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229 changes: 118 additions & 111 deletions src/App.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,48 +15,56 @@ class App extends React.Component {
userMax: '',
error: null,
counter: 1,

};
win: false,
stop: false
};
}

generateRandomNumber(min = 0, max = 10) {
return Math.floor(Math.random() * (max - min) + min);


}

winUpdater = () => {
this.setState({
win: true,
stop: true
});
}

componentDidMount() {
this.setState({ randomNumber: this.generateRandomNumber() });
}

handleUserInput(e) {
this.setState( { guessInput: e.target.value } );
this.setState({ guessInput: e.target.value });
}

handleRangeInput(e) {
let { name, value } = e.target;
console.log(name, value);
this.setState({ [name]: parseInt(value) });

}

handleRangeClick = e => {
e.preventDefault();
this.setState({
min: this.state.userMin,
max: this.state.userMax,
//userMax: '',
//userMin: '',
randomNumber: this.generateRandomNumber(this.state.userMin, this.state.userMax)
},() =>{
this.refs.child.startTimer();
});
}//() => {
}, () => {
// start the game once you have your random number!
handleGuessClick() {

this.refs.child.startTimer();
});
}

handleGuessClick() {
// this.refs.child.startTimer();
// This should be moved to the submit button maybe?
this.setState({
guess: parseInt(this.state.guessInput),
counter:this.state.counter + 1,
counter: this.state.counter + 1,
guessInput: ''
});
this.displayMessage();
Expand All @@ -75,143 +83,142 @@ class App extends React.Component {
message: '',
min: 0,
max: 10,

} )
window.location.reload(false)
};
displayMessage() {
let userGuess = parseInt(this.state.guessInput);
let min = this.state.min;
let max = this.state.max;

if ( userGuess > max || userGuess < min) {
const mes=`value must be between ${this.state.min} and ${this.state.max} `
this.setState({
message:mes,
counter:this.state.counter + 1
});
}
else if ( userGuess === this.state.randomNumber ) {
const mes= `YOU WON! In ${this.state.counter} Attempts in
${this.refs.child.timecounter} seconds!!!`
console.log('CLEAR int: ', this.refs.child.timer);

this.setState({
message: mes,
min: min = 0,
max: max = 10,
time:clearInterval(this.refs.child.timer),

})


}

else if ( userGuess > this.state.randomNumber ) {
const mes=`Too High.Try Again: ${this.state.counter}`
this.setState ({
message:mes,


});
} else {
const mes=`Too Low,Try Again: ${this.state.counter}`
this.setState ({

message:mes,

});
}
win: false
})
window.location.reload(false)
};



displayMessage() {
let userGuess = parseInt(this.state.guessInput);
let min = this.state.min;
let max = this.state.max;


if (userGuess > max || userGuess < min) {
const mes = `value must be between ${this.state.min} and ${this.state.max} `
this.setState({
message: mes,
counter: this.state.counter + 1
});
}


disableRangeButton() {
if ( this.state.userMin === '' || this.state.userMax === '' ) {
return true
} else {
return false
}
else if (userGuess === this.state.randomNumber) {
this.setState({
win: true
});
const mes = `YOU WON! In ${this.state.counter} Attempts in
${this.refs.child.timecounter} seconds!!!`

console.log('CLEAR int: ', this.refs.child.timer);
this.setState({
message: mes,
min: min = 0,
max: max = 10,
time: clearInterval(this.refs.child.timer)
});


}

render() {
return(
<main className='container'>
<section className='custom-max-min'>

else if (userGuess > this.state.randomNumber) {
const mes = `Too High.Try Again: ${this.state.counter}`
this.setState({
message: mes,


});
} else {
const mes = `Too Low,Try Again: ${this.state.counter}`
this.setState({

message: mes,

});
}
}


disableRangeButton() {
if (this.state.userMin === '' || this.state.userMax === '') {
return true
} else {
return false
}
}

render() {
return (
<main className='container'>
<section className='custom-max-min'>
<input
className='guess'
type='text'
value='Number Guessing Game' readOnly/>
<Timer ref="child"/>
value='Number Guessing Game' readOnly />

<Timer ref="child" winUpdater={this.winUpdater} stop={this.state.stop} />

<div className='right-container'>
<UserMinAndMax
userMin={this.state.UserMin}
userMax={this.state.UserMax}
//handleRangeInput={this.handleRangeInput.bind(this)}
handleRangeClick={this.handleRangeClick.bind(this)}
value={this.handleRangeInput.bind(this)}
handleRangeInput={this.handleRangeInput.bind(this)}
// disabled={this.disableRangeButton()}


/>


/>
<h5 className='last-guess-text'>
<h5 className='last-guess-text'>
Your last guess was:<br />
</h5>
<h4 className='number-guess'>

<h4 className='number-guess'>
{this.state.guess}
</h4>

<div className='message-text'>
{this.state.message}

</div>
</div>

<div className='left-container'>
<h4 className='min-max-text'>
Guess a number between {this.state.userMin} and {this.state.userMax}
</h4>
<h4 className='min-max-text'>
Guess a number between {this.state.userMin} and {this.state.userMax}
</h4>

<input
type='number'
className='guess-input-field'
value={this.state.guessInput}
onChange={this.handleUserInput.bind(this)}
placeholder="Your best guess" />
<br/><br/>
placeholder="Your best guess"
disabled={this.state.win} />
<br /><br />
<section className='buttons'>
<button
className="GuessButton"
onClick={this.handleGuessClick.bind(this)}
disabled={this.state.guessInput === '' ? true : false}>
Guess
</button>
</button>

<button
className="ClearButton"
onClick={this.handleClearClick.bind(this)}
disabled={this.state.guessInput === '' ? true : false}>
Clear
</button>
</button>

<button
className="ResetButton"
onClick={this.handleResetClick.bind(this)}
>
>
Reset
</button>
</button>
</section>
</div>

</section>
</main>
)
}

</main>
)
}

export default App

}
export default App;
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