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Behavior in multi-crate projects #50

@mainrs

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@mainrs

Hello!

Is inventory supposed to work when using a multi-crate structure? I sketched out my project structure here: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=9da89efa993ce084845d5d7417cac9ae

I use Rust 1.62.1 on Linux. I ran cargo run --release -p cli.

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