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Roadmap

Top-Level Goals

  • Community: help people get involved with WebVR in a fun and welcoming environment
  • Performance: maintain high framerate with low latency
  • Ecosystem: enable discovery and distribution of reusable components

0.4.1 (est. Jan 2017)

  • Features:
    • Built-in implementation of text
    • Link traversal

0.5.0 (est. Mar 2017)

  • A-Frame Registry: populate the Registry with a large number of quality components
  • Asset Discovery: curate and provide free-to-use assets such as models, sounds, and textures
  • In-VR Editor: edit scenes from within VR with tracked controllers
  • API Improvements:
    • Potential redesign of the Primitives API
    • Deprecation of <a-animation>
    • Refactor of the System API
    • Refactor to a separate texture component