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Description
When playing Sophie 2, I'm only getting around 80% GPU utilization and 40fps in town on 1600x900 resolution and low settings, with CPU utilization at around 50% on each core. I suspect the low GPU utilization may be because of the errors in the log attached below.
CPU: Intel Core Ultra 5 226V
GPU: Intel Arc 130V Integrated Graphics
OS: Arch Linux 6.18.1.arch1-2
Wine: GE-Proton10-25
DXVK: v2.6.2
Mesa: 25.3.1-2
Game: Atelier Sophie 2
atfix.log:
Loading d3d11.dll successful, entry points are:
D3D11CreateDevice @ 0x6ffffbc7f950
D3D11CreateDeviceAndSwapChain @ 0x6ffffbc7f9a0
Hooking device 0xaaf1e8
ID3D11Device::CreateDeferredContext @ 0x6ffffbc9b5f0 -> 0x6ffffe1258a0
Hooking context 0xab6c80
ID3D11DeviceContext::ClearRenderTargetView @ 0x6ffffbd5bc90 -> 0x6ffffe122a60
ID3D11DeviceContext::ClearUnorderedAccessViewFloat @ 0x6ffffbd60c00 -> 0x6ffffe122b10
ID3D11DeviceContext::ClearUnorderedAccessViewUint @ 0x6ffffbd600a0 -> 0x6ffffe122bc0
ID3D11DeviceContext::CopyResource @ 0x6ffffbd48f60 -> 0x6ffffe123950
ID3D11DeviceContext::CopySubresourceRegion @ 0x6ffffbd5bf20 -> 0x6ffffe123bc0
ID3D11DeviceContext::CopyStructureCount @ 0x6ffffbd549d0 -> 0x6ffffe121630
ID3D11DeviceContext::Dispatch @ 0x6ffffbd62460 -> 0x6ffffe122e50
ID3D11DeviceContext::DispatchIndirect @ 0x6ffffbd4f080 -> 0x6ffffe122c70
ID3D11DeviceContext::OMSetRenderTargets @ 0x6ffffbd55860 -> 0x6ffffe122d50
ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews @ 0x6ffffbd619d0 -> 0x6ffffe122f30
ID3D11DeviceContext::UpdateSubresource @ 0x6ffffbd53dc0 -> 0x6ffffe121490
Hooking context 0x7b3a13c0
ID3D11DeviceContext::ClearRenderTargetView @ 0x6ffffbd3cd30 -> 0x6ffffe122a60
ID3D11DeviceContext::ClearUnorderedAccessViewFloat @ 0x6ffffbd41510 -> 0x6ffffe122b10
ID3D11DeviceContext::ClearUnorderedAccessViewUint @ 0x6ffffbd40b10 -> 0x6ffffe122bc0
ID3D11DeviceContext::CopyResource @ 0x6ffffbd2c8a0 -> 0x6ffffe123950
ID3D11DeviceContext::CopySubresourceRegion @ 0x6ffffbd3cf30 -> 0x6ffffe123bc0
ID3D11DeviceContext::CopyStructureCount @ 0x6ffffbd37080 -> 0x6ffffe121630
ID3D11DeviceContext::Dispatch @ 0x6ffffbd42ae0 -> 0x6ffffe122e50
ID3D11DeviceContext::DispatchIndirect @ 0x6ffffbd31b20 -> 0x6ffffe122c70
ID3D11DeviceContext::OMSetRenderTargets @ 0x6ffffbd376b0 -> 0x6ffffe122d50
ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews @ 0x6ffffbd421b0 -> 0x6ffffe122f30
ID3D11DeviceContext::UpdateSubresource @ 0x6ffffbd36440 -> 0x6ffffe121490
Failed to map destination resource, hr 0x80070057
Failed to map destination resource, hr 0x80070057
Failed to map destination resource, hr 0x80070057
... (this goes on for many lines)
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