There are two instances where the game describes objects that have been taken from the scene:
- In the Marshes, you will always trip on a rock.
- In the Magma Chamber, you will always see a glimmering artifact.
Additionally, an extra line of text tells the player that they can see the object. This text correctly reports the objects in the room, but does so using a bland statement. Moving the flavor text from the room’s description to this line would fix the issue and remove this redundancy.
There are two instances where the game describes objects that have been taken from the scene:
Additionally, an extra line of text tells the player that they can see the object. This text correctly reports the objects in the room, but does so using a bland statement. Moving the flavor text from the room’s description to this line would fix the issue and remove this redundancy.