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This repository was archived by the owner on May 11, 2021. It is now read-only.
This repository was archived by the owner on May 11, 2021. It is now read-only.

Network Automata DRH syntax #96

@danbryce

Description

@danbryce

We've developed a new syntax for drh files that includes some changes needed for networks of automata, but also some changes that are not specific to networks. I've included an example below. I'd like to integrate this syntax with dreal2 or dreal3, but am looking for input on how to proceed. We can update the existing benchmarks, use a different parser, merge the parsers, etc. Any suggestions?

Currently, we have a branch on bitbucket that is built off of dreal2 and modifies dReach only.

Here is the example:

[0, 100000] time;

(component train;
    [0, 5000] x;

    label approach, exit;

    (mode far;
        invt:
            (x >= 1000);
        flow:
            d/dt[x] = -1;
        jump:
            (approach): (x = 1000) ==> @near (true);
    )

    (mode near;
        invt:
            (x >= 0);
        flow:
            d/dt[x] = -1;
        jump:
            (): (true) ==> @past (x' = 0);
    )

    (mode past;
        invt:
            (x >= -100);
        flow:
            d/dt[x] = -1;
        jump:
            (exit): (x = -100) ==> @near (x' = 4900);
    )
)

(component gate;
    [0, 90] y;

    label raise, lower;

    (mode open;
        invt:
            (y <= 90);
        flow:
            d/dt[y] = 0;
        jump:
            (raise): (true) ==> @open (y' = y);
            (lower): (true) ==> @movedown (y' = y);
    )

    (mode closed;
        invt:
            (y = 0);
        flow:
            d/dt[y] = 0;
        jump:
            (lower): (true) ==> @closed (y' = y);
            (raise): (true) ==> @moveup (y' = y);
    )

    (mode movedown;
        invt:
            (y >= 0);
        flow:
            d/dt[y] = -9;
        jump:
            (): (true) ==> @closed (y' = 0);
            (lower): (true) ==> @movedown (y' = y);
            (raise): (true) ==> @moveup (y' = y);
    )

    (mode moveup;
        invt:
            (y >= 90);
        flow:
            d/dt[y] = 9;
        jump:
            (): (true) ==> @open (y' = 90);
            (raise): (true) ==> @moveup (y' = y);
            (lower): (true) ==> @movedown (y' = y);
    )
)

(component controller;
    [0, 100000] z;

    label lower, raise, approach, exit;

    (mode doup;
        invt:
            (z <= 5);
        flow:
            d/dt[z] = 1;
        jump:
            (exit): (true) ==> @doup (z' = z);
            (raise): (true) ==> @idle (z' = z);
            (approach): (true) ==> @dodown (z' = z);
    )

    (mode idle;
        invt:
        flow:
            d/dt[z] = 1;
        jump:
            (exit): (true) ==> @doup (z' = 0);
            (approach): (true) ==> @dodown (z' = 0);
    )

    (mode dodown;
        invt:
            (z <= 5);
        flow:
            d/dt[z] = 1;
        jump:
            (approach): (true) ==> @dodown (z' = z);
            (exit): (true) ==> @doup (z' = z);
            (lower): (true) ==> @idle (z' = z);
    )
)

analyze:
    train0 = train[[], @far (x=5000)];
    gate0 = gate[[], @open (y = 90)];
    controller0 = controller[[], @idle (z = 0)];
    (train0 || gate0 || controller0);

goal:
    (): (and (x <= 1000) (x >= 0) (y >= 0));
//  (): (and (x));

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