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Benchmarking with std::chrono #32

@elf-alchemist

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@elf-alchemist

Something something pre-requisite for multithreading.

Points of interest include BuildNodes, the final lump writing operations, blockmap building, and whatever I'll do with reject next

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    enhancementNew feature or requestgood first issueGood for newcomersrefactorCode can be improved in some way, either for maintenance, or in preparation of new feature

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