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UIEditor.csproj
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33 lines (27 loc) · 1.04 KB
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<Project Sdk="Microsoft.NET.Sdk">
<!-- Import tModLoader mod properties -->
<Import Project="..\tModLoader.targets" />
<!-- References -->
<!-- DragonLens reference -->
<ItemGroup>
<Reference Include="DragonLens">
<HintPath>lib\DragonLens.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Cheat Sheet reference -->
<ItemGroup>
<Reference Include="CheatSheet">
<HintPath>lib\CheatSheet.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Makes use of Krafs Publicizer when compiling tModLoader.dll, making all access modifiers public -->
<ItemGroup>
<PackageReference Include="Krafs.Publicizer" PrivateAssets="true" Version="2.2.1" />
<Publicize Include="tModLoader" IncludeVirtualMembers="false" IncludeCompilerGeneratedMembers="false" />
<Publicize Include="DragonLens" IncludeVirtualMembers="false" IncludeCompilerGeneratedMembers="false" />
</ItemGroup>
<ItemGroup>
<Folder Include="Common\Integrations\ModReloader\" />
<Folder Include="Core\IngameEditor\Hooks\" />
</ItemGroup>
</Project>