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content/blog/2025-11-13-1763027191.md

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@@ -39,5 +39,5 @@ For fusion, PolyBlocks uses a Polyhedral slicing-based approach in the affine pa
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Some other random notes:
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- User-facing API: TensorRT-style AOT compiled engine files, or Torch/Mojo/PolyBlocks-style JIT compilers inside Python, or in between (e.g. TensorRT-RTX).
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- For the host-side code (i.e. the code that talks to the driver), it might be a good idea to generate C++ code that people can compile themselves (for power users). But this would add more hoops for the user to jump through, so this might be an option?
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- For the host-side code (i.e. the code that talks to the driver), it might be a good idea to generate C++ code that people can compile themselves (for power users). But this would add more hoops for the user to jump through, so maybe this might be just an option?
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- Quantization hardware-awareness in the compiler is important, so that it can factor that in during tiling and memory layout.

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