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Fix app that had tried to force code in RAM but got capitalisation wrong
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apps/waternet/app.js

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -383,15 +383,15 @@ function randomjs(value) {
383383
}
384384

385385
function srand(seed) {
386-
"RAM";
386+
"ram";
387387
if(USECCODE)
388388
c.srand(seed);
389389
else
390390
srandjs(seed);
391391
}
392392

393393
function random(value) {
394-
"RAM";
394+
"ram";
395395
if(USECCODE)
396396
return c.random(value);
397397
else
@@ -510,7 +510,7 @@ function initCursors() {
510510
// helper funcs
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// --------------------------------------------------------------------------------------------------
512512
function set_bkg_tile_xy(x, y, tile, noScreenOffset) {
513-
"RAM";
513+
"ram";
514514
if(!noScreenOffset)
515515
g.drawImage(currentTiles, SCREENOFFSETX + x * TILESIZE, screenOffsetY + y * TILESIZE, {
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frame: tile
@@ -522,7 +522,7 @@ function set_bkg_tile_xy(x, y, tile, noScreenOffset) {
522522
}
523523

524524
function set_bkg_tile_xy_sixteen(x, y, tile) {
525-
"RAM";
525+
"ram";
526526
g.drawImage(BLOCKTILESSIXTEEN, 8 + x * 16, 12+ y * 16, {
527527
frame: tile
528528
});
@@ -540,7 +540,7 @@ function get_bkg_data() {
540540

541541
/*
542542
function set_bkg_tiles(x, y, map) {
543-
"RAM";
543+
"ram";
544544
g.drawImage(map, SCREENOFFSETX + x, screenOffsetY + y);
545545
}
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*/
@@ -1056,7 +1056,7 @@ function generateLeveljs() {
10561056

10571057
function generateLevel()
10581058
{
1059-
"RAM";
1059+
"ram";
10601060
if(USECCODE)
10611061
{
10621062
//var cellstack = new Uint8Array(MAXBOARDSIZE + 1);
@@ -1526,7 +1526,7 @@ function drawLevelSelect(partial) {
15261526
}
15271527
}
15281528

1529-
//only draw right and bottom arrows
1529+
//only draw right and bottom arrows
15301530
if (partial == 2) {
15311531
//Draw arrows for vertical / horizontal movement
15321532
if (gameMode != GMROTATE) {
@@ -1626,13 +1626,13 @@ function levelSelect() {
16261626
// --------------------------------------------------------------------------------------------------
16271627
/*
16281628
function setCharAt(str, index, chr) {
1629-
"RAM";
1629+
"ram";
16301630
if (index > str.length - 1) return str;
16311631
return str.substring(0, index) + chr + str.substring(index + 1);
16321632
}
16331633
16341634
function formatInteger(valinteger) {
1635-
"RAM";
1635+
"ram";
16361636
const maxDigits = 10;
16371637
let array = " ";
16381638
@@ -1667,7 +1667,7 @@ function formatInteger(valinteger) {
16671667
16681668
//print a number on levelselect or game screen
16691669
function printNumber(ax, ay, aNumber, maxDigits, noScreenOffset) {
1670-
"RAM";
1670+
"ram";
16711671
const buffSize = 10;
16721672
16731673
let ret = formatInteger(aNumber);
@@ -1684,7 +1684,7 @@ function printNumber(ax, ay, aNumber, maxDigits, noScreenOffset) {
16841684

16851685
//print a message on the title screen on ax,ay, the tileset from titlescreen contains an alphabet
16861686
function printMessage(ax, ay, amsg, noScreenOffset) {
1687-
"RAM";
1687+
"ram";
16881688
let aCode = 'A'.charCodeAt(0);
16891689
let zCode = 'Z'.charCodeAt(0);
16901690
let zeroCode = '0'.charCodeAt(0);

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