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dfrandom.py
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executable file
·4085 lines (3816 loc) · 122 KB
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#!/usr/bin/env python3
"""Generate a random GURPS Dungeon Fantasy character."""
import argparse
from collections import Counter
import copy
from enum import Enum, auto
import os
import random
import re
from typing import Dict, List, Set, Tuple
import typing
import xml.etree.ElementTree as et
class TraitType(Enum):
PRIMARY_ATTRIBUTE = auto()
SECONDARY_ATTRIBUTE = auto()
ADVANTAGE = auto()
DISADVANTAGE = auto()
FEATURE = auto()
SKILL = auto()
SPELL = auto()
PA = TraitType.PRIMARY_ATTRIBUTE
SA = TraitType.SECONDARY_ATTRIBUTE
AD = TraitType.ADVANTAGE
DI = TraitType.DISADVANTAGE
FE = TraitType.FEATURE
SK = TraitType.SKILL
SP = TraitType.SPELL
def list_levels(
name: str,
cost: int,
trait_type: TraitType,
num_levels: int,
min_level: int = 1,
) -> List[Tuple[str, int, TraitType]]:
"""Return a list of num_levels tuples, each with the name,
cost, and trait_type of that level.
name should have a %d in it for the level number.
cost is per level
"""
lst = []
for level in range(min_level, min_level + num_levels):
tup = (name % level, cost * level, trait_type)
lst.append(tup)
return lst
def list_self_control_levels(
name: str, base_cost: int
) -> List[Tuple[str, int, TraitType]]:
"""Return a list of num_levels tuples, each with the name,
cost, and trait_type (always DI) of that level.
name is just the base name.
base_cost is for a self-control number of 12.
"""
lst = []
lst.append(("%s (15)" % name, int(0.5 * base_cost), DI))
lst.append(("%s (12)" % name, base_cost, DI))
lst.append(("%s (9)" % name, int(1.5 * base_cost), DI))
lst.append(("%s (6)" % name, 2 * base_cost, DI))
return lst
def list_self_control_levels2(
name1: str, base_cost1: int, name2: str, base_cost2: int
) -> List[Tuple[str, int, TraitType]]:
"""Return a list of num_levels tuples, each with the name and
cost of that level, for two mutually-exclusive disads.
"""
return list_self_control_levels(
name1, base_cost1
) + list_self_control_levels(name2, base_cost2)
def pick_from_list(
lst: List[List[Tuple[str, int, TraitType]]], points: int
) -> List[Tuple[str, int, TraitType]]:
"""Pick traits totaling exactly points from the list.
chosen traits are removed from lst
"""
original_lst = copy.deepcopy(lst)
traits = []
points_left = points
while lst and points_left != 0:
lst2 = random.choice(lst)
lst.remove(lst2)
while lst2:
tup = random.choice(lst2)
trait, cost, trait_type = tup
if abs(cost) <= abs(points_left):
traits.append((trait, cost, trait_type))
points_left -= cost
break
else:
lst2.remove(tup)
if points_left != 0:
# If we made a pick that couldn't get the points right, retry.
return pick_from_list(original_lst, points)
return traits
def pick_from_list_enforcing_prereqs(
lst: List[List[Tuple[str, int, TraitType]]],
points: int,
original_traits: List[Tuple[str, int, TraitType]],
) -> List[Tuple[str, int, TraitType]]:
"""Pick traits totaling exactly points from the list.
Return a list of tuples (trait name, cost, trait_type)
chosen traits are removed from lst
"""
original_lst = copy.deepcopy(lst)
traits: List[Tuple[str, int, TraitType]] = []
points_left = points
while lst and points_left != 0:
lst2 = random.choice(lst)
lst.remove(lst2)
while lst2:
tup = random.choice(lst2)
trait, cost, trait_type = tup
if abs(cost) <= abs(points_left) and prereq_satisfied(
trait, original_traits + traits
):
traits.append((trait, cost, trait_type))
points_left -= cost
break
else:
lst2.remove(tup)
if points_left != 0:
# If we made a pick that couldn't get the points right, retry.
return pick_from_list(original_lst, points)
return traits
def next_skill_cost(cost: int) -> int:
"""Return the next higher skill cost after cost."""
if cost == 0:
return 1
elif cost == 1:
return 2
elif cost == 2:
return 4
else:
return cost + 4
def pick_or_improve_skills_from_list(
skills: Set[str],
points: int,
traits: List[Tuple[str, int, TraitType]],
min_cost: int = 1,
) -> None:
"""Add points to skills, and modify traits in place.
If a skill is already in traits then bring it up to the next
level, if enough points remain.
Otherwise add it at the 1-point level.
"""
points_left = points
skills_lst = list(skills)
while skills_lst and points_left > 0:
skill_name = random.choice(skills_lst)
for ii, skill_tup in enumerate(traits):
(skill_name2, cost, trait_type) = skill_tup
if skill_name2 == skill_name:
cost2 = next_skill_cost(cost)
difference = cost2 - cost
if difference <= points_left:
traits[ii] = (skill_name2, cost2, trait_type)
points_left -= difference
break
else:
cost2 = min_cost
traits.append((skill_name, cost2, trait_type))
points_left -= cost2
def fix_language_talent(traits: List[Tuple[str, int, TraitType]]) -> None:
"""If traits includes Language Talent and any Language, fix the language's
proficiency level or cost to take it into account."""
trait_names = set((tup[0] for tup in traits))
if "Language Talent" in trait_names:
for ii, (trait_name, cost, trait_type) in enumerate(traits):
if "Spoken: Broken" in trait_name:
trait_name = trait_name.replace(
"Spoken: Broken", "Spoken: Accented"
)
elif "Spoken: Accented" in trait_name:
trait_name = trait_name.replace(
"Spoken: Accented", "Spoken: Native"
)
elif "Spoken: Native" in trait_name:
cost -= 1
if "Written: Broken" in trait_name:
trait_name = trait_name.replace(
"Written: Broken", "Written: Accented"
)
elif "Written: Accented" in trait_name:
trait_name = trait_name.replace(
"Written: Accented", "Written: Native"
)
elif "Written: Native" in trait_name:
cost -= 1
traits[ii] = (trait_name, cost, trait_type)
def print_traits(traits: List[Tuple[str, int, TraitType]]) -> None:
total_cost = 0
# Print primary and secondary attributes in fixed order
print("\nPrimary Attributes")
for name, cost, trait_type in traits:
if trait_type == PA:
total_cost += cost
print("%s [%d]" % (name, cost))
print("\nSecondary Attributes")
for name, cost, trait_type in traits:
if trait_type == SA:
total_cost += cost
print("%s [%d]" % (name, cost))
# Print the rest in sorted order
traits = sorted(traits)
print("\nAdvantages")
for name, cost, trait_type in traits:
if trait_type == AD:
total_cost += cost
print("%s [%d]" % (name, cost))
print("\nDisadvantages")
for name, cost, trait_type in traits:
if trait_type == DI:
total_cost += cost
print("%s [%d]" % (name, cost))
print("\nSkills")
for name, cost, trait_type in traits:
if trait_type == SK:
total_cost += cost
print("%s [%d]" % (name, cost))
printed_spells_header = False
for name, cost, trait_type in traits:
if trait_type == SP:
if not printed_spells_header:
print("\nSpells")
printed_spells_header = True
total_cost += cost
print("%s [%d]" % (name, cost))
print("\ntotal points: %d" % total_cost)
def generate_barbarian() -> List[Tuple[str, int, TraitType]]:
traits = [
("ST 17", 63, PA),
("DX 13", 60, PA),
("IQ 10", 0, PA),
("HT 13", 30, PA),
("HP 22", 9, SA),
("Will 10", 0, SA),
("Per 12", 10, SA),
("FP 13", 0, SA),
("Basic Speed 6.0", -10, SA),
("Basic Move 7", 0, SA),
("High Pain Threshold", 10, AD),
("Outdoorsman 4", 40, AD),
("Gigantism", 0, FE),
("Social Stigma (Minority Group)", -10, DI),
("Camouflage", 1, SK),
("Navigation (Land)", 2, SK),
("Tracking", 1, SK),
("Brawling", 1, SK),
("Stealth", 2, SK),
("Wrestling", 2, SK),
("Naturalist", 1, SK),
("Swimming", 1, SK),
("Hiking", 1, SK),
("Running", 1, SK),
("Fishing", 1, SK),
("Animal Handling (any)", 2, SK),
("Disguise (Animals)", 2, SK),
("Weather Sense", 2, SK),
("Intimidation", 2, SK),
]
ads1 = [
list_levels("ST +%d", 9, PA, 3),
list_levels("HT +%d", 10, PA, 3),
list_levels("Per +%d", 5, SA, 6),
[("Absolute Direction", 5, AD)],
list_levels("Acute Hearing %d", 2, AD, 5),
list_levels("Acute Taste and Smell %d", 2, AD, 5),
list_levels("Acute Touch %d", 2, AD, 5),
list_levels("Acute Vision %d", 2, AD, 5),
[("Alcohol Tolerance", 1, AD)],
[("Animal Empathy", 5, AD)],
list_levels("Animal Friend %d", 5, AD, 4),
[("Combat Reflexes", 15, AD)],
[("Fit", 5, AD), ("Very Fit", 15, AD)],
list_levels("Hard to Kill %d", 2, AD, 5),
list_levels("Hard to Subdue %d", 2, AD, 5),
list_levels("Lifting ST %d", 3, AD, 3),
[("Luck", 15, AD), ("Extraordinary Luck", 30, AD)],
list_levels("Magic Resistance %d", 2, AD, 5),
[("Rapid Healing", 5, AD), ("Very Rapid Healing", 15, AD)],
[("Recovery", 10, AD)],
[("Resistant to Disease 3", 3, AD), ("Resistant to Disease 8", 5, AD)],
[("Resistant to Poison 3", 5, AD)],
list_levels("Signature Gear %d", 1, AD, 10),
[("Striking ST 1", 5, SA), ("Striking ST 2", 9, SA)],
list_levels("Temperature Tolerance %d", 1, AD, 2),
[("Weapon Bond", 1, AD)],
]
traits.extend(pick_from_list(ads1, 30))
disads1 = [
[("Easy to Read", -10, DI)],
list_self_control_levels("Gullibility", -10),
[("Language: Spoken (Native) / Written (None)", -3, DI)],
list_levels("Low TL %d", -5, DI, 2),
[("Odious Personal Habit (Unrefined manners)", -5, DI)],
list_self_control_levels("Phobia (Machinery)", -5),
[("Wealth (Struggling)", -10, DI)],
]
traits.extend(pick_from_list(disads1, -10))
disads2 = [
[("Appearance: Unattractive", -4, DI), ("Appearance: Ugly", -8, DI)],
list_self_control_levels("Bad Temper", -10),
list_self_control_levels("Berserk", -10),
list_self_control_levels("Bloodlust", -10),
list_self_control_levels2(
"Compulsive Carousing", -5, "Phobia (Crowds)", -15
),
list_self_control_levels("Gluttony", -5),
list_levels("Ham-Fisted %d", -5, DI, 2),
[("Horrible Hangovers", -1, DI)],
list_self_control_levels("Impulsiveness", -10),
list_self_control_levels("Overconfidence", -5),
[("Sense of Duty (Adventuring companions)", -5, DI)],
]
disads2.extend(disads1)
traits.extend(pick_from_list(disads2, -20))
skills1 = [
[("Survival (Arctic)", 1, SK)],
[("Survival (Desert)", 1, SK)],
[("Survival (Island/Beach)", 1, SK)],
[("Survival (Jungle)", 1, SK)],
[("Survival (Mountain)", 1, SK)],
[("Survival (Plains)", 1, SK)],
[("Survival (Swampland)", 1, SK)],
[("Survival (Woodlands)", 1, SK)],
]
traits.extend(pick_from_list(skills1, 1))
skills2 = [
[("Thrown Weapon (Axe/Mace)", 4, SK)],
[("Thrown Weapon (Harpoon)", 4, SK)],
[("Thrown Weapon (Spear)", 4, SK)],
[("Thrown Weapon (Stick)", 4, SK)],
[("Bolas", 4, SK)],
[("Bow", 4, SK)],
[("Spear Thrower", 4, SK)],
[("Throwing", 4, SK)],
]
traits.extend(pick_from_list(skills2, 4))
skills3 = [
[
("Axe/Mace", 8, SK),
("Broadsword", 8, SK),
("Spear", 8, SK),
("Flail", 8, SK),
],
[("Shield", 8, SK)],
[("Polearm", 16, SK)],
[("Spear", 16, SK)],
[("Two-Handed Axe/Mace", 16, SK)],
[("Two-Handed Sword", 16, SK)],
[("Two-Handed Flail", 16, SK)],
]
traits.extend(pick_from_list(skills3, 16))
skills4 = [
[("Mimicry (Animal Sounds)", 1, SK)],
[("Mimicry (Bird Calls)", 1, SK)],
]
traits.extend(pick_from_list(skills4, 1))
skills5 = [
[("Forced Entry", 1, SK)],
[("Climbing", 1, SK)],
[("First Aid", 1, SK)],
[("Gesture", 1, SK)],
[("Seamanship", 1, SK)],
[("Carousing", 1, SK)],
[("Lifting", 1, SK)],
[("Skiing", 1, SK)],
[("Observation", 1, SK)],
]
traits.extend(pick_from_list(skills5, 4))
return traits
def generate_bard() -> List[Tuple[str, int, TraitType]]:
traits = [
("ST 11", 10, PA),
("DX 12", 40, PA),
("IQ 14", 80, PA),
("HT 11", 10, PA),
("HP 11", 0, SA),
("Will 14", 0, SA),
("Per 14", 0, SA),
("FP 11", 0, SA),
("Basic Speed 6.0", 5, SA),
("Basic Move 6", 0, SA),
("Bardic Talent 2", 16, AD),
("Charisma 1", 5, AD),
("Musical Ability 2", 10, AD),
("Voice", 10, AD),
("Acting", 2, SK),
("Diplomacy", 1, SK),
("Fast-Talk", 1, SK),
("Musical Instrument (any)", 2, SK),
("Performance", 1, SK),
("Public Speaking", 1, SK),
("Singing", 1, SK),
("Fast-Draw (any)", 1, SK),
("Stealth", 2, SK),
("Current Affairs (any)", 1, SK),
("Savoir-Faire (High Society)", 1, SK),
("Interrogation", 1, SK),
("Merchant", 1, SK),
("Propaganda", 1, SK),
("Streetwise", 1, SK),
("Musical Composition", 1, SK),
("Carousing", 1, SK),
("Intimidation", 1, SK),
("Detect Lies", 1, SK),
("Heraldry", 1, SK),
("Poetry", 1, SK),
]
build_spell_prereqs(allowed_colleges=allowed_bard_colleges)
convert_magery_to_bardic_talent()
add_special_bard_skills_to_spell_prereqs()
ads1 = [
[("Empathy (PM)", 11, AD)],
[("Mimicry (PM)", 7, AD)],
[("Mind Control (PM)", 35, AD)],
[("Rapier Wit (PM)", 4, AD)],
[("Speak With Animals (PM)", 18, AD)],
[("Subsonic Speech (PM)", 7, AD)],
[("Telecommunication (Telesend, PM)", 21, AD)],
[("Terror (PM)", 21, AD)],
[("Ultrasonic Speech (PM)", 7, AD)],
]
for spell in spell_to_prereq_function:
ads1.append([(spell, 1, SP)])
traits.extend(pick_from_list_enforcing_prereqs(ads1, 25, traits))
ads2 = [
[("DX +1", 20, PA)],
[("IQ +1", 20, PA)],
list_levels("FP +%d", 3, SA, 8),
[("Basic Speed +1", 20, SA)],
list_levels("Acute Hearing %d", 2, AD, 5),
[
("Appearance: Attractive", 4, AD),
("Appearance: Handsome", 12, AD),
("Appearance: Very Handsome", 16, AD),
],
list_levels("Bardic Talent %d", 8, AD, 2, min_level=3),
list_levels("Charisma %d", 5, AD, 5, min_level=2),
[("Cultural Adaptability", 10, AD)],
[("Eidetic Memory", 5, AD), ("Photographic Memory", 10, AD)],
[("Honest Face", 1, AD)],
[("Language Talent", 10, AD)],
[("Language (Spoken: Broken / Written: None)", 1, AD)],
[("Language (Spoken: None / Written: Broken)", 1, AD)],
[("Language (Spoken: Accented / Written: None)", 2, AD)],
[("Language (Spoken: Broken / Written: Broken)", 2, AD)],
[("Language (Spoken: None / Written: Accented)", 2, AD)],
[("Language (Spoken: Native / Written: None)", 3, AD)],
[("Language (Spoken: Accented / Written: Broken)", 3, AD)],
[("Language (Spoken: Broken / Written: Accented)", 3, AD)],
[("Language (Spoken: None / Written: Native)", 3, AD)],
[("Language (Spoken: Native / Written: Broken)", 4, AD)],
[("Language (Spoken: Accented / Written: Accented)", 4, AD)],
[("Language (Spoken: Broken / Written: Native)", 4, AD)],
[("Language (Spoken: Native / Written: Accented)", 5, AD)],
[("Language (Spoken: Accented / Written: Native)", 5, AD)],
[("Language (Spoken: Native / Written: Native)", 6, AD)],
[("Luck", 15, AD), ("Extraordinary Luck", 30, AD)],
list_levels("Musical Ability %d", 5, AD, 2, min_level=3),
[("No Hangover", 1, AD)],
[("Penetrating Voice", 1, AD)],
list_levels("Signature Gear %d", 1, AD, 10),
[("Smooth Operator 1", 15, AD)],
[("Social Chameleon", 5, AD)],
[("Wealth (Comfortable)", 10, AD), ("Wealth (Wealthy)", 20, AD)],
[("Wild Talent 1", 20, AD)],
]
ads2.extend(ads1)
traits.extend(pick_from_list(ads2, 25))
fix_language_talent(traits)
# TODO If that lowered any costs take more advantages
disads1 = [
list_self_control_levels2("Chummy", -5, "Gregarious", -10),
list_self_control_levels("Compulsive Carousing", -5),
list_self_control_levels("Lecherousness", -15),
[("Sense of Duty (Adventuring companions)", -5, DI)],
list_self_control_levels("Xenophilia", -10),
]
traits.extend(pick_from_list(disads1, -15))
disads2 = [
list_self_control_levels("Curious", -5),
list_self_control_levels("Impulsiveness", -10),
list_self_control_levels("Overconfidence", -5),
list_self_control_levels("Trickster", -15),
]
disads2.extend(disads1)
traits.extend(pick_from_list(disads2, -15))
disads3 = [
[("Code of Honor (Gentleman's)", -10, DI)],
list_self_control_levels("Compulsive Lying", -15),
[("Odious Personal Habit (Continuous singing or strumming)", -5, DI)],
list_self_control_levels("Post-Combat Shakes", -5),
]
disads3.extend(disads2)
traits.extend(pick_from_list(disads3, -20))
skills1 = [
[
("Rapier", 12, SK),
("Saber", 12, SK),
("Shortsword", 12, SK),
("Smallsword", 12, SK),
],
[
("Rapier", 8, SK),
("Saber", 8, SK),
("Shortsword", 8, SK),
("Smallsword", 8, SK),
],
[
("Shield (Buckler)", 4, SK),
("Cloak", 4, SK),
("Main-Gauche", 4, SK),
],
]
traits.extend(pick_from_list(skills1, 12))
skills2 = [
[("Thrown Weapon (Knife)", 2, SK)],
[("Bow", 2, SK)],
[("Throwing", 2, SK)],
]
traits.extend(pick_from_list(skills2, 2))
skills3 = [
[("Climbing", 1, SK)],
[("Dancing", 1, SK)],
[("Acrobatics", 1, SK)],
[("Slight of Hand", 1, SK)],
[("First Aid", 1, SK)],
[("Gesture", 1, SK)],
[("Connoisseur (any)", 1, SK)],
[("Disguise", 1, SK)],
[("Teaching", 1, SK)],
[("Writing", 1, SK)],
[("Mimicry (Speech)", 1, SK)],
[("Ventriloquism", 1, SK)],
[("Hiking", 1, SK)],
[("Sex Appeal", 1, SK)],
[("Scrounging", 1, SK)],
[("Observation", 1, SK)],
]
traits.extend(pick_from_list(skills3, 6))
special_skills = []
for spell in spell_to_prereq_function:
if (spell, 1, SP) not in traits:
special_skills.append([(spell, 1, SP)])
traits.extend(pick_from_list_enforcing_prereqs(special_skills, 20, traits))
return traits
def merge_traits(
traits: List[Tuple[str, int, TraitType]]
) -> List[Tuple[str, int, TraitType]]:
"""Merge traits like "ST 12" and "ST +2" or "Magery 3" and "Magery 4".
Return a new traits list of (name, cost) tuples.
"""
bare_name_to_level: Dict[str, float] = {}
bare_name_to_cost: Dict[str, int] = {}
trait_name_to_bare_name = {}
plus_pat = "(.*) \+(\d+)$"
level_pat = "(.*) ([0-9.]+)$"
for trait_name, cost, trait_type in traits:
# Look for trait names like "ST +2"
match = re.search(plus_pat, trait_name)
if match:
bare_name = match.group(1)
plus_level = int(match.group(2))
bare_name_to_level[bare_name] += plus_level
bare_name_to_cost[bare_name] += cost
trait_name_to_bare_name[trait_name] = bare_name
else:
# Look for trait names like "Magery 3" or "Basic Speed 6.5"
match = re.search(level_pat, trait_name)
if match:
bare_name = match.group(1)
str_level = match.group(2)
if "." in str_level:
level = float(str_level)
else:
level = int(str_level)
bare_name_to_level[bare_name] = max(
bare_name_to_level.get(bare_name, 0), level
)
bare_name_to_cost[bare_name] = (
bare_name_to_cost.get(bare_name, 0) + cost
)
trait_name_to_bare_name[trait_name] = bare_name
traits2 = []
bare_names_done: Set[str] = set()
for trait_name, cost, trait_type in traits:
bare_name = trait_name_to_bare_name.get(trait_name)
if bare_name in bare_names_done:
pass
elif bare_name is None:
traits2.append((trait_name, cost, trait_type))
else:
level = bare_name_to_level[bare_name]
trait_name2 = "%s %d" % (bare_name, level)
cost2 = bare_name_to_cost[bare_name]
traits2.append((trait_name2, cost2, trait_type))
bare_names_done.add(bare_name)
return traits2
def generate_cleric() -> List[Tuple[str, int, TraitType]]:
traits = [
("ST 12", 20, PA),
("DX 12", 40, PA),
("IQ 14", 80, PA),
("HT 12", 20, PA),
("HP 12", 0, SA),
("Will 14", 0, SA),
("Per 14", 0, SA),
("FP 12", 0, SA),
("Basic Speed 6.0", 0, SA),
("Basic Move 6", 0, SA),
("Clerical Investment", 5, AD),
("Power Investiture 3", 30, AD),
("Esoteric Medicine (Holy)", 4, AD),
("Exorcism", 4, AD),
("First Aid", 1, SK),
("Occultism", 1, SK),
("Public Speaking", 1, SK),
("Teaching", 1, SK),
("Diagnosis", 1, SK),
("Theology", 1, SK),
("Religious Ritual", 1, SK),
("Surgery", 2, SK),
("Meditation", 1, SK),
]
spells = [
# PI 1
[("Armor", 1, SP)],
[("Aura", 1, SP)],
[("Body-Reading", 1, SP)],
[("Bravery", 1, SP)],
[("Cleansing", 1, SP)],
[("Coolness", 1, SP)],
[("Detect Magic", 1, SP)],
[("Detect Poison", 1, SP)],
[("Final Rest", 1, SP)],
[("Lend Energy", 1, SP)],
[("Lend Vitality", 1, SP)],
[("Light", 1, SP)],
[("Might", 1, SP)],
[("Minor Healing", 1, SP)],
[("Purify Air", 1, SP)],
[("Purify Water", 1, SP)],
[("Recover Energy", 1, SP)],
[("Sense Life", 1, SP)],
[("Sense Spirit", 1, SP)],
[("Share Vitality", 1, SP)],
[("Shield", 1, SP)],
[("Silence", 1, SP)],
[("Stop Bleeding", 1, SP)],
[("Test Food", 1, SP)],
[("Thunderclap", 1, SP)],
[("Umbrella", 1, SP)],
[("Vigor", 1, SP)],
[("Warmth", 1, SP)],
[("Watchdog", 1, SP)],
# PI 2
[("Awaken", 1, SP)],
[("Clean", 1, SP)],
[("Command", 1, SP)],
[("Compel Truth", 1, SP)],
[("Continual Light", 1, SP)],
[("Create Water", 1, SP)],
[("Glow", 1, SP)],
[("Great Voice", 1, SP)],
[("Healing Slumber", 1, SP)],
[("Major Healing", 1, SP)],
[("Peaceful Sleep", 1, SP)],
[("Persuasion", 1, SP)],
[("Purify Food", 1, SP)],
[("Relieve Sickness", 1, SP)],
[("Remove Contagion", 1, SP)],
[("Resist Acid", 1, SP)],
[("Resist Cold", 1, SP)],
[("Resist Disease", 1, SP)],
[("Resist Fire", 1, SP)],
[("Resist Lightning", 1, SP)],
[("Resist Pain", 1, SP)],
[("Resist Poison", 1, SP)],
[("Resist Pressure", 1, SP)],
[("Restore Hearing", 1, SP)],
[("Restore Memory", 1, SP)],
[("Restore Sight", 1, SP)],
[("Restore Speech", 1, SP)],
[("Seeker", 1, SP)],
[("Soilproof", 1, SP)],
[("Stop Spasm", 1, SP)],
[("Summon Spirit", 1, SP)],
[("Truthsayer", 1, SP)],
[("Turn Spirit", 1, SP)],
[("Turn Zombie", 1, SP)],
[("Wall of Light", 1, SP)],
# PI 3
[("Affect Spirits", 1, SP)],
[("Astral Vision", 1, SP)],
[("Breathe Water", 1, SP)],
[("Command Spirit", 1, SP)],
[("Create Food", 1, SP)],
[("Cure Disease", 1, SP)],
[("Dispel Possession", 1, SP)],
[("Flaming Weapon", 1, SP)],
[("Great Healing", 1, SP)],
[("Magic Resistance", 1, SP)],
[("Neutralize Poison", 1, SP)],
[("Oath", 1, SP)],
[("Relieve Madness", 1, SP)],
[("Relieve Paralysis", 1, SP)],
[("Repel Spirits", 1, SP)],
[("Restoration", 1, SP)],
[("See Secrets", 1, SP)],
[("Silver Tongue", 1, SP)],
[("Stone to Flesh", 1, SP)],
[("Stop Paralysis", 1, SP)],
[("Strengthen Will", 1, SP)],
[("Sunbolt", 1, SP)],
[("Sunlight", 1, SP)],
[("Suspended Animation", 1, SP)],
[("Water to Wine", 1, SP)],
[("Wisdom", 1, SP)],
]
ads1 = [
[
("Ally (Divine servent, PM, Summonable, 12-)", 19, AD),
("Ally (Divine servent, PM, Summonable, 15-)", 29, AD),
],
[
("Detect evil (PM)", 18, AD),
("Detect good (PM)", 18, AD),
("Detect supernatural beings (PM)", 18, AD),
("Ally (Divine servent, PM, Summonable, 15-)", 29, AD),
],
[("Healing (Faith Healing, PM)", 33, AD)],
[("Intuition (PM)", 14, AD)],
[("Oracle (PM)", 14, AD)],
[
(
"Patron (Deity, PM, Special Abilities, Highly Accessible, 6-)",
36,
AD,
),
(
"Patron (Deity, PM, Special Abilities, Highly Accessible, 9-)",
72,
AD,
),
],
[
("Resistant to Evil Supernatural Powers (PM) 3", 5, AD),
("Resistant to Evil Supernatural Powers (PM) 8", 7, AD),
],
[("Spirit Empathy (PM)", 9, AD)],
[("True Faith (PM, Turning)", 24, AD)],
]
ads1.extend(spells)
# TODO Add PI 4 spells if PI 4 is selected. (No points left after PI 5.)
traits.extend(pick_from_list(ads1, 25))
ads2 = [
list_levels("ST +%d", 10, PA, 2),
[("DX +1", 20, PA)],
[("IQ +1", 20, PA)],
list_levels("HT +%d", 10, PA, 2),
list_levels("Will +%d", 5, SA, 4),
list_levels("FP +%d", 3, SA, 6),
list_levels("Fearlessness %d", 2, AD, 5),
[("Unfazeable", 15, AD)],
list_levels("Healer %d", 10, AD, 2),
[("Language (Spoken: Broken / Written: None)", 1, AD)],
[("Language (Spoken: None / Written: Broken)", 1, AD)],
[("Language (Spoken: Accented / Written: None)", 2, AD)],
[("Language (Spoken: Broken / Written: Broken)", 2, AD)],
[("Language (Spoken: None / Written: Accented)", 2, AD)],
[("Language (Spoken: Native / Written: None)", 3, AD)],
[("Language (Spoken: Accented / Written: Broken)", 3, AD)],
[("Language (Spoken: Broken / Written: Accented)", 3, AD)],
[("Language (Spoken: None / Written: Native)", 3, AD)],
[("Language (Spoken: Native / Written: Broken)", 4, AD)],
[("Language (Spoken: Accented / Written: Accented)", 4, AD)],
[("Language (Spoken: Broken / Written: Native)", 4, AD)],
[("Language (Spoken: Native / Written: Accented)", 5, AD)],
[("Language (Spoken: Accented / Written: Native)", 5, AD)],
[("Language (Spoken: Native / Written: Native)", 6, AD)],
[("Luck", 15, AD)],
list_levels("Mind Shield %d", 4, AD, 5),
list_levels("Power Investiture %d", 10, AD, 2, min_level=4),
[
("Resistant to Disease (PM) 3", 3, AD),
("Resistant to Disease (PM) 8", 5, AD),
],
list_levels("Signature Gear %d", 1, AD, 10),
]
ads2.extend(ads1)
traits.extend(pick_from_list(ads2, 20))
disads1 = [
[("Honesty (12)", -10, DI)],
[("Sense of Duty (Coreligionists)", -10, DI)],
[("Vow (No edged weapons)", -10, DI)],
]
traits.extend(pick_from_list(disads1, -10))
disads2 = [
[
("Disciplines of Faith (Ritualism)", -5, DI),
("Disciplines of Faith (Ritualism)", -10, DI),
("Disciplines of Faith (Mysticism)", -5, DI),
("Disciplines of Faith (Mysticism)", -10, DI),
],
[("Fanaticism", -15, DI)],
[
("Intolerance (Evil religions)", -5, DI),
("Intolerance (All other religions)", -10, DI),
],
[("Vow (Chastity)", -5, DI), ("Vow (Vegetarianism)", -5, DI)],
[("Wealth (Struggling)", -10, DI), ("Wealth (Poor)", -15, DI)],
]
disads2.extend(disads1)
traits.extend(pick_from_list(disads2, -15))
disads3 = [
list_self_control_levels("Charitable", -15),
list_self_control_levels("Compulsive Generosity", -5)
+ list_self_control_levels("Miserliness", -10),
list_self_control_levels("Gluttony", -5),
list_self_control_levels("Overconfidence", -5),
[("Overweight", -1, DI), ("Fat", -3, DI)],
list_self_control_levels("Selfless", -5),
[("Sense of Duty (Adventuring companions)", -5, DI)],
[("Stubbornness", -5, DI)],
list_self_control_levels("Truthfulness", -5),
[("Weirdness Magnet", -15, DI)],
]
disads3.extend(disads2)
traits.extend(pick_from_list(disads3, -25))
skills1 = [
[("Innate Attack", 4, SK)],
[("Throwing", 4, SK)],
[("Sling", 4, SK)],
]
traits.extend(pick_from_list(skills1, 4))
skills2 = [
[("Axe/Mace", 8, SK), ("Broadsword", 8, SK), ("Flail", 8, SK)],
[("Shield", 4, SK)],
[("Staff", 12, SK)],
]
traits.extend(pick_from_list(skills2, 12))
skills3 = [
[("Hidden Lore (Demons)", 1, SK)],
[("Hidden Lore (Spirits)", 1, SK)],
[("Hidden Lore (Undead)", 1, SK)],
]
traits.extend(pick_from_list(skills3, 1))
skills4 = [
[("Climbing", 1, SK)],
[("Stealth", 1, SK)],
[("Gesture", 1, SK)],
[("Panhandling", 1, SK)],
[("Savoir-Faire (High Society)", 1, SK)],
[("Research", 1, SK)],
[("Writing", 1, SK)],
[("Hiking", 1, SK)],
[("Scrounging", 1, SK)],
[("Observation", 1, SK)],
[("Search", 1, SK)],
]
traits.extend(pick_from_list(skills4, 5))
trait_names = set((trait[0] for trait in traits))
if (
"Power Investiture 4" in trait_names
or "Power Investiture 5" in trait_names
):
spells.extend(
[
[("Astral Block", 1, SP)],
[("Banish", 1, SP)],
[("Continual Sunlight", 1, SP)],
[("Dispel Magic", 1, SP)],
[("Divination", 1, SP)],
[("Essential Food", 1, SP)],
[("Gift of Letters", 1, SP)],
[("Gift of Tongues", 1, SP)],
[("Instant Neutralize Poison", 1, SP)],
[("Instant Restoration", 1, SP)],
[("Monk's Banquet", 1, SP)],
[("Regeneration", 1, SP)],
[("Suspend Curse", 1, SP)],
[("Vigil", 1, SP)],
]
)
if "Power Investiture 5" in trait_names:
spells.extend(
[
[("Bless", 1, SP)],
[("Curse", 1, SP)],
[("Earthquake", 1, SP)],
[("Entrap Spirit", 1, SP)],
[("Instant Regeneration", 1, SP)],
[("Pentagram", 1, SP)],
[("Remove Curse", 1, SP)],
[("Storm", 1, SP)],
[("Suspend Mana", 1, SP)],
]
)
traits.extend(pick_from_list(spells, 20))
return traits
def generate_druid() -> List[Tuple[str, int, TraitType]]:
traits = [
("ST 11", 10, PA),
("DX 12", 40, PA),
("IQ 14", 80, PA),
("HT 13", 30, PA),
("HP 11", 0, SA),
("Will 14", 0, SA),
("Per 14", 0, SA),
("FP 13", 0, SA),
("Basic Speed 6.0", -5, SA),
("Basic Move 6", 0, SA),
("Green Thumb 1", 5, AD),
("Power Investiture (Druidic) 3", 30, AD),
("Esoteric Medicine (Druidic)", 4, SK),
("Herb Lore", 4, SK),
("Naturalist", 2, SK),
("Camouflage", 1, SK),
("Animal Handling (any)", 1, SK),
("Disguise (Animals)", 1, SK),