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Copy file name to clipboardExpand all lines: docs/integration/vision/gift/introduction.md
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# Introduction
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The Gifts feature, accessible through **Main Dashboard > Wallet > Gifts**, allows managers to create digital gifts. All users can then redeem these gifts using coins earned by completing missions.
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The Gifts feature, accessible through **Main Dashboard > Wallet > Gifts**, allows managers to create digital gifts that all users can redeem using coins earned from completing missions.
|**Redeem Coins**| To specify the amount of coins required to redeem the gift. | Required |
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|**Category**| To select a category to classify the gift, such as Uncategorised, Food & Beverages, Shopping, Service, Entertainment, Digital Goods, or Travel Accommodation. | Required |
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|**Available Quantity**| To specify the total number of units of the gift that are available for redemption.| Required |
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|**Category**| To classify the gift, such as Uncategorised, Food & Beverages, Shopping, Service, Entertainment, Digital Goods, or Travel Accommodation. | Required |
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|**Available Quantity**| To specify the total number of gift units available for redemption. | Required |
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|**Max Allowable Redemption Per Employee**| To specify the maximum number of times a user can redeem the gift.| Required |
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|**Attactment**| To upload an image associated with the gift, such as a product photo or promotional graphic, through the mobile's camera or gallery. | - |
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|**Clear**| Clears all content on the current page. | - |
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## Gift Update
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1.Choose Gift - To update a gift, the manager can go to **More icon > Manage Gift** and select the gift want to be update.
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1. To update a gift, the manager can go to **More icon > Manage Gift** and select the gift to be updated.
|**Validity Duration**|The period during which the gift can be redeemed. The gift will not be available for redemption before or after this period.|
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|**Terms and Conditions**|A clickable text that directs users to the page outlining the rules, requirements, guidelines, and limitations they must agree to in order to redeem the gift.|
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|**Max Redeem**|The maximum quantity of a gift that a user is allowed to redeem. |
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|**Quantity Input Field**|A field that allow users to enter the desired quantity to redeem .It can be adjusted by either entering an amount in the text field or using the plus and minus buttons.|
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|**Quantity Input Field**|A field that allows users to enter the desired quantity to redeem. It can be adjusted by either entering a value in the text field or using the plus and minus buttons.|
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|**Redeem**|A button to add the selected gift to the gift cart.|
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3. Confirm Redemption - After clicking**Redeem**, select **Confirm** to redeem the gift. If the redemption is successful, a success dialog will appear automatically.
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**3. Confirm Redemption**: After tapping**Redeem**, select **Confirm** to redeem the gift. If the redemption is successful, a success dialog will appear automatically.
4. View Redemption - To view redeemed gifts, users can go to **Cart icon> MyRedemption**. If a gift shows as **0/1 issued**, it means that **one redemption has been made**, but it**has not yet been issued**.
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**4. View Redemption**: To view redeemed gifts, users can go to **Cart icon > My Redemption**. If a gift displays **0/1 issued**, it means one redemption has been made but **has not yet been issued**.
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:::info[Note]
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Users will need to wait for approval or issuance from the manager before the gift can be used.
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Users must wait for manager approval or issuance before the gift can be used.
Copy file name to clipboardExpand all lines: docs/integration/vision/group.md
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## Introduction
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**Group** is a feature that allows manager to do grouping in advance. These groups can then be applied when creating a Target, Assignment or Upskill without requiring manager to select the members individually.
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**Group** is a feature that allows manager to do grouping in advance. These groups can then be applied when creating a *Target, Assignment or Upskill* without requiring manager to select the members individually.
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## Manage Group
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### Add Group
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|:---:|---|:---:|
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1. Tap **Add** to create a new group.
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1. Tap **Add icon** on the top right to create a new group.
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2. Enter **Group Name**.
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3. Select **Group Members** and their **Roles**.
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4. Tap **Save** to save the group.
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3. Select participants as **Admin**, **Group Leader** and **Group Members**.
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4. Tap **Add** to save the group.
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### Edit Group
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|:---:|---|:---:|
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1. Tap on the **group card** that you want to edit. You'll see the previously saved Group Name, Group Members, and their Roles.
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3. Edit by changing either the **Group Name**, **Group Members**, or their **Roles**.
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4. Tap **Save** to save the changes.
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1. Tap on the **group card** that you want to edit. You will see the previously saved *Group Name*, *Admin*, *Group Leader*, and *Group Members*.
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3. Edit by changing either the **Group Name**, **Admin**, **Group Leader** and **Group Members**.
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4. Tap **Save** to save the changes, or **Cancel** to discard the changes.
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### Delete Group
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1. Swipe **Left** on the group card that you want to delete. Tap **Delete**.
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2. Confirm by tapping **Yes**.
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3. You can also delete a group when editing, on the top right **delete icon**.
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## Apply Group
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Group can be applied when creating a [**Target**](task/manager_view/task_creation/target#step-3---add-members), [**Assignment (Step 3)**](task/manager_view/task_creation/assignment#step-3---add-members) or an [**Upskill (Step 4)**](upskill/manager_view/upskill-creation#step-4---participants-information).
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Group can be applied when creating a [**Target**](task/manager_view/task_creation/target#step-3---participants-information), [**Assignment (Step 3)**](task/manager_view/task_creation/assignment#step-3---participants-information) or an [**Upskill (Step 4)**](upskill/manager_view/upskill-creation#step-4---participants-information).
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:::info[Note 2]
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When a group is applied to an **assignment, upskill, or individual target**, the **Team Leader** role of any member in that group will be **automatically removed**.
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When a group is applied to an **assignment, upskill, or individual target**, the **Group Leader** role of any member in that group will be **automatically removed**.
Copy file name to clipboardExpand all lines: docs/integration/vision/linking-to-account.md
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## Introduction
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SQL Vision are linked to SQL Account to get the amount of sales target achieved by employees.
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SQL Vision is linked to SQL Account to get the amount of sales target achieved by employees.
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## Requirement
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6. Insert the company ID.
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7. Click **Get OTP** .
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8. Insert the OTP Get from the step 7 into the OTP field.
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8. Insert the OTP obtained from the Step 7 into the OTP field.
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9. Click **Get Token**.
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10. Click **Next** to continue the following steps.
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1. For the mission **"Achieve Q1 Sales Target"**, assign the **"Invoice Based Strategy"** strategy.
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2. With this setup, managers can update sales progress daily in SQL Vision by using SQL Vision Sync tool by mapping to the right Strategy ID. Managers can view the updated progress daily in SQL Vision.
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2. With this setup, managers can update sales progress daily in SQL Vision using SQL Vision Sync tool by mapping it to the correct Strategy ID. Managers can then view the updated progress daily in SQL Vision.
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:::
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If the system encounters an error and fails to create the pre-defined strategies, you can manually add them by navigating to the Company Configuration section. When this issue occurs, the application will display a dialog box prompting you to add the default strategies manually, as shown in the image below:
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If the system encounters an error and fails to create the pre-defined strategies, you can manually add them by navigating to the **Company Configuration** section. When this issue occurs, the application will display a dialog box prompting you to add the default strategies manually, as shown in the image below:
Copy file name to clipboardExpand all lines: docs/integration/vision/linking-to-payroll.md
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## Introduction
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SQL Vision are linked with SQL Payroll to process all cash rewards earned by employees.
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SQL Vision is linked with SQL Payroll to process all cash rewards earned by employees.
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## Requirement
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:::warning[Warning]
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- You are **allowed** to process the reward for specific employees if the expected payout month is **within or before** the payroll process month.
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- If you **choose not to process** particular reward, update the expected payout date for the employee in SQL Vision through **[Wallet | Manage Payout](wallet#manage-payoutentitlement-page)**.
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- If you **choose not to process** particular reward, update the expected payout date for the employee in SQL Vision through **[Wallet | Manage Payout](wallet#manage-payoutentitlement)**.
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