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This repository was archived by the owner on Apr 18, 2024. It is now read-only.
Hello,
Thanks for sharing this plugin with the community.
I am using 4.19.2 and have 2 .obj in a folder, in the editor, RML works as intended:
when I input the path of OBJ1, hit enter, it loads up the first mesh in the viewport
When I input the path of OBJ2, hit enter, it loads up the second mesh
I am trying to replicate this behaviour at runtime, but changing the path through a blueprint (hitting a key ) doesn't update the mesh. I can change its scale for instance, but can't change any of the plugin-specific paramters.
I also noticed that in a compiled project, even when I delete the folder containing my linked OBJ, the mesh still appears in-game. How is this possible?