From d7d7ce3234e6748d782d4579b58d2a108d1b42f1 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 25 May 2021 17:34:46 +0200 Subject: [PATCH 001/146] Added vanilla clone for code compare --- codemp/rd-vulkan/CMakeLists.txt | 168 + codemp/rd-vulkan/G2_API.cpp | 3000 ++++++ codemp/rd-vulkan/G2_bolts.cpp | 333 + codemp/rd-vulkan/G2_bones.cpp | 4889 ++++++++++ codemp/rd-vulkan/G2_misc.cpp | 1904 ++++ codemp/rd-vulkan/G2_surfaces.cpp | 683 ++ codemp/rd-vulkan/glext.h | 11770 +++++++++++++++++++++++ codemp/rd-vulkan/qgl.h | 446 + codemp/rd-vulkan/tr_WorldEffects.cpp | 1886 ++++ codemp/rd-vulkan/tr_WorldEffects.h | 38 + codemp/rd-vulkan/tr_arb.cpp | 232 + codemp/rd-vulkan/tr_backend.cpp | 2388 +++++ codemp/rd-vulkan/tr_bsp.cpp | 2122 ++++ codemp/rd-vulkan/tr_cmds.cpp | 495 + codemp/rd-vulkan/tr_curve.cpp | 632 ++ codemp/rd-vulkan/tr_decals.cpp | 323 + codemp/rd-vulkan/tr_ghoul2.cpp | 4907 ++++++++++ codemp/rd-vulkan/tr_image.cpp | 1576 +++ codemp/rd-vulkan/tr_init.cpp | 2206 +++++ codemp/rd-vulkan/tr_light.cpp | 434 + codemp/rd-vulkan/tr_local.h | 1886 ++++ codemp/rd-vulkan/tr_main.cpp | 1417 +++ codemp/rd-vulkan/tr_marks.cpp | 454 + codemp/rd-vulkan/tr_mesh.cpp | 423 + codemp/rd-vulkan/tr_model.cpp | 1836 ++++ codemp/rd-vulkan/tr_quicksprite.cpp | 246 + codemp/rd-vulkan/tr_quicksprite.h | 54 + codemp/rd-vulkan/tr_scene.cpp | 578 ++ codemp/rd-vulkan/tr_shade.cpp | 2009 ++++ codemp/rd-vulkan/tr_shade_calc.cpp | 1389 +++ codemp/rd-vulkan/tr_shader.cpp | 4200 ++++++++ codemp/rd-vulkan/tr_shadows.cpp | 723 ++ codemp/rd-vulkan/tr_skin.cpp | 433 + codemp/rd-vulkan/tr_sky.cpp | 851 ++ codemp/rd-vulkan/tr_subs.cpp | 95 + codemp/rd-vulkan/tr_surface.cpp | 1792 ++++ codemp/rd-vulkan/tr_surfacesprites.cpp | 1502 +++ codemp/rd-vulkan/tr_terrain.cpp | 1039 ++ codemp/rd-vulkan/tr_world.cpp | 1695 ++++ 39 files changed, 63054 insertions(+) create mode 100644 codemp/rd-vulkan/CMakeLists.txt create mode 100644 codemp/rd-vulkan/G2_API.cpp create mode 100644 codemp/rd-vulkan/G2_bolts.cpp create mode 100644 codemp/rd-vulkan/G2_bones.cpp create mode 100644 codemp/rd-vulkan/G2_misc.cpp create mode 100644 codemp/rd-vulkan/G2_surfaces.cpp create mode 100644 codemp/rd-vulkan/glext.h create mode 100644 codemp/rd-vulkan/qgl.h create mode 100644 codemp/rd-vulkan/tr_WorldEffects.cpp create mode 100644 codemp/rd-vulkan/tr_WorldEffects.h create mode 100644 codemp/rd-vulkan/tr_arb.cpp create mode 100644 codemp/rd-vulkan/tr_backend.cpp create mode 100644 codemp/rd-vulkan/tr_bsp.cpp create mode 100644 codemp/rd-vulkan/tr_cmds.cpp create mode 100644 codemp/rd-vulkan/tr_curve.cpp create mode 100644 codemp/rd-vulkan/tr_decals.cpp create mode 100644 codemp/rd-vulkan/tr_ghoul2.cpp create mode 100644 codemp/rd-vulkan/tr_image.cpp create mode 100644 codemp/rd-vulkan/tr_init.cpp create mode 100644 codemp/rd-vulkan/tr_light.cpp create mode 100644 codemp/rd-vulkan/tr_local.h create mode 100644 codemp/rd-vulkan/tr_main.cpp create mode 100644 codemp/rd-vulkan/tr_marks.cpp create mode 100644 codemp/rd-vulkan/tr_mesh.cpp create mode 100644 codemp/rd-vulkan/tr_model.cpp create mode 100644 codemp/rd-vulkan/tr_quicksprite.cpp create mode 100644 codemp/rd-vulkan/tr_quicksprite.h create mode 100644 codemp/rd-vulkan/tr_scene.cpp create mode 100644 codemp/rd-vulkan/tr_shade.cpp create mode 100644 codemp/rd-vulkan/tr_shade_calc.cpp create mode 100644 codemp/rd-vulkan/tr_shader.cpp create mode 100644 codemp/rd-vulkan/tr_shadows.cpp create mode 100644 codemp/rd-vulkan/tr_skin.cpp create mode 100644 codemp/rd-vulkan/tr_sky.cpp create mode 100644 codemp/rd-vulkan/tr_subs.cpp create mode 100644 codemp/rd-vulkan/tr_surface.cpp create mode 100644 codemp/rd-vulkan/tr_surfacesprites.cpp create mode 100644 codemp/rd-vulkan/tr_terrain.cpp create mode 100644 codemp/rd-vulkan/tr_world.cpp diff --git a/codemp/rd-vulkan/CMakeLists.txt b/codemp/rd-vulkan/CMakeLists.txt new file mode 100644 index 0000000000..288997556e --- /dev/null +++ b/codemp/rd-vulkan/CMakeLists.txt @@ -0,0 +1,168 @@ +#============================================================================ +# Copyright (C) 2013 - 2018, OpenJK contributors +# +# This file is part of the OpenJK source code. +# +# OpenJK is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License version 2 as +# published by the Free Software Foundation. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, see . +#============================================================================ + +# Make sure the user is not executing this script directly +if(NOT InOpenJK) + message(FATAL_ERROR "Use the top-level cmake script!") +endif(NOT InOpenJK) + +# Check for dependencies first + +set(MPVanillaRendererIncludeDirectories ${MPDir}) +set(MPVanillaRendererIncludeDirectories + ${MPVanillaRendererIncludeDirectories} + ${SharedDir} + ${MPDir} + "${MPDir}/rd-vanilla" + "${GSLIncludeDirectory}" + ) + +set(MPVanillaRendererFiles + "${MPDir}/rd-vanilla/glext.h" + "${MPDir}/rd-vanilla/qgl.h" + "${MPDir}/rd-vanilla/G2_API.cpp" + "${MPDir}/rd-vanilla/G2_bolts.cpp" + "${MPDir}/rd-vanilla/G2_bones.cpp" + "${MPDir}/rd-vanilla/G2_misc.cpp" + "${MPDir}/rd-vanilla/G2_surfaces.cpp" + "${MPDir}/rd-vanilla/tr_arb.cpp" + "${MPDir}/rd-vanilla/tr_backend.cpp" + "${MPDir}/rd-vanilla/tr_bsp.cpp" + "${MPDir}/rd-vanilla/tr_cmds.cpp" + "${MPDir}/rd-vanilla/tr_curve.cpp" + "${MPDir}/rd-vanilla/tr_decals.cpp" + "${MPDir}/rd-vanilla/tr_ghoul2.cpp" + "${MPDir}/rd-vanilla/tr_image.cpp" + "${MPDir}/rd-vanilla/tr_init.cpp" + "${MPDir}/rd-vanilla/tr_light.cpp" + "${MPDir}/rd-vanilla/tr_local.h" + "${MPDir}/rd-vanilla/tr_main.cpp" + "${MPDir}/rd-vanilla/tr_marks.cpp" + "${MPDir}/rd-vanilla/tr_mesh.cpp" + "${MPDir}/rd-vanilla/tr_model.cpp" + "${MPDir}/rd-vanilla/tr_quicksprite.cpp" + "${MPDir}/rd-vanilla/tr_quicksprite.h" + "${MPDir}/rd-vanilla/tr_scene.cpp" + "${MPDir}/rd-vanilla/tr_shade.cpp" + "${MPDir}/rd-vanilla/tr_shade_calc.cpp" + "${MPDir}/rd-vanilla/tr_shader.cpp" + "${MPDir}/rd-vanilla/tr_shadows.cpp" + "${MPDir}/rd-vanilla/tr_skin.cpp" + "${MPDir}/rd-vanilla/tr_sky.cpp" + "${MPDir}/rd-vanilla/tr_subs.cpp" + "${MPDir}/rd-vanilla/tr_surface.cpp" + "${MPDir}/rd-vanilla/tr_surfacesprites.cpp" + "${MPDir}/rd-vanilla/tr_world.cpp" + "${MPDir}/rd-vanilla/tr_WorldEffects.cpp" + "${MPDir}/rd-vanilla/tr_WorldEffects.h" + ) +source_group("renderer" FILES ${MPVanillaRendererFiles}) + +set(MPVanillaRendererGhoul2Files + "${MPDir}/ghoul2/g2_local.h" + "${MPDir}/ghoul2/ghoul2_shared.h" + "${MPDir}/ghoul2/G2_gore.cpp" + "${MPDir}/ghoul2/G2_gore.h") +source_group("ghoul2" FILES ${MPVanillaRendererGhoul2Files}) +set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererGhoul2Files}) + +set(MPVanillaRendererRdCommonFiles + "${MPDir}/rd-common/mdx_format.h" + "${MPDir}/rd-common/tr_common.h" + "${MPDir}/rd-common/tr_font.cpp" + "${MPDir}/rd-common/tr_font.h" + "${MPDir}/rd-common/tr_image_load.cpp" + "${MPDir}/rd-common/tr_image_jpg.cpp" + "${MPDir}/rd-common/tr_image_tga.cpp" + "${MPDir}/rd-common/tr_image_png.cpp" + "${MPDir}/rd-common/tr_noise.cpp" + "${MPDir}/rd-common/tr_public.h" + "${MPDir}/rd-common/tr_types.h") +source_group("rd-common" FILES ${MPVanillaRendererRdCommonFiles}) +set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererRdCommonFiles}) + +set(MPVanillaRendererCommonFiles + "${MPDir}/qcommon/matcomp.cpp" + "${MPDir}/qcommon/q_shared.cpp" + + ${SharedCommonFiles}) +source_group("common" FILES ${MPVanillaRendererCommonFiles}) +set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonFiles}) + +set(MPVanillaRendererCommonSafeFiles + ${SharedCommonSafeFiles} + ) +source_group("common/safe" FILES ${MPVanillaRendererCommonSafeFiles}) +set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonSafeFiles}) + +# Transparently use either bundled or system libjpeg. +list(APPEND MPVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR}) +list(APPEND MPVanillaRendererLibraries ${JPEG_LIBRARIES}) + +# Transparently use either bundled or system libpng. Order is important -- +# libpng used zlib, so it must come before it on the linker command line. +list(APPEND MPVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS}) +list(APPEND MPVanillaRendererLibraries ${PNG_LIBRARIES}) + +# Transparently use either bundled or system zlib. +list(APPEND MPVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR}) +list(APPEND MPVanillaRendererLibraries ${ZLIB_LIBRARIES}) + +# Transparently use our bundled minizip. +list(APPEND MPVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) +list(APPEND MPVanillaRendererLibraries ${MINIZIP_LIBRARIES}) + +find_package(OpenGL REQUIRED) +set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) +set(MPVanillaRendererLibraries ${MPVanillaRendererLibraries} ${OPENGL_LIBRARIES}) + +set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OpenJKLibDir}) +add_library(${MPVanillaRenderer} SHARED ${MPVanillaRendererFiles}) + +if(NOT MSVC) + # remove "lib" prefix for .so/.dylib files + set_target_properties(${MPVanillaRenderer} PROPERTIES PREFIX "") +endif() + +if(WIN32) + install(TARGETS ${MPVanillaRenderer} + RUNTIME + DESTINATION ${JKAInstallDir} + COMPONENT ${JKAMPClientComponent}) +else(WIN32) + if(MakeApplicationBundles AND BuildMPEngine) + install(TARGETS ${MPVanillaRenderer} + LIBRARY + DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/" + COMPONENT ${JKAMPClientComponent}) + else() + install(TARGETS ${MPVanillaRenderer} + LIBRARY + DESTINATION ${JKAInstallDir} + COMPONENT ${JKAMPClientComponent}) + endif() +endif() + +set_target_properties(${MPVanillaRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}") + +# Hide symbols not explicitly marked public. +set_property(TARGET ${MPVanillaRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) + +set_target_properties(${MPVanillaRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVanillaRendererIncludeDirectories}") +set_target_properties(${MPVanillaRenderer} PROPERTIES PROJECT_LABEL "MP Vanilla Renderer") +target_link_libraries(${MPVanillaRenderer} ${MPVanillaRendererLibraries}) diff --git a/codemp/rd-vulkan/G2_API.cpp b/codemp/rd-vulkan/G2_API.cpp new file mode 100644 index 0000000000..e4af2a3d9a --- /dev/null +++ b/codemp/rd-vulkan/G2_API.cpp @@ -0,0 +1,3000 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" +#include "ghoul2/G2_gore.h" + +#include "qcommon/MiniHeap.h" +#include "tr_local.h" + +#include +#include + +#ifdef _FULL_G2_LEAK_CHECKING +int g_Ghoul2Allocations = 0; +int g_G2ServerAlloc = 0; +int g_G2ClientAlloc = 0; +int g_G2AllocServer = 0; + +//stupid debug crap to track leaks in case they happen. +//we used to shove everything into a map and delete it all and not care about +//leaks, but that was not the Right Thing. -rww +#define MAX_TRACKED_ALLOC 4096 +static bool g_G2AllocTrackInit = false; //want to keep this thing contained +static CGhoul2Info_v *g_G2AllocTrack[MAX_TRACKED_ALLOC]; + +void G2_DEBUG_InitPtrTracker(void) +{ + memset(g_G2AllocTrack, 0, sizeof(g_G2AllocTrack)); + g_G2AllocTrackInit = true; +} + +void G2_DEBUG_ReportLeaks(void) +{ + int i = 0; + + if (!g_G2AllocTrackInit) + { + ri.Printf( PRINT_ALL, "g2 leak tracker was never initialized!\n"); + return; + } + + while (i < MAX_TRACKED_ALLOC) + { + if (g_G2AllocTrack[i]) + { + ri.Printf( PRINT_ALL, "Bad guy found in slot %i, attempting to access...", i); + CGhoul2Info_v &g2v = *g_G2AllocTrack[i]; + CGhoul2Info &g2 = g2v[0]; + + if (g2v.IsValid() && g2.mFileName && g2.mFileName[0]) + { + ri.Printf( PRINT_ALL, "Bad guy's filename is %s\n", g2.mFileName); + } + else + { + ri.Printf( PRINT_ALL, "He's not valid! BURN HIM!\n"); + } + } + i++; + } +} + +void G2_DEBUG_ShovePtrInTracker(CGhoul2Info_v *g2) +{ + int i = 0; + + if (!g_G2AllocTrackInit) + { + G2_DEBUG_InitPtrTracker(); + } + + if (!g_G2AllocTrackInit) + { + G2_DEBUG_InitPtrTracker(); + } + + while (i < MAX_TRACKED_ALLOC) + { + if (!g_G2AllocTrack[i]) + { + g_G2AllocTrack[i] = g2; + return; + } + i++; + } + + CGhoul2Info_v &g2v = *g2; + + if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0]) + { + ri.Printf( PRINT_ALL, "%s could not be fit into g2 debug instance tracker.\n", g2v[0].currentModel->name); + } + else + { + ri.Printf( PRINT_ALL, "Crap g2 instance passed to instance tracker (in).\n"); + } +} + +void G2_DEBUG_RemovePtrFromTracker(CGhoul2Info_v *g2) +{ + int i = 0; + + if (!g_G2AllocTrackInit) + { + G2_DEBUG_InitPtrTracker(); + } + + while (i < MAX_TRACKED_ALLOC) + { + if (g_G2AllocTrack[i] == g2) + { + g_G2AllocTrack[i] = NULL; + return; + } + i++; + } + + CGhoul2Info_v &g2v = *g2; + + if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0]) + { + ri.Printf( PRINT_ALL, "%s not in g2 debug instance tracker.\n", g2v[0].currentModel->name); + } + else + { + ri.Printf( PRINT_ALL, "Crap g2 instance passed to instance tracker (out).\n"); + } +} +#endif + +qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo); +qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2); +qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo); + +//rww - RAGDOLL_BEGIN +#define NUM_G2T_TIME (2) +static int G2TimeBases[NUM_G2T_TIME]; + +void G2API_SetTime(int currentTime,int clock) +{ + assert(clock>=0&&clockG2TimeBases[0]+200) + { + G2TimeBases[1]=0; // use server time instead + return; + } +#if G2_DEBUG_TIME + ri.Printf( PRINT_ALL, " after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]); +#endif +} + +int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar +{ + int ret=G2TimeBases[1]; + if ( !ret ) + { + ret = G2TimeBases[0]; + } + + return ret; +} +//rww - RAGDOLL_END + +//rww - Stuff to allow association of ghoul2 instances to entity numbers. +//This way, on listen servers when both the client and server are doing +//ghoul2 operations, we can copy relevant data off the client instance +//directly onto the server instance and slash the transforms and whatnot +//right in half. +#ifdef _G2_LISTEN_SERVER_OPT +CGhoul2Info_v *g2ClientAttachments[MAX_GENTITIES]; +#endif + +void G2API_AttachInstanceToEntNum(CGhoul2Info_v &ghoul2, int entityNum, qboolean server) +{ //Assign the pointers in the arrays +#ifdef _G2_LISTEN_SERVER_OPT + if (server) + { + ghoul2[0].entityNum = entityNum; + } + else + { + g2ClientAttachments[entityNum] = &ghoul2; + } +#endif +} + +void G2API_ClearAttachedInstance(int entityNum) +{ +#ifdef _G2_LISTEN_SERVER_OPT + g2ClientAttachments[entityNum] = NULL; +#endif +} + +void G2API_CleanEntAttachments(void) +{ +#ifdef _G2_LISTEN_SERVER_OPT + int i = 0; + + while (i < MAX_GENTITIES) + { + g2ClientAttachments[i] = NULL; + i++; + } +#endif +} + +#ifdef _G2_LISTEN_SERVER_OPT +void CopyBoneCache(CBoneCache *to, CBoneCache *from); +#endif + +qboolean G2API_OverrideServerWithClientData(CGhoul2Info_v& ghoul2, int modelIndex) +{ +#ifndef _G2_LISTEN_SERVER_OPT + return qfalse; +#else + CGhoul2Info *serverInstance = &ghoul2[modelIndex]; + CGhoul2Info *clientInstance; + + if (ri.Cvar_VariableIntegerValue( "dedicated" )) + { //No client to get from! + return qfalse; + } + + if (!g2ClientAttachments[serverInstance->entityNum]) + { //No clientside instance is attached to this entity + return qfalse; + } + + CGhoul2Info_v &g2Ref = *g2ClientAttachments[serverInstance->entityNum]; + clientInstance = &g2Ref[0]; + + int frameNum = G2API_GetTime(0); + + if (clientInstance->mSkelFrameNum != frameNum) + { //it has to be constructed already + return qfalse; + } + + if (!clientInstance->mBoneCache) + { //that just won't do + return qfalse; + } + + //Just copy over the essentials + serverInstance->aHeader = clientInstance->aHeader; + serverInstance->animModel = clientInstance->animModel; + serverInstance->currentAnimModelSize = clientInstance->currentAnimModelSize; + serverInstance->currentModel = clientInstance->currentModel; + serverInstance->currentModelSize = clientInstance->currentModelSize; + serverInstance->mAnimFrameDefault = clientInstance->mAnimFrameDefault; + serverInstance->mModel = clientInstance->mModel; + serverInstance->mModelindex = clientInstance->mModelindex; + serverInstance->mSurfaceRoot = clientInstance->mSurfaceRoot; + serverInstance->mTransformedVertsArray = clientInstance->mTransformedVertsArray; + + if (!serverInstance->mBoneCache) + { //if this is the case.. I guess we can use the client one instead + serverInstance->mBoneCache = clientInstance->mBoneCache; + } + + //Copy the contents of the client cache over the contents of the server cache + if (serverInstance->mBoneCache != clientInstance->mBoneCache) + { + CopyBoneCache(serverInstance->mBoneCache, clientInstance->mBoneCache); + } + + serverInstance->mSkelFrameNum = clientInstance->mSkelFrameNum; + return qtrue; +#endif +} + +// must be a power of two +#define MAX_G2_MODELS (1024) +#define G2_MODEL_BITS (10) + +#define G2_INDEX_MASK (MAX_G2_MODELS-1) + +static size_t GetSizeOfGhoul2Info ( const CGhoul2Info& g2Info ) +{ + size_t size = 0; + + // This is pretty ugly, but we don't want to save everything in the CGhoul2Info object. + size += offsetof (CGhoul2Info, mTransformedVertsArray) - offsetof (CGhoul2Info, mModelindex); + + // Surface vector + size + size += sizeof (int); + size += g2Info.mSlist.size() * sizeof (surfaceInfo_t); + + // Bone vector + size + size += sizeof (int); + size += g2Info.mBlist.size() * sizeof (boneInfo_t); + + // Bolt vector + size + size += sizeof (int); + size += g2Info.mBltlist.size() * sizeof (boltInfo_t); + + return size; +} + +static size_t SerializeGhoul2Info ( char *buffer, const CGhoul2Info& g2Info ) +{ + char *base = buffer; + size_t blockSize; + + // Oh the ugliness... + blockSize = offsetof (CGhoul2Info, mTransformedVertsArray) - offsetof (CGhoul2Info, mModelindex); + memcpy (buffer, &g2Info.mModelindex, blockSize); + buffer += blockSize; + + // Surfaces vector + size + *(int *)buffer = g2Info.mSlist.size(); + buffer += sizeof (int); + + blockSize = g2Info.mSlist.size() * sizeof (surfaceInfo_t); + memcpy (buffer, g2Info.mSlist.data(), g2Info.mSlist.size() * sizeof (surfaceInfo_t)); + buffer += blockSize; + + // Bones vector + size + *(int *)buffer = g2Info.mBlist.size(); + buffer += sizeof (int); + + blockSize = g2Info.mBlist.size() * sizeof (boneInfo_t); + memcpy (buffer, g2Info.mBlist.data(), g2Info.mBlist.size() * sizeof (boneInfo_t)); + buffer += blockSize; + + // Bolts vector + size + *(int *)buffer = g2Info.mBltlist.size(); + buffer += sizeof (int); + + blockSize = g2Info.mBltlist.size() * sizeof (boltInfo_t); + memcpy (buffer, g2Info.mBltlist.data(), g2Info.mBltlist.size() * sizeof (boltInfo_t)); + buffer += blockSize; + + return static_cast(buffer - base); +} + +static size_t DeserializeGhoul2Info ( const char *buffer, CGhoul2Info& g2Info ) +{ + const char *base = buffer; + size_t size; + + size = offsetof (CGhoul2Info, mTransformedVertsArray) - offsetof (CGhoul2Info, mModelindex); + memcpy (&g2Info.mModelindex, buffer, size); + buffer += size; + + // Surfaces vector + size = *(int *)buffer; + buffer += sizeof (int); + + g2Info.mSlist.assign ((surfaceInfo_t *)buffer, (surfaceInfo_t *)buffer + size); + buffer += sizeof (surfaceInfo_t) * size; + + // Bones vector + size = *(int *)buffer; + buffer += sizeof (int); + + g2Info.mBlist.assign ((boneInfo_t *)buffer, (boneInfo_t *)buffer + size); + buffer += sizeof (boneInfo_t) * size; + + // Bolt vector + size = *(int *)buffer; + buffer += sizeof (int); + + g2Info.mBltlist.assign ((boltInfo_t *)buffer, (boltInfo_t *)buffer + size); + buffer += sizeof (boltInfo_t) * size; + + return static_cast(buffer - base); +} + +class Ghoul2InfoArray : public IGhoul2InfoArray +{ + std::vector mInfos[MAX_G2_MODELS]; + int mIds[MAX_G2_MODELS]; + std::list mFreeIndecies; + void DeleteLow(int idx) + { + for (size_t model=0; model< mInfos[idx].size(); model++) + { + if (mInfos[idx][model].mBoneCache) + { + RemoveBoneCache(mInfos[idx][model].mBoneCache); + mInfos[idx][model].mBoneCache=0; + } + } + + mInfos[idx].clear(); + + if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS))) + { + mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value + mFreeIndecies.push_back(idx); + } + else + { + mIds[idx]+=MAX_G2_MODELS; + mFreeIndecies.push_front(idx); + } + } +public: + Ghoul2InfoArray() + { + int i; + for (i=0;i(buffer - base); + } + + size_t Deserialize ( const char *buffer, size_t size ) + { + const char *base = buffer; + size_t count; + + // Free indices + count = *(int *)buffer; + buffer += sizeof (int); + + mFreeIndecies.assign ((int *)buffer, (int *)buffer + count); + buffer += sizeof (int) * count; + + // IDs + memcpy (mIds, buffer, sizeof (mIds)); + buffer += sizeof (mIds); + + // Ghoul2 infos + for ( size_t i = 0; i < MAX_G2_MODELS; i++ ) + { + mInfos[i].clear(); + + count = *(int *)buffer; + buffer += sizeof (int); + + mInfos[i].resize (count); + + for ( size_t j = 0; j < count; j++ ) + { + buffer += DeserializeGhoul2Info (buffer, mInfos[i][j]); + } + } + + return static_cast(buffer - base); + } + +#if G2API_DEBUG + ~Ghoul2InfoArray() + { + char mess[1000]; + if (mFreeIndecies.size()::iterator j; + for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();++j) + { + if (*j==i) + break; + } + if (j==mFreeIndecies.end()) + { + sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size()); + OutputDebugString(mess); + if (mInfos[i].size()) + { + sprintf(mess,"%s\n", mInfos[i][0].mFileName); + OutputDebugString(mess); + } + } + } + } + else + { + OutputDebugString("No ghoul2 info slots leaked\n"); + } + } +#endif + int New() + { + if (mFreeIndecies.empty()) + { + assert(0); + Com_Error(ERR_FATAL, "Out of ghoul2 info slots"); + + } + // gonna pull from the front, doing a + int idx=*mFreeIndecies.begin(); + mFreeIndecies.erase(mFreeIndecies.begin()); + return mIds[idx]; + } + bool IsValid(int handle) const + { + if ( handle <= 0 ) + { + return false; + } + assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)=0&&(handle&G2_INDEX_MASK) &Get(int handle) + { + assert(handle>0); //null handle + assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)); + + return mInfos[handle&G2_INDEX_MASK]; + } + const std::vector &Get(int handle) const + { + assert(handle>0); + assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage + return mInfos[handle&G2_INDEX_MASK]; + } + +#if G2API_DEBUG + vector &GetDebug(int handle) + { + static vector null; + if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle) + { + return *(vector *)0; // null reference, intentional + } + return mInfos[handle&G2_INDEX_MASK]; + } + void TestAllAnims() + { + int j; + for (j=0;j &ghoul2=mInfos[j]; + int i; + for (i=0; iDeserialize ((const char *)data, size); + Z_Free ((void *)data); + + assert (read == size); + } +} + +void SaveGhoul2InfoArray() +{ + size_t size = singleton->GetSerializedSize(); + void *data = Z_Malloc (size, TAG_GHOUL2); +#ifdef _DEBUG + size_t written = +#endif + singleton->Serialize ((char *)data); + + assert (written == size); + + if ( !ri.PD_Store (PERSISTENT_G2DATA, data, size) ) + { + Com_Printf (S_COLOR_RED "ERROR: Failed to store persistent renderer data.\n"); + } +} + +void Ghoul2InfoArray_Free(void) +{ + if(singleton) { + delete singleton; + singleton = NULL; + } +} + +// this is the ONLY function to read entity states directly +void G2API_CleanGhoul2Models(CGhoul2Info_v **ghoul2Ptr) +{ + if (*ghoul2Ptr) + { + CGhoul2Info_v &ghoul2 = *(*ghoul2Ptr); + +#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug. + extern int R_GetRNumEntities(void); + extern void R_SetRNumEntities(int num); + //check if this instance is actually on a refentity + int i = 0; + int r = R_GetRNumEntities(); + + while (i < r) + { + if ((CGhoul2Info_v *)backEndData->entities[i].e.ghoul2 == *ghoul2Ptr) + { + char fName[MAX_QPATH]; + char mName[MAX_QPATH]; + + if (ghoul2[0].currentModel) + { + strcpy(mName, ghoul2[0].currentModel->name); + } + else + { + strcpy(mName, "NULL!"); + } + + if (ghoul2[0].mFileName && ghoul2[0].mFileName[0]) + { + strcpy(fName, ghoul2[0].mFileName); + } + else + { + strcpy(fName, "None?!"); + } + + ri.Printf( PRINT_ALL, "ERROR, GHOUL2 INSTANCE BEING REMOVED BELONGS TO A REFENTITY!\nThis is in caps because it's important. Tell Rich and save the following text.\n\n"); + ri.Printf( PRINT_ALL, "Ref num: %i\nModel: %s\nFilename: %s\n", i, mName, fName); + + R_SetRNumEntities(0); //avoid recursive error + Com_Error(ERR_DROP, "Write down or save this error message, show it to Rich\nRef num: %i\nModel: %s\nFilename: %s\n", i, mName, fName); + } + i++; + } +#endif + +#ifdef _G2_GORE + G2API_ClearSkinGore ( ghoul2 ); +#endif + +#ifdef _FULL_G2_LEAK_CHECKING + if (g_G2AllocServer) + { + g_G2ServerAlloc -= sizeof(*ghoul2Ptr); + } + else + { + g_G2ClientAlloc -= sizeof(*ghoul2Ptr); + } + g_Ghoul2Allocations -= sizeof(*ghoul2Ptr); + G2_DEBUG_RemovePtrFromTracker(*ghoul2Ptr); +#endif + + delete *ghoul2Ptr; + *ghoul2Ptr = NULL; + } +} + +qboolean G2_ShouldRegisterServer(void) +{ + vm_t *currentVM = ri.GetCurrentVM(); + + if ( currentVM && currentVM->slot == VM_GAME ) + { + if ( ri.Cvar_VariableIntegerValue( "cl_running" ) && + ri.Com_TheHunkMarkHasBeenMade() && ShaderHashTableExists()) + { //if the hunk has been marked then we are now loading client assets so don't load on server. + return qfalse; + } + + return qtrue; + } + return qfalse; +} + +qhandle_t G2API_PrecacheGhoul2Model( const char *fileName ) +{ + if ( G2_ShouldRegisterServer() ) + return RE_RegisterServerModel( fileName ); + else + return RE_RegisterModel( fileName ); +} + +// initialise all that needs to be on a new Ghoul II model +int G2API_InitGhoul2Model(CGhoul2Info_v **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, + qhandle_t customShader, int modelFlags, int lodBias) +{ + int model; + + // are we actually asking for a model to be loaded. + if (!fileName || !fileName[0]) + { + assert(0); + return -1; + } + + if (!(*ghoul2Ptr)) + { + *ghoul2Ptr = new CGhoul2Info_v; +#ifdef _FULL_G2_LEAK_CHECKING + if (g_G2AllocServer) + { + g_G2ServerAlloc += sizeof(CGhoul2Info_v); + } + else + { + g_G2ClientAlloc += sizeof(CGhoul2Info_v); + } + g_Ghoul2Allocations += sizeof(CGhoul2Info_v); + G2_DEBUG_ShovePtrInTracker(*ghoul2Ptr); +#endif + } + + CGhoul2Info_v &ghoul2 = *(*ghoul2Ptr); + + // find a free spot in the list + for (model=0; model< ghoul2.size(); model++) + { + if (ghoul2[model].mModelindex == -1) + { + ghoul2[model]=CGhoul2Info(); + break; + } + } + if (model==ghoul2.size()) + { //init should not be used to create additional models, only the first one + assert(ghoul2.size() < 4); //use G2API_CopySpecificG2Model to add models + ghoul2.push_back(CGhoul2Info()); + } + + strcpy(ghoul2[model].mFileName, fileName); + ghoul2[model].mModelindex = model; + if (!G2_TestModelPointers(&ghoul2[model])) + { + ghoul2[model].mFileName[0]=0; + ghoul2[model].mModelindex = -1; + } + else + { + G2_Init_Bone_List(ghoul2[model].mBlist, ghoul2[model].aHeader->numBones); + G2_Init_Bolt_List(ghoul2[model].mBltlist); + ghoul2[model].mCustomShader = customShader; + ghoul2[model].mCustomSkin = customSkin; + ghoul2[model].mLodBias = lodBias; + ghoul2[model].mAnimFrameDefault = 0; + ghoul2[model].mFlags = 0; + + ghoul2[model].mModelBoltLink = -1; + } + return ghoul2[model].mModelindex; +} + +qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + ghlInfo->mLodBias = lodBias; + return qtrue; + } + return qfalse; +} + +void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin); +qboolean G2API_SetSkin(CGhoul2Info_v& ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) +{ + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { + ghlInfo->mCustomSkin = customSkin; + if (renderSkin) + {//this is going to set the surfs on/off matching the skin file + G2_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin ); + } + + return qtrue; + } + return qfalse; +} + +qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + ghlInfo->mCustomShader = customShader; + return qtrue; + } + return qfalse; +} + +qboolean G2API_SetSurfaceOnOff(CGhoul2Info_v &ghoul2, const char *surfaceName, const int flags) +{ + CGhoul2Info *ghlInfo = NULL; + + if (ghoul2.size()>0) + { + ghlInfo = &ghoul2[0]; + } + + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mMeshFrameNum = 0; + return G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, surfaceName, flags); + } + return qfalse; +} + +int G2API_GetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_IsSurfaceOff(ghlInfo, ghlInfo->mSlist, surfaceName); + } + return -1; +} + +qboolean G2API_SetRootSurface(CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName) +{ + if (G2_SetupModelPointers(ghoul2)) + { + return G2_SetRootSurface(ghoul2, modelIndex, surfaceName); + } + + return qfalse; +} + +int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod ) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mMeshFrameNum = 0; + return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod); + } + return -1; +} + +qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mMeshFrameNum = 0; + return G2_RemoveSurface(ghlInfo->mSlist, index); + } + return qfalse; +} + +int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_GetParentSurface(ghlInfo, index); + } + return -1; +} + +int G2API_GetSurfaceRenderStatus(CGhoul2Info_v& ghoul2, int modelIndex, const char *surfaceName) +{ + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_IsSurfaceRendered(ghlInfo, surfaceName, ghlInfo->mSlist); + } + return -1; +} + +qboolean G2API_HasGhoul2ModelOnIndex(CGhoul2Info_v **ghlRemove, const int modelIndex) +{ + CGhoul2Info_v &ghlInfo = **ghlRemove; + + if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1)) + { + return qfalse; + } + + return qtrue; +} + +qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v **ghlRemove, const int modelIndex) +{ + CGhoul2Info_v &ghlInfo = **ghlRemove; + + // sanity check + if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1)) + { + // if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that + // one way or another is already gone. + assert(0); + return qfalse; + } + + if (ghlInfo.size() > modelIndex) + { +#ifdef _G2_GORE + // Cleanup the gore attached to this model + if ( ghlInfo[modelIndex].mGoreSetTag ) + { + DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag ); + ghlInfo[modelIndex].mGoreSetTag = 0; + } +#endif + + if (ghlInfo[modelIndex].mBoneCache) + { + RemoveBoneCache(ghlInfo[modelIndex].mBoneCache); + ghlInfo[modelIndex].mBoneCache=0; + } + + // clear out the vectors this model used. + ghlInfo[modelIndex].mBlist.clear(); + ghlInfo[modelIndex].mBltlist.clear(); + ghlInfo[modelIndex].mSlist.clear(); + + // set us to be the 'not active' state + ghlInfo[modelIndex].mModelindex = -1; + + int newSize = ghlInfo.size(); + // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list + for (int i=ghlInfo.size()-1; i>-1; i--) + { + if (ghlInfo[i].mModelindex == -1) + { + newSize = i; + } + // once we hit one that isn't a -1, we are done. + else + { + break; + } + } + // do we need to resize? + if (newSize != ghlInfo.size()) + { + // yes, so lets do it + ghlInfo.resize(newSize); + } + + // if we are not using any space, just delete the ghoul2 vector entirely + if (!ghlInfo.size()) + { +#ifdef _FULL_G2_LEAK_CHECKING + if (g_G2AllocServer) + { + g_G2ServerAlloc -= sizeof(*ghlRemove); + } + else + { + g_G2ClientAlloc -= sizeof(*ghlRemove); + } + g_Ghoul2Allocations -= sizeof(*ghlRemove); +#endif + delete *ghlRemove; + *ghlRemove = NULL; + } + } + + + return qtrue; +} + +qboolean G2API_RemoveGhoul2Models(CGhoul2Info_v **ghlRemove) +{//remove 'em ALL! + CGhoul2Info_v &ghlInfo = **ghlRemove; + int modelIndex = 0; + int newSize = 0; + int i; + + // sanity check + if ( !ghlInfo.size() ) + {// if we hit this then we are trying to delete a ghoul2 model on a ghoul2 instance that + // one way or another is already gone. + return qfalse; + } + + for ( modelIndex = 0; modelIndex < ghlInfo.size(); modelIndex++ ) + { + if ( ghlInfo[modelIndex].mModelindex == -1 ) + { + continue; + } +#ifdef _G2_GORE + // Cleanup the gore attached to this model + if ( ghlInfo[modelIndex].mGoreSetTag ) + { + DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag ); + ghlInfo[modelIndex].mGoreSetTag = 0; + } +#endif + + if (ghlInfo[modelIndex].mBoneCache) + { + RemoveBoneCache(ghlInfo[modelIndex].mBoneCache); + ghlInfo[modelIndex].mBoneCache=0; + } + + // clear out the vectors this model used. + ghlInfo[modelIndex].mBlist.clear(); + ghlInfo[modelIndex].mBltlist.clear(); + ghlInfo[modelIndex].mSlist.clear(); + + // set us to be the 'not active' state + ghlInfo[modelIndex].mModelindex = -1; + } + + newSize = ghlInfo.size(); + // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list + for (i=ghlInfo.size()-1; i>-1; i--) + { + if (ghlInfo[i].mModelindex == -1) + { + newSize = i; + } + // once we hit one that isn't a -1, we are done. + else + { + break; + } + } + // do we need to resize? + if (newSize != ghlInfo.size()) + { + // yes, so lets do it + ghlInfo.resize(newSize); + } + + // if we are not using any space, just delete the ghoul2 vector entirely + if (!ghlInfo.size()) + { +#ifdef _FULL_G2_LEAK_CHECKING + if (g_G2AllocServer) + { + g_G2ServerAlloc -= sizeof(*ghlRemove); + } + else + { + g_G2ClientAlloc -= sizeof(*ghlRemove); + } + g_Ghoul2Allocations -= sizeof(*ghlRemove); +#endif + delete *ghlRemove; + *ghlRemove = NULL; + } + return qtrue; +} + +//check if a bone exists on skeleton without actually adding to the bone list -rww +qboolean G2API_DoesBoneExist(CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName) +{ + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { //model is valid + mdxaHeader_t *mdxa = ghlInfo->currentModel->mdxa; + if (mdxa) + { //get the skeleton data and iterate through the bones + int i; + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + + offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t)); + + for (i = 0; i < mdxa->numBones; i++) + { + skel = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + if (!Q_stricmp(skel->name, boneName)) + { //got it + return qtrue; + } + } + } + } + + //guess it doesn't exist + return qfalse; +} + +//rww - RAGDOLL_BEGIN +#define GHOUL2_RAG_STARTED 0x0010 +#define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled +//rww - RAGDOLL_END + +qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) +{ + qboolean setPtrs = qfalse; + qboolean res = qfalse; + + //rww - RAGDOLL_BEGIN + if (ghlInfo) + { + res = G2_SetupModelPointers(ghlInfo); + setPtrs = qtrue; + + if (res) + { + if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) + { + return qfalse; + } + } + } + //rww - RAGDOLL_END + + int endFrame=AendFrame; + int startFrame=AstartFrame; + float setFrame=AsetFrame; + assert(endFrame>0); + assert(startFrame>=0); + assert(endFrame<100000); + assert(startFrame<100000); + assert(setFrame>=0.0f||setFrame==-1.0f); + assert(setFrame<=100000.0f); + if (endFrame<=0) + { + endFrame=1; + } + if (endFrame>=100000) + { + endFrame=1; + } + if (startFrame<0) + { + startFrame=0; + } + if (startFrame>=100000) + { + startFrame=0; + } + if (setFrame<0.0f&&setFrame!=-1.0f) + { + setFrame=0.0f; + } + if (setFrame>100000.0f) + { + setFrame=0.0f; + } + if (!setPtrs) + { + res = G2_SetupModelPointers(ghlInfo); + } + + if (res) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime, ghlInfo->aHeader->numFrames); + } + return qfalse; +} + +#define _PLEASE_SHUT_THE_HELL_UP + +qboolean G2API_SetBoneAnim(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) +{ + int endFrame=AendFrame; + int startFrame=AstartFrame; + float setFrame=AsetFrame; +#ifndef _PLEASE_SHUT_THE_HELL_UP + assert(endFrame>0); + assert(startFrame>=0); + assert(endFrame<100000); + assert(startFrame<100000); + assert(setFrame>=0.0f||setFrame==-1.0f); + assert(setFrame<=100000.0f); +#endif + if (endFrame<=0) + { + endFrame=1; + } + if (endFrame>=100000) + { + endFrame=1; + } + if (startFrame<0) + { + startFrame=0; + } + if (startFrame>=100000) + { + startFrame=0; + } + if (setFrame<0.0f&&setFrame!=-1.0f) + { + setFrame=0.0f; + } + if (setFrame>100000.0f) + { + setFrame=0.0f; + } + if (ghoul2.size()>modelIndex) + { + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + qboolean setPtrs = qfalse; + qboolean res = qfalse; + + //rww - RAGDOLL_BEGIN + if (ghlInfo) + { + res = G2_SetupModelPointers(ghlInfo); + setPtrs = qtrue; + + if (res) + { + if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) + { + return qfalse; + } + } + } + //rww - RAGDOLL_END + + if (!setPtrs) + { + res = G2_SetupModelPointers(ghlInfo); + } + + if (res) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime); + } + } + return qfalse; +} + +qboolean G2API_GetBoneAnim(CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName, const int currentTime, float *currentFrame, + int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList) +{ + assert(startFrame!=endFrame); //this is bad + assert(startFrame!=flags); //this is bad + assert(endFrame!=flags); //this is bad + assert(currentFrame!=animSpeed); //this is bad + + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { + int aCurrentTime=G2API_GetTime(currentTime); + qboolean ret=G2_Get_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, aCurrentTime, currentFrame, + startFrame, endFrame, flags, animSpeed, modelList, ghlInfo->mModelindex); +#ifdef _DEBUG + /* + assert(*endFrame>0); + assert(*endFrame<100000); + assert(*startFrame>=0); + assert(*startFrame<100000); + assert(*currentFrame>=0.0f); + assert(*currentFrame<100000.0f); + */ + if (*endFrame<1) + { + *endFrame=1; + } + if (*endFrame>100000) + { + *endFrame=1; + } + if (*startFrame<0) + { + *startFrame=0; + } + if (*startFrame>100000) + { + *startFrame=1; + } + if (*currentFrame<0.0f) + { + *currentFrame=0.0f; + } + if (*currentFrame>100000) + { + *currentFrame=1; + } +#endif + return ret; + } + return qfalse; +} + +qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame) +{ + assert(startFrame!=endFrame); //this is bad + if (G2_SetupModelPointers(ghlInfo)) + { + qboolean ret=G2_Get_Bone_Anim_Range(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame); +#ifdef _DEBUG + assert(*endFrame>0); + assert(*endFrame<100000); + assert(*startFrame>=0); + assert(*startFrame<100000); + if (*endFrame<1) + { + *endFrame=1; + } + if (*endFrame>100000) + { + *endFrame=1; + } + if (*startFrame<0) + { + *startFrame=0; + } + if (*startFrame>100000) + { + *startFrame=1; + } +#endif + return ret; + } + return qfalse; +} + + +qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Pause_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime); + } + return qfalse; +} + +qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName); + } + return qfalse; +} + +qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index); + } + return qfalse; +} + +qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Stop_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName); + } + return qfalse; +} + +qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags, + const Eorientations yaw, const Eorientations pitch, const Eorientations roll, + qhandle_t *modelList, int blendTime, int currentTime) +{ + qboolean setPtrs = qfalse; + qboolean res = qfalse; + + //rww - RAGDOLL_BEGIN + if (ghlInfo) + { + res = G2_SetupModelPointers(ghlInfo); + setPtrs = qtrue; + + if (res) + { + if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) + { + return qfalse; + } + } + } + //rww - RAGDOLL_END + + if (!setPtrs) + { + res = G2_SetupModelPointers(ghlInfo); + } + + if (res) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Angles_Index( ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime); + } + return qfalse; +} + +qboolean G2API_SetBoneAngles(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const vec3_t angles, const int flags, + const Eorientations up, const Eorientations left, const Eorientations forward, + qhandle_t *modelList, int blendTime, int currentTime ) +{ + if (ghoul2.size()>modelIndex) + { + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + qboolean setPtrs = qfalse; + qboolean res = qfalse; + + //rww - RAGDOLL_BEGIN + if (ghlInfo) + { + res = G2_SetupModelPointers(ghlInfo); + setPtrs = qtrue; + + if (res) + { + if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) + { + return qfalse; + } + } + } + //rww - RAGDOLL_END + + if (!setPtrs) + { + res = G2_SetupModelPointers(ghoul2); + } + + if (res) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime); + } + } + return qfalse; +} + +qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix, + const int flags, qhandle_t *modelList, int blendTime, int currentTime) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); + } + return qfalse; +} + +qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix, + const int flags, qhandle_t *modelList, int blendTime, int currentTime) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Set_Bone_Angles_Matrix(ghlInfo->mFileName, ghlInfo->mBlist, boneName, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); + } + return qfalse; +} + +qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index); + } + return qfalse; +} + +qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Stop_Bone_Angles(ghlInfo->mFileName, ghlInfo->mBlist, boneName); + } + return qfalse; +} + + +void G2API_AbsurdSmoothing(CGhoul2Info_v &ghoul2, qboolean status) +{ + assert(ghoul2.size()); + CGhoul2Info *ghlInfo = &ghoul2[0]; + + if (status) + { //turn it on + ghlInfo->mFlags |= GHOUL2_CRAZY_SMOOTH; + } + else + { //off + ghlInfo->mFlags &= ~GHOUL2_CRAZY_SMOOTH; + } +} + +//rww - RAGDOLL_BEGIN +class CRagDollParams; +void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms); +void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms) +{ + G2_SetRagDoll(ghoul2,parms); +} + +void G2_ResetRagDoll(CGhoul2Info_v &ghoul2V); +void G2API_ResetRagDoll(CGhoul2Info_v &ghoul2) +{ + G2_ResetRagDoll(ghoul2); +} +//rww - RAGDOLL_END + +qboolean G2API_RemoveBone(CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName) +{ + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { + // ensure we flush the cache + ghlInfo->mSkelFrameNum = 0; + return G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName); + } + return qfalse; +} + +//rww - RAGDOLL_BEGIN +#ifdef _DEBUG +extern int ragTraceTime; +extern int ragSSCount; +extern int ragTraceCount; +#endif + +void G2API_AnimateG2ModelsRag(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params) +{ + int model; + int currentTime=G2API_GetTime(AcurrentTime); + +#ifdef _DEBUG + ragTraceTime = 0; + ragSSCount = 0; + ragTraceCount = 0; +#endif + + // Walk the list and find all models that are active + for (model = 0; model < ghoul2.size(); model++) + { + if (ghoul2[model].mModel) + { + G2_Animate_Bone_List(ghoul2,currentTime,model,params); + } + } +#ifdef _DEBUG + /* + if (ragTraceTime) + { + ri.Printf( PRINT_ALL, "Rag trace time: %i (%i STARTSOLID, %i TOTAL)\n", ragTraceTime, ragSSCount, ragTraceCount); + } + */ + + //keep sane limits here, if it gets too slow an assert is proper. +// assert(ragTraceTime < 150); +// assert(ragTraceCount < 1500); +#endif +} +//rww - RAGDOLL_END + +int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); +#define RAG_PCJ (0x00001) +#define RAG_EFFECTOR (0x00100) + +static inline boneInfo_t *G2_GetRagBoneConveniently(CGhoul2Info_v &ghoul2, const char *boneName) +{ + assert(ghoul2.size()); + CGhoul2Info *ghlInfo = &ghoul2[0]; + + if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED)) + { //can't do this if not in ragdoll + return NULL; + } + + int boneIndex = G2_Find_Bone_Rag(ghlInfo, ghlInfo->mBlist, boneName); + + if (boneIndex < 0) + { //bad bone specification + return NULL; + } + + boneInfo_t *bone = &ghlInfo->mBlist[boneIndex]; + + if (!(bone->flags & BONE_ANGLES_RAGDOLL)) + { //only want to return rag bones + return NULL; + } + + return bone; +} + +qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max) +{ + boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); + + if (!bone) + { + return qfalse; + } + + if (!(bone->RagFlags & RAG_PCJ)) + { //this function is only for PCJ bones + return qfalse; + } + + VectorCopy(min, bone->minAngles); + VectorCopy(max, bone->maxAngles); + + return qtrue; +} + +qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed) +{ + boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); + + if (!bone) + { + return qfalse; + } + + if (!(bone->RagFlags & RAG_PCJ)) + { //this function is only for PCJ bones + return qfalse; + } + + bone->overGradSpeed = speed; + + return qtrue; +} + +qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos) +{ + boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); + + if (!bone) + { + return qfalse; + } + + if (!(bone->RagFlags & RAG_EFFECTOR)) + { //this function is only for effectors + return qfalse; + } + + if (!pos) + { //go back to none in case we have one then + bone->hasOverGoal = false; + } + else + { + VectorCopy(pos, bone->overGoalSpot); + bone->hasOverGoal = true; + } + return qtrue; +} + +qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) +{ //do something? + return qfalse; +} + +qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity) +{ + boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); + + if (!bone) + { + return qfalse; + } + + if (!(bone->RagFlags & RAG_EFFECTOR)) + { //this function is only for effectors + return qfalse; + } + + bone->epVelocity[2] = 0; + VectorAdd(bone->epVelocity, velocity, bone->epVelocity); + bone->physicsSettled = false; + + return qtrue; +} + +qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force) +{ + assert(ghoul2.size()); + CGhoul2Info *ghlInfo = &ghoul2[0]; + + if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED)) + { //can't do this if not in ragdoll + return qfalse; + } + + if (force) + { + ghlInfo->mFlags |= GHOUL2_RAG_FORCESOLVE; + } + else + { + ghlInfo->mFlags &= ~GHOUL2_RAG_FORCESOLVE; + } + + return qtrue; +} + +qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params); +qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) +{ + return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params); +} + +qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params); +qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params) +{ + return G2_IKMove(ghoul2, time, params); +} + +qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Remove_Bolt( ghlInfo->mBltlist, index); + } + return qfalse; +} + +int G2API_AddBolt(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName) +{ +// assert(ghoul2.size()>modelIndex); + + if (ghoul2.size()>modelIndex) + { + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Add_Bolt(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, boneName); + } + } + return -1; +} + +int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Add_Bolt_Surf_Num(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex); + } + return -1; +} + + +qboolean G2API_AttachG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int toBoltIndex, int toModel) +{ + assert( toBoltIndex >= 0 ); + if ( toBoltIndex < 0 ) + { + return qfalse; + } + if (G2_SetupModelPointers(ghoul2From)&&G2_SetupModelPointers(ghoul2To)) + { + // make sure we have a model to attach, a model to attach to, and a bolt on that model + if ((ghoul2From.size() > modelFrom) && + (ghoul2To.size() > toModel) && + ((ghoul2To[toModel].mBltlist[toBoltIndex].boneNumber != -1) || (ghoul2To[toModel].mBltlist[toBoltIndex].surfaceNumber != -1))) + { + // encode the bolt address into the model bolt link + toModel &= MODEL_AND; + toBoltIndex &= BOLT_AND; + ghoul2From[modelFrom].mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT); + return qtrue; + } + } + return qfalse; +} + +void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo) +{ + if (ghoul2.size() > modelIndex) + { + ghoul2[modelIndex].mModelBoltLink = boltInfo; + } +} + +qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + ghlInfo->mModelBoltLink = -1; + return qtrue; + } + return qfalse; +} + +qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info_v& ghoul2, int modelIndex, int toBoltIndex, int entNum, int toModelNum) +{ + CGhoul2Info *ghlInfoTo = &ghoul2[modelIndex]; + + if (boltInfo && G2_SetupModelPointers(ghlInfoTo)) + { + // make sure we have a model to attach, a model to attach to, and a bolt on that model + if ( ghlInfoTo->mBltlist.size() && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1))) + { + // encode the bolt address into the model bolt link + toModelNum &= MODEL_AND; + toBoltIndex &= BOLT_AND; + entNum &= ENTITY_AND; + *boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT); + return qtrue; + } + } + return qfalse; + +} + +qboolean gG2_GBMNoReconstruct; +qboolean gG2_GBMUseSPMethod; + +qboolean G2API_GetBoltMatrix_SPMethod(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, + const vec3_t position, const int frameNum, qhandle_t *modelList, const vec3_t scale ) +{ + assert(ghoul2.size() > modelIndex); + + if ((ghoul2.size() > modelIndex)) + { + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + //assert(boltIndex < ghlInfo->mBltlist.size()); + + if (ghlInfo && (boltIndex < (int)ghlInfo->mBltlist.size()) && boltIndex >= 0 ) + { + // make sure we have transformed the skeleton + if (!gG2_GBMNoReconstruct) + { + G2_ConstructGhoulSkeleton(ghoul2, frameNum, true, scale); + } + + gG2_GBMNoReconstruct = qfalse; + + mdxaBone_t scaled; + mdxaBone_t *use; + use=&ghlInfo->mBltlist[boltIndex].position; + + if (scale[0]||scale[1]||scale[2]) + { + scaled=*use; + use=&scaled; + + // scale the bolt position by the scale factor for this model since at this point its still in model space + if (scale[0]) + { + scaled.matrix[0][3] *= scale[0]; + } + if (scale[1]) + { + scaled.matrix[1][3] *= scale[1]; + } + if (scale[2]) + { + scaled.matrix[2][3] *= scale[2]; + } + } + // pre generate the world matrix + G2_GenerateWorldMatrix(angles, position); + + VectorNormalize((float*)use->matrix[0]); + VectorNormalize((float*)use->matrix[1]); + VectorNormalize((float*)use->matrix[2]); + + Multiply_3x4Matrix(matrix, &worldMatrix, use); + return qtrue; + } + } + return qfalse; +} + +#define G2ERROR(exp,m) ((void)0) //rwwFIXMEFIXME: This is because I'm lazy. +#define G2WARNING(exp,m) ((void)0) +#define G2NOTE(exp,m) ((void)0) +#define G2ANIM(ghlInfo,m) ((void)0) +bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum); +void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix); +void G2_GetBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv); + +//qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, +// const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale ) +qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, + const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale ) +{ +// G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo"); + G2ERROR(matrix,"NULL matrix"); + G2ERROR(modelIndex>=0&&modelIndex=0&&modelIndex= 0 && (boltIndex < ghlInfo->mBltlist.size()),va("Invalid Bolt Index (%d:%s)",boltIndex,ghlInfo->mFileName)); + + if (boltIndex >= 0 && ghlInfo && (boltIndex < (int)ghlInfo->mBltlist.size()) ) + { + mdxaBone_t bolt; + +#if 0 //yeah, screw it + if (!gG2_GBMNoReconstruct) + { //This should only be used when you know what you're doing. + if (G2_NeedsRecalc(ghlInfo,tframeNum)) + { + G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale); + } + } + else + { + gG2_GBMNoReconstruct = qfalse; + } +#else + if (G2_NeedsRecalc(ghlInfo,tframeNum)) + { + G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale); + } +#endif + + G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt); + // scale the bolt position by the scale factor for this model since at this point its still in model space + if (scale[0]) + { + bolt.matrix[0][3] *= scale[0]; + } + if (scale[1]) + { + bolt.matrix[1][3] *= scale[1]; + } + if (scale[2]) + { + bolt.matrix[2][3] *= scale[2]; + } + VectorNormalize((float*)&bolt.matrix[0]); + VectorNormalize((float*)&bolt.matrix[1]); + VectorNormalize((float*)&bolt.matrix[2]); + + Multiply_3x4Matrix(matrix, &worldMatrix, &bolt); +#if G2API_DEBUG + for ( int i = 0; i < 3; i++ ) + { + for ( int j = 0; j < 4; j++ ) + { + assert( !_isnan(matrix->matrix[i][j])); + } + } +#endif// _DEBUG + G2ANIM(ghlInfo,"G2API_GetBoltMatrix"); + + if (!gG2_GBMUseSPMethod) + { //this is horribly stupid and I hate it. But lots of game code is written to assume this 90 degree offset thing. + float ftemp; + ftemp = matrix->matrix[0][0]; + matrix->matrix[0][0] = -matrix->matrix[0][1]; + matrix->matrix[0][1] = ftemp; + + ftemp = matrix->matrix[1][0]; + matrix->matrix[1][0] = -matrix->matrix[1][1]; + matrix->matrix[1][1] = ftemp; + + ftemp = matrix->matrix[2][0]; + matrix->matrix[2][0] = -matrix->matrix[2][1]; + matrix->matrix[2][1] = ftemp; + } + else + { //reset it + gG2_GBMUseSPMethod = qfalse; + } + + return qtrue; + } + } + } + else + { + G2WARNING(0,"G2API_GetBoltMatrix Failed on empty or bad model"); + } + Multiply_3x4Matrix(matrix, &worldMatrix, (mdxaBone_t *)&identityMatrix); + return qfalse; +} + +void G2API_ListSurfaces(CGhoul2Info *ghlInfo) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + G2_List_Model_Surfaces(ghlInfo->mFileName); + } +} + +void G2API_ListBones(CGhoul2Info *ghlInfo, int frame) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + G2_List_Model_Bones(ghlInfo->mFileName, frame); + } +} + +// decide if we have Ghoul2 models associated with this ghoul list or not +qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2) +{ + int i; + if (ghoul2.size()) + { + for (i=0; imdxm->animName; +} + +/************************************************************************************************ + * G2API_GetAnimFileName + * obtains the name of a model's .gla (animation) file + * + * Input + * pointer to list of CGhoul2Info's, WraithID of specific model in that list + * + * Output + * true if a good filename was obtained, false otherwise + * + ************************************************************************************************/ +qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_GetAnimFileName(ghlInfo->mFileName, filename); + } + return qfalse; +} + +/* +======================= +SV_QsortEntityNumbers +======================= +*/ +static int QDECL QsortDistance( const void *a, const void *b ) { + const float &ea = ((CollisionRecord_t*)a)->mDistance; + const float &eb = ((CollisionRecord_t*)b)->mDistance; + + if ( ea < eb ) { + return -1; + } + return 1; +} + +static inline bool G2_NeedRetransform(CGhoul2Info *g2, int frameNum) +{ //see if we need to do another transform + size_t i = 0; + bool needTrans = false; + while (i < g2->mBlist.size()) + { + float time; + boneInfo_t &bone = g2->mBlist[i]; + + if (bone.pauseTime) + { + time = (bone.pauseTime - bone.startTime) / 50.0f; + } + else + { + time = (frameNum - bone.startTime) / 50.0f; + } + int newFrame = bone.startFrame + (time * bone.animSpeed); + + if (newFrame < bone.endFrame || + (bone.flags & BONE_ANIM_OVERRIDE_LOOP) || + (bone.flags & BONE_NEED_TRANSFORM)) + { //ok, we're gonna have to do it. bone is apparently animating. + bone.flags &= ~BONE_NEED_TRANSFORM; + needTrans = true; + } + i++; + } + + return needTrans; +} + +void G2API_CollisionDetectCache(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position, + int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertSpace, int traceFlags, int useLod, float fRadius) +{ //this will store off the transformed verts for the next trace - this is slower, but for models that do not animate + //frequently it is much much faster. -rww +#if 0 // UNUSED + int *test = ghoul2[0].mTransformedVertsArray; +#endif + if (G2_SetupModelPointers(ghoul2)) + { + vec3_t transRayStart, transRayEnd; + + int tframeNum=G2API_GetTime(frameNumber); + // make sure we have transformed the whole skeletons for each model + if (G2_NeedRetransform(&ghoul2[0], tframeNum) || !ghoul2[0].mTransformedVertsArray) + { //optimization, only create new transform space if we need to, otherwise + //store it off! + int i = 0; + while (i < ghoul2.size()) + { + CGhoul2Info &g2 = ghoul2[i]; + + /* + if ((g2.mFlags & GHOUL2_ZONETRANSALLOC) && g2.mTransformedVertsArray) + { //clear it out, yo. + Z_Free(g2.mTransformedVertsArray); + g2.mTransformedVertsArray = 0; + } + */ + if (!g2.mTransformedVertsArray || !(g2.mFlags & GHOUL2_ZONETRANSALLOC)) + { //reworked so we only alloc once! + //if we have a pointer, but not a ghoul2_zonetransalloc flag, then that means + //it is a miniheap pointer. Just stomp over it. + int iSize = g2.currentModel->mdxm->numSurfaces * 4; + g2.mTransformedVertsArray = (size_t *)Z_Malloc(iSize, TAG_GHOUL2, qtrue); + } + + g2.mFlags |= GHOUL2_ZONETRANSALLOC; + + i++; + } + G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale); + G2VertSpace->ResetHeap(); + + // now having done that, time to build the model +#ifdef _G2_GORE + G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false); +#else + G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod); +#endif + + //don't need to do this anymore now that I am using a flag for zone alloc. + /* + i = 0; + while (i < ghoul2.size()) + { + CGhoul2Info &g2 = ghoul2[i]; + int iSize = g2.currentModel->mdxm->numSurfaces * 4; + + int *zoneMem = (int *)Z_Malloc(iSize, TAG_GHOUL2, qtrue); + memcpy(zoneMem, g2.mTransformedVertsArray, iSize); + g2.mTransformedVertsArray = zoneMem; + g2.mFlags |= GHOUL2_ZONETRANSALLOC; + i++; + } + */ + } + + // pre generate the world matrix - used to transform the incoming ray + G2_GenerateWorldMatrix(angles, position); + + // model is built. Lets check to see if any triangles are actually hit. + // first up, translate the ray to model space + TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv); + TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv); + + // now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this. +#ifdef _G2_GORE + G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse); +#else + G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius); +#endif + int i; + for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ ); + + // now sort the resulting array of collision records so they are distance ordered + qsort( collRecMap, i, + sizeof( CollisionRecord_t ), QsortDistance ); + } +} + + +void G2API_CollisionDetect(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position, + int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertSpace, int traceFlags, int useLod, float fRadius) +{ + /* + if (1) + { + G2API_CollisionDetectCache(collRecMap, ghoul2, angles, position, frameNumber, entNum, + rayStart, rayEnd, scale, G2VertSpace, traceFlags, useLod, fRadius); + return; + } + */ + + if (G2_SetupModelPointers(ghoul2)) + { + vec3_t transRayStart, transRayEnd; + + // make sure we have transformed the whole skeletons for each model + G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale); + + // pre generate the world matrix - used to transform the incoming ray + G2_GenerateWorldMatrix(angles, position); + + G2VertSpace->ResetHeap(); + + // now having done that, time to build the model +#ifdef _G2_GORE + G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false); +#else + G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod); +#endif + + // model is built. Lets check to see if any triangles are actually hit. + // first up, translate the ray to model space + TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv); + TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv); + + // now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this. +#ifdef _G2_GORE + G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse); +#else + G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius); +#endif + int i; + for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ ); + + // now sort the resulting array of collision records so they are distance ordered + qsort( collRecMap, i, + sizeof( CollisionRecord_t ), QsortDistance ); + } +} + +qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + ghlInfo->mFlags &= GHOUL2_NEWORIGIN; + ghlInfo->mFlags |= flags; + return qtrue; + } + return qfalse; +} + +int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN); + } + return 0; +} + +// given a boltmatrix, return in vec a normalised vector for the axis requested in flags +void G2API_GiveMeVectorFromMatrix(mdxaBone_t *boltMatrix, Eorientations flags, vec3_t vec) +{ + switch (flags) + { + case ORIGIN: + vec[0] = boltMatrix->matrix[0][3]; + vec[1] = boltMatrix->matrix[1][3]; + vec[2] = boltMatrix->matrix[2][3]; + break; + case POSITIVE_Y: + vec[0] = boltMatrix->matrix[0][1]; + vec[1] = boltMatrix->matrix[1][1]; + vec[2] = boltMatrix->matrix[2][1]; + break; + case POSITIVE_X: + vec[0] = boltMatrix->matrix[0][0]; + vec[1] = boltMatrix->matrix[1][0]; + vec[2] = boltMatrix->matrix[2][0]; + break; + case POSITIVE_Z: + vec[0] = boltMatrix->matrix[0][2]; + vec[1] = boltMatrix->matrix[1][2]; + vec[2] = boltMatrix->matrix[2][2]; + break; + case NEGATIVE_Y: + vec[0] = -boltMatrix->matrix[0][1]; + vec[1] = -boltMatrix->matrix[1][1]; + vec[2] = -boltMatrix->matrix[2][1]; + break; + case NEGATIVE_X: + vec[0] = -boltMatrix->matrix[0][0]; + vec[1] = -boltMatrix->matrix[1][0]; + vec[2] = -boltMatrix->matrix[2][0]; + break; + case NEGATIVE_Z: + vec[0] = -boltMatrix->matrix[0][2]; + vec[1] = -boltMatrix->matrix[1][2]; + vec[2] = -boltMatrix->matrix[2][2]; + break; + } +} + + +int G2API_CopyGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v &g2To, int modelIndex) +{ + assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it + // if ya want it, we will add it back correctly + + //G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo"); + if (g2From.IsValid()) + { +#ifdef _DEBUG + if (g2To.IsValid()) + { + assert(!"Copying to a valid g2 instance?!"); + + if (g2To[0].mBoneCache) + { + assert(!"Instance has a bonecache too.. it's gonna get stomped"); + } + } +#endif + g2To.DeepCopy(g2From); + +#ifdef _G2_GORE //check through gore stuff then, as well. + int model = 0; + + while (model < g2To.size()) + { + if ( g2To[model].mGoreSetTag ) + { + CGoreSet* gore = FindGoreSet ( g2To[model].mGoreSetTag ); + assert(gore); + gore->mRefCount++; + } + + model++; + } +#endif + //G2ANIM(ghoul2From,"G2API_CopyGhoul2Instance (source)"); + //G2ANIM(ghoul2To,"G2API_CopyGhoul2Instance (dest)"); + } + + return -1; +} + +void G2API_CopySpecificG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int modelTo) +{ +#if 0 + qboolean forceReconstruct = qtrue; +#endif //model1 was not getting reconstructed like it should for thrown sabers? + //might have been a bug in the reconstruct checking which has since been + //mangled and probably fixed. -rww + + // assume we actually have a model to copy from + if (ghoul2From.size() > modelFrom) + { + // if we don't have enough models on the to side, resize us so we do + if (ghoul2To.size() <= modelTo) + { + assert (modelTo < 5); + ghoul2To.resize(modelTo + 1); +#if 0 + forceReconstruct = qtrue; +#endif + } + // do the copy + + if (ghoul2To.IsValid() && ghoul2To.size() >= modelTo) + { //remove the bonecache before we stomp over this instance. + if (ghoul2To[modelTo].mBoneCache) + { + RemoveBoneCache(ghoul2To[modelTo].mBoneCache); + ghoul2To[modelTo].mBoneCache = 0; + } + } + ghoul2To[modelTo] = ghoul2From[modelFrom]; + +#if 0 + if (forceReconstruct) + { //rww - we should really do this shouldn't we? If we don't mark a reconstruct after this, + //and we do a GetBoltMatrix in the same frame, it doesn't reconstruct the skeleton and returns + //a completely invalid matrix + ghoul2To[0].mSkelFrameNum = 0; + } +#endif + } +} + +// This version will automatically copy everything about this model, and make a new one if necessary. +void G2API_DuplicateGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v **g2To) +{ + //int ignore; + + if (*g2To) + { // This is bad. We only want to do this if there is not yet a to declared. + assert(0); + return; + } + + *g2To = new CGhoul2Info_v; +#ifdef _FULL_G2_LEAK_CHECKING + if (g_G2AllocServer) + { + g_G2ServerAlloc += sizeof(CGhoul2Info_v); + } + else + { + g_G2ClientAlloc += sizeof(CGhoul2Info_v); + } + g_Ghoul2Allocations += sizeof(CGhoul2Info_v); + G2_DEBUG_ShovePtrInTracker(*g2To); +#endif + CGhoul2Info_v &ghoul2 = *(*g2To); + + /*ignore = */G2API_CopyGhoul2Instance(g2From, ghoul2, -1); + + return; +} + +char *G2API_GetSurfaceName(CGhoul2Info_v& ghoul2, int modelIndex, int surfNumber) +{ + static char noSurface[1] = ""; + CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(ghlInfo)) + { + model_t *mod = (model_t *)ghlInfo->currentModel; + mdxmSurface_t *surf = 0; + mdxmSurfHierarchy_t *surfInfo = 0; + +#ifndef FINAL_BUILD + if (!mod || !mod->mdxm) + { + Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad model on instance %s.", ghlInfo->mFileName); + } +#endif + + //ok, I guess it's semi-valid for the user to be passing in surface > numSurfs because they don't know how many surfs a model + //may have.. but how did they get that surf index to begin with? Oh well. + if (surfNumber < 0 || surfNumber >= mod->mdxm->numSurfaces) + { + ri.Printf( PRINT_ALL, "G2API_GetSurfaceName: You passed in an invalid surface number (%i) for model %s.\n", surfNumber, ghlInfo->mFileName); + return noSurface; + } + + + surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, surfNumber, 0); + if (surf) + { +#ifndef FINAL_BUILD + if (surf->thisSurfaceIndex < 0 || surf->thisSurfaceIndex >= mod->mdxm->numSurfaces) + { + Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad surf num (%i) on surf for instance %s.", surf->thisSurfaceIndex, ghlInfo->mFileName); + } +#endif + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t)); + surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); + return surfInfo->name; + } + } + return noSurface; +} + + +int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_GetSurfaceIndex(ghlInfo, surfaceName); + } + return -1; +} + +char *G2API_GetGLAName(CGhoul2Info_v &ghoul2, int modelIndex) +{ + if (G2_SetupModelPointers(ghoul2)) + { + if ((ghoul2.size() > modelIndex)) + { + //model_t *mod = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName)); + //return mod->mdxm->animName; + + assert(ghoul2[modelIndex].currentModel && ghoul2[modelIndex].currentModel->mdxm); + return ghoul2[modelIndex].currentModel->mdxm->animName; + } + } + return NULL; +} + +qboolean G2API_SetNewOrigin(CGhoul2Info_v &ghoul2, const int boltIndex) +{ + CGhoul2Info *ghlInfo = NULL; + + if (ghoul2.size()>0) + { + ghlInfo = &ghoul2[0]; + } + + if (G2_SetupModelPointers(ghlInfo)) + { + if (boltIndex < 0) + { + char modelName[MAX_QPATH]; + if (ghlInfo->currentModel && + ghlInfo->currentModel->name[0]) + { + strcpy(modelName, ghlInfo->currentModel->name); + } + else + { + strcpy(modelName, "None?!"); + } + + Com_Error(ERR_DROP, "Bad boltindex (%i) trying to SetNewOrigin (naughty naughty!)\nModel %s\n", boltIndex, modelName); + } + + ghlInfo->mNewOrigin = boltIndex; + ghlInfo->mFlags |= GHOUL2_NEWORIGIN; + return qtrue; + } + return qfalse; +} + +int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName) +{ + if (G2_SetupModelPointers(ghlInfo)) + { + return G2_Get_Bone_Index(ghlInfo, boneName); + } + return -1; +} + +qboolean G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2, char **buffer, int *size) +{ + return G2_SaveGhoul2Models(ghoul2, buffer, size); +} + +void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer) +{ + G2_LoadGhoul2Model(ghoul2, buffer); +} + +void G2API_FreeSaveBuffer(char *buffer) +{ + Z_Free(buffer); +} + +// this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll... +// +void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2) +{ + +#ifdef _G2_GORE + G2API_ClearSkinGore ( ghoul2 ); +#endif + ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning +} + +//see if surfs have any shader info... +qboolean G2API_SkinlessModel(CGhoul2Info_v& ghoul2, int modelIndex) +{ + CGhoul2Info *g2 = &ghoul2[modelIndex]; + + if (G2_SetupModelPointers(g2)) + { + model_t *mod = (model_t *)g2->currentModel; + + if (mod && + mod->mdxm) + { + mdxmSurfHierarchy_t *surf; + int i; + + surf = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy ); + + for (i = 0; i < mod->mdxm->numSurfaces; i++) + { + if (surf->shader[0]) + { //found a surface with a shader name, ok. + return qfalse; + } + + surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (intptr_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] )); + } + } + } + + //found nothing. + return qtrue; +} + +//#ifdef _SOF2 +#ifdef _G2_GORE +void ResetGoreTag(); // put here to reduce coupling + +//way of seeing how many marks are on a model currently -rww +int G2API_GetNumGoreMarks(CGhoul2Info_v& ghoul2, int modelIndex) +{ + CGhoul2Info *g2 = &ghoul2[modelIndex]; + + if (g2->mGoreSetTag) + { + CGoreSet *goreSet = FindGoreSet(g2->mGoreSetTag); + + if (goreSet) + { + return goreSet->mGoreRecords.size(); + } + } + + return 0; +} + +void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 ) +{ + int i; + + for (i=0; inumLods,3); //limit to the number of lods the main model has + for(lod=lodbias;lodResetHeap(); + + G2_TransformModel(ghoul2, gore.currentTime, gore.scale,ri.GetG2VertSpaceServer(),lod,true); + + // now walk each model and compute new texture coordinates + G2_TraceModels(ghoul2, transHitLocation, transRayDirection, 0, gore.entNum, 0,lod,0.0f,gore.SSize,gore.TSize,gore.theta,gore.shader,&gore,qtrue); + } +} +#endif + +qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up +{ + G2ERROR(ghlInfo,"NULL ghlInfo"); + if (!ghlInfo) + { + return qfalse; + } + ghlInfo->mValid=false; + if (ghlInfo->mModelindex != -1) + { + if (ri.Cvar_VariableIntegerValue( "dedicated" ) || + (G2_ShouldRegisterServer())) //supreme hackery! + { + ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName); + } + else + { + ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName); + } + ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel); + if (ghlInfo->currentModel) + { + if (ghlInfo->currentModel->mdxm) + { + if (ghlInfo->currentModelSize) + { + if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd) + { + Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); + } + } + ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd; + ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex); + if (ghlInfo->animModel) + { + ghlInfo->aHeader =ghlInfo->animModel->mdxa; + if (ghlInfo->aHeader) + { + if (ghlInfo->currentAnimModelSize) + { + if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd) + { + Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); + } + } + ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd; + ghlInfo->mValid=true; + } + } + } + } + } + if (!ghlInfo->mValid) + { + ghlInfo->currentModel=0; + ghlInfo->currentModelSize=0; + ghlInfo->animModel=0; + ghlInfo->currentAnimModelSize=0; + ghlInfo->aHeader=0; + } + return (qboolean)ghlInfo->mValid; +} + +#ifdef G2_PERFORMANCE_ANALYSIS +#include "qcommon/timing.h" +extern timing_c G2PerformanceTimer_G2_SetupModelPointers; +extern int G2Time_G2_SetupModelPointers; +#endif + +qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_G2_SetupModelPointers.Start(); +#endif + G2ERROR(ghlInfo,"NULL ghlInfo"); + if (!ghlInfo) + { + return qfalse; + } + +// if (ghlInfo->mValid && ghlInfo->currentModel) + if (0) + { //rww - Why are we bothering with all this? We can't change models like this anyway. + //This function goes over 200k on the precision timer (in debug, but still), so I'm + //cutting it off here because it gets called constantly. +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End(); +#endif + return qtrue; + } + + ghlInfo->mValid=false; + +// G2WARNING(ghlInfo->mModelindex != -1,"Setup request on non-used info slot?"); + if (ghlInfo->mModelindex != -1) + { + G2ERROR(ghlInfo->mFileName[0],"empty ghlInfo->mFileName"); + + // RJ - experimental optimization! + if (!ghlInfo->mModel || 1) + { + if (ri.Cvar_VariableIntegerValue( "dedicated" ) || + (G2_ShouldRegisterServer())) //supreme hackery! + { + ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName); + } + else + { + ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName); + } + ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel); + } + + G2ERROR(ghlInfo->currentModel,va("NULL Model (glm) %s",ghlInfo->mFileName)); + if (ghlInfo->currentModel) + { + G2ERROR(ghlInfo->currentModel->mdxm,va("Model has no mdxm (glm) %s",ghlInfo->mFileName)); + if (ghlInfo->currentModel->mdxm) + { + if (ghlInfo->currentModelSize) + { + if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd) + { + Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); + } + } + ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd; + G2ERROR(ghlInfo->currentModelSize,va("Zero sized Model? (glm) %s",ghlInfo->mFileName)); + + ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex); + G2ERROR(ghlInfo->animModel,va("NULL Model (gla) %s",ghlInfo->mFileName)); + if (ghlInfo->animModel) + { + ghlInfo->aHeader =ghlInfo->animModel->mdxa; + G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName)); + if (ghlInfo->aHeader) + { + if (ghlInfo->currentAnimModelSize) + { + if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd) + { + Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); + } + } + ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd; + G2ERROR(ghlInfo->currentAnimModelSize,va("Zero sized Model? (gla) %s",ghlInfo->mFileName)); + ghlInfo->mValid=true; + } + } + } + } + } + if (!ghlInfo->mValid) + { + ghlInfo->currentModel=0; + ghlInfo->currentModelSize=0; + ghlInfo->animModel=0; + ghlInfo->currentAnimModelSize=0; + ghlInfo->aHeader=0; + } + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End(); +#endif + return (qboolean)ghlInfo->mValid; +} + +qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2) // returns true if any model is properly set up +{ + bool ret=false; + int i; + for (i=0; i. +=========================================================================== +*/ + +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" + +//===================================================================================================================== +// Bolt List handling routines - so entities can attach themselves to any part of the model in question + +// Given a bone number, see if that bone is already in our bone list +int G2_Find_Bolt_Bone_Num(boltInfo_v &bltlist, const int boneNum) +{ + // look through entire list + for(size_t i=0; imValid); + boltInfo_t tempBolt; + + // first up, make sure have a surface first + if (surfNum >= (int)slist.size()) + { + return -1; + } + + // look through entire list - see if it's already there first + for(size_t i=0; imValid); + model_t *mod_m = (model_t *)ghlInfo->currentModel; + model_t *mod_a = (model_t *)ghlInfo->animModel; + int x, surfNum = -1; + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + boltInfo_t tempBolt; + int flags; + + // first up, we'll search for that which this bolt names in all the surfaces + surfNum = G2_IsSurfaceLegal((void*)mod_m, boneName, &flags); + + // did we find it as a surface? + if (surfNum != -1) + { + // look through entire list - see if it's already there first + for(size_t i=0; imdxa + sizeof(mdxaHeader_t)); + + // walk the entire list of bones in the gla file for this model and see if any match the name of the bone we want to find + for (x=0; x< mod_a->mdxa->numBones; x++) + { + skel = (mdxaSkel_t *)((byte *)mod_a->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[x]); + // if name is the same, we found it + if (!Q_stricmp(skel->name, boneName)) + { + break; + } + } + + // check to see we did actually make a match with a bone in the model + if (x == mod_a->mdxa->numBones) + { + // didn't find it? Error + //assert(0&&x == mod_a->mdxa->numBones); +#ifdef _DEBUG +// ri.Printf( PRINT_ALL, "WARNING: %s not found on skeleton\n", boneName); +#endif + return -1; + } + + // look through entire list - see if it's already there first + for(size_t i=0; i-1; i--) + { + if ((bltlist[i].surfaceNumber == -1) && (bltlist[i].boneNumber == -1)) + { + newSize = i; + } + // once we hit one that isn't a -1, we are done. + else + { + break; + } + } + // do we need to resize? + if (newSize != bltlist.size()) + { + // yes, so lets do it + bltlist.resize(newSize); + } + + } + return qtrue; + } + + assert(0); + + // no + return qfalse; +} + +// set the bolt list to all unused so the bone transformation routine ignores it. +void G2_Init_Bolt_List(boltInfo_v &bltlist) +{ + bltlist.clear(); +} + +// remove any bolts that reference original surfaces, generated surfaces, or bones that aren't active anymore +void G2_RemoveRedundantBolts(boltInfo_v &bltlist, surfaceInfo_v &slist, int *activeSurfaces, int *activeBones) +{ + // walk the bolt list + for (size_t i=0; i. +=========================================================================== +*/ + +#include "qcommon/matcomp.h" + +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" + +//rww - RAGDOLL_BEGIN +#ifndef __linux__ +#include +#else +#include +#endif +#include "ghoul2/G2_gore.h" +#include "tr_local.h" + +//#define RAG_TRACE_DEBUG_LINES + +#include "client/client.h" //while this is all "shared" code, there are some places where we want to make cgame callbacks (for ragdoll) only if the cgvm exists +//rww - RAGDOLL_END + +//===================================================================================================================== +// Bone List handling routines - so entities can override bone info on a bone by bone level, and also interrogate this info + +// Given a bone name, see if that bone is already in our bone list - note the model_t pointer that gets passed in here MUST point at the +// gla file, not the glm file type. +int G2_Find_Bone(const model_t *mod, boneInfo_v &blist, const char *boneName) +{ + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[0]); + + // look through entire list + for(size_t i=0; imdxa + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]); + + // if name is the same, we found it + if (!Q_stricmp(skel->name, boneName)) + { + return i; + } + } + + // didn't find it + return -1; +} + +// we need to add a bone to the list - find a free one and see if we can find a corresponding bone in the gla file +int G2_Add_Bone (const model_t *mod, boneInfo_v &blist, const char *boneName) +{ + int x; + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + boneInfo_t tempBone; + + //rww - RAGDOLL_BEGIN + memset(&tempBone, 0, sizeof(tempBone)); + //rww - RAGDOLL_END + + offsets = (mdxaSkelOffsets_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t)); + + // walk the entire list of bones in the gla file for this model and see if any match the name of the bone we want to find + for (x=0; x< mod->mdxa->numBones; x++) + { + skel = (mdxaSkel_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[x]); + // if name is the same, we found it + if (!Q_stricmp(skel->name, boneName)) + { + break; + } + } + + // check to see we did actually make a match with a bone in the model + if (x == mod->mdxa->numBones) + { + // didn't find it? Error + //assert(0); +#ifdef _DEBUG + ri.Printf( PRINT_ALL, "WARNING: Failed to add bone %s\n", boneName); +#endif + +#ifdef _RAG_PRINT_TEST + ri.Printf( PRINT_ALL, "WARNING: Failed to add bone %s\n", boneName); +#endif + return -1; + } + + // look through entire list - see if it's already there first + for(size_t i=0; imdxa + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]); + // if name is the same, we found it + if (!Q_stricmp(skel->name, boneName)) + { + return i; + } + } + else + { + // if we found an entry that had a -1 for the bonenumber, then we hit a bone slot that was empty + blist[i].boneNumber = x; + blist[i].flags = 0; + return i; + } + } + +#ifdef _RAG_PRINT_TEST + ri.Printf( PRINT_ALL, "New bone added for %s\n", boneName); +#endif + // ok, we didn't find an existing bone of that name, or an empty slot. Lets add an entry + tempBone.boneNumber = x; + tempBone.flags = 0; + blist.push_back(tempBone); + return blist.size()-1; +} + + +// Given a model handle, and a bone name, we want to remove this bone from the bone override list +qboolean G2_Remove_Bone_Index ( boneInfo_v &blist, int index) +{ + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + } + + // did we find it? + if (index != -1) + { + // check the flags first - if it's still being used Do NOT remove it + if (!blist[index].flags) + { + + // set this bone to not used + blist[index].boneNumber = -1; + + unsigned int newSize = blist.size(); + // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list + for (int i=blist.size()-1; i>-1; i--) + { + if (blist[i].boneNumber == -1) + { + newSize = i; + } + // once we hit one that isn't a -1, we are done. + else + { + break; + } + } + // do we need to resize? + if (newSize != blist.size()) + { + // yes, so lets do it + blist.resize(newSize); + } + + return qtrue; + } + } + +// assert(0); + // no + return qfalse; +} + +// given a bone number, see if there is an override bone in the bone list +int G2_Find_Bone_In_List(boneInfo_v &blist, const int boneNum) +{ + // look through entire list + for(size_t i=0; imdxa + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[blist[index].boneNumber]); + + Multiply_3x4Matrix(&temp1, boneOverride,&skel->BasePoseMatInv); + Multiply_3x4Matrix(boneOverride,&skel->BasePoseMat, &temp1); + + } + else + { + VectorCopy(angles, newAngles); + + // why I should need do this Fuck alone knows. But I do. + if (left == POSITIVE_Y) + { + newAngles[0] +=180; + } + + Create_Matrix(newAngles, &temp1); + + permutation.matrix[0][0] = permutation.matrix[0][1] = permutation.matrix[0][2] = permutation.matrix[0][3] = 0; + permutation.matrix[1][0] = permutation.matrix[1][1] = permutation.matrix[1][2] = permutation.matrix[1][3] = 0; + permutation.matrix[2][0] = permutation.matrix[2][1] = permutation.matrix[2][2] = permutation.matrix[2][3] = 0; + + // determine what axis newAngles Yaw should revolve around + switch (forward) + { + case NEGATIVE_X: + permutation.matrix[0][0] = -1; // works + break; + case POSITIVE_X: + permutation.matrix[0][0] = 1; // works + break; + case NEGATIVE_Y: + permutation.matrix[1][0] = -1; + break; + case POSITIVE_Y: + permutation.matrix[1][0] = 1; + break; + case NEGATIVE_Z: + permutation.matrix[2][0] = -1; + break; + case POSITIVE_Z: + permutation.matrix[2][0] = 1; + break; + default: + break; + } + + // determine what axis newAngles pitch should revolve around + switch (left) + { + case NEGATIVE_X: + permutation.matrix[0][1] = -1; + break; + case POSITIVE_X: + permutation.matrix[0][1] = 1; + break; + case NEGATIVE_Y: + permutation.matrix[1][1] = -1; // works + break; + case POSITIVE_Y: + permutation.matrix[1][1] = 1; // works + break; + case NEGATIVE_Z: + permutation.matrix[2][1] = -1; + break; + case POSITIVE_Z: + permutation.matrix[2][1] = 1; + break; + default: + break; + } + + // determine what axis newAngles Roll should revolve around + switch (up) + { + case NEGATIVE_X: + permutation.matrix[0][2] = -1; + break; + case POSITIVE_X: + permutation.matrix[0][2] = 1; + break; + case NEGATIVE_Y: + permutation.matrix[1][2] = -1; + break; + case POSITIVE_Y: + permutation.matrix[1][2] = 1; + break; + case NEGATIVE_Z: + permutation.matrix[2][2] = -1; // works + break; + case POSITIVE_Z: + permutation.matrix[2][2] = 1; // works + break; + default: + break; + } + + Multiply_3x4Matrix(boneOverride, &temp1,&permutation); + + } + + // keep a copy of the matrix in the newmatrix which is actually what we use + memcpy(&blist[index].newMatrix, &blist[index].matrix, sizeof(mdxaBone_t)); + +} + +//========================================================================================= +//// Public Bone Routines + + +// Given a model handle, and a bone name, we want to remove this bone from the bone override list +qboolean G2_Remove_Bone (CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName) +{ + int index; + + assert(ghlInfo->animModel); + index = G2_Find_Bone(ghlInfo->animModel, blist, boneName); + + return G2_Remove_Bone_Index(blist, index); +} + +#define DEBUG_PCJ (0) + + +// Given a model handle, and a bone name, we want to set angles specifically for overriding +qboolean G2_Set_Bone_Angles_Index( boneInfo_v &blist, const int index, + const float *angles, const int flags, const Eorientations yaw, + const Eorientations pitch, const Eorientations roll, qhandle_t *modelList, + const int modelIndex, const int blendTime, const int currentTime) +{ + if ((index >= (int)blist.size()) || (blist[index].boneNumber == -1)) + { + // we are attempting to set a bone override that doesn't exist + assert(0); + return qfalse; + } + + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + } + + if (flags & (BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT)) + { + // you CANNOT call this with an index with these kinds of bone overrides - we need the model details for these kinds of bone angle overrides + assert(0); + return qfalse; + } + + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + blist[index].boneBlendStart = currentTime; + blist[index].boneBlendTime = blendTime; +#if DEBUG_PCJ + Com_OPrintf("PCJ %2d %6d (%6.2f,%6.2f,%6.2f) %d %d %d %d\n",index,currentTime,angles[0],angles[1],angles[2],yaw,pitch,roll,flags); +#endif + + G2_Generate_Matrix(NULL, blist, index, angles, flags, yaw, pitch, roll); + return qtrue; + +} + +// Given a model handle, and a bone name, we want to set angles specifically for overriding +qboolean G2_Set_Bone_Angles(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName, const float *angles, + const int flags, const Eorientations up, const Eorientations left, const Eorientations forward, + qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) +{ + model_t *mod_a; + + mod_a = (model_t *)ghlInfo->animModel; + + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + blist[index].boneBlendStart = currentTime; + blist[index].boneBlendTime = blendTime; +#if DEBUG_PCJ + Com_OPrintf("%2d %6d (%6.2f,%6.2f,%6.2f) %d %d %d %d\n",index,currentTime,angles[0],angles[1],angles[2],up,left,forward,flags); +#endif + + G2_Generate_Matrix(mod_a, blist, index, angles, flags, up, left, forward); + return qtrue; + } + + // no - lets try and add this bone in + index = G2_Add_Bone(mod_a, blist, boneName); + + // did we find a free one? + if (index != -1) + { + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + blist[index].boneBlendStart = currentTime; + blist[index].boneBlendTime = blendTime; +#if DEBUG_PCJ + Com_OPrintf("%2d %6d (%6.2f,%6.2f,%6.2f) %d %d %d %d\n",index,currentTime,angles[0],angles[1],angles[2],up,left,forward,flags); +#endif + + G2_Generate_Matrix(mod_a, blist, index, angles, flags, up, left, forward); + return qtrue; + } +// assert(0); + //Jeese, we don't need an assert here too. There's already a warning in G2_Add_Bone if it fails. + + // no + return qfalse; +} + +// Given a model handle, and a bone name, we want to set angles specifically for overriding - using a matrix directly +qboolean G2_Set_Bone_Angles_Matrix_Index(boneInfo_v &blist, const int index, + const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, + const int modelIndex, const int blendTime, const int currentTime) +{ + + if ((index >= (int)blist.size()) || (blist[index].boneNumber == -1)) + { + // we are attempting to set a bone override that doesn't exist + assert(0); + return qfalse; + } + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + } + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + blist[index].boneBlendStart = currentTime; + blist[index].boneBlendTime = blendTime; + + memcpy(&blist[index].matrix, &matrix, sizeof(mdxaBone_t)); + memcpy(&blist[index].newMatrix, &matrix, sizeof(mdxaBone_t)); + return qtrue; + +} + +// Given a model handle, and a bone name, we want to set angles specifically for overriding - using a matrix directly +qboolean G2_Set_Bone_Angles_Matrix(const char *fileName, boneInfo_v &blist, const char *boneName, const mdxaBone_t &matrix, + const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) +{ + model_t *mod_m; + if (!fileName[0]) + { + mod_m = R_GetModelByHandle(modelList[modelIndex]); + } + else + { + mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + } + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + int index = G2_Find_Bone(mod_a, blist, boneName); + + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + } + + // did we find it? + if (index != -1) + { + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + + memcpy(&blist[index].matrix, &matrix, sizeof(mdxaBone_t)); + memcpy(&blist[index].newMatrix, &matrix, sizeof(mdxaBone_t)); + return qtrue; + } + + // no - lets try and add this bone in + index = G2_Add_Bone(mod_a, blist, boneName); + + // did we find a free one? + if (index != -1) + { + // yes, so set the angles and flags correctly + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + blist[index].flags |= flags; + + memcpy(&blist[index].matrix, &matrix, sizeof(mdxaBone_t)); + memcpy(&blist[index].newMatrix, &matrix, sizeof(mdxaBone_t)); + return qtrue; + } + assert(0); + + // no + return qfalse; +} + +#define DEBUG_G2_TIMING (0) + +// given a model, bone name, a bonelist, a start/end frame number, a anim speed and some anim flags, set up or modify an existing bone entry for a new set of anims +qboolean G2_Set_Bone_Anim_Index( + boneInfo_v &blist, + const int index, + const int startFrame, + const int endFrame, + const int flags, + const float animSpeed, + const int currentTime, + const float setFrame, + const int blendTime, + const int numFrames) +{ + int modFlags = flags; + + if ((index >= (int)blist.size()) || (blist[index].boneNumber == -1)) + { + // we are attempting to set a bone override that doesn't exist + assert(0); + return qfalse; + } + + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + + //mark it for needing a transform for the cached trace transform stuff + blist[index].flags |= BONE_NEED_TRANSFORM; + } + + if (setFrame != -1) + { + assert((setFrame >= startFrame) && (setFrame <= endFrame)); + } + if (flags & BONE_ANIM_BLEND) + { + float currentFrame, animSpeed; + int startFrame, endFrame, flags; + // figure out where we are now + if (G2_Get_Bone_Anim_Index(blist, index, currentTime, ¤tFrame, &startFrame, &endFrame, &flags, &animSpeed, NULL, numFrames)) + { + if (blist[index].blendStart == currentTime) //we're replacing a blend in progress which hasn't started + { + // set the amount of time it's going to take to blend this anim with the last frame of the last one + blist[index].blendTime = blendTime; + } + else + { + if (animSpeed<0.0f) + { + blist[index].blendFrame = floor(currentFrame); + blist[index].blendLerpFrame = floor(currentFrame); + } + else + { + blist[index].blendFrame = currentFrame; + blist[index].blendLerpFrame = currentFrame+1; + + // cope with if the lerp frame is actually off the end of the anim + if (blist[index].blendFrame >= endFrame ) + { + // we only want to lerp with the first frame of the anim if we are looping + if (blist[index].flags & BONE_ANIM_OVERRIDE_LOOP) + { + blist[index].blendFrame = startFrame; + } + // if we intend to end this anim or freeze after this, then just keep on the last frame + else + { + // assert(endFrame>0); + if (endFrame <= 0) + { + blist[index].blendLerpFrame = 0; + } + else + { + blist[index].blendFrame = endFrame -1; + } + } + } + + // cope with if the lerp frame is actually off the end of the anim + if (blist[index].blendLerpFrame >= endFrame ) + { + // we only want to lerp with the first frame of the anim if we are looping + if (blist[index].flags & BONE_ANIM_OVERRIDE_LOOP) + { + blist[index].blendLerpFrame = startFrame; + } + // if we intend to end this anim or freeze after this, then just keep on the last frame + else + { + // assert(endFrame>0); + if (endFrame <= 0) + { + blist[index].blendLerpFrame = 0; + } + else + { + blist[index].blendLerpFrame = endFrame - 1; + } + } + } + } + // set the amount of time it's going to take to blend this anim with the last frame of the last one + blist[index].blendTime = blendTime; + blist[index].blendStart = currentTime; + + } + } + // hmm, we weren't animating on this bone. In which case disable the blend + else + { + blist[index].blendFrame = blist[index].blendLerpFrame = 0; + blist[index].blendTime = 0; + modFlags &= ~(BONE_ANIM_BLEND); + } + } + else + { + blist[index].blendFrame = blist[index].blendLerpFrame = 0; + blist[index].blendTime = blist[index].blendStart = 0; + // we aren't blending, so remove the option to do so + modFlags &= ~BONE_ANIM_BLEND; + } + // yes, so set the anim data and flags correctly + blist[index].endFrame = endFrame; + blist[index].startFrame = startFrame; + blist[index].animSpeed = animSpeed; + blist[index].pauseTime = 0; + // start up the animation:) + if (setFrame != -1) + { + blist[index].lastTime = blist[index].startTime = (currentTime - (((setFrame - (float)startFrame) * 50.0)/ animSpeed)); + } + else + { + blist[index].lastTime = blist[index].startTime = currentTime; + } + blist[index].flags &= ~(BONE_ANIM_TOTAL); + if (blist[index].flags < 0) + { + blist[index].flags = 0; + } + blist[index].flags |= modFlags; + +#if DEBUG_G2_TIMING + if (index==2) + { + const boneInfo_t &bone=blist[index]; + char mess[1000]; + if (bone.flags&BONE_ANIM_BLEND) + { + sprintf(mess,"sab[%2d] %5d %5d (%5d-%5d) %4.2f %4x bt(%5d-%5d) %7.2f %5d\n", + index, + currentTime, + bone.startTime, + bone.startFrame, + bone.endFrame, + bone.animSpeed, + bone.flags, + bone.blendStart, + bone.blendStart+bone.blendTime, + bone.blendFrame, + bone.blendLerpFrame + ); + } + else + { + sprintf(mess,"saa[%2d] %5d %5d (%5d-%5d) %4.2f %4x\n", + index, + currentTime, + bone.startTime, + bone.startFrame, + bone.endFrame, + bone.animSpeed, + bone.flags + ); + } + Com_OPrintf("%s",mess); + } +#endif + + return qtrue; + +} + +// given a model, bone name, a bonelist, a start/end frame number, a anim speed and some anim flags, set up or modify an existing bone entry for a new set of anims +qboolean G2_Set_Bone_Anim(CGhoul2Info *ghlInfo, + boneInfo_v &blist, + const char *boneName, + const int startFrame, + const int endFrame, + const int flags, + const float animSpeed, + const int currentTime, + const float setFrame, + const int blendTime) +{ + model_t *mod_a = (model_t *)ghlInfo->animModel; + + int index = G2_Find_Bone(mod_a, blist, boneName); + if (index == -1) + { + index = G2_Add_Bone(mod_a, blist, boneName); + } + + if (index != -1) + { + if (blist[index].flags & BONE_ANGLES_RAGDOLL) + { + return qtrue; // don't accept any calls on ragdoll bones + } + } + + if (index != -1) + { + return G2_Set_Bone_Anim_Index(blist,index,startFrame,endFrame,flags,animSpeed,currentTime,setFrame,blendTime,ghlInfo->aHeader->numFrames); + } + return qfalse; +} + +qboolean G2_Get_Bone_Anim_Range(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName, int *startFrame, int *endFrame) +{ + model_t *mod_a = (model_t *)ghlInfo->animModel; + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + // are we an animating bone? + if (blist[index].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)) + { + *startFrame = blist[index].startFrame; + *endFrame = blist[index].endFrame; + return qtrue; + } + } + return qfalse; +} + +// given a model, bonelist and bonename, return the current frame, startframe and endframe of the current animation +// NOTE if we aren't running an animation, then qfalse is returned +void G2_TimingModel(boneInfo_t &bone,int currentTime,int numFramesInFile,int ¤tFrame,int &newFrame,float &lerp); + +qboolean G2_Get_Bone_Anim_Index( boneInfo_v &blist, const int index, const int currentTime, + float *currentFrame, int *startFrame, int *endFrame, int *flags, float *retAnimSpeed, qhandle_t *modelList, int numFrames) +{ + + // did we find it? + if ((index>=0) && !((index >= (int)blist.size()) || (blist[index].boneNumber == -1))) + { + + // are we an animating bone? + if (blist[index].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)) + { + int lcurrentFrame,newFrame; + float lerp; + G2_TimingModel(blist[index],currentTime,numFrames,lcurrentFrame,newFrame,lerp); + + *currentFrame =float(lcurrentFrame)+lerp; + *startFrame = blist[index].startFrame; + *endFrame = blist[index].endFrame; + *flags = blist[index].flags; + *retAnimSpeed = blist[index].animSpeed; + return qtrue; + } + } + *startFrame=0; + *endFrame=1; + *currentFrame=0.0f; + *flags=0; + *retAnimSpeed=0.0f; + return qfalse; +} + +// given a model, bonelist and bonename, return the current frame, startframe and endframe of the current animation +// NOTE if we aren't running an animation, then qfalse is returned +qboolean G2_Get_Bone_Anim(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName, const int currentTime, + float *currentFrame, int *startFrame, int *endFrame, int *flags, float *retAnimSpeed, qhandle_t *modelList, int modelIndex) +{ + model_t *mod_a = (model_t *)ghlInfo->animModel; + + int index = G2_Find_Bone(mod_a, blist, boneName); + + if (index==-1) + { + index = G2_Add_Bone(mod_a, blist, boneName); + + if (index == -1) + { + return qfalse; + } + } + + assert(ghlInfo->aHeader); + + if (G2_Get_Bone_Anim_Index(blist, index, currentTime, currentFrame, startFrame, endFrame, flags, retAnimSpeed, modelList, ghlInfo->aHeader->numFrames)) + { + assert(*startFrame>=0&&*startFrameaHeader->numFrames); + assert(*endFrame>0&&*endFrame<=ghlInfo->aHeader->numFrames); + assert(*currentFrame>=0.0f&&((int)(*currentFrame))aHeader->numFrames); + return qtrue; + } + + return qfalse; +} + +// given a model, bonelist and bonename, lets pause an anim if it's playing. +qboolean G2_Pause_Bone_Anim(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName, const int currentTime) +{ + model_t *mod_a = (model_t *)ghlInfo->animModel; + + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + // are we pausing or un pausing? + if (blist[index].pauseTime) + { + int startFrame = 0, endFrame = 0, flags = 0; + float currentFrame = 0.0f, animSpeed = 1.0f; + + // figure out what frame we are on now + G2_Get_Bone_Anim(ghlInfo, blist, boneName, blist[index].pauseTime, ¤tFrame, &startFrame, &endFrame, &flags, &animSpeed, NULL, 0); + // reset start time so we are actually on this frame right now + G2_Set_Bone_Anim(ghlInfo, blist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, currentFrame, 0); + // no pausing anymore + blist[index].pauseTime = 0; + } + // ahh, just pausing, the easy bit + else + { + blist[index].pauseTime = currentTime; + } + + return qtrue; + } + assert(0); + + return qfalse; +} + +qboolean G2_IsPaused(const char *fileName, boneInfo_v &blist, const char *boneName) +{ + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + // are we paused? + if (blist[index].pauseTime) + { + // yup. paused. + return qtrue; + } + return qfalse; + } + + return qfalse; +} + +// given a model, bonelist and bonename, lets stop an anim if it's playing. +qboolean G2_Stop_Bone_Anim_Index(boneInfo_v &blist, const int index) +{ + + if ((index >= (int)blist.size()) || (blist[index].boneNumber == -1)) + { + // we are attempting to set a bone override that doesn't exist + assert(0); + return qfalse; + } + + blist[index].flags &= ~(BONE_ANIM_TOTAL); + // try and remove this bone if we can + return G2_Remove_Bone_Index(blist, index); +} + +// given a model, bonelist and bonename, lets stop an anim if it's playing. +qboolean G2_Stop_Bone_Anim(const char *fileName, boneInfo_v &blist, const char *boneName) +{ + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + blist[index].flags &= ~(BONE_ANIM_TOTAL); + // try and remove this bone if we can + return G2_Remove_Bone_Index(blist, index); + } + assert(0); + + return qfalse; +} + +// given a model, bonelist and bonename, lets stop an anim if it's playing. +qboolean G2_Stop_Bone_Angles_Index(boneInfo_v &blist, const int index) +{ + + if ((index >= (int)blist.size()) || (blist[index].boneNumber == -1)) + { + // we are attempting to set a bone override that doesn't exist + assert(0); + return qfalse; + } + + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + // try and remove this bone if we can + return G2_Remove_Bone_Index(blist, index); + +} + +// given a model, bonelist and bonename, lets stop an anim if it's playing. +qboolean G2_Stop_Bone_Angles(const char *fileName, boneInfo_v &blist, const char *boneName) +{ + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + int index = G2_Find_Bone(mod_a, blist, boneName); + + // did we find it? + if (index != -1) + { + blist[index].flags &= ~(BONE_ANGLES_TOTAL); + // try and remove this bone if we can + return G2_Remove_Bone_Index(blist, index); + } + assert(0); + + return qfalse; +} + + +// actually walk the bone list and update each and every bone if we have ended an animation for them. +void G2_Animate_Bone_List(CGhoul2Info_v &ghoul2, const int currentTime, const int index ) +{ + boneInfo_v &blist = ghoul2[index].mBlist; + + // look through entire list + for(size_t i=0; i 0.0f) && (newFrame_g > endFrame-1 )) || + ((animSpeed < 0.0f) && (newFrame_g < endFrame+1 ))) + { + // yep - decide what to do + if (blist[i].flags & BONE_ANIM_OVERRIDE_LOOP) + { + // get our new animation frame back within the bounds of the animation set + if (animSpeed < 0.0f) + { + if (newFrame_g <= endFrame+1) + { + newFrame_g=endFrame+fmod(newFrame_g-endFrame,animSize)-animSize; + } + } + else + { + if (newFrame_g >= endFrame) + { + newFrame_g=endFrame+fmod(newFrame_g-endFrame,animSize)-animSize; + } + } + // figure out new start time + float frameTime = newFrame_g - blist[i].startFrame ; + blist[i].startTime = currentTime - (int)((frameTime / animSpeed) * 50.0f); + if (blist[i].startTime>currentTime) + { + blist[i].startTime=currentTime; + } + assert(blist[i].startTime <= currentTime); + blist[i].lastTime = blist[i].startTime; + } + else + { + if ((blist[i].flags & BONE_ANIM_OVERRIDE_FREEZE) != BONE_ANIM_OVERRIDE_FREEZE) + { + // nope, just stop it. And remove the bone if possible + G2_Stop_Bone_Index(blist, i, (BONE_ANIM_TOTAL)); + } + } + } + } + } + } + } +} + +//rww - RAGDOLL_BEGIN +/* + + + rag stuff + +*/ +static void G2_RagDollSolve(CGhoul2Info_v &ghoul2V,int g2Index,float decay,int frameNum,const vec3_t currentOrg,bool LimitAngles,CRagDollUpdateParams *params = NULL); +static void G2_RagDollCurrentPosition(CGhoul2Info_v &ghoul2V,int g2Index,int frameNum,const vec3_t angles,const vec3_t position,const vec3_t scale); +static bool G2_RagDollSettlePositionNumeroTrois(CGhoul2Info_v &ghoul2V,const vec3_t currentOrg,CRagDollUpdateParams *params, int curTime); +static bool G2_RagDollSetup(CGhoul2Info &ghoul2,int frameNum,bool resetOrigin,const vec3_t origin,bool anyRendered); + +void G2_GetBoneBasepose(CGhoul2Info &ghoul2,int boneNum,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv); +int G2_GetBoneDependents(CGhoul2Info &ghoul2,int boneNum,int *tempDependents,int maxDep); +void G2_GetBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv); +int G2_GetParentBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv); +bool G2_WasBoneRendered(CGhoul2Info &ghoul2,int boneNum); + +#define MAX_BONES_RAG (256) + +struct SRagEffector +{ + vec3_t currentOrigin; + vec3_t desiredDirection; + vec3_t desiredOrigin; + float radius; + float weight; +}; + +#define RAG_MASK (CONTENTS_SOLID|CONTENTS_TERRAIN)//|CONTENTS_SHOTCLIP|CONTENTS_TERRAIN//(/*MASK_SOLID|*/CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_SHOTCLIP|CONTENTS_TERRAIN|CONTENTS_BODY) + +extern cvar_t *broadsword; +extern cvar_t *broadsword_kickbones; +extern cvar_t *broadsword_kickorigin; +extern cvar_t *broadsword_dontstopanim; +extern cvar_t *broadsword_waitforshot; +extern cvar_t *broadsword_playflop; + +extern cvar_t *broadsword_effcorr; + +extern cvar_t *broadsword_ragtobase; + +extern cvar_t *broadsword_dircap; + +extern cvar_t *broadsword_extra1; +extern cvar_t *broadsword_extra2; + +#define RAG_PCJ (0x00001) +#define RAG_PCJ_POST_MULT (0x00002) // has the pcj flag as well +#define RAG_PCJ_MODEL_ROOT (0x00004) // has the pcj flag as well +#define RAG_PCJ_PELVIS (0x00008) // has the pcj flag and POST_MULT as well +#define RAG_EFFECTOR (0x00100) +#define RAG_WAS_NOT_RENDERED (0x01000) // not particularily reliable, more of a hint +#define RAG_WAS_EVER_RENDERED (0x02000) // not particularily reliable, more of a hint +#define RAG_BONE_LIGHTWEIGHT (0x04000) //used to indicate a bone's velocity treatment +#define RAG_PCJ_IK_CONTROLLED (0x08000) //controlled from IK move input +#define RAG_UNSNAPPABLE (0x10000) //cannot be broken out of constraints ever + +// thiese flags are on the model and correspond to... +//#define GHOUL2_RESERVED_FOR_RAGDOLL 0x0ff0 // these are not defined here for dependecies sake +#define GHOUL2_RAG_STARTED 0x0010 // we are actually a ragdoll +#define GHOUL2_RAG_PENDING 0x0100 // got start death anim but not end death anim +#define GHOUL2_RAG_DONE 0x0200 // got end death anim +#define GHOUL2_RAG_COLLISION_DURING_DEATH 0x0400 // ever have gotten a collision (da) event +#define GHOUL2_RAG_COLLISION_SLIDE 0x0800 // ever have gotten a collision (slide) event +#define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled + +//#define flrand Q_flrand + +static mdxaBone_t* ragBasepose[MAX_BONES_RAG]; +static mdxaBone_t* ragBaseposeInv[MAX_BONES_RAG]; +static mdxaBone_t ragBones[MAX_BONES_RAG]; +static SRagEffector ragEffectors[MAX_BONES_RAG]; +static boneInfo_t *ragBoneData[MAX_BONES_RAG]; +static int tempDependents[MAX_BONES_RAG]; +static int ragBlistIndex[MAX_BONES_RAG]; +static int numRags; +static vec3_t ragBoneMins; +static vec3_t ragBoneMaxs; +static vec3_t ragBoneCM; +static bool haveDesiredPelvisOffset=false; +static vec3_t desiredPelvisOffset; // this is for the root +static float ragOriginChange=0.0f; +static vec3_t ragOriginChangeDir; +//debug +#if 0 +static vec3_t handPos={0,0,0}; +static vec3_t handPos2={0,0,0}; +#endif + +enum ERagState +{ + ERS_DYNAMIC, + ERS_SETTLING, + ERS_SETTLED +}; +static int ragState; + +static std::vector rag; // once we get the dependents precomputed this can be local + + +static void G2_Generate_MatrixRag( + // caution this must not be called before the whole skeleton is "remembered" + boneInfo_v &blist, + int index) +{ + + + boneInfo_t &bone=blist[index];//.sent; + + memcpy(&bone.matrix,&bone.ragOverrideMatrix, sizeof(mdxaBone_t)); +#ifdef _DEBUG + int i,j; + for (i = 0; i < 3; i++ ) + { + for (j = 0; j < 4; j++ ) + { + assert( !Q_isnan(bone.matrix.matrix[i][j])); + } + } +#endif// _DEBUG + memcpy(&blist[index].newMatrix,&bone.matrix, sizeof(mdxaBone_t)); +} + +int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName) +{ + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + + offsets = (mdxaSkelOffsets_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t) + offsets->offsets[0]); + + /* + model_t *currentModel; + model_t *animModel; + mdxaHeader_t *aHeader; + + currentModel = R_GetModelByHandle(RE_RegisterModel(ghlInfo->mFileName)); + assert(currentModel); + animModel = R_GetModelByHandle(currentModel->mdxm->animIndex); + assert(animModel); + aHeader = animModel->mdxa; + assert(aHeader); + + offsets = (mdxaSkelOffsets_t *)((byte *)aHeader + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)aHeader + sizeof(mdxaHeader_t) + offsets->offsets[0]); + */ + + // look through entire list + for(size_t i=0; iaHeader + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]); + //skel = (mdxaSkel_t *)((byte *)aHeader + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]); + + // if name is the same, we found it + if (!Q_stricmp(skel->name, boneName)) + { + return i; + } + } +#if _DEBUG +// G2_Bone_Not_Found(boneName,ghlInfo->mFileName); +#endif + // didn't find it + return -1; +} + +static int G2_Set_Bone_Rag(const mdxaHeader_t *mod_a, + boneInfo_v &blist, + const char *boneName, + CGhoul2Info &ghoul2, + const vec3_t scale, + const vec3_t origin) +{ + // do not change the state of the skeleton here + int index = G2_Find_Bone_Rag(&ghoul2, blist, boneName); + + if (index == -1) + { + index = G2_Add_Bone(ghoul2.animModel, blist, boneName); + } + + if (index != -1) + { + boneInfo_t &bone=blist[index]; + VectorCopy(origin,bone.extraVec1); + + G2_GetBoneMatrixLow(ghoul2,bone.boneNumber,scale,bone.originalTrueBoneMatrix,bone.basepose,bone.baseposeInv); +// bone.parentRawBoneIndex=G2_GetParentBoneMatrixLow(ghoul2,bone.boneNumber,scale,bone.parentTrueBoneMatrix,bone.baseposeParent,bone.baseposeInvParent); + assert( !Q_isnan(bone.originalTrueBoneMatrix.matrix[1][1])); + assert( !Q_isnan(bone.originalTrueBoneMatrix.matrix[1][3])); + bone.originalOrigin[0]=bone.originalTrueBoneMatrix.matrix[0][3]; + bone.originalOrigin[1]=bone.originalTrueBoneMatrix.matrix[1][3]; + bone.originalOrigin[2]=bone.originalTrueBoneMatrix.matrix[2][3]; + } + return index; +} + +static int G2_Set_Bone_Angles_Rag( + CGhoul2Info &ghoul2, + const mdxaHeader_t *mod_a, + boneInfo_v &blist, + const char *boneName, + const int flags, + const float radius, + const vec3_t angleMin=0, + const vec3_t angleMax=0, + const int blendTime=500) +{ + int index = G2_Find_Bone_Rag(&ghoul2, blist, boneName); + + if (index == -1) + { + index = G2_Add_Bone(ghoul2.animModel, blist, boneName); + } + if (index != -1) + { + boneInfo_t &bone=blist[index]; + bone.flags &= ~(BONE_ANGLES_TOTAL); + bone.flags |= BONE_ANGLES_RAGDOLL; + if (flags&RAG_PCJ) + { + if (flags&RAG_PCJ_POST_MULT) + { + bone.flags |= BONE_ANGLES_POSTMULT; + } + else if (flags&RAG_PCJ_MODEL_ROOT) + { + bone.flags |= BONE_ANGLES_PREMULT; +// bone.flags |= BONE_ANGLES_POSTMULT; + } + else + { + assert(!"Invalid RAG PCJ\n"); + } + } + bone.ragStartTime=G2API_GetTime(0); + bone.boneBlendStart = bone.ragStartTime; + bone.boneBlendTime = blendTime; + bone.radius=radius; + bone.weight=1.0f; + + //init the others to valid values + bone.epGravFactor = 0; + VectorClear(bone.epVelocity); + bone.solidCount = 0; + bone.physicsSettled = false; + bone.snapped = false; + + bone.parentBoneIndex = -1; + + bone.offsetRotation = 0.0f; + + bone.overGradSpeed = 0.0f; + VectorClear(bone.overGoalSpot); + bone.hasOverGoal = false; + bone.hasAnimFrameMatrix = -1; + +// bone.weight=pow(radius,1.7f); //cubed was too harsh +// bone.weight=radius*radius*radius; + if (angleMin&&angleMax) + { + VectorCopy(angleMin,bone.minAngles); + VectorCopy(angleMax,bone.maxAngles); + } + else + { + VectorCopy(bone.currentAngles,bone.minAngles); // I guess this isn't a rag pcj then + VectorCopy(bone.currentAngles,bone.maxAngles); + } + if (!bone.lastTimeUpdated) + { + static mdxaBone_t id = + { + { + { 1.0f, 0.0f, 0.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f, 0.0f } + } + }; + memcpy(&bone.ragOverrideMatrix,&id, sizeof(mdxaBone_t)); + VectorClear(bone.anglesOffset); + VectorClear(bone.positionOffset); + VectorClear(bone.velocityEffector); // this is actually a velocity now + VectorClear(bone.velocityRoot); // this is actually a velocity now + VectorClear(bone.lastPosition); + VectorClear(bone.lastShotDir); + bone.lastContents=0; + // if this is non-zero, we are in a dynamic state + bone.firstCollisionTime=bone.ragStartTime; + // if this is non-zero, we are in a settling state + bone.restTime=0; + // if they are both zero, we are in a settled state + + bone.firstTime=0; + + bone.RagFlags=flags; + bone.DependentRagIndexMask=0; + + G2_Generate_MatrixRag(blist,index); // set everything to th id + +#if 0 + VectorClear(bone.currentAngles); +// VectorAdd(bone.minAngles,bone.maxAngles,bone.currentAngles); +// VectorScale(bone.currentAngles,0.5f,bone.currentAngles); +#else + { + if ( + (flags&RAG_PCJ_MODEL_ROOT) || + (flags&RAG_PCJ_PELVIS) || + !(flags&RAG_PCJ)) + { + VectorClear(bone.currentAngles); + } + else + { + int k; + for (k=0;k<3;k++) + { + float scalar=flrand(-1.0f,1.0f); + scalar*=flrand(-1.0f,1.0f)*flrand(-1.0f,1.0f); + // this is a heavily central distribution + // center it on .5 (and make it small) + scalar*=0.5f; + scalar+=0.5f; + + bone.currentAngles[k]=(bone.minAngles[k]-bone.maxAngles[k])*scalar+bone.maxAngles[k]; + } + } + } +// VectorClear(bone.currentAngles); +#endif + VectorCopy(bone.currentAngles,bone.lastAngles); + } + } + return index; +} + +class CRagDollParams; +const mdxaHeader_t *G2_GetModA(CGhoul2Info &ghoul2); + + +static void G2_RagDollMatchPosition() +{ + haveDesiredPelvisOffset=false; + int i; + for (i=0;inumBones); +#else //The anims on every bone are messed up too, as are the angles. There's not really any way to get back to a normal state, so just clear the list + //and let them re-set their anims/angles gameside. + int i = 0; + while (i < blist.size()) + { + boneInfo_t &bone = blist[i]; + if (bone.boneNumber != -1 && (bone.flags & BONE_ANGLES_RAGDOLL)) + { + bone.flags &= ~BONE_ANGLES_RAGDOLL; + bone.flags &= ~BONE_ANGLES_IK; + bone.RagFlags = 0; + bone.lastTimeUpdated = 0; + VectorClear(bone.currentAngles); + bone.ragStartTime = 0; + } + i++; + } +#endif + ghoul2.mFlags &= ~(GHOUL2_RAG_PENDING|GHOUL2_RAG_DONE|GHOUL2_RAG_STARTED); +} + +void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms) +{ + if (parms) + { + parms->CallRagDollBegin=qfalse; + } + if (!broadsword||!broadsword->integer||!parms) + { + return; + } + int model; + for (model = 0; model < ghoul2V.size(); model++) + { + if (ghoul2V[model].mModelindex != -1) + { + break; + } + } + if (model==ghoul2V.size()) + { + return; + } + CGhoul2Info &ghoul2=ghoul2V[model]; + const mdxaHeader_t *mod_a=G2_GetModA(ghoul2); + if (!mod_a) + { + return; + } + int curTime=G2API_GetTime(0); + boneInfo_v &blist = ghoul2.mBlist; + int index = G2_Find_Bone_Rag(&ghoul2, blist, "model_root"); + switch (parms->RagPhase) + { + case CRagDollParams::RP_START_DEATH_ANIM: + ghoul2.mFlags|=GHOUL2_RAG_PENDING; + return; /// not doing anything with this yet + break; + case CRagDollParams::RP_END_DEATH_ANIM: + ghoul2.mFlags|=GHOUL2_RAG_PENDING|GHOUL2_RAG_DONE; + if (broadsword_waitforshot && + broadsword_waitforshot->integer) + { + if (broadsword_waitforshot->integer==2) + { + if (!(ghoul2.mFlags&(GHOUL2_RAG_COLLISION_DURING_DEATH|GHOUL2_RAG_COLLISION_SLIDE))) + { + //nothing was encountered, lets just wait for the first shot + return; // we ain't starting yet + } + } + else + { + return; // we ain't starting yet + } + } + break; + case CRagDollParams::RP_DEATH_COLLISION: + if (parms->collisionType) + { + ghoul2.mFlags|=GHOUL2_RAG_COLLISION_SLIDE; + } + else + { + ghoul2.mFlags|=GHOUL2_RAG_COLLISION_DURING_DEATH; + } + if (broadsword_dontstopanim && broadsword_waitforshot && + (broadsword_dontstopanim->integer || broadsword_waitforshot->integer) + ) + { + if (!(ghoul2.mFlags&GHOUL2_RAG_DONE)) + { + return; // we ain't starting yet + } + } + break; + case CRagDollParams::RP_CORPSE_SHOT: + if (broadsword_kickorigin && + broadsword_kickorigin->integer) + { + if (index>=0&&index<(int)blist.size()) + { + boneInfo_t &bone=blist[index]; + if (bone.boneNumber>=0) + { + if (bone.flags & BONE_ANGLES_RAGDOLL) + { + //rww - Would need ent pointer here. But.. since this is SW, we aren't even having corpse shooting anyway I'd imagine. + /* + float magicFactor14=8.0f; //64.0f; // kick strength + + if (parms->fShotStrength) + { //if there is a shot strength, use it instead + magicFactor14 = parms->fShotStrength; + } + + parms->me->s.pos.trType = TR_GRAVITY; + parms->me->s.pos.trDelta[0] += bone.lastShotDir[0]*magicFactor14; + parms->me->s.pos.trDelta[1] += bone.lastShotDir[1]*magicFactor14; + //parms->me->s.pos.trDelta[2] = fabsf(bone.lastShotDir[2])*magicFactor14; + //rww - The vertical portion of this doesn't seem to work very well + //I am just leaving it whatever it is for now, because my velocity scaling + //only works on x and y and the gravity stuff for NPCs is a bit unpleasent + //trying to change/work with + assert( !Q_isnan(bone.lastShotDir[1])); + */ + } + } + } + } + break; + case CRagDollParams::RP_GET_PELVIS_OFFSET: + if (parms->RagPhase==CRagDollParams::RP_GET_PELVIS_OFFSET) + { + VectorClear(parms->pelvisAnglesOffset); + VectorClear(parms->pelvisPositionOffset); + } + // intentional lack of a break + case CRagDollParams::RP_SET_PELVIS_OFFSET: + if (index>=0&&index<(int)blist.size()) + { + boneInfo_t &bone=blist[index]; + if (bone.boneNumber>=0) + { + if (bone.flags & BONE_ANGLES_RAGDOLL) + { + if (parms->RagPhase==CRagDollParams::RP_GET_PELVIS_OFFSET) + { + VectorCopy(bone.anglesOffset,parms->pelvisAnglesOffset); + VectorCopy(bone.positionOffset,parms->pelvisPositionOffset); + } + else + { + VectorCopy(parms->pelvisAnglesOffset,bone.anglesOffset); + VectorCopy(parms->pelvisPositionOffset,bone.positionOffset); + } + } + } + } + return; + break; + case CRagDollParams::RP_DISABLE_EFFECTORS: + // not doing anything with this yet + return; + break; + default: + assert(0); + return; + break; + } + if (ghoul2.mFlags&GHOUL2_RAG_STARTED) + { + // only going to begin ragdoll once, everything else depends on what happens to the origin + return; + } +#if 0 +if (index>=0) +{ + Com_OPrintf("death %d %d\n",blist[index].startFrame,blist[index].endFrame); +} +#endif + + ghoul2.mFlags|=GHOUL2_RAG_PENDING|GHOUL2_RAG_DONE|GHOUL2_RAG_STARTED; // well anyway we are going live + parms->CallRagDollBegin=qtrue; + + G2_GenerateWorldMatrix(parms->angles, parms->position); + G2_ConstructGhoulSkeleton(ghoul2V, curTime, false, parms->scale); + + G2_Set_Bone_Rag(mod_a,blist,"model_root",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"pelvis",ghoul2,parms->scale,parms->position); + + G2_Set_Bone_Rag(mod_a,blist,"lower_lumbar",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"upper_lumbar",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"thoracic",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"cranium",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rhumerus",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lhumerus",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rradius",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lradius",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rfemurYZ",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lfemurYZ",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rtibia",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"ltibia",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rhand",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lhand",ghoul2,parms->scale,parms->position); + //G2_Set_Bone_Rag(mod_a,blist,"rtarsal",ghoul2,parms->scale,parms->position); + //G2_Set_Bone_Rag(mod_a,blist,"ltarsal",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rtalus",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"ltalus",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rradiusX",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lradiusX",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"rfemurX",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"lfemurX",ghoul2,parms->scale,parms->position); + G2_Set_Bone_Rag(mod_a,blist,"ceyebrow",ghoul2,parms->scale,parms->position); + + //int startFrame = 3665, endFrame = 3665+1; + int startFrame = parms->startFrame, endFrame = parms->endFrame; + + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"upper_lumbar",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"lower_lumbar",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"Motion",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); +// G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"model_root",startFrame,endFrame-1, +// BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, +// 1.0f,curTime,float(startFrame),150,0,true); + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"lfemurYZ",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"rfemurYZ",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"rhumerus",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + G2_Set_Bone_Anim_No_BS(ghoul2, mod_a,blist,"lhumerus",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),150,0,true); + +// should already be set G2_GenerateWorldMatrix(parms->angles, parms->position); + G2_ConstructGhoulSkeleton(ghoul2V, curTime, false, parms->scale); + + static const float fRadScale = 0.3f;//0.5f; + + vec3_t pcjMin,pcjMax; + VectorSet(pcjMin,-90.0f,-45.0f,-45.0f); + VectorSet(pcjMax,90.0f,45.0f,45.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"model_root",RAG_PCJ_MODEL_ROOT|RAG_PCJ|RAG_UNSNAPPABLE,10.0f*fRadScale,pcjMin,pcjMax,100); + VectorSet(pcjMin,-45.0f,-45.0f,-45.0f); + VectorSet(pcjMax,45.0f,45.0f,45.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"pelvis",RAG_PCJ_PELVIS|RAG_PCJ|RAG_PCJ_POST_MULT|RAG_UNSNAPPABLE,10.0f*fRadScale,pcjMin,pcjMax,100); + +#if 1 + // new base anim, unconscious flop + int pcjflags=RAG_PCJ|RAG_PCJ_POST_MULT;//|RAG_EFFECTOR; + + VectorSet(pcjMin,-15.0f,-15.0f,-15.0f); + VectorSet(pcjMax,15.0f,15.0f,15.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lower_lumbar",pcjflags|RAG_UNSNAPPABLE,10.0f*fRadScale,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"upper_lumbar",pcjflags|RAG_UNSNAPPABLE,10.0f*fRadScale,pcjMin,pcjMax,500); + VectorSet(pcjMin,-25.0f,-25.0f,-25.0f); + VectorSet(pcjMax,25.0f,25.0f,25.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"thoracic",pcjflags|RAG_EFFECTOR|RAG_UNSNAPPABLE,12.0f*fRadScale,pcjMin,pcjMax,500); + + VectorSet(pcjMin,-10.0f,-10.0f,-90.0f); + VectorSet(pcjMax,10.0f,10.0f,90.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"cranium",pcjflags|RAG_BONE_LIGHTWEIGHT|RAG_UNSNAPPABLE,6.0f*fRadScale,pcjMin,pcjMax,500); + + static const float sFactLeg = 1.0f; + static const float sFactArm = 1.0f; + static const float sRadArm = 1.0f; + static const float sRadLeg = 1.0f; + + VectorSet(pcjMin,-100.0f,-40.0f,-15.0f); + VectorSet(pcjMax,-15.0f,80.0f,15.0f); + VectorScale(pcjMin, sFactArm, pcjMin); + VectorScale(pcjMax, sFactArm, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rhumerus",pcjflags|RAG_BONE_LIGHTWEIGHT|RAG_UNSNAPPABLE,(4.0f*sRadArm)*fRadScale,pcjMin,pcjMax,500); + VectorSet(pcjMin,-50.0f,-80.0f,-15.0f); + VectorSet(pcjMax,15.0f,40.0f,15.0f); + VectorScale(pcjMin, sFactArm, pcjMin); + VectorScale(pcjMax, sFactArm, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lhumerus",pcjflags|RAG_BONE_LIGHTWEIGHT|RAG_UNSNAPPABLE,(4.0f*sRadArm)*fRadScale,pcjMin,pcjMax,500); + + VectorSet(pcjMin,-25.0f,-20.0f,-20.0f); + VectorSet(pcjMax,90.0f,20.0f,-20.0f); + VectorScale(pcjMin, sFactArm, pcjMin); + VectorScale(pcjMax, sFactArm, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rradius",pcjflags|RAG_BONE_LIGHTWEIGHT,(3.0f*sRadArm)*fRadScale,pcjMin,pcjMax,500); + VectorSet(pcjMin,-90.0f,-20.0f,-20.0f); + VectorSet(pcjMax,30.0f,20.0f,-20.0f); + VectorScale(pcjMin, sFactArm, pcjMin); + VectorScale(pcjMax, sFactArm, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lradius",pcjflags|RAG_BONE_LIGHTWEIGHT,(3.0f*sRadArm)*fRadScale,pcjMin,pcjMax,500); + + + VectorSet(pcjMin,-80.0f,-50.0f,-20.0f); + VectorSet(pcjMax,30.0f,5.0f,20.0f); + VectorScale(pcjMin, sFactLeg, pcjMin); + VectorScale(pcjMax, sFactLeg, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rfemurYZ",pcjflags|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadLeg)*fRadScale,pcjMin,pcjMax,500); + VectorSet(pcjMin,-60.0f,-5.0f,-20.0f); + VectorSet(pcjMax,50.0f,50.0f,20.0f); + VectorScale(pcjMin, sFactLeg, pcjMin); + VectorScale(pcjMax, sFactLeg, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lfemurYZ",pcjflags|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadLeg)*fRadScale,pcjMin,pcjMax,500); + + VectorSet(pcjMin,-20.0f,-15.0f,-15.0f); + VectorSet(pcjMax,100.0f,15.0f,15.0f); + VectorScale(pcjMin, sFactLeg, pcjMin); + VectorScale(pcjMax, sFactLeg, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rtibia",pcjflags|RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadLeg)*fRadScale,pcjMin,pcjMax,500); + VectorSet(pcjMin,20.0f,-15.0f,-15.0f); + VectorSet(pcjMax,100.0f,15.0f,15.0f); + VectorScale(pcjMin, sFactLeg, pcjMin); + VectorScale(pcjMax, sFactLeg, pcjMax); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ltibia",pcjflags|RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadLeg)*fRadScale,pcjMin,pcjMax,500); +#else + // old base anim + int pcjflags=RAG_PCJ|RAG_PCJ_POST_MULT|RAG_EFFECTOR; + + VectorSet(pcjMin,-15.0f,-15.0f,-15.0f); + VectorSet(pcjMax,45.0f,15.0f,15.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lower_lumbar",pcjflags,10.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"upper_lumbar",pcjflags,10.0f,pcjMin,pcjMax,500); + VectorSet(pcjMin,-45.0f,-45.0f,-45.0f); + VectorSet(pcjMax,45.0f,45.0f,45.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"thoracic",pcjflags,10.0f,pcjMin,pcjMax,500); + + VectorSet(pcjMin,-10.0f,-10.0f,-90.0f); + VectorSet(pcjMax,10.0f,10.0f,90.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"cranium",pcjflags|RAG_BONE_LIGHTWEIGHT,6.0f,pcjMin,pcjMax,500); + + //VectorSet(pcjMin,-45.0f,-90.0f,-100.0f); + VectorSet(pcjMin,-180.0f,-180.0f,-100.0f); + //VectorSet(pcjMax,60.0f,60.0f,45.0f); + VectorSet(pcjMax,180.0f,180.0f,45.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rhumerus",pcjflags|RAG_BONE_LIGHTWEIGHT,4.0f,pcjMin,pcjMax,500); + //VectorSet(pcjMin,-45.0f,-60.0f,-45.0f); + VectorSet(pcjMin,-180.0f,-180.0f,-100.0f); + //VectorSet(pcjMax,60.0f,90.0f,100.0f); + VectorSet(pcjMax,180.0f,180.0f,100.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lhumerus",pcjflags|RAG_BONE_LIGHTWEIGHT,4.0f,pcjMin,pcjMax,500); + + //-120/120 + VectorSet(pcjMin,-120.0f,-20.0f,-20.0f); + VectorSet(pcjMax,50.0f,20.0f,-20.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rradius",pcjflags|RAG_BONE_LIGHTWEIGHT,3.0f,pcjMin,pcjMax,500); + VectorSet(pcjMin,-120.0f,-20.0f,-20.0f); + VectorSet(pcjMax,5.0f,20.0f,-20.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lradius",pcjflags|RAG_BONE_LIGHTWEIGHT,3.0f,pcjMin,pcjMax,500); + + VectorSet(pcjMin,-90.0f,-50.0f,-20.0f); + VectorSet(pcjMax,50.0f,20.0f,20.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rfemurYZ",pcjflags|RAG_BONE_LIGHTWEIGHT,6.0f,pcjMin,pcjMax,500); + VectorSet(pcjMin,-90.0f,-20.0f,-20.0f); + VectorSet(pcjMax,50.0f,50.0f,20.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lfemurYZ",pcjflags|RAG_BONE_LIGHTWEIGHT,6.0f,pcjMin,pcjMax,500); + + //120 + VectorSet(pcjMin,-20.0f,-15.0f,-15.0f); + VectorSet(pcjMax,120.0f,15.0f,15.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rtibia",pcjflags|RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,4.0f,pcjMin,pcjMax,500); + VectorSet(pcjMin,20.0f,-15.0f,-15.0f); + VectorSet(pcjMax,120.0f,15.0f,15.0f); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ltibia",pcjflags|RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,4.0f,pcjMin,pcjMax,500); +#endif + + + float sRadEArm = 1.2f; + float sRadELeg = 1.2f; + +// int rhand= + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rhand",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadEArm)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lhand",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadEArm)*fRadScale); + //G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rtarsal",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); + //G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ltarsal",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); +// G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rtibia",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); +// G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ltibia",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rtalus",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ltalus",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(4.0f*sRadELeg)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rradiusX",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadEArm)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lradiusX",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(6.0f*sRadEArm)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"rfemurX",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(10.0f*sRadELeg)*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"lfemurX",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,(10.0f*sRadELeg)*fRadScale); + //G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ceyebrow",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,10.0f*fRadScale); + G2_Set_Bone_Angles_Rag(ghoul2, mod_a,blist,"ceyebrow",RAG_EFFECTOR|RAG_BONE_LIGHTWEIGHT,5.0f); +//match the currrent animation + if (!G2_RagDollSetup(ghoul2,curTime,true,parms->position,false)) + { + assert(!"failed to add any rag bones"); + return; + } + G2_RagDollCurrentPosition(ghoul2V,model,curTime,parms->angles,parms->position,parms->scale); +#if 0 + if (rhand>0) + { + boneInfo_t &bone=blist[rhand]; + SRagEffector &e=ragEffectors[bone.ragIndex]; + VectorCopy(bone.originalOrigin,handPos); + VectorCopy(e.currentOrigin,handPos2); + } +#endif + int k; + + CRagDollUpdateParams fparms; + VectorCopy(parms->position, fparms.position); + VectorCopy(parms->angles, fparms.angles); + VectorCopy(parms->scale, fparms.scale); + VectorClear(fparms.velocity); + fparms.me = parms->me; + fparms.settleFrame = parms->endFrame; + + //Guess I don't need to do this, do I? + G2_ConstructGhoulSkeleton(ghoul2V, curTime, false, parms->scale); + + vec3_t dPos; + VectorCopy(parms->position, dPos); +#ifdef _OLD_STYLE_SETTLE + dPos[2] -= 6; +#endif + + for (k=0;kangles,dPos,parms->scale); + G2_RagDollMatchPosition(); + G2_RagDollSolve(ghoul2V,model,1.0f*(1.0f-k/40.0f),curTime,dPos,false); + } +} + +void G2_SetRagDollBullet(CGhoul2Info &ghoul2,const vec3_t rayStart,const vec3_t hit) +{ + if (!broadsword||!broadsword->integer) + { + return; + } + vec3_t shotDir; + VectorSubtract(hit,rayStart,shotDir); + float len=VectorLength(shotDir); + if (len<1.0f) + { + return; + } + float lenr=1.0f/len; + shotDir[0]*=lenr; + shotDir[1]*=lenr; + shotDir[2]*=lenr; + + bool firstOne=false; + if (broadsword_kickbones&&broadsword_kickbones->integer) + { + int magicFactor13=150.0f; // squared radius multiplier for shot effects + boneInfo_v &blist = ghoul2.mBlist; + for(int i=(int)(blist.size()-1);i>=0;i--) + { + boneInfo_t &bone=blist[i]; + if ((bone.flags & BONE_ANGLES_TOTAL)) + { + if (bone.flags & BONE_ANGLES_RAGDOLL) + { + if (!firstOne) + { + firstOne=true; +#if 0 + int curTime=G2API_GetTime(0); + const mdxaHeader_t *mod_a=G2_GetModA(ghoul2); + int startFrame = 0, endFrame = 0; +#if 1 + TheGhoul2Wraith()->GetAnimFrames(ghoul2.mID, "unconsciousdeadflop01", startFrame, endFrame); + if (startFrame == -1 && endFrame == -1) + { //A bad thing happened! Just use the hardcoded numbers even though they could be wrong. + startFrame = 3573; + endFrame = 3583; + assert(0); + } + G2_Set_Bone_Anim_No_BS(mod_a,blist,"upper_lumbar",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),75,0,true); + G2_Set_Bone_Anim_No_BS(mod_a,blist,"lfemurYZ",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),75,0,true); + G2_Set_Bone_Anim_No_BS(mod_a,blist,"rfemurYZ",startFrame,endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f,curTime,float(startFrame),75,0,true); +#else + TheGhoul2Wraith()->GetAnimFrames(ghoul2.mID, "backdeadflop01", startFrame, endFrame); + if (startFrame == -1 && endFrame == -1) + { //A bad thing happened! Just use the hardcoded numbers even though they could be wrong. + startFrame = 3581; + endFrame = 3592; + assert(0); + } + G2_Set_Bone_Anim_No_BS(mod_a,blist,"upper_lumbar",endFrame,startFrame+1, + BONE_ANIM_OVERRIDE_FREEZE, + -1.0f,curTime,float(endFrame-1),50,0,true); + G2_Set_Bone_Anim_No_BS(mod_a,blist,"lfemurYZ",endFrame,startFrame+1, + BONE_ANIM_OVERRIDE_FREEZE, + -1.0f,curTime,float(endFrame-1),50,0,true); + G2_Set_Bone_Anim_No_BS(mod_a,blist,"rfemurYZ",endFrame,startFrame+1, + BONE_ANIM_OVERRIDE_FREEZE, + -1.0f,curTime,float(endFrame-1),50,0,true); +#endif +#endif + } + + VectorCopy(shotDir,bone.lastShotDir); + vec3_t dir; + VectorSubtract(bone.lastPosition,hit,dir); + len=VectorLength(dir); + if (len<1.0f) + { + len=1.0f; + } + lenr=1.0f/len; + float effect=lenr; + effect*=magicFactor13*effect; // this is cubed, one of them is absorbed by the next calc + bone.velocityEffector[0]=shotDir[0]*(effect+flrand(0.0f,0.05f)); + bone.velocityEffector[1]=shotDir[1]*(effect+flrand(0.0f,0.05f)); + bone.velocityEffector[2]=fabs(shotDir[2])*(effect+flrand(0.0f,0.05f)); +// bone.velocityEffector[0]=shotDir[0]*(effect+flrand(0.0f,0.05f))*flrand(-0.1f,3.0f); +// bone.velocityEffector[1]=shotDir[1]*(effect+flrand(0.0f,0.05f))*flrand(-0.1f,3.0f); +// bone.velocityEffector[2]=fabs(shotDir[2])*(effect+flrand(0.0f,0.05f))*flrand(-0.1f,3.0f); + assert( !Q_isnan(shotDir[2])); + // bone.currentAngles[0]+=flrand(-10.0f*lenr,10.0f*lenr); + // bone.currentAngles[1]+=flrand(-10.0f*lenr,10.0f*lenr); + // bone.currentAngles[2]+=flrand(-10.0f*lenr,10.0f*lenr); + // bone.lastAngles[0]+=flrand(-10.0f*lenr,10.0f*lenr); + // bone.lastAngles[1]+=flrand(-10.0f*lenr,10.0f*lenr); + // bone.lastAngles[2]+=flrand(-10.0f*lenr,10.0f*lenr); + + // go dynamic + bone.firstCollisionTime=G2API_GetTime(0); +// bone.firstCollisionTime=0; + bone.restTime=0; + } + } + } + } +} + + +static float G2_RagSetState(CGhoul2Info &ghoul2, boneInfo_t &bone,int frameNum,const vec3_t origin,bool &resetOrigin) +{ + ragOriginChange=DistanceSquared(origin,bone.extraVec1); + VectorSubtract(origin,bone.extraVec1,ragOriginChangeDir); + + float decay=1.0f; + + int dynamicTime=1000; + int settleTime=1000; + + if (ghoul2.mFlags & GHOUL2_RAG_FORCESOLVE) + { + ragState=ERS_DYNAMIC; + if (frameNum>bone.firstCollisionTime+dynamicTime) + { + VectorCopy(origin,bone.extraVec1); + if (ragOriginChange>15.0f) + { //if we moved, or if this bone is still in solid + bone.firstCollisionTime=frameNum; + } + else + { + // settle out + bone.firstCollisionTime=0; + bone.restTime=frameNum; + ragState=ERS_SETTLING; + } + } + } + else if (bone.firstCollisionTime>0) + { + ragState=ERS_DYNAMIC; + if (frameNum>bone.firstCollisionTime+dynamicTime) + { + VectorCopy(origin,bone.extraVec1); + if (ragOriginChange>15.0f) + { //if we moved, or if this bone is still in solid + bone.firstCollisionTime=frameNum; + } + else + { + // settle out + bone.firstCollisionTime=0; + bone.restTime=frameNum; + ragState=ERS_SETTLING; + } + } +//decay=0.0f; + } + else if (bone.restTime>0) + { + decay=1.0f-(frameNum-bone.restTime)/float(dynamicTime); + if (decay<0.0f) + { + decay=0.0f; + } + if (decay>1.0f) + { + decay=1.0f; + } + float magicFactor8=1.0f; // Power for decay + decay=pow(decay,magicFactor8); + ragState=ERS_SETTLING; + if (frameNum>bone.restTime+settleTime) + { + VectorCopy(origin,bone.extraVec1); + if (ragOriginChange>15.0f) + { + bone.restTime=frameNum; + } + else + { + // stop + bone.restTime=0; + ragState=ERS_SETTLED; + } + } +//decay=0.0f; + } + else + { + if (bone.RagFlags & RAG_PCJ_IK_CONTROLLED) + { + bone.firstCollisionTime=frameNum; + ragState=ERS_DYNAMIC; + } + else if (ragOriginChange>15.0f) + { + bone.firstCollisionTime=frameNum; + ragState=ERS_DYNAMIC; + } + else + { + ragState=ERS_SETTLED; + } + decay=0.0f; + } +// ragState=ERS_SETTLED; +// decay=0.0f; + return decay; +} + +static bool G2_RagDollSetup(CGhoul2Info &ghoul2,int frameNum,bool resetOrigin,const vec3_t origin,bool anyRendered) +{ + int minSurvivingBone=10000; + //int minSurvivingBoneAt=-1; + int minSurvivingBoneAlt=10000; + //int minSurvivingBoneAtAlt=-1; + + assert(ghoul2.mFileName[0]); + boneInfo_v &blist = ghoul2.mBlist; + rag.clear(); + int numRendered=0; + int numNotRendered=0; + //int pelvisAt=-1; + for(size_t i=0; i=0) + { + assert(bone.boneNumberbone.boneNumber) + { + minSurvivingBone=bone.boneNumber; + //minSurvivingBoneAt=i; + } + } + else if (wasRendered) + { + if (minSurvivingBoneAlt>bone.boneNumber) + { + minSurvivingBoneAlt=bone.boneNumber; + //minSurvivingBoneAtAlt=i; + } + } + if ( + anyRendered && + (bone.RagFlags&RAG_WAS_EVER_RENDERED) && + !(bone.RagFlags&RAG_PCJ_MODEL_ROOT) && + !(bone.RagFlags&RAG_PCJ_PELVIS) && + !wasRendered && + (bone.RagFlags&RAG_EFFECTOR) + ) + { + // this thing was rendered in the past, but wasn't now, although other bones were, lets get rid of it +// bone.flags &= ~BONE_ANGLES_RAGDOLL; +// bone.RagFlags = 0; +//Com_OPrintf("Deleted Effector %d\n",i); +// continue; + } + if ((int)rag.size()=0 && + pelvisAt>=0) + { + { + // remove the pelvis as a rag + boneInfo_t &bone=blist[minSurvivingBoneAt]; + bone.flags&=~BONE_ANGLES_RAGDOLL; + bone.RagFlags=0; + } + { + // the root-est bone is now our "pelvis + boneInfo_t &bone=blist[minSurvivingBoneAt]; + VectorSet(bone.minAngles,-14500.0f,-14500.0f,-14500.0f); + VectorSet(bone.maxAngles,14500.0f,14500.0f,14500.0f); + bone.RagFlags|=RAG_PCJ_PELVIS|RAG_PCJ; // this guy is our new "pelvis" + bone.flags |= BONE_ANGLES_POSTMULT; + bone.ragStartTime=G2API_GetTime(0); + } + } + } +#endif + numRags=0; + //int ragStartTime=0; + for(size_t i=0; i=0); + assert(numRagsinteger) + { + return; + } + + if (!params) + { + assert(0); + return; + } + + vec3_t dPos; + VectorCopy(params->position, dPos); +#ifdef _OLD_STYLE_SETTLE + dPos[2] -= 6; +#endif + +// params->DebugLine(handPos,handPos2,false); + int frameNum=G2API_GetTime(0); + CGhoul2Info &ghoul2=ghoul2V[g2Index]; + assert(ghoul2.mFileName[0]); + boneInfo_v &blist = ghoul2.mBlist; + + // hack for freezing ragdoll (no idea if it works) +#if 0 + if (0) + { + // we gotta hack this to basically freeze the timers + for(i=0; i=0) + { + assert(bone.boneNumber=0) + { + assert(bone.boneNumber= 0 && bone2.solidCount > 8) + { + noneInSolid = false; + break; + } + } + + if (noneInSolid) + { //we're settled then + params->RagDollSettled(); + return; + } + else + { + continue; + } +#else + params->RagDollSettled(); + return; +#endif + } + if (G2_WasBoneRendered(ghoul2,bone.boneNumber)) + { + anyRendered=true; + break; + } + } + } + } + //int iters=(ragState==ERS_DYNAMIC)?2:1; + int iters=(ragState==ERS_DYNAMIC)?4:2; + //bool kicked=false; + if (ragOriginChangeDir[2]<-100.0f) + { + //kicked=true; + //iters*=8; + iters*=2; //rww - changed to this.. it was getting up to around 600 traces at times before (which is insane) + } + if (iters) + { + if (!G2_RagDollSetup(ghoul2,frameNum,resetOrigin,dPos,anyRendered)) + { + return; + } + // ok, now our data structures are compact and set up in topological order + + for (int i=0;iangles,dPos,params->scale); + + if (G2_RagDollSettlePositionNumeroTrois(ghoul2V,dPos,params,curTime)) + { +#if 0 + //effectors are start solid alot, so this was pretty extreme + if (!kicked&&iters<4) + { + kicked=true; + //iters*=4; + iters*=2; + } +#endif + } + //params->position[2] += 16; + G2_RagDollSolve(ghoul2V,g2Index,decay*2.0f,frameNum,dPos,true,params); + } + } + + if (params->me != ENTITYNUM_NONE) + { +#if 0 + vec3_t worldMins,worldMaxs; + worldMins[0]=params->position[0]-17; + worldMins[1]=params->position[1]-17; + worldMins[2]=params->position[2]; + worldMaxs[0]=params->position[0]+17; + worldMaxs[1]=params->position[1]+17; + worldMaxs[2]=params->position[2]; +//Com_OPrintf(va("%f \n",worldMins[2]); +// params->DebugLine(worldMins,worldMaxs,true); +#endif + G2_RagDollCurrentPosition(ghoul2V,g2Index,frameNum,params->angles,params->position,params->scale); +// SV_UnlinkEntity(params->me); +// params->me->SetMins(BB_SHOOTING_SIZE,ragBoneMins); +// params->me->SetMaxs(BB_SHOOTING_SIZE,ragBoneMaxs); +// SV_LinkEntity(params->me); + } +} + +#ifdef _DEBUG +#define _DEBUG_BONE_NAMES +#endif + +static inline char *G2_Get_Bone_Name(CGhoul2Info *ghlInfo, boneInfo_v &blist, int boneNum) +{ + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t) + offsets->offsets[0]); + + // look through entire list + for(size_t i=0; iaHeader + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]); + + return skel->name; + } + + // didn't find it + return "BONE_NOT_FOUND"; +} + +char *G2_GetBoneNameFromSkel(CGhoul2Info &ghoul2, int boneNum); + +static void G2_RagDollCurrentPosition(CGhoul2Info_v &ghoul2V,int g2Index,int frameNum,const vec3_t angles,const vec3_t position,const vec3_t scale) +{ + CGhoul2Info &ghoul2=ghoul2V[g2Index]; + assert(ghoul2.mFileName[0]); +//Com_OPrintf("angles %f %f %f\n",angles[0],angles[1],angles[2]); + G2_GenerateWorldMatrix(angles,position); + G2_ConstructGhoulSkeleton(ghoul2V, frameNum, false, scale); + + float totalWt=0.0f; + int i; + for (i=0;iragBoneMaxs[k]) + { + ragBoneMaxs[k]=ragEffectors[i].currentOrigin[k]; + } + if (ragEffectors[i].currentOrigin[k]0.0f); + int k; + { + float wtInv=1.0f/totalWt; + for (k=0;k<3;k++) + { + ragBoneMaxs[k]-=position[k]; + ragBoneMins[k]-=position[k]; + ragBoneMaxs[k]+=10.0f; + ragBoneMins[k]-=10.0f; + ragBoneCM[k]*=wtInv; + + ragBoneCM[k]=ragEffectors[0].currentOrigin[k]; // use the pelvis + } + } +} + +#ifdef _DEBUG +int ragTraceTime = 0; +int ragSSCount = 0; +int ragTraceCount = 0; +#endif + +void Rag_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, const int passEntityNum, const int contentmask, const EG2_Collision eG2TraceType, const int useLod ) +{ +#ifdef _DEBUG + int ragPreTrace = ri.Milliseconds(); +#endif + if ( ri.CGVMLoaded() ) + { + ragCallbackTraceLine_t *callData = (ragCallbackTraceLine_t *)ri.GetSharedMemory(); + + VectorCopy(start, callData->start); + VectorCopy(end, callData->end); + VectorCopy(mins, callData->mins); + VectorCopy(maxs, callData->maxs); + callData->ignore = passEntityNum; + callData->mask = contentmask; + + ri.CGVM_RagCallback( RAG_CALLBACK_TRACELINE ); + + *results = callData->tr; + } + else + { + results->entityNum = ENTITYNUM_NONE; + //SV_Trace(results, start, mins, maxs, end, passEntityNum, contentmask, eG2TraceType, useLod); + ri.CM_BoxTrace(results, start, end, mins, maxs, 0, contentmask, 0); + results->entityNum = results->fraction != 1.0 ? ENTITYNUM_WORLD : ENTITYNUM_NONE; + } + +#ifdef _DEBUG + int ragPostTrace = ri.Milliseconds(); + + ragTraceTime += (ragPostTrace - ragPreTrace); + if (results->startsolid) + { + ragSSCount++; + } + ragTraceCount++; +#endif +} + +//run advanced physics on each bone indivudually +//an adaption of my "exphys" custom game physics model +#define MAX_GRAVITY_PULL 256//512 + +static inline bool G2_BoneOnGround(const vec3_t org, const vec3_t mins, const vec3_t maxs, const int ignoreNum) +{ + trace_t tr; + vec3_t gSpot; + + VectorCopy(org, gSpot); + gSpot[2] -= 1.0f; //seems reasonable to me + + Rag_Trace(&tr, org, mins, maxs, gSpot, ignoreNum, RAG_MASK, G2_NOCOLLIDE, 0); + + if (tr.fraction != 1.0f && !tr.startsolid && !tr.allsolid) + { //not in solid, and hit something. Guess it's ground. + return true; + } + + return false; +} + +static inline bool G2_ApplyRealBonePhysics(boneInfo_t &bone, SRagEffector &e, CRagDollUpdateParams *params, vec3_t goalSpot, const vec3_t testMins, const vec3_t testMaxs, + const float gravity, const float mass, const float bounce) +{ + trace_t tr; + vec3_t projectedOrigin; + vec3_t vNorm; + vec3_t ground; + float velScaling = 0.1f; + float vTotal = 0.0f; + bool boneOnGround = false; + + assert(mass <= 1.0f && mass >= 0.01f); + + if (bone.physicsSettled) + { //then we have no need to continue + return true; + } + + if (gravity) + { //factor it in before we do anything. + VectorCopy(e.currentOrigin, ground); + ground[2] -= 1.0f; + + Rag_Trace(&tr, e.currentOrigin, testMins, testMaxs, ground, params->me, RAG_MASK, G2_NOCOLLIDE, 0); + + if (tr.entityNum == ENTITYNUM_NONE) + { + boneOnGround = false; + } + else + { + boneOnGround = true; + } + + if (!boneOnGround) + { + if (!params->velocity[2]) + { //only increase gravitational pull once the actual entity is still + bone.epGravFactor += gravity; + } + + if (bone.epGravFactor > MAX_GRAVITY_PULL) + { //cap it off if needed + bone.epGravFactor = MAX_GRAVITY_PULL; + } + + bone.epVelocity[2] -= bone.epGravFactor; + } + else + { //if we're sitting on something then reset the gravity factor. + bone.epGravFactor = 0; + } + } + else + { + boneOnGround = G2_BoneOnGround(e.currentOrigin, testMins, testMaxs, params->me); + } + + if (!bone.epVelocity[0] && !bone.epVelocity[1] && !bone.epVelocity[2]) + { //nothing to do if we have no velocity even after gravity. + VectorCopy(e.currentOrigin, goalSpot); + return true; + } + + //get the projected origin based on velocity. + VectorMA(e.currentOrigin, velScaling, bone.epVelocity, projectedOrigin); + + //scale it down based on mass + VectorScale(bone.epVelocity, 1.0f-mass, bone.epVelocity); + + VectorCopy(bone.epVelocity, vNorm); + vTotal = VectorNormalize(vNorm); + + if (vTotal < 1 && boneOnGround) + { //we've pretty much stopped moving anyway, just clear it out then. + VectorClear(bone.epVelocity); + bone.epGravFactor = 0; + VectorCopy(e.currentOrigin, goalSpot); + return true; + } + + Rag_Trace(&tr, e.currentOrigin, testMins, testMaxs, projectedOrigin, params->me, RAG_MASK, G2_NOCOLLIDE, 0); + + if (tr.startsolid || tr.allsolid) + { //can't go anywhere from here + return false; + } + + //Go ahead and set it to the trace endpoint regardless of what it hit + VectorCopy(tr.endpos, goalSpot); + + if (tr.fraction == 1.0f) + { //Nothing was in the way. + return true; + } + + if (bounce) + { + vTotal *= bounce; //scale it by bounce + + VectorScale(tr.plane.normal, vTotal, vNorm); //scale the trace plane normal by the bounce factor + + if (vNorm[2] > 0) + { + bone.epGravFactor -= vNorm[2]*(1.0f-mass); //The lighter it is the more gravity will be reduced by bouncing vertically. + if (bone.epGravFactor < 0) + { + bone.epGravFactor = 0; + } + } + + VectorAdd(bone.epVelocity, vNorm, bone.epVelocity); //add it into the existing velocity. + + //I suppose it could be sort of neat to make a game callback here to actual do stuff + //when bones slam into things. But it could be slow too. + /* + if (tr.entityNum != ENTITYNUM_NONE && ent->touch) + { //then call the touch function + ent->touch(ent, &g_entities[tr.entityNum], &tr); + } + */ + } + else + { //if no bounce, kill when it hits something. + bone.epVelocity[0] = 0; + bone.epVelocity[1] = 0; + + if (!gravity) + { + bone.epVelocity[2] = 0; + } + } + return true; +} + +#ifdef _DEBUG_BONE_NAMES +static inline void G2_RagDebugBox(vec3_t mins, vec3_t maxs, int duration) +{ + if ( !ri.CGVMLoaded() ) + return; + + ragCallbackDebugBox_t *callData = (ragCallbackDebugBox_t *)ri.GetSharedMemory(); + + callData->duration = duration; + VectorCopy(mins, callData->mins); + VectorCopy(maxs, callData->maxs); + + ri.CGVM_RagCallback( RAG_CALLBACK_DEBUGBOX ); +} + +static inline void G2_RagDebugLine(vec3_t start, vec3_t end, int time, int color, int radius) +{ + if ( !ri.CGVMLoaded() ) + return; + + ragCallbackDebugLine_t *callData = (ragCallbackDebugLine_t *)ri.GetSharedMemory(); + + VectorCopy(start, callData->start); + VectorCopy(end, callData->end); + callData->time = time; + callData->color = color; + callData->radius = radius; + + ri.CGVM_RagCallback( RAG_CALLBACK_DEBUGLINE ); +} +#endif + +#ifdef _OLD_STYLE_SETTLE +static bool G2_RagDollSettlePositionNumeroTrois(CGhoul2Info_v &ghoul2V, const vec3_t currentOrg, CRagDollUpdateParams *params, int curTime) +{ + haveDesiredPelvisOffset=false; + vec3_t desiredPos; + int i; + + assert(params); + //assert(params->me); //no longer valid, because me is an index! + int ignoreNum=params->me; + + bool anyStartSolid=false; + + vec3_t groundSpot={0,0,0}; + // lets find the floor at our quake origin + { + vec3_t testStart; + VectorCopy(currentOrg,testStart); //last arg is dest + vec3_t testEnd; + VectorCopy(testStart,testEnd); //last arg is dest + testEnd[2]-=200.0f; + + vec3_t testMins; + vec3_t testMaxs; + VectorSet(testMins,-10,-10,-10); + VectorSet(testMaxs,10,10,10); + + { + trace_t tr; + assert( !Q_isnan(testStart[1])); + assert( !Q_isnan(testEnd[1])); + assert( !Q_isnan(testMins[1])); + assert( !Q_isnan(testMaxs[1])); + Rag_Trace(&tr,testStart,testMins,testMaxs,testEnd,ignoreNum,RAG_MASK,G2_NOCOLLIDE,0/*SV_TRACE_NO_PLAYER*/); + if (tr.entityNum==0) + { + VectorAdvance(testStart,.5f,testEnd,tr.endpos); + } + if (tr.startsolid) + { + //hmmm, punt + VectorCopy(currentOrg,groundSpot); //last arg is dest + groundSpot[2]-=30.0f; + } + else + { + VectorCopy(tr.endpos,groundSpot); //last arg is dest + } + } + } + + for (i=0;i groundSpot[2]) + { + testStart[2]=groundSpot[2]+(e.radius-10.0f); + } + else + { + // lets try higher + testStart[2]=groundSpot[2]+8.0f; + Rag_Trace(&tr,testStart,testMins,testMaxs,testEnd,ignoreNum,RAG_MASK,G2_NOCOLLIDE,0); + if (tr.entityNum==0) + { + VectorAdvance(testStart,.5f,testEnd,tr.endpos); + } + } + + } + if (tr.startsolid) + { + iAmStartSolid=true; + anyStartSolid=true; + // above the origin, so lets slide away + if (e.currentOrigin[2] > groundSpot[2]) + { + if (params) + { + //SRagDollEffectorCollision args(e.currentOrigin,tr); + //params->EffectorCollision(args); + if ( ri.CGVMLoaded() ) + { //make a callback and see if the cgame wants to help us out + ragCallbackBoneInSolid_t *callData = (ragCallbackBoneInSolid_t *)ri.GetSharedMemory(); + + VectorCopy(e.currentOrigin, callData->bonePos); + callData->entNum = params->me; + callData->solidCount = bone.solidCount; + + ri.CGVM_RagCallback( RAG_CALLBACK_BONEINSOLID ); + } + } + } + else + { + //harumph, we are really screwed + } + } + else + { + vertEffectorTraceFraction=tr.fraction; + if (params && + vertEffectorTraceFraction < .95f && + fabsf(tr.plane.normal[2]) < .707f) + { + //SRagDollEffectorCollision args(e.currentOrigin,tr); + //args.useTracePlane=true; + //params->EffectorCollision(args); + if ( ri.CGVMLoaded() ) + { //make a callback and see if the cgame wants to help us out + ragCallbackBoneInSolid_t *callData = (ragCallbackBoneInSolid_t *)ri.GetSharedMemory(); + + VectorCopy(e.currentOrigin, callData->bonePos); + callData->entNum = params->me; + callData->solidCount = bone.solidCount; + + ri.CGVM_RagCallback( RAG_CALLBACK_BONEINSOLID ); + } + } + } + } + vec3_t effectorGroundSpot; + VectorAdvance(testStart,vertEffectorTraceFraction,testEnd,effectorGroundSpot);// VA(a,t,b,c)-> c := (1-t)a+tb + // trace from the quake origin horzontally to the effector + // gonna choose the maximum of the ground spot or the effector location + // and clamp it to be roughly in the bbox + VectorCopy(groundSpot,testStart); //last arg is dest + if (iAmStartSolid) + { + // we don't have a meaningful ground spot + VectorCopy(e.currentOrigin,testEnd); //last arg is dest + bone.solidCount++; + } + else + { + VectorCopy(effectorGroundSpot,testEnd); //last arg is dest + bone.solidCount = 0; + } + assert( !Q_isnan(testStart[1])); + assert( !Q_isnan(testEnd[1])); + assert( !Q_isnan(testMins[1])); + assert( !Q_isnan(testMaxs[1])); + + float ztest; + + if (testEnd[2]>testStart[2]) + { + ztest=testEnd[2]; + } + else + { + ztest=testStart[2]; + } + if (ztest c := (1-t)a+tb + + float horzontalTraceFraction=0.0f; + vec3_t HorizontalHitSpot={0,0,0}; + { + trace_t tr; + Rag_Trace(&tr,testStart,testMins,testMaxs,testEnd,ignoreNum,RAG_MASK,G2_NOCOLLIDE,0); + if (tr.entityNum==0) + { + VectorAdvance(testStart,.5f,testEnd,tr.endpos); + } + horzontalTraceFraction=tr.fraction; + if (tr.startsolid) + { + horzontalTraceFraction=1.0f; + // punt + VectorCopy(e.currentOrigin,HorizontalHitSpot); + } + else + { + VectorCopy(tr.endpos,HorizontalHitSpot); + int magicFactor46=0.98f; // shorten percetage to make sure we can go down along a wall + //float magicFactor46=0.98f; // shorten percetage to make sure we can go down along a wall + //rww - An..int? + VectorAdvance(tr.endpos,magicFactor46,testStart,HorizontalHitSpot);// VA(a,t,b,c)-> c := (1-t)a+tb + + // roughly speaking this is a wall + if (horzontalTraceFraction<0.9f) + { + + // roughly speaking this is a wall + if (fabsf(tr.plane.normal[2])<0.7f) + { + //SRagDollEffectorCollision args(e.currentOrigin,tr); + //args.useTracePlane=true; + //params->EffectorCollision(args); + if ( ri.CGVMLoaded() ) + { //make a callback and see if the cgame wants to help us out + ragCallbackBoneInSolid_t *callData = (ragCallbackBoneInSolid_t *)ri.GetSharedMemory(); + + VectorCopy(e.currentOrigin, callData->bonePos); + callData->entNum = params->me; + callData->solidCount = bone.solidCount; + + ri.CGVM_RagCallback( RAG_CALLBACK_BONEINSOLID ); + } + } + } + else if (!iAmStartSolid && + effectorGroundSpot[2] < groundSpot[2] - 8.0f) + { + // this is a situation where we have something dangling below the pelvis, we want to find the plane going downhill away from the origin + // for various reasons, without this correction the body will actually move away from places it can fall off. + //gotta run the trace backwards to get a plane + { + trace_t tr; + VectorCopy(effectorGroundSpot,testStart); + VectorCopy(groundSpot,testEnd); + + // this can be a line trace, we just want the plane normal + Rag_Trace(&tr,testEnd,0,0,testStart,ignoreNum,RAG_MASK,G2_NOCOLLIDE,0); + if (tr.entityNum==0) + { + VectorAdvance(testStart,.5f,testEnd,tr.endpos); + } + horzontalTraceFraction=tr.fraction; + if (!tr.startsolid && tr.fraction< 0.7f) + { + //SRagDollEffectorCollision args(e.currentOrigin,tr); + //args.useTracePlane=true; + //params->EffectorCollision(args); + if ( ri.CGVMLoaded() ) + { //make a callback and see if the cgame wants to help us out + ragCallbackBoneInSolid_t *callData = (ragCallbackBoneInSolid_t *)ri.GetSharedMemory(); + + VectorCopy(e.currentOrigin, callData->bonePos); + callData->entNum = params->me; + callData->solidCount = bone.solidCount; + + ri.CGVM_RagCallback( RAG_CALLBACK_BONEINSOLID ); + } + } + } + } + } + } + vec3_t goalSpot={0,0,0}; + // now lets trace down + VectorCopy(HorizontalHitSpot,testStart); + VectorCopy(testStart,testEnd); //last arg is dest + testEnd[2]=e.currentOrigin[2]-30.0f; + { + trace_t tr; + Rag_Trace(&tr,testStart,NULL,NULL,testEnd,ignoreNum,RAG_MASK,G2_NOCOLLIDE,0); + if (tr.entityNum==0) + { + VectorAdvance(testStart,.5f,testEnd,tr.endpos); + } + if (tr.startsolid) + { + // punt, go to the origin I guess + VectorCopy(currentOrg,goalSpot); + } + else + { + VectorCopy(tr.endpos,goalSpot); + int magicFactor47=0.5f; // shorten percentage to make sure we can go down along a wall + VectorAdvance(tr.endpos,magicFactor47,testStart,goalSpot);// VA(a,t,b,c)-> c := (1-t)a+tb + } + } + + // ok now as the horizontal trace fraction approaches zero, we want to head toward the horizontalHitSpot + //geeze I would like some reasonable trace fractions + assert(horzontalTraceFraction>=0.0f&&horzontalTraceFraction<=1.0f); + VectorAdvance(HorizontalHitSpot,horzontalTraceFraction*horzontalTraceFraction,goalSpot,goalSpot);// VA(a,t,b,c)-> c := (1-t)a+tb +#if 0 + if ((bone.RagFlags & RAG_EFFECTOR) && (bone.RagFlags & RAG_BONE_LIGHTWEIGHT)) + { //new rule - don't even bother unless it's a lightweight effector + //rww - Factor object velocity into the final desired spot.. + //We want the limbs with a "light" weight to drag behind the general mass. + //If we got here, we shouldn't be the pelvis or the root, so we should be + //fine to treat as lightweight. However, we can flag bones as being particularly + //light. They're given less downscale for the reduction factor. + vec3_t givenVelocity; + vec3_t vSpot; + trace_t vtr; + float vSpeed = 0; + float verticalSpeed = 0; + float vReductionFactor = 0.03f; + float verticalSpeedReductionFactor = 0.06f; //want this to be more obvious + float lwVReductionFactor = 0.1f; + float lwVerticalSpeedReductionFactor = 0.3f; //want this to be more obvious + + + VectorCopy(params->velocity, givenVelocity); + vSpeed = VectorNormalize(givenVelocity); + vSpeed = -vSpeed; //go in the opposite direction of velocity + + verticalSpeed = vSpeed; + + if (bone.RagFlags & RAG_BONE_LIGHTWEIGHT) + { + vSpeed *= lwVReductionFactor; + verticalSpeed *= lwVerticalSpeedReductionFactor; + } + else + { + vSpeed *= vReductionFactor; + verticalSpeed *= verticalSpeedReductionFactor; + } + + vSpot[0] = givenVelocity[0]*vSpeed; + vSpot[1] = givenVelocity[1]*vSpeed; + vSpot[2] = givenVelocity[2]*verticalSpeed; + VectorAdd(goalSpot, vSpot, vSpot); + + if (vSpot[0] || vSpot[1] || vSpot[2]) + { + Rag_Trace(&vtr, goalSpot, testMins, testMaxs, vSpot, ignoreNum, RAG_MASK, G2_NOCOLLIDE,0); + if (vtr.fraction == 1) + { + VectorCopy(vSpot, goalSpot); + } + } + } +#endif + + int k; + int magicFactor12=0.8f; // dampening of velocity applied + int magicFactor16=10.0f; // effect multiplier of velocity applied + + if (iAmStartSolid) + { + magicFactor16 = 30.0f; + } + + for (k=0;k<3;k++) + { + e.desiredDirection[k]=goalSpot[k]-e.currentOrigin[k]; + e.desiredDirection[k]+=magicFactor16*bone.velocityEffector[k]; + e.desiredDirection[k]+=flrand(-0.75f,0.75f)*flrand(-0.75f,0.75f); + bone.velocityEffector[k]*=magicFactor12; + } + VectorCopy(e.currentOrigin,bone.lastPosition); // last arg is dest + } + return anyStartSolid; +} +#else + +#if 0 +static inline int G2_RagIndexForBoneNum(int boneNum) +{ + for (int i = 0; i < numRags; i++) + { + // these are used for affecting the end result + if (ragBoneData[i].boneNum == boneNum) + { + return i; + } + } + + return -1; +} +#endif + +#ifdef _RAG_PRINT_TEST +void G2_RagPrintMatrix(mdxaBone_t *mat) +{ + char x[1024]; + x[0] = 0; + int n = 0; + while (n < 3) + { + int o = 0; + while (o < 4) + { + strcat(x, va("%f ", mat->matrix[n][o])); + o++; + } + n++; + } + strcat(x, "\n"); + ri.Printf( PRINT_ALL, x); +} +#endif + +void G2_RagGetBoneBasePoseMatrixLow(CGhoul2Info &ghoul2, int boneNum, mdxaBone_t &boneMatrix, mdxaBone_t &retMatrix, vec3_t scale); +void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int boneNum, mdxaBone_t &matrix, const int frame); + +static inline void G2_RagGetWorldAnimMatrix(CGhoul2Info &ghoul2, boneInfo_t &bone, CRagDollUpdateParams *params, mdxaBone_t &retMatrix) +{ + static mdxaBone_t trueBaseMatrix, baseBoneMatrix; + + //get matrix for the settleFrame to use as an ideal + G2_RagGetAnimMatrix(ghoul2, bone.boneNumber, trueBaseMatrix, params->settleFrame); + assert(bone.hasAnimFrameMatrix == params->settleFrame); + + G2_RagGetBoneBasePoseMatrixLow(ghoul2, bone.boneNumber, + trueBaseMatrix, baseBoneMatrix, params->scale); + + //Use params to multiply world coordinate/dir matrix into the + //bone matrix and give us a useable world position + Multiply_3x4Matrix(&retMatrix, &worldMatrix, &baseBoneMatrix); + + assert(!Q_isnan(retMatrix.matrix[2][3])); +} + +//get the current pelvis Z direction and the base anim matrix Z direction +//so they can be compared and used to offset -rww +void G2_GetRagBoneMatrixLow(CGhoul2Info &ghoul2, int boneNum, mdxaBone_t &retMatrix); +void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix); +static inline void G2_RagGetPelvisLumbarOffsets(CGhoul2Info &ghoul2, CRagDollUpdateParams *params, vec3_t pos, vec3_t dir, vec3_t animPos, vec3_t animDir) +{ + static mdxaBone_t final; + static mdxaBone_t x; + //static mdxaBone_t *unused1, *unused2; + //static vec3_t lumbarPos; + + assert(ghoul2.animModel); + int boneIndex = G2_Find_Bone(ghoul2.animModel, ghoul2.mBlist, "pelvis"); + assert(boneIndex != -1); + + G2_RagGetWorldAnimMatrix(ghoul2, ghoul2.mBlist[boneIndex], params, final); + G2API_GiveMeVectorFromMatrix(&final, ORIGIN, animPos); + G2API_GiveMeVectorFromMatrix(&final, POSITIVE_X, animDir); + +#if 0 + //We have the anim matrix pelvis pos now, so get the normal one as well + G2_GetBoneMatrixLow(ghoul2, boneIndex, params->scale, final, unused1, unused2); + G2API_GiveMeVectorFromMatrix(&final, ORIGIN, pos); + G2API_GiveMeVectorFromMatrix(&final, POSITIVE_X, dir); +#else + //We have the anim matrix pelvis pos now, so get the normal one as well + //G2_GetRagBoneMatrixLow(ghoul2, boneIndex, x); + int bolt = G2_Add_Bolt(&ghoul2, ghoul2.mBltlist, ghoul2.mSlist, "pelvis"); + G2_GetBoltMatrixLow(ghoul2, bolt, params->scale, x); + Multiply_3x4Matrix(&final, &worldMatrix, &x); + G2API_GiveMeVectorFromMatrix(&final, ORIGIN, pos); + G2API_GiveMeVectorFromMatrix(&final, POSITIVE_X, dir); +#endif + + /* + //now get lumbar + boneIndex = G2_Find_Bone(ghoul2.animModel, ghoul2.mBlist, "lower_lumbar"); + assert(boneIndex != -1); + + G2_RagGetWorldAnimMatrix(ghoul2, ghoul2.mBlist[boneIndex], params, final); + G2API_GiveMeVectorFromMatrix(&final, ORIGIN, lumbarPos); + + VectorSubtract(animPos, lumbarPos, animDir); + VectorNormalize(animDir); + + //We have the anim matrix lumbar dir now, so get the normal one as well + G2_GetBoneMatrixLow(ghoul2, boneIndex, params->scale, final, unused1, unused2); + G2API_GiveMeVectorFromMatrix(&final, ORIGIN, lumbarPos); + + VectorSubtract(pos, lumbarPos, dir); + VectorNormalize(dir); + */ +} + +static bool G2_RagDollSettlePositionNumeroTrois(CGhoul2Info_v &ghoul2V, const vec3_t currentOrg, CRagDollUpdateParams *params, int curTime) +{ //now returns true if any bone was in solid, otherwise false + int ignoreNum = params->me; + static int i; + static vec3_t goalSpot; + static trace_t tr; + //static trace_t solidTr; + static int k; + static const float velocityDampening = 1.0f; + static const float velocityMultiplier = 60.0f; + static vec3_t testMins; + static vec3_t testMaxs; + vec3_t velDir; + static bool startSolid; + bool anySolid = false; + static mdxaBone_t worldBaseMatrix; + static vec3_t parentOrigin; + static vec3_t basePos; + static vec3_t entScale; + static bool hasDaddy; + static bool hasBasePos; + static vec3_t animPelvisDir, pelvisDir, animPelvisPos, pelvisPos; + + //Maybe customize per-bone? + static const float gravity = 3.0f; + static const float mass = 0.09f; + static const float bounce = 0.0f;//1.3f; + //Bouncing and stuff unfortunately does not work too well at the moment. + //Need to keep a seperate "physics origin" or make the filthy solve stuff + //better. + + bool inAir = false; + + if (params->velocity[0] || params->velocity[1] || params->velocity[2]) + { + inAir = true; + } + + if (!params->scale[0] && !params->scale[1] && !params->scale[2]) + { + VectorSet(entScale, 1.0f, 1.0f, 1.0f); + } + else + { + VectorCopy(params->scale, entScale); + } + + if (broadsword_ragtobase && + broadsword_ragtobase->integer > 1) + { + //grab the pelvis directions to offset base positions for bones + G2_RagGetPelvisLumbarOffsets(ghoul2V[0], params, pelvisPos, pelvisDir, animPelvisPos, + animPelvisDir); + + //don't care about the pitch offsets + pelvisDir[2] = 0; + animPelvisDir[2] = 0; + + /* + vec3_t upelvisPos, uanimPelvisPos; + vec3_t blah; + VectorCopy(pelvisPos, upelvisPos); + VectorCopy(animPelvisPos, uanimPelvisPos); + upelvisPos[2] += 64; + uanimPelvisPos[2] += 64; + + VectorMA(upelvisPos, 32.0f, pelvisDir, blah); + G2_RagDebugLine(upelvisPos, blah, 50, 0x00ff00, 1); + VectorMA(uanimPelvisPos, 32.0f, animPelvisDir, blah); + G2_RagDebugLine(uanimPelvisPos, blah, 50, 0xff0000, 1); + */ + + //just convert to angles now, that's all we'll ever use them for + vectoangles(pelvisDir, pelvisDir); + vectoangles(animPelvisDir, animPelvisDir); + } + + for (i = 0; i < numRags; i++) + { + boneInfo_t &bone = *ragBoneData[i]; + SRagEffector &e = ragEffectors[i]; + + if (inAir) + { + bone.airTime = curTime + 30; + } + + if (bone.RagFlags & RAG_PCJ_PELVIS) + { + VectorSet(goalSpot, params->position[0], params->position[1], (params->position[2]+DEFAULT_MINS_2)+((bone.radius*entScale[2])+2)); + + VectorSubtract(goalSpot, e.currentOrigin, desiredPelvisOffset); + haveDesiredPelvisOffset = true; + VectorCopy(e.currentOrigin, bone.lastPosition); + continue; + } + + if (!(bone.RagFlags & RAG_EFFECTOR)) + { + continue; + } + + if (bone.hasOverGoal) + { //api call was made to override the goal spot + VectorCopy(bone.overGoalSpot, goalSpot); + bone.solidCount = 0; + for (k = 0; k < 3; k++) + { + e.desiredDirection[k] = (goalSpot[k] - e.currentOrigin[k]); + e.desiredDirection[k] += (velocityMultiplier * bone.velocityEffector[k]); + bone.velocityEffector[k] *= velocityDampening; + } + VectorCopy(e.currentOrigin, bone.lastPosition); + + continue; + } + + VectorSet(testMins, -e.radius*entScale[0], -e.radius*entScale[1], -e.radius*entScale[2]); + VectorSet(testMaxs, e.radius*entScale[0], e.radius*entScale[1], e.radius*entScale[2]); + + assert(ghoul2V[0].mBoneCache); + + //get the parent bone's position + hasDaddy = false; + if (bone.boneNumber) + { + assert(ghoul2V[0].animModel); + assert(ghoul2V[0].aHeader); + + if (bone.parentBoneIndex == -1) + { + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + int bParentIndex, bParentListIndex = -1; + + offsets = (mdxaSkelOffsets_t *)((byte *)ghoul2V[0].aHeader + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)ghoul2V[0].aHeader + sizeof(mdxaHeader_t) + offsets->offsets[bone.boneNumber]); + + bParentIndex = skel->parent; + + while (bParentIndex > 0) + { //go upward through hierarchy searching for the first parent that is a rag bone + skel = (mdxaSkel_t *)((byte *)ghoul2V[0].aHeader + sizeof(mdxaHeader_t) + offsets->offsets[bParentIndex]); + bParentIndex = skel->parent; + bParentListIndex = G2_Find_Bone(ghoul2V[0].animModel, ghoul2V[0].mBlist, skel->name); + + if (bParentListIndex != -1) + { + boneInfo_t &pbone = ghoul2V[0].mBlist[bParentListIndex]; + if (pbone.flags & BONE_ANGLES_RAGDOLL) + { //valid rag bone + break; + } + } + + //didn't work out, reset to -1 again + bParentListIndex = -1; + } + + bone.parentBoneIndex = bParentListIndex; + } + + if (bone.parentBoneIndex != -1) + { + boneInfo_t &pbone = ghoul2V[0].mBlist[bone.parentBoneIndex]; + + if (pbone.flags & BONE_ANGLES_RAGDOLL) + { //has origin calculated for us already + VectorCopy(ragEffectors[pbone.ragIndex].currentOrigin, parentOrigin); + hasDaddy = true; + } + } + } + + //get the position this bone would be in if we were in the desired frame + hasBasePos = false; + if (broadsword_ragtobase && + broadsword_ragtobase->integer) + { + vec3_t v, a; + float f; + + G2_RagGetWorldAnimMatrix(ghoul2V[0], bone, params, worldBaseMatrix); + G2API_GiveMeVectorFromMatrix(&worldBaseMatrix, ORIGIN, basePos); + + if (broadsword_ragtobase->integer > 1) + { + float fa = AngleNormalize180(animPelvisDir[YAW]-pelvisDir[YAW]); + float d = fa-bone.offsetRotation; + + if (d > 16.0f || + d < -16.0f) + { //don't update unless x degrees away from the ideal to avoid moving goal spots too much if pelvis rotates + bone.offsetRotation = fa; + } + else + { + fa = bone.offsetRotation; + } + //Rotate the point around the pelvis based on the offsets between pelvis positions + VectorSubtract(basePos, animPelvisPos, v); + f = VectorLength(v); + vectoangles(v, a); + a[YAW] -= fa; + AngleVectors(a, v, 0, 0); + VectorNormalize(v); + VectorMA(animPelvisPos, f, v, basePos); + + //re-orient the position of the bone to the current position of the pelvis + VectorSubtract(basePos, animPelvisPos, v); + //push the spots outward? (to stretch the skeleton more) + //v[0] *= 1.5f; + //v[1] *= 1.5f; + VectorAdd(pelvisPos, v, basePos); + } +#if 0 //for debugging frame skeleton + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + + offsets = (mdxaSkelOffsets_t *)((byte *)ghoul2V[0].aHeader + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)ghoul2V[0].aHeader + sizeof(mdxaHeader_t) + offsets->offsets[bone.boneNumber]); + + vec3_t pu; + VectorCopy(basePos, pu); + pu[2] += 32; + if (bone.boneNumber < 11) + { + G2_RagDebugLine(basePos, pu, 50, 0xff00ff, 1); + } + else if (skel->name[0] == 'l') + { + G2_RagDebugLine(basePos, pu, 50, 0xffff00, 1); + } + else if (skel->name[0] == 'r') + { + G2_RagDebugLine(basePos, pu, 50, 0xffffff, 1); + } + else + { + G2_RagDebugLine(basePos, pu, 50, 0x00ffff, 1); + } +#endif + hasBasePos = true; + } + + //Are we in solid? + if (hasDaddy) + { + Rag_Trace(&tr, e.currentOrigin, testMins, testMaxs, parentOrigin, ignoreNum, RAG_MASK, G2_NOCOLLIDE, 0); + //Rag_Trace(&tr, parentOrigin, testMins, testMaxs, e.currentOrigin, ignoreNum, RAG_MASK, G2_NOCOLLIDE, 0); + } + else + { + Rag_Trace(&tr, e.currentOrigin, testMins, testMaxs, params->position, ignoreNum, RAG_MASK, G2_NOCOLLIDE, 0); + } + + if (tr.startsolid || tr.allsolid || tr.fraction != 1.0f) + { //currently in solid, see what we can do about it + vec3_t vSub; + + startSolid = true; + anySolid = true; + + if (hasBasePos)// && bone.solidCount < 32) + { //only go to the base pos for slightly in solid bones +#if 0 //over-compensation + float fl; + float floorBase; + + VectorSubtract(basePos, e.currentOrigin, vSub); + fl = VectorNormalize(vSub); + VectorMA(e.currentOrigin, /*fl*8.0f*/64.0f, vSub, goalSpot); + + floorBase = ((params->position[2]-23)-testMins[2])+8; + + if (goalSpot[2] > floorBase) + { + goalSpot[2] = floorBase; + } +#else //just use the spot directly + VectorCopy(basePos, goalSpot); + goalSpot[2] = (params->position[2]-23)-testMins[2]; +#endif + //ri.Printf( PRINT_ALL, "%i: %f %f %f\n", bone.boneNumber, basePos[0], basePos[1], basePos[2]); + } + else + { //if deep in solid want to try to rise up out of solid before hinting back to base + VectorSubtract(e.currentOrigin, params->position, vSub); + VectorNormalize(vSub); + VectorMA(params->position, 40.0f, vSub, goalSpot); + + //should be 1 unit above the ground taking bounding box sizes into account + goalSpot[2] = (params->position[2]-23)-testMins[2]; + } + + //Trace from the entity origin in the direction between the origin and current bone position to + //find a good eventual goal position + Rag_Trace(&tr, params->position, testMins, testMaxs, goalSpot, params->me, RAG_MASK, G2_NOCOLLIDE, 0); + VectorCopy(tr.endpos, goalSpot); + } + else + { + startSolid = false; + +#if 1 //do hinting? + //Hint the bone back to the base origin + if (hasDaddy || hasBasePos) + { + if (hasBasePos) + { + VectorSubtract(basePos, e.currentOrigin, velDir); + } + else + { + VectorSubtract(e.currentOrigin, parentOrigin, velDir); + } + } + else + { + VectorSubtract(e.currentOrigin, params->position, velDir); + } + + if (VectorLength(velDir) > 2.0f) + { //don't bother if already close + VectorNormalize(velDir); + VectorScale(velDir, 8.0f, velDir); + velDir[2] = 0; //don't want to nudge on Z, the gravity will take care of things. + VectorAdd(bone.epVelocity, velDir, bone.epVelocity); + } +#endif + + //Factor the object's velocity into the bone's velocity, by pushing the bone + //opposite the velocity to give the apperance the lighter limbs are being "dragged" + //behind those of greater mass. + if (bone.RagFlags & RAG_BONE_LIGHTWEIGHT) + { + vec3_t vel; + float vellen; + + VectorCopy(params->velocity, vel); + + //Scale down since our velocity scale is different from standard game physics + VectorScale(vel, 0.5f, vel); + + vellen = VectorLength(vel); + + if (vellen > 64.0f) + { //cap it off + VectorScale(vel, 64.0f/vellen, vel); + } + + //Invert the velocity so we go opposite the heavier parts and drag behind + VectorInverse(vel); + + if (vel[2]) + { //want to override entirely instead then + VectorCopy(vel, bone.epVelocity); + } + else + { + VectorAdd(bone.epVelocity, vel, bone.epVelocity); + } + } + + //We're not in solid so we can apply physics freely now. + if (!G2_ApplyRealBonePhysics(bone, e, params, goalSpot, testMins, testMaxs, + gravity, mass, bounce)) + { //if this is the case then somehow we failed to apply physics/get a good goal spot, just use the ent origin + VectorCopy(params->position, goalSpot); + } + } + + //Set this now so we know what to do for angle limiting + if (startSolid) + { + bone.solidCount++; +#if 0 + if ( ri.CGVMLoaded() && bone.solidCount > 8 ) + { //make a callback and see if the cgame wants to help us out + Rag_Trace(&solidTr, params->position, testMins, testMaxs, e.currentOrigin, ignoreNum, RAG_MASK, G2_NOCOLLIDE, 0); + + if (solidTr.fraction != 1.0f && + (solidTr.plane.normal[0] || solidTr.plane.normal[1]) && + (solidTr.plane.normal[2] < 0.1f || solidTr.plane.normal[2] > -0.1f))// && //don't do anything against flat around + // e.currentOrigin[2] > pelvisPos[2]) + { + ragCallbackBoneInSolid_t *callData = (ragCallbackBoneInSolid_t *)ri.GetSharedMemory(); + + VectorCopy(e.currentOrigin, callData->bonePos); + callData->entNum = params->me; + callData->solidCount = bone.solidCount; + + ri.CGVM_RagCallback( RAG_CALLBACK_BONEINSOLID ); + } + } +#endif + +#ifdef _DEBUG_BONE_NAMES + if (bone.solidCount > 64) + { + char *debugBoneName = G2_Get_Bone_Name(&ghoul2V[0], ghoul2V[0].mBlist, bone.boneNumber); + vec3_t absmin, absmax; + + assert(debugBoneName); + + ri.Printf( PRINT_ALL, "High bone (%s, %i) solid count: %i\n", debugBoneName, bone.boneNumber, bone.solidCount); + + VectorAdd(e.currentOrigin, testMins, absmin); + VectorAdd(e.currentOrigin, testMaxs, absmax); + G2_RagDebugBox(absmin, absmax, 50); + + G2_RagDebugLine(e.currentOrigin, goalSpot, 50, 0x00ff00, 1); + } +#endif + } + else + { + bone.solidCount = 0; + } + +#if 0 //standard goalSpot capping? + //unless we are really in solid, we should keep adjustments minimal + if (/*bone.epGravFactor < 64 &&*/ bone.solidCount < 2 && + !inAir) + { + vec3_t moveDist; + const float extent = 32.0f; + float len; + + VectorSubtract(goalSpot, e.currentOrigin, moveDist); + len = VectorLength(moveDist); + + if (len > extent) + { //if greater than the extent then scale the vector down to the extent and factor it back into the goalspot + VectorScale(moveDist, extent/len, moveDist); + VectorAdd(e.currentOrigin, moveDist, goalSpot); + } + } +#endif + + //Set the desired direction based on the goal position and other factors. + for (k = 0; k < 3; k++) + { + e.desiredDirection[k] = (goalSpot[k] - e.currentOrigin[k]); + + if (broadsword_dircap && + broadsword_dircap->value) + { + float cap = broadsword_dircap->value; + + if (bone.solidCount > 5) + { + float solidFactor = bone.solidCount*0.2f; + + if (solidFactor > 16.0f) + { //don't go too high or something ugly might happen + solidFactor = 16.0f; + } + + e.desiredDirection[k] *= solidFactor; + cap *= 8; + } + + if (e.desiredDirection[k] > cap) + { + e.desiredDirection[k] = cap; + } + else if (e.desiredDirection[k] < -cap) + { + e.desiredDirection[k] = -cap; + } + } + + e.desiredDirection[k] += (velocityMultiplier * bone.velocityEffector[k]); + e.desiredDirection[k] += (flrand(-0.75f, 0.75f) * flrand(-0.75f, 0.75f)); + + bone.velocityEffector[k] *= velocityDampening; + } + VectorCopy(e.currentOrigin, bone.lastPosition); + } + + return anySolid; +} +#endif + +static float AngleNormZero(float theta) +{ + float ret=fmodf(theta,360.0f); + if (ret<-180.0f) + { + ret+=360.0f; + } + else if (ret>180.0f) + { + ret-=360.0f; + } + assert(ret>=-180.0f&&ret<=180.0f); + return ret; +} + +static inline void G2_BoneSnap(CGhoul2Info_v &ghoul2V, boneInfo_t &bone, CRagDollUpdateParams *params) +{ + if ( !ri.CGVMLoaded() || !params ) + { + return; + } + + ragCallbackBoneSnap_t *callData = (ragCallbackBoneSnap_t *)ri.GetSharedMemory(); + + callData->entNum = params->me; + strcpy(callData->boneName, G2_Get_Bone_Name(&ghoul2V[0], ghoul2V[0].mBlist, bone.boneNumber)); + + ri.CGVM_RagCallback( RAG_CALLBACK_BONESNAP ); +} + +static void G2_RagDollSolve(CGhoul2Info_v &ghoul2V,int g2Index,float decay,int frameNum,const vec3_t currentOrg,bool limitAngles,CRagDollUpdateParams *params) +{ + + int i; + + CGhoul2Info &ghoul2=ghoul2V[g2Index]; + + mdxaBone_t N; + mdxaBone_t P; + mdxaBone_t temp1; + mdxaBone_t temp2; + mdxaBone_t curRot; + mdxaBone_t curRotInv; + mdxaBone_t Gs[3]; + mdxaBone_t Enew[3]; + + assert(ghoul2.mFileName[0]); + boneInfo_v &blist = ghoul2.mBlist; + + + // END this is the objective function thing + for (i=0;i50.0f) + { + bone.velocityRoot[k]=50.0f; + } + if (bone.velocityRoot[k]<-50.0f) + { + bone.velocityRoot[k]=-50.0f; + } + */ + //No -rww + bone.ragOverrideMatrix.matrix[k][3]=bone.velocityRoot[k]; + } + } + } + else + { + vec3_t delAngles; + VectorClear(delAngles); + + for (k=0;k<3;k++) + { + tAngles[k]+=0.5f; + Create_Matrix(tAngles,&temp2); //dest 2nd arg + tAngles[k]-=0.5f; + Multiply_3x4Matrix(&temp1,&P,&temp2); //dest first arg + Multiply_3x4Matrix(&Gs[k],&temp1,&N); //dest first arg + + } + + int allSolidCount = 0;//bone.solidCount; + + // fixme precompute this + int numDep=G2_GetBoneDependents(ghoul2,bone.boneNumber,tempDependents,MAX_BONES_RAG); + int j; + int numRagDep=0; + for (j=0;jragIndex; + assert(depIndex>i); // these are supposed to be topologically sorted + assert(ragBoneData[depIndex]); + boneInfo_t &depBone=*ragBoneData[depIndex]; + if (depBone.RagFlags & RAG_EFFECTOR) // rag doll effector + { + // this is a dependent of me, and also a rag + numRagDep++; + for (k=0;k<3;k++) + { + Multiply_3x4Matrix(&Enew[k],&Gs[k],&ragBones[depIndex]); //dest first arg + vec3_t tPosition; + tPosition[0]=Enew[k].matrix[0][3]; + tPosition[1]=Enew[k].matrix[1][3]; + tPosition[2]=Enew[k].matrix[2][3]; + + vec3_t change; + VectorSubtract(tPosition,ragEffectors[depIndex].currentOrigin,change); // dest is last arg + float goodness=DotProduct(change,ragEffectors[depIndex].desiredDirection); + assert( !Q_isnan(goodness)); + goodness*=depBone.weight; + delAngles[k]+=goodness; // keep bigger stuff more out of wall or something + assert( !Q_isnan(delAngles[k])); + } + allSolidCount += depBone.solidCount; + } + } + + //bone.solidCount = allSolidCount; + allSolidCount += bone.solidCount; + + VectorCopy(bone.currentAngles,bone.lastAngles); + // Update angles + float magicFactor9=0.75f; // dampfactor for angle changes + float magicFactor1=0.40f; //controls the speed of the gradient descent + float magicFactor32 = 1.5f; + float recip=0.0f; + if (numRagDep) + { + recip=sqrt(4.0f/float(numRagDep)); + } + + if (allSolidCount > 32) + { + magicFactor1 = 0.6f; + } + else if (allSolidCount > 10) + { + magicFactor1 = 0.5f; + } + + if (bone.overGradSpeed) + { //api call was made to specify a speed for this bone + magicFactor1 = bone.overGradSpeed; + } + + float fac=decay*recip*magicFactor1; + assert(fac>=0.0f); +#if 0 + if (bone.RagFlags & RAG_PCJ_PELVIS) + { + magicFactor9=.85f; // we don't want this swinging radically, make the whole thing kindof unstable + } +#endif + if (ragState==ERS_DYNAMIC) + { + magicFactor9=.85f; // we don't want this swinging radically, make the whole thing kindof unstable + } + +#if 1 //constraint breaks? + if (bone.RagFlags & RAG_UNSNAPPABLE) + { + magicFactor32 = 1.0f; + } +#endif + + for (k=0;k<3;k++) + { + bone.currentAngles[k]+=delAngles[k]*fac; + + bone.currentAngles[k]=(bone.lastAngles[k]-bone.currentAngles[k])*magicFactor9 + bone.currentAngles[k]; + bone.currentAngles[k]=AngleNormZero(bone.currentAngles[k]); +// bone.currentAngles[k]=flrand(bone.minAngles[k],bone.maxAngles[k]); +#if 1 //constraint breaks? + if (limitAngles && ( allSolidCount < 32 || (bone.RagFlags & RAG_UNSNAPPABLE) )) //32 tries and still in solid? Then we'll let you move freely +#else + if (limitAngles) +#endif + { + if (!bone.snapped || (bone.RagFlags & RAG_UNSNAPPABLE)) + { + //magicFactor32 += (allSolidCount/32); + + if (bone.currentAngles[k]>bone.maxAngles[k]*magicFactor32) + { + bone.currentAngles[k]=bone.maxAngles[k]*magicFactor32; + } + if (bone.currentAngles[k]bone.maxAngles[k]*magicFactor32) + { + isSnapped = true; + break; + } + if (bone.currentAngles[k]ragIndex; + if (!ragBoneData[depIndex]) + { + continue; + } + boneInfo_t &depBone=*ragBoneData[depIndex]; + + if (depBone.RagFlags & RAG_EFFECTOR) + { + // this is a dependent of me, and also a rag + numRagDep++; + for (k=0;k<3;k++) + { + Multiply_3x4Matrix(&Enew[k],&Gs[k],&ragBones[depIndex]); //dest first arg + vec3_t tPosition; + tPosition[0]=Enew[k].matrix[0][3]; + tPosition[1]=Enew[k].matrix[1][3]; + tPosition[2]=Enew[k].matrix[2][3]; + + vec3_t change; + VectorSubtract(tPosition,ragEffectors[depIndex].currentOrigin,change); // dest is last arg + float goodness=DotProduct(change,ragEffectors[depIndex].desiredDirection); + assert( !Q_isnan(goodness)); + goodness*=depBone.weight; + delAngles[k]+=goodness; // keep bigger stuff more out of wall or something + assert( !Q_isnan(delAngles[k])); + } + } + } + + VectorCopy(bone.currentAngles, bone.lastAngles); + + // Update angles + float magicFactor9 = 0.75f; // dampfactor for angle changes + float magicFactor1 = bone.ikSpeed; //controls the speed of the gradient descent + float magicFactor32 = 1.0f; + float recip = 0.0f; + bool freeThisBone = false; + + if (!magicFactor1) + { + magicFactor1 = 0.40f; + } + + recip = sqrt(4.0f/1.0f); + + float fac = (decay*recip*magicFactor1); + assert(fac >= 0.0f); + + if (ragState == ERS_DYNAMIC) + { + magicFactor9 = 0.85f; // we don't want this swinging radically, make the whole thing kindof unstable + } + + + if (!bone.maxAngles[0] && !bone.maxAngles[1] && !bone.maxAngles[2] && + !bone.minAngles[0] && !bone.minAngles[1] && !bone.minAngles[2]) + { + freeThisBone = true; + } + + for (k = 0; k < 3; k++) + { + bone.currentAngles[k] += delAngles[k]*fac; + + bone.currentAngles[k] = (bone.lastAngles[k]-bone.currentAngles[k])*magicFactor9 + bone.currentAngles[k]; + bone.currentAngles[k] = AngleNormZero(bone.currentAngles[k]); + if (limitAngles && !freeThisBone) + { + if (bone.currentAngles[k] > bone.maxAngles[k]*magicFactor32) + { + bone.currentAngles[k] = bone.maxAngles[k]*magicFactor32; + } + if (bone.currentAngles[k] < bone.minAngles[k]*magicFactor32) + { + bone.currentAngles[k] = bone.minAngles[k]*magicFactor32; + } + } + } + Create_Matrix(bone.currentAngles, &temp1); + Multiply_3x4Matrix(&temp2, &temp1, bone.baseposeInv); + Multiply_3x4Matrix(&bone.ragOverrideMatrix, bone.basepose, &temp2); + assert( !Q_isnan(bone.ragOverrideMatrix.matrix[2][3])); + + G2_Generate_MatrixRag(blist, ragBlistIndex[bone.boneNumber]); + } +} + +static void G2_DoIK(CGhoul2Info_v &ghoul2V,int g2Index,CRagDollUpdateParams *params) +{ + int i; + + if (!params) + { + assert(0); + return; + } + + int frameNum=G2API_GetTime(0); + CGhoul2Info &ghoul2=ghoul2V[g2Index]; + assert(ghoul2.mFileName[0]); + + float decay=1.0f; + bool resetOrigin=false; + bool anyRendered=false; + + int iters = 12; //since we don't trace or anything, we can afford this. + + if (iters) + { + if (!G2_RagDollSetup(ghoul2,frameNum,resetOrigin,params->position,anyRendered)) + { + return; + } + + // ok, now our data structures are compact and set up in topological order + for (i=0;iangles,params->position,params->scale); + + G2_IKReposition(params->position, params); + + G2_IKSolve(ghoul2V,g2Index,decay*2.0f,frameNum,params->position,true); + } + } + + if (params->me != ENTITYNUM_NONE) + { + G2_RagDollCurrentPosition(ghoul2V,g2Index,frameNum,params->angles,params->position,params->scale); + } +} + +//rww - cut out the entire non-ragdoll section of this.. +void G2_Animate_Bone_List(CGhoul2Info_v &ghoul2, const int currentTime, const int index,CRagDollUpdateParams *params) +{ + bool anyRagDoll=false; + bool anyIK = false; + for(size_t i=0; iangles, parms->position); + G2_ConstructGhoulSkeleton(ghoul2V, curTime, false, parms->scale); + + // new base anim, unconscious flop + int pcjFlags; +#if 0 + vec3_t pcjMin, pcjMax; + VectorClear(pcjMin); + VectorClear(pcjMax); + + pcjFlags=RAG_PCJ|RAG_PCJ_POST_MULT;//|RAG_EFFECTOR; + + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"model_root",RAG_PCJ_MODEL_ROOT|RAG_PCJ,10.0f,pcjMin,pcjMax,100); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"pelvis",RAG_PCJ_PELVIS|RAG_PCJ|RAG_PCJ_POST_MULT,10.0f,pcjMin,pcjMax,100); + + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lower_lumbar",pcjFlags,10.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"upper_lumbar",pcjFlags,10.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"thoracic",pcjFlags|RAG_EFFECTOR,12.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"cranium",pcjFlags,6.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rhumerus",pcjFlags,4.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lhumerus",pcjFlags,4.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rradius",pcjFlags,3.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lradius",pcjFlags,3.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rfemurYZ",pcjFlags,6.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lfemurYZ",pcjFlags,6.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rtibia",pcjFlags,4.0f,pcjMin,pcjMax,500); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"ltibia",pcjFlags,4.0f,pcjMin,pcjMax,500); + + G2_ConstructGhoulSkeleton(ghoul2V, curTime, false, parms->scale); +#endif + //Only need the standard effectors for this. + pcjFlags = RAG_PCJ|RAG_PCJ_POST_MULT|RAG_EFFECTOR; + + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rhand",pcjFlags,6.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lhand",pcjFlags,6.0f); +// G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rtarsal",pcjFlags,4.0f); +// G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"ltarsal",pcjFlags,4.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rtibia",pcjFlags,4.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"ltibia",pcjFlags,4.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rtalus",pcjFlags,4.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"ltalus",pcjFlags,4.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rradiusX",pcjFlags,6.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lradiusX",pcjFlags,6.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"rfemurX",pcjFlags,10.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"lfemurX",pcjFlags,10.0f); + G2_Set_Bone_Angles_IK(ghoul2, mod_a,blist,"ceyebrow",pcjFlags,10.0f); +} + +qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) +{ + model_t *mod_a; + int g2index = 0; + int curTime = time; + CGhoul2Info &g2 = ghoul2[g2index]; + const mdxaHeader_t *rmod_a = G2_GetModA(g2); + + boneInfo_v &blist = g2.mBlist; + mod_a = (model_t *)g2.animModel; + + if (!boneName) + { //null bonename param means it's time to init the ik stuff on this instance + sharedRagDollUpdateParams_t sRDUP; + + if (ikState == IKS_NONE) + { //this means we want to reset the IK state completely.. run through the bone list, and reset all the appropriate flags + size_t i = 0; + while (i < blist.size()) + { //we can't use this method for ragdoll. However, since we expect them to set their anims/angles again on the PCJ + //limb after they reset it gameside, it's reasonable for IK bones. + boneInfo_t &bone = blist[i]; + if (bone.boneNumber != -1) + { + bone.flags &= ~BONE_ANGLES_RAGDOLL; + bone.flags &= ~BONE_ANGLES_IK; + bone.RagFlags = 0; + bone.lastTimeUpdated = 0; + } + i++; + } + return qtrue; + } + assert(params); + + if (!params) + { + return qfalse; + } + + sRDUP.me = 0; + VectorCopy(params->angles, sRDUP.angles); + VectorCopy(params->origin, sRDUP.position); + VectorCopy(params->scale, sRDUP.scale); + VectorClear(sRDUP.velocity); + G2_InitIK(ghoul2, &sRDUP, curTime, rmod_a, g2index); + return qtrue; + } + + if (!rmod_a || !mod_a) + { + return qfalse; + } + + int index = G2_Find_Bone(mod_a, blist, boneName); + + if (index == -1) + { + index = G2_Add_Bone(mod_a, blist, boneName); + } + + if (index == -1) + { //couldn't find or add the bone.. + return qfalse; + } + + boneInfo_t &bone = blist[index]; + + if (ikState == IKS_NONE) + { //remove the bone from the list then, so it has to reinit. I don't think this should hurt anything since + //we don't store bone index handles gameside anywhere. + if (!(bone.flags & BONE_ANGLES_RAGDOLL)) + { //you can't set the ik state to none if it's not a rag/ik bone. + return qfalse; + } + //bone.flags = 0; + //G2_Remove_Bone_Index(blist, index); + //actually, I want to keep it on the rag list, and remove it as an IK bone instead. + bone.flags &= ~BONE_ANGLES_RAGDOLL; + bone.flags |= BONE_ANGLES_IK; + bone.RagFlags &= ~RAG_PCJ_IK_CONTROLLED; + return qtrue; + } + + //need params if we're not resetting. + if (!params) + { + assert(0); + return qfalse; + } + + if (bone.flags & BONE_ANGLES_RAGDOLL) + { //otherwise if the bone is already flagged as rag, then we can't set it again. (non-active ik bones will be BONE_ANGLES_IK, active are considered rag) + return qfalse; + } +#if 0 //this is wrong now.. we're only initing effectors with initik now.. which SHOULDN'T be used as pcj's + if (!(bone.flags & BONE_ANGLES_IK) && !(bone.flags & BONE_ANGLES_RAGDOLL)) + { //IK system has not been inited yet, because any bone that can be IK should be in the ragdoll list, not flagged as BONE_ANGLES_RAGDOLL but as BONE_ANGLES_IK + sharedRagDollUpdateParams_t sRDUP; + sRDUP.me = 0; + VectorCopy(params->angles, sRDUP.angles); + VectorCopy(params->origin, sRDUP.position); + VectorCopy(params->scale, sRDUP.scale); + VectorClear(sRDUP.velocity); + G2_InitIK(ghoul2, &sRDUP, curTime, rmod_a, g2index); + + G2_ConstructGhoulSkeleton(ghoul2, curTime, false, params->scale); + } + else + { + G2_GenerateWorldMatrix(params->angles, params->origin); + G2_ConstructGhoulSkeleton(ghoul2, curTime, false, params->scale); + } +#else + G2_GenerateWorldMatrix(params->angles, params->origin); + G2_ConstructGhoulSkeleton(ghoul2, curTime, false, params->scale); +#endif + + int pcjFlags = RAG_PCJ|RAG_PCJ_IK_CONTROLLED|RAG_PCJ_POST_MULT|RAG_EFFECTOR; + + if (params->pcjOverrides) + { + pcjFlags = params->pcjOverrides; + } + + bone.ikSpeed = 0.4f; + VectorClear(bone.ikPosition); + + G2_Set_Bone_Rag(rmod_a, blist, boneName, g2, params->scale, params->origin); + + int startFrame = params->startFrame, endFrame = params->endFrame; + + if (bone.startFrame != startFrame || bone.endFrame != endFrame || params->forceAnimOnBone) + { //if it's already on this anim leave it alone, to allow smooth transitions into IK on the current anim if it is so desired. + G2_Set_Bone_Anim_No_BS(g2, rmod_a, blist, boneName, startFrame, endFrame-1, + BONE_ANIM_OVERRIDE_FREEZE|BONE_ANIM_BLEND, + 1.0f, curTime, float(startFrame), 150, 0, true); + } + + G2_ConstructGhoulSkeleton(ghoul2, curTime, false, params->scale); + + bone.lastTimeUpdated = 0; + G2_Set_Bone_Angles_Rag(g2, rmod_a, blist, boneName, pcjFlags, params->radius, params->pcjMins, params->pcjMaxs, params->blendTime); + + if (!G2_RagDollSetup(g2,curTime,true,params->origin,false)) + { + assert(!"failed to add any rag bones"); + return qfalse; + } + + return qtrue; +} + +qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params) +{ +#if 0 + model_t *mod_a; + int g2index = 0; + int curTime = time; + CGhoul2Info &g2 = ghoul2[g2index]; + + boneInfo_v &blist = g2.mBlist; + mod_a = (model_t *)g2.animModel; + + if (!mod_a) + { + return qfalse; + } + + int index = G2_Find_Bone(mod_a, blist, params->boneName); + + //don't add here if you can't find it.. ik bones should already be there, because they need to have special stuff done to them anyway. + if (index == -1) + { //couldn't find the bone.. + return qfalse; + } + + if (!params) + { + assert(0); + return qfalse; + } + + if (!(blist[index].flags & BONE_ANGLES_RAGDOLL) && !(blist[index].flags & BONE_ANGLES_IK)) + { //no-can-do, buddy + return qfalse; + } + + VectorCopy(params->desiredOrigin, blist[index].ikPosition); + blist[index].ikSpeed = params->movementSpeed; +#else + int g2index = 0; + int curTime = time; + CGhoul2Info &g2 = ghoul2[g2index]; + + //rwwFIXMEFIXME: Doing this on all bones at the moment, fix this later? + if (!G2_RagDollSetup(g2,curTime,true,params->origin,false)) + { //changed models, possibly. + return qfalse; + } + + for (int i=0;idesiredOrigin, bone.ikPosition); + bone.ikSpeed = params->movementSpeed; + } + } +#endif + return qtrue; +} + +// set the bone list to all unused so the bone transformation routine ignores it. +void G2_Init_Bone_List(boneInfo_v &blist, int numBones) +{ + blist.clear(); + blist.reserve(numBones); +} + +void G2_RemoveRedundantBoneOverrides(boneInfo_v &blist, int *activeBones) +{ + // walk the surface list, removing surface overrides or generated surfaces that are pointing at surfaces that aren't active anymore + for (size_t i=0; imFileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + + return (G2_Find_Bone(mod_a, ghoul2->mBlist, boneName)); +} diff --git a/codemp/rd-vulkan/G2_misc.cpp b/codemp/rd-vulkan/G2_misc.cpp new file mode 100644 index 0000000000..02cded0724 --- /dev/null +++ b/codemp/rd-vulkan/G2_misc.cpp @@ -0,0 +1,1904 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "qcommon/matcomp.h" +#include "ghoul2/G2.h" +#include "qcommon/MiniHeap.h" +#include "server/server.h" +#include "ghoul2/g2_local.h" + +#ifdef _G2_GORE +#include "ghoul2/G2_gore.h" + +#include "tr_local.h" + +#define GORE_TAG_UPPER (256) +#define GORE_TAG_MASK (~255) + +static int CurrentTag=GORE_TAG_UPPER+1; +static int CurrentTagUpper=GORE_TAG_UPPER; + +static std::map GoreRecords; +static std::map,int> GoreTagsTemp; // this is a surface index to gore tag map used only + // temporarily during the generation phase so we reuse gore tags per LOD +int goreModelIndex; + +static cvar_t *cg_g2MarksAllModels=NULL; + +GoreTextureCoordinates *FindGoreRecord(int tag); +static inline void DestroyGoreTexCoordinates(int tag) +{ + GoreTextureCoordinates *gTC = FindGoreRecord(tag); + if (!gTC) + { + return; + } + gTC->~GoreTextureCoordinates(); + //I don't know what's going on here, it should call the destructor for + //this when it erases the record but sometimes it doesn't. -rww +} + +//TODO: This needs to be set via a scalability cvar with some reasonable minimum value if pgore is used at all +#define MAX_GORE_RECORDS (500) + +int AllocGoreRecord() +{ + while (GoreRecords.size()>MAX_GORE_RECORDS) + { + int tagHigh=(*GoreRecords.begin()).first&GORE_TAG_MASK; + std::map::iterator it; + GoreTextureCoordinates *gTC; + + it = GoreRecords.begin(); + gTC = &(*it).second; + + if (gTC) + { + gTC->~GoreTextureCoordinates(); + } + GoreRecords.erase(GoreRecords.begin()); + while (GoreRecords.size()) + { + if (((*GoreRecords.begin()).first&GORE_TAG_MASK)!=tagHigh) + { + break; + } + it = GoreRecords.begin(); + gTC = &(*it).second; + + if (gTC) + { + gTC->~GoreTextureCoordinates(); + } + GoreRecords.erase(GoreRecords.begin()); + } + } + int ret=CurrentTag; + GoreRecords[CurrentTag]=GoreTextureCoordinates(); + CurrentTag++; + return ret; +} + +void ResetGoreTag() +{ + GoreTagsTemp.clear(); + CurrentTag=CurrentTagUpper; + CurrentTagUpper+=GORE_TAG_UPPER; +} + +GoreTextureCoordinates *FindGoreRecord(int tag) +{ + std::map::iterator i=GoreRecords.find(tag); + if (i!=GoreRecords.end()) + { + return &(*i).second; + } + return 0; +} + +void *G2_GetGoreRecord(int tag) +{ + return FindGoreRecord(tag); +} + +void DeleteGoreRecord(int tag) +{ + DestroyGoreTexCoordinates(tag); + GoreRecords.erase(tag); +} + +static int CurrentGoreSet=1; // this is a UUID for gore sets +static std::map GoreSets; // map from uuid to goreset + +CGoreSet *FindGoreSet(int goreSetTag) +{ + std::map::iterator f=GoreSets.find(goreSetTag); + if (f!=GoreSets.end()) + { + return (*f).second; + } + return 0; +} + +CGoreSet *NewGoreSet() +{ + CGoreSet *ret=new CGoreSet(CurrentGoreSet++); + GoreSets[ret->mMyGoreSetTag]=ret; + ret->mRefCount = 1; + return ret; +} + +void DeleteGoreSet(int goreSetTag) +{ + std::map::iterator f=GoreSets.find(goreSetTag); + if (f!=GoreSets.end()) + { + if ( (*f).second->mRefCount == 0 || (*f).second->mRefCount - 1 == 0 ) + { + delete (*f).second; + GoreSets.erase(f); + } + else + { + (*f).second->mRefCount--; + } + } +} + + +CGoreSet::~CGoreSet() +{ + std::multimap::iterator i; + for (i=mGoreRecords.begin();i!=mGoreRecords.end();++i) + { + DeleteGoreRecord((*i).second.mGoreTag); + } +}; +#endif // _SOF2 + +const mdxaBone_t &EvalBoneCache(int index,CBoneCache *boneCache); +class CTraceSurface +{ +public: + int surfaceNum; + surfaceInfo_v &rootSList; + model_t *currentModel; + int lod; + vec3_t rayStart; + vec3_t rayEnd; + CollisionRecord_t *collRecMap; + int entNum; + int modelIndex; + skin_t *skin; + shader_t *cust_shader; + size_t *TransformedVertsArray; + int traceFlags; + bool hitOne; + float m_fRadius; + +#ifdef _G2_GORE + //gore application thing + float ssize; + float tsize; + float theta; + int goreShader; + CGhoul2Info *ghoul2info; + + // Procedural-gore application things + SSkinGoreData *gore; +#endif + + CTraceSurface( + int initsurfaceNum, + surfaceInfo_v &initrootSList, + model_t *initcurrentModel, + int initlod, + vec3_t initrayStart, + vec3_t initrayEnd, + CollisionRecord_t *initcollRecMap, + int initentNum, + int initmodelIndex, + skin_t *initskin, + shader_t *initcust_shader, + size_t *initTransformedVertsArray, + int inittraceFlags, +#ifdef _G2_GORE + float fRadius, + float initssize, + float inittsize, + float inittheta, + int initgoreShader, + CGhoul2Info *initghoul2info, + SSkinGoreData *initgore): +#else + float fRadius): +#endif + + surfaceNum(initsurfaceNum), + rootSList(initrootSList), + currentModel(initcurrentModel), + lod(initlod), + collRecMap(initcollRecMap), + entNum(initentNum), + modelIndex(initmodelIndex), + skin(initskin), + cust_shader(initcust_shader), + TransformedVertsArray(initTransformedVertsArray), + traceFlags(inittraceFlags), +#ifdef _G2_GORE + m_fRadius(fRadius), + ssize(initssize), + tsize(inittsize), + theta(inittheta), + goreShader(initgoreShader), + ghoul2info(initghoul2info), + gore(initgore) +#else + m_fRadius(fRadius) +#endif + { + VectorCopy(initrayStart, rayStart); + VectorCopy(initrayEnd, rayEnd); + hitOne = false; + } + +}; + +// assorted Ghoul 2 functions. +// list all surfaces associated with a model +void G2_List_Model_Surfaces(const char *fileName) +{ + int i, x; + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + mdxmSurfHierarchy_t *surf; + + surf = (mdxmSurfHierarchy_t *) ( (byte *)mod_m->mdxm + mod_m->mdxm->ofsSurfHierarchy ); + mdxmSurface_t *surface = (mdxmSurface_t *)((byte *)mod_m->mdxm + mod_m->mdxm->ofsLODs + sizeof(mdxmLOD_t)); + + for ( x = 0 ; x < mod_m->mdxm->numSurfaces ; x++) + { + ri.Printf( PRINT_ALL, "Surface %i Name %s\n", x, surf->name); + if ( r_verbose->integer ) + { + ri.Printf( PRINT_ALL, "Num Descendants %i\n", surf->numChildren); + for (i=0; inumChildren; i++) + { + ri.Printf( PRINT_ALL, "Descendant %i\n", surf->childIndexes[i]); + } + } + // find the next surface + surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (size_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] )); + surface =(mdxmSurface_t *)( (byte *)surface + surface->ofsEnd ); + } + +} + +// list all bones associated with a model +void G2_List_Model_Bones(const char *fileName, int frame) +{ + int x, i; + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(fileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); +// mdxaFrame_t *aframe=0; +// int frameSize; + mdxaHeader_t *header = mod_a->mdxa; + + // figure out where the offset list is + offsets = (mdxaSkelOffsets_t *)((byte *)header + sizeof(mdxaHeader_t)); + +// frameSize = (size_t)( &((mdxaFrame_t *)0)->boneIndexes[ header->numBones ] ); + +// aframe = (mdxaFrame_t *)((byte *)header + header->ofsFrames + (frame * frameSize)); + // walk each bone and list it's name + for (x=0; x< mod_a->mdxa->numBones; x++) + { + skel = (mdxaSkel_t *)((byte *)header + sizeof(mdxaHeader_t) + offsets->offsets[x]); + ri.Printf( PRINT_ALL, "Bone %i Name %s\n", x, skel->name); + + ri.Printf( PRINT_ALL, "X pos %f, Y pos %f, Z pos %f\n", skel->BasePoseMat.matrix[0][3], skel->BasePoseMat.matrix[1][3], skel->BasePoseMat.matrix[2][3]); + + // if we are in verbose mode give us more details + if ( r_verbose->integer ) + { + ri.Printf( PRINT_ALL, "Num Descendants %i\n", skel->numChildren); + for (i=0; inumChildren; i++) + { + ri.Printf( PRINT_ALL, "Num Descendants %i\n", skel->numChildren); + } + } + } +} + + +/************************************************************************************************ + * G2_GetAnimFileName + * obtain the .gla filename for a model + * + * Input + * filename of model + * + * Output + * true if we successfully obtained a filename, false otherwise + * + ************************************************************************************************/ +qboolean G2_GetAnimFileName(const char *fileName, char **filename) +{ + // find the model we want + model_t *mod = R_GetModelByHandle(RE_RegisterModel(fileName)); + + if (mod && mod->mdxm && (mod->mdxm->animName[0] != 0)) + { + *filename = mod->mdxm->animName; + return qtrue; + } + return qfalse; +} + + +///////////////////////////////////////////////////////////////////// +// +// Code for collision detection for models gameside +// +///////////////////////////////////////////////////////////////////// + +int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod) +{ + int returnLod = useLod; + + // if we are overriding the LOD at top level, then we can afford to only check this level of model + if (ghoul2.mLodBias > returnLod) + { + returnLod = ghoul2.mLodBias; + } +// assert(G2_MODEL_OK(&ghoul2)); + + assert(ghoul2.currentModel); + assert(ghoul2.currentModel->mdxm); + //what about r_lodBias? + + // now ensure that we haven't selected a lod that doesn't exist for this model + if ( returnLod >= ghoul2.currentModel->mdxm->numLODs ) + { + returnLod = ghoul2.currentModel->mdxm->numLODs - 1; + } + + return returnLod; +} + +void R_TransformEachSurface( const mdxmSurface_t *surface, vec3_t scale, IHeapAllocator *G2VertSpace, size_t *TransformedVertsArray,CBoneCache *boneCache) +{ + int j, k; + mdxmVertex_t *v; + float *TransformedVerts; + + // + // deform the vertexes by the lerped bones + // + int *piBoneReferences = (int*) ((byte*)surface + surface->ofsBoneReferences); + + // alloc some space for the transformed verts to get put in + TransformedVerts = (float *)G2VertSpace->MiniHeapAlloc(surface->numVerts * 5 * 4); + TransformedVertsArray[surface->thisSurfaceIndex] = (size_t)TransformedVerts; + if (!TransformedVerts) + { + Com_Error(ERR_DROP, "Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.\n"); + } + + // whip through and actually transform each vertex + const int numVerts = surface->numVerts; + v = (mdxmVertex_t *) ((byte *)surface + surface->ofsVerts); + mdxmVertexTexCoord_t *pTexCoords = (mdxmVertexTexCoord_t *) &v[numVerts]; + + // optimisation issue + if ((scale[0] != 1.0) || (scale[1] != 1.0) || (scale[2] != 1.0)) + { + for ( j = 0; j < numVerts; j++ ) + { + vec3_t tempVert, tempNormal; +// mdxmWeight_t *w; + + VectorClear( tempVert ); + VectorClear( tempNormal ); +// w = v->weights; + + const int iNumWeights = G2_GetVertWeights( v ); + + float fTotalWeight = 0.0f; + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( v, k ); + float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + + const mdxaBone_t &bone=EvalBoneCache(piBoneReferences[iBoneIndex],boneCache); + + tempVert[0] += fBoneWeight * ( DotProduct( bone.matrix[0], v->vertCoords ) + bone.matrix[0][3] ); + tempVert[1] += fBoneWeight * ( DotProduct( bone.matrix[1], v->vertCoords ) + bone.matrix[1][3] ); + tempVert[2] += fBoneWeight * ( DotProduct( bone.matrix[2], v->vertCoords ) + bone.matrix[2][3] ); + + tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); + tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); + tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); + } + int pos = j * 5; + + // copy tranformed verts into temp space + TransformedVerts[pos++] = tempVert[0] * scale[0]; + TransformedVerts[pos++] = tempVert[1] * scale[1]; + TransformedVerts[pos++] = tempVert[2] * scale[2]; + // we will need the S & T coors too for hitlocation and hitmaterial stuff + TransformedVerts[pos++] = pTexCoords[j].texCoords[0]; + TransformedVerts[pos] = pTexCoords[j].texCoords[1]; + + v++;// = (mdxmVertex_t *)&v->weights[/*v->numWeights*/surface->maxVertBoneWeights]; + } + } + else + { + int pos = 0; + for ( j = 0; j < numVerts; j++ ) + { + vec3_t tempVert, tempNormal; +// const mdxmWeight_t *w; + + VectorClear( tempVert ); + VectorClear( tempNormal ); +// w = v->weights; + + const int iNumWeights = G2_GetVertWeights( v ); + + float fTotalWeight = 0.0f; + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( v, k ); + float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + + const mdxaBone_t &bone=EvalBoneCache(piBoneReferences[iBoneIndex],boneCache); + + tempVert[0] += fBoneWeight * ( DotProduct( bone.matrix[0], v->vertCoords ) + bone.matrix[0][3] ); + tempVert[1] += fBoneWeight * ( DotProduct( bone.matrix[1], v->vertCoords ) + bone.matrix[1][3] ); + tempVert[2] += fBoneWeight * ( DotProduct( bone.matrix[2], v->vertCoords ) + bone.matrix[2][3] ); + + tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); + tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); + tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); + } + + // copy tranformed verts into temp space + TransformedVerts[pos++] = tempVert[0]; + TransformedVerts[pos++] = tempVert[1]; + TransformedVerts[pos++] = tempVert[2]; + // we will need the S & T coors too for hitlocation and hitmaterial stuff + TransformedVerts[pos++] = pTexCoords[j].texCoords[0]; + TransformedVerts[pos++] = pTexCoords[j].texCoords[1]; + + v++;// = (mdxmVertex_t *)&v->weights[/*v->numWeights*/surface->maxVertBoneWeights]; + } + } +} + +void G2_TransformSurfaces(int surfaceNum, surfaceInfo_v &rootSList, + CBoneCache *boneCache, const model_t *currentModel, int lod, vec3_t scale, IHeapAllocator *G2VertSpace, size_t *TransformedVertArray, bool secondTimeAround) +{ + int i; + assert(currentModel); + assert(currentModel->mdxm); + // back track and get the surfinfo struct for this surface + const mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void*)currentModel, surfaceNum, lod); + const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t)); + const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + + // see if we have an override surface in the surface list + const surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootSList); + + // really, we should use the default flags for this surface unless it's been overriden + int offFlags = surfInfo->flags; + + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + // if this surface is not off, add it to the shader render list + if (!offFlags) + { + + R_TransformEachSurface(surface, scale, G2VertSpace, TransformedVertArray, boneCache); + } + + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren; i++) + { + G2_TransformSurfaces(surfInfo->childIndexes[i], rootSList, boneCache, currentModel, lod, scale, G2VertSpace, TransformedVertArray, secondTimeAround); + } +} + +// main calling point for the model transform for collision detection. At this point all of the skeleton has been transformed. +#ifdef _G2_GORE +void G2_TransformModel(CGhoul2Info_v &ghoul2, const int frameNum, vec3_t scale, IHeapAllocator *G2VertSpace, int useLod, bool ApplyGore) +#else +void G2_TransformModel(CGhoul2Info_v &ghoul2, const int frameNum, vec3_t scale, IHeapAllocator *G2VertSpace, int useLod) +#endif +{ + int i, lod; + vec3_t correctScale; + qboolean firstModelOnly = qfalse; + + if ( cg_g2MarksAllModels == NULL ) + { + cg_g2MarksAllModels = ri.Cvar_Get( "cg_g2MarksAllModels", "0", 0, "" ); + } + + if (cg_g2MarksAllModels == NULL + || !cg_g2MarksAllModels->integer ) + { + firstModelOnly = qtrue; + } + + + VectorCopy(scale, correctScale); + // check for scales of 0 - that's the default I believe + if (!scale[0]) + { + correctScale[0] = 1.0; + } + if (!scale[1]) + { + correctScale[1] = 1.0; + } + if (!scale[2]) + { + correctScale[2] = 1.0; + } + + // walk each possible model for this entity and try rendering it out + for (i=0; i=g.currentModel->numLods) + { + g.mTransformedVertsArray = 0; + if ( firstModelOnly ) + { + // we don't really need to do multiple models for gore. + return; + } + //do the rest + continue; + } + } + else + { +#endif + lod = G2_DecideTraceLod(g, useLod); +#ifdef _G2_GORE + } +#endif + + // give us space for the transformed vertex array to be put in + if (!(g.mFlags & GHOUL2_ZONETRANSALLOC)) + { //do not stomp if we're using zone space + g.mTransformedVertsArray = (size_t*)G2VertSpace->MiniHeapAlloc(g.currentModel->mdxm->numSurfaces * sizeof (size_t)); + if (!g.mTransformedVertsArray) + { + Com_Error(ERR_DROP, "Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.\n"); + } + } + + memset(g.mTransformedVertsArray, 0,g.currentModel->mdxm->numSurfaces * sizeof (size_t)); + + G2_FindOverrideSurface(-1,g.mSlist); //reset the quick surface override lookup; + // recursively call the model surface transform + + G2_TransformSurfaces(g.mSurfaceRoot, g.mSlist, g.mBoneCache, g.currentModel, lod, correctScale, G2VertSpace, g.mTransformedVertsArray, false); + +#ifdef _G2_GORE + if (ApplyGore && firstModelOnly) + { + // we don't really need to do multiple models for gore. + break; + } +#endif + } +} + + +// work out how much space a triangle takes +static float G2_AreaOfTri(const vec3_t A, const vec3_t B, const vec3_t C) +{ + vec3_t cross, ab, cb; + VectorSubtract(A, B, ab); + VectorSubtract(C, B, cb); + + CrossProduct(ab, cb, cross); + + return VectorLength(cross); +} + +// actually determine the S and T of the coordinate we hit in a given poly +static void G2_BuildHitPointST( const vec3_t A, const float SA, const float TA, + const vec3_t B, const float SB, const float TB, + const vec3_t C, const float SC, const float TC, + const vec3_t P, float *s, float *t,float &bary_i,float &bary_j) +{ + float areaABC = G2_AreaOfTri(A, B, C); + + float i = G2_AreaOfTri(P, B, C) / areaABC; + bary_i=i; + float j = G2_AreaOfTri(A, P, C) / areaABC; + bary_j=j; + float k = G2_AreaOfTri(A, B, P) / areaABC; + + *s = SA * i + SB * j + SC * k; + *t = TA * i + TB * j + TC * k; + + *s=fmod(*s, 1); + if (*s< 0) + { + *s+= 1.0; + } + + *t=fmod(*t, 1); + if (*t< 0) + { + *t+= 1.0; + } + +} + + +// routine that works out given a ray whether or not it hits a poly +qboolean G2_SegmentTriangleTest( const vec3_t start, const vec3_t end, + const vec3_t A, const vec3_t B, const vec3_t C, + qboolean backFaces,qboolean frontFaces,vec3_t returnedPoint,vec3_t returnedNormal, float *denom) +{ + static const float tiny=1E-10f; + vec3_t returnedNormalT; + vec3_t edgeAC; + + VectorSubtract(C, A, edgeAC); + VectorSubtract(B, A, returnedNormalT); + + CrossProduct(returnedNormalT, edgeAC, returnedNormal); + + vec3_t ray; + VectorSubtract(end, start, ray); + + *denom=DotProduct(ray, returnedNormal); + + if (fabs(*denom)0)|| // not accepting back faces + (!frontFaces && *denom<0)) //not accepting front faces + { + return qfalse; + } + + vec3_t toPlane; + VectorSubtract(A, start, toPlane); + + float t=DotProduct(toPlane, returnedNormal)/ *denom; + + if (t<0.0f||t>1.0f) + { + return qfalse; // off segment + } + + VectorScale(ray, t, ray); + + VectorAdd(ray, start, returnedPoint); + + vec3_t edgePA; + VectorSubtract(A, returnedPoint, edgePA); + + vec3_t edgePB; + VectorSubtract(B, returnedPoint, edgePB); + + vec3_t edgePC; + VectorSubtract(C, returnedPoint, edgePC); + + vec3_t temp; + + CrossProduct(edgePA, edgePB, temp); + if (DotProduct(temp, returnedNormal)<0.0f) + { + return qfalse; // off triangle + } + + CrossProduct(edgePC, edgePA, temp); + if (DotProduct(temp,returnedNormal)<0.0f) + { + return qfalse; // off triangle + } + + CrossProduct(edgePB, edgePC, temp); + if (DotProduct(temp, returnedNormal)<0.0f) + { + return qfalse; // off triangle + } + return qtrue; +} + +#ifdef _G2_GORE +struct SVertexTemp +{ + int flags; + int touch; + int newindex; + float tex[2]; + SVertexTemp() + { + touch=0; + } +}; + +#define MAX_GORE_VERTS (3000) +static SVertexTemp GoreVerts[MAX_GORE_VERTS]; +static int GoreIndexCopy[MAX_GORE_VERTS]; +static int GoreTouch=1; + +#define MAX_GORE_INDECIES (6000) +static int GoreIndecies[MAX_GORE_INDECIES]; + +#define GORE_MARGIN (0.0f) +int G2API_GetTime(int argTime); + +// now we at poly level, check each model space transformed poly against the model world transfomed ray +void G2_GorePolys( const mdxmSurface_t *surface, CTraceSurface &TS, const mdxmSurfHierarchy_t *surfInfo) +{ + int j; + vec3_t basis1; + vec3_t basis2; + vec3_t taxis; + vec3_t saxis; + + basis2[0]=0.0f; + basis2[1]=0.0f; + basis2[2]=1.0f; + + CrossProduct(TS.rayEnd,basis2,basis1); + + if (DotProduct(basis1,basis1)<.1f) + { + basis2[0]=0.0f; + basis2[1]=1.0f; + basis2[2]=0.0f; + CrossProduct(TS.rayEnd,basis2,basis1); + } + + CrossProduct(TS.rayEnd,basis1,basis2); + // Give me a shot direction not a bunch of zeros :) -Gil + assert(DotProduct(basis1,basis1)>.0001f); + assert(DotProduct(basis2,basis2)>.0001f); + + VectorNormalize(basis1); + VectorNormalize(basis2); + + float c=cos(TS.theta); + float s=sin(TS.theta); + + VectorScale(basis1,.5f*c/TS.tsize,taxis); + VectorMA(taxis,.5f*s/TS.tsize,basis2,taxis); + + VectorScale(basis1,-.5f*s/TS.ssize,saxis); + VectorMA(saxis,.5f*c/TS.ssize,basis2,saxis); + + float *verts = (float *)TS.TransformedVertsArray[surface->thisSurfaceIndex]; + int numVerts = surface->numVerts; + int flags=15; + assert(numVertsGORE_MARGIN) + { + vflags|=1; + } + if (s<1.0f-GORE_MARGIN) + { + vflags|=2; + } + if (t>GORE_MARGIN) + { + vflags|=4; + } + if (t<1.0f-GORE_MARGIN) + { + vflags|=8; + } + vflags=(~vflags); + flags&=vflags; + GoreVerts[j].flags=vflags; + GoreVerts[j].tex[0]=s; + GoreVerts[j].tex[1]=t; + } + if (flags) + { + return; // completely off the gore splotch. + } + int numTris,newNumTris,newNumVerts; + numTris = surface->numTriangles; + mdxmTriangle_t *tris; + tris = (mdxmTriangle_t *) ((byte *)surface + surface->ofsTriangles); + verts = (float *)TS.TransformedVertsArray[surface->thisSurfaceIndex]; + newNumTris=0; + newNumVerts=0; + GoreTouch++; + if (!TS.gore) + { + return; + } + for ( j = 0; j < numTris; j++ ) + { + assert(tris[j].indexes[0]>=0&&tris[j].indexes[0]=0&&tris[j].indexes[1]=0&&tris[j].indexes[2]frontFaces || !TS.gore->backFaces) + { + // we need to back/front face cull + vec3_t e1,e2,n; + + VectorSubtract(&verts[tris[j].indexes[1]*5],&verts[tris[j].indexes[0]*5],e1); + VectorSubtract(&verts[tris[j].indexes[2]*5],&verts[tris[j].indexes[0]*5],e2); + CrossProduct(e1,e2,n); + if (DotProduct(TS.rayEnd,n)>0.0f) + { + if (!TS.gore->frontFaces) + { + continue; + } + } + else + { + if (!TS.gore->backFaces) + { + continue; + } + } + + } + + int k; + + assert(newNumTris*3+3,int>::iterator f=GoreTagsTemp.find(std::make_pair(goreModelIndex,TS.surfaceNum)); + if (f==GoreTagsTemp.end()) // need to generate a record + { + newTag=AllocGoreRecord(); + CGoreSet *goreSet=0; + if (TS.ghoul2info->mGoreSetTag) + { + goreSet=FindGoreSet(TS.ghoul2info->mGoreSetTag); + } + if (!goreSet) + { + goreSet=NewGoreSet(); + TS.ghoul2info->mGoreSetTag=goreSet->mMyGoreSetTag; + } + assert(goreSet); + SGoreSurface add; + add.shader=TS.goreShader; + add.mDeleteTime=0; + if (TS.gore->lifeTime) + { + add.mDeleteTime=G2API_GetTime(0) + TS.gore->lifeTime; + } + add.mFadeTime = TS.gore->fadeOutTime; + add.mFadeRGB = (TS.gore->fadeRGB != qfalse); + add.mGoreTag = newTag; + + add.mGoreGrowStartTime=G2API_GetTime(0); + if( TS.gore->growDuration == -1) + { + add.mGoreGrowEndTime = -1; // set this to -1 to disable growing + } + else + { + add.mGoreGrowEndTime = G2API_GetTime(0) + TS.gore->growDuration; + } + + assert(TS.gore->growDuration != 0); + add.mGoreGrowFactor = ( 1.0f - TS.gore->goreScaleStartFraction) / (float)(TS.gore->growDuration); //curscale = (curtime-mGoreGrowStartTime)*mGoreGrowFactor; + add.mGoreGrowOffset = TS.gore->goreScaleStartFraction; + + goreSet->mGoreRecords.insert(std::make_pair(TS.surfaceNum,add)); + GoreTagsTemp[std::make_pair(goreModelIndex,TS.surfaceNum)]=newTag; + } + else + { + newTag=(*f).second; + } + GoreTextureCoordinates *gore=FindGoreRecord(newTag); + if (gore) + { + assert(sizeof(float)==sizeof(int)); + // data block format: + unsigned int size= + sizeof(int)+ // num verts + sizeof(int)+ // num tris + sizeof(int)*newNumVerts+ // which verts to copy from original surface + sizeof(float)*4*newNumVerts+ // storgage for deformed verts + sizeof(float)*4*newNumVerts+ // storgage for deformed normal + sizeof(float)*2*newNumVerts+ // texture coordinates + sizeof(int)*newNumTris*3; // new indecies + + int *data=(int *)Z_Malloc ( sizeof(int)*size, TAG_GHOUL2_GORE, qtrue ); + + + if ( gore->tex[TS.lod] ) + { + Z_Free(gore->tex[TS.lod]); + } + + gore->tex[TS.lod]=(float *)data; + *data++=newNumVerts; + *data++=newNumTris; + + memcpy(data,GoreIndexCopy,sizeof(int)*newNumVerts); + data+=newNumVerts*9; // skip verts and normals + float *fdata=(float *)data; + + for (j=0;jtex[TS.lod])*sizeof(int)==size); + fdata = (float *)data; + // build the entity to gore matrix + VectorCopy(saxis,fdata+0); + VectorCopy(taxis,fdata+4); + VectorCopy(TS.rayEnd,fdata+8); + VectorNormalize(fdata+0); + VectorNormalize(fdata+4); + VectorNormalize(fdata+8); + fdata[3]=-0.5f; // subtract texture center + fdata[7]=-0.5f; + fdata[11]=0.0f; + vec3_t shotOriginInCurrentSpace; // unknown space + TransformPoint(TS.rayStart,shotOriginInCurrentSpace,(mdxaBone_t *)fdata); // dest middle arg + // this will insure the shot origin in our unknown space is now the shot origin, making it a known space + fdata[3]-=shotOriginInCurrentSpace[0]; + fdata[7]-=shotOriginInCurrentSpace[1]; + fdata[11]-=shotOriginInCurrentSpace[2]; + Inverse_Matrix((mdxaBone_t *)fdata,(mdxaBone_t *)(fdata+12)); // dest 2nd arg + data+=24; + +// assert((data - (int *)gore->tex[TS.lod]) * sizeof(int) == size); + } +} +#else +struct SVertexTemp +{ + int flags; +// int touch; +// int newindex; +// float tex[2]; + SVertexTemp() + { +// touch=0; + } +}; + +#define MAX_GORE_VERTS (3000) +static SVertexTemp GoreVerts[MAX_GORE_VERTS]; +#endif + +// now we're at poly level, check each model space transformed poly against the model world transfomed ray +static bool G2_TracePolys(const mdxmSurface_t *surface, const mdxmSurfHierarchy_t *surfInfo, CTraceSurface &TS) +{ + int j, numTris; + + // whip through and actually transform each vertex + const mdxmTriangle_t *tris = (mdxmTriangle_t *) ((byte *)surface + surface->ofsTriangles); + const float *verts = (float *)TS.TransformedVertsArray[surface->thisSurfaceIndex]; + numTris = surface->numTriangles; + for ( j = 0; j < numTris; j++ ) + { + float face; + vec3_t hitPoint, normal; + // determine actual coords for this triangle + const float *point1 = &verts[(tris[j].indexes[0] * 5)]; + const float *point2 = &verts[(tris[j].indexes[1] * 5)]; + const float *point3 = &verts[(tris[j].indexes[2] * 5)]; + // did we hit it? + int i; + if (G2_SegmentTriangleTest(TS.rayStart, TS.rayEnd, point1, point2, point3, qtrue, qtrue, hitPoint, normal, &face)) + { // find space in the collision records for this record + for (i=0; ithisSurfaceIndex; + newCol.mModelIndex = TS.modelIndex; + if (face>0) + { + newCol.mFlags = G2_FRONTFACE; + } + else + { + newCol.mFlags = G2_BACKFACE; + } + + VectorSubtract(hitPoint, TS.rayStart, distVect); + newCol.mDistance = VectorLength(distVect); + + // put the hit point back into world space + TransformAndTranslatePoint(hitPoint, newCol.mCollisionPosition, &worldMatrix); + + // transform normal (but don't translate) into world angles + TransformPoint(normal, newCol.mCollisionNormal, &worldMatrix); + VectorNormalize(newCol.mCollisionNormal); + + newCol.mMaterial = newCol.mLocation = 0; + + // Determine our location within the texture, and barycentric coordinates + G2_BuildHitPointST(point1, point1[3], point1[4], + point2, point2[3], point2[4], + point3, point3[3], point3[4], + hitPoint, &x_pos, &y_pos,newCol.mBarycentricI,newCol.mBarycentricJ); + +/* + const shader_t *shader = 0; + // now, we know what surface this hit belongs to, we need to go get the shader handle so we can get the correct hit location and hit material info + if ( cust_shader ) + { + shader = cust_shader; + } + else if ( skin ) + { + int j; + + // match the surface name to something in the skin file + shader = tr.defaultShader; + for ( j = 0 ; j < skin->numSurfaces ; j++ ) + { + // the names have both been lowercased + if ( !strcmp( skin->surfaces[j]->name, surfInfo->name ) ) + { + shader = skin->surfaces[j]->shader; + break; + } + } + } + else + { + shader = R_GetShaderByHandle( surfInfo->shaderIndex ); + } + + // do we even care to decide what the hit or location area's are? If we don't have them in the shader there is little point + if ((shader->hitLocation) || (shader->hitMaterial)) + { + // ok, we have a floating point position. - determine location in data we need to look at + if (shader->hitLocation) + { + newCol.mLocation = *(hitMatReg[shader->hitLocation].loc + + ((int)(y_pos * hitMatReg[shader->hitLocation].height) * hitMatReg[shader->hitLocation].width) + + ((int)(x_pos * hitMatReg[shader->hitLocation].width))); + ri.Printf( PRINT_ALL, "G2_TracePolys hit location: %d\n", newCol.mLocation); + } + + if (shader->hitMaterial) + { + newCol.mMaterial = *(hitMatReg[shader->hitMaterial].loc + + ((int)(y_pos * hitMatReg[shader->hitMaterial].height) * hitMatReg[shader->hitMaterial].width) + + ((int)(x_pos * hitMatReg[shader->hitMaterial].width))); + } + } +*/ + // exit now if we should + if (TS.traceFlags == G2_RETURNONHIT) + { + TS.hitOne = true; + return true; + } + + break; + } + } + if (i==MAX_G2_COLLISIONS) + { + //assert(i!=MAX_G2_COLLISIONS); // run out of collision record space - will probalbly never happen + //It happens. And the assert is bugging me. + TS.hitOne = true; //force stop recursion + return true; // return true to avoid wasting further time, but no hit will result without a record + } + } + } + return false; +} + +// now we're at poly level, check each model space transformed poly against the model world transfomed ray +static bool G2_RadiusTracePolys( + const mdxmSurface_t *surface, + CTraceSurface &TS + ) +{ + int j; + vec3_t basis1; + vec3_t basis2; + vec3_t taxis; + vec3_t saxis; + + basis2[0]=0.0f; + basis2[1]=0.0f; + basis2[2]=1.0f; + + vec3_t v3RayDir; + VectorSubtract(TS.rayEnd, TS.rayStart, v3RayDir); + + CrossProduct(v3RayDir,basis2,basis1); + + if (DotProduct(basis1,basis1)<.1f) + { + basis2[0]=0.0f; + basis2[1]=1.0f; + basis2[2]=0.0f; + CrossProduct(v3RayDir,basis2,basis1); + } + + CrossProduct(v3RayDir,basis1,basis2); + // Give me a shot direction not a bunch of zeros :) -Gil +// assert(DotProduct(basis1,basis1)>.0001f); +// assert(DotProduct(basis2,basis2)>.0001f); + + VectorNormalize(basis1); + VectorNormalize(basis2); + + const float c=cos(0.0f);//theta + const float s=sin(0.0f);//theta + + VectorScale(basis1, 0.5f * c / TS.m_fRadius,taxis); + VectorMA(taxis, 0.5f * s / TS.m_fRadius,basis2,taxis); + + VectorScale(basis1,-0.5f * s /TS.m_fRadius,saxis); + VectorMA( saxis, 0.5f * c /TS.m_fRadius,basis2,saxis); + + const float * const verts = (float *)TS.TransformedVertsArray[surface->thisSurfaceIndex]; + const int numVerts = surface->numVerts; + + int flags=63; + //rayDir/=lengthSquared(raydir); + const float f = VectorLengthSquared(v3RayDir); + v3RayDir[0]/=f; + v3RayDir[1]/=f; + v3RayDir[2]/=f; + + for ( j = 0; j < numVerts; j++ ) + { + const int pos=j*5; + vec3_t delta; + delta[0]=verts[pos+0]-TS.rayStart[0]; + delta[1]=verts[pos+1]-TS.rayStart[1]; + delta[2]=verts[pos+2]-TS.rayStart[2]; + const float s=DotProduct(delta,saxis)+0.5f; + const float t=DotProduct(delta,taxis)+0.5f; + const float u=DotProduct(delta,v3RayDir); + int vflags=0; + + if (s>0) + { + vflags|=1; + } + if (s<1) + { + vflags|=2; + } + if (t>0) + { + vflags|=4; + } + if (t<1) + { + vflags|=8; + } + if (u>0) + { + vflags|=16; + } + if (u<1) + { + vflags|=32; + } + + vflags=(~vflags); + flags&=vflags; + GoreVerts[j].flags=vflags; + } + + if (flags) + { + return false; // completely off the gore splotch (so presumably hit nothing? -Ste) + } + const int numTris = surface->numTriangles; + const mdxmTriangle_t * const tris = (mdxmTriangle_t *) ((byte *)surface + surface->ofsTriangles); + + for ( j = 0; j < numTris; j++ ) + { + assert(tris[j].indexes[0]>=0&&tris[j].indexes[0]=0&&tris[j].indexes[1]=0&&tris[j].indexes[2]thisSurfaceIndex; + newCol.mModelIndex = TS.modelIndex; +// if (face>0) +// { + newCol.mFlags = G2_FRONTFACE; +// } +// else +// { +// newCol.mFlags = G2_BACKFACE; +// } + + //get normal from triangle + const float *A = &verts[(tris[j].indexes[0] * 5)]; + const float *B = &verts[(tris[j].indexes[1] * 5)]; + const float *C = &verts[(tris[j].indexes[2] * 5)]; + vec3_t normal; + vec3_t edgeAC, edgeBA; + + VectorSubtract(C, A, edgeAC); + VectorSubtract(B, A, edgeBA); + CrossProduct(edgeBA, edgeAC, normal); + + // transform normal (but don't translate) into world angles + TransformPoint(normal, newCol.mCollisionNormal, &worldMatrix); + VectorNormalize(newCol.mCollisionNormal); + + newCol.mMaterial = newCol.mLocation = 0; + // exit now if we should + if (TS.traceFlags == G2_RETURNONHIT) + { + TS.hitOne = true; + return true; + } + + + vec3_t distVect; +#if 0 + //i don't know the hitPoint, but let's just assume it's the first vert for now... + float *hitPoint = (float *)A; +#else + //yeah, I want the collision point. Let's work out the impact point on the triangle. -rww + vec3_t hitPoint; + float side, side2; + float dist; + float third = -(A[0]*(B[1]*C[2] - C[1]*B[2]) + B[0]*(C[1]*A[2] - A[1]*C[2]) + C[0]*(A[1]*B[2] - B[1]*A[2]) ); + + VectorSubtract(TS.rayEnd, TS.rayStart, distVect); + side = normal[0]*TS.rayStart[0] + normal[1]*TS.rayStart[1] + normal[2]*TS.rayStart[2] + third; + side2 = normal[0]*distVect[0] + normal[1]*distVect[1] + normal[2]*distVect[2]; + dist = side/side2; + VectorMA(TS.rayStart, -dist, distVect, hitPoint); +#endif + + VectorSubtract(hitPoint, TS.rayStart, distVect); + newCol.mDistance = VectorLength(distVect); + + // put the hit point back into world space + TransformAndTranslatePoint(hitPoint, newCol.mCollisionPosition, &worldMatrix); + newCol.mBarycentricI = newCol.mBarycentricJ = 0.0f; + break; + } + } + if (i==MAX_G2_COLLISIONS) + { + //assert(i!=MAX_G2_COLLISIONS); // run out of collision record space - happens OFTEN + TS.hitOne = true; //force stop recursion + return true; // return true to avoid wasting further time, but no hit will result without a record + } + } + } + + return false; +} + + +// look at a surface and then do the trace on each poly +static void G2_TraceSurfaces(CTraceSurface &TS) +{ + int i; + // back track and get the surfinfo struct for this surface + assert(TS.currentModel); + assert(TS.currentModel->mdxm); + const mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface(TS.currentModel, TS.surfaceNum, TS.lod); + const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)TS.currentModel->mdxm + sizeof(mdxmHeader_t)); + const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + + // see if we have an override surface in the surface list + const surfaceInfo_t *surfOverride = G2_FindOverrideSurface(TS.surfaceNum, TS.rootSList); + + // don't allow recursion if we've already hit a polygon + if (TS.hitOne) + { + return; + } + + // really, we should use the default flags for this surface unless it's been overriden + int offFlags = surfInfo->flags; + + // set the off flags if we have some + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + + // if this surface is not off, try to hit it + if (!offFlags) + { +#ifdef _G2_GORE + if (TS.collRecMap) + { +#endif + if (!(fabs(TS.m_fRadius) < 0.1)) // if not a point-trace + { + // .. then use radius check + // + if (G2_RadiusTracePolys(surface, // const mdxmSurface_t *surface, + TS + ) + && (TS.traceFlags == G2_RETURNONHIT) + ) + { + TS.hitOne = true; + return; + } + } + else + { + // go away and trace the polys in this surface + if (G2_TracePolys(surface, surfInfo, TS) + && (TS.traceFlags == G2_RETURNONHIT) + ) + { + // ok, we hit one, *and* we want to return instantly because the returnOnHit is set + // so indicate we've hit one, so other surfaces don't get hit and return + TS.hitOne = true; + return; + } + } +#ifdef _G2_GORE + } + else + { + G2_GorePolys(surface, TS, surfInfo); + } +#endif + } + + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren && !TS.hitOne; i++) + { + TS.surfaceNum = surfInfo->childIndexes[i]; + G2_TraceSurfaces(TS); + } +} + +#ifdef _G2_GORE +void G2_TraceModels(CGhoul2Info_v &ghoul2, vec3_t rayStart, vec3_t rayEnd, CollisionRecord_t *collRecMap, int entNum, int eG2TraceType, int useLod, float fRadius, float ssize,float tsize,float theta,int shader, SSkinGoreData *gore, qboolean skipIfLODNotMatch) +#else +void G2_TraceModels(CGhoul2Info_v &ghoul2, vec3_t rayStart, vec3_t rayEnd, CollisionRecord_t *collRecMap, int entNum, int eG2TraceType, int useLod, float fRadius) +#endif +{ + int i, lod; + skin_t *skin; + shader_t *cust_shader; + qboolean firstModelOnly = qfalse; + + if ( cg_g2MarksAllModels == NULL ) + { + cg_g2MarksAllModels = ri.Cvar_Get( "cg_g2MarksAllModels", "0", 0, "" ); + } + + if (cg_g2MarksAllModels == NULL + || !cg_g2MarksAllModels->integer ) + { + firstModelOnly = qtrue; + } + + // walk each possible model for this entity and try tracing against it + for (i=0; i 0 && ghoul2[i].mSkin < tr.numSkins ) + { + skin = R_GetSkinByHandle( ghoul2[i].mSkin ); + } + else + { + skin = NULL; + } + + lod = G2_DecideTraceLod(ghoul2[i],useLod); + if ( skipIfLODNotMatch ) + {//we only want to hit this SPECIFIC LOD... + if ( lod != useLod ) + {//doesn't match, skip this model + continue; + } + } + + //reset the quick surface override lookup + G2_FindOverrideSurface(-1, ghoul2[i].mSlist); + +#ifdef _G2_GORE + CTraceSurface TS(ghoul2[i].mSurfaceRoot, ghoul2[i].mSlist, (model_t *)ghoul2[i].currentModel, lod, rayStart, rayEnd, collRecMap, entNum, i, skin, cust_shader, ghoul2[i].mTransformedVertsArray, eG2TraceType, fRadius, ssize, tsize, theta, shader, &ghoul2[i], gore); +#else + CTraceSurface TS(ghoul2[i].mSurfaceRoot, ghoul2[i].mSlist, (model_t *)ghoul2[i].currentModel, lod, rayStart, rayEnd, collRecMap, entNum, i, skin, cust_shader, ghoul2[i].mTransformedVertsArray, eG2TraceType, fRadius); +#endif + // start the surface recursion loop + G2_TraceSurfaces(TS); + + // if we've hit one surface on one model, don't bother doing the rest + if (TS.hitOne) + { + break; + } +#ifdef _G2_GORE + if (!collRecMap&&firstModelOnly) + { + // we don't really need to do multiple models for gore. + break; + } +#endif + } +} + +void TransformPoint (const vec3_t in, vec3_t out, mdxaBone_t *mat) { + for (int i=0;i<3;i++) + { + out[i]= in[0]*mat->matrix[i][0] + in[1]*mat->matrix[i][1] + in[2]*mat->matrix[i][2]; + } +} + +void TransformAndTranslatePoint (const vec3_t in, vec3_t out, mdxaBone_t *mat) { + + for (int i=0;i<3;i++) + { + out[i]= in[0]*mat->matrix[i][0] + in[1]*mat->matrix[i][1] + in[2]*mat->matrix[i][2] + mat->matrix[i][3]; + } +} + + +// create a matrix using a set of angles +void Create_Matrix(const float *angle, mdxaBone_t *matrix) +{ + matrix3_t axis; + + // convert angles to axis + AnglesToAxis( angle, axis ); + matrix->matrix[0][0] = axis[0][0]; + matrix->matrix[1][0] = axis[0][1]; + matrix->matrix[2][0] = axis[0][2]; + + matrix->matrix[0][1] = axis[1][0]; + matrix->matrix[1][1] = axis[1][1]; + matrix->matrix[2][1] = axis[1][2]; + + matrix->matrix[0][2] = axis[2][0]; + matrix->matrix[1][2] = axis[2][1]; + matrix->matrix[2][2] = axis[2][2]; + + matrix->matrix[0][3] = 0; + matrix->matrix[1][3] = 0; + matrix->matrix[2][3] = 0; + + +} + +// given a matrix, generate the inverse of that matrix +void Inverse_Matrix(mdxaBone_t *src, mdxaBone_t *dest) +{ + int i, j; + + for (i = 0; i < 3; i++) + { + for (j = 0; j < 3; j++) + { + dest->matrix[i][j]=src->matrix[j][i]; + } + } + for (i = 0; i < 3; i++) + { + dest->matrix[i][3]=0; + for (j = 0; j < 3; j++) + { + dest->matrix[i][3]-=dest->matrix[i][j]*src->matrix[j][3]; + } + } +} + +// generate the world matrix for a given set of angles and origin - called from lots of places +void G2_GenerateWorldMatrix(const vec3_t angles, const vec3_t origin) +{ + Create_Matrix(angles, &worldMatrix); + worldMatrix.matrix[0][3] = origin[0]; + worldMatrix.matrix[1][3] = origin[1]; + worldMatrix.matrix[2][3] = origin[2]; + + Inverse_Matrix(&worldMatrix, &worldMatrixInv); +} + +// go away and determine what the pointer for a specific surface definition within the model definition is +void *G2_FindSurface(void *mod_t, int index, int lod) +{ + // damn include file dependancies + model_t *mod = (model_t *)mod_t; + + // point at first lod list + byte *current = (byte*)((size_t)mod->mdxm + (size_t)mod->mdxm->ofsLODs); + int i; + + //walk the lods + for (i=0; iofsEnd; + } + + // avoid the lod pointer data structure + current += sizeof(mdxmLOD_t); + + mdxmLODSurfOffset_t *indexes = (mdxmLODSurfOffset_t *)current; + // we are now looking at the offset array + current += indexes->offsets[index]; + + return (void *)current; +} + +#define SURFACE_SAVE_BLOCK_SIZE sizeof(surfaceInfo_t) +#define BOLT_SAVE_BLOCK_SIZE (sizeof(boltInfo_t) - sizeof(mdxaBone_t)) +#define BONE_SAVE_BLOCK_SIZE sizeof(boneInfo_t) + +qboolean G2_SaveGhoul2Models(CGhoul2Info_v &ghoul2, char **buffer, int *size) +{ + + // is there anything to save? + if (!ghoul2.size()) + { + *buffer = (char *)Z_Malloc(4, TAG_GHOUL2, qtrue); + int *tempBuffer = (int *)*buffer; + *tempBuffer = 0; + *size = 4; + return qtrue; + } + + // yeah, lets get busy + *size = 0; + + // this one isn't a define since I couldn't work out how to figure it out at compile time + int ghoul2BlockSize = (size_t)&ghoul2[0].mTransformedVertsArray - (size_t)&ghoul2[0].mModelindex; + + // add in count for number of ghoul2 models + *size += 4; + // start out working out the total size of the buffer we need to allocate + int i; // Linux GCC is forcing new scoping rules + for (i=0; i i) && + (nextGhoul2[i].mModelindex != -1) && + (nextGhoul2[i].mBlist.size() > x) && + (nextGhoul2[i].mBlist[x].boneNumber != -1)) + { + boneInfo_t &nextBone = nextGhoul2[i].mBlist[x]; + // does this bone override actually have anything in it, and if it does, is it a bone angles override? + if ((bone.boneNumber != -1) && ((bone.flags) & (BONE_ANGLES_TOTAL))) + { + float *nowMatrix = (float*) &bone.matrix; + float *nextMatrix = (float*) &nextBone.matrix; + float *newMatrix = (float*) &bone.newMatrix; + // now interpolate the matrix + for (int z=0; z < 12; z++) + { + newMatrix[z] = nowMatrix[z] + interpolation * ( nextMatrix[z] - nowMatrix[z] ); + } + } + } + else + { + memcpy(&ghoul2[i].mBlist[x].newMatrix, &ghoul2[i].mBlist[x].matrix, sizeof(mdxaBone_t)); + } + } + } + } +} diff --git a/codemp/rd-vulkan/G2_surfaces.cpp b/codemp/rd-vulkan/G2_surfaces.cpp new file mode 100644 index 0000000000..2019e09440 --- /dev/null +++ b/codemp/rd-vulkan/G2_surfaces.cpp @@ -0,0 +1,683 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "rd-common/tr_types.h" +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" +#include "tr_local.h" + +class CConstructBoneList +{ +public: + int surfaceNum; + int *boneUsedList; + surfaceInfo_v &rootSList; + model_t *currentModel; + boneInfo_v &boneList; + + CConstructBoneList( + int initsurfaceNum, + int *initboneUsedList, + surfaceInfo_v &initrootSList, + model_t *initcurrentModel, + boneInfo_v &initboneList): + + surfaceNum(initsurfaceNum), + boneUsedList(initboneUsedList), + rootSList(initrootSList), + currentModel(initcurrentModel), + boneList(initboneList) { } +}; + +extern void G2_ConstructUsedBoneList(CConstructBoneList &CBL); + + +//===================================================================================================================== +// Surface List handling routines - so entities can determine what surfaces attached to a model are operational or not. + +// find a particular surface in the surface override list +surfaceInfo_t *G2_FindOverrideSurface(int surfaceNum, surfaceInfo_v &surfaceList) +{ + // look through entire list + for(size_t i=0; imdxm + mod_m->mdxm->ofsSurfHierarchy ); + + for ( int i = 0 ; i < mod_m->mdxm->numSurfaces ; i++) + { + if (!Q_stricmp(surfaceName, surf->name)) + { + *flags = surf->flags; + return i; + } + // find the next surface + surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (size_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] )); + } + return -1; +} + + +/************************************************************************************************ + * G2_FindSurface + * find a surface in a ghoul2 surface override list based on it's name + * + * Input + * filename of model, surface list of model instance, name of surface, int to be filled in + * with the index of this surface (defaults to NULL) + * + * Output + * pointer to surface if successful, false otherwise + * + ************************************************************************************************/ +mdxmSurface_t *G2_FindSurface(CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, + int *surfIndex/*NULL*/) +{ + int i = 0; + // find the model we want + model_t *mod = (model_t *)ghlInfo->currentModel; + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t)); + mdxmSurfHierarchy_t *surfInfo; + + // did we find a ghoul 2 model or not? + if (!mod->mdxm) + { + assert(0); + if (surfIndex) + { + *surfIndex = -1; + } + return 0; + } + + // first find if we already have this surface in the list + for (i = slist.size() - 1; i >= 0; i--) + { + if ((slist[i].surface != 10000) && (slist[i].surface != -1)) + { + mdxmSurface_t *surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, slist[i].surface, 0); + // back track and get the surfinfo struct for this surface + surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); + + // are these the droids we're looking for? + if (!Q_stricmp (surfInfo->name, surfaceName)) + { + // yup + if (surfIndex) + { + *surfIndex = i; + } + return surf; + } + } + } + // didn't find it + if (surfIndex) + { + *surfIndex = -1; + } + return 0; +} + +// set a named surface offFlags - if it doesn't find a surface with this name in the list then it will add one. +qboolean G2_SetSurfaceOnOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, const int offFlags) +{ + int surfIndex = -1; + surfaceInfo_t temp_slist_entry; + mdxmSurface_t *surf; + // find the model we want + model_t *mod = (model_t *)ghlInfo->currentModel; + + // did we find a ghoul 2 model or not? + if (!mod->mdxm) + { + assert(0); + return qfalse; + } + + // first find if we already have this surface in the list + surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex); + if (surf) + { + // set descendants value + + // slist[surfIndex].offFlags = offFlags; + // seems to me that we shouldn't overwrite the other flags. + // the only bit we really care about in the incoming flags is the off bit + slist[surfIndex].offFlags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); + slist[surfIndex].offFlags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); + return qtrue; + } + else + { + // ok, not in the list already - in that case, lets verify this surface exists in the model mesh + int flags; + int surfaceNum = G2_IsSurfaceLegal((void*)mod, surfaceName, &flags); + if (surfaceNum != -1) + { + int newflags = flags; + // the only bit we really care about in the incoming flags is the off bit + newflags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); + newflags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); + + if (newflags != flags) + { // insert here then because it changed, no need to add an override otherwise + temp_slist_entry.offFlags = newflags; + temp_slist_entry.surface = surfaceNum; + + slist.push_back(temp_slist_entry); + } + return qtrue; + } + } + return qfalse; +} + +void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin) +{ + int j; + const skin_t *skin = R_GetSkinByHandle( renderSkin ); + + ghlInfo->mSlist.clear(); //remove any overrides we had before. + ghlInfo->mMeshFrameNum = 0; + + for ( j = 0 ; j < skin->numSurfaces ; j++ ) + { + // the names have both been lowercased + //FIXME: why is this using the shader name and not the surface name? + if ( !strcmp( ((shader_t *)skin->surfaces[j]->shader)->name, "*off") ) { + G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, G2SURFACEFLAG_OFF); + } + else + { + int flags; + int surfaceNum = G2_IsSurfaceLegal((void *)ghlInfo->currentModel, skin->surfaces[j]->name, &flags); + if ( (surfaceNum != -1) && (!(flags&G2SURFACEFLAG_OFF)) ) //only turn on if it's not an "_off" surface + { + G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, 0); + } + } + } +} + +// return a named surfaces off flags - should tell you if this surface is on or off. +int G2_IsSurfaceOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName) +{ + model_t *mod = (model_t *)ghlInfo->currentModel; + int surfIndex = -1; + mdxmSurface_t *surf = 0; + + // did we find a ghoul 2 model or not? + if (!mod->mdxm) + { + return 0; + } + + // first find if we already have this surface in the list + surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex); + if (surf) + { + // set descendants value + return slist[surfIndex].offFlags; + } + // ok, we didn't find it in the surface list. Lets look at the original surface then. + + mdxmSurfHierarchy_t *surface = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy ); + + for ( int i = 0 ; i < mod->mdxm->numSurfaces ; i++) + { + if (!Q_stricmp(surfaceName, surface->name)) + { + return surface->flags; + } + // find the next surface + surface = (mdxmSurfHierarchy_t *)( (byte *)surface + (intptr_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surface->numChildren ] )); + } + + assert(0); + return 0; +} + +void G2_FindRecursiveSurface(model_t *currentModel, int surfaceNum, surfaceInfo_v &rootList, int *activeSurfaces) +{ + int i; + mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void *)currentModel, surfaceNum, 0); + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t)); + mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + + // see if we have an override surface in the surface list + surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootList); + + // really, we should use the default flags for this surface unless it's been overriden + int offFlags = surfInfo->flags; + + // set the off flags if we have some + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + + // if this surface is not off, indicate as such in the active surface list + if (!(offFlags & G2SURFACEFLAG_OFF)) + { + activeSurfaces[surfaceNum] = 1; + } + else + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren; i++) + { + surfaceNum = surfInfo->childIndexes[i]; + G2_FindRecursiveSurface(currentModel, surfaceNum, rootList, activeSurfaces); + } + +} + +void G2_RemoveRedundantGeneratedSurfaces(surfaceInfo_v &slist, int *activeSurfaces) +{ + // walk the surface list, removing surface overrides or generated surfaces that are pointing at surfaces that aren't active anymore + for (size_t i=0; imdxm) + { + return qfalse; + } + + // first find if we already have this surface in the list + surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags); + if (surf != -1) + { + // first see if this ghoul2 model already has this as a root surface + if (ghoul2[modelIndex].mSurfaceRoot == surf) + { + return qtrue; + } + + // set the root surface + ghoul2[modelIndex].mSurfaceRoot = surf; + + // ok, now the tricky bits. + // firstly, generate a list of active / on surfaces below the root point + + // gimme some space to put this list into + activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue); + memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4)); + activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue); + memset(activeBones, 0, (mod_a->mdxa->numBones * 4)); + + G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces); + + // now generate the used bone list + CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot, + activeBones, + ghoul2[modelIndex].mSlist, + mod_m, + ghoul2[modelIndex].mBlist); + + G2_ConstructUsedBoneList(CBL); + + // now remove all procedural or override surfaces that refer to surfaces that arent on this list + G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces); + + // now remove all bones that are pointing at bones that aren't active + G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones); + + // then remove all bolts that point at surfaces or bones that *arent* active. + G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones); + + // then remove all models on this ghoul2 instance that use those bolts that are being removed. + for (int i=0; i> MODEL_SHIFT) & MODEL_AND; + int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; + // if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model + if (((int)ghoul2[boltMod].mBltlist.size() <= boltNum) || + ((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) && + (ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1))) + { + CGhoul2Info_v *g2i = &ghoul2; + G2API_RemoveGhoul2Model((CGhoul2Info_v **)&g2i, i); + } + } + } + //No support for this, for now. + + // remember to free what we used + Z_Free(activeSurfaces); + Z_Free(activeBones); + + return (qtrue); + } +/* +//g2r if (entstate->ghoul2) + { + CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)entstate->ghoul2); + model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName)); + model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex); + int surf; + int flags; + int *activeSurfaces, *activeBones; + + // did we find a ghoul 2 model or not? + if (!mod_m->mdxm) + { + return qfalse; + } + + // first find if we already have this surface in the list + surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags); + if (surf != -1) + { + // first see if this ghoul2 model already has this as a root surface + if (ghoul2[modelIndex].mSurfaceRoot == surf) + { + return qtrue; + } + + // set the root surface + ghoul2[modelIndex].mSurfaceRoot = surf; + + // ok, now the tricky bits. + // firstly, generate a list of active / on surfaces below the root point + + // gimme some space to put this list into + activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue); + memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4)); + activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue); + memset(activeBones, 0, (mod_a->mdxa->numBones * 4)); + + G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces); + + // now generate the used bone list + CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot, + activeBones, + ghoul2[modelIndex].mSlist, + mod_m, + ghoul2[modelIndex].mBlist); + + G2_ConstructUsedBoneList(CBL); + + // now remove all procedural or override surfaces that refer to surfaces that arent on this list + G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces); + + // now remove all bones that are pointing at bones that aren't active + G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones); + + // then remove all bolts that point at surfaces or bones that *arent* active. + G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones); + + // then remove all models on this ghoul2 instance that use those bolts that are being removed. + for (int i=0; i> MODEL_SHIFT) & MODEL_AND; + int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; + // if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model + if ((ghoul2[boltMod].mBltlist.size() <= boltNum) || + ((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) && + (ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1))) + { + G2API_RemoveGhoul2Model(entstate, i); + } + } + } + + // remember to free what we used + Z_Free(activeSurfaces); + Z_Free(activeBones); + + return (qtrue); + } + } + assert(0);*/ + return qfalse; +} + + +extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod); +int G2_AddSurface(CGhoul2Info *ghoul2, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod ) +{ + + surfaceInfo_t temp_slist_entry; + + // decide if LOD is legal + lod = G2_DecideTraceLod(*(CGhoul2Info *)(ghoul2), lod); + + // first up, see if we have a free one already set up - look only from the end of the constant surfaces onwards + for (size_t i=0; imSlist.size(); i++) + { + // is the surface count -1? That would indicate it's free + if (ghoul2->mSlist[i].surface == -1) + { + ghoul2->mSlist[i].offFlags = G2SURFACEFLAG_GENERATED; + ghoul2->mSlist[i].surface = 10000; // no model will ever have 10000 surfaces + ghoul2->mSlist[i].genBarycentricI = BarycentricI; + ghoul2->mSlist[i].genBarycentricJ = BarycentricJ; + ghoul2->mSlist[i].genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff); + ghoul2->mSlist[i].genLod = lod; + return i; + } + } + + // ok, didn't find one. Better create one + + temp_slist_entry.offFlags = G2SURFACEFLAG_GENERATED; + temp_slist_entry.surface = 10000; + temp_slist_entry.genBarycentricI = BarycentricI; + temp_slist_entry.genBarycentricJ = BarycentricJ; + temp_slist_entry.genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff); + temp_slist_entry.genLod = lod; + + ghoul2->mSlist.push_back(temp_slist_entry); + + return (ghoul2->mSlist.size() -1 ); +} + +qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index) +{ + // did we find it? + if (index != -1) + { + // set us to be the 'not active' state + slist[index].surface = -1; + + unsigned int newSize = slist.size(); + // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list + for (int i=slist.size()-1; i>-1; i--) + { + if (slist[i].surface == -1) + { + newSize = i; + } + // once we hit one that isn't a -1, we are done. + else + { + break; + } + } + // do we need to resize? + if (newSize != slist.size()) + { + // yes, so lets do it + slist.resize(newSize); + } + + return qtrue; + } + + assert(0); + + // no + return qfalse; +} + + +int G2_GetParentSurface(CGhoul2Info *ghlInfo, const int index) +{ + model_t *mod = (model_t *)ghlInfo->currentModel; + mdxmSurface_t *surf = 0; + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t)); + mdxmSurfHierarchy_t *surfInfo = 0; + + // walk each surface and see if this index is listed in it's children + surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, index, 0); + surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); + + return surfInfo->parentIndex; + +} + +int G2_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName) +{ + model_t *mod = (model_t *)ghlInfo->currentModel; + int flags; + + return G2_IsSurfaceLegal(mod, surfaceName, &flags); +} + +int G2_IsSurfaceRendered(CGhoul2Info *ghlInfo, const char *surfaceName, surfaceInfo_v &slist) +{ + int flags = 0;//, surfFlags = 0; + int surfIndex = 0; + assert(ghlInfo->currentModel); + assert(ghlInfo->currentModel->mdxm); + if (!ghlInfo->currentModel->mdxm) + { + return -1; + } + + // now travel up the skeleton to see if any of it's ancestors have a 'no descendants' turned on + + // find the original surface in the surface list + int surfNum = G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, surfaceName, &flags); + if ( surfNum != -1 ) + {//must be legal + const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t)); + const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]); + surfNum = surfInfo->parentIndex; + // walk the surface hierarchy up until we hit the root + while (surfNum != -1) + { + const mdxmSurface_t *parentSurf; + int parentFlags = 0; + const mdxmSurfHierarchy_t *parentSurfInfo; + + parentSurfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]); + + // find the original surface in the surface list + //G2 was bug, above comment was accurate, but we don't want the original flags, we want the parent flags + G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, parentSurfInfo->name, &parentFlags); + + // now see if we already have overriden this surface in the slist + parentSurf = G2_FindSurface(ghlInfo, slist, parentSurfInfo->name, &surfIndex); + if (parentSurf) + { + // set descendants value + parentFlags = slist[surfIndex].offFlags; + } + // now we have the parent flags, lets see if any have the 'no descendants' flag set + if (parentFlags & G2SURFACEFLAG_NODESCENDANTS) + { + flags |= G2SURFACEFLAG_OFF; + break; + } + // set up scan of next parent + surfNum = parentSurfInfo->parentIndex; + } + } + else + { + return -1; + } + if ( flags == 0 ) + {//it's not being overridden by a parent + // now see if we already have overriden this surface in the slist + const mdxmSurface_t *surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex); + if (surf) + { + // set descendants value + flags = slist[surfIndex].offFlags; + } + // ok, at this point in flags we have what this surface is set to, and the index of the surface itself + } + return flags; +} diff --git a/codemp/rd-vulkan/glext.h b/codemp/rd-vulkan/glext.h new file mode 100644 index 0000000000..09d03652d8 --- /dev/null +++ b/codemp/rd-vulkan/glext.h @@ -0,0 +1,11770 @@ +#ifndef __gl_glext_h_ +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 28986 $ on $Date: 2014-11-18 18:43:15 -0800 (Tue, 18 Nov 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20141118 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_BINDING 0x82EB +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +// Unfortunate problem with the OS X SDK which defines these types incorrectly +#if !defined(MACOS_X) +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/qgl.h b/codemp/rd-vulkan/qgl.h new file mode 100644 index 0000000000..2127128feb --- /dev/null +++ b/codemp/rd-vulkan/qgl.h @@ -0,0 +1,446 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#pragma once + +#if defined( __LINT__ ) +# include +#elif defined( _WIN32 ) +# include +# include +#elif defined(MACOS_X) +// Prevent OS X from including its own out-of-date glext.h +# define GL_GLEXT_LEGACY +# include +#elif defined( __linux__ ) +# include +# include +// bk001129 - from cvs1.17 (mkv) +# if defined(__FX__) +# include +# endif +#elif defined( __FreeBSD__ ) || defined(__OpenBSD__) // rb010123 +# include +# include +# if defined(__FX__) +# include +# endif +#else +# include +#endif + +#include "glext.h" + +#define qglAccum glAccum +#define qglAlphaFunc glAlphaFunc +#define qglAreTexturesResident glAreTexturesResident +#define qglArrayElement glArrayElement +#define qglBegin glBegin +#define qglBindTexture glBindTexture +#define qglBitmap glBitmap +#define qglBlendFunc glBlendFunc +#define qglCallList glCallList +#define qglCallLists glCallLists +#define qglClear glClear +#define qglClearAccum glClearAccum +#define qglClearColor glClearColor +#define qglClearDepth glClearDepth +#define qglClearIndex glClearIndex +#define qglClearStencil glClearStencil +#define qglClipPlane glClipPlane +#define qglColor3b glColor3b +#define qglColor3bv glColor3bv +#define qglColor3d glColor3d +#define qglColor3dv glColor3dv +#define qglColor3f glColor3f +#define qglColor3fv glColor3fv +#define qglColor3i glColor3i +#define qglColor3iv glColor3iv +#define qglColor3s glColor3s +#define qglColor3sv glColor3sv +#define qglColor3ub glColor3ub +#define qglColor3ubv glColor3ubv +#define qglColor3ui glColor3ui +#define qglColor3uiv glColor3uiv +#define qglColor3us glColor3us +#define qglColor3usv glColor3usv +#define qglColor4b glColor4b +#define qglColor4bv glColor4bv +#define qglColor4d glColor4d +#define qglColor4dv glColor4dv +#define qglColor4f glColor4f +#define qglColor4fv glColor4fv +#define qglColor4i glColor4i +#define qglColor4iv glColor4iv +#define qglColor4s glColor4s +#define qglColor4sv glColor4sv +#define qglColor4ub glColor4ub +#define qglColor4ubv glColor4ubv +#define qglColor4ui glColor4ui +#define qglColor4uiv glColor4uiv +#define qglColor4us glColor4us +#define qglColor4usv glColor4usv +#define qglColorMask glColorMask +#define qglColorMaterial glColorMaterial +#define qglColorPointer glColorPointer +#define qglCopyPixels glCopyPixels +#define qglCopyTexImage1D glCopyTexImage1D +#define qglCopyTexImage2D glCopyTexImage2D +#define qglCopyTexSubImage1D glCopyTexSubImage1D +#define qglCopyTexSubImage2D glCopyTexSubImage2D +#define qglCullFace glCullFace +#define qglDeleteLists glDeleteLists +#define qglDeleteTextures glDeleteTextures +#define qglDepthFunc glDepthFunc +#define qglDepthMask glDepthMask +#define qglDepthRange glDepthRange +#define qglDisable glDisable +#define qglDisableClientState glDisableClientState +#define qglDrawArrays glDrawArrays +#define qglDrawBuffer glDrawBuffer +#define qglDrawElements glDrawElements +#define qglDrawPixels glDrawPixels +#define qglEdgeFlag glEdgeFlag +#define qglEdgeFlagPointer glEdgeFlagPointer +#define qglEdgeFlagv glEdgeFlagv +#define qglEnable glEnable +#define qglEnableClientState glEnableClientState +#define qglEnd glEnd +#define qglEndList glEndList +#define qglEvalCoord1d glEvalCoord1d +#define qglEvalCoord1dv glEvalCoord1dv +#define qglEvalCoord1f glEvalCoord1f +#define qglEvalCoord1fv glEvalCoord1fv +#define qglEvalCoord2d glEvalCoord2d +#define qglEvalCoord2dv glEvalCoord2dv +#define qglEvalCoord2f glEvalCoord2f +#define qglEvalCoord2fv glEvalCoord2fv +#define qglEvalMesh1 glEvalMesh1 +#define qglEvalMesh2 glEvalMesh2 +#define qglEvalPoint1 glEvalPoint1 +#define qglEvalPoint2 glEvalPoint2 +#define qglFeedbackBuffer glFeedbackBuffer +#define qglFinish glFinish +#define qglFlush glFlush +#define qglFogf glFogf +#define qglFogfv glFogfv +#define qglFogi glFogi +#define qglFogiv glFogiv +#define qglFrontFace glFrontFace +#define qglFrustum glFrustum +#define qglGenLists glGenLists +#define qglGenTextures glGenTextures +#define qglGetBooleanv glGetBooleanv +#define qglGetClipPlane glGetClipPlane +#define qglGetDoublev glGetDoublev +#define qglGetError glGetError +#define qglGetFloatv glGetFloatv +#define qglGetIntegerv glGetIntegerv +#define qglGetLightfv glGetLightfv +#define qglGetLightiv glGetLightiv +#define qglGetMapdv glGetMapdv +#define qglGetMapfv glGetMapfv +#define qglGetMapiv glGetMapiv +#define qglGetMaterialfv glGetMaterialfv +#define qglGetMaterialiv glGetMaterialiv +#define qglGetPixelMapfv glGetPixelMapfv +#define qglGetPixelMapuiv glGetPixelMapuiv +#define qglGetPixelMapusv glGetPixelMapusv +#define qglGetPointerv glGetPointerv +#define qglGetPolygonStipple glGetPolygonStipple +#define qglGetString glGetString +#define qglGetTexGendv glGetTexGendv +#define qglGetTexGenfv glGetTexGenfv +#define qglGetTexGeniv glGetTexGeniv +#define qglGetTexImage glGetTexImage +#define qglGetTexLevelParameterfv glGetTexLevelParameterfv +#define qglGetTexLevelParameteriv glGetTexLevelParameteriv +#define qglGetTexParameterfv glGetTexParameterfv +#define qglGetTexParameteriv glGetTexParameteriv +#define qglHint glHint +#define qglIndexMask glIndexMask +#define qglIndexPointer glIndexPointer +#define qglIndexd glIndexd +#define qglIndexdv glIndexdv +#define qglIndexf glIndexf +#define qglIndexfv glIndexfv +#define qglIndexi glIndexi +#define qglIndexiv glIndexiv +#define qglIndexs glIndexs +#define qglIndexsv glIndexsv +#define qglIndexub glIndexub +#define qglIndexubv glIndexubv +#define qglInitNames glInitNames +#define qglInterleavedArrays glInterleavedArrays +#define qglIsEnabled glIsEnabled +#define qglIsList glIsList +#define qglIsTexture glIsTexture +#define qglLightModelf glLightModelf +#define qglLightModelfv glLightModelfv +#define qglLightModeli glLightModeli +#define qglLightModeliv glLightModeliv +#define qglLightf glLightf +#define qglLightfv glLightfv +#define qglLighti glLighti +#define qglLightiv glLightiv +#define qglLineStipple glLineStipple +#define qglLineWidth glLineWidth +#define qglListBase glListBase +#define qglLoadIdentity glLoadIdentity +#define qglLoadMatrixd glLoadMatrixd +#define qglLoadMatrixf glLoadMatrixf +#define qglLoadName glLoadName +#define qglLogicOp glLogicOp +#define qglMap1d glMap1d +#define qglMap1f glMap1f +#define qglMap2d glMap2d +#define qglMap2f glMap2f +#define qglMapGrid1d glMapGrid1d +#define qglMapGrid1f glMapGrid1f +#define qglMapGrid2d glMapGrid2d +#define qglMapGrid2f glMapGrid2f +#define qglMaterialf glMaterialf +#define qglMaterialfv glMaterialfv +#define qglMateriali glMateriali +#define qglMaterialiv glMaterialiv +#define qglMatrixMode glMatrixMode +#define qglMultMatrixd glMultMatrixd +#define qglMultMatrixf glMultMatrixf +#define qglNewList glNewList +#define qglNormal3b glNormal3b +#define qglNormal3bv glNormal3bv +#define qglNormal3d glNormal3d +#define qglNormal3dv glNormal3dv +#define qglNormal3f glNormal3f +#define qglNormal3fv glNormal3fv +#define qglNormal3i glNormal3i +#define qglNormal3iv glNormal3iv +#define qglNormal3s glNormal3s +#define qglNormal3sv glNormal3sv +#define qglNormalPointer glNormalPointer +#define qglOrtho glOrtho +#define qglPassThrough glPassThrough +#define qglPixelMapfv glPixelMapfv +#define qglPixelMapuiv glPixelMapuiv +#define qglPixelMapusv glPixelMapusv +#define qglPixelStoref glPixelStoref +#define qglPixelStorei glPixelStorei +#define qglPixelTransferf glPixelTransferf +#define qglPixelTransferi glPixelTransferi +#define qglPixelZoom glPixelZoom +#define qglPointSize glPointSize +#define qglPolygonMode glPolygonMode +#define qglPolygonOffset glPolygonOffset +#define qglPolygonStipple glPolygonStipple +#define qglPopAttrib glPopAttrib +#define qglPopClientAttrib glPopClientAttrib +#define qglPopMatrix glPopMatrix +#define qglPopName glPopName +#define qglPrioritizeTextures glPrioritizeTextures +#define qglPushAttrib glPushAttrib +#define qglPushClientAttrib glPushClientAttrib +#define qglPushMatrix glPushMatrix +#define qglPushName glPushName +#define qglRasterPos2d glRasterPos2d +#define qglRasterPos2dv glRasterPos2dv +#define qglRasterPos2f glRasterPos2f +#define qglRasterPos2fv glRasterPos2fv +#define qglRasterPos2i glRasterPos2i +#define qglRasterPos2iv glRasterPos2iv +#define qglRasterPos2s glRasterPos2s +#define qglRasterPos2sv glRasterPos2sv +#define qglRasterPos3d glRasterPos3d +#define qglRasterPos3dv glRasterPos3dv +#define qglRasterPos3f glRasterPos3f +#define qglRasterPos3fv glRasterPos3fv +#define qglRasterPos3i glRasterPos3i +#define qglRasterPos3iv glRasterPos3iv +#define qglRasterPos3s glRasterPos3s +#define qglRasterPos3sv glRasterPos3sv +#define qglRasterPos4d glRasterPos4d +#define qglRasterPos4dv glRasterPos4dv +#define qglRasterPos4f glRasterPos4f +#define qglRasterPos4fv glRasterPos4fv +#define qglRasterPos4i glRasterPos4i +#define qglRasterPos4iv glRasterPos4iv +#define qglRasterPos4s glRasterPos4s +#define qglRasterPos4sv glRasterPos4sv +#define qglReadBuffer glReadBuffer +#define qglReadPixels glReadPixels +#define qglRectd glRectd +#define qglRectdv glRectdv +#define qglRectf glRectf +#define qglRectfv glRectfv +#define qglRecti glRecti +#define qglRectiv glRectiv +#define qglRects glRects +#define qglRectsv glRectsv +#define qglRenderMode glRenderMode +#define qglRotated glRotated +#define qglRotatef glRotatef +#define qglScaled glScaled +#define qglScalef glScalef +#define qglScissor glScissor +#define qglSelectBuffer glSelectBuffer +#define qglShadeModel glShadeModel +#define qglStencilFunc glStencilFunc +#define qglStencilMask glStencilMask +#define qglStencilOp glStencilOp +#if defined(__APPLE__) +#define qglStencilOpSeparate glStencilOpSeparate +#endif +#define qglTexCoord1d glTexCoord1d +#define qglTexCoord1dv glTexCoord1dv +#define qglTexCoord1f glTexCoord1f +#define qglTexCoord1fv glTexCoord1fv +#define qglTexCoord1i glTexCoord1i +#define qglTexCoord1iv glTexCoord1iv +#define qglTexCoord1s glTexCoord1s +#define qglTexCoord1sv glTexCoord1sv +#define qglTexCoord2d glTexCoord2d +#define qglTexCoord2dv glTexCoord2dv +#define qglTexCoord2f glTexCoord2f +#define qglTexCoord2fv glTexCoord2fv +#define qglTexCoord2i glTexCoord2i +#define qglTexCoord2iv glTexCoord2iv +#define qglTexCoord2s glTexCoord2s +#define qglTexCoord2sv glTexCoord2sv +#define qglTexCoord3d glTexCoord3d +#define qglTexCoord3dv glTexCoord3dv +#define qglTexCoord3f glTexCoord3f +#define qglTexCoord3fv glTexCoord3fv +#define qglTexCoord3i glTexCoord3i +#define qglTexCoord3iv glTexCoord3iv +#define qglTexCoord3s glTexCoord3s +#define qglTexCoord3sv glTexCoord3sv +#define qglTexCoord4d glTexCoord4d +#define qglTexCoord4dv glTexCoord4dv +#define qglTexCoord4f glTexCoord4f +#define qglTexCoord4fv glTexCoord4fv +#define qglTexCoord4i glTexCoord4i +#define qglTexCoord4iv glTexCoord4iv +#define qglTexCoord4s glTexCoord4s +#define qglTexCoord4sv glTexCoord4sv +#define qglTexCoordPointer glTexCoordPointer +#define qglTexEnvf glTexEnvf +#define qglTexEnvfv glTexEnvfv +#define qglTexEnvi glTexEnvi +#define qglTexEnviv glTexEnviv +#define qglTexGend glTexGend +#define qglTexGendv glTexGendv +#define qglTexGenf glTexGenf +#define qglTexGenfv glTexGenfv +#define qglTexGeni glTexGeni +#define qglTexGeniv glTexGeniv +#define qglTexImage1D glTexImage1D +#define qglTexImage2D glTexImage2D +#if defined(__APPLE__) +#define qglTexImage3D glTexImage3D +#endif +#define qglTexParameterf glTexParameterf +#define qglTexParameterfv glTexParameterfv +#define qglTexParameteri glTexParameteri +#define qglTexParameteriv glTexParameteriv +#define qglTexSubImage1D glTexSubImage1D +#define qglTexSubImage2D glTexSubImage2D +#if defined(__APPLE__) +#define qglTexSubImage3D glTexSubImage3D +#endif +#define qglTranslated glTranslated +#define qglTranslatef glTranslatef +#define qglVertex2d glVertex2d +#define qglVertex2dv glVertex2dv +#define qglVertex2f glVertex2f +#define qglVertex2fv glVertex2fv +#define qglVertex2i glVertex2i +#define qglVertex2iv glVertex2iv +#define qglVertex2s glVertex2s +#define qglVertex2sv glVertex2sv +#define qglVertex3d glVertex3d +#define qglVertex3dv glVertex3dv +#define qglVertex3f glVertex3f +#define qglVertex3fv glVertex3fv +#define qglVertex3i glVertex3i +#define qglVertex3iv glVertex3iv +#define qglVertex3s glVertex3s +#define qglVertex3sv glVertex3sv +#define qglVertex4d glVertex4d +#define qglVertex4dv glVertex4dv +#define qglVertex4f glVertex4f +#define qglVertex4fv glVertex4fv +#define qglVertex4i glVertex4i +#define qglVertex4iv glVertex4iv +#define qglVertex4s glVertex4s +#define qglVertex4sv glVertex4sv +#define qglVertexPointer glVertexPointer +#define qglViewport glViewport + +#if !defined(__APPLE__) +extern PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate; +#endif + +extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB; +extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB; +extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB; +#if !defined(__APPLE__) +extern PFNGLTEXIMAGE3DPROC qglTexImage3D; +extern PFNGLTEXSUBIMAGE3DPROC qglTexSubImage3D; +#endif + +extern PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV; +extern PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV; +extern PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV; +extern PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV; +extern PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV; +extern PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV; + +extern PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV; +extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV; +extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV; +extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV; +extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV; +extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV; +extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV; + +extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; +extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; +extern PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB; +extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; +extern PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB; +extern PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB; +extern PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB; +extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; +extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB; +extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB; +extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB; +extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; +extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB; +extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB; +extern PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; +extern PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB; +extern PFNGLISPROGRAMARBPROC qglIsProgramARB; + +extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; +extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; diff --git a/codemp/rd-vulkan/tr_WorldEffects.cpp b/codemp/rd-vulkan/tr_WorldEffects.cpp new file mode 100644 index 0000000000..67acd6ca7f --- /dev/null +++ b/codemp/rd-vulkan/tr_WorldEffects.cpp @@ -0,0 +1,1886 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +//////////////////////////////////////////////////////////////////////////////////////// +// RAVEN SOFTWARE - STAR WARS: JK II +// (c) 2002 Activision +// +// World Effects +// +// +//////////////////////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////////////////////// +// Includes +//////////////////////////////////////////////////////////////////////////////////////// +#include "tr_local.h" +#include "tr_WorldEffects.h" + +#include "Ravl/CVec.h" +#include "Ratl/vector_vs.h" +#include "Ratl/bits_vs.h" + +#include "glext.h" + +//////////////////////////////////////////////////////////////////////////////////////// +// Defines +//////////////////////////////////////////////////////////////////////////////////////// +#define GLS_ALPHA (GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) +#define MAX_WIND_ZONES 10 +#define MAX_WEATHER_ZONES 10 +#define MAX_PUFF_SYSTEMS 2 +#define MAX_PARTICLE_CLOUDS 5 + +#define POINTCACHE_CELL_SIZE 96.0f + + +//////////////////////////////////////////////////////////////////////////////////////// +// Globals +//////////////////////////////////////////////////////////////////////////////////////// +float mMillisecondsElapsed = 0; +float mSecondsElapsed = 0; +bool mFrozen = false; + +CVec3 mGlobalWindVelocity; +CVec3 mGlobalWindDirection; +float mGlobalWindSpeed; +int mParticlesRendered; + + + +//////////////////////////////////////////////////////////////////////////////////////// +// Handy Functions +//////////////////////////////////////////////////////////////////////////////////////// +// Returns a float min <= x < max (exclusive; will get max - 0.00001; but never max) +inline float WE_flrand(float min, float max) { + return ((rand() * (max - min)) / (RAND_MAX)) + min; +} + +//////////////////////////////////////////////////////////////////////////////////////// +// Externs & Fwd Decl. +//////////////////////////////////////////////////////////////////////////////////////// +extern void SetViewportAndScissor( void ); + +inline void VectorFloor(vec3_t in) +{ + in[0] = floorf(in[0]); + in[1] = floorf(in[1]); + in[2] = floorf(in[2]); +} + +inline void VectorCeil(vec3_t in) +{ + in[0] = ceilf(in[0]); + in[1] = ceilf(in[1]); + in[2] = ceilf(in[2]); +} + +inline float FloatRand(void) +{ + return ((float)rand() / (float)RAND_MAX); +} + +inline void SnapFloatToGrid(float& f, int GridSize) +{ + f = (int)(f); + + bool fNeg = (f<0); + if (fNeg) + { + f *= -1; // Temporarly make it positive + } + + int Offset = ((int)(f) % (int)(GridSize)); + int OffsetAbs = abs(Offset); + if (OffsetAbs>(GridSize/2)) + { + Offset = (GridSize - OffsetAbs) * -1; + } + + f -= Offset; + + if (fNeg) + { + f *= -1; // Put It Back To Negative + } + + f = (int)(f); + + assert(((int)(f)%(int)(GridSize)) == 0); +} + +inline void SnapVectorToGrid(CVec3& Vec, int GridSize) +{ + SnapFloatToGrid(Vec[0], GridSize); + SnapFloatToGrid(Vec[1], GridSize); + SnapFloatToGrid(Vec[2], GridSize); +} + + + + + +//////////////////////////////////////////////////////////////////////////////////////// +// Range Structures +//////////////////////////////////////////////////////////////////////////////////////// +struct SVecRange +{ + CVec3 mMins; + CVec3 mMaxs; + + inline void Clear() + { + mMins.Clear(); + mMaxs.Clear(); + } + + inline void Pick(CVec3& V) + { + V[0] = WE_flrand(mMins[0], mMaxs[0]); + V[1] = WE_flrand(mMins[1], mMaxs[1]); + V[2] = WE_flrand(mMins[2], mMaxs[2]); + } + inline void Wrap(CVec3& V, SVecRange &spawnRange) + { + if (V[0]mMaxs[0]) + { + const float d = V[0]-mMaxs[0]; + V[0] = mMins[0]+fmod(d, mMaxs[0]-mMins[0]); + } + + if (V[1]mMaxs[1]) + { + const float d = V[1]-mMaxs[1]; + V[1] = mMins[1]+fmod(d, mMaxs[1]-mMins[1]); + } + + if (V[2]mMaxs[2]) + { + const float d = V[2]-mMaxs[2]; + V[2] = mMins[2]+fmod(d, mMaxs[2]-mMins[2]); + } + } + + inline bool In(const CVec3& V) + { + return (V>mMins && VmMin && VmMin && V TFlags; + + float mAlpha; + TFlags mFlags; + CVec3 mPosition; + CVec3 mVelocity; + float mMass; // A higher number will more greatly resist force and result in greater gravity +}; + + + + + +//////////////////////////////////////////////////////////////////////////////////////// +// The Wind +//////////////////////////////////////////////////////////////////////////////////////// +class CWindZone +{ +public: + bool mGlobal; + SVecRange mRBounds; + SVecRange mRVelocity; + SIntRange mRDuration; + SIntRange mRDeadTime; + float mMaxDeltaVelocityPerUpdate; + float mChanceOfDeadTime; + + CVec3 mCurrentVelocity; + CVec3 mTargetVelocity; + int mTargetVelocityTimeRemaining; + + +public: + //////////////////////////////////////////////////////////////////////////////////// + // Initialize - Will setup default values for all data + //////////////////////////////////////////////////////////////////////////////////// + void Initialize() + { + mRBounds.Clear(); + mGlobal = true; + + mRVelocity.mMins = -1500.0f; + mRVelocity.mMins[2] = -10.0f; + mRVelocity.mMaxs = 1500.0f; + mRVelocity.mMaxs[2] = 10.0f; + + mMaxDeltaVelocityPerUpdate = 10.0f; + + mRDuration.mMin = 1000; + mRDuration.mMax = 2000; + + mChanceOfDeadTime = 0.3f; + mRDeadTime.mMin = 1000; + mRDeadTime.mMax = 3000; + + mCurrentVelocity.Clear(); + mTargetVelocity.Clear(); + mTargetVelocityTimeRemaining = 0; + } + + //////////////////////////////////////////////////////////////////////////////////// + // Update - Changes wind when current target velocity expires + //////////////////////////////////////////////////////////////////////////////////// + void Update() + { + if (mTargetVelocityTimeRemaining==0) + { + if (FloatRand() mMaxDeltaVelocityPerUpdate) + { + DeltaVelocityLen = mMaxDeltaVelocityPerUpdate; + } + DeltaVelocity *= (DeltaVelocityLen); + mCurrentVelocity += DeltaVelocity; + } + } +}; +ratl::vector_vs mWindZones; + +bool R_GetWindVector(vec3_t windVector) +{ + VectorCopy(mGlobalWindDirection.v, windVector); + return true; +} + +bool R_GetWindSpeed(float &windSpeed) +{ + windSpeed = mGlobalWindSpeed; + return true; +} + +bool R_GetWindGusting() +{ + return (mGlobalWindSpeed>1000.0f); +} + + + +//////////////////////////////////////////////////////////////////////////////////////// +// Outside Point Cache +//////////////////////////////////////////////////////////////////////////////////////// +class COutside +{ +public: + //////////////////////////////////////////////////////////////////////////////////// + //Global Public Outside Variables + //////////////////////////////////////////////////////////////////////////////////// + bool mOutsideShake; + float mOutsidePain; + +private: + //////////////////////////////////////////////////////////////////////////////////// + // The Outside Cache + //////////////////////////////////////////////////////////////////////////////////// + bool mCacheInit; // Has It Been Cached? + + struct SWeatherZone + { + static bool mMarkedOutside; + uint32_t* mPointCache; + SVecRange mExtents; + SVecRange mSize; + int mWidth; + int mHeight; + int mDepth; + + //////////////////////////////////////////////////////////////////////////////////// + // Convert To Cell + //////////////////////////////////////////////////////////////////////////////////// + inline void ConvertToCell(const CVec3& pos, int& x, int& y, int& z, int& bit) + { + x = (int)((pos[0] / POINTCACHE_CELL_SIZE) - mSize.mMins[0]); + y = (int)((pos[1] / POINTCACHE_CELL_SIZE) - mSize.mMins[1]); + z = (int)((pos[2] / POINTCACHE_CELL_SIZE) - mSize.mMins[2]); + + bit = (z & 31); + z >>= 5; + } + + //////////////////////////////////////////////////////////////////////////////////// + // CellOutside - Test to see if a given cell is outside + //////////////////////////////////////////////////////////////////////////////////// + inline bool CellOutside(int x, int y, int z, int bit) + { + if ((x < 0 || x >= mWidth) || (y < 0 || y >= mHeight) || (z < 0 || z >= mDepth) || (bit < 0 || bit >= 32)) + { + return !(mMarkedOutside); + } + return (mMarkedOutside==(!!(mPointCache[((z * mWidth * mHeight) + (y * mWidth) + x)]&(1 << bit)))); + } + }; + ratl::vector_vs mWeatherZones; + + +private: + //////////////////////////////////////////////////////////////////////////////////// + // Iteration Variables + //////////////////////////////////////////////////////////////////////////////////// + int mWCells; + int mHCells; + + int mXCell; + int mYCell; + int mZBit; + + int mXMax; + int mYMax; + int mZMax; + + +private: + + + //////////////////////////////////////////////////////////////////////////////////// + // Contents Outside + //////////////////////////////////////////////////////////////////////////////////// + inline bool ContentsOutside(int contents) + { + if (contents&CONTENTS_WATER || contents&CONTENTS_SOLID) + { + return false; + } + if (mCacheInit) + { + if (SWeatherZone::mMarkedOutside) + { + return (!!(contents&CONTENTS_OUTSIDE)); + } + return (!(contents&CONTENTS_INSIDE)); + } + return !!(contents&CONTENTS_OUTSIDE); + } + + + + +public: + //////////////////////////////////////////////////////////////////////////////////// + // Constructor - Will setup default values for all data + //////////////////////////////////////////////////////////////////////////////////// + void Reset() + { + mOutsideShake = false; + mOutsidePain = 0.0; + mCacheInit = false; + SWeatherZone::mMarkedOutside = false; + for (int wz=0; wz> 5; + + int arraySize = (Wz.mWidth * Wz.mHeight * Wz.mDepth); + Wz.mPointCache = (uint32_t *)Z_Malloc(arraySize*sizeof(uint32_t), TAG_POINTCACHE, qtrue); + } + } + + + + //////////////////////////////////////////////////////////////////////////////////// + // Cache - Will Scan the World, Creating The Cache + //////////////////////////////////////////////////////////////////////////////////// + void Cache() + { + if (!tr.world || mCacheInit) + { + return; + } + + CVec3 CurPos; + CVec3 Size; + CVec3 Mins; + int x, y, z, q, zbase; + bool curPosOutside; + uint32_t contents; + uint32_t bit; + + + // Record The Extents Of The World Incase No Other Weather Zones Exist + //--------------------------------------------------------------------- + if (!mWeatherZones.size()) + { + ri.Printf( PRINT_ALL, "WARNING: No Weather Zones Encountered\n"); + AddWeatherZone(tr.world->bmodels[0].bounds[0], tr.world->bmodels[0].bounds[1]); + } + + // Iterate Over All Weather Zones + //-------------------------------- + for (int zone=0; zoneSRC + int mFilterMode; // 0 = LINEAR, 1 = NEAREST + + float mFade; // How much to fade in and out 1.0 = instant, 0.01 = very slow + + SFloatRange mRotation; + float mRotationDelta; + float mRotationDeltaTarget; + float mRotationCurrent; + SIntRange mRotationChangeTimer; + int mRotationChangeNext; + + SFloatRange mMass; // Determines how slowness to accelerate, higher number = slower + float mFrictionInverse; // How much air friction does this particle have 1.0=none, 0.0=nomove + + int mParticleCount; + + bool mWaterParticles; + + + + +public: + //////////////////////////////////////////////////////////////////////////////////// + // Initialize - Create Image, Particles, And Setup All Values + //////////////////////////////////////////////////////////////////////////////////// + void Initialize(int count, const char* texturePath, int VertexCount=4) + { + Reset(); + assert(mParticleCount==0 && mParticles==0); + assert(mImage==0); + + // Create The Image + //------------------ + mImage = R_FindImageFile(texturePath, qfalse, qfalse, qfalse, GL_CLAMP); + if (!mImage) + { + Com_Error(ERR_DROP, "CWeatherParticleCloud: Could not texture %s", texturePath); + } + + GL_Bind(mImage); + + + + // Create The Particles + //---------------------- + mParticleCount = count; + mParticles = new CWeatherParticle[mParticleCount]; + + + + CWeatherParticle* part=0; + for (int particleNum=0; particleNummPosition.Clear(); + part->mVelocity.Clear(); + part->mAlpha = 0.0f; + mMass.Pick(part->mMass); + } + + mVertexCount = VertexCount; + + mGLModeEnum = (mVertexCount==3)?(GL_TRIANGLES):(GL_QUADS); + } + + + //////////////////////////////////////////////////////////////////////////////////// + // Reset - Initializes all data to default values + //////////////////////////////////////////////////////////////////////////////////// + void Reset() + { + if (mImage) + { + // TODO: Free Image? + } + mImage = 0; + if (mParticleCount) + { + delete [] mParticles; + } + mParticleCount = 0; + mParticles = 0; + + mPopulated = 0; + + + + // These Are The Default Startup Values For Constant Data + //======================================================== + mOrientWithVelocity = false; + mWaterParticles = false; + + mSpawnPlaneDistance = 500; + mSpawnPlaneSize = 500; + mSpawnRange.mMins = -(mSpawnPlaneDistance*1.25f); + mSpawnRange.mMaxs = (mSpawnPlaneDistance*1.25f); + + mGravity = 300.0f; // Units Per Second + + mColor = 1.0f; + + mVertexCount = 4; + mWidth = 1.0f; + mHeight = 1.0f; + + mBlendMode = 0; + mFilterMode = 0; + + mFade = 10.0f; + + mRotation.Clear(); + mRotationDelta = 0.0f; + mRotationDeltaTarget= 0.0f; + mRotationCurrent = 0.0f; + mRotationChangeNext = -1; + mRotation.mMin = -0.7f; + mRotation.mMax = 0.7f; + mRotationChangeTimer.mMin = 500; + mRotationChangeTimer.mMax = 2000; + + mMass.mMin = 5.0f; + mMass.mMax = 10.0f; + + mFrictionInverse = 0.7f; // No Friction? + } + + //////////////////////////////////////////////////////////////////////////////////// + // Constructor - Will setup default values for all data + //////////////////////////////////////////////////////////////////////////////////// + CWeatherParticleCloud() + { + mImage = 0; + mParticleCount = 0; + Reset(); + } + + //////////////////////////////////////////////////////////////////////////////////// + // Initialize - Will setup default values for all data + //////////////////////////////////////////////////////////////////////////////////// + ~CWeatherParticleCloud() + { + Reset(); + } + + + //////////////////////////////////////////////////////////////////////////////////// + // UseSpawnPlane - Check To See If We Should Spawn On A Plane, Or Just Wrap The Box + //////////////////////////////////////////////////////////////////////////////////// + inline bool UseSpawnPlane() + { + return (mGravity!=0.0f); + } + + + //////////////////////////////////////////////////////////////////////////////////// + // Update - Applies All Physics Forces To All Contained Particles + //////////////////////////////////////////////////////////////////////////////////// + void Update() + { + CWeatherParticle* part=0; + CVec3 partForce; + CVec3 partMoved; + CVec3 partToCamera; + bool partRendering; + bool partOutside; + bool partInRange; + bool partInView; + int particleNum; + float particleFade = (mFade * mSecondsElapsed); + +/* TODO: Non Global Wind Zones + CWindZone* wind=0; + int windNum; + int windCount = mWindZones.size(); +*/ + + // Compute Camera + //---------------- + { + mCameraPosition = backEnd.viewParms.ori.origin; + mCameraForward = backEnd.viewParms.ori.axis[0]; + mCameraLeft = backEnd.viewParms.ori.axis[1]; + mCameraDown = backEnd.viewParms.ori.axis[2]; + + if (mRotationChangeNext!=-1) + { + if (mRotationChangeNext==0) + { + mRotation.Pick(mRotationDeltaTarget); + mRotationChangeTimer.Pick(mRotationChangeNext); + if (mRotationChangeNext<=0) + { + mRotationChangeNext = 1; + } + } + mRotationChangeNext--; + + float RotationDeltaDifference = (mRotationDeltaTarget - mRotationDelta); + if (fabsf(RotationDeltaDifference)>0.01) + { + mRotationDelta += RotationDeltaDifference; // Blend To New Delta + } + mRotationCurrent += (mRotationDelta * mSecondsElapsed); + float s = sinf(mRotationCurrent); + float c = cosf(mRotationCurrent); + + CVec3 TempCamLeft(mCameraLeft); + + mCameraLeft *= (c * mWidth); + mCameraLeft.ScaleAdd(mCameraDown, (s * mWidth * -1.0f)); + + mCameraDown *= (c * mHeight); + mCameraDown.ScaleAdd(TempCamLeft, (s * mHeight)); + } + else + { + mCameraLeft *= mWidth; + mCameraDown *= mHeight; + } + } + + + // Compute Global Force + //---------------------- + CVec3 force; + { + force.Clear(); + + // Apply Gravity + //--------------- + force[2] = -1.0f * mGravity; + + // Apply Wind Velocity + //--------------------- + force += mGlobalWindVelocity; + } + + + // Update Range + //-------------- + { + mRange.mMins = mCameraPosition + mSpawnRange.mMins; + mRange.mMaxs = mCameraPosition + mSpawnRange.mMaxs; + + // If Using A Spawn Plane, Increase The Range Box A Bit To Account For Rotation On The Spawn Plane + //------------------------------------------------------------------------------------------------- + if (UseSpawnPlane()) + { + for (int dim=0; dim<3; dim++) + { + if (force[dim]>0.01) + { + mRange.mMins[dim] -= (mSpawnPlaneDistance/2.0f); + } + else if (force[dim]<-0.01) + { + mRange.mMaxs[dim] += (mSpawnPlaneDistance/2.0f); + } + } + mSpawnPlaneNorm = force; + mSpawnSpeed = VectorNormalize(mSpawnPlaneNorm.v); + MakeNormalVectors(mSpawnPlaneNorm.v, mSpawnPlaneRight.v, mSpawnPlaneUp.v); + if (mOrientWithVelocity) + { + mCameraDown = mSpawnPlaneNorm; + mCameraDown *= (mHeight * -1); + } + } + + // Optimization For Quad Position Calculation + //-------------------------------------------- + if (mVertexCount==4) + { + mCameraLeftPlusUp = (mCameraLeft - mCameraDown); + mCameraLeftMinusUp = (mCameraLeft + mCameraDown); + } + else + { + mCameraLeftPlusUp = (mCameraDown + mCameraLeft); // should really be called mCamera Left + Down + } + } + + // Stop All Additional Processing + //-------------------------------- + if (mFrozen) + { + return; + } + + + + // Now Update All Particles + //-------------------------- + mParticleCountRender = 0; + for (particleNum=0; particleNummPosition); // First Time Spawn Location + } + + // Grab The Force And Apply Non Global Wind + //------------------------------------------ + partForce = force; + partForce /= part->mMass; + + + // Apply The Force + //----------------- + part->mVelocity += partForce; + part->mVelocity *= mFrictionInverse; + + part->mPosition.ScaleAdd(part->mVelocity, mSecondsElapsed); + + partToCamera = (part->mPosition - mCameraPosition); + partRendering = part->mFlags.get_bit(CWeatherParticle::FLAG_RENDER); + partOutside = mOutside.PointOutside(part->mPosition, mWidth, mHeight); + partInRange = mRange.In(part->mPosition); + partInView = (partOutside && partInRange && (partToCamera.Dot(mCameraForward)>0.0f)); + + // Process Respawn + //----------------- + if (!partInRange && !partRendering) + { + part->mVelocity.Clear(); + + // Reselect A Position On The Spawn Plane + //---------------------------------------- + if (UseSpawnPlane()) + { + part->mPosition = mCameraPosition; + part->mPosition -= (mSpawnPlaneNorm* mSpawnPlaneDistance); + part->mPosition += (mSpawnPlaneRight*WE_flrand(-mSpawnPlaneSize, mSpawnPlaneSize)); + part->mPosition += (mSpawnPlaneUp* WE_flrand(-mSpawnPlaneSize, mSpawnPlaneSize)); + } + + // Otherwise, Just Wrap Around To The Other End Of The Range + //----------------------------------------------------------- + else + { + mRange.Wrap(part->mPosition, mSpawnRange); + } + partInRange = true; + } + + // Process Fade + //-------------- + { + // Start A Fade Out + //------------------ + if (partRendering && !partInView) + { + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEIN); + part->mFlags.set_bit(CWeatherParticle::FLAG_FADEOUT); + } + + // Switch From Fade Out To Fade In + //--------------------------------- + else if (partRendering && partInView && part->mFlags.get_bit(CWeatherParticle::FLAG_FADEOUT)) + { + part->mFlags.set_bit(CWeatherParticle::FLAG_FADEIN); + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEOUT); + } + + // Start A Fade In + //----------------- + else if (!partRendering && partInView) + { + partRendering = true; + part->mAlpha = 0.0f; + part->mFlags.set_bit(CWeatherParticle::FLAG_RENDER); + part->mFlags.set_bit(CWeatherParticle::FLAG_FADEIN); + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEOUT); + } + + // Update Fade + //------------- + if (partRendering) + { + + // Update Fade Out + //----------------- + if (part->mFlags.get_bit(CWeatherParticle::FLAG_FADEOUT)) + { + part->mAlpha -= particleFade; + if (part->mAlpha<=0.0f) + { + part->mAlpha = 0.0f; + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEOUT); + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEIN); + part->mFlags.clear_bit(CWeatherParticle::FLAG_RENDER); + partRendering = false; + } + } + + // Update Fade In + //---------------- + else if (part->mFlags.get_bit(CWeatherParticle::FLAG_FADEIN)) + { + part->mAlpha += particleFade; + if (part->mAlpha>=mColor[3]) + { + part->mFlags.clear_bit(CWeatherParticle::FLAG_FADEIN); + part->mAlpha = mColor[3]; + } + } + } + } + + // Keep Track Of The Number Of Particles To Render + //------------------------------------------------- + if (part->mFlags.get_bit(CWeatherParticle::FLAG_RENDER)) + { + mParticleCountRender ++; + } + + + + + + } + mPopulated = true; + } + + //////////////////////////////////////////////////////////////////////////////////// + // Render - + //////////////////////////////////////////////////////////////////////////////////// + void Render() + { + CWeatherParticle* part=0; + int particleNum; + + + // Set The GL State And Image Binding + //------------------------------------ + GL_State((mBlendMode==0)?(GLS_ALPHA):(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE)); + GL_Bind(mImage); + + + // Enable And Disable Things + //--------------------------- + qglEnable(GL_TEXTURE_2D); + //qglDisable(GL_CULL_FACE); + //naughty, you are making the assumption that culling is on when you get here. -rww + GL_Cull(CT_TWO_SIDED); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (mFilterMode==0)?(GL_LINEAR):(GL_NEAREST)); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (mFilterMode==0)?(GL_LINEAR):(GL_NEAREST)); + + + // Setup Matrix Mode And Translation + //----------------------------------- + qglMatrixMode(GL_MODELVIEW); + qglPushMatrix(); + + + // Begin + //------- + qglBegin(mGLModeEnum); + for (particleNum=0; particleNummFlags.get_bit(CWeatherParticle::FLAG_RENDER)) + { + continue; + } + + // Blend Mode Zero -> Apply Alpha Just To Alpha Channel + //------------------------------------------------------ + if (mBlendMode==0) + { + qglColor4f(mColor[0], mColor[1], mColor[2], part->mAlpha); + } + + // Otherwise Apply Alpha To All Channels + //--------------------------------------- + else + { + qglColor4f(mColor[0]*part->mAlpha, mColor[1]*part->mAlpha, mColor[2]*part->mAlpha, mColor[3]*part->mAlpha); + } + + // Render A Triangle + //------------------- + if (mVertexCount==3) + { + qglTexCoord2f(1.0, 0.0); + qglVertex3f(part->mPosition[0], + part->mPosition[1], + part->mPosition[2]); + + qglTexCoord2f(0.0, 1.0); + qglVertex3f(part->mPosition[0] + mCameraLeft[0], + part->mPosition[1] + mCameraLeft[1], + part->mPosition[2] + mCameraLeft[2]); + + qglTexCoord2f(0.0, 0.0); + qglVertex3f(part->mPosition[0] + mCameraLeftPlusUp[0], + part->mPosition[1] + mCameraLeftPlusUp[1], + part->mPosition[2] + mCameraLeftPlusUp[2]); + } + + // Render A Quad + //--------------- + else + { + // Left bottom. + qglTexCoord2f( 0.0, 0.0 ); + qglVertex3f(part->mPosition[0] - mCameraLeftMinusUp[0], + part->mPosition[1] - mCameraLeftMinusUp[1], + part->mPosition[2] - mCameraLeftMinusUp[2] ); + + // Right bottom. + qglTexCoord2f( 1.0, 0.0 ); + qglVertex3f(part->mPosition[0] - mCameraLeftPlusUp[0], + part->mPosition[1] - mCameraLeftPlusUp[1], + part->mPosition[2] - mCameraLeftPlusUp[2] ); + + // Right top. + qglTexCoord2f( 1.0, 1.0 ); + qglVertex3f(part->mPosition[0] + mCameraLeftMinusUp[0], + part->mPosition[1] + mCameraLeftMinusUp[1], + part->mPosition[2] + mCameraLeftMinusUp[2] ); + + // Left top. + qglTexCoord2f( 0.0, 1.0 ); + qglVertex3f(part->mPosition[0] + mCameraLeftPlusUp[0], + part->mPosition[1] + mCameraLeftPlusUp[1], + part->mPosition[2] + mCameraLeftPlusUp[2] ); + } + } + qglEnd(); + + //qglEnable(GL_CULL_FACE); + //you don't need to do this when you are properly setting cull state. + qglPopMatrix(); + + mParticlesRendered += mParticleCountRender; + } +}; +ratl::vector_vs mParticleClouds; + + + +//////////////////////////////////////////////////////////////////////////////////////// +// Init World Effects - Will Iterate Over All Particle Clouds, Clear Them Out, And Erase +//////////////////////////////////////////////////////////////////////////////////////// +void R_InitWorldEffects(void) +{ + srand(ri.Milliseconds()); + + for (int i=0; i1000.0f) + { + mMillisecondsElapsed = 1000.0f; + } + mSecondsElapsed = (mMillisecondsElapsed / 1000.0f); + + + // Make Sure We Are Always Outside Cached + //---------------------------------------- + if (!mOutside.Initialized()) + { + mOutside.Cache(); + } + else + { + // Update All Wind Zones + //----------------------- + if (!mFrozen) + { + mGlobalWindVelocity.Clear(); + for (int wz=0; wz. +=========================================================================== +*/ + +#pragma once + +void R_InitWorldEffects(void); +void R_ShutdownWorldEffects(void); +void RB_RenderWorldEffects(void); + +void RE_WorldEffectCommand(const char *command); +void R_WorldEffect_f(void); + +bool R_GetWindVector(vec3_t windVector); +bool R_GetWindSpeed(float &windSpeed); + +bool R_IsRaining(); +//bool R_IsSnowing(); +bool R_IsPuffing(); +void RE_AddWeatherZone(vec3_t mins, vec3_t maxs); diff --git a/codemp/rd-vulkan/tr_arb.cpp b/codemp/rd-vulkan/tr_arb.cpp new file mode 100644 index 0000000000..5f12c09996 --- /dev/null +++ b/codemp/rd-vulkan/tr_arb.cpp @@ -0,0 +1,232 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_arb.c -- this file deals with the arb shaders for dynamic glow + +#include "tr_local.h" + +///////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Vertex and Pixel Shader definitions. - AReis +/***********************************************************************************************************/ +// This vertex shader basically passes through most values and calculates no lighting. The only +// unusual thing it does is add the inputed texel offsets to all four texture units (this allows +// nearest neighbor pixel peeking). +const unsigned char g_strGlowVShaderARB[] = +{ + "!!ARBvp1.0\ + \ + # Input.\n\ + ATTRIB iPos = vertex.position;\ + ATTRIB iColor = vertex.color;\ + ATTRIB iTex0 = vertex.texcoord[0];\ + ATTRIB iTex1 = vertex.texcoord[1];\ + ATTRIB iTex2 = vertex.texcoord[2];\ + ATTRIB iTex3 = vertex.texcoord[3];\ + \ + # Output.\n\ + OUTPUT oPos = result.position;\ + OUTPUT oColor = result.color;\ + OUTPUT oTex0 = result.texcoord[0];\ + OUTPUT oTex1 = result.texcoord[1];\ + OUTPUT oTex2 = result.texcoord[2];\ + OUTPUT oTex3 = result.texcoord[3];\ + \ + # Constants.\n\ + PARAM ModelViewProj[4]= { state.matrix.mvp };\ + PARAM TexelOffset0 = program.env[0];\ + PARAM TexelOffset1 = program.env[1];\ + PARAM TexelOffset2 = program.env[2];\ + PARAM TexelOffset3 = program.env[3];\ + \ + # Main.\n\ + DP4 oPos.x, ModelViewProj[0], iPos;\ + DP4 oPos.y, ModelViewProj[1], iPos;\ + DP4 oPos.z, ModelViewProj[2], iPos;\ + DP4 oPos.w, ModelViewProj[3], iPos;\ + MOV oColor, iColor;\ + # Notice the optimization of using one texture coord instead of all four.\n\ + ADD oTex0, iTex0, TexelOffset0;\ + ADD oTex1, iTex0, TexelOffset1;\ + ADD oTex2, iTex0, TexelOffset2;\ + ADD oTex3, iTex0, TexelOffset3;\ + \ + END" +}; + +// This Pixel Shader loads four texture units and adds them all together (with a modifier +// multiplied to each in the process). The final output is r0 = t0 + t1 + t2 + t3. +const unsigned char g_strGlowPShaderARB[] = +{ + "!!ARBfp1.0\ + \ + # Input.\n\ + ATTRIB iColor = fragment.color.primary;\ + \ + # Output.\n\ + OUTPUT oColor = result.color;\ + \ + # Constants.\n\ + PARAM Weight = program.env[0];\ + TEMP t0;\ + TEMP t1;\ + TEMP t2;\ + TEMP t3;\ + TEMP r0;\ + \ + # Main.\n\ + TEX t0, fragment.texcoord[0], texture[0], RECT;\ + TEX t1, fragment.texcoord[1], texture[1], RECT;\ + TEX t2, fragment.texcoord[2], texture[2], RECT;\ + TEX t3, fragment.texcoord[3], texture[3], RECT;\ + \ + MUL r0, t0, Weight;\ + MAD r0, t1, Weight, r0;\ + MAD r0, t2, Weight, r0;\ + MAD r0, t3, Weight, r0;\ + \ + MOV oColor, r0;\ + \ + END" +}; + +static const char *gammaCorrectVtxShader = +"!!ARBvp1.0\ +MOV result.position, vertex.position;\ +MOV result.texcoord[0], vertex.texcoord[0];\ +END"; + +static const char *gammaCorrectPxShader = +"!!ARBfp1.0\ +TEMP r0;\ +TEX r0, fragment.texcoord[0], texture[0], RECT;\ +TEX result.color, r0, texture[1], 3D;\ +END"; +/***********************************************************************************************************/ + +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B + +void ARB_InitGPUShaders(void) { + if ( !qglGenProgramsARB ) + { + return; + } + + // Allocate and Load the global 'Glow' Vertex Program. - AReis + qglGenProgramsARB( 1, &tr.glowVShader ); + qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, tr.glowVShader ); + qglProgramStringARB( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, ( GLsizei ) strlen( ( char * ) g_strGlowVShaderARB ), g_strGlowVShaderARB ); + +// const GLubyte *strErr = qglGetString( GL_PROGRAM_ERROR_STRING_ARB ); + int iErrPos = 0; + qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &iErrPos ); + assert( iErrPos == -1 ); + + // NOTE: I make an assumption here. If you have (current) nvidia hardware, you obviously support register combiners instead of fragment + // programs, so use those. The problem with this is that nv30 WILL support fragment shaders, breaking this logic. The good thing is that + // if you always ask for regcoms before fragment shaders, you'll always just use regcoms (problem solved... for now). - AReis + + // Load Pixel Shaders (either regcoms or fragprogs). + if ( qglCombinerParameteriNV ) + { + // The purpose of this regcom is to blend all the pixels together from the 4 texture units, but with their + // texture coordinates offset by 1 (or more) texels, effectively letting us blend adjoining pixels. The weight is + // used to either strengthen or weaken the pixel intensity. The more it diffuses (the higher the radius of the glow), + // the higher the intensity should be for a noticable effect. + // Regcom result is: ( tex1 * fBlurWeight ) + ( tex2 * fBlurWeight ) + ( tex2 * fBlurWeight ) + ( tex2 * fBlurWeight ) + + // VV guys, this is the pixel shader you would use instead :-) + /* + // c0 is the blur weight. + ps 1.1 + tex t0 + tex t1 + tex t2 + tex t3 + + mul r0, c0, t0; + madd r0, c0, t1, r0; + madd r0, c0, t2, r0; + madd r0, c0, t3, r0; + */ + tr.glowPShader = qglGenLists( 1 ); + qglNewList( tr.glowPShader, GL_COMPILE ); + qglCombinerParameteriNV( GL_NUM_GENERAL_COMBINERS_NV, 2 ); + + // spare0 = fBlend * tex0 + fBlend * tex1. + qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerOutputNV( GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE ); + + // spare1 = fBlend * tex2 + fBlend * tex3. + qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglCombinerOutputNV( GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE1_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE ); + + // ( A * B ) + ( ( 1 - A ) * C ) + D = ( spare0 * 1 ) + ( ( 1 - spare0 ) * 0 ) + spare1 == spare0 + spare1. + qglFinalCombinerInputNV( GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglFinalCombinerInputNV( GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB ); + qglFinalCombinerInputNV( GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglFinalCombinerInputNV( GL_VARIABLE_D_NV, GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); + qglEndList(); + } + else + { + qglGenProgramsARB( 1, &tr.glowPShader ); + qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, tr.glowPShader ); + qglProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, ( GLsizei ) strlen( ( char * ) g_strGlowPShaderARB ), g_strGlowPShaderARB ); + +// const GLubyte *strErr = qglGetString( GL_PROGRAM_ERROR_STRING_ARB ); + int iErrPos = 0; + qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &iErrPos ); + assert( iErrPos == -1 ); + } + + qglGenProgramsARB(1, &tr.gammaCorrectVtxShader); + qglBindProgramARB(GL_VERTEX_PROGRAM_ARB, tr.gammaCorrectVtxShader); + qglProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(gammaCorrectVtxShader), gammaCorrectVtxShader); + + int errorChar; + qglGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorChar); + if ( errorChar != -1 ) + { + Com_Printf(S_COLOR_RED "ERROR: Failed to compile gamma correction vertex shader. Error at character %d\n", errorChar); + glConfigExt.doGammaCorrectionWithShaders = qfalse; + } + else + { + qglGenProgramsARB(1, &tr.gammaCorrectPxShader); + qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, tr.gammaCorrectPxShader); + qglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(gammaCorrectPxShader), gammaCorrectPxShader); + + qglGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorChar); + if ( errorChar != -1 ) + { + Com_Printf(S_COLOR_RED "Failed to compile gamma correction pixel shader. Error at character %d\n", errorChar); + glConfigExt.doGammaCorrectionWithShaders = qfalse; + } + } +} diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp new file mode 100644 index 0000000000..1cc34ac295 --- /dev/null +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -0,0 +1,2388 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" +#include "glext.h" +#include "tr_WorldEffects.h" + +backEndData_t *backEndData; +backEndState_t backEnd; + +bool tr_stencilled = false; +extern qboolean tr_distortionPrePost; //tr_shadows.cpp +extern qboolean tr_distortionNegate; //tr_shadows.cpp +extern void RB_CaptureScreenImage(void); //tr_shadows.cpp +extern void RB_DistortionFill(void); //tr_shadows.cpp +static void RB_DrawGlowOverlay(); +static void RB_BlurGlowTexture(); + +// Whether we are currently rendering only glowing objects or not. +bool g_bRenderGlowingObjects = false; + +// Whether the current hardware supports dynamic glows/flares. +bool g_bDynamicGlowSupported = false; + +extern void R_RotateForViewer(void); +extern void R_SetupFrustum(void); + +static const float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + +/* +** GL_Bind +*/ +void GL_Bind( image_t *image ) { + int texnum; + + if ( !image ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "GL_Bind: NULL image\n" ); + texnum = tr.defaultImage->texnum; + } else { + texnum = image->texnum; + } + + if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option + texnum = tr.dlightImage->texnum; + } + + if ( glState.currenttextures[glState.currenttmu] != texnum ) { + image->frameUsed = tr.frameCount; + glState.currenttextures[glState.currenttmu] = texnum; + qglBindTexture (GL_TEXTURE_2D, texnum); + } +} + +/* +** GL_SelectTexture +*/ +void GL_SelectTexture( int unit ) +{ + if ( glState.currenttmu == unit ) + { + return; + } + + if ( unit == 0 ) + { + qglActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + } + else if ( unit == 1 ) + { + qglActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + } + else if ( unit == 2 ) + { + qglActiveTextureARB( GL_TEXTURE2_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE2_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE2_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE2_ARB )\n" ); + } + else if ( unit == 3 ) + { + qglActiveTextureARB( GL_TEXTURE3_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE3_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE3_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE3_ARB )\n" ); + } + else { + Com_Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); + } + + glState.currenttmu = unit; +} + + +/* +** GL_Cull +*/ +void GL_Cull( int cullType ) { + if ( glState.faceCulling == cullType ) { + return; + } + glState.faceCulling = cullType; + if (backEnd.projection2D) { //don't care, we're in 2d when it's always disabled + return; + } + + if ( cullType == CT_TWO_SIDED ) + { + qglDisable( GL_CULL_FACE ); + } + else + { + qglEnable( GL_CULL_FACE ); + + if ( cullType == CT_BACK_SIDED ) + { + if ( backEnd.viewParms.isMirror ) + { + qglCullFace( GL_FRONT ); + } + else + { + qglCullFace( GL_BACK ); + } + } + else + { + if ( backEnd.viewParms.isMirror ) + { + qglCullFace( GL_BACK ); + } + else + { + qglCullFace( GL_FRONT ); + } + } + } +} + +/* +** GL_TexEnv +*/ +void GL_TexEnv( int env ) +{ + if ( env == glState.texEnv[glState.currenttmu] ) + { + return; + } + + glState.texEnv[glState.currenttmu] = env; + + + switch ( env ) + { + case GL_MODULATE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + break; + case GL_REPLACE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); + break; + case GL_DECAL: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + break; + case GL_ADD: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); + break; + default: + Com_Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed\n", env ); + break; + } +} + +/* +** GL_State +** +** This routine is responsible for setting the most commonly changed state +** in Q3. +*/ +void GL_State( uint32_t stateBits ) +{ + uint32_t diff = stateBits ^ glState.glStateBits; + + if ( !diff ) + { + return; + } + + // + // check depthFunc bits + // + if ( diff & GLS_DEPTHFUNC_EQUAL ) + { + if ( stateBits & GLS_DEPTHFUNC_EQUAL ) + { + qglDepthFunc( GL_EQUAL ); + } + else + { + qglDepthFunc( GL_LEQUAL ); + } + } + + // + // check blend bits + // + if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + GLenum srcFactor, dstFactor; + + if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + switch ( stateBits & GLS_SRCBLEND_BITS ) + { + case GLS_SRCBLEND_ZERO: + srcFactor = GL_ZERO; + break; + case GLS_SRCBLEND_ONE: + srcFactor = GL_ONE; + break; + case GLS_SRCBLEND_DST_COLOR: + srcFactor = GL_DST_COLOR; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: + srcFactor = GL_ONE_MINUS_DST_COLOR; + break; + case GLS_SRCBLEND_SRC_ALPHA: + srcFactor = GL_SRC_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: + srcFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_SRCBLEND_DST_ALPHA: + srcFactor = GL_DST_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: + srcFactor = GL_ONE_MINUS_DST_ALPHA; + break; + case GLS_SRCBLEND_ALPHA_SATURATE: + srcFactor = GL_SRC_ALPHA_SATURATE; + break; + default: + srcFactor = GL_ONE; // to get warning to shut up + Com_Error( ERR_DROP, "GL_State: invalid src blend state bits\n" ); + break; + } + + switch ( stateBits & GLS_DSTBLEND_BITS ) + { + case GLS_DSTBLEND_ZERO: + dstFactor = GL_ZERO; + break; + case GLS_DSTBLEND_ONE: + dstFactor = GL_ONE; + break; + case GLS_DSTBLEND_SRC_COLOR: + dstFactor = GL_SRC_COLOR; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: + dstFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case GLS_DSTBLEND_SRC_ALPHA: + dstFactor = GL_SRC_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: + dstFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_DSTBLEND_DST_ALPHA: + dstFactor = GL_DST_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: + dstFactor = GL_ONE_MINUS_DST_ALPHA; + break; + default: + dstFactor = GL_ONE; // to get warning to shut up + Com_Error( ERR_DROP, "GL_State: invalid dst blend state bits\n" ); + break; + } + + qglEnable( GL_BLEND ); + qglBlendFunc( srcFactor, dstFactor ); + } + else + { + qglDisable( GL_BLEND ); + } + } + + // + // check depthmask + // + if ( diff & GLS_DEPTHMASK_TRUE ) + { + if ( stateBits & GLS_DEPTHMASK_TRUE ) + { + qglDepthMask( GL_TRUE ); + } + else + { + qglDepthMask( GL_FALSE ); + } + } + + // + // fill/line mode + // + if ( diff & GLS_POLYMODE_LINE ) + { + if ( stateBits & GLS_POLYMODE_LINE ) + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + + // + // depthtest + // + if ( diff & GLS_DEPTHTEST_DISABLE ) + { + if ( stateBits & GLS_DEPTHTEST_DISABLE ) + { + qglDisable( GL_DEPTH_TEST ); + } + else + { + qglEnable( GL_DEPTH_TEST ); + } + } + + // + // alpha test + // + if ( diff & GLS_ATEST_BITS ) + { + switch ( stateBits & GLS_ATEST_BITS ) + { + case 0: + qglDisable( GL_ALPHA_TEST ); + break; + case GLS_ATEST_GT_0: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GREATER, 0.0f ); + break; + case GLS_ATEST_LT_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_LESS, 0.5f ); + break; + case GLS_ATEST_GE_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GEQUAL, 0.5f ); + break; + case GLS_ATEST_GE_C0: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GEQUAL, 0.75f ); + break; + default: + assert( 0 ); + break; + } + } + + glState.glStateBits = stateBits; +} + + + +/* +================ +RB_Hyperspace + +A player has predicted a teleport, but hasn't arrived yet +================ +*/ +static void RB_Hyperspace( void ) { + float c; + + if ( !backEnd.isHyperspace ) { + // do initialization shit + } + + c = ( backEnd.refdef.time & 255 ) / 255.0f; + qglClearColor( c, c, c, 1 ); + qglClear( GL_COLOR_BUFFER_BIT ); + + backEnd.isHyperspace = qtrue; +} + + +void SetViewportAndScissor( void ) { + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf( backEnd.viewParms.projectionMatrix ); + qglMatrixMode(GL_MODELVIEW); + + // set the window clipping + qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + qglScissor( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); +} + +/* +================= +RB_BeginDrawingView + +Any mirrored or portaled views have already been drawn, so prepare +to actually render the visible surfaces for this view +================= +*/ +void RB_BeginDrawingView (void) { + int clearBits = GL_DEPTH_BUFFER_BIT; + + // sync with gl if needed + if ( r_finish->integer == 1 && !glState.finishCalled ) { + qglFinish (); + glState.finishCalled = qtrue; + } + if ( r_finish->integer == 0 ) { + glState.finishCalled = qtrue; + } + + // we will need to change the projection matrix before drawing + // 2D images again + backEnd.projection2D = qfalse; + + // + // set the modelview matrix for the viewer + // + SetViewportAndScissor(); + + // ensures that depth writes are enabled for the depth clear + GL_State( GLS_DEFAULT ); + + // clear relevant buffers + if ( r_measureOverdraw->integer || r_shadows->integer == 2 || tr_stencilled ) + { + clearBits |= GL_STENCIL_BUFFER_BIT; + tr_stencilled = false; + } + + if (skyboxportal) + { + if ( backEnd.refdef.rdflags & RDF_SKYBOXPORTAL ) + { // portal scene, clear whatever is necessary + if (r_fastsky->integer || (backEnd.refdef.rdflags & RDF_NOWORLDMODEL) ) + { // fastsky: clear color + // try clearing first with the portal sky fog color, then the world fog color, then finally a default + clearBits |= GL_COLOR_BUFFER_BIT; + //rwwFIXMEFIXME: Clear with fog color if there is one +#ifdef _DEBUG + qglClearColor ( 0.5, 0.5, 0.5, 1.0 ); +#else + if (r_fastsky->integer >= 2 && r_fastsky->integer <= 9) { + qglClearColor(g_color_table[r_fastsky->integer][0], g_color_table[r_fastsky->integer][1], g_color_table[r_fastsky->integer][2], 1.0f); + } + else if (r_fastsky->integer == 10) { //10=red special case + qglClearColor(1.0f, 0.0f, 0.0f, 1.0f); + } + else { + qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); // FIXME: get color of sky + } +#endif + } + } + } + else + { + if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) && !g_bRenderGlowingObjects ) + { + clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used +#ifdef _DEBUG + qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky +#else + if (r_fastsky->integer >= 2 && r_fastsky->integer <= 9) { + qglClearColor(g_color_table[r_fastsky->integer][0], g_color_table[r_fastsky->integer][1], g_color_table[r_fastsky->integer][2], 1.0f); + } + else if (r_fastsky->integer == 10) { //10=red special case + qglClearColor(1.0f, 0.0f, 0.0f, 1.0f); + } + else { + qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); // FIXME: get color of sky + } +#endif + } + } + + if ( tr.refdef.rdflags & RDF_AUTOMAP || (!( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) && r_DynamicGlow->integer && !g_bRenderGlowingObjects ) ) + { + if (tr.world && tr.world->globalFog != -1) + { //this is because of a bug in multiple scenes I think, it needs to clear for the second scene but it doesn't normally. + const fog_t *fog = &tr.world->fogs[tr.world->globalFog]; + + clearBits |= GL_COLOR_BUFFER_BIT; + qglClearColor(fog->parms.color[0], fog->parms.color[1], fog->parms.color[2], 1.0f ); + } + } + + // If this pass is to just render the glowing objects, don't clear the depth buffer since + // we're sharing it with the main scene (since the main scene has already been rendered). -AReis + if ( g_bRenderGlowingObjects ) + { + clearBits &= ~GL_DEPTH_BUFFER_BIT; + } + + if (clearBits) + { + qglClear( clearBits ); + } + + if ( ( backEnd.refdef.rdflags & RDF_HYPERSPACE ) ) + { + RB_Hyperspace(); + return; + } + else + { + backEnd.isHyperspace = qfalse; + } + + glState.faceCulling = -1; // force face culling to set next time + + // we will only draw a sun if there was sky rendered in this view + backEnd.skyRenderedThisView = qfalse; + + // clip to the plane of the portal + if ( backEnd.viewParms.isPortal ) { + float plane[4]; + double plane2[4]; + + plane[0] = backEnd.viewParms.portalPlane.normal[0]; + plane[1] = backEnd.viewParms.portalPlane.normal[1]; + plane[2] = backEnd.viewParms.portalPlane.normal[2]; + plane[3] = backEnd.viewParms.portalPlane.dist; + + plane2[0] = DotProduct (backEnd.viewParms.ori.axis[0], plane); + plane2[1] = DotProduct (backEnd.viewParms.ori.axis[1], plane); + plane2[2] = DotProduct (backEnd.viewParms.ori.axis[2], plane); + plane2[3] = DotProduct (plane, backEnd.viewParms.ori.origin) - plane[3]; + + qglLoadMatrixf( s_flipMatrix ); + qglClipPlane (GL_CLIP_PLANE0, plane2); + qglEnable (GL_CLIP_PLANE0); + } else { + qglDisable (GL_CLIP_PLANE0); + } +} + +#define MAC_EVENT_PUMP_MSEC 5 + +//used by RF_DISTORTION +static inline bool R_WorldCoordToScreenCoordFloat(vec3_t worldCoord, float *x, float *y) +{ + int xcenter, ycenter; + vec3_t local, transformed; + vec3_t vfwd; + vec3_t vright; + vec3_t vup; + float xzi; + float yzi; + + xcenter = glConfig.vidWidth / 2; + ycenter = glConfig.vidHeight / 2; + + //AngleVectors (tr.refdef.viewangles, vfwd, vright, vup); + VectorCopy(tr.refdef.viewaxis[0], vfwd); + VectorCopy(tr.refdef.viewaxis[1], vright); + VectorCopy(tr.refdef.viewaxis[2], vup); + + VectorSubtract (worldCoord, tr.refdef.vieworg, local); + + transformed[0] = DotProduct(local,vright); + transformed[1] = DotProduct(local,vup); + transformed[2] = DotProduct(local,vfwd); + + // Make sure Z is not negative. + if(transformed[2] < 0.01) + { + return false; + } + + xzi = xcenter / transformed[2] * (90.0/tr.refdef.fov_x); + yzi = ycenter / transformed[2] * (90.0/tr.refdef.fov_y); + + *x = xcenter + xzi * transformed[0]; + *y = ycenter - yzi * transformed[1]; + + return true; +} + +//used by RF_DISTORTION +static inline bool R_WorldCoordToScreenCoord( vec3_t worldCoord, int *x, int *y ) +{ + float xF, yF; + bool retVal = R_WorldCoordToScreenCoordFloat( worldCoord, &xF, &yF ); + *x = (int)xF; + *y = (int)yF; + return retVal; +} + +/* +================== +RB_RenderDrawSurfList +================== +*/ +//number of possible surfs we can postrender. +//note that postrenders lack much of the optimization that the standard sort-render crap does, +//so it's slower. +#define MAX_POST_RENDERS 128 + +typedef struct postRender_s { + int fogNum; + int entNum; + int dlighted; + int depthRange; + drawSurf_t *drawSurf; + shader_t *shader; + qboolean eValid; +} postRender_t; + +static postRender_t g_postRenders[MAX_POST_RENDERS]; +static int g_numPostRenders = 0; + +#if 0 +//get the "average" (ideally center) position of a surface on the tess. +//this is a kind of lame method because I can't think correctly right now. +static inline bool R_AverageTessXYZ(vec3_t dest) +{ + int i = 1; + float bd = 0.0f; + float d = 0.0f; + int b = -1; + vec3_t v; + + while (i < tess.numVertexes) + { + VectorSubtract(tess.xyz[i], tess.xyz[i], v); + d = VectorLength(v); + if (b == -1 || d < bd) + { + b = i; + bd = d; + } + i++; + } + if (b != -1) + { + VectorSubtract(tess.xyz[0], tess.xyz[b], v); + + VectorScale(v, 0.5f, dest); + VectorAdd(dest, tess.xyz[0], dest); + + return true; + } + + return false; +} +#endif + +void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader, *oldShader; + int fogNum, oldFogNum; + int entityNum, oldEntityNum; + int dlighted, oldDlighted; + int depthRange, oldDepthRange; + int i; + drawSurf_t *drawSurf; + unsigned int oldSort; + float originalTime; + trRefEntity_t *curEnt; + postRender_t *pRender; + bool didShadowPass = false; + + if (g_bRenderGlowingObjects) + { //only shadow on initial passes + didShadowPass = true; + } + + // save original time for entity shader offsets + originalTime = backEnd.refdef.floatTime; + + // clear the z buffer, set the modelview, etc + RB_BeginDrawingView (); + + // draw everything + oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldFogNum = -1; + oldDepthRange = qfalse; + oldDlighted = qfalse; + oldSort = (unsigned int) -1; + depthRange = qfalse; + + backEnd.pc.c_surfaces += numDrawSurfs; + + for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) + { + if ( drawSurf->sort == oldSort ) + { + // fast path, same as previous sort + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + continue; + } + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + + // If we're rendering glowing objects, but this shader has no stages with glow, skip it! + if ( g_bRenderGlowingObjects && !shader->hasGlow ) + { + shader = oldShader; + entityNum = oldEntityNum; + fogNum = oldFogNum; + dlighted = oldDlighted; + continue; + } + + oldSort = drawSurf->sort; + + // + // change the tess parameters if needed + // a "entityMergable" shader is a shader that can have surfaces from seperate + // entities merged into a single batch, like smoke and blood puff sprites + if (entityNum != REFENTITYNUM_WORLD && + g_numPostRenders < MAX_POST_RENDERS) + { + if ( (backEnd.refdef.entities[entityNum].e.renderfx & RF_DISTORTION) || + (backEnd.refdef.entities[entityNum].e.renderfx & RF_FORCEPOST) || + (backEnd.refdef.entities[entityNum].e.renderfx & RF_FORCE_ENT_ALPHA) ) + { //must render last + curEnt = &backEnd.refdef.entities[entityNum]; + pRender = &g_postRenders[g_numPostRenders]; + + g_numPostRenders++; + + depthRange = 0; + //figure this stuff out now and store it + if ( curEnt->e.renderfx & RF_NODEPTH ) + { + depthRange = 2; + } + else if ( curEnt->e.renderfx & RF_DEPTHHACK ) + { + depthRange = 1; + } + pRender->depthRange = depthRange; + + //It is not necessary to update the old* values because + //we are not updating now with the current values. + depthRange = oldDepthRange; + + //store off the ent num + pRender->entNum = entityNum; + + //remember the other values necessary for rendering this surf + pRender->drawSurf = drawSurf; + pRender->dlighted = dlighted; + pRender->fogNum = fogNum; + pRender->shader = shader; + + /* + if (shader == tr.distortionShader) + { + pRender->eValid = qfalse; + } + else + */ + { + pRender->eValid = qtrue; + } + + //assure the info is back to the last set state + shader = oldShader; + entityNum = oldEntityNum; + fogNum = oldFogNum; + dlighted = oldDlighted; + + oldSort = -20; //invalidate this thing, cause we may want to postrender more surfs of the same sort + + //continue without bothering to begin a draw surf + continue; + } + } + /* + else if (shader == tr.distortionShader && + g_numPostRenders < MAX_POST_RENDERS) + { //not an ent, just a surface that needs this effect + pRender = &g_postRenders[g_numPostRenders]; + + g_numPostRenders++; + + depthRange = 0; + pRender->depthRange = depthRange; + + //It is not necessary to update the old* values because + //we are not updating now with the current values. + depthRange = oldDepthRange; + + //store off the ent num + pRender->entNum = entityNum; + + //remember the other values necessary for rendering this surf + pRender->drawSurf = drawSurf; + pRender->dlighted = dlighted; + pRender->fogNum = fogNum; + pRender->shader = shader; + + pRender->eValid = qfalse; + + //assure the info is back to the last set state + shader = oldShader; + entityNum = oldEntityNum; + fogNum = oldFogNum; + dlighted = oldDlighted; + + oldSort = -20; //invalidate this thing, cause we may want to postrender more surfs of the same sort + + //continue without bothering to begin a draw surf + continue; + } + */ + + if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted + || ( entityNum != oldEntityNum && !shader->entityMergable ) ) + { + if (oldShader != NULL) { + RB_EndSurface(); + + if (!didShadowPass && shader && shader->sort > SS_BANNER) + { + RB_ShadowFinish(); + didShadowPass = true; + } + } + RB_BeginSurface( shader, fogNum ); + oldShader = shader; + oldFogNum = fogNum; + oldDlighted = dlighted; + } + + // + // change the modelview matrix if needed + // + if ( entityNum != oldEntityNum ) { + depthRange = 0; + + if ( entityNum != REFENTITYNUM_WORLD ) { + backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; + + backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; + // we have to reset the shaderTime as well otherwise image animations start + // from the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + // set up the transformation matrix + R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); + + // set up the dynamic lighting if needed + if ( backEnd.currentEntity->needDlights ) { + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); + } + + if ( backEnd.currentEntity->e.renderfx & RF_NODEPTH ) { + // No depth at all, very rare but some things for seeing through walls + depthRange = 2; + } + else if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) { + // hack the depth range to prevent view model from poking into walls + depthRange = 1; + } + } else { + backEnd.currentEntity = &tr.worldEntity; + backEnd.refdef.floatTime = originalTime; + backEnd.ori = backEnd.viewParms.world; + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); + } + + qglLoadMatrixf( backEnd.ori.modelMatrix ); + + // + // change depthrange if needed + // + if ( oldDepthRange != depthRange ) { + switch ( depthRange ) { + default: + case 0: + qglDepthRange (0, 1); + break; + + case 1: + qglDepthRange (0, .3); + break; + + case 2: + qglDepthRange (0, 0); + break; + } + + oldDepthRange = depthRange; + } + + oldEntityNum = entityNum; + } + + // add the triangles for this surface + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + } + + backEnd.refdef.floatTime = originalTime; + + // draw the contents of the last shader batch + //assert(entityNum < MAX_GENTITIES); + + if (oldShader != NULL) { + RB_EndSurface(); + } + +#ifdef _CRAZY_ATTRIB_DEBUG + qglPopAttrib(); + glState.glStateBits = -1; +#endif + + if (tr_stencilled && tr_distortionPrePost) + { //ok, cap it now + RB_CaptureScreenImage(); + RB_DistortionFill(); + } + + //render distortion surfs (or anything else that needs to be post-rendered) + if (g_numPostRenders > 0) + { + int lastPostEnt = -1; + + while (g_numPostRenders > 0) + { + g_numPostRenders--; + pRender = &g_postRenders[g_numPostRenders]; + + RB_BeginSurface( pRender->shader, pRender->fogNum ); + + /* + if (!pRender->eValid && pRender->entNum == REFENTITYNUM_WORLD) + { //world/other surface + backEnd.currentEntity = &tr.worldEntity; + backEnd.refdef.floatTime = originalTime; + backEnd.ori = backEnd.viewParms.world; + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); + } + else + */ + { //ent + backEnd.currentEntity = &backEnd.refdef.entities[pRender->entNum]; + + backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; + // we have to reset the shaderTime as well otherwise image animations start + // from the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + // set up the transformation matrix + R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); + + // set up the dynamic lighting if needed + if ( backEnd.currentEntity->needDlights ) { + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); + } + } + + qglLoadMatrixf( backEnd.ori.modelMatrix ); + + depthRange = pRender->depthRange; + switch ( depthRange ) + { + default: + case 0: + qglDepthRange (0, 1); + break; + + case 1: + qglDepthRange (0, .3); + break; + + case 2: + qglDepthRange (0, 0); + break; + } + + /* + if (!pRender->eValid) + { //special full-screen "distortion" (or refraction or whatever the heck you want to call it) + if (!tr_stencilled) + { //only need to do this once every frame (that a surface using it is around) + int radX = 2048; + int radY = 2048; + int x = glConfig.vidWidth/2; + int y = glConfig.vidHeight/2; + int cX, cY; + + GL_Bind( tr.screenImage ); + //using this method, we could pixel-filter the texture and all sorts of crazy stuff. + //but, it is slow as hell. +#if 0 + static byte *tmp = NULL; + if (!tmp) + { + tmp = (byte *)Z_Malloc((sizeof(byte)*4)*(glConfig.vidWidth*glConfig.vidHeight), TAG_ICARUS, qtrue); + } + qglReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); + qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp); +#endif + + if (radX > glConfig.maxTextureSize) + { + radX = glConfig.maxTextureSize; + } + if (radY > glConfig.maxTextureSize) + { + radY = glConfig.maxTextureSize; + } + + while (glConfig.vidWidth < radX) + { + radX /= 2; + } + while (glConfig.vidHeight < radY) + { + radY /= 2; + } + + cX = x-(radX/2); + cY = y-(radY/2); + + if (cX+radX > glConfig.vidWidth) + { //would it go off screen? + cX = glConfig.vidWidth-radX; + } + else if (cX < 0) + { //cap it off at 0 + cX = 0; + } + + if (cY+radY > glConfig.vidHeight) + { //would it go off screen? + cY = glConfig.vidHeight-radY; + } + else if (cY < 0) + { //cap it off at 0 + cY = 0; + } + + qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, radX, radY, 0); + } + lastPostEnt = ENTITYNUM_NONE; + } + */ + if (!pRender->eValid) + { + } + else if ((backEnd.refdef.entities[pRender->entNum].e.renderfx & RF_DISTORTION) && + lastPostEnt != pRender->entNum) + { //do the capture now, we only need to do it once per ent + int x, y; + int rad; + bool r; + //We are going to just bind this, and then the CopyTexImage is going to + //stomp over this texture num in texture memory. + GL_Bind( tr.screenImage ); + +#if 0 //yeah.. this kinda worked but it was stupid + if (pRender->eValid) + { + r = R_WorldCoordToScreenCoord( backEnd.currentEntity->e.origin, &x, &y ); + rad = backEnd.currentEntity->e.radius; + } + else + { + vec3_t v; + //probably a little bit expensive.. but we're doing this for looks, not speed! + if (!R_AverageTessXYZ(v)) + { //failed, just use first vert I guess + VectorCopy(tess.xyz[0], v); + } + r = R_WorldCoordToScreenCoord( v, &x, &y ); + rad = 256; + } +#else + r = R_WorldCoordToScreenCoord( backEnd.currentEntity->e.origin, &x, &y ); + rad = backEnd.currentEntity->e.radius; +#endif + + if (r) + { + int cX, cY; + cX = glConfig.vidWidth-x-(rad/2); + cY = glConfig.vidHeight-y-(rad/2); + + if (cX+rad > glConfig.vidWidth) + { //would it go off screen? + cX = glConfig.vidWidth-rad; + } + else if (cX < 0) + { //cap it off at 0 + cX = 0; + } + + if (cY+rad > glConfig.vidHeight) + { //would it go off screen? + cY = glConfig.vidHeight-rad; + } + else if (cY < 0) + { //cap it off at 0 + cY = 0; + } + + //now copy a portion of the screen to this texture + qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, rad, rad, 0); + + lastPostEnt = pRender->entNum; + } + } + + rb_surfaceTable[ *pRender->drawSurf->surface ]( pRender->drawSurf->surface ); + RB_EndSurface(); + } + } + + // go back to the world modelview matrix + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + if ( depthRange ) { + qglDepthRange (0, 1); + } + +#if 0 + RB_DrawSun(); +#endif + if (tr_stencilled && !tr_distortionPrePost) + { //draw in the stencil buffer's cutout + RB_DistortionFill(); + } + if (!didShadowPass) + { + // darken down any stencil shadows + RB_ShadowFinish(); + didShadowPass = true; + } + + // add light flares on lights that aren't obscured + + // rww - 9-13-01 [1-26-01-sof2] +// RB_RenderFlares(); +} + + +/* +============================================================================ + +RENDER BACK END FUNCTIONS + +============================================================================ +*/ + +/* +================ +RB_SetGL2D + +================ +*/ +void RB_SetGL2D (void) { + backEnd.projection2D = qtrue; + + // set 2D virtual screen size + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglMatrixMode(GL_PROJECTION); + qglLoadIdentity (); + qglOrtho (0, 640, 480, 0, 0, 1); + qglMatrixMode(GL_MODELVIEW); + qglLoadIdentity (); + + GL_State( GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + + qglDisable( GL_CULL_FACE ); + qglDisable( GL_CLIP_PLANE0 ); + + // set time for 2D shaders + backEnd.refdef.time = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; +} + + +/* +============= +RE_StretchRaw + +FIXME: not exactly backend +Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle. +Used for cinematics. +============= +*/ +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) +{ + int start, end; + + if ( !tr.registered ) { + return; + } + R_IssuePendingRenderCommands(); + + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + // we definately want to sync every frame for the cinematics + qglFinish(); + + start = end = 0; + if ( r_speeds->integer ) { + start = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + } + + // make sure rows and cols are powers of 2 + if ( (cols&(cols-1)) || (rows&(rows-1)) ) + { + Com_Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); + } + + GL_Bind( tr.scratchImage[client] ); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + tr.scratchImage[client]->width = cols; + tr.scratchImage[client]->height = rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } + + if ( r_speeds->integer ) { + end = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start ); + } + + RB_SetGL2D(); + + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglBegin (GL_QUADS); + qglTexCoord2f ( 0.5f / cols, 0.5f / rows ); + qglVertex2f (x, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols , 0.5f / rows ); + qglVertex2f (x+w, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x+w, y+h); + qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x, y+h); + qglEnd (); +} + +void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { + + GL_Bind( tr.scratchImage[client] ); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + // Note: q3 has the commented sections being uploaded width/height + tr.scratchImage[client]->width = /*tr.scratchImage[client]->width =*/ cols; + tr.scratchImage[client]->height = /*tr.scratchImage[client]->height =*/ rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } +} + + +/* +============= +RB_SetColor + +============= +*/ +const void *RB_SetColor( const void *data ) { + const setColorCommand_t *cmd; + + cmd = (const setColorCommand_t *)data; + + backEnd.color2D[0] = cmd->color[0] * 255; + backEnd.color2D[1] = cmd->color[1] * 255; + backEnd.color2D[2] = cmd->color[2] * 255; + backEnd.color2D[3] = cmd->color[3] * 255; + + return (const void *)(cmd + 1); +} + +/* +============= +RB_StretchPic +============= +*/ +const void *RB_StretchPic ( const void *data ) { + const stretchPicCommand_t *cmd; + shader_t *shader; + int numVerts, numIndexes; + + cmd = (const stretchPicCommand_t *)data; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + backEnd.currentEntity = &backEnd.entity2D; + RB_BeginSurface( shader, 0 ); + } + + RB_CHECKOVERFLOW( 4, 6 ); + numVerts = tess.numVertexes; + numIndexes = tess.numIndexes; + + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 1 ] = numVerts + 0; + tess.indexes[ numIndexes + 2 ] = numVerts + 2; + tess.indexes[ numIndexes + 3 ] = numVerts + 2; + tess.indexes[ numIndexes + 4 ] = numVerts + 0; + tess.indexes[ numIndexes + 5 ] = numVerts + 1; + + byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; + + tess.xyz[ numVerts ][0] = cmd->x; + tess.xyz[ numVerts ][1] = cmd->y; + tess.xyz[ numVerts ][2] = 0; + + tess.texCoords[ numVerts ][0][0] = cmd->s1; + tess.texCoords[ numVerts ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 1 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 1 ][1] = cmd->y; + tess.xyz[ numVerts + 1 ][2] = 0; + + tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 2 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 2 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 2 ][2] = 0; + + tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + + tess.xyz[ numVerts + 3 ][0] = cmd->x; + tess.xyz[ numVerts + 3 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 3 ][2] = 0; + + tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; + tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawRotatePic +============= +*/ +const void *RB_RotatePic ( const void *data ) +{ + const rotatePicCommand_t *cmd; + image_t *image; + shader_t *shader; + + cmd = (const rotatePicCommand_t *)data; + + shader = cmd->shader; + image = &shader->stages[0].bundle[0].image[0]; + + if ( image ) { + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + backEnd.currentEntity = &backEnd.entity2D; + RB_BeginSurface( shader, 0 ); + } + + RB_CHECKOVERFLOW( 4, 6 ); + int numVerts = tess.numVertexes; + int numIndexes = tess.numIndexes; + + float angle = DEG2RAD( cmd-> a ); + float s = sinf( angle ); + float c = cosf( angle ); + + matrix3_t m = { + { c, s, 0.0f }, + { -s, c, 0.0f }, + { cmd->x + cmd->w, cmd->y, 1.0f } + }; + + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 1 ] = numVerts + 0; + tess.indexes[ numIndexes + 2 ] = numVerts + 2; + tess.indexes[ numIndexes + 3 ] = numVerts + 2; + tess.indexes[ numIndexes + 4 ] = numVerts + 0; + tess.indexes[ numIndexes + 5 ] = numVerts + 1; + + byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; + + tess.xyz[ numVerts ][0] = m[0][0] * (-cmd->w) + m[2][0]; + tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w) + m[2][1]; + tess.xyz[ numVerts ][2] = 0; + + tess.texCoords[ numVerts ][0][0] = cmd->s1; + tess.texCoords[ numVerts ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 1 ][0] = m[2][0]; + tess.xyz[ numVerts + 1 ][1] = m[2][1]; + tess.xyz[ numVerts + 1 ][2] = 0; + + tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 2 ][0] = m[1][0] * (cmd->h) + m[2][0]; + tess.xyz[ numVerts + 2 ][1] = m[1][1] * (cmd->h) + m[2][1]; + tess.xyz[ numVerts + 2 ][2] = 0; + + tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + + tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w) + m[1][0] * (cmd->h) + m[2][0]; + tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w) + m[1][1] * (cmd->h) + m[2][1]; + tess.xyz[ numVerts + 3 ][2] = 0; + + tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; + tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + + return (const void *)(cmd + 1); + + } + + return (const void *)(cmd + 1); +} + +/* +============= +RB_DrawRotatePic2 +============= +*/ +const void *RB_RotatePic2 ( const void *data ) +{ + const rotatePicCommand_t *cmd; + image_t *image; + shader_t *shader; + + cmd = (const rotatePicCommand_t *)data; + + shader = cmd->shader; + + if ( shader->numUnfoggedPasses ) + { + image = &shader->stages[0].bundle[0].image[0]; + + if ( image ) + { + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + backEnd.currentEntity = &backEnd.entity2D; + RB_BeginSurface( shader, 0 ); + } + + RB_CHECKOVERFLOW( 4, 6 ); + int numVerts = tess.numVertexes; + int numIndexes = tess.numIndexes; + + float angle = DEG2RAD( cmd-> a ); + float s = sinf( angle ); + float c = cosf( angle ); + + matrix3_t m = { + { c, s, 0.0f }, + { -s, c, 0.0f }, + { cmd->x, cmd->y, 1.0f } + }; + + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 1 ] = numVerts + 0; + tess.indexes[ numIndexes + 2 ] = numVerts + 2; + tess.indexes[ numIndexes + 3 ] = numVerts + 2; + tess.indexes[ numIndexes + 4 ] = numVerts + 0; + tess.indexes[ numIndexes + 5 ] = numVerts + 1; + + byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; + + tess.xyz[ numVerts ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; + tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; + tess.xyz[ numVerts ][2] = 0; + + tess.texCoords[ numVerts ][0][0] = cmd->s1; + tess.texCoords[ numVerts ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 1 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; + tess.xyz[ numVerts + 1 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; + tess.xyz[ numVerts + 1 ][2] = 0; + + tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 2 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; + tess.xyz[ numVerts + 2 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; + tess.xyz[ numVerts + 2 ][2] = 0; + + tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + + tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; + tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; + tess.xyz[ numVerts + 3 ][2] = 0; + + tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; + tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + + return (const void *)(cmd + 1); + + +#if 0 + // Hmmm, this is not too cool + GL_State( GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); +#endif + } + } + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawSurfs + +============= +*/ +const void *RB_DrawSurfs( const void *data ) { + const drawSurfsCommand_t *cmd; + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + cmd = (const drawSurfsCommand_t *)data; + + backEnd.refdef = cmd->refdef; + backEnd.viewParms = cmd->viewParms; + + RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs ); + + // Dynamic Glow/Flares: + /* + The basic idea is to render the glowing parts of the scene to an offscreen buffer, then take + that buffer and blur it. After it is sufficiently blurred, re-apply that image back to + the normal screen using a additive blending. To blur the scene I use a vertex program to supply + four texture coordinate offsets that allow 'peeking' into adjacent pixels. In the register + combiner (pixel shader), I combine the adjacent pixels using a weighting factor. - Aurelio + */ + + // Render dynamic glowing/flaring objects. + if ( !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL) && g_bDynamicGlowSupported && r_DynamicGlow->integer ) + { + // Copy the normal scene to texture. + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); + qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + + // Just clear colors, but leave the depth buffer intact so we can 'share' it. + qglClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); + qglClear( GL_COLOR_BUFFER_BIT ); + + // Render the glowing objects. + g_bRenderGlowingObjects = true; + RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs ); + g_bRenderGlowingObjects = false; + + qglFinish(); + + // Copy the glow scene to texture. + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); + qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + + // Resize the viewport to the blur texture size. + const int oldViewWidth = backEnd.viewParms.viewportWidth; + const int oldViewHeight = backEnd.viewParms.viewportHeight; + backEnd.viewParms.viewportWidth = tr.dynamicGlowWidth; + backEnd.viewParms.viewportHeight = tr.dynamicGlowHeight; + SetViewportAndScissor(); + + // Blur the scene. + RB_BlurGlowTexture(); + + // Copy the finished glow scene back to texture. + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); + qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + + // Set the viewport back to normal. + backEnd.viewParms.viewportWidth = oldViewWidth; + backEnd.viewParms.viewportHeight = oldViewHeight; + SetViewportAndScissor(); + qglClear( GL_COLOR_BUFFER_BIT ); + + // Draw the glow additively over the screen. + RB_DrawGlowOverlay(); + } + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawBuffer + +============= +*/ +const void *RB_DrawBuffer( const void *data ) { + const drawBufferCommand_t *cmd; + + cmd = (const drawBufferCommand_t *)data; + + qglDrawBuffer( cmd->buffer ); + + // clear screen for debugging + if (tr.world && tr.world->globalFog != -1) + { + const fog_t *fog = &tr.world->fogs[tr.world->globalFog]; + + qglClearColor(fog->parms.color[0], fog->parms.color[1], fog->parms.color[2], 1.0f ); + qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + } + else if ( r_clear->integer ) { + int i = r_clear->integer; + + if (i == 42) { + i = Q_irand(0,8); + } + switch (i) + { + default: + qglClearColor( 1, 0, 0.5, 1 ); // default q3 pink + break; + case 1: + qglClearColor( 1.0, 0.0, 0.0, 1.0); //red + break; + case 2: + qglClearColor( 0.0, 1.0, 0.0, 1.0); //green + break; + case 3: + qglClearColor( 1.0, 1.0, 0.0, 1.0); //yellow + break; + case 4: + qglClearColor( 0.0, 0.0, 1.0, 1.0); //blue + break; + case 5: + qglClearColor( 0.0, 1.0, 1.0, 1.0); //cyan + break; + case 6: + qglClearColor( 1.0, 0.0, 1.0, 1.0); //magenta + break; + case 7: + qglClearColor( 1.0, 1.0, 1.0, 1.0); //white + break; + case 8: + qglClearColor( 0.0, 0.0, 0.0, 1.0); //black + break; + } + qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + } + + return (const void *)(cmd + 1); +} + +/* +=============== +RB_ShowImages + +Draw all the images to the screen, on top of whatever +was there. This is used to test for texture thrashing. + +Also called by RE_EndRegistration +=============== +*/ +void RB_ShowImages( void ) { + image_t *image; + float x, y, w, h; +// int start, end; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + qglClear( GL_COLOR_BUFFER_BIT ); + + qglFinish(); + +// start = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + + + int i=0; + R_Images_StartIteration(); + while ( (image = R_Images_GetNextIteration()) != NULL) + { + w = glConfig.vidWidth / 20; + h = glConfig.vidHeight / 15; + x = i % 20 * w; + y = i / 20 * h; + + // show in proportional size in mode 2 + if ( r_showImages->integer == 2 ) { + w *= image->width / 512.0; + h *= image->height / 512.0; + } + + GL_Bind( image ); + qglBegin (GL_QUADS); + qglTexCoord2f( 0, 0 ); + qglVertex2f( x, y ); + qglTexCoord2f( 1, 0 ); + qglVertex2f( x + w, y ); + qglTexCoord2f( 1, 1 ); + qglVertex2f( x + w, y + h ); + qglTexCoord2f( 0, 1 ); + qglVertex2f( x, y + h ); + qglEnd(); + i++; + } + + qglFinish(); + +// end = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); +// ri.Printf( PRINT_ALL, "%i msec to draw all images\n", end - start ); +} + +static void RB_GammaCorrectRender() +{ + qglPushAttrib(GL_CLIENT_ALL_ATTRIB_BITS); + + RB_SetGL2D(); + + // All this fixed-function texture type enabling/disabling is ludicrous :( + qglEnable(GL_TEXTURE_RECTANGLE_ARB); + GL_SelectTexture(0); + qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage); + qglCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0); + + qglEnable(GL_TEXTURE_3D); + GL_SelectTexture(1); + qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); + + qglBindProgramARB(GL_VERTEX_PROGRAM_ARB, tr.gammaCorrectVtxShader); + qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, tr.gammaCorrectPxShader); + + qglEnable(GL_VERTEX_PROGRAM_ARB); + qglEnable(GL_FRAGMENT_PROGRAM_ARB); + + qglBegin(GL_QUADS); + qglTexCoord2f(0.0f, 0.0f); + qglVertex2f(-1.0f, -1.0f); + + qglTexCoord2f(0.0f, (float)glConfig.vidHeight); + qglVertex2f(-1.0f, 1.0f); + + qglTexCoord2f((float)glConfig.vidWidth, (float)glConfig.vidHeight); + qglVertex2f( 1.0f, 1.0f); + + qglTexCoord2f((float)glConfig.vidWidth, 0.0f); + qglVertex2f( 1.0f, -1.0f); + qglEnd(); + + qglDisable(GL_VERTEX_PROGRAM_ARB); + qglDisable(GL_FRAGMENT_PROGRAM_ARB); + + qglDisable(GL_TEXTURE_3D); + GL_SelectTexture(0); + + qglPopAttrib(); +} + + +/* +============= +RB_SwapBuffers + +============= +*/ +const void *RB_SwapBuffers( const void *data ) { + const swapBuffersCommand_t *cmd; + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + if ( glConfigExt.doGammaCorrectionWithShaders ) + { + RB_GammaCorrectRender(); + } + + // texture swapping test + if ( r_showImages->integer ) { + RB_ShowImages(); + } + + cmd = (const swapBuffersCommand_t *)data; + + // we measure overdraw by reading back the stencil buffer and + // counting up the number of increments that have happened + if ( r_measureOverdraw->integer ) { + int i; + long sum = 0; + unsigned char *stencilReadback; + + stencilReadback = (unsigned char *)Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight ); + qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback ); + + for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) { + sum += stencilReadback[i]; + } + + backEnd.pc.c_overDraw += sum; + Hunk_FreeTempMemory( stencilReadback ); + } + + if ( !glState.finishCalled ) { + qglFinish(); + } + + GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" ); + + ri.WIN_Present(&window); + + backEnd.projection2D = qfalse; + + return (const void *)(cmd + 1); +} + +const void *RB_WorldEffects( const void *data ) +{ + const drawBufferCommand_t *cmd; + + cmd = (const drawBufferCommand_t *)data; + + // Always flush the tess buffer + if ( tess.shader && tess.numIndexes ) + { + RB_EndSurface(); + } + RB_RenderWorldEffects(); + + if(tess.shader) + { + RB_BeginSurface( tess.shader, tess.fogNum ); + } + + return (const void *)(cmd + 1); +} + +/* +==================== +RB_ExecuteRenderCommands +==================== +*/ +extern const void *R_DrawWireframeAutomap(const void *data); //tr_world.cpp +void RB_ExecuteRenderCommands( const void *data ) { + int t1, t2; + + t1 = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + + while ( 1 ) { + data = PADP(data, sizeof(void *)); + + switch ( *(const int *)data ) { + case RC_SET_COLOR: + data = RB_SetColor( data ); + break; + case RC_STRETCH_PIC: + data = RB_StretchPic( data ); + break; + case RC_ROTATE_PIC: + data = RB_RotatePic( data ); + break; + case RC_ROTATE_PIC2: + data = RB_RotatePic2( data ); + break; + case RC_DRAW_SURFS: + data = RB_DrawSurfs( data ); + break; + case RC_DRAW_BUFFER: + data = RB_DrawBuffer( data ); + break; + case RC_SWAP_BUFFERS: + data = RB_SwapBuffers( data ); + break; + case RC_VIDEOFRAME: + data = RB_TakeVideoFrameCmd( data ); + break; + case RC_WORLD_EFFECTS: + data = RB_WorldEffects( data ); + break; + case RC_AUTO_MAP: + data = R_DrawWireframeAutomap(data); + break; + case RC_END_OF_LIST: + default: + // stop rendering + t2 = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + backEnd.pc.msec = t2 - t1; + return; + } + } + +} + +// What Pixel Shader type is currently active (regcoms or fragment programs). +GLuint g_uiCurrentPixelShaderType = 0x0; + +// Begin using a Pixel Shader. +void BeginPixelShader( GLuint uiType, GLuint uiID ) +{ + switch ( uiType ) + { + // Using Register Combiners, so call the Display List that stores it. + case GL_REGISTER_COMBINERS_NV: + { + // Just in case... + if ( !qglCombinerParameterfvNV ) + return; + + // Call the list with the regcom in it. + qglEnable( GL_REGISTER_COMBINERS_NV ); + qglCallList( uiID ); + + g_uiCurrentPixelShaderType = GL_REGISTER_COMBINERS_NV; + } + return; + + // Using Fragment Programs, so call the program. + case GL_FRAGMENT_PROGRAM_ARB: + { + // Just in case... + if ( !qglGenProgramsARB ) + return; + + qglEnable( GL_FRAGMENT_PROGRAM_ARB ); + qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, uiID ); + + g_uiCurrentPixelShaderType = GL_FRAGMENT_PROGRAM_ARB; + } + return; + } +} + +// Stop using a Pixel Shader and return states to normal. +void EndPixelShader() +{ + if ( g_uiCurrentPixelShaderType == 0x0 ) + return; + + qglDisable( g_uiCurrentPixelShaderType ); +} + +// Hack variable for deciding which kind of texture rectangle thing to do (for some +// reason it acts different on radeon! It's against the spec!). +extern bool g_bTextureRectangleHack; + +static inline void RB_BlurGlowTexture() +{ + qglDisable (GL_CLIP_PLANE0); + GL_Cull( CT_TWO_SIDED ); + qglDisable( GL_DEPTH_TEST ); + + // Go into orthographic 2d mode. + qglMatrixMode(GL_PROJECTION); + qglPushMatrix(); + qglLoadIdentity(); + qglOrtho(0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight, 0, -1, 1); + qglMatrixMode(GL_MODELVIEW); + qglPushMatrix(); + qglLoadIdentity(); + + GL_State(0); + + ///////////////////////////////////////////////////////// + // Setup vertex and pixel programs. + ///////////////////////////////////////////////////////// + + // NOTE: The 0.25 is because we're blending 4 textures (so = 1.0) and we want a relatively normalized pixel + // intensity distribution, but this won't happen anyways if intensity is higher than 1.0. + float fBlurDistribution = r_DynamicGlowIntensity->value * 0.25f; + float fBlurWeight[4] = { fBlurDistribution, fBlurDistribution, fBlurDistribution, 1.0f }; + + // Enable and set the Vertex Program. + qglEnable( GL_VERTEX_PROGRAM_ARB ); + qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, tr.glowVShader ); + + // Apply Pixel Shaders. + if ( qglCombinerParameterfvNV ) + { + BeginPixelShader( GL_REGISTER_COMBINERS_NV, tr.glowPShader ); + + // Pass the blur weight to the regcom. + qglCombinerParameterfvNV( GL_CONSTANT_COLOR0_NV, (float*)&fBlurWeight ); + } + else if ( qglProgramEnvParameter4fARB ) + { + BeginPixelShader( GL_FRAGMENT_PROGRAM_ARB, tr.glowPShader ); + + // Pass the blur weight to the Fragment Program. + qglProgramEnvParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 0, fBlurWeight[0], fBlurWeight[1], fBlurWeight[2], fBlurWeight[3] ); + } + + ///////////////////////////////////////////////////////// + // Set the blur texture to the 4 texture stages. + ///////////////////////////////////////////////////////// + + // How much to offset each texel by. + float fTexelWidthOffset = 0.1f, fTexelHeightOffset = 0.1f; + + GLuint uiTex = tr.screenGlow; + + qglActiveTextureARB( GL_TEXTURE3_ARB ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + + qglActiveTextureARB( GL_TEXTURE2_ARB ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + + qglActiveTextureARB( GL_TEXTURE1_ARB ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + + qglActiveTextureARB(GL_TEXTURE0_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + + ///////////////////////////////////////////////////////// + // Draw the blur passes (each pass blurs it more, increasing the blur radius ). + ///////////////////////////////////////////////////////// + + //int iTexWidth = backEnd.viewParms.viewportWidth, iTexHeight = backEnd.viewParms.viewportHeight; + int iTexWidth = glConfig.vidWidth, iTexHeight = glConfig.vidHeight; + + for ( int iNumBlurPasses = 0; iNumBlurPasses < r_DynamicGlowPasses->integer; iNumBlurPasses++ ) + { + // Load the Texel Offsets into the Vertex Program. + qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 0, -fTexelWidthOffset, -fTexelWidthOffset, 0.0f, 0.0f ); + qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 1, -fTexelWidthOffset, fTexelWidthOffset, 0.0f, 0.0f ); + qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 2, fTexelWidthOffset, -fTexelWidthOffset, 0.0f, 0.0f ); + qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 3, fTexelWidthOffset, fTexelWidthOffset, 0.0f, 0.0f ); + + // After first pass put the tex coords to the viewport size. + if ( iNumBlurPasses == 1 ) + { + // OK, very weird, but dependent on which texture rectangle extension we're using, the + // texture either needs to be always texure correct or view correct... + if ( !g_bTextureRectangleHack ) + { + iTexWidth = backEnd.viewParms.viewportWidth; + iTexHeight = backEnd.viewParms.viewportHeight; + } + + uiTex = tr.blurImage; + qglActiveTextureARB( GL_TEXTURE3_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + qglActiveTextureARB( GL_TEXTURE2_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + qglActiveTextureARB( GL_TEXTURE1_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + qglActiveTextureARB(GL_TEXTURE0_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + + // Copy the current image over. + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); + qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + } + + // Draw the fullscreen quad. + qglBegin( GL_QUADS ); + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, iTexHeight ); + qglVertex2f( 0, 0 ); + + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, 0 ); + qglVertex2f( 0, backEnd.viewParms.viewportHeight ); + + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, iTexWidth, 0 ); + qglVertex2f( backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, iTexWidth, iTexHeight ); + qglVertex2f( backEnd.viewParms.viewportWidth, 0 ); + qglEnd(); + + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); + qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + + // Increase the texel offsets. + // NOTE: This is possibly the most important input to the effect. Even by using an exponential function I've been able to + // make it look better (at a much higher cost of course). This is cheap though and still looks pretty great. In the future + // I might want to use an actual gaussian equation to correctly calculate the pixel coefficients and attenuates, texel + // offsets, gaussian amplitude and radius... + fTexelWidthOffset += r_DynamicGlowDelta->value; + fTexelHeightOffset += r_DynamicGlowDelta->value; + } + + // Disable multi-texturing. + qglActiveTextureARB( GL_TEXTURE3_ARB ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + + qglActiveTextureARB( GL_TEXTURE2_ARB ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + + qglActiveTextureARB( GL_TEXTURE1_ARB ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + + qglActiveTextureARB(GL_TEXTURE0_ARB ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + + qglDisable( GL_VERTEX_PROGRAM_ARB ); + EndPixelShader(); + + qglMatrixMode(GL_PROJECTION); + qglPopMatrix(); + qglMatrixMode(GL_MODELVIEW); + qglPopMatrix(); + + qglDisable( GL_BLEND ); + qglEnable( GL_DEPTH_TEST ); + + glState.currenttmu = 0; //this matches the last one we activated +} + +// Draw the glow blur over the screen additively. +static inline void RB_DrawGlowOverlay() +{ + qglDisable (GL_CLIP_PLANE0); + GL_Cull( CT_TWO_SIDED ); + qglDisable( GL_DEPTH_TEST ); + + // Go into orthographic 2d mode. + qglMatrixMode(GL_PROJECTION); + qglPushMatrix(); + qglLoadIdentity(); + qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 0, -1, 1); + qglMatrixMode(GL_MODELVIEW); + qglPushMatrix(); + qglLoadIdentity(); + + GL_State(0); + + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + + // For debug purposes. + if ( r_DynamicGlow->integer != 2 ) + { + // Render the normal scene texture. + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); + qglBegin(GL_QUADS); + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + qglTexCoord2f( 0, glConfig.vidHeight ); + qglVertex2f( 0, 0 ); + + qglTexCoord2f( 0, 0 ); + qglVertex2f( 0, glConfig.vidHeight ); + + qglTexCoord2f( glConfig.vidWidth, 0 ); + qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); + + qglTexCoord2f( glConfig.vidWidth, glConfig.vidHeight ); + qglVertex2f( glConfig.vidWidth, 0 ); + qglEnd(); + } + + // One and Inverse Src Color give a very soft addition, while one one is a bit stronger. With one one we can + // use additive blending through multitexture though. + if ( r_DynamicGlowSoft->integer ) + { + qglBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR ); + } + else + { + qglBlendFunc( GL_ONE, GL_ONE ); + } + qglEnable( GL_BLEND ); + + // Now additively render the glow texture. + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); + qglBegin(GL_QUADS); + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + qglTexCoord2f( 0, tr.dynamicGlowHeight ); + qglVertex2f( 0, 0 ); + + qglTexCoord2f( 0, 0 ); + qglVertex2f( 0, glConfig.vidHeight ); + + qglTexCoord2f( tr.dynamicGlowWidth, 0 ); + qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); + + qglTexCoord2f( tr.dynamicGlowWidth, tr.dynamicGlowHeight ); + qglVertex2f( glConfig.vidWidth, 0 ); + qglEnd(); + + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + qglBlendFunc( GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR ); + qglDisable( GL_BLEND ); + + // NOTE: Multi-texture wasn't that much faster (we're obviously not bottlenecked by transform pipeline), + // and besides, soft glow looks better anyways. +/* else + { + int iTexWidth = glConfig.vidWidth, iTexHeight = glConfig.vidHeight; + if ( GL_TEXTURE_RECTANGLE_ARB == GL_TEXTURE_RECTANGLE_NV ) + { + iTexWidth = tr.dynamicGlowWidth; + iTexHeight = tr.dynamicGlowHeight; + } + + qglActiveTextureARB( GL_TEXTURE1_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); + + qglActiveTextureARB(GL_TEXTURE0_ARB ); + qglDisable( GL_TEXTURE_2D ); + qglEnable( GL_TEXTURE_RECTANGLE_ARB ); + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + + qglBegin(GL_QUADS); + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, 0, iTexHeight ); + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, glConfig.vidHeight ); + qglVertex2f( 0, 0 ); + + qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, 0, 0 ); + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, 0 ); + qglVertex2f( 0, glConfig.vidHeight ); + + qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, iTexWidth, 0 ); + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, glConfig.vidWidth, 0 ); + qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); + + qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, iTexWidth, iTexHeight ); + qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, glConfig.vidWidth, glConfig.vidHeight ); + qglVertex2f( glConfig.vidWidth, 0 ); + qglEnd(); + + qglActiveTextureARB( GL_TEXTURE1_ARB ); + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + + qglActiveTextureARB(GL_TEXTURE0_ARB ); + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + qglEnable( GL_TEXTURE_2D ); + }*/ + + qglMatrixMode(GL_PROJECTION); + qglPopMatrix(); + qglMatrixMode(GL_MODELVIEW); + qglPopMatrix(); + + qglEnable( GL_DEPTH_TEST ); +} diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp new file mode 100644 index 0000000000..feefe0e348 --- /dev/null +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -0,0 +1,2122 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_map.c +#include "tr_local.h" + +/* + +Loads and prepares a map file for scene rendering. + +A single entry point: + +void RE_LoadWorldMap( const char *name ); + +*/ + +static world_t s_worldData; +static byte *fileBase; + +int c_subdivisions; +int c_gridVerts; + +//=============================================================================== + +static void HSVtoRGB( float h, float s, float v, float rgb[3] ) +{ + int i; + float f; + float p, q, t; + + h *= 5; + + i = floor( h ); + f = h - i; + + p = v * ( 1 - s ); + q = v * ( 1 - s * f ); + t = v * ( 1 - s * ( 1 - f ) ); + + switch ( i ) + { + case 0: + rgb[0] = v; + rgb[1] = t; + rgb[2] = p; + break; + case 1: + rgb[0] = q; + rgb[1] = v; + rgb[2] = p; + break; + case 2: + rgb[0] = p; + rgb[1] = v; + rgb[2] = t; + break; + case 3: + rgb[0] = p; + rgb[1] = q; + rgb[2] = v; + break; + case 4: + rgb[0] = t; + rgb[1] = p; + rgb[2] = v; + break; + case 5: + rgb[0] = v; + rgb[1] = p; + rgb[2] = q; + break; + } +} + +/* +=============== +R_ColorShiftLightingBytes + +=============== +*/ +void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { + int shift, r, g, b; + + // shift the color data based on overbright range + shift = Q_max( 0, r_mapOverBrightBits->integer - tr.overbrightBits ); + + // shift the data based on overbright range + r = in[0] << shift; + g = in[1] << shift; + b = in[2] << shift; + + // normalize by color instead of saturating to white + if ( (r|g|b) > 255 ) { + int max; + + max = r > g ? r : g; + max = max > b ? max : b; + r = r * 255 / max; + g = g * 255 / max; + b = b * 255 / max; + } + + out[0] = r; + out[1] = g; + out[2] = b; + out[3] = in[3]; +} + +/* +=============== +R_ColorShiftLightingBytes + +=============== +*/ +void R_ColorShiftLightingBytes( byte in[3] ) { + int shift, r, g, b; + + // shift the color data based on overbright range + shift = Q_max( 0, r_mapOverBrightBits->integer - tr.overbrightBits ); + + // shift the data based on overbright range + r = in[0] << shift; + g = in[1] << shift; + b = in[2] << shift; + + // normalize by color instead of saturating to white + if ( (r|g|b) > 255 ) { + int max; + + max = r > g ? r : g; + max = max > b ? max : b; + r = r * 255 / max; + g = g * 255 / max; + b = b * 255 / max; + } + + in[0] = r; + in[1] = g; + in[2] = b; +} + +/* +=============== +R_LoadLightmaps + +=============== +*/ +#define LIGHTMAP_SIZE 128 +static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldData ) { + byte *buf, *buf_p; + int len; + byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4]; + int i, j; + float maxIntensity = 0; + double sumIntensity = 0; + + if (&worldData == &s_worldData) + { + tr.numLightmaps = 0; + } + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + // we are about to upload textures + R_IssuePendingRenderCommands(); + + // create all the lightmaps + tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); + if ( tr.numLightmaps == 1 ) { + //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. + //this avoids this, but isn't the correct solution. + tr.numLightmaps++; + } + + // if we are in r_vertexLight mode, we don't need the lightmaps at all + if ( r_vertexLight->integer ) { + return; + } + + char sMapName[MAX_QPATH]; + COM_StripExtension(psMapName, sMapName, sizeof(sMapName)); + + for ( i = 0 ; i < tr.numLightmaps ; i++ ) { + // expand the 24 bit on-disk to 32 bit + buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3; + + if ( r_lightmap->integer == 2 ) + { // color code by intensity as development tool (FIXME: check range) + for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) + { + float r = buf_p[j*3+0]; + float g = buf_p[j*3+1]; + float b = buf_p[j*3+2]; + float intensity; + float out[3] = {0.0f, 0.0f, 0.0f}; + + intensity = 0.33f * r + 0.685f * g + 0.063f * b; + + if ( intensity > 255 ) + intensity = 1.0f; + else + intensity /= 255.0f; + + if ( intensity > maxIntensity ) + maxIntensity = intensity; + + HSVtoRGB( intensity, 1.00, 0.50, out ); + + image[j*4+0] = out[0] * 255; + image[j*4+1] = out[1] * 255; + image[j*4+2] = out[2] * 255; + image[j*4+3] = 255; + + sumIntensity += intensity; + } + } else { + for ( j = 0 ; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) { + R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] ); + image[j*4+3] = 255; + } + } + tr.lightmaps[i] = R_CreateImage( va("*%s/lightmap%d",sMapName,i), image, + LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGBA, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP ); + } + + if ( r_lightmap->integer == 2 ) { + ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); + } +} + + +/* +================= +RE_SetWorldVisData + +This is called by the clipmodel subsystem so we can share the 1.8 megs of +space in big maps... +================= +*/ +void RE_SetWorldVisData( const byte *vis ) { + tr.externalVisData = vis; +} + + +/* +================= +R_LoadVisibility +================= +*/ +static void R_LoadVisibility( lump_t *l, world_t &worldData ) { + int len; + byte *buf; + + len = ( worldData.numClusters + 63 ) & ~63; + worldData.novis = (unsigned char *)Hunk_Alloc( len, h_low ); + memset( worldData.novis, 0xff, len ); + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + worldData.numClusters = LittleLong( ((int *)buf)[0] ); + worldData.clusterBytes = LittleLong( ((int *)buf)[1] ); + + // CM_Load should have given us the vis data to share, so + // we don't need to allocate another copy + if ( tr.externalVisData ) { + worldData.vis = tr.externalVisData; + } else { + byte *dest; + + dest = (unsigned char *)Hunk_Alloc( len - 8, h_low ); + memcpy( dest, buf + 8, len - 8 ); + worldData.vis = dest; + } +} + +//=============================================================================== + +/* +=============== +ShaderForShaderNum +=============== +*/ +static shader_t *ShaderForShaderNum( int shaderNum, const int *lightmapNum, const byte *lightmapStyles, const byte *vertexStyles, world_t &worldData ) +{ + shader_t *shader; + dshader_t *dsh; + const byte *styles; + + styles = lightmapStyles; + + LL( shaderNum ); + if ( shaderNum < 0 || shaderNum >= worldData.numShaders ) { + Com_Error( ERR_DROP, "ShaderForShaderNum: bad num %i", shaderNum ); + } + dsh = &worldData.shaders[ shaderNum ]; + + if (lightmapNum[0] == LIGHTMAP_BY_VERTEX) + { + styles = vertexStyles; + } + + if ( r_vertexLight->integer ) + { + lightmapNum = lightmapsVertex; + styles = vertexStyles; + } + + shader = R_FindShader( dsh->shader, lightmapNum, styles, qtrue ); + + // if the shader had errors, just use default shader + if ( shader->defaultShader ) { + return tr.defaultShader; + } + + return shader; +} + +/* +=============== +ParseFace +=============== +*/ +static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes, world_t &worldData, int index ) { + int i, j, k; + srfSurfaceFace_t *cv; + int numPoints, numIndexes; + int lightmapNum[MAXLIGHTMAPS]; + int sfaceSize, ofsIndexes; + + for(i = 0; i < MAXLIGHTMAPS; i++) + { + lightmapNum[i] = LittleLong( ds->lightmapNum[i] ); + } + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + if (index && !surf->fogIndex && tr.world->globalFog != -1) + { + surf->fogIndex = worldData.globalFog; + } + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum, ds->lightmapStyles, ds->vertexStyles, worldData ); + if ( r_singleShader->integer && !surf->shader->sky ) { + surf->shader = tr.defaultShader; + } + + numPoints = LittleLong( ds->numVerts ); + if (numPoints > MAX_FACE_POINTS) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints); + numPoints = MAX_FACE_POINTS; + surf->shader = tr.defaultShader; + } + + numIndexes = LittleLong( ds->numIndexes ); + + // create the srfSurfaceFace_t + sfaceSize = ( size_t ) &((srfSurfaceFace_t *)0)->points[numPoints]; + ofsIndexes = sfaceSize; + sfaceSize += sizeof( int ) * numIndexes; + + cv = (srfSurfaceFace_t *)Hunk_Alloc( sfaceSize, h_low ); + cv->surfaceType = SF_FACE; + cv->numPoints = numPoints; + cv->numIndices = numIndexes; + cv->ofsIndices = ofsIndexes; + + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + cv->points[i][j] = LittleFloat( verts[i].xyz[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + cv->points[i][3+j] = LittleFloat( verts[i].st[j] ); + for(k=0;kpoints[i][VERTEX_LM+j+(k*2)] = LittleFloat( verts[i].lightmap[k][j] ); + } + } + for(k=0;kpoints[i][VERTEX_COLOR+k] ); + } + } + + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + ((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] ); + } + + // take the plane information from the lightmap vector + for ( i = 0 ; i < 3 ; i++ ) { + cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } + cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal ); + SetPlaneSignbits( &cv->plane ); + cv->plane.type = PlaneTypeForNormal( cv->plane.normal ); + + surf->data = (surfaceType_t *)cv; +} + + +/* +=============== +ParseMesh +=============== +*/ +static void ParseMesh ( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, world_t &worldData, int index ) { + srfGridMesh_t *grid; + int i, j, k; + int width, height, numPoints; + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE]; + int lightmapNum[MAXLIGHTMAPS]; + vec3_t bounds[2]; + vec3_t tmpVec; + static surfaceType_t skipData = SF_SKIP; + + for(i=0;ilightmapNum[i] ); + } + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + if (index && !surf->fogIndex && tr.world->globalFog != -1) + { + surf->fogIndex = worldData.globalFog; + } + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum, ds->lightmapStyles, ds->vertexStyles, worldData ); + if ( r_singleShader->integer && !surf->shader->sky ) { + surf->shader = tr.defaultShader; + } + + // we may have a nodraw surface, because they might still need to + // be around for movement clipping + if ( worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) { + surf->data = &skipData; + return; + } + + width = LittleLong( ds->patchWidth ); + height = LittleLong( ds->patchHeight ); + + verts += LittleLong( ds->firstVert ); + numPoints = width * height; + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + points[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + points[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + points[i].st[j] = LittleFloat( verts[i].st[j] ); + for(k=0;kdata = (surfaceType_t *)grid; + + // copy the level of detail origin, which is the center + // of the group of all curves that must subdivide the same + // to avoid cracking + for ( i = 0 ; i < 3 ; i++ ) { + bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] ); + bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] ); + } + VectorAdd( bounds[0], bounds[1], bounds[1] ); + VectorScale( bounds[1], 0.5f, grid->lodOrigin ); + VectorSubtract( bounds[0], grid->lodOrigin, tmpVec ); + grid->lodRadius = VectorLength( tmpVec ); +} + +/* +=============== +ParseTriSurf +=============== +*/ +static void ParseTriSurf( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes, world_t &worldData, int index ) { + srfTriangles_t *tri; + int i, j, k; + int numVerts, numIndexes; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + if (index && !surf->fogIndex && tr.world->globalFog != -1) + { + surf->fogIndex = worldData.globalFog; + } + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapsVertex, ds->lightmapStyles, ds->vertexStyles, worldData ); + if ( r_singleShader->integer && !surf->shader->sky ) { + surf->shader = tr.defaultShader; + } + + numVerts = LittleLong( ds->numVerts ); + numIndexes = LittleLong( ds->numIndexes ); + + if ( numVerts >= SHADER_MAX_VERTEXES ) { + Com_Error(ERR_DROP, "ParseTriSurf: verts > MAX (%d > %d) on misc_model %s", numVerts, SHADER_MAX_VERTEXES, surf->shader->name ); + } + if ( numIndexes >= SHADER_MAX_INDEXES ) { + Com_Error(ERR_DROP, "ParseTriSurf: indices > MAX (%d > %d) on misc_model %s", numIndexes, SHADER_MAX_INDEXES, surf->shader->name ); + } + + tri = (srfTriangles_t *)Hunk_Alloc( sizeof( *tri ) + numVerts * sizeof( tri->verts[0] ) + + numIndexes * sizeof( tri->indexes[0] ), h_low ); + tri->surfaceType = SF_TRIANGLES; + tri->numVerts = numVerts; + tri->numIndexes = numIndexes; + tri->verts = (drawVert_t *)(tri + 1); + tri->indexes = (int *)(tri->verts + tri->numVerts ); + + surf->data = (surfaceType_t *)tri; + + // copy vertexes + ClearBounds( tri->bounds[0], tri->bounds[1] ); + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numVerts ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + tri->verts[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + tri->verts[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + AddPointToBounds( tri->verts[i].xyz, tri->bounds[0], tri->bounds[1] ); + for ( j = 0 ; j < 2 ; j++ ) { + tri->verts[i].st[j] = LittleFloat( verts[i].st[j] ); + for(k=0;kverts[i].lightmap[k][j] = LittleFloat( verts[i].lightmap[k][j] ); + } + } + + for(k=0;kverts[i].color[k] ); + } + } + + // copy indexes + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + tri->indexes[i] = LittleLong( indexes[i] ); + if ( tri->indexes[i] < 0 || tri->indexes[i] >= numVerts ) { + Com_Error( ERR_DROP, "Bad index in triangle surface" ); + } + } +} + +/* +=============== +ParseFlare +=============== +*/ +static void ParseFlare( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes, world_t &worldData, int index ) { + srfFlare_t *flare; + int i; + int lightmaps[MAXLIGHTMAPS] = { LIGHTMAP_BY_VERTEX }; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + if (index && !surf->fogIndex && tr.world->globalFog != -1) + { + surf->fogIndex = worldData.globalFog; + } + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmaps, ds->lightmapStyles, ds->vertexStyles, worldData ); + if ( r_singleShader->integer && !surf->shader->sky ) { + surf->shader = tr.defaultShader; + } + + flare = (struct srfFlare_s *)Hunk_Alloc( sizeof( *flare ), h_low ); + flare->surfaceType = SF_FLARE; + + surf->data = (surfaceType_t *)flare; + + for ( i = 0 ; i < 3 ; i++ ) { + flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] ); + flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] ); + flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } +} + + +/* +================= +R_MergedWidthPoints + +returns true if there are grid points merged on a width edge +================= +*/ +int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->width-1; i++) { + for (j = i + 1; j < grid->width-1; j++) { + if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_MergedHeightPoints + +returns true if there are grid points merged on a height edge +================= +*/ +int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->height-1; i++) { + for (j = i + 1; j < grid->height-1; j++) { + if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_FixSharedVertexLodError_r + +NOTE: never sync LoD through grid edges with merged points! + +FIXME: write generalized version that also avoids cracks between a patch and one that meets half way? +================= +*/ +void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1, world_t &worldData ) { + int j, k, l, m, n, offset1, offset2, touch; + srfGridMesh_t *grid2; + + for ( j = start; j < worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // if the LOD errors are already fixed for this patch + if ( grid2->lodFixed == 2 ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + touch = qfalse; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->width-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->height-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + } + } + if (touch) { + grid2->lodFixed = 2; + R_FixSharedVertexLodError_r ( start, grid2, worldData ); + //NOTE: this would be correct but makes things really slow + //grid2->lodFixed = 1; + } + } +} + +/* +================= +R_FixSharedVertexLodError + +This function assumes that all patches in one group are nicely stitched together for the highest LoD. +If this is not the case this function will still do its job but won't fix the highest LoD cracks. +================= +*/ +void R_FixSharedVertexLodError( world_t &worldData ) { + int i; + srfGridMesh_t *grid1; + + for ( i = 0; i < worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodFixed ) + continue; + // + grid1->lodFixed = 2; + // recursively fix other patches in the same LOD group + R_FixSharedVertexLodError_r( i + 1, grid1, worldData); + } +} + + +/* +=============== +R_StitchPatches +=============== +*/ +int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { + int k, l, m, n, offset1, offset2, row, column; + srfGridMesh_t *grid1, *grid2; + float *v1, *v2; + + grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; + grid2 = (srfGridMesh_t *) worldData.surfaces[grid2num].data; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->width-2; k += 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + //if (R_MergedWidthPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + //if (R_MergedHeightPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->height-2; k += 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + //if (R_MergedWidthPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + //if (R_MergedHeightPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = grid1->width-1; k > 1; k -= 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + //if (R_MergedWidthPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + //if (R_MergedHeightPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + if (!grid2) + break; + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = grid1->height-1; k > 1; k -= 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + //if (R_MergedWidthPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + //if (R_MergedHeightPoints(grid2, offset2)) + // continue; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + worldData.surfaces[grid2num].data = (surfaceType_t *) grid2; + return qtrue; + } + } + } + } + return qfalse; +} + +/* +=============== +R_TryStitchPatch + +This function will try to stitch patches in the same LoD group together for the highest LoD. + +Only single missing vertice cracks will be fixed. + +Vertices will be joined at the patch side a crack is first found, at the other side +of the patch (on the same row or column) the vertices will not be joined and cracks +might still appear at that side. +=============== +*/ +int R_TryStitchingPatch( int grid1num, world_t &worldData ) { + int j, numstitches; + srfGridMesh_t *grid1, *grid2; + + numstitches = 0; + grid1 = (srfGridMesh_t *) worldData.surfaces[grid1num].data; + for ( j = 0; j < worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + while (R_StitchPatches(grid1num, j, worldData)) + { + numstitches++; + } + } + return numstitches; +} + +/* +=============== +R_StitchAllPatches +=============== +*/ +void R_StitchAllPatches( world_t &worldData ) { + int i, stitched, numstitches; + srfGridMesh_t *grid1; + + numstitches = 0; + do + { + stitched = qfalse; + for ( i = 0; i < worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodStitched ) + continue; + // + grid1->lodStitched = qtrue; + stitched = qtrue; + // + numstitches += R_TryStitchingPatch( i, worldData ); + } + } + while (stitched); +// ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches ); +} + +/* +=============== +R_MovePatchSurfacesToHunk +=============== +*/ +void R_MovePatchSurfacesToHunk(world_t &worldData) { + int i, size; + srfGridMesh_t *grid, *hunkgrid; + + for ( i = 0; i < worldData.numsurfaces; i++ ) { + // + grid = (srfGridMesh_t *) worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid->surfaceType != SF_GRID ) + continue; + // + size = (grid->width * grid->height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + hunkgrid = (struct srfGridMesh_s *)Hunk_Alloc( size, h_low ); + memcpy(hunkgrid, grid, size); + + hunkgrid->widthLodError = (float *)Hunk_Alloc( grid->width * 4, h_low ); + memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 ); + + hunkgrid->heightLodError = (float *)Hunk_Alloc( grid->height * 4, h_low ); + memcpy( grid->heightLodError, grid->heightLodError, grid->height * 4 ); + + R_FreeSurfaceGridMesh( grid ); + + worldData.surfaces[i].data = (surfaceType_t *) hunkgrid; + } +} + +/* +=============== +R_LoadSurfaces +=============== +*/ +static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump, world_t &worldData, int index ) { + dsurface_t *in; + msurface_t *out; + mapVert_t *dv; + int *indexes; + int count; + int numFaces, numMeshes, numTriSurfs, numFlares; + int i; + + numFaces = 0; + numMeshes = 0; + numTriSurfs = 0; + numFlares = 0; + + in = (dsurface_t *)(fileBase + surfs->fileofs); + if (surfs->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + count = surfs->filelen / sizeof(*in); + + dv = (mapVert_t *)(fileBase + verts->fileofs); + if (verts->filelen % sizeof(*dv)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + + indexes = (int *)(fileBase + indexLump->fileofs); + if ( indexLump->filelen % sizeof(*indexes)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + + out = (struct msurface_s *)Hunk_Alloc ( count * sizeof(*out), h_low ); + + worldData.surfaces = out; + worldData.numsurfaces = count; + + for ( i = 0 ; i < count ; i++, in++, out++ ) { + switch ( LittleLong( in->surfaceType ) ) { + case MST_PATCH: + ParseMesh ( in, dv, out, worldData, index ); + numMeshes++; + break; + case MST_TRIANGLE_SOUP: + ParseTriSurf( in, dv, out, indexes, worldData, index ); + numTriSurfs++; + break; + case MST_PLANAR: + ParseFace( in, dv, out, indexes, worldData, index ); + numFaces++; + break; + case MST_FLARE: + ParseFlare( in, dv, out, indexes, worldData, index ); + numFlares++; + break; + default: + Com_Error( ERR_DROP, "Bad surfaceType" ); + } + } + +#ifdef PATCH_STITCHING + R_StitchAllPatches(worldData); +#endif + + R_FixSharedVertexLodError(worldData); + +#ifdef PATCH_STITCHING + R_MovePatchSurfacesToHunk(worldData); +#endif + + ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", numFaces, numMeshes, numTriSurfs, numFlares ); +} + + + +/* +================= +R_LoadSubmodels +================= +*/ +static void R_LoadSubmodels( lump_t *l, world_t &worldData, int index ) { + dmodel_t *in; + bmodel_t *out; + int i, j, count; + + in = (dmodel_t *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + count = l->filelen / sizeof(*in); + + worldData.bmodels = out = (bmodel_t *)Hunk_Alloc( count * sizeof(*out), h_low ); + + for ( i=0 ; itype = MOD_BRUSH; + model->bmodel = out; + if (index) + { + Com_sprintf( model->name, sizeof( model->name ), "*%d-%d", index, i ); + model->bspInstance = qtrue; + } + else + { + Com_sprintf( model->name, sizeof( model->name ), "*%d", i); + } + + for (j=0 ; j<3 ; j++) { + out->bounds[0][j] = LittleFloat (in->mins[j]); + out->bounds[1][j] = LittleFloat (in->maxs[j]); + } +/* +Ghoul2 Insert Start +*/ + + RE_InsertModelIntoHash(model->name, model); +/* +Ghoul2 Insert End +*/ + out->firstSurface = worldData.surfaces + LittleLong( in->firstSurface ); + out->numSurfaces = LittleLong( in->numSurfaces ); + } +} + + + +//================================================================== + +/* +================= +R_SetParent +================= +*/ +static void R_SetParent (mnode_t *node, mnode_t *parent) +{ + node->parent = parent; + if (node->contents != -1) + return; + R_SetParent (node->children[0], node); + R_SetParent (node->children[1], node); +} + +/* +================= +R_LoadNodesAndLeafs +================= +*/ +static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump, world_t &worldData) { + int i, j, p; + dnode_t *in; + dleaf_t *inLeaf; + mnode_t *out; + int numNodes, numLeafs; + + in = (dnode_t *)(fileBase + nodeLump->fileofs); + if (nodeLump->filelen % sizeof(dnode_t) || + leafLump->filelen % sizeof(dleaf_t) ) { + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + } + numNodes = nodeLump->filelen / sizeof(dnode_t); + numLeafs = leafLump->filelen / sizeof(dleaf_t); + + out = (struct mnode_s *)Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low); + + worldData.nodes = out; + worldData.numnodes = numNodes + numLeafs; + worldData.numDecisionNodes = numNodes; + + // load nodes + for ( i=0 ; imins[j] = LittleLong (in->mins[j]); + out->maxs[j] = LittleLong (in->maxs[j]); + } + + p = LittleLong(in->planeNum); + out->plane = worldData.planes + p; + + out->contents = CONTENTS_NODE; // differentiate from leafs + + for (j=0 ; j<2 ; j++) + { + p = LittleLong (in->children[j]); + if (p >= 0) + out->children[j] = worldData.nodes + p; + else + out->children[j] = worldData.nodes + numNodes + (-1 - p); + } + } + + // load leafs + inLeaf = (dleaf_t *)(fileBase + leafLump->fileofs); + for ( i=0 ; imins[j] = LittleLong (inLeaf->mins[j]); + out->maxs[j] = LittleLong (inLeaf->maxs[j]); + } + + out->cluster = LittleLong(inLeaf->cluster); + out->area = LittleLong(inLeaf->area); + + if ( out->cluster >= worldData.numClusters ) { + worldData.numClusters = out->cluster + 1; + } + + out->firstmarksurface = worldData.marksurfaces + + LittleLong(inLeaf->firstLeafSurface); + out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces); + } + + // chain decendants + R_SetParent (worldData.nodes, NULL); +} + +//============================================================================= + +/* +================= +R_LoadShaders +================= +*/ +static void R_LoadShaders( lump_t *l, world_t &worldData ) { + int i, count; + dshader_t *in, *out; + + in = (dshader_t *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + count = l->filelen / sizeof(*in); + out = (dshader_t *)Hunk_Alloc ( count*sizeof(*out), h_low ); + + worldData.shaders = out; + worldData.numShaders = count; + + memcpy( out, in, count*sizeof(*out) ); + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + count = l->filelen / sizeof(*in); + out = (struct msurface_s **)Hunk_Alloc ( count*sizeof(*out), h_low); + + worldData.marksurfaces = out; + worldData.nummarksurfaces = count; + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + count = l->filelen / sizeof(*in); + out = (struct cplane_s *)Hunk_Alloc ( count*2*sizeof(*out), h_low); + + worldData.planes = out; + worldData.numplanes = count; + + for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); + if (out->normal[j] < 0) { + bits |= 1<dist = LittleFloat (in->dist); + out->type = PlaneTypeForNormal( out->normal ); + out->signbits = bits; + } +} + +/* +================= +R_LoadFogs + +================= +*/ +static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump, world_t &worldData, int index ) { + int i; + fog_t *out; + dfog_t *fogs; + dbrush_t *brushes, *brush; + dbrushside_t *sides; + int count, brushesCount, sidesCount; + int sideNum; + int planeNum; + shader_t *shader; + float d; + int firstSide=0; + int lightmaps[MAXLIGHTMAPS] = { LIGHTMAP_NONE } ; + + fogs = (dfog_t *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*fogs)) { + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + } + count = l->filelen / sizeof(*fogs); + + // create fog strucutres for them + worldData.numfogs = count + 1; + worldData.fogs = (fog_t *)Hunk_Alloc ( worldData.numfogs*sizeof(*out), h_low); + worldData.globalFog = -1; + out = worldData.fogs + 1; + + // Copy the global fog from the main world into the bsp instance + if(index) + { + if(tr.world && (tr.world->globalFog != -1)) + { + // Use the nightvision fog slot + worldData.fogs[worldData.numfogs] = tr.world->fogs[tr.world->globalFog]; + worldData.globalFog = worldData.numfogs; + worldData.numfogs++; + } + } + + if ( !count ) { + return; + } + + brushes = (dbrush_t *)(fileBase + brushesLump->fileofs); + if (brushesLump->filelen % sizeof(*brushes)) { + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + } + brushesCount = brushesLump->filelen / sizeof(*brushes); + + sides = (dbrushside_t *)(fileBase + sidesLump->fileofs); + if (sidesLump->filelen % sizeof(*sides)) { + Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); + } + sidesCount = sidesLump->filelen / sizeof(*sides); + + for ( i=0 ; ioriginalBrushNumber = LittleLong( fogs->brushNum ); + + if (out->originalBrushNumber == -1) + { + out->bounds[0][0] = out->bounds[0][1] = out->bounds[0][2] = MIN_WORLD_COORD; + out->bounds[1][0] = out->bounds[1][1] = out->bounds[1][2] = MAX_WORLD_COORD; + firstSide = -1; + worldData.globalFog = i+1; + } + else + { + if ( (unsigned)out->originalBrushNumber >= (unsigned)brushesCount ) { + Com_Error( ERR_DROP, "fog brushNumber out of range" ); + } + brush = brushes + out->originalBrushNumber; + + firstSide = LittleLong( brush->firstSide ); + + if ( (unsigned)firstSide > (unsigned)(sidesCount - 6) ) { + Com_Error( ERR_DROP, "fog brush sideNumber out of range" ); + } + + // brushes are always sorted with the axial sides first + sideNum = firstSide + 0; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][0] = -worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 1; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][0] = worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 2; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][1] = -worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 3; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][1] = worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 4; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][2] = -worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 5; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][2] = worldData.planes[ planeNum ].dist; + } + + // get information from the shader for fog parameters + shader = R_FindShader( fogs->shader, lightmaps, stylesDefault, qtrue ); + + if (!shader->fogParms) + {//bad shader!! + assert(shader->fogParms); + out->parms.color[0] = 1.0f; + out->parms.color[1] = 0.0f; + out->parms.color[2] = 0.0f; + out->parms.depthForOpaque = 250.0f; + } + else + { + out->parms = *shader->fogParms; + } + + out->colorInt = ColorBytes4 ( out->parms.color[0] * tr.identityLight, + out->parms.color[1] * tr.identityLight, + out->parms.color[2] * tr.identityLight, 1.0 ); + d = out->parms.depthForOpaque < 1 ? 1 : out->parms.depthForOpaque; + out->tcScale = 1.0f / ( d * 8 ); + + // set the gradient vector + sideNum = LittleLong( fogs->visibleSide ); + + if ( sideNum == -1 ) { + //rww - we need to set this to qtrue for global fog as well + out->hasSurface = qtrue; + } else { + out->hasSurface = qtrue; + planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum ); + VectorSubtract( vec3_origin, worldData.planes[ planeNum ].normal, out->surface ); + out->surface[3] = -worldData.planes[ planeNum ].dist; + } + + out++; + } + +} + + +/* +================ +R_LoadLightGrid + +================ +*/ +void R_LoadLightGrid( lump_t *l, world_t &worldData ) { + int i, j; + vec3_t maxs; + world_t *w; + float *wMins, *wMaxs; + + w = &worldData; + + w->lightGridInverseSize[0] = 1.0 / w->lightGridSize[0]; + w->lightGridInverseSize[1] = 1.0 / w->lightGridSize[1]; + w->lightGridInverseSize[2] = 1.0 / w->lightGridSize[2]; + + wMins = w->bmodels[0].bounds[0]; + wMaxs = w->bmodels[0].bounds[1]; + + for ( i = 0 ; i < 3 ; i++ ) { + w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] ); + maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] ); + w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1; + } + + int numGridDataElements = l->filelen / sizeof(*w->lightGridData); + + w->lightGridData = (mgrid_t *)Hunk_Alloc( l->filelen, h_low ); + memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen ); + + // deal with overbright bits + for ( i = 0 ; i < numGridDataElements ; i++ ) + { + for(j=0;jlightGridData[i].ambientLight[j]); + R_ColorShiftLightingBytes(w->lightGridData[i].directLight[j]); + } + } +} + +/* +================ +R_LoadLightGridArray + +================ +*/ +void R_LoadLightGridArray( lump_t *l, world_t &worldData ) { + world_t *w; +#ifdef Q3_BIG_ENDIAN + int i; +#endif + + w = &worldData; + + w->numGridArrayElements = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2]; + + if ( (unsigned)l->filelen != w->numGridArrayElements * sizeof(*w->lightGridArray) ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: light grid array mismatch\n" ); + w->lightGridData = NULL; + return; + } + + w->lightGridArray = (unsigned short *)Hunk_Alloc( l->filelen, h_low ); + memcpy( w->lightGridArray, (void *)(fileBase + l->fileofs), l->filelen ); +#ifdef Q3_BIG_ENDIAN + for ( i = 0 ; i < w->numGridArrayElements ; i++ ) { + w->lightGridArray[i] = LittleShort(w->lightGridArray[i]); + } +#endif +} + +/* +================ +R_LoadEntities +================ +*/ +void R_LoadEntities( lump_t *l, world_t &worldData ) { + const char *p; + char *token, *s; + char keyname[MAX_TOKEN_CHARS]; + char value[MAX_TOKEN_CHARS]; + world_t *w; + float ambient = 1; + + w = &worldData; + w->lightGridSize[0] = 64; + w->lightGridSize[1] = 64; + w->lightGridSize[2] = 128; + + VectorSet(tr.sunAmbient, 1, 1, 1); + tr.distanceCull = 6000;//DEFAULT_DISTANCE_CULL; + + p = (char *)(fileBase + l->fileofs); + + // store for reference by the cgame + w->entityString = (char *)Hunk_Alloc( l->filelen + 1, h_low ); + strcpy( w->entityString, p ); + w->entityParsePoint = w->entityString; + + COM_BeginParseSession ("R_LoadEntities"); + + token = COM_ParseExt( &p, qtrue ); + if (!*token || *token != '{') { + return; + } + + // only parse the world spawn + while ( 1 ) { + // parse key + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(keyname, token, sizeof(keyname)); + + // parse value + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(value, token, sizeof(value)); + + // check for remapping of shaders for vertex lighting + s = "vertexremapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no semi colon in vertexshaderremap '%s'\n", value ); + break; + } + *s++ = 0; + if (r_vertexLight->integer) { + R_RemapShader(value, s, "0"); + } + continue; + } + // check for remapping of shaders + s = "remapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no semi colon in shaderremap '%s'\n", value ); + break; + } + *s++ = 0; + R_RemapShader(value, s, "0"); + continue; + } + if (!Q_stricmp(keyname, "distanceCull")) { + sscanf(value, "%f", &tr.distanceCull ); + if (r_distanceCull && r_distanceCull->value) + tr.distanceCull = r_distanceCull->value; + continue; + } + // check for a different grid size + if (!Q_stricmp(keyname, "gridsize")) { + sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] ); + continue; + } + // find the optional world ambient for arioche + if (!Q_stricmp(keyname, "_color")) { + sscanf(value, "%f %f %f", &tr.sunAmbient[0], &tr.sunAmbient[1], &tr.sunAmbient[2] ); + continue; + } + if (!Q_stricmp(keyname, "ambient")) { + sscanf(value, "%f", &ambient); + continue; + } + } + //both default to 1 so no harm if not present. + VectorScale( tr.sunAmbient, ambient, tr.sunAmbient); +} + +/* +================= +R_GetEntityToken +================= +*/ +qboolean R_GetEntityToken( char *buffer, int size ) { + const char *s; + + if (size == -1) + { //force reset + s_worldData.entityParsePoint = s_worldData.entityString; + return qtrue; + } + + s = COM_Parse( (const char **) &s_worldData.entityParsePoint ); + Q_strncpyz( buffer, s, size ); + if ( !s_worldData.entityParsePoint || !s[0] ) { + return qfalse; + } else { + return qtrue; + } +} + +/* +================= +RE_LoadWorldMap + +Called directly from cgame +================= +*/ +void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ) +{ + dheader_t *header; + byte *buffer; + byte *startMarker; + + if ( tr.worldMapLoaded && !index ) { + Com_Error( ERR_DROP, "ERROR: attempted to redundantly load world map\n" ); + } + + if (!index) + { + skyboxportal = 0; + + // set default sun direction to be used if it isn't + // overridden by a shader + tr.sunDirection[0] = 0.45f; + tr.sunDirection[1] = 0.3f; + tr.sunDirection[2] = 0.9f; + + VectorNormalize( tr.sunDirection ); + + tr.worldMapLoaded = qtrue; + + // clear tr.world so if the level fails to load, the next + // try will not look at the partially loaded version + tr.world = NULL; + } + + // check for cached disk file from the server first... + // + if (ri.CM_GetCachedMapDiskImage()) + { + buffer = (byte *)ri.CM_GetCachedMapDiskImage(); + } + else + { + // still needs loading... + // + ri.FS_ReadFile( name, (void **)&buffer ); + if ( !buffer ) { + Com_Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name); + } + } + + memset( &worldData, 0, sizeof( worldData ) ); + Q_strncpyz( worldData.name, name, sizeof( worldData.name ) ); + Q_strncpyz( tr.worldDir, name, sizeof( tr.worldDir ) ); + Q_strncpyz( worldData.baseName, COM_SkipPath( worldData.name ), sizeof( worldData.name ) ); + + COM_StripExtension( worldData.baseName, worldData.baseName, sizeof( worldData.baseName ) ); + COM_StripExtension( tr.worldDir, tr.worldDir, sizeof( tr.worldDir ) ); + + startMarker = (byte *)Hunk_Alloc(0, h_low); + c_gridVerts = 0; + + header = (dheader_t *)buffer; + fileBase = (byte *)header; + + int i = LittleLong (header->version); + if ( i != BSP_VERSION ) { + Com_Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)", + name, i, BSP_VERSION); + } + + // swap all the lumps + for (size_t i=0 ; ilumps[LUMP_SHADERS], worldData ); + R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS], name, worldData ); + R_LoadPlanes (&header->lumps[LUMP_PLANES], worldData); + R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES], worldData, index ); + R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES], worldData, index ); + R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES], worldData); + R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS], worldData); + R_LoadSubmodels (&header->lumps[LUMP_MODELS], worldData, index); + R_LoadVisibility( &header->lumps[LUMP_VISIBILITY], worldData ); + + worldData.dataSize = (byte *)Hunk_Alloc(0, h_low) - startMarker; + + if (!index) + { + R_LoadEntities( &header->lumps[LUMP_ENTITIES], worldData ); + R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID], worldData ); + R_LoadLightGridArray( &header->lumps[LUMP_LIGHTARRAY], worldData ); + + // only set tr.world now that we know the entire level has loaded properly + tr.world = &worldData; + } + + if (ri.CM_GetCachedMapDiskImage()) + { + Z_Free( ri.CM_GetCachedMapDiskImage() ); + ri.CM_SetCachedMapDiskImage( NULL ); + } + else + { + ri.FS_FreeFile( buffer ); + } +} + + +// new wrapper used for convenience to tell z_malloc()-fail recovery code whether it's safe to dump the cached-bsp or not. +// +void RE_LoadWorldMap( const char *name ) +{ + ri.CM_SetUsingCache( qtrue ); + RE_LoadWorldMap_Actual( name, s_worldData, 0 ); + ri.CM_SetUsingCache( qfalse ); +} diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp new file mode 100644 index 0000000000..10a8912b61 --- /dev/null +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -0,0 +1,495 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + + +/* +===================== +R_PerformanceCounters +===================== +*/ +void R_PerformanceCounters( void ) { + if ( !r_speeds->integer ) { + // clear the counters even if we aren't printing + memset( &tr.pc, 0, sizeof( tr.pc ) ); + memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); + return; + } + + if (r_speeds->integer == 1) { + const float texSize = R_SumOfUsedImages( qfalse )/(8*1048576.0f)*(r_texturebits->integer?r_texturebits->integer:glConfig.colorBits); + ri.Printf( PRINT_ALL, "%i/%i shdrs/srfs %i leafs %i vrts %i/%i tris %.2fMB tex %.2f dc\n", + backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes, + backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3, + texSize, backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) ); + } else if (r_speeds->integer == 2) { + ri.Printf( PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out, + tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out ); + ri.Printf( PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out, + tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out ); + } else if (r_speeds->integer == 3) { + ri.Printf( PRINT_ALL, "viewcluster: %i\n", tr.viewCluster ); + } else if (r_speeds->integer == 4) { + if ( backEnd.pc.c_dlightVertexes ) { + ri.Printf( PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n", + tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled, + backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 ); + } + } + else if (r_speeds->integer == 5 ) + { + ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); + } + else if (r_speeds->integer == 6 ) + { + ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", + backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); + } + else if (r_speeds->integer == 7) { + const float texSize = R_SumOfUsedImages(qtrue) / (1048576.0f); + const float backBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.colorBits / (8.0f * 1024*1024); + const float depthBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.depthBits / (8.0f * 1024*1024); + const float stencilBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.stencilBits / (8.0f * 1024*1024); + ri.Printf( PRINT_ALL, "Tex MB %.2f + buffers %.2f MB = Total %.2fMB\n", + texSize, backBuff*2+depthBuff+stencilBuff, texSize+backBuff*2+depthBuff+stencilBuff); + } + + memset( &tr.pc, 0, sizeof( tr.pc ) ); + memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); +} + +/* +==================== +R_IssueRenderCommands +==================== +*/ +void R_IssueRenderCommands( qboolean runPerformanceCounters ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData->commands; + assert(cmdList); + // add an end-of-list command + byteAlias_t *ba = (byteAlias_t *)&cmdList->cmds[cmdList->used]; + ba->ui = RC_END_OF_LIST; + + // clear it out, in case this is a sync and not a buffer flip + cmdList->used = 0; + + // at this point, the back end thread is idle, so it is ok + // to look at it's performance counters + if ( runPerformanceCounters ) { + R_PerformanceCounters(); + } + + // actually start the commands going + if ( !r_skipBackEnd->integer ) { + // let it start on the new batch + RB_ExecuteRenderCommands( cmdList->cmds ); + } +} + + +/* +==================== +R_IssuePendingRenderCommands + +Issue any pending commands and wait for them to complete. +==================== +*/ +void R_IssuePendingRenderCommands( void ) { + if ( !tr.registered ) { + return; + } + R_IssueRenderCommands( qfalse ); +} + +/* +============ +R_GetCommandBuffer + +make sure there is enough command space +============ +*/ +void *R_GetCommandBuffer( int bytes ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData->commands; + bytes = PAD(bytes, sizeof (void *)); + + assert(cmdList); + + // always leave room for the end of list command + if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { + if ( bytes > MAX_RENDER_COMMANDS - 4 ) { + Com_Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); + } + // if we run out of room, just start dropping commands + return NULL; + } + + cmdList->used += bytes; + + return cmdList->cmds + cmdList->used - bytes; +} + + +/* +============= +R_AddDrawSurfCmd + +============= +*/ +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { + drawSurfsCommand_t *cmd; + + cmd = (drawSurfsCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_DRAW_SURFS; + + cmd->drawSurfs = drawSurfs; + cmd->numDrawSurfs = numDrawSurfs; + + cmd->refdef = tr.refdef; + cmd->viewParms = tr.viewParms; +} + + +/* +============= +RE_SetColor + +Passing NULL will set the color to white +============= +*/ +void RE_SetColor( const float *rgba ) { + setColorCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = (setColorCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SET_COLOR; + if ( !rgba ) { + static float colorWhite[4] = { 1, 1, 1, 1 }; + + rgba = colorWhite; + } + + cmd->color[0] = rgba[0]; + cmd->color[1] = rgba[1]; + cmd->color[2] = rgba[2]; + cmd->color[3] = rgba[3]; +} + + +/* +============= +RE_StretchPic +============= +*/ +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ) { + stretchPicCommand_t *cmd; + + cmd = (stretchPicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_STRETCH_PIC; + cmd->shader = R_GetShaderByHandle( hShader ); + cmd->x = x; + cmd->y = y; + cmd->w = w; + cmd->h = h; + cmd->s1 = s1; + cmd->t1 = t1; + cmd->s2 = s2; + cmd->t2 = t2; +} + +/* +============= +RE_RotatePic +============= +*/ +void RE_RotatePic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { + rotatePicCommand_t *cmd; + + cmd = (rotatePicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_ROTATE_PIC; + cmd->shader = R_GetShaderByHandle( hShader ); + cmd->x = x; + cmd->y = y; + cmd->w = w; + cmd->h = h; + cmd->s1 = s1; + cmd->t1 = t1; + cmd->s2 = s2; + cmd->t2 = t2; + cmd->a = a; +} + +/* +============= +RE_RotatePic2 +============= +*/ +void RE_RotatePic2 ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { + rotatePicCommand_t *cmd; + + cmd = (rotatePicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_ROTATE_PIC2; + cmd->shader = R_GetShaderByHandle( hShader ); + cmd->x = x; + cmd->y = y; + cmd->w = w; + cmd->h = h; + cmd->s1 = s1; + cmd->t1 = t1; + cmd->s2 = s2; + cmd->t2 = t2; + cmd->a = a; +} + +void RE_RenderWorldEffects(void) +{ + drawBufferCommand_t *cmd; + + cmd = (drawBufferCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_WORLD_EFFECTS; +} + +void RE_RenderAutoMap(void) +{ + drawBufferCommand_t *cmd; + + cmd = (drawBufferCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) + { + return; + } + cmd->commandId = RC_AUTO_MAP; +} + +/* +==================== +RE_BeginFrame + +If running in stereo, RE_BeginFrame will be called twice +for each RE_EndFrame +==================== +*/ +void RE_BeginFrame( stereoFrame_t stereoFrame ) { + drawBufferCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + glState.finishCalled = qfalse; + + tr.frameCount++; + tr.frameSceneNum = 0; + + // + // do overdraw measurement + // + if ( r_measureOverdraw->integer ) + { + if ( glConfig.stencilBits < 4 ) + { + ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else if ( r_shadows->integer == 2 ) + { + ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else + { + R_IssuePendingRenderCommands(); + qglEnable( GL_STENCIL_TEST ); + qglStencilMask( ~0U ); + qglClearStencil( 0U ); + qglStencilFunc( GL_ALWAYS, 0U, ~0U ); + qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); + } + r_measureOverdraw->modified = qfalse; + } + else + { + // this is only reached if it was on and is now off + if ( r_measureOverdraw->modified ) { + R_IssuePendingRenderCommands(); + qglDisable( GL_STENCIL_TEST ); + } + r_measureOverdraw->modified = qfalse; + } + + // + // texturemode stuff + // + if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified) { + R_IssuePendingRenderCommands(); + GL_TextureMode( r_textureMode->string ); + r_textureMode->modified = qfalse; + r_ext_texture_filter_anisotropic->modified = qfalse; + } + + // + // gamma stuff + // + if ( r_gamma->modified ) { + r_gamma->modified = qfalse; + + R_IssuePendingRenderCommands(); + R_SetColorMappings(); + R_SetGammaCorrectionLUT(); + } + + if (cl_ratioFix->modified) { + R_Set2DRatio(); + cl_ratioFix->modified = qfalse; + } + + // check for errors + if ( !r_ignoreGLErrors->integer ) { + R_IssuePendingRenderCommands(); + + GLenum err = qglGetError(); + if ( err != GL_NO_ERROR ) { + Com_Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err ); + } + } + + // + // draw buffer stuff + // + cmd = (drawBufferCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_DRAW_BUFFER; + + if ( glConfig.stereoEnabled ) { + if ( stereoFrame == STEREO_LEFT ) { + cmd->buffer = (int)GL_BACK_LEFT; + } else if ( stereoFrame == STEREO_RIGHT ) { + cmd->buffer = (int)GL_BACK_RIGHT; + } else { + Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); + } + } else { + if ( stereoFrame != STEREO_CENTER ) { + Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); + } +// if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) { +// cmd->buffer = (int)GL_FRONT; +// } else + { + cmd->buffer = (int)GL_BACK; + } + } +} + + +/* +============= +RE_EndFrame + +Returns the number of msec spent in the back end +============= +*/ +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { + swapBuffersCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = (swapBuffersCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SWAP_BUFFERS; + + R_IssueRenderCommands( qtrue ); + + // use the other buffers next frame, because another CPU + // may still be rendering into the current ones + R_InitNextFrame(); + + if ( frontEndMsec ) { + *frontEndMsec = tr.frontEndMsec; + } + tr.frontEndMsec = 0; + if ( backEndMsec ) { + *backEndMsec = backEnd.pc.msec; + } + backEnd.pc.msec = 0; +} + +/* +============= +RE_TakeVideoFrame +============= +*/ +void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ) +{ + videoFrameCommand_t *cmd; + + if ( !tr.registered ) + return; + + cmd = (videoFrameCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) + return; + + cmd->commandId = RC_VIDEOFRAME; + + cmd->width = width; + cmd->height = height; + cmd->captureBuffer = captureBuffer; + cmd->encodeBuffer = encodeBuffer; + cmd->motionJpeg = motionJpeg; +} diff --git a/codemp/rd-vulkan/tr_curve.cpp b/codemp/rd-vulkan/tr_curve.cpp new file mode 100644 index 0000000000..bc67911d0d --- /dev/null +++ b/codemp/rd-vulkan/tr_curve.cpp @@ -0,0 +1,632 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +/* + +This file does all of the processing necessary to turn a raw grid of points +read from the map file into a srfGridMesh_t ready for rendering. + +The level of detail solution is direction independent, based only on subdivided +distance from the true curve. + +Only a single entry point: + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + +*/ + + +/* +============ +LerpDrawVert +============ +*/ +static void LerpDrawVert( drawVert_t *a, drawVert_t *b, drawVert_t *out ) +{ + int k; + + out->xyz[0] = 0.5 * (a->xyz[0] + b->xyz[0]); + out->xyz[1] = 0.5 * (a->xyz[1] + b->xyz[1]); + out->xyz[2] = 0.5 * (a->xyz[2] + b->xyz[2]); + + out->st[0] = 0.5 * (a->st[0] + b->st[0]); + out->st[1] = 0.5 * (a->st[1] + b->st[1]); + + out->normal[0] = 0.5 * (a->normal[0] + b->normal[0]); + out->normal[1] = 0.5 * (a->normal[1] + b->normal[1]); + out->normal[2] = 0.5 * (a->normal[2] + b->normal[2]); + + for(k=0;klightmap[k][0] = 0.5 * (a->lightmap[k][0] + b->lightmap[k][0]); + out->lightmap[k][1] = 0.5 * (a->lightmap[k][1] + b->lightmap[k][1]); + + out->color[k][0] = (a->color[k][0] + b->color[k][0]) >> 1; + out->color[k][1] = (a->color[k][1] + b->color[k][1]) >> 1; + out->color[k][2] = (a->color[k][2] + b->color[k][2]) >> 1; + out->color[k][3] = (a->color[k][3] + b->color[k][3]) >> 1; + } +} + +/* +============ +Transpose +============ +*/ +static void Transpose( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + if ( width > height ) { + for ( i = 0 ; i < height ; i++ ) { + for ( j = i + 1 ; j < width ; j++ ) { + if ( j < height ) { + // swap the value + temp = ctrl[j][i]; + ctrl[j][i] = ctrl[i][j]; + ctrl[i][j] = temp; + } else { + // just copy + ctrl[j][i] = ctrl[i][j]; + } + } + } + } else { + for ( i = 0 ; i < width ; i++ ) { + for ( j = i + 1 ; j < height ; j++ ) { + if ( j < width ) { + // swap the value + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[j][i]; + ctrl[j][i] = temp; + } else { + // just copy + ctrl[i][j] = ctrl[j][i]; + } + } + } + } + +} + + +/* +================= +MakeMeshNormals + +Handles all the complicated wrapping and degenerate cases +================= +*/ +static void MakeMeshNormals( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j, k, dist; + vec3_t normal; + vec3_t sum; + int count; + vec3_t base; + vec3_t delta; + int x, y; + drawVert_t *dv; + vec3_t around[8], temp; + qboolean good[8]; + qboolean wrapWidth, wrapHeight; + float len; +static int neighbors[8][2] = { + {0,1}, {1,1}, {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1} + }; + + wrapWidth = qfalse; + for ( i = 0 ; i < height ; i++ ) { + VectorSubtract( ctrl[i][0].xyz, ctrl[i][width-1].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == height ) { + wrapWidth = qtrue; + } + + wrapHeight = qfalse; + for ( i = 0 ; i < width ; i++ ) { + VectorSubtract( ctrl[0][i].xyz, ctrl[height-1][i].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == width) { + wrapHeight = qtrue; + } + + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + count = 0; + dv = &ctrl[j][i]; + VectorCopy( dv->xyz, base ); + for ( k = 0 ; k < 8 ; k++ ) { + VectorClear( around[k] ); + good[k] = qfalse; + + for ( dist = 1 ; dist <= 3 ; dist++ ) { + x = i + neighbors[k][0] * dist; + y = j + neighbors[k][1] * dist; + if ( wrapWidth ) { + if ( x < 0 ) { + x = width - 1 + x; + } else if ( x >= width ) { + x = 1 + x - width; + } + } + if ( wrapHeight ) { + if ( y < 0 ) { + y = height - 1 + y; + } else if ( y >= height ) { + y = 1 + y - height; + } + } + + if ( x < 0 || x >= width || y < 0 || y >= height ) { + break; // edge of patch + } + VectorSubtract( ctrl[y][x].xyz, base, temp ); + if ( VectorNormalize2( temp, temp ) == 0 ) { + continue; // degenerate edge, get more dist + } else { + good[k] = qtrue; + VectorCopy( temp, around[k] ); + break; // good edge + } + } + } + + VectorClear( sum ); + for ( k = 0 ; k < 8 ; k++ ) { + if ( !good[k] || !good[(k+1)&7] ) { + continue; // didn't get two points + } + CrossProduct( around[(k+1)&7], around[k], normal ); + if ( VectorNormalize2( normal, normal ) == 0 ) { + continue; + } + VectorAdd( normal, sum, sum ); + count++; + } + if ( count == 0 ) { +//printf("bad normal\n"); + count = 1; + } + VectorNormalize2( sum, dv->normal ); + } + } +} + +/* +============ +InvertCtrl +============ +*/ +static void InvertCtrl( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + for ( i = 0 ; i < height ; i++ ) { + for ( j = 0 ; j < width/2 ; j++ ) { + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[i][width-1-j]; + ctrl[i][width-1-j] = temp; + } + } +} + +/* +================= +InvertErrorTable +================= +*/ +static void InvertErrorTable( float errorTable[2][MAX_GRID_SIZE], int width, int height ) { + int i; + float copy[2][MAX_GRID_SIZE]; + + memcpy( copy, errorTable, sizeof( copy ) ); + + for ( i = 0 ; i < width ; i++ ) { + errorTable[1][i] = copy[0][i]; //[width-1-i]; + } + + for ( i = 0 ; i < height ; i++ ) { + errorTable[0][i] = copy[1][height-1-i]; + } + +} + +/* +================== +PutPointsOnCurve +================== +*/ +static void PutPointsOnCurve( drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], + int width, int height ) { + int i, j; + drawVert_t prev, next; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 1 ; j < height ; j += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j+1][i], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j-1][i], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } + + + for ( j = 0 ; j < height ; j++ ) { + for ( i = 1 ; i < width ; i += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j][i+1], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j][i-1], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } +} + +/* +================= +R_CreateSurfaceGridMesh +================= +*/ +srfGridMesh_t *R_CreateSurfaceGridMesh(int width, int height, + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE] ) { + int i, j, size; + drawVert_t *vert; + vec3_t tmpVec; + srfGridMesh_t *grid; + + // copy the results out to a grid + size = (width * height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + +#ifdef PATCH_STITCHING + grid = (struct srfGridMesh_s *)/*Hunk_Alloc*/ Z_Malloc( size, TAG_GRIDMESH, qfalse ); + memset(grid, 0, size); + + grid->widthLodError = (float *)/*Hunk_Alloc*/ Z_Malloc( width * 4, TAG_GRIDMESH, qfalse ); + memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = (float *)/*Hunk_Alloc*/ Z_Malloc( height * 4, TAG_GRIDMESH, qfalse ); + memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#else + grid = Hunk_Alloc( size ); + memset(grid, 0, size); + + grid->widthLodError = Hunk_Alloc( width * 4 ); + memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = Hunk_Alloc( height * 4 ); + memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#endif + + grid->width = width; + grid->height = height; + grid->surfaceType = SF_GRID; + ClearBounds( grid->meshBounds[0], grid->meshBounds[1] ); + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + vert = &grid->verts[j*width+i]; + *vert = ctrl[j][i]; + AddPointToBounds( vert->xyz, grid->meshBounds[0], grid->meshBounds[1] ); + } + } + + // compute local origin and bounds + VectorAdd( grid->meshBounds[0], grid->meshBounds[1], grid->localOrigin ); + VectorScale( grid->localOrigin, 0.5f, grid->localOrigin ); + VectorSubtract( grid->meshBounds[0], grid->localOrigin, tmpVec ); + grid->meshRadius = VectorLength( tmpVec ); + + VectorCopy( grid->localOrigin, grid->lodOrigin ); + grid->lodRadius = grid->meshRadius; + // + return grid; +} + +/* +================= +R_FreeSurfaceGridMesh +================= +*/ +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ) { + Z_Free(grid->widthLodError); + Z_Free(grid->heightLodError); + Z_Free(grid); +} + +/* +================= +R_SubdividePatchToGrid +================= +*/ +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + int i, j, k, l; + drawVert_t prev, next, mid; + float len, maxLen; + int dir; + int t; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + ctrl[j][i] = points[j*width+i]; + } + } + + for ( dir = 0 ; dir < 2 ; dir++ ) { + + for ( j = 0 ; j < MAX_GRID_SIZE ; j++ ) { + errorTable[dir][j] = 0; + } + + // horizontal subdivisions + for ( j = 0 ; j + 2 < width ; j += 2 ) { + // check subdivided midpoints against control points + + // FIXME: also check midpoints of adjacent patches against the control points + // this would basically stitch all patches in the same LOD group together. + + maxLen = 0; + for ( i = 0 ; i < height ; i++ ) { + vec3_t midxyz; + vec3_t dir; + vec3_t projected; + float d; + + // calculate the point on the curve + for ( l = 0 ; l < 3 ; l++ ) { + midxyz[l] = (ctrl[i][j].xyz[l] + ctrl[i][j+1].xyz[l] * 2 + + ctrl[i][j+2].xyz[l] ) * 0.25f; + } + + // see how far off the line it is + // using dist-from-line will not account for internal + // texture warping, but it gives a lot less polygons than + // dist-from-midpoint + VectorSubtract( midxyz, ctrl[i][j].xyz, midxyz ); + VectorSubtract( ctrl[i][j+2].xyz, ctrl[i][j].xyz, dir ); + VectorNormalize( dir ); + + d = DotProduct( midxyz, dir ); + VectorScale( dir, d, projected ); + VectorSubtract( midxyz, projected, midxyz); + len = VectorLengthSquared( midxyz ); // we will do the sqrt later + + if ( len > maxLen ) { + maxLen = len; + } + } + + maxLen = sqrt(maxLen); + // if all the points are on the lines, remove the entire columns + if ( maxLen < 0.1f ) { + errorTable[dir][j+1] = 999; + continue; + } + + // see if we want to insert subdivided columns + if ( width + 2 > MAX_GRID_SIZE ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // can't subdivide any more + } + + if ( maxLen <= r_subdivisions->value ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // didn't need subdivision + } + + errorTable[dir][j+2] = 1.0f/maxLen; + + // insert two columns and replace the peak + width += 2; + for ( i = 0 ; i < height ; i++ ) { + LerpDrawVert( &ctrl[i][j], &ctrl[i][j+1], &prev ); + LerpDrawVert( &ctrl[i][j+1], &ctrl[i][j+2], &next ); + LerpDrawVert( &prev, &next, &mid ); + + for ( k = width - 1 ; k > j + 3 ; k-- ) { + ctrl[i][k] = ctrl[i][k-2]; + } + ctrl[i][j + 1] = prev; + ctrl[i][j + 2] = mid; + ctrl[i][j + 3] = next; + } + + // back up and recheck this set again, it may need more subdivision + j -= 2; + + } + + Transpose( width, height, ctrl ); + t = width; + width = height; + height = t; + } + + + // put all the aproximating points on the curve + PutPointsOnCurve( ctrl, width, height ); + + // cull out any rows or columns that are colinear + for ( i = 1 ; i < width-1 ; i++ ) { + if ( errorTable[0][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < width ; j++ ) { + for ( k = 0 ; k < height ; k++ ) { + ctrl[k][j-1] = ctrl[k][j]; + } + errorTable[0][j-1] = errorTable[0][j]; + } + width--; + } + + for ( i = 1 ; i < height-1 ; i++ ) { + if ( errorTable[1][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < height ; j++ ) { + for ( k = 0 ; k < width ; k++ ) { + ctrl[j-1][k] = ctrl[j][k]; + } + errorTable[1][j-1] = errorTable[1][j]; + } + height--; + } + +#if 1 + // flip for longest tristrips as an optimization + // the results should be visually identical with or + // without this step + if ( height > width ) { + Transpose( width, height, ctrl ); + InvertErrorTable( errorTable, width, height ); + t = width; + width = height; + height = t; + InvertCtrl( width, height, ctrl ); + } +#endif + + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + return R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); +} + +/* +=============== +R_GridInsertColumn +=============== +*/ +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { + int i, j; + int width, height, oldwidth; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldwidth = 0; + width = grid->width + 1; + if (width > MAX_GRID_SIZE) + return NULL; + height = grid->height; + for (i = 0; i < width; i++) { + if (i == column) { + //insert new column + for (j = 0; j < grid->height; j++) { + LerpDrawVert( &grid->verts[j * grid->width + i-1], &grid->verts[j * grid->width + i], &ctrl[j][i] ); + if (j == row) + VectorCopy(point, ctrl[j][i].xyz); + } + errorTable[0][i] = loderror; + continue; + } + errorTable[0][i] = grid->widthLodError[oldwidth]; + for (j = 0; j < grid->height; j++) { + ctrl[j][i] = grid->verts[j * grid->width + oldwidth]; + } + oldwidth++; + } + for (j = 0; j < grid->height; j++) { + errorTable[1][j] = grid->heightLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} + +/* +=============== +R_GridInsertRow +=============== +*/ +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { + int i, j; + int width, height, oldheight; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldheight = 0; + width = grid->width; + height = grid->height + 1; + if (height > MAX_GRID_SIZE) + return NULL; + for (i = 0; i < height; i++) { + if (i == row) { + //insert new row + for (j = 0; j < grid->width; j++) { + LerpDrawVert( &grid->verts[(i-1) * grid->width + j], &grid->verts[i * grid->width + j], &ctrl[i][j] ); + if (j == column) + VectorCopy(point, ctrl[i][j].xyz); + } + errorTable[1][i] = loderror; + continue; + } + errorTable[1][i] = grid->heightLodError[oldheight]; + for (j = 0; j < grid->width; j++) { + ctrl[i][j] = grid->verts[oldheight * grid->width + j]; + } + oldheight++; + } + for (j = 0; j < grid->width; j++) { + errorTable[0][j] = grid->widthLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} diff --git a/codemp/rd-vulkan/tr_decals.cpp b/codemp/rd-vulkan/tr_decals.cpp new file mode 100644 index 0000000000..6e52131211 --- /dev/null +++ b/codemp/rd-vulkan/tr_decals.cpp @@ -0,0 +1,323 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +#define MAX_VERTS_ON_DECAL_POLY 10 +#define MAX_DECAL_POLYS 500 + +typedef struct decalPoly_s +{ + int time; + int fadetime; + qhandle_t shader; + float color[4]; + poly_t poly; + polyVert_t verts[MAX_VERTS_ON_DECAL_POLY]; +} decalPoly_t; + +enum +{ + DECALPOLY_TYPE_NORMAL, + DECALPOLY_TYPE_FADE, + DECALPOLY_TYPE_MAX +}; + +#define DECAL_FADE_TIME 1000 + +decalPoly_t* RE_AllocDecal( int type ); + +static decalPoly_t re_decalPolys[DECALPOLY_TYPE_MAX][MAX_DECAL_POLYS]; + +static int re_decalPolyHead[DECALPOLY_TYPE_MAX]; +static int re_decalPolyTotal[DECALPOLY_TYPE_MAX]; + +/* +=================== +RE_ClearDecals + +This is called to remove all decals from the world +=================== +*/ +void RE_ClearDecals( void ) { + memset( re_decalPolys, 0, sizeof(re_decalPolys) ); + memset( re_decalPolyHead, 0, sizeof(re_decalPolyHead) ); + memset( re_decalPolyTotal, 0, sizeof(re_decalPolyTotal) ); +} + +void R_InitDecals( void ) { + RE_ClearDecals(); +} + +void RE_FreeDecal( int type, int index ) { + if ( !re_decalPolys[type][index].time ) + return; + + if ( type == DECALPOLY_TYPE_NORMAL ) { + decalPoly_t* fade; + + fade = RE_AllocDecal( DECALPOLY_TYPE_FADE ); + + memcpy( fade, &re_decalPolys[type][index], sizeof( decalPoly_t ) ); + + fade->time = tr.refdef.time; + fade->fadetime = tr.refdef.time + DECAL_FADE_TIME; + } + + re_decalPolys[type][index].time = 0; + + re_decalPolyTotal[type]--; +} + +/* +=================== +RE_AllocDecal + +Will allways succeed, even if it requires freeing an old active mark +=================== +*/ +decalPoly_t* RE_AllocDecal( int type ) { + decalPoly_t *le; + + // See if the cvar changed + if ( re_decalPolyTotal[type] > r_markcount->integer ) + RE_ClearDecals(); + + le = &re_decalPolys[type][re_decalPolyHead[type]]; + + // If it has no time its the first occasion its been used + if ( le->time ) { + if ( le->time != tr.refdef.time ) { + int i = re_decalPolyHead[type]; + + // since we are killing one that existed before, make sure we + // kill all the other marks that belong to the group + do { + i++; + if ( i >= r_markcount->integer ) + i = 0; + + // Break out on the first one thats not part of the group + if ( re_decalPolys[type][i].time != le->time ) + break; + + RE_FreeDecal ( type, i ); + } while ( i != re_decalPolyHead[type] ); + + RE_FreeDecal( type, re_decalPolyHead[type] ); + } + else + RE_FreeDecal( type, re_decalPolyHead[type] ); + } + + memset( le, 0, sizeof(decalPoly_t) ); + le->time = tr.refdef.time; + + re_decalPolyTotal[type]++; + + // Move on to the next decal poly and wrap around if need be + re_decalPolyHead[type]++; + if ( re_decalPolyHead[type] >= r_markcount->integer ) + re_decalPolyHead[type] = 0; + + return le; +} + +/* +================= +RE_AddDecalToScene + +origin should be a point within a unit of the plane +dir should be the plane normal + +temporary marks will not be stored or randomly oriented, but immediately +passed to the renderer. +================= +*/ +#define MAX_DECAL_FRAGMENTS 128 +#define MAX_DECAL_POINTS 384 + +void RE_AddDecalToScene( qhandle_t decalShader, const vec3_t origin, const vec3_t dir, float orientation, float red, float green, float blue, float alpha, qboolean alphaFade, float radius, qboolean temporary ) +{ + matrix3_t axis; + float texCoordScale; + vec3_t originalPoints[4]; + byte colors[4]; + int i, j; + int numFragments; + markFragment_t markFragments[MAX_DECAL_FRAGMENTS], *mf; + vec3_t markPoints[MAX_DECAL_POINTS]; + vec3_t projection; + + assert(decalShader); + + if ( r_markcount->integer <= 0 && !temporary ) + return; + + if ( radius <= 0 ) + Com_Error( ERR_FATAL, "RE_AddDecalToScene: called with <= 0 radius" ); + + // create the texture axis + VectorNormalize2( dir, axis[0] ); + PerpendicularVector( axis[1], axis[0] ); + RotatePointAroundVector( axis[2], axis[0], axis[1], orientation ); + CrossProduct( axis[0], axis[2], axis[1] ); + + texCoordScale = 0.5 * 1.0 / radius; + + // create the full polygon + for ( i = 0 ; i < 3 ; i++ ) + { + originalPoints[0][i] = origin[i] - radius * axis[1][i] - radius * axis[2][i]; + originalPoints[1][i] = origin[i] + radius * axis[1][i] - radius * axis[2][i]; + originalPoints[2][i] = origin[i] + radius * axis[1][i] + radius * axis[2][i]; + originalPoints[3][i] = origin[i] - radius * axis[1][i] + radius * axis[2][i]; + } + + // get the fragments + VectorScale( dir, -20, projection ); + numFragments = R_MarkFragments( 4, (const vec3_t*)originalPoints, + projection, MAX_DECAL_POINTS, markPoints[0], + MAX_DECAL_FRAGMENTS, markFragments ); + + colors[0] = red * 255; + colors[1] = green * 255; + colors[2] = blue * 255; + colors[3] = alpha * 255; + + for ( i = 0, mf = markFragments ; i < numFragments ; i++, mf++ ) + { + polyVert_t *v; + polyVert_t verts[MAX_VERTS_ON_DECAL_POLY]; + decalPoly_t *decal; + + // we have an upper limit on the complexity of polygons + // that we store persistantly + if ( mf->numPoints > MAX_VERTS_ON_DECAL_POLY ) + mf->numPoints = MAX_VERTS_ON_DECAL_POLY; + + for ( j = 0, v = verts ; j < mf->numPoints ; j++, v++ ) + { + vec3_t delta; + + VectorCopy( markPoints[mf->firstPoint + j], v->xyz ); + + VectorSubtract( v->xyz, origin, delta ); + v->st[0] = 0.5 + DotProduct( delta, axis[1] ) * texCoordScale; + v->st[1] = 0.5 + DotProduct( delta, axis[2] ) * texCoordScale; + + for ( int k=0; k<4; k++ ) + v->modulate[k] = colors[k]; + } + + // if it is a temporary (shadow) mark, add it immediately and forget about it + if ( temporary ) + { + RE_AddPolyToScene( decalShader, mf->numPoints, verts, 1 ); + continue; + } + + // otherwise save it persistantly + decal = RE_AllocDecal( DECALPOLY_TYPE_NORMAL ); + decal->time = tr.refdef.time; + decal->shader = decalShader; + decal->poly.numVerts = mf->numPoints; + decal->color[0] = red; + decal->color[1] = green; + decal->color[2] = blue; + decal->color[3] = alpha; + memcpy( decal->verts, verts, mf->numPoints * sizeof( verts[0] ) ); + } +} + +/* +=============== +R_AddDecals +=============== +*/ +void R_AddDecals( void ) +{ + int decalPoly; + int type; + static int lastMarkCount = -1; + + if ( r_markcount->integer != lastMarkCount ) { + if ( lastMarkCount != -1 ) + RE_ClearDecals(); + + lastMarkCount = r_markcount->integer; + } + + if ( r_markcount->integer <= 0 ) + return; + + for ( type = DECALPOLY_TYPE_NORMAL; type < DECALPOLY_TYPE_MAX; type ++ ) + { + decalPoly = re_decalPolyHead[type]; + + do + { + decalPoly_t* p = &re_decalPolys[type][decalPoly]; + + if ( p->time ) + { + if ( p->fadetime ) + { + int t; + + // fade all marks out with time + t = tr.refdef.time - p->time; + if ( t < DECAL_FADE_TIME ) + { + float fade; + int j; + + fade = 255.0f * (1.0f - ((float)t / DECAL_FADE_TIME)); + + for ( j = 0 ; j < p->poly.numVerts ; j++ ) + { + p->verts[j].modulate[3] = fade; + } + + RE_AddPolyToScene( p->shader, p->poly.numVerts, p->verts, 1 ); + } + else + { + RE_FreeDecal ( type, decalPoly ); + } + } + else + { + RE_AddPolyToScene( p->shader, p->poly.numVerts, p->verts, 1 ); + } + } + + decalPoly++; + if ( decalPoly >= r_markcount->integer ) + { + decalPoly = 0; + } + } + while ( decalPoly != re_decalPolyHead[type] ); + } +} diff --git a/codemp/rd-vulkan/tr_ghoul2.cpp b/codemp/rd-vulkan/tr_ghoul2.cpp new file mode 100644 index 0000000000..ddd23285db --- /dev/null +++ b/codemp/rd-vulkan/tr_ghoul2.cpp @@ -0,0 +1,4907 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "client/client.h" //FIXME!! EVIL - just include the definitions needed +#include "tr_local.h" +#include "qcommon/matcomp.h" +#include "qcommon/qcommon.h" +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" +#ifdef _G2_GORE +#include "ghoul2/G2_gore.h" +#endif + +#include "qcommon/disablewarnings.h" + +#define LL(x) x=LittleLong(x) +#define LS(x) x=LittleShort(x) +#define LF(x) x=LittleFloat(x) + +#ifdef G2_PERFORMANCE_ANALYSIS +#include "qcommon/timing.h" + +timing_c G2PerformanceTimer_RenderSurfaces; +timing_c G2PerformanceTimer_R_AddGHOULSurfaces; +timing_c G2PerformanceTimer_G2_TransformGhoulBones; +timing_c G2PerformanceTimer_G2_ProcessGeneratedSurfaceBolts; +timing_c G2PerformanceTimer_ProcessModelBoltSurfaces; +timing_c G2PerformanceTimer_G2_ConstructGhoulSkeleton; +timing_c G2PerformanceTimer_RB_SurfaceGhoul; +timing_c G2PerformanceTimer_G2_SetupModelPointers; +timing_c G2PerformanceTimer_PreciseFrame; + +int G2PerformanceCounter_G2_TransformGhoulBones = 0; + +int G2Time_RenderSurfaces = 0; +int G2Time_R_AddGHOULSurfaces = 0; +int G2Time_G2_TransformGhoulBones = 0; +int G2Time_G2_ProcessGeneratedSurfaceBolts = 0; +int G2Time_ProcessModelBoltSurfaces = 0; +int G2Time_G2_ConstructGhoulSkeleton = 0; +int G2Time_RB_SurfaceGhoul = 0; +int G2Time_G2_SetupModelPointers = 0; +int G2Time_PreciseFrame = 0; + +void G2Time_ResetTimers(void) +{ + G2Time_RenderSurfaces = 0; + G2Time_R_AddGHOULSurfaces = 0; + G2Time_G2_TransformGhoulBones = 0; + G2Time_G2_ProcessGeneratedSurfaceBolts = 0; + G2Time_ProcessModelBoltSurfaces = 0; + G2Time_G2_ConstructGhoulSkeleton = 0; + G2Time_RB_SurfaceGhoul = 0; + G2Time_G2_SetupModelPointers = 0; + G2Time_PreciseFrame = 0; + G2PerformanceCounter_G2_TransformGhoulBones = 0; +} + +void G2Time_ReportTimers(void) +{ + ri.Printf( PRINT_ALL, "\n---------------------------------\nRenderSurfaces: %i\nR_AddGhoulSurfaces: %i\nG2_TransformGhoulBones: %i\nG2_ProcessGeneratedSurfaceBolts: %i\nProcessModelBoltSurfaces: %i\nG2_ConstructGhoulSkeleton: %i\nRB_SurfaceGhoul: %i\nG2_SetupModelPointers: %i\n\nPrecise frame time: %i\nTransformGhoulBones calls: %i\n---------------------------------\n\n", + G2Time_RenderSurfaces, + G2Time_R_AddGHOULSurfaces, + G2Time_G2_TransformGhoulBones, + G2Time_G2_ProcessGeneratedSurfaceBolts, + G2Time_ProcessModelBoltSurfaces, + G2Time_G2_ConstructGhoulSkeleton, + G2Time_RB_SurfaceGhoul, + G2Time_G2_SetupModelPointers, + G2Time_PreciseFrame, + G2PerformanceCounter_G2_TransformGhoulBones + ); +} +#endif + +//rww - RAGDOLL_BEGIN +#ifdef __linux__ +#include +#else +#include +#endif + +//rww - RAGDOLL_END + +bool HackadelicOnClient=false; // means this is a render traversal + +qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo); +qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2); + +extern cvar_t *r_Ghoul2AnimSmooth; +extern cvar_t *r_Ghoul2UnSqashAfterSmooth; + +#if 0 +static inline int G2_Find_Bone_ByNum(const model_t *mod, boneInfo_v &blist, const int boneNum) +{ + size_t i = 0; + + while (i < blist.size()) + { + if (blist[i].boneNumber == boneNum) + { + return i; + } + i++; + } + + return -1; +} +#endif + +const static mdxaBone_t identityMatrix = +{ + { + { 0.0f, -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f, 0.0f } + } +}; + +// I hate doing this, but this is the simplest way to get this into the routines it needs to be +mdxaBone_t worldMatrix; +mdxaBone_t worldMatrixInv; +#ifdef _G2_GORE +qhandle_t goreShader=-1; +#endif + +class CConstructBoneList +{ +public: + int surfaceNum; + int *boneUsedList; + surfaceInfo_v &rootSList; + model_t *currentModel; + boneInfo_v &boneList; + + CConstructBoneList( + int initsurfaceNum, + int *initboneUsedList, + surfaceInfo_v &initrootSList, + model_t *initcurrentModel, + boneInfo_v &initboneList): + + surfaceNum(initsurfaceNum), + boneUsedList(initboneUsedList), + rootSList(initrootSList), + currentModel(initcurrentModel), + boneList(initboneList) { } + +}; + +class CTransformBone +{ +public: + int touch; // for minimal recalculation + //rww - RAGDOLL_BEGIN + int touchRender; + //rww - RAGDOLL_END + mdxaBone_t boneMatrix; //final matrix + int parent; // only set once + + CTransformBone() + { + touch=0; + //rww - RAGDOLL_BEGIN + touchRender = 0; + //rww - RAGDOLL_END + } + +}; + +struct SBoneCalc +{ + int newFrame; + int currentFrame; + float backlerp; + float blendFrame; + int blendOldFrame; + bool blendMode; + float blendLerp; +}; + +class CBoneCache; +void G2_TransformBone(int index,CBoneCache &CB); + +class CBoneCache +{ + void SetRenderMatrix(CTransformBone *bone) { + } + + void EvalLow(int index) + { + assert(index>=0&&index<(int)mBones.size()); + if (mFinalBones[index].touch!=mCurrentTouch) + { + // need to evaluate the bone + assert((mFinalBones[index].parent>=0&&mFinalBones[index].parent<(int)mFinalBones.size())||(index==0&&mFinalBones[index].parent==-1)); + if (mFinalBones[index].parent>=0) + { + EvalLow(mFinalBones[index].parent); // make sure parent is evaluated + SBoneCalc &par=mBones[mFinalBones[index].parent]; + mBones[index].newFrame=par.newFrame; + mBones[index].currentFrame=par.currentFrame; + mBones[index].backlerp=par.backlerp; + mBones[index].blendFrame=par.blendFrame; + mBones[index].blendOldFrame=par.blendOldFrame; + mBones[index].blendMode=par.blendMode; + mBones[index].blendLerp=par.blendLerp; + } + G2_TransformBone(index,*this); + mFinalBones[index].touch=mCurrentTouch; + } + } +//rww - RAGDOLL_BEGIN + void SmoothLow(int index) + { + if (mSmoothBones[index].touch==mLastTouch) + { + int i; + float *oldM=&mSmoothBones[index].boneMatrix.matrix[0][0]; + float *newM=&mFinalBones[index].boneMatrix.matrix[0][0]; +#if 0 //this is just too slow. I need a better way. + static float smoothFactor; + + smoothFactor = mSmoothFactor; + + //Special rag smoothing -rww + if (smoothFactor < 0) + { //I need a faster way to do this but I do not want to store more in the bonecache + static int blistIndex; + assert(mod); + assert(rootBoneList); + blistIndex = G2_Find_Bone_ByNum(mod, *rootBoneList, index); + + assert(blistIndex != -1); + + boneInfo_t &bone = (*rootBoneList)[blistIndex]; + + if (bone.flags & BONE_ANGLES_RAGDOLL) + { + if ((bone.RagFlags & (0x00008)) || //pelvis + (bone.RagFlags & (0x00004))) //model_root + { //pelvis and root do not smooth much + smoothFactor = 0.2f; + } + else if (bone.solidCount > 4) + { //if stuck in solid a lot then snap out quickly + smoothFactor = 0.1f; + } + else + { //otherwise smooth a bunch + smoothFactor = 0.8f; + } + } + else + { //not a rag bone + smoothFactor = 0.3f; + } + } +#endif + + for (i=0;i<12;i++,oldM++,newM++) + { + *oldM=mSmoothFactor*(*oldM-*newM)+*newM; + } + } + else + { + memcpy(&mSmoothBones[index].boneMatrix,&mFinalBones[index].boneMatrix,sizeof(mdxaBone_t)); + } + mdxaSkelOffsets_t *offsets = (mdxaSkelOffsets_t *)((byte *)header + sizeof(mdxaHeader_t)); + mdxaSkel_t *skel = (mdxaSkel_t *)((byte *)header + sizeof(mdxaHeader_t) + offsets->offsets[index]); + mdxaBone_t tempMatrix; + Multiply_3x4Matrix(&tempMatrix,&mSmoothBones[index].boneMatrix, &skel->BasePoseMat); + float maxl; + maxl=VectorLength(&skel->BasePoseMat.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[1][0]); + VectorNormalize(&tempMatrix.matrix[2][0]); + + VectorScale(&tempMatrix.matrix[0][0],maxl,&tempMatrix.matrix[0][0]); + VectorScale(&tempMatrix.matrix[1][0],maxl,&tempMatrix.matrix[1][0]); + VectorScale(&tempMatrix.matrix[2][0],maxl,&tempMatrix.matrix[2][0]); + Multiply_3x4Matrix(&mSmoothBones[index].boneMatrix,&tempMatrix,&skel->BasePoseMatInv); + mSmoothBones[index].touch=mCurrentTouch; +#ifdef _DEBUG + for ( int i = 0; i < 3; i++ ) + { + for ( int j = 0; j < 4; j++ ) + { + assert( !Q_isnan(mSmoothBones[index].boneMatrix.matrix[i][j])); + } + } +#endif// _DEBUG + } +//rww - RAGDOLL_END +public: + int frameSize; + const mdxaHeader_t *header; + const model_t *mod; + + // these are split for better cpu cache behavior + std::vector mBones; + std::vector mFinalBones; + + std::vector mSmoothBones; // for render smoothing + //vector mSkels; + + boneInfo_v *rootBoneList; + mdxaBone_t rootMatrix; + int incomingTime; + + int mCurrentTouch; + //rww - RAGDOLL_BEGIN + int mCurrentTouchRender; + int mLastTouch; + int mLastLastTouch; + //rww - RAGDOLL_END + + // for render smoothing + bool mSmoothingActive; + bool mUnsquash; + float mSmoothFactor; + + CBoneCache(const model_t *amod,const mdxaHeader_t *aheader) : + header(aheader), + mod(amod) + { + assert(amod); + assert(aheader); + mSmoothingActive=false; + mUnsquash=false; + mSmoothFactor=0.0f; + + int numBones=header->numBones; + mBones.resize(numBones); + mFinalBones.resize(numBones); + mSmoothBones.resize(numBones); +// mSkels.resize(numBones); + //rww - removed mSkels + mdxaSkelOffsets_t *offsets; + mdxaSkel_t *skel; + offsets = (mdxaSkelOffsets_t *)((byte *)header + sizeof(mdxaHeader_t)); + + int i; + for (i=0;ioffsets[i]); + //mSkels[i]=skel; + //ditto + mFinalBones[i].parent=skel->parent; + } + mCurrentTouch=3; +//rww - RAGDOLL_BEGIN + mLastTouch=2; + mLastLastTouch=1; +//rww - RAGDOLL_END + } + + SBoneCalc &Root() + { + assert(mBones.size()); + return mBones[0]; + } + const mdxaBone_t &EvalUnsmooth(int index) + { + EvalLow(index); + if (mSmoothingActive&&mSmoothBones[index].touch) + { + return mSmoothBones[index].boneMatrix; + } + return mFinalBones[index].boneMatrix; + } + const mdxaBone_t &Eval(int index) + { + /* + bool wasEval=EvalLow(index); + if (mSmoothingActive) + { + if (mSmoothBones[index].touch!=incomingTime||wasEval) + { + float dif=float(incomingTime)-float(mSmoothBones[index].touch); + if (mSmoothBones[index].touch&&dif<300.0f) + { + + if (dif<16.0f) // 60 fps + { + dif=16.0f; + } + if (dif>100.0f) // 10 fps + { + dif=100.0f; + } + float f=1.0f-pow(1.0f-mSmoothFactor,16.0f/dif); + + int i; + float *oldM=&mSmoothBones[index].boneMatrix.matrix[0][0]; + float *newM=&mFinalBones[index].boneMatrix.matrix[0][0]; + for (i=0;i<12;i++,oldM++,newM++) + { + *oldM=f*(*oldM-*newM)+*newM; + } + if (mUnsquash) + { + mdxaBone_t tempMatrix; + Multiply_3x4Matrix(&tempMatrix,&mSmoothBones[index].boneMatrix, &mSkels[index]->BasePoseMat); + float maxl; + maxl=VectorLength(&mSkels[index]->BasePoseMat.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[1][0]); + VectorNormalize(&tempMatrix.matrix[2][0]); + + VectorScale(&tempMatrix.matrix[0][0],maxl,&tempMatrix.matrix[0][0]); + VectorScale(&tempMatrix.matrix[1][0],maxl,&tempMatrix.matrix[1][0]); + VectorScale(&tempMatrix.matrix[2][0],maxl,&tempMatrix.matrix[2][0]); + Multiply_3x4Matrix(&mSmoothBones[index].boneMatrix,&tempMatrix,&mSkels[index]->BasePoseMatInv); + } + } + else + { + memcpy(&mSmoothBones[index].boneMatrix,&mFinalBones[index].boneMatrix,sizeof(mdxaBone_t)); + } + mSmoothBones[index].touch=incomingTime; + } + return mSmoothBones[index].boneMatrix; + } + return mFinalBones[index].boneMatrix; + */ + + //Hey, this is what sof2 does. Let's try it out. + assert(index>=0&&index<(int)mBones.size()); + if (mFinalBones[index].touch!=mCurrentTouch) + { + EvalLow(index); + } + return mFinalBones[index].boneMatrix; + } + //rww - RAGDOLL_BEGIN + const inline mdxaBone_t &EvalRender(int index) + { + assert(index>=0&&index<(int)mBones.size()); + if (mFinalBones[index].touch!=mCurrentTouch) + { + mFinalBones[index].touchRender=mCurrentTouchRender; + EvalLow(index); + } + if (mSmoothingActive) + { + if (mSmoothBones[index].touch!=mCurrentTouch) + { + SmoothLow(index); + } + return mSmoothBones[index].boneMatrix; + } + return mFinalBones[index].boneMatrix; + } + //rww - RAGDOLL_END + //rww - RAGDOLL_BEGIN + bool WasRendered(int index) + { + assert(index>=0&&index<(int)mBones.size()); + return mFinalBones[index].touchRender==mCurrentTouchRender; + } + int GetParent(int index) + { + if (index==0) + { + return -1; + } + assert(index>=0&&index<(int)mBones.size()); + return mFinalBones[index].parent; + } + //rww - RAGDOLL_END +}; + +void RemoveBoneCache(CBoneCache *boneCache) +{ +#ifdef _FULL_G2_LEAK_CHECKING + g_Ghoul2Allocations -= sizeof(*boneCache); +#endif + + delete boneCache; +} + +#ifdef _G2_LISTEN_SERVER_OPT +void CopyBoneCache(CBoneCache *to, CBoneCache *from) +{ + memcpy(to, from, sizeof(CBoneCache)); +} +#endif + +const mdxaBone_t &EvalBoneCache(int index,CBoneCache *boneCache) +{ + assert(boneCache); + return boneCache->Eval(index); +} + +//rww - RAGDOLL_BEGIN +const mdxaHeader_t *G2_GetModA(CGhoul2Info &ghoul2) +{ + if (!ghoul2.mBoneCache) + { + return 0; + } + + CBoneCache &boneCache=*ghoul2.mBoneCache; + return boneCache.header; +} + +int G2_GetBoneDependents(CGhoul2Info &ghoul2,int boneNum,int *tempDependents,int maxDep) +{ + // fixme, these should be precomputed + if (!ghoul2.mBoneCache||!maxDep) + { + return 0; + } + + CBoneCache &boneCache=*ghoul2.mBoneCache; + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + int i; + int ret=0; + for (i=0;inumChildren;i++) + { + if (!maxDep) + { + return i; // number added + } + *tempDependents=skel->children[i]; + assert(*tempDependents>0&&*tempDependentsnumBones); + maxDep--; + tempDependents++; + ret++; + } + for (i=0;inumChildren;i++) + { + int num=G2_GetBoneDependents(ghoul2,skel->children[i],tempDependents,maxDep); + tempDependents+=num; + ret+=num; + maxDep-=num; + assert(maxDep>=0); + if (!maxDep) + { + break; + } + } + return ret; +} + +bool G2_WasBoneRendered(CGhoul2Info &ghoul2,int boneNum) +{ + if (!ghoul2.mBoneCache) + { + return false; + } + CBoneCache &boneCache=*ghoul2.mBoneCache; + + return boneCache.WasRendered(boneNum); +} + +void G2_GetBoneBasepose(CGhoul2Info &ghoul2,int boneNum,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv) +{ + if (!ghoul2.mBoneCache) + { + // yikes + retBasepose=const_cast(&identityMatrix); + retBaseposeInv=const_cast(&identityMatrix); + return; + } + assert(ghoul2.mBoneCache); + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + assert(boneNum>=0&&boneNumnumBones); + + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + retBasepose=&skel->BasePoseMat; + retBaseposeInv=&skel->BasePoseMatInv; +} + +char *G2_GetBoneNameFromSkel(CGhoul2Info &ghoul2, int boneNum) +{ + if (!ghoul2.mBoneCache) + { + return NULL; + } + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + assert(boneNum>=0&&boneNumnumBones); + + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + + return skel->name; +} + +void G2_RagGetBoneBasePoseMatrixLow(CGhoul2Info &ghoul2, int boneNum, mdxaBone_t &boneMatrix, mdxaBone_t &retMatrix, vec3_t scale) +{ + assert(ghoul2.mBoneCache); + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + assert(boneNum>=0&&boneNumnumBones); + + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + Multiply_3x4Matrix(&retMatrix, &boneMatrix, &skel->BasePoseMat); + + if (scale[0]) + { + retMatrix.matrix[0][3] *= scale[0]; + } + if (scale[1]) + { + retMatrix.matrix[1][3] *= scale[1]; + } + if (scale[2]) + { + retMatrix.matrix[2][3] *= scale[2]; + } + + VectorNormalize((float*)&retMatrix.matrix[0]); + VectorNormalize((float*)&retMatrix.matrix[1]); + VectorNormalize((float*)&retMatrix.matrix[2]); +} + +void G2_GetBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv) +{ + if (!ghoul2.mBoneCache) + { + retMatrix=identityMatrix; + // yikes + retBasepose=const_cast(&identityMatrix); + retBaseposeInv=const_cast(&identityMatrix); + return; + } + mdxaBone_t bolt; + assert(ghoul2.mBoneCache); + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + assert(boneNum>=0&&boneNumnumBones); + + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + Multiply_3x4Matrix(&bolt, (mdxaBone_t *)&boneCache.Eval(boneNum), &skel->BasePoseMat); // DEST FIRST ARG + retBasepose=&skel->BasePoseMat; + retBaseposeInv=&skel->BasePoseMatInv; + + if (scale[0]) + { + bolt.matrix[0][3] *= scale[0]; + } + if (scale[1]) + { + bolt.matrix[1][3] *= scale[1]; + } + if (scale[2]) + { + bolt.matrix[2][3] *= scale[2]; + } + VectorNormalize((float*)&bolt.matrix[0]); + VectorNormalize((float*)&bolt.matrix[1]); + VectorNormalize((float*)&bolt.matrix[2]); + + Multiply_3x4Matrix(&retMatrix,&worldMatrix, &bolt); + +#ifdef _DEBUG + for ( int i = 0; i < 3; i++ ) + { + for ( int j = 0; j < 4; j++ ) + { + assert( !Q_isnan(retMatrix.matrix[i][j])); + } + } +#endif// _DEBUG +} + +int G2_GetParentBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv) +{ + int parent=-1; + if (ghoul2.mBoneCache) + { + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + assert(boneNum>=0&&boneNumnumBones); + parent=boneCache.GetParent(boneNum); + if (parent<0||parent>=boneCache.header->numBones) + { + parent=-1; + retMatrix=identityMatrix; + // yikes + retBasepose=const_cast(&identityMatrix); + retBaseposeInv=const_cast(&identityMatrix); + } + else + { + G2_GetBoneMatrixLow(ghoul2,parent,scale,retMatrix,retBasepose,retBaseposeInv); + } + } + return parent; +} +//rww - RAGDOLL_END + +class CRenderSurface +{ +public: + int surfaceNum; + surfaceInfo_v &rootSList; + shader_t *cust_shader; + int fogNum; + qboolean personalModel; + CBoneCache *boneCache; + int renderfx; + skin_t *skin; + model_t *currentModel; + int lod; + boltInfo_v &boltList; +#ifdef _G2_GORE + shader_t *gore_shader; + CGoreSet *gore_set; +#endif + + CRenderSurface( + int initsurfaceNum, + surfaceInfo_v &initrootSList, + shader_t *initcust_shader, + int initfogNum, + qboolean initpersonalModel, + CBoneCache *initboneCache, + int initrenderfx, + skin_t *initskin, + model_t *initcurrentModel, + int initlod, +#ifdef _G2_GORE + boltInfo_v &initboltList, + shader_t *initgore_shader, + CGoreSet *initgore_set): +#else + boltInfo_v &initboltList): +#endif + + surfaceNum(initsurfaceNum), + rootSList(initrootSList), + cust_shader(initcust_shader), + fogNum(initfogNum), + personalModel(initpersonalModel), + boneCache(initboneCache), + renderfx(initrenderfx), + skin(initskin), + currentModel(initcurrentModel), + lod(initlod), +#ifdef _G2_GORE + boltList(initboltList), + gore_shader(initgore_shader), + gore_set(initgore_set) +#else + boltList(initboltList) +#endif + {} +}; + +#ifdef _G2_GORE +#define MAX_RENDER_SURFACES (2048) +static CRenderableSurface RSStorage[MAX_RENDER_SURFACES]; +static unsigned int NextRS=0; + +CRenderableSurface *AllocRS() +{ + CRenderableSurface *ret=&RSStorage[NextRS]; + ret->Init(); + NextRS++; + NextRS%=MAX_RENDER_SURFACES; + return ret; +} +#endif + +/* + +All bones should be an identity orientation to display the mesh exactly +as it is specified. + +For all other frames, the bones represent the transformation from the +orientation of the bone in the base frame to the orientation in this +frame. + +*/ + + +/* +============= +R_ACullModel +============= +*/ +static int R_GCullModel( trRefEntity_t *ent ) { + + // scale the radius if need be + float largestScale = ent->e.modelScale[0]; + + if (ent->e.modelScale[1] > largestScale) + { + largestScale = ent->e.modelScale[1]; + } + if (ent->e.modelScale[2] > largestScale) + { + largestScale = ent->e.modelScale[2]; + } + if (!largestScale) + { + largestScale = 1; + } + + // cull bounding sphere + switch ( R_CullLocalPointAndRadius( vec3_origin, ent->e.radius * largestScale) ) + { + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + return CULL_IN; + } + return CULL_IN; +} + + +/* +================= +R_AComputeFogNum + +================= +*/ +static int R_GComputeFogNum( trRefEntity_t *ent ) { + + int i, j; + fog_t *fog; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j] ) { + break; + } + if ( ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +// work out lod for this entity. +static int G2_ComputeLOD( trRefEntity_t *ent, const model_t *currentModel, int lodBias ) +{ + float flod, lodscale; + float projectedRadius; + int lod; + + if ( currentModel->numLods < 2 || ent->e.renderfx & RF_NOLOD ) + { // model has only 1 LOD level, skip computations and bias + return(0); + } + + if ( r_lodbias->integer > lodBias ) + { + lodBias = r_lodbias->integer; + } + + // scale the radius if need be + float largestScale = ent->e.modelScale[0]; + + if (ent->e.modelScale[1] > largestScale) + { + largestScale = ent->e.modelScale[1]; + } + if (ent->e.modelScale[2] > largestScale) + { + largestScale = ent->e.modelScale[2]; + } + if (!largestScale) + { + largestScale = 1; + } + + if ( ( projectedRadius = ProjectRadius( 0.75*largestScale*ent->e.radius, ent->e.origin ) ) != 0 ) //we reduce the radius to make the LOD match other model types which use the actual bound box size + { + lodscale = (r_lodscale->value+r_autolodscalevalue->value); + if ( lodscale > 20 ) + { + lodscale = 20; + } + else if ( lodscale < 0 ) + { + lodscale = 0; + } + flod = 1.0f - projectedRadius * lodscale; + } + else + { + // object intersects near view plane, e.g. view weapon + flod = 0; + } + flod *= currentModel->numLods; + lod = Q_ftol( flod ); + + if ( lod < 0 ) + { + lod = 0; + } + else if ( lod >= currentModel->numLods ) + { + lod = currentModel->numLods - 1; + } + + + lod += lodBias; + + if ( lod >= currentModel->numLods ) + lod = currentModel->numLods - 1; + if ( lod < 0 ) + lod = 0; + + return lod; +} + +//====================================================================== +// +// Bone Manipulation code + + +void G2_CreateQuaterion(mdxaBone_t *mat, vec4_t quat) +{ + // this is revised for the 3x4 matrix we use in G2. + float t = 1 + mat->matrix[0][0] + mat->matrix[1][1] + mat->matrix[2][2]; + float s; + + //If the trace of the matrix is greater than zero, then + //perform an "instant" calculation. + //Important note wrt. rouning errors: + //Test if ( T > 0.00000001 ) to avoid large distortions! + if (t > 0.00000001) + { + s = sqrt(t) * 2; + quat[0] = ( mat->matrix[1][2] - mat->matrix[2][1] ) / s; + quat[1] = ( mat->matrix[2][0] - mat->matrix[0][2] ) / s; + quat[2] = ( mat->matrix[0][1] - mat->matrix[1][0] ) / s; + quat[3] = 0.25 * s; + } + else + { + //If the trace of the matrix is equal to zero then identify + //which major diagonal element has the greatest value. + + //Depending on this, calculate the following: + + if ( mat->matrix[0][0] > mat->matrix[1][1] && mat->matrix[0][0] > mat->matrix[2][2] ) { // Column 0: + s = sqrt( 1.0 + mat->matrix[0][0] - mat->matrix[1][1] - mat->matrix[2][2])* 2; + quat[0] = 0.25 * s; + quat[1] = (mat->matrix[0][1] + mat->matrix[1][0] ) / s; + quat[2] = (mat->matrix[2][0] + mat->matrix[0][2] ) / s; + quat[3] = (mat->matrix[1][2] - mat->matrix[2][1] ) / s; + + } else if ( mat->matrix[1][1] > mat->matrix[2][2] ) { // Column 1: + s = sqrt( 1.0 + mat->matrix[1][1] - mat->matrix[0][0] - mat->matrix[2][2] ) * 2; + quat[0] = (mat->matrix[0][1] + mat->matrix[1][0] ) / s; + quat[1] = 0.25 * s; + quat[2] = (mat->matrix[1][2] + mat->matrix[2][1] ) / s; + quat[3] = (mat->matrix[2][0] - mat->matrix[0][2] ) / s; + + } else { // Column 2: + s = sqrt( 1.0 + mat->matrix[2][2] - mat->matrix[0][0] - mat->matrix[1][1] ) * 2; + quat[0] = (mat->matrix[2][0]+ mat->matrix[0][2] ) / s; + quat[1] = (mat->matrix[1][2] + mat->matrix[2][1] ) / s; + quat[2] = 0.25 * s; + quat[3] = (mat->matrix[0][1] - mat->matrix[1][0] ) / s; + } + } +} + +void G2_CreateMatrixFromQuaterion(mdxaBone_t *mat, vec4_t quat) +{ + + float xx = quat[0] * quat[0]; + float xy = quat[0] * quat[1]; + float xz = quat[0] * quat[2]; + float xw = quat[0] * quat[3]; + + float yy = quat[1] * quat[1]; + float yz = quat[1] * quat[2]; + float yw = quat[1] * quat[3]; + + float zz = quat[2] * quat[2]; + float zw = quat[2] * quat[3]; + + mat->matrix[0][0] = 1 - 2 * ( yy + zz ); + mat->matrix[1][0] = 2 * ( xy - zw ); + mat->matrix[2][0] = 2 * ( xz + yw ); + + mat->matrix[0][1] = 2 * ( xy + zw ); + mat->matrix[1][1] = 1 - 2 * ( xx + zz ); + mat->matrix[2][1] = 2 * ( yz - xw ); + + mat->matrix[0][2] = 2 * ( xz - yw ); + mat->matrix[1][2] = 2 * ( yz + xw ); + mat->matrix[2][2] = 1 - 2 * ( xx + yy ); + + mat->matrix[0][3] = mat->matrix[1][3] = mat->matrix[2][3] = 0; +} + +// nasty little matrix multiply going on here.. +void Multiply_3x4Matrix(mdxaBone_t *out, mdxaBone_t *in2, mdxaBone_t *in) +{ + // first row of out + out->matrix[0][0] = (in2->matrix[0][0] * in->matrix[0][0]) + (in2->matrix[0][1] * in->matrix[1][0]) + (in2->matrix[0][2] * in->matrix[2][0]); + out->matrix[0][1] = (in2->matrix[0][0] * in->matrix[0][1]) + (in2->matrix[0][1] * in->matrix[1][1]) + (in2->matrix[0][2] * in->matrix[2][1]); + out->matrix[0][2] = (in2->matrix[0][0] * in->matrix[0][2]) + (in2->matrix[0][1] * in->matrix[1][2]) + (in2->matrix[0][2] * in->matrix[2][2]); + out->matrix[0][3] = (in2->matrix[0][0] * in->matrix[0][3]) + (in2->matrix[0][1] * in->matrix[1][3]) + (in2->matrix[0][2] * in->matrix[2][3]) + in2->matrix[0][3]; + // second row of outf out + out->matrix[1][0] = (in2->matrix[1][0] * in->matrix[0][0]) + (in2->matrix[1][1] * in->matrix[1][0]) + (in2->matrix[1][2] * in->matrix[2][0]); + out->matrix[1][1] = (in2->matrix[1][0] * in->matrix[0][1]) + (in2->matrix[1][1] * in->matrix[1][1]) + (in2->matrix[1][2] * in->matrix[2][1]); + out->matrix[1][2] = (in2->matrix[1][0] * in->matrix[0][2]) + (in2->matrix[1][1] * in->matrix[1][2]) + (in2->matrix[1][2] * in->matrix[2][2]); + out->matrix[1][3] = (in2->matrix[1][0] * in->matrix[0][3]) + (in2->matrix[1][1] * in->matrix[1][3]) + (in2->matrix[1][2] * in->matrix[2][3]) + in2->matrix[1][3]; + // third row of out out + out->matrix[2][0] = (in2->matrix[2][0] * in->matrix[0][0]) + (in2->matrix[2][1] * in->matrix[1][0]) + (in2->matrix[2][2] * in->matrix[2][0]); + out->matrix[2][1] = (in2->matrix[2][0] * in->matrix[0][1]) + (in2->matrix[2][1] * in->matrix[1][1]) + (in2->matrix[2][2] * in->matrix[2][1]); + out->matrix[2][2] = (in2->matrix[2][0] * in->matrix[0][2]) + (in2->matrix[2][1] * in->matrix[1][2]) + (in2->matrix[2][2] * in->matrix[2][2]); + out->matrix[2][3] = (in2->matrix[2][0] * in->matrix[0][3]) + (in2->matrix[2][1] * in->matrix[1][3]) + (in2->matrix[2][2] * in->matrix[2][3]) + in2->matrix[2][3]; +} + + +static int G2_GetBonePoolIndex(const mdxaHeader_t *pMDXAHeader, int iFrame, int iBone) +{ + const int iOffsetToIndex = (iFrame * pMDXAHeader->numBones * 3) + (iBone * 3); + mdxaIndex_t *pIndex = (mdxaIndex_t *)((byte*)pMDXAHeader + pMDXAHeader->ofsFrames + iOffsetToIndex); + + return (pIndex->iIndex[2] << 16) + (pIndex->iIndex[1] << 8) + (pIndex->iIndex[0]); +} + + +/*static inline*/ void UnCompressBone(float mat[3][4], int iBoneIndex, const mdxaHeader_t *pMDXAHeader, int iFrame) +{ + mdxaCompQuatBone_t *pCompBonePool = (mdxaCompQuatBone_t *) ((byte *)pMDXAHeader + pMDXAHeader->ofsCompBonePool); + MC_UnCompressQuat(mat, pCompBonePool[ G2_GetBonePoolIndex( pMDXAHeader, iFrame, iBoneIndex ) ].Comp); +} + +#define DEBUG_G2_TIMING (0) +#define DEBUG_G2_TIMING_RENDER_ONLY (1) + +void G2_TimingModel(boneInfo_t &bone,int currentTime,int numFramesInFile,int ¤tFrame,int &newFrame,float &lerp) +{ + assert(bone.startFrame>=0); + assert(bone.startFrame<=numFramesInFile); + assert(bone.endFrame>=0); + assert(bone.endFrame<=numFramesInFile); + + // yes - add in animation speed to current frame + float animSpeed = bone.animSpeed; + float time; + if (bone.pauseTime) + { + time = (bone.pauseTime - bone.startTime) / 50.0f; + } + else + { + time = (currentTime - bone.startTime) / 50.0f; + } + if (time<0.0f) + { + time=0.0f; + } + float newFrame_g = bone.startFrame + (time * animSpeed); + + int animSize = bone.endFrame - bone.startFrame; + float endFrame = (float)bone.endFrame; + // we are supposed to be animating right? + if (animSize) + { + // did we run off the end? + if (((animSpeed > 0.0f) && (newFrame_g > endFrame - 1)) || + ((animSpeed < 0.0f) && (newFrame_g < endFrame+1))) + { + // yep - decide what to do + if (bone.flags & BONE_ANIM_OVERRIDE_LOOP) + { + // get our new animation frame back within the bounds of the animation set + if (animSpeed < 0.0f) + { + // we don't use this case, or so I am told + // if we do, let me know, I need to insure the mod works + + // should we be creating a virtual frame? + if ((newFrame_g < endFrame+1) && (newFrame_g >= endFrame)) + { + // now figure out what we are lerping between + // delta is the fraction between this frame and the next, since the new anim is always at a .0f; + lerp = float(endFrame+1)-newFrame_g; + // frames are easy to calculate + currentFrame = endFrame; + assert(currentFrame>=0&¤tFrame=0&&newFrame=0&¤tFrame=0&&newFrame=0&&newFrame endFrame - 1) && (newFrame_g < endFrame)) + { + // now figure out what we are lerping between + // delta is the fraction between this frame and the next, since the new anim is always at a .0f; + lerp = (newFrame_g - (int)newFrame_g); + // frames are easy to calculate + currentFrame = (int)newFrame_g; + assert(currentFrame>=0&¤tFrame=0&&newFrame= endFrame) + { + newFrame_g=endFrame+fmod(newFrame_g-endFrame,animSize)-animSize; + } + // now figure out what we are lerping between + // delta is the fraction between this frame and the next, since the new anim is always at a .0f; + lerp = (newFrame_g - (int)newFrame_g); + // frames are easy to calculate + currentFrame = (int)newFrame_g; + assert(currentFrame>=0&¤tFrame= endFrame - 1) + { + newFrame = bone.startFrame; + assert(newFrame>=0&&newFrame=0&&newFrame= bone.startFrame)) || (animSize < 10)); + } + else + { + if (((bone.flags & (BONE_ANIM_OVERRIDE_FREEZE)) == (BONE_ANIM_OVERRIDE_FREEZE))) + { + // if we are supposed to reset the default anim, then do so + if (animSpeed > 0.0f) + { + currentFrame = bone.endFrame - 1; + assert(currentFrame>=0&¤tFrame=0&¤tFrame=0&&newFrame 0.0) + { + // frames are easy to calculate + currentFrame = (int)newFrame_g; + + // figure out the difference between the two frames - we have to decide what frame and what percentage of that + // frame we want to display + lerp = (newFrame_g - currentFrame); + + assert(currentFrame>=0&¤tFrame= (int)endFrame) + { + // we only want to lerp with the first frame of the anim if we are looping + if (bone.flags & BONE_ANIM_OVERRIDE_LOOP) + { + newFrame = bone.startFrame; + assert(newFrame>=0&&newFrame=0&&newFrame=0&&newFramebone.startFrame) + { + currentFrame=bone.startFrame; + newFrame = currentFrame; + lerp=0.0f; + } + else + { + newFrame=currentFrame-1; + // are we now on the end frame? + if (newFrame < endFrame+1) + { + // we only want to lerp with the first frame of the anim if we are looping + if (bone.flags & BONE_ANIM_OVERRIDE_LOOP) + { + newFrame = bone.startFrame; + assert(newFrame>=0&&newFrame=0&&newFrame=0&¤tFrame=0&&newFrame=0&¤tFrame=0&&newFrame=0&¤tFrame=0&&newFrame=0.0f&&lerp<=1.0f); +} + +#ifdef _RAG_PRINT_TEST +void G2_RagPrintMatrix(mdxaBone_t *mat); +#endif +//basically construct a seperate skeleton with full hierarchy to store a matrix +//off which will give us the desired settling position given the frame in the skeleton +//that should be used -rww +int G2_Add_Bone (const model_t *mod, boneInfo_v &blist, const char *boneName); +int G2_Find_Bone(const model_t *mod, boneInfo_v &blist, const char *boneName); +void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int boneNum, mdxaBone_t &matrix, const int frame) +{ + mdxaBone_t animMatrix; + mdxaSkel_t *skel; + mdxaSkel_t *pskel; + mdxaSkelOffsets_t *offsets; + int parent; + int bListIndex; + int parentBlistIndex; +#ifdef _RAG_PRINT_TEST + bool actuallySet = false; +#endif + + assert(ghoul2.mBoneCache); + assert(ghoul2.animModel); + + offsets = (mdxaSkelOffsets_t *)((byte *)ghoul2.mBoneCache->header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); + + //find/add the bone in the list + if (!skel->name[0]) + { + bListIndex = -1; + } + else + { + bListIndex = G2_Find_Bone(ghoul2.animModel, ghoul2.mBlist, skel->name); + if (bListIndex == -1) + { +#ifdef _RAG_PRINT_TEST + ri.Printf( PRINT_ALL, "Attempting to add %s\n", skel->name); +#endif + bListIndex = G2_Add_Bone(ghoul2.animModel, ghoul2.mBlist, skel->name); + } + } + + assert(bListIndex != -1); + + boneInfo_t &bone = ghoul2.mBlist[bListIndex]; + + if (bone.hasAnimFrameMatrix == frame) + { //already calculated so just grab it + matrix = bone.animFrameMatrix; + return; + } + + //get the base matrix for the specified frame + UnCompressBone(animMatrix.matrix, boneNum, ghoul2.mBoneCache->header, frame); + + parent = skel->parent; + if (boneNum > 0 && parent > -1) + { + //recursively call to assure all parent matrices are set up + G2_RagGetAnimMatrix(ghoul2, parent, matrix, frame); + + //assign the new skel ptr for our parent + pskel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + sizeof(mdxaHeader_t) + offsets->offsets[parent]); + + //taking bone matrix for the skeleton frame and parent's animFrameMatrix into account, determine our final animFrameMatrix + if (!pskel->name[0]) + { + parentBlistIndex = -1; + } + else + { + parentBlistIndex = G2_Find_Bone(ghoul2.animModel, ghoul2.mBlist, pskel->name); + if (parentBlistIndex == -1) + { + parentBlistIndex = G2_Add_Bone(ghoul2.animModel, ghoul2.mBlist, pskel->name); + } + } + + assert(parentBlistIndex != -1); + + boneInfo_t &pbone = ghoul2.mBlist[parentBlistIndex]; + + assert(pbone.hasAnimFrameMatrix == frame); //this should have been calc'd in the recursive call + + Multiply_3x4Matrix(&bone.animFrameMatrix, &pbone.animFrameMatrix, &animMatrix); + +#ifdef _RAG_PRINT_TEST + if (parentBlistIndex != -1 && bListIndex != -1) + { + actuallySet = true; + } + else + { + ri.Printf( PRINT_ALL, "BAD LIST INDEX: %s, %s [%i]\n", skel->name, pskel->name, parent); + } +#endif + } + else + { //root + Multiply_3x4Matrix(&bone.animFrameMatrix, &ghoul2.mBoneCache->rootMatrix, &animMatrix); +#ifdef _RAG_PRINT_TEST + if (bListIndex != -1) + { + actuallySet = true; + } + else + { + ri.Printf( PRINT_ALL, "BAD LIST INDEX: %s\n", skel->name); + } +#endif + //bone.animFrameMatrix = ghoul2.mBoneCache->mFinalBones[boneNum].boneMatrix; + //Maybe use this for the root, so that the orientation is in sync with the current + //root matrix? However this would require constant recalculation of this base + //skeleton which I currently do not want. + } + + //never need to figure it out again + bone.hasAnimFrameMatrix = frame; + +#ifdef _RAG_PRINT_TEST + if (!actuallySet) + { + ri.Printf( PRINT_ALL, "SET FAILURE\n"); + G2_RagPrintMatrix(&bone.animFrameMatrix); + } +#endif + + matrix = bone.animFrameMatrix; +} + +void G2_TransformBone (int child,CBoneCache &BC) +{ + SBoneCalc &TB=BC.mBones[child]; + static mdxaBone_t tbone[6]; +// mdxaFrame_t *aFrame=0; +// mdxaFrame_t *bFrame=0; +// mdxaFrame_t *aoldFrame=0; +// mdxaFrame_t *boldFrame=0; + static mdxaSkel_t *skel; + static mdxaSkelOffsets_t *offsets; + boneInfo_v &boneList = *BC.rootBoneList; + static int j, boneListIndex; + int angleOverride = 0; + +#if DEBUG_G2_TIMING + bool printTiming=false; +#endif + // should this bone be overridden by a bone in the bone list? + boneListIndex = G2_Find_Bone_In_List(boneList, child); + if (boneListIndex != -1) + { + // we found a bone in the list - we need to override something here. + + // do we override the rotational angles? + if ((boneList[boneListIndex].flags) & (BONE_ANGLES_TOTAL)) + { + angleOverride = (boneList[boneListIndex].flags) & (BONE_ANGLES_TOTAL); + } + + // set blending stuff if we need to + if (boneList[boneListIndex].flags & BONE_ANIM_BLEND) + { + float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; + // only set up the blend anim if we actually have some blend time left on this bone anim - otherwise we might corrupt some blend higher up the hiearchy + if (blendTime>=0.0f&&blendTime < boneList[boneListIndex].blendTime) + { + TB.blendFrame = boneList[boneListIndex].blendFrame; + TB.blendOldFrame = boneList[boneListIndex].blendLerpFrame; + TB.blendLerp = (blendTime / boneList[boneListIndex].blendTime); + TB.blendMode = true; + } + else + { + TB.blendMode = false; + } + } + else if (/*r_Ghoul2NoBlend->integer||*/((boneList[boneListIndex].flags) & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE))) + // turn off blending if we are just doing a straing animation override + { + TB.blendMode = false; + } + + // should this animation be overridden by an animation in the bone list? + if ((boneList[boneListIndex].flags) & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)) + { + G2_TimingModel(boneList[boneListIndex],BC.incomingTime,BC.header->numFrames,TB.currentFrame,TB.newFrame,TB.backlerp); + } +#if DEBUG_G2_TIMING + printTiming=true; +#endif + /* + if ((r_Ghoul2NoLerp->integer)||((boneList[boneListIndex].flags) & (BONE_ANIM_NO_LERP))) + { + TB.backlerp = 0.0f; + } + */ + //rwwFIXMEFIXME: Use? + } + // figure out where the location of the bone animation data is + assert(TB.newFrame>=0&&TB.newFramenumFrames); + if (!(TB.newFrame>=0&&TB.newFramenumFrames)) + { + TB.newFrame=0; + } +// aFrame = (mdxaFrame_t *)((byte *)BC.header + BC.header->ofsFrames + TB.newFrame * BC.frameSize ); + assert(TB.currentFrame>=0&&TB.currentFramenumFrames); + if (!(TB.currentFrame>=0&&TB.currentFramenumFrames)) + { + TB.currentFrame=0; + } +// aoldFrame = (mdxaFrame_t *)((byte *)BC.header + BC.header->ofsFrames + TB.currentFrame * BC.frameSize ); + + // figure out where the location of the blended animation data is + assert(!(TB.blendFrame < 0.0 || TB.blendFrame >= (BC.header->numFrames+1))); + if (TB.blendFrame < 0.0 || TB.blendFrame >= (BC.header->numFrames+1) ) + { + TB.blendFrame=0.0; + } +// bFrame = (mdxaFrame_t *)((byte *)BC.header + BC.header->ofsFrames + (int)TB.blendFrame * BC.frameSize ); + assert(TB.blendOldFrame>=0&&TB.blendOldFramenumFrames); + if (!(TB.blendOldFrame>=0&&TB.blendOldFramenumFrames)) + { + TB.blendOldFrame=0; + } +#if DEBUG_G2_TIMING + +#if DEBUG_G2_TIMING_RENDER_ONLY + if (!HackadelicOnClient) + { + printTiming=false; + } +#endif + if (printTiming) + { + char mess[1000]; + if (TB.blendMode) + { + sprintf(mess,"b %2d %5d %4d %4d %4d %4d %f %f\n",boneListIndex,BC.incomingTime,(int)TB.newFrame,(int)TB.currentFrame,(int)TB.blendFrame,(int)TB.blendOldFrame,TB.backlerp,TB.blendLerp); + } + else + { + sprintf(mess,"a %2d %5d %4d %4d %f\n",boneListIndex,BC.incomingTime,TB.newFrame,TB.currentFrame,TB.backlerp); + } + Com_OPrintf("%s",mess); + const boneInfo_t &bone=boneList[boneListIndex]; + if (bone.flags&BONE_ANIM_BLEND) + { + sprintf(mess," bfb[%2d] %5d %5d (%5d-%5d) %4.2f %4x bt(%5d-%5d) %7.2f %5d\n", + boneListIndex, + BC.incomingTime, + bone.startTime, + bone.startFrame, + bone.endFrame, + bone.animSpeed, + bone.flags, + bone.blendStart, + bone.blendStart+bone.blendTime, + bone.blendFrame, + bone.blendLerpFrame + ); + } + else + { + sprintf(mess," bfa[%2d] %5d %5d (%5d-%5d) %4.2f %4x\n", + boneListIndex, + BC.incomingTime, + bone.startTime, + bone.startFrame, + bone.endFrame, + bone.animSpeed, + bone.flags + ); + } +// Com_OPrintf("%s",mess); + } +#endif +// boldFrame = (mdxaFrame_t *)((byte *)BC.header + BC.header->ofsFrames + TB.blendOldFrame * BC.frameSize ); + +// mdxaCompBone_t *compBonePointer = (mdxaCompBone_t *)((byte *)BC.header + BC.header->ofsCompBonePool); + + assert(child>=0&&childnumBones); +// assert(bFrame->boneIndexes[child]>=0); +// assert(boldFrame->boneIndexes[child]>=0); +// assert(aFrame->boneIndexes[child]>=0); +// assert(aoldFrame->boneIndexes[child]>=0); + + // decide where the transformed bone is going + + // are we blending with another frame of anim? + if (TB.blendMode) + { + float backlerp = TB.blendFrame - (int)TB.blendFrame; + float frontlerp = 1.0 - backlerp; + +// MC_UnCompress(tbone[3].matrix,compBonePointer[bFrame->boneIndexes[child]].Comp); +// MC_UnCompress(tbone[4].matrix,compBonePointer[boldFrame->boneIndexes[child]].Comp); + UnCompressBone(tbone[3].matrix, child, BC.header, TB.blendFrame); + UnCompressBone(tbone[4].matrix, child, BC.header, TB.blendOldFrame); + + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&tbone[5])[j] = (backlerp * ((float *)&tbone[3])[j]) + + (frontlerp * ((float *)&tbone[4])[j]); + } + } + + // + // lerp this bone - use the temp space on the ref entity to put the bone transforms into + // + if (!TB.backlerp) + { +// MC_UnCompress(tbone[2].matrix,compBonePointer[aoldFrame->boneIndexes[child]].Comp); + UnCompressBone(tbone[2].matrix, child, BC.header, TB.currentFrame); + + // blend in the other frame if we need to + if (TB.blendMode) + { + float blendFrontlerp = 1.0 - TB.blendLerp; + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&tbone[2])[j] = (TB.blendLerp * ((float *)&tbone[2])[j]) + + (blendFrontlerp * ((float *)&tbone[5])[j]); + } + } + + if (!child) + { + // now multiply by the root matrix, so we can offset this model should we need to + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.rootMatrix, &tbone[2]); + } + } + else + { + float frontlerp = 1.0 - TB.backlerp; +// MC_UnCompress(tbone[0].matrix,compBonePointer[aFrame->boneIndexes[child]].Comp); +// MC_UnCompress(tbone[1].matrix,compBonePointer[aoldFrame->boneIndexes[child]].Comp); + UnCompressBone(tbone[0].matrix, child, BC.header, TB.newFrame); + UnCompressBone(tbone[1].matrix, child, BC.header, TB.currentFrame); + + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&tbone[2])[j] = (TB.backlerp * ((float *)&tbone[0])[j]) + + (frontlerp * ((float *)&tbone[1])[j]); + } + + // blend in the other frame if we need to + if (TB.blendMode) + { + float blendFrontlerp = 1.0 - TB.blendLerp; + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&tbone[2])[j] = (TB.blendLerp * ((float *)&tbone[2])[j]) + + (blendFrontlerp * ((float *)&tbone[5])[j]); + } + } + + if (!child) + { + // now multiply by the root matrix, so we can offset this model should we need to + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.rootMatrix, &tbone[2]); + } + } + // figure out where the bone hirearchy info is + offsets = (mdxaSkelOffsets_t *)((byte *)BC.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)BC.header + sizeof(mdxaHeader_t) + offsets->offsets[child]); +// skel = BC.mSkels[child]; + //rww - removed mSkels + + int parent=BC.mFinalBones[child].parent; + assert((parent==-1&&child==0)||(parent>=0&&parent<(int)BC.mBones.size())); + if (angleOverride & BONE_ANGLES_REPLACE) + { + bool isRag=!!(angleOverride & BONE_ANGLES_RAGDOLL); + if (!isRag) + { //do the same for ik.. I suppose. + isRag = !!(angleOverride & BONE_ANGLES_IK); + } + + mdxaBone_t &bone = BC.mFinalBones[child].boneMatrix; + boneInfo_t &boneOverride = boneList[boneListIndex]; + + if (isRag) + { + mdxaBone_t temp, firstPass; + // give us the matrix the animation thinks we should have, so we can get the correct X&Y coors + Multiply_3x4Matrix(&firstPass, &BC.mFinalBones[parent].boneMatrix, &tbone[2]); + // this is crazy, we are gonna drive the animation to ID while we are doing post mults to compensate. + Multiply_3x4Matrix(&temp,&firstPass, &skel->BasePoseMat); + float matrixScale = VectorLength((float*)&temp); + static mdxaBone_t toMatrix = + { + { + { 1.0f, 0.0f, 0.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f, 0.0f } + } + }; + toMatrix.matrix[0][0]=matrixScale; + toMatrix.matrix[1][1]=matrixScale; + toMatrix.matrix[2][2]=matrixScale; + toMatrix.matrix[0][3]=temp.matrix[0][3]; + toMatrix.matrix[1][3]=temp.matrix[1][3]; + toMatrix.matrix[2][3]=temp.matrix[2][3]; + + Multiply_3x4Matrix(&temp, &toMatrix,&skel->BasePoseMatInv); //dest first arg + + float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; + float blendLerp = (blendTime / boneList[boneListIndex].boneBlendTime); + if (blendLerp>0.0f) + { + // has started + if (blendLerp>1.0f) + { + // done +// Multiply_3x4Matrix(&bone, &BC.mFinalBones[parent].boneMatrix,&temp); + memcpy (&bone,&temp, sizeof(mdxaBone_t)); + } + else + { +// mdxaBone_t lerp; + // now do the blend into the destination + float blendFrontlerp = 1.0 - blendLerp; + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&bone)[j] = (blendLerp * ((float *)&temp)[j]) + + (blendFrontlerp * ((float *)&tbone[2])[j]); + } +// Multiply_3x4Matrix(&bone, &BC.mFinalBones[parent].boneMatrix,&lerp); + } + } + } + else + { + mdxaBone_t temp, firstPass; + + // give us the matrix the animation thinks we should have, so we can get the correct X&Y coors + Multiply_3x4Matrix(&firstPass, &BC.mFinalBones[parent].boneMatrix, &tbone[2]); + + // are we attempting to blend with the base animation? and still within blend time? + if (boneOverride.boneBlendTime && (((boneOverride.boneBlendTime + boneOverride.boneBlendStart) < BC.incomingTime))) + { + // ok, we are supposed to be blending. Work out lerp + float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; + float blendLerp = (blendTime / boneList[boneListIndex].boneBlendTime); + + if (blendLerp <= 1) + { + if (blendLerp < 0) + { + assert(0); + } + + // now work out the matrix we want to get *to* - firstPass is where we are coming *from* + Multiply_3x4Matrix(&temp, &firstPass, &skel->BasePoseMat); + + float matrixScale = VectorLength((float*)&temp); + + mdxaBone_t newMatrixTemp; + + if (HackadelicOnClient) + { + for (int i=0; i<3;i++) + { + for(int x=0;x<3; x++) + { + newMatrixTemp.matrix[i][x] = boneOverride.newMatrix.matrix[i][x]*matrixScale; + } + } + + newMatrixTemp.matrix[0][3] = temp.matrix[0][3]; + newMatrixTemp.matrix[1][3] = temp.matrix[1][3]; + newMatrixTemp.matrix[2][3] = temp.matrix[2][3]; + } + else + { + for (int i=0; i<3;i++) + { + for(int x=0;x<3; x++) + { + newMatrixTemp.matrix[i][x] = boneOverride.matrix.matrix[i][x]*matrixScale; + } + } + + newMatrixTemp.matrix[0][3] = temp.matrix[0][3]; + newMatrixTemp.matrix[1][3] = temp.matrix[1][3]; + newMatrixTemp.matrix[2][3] = temp.matrix[2][3]; + } + + Multiply_3x4Matrix(&temp, &newMatrixTemp,&skel->BasePoseMatInv); + + // now do the blend into the destination + float blendFrontlerp = 1.0 - blendLerp; + for ( j = 0 ; j < 12 ; j++ ) + { + ((float *)&bone)[j] = (blendLerp * ((float *)&temp)[j]) + + (blendFrontlerp * ((float *)&firstPass)[j]); + } + } + else + { + bone = firstPass; + } + } + // no, so just override it directly + else + { + + Multiply_3x4Matrix(&temp,&firstPass, &skel->BasePoseMat); + float matrixScale = VectorLength((float*)&temp); + + mdxaBone_t newMatrixTemp; + + if (HackadelicOnClient) + { + for (int i=0; i<3;i++) + { + for(int x=0;x<3; x++) + { + newMatrixTemp.matrix[i][x] = boneOverride.newMatrix.matrix[i][x]*matrixScale; + } + } + + newMatrixTemp.matrix[0][3] = temp.matrix[0][3]; + newMatrixTemp.matrix[1][3] = temp.matrix[1][3]; + newMatrixTemp.matrix[2][3] = temp.matrix[2][3]; + } + else + { + for (int i=0; i<3;i++) + { + for(int x=0;x<3; x++) + { + newMatrixTemp.matrix[i][x] = boneOverride.matrix.matrix[i][x]*matrixScale; + } + } + + newMatrixTemp.matrix[0][3] = temp.matrix[0][3]; + newMatrixTemp.matrix[1][3] = temp.matrix[1][3]; + newMatrixTemp.matrix[2][3] = temp.matrix[2][3]; + } + + Multiply_3x4Matrix(&bone, &newMatrixTemp,&skel->BasePoseMatInv); + } + } + } + else if (angleOverride & BONE_ANGLES_PREMULT) + { + if ((angleOverride&BONE_ANGLES_RAGDOLL) || (angleOverride&BONE_ANGLES_IK)) + { + mdxaBone_t tmp; + if (!child) + { + if (HackadelicOnClient) + { + Multiply_3x4Matrix(&tmp, &BC.rootMatrix, &boneList[boneListIndex].newMatrix); + } + else + { + Multiply_3x4Matrix(&tmp, &BC.rootMatrix, &boneList[boneListIndex].matrix); + } + } + else + { + if (HackadelicOnClient) + { + Multiply_3x4Matrix(&tmp, &BC.mFinalBones[parent].boneMatrix, &boneList[boneListIndex].newMatrix); + } + else + { + Multiply_3x4Matrix(&tmp, &BC.mFinalBones[parent].boneMatrix, &boneList[boneListIndex].matrix); + } + } + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix,&tmp, &tbone[2]); + } + else + { + if (!child) + { + // use the in coming root matrix as our basis + if (HackadelicOnClient) + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.rootMatrix, &boneList[boneListIndex].newMatrix); + } + else + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.rootMatrix, &boneList[boneListIndex].matrix); + } + } + else + { + // convert from 3x4 matrix to a 4x4 matrix + if (HackadelicOnClient) + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.mFinalBones[parent].boneMatrix, &boneList[boneListIndex].newMatrix); + } + else + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.mFinalBones[parent].boneMatrix, &boneList[boneListIndex].matrix); + } + } + } + } + else + // now transform the matrix by it's parent, asumming we have a parent, and we aren't overriding the angles absolutely + if (child) + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &BC.mFinalBones[parent].boneMatrix, &tbone[2]); + } + + // now multiply our resulting bone by an override matrix should we need to + if (angleOverride & BONE_ANGLES_POSTMULT) + { + mdxaBone_t tempMatrix; + memcpy (&tempMatrix,&BC.mFinalBones[child].boneMatrix, sizeof(mdxaBone_t)); + if (HackadelicOnClient) + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &tempMatrix, &boneList[boneListIndex].newMatrix); + } + else + { + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix, &tempMatrix, &boneList[boneListIndex].matrix); + } + } + /* + if (r_Ghoul2UnSqash->integer) + { + mdxaBone_t tempMatrix; + Multiply_3x4Matrix(&tempMatrix,&BC.mFinalBones[child].boneMatrix, &skel->BasePoseMat); + float maxl; + maxl=VectorLength(&skel->BasePoseMat.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[0][0]); + VectorNormalize(&tempMatrix.matrix[1][0]); + VectorNormalize(&tempMatrix.matrix[2][0]); + + VectorScale(&tempMatrix.matrix[0][0],maxl,&tempMatrix.matrix[0][0]); + VectorScale(&tempMatrix.matrix[1][0],maxl,&tempMatrix.matrix[1][0]); + VectorScale(&tempMatrix.matrix[2][0],maxl,&tempMatrix.matrix[2][0]); + Multiply_3x4Matrix(&BC.mFinalBones[child].boneMatrix,&tempMatrix,&skel->BasePoseMatInv); + } + */ + //rwwFIXMEFIXME: Care? + +} + +void G2_SetUpBolts( mdxaHeader_t *header, CGhoul2Info &ghoul2, mdxaBone_v &bonePtr, boltInfo_v &boltList) +{ + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)header + sizeof(mdxaHeader_t)); + + for (size_t i=0; ioffsets[boltList[i].boneNumber]); + Multiply_3x4Matrix(&boltList[i].position, &bonePtr[boltList[i].boneNumber].second, &skel->BasePoseMat); + } + } +} + +//rww - RAGDOLL_BEGIN +#define GHOUL2_RAG_STARTED 0x0010 +//rww - RAGDOLL_END +//rwwFIXMEFIXME: Move this into the stupid header or something. + +void G2_TransformGhoulBones(boneInfo_v &rootBoneList,mdxaBone_t &rootMatrix, CGhoul2Info &ghoul2, int time,bool smooth=true) +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_G2_TransformGhoulBones.Start(); + G2PerformanceCounter_G2_TransformGhoulBones++; +#endif + + /* + model_t *currentModel; + model_t *animModel; + mdxaHeader_t *aHeader; + + //currentModel = R_GetModelByHandle(RE_RegisterModel(ghoul2.mFileName)); + currentModel = R_GetModelByHandle(ghoul2.mModel); + assert(currentModel); + assert(currentModel->mdxm); + + animModel = R_GetModelByHandle(currentModel->mdxm->animIndex); + assert(animModel); + aHeader = animModel->mdxa; + assert(aHeader); + */ + model_t *currentModel = (model_t *)ghoul2.currentModel; + mdxaHeader_t *aHeader = (mdxaHeader_t *)ghoul2.aHeader; + + + assert(ghoul2.aHeader); + assert(ghoul2.currentModel); + assert(ghoul2.currentModel->mdxm); + if (!aHeader->numBones) + { + assert(0); // this would be strange + return; + } + if (!ghoul2.mBoneCache) + { + ghoul2.mBoneCache=new CBoneCache(currentModel,aHeader); + +#ifdef _FULL_G2_LEAK_CHECKING + g_Ghoul2Allocations += sizeof(*ghoul2.mBoneCache); +#endif + } + ghoul2.mBoneCache->mod=currentModel; + ghoul2.mBoneCache->header=aHeader; + assert(ghoul2.mBoneCache->mBones.size()==(unsigned)aHeader->numBones); + + ghoul2.mBoneCache->mSmoothingActive=false; + ghoul2.mBoneCache->mUnsquash=false; + + // master smoothing control + if (HackadelicOnClient && smooth && !ri.Cvar_VariableIntegerValue( "dedicated" )) + { + ghoul2.mBoneCache->mLastTouch=ghoul2.mBoneCache->mLastLastTouch; + /* + float val=r_Ghoul2AnimSmooth->value; + if (smooth&&val>0.0f&&val<1.0f) + { + // if (HackadelicOnClient) + // { + ghoul2.mBoneCache->mLastTouch=ghoul2.mBoneCache->mLastLastTouch; + // } + + ghoul2.mBoneCache->mSmoothFactor=val; + ghoul2.mBoneCache->mSmoothingActive=true; + if (r_Ghoul2UnSqashAfterSmooth->integer) + { + ghoul2.mBoneCache->mUnsquash=true; + } + } + else + { + ghoul2.mBoneCache->mSmoothFactor=1.0f; + } + */ + + // master smoothing control + float val=r_Ghoul2AnimSmooth->value; + if (val>0.0f&&val<1.0f) + { + //if (ghoul2.mFlags&GHOUL2_RESERVED_FOR_RAGDOLL) +#if 1 + if(ghoul2.mFlags & GHOUL2_CRAZY_SMOOTH) + { + val = 0.9f; + } + else if(ghoul2.mFlags & GHOUL2_RAG_STARTED) + { + for (size_t k=0;ktime-250 && + bone.firstCollisionTime time) + { + val = 0.2f; + } + else + { + val = 0.8f; + } + break; + } + } + } +#endif + +// ghoul2.mBoneCache->mSmoothFactor=(val + 1.0f-pow(1.0f-val,50.0f/dif))/2.0f; // meaningless formula + ghoul2.mBoneCache->mSmoothFactor=val; // meaningless formula + ghoul2.mBoneCache->mSmoothingActive=true; + + if (r_Ghoul2UnSqashAfterSmooth->integer) + { + ghoul2.mBoneCache->mUnsquash=true; + } + } + } + else + { + ghoul2.mBoneCache->mSmoothFactor=1.0f; + } + + ghoul2.mBoneCache->mCurrentTouch++; + +//rww - RAGDOLL_BEGIN + if (HackadelicOnClient) + { + ghoul2.mBoneCache->mLastLastTouch=ghoul2.mBoneCache->mCurrentTouch; + ghoul2.mBoneCache->mCurrentTouchRender=ghoul2.mBoneCache->mCurrentTouch; + } + else + { + ghoul2.mBoneCache->mCurrentTouchRender=0; + } +//rww - RAGDOLL_END + + ghoul2.mBoneCache->frameSize = 0;// can be deleted in new G2 format //(size_t)( &((mdxaFrame_t *)0)->boneIndexes[ ghoul2.aHeader->numBones ] ); + + ghoul2.mBoneCache->rootBoneList=&rootBoneList; + ghoul2.mBoneCache->rootMatrix=rootMatrix; + ghoul2.mBoneCache->incomingTime=time; + + SBoneCalc &TB=ghoul2.mBoneCache->Root(); + TB.newFrame=0; + TB.currentFrame=0; + TB.backlerp=0.0f; + TB.blendFrame=0; + TB.blendOldFrame=0; + TB.blendMode=false; + TB.blendLerp=0; + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_G2_TransformGhoulBones += G2PerformanceTimer_G2_TransformGhoulBones.End(); +#endif +} + + +#define MDX_TAG_ORIGIN 2 + +//====================================================================== +// +// Surface Manipulation code + + +// We've come across a surface that's designated as a bolt surface, process it and put it in the appropriate bolt place +void G2_ProcessSurfaceBolt(mdxaBone_v &bonePtr, mdxmSurface_t *surface, int boltNum, boltInfo_v &boltList, surfaceInfo_t *surfInfo, model_t *mod) +{ + mdxmVertex_t *v, *vert0, *vert1, *vert2; + matrix3_t axes, sides; + float pTri[3][3], d; + int j, k; + + // now there are two types of tag surface - model ones and procedural generated types - lets decide which one we have here. + if (surfInfo && surfInfo->offFlags == G2SURFACEFLAG_GENERATED) + { + int surfNumber = surfInfo->genPolySurfaceIndex & 0x0ffff; + int polyNumber = (surfInfo->genPolySurfaceIndex >> 16) & 0x0ffff; + + // find original surface our original poly was in. + mdxmSurface_t *originalSurf = (mdxmSurface_t *)G2_FindSurface((void*)mod, surfNumber, surfInfo->genLod); + mdxmTriangle_t *originalTriangleIndexes = (mdxmTriangle_t *)((byte*)originalSurf + originalSurf->ofsTriangles); + + // get the original polys indexes + int index0 = originalTriangleIndexes[polyNumber].indexes[0]; + int index1 = originalTriangleIndexes[polyNumber].indexes[1]; + int index2 = originalTriangleIndexes[polyNumber].indexes[2]; + + // decide where the original verts are + + vert0 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert0+= index0; + + vert1 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert1+= index1; + + vert2 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert2+= index2; + + // clear out the triangle verts to be + VectorClear( pTri[0] ); + VectorClear( pTri[1] ); + VectorClear( pTri[2] ); + +// mdxmWeight_t *w; + + int *piBoneRefs = (int*) ((byte*)originalSurf + originalSurf->ofsBoneReferences); + + // now go and transform just the points we need from the surface that was hit originally +// w = vert0->weights; + float fTotalWeight = 0.0f; + int iNumWeights = G2_GetVertWeights( vert0 ); + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( vert0, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert0, k, fTotalWeight, iNumWeights ); + + pTri[0][0] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0], vert0->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0][3] ); + pTri[0][1] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1], vert0->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1][3] ); + pTri[0][2] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2], vert0->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2][3] ); + } +// w = vert1->weights; + fTotalWeight = 0.0f; + iNumWeights = G2_GetVertWeights( vert1 ); + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( vert1, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert1, k, fTotalWeight, iNumWeights ); + + pTri[1][0] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0], vert1->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0][3] ); + pTri[1][1] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1], vert1->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1][3] ); + pTri[1][2] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2], vert1->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2][3] ); + } +// w = vert2->weights; + fTotalWeight = 0.0f; + iNumWeights = G2_GetVertWeights( vert2 ); + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( vert2, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert2, k, fTotalWeight, iNumWeights ); + + pTri[2][0] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0], vert2->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0][3] ); + pTri[2][1] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1], vert2->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1][3] ); + pTri[2][2] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2], vert2->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2][3] ); + } + + vec3_t normal; + vec3_t up; + vec3_t right; + vec3_t vec0, vec1; + // work out baryCentricK + float baryCentricK = 1.0 - (surfInfo->genBarycentricI + surfInfo->genBarycentricJ); + + // now we have the model transformed into model space, now generate an origin. + boltList[boltNum].position.matrix[0][3] = (pTri[0][0] * surfInfo->genBarycentricI) + (pTri[1][0] * surfInfo->genBarycentricJ) + (pTri[2][0] * baryCentricK); + boltList[boltNum].position.matrix[1][3] = (pTri[0][1] * surfInfo->genBarycentricI) + (pTri[1][1] * surfInfo->genBarycentricJ) + (pTri[2][1] * baryCentricK); + boltList[boltNum].position.matrix[2][3] = (pTri[0][2] * surfInfo->genBarycentricI) + (pTri[1][2] * surfInfo->genBarycentricJ) + (pTri[2][2] * baryCentricK); + + // generate a normal to this new triangle + VectorSubtract(pTri[0], pTri[1], vec0); + VectorSubtract(pTri[2], pTri[1], vec1); + + CrossProduct(vec0, vec1, normal); + VectorNormalize(normal); + + // forward vector + boltList[boltNum].position.matrix[0][0] = normal[0]; + boltList[boltNum].position.matrix[1][0] = normal[1]; + boltList[boltNum].position.matrix[2][0] = normal[2]; + + // up will be towards point 0 of the original triangle. + // so lets work it out. Vector is hit point - point 0 + up[0] = boltList[boltNum].position.matrix[0][3] - pTri[0][0]; + up[1] = boltList[boltNum].position.matrix[1][3] - pTri[0][1]; + up[2] = boltList[boltNum].position.matrix[2][3] - pTri[0][2]; + + // normalise it + VectorNormalize(up); + + // that's the up vector + boltList[boltNum].position.matrix[0][1] = up[0]; + boltList[boltNum].position.matrix[1][1] = up[1]; + boltList[boltNum].position.matrix[2][1] = up[2]; + + // right is always straight + + CrossProduct( normal, up, right ); + // that's the up vector + boltList[boltNum].position.matrix[0][2] = right[0]; + boltList[boltNum].position.matrix[1][2] = right[1]; + boltList[boltNum].position.matrix[2][2] = right[2]; + + + } + // no, we are looking at a normal model tag + else + { + int *piBoneRefs = (int*) ((byte*)surface + surface->ofsBoneReferences); + + // whip through and actually transform each vertex + v = (mdxmVertex_t *) ((byte *)surface + surface->ofsVerts); + for ( j = 0; j < 3; j++ ) + { +// mdxmWeight_t *w; + + VectorClear( pTri[j] ); + // w = v->weights; + + const int iNumWeights = G2_GetVertWeights( v ); + float fTotalWeight = 0.0f; + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( v, k ); + float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + + //bone = bonePtr + piBoneRefs[w->boneIndex]; + pTri[j][0] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0], v->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[0][3] ); + pTri[j][1] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1], v->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[1][3] ); + pTri[j][2] += fBoneWeight * ( DotProduct( bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2], v->vertCoords ) + bonePtr[piBoneRefs[iBoneIndex]].second.matrix[2][3] ); + } + + v++;// = (mdxmVertex_t *)&v->weights[/*v->numWeights*/surface->maxVertBoneWeights]; + } + + // clear out used arrays + memset( axes, 0, sizeof( axes ) ); + memset( sides, 0, sizeof( sides ) ); + + // work out actual sides of the tag triangle + for ( j = 0; j < 3; j++ ) + { + sides[j][0] = pTri[(j+1)%3][0] - pTri[j][0]; + sides[j][1] = pTri[(j+1)%3][1] - pTri[j][1]; + sides[j][2] = pTri[(j+1)%3][2] - pTri[j][2]; + } + + // do math trig to work out what the matrix will be from this triangle's translated position + VectorNormalize2( sides[iG2_TRISIDE_LONGEST], axes[0] ); + VectorNormalize2( sides[iG2_TRISIDE_SHORTEST], axes[1] ); + + // project shortest side so that it is exactly 90 degrees to the longer side + d = DotProduct( axes[0], axes[1] ); + VectorMA( axes[0], -d, axes[1], axes[0] ); + VectorNormalize2( axes[0], axes[0] ); + + CrossProduct( sides[iG2_TRISIDE_LONGEST], sides[iG2_TRISIDE_SHORTEST], axes[2] ); + VectorNormalize2( axes[2], axes[2] ); + + // set up location in world space of the origin point in out going matrix + boltList[boltNum].position.matrix[0][3] = pTri[MDX_TAG_ORIGIN][0]; + boltList[boltNum].position.matrix[1][3] = pTri[MDX_TAG_ORIGIN][1]; + boltList[boltNum].position.matrix[2][3] = pTri[MDX_TAG_ORIGIN][2]; + + // copy axis to matrix - do some magic to orient minus Y to positive X and so on so bolt on stuff is oriented correctly + boltList[boltNum].position.matrix[0][0] = axes[1][0]; + boltList[boltNum].position.matrix[0][1] = axes[0][0]; + boltList[boltNum].position.matrix[0][2] = -axes[2][0]; + + boltList[boltNum].position.matrix[1][0] = axes[1][1]; + boltList[boltNum].position.matrix[1][1] = axes[0][1]; + boltList[boltNum].position.matrix[1][2] = -axes[2][1]; + + boltList[boltNum].position.matrix[2][0] = axes[1][2]; + boltList[boltNum].position.matrix[2][1] = axes[0][2]; + boltList[boltNum].position.matrix[2][2] = -axes[2][2]; + } + +} + + +// now go through all the generated surfaces that aren't included in the model surface hierarchy and create the correct bolt info for them +void G2_ProcessGeneratedSurfaceBolts(CGhoul2Info &ghoul2, mdxaBone_v &bonePtr, model_t *mod_t) +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_G2_ProcessGeneratedSurfaceBolts.Start(); +#endif + // look through the surfaces off the end of the pre-defined model surfaces + for (size_t i=0; i< ghoul2.mSlist.size(); i++) + { + // only look for bolts if we are actually a generated surface, and not just an overriden one + if (ghoul2.mSlist[i].offFlags & G2SURFACEFLAG_GENERATED) + { + // well alrighty then. Lets see if there is a bolt that is attempting to use it + int boltNum = G2_Find_Bolt_Surface_Num(ghoul2.mBltlist, i, G2SURFACEFLAG_GENERATED); + // yes - ok, processing time. + if (boltNum != -1) + { + G2_ProcessSurfaceBolt(bonePtr, NULL, boltNum, ghoul2.mBltlist, &ghoul2.mSlist[i], mod_t); + } + } + } +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_G2_ProcessGeneratedSurfaceBolts += G2PerformanceTimer_G2_ProcessGeneratedSurfaceBolts.End(); +#endif +} + +void RenderSurfaces(CRenderSurface &RS) //also ended up just ripping right from SP. +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_RenderSurfaces.Start(); +#endif + int i; + const shader_t *shader = 0; + int offFlags = 0; +#ifdef _G2_GORE + bool drawGore = true; +#endif + + assert(RS.currentModel); + assert(RS.currentModel->mdxm); + // back track and get the surfinfo struct for this surface + mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface(RS.currentModel, RS.surfaceNum, RS.lod); + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)RS.currentModel->mdxm + sizeof(mdxmHeader_t)); + mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + + // see if we have an override surface in the surface list + const surfaceInfo_t *surfOverride = G2_FindOverrideSurface(RS.surfaceNum, RS.rootSList); + + // really, we should use the default flags for this surface unless it's been overriden + offFlags = surfInfo->flags; + + // set the off flags if we have some + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + + // if this surface is not off, add it to the shader render list + if (!offFlags) + { + if ( RS.cust_shader ) + { + shader = RS.cust_shader; + } + else if ( RS.skin ) + { + int j; + + // match the surface name to something in the skin file + shader = tr.defaultShader; + for ( j = 0 ; j < RS.skin->numSurfaces ; j++ ) + { + // the names have both been lowercased + if ( !strcmp( RS.skin->surfaces[j]->name, surfInfo->name ) ) + { + shader = (shader_t*)RS.skin->surfaces[j]->shader; + break; + } + } + } + else + { + shader = R_GetShaderByHandle( surfInfo->shaderIndex ); + } + + //rww - catch surfaces with bad shaders + //assert(shader != tr.defaultShader); + //Alright, this is starting to annoy me because of the state of the assets. Disabling for now. + // we will add shadows even if the main object isn't visible in the view + // stencil shadows can't do personal models unless I polyhedron clip + //using z-fail now so can do personal models -rww + if ( /*!RS.personalModel + && */r_shadows->integer == 2 +// && RS.fogNum == 0 + && (RS.renderfx & RF_SHADOW_PLANE ) + && !(RS.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) + { // set the surface info to point at the where the transformed bone list is going to be for when the surface gets rendered out + CRenderableSurface *newSurf = new CRenderableSurface; + if (surface->numVerts >= SHADER_MAX_VERTEXES/2) + { //we need numVerts*2 xyz slots free in tess to do shadow, if this surf is going to exceed that then let's try the lowest lod -rww + mdxmSurface_t *lowsurface = (mdxmSurface_t *)G2_FindSurface(RS.currentModel, RS.surfaceNum, RS.currentModel->numLods-1); + newSurf->surfaceData = lowsurface; + } + else + { + newSurf->surfaceData = surface; + } + newSurf->boneCache = RS.boneCache; + R_AddDrawSurf( (surfaceType_t *)newSurf, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 +// && RS.fogNum == 0 + && (RS.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) + { // set the surface info to point at the where the transformed bone list is going to be for when the surface gets rendered out + CRenderableSurface *newSurf = new CRenderableSurface; + newSurf->surfaceData = surface; + newSurf->boneCache = RS.boneCache; + R_AddDrawSurf( (surfaceType_t *)newSurf, tr.projectionShadowShader, 0, qfalse ); + } + + // don't add third_person objects if not viewing through a portal + if ( !RS.personalModel ) + { // set the surface info to point at the where the transformed bone list is going to be for when the surface gets rendered out + CRenderableSurface *newSurf = new CRenderableSurface; + newSurf->surfaceData = surface; + newSurf->boneCache = RS.boneCache; + R_AddDrawSurf( (surfaceType_t *)newSurf, (shader_t *)shader, RS.fogNum, qfalse ); + +#ifdef _G2_GORE + if (RS.gore_set && drawGore) + { + int curTime = G2API_GetTime(tr.refdef.time); + std::pair::iterator,std::multimap::iterator> range= + RS.gore_set->mGoreRecords.equal_range(RS.surfaceNum); + std::multimap::iterator k,kcur; + CRenderableSurface *last=newSurf; + for (k=range.first;k!=range.second;) + { + kcur=k; + ++k; + GoreTextureCoordinates *tex=FindGoreRecord((*kcur).second.mGoreTag); + if (!tex || // it is gone, lets get rid of it + (kcur->second.mDeleteTime && curTime>=kcur->second.mDeleteTime)) // out of time + { + if (tex) + { + (*tex).~GoreTextureCoordinates(); + //I don't know what's going on here, it should call the destructor for + //this when it erases the record but sometimes it doesn't. -rww + } + + RS.gore_set->mGoreRecords.erase(kcur); + } + else if (tex->tex[RS.lod]) + { + CRenderableSurface *newSurf2 = AllocRS(); + *newSurf2=*newSurf; + newSurf2->goreChain=0; + newSurf2->alternateTex=tex->tex[RS.lod]; + newSurf2->scale=1.0f; + newSurf2->fade=1.0f; + newSurf2->impactTime=1.0f; // done with + int magicFactor42=500; // ms, impact time + if (curTime>(*kcur).second.mGoreGrowStartTime && curTime<(*kcur).second.mGoreGrowStartTime+magicFactor42) + { + newSurf2->impactTime=float(curTime-(*kcur).second.mGoreGrowStartTime)/float(magicFactor42); // linear + } + if (curTime<(*kcur).second.mGoreGrowEndTime) + { + newSurf2->scale=1.0f/((curTime-(*kcur).second.mGoreGrowStartTime)*(*kcur).second.mGoreGrowFactor + (*kcur).second.mGoreGrowOffset); + if (newSurf2->scale<1.0f) + { + newSurf2->scale=1.0f; + } + } + shader_t *gshader; + if ((*kcur).second.shader) + { + gshader=R_GetShaderByHandle((*kcur).second.shader); + } + else + { + gshader=R_GetShaderByHandle(goreShader); + } + + // Set fade on surf. + //Only if we have a fade time set, and let us fade on rgb if we want -rww + if ((*kcur).second.mDeleteTime && (*kcur).second.mFadeTime) + { + if ((*kcur).second.mDeleteTime - curTime < (*kcur).second.mFadeTime) + { + newSurf2->fade=(float)((*kcur).second.mDeleteTime - curTime)/(*kcur).second.mFadeTime; + if ((*kcur).second.mFadeRGB) + { //RGB fades are scaled from 2.0f to 3.0f (simply to differentiate) + newSurf2->fade += 2.0f; + + if (newSurf2->fade < 2.01f) + { + newSurf2->fade = 2.01f; + } + } + } + } + + last->goreChain=newSurf2; + last=newSurf2; + R_AddDrawSurf( (surfaceType_t *)newSurf2,gshader, RS.fogNum, qfalse ); + } + } + } +#endif + } + } + + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren; i++) + { + RS.surfaceNum = surfInfo->childIndexes[i]; + RenderSurfaces(RS); + } + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_RenderSurfaces += G2PerformanceTimer_RenderSurfaces.End(); +#endif +} + +// Go through the model and deal with just the surfaces that are tagged as bolt on points - this is for the server side skeleton construction +void ProcessModelBoltSurfaces(int surfaceNum, surfaceInfo_v &rootSList, + mdxaBone_v &bonePtr, model_t *currentModel, int lod, boltInfo_v &boltList) +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_ProcessModelBoltSurfaces.Start(); +#endif + int i; + int offFlags = 0; + + // back track and get the surfinfo struct for this surface + mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void *)currentModel, surfaceNum, 0); + mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t)); + mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + + // see if we have an override surface in the surface list + surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootSList); + + // really, we should use the default flags for this surface unless it's been overriden + offFlags = surfInfo->flags; + + // set the off flags if we have some + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + + // is this surface considered a bolt surface? + if (surfInfo->flags & G2SURFACEFLAG_ISBOLT) + { + // well alrighty then. Lets see if there is a bolt that is attempting to use it + int boltNum = G2_Find_Bolt_Surface_Num(boltList, surfaceNum, 0); + // yes - ok, processing time. + if (boltNum != -1) + { + G2_ProcessSurfaceBolt(bonePtr, surface, boltNum, boltList, surfOverride, currentModel); + } + } + + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren; i++) + { + ProcessModelBoltSurfaces(surfInfo->childIndexes[i], rootSList, bonePtr, currentModel, lod, boltList); + } + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_ProcessModelBoltSurfaces += G2PerformanceTimer_ProcessModelBoltSurfaces.End(); +#endif +} + + +// build the used bone list so when doing bone transforms we can determine if we need to do it or not +void G2_ConstructUsedBoneList(CConstructBoneList &CBL) +{ + int i, j; + int offFlags = 0; + + // back track and get the surfinfo struct for this surface + const mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void *)CBL.currentModel, CBL.surfaceNum, 0); + const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)CBL.currentModel->mdxm + sizeof(mdxmHeader_t)); + const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); + const model_t *mod_a = R_GetModelByHandle(CBL.currentModel->mdxm->animIndex); + const mdxaSkelOffsets_t *offsets = (mdxaSkelOffsets_t *)((byte *)mod_a->mdxa + sizeof(mdxaHeader_t)); + const mdxaSkel_t *skel, *childSkel; + + // see if we have an override surface in the surface list + const surfaceInfo_t *surfOverride = G2_FindOverrideSurface(CBL.surfaceNum, CBL.rootSList); + + // really, we should use the default flags for this surface unless it's been overriden + offFlags = surfInfo->flags; + + // set the off flags if we have some + if (surfOverride) + { + offFlags = surfOverride->offFlags; + } + + // if this surface is not off, add it to the shader render list + if (!(offFlags & G2SURFACEFLAG_OFF)) + { + int *bonesReferenced = (int *)((byte*)surface + surface->ofsBoneReferences); + // now whip through the bones this surface uses + for (i=0; inumBoneReferences;i++) + { + int iBoneIndex = bonesReferenced[i]; + CBL.boneUsedList[iBoneIndex] = 1; + + // now go and check all the descendant bones attached to this bone and see if any have the always flag on them. If so, activate them + skel = (mdxaSkel_t *)((byte *)mod_a->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[iBoneIndex]); + + // for every child bone... + for (j=0; j< skel->numChildren; j++) + { + // get the skel data struct for each child bone of the referenced bone + childSkel = (mdxaSkel_t *)((byte *)mod_a->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[skel->children[j]]); + + // does it have the always on flag on? + if (childSkel->flags & G2BONEFLAG_ALWAYSXFORM) + { + // yes, make sure it's in the list of bones to be transformed. + CBL.boneUsedList[skel->children[j]] = 1; + } + } + + // now we need to ensure that the parents of this bone are actually active... + // + int iParentBone = skel->parent; + while (iParentBone != -1) + { + if (CBL.boneUsedList[iParentBone]) // no need to go higher + break; + CBL.boneUsedList[iParentBone] = 1; + skel = (mdxaSkel_t *)((byte *)mod_a->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[iParentBone]); + iParentBone = skel->parent; + } + } + } + else + // if we are turning off all descendants, then stop this recursion now + if (offFlags & G2SURFACEFLAG_NODESCENDANTS) + { + return; + } + + // now recursively call for the children + for (i=0; i< surfInfo->numChildren; i++) + { + CBL.surfaceNum = surfInfo->childIndexes[i]; + G2_ConstructUsedBoneList(CBL); + } +} + + +// sort all the ghoul models in this list so if they go in reference order. This will ensure the bolt on's are attached to the right place +// on the previous model, since it ensures the model being attached to is built and rendered first. + +// NOTE!! This assumes at least one model will NOT have a parent. If it does - we are screwed +static void G2_Sort_Models(CGhoul2Info_v &ghoul2, int * const modelList, int * const modelCount) +{ + int startPoint, endPoint; + int i, boltTo, j; + + *modelCount = 0; + + // first walk all the possible ghoul2 models, and stuff the out array with those with no parents + for (i=0; i> MODEL_SHIFT) & MODEL_AND; + // is it any of the models we just added to the list? + for (j=startPoint; jmdxm); + + // point at first lod list + byte *current = (byte*)((intptr_t)mod->mdxm + (intptr_t)mod->mdxm->ofsLODs); + int i; + + //walk the lods + assert(lod>=0&&lodmdxm->numLODs); + for (i=0; iofsEnd; + } + + // avoid the lod pointer data structure + current += sizeof(mdxmLOD_t); + + mdxmLODSurfOffset_t *indexes = (mdxmLODSurfOffset_t *)current; + // we are now looking at the offset array + assert(index>=0&&indexmdxm->numSurfaces); + current += indexes->offsets[index]; + + return (void *)current; +} + +//#define G2EVALRENDER + +// We've come across a surface that's designated as a bolt surface, process it and put it in the appropriate bolt place +void G2_ProcessSurfaceBolt2(CBoneCache &boneCache, const mdxmSurface_t *surface, int boltNum, boltInfo_v &boltList, const surfaceInfo_t *surfInfo, const model_t *mod,mdxaBone_t &retMatrix) +{ + mdxmVertex_t *v, *vert0, *vert1, *vert2; + matrix3_t axes, sides; + float pTri[3][3], d; + int j, k; + + // now there are two types of tag surface - model ones and procedural generated types - lets decide which one we have here. + if (surfInfo && surfInfo->offFlags == G2SURFACEFLAG_GENERATED) + { + int surfNumber = surfInfo->genPolySurfaceIndex & 0x0ffff; + int polyNumber = (surfInfo->genPolySurfaceIndex >> 16) & 0x0ffff; + + // find original surface our original poly was in. + mdxmSurface_t *originalSurf = (mdxmSurface_t *)G2_FindSurface_BC(mod, surfNumber, surfInfo->genLod); + mdxmTriangle_t *originalTriangleIndexes = (mdxmTriangle_t *)((byte*)originalSurf + originalSurf->ofsTriangles); + + // get the original polys indexes + int index0 = originalTriangleIndexes[polyNumber].indexes[0]; + int index1 = originalTriangleIndexes[polyNumber].indexes[1]; + int index2 = originalTriangleIndexes[polyNumber].indexes[2]; + + // decide where the original verts are + vert0 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert0+=index0; + + vert1 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert1+=index1; + + vert2 = (mdxmVertex_t *) ((byte *)originalSurf + originalSurf->ofsVerts); + vert2+=index2; + + // clear out the triangle verts to be + VectorClear( pTri[0] ); + VectorClear( pTri[1] ); + VectorClear( pTri[2] ); + int *piBoneReferences = (int*) ((byte*)originalSurf + originalSurf->ofsBoneReferences); + +// mdxmWeight_t *w; + + // now go and transform just the points we need from the surface that was hit originally +// w = vert0->weights; + float fTotalWeight = 0.0f; + int iNumWeights = G2_GetVertWeights( vert0 ); + for ( k = 0 ; k < iNumWeights ; k++ ) + { + int iBoneIndex = G2_GetVertBoneIndex( vert0, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert0, k, fTotalWeight, iNumWeights ); + +#ifdef G2EVALRENDER + const mdxaBone_t &bone=boneCache.EvalRender(piBoneReferences[iBoneIndex]); +#else + const mdxaBone_t &bone=boneCache.Eval(piBoneReferences[iBoneIndex]); +#endif + + pTri[0][0] += fBoneWeight * ( DotProduct( bone.matrix[0], vert0->vertCoords ) + bone.matrix[0][3] ); + pTri[0][1] += fBoneWeight * ( DotProduct( bone.matrix[1], vert0->vertCoords ) + bone.matrix[1][3] ); + pTri[0][2] += fBoneWeight * ( DotProduct( bone.matrix[2], vert0->vertCoords ) + bone.matrix[2][3] ); + } + +// w = vert1->weights; + fTotalWeight = 0.0f; + iNumWeights = G2_GetVertWeights( vert1 ); + for ( k = 0 ; k < iNumWeights ; k++) + { + int iBoneIndex = G2_GetVertBoneIndex( vert1, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert1, k, fTotalWeight, iNumWeights ); + +#ifdef G2EVALRENDER + const mdxaBone_t &bone=boneCache.EvalRender(piBoneReferences[iBoneIndex]); +#else + const mdxaBone_t &bone=boneCache.Eval(piBoneReferences[iBoneIndex]); +#endif + + pTri[1][0] += fBoneWeight * ( DotProduct( bone.matrix[0], vert1->vertCoords ) + bone.matrix[0][3] ); + pTri[1][1] += fBoneWeight * ( DotProduct( bone.matrix[1], vert1->vertCoords ) + bone.matrix[1][3] ); + pTri[1][2] += fBoneWeight * ( DotProduct( bone.matrix[2], vert1->vertCoords ) + bone.matrix[2][3] ); + } + +// w = vert2->weights; + fTotalWeight = 0.0f; + iNumWeights = G2_GetVertWeights( vert2 ); + for ( k = 0 ; k < iNumWeights ; k++) + { + int iBoneIndex = G2_GetVertBoneIndex( vert2, k ); + float fBoneWeight = G2_GetVertBoneWeight( vert2, k, fTotalWeight, iNumWeights ); + +#ifdef G2EVALRENDER + const mdxaBone_t &bone=boneCache.EvalRender(piBoneReferences[iBoneIndex]); +#else + const mdxaBone_t &bone=boneCache.Eval(piBoneReferences[iBoneIndex]); +#endif + + pTri[2][0] += fBoneWeight * ( DotProduct( bone.matrix[0], vert2->vertCoords ) + bone.matrix[0][3] ); + pTri[2][1] += fBoneWeight * ( DotProduct( bone.matrix[1], vert2->vertCoords ) + bone.matrix[1][3] ); + pTri[2][2] += fBoneWeight * ( DotProduct( bone.matrix[2], vert2->vertCoords ) + bone.matrix[2][3] ); + } + + vec3_t normal; + vec3_t up; + vec3_t right; + vec3_t vec0, vec1; + // work out baryCentricK + float baryCentricK = 1.0 - (surfInfo->genBarycentricI + surfInfo->genBarycentricJ); + + // now we have the model transformed into model space, now generate an origin. + retMatrix.matrix[0][3] = (pTri[0][0] * surfInfo->genBarycentricI) + (pTri[1][0] * surfInfo->genBarycentricJ) + (pTri[2][0] * baryCentricK); + retMatrix.matrix[1][3] = (pTri[0][1] * surfInfo->genBarycentricI) + (pTri[1][1] * surfInfo->genBarycentricJ) + (pTri[2][1] * baryCentricK); + retMatrix.matrix[2][3] = (pTri[0][2] * surfInfo->genBarycentricI) + (pTri[1][2] * surfInfo->genBarycentricJ) + (pTri[2][2] * baryCentricK); + + // generate a normal to this new triangle + VectorSubtract(pTri[0], pTri[1], vec0); + VectorSubtract(pTri[2], pTri[1], vec1); + + CrossProduct(vec0, vec1, normal); + VectorNormalize(normal); + + // forward vector + retMatrix.matrix[0][0] = normal[0]; + retMatrix.matrix[1][0] = normal[1]; + retMatrix.matrix[2][0] = normal[2]; + + // up will be towards point 0 of the original triangle. + // so lets work it out. Vector is hit point - point 0 + up[0] = retMatrix.matrix[0][3] - pTri[0][0]; + up[1] = retMatrix.matrix[1][3] - pTri[0][1]; + up[2] = retMatrix.matrix[2][3] - pTri[0][2]; + + // normalise it + VectorNormalize(up); + + // that's the up vector + retMatrix.matrix[0][1] = up[0]; + retMatrix.matrix[1][1] = up[1]; + retMatrix.matrix[2][1] = up[2]; + + // right is always straight + + CrossProduct( normal, up, right ); + // that's the up vector + retMatrix.matrix[0][2] = right[0]; + retMatrix.matrix[1][2] = right[1]; + retMatrix.matrix[2][2] = right[2]; + + + } + // no, we are looking at a normal model tag + else + { + // whip through and actually transform each vertex + v = (mdxmVertex_t *) ((byte *)surface + surface->ofsVerts); + int *piBoneReferences = (int*) ((byte*)surface + surface->ofsBoneReferences); + for ( j = 0; j < 3; j++ ) + { +// mdxmWeight_t *w; + + VectorClear( pTri[j] ); + // w = v->weights; + + const int iNumWeights = G2_GetVertWeights( v ); + + float fTotalWeight = 0.0f; + for ( k = 0 ; k < iNumWeights ; k++) + { + int iBoneIndex = G2_GetVertBoneIndex( v, k ); + float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + +#ifdef G2EVALRENDER + const mdxaBone_t &bone=boneCache.EvalRender(piBoneReferences[iBoneIndex]); +#else + const mdxaBone_t &bone=boneCache.Eval(piBoneReferences[iBoneIndex]); +#endif + + pTri[j][0] += fBoneWeight * ( DotProduct( bone.matrix[0], v->vertCoords ) + bone.matrix[0][3] ); + pTri[j][1] += fBoneWeight * ( DotProduct( bone.matrix[1], v->vertCoords ) + bone.matrix[1][3] ); + pTri[j][2] += fBoneWeight * ( DotProduct( bone.matrix[2], v->vertCoords ) + bone.matrix[2][3] ); + } + + v++;// = (mdxmVertex_t *)&v->weights[/*v->numWeights*/surface->maxVertBoneWeights]; + } + + // clear out used arrays + memset( axes, 0, sizeof( axes ) ); + memset( sides, 0, sizeof( sides ) ); + + // work out actual sides of the tag triangle + for ( j = 0; j < 3; j++ ) + { + sides[j][0] = pTri[(j+1)%3][0] - pTri[j][0]; + sides[j][1] = pTri[(j+1)%3][1] - pTri[j][1]; + sides[j][2] = pTri[(j+1)%3][2] - pTri[j][2]; + } + + // do math trig to work out what the matrix will be from this triangle's translated position + VectorNormalize2( sides[iG2_TRISIDE_LONGEST], axes[0] ); + VectorNormalize2( sides[iG2_TRISIDE_SHORTEST], axes[1] ); + + // project shortest side so that it is exactly 90 degrees to the longer side + d = DotProduct( axes[0], axes[1] ); + VectorMA( axes[0], -d, axes[1], axes[0] ); + VectorNormalize2( axes[0], axes[0] ); + + CrossProduct( sides[iG2_TRISIDE_LONGEST], sides[iG2_TRISIDE_SHORTEST], axes[2] ); + VectorNormalize2( axes[2], axes[2] ); + + // set up location in world space of the origin point in out going matrix + retMatrix.matrix[0][3] = pTri[MDX_TAG_ORIGIN][0]; + retMatrix.matrix[1][3] = pTri[MDX_TAG_ORIGIN][1]; + retMatrix.matrix[2][3] = pTri[MDX_TAG_ORIGIN][2]; + + // copy axis to matrix - do some magic to orient minus Y to positive X and so on so bolt on stuff is oriented correctly + retMatrix.matrix[0][0] = axes[1][0]; + retMatrix.matrix[0][1] = axes[0][0]; + retMatrix.matrix[0][2] = -axes[2][0]; + + retMatrix.matrix[1][0] = axes[1][1]; + retMatrix.matrix[1][1] = axes[0][1]; + retMatrix.matrix[1][2] = -axes[2][1]; + + retMatrix.matrix[2][0] = axes[1][2]; + retMatrix.matrix[2][1] = axes[0][2]; + retMatrix.matrix[2][2] = -axes[2][2]; + } + +} + +void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix) +{ + if (!ghoul2.mBoneCache) + { + retMatrix=identityMatrix; + return; + } + assert(ghoul2.mBoneCache); + CBoneCache &boneCache=*ghoul2.mBoneCache; + assert(boneCache.mod); + boltInfo_v &boltList=ghoul2.mBltlist; + + //Raz: This was causing a client crash when rendering a model with no valid g2 bolts, such as Ragnos =] + if ( boltList.size() < 1 ) { + retMatrix=identityMatrix; + return; + } + + assert(boltNum>=0&&boltNum<(int)boltList.size()); +#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug. + if (boltNum < 0 || boltNum >= boltList.size()) + { + char fName[MAX_QPATH]; + char mName[MAX_QPATH]; + int bLink = ghoul2.mModelBoltLink; + + if (ghoul2.currentModel) + { + strcpy(mName, ghoul2.currentModel->name); + } + else + { + strcpy(mName, "NULL!"); + } + + if (ghoul2.mFileName && ghoul2.mFileName[0]) + { + strcpy(fName, ghoul2.mFileName); + } + else + { + strcpy(fName, "None?!"); + } + + Com_Error(ERR_DROP, "Write down or save this error message, show it to Rich\nBad bolt index on model %s (filename %s), index %i boltlink %i\n", mName, fName, boltNum, bLink); + } +#endif + if (boltList[boltNum].boneNumber>=0) + { + mdxaSkel_t *skel; + mdxaSkelOffsets_t *offsets; + offsets = (mdxaSkelOffsets_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t)); + skel = (mdxaSkel_t *)((byte *)boneCache.header + sizeof(mdxaHeader_t) + offsets->offsets[boltList[boltNum].boneNumber]); + Multiply_3x4Matrix(&retMatrix, (mdxaBone_t *)&boneCache.EvalUnsmooth(boltList[boltNum].boneNumber), &skel->BasePoseMat); + } + else if (boltList[boltNum].surfaceNumber>=0) + { + const surfaceInfo_t *surfInfo=0; + { + for (size_t i=0;isurface<10000) + { + surface = (mdxmSurface_t *)G2_FindSurface_BC(boneCache.mod,surfInfo->surface, 0); + } + G2_ProcessSurfaceBolt2(boneCache,surface,boltNum,boltList,surfInfo,(model_t *)boneCache.mod,retMatrix); + } + else + { + // we have a bolt without a bone or surface, not a huge problem but we ought to at least clear the bolt matrix + retMatrix=identityMatrix; + } +} + +static void RootMatrix(CGhoul2Info_v &ghoul2,int time,const vec3_t scale,mdxaBone_t &retMatrix) +{ + int i; + for (i=0; ivalue); +} + +/* +============== +R_AddGHOULSurfaces +============== +*/ +void R_AddGhoulSurfaces( trRefEntity_t *ent ) { +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_R_AddGHOULSurfaces.Start(); +#endif + shader_t *cust_shader = 0; +#ifdef _G2_GORE + shader_t *gore_shader = 0; +#endif + int fogNum = 0; + qboolean personalModel; + int cull; + int i, whichLod, j; + skin_t *skin; + int modelCount; + mdxaBone_t rootMatrix; + CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)ent->e.ghoul2); + + if ( !ghoul2.IsValid() ) + { + return; + } + // if we don't want server ghoul2 models and this is one, or we just don't want ghoul2 models at all, then return + if (r_noServerGhoul2->integer) + { + return; + } + if (!G2_SetupModelPointers(ghoul2)) + { + return; + } + + int currentTime=G2API_GetTime(tr.refdef.time); + + + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + cull = R_GCullModel (ent ); + if ( cull == CULL_OUT ) + { + return; + } + HackadelicOnClient=true; + // are any of these models setting a new origin? + RootMatrix(ghoul2,currentTime, ent->e.modelScale,rootMatrix); + + // don't add third_person objects if not in a portal + personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal); + + int modelList[256]; + assert(ghoul2.size()<=255); + modelList[255]=548; + + // set up lighting now that we know we aren't culled + if ( !personalModel || r_shadows->integer > 1 ) { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // see if we are in a fog volume + fogNum = R_GComputeFogNum( ent ); + + // order sort the ghoul 2 models so bolt ons get bolted to the right model + G2_Sort_Models(ghoul2, modelList, &modelCount); + assert(modelList[255]==548); + +#ifdef _G2_GORE + if (goreShader == -1) + { + goreShader=RE_RegisterShader("gfx/damage/burnmark1"); + } +#endif + + // construct a world matrix for this entity + G2_GenerateWorldMatrix(ent->e.angles, ent->e.origin); + + // walk each possible model for this entity and try rendering it out + for (j=0; je.customShader) + { + cust_shader = R_GetShaderByHandle(ent->e.customShader ); + } + else + { + cust_shader = NULL; + // figure out the custom skin thing + if (ghoul2[i].mCustomSkin) + { + skin = R_GetSkinByHandle(ghoul2[i].mCustomSkin ); + } + else if (ent->e.customSkin) + { + skin = R_GetSkinByHandle(ent->e.customSkin ); + } + else if ( ghoul2[i].mSkin > 0 && ghoul2[i].mSkin < tr.numSkins ) + { + skin = R_GetSkinByHandle( ghoul2[i].mSkin ); + } + } + + if (j&&ghoul2[i].mModelBoltLink != -1) + { + int boltMod = (ghoul2[i].mModelBoltLink >> MODEL_SHIFT) & MODEL_AND; + int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; + mdxaBone_t bolt; + G2_GetBoltMatrixLow(ghoul2[boltMod],boltNum,ent->e.modelScale,bolt); + G2_TransformGhoulBones(ghoul2[i].mBlist,bolt, ghoul2[i],currentTime); + } + else + { + G2_TransformGhoulBones(ghoul2[i].mBlist, rootMatrix, ghoul2[i],currentTime); + } + whichLod = G2_ComputeLOD( ent, ghoul2[i].currentModel, ghoul2[i].mLodBias ); + G2_FindOverrideSurface(-1,ghoul2[i].mSlist); //reset the quick surface override lookup; + +#ifdef _G2_GORE + CGoreSet *gore=0; + if (ghoul2[i].mGoreSetTag) + { + gore=FindGoreSet(ghoul2[i].mGoreSetTag); + if (!gore) // my gore is gone, so remove it + { + ghoul2[i].mGoreSetTag=0; + } + } + + CRenderSurface RS(ghoul2[i].mSurfaceRoot, ghoul2[i].mSlist, cust_shader, fogNum, personalModel, ghoul2[i].mBoneCache, ent->e.renderfx, skin, (model_t *)ghoul2[i].currentModel, whichLod, ghoul2[i].mBltlist, gore_shader, gore); +#else + CRenderSurface RS(ghoul2[i].mSurfaceRoot, ghoul2[i].mSlist, cust_shader, fogNum, personalModel, ghoul2[i].mBoneCache, ent->e.renderfx, skin, (model_t *)ghoul2[i].currentModel, whichLod, ghoul2[i].mBltlist); +#endif + if (!personalModel && (RS.renderfx & RF_SHADOW_PLANE) && !bInShadowRange(ent->e.origin)) + { + RS.renderfx |= RF_NOSHADOW; + } + RenderSurfaces(RS); + } + } + HackadelicOnClient=false; + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_R_AddGHOULSurfaces += G2PerformanceTimer_R_AddGHOULSurfaces.End(); +#endif +} + +#ifdef _G2_LISTEN_SERVER_OPT +qboolean G2API_OverrideServerWithClientData(CGhoul2Info *serverInstance); +#endif + +bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum) +{ + G2_SetupModelPointers(ghlInfo); + // not sure if I still need this test, probably + if (ghlInfo->mSkelFrameNum!=frameNum|| + !ghlInfo->mBoneCache|| + ghlInfo->mBoneCache->mod!=ghlInfo->currentModel) + { +#ifdef _G2_LISTEN_SERVER_OPT + if (ghlInfo->entityNum != ENTITYNUM_NONE && + G2API_OverrideServerWithClientData(ghlInfo)) + { //if we can manage this, then we don't have to reconstruct + return false; + } +#endif + ghlInfo->mSkelFrameNum=frameNum; + return true; + } + return false; +} + +/* +============== +G2_ConstructGhoulSkeleton - builds a complete skeleton for all ghoul models in a CGhoul2Info_v class - using LOD 0 +============== +*/ +void G2_ConstructGhoulSkeleton( CGhoul2Info_v &ghoul2,const int frameNum,bool checkForNewOrigin,const vec3_t scale) +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_G2_ConstructGhoulSkeleton.Start(); +#endif + int i, j; + int modelCount; + mdxaBone_t rootMatrix; + + int modelList[256]; + assert(ghoul2.size()<=255); + modelList[255]=548; + + if (checkForNewOrigin) + { + RootMatrix(ghoul2,frameNum,scale,rootMatrix); + } + else + { + rootMatrix = identityMatrix; + } + + G2_Sort_Models(ghoul2, modelList, &modelCount); + assert(modelList[255]==548); + + for (j=0; j> MODEL_SHIFT) & MODEL_AND; + int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; + + mdxaBone_t bolt; + G2_GetBoltMatrixLow(ghoul2[boltMod],boltNum,scale,bolt); + G2_TransformGhoulBones(ghoul2[i].mBlist,bolt,ghoul2[i],frameNum,checkForNewOrigin); + } +#ifdef _G2_LISTEN_SERVER_OPT + else if (ghoul2[i].entityNum == ENTITYNUM_NONE || ghoul2[i].mSkelFrameNum != frameNum) +#else + else +#endif + { + G2_TransformGhoulBones(ghoul2[i].mBlist,rootMatrix,ghoul2[i],frameNum,checkForNewOrigin); + } + } + } +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_G2_ConstructGhoulSkeleton += G2PerformanceTimer_G2_ConstructGhoulSkeleton.End(); +#endif +} + +static inline float G2_GetVertBoneWeightNotSlow( const mdxmVertex_t *pVert, const int iWeightNum) +{ + float fBoneWeight; + + int iTemp = pVert->BoneWeightings[iWeightNum]; + + iTemp|= (pVert->uiNmWeightsAndBoneIndexes >> (iG2_BONEWEIGHT_TOPBITS_SHIFT+(iWeightNum*2)) ) & iG2_BONEWEIGHT_TOPBITS_AND; + + fBoneWeight = fG2_BONEWEIGHT_RECIPROCAL_MULT * iTemp; + + return fBoneWeight; +} + +//This is a slightly mangled version of the same function from the sof2sp base. +//It provides a pretty significant performance increase over the existing one. +void RB_SurfaceGhoul( CRenderableSurface *surf ) +{ +#ifdef G2_PERFORMANCE_ANALYSIS + G2PerformanceTimer_RB_SurfaceGhoul.Start(); +#endif + + static int j, k; + static int baseIndex, baseVertex; + static int numVerts; + static mdxmVertex_t *v; + static int *triangles; + static int indexes; + static glIndex_t *tessIndexes; + static mdxmVertexTexCoord_t *pTexCoords; + static int *piBoneReferences; + +#ifdef _G2_GORE + if (surf->alternateTex) + { + // a gore surface ready to go. + + /* + sizeof(int)+ // num verts + sizeof(int)+ // num tris + sizeof(int)*newNumVerts+ // which verts to copy from original surface + sizeof(float)*4*newNumVerts+ // storgage for deformed verts + sizeof(float)*4*newNumVerts+ // storgage for deformed normal + sizeof(float)*2*newNumVerts+ // texture coordinates + sizeof(int)*newNumTris*3; // new indecies + */ + + int *data=(int *)surf->alternateTex; + numVerts=*data++; + indexes=(*data++); + // first up, sanity check our numbers + RB_CheckOverflow(numVerts,indexes); + indexes*=3; + + data+=numVerts; + + baseIndex = tess.numIndexes; + baseVertex = tess.numVertexes; + + memcpy(&tess.xyz[baseVertex][0],data,sizeof(float)*4*numVerts); + data+=4*numVerts; + memcpy(&tess.normal[baseVertex][0],data,sizeof(float)*4*numVerts); + data+=4*numVerts; + assert(numVerts>0); + + //float *texCoords = tess.texCoords[0][baseVertex]; + float *texCoords = tess.texCoords[baseVertex][0]; + int hack = baseVertex; + //rww - since the array is arranged as such we cannot increment + //the relative memory position to get where we want. Maybe this + //is why sof2 has the texCoords array reversed. In any case, I + //am currently too lazy to get around it. + //Or can you += array[.][x]+2? + if (surf->scale>1.0f) + { + for ( j = 0; j < numVerts; j++) + { + texCoords[0]=((*(float *)data)-0.5f)*surf->scale+0.5f; + data++; + texCoords[1]=((*(float *)data)-0.5f)*surf->scale+0.5f; + data++; + //texCoords+=2;// Size of gore (s,t). + hack++; + texCoords = tess.texCoords[hack][0]; + } + } + else + { + for (j=0;jfade) + { + static int lFade; + static int j; + + if (surf->fade<1.0) + { + tess.fading = true; + lFade = Q_ftol(254.4f*surf->fade); + + for (j=0;jfade > 2.0f && surf->fade < 3.0f) + { //hack to fade out on RGB if desired (don't want to add more to CRenderableSurface) -rww + tess.fading = true; + lFade = Q_ftol(254.4f*(surf->fade-2.0f)); + + for (j=0;jsurfaceData; + + CBoneCache *bones = surf->boneCache; + +#ifndef _G2_GORE //we use this later, for gore + delete surf; +#endif + + // first up, sanity check our numbers + RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + + // + // deform the vertexes by the lerped bones + // + + // first up, sanity check our numbers + baseVertex = tess.numVertexes; + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + baseIndex = tess.numIndexes; +#if 0 + indexes = surface->numTriangles * 3; + for (j = 0 ; j < indexes ; j++) { + tess.indexes[baseIndex + j] = baseVertex + triangles[j]; + } + tess.numIndexes += indexes; +#else + indexes = surface->numTriangles; //*3; //unrolled 3 times, don't multiply + tessIndexes = &tess.indexes[baseIndex]; + for (j = 0 ; j < indexes ; j++) { + *tessIndexes++ = baseVertex + *triangles++; + *tessIndexes++ = baseVertex + *triangles++; + *tessIndexes++ = baseVertex + *triangles++; + } + tess.numIndexes += indexes*3; +#endif + + numVerts = surface->numVerts; + + piBoneReferences = (int*) ((byte*)surface + surface->ofsBoneReferences); + baseVertex = tess.numVertexes; + v = (mdxmVertex_t *) ((byte *)surface + surface->ofsVerts); + pTexCoords = (mdxmVertexTexCoord_t *) &v[numVerts]; + +// if (r_ghoul2fastnormals&&r_ghoul2fastnormals->integer==0) +#if 0 + if (0) + { + for ( j = 0; j < numVerts; j++, baseVertex++,v++ ) + { + const int iNumWeights = G2_GetVertWeights( v ); + + float fTotalWeight = 0.0f; + + k=0; + int iBoneIndex = G2_GetVertBoneIndex( v, k ); + float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + const mdxaBone_t *bone = &bones->EvalRender(piBoneReferences[iBoneIndex]); + + tess.xyz[baseVertex][0] = fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] = fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] = fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + + tess.normal[baseVertex][0] = fBoneWeight * DotProduct( bone->matrix[0], v->normal ); + tess.normal[baseVertex][1] = fBoneWeight * DotProduct( bone->matrix[1], v->normal ); + tess.normal[baseVertex][2] = fBoneWeight * DotProduct( bone->matrix[2], v->normal ); + + for ( k++ ; k < iNumWeights ; k++) + { + iBoneIndex = G2_GetVertBoneIndex( v, k ); + fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); + + bone = &bones->EvalRender(piBoneReferences[iBoneIndex]); + + tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + + tess.normal[baseVertex][0] += fBoneWeight * DotProduct( bone->matrix[0], v->normal ); + tess.normal[baseVertex][1] += fBoneWeight * DotProduct( bone->matrix[1], v->normal ); + tess.normal[baseVertex][2] += fBoneWeight * DotProduct( bone->matrix[2], v->normal ); + } + + tess.texCoords[baseVertex][0][0] = pTexCoords[j].texCoords[0]; + tess.texCoords[baseVertex][0][1] = pTexCoords[j].texCoords[1]; + } + } + else + { +#endif + float fTotalWeight; + float fBoneWeight; + float t1; + float t2; + const mdxaBone_t *bone; + const mdxaBone_t *bone2; + for ( j = 0; j < numVerts; j++, baseVertex++,v++ ) + { + + bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, 0 )]); + int iNumWeights = G2_GetVertWeights( v ); + tess.normal[baseVertex][0] = DotProduct( bone->matrix[0], v->normal ); + tess.normal[baseVertex][1] = DotProduct( bone->matrix[1], v->normal ); + tess.normal[baseVertex][2] = DotProduct( bone->matrix[2], v->normal ); + + if (iNumWeights==1) + { + tess.xyz[baseVertex][0] = ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] = ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] = ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + } + else + { + fBoneWeight = G2_GetVertBoneWeightNotSlow( v, 0); + if (iNumWeights==2) + { + bone2 = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, 1 )]); + /* + useless transposition + tess.xyz[baseVertex][0] = + v[0]*(w*(bone->matrix[0][0]-bone2->matrix[0][0])+bone2->matrix[0][0])+ + v[1]*(w*(bone->matrix[0][1]-bone2->matrix[0][1])+bone2->matrix[0][1])+ + v[2]*(w*(bone->matrix[0][2]-bone2->matrix[0][2])+bone2->matrix[0][2])+ + w*(bone->matrix[0][3]-bone2->matrix[0][3]) + bone2->matrix[0][3]; + */ + t1 = ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + t2 = ( DotProduct( bone2->matrix[0], v->vertCoords ) + bone2->matrix[0][3] ); + tess.xyz[baseVertex][0] = fBoneWeight * (t1-t2) + t2; + t1 = ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + t2 = ( DotProduct( bone2->matrix[1], v->vertCoords ) + bone2->matrix[1][3] ); + tess.xyz[baseVertex][1] = fBoneWeight * (t1-t2) + t2; + t1 = ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + t2 = ( DotProduct( bone2->matrix[2], v->vertCoords ) + bone2->matrix[2][3] ); + tess.xyz[baseVertex][2] = fBoneWeight * (t1-t2) + t2; + } + else + { + + tess.xyz[baseVertex][0] = fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] = fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] = fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + + fTotalWeight=fBoneWeight; + for (k=1; k < iNumWeights-1 ; k++) + { + bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, k )]); + fBoneWeight = G2_GetVertBoneWeightNotSlow( v, k); + fTotalWeight += fBoneWeight; + + tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + } + bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, k )]); + fBoneWeight = 1.0f-fTotalWeight; + + tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); + tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); + tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + } + } + + tess.texCoords[baseVertex][0][0] = pTexCoords[j].texCoords[0]; + tess.texCoords[baseVertex][0][1] = pTexCoords[j].texCoords[1]; + } +#if 0 + } +#endif + +#ifdef _G2_GORE + CRenderableSurface *storeSurf = surf; + + while (surf->goreChain) + { + surf=(CRenderableSurface *)surf->goreChain; + if (surf->alternateTex) + { + // get a gore surface ready to go. + + /* + sizeof(int)+ // num verts + sizeof(int)+ // num tris + sizeof(int)*newNumVerts+ // which verts to copy from original surface + sizeof(float)*4*newNumVerts+ // storgage for deformed verts + sizeof(float)*4*newNumVerts+ // storgage for deformed normal + sizeof(float)*2*newNumVerts+ // texture coordinates + sizeof(int)*newNumTris*3; // new indecies + */ + + int *data=(int *)surf->alternateTex; + int gnumVerts=*data++; + data++; + + float *fdata=(float *)data; + fdata+=gnumVerts; + for (j=0;j=0&&data[j]=0&&data[j]hasGlow || g_bRenderGlowingObjects || !g_bDynamicGlowSupported || !r_DynamicGlow->integer ) + { + delete storeSurf; + } +#endif + + tess.numVertexes += surface->numVerts; + +#ifdef G2_PERFORMANCE_ANALYSIS + G2Time_RB_SurfaceGhoul += G2PerformanceTimer_RB_SurfaceGhoul.End(); +#endif +} + +/* +================= +R_LoadMDXM - load a Ghoul 2 Mesh file +================= +*/ + +/* + +Some information used in the creation of the JK2 - JKA bone remap table + +These are the old bones: +Complete list of all 72 bones: + +*/ + +int OldToNewRemapTable[72] = { +0,// Bone 0: "model_root": Parent: "" (index -1) +1,// Bone 1: "pelvis": Parent: "model_root" (index 0) +2,// Bone 2: "Motion": Parent: "pelvis" (index 1) +3,// Bone 3: "lfemurYZ": Parent: "pelvis" (index 1) +4,// Bone 4: "lfemurX": Parent: "pelvis" (index 1) +5,// Bone 5: "ltibia": Parent: "pelvis" (index 1) +6,// Bone 6: "ltalus": Parent: "pelvis" (index 1) +6,// Bone 7: "ltarsal": Parent: "pelvis" (index 1) +7,// Bone 8: "rfemurYZ": Parent: "pelvis" (index 1) +8,// Bone 9: "rfemurX": Parent: "pelvis" (index 1) +9,// Bone10: "rtibia": Parent: "pelvis" (index 1) +10,// Bone11: "rtalus": Parent: "pelvis" (index 1) +10,// Bone12: "rtarsal": Parent: "pelvis" (index 1) +11,// Bone13: "lower_lumbar": Parent: "pelvis" (index 1) +12,// Bone14: "upper_lumbar": Parent: "lower_lumbar" (index 13) +13,// Bone15: "thoracic": Parent: "upper_lumbar" (index 14) +14,// Bone16: "cervical": Parent: "thoracic" (index 15) +15,// Bone17: "cranium": Parent: "cervical" (index 16) +16,// Bone18: "ceyebrow": Parent: "face_always_" (index 71) +17,// Bone19: "jaw": Parent: "face_always_" (index 71) +18,// Bone20: "lblip2": Parent: "face_always_" (index 71) +19,// Bone21: "leye": Parent: "face_always_" (index 71) +20,// Bone22: "rblip2": Parent: "face_always_" (index 71) +21,// Bone23: "ltlip2": Parent: "face_always_" (index 71) +22,// Bone24: "rtlip2": Parent: "face_always_" (index 71) +23,// Bone25: "reye": Parent: "face_always_" (index 71) +24,// Bone26: "rclavical": Parent: "thoracic" (index 15) +25,// Bone27: "rhumerus": Parent: "thoracic" (index 15) +26,// Bone28: "rhumerusX": Parent: "thoracic" (index 15) +27,// Bone29: "rradius": Parent: "thoracic" (index 15) +28,// Bone30: "rradiusX": Parent: "thoracic" (index 15) +29,// Bone31: "rhand": Parent: "thoracic" (index 15) +29,// Bone32: "mc7": Parent: "thoracic" (index 15) +34,// Bone33: "r_d5_j1": Parent: "thoracic" (index 15) +35,// Bone34: "r_d5_j2": Parent: "thoracic" (index 15) +35,// Bone35: "r_d5_j3": Parent: "thoracic" (index 15) +30,// Bone36: "r_d1_j1": Parent: "thoracic" (index 15) +31,// Bone37: "r_d1_j2": Parent: "thoracic" (index 15) +31,// Bone38: "r_d1_j3": Parent: "thoracic" (index 15) +32,// Bone39: "r_d2_j1": Parent: "thoracic" (index 15) +33,// Bone40: "r_d2_j2": Parent: "thoracic" (index 15) +33,// Bone41: "r_d2_j3": Parent: "thoracic" (index 15) +32,// Bone42: "r_d3_j1": Parent: "thoracic" (index 15) +33,// Bone43: "r_d3_j2": Parent: "thoracic" (index 15) +33,// Bone44: "r_d3_j3": Parent: "thoracic" (index 15) +34,// Bone45: "r_d4_j1": Parent: "thoracic" (index 15) +35,// Bone46: "r_d4_j2": Parent: "thoracic" (index 15) +35,// Bone47: "r_d4_j3": Parent: "thoracic" (index 15) +36,// Bone48: "rhang_tag_bone": Parent: "thoracic" (index 15) +37,// Bone49: "lclavical": Parent: "thoracic" (index 15) +38,// Bone50: "lhumerus": Parent: "thoracic" (index 15) +39,// Bone51: "lhumerusX": Parent: "thoracic" (index 15) +40,// Bone52: "lradius": Parent: "thoracic" (index 15) +41,// Bone53: "lradiusX": Parent: "thoracic" (index 15) +42,// Bone54: "lhand": Parent: "thoracic" (index 15) +42,// Bone55: "mc5": Parent: "thoracic" (index 15) +43,// Bone56: "l_d5_j1": Parent: "thoracic" (index 15) +44,// Bone57: "l_d5_j2": Parent: "thoracic" (index 15) +44,// Bone58: "l_d5_j3": Parent: "thoracic" (index 15) +43,// Bone59: "l_d4_j1": Parent: "thoracic" (index 15) +44,// Bone60: "l_d4_j2": Parent: "thoracic" (index 15) +44,// Bone61: "l_d4_j3": Parent: "thoracic" (index 15) +45,// Bone62: "l_d3_j1": Parent: "thoracic" (index 15) +46,// Bone63: "l_d3_j2": Parent: "thoracic" (index 15) +46,// Bone64: "l_d3_j3": Parent: "thoracic" (index 15) +45,// Bone65: "l_d2_j1": Parent: "thoracic" (index 15) +46,// Bone66: "l_d2_j2": Parent: "thoracic" (index 15) +46,// Bone67: "l_d2_j3": Parent: "thoracic" (index 15) +47,// Bone68: "l_d1_j1": Parent: "thoracic" (index 15) +48,// Bone69: "l_d1_j2": Parent: "thoracic" (index 15) +48,// Bone70: "l_d1_j3": Parent: "thoracic" (index 15) +52// Bone71: "face_always_": Parent: "cranium" (index 17) +}; + + +/* + +Bone 0: "model_root": + Parent: "" (index -1) + #Kids: 1 + Child 0: (index 1), name "pelvis" + +Bone 1: "pelvis": + Parent: "model_root" (index 0) + #Kids: 4 + Child 0: (index 2), name "Motion" + Child 1: (index 3), name "lfemurYZ" + Child 2: (index 7), name "rfemurYZ" + Child 3: (index 11), name "lower_lumbar" + +Bone 2: "Motion": + Parent: "pelvis" (index 1) + #Kids: 0 + +Bone 3: "lfemurYZ": + Parent: "pelvis" (index 1) + #Kids: 3 + Child 0: (index 4), name "lfemurX" + Child 1: (index 5), name "ltibia" + Child 2: (index 49), name "ltail" + +Bone 4: "lfemurX": + Parent: "lfemurYZ" (index 3) + #Kids: 0 + +Bone 5: "ltibia": + Parent: "lfemurYZ" (index 3) + #Kids: 1 + Child 0: (index 6), name "ltalus" + +Bone 6: "ltalus": + Parent: "ltibia" (index 5) + #Kids: 0 + +Bone 7: "rfemurYZ": + Parent: "pelvis" (index 1) + #Kids: 3 + Child 0: (index 8), name "rfemurX" + Child 1: (index 9), name "rtibia" + Child 2: (index 50), name "rtail" + +Bone 8: "rfemurX": + Parent: "rfemurYZ" (index 7) + #Kids: 0 + +Bone 9: "rtibia": + Parent: "rfemurYZ" (index 7) + #Kids: 1 + Child 0: (index 10), name "rtalus" + +Bone 10: "rtalus": + Parent: "rtibia" (index 9) + #Kids: 0 + +Bone 11: "lower_lumbar": + Parent: "pelvis" (index 1) + #Kids: 1 + Child 0: (index 12), name "upper_lumbar" + +Bone 12: "upper_lumbar": + Parent: "lower_lumbar" (index 11) + #Kids: 1 + Child 0: (index 13), name "thoracic" + +Bone 13: "thoracic": + Parent: "upper_lumbar" (index 12) + #Kids: 5 + Child 0: (index 14), name "cervical" + Child 1: (index 24), name "rclavical" + Child 2: (index 25), name "rhumerus" + Child 3: (index 37), name "lclavical" + Child 4: (index 38), name "lhumerus" + +Bone 14: "cervical": + Parent: "thoracic" (index 13) + #Kids: 1 + Child 0: (index 15), name "cranium" + +Bone 15: "cranium": + Parent: "cervical" (index 14) + #Kids: 1 + Child 0: (index 52), name "face_always_" + +Bone 16: "ceyebrow": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 17: "jaw": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 18: "lblip2": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 19: "leye": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 20: "rblip2": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 21: "ltlip2": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 22: "rtlip2": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 23: "reye": + Parent: "face_always_" (index 52) + #Kids: 0 + +Bone 24: "rclavical": + Parent: "thoracic" (index 13) + #Kids: 0 + +Bone 25: "rhumerus": + Parent: "thoracic" (index 13) + #Kids: 2 + Child 0: (index 26), name "rhumerusX" + Child 1: (index 27), name "rradius" + +Bone 26: "rhumerusX": + Parent: "rhumerus" (index 25) + #Kids: 0 + +Bone 27: "rradius": + Parent: "rhumerus" (index 25) + #Kids: 9 + Child 0: (index 28), name "rradiusX" + Child 1: (index 29), name "rhand" + Child 2: (index 30), name "r_d1_j1" + Child 3: (index 31), name "r_d1_j2" + Child 4: (index 32), name "r_d2_j1" + Child 5: (index 33), name "r_d2_j2" + Child 6: (index 34), name "r_d4_j1" + Child 7: (index 35), name "r_d4_j2" + Child 8: (index 36), name "rhang_tag_bone" + +Bone 28: "rradiusX": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 29: "rhand": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 30: "r_d1_j1": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 31: "r_d1_j2": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 32: "r_d2_j1": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 33: "r_d2_j2": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 34: "r_d4_j1": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 35: "r_d4_j2": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 36: "rhang_tag_bone": + Parent: "rradius" (index 27) + #Kids: 0 + +Bone 37: "lclavical": + Parent: "thoracic" (index 13) + #Kids: 0 + +Bone 38: "lhumerus": + Parent: "thoracic" (index 13) + #Kids: 2 + Child 0: (index 39), name "lhumerusX" + Child 1: (index 40), name "lradius" + +Bone 39: "lhumerusX": + Parent: "lhumerus" (index 38) + #Kids: 0 + +Bone 40: "lradius": + Parent: "lhumerus" (index 38) + #Kids: 9 + Child 0: (index 41), name "lradiusX" + Child 1: (index 42), name "lhand" + Child 2: (index 43), name "l_d4_j1" + Child 3: (index 44), name "l_d4_j2" + Child 4: (index 45), name "l_d2_j1" + Child 5: (index 46), name "l_d2_j2" + Child 6: (index 47), name "l_d1_j1" + Child 7: (index 48), name "l_d1_j2" + Child 8: (index 51), name "lhang_tag_bone" + +Bone 41: "lradiusX": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 42: "lhand": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 43: "l_d4_j1": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 44: "l_d4_j2": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 45: "l_d2_j1": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 46: "l_d2_j2": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 47: "l_d1_j1": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 48: "l_d1_j2": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 49: "ltail": + Parent: "lfemurYZ" (index 3) + #Kids: 0 + +Bone 50: "rtail": + Parent: "rfemurYZ" (index 7) + #Kids: 0 + +Bone 51: "lhang_tag_bone": + Parent: "lradius" (index 40) + #Kids: 0 + +Bone 52: "face_always_": + Parent: "cranium" (index 15) + #Kids: 8 + Child 0: (index 16), name "ceyebrow" + Child 1: (index 17), name "jaw" + Child 2: (index 18), name "lblip2" + Child 3: (index 19), name "leye" + Child 4: (index 20), name "rblip2" + Child 5: (index 21), name "ltlip2" + Child 6: (index 22), name "rtlip2" + Child 7: (index 23), name "reye" + + + +*/ + + +qboolean R_LoadMDXM( model_t *mod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { + int i,l, j; + mdxmHeader_t *pinmodel, *mdxm; + mdxmLOD_t *lod; + mdxmSurface_t *surf; + int version; + int size; + mdxmSurfHierarchy_t *surfInfo; + +#ifdef Q3_BIG_ENDIAN + int k; + mdxmTriangle_t *tri; + mdxmVertex_t *v; + int *boneRef; + mdxmLODSurfOffset_t *indexes; + mdxmVertexTexCoord_t *pTexCoords; + mdxmHierarchyOffsets_t *surfIndexes; +#endif + + pinmodel= (mdxmHeader_t *)buffer; + // + // read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model... + // + version = (pinmodel->version); + size = (pinmodel->ofsEnd); + + if (!bAlreadyCached) + { + LL(version); + LL(size); + } + + if (version != MDXM_VERSION) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMDXM: %s has wrong version (%i should be %i)\n", + mod_name, version, MDXM_VERSION); + return qfalse; + } + + mod->type = MOD_MDXM; + mod->dataSize += size; + + qboolean bAlreadyFound = qfalse; + mdxm = mod->mdxm = (mdxmHeader_t*) //Hunk_Alloc( size ); + RE_RegisterModels_Malloc(size, buffer, mod_name, &bAlreadyFound, TAG_MODEL_GLM); + + assert(bAlreadyCached == bAlreadyFound); + + if (!bAlreadyFound) + { + // horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the + // bool reference passed into this function to true, to tell the caller NOT to do an ri.FS_Freefile since + // we've hijacked that memory block... + // + // Aaaargh. Kill me now... + // + bAlreadyCached = qtrue; + assert( mdxm == buffer ); +// memcpy( mdxm, buffer, size ); // and don't do this now, since it's the same thing + + LL(mdxm->ident); + LL(mdxm->version); + LL(mdxm->numBones); + LL(mdxm->numLODs); + LL(mdxm->ofsLODs); + LL(mdxm->numSurfaces); + LL(mdxm->ofsSurfHierarchy); + LL(mdxm->ofsEnd); + } + + // first up, go load in the animation file we need that has the skeletal animation info for this model + mdxm->animIndex = RE_RegisterModel(va ("%s.gla",mdxm->animName)); + + if (!mdxm->animIndex) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMDXM: missing animation file %s for mesh %s\n", mdxm->animName, mdxm->name); + return qfalse; + } + + mod->numLods = mdxm->numLODs -1 ; //copy this up to the model for ease of use - it wil get inced after this. + + if (bAlreadyFound) + { + return qtrue; // All done. Stop, go no further, do not LittleLong(), do not pass Go... + } + + bool isAnOldModelFile = false; + if (mdxm->numBones == 72 && strstr(mdxm->animName,"_humanoid") ) + { + isAnOldModelFile = true; + } + + surfInfo = (mdxmSurfHierarchy_t *)( (byte *)mdxm + mdxm->ofsSurfHierarchy); +#ifdef Q3_BIG_ENDIAN + surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mdxm + sizeof(mdxmHeader_t)); +#endif + for ( i = 0 ; i < mdxm->numSurfaces ; i++) + { + LL(surfInfo->flags); + LL(surfInfo->numChildren); + LL(surfInfo->parentIndex); + + Q_strlwr(surfInfo->name); //just in case + if ( !strcmp( &surfInfo->name[strlen(surfInfo->name)-4],"_off") ) + { + surfInfo->name[strlen(surfInfo->name)-4]=0; //remove "_off" from name + } + + // do all the children indexs + for (j=0; jnumChildren; j++) + { + LL(surfInfo->childIndexes[j]); + } + + shader_t *sh; + // get the shader name + sh = R_FindShader( surfInfo->shader, lightmapsNone, stylesDefault, qtrue ); + // insert it in the surface list + if ( sh->defaultShader ) + { + surfInfo->shaderIndex = 0; + } + else + { + surfInfo->shaderIndex = sh->index; + } + + RE_RegisterModels_StoreShaderRequest(mod_name, &surfInfo->shader[0], &surfInfo->shaderIndex); + +#ifdef Q3_BIG_ENDIAN + // swap the surface offset + LL(surfIndexes->offsets[i]); + assert(surfInfo == (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[i])); +#endif + + // find the next surface + surfInfo = (mdxmSurfHierarchy_t *)( (byte *)surfInfo + (size_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surfInfo->numChildren ] )); + } + + // swap all the LOD's (we need to do the middle part of this even for intel, because of shader reg and err-check) + lod = (mdxmLOD_t *) ( (byte *)mdxm + mdxm->ofsLODs ); + for ( l = 0 ; l < mdxm->numLODs ; l++) + { + int triCount = 0; + + LL(lod->ofsEnd); + // swap all the surfaces + surf = (mdxmSurface_t *) ( (byte *)lod + sizeof (mdxmLOD_t) + (mdxm->numSurfaces * sizeof(mdxmLODSurfOffset_t)) ); + for ( i = 0 ; i < mdxm->numSurfaces ; i++) + { + LL(surf->thisSurfaceIndex); + LL(surf->ofsHeader); + LL(surf->numVerts); + LL(surf->ofsVerts); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numBoneReferences); + LL(surf->ofsBoneReferences); + LL(surf->ofsEnd); + + triCount += surf->numTriangles; + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + Com_Error (ERR_DROP, "R_LoadMDXM: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + Com_Error (ERR_DROP, "R_LoadMDXM: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MDX; + // register the shaders +#ifdef Q3_BIG_ENDIAN + // swap the LOD offset + indexes = (mdxmLODSurfOffset_t *)((byte *)lod + sizeof(mdxmLOD_t)); + LL(indexes->offsets[surf->thisSurfaceIndex]); + + // do all the bone reference data + boneRef = (int *) ( (byte *)surf + surf->ofsBoneReferences ); + for ( j = 0 ; j < surf->numBoneReferences ; j++ ) + { + LL(boneRef[j]); + } + + // swap all the triangles + tri = (mdxmTriangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) + { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the vertexes + v = (mdxmVertex_t *) ( (byte *)surf + surf->ofsVerts ); + pTexCoords = (mdxmVertexTexCoord_t *) &v[surf->numVerts]; + + for ( j = 0 ; j < surf->numVerts ; j++ ) + { + LF(v->normal[0]); + LF(v->normal[1]); + LF(v->normal[2]); + + LF(v->vertCoords[0]); + LF(v->vertCoords[1]); + LF(v->vertCoords[2]); + + LF(pTexCoords[j].texCoords[0]); + LF(pTexCoords[j].texCoords[1]); + + LL(v->uiNmWeightsAndBoneIndexes); + + v++; + } +#endif + + if (isAnOldModelFile) + { + int *boneRef = (int *) ( (byte *)surf + surf->ofsBoneReferences ); + for ( j = 0 ; j < surf->numBoneReferences ; j++ ) + { + assert(boneRef[j] >= 0 && boneRef[j] < 72); + if (boneRef[j] >= 0 && boneRef[j] < 72) + { + boneRef[j]=OldToNewRemapTable[boneRef[j]]; + } + else + { + boneRef[j]=0; + } + } + } + // find the next surface + surf = (mdxmSurface_t *)( (byte *)surf + surf->ofsEnd ); + } + // find the next LOD + lod = (mdxmLOD_t *)( (byte *)lod + lod->ofsEnd ); + } + return qtrue; +} + +//#define CREATE_LIMB_HIERARCHY + +#ifdef CREATE_LIMB_HIERARCHY + +#define NUM_ROOTPARENTS 4 +#define NUM_OTHERPARENTS 12 +#define NUM_BOTTOMBONES 4 + +#define CHILD_PADDING 4 //I don't know, I guess this can be changed. + +static const char *rootParents[NUM_ROOTPARENTS] = +{ + "rfemurYZ", + "rhumerus", + "lfemurYZ", + "lhumerus" +}; + +static const char *otherParents[NUM_OTHERPARENTS] = +{ + "rhumerusX", + "rradius", + "rradiusX", + "lhumerusX", + "lradius", + "lradiusX", + "rfemurX", + "rtibia", + "rtalus", + "lfemurX", + "ltibia", + "ltalus" +}; + +static const char *bottomBones[NUM_BOTTOMBONES] = +{ + "rtarsal", + "rhand", + "ltarsal", + "lhand" +}; + +qboolean BoneIsRootParent(char *name) +{ + int i = 0; + + while (i < NUM_ROOTPARENTS) + { + if (!Q_stricmp(name, rootParents[i])) + { + return qtrue; + } + + i++; + } + + return qfalse; +} + +qboolean BoneIsOtherParent(char *name) +{ + int i = 0; + + while (i < NUM_OTHERPARENTS) + { + if (!Q_stricmp(name, otherParents[i])) + { + return qtrue; + } + + i++; + } + + return qfalse; +} + +qboolean BoneIsBottom(char *name) +{ + int i = 0; + + while (i < NUM_BOTTOMBONES) + { + if (!Q_stricmp(name, bottomBones[i])) + { + return qtrue; + } + + i++; + } + + return qfalse; +} + +void ShiftMemoryDown(mdxaSkelOffsets_t *offsets, mdxaHeader_t *mdxa, int boneIndex, byte **endMarker) +{ + int i = 0; + + //where the next bone starts + byte *nextBone = ((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[boneIndex+1]); + int size = (*endMarker - nextBone); + + memmove((nextBone+CHILD_PADDING), nextBone, size); + memset(nextBone, 0, CHILD_PADDING); + *endMarker += CHILD_PADDING; + //Move the whole thing down CHILD_PADDING amount in memory, clear the new preceding space, and increment the end pointer. + + i = boneIndex+1; + + //Now add CHILD_PADDING amount to every offset beginning at the offset of the bone that was moved. + while (i < mdxa->numBones) + { + offsets->offsets[i] += CHILD_PADDING; + i++; + } + + mdxa->ofsFrames += CHILD_PADDING; + mdxa->ofsCompBonePool += CHILD_PADDING; + mdxa->ofsEnd += CHILD_PADDING; + //ofsSkel does not need to be updated because we are only moving memory after that point. +} + +//Proper/desired hierarchy list +static const char *BoneHierarchyList[] = +{ + "lfemurYZ", + "lfemurX", + "ltibia", + "ltalus", + "ltarsal", + + "rfemurYZ", + "rfemurX", + "rtibia", + "rtalus", + "rtarsal", + + "lhumerus", + "lhumerusX", + "lradius", + "lradiusX", + "lhand", + + "rhumerus", + "rhumerusX", + "rradius", + "rradiusX", + "rhand", + + 0 +}; + +//Gets the index of a child or parent. If child is passed as qfalse then parent is assumed. +int BoneParentChildIndex(mdxaHeader_t *mdxa, mdxaSkelOffsets_t *offsets, mdxaSkel_t *boneInfo, qboolean child) +{ + int i = 0; + int matchindex = -1; + mdxaSkel_t *bone; + const char *match = NULL; + + while (BoneHierarchyList[i]) + { + if (!Q_stricmp(boneInfo->name, BoneHierarchyList[i])) + { //we have a match, the slot above this will be our desired parent. (or below for child) + if (child) + { + match = BoneHierarchyList[i+1]; + } + else + { + match = BoneHierarchyList[i-1]; + } + break; + } + i++; + } + + if (!match) + { //no good + return -1; + } + + i = 0; + + while (i < mdxa->numBones) + { + bone = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + + if (bone && !Q_stricmp(bone->name, match)) + { //this is the one + matchindex = i; + break; + } + + i++; + } + + return matchindex; +} +#endif //CREATE_LIMB_HIERARCHY + +/* +================= +R_LoadMDXA - load a Ghoul 2 animation file +================= +*/ +qboolean R_LoadMDXA( model_t *mod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { + + mdxaHeader_t *pinmodel, *mdxa; + int version; + int size; +#ifdef CREATE_LIMB_HIERARCHY + int oSize = 0; + byte *sizeMarker; +#endif +#ifdef Q3_BIG_ENDIAN + int j, k, i; + mdxaSkel_t *boneInfo; + mdxaSkelOffsets_t *offsets; + int maxBoneIndex = 0; + mdxaCompQuatBone_t *pCompBonePool; + unsigned short *pwIn; + mdxaIndex_t *pIndex; + int tmp; +#endif + + pinmodel = (mdxaHeader_t *)buffer; + // + // read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model... + // + version = (pinmodel->version); + size = (pinmodel->ofsEnd); + + if (!bAlreadyCached) + { + LL(version); + LL(size); + } + + if (version != MDXA_VERSION) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMDXA: %s has wrong version (%i should be %i)\n", + mod_name, version, MDXA_VERSION); + return qfalse; + } + + mod->type = MOD_MDXA; + mod->dataSize += size; + + qboolean bAlreadyFound = qfalse; + +#ifdef CREATE_LIMB_HIERARCHY + oSize = size; + + int childNumber = (NUM_ROOTPARENTS + NUM_OTHERPARENTS); + size += (childNumber*(CHILD_PADDING*8)); //Allocate us some extra space so we can shift memory down. +#endif //CREATE_LIMB_HIERARCHY + + mdxa = mod->mdxa = (mdxaHeader_t*) //Hunk_Alloc( size ); + RE_RegisterModels_Malloc(size, + #ifdef CREATE_LIMB_HIERARCHY + NULL, // I think this'll work, can't really test on PC + #else + buffer, + #endif + mod_name, &bAlreadyFound, TAG_MODEL_GLA); + + assert(bAlreadyCached == bAlreadyFound); // I should probably eliminate 'bAlreadyFound', but wtf? + + if (!bAlreadyFound) + { +#ifdef CREATE_LIMB_HIERARCHY + memcpy( mdxa, buffer, oSize ); +#else + // horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the + // bool reference passed into this function to true, to tell the caller NOT to do an ri.FS_Freefile since + // we've hijacked that memory block... + // + // Aaaargh. Kill me now... + // + bAlreadyCached = qtrue; + assert( mdxa == buffer ); +// memcpy( mdxa, buffer, size ); // and don't do this now, since it's the same thing +#endif + LL(mdxa->ident); + LL(mdxa->version); + //LF(mdxa->fScale); + LL(mdxa->numFrames); + LL(mdxa->ofsFrames); + LL(mdxa->numBones); + LL(mdxa->ofsCompBonePool); + LL(mdxa->ofsSkel); + LL(mdxa->ofsEnd); + } + +#ifdef CREATE_LIMB_HIERARCHY + if (!bAlreadyFound) + { + mdxaSkel_t *boneParent; +#if 0 //#ifdef _M_IX86 + mdxaSkel_t *boneInfo; + int i, k; +#endif + + sizeMarker = (byte *)mdxa + mdxa->ofsEnd; + + //rww - This is probably temporary until we put actual hierarchy in for the models. + //It is necessary for the correct operation of ragdoll. + mdxaSkelOffsets_t *offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t)); + + for ( i = 0 ; i < mdxa->numBones ; i++) + { + boneInfo = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + + if (boneInfo) + { + char *bname = boneInfo->name; + + if (BoneIsRootParent(bname)) + { //These are the main parent bones. We don't want to change their parents, but we want to give them children. + ShiftMemoryDown(offsets, mdxa, i, &sizeMarker); + + boneInfo = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + + int newChild = BoneParentChildIndex(mdxa, offsets, boneInfo, qtrue); + + if (newChild != -1) + { + boneInfo->numChildren++; + boneInfo->children[boneInfo->numChildren-1] = newChild; + } + else + { + assert(!"Failed to find matching child for bone in hierarchy creation"); + } + } + else if (BoneIsOtherParent(bname) || BoneIsBottom(bname)) + { + if (!BoneIsBottom(bname)) + { //unless it's last in the chain it has the next bone as a child. + ShiftMemoryDown(offsets, mdxa, i, &sizeMarker); + + boneInfo = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + + int newChild = BoneParentChildIndex(mdxa, offsets, boneInfo, qtrue); + + if (newChild != -1) + { + boneInfo->numChildren++; + boneInfo->children[boneInfo->numChildren-1] = newChild; + } + else + { + assert(!"Failed to find matching child for bone in hierarchy creation"); + } + } + + //Before we set the parent we want to remove this as a child for whoever was parenting it. + int oldParent = boneInfo->parent; + + if (oldParent > -1) + { + boneParent = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[oldParent]); + } + else + { + boneParent = NULL; + } + + if (boneParent) + { + k = 0; + + while (k < boneParent->numChildren) + { + if (boneParent->children[k] == i) + { //this bone is the child + k++; + while (k < boneParent->numChildren) + { + boneParent->children[k-1] = boneParent->children[k]; + k++; + } + boneParent->children[k-1] = 0; + boneParent->numChildren--; + break; + } + k++; + } + } + + //Now that we have cleared the original parent of ownership, mark the bone's new parent. + int newParent = BoneParentChildIndex(mdxa, offsets, boneInfo, qfalse); + + if (newParent != -1) + { + boneInfo->parent = newParent; + } + else + { + assert(!"Failed to find matching parent for bone in hierarchy creation"); + } + } + } + } + } +#endif //CREATE_LIMB_HIERARCHY + + if ( mdxa->numFrames < 1 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMDXA: %s has no frames\n", mod_name ); + return qfalse; + } + + if (bAlreadyFound) + { + return qtrue; // All done, stop here, do not LittleLong() etc. Do not pass go... + } + +#ifdef Q3_BIG_ENDIAN + // swap the bone info + offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t)); + for ( i = 0; i < mdxa->numBones ; i++ ) + { + LL(offsets->offsets[i]); + boneInfo = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + LL(boneInfo->flags); + LL(boneInfo->parent); + for ( j = 0; j < 3; j++ ) + { + for ( k = 0; k < 4; k++) + { + LF(boneInfo->BasePoseMat.matrix[j][k]); + LF(boneInfo->BasePoseMatInv.matrix[j][k]); + } + } + LL(boneInfo->numChildren); + + for (k=0; knumChildren; k++) + { + LL(boneInfo->children[k]); + } + } + + // Determine the amount of compressed bones. + + // Find the largest index by iterating through all frames. + // It is not guaranteed that the compressed bone pool resides + // at the end of the file. + for(i = 0; i < mdxa->numFrames; i++){ + for(j = 0; j < mdxa->numBones; j++){ + k = (i * mdxa->numBones * 3) + (j * 3); // iOffsetToIndex + pIndex = (mdxaIndex_t *) ((byte *)mdxa + mdxa->ofsFrames + k); + tmp = (pIndex->iIndex[2] << 16) + (pIndex->iIndex[1] << 8) + (pIndex->iIndex[0]); + + if(maxBoneIndex < tmp){ + maxBoneIndex = tmp; + } + } + } + + // Swap the compressed bones. + pCompBonePool = (mdxaCompQuatBone_t *) ((byte *)mdxa + mdxa->ofsCompBonePool); + for ( i = 0 ; i <= maxBoneIndex ; i++ ) + { + pwIn = (unsigned short *) pCompBonePool[i].Comp; + + for ( k = 0 ; k < 7 ; k++ ) + LS(pwIn[k]); + } +#endif + return qtrue; +} + + + + + + + diff --git a/codemp/rd-vulkan/tr_image.cpp b/codemp/rd-vulkan/tr_image.cpp new file mode 100644 index 0000000000..b874061472 --- /dev/null +++ b/codemp/rd-vulkan/tr_image.cpp @@ -0,0 +1,1576 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_image.c +#include "tr_local.h" +#include "../rd-common/tr_common.h" +#include "glext.h" + +#include + +static byte s_intensitytable[256]; +static unsigned char s_gammatable[256]; + +int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; +int gl_filter_max = GL_LINEAR; + +//#define FILE_HASH_SIZE 1024 // actually the shader code still needs this (from another module, great), +//static image_t* hashTable[FILE_HASH_SIZE]; + +/* +** R_GammaCorrect +*/ +void R_GammaCorrect( byte *buffer, int bufSize ) { + int i; + + for ( i = 0; i < bufSize; i++ ) { + buffer[i] = s_gammatable[buffer[i]]; + } +} + +typedef struct textureMode_s { + const char *name; + int minimize, maximize; +} textureMode_t; + +textureMode_t modes[] = { + {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, + {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} +}; + +static const size_t numTextureModes = ARRAY_LEN(modes); + +/* +=============== +GL_TextureMode +=============== +*/ +void GL_TextureMode( const char *string ) { + size_t i; + image_t *glt; + + for ( i = 0; i < numTextureModes ; i++ ) { + if ( !Q_stricmp( modes[i].name, string ) ) { + break; + } + } + + if ( i == numTextureModes ) { + ri.Printf( PRINT_ALL, "bad filter name\n" ); + for ( i = 0; i < numTextureModes ; i++ ) { + ri.Printf( PRINT_ALL, "%s\n", modes[i].name ); + } + return; + } + + gl_filter_min = modes[i].minimize; + gl_filter_max = modes[i].maximize; + + // If the level they requested is less than possible, set the max possible... + if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy ) + ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic", glConfig.maxTextureFilterAnisotropy ); + + // change all the existing mipmap texture objects + R_Images_StartIteration(); + while ( (glt = R_Images_GetNextIteration()) != NULL) + { + if ( glt->mipmap ) { + GL_Bind (glt); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + + if(glConfig.maxTextureFilterAnisotropy>0) { + if(r_ext_texture_filter_anisotropic->integer>1) { + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value); + } else { + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + } + } + } + } +} + +// makeup a nice clean, consistant name to query for and file under, for map<> usage... +// +static char *GenerateImageMappingName( const char *name ) +{ + static char sName[MAX_QPATH]; + int i=0; + char letter; + + while (name[i] != '\0' && iframeUsed == tr.frameCount- 1 ) {//it has already been advanced for the next frame, so... + if (bUseFormat) + { + float bytePerTex = R_BytesPerTex (pImage->internalFormat); + total += bytePerTex * (pImage->width * pImage->height); + } + else + { + total += pImage->width * pImage->height; + } + } + } + + return total; +} + +/* +=============== +R_ImageList_f +=============== +*/ +void R_ImageList_f( void ) { + int i=0; + image_t *image; + int texels=0; + float texBytes = 0.0f; + const char *yesno[] = {"no ", "yes"}; + + ri.Printf( PRINT_ALL, "\n -w-- -h-- -mm- -if-- wrap --name-------\n"); + + int iNumImages = R_Images_StartIteration(); + while ( (image = R_Images_GetNextIteration()) != NULL) + { + texels += image->width*image->height; + texBytes += image->width*image->height * R_BytesPerTex (image->internalFormat); + ri.Printf( PRINT_ALL, "%4i: %4i %4i %s ", + i, image->width, image->height, yesno[image->mipmap] ); + switch ( image->internalFormat ) { + case 1: + ri.Printf( PRINT_ALL, "I " ); + break; + case 2: + ri.Printf( PRINT_ALL, "IA " ); + break; + case 3: + ri.Printf( PRINT_ALL, "RGB " ); + break; + case 4: + ri.Printf( PRINT_ALL, "RGBA " ); + break; + case GL_RGBA8: + ri.Printf( PRINT_ALL, "RGBA8" ); + break; + case GL_RGB8: + ri.Printf( PRINT_ALL, "RGB8" ); + break; + case GL_RGB4_S3TC: + ri.Printf( PRINT_ALL, "S3TC " ); + break; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + ri.Printf( PRINT_ALL, "DXT1 " ); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + ri.Printf( PRINT_ALL, "DXT5 " ); + break; + case GL_RGBA4: + ri.Printf( PRINT_ALL, "RGBA4" ); + break; + case GL_RGB5: + ri.Printf( PRINT_ALL, "RGB5 " ); + break; + default: + ri.Printf( PRINT_ALL, "???? " ); + } + + switch ( image->wrapClampMode ) { + case GL_REPEAT: + ri.Printf( PRINT_ALL, "rept " ); + break; + case GL_CLAMP: + ri.Printf( PRINT_ALL, "clmp " ); + break; + case GL_CLAMP_TO_EDGE: + ri.Printf( PRINT_ALL, "clpE " ); + break; + default: + ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode ); + break; + } + + ri.Printf( PRINT_ALL, "%s\n", image->imgName ); + i++; + } + ri.Printf( PRINT_ALL, " ---------\n"); + ri.Printf( PRINT_ALL, " -w-- -h-- -mm- -if- wrap --name-------\n"); + ri.Printf( PRINT_ALL, " %i total texels (not including mipmaps)\n", texels ); + ri.Printf( PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f ); + ri.Printf( PRINT_ALL, " %i total images\n\n", iNumImages ); +} + +//======================================================================= + + +/* +================ +R_LightScaleTexture + +Scale up the pixel values in a texture to increase the +lighting range +================ +*/ +void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma ) +{ + if ( only_gamma ) + { + if ( !glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders ) + { + int i, c; + byte *p; + + p = (byte *)in; + + c = inwidth*inheight; + for (i=0 ; i> 1; + outHeight = inHeight >> 1; + temp = (unsigned int *)Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); + + inWidthMask = inWidth - 1; + inHeightMask = inHeight - 1; + + for ( i = 0 ; i < outHeight ; i++ ) { + for ( j = 0 ; j < outWidth ; j++ ) { + outpix = (byte *) ( temp + i * outWidth + j ); + for ( k = 0 ; k < 4 ; k++ ) { + total = + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k]; + outpix[k] = total / 36; + } + } + } + + memcpy( in, temp, outWidth * outHeight * 4 ); + Hunk_FreeTempMemory( temp ); +} + +/* +================ +R_MipMap + +Operates in place, quartering the size of the texture +================ +*/ +static void R_MipMap (byte *in, int width, int height) { + int i, j; + byte *out; + int row; + + if ( !r_simpleMipMaps->integer ) { + R_MipMap2( (unsigned *)in, width, height ); + return; + } + + if ( width == 1 && height == 1 ) { + return; + } + + row = width * 4; + out = in; + width >>= 1; + height >>= 1; + + if ( width == 0 || height == 0 ) { + width += height; // get largest + for (i=0 ; i>1; + out[1] = ( in[1] + in[5] )>>1; + out[2] = ( in[2] + in[6] )>>1; + out[3] = ( in[3] + in[7] )>>1; + } + return; + } + + for (i=0 ; i>2; + out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; + out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; + out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; + } + } +} + + +/* +================== +R_BlendOverTexture + +Apply a color blend over a set of pixels +================== +*/ +static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) { + int i; + int inverseAlpha; + int premult[3]; + + inverseAlpha = 255 - blend[3]; + premult[0] = blend[0] * blend[3]; + premult[1] = blend[1] * blend[3]; + premult[2] = blend[2] * blend[3]; + + for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { + data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; + data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; + data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; + } +} + +byte mipBlendColors[16][4] = { + {0,0,0,0}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, +}; + + + + + +class CStringComparator +{ +public: + bool operator()(const char *s1, const char *s2) const { return(strcmp(s1, s2) < 0); } +}; + +typedef std::map AllocatedImages_t; +AllocatedImages_t AllocatedImages; +AllocatedImages_t::iterator itAllocatedImages; +int giTextureBindNum = 1024; // will be set to this anyway at runtime, but wtf? + + +// return = number of images in the list, for those interested +// +int R_Images_StartIteration(void) +{ + itAllocatedImages = AllocatedImages.begin(); + return AllocatedImages.size(); +} + +image_t *R_Images_GetNextIteration(void) +{ + if (itAllocatedImages == AllocatedImages.end()) + return NULL; + + image_t *pImage = (*itAllocatedImages).second; + ++itAllocatedImages; + return pImage; +} + +// clean up anything to do with an image_t struct, but caller will have to clear the internal to an image_t struct ready for either struct free() or overwrite... +// +// (avoid using ri->xxxx stuff here in case running on dedicated) +// +static void R_Images_DeleteImageContents( image_t *pImage ) +{ + assert(pImage); // should never be called with NULL + if (pImage) + { + qglDeleteTextures( 1, &pImage->texnum ); + Z_Free(pImage); + } +} + + + + + +/* +=============== +Upload32 + +=============== +*/ +static void Upload32( unsigned *data, + GLenum format, + qboolean mipmap, + qboolean picmip, + qboolean isLightmap, + qboolean allowTC, + int *pformat, + word *pUploadWidth, word *pUploadHeight, bool bRectangle = false ) +{ + GLuint uiTarget = GL_TEXTURE_2D; + if ( bRectangle ) + { + uiTarget = GL_TEXTURE_RECTANGLE_ARB; + } + + if (format == GL_RGBA) + { + int samples; + int i, c; + byte *scan; + float rMax = 0, gMax = 0, bMax = 0; + int width = *pUploadWidth; + int height = *pUploadHeight; + + // + // perform optional picmip operation + // + if ( picmip ) { + for(i = 0; i < r_picmip->integer; i++) { + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + if (width < 1) { + width = 1; + } + if (height < 1) { + height = 1; + } + } + } + + // + // clamp to the current upper OpenGL limit + // scale both axis down equally so we don't have to + // deal with a half mip resampling + // + while ( width > glConfig.maxTextureSize || height > glConfig.maxTextureSize ) { + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + } + + // + // scan the texture for each channel's max values + // and verify if the alpha channel is being used or not + // + c = width*height; + scan = ((byte *)data); + samples = 3; + for ( i = 0; i < c; i++ ) + { + if ( scan[i*4+0] > rMax ) + { + rMax = scan[i*4+0]; + } + if ( scan[i*4+1] > gMax ) + { + gMax = scan[i*4+1]; + } + if ( scan[i*4+2] > bMax ) + { + bMax = scan[i*4+2]; + } + if ( scan[i*4 + 3] != 255 ) + { + samples = 4; + break; + } + } + + // select proper internal format + if ( samples == 3 ) + { + if ( glConfig.textureCompression == TC_S3TC && allowTC ) + { + *pformat = GL_RGB4_S3TC; + } + else if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC ) + { // Compress purely color - no alpha + if ( r_texturebits->integer == 16 ) { + *pformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; //this format cuts to 16 bit + } + else {//if we aren't using 16 bit then, use 32 bit compression + *pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + } + else if ( isLightmap && r_texturebitslm->integer > 0 ) + { + int lmBits = r_texturebitslm->integer & 0x30; // 16 or 32 + // Allow different bit depth when we are a lightmap + if ( lmBits == 16 ) + *pformat = GL_RGB5; + else + *pformat = GL_RGB8; + } + else if ( r_texturebits->integer == 16 ) + { + *pformat = GL_RGB5; + } + else if ( r_texturebits->integer == 32 ) + { + *pformat = GL_RGB8; + } + else + { + *pformat = 3; + } + } + else if ( samples == 4 ) + { + if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC) + { // Compress both alpha and color + *pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + else if ( r_texturebits->integer == 16 ) + { + *pformat = GL_RGBA4; + } + else if ( r_texturebits->integer == 32 ) + { + *pformat = GL_RGBA8; + } + else + { + *pformat = 4; + } + } + + *pUploadWidth = width; + *pUploadHeight = height; + + // copy or resample data as appropriate for first MIP level + if (!mipmap) + { + qglTexImage2D( uiTarget, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + goto done; + } + + R_LightScaleTexture (data, width, height, (qboolean)!mipmap ); + + qglTexImage2D( uiTarget, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (width > 1 || height > 1) + { + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + if (width < 1) + width = 1; + if (height < 1) + height = 1; + miplevel++; + + if ( r_colorMipLevels->integer ) + { + R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] ); + } + + qglTexImage2D( uiTarget, miplevel, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } + } + else + { + } + +done: + + if (mipmap) + { + qglTexParameterf(uiTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(uiTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max); + if(r_ext_texture_filter_anisotropic->integer>1 && glConfig.maxTextureFilterAnisotropy>0) + { + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value ); + } + } + else + { + qglTexParameterf(uiTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf(uiTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + + GL_CheckErrors(); +} + +static void GL_ResetBinds(void) +{ + memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + GL_SelectTexture( 0 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + } else { + qglBindTexture( GL_TEXTURE_2D, 0 ); + } +} + + +// special function used in conjunction with "devmapbsp"... +// +// (avoid using ri->xxxx stuff here in case running on dedicated) +// +void R_Images_DeleteLightMaps(void) +{ + for (AllocatedImages_t::iterator itImage = AllocatedImages.begin(); itImage != AllocatedImages.end(); /* empty */) + { + image_t *pImage = (*itImage).second; + + if (pImage->imgName[0] == '*' && strstr(pImage->imgName,"lightmap")) // loose check, but should be ok + { + R_Images_DeleteImageContents(pImage); + + AllocatedImages.erase(itImage++); + } + else + { + ++itImage; + } + } + + GL_ResetBinds(); +} + +// special function currently only called by Dissolve code... +// +void R_Images_DeleteImage(image_t *pImage) +{ + // Even though we supply the image handle, we need to get the corresponding iterator entry... + // + AllocatedImages_t::iterator itImage = AllocatedImages.find(pImage->imgName); + if (itImage != AllocatedImages.end()) + { + R_Images_DeleteImageContents(pImage); + AllocatedImages.erase(itImage); + } + else + { + assert(0); + } +} + +// called only at app startup, vid_restart, app-exit +// +void R_Images_Clear(void) +{ + image_t *pImage; + // int iNumImages = + R_Images_StartIteration(); + while ( (pImage = R_Images_GetNextIteration()) != NULL) + { + R_Images_DeleteImageContents(pImage); + } + + AllocatedImages.clear(); + + giTextureBindNum = 1024; +} + + +void RE_RegisterImages_Info_f( void ) +{ + image_t *pImage = NULL; + int iImage = 0; + int iTexels = 0; + + int iNumImages = R_Images_StartIteration(); + while ( (pImage = R_Images_GetNextIteration()) != NULL) + { + ri.Printf( PRINT_ALL, "%d: (%4dx%4dy) \"%s\"",iImage, pImage->width, pImage->height, pImage->imgName); + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", levused %d",pImage->iLastLevelUsedOn); + ri.Printf( PRINT_ALL, "\n"); + + iTexels += pImage->width * pImage->height; + iImage++; + } + ri.Printf( PRINT_ALL, "%d Images. %d (%.2fMB) texels total, (not including mipmaps)\n",iNumImages, iTexels, (float)iTexels / 1024.0f / 1024.0f); + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterMedia_GetLevel(): %d",RE_RegisterMedia_GetLevel()); +} + +// currently, this just goes through all the images and dumps any not referenced on this level... +// +qboolean RE_RegisterImages_LevelLoadEnd(void) +{ + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterImages_LevelLoadEnd():\n"); + +// int iNumImages = AllocatedImages.size(); // more for curiosity, really. + + qboolean imageDeleted = qtrue; + for (AllocatedImages_t::iterator itImage = AllocatedImages.begin(); itImage != AllocatedImages.end(); /* blank */) + { + qboolean bEraseOccured = qfalse; + + image_t *pImage = (*itImage).second; + + // don't un-register system shaders (*fog, *dlight, *white, *default), but DO de-register lightmaps ("*/lightmap%d") + if (pImage->imgName[0] != '*' || strchr(pImage->imgName,'/')) + { + // image used on this level? + // + if ( pImage->iLastLevelUsedOn != RE_RegisterMedia_GetLevel() ) + { + // nope, so dump it... + // + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping image \"%s\"\n",pImage->imgName); + + R_Images_DeleteImageContents(pImage); + + AllocatedImages.erase(itImage++); + bEraseOccured = qtrue; + imageDeleted = qtrue; + } + } + + if ( !bEraseOccured ) + { + ++itImage; + } + } + + + // this check can be deleted AFAIC, it seems to be just a quake thing... + // +// iNumImages = R_Images_StartIteration(); +// if (iNumImages > MAX_DRAWIMAGES) +// { +// ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Level uses %d images, old limit was MAX_DRAWIMAGES (%d)\n", iNumImages, MAX_DRAWIMAGES); +// } + + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterImages_LevelLoadEnd(): Ok\n"); + + GL_ResetBinds(); + + return imageDeleted; +} + + + +// returns image_t struct if we already have this, else NULL. No disk-open performed +// (important for creating default images). +// +// This is called by both R_FindImageFile and anything that creates default images... +// +static image_t *R_FindImageFile_NoLoad(const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) +{ + if (!name) { + return NULL; + } + + char *pName = GenerateImageMappingName(name); + + // + // see if the image is already loaded + // + AllocatedImages_t::iterator itAllocatedImage = AllocatedImages.find(pName); + if (itAllocatedImage != AllocatedImages.end()) + { + image_t *pImage = (*itAllocatedImage).second; + + // the white image can be used with any set of parms, but other mismatches are errors... + // + if ( strcmp( pName, "*white" ) ) { + if ( pImage->mipmap != !!mipmap ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed mipmap parm\n", pName ); + } + if ( pImage->allowPicmip != !!allowPicmip ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed allowPicmip parm\n", pName ); + } + if ( pImage->wrapClampMode != glWrapClampMode ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed glWrapClampMode parm\n", pName ); + } + } + + pImage->iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + return pImage; + } + + return NULL; +} + + + +/* +================ +R_CreateImage + +This is the only way any image_t are created +================ +*/ +image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, + GLenum format, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode, bool bRectangle ) +{ + image_t *image; + qboolean isLightmap = qfalse; + + if (strlen(name) >= MAX_QPATH ) { + Com_Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name); + } + + if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) { + glWrapClampMode = GL_CLAMP_TO_EDGE; + } + + if (name[0] == '*') + { + const char *psLightMapNameSearchPos = strrchr(name,'/'); + if ( psLightMapNameSearchPos && !strncmp( psLightMapNameSearchPos+1, "lightmap", 8 ) ) { + isLightmap = qtrue; + } + } + + if ( (width&(width-1)) || (height&(height-1)) ) + { + Com_Error( ERR_FATAL, "R_CreateImage: %s dimensions (%i x %i) not power of 2!\n",name,width,height); + } + + image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode ); + if (image) { + return image; + } + + image = (image_t*) Z_Malloc( sizeof( image_t ), TAG_IMAGE_T, qtrue ); +// memset(image,0,sizeof(*image)); // qtrue above does this + + image->texnum = 1024 + giTextureBindNum++; // ++ is of course staggeringly important... + + // record which map it was used on... + // + image->iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + image->mipmap = !!mipmap; + image->allowPicmip = !!allowPicmip; + + Q_strncpyz(image->imgName, name, sizeof(image->imgName)); + + image->width = width; + image->height = height; + image->wrapClampMode = glWrapClampMode; + + if ( qglActiveTextureARB ) { + GL_SelectTexture( 0 ); + } + + GLuint uiTarget = GL_TEXTURE_2D; + if ( bRectangle ) + { + qglDisable( uiTarget ); + uiTarget = GL_TEXTURE_RECTANGLE_ARB; + qglEnable( uiTarget ); + glWrapClampMode = GL_CLAMP_TO_EDGE; // default mode supported by rectangle. + qglBindTexture( uiTarget, image->texnum ); + } + else + { + GL_Bind(image); + } + + if (r_smartpicmip && r_smartpicmip->integer && Q_stricmpn(name, "textures/", 9)) { + allowPicmip = qfalse; + } + + Upload32( (unsigned *)pic, format, + (qboolean)image->mipmap, + allowPicmip, + isLightmap, + allowTC, + &image->internalFormat, + &image->width, + &image->height, bRectangle ); + + qglTexParameterf( uiTarget, GL_TEXTURE_WRAP_S, glWrapClampMode ); + qglTexParameterf( uiTarget, GL_TEXTURE_WRAP_T, glWrapClampMode ); + + qglBindTexture( uiTarget, 0 ); //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1 + glState.currenttextures[glState.currenttmu] = 0; //mark it not bound + + const char *psNewName = GenerateImageMappingName(name); + Q_strncpyz(image->imgName, psNewName, sizeof(image->imgName)); + AllocatedImages[ image->imgName ] = image; + + if ( bRectangle ) + { + qglDisable( uiTarget ); + qglEnable( GL_TEXTURE_2D ); + } + + return image; +} + +/* +=============== +R_FindImageFile + +Finds or loads the given image. +Returns NULL if it fails, not a default image. +============== +*/ +image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) { + image_t *image; + int width, height; + byte *pic; + + if (!name || ri.Cvar_VariableIntegerValue( "dedicated" ) ) // stop ghoul2 horribleness as regards image loading from server + { + return NULL; + } + + // need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about + // different clamp parms used... + // + if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) { + glWrapClampMode = GL_CLAMP_TO_EDGE; + } + + image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode ); + if (image) { + return image; + } + + // + // load the pic from disk + // + R_LoadImage( name, &pic, &width, &height ); + if ( pic == NULL ) { // if we dont get a successful load + return NULL; // bail + } + + + // refuse to find any files not power of 2 dims... + // + if ( (width&(width-1)) || (height&(height-1)) ) + { + ri.Printf( PRINT_ALL, "Refusing to load non-power-2-dims(%d,%d) pic \"%s\"...\n", width,height,name ); + return NULL; + } + + image = R_CreateImage( ( char * ) name, pic, width, height, GL_RGBA, mipmap, allowPicmip, allowTC, glWrapClampMode ); + Z_Free( pic ); + return image; +} + + +/* +================ +R_CreateDlightImage +================ +*/ +#define DLIGHT_SIZE 16 +static void R_CreateDlightImage( void ) +{ + int width, height; + byte *pic; + + R_LoadImage("gfx/2d/dlight", &pic, &width, &height); + if (pic) + { + tr.dlightImage = R_CreateImage("*dlight", pic, width, height, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP ); + Z_Free(pic); + } + else + { // if we dont get a successful load + int x,y; + byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; + int b; + + // make a centered inverse-square falloff blob for dynamic lighting + for (x=0 ; x 255) { + b = 255; + } else if ( b < 75 ) { + b = 0; + } + data[y][x][0] = + data[y][x][1] = + data[y][x][2] = b; + data[y][x][3] = 255; + } + } + tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP ); + } +} + + +/* +================= +R_InitFogTable +================= +*/ +void R_InitFogTable( void ) { + int i; + float d; + float exp; + + exp = 0.5; + + for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) { + d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp ); + + tr.fogTable[i] = d; + } +} + +/* +================ +R_FogFactor + +Returns a 0.0 to 1.0 fog density value +This is called for each texel of the fog texture on startup +and for each vertex of transparent shaders in fog dynamically +================ +*/ +float R_FogFactor( float s, float t ) { + float d; + + s -= 1.0/512; + if ( s < 0 ) { + return 0; + } + if ( t < 1.0/32 ) { + return 0; + } + if ( t < 31.0/32 ) { + s *= (t - 1.0f/32.0f) / (30.0f/32.0f); + } + + // we need to leave a lot of clamp range + s *= 8; + + if ( s > 1.0 ) { + s = 1.0; + } + + d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ]; + + return d; +} + +/* +================ +R_CreateFogImage +================ +*/ +#define FOG_S 256 +#define FOG_T 32 +static void R_CreateFogImage( void ) { + int x,y; + byte *data; + float d; + float borderColor[4]; + + data = (unsigned char *)Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); + + // S is distance, T is depth + for (x=0 ; x glConfig.vidWidth ) + { + tr.dynamicGlowWidth = glConfig.vidWidth; + } + if ( tr.dynamicGlowHeight > glConfig.vidHeight ) + { + tr.dynamicGlowHeight = glConfig.vidHeight; + } + tr.blurImage = 1024 + giTextureBindNum++; + qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); + qglTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA16, tr.dynamicGlowWidth, tr.dynamicGlowHeight, 0, GL_RGB, GL_FLOAT, 0 ); + qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); + qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); + qglDisable( GL_TEXTURE_RECTANGLE_ARB ); + + if ( glConfigExt.doGammaCorrectionWithShaders ) + { + qglEnable( GL_TEXTURE_3D ); + tr.gammaCorrectLUTImage = 1024 + giTextureBindNum++; + qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); + qglTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + qglDisable(GL_TEXTURE_3D); + } + + qglEnable(GL_TEXTURE_2D); + + // with overbright bits active, we need an image which is some fraction of full color, + // for default lightmaps, etc + for (x=0 ; xinteger; + if ( !glConfig.deviceSupportsGamma ) { + tr.overbrightBits = 0; // need hardware gamma for overbright + } + + + // never overbright in windowed mode + if ( !glConfig.isFullscreen && !glConfigExt.doGammaCorrectionWithShaders ) + { + tr.overbrightBits = 0; + } + + if ( tr.overbrightBits > 1 ) { + tr.overbrightBits = 1; + } + + if ( tr.overbrightBits < 0 ) { + tr.overbrightBits = 0; + } + + tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); + tr.identityLightByte = 255 * tr.identityLight; + + + if ( r_intensity->value < 1.0f ) { + ri.Cvar_Set( "r_intensity", "1" ); + } + + if ( r_gamma->value < 0.5f ) { + ri.Cvar_Set( "r_gamma", "0.5" ); + } else if ( r_gamma->value > 3.0f ) { + ri.Cvar_Set( "r_gamma", "3.0" ); + } + + g = r_gamma->value; + + shift = tr.overbrightBits; + + if ( !glConfigExt.doGammaCorrectionWithShaders ) + { + for ( i = 0; i < 256; i++ ) { + if ( g == 1 ) { + inf = i; + } else { + inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; + } + inf <<= shift; + if (inf < 0) { + inf = 0; + } + if (inf > 255) { + inf = 255; + } + s_gammatable[i] = inf; + } + + if ( glConfig.deviceSupportsGamma ) + { + ri.WIN_SetGamma( &glConfig, s_gammatable, s_gammatable, s_gammatable ); + } + } + + for (i=0 ; i<256 ; i++) { + j = i * r_intensity->value; + if (j > 255) { + j = 255; + } + s_intensitytable[i] = j; + } +} + +void R_SetGammaCorrectionLUT() +{ + if ( glConfigExt.doGammaCorrectionWithShaders ) + { + int inf; + int shift = tr.overbrightBits; + float g = r_gamma->value; + byte gammaCorrected[64]; + + for ( int i = 0; i < 64; i++ ) + { + if ( g == 1.0f ) + { + inf = (int)(((float)i / 63.0f) * 255.0f + 0.5f); + } + else + { + inf = (int)(255.0f * pow((float)i / 63.0f, 1.0f / g) + 0.5f); + } + + gammaCorrected[i] = Com_Clampi(0, 255, inf << shift); + } + + byte *lutTable = (byte *)ri.Hunk_AllocateTempMemory(64 * 64 * 64 * 3); + byte *write = lutTable; + for ( int z = 0; z < 64; z++ ) + { + for ( int y = 0; y < 64; y++ ) + { + for ( int x = 0; x < 64; x++ ) + { + *write++ = gammaCorrected[x]; + *write++ = gammaCorrected[y]; + *write++ = gammaCorrected[z]; + } + } + } + + qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); + qglPixelStorei(GL_UNPACK_ALIGNMENT, 1); + qglTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 64, 64, 64, GL_RGB, GL_UNSIGNED_BYTE, lutTable); + + ri.Hunk_FreeTempMemory(lutTable); + } +} + +/* +=============== +R_InitImages +=============== +*/ +void R_InitImages( void ) { + //memset(hashTable, 0, sizeof(hashTable)); // DO NOT DO THIS NOW (because of image cacheing) -ste. + // build brightness translation tables + R_SetColorMappings(); + + // create default texture and white texture + + // Set dynamic glow texture size. + if (!r_DynamicGlowWidth->integer || !r_DynamicGlowHeight->integer) + { //these can still be used as overrides but they must both be set to something > 0 + tr.dynamicGlowWidth = (glConfig.vidWidth * r_DynamicGlowScale->value); + tr.dynamicGlowHeight = (glConfig.vidHeight * r_DynamicGlowScale->value); + } + else { + tr.dynamicGlowWidth = r_DynamicGlowWidth->integer; + tr.dynamicGlowHeight = r_DynamicGlowHeight->integer; + } +#ifdef TECH + Com_Printf("DynamicGlowWidth = %i\nDynamicGlowHeight = %i\n", tr.dynamicGlowWidth, tr.dynamicGlowHeight); +#endif + + R_CreateBuiltinImages(); + + R_SetGammaCorrectionLUT(); +} + +/* +=============== +R_DeleteTextures +=============== +*/ +// (only gets called during vid_restart now (and app exit), not during map load) +// +void R_DeleteTextures( void ) { + + R_Images_Clear(); + GL_ResetBinds(); +} + diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp new file mode 100644 index 0000000000..37057891aa --- /dev/null +++ b/codemp/rd-vulkan/tr_init.cpp @@ -0,0 +1,2206 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_init.c -- functions that are not called every frame + +#include "tr_local.h" + +#include +#include "../rd-common/tr_common.h" +#include "tr_WorldEffects.h" +#include "qcommon/MiniHeap.h" +#include "ghoul2/g2_local.h" + +glconfig_t glConfig; +glconfigExt_t glConfigExt; +glstate_t glState; +window_t window; + +static void GfxInfo_f( void ); + +cvar_t *r_verbose; +cvar_t *r_ignore; + +cvar_t *r_detailTextures; + +cvar_t *r_znear; + +cvar_t *r_skipBackEnd; + +cvar_t *r_measureOverdraw; + +cvar_t *r_inGameVideo; +cvar_t *r_fastsky; +cvar_t *r_drawSun; +cvar_t *r_dynamiclight; +// rjr - removed for hacking +cvar_t *r_dlightBacks; + +cvar_t *r_lodbias; +cvar_t *r_lodscale; +cvar_t *r_autolodscalevalue; + +cvar_t *r_norefresh; +cvar_t *r_drawentities; +cvar_t *r_drawworld; +cvar_t *r_drawfog; +cvar_t *r_speeds; +cvar_t *r_fullbright; +cvar_t *r_novis; +cvar_t *r_nocull; +cvar_t *r_facePlaneCull; +cvar_t *r_cullRoofFaces; //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww +cvar_t *r_roofCullCeilDist; //ceiling distance cull tolerance -rww +cvar_t *r_roofCullFloorDist; //floor distance cull tolerance -rww +cvar_t *r_showcluster; +cvar_t *r_nocurves; + +cvar_t *r_autoMap; //automap renderside toggle for debugging -rww +cvar_t *r_autoMapBackAlpha; //alpha of automap bg -rww +cvar_t *r_autoMapDisable; //don't calc it (since it's slow in debug) -rww + +cvar_t *r_dlightStyle; +cvar_t *r_surfaceSprites; +cvar_t *r_surfaceWeather; + +cvar_t *r_windSpeed; +cvar_t *r_windAngle; +cvar_t *r_windGust; +cvar_t *r_windDampFactor; +cvar_t *r_windPointForce; +cvar_t *r_windPointX; +cvar_t *r_windPointY; + +cvar_t *r_allowExtensions; + +cvar_t *r_ext_compressed_textures; +cvar_t *r_ext_compressed_lightmaps; +cvar_t *r_ext_preferred_tc_method; +cvar_t *r_ext_gamma_control; +cvar_t *r_ext_multitexture; +cvar_t *r_ext_compiled_vertex_array; +cvar_t *r_ext_texture_env_add; +cvar_t *r_ext_texture_filter_anisotropic; +cvar_t *r_gammaShaders; + +cvar_t *r_environmentMapping; + +cvar_t *r_DynamicGlow; +cvar_t *r_DynamicGlowPasses; +cvar_t *r_DynamicGlowDelta; +cvar_t *r_DynamicGlowIntensity; +cvar_t *r_DynamicGlowSoft; +cvar_t *r_DynamicGlowWidth; +cvar_t *r_DynamicGlowHeight; +cvar_t *r_DynamicGlowScale; + +cvar_t *r_smartpicmip; + +cvar_t *r_ignoreGLErrors; +cvar_t *r_logFile; + +cvar_t *r_primitives; +cvar_t *r_texturebits; +cvar_t *r_texturebitslm; + +cvar_t *r_lightmap; +cvar_t *r_distanceCull; +cvar_t *r_vertexLight; +cvar_t *r_uiFullScreen; +cvar_t *r_shadows; +cvar_t *r_shadowRange; +cvar_t *r_flares; +cvar_t *r_nobind; +cvar_t *r_singleShader; +cvar_t *r_colorMipLevels; +cvar_t *r_picmip; +cvar_t *r_showtris; +cvar_t *r_showsky; +cvar_t *r_shownormals; +cvar_t *r_finish; +cvar_t *r_clear; +cvar_t *r_markcount; +cvar_t *r_textureMode; +cvar_t *r_offsetFactor; +cvar_t *r_offsetUnits; +cvar_t *r_gamma; +cvar_t *r_intensity; +cvar_t *r_lockpvs; +cvar_t *r_noportals; +cvar_t *r_portalOnly; + +cvar_t *r_subdivisions; +cvar_t *r_lodCurveError; + + + +cvar_t *r_overBrightBits; +cvar_t *r_mapOverBrightBits; + +cvar_t *r_debugSurface; +cvar_t *r_simpleMipMaps; + +cvar_t *r_showImages; + +cvar_t *r_ambientScale; +cvar_t *r_directedScale; +cvar_t *r_debugLight; +cvar_t *r_debugSort; + +cvar_t *r_marksOnTriangleMeshes; + +cvar_t *r_aspectCorrectFonts; +cvar_t *cl_ratioFix; + +// the limits apply to the sum of all scenes in a frame -- +// the main view, all the 3D icons, etc +#define DEFAULT_MAX_POLYS 600 +#define DEFAULT_MAX_POLYVERTS 3000 +cvar_t *r_maxpolys; +cvar_t *r_maxpolyverts; +int max_polys; +int max_polyverts; + +cvar_t *r_modelpoolmegs; + +/* +Ghoul2 Insert Start +*/ +#ifdef _DEBUG +cvar_t *r_noPrecacheGLA; +#endif + +cvar_t *r_noServerGhoul2; +cvar_t *r_Ghoul2AnimSmooth=0; +cvar_t *r_Ghoul2UnSqashAfterSmooth=0; +//cvar_t *r_Ghoul2UnSqash; +//cvar_t *r_Ghoul2TimeBase=0; from single player +//cvar_t *r_Ghoul2NoLerp; +//cvar_t *r_Ghoul2NoBlend; +//cvar_t *r_Ghoul2BlendMultiplier=0; + +cvar_t *broadsword=0; +cvar_t *broadsword_kickbones=0; +cvar_t *broadsword_kickorigin=0; +cvar_t *broadsword_playflop=0; +cvar_t *broadsword_dontstopanim=0; +cvar_t *broadsword_waitforshot=0; +cvar_t *broadsword_smallbbox=0; +cvar_t *broadsword_extra1=0; +cvar_t *broadsword_extra2=0; + +cvar_t *broadsword_effcorr=0; +cvar_t *broadsword_ragtobase=0; +cvar_t *broadsword_dircap=0; + +/* +Ghoul2 Insert End +*/ + +cvar_t *se_language; + +cvar_t *r_aviMotionJpegQuality; +cvar_t *r_screenshotJpegQuality; + +#if !defined(__APPLE__) +PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate; +#endif + +PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB; +PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB; +PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB; +#if !defined(__APPLE__) +PFNGLTEXIMAGE3DPROC qglTexImage3D; +PFNGLTEXSUBIMAGE3DPROC qglTexSubImage3D; +#endif + +PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV; +PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV; +PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV; +PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV; +PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV; +PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV; + +PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV; + +PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; +PFNGLBINDPROGRAMARBPROC qglBindProgramARB; +PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB; +PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; +PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; +PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB; +PFNGLISPROGRAMARBPROC qglIsProgramARB; + +PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; +PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; + +bool g_bTextureRectangleHack = false; + +void RE_SetLightStyle(int style, int color); +void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ); + +void R_Set2DRatio(void) { + if (cl_ratioFix->integer) + tr.widthRatioCoef = ((float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth)); + else + tr.widthRatioCoef = 1.0f; + + if (tr.widthRatioCoef > 1) + tr.widthRatioCoef = 1.0f; +} + +void R_Splash() +{ + image_t *pImage = NULL; + float ratio = (float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth); + + if (cl_ratioFix->integer && ratio >= 0.74f && ratio <= 0.76f) + pImage = R_FindImageFile("menu/splash_16_9", qfalse, qfalse, qfalse, GL_CLAMP); + + if (!pImage) + pImage = R_FindImageFile("menu/splash", qfalse, qfalse, qfalse, GL_CLAMP); + + extern void RB_SetGL2D (void); + RB_SetGL2D(); + if (pImage) + {//invalid paths? + GL_Bind( pImage ); + } + GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO); + + const int width = SCREEN_WIDTH; + const int height = SCREEN_HEIGHT; + const float x1 = (SCREEN_WIDTH / 2) - width / 2; + const float x2 = (SCREEN_WIDTH / 2) + width / 2; + const float y1 = (SCREEN_HEIGHT / 2) - height / 2; + const float y2 = (SCREEN_HEIGHT / 2) + height / 2; + + + qglBegin (GL_TRIANGLE_STRIP); + qglTexCoord2f( 0, 0 ); + qglVertex2f(x1, y1); + qglTexCoord2f( 1 , 0 ); + qglVertex2f(x2, y1); + qglTexCoord2f( 0, 1 ); + qglVertex2f(x1, y2); + qglTexCoord2f( 1, 1 ); + qglVertex2f(x2, y2); + qglEnd(); + + ri.WIN_Present(&window); +} + +/* +** GLW_CheckForExtension + + Cannot use strstr directly to differentiate between (for eg) reg_combiners and reg_combiners2 +*/ + +static void GLW_InitTextureCompression( void ) +{ + bool newer_tc, old_tc; + + // Check for available tc methods. + newer_tc = ri.GL_ExtensionSupported("GL_ARB_texture_compression") && ri.GL_ExtensionSupported("GL_EXT_texture_compression_s3tc"); + old_tc = ri.GL_ExtensionSupported("GL_S3_s3tc"); + + if ( old_tc ) + { + Com_Printf ("...GL_S3_s3tc available\n" ); + } + + if ( newer_tc ) + { + Com_Printf ("...GL_EXT_texture_compression_s3tc available\n" ); + } + + if ( !r_ext_compressed_textures->value ) + { + // Compressed textures are off + glConfig.textureCompression = TC_NONE; + Com_Printf ("...ignoring texture compression\n" ); + } + else if ( !old_tc && !newer_tc ) + { + // Requesting texture compression, but no method found + glConfig.textureCompression = TC_NONE; + Com_Printf ("...no supported texture compression method found\n" ); + Com_Printf (".....ignoring texture compression\n" ); + } + else + { + // some form of supported texture compression is avaiable, so see if the user has a preference + if ( r_ext_preferred_tc_method->integer == TC_NONE ) + { + // No preference, so pick the best + if ( newer_tc ) + { + Com_Printf ("...no tc preference specified\n" ); + Com_Printf (".....using GL_EXT_texture_compression_s3tc\n" ); + glConfig.textureCompression = TC_S3TC_DXT; + } + else + { + Com_Printf ("...no tc preference specified\n" ); + Com_Printf (".....using GL_S3_s3tc\n" ); + glConfig.textureCompression = TC_S3TC; + } + } + else + { + // User has specified a preference, now see if this request can be honored + if ( old_tc && newer_tc ) + { + // both are avaiable, so we can use the desired tc method + if ( r_ext_preferred_tc_method->integer == TC_S3TC ) + { + Com_Printf ("...using preferred tc method, GL_S3_s3tc\n" ); + glConfig.textureCompression = TC_S3TC; + } + else + { + Com_Printf ("...using preferred tc method, GL_EXT_texture_compression_s3tc\n" ); + glConfig.textureCompression = TC_S3TC_DXT; + } + } + else + { + // Both methods are not available, so this gets trickier + if ( r_ext_preferred_tc_method->integer == TC_S3TC ) + { + // Preferring to user older compression + if ( old_tc ) + { + Com_Printf ("...using GL_S3_s3tc\n" ); + glConfig.textureCompression = TC_S3TC; + } + else + { + // Drat, preference can't be honored + Com_Printf ("...preferred tc method, GL_S3_s3tc not available\n" ); + Com_Printf (".....falling back to GL_EXT_texture_compression_s3tc\n" ); + glConfig.textureCompression = TC_S3TC_DXT; + } + } + else + { + // Preferring to user newer compression + if ( newer_tc ) + { + Com_Printf ("...using GL_EXT_texture_compression_s3tc\n" ); + glConfig.textureCompression = TC_S3TC_DXT; + } + else + { + // Drat, preference can't be honored + Com_Printf ("...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" ); + Com_Printf (".....falling back to GL_S3_s3tc\n" ); + glConfig.textureCompression = TC_S3TC; + } + } + } + } + } +} + +/* +=============== +GLimp_InitExtensions +=============== +*/ +extern bool g_bDynamicGlowSupported; +extern bool g_bARBShadersAvailable; +static void GLimp_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + Com_Printf ("*** IGNORING OPENGL EXTENSIONS ***\n" ); + g_bDynamicGlowSupported = false; + ri.Cvar_Set( "r_DynamicGlow","0" ); + return; + } + + Com_Printf ("Initializing OpenGL extensions\n" ); + + // Select our tc scheme + GLW_InitTextureCompression(); + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( ri.GL_ExtensionSupported( "GL_EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + Com_Printf ("...using GL_EXT_texture_env_add\n" ); + } + else + { + glConfig.textureEnvAddAvailable = qfalse; + Com_Printf ("...ignoring GL_EXT_texture_env_add\n" ); + } + } + else + { + Com_Printf ("...GL_EXT_texture_env_add not found\n" ); + } + + // GL_EXT_texture_filter_anisotropic + glConfig.maxTextureFilterAnisotropy = 0; + if ( ri.GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) + { + qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy ); + Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" ); + + if ( r_ext_texture_filter_anisotropic->integer > 1 ) + { + Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" ); + } + else + { + Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy ); + if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy ) + { + ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy ); + } + } + else + { + Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" ); + ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" ); + } + + // GL_EXT_clamp_to_edge + glConfig.clampToEdgeAvailable = qtrue; + Com_Printf ("...using GL_EXT_texture_edge_clamp\n" ); + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( ri.GL_ExtensionSupported( "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->integer ) + { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) ri.GL_GetProcAddress( "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.maxActiveTextures ); + + if ( glConfig.maxActiveTextures > 1 ) + { + Com_Printf ("...using GL_ARB_multitexture\n" ); + } + else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + Com_Printf ("...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } + else + { + Com_Printf ("...ignoring GL_ARB_multitexture\n" ); + } + } + else + { + Com_Printf ("...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + qglLockArraysEXT = NULL; + qglUnlockArraysEXT = NULL; + if ( ri.GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->integer ) + { + Com_Printf ("...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( PFNGLLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glLockArraysEXT" ); + qglUnlockArraysEXT = ( PFNGLUNLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) { + Com_Error (ERR_FATAL, "bad getprocaddress"); + } + } + else + { + Com_Printf ("...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } + else + { + Com_Printf ("...GL_EXT_compiled_vertex_array not found\n" ); + } + + bool bNVRegisterCombiners = false; + // Register Combiners. + if ( ri.GL_ExtensionSupported( "GL_NV_register_combiners" ) ) + { + // NOTE: This extension requires multitexture support (over 2 units). + if ( glConfig.maxActiveTextures >= 2 ) + { + bNVRegisterCombiners = true; + // Register Combiners function pointer address load. - AReis + // NOTE: VV guys will _definetly_ not be able to use regcoms. Pixel Shaders are just as good though :-) + // NOTE: Also, this is an nVidia specific extension (of course), so fragment shaders would serve the same purpose + // if we needed some kind of fragment/pixel manipulation support. + qglCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfvNV" ); + qglCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterivNV" ); + qglCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfNV" ); + qglCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)ri.GL_GetProcAddress( "glCombinerParameteriNV" ); + qglCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glCombinerInputNV" ); + qglCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)ri.GL_GetProcAddress( "glCombinerOutputNV" ); + qglFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glFinalCombinerInputNV" ); + qglGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterfvNV" ); + qglGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterivNV" ); + qglGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterfvNV" ); + qglGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterivNV" ); + qglGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterfvNV" ); + qglGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterivNV" ); + + // Validate the functions we need. + if ( !qglCombinerParameterfvNV || !qglCombinerParameterivNV || !qglCombinerParameterfNV || !qglCombinerParameteriNV || !qglCombinerInputNV || + !qglCombinerOutputNV || !qglFinalCombinerInputNV || !qglGetCombinerInputParameterfvNV || !qglGetCombinerInputParameterivNV || + !qglGetCombinerOutputParameterfvNV || !qglGetCombinerOutputParameterivNV || !qglGetFinalCombinerInputParameterfvNV || !qglGetFinalCombinerInputParameterivNV ) + { + bNVRegisterCombiners = false; + qglCombinerParameterfvNV = NULL; + qglCombinerParameteriNV = NULL; + Com_Printf ("...GL_NV_register_combiners failed\n" ); + } + } + else + { + bNVRegisterCombiners = false; + Com_Printf ("...ignoring GL_NV_register_combiners\n" ); + } + } + else + { + bNVRegisterCombiners = false; + Com_Printf ("...GL_NV_register_combiners not found\n" ); + } + + // NOTE: Vertex and Fragment Programs are very dependant on each other - this is actually a + // good thing! So, just check to see which we support (one or the other) and load the shared + // function pointers. ARB rocks! + + // Vertex Programs. + bool bARBVertexProgram = false; + if ( ri.GL_ExtensionSupported( "GL_ARB_vertex_program" ) ) + { + bARBVertexProgram = true; + } + else + { + bARBVertexProgram = false; + Com_Printf ("...GL_ARB_vertex_program not found\n" ); + } + + // Fragment Programs. + bool bARBFragmentProgram = false; + if ( ri.GL_ExtensionSupported( "GL_ARB_fragment_program" ) ) + { + bARBFragmentProgram = true; + } + else + { + bARBFragmentProgram = false; + Com_Printf ("...GL_ARB_fragment_program not found\n" ); + } + + // If we support one or the other, load the shared function pointers. + if ( bARBVertexProgram || bARBFragmentProgram ) + { + qglProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glProgramStringARB"); + qglBindProgramARB = (PFNGLBINDPROGRAMARBPROC) ri.GL_GetProcAddress("glBindProgramARB"); + qglDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) ri.GL_GetProcAddress("glDeleteProgramsARB"); + qglGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) ri.GL_GetProcAddress("glGenProgramsARB"); + qglProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dARB"); + qglProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dvARB"); + qglProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fARB"); + qglProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fvARB"); + qglProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dARB"); + qglProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dvARB"); + qglProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fARB"); + qglProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fvARB"); + qglGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterdvARB"); + qglGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterfvARB"); + qglGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterdvARB"); + qglGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterfvARB"); + qglGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) ri.GL_GetProcAddress("glGetProgramivARB"); + qglGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glGetProgramStringARB"); + qglIsProgramARB = (PFNGLISPROGRAMARBPROC) ri.GL_GetProcAddress("glIsProgramARB"); + + // Validate the functions we need. + if ( !qglProgramStringARB || !qglBindProgramARB || !qglDeleteProgramsARB || !qglGenProgramsARB || + !qglProgramEnvParameter4dARB || !qglProgramEnvParameter4dvARB || !qglProgramEnvParameter4fARB || + !qglProgramEnvParameter4fvARB || !qglProgramLocalParameter4dARB || !qglProgramLocalParameter4dvARB || + !qglProgramLocalParameter4fARB || !qglProgramLocalParameter4fvARB || !qglGetProgramEnvParameterdvARB || + !qglGetProgramEnvParameterfvARB || !qglGetProgramLocalParameterdvARB || !qglGetProgramLocalParameterfvARB || + !qglGetProgramivARB || !qglGetProgramStringARB || !qglIsProgramARB ) + { + bARBVertexProgram = false; + bARBFragmentProgram = false; + qglGenProgramsARB = NULL; //clear ptrs that get checked + qglProgramEnvParameter4fARB = NULL; + Com_Printf ("...ignoring GL_ARB_vertex_program\n" ); + Com_Printf ("...ignoring GL_ARB_fragment_program\n" ); + } + } + + // Figure out which texture rectangle extension to use. + bool bTexRectSupported = false; + if ( Q_stricmpn( glConfig.vendor_string, "ATI Technologies",16 )==0 + && Q_stricmpn( glConfig.version_string, "1.3.3",5 )==0 + && glConfig.version_string[5] < '9' ) //1.3.34 and 1.3.37 and 1.3.38 are broken for sure, 1.3.39 is not + { + g_bTextureRectangleHack = true; + } + + if ( ri.GL_ExtensionSupported( "GL_NV_texture_rectangle" ) || ri.GL_ExtensionSupported( "GL_EXT_texture_rectangle" ) ) + { + bTexRectSupported = true; + } + + // Find out how many general combiners they have. + #define GL_MAX_GENERAL_COMBINERS_NV 0x854D + GLint iNumGeneralCombiners = 0; + if(bNVRegisterCombiners) + qglGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &iNumGeneralCombiners ); + + glConfigExt.doGammaCorrectionWithShaders = qfalse; + if ( r_gammaShaders->integer && qglActiveTextureARB && bTexRectSupported && bARBVertexProgram && bARBFragmentProgram ) + { +#if !defined(__APPLE__) + qglTexImage3D = (PFNGLTEXIMAGE3DPROC)ri.GL_GetProcAddress("glTexImage3D"); + qglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)ri.GL_GetProcAddress("glTexSubImage3D"); + if ( qglTexImage3D && qglTexSubImage3D ) + { + glConfigExt.doGammaCorrectionWithShaders = qtrue; + } +#else + glConfigExt.doGammaCorrectionWithShaders = qtrue; +#endif + } + + // Only allow dynamic glows/flares if they have the hardware + if ( bTexRectSupported && bARBVertexProgram && qglActiveTextureARB && glConfig.maxActiveTextures >= 4 && + ( ( bNVRegisterCombiners && iNumGeneralCombiners >= 2 ) || bARBFragmentProgram ) ) + { + g_bDynamicGlowSupported = true; + // this would overwrite any achived setting gwg + // ri.Cvar_Set( "r_DynamicGlow", "1" ); + } + else + { + g_bDynamicGlowSupported = false; + ri.Cvar_Set( "r_DynamicGlow","0" ); + } + +#if !defined(__APPLE__) + qglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)ri.GL_GetProcAddress("glStencilOpSeparate"); + if ( qglStencilOpSeparate ) + { + glConfigExt.doStencilShadowsInOneDrawcall = qtrue; + } +#else + glConfigExt.doStencilShadowsInOneDrawcall = qtrue; +#endif +} + +// Truncates the GL extensions string by only allowing up to 'maxExtensions' extensions in the string. +static const char *TruncateGLExtensionsString (const char *extensionsString, int maxExtensions) +{ + const char *p = extensionsString; + const char *q; + int numExtensions = 0; + size_t extensionsLen = strlen (extensionsString); + + char *truncatedExtensions; + + while ( (q = strchr (p, ' ')) != NULL && numExtensions <= maxExtensions ) + { + p = q + 1; + numExtensions++; + } + + if ( q != NULL ) + { + // We still have more extensions. We'll call this the end + + extensionsLen = p - extensionsString - 1; + } + + truncatedExtensions = (char *)Hunk_Alloc(extensionsLen + 1, h_low); + Q_strncpyz (truncatedExtensions, extensionsString, extensionsLen + 1); + + return truncatedExtensions; +} + +/* +** InitOpenGL +** +** This function is responsible for initializing a valid OpenGL subsystem. This +** is done by calling GLimp_Init (which gives us a working OGL subsystem) then +** setting variables, checking GL constants, and reporting the gfx system config +** to the user. +*/ +static void InitOpenGL( void ) +{ + // + // initialize OS specific portions of the renderer + // + // GLimp_Init directly or indirectly references the following cvars: + // - r_fullscreen + // - r_mode + // - r_(color|depth|stencil)bits + // - r_ignorehwgamma + // - r_gamma + // + + if ( glConfig.vidWidth == 0 ) + { + windowDesc_t windowDesc = { GRAPHICS_API_OPENGL }; + memset(&glConfig, 0, sizeof(glConfig)); + memset(&glConfigExt, 0, sizeof(glConfigExt)); + + window = ri.WIN_Init(&windowDesc, &glConfig); + + Com_Printf( "GL_RENDERER: %s\n", (char *)qglGetString (GL_RENDERER) ); + + // get our config strings + glConfig.vendor_string = (const char *)qglGetString (GL_VENDOR); + glConfig.renderer_string = (const char *)qglGetString (GL_RENDERER); + glConfig.version_string = (const char *)qglGetString (GL_VERSION); + glConfig.extensions_string = (const char *)qglGetString (GL_EXTENSIONS); + + glConfigExt.originalExtensionString = glConfig.extensions_string; + glConfig.extensions_string = TruncateGLExtensionsString(glConfigExt.originalExtensionString, 128); + + // OpenGL driver constants + qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize ); + + // stubbed or broken drivers may have reported 0... + glConfig.maxTextureSize = Q_max(0, glConfig.maxTextureSize); + + // initialize extensions + GLimp_InitExtensions( ); + + // set default state + GL_SetDefaultState(); + R_Splash(); //get something on screen asap + } + else + { + // set default state + GL_SetDefaultState(); + } +} + +/* +================== +GL_CheckErrors +================== +*/ +void GL_CheckErrors( void ) { +#if defined(_DEBUG) + GLenum err; + char s[64]; + + err = qglGetError(); + if ( err == GL_NO_ERROR ) { + return; + } + if ( r_ignoreGLErrors->integer ) { + return; + } + switch( err ) { + case GL_INVALID_ENUM: + strcpy( s, "GL_INVALID_ENUM" ); + break; + case GL_INVALID_VALUE: + strcpy( s, "GL_INVALID_VALUE" ); + break; + case GL_INVALID_OPERATION: + strcpy( s, "GL_INVALID_OPERATION" ); + break; + case GL_STACK_OVERFLOW: + strcpy( s, "GL_STACK_OVERFLOW" ); + break; + case GL_STACK_UNDERFLOW: + strcpy( s, "GL_STACK_UNDERFLOW" ); + break; + case GL_OUT_OF_MEMORY: + strcpy( s, "GL_OUT_OF_MEMORY" ); + break; + default: + Com_sprintf( s, sizeof(s), "%i", err); + break; + } + + Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s ); +#endif +} + +/* +============================================================================== + + SCREEN SHOTS + +============================================================================== +*/ + +/* +================== +RB_ReadPixels + +Reads an image but takes care of alignment issues for reading RGB images. + +Reads a minimum offset for where the RGB data starts in the image from +integer stored at pointer offset. When the function has returned the actual +offset was written back to address offset. This address will always have an +alignment of packAlign to ensure efficient copying. + +Stores the length of padding after a line of pixels to address padlen + +Return value must be freed with Hunk_FreeTempMemory() +================== +*/ + +byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen) +{ + byte *buffer, *bufstart; + int padwidth, linelen; + GLint packAlign; + + qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + + linelen = width * 3; + padwidth = PAD(linelen, packAlign); + + // Allocate a few more bytes so that we can choose an alignment we like + buffer = (byte *)Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); + + bufstart = (byte *)PADP((intptr_t) buffer + *offset, packAlign); + qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); + + *offset = bufstart - buffer; + *padlen = padwidth - linelen; + + return buffer; +} + +/* +================== +R_TakeScreenshot +================== +*/ +void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) { + byte *allbuf, *buffer; + byte *srcptr, *destptr; + byte *endline, *endmem; + byte temp; + + int linelen, padlen; + size_t offset = 18, memcount; + + allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen); + buffer = allbuf + offset - 18; + + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = width & 255; + buffer[13] = width >> 8; + buffer[14] = height & 255; + buffer[15] = height >> 8; + buffer[16] = 24; // pixel size + + // swap rgb to bgr and remove padding from line endings + linelen = width * 3; + + srcptr = destptr = allbuf + offset; + endmem = srcptr + (linelen + padlen) * height; + + while(srcptr < endmem) + { + endline = srcptr + linelen; + + while(srcptr < endline) + { + temp = srcptr[0]; + *destptr++ = srcptr[2]; + *destptr++ = srcptr[1]; + *destptr++ = temp; + + srcptr += 3; + } + + // Skip the pad + srcptr += padlen; + } + + memcount = linelen * height; + + // gamma correct + if(glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders) + R_GammaCorrect(allbuf + offset, memcount); + + ri.FS_WriteFile(fileName, buffer, memcount + 18); + + ri.Hunk_FreeTempMemory(allbuf); +} + +/* +================== +R_TakeScreenshotPNG +================== +*/ +void R_TakeScreenshotPNG( int x, int y, int width, int height, char *fileName ) { + byte *buffer=NULL; + size_t offset=0; + int padlen=0; + + buffer = RB_ReadPixels( x, y, width, height, &offset, &padlen ); + RE_SavePNG( fileName, buffer, width, height, 3 ); + ri.Hunk_FreeTempMemory( buffer ); +} + +/* +================== +R_TakeScreenshotJPEG +================== +*/ +void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) { + byte *buffer; + size_t offset = 0, memcount; + int padlen; + + buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen); + memcount = (width * 3 + padlen) * height; + + // gamma correct + if(glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders) + R_GammaCorrect(buffer + offset, memcount); + + RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen); + ri.Hunk_FreeTempMemory(buffer); +} + +/* +================== +R_ScreenshotFilename +================== +*/ +void R_ScreenshotFilename( char *buf, int bufSize, const char *ext ) { + time_t rawtime; + char timeStr[32] = {0}; // should really only reach ~19 chars + + time( &rawtime ); + strftime( timeStr, sizeof( timeStr ), "%Y-%m-%d_%H-%M-%S", localtime( &rawtime ) ); // or gmtime + + Com_sprintf( buf, bufSize, "screenshots/shot%s%s", timeStr, ext ); +} + +/* +==================== +R_LevelShot + +levelshots are specialized 256*256 thumbnails for +the menu system, sampled down from full screen distorted images +==================== +*/ +#define LEVELSHOTSIZE 256 +static void R_LevelShot( void ) { + char checkname[MAX_OSPATH]; + byte *buffer; + byte *source, *allsource; + byte *src, *dst; + size_t offset = 0; + int padlen; + int x, y; + int r, g, b; + float xScale, yScale; + int xx, yy; + + Com_sprintf( checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName ); + + allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); + source = allsource + offset; + + buffer = (byte *)ri.Hunk_AllocateTempMemory(LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18); + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = LEVELSHOTSIZE & 255; + buffer[13] = LEVELSHOTSIZE >> 8; + buffer[14] = LEVELSHOTSIZE & 255; + buffer[15] = LEVELSHOTSIZE >> 8; + buffer[16] = 24; // pixel size + + // resample from source + xScale = glConfig.vidWidth / (4.0*LEVELSHOTSIZE); + yScale = glConfig.vidHeight / (3.0*LEVELSHOTSIZE); + for ( y = 0 ; y < LEVELSHOTSIZE ; y++ ) { + for ( x = 0 ; x < LEVELSHOTSIZE ; x++ ) { + r = g = b = 0; + for ( yy = 0 ; yy < 3 ; yy++ ) { + for ( xx = 0 ; xx < 4 ; xx++ ) { + src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) ); + r += src[0]; + g += src[1]; + b += src[2]; + } + } + dst = buffer + 18 + 3 * ( y * LEVELSHOTSIZE + x ); + dst[0] = b / 12; + dst[1] = g / 12; + dst[2] = r / 12; + } + } + + // gamma correct + if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders ) { + R_GammaCorrect( buffer + 18, LEVELSHOTSIZE * LEVELSHOTSIZE * 3 ); + } + + ri.FS_WriteFile( checkname, buffer, LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18 ); + + ri.Hunk_FreeTempMemory( buffer ); + ri.Hunk_FreeTempMemory( allsource ); + + ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); +} + +/* +================== +R_ScreenShotTGA_f + +screenshot +screenshot [silent] +screenshot [levelshot] +screenshot [filename] + +Doesn't print the pacifier message if there is a second arg +================== +*/ +void R_ScreenShotTGA_f (void) { + char checkname[MAX_OSPATH] = {0}; + qboolean silent = qfalse; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) + silent = qtrue; + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.tga", ri.Cmd_Argv( 1 ) ); + } + else { + // timestamp the file + R_ScreenshotFilename( checkname, sizeof( checkname ), ".tga" ); + + if ( ri.FS_FileExists( checkname ) ) { + ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + } + + R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); + + if ( !silent ) + ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); +} + +/* +================== +R_ScreenShotPNG_f + +screenshot +screenshot [silent] +screenshot [levelshot] +screenshot [filename] + +Doesn't print the pacifier message if there is a second arg +================== +*/ +void R_ScreenShotPNG_f (void) { + char checkname[MAX_OSPATH] = {0}; + qboolean silent = qfalse; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) + silent = qtrue; + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.png", ri.Cmd_Argv( 1 ) ); + } + else { + // timestamp the file + R_ScreenshotFilename( checkname, sizeof( checkname ), ".png" ); + + if ( ri.FS_FileExists( checkname ) ) { + ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + } + + R_TakeScreenshotPNG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); + + if ( !silent ) + ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); +} + +void R_ScreenShot_f (void) { + char checkname[MAX_OSPATH] = {0}; + qboolean silent = qfalse; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) + silent = qtrue; + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); + } + else { + // timestamp the file + R_ScreenshotFilename( checkname, sizeof( checkname ), ".jpg" ); + + if ( ri.FS_FileExists( checkname ) ) { + ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n" ); + return; + } + } + + R_TakeScreenshotJPEG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); + + if ( !silent ) + ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); +} + +/* +================== +RB_TakeVideoFrameCmd +================== +*/ +const void *RB_TakeVideoFrameCmd( const void *data ) +{ + const videoFrameCommand_t *cmd; + byte *cBuf; + size_t memcount, linelen; + int padwidth, avipadwidth, padlen, avipadlen; + GLint packAlign; + + cmd = (const videoFrameCommand_t *)data; + + qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + + linelen = cmd->width * 3; + + // Alignment stuff for glReadPixels + padwidth = PAD(linelen, packAlign); + padlen = padwidth - linelen; + // AVI line padding + avipadwidth = PAD(linelen, AVI_LINE_PADDING); + avipadlen = avipadwidth - linelen; + + cBuf = (byte *)PADP(cmd->captureBuffer, packAlign); + + qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB, + GL_UNSIGNED_BYTE, cBuf); + + memcount = padwidth * cmd->height; + + // gamma correct + if(glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders) + R_GammaCorrect(cBuf, memcount); + + if(cmd->motionJpeg) + { + memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height, + r_aviMotionJpegQuality->integer, + cmd->width, cmd->height, cBuf, padlen); + ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount); + } + else + { + byte *lineend, *memend; + byte *srcptr, *destptr; + + srcptr = cBuf; + destptr = cmd->encodeBuffer; + memend = srcptr + memcount; + + // swap R and B and remove line paddings + while(srcptr < memend) + { + lineend = srcptr + linelen; + while(srcptr < lineend) + { + *destptr++ = srcptr[2]; + *destptr++ = srcptr[1]; + *destptr++ = srcptr[0]; + srcptr += 3; + } + + Com_Memset(destptr, '\0', avipadlen); + destptr += avipadlen; + + srcptr += padlen; + } + + ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height); + } + + return (const void *)(cmd + 1); +} + +//============================================================================ + +/* +** GL_SetDefaultState +*/ +void GL_SetDefaultState( void ) +{ + qglClearDepth( 1.0f ); + + qglCullFace(GL_FRONT); + + qglColor4f (1,1,1,1); + + // initialize downstream texture unit if we're running + // in a multitexture environment + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + qglDisable( GL_TEXTURE_2D ); + GL_SelectTexture( 0 ); + } + + qglEnable(GL_TEXTURE_2D); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + + qglShadeModel( GL_SMOOTH ); + qglDepthFunc( GL_LEQUAL ); + + // the vertex array is always enabled, but the color and texture + // arrays are enabled and disabled around the compiled vertex array call + qglEnableClientState (GL_VERTEX_ARRAY); + + // + // make sure our GL state vector is set correctly + // + glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; + + qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); + qglDepthMask( GL_TRUE ); + qglDisable( GL_DEPTH_TEST ); + qglEnable( GL_SCISSOR_TEST ); + qglDisable( GL_CULL_FACE ); + qglDisable( GL_BLEND ); +} + +/* +================ +R_PrintLongString + +Workaround for ri.Printf's 1024 characters buffer limit. +================ +*/ +void R_PrintLongString(const char *string) +{ + char buffer[1024]; + const char *p = string; + int remainingLength = strlen(string); + + while (remainingLength > 0) + { + // Take as much characters as possible from the string without splitting words between buffers + // This avoids the client console splitting a word up when one half fits on the current line, + // but the second half would have to be written on a new line + int charsToTake = sizeof(buffer) - 1; + if (remainingLength > charsToTake) { + while (p[charsToTake - 1] > ' ' && p[charsToTake] > ' ') { + charsToTake--; + if (charsToTake == 0) { + charsToTake = sizeof(buffer) - 1; + break; + } + } + } else if (remainingLength < charsToTake) { + charsToTake = remainingLength; + } + + Q_strncpyz( buffer, p, charsToTake + 1 ); + ri.Printf( PRINT_ALL, "%s", buffer ); + remainingLength -= charsToTake; + p += charsToTake; + } +} + +/* +================ +GfxInfo_f +================ +*/ +extern bool g_bTextureRectangleHack; +void GfxInfo_f( void ) +{ + const char *enablestrings[] = + { + "disabled", + "enabled" + }; + const char *fsstrings[] = + { + "windowed", + "fullscreen" + }; + const char *noborderstrings[] = + { + "", + "noborder " + }; + + const char *tc_table[] = + { + "None", + "GL_S3_s3tc", + "GL_EXT_texture_compression_s3tc", + }; + + int fullscreen = ri.Cvar_VariableIntegerValue("r_fullscreen"); + int noborder = ri.Cvar_VariableIntegerValue("r_noborder"); + + ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string ); + ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string ); + R_PrintLongString( glConfigExt.originalExtensionString ); + ri.Printf( PRINT_ALL, "\n"); + ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); + ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.maxActiveTextures ); + ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); + ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s%s hz:", + ri.Cvar_VariableIntegerValue("r_mode"), + glConfig.vidWidth, glConfig.vidHeight, + fullscreen == 0 ? noborderstrings[noborder == 1] : noborderstrings[0], + fsstrings[fullscreen == 1] ); + if ( glConfig.displayFrequency ) + { + ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency ); + } + else + { + ri.Printf( PRINT_ALL, "N/A\n" ); + } + if ( glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders ) + { + ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); + } + else + { + ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); + } + + // rendering primitives + { + int primitives; + + // default is to use triangles if compiled vertex arrays are present + ri.Printf( PRINT_ALL, "rendering primitives: " ); + primitives = r_primitives->integer; + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + if ( primitives == -1 ) { + ri.Printf( PRINT_ALL, "none\n" ); + } else if ( primitives == 2 ) { + ri.Printf( PRINT_ALL, "single glDrawElements\n" ); + } else if ( primitives == 1 ) { + ri.Printf( PRINT_ALL, "multiple glArrayElement\n" ); + } else if ( primitives == 3 ) { + ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); + } + } + + ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); + ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); + ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); + if ( r_texturebitslm->integer > 0 ) + ri.Printf( PRINT_ALL, "lightmap texture bits: %d\n", r_texturebitslm->integer ); + ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); + ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); + ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); + ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] ); + ri.Printf( PRINT_ALL, "compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] ); + ri.Printf( PRINT_ALL, "texture compression method: %s\n", tc_table[glConfig.textureCompression] ); + ri.Printf( PRINT_ALL, "anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] ); + if (r_ext_texture_filter_anisotropic->integer != 0 && glConfig.maxTextureFilterAnisotropy) + { + if (Q_isintegral(r_ext_texture_filter_anisotropic->value)) + ri.Printf( PRINT_ALL, "(%i of ", (int)r_ext_texture_filter_anisotropic->value); + else + ri.Printf( PRINT_ALL, "(%f of ", r_ext_texture_filter_anisotropic->value); + + if (Q_isintegral(glConfig.maxTextureFilterAnisotropy)) + ri.Printf( PRINT_ALL, "%i)\n", (int)glConfig.maxTextureFilterAnisotropy); + else + ri.Printf( PRINT_ALL, "%f)\n", glConfig.maxTextureFilterAnisotropy); + } + ri.Printf( PRINT_ALL, "Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer ? 1 : 0] ); + if (g_bTextureRectangleHack) ri.Printf( PRINT_ALL, "Dynamic Glow ATI BAD DRIVER HACK %s\n", enablestrings[g_bTextureRectangleHack] ); + + if ( r_finish->integer ) { + ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); + } + + int displayRefresh = ri.Cvar_VariableIntegerValue("r_displayRefresh"); + if ( displayRefresh ) { + ri.Printf( PRINT_ALL, "Display refresh set to %d\n", displayRefresh); + } + if (tr.world) + { + ri.Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] ); + } +} + +void R_AtiHackToggle_f(void) +{ + g_bTextureRectangleHack = !g_bTextureRectangleHack; +} + +void R_RemapSkyShader_f (void) { + int num; + + if (ri.Cmd_Argc() != 2 || !strlen(ri.Cmd_Argv(1))) { + ri.Printf(PRINT_ALL, "Usage: /remapSky \n"); + return; + } + + for (num = 0; num < tr.numShaders; num++) { + if (tr.shaders[num]->sky) + { + R_RemapShader(tr.shaders[num]->name, ri.Cmd_Argv(1), NULL); + } + } +} + +void R_ClearRemaps_f(void) { + int num; + + for (num = 0; num < tr.numShaders; num++) { + tr.shaders[num]->remappedShader = NULL; + } +} + +typedef struct consoleCommand_s { + const char *cmd; + xcommand_t func; +} consoleCommand_t; + +static consoleCommand_t commands[] = { + { "imagelist", R_ImageList_f }, + { "shaderlist", R_ShaderList_f }, + { "skinlist", R_SkinList_f }, + { "fontlist", R_FontList_f }, + { "screenshot", R_ScreenShot_f }, + { "screenshot_png", R_ScreenShotPNG_f }, + { "screenshot_tga", R_ScreenShotTGA_f }, + { "gfxinfo", GfxInfo_f }, + { "r_atihack", R_AtiHackToggle_f }, + { "r_we", R_WorldEffect_f }, + { "imagecacheinfo", RE_RegisterImages_Info_f }, + { "modellist", R_Modellist_f }, + { "modelcacheinfo", RE_RegisterModels_Info_f }, + { "r_cleardecals", RE_ClearDecals }, + { "remapSky", R_RemapSkyShader_f }, + { "clearRemaps", R_ClearRemaps_f } +}; + +static const size_t numCommands = ARRAY_LEN( commands ); + +#ifdef _DEBUG +#define MIN_PRIMITIVES -1 +#else +#define MIN_PRIMITIVES 0 +#endif +#define MAX_PRIMITIVES 3 + +/* +=============== +R_Register +=============== +*/ +void R_Register( void ) +{ + //FIXME: lol badness + se_language = ri.Cvar_Get("se_language", "english", CVAR_ARCHIVE | CVAR_NORESTART, ""); + // + // latched and archived variables + // + r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compress_textures", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_compressed_lightmaps = ri.Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_preferred_tc_method = ri.Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE_ND, "" ); + r_gammaShaders = ri.Cvar_Get( "r_gammaShaders", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "Set gamma using pixel shaders inside the game window only." ); + r_environmentMapping = ri.Cvar_Get( "r_environmentMapping", "1", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlow = ri.Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowPasses = ri.Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowDelta = ri.Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowIntensity = ri.Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowSoft = ri.Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowWidth = ri.Cvar_Get( "r_DynamicGlowWidth", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_DynamicGlowHeight = ri.Cvar_Get( "r_DynamicGlowHeight", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_DynamicGlowScale = ri.Cvar_Get( "r_DynamicGlowScale", "0.25", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_picmip = ri.Cvar_Get( "r_picmip", "0", CVAR_ARCHIVE|CVAR_LATCH, "" ); + ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue ); + r_smartpicmip = ri.Cvar_Get( "r_smartpicmip", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "Applies r_picmip setting to map textures only." ); + r_colorMipLevels = ri.Cvar_Get( "r_colorMipLevels", "0", CVAR_LATCH, "" ); + r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_overBrightBits = ri.Cvar_Get( "r_overBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE|CVAR_LATCH, "" ); + r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", CVAR_NONE, "" ); + r_subdivisions = ri.Cvar_Get( "r_subdivisions", "4", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse ); + + r_fullbright = ri.Cvar_Get( "r_fullbright", "0", CVAR_ARCHIVE_ND, "" ); + r_intensity = ri.Cvar_Get( "r_intensity", "1", CVAR_LATCH, "" ); + r_singleShader = ri.Cvar_Get( "r_singleShader", "0", CVAR_CHEAT|CVAR_LATCH, "" ); + r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE_ND, "" ); + r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND, "" ); + r_autolodscalevalue = ri.Cvar_Get( "r_autolodscalevalue", "0", CVAR_ROM, "" ); + r_flares = ri.Cvar_Get( "r_flares", "1", CVAR_ARCHIVE_ND, "" ); + + r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_ARCHIVE_ND, "" ); + ri.Cvar_CheckRange( r_znear, 0.001f, 10, qfalse ); + r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE_ND, "" ); + r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE_ND, "" ); + r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE_ND, "" ); + r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE_ND, "" ); + r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE, "" ); + // rjr - removed for hacking + r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE_ND, "dlight non-facing surfaces for continuity" ); + r_finish = ri.Cvar_Get( "r_finish", "0", CVAR_ARCHIVE_ND, "" ); + r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE, "" ); + r_markcount = ri.Cvar_Get( "r_markcount", "100", CVAR_ARCHIVE_ND, "" ); + r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE_ND, "" ); + r_facePlaneCull = ri.Cvar_Get( "r_facePlaneCull", "1", CVAR_ARCHIVE_ND, "" ); + r_cullRoofFaces = ri.Cvar_Get( "r_cullRoofFaces", "0", CVAR_CHEAT, "" ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww + r_roofCullCeilDist = ri.Cvar_Get( "r_roofCullCeilDist", "256", CVAR_CHEAT, "" ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww + r_roofCullFloorDist = ri.Cvar_Get( "r_roofCeilFloorDist", "128", CVAR_CHEAT, "" ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww + r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE_ND, "" ); + ri.Cvar_CheckRange( r_primitives, MIN_PRIMITIVES, MAX_PRIMITIVES, qtrue ); + r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_NONE, "" ); + r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_NONE, "" ); + r_autoMap = ri.Cvar_Get( "r_autoMap", "0", CVAR_ARCHIVE_ND, "" ); //automap renderside toggle for debugging -rww + r_autoMapBackAlpha = ri.Cvar_Get( "r_autoMapBackAlpha", "0", CVAR_NONE, "" ); //alpha of automap bg -rww + r_autoMapDisable = ri.Cvar_Get( "r_autoMapDisable", "1", CVAR_NONE, "" ); + r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_CHEAT, "" ); + r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP, "" ); + r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT, "" ); + r_dlightStyle = ri.Cvar_Get( "r_dlightStyle", "1", CVAR_TEMP, "" ); + r_surfaceSprites = ri.Cvar_Get( "r_surfaceSprites", "1", CVAR_ARCHIVE_ND, "" ); + r_surfaceWeather = ri.Cvar_Get( "r_surfaceWeather", "0", CVAR_TEMP, "" ); + r_windSpeed = ri.Cvar_Get( "r_windSpeed", "0", CVAR_NONE, "" ); + r_windAngle = ri.Cvar_Get( "r_windAngle", "0", CVAR_NONE, "" ); + r_windGust = ri.Cvar_Get( "r_windGust", "0", CVAR_NONE, "" ); + r_windDampFactor = ri.Cvar_Get( "r_windDampFactor", "0.1", CVAR_NONE, "" ); + r_windPointForce = ri.Cvar_Get( "r_windPointForce", "0", CVAR_NONE, "" ); + r_windPointX = ri.Cvar_Get( "r_windPointX", "0", CVAR_NONE, "" ); + r_windPointY = ri.Cvar_Get( "r_windPointY", "0", CVAR_NONE, "" ); + r_nocurves = ri.Cvar_Get( "r_nocurves", "0", CVAR_CHEAT, "" ); + r_drawworld = ri.Cvar_Get( "r_drawworld", "1", CVAR_CHEAT, "" ); + r_drawfog = ri.Cvar_Get( "r_drawfog", "2", CVAR_ARCHIVE_ND, "" ); + r_lightmap = ri.Cvar_Get( "r_lightmap", "0", CVAR_ARCHIVE_ND, "" ); + r_distanceCull = ri.Cvar_Get( "r_distanceCull", "0", CVAR_ARCHIVE_ND, "" ); + r_portalOnly = ri.Cvar_Get( "r_portalOnly", "0", CVAR_CHEAT, "" ); + r_skipBackEnd = ri.Cvar_Get( "r_skipBackEnd", "0", CVAR_CHEAT, "" ); + r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_NONE, "" ); + r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_ARCHIVE_ND, "" ); + r_norefresh = ri.Cvar_Get( "r_norefresh", "0", CVAR_CHEAT, "" ); + r_drawentities = ri.Cvar_Get( "r_drawentities", "1", CVAR_CHEAT, "" ); + r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT, "" ); + r_nocull = ri.Cvar_Get( "r_nocull", "0", CVAR_CHEAT, "" ); + r_novis = ri.Cvar_Get( "r_novis", "0", CVAR_CHEAT, "" ); + r_showcluster = ri.Cvar_Get( "r_showcluster", "0", CVAR_CHEAT, "" ); + r_speeds = ri.Cvar_Get( "r_speeds", "0", CVAR_CHEAT, "" ); + r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT, "" ); + r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT, "" ); + r_debugSurface = ri.Cvar_Get( "r_debugSurface", "0", CVAR_CHEAT, "" ); + r_nobind = ri.Cvar_Get( "r_nobind", "0", CVAR_CHEAT, "" ); + r_showtris = ri.Cvar_Get( "r_showtris", "0", CVAR_NONE, "" ); + r_showsky = ri.Cvar_Get( "r_showsky", "0", CVAR_CHEAT, "" ); + r_shownormals = ri.Cvar_Get( "r_shownormals", "0", CVAR_CHEAT, "" ); + r_clear = ri.Cvar_Get( "r_clear", "0", CVAR_CHEAT, "" ); + r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT, "" ); + r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT, "" ); + r_lockpvs = ri.Cvar_Get( "r_lockpvs", "0", CVAR_CHEAT, "" ); + r_noportals = ri.Cvar_Get( "r_noportals", "0", CVAR_NONE, "" ); + r_shadows = ri.Cvar_Get( "cg_shadows", "1", CVAR_NONE, "" ); + r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_NONE, "" ); + r_marksOnTriangleMeshes = ri.Cvar_Get( "r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE_ND, "" ); + r_aspectCorrectFonts = ri.Cvar_Get( "r_aspectCorrectFonts", "0", CVAR_ARCHIVE, "" ); + cl_ratioFix = ri.Cvar_Get( "cl_ratioFix", "1", CVAR_ARCHIVE, "" ); + r_maxpolys = ri.Cvar_Get( "r_maxpolys", XSTRING( DEFAULT_MAX_POLYS ), CVAR_NONE, "" ); + r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", XSTRING( DEFAULT_MAX_POLYVERTS ), CVAR_NONE, "" ); +/* +Ghoul2 Insert Start +*/ +#ifdef _DEBUG + r_noPrecacheGLA = ri.Cvar_Get( "r_noPrecacheGLA", "0", CVAR_CHEAT, "" ); +#endif + r_noServerGhoul2 = ri.Cvar_Get( "r_noserverghoul2", "0", CVAR_CHEAT, "" ); + r_Ghoul2AnimSmooth = ri.Cvar_Get( "r_ghoul2animsmooth", "0.3", CVAR_NONE, "" ); + r_Ghoul2UnSqashAfterSmooth = ri.Cvar_Get( "r_ghoul2unsqashaftersmooth", "1", CVAR_NONE, "" ); + broadsword = ri.Cvar_Get( "broadsword", "0", CVAR_ARCHIVE_ND, "" ); + broadsword_kickbones = ri.Cvar_Get( "broadsword_kickbones", "1", CVAR_NONE, "" ); + broadsword_kickorigin = ri.Cvar_Get( "broadsword_kickorigin", "1", CVAR_NONE, "" ); + broadsword_dontstopanim = ri.Cvar_Get( "broadsword_dontstopanim", "0", CVAR_NONE, "" ); + broadsword_waitforshot = ri.Cvar_Get( "broadsword_waitforshot", "0", CVAR_NONE, "" ); + broadsword_playflop = ri.Cvar_Get( "broadsword_playflop", "1", CVAR_NONE, "" ); + broadsword_smallbbox = ri.Cvar_Get( "broadsword_smallbbox", "0", CVAR_NONE, "" ); + broadsword_extra1 = ri.Cvar_Get( "broadsword_extra1", "0", CVAR_NONE, "" ); + broadsword_extra2 = ri.Cvar_Get( "broadsword_extra2", "0", CVAR_NONE, "" ); + broadsword_effcorr = ri.Cvar_Get( "broadsword_effcorr", "1", CVAR_NONE, "" ); + broadsword_ragtobase = ri.Cvar_Get( "broadsword_ragtobase", "2", CVAR_NONE, "" ); + broadsword_dircap = ri.Cvar_Get( "broadsword_dircap", "64", CVAR_NONE, "" ); +/* +Ghoul2 Insert End +*/ + r_modelpoolmegs = ri.Cvar_Get("r_modelpoolmegs", "20", CVAR_ARCHIVE, "" ); + if (ri.Sys_LowPhysicalMemory() ) + ri.Cvar_Set("r_modelpoolmegs", "0"); + + r_aviMotionJpegQuality = ri.Cvar_Get( "r_aviMotionJpegQuality", "100", CVAR_ARCHIVE_ND, "" ); + r_screenshotJpegQuality = ri.Cvar_Get( "r_screenshotJpegQuality", "100", CVAR_ARCHIVE_ND, "" ); + + ri.Cvar_CheckRange( r_aviMotionJpegQuality, 10, 100, qtrue ); + ri.Cvar_CheckRange( r_screenshotJpegQuality, 10, 100, qtrue ); + + for ( size_t i = 0; i < numCommands; i++ ) + ri.Cmd_AddCommand( commands[i].cmd, commands[i].func, "" ); +} + + +/* +=============== +R_Init +=============== +*/ +extern void R_InitWorldEffects(void); //tr_WorldEffects.cpp +void R_Init( void ) { + int i; + byte *ptr; + +// ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); + // clear all our internal state + memset( &tr, 0, sizeof( tr ) ); + memset( &backEnd, 0, sizeof( backEnd ) ); + memset( &tess, 0, sizeof( tess ) ); + +// Swap_Init(); + +#ifndef FINAL_BUILD + if ( (intptr_t)tess.xyz & 15 ) { + ri.Printf( PRINT_ALL, "WARNING: tess.xyz not 16 byte aligned\n" ); + } +#endif + // + // init function tables + // + for ( i = 0; i < FUNCTABLE_SIZE; i++ ) + { + tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); + tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; + tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; + tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; + + if ( i < FUNCTABLE_SIZE / 2 ) + { + if ( i < FUNCTABLE_SIZE / 4 ) + { + tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); + } + else + { + tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; + } + } + else + { + tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; + } + } + R_InitFogTable(); + + R_ImageLoader_Init(); + R_NoiseInit(); + R_Register(); + + max_polys = Q_min( r_maxpolys->integer, DEFAULT_MAX_POLYS ); + max_polyverts = Q_min( r_maxpolyverts->integer, DEFAULT_MAX_POLYVERTS ); + + ptr = (byte *)Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); + backEndData = (backEndData_t *) ptr; + backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData )); + backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys); + + R_InitNextFrame(); + + for(i = 0; i < MAX_LIGHT_STYLES; i++) + { + RE_SetLightStyle(i, -1); + } + InitOpenGL(); + R_Set2DRatio(); + + R_InitImages(); + R_InitShaders(qfalse); + R_InitSkins(); + + R_InitFonts(); + + R_ModelInit(); +// re.G2VertSpaceServer = &IHeapAllocator_singleton; + R_InitDecals ( ); + + R_InitWorldEffects(); + +#if defined(_DEBUG) + int err = qglGetError(); + if ( err != GL_NO_ERROR ) + ri.Printf( PRINT_ALL, "glGetError() = 0x%x\n", err); +#endif + + RestoreGhoul2InfoArray(); + // print info + if (r_verbose->integer) + GfxInfo_f(); + +// ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); +} + +/* +=============== +RE_Shutdown +=============== +*/ +void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) { + +// ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); + + for ( size_t i = 0; i < numCommands; i++ ) + ri.Cmd_RemoveCommand( commands[i].cmd ); + + if ( r_DynamicGlow && r_DynamicGlow->integer ) + { + // Release the Glow Vertex Shader. + if ( tr.glowVShader ) + { + qglDeleteProgramsARB( 1, &tr.glowVShader ); + } + + // Release Pixel Shader. + if ( tr.glowPShader ) + { + if ( qglCombinerParameteriNV ) + { + // Release the Glow Regcom call list. + qglDeleteLists( tr.glowPShader, 1 ); + } + else if ( qglGenProgramsARB ) + { + // Release the Glow Fragment Shader. + qglDeleteProgramsARB( 1, &tr.glowPShader ); + } + } + + if ( tr.gammaCorrectVtxShader ) + { + qglDeleteProgramsARB(1, &tr.gammaCorrectVtxShader); + } + + if ( tr.gammaCorrectPxShader ) + { + qglDeleteProgramsARB(1, &tr.gammaCorrectPxShader); + } + + // Release the scene glow texture. + qglDeleteTextures( 1, &tr.screenGlow ); + + // Release the scene texture. + qglDeleteTextures( 1, &tr.sceneImage ); + + qglDeleteTextures(1, &tr.gammaCorrectLUTImage); + + // Release the blur texture. + qglDeleteTextures( 1, &tr.blurImage ); + } + + R_ShutdownWorldEffects(); + R_ShutdownFonts(); + if ( tr.registered ) { + R_IssuePendingRenderCommands(); + if (destroyWindow) + { + R_DeleteTextures(); // only do this for vid_restart now, not during things like map load + + if ( restarting ) + { + SaveGhoul2InfoArray(); + } + } + } + + // shut down platform specific OpenGL stuff + if ( destroyWindow ) { + ri.WIN_Shutdown(); + } + + tr.registered = qfalse; +} + +/* +============= +RE_EndRegistration + +Touch all images to make sure they are resident +============= +*/ +void RE_EndRegistration( void ) { + R_IssuePendingRenderCommands(); + if (!ri.Sys_LowPhysicalMemory()) { + RB_ShowImages(); + } +} + +void RE_GetLightStyle(int style, color4ub_t color) +{ + if (style >= MAX_LIGHT_STYLES) + { + Com_Error( ERR_FATAL, "RE_GetLightStyle: %d is out of range", (int)style ); + return; + } + + byteAlias_t *baDest = (byteAlias_t *)&color, *baSource = (byteAlias_t *)&styleColors[style]; + baDest->i = baSource->i; +} + +void RE_SetLightStyle(int style, int color) +{ + if (style >= MAX_LIGHT_STYLES) + { + Com_Error( ERR_FATAL, "RE_SetLightStyle: %d is out of range", (int)style ); + return; + } + + byteAlias_t *ba = (byteAlias_t *)&styleColors[style]; + if ( ba->i != color) { + ba->i = color; + } +} + +static void SetRangedFog( float range ) { tr.rangedFog = range; } + +extern qboolean gG2_GBMNoReconstruct; +extern qboolean gG2_GBMUseSPMethod; +static void G2API_BoltMatrixReconstruction( qboolean reconstruct ) { gG2_GBMNoReconstruct = (qboolean)!reconstruct; } +static void G2API_BoltMatrixSPMethod( qboolean spMethod ) { gG2_GBMUseSPMethod = spMethod; } + +extern float tr_distortionAlpha; //opaque +extern float tr_distortionStretch; //no stretch override +extern qboolean tr_distortionPrePost; //capture before postrender phase? +extern qboolean tr_distortionNegate; //negative blend mode +static void SetRefractionProperties( float distortionAlpha, float distortionStretch, qboolean distortionPrePost, qboolean distortionNegate ) { + tr_distortionAlpha = distortionAlpha; + tr_distortionStretch = distortionStretch; + tr_distortionPrePost = distortionPrePost; + tr_distortionNegate = distortionNegate; +} + +static float GetDistanceCull( void ) { return tr.distanceCull; } + +static void GetRealRes( int *w, int *h ) { + *w = glConfig.vidWidth; + *h = glConfig.vidHeight; +} + +extern void R_SVModelInit( void ); //tr_model.cpp +extern void R_AutomapElevationAdjustment( float newHeight ); //tr_world.cpp +extern qboolean R_InitializeWireframeAutomap( void ); //tr_world.cpp + +extern qhandle_t RE_RegisterServerSkin( const char *name ); + +/* +@@@@@@@@@@@@@@@@@@@@@ +GetRefAPI + +@@@@@@@@@@@@@@@@@@@@@ +*/ +extern "C" { +Q_EXPORT refexport_t* QDECL GetRefAPI( int apiVersion, refimport_t *rimp ) { + static refexport_t re; + + assert( rimp ); + ri = *rimp; + + memset( &re, 0, sizeof( re ) ); + + if ( apiVersion != REF_API_VERSION ) { + ri.Printf( PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); + return NULL; + } + + // the RE_ functions are Renderer Entry points + + re.Shutdown = RE_Shutdown; + re.BeginRegistration = RE_BeginRegistration; + re.RegisterModel = RE_RegisterModel; + re.RegisterServerModel = RE_RegisterServerModel; + re.RegisterSkin = RE_RegisterSkin; + re.RegisterServerSkin = RE_RegisterServerSkin; + re.RegisterShader = RE_RegisterShader; + re.RegisterShaderNoMip = RE_RegisterShaderNoMip; + re.ShaderNameFromIndex = RE_ShaderNameFromIndex; + re.LoadWorld = RE_LoadWorldMap; + re.SetWorldVisData = RE_SetWorldVisData; + re.EndRegistration = RE_EndRegistration; + re.BeginFrame = RE_BeginFrame; + re.EndFrame = RE_EndFrame; + re.MarkFragments = R_MarkFragments; + re.LerpTag = R_LerpTag; + re.ModelBounds = R_ModelBounds; + re.DrawRotatePic = RE_RotatePic; + re.DrawRotatePic2 = RE_RotatePic2; + re.ClearScene = RE_ClearScene; + re.ClearDecals = RE_ClearDecals; + re.AddRefEntityToScene = RE_AddRefEntityToScene; + re.AddMiniRefEntityToScene = RE_AddMiniRefEntityToScene; + re.AddPolyToScene = RE_AddPolyToScene; + re.AddDecalToScene = RE_AddDecalToScene; + re.LightForPoint = R_LightForPoint; + re.AddLightToScene = RE_AddLightToScene; + re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; + + re.RenderScene = RE_RenderScene; + re.SetColor = RE_SetColor; + re.DrawStretchPic = RE_StretchPic; + re.DrawStretchRaw = RE_StretchRaw; + re.UploadCinematic = RE_UploadCinematic; + + re.RegisterFont = RE_RegisterFont; + re.Font_StrLenPixels = RE_Font_StrLenPixels; + re.Font_StrLenChars = RE_Font_StrLenChars; + re.Font_HeightPixels = RE_Font_HeightPixels; + re.Font_DrawString = RE_Font_DrawString; + re.Language_IsAsian = Language_IsAsian; + re.Language_UsesSpaces = Language_UsesSpaces; + re.AnyLanguage_ReadCharFromString = AnyLanguage_ReadCharFromString; + + re.RemapShader = R_RemapShader; + re.GetEntityToken = R_GetEntityToken; + re.inPVS = R_inPVS; + re.GetLightStyle = RE_GetLightStyle; + re.SetLightStyle = RE_SetLightStyle; + re.GetBModelVerts = RE_GetBModelVerts; + + // missing from 1.01 + re.SetRangedFog = SetRangedFog; + re.SetRefractionProperties = SetRefractionProperties; + re.GetDistanceCull = GetDistanceCull; + re.GetRealRes = GetRealRes; + re.AutomapElevationAdjustment = R_AutomapElevationAdjustment; //tr_world.cpp + re.InitializeWireframeAutomap = R_InitializeWireframeAutomap; //tr_world.cpp + re.AddWeatherZone = RE_AddWeatherZone; + re.WorldEffectCommand = RE_WorldEffectCommand; + re.RegisterMedia_LevelLoadBegin = RE_RegisterMedia_LevelLoadBegin; + re.RegisterMedia_LevelLoadEnd = RE_RegisterMedia_LevelLoadEnd; + re.RegisterMedia_GetLevel = RE_RegisterMedia_GetLevel; + re.RegisterImages_LevelLoadEnd = RE_RegisterImages_LevelLoadEnd; + re.RegisterModels_LevelLoadEnd = RE_RegisterModels_LevelLoadEnd; + + // AVI recording + re.TakeVideoFrame = RE_TakeVideoFrame; + + // G2 stuff + re.InitSkins = R_InitSkins; + re.InitShaders = R_InitShaders; + re.SVModelInit = R_SVModelInit; + re.HunkClearCrap = RE_HunkClearCrap; + + // G2API + re.G2API_AddBolt = G2API_AddBolt; + re.G2API_AddBoltSurfNum = G2API_AddBoltSurfNum; + re.G2API_AddSurface = G2API_AddSurface; + re.G2API_AnimateG2ModelsRag = G2API_AnimateG2ModelsRag; + re.G2API_AttachEnt = G2API_AttachEnt; + re.G2API_AttachG2Model = G2API_AttachG2Model; + re.G2API_AttachInstanceToEntNum = G2API_AttachInstanceToEntNum; + re.G2API_AbsurdSmoothing = G2API_AbsurdSmoothing; + re.G2API_BoltMatrixReconstruction = G2API_BoltMatrixReconstruction; + re.G2API_BoltMatrixSPMethod = G2API_BoltMatrixSPMethod; + re.G2API_CleanEntAttachments = G2API_CleanEntAttachments; + re.G2API_CleanGhoul2Models = G2API_CleanGhoul2Models; + re.G2API_ClearAttachedInstance = G2API_ClearAttachedInstance; + re.G2API_CollisionDetect = G2API_CollisionDetect; + re.G2API_CollisionDetectCache = G2API_CollisionDetectCache; + re.G2API_CopyGhoul2Instance = G2API_CopyGhoul2Instance; + re.G2API_CopySpecificG2Model = G2API_CopySpecificG2Model; + re.G2API_DetachG2Model = G2API_DetachG2Model; + re.G2API_DoesBoneExist = G2API_DoesBoneExist; + re.G2API_DuplicateGhoul2Instance = G2API_DuplicateGhoul2Instance; + re.G2API_FreeSaveBuffer = G2API_FreeSaveBuffer; + re.G2API_GetAnimFileName = G2API_GetAnimFileName; + re.G2API_GetAnimFileNameIndex = G2API_GetAnimFileNameIndex; + re.G2API_GetAnimRange = G2API_GetAnimRange; + re.G2API_GetBoltMatrix = G2API_GetBoltMatrix; + re.G2API_GetBoneAnim = G2API_GetBoneAnim; + re.G2API_GetBoneIndex = G2API_GetBoneIndex; + re.G2API_GetGhoul2ModelFlags = G2API_GetGhoul2ModelFlags; + re.G2API_GetGLAName = G2API_GetGLAName; + re.G2API_GetModelName = G2API_GetModelName; + re.G2API_GetParentSurface = G2API_GetParentSurface; + re.G2API_GetRagBonePos = G2API_GetRagBonePos; + re.G2API_GetSurfaceIndex = G2API_GetSurfaceIndex; + re.G2API_GetSurfaceName = G2API_GetSurfaceName; + re.G2API_GetSurfaceOnOff = G2API_GetSurfaceOnOff; + re.G2API_GetSurfaceRenderStatus = G2API_GetSurfaceRenderStatus; + re.G2API_GetTime = G2API_GetTime; + re.G2API_Ghoul2Size = G2API_Ghoul2Size; + re.G2API_GiveMeVectorFromMatrix = G2API_GiveMeVectorFromMatrix; + re.G2API_HasGhoul2ModelOnIndex = G2API_HasGhoul2ModelOnIndex; + re.G2API_HaveWeGhoul2Models = G2API_HaveWeGhoul2Models; + re.G2API_IKMove = G2API_IKMove; + re.G2API_InitGhoul2Model = G2API_InitGhoul2Model; + re.G2API_IsGhoul2InfovValid = G2API_IsGhoul2InfovValid; + re.G2API_IsPaused = G2API_IsPaused; + re.G2API_ListBones = G2API_ListBones; + re.G2API_ListSurfaces = G2API_ListSurfaces; + re.G2API_LoadGhoul2Models = G2API_LoadGhoul2Models; + re.G2API_LoadSaveCodeDestructGhoul2Info = G2API_LoadSaveCodeDestructGhoul2Info; + re.G2API_OverrideServerWithClientData = G2API_OverrideServerWithClientData; + re.G2API_PauseBoneAnim = G2API_PauseBoneAnim; + re.G2API_PrecacheGhoul2Model = G2API_PrecacheGhoul2Model; + re.G2API_RagEffectorGoal = G2API_RagEffectorGoal; + re.G2API_RagEffectorKick = G2API_RagEffectorKick; + re.G2API_RagForceSolve = G2API_RagForceSolve; + re.G2API_RagPCJConstraint = G2API_RagPCJConstraint; + re.G2API_RagPCJGradientSpeed = G2API_RagPCJGradientSpeed; + re.G2API_RemoveBolt = G2API_RemoveBolt; + re.G2API_RemoveBone = G2API_RemoveBone; + re.G2API_RemoveGhoul2Model = G2API_RemoveGhoul2Model; + re.G2API_RemoveGhoul2Models = G2API_RemoveGhoul2Models; + re.G2API_RemoveSurface = G2API_RemoveSurface; + re.G2API_ResetRagDoll = G2API_ResetRagDoll; + re.G2API_SaveGhoul2Models = G2API_SaveGhoul2Models; + re.G2API_SetBoltInfo = G2API_SetBoltInfo; + re.G2API_SetBoneAngles = G2API_SetBoneAngles; + re.G2API_SetBoneAnglesIndex = G2API_SetBoneAnglesIndex; + re.G2API_SetBoneAnglesMatrix = G2API_SetBoneAnglesMatrix; + re.G2API_SetBoneAnglesMatrixIndex = G2API_SetBoneAnglesMatrixIndex; + re.G2API_SetBoneAnim = G2API_SetBoneAnim; + re.G2API_SetBoneAnimIndex = G2API_SetBoneAnimIndex; + re.G2API_SetBoneIKState = G2API_SetBoneIKState; + re.G2API_SetGhoul2ModelIndexes = G2API_SetGhoul2ModelIndexes; + re.G2API_SetGhoul2ModelFlags = G2API_SetGhoul2ModelFlags; + re.G2API_SetLodBias = G2API_SetLodBias; + re.G2API_SetNewOrigin = G2API_SetNewOrigin; + re.G2API_SetRagDoll = G2API_SetRagDoll; + re.G2API_SetRootSurface = G2API_SetRootSurface; + re.G2API_SetShader = G2API_SetShader; + re.G2API_SetSkin = G2API_SetSkin; + re.G2API_SetSurfaceOnOff = G2API_SetSurfaceOnOff; + re.G2API_SetTime = G2API_SetTime; + re.G2API_SkinlessModel = G2API_SkinlessModel; + re.G2API_StopBoneAngles = G2API_StopBoneAngles; + re.G2API_StopBoneAnglesIndex = G2API_StopBoneAnglesIndex; + re.G2API_StopBoneAnim = G2API_StopBoneAnim; + re.G2API_StopBoneAnimIndex = G2API_StopBoneAnimIndex; + + #ifdef _G2_GORE + re.G2API_GetNumGoreMarks = G2API_GetNumGoreMarks; + re.G2API_AddSkinGore = G2API_AddSkinGore; + re.G2API_ClearSkinGore = G2API_ClearSkinGore; + #endif // _SOF2 + + // this is set in R_Init + //re.G2VertSpaceServer = G2VertSpaceServer; + + re.ext.Font_StrLenPixels = RE_Font_StrLenPixelsNew; + + return &re; +} + +} //extern "C" diff --git a/codemp/rd-vulkan/tr_light.cpp b/codemp/rd-vulkan/tr_light.cpp new file mode 100644 index 0000000000..cb77ac0841 --- /dev/null +++ b/codemp/rd-vulkan/tr_light.cpp @@ -0,0 +1,434 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_light.c + +#include "tr_local.h" + +#define DLIGHT_AT_RADIUS 16 +// at the edge of a dlight's influence, this amount of light will be added + +#define DLIGHT_MINIMUM_RADIUS 16 +// never calculate a range less than this to prevent huge light numbers + + +/* +=============== +R_TransformDlights + +Transforms the origins of an array of dlights. +Used by both the front end (for DlightBmodel) and +the back end (before doing the lighting calculation) +=============== +*/ +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori) { + int i; + vec3_t temp; + + for ( i = 0 ; i < count ; i++, dl++ ) { + VectorSubtract( dl->origin, ori->origin, temp ); + dl->transformed[0] = DotProduct( temp, ori->axis[0] ); + dl->transformed[1] = DotProduct( temp, ori->axis[1] ); + dl->transformed[2] = DotProduct( temp, ori->axis[2] ); + } +} + +/* +============= +R_DlightBmodel + +Determine which dynamic lights may effect this bmodel +============= +*/ +void R_DlightBmodel( bmodel_t *bmodel, bool NoLight ) +{ //rwwRMG - modified args + int i, j; + dlight_t *dl; + int mask; + msurface_t *surf; + + // transform all the lights + R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.ori ); + + mask = 0; + if (!NoLight) + { + for ( i=0 ; itransformed[j] - bmodel->bounds[1][j] > dl->radius ) { + break; + } + if ( bmodel->bounds[0][j] - dl->transformed[j] > dl->radius ) { + break; + } + } + if ( j < 3 ) { + continue; + } + + // we need to check this light + mask |= 1 << i; + } + } + + tr.currentEntity->needDlights = (qboolean)(mask != 0); + tr.currentEntity->dlightBits = mask; + + // set the dlight bits in all the surfaces + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + surf = bmodel->firstSurface + i; + if ( *surf->data == SF_FACE ) { + ((srfSurfaceFace_t *)surf->data)->dlightBits = mask; + } else if ( *surf->data == SF_GRID ) { + ((srfGridMesh_t *)surf->data)->dlightBits = mask; + } else if ( *surf->data == SF_TRIANGLES ) { + ((srfTriangles_t *)surf->data)->dlightBits = mask; + } + } +} + + +/* +============================================================================= + +LIGHT SAMPLING + +============================================================================= +*/ + +extern cvar_t *r_ambientScale; +extern cvar_t *r_directedScale; +extern cvar_t *r_debugLight; + +//rwwRMG - VectorScaleVector is now a #define + +/* +================= +R_SetupEntityLightingGrid + +================= +*/ +static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { + vec3_t lightOrigin; + int pos[3]; + int i, j; + float frac[3]; + int gridStep[3]; + vec3_t direction; + float totalFactor; + unsigned short *startGridPos; + + if (r_fullbright->integer || r_ambientScale->integer == -1 || (ent->e.renderfx & RF_FULLBRIGHT)) + { + ent->ambientLight[0] = ent->ambientLight[1] = ent->ambientLight[2] = 255.0; + ent->directedLight[0] = ent->directedLight[1] = ent->directedLight[2] = 255.0; + VectorCopy( tr.sunDirection, ent->lightDir ); + return; + } + + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + VectorSubtract( lightOrigin, tr.world->lightGridOrigin, lightOrigin ); + for ( i = 0 ; i < 3 ; i++ ) { + float v; + + v = lightOrigin[i]*tr.world->lightGridInverseSize[i]; + pos[i] = floor( v ); + frac[i] = v - pos[i]; + if ( pos[i] < 0 ) { + pos[i] = 0; + } else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) { + pos[i] = tr.world->lightGridBounds[i] - 1; + } + } + + VectorClear( ent->ambientLight ); + VectorClear( ent->directedLight ); + VectorClear( direction ); + + // trilerp the light value + gridStep[0] = 1; + gridStep[1] = tr.world->lightGridBounds[0]; + gridStep[2] = tr.world->lightGridBounds[0] * tr.world->lightGridBounds[1]; + startGridPos = tr.world->lightGridArray + (pos[0] * gridStep[0] + pos[1] * gridStep[1] + pos[2] * gridStep[2]); + + totalFactor = 0; + for ( i = 0 ; i < 8 ; i++ ) { + float factor; + mgrid_t *data; + unsigned short *gridPos; + int lat, lng; + vec3_t normal; + + factor = 1.0; + gridPos = startGridPos; + for ( j = 0 ; j < 3 ; j++ ) { + if ( i & (1<= tr.world->lightGridArray + tr.world->numGridArrayElements) + {//we've gone off the array somehow + continue; + } + data = tr.world->lightGridData + *gridPos; + + if ( data->styles[0] == LS_LSNONE ) + { + continue; // ignore samples in walls + } + + totalFactor += factor; + + for(j=0;jstyles[j] != LS_LSNONE) + { + const byte style= data->styles[j]; + + ent->ambientLight[0] += factor * data->ambientLight[j][0] * styleColors[style][0] / 255.0f; + ent->ambientLight[1] += factor * data->ambientLight[j][1] * styleColors[style][1] / 255.0f; + ent->ambientLight[2] += factor * data->ambientLight[j][2] * styleColors[style][2] / 255.0f; + + ent->directedLight[0] += factor * data->directLight[j][0] * styleColors[style][0] / 255.0f; + ent->directedLight[1] += factor * data->directLight[j][1] * styleColors[style][1] / 255.0f; + ent->directedLight[2] += factor * data->directLight[j][2] * styleColors[style][2] / 255.0f; + } + else + { + break; + } + } + + lat = data->latLong[1]; + lng = data->latLong[0]; + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + normal[0] = tr.sinTable[(lat + (FUNCTABLE_SIZE / 4)) & FUNCTABLE_MASK] * tr.sinTable[lng]; + normal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + normal[2] = tr.sinTable[(lng + (FUNCTABLE_SIZE / 4)) & FUNCTABLE_MASK]; + + VectorMA( direction, factor, normal, direction ); + } + + if ( totalFactor > 0 && totalFactor < 0.99 ) + { + totalFactor = 1.0 / totalFactor; + VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); + VectorScale( ent->directedLight, totalFactor, ent->directedLight ); + } + + VectorScale( ent->ambientLight, r_ambientScale->value, ent->ambientLight ); + VectorScale( ent->directedLight, r_directedScale->value, ent->directedLight ); + + VectorNormalize2( direction, ent->lightDir ); +} + + +/* +=============== +LogLight +=============== +*/ +static void LogLight( trRefEntity_t *ent ) { + int max1, max2; + + if ( !(ent->e.renderfx & RF_FIRST_PERSON ) ) { + return; + } + + max1 = ent->ambientLight[0]; + if ( ent->ambientLight[1] > max1 ) { + max1 = ent->ambientLight[1]; + } else if ( ent->ambientLight[2] > max1 ) { + max1 = ent->ambientLight[2]; + } + + max2 = ent->directedLight[0]; + if ( ent->directedLight[1] > max2 ) { + max2 = ent->directedLight[1]; + } else if ( ent->directedLight[2] > max2 ) { + max2 = ent->directedLight[2]; + } + + ri.Printf( PRINT_ALL, "amb:%i dir:%i\n", max1, max2 ); +} + +/* +================= +R_SetupEntityLighting + +Calculates all the lighting values that will be used +by the Calc_* functions +================= +*/ +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { + int i; + dlight_t *dl; + float power; + vec3_t dir; + float d; + vec3_t lightDir; + vec3_t lightOrigin; + + // lighting calculations + if ( ent->lightingCalculated ) { + return; + } + ent->lightingCalculated = qtrue; + + // + // trace a sample point down to find ambient light + // + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + // if NOWORLDMODEL, only use dynamic lights (menu system, etc) + if ( !(refdef->rdflags & RDF_NOWORLDMODEL ) + && tr.world->lightGridData ) { + R_SetupEntityLightingGrid( ent ); + } else { + ent->ambientLight[0] = ent->ambientLight[1] = + ent->ambientLight[2] = tr.identityLight * 150; + ent->directedLight[0] = ent->directedLight[1] = + ent->directedLight[2] = tr.identityLight * 150; + VectorCopy( tr.sunDirection, ent->lightDir ); + } + + // bonus items and view weapons have a fixed minimum add + if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) { + // give everything a minimum light add + ent->ambientLight[0] += tr.identityLight * 32; + ent->ambientLight[1] += tr.identityLight * 32; + ent->ambientLight[2] += tr.identityLight * 32; + } + + if (ent->e.renderfx & RF_MINLIGHT) + { //the minlight flag is now for items rotating on their holo thing + if (ent->e.shaderRGBA[0] == 255 && + ent->e.shaderRGBA[1] == 255 && + ent->e.shaderRGBA[2] == 0) + { + ent->ambientLight[0] += tr.identityLight * 255; + ent->ambientLight[1] += tr.identityLight * 255; + ent->ambientLight[2] += tr.identityLight * 0; + } + else + { + ent->ambientLight[0] += tr.identityLight * 16; + ent->ambientLight[1] += tr.identityLight * 96; + ent->ambientLight[2] += tr.identityLight * 150; + } + } + + // + // modify the light by dynamic lights + // + d = VectorLength( ent->directedLight ); + VectorScale( ent->lightDir, d, lightDir ); + + for ( i = 0 ; i < refdef->num_dlights ; i++ ) { + dl = &refdef->dlights[i]; + VectorSubtract( dl->origin, lightOrigin, dir ); + d = VectorNormalize( dir ); + + power = DLIGHT_AT_RADIUS * ( dl->radius * dl->radius ); + if ( d < DLIGHT_MINIMUM_RADIUS ) { + d = DLIGHT_MINIMUM_RADIUS; + } + d = power / ( d * d ); + + VectorMA( ent->directedLight, d, dl->color, ent->directedLight ); + VectorMA( lightDir, d, dir, lightDir ); + } + + // clamp ambient + for ( i = 0 ; i < 3 ; i++ ) { + if ( ent->ambientLight[i] > tr.identityLightByte ) { + ent->ambientLight[i] = tr.identityLightByte; + } + } + + if ( r_debugLight->integer ) { + LogLight( ent ); + } + + // save out the byte packet version + ((byte *)&ent->ambientLightInt)[0] = Q_ftol( ent->ambientLight[0] ); + ((byte *)&ent->ambientLightInt)[1] = Q_ftol( ent->ambientLight[1] ); + ((byte *)&ent->ambientLightInt)[2] = Q_ftol( ent->ambientLight[2] ); + ((byte *)&ent->ambientLightInt)[3] = 0xff; + + // transform the direction to local space + VectorNormalize( lightDir ); + ent->lightDir[0] = DotProduct( lightDir, ent->e.axis[0] ); + ent->lightDir[1] = DotProduct( lightDir, ent->e.axis[1] ); + ent->lightDir[2] = DotProduct( lightDir, ent->e.axis[2] ); +} + +/* +================= +R_LightForPoint +================= +*/ +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) +{ + trRefEntity_t ent; + + if ( tr.world->lightGridData == NULL ) + return qfalse; + + memset(&ent, 0, sizeof(ent)); + VectorCopy( point, ent.e.origin ); + R_SetupEntityLightingGrid( &ent ); + VectorCopy(ent.ambientLight, ambientLight); + VectorCopy(ent.directedLight, directedLight); + VectorCopy(ent.lightDir, lightDir); + + return qtrue; +} diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h new file mode 100644 index 0000000000..aa41ded98e --- /dev/null +++ b/codemp/rd-vulkan/tr_local.h @@ -0,0 +1,1886 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#pragma once + +#include "qcommon/qfiles.h" +#include "rd-common/tr_public.h" +#include "rd-common/tr_common.h" +#include "ghoul2/ghoul2_shared.h" //rwwRMG - added +#include "qgl.h" + +#define GL_INDEX_TYPE GL_UNSIGNED_INT +typedef unsigned int glIndex_t; + +#define LL(x) x=LittleLong(x) + +// 14 bits +// can't be increased without changing bit packing for drawsurfs +// see QSORT_SHADERNUM_SHIFT +#define SHADERNUM_BITS 14 +#define MAX_SHADERS (1<or.origin in local coordinates + float modelMatrix[16]; +} orientationr_t; + + +typedef struct image_s { + char imgName[MAX_QPATH]; // game path, including extension + word width, height; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE + GLuint texnum; // gl texture binding + + int frameUsed; // for texture usage in frame statistics + + int internalFormat; + int wrapClampMode; // GL_CLAMP or GL_REPEAT + + bool mipmap; + bool allowPicmip; + + short iLastLevelUsedOn; + +} image_t; + +//=============================================================================== + +typedef enum { + SS_BAD, + SS_PORTAL, // mirrors, portals, viewscreens + SS_ENVIRONMENT, // sky box + SS_OPAQUE, // opaque + + SS_DECAL, // scorch marks, etc. + SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges + // in addition to alpha test + SS_BANNER, + + SS_INSIDE, // inside body parts (i.e. heart) + SS_MID_INSIDE, + SS_MIDDLE, + SS_MID_OUTSIDE, + SS_OUTSIDE, // outside body parts (i.e. ribs) + + SS_FOG, + + SS_UNDERWATER, // for items that should be drawn in front of the water plane + + SS_BLEND0, // regular transparency and filters + SS_BLEND1, // generally only used for additive type effects + SS_BLEND2, + SS_BLEND3, + + SS_BLEND6, + SS_STENCIL_SHADOW, + SS_ALMOST_NEAREST, // gun smoke puffs + + SS_NEAREST // blood blobs +} shaderSort_t; + + +#define MAX_SHADER_STAGES 8 + +typedef enum { + GF_NONE, + + GF_SIN, + GF_SQUARE, + GF_TRIANGLE, + GF_SAWTOOTH, + GF_INVERSE_SAWTOOTH, + + GF_NOISE, + GF_RAND + +} genFunc_t; + + +typedef enum { + DEFORM_NONE, + DEFORM_WAVE, + DEFORM_NORMALS, + DEFORM_BULGE, + DEFORM_MOVE, + DEFORM_PROJECTION_SHADOW, + DEFORM_AUTOSPRITE, + DEFORM_AUTOSPRITE2, + DEFORM_TEXT0, + DEFORM_TEXT1, + DEFORM_TEXT2, + DEFORM_TEXT3, + DEFORM_TEXT4, + DEFORM_TEXT5, + DEFORM_TEXT6, + DEFORM_TEXT7 +} deform_t; + +typedef enum { + AGEN_IDENTITY, + AGEN_SKIP, + AGEN_ENTITY, + AGEN_ONE_MINUS_ENTITY, + AGEN_VERTEX, + AGEN_ONE_MINUS_VERTEX, + AGEN_LIGHTING_SPECULAR, + AGEN_WAVEFORM, + AGEN_PORTAL, + AGEN_BLEND, + AGEN_CONST, + AGEN_DOT, + AGEN_ONE_MINUS_DOT +} alphaGen_t; + +typedef enum { + CGEN_BAD, + CGEN_IDENTITY_LIGHTING, // tr.identityLight + CGEN_IDENTITY, // always (1,1,1,1) + CGEN_ENTITY, // grabbed from entity's modulate field + CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate + CGEN_EXACT_VERTEX, // tess.vertexColors + CGEN_VERTEX, // tess.vertexColors * tr.identityLight + CGEN_ONE_MINUS_VERTEX, + CGEN_WAVEFORM, // programmatically generated + CGEN_LIGHTING_DIFFUSE, + CGEN_LIGHTING_DIFFUSE_ENTITY, //diffuse lighting * entity + CGEN_FOG, // standard fog + CGEN_CONST, // fixed color + CGEN_LIGHTMAPSTYLE, +} colorGen_t; + +typedef enum { + TCGEN_BAD, + TCGEN_IDENTITY, // clear to 0,0 + TCGEN_LIGHTMAP, + TCGEN_LIGHTMAP1, + TCGEN_LIGHTMAP2, + TCGEN_LIGHTMAP3, + TCGEN_TEXTURE, + TCGEN_ENVIRONMENT_MAPPED, + TCGEN_FOG, + TCGEN_VECTOR // S and T from world coordinates +} texCoordGen_t; + +typedef enum { + ACFF_NONE, + ACFF_MODULATE_RGB, + ACFF_MODULATE_RGBA, + ACFF_MODULATE_ALPHA +} acff_t; + +typedef enum { + GLFOGOVERRIDE_NONE = 0, + GLFOGOVERRIDE_BLACK, + GLFOGOVERRIDE_WHITE, + + GLFOGOVERRIDE_MAX +} EGLFogOverride; + +typedef struct waveForm_s { + genFunc_t func; + + float base; + float amplitude; + float phase; + float frequency; +} waveForm_t; + +#define TR_MAX_TEXMODS 4 + +typedef enum { + TMOD_NONE, + TMOD_TRANSFORM, + TMOD_TURBULENT, + TMOD_SCROLL, + TMOD_SCALE, + TMOD_STRETCH, + TMOD_ROTATE, + TMOD_ENTITY_TRANSLATE +} texMod_t; + +#define MAX_SHADER_DEFORMS 3 +typedef struct deformStage_s { + deform_t deformation; // vertex coordinate modification type + + vec3_t moveVector; + waveForm_t deformationWave; + float deformationSpread; + + float bulgeWidth; + float bulgeHeight; + float bulgeSpeed; +} deformStage_t; + + +typedef struct texModInfo_s { + texMod_t type; + + // used for TMOD_TURBULENT and TMOD_STRETCH + waveForm_t wave; + + // used for TMOD_TRANSFORM + float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0] + float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1] + + // used for TMOD_SCALE + //(moved to translate) +// float scale[2]; // s *= scale[0] + // t *= scale[1] + + // used for TMOD_SCROLL + //(moved to translate) +// float scroll[2]; // s' = s + scroll[0] * time + // t' = t + scroll[1] * time + + // + = clockwise + // - = counterclockwise + ////(moved to translate[0]) +// float rotateSpeed; + +} texModInfo_t; + + +#define SURFSPRITE_NONE 0 +#define SURFSPRITE_VERTICAL 1 +#define SURFSPRITE_ORIENTED 2 +#define SURFSPRITE_EFFECT 3 +#define SURFSPRITE_WEATHERFX 4 +#define SURFSPRITE_FLATTENED 5 + +#define SURFSPRITE_FACING_NORMAL 0 +#define SURFSPRITE_FACING_UP 1 +#define SURFSPRITE_FACING_DOWN 2 +#define SURFSPRITE_FACING_ANY 3 + + +typedef struct surfaceSprite_s +{ + int surfaceSpriteType; + float width, height, density, wind, windIdle, fadeDist, fadeMax, fadeScale; + float fxAlphaStart, fxAlphaEnd, fxDuration, vertSkew; + vec2_t variance, fxGrow; + int facing; // Hangdown on vertical sprites, faceup on others. +} surfaceSprite_t; + +typedef struct textureBundle_s { + image_t *image; + + texCoordGen_t tcGen; + vec3_t *tcGenVectors; + + texModInfo_t *texMods; + short numTexMods; + short numImageAnimations; + float imageAnimationSpeed; + + bool isLightmap; + bool oneShotAnimMap; + bool vertexLightmap; + bool isVideoMap; + + int videoMapHandle; +} textureBundle_t; + + +#define NUM_TEXTURE_BUNDLES 2 + +typedef struct shaderStage_s { + bool active; + bool isDetail; + + byte index; // index of stage + byte lightmapStyle; + + textureBundle_t bundle[NUM_TEXTURE_BUNDLES]; + + waveForm_t rgbWave; + colorGen_t rgbGen; + + waveForm_t alphaWave; + alphaGen_t alphaGen; + + byte constantColor[4]; // for CGEN_CONST and AGEN_CONST + + uint32_t stateBits; // GLS_xxxx mask + + acff_t adjustColorsForFog; + + EGLFogOverride mGLFogColorOverride; + + surfaceSprite_t *ss; + + // Whether this object emits a glow or not. + bool glow; +} shaderStage_t; + +struct shaderCommands_s; + +#define LIGHTMAP_2D -4 // shader is for 2D rendering +#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models +#define LIGHTMAP_WHITEIMAGE -2 +#define LIGHTMAP_NONE -1 + +typedef enum { + CT_FRONT_SIDED, + CT_BACK_SIDED, + CT_TWO_SIDED +} cullType_t; + +typedef enum { + FP_NONE, // surface is translucent and will just be adjusted properly + FP_EQUAL, // surface is opaque but possibly alpha tested + FP_LE, // surface is trnaslucent, but still needs a fog pass (fog surface) + FP_GLFOG +} fogPass_t; + +typedef struct skyParms_s { + float cloudHeight; + image_t *outerbox[6]; +} skyParms_t; + +typedef struct fogParms_s { + vec3_t color; + float depthForOpaque; +} fogParms_t; + +typedef struct shader_s { + char name[MAX_QPATH]; // game path, including extension + int lightmapIndex[MAXLIGHTMAPS]; // for a shader to match, both name and lightmapIndex must match + byte styles[MAXLIGHTMAPS]; + + int index; // this shader == tr.shaders[index] + int sortedIndex; // this shader == tr.sortedShaders[sortedIndex] + + float sort; // lower numbered shaders draw before higher numbered + + int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags + int contentFlags; + + bool defaultShader; // we want to return index 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + bool explicitlyDefined; // found in a .shader file + bool entityMergable; // merge across entites optimizable (smoke, blood) + + skyParms_t *sky; + fogParms_t *fogParms; + + float portalRange; // distance to fog out at + + int multitextureEnv; // 0, GL_MODULATE, GL_ADD (FIXME: put in stage) + + cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED + bool polygonOffset; // set for decals and other items that must be offset + bool noMipMaps; // for console fonts, 2D elements, etc. + bool noPicMip; // for images that must always be full resolution + bool noTC; // for images that don't want to be texture compressed (eg skies) + + fogPass_t fogPass; // draw a blended pass, possibly with depth test equals + + deformStage_t *deforms[MAX_SHADER_DEFORMS]; + short numDeforms; + + short numUnfoggedPasses; + shaderStage_t *stages; + + float clampTime; // time this shader is clamped to + float timeOffset; // current time offset for this shader + + // True if this shader has a stage with glow in it (just an optimization). + bool hasGlow; + + struct shader_s *remappedShader; // current shader this one is remapped too + struct shader_s *next; +} shader_t; + +/* +Ghoul2 Insert Start +*/ + // bogus little registration system for hit and location based damage files in hunk memory +typedef struct hitMatReg_s { + byte *loc; + int width; + int height; + char name[MAX_QPATH]; +} hitMatReg_t; + +#define MAX_HITMAT_ENTRIES 1000 + +extern hitMatReg_t hitMatReg[MAX_HITMAT_ENTRIES]; + +/* +Ghoul2 Insert End +*/ + + +// trRefdef_t holds everything that comes in refdef_t, +// as well as the locally generated scene information +typedef struct trRefdef_s { + int x, y, width, height; + float fov_x, fov_y; + vec3_t vieworg; + matrix3_t viewaxis; // transformation matrix + + int time; // time in milliseconds for shader effects and other time dependent rendering issues + int frametime; + int rdflags; // RDF_NOWORLDMODEL, etc + + // 1 bits will prevent the associated area from rendering at all + byte areamask[MAX_MAP_AREA_BYTES]; + qboolean areamaskModified; // qtrue if areamask changed since last scene + + float floatTime; // tr.refdef.time / 1000.0 + + // text messages for deform text shaders + char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; + + int num_entities; + trRefEntity_t *entities; + trMiniRefEntity_t *miniEntities; + + int num_dlights; + struct dlight_s *dlights; + + int numPolys; + struct srfPoly_s *polys; + + int numDrawSurfs; + struct drawSurf_s *drawSurfs; +} trRefdef_t; + + +//================================================================================= + +// skins allow models to be retextured without modifying the model file +typedef struct skinSurface_s { + char name[MAX_QPATH]; + shader_t *shader; +} skinSurface_t; + +typedef struct fog_s { + int originalBrushNumber; + vec3_t bounds[2]; + + unsigned colorInt; // in packed byte format + float tcScale; // texture coordinate vector scales + fogParms_t parms; + + // for clipping distance in fog when outside + qboolean hasSurface; + float surface[4]; +} fog_t; + +typedef struct viewParms_s { + orientationr_t ori; // Can't use "or" as it is a reserved word with gcc DREWS 2/2/2002 + orientationr_t world; + vec3_t pvsOrigin; // may be different than or.origin for portals + qboolean isPortal; // true if this view is through a portal + qboolean isMirror; // the portal is a mirror, invert the face culling + int frameSceneNum; // copied from tr.frameSceneNum + int frameCount; // copied from tr.frameCount + cplane_t portalPlane; // clip anything behind this if mirroring + int viewportX, viewportY, viewportWidth, viewportHeight; + float fovX, fovY; + float projectionMatrix[16]; + cplane_t frustum[4]; + vec3_t visBounds[2]; + float zFar; +} viewParms_t; + + +/* +============================================================================== + +SURFACES + +============================================================================== +*/ + +// any changes in surfaceType must be mirrored in rb_surfaceTable[] +typedef enum { + SF_BAD, + SF_SKIP, // ignore + SF_FACE, + SF_GRID, + SF_TRIANGLES, + SF_POLY, + SF_MD3, +/* +Ghoul2 Insert Start +*/ + SF_MDX, +/* +Ghoul2 Insert End +*/ + SF_FLARE, + SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity + SF_DISPLAY_LIST, + + SF_NUM_SURFACE_TYPES, + SF_MAX = 0xffffffff // ensures that sizeof( surfaceType_t ) == sizeof( int ) +} surfaceType_t; + +typedef struct drawSurf_s { + unsigned sort; // bit combination for fast compares + surfaceType_t *surface; // any of surface*_t +} drawSurf_t; + +#define MAX_FACE_POINTS 64 + +#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file +#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory + +// when cgame directly specifies a polygon, it becomes a srfPoly_t +// as soon as it is called +typedef struct srfPoly_s { + surfaceType_t surfaceType; + qhandle_t hShader; + int fogIndex; + int numVerts; + polyVert_t *verts; +} srfPoly_t; + +typedef struct srfDisplayList_s { + surfaceType_t surfaceType; + int listNum; +} srfDisplayList_t; + +typedef struct srfFlare_s { + surfaceType_t surfaceType; + vec3_t origin; + vec3_t normal; + vec3_t color; +} srfFlare_t; + +#define VERTEXSIZE (6+(MAXLIGHTMAPS*3)) +#define VERTEX_LM 5 +#define VERTEX_COLOR (5+(MAXLIGHTMAPS*2)) + +#define VERTEX_FINAL_COLOR (5+(MAXLIGHTMAPS*3)) + +typedef struct srfGridMesh_s { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits; + + // culling information + vec3_t meshBounds[2]; + vec3_t localOrigin; + float meshRadius; + + // lod information, which may be different + // than the culling information to allow for + // groups of curves that LOD as a unit + vec3_t lodOrigin; + float lodRadius; + int lodFixed; + int lodStitched; + + // vertexes + int width, height; + float *widthLodError; + float *heightLodError; + drawVert_t verts[1]; // variable sized +} srfGridMesh_t; + +typedef struct srfSurfaceFace_s { + surfaceType_t surfaceType; + cplane_t plane; + + // dynamic lighting information + int dlightBits; + + // triangle definitions (no normals at points) + int numPoints; + int numIndices; + int ofsIndices; + float points[1][VERTEXSIZE]; // variable sized + // there is a variable length list of indices here also +} srfSurfaceFace_t; + +// misc_models in maps are turned into direct geometry by q3map +typedef struct srfTriangles_s { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits; + + // culling information (FIXME: use this!) + vec3_t bounds[2]; +// vec3_t localOrigin; +// float radius; + + // triangle definitions + int numIndexes; + int *indexes; + + int numVerts; + drawVert_t *verts; +// vec3_t *tangents; +} srfTriangles_t; + + +extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])(void *); + +/* +============================================================================== + +BRUSH MODELS + +============================================================================== +*/ + + +// +// in memory representation +// + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 + +typedef struct msurface_s { + int viewCount; // if == tr.viewCount, already added + struct shader_s *shader; + int fogIndex; + + surfaceType_t *data; // any of srf*_t +} msurface_t; + + + +#define CONTENTS_NODE -1 + +typedef struct mnode_s { + // common with leaf and node + int contents; // -1 for nodes, to differentiate from leafs + int visframe; // node needs to be traversed if current + vec3_t mins, maxs; // for bounding box culling + struct mnode_s *parent; + + // node specific + cplane_t *plane; + struct mnode_s *children[2]; + + // leaf specific + int cluster; + int area; + + msurface_t **firstmarksurface; + int nummarksurfaces; +} mnode_t; + +typedef struct bmodel_s { + vec3_t bounds[2]; // for culling + msurface_t *firstSurface; + int numSurfaces; +} bmodel_t; + +typedef struct +{ + byte ambientLight[MAXLIGHTMAPS][3]; + byte directLight[MAXLIGHTMAPS][3]; + byte styles[MAXLIGHTMAPS]; + byte latLong[2]; +// byte pad[2]; // to align to a cache line +} mgrid_t; + + +typedef struct world_s { + char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp + char baseName[MAX_QPATH]; // ie: tim_dm2 + + int dataSize; + + int numShaders; + dshader_t *shaders; + + bmodel_t *bmodels; + + int numplanes; + cplane_t *planes; + + int numnodes; // includes leafs + int numDecisionNodes; + mnode_t *nodes; + + int numsurfaces; + msurface_t *surfaces; + + int nummarksurfaces; + msurface_t **marksurfaces; + + int numfogs; + fog_t *fogs; + int globalFog; + + + vec3_t lightGridOrigin; + vec3_t lightGridSize; + vec3_t lightGridInverseSize; + int lightGridBounds[3]; + + int lightGridOffsets[8]; + + vec3_t lightGridStep; + + mgrid_t *lightGridData; + word *lightGridArray; + int numGridArrayElements; + + + int numClusters; + int clusterBytes; + const byte *vis; // may be passed in by CM_LoadMap to save space + + byte *novis; // clusterBytes of 0xff + + char *entityString; + char *entityParsePoint; +} world_t; + +//====================================================================== + +#define MAX_MOD_KNOWN 1024 + +void R_ModelInit (void); + +model_t *R_GetModelByHandle( qhandle_t hModel ); +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ); +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ); + +void R_Modellist_f (void); + +//==================================================== + + +#define MAX_DRAWIMAGES 2048 +#define MAX_LIGHTMAPS 256 +#define MAX_SKINS 1024 + + +#define MAX_DRAWSURFS 0x10000 +#define DRAWSURF_MASK (MAX_DRAWSURFS-1) + +/* + +the drawsurf sort data is packed into a single 32 bit value so it can be +compared quickly during the qsorting process + +the bits are allocated as follows: + +18-31 : sorted shader index +7-17 : entity index +2-6 : fog index +0-1 : dlightmap index +*/ +#define QSORT_FOGNUM_SHIFT 2 +#define QSORT_REFENTITYNUM_SHIFT 7 +#define QSORT_SHADERNUM_SHIFT (QSORT_REFENTITYNUM_SHIFT+REFENTITYNUM_BITS) +#if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32 + #error "Need to update sorting, too many bits." +#endif + +extern int gl_filter_min, gl_filter_max; + +/* +** performanceCounters_t +*/ +typedef struct frontEndCounters_s { + int c_sphere_cull_patch_in, c_sphere_cull_patch_clip, c_sphere_cull_patch_out; + int c_box_cull_patch_in, c_box_cull_patch_clip, c_box_cull_patch_out; + int c_sphere_cull_md3_in, c_sphere_cull_md3_clip, c_sphere_cull_md3_out; + int c_box_cull_md3_in, c_box_cull_md3_clip, c_box_cull_md3_out; + + int c_leafs; + int c_dlightSurfaces; + int c_dlightSurfacesCulled; +} frontEndCounters_t; + +#define FOG_TABLE_SIZE 256 +#define FUNCTABLE_SIZE 1024 +#define FUNCTABLE_SIZE2 10 +#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1) + + +// the renderer front end should never modify glstate_t +typedef struct glstate_s { + int currenttextures[2]; + int currenttmu; + qboolean finishCalled; + int texEnv[2]; + int faceCulling; + uint32_t glStateBits; +} glstate_t; + + +typedef struct backEndCounters_s { + int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes; + float c_overDraw; + + int c_dlightVertexes; + int c_dlightIndexes; + + int c_flareAdds; + int c_flareTests; + int c_flareRenders; + + int msec; // total msec for backend run +} backEndCounters_t; + +// all state modified by the back end is seperated +// from the front end state +typedef struct backEndState_s { + trRefdef_t refdef; + viewParms_t viewParms; + orientationr_t ori; // Can't use or as it is a c++ reserved word DREWS 2/2/2002 + backEndCounters_t pc; + qboolean isHyperspace; + trRefEntity_t *currentEntity; + qboolean skyRenderedThisView; // flag for drawing sun + + qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes + byte color2D[4]; + qboolean vertexes2D; // shader needs to be finished + trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering +} backEndState_t; + +/* +** trGlobals_t +** +** Most renderer globals are defined here. +** backend functions should never modify any of these fields, +** but may read fields that aren't dynamically modified +** by the frontend. +*/ + +#define NUM_SCRATCH_IMAGES 16 + +typedef struct trGlobals_s { + qboolean registered; // cleared at shutdown, set at beginRegistration + + window_t window; + + int visCount; // incremented every time a new vis cluster is entered + int frameCount; // incremented every frame + int sceneCount; // incremented every scene + int viewCount; // incremented every view (twice a scene if portaled) + // and every R_MarkFragments call + + int frameSceneNum; // zeroed at RE_BeginFrame + + qboolean worldMapLoaded; + world_t *world; + char worldDir[MAX_QPATH]; // ie: maps/tim_dm2 (copy of world_t::name sans extension but still includes the path) + + const byte *externalVisData; // from RE_SetWorldVisData, shared with CM_Load + + image_t *defaultImage; + image_t *scratchImage[NUM_SCRATCH_IMAGES]; + image_t *fogImage; + image_t *dlightImage; // inverse-quare highlight for projective adding + image_t *flareImage; + image_t *whiteImage; // full of 0xff + image_t *identityLightImage; // full of tr.identityLightByte + + image_t *screenImage; //reserve us a gl texnum to use with RF_DISTORTION + + // Handle to the Glow Effect Vertex Shader. - AReis + GLuint glowVShader; + + // Handle to the Glow Effect Pixel Shader. - AReis + GLuint glowPShader; + + // Image the glowing objects are rendered to. - AReis + GLuint screenGlow; + + // A rectangular texture representing the normally rendered scene. + GLuint sceneImage; + + // Image used to downsample and blur scene to. - AReis + GLuint blurImage; + + // Gamma correction using vertex/pixel programs + GLuint gammaCorrectLUTImage; + GLuint gammaCorrectVtxShader; + GLuint gammaCorrectPxShader; + + shader_t *defaultShader; + shader_t *shadowShader; + shader_t *distortionShader; + shader_t *projectionShadowShader; + + shader_t *sunShader; + + int numLightmaps; + image_t *lightmaps[MAX_LIGHTMAPS]; + + trRefEntity_t *currentEntity; + trRefEntity_t worldEntity; // point currentEntity at this when rendering world + int currentEntityNum; + int shiftedEntityNum; // currentEntityNum << QSORT_REFENTITYNUM_SHIFT + model_t *currentModel; + + viewParms_t viewParms; + + float identityLight; // 1.0 / ( 1 << overbrightBits ) + int identityLightByte; // identityLight * 255 + int overbrightBits; // r_overbrightBits->integer, but set to 0 if no hw gamma + + orientationr_t ori; // for current entity + + trRefdef_t refdef; + + int viewCluster; + + vec3_t sunLight; // from the sky shader for this level + vec3_t sunDirection; + int sunSurfaceLight; // from the sky shader for this level + vec3_t sunAmbient; // from the sky shader (only used for John's terrain system) + + frontEndCounters_t pc; + int frontEndMsec; // not in pc due to clearing issue + + // + // put large tables at the end, so most elements will be + // within the +/32K indexed range on risc processors + // + model_t *models[MAX_MOD_KNOWN]; + int numModels; + + world_t bspModels[MAX_SUB_BSP]; + int numBSPModels; + + // shader indexes from other modules will be looked up in tr.shaders[] + // shader indexes from drawsurfs will be looked up in sortedShaders[] + // lower indexed sortedShaders must be rendered first (opaque surfaces before translucent) + int numShaders; + shader_t *shaders[MAX_SHADERS]; + shader_t *sortedShaders[MAX_SHADERS]; + + int numSkins; + skin_t *skins[MAX_SKINS]; + + float sinTable[FUNCTABLE_SIZE]; + float squareTable[FUNCTABLE_SIZE]; + float triangleTable[FUNCTABLE_SIZE]; + float sawToothTable[FUNCTABLE_SIZE]; + float inverseSawToothTable[FUNCTABLE_SIZE]; + float fogTable[FOG_TABLE_SIZE]; + + float rangedFog; + float distanceCull; + + float widthRatioCoef; + + int dynamicGlowWidth; + int dynamicGlowHeight; +} trGlobals_t; + +struct glconfigExt_t +{ + glconfig_t *glConfig; + + qboolean doGammaCorrectionWithShaders; + qboolean doStencilShadowsInOneDrawcall; + const char *originalExtensionString; +}; + +int R_Images_StartIteration(void); +image_t *R_Images_GetNextIteration(void); +void R_Images_Clear(void); +void R_Images_DeleteLightMaps(void); +void R_Images_DeleteImage(image_t *pImage); + + +extern backEndState_t backEnd; +extern trGlobals_t tr; +extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init +extern glconfigExt_t glConfigExt; +extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init +extern window_t window; + + +// +// cvars +// +extern cvar_t *r_ignore; // used for debugging anything +extern cvar_t *r_verbose; // used for verbose debug spew + +extern cvar_t *r_znear; // near Z clip plane + +extern cvar_t *r_stencilbits; // number of desired stencil bits +extern cvar_t *r_depthbits; // number of desired depth bits +extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen +extern cvar_t *r_stereo; // desired pixelformat stereo flag +extern cvar_t *r_texturebits; // number of desired texture bits + // 0 = use framebuffer depth + // 16 = use 16-bit textures + // 32 = use 32-bit textures + // all else = error +extern cvar_t *r_texturebitslm; // number of desired lightmap texture bits + +extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement + +extern cvar_t *r_lodbias; // push/pull LOD transitions +extern cvar_t *r_lodscale; +extern cvar_t *r_autolodscalevalue; + +extern cvar_t *r_primitives; // "0" = based on compiled vertex array existance + // "1" = glDrawElemet tristrips + // "2" = glDrawElements triangles + // "-1" = no drawing + +extern cvar_t *r_inGameVideo; // controls whether in game video should be draw +extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn +extern cvar_t *r_drawSun; // controls drawing of sun quad +extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled +// rjr - removed for hacking +extern cvar_t *r_dlightBacks; // dlight non-facing surfaces for continuity + +extern cvar_t *r_norefresh; // bypasses the ref rendering +extern cvar_t *r_drawentities; // disable/enable entity rendering +extern cvar_t *r_drawworld; // disable/enable world rendering +extern cvar_t *r_drawfog; // disable/enable fog rendering +extern cvar_t *r_speeds; // various levels of information display +extern cvar_t *r_detailTextures; // enables/disables detail texturing stages +extern cvar_t *r_novis; // disable/enable usage of PVS +extern cvar_t *r_nocull; +extern cvar_t *r_facePlaneCull; // enables culling of planar surfaces with back side test +extern cvar_t *r_cullRoofFaces; //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww +extern cvar_t *r_roofCullCeilDist; //ceiling distance cull tolerance -rww +extern cvar_t *r_roofCullFloorDist; //floor distance cull tolerance -rww +extern cvar_t *r_nocurves; +extern cvar_t *r_showcluster; + +extern cvar_t *r_autoMap; //automap renderside toggle for debugging -rww +extern cvar_t *r_autoMapBackAlpha; //alpha of automap bg -rww +extern cvar_t *r_autoMapDisable; + +extern cvar_t *r_dlightStyle; +extern cvar_t *r_surfaceSprites; +extern cvar_t *r_surfaceWeather; + +extern cvar_t *r_windSpeed; +extern cvar_t *r_windAngle; +extern cvar_t *r_windGust; +extern cvar_t *r_windDampFactor; +extern cvar_t *r_windPointForce; +extern cvar_t *r_windPointX; +extern cvar_t *r_windPointY; + +extern cvar_t *r_mode; // video mode +extern cvar_t *r_fullscreen; +extern cvar_t *r_noborder; // disable border in windowed mode +extern cvar_t *r_centerWindow; // override vid_x/ypos and center the window +extern cvar_t *r_gamma; +extern cvar_t *r_displayRefresh; // optional display refresh option +extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities + +extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions +extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions +extern cvar_t *r_ext_compressed_lightmaps; // turns on compression of lightmaps, off by default +extern cvar_t *r_ext_preferred_tc_method; +extern cvar_t *r_ext_gamma_control; +extern cvar_t *r_ext_texenv_op; +extern cvar_t *r_ext_multitexture; +extern cvar_t *r_ext_compiled_vertex_array; +extern cvar_t *r_ext_texture_env_add; +extern cvar_t *r_ext_texture_filter_anisotropic; + +extern cvar_t *r_environmentMapping; + +extern cvar_t *r_DynamicGlow; +extern cvar_t *r_DynamicGlowPasses; +extern cvar_t *r_DynamicGlowDelta; +extern cvar_t *r_DynamicGlowIntensity; +extern cvar_t *r_DynamicGlowSoft; +extern cvar_t *r_DynamicGlowWidth; +extern cvar_t *r_DynamicGlowHeight; +extern cvar_t *r_DynamicGlowScale; + +extern cvar_t *r_smartpicmip; + +extern cvar_t *r_nobind; // turns off binding to appropriate textures +extern cvar_t *r_singleShader; // make most world faces use default shader +extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage +extern cvar_t *r_picmip; // controls picmip values +extern cvar_t *r_finish; +extern cvar_t *r_swapInterval; +extern cvar_t *r_markcount; +extern cvar_t *r_textureMode; +extern cvar_t *r_offsetFactor; +extern cvar_t *r_offsetUnits; + +extern cvar_t *r_fullbright; // avoid lightmap pass +extern cvar_t *r_lightmap; // render lightmaps only +extern cvar_t *r_distanceCull; // render lightmaps only +extern cvar_t *r_vertexLight; // vertex lighting mode for better performance +extern cvar_t *r_uiFullScreen; // ui is running fullscreen + +extern cvar_t *r_logFile; // number of frames to emit GL logs +extern cvar_t *r_showtris; // enables wireframe rendering of the world +extern cvar_t *r_showsky; // forces sky in front of all surfaces +extern cvar_t *r_shownormals; // draws wireframe normals +extern cvar_t *r_clear; // force screen clear every frame + +extern cvar_t *r_shadows; // controls shadows: 0 = none, 1 = blur, 2 = stencil, 3 = black planar projection +extern cvar_t *r_flares; // light flares + +extern cvar_t *r_intensity; + +extern cvar_t *r_lockpvs; +extern cvar_t *r_noportals; +extern cvar_t *r_portalOnly; + +extern cvar_t *r_subdivisions; +extern cvar_t *r_lodCurveError; +extern cvar_t *r_skipBackEnd; + +extern cvar_t *r_ignoreGLErrors; + +extern cvar_t *r_overBrightBits; +extern cvar_t *r_mapOverBrightBits; + +extern cvar_t *r_debugSurface; +extern cvar_t *r_simpleMipMaps; + +extern cvar_t *r_showImages; +extern cvar_t *r_debugSort; + +extern cvar_t *r_marksOnTriangleMeshes; + +extern cvar_t *r_aspectCorrectFonts; +extern cvar_t *cl_ratioFix; + +/* +Ghoul2 Insert Start +*/ +#ifdef _DEBUG +extern cvar_t *r_noPrecacheGLA; +#endif + +extern cvar_t *r_noServerGhoul2; +/* +Ghoul2 Insert End +*/ +//==================================================================== + +void R_SwapBuffers( int ); + +void R_RenderView( viewParms_t *parms ); + +void R_AddMD3Surfaces( trRefEntity_t *e ); +void R_AddNullModelSurfaces( trRefEntity_t *e ); +void R_AddBeamSurfaces( trRefEntity_t *e ); +void R_AddRailSurfaces( trRefEntity_t *e, qboolean isUnderwater ); +void R_AddLightningBoltSurfaces( trRefEntity_t *e ); + +void R_AddPolygonSurfaces( void ); + +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, int *fogNum, int *dlightMap ); + +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap ); + + +#define CULL_IN 0 // completely unclipped +#define CULL_CLIP 1 // clipped by one or more planes +#define CULL_OUT 2 // completely outside the clipping planes +void R_LocalNormalToWorld (const vec3_t local, vec3_t world); +void R_LocalPointToWorld (const vec3_t local, vec3_t world); +void R_WorldNormalToEntity (const vec3_t localVec, vec3_t world); +int R_CullLocalBox ( const vec3_t bounds[2]); +int R_CullPointAndRadius( const vec3_t origin, float radius ); +int R_CullLocalPointAndRadius( const vec3_t origin, float radius ); + +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori ); + +/* +** GL wrapper/helper functions +*/ +void GL_Bind( image_t *image ); +void GL_SetDefaultState (void); +void GL_SelectTexture( int unit ); +void GL_TextureMode( const char *string ); +void GL_CheckErrors( void ); +void GL_State( uint32_t stateVector ); +void GL_TexEnv( int env ); +void GL_Cull( int cullType ); + +#define GLS_SRCBLEND_ZERO 0x00000001 +#define GLS_SRCBLEND_ONE 0x00000002 +#define GLS_SRCBLEND_DST_COLOR 0x00000003 +#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004 +#define GLS_SRCBLEND_SRC_ALPHA 0x00000005 +#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006 +#define GLS_SRCBLEND_DST_ALPHA 0x00000007 +#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008 +#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009 +#define GLS_SRCBLEND_BITS 0x0000000f + +#define GLS_DSTBLEND_ZERO 0x00000010 +#define GLS_DSTBLEND_ONE 0x00000020 +#define GLS_DSTBLEND_SRC_COLOR 0x00000030 +#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040 +#define GLS_DSTBLEND_SRC_ALPHA 0x00000050 +#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060 +#define GLS_DSTBLEND_DST_ALPHA 0x00000070 +#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080 +#define GLS_DSTBLEND_BITS 0x000000f0 + +#define GLS_DEPTHMASK_TRUE 0x00000100 + +#define GLS_POLYMODE_LINE 0x00001000 + +#define GLS_DEPTHTEST_DISABLE 0x00010000 +#define GLS_DEPTHFUNC_EQUAL 0x00020000 + +#define GLS_ATEST_GT_0 0x10000000 +#define GLS_ATEST_LT_80 0x20000000 +#define GLS_ATEST_GE_80 0x40000000 +#define GLS_ATEST_GE_C0 0x80000000 +#define GLS_ATEST_BITS 0xF0000000 + +#define GLS_DEFAULT GLS_DEPTHMASK_TRUE +#define GLS_ALPHA (GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) + +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); +void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty); + +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_BeginRegistration( glconfig_t *glconfig ); +void R_ColorShiftLightingBytes( byte in[4], byte out[4] ); //rwwRMG - added +void RE_LoadWorldMap( const char *mapname ); + +void RE_SetWorldVisData( const byte *vis ); + +qhandle_t RE_RegisterServerModel( const char *name ); +qhandle_t RE_RegisterModel( const char *name ); +qhandle_t RE_RegisterSkin( const char *name ); +void RE_Shutdown( qboolean destroyWindow ); + +void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForceReload); +void RE_RegisterMedia_LevelLoadEnd(void); +int RE_RegisterMedia_GetLevel(void); +qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel = qfalse); +void* RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag); +void RE_RegisterModels_StoreShaderRequest(const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke); +void RE_RegisterModels_Info_f(void); +qboolean RE_RegisterImages_LevelLoadEnd(void); +void RE_RegisterImages_Info_f(void); + + +qboolean R_GetEntityToken( char *buffer, int size ); + +model_t *R_AllocModel( void ); + +void R_Init( void ); + +image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ); + +image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, GLenum format, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int wrapClampMode, bool bRectangle = false ); + +qboolean R_GetModeInfo( int *width, int *height, int mode ); + +void R_SetColorMappings( void ); +void R_SetGammaCorrectionLUT(); +void R_GammaCorrect( byte *buffer, int bufSize ); +void R_Set2DRatio(void); + +void R_ImageList_f( void ); +void R_SkinList_f( void ); +void R_FontList_f( void ); + +void R_InitFogTable( void ); +float R_FogFactor( float s, float t ); +void R_InitImages( void ); +void R_DeleteTextures( void ); +float R_SumOfUsedImages( qboolean bUseFormat ); +void R_InitSkins( void ); +skin_t *R_GetSkinByHandle( qhandle_t hSkin ); +const void *RB_TakeVideoFrameCmd( const void *data ); +void RE_HunkClearCrap(void); + + +// +// tr_shader.c +// +extern const int lightmapsNone[MAXLIGHTMAPS]; +extern const int lightmaps2d[MAXLIGHTMAPS]; +extern const int lightmapsVertex[MAXLIGHTMAPS]; +extern const int lightmapsFullBright[MAXLIGHTMAPS]; +extern const byte stylesDefault[MAXLIGHTMAPS]; + +qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) ; +qhandle_t RE_RegisterShader( const char *name ); +qhandle_t RE_RegisterShaderNoMip( const char *name ); +const char *RE_ShaderNameFromIndex(int index); +qhandle_t RE_RegisterShaderFromImage(const char *name, int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage); + +shader_t *R_FindShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ); +shader_t *R_GetShaderByHandle( qhandle_t hShader ); +shader_t *R_GetShaderByState( int index, long *cycleTime ); +shader_t *R_FindShaderByName( const char *name ); +void R_InitShaders(qboolean server); +void R_ShaderList_f( void ); +void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset); + +// +// tr_arb.c +// +void ARB_InitGPUShaders( void ); + + +/* +==================================================================== + +IMPLEMENTATION SPECIFIC FUNCTIONS + +==================================================================== +*/ + +static QINLINE void GLimp_LogComment( char *comment ) {} + +/* +==================================================================== + +TESSELATOR/SHADER DECLARATIONS + +==================================================================== +*/ +typedef byte color4ub_t[4]; + +typedef struct stageVars +{ + color4ub_t colors[SHADER_MAX_VERTEXES]; + vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; +} stageVars_t; + +#define NUM_TEX_COORDS (MAXLIGHTMAPS+1) + +struct shaderCommands_s +{ + glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); + vec2_t texCoords[SHADER_MAX_VERTEXES][NUM_TEX_COORDS] QALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); + byte vertexAlphas[SHADER_MAX_VERTEXES][4]; QALIGN(16) //rwwRMG - added support + int vertexDlightBits[SHADER_MAX_VERTEXES]; QALIGN(16) + + stageVars_t svars QALIGN(16); + + shader_t *shader; + float shaderTime; + int fogNum; + + int dlightBits; // or together of all vertexDlightBits + + int numIndexes; + int numVertexes; + + // info extracted from current shader + int numPasses; + void (*currentStageIteratorFunc)( void ); + shaderStage_t *xstages; + + int registration; + + qboolean SSInitializedWind; + + //rww - doing a fade, don't compute shader color/alpha overrides + bool fading; +}; + +#ifdef _MSC_VER + typedef __declspec(align(16)) shaderCommands_s shaderCommands_t; +#else + typedef struct shaderCommands_s shaderCommands_t; +#endif +extern shaderCommands_t tess; + +extern color4ub_t styleColors[MAX_LIGHT_STYLES]; + +void RB_BeginSurface(shader_t *shader, int fogNum ); +void RB_EndSurface(void); +void RB_CheckOverflow( int verts, int indexes ); +#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} + +void RB_StageIteratorGeneric( void ); +void RB_StageIteratorSky( void ); + +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); + +void RB_ShowImages( void ); + + +/* +============================================================ + +WORLD MAP + +============================================================ +*/ + +void R_AddBrushModelSurfaces( trRefEntity_t *e ); +void R_AddWorldSurfaces( void ); +qboolean R_inPVS( const vec3_t p1, const vec3_t p2, byte *mask ); + + +/* +============================================================ + +FLARES + +============================================================ +*/ + +void R_ClearFlares( void ); + +void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ); +void RB_AddDlightFlares( void ); +void RB_RenderFlares (void); + +/* +============================================================ + +LIGHTS + +============================================================ +*/ + +void R_DlightBmodel( bmodel_t *bmodel, bool NoLight ); +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ); +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori ); +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); + + +/* +============================================================ + +SHADOWS + +============================================================ +*/ + +void RB_ShadowTessEnd( void ); +void RB_ShadowFinish( void ); +void RB_ProjectionShadowDeform( void ); + +/* +============================================================ + +SKIES + +============================================================ +*/ +void R_BuildCloudData( shaderCommands_t *shader ); +void R_InitSkyTexCoords( float cloudLayerHeight ); +void R_DrawSkyBox( shaderCommands_t *shader ); +void RB_DrawSun( void ); +void RB_ClipSkyPolygons( shaderCommands_t *shader ); +/* +============================================================ + +CURVE TESSELATION + +============================================================ +*/ + +#define PATCH_STITCHING + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ); + +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ); +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ); +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ); +/* +Ghoul2 Insert Start +*/ + +float ProjectRadius( float r, vec3_t location ); +/* +Ghoul2 Insert End +*/ +/* +============================================================ + +MARKERS, POLYGON PROJECTION ON WORLD POLYGONS + +============================================================ +*/ + +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + + +/* +============================================================ + +SCENE GENERATION + +============================================================ +*/ + +void R_InitNextFrame( void ); + +void RE_ClearScene( void ); +void RE_AddRefEntityToScene( const refEntity_t *ent ); +void RE_AddMiniRefEntityToScene( const miniRefEntity_t *ent ); +void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_RenderScene( const refdef_t *fd ); + +/* +============================================================= + +ANIMATED MODELS + +============================================================= +*/ + +/* +Ghoul2 Insert Start +*/ +class CRenderableSurface +{ +public: +#ifdef _G2_GORE + int ident; +#else + const int ident; // ident of this surface - required so the materials renderer knows what sort of surface this refers to +#endif + CBoneCache *boneCache; + mdxmSurface_t *surfaceData; // pointer to surface data loaded into file - only used by client renderer DO NOT USE IN GAME SIDE - if there is a vid restart this will be out of wack on the game +#ifdef _G2_GORE + float *alternateTex; // alternate texture coordinates. + void *goreChain; + + float scale; + float fade; + float impactTime; // this is a number between 0 and 1 that dictates the progression of the bullet impact +#endif + +#ifdef _G2_GORE + CRenderableSurface& operator= ( const CRenderableSurface& src ) + { + ident = src.ident; + boneCache = src.boneCache; + surfaceData = src.surfaceData; + alternateTex = src.alternateTex; + goreChain = src.goreChain; + + return *this; + } +#endif + +CRenderableSurface(): + ident(SF_MDX), + boneCache(0), +#ifdef _G2_GORE + surfaceData(0), + alternateTex(0), + goreChain(0) +#else + surfaceData(0) +#endif + {} + +#ifdef _G2_GORE + void Init() + { + ident = SF_MDX; + boneCache=0; + surfaceData=0; + alternateTex=0; + goreChain=0; + } +#endif +}; + +void R_AddGhoulSurfaces( trRefEntity_t *ent ); +void RB_SurfaceGhoul( CRenderableSurface *surface ); +/* +Ghoul2 Insert End +*/ +/* +============================================================= +============================================================= +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ); +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ); + +void RB_DeformTessGeometry( void ); + +void RB_CalcEnvironmentTexCoords( float *dstTexCoords ); +void RB_CalcFogTexCoords( float *dstTexCoords ); +void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords ); +void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords ); +void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords ); +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords ); +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords ); +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords ); +void RB_CalcModulateColorsByFog( unsigned char *dstColors ); +void RB_CalcModulateAlphasByFog( unsigned char *dstColors ); +void RB_CalcModulateRGBAsByFog( unsigned char *dstColors ); +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcAlphaFromEntity( unsigned char *dstColors ); +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcColorFromEntity( unsigned char *dstColors ); +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcSpecularAlpha( unsigned char *alphas ); +void RB_CalcDisintegrateColors( unsigned char *colors ); +void RB_CalcDiffuseColor( unsigned char *colors ); +void RB_CalcDiffuseEntityColor( unsigned char *colors ); +void RB_CalcDisintegrateVertDeform( void ); + +/* +============================================================= + +RENDERER BACK END FUNCTIONS + +============================================================= +*/ + +void RB_ExecuteRenderCommands( const void *data ); + +/* +============================================================= + +RENDERER BACK END COMMAND QUEUE + +============================================================= +*/ + +#define MAX_RENDER_COMMANDS 0x40000 + +typedef struct renderCommandList_s { + byte cmds[MAX_RENDER_COMMANDS]; + int used; +} renderCommandList_t; + +typedef struct setColorCommand_s { + int commandId; + float color[4]; +} setColorCommand_t; + +typedef struct drawBufferCommand_s { + int commandId; + int buffer; +} drawBufferCommand_t; + +typedef struct subImageCommand_s { + int commandId; + image_t *image; + int width; + int height; + void *data; +} subImageCommand_t; + +typedef struct swapBuffersCommand_s { + int commandId; +} swapBuffersCommand_t; + +typedef struct endFrameCommand_s { + int commandId; + int buffer; +} endFrameCommand_t; + +typedef struct stretchPicCommand_s { + int commandId; + shader_t *shader; + float x, y; + float w, h; + float s1, t1; + float s2, t2; +} stretchPicCommand_t; + +typedef struct rotatePicCommand_s { + int commandId; + shader_t *shader; + float x, y; + float w, h; + float s1, t1; + float s2, t2; + float a; +} rotatePicCommand_t; + +typedef struct drawSurfsCommand_s { + int commandId; + trRefdef_t refdef; + viewParms_t viewParms; + drawSurf_t *drawSurfs; + int numDrawSurfs; +} drawSurfsCommand_t; + +typedef struct videoFrameCommand_s { + int commandId; + int width; + int height; + byte *captureBuffer; + byte *encodeBuffer; + qboolean motionJpeg; +} videoFrameCommand_t; + +typedef enum { + RC_END_OF_LIST=0, + RC_SET_COLOR, + RC_STRETCH_PIC, + RC_ROTATE_PIC, + RC_ROTATE_PIC2, + RC_DRAW_SURFS, + RC_DRAW_BUFFER, + RC_SWAP_BUFFERS, + RC_WORLD_EFFECTS, + RC_AUTO_MAP, + RC_VIDEOFRAME +} renderCommand_t; + + +// all of the information needed by the back end must be +// contained in a backEndData_t. +typedef struct backEndData_s { + drawSurf_t drawSurfs[MAX_DRAWSURFS]; + dlight_t dlights[MAX_DLIGHTS]; + trRefEntity_t entities[MAX_REFENTITIES]; + trMiniRefEntity_t miniEntities[MAX_MINI_ENTITIES]; + srfPoly_t *polys;//[MAX_POLYS]; + polyVert_t *polyVerts;//[MAX_POLYVERTS]; + renderCommandList_t commands; +} backEndData_t; + +extern int max_polys; +extern int max_polyverts; + +extern backEndData_t *backEndData; + + +void *R_GetCommandBuffer( int bytes ); +void RB_ExecuteRenderCommands( const void *data ); + +void R_IssuePendingRenderCommands( void ); + +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ); + +void RE_SetColor( const float *rgba ); +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ); +void RE_RotatePic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2,float a, qhandle_t hShader ); +void RE_RotatePic2 ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2,float a, qhandle_t hShader ); +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); +void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ); + +/* +Ghoul2 Insert Start +*/ +// tr_ghoul2.cpp +void Multiply_3x4Matrix(mdxaBone_t *out, mdxaBone_t *in2, mdxaBone_t *in); +extern qboolean R_LoadMDXM (model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); +extern qboolean R_LoadMDXA (model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); +void RE_InsertModelIntoHash(const char *name, model_t *mod); +/* +Ghoul2 Insert End +*/ + +void R_InitDecals( void ); +void RE_ClearDecals( void ); +void RE_AddDecalToScene ( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ); +void R_AddDecals( void ); + +// tr_surfacesprites +void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input); + +qboolean ShaderHashTableExists(void); diff --git a/codemp/rd-vulkan/tr_main.cpp b/codemp/rd-vulkan/tr_main.cpp new file mode 100644 index 0000000000..1dc44c7c9f --- /dev/null +++ b/codemp/rd-vulkan/tr_main.cpp @@ -0,0 +1,1417 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_main.c -- main control flow for each frame +#include "tr_local.h" +#include "ghoul2/g2_local.h" + +trGlobals_t tr; + +static float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + +refimport_t ri; + +// entities that will have procedurally generated surfaces will just +// point at this for their sorting surface +surfaceType_t entitySurface = SF_ENTITY; + +/* +================= +R_CullLocalBox + +Returns CULL_IN, CULL_CLIP, or CULL_OUT +================= +*/ +int R_CullLocalBox (const vec3_t bounds[2]) { + int i, j; + vec3_t transformed[8]; + float dists[8]; + vec3_t v; + cplane_t *frust; + int anyBack; + int front, back; + + if ( r_nocull->integer==1 ) { + return CULL_CLIP; + } + + // transform into world space + for (i = 0 ; i < 8 ; i++) { + v[0] = bounds[i&1][0]; + v[1] = bounds[(i>>1)&1][1]; + v[2] = bounds[(i>>2)&1][2]; + + VectorCopy( tr.ori.origin, transformed[i] ); + VectorMA( transformed[i], v[0], tr.ori.axis[0], transformed[i] ); + VectorMA( transformed[i], v[1], tr.ori.axis[1], transformed[i] ); + VectorMA( transformed[i], v[2], tr.ori.axis[2], transformed[i] ); + } + + // check against frustum planes + anyBack = 0; + for (i = 0 ; i < 4 ; i++) { + frust = &tr.viewParms.frustum[i]; + + front = back = 0; + for (j = 0 ; j < 8 ; j++) { + dists[j] = DotProduct(transformed[j], frust->normal); + if ( dists[j] > frust->dist ) { + front = 1; + if ( back ) { + break; // a point is in front + } + } else { + back = 1; + } + } + if ( !front ) { + // all points were behind one of the planes + return CULL_OUT; + } + anyBack |= back; + } + + if ( !anyBack ) { + return CULL_IN; // completely inside frustum + } + + return CULL_CLIP; // partially clipped +} + +/* +** R_CullLocalPointAndRadius +*/ +int R_CullLocalPointAndRadius( const vec3_t pt, float radius ) +{ + vec3_t transformed; + + R_LocalPointToWorld( pt, transformed ); + + return R_CullPointAndRadius( transformed, radius ); +} + +/* +** R_CullPointAndRadius +*/ +int R_CullPointAndRadius( const vec3_t pt, float radius ) +{ + int i; + float dist; + cplane_t *frust; + qboolean mightBeClipped = qfalse; + + if ( r_nocull->integer==1 ) { + return CULL_CLIP; + } + + // check against frustum planes + for (i = 0 ; i < 4 ; i++) + { + frust = &tr.viewParms.frustum[i]; + + dist = DotProduct( pt, frust->normal) - frust->dist; + if ( dist < -radius ) + { + return CULL_OUT; + } + else if ( dist <= radius ) + { + mightBeClipped = qtrue; + } + } + + if ( mightBeClipped ) + { + return CULL_CLIP; + } + + return CULL_IN; // completely inside frustum +} + +/* +================= +R_LocalNormalToWorld + +================= +*/ +void R_LocalNormalToWorld (const vec3_t local, vec3_t world) { + world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0]; + world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1]; + world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2]; +} + +/* +================= +R_LocalPointToWorld + +================= +*/ +void R_LocalPointToWorld (const vec3_t local, vec3_t world) { + world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0] + tr.ori.origin[0]; + world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1] + tr.ori.origin[1]; + world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2] + tr.ori.origin[2]; +} + +float preTransEntMatrix[16]; + +/* +================= +R_WorldNormalToEntity + +================= +*/ +void R_WorldNormalToEntity (const vec3_t worldvec, vec3_t entvec) +{ + entvec[0] = -worldvec[0] * preTransEntMatrix[0] - worldvec[1] * preTransEntMatrix[4] + worldvec[2] * preTransEntMatrix[8]; + entvec[1] = -worldvec[0] * preTransEntMatrix[1] - worldvec[1] * preTransEntMatrix[5] + worldvec[2] * preTransEntMatrix[9]; + entvec[2] = -worldvec[0] * preTransEntMatrix[2] - worldvec[1] * preTransEntMatrix[6] + worldvec[2] * preTransEntMatrix[10]; +} + +/* +================= +R_WorldPointToEntity + +================= +*/ +/*void R_WorldPointToEntity (vec3_t worldvec, vec3_t entvec) +{ + entvec[0] = worldvec[0] * preTransEntMatrix[0] + worldvec[1] * preTransEntMatrix[4] + worldvec[2] * preTransEntMatrix[8]+preTransEntMatrix[12]; + entvec[1] = worldvec[0] * preTransEntMatrix[1] + worldvec[1] * preTransEntMatrix[5] + worldvec[2] * preTransEntMatrix[9]+preTransEntMatrix[13]; + entvec[2] = worldvec[0] * preTransEntMatrix[2] + worldvec[1] * preTransEntMatrix[6] + worldvec[2] * preTransEntMatrix[10]+preTransEntMatrix[14]; +} +*/ + +/* +================= +R_WorldToLocal + +================= +*/ +void R_WorldToLocal (vec3_t world, vec3_t local) { + local[0] = DotProduct(world, tr.ori.axis[0]); + local[1] = DotProduct(world, tr.ori.axis[1]); + local[2] = DotProduct(world, tr.ori.axis[2]); +} + +/* +========================== +R_TransformModelToClip + +========================== +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ) { + int i; + + for ( i = 0 ; i < 4 ; i++ ) { + eye[i] = + src[0] * modelMatrix[ i + 0 * 4 ] + + src[1] * modelMatrix[ i + 1 * 4 ] + + src[2] * modelMatrix[ i + 2 * 4 ] + + 1 * modelMatrix[ i + 3 * 4 ]; + } + + for ( i = 0 ; i < 4 ; i++ ) { + dst[i] = + eye[0] * projectionMatrix[ i + 0 * 4 ] + + eye[1] * projectionMatrix[ i + 1 * 4 ] + + eye[2] * projectionMatrix[ i + 2 * 4 ] + + eye[3] * projectionMatrix[ i + 3 * 4 ]; + } +} + +/* +========================== +R_TransformClipToWindow + +========================== +*/ +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ) { + normalized[0] = clip[0] / clip[3]; + normalized[1] = clip[1] / clip[3]; + normalized[2] = ( clip[2] + clip[3] ) / ( 2 * clip[3] ); + + window[0] = 0.5f * ( 1.0f + normalized[0] ) * view->viewportWidth; + window[1] = 0.5f * ( 1.0f + normalized[1] ) * view->viewportHeight; + window[2] = normalized[2]; + + window[0] = (int) ( window[0] + 0.5 ); + window[1] = (int) ( window[1] + 0.5 ); +} + + +/* +========================== +myGlMultMatrix + +========================== +*/ +void myGlMultMatrix( const float *a, const float *b, float *out ) { + int i, j; + + for ( i = 0 ; i < 4 ; i++ ) { + for ( j = 0 ; j < 4 ; j++ ) { + out[ i * 4 + j ] = + a [ i * 4 + 0 ] * b [ 0 * 4 + j ] + + a [ i * 4 + 1 ] * b [ 1 * 4 + j ] + + a [ i * 4 + 2 ] * b [ 2 * 4 + j ] + + a [ i * 4 + 3 ] * b [ 3 * 4 + j ]; + } + } +} + +/* +================= +R_RotateForEntity + +Generates an orientation for an entity and viewParms +Does NOT produce any GL calls +Called by both the front end and the back end +================= +*/ +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, + orientationr_t *ori ) { +// float glMatrix[16]; + vec3_t delta; + float axisLength; + + if ( ent->e.reType != RT_MODEL ) { + *ori = viewParms->world; + return; + } + + VectorCopy( ent->e.origin, ori->origin ); + + VectorCopy( ent->e.axis[0], ori->axis[0] ); + VectorCopy( ent->e.axis[1], ori->axis[1] ); + VectorCopy( ent->e.axis[2], ori->axis[2] ); + + preTransEntMatrix[0] = ori->axis[0][0]; + preTransEntMatrix[4] = ori->axis[1][0]; + preTransEntMatrix[8] = ori->axis[2][0]; + preTransEntMatrix[12] = ori->origin[0]; + + preTransEntMatrix[1] = ori->axis[0][1]; + preTransEntMatrix[5] = ori->axis[1][1]; + preTransEntMatrix[9] = ori->axis[2][1]; + preTransEntMatrix[13] = ori->origin[1]; + + preTransEntMatrix[2] = ori->axis[0][2]; + preTransEntMatrix[6] = ori->axis[1][2]; + preTransEntMatrix[10] = ori->axis[2][2]; + preTransEntMatrix[14] = ori->origin[2]; + + preTransEntMatrix[3] = 0; + preTransEntMatrix[7] = 0; + preTransEntMatrix[11] = 0; + preTransEntMatrix[15] = 1; + + myGlMultMatrix( preTransEntMatrix, viewParms->world.modelMatrix, ori->modelMatrix ); + + // calculate the viewer origin in the model's space + // needed for fog, specular, and environment mapping + VectorSubtract( viewParms->ori.origin, ori->origin, delta ); + + // compensate for scale in the axes if necessary + if ( ent->e.nonNormalizedAxes ) { + axisLength = VectorLength( ent->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + } else { + axisLength = 1.0f; + } + + ori->viewOrigin[0] = DotProduct( delta, ori->axis[0] ) * axisLength; + ori->viewOrigin[1] = DotProduct( delta, ori->axis[1] ) * axisLength; + ori->viewOrigin[2] = DotProduct( delta, ori->axis[2] ) * axisLength; +} + +/* +================= +R_RotateForViewer + +Sets up the modelview matrix for a given viewParm +================= +*/ +void R_RotateForViewer (void) +{ + float viewerMatrix[16]; + vec3_t origin; + + memset (&tr.ori, 0, sizeof(tr.ori)); + tr.ori.axis[0][0] = 1; + tr.ori.axis[1][1] = 1; + tr.ori.axis[2][2] = 1; + VectorCopy (tr.viewParms.ori.origin, tr.ori.viewOrigin); + + // transform by the camera placement + VectorCopy( tr.viewParms.ori.origin, origin ); + + viewerMatrix[0] = tr.viewParms.ori.axis[0][0]; + viewerMatrix[4] = tr.viewParms.ori.axis[0][1]; + viewerMatrix[8] = tr.viewParms.ori.axis[0][2]; + viewerMatrix[12] = -origin[0] * viewerMatrix[0] + -origin[1] * viewerMatrix[4] + -origin[2] * viewerMatrix[8]; + + viewerMatrix[1] = tr.viewParms.ori.axis[1][0]; + viewerMatrix[5] = tr.viewParms.ori.axis[1][1]; + viewerMatrix[9] = tr.viewParms.ori.axis[1][2]; + viewerMatrix[13] = -origin[0] * viewerMatrix[1] + -origin[1] * viewerMatrix[5] + -origin[2] * viewerMatrix[9]; + + viewerMatrix[2] = tr.viewParms.ori.axis[2][0]; + viewerMatrix[6] = tr.viewParms.ori.axis[2][1]; + viewerMatrix[10] = tr.viewParms.ori.axis[2][2]; + viewerMatrix[14] = -origin[0] * viewerMatrix[2] + -origin[1] * viewerMatrix[6] + -origin[2] * viewerMatrix[10]; + + viewerMatrix[3] = 0; + viewerMatrix[7] = 0; + viewerMatrix[11] = 0; + viewerMatrix[15] = 1; + + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.ori.modelMatrix ); + + tr.viewParms.world = tr.ori; + +} + +/* +** SetFarClip +*/ +static void SetFarClip( void ) +{ + float farthestCornerDistance = 0; + int i; + + // if not rendering the world (icons, menus, etc) + // set a 2k far clip plane + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + if (tr.refdef.rdflags & RDF_AUTOMAP) + { //override the zfar then + tr.viewParms.zFar = 32768.0f; + } + else + { + tr.viewParms.zFar = 2048.0f; + } + return; + } + + // + // set far clipping planes dynamically + // + for ( i = 0; i < 8; i++ ) + { + vec3_t v; + float distance; + + if ( i & 1 ) + { + v[0] = tr.viewParms.visBounds[0][0]; + } + else + { + v[0] = tr.viewParms.visBounds[1][0]; + } + + if ( i & 2 ) + { + v[1] = tr.viewParms.visBounds[0][1]; + } + else + { + v[1] = tr.viewParms.visBounds[1][1]; + } + + if ( i & 4 ) + { + v[2] = tr.viewParms.visBounds[0][2]; + } + else + { + v[2] = tr.viewParms.visBounds[1][2]; + } + + distance = DistanceSquared(tr.viewParms.ori.origin, v); + + if ( distance > farthestCornerDistance ) + { + farthestCornerDistance = distance; + } + } + // Bring in the zFar to the distanceCull distance + // The sky renders at zFar so need to move it out a little + // ...and make sure there is a minimum zfar to prevent problems + tr.viewParms.zFar = Com_Clamp(2048.0f, tr.distanceCull * (1.732), sqrtf( farthestCornerDistance )); + + /* + if (r_shadows->integer == 2) + { //volume caps need an "infinite" far clipping plane. So I'm using this semi-arbitrary massive number. + tr.viewParms.zFar = 524288.0f; + } + */ +} + + +/* +=============== +R_SetupProjection +=============== +*/ +void R_SetupProjection( void ) { + float xmin, xmax, ymin, ymax; + float width, height, depth; + float zNear, zFar; + + // dynamically compute far clip plane distance + SetFarClip(); + + // + // set up projection matrix + // + zNear = r_znear->value * tr.widthRatioCoef; + zFar = tr.viewParms.zFar; + + ymax = zNear * tan( tr.refdef.fov_y * M_PI / 360.0f ); + ymin = -ymax; + + xmax = zNear * tan( tr.refdef.fov_x * M_PI / 360.0f ); + xmin = -xmax; + + width = xmax - xmin; + height = ymax - ymin; + depth = zFar - zNear; + + tr.viewParms.projectionMatrix[0] = 2 * zNear / width; + tr.viewParms.projectionMatrix[4] = 0; + tr.viewParms.projectionMatrix[8] = ( xmax + xmin ) / width; // normally 0 + tr.viewParms.projectionMatrix[12] = 0; + + tr.viewParms.projectionMatrix[1] = 0; + tr.viewParms.projectionMatrix[5] = 2 * zNear / height; + tr.viewParms.projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 + tr.viewParms.projectionMatrix[13] = 0; + + tr.viewParms.projectionMatrix[2] = 0; + tr.viewParms.projectionMatrix[6] = 0; + tr.viewParms.projectionMatrix[10] = -( zFar + zNear ) / depth; + tr.viewParms.projectionMatrix[14] = -2 * zFar * zNear / depth; + + tr.viewParms.projectionMatrix[3] = 0; + tr.viewParms.projectionMatrix[7] = 0; + tr.viewParms.projectionMatrix[11] = -1; + tr.viewParms.projectionMatrix[15] = 0; +} + +/* +================= +R_SetupFrustum + +Setup that culling frustum planes for the current view +================= +*/ +void R_SetupFrustum (void) { + int i; + float xs, xc; + float ang; + + ang = tr.viewParms.fovX / 180 * M_PI * 0.5f; + xs = sin( ang ); + xc = cos( ang ); + + VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[0].normal ); + VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[0].normal ); + + VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[1].normal ); + VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[1].normal ); + + ang = tr.viewParms.fovY / 180 * M_PI * 0.5f; + xs = sin( ang ); + xc = cos( ang ); + + VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[2].normal ); + VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[2].normal ); + + VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[3].normal ); + VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[3].normal ); + + for (i=0 ; i<4 ; i++) { + tr.viewParms.frustum[i].type = PLANE_NON_AXIAL; + tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.ori.origin, tr.viewParms.frustum[i].normal); + SetPlaneSignbits( &tr.viewParms.frustum[i] ); + } +} + + +/* +================= +R_MirrorPoint +================= +*/ +void R_MirrorPoint (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + vec3_t local; + vec3_t transformed; + float d; + + VectorSubtract( in, surface->origin, local ); + + VectorClear( transformed ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(local, surface->axis[i]); + VectorMA( transformed, d, camera->axis[i], transformed ); + } + + VectorAdd( transformed, camera->origin, out ); +} + +void R_MirrorVector (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + float d; + + VectorClear( out ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(in, surface->axis[i]); + VectorMA( out, d, camera->axis[i], out ); + } +} + + +/* +============= +R_PlaneForSurface +============= +*/ +void R_PlaneForSurface (surfaceType_t *surfType, cplane_t *plane) { + srfTriangles_t *tri; + srfPoly_t *poly; + drawVert_t *v1, *v2, *v3; + vec4_t plane4; + + if (!surfType) { + memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } + switch (*surfType) { + case SF_FACE: + *plane = ((srfSurfaceFace_t *)surfType)->plane; + return; + case SF_TRIANGLES: + tri = (srfTriangles_t *)surfType; + v1 = tri->verts + tri->indexes[0]; + v2 = tri->verts + tri->indexes[1]; + v3 = tri->verts + tri->indexes[2]; + PlaneFromPoints( plane4, v1->xyz, v2->xyz, v3->xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + case SF_POLY: + poly = (srfPoly_t *)surfType; + PlaneFromPoints( plane4, poly->verts[0].xyz, poly->verts[1].xyz, poly->verts[2].xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + default: + memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } +} + +/* +================= +R_GetPortalOrientation + +entityNum is the entity that the portal surface is a part of, which may +be moving and rotating. + +Returns qtrue if it should be mirrored +================= +*/ +qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, + orientation_t *surface, orientation_t *camera, + vec3_t pvsOrigin, qboolean *mirror ) { + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + vec3_t transformed; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != REFENTITYNUM_WORLD ) { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin ); + } else { + plane = originalPlane; + } + + VectorCopy( plane.normal, surface->axis[0] ); + PerpendicularVector( surface->axis[1], surface->axis[0] ); + CrossProduct( surface->axis[0], surface->axis[1], surface->axis[2] ); + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // get the pvsOrigin from the entity + VectorCopy( e->e.oldorigin, pvsOrigin ); + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) { + VectorScale( plane.normal, plane.dist, surface->origin ); + VectorCopy( surface->origin, camera->origin ); + VectorSubtract( vec3_origin, surface->axis[0], camera->axis[0] ); + VectorCopy( surface->axis[1], camera->axis[1] ); + VectorCopy( surface->axis[2], camera->axis[2] ); + + *mirror = qtrue; + return qtrue; + } + + // project the origin onto the surface plane to get + // an origin point we can rotate around + d = DotProduct( e->e.origin, plane.normal ) - plane.dist; + VectorMA( e->e.origin, -d, surface->axis[0], surface->origin ); + + // now get the camera origin and orientation + VectorCopy( e->e.oldorigin, camera->origin ); + AxisCopy( e->e.axis, camera->axis ); + VectorSubtract( vec3_origin, camera->axis[0], camera->axis[0] ); + VectorSubtract( vec3_origin, camera->axis[1], camera->axis[1] ); + + // optionally rotate + if ( e->e.oldframe ) { + // if a speed is specified + if ( e->e.frame ) { + // continuous rotate + d = (tr.refdef.time/1000.0f) * e->e.frame; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } else { + // bobbing rotate, with skinNum being the rotation offset + d = sin( tr.refdef.time * 0.003f ); + d = e->e.skinNum + d * 4; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + } + else if ( e->e.skinNum ) { + d = e->e.skinNum; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + *mirror = qfalse; + return qtrue; + } + + // if we didn't locate a portal entity, don't render anything. + // We don't want to just treat it as a mirror, because without a + // portal entity the server won't have communicated a proper entity set + // in the snapshot + + // unfortunately, with local movement prediction it is easily possible + // to see a surface before the server has communicated the matching + // portal surface entity, so we don't want to print anything here... + + //ri.Printf( PRINT_ALL, "Portal surface without a portal entity\n" ); + + return qfalse; +} + +static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) +{ + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != REFENTITYNUM_WORLD ) + { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin ); + } + else + { + plane = originalPlane; + } + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) + { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) + { + return qtrue; + } + + return qfalse; + } + return qfalse; +} + +/* +** SurfIsOffscreen +** +** Determines if a surface is completely offscreen. +*/ +static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) { + float shortest = 100000000; + int entityNum; + int numTriangles; + shader_t *shader; + int fogNum; + int dlighted; + vec4_t clip, eye; + int i; + unsigned int pointOr = 0; + unsigned int pointAnd = (unsigned int)~0; + + R_RotateForViewer(); + + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + RB_BeginSurface( shader, fogNum ); + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + assert( tess.numVertexes < 128 ); + for ( i = 0; i < tess.numVertexes; i++ ) + { + int j; + unsigned int pointFlags = 0; + + R_TransformModelToClip( tess.xyz[i], tr.ori.modelMatrix, tr.viewParms.projectionMatrix, eye, clip ); + + for ( j = 0; j < 3; j++ ) + { + if ( clip[j] >= clip[3] ) + { + pointFlags |= (1 << (j*2)); + } + else if ( clip[j] <= -clip[3] ) + { + pointFlags |= ( 1 << (j*2+1)); + } + } + pointAnd &= pointFlags; + pointOr |= pointFlags; + } + + // trivially reject + if ( pointAnd ) + { + return qtrue; + } + + // determine if this surface is backfaced and also determine the distance + // to the nearest vertex so we can cull based on portal range. Culling + // based on vertex distance isn't 100% correct (we should be checking for + // range to the surface), but it's good enough for the types of portals + // we have in the game right now. + numTriangles = tess.numIndexes / 3; + + for ( i = 0; i < tess.numIndexes; i += 3 ) + { + vec3_t normal; + float dot; + float len; + + VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.ori.origin, normal ); + + len = VectorLengthSquared( normal ); // lose the sqrt + if ( len < shortest ) + { + shortest = len; + } + + if ( ( dot = DotProduct( normal, tess.normal[tess.indexes[i]] ) ) >= 0 ) + { + numTriangles--; + } + } + if ( !numTriangles ) + { + return qtrue; + } + + // mirrors can early out at this point, since we don't do a fade over distance + // with them (although we could) + if ( IsMirror( drawSurf, entityNum ) ) + { + return qfalse; + } + + if ( shortest > (tess.shader->portalRange*tess.shader->portalRange) ) + { + return qtrue; + } + + return qfalse; +} + +/* +======================== +R_MirrorViewBySurface + +Returns qtrue if another view has been rendered +======================== +*/ +qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { + vec4_t clipDest[128]; + viewParms_t newParms; + viewParms_t oldParms; + orientation_t surface, camera; + + // don't recursively mirror + if (tr.viewParms.isPortal) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: recursive mirror/portal found\n" ); + return qfalse; + } + + if ( r_noportals->integer || (r_fastsky->integer == 1) ) { + return qfalse; + } + + // trivially reject portal/mirror + if ( SurfIsOffscreen( drawSurf, clipDest ) ) { + return qfalse; + } + + // save old viewParms so we can return to it after the mirror view + oldParms = tr.viewParms; + + newParms = tr.viewParms; + newParms.isPortal = qtrue; + if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, + newParms.pvsOrigin, &newParms.isMirror ) ) { + return qfalse; // bad portal, no portalentity + } + + R_MirrorPoint (oldParms.ori.origin, &surface, &camera, newParms.ori.origin ); + + VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal ); + newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal ); + + R_MirrorVector (oldParms.ori.axis[0], &surface, &camera, newParms.ori.axis[0]); + R_MirrorVector (oldParms.ori.axis[1], &surface, &camera, newParms.ori.axis[1]); + R_MirrorVector (oldParms.ori.axis[2], &surface, &camera, newParms.ori.axis[2]); + + // OPTIMIZE: restrict the viewport on the mirrored view + + // render the mirror view + R_RenderView (&newParms); + + tr.viewParms = oldParms; + + return qtrue; +} + +/* +================= +R_SpriteFogNum + +See if a sprite is inside a fog volume +================= +*/ +int R_SpriteFogNum( trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j] ) { + break; + } + if ( ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +========================================================================================== + +DRAWSURF SORTING + +========================================================================================== +*/ + +/* +=============== +R_Radix +=============== +*/ +static QINLINE void R_Radix( int byte, int size, drawSurf_t *source, drawSurf_t *dest ) +{ + int count[ 256 ] = { 0 }; + int index[ 256 ]; + int i; + unsigned char *sortKey = NULL; + unsigned char *end = NULL; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + end = sortKey + ( size * sizeof( drawSurf_t ) ); + for( ; sortKey < end; sortKey += sizeof( drawSurf_t ) ) + ++count[ *sortKey ]; + + index[ 0 ] = 0; + + for( i = 1; i < 256; ++i ) + index[ i ] = index[ i - 1 ] + count[ i - 1 ]; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + for( i = 0; i < size; ++i, sortKey += sizeof( drawSurf_t ) ) + dest[ index[ *sortKey ]++ ] = source[ i ]; +} + +/* +=============== +R_RadixSort + +Radix sort with 4 byte size buckets +=============== +*/ +static void R_RadixSort( drawSurf_t *source, int size ) +{ + static drawSurf_t scratch[ MAX_DRAWSURFS ]; +#ifdef Q3_LITTLE_ENDIAN + R_Radix( 0, size, source, scratch ); + R_Radix( 1, size, scratch, source ); + R_Radix( 2, size, source, scratch ); + R_Radix( 3, size, scratch, source ); +#else + R_Radix( 3, size, source, scratch ); + R_Radix( 2, size, scratch, source ); + R_Radix( 1, size, source, scratch ); + R_Radix( 0, size, scratch, source ); +#endif //Q3_LITTLE_ENDIAN +} + +//========================================================================================== + +/* +================= +R_AddDrawSurf +================= +*/ +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, + int fogIndex, int dlightMap ) { + int index; + + if (tr.refdef.rdflags & RDF_NOFOG) + { + fogIndex = 0; + } + + if ( (shader->surfaceFlags & SURF_FORCESIGHT) && !(tr.refdef.rdflags & RDF_ForceSightOn) ) + { //if shader is only seen with ForceSight and we don't have ForceSight on, then don't draw + return; + } + + // instead of checking for overflow, we just mask the index + // so it wraps around + index = tr.refdef.numDrawSurfs & DRAWSURF_MASK; + // the sort data is packed into a single 32 bit value so it can be + // compared quickly during the qsorting process + tr.refdef.drawSurfs[index].sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT) + | tr.shiftedEntityNum | ( fogIndex << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + tr.refdef.drawSurfs[index].surface = surface; + tr.refdef.numDrawSurfs++; +} + +/* +================= +R_DecomposeSort +================= +*/ +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ) { + *fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31; + *shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ]; + *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK; + *dlightMap = sort & 3; +} + +/* +================= +R_SortDrawSurfs +================= +*/ +void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader; + int fogNum; + int entityNum; + int dlighted; + int i; + + // it is possible for some views to not have any surfaces + if ( numDrawSurfs < 1 ) { + // we still need to add it for hyperspace cases + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); + return; + } + + // if we overflowed MAX_DRAWSURFS, the drawsurfs + // wrapped around in the buffer and we will be missing + // the first surfaces, not the last ones + if ( numDrawSurfs > MAX_DRAWSURFS ) { + numDrawSurfs = MAX_DRAWSURFS; + } + + // sort the drawsurfs by sort type, then orientation, then shader + R_RadixSort( drawSurfs, numDrawSurfs ); + + // check for any pass through drawing, which + // may cause another view to be rendered first + for ( i = 0 ; i < numDrawSurfs ; i++ ) { + R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum, &dlighted ); + + if ( shader->sort > SS_PORTAL ) { + break; + } + + // no shader should ever have this sort type + if ( shader->sort == SS_BAD ) { + Com_Error (ERR_DROP, "Shader '%s'with sort == SS_BAD", shader->name ); + } + + // if the mirror was completely clipped away, we may need to check another surface + if ( R_MirrorViewBySurface( (drawSurfs+i), entityNum) ) { + // this is a debug option to see exactly what is being mirrored + if ( r_portalOnly->integer ) { + return; + } + break; // only one mirror view at a time + } + } + + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); +} + +/* +============= +R_AddEntitySurfaces +============= +*/ +void R_AddEntitySurfaces (void) { + trRefEntity_t *ent; + shader_t *shader; + + if ( !r_drawentities->integer ) { + return; + } + + for ( tr.currentEntityNum = 0; + tr.currentEntityNum < tr.refdef.num_entities; + tr.currentEntityNum++ ) { + ent = tr.currentEntity = &tr.refdef.entities[tr.currentEntityNum]; + + assert(ent->e.renderfx >= 0); + + ent->needDlights = qfalse; + + // preshift the value we are going to OR into the drawsurf sort + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + // + // the weapon model must be handled special -- + // we don't want the hacked weapon position showing in + // mirrors, because the true body position will already be drawn + // + if ( (ent->e.renderfx & RF_FIRST_PERSON) && tr.viewParms.isPortal) { + continue; + } + + // simple generated models, like sprites and beams, are not culled + switch ( ent->e.reType ) { + case RT_PORTALSURFACE: + break; // don't draw anything + case RT_SPRITE: + case RT_BEAM: + case RT_ORIENTED_QUAD: + case RT_ELECTRICITY: + case RT_LINE: + case RT_ORIENTEDLINE: + case RT_CYLINDER: + case RT_SABER_GLOW: + // self blood sprites, talk balloons, etc should not be drawn in the primary + // view. We can't just do this check for all entities, because md3 + // entities may still want to cast shadows from them + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + continue; + } + shader = R_GetShaderByHandle( ent->e.customShader ); + R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); + break; + + case RT_MODEL: + // we must set up parts of tr.ori for model culling + R_RotateForEntity( ent, &tr.viewParms, &tr.ori ); + + tr.currentModel = R_GetModelByHandle( ent->e.hModel ); + if (!tr.currentModel) { + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); + } else { + switch ( tr.currentModel->type ) { + case MOD_MESH: + R_AddMD3Surfaces( ent ); + break; + case MOD_BRUSH: + R_AddBrushModelSurfaces( ent ); + break; +/* +Ghoul2 Insert Start +*/ + case MOD_MDXM: + //g2r + if (ent->e.ghoul2) + { + R_AddGhoulSurfaces( ent); + } + break; + case MOD_BAD: // null model axis + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) + { + if (!(ent->e.renderfx & RF_SHADOW_ONLY)) + { + break; + } + } + + if (ent->e.ghoul2 && G2API_HaveWeGhoul2Models(*((CGhoul2Info_v *)ent->e.ghoul2))) + { + R_AddGhoulSurfaces( ent); + break; + } + + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, false ); + break; +/* +Ghoul2 Insert End +*/ + default: + Com_Error( ERR_DROP, "R_AddEntitySurfaces: Bad modeltype" ); + break; + } + } + break; + + case RT_ENT_CHAIN: + shader = R_GetShaderByHandle( ent->e.customShader ); + R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), false ); + break; + + default: + Com_Error( ERR_DROP, "R_AddEntitySurfaces: Bad reType" ); + } + } + +} + + +/* +==================== +R_GenerateDrawSurfs +==================== +*/ +void R_GenerateDrawSurfs( void ) { + R_AddWorldSurfaces (); + + R_AddPolygonSurfaces(); + + // set the projection matrix with the minimum zfar + // now that we have the world bounded + // this needs to be done before entities are + // added, because they use the projection + // matrix for lod calculation + R_SetupProjection (); + + R_AddEntitySurfaces (); +} + +/* +================ +R_DebugPolygon +================ +*/ +void R_DebugPolygon( int color, int numPoints, float *points ) { + int i; + + GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + // draw solid shade + + qglColor3f( color&1, (color>>1)&1, (color>>2)&1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + + // draw wireframe outline + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + qglDepthRange( 0, 0 ); + qglColor3f( 1, 1, 1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + qglDepthRange( 0, 1 ); +} + +/* +==================== +R_DebugGraphics + +Visualization aid for movement clipping debugging +==================== +*/ +void R_DebugGraphics( void ) { + if ( !r_debugSurface->integer ) { + return; + } + + // the render thread can't make callbacks to the main thread + R_IssuePendingRenderCommands(); + + GL_Bind( tr.whiteImage); + GL_Cull( CT_FRONT_SIDED ); + ri.CM_DrawDebugSurface( R_DebugPolygon ); +} + + +/* +================ +R_RenderView + +A view may be either the actual camera view, +or a mirror / remote location +================ +*/ +void R_RenderView (viewParms_t *parms) { + int firstDrawSurf; + + if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { + return; + } + + tr.viewCount++; + + tr.viewParms = *parms; + tr.viewParms.frameSceneNum = tr.frameSceneNum; + tr.viewParms.frameCount = tr.frameCount; + + firstDrawSurf = tr.refdef.numDrawSurfs; + + tr.viewCount++; + + // set viewParms.world + R_RotateForViewer (); + + R_SetupFrustum (); + + R_GenerateDrawSurfs(); + + R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); + + // draw main system development information (surface outlines, etc) + R_DebugGraphics(); +} diff --git a/codemp/rd-vulkan/tr_marks.cpp b/codemp/rd-vulkan/tr_marks.cpp new file mode 100644 index 0000000000..d77da90ebe --- /dev/null +++ b/codemp/rd-vulkan/tr_marks.cpp @@ -0,0 +1,454 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_marks.c -- polygon projection on the world polygons + +#include "tr_local.h" + +#define MAX_VERTS_ON_POLY 64 + +#define MARKER_OFFSET 0 // 1 + +/* +============= +R_ChopPolyBehindPlane + +Out must have space for two more vertexes than in +============= +*/ +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 +static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY], + int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY], + vec3_t normal, float dist, float epsilon) { + float dists[MAX_VERTS_ON_POLY+4] = { 0 }; + int sides[MAX_VERTS_ON_POLY+4] = { 0 }; + int counts[3]; + float dot; + int i, j; + float *p1, *p2, *clip; + float d; + + // don't clip if it might overflow + if ( numInPoints >= MAX_VERTS_ON_POLY - 2 ) { + *numOutPoints = 0; + return; + } + + counts[0] = counts[1] = counts[2] = 0; + + // determine sides for each point + for ( i = 0 ; i < numInPoints ; i++ ) { + dot = DotProduct( inPoints[i], normal ); + dot -= dist; + dists[i] = dot; + if ( dot > epsilon ) { + sides[i] = SIDE_FRONT; + } else if ( dot < -epsilon ) { + sides[i] = SIDE_BACK; + } else { + sides[i] = SIDE_ON; + } + counts[sides[i]]++; + } + sides[i] = sides[0]; + dists[i] = dists[0]; + + *numOutPoints = 0; + + if ( !counts[0] ) { + return; + } + if ( !counts[1] ) { + *numOutPoints = numInPoints; + memcpy( outPoints, inPoints, numInPoints * sizeof(vec3_t) ); + return; + } + + for ( i = 0 ; i < numInPoints ; i++ ) { + p1 = inPoints[i]; + clip = outPoints[ *numOutPoints ]; + + if ( sides[i] == SIDE_ON ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + continue; + } + + if ( sides[i] == SIDE_FRONT ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + clip = outPoints[ *numOutPoints ]; + } + + if ( sides[i+1] == SIDE_ON || sides[i+1] == sides[i] ) { + continue; + } + + // generate a split point + p2 = inPoints[ (i+1) % numInPoints ]; + + d = dists[i] - dists[i+1]; + if ( d == 0 ) { + dot = 0; + } else { + dot = dists[i] / d; + } + + // clip xyz + + for (j=0 ; j<3 ; j++) { + clip[j] = p1[j] + dot * ( p2[j] - p1[j] ); + } + + (*numOutPoints)++; + } +} + +/* +================= +R_BoxSurfaces_r + +================= +*/ +void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **list, int listsize, int *listlength, vec3_t dir) { + + int s, c; + msurface_t *surf, **mark; + + // do the tail recursion in a loop + while ( node->contents == -1 ) { + s = BoxOnPlaneSide( mins, maxs, node->plane ); + if (s == 1) { + node = node->children[0]; + } else if (s == 2) { + node = node->children[1]; + } else { + R_BoxSurfaces_r(node->children[0], mins, maxs, list, listsize, listlength, dir); + node = node->children[1]; + } + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // + if (*listlength >= listsize) break; + // + surf = *mark; + // check if the surface has NOIMPACT or NOMARKS set + if ( ( surf->shader->surfaceFlags & ( SURF_NOIMPACT | SURF_NOMARKS ) ) + || ( surf->shader->contentFlags & CONTENTS_FOG ) ) { + surf->viewCount = tr.viewCount; + } + // extra check for surfaces to avoid list overflows + else if (*(surf->data) == SF_FACE) { + // the face plane should go through the box + s = BoxOnPlaneSide( mins, maxs, &(( srfSurfaceFace_t * ) surf->data)->plane ); + if (s == 1 || s == 2) { + surf->viewCount = tr.viewCount; + } else if (DotProduct((( srfSurfaceFace_t * ) surf->data)->plane.normal, dir) > -0.5) { + // don't add faces that make sharp angles with the projection direction + surf->viewCount = tr.viewCount; + } + } + else if (*(surfaceType_t *) (surf->data) != SF_GRID && + *(surfaceType_t *) (surf->data) != SF_TRIANGLES) + surf->viewCount = tr.viewCount; + // check the viewCount because the surface may have + // already been added if it spans multiple leafs + if (surf->viewCount != tr.viewCount) { + surf->viewCount = tr.viewCount; + list[*listlength] = (surfaceType_t *) surf->data; + (*listlength)++; + } + mark++; + } +} + +/* +================= +R_AddMarkFragments + +================= +*/ +void R_AddMarkFragments(int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POLY], + int numPlanes, vec3_t *normals, float *dists, + int maxPoints, vec3_t pointBuffer, + int maxFragments, markFragment_t *fragmentBuffer, + int *returnedPoints, int *returnedFragments, + vec3_t mins, vec3_t maxs) { + int pingPong, i; + markFragment_t *mf; + + // chop the surface by all the bounding planes of the to be projected polygon + pingPong = 0; + + for ( i = 0 ; i < numPlanes ; i++ ) { + + R_ChopPolyBehindPlane( numClipPoints, clipPoints[pingPong], + &numClipPoints, clipPoints[!pingPong], + normals[i], dists[i], 0.5 ); + pingPong ^= 1; + if ( numClipPoints == 0 ) { + break; + } + } + // completely clipped away? + if ( numClipPoints == 0 ) { + return; + } + + // add this fragment to the returned list + if ( numClipPoints + (*returnedPoints) > maxPoints ) { + return; // not enough space for this polygon + } + /* + // all the clip points should be within the bounding box + for ( i = 0 ; i < numClipPoints ; i++ ) { + int j; + for ( j = 0 ; j < 3 ; j++ ) { + if (clipPoints[pingPong][i][j] < mins[j] - 0.5) break; + if (clipPoints[pingPong][i][j] > maxs[j] + 0.5) break; + } + if (j < 3) break; + } + if (i < numClipPoints) return; + */ + + mf = fragmentBuffer + (*returnedFragments); + mf->firstPoint = (*returnedPoints); + mf->numPoints = numClipPoints; + memcpy( pointBuffer + (*returnedPoints) * 3, clipPoints[pingPong], numClipPoints * sizeof(vec3_t) ); + + (*returnedPoints) += numClipPoints; + (*returnedFragments)++; +} + +/* +================= +R_MarkFragments + +================= +*/ +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) { + int numsurfaces, numPlanes; + int i, j, k, m, n; + surfaceType_t *surfaces[64]; + vec3_t mins, maxs; + int returnedFragments; + int returnedPoints; + vec3_t normals[MAX_VERTS_ON_POLY+2]; + float dists[MAX_VERTS_ON_POLY+2]; + vec3_t clipPoints[2][MAX_VERTS_ON_POLY]; + int numClipPoints; + float *v; + srfGridMesh_t *cv; + drawVert_t *dv; + vec3_t normal; + vec3_t projectionDir; + vec3_t v1, v2; + int *indexes; + + //increment view count for double check prevention + tr.viewCount++; + + // + VectorNormalize2( projection, projectionDir ); + // find all the brushes that are to be considered + ClearBounds( mins, maxs ); + for ( i = 0 ; i < numPoints ; i++ ) { + vec3_t temp; + + AddPointToBounds( points[i], mins, maxs ); + VectorAdd( points[i], projection, temp ); + AddPointToBounds( temp, mins, maxs ); + // make sure we get all the leafs (also the one(s) in front of the hit surface) + VectorMA( points[i], -20, projectionDir, temp ); + AddPointToBounds( temp, mins, maxs ); + } + + if (numPoints > MAX_VERTS_ON_POLY) numPoints = MAX_VERTS_ON_POLY; + // create the bounding planes for the to be projected polygon + for ( i = 0 ; i < numPoints ; i++ ) { + VectorSubtract(points[(i+1)%numPoints], points[i], v1); + VectorAdd(points[i], projection, v2); + VectorSubtract(points[i], v2, v2); + CrossProduct(v1, v2, normals[i]); + VectorNormalizeFast(normals[i]); + dists[i] = DotProduct(normals[i], points[i]); + } + // add near and far clipping planes for projection + VectorCopy(projectionDir, normals[numPoints]); + dists[numPoints] = DotProduct(normals[numPoints], points[0]) - 32; + VectorCopy(projectionDir, normals[numPoints+1]); + VectorInverse(normals[numPoints+1]); + dists[numPoints+1] = DotProduct(normals[numPoints+1], points[0]) - 20; + numPlanes = numPoints + 2; + + numsurfaces = 0; + R_BoxSurfaces_r(tr.world->nodes, mins, maxs, surfaces, 64, &numsurfaces, projectionDir); + //assert(numsurfaces <= 64); + //assert(numsurfaces != 64); + + returnedPoints = 0; + returnedFragments = 0; + + for ( i = 0 ; i < numsurfaces ; i++ ) { + + if (*surfaces[i] == SF_GRID) { + + cv = (srfGridMesh_t *) surfaces[i]; + for ( m = 0 ; m < cv->height - 1 ; m++ ) { + for ( n = 0 ; n < cv->width - 1 ; n++ ) { + // We triangulate the grid and chop all triangles within + // the bounding planes of the to be projected polygon. + // LOD is not taken into account, not such a big deal though. + // + // It's probably much nicer to chop the grid itself and deal + // with this grid as a normal SF_GRID surface so LOD will + // be applied. However the LOD of that chopped grid must + // be synced with the LOD of the original curve. + // One way to do this; the chopped grid shares vertices with + // the original curve. When LOD is applied to the original + // curve the unused vertices are flagged. Now the chopped curve + // should skip the flagged vertices. This still leaves the + // problems with the vertices at the chopped grid edges. + // + // To avoid issues when LOD applied to "hollow curves" (like + // the ones around many jump pads) we now just add a 2 unit + // offset to the triangle vertices. + // The offset is added in the vertex normal vector direction + // so all triangles will still fit together. + // The 2 unit offset should avoid pretty much all LOD problems. + + numClipPoints = 3; + + dv = cv->verts + m * cv->width + n; + + VectorCopy(dv[0].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[0].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.1) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + + VectorCopy(dv[1].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[1].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[cv->width+1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[cv->width+1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.05) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + } + } + } + else if (*surfaces[i] == SF_FACE) { + + srfSurfaceFace_t *surf = ( srfSurfaceFace_t * ) surfaces[i]; + // check the normal of this face + if (DotProduct(surf->plane.normal, projectionDir) > -0.5) { + continue; + } + + indexes = (int *)( (byte *)surf + surf->ofsIndices ); + for ( k = 0 ; k < surf->numIndices ; k += 3 ) { + for ( j = 0 ; j < 3 ; j++ ) { + v = surf->points[0] + VERTEXSIZE * indexes[k+j];; + VectorMA( v, MARKER_OFFSET, surf->plane.normal, clipPoints[0][j] ); + } + // add the fragments of this face + R_AddMarkFragments( 3 , clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + continue; + } + else if(*surfaces[i] == SF_TRIANGLES && r_marksOnTriangleMeshes->integer) { + + srfTriangles_t *surf = (srfTriangles_t *) surfaces[i]; + + for (k = 0; k < surf->numIndexes; k += 3) + { + for(j = 0; j < 3; j++) + { + v = surf->verts[surf->indexes[k + j]].xyz; + VectorMA(v, MARKER_OFFSET, surf->verts[surf->indexes[k + j]].normal, clipPoints[0][j]); + } + + // add the fragments of this face + R_AddMarkFragments(3, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, &returnedPoints, &returnedFragments, mins, maxs); + if(returnedFragments == maxFragments) + { + return returnedFragments; // not enough space for more fragments + } + } + } + } + return returnedFragments; +} + diff --git a/codemp/rd-vulkan/tr_mesh.cpp b/codemp/rd-vulkan/tr_mesh.cpp new file mode 100644 index 0000000000..38608e2ff1 --- /dev/null +++ b/codemp/rd-vulkan/tr_mesh.cpp @@ -0,0 +1,423 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_mesh.c: triangle model functions + +#include "tr_local.h" + +float ProjectRadius( float r, vec3_t location ) +{ + float pr; + float dist; + float c; + vec3_t p; + float width; + float depth; + + c = DotProduct( tr.viewParms.ori.axis[0], tr.viewParms.ori.origin ); + dist = DotProduct( tr.viewParms.ori.axis[0], location ) - c; + + if ( dist <= 0 ) + return 0; + + p[0] = 0; + p[1] = Q_fabs( r ); + p[2] = -dist; + + width = p[0] * tr.viewParms.projectionMatrix[1] + + p[1] * tr.viewParms.projectionMatrix[5] + + p[2] * tr.viewParms.projectionMatrix[9] + + tr.viewParms.projectionMatrix[13]; + + depth = p[0] * tr.viewParms.projectionMatrix[3] + + p[1] * tr.viewParms.projectionMatrix[7] + + p[2] * tr.viewParms.projectionMatrix[11] + + tr.viewParms.projectionMatrix[15]; + + pr = width / depth; + + if ( pr > 1.0f ) + pr = 1.0f; + + return pr; +} + +/* +============= +R_CullModel +============= +*/ +static int R_CullModel( md3Header_t *header, trRefEntity_t *ent ) { + vec3_t bounds[2]; + md3Frame_t *oldFrame, *newFrame; + int i; + + // compute frame pointers + newFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + oldFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.oldframe; + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + +/* +================= +RE_GetModelBounds + + Returns the bounds of the current model + (qhandle_t)hModel and (int)frame need to be set +================= +*/ +//rwwRMG - added +void RE_GetModelBounds(refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2) +{ + md3Frame_t *frame; + md3Header_t *header; + model_t *model; + + assert(refEnt); + + model = R_GetModelByHandle( refEnt->hModel ); + assert(model); + header = model->md3[0]; + assert(header); + frame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + refEnt->frame; + assert(frame); + + VectorCopy(frame->bounds[0], bounds1); + VectorCopy(frame->bounds[1], bounds2); +} + +/* +================= +R_ComputeLOD + +================= +*/ +int R_ComputeLOD( trRefEntity_t *ent ) { + float radius; + float flod, lodscale; + float projectedRadius; + md3Frame_t *frame; + int lod; + + if ( tr.currentModel->numLods < 2 || (ent->e.renderfx & RF_NOLOD) ) + { + // model has only 1 LOD level, skip computations and bias + lod = 0; + } + else + { + // multiple LODs exist, so compute projected bounding sphere + // and use that as a criteria for selecting LOD + + frame = ( md3Frame_t * ) ( ( ( unsigned char * ) tr.currentModel->md3[0] ) + tr.currentModel->md3[0]->ofsFrames ); + + frame += ent->e.frame; + + radius = RadiusFromBounds( frame->bounds[0], frame->bounds[1] ); + + if ( ( projectedRadius = ProjectRadius( radius, ent->e.origin ) ) != 0 ) + { + lodscale = (r_lodscale->value+r_autolodscalevalue->value); + if ( lodscale > 20 ) + { + lodscale = 20; + } + else if ( lodscale < 0 ) + { + lodscale = 0; + } + flod = 1.0f - projectedRadius * lodscale; + } + else + { + // object intersects near view plane, e.g. view weapon + flod = 0; + } + + flod *= tr.currentModel->numLods; + lod = Q_ftol( flod ); + + if ( lod < 0 ) + { + lod = 0; + } + else if ( lod >= tr.currentModel->numLods ) + { + lod = tr.currentModel->numLods - 1; + } + } + + if (!(ent->e.renderfx & RF_NOLOD)) + lod += r_lodbias->integer; + + if ( lod >= tr.currentModel->numLods ) + lod = tr.currentModel->numLods - 1; + if ( lod < 0 ) + lod = 0; + + return lod; +} + +/* +================= +R_ComputeFogNum + +================= +*/ +int R_ComputeFogNum( md3Header_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + md3Frame_t *md3Frame; + vec3_t localOrigin; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + // FIXME: non-normalized axis issues + md3Frame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + VectorAdd( ent->e.origin, md3Frame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - md3Frame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + md3Frame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +================= +R_AddMD3Surfaces + +================= +*/ +void R_AddMD3Surfaces( trRefEntity_t *ent ) { + int i; + md3Header_t *header = 0; + md3Surface_t *surface = 0; + md3Shader_t *md3Shader = 0; + shader_t *shader = 0; + int cull; + int lod; + int fogNum; + qboolean personalModel; + + // don't add third_person objects if not in a portal + personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal); + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) { + ent->e.frame %= tr.currentModel->md3[0]->numFrames; + ent->e.oldframe %= tr.currentModel->md3[0]->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ( (ent->e.frame >= tr.currentModel->md3[0]->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= tr.currentModel->md3[0]->numFrames) + || (ent->e.oldframe < 0) ) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, + tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // compute LOD + // + lod = R_ComputeLOD( ent ); + + header = tr.currentModel->md3[lod]; + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_CullModel ( header, ent ); + if ( cull == CULL_OUT ) { + return; + } + + // + // set up lighting now that we know we aren't culled + // + if ( !personalModel || r_shadows->integer > 1 ) { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // + // see if we are in a fog volume + // + fogNum = R_ComputeFogNum( header, ent ); + + // + // draw all surfaces + // + surface = (md3Surface_t *)( (byte *)header + header->ofsSurfaces ); + for ( i = 0 ; i < header->numSurfaces ; i++ ) { + + if ( ent->e.customShader ) { + shader = R_GetShaderByHandle( ent->e.customShader ); + } else if ( ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins ) { + skin_t *skin; + int j; + + skin = R_GetSkinByHandle( ent->e.customSkin ); + + // match the surface name to something in the skin file + shader = tr.defaultShader; + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + // the names have both been lowercased + if ( !strcmp( skin->surfaces[j]->name, surface->name ) ) { + shader = (shader_t *)skin->surfaces[j]->shader; + break; + } + } + if (shader == tr.defaultShader) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: no shader for surface %s in skin %s\n", surface->name, skin->name); + } + else if (shader->defaultShader) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); + } + } else if ( surface->numShaders <= 0 ) { + shader = tr.defaultShader; + } else { + md3Shader = (md3Shader_t *) ( (byte *)surface + surface->ofsShaders ); + md3Shader += ent->e.skinNum % surface->numShaders; + shader = tr.shaders[ md3Shader->shaderIndex ]; + } + + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (surfaceType_t *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + // don't add third_person objects if not viewing through a portal + if ( !personalModel ) { + R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); + } + + surface = (md3Surface_t *)( (byte *)surface + surface->ofsEnd ); + } + +} diff --git a/codemp/rd-vulkan/tr_model.cpp b/codemp/rd-vulkan/tr_model.cpp new file mode 100644 index 0000000000..92c30ce4bd --- /dev/null +++ b/codemp/rd-vulkan/tr_model.cpp @@ -0,0 +1,1836 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_models.c -- model loading and caching + +#include "tr_local.h" +#include "qcommon/disablewarnings.h" +#include "qcommon/sstring.h" // #include + +#include +#include + +#define LL(x) x=LittleLong(x) +#define LS(x) x=LittleShort(x) +#define LF(x) x=LittleFloat(x) + +static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *name, qboolean &bAlreadyCached ); +/* +Ghoul2 Insert Start +*/ + +typedef struct modelHash_s +{ + char name[MAX_QPATH]; + qhandle_t handle; + struct modelHash_s *next; + +}modelHash_t; + +#define FILE_HASH_SIZE 1024 +static modelHash_t *mhHashTable[FILE_HASH_SIZE]; + +/* +Ghoul2 Insert End +*/ + + +// This stuff looks a bit messy, but it's kept here as black box, and nothing appears in any .H files for other +// modules to worry about. I may make another module for this sometime. +// +typedef std::pair StringOffsetAndShaderIndexDest_t; +typedef std::vector ShaderRegisterData_t; +struct CachedEndianedModelBinary_s +{ + void *pModelDiskImage; + int iAllocSize; // may be useful for mem-query, but I don't actually need it + ShaderRegisterData_t ShaderRegisterData; + int iLastLevelUsedOn; + int iPAKFileCheckSum; // else -1 if not from PAK + + + CachedEndianedModelBinary_s() + { + pModelDiskImage = 0; + iAllocSize = 0; + ShaderRegisterData.clear(); + iLastLevelUsedOn = -1; + iPAKFileCheckSum = -1; + } +}; +typedef struct CachedEndianedModelBinary_s CachedEndianedModelBinary_t; +typedef std::map CachedModels_t; +CachedModels_t *CachedModels = NULL; // the important cache item. + +void RE_RegisterModels_StoreShaderRequest(const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke) +{ + char sModelName[MAX_QPATH]; + + assert(CachedModels); + + Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName)); + Q_strlwr (sModelName); + + CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName]; + + if (ModelBin.pModelDiskImage == NULL) + { + assert(0); // should never happen, means that we're being called on a model that wasn't loaded + } + else + { + int iNameOffset = psShaderName - (char *)ModelBin.pModelDiskImage; + int iPokeOffset = (char*) piShaderIndexPoke - (char *)ModelBin.pModelDiskImage; + + ModelBin.ShaderRegisterData.push_back( StringOffsetAndShaderIndexDest_t( iNameOffset,iPokeOffset) ); + } +} + + +static const byte FakeGLAFile[] = +{ +0x32, 0x4C, 0x47, 0x41, 0x06, 0x00, 0x00, 0x00, 0x2A, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6C, 0x74, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x01, 0x00, 0x00, 0x00, +0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, +0x26, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x4D, 0x6F, 0x64, 0x56, 0x69, 0x65, 0x77, 0x20, +0x69, 0x6E, 0x74, 0x65, 0x72, 0x6E, 0x61, 0x6C, 0x20, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6C, 0x74, +0x00, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, +0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, +0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, +0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFD, 0xBF, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, +0x00, 0x80, 0x00, 0x80, 0x00, 0x80 +}; + +void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ); + +// returns qtrue if loaded, and sets the supplied qbool to true if it was from cache (instead of disk) +// (which we need to know to avoid LittleLong()ing everything again (well, the Mac needs to know anyway)... +// +// don't use ri->xxx functions in case running on dedicated... +// +qboolean RE_RegisterModels_GetDiskFile( const char *psModelFileName, void **ppvBuffer, qboolean *pqbAlreadyCached) +{ + char sModelName[MAX_QPATH]; + + assert(CachedModels); + + Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName)); + Q_strlwr (sModelName); + + CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName]; + + if (ModelBin.pModelDiskImage == NULL) + { + // didn't have it cached, so try the disk... + // + + // special case intercept first... + // + if (!strcmp(sDEFAULT_GLA_NAME ".gla" , psModelFileName)) + { + // return fake params as though it was found on disk... + // + void *pvFakeGLAFile = Z_Malloc( sizeof(FakeGLAFile), TAG_FILESYS, qfalse ); + memcpy(pvFakeGLAFile, &FakeGLAFile[0], sizeof(FakeGLAFile)); + *ppvBuffer = pvFakeGLAFile; + *pqbAlreadyCached = qfalse; // faking it like this should mean that it works fine on the Mac as well + return qtrue; + } + + ri.FS_ReadFile( sModelName, ppvBuffer ); + *pqbAlreadyCached = qfalse; + qboolean bSuccess = !!(*ppvBuffer)?qtrue:qfalse; + + if (bSuccess) + { + ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_GetDiskFile(): Disk-loading \"%s\"\n",psModelFileName); + } + + return bSuccess; + } + else + { + *ppvBuffer = ModelBin.pModelDiskImage; + *pqbAlreadyCached = qtrue; + return qtrue; + } +} + + +// if return == true, no further action needed by the caller... +// +// don't use ri->xxx functions in case running on dedicated +// +void *RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag) +{ + char sModelName[MAX_QPATH]; + + assert(CachedModels); + + Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName)); + Q_strlwr (sModelName); + + CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName]; + + if (ModelBin.pModelDiskImage == NULL) + { + // ... then this entry has only just been created, ie we need to load it fully... + // + // new, instead of doing a Z_Malloc and assigning that we just morph the disk buffer alloc + // then don't thrown it away on return - cuts down on mem overhead + // + // ... groan, but not if doing a limb hierarchy creation (some VV stuff?), in which case it's NULL + // + if ( pvDiskBufferIfJustLoaded ) + { + Z_MorphMallocTag( pvDiskBufferIfJustLoaded, eTag ); + } + else + { + pvDiskBufferIfJustLoaded = Z_Malloc(iSize,eTag, qfalse ); + } + + ModelBin.pModelDiskImage = pvDiskBufferIfJustLoaded; + ModelBin.iAllocSize = iSize; + + int iCheckSum; + if (ri.FS_FileIsInPAK(sModelName, &iCheckSum) == 1) + { + ModelBin.iPAKFileCheckSum = iCheckSum; // else ModelBin's constructor will leave it as -1 + } + + *pqbAlreadyFound = qfalse; + } + else + { + // if we already had this model entry, then re-register all the shaders it wanted... + // + int iEntries = ModelBin.ShaderRegisterData.size(); + for (int i=0; idefaultShader ) + { + *piShaderPokePtr = 0; + } else { + *piShaderPokePtr = sh->index; + } + } + *pqbAlreadyFound = qtrue; // tell caller not to re-Endian or re-Shader this binary + } + + ModelBin.iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + return ModelBin.pModelDiskImage; +} + +// Unfortunately the dedicated server also hates shader loading. So we need an alternate of this func. +// +void *RE_RegisterServerModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag) +{ + char sModelName[MAX_QPATH]; + + assert(CachedModels); + + Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName)); + Q_strlwr (sModelName); + + CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName]; + + if (ModelBin.pModelDiskImage == NULL) + { + // new, instead of doing a Z_Malloc and assigning that we just morph the disk buffer alloc + // then don't thrown it away on return - cuts down on mem overhead + // + // ... groan, but not if doing a limb hierarchy creation (some VV stuff?), in which case it's NULL + // + if ( pvDiskBufferIfJustLoaded ) + { + Z_MorphMallocTag( pvDiskBufferIfJustLoaded, eTag ); + } + else + { + pvDiskBufferIfJustLoaded = Z_Malloc(iSize,eTag, qfalse ); + } + + ModelBin.pModelDiskImage = pvDiskBufferIfJustLoaded; + ModelBin.iAllocSize = iSize; + + int iCheckSum; + if (ri.FS_FileIsInPAK(sModelName, &iCheckSum) == 1) + { + ModelBin.iPAKFileCheckSum = iCheckSum; // else ModelBin's constructor will leave it as -1 + } + + *pqbAlreadyFound = qfalse; + } + else + { + // if we already had this model entry, then re-register all the shaders it wanted... + // + /* + int iEntries = ModelBin.ShaderRegisterData.size(); + for (int i=0; idefaultShader ) + { + *piShaderPokePtr = 0; + } else { + *piShaderPokePtr = sh->index; + } + } + */ + //No. Bad. + *pqbAlreadyFound = qtrue; // tell caller not to re-Endian or re-Shader this binary + } + + ModelBin.iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + return ModelBin.pModelDiskImage; +} + +// dump any models not being used by this level if we're running low on memory... +// +static int GetModelDataAllocSize(void) +{ + return Z_MemSize( TAG_MODEL_MD3) + + Z_MemSize( TAG_MODEL_GLM) + + Z_MemSize( TAG_MODEL_GLA); +} +extern cvar_t *r_modelpoolmegs; +// +// return qtrue if at least one cached model was freed (which tells z_malloc()-fail recoveryt code to try again) +// +extern qboolean gbInsideRegisterModel; +qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel /* = qfalse */) +{ + qboolean bAtLeastoneModelFreed = qfalse; + + assert(CachedModels); + + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd():\n"); + + if (gbInsideRegisterModel) + { + ri.Printf( PRINT_DEVELOPER, "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n"); + } + else + { + int iLoadedModelBytes = GetModelDataAllocSize(); + const int iMaxModelBytes= r_modelpoolmegs->integer * 1024 * 1024; + + for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end() && ( bDeleteEverythingNotUsedThisLevel || iLoadedModelBytes > iMaxModelBytes ); ) + { + CachedEndianedModelBinary_t &CachedModel = (*itModel).second; + + qboolean bDeleteThis = qfalse; + + if (bDeleteEverythingNotUsedThisLevel) + { + bDeleteThis = (CachedModel.iLastLevelUsedOn != RE_RegisterMedia_GetLevel()) ? qtrue : qfalse; + } + else + { + bDeleteThis = (CachedModel.iLastLevelUsedOn < RE_RegisterMedia_GetLevel()) ? qtrue : qfalse; + } + + // if it wasn't used on this level, dump it... + // + if (bDeleteThis) + { + const char *psModelName = (*itModel).first.c_str(); + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping \"%s\"", psModelName); + + #ifdef _DEBUG + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", used on lvl %d\n",CachedModel.iLastLevelUsedOn); + #endif + + if (CachedModel.pModelDiskImage) { + Z_Free(CachedModel.pModelDiskImage); + //CachedModel.pModelDiskImage = NULL; // REM for reference, erase() call below negates the need for it. + bAtLeastoneModelFreed = qtrue; + } + CachedModels->erase(itModel++); + + iLoadedModelBytes = GetModelDataAllocSize(); + } + else + { + ++itModel; + } + } + } + + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd(): Ok\n"); + + return bAtLeastoneModelFreed; +} + + + +// scan through all loaded models and see if their PAK checksums are still valid with the current pure PAK lists, +// dump any that aren't (so people can't cheat by using models with huge spikes that show through walls etc) +// +// (avoid using ri->xxxx stuff here in case running on dedicated) +// +static void RE_RegisterModels_DumpNonPure(void) +{ + ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); + + if(!CachedModels) { + return; + } + + for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end(); /* empty */) + { + qboolean bEraseOccured = qfalse; + + const char *psModelName = (*itModel).first.c_str(); + CachedEndianedModelBinary_t &CachedModel = (*itModel).second; + + int iCheckSum = -1; + int iInPak = ri.FS_FileIsInPAK(psModelName, &iCheckSum); + + if (iInPak == -1 || iCheckSum != CachedModel.iPAKFileCheckSum) + { + if (Q_stricmp(sDEFAULT_GLA_NAME ".gla" , psModelName)) // don't dump "*default.gla", that's program internal anyway + { + // either this is not from a PAK, or it's from a non-pure one, so ditch it... + // + ri.Printf( PRINT_DEVELOPER, "Dumping none pure model \"%s\"", psModelName); + + if (CachedModel.pModelDiskImage) { + Z_Free(CachedModel.pModelDiskImage); + //CachedModel.pModelDiskImage = NULL; // REM for reference, erase() call below negates the need for it. + } + CachedModels->erase(itModel++); + bEraseOccured = qtrue; + } + } + + if ( !bEraseOccured ) + { + ++itModel; + } + } + + ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure(): Ok\n"); +} + +void RE_RegisterModels_Info_f( void ) +{ + int iTotalBytes = 0; + if(!CachedModels) { + ri.Printf( PRINT_ALL, "%d bytes total (%.2fMB)\n",iTotalBytes, (float)iTotalBytes / 1024.0f / 1024.0f); + return; + } + + int iModels = CachedModels->size(); + int iModel = 0; + + for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end(); ++itModel,iModel++) + { + CachedEndianedModelBinary_t &CachedModel = (*itModel).second; + + ri.Printf( PRINT_ALL, "%d/%d: \"%s\" (%d bytes)",iModel,iModels,(*itModel).first.c_str(),CachedModel.iAllocSize ); + + #ifdef _DEBUG + ri.Printf( PRINT_ALL, ", lvl %d\n",CachedModel.iLastLevelUsedOn); + #endif + + iTotalBytes += CachedModel.iAllocSize; + } + ri.Printf( PRINT_ALL, "%d bytes total (%.2fMB)\n",iTotalBytes, (float)iTotalBytes / 1024.0f / 1024.0f); +} + + +// (don't use ri->xxx functions since the renderer may not be running here)... +// +static void RE_RegisterModels_DeleteAll(void) +{ + if(!CachedModels) { + return; //argh! + } + + for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end(); ) + { + CachedEndianedModelBinary_t &CachedModel = (*itModel).second; + + if (CachedModel.pModelDiskImage) { + Z_Free(CachedModel.pModelDiskImage); + } + + CachedModels->erase(itModel++); + } +} + + +// do not use ri->xxx functions in here, the renderer may not be running (ie. if on a dedicated server)... +// +static int giRegisterMedia_CurrentLevel=0; +void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForceReload) +{ + // for development purposes we may want to ditch certain media just before loading a map... + // + bool bDeleteModels = eForceReload == eForceReload_MODELS || eForceReload == eForceReload_ALL; +// bool bDeleteBSP = eForceReload == eForceReload_BSP || eForceReload == eForceReload_ALL; + + if (bDeleteModels) + { + RE_RegisterModels_DeleteAll(); + } + else + { + if ( ri.Cvar_VariableIntegerValue( "sv_pure" ) ) + { + RE_RegisterModels_DumpNonPure(); + } + } + + tr.numBSPModels = 0; + +// not used in MP codebase... +// +// if (bDeleteBSP) +// { +// CM_DeleteCachedMap(); + R_Images_DeleteLightMaps(); // always do this now, makes no real load time difference, and lets designers work ok +// } + + // at some stage I'll probably want to put some special logic here, like not incrementing the level number + // when going into a map like "brig" or something, so returning to the previous level doesn't require an + // asset reload etc, but for now... + // + // only bump level number if we're not on the same level. + // Note that this will hide uncached models, which is perhaps a bad thing?... + // + static char sPrevMapName[MAX_QPATH]={0}; + if (Q_stricmp( psMapName,sPrevMapName )) + { + Q_strncpyz( sPrevMapName, psMapName, sizeof(sPrevMapName) ); + giRegisterMedia_CurrentLevel++; + } +} + +int RE_RegisterMedia_GetLevel(void) +{ + return giRegisterMedia_CurrentLevel; +} + +// this is now only called by the client, so should be ok to dump media... +// +void RE_RegisterMedia_LevelLoadEnd(void) +{ + RE_RegisterModels_LevelLoadEnd(qfalse); + + RE_RegisterImages_LevelLoadEnd(); + ri.SND_RegisterAudio_LevelLoadEnd(qfalse); +// RE_InitDissolve(); + ri.S_RestartMusic(); +} + + + +/* +** R_GetModelByHandle +*/ +model_t *R_GetModelByHandle( qhandle_t index ) { + model_t *mod; + + // out of range gets the defualt model + if ( index < 1 || index >= tr.numModels ) { + return tr.models[0]; + } + + mod = tr.models[index]; + + return mod; +} + +//=============================================================================== + +/* +** R_AllocModel +*/ +model_t *R_AllocModel( void ) { + model_t *mod; + + if ( tr.numModels == MAX_MOD_KNOWN ) { + return NULL; + } + + mod = (struct model_s *)Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low ); + mod->index = tr.numModels; + tr.models[tr.numModels] = mod; + tr.numModels++; + + return mod; +} + +/* +Ghoul2 Insert Start +*/ + +/* +================ +return a hash value for the filename +================ +*/ +static long generateHashValue( const char *fname, const int size ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower((unsigned char)fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (size-1); + return hash; +} + +void RE_InsertModelIntoHash(const char *name, model_t *mod) +{ + int hash; + modelHash_t *mh; + + hash = generateHashValue(name, FILE_HASH_SIZE); + + // insert this file into the hash table so we can look it up faster later + mh = (modelHash_t*)Hunk_Alloc( sizeof( modelHash_t ), h_low ); + + mh->next = mhHashTable[hash]; + mh->handle = mod->index; + strcpy(mh->name, name); + mhHashTable[hash] = mh; +} +/* +Ghoul2 Insert End +*/ + +//rww - Please forgive me for all of the below. Feel free to destroy it and replace it with something better. +//You obviously can't touch anything relating to shaders or ri-> functions here in case a dedicated +//server is running, which is the entire point of having these seperate functions. If anything major +//is changed in the non-server-only versions of these functions it would be wise to incorporate it +//here as well. + +/* +================= +ServerLoadMDXA - load a Ghoul 2 animation file +================= +*/ +qboolean ServerLoadMDXA( model_t *mod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { + + mdxaHeader_t *pinmodel, *mdxa; + int version; + int size; + +#ifdef Q3_BIG_ENDIAN + int j, k, i; + mdxaSkel_t *boneInfo; + mdxaSkelOffsets_t *offsets; + int maxBoneIndex = 0; + mdxaCompQuatBone_t *pCompBonePool; + unsigned short *pwIn; + mdxaIndex_t *pIndex; + int tmp; +#endif + + pinmodel = (mdxaHeader_t *)buffer; + // + // read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model... + // + version = (pinmodel->version); + size = (pinmodel->ofsEnd); + + if (!bAlreadyCached) + { + LL(version); + LL(size); + } + + if (version != MDXA_VERSION) { + return qfalse; + } + + mod->type = MOD_MDXA; + mod->dataSize += size; + + qboolean bAlreadyFound = qfalse; + mdxa = mod->mdxa = (mdxaHeader_t*) //Hunk_Alloc( size ); + RE_RegisterServerModels_Malloc(size, buffer, mod_name, &bAlreadyFound, TAG_MODEL_GLA); + + assert(bAlreadyCached == bAlreadyFound); // I should probably eliminate 'bAlreadyFound', but wtf? + + if (!bAlreadyFound) + { + // horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the + // bool reference passed into this function to true, to tell the caller NOT to do an ri.FS_Freefile since + // we've hijacked that memory block... + // + // Aaaargh. Kill me now... + // + bAlreadyCached = qtrue; + assert( mdxa == buffer ); +// memcpy( mdxa, buffer, size ); // and don't do this now, since it's the same thing + + LL(mdxa->ident); + LL(mdxa->version); + //LF(mdxa->fScale); + LL(mdxa->numFrames); + LL(mdxa->ofsFrames); + LL(mdxa->numBones); + LL(mdxa->ofsCompBonePool); + LL(mdxa->ofsSkel); + LL(mdxa->ofsEnd); + } + + if ( mdxa->numFrames < 1 ) { + return qfalse; + } + + if (bAlreadyFound) + { + return qtrue; // All done, stop here, do not LittleLong() etc. Do not pass go... + } + +#ifdef Q3_BIG_ENDIAN + // swap the bone info + offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t)); + for ( i = 0; i < mdxa->numBones ; i++ ) + { + LL(offsets->offsets[i]); + boneInfo = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); + LL(boneInfo->flags); + LL(boneInfo->parent); + for ( j = 0; j < 3; j++ ) + { + for ( k = 0; k < 4; k++) + { + LF(boneInfo->BasePoseMat.matrix[j][k]); + LF(boneInfo->BasePoseMatInv.matrix[j][k]); + } + } + LL(boneInfo->numChildren); + + for (k=0; knumChildren; k++) + { + LL(boneInfo->children[k]); + } + } + + // Determine the amount of compressed bones. + + // Find the largest index by iterating through all frames. + // It is not guaranteed that the compressed bone pool resides + // at the end of the file. + for(i = 0; i < mdxa->numFrames; i++){ + for(j = 0; j < mdxa->numBones; j++){ + k = (i * mdxa->numBones * 3) + (j * 3); // iOffsetToIndex + pIndex = (mdxaIndex_t *) ((byte *)mdxa + mdxa->ofsFrames + k); + tmp = (pIndex->iIndex[2] << 16) + (pIndex->iIndex[1] << 8) + (pIndex->iIndex[0]); + + if(maxBoneIndex < tmp){ + maxBoneIndex = tmp; + } + } + } + + // Swap the compressed bones. + pCompBonePool = (mdxaCompQuatBone_t *) ((byte *)mdxa + mdxa->ofsCompBonePool); + for ( i = 0 ; i <= maxBoneIndex ; i++ ) + { + pwIn = (unsigned short *) pCompBonePool[i].Comp; + + for ( k = 0 ; k < 7 ; k++ ) + LS(pwIn[k]); + } +#endif + return qtrue; +} + +/* +================= +ServerLoadMDXM - load a Ghoul 2 Mesh file +================= +*/ +qboolean ServerLoadMDXM( model_t *mod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { + int i,l, j; + mdxmHeader_t *pinmodel, *mdxm; + mdxmLOD_t *lod; + mdxmSurface_t *surf; + int version; + int size; + //shader_t *sh; + mdxmSurfHierarchy_t *surfInfo; + +#ifdef Q3_BIG_ENDIAN + int k; + mdxmTriangle_t *tri; + mdxmVertex_t *v; + int *boneRef; + mdxmLODSurfOffset_t *indexes; + mdxmVertexTexCoord_t *pTexCoords; + mdxmHierarchyOffsets_t *surfIndexes; +#endif + + + pinmodel= (mdxmHeader_t *)buffer; + // + // read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model... + // + version = (pinmodel->version); + size = (pinmodel->ofsEnd); + + if (!bAlreadyCached) + { + LL(version); + LL(size); + } + + if (version != MDXM_VERSION) { + return qfalse; + } + + mod->type = MOD_MDXM; + mod->dataSize += size; + + qboolean bAlreadyFound = qfalse; + mdxm = mod->mdxm = (mdxmHeader_t*) //Hunk_Alloc( size ); + RE_RegisterServerModels_Malloc(size, buffer, mod_name, &bAlreadyFound, TAG_MODEL_GLM); + + assert(bAlreadyCached == bAlreadyFound); // I should probably eliminate 'bAlreadyFound', but wtf? + + if (!bAlreadyFound) + { + // horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the + // bool reference passed into this function to true, to tell the caller NOT to do an ri.FS_Freefile since + // we've hijacked that memory block... + // + // Aaaargh. Kill me now... + // + bAlreadyCached = qtrue; + assert( mdxm == buffer ); +// memcpy( mdxm, buffer, size ); // and don't do this now, since it's the same thing + + LL(mdxm->ident); + LL(mdxm->version); + LL(mdxm->numBones); + LL(mdxm->numLODs); + LL(mdxm->ofsLODs); + LL(mdxm->numSurfaces); + LL(mdxm->ofsSurfHierarchy); + LL(mdxm->ofsEnd); + } + + // first up, go load in the animation file we need that has the skeletal animation info for this model + mdxm->animIndex = RE_RegisterServerModel(va ("%s.gla",mdxm->animName)); + if (!mdxm->animIndex) + { + return qfalse; + } + + mod->numLods = mdxm->numLODs -1 ; //copy this up to the model for ease of use - it wil get inced after this. + + if (bAlreadyFound) + { + return qtrue; // All done. Stop, go no further, do not LittleLong(), do not pass Go... + } + + surfInfo = (mdxmSurfHierarchy_t *)( (byte *)mdxm + mdxm->ofsSurfHierarchy); +#ifdef Q3_BIG_ENDIAN + surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mdxm + sizeof(mdxmHeader_t)); +#endif + for ( i = 0 ; i < mdxm->numSurfaces ; i++) + { + LL(surfInfo->numChildren); + LL(surfInfo->parentIndex); + + // do all the children indexs + for (j=0; jnumChildren; j++) + { + LL(surfInfo->childIndexes[j]); + } + + // We will not be using shaders on the server. + //sh = 0; + // insert it in the surface list + + surfInfo->shaderIndex = 0; + + RE_RegisterModels_StoreShaderRequest(mod_name, &surfInfo->shader[0], &surfInfo->shaderIndex); + +#ifdef Q3_BIG_ENDIAN + // swap the surface offset + LL(surfIndexes->offsets[i]); + assert(surfInfo == (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[i])); +#endif + + // find the next surface + surfInfo = (mdxmSurfHierarchy_t *)( (byte *)surfInfo + (intptr_t)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surfInfo->numChildren ] )); + } + + // swap all the LOD's (we need to do the middle part of this even for intel, because of shader reg and err-check) + lod = (mdxmLOD_t *) ( (byte *)mdxm + mdxm->ofsLODs ); + for ( l = 0 ; l < mdxm->numLODs ; l++) + { + int triCount = 0; + + LL(lod->ofsEnd); + // swap all the surfaces + surf = (mdxmSurface_t *) ( (byte *)lod + sizeof (mdxmLOD_t) + (mdxm->numSurfaces * sizeof(mdxmLODSurfOffset_t)) ); + for ( i = 0 ; i < mdxm->numSurfaces ; i++) + { + LL(surf->thisSurfaceIndex); + LL(surf->ofsHeader); + LL(surf->numVerts); + LL(surf->ofsVerts); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numBoneReferences); + LL(surf->ofsBoneReferences); + LL(surf->ofsEnd); + + triCount += surf->numTriangles; + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + return qfalse; + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + return qfalse; + } + + // change to surface identifier + surf->ident = SF_MDX; + + // register the shaders +#ifdef Q3_BIG_ENDIAN + // swap the LOD offset + indexes = (mdxmLODSurfOffset_t *)((byte *)lod + sizeof(mdxmLOD_t)); + LL(indexes->offsets[surf->thisSurfaceIndex]); + + // do all the bone reference data + boneRef = (int *) ( (byte *)surf + surf->ofsBoneReferences ); + for ( j = 0 ; j < surf->numBoneReferences ; j++ ) + { + LL(boneRef[j]); + } + + + // swap all the triangles + tri = (mdxmTriangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) + { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the vertexes + v = (mdxmVertex_t *) ( (byte *)surf + surf->ofsVerts ); + pTexCoords = (mdxmVertexTexCoord_t *) &v[surf->numVerts]; + + for ( j = 0 ; j < surf->numVerts ; j++ ) + { + LF(v->normal[0]); + LF(v->normal[1]); + LF(v->normal[2]); + + LF(v->vertCoords[0]); + LF(v->vertCoords[1]); + LF(v->vertCoords[2]); + + LF(pTexCoords[j].texCoords[0]); + LF(pTexCoords[j].texCoords[1]); + + LL(v->uiNmWeightsAndBoneIndexes); + + v++; + } +#endif + + // find the next surface + surf = (mdxmSurface_t *)( (byte *)surf + surf->ofsEnd ); + } + + // find the next LOD + lod = (mdxmLOD_t *)( (byte *)lod + lod->ofsEnd ); + } + + return qtrue; +} + +/* +==================== +RE_RegisterServerModel + +Same as RE_RegisterModel, except used by the server to handle ghoul2 instance models. +==================== +*/ +qhandle_t RE_RegisterServerModel( const char *name ) { + model_t *mod; + unsigned *buf; + int lod; + int ident; + qboolean loaded; +// qhandle_t hModel; + int numLoaded; +/* +Ghoul2 Insert Start +*/ + int hash; + modelHash_t *mh; +/* +Ghoul2 Insert End +*/ + + if (!r_noServerGhoul2) + { //keep it from choking when it gets to these checks in the g2 code. Registering all r_ cvars for the server would be a Bad Thing though. + r_noServerGhoul2 = ri.Cvar_Get( "r_noserverghoul2", "0", 0, ""); + } + + if ( !name || !name[0] ) { + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + return 0; + } + + hash = generateHashValue(name, FILE_HASH_SIZE); + + // + // see if the model is already loaded + // + for (mh=mhHashTable[hash]; mh; mh=mh->next) { + if (Q_stricmp(mh->name, name) == 0) { + return mh->handle; + } + } + + if ( ( mod = R_AllocModel() ) == NULL ) { + return 0; + } + + // only set the name after the model has been successfully loaded + Q_strncpyz( mod->name, name, sizeof( mod->name ) ); + + // make sure the render thread is stopped + R_IssuePendingRenderCommands(); + + int iLODStart = 0; + if (strstr (name, ".md3")) { + iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased + } + mod->numLods = 0; + + // + // load the files + // + numLoaded = 0; + + for ( lod = iLODStart; lod >= 0 ; lod-- ) { + char filename[1024]; + + strcpy( filename, name ); + + if ( lod != 0 ) { + char namebuf[80]; + + if ( strrchr( filename, '.' ) ) { + *strrchr( filename, '.' ) = 0; + } + sprintf( namebuf, "_%d.md3", lod ); + strcat( filename, namebuf ); + } + + qboolean bAlreadyCached = qfalse; + if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) + { + continue; + } + + //loadmodel = mod; // this seems to be fairly pointless + + // important that from now on we pass 'filename' instead of 'name' to all model load functions, + // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more + // internal caching... + // + ident = *(unsigned *)buf; + if (!bAlreadyCached) + { + LL(ident); + } + + switch (ident) + { //if you're trying to register anything else as a model type on the server, you are out of luck + + case MDXA_IDENT: + loaded = ServerLoadMDXA( mod, buf, filename, bAlreadyCached ); + break; + case MDXM_IDENT: + loaded = ServerLoadMDXM( mod, buf, filename, bAlreadyCached ); + break; + default: + goto fail; + } + + if (!bAlreadyCached){ // important to check!! + ri.FS_FreeFile (buf); + } + + if ( !loaded ) { + if ( lod == 0 ) { + goto fail; + } else { + break; + } + } else { + mod->numLods++; + numLoaded++; + } + } + + if ( numLoaded ) { + // duplicate into higher lod spots that weren't + // loaded, in case the user changes r_lodbias on the fly + for ( lod-- ; lod >= 0 ; lod-- ) { + mod->numLods++; + mod->md3[lod] = mod->md3[lod+1]; + } + +/* +Ghoul2 Insert Start +*/ + + RE_InsertModelIntoHash(name, mod); + return mod->index; +/* +Ghoul2 Insert End +*/ + } + +fail: + // we still keep the model_t around, so if the model name is asked for + // again, we won't bother scanning the filesystem + mod->type = MOD_BAD; + RE_InsertModelIntoHash(name, mod); + return 0; +} + + +/* +==================== +RE_RegisterModel + +Loads in a model for the given name + +Zero will be returned if the model fails to load. +An entry will be retained for failed models as an +optimization to prevent disk rescanning if they are +asked for again. +==================== +*/ +static qhandle_t RE_RegisterModel_Actual( const char *name ) { + model_t *mod; + unsigned *buf; + int lod; + int ident; + qboolean loaded; +// qhandle_t hModel; + int numLoaded; +/* +Ghoul2 Insert Start +*/ + int hash; + modelHash_t *mh; +/* +Ghoul2 Insert End +*/ + + if ( !name || !name[0] ) { + ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); + return 0; + } + +/* +Ghoul2 Insert Start +*/ +// if (!tr.registered) { +// ri.Printf( PRINT_ALL, S_COLOR_YELLOW "RE_RegisterModel (%s) called before ready!\n",name ); +// return 0; +// } + // + // search the currently loaded models + // + hash = generateHashValue(name, FILE_HASH_SIZE); + + // + // see if the model is already loaded + // + for (mh=mhHashTable[hash]; mh; mh=mh->next) { + if (Q_stricmp(mh->name, name) == 0) { + return mh->handle; + } + } + +// for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) { +// mod = tr.models[hModel]; +// if ( !strcmp( mod->name, name ) ) { +// if( mod->type == MOD_BAD ) { +// return 0; +// } +// return hModel; +// } +// } + + if (name[0] == '#') + { + char temp[MAX_QPATH]; + + tr.numBSPModels++; + RE_LoadWorldMap_Actual(va("maps/%s.bsp", name + 1), tr.bspModels[tr.numBSPModels - 1], tr.numBSPModels); + Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels); + hash = generateHashValue(temp, FILE_HASH_SIZE); + for (mh=mhHashTable[hash]; mh; mh=mh->next) + { + if (Q_stricmp(mh->name, temp) == 0) + { + return mh->handle; + } + } + + return 0; + } + + if (name[0] == '*') + { // don't create a bad model for a bsp model + if (Q_stricmp(name, "*default.gla")) + { + return 0; + } + } + +/* +Ghoul2 Insert End +*/ + + // allocate a new model_t + + if ( ( mod = R_AllocModel() ) == NULL ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); + return 0; + } + + // only set the name after the model has been successfully loaded + Q_strncpyz( mod->name, name, sizeof( mod->name ) ); + + // make sure the render thread is stopped + R_IssuePendingRenderCommands(); + + int iLODStart = 0; + if (strstr (name, ".md3")) { + iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased + } + mod->numLods = 0; + + // + // load the files + // + numLoaded = 0; + + for ( lod = iLODStart; lod >= 0 ; lod-- ) { + char filename[1024]; + + strcpy( filename, name ); + + if ( lod != 0 ) { + char namebuf[80]; + + if ( strrchr( filename, '.' ) ) { + *strrchr( filename, '.' ) = 0; + } + sprintf( namebuf, "_%d.md3", lod ); + strcat( filename, namebuf ); + } + + qboolean bAlreadyCached = qfalse; + if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) + { + continue; + } + + //loadmodel = mod; // this seems to be fairly pointless + + // important that from now on we pass 'filename' instead of 'name' to all model load functions, + // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more + // internal caching... + // + ident = *(unsigned *)buf; + if (!bAlreadyCached) + { + LL(ident); + } + + switch (ident) + { + // if you add any new types of model load in this switch-case, tell me, + // or copy what I've done with the cache scheme (-ste). + // + case MDXA_IDENT: + loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached ); + break; + + case MDXM_IDENT: + loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached ); + break; + + case MD3_IDENT: + loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached ); + break; + + default: + ri.Printf( PRINT_ALL, S_COLOR_YELLOW"RE_RegisterModel: unknown fileid for %s\n", filename); + goto fail; + } + + if (!bAlreadyCached){ // important to check!! + ri.FS_FreeFile (buf); + } + + if ( !loaded ) { + if ( lod == 0 ) { + goto fail; + } else { + break; + } + } else { + mod->numLods++; + numLoaded++; + // if we have a valid model and are biased + // so that we won't see any higher detail ones, + // stop loading them + if ( lod <= r_lodbias->integer ) { + break; + } + } + } + + if ( numLoaded ) { + // duplicate into higher lod spots that weren't + // loaded, in case the user changes r_lodbias on the fly + for ( lod-- ; lod >= 0 ; lod-- ) { + mod->numLods++; + mod->md3[lod] = mod->md3[lod+1]; + } + +/* +Ghoul2 Insert Start +*/ + +#ifdef _DEBUG + if (r_noPrecacheGLA && r_noPrecacheGLA->integer && ident == MDXA_IDENT) + { //I expect this will cause leaks, but I don't care because it's a debugging utility. + return mod->index; + } +#endif + + RE_InsertModelIntoHash(name, mod); + return mod->index; +/* +Ghoul2 Insert End +*/ + } +#ifdef _DEBUG + else { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW"RE_RegisterModel: couldn't load %s\n", name); + } +#endif + +fail: + // we still keep the model_t around, so if the model name is asked for + // again, we won't bother scanning the filesystem + mod->type = MOD_BAD; + RE_InsertModelIntoHash(name, mod); + return 0; +} + + +// wrapper function needed to avoid problems with mid-function returns so I can safely use this bool to tell the +// z_malloc-fail recovery code whether it's safe to ditch any model caches... +// +qboolean gbInsideRegisterModel = qfalse; +qhandle_t RE_RegisterModel( const char *name ) +{ + const qboolean bWhatitwas = gbInsideRegisterModel; + gbInsideRegisterModel = qtrue; // !!!!!!!!!!!!!! + + qhandle_t q = RE_RegisterModel_Actual( name ); + + gbInsideRegisterModel = bWhatitwas; + + return q; +} + + + + +/* +================= +R_LoadMD3 +================= +*/ +static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { + int i, j; + md3Header_t *pinmodel; + md3Surface_t *surf; + int version; + int size; + +#ifdef Q3_BIG_ENDIAN + md3Frame_t *frame; + md3Triangle_t *tri; + md3St_t *st; + md3XyzNormal_t *xyz; + md3Tag_t *tag; +#endif + + + pinmodel= (md3Header_t *)buffer; + // + // read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model... + // + version = pinmodel->version; + size = pinmodel->ofsEnd; + + if (!bAlreadyCached) + { + LL(version); + LL(size); + } + + if (version != MD3_VERSION) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMD3: %s has wrong version (%i should be %i)\n", + mod_name, version, MD3_VERSION); + return qfalse; + } + + mod->type = MOD_MESH; + mod->dataSize += size; + + qboolean bAlreadyFound = qfalse; + mod->md3[lod] = (md3Header_t *) //Hunk_Alloc( size ); + RE_RegisterModels_Malloc(size, buffer, mod_name, &bAlreadyFound, TAG_MODEL_MD3); + + assert(bAlreadyCached == bAlreadyFound); // I should probably eliminate 'bAlreadyFound', but wtf? + + if (!bAlreadyFound) + { + // horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the + // bool reference passed into this function to true, to tell the caller NOT to do an ri.FS_Freefile since + // we've hijacked that memory block... + // + // Aaaargh. Kill me now... + // + bAlreadyCached = qtrue; + assert( mod->md3[lod] == buffer ); +// memcpy( mod->md3[lod], buffer, size ); // and don't do this now, since it's the same thing + + LL(mod->md3[lod]->ident); + LL(mod->md3[lod]->version); + LL(mod->md3[lod]->numFrames); + LL(mod->md3[lod]->numTags); + LL(mod->md3[lod]->numSurfaces); + LL(mod->md3[lod]->ofsFrames); + LL(mod->md3[lod]->ofsTags); + LL(mod->md3[lod]->ofsSurfaces); + LL(mod->md3[lod]->ofsEnd); + } + + if ( mod->md3[lod]->numFrames < 1 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_LoadMD3: %s has no frames\n", mod_name ); + return qfalse; + } + + if (bAlreadyFound) + { + return qtrue; // All done. Stop, go no further, do not pass Go... + } + +#ifdef Q3_BIG_ENDIAN + // swap all the frames + frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames ); + for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) { + LF(frame->radius); + for ( j = 0 ; j < 3 ; j++ ) { + LF(frame->bounds[0][j]); + LF(frame->bounds[1][j]); + LF(frame->localOrigin[j]); + } + } + + // swap all the tags + tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags ); + for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) { + for ( j = 0 ; j < 3 ; j++ ) { + LF(tag->origin[j]); + LF(tag->axis[0][j]); + LF(tag->axis[1][j]); + LF(tag->axis[2][j]); + } + } +#endif + + // swap all the surfaces + surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces ); + for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) { + LL(surf->flags); + LL(surf->numFrames); + LL(surf->numShaders); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsShaders); + LL(surf->ofsSt); + LL(surf->ofsXyzNormals); + LL(surf->ofsEnd); + + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { + Com_Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on %s (%i)", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); + } + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { + Com_Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on %s (%i)", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MD3; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // strip off a trailing _1 or _2 + // this is a crutch for q3data being a mess + j = strlen( surf->name ); + if ( j > 2 && surf->name[j-2] == '_' ) { + surf->name[j-2] = 0; + } + // register the shaders + md3Shader_t *shader; + shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); + for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) { + shader_t *sh; + + sh = R_FindShader( shader->name, lightmapsNone, stylesDefault, qtrue ); + if ( sh->defaultShader ) { + shader->shaderIndex = 0; + } else { + shader->shaderIndex = sh->index; + } + RE_RegisterModels_StoreShaderRequest(mod_name, &shader->name[0], &shader->shaderIndex); + } + +#ifdef Q3_BIG_ENDIAN + // swap all the triangles + tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the ST + st = (md3St_t *) ( (byte *)surf + surf->ofsSt ); + for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { + LF(st->st[0]); + LF(st->st[1]); + } + + // swap all the XyzNormals + xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals ); + for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ ) + { + LS(xyz->xyz[0]); + LS(xyz->xyz[1]); + LS(xyz->xyz[2]); + + LS(xyz->normal); + } +#endif + + // find the next surface + surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd ); + } + + return qtrue; +} + + +//============================================================================= +/* +** RE_BeginRegistration +*/ +void RE_BeginRegistration( glconfig_t *glconfigOut ) { + + R_Init(); + + *glconfigOut = glConfig; + + R_IssuePendingRenderCommands(); + + tr.viewCluster = -1; // force markleafs to regenerate + + // rww - 9-13-01 [1-26-01-sof2] + //R_ClearFlares(); + + RE_ClearScene(); + + tr.registered = qtrue; + + // NOTE: this sucks, for some reason the first stretch pic is never drawn + // without this we'd see a white flash on a level load because the very + // first time the level shot would not be drawn +// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); +} + +//============================================================================= + +void R_SVModelInit() +{ + R_ModelInit(); +} + +/* +=============== +R_ModelInit +=============== +*/ +void R_ModelInit( void ) +{ + model_t *mod; + + if(!CachedModels) + { + CachedModels = new CachedModels_t; + } + + // leave a space for NULL model + tr.numModels = 0; + memset(mhHashTable, 0, sizeof(mhHashTable)); + + mod = R_AllocModel(); + mod->type = MOD_BAD; +} + +extern void KillTheShaderHashTable(void); +void RE_HunkClearCrap(void) +{ //get your dirty sticky assets off me, you damn dirty hunk! + KillTheShaderHashTable(); + tr.numModels = 0; + memset(mhHashTable, 0, sizeof(mhHashTable)); + tr.numShaders = 0; + tr.numSkins = 0; +} + +void R_ModelFree(void) +{ + if(CachedModels) { + RE_RegisterModels_DeleteAll(); + delete CachedModels; + CachedModels = NULL; + } +} + + + +/* +================ +R_Modellist_f +================ +*/ +void R_Modellist_f( void ) { + int i, j; + model_t *mod; + int total; + int lods; + + total = 0; + for ( i = 1 ; i < tr.numModels; i++ ) { + mod = tr.models[i]; + lods = 1; + for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) { + if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) { + lods++; + } + } + ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name ); + total += mod->dataSize; + } + ri.Printf( PRINT_ALL, "%8i : Total models\n", total ); + +#if 0 // not working right with new hunk + if ( tr.world ) { + ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name ); + } +#endif +} + + +//============================================================================= + + +/* +================ +R_GetTag +================ +*/ +static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) { + md3Tag_t *tag; + int i; + + if ( frame >= mod->numFrames ) { + // it is possible to have a bad frame while changing models, so don't error + frame = mod->numFrames - 1; + } + + tag = (md3Tag_t *)((byte *)mod + mod->ofsTags) + frame * mod->numTags; + for ( i = 0 ; i < mod->numTags ; i++, tag++ ) { + if ( !strcmp( tag->name, tagName ) ) { + return tag; // found it + } + } + + return NULL; +} + +/* +================ +R_LerpTag +================ +*/ +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ) { + md3Tag_t *start, *end; + int i; + float frontLerp, backLerp; + model_t *model; + + model = R_GetModelByHandle( handle ); + if ( !model->md3[0] ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + + start = R_GetTag( model->md3[0], startFrame, tagName ); + end = R_GetTag( model->md3[0], endFrame, tagName ); + if ( !start || !end ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + + frontLerp = frac; + backLerp = 1.0f - frac; + + for ( i = 0 ; i < 3 ; i++ ) { + tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp; + tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp; + tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp; + tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp; + } + VectorNormalize( tag->axis[0] ); + VectorNormalize( tag->axis[1] ); + VectorNormalize( tag->axis[2] ); + return qtrue; +} + + +/* +==================== +R_ModelBounds +==================== +*/ +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) { + model_t *model; + md3Header_t *header; + md3Frame_t *frame; + + model = R_GetModelByHandle( handle ); + + if ( model->bmodel ) { + VectorCopy( model->bmodel->bounds[0], mins ); + VectorCopy( model->bmodel->bounds[1], maxs ); + return; + } + + if ( !model->md3[0] ) { + VectorClear( mins ); + VectorClear( maxs ); + return; + } + + header = model->md3[0]; + + frame = (md3Frame_t *)( (byte *)header + header->ofsFrames ); + + VectorCopy( frame->bounds[0], mins ); + VectorCopy( frame->bounds[1], maxs ); +} + + diff --git a/codemp/rd-vulkan/tr_quicksprite.cpp b/codemp/rd-vulkan/tr_quicksprite.cpp new file mode 100644 index 0000000000..add8d2d2cb --- /dev/null +++ b/codemp/rd-vulkan/tr_quicksprite.cpp @@ -0,0 +1,246 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_QuickSprite.cpp: implementation of the CQuickSpriteSystem class. +// +////////////////////////////////////////////////////////////////////// +#include "tr_local.h" + +#include "tr_quicksprite.h" + +void R_BindAnimatedImage( textureBundle_t *bundle ); + + +////////////////////////////////////////////////////////////////////// +// Singleton System +////////////////////////////////////////////////////////////////////// +CQuickSpriteSystem SQuickSprite; + + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +CQuickSpriteSystem::CQuickSpriteSystem() : + mTexBundle(NULL), + mGLStateBits(0), + mFogIndex(-1), + mUseFog(qfalse), + mNextVert(0) +{ + int i; + + memset( mVerts, 0, sizeof( mVerts ) ); + memset( mFogTextureCoords, 0, sizeof( mFogTextureCoords ) ); + memset( mColors, 0, sizeof( mColors ) ); + + for (i=0; iinteger == 2 && + mFogIndex == tr.world->globalFog) + { //enable hardware fog when we draw this thing if applicable -rww + fog_t *fog = tr.world->fogs + mFogIndex; + + qglFogf(GL_FOG_MODE, GL_EXP2); + qglFogf(GL_FOG_DENSITY, logtestExp2 / fog->parms.depthForOpaque); + qglFogfv(GL_FOG_COLOR, fog->parms.color); + qglEnable(GL_FOG); + } + */ + //this should not be needed, since I just wait to disable fog for the surface til after surface sprites are done + + // + // render the main pass + // + R_BindAnimatedImage( mTexBundle ); + GL_State(mGLStateBits); + + // + // set arrays and lock + // + qglTexCoordPointer( 2, GL_FLOAT, 0, mTextureCoords ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + + qglEnableClientState( GL_COLOR_ARRAY); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, mColors ); + + qglVertexPointer (3, GL_FLOAT, 16, mVerts); + + if ( qglLockArraysEXT ) + { + qglLockArraysEXT(0, mNextVert); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + qglDrawArrays(GL_QUADS, 0, mNextVert); + + backEnd.pc.c_vertexes += mNextVert; + backEnd.pc.c_indexes += mNextVert; + backEnd.pc.c_totalIndexes += mNextVert; + + //only for software fog pass (global soft/volumetric) -rww + if (mUseFog && (r_drawfog->integer != 2 || mFogIndex != tr.world->globalFog)) + { + fog_t *fog = tr.world->fogs + mFogIndex; + + // + // render the fog pass + // + GL_Bind( tr.fogImage ); + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); + + // + // set arrays and lock + // + qglTexCoordPointer( 2, GL_FLOAT, 0, mFogTextureCoords); +// qglEnableClientState( GL_TEXTURE_COORD_ARRAY); // Done above + + qglDisableClientState( GL_COLOR_ARRAY ); + qglColor4ubv((GLubyte *)&fog->colorInt); + +// qglVertexPointer (3, GL_FLOAT, 16, mVerts); // Done above + + qglDrawArrays(GL_QUADS, 0, mNextVert); + + // Second pass from fog + backEnd.pc.c_totalIndexes += mNextVert; + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + + mNextVert=0; +} + + +void CQuickSpriteSystem::StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex ) +{ + mNextVert = 0; + + mTexBundle = bundle; + mGLStateBits = glbits; + if (fogIndex != -1) + { + mUseFog = qtrue; + mFogIndex = fogIndex; + } + else + { + mUseFog = qfalse; + } + + qglDisable(GL_CULL_FACE); +} + + +void CQuickSpriteSystem::EndGroup(void) +{ + Flush(); + + qglColor4ub(255,255,255,255); + qglEnable(GL_CULL_FACE); +} + + + + +void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog) +{ + float *curcoord; + float *curfogtexcoord; + uint32_t *curcolor; + + if (mNextVert>SHADER_MAX_VERTEXES-4) + { + Flush(); + } + + curcoord = mVerts[mNextVert]; + // This is 16*sizeof(float) because, pointdata comes from a float[16] + memcpy(curcoord, pointdata, 16*sizeof(float)); + + // Set up color + curcolor = &mColors[mNextVert]; + *curcolor++ = *(uint32_t *)color; + *curcolor++ = *(uint32_t *)color; + *curcolor++ = *(uint32_t *)color; + *curcolor++ = *(uint32_t *)color; + + if (fog) + { + curfogtexcoord = &mFogTextureCoords[mNextVert][0]; + *curfogtexcoord++ = fog[0]; + *curfogtexcoord++ = fog[1]; + + *curfogtexcoord++ = fog[0]; + *curfogtexcoord++ = fog[1]; + + *curfogtexcoord++ = fog[0]; + *curfogtexcoord++ = fog[1]; + + *curfogtexcoord++ = fog[0]; + *curfogtexcoord++ = fog[1]; + + mUseFog=qtrue; + } + else + { + mUseFog=qfalse; + } + + mNextVert+=4; +} diff --git a/codemp/rd-vulkan/tr_quicksprite.h b/codemp/rd-vulkan/tr_quicksprite.h new file mode 100644 index 0000000000..d27b8239e4 --- /dev/null +++ b/codemp/rd-vulkan/tr_quicksprite.h @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#pragma once + +// tr_QuickSprite.h: interface for the CQuickSprite class. +// +////////////////////////////////////////////////////////////////////// + +class CQuickSpriteSystem +{ +private: + textureBundle_t *mTexBundle; + uint32_t mGLStateBits; + int mFogIndex; + qboolean mUseFog; + vec4_t mVerts[SHADER_MAX_VERTEXES]; + vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes + vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES]; + uint32_t mColors[SHADER_MAX_VERTEXES]; + int mNextVert; + + void Flush(void); + +public: + CQuickSpriteSystem(); + ~CQuickSpriteSystem(); + + void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1); + void EndGroup(void); + + void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL); +}; + +extern CQuickSpriteSystem SQuickSprite; diff --git a/codemp/rd-vulkan/tr_scene.cpp b/codemp/rd-vulkan/tr_scene.cpp new file mode 100644 index 0000000000..9c0025485a --- /dev/null +++ b/codemp/rd-vulkan/tr_scene.cpp @@ -0,0 +1,578 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +#include "ghoul2/G2.h" +#include "ghoul2/g2_local.h" +#include "qcommon/matcomp.h" +#include "qcommon/disablewarnings.h" + +static int r_firstSceneDrawSurf; + +static int r_numdlights; +static int r_firstSceneDlight; + +static int r_numentities; +static int r_firstSceneEntity; +static int r_numminientities; +static int r_firstSceneMiniEntity; +static int refEntParent = -1; + +static int r_numpolys; +static int r_firstScenePoly; + +static int r_numpolyverts; + +int skyboxportal; +int drawskyboxportal; + +/* +==================== +R_InitNextFrame + +==================== +*/ +void R_InitNextFrame( void ) { + backEndData->commands.used = 0; + + r_firstSceneDrawSurf = 0; + + r_numdlights = 0; + r_firstSceneDlight = 0; + + r_numentities = 0; + r_firstSceneEntity = 0; + refEntParent = -1; + r_numminientities = 0; + r_firstSceneMiniEntity = 0; + + r_numpolys = 0; + r_firstScenePoly = 0; + + r_numpolyverts = 0; +} + + +/* +==================== +RE_ClearScene + +==================== +*/ +void RE_ClearScene( void ) { + r_firstSceneDlight = r_numdlights; + r_firstSceneEntity = r_numentities; + r_firstScenePoly = r_numpolys; + refEntParent = -1; + r_firstSceneMiniEntity = r_numminientities; +} + +/* +=========================================================================== + +DISCRETE POLYS + +=========================================================================== +*/ + +/* +===================== +R_AddPolygonSurfaces + +Adds all the scene's polys into this view's drawsurf list +===================== +*/ +void R_AddPolygonSurfaces( void ) { + int i; + shader_t *sh; + srfPoly_t *poly; + + tr.currentEntityNum = REFENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) { + sh = R_GetShaderByHandle( poly->hShader ); + R_AddDrawSurf( (surfaceType_t *)poly, sh, poly->fogIndex, qfalse ); + } +} + +/* +===================== +RE_AddPolyToScene + +===================== +*/ +void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { + srfPoly_t *poly; + int i, j; + int fogIndex; + fog_t *fog; + vec3_t bounds[2]; + + if ( !tr.registered ) { + return; + } + + if ( !hShader ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: RE_AddPolyToScene: NULL poly shader\n"); + return; + } + + for ( j = 0; j < numPolys; j++ ) { + if ( r_numpolyverts + numVerts >= max_polyverts || r_numpolys >= max_polys ) { + /* + NOTE TTimo this was initially a PRINT_WARNING + but it happens a lot with high fighting scenes and particles + since we don't plan on changing the const and making for room for those effects + simply cut this message to developer only + */ + ri.Printf( PRINT_DEVELOPER, S_COLOR_YELLOW "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n"); + return; + } + + poly = &backEndData->polys[r_numpolys]; + poly->surfaceType = SF_POLY; + poly->hShader = hShader; + poly->numVerts = numVerts; + poly->verts = &backEndData->polyVerts[r_numpolyverts]; + + memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) ); + + // done. + r_numpolys++; + r_numpolyverts += numVerts; + + // if no world is loaded + if ( tr.world == NULL ) { + fogIndex = 0; + } + // see if it is in a fog volume + else if ( tr.world->numfogs == 1 ) { + fogIndex = 0; + } else { + // find which fog volume the poly is in + VectorCopy( poly->verts[0].xyz, bounds[0] ); + VectorCopy( poly->verts[0].xyz, bounds[1] ); + for ( i = 1 ; i < poly->numVerts ; i++ ) { + AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] ); + } + for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) { + fog = &tr.world->fogs[fogIndex]; + if ( bounds[1][0] >= fog->bounds[0][0] + && bounds[1][1] >= fog->bounds[0][1] + && bounds[1][2] >= fog->bounds[0][2] + && bounds[0][0] <= fog->bounds[1][0] + && bounds[0][1] <= fog->bounds[1][1] + && bounds[0][2] <= fog->bounds[1][2] ) { + break; + } + } + if ( fogIndex == tr.world->numfogs ) { + fogIndex = 0; + } + } + poly->fogIndex = fogIndex; + } +} + + +//================================================================================= + + +/* +===================== +RE_AddRefEntityToScene + +===================== +*/ +void RE_AddRefEntityToScene( const refEntity_t *ent ) { + if ( !tr.registered ) { + return; + } + + if ( r_numentities >= MAX_REFENTITIES ) { + ri.Printf(PRINT_DEVELOPER, "RE_AddRefEntityToScene: Dropping refEntity, reached MAX_REFENTITIES\n"); + return; + } + + /*if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) { + static qboolean firstTime = qtrue; + if (firstTime) { + firstTime = qfalse; + ri.Printf( PRINT_WARNING, "RE_AddRefEntityToScene passed a refEntity which has an origin with a NaN component\n"); + } + return; + }*/ + + assert(!ent || ent->renderfx >= 0); + + if (ent->reType == RT_ENT_CHAIN) + { //minirefents must die. + return; + } + +#ifdef _DEBUG + if (ent->reType == RT_MODEL) + { + assert(ent->hModel || ent->ghoul2 || ent->customShader); + } +#endif + + if ( (int)ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) { + Com_Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType ); + } + + backEndData->entities[r_numentities].e = *ent; + backEndData->entities[r_numentities].lightingCalculated = qfalse; + + if (ent->ghoul2) + { + CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)ent->ghoul2); + + if (!ghoul2[0].mModel) + { + ri.Printf( PRINT_ALL, "Your ghoul2 instance has no model!\n"); + } + } + + /* + if (ent->reType == RT_ENT_CHAIN) + { + refEntParent = r_numentities; + backEndData->entities[r_numentities].e.uRefEnt.uMini.miniStart = r_numminientities - r_firstSceneMiniEntity; + backEndData->entities[r_numentities].e.uRefEnt.uMini.miniCount = 0; + } + else + { + */ + refEntParent = -1; + //} + + r_numentities++; +} + + +/************************************************************************************************ + * RE_AddMiniRefEntityToScene * + * Adds a mini ref ent to the scene. If the input parameter is null, it signifies the end * + * of the chain. Otherwise, if there is a valid chain parent, it will be added to that. * + * If there is no parent, it will be added as a regular ref ent. * + * * + * Input * + * ent: the mini ref ent to be added * + * * + * Output / Return * + * none * + * * + ************************************************************************************************/ +void RE_AddMiniRefEntityToScene( const miniRefEntity_t *ent ) +{ +#if 0 + refEntity_t *parent; +#endif + + if ( !tr.registered ) + { + return; + } + if (!ent) + { + refEntParent = -1; + return; + } + +#if 1 //i hate you minirefent! + refEntity_t tempEnt; + + memcpy(&tempEnt, ent, sizeof(*ent)); + memset(((char *)&tempEnt)+sizeof(*ent), 0, sizeof(tempEnt) - sizeof(*ent)); + RE_AddRefEntityToScene(&tempEnt); +#else + + if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) + { + Com_Error( ERR_DROP, "RE_AddMiniRefEntityToScene: bad reType %i", ent->reType ); + } + + if (!r_numentities || refEntParent == -1 || r_numminientities >= MAX_MINI_ENTITIES) + { //rww - add it as a refent also if we run out of minis +// Com_Error( ERR_DROP, "RE_AddMiniRefEntityToScene: mini without parent ref ent"); + refEntity_t tempEnt; + + memcpy(&tempEnt, ent, sizeof(*ent)); + memset(((char *)&tempEnt)+sizeof(*ent), 0, sizeof(tempEnt) - sizeof(*ent)); + RE_AddRefEntityToScene(&tempEnt); + return; + } + + parent = &backEndData->entities[refEntParent].e; + parent->uRefEnt.uMini.miniCount++; + + backEndData->miniEntities[r_numminientities].e = *ent; + r_numminientities++; +#endif +} + +/* +===================== +RE_AddDynamicLightToScene + +===================== +*/ +void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, float g, float b, int additive ) { + dlight_t *dl; + + if ( !tr.registered ) { + return; + } + if ( r_numdlights >= MAX_DLIGHTS ) { + return; + } + if ( intensity <= 0 ) { + return; + } + dl = &backEndData->dlights[r_numdlights++]; + VectorCopy (org, dl->origin); + dl->radius = intensity; + dl->color[0] = r; + dl->color[1] = g; + dl->color[2] = b; + dl->additive = additive; +} + +/* +===================== +RE_AddLightToScene + +===================== +*/ +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qfalse ); +} + +/* +===================== +RE_AddAdditiveLightToScene + +===================== +*/ +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qtrue ); +} + +/* +@@@@@@@@@@@@@@@@@@@@@ +RE_RenderScene + +Draw a 3D view into a part of the window, then return +to 2D drawing. + +Rendering a scene may require multiple views to be rendered +to handle mirrors, +@@@@@@@@@@@@@@@@@@@@@ +*/ +void RE_RenderWorldEffects(void); +void RE_RenderAutoMap(void); +void RE_RenderScene( const refdef_t *fd ) { + viewParms_t parms; + int startTime; + static int lastTime = 0; + + if ( !tr.registered ) { + return; + } + GLimp_LogComment( "====== RE_RenderScene =====\n" ); + + if ( r_norefresh->integer ) { + return; + } + + startTime = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + + if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) { + Com_Error (ERR_DROP, "R_RenderScene: NULL worldmodel"); + } + + memcpy( tr.refdef.text, fd->text, sizeof( tr.refdef.text ) ); + + tr.refdef.x = fd->x; + tr.refdef.y = fd->y; + tr.refdef.width = fd->width; + tr.refdef.height = fd->height; + tr.refdef.fov_x = fd->fov_x; + tr.refdef.fov_y = fd->fov_y; + + VectorCopy( fd->vieworg, tr.refdef.vieworg ); + VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] ); + VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] ); + VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] ); + + tr.refdef.time = fd->time; + tr.refdef.frametime = fd->time - lastTime; + + if (fd->rdflags & RDF_SKYBOXPORTAL) + { + skyboxportal = 1; + } + else + { + // pasted this from SP + // cdr - only change last time for the real render, not the portal + lastTime = fd->time; + } + + if (fd->rdflags & RDF_DRAWSKYBOX) + { + drawskyboxportal = 1; + } + else + { + drawskyboxportal = 0; + } + + if (tr.refdef.frametime > 500) + { + tr.refdef.frametime = 500; + } + else if (tr.refdef.frametime < 0) + { + tr.refdef.frametime = 0; + } + tr.refdef.rdflags = fd->rdflags; + + // copy the areamask data over and note if it has changed, which + // will force a reset of the visible leafs even if the view hasn't moved + tr.refdef.areamaskModified = qfalse; + if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) { + int areaDiff; + int i; + + // compare the area bits + areaDiff = 0; + for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) { + areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i]; + ((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i]; + } + + if ( areaDiff ) { + // a door just opened or something + tr.refdef.areamaskModified = qtrue; + } + } + + + // derived info + + tr.refdef.floatTime = tr.refdef.time * 0.001f; + + tr.refdef.numDrawSurfs = r_firstSceneDrawSurf; + tr.refdef.drawSurfs = backEndData->drawSurfs; + + tr.refdef.num_entities = r_numentities - r_firstSceneEntity; + tr.refdef.entities = &backEndData->entities[r_firstSceneEntity]; + tr.refdef.miniEntities = &backEndData->miniEntities[r_firstSceneMiniEntity]; + + tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight; + tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight]; + + // Add the decals here because decals add polys and we need to ensure + // that the polys are added before the the renderer is prepared + if ( !(tr.refdef.rdflags & RDF_NOWORLDMODEL) ) + { + R_AddDecals ( ); + } + + tr.refdef.numPolys = r_numpolys - r_firstScenePoly; + tr.refdef.polys = &backEndData->polys[r_firstScenePoly]; + + // turn off dynamic lighting globally by clearing all the + // dlights if it needs to be disabled or if vertex lighting is enabled + if ( r_dynamiclight->integer == 0 || + r_vertexLight->integer == 1 ) { + tr.refdef.num_dlights = 0; + } + + // a single frame may have multiple scenes draw inside it -- + // a 3D game view, 3D status bar renderings, 3D menus, etc. + // They need to be distinguished by the light flare code, because + // the visibility state for a given surface may be different in + // each scene / view. + tr.frameSceneNum++; + tr.sceneCount++; + + // setup view parms for the initial view + // + // set up viewport + // The refdef takes 0-at-the-top y coordinates, so + // convert to GL's 0-at-the-bottom space + // + memset( &parms, 0, sizeof( parms ) ); + parms.viewportX = tr.refdef.x; + parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height ); + parms.viewportWidth = tr.refdef.width; + parms.viewportHeight = tr.refdef.height; + parms.isPortal = qfalse; + + parms.fovX = tr.refdef.fov_x; + parms.fovY = tr.refdef.fov_y; + + VectorCopy( fd->vieworg, parms.ori.origin ); + VectorCopy( fd->viewaxis[0], parms.ori.axis[0] ); + VectorCopy( fd->viewaxis[1], parms.ori.axis[1] ); + VectorCopy( fd->viewaxis[2], parms.ori.axis[2] ); + + VectorCopy( fd->vieworg, parms.pvsOrigin ); + + R_RenderView( &parms ); + + // the next scene rendered in this frame will tack on after this one + r_firstSceneDrawSurf = tr.refdef.numDrawSurfs; + r_firstSceneEntity = r_numentities; + r_firstSceneMiniEntity = r_numminientities; + r_firstSceneDlight = r_numdlights; + r_firstScenePoly = r_numpolys; + + refEntParent = -1; + + tr.frontEndMsec += ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ) - startTime; + + RE_RenderWorldEffects(); + + if (tr.refdef.rdflags & RDF_AUTOMAP) + { + RE_RenderAutoMap(); + } +} + +#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug. +int R_GetRNumEntities(void) +{ + return r_numentities; +} + +void R_SetRNumEntities(int num) +{ + r_numentities = num; +} +#endif diff --git a/codemp/rd-vulkan/tr_shade.cpp b/codemp/rd-vulkan/tr_shade.cpp new file mode 100644 index 0000000000..0f3e0361c1 --- /dev/null +++ b/codemp/rd-vulkan/tr_shade.cpp @@ -0,0 +1,2009 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_shade.c + +#include "tr_local.h" +#include "tr_quicksprite.h" + +/* + + THIS ENTIRE FILE IS BACK END + + This file deals with applying shaders to surface data in the tess struct. +*/ + +shaderCommands_t tess; +static qboolean setArraysOnce; + +color4ub_t styleColors[MAX_LIGHT_STYLES]; + +extern bool g_bRenderGlowingObjects; + +/* +================ +R_ArrayElementDiscrete + +This is just for OpenGL conformance testing, it should never be the fastest +================ +*/ +static void APIENTRY R_ArrayElementDiscrete( GLint index ) { + qglColor4ubv( tess.svars.colors[ index ] ); + if ( glState.currenttmu ) { + qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] ); + qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] ); + } else { + qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] ); + } + qglVertex3fv( tess.xyz[ index ] ); +} + +/* +=================== +R_DrawStripElements + +=================== +*/ +static int c_vertexes; // for seeing how long our average strips are +static int c_begins; +static void R_DrawStripElements( int numIndexes, const glIndex_t *indexes, void ( APIENTRY *element )(GLint) ) { + int i; + glIndex_t last[3]; + qboolean even; + + c_begins++; + + if ( numIndexes <= 0 ) { + return; + } + + qglBegin( GL_TRIANGLE_STRIP ); + + // prime the strip + element( indexes[0] ); + element( indexes[1] ); + element( indexes[2] ); + c_vertexes += 3; + + last[0] = indexes[0]; + last[1] = indexes[1]; + last[2] = indexes[2]; + + even = qfalse; + + for ( i = 3; i < numIndexes; i += 3 ) + { + // odd numbered triangle in potential strip + if ( !even ) + { + // check previous triangle to see if we're continuing a strip + if ( ( indexes[i+0] == last[2] ) && ( indexes[i+1] == last[1] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + assert( (int)indexes[i+2] < tess.numVertexes ); + even = qtrue; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + + c_vertexes += 3; + + even = qfalse; + } + } + else + { + // check previous triangle to see if we're continuing a strip + if ( ( last[2] == indexes[i+1] ) && ( last[0] == indexes[i+0] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + + even = qfalse; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + c_vertexes += 3; + + even = qfalse; + } + } + + // cache the last three vertices + last[0] = indexes[i+0]; + last[1] = indexes[i+1]; + last[2] = indexes[i+2]; + } + + qglEnd(); +} + + + +/* +================== +R_DrawElements + +Optionally performs our own glDrawElements that looks for strip conditions +instead of using the single glDrawElements call that may be inefficient +without compiled vertex arrays. +================== +*/ +static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { + int primitives; + + primitives = r_primitives->integer; + + // default is to use triangles if compiled vertex arrays are present + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + + + if ( primitives == 2 ) { + qglDrawElements( GL_TRIANGLES, + numIndexes, + GL_INDEX_TYPE, + indexes ); + return; + } + + if ( primitives == 1 ) { + R_DrawStripElements( numIndexes, indexes, qglArrayElement ); + return; + } + + if ( primitives == 3 ) { + R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete ); + return; + } + + // anything else will cause no drawing +} + + + + +/* +============================================================= + +SURFACE SHADERS + +============================================================= +*/ + +/* +================= +R_BindAnimatedImage + +================= +*/ + +// de-static'd because tr_quicksprite wants it +void R_BindAnimatedImage( textureBundle_t *bundle ) { + int index; + + if ( bundle->isVideoMap ) { + ri.CIN_RunCinematic(bundle->videoMapHandle); + ri.CIN_UploadCinematic(bundle->videoMapHandle); + return; + } + + if ((r_fullbright->value /*|| tr.refdef.doFullbright */) && bundle->isLightmap) + { + GL_Bind( tr.whiteImage ); + return; + } + + if ( bundle->numImageAnimations <= 1 ) { + GL_Bind( bundle->image ); + return; + } + + if (backEnd.currentEntity->e.renderfx & RF_SETANIMINDEX ) + { + index = backEnd.currentEntity->e.skinNum; + } + else + { + // it is necessary to do this messy calc to make sure animations line up + // exactly with waveforms of the same frequency + index = Q_ftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE ); + index >>= FUNCTABLE_SIZE2; + + if ( index < 0 ) { + index = 0; // may happen with shader time offsets + } + } + + if ( bundle->oneShotAnimMap ) + { + if ( index >= bundle->numImageAnimations ) + { + // stick on last frame + index = bundle->numImageAnimations - 1; + } + } + else + { + // loop + index %= bundle->numImageAnimations; + } + + GL_Bind( *((image_t**)bundle->image + index) ); +} + +/* +================ +DrawTris + +Draws triangle outlines for debugging +================ +*/ +static void DrawTris (shaderCommands_t *input) { + if (input->numVertexes <= 0) { + return; + } + + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + qglDepthRange( 0, 0 ); + + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + + if (qglLockArraysEXT) { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + R_DrawElements( input->numIndexes, input->indexes ); + + if (qglUnlockArraysEXT) { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + qglDepthRange( 0, 1 ); + + GL_State(GLS_DEFAULT); //Added +} + + +/* +================ +DrawNormals + +Draws vertex normals for debugging +================ +*/ +static void DrawNormals (shaderCommands_t *input) { + int i; + vec3_t temp; + + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + qglDepthRange( 0, 0 ); // never occluded + //GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + + qglBegin (GL_LINES); + for (i = 0 ; i < input->numVertexes ; i++) { + qglVertex3fv (input->xyz[i]); + VectorMA (input->xyz[i], 2, input->normal[i], temp); + qglVertex3fv (temp); + } + qglEnd (); + + qglDepthRange( 0, 1 ); +} + +/* +============== +RB_BeginSurface + +We must set some things up before beginning any tesselation, +because a surface may be forced to perform a RB_End due +to overflow. +============== +*/ +void RB_BeginSurface( shader_t *shader, int fogNum ) { + shader_t *state = (shader->remappedShader) ? shader->remappedShader : shader; + + tess.numIndexes = 0; + tess.numVertexes = 0; + tess.shader = state; + tess.fogNum = fogNum; + tess.dlightBits = 0; // will be OR'd in by surface functions + tess.xstages = state->stages; + tess.numPasses = state->numUnfoggedPasses; + tess.currentStageIteratorFunc = shader->sky ? RB_StageIteratorSky : RB_StageIteratorGeneric; + + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) { + tess.shaderTime = tess.shader->clampTime; + } + + tess.fading = false; + + tess.registration++; +} + +/* +=================== +DrawMultitextured + +output = t0 * t1 or t0 + t1 + +t0 = most upstream according to spec +t1 = most downstream according to spec +=================== +*/ +static void DrawMultitextured( shaderCommands_t *input, int stage ) { + shaderStage_t *pStage; + + pStage = &tess.xstages[stage]; + + GL_State( pStage->stateBits ); + + // this is an ugly hack to work around a GeForce driver + // bug with multitexture and clip planes + if ( backEnd.viewParms.isPortal ) { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + + // + // base + // + GL_SelectTexture( 0 ); + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + R_BindAnimatedImage( &pStage->bundle[0] ); + + // + // lightmap/secondary pass + // + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + + if ( r_lightmap->integer ) { + GL_TexEnv( GL_REPLACE ); + } else { + GL_TexEnv( tess.shader->multitextureEnv ); + } + + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[1] ); + + R_BindAnimatedImage( &pStage->bundle[1] ); + + R_DrawElements( input->numIndexes, input->indexes ); + + // + // disable texturing on TEXTURE1, then select TEXTURE0 + // + //qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); + qglDisable( GL_TEXTURE_2D ); + + GL_SelectTexture( 0 ); +} + +/* +=================== +ProjectDlightTexture + +Perform dynamic lighting with another rendering pass +=================== +*/ +static void ProjectDlightTexture2( void ) { + int i, l; + vec3_t origin; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + float oldTexCoordsArray[SHADER_MAX_VERTEXES][2]; + float vertCoordsArray[SHADER_MAX_VERTEXES][4]; + unsigned int colorArray[SHADER_MAX_VERTEXES]; + glIndex_t hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float radius; + int fogging; + shaderStage_t *dStage; + vec3_t posa; + vec3_t posb; + vec3_t posc; + vec3_t dist; + vec3_t e1; + vec3_t e2; + vec3_t normal; + float fac,modulate; + vec3_t floatColor; + byte colorTemp[4]; + + int needResetVerts=0; + + if ( !backEnd.refdef.num_dlights ) + { + return; + } + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) + { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + + dl = &backEnd.refdef.dlights[l]; + VectorCopy( dl->transformed, origin ); + radius = dl->radius; + + int clipall = 63; + for ( i = 0 ; i < tess.numVertexes ; i++) + { + int clip; + VectorSubtract( origin, tess.xyz[i], dist ); + + clip = 0; + if ( dist[0] < -radius ) + { + clip |= 1; + } + else if ( dist[0] > radius ) + { + clip |= 2; + } + if ( dist[1] < -radius ) + { + clip |= 4; + } + else if ( dist[1] > radius ) + { + clip |= 8; + } + if ( dist[2] < -radius ) + { + clip |= 16; + } + else if ( dist[2] > radius ) + { + clip |= 32; + } + + clipBits[i] = clip; + clipall &= clip; + } + if ( clipall ) + { + continue; // this surface doesn't have any of this light + } + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) + { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) + { + continue; // not lighted + } + + // copy the vertex positions + VectorCopy(tess.xyz[a],posa); + VectorCopy(tess.xyz[b],posb); + VectorCopy(tess.xyz[c],posc); + + VectorSubtract( posa, posb,e1); + VectorSubtract( posc, posb,e2); + CrossProduct(e1,e2,normal); +// rjr - removed for hacking + if ( (!r_dlightBacks->integer && DotProduct(normal,origin)-DotProduct(normal,posa) <= 0.0f) || // backface + //if ( DotProduct(normal,origin)-DotProduct(normal,posa) <= 0.0f || // backface + DotProduct(normal,normal) < 1E-8f) // junk triangle + { + continue; + } + VectorNormalize(normal); + fac=DotProduct(normal,origin)-DotProduct(normal,posa); + if (fac >= radius) // out of range + { + continue; + } + modulate = 1.0f-((fac*fac) / (radius*radius)); + fac = 0.5f/sqrtf(radius*radius - fac*fac); + + // save the verts + VectorCopy(posa,vertCoordsArray[numIndexes]); + VectorCopy(posb,vertCoordsArray[numIndexes+1]); + VectorCopy(posc,vertCoordsArray[numIndexes+2]); + + // now we need e1 and e2 to be an orthonormal basis + if (DotProduct(e1,e1) > DotProduct(e2,e2)) + { + VectorNormalize(e1); + CrossProduct(e1,normal,e2); + } + else + { + VectorNormalize(e2); + CrossProduct(normal,e2,e1); + } + VectorScale(e1,fac,e1); + VectorScale(e2,fac,e2); + + VectorSubtract( posa, origin,dist); + texCoordsArray[numIndexes][0]=DotProduct(dist,e1)+0.5f; + texCoordsArray[numIndexes][1]=DotProduct(dist,e2)+0.5f; + + VectorSubtract( posb, origin,dist); + texCoordsArray[numIndexes+1][0]=DotProduct(dist,e1)+0.5f; + texCoordsArray[numIndexes+1][1]=DotProduct(dist,e2)+0.5f; + + VectorSubtract( posc, origin,dist); + texCoordsArray[numIndexes+2][0]=DotProduct(dist,e1)+0.5f; + texCoordsArray[numIndexes+2][1]=DotProduct(dist,e2)+0.5f; + + if ((texCoordsArray[numIndexes][0] < 0.0f && texCoordsArray[numIndexes+1][0] < 0.0f && texCoordsArray[numIndexes+2][0] < 0.0f) || + (texCoordsArray[numIndexes][0] > 1.0f && texCoordsArray[numIndexes+1][0] > 1.0f && texCoordsArray[numIndexes+2][0] > 1.0f) || + (texCoordsArray[numIndexes][1] < 0.0f && texCoordsArray[numIndexes+1][1] < 0.0f && texCoordsArray[numIndexes+2][1] < 0.0f) || + (texCoordsArray[numIndexes][1] > 1.0f && texCoordsArray[numIndexes+1][1] > 1.0f && texCoordsArray[numIndexes+2][1] > 1.0f) ) + { + continue; // didn't end up hitting this tri + } + /* old code, get from the svars = wrong + oldTexCoordsArray[numIndexes][0]=tess.svars.texcoords[0][a][0]; + oldTexCoordsArray[numIndexes][1]=tess.svars.texcoords[0][a][1]; + oldTexCoordsArray[numIndexes+1][0]=tess.svars.texcoords[0][b][0]; + oldTexCoordsArray[numIndexes+1][1]=tess.svars.texcoords[0][b][1]; + oldTexCoordsArray[numIndexes+2][0]=tess.svars.texcoords[0][c][0]; + oldTexCoordsArray[numIndexes+2][1]=tess.svars.texcoords[0][c][1]; + */ + oldTexCoordsArray[numIndexes][0]=tess.texCoords[a][0][0]; + oldTexCoordsArray[numIndexes][1]=tess.texCoords[a][0][1]; + oldTexCoordsArray[numIndexes+1][0]=tess.texCoords[b][0][0]; + oldTexCoordsArray[numIndexes+1][1]=tess.texCoords[b][0][1]; + oldTexCoordsArray[numIndexes+2][0]=tess.texCoords[c][0][0]; + oldTexCoordsArray[numIndexes+2][1]=tess.texCoords[c][0][1]; + + colorTemp[0] = Q_ftol(floatColor[0] * modulate); + colorTemp[1] = Q_ftol(floatColor[1] * modulate); + colorTemp[2] = Q_ftol(floatColor[2] * modulate); + colorTemp[3] = 255; + + byteAlias_t *ba = (byteAlias_t *)&colorTemp; + colorArray[numIndexes + 0] = ba->ui; + colorArray[numIndexes + 1] = ba->ui; + colorArray[numIndexes + 2] = ba->ui; + + hitIndexes[numIndexes] = numIndexes; + hitIndexes[numIndexes+1] = numIndexes+1; + hitIndexes[numIndexes+2] = numIndexes+2; + numIndexes += 3; + + if (numIndexes>=SHADER_MAX_VERTEXES-3) + { + break; // we are out of space, so we are done :) + } + } + + if ( !numIndexes ) { + continue; + } + + //don't have fog enabled when we redraw with alpha test, or it will double over + //and screw the tri up -rww + if (r_drawfog->value == 2 && + tr.world && + (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) + { + fogging = qglIsEnabled(GL_FOG); + + if (fogging) + { + qglDisable(GL_FOG); + } + } + else + { + fogging = 0; + } + + + dStage = NULL; + if (tess.shader && qglActiveTextureARB) + { + int i = 0; + while (i < tess.shader->numUnfoggedPasses) + { + const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); + if (((tess.shader->stages[i].bundle[0].image && !tess.shader->stages[i].bundle[0].isLightmap && !tess.shader->stages[i].bundle[0].numTexMods && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i].bundle[0].tcGen != TCGEN_FOG) || + (tess.shader->stages[i].bundle[1].image && !tess.shader->stages[i].bundle[1].isLightmap && !tess.shader->stages[i].bundle[1].numTexMods && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i].bundle[1].tcGen != TCGEN_FOG)) && + (tess.shader->stages[i].stateBits & blendBits) == 0 ) + { //only use non-lightmap opaque stages + dStage = &tess.shader->stages[i]; + break; + } + i++; + } + } + if (!needResetVerts) + { + needResetVerts=1; + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + } + qglVertexPointer (3, GL_FLOAT, 16, vertCoordsArray); // padded for SIMD + + if (dStage) + { + GL_SelectTexture( 0 ); + GL_State(0); + qglTexCoordPointer( 2, GL_FLOAT, 0, oldTexCoordsArray[0] ); + if (dStage->bundle[0].image && !dStage->bundle[0].isLightmap && !dStage->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[0].tcGen != TCGEN_FOG) + { + R_BindAnimatedImage( &dStage->bundle[0] ); + } + else + { + R_BindAnimatedImage( &dStage->bundle[1] ); + } + + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + GL_Bind( tr.dlightImage ); + GL_TexEnv( GL_MODULATE ); + + + GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL);// | GLS_ATEST_GT_0); + + R_DrawElements( numIndexes, hitIndexes ); + + qglDisable( GL_TEXTURE_2D ); + GL_SelectTexture(0); + } + else + { + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + + R_DrawElements( numIndexes, hitIndexes ); + } + + if (fogging) + { + qglEnable(GL_FOG); + } + + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } + if (needResetVerts) + { + qglVertexPointer (3, GL_FLOAT, 16, tess.xyz); // padded for SIMD + if (qglLockArraysEXT) + { + qglLockArraysEXT(0, tess.numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + } +} + +static void ProjectDlightTexture( void ) { + int i, l; + vec3_t origin; + float *texCoords; + byte *colors; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + byte colorArray[SHADER_MAX_VERTEXES][4]; + glIndex_t hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float scale; + float radius; + int fogging; + vec3_t floatColor; + shaderStage_t *dStage; + + if ( !backEnd.refdef.num_dlights ) { + return; + } + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + + texCoords = texCoordsArray[0]; + colors = colorArray[0]; + + dl = &backEnd.refdef.dlights[l]; + VectorCopy( dl->transformed, origin ); + radius = dl->radius; + scale = 1.0f / radius; + + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + + for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { + vec3_t dist; + int clip; + float modulate; + + backEnd.pc.c_dlightVertexes++; + + VectorSubtract( origin, tess.xyz[i], dist ); + + int l = 1; + int bestIndex = 0; + float greatest = tess.normal[i][0]; + if (greatest < 0.0f) + { + greatest = -greatest; + } + + if (VectorCompare(tess.normal[i], vec3_origin)) + { //damn you terrain! + bestIndex = 2; + } + else + { + while (l < 3) + { + if ((tess.normal[i][l] > greatest && tess.normal[i][l] > 0.0f) || + (tess.normal[i][l] < -greatest && tess.normal[i][l] < 0.0f)) + { + greatest = tess.normal[i][l]; + if (greatest < 0.0f) + { + greatest = -greatest; + } + bestIndex = l; + } + l++; + } + } + + float dUse = 0.0f; + const float maxScale = 1.5f; + const float maxGroundScale = 1.4f; + const float lightScaleTolerance = 0.1f; + + if (bestIndex == 2) + { + dUse = origin[2]-tess.xyz[i][2]; + if (dUse < 0.0f) + { + dUse = -dUse; + } + dUse = (radius*0.5f)/dUse; + if (dUse > maxGroundScale) + { + dUse = maxGroundScale; + } + else if (dUse < 0.1f) + { + dUse = 0.1f; + } + + if (VectorCompare(tess.normal[i], vec3_origin) || + tess.normal[i][0] > lightScaleTolerance || + tess.normal[i][0] < -lightScaleTolerance || + tess.normal[i][1] > lightScaleTolerance || + tess.normal[i][1] < -lightScaleTolerance) + { //if not perfectly flat, we must use a constant dist + scale = 1.0f / radius; + } + else + { + scale = 1.0f / (radius*dUse); + } + + texCoords[0] = 0.5f + dist[0] * scale; + texCoords[1] = 0.5f + dist[1] * scale; + } + else if (bestIndex == 1) + { + dUse = origin[1]-tess.xyz[i][1]; + if (dUse < 0.0f) + { + dUse = -dUse; + } + dUse = (radius*0.5f)/dUse; + if (dUse > maxScale) + { + dUse = maxScale; + } + else if (dUse < 0.1f) + { + dUse = 0.1f; + } + if (tess.normal[i][0] > lightScaleTolerance || + tess.normal[i][0] < -lightScaleTolerance || + tess.normal[i][2] > lightScaleTolerance || + tess.normal[i][2] < -lightScaleTolerance) + { //if not perfectly flat, we must use a constant dist + scale = 1.0f / radius; + } + else + { + scale = 1.0f / (radius*dUse); + } + + texCoords[0] = 0.5f + dist[0] * scale; + texCoords[1] = 0.5f + dist[2] * scale; + } + else + { + dUse = origin[0]-tess.xyz[i][0]; + if (dUse < 0.0f) + { + dUse = -dUse; + } + dUse = (radius*0.5f)/dUse; + if (dUse > maxScale) + { + dUse = maxScale; + } + else if (dUse < 0.1f) + { + dUse = 0.1f; + } + if (tess.normal[i][2] > lightScaleTolerance || + tess.normal[i][2] < -lightScaleTolerance || + tess.normal[i][1] > lightScaleTolerance || + tess.normal[i][1] < -lightScaleTolerance) + { //if not perfectly flat, we must use a constant dist + scale = 1.0f / radius; + } + else + { + scale = 1.0f / (radius*dUse); + } + + texCoords[0] = 0.5f + dist[1] * scale; + texCoords[1] = 0.5f + dist[2] * scale; + } + + clip = 0; + if ( texCoords[0] < 0.0f ) { + clip |= 1; + } else if ( texCoords[0] > 1.0f ) { + clip |= 2; + } + if ( texCoords[1] < 0.0f ) { + clip |= 4; + } else if ( texCoords[1] > 1.0f ) { + clip |= 8; + } + // modulate the strength based on the height and color + if ( dist[bestIndex] > radius ) { + clip |= 16; + modulate = 0.0f; + } else if ( dist[bestIndex] < -radius ) { + clip |= 32; + modulate = 0.0f; + } else { + dist[bestIndex] = Q_fabs(dist[bestIndex]); + if ( dist[bestIndex] < radius * 0.5f ) { + modulate = 1.0f; + } else { + modulate = 2.0f * (radius - dist[bestIndex]) * scale; + } + } + clipBits[i] = clip; + + colors[0] = Q_ftol(floatColor[0] * modulate); + colors[1] = Q_ftol(floatColor[1] * modulate); + colors[2] = Q_ftol(floatColor[2] * modulate); + colors[3] = 255; + } + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) { + continue; // not lighted + } + hitIndexes[numIndexes] = a; + hitIndexes[numIndexes+1] = b; + hitIndexes[numIndexes+2] = c; + numIndexes += 3; + } + + if ( !numIndexes ) { + continue; + } + + //don't have fog enabled when we redraw with alpha test, or it will double over + //and screw the tri up -rww + if (r_drawfog->value == 2 && + tr.world && + (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) + { + fogging = qglIsEnabled(GL_FOG); + + if (fogging) + { + qglDisable(GL_FOG); + } + } + else + { + fogging = 0; + } + + + dStage = NULL; + if (tess.shader && qglActiveTextureARB) + { + int i = 0; + while (i < tess.shader->numUnfoggedPasses) + { + const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); + if (((tess.shader->stages[i].bundle[0].image && !tess.shader->stages[i].bundle[0].isLightmap && !tess.shader->stages[i].bundle[0].numTexMods) || + (tess.shader->stages[i].bundle[1].image && !tess.shader->stages[i].bundle[1].isLightmap && !tess.shader->stages[i].bundle[1].numTexMods)) && + (tess.shader->stages[i].stateBits & blendBits) == 0 ) + { //only use non-lightmap opaque stages + dStage = &tess.shader->stages[i]; + break; + } + i++; + } + } + + if (dStage) + { + GL_SelectTexture( 0 ); + GL_State(0); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + if (dStage->bundle[0].image && !dStage->bundle[0].isLightmap && !dStage->bundle[0].numTexMods) + { + R_BindAnimatedImage( &dStage->bundle[0] ); + } + else + { + R_BindAnimatedImage( &dStage->bundle[1] ); + } + + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + GL_Bind( tr.dlightImage ); + GL_TexEnv( GL_MODULATE ); + + GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL);// | GLS_ATEST_GT_0); + + R_DrawElements( numIndexes, hitIndexes ); + + qglDisable( GL_TEXTURE_2D ); + GL_SelectTexture(0); + } + else + { + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + + R_DrawElements( numIndexes, hitIndexes ); + } + + if (fogging) + { + qglEnable(GL_FOG); + } + + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } +} + +/* +=================== +RB_FogPass + +Blends a fog texture on top of everything else +=================== +*/ +static void RB_FogPass( void ) { + fog_t *fog; + int i; + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + byteAlias_t *ba = (byteAlias_t *)&tess.svars.colors[i]; + ba->i = fog->colorInt; + } + + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[0] ); + + GL_Bind( tr.fogImage ); + + if ( tess.shader->fogPass == FP_EQUAL ) { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); + } else { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + } + + R_DrawElements( tess.numIndexes, tess.indexes ); +} + +/* +=============== +ComputeColors +=============== +*/ + +static void ComputeColors( shaderStage_t *pStage, int forceRGBGen ) +{ + int i; + color4ub_t *colors = tess.svars.colors; + qboolean killGen = qfalse; + alphaGen_t forceAlphaGen = pStage->alphaGen;//set this up so we can override below + + if ( tess.shader != tr.projectionShadowShader && tess.shader != tr.shadowShader && + ( backEnd.currentEntity->e.renderfx & (RF_DISINTEGRATE1|RF_DISINTEGRATE2))) + { + RB_CalcDisintegrateColors( (unsigned char *)tess.svars.colors ); + RB_CalcDisintegrateVertDeform(); + + // We've done some custom alpha and color stuff, so we can skip the rest. Let it do fog though + killGen = qtrue; + } + + // + // rgbGen + // + if ( !forceRGBGen ) + { + forceRGBGen = pStage->rgbGen; + } + + if ( backEnd.currentEntity->e.renderfx & RF_VOLUMETRIC ) // does not work for rotated models, technically, this should also be a CGEN type, but that would entail adding new shader commands....which is too much work for one thing + { + int i; + float *normal, dot; + unsigned char *color; + int numVertexes; + + normal = tess.normal[0]; + color = tess.svars.colors[0]; + + numVertexes = tess.numVertexes; + + for ( i = 0 ; i < numVertexes ; i++, normal += 4, color += 4) + { + dot = DotProduct( normal, backEnd.refdef.viewaxis[0] ); + + dot *= dot * dot * dot; + + if ( dot < 0.2f ) // so low, so just clamp it + { + dot = 0.0f; + } + + color[0] = color[1] = color[2] = color[3] = Q_ftol( backEnd.currentEntity->e.shaderRGBA[0] * (1-dot) ); + } + + killGen = qtrue; + } + + if (killGen) + { + goto avoidGen; + } + + // + // rgbGen + // + switch ( forceRGBGen ) + { + case CGEN_IDENTITY: + memset( tess.svars.colors, 0xff, tess.numVertexes * 4 ); + break; + default: + case CGEN_IDENTITY_LIGHTING: + memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 ); + break; + case CGEN_LIGHTING_DIFFUSE: + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_LIGHTING_DIFFUSE_ENTITY: + RB_CalcDiffuseEntityColor( ( unsigned char * ) tess.svars.colors ); + if ( forceAlphaGen == AGEN_IDENTITY && + backEnd.currentEntity->e.shaderRGBA[3] == 0xff + ) + { + forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components + } + break; + case CGEN_EXACT_VERTEX: + memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + break; + case CGEN_CONST: + for ( i = 0; i < tess.numVertexes; i++ ) { + byteAlias_t *baDest = (byteAlias_t *)&tess.svars.colors[i], + *baSource = (byteAlias_t *)&pStage->constantColor; + baDest->i = baSource->i; + } + break; + case CGEN_VERTEX: + if ( tr.identityLight == 1 ) + { + memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight; + tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight; + tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight; + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case CGEN_ONE_MINUS_VERTEX: + if ( tr.identityLight == 1 ) + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = 255 - tess.vertexColors[i][0]; + tess.svars.colors[i][1] = 255 - tess.vertexColors[i][1]; + tess.svars.colors[i][2] = 255 - tess.vertexColors[i][2]; + } + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = ( 255 - tess.vertexColors[i][0] ) * tr.identityLight; + tess.svars.colors[i][1] = ( 255 - tess.vertexColors[i][1] ) * tr.identityLight; + tess.svars.colors[i][2] = ( 255 - tess.vertexColors[i][2] ) * tr.identityLight; + } + } + break; + case CGEN_FOG: + { + fog_t *fog; + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + byteAlias_t *ba = (byteAlias_t *)&tess.svars.colors[i]; + ba->i = fog->colorInt; + } + } + break; + case CGEN_WAVEFORM: + RB_CalcWaveColor( &pStage->rgbWave, ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_ENTITY: + RB_CalcColorFromEntity( ( unsigned char * ) tess.svars.colors ); + if ( forceAlphaGen == AGEN_IDENTITY && + backEnd.currentEntity->e.shaderRGBA[3] == 0xff + ) + { + forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components + } + break; + case CGEN_ONE_MINUS_ENTITY: + RB_CalcColorFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_LIGHTMAPSTYLE: + for ( i = 0; i < tess.numVertexes; i++ ) + { + byteAlias_t *baDest = (byteAlias_t *)&tess.svars.colors[i], + *baSource = (byteAlias_t *)&styleColors[pStage->lightmapStyle]; + baDest->i = baSource->i; + } + break; + } + + // + // alphaGen + // + switch ( pStage->alphaGen ) + { + case AGEN_SKIP: + break; + case AGEN_IDENTITY: + if ( forceRGBGen != CGEN_IDENTITY ) { + if ( ( forceRGBGen == CGEN_VERTEX && tr.identityLight != 1 ) || + forceRGBGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = 0xff; + } + } + } + break; + case AGEN_CONST: + if ( forceRGBGen != CGEN_CONST ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = pStage->constantColor[3]; + } + } + break; + case AGEN_WAVEFORM: + RB_CalcWaveAlpha( &pStage->alphaWave, ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_LIGHTING_SPECULAR: + RB_CalcSpecularAlpha( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ENTITY: + RB_CalcAlphaFromEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ONE_MINUS_ENTITY: + RB_CalcAlphaFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_VERTEX: + if ( forceRGBGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case AGEN_ONE_MINUS_VERTEX: + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][3] = 255 - tess.vertexColors[i][3]; + } + break; + case AGEN_PORTAL: + { + unsigned char alpha; + + for ( i = 0; i < tess.numVertexes; i++ ) + { + float len; + vec3_t v; + + VectorSubtract( tess.xyz[i], backEnd.viewParms.ori.origin, v ); + len = VectorLength( v ); + + len /= tess.shader->portalRange; + + if ( len < 0 ) + { + alpha = 0; + } + else if ( len > 1 ) + { + alpha = 0xff; + } + else + { + alpha = len * 0xff; + } + + tess.svars.colors[i][3] = alpha; + } + } + break; + case AGEN_BLEND: + if ( forceRGBGen != CGEN_VERTEX ) + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + colors[i][3] = tess.vertexAlphas[i][pStage->index]; //rwwRMG - added support + } + } + break; + default: + break; + } +avoidGen: + // + // fog adjustment for colors to fade out as fog increases + // + if ( tess.fogNum ) + { + switch ( pStage->adjustColorsForFog ) + { + case ACFF_MODULATE_RGB: + RB_CalcModulateColorsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_ALPHA: + RB_CalcModulateAlphasByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_RGBA: + RB_CalcModulateRGBAsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_NONE: + break; + } + } +} + +/* +=============== +ComputeTexCoords +=============== +*/ +static void ComputeTexCoords( shaderStage_t *pStage ) { + int i; + int b; + float *texcoords; + + for ( b = 0; b < NUM_TEXTURE_BUNDLES; b++ ) { + int tm; + + texcoords = (float *)tess.svars.texcoords[b]; + // + // generate the texture coordinates + // + switch ( pStage->bundle[b].tcGen ) + { + case TCGEN_IDENTITY: + memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); + break; + case TCGEN_TEXTURE: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = tess.texCoords[i][0][0]; + tess.svars.texcoords[b][i][1] = tess.texCoords[i][0][1]; + } + break; + case TCGEN_LIGHTMAP: + for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { + texcoords[0] = tess.texCoords[i][1][0]; + texcoords[1] = tess.texCoords[i][1][1]; + } + break; + case TCGEN_LIGHTMAP1: + for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { + texcoords[0] = tess.texCoords[i][2][0]; + texcoords[1] = tess.texCoords[i][2][1]; + } + break; + case TCGEN_LIGHTMAP2: + for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { + texcoords[0] = tess.texCoords[i][3][0]; + texcoords[1] = tess.texCoords[i][3][1]; + } + break; + case TCGEN_LIGHTMAP3: + for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { + texcoords[0] = tess.texCoords[i][4][0]; + texcoords[1] = tess.texCoords[i][4][1]; + } + break; + case TCGEN_VECTOR: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[0] ); + tess.svars.texcoords[b][i][1] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[1] ); + } + break; + case TCGEN_FOG: + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_MAPPED: + if ( r_environmentMapping->integer ) { + RB_CalcEnvironmentTexCoords( ( float * ) tess.svars.texcoords[b] ); + } + else { + memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); + } + break; + case TCGEN_BAD: + return; + } + + // + // alter texture coordinates + // + for ( tm = 0; tm < pStage->bundle[b].numTexMods ; tm++ ) { + switch ( pStage->bundle[b].texMods[tm].type ) + { + case TMOD_NONE: + tm = TR_MAX_TEXMODS; // break out of for loop + break; + + case TMOD_TURBULENT: + RB_CalcTurbulentTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ENTITY_TRANSLATE: + RB_CalcScrollTexCoords( backEnd.currentEntity->e.shaderTexCoord, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCROLL: + RB_CalcScrollTexCoords( pStage->bundle[b].texMods[tm].translate, //scroll unioned + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCALE: + RB_CalcScaleTexCoords( pStage->bundle[b].texMods[tm].translate, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_STRETCH: + RB_CalcStretchTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_TRANSFORM: + RB_CalcTransformTexCoords( &pStage->bundle[b].texMods[tm], + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ROTATE: + RB_CalcRotateTexCoords( pStage->bundle[b].texMods[tm].translate[0], + ( float * ) tess.svars.texcoords[b] ); + break; + + default: + Com_Error( ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'\n", pStage->bundle[b].texMods[tm].type, tess.shader->name ); + break; + } + } + } +} + +void ForceAlpha(unsigned char *dstColors, int TR_ForceEntAlpha) +{ + int i; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = TR_ForceEntAlpha; + } +} + +/* +** RB_IterateStagesGeneric +*/ +static vec4_t GLFogOverrideColors[GLFOGOVERRIDE_MAX] = +{ + { 0.0, 0.0, 0.0, 1.0 }, // GLFOGOVERRIDE_NONE + { 0.0, 0.0, 0.0, 1.0 }, // GLFOGOVERRIDE_BLACK + { 1.0, 1.0, 1.0, 1.0 } // GLFOGOVERRIDE_WHITE +}; + +static const float logtestExp2 = (sqrt( -log( 1.0 / 255.0 ) )); +extern bool tr_stencilled; //tr_backend.cpp +static void RB_IterateStagesGeneric( shaderCommands_t *input ) +{ + int stage; + bool UseGLFog = false; + bool FogColorChange = false; + fog_t *fog = NULL; + + if (tess.fogNum && tess.shader->fogPass && (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs) + && r_drawfog->value == 2) + { // only gl fog global fog and the "special fog" + fog = tr.world->fogs + tess.fogNum; + + if (tr.rangedFog) + { //ranged fog, used for sniper scope + float fStart = fog->parms.depthForOpaque; + + if (tr.rangedFog < 0.0f) + { //special designer override + fStart = -tr.rangedFog; + } + else + { + //the greater tr.rangedFog is, the more fog we will get between the view point and cull distance + if ((tr.distanceCull-fStart) < tr.rangedFog) + { //assure a minimum range between fog beginning and cutoff distance + fStart = tr.distanceCull-tr.rangedFog; + + if (fStart < 16.0f) + { + fStart = 16.0f; + } + } + } + + qglFogi(GL_FOG_MODE, GL_LINEAR); + + qglFogf(GL_FOG_START, fStart); + qglFogf(GL_FOG_END, tr.distanceCull); + } + else + { + qglFogi(GL_FOG_MODE, GL_EXP2); + qglFogf(GL_FOG_DENSITY, logtestExp2 / fog->parms.depthForOpaque); + } + if ( g_bRenderGlowingObjects ) + { + const float fogColor[3] = { 0.0f, 0.0f, 0.0f }; + qglFogfv(GL_FOG_COLOR, fogColor ); + } + else + { + qglFogfv(GL_FOG_COLOR, fog->parms.color); + } + qglEnable(GL_FOG); + UseGLFog = true; + } + + for ( stage = 0; stage < input->shader->numUnfoggedPasses; stage++ ) + { + shaderStage_t *pStage = &tess.xstages[stage]; + int forceRGBGen = 0; + int stateBits = 0; + + if ( !pStage->active ) + { + break; + } + + // Reject this stage if it's not a glow stage but we are doing a glow pass. + if ( g_bRenderGlowingObjects && !pStage->glow ) + { + continue; + } + + if ( stage && r_lightmap->integer && !( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) + { + break; + } + + stateBits = pStage->stateBits; + + if ( backEnd.currentEntity ) + { + assert(backEnd.currentEntity->e.renderfx >= 0); + + if ( backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE1 ) + { + // we want to be able to rip a hole in the thing being disintegrated, and by doing the depth-testing it avoids some kinds of artefacts, but will probably introduce others? + stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_C0; + } + + if ( backEnd.currentEntity->e.renderfx & RF_RGB_TINT ) + {//want to use RGBGen from ent + forceRGBGen = CGEN_ENTITY; + } + } + + if (pStage->ss && pStage->ss->surfaceSpriteType) + { + // We check for surfacesprites AFTER drawing everything else + continue; + } + + if (UseGLFog) + { + if (pStage->mGLFogColorOverride) + { + qglFogfv(GL_FOG_COLOR, GLFogOverrideColors[pStage->mGLFogColorOverride]); + FogColorChange = true; + } + else if (FogColorChange && fog) + { + FogColorChange = false; + qglFogfv(GL_FOG_COLOR, fog->parms.color); + } + } + + if (!input->fading) + { //this means ignore this, while we do a fade-out + ComputeColors( pStage, forceRGBGen ); + } + ComputeTexCoords( pStage ); + + if ( !setArraysOnce ) + { + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, input->svars.colors ); + } + + // + // do multitexture + // + if ( pStage->bundle[1].image != 0 ) + { + DrawMultitextured( input, stage ); + } + else + { + static bool lStencilled = false; + + if ( !setArraysOnce ) + { + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + } + + // + // set state + // + if ( (tess.shader == tr.distortionShader) || + (backEnd.currentEntity && (backEnd.currentEntity->e.renderfx & RF_DISTORTION)) ) + { //special distortion effect -rww + //tr.screenImage should have been set for this specific entity before we got in here. + GL_Bind( tr.screenImage ); + GL_Cull(CT_TWO_SIDED); + } + else if ( pStage->bundle[0].vertexLightmap && ( r_vertexLight->integer && !r_uiFullScreen->integer ) && r_lightmap->integer ) + { + GL_Bind( tr.whiteImage ); + } + else + R_BindAnimatedImage( &pStage->bundle[0] ); + + if (tess.shader == tr.distortionShader && + glConfig.stencilBits >= 4) + { //draw it to the stencil buffer! + tr_stencilled = true; + lStencilled = true; + qglEnable(GL_STENCIL_TEST); + qglStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); + qglStencilOp(GL_KEEP, GL_KEEP, GL_INCR); + qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + + //don't depthmask, don't blend.. don't do anything + GL_State(0); + } + else if (backEnd.currentEntity && (backEnd.currentEntity->e.renderfx & RF_FORCE_ENT_ALPHA)) + { + ForceAlpha((unsigned char *) tess.svars.colors, backEnd.currentEntity->e.shaderRGBA[3]); + if (backEnd.currentEntity->e.renderfx & RF_ALPHA_DEPTH) + { //depth write, so faces through the model will be stomped over by nearer ones. this works because + //we draw RF_FORCE_ENT_ALPHA stuff after everything else, including standard alpha surfs. + GL_State(GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE); + } + else + { + GL_State(GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); + } + } + else + { + GL_State( stateBits ); + } + + // + // draw + // + R_DrawElements( input->numIndexes, input->indexes ); + + if (lStencilled) + { //re-enable the color buffer, disable stencil test + lStencilled = false; + qglDisable(GL_STENCIL_TEST); + qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + } + } + } + if (FogColorChange) + { + qglFogfv(GL_FOG_COLOR, fog->parms.color); + } +} + + +/* +** RB_StageIteratorGeneric +*/ +void RB_StageIteratorGeneric( void ) +{ + shaderCommands_t *input; + int stage; + + input = &tess; + + RB_DeformTessGeometry(); + + // + // log this call + // + if ( r_logFile->integer ) + { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorGeneric( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( input->shader->cullType ); + + // set polygon offset if necessary + if ( input->shader->polygonOffset ) + { + qglEnable( GL_POLYGON_OFFSET_FILL ); + qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); + } + + // + // if there is only a single pass then we can enable color + // and texture arrays before we compile, otherwise we need + // to avoid compiling those arrays since they will change + // during multipass rendering + // + if ( tess.numPasses > 1 || input->shader->multitextureEnv ) + { + setArraysOnce = qfalse; + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + } + else + { + setArraysOnce = qtrue; + + qglEnableClientState( GL_COLOR_ARRAY); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + } + + // + // lock XYZ + // + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + if (qglLockArraysEXT) + { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + // + // enable color and texcoord arrays after the lock if necessary + // + if ( !setArraysOnce ) + { + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglEnableClientState( GL_COLOR_ARRAY ); + } + + // + // call shader function + // + RB_IterateStagesGeneric( input ); + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE + && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { + if (r_dlightStyle->integer>0) + { + ProjectDlightTexture2(); + } + else + { + ProjectDlightTexture(); + } + } + + // + // now do fog + // + if (tr.world && (tess.fogNum != tr.world->globalFog || r_drawfog->value != 2) && r_drawfog->value && tess.fogNum && tess.shader->fogPass) + { + RB_FogPass(); + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + + // + // reset polygon offset + // + if ( input->shader->polygonOffset ) + { + qglDisable( GL_POLYGON_OFFSET_FILL ); + } + + // Now check for surfacesprites. + if (r_surfaceSprites->integer) + { + for ( stage = 1; stage < tess.shader->numUnfoggedPasses; stage++ ) + { + if (tess.xstages[stage].ss && tess.xstages[stage].ss->surfaceSpriteType) + { // Draw the surfacesprite + RB_DrawSurfaceSprites(&tess.xstages[stage], input); + } + } + } + + //don't disable the hardware fog til after we do surface sprites + if (r_drawfog->value == 2 && + tess.fogNum && tess.shader->fogPass && + (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) + { + qglDisable(GL_FOG); + } +} + + +/* +** RB_EndSurface +*/ +void RB_EndSurface( void ) { + shaderCommands_t *input; + + input = &tess; + + if (input->numIndexes == 0) { + return; + } + + if (input->indexes[SHADER_MAX_INDEXES-1] != 0) { + Com_Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit"); + } + if (input->xyz[SHADER_MAX_VERTEXES-1][0] != 0) { + Com_Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit"); + } + + if ( tess.shader == tr.shadowShader ) { + RB_ShadowTessEnd(); + return; + } + + // for debugging of sort order issues, stop rendering after a given sort value + if ( r_debugSort->integer && r_debugSort->integer < tess.shader->sort ) { + return; + } + + if ( skyboxportal ) + { + // world + if(!(backEnd.refdef.rdflags & RDF_SKYBOXPORTAL)) + { + if(tess.currentStageIteratorFunc == RB_StageIteratorSky) + { // don't process these tris at all + return; + } + } + // portal sky + else + { + if(!drawskyboxportal) + { + if( !(tess.currentStageIteratorFunc == RB_StageIteratorSky)) + { // /only/ process sky tris + return; + } + } + } + } + + // + // update performance counters + // + backEnd.pc.c_shaders++; + backEnd.pc.c_vertexes += tess.numVertexes; + backEnd.pc.c_indexes += tess.numIndexes; + backEnd.pc.c_totalIndexes += tess.numIndexes * tess.numPasses; + if (tess.fogNum && tess.shader->fogPass && r_drawfog->value == 1) + { + backEnd.pc.c_totalIndexes += tess.numIndexes; + } + + // + // call off to shader specific tess end function + // + tess.currentStageIteratorFunc(); + + // + // draw debugging stuff + // + if ( r_showtris->integer ) { + DrawTris (input); + } + if ( r_shownormals->integer ) { + DrawNormals (input); + } + // clear shader so we can tell we don't have any unclosed surfaces + tess.numIndexes = 0; + + GLimp_LogComment( "----------\n" ); +} + diff --git a/codemp/rd-vulkan/tr_shade_calc.cpp b/codemp/rd-vulkan/tr_shade_calc.cpp new file mode 100644 index 0000000000..254bdddf30 --- /dev/null +++ b/codemp/rd-vulkan/tr_shade_calc.cpp @@ -0,0 +1,1389 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_shade_calc.c + +#include "tr_local.h" +#include "../rd-common/tr_common.h" + + +#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ Q_ftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude)) + +static float *TableForFunc( genFunc_t func ) +{ + switch ( func ) + { + case GF_SIN: + return tr.sinTable; + case GF_TRIANGLE: + return tr.triangleTable; + case GF_SQUARE: + return tr.squareTable; + case GF_SAWTOOTH: + return tr.sawToothTable; + case GF_INVERSE_SAWTOOTH: + return tr.inverseSawToothTable; + case GF_NONE: + default: + break; + } + + Com_Error( ERR_DROP, "TableForFunc called with invalid function '%d' in shader '%s'\n", func, tess.shader->name ); + return NULL; +} + +/* +** EvalWaveForm +** +** Evaluates a given waveForm_t, referencing backEnd.refdef.time directly +*/ +static float EvalWaveForm( const waveForm_t *wf ) +{ + float *table; + + if ( wf->func == GF_NOISE ) { + return ( wf->base + R_NoiseGet4f( 0, 0, 0, ( backEnd.refdef.floatTime + wf->phase ) * wf->frequency ) * wf->amplitude ); + } else if (wf->func == GF_RAND) { + if( GetNoiseTime( backEnd.refdef.time + wf->phase ) <= wf->frequency ) { + return (wf->base + wf->amplitude); + } else { + return wf->base; + } + } + table = TableForFunc( wf->func ); + + return WAVEVALUE( table, wf->base, wf->amplitude, wf->phase, wf->frequency ); +} + +static float EvalWaveFormClamped( const waveForm_t *wf ) +{ + float glow = EvalWaveForm( wf ); + + if ( glow < 0 ) + { + return 0; + } + + if ( glow > 1 ) + { + return 1; + } + + return glow; +} + +/* +** RB_CalcStretchTexCoords +*/ +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *st ) +{ + float p; + texModInfo_t tmi; + + p = 1.0f / EvalWaveForm( wf ); + + tmi.matrix[0][0] = p; + tmi.matrix[1][0] = 0; + tmi.translate[0] = 0.5f - 0.5f * p; + + tmi.matrix[0][1] = 0; + tmi.matrix[1][1] = p; + tmi.translate[1] = 0.5f - 0.5f * p; + + RB_CalcTransformTexCoords( &tmi, st ); +} + +/* +==================================================================== + +DEFORMATIONS + +==================================================================== +*/ + +/* +======================== +RB_CalcDeformVertexes + +======================== +*/ +void RB_CalcDeformVertexes( deformStage_t *ds ) +{ + int i; + vec3_t offset; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float *table; + + if ( ds->deformationWave.frequency == 0 ) + { + scale = EvalWaveForm( &ds->deformationWave ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } + else + { + table = TableForFunc( ds->deformationWave.func ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + float off = ( xyz[0] + xyz[1] + xyz[2] ) * ds->deformationSpread; + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase + off, + ds->deformationWave.frequency ); + + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } +} + +/* +========================= +RB_CalcDeformNormals + +Wiggle the normals for wavy environment mapping +========================= +*/ +void RB_CalcDeformNormals( deformStage_t *ds ) { + int i; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) { + scale = 0.98f; + scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 0 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 100 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 1 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 200 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 2 ] += ds->deformationWave.amplitude * scale; + + VectorNormalizeFast( normal ); + } +} + +/* +======================== +RB_CalcBulgeVertexes + +======================== +*/ +void RB_CalcBulgeVertexes( deformStage_t *ds ) +{ + //Old bulge code: + /* + int i; + const float *st = ( const float * ) tess.texCoords[0]; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float now; + + now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 2 * NUM_TEX_COORDS, normal += 4 ) { + int off; + float scale; + + off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); + + scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; + + xyz[0] += normal[0] * scale; + xyz[1] += normal[1] * scale; + xyz[2] += normal[2] * scale; + } + */ + + int i; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float scale; + + if ( ds->bulgeSpeed == 0.0f && ds->bulgeWidth == 0.0f ) + { + // We don't have a speed and width, so just use height to expand uniformly + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + xyz[0] += normal[0] * ds->bulgeHeight; + xyz[1] += normal[1] * ds->bulgeHeight; + xyz[2] += normal[2] * ds->bulgeHeight; + } + } + else + { + // I guess do some extra dumb stuff..the fact that it uses ST seems bad though because skin pages may be set up in certain ways that can cause + // very noticeable seams on sufaces ( like on the huge ion_cannon ). + const float *st = ( const float * ) tess.texCoords[0]; + float now; + int off; + + now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 2 * NUM_TEX_COORDS, normal += 4 ) + { + off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); + + scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; + + xyz[0] += normal[0] * scale; + xyz[1] += normal[1] * scale; + xyz[2] += normal[2] * scale; + } + } +} + + +/* +====================== +RB_CalcMoveVertexes + +A deformation that can move an entire surface along a wave path +====================== +*/ +void RB_CalcMoveVertexes( deformStage_t *ds ) { + int i; + float *xyz; + float *table; + float scale; + vec3_t offset; + + table = TableForFunc( ds->deformationWave.func ); + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase, + ds->deformationWave.frequency ); + + VectorScale( ds->moveVector, scale, offset ); + + xyz = ( float * ) tess.xyz; + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + VectorAdd( xyz, offset, xyz ); + } +} + + +/* +============= +DeformText + +Change a polygon into a bunch of text polygons +============= +*/ +void DeformText( const char *text ) { + int i; + vec3_t origin, width, height; + int len; + int ch; + byte color[4]; + float bottom, top; + vec3_t mid; + + height[0] = 0; + height[1] = 0; + height[2] = -1; + CrossProduct( tess.normal[0], height, width ); + + // find the midpoint of the box + VectorClear( mid ); + bottom = 999999; + top = -999999; + for ( i = 0 ; i < 4 ; i++ ) { + VectorAdd( tess.xyz[i], mid, mid ); + if ( tess.xyz[i][2] < bottom ) { + bottom = tess.xyz[i][2]; + } + if ( tess.xyz[i][2] > top ) { + top = tess.xyz[i][2]; + } + } + VectorScale( mid, 0.25f, origin ); + + // determine the individual character size + height[0] = 0; + height[1] = 0; + height[2] = ( top - bottom ) * 0.5f; + + VectorScale( width, height[2] * -0.75f, width ); + + // determine the starting position + len = strlen( text ); + VectorMA( origin, (len-1), width, origin ); + + // clear the shader indexes + tess.numIndexes = 0; + tess.numVertexes = 0; + + color[0] = color[1] = color[2] = color[3] = 255; + + // draw each character + for ( i = 0 ; i < len ; i++ ) { + ch = text[i]; + ch &= 255; + + if ( ch != ' ' ) { + int row, col; + float frow, fcol, size; + + row = ch>>4; + col = ch&15; + + frow = row*0.0625f; + fcol = col*0.0625f; + size = 0.0625f; + + RB_AddQuadStampExt( origin, width, height, color, fcol, frow, fcol + size, frow + size ); + } + VectorMA( origin, -2, width, origin ); + } +} + +/* +================== +GlobalVectorToLocal +================== +*/ +static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) { + out[0] = DotProduct( in, backEnd.ori.axis[0] ); + out[1] = DotProduct( in, backEnd.ori.axis[1] ); + out[2] = DotProduct( in, backEnd.ori.axis[2] ); +} + +/* +===================== +AutospriteDeform + +Assuming all the triangles for this shader are independent +quads, rebuild them as forward facing sprites +===================== +*/ +static void AutospriteDeform( void ) { + int i; + int oldVerts; + float *xyz; + vec3_t mid, delta; + float radius; + vec3_t left, up; + vec3_t leftDir, upDir; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Autosprite shader %s had odd vertex count", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Autosprite shader %s had odd index count", tess.shader->name ); + } + + oldVerts = tess.numVertexes; + tess.numVertexes = 0; + tess.numIndexes = 0; + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.ori.axis[1], leftDir ); + GlobalVectorToLocal( backEnd.viewParms.ori.axis[2], upDir ); + } else { + VectorCopy( backEnd.viewParms.ori.axis[1], leftDir ); + VectorCopy( backEnd.viewParms.ori.axis[2], upDir ); + } + + for ( i = 0 ; i < oldVerts ; i+=4 ) { + // find the midpoint + xyz = tess.xyz[i]; + + mid[0] = 0.25f * (xyz[0] + xyz[4] + xyz[8] + xyz[12]); + mid[1] = 0.25f * (xyz[1] + xyz[5] + xyz[9] + xyz[13]); + mid[2] = 0.25f * (xyz[2] + xyz[6] + xyz[10] + xyz[14]); + + VectorSubtract( xyz, mid, delta ); + radius = VectorLength( delta ) * 0.707f; // / sqrt(2) + + VectorScale( leftDir, radius, left ); + VectorScale( upDir, radius, up ); + + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + // compensate for scale in the axes if necessary + if ( backEnd.currentEntity->e.nonNormalizedAxes ) { + float axisLength; + axisLength = VectorLength( backEnd.currentEntity->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + VectorScale(left, axisLength, left); + VectorScale(up, axisLength, up); + } + + RB_AddQuadStamp( mid, left, up, tess.vertexColors[i] ); + } +} + + +/* +===================== +Autosprite2Deform + +Autosprite2 will pivot a rectangular quad along the center of its long axis +===================== +*/ +int edgeVerts[6][2] = { + { 0, 1 }, + { 0, 2 }, + { 0, 3 }, + { 1, 2 }, + { 1, 3 }, + { 2, 3 } +}; + +static void Autosprite2Deform( void ) { + int i, j, k; + int indexes; + float *xyz; + vec3_t forward; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Autosprite2 shader %s had odd index count", tess.shader->name ); + } + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.ori.axis[0], forward ); + } else { + VectorCopy( backEnd.viewParms.ori.axis[0], forward ); + } + + // this is a lot of work for two triangles... + // we could precalculate a lot of it is an issue, but it would mess up + // the shader abstraction + for ( i = 0, indexes = 0 ; i < tess.numVertexes ; i+=4, indexes+=6 ) { + float lengths[2]; + int nums[2]; + vec3_t mid[2]; + vec3_t major, minor; + float *v1, *v2; + + // find the midpoint + xyz = tess.xyz[i]; + + // identify the two shortest edges + nums[0] = nums[1] = 0; + lengths[0] = lengths[1] = 999999; + + for ( j = 0 ; j < 6 ; j++ ) { + float l; + vec3_t temp; + + v1 = xyz + 4 * edgeVerts[j][0]; + v2 = xyz + 4 * edgeVerts[j][1]; + + VectorSubtract( v1, v2, temp ); + + l = DotProduct( temp, temp ); + if ( l < lengths[0] ) { + nums[1] = nums[0]; + lengths[1] = lengths[0]; + nums[0] = j; + lengths[0] = l; + } else if ( l < lengths[1] ) { + nums[1] = j; + lengths[1] = l; + } + } + + for ( j = 0 ; j < 2 ; j++ ) { + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + mid[j][0] = 0.5f * (v1[0] + v2[0]); + mid[j][1] = 0.5f * (v1[1] + v2[1]); + mid[j][2] = 0.5f * (v1[2] + v2[2]); + } + + // find the vector of the major axis + VectorSubtract( mid[1], mid[0], major ); + + // cross this with the view direction to get minor axis + CrossProduct( major, forward, minor ); + VectorNormalize( minor ); + + // re-project the points + for ( j = 0 ; j < 2 ; j++ ) { + float l; + + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + l = 0.5 * sqrt( lengths[j] ); + + // we need to see which direction this edge + // is used to determine direction of projection + for ( k = 0 ; k < 5 ; k++ ) { + if ( tess.indexes[ indexes + k ] == (unsigned)(i + edgeVerts[nums[j]][0]) + && tess.indexes[ indexes + k + 1 ] == (unsigned)(i + edgeVerts[nums[j]][1]) ) { + break; + } + } + + if ( k == 5 ) { + VectorMA( mid[j], l, minor, v1 ); + VectorMA( mid[j], -l, minor, v2 ); + } else { + VectorMA( mid[j], -l, minor, v1 ); + VectorMA( mid[j], l, minor, v2 ); + } + } + } +} + + +/* +===================== +RB_DeformTessGeometry + +===================== +*/ +void RB_DeformTessGeometry( void ) { + int i; + deformStage_t *ds; + + for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { + ds = tess.shader->deforms[ i ]; + + switch ( ds->deformation ) { + case DEFORM_NONE: + break; + case DEFORM_NORMALS: + RB_CalcDeformNormals( ds ); + break; + case DEFORM_WAVE: + RB_CalcDeformVertexes( ds ); + break; + case DEFORM_BULGE: + RB_CalcBulgeVertexes( ds ); + break; + case DEFORM_MOVE: + RB_CalcMoveVertexes( ds ); + break; + case DEFORM_PROJECTION_SHADOW: + RB_ProjectionShadowDeform(); + break; + case DEFORM_AUTOSPRITE: + AutospriteDeform(); + break; + case DEFORM_AUTOSPRITE2: + Autosprite2Deform(); + break; + case DEFORM_TEXT0: + case DEFORM_TEXT1: + case DEFORM_TEXT2: + case DEFORM_TEXT3: + case DEFORM_TEXT4: + case DEFORM_TEXT5: + case DEFORM_TEXT6: + case DEFORM_TEXT7: + DeformText( backEnd.refdef.text[ds->deformation - DEFORM_TEXT0] ); + break; + } + } +} + +/* +==================================================================== + +COLORS + +==================================================================== +*/ + + +/* +** RB_CalcColorFromEntity +*/ + +void RB_CalcColorFromEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + + if ( !backEnd.currentEntity ) + return; + + const byteAlias_t *ba = (byteAlias_t *)&backEnd.currentEntity->e.shaderRGBA; + + for ( i = 0; i < tess.numVertexes; i++ ) { + *pColors++ = ba->i; + } +} + +/* +** RB_CalcColorFromOneMinusEntity +*/ +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + unsigned char invModulate[4]; + + if ( !backEnd.currentEntity ) + return; + + invModulate[0] = 255 - backEnd.currentEntity->e.shaderRGBA[0]; + invModulate[1] = 255 - backEnd.currentEntity->e.shaderRGBA[1]; + invModulate[2] = 255 - backEnd.currentEntity->e.shaderRGBA[2]; + invModulate[3] = 255 - backEnd.currentEntity->e.shaderRGBA[3]; // this trashes alpha, but the AGEN block fixes it + + byteAlias_t *ba = (byteAlias_t *)&invModulate; + + for ( i = 0; i < tess.numVertexes; i++ ) { + *pColors++ = ba->i; + } +} + +/* +** RB_CalcAlphaFromEntity +*/ +void RB_CalcAlphaFromEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcAlphaFromOneMinusEntity +*/ +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = 0xff - backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcWaveColor +*/ +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + int *colors = ( int * ) dstColors; + byte color[4]; + + + if ( wf->func == GF_NOISE ) { + glow = wf->base + R_NoiseGet4f( 0, 0, 0, ( tess.shaderTime + wf->phase ) * wf->frequency ) * wf->amplitude; + } else { + glow = EvalWaveForm( wf ) * tr.identityLight; + } + + if ( glow < 0 ) { + glow = 0; + } + else if ( glow > 1 ) { + glow = 1; + } + + v = Q_ftol( 255 * glow ); + color[0] = color[1] = color[2] = v; + color[3] = 255; + byteAlias_t *ba = (byteAlias_t *)&color; + + for ( i = 0; i < tess.numVertexes; i++ ) { + *colors++ = ba->i; + } +} + +/* +** RB_CalcWaveAlpha +*/ +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + + glow = EvalWaveFormClamped( wf ); + + v = 255 * glow; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + dstColors[3] = v; + } +} + +/* +** RB_CalcModulateColorsByFog +*/ +void RB_CalcModulateColorsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + } +} + +/* +** RB_CalcModulateAlphasByFog +*/ +void RB_CalcModulateAlphasByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[3] *= f; + } +} + +/* +** RB_CalcModulateRGBAsByFog +*/ +void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + colors[3] *= f; + } +} + + +/* +==================================================================== + +TEX COORDS + +==================================================================== +*/ + +/* +======================== +RB_CalcFogTexCoords + +To do the clipped fog plane really correctly, we should use +projected textures, but I don't trust the drivers and it +doesn't fit our shader data. +======================== +*/ +void RB_CalcFogTexCoords( float *st ) { + int i; + float *v; + float s, t; + float eyeT; + qboolean eyeOutside; + fog_t *fog; + vec3_t localVec; + vec4_t fogDistanceVector, fogDepthVector; + + fog = tr.world->fogs + tess.fogNum; + + // all fogging distance is based on world Z units + VectorSubtract( backEnd.ori.origin, backEnd.viewParms.ori.origin, localVec ); + fogDistanceVector[0] = -backEnd.ori.modelMatrix[2]; + fogDistanceVector[1] = -backEnd.ori.modelMatrix[6]; + fogDistanceVector[2] = -backEnd.ori.modelMatrix[10]; + fogDistanceVector[3] = DotProduct( localVec, backEnd.viewParms.ori.axis[0] ); + + // scale the fog vectors based on the fog's thickness + fogDistanceVector[0] *= fog->tcScale; + fogDistanceVector[1] *= fog->tcScale; + fogDistanceVector[2] *= fog->tcScale; + fogDistanceVector[3] *= fog->tcScale; + + // rotate the gradient vector for this orientation + if ( fog->hasSurface ) { + fogDepthVector[0] = fog->surface[0] * backEnd.ori.axis[0][0] + + fog->surface[1] * backEnd.ori.axis[0][1] + fog->surface[2] * backEnd.ori.axis[0][2]; + fogDepthVector[1] = fog->surface[0] * backEnd.ori.axis[1][0] + + fog->surface[1] * backEnd.ori.axis[1][1] + fog->surface[2] * backEnd.ori.axis[1][2]; + fogDepthVector[2] = fog->surface[0] * backEnd.ori.axis[2][0] + + fog->surface[1] * backEnd.ori.axis[2][1] + fog->surface[2] * backEnd.ori.axis[2][2]; + fogDepthVector[3] = -fog->surface[3] + DotProduct( backEnd.ori.origin, fog->surface ); + + eyeT = DotProduct( backEnd.ori.viewOrigin, fogDepthVector ) + fogDepthVector[3]; + } else { + eyeT = 1; // non-surface fog always has eye inside + + fogDepthVector[0] = fogDepthVector[1] = fogDepthVector[2] = 0.0f; + fogDepthVector[3] = 1.0f; + } + + // see if the viewpoint is outside + // this is needed for clipping distance even for constant fog + + if ( eyeT < 0 ) { + eyeOutside = qtrue; + } else { + eyeOutside = qfalse; + } + + fogDistanceVector[3] += 1.0/512; + + // calculate density for each point + for (i = 0, v = tess.xyz[0] ; i < tess.numVertexes ; i++, v += 4) { + // calculate the length in fog + s = DotProduct( v, fogDistanceVector ) + fogDistanceVector[3]; + t = DotProduct( v, fogDepthVector ) + fogDepthVector[3]; + + // partially clipped fogs use the T axis + if ( eyeOutside ) { + if ( t < 1.0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 1.0/32 + 30.0/32 * t / ( t - eyeT ); // cut the distance at the fog plane + } + } else { + if ( t < 0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 31.0/32; + } + } + + st[0] = Q_isnan (s) ? 0.0f : s; + st[1] = Q_isnan (s) ? 0.0f : t; + st += 2; + } +} + + + +/* +** RB_CalcEnvironmentTexCoords +*/ +void RB_CalcEnvironmentTexCoords( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected; + float d; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.ori.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + d = DotProduct (normal, viewer); + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + } +} + +/* +** RB_CalcTurbulentTexCoords +*/ +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) +{ + int i; + float now; + + now = ( wf->phase + tess.shaderTime * wf->frequency ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s + tr.sinTable[ ( ( int ) ( ( ( tess.xyz[i][0] + tess.xyz[i][2] )* 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + st[1] = t + tr.sinTable[ ( ( int ) ( ( tess.xyz[i][1] * 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + } +} + +/* +** RB_CalcScaleTexCoords +*/ +void RB_CalcScaleTexCoords( const float scale[2], float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] *= scale[0]; + st[1] *= scale[1]; + } +} + +/* +** RB_CalcScrollTexCoords +*/ +void RB_CalcScrollTexCoords( const float scrollSpeed[2], float *st ) +{ + int i; + float timeScale = tess.shaderTime; + float adjustedScrollS, adjustedScrollT; + + adjustedScrollS = scrollSpeed[0] * timeScale; + adjustedScrollT = scrollSpeed[1] * timeScale; + + // clamp so coordinates don't continuously get larger, causing problems + // with hardware limits + adjustedScrollS = adjustedScrollS - floor( adjustedScrollS ); + adjustedScrollT = adjustedScrollT - floor( adjustedScrollT ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] += adjustedScrollS; + st[1] += adjustedScrollT; + } +} + +/* +** RB_CalcTransformTexCoords +*/ +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s * tmi->matrix[0][0] + t * tmi->matrix[1][0] + tmi->translate[0]; + st[1] = s * tmi->matrix[0][1] + t * tmi->matrix[1][1] + tmi->translate[1]; + } +} + +/* +** RB_CalcRotateTexCoords +*/ +void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) +{ + float timeScale = tess.shaderTime; + float degs; + int index; + float sinValue, cosValue; + texModInfo_t tmi; + + degs = -degsPerSecond * timeScale; + index = degs * ( FUNCTABLE_SIZE / 360.0f ); + + sinValue = tr.sinTable[ index & FUNCTABLE_MASK ]; + cosValue = tr.sinTable[ ( index + FUNCTABLE_SIZE / 4 ) & FUNCTABLE_MASK ]; + + tmi.matrix[0][0] = cosValue; + tmi.matrix[1][0] = -sinValue; + tmi.translate[0] = 0.5 - 0.5 * cosValue + 0.5 * sinValue; + + tmi.matrix[0][1] = sinValue; + tmi.matrix[1][1] = cosValue; + tmi.translate[1] = 0.5 - 0.5 * sinValue - 0.5 * cosValue; + + RB_CalcTransformTexCoords( &tmi, st ); +} + + + + + + +/* +** RB_CalcSpecularAlpha +** +** Calculates specular coefficient and places it in the alpha channel +*/ +vec3_t lightOrigin = { -960, 1980, 96 }; // FIXME: track dynamically + +void RB_CalcSpecularAlpha( unsigned char *alphas ) { + int i; + float *v, *normal; + vec3_t viewer, reflected; + float l, d; + int b; + vec3_t lightDir; + int numVertexes; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + alphas += 3; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4, alphas += 4) { + float ilength; + + if (backEnd.currentEntity && + (backEnd.currentEntity->e.hModel||backEnd.currentEntity->e.ghoul2) ) //this is a model so we can use world lights instead fake light + { + VectorCopy (backEnd.currentEntity->lightDir, lightDir); + } else { + VectorSubtract( lightOrigin, v, lightDir ); + VectorNormalizeFast( lightDir ); + } + // calculate the specular color + d = 2 * DotProduct (normal, lightDir); + + // we don't optimize for the d < 0 case since this tends to + // cause visual artifacts such as faceted "snapping" + reflected[0] = normal[0]*d - lightDir[0]; + reflected[1] = normal[1]*d - lightDir[1]; + reflected[2] = normal[2]*d - lightDir[2]; + + VectorSubtract (backEnd.ori.viewOrigin, v, viewer); + ilength = Q_rsqrt( DotProduct( viewer, viewer ) ); + l = DotProduct (reflected, viewer); + l *= ilength; + + if (l < 0) { + b = 0; + } else { + l = l*l; + l = l*l; + b = l * 255; + if (b > 255) { + b = 255; + } + } + + *alphas = b; + } +} + +/* +** RB_CalcDiffuseColor +** +** The basic vertex lighting calc +*/ +void RB_CalcDiffuseColor( unsigned char *colors ) +{ + int i, j; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + VectorCopy( ent->lightDir, lightDir ); + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + incoming = DotProduct (normal, lightDir); + if ( incoming <= 0 ) { + *(int *)&colors[i*4] = ambientLightInt; + continue; + } + j = Q_ftol( ambientLight[0] + incoming * directedLight[0] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = j; + + j = Q_ftol( ambientLight[1] + incoming * directedLight[1] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = j; + + j = Q_ftol( ambientLight[2] + incoming * directedLight[2] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = j; + + colors[i*4+3] = 255; + } +} + +/* +** RB_CalcDiffuseColorEntity +** +** The basic vertex lighting calc * Entity Color +*/ +void RB_CalcDiffuseEntityColor( unsigned char *colors ) +{ + int i; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + float j,r,g,b; + + if ( !backEnd.currentEntity ) + {//error, use the normal lighting + RB_CalcDiffuseColor(colors); + } + + ent = backEnd.currentEntity; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + VectorCopy( ent->lightDir, lightDir ); + + r = backEnd.currentEntity->e.shaderRGBA[0]/255.0f; + g = backEnd.currentEntity->e.shaderRGBA[1]/255.0f; + b = backEnd.currentEntity->e.shaderRGBA[2]/255.0f; + + ((byte *)&ambientLightInt)[0] = Q_ftol( r*ent->ambientLight[0] ); + ((byte *)&ambientLightInt)[1] = Q_ftol( g*ent->ambientLight[1] ); + ((byte *)&ambientLightInt)[2] = Q_ftol( b*ent->ambientLight[2] ); + ((byte *)&ambientLightInt)[3] = backEnd.currentEntity->e.shaderRGBA[3]; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + + for ( i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) + { + incoming = DotProduct (normal, lightDir); + if ( incoming <= 0 ) { + *(int *)&colors[i*4] = ambientLightInt; + continue; + } + j = ( ambientLight[0] + incoming * directedLight[0] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = Q_ftol(j*r); + + j = ( ambientLight[1] + incoming * directedLight[1] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = Q_ftol(j*g); + + j = ( ambientLight[2] + incoming * directedLight[2] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = Q_ftol(j*b); + + colors[i*4+3] = backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +//--------------------------------------------------------- +void RB_CalcDisintegrateColors( unsigned char *colors ) +{ + int i, numVertexes; + float dis, threshold; + float *v; + vec3_t temp; + refEntity_t *ent; + + ent = &backEnd.currentEntity->e; + v = tess.xyz[0]; + + // calculate the burn threshold at the given time, anything that passes the threshold will get burnt + threshold = (backEnd.refdef.time - ent->endTime) * 0.045f; // endTime is really the start time, maybe I should just use a completely meaningless substitute? + + numVertexes = tess.numVertexes; + + if ( ent->renderfx & RF_DISINTEGRATE1 ) + { + // this handles the blacken and fading out of the regular player model + for ( i = 0 ; i < numVertexes ; i++, v += 4 ) + { + VectorSubtract( backEnd.currentEntity->e.oldorigin, v, temp ); + + dis = VectorLengthSquared( temp ); + + if ( dis < threshold * threshold ) + { + // completely disintegrated + colors[i*4+3] = 0x00; + } + else if ( dis < threshold * threshold + 60 ) + { + // blacken before fading out + colors[i*4+0] = 0x0; + colors[i*4+1] = 0x0; + colors[i*4+2] = 0x0; + colors[i*4+3] = 0xff; + } + else if ( dis < threshold * threshold + 150 ) + { + // darken more + colors[i*4+0] = 0x6f; + colors[i*4+1] = 0x6f; + colors[i*4+2] = 0x6f; + colors[i*4+3] = 0xff; + } + else if ( dis < threshold * threshold + 180 ) + { + // darken at edge of burn + colors[i*4+0] = 0xaf; + colors[i*4+1] = 0xaf; + colors[i*4+2] = 0xaf; + colors[i*4+3] = 0xff; + } + else + { + // not burning at all yet + colors[i*4+0] = 0xff; + colors[i*4+1] = 0xff; + colors[i*4+2] = 0xff; + colors[i*4+3] = 0xff; + } + } + } + else if ( ent->renderfx & RF_DISINTEGRATE2 ) + { + // this handles the glowing, burning bit that scales away from the model + for ( i = 0 ; i < numVertexes ; i++, v += 4 ) + { + VectorSubtract( backEnd.currentEntity->e.oldorigin, v, temp ); + + dis = VectorLengthSquared( temp ); + + if ( dis < threshold * threshold ) + { + // done burning + colors[i*4+0] = 0x00; + colors[i*4+1] = 0x00; + colors[i*4+2] = 0x00; + colors[i*4+3] = 0x00; + } + else + { + // still full burn + colors[i*4+0] = 0xff; + colors[i*4+1] = 0xff; + colors[i*4+2] = 0xff; + colors[i*4+3] = 0xff; + } + } + } +} + +//--------------------------------------------------------- +void RB_CalcDisintegrateVertDeform( void ) +{ + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float scale; + vec3_t temp; + + if ( backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE2 ) + { + float threshold = (backEnd.refdef.time - backEnd.currentEntity->e.endTime) * 0.045f; + + for ( int i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + VectorSubtract( backEnd.currentEntity->e.oldorigin, xyz, temp ); + + scale = VectorLengthSquared( temp ); + + if ( scale < threshold * threshold ) + { + xyz[0] += normal[0] * 2.0f; + xyz[1] += normal[1] * 2.0f; + xyz[2] += normal[2] * 0.5f; + } + else if ( scale < threshold * threshold + 50 ) + { + xyz[0] += normal[0] * 1.0f; + xyz[1] += normal[1] * 1.0f; +// xyz[2] += normal[2] * 1; + } + } + } +} diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp new file mode 100644 index 0000000000..b7c446d45a --- /dev/null +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -0,0 +1,4200 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_shader.c -- this file deals with the parsing and definition of shaders + +#include "tr_local.h" + +static char *s_shaderText; + +// the shader is parsed into these global variables, then copied into +// dynamically allocated memory if it is valid. +static shaderStage_t stages[MAX_SHADER_STAGES]; +static shader_t shader; +static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; + +// Hash value (generated using the generateHashValueForText function) for the original +// retail JKA shader for gfx/2d/wedge. +#define RETAIL_ROCKET_WEDGE_SHADER_HASH (1217042) + +// Hash value (generated using the generateHashValueForText function) for the original +// retail JKA shader for gfx/menus/radar/arrow_w. +#define RETAIL_ARROW_W_SHADER_HASH (1650186) + +#define FILE_HASH_SIZE 1024 +static shader_t* hashTable[FILE_HASH_SIZE]; + +#define MAX_SHADERTEXT_HASH 2048 +static char **shaderTextHashTable[MAX_SHADERTEXT_HASH] = { 0 }; + +void KillTheShaderHashTable(void) +{ + memset(shaderTextHashTable, 0, sizeof(shaderTextHashTable)); +} + +qboolean ShaderHashTableExists(void) +{ + if (shaderTextHashTable[0]) + { + return qtrue; + } + return qfalse; +} + +const int lightmapsNone[MAXLIGHTMAPS] = +{ + LIGHTMAP_NONE, + LIGHTMAP_NONE, + LIGHTMAP_NONE, + LIGHTMAP_NONE +}; + +const int lightmaps2d[MAXLIGHTMAPS] = +{ + LIGHTMAP_2D, + LIGHTMAP_2D, + LIGHTMAP_2D, + LIGHTMAP_2D +}; + +const int lightmapsVertex[MAXLIGHTMAPS] = +{ + LIGHTMAP_BY_VERTEX, + LIGHTMAP_BY_VERTEX, + LIGHTMAP_BY_VERTEX, + LIGHTMAP_BY_VERTEX +}; + +const int lightmapsFullBright[MAXLIGHTMAPS] = +{ + LIGHTMAP_WHITEIMAGE, + LIGHTMAP_WHITEIMAGE, + LIGHTMAP_WHITEIMAGE, + LIGHTMAP_WHITEIMAGE +}; + +const byte stylesDefault[MAXLIGHTMAPS] = +{ + LS_NORMAL, + LS_LSNONE, + LS_LSNONE, + LS_LSNONE +}; + +static void ClearGlobalShader(void) +{ + int i; + + memset( &shader, 0, sizeof( shader ) ); + memset( &stages, 0, sizeof( stages ) ); + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + stages[i].mGLFogColorOverride = GLFOGOVERRIDE_NONE; + } + + shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; +} + +static uint32_t generateHashValueForText( const char *string, size_t length ) +{ + int i = 0; + uint32_t hash = 0; + + while ( length-- ) + { + hash += string[i] * (i + 119); + i++; + } + + return (hash ^ (hash >> 10) ^ (hash >> 20)); +} + +/* +================ +return a hash value for the filename +================ +*/ +static long generateHashValue( const char *fname, const int size ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower((unsigned char)fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + if (letter == PATH_SEP) letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)); + hash &= (size-1); + return hash; +} + +void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh, *sh2; + qhandle_t h; + + sh = R_FindShaderByName( shaderName ); + if (sh == NULL || sh == tr.defaultShader) { + h = RE_RegisterShaderLightMap(shaderName, lightmapsNone, stylesDefault); + sh = R_GetShaderByHandle(h); + } + if (sh == NULL || sh == tr.defaultShader) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_RemapShader: shader %s not found\n", shaderName ); + return; + } + + sh2 = R_FindShaderByName( newShaderName ); + if (sh2 == NULL || sh2 == tr.defaultShader) { + h = RE_RegisterShaderLightMap(newShaderName, lightmapsNone, stylesDefault); + sh2 = R_GetShaderByHandle(h); + } + + if (sh2 == NULL || sh2 == tr.defaultShader) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_RemapShader: new shader %s not found\n", newShaderName ); + return; + } + + // remap all the shaders with the given name + // even tho they might have different lightmaps + COM_StripExtension( shaderName, strippedName, sizeof( strippedName ) ); + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + for (sh = hashTable[hash]; sh; sh = sh->next) { + if (Q_stricmp(sh->name, strippedName) == 0) { + if (sh != sh2) { + sh->remappedShader = sh2; + } else { + sh->remappedShader = NULL; + } + } + } + if (timeOffset) { + sh2->timeOffset = atof(timeOffset); + } +} + +/* +=============== +ParseVector +=============== +*/ +qboolean ParseVector( const char **text, int count, float *v ) { + char *token; + int i; + + // FIXME: spaces are currently required after parens, should change parseext... + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, "(" ) ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + for ( i = 0 ; i < count ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing vector element in shader '%s'\n", shader.name ); + return qfalse; + } + v[i] = atof( token ); + } + + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, ")" ) ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + return qtrue; +} + + +/* +=============== +NameToAFunc +=============== +*/ +static unsigned NameToAFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "GT0" ) ) + { + return GLS_ATEST_GT_0; + } + else if ( !Q_stricmp( funcname, "LT128" ) ) + { + return GLS_ATEST_LT_80; + } + else if ( !Q_stricmp( funcname, "GE128" ) ) + { + return GLS_ATEST_GE_80; + } + else if ( !Q_stricmp( funcname, "GE192" ) ) + { + return GLS_ATEST_GE_C0; + } + + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name ); + return 0; +} + + +/* +=============== +NameToSrcBlendMode +=============== +*/ +static int NameToSrcBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_SRCBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_SRCBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_DST_COLOR" ) ) + { + return GLS_SRCBLEND_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_COLOR" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) ) + { + return GLS_SRCBLEND_ALPHA_SATURATE; + } + + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_SRCBLEND_ONE; +} + +/* +=============== +NameToDstBlendMode +=============== +*/ +static int NameToDstBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_DSTBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_DSTBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_SRC_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR; + } + + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_DSTBLEND_ONE; +} + +/* +=============== +NameToGenFunc +=============== +*/ +static genFunc_t NameToGenFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "sin" ) ) + { + return GF_SIN; + } + else if ( !Q_stricmp( funcname, "square" ) ) + { + return GF_SQUARE; + } + else if ( !Q_stricmp( funcname, "triangle" ) ) + { + return GF_TRIANGLE; + } + else if ( !Q_stricmp( funcname, "sawtooth" ) ) + { + return GF_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "inversesawtooth" ) ) + { + return GF_INVERSE_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "noise" ) ) + { + return GF_NOISE; + } + else if ( !Q_stricmp( funcname, "random" ) ) + { + return GF_RAND; + } + + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name ); + return GF_SIN; +} + + +/* +=================== +ParseWaveForm +=================== +*/ +static void ParseWaveForm( const char **text, waveForm_t *wave ) +{ + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->func = NameToGenFunc( token ); + + // BASE, AMP, PHASE, FREQ + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->frequency = atof( token ); +} + + +/* +=================== +ParseTexMod +=================== +*/ +static void ParseTexMod( const char *_text, shaderStage_t *stage ) +{ + const char *token; + const char **text = &_text; + texModInfo_t *tmi; + + if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) { + Com_Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name ); + return; + } + + tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods]; + stage->bundle[0].numTexMods++; + + token = COM_ParseExt( text, qfalse ); + + // + // turb + // + if ( !Q_stricmp( token, "turb" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_TURBULENT; + } + // + // scale + // + else if ( !Q_stricmp( token, "scale" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0] = atof( token ); //scale unioned + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[1] = atof( token ); //scale unioned + tmi->type = TMOD_SCALE; + } + // + // scroll + // + else if ( !Q_stricmp( token, "scroll" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0] = atof( token ); //scroll unioned + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[1] = atof( token ); //scroll unioned + tmi->type = TMOD_SCROLL; + } + // + // stretch + // + else if ( !Q_stricmp( token, "stretch" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.func = NameToGenFunc( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_STRETCH; + } + // + // transform + // + else if ( !Q_stricmp( token, "transform" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[1] = atof( token ); + + tmi->type = TMOD_TRANSFORM; + } + // + // rotate + // + else if ( !Q_stricmp( token, "rotate" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0]= atof( token ); //rotateSpeed unioned + tmi->type = TMOD_ROTATE; + } + // + // entityTranslate + // + else if ( !Q_stricmp( token, "entityTranslate" ) ) + { + tmi->type = TMOD_ENTITY_TRANSLATE; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name ); + } +} + + + +/* +/////===== Part of the VERTIGON system =====///// +=================== +ParseSurfaceSprites +=================== +*/ +// surfaceSprites +// +// NOTE: This parsing function used to be 12 pages long and very complex. The new version of surfacesprites +// utilizes optional parameters parsed in ParseSurfaceSpriteOptional. +static void ParseSurfaceSprites( const char *_text, shaderStage_t *stage ) +{ + const char *token; + const char **text = &_text; + float width, height, density, fadedist; + int sstype=SURFSPRITE_NONE; + + // + // spritetype + // + token = COM_ParseExt( text, qfalse ); + + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); + return; + } + + if (!Q_stricmp(token, "vertical")) + { + sstype = SURFSPRITE_VERTICAL; + } + else if (!Q_stricmp(token, "oriented")) + { + sstype = SURFSPRITE_ORIENTED; + } + else if (!Q_stricmp(token, "effect")) + { + sstype = SURFSPRITE_EFFECT; + } + else if (!Q_stricmp(token, "flattened")) + { + sstype = SURFSPRITE_FLATTENED; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid type in shader '%s'\n", shader.name ); + return; + } + + // + // width + // + token = COM_ParseExt( text, qfalse ); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); + return; + } + width=atof(token); + if (width <= 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid width in shader '%s'\n", shader.name ); + return; + } + + // + // height + // + token = COM_ParseExt( text, qfalse ); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); + return; + } + height=atof(token); + if (height <= 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid height in shader '%s'\n", shader.name ); + return; + } + + // + // density + // + token = COM_ParseExt( text, qfalse ); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); + return; + } + density=atof(token); + if (density <= 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid density in shader '%s'\n", shader.name ); + return; + } + + // + // fadedist + // + token = COM_ParseExt( text, qfalse ); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); + return; + } + fadedist=atof(token); + if (fadedist < 32) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid fadedist (%f < 32) in shader '%s'\n", fadedist, shader.name ); + return; + } + + if (!stage->ss) + { + stage->ss = (surfaceSprite_t *)Hunk_Alloc( sizeof( surfaceSprite_t ), h_low ); + } + + // These are all set by the command lines. + stage->ss->surfaceSpriteType = sstype; + stage->ss->width = width; + stage->ss->height = height; + stage->ss->density = density; + stage->ss->fadeDist = fadedist; + + // These are defaults that can be overwritten. + stage->ss->fadeMax = fadedist*1.33; + stage->ss->fadeScale = 0.0; + stage->ss->wind = 0.0; + stage->ss->windIdle = 0.0; + stage->ss->variance[0] = 0.0; + stage->ss->variance[1] = 0.0; + stage->ss->facing = SURFSPRITE_FACING_NORMAL; + + // A vertical parameter that needs a default regardless + stage->ss->vertSkew = 0.0f; + + // These are effect parameters that need defaults nonetheless. + stage->ss->fxDuration = 1000; // 1 second + stage->ss->fxGrow[0] = 0.0; + stage->ss->fxGrow[1] = 0.0; + stage->ss->fxAlphaStart = 1.0; + stage->ss->fxAlphaEnd = 0.0; +} + + + + +/* +/////===== Part of the VERTIGON system =====///// +=========================== +ParseSurfaceSpritesOptional +=========================== +*/ +// +// ssFademax +// ssFadescale +// ssVariance +// ssHangdown +// ssAnyangle +// ssFaceup +// ssWind +// ssWindIdle +// ssVertSkew +// ssFXDuration +// ssFXGrow +// ssFXAlphaRange +// ssFXWeather +// +// Optional parameters that will override the defaults set in the surfacesprites command above. +// +static void ParseSurfaceSpritesOptional( const char *param, const char *_text, shaderStage_t *stage ) +{ + const char *token; + const char **text = &_text; + float value; + + if (!stage->ss) + { + stage->ss = (surfaceSprite_t *)Hunk_Alloc( sizeof( surfaceSprite_t ), h_low ); + } + // + // fademax + // + if (!Q_stricmp(param, "ssFademax")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fademax in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value <= stage->ss->fadeDist) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fademax (%.2f <= fadeDist(%.2f)) in shader '%s'\n", value, stage->ss->fadeDist, shader.name ); + return; + } + stage->ss->fadeMax=value; + return; + } + + // + // fadescale + // + if (!Q_stricmp(param, "ssFadescale")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fadescale in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + stage->ss->fadeScale=value; + return; + } + + // + // variance + // + if (!Q_stricmp(param, "ssVariance")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite variance width in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite variance width in shader '%s'\n", shader.name ); + return; + } + stage->ss->variance[0]=value; + + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite variance height in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite variance height in shader '%s'\n", shader.name ); + return; + } + stage->ss->variance[1]=value; + return; + } + + // + // hangdown + // + if (!Q_stricmp(param, "ssHangdown")) + { + if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Hangdown facing overrides previous facing in shader '%s'\n", shader.name ); + return; + } + stage->ss->facing=SURFSPRITE_FACING_DOWN; + return; + } + + // + // anyangle + // + if (!Q_stricmp(param, "ssAnyangle")) + { + if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Anyangle facing overrides previous facing in shader '%s'\n", shader.name ); + return; + } + stage->ss->facing=SURFSPRITE_FACING_ANY; + return; + } + + // + // faceup + // + if (!Q_stricmp(param, "ssFaceup")) + { + if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Faceup facing overrides previous facing in shader '%s'\n", shader.name ); + return; + } + stage->ss->facing=SURFSPRITE_FACING_UP; + return; + } + + // + // wind + // + if (!Q_stricmp(param, "ssWind")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite wind in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0.0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite wind in shader '%s'\n", shader.name ); + return; + } + stage->ss->wind=value; + if (stage->ss->windIdle <= 0) + { // Also override the windidle, it usually is the same as wind + stage->ss->windIdle = value; + } + return; + } + + // + // windidle + // + if (!Q_stricmp(param, "ssWindidle")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite windidle in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0.0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite windidle in shader '%s'\n", shader.name ); + return; + } + stage->ss->windIdle=value; + return; + } + + // + // vertskew + // + if (!Q_stricmp(param, "ssVertskew")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite vertskew in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0.0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite vertskew in shader '%s'\n", shader.name ); + return; + } + stage->ss->vertSkew=value; + return; + } + + // + // fxduration + // + if (!Q_stricmp(param, "ssFXDuration")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite duration in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value <= 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite duration in shader '%s'\n", shader.name ); + return; + } + stage->ss->fxDuration=value; + return; + } + + // + // fxgrow + // + if (!Q_stricmp(param, "ssFXGrow")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite grow width in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite grow width in shader '%s'\n", shader.name ); + return; + } + stage->ss->fxGrow[0]=value; + + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite grow height in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite grow height in shader '%s'\n", shader.name ); + return; + } + stage->ss->fxGrow[1]=value; + return; + } + + // + // fxalpharange + // + if (!Q_stricmp(param, "ssFXAlphaRange")) + { + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fxalpha start in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0 || value > 1.0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fxalpha start in shader '%s'\n", shader.name ); + return; + } + stage->ss->fxAlphaStart=value; + + token = COM_ParseExt( text, qfalse); + if (token[0]==0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fxalpha end in shader '%s'\n", shader.name ); + return; + } + value = atof(token); + if (value < 0 || value > 1.0) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fxalpha end in shader '%s'\n", shader.name ); + return; + } + stage->ss->fxAlphaEnd=value; + return; + } + + // + // fxweather + // + if (!Q_stricmp(param, "ssFXWeather")) + { + if (stage->ss->surfaceSpriteType != SURFSPRITE_EFFECT) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: weather applied to non-effect surfacesprite in shader '%s'\n", shader.name ); + return; + } + stage->ss->surfaceSpriteType = SURFSPRITE_WEATHERFX; + return; + } + + // + // invalid ss command. + // + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid optional surfacesprite param '%s' in shader '%s'\n", param, shader.name ); + return; +} + + +/* +=================== +ParseStage +=================== +*/ +static qboolean ParseStage( shaderStage_t *stage, const char **text ) +{ + char *token; + int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; + qboolean depthMaskExplicit = qfalse; + + stage->active = qtrue; + + while ( 1 ) + { + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no matching '}' found\n" ); + return qfalse; + } + + if ( token[0] == '}' ) + { + break; + } + // + // map + // + else if ( !Q_stricmp( token, "map" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[0].image = tr.whiteImage; + continue; + } + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[0].isLightmap = qtrue; + if ( shader.lightmapIndex[0] < 0 || shader.lightmapIndex[0] >= tr.numLightmaps ) + { +#ifndef FINAL_BUILD + ri.Printf( PRINT_ALL, S_COLOR_RED"Lightmap requested but none available for shader %s\n", shader.name); +#endif + stage->bundle[0].image = tr.whiteImage; + } + else + { + stage->bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; + } + continue; + } + else + { + stage->bundle[0].image = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, GL_REPEAT ); + if ( !stage->bundle[0].image ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // clampmap + // + else if ( !Q_stricmp( token, "clampmap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].image = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, GL_CLAMP ); + if ( !stage->bundle[0].image ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // animMap .... + // + else if ( !Q_stricmp( token, "animMap" ) || !Q_stricmp( token, "clampanimMap" ) || !Q_stricmp( token, "oneshotanimMap" )) + { + #define MAX_IMAGE_ANIMATIONS 32 + image_t *images[MAX_IMAGE_ANIMATIONS]; + bool bClamp = !Q_stricmp( token, "clampanimMap" ); + bool oneShot = !Q_stricmp( token, "oneshotanimMap" ); + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for '%s' keyword in shader '%s'\n", (bClamp ? "animMap":"clampanimMap"), shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + stage->bundle[0].oneShotAnimMap = oneShot; + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + images[num] = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, bClamp?GL_CLAMP:GL_REPEAT ); + if ( !images[num] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[0].numImageAnimations++; + } + } + // Copy image ptrs into an array of ptrs + stage->bundle[0].image = (image_t*) Hunk_Alloc( stage->bundle[0].numImageAnimations * sizeof( image_t* ), h_low ); + memcpy( stage->bundle[0].image, images, stage->bundle[0].numImageAnimations * sizeof( image_t* ) ); + } + else if ( !Q_stricmp( token, "videoMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[0].videoMapHandle != -1) { + stage->bundle[0].isVideoMap = qtrue; + assert (stage->bundle[0].videoMapHandlebundle[0].image = tr.scratchImage[stage->bundle[0].videoMapHandle]; + } + } + + // + // alphafunc + // + else if ( !Q_stricmp( token, "alphaFunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + atestBits = NameToAFunc( token ); + } + // + // depthFunc + // + else if ( !Q_stricmp( token, "depthfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "lequal" ) ) + { + depthFuncBits = 0; + } + else if ( !Q_stricmp( token, "equal" ) ) + { + depthFuncBits = GLS_DEPTHFUNC_EQUAL; + } + else if ( !Q_stricmp( token, "disable" ) ) + { + depthFuncBits = GLS_DEPTHTEST_DISABLE; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // detail + // + else if ( !Q_stricmp( token, "detail" ) ) + { + stage->isDetail = qtrue; + } + // + // blendfunc + // or blendfunc + // + else if ( !Q_stricmp( token, "blendfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + // check for "simple" blends first + if ( !Q_stricmp( token, "add" ) ) { + blendSrcBits = GLS_SRCBLEND_ONE; + blendDstBits = GLS_DSTBLEND_ONE; + } else if ( !Q_stricmp( token, "filter" ) ) { + blendSrcBits = GLS_SRCBLEND_DST_COLOR; + blendDstBits = GLS_DSTBLEND_ZERO; + } else if ( !Q_stricmp( token, "blend" ) ) { + blendSrcBits = GLS_SRCBLEND_SRC_ALPHA; + blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else { + // complex double blends + blendSrcBits = NameToSrcBlendMode( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + blendDstBits = NameToDstBlendMode( token ); + } + + // clear depth mask for blended surfaces + if ( !depthMaskExplicit ) + { + depthMaskBits = 0; + } + } + // + // rgbGen + // + else if ( !Q_stricmp( token, "rgbGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->rgbWave ); + stage->rgbGen = CGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + vec3_t color; + + VectorClear( color ); + + ParseVector( text, 3, color ); + stage->constantColor[0] = 255 * color[0]; + stage->constantColor[1] = 255 * color[1]; + stage->constantColor[2] = 255 * color[2]; + + stage->rgbGen = CGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->rgbGen = CGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "identityLighting" ) ) + { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->rgbGen = CGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->rgbGen = CGEN_VERTEX; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "exactVertex" ) ) + { + stage->rgbGen = CGEN_EXACT_VERTEX; + } + else if ( !Q_stricmp( token, "lightingDiffuse" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + + } + else if ( !Q_stricmp( token, "lightingDiffuseEntity" ) ) + { + if (shader.lightmapIndex[0] != LIGHTMAP_NONE) + { + ri.Printf( PRINT_ALL, S_COLOR_RED "ERROR: rgbGen lightingDiffuseEntity used on a misc_model! in shader '%s'\n", shader.name ); + } + stage->rgbGen = CGEN_LIGHTING_DIFFUSE_ENTITY; + + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_VERTEX; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // alphaGen + // + else if ( !Q_stricmp( token, "alphaGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->alphaWave ); + stage->alphaGen = AGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + token = COM_ParseExt( text, qfalse ); + stage->constantColor[3] = 255 * atof( token ); + stage->alphaGen = AGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->alphaGen = AGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->alphaGen = AGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->alphaGen = AGEN_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecular" ) ) + { + stage->alphaGen = AGEN_LIGHTING_SPECULAR; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "dot" ) ) + { + stage->alphaGen = AGEN_DOT; + } + else if ( !Q_stricmp( token, "oneMinusDot" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_DOT; + } + else if ( !Q_stricmp( token, "portal" ) ) + { + stage->alphaGen = AGEN_PORTAL; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + shader.portalRange = 256; + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name ); + } + else + { + shader.portalRange = atof( token ); + } + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // tcGen + // + else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing texgen parm in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "environment" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; + } + else if ( !Q_stricmp( token, "lightmap" ) ) + { + stage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) ) + { + stage->bundle[0].tcGen = TCGEN_TEXTURE; + } + else if ( !Q_stricmp( token, "vector" ) ) + { + stage->bundle[0].tcGenVectors = ( vec3_t *) Hunk_Alloc( 2 * sizeof( vec3_t ), h_low ); + ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] ); + ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] ); + + stage->bundle[0].tcGen = TCGEN_VECTOR; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown texgen parm in shader '%s'\n", shader.name ); + } + } + // + // tcMod <...> + // + else if ( !Q_stricmp( token, "tcMod" ) ) + { + char buffer[1024] = ""; + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + Q_strcat( buffer, sizeof( buffer ), token ); + Q_strcat( buffer, sizeof( buffer ), " " ); + } + + ParseTexMod( buffer, stage ); + + continue; + } + // + // depthmask + // + else if ( !Q_stricmp( token, "depthwrite" ) ) + { + depthMaskBits = GLS_DEPTHMASK_TRUE; + depthMaskExplicit = qtrue; + + continue; + } + // If this stage has glow... GLOWXXX + else if ( Q_stricmp( token, "glow" ) == 0 ) + { + stage->glow = true; + + continue; + } + // + // surfaceSprites ... + // + else if ( !Q_stricmp( token, "surfaceSprites" ) ) + { + char buffer[1024] = ""; + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + Q_strcat( buffer, sizeof( buffer ), token ); + Q_strcat( buffer, sizeof( buffer ), " " ); + } + + ParseSurfaceSprites( buffer, stage ); + + continue; + } + // + // ssFademax + // ssFadescale + // ssVariance + // ssHangdown + // ssAnyangle + // ssFaceup + // ssWind + // ssWindIdle + // ssDuration + // ssGrow + // ssWeather + // + else if (!Q_stricmpn(token, "ss", 2)) // <--- NOTE ONLY COMPARING FIRST TWO LETTERS + { + char buffer[1024] = ""; + char param[128]; + strcpy(param,token); + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + Q_strcat( buffer, sizeof( buffer ), token ); + Q_strcat( buffer, sizeof( buffer ), " " ); + } + + ParseSurfaceSpritesOptional( param, buffer, stage ); + + continue; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + + // + // if cgen isn't explicitly specified, use either identity or identitylighting + // + if ( stage->rgbGen == CGEN_BAD ) { + if ( //blendSrcBits == 0 || + blendSrcBits == GLS_SRCBLEND_ONE || + blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } else { + stage->rgbGen = CGEN_IDENTITY; + } + } + + + // + // implicitly assume that a GL_ONE GL_ZERO blend mask disables blending + // + if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && + ( blendDstBits == GLS_DSTBLEND_ZERO ) ) + { + blendDstBits = blendSrcBits = 0; + depthMaskBits = GLS_DEPTHMASK_TRUE; + } + + // decide which agens we can skip + if ( stage->alphaGen == AGEN_IDENTITY ) { + if ( stage->rgbGen == CGEN_IDENTITY + || stage->rgbGen == CGEN_LIGHTING_DIFFUSE ) { + stage->alphaGen = AGEN_SKIP; + } + } + + // + // compute state bits + // + stage->stateBits = depthMaskBits | + blendSrcBits | blendDstBits | + atestBits | + depthFuncBits; + + return qtrue; +} + +/* +=============== +ParseDeform + +deformVertexes wave +deformVertexes normal +deformVertexes move +deformVertexes bulge +deformVertexes projectionShadow +deformVertexes autoSprite +deformVertexes autoSprite2 +deformVertexes text[0-7] +=============== +*/ +static void ParseDeform( const char **text ) { + char *token; + deformStage_t *ds; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deform parm in shader '%s'\n", shader.name ); + return; + } + + if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name ); + return; + } + + shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low ); + + ds = shader.deforms[ shader.numDeforms ]; + shader.numDeforms++; + + if ( !Q_stricmp( token, "projectionShadow" ) ) { + ds->deformation = DEFORM_PROJECTION_SHADOW; + return; + } + + if ( !Q_stricmp( token, "autosprite" ) ) { + ds->deformation = DEFORM_AUTOSPRITE; + return; + } + + if ( !Q_stricmp( token, "autosprite2" ) ) { + ds->deformation = DEFORM_AUTOSPRITE2; + return; + } + + if ( !Q_stricmpn( token, "text", 4 ) ) { + int n; + + n = token[4] - '0'; + if ( n < 0 || n > 7 ) { + n = 0; + } + ds->deformation = (deform_t)(DEFORM_TEXT0 + n); + return; + } + + if ( !Q_stricmp( token, "bulge" ) ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeWidth = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeHeight = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeSpeed = atof( token ); + + ds->deformation = DEFORM_BULGE; + return; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + + if ( atof( token ) != 0 ) + { + ds->deformationSpread = 1.0f / atof( token ); + } + else + { + ds->deformationSpread = 100.0f; + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_WAVE; + return; + } + + if ( !Q_stricmp( token, "normal" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.frequency = atof( token ); + + ds->deformation = DEFORM_NORMALS; + return; + } + + if ( !Q_stricmp( token, "move" ) ) { + int i; + + for ( i = 0 ; i < 3 ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->moveVector[i] = atof( token ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_MOVE; + return; + } + + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name ); +} + + +/* +=============== +ParseSkyParms + +skyParms +=============== +*/ +static void ParseSkyParms( const char **text ) { + char *token; + const char *suf[6] = {"rt", "lf", "bk", "ft", "up", "dn"}; + char pathname[MAX_QPATH]; + int i; + + shader.sky = (skyParms_t *)Hunk_Alloc( sizeof( skyParms_t ), h_low ); + + // outerbox + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + if ( strcmp( token, "-" ) ) { + for (i=0 ; i<6 ; i++) { + Com_sprintf( pathname, sizeof(pathname), "%s_%s", token, suf[i] ); + shader.sky->outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, (qboolean)!shader.noTC, GL_CLAMP ); + if ( !shader.sky->outerbox[i] ) { + if (i) { + shader.sky->outerbox[i] = shader.sky->outerbox[i-1];//not found, so let's use the previous image + } else { + shader.sky->outerbox[i] = tr.defaultImage; + } + } + } + } + + // cloudheight + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: 'skyParms' missing cloudheight in shader '%s'\n", shader.name ); + return; + } + shader.sky->cloudHeight = atof( token ); + if ( !shader.sky->cloudHeight ) { + shader.sky->cloudHeight = 512; + } + R_InitSkyTexCoords( shader.sky->cloudHeight ); + + // innerbox + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, "-" ) ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: in shader '%s' 'skyParms', innerbox is not supported!", shader.name); + } +} + + +/* +================= +ParseSort +================= +*/ +static void ParseSort( const char **text ) { + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing sort parameter in shader '%s'\n", shader.name ); + return; + } + + if ( !Q_stricmp( token, "portal" ) ) { + shader.sort = SS_PORTAL; + } else if ( !Q_stricmp( token, "sky" ) ) { + shader.sort = SS_ENVIRONMENT; + } else if ( !Q_stricmp( token, "opaque" ) ) { + shader.sort = SS_OPAQUE; + } else if ( !Q_stricmp( token, "decal" ) ) { + shader.sort = SS_DECAL; + } else if ( !Q_stricmp( token, "seeThrough" ) ) { + shader.sort = SS_SEE_THROUGH; + } else if ( !Q_stricmp( token, "banner" ) ) { + shader.sort = SS_BANNER; + } else if ( !Q_stricmp( token, "additive" ) ) { + shader.sort = SS_BLEND1; + } else if ( !Q_stricmp( token, "nearest" ) ) { + shader.sort = SS_NEAREST; + } else if ( !Q_stricmp( token, "underwater" ) ) { + shader.sort = SS_UNDERWATER; + } else if ( !Q_stricmp( token, "inside" ) ) { + shader.sort = SS_INSIDE; + } else if ( !Q_stricmp( token, "mid_inside" ) ) { + shader.sort = SS_MID_INSIDE; + } else if ( !Q_stricmp( token, "middle" ) ) { + shader.sort = SS_MIDDLE; + } else if ( !Q_stricmp( token, "mid_outside" ) ) { + shader.sort = SS_MID_OUTSIDE; + } else if ( !Q_stricmp( token, "outside" ) ) { + shader.sort = SS_OUTSIDE; + } + else { + shader.sort = atof( token ); + } +} + +/* +================= +ParseMaterial +================= +*/ +const char *materialNames[MATERIAL_LAST] = +{ + MATERIALS +}; + +void ParseMaterial( const char **text ) +{ + char *token; + int i; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing material in shader '%s'\n", shader.name ); + return; + } + for(i = 0; i < MATERIAL_LAST; i++) + { + if ( !Q_stricmp( token, materialNames[i] ) ) + { + shader.surfaceFlags |= i; + break; + } + } +} + + +// this table is also present in q3map + +typedef struct infoParm_s { + const char *name; + uint32_t clearSolid, surfaceFlags, contents; +} infoParm_t; + +infoParm_t infoParms[] = { + // Game content Flags + { "nonsolid", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_NONE }, // special hack to clear solid flag + { "nonopaque", ~CONTENTS_OPAQUE, SURF_NONE, CONTENTS_NONE }, // special hack to clear opaque flag + { "lava", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_LAVA }, // very damaging + { "slime", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SLIME }, // mildly damaging + { "water", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_WATER }, // + { "fog", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_FOG}, // carves surfaces entering + { "shotclip", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SHOTCLIP }, // block shots, but not people + { "playerclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_PLAYERCLIP }, // block only the player + { "monsterclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_MONSTERCLIP }, // + { "botclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_BOTCLIP }, // for bots + { "trigger", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TRIGGER }, // + { "nodrop", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc) + { "terrain", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TERRAIN }, // use special terrain collsion + { "ladder", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_LADDER }, // climb up in it like water + { "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil down this brush + { "outside", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_OUTSIDE }, // volume is considered to be in the outside (i.e. not indoors) + { "inside", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_INSIDE }, // volume is considered to be inside (i.e. indoors) + + { "detail", CONTENTS_ALL, SURF_NONE, CONTENTS_DETAIL }, // don't include in structural bsp + { "trans", CONTENTS_ALL, SURF_NONE, CONTENTS_TRANSLUCENT }, // surface has an alpha component + + /* Game surface flags */ + { "sky", CONTENTS_ALL, SURF_SKY, CONTENTS_NONE }, // emit light from an environment map + { "slick", CONTENTS_ALL, SURF_SLICK, CONTENTS_NONE }, // + + { "nodamage", CONTENTS_ALL, SURF_NODAMAGE, CONTENTS_NONE }, // + { "noimpact", CONTENTS_ALL, SURF_NOIMPACT, CONTENTS_NONE }, // don't make impact explosions or marks + { "nomarks", CONTENTS_ALL, SURF_NOMARKS, CONTENTS_NONE }, // don't make impact marks, but still explode + { "nodraw", CONTENTS_ALL, SURF_NODRAW, CONTENTS_NONE }, // don't generate a drawsurface (or a lightmap) + { "nosteps", CONTENTS_ALL, SURF_NOSTEPS, CONTENTS_NONE }, // + { "nodlight", CONTENTS_ALL, SURF_NODLIGHT, CONTENTS_NONE }, // don't ever add dynamic lights + { "metalsteps", CONTENTS_ALL, SURF_METALSTEPS, CONTENTS_NONE }, // + { "nomiscents", CONTENTS_ALL, SURF_NOMISCENTS, CONTENTS_NONE }, // No misc ents on this surface + { "forcefield", CONTENTS_ALL, SURF_FORCEFIELD, CONTENTS_NONE }, // + { "forcesight", CONTENTS_ALL, SURF_FORCESIGHT, CONTENTS_NONE }, // only visible with force sight +}; + + +/* +=============== +ParseSurfaceParm + +surfaceparm +=============== +*/ +static void ParseSurfaceParm( const char **text ) { + char *token; + int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]); + int i; + + token = COM_ParseExt( text, qfalse ); + for ( i = 0 ; i < numInfoParms ; i++ ) { + if ( !Q_stricmp( token, infoParms[i].name ) ) { + shader.surfaceFlags |= infoParms[i].surfaceFlags; + shader.contentFlags |= infoParms[i].contents; + shader.contentFlags &= infoParms[i].clearSolid; + break; + } + } +} + +/* +================= +ParseShader + +The current text pointer is at the explicit text definition of the +shader. Parse it into the global shader variable. Later functions +will optimize it. +================= +*/ +static qboolean ParseShader( const char **text ) +{ + char *token; + const char *begin = *text; + int s; + + s = 0; + + token = COM_ParseExt( text, qtrue ); + if ( token[0] != '{' ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name ); + return qfalse; + } + + while ( 1 ) + { + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no concluding '}' in shader %s\n", shader.name ); + return qfalse; + } + + // end of shader definition + if ( token[0] == '}' ) + { + break; + } + // stage definition + else if ( token[0] == '{' ) + { + if ( s >= MAX_SHADER_STAGES ) { + ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES ); + return qfalse; + } + + if ( !ParseStage( &stages[s], text ) ) + { + return qfalse; + } + stages[s].active = qtrue; + if ( stages[s].glow ) + { + shader.hasGlow = true; + } + s++; + continue; + } + // skip stuff that only the QuakeEdRadient needs + else if ( !Q_stricmpn( token, "qer", 3 ) ) { + SkipRestOfLine( text ); + continue; + } + // material deprecated as of 11 Jan 01 + // material undeprecated as of 7 May 01 - q3map_material deprecated + else if ( !Q_stricmp( token, "material" ) || !Q_stricmp( token, "q3map_material" ) ) + { + ParseMaterial( text ); + } + // sun parms + else if ( !Q_stricmp( token, "sun" ) || !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) + { + token = COM_ParseExt( text, qfalse ); + tr.sunLight[0] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[1] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[2] = atof( token ); + + VectorNormalize( tr.sunLight ); + + token = COM_ParseExt( text, qfalse ); + float a = atof( token ); + VectorScale( tr.sunLight, a, tr.sunLight); + + token = COM_ParseExt( text, qfalse ); + a = atof( token ); + a = a / 180 * M_PI; + + token = COM_ParseExt( text, qfalse ); + float b = atof( token ); + b = b / 180 * M_PI; + + tr.sunDirection[0] = cos( a ) * cos( b ); + tr.sunDirection[1] = sin( a ) * cos( b ); + tr.sunDirection[2] = sin( b ); + + SkipRestOfLine( text ); + continue; + } + // q3map_surfacelight deprecated as of 16 Jul 01 + else if ( !Q_stricmp( token, "surfacelight" ) || !Q_stricmp( token, "q3map_surfacelight" ) ) + { + token = COM_ParseExt( text, qfalse ); + tr.sunSurfaceLight = atoi( token ); + } + else if ( !Q_stricmp( token, "lightColor" ) ) + { + /* + if ( !ParseVector( text, 3, tr.sunAmbient ) ) + { + return qfalse; + } + */ + //SP skips this so I'm skipping it here too. + SkipRestOfLine( text ); + continue; + } + else if ( !Q_stricmp( token, "deformvertexes" ) || !Q_stricmp( token, "deform" )) { + ParseDeform( text ); + continue; + } + else if ( !Q_stricmp( token, "tesssize" ) ) { + SkipRestOfLine( text ); + continue; + } + else if ( !Q_stricmp( token, "clampTime" ) ) { + token = COM_ParseExt( text, qfalse ); + if (token[0]) { + shader.clampTime = atof(token); + } + } + // skip stuff that only the q3map needs + else if ( !Q_stricmpn( token, "q3map", 5 ) ) { + SkipRestOfLine( text ); + continue; + } + // skip stuff that only q3map or the server needs + else if ( !Q_stricmp( token, "surfaceParm" ) ) { + ParseSurfaceParm( text ); + continue; + } + // no mip maps + else if ( !Q_stricmp( token, "nomipmaps" ) ) + { + shader.noMipMaps = true; + shader.noPicMip = true; + continue; + } + // no picmip adjustment + else if ( !Q_stricmp( token, "nopicmip" ) ) + { + shader.noPicMip = true; + continue; + } + else if ( !Q_stricmp( token, "noglfog" ) ) + { + shader.fogPass = FP_NONE; + continue; + } + // polygonOffset + else if ( !Q_stricmp( token, "polygonOffset" ) ) + { + shader.polygonOffset = true; + continue; + } + else if ( !Q_stricmp( token, "noTC" ) ) + { + shader.noTC = true; + continue; + } + // entityMergable, allowing sprite surfaces from multiple entities + // to be merged into one batch. This is a savings for smoke + // puffs and blood, but can't be used for anything where the + // shader calcs (not the surface function) reference the entity color or scroll + else if ( !Q_stricmp( token, "entityMergable" ) ) + { + shader.entityMergable = true; + continue; + } + // fogParms + else if ( !Q_stricmp( token, "fogParms" ) ) + { + shader.fogParms = (fogParms_t *)Hunk_Alloc( sizeof( fogParms_t ), h_low ); + if ( !ParseVector( text, 3, shader.fogParms->color ) ) { + return qfalse; + } + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name ); + continue; + } + shader.fogParms->depthForOpaque = atof( token ); + + // skip any old gradient directions + SkipRestOfLine( text ); + continue; + } + // portal + else if ( !Q_stricmp(token, "portal") ) + { + shader.sort = SS_PORTAL; + continue; + } + // skyparms + else if ( !Q_stricmp( token, "skyparms" ) ) + { + ParseSkyParms( text ); + continue; + } + // light determines flaring in q3map, not needed here + else if ( !Q_stricmp(token, "light") ) + { + token = COM_ParseExt( text, qfalse ); + continue; + } + // cull + else if ( !Q_stricmp( token, "cull") ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing cull parms in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "none" ) || !Q_stricmp( token, "twosided" ) || !Q_stricmp( token, "disable" ) ) + { + shader.cullType = CT_TWO_SIDED; + } + else if ( !Q_stricmp( token, "back" ) || !Q_stricmp( token, "backside" ) || !Q_stricmp( token, "backsided" ) ) + { + shader.cullType = CT_BACK_SIDED; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name ); + } + continue; + } + // sort + else if ( !Q_stricmp( token, "sort" ) ) + { + ParseSort( text ); + continue; + } + else + { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name ); + return qfalse; + } + } + + // + // ignore shaders that don't have any stages, unless it is a sky or fog + // + if ( s == 0 && !shader.sky && !(shader.contentFlags & CONTENTS_FOG ) ) { + return qfalse; + } + + shader.explicitlyDefined = true; + + // The basejka rocket lock wedge shader uses the incorrect blending mode. + // It only worked because the shader state was not being set, and relied + // on previous state to be multiplied by alpha. Since fixing RB_RotatePic, + // the shader needs to be fixed here to render correctly. + // + // We match against the retail version of gfx/2d/wedge by calculating the + // hash value of the shader text, and comparing it against a precalculated + // value. + uint32_t shaderHash = generateHashValueForText( begin, *text - begin ); + if ( shaderHash == RETAIL_ROCKET_WEDGE_SHADER_HASH && + Q_stricmp( shader.name, "gfx/2d/wedge" ) == 0 ) + { + stages[0].stateBits &= ~(GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS); + stages[0].stateBits |= GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + + // The basejka radar arrow contains an incorrect rgbGen of identity + // It only worked because the original code didn't check shaders at all, + // thus setcolor worked fine but with fixing RB_RotatePic it no longer + // functioned because rgbGen identity doesn't work with setcolor. + // + // We match against retail version of gfx/menus/radar/arrow_w by calculating + // the hash value of the shader text, and comparing it against a + // precalculated value. + if ( shaderHash == RETAIL_ARROW_W_SHADER_HASH && + Q_stricmp( shader.name, "gfx/menus/radar/arrow_w" ) == 0 ) + { + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + } + + return qtrue; +} + +/* +======================================================================================== + +SHADER OPTIMIZATION AND FOGGING + +======================================================================================== +*/ + +typedef struct collapse_s { + int blendA; + int blendB; + + int multitextureEnv; + int multitextureBlend; +} collapse_t; + +static collapse_t collapse[] = { + { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, 0 }, + + { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, 0 }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, 0 }, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, +#if 0 + { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, + GL_DECAL, 0 }, +#endif + { -1 } +}; +/* +================ +CollapseMultitexture + +Attempt to combine two stages into a single multitexture stage +FIXME: I think modulated add + modulated add collapses incorrectly +================= +*/ +static qboolean CollapseMultitexture( void ) { + int abits, bbits; + int i; + textureBundle_t tmpBundle; + if ( !qglActiveTextureARB ) { + return qfalse; + } + + // make sure both stages are active + if ( !stages[0].active || !stages[1].active ) { + return qfalse; + } + + abits = stages[0].stateBits; + bbits = stages[1].stateBits; + + // make sure that both stages have identical state other than blend modes + if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) != + ( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) { + return qfalse; + } + + abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + + // search for a valid multitexture blend function + for ( i = 0; collapse[i].blendA != -1 ; i++ ) { + if ( abits == collapse[i].blendA + && bbits == collapse[i].blendB ) { + break; + } + } + + // nothing found + if ( collapse[i].blendA == -1 ) { + return qfalse; + } + + // GL_ADD is a separate extension + if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) { + return qfalse; + } + + // make sure waveforms have identical parameters + if ( ( stages[0].rgbGen != stages[1].rgbGen ) || + ( stages[0].alphaGen != stages[1].alphaGen ) ) { + return qfalse; + } + + // an add collapse can only have identity colors + if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) { + return qfalse; + } + + if ( stages[0].rgbGen == CGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].rgbWave, + &stages[1].rgbWave, + sizeof( stages[0].rgbWave ) ) ) + { + return qfalse; + } + } + if ( stages[0].alphaGen == AGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].alphaWave, + &stages[1].alphaWave, + sizeof( stages[0].alphaWave ) ) ) + { + return qfalse; + } + } + + + // make sure that lightmaps are in bundle 1 for 3dfx + if ( stages[0].bundle[0].isLightmap ) + { + tmpBundle = stages[0].bundle[0]; + stages[0].bundle[0] = stages[1].bundle[0]; + stages[0].bundle[1] = tmpBundle; + } + else + { + stages[0].bundle[1] = stages[1].bundle[0]; + } + + // set the new blend state bits + shader.multitextureEnv = collapse[i].multitextureEnv; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= collapse[i].multitextureBlend; + + // + // move down subsequent shaders + // + memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) ); + memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) ); + return qtrue; +} + +/* +============= + +FixRenderCommandList +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 +Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated +but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces +to be rendered with bad shaders. To fix this, need to go through all render commands and fix +sortedIndex. +============== +*/ +extern bool gServerSkinHack; +static void FixRenderCommandList( int newShader ) { + if( !gServerSkinHack ) { + renderCommandList_t *cmdList = &backEndData->commands; + + if( cmdList ) { + const void *curCmd = cmdList->cmds; + + while ( 1 ) { + curCmd = PADP(curCmd, sizeof(void *)); + + switch ( *(const int *)curCmd ) { + case RC_SET_COLOR: + { + const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd; + curCmd = (const void *)(sc_cmd + 1); + break; + } + case RC_STRETCH_PIC: + { + const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd; + curCmd = (const void *)(sp_cmd + 1); + break; + } + case RC_ROTATE_PIC: + { + const rotatePicCommand_t *sp_cmd = (const rotatePicCommand_t *)curCmd; + curCmd = (const void *)(sp_cmd + 1); + break; + } + case RC_ROTATE_PIC2: + { + const rotatePicCommand_t *sp_cmd = (const rotatePicCommand_t *)curCmd; + curCmd = (const void *)(sp_cmd + 1); + break; + } + case RC_DRAW_SURFS: + { + int i; + drawSurf_t *drawSurf; + shader_t *shader; + int fogNum; + int entityNum; + int dlightMap; + int sortedIndex; + const drawSurfsCommand_t *ds_cmd = (const drawSurfsCommand_t *)curCmd; + + for( i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++ ) { + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap ); + sortedIndex = (( drawSurf->sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1)); + if( sortedIndex >= newShader ) { + sortedIndex++; + drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | (entityNum << QSORT_REFENTITYNUM_SHIFT) | ( fogNum << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + } + } + curCmd = (const void *)(ds_cmd + 1); + break; + } + case RC_DRAW_BUFFER: + case RC_WORLD_EFFECTS: + case RC_AUTO_MAP: + { + const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd; + curCmd = (const void *)(db_cmd + 1); + break; + } + case RC_SWAP_BUFFERS: + { + const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd; + curCmd = (const void *)(sb_cmd + 1); + break; + } + case RC_END_OF_LIST: + default: + return; + } + } + } + } +} + +/* +============== +SortNewShader + +Positions the most recently created shader in the tr.sortedShaders[] +array so that the shader->sort key is sorted reletive to the other +shaders. + +Sets shader->sortedIndex +============== +*/ +static void SortNewShader( void ) { + int i; + float sort; + shader_t *newShader; + + newShader = tr.shaders[ tr.numShaders - 1 ]; + sort = newShader->sort; + + for ( i = tr.numShaders - 2 ; i >= 0 ; i-- ) { + if ( tr.sortedShaders[ i ]->sort <= sort ) { + break; + } + tr.sortedShaders[i+1] = tr.sortedShaders[i]; + tr.sortedShaders[i+1]->sortedIndex++; + } + + // Arnout: fix rendercommandlist + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 + FixRenderCommandList( i+1 ); + + newShader->sortedIndex = i+1; + tr.sortedShaders[i+1] = newShader; +} + + +/* +==================== +GeneratePermanentShader +==================== +*/ +static shader_t *GeneratePermanentShader( void ) { + shader_t *newShader; + int i, b; + int size; + + if ( tr.numShaders == MAX_SHADERS ) { + //ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); + ri.Printf( PRINT_ALL, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); + return tr.defaultShader; + } + + newShader = (struct shader_s *)ri.Hunk_Alloc( sizeof( shader_t ), h_low ); + + *newShader = shader; + + if ( shader.sort <= /*SS_OPAQUE*/SS_SEE_THROUGH ) { + newShader->fogPass = FP_EQUAL; + } else if ( shader.contentFlags & CONTENTS_FOG ) { + newShader->fogPass = FP_LE; + } + + tr.shaders[ tr.numShaders ] = newShader; + newShader->index = tr.numShaders; + + tr.sortedShaders[ tr.numShaders ] = newShader; + newShader->sortedIndex = tr.numShaders; + + tr.numShaders++; + + size = newShader->numUnfoggedPasses ? newShader->numUnfoggedPasses * sizeof( stages[0] ) : sizeof( stages[0] ); + newShader->stages = (shaderStage_t *) Hunk_Alloc( size, h_low ); + + for ( i = 0 ; i < newShader->numUnfoggedPasses ; i++ ) { + if ( !stages[i].active ) { + break; + } + newShader->stages[i] = stages[i]; + + for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) { + if (newShader->stages[i].bundle[b].numTexMods) + { + size = newShader->stages[i].bundle[b].numTexMods * sizeof( texModInfo_t ); + newShader->stages[i].bundle[b].texMods = (texModInfo_t *)Hunk_Alloc( size, h_low ); + memcpy( newShader->stages[i].bundle[b].texMods, stages[i].bundle[b].texMods, size ); + } + else + { + newShader->stages[i].bundle[b].texMods = 0; //clear the globabl ptr jic + } + } + } + + SortNewShader(); + + const int hash = generateHashValue(newShader->name, FILE_HASH_SIZE); + newShader->next = hashTable[hash]; + hashTable[hash] = newShader; + + return newShader; +} + +/* +================= +VertexLightingCollapse + +If vertex lighting is enabled, only render a single +pass, trying to guess which is the correct one to best approximate +what it is supposed to look like. + + OUTPUT: Number of stages after the collapse (in the case of surfacesprites this isn't one). +================= +*/ +//rww - no longer used, at least for now. destroys alpha shaders completely. +#if 0 +static int VertexLightingCollapse( void ) { + int stage, nextopenstage; + shaderStage_t *bestStage; + int bestImageRank; + int rank; + int finalstagenum=1; + + // if we aren't opaque, just use the first pass + if ( shader.sort == SS_OPAQUE ) { + + // pick the best texture for the single pass + bestStage = &stages[0]; + bestImageRank = -999999; + + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + rank = 0; + + if ( pStage->bundle[0].isLightmap ) { + rank -= 100; + } + if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { + rank -= 5; + } + if ( pStage->bundle[0].numTexMods ) { + rank -= 5; + } + if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { + rank -= 3; + } + + // SurfaceSprites are most certainly NOT desireable as the collapsed surface texture. + if ( pStage->ss && pstage->ss->surfaceSpriteType) + { + rank -= 1000; + } + + if ( rank > bestImageRank ) { + bestImageRank = rank; + bestStage = pStage; + } + } + + stages[0].bundle[0] = bestStage->bundle[0]; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= GLS_DEPTHMASK_TRUE; + if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + } else { + stages[0].rgbGen = CGEN_EXACT_VERTEX; + } + stages[0].alphaGen = AGEN_SKIP; + } else { + // don't use a lightmap (tesla coils) + if ( stages[0].bundle[0].isLightmap ) { + stages[0] = stages[1]; + } + + // if we were in a cross-fade cgen, hack it to normal + if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_INVERSE_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_INVERSE_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + } + + for ( stage=1, nextopenstage=1; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + + if ( pStage->ss && pstage->ss->surfaceSpriteType) + { + // Copy this stage to the next open stage list (that is, we don't want any inactive stages before this one) + if (nextopenstage != stage) + { + stages[nextopenstage] = *pStage; + stages[nextopenstage].bundle[0] = pStage->bundle[0]; + } + nextopenstage++; + finalstagenum++; + continue; + } + + memset( pStage, 0, sizeof( *pStage ) ); + } + + return finalstagenum; +} +#endif + +/* +========================= +FinishShader + +Returns a freshly allocated shader with all the needed info +from the current global working shader +========================= +*/ +static shader_t *FinishShader( void ) { + int stage, lmStage, stageIndex; //rwwRMG - stageIndex for AGEN_BLEND + qboolean hasLightmapStage; + qboolean vertexLightmap; + + hasLightmapStage = qfalse; + vertexLightmap = qfalse; + + // + // set sky stuff appropriate + // + if ( shader.sky ) { + shader.sort = SS_ENVIRONMENT; + } + + // + // set polygon offset + // + if ( shader.polygonOffset && !shader.sort ) { + shader.sort = SS_DECAL; + } + + for(lmStage = 0; lmStage < MAX_SHADER_STAGES; lmStage++) + { + shaderStage_t *pStage = &stages[lmStage]; + if (pStage->active && pStage->bundle[0].isLightmap) + { + break; + } + } + + if (lmStage < MAX_SHADER_STAGES) + { + if (shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX) + { + if (lmStage == 0) //< MAX_SHADER_STAGES-1) + {//copy the rest down over the lightmap slot + memmove(&stages[lmStage], &stages[lmStage+1], sizeof(shaderStage_t) * (MAX_SHADER_STAGES-lmStage-1)); + memset(&stages[MAX_SHADER_STAGES-1], 0, sizeof(shaderStage_t)); + //change blending on the moved down stage + stages[lmStage].stateBits = GLS_DEFAULT; + } + //change anything that was moved down (or the *white if LM is first) to use vertex color + stages[lmStage].rgbGen = CGEN_EXACT_VERTEX; + stages[lmStage].alphaGen = AGEN_SKIP; + lmStage = MAX_SHADER_STAGES; //skip the style checking below + } + } + + if (lmStage < MAX_SHADER_STAGES)// && !r_fullbright->value) + { + int numStyles; + int i; + + for(numStyles=0;numStyles= LS_UNUSED) + { + break; + } + } + numStyles--; + if (numStyles > 0) + { + for(i=MAX_SHADER_STAGES-1;i>lmStage+numStyles;i--) + { + stages[i] = stages[i-numStyles]; + } + + for(i=0;iactive ) { + break; + } + + // check for a missing texture + if ( !pStage->bundle[0].image ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Shader %s has a stage with no image\n", shader.name ); + pStage->active = qfalse; + stage++; + continue; + } + + // + // ditch this stage if it's detail and detail textures are disabled + // + if ( pStage->isDetail && !r_detailTextures->integer ) { + int index; + + for ( index=stage+1; indexindex = stageIndex; //rwwRMG - needed for AGEN_BLEND + + // + // default texture coordinate generation + // + if ( pStage->bundle[0].isLightmap ) { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + hasLightmapStage = qtrue; + } else { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_TEXTURE; + } + } + + + // not a true lightmap but we want to leave existing + // behaviour in place and not print out a warning + //if (pStage->rgbGen == CGEN_VERTEX) { + // vertexLightmap = qtrue; + //} + + + + // + // determine sort order and fog color adjustment + // + if ( ( pStage->stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) && + ( stages[0].stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) ) { + int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS; + int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS; + + // fog color adjustment only works for blend modes that have a contribution + // that aproaches 0 as the modulate values aproach 0 -- + // GL_ONE, GL_ONE + // GL_ZERO, GL_ONE_MINUS_SRC_COLOR + // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA + + // modulate, additive + if ( ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE ) ) || + ( ( blendSrcBits == GLS_SRCBLEND_ZERO ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ) ) ) { + pStage->adjustColorsForFog = ACFF_MODULATE_RGB; + } + // strict blend + else if ( ( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA; + } + // premultiplied alpha + else if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_RGBA; + } else { + // we can't adjust this one correctly, so it won't be exactly correct in fog + } + + // don't screw with sort order if this is a portal or environment + if ( !shader.sort ) { + // see through item, like a grill or grate + if ( pStage->stateBits & GLS_DEPTHMASK_TRUE ) + { + shader.sort = SS_SEE_THROUGH; + } + else + { + /* + if (( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE )) + { + // GL_ONE GL_ONE needs to come a bit later + shader.sort = SS_BLEND2; + } + else if (( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA )) + { //rww - Pushed SS_BLEND1 up to SS_BLEND2, inserting this so that saber glow will render above water and things. + //Unfortunately it still affects other shaders with the same blend settings, but it seems more or less alright. + shader.sort = SS_BLEND1; + } + else + { + shader.sort = SS_BLEND0; + } + */ + if (( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE )) + { + // GL_ONE GL_ONE needs to come a bit later + shader.sort = SS_BLEND1; + } + else + { + shader.sort = SS_BLEND0; + } + } + } + } + + //rww - begin hw fog + if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE)) + { + pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE) && + pStage->alphaGen == AGEN_LIGHTING_SPECULAR && stage) + { + pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ZERO|GLS_DSTBLEND_ZERO)) + { + pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ZERO)) + { + pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == 0 && stage) + { // + pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == 0 && pStage->bundle[0].isLightmap && stage < MAX_SHADER_STAGES-1 && + stages[stage+1].bundle[0].isLightmap) + { // multiple light map blending + pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_DST_COLOR|GLS_DSTBLEND_ZERO) && pStage->bundle[0].isLightmap) + { //I don't know, it works. -rww + pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_DST_COLOR|GLS_DSTBLEND_ZERO)) + { //I don't know, it works. -rww + pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; + } + else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE_MINUS_SRC_COLOR)) + { //I don't know, it works. -rww + pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; + } + else + { + pStage->mGLFogColorOverride = GLFOGOVERRIDE_NONE; + } + //rww - end hw fog + + stageIndex++; //rwwRMG - needed for AGEN_BLEND + stage++; + } + + // there are times when you will need to manually apply a sort to + // opaque alpha tested shaders that have later blend passes + if ( !shader.sort ) { + shader.sort = SS_OPAQUE; + } + + // + // if we are in r_vertexLight mode, never use a lightmap texture + // + if ( stage > 1 && (r_vertexLight->integer && !r_uiFullScreen->integer) ) { + //stage = VertexLightingCollapse(); + //rww - since this does bad things, I am commenting it out for now. If you want to attempt a fix, feel free. + hasLightmapStage = qfalse; + } + + // + // look for multitexture potential + // + if ( stage > 1 && CollapseMultitexture() ) { + stage--; + } + + if ( shader.lightmapIndex[0] >= 0 && !hasLightmapStage ) + { + if (vertexLightmap) + { +// ri.DPrintf( "WARNING: shader '%s' has VERTEX forced lightmap!\n", shader.name ); + } + else + { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name ); + memcpy(shader.lightmapIndex, lightmapsNone, sizeof(shader.lightmapIndex)); + memcpy(shader.styles, stylesDefault, sizeof(shader.styles)); + } + } + + + // + // compute number of passes + // + shader.numUnfoggedPasses = stage; + + // fogonly shaders don't have any normal passes + if ( stage == 0 && !shader.sky ) { + shader.sort = SS_FOG; + } + + for ( stage = 1; stage < shader.numUnfoggedPasses; stage++ ) + { + // Make sure stage is non detail and active + if(stages[stage].isDetail || !stages[stage].active) + { + break; + } + // MT lightmaps are always in bundle 1 + if(stages[stage].bundle[0].isLightmap) + { + continue; + } + } + + return GeneratePermanentShader(); +} + +//======================================================================================== + +/* +==================== +FindShaderInShaderText + +Scans the combined text description of all the shader files for +the given shader name. + +return NULL if not found + +If found, it will return a valid shader +===================== +*/ +static const char *FindShaderInShaderText( const char *shadername ) { + char *token; + const char *p; + + int i, hash; + + hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH); + + if ( shaderTextHashTable[hash] ) { + for (i = 0; shaderTextHashTable[hash][i]; i++) { + p = shaderTextHashTable[hash][i]; + token = COM_ParseExt(&p, qtrue); + if ( !Q_stricmp( token, shadername ) ) + return p; + } + } + + p = s_shaderText; + + if ( !p ) { + return NULL; + } + + // look for label + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + if ( !Q_stricmp( token, shadername ) ) { + return p; + } + else { + // skip the definition + SkipBracedSection( &p, 0 ); + } + } + + return NULL; +} + + +/* +================== +R_FindShaderByName + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. +================== +*/ +shader_t *R_FindShaderByName( const char *name ) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh; + + if ( (name==NULL) || (name[0] == 0) ) { + return tr.defaultShader; + } + + COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (Q_stricmp(sh->name, strippedName) == 0) { + // match found + return sh; + } + } + + return tr.defaultShader; +} + + +inline qboolean IsShader(shader_t *sh, const char *name, const int *lightmapIndex, const byte *styles) +{ + int i; + + if (Q_stricmp(sh->name, name)) + { + return qfalse; + } + + if (!sh->defaultShader) + { + for(i=0;ilightmapIndex[i] != lightmapIndex[i]) + { + return qfalse; + } + if (sh->styles[i] != styles[i]) + { + return qfalse; + } + } + } + + return qtrue; +} + +/* + =============== + R_FindLightmap ( needed for -external LMs created by ydnar's q3map2 ) + given a (potentially erroneous) lightmap index, attempts to load + an external lightmap image and/or sets the index to a valid number + =============== + */ +#define EXTERNAL_LIGHTMAP "lm_%04d.tga" // THIS MUST BE IN SYNC WITH Q3MAP2 +static inline const int *R_FindLightmap( const int *lightmapIndex ) +{ + image_t *image; + char fileName[ MAX_QPATH ]; + + // don't bother with vertex lighting + if( *lightmapIndex < 0 ) + return lightmapIndex; + + // does this lightmap already exist? + if( *lightmapIndex < tr.numLightmaps && tr.lightmaps[ *lightmapIndex ] != NULL ) + return lightmapIndex; + + // bail if no world dir + if( tr.worldDir[0] == '\0' ) + { + return lightmapsVertex; + } + + // sync up render thread, because we're going to have to load an image + //R_SyncRenderThread(); + + // attempt to load an external lightmap + Com_sprintf( fileName, sizeof(fileName), "%s/" EXTERNAL_LIGHTMAP, tr.worldDir, *lightmapIndex ); + image = R_FindImageFile( fileName, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP ); + if( image == NULL ) + { + return lightmapsVertex; + } + + // add it to the lightmap list + if( *lightmapIndex >= tr.numLightmaps ) + tr.numLightmaps = *lightmapIndex + 1; + tr.lightmaps[ *lightmapIndex ] = image; + return lightmapIndex; +} + +/* +=============== +R_FindShader + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. + +In the interest of not requiring an explicit shader text entry to +be defined for every single image used in the game, three default +shader behaviors can be auto-created for any image: + +If lightmapIndex == LIGHTMAP_NONE, then the image will have +dynamic diffuse lighting applied to it, as appropriate for most +entity skin surfaces. + +If lightmapIndex == LIGHTMAP_2D, then the image will be used +for 2D rendering unless an explicit shader is found + +If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use +the vertex rgba modulate values, as appropriate for misc_model +pre-lit surfaces. + +Other lightmapIndex values will have a lightmap stage created +and src*dest blending applied with the texture, as appropriate for +most world construction surfaces. + +=============== +*/ +shader_t *R_FindShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) +{ + char strippedName[MAX_QPATH]; + char fileName[MAX_QPATH]; + int hash; + const char *shaderText; + image_t *image; + shader_t *sh; + + if ( name[0] == 0 ) { + return tr.defaultShader; + } + + // use (fullbright) vertex lighting if the bsp file doesn't have + // lightmaps +/* if ( lightmapIndex[0] >= 0 && lightmapIndex[0] >= tr.numLightmaps ) + { + lightmapIndex = lightmapsVertex; + }*/ + + lightmapIndex = R_FindLightmap( lightmapIndex ); + + if ( lightmapIndex[0] < LIGHTMAP_2D ) + { + // negative lightmap indexes cause stray pointers (think tr.lightmaps[lightmapIndex]) + ri.Printf( PRINT_WARNING, "WARNING: shader '%s' has invalid lightmap index of %d\n", name, lightmapIndex[0] ); + lightmapIndex = lightmapsVertex; + } + + COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh = hashTable[hash]; sh; sh = sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (IsShader(sh, strippedName, lightmapIndex, styles)) + { + return sh; + } + } + + // clear the global shader + ClearGlobalShader(); + Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); + Com_Memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); + Com_Memcpy(shader.styles, styles, sizeof(shader.styles)); + + // + // attempt to define shader from an explicit parameter file + // + shaderText = FindShaderInShaderText( strippedName ); + if ( shaderText ) { + if ( !ParseShader( &shaderText ) ) { + // had errors, so use default shader + shader.defaultShader = true; + } + sh = FinishShader(); + return sh; + } + + + // + // if not defined in the in-memory shader descriptions, + // look for a single TGA, BMP, or PCX + // + COM_StripExtension( name, fileName, sizeof( fileName ) ); + image = R_FindImageFile( fileName, mipRawImage, mipRawImage, qtrue, mipRawImage ? GL_REPEAT : GL_CLAMP ); + if ( !image ) { + ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Couldn't find image for shader %s\n", name ); + shader.defaultShader = true; + return FinishShader(); + } + // + // create the default shading commands + // + if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // two pass lightmap + stages[0].bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + + return FinishShader(); +} + +shader_t *R_FindServerShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) +{ + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh; + + if ( name[0] == 0 ) { + return tr.defaultShader; + } + + COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh = hashTable[hash]; sh; sh = sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (IsShader(sh, strippedName, lightmapIndex, styles)) + { + return sh; + } + } + + // clear the global shader + ClearGlobalShader(); + Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); + memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); + memcpy(shader.styles, styles, sizeof(shader.styles)); + + shader.defaultShader = true; + return FinishShader(); +} + +qhandle_t RE_RegisterShaderFromImage(const char *name, int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage) { + int i, hash; + shader_t *sh; + + hash = generateHashValue(name, FILE_HASH_SIZE); + + // probably not necessary since this function + // only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D + // but better safe than sorry. + // Doesn't actually ever get called in JA at all + if ( lightmapIndex[0] >= tr.numLightmaps ) { + lightmapIndex = (int *)lightmapsFullBright; + } + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (IsShader(sh, name, lightmapIndex, styles)) + { + return sh->index; + } + } + + // clear the global shader + memset( &shader, 0, sizeof( shader ) ); + memset( &stages, 0, sizeof( stages ) ); + Q_strncpyz(shader.name, name, sizeof(shader.name)); + memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); + memcpy(shader.styles, styles, sizeof(shader.styles)); + + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + // + // create the default shading commands + // + if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex[0] == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // two pass lightmap + stages[0].bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + + sh = FinishShader(); + return sh->index; +} + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) +{ + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, lightmapIndex, styles, qtrue ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShader( const char *name ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, lightmaps2d, stylesDefault, qtrue ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +/* +==================== +RE_RegisterShaderNoMip + +For menu graphics that should never be picmiped +==================== +*/ +qhandle_t RE_RegisterShaderNoMip( const char *name ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, lightmaps2d, stylesDefault, qfalse ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +//added for ui -rww +const char *RE_ShaderNameFromIndex(int index) +{ + assert(index >= 0 && index < tr.numShaders && tr.shaders[index]); + return tr.shaders[index]->name; +} + + +/* +==================== +R_GetShaderByHandle + +When a handle is passed in by another module, this range checks +it and returns a valid (possibly default) shader_t to be used internally. +==================== +*/ +shader_t *R_GetShaderByHandle( qhandle_t hShader ) { + if ( hShader < 0 ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); + return tr.defaultShader; + } + if ( hShader >= tr.numShaders ) { + ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); + return tr.defaultShader; + } + return tr.shaders[hShader]; +} + +/* +=============== +R_ShaderList_f + +Dump information on all valid shaders to the console +A second parameter will cause it to print in sorted order +=============== +*/ +void R_ShaderList_f (void) { + int i; + int count; + shader_t *shader; + + ri.Printf( PRINT_ALL, "-----------------------\n"); + + count = 0; + for ( i = 0 ; i < tr.numShaders ; i++ ) { + if ( ri.Cmd_Argc() > 1 ) { + shader = tr.sortedShaders[i]; + } else { + shader = tr.shaders[i]; + } + + ri.Printf( PRINT_ALL, "%i ", shader->numUnfoggedPasses ); + + if (shader->lightmapIndex[0] >= 0 ) { + ri.Printf( PRINT_ALL, "L "); + } else { + ri.Printf( PRINT_ALL, " "); + } + if ( shader->multitextureEnv == GL_ADD ) { + ri.Printf( PRINT_ALL, "MT(a) " ); + } else if ( shader->multitextureEnv == GL_MODULATE ) { + ri.Printf( PRINT_ALL, "MT(m) " ); + } else if ( shader->multitextureEnv == GL_DECAL ) { + ri.Printf( PRINT_ALL, "MT(d) " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + if ( shader->explicitlyDefined ) { + ri.Printf( PRINT_ALL, "E " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + + if ( shader->sky ) + { + ri.Printf( PRINT_ALL, "sky " ); + } else { + ri.Printf( PRINT_ALL, "gen " ); + } + if ( shader->defaultShader ) { + ri.Printf( PRINT_ALL, ": %s (DEFAULTED)\n", shader->name); + } else { + ri.Printf( PRINT_ALL, ": %s\n", shader->name); + } + count++; + } + ri.Printf( PRINT_ALL, "%i total shaders\n", count); + ri.Printf( PRINT_ALL, "------------------\n"); +} + +int COM_CompressShader( char *data_p ) +{ + char *in, *out; + int c; + qboolean newline = qfalse, whitespace = qfalse; + + in = out = data_p; + if ( in ) + { + while ( (c = *in) != 0 ) + { + // skip double slash comments + if ( c == '/' && in[1] == '/' ) + { + while ( *in && *in != '\n' ) + { + in++; + } + } + // skip number sign comments + else if ( c == '#' ) + { + while ( *in && *in != '\n' ) + { + in++; + } + } + // skip /* */ comments + else if ( c == '/' && in[1] == '*' ) + { + while ( *in && (*in != '*' || in[1] != '/') ) + in++; + if ( *in ) + in += 2; + } + // record when we hit a newline + else if ( c == '\n' || c == '\r' ) + { + newline = qtrue; + in++; + } + // record when we hit whitespace + else if ( c == ' ' || c == '\t' ) + { + whitespace = qtrue; + in++; + // an actual token + } + else + { + // if we have a pending newline, emit it (and it counts as whitespace) + if ( newline ) + { + *out++ = '\n'; + newline = qfalse; + whitespace = qfalse; + } if ( whitespace ) + { + *out++ = ' '; + whitespace = qfalse; + } + + // copy quoted strings unmolested + if ( c == '"' ) + { + *out++ = c; + in++; + while ( 1 ) + { + c = *in; + if ( c && c != '"' ) + { + *out++ = c; + in++; + } + else + { + break; + } + } + if ( c == '"' ) + { + *out++ = c; + in++; + } + } + else + { + *out = c; + out++; + in++; + } + } + } + + *out = 0; + } + return out - data_p; +} + +/* +==================== +ScanAndLoadShaderFiles + +Finds and loads all .shader files, combining them into +a single large text block that can be scanned for shader names +===================== +*/ +#define MAX_SHADER_FILES 4096 +static void ScanAndLoadShaderFiles( void ) +{ + char **shaderFiles; + char *buffers[MAX_SHADER_FILES]; + const char *p; + int numShaderFiles; + int i; + char *oldp, *token, *hashMem, *textEnd; + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; + char shaderName[MAX_QPATH]; + int shaderLine; + + long sum = 0, summand; + // scan for shader files + shaderFiles = ri.FS_ListFiles( "shaders", ".shader", &numShaderFiles ); + + if ( !shaderFiles || !numShaderFiles ) + { + ri.Error( ERR_FATAL, "ERROR: no shader files found" ); + return; + } + + if ( numShaderFiles > MAX_SHADER_FILES ) { + numShaderFiles = MAX_SHADER_FILES; + } + + // load and parse shader files + for ( i = 0; i < numShaderFiles; i++ ) + { + char filename[MAX_QPATH]; + + Com_sprintf( filename, sizeof( filename ), "shaders/%s", shaderFiles[i] ); + ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename ); + summand = ri.FS_ReadFile( filename, (void **)&buffers[i] ); + + if ( !buffers[i] ) { + ri.Error( ERR_DROP, "Couldn't load %s", filename ); + } + + // Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders. + p = buffers[i]; + COM_BeginParseSession(filename); + while(1) + { + token = COM_ParseExt(&p, qtrue); + + if(!*token) + break; + + Q_strncpyz(shaderName, token, sizeof(shaderName)); + shaderLine = COM_GetCurrentParseLine(); + + if ( token[0] == '#' ) + { + ri.Printf( PRINT_DEVELOPER, "WARNING: Deprecated shader comment \"%s\" on line %d in file %s. Ignoring line.\n", + shaderName, shaderLine, filename ); + SkipRestOfLine( &p ); + continue; + } + + token = COM_ParseExt(&p, qtrue); + if(token[0] != '{' || token[1] != '\0') + { + ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", + filename, shaderName, shaderLine); + if (token[0]) + { + ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); + } + ri.Printf(PRINT_WARNING, ".\n"); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; + } + + if(!SkipBracedSection(&p, 1)) + { + ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", + filename, shaderName, shaderLine); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; + } + } + + + if (buffers[i]) + sum += summand; + } + + // build single large buffer + s_shaderText = (char *)ri.Hunk_Alloc( sum + numShaderFiles*2, h_low ); + s_shaderText[ 0 ] = '\0'; + textEnd = s_shaderText; + + // free in reverse order, so the temp files are all dumped + for ( i = numShaderFiles - 1; i >= 0 ; i-- ) + { + if ( !buffers[i] ) + continue; + + strcat( textEnd, buffers[i] ); + strcat( textEnd, "\n" ); + textEnd += strlen( textEnd ); + ri.FS_FreeFile( buffers[i] ); + } + + COM_CompressShader( s_shaderText ); + + // free up memory + ri.FS_FreeFileList( shaderFiles ); + + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + size = 0; + + p = s_shaderText; + // look for shader names + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + if ( token[0] == '#' ) + { + SkipRestOfLine( &p ); + continue; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTableSizes[hash]++; + size++; + SkipBracedSection( &p, 0 ); + } + + size += MAX_SHADERTEXT_HASH; + + hashMem = (char *)ri.Hunk_Alloc( size * sizeof(char *), h_low ); + + for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { + shaderTextHashTable[i] = (char **) hashMem; + hashMem = ((char *) hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *)); + } + + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + + p = s_shaderText; + // look for shader names + while ( 1 ) { + oldp = (char *)p; + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + if ( token[0] == '#' ) + { + SkipRestOfLine( &p ); + continue; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp; + + SkipBracedSection( &p, 0 ); + } + + return; +} + +/* +==================== +CreateInternalShaders +==================== +*/ +static void CreateInternalShaders( void ) { + tr.numShaders = 0; + + // init the default shader + memset( &shader, 0, sizeof( shader ) ); + memset( &stages, 0, sizeof( stages ) ); + + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + + memcpy(shader.lightmapIndex, lightmapsNone, sizeof(shader.lightmapIndex)); + memcpy(shader.styles, stylesDefault, sizeof(shader.styles)); + for ( int i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + stages[0].bundle[0].image = tr.defaultImage; + stages[0].active = qtrue; + stages[0].stateBits = GLS_DEFAULT; + tr.defaultShader = FinishShader(); + + // shadow shader is just a marker + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + shader.sort = SS_BANNER; //SS_STENCIL_SHADOW; + tr.shadowShader = FinishShader(); + + // distortion shader is just a marker + Q_strncpyz( shader.name, "internal_distortion", sizeof( shader.name ) ); + shader.sort = SS_BLEND0; + shader.defaultShader = qfalse; + tr.distortionShader = FinishShader(); + shader.defaultShader = qtrue; + + ARB_InitGPUShaders(); +} + +static void CreateExternalShaders( void ) { + tr.projectionShadowShader = R_FindShader( "projectionShadow", lightmapsNone, stylesDefault, qtrue ); + tr.projectionShadowShader->sort = SS_STENCIL_SHADOW; + tr.sunShader = R_FindShader( "sun", lightmapsNone, stylesDefault, qtrue ); +} + +/* +================== +R_InitShaders +================== +*/ +void R_InitShaders(qboolean server) +{ + //ri.Printf( PRINT_ALL, "Initializing Shaders\n" ); + + memset(hashTable, 0, sizeof(hashTable)); + + if ( !server ) + { + CreateInternalShaders(); + + ScanAndLoadShaderFiles(); + + CreateExternalShaders(); + } +} diff --git a/codemp/rd-vulkan/tr_shadows.cpp b/codemp/rd-vulkan/tr_shadows.cpp new file mode 100644 index 0000000000..d5480fc62c --- /dev/null +++ b/codemp/rd-vulkan/tr_shadows.cpp @@ -0,0 +1,723 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + + +/* + + for a projection shadow: + + point[x] += light vector * ( z - shadow plane ) + point[y] += + point[z] = shadow plane + + 1 0 light[x] / light[z] + +*/ + +#define _STENCIL_REVERSE + +typedef struct edgeDef_s { + int i2; + int facing; +} edgeDef_t; + +#define MAX_EDGE_DEFS 32 + +static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; +static int numEdgeDefs[SHADER_MAX_VERTEXES]; +static int facing[SHADER_MAX_INDEXES/3]; +static vec3_t shadowXyz[SHADER_MAX_VERTEXES]; + +void R_AddEdgeDef( int i1, int i2, int facing ) { + int c; + + c = numEdgeDefs[ i1 ]; + if ( c == MAX_EDGE_DEFS ) { + return; // overflow + } + edgeDefs[ i1 ][ c ].i2 = i2; + edgeDefs[ i1 ][ c ].facing = facing; + + numEdgeDefs[ i1 ]++; +} + +void R_RenderShadowEdges( void ) { + int i; + int c; + int j; + int i2; +#if 0 + int c_edges, c_rejected; + int c2, k; + int hit[2]; +#endif +#ifdef _STENCIL_REVERSE + int numTris; + int o1, o2, o3; +#endif + + // an edge is NOT a silhouette edge if its face doesn't face the light, + // or if it has a reverse paired edge that also faces the light. + // A well behaved polyhedron would have exactly two faces for each edge, + // but lots of models have dangling edges or overfanned edges +#if 0 + c_edges = 0; + c_rejected = 0; +#endif + + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + c = numEdgeDefs[ i ]; + for ( j = 0 ; j < c ; j++ ) { + if ( !edgeDefs[ i ][ j ].facing ) { + continue; + } + + //with this system we can still get edges shared by more than 2 tris which + //produces artifacts including seeing the shadow through walls. So for now + //we are going to render all edges even though it is a tiny bit slower. -rww +#if 1 + i2 = edgeDefs[ i ][ j ].i2; + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i ] ); + qglVertex3fv( shadowXyz[ i ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( shadowXyz[ i2 ] ); + qglEnd(); +#else + hit[0] = 0; + hit[1] = 0; + + i2 = edgeDefs[ i ][ j ].i2; + c2 = numEdgeDefs[ i2 ]; + for ( k = 0 ; k < c2 ; k++ ) { + if ( edgeDefs[ i2 ][ k ].i2 == i ) { + hit[ edgeDefs[ i2 ][ k ].facing ]++; + } + } + + // if it doesn't share the edge with another front facing + // triangle, it is a sil edge + if (hit[1] != 1) + { + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i ] ); + qglVertex3fv( shadowXyz[ i ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( shadowXyz[ i2 ] ); + qglEnd(); + c_edges++; + } else { + c_rejected++; + } +#endif + } + } + +#ifdef _STENCIL_REVERSE + //Carmack Reverse method requires that volumes + //be capped properly -rww + numTris = tess.numIndexes / 3; + + for ( i = 0 ; i < numTris ; i++ ) + { + if ( !facing[i] ) + { + continue; + } + + o1 = tess.indexes[ i*3 + 0 ]; + o2 = tess.indexes[ i*3 + 1 ]; + o3 = tess.indexes[ i*3 + 2 ]; + + qglBegin(GL_TRIANGLES); + qglVertex3fv(tess.xyz[o1]); + qglVertex3fv(tess.xyz[o2]); + qglVertex3fv(tess.xyz[o3]); + qglEnd(); + qglBegin(GL_TRIANGLES); + qglVertex3fv(shadowXyz[o3]); + qglVertex3fv(shadowXyz[o2]); + qglVertex3fv(shadowXyz[o1]); + qglEnd(); + } +#endif +} + +//#define _DEBUG_STENCIL_SHADOWS + +/* +================= +RB_ShadowTessEnd + +triangleFromEdge[ v1 ][ v2 ] + + + set triangle from edge( v1, v2, tri ) + if ( facing[ triangleFromEdge[ v1 ][ v2 ] ] && !facing[ triangleFromEdge[ v2 ][ v1 ] ) { + } +================= +*/ +void RB_DoShadowTessEnd( vec3_t lightPos ); +void RB_ShadowTessEnd( void ) +{ +#if 0 + if (backEnd.currentEntity && + (backEnd.currentEntity->directedLight[0] || + backEnd.currentEntity->directedLight[1] || + backEnd.currentEntity->directedLight[2])) + { //an ent that has its light set for it + RB_DoShadowTessEnd(NULL); + return; + } + +// if (!tess.dlightBits) +// { +// return; +// } + + int i = 0; + dlight_t *dl; + + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); +/* while (i < tr.refdef.num_dlights) + { + if (tess.dlightBits & (1 << i)) + { + dl = &tr.refdef.dlights[i]; + + RB_DoShadowTessEnd(dl->transformed); + } + + i++; + } + */ + dl = &tr.refdef.dlights[0]; + + RB_DoShadowTessEnd(dl->transformed); + +#else //old ents-only way + RB_DoShadowTessEnd(NULL); +#endif +} + +void RB_DoShadowTessEnd( vec3_t lightPos ) +{ + int i; + int numTris; + vec3_t lightDir; + + if ( glConfig.stencilBits < 4 ) { + return; + } + +#if 1 //controlled method - try to keep shadows in range so they don't show through so much -rww + vec3_t worldxyz; + vec3_t entLight; + float groundDist; + + VectorCopy( backEnd.currentEntity->lightDir, entLight ); + entLight[2] = 0.0f; + VectorNormalize(entLight); + + //Oh well, just cast them straight down no matter what onto the ground plane. + //This presets no chance of screwups and still looks better than a stupid + //shader blob. + VectorSet(lightDir, entLight[0]*0.3f, entLight[1]*0.3f, 1.0f); + // project vertexes away from light direction + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + //add or.origin to vert xyz to end up with world oriented coord, then figure + //out the ground pos for the vert to project the shadow volume to + VectorAdd(tess.xyz[i], backEnd.ori.origin, worldxyz); + groundDist = worldxyz[2] - backEnd.currentEntity->e.shadowPlane; + groundDist += 16.0f; //fudge factor + VectorMA( tess.xyz[i], -groundDist, lightDir, shadowXyz[i] ); + } +#else + if (lightPos) + { + for ( i = 0 ; i < tess.numVertexes ; i++ ) + { + shadowXyz[i][0] = tess.xyz[i][0]+(( tess.xyz[i][0]-lightPos[0] )*128.0f); + shadowXyz[i][1] = tess.xyz[i][1]+(( tess.xyz[i][1]-lightPos[1] )*128.0f); + shadowXyz[i][2] = tess.xyz[i][2]+(( tess.xyz[i][2]-lightPos[2] )*128.0f); + } + } + else + { + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + + // project vertexes away from light direction + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + VectorMA( tess.xyz[i], -512, lightDir, shadowXyz[i] ); + } + } +#endif + // decide which triangles face the light + memset( numEdgeDefs, 0, 4 * tess.numVertexes ); + + numTris = tess.numIndexes / 3; + for ( i = 0 ; i < numTris ; i++ ) { + int i1, i2, i3; + vec3_t d1, d2, normal; + float *v1, *v2, *v3; + float d; + + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1 ]; + i3 = tess.indexes[ i*3 + 2 ]; + + v1 = tess.xyz[ i1 ]; + v2 = tess.xyz[ i2 ]; + v3 = tess.xyz[ i3 ]; + + if (!lightPos) + { + VectorSubtract( v2, v1, d1 ); + VectorSubtract( v3, v1, d2 ); + CrossProduct( d1, d2, normal ); + + d = DotProduct( normal, lightDir ); + } + else + { + float planeEq[4]; + planeEq[0] = v1[1]*(v2[2]-v3[2]) + v2[1]*(v3[2]-v1[2]) + v3[1]*(v1[2]-v2[2]); + planeEq[1] = v1[2]*(v2[0]-v3[0]) + v2[2]*(v3[0]-v1[0]) + v3[2]*(v1[0]-v2[0]); + planeEq[2] = v1[0]*(v2[1]-v3[1]) + v2[0]*(v3[1]-v1[1]) + v3[0]*(v1[1]-v2[1]); + planeEq[3] = -( v1[0]*( v2[1]*v3[2] - v3[1]*v2[2] ) + + v2[0]*(v3[1]*v1[2] - v1[1]*v3[2]) + + v3[0]*(v1[1]*v2[2] - v2[1]*v1[2]) ); + + d = planeEq[0]*lightPos[0]+ + planeEq[1]*lightPos[1]+ + planeEq[2]*lightPos[2]+ + planeEq[3]; + } + + if ( d > 0 ) { + facing[ i ] = 1; + } else { + facing[ i ] = 0; + } + + // create the edges + R_AddEdgeDef( i1, i2, facing[ i ] ); + R_AddEdgeDef( i2, i3, facing[ i ] ); + R_AddEdgeDef( i3, i1, facing[ i ] ); + } + + GL_Bind( tr.whiteImage ); + //qglEnable( GL_CULL_FACE ); + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + +#ifndef _DEBUG_STENCIL_SHADOWS + qglColor3f( 0.2f, 0.2f, 0.2f ); + + // don't write to the color buffer + qglColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); + + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_ALWAYS, 1, 255 ); +#else + qglColor3f( 1.0f, 0.0f, 0.0f ); + qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + //qglDisable(GL_DEPTH_TEST); +#endif + +#ifdef _STENCIL_REVERSE + qglDepthFunc(GL_LESS); + + //now using the Carmack Reverse -rww + if ( glConfigExt.doStencilShadowsInOneDrawcall ) + { + GL_Cull(CT_TWO_SIDED); + qglStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_KEEP); + qglStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_KEEP); + + R_RenderShadowEdges(); + qglDisable(GL_STENCIL_TEST); + } + else + { + GL_Cull(CT_FRONT_SIDED); + qglStencilOp(GL_KEEP, GL_INCR, GL_KEEP); + + R_RenderShadowEdges(); + + GL_Cull(CT_BACK_SIDED); + qglStencilOp(GL_KEEP, GL_DECR, GL_KEEP); + + R_RenderShadowEdges(); + } + + qglDepthFunc(GL_LEQUAL); +#else + // mirrors have the culling order reversed + if ( backEnd.viewParms.isMirror ) { + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } else { + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } +#endif + + // reenable writing to the color buffer + qglColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); + +#ifdef _DEBUG_STENCIL_SHADOWS + qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + + +/* +================= +RB_ShadowFinish + +Darken everything that is is a shadow volume. +We have to delay this until everything has been shadowed, +because otherwise shadows from different body parts would +overlap and double darken. +================= +*/ +void RB_ShadowFinish( void ) { + if ( r_shadows->integer != 2 ) { + return; + } + if ( glConfig.stencilBits < 4 ) { + return; + } + +#ifdef _DEBUG_STENCIL_SHADOWS + return; +#endif + + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_NOTEQUAL, 0, 255 ); + + qglStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); + + bool planeZeroBack = false; + if (qglIsEnabled(GL_CLIP_PLANE0)) + { + planeZeroBack = true; + qglDisable (GL_CLIP_PLANE0); + } + GL_Cull(CT_TWO_SIDED); + //qglDisable (GL_CULL_FACE); + + GL_Bind( tr.whiteImage ); + + qglPushMatrix(); + qglLoadIdentity (); + +// qglColor3f( 0.6f, 0.6f, 0.6f ); +// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + +// qglColor3f( 1, 0, 0 ); +// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + + qglColor4f( 0.0f, 0.0f, 0.0f, 0.5f ); + //GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + + qglBegin( GL_QUADS ); + qglVertex3f( -100, 100, -10 ); + qglVertex3f( 100, 100, -10 ); + qglVertex3f( 100, -100, -10 ); + qglVertex3f( -100, -100, -10 ); + qglEnd (); + + qglColor4f(1,1,1,1); + qglDisable( GL_STENCIL_TEST ); + if (planeZeroBack) + { + qglEnable (GL_CLIP_PLANE0); + } + qglPopMatrix(); +} + + +/* +================= +RB_ProjectionShadowDeform + +================= +*/ +void RB_ProjectionShadowDeform( void ) { + float *xyz; + int i; + float h; + vec3_t ground; + vec3_t light; + float groundDist; + float d; + vec3_t lightDir; + + xyz = ( float * ) tess.xyz; + + ground[0] = backEnd.ori.axis[0][2]; + ground[1] = backEnd.ori.axis[1][2]; + ground[2] = backEnd.ori.axis[2][2]; + + groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane; + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + d = DotProduct( lightDir, ground ); + // don't let the shadows get too long or go negative + if ( d < 0.5 ) { + VectorMA( lightDir, (0.5 - d), ground, lightDir ); + d = DotProduct( lightDir, ground ); + } + d = 1.0 / d; + + light[0] = lightDir[0] * d; + light[1] = lightDir[1] * d; + light[2] = lightDir[2] * d; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + h = DotProduct( xyz, ground ) + groundDist; + + xyz[0] -= light[0] * h; + xyz[1] -= light[1] * h; + xyz[2] -= light[2] * h; + } +} + +//update tr.screenImage +void RB_CaptureScreenImage(void) +{ + int radX = 2048; + int radY = 2048; + int x = glConfig.vidWidth/2; + int y = glConfig.vidHeight/2; + int cX, cY; + + GL_Bind( tr.screenImage ); + //using this method, we could pixel-filter the texture and all sorts of crazy stuff. + //but, it is slow as hell. + /* + static byte *tmp = NULL; + if (!tmp) + { + tmp = (byte *)Z_Malloc((sizeof(byte)*4)*(glConfig.vidWidth*glConfig.vidHeight), TAG_ICARUS, qtrue); + } + qglReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); + qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp); + */ + + if (radX > glConfig.maxTextureSize) + { + radX = glConfig.maxTextureSize; + } + if (radY > glConfig.maxTextureSize) + { + radY = glConfig.maxTextureSize; + } + + while (glConfig.vidWidth < radX) + { + radX /= 2; + } + while (glConfig.vidHeight < radY) + { + radY /= 2; + } + + cX = x-(radX/2); + cY = y-(radY/2); + + if (cX+radX > glConfig.vidWidth) + { //would it go off screen? + cX = glConfig.vidWidth-radX; + } + else if (cX < 0) + { //cap it off at 0 + cX = 0; + } + + if (cY+radY > glConfig.vidHeight) + { //would it go off screen? + cY = glConfig.vidHeight-radY; + } + else if (cY < 0) + { //cap it off at 0 + cY = 0; + } + + qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, radX, radY, 0); +} + +//yeah.. not really shadow-related.. but it's stencil-related. -rww +float tr_distortionAlpha = 1.0f; //opaque +float tr_distortionStretch = 0.0f; //no stretch override +qboolean tr_distortionPrePost = qfalse; //capture before postrender phase? +qboolean tr_distortionNegate = qfalse; //negative blend mode +void RB_DistortionFill(void) +{ + float alpha = tr_distortionAlpha; + float spost = 0.0f; + float spost2 = 0.0f; + + if ( glConfig.stencilBits < 4 ) + { + return; + } + + //ok, cap the stupid thing now I guess + if (!tr_distortionPrePost) + { + RB_CaptureScreenImage(); + } + + qglEnable(GL_STENCIL_TEST); + qglStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); + qglStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + qglDisable (GL_CLIP_PLANE0); + GL_Cull( CT_TWO_SIDED ); + + //reset the view matrices and go into ortho mode + qglMatrixMode(GL_PROJECTION); + qglPushMatrix(); + qglLoadIdentity(); + qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 32, -1, 1); + qglMatrixMode(GL_MODELVIEW); + qglPushMatrix(); + qglLoadIdentity(); + + if (tr_distortionStretch) + { //override + spost = tr_distortionStretch; + spost2 = tr_distortionStretch; + } + else + { //do slow stretchy effect + spost = sin(tr.refdef.time*0.0005f); + if (spost < 0.0f) + { + spost = -spost; + } + spost *= 0.2f; + + spost2 = sin(tr.refdef.time*0.0005f); + if (spost2 < 0.0f) + { + spost2 = -spost2; + } + spost2 *= 0.08f; + } + + if (alpha != 1.0f) + { //blend + GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); + } + else + { //be sure to reset the draw state + GL_State(0); + } + + qglBegin(GL_QUADS); + qglColor4f(1.0f, 1.0f, 1.0f, alpha); + qglTexCoord2f(0+spost2, 1-spost); + qglVertex2f(0, 0); + + qglTexCoord2f(0+spost2, 0+spost); + qglVertex2f(0, glConfig.vidHeight); + + qglTexCoord2f(1-spost2, 0+spost); + qglVertex2f(glConfig.vidWidth, glConfig.vidHeight); + + qglTexCoord2f(1-spost2, 1-spost); + qglVertex2f(glConfig.vidWidth, 0); + qglEnd(); + + if (tr_distortionAlpha == 1.0f && tr_distortionStretch == 0.0f) + { //no overrides + if (tr_distortionNegate) + { //probably the crazy alternate saber trail + alpha = 0.8f; + GL_State(GLS_SRCBLEND_ZERO|GLS_DSTBLEND_ONE_MINUS_SRC_COLOR); + } + else + { + alpha = 0.5f; + GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); + } + + spost = sin(tr.refdef.time*0.0008f); + if (spost < 0.0f) + { + spost = -spost; + } + spost *= 0.08f; + + spost2 = sin(tr.refdef.time*0.0008f); + if (spost2 < 0.0f) + { + spost2 = -spost2; + } + spost2 *= 0.2f; + + qglBegin(GL_QUADS); + qglColor4f(1.0f, 1.0f, 1.0f, alpha); + qglTexCoord2f(0+spost2, 1-spost); + qglVertex2f(0, 0); + + qglTexCoord2f(0+spost2, 0+spost); + qglVertex2f(0, glConfig.vidHeight); + + qglTexCoord2f(1-spost2, 0+spost); + qglVertex2f(glConfig.vidWidth, glConfig.vidHeight); + + qglTexCoord2f(1-spost2, 1-spost); + qglVertex2f(glConfig.vidWidth, 0); + qglEnd(); + } + + //pop the view matrices back + qglMatrixMode(GL_PROJECTION); + qglPopMatrix(); + qglMatrixMode(GL_MODELVIEW); + qglPopMatrix(); + + qglDisable( GL_STENCIL_TEST ); +} + diff --git a/codemp/rd-vulkan/tr_skin.cpp b/codemp/rd-vulkan/tr_skin.cpp new file mode 100644 index 0000000000..57ff06618c --- /dev/null +++ b/codemp/rd-vulkan/tr_skin.cpp @@ -0,0 +1,433 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +/* +============================================================================ + +SKINS + +============================================================================ +*/ + +static char *CommaParse( char **data_p ); +//can't be dec'd here since we need it for non-dedicated builds now as well. + +/* +=============== +RE_RegisterSkin + +=============== +*/ + +bool gServerSkinHack = false; + + +shader_t *R_FindServerShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ); +static char *CommaParse( char **data_p ); +/* +=============== +RE_SplitSkins +input = skinname, possibly being a macro for three skins +return= true if three part skins found +output= qualified names to three skins if return is true, undefined if false +=============== +*/ +bool RE_SplitSkins(const char *INname, char *skinhead, char *skintorso, char *skinlower) +{ //INname= "models/players/jedi_tf/|head01_skin1|torso01|lower01"; + if (strchr(INname, '|')) + { + char name[MAX_QPATH]; + strcpy(name, INname); + char *p = strchr(name, '|'); + *p=0; + p++; + //fill in the base path + strcpy (skinhead, name); + strcpy (skintorso, name); + strcpy (skinlower, name); + + //now get the the individual files + + //advance to second + char *p2 = strchr(p, '|'); + if (!p2) + { + return false; + } + *p2=0; + p2++; + strcat (skinhead, p); + strcat (skinhead, ".skin"); + + + //advance to third + p = strchr(p2, '|'); + if (!p) + { + return false; + } + *p=0; + p++; + strcat (skintorso,p2); + strcat (skintorso, ".skin"); + + strcat (skinlower,p); + strcat (skinlower, ".skin"); + + return true; + } + return false; +} + +// given a name, go get the skin we want and return +qhandle_t RE_RegisterIndividualSkin( const char *name , qhandle_t hSkin) +{ + skin_t *skin; + skinSurface_t *surf; + char *text, *text_p; + char *token; + char surfName[MAX_QPATH]; + + // load and parse the skin file + ri.FS_ReadFile( name, (void **)&text ); + if ( !text ) { +#ifndef FINAL_BUILD + ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) failed to load!\n", name ); +#endif + return 0; + } + + assert (tr.skins[hSkin]); //should already be setup, but might be an 3part append + + skin = tr.skins[hSkin]; + + text_p = text; + while ( text_p && *text_p ) { + // get surface name + token = CommaParse( &text_p ); + Q_strncpyz( surfName, token, sizeof( surfName ) ); + + if ( !token[0] ) { + break; + } + // lowercase the surface name so skin compares are faster + Q_strlwr( surfName ); + + if ( *text_p == ',' ) { + text_p++; + } + + if ( !strncmp( token, "tag_", 4 ) ) { //these aren't in there, but just in case you load an id style one... + continue; + } + + // parse the shader name + token = CommaParse( &text_p ); + + if ( !strcmp( &surfName[strlen(surfName)-4], "_off") ) + { + if ( !strcmp( token ,"*off" ) ) + { + continue; //don't need these double offs + } + surfName[strlen(surfName)-4] = 0; //remove the "_off" + } + if ( (unsigned)skin->numSurfaces >= ARRAY_LEN( skin->surfaces ) ) + { + assert( ARRAY_LEN( skin->surfaces ) > (unsigned)skin->numSurfaces ); + ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) more than %u surfaces!\n", name, (unsigned int )ARRAY_LEN( skin->surfaces ) ); + break; + } + surf = (skinSurface_t *) Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); + skin->surfaces[skin->numSurfaces] = (_skinSurface_t *)surf; + + Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); + + if (gServerSkinHack) surf->shader = R_FindServerShader( token, lightmapsNone, stylesDefault, qtrue ); + else surf->shader = R_FindShader( token, lightmapsNone, stylesDefault, qtrue ); + skin->numSurfaces++; + } + + ri.FS_FreeFile( text ); + + + // never let a skin have 0 shaders + if ( skin->numSurfaces == 0 ) { + return 0; // use default skin + } + + return hSkin; +} + +qhandle_t RE_RegisterSkin( const char *name ) { + qhandle_t hSkin; + skin_t *skin; + + if ( !name || !name[0] ) { + ri.Printf( PRINT_ALL, "Empty name passed to RE_RegisterSkin\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Skin name exceeds MAX_QPATH\n" ); + return 0; + } + + // see if the skin is already loaded + for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) { + skin = tr.skins[hSkin]; + if ( !Q_stricmp( skin->name, name ) ) { + if( skin->numSurfaces == 0 ) { + return 0; // default skin + } + return hSkin; + } + } + + // allocate a new skin + if ( tr.numSkins == MAX_SKINS ) { + ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); + return 0; + } + tr.numSkins++; + skin = (struct skin_s *)Hunk_Alloc( sizeof( skin_t ), h_low ); + tr.skins[hSkin] = skin; + Q_strncpyz( skin->name, name, sizeof( skin->name ) ); + skin->numSurfaces = 0; + + // make sure the render thread is stopped + R_IssuePendingRenderCommands(); + + // If not a .skin file, load as a single shader + if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { +/* skin->numSurfaces = 1; + skin->surfaces[0] = (skinSurface_t *)Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0]->shader = R_FindShader( name, lightmapsNone, stylesDefault, qtrue ); + return hSkin; +*/ + } + + char skinhead[MAX_QPATH]={0}; + char skintorso[MAX_QPATH]={0}; + char skinlower[MAX_QPATH]={0}; + if ( RE_SplitSkins(name, (char*)&skinhead, (char*)&skintorso, (char*)&skinlower ) ) + {//three part + hSkin = RE_RegisterIndividualSkin(skinhead, hSkin); + if (hSkin && strcmp(skinhead, skintorso)) + { + hSkin = RE_RegisterIndividualSkin(skintorso, hSkin); + } + + if (hSkin && strcmp(skinhead, skinlower) && strcmp(skintorso, skinlower)) + { + hSkin = RE_RegisterIndividualSkin(skinlower, hSkin); + } + } + else + {//single skin + hSkin = RE_RegisterIndividualSkin(name, hSkin); + } + return(hSkin); +} + + + +/* +================== +CommaParse + +This is unfortunate, but the skin files aren't +compatible with our normal parsing rules. +================== +*/ +static char *CommaParse( char **data_p ) { + int c = 0, len; + char *data; + static char com_token[MAX_TOKEN_CHARS]; + + data = *data_p; + len = 0; + com_token[0] = 0; + + // make sure incoming data is valid + if ( !data ) { + *data_p = NULL; + return com_token; + } + + while ( 1 ) { + // skip whitespace + while( (c = *(const unsigned char* /*eurofix*/)data) <= ' ') { + if( !c ) { + break; + } + data++; + } + + + c = *data; + + // skip double slash comments + if ( c == '/' && data[1] == '/' ) + { + while (*data && *data != '\n') + data++; + } + // skip /* */ comments + else if ( c=='/' && data[1] == '*' ) + { + while ( *data && ( *data != '*' || data[1] != '/' ) ) + { + data++; + } + if ( *data ) + { + data += 2; + } + } + else + { + break; + } + } + + if ( c == 0 ) { + return ""; + } + + // handle quoted strings + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + *data_p = ( char * ) data; + return com_token; + } + if (len < MAX_TOKEN_CHARS - 1) + { + com_token[len] = c; + len++; + } + } + } + + // parse a regular word + do + { + if (len < MAX_TOKEN_CHARS - 1) + { + com_token[len] = c; + len++; + } + data++; + c = *data; + } while (c>32 && c != ',' ); + + com_token[len] = 0; + + *data_p = ( char * ) data; + return com_token; +} + +/* +=============== +RE_RegisterServerSkin + +Mangled version of the above function to load .skin files on the server. +=============== +*/ +qhandle_t RE_RegisterServerSkin( const char *name ) { + qhandle_t r; + + if (ri.Cvar_VariableIntegerValue( "cl_running" ) && + ri.Com_TheHunkMarkHasBeenMade() && + ShaderHashTableExists()) + { //If the client is running then we can go straight into the normal registerskin func + return RE_RegisterSkin(name); + } + + gServerSkinHack = true; + r = RE_RegisterSkin(name); + gServerSkinHack = false; + + return r; +} + +/* +=============== +R_InitSkins +=============== +*/ +void R_InitSkins( void ) { + skin_t *skin; + + tr.numSkins = 1; + + // make the default skin have all default shaders + skin = tr.skins[0] = (struct skin_s *)ri.Hunk_Alloc( sizeof( skin_t ), h_low ); + Q_strncpyz( skin->name, "", sizeof( skin->name ) ); + skin->numSurfaces = 1; + skin->surfaces[0] = (_skinSurface_t *)ri.Hunk_Alloc( sizeof( skinSurface_t ), h_low ); + skin->surfaces[0]->shader = tr.defaultShader; +} + +/* +=============== +R_GetSkinByHandle +=============== +*/ +skin_t *R_GetSkinByHandle( qhandle_t hSkin ) { + if ( hSkin < 1 || hSkin >= tr.numSkins ) { + return tr.skins[0]; + } + return tr.skins[ hSkin ]; +} + +/* +=============== +R_SkinList_f +=============== +*/ +void R_SkinList_f( void ) { + int i, j; + skin_t *skin; + + ri.Printf( PRINT_ALL, "------------------\n"); + + for ( i = 0 ; i < tr.numSkins ; i++ ) { + skin = tr.skins[i]; + + ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name ); + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + ri.Printf( PRINT_ALL, " %s = %s\n", + skin->surfaces[j]->name, ((shader_t* )skin->surfaces[j]->shader)->name ); + } + } + ri.Printf( PRINT_ALL, "------------------\n"); +} diff --git a/codemp/rd-vulkan/tr_sky.cpp b/codemp/rd-vulkan/tr_sky.cpp new file mode 100644 index 0000000000..77ee0aba0c --- /dev/null +++ b/codemp/rd-vulkan/tr_sky.cpp @@ -0,0 +1,851 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_sky.c +#include "tr_local.h" + +#define SKY_SUBDIVISIONS 8 +#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2) + +static float s_cloudTexCoords[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; +static float s_cloudTexP[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; + +extern bool g_bRenderGlowingObjects; + +/* +=================================================================================== + +POLYGON TO BOX SIDE PROJECTION + +=================================================================================== +*/ + +static vec3_t sky_clip[6] = +{ + {1,1,0}, + {1,-1,0}, + {0,-1,1}, + {0,1,1}, + {1,0,1}, + {-1,0,1} +}; + +static float sky_mins[2][6], sky_maxs[2][6]; +static float sky_min, sky_max; + +/* +================ +AddSkyPolygon +================ +*/ +static void AddSkyPolygon (int nump, vec3_t vecs) +{ + int i,j; + vec3_t v, av; + float s, t, dv; + int axis; + float *vp; + // s = [0]/[2], t = [1]/[2] + static int floato_st[6][3] = + { + {-2,3,1}, + {2,3,-1}, + + {1,3,2}, + {-1,3,-2}, + + {-2,-1,3}, + {-2,1,-3} + + // {-1,2,3}, + // {1,2,-3} + }; + + // decide which face it maps to + VectorCopy (vec3_origin, v); + for (i=0, vp=vecs ; i av[1] && av[0] > av[2]) + { + if (v[0] < 0) + axis = 1; + else + axis = 0; + } + else if (av[1] > av[2] && av[1] > av[0]) + { + if (v[1] < 0) + axis = 3; + else + axis = 2; + } + else + { + if (v[2] < 0) + axis = 5; + else + axis = 4; + } + + // project new texture coords + for (i=0 ; i 0) + dv = vecs[j - 1]; + else + dv = -vecs[-j - 1]; + if (dv < 0.001) + continue; // don't divide by zero + j = floato_st[axis][0]; + if (j < 0) + s = -vecs[-j -1] / dv; + else + s = vecs[j-1] / dv; + j = floato_st[axis][1]; + if (j < 0) + t = -vecs[-j -1] / dv; + else + t = vecs[j-1] / dv; + + if (s < sky_mins[0][axis]) + sky_mins[0][axis] = s; + if (t < sky_mins[1][axis]) + sky_mins[1][axis] = t; + if (s > sky_maxs[0][axis]) + sky_maxs[0][axis] = s; + if (t > sky_maxs[1][axis]) + sky_maxs[1][axis] = t; + } +} + +#define ON_EPSILON 0.1f // point on plane side epsilon +#define MAX_CLIP_VERTS 64 +/* +================ +ClipSkyPolygon +================ +*/ +static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) +{ + float *norm; + float *v; + qboolean front, back; + float d, e; + float dists[MAX_CLIP_VERTS]; + int sides[MAX_CLIP_VERTS]; + vec3_t newv[2][MAX_CLIP_VERTS]; + int newc[2]; + int i, j; + + if (nump > MAX_CLIP_VERTS-2) + Com_Error (ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); + if (stage == 6) + { // fully clipped, so draw it + AddSkyPolygon (nump, vecs); + return; + } + + front = back = qfalse; + norm = sky_clip[stage]; + for (i=0, v = vecs ; i ON_EPSILON) + { + front = qtrue; + sides[i] = SIDE_FRONT; + } + else if (d < -ON_EPSILON) + { + back = qtrue; + sides[i] = SIDE_BACK; + } + else + sides[i] = SIDE_ON; + dists[i] = d; + } + + if (!front || !back) + { // not clipped + ClipSkyPolygon (nump, vecs, stage+1); + return; + } + + // clip it + sides[i] = sides[0]; + dists[i] = dists[0]; + VectorCopy (vecs, (vecs+(i*3)) ); + newc[0] = newc[1] = 0; + + for (i=0, v = vecs ; inumIndexes; i += 3 ) + { + for (j = 0 ; j < 3 ; j++) + { + VectorSubtract( input->xyz[input->indexes[i+j]], + backEnd.viewParms.ori.origin, + p[j] ); + } + ClipSkyPolygon( 3, p[0], 0 ); + } +} + +/* +=================================================================================== + +CLOUD VERTEX GENERATION + +=================================================================================== +*/ + +/* +** MakeSkyVec +** +** Parms: s, t range from -1 to 1 +*/ +static void MakeSkyVec( float s, float t, int axis, float outSt[2], vec3_t outXYZ ) +{ + // 1 = s, 2 = t, 3 = 2048 + static int st_to_vec[6][3] = + { + {3,-1,2}, + {-3,1,2}, + + {1,3,2}, + {-1,-3,2}, + + {-2,-1,3}, // 0 degrees yaw, look straight up + {2,-1,-3} // look straight down + }; + + vec3_t b; + int j, k; + float boxSize; + + boxSize = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + b[0] = s*boxSize; + b[1] = t*boxSize; + b[2] = boxSize; + + for (j=0 ; j<3 ; j++) + { + k = st_to_vec[axis][j]; + if (k < 0) + { + outXYZ[j] = -b[-k - 1]; + } + else + { + outXYZ[j] = b[k - 1]; + } + } + + // avoid bilerp seam + s = (s+1)*0.5; + t = (t+1)*0.5; + if (s < sky_min) + { + s = sky_min; + } + else if (s > sky_max) + { + s = sky_max; + } + + if (t < sky_min) + { + t = sky_min; + } + else if (t > sky_max) + { + t = sky_max; + } + + t = 1.0 - t; + + + if ( outSt ) + { + outSt[0] = s; + outSt[1] = t; + } +} + +static vec3_t s_skyPoints[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; +static float s_skyTexCoords[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; + +static void DrawSkySide( struct image_s *image, const int mins[2], const int maxs[2] ) +{ + int s, t; + + GL_Bind( image ); + + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + qglBegin( GL_TRIANGLE_STRIP ); + + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + qglTexCoord2fv( s_skyTexCoords[t][s] ); + qglVertex3fv( s_skyPoints[t][s] ); + + qglTexCoord2fv( s_skyTexCoords[t+1][s] ); + qglVertex3fv( s_skyPoints[t+1][s] ); + } + + qglEnd(); + } +} + +static void DrawSkyBox( shader_t *shader ) +{ + int i; + + sky_min = 0; + sky_max = 1; + + memset( s_skyTexCoords, 0, sizeof( s_skyTexCoords ) ); + + for (i=0 ; i<6 ; i++) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = sky_mins[0][i] * HALF_SKY_SUBDIVISIONS; + sky_mins_subd[1] = sky_mins[1][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[0] = sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[1] = sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS; + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + s_skyTexCoords[t][s], + s_skyPoints[t][s] ); + } + } + + DrawSkySide( shader->sky->outerbox[i], + sky_mins_subd, + sky_maxs_subd ); + } + +} + +static void FillCloudySkySide( const int mins[2], const int maxs[2], qboolean addIndexes ) +{ + int s, t; + int vertexStart = tess.numVertexes; + int tHeight, sWidth; + + tHeight = maxs[1] - mins[1] + 1; + sWidth = maxs[0] - mins[0] + 1; + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + VectorAdd( s_skyPoints[t][s], backEnd.viewParms.ori.origin, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0]; + tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1]; + + tess.numVertexes++; + + if ( tess.numVertexes >= SHADER_MAX_VERTEXES ) + { + Com_Error( ERR_DROP, "SHADER_MAX_VERTEXES hit in FillCloudySkySide()\n" ); + } + } + } + + // only add indexes for one pass, otherwise it would draw multiple times for each pass + if ( addIndexes ) { + for ( t = 0; t < tHeight-1; t++ ) + { + for ( s = 0; s < sWidth-1; s++ ) + { + tess.indexes[tess.numIndexes] = vertexStart + s + t * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + } + } + } +} + +static void FillCloudBox( const shader_t *shader, int stage ) +{ + int i; + + for ( i =0; i < 6; i++ ) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + float MIN_T; + + if ( 1 ) // FIXME? shader->sky->fullClouds ) + { + MIN_T = -HALF_SKY_SUBDIVISIONS; + + // still don't want to draw the bottom, even if fullClouds + if ( i == 5 ) + continue; + } + else + { + switch( i ) + { + case 0: + case 1: + case 2: + case 3: + MIN_T = -1; + break; + case 5: + // don't draw clouds beneath you + continue; + case 4: // top + default: + MIN_T = -HALF_SKY_SUBDIVISIONS; + break; + } + } + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = Q_ftol( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ); + sky_mins_subd[1] = Q_ftol( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ); + sky_maxs_subd[0] = Q_ftol( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ); + sky_maxs_subd[1] = Q_ftol( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ); + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < MIN_T ) + sky_mins_subd[1] = MIN_T; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < MIN_T ) + sky_maxs_subd[1] = MIN_T; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + s_skyPoints[t][s] ); + + s_skyTexCoords[t][s][0] = s_cloudTexCoords[i][t][s][0]; + s_skyTexCoords[t][s][1] = s_cloudTexCoords[i][t][s][1]; + } + } + + // only add indexes for first stage + FillCloudySkySide( sky_mins_subd, sky_maxs_subd, (qboolean)( stage == 0 ) ); + } +} + +/* +** R_BuildCloudData +*/ +void R_BuildCloudData( shaderCommands_t *input ) { + int i; + + assert( input->shader->sky ); + + sky_min = 1.0 / 256.0f; // FIXME: not correct? + sky_max = 255.0 / 256.0f; + + // set up for drawing + tess.numIndexes = 0; + tess.numVertexes = 0; + + if ( input->shader->sky->cloudHeight ) { + for ( i=0; ishader->numUnfoggedPasses; i++ ) + FillCloudBox( input->shader, i ); + } +} + +/* +** R_InitSkyTexCoords +** Called when a sky shader is parsed +*/ +#define SQR( a ) ((a)*(a)) +void R_InitSkyTexCoords( float heightCloud ) +{ + int i, s, t; + float radiusWorld = 4096; + float p; + float sRad, tRad; + vec3_t skyVec; + vec3_t v; + + // init zfar so MakeSkyVec works even though + // a world hasn't been bounded + backEnd.viewParms.zFar = 1024; + + for ( i = 0; i < 6; i++ ) + { + for ( t = 0; t <= SKY_SUBDIVISIONS; t++ ) + { + for ( s = 0; s <= SKY_SUBDIVISIONS; s++ ) + { + // compute vector from view origin to sky side integral point + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + skyVec ); + + // compute parametric value 'p' that intersects with cloud layer + p = ( 1.0f / ( 2 * DotProduct( skyVec, skyVec ) ) ) * + ( -2 * skyVec[2] * radiusWorld + + 2 * sqrt( SQR( skyVec[2] ) * SQR( radiusWorld ) + + 2 * SQR( skyVec[0] ) * radiusWorld * heightCloud + + SQR( skyVec[0] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[1] ) * radiusWorld * heightCloud + + SQR( skyVec[1] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[2] ) * radiusWorld * heightCloud + + SQR( skyVec[2] ) * SQR( heightCloud ) ) ); + + s_cloudTexP[i][t][s] = p; + + // compute intersection point based on p + VectorScale( skyVec, p, v ); + v[2] += radiusWorld; + + // compute vector from world origin to intersection point 'v' + VectorNormalize( v ); + + sRad = Q_acos( v[0] ); + tRad = Q_acos( v[1] ); + + s_cloudTexCoords[i][t][s][0] = sRad; + s_cloudTexCoords[i][t][s][1] = tRad; + } + } + } +} + +//====================================================================================== + +/* +** RB_DrawSun +*/ +void RB_DrawSun( void ) { + float size; + float dist; + vec3_t origin, vec1, vec2; + vec3_t temp; + + if ( !backEnd.skyRenderedThisView ) { + return; + } + if ( !r_drawSun->integer ) { + return; + } + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]); + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * 0.4; + + VectorScale( tr.sunDirection, dist, origin ); + PerpendicularVector( vec1, tr.sunDirection ); + CrossProduct( tr.sunDirection, vec1, vec2 ); + + VectorScale( vec1, size, vec1 ); + VectorScale( vec2, size, vec2 ); + + // farthest depth range + qglDepthRange( 1.0, 1.0 ); + + // FIXME: use quad stamp + RB_BeginSurface( tr.sunShader, tess.fogNum ); + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + RB_EndSurface(); + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); +} + + + + +/* +================ +RB_StageIteratorSky + +All of the visible sky triangles are in tess + +Other things could be stuck in here, like birds in the sky, etc +================ +*/ +void RB_StageIteratorSky( void ) +{ + if ( g_bRenderGlowingObjects ) + return; + + if ( r_fastsky->integer ) { + return; + } + + if (skyboxportal && !(backEnd.refdef.rdflags & RDF_SKYBOXPORTAL)) + { + return; + } + + // go through all the polygons and project them onto + // the sky box to see which blocks on each side need + // to be drawn + RB_ClipSkyPolygons( &tess ); + + // r_showsky will let all the sky blocks be drawn in + // front of everything to allow developers to see how + // much sky is getting sucked in + if ( r_showsky->integer ) { + qglDepthRange( 0.0, 0.0 ); + } else { + qglDepthRange( 1.0, 1.0 ); + } + + // draw the outer skybox + if ( tess.shader->sky->outerbox[0] && tess.shader->sky->outerbox[0] != tr.defaultImage ) { + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglPushMatrix (); + GL_State( 0 ); + qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]); + + DrawSkyBox( tess.shader ); + + qglPopMatrix(); + } + + // generate the vertexes for all the clouds, which will be drawn + // by the generic shader routine + R_BuildCloudData( &tess ); + + if (tess.numIndexes && tess.numVertexes) + { + RB_StageIteratorGeneric(); + } + + // draw the inner skybox + + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); + + // note that sky was drawn so we will draw a sun later + backEnd.skyRenderedThisView = qtrue; +} + diff --git a/codemp/rd-vulkan/tr_subs.cpp b/codemp/rd-vulkan/tr_subs.cpp new file mode 100644 index 0000000000..1f6d1dbc3e --- /dev/null +++ b/codemp/rd-vulkan/tr_subs.cpp @@ -0,0 +1,95 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_subs.cpp - common function replacements for modular renderer +#include "tr_local.h" + +void QDECL Com_Printf( const char *msg, ... ) +{ + va_list argptr; + char text[1024]; + + va_start(argptr, msg); + Q_vsnprintf(text, sizeof(text), msg, argptr); + va_end(argptr); + + ri.Printf(PRINT_ALL, "%s", text); +} + +void QDECL Com_OPrintf( const char *msg, ... ) +{ + va_list argptr; + char text[1024]; + + va_start(argptr, msg); + Q_vsnprintf(text, sizeof(text), msg, argptr); + va_end(argptr); + + ri.OPrintf("%s", text); +} + +void QDECL Com_Error( int level, const char *error, ... ) +{ + va_list argptr; + char text[1024]; + + va_start(argptr, error); + Q_vsnprintf(text, sizeof(text), error, argptr); + va_end(argptr); + + ri.Error(level, "%s", text); +} + +// HUNK +void *Hunk_AllocateTempMemory( int size ) { + return ri.Hunk_AllocateTempMemory( size ); +} + +void Hunk_FreeTempMemory( void *buf ) { + ri.Hunk_FreeTempMemory( buf ); +} + +void *Hunk_Alloc( int size, ha_pref preference ) { + return ri.Hunk_Alloc( size, preference ); +} + +int Hunk_MemoryRemaining( void ) { + return ri.Hunk_MemoryRemaining(); +} + +// ZONE +void *Z_Malloc( int iSize, memtag_t eTag, qboolean bZeroit, int iAlign ) { + return ri.Z_Malloc( iSize, eTag, bZeroit, iAlign ); +} + +void Z_Free( void *ptr ) { + ri.Z_Free( ptr ); +} + +int Z_MemSize( memtag_t eTag ) { + return ri.Z_MemSize( eTag ); +} + +void Z_MorphMallocTag( void *pvBuffer, memtag_t eDesiredTag ) { + ri.Z_MorphMallocTag( pvBuffer, eDesiredTag ); +} diff --git a/codemp/rd-vulkan/tr_surface.cpp b/codemp/rd-vulkan/tr_surface.cpp new file mode 100644 index 0000000000..3be021dce6 --- /dev/null +++ b/codemp/rd-vulkan/tr_surface.cpp @@ -0,0 +1,1792 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_surf.c +#include "tr_local.h" + +/* + + THIS ENTIRE FILE IS BACK END + +backEnd.currentEntity will be valid. + +Tess_Begin has already been called for the surface's shader. + +The modelview matrix will be set. + +It is safe to actually issue drawing commands here if you don't want to +use the shader system. +*/ + + +//============================================================================ + + +/* +============== +RB_CheckOverflow +============== +*/ +void RB_CheckOverflow( int verts, int indexes ) { + if (tess.numVertexes + verts < SHADER_MAX_VERTEXES + && tess.numIndexes + indexes < SHADER_MAX_INDEXES) { + return; + } + + RB_EndSurface(); + + if ( verts >= SHADER_MAX_VERTEXES ) { + Com_Error(ERR_DROP, "RB_CheckOverflow: verts > MAX (%d > %d)", verts, SHADER_MAX_VERTEXES ); + } + if ( indexes >= SHADER_MAX_INDEXES ) { + Com_Error(ERR_DROP, "RB_CheckOverflow: indices > MAX (%d > %d)", indexes, SHADER_MAX_INDEXES ); + } + + RB_BeginSurface(tess.shader, tess.fogNum ); +} + + +/* +============== +RB_AddQuadStampExt +============== +*/ +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { + vec3_t normal; + int ndx; + + RB_CHECKOVERFLOW( 4, 6 ); + + ndx = tess.numVertexes; + + // triangle indexes for a simple quad + tess.indexes[ tess.numIndexes ] = ndx; + tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 2 ] = ndx + 3; + + tess.indexes[ tess.numIndexes + 3 ] = ndx + 3; + tess.indexes[ tess.numIndexes + 4 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 5 ] = ndx + 2; + + tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; + tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; + tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; + + tess.xyz[ndx+1][0] = origin[0] - left[0] + up[0]; + tess.xyz[ndx+1][1] = origin[1] - left[1] + up[1]; + tess.xyz[ndx+1][2] = origin[2] - left[2] + up[2]; + + tess.xyz[ndx+2][0] = origin[0] - left[0] - up[0]; + tess.xyz[ndx+2][1] = origin[1] - left[1] - up[1]; + tess.xyz[ndx+2][2] = origin[2] - left[2] - up[2]; + + tess.xyz[ndx+3][0] = origin[0] + left[0] - up[0]; + tess.xyz[ndx+3][1] = origin[1] + left[1] - up[1]; + tess.xyz[ndx+3][2] = origin[2] + left[2] - up[2]; + + + // constant normal all the way around + VectorSubtract( vec3_origin, backEnd.viewParms.ori.axis[0], normal ); + + tess.normal[ndx][0] = tess.normal[ndx+1][0] = tess.normal[ndx+2][0] = tess.normal[ndx+3][0] = normal[0]; + tess.normal[ndx][1] = tess.normal[ndx+1][1] = tess.normal[ndx+2][1] = tess.normal[ndx+3][1] = normal[1]; + tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2]; + + // standard square texture coordinates + tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; + tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; + + tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; + tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; + + tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; + tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; + + tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; + tess.texCoords[ndx+3][0][1] = tess.texCoords[ndx+3][1][1] = t2; + + // constant color all the way around + // should this be identity and let the shader specify from entity? + byteAlias_t *baSource = (byteAlias_t *)color, *baDest; + baDest = (byteAlias_t *)&tess.vertexColors[ndx + 0]; + baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[ndx + 1]; + baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[ndx + 2]; + baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[ndx + 3]; + baDest->ui = baSource->ui; + + + tess.numVertexes += 4; + tess.numIndexes += 6; +} + +/* +============== +RB_AddQuadStamp +============== +*/ +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ) { + RB_AddQuadStampExt( origin, left, up, color, 0, 0, 1, 1 ); +} + +/* +============== +RB_SurfaceSprite +============== +*/ +static void RB_SurfaceSprite( void ) { + vec3_t left, up; + float radius; + + // calculate the xyz locations for the four corners + radius = backEnd.currentEntity->e.radius; + if ( backEnd.currentEntity->e.rotation == 0 ) { + VectorScale( backEnd.viewParms.ori.axis[1], radius, left ); + VectorScale( backEnd.viewParms.ori.axis[2], radius, up ); + } else { + float s, c; + float ang; + + ang = M_PI * backEnd.currentEntity->e.rotation / 180; + s = sin( ang ); + c = cos( ang ); + + VectorScale( backEnd.viewParms.ori.axis[1], c * radius, left ); + VectorMA( left, -s * radius, backEnd.viewParms.ori.axis[2], left ); + + VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up ); + VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up ); + } + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( backEnd.currentEntity->e.origin, left, up, backEnd.currentEntity->e.shaderRGBA ); +} + + +/* +======================= +RB_SurfaceOrientedQuad +======================= +*/ +static void RB_SurfaceOrientedQuad( void ) +{ + vec3_t left, up; + float radius; + + // calculate the xyz locations for the four corners + radius = backEnd.currentEntity->e.radius; +// MakeNormalVectors( backEnd.currentEntity->e.axis[0], left, up ); + VectorCopy( backEnd.currentEntity->e.axis[1], left ); + VectorCopy( backEnd.currentEntity->e.axis[2], up ); + + if ( backEnd.currentEntity->e.rotation == 0 ) + { + VectorScale( left, radius, left ); + VectorScale( up, radius, up ); + } + else + { + vec3_t tempLeft, tempUp; + float s, c; + float ang; + + ang = M_PI * backEnd.currentEntity->e.rotation / 180; + s = sin( ang ); + c = cos( ang ); + + // Use a temp so we don't trash the values we'll need later + VectorScale( left, c * radius, tempLeft ); + VectorMA( tempLeft, -s * radius, up, tempLeft ); + + VectorScale( up, c * radius, tempUp ); + VectorMA( tempUp, s * radius, left, up ); // no need to use the temp anymore, so copy into the dest vector ( up ) + + // This was copied for safekeeping, we're done, so we can move it back to left + VectorCopy( tempLeft, left ); + } + + if ( backEnd.viewParms.isMirror ) + { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( backEnd.currentEntity->e.origin, left, up, backEnd.currentEntity->e.shaderRGBA ); +} + +/* +============= +RB_SurfacePolychain +============= +*/ +void RB_SurfacePolychain( srfPoly_t *p ) { + int i; + int numv; + + RB_CHECKOVERFLOW( p->numVerts, 3*(p->numVerts - 2) ); + + // fan triangles into the tess array + numv = tess.numVertexes; + for ( i = 0; i < p->numVerts; i++ ) { + VectorCopy( p->verts[i].xyz, tess.xyz[numv] ); + tess.texCoords[numv][0][0] = p->verts[i].st[0]; + tess.texCoords[numv][0][1] = p->verts[i].st[1]; + byteAlias_t *baDest = (byteAlias_t *)&tess.vertexColors[numv++], + *baSource = (byteAlias_t *)&p->verts[ i ].modulate; + baDest->i = baSource->i; + } + + // generate fan indexes into the tess array + for ( i = 0; i < p->numVerts-2; i++ ) { + tess.indexes[tess.numIndexes + 0] = tess.numVertexes; + tess.indexes[tess.numIndexes + 1] = tess.numVertexes + i + 1; + tess.indexes[tess.numIndexes + 2] = tess.numVertexes + i + 2; + tess.numIndexes += 3; + } + + tess.numVertexes = numv; +} + +inline static uint32_t ComputeFinalVertexColor( const byte *colors ) { + int k; + byteAlias_t result; + uint32_t r, g, b; + + for ( k=0; k<4; k++ ) + result.b[k] = colors[k]; + + if (tess.shader->lightmapIndex[0] != LIGHTMAP_BY_VERTEX ) + return result.ui; + + if ( r_fullbright->integer ) { + result.b[0] = 255; + result.b[1] = 255; + result.b[2] = 255; + return result.ui; + } + // an optimization could be added here to compute the style[0] (which is always the world normal light) + r = g = b = 0; + for( k=0; kstyles[k] < LS_UNUSED ) { + byte *styleColor = styleColors[tess.shader->styles[k]]; + + r += (uint32_t)(*colors++) * (uint32_t)(*styleColor++); + g += (uint32_t)(*colors++) * (uint32_t)(*styleColor++); + b += (uint32_t)(*colors++) * (uint32_t)(*styleColor); + colors++; + } + else + break; + } + result.b[0] = Com_Clamp( 0, 255, r >> 8 ); + result.b[1] = Com_Clamp( 0, 255, g >> 8 ); + result.b[2] = Com_Clamp( 0, 255, b >> 8 ); + + return result.ui; +} + +/* +============= +RB_SurfaceTriangles +============= +*/ +void RB_SurfaceTriangles( srfTriangles_t *srf ) { + int i, k; + drawVert_t *dv; + float *xyz, *normal, *texCoords; + byte *color; + int dlightBits; + + dlightBits = srf->dlightBits; + tess.dlightBits |= dlightBits; + + RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes ); + + for ( i = 0 ; i < srf->numIndexes ; i += 3 ) { + tess.indexes[ tess.numIndexes + i + 0 ] = tess.numVertexes + srf->indexes[ i + 0 ]; + tess.indexes[ tess.numIndexes + i + 1 ] = tess.numVertexes + srf->indexes[ i + 1 ]; + tess.indexes[ tess.numIndexes + i + 2 ] = tess.numVertexes + srf->indexes[ i + 2 ]; + } + tess.numIndexes += srf->numIndexes; + + dv = srf->verts; + xyz = tess.xyz[ tess.numVertexes ]; + normal = tess.normal[ tess.numVertexes ]; + texCoords = tess.texCoords[ tess.numVertexes ][0]; + color = tess.vertexColors[ tess.numVertexes ]; + + for ( i = 0 ; i < srf->numVerts ; i++, dv++) + { + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + xyz += 4; + + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + normal += 4; + + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + + for(k=0;klightmapIndex[k] >= 0) + { + texCoords[2+(k*2)] = dv->lightmap[k][0]; + texCoords[2+(k*2)+1] = dv->lightmap[k][1]; + } + else + { // can't have an empty slot in the middle, so we are done + break; + } + } + texCoords += NUM_TEX_COORDS*2; + + *(unsigned *)color = ComputeFinalVertexColor((byte *)dv->color); + color += 4; + } + + for ( i = 0 ; i < srf->numVerts ; i++ ) { + tess.vertexDlightBits[ tess.numVertexes + i] = dlightBits; + } + + tess.numVertexes += srf->numVerts; +} + + + +/* +============== +RB_SurfaceBeam +============== +*/ +static void RB_SurfaceBeam( void ) +{ +#define NUM_BEAM_SEGS 6 + refEntity_t *e; + int i; + vec3_t perpvec; + vec3_t direction, normalized_direction; + vec3_t start_points[NUM_BEAM_SEGS], end_points[NUM_BEAM_SEGS]; + vec3_t oldorigin, origin; + + e = &backEnd.currentEntity->e; + + oldorigin[0] = e->oldorigin[0]; + oldorigin[1] = e->oldorigin[1]; + oldorigin[2] = e->oldorigin[2]; + + origin[0] = e->origin[0]; + origin[1] = e->origin[1]; + origin[2] = e->origin[2]; + + normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; + normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; + normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; + + if ( VectorNormalize( normalized_direction ) == 0 ) + return; + + PerpendicularVector( perpvec, normalized_direction ); + + VectorScale( perpvec, 4, perpvec ); + + for ( i = 0; i < NUM_BEAM_SEGS ; i++ ) + { + RotatePointAroundVector( start_points[i], normalized_direction, perpvec, (360.0/NUM_BEAM_SEGS)*i ); +// VectorAdd( start_points[i], origin, start_points[i] ); + VectorAdd( start_points[i], direction, end_points[i] ); + } + + GL_Bind( tr.whiteImage ); + + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + qglColor3f( 1, 0, 0 ); + + qglBegin( GL_TRIANGLE_STRIP ); + for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) { + qglVertex3fv( start_points[ i % NUM_BEAM_SEGS] ); + qglVertex3fv( end_points[ i % NUM_BEAM_SEGS] ); + } + qglEnd(); +} + +//------------------ +// DoSprite +//------------------ +static void DoSprite( vec3_t origin, float radius, float rotation ) +{ + float s, c; + float ang; + vec3_t left, up; + + ang = M_PI * rotation / 180.0f; + s = sin( ang ); + c = cos( ang ); + + VectorScale( backEnd.viewParms.ori.axis[1], c * radius, left ); + VectorMA( left, -s * radius, backEnd.viewParms.ori.axis[2], left ); + + VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up ); + VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up ); + + if ( backEnd.viewParms.isMirror ) + { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( origin, left, up, backEnd.currentEntity->e.shaderRGBA ); +} + +//------------------ +// RB_SurfaceSaber +//------------------ +static void RB_SurfaceSaberGlow() +{ + vec3_t end; + refEntity_t *e; + + e = &backEnd.currentEntity->e; + + // Render the glow part of the blade + for ( float i = e->saberLength; i > 0; i -= e->radius * 0.65f ) + { + VectorMA( e->origin, i, e->axis[0], end ); + + DoSprite( end, e->radius, 0.0f );//Q_flrand(0.0f, 1.0f) * 360.0f ); + e->radius += 0.017f; + } + + // Big hilt sprite + // Please don't kill me Pat...I liked the hilt glow blob, but wanted a subtle pulse.:) Feel free to ditch it if you don't like it. --Jeff + // Please don't kill me Jeff... The pulse is good, but now I want the halo bigger if the saber is shorter... --Pat + DoSprite( e->origin, 5.5f + Q_flrand(0.0f, 1.0f) * 0.25f, 0.0f );//Q_flrand(0.0f, 1.0f) * 360.0f ); +} + +/* +============== +RB_SurfaceLine +============== +*/ +// +// Values for a proper line render primitive... +// Width +// STScale (how many times to loop a texture) +// alpha +// RGB +// +// Values for proper line object... +// lifetime +// dscale +// startalpha, endalpha +// startRGB, endRGB +// + +static void DoLine( const vec3_t start, const vec3_t end, const vec3_t up, float spanWidth ) +{ + float spanWidth2; + int vbase; + + RB_CHECKOVERFLOW( 4, 6 ); + + vbase = tess.numVertexes; + + spanWidth2 = -spanWidth; + + VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25;//wtf??not sure why the code would be doing this + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); + + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 3; +} + +static void DoLine2( const vec3_t start, const vec3_t end, const vec3_t up, float spanWidth, float spanWidth2 ) +{ + int vbase; + + RB_CHECKOVERFLOW( 4, 6 ); + + vbase = tess.numVertexes; + + VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25;//wtf??not sure why the code would be doing this + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + VectorMA( start, -spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); + + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + VectorMA( end, -spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3]; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 3; +} + +static void DoLine_Oriented( const vec3_t start, const vec3_t end, const vec3_t up, float spanWidth ) +{ + float spanWidth2; + int vbase; + + vbase = tess.numVertexes; + + spanWidth2 = -spanWidth; + + // FIXME: use quad stamp? + VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); + + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = backEnd.currentEntity->e.data.line.stscale; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = backEnd.currentEntity->e.data.line.stscale; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.vertexColors[tess.numVertexes][3] = backEnd.currentEntity->e.shaderRGBA[3];// * 0.25; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 3; +} + +//----------------- +// RB_SurfaceLine +//----------------- +static void RB_SurfaceLine( void ) +{ + refEntity_t *e; + vec3_t right; + vec3_t start, end; + vec3_t v1, v2; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, end ); + VectorCopy( e->origin, start ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.ori.origin, v1 ); + VectorSubtract( end, backEnd.viewParms.ori.origin, v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + DoLine( start, end, right, e->radius); +} + +static void RB_SurfaceOrientedLine( void ) +{ + refEntity_t *e; + vec3_t right; + vec3_t start, end; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, end ); + VectorCopy( e->origin, start ); + + // compute side vector + VectorNormalize( e->axis[1] ); + VectorCopy(e->axis[1], right); + DoLine_Oriented( start, end, right, e->data.line.width*0.5 ); +} + +/* +============== +RB_SurfaceCylinder +============== +*/ + +#define NUM_CYLINDER_SEGMENTS 32 + +// FIXME: use quad stamp? +static void DoCylinderPart(polyVert_t *verts) +{ + int vbase; + int i; + + RB_CHECKOVERFLOW( 4, 6 ); + + vbase = tess.numVertexes; + + for (i=0; i<4; i++) + { + VectorCopy( verts->xyz, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = verts->st[0]; + tess.texCoords[tess.numVertexes][0][1] = verts->st[1]; + tess.vertexColors[tess.numVertexes][0] = verts->modulate[0]; + tess.vertexColors[tess.numVertexes][1] = verts->modulate[1]; + tess.vertexColors[tess.numVertexes][2] = verts->modulate[2]; + tess.vertexColors[tess.numVertexes][3] = verts->modulate[3]; + tess.numVertexes++; + verts++; + } + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 3; + tess.indexes[tess.numIndexes++] = vbase; +} + +// e->origin holds the bottom point +// e->oldorigin holds the top point +// e->radius holds the radius + +static void RB_SurfaceCylinder( void ) +{ + static polyVert_t lower_points[NUM_CYLINDER_SEGMENTS], upper_points[NUM_CYLINDER_SEGMENTS], verts[4]; + vec3_t vr, vu, midpoint, v1; + float detail, length; + int i; + int segments; + refEntity_t *e; + int nextSegment; + + e = &backEnd.currentEntity->e; + + //Work out the detail level of this cylinder + VectorAdd( e->origin, e->oldorigin, midpoint ); + VectorScale(midpoint, 0.5f, midpoint); // Average start and end + + VectorSubtract( midpoint, backEnd.viewParms.ori.origin, midpoint ); + length = VectorNormalize( midpoint ); + + // this doesn't need to be perfect....just a rough compensation for zoom level is enough + length *= (backEnd.viewParms.fovX / 90.0f); + + detail = 1 - ((float) length / 1024 ); + segments = NUM_CYLINDER_SEGMENTS * detail; + + // 3 is the absolute minimum, but the pop between 3-8 is too noticeable + if ( segments < 8 ) + { + segments = 8; + } + + if ( segments > NUM_CYLINDER_SEGMENTS ) + { + segments = NUM_CYLINDER_SEGMENTS; + } + + //Get the direction vector + MakeNormalVectors( e->axis[0], vr, vu ); + + VectorScale( vu, e->radius, v1 ); // size1 + VectorScale( vu, e->rotation, vu ); // size2 + + // Calculate the step around the cylinder + detail = 360.0f / (float)segments; + + for ( i = 0; i < segments; i++ ) + { + //Upper ring + RotatePointAroundVector( upper_points[i].xyz, e->axis[0], vu, detail * i ); + VectorAdd( upper_points[i].xyz, e->origin, upper_points[i].xyz ); + + //Lower ring + RotatePointAroundVector( lower_points[i].xyz, e->axis[0], v1, detail * i ); + VectorAdd( lower_points[i].xyz, e->oldorigin, lower_points[i].xyz ); + } + + // Calculate the texture coords so the texture can wrap around the whole cylinder + detail = 1.0f / (float)segments; + + for ( i = 0; i < segments; i++ ) + { + if ( i + 1 < segments ) + nextSegment = i + 1; + else + nextSegment = 0; + + VectorCopy( upper_points[i].xyz, verts[0].xyz ); + verts[0].st[1] = 1.0f; + verts[0].st[0] = detail * i; + verts[0].modulate[0] = (byte)(e->shaderRGBA[0]); + verts[0].modulate[1] = (byte)(e->shaderRGBA[1]); + verts[0].modulate[2] = (byte)(e->shaderRGBA[2]); + verts[0].modulate[3] = (byte)(e->shaderRGBA[3]); + + VectorCopy( lower_points[i].xyz, verts[1].xyz ); + verts[1].st[1] = 0.0f; + verts[1].st[0] = detail * i; + verts[1].modulate[0] = (byte)(e->shaderRGBA[0]); + verts[1].modulate[1] = (byte)(e->shaderRGBA[1]); + verts[1].modulate[2] = (byte)(e->shaderRGBA[2]); + verts[1].modulate[3] = (byte)(e->shaderRGBA[3]); + + VectorCopy( lower_points[nextSegment].xyz, verts[2].xyz ); + verts[2].st[1] = 0.0f; + verts[2].st[0] = detail * ( i + 1 ); + verts[2].modulate[0] = (byte)(e->shaderRGBA[0]); + verts[2].modulate[1] = (byte)(e->shaderRGBA[1]); + verts[2].modulate[2] = (byte)(e->shaderRGBA[2]); + verts[2].modulate[3] = (byte)(e->shaderRGBA[3]); + + VectorCopy( upper_points[nextSegment].xyz, verts[3].xyz ); + verts[3].st[1] = 1.0f; + verts[3].st[0] = detail * ( i + 1 ); + verts[3].modulate[0] = (byte)(e->shaderRGBA[0]); + verts[3].modulate[1] = (byte)(e->shaderRGBA[1]); + verts[3].modulate[2] = (byte)(e->shaderRGBA[2]); + verts[3].modulate[3] = (byte)(e->shaderRGBA[3]); + + DoCylinderPart(verts); + } +} + +static vec3_t sh1, sh2; +static float f_count; + +#define LIGHTNING_RECURSION_LEVEL 1 // was 2 + +// these functions are pretty crappy in terms of returning a nice range of rnd numbers, but it's probably good enough? +/*static int Q_rand( int *seed ) { + *seed = (69069 * *seed + 1); + return *seed; +} + +static float Q_random( int *seed ) { + return ( Q_rand( seed ) & 0xffff ) / (float)0x10000; +} + +static float Q_crandom( int *seed ) { + return 2.0F * ( Q_random( seed ) - 0.5f ); +} +*/ +// Up front, we create a random "shape", then apply that to each line segment...and then again to each of those segments...kind of like a fractal +//---------------------------------------------------------------------------- +static void CreateShape() +//---------------------------------------------------------------------------- +{ + VectorSet( sh1, 0.66f + Q_flrand(-1.0f, 1.0f) * 0.1f, // fwd + 0.07f + Q_flrand(-1.0f, 1.0f) * 0.025f, + 0.07f + Q_flrand(-1.0f, 1.0f) * 0.025f ); + + // it seems to look best to have a point on one side of the ideal line, then the other point on the other side. + VectorSet( sh2, 0.33f + Q_flrand(-1.0f, 1.0f) * 0.1f, // fwd + -sh1[1] + Q_flrand(-1.0f, 1.0f) * 0.02f, // forcing point to be on the opposite side of the line -- right + -sh1[2] + Q_flrand(-1.0f, 1.0f) * 0.02f );// up +} + +//---------------------------------------------------------------------------- +static void ApplyShape( vec3_t start, vec3_t end, vec3_t right, float sradius, float eradius, int count ) +//---------------------------------------------------------------------------- +{ + vec3_t point1, point2, fwd; + vec3_t rt, up; + float perc, dis; + + if ( count < 1 ) + { + // done recursing + DoLine2( start, end, right, sradius, eradius ); + return; + } + + CreateShape(); + + VectorSubtract( end, start, fwd ); + dis = VectorNormalize( fwd ) * 0.7f; + MakeNormalVectors( fwd, rt, up ); + + perc = sh1[0]; + + VectorScale( start, perc, point1 ); + VectorMA( point1, 1.0f - perc, end, point1 ); + VectorMA( point1, dis * sh1[1], rt, point1 ); + VectorMA( point1, dis * sh1[2], up, point1 ); + + // do a quick and dirty interpolation of the radius at that point + float rads1, rads2; + + rads1 = sradius * 0.666f + eradius * 0.333f; + rads2 = sradius * 0.333f + eradius * 0.666f; + + // recursion + ApplyShape( start, point1, right, sradius, rads1, count - 1 ); + + perc = sh2[0]; + + VectorScale( start, perc, point2 ); + VectorMA( point2, 1.0f - perc, end, point2 ); + VectorMA( point2, dis * sh2[1], rt, point2 ); + VectorMA( point2, dis * sh2[2], up, point2 ); + + // recursion + ApplyShape( point2, point1, right, rads1, rads2, count - 1 ); + ApplyShape( point2, end, right, rads2, eradius, count - 1 ); +} + +//---------------------------------------------------------------------------- +static void DoBoltSeg( vec3_t start, vec3_t end, vec3_t right, float radius ) +//---------------------------------------------------------------------------- +{ + refEntity_t *e; + vec3_t fwd, old; + vec3_t cur, off={10,10,10}; + vec3_t rt, up; + vec3_t temp; + int i; + float dis, oldPerc = 0.0f, perc, oldRadius, newRadius; + + e = &backEnd.currentEntity->e; + + VectorSubtract( end, start, fwd ); + dis = VectorNormalize( fwd ); + + MakeNormalVectors( fwd, rt, up ); + + VectorCopy( start, old ); + + oldRadius = newRadius = radius; + + for ( i = 20; i <= dis; i+= 20 ) + { + // because of our large step size, we may not actually draw to the end. In this case, fudge our percent so that we are basically complete + if ( i + 20 > dis ) + { + perc = 1.0f; + } + else + { + // percentage of the amount of line completed + perc = (float)i / dis; + } + + // create our level of deviation for this point + VectorScale( fwd, Q_crandom(&e->frame) * 3.0f, temp ); // move less in fwd direction, chaos also does not affect this + VectorMA( temp, Q_crandom(&e->frame) * 7.0f * e->axis[0][0], rt, temp ); // move more in direction perpendicular to line, angles is really the chaos + VectorMA( temp, Q_crandom(&e->frame) * 7.0f * e->axis[0][0], up, temp ); // move more in direction perpendicular to line + + // track our total level of offset from the ideal line + VectorAdd( off, temp, off ); + + // Move from start to end, always adding our current level of offset from the ideal line + // Even though we are adding a random offset.....by nature, we always move from exactly start....to end + VectorAdd( start, off, cur ); + VectorScale( cur, 1.0f - perc, cur ); + VectorMA( cur, perc, end, cur ); + + if ( e->renderfx & RF_TAPERED ) + { + // This does pretty close to perfect tapering since apply shape interpolates the old and new as it goes along. + // by using one minus the square, the radius stays fairly constant, then drops off quickly at the very point of the bolt + oldRadius = radius * (1.0f-oldPerc*oldPerc); + newRadius = radius * (1.0f-perc*perc); + } + + // Apply the random shape to our line seg to give it some micro-detail-jaggy-coolness. + ApplyShape( cur, old, right, newRadius, oldRadius, LIGHTNING_RECURSION_LEVEL ); + + // randomly split off to create little tendrils, but don't do it too close to the end and especially if we are not even of the forked variety + if ( ( e->renderfx & RF_FORKED ) && f_count > 0 && Q_random(&e->frame) > 0.94f && radius * (1.0f - perc) > 0.2f ) + { + vec3_t newDest; + + f_count--; + + // Pick a point somewhere between the current point and the final endpoint + VectorAdd( cur, e->oldorigin, newDest ); + VectorScale( newDest, 0.5f, newDest ); + + // And then add some crazy offset + for ( int t = 0; t < 3; t++ ) + { + newDest[t] += Q_crandom(&e->frame) * 80; + } + + // we could branch off using OLD and NEWDEST, but that would allow multiple forks...whereas, we just want simpler brancing + DoBoltSeg( cur, newDest, right, newRadius ); + } + + // Current point along the line becomes our new old attach point + VectorCopy( cur, old ); + oldPerc = perc; + } +} + +//------------------------------------------ +static void RB_SurfaceElectricity() +//------------------------------------------ +{ + refEntity_t *e; + vec3_t right, fwd; + vec3_t start, end; + vec3_t v1, v2; + float radius, perc = 1.0f, dis; + + e = &backEnd.currentEntity->e; + radius = e->radius; + + VectorCopy( e->origin, start ); + + VectorSubtract( e->oldorigin, start, fwd ); + dis = VectorNormalize( fwd ); + + // see if we should grow from start to end + if ( e->renderfx & RF_GROW ) + { + perc = 1.0f - ( e->axis[0][2]/*endTime*/ - tr.refdef.time ) / e->axis[0][1]/*duration*/; + + if ( perc > 1.0f ) + { + perc = 1.0f; + } + else if ( perc < 0.0f ) + { + perc = 0.0f; + } + } + + VectorMA( start, perc * dis, fwd, e->oldorigin ); + VectorCopy( e->oldorigin, end ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.ori.origin, v1 ); + VectorSubtract( end, backEnd.viewParms.ori.origin, v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + DoBoltSeg( start, end, right, radius ); +} + +//================================================================================ + + +/* +** VectorArrayNormalize +* +* The inputs to this routing seem to always be close to length = 1.0 (about 0.6 to 2.0) +* This means that we don't have to worry about zero length or enormously long vectors. +*/ +static void VectorArrayNormalize(vec4_t *normals, unsigned int count) +{ +// assert(count); + +#if idppc + { + register float half = 0.5; + register float one = 1.0; + float *components = (float *)normals; + + // Vanilla PPC code, but since PPC has a reciprocal square root estimate instruction, + // runs *much* faster than calling sqrt(). We'll use a single Newton-Raphson + // refinement step to get a little more precision. This seems to yeild results + // that are correct to 3 decimal places and usually correct to at least 4 (sometimes 5). + // (That is, for the given input range of about 0.6 to 2.0). + do { + float x, y, z; + float B, y0, y1; + + x = components[0]; + y = components[1]; + z = components[2]; + components += 4; + B = x*x + y*y + z*z; + +#ifdef __GNUC__ + asm("frsqrte %0,%1" : "=f" (y0) : "f" (B)); +#else + y0 = __frsqrte(B); +#endif + y1 = y0 + half*y0*(one - B*y0*y0); + + x = x * y1; + y = y * y1; + components[-4] = x; + z = z * y1; + components[-3] = y; + components[-2] = z; + } while(count--); + } +#else // No assembly version for this architecture, or C_ONLY defined + // given the input, it's safe to call VectorNormalizeFast + while (count--) { + VectorNormalizeFast(normals[0]); + normals++; + } +#endif + +} + + + +/* +** LerpMeshVertexes +*/ +static void LerpMeshVertexes (md3Surface_t *surf, float backlerp) +{ + short *oldXyz, *newXyz, *oldNormals, *newNormals; + float *outXyz, *outNormal; + float oldXyzScale, newXyzScale; + float oldNormalScale, newNormalScale; + int vertNum; + unsigned lat, lng; + int numVerts; + + outXyz = tess.xyz[tess.numVertexes]; + outNormal = tess.normal[tess.numVertexes]; + + newXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.frame * surf->numVerts * 4); + newNormals = newXyz + 3; + + newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); + newNormalScale = 1.0 - backlerp; + + numVerts = surf->numVerts; + + if ( backlerp == 0 ) { + // + // just copy the vertexes + // + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + newXyz += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + + outXyz[0] = newXyz[0] * newXyzScale; + outXyz[1] = newXyz[1] * newXyzScale; + outXyz[2] = newXyz[2] * newXyzScale; + + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + outNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + outNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + outNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + } + } else { + // + // interpolate and copy the vertex and normal + // + oldXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.oldframe * surf->numVerts * 4); + oldNormals = oldXyz + 3; + + oldXyzScale = MD3_XYZ_SCALE * backlerp; + oldNormalScale = backlerp; + + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + oldXyz += 4, newXyz += 4, oldNormals += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + vec3_t uncompressedOldNormal, uncompressedNewNormal; + + // interpolate the xyz + outXyz[0] = oldXyz[0] * oldXyzScale + newXyz[0] * newXyzScale; + outXyz[1] = oldXyz[1] * oldXyzScale + newXyz[1] * newXyzScale; + outXyz[2] = oldXyz[2] * oldXyzScale + newXyz[2] * newXyzScale; + + // FIXME: interpolate lat/long instead? + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + uncompressedNewNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedNewNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedNewNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + lat = ( oldNormals[0] >> 8 ) & 0xff; + lng = ( oldNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + + uncompressedOldNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedOldNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedOldNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + outNormal[0] = uncompressedOldNormal[0] * oldNormalScale + uncompressedNewNormal[0] * newNormalScale; + outNormal[1] = uncompressedOldNormal[1] * oldNormalScale + uncompressedNewNormal[1] * newNormalScale; + outNormal[2] = uncompressedOldNormal[2] * oldNormalScale + uncompressedNewNormal[2] * newNormalScale; + +// VectorNormalize (outNormal); + } + VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts); + } +} + +/* +============= +RB_SurfaceMesh +============= +*/ +void RB_SurfaceMesh(md3Surface_t *surface) { + int j; + float backlerp; + int *triangles; + float *texCoords; + int indexes; + int Bob, Doug; + int numVerts; + + if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { + backlerp = 0; + } else { + backlerp = backEnd.currentEntity->e.backlerp; + } + + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles*3 ); + + LerpMeshVertexes (surface, backlerp); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + Bob = tess.numIndexes; + Doug = tess.numVertexes; + for (j = 0 ; j < indexes ; j++) { + tess.indexes[Bob + j] = Doug + triangles[j]; + } + tess.numIndexes += indexes; + + texCoords = (float *) ((byte *)surface + surface->ofsSt); + + numVerts = surface->numVerts; + for ( j = 0; j < numVerts; j++ ) { + tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; + tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; + // FIXME: fill in lightmapST for completeness? + } + + tess.numVertexes += surface->numVerts; + +} + + +/* +============== +RB_SurfaceFace +============== +*/ +void RB_SurfaceFace( srfSurfaceFace_t *surf ) { + int i, j, k; + unsigned int *indices; + glIndex_t *tessIndexes; + float *v; + float *normal; + int ndx; + int Bob; + int numPoints; + int dlightBits; + byteAlias_t ba; + + RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices ); + + dlightBits = surf->dlightBits; + tess.dlightBits |= dlightBits; + + indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices ); + + Bob = tess.numVertexes; + tessIndexes = tess.indexes + tess.numIndexes; + for ( i = surf->numIndices-1 ; i >= 0 ; i-- ) { + tessIndexes[i] = indices[i] + Bob; + } + + tess.numIndexes += surf->numIndices; + + v = surf->points[0]; + + ndx = tess.numVertexes; + + numPoints = surf->numPoints; + + //if ( tess.shader->needsNormal ) + { + normal = surf->plane.normal; + for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) { + VectorCopy( normal, tess.normal[ndx] ); + } + } + + for ( i = 0, v = surf->points[0], ndx = tess.numVertexes; i < numPoints; i++, v += VERTEXSIZE, ndx++ ) + { + VectorCopy( v, tess.xyz[ndx]); + tess.texCoords[ndx][0][0] = v[3]; + tess.texCoords[ndx][0][1] = v[4]; + for(k=0;klightmapIndex[k] >= 0) + { + tess.texCoords[ndx][k+1][0] = v[VERTEX_LM+(k*2)]; + tess.texCoords[ndx][k+1][1] = v[VERTEX_LM+(k*2)+1]; + } + else + { + break; + } + } + ba.ui = ComputeFinalVertexColor( (byte *)&v[VERTEX_COLOR] ); + for ( j=0; j<4; j++ ) + tess.vertexColors[ndx][j] = ba.b[j]; + tess.vertexDlightBits[ndx] = dlightBits; + } + + tess.numVertexes += surf->numPoints; +} + + +static float LodErrorForVolume( vec3_t local, float radius ) { + vec3_t world; + float d; + + // never let it go negative + if ( r_lodCurveError->value < 0 ) { + return 0; + } + + world[0] = local[0] * backEnd.ori.axis[0][0] + local[1] * backEnd.ori.axis[1][0] + + local[2] * backEnd.ori.axis[2][0] + backEnd.ori.origin[0]; + world[1] = local[0] * backEnd.ori.axis[0][1] + local[1] * backEnd.ori.axis[1][1] + + local[2] * backEnd.ori.axis[2][1] + backEnd.ori.origin[1]; + world[2] = local[0] * backEnd.ori.axis[0][2] + local[1] * backEnd.ori.axis[1][2] + + local[2] * backEnd.ori.axis[2][2] + backEnd.ori.origin[2]; + + VectorSubtract( world, backEnd.viewParms.ori.origin, world ); + d = DotProduct( world, backEnd.viewParms.ori.axis[0] ); + + if ( d < 0 ) { + d = -d; + } + d -= radius; + if ( d < 1 ) { + d = 1; + } + + return r_lodCurveError->value / d; +} + +/* +============= +RB_SurfaceGrid + +Just copy the grid of points and triangulate +============= +*/ +void RB_SurfaceGrid( srfGridMesh_t *cv ) { + int i, j, k; + float *xyz; + float *texCoords; + float *normal; + unsigned char *color; + drawVert_t *dv; + int rows, irows, vrows; + int used; + int widthTable[MAX_GRID_SIZE]; + int heightTable[MAX_GRID_SIZE]; + float lodError; + int lodWidth, lodHeight; + int numVertexes; + int dlightBits; + int *vDlightBits; + + dlightBits = cv->dlightBits; + tess.dlightBits |= dlightBits; + + // determine the allowable discrepance + lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius ); + + // determine which rows and columns of the subdivision + // we are actually going to use + widthTable[0] = 0; + lodWidth = 1; + for ( i = 1 ; i < cv->width-1 ; i++ ) { + if ( cv->widthLodError[i] <= lodError ) { + widthTable[lodWidth] = i; + lodWidth++; + } + } + widthTable[lodWidth] = cv->width-1; + lodWidth++; + + heightTable[0] = 0; + lodHeight = 1; + for ( i = 1 ; i < cv->height-1 ; i++ ) { + if ( cv->heightLodError[i] <= lodError ) { + heightTable[lodHeight] = i; + lodHeight++; + } + } + heightTable[lodHeight] = cv->height-1; + lodHeight++; + + + // very large grids may have more points or indexes than can be fit + // in the tess structure, so we may have to issue it in multiple passes + + used = 0; + rows = 0; + while ( used < lodHeight - 1 ) { + // see how many rows of both verts and indexes we can add without overflowing + do { + vrows = ( SHADER_MAX_VERTEXES - tess.numVertexes ) / lodWidth; + irows = ( SHADER_MAX_INDEXES - tess.numIndexes ) / ( lodWidth * 6 ); + + // if we don't have enough space for at least one strip, flush the buffer + if ( vrows < 2 || irows < 1 ) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum ); + } else { + break; + } + } while ( 1 ); + + rows = irows; + if ( vrows < irows + 1 ) { + rows = vrows - 1; + } + if ( used + rows > lodHeight ) { + rows = lodHeight - used; + } + + numVertexes = tess.numVertexes; + + xyz = tess.xyz[numVertexes]; + normal = tess.normal[numVertexes]; + texCoords = tess.texCoords[numVertexes][0]; + color = ( unsigned char * ) &tess.vertexColors[numVertexes]; + vDlightBits = &tess.vertexDlightBits[numVertexes]; + + for ( i = 0 ; i < rows ; i++ ) { + for ( j = 0 ; j < lodWidth ; j++ ) { + dv = cv->verts + heightTable[ used + i ] * cv->width + + widthTable[ j ]; + + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + xyz += 4; + + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + for(k=0;klightmap[k][0]; + texCoords[2+(k*2)+1]= dv->lightmap[k][1]; + } + texCoords += NUM_TEX_COORDS*2; + + //if ( needsNormal ) + { + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + } + normal += 4; + + *(unsigned *)color = ComputeFinalVertexColor((byte *)dv->color); + color += 4; + *vDlightBits++ = dlightBits; + } + } + + // add the indexes + { + int numIndexes; + int w, h; + + h = rows - 1; + w = lodWidth - 1; + numIndexes = tess.numIndexes; + for (i = 0 ; i < h ; i++) { + for (j = 0 ; j < w ; j++) { + int v1, v2, v3, v4; + + // vertex order to be reckognized as tristrips + v1 = numVertexes + i*lodWidth + j + 1; + v2 = v1 - 1; + v3 = v2 + lodWidth; + v4 = v3 + 1; + + tess.indexes[numIndexes] = v2; + tess.indexes[numIndexes+1] = v3; + tess.indexes[numIndexes+2] = v1; + + tess.indexes[numIndexes+3] = v1; + tess.indexes[numIndexes+4] = v3; + tess.indexes[numIndexes+5] = v4; + numIndexes += 6; + } + } + + tess.numIndexes = numIndexes; + } + + tess.numVertexes += rows * lodWidth; + + used += rows - 1; + } +} + + +/* +=========================================================================== + +NULL MODEL + +=========================================================================== +*/ + +/* +=================== +RB_SurfaceAxis + +Draws x/y/z lines from the origin for orientation debugging +=================== +*/ +static void RB_SurfaceAxis( void ) { + GL_Bind( tr.whiteImage ); + GL_State( GLS_DEFAULT ); + qglLineWidth( 3 ); + qglBegin( GL_LINES ); + qglColor3f( 1,0,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 16,0,0 ); + qglColor3f( 0,1,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,16,0 ); + qglColor3f( 0,0,1 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,0,16 ); + qglEnd(); + qglLineWidth( 1 ); +} + +//=========================================================================== + +/* +==================== +RB_SurfaceEntity + +Entities that have a single procedurally generated surface +==================== +*/ +void RB_SurfaceEntity( surfaceType_t *surfType ) { + switch( backEnd.currentEntity->e.reType ) { + case RT_SPRITE: + RB_SurfaceSprite(); + break; + case RT_ORIENTED_QUAD: + RB_SurfaceOrientedQuad(); + break; + case RT_BEAM: + RB_SurfaceBeam(); + break; + case RT_ELECTRICITY: + RB_SurfaceElectricity(); + break; + case RT_LINE: + RB_SurfaceLine(); + break; + case RT_ORIENTEDLINE: + RB_SurfaceOrientedLine(); + break; + case RT_SABER_GLOW: + RB_SurfaceSaberGlow(); + break; + case RT_CYLINDER: + RB_SurfaceCylinder(); + break; + case RT_ENT_CHAIN: + { + int i, count, start; + static trRefEntity_t tempEnt = *backEnd.currentEntity; + //rww - if not static then currentEntity is garbage because + //this is a local. This was not static in sof2.. but I guess + //they never check ce.renderfx so it didn't show up. + + start = backEnd.currentEntity->e.uRefEnt.uMini.miniStart; + count = backEnd.currentEntity->e.uRefEnt.uMini.miniCount; + assert(count > 0); + backEnd.currentEntity = &tempEnt; + + assert(backEnd.currentEntity->e.renderfx >= 0); + + for(i=0;ie, &backEnd.refdef.miniEntities[start+i], sizeof(backEnd.refdef.miniEntities[start+i])); + + assert(backEnd.currentEntity->e.renderfx >= 0); + + RB_SurfaceEntity(surfType); + } + } + break; + default: + RB_SurfaceAxis(); + break; + } + return; +} + +void RB_SurfaceBad( surfaceType_t *surfType ) { + ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); +} + +/* +================== +RB_TestZFlare + +This is called at surface tesselation time +================== +*/ +static bool RB_TestZFlare( vec3_t point) { + int i; + vec4_t eye, clip, normalized, window; + + // if the point is off the screen, don't bother adding it + // calculate screen coordinates and depth + R_TransformModelToClip( point, backEnd.ori.modelMatrix, + backEnd.viewParms.projectionMatrix, eye, clip ); + + // check to see if the point is completely off screen + for ( i = 0 ; i < 3 ; i++ ) { + if ( clip[i] >= clip[3] || clip[i] <= -clip[3] ) { + return qfalse; + } + } + + R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); + + if ( window[0] < 0 || window[0] >= backEnd.viewParms.viewportWidth + || window[1] < 0 || window[1] >= backEnd.viewParms.viewportHeight ) { + return qfalse; // shouldn't happen, since we check the clip[] above, except for FP rounding + } + +//do test + float depth = 0.0f; + bool visible; + float screenZ; + + // read back the z buffer contents + if ( r_flares->integer !=1 ) { //skipping the the z-test + return true; + } + // doing a readpixels is as good as doing a glFinish(), so + // don't bother with another sync + glState.finishCalled = qfalse; + qglReadPixels( backEnd.viewParms.viewportX + window[0],backEnd.viewParms.viewportY + window[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth ); + + screenZ = backEnd.viewParms.projectionMatrix[14] / + ( ( 2*depth - 1 ) * backEnd.viewParms.projectionMatrix[11] - backEnd.viewParms.projectionMatrix[10] ); + + visible = ( -eye[2] - -screenZ ) < 24; + return visible; +} + +void RB_SurfaceFlare( srfFlare_t *surf ) { + vec3_t left, up; + float radius; + byte color[4]; + vec3_t dir; + vec3_t origin; + float d, dist; + + if ( !r_flares->integer ) { + return; + } + + if (!RB_TestZFlare( surf->origin ) ) { + return; + } + + // calculate the xyz locations for the four corners + VectorMA( surf->origin, 3, surf->normal, origin ); + float* snormal = surf->normal; + + VectorSubtract( origin, backEnd.viewParms.ori.origin, dir ); + dist = VectorNormalize( dir ); + + d = -DotProduct( dir, snormal ); + if ( d < 0 ) { + d = -d; + } + + // fade the intensity of the flare down as the + // light surface turns away from the viewer + color[0] = d * 255; + color[1] = d * 255; + color[2] = d * 255; + color[3] = 255; //only gets used if the shader has cgen exact_vertex! + + radius = tess.shader->portalRange ? tess.shader->portalRange: 30; + if (dist < 512.0f) + { + radius = radius * dist / 512.0f; + } + if (radius<5.0f) + { + radius = 5.0f; + } + VectorScale( backEnd.viewParms.ori.axis[1], radius, left ); + VectorScale( backEnd.viewParms.ori.axis[2], radius, up ); + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( origin, left, up, color ); +} + + +void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { + // all appropriate state must be set in RB_BeginSurface + // this isn't implemented yet... + qglCallList( surf->listNum ); +} + +void RB_SurfaceSkip( void *surf ) { +} + + +void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { + (void(*)(void*))RB_SurfaceBad, // SF_BAD, + (void(*)(void*))RB_SurfaceSkip, // SF_SKIP, + (void(*)(void*))RB_SurfaceFace, // SF_FACE, + (void(*)(void*))RB_SurfaceGrid, // SF_GRID, + (void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES, + (void(*)(void*))RB_SurfacePolychain, // SF_POLY, + (void(*)(void*))RB_SurfaceMesh, // SF_MD3, +/* +Ghoul2 Insert Start +*/ + (void(*)(void*))RB_SurfaceGhoul, // SF_MDX, +/* +Ghoul2 Insert End +*/ + (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, + (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY + (void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST +}; diff --git a/codemp/rd-vulkan/tr_surfacesprites.cpp b/codemp/rd-vulkan/tr_surfacesprites.cpp new file mode 100644 index 0000000000..0a02f21051 --- /dev/null +++ b/codemp/rd-vulkan/tr_surfacesprites.cpp @@ -0,0 +1,1502 @@ +/* +=========================================================================== +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// tr_shade.c + +#include "tr_local.h" + +#include "tr_quicksprite.h" +#include "tr_WorldEffects.h" + + +/////===== Part of the VERTIGON system =====///// +// The surfacesprites are a simple system. When a polygon with this shader stage on it is drawn, +// there are randomly distributed images (defined by the shader stage) placed on the surface. +// these are capable of doing effects, grass, or simple oriented sprites. +// They usually stick vertically off the surface, hence the term vertigons. + +// The vertigons are applied as part of the renderer backend. That is, they access OpenGL calls directly. + + +unsigned char randomindex, randominterval; +const float randomchart[256] = { + 0.6554f, 0.6909f, 0.4806f, 0.6218f, 0.5717f, 0.3896f, 0.0677f, 0.7356f, + 0.8333f, 0.1105f, 0.4445f, 0.8161f, 0.4689f, 0.0433f, 0.7152f, 0.0336f, + 0.0186f, 0.9140f, 0.1626f, 0.6553f, 0.8340f, 0.7094f, 0.2020f, 0.8087f, + 0.9119f, 0.8009f, 0.1339f, 0.8492f, 0.9173f, 0.5003f, 0.6012f, 0.6117f, + 0.5525f, 0.5787f, 0.1586f, 0.3293f, 0.9273f, 0.7791f, 0.8589f, 0.4985f, + 0.0883f, 0.8545f, 0.2634f, 0.4727f, 0.3624f, 0.1631f, 0.7825f, 0.0662f, + 0.6704f, 0.3510f, 0.7525f, 0.9486f, 0.4685f, 0.1535f, 0.1545f, 0.1121f, + 0.4724f, 0.8483f, 0.3833f, 0.1917f, 0.8207f, 0.3885f, 0.9702f, 0.9200f, + 0.8348f, 0.7501f, 0.6675f, 0.4994f, 0.0301f, 0.5225f, 0.8011f, 0.1696f, + 0.5351f, 0.2752f, 0.2962f, 0.7550f, 0.5762f, 0.7303f, 0.2835f, 0.4717f, + 0.1818f, 0.2739f, 0.6914f, 0.7748f, 0.7640f, 0.8355f, 0.7314f, 0.5288f, + 0.7340f, 0.6692f, 0.6813f, 0.2810f, 0.8057f, 0.0648f, 0.8749f, 0.9199f, + 0.1462f, 0.5237f, 0.3014f, 0.4994f, 0.0278f, 0.4268f, 0.7238f, 0.5107f, + 0.1378f, 0.7303f, 0.7200f, 0.3819f, 0.2034f, 0.7157f, 0.5552f, 0.4887f, + 0.0871f, 0.3293f, 0.2892f, 0.4545f, 0.0088f, 0.1404f, 0.0275f, 0.0238f, + 0.0515f, 0.4494f, 0.7206f, 0.2893f, 0.6060f, 0.5785f, 0.4182f, 0.5528f, + 0.9118f, 0.8742f, 0.3859f, 0.6030f, 0.3495f, 0.4550f, 0.9875f, 0.6900f, + 0.6416f, 0.2337f, 0.7431f, 0.9788f, 0.6181f, 0.2464f, 0.4661f, 0.7621f, + 0.7020f, 0.8203f, 0.8869f, 0.2145f, 0.7724f, 0.6093f, 0.6692f, 0.9686f, + 0.5609f, 0.0310f, 0.2248f, 0.2950f, 0.2365f, 0.1347f, 0.2342f, 0.1668f, + 0.3378f, 0.4330f, 0.2775f, 0.9901f, 0.7053f, 0.7266f, 0.4840f, 0.2820f, + 0.5733f, 0.4555f, 0.6049f, 0.0770f, 0.4760f, 0.6060f, 0.4159f, 0.3427f, + 0.1234f, 0.7062f, 0.8569f, 0.1878f, 0.9057f, 0.9399f, 0.8139f, 0.1407f, + 0.1794f, 0.9123f, 0.9493f, 0.2827f, 0.9934f, 0.0952f, 0.4879f, 0.5160f, + 0.4118f, 0.4873f, 0.3642f, 0.7470f, 0.0866f, 0.5172f, 0.6365f, 0.2676f, + 0.2407f, 0.7223f, 0.5761f, 0.1143f, 0.7137f, 0.2342f, 0.3353f, 0.6880f, + 0.2296f, 0.6023f, 0.6027f, 0.4138f, 0.5408f, 0.9859f, 0.1503f, 0.7238f, + 0.6054f, 0.2477f, 0.6804f, 0.1432f, 0.4540f, 0.9776f, 0.8762f, 0.7607f, + 0.9025f, 0.9807f, 0.0652f, 0.8661f, 0.7663f, 0.2586f, 0.3994f, 0.0335f, + 0.7328f, 0.0166f, 0.9589f, 0.4348f, 0.5493f, 0.7269f, 0.6867f, 0.6614f, + 0.6800f, 0.7804f, 0.5591f, 0.8381f, 0.0910f, 0.7573f, 0.8985f, 0.3083f, + 0.3188f, 0.8481f, 0.2356f, 0.6736f, 0.4770f, 0.4560f, 0.6266f, 0.4677f +}; + +#define WIND_DAMP_INTERVAL 50 +#define WIND_GUST_TIME 2500.0 +#define WIND_GUST_DECAY (1.0 / WIND_GUST_TIME) + +int lastSSUpdateTime = 0; +float curWindSpeed=0; +float curWindGust=5; +float curWeatherAmount=1; +vec3_t curWindBlowVect={0,0,0}, targetWindBlowVect={0,0,0}; +vec3_t curWindGrassDir={0,0,0}, targetWindGrassDir={0,0,0}; +int totalsurfsprites=0, sssurfaces=0; + +qboolean curWindPointActive=qfalse; +float curWindPointForce = 0; +vec3_t curWindPoint; +int nextGustTime=0; +float gustLeft=0; + +qboolean standardfovinitialized=qfalse; +float standardfovx = 90, standardscalex = 1.0; +float rangescalefactor=1.0; + +vec3_t ssrightvectors[4]; +vec3_t ssfwdvector; +int rightvectorcount; + +trRefEntity_t *ssLastEntityDrawn=NULL; +vec3_t ssViewOrigin, ssViewRight, ssViewUp; + + +static void R_SurfaceSpriteFrameUpdate(void) +{ + float dtime, dampfactor; // Time since last update and damping time for wind changes + float ratio; + vec3_t ang, diff, retwindvec; + float targetspeed; + vec3_t up={0,0,1}; + + if (backEnd.refdef.time == lastSSUpdateTime) + return; + + if (backEnd.refdef.time < lastSSUpdateTime) + { // Time is BEFORE the last update time, so reset everything. + curWindGust = 5; + curWindSpeed = r_windSpeed->value; + nextGustTime = 0; + gustLeft = 0; + } + + // Reset the last entity drawn, since this is a new frame. + ssLastEntityDrawn = NULL; + + // Adjust for an FOV. If things look twice as wide on the screen, pretend the shaders have twice the range. + // ASSUMPTION HERE IS THAT "standard" fov is the first one rendered. + + if (!standardfovinitialized) + { // This isn't initialized yet. + if (backEnd.refdef.fov_x > 50 && backEnd.refdef.fov_x < 135) // I don't consider anything below 50 or above 135 to be "normal". + { + standardfovx = backEnd.refdef.fov_x; + standardscalex = tan(standardfovx * 0.5 * (M_PI/180.0f)); + standardfovinitialized = qtrue; + } + else + { + standardfovx = 90; + standardscalex = tan(standardfovx * 0.5 * (M_PI/180.0f)); + } + rangescalefactor = 1.0; // Don't multiply the shader range by anything. + } + else if (standardfovx == backEnd.refdef.fov_x) + { // This is the standard FOV (or higher), don't multiply the shader range. + rangescalefactor = 1.0; + } + else + { // We are using a non-standard FOV. We need to multiply the range of the shader by a scale factor. + if (backEnd.refdef.fov_x > 135) + { + rangescalefactor = standardscalex / tan(135.0f * 0.5f * (M_PI/180.0f)); + } + else + { + rangescalefactor = standardscalex / tan(backEnd.refdef.fov_x * 0.5 * (M_PI/180.0f)); + } + } + + // Create a set of four right vectors so that vertical sprites aren't always facing the same way. + // First generate a HORIZONTAL forward vector (important). + CrossProduct(ssViewRight, up, ssfwdvector); + + // Right Zero has a nudge forward (10 degrees). + VectorScale(ssViewRight, 0.985f, ssrightvectors[0]); + VectorMA(ssrightvectors[0], 0.174f, ssfwdvector, ssrightvectors[0]); + + // Right One has a big nudge back (30 degrees). + VectorScale(ssViewRight, 0.866f, ssrightvectors[1]); + VectorMA(ssrightvectors[1], -0.5f, ssfwdvector, ssrightvectors[1]); + + + // Right two has a big nudge forward (30 degrees). + VectorScale(ssViewRight, 0.866f, ssrightvectors[2]); + VectorMA(ssrightvectors[2], 0.5f, ssfwdvector, ssrightvectors[2]); + + + // Right three has a nudge back (10 degrees). + VectorScale(ssViewRight, 0.985f, ssrightvectors[3]); + VectorMA(ssrightvectors[3], -0.174f, ssfwdvector, ssrightvectors[3]); + + + // Update the wind. + // If it is raining, get the windspeed from the rain system rather than the cvar + if (R_IsRaining() || R_IsPuffing()) + { + curWeatherAmount = 1.0; + } + else + { + curWeatherAmount = r_surfaceWeather->value; + } + + if (R_GetWindSpeed(targetspeed)) + { // We successfully got a speed from the rain system. + // Set the windgust to 5, since that looks pretty good. + targetspeed *= 0.3f; + if (targetspeed >= 1.0) + { + curWindGust = 300/targetspeed; + } + else + { + curWindGust = 0; + } + } + else + { // Use the cvar. + targetspeed = r_windSpeed->value; // Minimum gust delay, in seconds. + curWindGust = r_windGust->value; + } + + if (targetspeed > 0 && curWindGust) + { + if (gustLeft > 0) + { // We are gusting + // Add an amount to the target wind speed + targetspeed *= 1.0 + gustLeft; + + gustLeft -= (float)(backEnd.refdef.time - lastSSUpdateTime)*WIND_GUST_DECAY; + if (gustLeft <= 0) + { + nextGustTime = backEnd.refdef.time + (curWindGust*1000)*flrand(1.0f,4.0f); + } + } + else if (backEnd.refdef.time >= nextGustTime) + { // See if there is another right now + // Gust next time, mano + gustLeft = flrand(0.75f,1.5f); + } + } + + // See if there is a weather system that will tell us a windspeed. + if (R_GetWindVector(retwindvec)) + { + retwindvec[2]=0; + VectorScale(retwindvec, -1.0f, retwindvec); + vectoangles(retwindvec, ang); + } + else + { // Calculate the target wind vector based off cvars + ang[YAW] = r_windAngle->value; + } + + ang[PITCH] = -90.0 + targetspeed; + if (ang[PITCH]>-45.0) + { + ang[PITCH] = -45.0; + } + ang[ROLL] = 0; + + if (targetspeed>0) + { +// ang[YAW] += cos(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; +// ang[PITCH] += sin(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; + } + + // Get the grass wind vector first + AngleVectors(ang, targetWindGrassDir, NULL, NULL); + targetWindGrassDir[2]-=1.0; +// VectorScale(targetWindGrassDir, targetspeed, targetWindGrassDir); + + // Now get the general wind vector (no pitch) + ang[PITCH]=0; + AngleVectors(ang, targetWindBlowVect, NULL, NULL); + + // Start calculating a smoothing factor so wind doesn't change abruptly between speeds. + dampfactor = 1.0-r_windDampFactor->value; // We must exponent the amount LEFT rather than the amount bled off + dtime = (float)(backEnd.refdef.time - lastSSUpdateTime) * (1.0/(float)WIND_DAMP_INTERVAL); // Our dampfactor is geared towards a time interval equal to "1". + + // Note that since there are a finite number of "practical" delta millisecond values possible, + // the ratio should be initialized into a chart ultimately. + ratio = pow(dampfactor, dtime); + + // Apply this ratio to the windspeed... + curWindSpeed = targetspeed - (ratio * (targetspeed-curWindSpeed)); + + // Use the curWindSpeed to calculate the final target wind vector (with speed) + VectorScale(targetWindBlowVect, curWindSpeed, targetWindBlowVect); + VectorSubtract(targetWindBlowVect, curWindBlowVect, diff); + VectorMA(targetWindBlowVect, -ratio, diff, curWindBlowVect); + + // Update the grass vector now + VectorSubtract(targetWindGrassDir, curWindGrassDir, diff); + VectorMA(targetWindGrassDir, -ratio, diff, curWindGrassDir); + + lastSSUpdateTime = backEnd.refdef.time; + + curWindPointForce = r_windPointForce->value - (ratio * (r_windPointForce->value - curWindPointForce)); + if (curWindPointForce < 0.01) + { + curWindPointActive = qfalse; + } + else + { + curWindPointActive = qtrue; + curWindPoint[0] = r_windPointX->value; + curWindPoint[1] = r_windPointY->value; + curWindPoint[2] = 0; + } + + if (r_surfaceSprites->integer >= 2) + { + ri.Printf( PRINT_ALL, "Surfacesprites Drawn: %d, on %d surfaces\n", totalsurfsprites, sssurfaces); + } + + totalsurfsprites=0; + sssurfaces=0; +} + + + +///////////////////////////////////////////// +// Surface sprite calculation and drawing. +///////////////////////////////////////////// + +#define FADE_RANGE 250.0 +#define WINDPOINT_RADIUS 750.0 + +float SSVertAlpha[SHADER_MAX_VERTEXES]; +float SSVertWindForce[SHADER_MAX_VERTEXES]; +vec2_t SSVertWindDir[SHADER_MAX_VERTEXES]; + +qboolean SSAdditiveTransparency=qfalse; +qboolean SSUsingFog=qfalse; + + +///////////////////////////////////////////// +// Vertical surface sprites + +static void RB_VerticalSurfaceSprite(vec3_t loc, float width, float height, byte light, + byte alpha, float wind, float windidle, vec2_t fog, int hangdown, vec2_t skew, bool flattened) +{ + vec3_t loc2, right; + float angle; + float windsway; + float points[16]; + color4ub_t color; + + angle = ((loc[0]+loc[1])*0.02+(tr.refdef.time*0.0015)); + + if (windidle>0.0) + { + windsway = (height*windidle*0.075); + loc2[0] = loc[0]+skew[0]+cos(angle)*windsway; + loc2[1] = loc[1]+skew[1]+sin(angle)*windsway; + + if (hangdown) + { + loc2[2] = loc[2]-height; + } + else + { + loc2[2] = loc[2]+height; + } + } + else + { + loc2[0] = loc[0]+skew[0]; + loc2[1] = loc[1]+skew[1]; + if (hangdown) + { + loc2[2] = loc[2]-height; + } + else + { + loc2[2] = loc[2]+height; + } + } + + if (wind>0.0 && curWindSpeed > 0.001) + { + windsway = (height*wind*0.075); + + // Add the angle + VectorMA(loc2, height*wind, curWindGrassDir, loc2); + // Bob up and down + if (curWindSpeed < 40.0) + { + windsway *= curWindSpeed*(1.0/100.0); + } + else + { + windsway *= 0.4f; + } + loc2[2] += sin(angle*2.5)*windsway; + } + + if ( flattened ) + { + right[0] = sin( DEG2RAD( loc[0] ) ) * width; + right[1] = cos( DEG2RAD( loc[0] ) ) * height; + right[2] = 0.0f; + } + else + { + VectorScale(ssrightvectors[rightvectorcount], width*0.5, right); + } + + color[0]=light; + color[1]=light; + color[2]=light; + color[3]=alpha; + + // Bottom right +// VectorAdd(loc, right, point); + points[0] = loc[0] + right[0]; + points[1] = loc[1] + right[1]; + points[2] = loc[2] + right[2]; + points[3] = 0; + + // Top right +// VectorAdd(loc2, right, point); + points[4] = loc2[0] + right[0]; + points[5] = loc2[1] + right[1]; + points[6] = loc2[2] + right[2]; + points[7] = 0; + + // Top left +// VectorSubtract(loc2, right, point); + points[8] = loc2[0] - right[0] + ssfwdvector[0] * width * 0.2; + points[9] = loc2[1] - right[1] + ssfwdvector[1] * width * 0.2; + points[10] = loc2[2] - right[2]; + points[11] = 0; + + // Bottom left +// VectorSubtract(loc, right, point); + points[12] = loc[0] - right[0]; + points[13] = loc[1] - right[1]; + points[14] = loc[2] - right[2]; + points[15] = 0; + + // Add the sprite to the render list. + SQuickSprite.Add(points, color, fog); +} + +static void RB_VerticalSurfaceSpriteWindPoint(vec3_t loc, float width, float height, byte light, + byte alpha, float wind, float windidle, vec2_t fog, + int hangdown, vec2_t skew, vec2_t winddiff, float windforce, bool flattened) +{ + vec3_t loc2, right; + float angle; + float windsway; + float points[16]; + color4ub_t color; + + if (windforce > 1) + windforce = 1; + +// wind += 1.0-windforce; + + angle = (loc[0]+loc[1])*0.02+(tr.refdef.time*0.0015); + + if (curWindSpeed <80.0) + { + windsway = (height*windidle*0.1)*(1.0+windforce); + loc2[0] = loc[0]+skew[0]+cos(angle)*windsway; + loc2[1] = loc[1]+skew[1]+sin(angle)*windsway; + } + else + { + loc2[0] = loc[0]+skew[0]; + loc2[1] = loc[1]+skew[1]; + } + if (hangdown) + { + loc2[2] = loc[2]-height; + } + else + { + loc2[2] = loc[2]+height; + } + + if (curWindSpeed > 0.001) + { + // Add the angle + VectorMA(loc2, height*wind, curWindGrassDir, loc2); + } + + loc2[0] += height*winddiff[0]*windforce; + loc2[1] += height*winddiff[1]*windforce; + loc2[2] -= height*windforce*(0.75 + 0.15*sin((tr.refdef.time + 500*windforce)*0.01)); + + if ( flattened ) + { + right[0] = sin( DEG2RAD( loc[0] ) ) * width; + right[1] = cos( DEG2RAD( loc[0] ) ) * height; + right[2] = 0.0f; + } + else + { + VectorScale(ssrightvectors[rightvectorcount], width*0.5, right); + } + + + color[0]=light; + color[1]=light; + color[2]=light; + color[3]=alpha; + + // Bottom right +// VectorAdd(loc, right, point); + points[0] = loc[0] + right[0]; + points[1] = loc[1] + right[1]; + points[2] = loc[2] + right[2]; + points[3] = 0; + + // Top right +// VectorAdd(loc2, right, point); + points[4] = loc2[0] + right[0]; + points[5] = loc2[1] + right[1]; + points[6] = loc2[2] + right[2]; + points[7] = 0; + + // Top left +// VectorSubtract(loc2, right, point); + points[8] = loc2[0] - right[0] + ssfwdvector[0] * width * 0.15; + points[9] = loc2[1] - right[1] + ssfwdvector[1] * width * 0.15; + points[10] = loc2[2] - right[2]; + points[11] = 0; + + // Bottom left +// VectorSubtract(loc, right, point); + points[12] = loc[0] - right[0]; + points[13] = loc[1] - right[1]; + points[14] = loc[2] - right[2]; + points[15] = 0; + + // Add the sprite to the render list. + SQuickSprite.Add(points, color, fog); +} + +static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +{ + int curindex, curvert; + vec3_t dist; + float triarea; + vec2_t vec1to2, vec1to3; + + vec3_t v1,v2,v3; + float a1,a2,a3; + float l1,l2,l3; + vec2_t fog1, fog2, fog3; + vec2_t winddiff1, winddiff2, winddiff3; + float windforce1, windforce2, windforce3; + + float posi, posj; + float step; + float fa,fb,fc; + + vec3_t curpoint; + float width, height; + float alpha, alphapos, thisspritesfadestart, light; + + byte randomindex2; + + vec2_t skew={0,0}; + vec2_t fogv; + vec2_t winddiffv; + float windforce=0; + qboolean usewindpoint = (qboolean) !! (curWindPointActive && stage->ss->wind > 0); + + float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; + float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + + assert(cutdist2 != fadedist2); + float inv_fadediff = 1.0/(cutdist2-fadedist2); + + // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 + float faderange = FADE_RANGE/(cutdist-fadedist); + + if (faderange > 1.0) + { // Don't want to force a new fade_rand + faderange = 1.0; + } + + // Quickly calc all the alphas and windstuff for each vertex + for (curvert=0; curvertnumVertexes; curvert++) + { + VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); + SSVertAlpha[curvert] = 1.0 - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; + } + + // Wind only needs initialization once per tess. + if (usewindpoint && !tess.SSInitializedWind) + { + for (curvert=0; curvertnumVertexes;curvert++) + { // Calc wind at each point + dist[0]=input->xyz[curvert][0] - curWindPoint[0]; + dist[1]=input->xyz[curvert][1] - curWindPoint[1]; + step = (dist[0]*dist[0] + dist[1]*dist[1]); // dist squared + + if (step >= (float)(WINDPOINT_RADIUS*WINDPOINT_RADIUS)) + { // No wind + SSVertWindDir[curvert][0] = 0; + SSVertWindDir[curvert][1] = 0; + SSVertWindForce[curvert]=0; // Should be < 1 + } + else + { + if (step<1) + { // Don't want to divide by zero + SSVertWindDir[curvert][0] = 0; + SSVertWindDir[curvert][1] = 0; + SSVertWindForce[curvert] = curWindPointForce * stage->ss->wind; + } + else + { + step = Q_rsqrt(step); // Equals 1 over the distance. + SSVertWindDir[curvert][0] = dist[0] * step; + SSVertWindDir[curvert][1] = dist[1] * step; + step = 1.0 - (1.0 / (step * WINDPOINT_RADIUS)); // 1- (dist/maxradius) = a scale from 0 to 1 linearly dropping off + SSVertWindForce[curvert] = curWindPointForce * stage->ss->wind * step; // *step means divide by the distance. + } + } + } + tess.SSInitializedWind = qtrue; + } + + for (curindex=0; curindexnumIndexes-2; curindex+=3) + { + curvert = input->indexes[curindex]; + VectorCopy(input->xyz[curvert], v1); + if (stage->ss->facing) + { // Hang down + if (input->normal[curvert][2] > -0.5) + { + continue; + } + } + else + { // Point up + if (input->normal[curvert][2] < 0.5) + { + continue; + } + } + l1 = input->vertexColors[curvert][2]; + a1 = SSVertAlpha[curvert]; + fog1[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog1[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + winddiff1[0] = SSVertWindDir[curvert][0]; + winddiff1[1] = SSVertWindDir[curvert][1]; + windforce1 = SSVertWindForce[curvert]; + + curvert = input->indexes[curindex+1]; + VectorCopy(input->xyz[curvert], v2); + if (stage->ss->facing) + { // Hang down + if (input->normal[curvert][2] > -0.5) + { + continue; + } + } + else + { // Point up + if (input->normal[curvert][2] < 0.5) + { + continue; + } + } + l2 = input->vertexColors[curvert][2]; + a2 = SSVertAlpha[curvert]; + fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + winddiff2[0] = SSVertWindDir[curvert][0]; + winddiff2[1] = SSVertWindDir[curvert][1]; + windforce2 = SSVertWindForce[curvert]; + + curvert = input->indexes[curindex+2]; + VectorCopy(input->xyz[curvert], v3); + if (stage->ss->facing) + { // Hang down + if (input->normal[curvert][2] > -0.5) + { + continue; + } + } + else + { // Point up + if (input->normal[curvert][2] < 0.5) + { + continue; + } + } + l3 = input->vertexColors[curvert][2]; + a3 = SSVertAlpha[curvert]; + fog3[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog3[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + winddiff3[0] = SSVertWindDir[curvert][0]; + winddiff3[1] = SSVertWindDir[curvert][1]; + windforce3 = SSVertWindForce[curvert]; + + if (a1 <= 0.0 && a2 <= 0.0 && a3 <= 0.0) + { + continue; + } + + // Find the area in order to calculate the stepsize + vec1to2[0] = v2[0] - v1[0]; + vec1to2[1] = v2[1] - v1[1]; + vec1to3[0] = v3[0] - v1[0]; + vec1to3[1] = v3[1] - v1[1]; + + // Now get the cross product of this sum. + triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; + triarea=fabs(triarea); + if (triarea <= 1.0) + { // Insanely small abhorrent triangle. + continue; + } + step = stage->ss->density * Q_rsqrt(triarea); + + randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); + randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + rightvectorcount = 0; + + for (posi=0; posi<1.0; posi+=step) + { + for (posj=0; posj<(1.0-posi); posj+=step) + { + fa=posi+randomchart[randomindex]*step; + randomindex += randominterval; + + fb=posj+randomchart[randomindex]*step; + randomindex += randominterval; + + rightvectorcount=(rightvectorcount+1)&3; + + if (fa>1.0) + continue; + + if (fb>(1.0-fa)) + continue; + + fc = 1.0-fa-fb; + + // total alpha, minus random factor so some things fade out sooner. + alphapos = a1*fa + a2*fb + a3*fc; + + // Note that the alpha at this point is a value from 1.0 to 0.0, but represents when to START fading + thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex]; + randomindex += randominterval; + + // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. + alpha = 1.0 - ((thisspritesfadestart-alphapos)/faderange); + if (alpha > 0.0) + { + if (alpha > 1.0) + alpha=1.0; + + if (SSUsingFog) + { + fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; + fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; + } + + if (usewindpoint) + { + winddiffv[0] = winddiff1[0]*fa + winddiff2[0]*fb + winddiff3[0]*fc; + winddiffv[1] = winddiff1[1]*fa + winddiff2[1]*fb + winddiff3[1]*fc; + windforce = windforce1*fa + windforce2*fb + windforce3*fc; + } + + VectorScale(v1, fa, curpoint); + VectorMA(curpoint, fb, v2, curpoint); + VectorMA(curpoint, fc, v3, curpoint); + + light = l1*fa + l2*fb + l3*fc; + if (SSAdditiveTransparency) + { // Additive transparency, scale light value +// light *= alpha; + light = (128 + (light*0.5))*alpha; + alpha = 1.0; + } + + randomindex2 = randomindex; + width = stage->ss->width*(1.0 + (stage->ss->variance[0]*randomchart[randomindex2])); + height = stage->ss->height*(1.0 + (stage->ss->variance[1]*randomchart[randomindex2++])); + if (randomchart[randomindex2++]>0.5) + { + width = -width; + } + if (stage->ss->fadeScale!=0 && alphapos < 1.0) + { + width *= 1.0 + (stage->ss->fadeScale*(1.0-alphapos)); + } + + if (stage->ss->vertSkew != 0) + { // flrand(-vertskew, vertskew) + skew[0] = height * ((stage->ss->vertSkew*2.0f*randomchart[randomindex2++])-stage->ss->vertSkew); + skew[1] = height * ((stage->ss->vertSkew*2.0f*randomchart[randomindex2++])-stage->ss->vertSkew); + } + + if (usewindpoint && windforce > 0 && stage->ss->wind > 0.0) + { + if (SSUsingFog) + { + RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha*255.0), + stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, + winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + } + else + { + RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha*255.0), + stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, + winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + } + } + else + { + if (SSUsingFog) + { + RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), + stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + } + else + { + RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), + stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + } + } + + totalsurfsprites++; + } + } + } + } +} + + +///////////////////////////////////////////// +// Oriented surface sprites + +static void RB_OrientedSurfaceSprite(vec3_t loc, float width, float height, byte light, byte alpha, vec2_t fog, int faceup) +{ + vec3_t loc2, right; + float points[16]; + color4ub_t color; + + color[0]=light; + color[1]=light; + color[2]=light; + color[3]=alpha; + + if (faceup) + { + width *= 0.5; + height *= 0.5; + + // Bottom right + // VectorAdd(loc, right, point); + points[0] = loc[0] + width; + points[1] = loc[1] - width; + points[2] = loc[2] + 1.0; + points[3] = 0; + + // Top right + // VectorAdd(loc, right, point); + points[4] = loc[0] + width; + points[5] = loc[1] + width; + points[6] = loc[2] + 1.0; + points[7] = 0; + + // Top left + // VectorSubtract(loc, right, point); + points[8] = loc[0] - width; + points[9] = loc[1] + width; + points[10] = loc[2] + 1.0; + points[11] = 0; + + // Bottom left + // VectorSubtract(loc, right, point); + points[12] = loc[0] - width; + points[13] = loc[1] - width; + points[14] = loc[2] + 1.0; + points[15] = 0; + } + else + { + VectorMA(loc, height, ssViewUp, loc2); + VectorScale(ssViewRight, width*0.5, right); + + // Bottom right + // VectorAdd(loc, right, point); + points[0] = loc[0] + right[0]; + points[1] = loc[1] + right[1]; + points[2] = loc[2] + right[2]; + points[3] = 0; + + // Top right + // VectorAdd(loc2, right, point); + points[4] = loc2[0] + right[0]; + points[5] = loc2[1] + right[1]; + points[6] = loc2[2] + right[2]; + points[7] = 0; + + // Top left + // VectorSubtract(loc2, right, point); + points[8] = loc2[0] - right[0]; + points[9] = loc2[1] - right[1]; + points[10] = loc2[2] - right[2]; + points[11] = 0; + + // Bottom left + // VectorSubtract(loc, right, point); + points[12] = loc[0] - right[0]; + points[13] = loc[1] - right[1]; + points[14] = loc[2] - right[2]; + points[15] = 0; + } + + // Add the sprite to the render list. + SQuickSprite.Add(points, color, fog); +} + +static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +{ + int curindex, curvert; + vec3_t dist; + float triarea, minnormal; + vec2_t vec1to2, vec1to3; + + vec3_t v1,v2,v3; + float a1,a2,a3; + float l1,l2,l3; + vec2_t fog1, fog2, fog3; + + float posi, posj; + float step; + float fa,fb,fc; + + vec3_t curpoint; + float width, height; + float alpha, alphapos, thisspritesfadestart, light; + byte randomindex2; + vec2_t fogv; + + float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; + float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + + assert(cutdist2 != fadedist2); + float inv_fadediff = 1.0/(cutdist2-fadedist2); + + // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 + float faderange = FADE_RANGE/(cutdist-fadedist); + + if (faderange > 1.0) + { // Don't want to force a new fade_rand + faderange = 1.0; + } + + if (stage->ss->facing) + { // Faceup sprite. + minnormal = 0.99f; + } + else + { // Normal oriented sprite + minnormal = 0.5f; + } + + // Quickly calc all the alphas for each vertex + for (curvert=0; curvertnumVertexes; curvert++) + { + // Calc alpha at each point + VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); + SSVertAlpha[curvert] = 1.0 - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; + } + + for (curindex=0; curindexnumIndexes-2; curindex+=3) + { + curvert = input->indexes[curindex]; + VectorCopy(input->xyz[curvert], v1); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l1 = input->vertexColors[curvert][2]; + a1 = SSVertAlpha[curvert]; + fog1[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog1[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + + curvert = input->indexes[curindex+1]; + VectorCopy(input->xyz[curvert], v2); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l2 = input->vertexColors[curvert][2]; + a2 = SSVertAlpha[curvert]; + fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + + curvert = input->indexes[curindex+2]; + VectorCopy(input->xyz[curvert], v3); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l3 = input->vertexColors[curvert][2]; + a3 = SSVertAlpha[curvert]; + fog3[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); + fog3[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + + if (a1 <= 0.0 && a2 <= 0.0 && a3 <= 0.0) + { + continue; + } + + // Find the area in order to calculate the stepsize + vec1to2[0] = v2[0] - v1[0]; + vec1to2[1] = v2[1] - v1[1]; + vec1to3[0] = v3[0] - v1[0]; + vec1to3[1] = v3[1] - v1[1]; + + // Now get the cross product of this sum. + triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; + triarea=fabs(triarea); + if (triarea <= 1.0) + { // Insanely small abhorrent triangle. + continue; + } + step = stage->ss->density * Q_rsqrt(triarea); + + randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); + randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + + for (posi=0; posi<1.0; posi+=step) + { + for (posj=0; posj<(1.0-posi); posj+=step) + { + fa=posi+randomchart[randomindex]*step; + randomindex += randominterval; + if (fa>1.0) + continue; + + fb=posj+randomchart[randomindex]*step; + randomindex += randominterval; + if (fb>(1.0-fa)) + continue; + + fc = 1.0-fa-fb; + + // total alpha, minus random factor so some things fade out sooner. + alphapos = a1*fa + a2*fb + a3*fc; + + // Note that the alpha at this point is a value from 1.0 to 0.0, but represents when to START fading + thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex]; + randomindex += randominterval; + + // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. + alpha = 1.0 - ((thisspritesfadestart-alphapos)/faderange); + + randomindex += randominterval; + if (alpha > 0.0) + { + if (alpha > 1.0) + alpha=1.0; + + if (SSUsingFog) + { + fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; + fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; + } + + VectorScale(v1, fa, curpoint); + VectorMA(curpoint, fb, v2, curpoint); + VectorMA(curpoint, fc, v3, curpoint); + + light = l1*fa + l2*fb + l3*fc; + if (SSAdditiveTransparency) + { // Additive transparency, scale light value +// light *= alpha; + light = (128 + (light*0.5))*alpha; + alpha = 1.0; + } + + randomindex2 = randomindex; + width = stage->ss->width*(1.0 + (stage->ss->variance[0]*randomchart[randomindex2])); + height = stage->ss->height*(1.0 + (stage->ss->variance[1]*randomchart[randomindex2++])); + if (randomchart[randomindex2++]>0.5) + { + width = -width; + } + if (stage->ss->fadeScale!=0 && alphapos < 1.0) + { + width *= 1.0 + (stage->ss->fadeScale*(1.0-alphapos)); + } + + if (SSUsingFog) + { + RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), fogv, stage->ss->facing); + } + else + { + RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), NULL, stage->ss->facing); + } + + totalsurfsprites++; + } + } + } + } +} + + +///////////////////////////////////////////// +// Effect surface sprites + +static void RB_EffectSurfaceSprite(vec3_t loc, float width, float height, byte light, byte alpha, float life, int faceup) +{ + vec3_t loc2, right; + float points[16]; + color4ub_t color; + + color[0]=light; //light; + color[1]=light; //light; + color[2]=light; //light; + color[3]=alpha; //alpha; + + if (faceup) + { + width *= 0.5; + height *= 0.5; + + // Bottom right + // VectorAdd(loc, right, point); + points[0] = loc[0] + width; + points[1] = loc[1] - width; + points[2] = loc[2] + 1.0; + points[3] = 0; + + // Top right + // VectorAdd(loc, right, point); + points[4] = loc[0] + width; + points[5] = loc[1] + width; + points[6] = loc[2] + 1.0; + points[7] = 0; + + // Top left + // VectorSubtract(loc, right, point); + points[8] = loc[0] - width; + points[9] = loc[1] + width; + points[10] = loc[2] + 1.0; + points[11] = 0; + + // Bottom left + // VectorSubtract(loc, right, point); + points[12] = loc[0] - width; + points[13] = loc[1] - width; + points[14] = loc[2] + 1.0; + points[15] = 0; + } + else + { + VectorMA(loc, height, ssViewUp, loc2); + VectorScale(ssViewRight, width*0.5, right); + + // Bottom right + // VectorAdd(loc, right, point); + points[0] = loc[0] + right[0]; + points[1] = loc[1] + right[1]; + points[2] = loc[2] + right[2]; + points[3] = 0; + + // Top right + // VectorAdd(loc2, right, point); + points[4] = loc2[0] + right[0]; + points[5] = loc2[1] + right[1]; + points[6] = loc2[2] + right[2]; + points[7] = 0; + + // Top left + // VectorSubtract(loc2, right, point); + points[8] = loc2[0] - right[0]; + points[9] = loc2[1] - right[1]; + points[10] = loc2[2] - right[2]; + points[11] = 0; + + // Bottom left + // VectorSubtract(loc, right, point); + points[12] = loc[0] - right[0]; + points[13] = loc[1] - right[1]; + points[14] = loc[2] - right[2]; + points[15] = 0; + } + + // Add the sprite to the render list. + SQuickSprite.Add(points, color, NULL); +} + +static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +{ + int curindex, curvert; + vec3_t dist; + float triarea, minnormal; + vec2_t vec1to2, vec1to3; + + vec3_t v1,v2,v3; + float a1,a2,a3; + float l1,l2,l3; + + float posi, posj; + float step; + float fa,fb,fc; + float effecttime, effectpos; + float density; + + vec3_t curpoint; + float width, height; + float alpha, alphapos, thisspritesfadestart, light; + byte randomindex2; + + float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; + float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + + float fxalpha = stage->ss->fxAlphaEnd - stage->ss->fxAlphaStart; + qboolean fadeinout=qfalse; + + assert(cutdist2 != fadedist2); + float inv_fadediff = 1.0/(cutdist2-fadedist2); + + // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 + float faderange = FADE_RANGE/(cutdist-fadedist); + if (faderange > 1.0f) + { // Don't want to force a new fade_rand + faderange = 1.0f; + } + + if (stage->ss->facing) + { // Faceup sprite. + minnormal = 0.99f; + } + else + { // Normal oriented sprite + minnormal = 0.5f; + } + + // Make the object fade in. + if (stage->ss->fxAlphaEnd < 0.05 && stage->ss->height >= 0.1 && stage->ss->width >= 0.1) + { // The sprite fades out, and it doesn't start at a pinpoint. Let's fade it in. + fadeinout=qtrue; + } + + if (stage->ss->surfaceSpriteType == SURFSPRITE_WEATHERFX) + { // This effect is affected by weather settings. + if (curWeatherAmount < 0.01) + { // Don't show these effects + return; + } + else + { + density = stage->ss->density / curWeatherAmount; + } + } + else + { + density = stage->ss->density; + } + + // Quickly calc all the alphas for each vertex + for (curvert=0; curvertnumVertexes; curvert++) + { + // Calc alpha at each point + VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); + SSVertAlpha[curvert] = 1.0f - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; + + // Note this is the proper equation, but isn't used right now because it would be just a tad slower. + // Formula for alpha is 1.0f - ((len-fade)/(cut-fade)) + // Which is equal to (1.0+fade/(cut-fade)) - (len/(cut-fade)) + // So mult=1/(cut-fade), and base=(1+fade*mult). + // SSVertAlpha[curvert] = fadebase - (VectorLength(dist) * fademult); + + } + + for (curindex=0; curindexnumIndexes-2; curindex+=3) + { + curvert = input->indexes[curindex]; + VectorCopy(input->xyz[curvert], v1); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l1 = input->vertexColors[curvert][2]; + a1 = SSVertAlpha[curvert]; + + curvert = input->indexes[curindex+1]; + VectorCopy(input->xyz[curvert], v2); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l2 = input->vertexColors[curvert][2]; + a2 = SSVertAlpha[curvert]; + + curvert = input->indexes[curindex+2]; + VectorCopy(input->xyz[curvert], v3); + if (input->normal[curvert][2] < minnormal) + { + continue; + } + l3 = input->vertexColors[curvert][2]; + a3 = SSVertAlpha[curvert]; + + if (a1 <= 0.0f && a2 <= 0.0f && a3 <= 0.0f) + { + continue; + } + + // Find the area in order to calculate the stepsize + vec1to2[0] = v2[0] - v1[0]; + vec1to2[1] = v2[1] - v1[1]; + vec1to3[0] = v3[0] - v1[0]; + vec1to3[1] = v3[1] - v1[1]; + + // Now get the cross product of this sum. + triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; + triarea=fabs(triarea); + if (triarea <= 1.0f) + { // Insanely small abhorrent triangle. + continue; + } + step = density * Q_rsqrt(triarea); + + randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); + randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + + for (posi=0; posi<1.0f; posi+=step) + { + for (posj=0; posj<(1.0-posi); posj+=step) + { + effecttime = (tr.refdef.time+10000.0*randomchart[randomindex])/stage->ss->fxDuration; + effectpos = (float)effecttime - (int)effecttime; + + randomindex2 = randomindex+effecttime; + randomindex += randominterval; + fa=posi+randomchart[randomindex2++]*step; + if (fa>1.0f) + continue; + + fb=posj+randomchart[randomindex2++]*step; + if (fb>(1.0-fa)) + continue; + + fc = 1.0-fa-fb; + + // total alpha, minus random factor so some things fade out sooner. + alphapos = a1*fa + a2*fb + a3*fc; + + // Note that the alpha at this point is a value from 1.0f to 0.0, but represents when to START fading + thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex2]; + randomindex2 += randominterval; + + // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. + alpha = 1.0f - ((thisspritesfadestart-alphapos)/faderange); + if (alpha > 0.0f) + { + if (alpha > 1.0f) + alpha=1.0f; + + VectorScale(v1, fa, curpoint); + VectorMA(curpoint, fb, v2, curpoint); + VectorMA(curpoint, fc, v3, curpoint); + + light = l1*fa + l2*fb + l3*fc; + randomindex2 = randomindex; + width = stage->ss->width*(1.0f + (stage->ss->variance[0]*randomchart[randomindex2])); + height = stage->ss->height*(1.0f + (stage->ss->variance[1]*randomchart[randomindex2++])); + + width = width + (effectpos*stage->ss->fxGrow[0]*width); + height = height + (effectpos*stage->ss->fxGrow[1]*height); + + // If we want to fade in and out, that's different than a straight fade. + if (fadeinout) + { + if (effectpos > 0.5) + { // Fade out + alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*(effectpos-0.5)*2.0)); + } + else + { // Fade in + alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*(0.5-effectpos)*2.0)); + } + } + else + { // Normal fade + alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*effectpos)); + } + + if (SSAdditiveTransparency) + { // Additive transparency, scale light value +// light *= alpha; + light = (128 + (light*0.5))*alpha; + alpha = 1.0; + } + + if (randomchart[randomindex2]>0.5f) + { + width = -width; + } + if (stage->ss->fadeScale!=0 && alphapos < 1.0f) + { + width *= 1.0f + (stage->ss->fadeScale*(1.0-alphapos)); + } + + if (stage->ss->wind>0.0f && curWindSpeed > 0.001) + { + vec3_t drawpoint; + + VectorMA(curpoint, effectpos*stage->ss->wind, curWindBlowVect, drawpoint); + RB_EffectSurfaceSprite(drawpoint, width, height, (byte)light, (byte)(alpha*255.0f), stage->ss->fxDuration, stage->ss->facing); + } + else + { + RB_EffectSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0f), stage->ss->fxDuration, stage->ss->facing); + } + + totalsurfsprites++; + } + } + } + } +} + +extern void R_WorldToLocal (vec3_t world, vec3_t localVec) ; +extern float preTransEntMatrix[16], invEntMatrix[16]; +extern void R_InvertMatrix(float *sourcemat, float *destmat); + +void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +{ + uint32_t glbits=stage->stateBits; + + R_SurfaceSpriteFrameUpdate(); + + // + // Check fog + // + if ( tess.fogNum && tess.shader->fogPass && r_drawfog->value) + { + SSUsingFog = qtrue; + SQuickSprite.StartGroup(&stage->bundle[0], glbits, tess.fogNum); + } + else + { + SSUsingFog = qfalse; + SQuickSprite.StartGroup(&stage->bundle[0], glbits); + } + + // Special provision in case the transparency is additive. + if ((glbits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE)) + { // Additive transparency, scale light value + SSAdditiveTransparency=qtrue; + } + else + { + SSAdditiveTransparency=qfalse; + } + + + //Check if this is a new entity transformation (incl. world entity), and update the appropriate vectors if so. + if (backEnd.currentEntity != ssLastEntityDrawn) + { + if (backEnd.currentEntity == &tr.worldEntity) + { // Drawing the world, so our job is dead-easy, in the viewparms + VectorCopy(backEnd.viewParms.ori.origin, ssViewOrigin); + VectorCopy(backEnd.viewParms.ori.axis[1], ssViewRight); + VectorCopy(backEnd.viewParms.ori.axis[2], ssViewUp); + } + else + { // Drawing an entity, so we need to transform the viewparms to the model's coordinate system +// R_WorldPointToEntity (backEnd.viewParms.ori.origin, ssViewOrigin); + R_WorldNormalToEntity (backEnd.viewParms.ori.axis[1], ssViewRight); + R_WorldNormalToEntity (backEnd.viewParms.ori.axis[2], ssViewUp); + VectorCopy(backEnd.ori.viewOrigin, ssViewOrigin); +// R_WorldToLocal(backEnd.viewParms.ori.axis[1], ssViewRight); +// R_WorldToLocal(backEnd.viewParms.ori.axis[2], ssViewUp); + } + ssLastEntityDrawn = backEnd.currentEntity; + } + + switch(stage->ss->surfaceSpriteType) + { + case SURFSPRITE_FLATTENED: + case SURFSPRITE_VERTICAL: + RB_DrawVerticalSurfaceSprites(stage, input); + break; + case SURFSPRITE_ORIENTED: + RB_DrawOrientedSurfaceSprites(stage, input); + break; + case SURFSPRITE_EFFECT: + case SURFSPRITE_WEATHERFX: + RB_DrawEffectSurfaceSprites(stage, input); + break; + } + + SQuickSprite.EndGroup(); + + sssurfaces++; +} + diff --git a/codemp/rd-vulkan/tr_terrain.cpp b/codemp/rd-vulkan/tr_terrain.cpp new file mode 100644 index 0000000000..ce1a0b372f --- /dev/null +++ b/codemp/rd-vulkan/tr_terrain.cpp @@ -0,0 +1,1039 @@ +// this include must remain at the top of every CPP file +#include "tr_local.h" + +#include "qcommon/GenericParser2.h" + +// To do: +// Alter variance dependent on global distance from player (colour code this for cg_terrainCollisionDebug) +// Improve texture blending on edge conditions +// Link to neightbouring terrains or architecture (edge conditions) +// Post process generated light data to make sure there are no bands within a patch + +#include "qcommon/cm_landscape.h" +#include "tr_landscape.h" + +cvar_t *r_drawTerrain; +cvar_t *r_showFrameVariance; +cvar_t *r_terrainTessellate; +cvar_t *r_terrainWaterOffset; + +static int TerrainFog = 0; +static float TerrainDistanceCull; + +// +// Render the tree. +// +void CTRPatch::RenderCorner(ivec5_t corner) +{ + if((corner[3] < 0) || (tess.registration != corner[4])) + { + CTerVert *vert; + + vert = mRenderMap + (corner[1] * owner->GetRealWidth()) + corner[0]; + + VectorCopy(vert->coords, tess.xyz[tess.numVertexes]); + VectorCopy(vert->normal, tess.normal[tess.numVertexes]); + + *(ulong *)tess.vertexColors[tess.numVertexes] = *(ulong *)vert->tint; + *(ulong *)tess.vertexAlphas[tess.numVertexes] = corner[2]; + + tess.texCoords[tess.numVertexes][0][0] = vert->tex[0]; //rwwRMG - reverse coords array from sof2 + tess.texCoords[tess.numVertexes][0][1] = vert->tex[1]; + + tess.indexes[tess.numIndexes++] = tess.numVertexes; + corner[3] = tess.numVertexes++; + corner[4] = tess.registration; + } + else + { + tess.indexes[tess.numIndexes++] = corner[3]; + } +} + +void CTRPatch::RecurseRender(int depth, ivec5_t left, ivec5_t right, ivec5_t apex) +{ + // All non-leaf nodes have both children, so just check for one + if (depth >= 0) + { + ivec5_t center; + byte *centerAlphas; + byte *leftAlphas; + byte *rightAlphas; + + // Work out the centre of the hypoteneuse + center[0] = (left[0] + right[0]) >> 1; + center[1] = (left[1] + right[1]) >> 1; + + // Work out the relevant texture coefficients at that point + leftAlphas = (byte *)&left[2]; + rightAlphas = (byte *)&right[2]; + centerAlphas = (byte *)¢er[2]; + + centerAlphas[0] = (leftAlphas[0] + rightAlphas[0]) >> 1; + centerAlphas[1] = (leftAlphas[1] + rightAlphas[1]) >> 1; + centerAlphas[2] = (leftAlphas[2] + rightAlphas[2]) >> 1; + centerAlphas[3] = (leftAlphas[3] + rightAlphas[3]) >> 1; + + // Make sure the vert index and tesselation registration are not set + center[3] = -1; + center[4] = 0; + + if (apex[0] == left[0] && apex[0] == center[0]) + { + depth = 0; + } + + RecurseRender(depth-1, apex, left, center); + RecurseRender(depth-1, right, apex, center); + } + else + { + if (left[0] == right[0] && left[0] == apex[0]) + { + return; + } + if (left[1] == right[1] && left[1] == apex[1]) + { + return; + } + // A leaf node! Output a triangle to be rendered. + RB_CheckOverflow(4, 4); + +// assert(left[0] != right[0] || left[1] != right[1]); +// assert(left[0] != apex[0] || left[1] != apex[1]); + + RenderCorner(left); + RenderCorner(right); + RenderCorner(apex); + } +} + +// +// Render the mesh. +// +// The order of triangles is critical to the subdivision working + +void CTRPatch::Render(int Part) +{ + ivec5_t TL, TR, BL, BR; + + VectorSet5M(TL, 0, 0, TEXTURE_ALPHA_TL, -1, 0); + VectorSet5M(TR, owner->GetTerxels(), 0, TEXTURE_ALPHA_TR, -1, 0); + VectorSet5M(BL, 0, owner->GetTerxels(), TEXTURE_ALPHA_BL, -1, 0); + VectorSet5M(BR, owner->GetTerxels(), owner->GetTerxels(), TEXTURE_ALPHA_BR, -1, 0); + + if ((Part & PI_TOP) && mTLShader) + { +/* float d; + + d = DotProduct (backEnd.refdef.vieworg, mNormal[0]) - mDistance[0]; + + if (d <= 0.0)*/ + { + RecurseRender(r_terrainTessellate->integer, BL, TR, TL); + } + } + + if ((Part & PI_BOTTOM) && mBRShader) + { +/* float d; + + d = DotProduct (backEnd.refdef.vieworg, mNormal[1]) - mDistance[1]; + + if (d >= 0.0)*/ + { + RecurseRender(r_terrainTessellate->integer, TR, BL, BR); + } + } +} + +// +// At this point the patch is visible and at least part of it is below water level +// +int CTRPatch::RenderWaterVert(int x, int y) +{ + CTerVert *vert; + + vert = mRenderMap + x + (y * owner->GetRealWidth()); + + if(vert->tessRegistration == tess.registration) + { + return(vert->tessIndex); + } + tess.xyz[tess.numVertexes][0] = vert->coords[0]; + tess.xyz[tess.numVertexes][1] = vert->coords[1]; + tess.xyz[tess.numVertexes][2] = owner->GetWaterHeight(); + + *(ulong *)tess.vertexColors[tess.numVertexes] = 0xffffffff; + + tess.texCoords[tess.numVertexes][0][0] = vert->tex[0]; //rwwRMG - reverse coords from sof2mp + tess.texCoords[tess.numVertexes][0][1] = vert->tex[1]; + + vert->tessIndex = tess.numVertexes; + vert->tessRegistration = tess.registration; + + tess.numVertexes++; + return(vert->tessIndex); +} + +void CTRPatch::RenderWater(void) +{ + RB_CheckOverflow(4, 6); + + // Get the neighbouring patches + int TL = RenderWaterVert(0, 0); + int TR = RenderWaterVert(owner->GetTerxels(), 0); + int BL = RenderWaterVert(0, owner->GetTerxels()); + int BR = RenderWaterVert(owner->GetTerxels(), owner->GetTerxels()); + + // TL + tess.indexes[tess.numIndexes++] = BL; + tess.indexes[tess.numIndexes++] = TR; + tess.indexes[tess.numIndexes++] = TL; + + // BR + tess.indexes[tess.numIndexes++] = TR; + tess.indexes[tess.numIndexes++] = BL; + tess.indexes[tess.numIndexes++] = BR; +} + +const bool CTRPatch::HasWater(void) const +{ + owner->SetRealWaterHeight( owner->GetBaseWaterHeight() + r_terrainWaterOffset->integer ); + return(common->GetMins()[2] < owner->GetWaterHeight()); +} + +void CTRPatch::SetVisibility(bool visCheck) +{ + if(visCheck) + { + if(DistanceSquared(mCenter, backEnd.refdef.vieworg) > TerrainDistanceCull) + { + misVisible = false; + } + else + { + // Set the visibility of the patch + misVisible = !ri.CM_CullWorldBox(backEnd.viewParms.frustum, GetBounds()); + } + } + else + { + misVisible = true; + } +} + +/* +void CTRPatch::CalcNormal(void) +{ + CTerVert *vert1, *vert2, *vert3; + ivec5_t TL, TR, BL, BR; + vec3_t v1, v2; + + VectorSet5(TL, 0, 0, TEXTURE_ALPHA_TL, -1, 0); + VectorSet5(TR, owner->GetTerxels(), 0, TEXTURE_ALPHA_TR, -1, 0); + VectorSet5(BL, 0, owner->GetTerxels(), TEXTURE_ALPHA_BL, -1, 0); + VectorSet5(BR, owner->GetTerxels(), owner->GetTerxels(), TEXTURE_ALPHA_BR, -1, 0); + + vert1 = mRenderMap + (BL[1] * owner->GetRealWidth()) + BL[0]; + vert2 = mRenderMap + (TR[1] * owner->GetRealWidth()) + TR[0]; + vert3 = mRenderMap + (TL[1] * owner->GetRealWidth()) + TL[0]; + VectorSubtract(vert2->coords, vert1->coords, v1); + VectorSubtract(vert3->coords, vert1->coords, v2); + CrossProduct(v1, v2, mNormal[0]); + VectorNormalize(mNormal[0]); + mDistance[0] = DotProduct (vert1->coords, mNormal[0]); + + vert1 = mRenderMap + (BL[1] * owner->GetRealWidth()) + BL[0]; + vert2 = mRenderMap + (TR[1] * owner->GetRealWidth()) + TR[0]; + vert3 = mRenderMap + (BR[1] * owner->GetRealWidth()) + BR[0]; + VectorSubtract(vert2->coords, vert1->coords, v1); + VectorSubtract(vert3->coords, vert1->coords, v2); + CrossProduct(v1, v2, mNormal[1]); + VectorNormalize(mNormal[1]); + mDistance[1] = DotProduct (vert1->coords, mNormal[1]); +} +*/ +// +// Reset all patches, recompute variance if needed +// +void CTRLandScape::Reset(bool visCheck) +{ + int x, y; + CTRPatch *patch; + + TerrainDistanceCull = tr.distanceCull + mPatchSize; + TerrainDistanceCull *= TerrainDistanceCull; + + // Go through the patches performing resets, compute variances, and linking. + for(y = mPatchMiny; y < mPatchMaxy; y++) + { + for(x = mPatchMinx; x < mPatchMaxx; x++, patch++) + { + patch = GetPatch(x, y); + patch->SetVisibility(visCheck); + } + } +} + + +// +// Render each patch of the landscape & adjust the frame variance. +// + +void CTRLandScape::Render(void) +{ + int x, y; + CTRPatch *patch; + TPatchInfo *current; + int i; + + // Render all the visible patches + current = mSortedPatches; + for(i=0;imPatch->isVisible()) + { + if (tess.shader != current->mShader) + { + RB_EndSurface(); + RB_BeginSurface(current->mShader, TerrainFog); + } + current->mPatch->Render(current->mPart); + } + current++; + } + RB_EndSurface(); + + // Render all the water for visible patches + // Done as a separate iteration to reduce the number of tesses created + if(mWaterShader && (mWaterShader != tr.defaultShader)) + { + RB_BeginSurface( mWaterShader, tr.world->globalFog ); + + for(y = mPatchMiny; y < mPatchMaxy; y++ ) + { + for(x = mPatchMinx; x < mPatchMaxx; x++ ) + { + patch = GetPatch(x, y); + if(patch->isVisible() && patch->HasWater()) + { + patch->RenderWater(); + } + } + } + RB_EndSurface(); + } +} + +void CTRLandScape::CalculateRegion(void) +{ + vec3_t mins, maxs, size, offset; + +#if _DEBUG + mCycleCount++; +#endif + VectorCopy(GetPatchSize(), size); + VectorCopy(GetMins(), offset); + + mins[0] = backEnd.refdef.vieworg[0] - tr.distanceCull - (size[0] * 2.0f) - offset[0]; + mins[1] = backEnd.refdef.vieworg[1] - tr.distanceCull - (size[1] * 2.0f) - offset[1]; + + maxs[0] = backEnd.refdef.vieworg[0] + tr.distanceCull + (size[0] * 2.0f) - offset[0]; + maxs[1] = backEnd.refdef.vieworg[1] + tr.distanceCull + (size[1] * 2.0f) - offset[1]; + + mPatchMinx = Com_Clampi(0, GetBlockWidth(), floorf(mins[0] / size[0])); + mPatchMaxx = Com_Clampi(0, GetBlockWidth(), ceilf(maxs[0] / size[0])); + + mPatchMiny = Com_Clampi(0, GetBlockHeight(), floorf(mins[1] / size[1])); + mPatchMaxy = Com_Clampi(0, GetBlockHeight(), ceilf(maxs[1] / size[1])); +} + +void CTRLandScape::CalculateRealCoords(void) +{ + int x, y; + + // Work out the real world coordinates of each heightmap entry + for(y = 0; y < GetRealHeight(); y++) + { + for(x = 0; x < GetRealWidth(); x++) + { + ivec3_t icoords; + int offset; + + offset = (y * GetRealWidth()) + x; + + VectorSetM(icoords, x, y, mRenderMap[offset].height); + VectorScaleVectorAdd(GetMins(), icoords, GetTerxelSize(), mRenderMap[offset].coords); + } + } +} + +void CTRLandScape::CalculateNormals(void) +{ + int x, y, offset = 0; + + // Work out the normals for every face + for(y = 0; y < GetHeight(); y++) + { + for(x = 0; x < GetWidth(); x++) + { + vec3_t vcenter, vleft; + + offset = (y * GetRealWidth()) + x; + + VectorSubtract(mRenderMap[offset].coords, mRenderMap[offset + 1].coords, vcenter); + VectorSubtract(mRenderMap[offset].coords, mRenderMap[offset + GetRealWidth()].coords, vleft); + + CrossProduct(vcenter, vleft, mRenderMap[offset].normal); + VectorNormalize(mRenderMap[offset].normal); + } + // Duplicate right edge condition + VectorCopy(mRenderMap[offset].normal, mRenderMap[offset + 1].normal); + } + // Duplicate bottom line + offset = GetHeight() * GetRealWidth(); + for(x = 0; x < GetRealWidth(); x++) + { + VectorCopy(mRenderMap[offset - GetRealWidth() + x].normal, mRenderMap[offset + x].normal); + } +} + +void CTRLandScape::CalculateLighting(void) +{ + int x, y, offset = 0; + + // Work out the vertex normal (average of every attached face normal) and apply to the direction of the light + for(y = 0; y < GetHeight(); y++) + { + for(x = 0; x < GetWidth(); x++) + { + vec3_t ambient; + vec3_t directed, direction; + vec3_t total, tint; + float dp; + + offset = (y * GetRealWidth()) + x; + + // Work out average normal + VectorCopy(GetRenderMap(x, y)->normal, total); + VectorAdd(total, GetRenderMap(x + 1, y)->normal, total); + VectorAdd(total, GetRenderMap(x + 1, y + 1)->normal, total); + VectorAdd(total, GetRenderMap(x, y + 1)->normal, total); + VectorNormalize(total); + + if (!R_LightForPoint(mRenderMap[offset].coords, ambient, directed, direction)) + { + mRenderMap[offset].tint[0] = + mRenderMap[offset].tint[1] = + mRenderMap[offset].tint[2] = 255 >> tr.overbrightBits; + mRenderMap[offset].tint[3] = 255; + continue; + } + + if(mRenderMap[offset].coords[2] < common->GetBaseWaterHeight()) + { + VectorScale(ambient, 0.75f, ambient); + } + + // Both normalised, so -1.0 < dp < 1.0 + dp = Com_Clampi(0.0f, 1.0f, DotProduct(direction, total)); + dp = powf(dp, 3); + VectorScale(ambient, (1.0 - dp) * 0.5, ambient); + VectorMA(ambient, dp, directed, tint); + + mRenderMap[offset].tint[0] = (byte)Com_Clampi(0.0f, 255.0f, tint[0] ) >> tr.overbrightBits; + mRenderMap[offset].tint[1] = (byte)Com_Clampi(0.0f, 255.0f, tint[1] ) >> tr.overbrightBits; + mRenderMap[offset].tint[2] = (byte)Com_Clampi(0.0f, 255.0f, tint[2] ) >> tr.overbrightBits; + mRenderMap[offset].tint[3] = 0xff; + + /* + mRenderMap[offset].tint[0] += tr.identityLight * 32; + mRenderMap[offset].tint[1] += tr.identityLight * 32; + mRenderMap[offset].tint[2] += tr.identityLight * 32; + */ + } + mRenderMap[offset + 1].tint[0] = mRenderMap[offset].tint[0]; + mRenderMap[offset + 1].tint[1] = mRenderMap[offset].tint[1]; + mRenderMap[offset + 1].tint[2] = mRenderMap[offset].tint[2]; + mRenderMap[offset + 1].tint[3] = 0xff; + } + // Duplicate bottom line + offset = GetHeight() * GetRealWidth(); + for(x = 0; x < GetRealWidth(); x++) + { + mRenderMap[offset + x].tint[0] = mRenderMap[offset - GetRealWidth() + x].tint[0]; + mRenderMap[offset + x].tint[1] = mRenderMap[offset - GetRealWidth() + x].tint[1]; + mRenderMap[offset + x].tint[2] = mRenderMap[offset - GetRealWidth() + x].tint[2]; + mRenderMap[offset + x].tint[3] = 0xff; + } +} + +void CTRLandScape::CalculateTextureCoords(void) +{ + int x, y; + + for(y = 0; y < GetRealHeight(); y++) + { + for(x = 0; x < GetRealWidth(); x++) + { + int offset = (y * GetRealWidth()) + x; + + mRenderMap[offset].tex[0] = x * mTextureScale * GetTerxelSize()[0]; + mRenderMap[offset].tex[1] = y * mTextureScale * GetTerxelSize()[1]; + } + } +} + +void CTRLandScape::SetShaders(const int height, const qhandle_t shader) +{ + int i; + + for(i = height; shader && (i < HEIGHT_RESOLUTION); i++) + { + if(!mHeightDetails[i].GetShader()) + { + mHeightDetails[i].SetShader(shader); + } + } +} + +void CTRLandScape::LoadTerrainDef(const char *td) +{ + char terrainDef[MAX_QPATH]; + CGenericParser2 parse; + CGPGroup *basegroup, *classes, *items; + + Com_sprintf(terrainDef, MAX_QPATH, "ext_data/RMG/%s.terrain", td); + ri.Printf( PRINT_ALL, "R_Terrain: Loading and parsing terrainDef %s.....\n", td); + + mWaterShader = NULL; + mFlatShader = NULL_HANDLE; + + if(!Com_ParseTextFile(terrainDef, parse)) + { + Com_sprintf(terrainDef, MAX_QPATH, "ext_data/arioche/%s.terrain", td); + if(!Com_ParseTextFile(terrainDef, parse)) + { + ri.Printf( PRINT_ALL, "Could not open %s\n", terrainDef); + return; + } + } + // The whole file.... + basegroup = parse.GetBaseParseGroup(); + + // The root { } struct + classes = basegroup->GetSubGroups(); + while(classes) + { + items = classes->GetSubGroups(); + while(items) + { + const char* type = items->GetName ( ); + + if(!Q_stricmp( type, "altitudetexture")) + { + int height; + const char *shaderName; + qhandle_t shader; + + // Height must exist - the rest are optional + height = atol(items->FindPairValue("height", "0")); + + // Shader for this height + shaderName = items->FindPairValue("shader", ""); + if(strlen(shaderName)) + { + shader = RE_RegisterShader(shaderName); + if(shader) + { + SetShaders(height, shader); + } + } + } + else if(!Q_stricmp(type, "water")) + { + mWaterShader = R_GetShaderByHandle(RE_RegisterShader(items->FindPairValue("shader", ""))); + } + else if(!Q_stricmp(type, "flattexture")) + { + mFlatShader = RE_RegisterShader ( items->FindPairValue("shader", "") ); + } + + items = (CGPGroup *)items->GetNext(); + } + classes = (CGPGroup *)classes->GetNext(); + } + + Com_ParseTextFileDestroy(parse); +} + +qhandle_t CTRLandScape::GetBlendedShader(qhandle_t a, qhandle_t b, qhandle_t c, bool surfaceSprites) +{ + qhandle_t blended; + + // Special case single pass shader + if((a == b) && (a == c)) + { + return(a); + } + + blended = R_CreateBlendedShader(a, b, c, surfaceSprites ); + return(blended); +} + +static int ComparePatchInfo(const TPatchInfo *arg1, const TPatchInfo *arg2) +{ + shader_t *s1, *s2; + + if ((arg1->mPart & PI_TOP)) + { + s1 = arg1->mPatch->GetTLShader(); + } + else + { + s1 = arg1->mPatch->GetBRShader(); + } + + if ((arg2->mPart & PI_TOP)) + { + s2 = arg2->mPatch->GetTLShader(); + } + else + { + s2 = arg2->mPatch->GetBRShader(); + } + + if (s1 < s2) + { + return -1; + } + else if (s1 > s2) + { + return 1; + } + + return 0; +} + +void CTRLandScape::CalculateShaders(void) +{ + int x, y; + int width, height; + int offset; +// int offsets[4]; + qhandle_t handles[4]; + CTRPatch *patch; + qhandle_t *shaders; + TPatchInfo *current = mSortedPatches; + + width = GetWidth ( ) / common->GetTerxels ( ); + height = GetHeight ( ) / common->GetTerxels ( ); + + shaders = new qhandle_t [ (width+1) * (height+1) ]; + + // On the first pass determine all of the shaders for the entire + // terrain assuming no flat ground + offset = 0; + for ( y = 0; y < height + 1; y ++ ) + { + if ( y <= height ) + { + offset = common->GetTerxels ( ) * y * GetRealWidth ( ); + } + else + { + offset = common->GetTerxels ( ) * (y-1) * GetRealWidth ( ); + offset += GetRealWidth ( ); + } + + for ( x = 0; x < width + 1; x ++, offset += common->GetTerxels ( ) ) + { + // Save the shader + shaders[y * width + x] = GetHeightDetail(mRenderMap[offset].height)->GetShader ( ); + } + } + + // On the second pass determine flat ground and replace the shader + // at that point with the flat ground shader + if ( mFlatShader ) + { + for ( y = 1; y < height; y ++ ) + { + for ( x = 1; x < width; x ++ ) + { + int offset; + int xx; + int yy; + byte* flattenMap = common->GetFlattenMap ( ); + bool flat = false; + + offset = (x) * common->GetTerxels ( ); + offset += (y) * common->GetTerxels ( ) * GetRealWidth(); + + offset -= GetRealWidth(); + offset -= 1; + + for ( yy = 0; yy < 3 && !flat; yy++ ) + { + for ( xx = 0; xx < 3 && !flat; xx++ ) + { + if ( flattenMap [ offset + xx] & 0x80) + { + flat = true; + break; + } + } + + offset += GetRealWidth(); + } + +/* + // Calculate the height map offset + offset = x * common->GetTerxels ( ); + offset += (y * common->GetTerxels ( ) * GetRealWidth()); + + // Calculate the offsets around this particular shader location + offsets[INDEX_TL] = offset - 1 - GetRealWidth(); + offsets[INDEX_TR] = offsets[INDEX_TL] + 1; + offsets[INDEX_BL] = offsets[INDEX_TL] + GetRealWidth(); + offsets[INDEX_BR] = offsets[INDEX_BL] + 1; + + // If not equal to the top left one then skip + if ( mRenderMap[offset].height != mRenderMap[offsets[INDEX_TL]].height ) + { + continue; + } + + // If not equal to the top right one then skip + if ( mRenderMap[offset].height != mRenderMap[offsets[INDEX_TR]].height ) + { + continue; + } + + // If not equal to the bottom left one then skip + if ( mRenderMap[offset].height != mRenderMap[offsets[INDEX_BL]].height ) + { + continue; + } + + // If not equal to the bottom right one then skip + if ( mRenderMap[offset].height != mRenderMap[offsets[INDEX_BR]].height ) + { + continue; + } + */ + + // This shader is now a flat shader + if ( flat ) + { + shaders[y * width + x] = mFlatShader; + } + +#ifdef _DEBUG + Com_OPrintf("Flat Area: %f %f\n", + GetMins()[0] + (GetMaxs()[0]-GetMins()[0])/width * x, + GetMins()[1] + (GetMaxs()[1]-GetMins()[1])/height * y ); +#endif + } + } + } + + // Now that the shaders have been determined, set them for each patch + patch = mTRPatches; + mSortedCount = 0; + for ( y = 0; y < height; y ++ ) + { + for ( x = 0; x < width; x ++, patch++ ) + { + bool surfaceSprites = true; + + handles[INDEX_TL] = shaders[ x + y * width ]; + handles[INDEX_TR] = shaders[ x + 1 + y * width ]; + handles[INDEX_BL] = shaders[ x + (y + 1) * width ]; + handles[INDEX_BR] = shaders[ x + 1 + (y + 1) * width ]; + + if ( handles[INDEX_TL] == mFlatShader || + handles[INDEX_TR] == mFlatShader || + handles[INDEX_BL] == mFlatShader || + handles[INDEX_BR] == mFlatShader ) + { + surfaceSprites = false; + } + + patch->SetTLShader(GetBlendedShader(handles[INDEX_TR], handles[INDEX_BL], handles[INDEX_TL], surfaceSprites)); + current->mPatch = patch; + current->mShader = patch->GetTLShader(); + current->mPart = PI_TOP; + + patch->SetBRShader(GetBlendedShader(handles[INDEX_TR], handles[INDEX_BL], handles[INDEX_BR], surfaceSprites)); + if (patch->GetBRShader() == current->mShader) + { + current->mPart |= PI_BOTTOM; + } + else + { + mSortedCount++; + current++; + + current->mPatch = patch; + current->mShader = patch->GetBRShader(); + current->mPart = PI_BOTTOM; + } + mSortedCount++; + current++; + } + } + + // Cleanup our temporary array + delete[] shaders; + + qsort(mSortedPatches, mSortedCount, sizeof(*mSortedPatches), (int (QDECL *)(const void *,const void *))ComparePatchInfo); + +} + +void CTRPatch::SetRenderMap(const int x, const int y) +{ + mRenderMap = localowner->GetRenderMap(x, y); +} + +void InitRendererPatches( CCMPatch *patch, void *userdata ) +{ + int tx, ty, bx, by; + CTRPatch *localpatch; + CCMLandScape *owner; + CTRLandScape *localowner; + + // Set owning landscape + localowner = (CTRLandScape *)userdata; + owner = (CCMLandScape *)localowner->GetCommon(); + + // Get TRPatch pointer + tx = patch->GetHeightMapX(); + ty = patch->GetHeightMapY(); + bx = tx / owner->GetTerxels(); + by = ty / owner->GetTerxels(); + + localpatch = localowner->GetPatch(bx, by); + localpatch->Clear(); + + localpatch->SetCommon(patch); + localpatch->SetOwner(owner); + localpatch->SetLocalOwner(localowner); + localpatch->SetRenderMap(tx, ty); + localpatch->SetCenter(); +// localpatch->CalcNormal(); +} + +void CTRLandScape::CopyHeightMap(void) +{ + const CCMLandScape *common = GetCommon(); + const byte *heightMap = common->GetHeightMap(); + CTerVert *renderMap = mRenderMap; + int i; + + for(i = 0; i < common->GetRealArea(); i++) + { + renderMap->height = *heightMap; + renderMap++; + heightMap++; + } +} + +CTRLandScape::~CTRLandScape(void) +{ + if(mTRPatches) + { + Z_Free(mTRPatches); + mTRPatches = NULL; + } + if (mSortedPatches) + { + Z_Free(mSortedPatches); + mSortedPatches = 0; + } + if(mRenderMap) + { + Z_Free(mRenderMap); + mRenderMap = NULL; + } +} + +CTRLandScape::CTRLandScape(const char *configstring) +{ + int shaderNum; + const CCMLandScape *common; + + memset(this, 0, sizeof(*this)); + + // Sets up the common aspects of the terrain + common = ri.CM_RegisterTerrain(configstring, false); + SetCommon(common); + + tr.landScape.landscape = this; + + mTextureScale = (float)atof(Info_ValueForKey(configstring, "texturescale")) / common->GetTerxels(); + LoadTerrainDef(Info_ValueForKey(configstring, "terrainDef")); + + // To normalise the variance value to a reasonable number + mScalarSize = VectorLengthSquared(common->GetSize()); + + // Calculate and set variance depth + mMaxNode = (Q_log2(common->GetTerxels()) << 1) - 1; + + // Allocate space for the renderer specific data + mRenderMap = (CTerVert *)Z_Malloc(sizeof(CTerVert) * common->GetRealArea(), TAG_R_TERRAIN); + + // Copy byte heightmap to rendermap to speed up calcs + CopyHeightMap(); + + // Calculate the real world location for each heightmap entry + CalculateRealCoords(); + + // Calculate the normal of each terxel + CalculateNormals(); + + // Calculate modulation values for the heightmap + CalculateLighting(); + + // Calculate texture coords (not projected - real) + CalculateTextureCoords(); + + ri.Printf( PRINT_ALL, "R_Terrain: Creating renderer patches.....\n"); + // Initialise all terrain patches + mTRPatches = (CTRPatch *)Z_Malloc(sizeof(CTRPatch) * common->GetBlockCount(), TAG_R_TERRAIN); + + mSortedCount = 2 * common->GetBlockCount(); + mSortedPatches = (TPatchInfo *)Z_Malloc(sizeof(TPatchInfo) * mSortedCount, TAG_R_TERRAIN); + + ri.CM_TerrainPatchIterate(common, InitRendererPatches, this); + + // Calculate shaders dependent on the .terrain file + CalculateShaders(); + + // Get the contents shader + shaderNum = atol(Info_ValueForKey(configstring, "shader"));; + mShader = R_GetShaderByHandle(R_GetShaderByNum(shaderNum, *tr.world)); + + mPatchSize = VectorLength(common->GetPatchSize()); + +#if _DEBUG + mCycleCount = 0; +#endif +} + +// --------------------------------------------------------------------- + +void RB_SurfaceTerrain( surfaceInfo_t *surf ) +{ + /* + if(backEnd.refdef.rdflags & RDF_PROJECTION2D) + { + return; + } + */ + srfTerrain_t *ls = (srfTerrain_t *)surf; + CTRLandScape *landscape = ls->landscape; + + TerrainFog = tr.world->globalFog; + + landscape->CalculateRegion(); + landscape->Reset(); +// landscape->Tessellate(); + landscape->Render(); +} + +void R_CalcTerrainVisBounds(CTRLandScape *landscape) +{ + const CCMLandScape *common = landscape->GetCommon(); + + // Set up the visbounds using terrain data + if ( common->GetMins()[0] < tr.viewParms.visBounds[0][0] ) + { + tr.viewParms.visBounds[0][0] = common->GetMins()[0]; + } + if ( common->GetMins()[1] < tr.viewParms.visBounds[0][1] ) + { + tr.viewParms.visBounds[0][1] = common->GetMins()[1]; + } + if ( common->GetMins()[2] < tr.viewParms.visBounds[0][2] ) + { + tr.viewParms.visBounds[0][2] = common->GetMins()[2]; + } + + if ( common->GetMaxs()[0] > tr.viewParms.visBounds[1][0] ) + { + tr.viewParms.visBounds[1][0] = common->GetMaxs()[0]; + } + if ( common->GetMaxs()[1] > tr.viewParms.visBounds[1][1] ) + { + tr.viewParms.visBounds[1][1] = common->GetMaxs()[1]; + } + if ( common->GetMaxs()[2] > tr.viewParms.visBounds[1][2] ) + { + tr.viewParms.visBounds[1][2] = common->GetMaxs()[2]; + } +} + +void R_AddTerrainSurfaces(void) +{ + CTRLandScape *landscape; + + if (!r_drawTerrain->integer || (tr.refdef.rdflags & RDF_NOWORLDMODEL)) + { + return; + } + + landscape = tr.landScape.landscape; + if(landscape) + { + R_AddDrawSurf( (surfaceType_t *)(&tr.landScape), landscape->GetShader(), 0, qfalse ); + R_CalcTerrainVisBounds(landscape); + } +} + +void RE_InitRendererTerrain( const char *info ) +{ + //CTRLandScape *ls; + + if ( !info || !info[0] ) + { + ri.Printf( PRINT_ALL, "RE_RegisterTerrain: NULL name\n" ); + return; + } + + ri.Printf( PRINT_ALL, "R_Terrain: Creating RENDERER data.....\n"); + + // Create and register a new landscape structure + /*ls = */new CTRLandScape(info); +} + +void R_TerrainInit(void) +{ + tr.landScape.surfaceType = SF_TERRAIN; + tr.landScape.landscape = NULL; + + r_terrainTessellate = ri.Cvar_Get("r_terrainTessellate", "3", CVAR_CHEAT); + r_drawTerrain = ri.Cvar_Get("r_drawTerrain", "1", CVAR_CHEAT); + r_showFrameVariance = ri.Cvar_Get("r_showFrameVariance", "0", 0); + r_terrainWaterOffset = ri.Cvar_Get("r_terrainWaterOffset", "0", 0); + + tr.distanceCull = 6000; + tr.distanceCullSquared = tr.distanceCull * tr.distanceCull; +} + +void R_TerrainShutdown(void) +{ + CTRLandScape *ls; + +// ri.Printf( PRINT_ALL, "R_Terrain: Shutting down RENDERER terrain.....\n"); + ls = tr.landScape.landscape; + if(ls) + { + ri.CM_ShutdownTerrain(0); + delete ls; + tr.landScape.landscape = NULL; + } +} + +// end diff --git a/codemp/rd-vulkan/tr_world.cpp b/codemp/rd-vulkan/tr_world.cpp new file mode 100644 index 0000000000..5216830090 --- /dev/null +++ b/codemp/rd-vulkan/tr_world.cpp @@ -0,0 +1,1695 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +inline void Q_CastShort2Float(float *f, const short *s) +{ + *f = ((float)*s); +} + + +/* +================= +R_CullTriSurf + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullTriSurf( srfTriangles_t *cv ) { + int boxCull; + + boxCull = R_CullLocalBox( cv->bounds ); + + if ( boxCull == CULL_OUT ) { + return qtrue; + } + return qfalse; +} + +/* +================= +R_CullGrid + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullGrid( srfGridMesh_t *cv ) { + int boxCull; + int sphereCull; + + if ( r_nocurves->integer ) { + return qtrue; + } + + if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) { + sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius ); + } else { + sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius ); + } + boxCull = CULL_OUT; + + // check for trivial reject + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_patch_out++; + return qtrue; + } + // check bounding box if necessary + else if ( sphereCull == CULL_CLIP ) + { + tr.pc.c_sphere_cull_patch_clip++; + + boxCull = R_CullLocalBox( cv->meshBounds ); + + if ( boxCull == CULL_OUT ) + { + tr.pc.c_box_cull_patch_out++; + return qtrue; + } + else if ( boxCull == CULL_IN ) + { + tr.pc.c_box_cull_patch_in++; + } + else + { + tr.pc.c_box_cull_patch_clip++; + } + } + else + { + tr.pc.c_sphere_cull_patch_in++; + } + + return qfalse; +} + + +/* +================ +R_CullSurface + +Tries to back face cull surfaces before they are lighted or +added to the sorting list. + +This will also allow mirrors on both sides of a model without recursion. +================ +*/ +static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) { + srfSurfaceFace_t *sface; + float d; + + if ( r_nocull->integer ) { + return qfalse; + } + + if ( *surface == SF_GRID ) { + return R_CullGrid( (srfGridMesh_t *)surface ); + } + + if ( *surface == SF_TRIANGLES ) { + return R_CullTriSurf( (srfTriangles_t *)surface ); + } + + if ( *surface != SF_FACE ) { + return qfalse; + } + + if ( shader->cullType == CT_TWO_SIDED ) { + return qfalse; + } + + // face culling + if ( !r_facePlaneCull->integer ) { + return qfalse; + } + + sface = ( srfSurfaceFace_t * ) surface; + + if (r_cullRoofFaces->integer) + { //Very slow, but this is only intended for taking shots for automap images. + if (sface->plane.normal[2] > 0.0f && + sface->numPoints > 0) + { //it's facing up I guess + static int i; + static trace_t tr; + static vec3_t basePoint; + static vec3_t endPoint; + static vec3_t nNormal; + static vec3_t v; + + //The fact that this point is in the middle of the array has no relation to the + //orientation in the surface outline. + basePoint[0] = sface->points[sface->numPoints/2][0]; + basePoint[1] = sface->points[sface->numPoints/2][1]; + basePoint[2] = sface->points[sface->numPoints/2][2]; + basePoint[2] += 2.0f; + + //the endpoint will be 8192 units from the chosen point + //in the direction of the surface normal + + //just go straight up I guess, for now (slight hack) + VectorSet(nNormal, 0.0f, 0.0f, 1.0f); + VectorMA(basePoint, 8192.0f, nNormal, endPoint); + + ri.CM_BoxTrace(&tr, basePoint, endPoint, NULL, NULL, 0, (CONTENTS_SOLID|CONTENTS_TERRAIN), qfalse); + + if (!tr.startsolid && + !tr.allsolid && + (tr.fraction == 1.0f || (tr.surfaceFlags & SURF_NOIMPACT))) + { //either hit nothing or sky, so this surface is near the top of the level I guess. Or the floor of a really tall room, but if that's the case we're just screwed. + VectorSubtract(basePoint, tr.endpos, v); + if (tr.fraction == 1.0f || VectorLength(v) < r_roofCullCeilDist->value) + { //ignore it if it's not close to the top, unless it just hit nothing + //Let's try to dig back into the brush based on the negative direction of the plane, + //and if we pop out on the other side we'll see if it's ground or not. + i = 4; + VectorCopy(sface->plane.normal, nNormal); + VectorInverse(nNormal); + + while (i < 4096) + { + VectorMA(basePoint, i, nNormal, endPoint); + ri.CM_BoxTrace(&tr, endPoint, endPoint, NULL, NULL, 0, (CONTENTS_SOLID|CONTENTS_TERRAIN), qfalse); + if (!tr.startsolid && + !tr.allsolid && + tr.fraction == 1.0f) + { //in the clear + break; + } + i++; + } + if (i < 4096) + { //Make sure we got into clearance + VectorCopy(endPoint, basePoint); + basePoint[2] -= 2.0f; + + //just go straight down I guess, for now (slight hack) + VectorSet(nNormal, 0.0f, 0.0f, -1.0f); + VectorMA(basePoint, 4096.0f, nNormal, endPoint); + + //trace a second time from the clear point in the inverse normal direction of the surface. + //If we hit something within a set amount of units, we will assume it's a bridge type object + //and leave it to be drawn. Otherwise we will assume it is a roof or other obstruction and + //cull it out. + ri.CM_BoxTrace(&tr, basePoint, endPoint, NULL, NULL, 0, (CONTENTS_SOLID|CONTENTS_TERRAIN), qfalse); + + if (!tr.startsolid && + !tr.allsolid && + (tr.fraction != 1.0f && !(tr.surfaceFlags & SURF_NOIMPACT))) + { //if we hit nothing or a noimpact going down then this is probably "ground". + VectorSubtract(basePoint, tr.endpos, endPoint); + if (VectorLength(endPoint) > r_roofCullCeilDist->value) + { //128 (by default) is our maximum tolerance, above that will be removed + return qtrue; + } + } + } + } + } + } + } + + d = DotProduct (tr.ori.viewOrigin, sface->plane.normal); + + // don't cull exactly on the plane, because there are levels of rounding + // through the BSP, ICD, and hardware that may cause pixel gaps if an + // epsilon isn't allowed here + if ( shader->cullType == CT_FRONT_SIDED ) { + if ( d < sface->plane.dist - 8 ) { + return qtrue; + } + } else { + if ( d > sface->plane.dist + 8 ) { + return qtrue; + } + } + + return qfalse; +} + +static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) { + float d; + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist; + if ( !VectorCompare(face->plane.normal, vec3_origin) && (d < -dl->radius || d > dl->radius) ) { + // dlight doesn't reach the plane + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + face->dlightBits = dlightBits; + return dlightBits; +} + +static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) { + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits = dlightBits; + return dlightBits; +} + + +static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) { + // FIXME: more dlight culling to trisurfs... + surf->dlightBits = dlightBits; + return dlightBits; +#if 0 + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits = dlightBits; + return dlightBits; +#endif +} + +/* +==================== +R_DlightSurface + +The given surface is going to be drawn, and it touches a leaf +that is touched by one or more dlights, so try to throw out +more dlights if possible. +==================== +*/ +static int R_DlightSurface( msurface_t *surf, int dlightBits ) { + if ( *surf->data == SF_FACE ) { + dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_GRID ) { + dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_TRIANGLES ) { + dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits ); + } else { + dlightBits = 0; + } + + if ( dlightBits ) { + tr.pc.c_dlightSurfaces++; + } + + return dlightBits; +} + + + +#ifdef _ALT_AUTOMAP_METHOD +static bool tr_drawingAutoMap = false; +#endif +static float g_playerHeight = 0.0f; + +/* +====================== +R_AddWorldSurface +====================== +*/ +static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noViewCount = qfalse ) +{ + if (!noViewCount) + { + if ( surf->viewCount == tr.viewCount ) + { + // already in this view, but lets make sure all the dlight bits are set + if ( *surf->data == SF_FACE ) + { + ((srfSurfaceFace_t *)surf->data)->dlightBits |= dlightBits; + } + else if ( *surf->data == SF_GRID ) + { + ((srfGridMesh_t *)surf->data)->dlightBits |= dlightBits; + } + else if ( *surf->data == SF_TRIANGLES ) + { + ((srfTriangles_t *)surf->data)->dlightBits |= dlightBits; + } + return; + } + surf->viewCount = tr.viewCount; + // FIXME: bmodel fog? + } + + /* + if (r_shadows->integer == 2) + { + dlightBits = R_DlightSurface( surf, dlightBits ); + //dlightBits = ( dlightBits != 0 ); + R_AddDrawSurf( surf->data, tr.shadowShader, surf->fogIndex, dlightBits ); + } + */ + //world shadows? + + // try to cull before dlighting or adding +#ifdef _ALT_AUTOMAP_METHOD + if (!tr_drawingAutoMap && R_CullSurface( surf->data, surf->shader ) ) +#else + if (R_CullSurface(surf->data, surf->shader)) +#endif + { + return; + } + + // check for dlighting + if ( dlightBits ) { + dlightBits = R_DlightSurface( surf, dlightBits ); + dlightBits = ( dlightBits != 0 ); + } + +#ifdef _ALT_AUTOMAP_METHOD + if (tr_drawingAutoMap) + { + // if (g_playerHeight != g_lastHeight || + // !g_lastHeightValid) + if (*surf->data == SF_FACE) + { //only do this if we need to + bool completelyTransparent = true; + int i = 0; + srfSurfaceFace_t *face = (srfSurfaceFace_t *)surf->data; + byte *indices = (byte *)(face + face->ofsIndices); + float *point; + vec3_t color; + float alpha; + float e; + bool polyStarted = false; + + while (i < face->numIndices) + { + point = &face->points[indices[i]][0]; + + //base the color on the elevation... for now, just check the first point height + if (point[2] < g_playerHeight) + { + e = point[2]-g_playerHeight; + } + else + { + e = g_playerHeight-point[2]; + } + if (e < 0.0f) + { + e = -e; + } + + //set alpha and color based on relative height of point + alpha = e/256.0f; + e /= 512.0f; + + //cap color + if (e > 1.0f) + { + e = 1.0f; + } + else if (e < 0.0f) + { + e = 0.0f; + } + VectorSet(color, e, 1.0f-e, 0.0f); + + //cap alpha + if (alpha > 1.0f) + { + alpha = 1.0f; + } + else if (alpha < 0.0f) + { + alpha = 0.0f; + } + + if (alpha != 1.0f) + { //this point is not entirely alpha'd out, so still draw the surface + completelyTransparent = false; + } + + if (!completelyTransparent) + { + if (!polyStarted) + { + qglBegin(GL_POLYGON); + polyStarted = true; + } + + qglColor4f(color[0], color[1], color[2], 1.0f-alpha); + qglVertex3f(point[i], point[i], point[2]); + } + + i++; + } + + if (polyStarted) + { + qglEnd(); + } + } + } + else +#endif + { + R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits ); + } +} + +/* +============================================================= + + BRUSH MODELS + +============================================================= +*/ + +/* +================= +R_AddBrushModelSurfaces +================= +*/ +void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { + bmodel_t *bmodel; + int clip; + model_t *pModel; + int i; + + pModel = R_GetModelByHandle( ent->e.hModel ); + + bmodel = pModel->bmodel; + + clip = R_CullLocalBox( bmodel->bounds ); + if ( clip == CULL_OUT ) { + return; + } + + if(pModel->bspInstance) + { //rwwRMG - added + R_SetupEntityLighting(&tr.refdef, ent); + } + + //rww - Take this into account later? +// if ( !ri.Cvar_VariableIntegerValue( "com_RMG" ) ) +// { // don't dlight bmodels on rmg, as multiple copies of the same instance will light up + R_DlightBmodel( bmodel, false ); +// } +// else +// { +// R_DlightBmodel( bmodel, true ); +// } + + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->dlightBits, qtrue ); + } +} + +float GetQuadArea( vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4 ) +{ + vec3_t vec1, vec2, dis1, dis2; + + // Get area of tri1 + VectorSubtract( v1, v2, vec1 ); + VectorSubtract( v1, v4, vec2 ); + CrossProduct( vec1, vec2, dis1 ); + VectorScale( dis1, 0.25f, dis1 ); + + // Get area of tri2 + VectorSubtract( v3, v2, vec1 ); + VectorSubtract( v3, v4, vec2 ); + CrossProduct( vec1, vec2, dis2 ); + VectorScale( dis2, 0.25f, dis2 ); + + // Return addition of disSqr of each tri area + return ( dis1[0] * dis1[0] + dis1[1] * dis1[1] + dis1[2] * dis1[2] + + dis2[0] * dis2[0] + dis2[1] * dis2[1] + dis2[2] * dis2[2] ); +} + +void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ) +{ + msurface_t *surfs; + srfSurfaceFace_t *face; + bmodel_t *bmodel; + model_t *pModel; + int i; + // Not sure if we really need to track the best two candidates + int maxDist[2]={0,0}; + int maxIndx[2]={0,0}; + int dist = 0; + float dot1, dot2; + + pModel = R_GetModelByHandle( bmodelIndex ); + bmodel = pModel->bmodel; + + // Loop through all surfaces on the brush and find the best two candidates + for ( i = 0 ; i < bmodel->numSurfaces; i++ ) + { + surfs = bmodel->firstSurface + i; + face = ( srfSurfaceFace_t *)surfs->data; + + // It seems that the safest way to handle this is by finding the area of the faces + dist = GetQuadArea( face->points[0], face->points[1], face->points[2], face->points[3] ); + + // Check against the highest max + if ( dist > maxDist[0] ) + { + // Shuffle our current maxes down + maxDist[1] = maxDist[0]; + maxIndx[1] = maxIndx[0]; + + maxDist[0] = dist; + maxIndx[0] = i; + } + // Check against the second highest max + else if ( dist >= maxDist[1] ) + { + // just stomp the old + maxDist[1] = dist; + maxIndx[1] = i; + } + } + + // Hopefully we've found two best case candidates. Now we should see which of these faces the viewer + surfs = bmodel->firstSurface + maxIndx[0]; + face = ( srfSurfaceFace_t *)surfs->data; + dot1 = DotProduct( face->plane.normal, tr.refdef.viewaxis[0] ); + + surfs = bmodel->firstSurface + maxIndx[1]; + face = ( srfSurfaceFace_t *)surfs->data; + dot2 = DotProduct( face->plane.normal, tr.refdef.viewaxis[0] ); + + if ( dot2 < dot1 && dot2 < 0.0f ) + { + i = maxIndx[1]; // use the second face + } + else if ( dot1 < dot2 && dot1 < 0.0f ) + { + i = maxIndx[0]; // use the first face + } + else + { // Possibly only have one face, so may as well use the first face, which also should be the best one + //i = rand() & 1; // ugh, we don't know which to use. I'd hope this would never happen + i = maxIndx[0]; // use the first face + } + + surfs = bmodel->firstSurface + i; + face = ( srfSurfaceFace_t *)surfs->data; + + for ( int t = 0; t < 4; t++ ) + { + VectorCopy( face->points[t], verts[t] ); + } +} + +/* +============================================================= + + WORLD MODEL + +============================================================= +*/ + +/* +============================================================= +WIREFRAME AUTOMAP GENERATION SYSTEM - BEGIN +============================================================= +*/ +#ifndef _ALT_AUTOMAP_METHOD +typedef struct wireframeSurfPoint_s +{ + vec3_t xyz; + float alpha; + vec3_t color; +} wireframeSurfPoint_t; + +typedef struct wireframeMapSurf_s +{ + bool completelyTransparent; + + int numPoints; + wireframeSurfPoint_t *points; + + wireframeMapSurf_s *next; +} wireframeMapSurf_t; + +typedef struct wireframeMap_s +{ + wireframeMapSurf_t *surfs; +} wireframeMap_t; + +static wireframeMap_t g_autoMapFrame; +static wireframeMapSurf_t **g_autoMapNextFree = NULL; +static bool g_autoMapValid = false; //set to true of g_autoMapFrame is valid. + +//get the next available wireframe automap surface. -rww +static inline wireframeMapSurf_t *R_GetNewWireframeMapSurf(void) +{ + wireframeMapSurf_t **next = &g_autoMapFrame.surfs; + + if (g_autoMapNextFree) + { //save us the time of going through the entire linked list from root + next = g_autoMapNextFree; + } + + while (*next) + { //iterate through until we find the next unused one + next = &(*next)->next; + } + + //allocate memory for it and pass it back + (*next) = (wireframeMapSurf_t *)Z_Malloc(sizeof(wireframeMapSurf_t), TAG_ALL, qtrue); + g_autoMapNextFree = &(*next)->next; + return (*next); +} + +//evaluate a surface, see if it is valid for being part of the +//wireframe map render. -rww +static inline void R_EvaluateWireframeSurf(msurface_t *surf) +{ + if (*surf->data == SF_FACE) + { + srfSurfaceFace_t *face = (srfSurfaceFace_t *)surf->data; + float *points = &face->points[0][0]; + int numPoints = face->numIndices; + int *indices = (int *)((byte *)face + face->ofsIndices); + //byte *indices = (byte *)(face + face->ofsIndices); + + if (points && numPoints > 0) + { //we can add it + int i = 0; + wireframeMapSurf_t *nextSurf = R_GetNewWireframeMapSurf(); + +#if 0 //doing in realtime now + float e; + + //base the color on the elevation... for now, just check the first point height + if (points[2] < 0.0f) + { + e = -points[2]; + } + else + { + e = points[2]; + } + e /= 2048.0f; + if (e > 1.0f) + { + e = 1.0f; + } + else if (e < 0.0f) + { + e = 0.0f; + } + VectorSet(color, e, 1.0f-e, 0.0f); +#endif + + //now go through the indices and add a point for each + nextSurf->points = (wireframeSurfPoint_t *)Z_Malloc(sizeof(wireframeSurfPoint_t)*face->numIndices, TAG_ALL, qtrue); + nextSurf->numPoints = face->numIndices; + while (i < face->numIndices) + { + points = &face->points[indices[i]][0]; + VectorCopy(points, nextSurf->points[i].xyz); + + i++; + } + } + } + else if (*surf->data == SF_TRIANGLES) + { + //srfTriangles_t *surfTri = (srfTriangles_t *)surf->data; + return; //not handled + } + else if (*surf->data == SF_GRID) + { + //srfGridMesh_t *gridMesh = (srfGridMesh_t *)surf->data; + return; //not handled + } + else + { //...unknown type? + return; + } +} + +#if 0 +//see if any surfaces on the node are facing opposite directions +//using plane normals. -rww +static inline bool R_NodeHasOppositeFaces(mnode_t *node) +{ + int c, d; + msurface_t *surf, *surf2, **mark, **mark2; + srfSurfaceFace_t *face, *face2; + vec3_t normalDif; + + mark = node->firstmarksurface; + c = node->nummarksurfaces; + + while (c--) + { + surf = *mark; + + if (*surf->data != SF_FACE) + { //if this node is not entirely comprised of faces, I guess we shouldn't check it? + return false; + } + + face = (srfSurfaceFace_t *)surf->data; + + //go through other surfs and compare against this surf + d = node->nummarksurfaces; + mark2 = node->firstmarksurface; + while (d--) + { + surf2 = *mark2; + + if (*surf2->data != SF_FACE) + { + return false; + } + face2 = (srfSurfaceFace_t *)surf2->data; + //see if this normal has a drastic angular change + VectorSubtract(face->plane.normal, face2->plane.normal, normalDif); + if (VectorLength(normalDif) >= 1.8f) + { + return true; + } + + mark2++; + } + mark++; + } + + return false; +} +#endif + +//recursively called for each node to go through the surfaces on that +//node and generate the wireframe map. -rww +static inline void R_RecursiveWireframeSurf(mnode_t *node) +{ + int c; + msurface_t *surf, **mark; + + if (!node) + { + return; + } + + while (1) + { + if (!node || + node->visframe != tr.visCount) + { //not valid, stop this chain of recursion + return; + } + + if ( node->contents != -1 ) + { + break; + } + + R_RecursiveWireframeSurf(node->children[0]); + + node = node->children[1]; + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) + { + // the surface may have already been added if it + // spans multiple leafs + surf = *mark; + R_EvaluateWireframeSurf(surf); + mark++; + } +} + +//generates a wireframe model of the map for the automap view -rww +static void R_GenerateWireframeMap(mnode_t *baseNode) +{ + int i; + + //initialize data to all 0 + memset(&g_autoMapFrame, 0, sizeof(g_autoMapFrame)); + + //take the hit for this frame, mark all of these things as visible + //so we know which are valid for automap generation, but only the + //ones that are facing outside the world! (well, ideally.) + for (i = 0; i < tr.world->numnodes; i++) + { + if (tr.world->nodes[i].contents != CONTENTS_SOLID) + { +#if 0 //doesn't work, I take it surfs on nodes are not related to surfs on brushes + if (!R_NodeHasOppositeFaces(&tr.world->nodes[i])) +#endif + { + tr.world->nodes[i].visframe = tr.visCount; + } + } + } + + //now start the recursive evaluation + R_RecursiveWireframeSurf(baseNode); +} + +//clear out the wireframe map data -rww +void R_DestroyWireframeMap(void) +{ + wireframeMapSurf_t *next; + wireframeMapSurf_t *last; + + if (!g_autoMapValid) + { //not valid to begin with + return; + } + + next = g_autoMapFrame.surfs; + while (next) + { + //free memory allocated for points on this surface + Z_Free(next->points); + + //get the next surface + last = next; + next = next->next; + + //free memory for this surface + Z_Free(last); + } + + //invalidate everything + memset(&g_autoMapFrame, 0, sizeof(g_autoMapFrame)); + g_autoMapValid = false; + g_autoMapNextFree = NULL; +} + +//save 3d automap data to file -rww +qboolean R_WriteWireframeMapToFile(void) +{ + fileHandle_t f; + int requiredSize = 0; + wireframeMapSurf_t *surf = g_autoMapFrame.surfs; + byte *out, *rOut; + + //let's go through and see how much space we're going to need to stuff all this + //data into + while (surf) + { + //memory for each point + requiredSize += sizeof(wireframeSurfPoint_t)*surf->numPoints; + + //memory for numPoints + requiredSize += sizeof(int); + + surf = surf->next; + } + + if (requiredSize <= 0) + { //nothing to do..? + return qfalse; + } + + + f = ri.FS_FOpenFileWrite("blahblah.bla", qtrue); + if (!f) + { //can't create? + return qfalse; + } + + //allocate the memory we will need + out = (byte *)Z_Malloc(requiredSize, TAG_ALL, qtrue); + rOut = out; + + //now go through and put the data into the memory + surf = g_autoMapFrame.surfs; + while (surf) + { + memcpy(out, surf, (sizeof(wireframeSurfPoint_t)*surf->numPoints) + sizeof(int)); + + //memory for each point + out += sizeof(wireframeSurfPoint_t)*surf->numPoints; + + //memory for numPoints + out += sizeof(int); + + surf = surf->next; + } + + //now write the buffer, and close + ri.FS_Write(rOut, requiredSize, f); + Z_Free(rOut); + ri.FS_FCloseFile(f); + + return qtrue; +} + +//load 3d automap data from file -rww +qboolean R_GetWireframeMapFromFile(void) +{ + wireframeMapSurf_t *surfs, *rSurfs; + wireframeMapSurf_t *newSurf; + fileHandle_t f; + int i = 0; + int len; + int stepBytes; + + len = ri.FS_FOpenFileRead("blahblah.bla", &f, qfalse); + if (!f || len <= 0) + { //it doesn't exist + return qfalse; + } + + surfs = (wireframeMapSurf_t *)Z_Malloc(len, TAG_ALL, qtrue); + rSurfs = surfs; + ri.FS_Read(surfs, len, f); + + while (i < len) + { + newSurf = R_GetNewWireframeMapSurf(); + newSurf->points = (wireframeSurfPoint_t *)Z_Malloc(sizeof(wireframeSurfPoint_t)*surfs->numPoints, TAG_ALL, qtrue); + + //copy the surf data into the new surf + //note - the surfs->points pointer is NOT pointing to valid memory, a pointer to that + //pointer is actually what we want to use as the location of the point offsets. + memcpy(newSurf->points, &surfs->points, sizeof(wireframeSurfPoint_t)*surfs->numPoints); + newSurf->numPoints = surfs->numPoints; + + //the size of the point data, plus an int (the number of points) + stepBytes = (sizeof(wireframeSurfPoint_t)*surfs->numPoints) + sizeof(int); + i += stepBytes; + + //increment the pointer to the start of the next surface + surfs = (wireframeMapSurf_t *)((byte *)surfs+stepBytes); + } + + //it should end up being equal, if not something was wrong with this file. + assert(i == len); + + ri.FS_FCloseFile(f); + Z_Free(rSurfs); + return qtrue; +} + +//create everything, after destroying any existing data -rww +qboolean R_InitializeWireframeAutomap(void) +{ + if (r_autoMapDisable && r_autoMapDisable->integer) + { + return qfalse; + } + + if (tr.world && + tr.world->nodes) + { + R_DestroyWireframeMap(); +#if 0 //file load-save + if (!R_GetWireframeMapFromFile()) + { //first try loading the data from a file. If there is none, generate it. + R_GenerateWireframeMap(tr.world->nodes); + + //now write it to file, since we have generated it successfully. + R_WriteWireframeMapToFile(); + } +#else //always generate + R_GenerateWireframeMap(tr.world->nodes); +#endif + g_autoMapValid = true; + } + + return (qboolean)g_autoMapValid; +} +#endif //0 +/* +============================================================= +WIREFRAME AUTOMAP GENERATION SYSTEM - END +============================================================= +*/ + +void R_AutomapElevationAdjustment(float newHeight) +{ + g_playerHeight = newHeight; +} + +#ifdef _ALT_AUTOMAP_METHOD +//adjust the player height for gradient elevation colors -rww +qboolean R_InitializeWireframeAutomap(void) +{ //yoink + return qtrue; +} +#endif + +//draw the automap with the given transformation matrix -rww +#define QUADINFINITY 16777216 +static float g_lastHeight = 0.0f; +static bool g_lastHeightValid = false; +static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ); +const void *R_DrawWireframeAutomap(const void *data) +{ + const drawBufferCommand_t *cmd = (const drawBufferCommand_t *)data; + float e = 0.0f; + float alpha; + wireframeMapSurf_t *s = g_autoMapFrame.surfs; +#ifndef _ALT_AUTOMAP_METHOD + int i; +#endif + + if (!r_autoMap || !r_autoMap->integer) + { + return (const void *)(cmd + 1); + } + +#ifndef _ALT_AUTOMAP_METHOD + if (!g_autoMapValid) + { //data is not valid, don't draw + return (const void *)(cmd + 1); + } +#endif + +#if 0 //instead of this method, just do the automap as a new "scene" + //projection matrix mode + qglMatrixMode(GL_PROJECTION); + + //store the current matrix + qglPushMatrix(); + //translate to our proper pos/angles from identity + qglLoadIdentity(); + qglTranslatef(pos[0], pos[1], pos[2]); + //presumeably this is correct for compensating for quake's + //crazy angle system. + qglRotatef(angles[1], 0.0f, 0.0f, 1.0f); + qglRotatef(-angles[0], 0.0f, 1.0f, 0.0f); + qglRotatef(angles[2], 1.0f, 0.0f, 0.0f); +#endif + + //disable 2d texturing + qglDisable( GL_TEXTURE_2D ); + + //now draw the backdrop +#if 0 //this does no good sadly, because of the issue of having to clear with a second scene + //in order for global fog clearing to work. + if (r_autoMapBackAlpha && r_autoMapBackAlpha->value) + { //specify the automap background alpha + alpha = r_autoMapBackAlpha->value; + + //cap it reasonably + if (alpha < 0.0f) + { + alpha = 0.0f; + } + else if (alpha > 1.0f) + { + alpha = 1.0f; + } + GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); + } + else +#endif + { + alpha = 1.0f; + GL_State(0); + } + //black + qglColor4f(0.0f, 0.0f, 0.0f, alpha); + + //draw a black backdrop + qglPushMatrix(); + qglLoadIdentity(); //get the ident matrix + + qglBegin( GL_QUADS ); + qglVertex3f( -QUADINFINITY, QUADINFINITY, -(backEnd.viewParms.zFar-1) ); + qglVertex3f( QUADINFINITY, QUADINFINITY, -(backEnd.viewParms.zFar-1) ); + qglVertex3f( QUADINFINITY, -QUADINFINITY, -(backEnd.viewParms.zFar-1) ); + qglVertex3f( -QUADINFINITY, -QUADINFINITY, -(backEnd.viewParms.zFar-1) ); + qglEnd (); + + //pop back the viewmatrix + qglPopMatrix(); + + + //set the mode to line draw + if (r_autoMap->integer == 2) + { //line mode + GL_State(GLS_POLYMODE_LINE|GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_COLOR|GLS_DEPTHMASK_TRUE); + } + else + { //fill mode + //GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_COLOR|GLS_DEPTHMASK_TRUE); + GL_State(GLS_DEPTHMASK_TRUE); + } + + //set culling + GL_Cull(CT_TWO_SIDED); + +#ifndef _ALT_AUTOMAP_METHOD + //Draw the triangles + while (s) + { + //first, loop through and set the alpha on every point for this surf. + //if the alpha ends up being completely transparent for every point, we don't even + //need to draw it + if (g_playerHeight != g_lastHeight || + !g_lastHeightValid) + { //only do this if we need to + i = 0; + s->completelyTransparent = true; + while (i < s->numPoints) + { + //base the color on the elevation... for now, just check the first point height + if (s->points[i].xyz[2] < g_playerHeight) + { + e = s->points[i].xyz[2]-g_playerHeight; + } + else + { + e = g_playerHeight-s->points[i].xyz[2]; + } + if (e < 0.0f) + { + e = -e; + } + + if (r_autoMap->integer != 2) + { //fill mode + if (s->points[i].xyz[2] > (g_playerHeight+64.0f)) + { + s->points[i].alpha = 1.0f; + } + else + { + s->points[i].alpha = e/256.0f; + } + } + else + { + //set alpha and color based on relative height of point + s->points[i].alpha = e/256.0f; + } + e /= 512.0f; + + //cap color + if (e > 1.0f) + { + e = 1.0f; + } + else if (e < 0.0f) + { + e = 0.0f; + } + VectorSet(s->points[i].color, e, 1.0f-e, 0.0f); + + //cap alpha + if (s->points[i].alpha > 1.0f) + { + s->points[i].alpha = 1.0f; + } + else if (s->points[i].alpha < 0.0f) + { + s->points[i].alpha = 0.0f; + } + + if (s->points[i].alpha != 1.0f) + { //this point is not entirely alpha'd out, so still draw the surface + s->completelyTransparent = false; + } + + i++; + } + } + + if (s->completelyTransparent) + { + s = s->next; + continue; + } + + i = 0; + qglBegin(GL_TRIANGLES); + while (i < s->numPoints) + { + if (r_autoMap->integer == 2 || s->numPoints < 3) + { //line mode or not enough verts on surface + qglColor4f(s->points[i].color[0], s->points[i].color[1], s->points[i].color[2], s->points[i].alpha); + } + else + { //fill mode + vec3_t planeNormal; + float fAlpha = s->points[i].alpha; + planeNormal[0] = s->points[0].xyz[1]*(s->points[1].xyz[2]-s->points[2].xyz[2]) + s->points[1].xyz[1]*(s->points[2].xyz[2]-s->points[0].xyz[2]) + s->points[2].xyz[1]*(s->points[0].xyz[2]-s->points[1].xyz[2]); + planeNormal[1] = s->points[0].xyz[2]*(s->points[1].xyz[0]-s->points[2].xyz[0]) + s->points[1].xyz[2]*(s->points[2].xyz[0]-s->points[0].xyz[0]) + s->points[2].xyz[2]*(s->points[0].xyz[0]-s->points[1].xyz[0]); + planeNormal[2] = s->points[0].xyz[0]*(s->points[1].xyz[1]-s->points[2].xyz[1]) + s->points[1].xyz[0]*(s->points[2].xyz[1]-s->points[0].xyz[1]) + s->points[2].xyz[0]*(s->points[0].xyz[1]-s->points[1].xyz[1]); + + if (planeNormal[0] < 0.0f) planeNormal[0] = -planeNormal[0]; + if (planeNormal[1] < 0.0f) planeNormal[1] = -planeNormal[1]; + if (planeNormal[2] < 0.0f) planeNormal[2] = -planeNormal[2]; + + /* + if (s->points[i].xyz[2] > g_playerHeight+64.0f && + planeNormal[2] > 0.7f) + { //surface above player facing up/down directly + fAlpha = 1.0f-planeNormal[2]; + } + */ + + //qglColor4f(planeNormal[0], planeNormal[1], planeNormal[2], fAlpha); + qglColor4f(s->points[i].color[0], s->points[i].color[1], 1.0f-planeNormal[2], fAlpha); + } + qglVertex3f(s->points[i].xyz[0], s->points[i].xyz[1], s->points[i].xyz[2]); + i++; + } + qglEnd(); + s = s->next; + } +#else + tr_drawingAutoMap = true; + R_RecursiveWorldNode( tr.world->nodes, 15, 0 ); + tr_drawingAutoMap = false; +#endif + + g_lastHeight = g_playerHeight; + g_lastHeightValid = true; + +#if 0 //instead of this method, just do the automap as a new "scene" + //pop back the view matrix + qglPopMatrix(); +#endif + + //reenable 2d texturing + qglEnable( GL_TEXTURE_2D ); + + //white color/full alpha + qglColor4f(1.0f, 1.0f, 1.0f, 1.0f); + + return (const void *)(cmd + 1); +} + + +/* +================ +R_RecursiveWorldNode +================ +*/ +static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) { + + do + { + int newDlights[2]; + +#ifdef _ALT_AUTOMAP_METHOD + if (tr_drawingAutoMap) + { + node->visframe = tr.visCount; + } +#endif + + // if the node wasn't marked as potentially visible, exit + if (node->visframe != tr.visCount) + { + return; + } + + // if the bounding volume is outside the frustum, nothing + // inside can be visible OPTIMIZE: don't do this all the way to leafs? + +#ifdef _ALT_AUTOMAP_METHOD + if ( r_nocull->integer!=1 && !tr_drawingAutoMap ) +#else + if (r_nocull->integer!=1) +#endif + { + int r; + + if ( planeBits & 1 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~1; // all descendants will also be in front + } + } + + if ( planeBits & 2 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~2; // all descendants will also be in front + } + } + + if ( planeBits & 4 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~4; // all descendants will also be in front + } + } + + if ( planeBits & 8 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~8; // all descendants will also be in front + } + } + + } + + if ( node->contents != -1 ) { + break; + } + + // node is just a decision point, so go down both sides + // since we don't care about sort orders, just go positive to negative + + // determine which dlights are needed + if ( r_nocull->integer!=2 ) + { + newDlights[0] = 0; + newDlights[1] = 0; + if ( dlightBits ) + { + int i; + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) + { + dlight_t *dl; + float dist; + + if ( dlightBits & ( 1 << i ) ) { + dl = &tr.refdef.dlights[i]; + dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; + + if ( dist > -dl->radius ) { + newDlights[0] |= ( 1 << i ); + } + if ( dist < dl->radius ) { + newDlights[1] |= ( 1 << i ); + } + } + } + } + } + else + { + newDlights[0] = dlightBits; + newDlights[1] = dlightBits; + } + + // recurse down the children, front side first + R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] ); + + // tail recurse + node = node->children[1]; + dlightBits = newDlights[1]; + } while ( 1 ); + + { + // leaf node, so add mark surfaces + int c; + msurface_t *surf, **mark; + + tr.pc.c_leafs++; + + // add to z buffer bounds + if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) { + tr.viewParms.visBounds[0][0] = node->mins[0]; + } + if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) { + tr.viewParms.visBounds[0][1] = node->mins[1]; + } + if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) { + tr.viewParms.visBounds[0][2] = node->mins[2]; + } + + if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) { + tr.viewParms.visBounds[1][0] = node->maxs[0]; + } + if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) { + tr.viewParms.visBounds[1][1] = node->maxs[1]; + } + if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) { + tr.viewParms.visBounds[1][2] = node->maxs[2]; + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // the surface may have already been added if it + // spans multiple leafs + surf = *mark; + R_AddWorldSurface( surf, dlightBits ); + mark++; + } + } + +} + +/* +=============== +R_PointInLeaf +=============== +*/ +static mnode_t *R_PointInLeaf( const vec3_t p ) { + mnode_t *node; + float d; + cplane_t *plane; + + if ( !tr.world ) { + Com_Error (ERR_DROP, "R_PointInLeaf: bad model"); + } + + node = tr.world->nodes; + while( 1 ) { + if (node->contents != -1) { + break; + } + plane = node->plane; + d = DotProduct (p,plane->normal) - plane->dist; + if (d > 0) { + node = node->children[0]; + } else { + node = node->children[1]; + } + } + + return node; +} + +/* +============== +R_ClusterPVS +============== +*/ +static const byte *R_ClusterPVS (int cluster) { + if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { + return tr.world->novis; + } + + return tr.world->vis + cluster * tr.world->clusterBytes; +} + +/* +================= +R_inPVS +================= +*/ +qboolean R_inPVS( const vec3_t p1, const vec3_t p2, byte *mask ) { + int leafnum; + int cluster; + + leafnum = ri.CM_PointLeafnum (p1); + cluster = ri.CM_LeafCluster (leafnum); + + //agh, the damn snapshot mask doesn't work for this + mask = (byte *) ri.CM_ClusterPVS (cluster); + + leafnum = ri.CM_PointLeafnum (p2); + cluster = ri.CM_LeafCluster (leafnum); + if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) ) + return qfalse; + + return qtrue; +} + +/* +=============== +R_MarkLeaves + +Mark the leaves and nodes that are in the PVS for the current +cluster +=============== +*/ +static void R_MarkLeaves (void) { + const byte *vis; + mnode_t *leaf, *parent; + int i; + int cluster; + + // lockpvs lets designers walk around to determine the + // extent of the current pvs + if ( r_lockpvs->integer ) { + return; + } + + // current viewcluster + leaf = R_PointInLeaf( tr.viewParms.pvsOrigin ); + cluster = leaf->cluster; + + // if the cluster is the same and the area visibility matrix + // hasn't changed, we don't need to mark everything again + + // if r_showcluster was just turned on, remark everything + if ( tr.viewCluster == cluster && !tr.refdef.areamaskModified + && !r_showcluster->modified ) { + return; + } + + if ( r_showcluster->modified || r_showcluster->integer ) { + r_showcluster->modified = qfalse; + if ( r_showcluster->integer ) { + ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area ); + } + } + + tr.visCount++; + tr.viewCluster = cluster; + + if ( r_novis->integer || tr.viewCluster == -1 ) { + for (i=0 ; inumnodes ; i++) { + if (tr.world->nodes[i].contents != CONTENTS_SOLID) { + tr.world->nodes[i].visframe = tr.visCount; + } + } + return; + } + + vis = R_ClusterPVS (tr.viewCluster); + + for (i=0,leaf=tr.world->nodes ; inumnodes ; i++, leaf++) { + cluster = leaf->cluster; + if ( cluster < 0 || cluster >= tr.world->numClusters ) { + continue; + } + + // check general pvs + if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) { + continue; + } + + // check for door connection + if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) { + continue; // not visible + } + + parent = leaf; + do { + if (parent->visframe == tr.visCount) + break; + parent->visframe = tr.visCount; + parent = parent->parent; + } while (parent); + } +} + +/* +============= +R_AddWorldSurfaces +============= +*/ +void R_AddWorldSurfaces (void) { + if ( !r_drawworld->integer ) { + return; + } + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return; + } + + tr.currentEntityNum = REFENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + // determine which leaves are in the PVS / areamask + R_MarkLeaves (); + + // clear out the visible min/max + ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] ); + + // perform frustum culling and add all the potentially visible surfaces + if ( tr.refdef.num_dlights > 32 ) { + tr.refdef.num_dlights = 32 ; + } + + R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 ); +} From c4a9c87ef0e3171c80fd8c4e24df94e0fa1bcbe4 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 25 May 2021 17:38:06 +0200 Subject: [PATCH 002/146] Added vulkan renderer --- CMakeLists.txt | 2 + codemp/CMakeLists.txt | 6 + codemp/client/cl_main.cpp | 7 + codemp/game/surfaceflags.h | 28 +- codemp/rd-common/tr_common.h | 2 +- codemp/rd-common/tr_image_load.cpp | 34 +- codemp/rd-common/tr_public.h | 8 +- codemp/rd-common/tr_types.h | 1 + codemp/rd-vanilla/tr_backend.cpp | 3 +- codemp/rd-vanilla/tr_local.h | 2 +- codemp/rd-vulkan/CMakeLists.txt | 200 +- codemp/rd-vulkan/glext.h | 11770 ---- codemp/rd-vulkan/qgl.h | 446 - codemp/rd-vulkan/shaders/compile.bat | 184 + codemp/rd-vulkan/shaders/glsl/blend.frag | 30 + codemp/rd-vulkan/shaders/glsl/bloom.frag | 28 + codemp/rd-vulkan/shaders/glsl/blur.frag | 32 + codemp/rd-vulkan/shaders/glsl/color.frag | 16 + codemp/rd-vulkan/shaders/glsl/color.vert | 26 + codemp/rd-vulkan/shaders/glsl/dot.frag | 15 + codemp/rd-vulkan/shaders/glsl/dot.vert | 18 + codemp/rd-vulkan/shaders/glsl/fog.frag | 49 + codemp/rd-vulkan/shaders/glsl/fog.vert | 65 + codemp/rd-vulkan/shaders/glsl/gamma.frag | 73 + codemp/rd-vulkan/shaders/glsl/gamma.vert | 26 + codemp/rd-vulkan/shaders/glsl/gen_frag.tmpl | 323 + codemp/rd-vulkan/shaders/glsl/gen_vert.tmpl | 149 + codemp/rd-vulkan/shaders/glsl/light_frag.tmpl | 124 + codemp/rd-vulkan/shaders/glsl/light_vert.tmpl | 68 + codemp/rd-vulkan/shaders/spirv/shader_data.c | 10599 ++++ codemp/rd-vulkan/shaders/tools/bin2hex.c | 105 + codemp/rd-vulkan/shaders/tools/bin2hex.exe | Bin 0 -> 118272 bytes codemp/rd-vulkan/tr_WorldEffects.cpp | 200 +- codemp/rd-vulkan/tr_arb.cpp | 232 - codemp/rd-vulkan/tr_backend.cpp | 2195 +- codemp/rd-vulkan/tr_bsp.cpp | 159 +- codemp/rd-vulkan/tr_cmds.cpp | 309 +- codemp/rd-vulkan/tr_ghoul2.cpp | 404 +- codemp/rd-vulkan/tr_image.cpp | 1123 +- codemp/rd-vulkan/tr_init.cpp | 1299 +- codemp/rd-vulkan/tr_light.cpp | 156 +- codemp/rd-vulkan/tr_local.h | 1349 +- codemp/rd-vulkan/tr_main.cpp | 1274 +- codemp/rd-vulkan/tr_mesh.cpp | 38 +- codemp/rd-vulkan/tr_model.cpp | 12 +- codemp/rd-vulkan/tr_quicksprite.cpp | 189 +- codemp/rd-vulkan/tr_quicksprite.h | 31 +- codemp/rd-vulkan/tr_scene.cpp | 188 +- codemp/rd-vulkan/tr_shade.cpp | 1943 +- codemp/rd-vulkan/tr_shade_calc.cpp | 104 +- codemp/rd-vulkan/tr_shader.cpp | 5632 +- codemp/rd-vulkan/tr_shadows.cpp | 737 +- codemp/rd-vulkan/tr_skin.cpp | 15 +- codemp/rd-vulkan/tr_sky.cpp | 730 +- codemp/rd-vulkan/tr_surface.cpp | 517 +- codemp/rd-vulkan/tr_surfacesprites.cpp | 568 +- codemp/rd-vulkan/tr_world.cpp | 617 +- codemp/rd-vulkan/vk_attachments.cpp | 525 + codemp/rd-vulkan/vk_bloom.cpp | 122 + codemp/rd-vulkan/vk_cmd.cpp | 100 + codemp/rd-vulkan/vk_debug.cpp | 404 + codemp/rd-vulkan/vk_flares.cpp | 603 + codemp/rd-vulkan/vk_frame.cpp | 1364 + codemp/rd-vulkan/vk_image.cpp | 1309 + codemp/rd-vulkan/vk_image_process.cpp | 593 + codemp/rd-vulkan/vk_info.cpp | 324 + codemp/rd-vulkan/vk_init.cpp | 518 + codemp/rd-vulkan/vk_instance.cpp | 1031 + codemp/rd-vulkan/vk_local.h | 932 + codemp/rd-vulkan/vk_pipelines.cpp | 1922 + codemp/rd-vulkan/vk_shade_geometry.cpp | 1540 + codemp/rd-vulkan/vk_shaders.cpp | 232 + codemp/rd-vulkan/vk_swapchain.cpp | 252 + codemp/rd-vulkan/vk_vbo.cpp | 968 + codemp/rd-vulkan/vulkan/GLSL.std.450.h | 131 + codemp/rd-vulkan/vulkan/libspirv.h | 593 + codemp/rd-vulkan/vulkan/spirv.h | 1093 + codemp/rd-vulkan/vulkan/spirv.hpp | 1102 + codemp/rd-vulkan/vulkan/spirv.hpp11 | 1102 + codemp/rd-vulkan/vulkan/spirv.json | 1118 + codemp/rd-vulkan/vulkan/spirv.lua | 1049 + codemp/rd-vulkan/vulkan/spirv.py | 1049 + .../vulkan/vk_dispatch_table_helper.h | 589 + .../rd-vulkan/vulkan/vk_enum_string_helper.h | 3792 ++ codemp/rd-vulkan/vulkan/vk_icd.h | 170 + codemp/rd-vulkan/vulkan/vk_layer.h | 195 + .../vulkan/vk_layer_dispatch_table.h | 539 + codemp/rd-vulkan/vulkan/vk_platform.h | 92 + codemp/rd-vulkan/vulkan/vk_sdk_platform.h | 69 + codemp/rd-vulkan/vulkan/vulkan.h | 79 + codemp/rd-vulkan/vulkan/vulkan.hpp | 45177 ++++++++++++++++ codemp/rd-vulkan/vulkan/vulkan_android.h | 126 + codemp/rd-vulkan/vulkan/vulkan_core.h | 7801 +++ codemp/rd-vulkan/vulkan/vulkan_ios.h | 58 + codemp/rd-vulkan/vulkan/vulkan_macos.h | 58 + codemp/rd-vulkan/vulkan/vulkan_mir.h | 65 + codemp/rd-vulkan/vulkan/vulkan_vi.h | 58 + codemp/rd-vulkan/vulkan/vulkan_wayland.h | 65 + codemp/rd-vulkan/vulkan/vulkan_win32.h | 276 + codemp/rd-vulkan/vulkan/vulkan_xcb.h | 66 + codemp/rd-vulkan/vulkan/vulkan_xlib.h | 66 + codemp/rd-vulkan/vulkan/vulkan_xlib_xrandr.h | 54 + shared/sdl/sdl_window.cpp | 70 + shared/sys/sys_public.h | 10 + 104 files changed, 99602 insertions(+), 24309 deletions(-) delete mode 100644 codemp/rd-vulkan/glext.h delete mode 100644 codemp/rd-vulkan/qgl.h create mode 100644 codemp/rd-vulkan/shaders/compile.bat create mode 100644 codemp/rd-vulkan/shaders/glsl/blend.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/bloom.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/blur.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/color.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/color.vert create mode 100644 codemp/rd-vulkan/shaders/glsl/dot.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/dot.vert create mode 100644 codemp/rd-vulkan/shaders/glsl/fog.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/fog.vert create mode 100644 codemp/rd-vulkan/shaders/glsl/gamma.frag create mode 100644 codemp/rd-vulkan/shaders/glsl/gamma.vert create mode 100644 codemp/rd-vulkan/shaders/glsl/gen_frag.tmpl create mode 100644 codemp/rd-vulkan/shaders/glsl/gen_vert.tmpl create mode 100644 codemp/rd-vulkan/shaders/glsl/light_frag.tmpl create mode 100644 codemp/rd-vulkan/shaders/glsl/light_vert.tmpl create mode 100644 codemp/rd-vulkan/shaders/spirv/shader_data.c create mode 100644 codemp/rd-vulkan/shaders/tools/bin2hex.c create mode 100644 codemp/rd-vulkan/shaders/tools/bin2hex.exe delete mode 100644 codemp/rd-vulkan/tr_arb.cpp create mode 100644 codemp/rd-vulkan/vk_attachments.cpp create mode 100644 codemp/rd-vulkan/vk_bloom.cpp create mode 100644 codemp/rd-vulkan/vk_cmd.cpp create mode 100644 codemp/rd-vulkan/vk_debug.cpp create mode 100644 codemp/rd-vulkan/vk_flares.cpp create mode 100644 codemp/rd-vulkan/vk_frame.cpp create mode 100644 codemp/rd-vulkan/vk_image.cpp create mode 100644 codemp/rd-vulkan/vk_image_process.cpp create mode 100644 codemp/rd-vulkan/vk_info.cpp create mode 100644 codemp/rd-vulkan/vk_init.cpp create mode 100644 codemp/rd-vulkan/vk_instance.cpp create mode 100644 codemp/rd-vulkan/vk_local.h create mode 100644 codemp/rd-vulkan/vk_pipelines.cpp create mode 100644 codemp/rd-vulkan/vk_shade_geometry.cpp create mode 100644 codemp/rd-vulkan/vk_shaders.cpp create mode 100644 codemp/rd-vulkan/vk_swapchain.cpp create mode 100644 codemp/rd-vulkan/vk_vbo.cpp create mode 100644 codemp/rd-vulkan/vulkan/GLSL.std.450.h create mode 100644 codemp/rd-vulkan/vulkan/libspirv.h create mode 100644 codemp/rd-vulkan/vulkan/spirv.h create mode 100644 codemp/rd-vulkan/vulkan/spirv.hpp create mode 100644 codemp/rd-vulkan/vulkan/spirv.hpp11 create mode 100644 codemp/rd-vulkan/vulkan/spirv.json create mode 100644 codemp/rd-vulkan/vulkan/spirv.lua create mode 100644 codemp/rd-vulkan/vulkan/spirv.py create mode 100644 codemp/rd-vulkan/vulkan/vk_dispatch_table_helper.h create mode 100644 codemp/rd-vulkan/vulkan/vk_enum_string_helper.h create mode 100644 codemp/rd-vulkan/vulkan/vk_icd.h create mode 100644 codemp/rd-vulkan/vulkan/vk_layer.h create mode 100644 codemp/rd-vulkan/vulkan/vk_layer_dispatch_table.h create mode 100644 codemp/rd-vulkan/vulkan/vk_platform.h create mode 100644 codemp/rd-vulkan/vulkan/vk_sdk_platform.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan.hpp create mode 100644 codemp/rd-vulkan/vulkan/vulkan_android.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_core.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_ios.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_macos.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_mir.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_vi.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_wayland.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_win32.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_xcb.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_xlib.h create mode 100644 codemp/rd-vulkan/vulkan/vulkan_xlib_xrandr.h diff --git a/CMakeLists.txt b/CMakeLists.txt index baca0ed11d..7233b80f56 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,6 +37,7 @@ option(BuildPortableVersion "Build portable version (does not read or write file option(BuildMPEngine "Whether to create projects for the MP client (eternaljk.x86.exe)" ON) option(BuildMPRdVanilla "Whether to create projects for the MP default renderer (rd-eternaljk_x86.dll)" ON) +option(BuildMPRdVulkan "Whether to create projects for the MP vulkan renderer (rd-vulkan_x86.dll)" ON) option(BuildMPDed "Whether to create projects for the MP dedicated server (eternaljkded.exe)" ON) option(BuildMPGame "Whether to create projects for the MP server-side gamecode (jampgamex86.dll)" ON) option(BuildMPCGame "Whether to create projects for the MP clientside gamecode (cgamex86.dll)" ON) @@ -149,6 +150,7 @@ message(STATUS "Git revision is ${GIT_SHA1}") # Binary names set(MPEngine "eternaljk.${Architecture}") set(MPVanillaRenderer "rd-eternaljk_${Architecture}") +set(MPVulkanRenderer "rd-vulkan_${Architecture}") set(MPDed "eternaljkded.${Architecture}") set(MPGame "jampgame${Architecture}") set(MPCGame "cgame${Architecture}") diff --git a/codemp/CMakeLists.txt b/codemp/CMakeLists.txt index 02cd9f5851..6177b412e2 100644 --- a/codemp/CMakeLists.txt +++ b/codemp/CMakeLists.txt @@ -43,6 +43,12 @@ if(BuildMPRdVanilla) add_subdirectory("${MPDir}/rd-vanilla") endif(BuildMPRdVanilla) +# Add Vulkan JKA Renderer Project +if(BuildMPRdVulkan) + add_subdirectory("${MPDir}/rd-vulkan") +endif(BuildMPRdVulkan) + + # Common things between Engine and Dedicated Server if(BuildMPEngine OR BuildMPDed) diff --git a/codemp/client/cl_main.cpp b/codemp/client/cl_main.cpp index 95e4aa864a..b74ebdfc59 100644 --- a/codemp/client/cl_main.cpp +++ b/codemp/client/cl_main.cpp @@ -2766,6 +2766,13 @@ void CL_InitRef( void ) { ri.PD_Store = PD_Store; ri.PD_Load = PD_Load; + // Vulkan + ri.VK_IsMinimized = WIN_VK_IsMinimized; + ri.VK_GetInstanceProcAddress = WIN_VK_GetInstanceProcAddress; + ri.VK_createSurfaceImpl = WIN_VK_createSurfaceImpl; + ri.VK_destroyWindow = WIN_VK_destroyWindow; + + ret = GetRefAPI( REF_API_VERSION, &ri ); // Com_Printf( "-------------------------------\n"); diff --git a/codemp/game/surfaceflags.h b/codemp/game/surfaceflags.h index e2782a1b54..c716d61d6f 100644 --- a/codemp/game/surfaceflags.h +++ b/codemp/game/surfaceflags.h @@ -53,23 +53,23 @@ along with this program; if not, see . #define CONTENTS_TELEPORTER (0x00080000u) // "" #define CONTENTS_ITEM (0x00100000u) // "" #define CONTENTS_NOSHOT (0x00200000u) // shots pass through me -#define CONTENTS_UNUSED00400000 (0x00400000u) // -#define CONTENTS_UNUSED00800000 (0x00800000u) // -#define CONTENTS_UNUSED01000000 (0x01000000u) // -#define CONTENTS_UNUSED02000000 (0x02000000u) // +#define CONTENTS_STRUCTURAL (0x00400000u) // +#define CONTENTS_AREAPORTAL (0x00800000u) // +#define CONTENTS_CLUSTERPORTAL (0x01000000u) // +#define CONTENTS_DONOTENTER (0x02000000u) // #define CONTENTS_UNUSED04000000 (0x04000000u) // #define CONTENTS_DETAIL (0x08000000u) // brushes not used for the bsp #define CONTENTS_INSIDE (0x10000000u) // volume is considered to be inside (i.e. indoors) -#define CONTENTS_UNUSED20000000 (0x20000000u) // +#define CONTENTS_ORIGIN (0x20000000u) // #define CONTENTS_UNUSED40000000 (0x40000000u) // #define CONTENTS_TRANSLUCENT (0x80000000u) // don't consume surface fragments inside #define CONTENTS_ALL (0xFFFFFFFFu) #define SURF_NONE (0x00000000u) -#define SURF_UNUSED00000001 (0x00000001u) // -#define SURF_UNUSED00000002 (0x00000002u) // -#define SURF_UNUSED00000004 (0x00000004u) // -#define SURF_UNUSED00000008 (0x00000008u) // +#define SURF_LADDER (0x00000001u) // +#define SURF_FLESH (0x00000002u) // +#define SURF_POINTLIGHT (0x00000004u) // +#define SURF_DUST (0x00000008u) // #define SURF_UNUSED00000010 (0x00000010u) // #define SURF_UNUSED00000020 (0x00000020u) // #define SURF_UNUSED00000040 (0x00000040u) // @@ -92,11 +92,11 @@ along with this program; if not, see . #define SURF_NODLIGHT (0x00800000u) // don't dlight even if solid (solid lava, skies) #define SURF_NOMISCENTS (0x01000000u) // no client models allowed on this surface #define SURF_FORCESIGHT (0x02000000u) // not visible without Force Sight -#define SURF_UNUSED04000000 (0x04000000u) // -#define SURF_UNUSED08000000 (0x08000000u) // -#define SURF_UNUSED10000000 (0x10000000u) // -#define SURF_UNUSED20000000 (0x20000000u) // -#define SURF_UNUSED40000000 (0x40000000u) // +#define SURF_NONSOLID (0x04000000u) // +#define SURF_NOLIGHTMAP (0x08000000u) // +#define SURF_LIGHTFILTER (0x10000000u) // +#define SURF_ALPHASHADOW (0x20000000u) // +#define SURF_HINT (0x40000000u) // #define SURF_UNUSED80000000 (0x80000000u) // #define MATERIAL_BITS 5 diff --git a/codemp/rd-common/tr_common.h b/codemp/rd-common/tr_common.h index 9dc5a265bf..8954970201 100644 --- a/codemp/rd-common/tr_common.h +++ b/codemp/rd-common/tr_common.h @@ -58,7 +58,7 @@ typedef void (*ImageLoaderFn)( const char *filename, byte **pic, int *width, int qboolean R_ImageLoader_Add( const char *extension, ImageLoaderFn imageLoader ); // Load an image from file. -void R_LoadImage( const char *shortname, byte **pic, int *width, int *height ); +const char *R_LoadImage( const char *shortname, byte **pic, int *width, int *height ); // Load raw image data from TGA image. void LoadTGA( const char *name, byte **pic, int *width, int *height ); diff --git a/codemp/rd-common/tr_image_load.cpp b/codemp/rd-common/tr_image_load.cpp index 05b205436a..06c4ae82d2 100644 --- a/codemp/rd-common/tr_image_load.cpp +++ b/codemp/rd-common/tr_image_load.cpp @@ -101,40 +101,46 @@ Loads any of the supported image types into a cannonical 32 bit format. ================= */ -void R_LoadImage( const char *shortname, byte **pic, int *width, int *height ) { +const char *R_LoadImage(const char *shortname, byte **pic, int *width, int *height) { + static char localName[MAX_QPATH]; *pic = NULL; *width = 0; *height = 0; + Q_strncpyz(localName, shortname, sizeof(localName)); + // Try loading the image with the original extension (if possible). - const char *extension = COM_GetExtension (shortname); - const ImageLoaderMap *imageLoader = FindImageLoader (extension); - if ( imageLoader != NULL ) + const char *extension = COM_GetExtension(shortname); + const ImageLoaderMap *imageLoader = FindImageLoader(extension); + if (imageLoader != NULL) { - imageLoader->loader (shortname, pic, width, height); - if ( *pic ) + imageLoader->loader(shortname, pic, width, height); + if (*pic) { - return; + return localName; } } // Loop through all the image loaders trying to load this image. char extensionlessName[MAX_QPATH]; - COM_StripExtension(shortname, extensionlessName, sizeof( extensionlessName )); - for ( int i = 0; i < numImageLoaders; i++ ) + COM_StripExtension(shortname, extensionlessName, sizeof(extensionlessName)); + for (int i = 0; i < numImageLoaders; i++) { const ImageLoaderMap *tryLoader = &imageLoaders[i]; - if ( tryLoader == imageLoader ) + if (tryLoader == imageLoader) { // Already tried this one. continue; } - const char *name = va ("%s.%s", extensionlessName, tryLoader->extension); - tryLoader->loader (name, pic, width, height); - if ( *pic ) + const char *name = va("%s.%s", extensionlessName, tryLoader->extension); + + tryLoader->loader(name, pic, width, height); + if (*pic) { - return; + return localName; } } + + return localName; } diff --git a/codemp/rd-common/tr_public.h b/codemp/rd-common/tr_public.h index f67cd8b3b0..a8892bc75c 100644 --- a/codemp/rd-common/tr_public.h +++ b/codemp/rd-common/tr_public.h @@ -90,7 +90,7 @@ typedef struct refexport_s { // Draw images for cinematic rendering, pass as 32 bit rgba void (*DrawStretchRaw) ( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty ); - void (*UploadCinematic) ( int cols, int rows, const byte *data, int client, qboolean dirty ); + void (*UploadCinematic) ( int cols, int rows, byte *data, int client, qboolean dirty ); void (*BeginFrame) ( stereoFrame_t stereoFrame ); @@ -346,6 +346,12 @@ typedef struct refimport_s { // Persistent data store bool (*PD_Store) ( const char *name, const void *data, size_t size ); const void * (*PD_Load) ( const char *name, size_t *size ); + + // Vulkan + qboolean (*VK_IsMinimized) (void); + void *(*VK_GetInstanceProcAddress) (void); + qboolean (*VK_createSurfaceImpl) (VkInstance instance, VkSurfaceKHR *surface); + void (*VK_destroyWindow) (void); } refimport_t; // this is the only function actually exported at the linker level diff --git a/codemp/rd-common/tr_types.h b/codemp/rd-common/tr_types.h index 8a5ef89a9e..196ae0662a 100644 --- a/codemp/rd-common/tr_types.h +++ b/codemp/rd-common/tr_types.h @@ -386,6 +386,7 @@ typedef struct glconfig_s { const char *extensions_string; int maxTextureSize; // queried from GL + int numTextureUnits; // multitexture ability, Vulkan int maxActiveTextures; // multitexture ability float maxTextureFilterAnisotropy; diff --git a/codemp/rd-vanilla/tr_backend.cpp b/codemp/rd-vanilla/tr_backend.cpp index 1cc34ac295..49433353bd 100644 --- a/codemp/rd-vanilla/tr_backend.cpp +++ b/codemp/rd-vanilla/tr_backend.cpp @@ -1304,7 +1304,8 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * qglEnd (); } -void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { +//void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { +void RE_UploadCinematic(int cols, int rows, byte *data, int client, qboolean dirty) { GL_Bind( tr.scratchImage[client] ); diff --git a/codemp/rd-vanilla/tr_local.h b/codemp/rd-vanilla/tr_local.h index aa41ded98e..e9c1527a97 100644 --- a/codemp/rd-vanilla/tr_local.h +++ b/codemp/rd-vanilla/tr_local.h @@ -1331,7 +1331,7 @@ void GL_Cull( int cullType ); #define GLS_ALPHA (GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); -void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty); +void RE_UploadCinematic (int cols, int rows, byte *data, int client, qboolean dirty); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_BeginRegistration( glconfig_t *glconfig ); diff --git a/codemp/rd-vulkan/CMakeLists.txt b/codemp/rd-vulkan/CMakeLists.txt index 288997556e..63f0a2f5e2 100644 --- a/codemp/rd-vulkan/CMakeLists.txt +++ b/codemp/rd-vulkan/CMakeLists.txt @@ -23,65 +23,79 @@ endif(NOT InOpenJK) # Check for dependencies first -set(MPVanillaRendererIncludeDirectories ${MPDir}) -set(MPVanillaRendererIncludeDirectories - ${MPVanillaRendererIncludeDirectories} +set(MPVulkanRendererIncludeDirectories ${MPDir}) +set(MPVulkanRendererIncludeDirectories + ${MPVulkanRendererIncludeDirectories} ${SharedDir} ${MPDir} - "${MPDir}/rd-vanilla" + "${MPDir}/rd-vulkan" "${GSLIncludeDirectory}" ) -set(MPVanillaRendererFiles - "${MPDir}/rd-vanilla/glext.h" - "${MPDir}/rd-vanilla/qgl.h" - "${MPDir}/rd-vanilla/G2_API.cpp" - "${MPDir}/rd-vanilla/G2_bolts.cpp" - "${MPDir}/rd-vanilla/G2_bones.cpp" - "${MPDir}/rd-vanilla/G2_misc.cpp" - "${MPDir}/rd-vanilla/G2_surfaces.cpp" - "${MPDir}/rd-vanilla/tr_arb.cpp" - "${MPDir}/rd-vanilla/tr_backend.cpp" - "${MPDir}/rd-vanilla/tr_bsp.cpp" - "${MPDir}/rd-vanilla/tr_cmds.cpp" - "${MPDir}/rd-vanilla/tr_curve.cpp" - "${MPDir}/rd-vanilla/tr_decals.cpp" - "${MPDir}/rd-vanilla/tr_ghoul2.cpp" - "${MPDir}/rd-vanilla/tr_image.cpp" - "${MPDir}/rd-vanilla/tr_init.cpp" - "${MPDir}/rd-vanilla/tr_light.cpp" - "${MPDir}/rd-vanilla/tr_local.h" - "${MPDir}/rd-vanilla/tr_main.cpp" - "${MPDir}/rd-vanilla/tr_marks.cpp" - "${MPDir}/rd-vanilla/tr_mesh.cpp" - "${MPDir}/rd-vanilla/tr_model.cpp" - "${MPDir}/rd-vanilla/tr_quicksprite.cpp" - "${MPDir}/rd-vanilla/tr_quicksprite.h" - "${MPDir}/rd-vanilla/tr_scene.cpp" - "${MPDir}/rd-vanilla/tr_shade.cpp" - "${MPDir}/rd-vanilla/tr_shade_calc.cpp" - "${MPDir}/rd-vanilla/tr_shader.cpp" - "${MPDir}/rd-vanilla/tr_shadows.cpp" - "${MPDir}/rd-vanilla/tr_skin.cpp" - "${MPDir}/rd-vanilla/tr_sky.cpp" - "${MPDir}/rd-vanilla/tr_subs.cpp" - "${MPDir}/rd-vanilla/tr_surface.cpp" - "${MPDir}/rd-vanilla/tr_surfacesprites.cpp" - "${MPDir}/rd-vanilla/tr_world.cpp" - "${MPDir}/rd-vanilla/tr_WorldEffects.cpp" - "${MPDir}/rd-vanilla/tr_WorldEffects.h" +set(MPVulkanRendererFiles + "${MPDir}/rd-vulkan/G2_API.cpp" + "${MPDir}/rd-vulkan/G2_bolts.cpp" + "${MPDir}/rd-vulkan/G2_bones.cpp" + "${MPDir}/rd-vulkan/G2_misc.cpp" + "${MPDir}/rd-vulkan/G2_surfaces.cpp" + "${MPDir}/rd-vulkan/tr_backend.cpp" + "${MPDir}/rd-vulkan/tr_bsp.cpp" + "${MPDir}/rd-vulkan/tr_cmds.cpp" + "${MPDir}/rd-vulkan/tr_curve.cpp" + "${MPDir}/rd-vulkan/tr_decals.cpp" + "${MPDir}/rd-vulkan/tr_ghoul2.cpp" + "${MPDir}/rd-vulkan/tr_image.cpp" + "${MPDir}/rd-vulkan/tr_init.cpp" + "${MPDir}/rd-vulkan/tr_light.cpp" + "${MPDir}/rd-vulkan/tr_local.h" + "${MPDir}/rd-vulkan/tr_main.cpp" + "${MPDir}/rd-vulkan/tr_marks.cpp" + "${MPDir}/rd-vulkan/tr_mesh.cpp" + "${MPDir}/rd-vulkan/tr_model.cpp" + "${MPDir}/rd-vulkan/tr_quicksprite.cpp" + "${MPDir}/rd-vulkan/tr_quicksprite.h" + "${MPDir}/rd-vulkan/tr_scene.cpp" + "${MPDir}/rd-vulkan/tr_shade.cpp" + "${MPDir}/rd-vulkan/tr_shader.cpp" + "${MPDir}/rd-vulkan/tr_shade_calc.cpp" + "${MPDir}/rd-vulkan/tr_shadows.cpp" + "${MPDir}/rd-vulkan/tr_skin.cpp" + "${MPDir}/rd-vulkan/tr_sky.cpp" + "${MPDir}/rd-vulkan/tr_subs.cpp" + "${MPDir}/rd-vulkan/tr_surface.cpp" + "${MPDir}/rd-vulkan/tr_surfacesprites.cpp" + "${MPDir}/rd-vulkan/tr_world.cpp" + "${MPDir}/rd-vulkan/tr_WorldEffects.cpp" + "${MPDir}/rd-vulkan/tr_WorldEffects.h" + "${MPDir}/rd-vulkan/vk_attachments.cpp" + "${MPDir}/rd-vulkan/vk_bloom.cpp" + "${MPDir}/rd-vulkan/vk_cmd.cpp" + "${MPDir}/rd-vulkan/vk_debug.cpp" + "${MPDir}/rd-vulkan/vk_flares.cpp" + "${MPDir}/rd-vulkan/vk_frame.cpp" + "${MPDir}/rd-vulkan/vk_image.cpp" + "${MPDir}/rd-vulkan/vk_image_process.cpp" + "${MPDir}/rd-vulkan/vk_info.cpp" + "${MPDir}/rd-vulkan/vk_init.cpp" + "${MPDir}/rd-vulkan/vk_instance.cpp" + "${MPDir}/rd-vulkan/vk_local.h" + "${MPDir}/rd-vulkan/vk_pipelines.cpp" + "${MPDir}/rd-vulkan/vk_shaders.cpp" + "${MPDir}/rd-vulkan/vk_shade_geometry.cpp" + "${MPDir}/rd-vulkan/vk_swapchain.cpp" + "${MPDir}/rd-vulkan/vk_vbo.cpp" ) -source_group("renderer" FILES ${MPVanillaRendererFiles}) +source_group("renderer" FILES ${MPVulkanRendererFiles}) -set(MPVanillaRendererGhoul2Files +set(MPVulkanRendererGhoul2Files "${MPDir}/ghoul2/g2_local.h" "${MPDir}/ghoul2/ghoul2_shared.h" "${MPDir}/ghoul2/G2_gore.cpp" "${MPDir}/ghoul2/G2_gore.h") -source_group("ghoul2" FILES ${MPVanillaRendererGhoul2Files}) -set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererGhoul2Files}) +source_group("ghoul2" FILES ${MPVulkanRendererGhoul2Files}) +set(MPVulkanRendererFiles ${MPVulkanRendererFiles} ${MPVulkanRendererGhoul2Files}) -set(MPVanillaRendererRdCommonFiles +set(MPVulkanRendererRdCommonFiles "${MPDir}/rd-common/mdx_format.h" "${MPDir}/rd-common/tr_common.h" "${MPDir}/rd-common/tr_font.cpp" @@ -93,76 +107,108 @@ set(MPVanillaRendererRdCommonFiles "${MPDir}/rd-common/tr_noise.cpp" "${MPDir}/rd-common/tr_public.h" "${MPDir}/rd-common/tr_types.h") -source_group("rd-common" FILES ${MPVanillaRendererRdCommonFiles}) -set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererRdCommonFiles}) - -set(MPVanillaRendererCommonFiles +source_group("rd-common" FILES ${MPVulkanRendererRdCommonFiles}) +set(MPVulkanRendererFiles ${MPVulkanRendererFiles} ${MPVulkanRendererRdCommonFiles}) + +set(MPVulkanRendererVulkanAssets + "${MPDir}/rd-vulkan/vulkan/GLSL.std.450.h" + "${MPDir}/rd-vulkan/vulkan/libspirv.h" + "${MPDir}/rd-vulkan/vulkan/spirv.h" + "${MPDir}/rd-vulkan/vulkan/spirv.hpp" + "${MPDir}/rd-vulkan/vulkan/spirv.hpp11" + "${MPDir}/rd-vulkan/vulkan/spirv.json" + "${MPDir}/rd-vulkan/vulkan/spirv.lua" + "${MPDir}/rd-vulkan/vulkan/spirv.py" + "${MPDir}/rd-vulkan/vulkan/vk_dispatch_table_helper.h" + "${MPDir}/rd-vulkan/vulkan/vk_enum_string_helper.h" + "${MPDir}/rd-vulkan/vulkan/vk_icd.h" + "${MPDir}/rd-vulkan/vulkan/vk_layer.h" + "${MPDir}/rd-vulkan/vulkan/vk_layer_dispatch_table.h" + "${MPDir}/rd-vulkan/vulkan/vk_platform.h" + "${MPDir}/rd-vulkan/vulkan/vk_sdk_platform.h" + "${MPDir}/rd-vulkan/vulkan/vulkan.h" + "${MPDir}/rd-vulkan/vulkan/vulkan.hpp" + "${MPDir}/rd-vulkan/vulkan/vulkan_android.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_core.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_ios.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_macos.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_mir.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_vi.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_wayland.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_win32.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_xcb.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_xlib.h" + "${MPDir}/rd-vulkan/vulkan/vulkan_xlib_xrandr.h") +source_group("renderer\\vulkan" FILES ${MPVulkanRendererVulkanAssets}) +set(MPVulkanRendererFiles ${MPVulkanRendererFiles} ${MPVulkanRendererVulkanAssets}) + +set(MPVulkanRendererCommonFiles "${MPDir}/qcommon/matcomp.cpp" "${MPDir}/qcommon/q_shared.cpp" ${SharedCommonFiles}) -source_group("common" FILES ${MPVanillaRendererCommonFiles}) -set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonFiles}) +source_group("common" FILES ${MPVulkanRendererCommonFiles}) +set(MPVulkanRendererFiles ${MPVulkanRendererFiles} ${MPVulkanRendererCommonFiles}) -set(MPVanillaRendererCommonSafeFiles +set(MPVulkanRendererCommonSafeFiles ${SharedCommonSafeFiles} ) -source_group("common/safe" FILES ${MPVanillaRendererCommonSafeFiles}) -set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonSafeFiles}) +source_group("common/safe" FILES ${MPVulkanRendererCommonSafeFiles}) +set(MPVulkanRendererFiles ${MPVulkanRendererFiles} ${MPVulkanRendererCommonSafeFiles}) # Transparently use either bundled or system libjpeg. -list(APPEND MPVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR}) -list(APPEND MPVanillaRendererLibraries ${JPEG_LIBRARIES}) +list(APPEND MPVulkanRendererIncludeDirectories ${JPEG_INCLUDE_DIR}) +list(APPEND MPVulkanRendererLibraries ${JPEG_LIBRARIES}) # Transparently use either bundled or system libpng. Order is important -- # libpng used zlib, so it must come before it on the linker command line. -list(APPEND MPVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS}) -list(APPEND MPVanillaRendererLibraries ${PNG_LIBRARIES}) +list(APPEND MPVulkanRendererIncludeDirectories ${PNG_INCLUDE_DIRS}) +list(APPEND MPVulkanRendererLibraries ${PNG_LIBRARIES}) # Transparently use either bundled or system zlib. -list(APPEND MPVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR}) -list(APPEND MPVanillaRendererLibraries ${ZLIB_LIBRARIES}) +list(APPEND MPVulkanRendererIncludeDirectories ${ZLIB_INCLUDE_DIR}) +list(APPEND MPVulkanRendererLibraries ${ZLIB_LIBRARIES}) # Transparently use our bundled minizip. -list(APPEND MPVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) -list(APPEND MPVanillaRendererLibraries ${MINIZIP_LIBRARIES}) +list(APPEND MPVulkanRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) +list(APPEND MPVulkanRendererLibraries ${MINIZIP_LIBRARIES}) find_package(OpenGL REQUIRED) -set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) -set(MPVanillaRendererLibraries ${MPVanillaRendererLibraries} ${OPENGL_LIBRARIES}) +set(MPVulkanRendererIncludeDirectories ${MPVulkanRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) +set(MPVulkanRendererLibraries ${MPVulkanRendererLibraries} ${OPENGL_LIBRARIES}) -set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OpenJKLibDir}) -add_library(${MPVanillaRenderer} SHARED ${MPVanillaRendererFiles}) +set(MPVulkanRendererIncludeDirectories ${MPVulkanRendererIncludeDirectories} ${OpenJKLibDir}) +add_library(${MPVulkanRenderer} SHARED ${MPVulkanRendererFiles}) if(NOT MSVC) # remove "lib" prefix for .so/.dylib files - set_target_properties(${MPVanillaRenderer} PROPERTIES PREFIX "") + set_target_properties(${MPVulkanRenderer} PROPERTIES PREFIX "") endif() if(WIN32) - install(TARGETS ${MPVanillaRenderer} + install(TARGETS ${MPVulkanRenderer} RUNTIME DESTINATION ${JKAInstallDir} COMPONENT ${JKAMPClientComponent}) else(WIN32) if(MakeApplicationBundles AND BuildMPEngine) - install(TARGETS ${MPVanillaRenderer} + install(TARGETS ${MPVulkanRenderer} LIBRARY DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/" COMPONENT ${JKAMPClientComponent}) else() - install(TARGETS ${MPVanillaRenderer} + install(TARGETS ${MPVulkanRenderer} LIBRARY DESTINATION ${JKAInstallDir} COMPONENT ${JKAMPClientComponent}) endif() endif() -set_target_properties(${MPVanillaRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}") +set_target_properties(${MPVulkanRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}") # Hide symbols not explicitly marked public. -set_property(TARGET ${MPVanillaRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) +set_property(TARGET ${MPVulkanRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) -set_target_properties(${MPVanillaRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVanillaRendererIncludeDirectories}") -set_target_properties(${MPVanillaRenderer} PROPERTIES PROJECT_LABEL "MP Vanilla Renderer") -target_link_libraries(${MPVanillaRenderer} ${MPVanillaRendererLibraries}) +set_target_properties(${MPVulkanRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVulkanRendererIncludeDirectories}") +set_target_properties(${MPVulkanRenderer} PROPERTIES PROJECT_LABEL "MP Vulkan Renderer") +target_link_libraries(${MPVulkanRenderer} ${MPVulkanRendererLibraries}) diff --git a/codemp/rd-vulkan/glext.h b/codemp/rd-vulkan/glext.h deleted file mode 100644 index 09d03652d8..0000000000 --- a/codemp/rd-vulkan/glext.h +++ /dev/null @@ -1,11770 +0,0 @@ -#ifndef __gl_glext_h_ -#define __gl_glext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2014 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 28986 $ on $Date: 2014-11-18 18:43:15 -0800 (Tue, 18 Nov 2014) $ -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -#define GL_GLEXT_VERSION 20141118 - -/* Generated C header for: - * API: gl - * Profile: compatibility - * Versions considered: .* - * Versions emitted: 1\.[2-9]|[234]\.[0-9] - * Default extensions included: gl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_2 */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); -#endif -#endif /* GL_VERSION_1_3 */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFogCoordf (GLfloat coord); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); -GLAPI void APIENTRY glFogCoordd (GLdouble coord); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2iv (const GLint *v); -GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); -GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3iv (const GLint *v); -GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -#endif -#endif /* GL_VERSION_1_4 */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#include -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_VERSION_1_5 */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -typedef char GLchar; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#endif -#endif /* GL_VERSION_2_0 */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_VERSION_2_1 */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -typedef unsigned short GLhalf; -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif -#endif /* GL_VERSION_3_0 */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif -#endif /* GL_VERSION_3_1 */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef uint64_t GLuint64; -typedef int64_t GLint64; -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); -#endif -#endif /* GL_VERSION_3_2 */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); -#endif -#endif /* GL_VERSION_3_3 */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_VERSION_4_0 */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif -#endif /* GL_VERSION_4_1 */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif -#endif /* GL_VERSION_4_2 */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_VERSION_4_3 */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#endif -#endif /* GL_VERSION_4_4 */ - -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 -#define GL_CONTEXT_LOST 0x0507 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_TEXTURE_BINDING 0x82EB -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data); -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data); -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); -GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); -GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); -GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data); -GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); -GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); -GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); -GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); -GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); -GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length); -GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data); -GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); -GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); -GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); -GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); -GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); -GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); -GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); -GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); -GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); -GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); -GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); -GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); -GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); -GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); -GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glTextureBarrier (void); -#endif -#endif /* GL_VERSION_4_5 */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#endif /* GL_ARB_ES2_compatibility */ - -#ifndef GL_ARB_ES3_1_compatibility -#define GL_ARB_ES3_1_compatibility 1 -#endif /* GL_ARB_ES3_1_compatibility */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif /* GL_ARB_ES3_compatibility */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif /* GL_ARB_arrays_of_arrays */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#endif /* GL_ARB_base_instance */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -typedef uint64_t GLuint64EXT; -#define GL_UNSIGNED_INT64_ARB 0x140F -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_ARB_bindless_texture */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#endif /* GL_ARB_blend_func_extended */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -#endif /* GL_ARB_buffer_storage */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -struct _cl_context; -struct _cl_event; -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#endif -#endif /* GL_ARB_cl_event */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#endif /* GL_ARB_clear_buffer_object */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -#endif /* GL_ARB_clear_texture */ - -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 -#endif /* GL_ARB_clip_control */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); -#endif -#endif /* GL_ARB_color_buffer_float */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 -#endif /* GL_ARB_compatibility */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#endif /* GL_ARB_compute_shader */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#endif -#endif /* GL_ARB_compute_variable_group_size */ - -#ifndef GL_ARB_conditional_render_inverted -#define GL_ARB_conditional_render_inverted 1 -#endif /* GL_ARB_conditional_render_inverted */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif /* GL_ARB_conservative_depth */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#endif /* GL_ARB_copy_buffer */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#endif /* GL_ARB_copy_image */ - -#ifndef GL_ARB_cull_distance -#define GL_ARB_cull_distance 1 -#endif /* GL_ARB_cull_distance */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif -#endif /* GL_ARB_debug_output */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif /* GL_ARB_depth_buffer_float */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif /* GL_ARB_depth_clamp */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif /* GL_ARB_depth_texture */ - -#ifndef GL_ARB_derivative_control -#define GL_ARB_derivative_control 1 -#endif /* GL_ARB_derivative_control */ - -#ifndef GL_ARB_direct_state_access -#define GL_ARB_direct_state_access 1 -#endif /* GL_ARB_direct_state_access */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ARB_draw_buffers */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -#endif /* GL_ARB_draw_buffers_blend */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#endif /* GL_ARB_draw_indirect */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_ARB_draw_instanced */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 -#endif /* GL_ARB_enhanced_layouts */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif /* GL_ARB_explicit_attrib_location */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif /* GL_ARB_explicit_uniform_location */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif /* GL_ARB_fragment_layer_viewport */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); -#endif -#endif /* GL_ARB_fragment_program */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif /* GL_ARB_fragment_program_shadow */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif /* GL_ARB_fragment_shader */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#endif /* GL_ARB_framebuffer_object */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_ARB_geometry_shader4 */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#endif /* GL_ARB_get_program_binary */ - -#ifndef GL_ARB_get_texture_sub_image -#define GL_ARB_get_texture_sub_image 1 -#endif /* GL_ARB_get_texture_sub_image */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif /* GL_ARB_gpu_shader5 */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -typedef unsigned short GLhalfARB; -#define GL_HALF_FLOAT_ARB 0x140B -#endif /* GL_ARB_half_float_pixel */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif /* GL_ARB_half_float_vertex */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogram (GLenum target); -GLAPI void APIENTRY glResetMinmax (GLenum target); -#endif -#endif /* GL_ARB_imaging */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_ARB_indirect_parameters */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); -#endif -#endif /* GL_ARB_instanced_arrays */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -#endif /* GL_ARB_internalformat_query */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#define GL_SRGB_DECODE_ARB 0x8299 -#endif /* GL_ARB_internalformat_query2 */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#endif /* GL_ARB_invalidate_subdata */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif /* GL_ARB_map_buffer_alignment */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#endif /* GL_ARB_map_buffer_range */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_ARB_matrix_palette */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -#endif /* GL_ARB_multi_bind */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#endif /* GL_ARB_multi_draw_indirect */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); -#endif -#endif /* GL_ARB_multisample */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); -#endif -#endif /* GL_ARB_multitexture */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); -GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQueryARB (GLenum target); -GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_ARB_occlusion_query */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif /* GL_ARB_occlusion_query2 */ - -#ifndef GL_ARB_pipeline_statistics_query -#define GL_ARB_pipeline_statistics_query 1 -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#endif /* GL_ARB_pipeline_statistics_query */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif /* GL_ARB_pixel_buffer_object */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_ARB_point_parameters */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif /* GL_ARB_point_sprite */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#endif /* GL_ARB_program_interface_query */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#endif /* GL_ARB_provoking_vertex */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 -#endif /* GL_ARB_query_buffer_object */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif /* GL_ARB_robust_buffer_access_behavior */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#endif -#endif /* GL_ARB_robustness */ - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif /* GL_ARB_robustness_isolation */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif -#endif /* GL_ARB_sample_shading */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#endif /* GL_ARB_sampler_objects */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif /* GL_ARB_seamless_cube_map */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#endif /* GL_ARB_separate_shader_objects */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#endif /* GL_ARB_shader_atomic_counters */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif /* GL_ARB_shader_bit_encoding */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 -#endif /* GL_ARB_shader_draw_parameters */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 -#endif /* GL_ARB_shader_group_vote */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#endif /* GL_ARB_shader_image_load_store */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif /* GL_ARB_shader_image_size */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef char GLcharARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif -#endif /* GL_ARB_shader_objects */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 -#endif /* GL_ARB_shader_precision */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif /* GL_ARB_shader_stencil_export */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#endif /* GL_ARB_shader_subroutine */ - -#ifndef GL_ARB_shader_texture_image_samples -#define GL_ARB_shader_texture_image_samples 1 -#endif /* GL_ARB_shader_texture_image_samples */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 -#endif /* GL_ARB_shader_texture_lod */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif /* GL_ARB_shading_language_100 */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif /* GL_ARB_shading_language_420pack */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif -#endif /* GL_ARB_shading_language_include */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif /* GL_ARB_shading_language_packing */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif /* GL_ARB_shadow */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif /* GL_ARB_shadow_ambient */ - -#ifndef GL_ARB_sparse_buffer -#define GL_ARB_sparse_buffer 1 -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 -typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); -typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); -GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -#endif -#endif /* GL_ARB_sparse_buffer */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#endif -#endif /* GL_ARB_sparse_texture */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif /* GL_ARB_stencil_texturing */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#endif /* GL_ARB_sync */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#endif /* GL_ARB_tessellation_shader */ - -#ifndef GL_ARB_texture_barrier -#define GL_ARB_texture_barrier 1 -#endif /* GL_ARB_texture_barrier */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif /* GL_ARB_texture_border_clamp */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_ARB_texture_buffer_object */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#endif /* GL_ARB_texture_buffer_range */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); -#endif -#endif /* GL_ARB_texture_compression */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif /* GL_ARB_texture_compression_bptc */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif /* GL_ARB_texture_cube_map */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif /* GL_ARB_texture_cube_map_array */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif /* GL_ARB_texture_env_add */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif /* GL_ARB_texture_env_combine */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif /* GL_ARB_texture_env_crossbar */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif /* GL_ARB_texture_env_dot3 */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif /* GL_ARB_texture_float */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif /* GL_ARB_texture_gather */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif /* GL_ARB_texture_mirrored_repeat */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#endif /* GL_ARB_texture_multisample */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif /* GL_ARB_texture_non_power_of_two */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif /* GL_ARB_texture_query_levels */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif /* GL_ARB_texture_query_lod */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif /* GL_ARB_texture_rectangle */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif /* GL_ARB_texture_rg */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 -#endif /* GL_ARB_texture_stencil8 */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#endif /* GL_ARB_texture_storage */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#endif /* GL_ARB_texture_storage_multisample */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif /* GL_ARB_texture_swizzle */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#endif /* GL_ARB_texture_view */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#endif /* GL_ARB_timer_query */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#endif /* GL_ARB_transform_feedback2 */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#endif /* GL_ARB_transform_feedback3 */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifndef GL_ARB_transform_feedback_overflow_query -#define GL_ARB_transform_feedback_overflow_query 1 -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED -#endif /* GL_ARB_transform_feedback_overflow_query */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); -#endif -#endif /* GL_ARB_transpose_matrix */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#endif /* GL_ARB_uniform_buffer_object */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif /* GL_ARB_vertex_array_bgra */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#endif /* GL_ARB_vertex_array_object */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); -GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); -GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); -GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); -GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); -GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); -GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); -GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); -GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexBlendARB (GLint count); -#endif -#endif /* GL_ARB_vertex_blend */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -// Unfortunate problem with the OS X SDK which defines these types incorrectly -#if !defined(MACOS_X) -typedef ptrdiff_t GLsizeiptrARB; -typedef ptrdiff_t GLintptrARB; -#endif -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); -GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_ARB_vertex_buffer_object */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); -#endif -#endif /* GL_ARB_vertex_program */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); -#endif -#endif /* GL_ARB_vertex_shader */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -#endif /* GL_ARB_viewport_array */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); -#endif -#endif /* GL_ARB_window_pos */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 -typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendBarrierKHR (void); -#endif -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 -#endif /* GL_KHR_robust_buffer_access_behavior */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 -#endif /* GL_KHR_robustness */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); -typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); -typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); -typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); -typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); -GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); -GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); -GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); -GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); -GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); -GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); -GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); -#endif -#endif /* GL_OES_byte_coordinates */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -typedef GLint GLfixed; -#define GL_FIXED_OES 0x140C -typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); -typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); -typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); -typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); -typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); -typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); -typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); -typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); -typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); -typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); -typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); -typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); -typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); -typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); -typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); -typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); -typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); -typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); -typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); -GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); -GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); -GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); -GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidthxOES (GLfixed width); -GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glPointSizexOES (GLfixed size); -GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); -GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); -GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); -GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); -GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); -GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); -GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); -GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); -GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); -GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); -GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glIndexxOES (GLfixed component); -GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); -GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); -GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); -GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); -GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glPassThroughxOES (GLfixed token); -GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); -GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); -GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); -GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); -GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); -GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); -GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glVertex2xOES (GLfixed x); -GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); -#endif -#endif /* GL_OES_fixed_point */ - -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); -#endif -#endif /* GL_OES_query_matrix */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif /* GL_OES_read_format */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); -typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); -GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); -GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); -GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#endif -#endif /* GL_OES_single_precision */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif /* GL_3DFX_multisample */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); -#endif -#endif /* GL_3DFX_tbuffer */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif /* GL_3DFX_texture_compression_FXT1 */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_AMD_blend_minmax_factor */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 -#endif /* GL_AMD_conservative_depth */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif -#endif /* GL_AMD_debug_output */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#endif /* GL_AMD_depth_clamp_separate */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_AMD_draw_buffers_blend */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 -#endif /* GL_AMD_gcn_shader */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 -typedef int64_t GLint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); -GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_AMD_gpu_shader_int64 */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 -typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); -#endif -#endif /* GL_AMD_interleaved_elements */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#endif -#endif /* GL_AMD_multi_draw_indirect */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); -typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); -typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); -GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); -GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); -#endif -#endif /* GL_AMD_name_gen_delete */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF -typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); -#endif -#endif /* GL_AMD_occlusion_query_event */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#endif /* GL_AMD_pinned_memory */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#endif /* GL_AMD_query_buffer_object */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); -#endif -#endif /* GL_AMD_sample_positions */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 -#endif /* GL_AMD_shader_atomic_counter_ops */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 -#endif /* GL_AMD_shader_stencil_export */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 -#endif /* GL_AMD_shader_trinary_minmax */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif -#endif /* GL_AMD_sparse_texture */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); -#endif -#endif /* GL_AMD_stencil_operation_extended */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 -#endif /* GL_AMD_texture_texture4 */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 -#endif /* GL_AMD_transform_feedback4 */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 -#endif /* GL_AMD_vertex_shader_layer */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 -typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); -GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); -#endif -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 -#endif /* GL_AMD_vertex_shader_viewport_index */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#endif /* GL_APPLE_aux_depth_stencil */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif /* GL_APPLE_client_storage */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif -#endif /* GL_APPLE_element_array */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); -#endif -#endif /* GL_APPLE_fence */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#endif /* GL_APPLE_float_pixels */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_APPLE_flush_buffer_range */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D -typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif -#endif /* GL_APPLE_object_purgeable */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#endif /* GL_APPLE_row_bytes */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif /* GL_APPLE_specular_vector */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_APPLE_texture_range */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif /* GL_APPLE_transform_hint */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); -#endif -#endif /* GL_APPLE_vertex_array_object */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); -#endif -#endif /* GL_APPLE_vertex_array_range */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85B9 -#endif /* GL_APPLE_ycbcr_422 */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ATI_draw_buffers */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif -#endif /* GL_ATI_element_array */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); -#endif -#endif /* GL_ATI_envmap_bumpmap */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); -#endif -#endif /* GL_ATI_fragment_shader */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); -#endif -#endif /* GL_ATI_map_object_buffer */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif /* GL_ATI_meminfo */ - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif /* GL_ATI_pixel_format_float */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_pn_triangles */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif -#endif /* GL_ATI_separate_stencil */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif /* GL_ATI_text_fragment_shader */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif /* GL_ATI_texture_env_combine3 */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif /* GL_ATI_texture_float */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif /* GL_ATI_texture_mirror_once */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_array_object */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); -GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); -GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_vertex_streams */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif /* GL_EXT_422_pixels */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#define GL_ABGR_EXT 0x8000 -#endif /* GL_EXT_abgr */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif /* GL_EXT_bgra */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); -typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); -GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); -GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); -#endif -#endif /* GL_EXT_bindable_uniform */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif -#endif /* GL_EXT_blend_color */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_EXT_blend_equation_separate */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_EXT_blend_func_separate */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif /* GL_EXT_blend_logic_op */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_BLEND_EQUATION_EXT 0x8009 -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); -#endif -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif /* GL_EXT_blend_subtract */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif /* GL_EXT_clip_volume_hint */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif /* GL_EXT_cmyka */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif -#endif /* GL_EXT_color_subtable */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif -#endif /* GL_EXT_compiled_vertex_array */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#endif -#endif /* GL_EXT_convolution */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); -GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); -GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); -GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_coordinate_frame */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_copy_texture */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_cull_vertex */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); -#endif -#endif /* GL_EXT_depth_bounds_test */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); -typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); -GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); -GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); -GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); -GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); -GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); -GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); -GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); -GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); -GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); -GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); -GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); -GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); -GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); -GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_direct_state_access */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#endif -#endif /* GL_EXT_draw_buffers2 */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#endif -#endif /* GL_EXT_draw_range_elements */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_fog_coord */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_EXT_framebuffer_blit */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_framebuffer_multisample */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); -#endif -#endif /* GL_EXT_framebuffer_object */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#endif /* GL_EXT_framebuffer_sRGB */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -#endif -#endif /* GL_EXT_geometry_shader4 */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif -#endif /* GL_EXT_gpu_program_parameters */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); -#endif -#endif /* GL_EXT_gpu_shader4 */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogramEXT (GLenum target); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); -#endif -#endif /* GL_EXT_histogram */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif /* GL_EXT_index_array_formats */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); -#endif -#endif /* GL_EXT_index_func */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_index_material */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif /* GL_EXT_index_texture */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); -GLAPI void APIENTRY glTextureLightEXT (GLenum pname); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_light_texture */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif /* GL_EXT_misc_attribute */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); -#endif -#endif /* GL_EXT_multisample */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif /* GL_EXT_packed_depth_stencil */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#endif /* GL_EXT_packed_float */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif /* GL_EXT_packed_pixels */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_paletted_texture */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif /* GL_EXT_pixel_buffer_object */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_pixel_transform */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif /* GL_EXT_pixel_transform_color_table */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_EXT_point_parameters */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); -#endif -#endif /* GL_EXT_polygon_offset */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_EXT_polygon_offset_clamp */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 -#endif /* GL_EXT_post_depth_coverage */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); -#endif -#endif /* GL_EXT_provoking_vertex */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); -#endif -#endif /* GL_EXT_raster_multisample */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif /* GL_EXT_rescale_normal */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_secondary_color */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); -typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); -GLAPI void APIENTRY glActiveProgramEXT (GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif /* GL_EXT_separate_specular_color */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 -#endif /* GL_EXT_shader_image_load_formatted */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); -#endif -#endif /* GL_EXT_shader_image_load_store */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif /* GL_EXT_shadow_funcs */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif /* GL_EXT_shared_texture_palette */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 -#endif /* GL_EXT_sparse_texture2 */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif -#endif /* GL_EXT_stencil_clear_tag */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); -#endif -#endif /* GL_EXT_stencil_two_side */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif /* GL_EXT_stencil_wrap */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_subtexture */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif /* GL_EXT_texture */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_texture3D */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#endif -#endif /* GL_EXT_texture_array */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_EXT_texture_buffer_object */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif /* GL_EXT_texture_compression_latc */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif /* GL_EXT_texture_cube_map */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif /* GL_EXT_texture_env_add */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif /* GL_EXT_texture_env_combine */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif /* GL_EXT_texture_env_dot3 */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 -#endif /* GL_EXT_texture_filter_minmax */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif -#endif /* GL_EXT_texture_integer */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif /* GL_EXT_texture_lod_bias */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif /* GL_EXT_texture_mirror_clamp */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif -#endif /* GL_EXT_texture_object */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); -#endif -#endif /* GL_EXT_texture_perturb_normal */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_sRGB */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#endif /* GL_EXT_texture_shared_exponent */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#endif /* GL_EXT_texture_snorm */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#endif /* GL_EXT_texture_swizzle */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -#define GL_TIME_ELAPSED_EXT 0x88BF -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_EXT_timer_query */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackEXT (void); -GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif -#endif /* GL_EXT_transform_feedback */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint i); -GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); -GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#endif -#endif /* GL_EXT_vertex_array */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 -#endif /* GL_EXT_vertex_array_bgra */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); -#endif -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); -GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); -GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); -GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); -GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); -GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); -GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); -GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); -GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); -GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif -#endif /* GL_EXT_vertex_shader */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_vertex_weighting */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif -#endif /* GL_EXT_x11_sync_object */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); -#endif -#endif /* GL_GREMEDY_frame_terminator */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); -#endif -#endif /* GL_GREMEDY_string_marker */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif /* GL_HP_convolution_border_modes */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_HP_image_transform */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif /* GL_HP_occlusion_test */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif /* GL_HP_texture_lighting */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#define GL_CULL_VERTEX_IBM 103050 -#endif /* GL_IBM_cull_vertex */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#endif -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif /* GL_IBM_rasterpos_clip */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); -#endif -#endif /* GL_IBM_static_data */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif /* GL_IBM_texture_mirrored_repeat */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#endif -#endif /* GL_IBM_vertex_array_lists */ - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_INGR_blend_func_separate */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif /* GL_INGR_color_clamp */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#define GL_INTERLACE_READ_INGR 0x8568 -#endif /* GL_INGR_interlace_read */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 -#endif /* GL_INTEL_fragment_shader_ordering */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); -typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); -GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); -GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#endif -#endif /* GL_INTEL_map_texture */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); -GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); -#endif -#endif /* GL_INTEL_parallel_arrays */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#endif /* GL_MESAX_texture_stack */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#define GL_PACK_INVERT_MESA 0x8758 -#endif /* GL_MESA_pack_invert */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif -#endif /* GL_MESA_resize_buffers */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); -#endif -#endif /* GL_MESA_window_pos */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif /* GL_MESA_ycbcr_texture */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); -GLAPI void APIENTRY glEndConditionalRenderNVX (void); -#endif -#endif /* GL_NVX_conditional_render */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif /* GL_NVX_gpu_memory_info */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect */ - -#ifndef GL_NV_bindless_multi_draw_indirect_count -#define GL_NV_bindless_multi_draw_indirect_count 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GLAPI void APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif /* GL_NV_blend_square */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC -#endif /* GL_NV_compute_program5 */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 -typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); -#endif -#endif /* GL_NV_conservative_raster */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif /* GL_NV_copy_depth_to_color */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_NV_copy_image */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#endif /* GL_NV_deep_texture3D */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); -GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); -#endif -#endif /* GL_NV_depth_buffer_float */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864F -#endif /* GL_NV_depth_clamp */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 -typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#endif -#endif /* GL_NV_draw_texture */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); -#endif -#endif /* GL_NV_evaluators */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); -GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); -#endif -#endif /* GL_NV_explicit_multisample */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); -GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GLAPI void APIENTRY glFinishFenceNV (GLuint fence); -GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 -#define GL_FILL_RECTANGLE_NV 0x933C -#endif /* GL_NV_fill_rectangle */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif /* GL_NV_float_buffer */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#endif /* GL_NV_fog_distance */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE -typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); -#endif -#endif /* GL_NV_fragment_coverage_to_color */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif -#endif /* GL_NV_fragment_program */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif /* GL_NV_fragment_program2 */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 -#endif /* GL_NV_fragment_program4 */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif /* GL_NV_fragment_program_option */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 -#endif /* GL_NV_fragment_shader_interlock */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 -typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); -typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); -typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); -GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); -GLAPI void APIENTRY glCoverageModulationNV (GLenum components); -#endif -#endif /* GL_NV_framebuffer_mixed_samples */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); -GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_NV_geometry_program4 */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 -#endif /* GL_NV_geometry_shader4 */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 -#endif /* GL_NV_geometry_shader_passthrough */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); -#endif -#endif /* GL_NV_gpu_program4 */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); -#endif -#endif /* GL_NV_gpu_program5 */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 -#endif /* GL_NV_gpu_program5_mem_extended */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140B -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -#endif -#endif /* GL_NV_half_float */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 -typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); -#endif -#endif /* GL_NV_internalformat_sample_query */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif /* GL_NV_light_max_exponent */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 -#endif /* GL_NV_multisample_coverage */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif /* GL_NV_multisample_filter_hint */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_occlusion_query */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif /* GL_NV_packed_depth_stencil */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#endif -#endif /* GL_NV_parameter_buffer_object */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 -#endif /* GL_NV_parameter_buffer_object2 */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_2_BYTES_NV 0x1407 -#define GL_3_BYTES_NV 0x1408 -#define GL_4_BYTES_NV 0x1409 -#define GL_EYE_LINEAR_NV 0x2400 -#define GL_OBJECT_LINEAR_NV 0x2401 -#define GL_CONSTANT_NV 0x8576 -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_PROJECTION_NV 0x1701 -#define GL_PATH_MODELVIEW_NV 0x1700 -#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 -#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 -#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 -#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 -#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 -#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 -#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 -#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 -#define GL_FRAGMENT_INPUT_NV 0x936D -typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); -GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); -GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 -#define GL_SHARED_EDGE_NV 0xC0 -#endif /* GL_NV_path_rendering_shared_edge */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); -#endif -#endif /* GL_NV_pixel_data_range */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); -#endif -#endif /* GL_NV_point_sprite */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B -typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_NV_present_video */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); -#endif -#endif /* GL_NV_primitive_restart */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_register_combiners */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); -#endif -#endif /* GL_NV_register_combiners2 */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 -typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glResolveDepthValuesNV (void); -#endif -#endif /* GL_NV_sample_locations */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 -#endif /* GL_NV_sample_mask_override_coverage */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 -#endif /* GL_NV_shader_atomic_counters */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 -#endif /* GL_NV_shader_atomic_float */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 -#endif /* GL_NV_shader_atomic_fp16_vector */ - -#ifndef GL_NV_shader_atomic_int64 -#define GL_NV_shader_atomic_int64 1 -#endif /* GL_NV_shader_atomic_int64 */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); -typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); -GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); -GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); -GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); -GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); -GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); -GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); -GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); -GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); -GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_shader_buffer_load */ - -#ifndef GL_NV_shader_buffer_store -#define GL_NV_shader_buffer_store 1 -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#endif /* GL_NV_shader_buffer_store */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 -#endif /* GL_NV_shader_storage_buffer_object */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B -#endif /* GL_NV_shader_thread_group */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 -#endif /* GL_NV_shader_thread_shuffle */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#endif /* GL_NV_tessellation_program5 */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif /* GL_NV_texgen_emboss */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif /* GL_NV_texgen_reflection */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureBarrierNV (void); -#endif -#endif /* GL_NV_texture_barrier */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif /* GL_NV_texture_compression_vtc */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif /* GL_NV_texture_env_combine4 */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif /* GL_NV_texture_expand_normal */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif -#endif /* GL_NV_texture_multisample */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif /* GL_NV_texture_rectangle */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif /* GL_NV_texture_shader */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif /* GL_NV_texture_shader2 */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif /* GL_NV_texture_shader3 */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_LAYER_NV 0x8DAA -#define GL_NEXT_BUFFER_NV -2 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS1_NV -6 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); -GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); -GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); -GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif -#endif /* GL_NV_transform_feedback */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedbackNV (void); -GLAPI void APIENTRY glResumeTransformFeedbackNV (void); -GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); -#endif -#endif /* GL_NV_transform_feedback2 */ - -#ifndef GL_NV_uniform_buffer_unified_memory -#define GL_NV_uniform_buffer_unified_memory 1 -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 -#endif /* GL_NV_uniform_buffer_unified_memory */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -typedef GLintptr GLvdpauSurfaceNV; -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE -typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); -typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); -GLAPI void APIENTRY glVDPAUFiniNV (void); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); -GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif -#endif /* GL_NV_vdpau_interop */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); -#endif -#endif /* GL_NV_vertex_array_range */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif /* GL_NV_vertex_array_range2 */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); -GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); -GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); -#endif -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); -GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); -GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); -#endif -#endif /* GL_NV_vertex_program */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif /* GL_NV_vertex_program1_1 */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif /* GL_NV_vertex_program2 */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif /* GL_NV_vertex_program2_option */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif /* GL_NV_vertex_program3 */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_vertex_program4 */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif -#endif /* GL_NV_video_capture */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif /* GL_OML_interlace */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif /* GL_OML_resample */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif /* GL_OML_subsample */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); -#endif -#endif /* GL_PGI_misc_hints */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif /* GL_PGI_vertex_hints */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif /* GL_REND_screen_coordinates */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif /* GL_S3_s3tc */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_detail_texture */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); -#endif -#endif /* GL_SGIS_fog_function */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif /* GL_SGIS_generate_mipmap */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); -#endif -#endif /* GL_SGIS_multisample */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); -#endif -#endif /* GL_SGIS_pixel_texture */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif /* GL_SGIS_point_line_texgen */ - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_SGIS_point_parameters */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_sharpen_texture */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_SGIS_texture4D */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif /* GL_SGIS_texture_border_clamp */ - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif -#endif /* GL_SGIS_texture_color_mask */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif /* GL_SGIS_texture_edge_clamp */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif -#endif /* GL_SGIS_texture_filter4 */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif /* GL_SGIS_texture_lod */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif /* GL_SGIS_texture_select */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#define GL_ASYNC_MARKER_SGIX 0x8329 -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); -#endif -#endif /* GL_SGIX_async */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif /* GL_SGIX_async_histogram */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif /* GL_SGIX_async_pixel */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif /* GL_SGIX_blend_alpha_minmax */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif /* GL_SGIX_calligraphic_fragment */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif /* GL_SGIX_clipmap */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif /* GL_SGIX_convolution_accuracy */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif /* GL_SGIX_depth_pass_instrument */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif /* GL_SGIX_depth_texture */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif -#endif /* GL_SGIX_flush_raster */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif /* GL_SGIX_fog_offset */ - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); -GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); -#endif -#endif /* GL_SGIX_fragment_lighting */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); -#endif -#endif /* GL_SGIX_framezoom */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); -#endif -#endif /* GL_SGIX_igloo_interface */ - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); -#endif -#endif /* GL_SGIX_instruments */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#define GL_INTERLACE_SGIX 0x8094 -#endif /* GL_SGIX_interlace */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif /* GL_SGIX_ir_instrument1 */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#define GL_LIST_PRIORITY_SGIX 0x8182 -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); -GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); -GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_list_priority */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); -#endif -#endif /* GL_SGIX_pixel_texture */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif /* GL_SGIX_pixel_tiles */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); -#endif -#endif /* GL_SGIX_polynomial_ffd */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); -#endif -#endif /* GL_SGIX_reference_plane */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif /* GL_SGIX_resample */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif /* GL_SGIX_scalebias_hint */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif /* GL_SGIX_shadow */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif /* GL_SGIX_shadow_ambient */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_sprite */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif /* GL_SGIX_subsample */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif /* GL_SGIX_texture_add_env */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif /* GL_SGIX_texture_coordinate_clamp */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif /* GL_SGIX_texture_lod_bias */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif /* GL_SGIX_texture_multi_buffer */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif /* GL_SGIX_texture_scale_bias */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif /* GL_SGIX_vertex_preclip */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif /* GL_SGIX_ycrcb */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif /* GL_SGIX_ycrcb_subsample */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif /* GL_SGIX_ycrcba */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif /* GL_SGI_color_matrix */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_SGI_color_table */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif /* GL_SGI_texture_color_table */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif -#endif /* GL_SUNX_constant_data */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif /* GL_SUN_convolution_border_modes */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); -#endif -#endif /* GL_SUN_global_alpha */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif -#endif /* GL_SUN_mesh_array */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif /* GL_SUN_slice_accum */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); -#endif -#endif /* GL_SUN_triangle_list */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif -#endif /* GL_SUN_vertex */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif /* GL_WIN_phong_shading */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif /* GL_WIN_specular_fog */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/codemp/rd-vulkan/qgl.h b/codemp/rd-vulkan/qgl.h deleted file mode 100644 index 2127128feb..0000000000 --- a/codemp/rd-vulkan/qgl.h +++ /dev/null @@ -1,446 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999 - 2005, Id Software, Inc. -Copyright (C) 2000 - 2013, Raven Software, Inc. -Copyright (C) 2001 - 2013, Activision, Inc. -Copyright (C) 2013 - 2015, OpenJK contributors - -This file is part of the OpenJK source code. - -OpenJK is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License version 2 as -published by the Free Software Foundation. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, see . -=========================================================================== -*/ - -#pragma once - -#if defined( __LINT__ ) -# include -#elif defined( _WIN32 ) -# include -# include -#elif defined(MACOS_X) -// Prevent OS X from including its own out-of-date glext.h -# define GL_GLEXT_LEGACY -# include -#elif defined( __linux__ ) -# include -# include -// bk001129 - from cvs1.17 (mkv) -# if defined(__FX__) -# include -# endif -#elif defined( __FreeBSD__ ) || defined(__OpenBSD__) // rb010123 -# include -# include -# if defined(__FX__) -# include -# endif -#else -# include -#endif - -#include "glext.h" - -#define qglAccum glAccum -#define qglAlphaFunc glAlphaFunc -#define qglAreTexturesResident glAreTexturesResident -#define qglArrayElement glArrayElement -#define qglBegin glBegin -#define qglBindTexture glBindTexture -#define qglBitmap glBitmap -#define qglBlendFunc glBlendFunc -#define qglCallList glCallList -#define qglCallLists glCallLists -#define qglClear glClear -#define qglClearAccum glClearAccum -#define qglClearColor glClearColor -#define qglClearDepth glClearDepth -#define qglClearIndex glClearIndex -#define qglClearStencil glClearStencil -#define qglClipPlane glClipPlane -#define qglColor3b glColor3b -#define qglColor3bv glColor3bv -#define qglColor3d glColor3d -#define qglColor3dv glColor3dv -#define qglColor3f glColor3f -#define qglColor3fv glColor3fv -#define qglColor3i glColor3i -#define qglColor3iv glColor3iv -#define qglColor3s glColor3s -#define qglColor3sv glColor3sv -#define qglColor3ub glColor3ub -#define qglColor3ubv glColor3ubv -#define qglColor3ui glColor3ui -#define qglColor3uiv glColor3uiv -#define qglColor3us glColor3us -#define qglColor3usv glColor3usv -#define qglColor4b glColor4b -#define qglColor4bv glColor4bv -#define qglColor4d glColor4d -#define qglColor4dv glColor4dv -#define qglColor4f glColor4f -#define qglColor4fv glColor4fv -#define qglColor4i glColor4i -#define qglColor4iv glColor4iv -#define qglColor4s glColor4s -#define qglColor4sv glColor4sv -#define qglColor4ub glColor4ub -#define qglColor4ubv glColor4ubv -#define qglColor4ui glColor4ui -#define qglColor4uiv glColor4uiv -#define qglColor4us glColor4us -#define qglColor4usv glColor4usv -#define qglColorMask glColorMask -#define qglColorMaterial glColorMaterial -#define qglColorPointer glColorPointer -#define qglCopyPixels glCopyPixels -#define qglCopyTexImage1D glCopyTexImage1D -#define qglCopyTexImage2D glCopyTexImage2D -#define qglCopyTexSubImage1D glCopyTexSubImage1D -#define qglCopyTexSubImage2D glCopyTexSubImage2D -#define qglCullFace glCullFace -#define qglDeleteLists glDeleteLists -#define qglDeleteTextures glDeleteTextures -#define qglDepthFunc glDepthFunc -#define qglDepthMask glDepthMask -#define qglDepthRange glDepthRange -#define qglDisable glDisable -#define qglDisableClientState glDisableClientState -#define qglDrawArrays glDrawArrays -#define qglDrawBuffer glDrawBuffer -#define qglDrawElements glDrawElements -#define qglDrawPixels glDrawPixels -#define qglEdgeFlag glEdgeFlag -#define qglEdgeFlagPointer glEdgeFlagPointer -#define qglEdgeFlagv glEdgeFlagv -#define qglEnable glEnable -#define qglEnableClientState glEnableClientState -#define qglEnd glEnd -#define qglEndList glEndList -#define qglEvalCoord1d glEvalCoord1d -#define qglEvalCoord1dv glEvalCoord1dv -#define qglEvalCoord1f glEvalCoord1f -#define qglEvalCoord1fv glEvalCoord1fv -#define qglEvalCoord2d glEvalCoord2d -#define qglEvalCoord2dv glEvalCoord2dv -#define qglEvalCoord2f glEvalCoord2f -#define qglEvalCoord2fv glEvalCoord2fv -#define qglEvalMesh1 glEvalMesh1 -#define qglEvalMesh2 glEvalMesh2 -#define qglEvalPoint1 glEvalPoint1 -#define qglEvalPoint2 glEvalPoint2 -#define qglFeedbackBuffer glFeedbackBuffer -#define qglFinish glFinish -#define qglFlush glFlush -#define qglFogf glFogf -#define qglFogfv glFogfv -#define qglFogi glFogi -#define qglFogiv glFogiv -#define qglFrontFace glFrontFace -#define qglFrustum glFrustum -#define qglGenLists glGenLists -#define qglGenTextures glGenTextures -#define qglGetBooleanv glGetBooleanv -#define qglGetClipPlane glGetClipPlane -#define qglGetDoublev glGetDoublev -#define qglGetError glGetError -#define qglGetFloatv glGetFloatv -#define qglGetIntegerv glGetIntegerv -#define qglGetLightfv glGetLightfv -#define qglGetLightiv glGetLightiv -#define qglGetMapdv glGetMapdv -#define qglGetMapfv glGetMapfv -#define qglGetMapiv glGetMapiv -#define qglGetMaterialfv glGetMaterialfv -#define qglGetMaterialiv glGetMaterialiv -#define qglGetPixelMapfv glGetPixelMapfv -#define qglGetPixelMapuiv glGetPixelMapuiv -#define qglGetPixelMapusv glGetPixelMapusv -#define qglGetPointerv glGetPointerv -#define qglGetPolygonStipple glGetPolygonStipple -#define qglGetString glGetString -#define qglGetTexGendv glGetTexGendv -#define qglGetTexGenfv glGetTexGenfv -#define qglGetTexGeniv glGetTexGeniv -#define qglGetTexImage glGetTexImage -#define qglGetTexLevelParameterfv glGetTexLevelParameterfv -#define qglGetTexLevelParameteriv glGetTexLevelParameteriv -#define qglGetTexParameterfv glGetTexParameterfv -#define qglGetTexParameteriv glGetTexParameteriv -#define qglHint glHint -#define qglIndexMask glIndexMask -#define qglIndexPointer glIndexPointer -#define qglIndexd glIndexd -#define qglIndexdv glIndexdv -#define qglIndexf glIndexf -#define qglIndexfv glIndexfv -#define qglIndexi glIndexi -#define qglIndexiv glIndexiv -#define qglIndexs glIndexs -#define qglIndexsv glIndexsv -#define qglIndexub glIndexub -#define qglIndexubv glIndexubv -#define qglInitNames glInitNames -#define qglInterleavedArrays glInterleavedArrays -#define qglIsEnabled glIsEnabled -#define qglIsList glIsList -#define qglIsTexture glIsTexture -#define qglLightModelf glLightModelf -#define qglLightModelfv glLightModelfv -#define qglLightModeli glLightModeli -#define qglLightModeliv glLightModeliv -#define qglLightf glLightf -#define qglLightfv glLightfv -#define qglLighti glLighti -#define qglLightiv glLightiv -#define qglLineStipple glLineStipple -#define qglLineWidth glLineWidth -#define qglListBase glListBase -#define qglLoadIdentity glLoadIdentity -#define qglLoadMatrixd glLoadMatrixd -#define qglLoadMatrixf glLoadMatrixf -#define qglLoadName glLoadName -#define qglLogicOp glLogicOp -#define qglMap1d glMap1d -#define qglMap1f glMap1f -#define qglMap2d glMap2d -#define qglMap2f glMap2f -#define qglMapGrid1d glMapGrid1d -#define qglMapGrid1f glMapGrid1f -#define qglMapGrid2d glMapGrid2d -#define qglMapGrid2f glMapGrid2f -#define qglMaterialf glMaterialf -#define qglMaterialfv glMaterialfv -#define qglMateriali glMateriali -#define qglMaterialiv glMaterialiv -#define qglMatrixMode glMatrixMode -#define qglMultMatrixd glMultMatrixd -#define qglMultMatrixf glMultMatrixf -#define qglNewList glNewList -#define qglNormal3b glNormal3b -#define qglNormal3bv glNormal3bv -#define qglNormal3d glNormal3d -#define qglNormal3dv glNormal3dv -#define qglNormal3f glNormal3f -#define qglNormal3fv glNormal3fv -#define qglNormal3i glNormal3i -#define qglNormal3iv glNormal3iv -#define qglNormal3s glNormal3s -#define qglNormal3sv glNormal3sv -#define qglNormalPointer glNormalPointer -#define qglOrtho glOrtho -#define qglPassThrough glPassThrough -#define qglPixelMapfv glPixelMapfv -#define qglPixelMapuiv glPixelMapuiv -#define qglPixelMapusv glPixelMapusv -#define qglPixelStoref glPixelStoref -#define qglPixelStorei glPixelStorei -#define qglPixelTransferf glPixelTransferf -#define qglPixelTransferi glPixelTransferi -#define qglPixelZoom glPixelZoom -#define qglPointSize glPointSize -#define qglPolygonMode glPolygonMode -#define qglPolygonOffset glPolygonOffset -#define qglPolygonStipple glPolygonStipple -#define qglPopAttrib glPopAttrib -#define qglPopClientAttrib glPopClientAttrib -#define qglPopMatrix glPopMatrix -#define qglPopName glPopName -#define qglPrioritizeTextures glPrioritizeTextures -#define qglPushAttrib glPushAttrib -#define qglPushClientAttrib glPushClientAttrib -#define qglPushMatrix glPushMatrix -#define qglPushName glPushName -#define qglRasterPos2d glRasterPos2d -#define qglRasterPos2dv glRasterPos2dv -#define qglRasterPos2f glRasterPos2f -#define qglRasterPos2fv glRasterPos2fv -#define qglRasterPos2i glRasterPos2i -#define qglRasterPos2iv glRasterPos2iv -#define qglRasterPos2s glRasterPos2s -#define qglRasterPos2sv glRasterPos2sv -#define qglRasterPos3d glRasterPos3d -#define qglRasterPos3dv glRasterPos3dv -#define qglRasterPos3f glRasterPos3f -#define qglRasterPos3fv glRasterPos3fv -#define qglRasterPos3i glRasterPos3i -#define qglRasterPos3iv glRasterPos3iv -#define qglRasterPos3s glRasterPos3s -#define qglRasterPos3sv glRasterPos3sv -#define qglRasterPos4d glRasterPos4d -#define qglRasterPos4dv glRasterPos4dv -#define qglRasterPos4f glRasterPos4f -#define qglRasterPos4fv glRasterPos4fv -#define qglRasterPos4i glRasterPos4i -#define qglRasterPos4iv glRasterPos4iv -#define qglRasterPos4s glRasterPos4s -#define qglRasterPos4sv glRasterPos4sv -#define qglReadBuffer glReadBuffer -#define qglReadPixels glReadPixels -#define qglRectd glRectd -#define qglRectdv glRectdv -#define qglRectf glRectf -#define qglRectfv glRectfv -#define qglRecti glRecti -#define qglRectiv glRectiv -#define qglRects glRects -#define qglRectsv glRectsv -#define qglRenderMode glRenderMode -#define qglRotated glRotated -#define qglRotatef glRotatef -#define qglScaled glScaled -#define qglScalef glScalef -#define qglScissor glScissor -#define qglSelectBuffer glSelectBuffer -#define qglShadeModel glShadeModel -#define qglStencilFunc glStencilFunc -#define qglStencilMask glStencilMask -#define qglStencilOp glStencilOp -#if defined(__APPLE__) -#define qglStencilOpSeparate glStencilOpSeparate -#endif -#define qglTexCoord1d glTexCoord1d -#define qglTexCoord1dv glTexCoord1dv -#define qglTexCoord1f glTexCoord1f -#define qglTexCoord1fv glTexCoord1fv -#define qglTexCoord1i glTexCoord1i -#define qglTexCoord1iv glTexCoord1iv -#define qglTexCoord1s glTexCoord1s -#define qglTexCoord1sv glTexCoord1sv -#define qglTexCoord2d glTexCoord2d -#define qglTexCoord2dv glTexCoord2dv -#define qglTexCoord2f glTexCoord2f -#define qglTexCoord2fv glTexCoord2fv -#define qglTexCoord2i glTexCoord2i -#define qglTexCoord2iv glTexCoord2iv -#define qglTexCoord2s glTexCoord2s -#define qglTexCoord2sv glTexCoord2sv -#define qglTexCoord3d glTexCoord3d -#define qglTexCoord3dv glTexCoord3dv -#define qglTexCoord3f glTexCoord3f -#define qglTexCoord3fv glTexCoord3fv -#define qglTexCoord3i glTexCoord3i -#define qglTexCoord3iv glTexCoord3iv -#define qglTexCoord3s glTexCoord3s -#define qglTexCoord3sv glTexCoord3sv -#define qglTexCoord4d glTexCoord4d -#define qglTexCoord4dv glTexCoord4dv -#define qglTexCoord4f glTexCoord4f -#define qglTexCoord4fv glTexCoord4fv -#define qglTexCoord4i glTexCoord4i -#define qglTexCoord4iv glTexCoord4iv -#define qglTexCoord4s glTexCoord4s -#define qglTexCoord4sv glTexCoord4sv -#define qglTexCoordPointer glTexCoordPointer -#define qglTexEnvf glTexEnvf -#define qglTexEnvfv glTexEnvfv -#define qglTexEnvi glTexEnvi -#define qglTexEnviv glTexEnviv -#define qglTexGend glTexGend -#define qglTexGendv glTexGendv -#define qglTexGenf glTexGenf -#define qglTexGenfv glTexGenfv -#define qglTexGeni glTexGeni -#define qglTexGeniv glTexGeniv -#define qglTexImage1D glTexImage1D -#define qglTexImage2D glTexImage2D -#if defined(__APPLE__) -#define qglTexImage3D glTexImage3D -#endif -#define qglTexParameterf glTexParameterf -#define qglTexParameterfv glTexParameterfv -#define qglTexParameteri glTexParameteri -#define qglTexParameteriv glTexParameteriv -#define qglTexSubImage1D glTexSubImage1D -#define qglTexSubImage2D glTexSubImage2D -#if defined(__APPLE__) -#define qglTexSubImage3D glTexSubImage3D -#endif -#define qglTranslated glTranslated -#define qglTranslatef glTranslatef -#define qglVertex2d glVertex2d -#define qglVertex2dv glVertex2dv -#define qglVertex2f glVertex2f -#define qglVertex2fv glVertex2fv -#define qglVertex2i glVertex2i -#define qglVertex2iv glVertex2iv -#define qglVertex2s glVertex2s -#define qglVertex2sv glVertex2sv -#define qglVertex3d glVertex3d -#define qglVertex3dv glVertex3dv -#define qglVertex3f glVertex3f -#define qglVertex3fv glVertex3fv -#define qglVertex3i glVertex3i -#define qglVertex3iv glVertex3iv -#define qglVertex3s glVertex3s -#define qglVertex3sv glVertex3sv -#define qglVertex4d glVertex4d -#define qglVertex4dv glVertex4dv -#define qglVertex4f glVertex4f -#define qglVertex4fv glVertex4fv -#define qglVertex4i glVertex4i -#define qglVertex4iv glVertex4iv -#define qglVertex4s glVertex4s -#define qglVertex4sv glVertex4sv -#define qglVertexPointer glVertexPointer -#define qglViewport glViewport - -#if !defined(__APPLE__) -extern PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate; -#endif - -extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB; -extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB; -extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB; -#if !defined(__APPLE__) -extern PFNGLTEXIMAGE3DPROC qglTexImage3D; -extern PFNGLTEXSUBIMAGE3DPROC qglTexSubImage3D; -#endif - -extern PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV; -extern PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV; -extern PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV; -extern PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV; -extern PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV; -extern PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV; - -extern PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV; -extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV; -extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV; -extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV; -extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV; -extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV; -extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV; - -extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB; -extern PFNGLISPROGRAMARBPROC qglIsProgramARB; - -extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; -extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; diff --git a/codemp/rd-vulkan/shaders/compile.bat b/codemp/rd-vulkan/shaders/compile.bat new file mode 100644 index 0000000000..a4b8e327d2 --- /dev/null +++ b/codemp/rd-vulkan/shaders/compile.bat @@ -0,0 +1,184 @@ +@echo off + +set "VSCMD_START_DIR=%CD%" +call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools\VsDevCmd.bat" + +set tools_dir=tools +set bh=%tools_dir%\bin2hex.exe +set bh_cpp=%tools_dir%\bin2hex.c +if not exist %bh% ( + cl.exe /EHsc /nologo /Fe%tools_dir%\ /Fo%tools_dir%\ %bh_cpp% +) + +set PATH=%tools_dir%;%PATH% + +set glsl=glsl\ +set cl=%VULKAN_SDK%\glslangValidator.exe +set tmpf=spirv\data.spv +set outf=+spirv\shader_data.c + +echo %bh% + +mkdir spirv + +del /Q spirv\shader_data.c +del /Q "%tmpf%" + +@rem compile individual shaders + +for %%f in (%glsl%*.vert) do ( + "%cl%" -S vert -V -o "%tmpf%" "%%f" + "%bh%" "%tmpf%" %outf% %%~nf_vert_spv + del /Q "%tmpf%" +) + +for %%f in (%glsl%*.frag) do ( + "%cl%" -S frag -V -o "%tmpf%" "%%f" + "%bh%" "%tmpf%" %outf% %%~nf_frag_spv + del /Q "%tmpf%" +) + +@rem compile lighting shader variations from templates + +"%cl%" -S vert -V -o "%tmpf%" %glsl%light_vert.tmpl +"%bh%" "%tmpf%" %outf% vert_light + +"%cl%" -S vert -V -o "%tmpf%" %glsl%light_vert.tmpl -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_light_fog + +"%cl%" -S frag -V -o "%tmpf%" %glsl%light_frag.tmpl +"%bh%" "%tmpf%" %outf% frag_light + +"%cl%" -S frag -V -o "%tmpf%" %glsl%light_frag.tmpl -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_light_fog + +"%cl%" -S frag -V -o "%tmpf%" %glsl%light_frag.tmpl -DUSE_LINE +"%bh%" "%tmpf%" %outf% frag_light_line + +"%cl%" -S frag -V -o "%tmpf%" %glsl%light_frag.tmpl -DUSE_LINE -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_light_line_fog + +@rem compile generic shader variations from templates + +@rem single-texture vertex + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl +"%bh%" "%tmpf%" %outf% vert_tx0 + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx0_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx0_env + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_FOG -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx0_env_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL0_IDENT +"%bh%" "%tmpf%" %outf% vert_tx0_ident + +@rem double-texture vertex + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX1 +"%bh%" "%tmpf%" %outf% vert_tx1 + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX1 -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx1_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX1 -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx1_env + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX1 -DUSE_FOG -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx1_env_fog + +@rem double-texture vertex, non-identical colors + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL1 -DUSE_TX1 +"%bh%" "%tmpf%" %outf% vert_tx1_cl + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL1 -DUSE_TX1 -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx1_cl_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL1 -DUSE_TX1 -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx1_cl_env + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL1 -DUSE_TX1 -DUSE_ENV -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx1_cl_env_fog + +@rem triple-texture vertex + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX2 +"%bh%" "%tmpf%" %outf% vert_tx2 + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX2 -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx2_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX2 -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx2_env + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_TX2 -DUSE_ENV -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx2_env_fog + +@rem triple-texture vertex, non-identical colors + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL2 -DUSE_TX2 +"%bh%" "%tmpf%" %outf% vert_tx2_cl + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL2 -DUSE_TX2 -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx2_cl_fog + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL2 -DUSE_TX2 -DUSE_ENV +"%bh%" "%tmpf%" %outf% vert_tx2_cl_env + +"%cl%" -S vert -V -o "%tmpf%" %glsl%gen_vert.tmpl -DUSE_CL2 -DUSE_TX2 -DUSE_ENV -DUSE_FOG +"%bh%" "%tmpf%" %outf% vert_tx2_cl_env_fog + +@rem single-texture fragment + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_CL0_IDENT +"%bh%" "%tmpf%" %outf% frag_tx0_ident + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_ATEST -DUSE_DF +"%bh%" "%tmpf%" %outf% frag_tx0_df + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_ATEST +"%bh%" "%tmpf%" %outf% frag_tx0 + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_ATEST -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_tx0_fog + +@rem double-texture fragment + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_TX1 +"%bh%" "%tmpf%" %outf% frag_tx1 + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_TX1 -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_tx1_fog + +@rem double-texture fragment, non-identical colors + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_CL1 -DUSE_TX1 +"%bh%" "%tmpf%" %outf% frag_tx1_cl + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_CL1 -DUSE_TX1 -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_tx1_cl_fog + +@rem triple-texture fragment + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_TX2 +"%bh%" "%tmpf%" %outf% frag_tx2 + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_TX2 -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_tx2_fog + +@rem triple-texture fragment, non-identical colors + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_CL2 -DUSE_TX2 +"%bh%" "%tmpf%" %outf% frag_tx2_cl + +"%cl%" -S frag -V -o "%tmpf%" %glsl%gen_frag.tmpl -DUSE_CL2 -DUSE_TX2 -DUSE_FOG +"%bh%" "%tmpf%" %outf% frag_tx2_cl_fog + +del /Q "%tmpf%" + +pause \ No newline at end of file diff --git a/codemp/rd-vulkan/shaders/glsl/blend.frag b/codemp/rd-vulkan/shaders/glsl/blend.frag new file mode 100644 index 0000000000..c8542bf9e1 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/blend.frag @@ -0,0 +1,30 @@ +#version 450 + +layout(set = 0, binding = 0) uniform sampler2D texture0; +layout(set = 1, binding = 0) uniform sampler2D texture1; +layout(set = 2, binding = 0) uniform sampler2D texture2; +layout(set = 3, binding = 0) uniform sampler2D texture3; + +layout(location = 0) in vec2 tex_coord; + +layout(location = 0) out vec4 out_color; + +//layout(constant_id = 0) const float gamma = 1.0; +//layout(constant_id = 1) const float obScale = 2.0; +//layout(constant_id = 2) const float greyscale = 0.0; +//layout(constant_id = 3) const float threshold = 0.6; +layout(constant_id = 4) const float factor = 0.5; + +//const vec3 sRGB = { 0.2126, 0.7152, 0.0722 }; + +void main() +{ + vec3 base = texture(texture0, tex_coord).rgb + texture(texture1, tex_coord).rgb + texture(texture2, tex_coord).rgb + texture(texture3, tex_coord).rgb; + + if ( dot(base,base) == 0.0 ) + { + discard; + } + + out_color = vec4( base * factor, 0.0 ); +} diff --git a/codemp/rd-vulkan/shaders/glsl/bloom.frag b/codemp/rd-vulkan/shaders/glsl/bloom.frag new file mode 100644 index 0000000000..d56f706b6b --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/bloom.frag @@ -0,0 +1,28 @@ +#version 450 + +layout(set = 0, binding = 0) uniform sampler2D texture0; + +layout(location = 0) in vec2 frag_tex_coord; + +layout(location = 0) out vec4 out_color; + +//layout(constant_id = 0) const float gamma = 1.0; +//layout(constant_id = 1) const float obScale = 2.0; +//layout(constant_id = 2) const float greyscale = 0.0; +layout(constant_id = 3) const float threshold = 0.6; +//layout(constant_id = 4) const float factor = 0.5; + +//const vec3 sRGB = { 0.2126, 0.7152, 0.0722 }; + +void main() { + vec3 base = texture(texture0, frag_tex_coord).rgb; + + if ( base.r >= threshold || base.g >= threshold || base.b >= threshold ) + { + out_color = vec4( base, 1.0 ); + } + else + { + out_color = vec4( 0.0 ); + } +} diff --git a/codemp/rd-vulkan/shaders/glsl/blur.frag b/codemp/rd-vulkan/shaders/glsl/blur.frag new file mode 100644 index 0000000000..d07b37dd6f --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/blur.frag @@ -0,0 +1,32 @@ +#version 450 + +// 3-tap gaussian blur +// exploiting linear filtering with -1.2 0 +1.2 texture offsets and 5 6 5 weighting +// to emulate 5-tap blur + +layout(set = 0, binding = 0) uniform sampler2D texture0; + +layout(location = 0) in vec2 tex_coord0; + +layout(location = 0) out vec4 out_color; + +layout(constant_id = 0) const float texoffset_x = 0.0; +layout(constant_id = 1) const float texoffset_y = 0.0; + +void main() +{ + vec2 tex_coord1 = tex_coord0; + vec2 tex_coord2 = tex_coord0; + + tex_coord1.x += texoffset_x; + tex_coord1.y += texoffset_y; + + tex_coord2.x -= texoffset_x; + tex_coord2.y -= texoffset_y; + + vec3 base = texture(texture0, tex_coord0).rgb * (6.0 / 16.0) + + texture(texture0, tex_coord1).rgb * (5.0 / 16.0) + + texture(texture0, tex_coord2).rgb * (5.0 / 16.0); + + out_color = vec4( base, 1.0 ); +} diff --git a/codemp/rd-vulkan/shaders/glsl/color.frag b/codemp/rd-vulkan/shaders/glsl/color.frag new file mode 100644 index 0000000000..d181030b6f --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/color.frag @@ -0,0 +1,16 @@ +#version 450 + +layout(location = 0) out vec4 out_color; + +layout (constant_id = 4) const int color_mode = 0; + +void main() +{ + if ( color_mode == 1 ) + out_color = vec4( 0.2, 1.0, 0.2, 1.0 ); // green + else + if ( color_mode == 2 ) + out_color = vec4( 1.0, 0.33, 0.2, 1.0 ); // red + else + out_color = vec4( 1.0, 1.0, 1.0, 1.0 ); // white +} diff --git a/codemp/rd-vulkan/shaders/glsl/color.vert b/codemp/rd-vulkan/shaders/glsl/color.vert new file mode 100644 index 0000000000..d99284228d --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/color.vert @@ -0,0 +1,26 @@ +#version 450 + +// 64 bytes +layout(push_constant) uniform Transform { + mat4 mvp; +}; + +layout(location = 0) in vec3 in_position; +//layout(location = 1) in vec4 in_color; +//layout(location = 2) in vec2 in_tex_coord0; +//layout(location = 3) in vec2 in_tex_coord1; + +//layout(location = 0) out vec4 frag_color; +//layout(location = 1) out vec2 frag_tex_coord0; +//layout(location = 2) out vec2 frag_tex_coord1; + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = mvp * vec4(in_position, 1.0); + + //frag_color = in_color; + //frag_tex_coord0 = in_tex_coord0; +} diff --git a/codemp/rd-vulkan/shaders/glsl/dot.frag b/codemp/rd-vulkan/shaders/glsl/dot.frag new file mode 100644 index 0000000000..9de5de607e --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/dot.frag @@ -0,0 +1,15 @@ +#version 450 + +layout(set = 0, binding = 0) buffer SSBO { + int sampled; +}; + +layout(location = 0) out vec4 out_color; +layout(early_fragment_tests) in; // force Early Fragment Tests + +void main() { + //atomicAdd( sampled, 1 ); + sampled = 1; + discard; + //out_color = vec4( 0.0, 1.0, 0.0, 1.0 ); +} diff --git a/codemp/rd-vulkan/shaders/glsl/dot.vert b/codemp/rd-vulkan/shaders/glsl/dot.vert new file mode 100644 index 0000000000..298a1e9ee3 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/dot.vert @@ -0,0 +1,18 @@ +#version 450 + +// 128 bytes +layout(push_constant) uniform Transform { + mat4 mvp; +}; + +layout(location = 0) in vec3 in_position; + +out gl_PerVertex { + vec4 gl_Position; + float gl_PointSize; +}; + +void main() { + gl_Position = mvp * vec4(in_position, 1.0); + gl_PointSize = 1.0; +} diff --git a/codemp/rd-vulkan/shaders/glsl/fog.frag b/codemp/rd-vulkan/shaders/glsl/fog.frag new file mode 100644 index 0000000000..2656abd67a --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/fog.frag @@ -0,0 +1,49 @@ +#version 450 + +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; + +layout(set = 3, binding = 0) uniform sampler2D fog_texture; + +//layout(location = 0) in vec4 frag_color; +//layout(location = 1) in vec2 frag_tex_coord0; +//layout(location = 2) in vec2 frag_tex_coord1; +//layout(location = 3) in vec2 frag_tex_coord2; +layout(location = 4) in vec2 fog_tex_coord; + +layout(location = 0) out vec4 out_color; + +//layout(constant_id = 0) const int alpha_test_func = 0; + +void main() { + //vec4 base = frag_color * texture(texture0, frag_tex_coord0); + //vec4 fog = texture(fog_texture, fog_tex_coord); + + //if (alpha_test_func == 1) { + // if (base.a == 0.0f) discard; + //} else if (alpha_test_func == 2) { + // if (base.a >= 0.5f) discard; + //} else if (alpha_test_func == 3) { + // if (base.a < 0.5f) discard; + //} + + //fog = fog * fogColor; + + //out_color = mix( base, fog, fog.a ); + + vec4 fog = texture(fog_texture, fog_tex_coord); +// fog.a = 1.0; + out_color = fog * fogColor; +} diff --git a/codemp/rd-vulkan/shaders/glsl/fog.vert b/codemp/rd-vulkan/shaders/glsl/fog.vert new file mode 100644 index 0000000000..8b0436c6db --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/fog.vert @@ -0,0 +1,65 @@ +#version 450 + +// 64 bytes +layout(push_constant) uniform Transform { + mat4 mvp; +}; + +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; + +layout(location = 0) in vec3 in_position; +//layout(location = 1) in vec4 in_color; +//layout(location = 2) in vec2 in_tex_coord0; +//layout(location = 3) in vec2 in_tex_coord1; +//layout(location = 4) in vec2 in_tex_coord2; + +//layout(location = 0) out vec4 frag_color; +//layout(location = 1) out vec2 frag_tex_coord0; +//layout(location = 2) out vec2 frag_tex_coord1; +//layout(location = 3) out vec2 frag_tex_coord1; +layout(location = 4) out vec2 fog_tex_coord; + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = mvp * vec4(in_position, 1.0); + + //frag_color = in_color; + //frag_tex_coord0 = in_tex_coord0; + + // fog calculations... + + float s = dot(in_position, fogDistanceVector.xyz) + fogDistanceVector.w; + float t = dot(in_position, fogDepthVector.xyz) + fogDepthVector.w; + + if ( fogEyeT.y == 1.0 ) { + if ( t < 0.0 ) { + t = 1.0 / 32.0; + } else { + t = 31.0 / 32.0; + } + } else { + if ( t < 1.0 ) { + t = 1.0 / 32.0; + } else { + t = 1.0 / 32.0 + (30.0 / 32.0 * t) / ( t - fogEyeT.x ); + } + } + + fog_tex_coord = vec2(s, t); +} diff --git a/codemp/rd-vulkan/shaders/glsl/gamma.frag b/codemp/rd-vulkan/shaders/glsl/gamma.frag new file mode 100644 index 0000000000..8c14bb6ca3 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/gamma.frag @@ -0,0 +1,73 @@ +#version 450 + +layout(set = 0, binding = 0) uniform sampler2D texture0; + +layout(location = 0) in vec2 frag_tex_coord; + +layout(location = 0) out vec4 out_color; + +layout(constant_id = 0) const float gamma = 1.0; +layout(constant_id = 1) const float obScale = 2.0; +layout(constant_id = 2) const float greyscale = 0.0; +layout(constant_id = 5) const int ditherMode = 0; // 0 - disabled, 1 - ordered +layout(constant_id = 6) const int depth_r = 255; +layout(constant_id = 7) const int depth_g = 255; +layout(constant_id = 8) const int depth_b = 255; + +const vec3 sRGB = { 0.2126, 0.7152, 0.0722 }; + +const int bayerSize = 8; +const float bayerMatrix[bayerSize * bayerSize] = { + 0, 32, 8, 40, 2, 34, 10, 42, + 48, 16, 56, 24, 50, 18, 58, 26, + 12, 44, 4, 36, 14, 46, 6, 38, + 60, 28, 52, 20, 62, 30, 54, 22, + 3, 35, 11, 43, 1, 33, 9, 41, + 51, 19, 59, 27, 49, 17, 57, 25, + 15, 47, 7, 39, 13, 45, 5, 37, + 63, 31, 55, 23, 61, 29, 53, 21 +}; + +float threshold() { + ivec2 coordDenormalized = ivec2(gl_FragCoord.xy); + ivec2 bayerCoord = coordDenormalized % bayerSize; + float bayerSample = bayerMatrix[bayerCoord.x + bayerCoord.y * bayerSize]; + float threshold = (bayerSample + 0.5) / float(bayerSize * bayerSize); + return threshold; +} + +vec3 dither(vec3 color) { + ivec3 depth = ivec3(depth_r, depth_g, depth_b); + vec3 cDenormalized = color * depth; + vec3 cLow = floor(cDenormalized); + vec3 cFractional = cDenormalized - cLow; + vec3 cDithered = cLow + step(threshold(), cFractional); + return cDithered / depth; +} + +void main() { + vec3 base = texture(texture0, frag_tex_coord).rgb; + + if ( greyscale == 1 ) + { + base = vec3(dot(base, sRGB)); + } + else if ( greyscale != 0 ) + { + vec3 luma = vec3(dot(base, sRGB)); + base = mix(base, luma, greyscale); + } + + if ( gamma != 1.0 ) + { + out_color = vec4(pow(base, vec3(gamma)) * obScale, 1); + } + else + { + out_color = vec4(base * obScale, 1); + } + + if ( ditherMode == 1 ) { + out_color.rgb = dither(out_color.rgb); + } +} diff --git a/codemp/rd-vulkan/shaders/glsl/gamma.vert b/codemp/rd-vulkan/shaders/glsl/gamma.vert new file mode 100644 index 0000000000..13c88a8c49 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/gamma.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) out vec2 frag_tex_coord; + +const vec2 v[4] = vec2[4]( + vec2(-1.0f, 1.0f), + vec2(-1.0f,-1.0f), + vec2( 1.0f, 1.0f), + vec2( 1.0f,-1.0f) +); + +const vec2 t[4] = vec2[4]( + vec2( 0.0f, 1.0f), + vec2( 0.0f, 0.0f), + vec2( 1.0f, 1.0f), + vec2( 1.0f, 0.0f) +); + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = vec4( v[ gl_VertexIndex ], 0.0f, 1.0f ); + frag_tex_coord = t[ gl_VertexIndex ]; +} diff --git a/codemp/rd-vulkan/shaders/glsl/gen_frag.tmpl b/codemp/rd-vulkan/shaders/glsl/gen_frag.tmpl new file mode 100644 index 0000000000..51b03ebe98 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/gen_frag.tmpl @@ -0,0 +1,323 @@ +#version 450 + +#ifdef USE_TX2 +#define USE_TX1 +#endif + +#ifdef USE_CL2 +#define USE_CL1 +#endif + +#ifdef USE_FOG +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; +#endif + +layout(set = 2, binding = 0) uniform sampler2D texture0; +#ifdef USE_TX1 +layout(set = 3, binding = 0) uniform sampler2D texture1; +#endif +#ifdef USE_TX2 +layout(set = 4, binding = 0) uniform sampler2D texture2; +#endif +#ifdef USE_FOG +layout(set = 5, binding = 0) uniform sampler2D fog_texture; +#endif + +#ifdef USE_CL0_IDENT +// use fixed color from spec.constant.8 +#else +layout(location = 0) in vec4 frag_color0; +#endif + +#ifdef USE_CL1 +layout(location = 5) in vec4 frag_color1; +#endif +#ifdef USE_CL2 +layout(location = 6) in vec4 frag_color2; +#endif + +layout(location = 1) centroid in vec2 frag_tex_coord0; +#ifdef USE_TX1 +layout(location = 2) centroid in vec2 frag_tex_coord1; +#endif +#ifdef USE_TX2 +layout(location = 3) centroid in vec2 frag_tex_coord2; +#endif +#ifdef USE_FOG +layout(location = 4) in vec2 fog_tex_coord; +#endif + +#ifdef USE_DF +layout(depth_less) out float gl_FragDepth; +#else +layout(location = 0) out vec4 out_color; +#endif + +#ifdef USE_ATEST +layout (constant_id = 0) const int alpha_test_func = 0; +layout (constant_id = 1) const float alpha_test_value = 0.0; +#ifdef USE_DF +layout (constant_id = 2) const float depth_fragment = 0.85; +#endif +#endif + +layout (constant_id = 3) const int alpha_to_coverage = 0; +//layout (constant_id = 4) const int color_mode = 0; +//layout (constant_id = 5) const int abs_light = 0; +#if defined (USE_TX1) || defined(USE_TX2) +layout (constant_id = 6) const int tex_mode = 0; // modulate, add (identity), add(non-identity) etc +#endif +layout (constant_id = 7) const int discard_mode = 0; +#ifdef USE_CL0_IDENT +layout (constant_id = 8) const float identity_color = 1.0; +#endif + +#ifdef USE_ATEST +float CorrectAlpha(float threshold, float alpha, vec2 tc) +{ + ivec2 ts = textureSize(texture0, 0); + float dx = max(abs(dFdx(tc.x * float(ts.x))), 0.001); + float dy = max(abs(dFdy(tc.y * float(ts.y))), 0.001); + float dxy = max(dx, dy); // apply the smallest boost + float scale = max(1.0 / dxy, 1.0); + float ac = threshold + (alpha - threshold) * scale; + return ac; +} +#endif + +void main() { +#ifdef USE_FOG + vec4 fog = texture(fog_texture, fog_tex_coord); +#endif + +#ifdef USE_CL0_IDENT + vec4 color0 = texture(texture0, frag_tex_coord0) * vec4( identity_color ); +#else + vec4 color0 = texture(texture0, frag_tex_coord0) * frag_color0; +#endif + + vec4 base; + +#if defined (USE_TX2) +#ifdef USE_CL2 + // soecial blend modes for non-identity colors + if ( tex_mode == 1 || tex_mode == 2 ) + { + // add + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + base = vec4( color0.rgb + color1.rgb + color2.rgb, color0.a * color1.a * color2.a ); + } + else if ( tex_mode == 3 ) + { + // modulate by alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + color0 *= color0.a; + color1 *= color1.a; + color2 *= color2.a; + base = vec4( color0.rgb + color1.rgb + color2.rgb, color0.a * color1.a * color2.a ); + } + else if ( tex_mode == 4 ) + { + // modulate by 1.0-alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + color0 *= 1.0-color0.a; + color1 *= 1.0-color1.a; + color2 *= 1.0-color2.a; + base = vec4( color0.rgb + color1.rgb + color2.rgb, color0.a * color1.a * color2.a ); + } + else if ( tex_mode == 5 ) + { + // mix by src alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + //base = mix( color0, color1, color1.a ); + //base = mix( base, color2, color2.a ); + base = mix( mix( color0, color1, color1.a ), color2, color2.a ); + } + else if ( tex_mode == 6 ) + { + // mix by 1-src alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + //base = mix( color1, color0, color1.a ); + //base = mix( color2, base, color2.a ); + base = mix( color2, mix( color1, color0, color1.a ), color2.a ); + } + else if ( tex_mode == 7 ) // 0 + 2x GLS_DSTBLEND_SRC_ALPHA | GLS_SRCBLEND_DST_COLOR + { + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + + base = (color2 + color2.a) * (color1 + color1.a) * color0; + } + else + { + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color2; + base = color0 * color1 * color2; + } +#else + // triple-texture blending + if ( tex_mode == 1 ) + { + // add (identity) + vec4 color1 = texture(texture1, frag_tex_coord1); + vec4 color2 = texture(texture2, frag_tex_coord2); + base = vec4(color0.rgb + color1.rgb + color2.rgb, color0.a * color1.a * color2.a); + } + else if ( tex_mode == 2 ) + { + // add + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color0; + vec4 color2 = texture(texture2, frag_tex_coord2) * frag_color0; + base = vec4(color0.rgb + color1.rgb + color2.rgb, color0.a * color1.a * color2.a); + } + else + { + // default case, modulate + vec4 color1 = texture(texture1, frag_tex_coord1); + vec4 color2 = texture(texture2, frag_tex_coord2); + base = color0 * color1 * color2; + } +#endif // !USE_TX2 +#elif defined(USE_TX1) +#ifdef USE_CL1 + // soecial blend modes for non-identity colors + if ( tex_mode == 1 || tex_mode == 2 ) + { + // add + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + base = vec4( color0.rgb + color1.rgb, color0.a * color1.a ); + } + else if ( tex_mode == 3 ) // 2x GLS_DSTBLEND_ONE | GLS_SRCBLEND_SRC_ALPHA + { + // modulate by alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + color0 *= color0.a; + color1 *= color1.a; + base = vec4( color0.rgb + color1.rgb, color0.a * color1.a ); + } + else if ( tex_mode == 4 ) // 2x GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA + { + // modulate by 1.0-alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + color0 *= 1.0-color0.a; + color1 *= 1.0-color1.a; + base = vec4( color0.rgb + color1.rgb, color0.a * color1.a ); + } + else if ( tex_mode == 5 ) // 0 + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA + { + // mix by src alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + base = mix( color0, color1, color1.a ); + } + else if ( tex_mode == 6 ) // 0 + GLS_DSTBLEND_SRC_ALPHA | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA + { + // mix by 1-src alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + base = mix( color1, color0, color1.a ); + } + else if ( tex_mode == 7 ) // 0 + GLS_DSTBLEND_SRC_ALPHA | GLS_SRCBLEND_DST_COLOR + { + // modulate color1 by color0 + // moduleta color0 by color1.alpha + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + base = (color1 + color1.a) * color0; + } + else + { + // default case, modulate + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color1; + base = color0 * color1; + } +#else + // double-texture blending + if ( tex_mode == 1 ) + { + // add (identity) + vec4 color1 = texture(texture1, frag_tex_coord1); + base = vec4(color0.rgb + color1.rgb, color0.a * color1.a); + } + else if ( tex_mode == 2 ) + { + // add + vec4 color1 = texture(texture1, frag_tex_coord1) * frag_color0; + base = vec4(color0.rgb + color1.rgb, color0.a * color1.a); + } + else // default case + { + // modulate + vec4 color1 = texture(texture1, frag_tex_coord1); + base = color0 * color1; + } +#endif // !USE_CL1 +#endif // !USE_TX1 + +#ifdef USE_ATEST + if (alpha_to_coverage != 0) { + if (alpha_test_func == 1) { + base.a = base.a > 0.0 ? 1.0 : 0.0; + } else if (alpha_test_func == 2) { + base.a = CorrectAlpha(alpha_test_value, 1.0 - base.a, frag_tex_coord0); + } else if (alpha_test_func == 3) { + base.a = CorrectAlpha(alpha_test_value, base.a, frag_tex_coord0); + } + } else + // specialization: alpha-test function + if (alpha_test_func == 1) { + if (color0.a == alpha_test_value) discard; + } else if (alpha_test_func == 2) { + if (color0.a >= alpha_test_value) discard; + } else if (alpha_test_func == 3) { + if (color0.a < alpha_test_value) discard; + } +#endif + +#if !defined(USE_TX1) && !defined(USE_TX2) + base = color0; +#endif + +#ifdef USE_FOG + base = mix( base, fog * fogColor, fog.a ); +#endif + + if ( discard_mode == 1 ) { + if ( base.a == 0.0 ) { + discard; + } + } else if ( discard_mode == 2 ) { + if ( dot( base.rgb, base.rgb ) == 0.0 ) { + discard; + } + } + +#ifdef USE_DF + if ( base.a < depth_fragment ) + discard; + + gl_FragDepth = gl_FragCoord.z; +#else + out_color = base; +#endif +} \ No newline at end of file diff --git a/codemp/rd-vulkan/shaders/glsl/gen_vert.tmpl b/codemp/rd-vulkan/shaders/glsl/gen_vert.tmpl new file mode 100644 index 0000000000..ae7f5996a4 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/gen_vert.tmpl @@ -0,0 +1,149 @@ +#version 450 + +#ifdef USE_TX2 +#define USE_TX1 +#endif + +#ifdef USE_CL2 +#define USE_CL1 +#endif + +// 64 bytes +layout(push_constant) uniform Transform { + mat4 mvp; +}; + + +#if defined(USE_FOG) || defined(USE_ENV) +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; +#endif + +layout(location = 0) in vec3 in_position; + +#ifdef USE_CL0_IDENT +// use fixed color from frag.spec.constant.8 +#else +layout(location = 1) in vec4 in_color0; +#endif + +#ifndef USE_ENV +layout(location = 2) in vec2 in_tex_coord0; +#endif + +#ifdef USE_TX1 +layout(location = 3) in vec2 in_tex_coord1; +#endif +#ifdef USE_TX2 +layout(location = 4) in vec2 in_tex_coord2; +#endif + +#ifdef USE_ENV +layout(location = 5) in vec3 in_normal; +#endif + +#ifdef USE_CL1 +layout(location = 6) in vec4 in_color1; +#endif +#ifdef USE_CL2 +layout(location = 7) in vec4 in_color2; +#endif + + +#ifdef USE_CL0_IDENT +// use fixed color from frag.spec.constant.8 +#else +layout(location = 0) out vec4 frag_color0; +#endif + +#ifdef USE_CL1 +layout(location = 5) out vec4 frag_color1; +#endif +#ifdef USE_CL2 +layout(location = 6) out vec4 frag_color2; +#endif + +layout(location = 1) out vec2 frag_tex_coord0; +#ifdef USE_TX1 +layout(location = 2) out vec2 frag_tex_coord1; +#endif +#ifdef USE_TX2 +layout(location = 3) out vec2 frag_tex_coord2; +#endif + +#ifdef USE_FOG +layout(location = 4) out vec2 fog_tex_coord; +#endif + + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = mvp * vec4(in_position, 1.0); + +#ifdef USE_CL0_IDENT +// use fixed color from frag.spec.constant.8 +#else + frag_color0 = in_color0; +#endif + +#ifdef USE_CL1 + frag_color1 = in_color1; +#endif +#ifdef USE_CL2 + frag_color2 = in_color2; +#endif + +#ifdef USE_ENV + vec3 viewer = normalize(eyePos.xyz - in_position); + float d = dot(in_normal, viewer); + vec2 reflected = in_normal.yz * 2 * d - viewer.yz; + + frag_tex_coord0.s = 0.5 + reflected.x * 0.5; + frag_tex_coord0.t = 0.5 - reflected.y * 0.5; +#else + frag_tex_coord0 = in_tex_coord0; +#endif + +#ifdef USE_TX1 + frag_tex_coord1 = in_tex_coord1; +#endif +#ifdef USE_TX2 + frag_tex_coord2 = in_tex_coord2; +#endif + +#ifdef USE_FOG + float s = dot(in_position, fogDistanceVector.xyz) + fogDistanceVector.w; + float t = dot(in_position, fogDepthVector.xyz) + fogDepthVector.w; + + if ( fogEyeT.y == 1.0 ) { + if ( t < 0.0 ) { + t = 1.0 / 32.0; + } else { + t = 31.0 / 32.0; + } + } else { + if ( t < 1.0 ) { + t = 1.0 / 32.0; + } else { + t = 1.0 / 32.0 + (30.0 / 32.0 * t) / ( t - fogEyeT.x ); + } + } + + fog_tex_coord = vec2(s, t); +#endif +} \ No newline at end of file diff --git a/codemp/rd-vulkan/shaders/glsl/light_frag.tmpl b/codemp/rd-vulkan/shaders/glsl/light_frag.tmpl new file mode 100644 index 0000000000..1861d85466 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/light_frag.tmpl @@ -0,0 +1,124 @@ +#version 450 + +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; + +layout(set = 2, binding = 0) uniform sampler2D texture0; +#ifdef USE_FOG +layout(set = 3, binding = 0) uniform sampler2D fogtexture; +#endif + +layout(location = 0) centroid in vec2 frag_tex_coord; +layout(location = 1) in vec3 N; // normalized object-space normal vector +layout(location = 2) in vec4 L; // object-space light vector +layout(location = 3) in vec4 V; // object-space view vector +#ifdef USE_FOG +layout(location = 4) in vec2 fog_tex_coord; +#endif + +layout(location = 0) out vec4 out_color; + +layout (constant_id = 0) const int alpha_test_func = 0; +layout (constant_id = 1) const float alpha_test_value = 0.0; +//layout (constant_id = 2) const float depth_fragment = 0.85; +layout (constant_id = 3) const int alpha_to_coverage = 0; +//layout (constant_id = 4) const int color_mode = 0; +layout (constant_id = 5) const int abs_light = 0; + +float CorrectAlpha(float threshold, float alpha, vec2 tc) +{ + ivec2 ts = textureSize(texture0, 0); + float dx = max(abs(dFdx(tc.x * float(ts.x))), 0.001); + float dy = max(abs(dFdy(tc.y * float(ts.y))), 0.001); + float dxy = max(dx, dy); // apply the smallest boost + float scale = max(1.0 / dxy, 1.0); + float ac = threshold + (alpha - threshold) * scale; + return ac; +} + +void main() { +#ifdef USE_FOG + vec4 fog = texture(fogtexture, fog_tex_coord); +#endif + vec4 base = texture(texture0, frag_tex_coord); + + if ( alpha_to_coverage != 0 ) { + if (alpha_test_func == 1) { + base.a = base.a > 0.0 ? 1.0 : 0.0; + } else if (alpha_test_func == 2) { + base.a = CorrectAlpha(alpha_test_value, 1.0 - base.a, frag_tex_coord); + } else if (alpha_test_func == 3) { + base.a = CorrectAlpha(alpha_test_value, base.a, frag_tex_coord); + } + } else + // specialization: alpha-test function + if (alpha_test_func == 1) { + if (base.a == alpha_test_value) discard; + } else if (alpha_test_func == 2) { + if (base.a >= alpha_test_value) discard; + } else if (alpha_test_func == 3) { + if (base.a < alpha_test_value) discard; + } + + vec4 lightColorRadius = lightColor; + +#ifdef USE_LINE + // project fragment on light vector + float scale = clamp( dot( -L.xyz, lightVector.xyz ) * lightVector.w, 0.0, 1.0 ); + vec4 LL = lightVector * scale + L; + + vec3 nL = normalize(LL.xyz); // normalized light vector + vec3 nV = normalize(V.xyz); // normalized view vector + + // light intensity + float intensFactor = 1.0 - (dot(LL.xyz, LL.xyz) * lightColorRadius.w); +#else + vec3 nL = normalize(L.xyz); // normalized light vector + vec3 nV = normalize(V.xyz); // normalized view vector + + // light intensity + float intensFactor = 1.0 - dot(L.xyz, L.xyz) * lightColorRadius.w; +#endif + + if (intensFactor <= 0.0) + discard; + vec3 intens = lightColorRadius.rgb * intensFactor; + +#ifdef USE_FOG + // modulate base by inverted fog alpha + base.xyz = base.xyz * ( 1.0 - fog.a ); +#endif + + // Lambertian diffuse reflection term (N.L) + float diffuse = dot(N, nL); + + // specular reflection term (N.H) + float specFactor = dot(N, normalize(nL + nV)); + + if ( abs_light != 0 ) + { + // make sure that light and eye vectors are on the same plane side + if ( diffuse * dot(N, nV) <= 0 ) + discard; + + diffuse = abs( diffuse ); + specFactor = abs( specFactor ); + } + + //float spec = pow(specFactor, 8.0) * 0.25; + vec4 spec = vec4(pow(specFactor, 10.0)*0.25) * base * 0.8; + + out_color = (base * vec4(diffuse) + spec) * vec4(intens, 1.0); +} diff --git a/codemp/rd-vulkan/shaders/glsl/light_vert.tmpl b/codemp/rd-vulkan/shaders/glsl/light_vert.tmpl new file mode 100644 index 0000000000..e93d908de7 --- /dev/null +++ b/codemp/rd-vulkan/shaders/glsl/light_vert.tmpl @@ -0,0 +1,68 @@ +#version 450 + +// 64 bytes +layout(push_constant) uniform Transform { + mat4 mvp; +}; + +layout(set = 1, binding = 0) uniform UBO { + // VERTEX + vec4 eyePos; + vec4 lightPos; + // VERTEX-FOG + vec4 fogDistanceVector; + vec4 fogDepthVector; + vec4 fogEyeT; + // FRAGMENT + vec4 lightColor; + vec4 fogColor; + // linear dynamic light + vec4 lightVector; +}; + +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec2 in_tex_coord; +layout(location = 2) in vec3 in_normal; + +layout(location = 0) out vec2 frag_tex_coord; +layout(location = 1) out vec3 N; // normal array +layout(location = 2) out vec4 L; // object-space light vector +layout(location = 3) out vec4 V; // object-space view vector + +#ifdef USE_FOG +layout(location = 4) out vec2 fog_tex_coord; +#endif + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = mvp * vec4(in_position, 1.0); + + frag_tex_coord = in_tex_coord; + N = in_normal; + L = lightPos - vec4(in_position, 1.0); + V = eyePos - vec4(in_position, 1.0); + +#ifdef USE_FOG + float s = dot(in_position, fogDistanceVector.xyz) + fogDistanceVector.w; + float t = dot(in_position, fogDepthVector.xyz) + fogDepthVector.w; + + if ( fogEyeT.y == 1.0 ) { + if ( t < 0.0 ) { + t = 1.0 / 32.0; + } else { + t = 31.0 / 32.0; + } + } else { + if ( t < 1.0 ) { + t = 1.0 / 32.0; + } else { + t = 1.0 / 32.0 + (30.0 / 32.0 * t) / ( t - fogEyeT.x ); + } + } + + fog_tex_coord = vec2(s, t); +#endif +} diff --git a/codemp/rd-vulkan/shaders/spirv/shader_data.c b/codemp/rd-vulkan/shaders/spirv/shader_data.c new file mode 100644 index 0000000000..4083239e1e --- /dev/null +++ b/codemp/rd-vulkan/shaders/spirv/shader_data.c @@ -0,0 +1,10599 @@ +const unsigned char color_vert_spv[872] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x08, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 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0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, + 0x3D, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, + 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, + 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, + 0x46, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, + 0x2E, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, + 0x46, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x41, 0x00, 0x00, 0x00, + 0x47, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 +}; +const unsigned char color_frag_spv[740] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x08, 0x00, 0x1D, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 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0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, + 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, + 0xF7, 0x00, 0x03, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, + 0x0A, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, + 0x0B, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, + 0xF9, 0x00, 0x02, 0x00, 0x0C, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x14, 0x00, 0x00, 0x00, + 0xF7, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, + 0x16, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, + 0x17, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, + 0xF9, 0x00, 0x02, 0x00, 0x18, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x1B, 0x00, 0x00, 0x00, + 0x3E, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, + 0x18, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x18, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, + 0x0C, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x0C, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, + 0x38, 0x00, 0x01, 0x00 +}; +const unsigned char dot_frag_spv[544] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x08, 0x00, 0x13, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 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0x00, 0x00, 0x41, 0x01, 0x00, 0x00, + 0x34, 0x01, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFA, 0x00, 0x04, 0x00, 0x42, 0x01, 0x00, 0x00, 0x43, 0x01, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, + 0xF8, 0x00, 0x02, 0x00, 0x43, 0x01, 0x00, 0x00, 0xFC, 0x00, 0x01, 0x00, 0xF8, 0x00, 0x02, 0x00, + 0x44, 0x01, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x3C, 0x01, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, + 0x3C, 0x01, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x31, 0x01, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, + 0x31, 0x01, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x48, 0x01, 0x00, 0x00, + 0x3A, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x47, 0x01, 0x00, 0x00, 0x48, 0x01, 0x00, 0x00, + 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 +}; diff --git a/codemp/rd-vulkan/shaders/tools/bin2hex.c b/codemp/rd-vulkan/shaders/tools/bin2hex.c new file mode 100644 index 0000000000..6da2b12208 --- /dev/null +++ b/codemp/rd-vulkan/shaders/tools/bin2hex.c @@ -0,0 +1,105 @@ +#include +#include + +int main( int argc, const char* argv[] ) { + const int line_length = 16; + int size = 0; + char buf[256]; + FILE *f_in; + long in_len; + FILE *f_out; + int c, n; + + if ( argc != 4 ) { + printf("Usage: %s [+] \n", argv[0] ); + return - 1; + } + + if ( strlen( argv[3] ) > sizeof( buf ) - 64 ) { + printf( "Array name is too long: %s\n", argv[3] ); + return -1; + } + + f_in = fopen( argv[1], "rb" ); + + if ( !f_in ) { + printf( "Could not open file for reading: %s\n", argv[1] ); + return -1; + } + + if ( fseek( f_in, 0, SEEK_END ) ) { + printf( "Seek error for: %s\n", argv[1] ); + fclose( f_in ); + return -1; + } + + in_len = ftell( f_in ); + +#if 0 + if ( in_len & 3 ) { + printf( "Incorrect size %li: %s\n", in_len, argv[1] ); + fclose( f_in ); + return -1; + } +#endif + + if ( fseek( f_in, 0, SEEK_SET ) ) { + printf( "Seek error for: %s\n", argv[1] ); + fclose( f_in ); + return -1; + } + + if ( argv[2][0] == '+' ) // append mode + f_out = fopen( argv[2]+1, "ab" ); + else + f_out = fopen( argv[2], "wb" ); + + if ( !f_out ) { + printf( "Could not open file for writing: %s\n", argv[2] ); + fclose( f_in ); + return -1; + } + + n = sprintf( buf, "const unsigned char %s[%li] = {\n\t", argv[3], in_len ); + + fwrite( buf, n, 1, f_out ); + + c = fgetc( f_in ); + + while ( c != EOF ) { + + n = sprintf( buf, "0x%.2X", c ); + fwrite( buf, n, 1, f_out ); + + c = fgetc( f_in ); + + size++; + + if ( c != EOF ) { + if ( size % line_length ) + fputs( ", ", f_out ); + else + fputs( ",\n\t", f_out ); + } else { + break; + } + } + + fputs( "\n};\n", f_out ); + +#if 0 + n = sprintf( buf, "const int %s_size = %i;\n", argv[3], size ); + fwrite( buf, n, 1, f_out ); +#endif + + if ( !feof( f_in ) ) { + printf( "Could not read entire file: %s", argv[1] ); + } + + fflush( f_out ); + fclose( f_out ); + fclose( f_in ); + + return 0; +} + diff --git a/codemp/rd-vulkan/shaders/tools/bin2hex.exe b/codemp/rd-vulkan/shaders/tools/bin2hex.exe new file mode 100644 index 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    7psxLo>9O=4d~%Xqe{d7@eTUX^~FT zSvpT6tc+E#N)}@^%t6zOvwD_bO{@iNp#xnZ#d=tV^|Bo6XM=2*<=GgUfb$pGH2Tmy z+^dXN@Je)v8t!n-doF@lqf;w8fGM34(_%)}<94Jp|nJ7t$l!oQ2|lsoOtxOicylEp`HBDD^83{t+qX>^*MR;S(Rbds3Y zH2Qqj>2n52w%hj!XYleC+r>28|E z4lzK7=m;I9zHXQeabThRv}BR?5qHlvkm})^g4bh-~1EyqUN1cHYU8aHKR^Nfx>fK=Tpk zJr1o4e2UNTIlh3rEf-Ny1?_90yMg8n(7PF0w?pS7G)_a`EVLbft|QQN9GVuO=M1!5 z5T#Ht3I(g79*1&uP^}S)wL+~PY%c-^y^V%!lW$7DLEtO-ONC=PxSV5bG#bby(Z?2#GSD|5164$5Jf$EGtO zkE3r+%UL-uBdSbQs7e)6HOf(1#Z|pZs3x?pHte-sDy4cQ{r<=kjVyO(4yS zXdSa^UPW}7uE1s+!)EJft>Z|bgl^I;I+80{dTw`%*=lY#cbdpx$#Eda<(_&I4XY!_CiY8)XHf~$svN@ZFi$;Q2 z5J%%l1-T#}6oW_@3*&Iq6nrxmj)Zx1vy!F$(F4~XgX2%b?JGdr;?@`kYaMPU8hH|% iNHI^~v literal 0 HcmV?d00001 diff --git a/codemp/rd-vulkan/tr_WorldEffects.cpp b/codemp/rd-vulkan/tr_WorldEffects.cpp index 67acd6ca7f..c8ee62c64c 100644 --- a/codemp/rd-vulkan/tr_WorldEffects.cpp +++ b/codemp/rd-vulkan/tr_WorldEffects.cpp @@ -32,6 +32,7 @@ along with this program; if not, see . //////////////////////////////////////////////////////////////////////////////////////// // Includes //////////////////////////////////////////////////////////////////////////////////////// + #include "tr_local.h" #include "tr_WorldEffects.h" @@ -39,8 +40,6 @@ along with this program; if not, see . #include "Ratl/vector_vs.h" #include "Ratl/bits_vs.h" -#include "glext.h" - //////////////////////////////////////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////////////////////////////////////// @@ -78,8 +77,6 @@ inline float WE_flrand(float min, float max) { //////////////////////////////////////////////////////////////////////////////////////// // Externs & Fwd Decl. //////////////////////////////////////////////////////////////////////////////////////// -extern void SetViewportAndScissor( void ); - inline void VectorFloor(vec3_t in) { in[0] = floorf(in[0]); @@ -813,13 +810,17 @@ class CWeatherParticleCloud // Create The Image //------------------ - mImage = R_FindImageFile(texturePath, qfalse, qfalse, qfalse, GL_CLAMP); + imgFlags_t flags; + + flags = IMGFLAG_NONE; + + mImage = R_FindImageFile(texturePath, flags); if (!mImage) { - Com_Error(ERR_DROP, "CWeatherParticleCloud: Could not texture %s", texturePath); + vk_debug("CWeatherParticleCloud: Could not texture %s", texturePath); } - GL_Bind(mImage); + //GL_Bind(mImage); @@ -1211,112 +1212,101 @@ class CWeatherParticleCloud //////////////////////////////////////////////////////////////////////////////////// void Render() { - CWeatherParticle* part=0; - int particleNum; - - - // Set The GL State And Image Binding - //------------------------------------ - GL_State((mBlendMode==0)?(GLS_ALPHA):(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE)); - GL_Bind(mImage); - + int i, particleNum; + CWeatherParticle *part = 0; - // Enable And Disable Things - //--------------------------- - qglEnable(GL_TEXTURE_2D); - //qglDisable(GL_CULL_FACE); - //naughty, you are making the assumption that culling is on when you get here. -rww - GL_Cull(CT_TWO_SIDED); - - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (mFilterMode==0)?(GL_LINEAR):(GL_NEAREST)); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (mFilterMode==0)?(GL_LINEAR):(GL_NEAREST)); - - - // Setup Matrix Mode And Translation - //----------------------------------- - qglMatrixMode(GL_MODELVIEW); - qglPushMatrix(); - - - // Begin - //------- - qglBegin(mGLModeEnum); - for (particleNum=0; particleNummFlags.get_bit(CWeatherParticle::FLAG_RENDER)) - { continue; - } - // Blend Mode Zero -> Apply Alpha Just To Alpha Channel - //------------------------------------------------------ - if (mBlendMode==0) - { - qglColor4f(mColor[0], mColor[1], mColor[2], part->mAlpha); + if (tess.numVertexes > SHADER_MAX_VERTEXES - 4) + break; + + // blend Mode Zero -> Apply Alpha Just To Alpha Channel + if (mBlendMode == 0) { + for (i = 0; i < 4; i++) { + tess.svars.colors[0][tess.numVertexes + i][0] = mColor[0] * 255; + tess.svars.colors[0][tess.numVertexes + i][1] = mColor[1] * 255; + tess.svars.colors[0][tess.numVertexes + i][2] = mColor[2] * 255; + tess.svars.colors[0][tess.numVertexes + i][3] = part->mAlpha * 255; + } } - // Otherwise Apply Alpha To All Channels - //--------------------------------------- - else - { - qglColor4f(mColor[0]*part->mAlpha, mColor[1]*part->mAlpha, mColor[2]*part->mAlpha, mColor[3]*part->mAlpha); + // otherwise Apply Alpha To All Channels + else { + for (i = 0; i < 4; i++) { + tess.svars.colors[0][tess.numVertexes + i][0] = (mColor[0] * part->mAlpha) * 255; + tess.svars.colors[0][tess.numVertexes + i][1] = (mColor[1] * part->mAlpha) * 255; + tess.svars.colors[0][tess.numVertexes + i][2] = (mColor[2] * part->mAlpha) * 255; + tess.svars.colors[0][tess.numVertexes + i][3] = (mColor[3] * part->mAlpha) * 255; + } } - // Render A Triangle - //------------------- - if (mVertexCount==3) + // render A Triangle + if (mVertexCount == 3) { - qglTexCoord2f(1.0, 0.0); - qglVertex3f(part->mPosition[0], - part->mPosition[1], - part->mPosition[2]); - - qglTexCoord2f(0.0, 1.0); - qglVertex3f(part->mPosition[0] + mCameraLeft[0], - part->mPosition[1] + mCameraLeft[1], - part->mPosition[2] + mCameraLeft[2]); - - qglTexCoord2f(0.0, 0.0); - qglVertex3f(part->mPosition[0] + mCameraLeftPlusUp[0], - part->mPosition[1] + mCameraLeftPlusUp[1], - part->mPosition[2] + mCameraLeftPlusUp[2]); + for (i = 0; i < 3; i++) { + tess.xyz[tess.numVertexes + 0][i] = part->mPosition[i] ; + tess.xyz[tess.numVertexes + 1][i] = part->mPosition[i] + mCameraLeft[i]; + tess.xyz[tess.numVertexes + 2][i] = part->mPosition[i] + mCameraLeftPlusUp[i]; + } + + tess.texCoords[0][tess.numVertexes][0] = 1; + tess.texCoords[0][tess.numVertexes][1] = 0; + tess.texCoords[0][tess.numVertexes + 1][0] = 0; + tess.texCoords[0][tess.numVertexes + 1][1] = 1; + tess.texCoords[0][tess.numVertexes + 2][0] = 0; + tess.texCoords[0][tess.numVertexes + 2][1] = 0; + + tess.indexes[tess.numIndexes++] = tess.numVertexes + 0; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 2; + + tess.numVertexes += 3; } - // Render A Quad - //--------------- + // render A Quad else { - // Left bottom. - qglTexCoord2f( 0.0, 0.0 ); - qglVertex3f(part->mPosition[0] - mCameraLeftMinusUp[0], - part->mPosition[1] - mCameraLeftMinusUp[1], - part->mPosition[2] - mCameraLeftMinusUp[2] ); - - // Right bottom. - qglTexCoord2f( 1.0, 0.0 ); - qglVertex3f(part->mPosition[0] - mCameraLeftPlusUp[0], - part->mPosition[1] - mCameraLeftPlusUp[1], - part->mPosition[2] - mCameraLeftPlusUp[2] ); - - // Right top. - qglTexCoord2f( 1.0, 1.0 ); - qglVertex3f(part->mPosition[0] + mCameraLeftMinusUp[0], - part->mPosition[1] + mCameraLeftMinusUp[1], - part->mPosition[2] + mCameraLeftMinusUp[2] ); - - // Left top. - qglTexCoord2f( 0.0, 1.0 ); - qglVertex3f(part->mPosition[0] + mCameraLeftPlusUp[0], - part->mPosition[1] + mCameraLeftPlusUp[1], - part->mPosition[2] + mCameraLeftPlusUp[2] ); + for (i = 0; i < 3; i++) { + tess.xyz[tess.numVertexes + 0][i] = part->mPosition[i] - mCameraLeftMinusUp[i]; + tess.xyz[tess.numVertexes + 1][i] = part->mPosition[i] - mCameraLeftPlusUp[i]; + tess.xyz[tess.numVertexes + 2][i] = part->mPosition[i] + mCameraLeftMinusUp[i]; + tess.xyz[tess.numVertexes + 3][i] = part->mPosition[i] + mCameraLeftPlusUp[i]; + } + + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 0; + tess.texCoords[0][tess.numVertexes + 1][0] = 0; + tess.texCoords[0][tess.numVertexes + 1][1] = 1; + tess.texCoords[0][tess.numVertexes + 2][0] = 1; + tess.texCoords[0][tess.numVertexes + 2][1] = 1; + tess.texCoords[0][tess.numVertexes + 3][0] = 1; + tess.texCoords[0][tess.numVertexes + 3][1] = 0; + + tess.indexes[tess.numIndexes++] = tess.numVertexes; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 2; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 0; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 2; + tess.indexes[tess.numIndexes++] = tess.numVertexes + 3; + + tess.numVertexes += 4; } } - qglEnd(); - //qglEnable(GL_CULL_FACE); - //you don't need to do this when you are properly setting cull state. - qglPopMatrix(); + vk_select_texture(0); + vk_bind(mImage); + + tess.svars.texcoordPtr[0] = tess.texCoords[0]; + + vk_bind_pipeline(vk.std_pipeline.worldeffect_pipeline[mBlendMode]); + vk_bind_index(); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); mParticlesRendered += mParticleCountRender; } @@ -1362,10 +1352,11 @@ void RB_RenderWorldEffects(void) return; } - SetViewportAndScissor(); - qglMatrixMode(GL_MODELVIEW); - qglLoadMatrixf(backEnd.viewParms.world.modelMatrix); + float tmp[16]; + Com_Memcpy(tmp, vk_world.modelview_transform, 64); + Com_Memcpy(vk_world.modelview_transform, backEnd.viewParms.world.modelMatrix, 64); + vk_update_mvp(NULL); // Calculate Elapsed Time For Scale Purposes //------------------------------------------- @@ -1409,11 +1400,22 @@ void RB_RenderWorldEffects(void) // Update All Particle Clouds //---------------------------- mParticlesRendered = 0; + for (int i=0; i. -=========================================================================== -*/ - -// tr_arb.c -- this file deals with the arb shaders for dynamic glow - -#include "tr_local.h" - -///////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Vertex and Pixel Shader definitions. - AReis -/***********************************************************************************************************/ -// This vertex shader basically passes through most values and calculates no lighting. The only -// unusual thing it does is add the inputed texel offsets to all four texture units (this allows -// nearest neighbor pixel peeking). -const unsigned char g_strGlowVShaderARB[] = -{ - "!!ARBvp1.0\ - \ - # Input.\n\ - ATTRIB iPos = vertex.position;\ - ATTRIB iColor = vertex.color;\ - ATTRIB iTex0 = vertex.texcoord[0];\ - ATTRIB iTex1 = vertex.texcoord[1];\ - ATTRIB iTex2 = vertex.texcoord[2];\ - ATTRIB iTex3 = vertex.texcoord[3];\ - \ - # Output.\n\ - OUTPUT oPos = result.position;\ - OUTPUT oColor = result.color;\ - OUTPUT oTex0 = result.texcoord[0];\ - OUTPUT oTex1 = result.texcoord[1];\ - OUTPUT oTex2 = result.texcoord[2];\ - OUTPUT oTex3 = result.texcoord[3];\ - \ - # Constants.\n\ - PARAM ModelViewProj[4]= { state.matrix.mvp };\ - PARAM TexelOffset0 = program.env[0];\ - PARAM TexelOffset1 = program.env[1];\ - PARAM TexelOffset2 = program.env[2];\ - PARAM TexelOffset3 = program.env[3];\ - \ - # Main.\n\ - DP4 oPos.x, ModelViewProj[0], iPos;\ - DP4 oPos.y, ModelViewProj[1], iPos;\ - DP4 oPos.z, ModelViewProj[2], iPos;\ - DP4 oPos.w, ModelViewProj[3], iPos;\ - MOV oColor, iColor;\ - # Notice the optimization of using one texture coord instead of all four.\n\ - ADD oTex0, iTex0, TexelOffset0;\ - ADD oTex1, iTex0, TexelOffset1;\ - ADD oTex2, iTex0, TexelOffset2;\ - ADD oTex3, iTex0, TexelOffset3;\ - \ - END" -}; - -// This Pixel Shader loads four texture units and adds them all together (with a modifier -// multiplied to each in the process). The final output is r0 = t0 + t1 + t2 + t3. -const unsigned char g_strGlowPShaderARB[] = -{ - "!!ARBfp1.0\ - \ - # Input.\n\ - ATTRIB iColor = fragment.color.primary;\ - \ - # Output.\n\ - OUTPUT oColor = result.color;\ - \ - # Constants.\n\ - PARAM Weight = program.env[0];\ - TEMP t0;\ - TEMP t1;\ - TEMP t2;\ - TEMP t3;\ - TEMP r0;\ - \ - # Main.\n\ - TEX t0, fragment.texcoord[0], texture[0], RECT;\ - TEX t1, fragment.texcoord[1], texture[1], RECT;\ - TEX t2, fragment.texcoord[2], texture[2], RECT;\ - TEX t3, fragment.texcoord[3], texture[3], RECT;\ - \ - MUL r0, t0, Weight;\ - MAD r0, t1, Weight, r0;\ - MAD r0, t2, Weight, r0;\ - MAD r0, t3, Weight, r0;\ - \ - MOV oColor, r0;\ - \ - END" -}; - -static const char *gammaCorrectVtxShader = -"!!ARBvp1.0\ -MOV result.position, vertex.position;\ -MOV result.texcoord[0], vertex.texcoord[0];\ -END"; - -static const char *gammaCorrectPxShader = -"!!ARBfp1.0\ -TEMP r0;\ -TEX r0, fragment.texcoord[0], texture[0], RECT;\ -TEX result.color, r0, texture[1], 3D;\ -END"; -/***********************************************************************************************************/ - -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B - -void ARB_InitGPUShaders(void) { - if ( !qglGenProgramsARB ) - { - return; - } - - // Allocate and Load the global 'Glow' Vertex Program. - AReis - qglGenProgramsARB( 1, &tr.glowVShader ); - qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, tr.glowVShader ); - qglProgramStringARB( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, ( GLsizei ) strlen( ( char * ) g_strGlowVShaderARB ), g_strGlowVShaderARB ); - -// const GLubyte *strErr = qglGetString( GL_PROGRAM_ERROR_STRING_ARB ); - int iErrPos = 0; - qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &iErrPos ); - assert( iErrPos == -1 ); - - // NOTE: I make an assumption here. If you have (current) nvidia hardware, you obviously support register combiners instead of fragment - // programs, so use those. The problem with this is that nv30 WILL support fragment shaders, breaking this logic. The good thing is that - // if you always ask for regcoms before fragment shaders, you'll always just use regcoms (problem solved... for now). - AReis - - // Load Pixel Shaders (either regcoms or fragprogs). - if ( qglCombinerParameteriNV ) - { - // The purpose of this regcom is to blend all the pixels together from the 4 texture units, but with their - // texture coordinates offset by 1 (or more) texels, effectively letting us blend adjoining pixels. The weight is - // used to either strengthen or weaken the pixel intensity. The more it diffuses (the higher the radius of the glow), - // the higher the intensity should be for a noticable effect. - // Regcom result is: ( tex1 * fBlurWeight ) + ( tex2 * fBlurWeight ) + ( tex2 * fBlurWeight ) + ( tex2 * fBlurWeight ) - - // VV guys, this is the pixel shader you would use instead :-) - /* - // c0 is the blur weight. - ps 1.1 - tex t0 - tex t1 - tex t2 - tex t3 - - mul r0, c0, t0; - madd r0, c0, t1, r0; - madd r0, c0, t2, r0; - madd r0, c0, t3, r0; - */ - tr.glowPShader = qglGenLists( 1 ); - qglNewList( tr.glowPShader, GL_COMPILE ); - qglCombinerParameteriNV( GL_NUM_GENERAL_COMBINERS_NV, 2 ); - - // spare0 = fBlend * tex0 + fBlend * tex1. - qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerOutputNV( GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE ); - - // spare1 = fBlend * tex2 + fBlend * tex3. - qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglCombinerOutputNV( GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE1_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE ); - - // ( A * B ) + ( ( 1 - A ) * C ) + D = ( spare0 * 1 ) + ( ( 1 - spare0 ) * 0 ) + spare1 == spare0 + spare1. - qglFinalCombinerInputNV( GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglFinalCombinerInputNV( GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB ); - qglFinalCombinerInputNV( GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglFinalCombinerInputNV( GL_VARIABLE_D_NV, GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB ); - qglEndList(); - } - else - { - qglGenProgramsARB( 1, &tr.glowPShader ); - qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, tr.glowPShader ); - qglProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, ( GLsizei ) strlen( ( char * ) g_strGlowPShaderARB ), g_strGlowPShaderARB ); - -// const GLubyte *strErr = qglGetString( GL_PROGRAM_ERROR_STRING_ARB ); - int iErrPos = 0; - qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &iErrPos ); - assert( iErrPos == -1 ); - } - - qglGenProgramsARB(1, &tr.gammaCorrectVtxShader); - qglBindProgramARB(GL_VERTEX_PROGRAM_ARB, tr.gammaCorrectVtxShader); - qglProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(gammaCorrectVtxShader), gammaCorrectVtxShader); - - int errorChar; - qglGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorChar); - if ( errorChar != -1 ) - { - Com_Printf(S_COLOR_RED "ERROR: Failed to compile gamma correction vertex shader. Error at character %d\n", errorChar); - glConfigExt.doGammaCorrectionWithShaders = qfalse; - } - else - { - qglGenProgramsARB(1, &tr.gammaCorrectPxShader); - qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, tr.gammaCorrectPxShader); - qglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(gammaCorrectPxShader), gammaCorrectPxShader); - - qglGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorChar); - if ( errorChar != -1 ) - { - Com_Printf(S_COLOR_RED "Failed to compile gamma correction pixel shader. Error at character %d\n", errorChar); - glConfigExt.doGammaCorrectionWithShaders = qfalse; - } - } -} diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 1cc34ac295..c11bd122c5 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -22,19 +22,18 @@ along with this program; if not, see . */ #include "tr_local.h" -#include "glext.h" #include "tr_WorldEffects.h" backEndData_t *backEndData; backEndState_t backEnd; -bool tr_stencilled = false; -extern qboolean tr_distortionPrePost; //tr_shadows.cpp -extern qboolean tr_distortionNegate; //tr_shadows.cpp -extern void RB_CaptureScreenImage(void); //tr_shadows.cpp -extern void RB_DistortionFill(void); //tr_shadows.cpp -static void RB_DrawGlowOverlay(); -static void RB_BlurGlowTexture(); +//bool tr_stencilled = false; +//extern qboolean tr_distortionPrePost; +//extern qboolean tr_distortionNegate; +//extern void RB_CaptureScreenImage(void); +//extern void RB_DistortionFill(void); +//static void RB_DrawGlowOverlay(); +//static void RB_BlurGlowTexture(); // Whether we are currently rendering only glowing objects or not. bool g_bRenderGlowingObjects = false; @@ -42,543 +41,6 @@ bool g_bRenderGlowingObjects = false; // Whether the current hardware supports dynamic glows/flares. bool g_bDynamicGlowSupported = false; -extern void R_RotateForViewer(void); -extern void R_SetupFrustum(void); - -static const float s_flipMatrix[16] = { - // convert from our coordinate system (looking down X) - // to OpenGL's coordinate system (looking down -Z) - 0, 0, -1, 0, - -1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 0, 1 -}; - -/* -** GL_Bind -*/ -void GL_Bind( image_t *image ) { - int texnum; - - if ( !image ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "GL_Bind: NULL image\n" ); - texnum = tr.defaultImage->texnum; - } else { - texnum = image->texnum; - } - - if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option - texnum = tr.dlightImage->texnum; - } - - if ( glState.currenttextures[glState.currenttmu] != texnum ) { - image->frameUsed = tr.frameCount; - glState.currenttextures[glState.currenttmu] = texnum; - qglBindTexture (GL_TEXTURE_2D, texnum); - } -} - -/* -** GL_SelectTexture -*/ -void GL_SelectTexture( int unit ) -{ - if ( glState.currenttmu == unit ) - { - return; - } - - if ( unit == 0 ) - { - qglActiveTextureARB( GL_TEXTURE0_ARB ); - GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" ); - qglClientActiveTextureARB( GL_TEXTURE0_ARB ); - GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" ); - } - else if ( unit == 1 ) - { - qglActiveTextureARB( GL_TEXTURE1_ARB ); - GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" ); - qglClientActiveTextureARB( GL_TEXTURE1_ARB ); - GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" ); - } - else if ( unit == 2 ) - { - qglActiveTextureARB( GL_TEXTURE2_ARB ); - GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE2_ARB )\n" ); - qglClientActiveTextureARB( GL_TEXTURE2_ARB ); - GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE2_ARB )\n" ); - } - else if ( unit == 3 ) - { - qglActiveTextureARB( GL_TEXTURE3_ARB ); - GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE3_ARB )\n" ); - qglClientActiveTextureARB( GL_TEXTURE3_ARB ); - GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE3_ARB )\n" ); - } - else { - Com_Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); - } - - glState.currenttmu = unit; -} - - -/* -** GL_Cull -*/ -void GL_Cull( int cullType ) { - if ( glState.faceCulling == cullType ) { - return; - } - glState.faceCulling = cullType; - if (backEnd.projection2D) { //don't care, we're in 2d when it's always disabled - return; - } - - if ( cullType == CT_TWO_SIDED ) - { - qglDisable( GL_CULL_FACE ); - } - else - { - qglEnable( GL_CULL_FACE ); - - if ( cullType == CT_BACK_SIDED ) - { - if ( backEnd.viewParms.isMirror ) - { - qglCullFace( GL_FRONT ); - } - else - { - qglCullFace( GL_BACK ); - } - } - else - { - if ( backEnd.viewParms.isMirror ) - { - qglCullFace( GL_BACK ); - } - else - { - qglCullFace( GL_FRONT ); - } - } - } -} - -/* -** GL_TexEnv -*/ -void GL_TexEnv( int env ) -{ - if ( env == glState.texEnv[glState.currenttmu] ) - { - return; - } - - glState.texEnv[glState.currenttmu] = env; - - - switch ( env ) - { - case GL_MODULATE: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - break; - case GL_REPLACE: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); - break; - case GL_DECAL: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - break; - case GL_ADD: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - break; - default: - Com_Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed\n", env ); - break; - } -} - -/* -** GL_State -** -** This routine is responsible for setting the most commonly changed state -** in Q3. -*/ -void GL_State( uint32_t stateBits ) -{ - uint32_t diff = stateBits ^ glState.glStateBits; - - if ( !diff ) - { - return; - } - - // - // check depthFunc bits - // - if ( diff & GLS_DEPTHFUNC_EQUAL ) - { - if ( stateBits & GLS_DEPTHFUNC_EQUAL ) - { - qglDepthFunc( GL_EQUAL ); - } - else - { - qglDepthFunc( GL_LEQUAL ); - } - } - - // - // check blend bits - // - if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) - { - GLenum srcFactor, dstFactor; - - if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) - { - switch ( stateBits & GLS_SRCBLEND_BITS ) - { - case GLS_SRCBLEND_ZERO: - srcFactor = GL_ZERO; - break; - case GLS_SRCBLEND_ONE: - srcFactor = GL_ONE; - break; - case GLS_SRCBLEND_DST_COLOR: - srcFactor = GL_DST_COLOR; - break; - case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: - srcFactor = GL_ONE_MINUS_DST_COLOR; - break; - case GLS_SRCBLEND_SRC_ALPHA: - srcFactor = GL_SRC_ALPHA; - break; - case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: - srcFactor = GL_ONE_MINUS_SRC_ALPHA; - break; - case GLS_SRCBLEND_DST_ALPHA: - srcFactor = GL_DST_ALPHA; - break; - case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: - srcFactor = GL_ONE_MINUS_DST_ALPHA; - break; - case GLS_SRCBLEND_ALPHA_SATURATE: - srcFactor = GL_SRC_ALPHA_SATURATE; - break; - default: - srcFactor = GL_ONE; // to get warning to shut up - Com_Error( ERR_DROP, "GL_State: invalid src blend state bits\n" ); - break; - } - - switch ( stateBits & GLS_DSTBLEND_BITS ) - { - case GLS_DSTBLEND_ZERO: - dstFactor = GL_ZERO; - break; - case GLS_DSTBLEND_ONE: - dstFactor = GL_ONE; - break; - case GLS_DSTBLEND_SRC_COLOR: - dstFactor = GL_SRC_COLOR; - break; - case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: - dstFactor = GL_ONE_MINUS_SRC_COLOR; - break; - case GLS_DSTBLEND_SRC_ALPHA: - dstFactor = GL_SRC_ALPHA; - break; - case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: - dstFactor = GL_ONE_MINUS_SRC_ALPHA; - break; - case GLS_DSTBLEND_DST_ALPHA: - dstFactor = GL_DST_ALPHA; - break; - case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: - dstFactor = GL_ONE_MINUS_DST_ALPHA; - break; - default: - dstFactor = GL_ONE; // to get warning to shut up - Com_Error( ERR_DROP, "GL_State: invalid dst blend state bits\n" ); - break; - } - - qglEnable( GL_BLEND ); - qglBlendFunc( srcFactor, dstFactor ); - } - else - { - qglDisable( GL_BLEND ); - } - } - - // - // check depthmask - // - if ( diff & GLS_DEPTHMASK_TRUE ) - { - if ( stateBits & GLS_DEPTHMASK_TRUE ) - { - qglDepthMask( GL_TRUE ); - } - else - { - qglDepthMask( GL_FALSE ); - } - } - - // - // fill/line mode - // - if ( diff & GLS_POLYMODE_LINE ) - { - if ( stateBits & GLS_POLYMODE_LINE ) - { - qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - } - else - { - qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - } - } - - // - // depthtest - // - if ( diff & GLS_DEPTHTEST_DISABLE ) - { - if ( stateBits & GLS_DEPTHTEST_DISABLE ) - { - qglDisable( GL_DEPTH_TEST ); - } - else - { - qglEnable( GL_DEPTH_TEST ); - } - } - - // - // alpha test - // - if ( diff & GLS_ATEST_BITS ) - { - switch ( stateBits & GLS_ATEST_BITS ) - { - case 0: - qglDisable( GL_ALPHA_TEST ); - break; - case GLS_ATEST_GT_0: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_GREATER, 0.0f ); - break; - case GLS_ATEST_LT_80: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_LESS, 0.5f ); - break; - case GLS_ATEST_GE_80: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_GEQUAL, 0.5f ); - break; - case GLS_ATEST_GE_C0: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_GEQUAL, 0.75f ); - break; - default: - assert( 0 ); - break; - } - } - - glState.glStateBits = stateBits; -} - - - -/* -================ -RB_Hyperspace - -A player has predicted a teleport, but hasn't arrived yet -================ -*/ -static void RB_Hyperspace( void ) { - float c; - - if ( !backEnd.isHyperspace ) { - // do initialization shit - } - - c = ( backEnd.refdef.time & 255 ) / 255.0f; - qglClearColor( c, c, c, 1 ); - qglClear( GL_COLOR_BUFFER_BIT ); - - backEnd.isHyperspace = qtrue; -} - - -void SetViewportAndScissor( void ) { - qglMatrixMode(GL_PROJECTION); - qglLoadMatrixf( backEnd.viewParms.projectionMatrix ); - qglMatrixMode(GL_MODELVIEW); - - // set the window clipping - qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, - backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); - qglScissor( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, - backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); -} - -/* -================= -RB_BeginDrawingView - -Any mirrored or portaled views have already been drawn, so prepare -to actually render the visible surfaces for this view -================= -*/ -void RB_BeginDrawingView (void) { - int clearBits = GL_DEPTH_BUFFER_BIT; - - // sync with gl if needed - if ( r_finish->integer == 1 && !glState.finishCalled ) { - qglFinish (); - glState.finishCalled = qtrue; - } - if ( r_finish->integer == 0 ) { - glState.finishCalled = qtrue; - } - - // we will need to change the projection matrix before drawing - // 2D images again - backEnd.projection2D = qfalse; - - // - // set the modelview matrix for the viewer - // - SetViewportAndScissor(); - - // ensures that depth writes are enabled for the depth clear - GL_State( GLS_DEFAULT ); - - // clear relevant buffers - if ( r_measureOverdraw->integer || r_shadows->integer == 2 || tr_stencilled ) - { - clearBits |= GL_STENCIL_BUFFER_BIT; - tr_stencilled = false; - } - - if (skyboxportal) - { - if ( backEnd.refdef.rdflags & RDF_SKYBOXPORTAL ) - { // portal scene, clear whatever is necessary - if (r_fastsky->integer || (backEnd.refdef.rdflags & RDF_NOWORLDMODEL) ) - { // fastsky: clear color - // try clearing first with the portal sky fog color, then the world fog color, then finally a default - clearBits |= GL_COLOR_BUFFER_BIT; - //rwwFIXMEFIXME: Clear with fog color if there is one -#ifdef _DEBUG - qglClearColor ( 0.5, 0.5, 0.5, 1.0 ); -#else - if (r_fastsky->integer >= 2 && r_fastsky->integer <= 9) { - qglClearColor(g_color_table[r_fastsky->integer][0], g_color_table[r_fastsky->integer][1], g_color_table[r_fastsky->integer][2], 1.0f); - } - else if (r_fastsky->integer == 10) { //10=red special case - qglClearColor(1.0f, 0.0f, 0.0f, 1.0f); - } - else { - qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); // FIXME: get color of sky - } -#endif - } - } - } - else - { - if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) && !g_bRenderGlowingObjects ) - { - clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used -#ifdef _DEBUG - qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky -#else - if (r_fastsky->integer >= 2 && r_fastsky->integer <= 9) { - qglClearColor(g_color_table[r_fastsky->integer][0], g_color_table[r_fastsky->integer][1], g_color_table[r_fastsky->integer][2], 1.0f); - } - else if (r_fastsky->integer == 10) { //10=red special case - qglClearColor(1.0f, 0.0f, 0.0f, 1.0f); - } - else { - qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); // FIXME: get color of sky - } -#endif - } - } - - if ( tr.refdef.rdflags & RDF_AUTOMAP || (!( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) && r_DynamicGlow->integer && !g_bRenderGlowingObjects ) ) - { - if (tr.world && tr.world->globalFog != -1) - { //this is because of a bug in multiple scenes I think, it needs to clear for the second scene but it doesn't normally. - const fog_t *fog = &tr.world->fogs[tr.world->globalFog]; - - clearBits |= GL_COLOR_BUFFER_BIT; - qglClearColor(fog->parms.color[0], fog->parms.color[1], fog->parms.color[2], 1.0f ); - } - } - - // If this pass is to just render the glowing objects, don't clear the depth buffer since - // we're sharing it with the main scene (since the main scene has already been rendered). -AReis - if ( g_bRenderGlowingObjects ) - { - clearBits &= ~GL_DEPTH_BUFFER_BIT; - } - - if (clearBits) - { - qglClear( clearBits ); - } - - if ( ( backEnd.refdef.rdflags & RDF_HYPERSPACE ) ) - { - RB_Hyperspace(); - return; - } - else - { - backEnd.isHyperspace = qfalse; - } - - glState.faceCulling = -1; // force face culling to set next time - - // we will only draw a sun if there was sky rendered in this view - backEnd.skyRenderedThisView = qfalse; - - // clip to the plane of the portal - if ( backEnd.viewParms.isPortal ) { - float plane[4]; - double plane2[4]; - - plane[0] = backEnd.viewParms.portalPlane.normal[0]; - plane[1] = backEnd.viewParms.portalPlane.normal[1]; - plane[2] = backEnd.viewParms.portalPlane.normal[2]; - plane[3] = backEnd.viewParms.portalPlane.dist; - - plane2[0] = DotProduct (backEnd.viewParms.ori.axis[0], plane); - plane2[1] = DotProduct (backEnd.viewParms.ori.axis[1], plane); - plane2[2] = DotProduct (backEnd.viewParms.ori.axis[2], plane); - plane2[3] = DotProduct (plane, backEnd.viewParms.ori.origin) - plane[3]; - - qglLoadMatrixf( s_flipMatrix ); - qglClipPlane (GL_CLIP_PLANE0, plane2); - qglEnable (GL_CLIP_PLANE0); - } else { - qglDisable (GL_CLIP_PLANE0); - } -} - #define MAC_EVENT_PUMP_MSEC 5 //used by RF_DISTORTION @@ -636,6 +98,8 @@ static inline bool R_WorldCoordToScreenCoord( vec3_t worldCoord, int *x, int *y RB_RenderDrawSurfList ================== */ + +#if 0 //number of possible surfs we can postrender. //note that postrenders lack much of the optimization that the standard sort-render crap does, //so it's slower. @@ -653,579 +117,333 @@ typedef struct postRender_s { static postRender_t g_postRenders[MAX_POST_RENDERS]; static int g_numPostRenders = 0; +#endif -#if 0 -//get the "average" (ideally center) position of a surface on the tess. -//this is a kind of lame method because I can't think correctly right now. -static inline bool R_AverageTessXYZ(vec3_t dest) -{ - int i = 1; - float bd = 0.0f; - float d = 0.0f; - int b = -1; - vec3_t v; - - while (i < tess.numVertexes) - { - VectorSubtract(tess.xyz[i], tess.xyz[i], v); - d = VectorLength(v); - if (b == -1 || d < bd) - { - b = i; - bd = d; - } - i++; - } - if (b != -1) - { - VectorSubtract(tess.xyz[0], tess.xyz[b], v); - - VectorScale(v, 0.5f, dest); - VectorAdd(dest, tess.xyz[0], dest); - - return true; - } - - return false; -} +#ifdef USE_PMLIGHT +static void RB_LightingPass(void); #endif void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { - shader_t *shader, *oldShader; - int fogNum, oldFogNum; - int entityNum, oldEntityNum; - int dlighted, oldDlighted; - int depthRange, oldDepthRange; - int i; - drawSurf_t *drawSurf; - unsigned int oldSort; - float originalTime; - trRefEntity_t *curEnt; - postRender_t *pRender; - bool didShadowPass = false; - - if (g_bRenderGlowingObjects) - { //only shadow on initial passes - didShadowPass = true; - } + shader_t *shader, *oldShader; + int fogNum, oldFogNum; + int dlighted, oldDlighted; + qboolean depthRange, isCrosshair, didShadowPass; // save original time for entity shader offsets - originalTime = backEnd.refdef.floatTime; + float originalTime = backEnd.refdef.floatTime; + // Any mirrored or portaled views have already been drawn, + // so prepare to actually render the visible surfaces for this view // clear the z buffer, set the modelview, etc - RB_BeginDrawingView (); - - // draw everything - oldEntityNum = -1; - backEnd.currentEntity = &tr.worldEntity; - oldShader = NULL; - oldFogNum = -1; - oldDepthRange = qfalse; - oldDlighted = qfalse; - oldSort = (unsigned int) -1; - depthRange = qfalse; - - backEnd.pc.c_surfaces += numDrawSurfs; + // RB_BeginDrawingView (); - for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) - { - if ( drawSurf->sort == oldSort ) - { - // fast path, same as previous sort - rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); - continue; - } - R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); - - // If we're rendering glowing objects, but this shader has no stages with glow, skip it! - if ( g_bRenderGlowingObjects && !shader->hasGlow ) - { - shader = oldShader; - entityNum = oldEntityNum; - fogNum = oldFogNum; - dlighted = oldDlighted; - continue; - } + // we will need to change the projection matrix before drawing + // 2D images again + backEnd.projection2D = qfalse; - oldSort = drawSurf->sort; + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; - // - // change the tess parameters if needed - // a "entityMergable" shader is a shader that can have surfaces from seperate - // entities merged into a single batch, like smoke and blood puff sprites - if (entityNum != REFENTITYNUM_WORLD && - g_numPostRenders < MAX_POST_RENDERS) - { - if ( (backEnd.refdef.entities[entityNum].e.renderfx & RF_DISTORTION) || - (backEnd.refdef.entities[entityNum].e.renderfx & RF_FORCEPOST) || - (backEnd.refdef.entities[entityNum].e.renderfx & RF_FORCE_ENT_ALPHA) ) - { //must render last - curEnt = &backEnd.refdef.entities[entityNum]; - pRender = &g_postRenders[g_numPostRenders]; - - g_numPostRenders++; - - depthRange = 0; - //figure this stuff out now and store it - if ( curEnt->e.renderfx & RF_NODEPTH ) - { - depthRange = 2; - } - else if ( curEnt->e.renderfx & RF_DEPTHHACK ) - { - depthRange = 1; - } - pRender->depthRange = depthRange; + // ensures that depth writes are enabled for the depth clear + //vk_clear_depthstencil_attachments(r_shadows->integer == 2 ? qtrue : qfalse); + vk_clear_depthstencil_attachments(qtrue); - //It is not necessary to update the old* values because - //we are not updating now with the current values. - depthRange = oldDepthRange; + if ((backEnd.refdef.rdflags & RDF_HYPERSPACE)) + { + float c; + vec4_t color; - //store off the ent num - pRender->entNum = entityNum; + c = (backEnd.refdef.time & 255) / 255.0f; + color[0] = color[1] = color[2] = c; + color[3] = 1.0; - //remember the other values necessary for rendering this surf - pRender->drawSurf = drawSurf; - pRender->dlighted = dlighted; - pRender->fogNum = fogNum; - pRender->shader = shader; + vk_clear_color_attachments(color); - /* - if (shader == tr.distortionShader) - { - pRender->eValid = qfalse; - } - else - */ - { - pRender->eValid = qtrue; - } + backEnd.isHyperspace = qtrue; + return; + } + else + { + backEnd.isHyperspace = qfalse; + } - //assure the info is back to the last set state - shader = oldShader; - entityNum = oldEntityNum; - fogNum = oldFogNum; - dlighted = oldDlighted; + // we will only draw a sun if there was sky rendered in this view + backEnd.skyRenderedThisView = qfalse; - oldSort = -20; //invalidate this thing, cause we may want to postrender more surfs of the same sort + // draw everything + int i, entityNum; + float oldShaderSort; + drawSurf_t *drawSurf; - //continue without bothering to begin a draw surf - continue; - } + int oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldFogNum = -1; + oldDlighted = qfalse; + unsigned int oldSort = MAX_UINT; + oldShaderSort = -1; + depthRange = qfalse; + backEnd.pc.c_surfaces += numDrawSurfs; + didShadowPass = qfalse; + + for (i = 0, drawSurf = drawSurfs; i < numDrawSurfs; i++, drawSurf++) + { + if (drawSurf->sort == oldSort) { + // fast path, same as previous sort + rb_surfaceTable[*drawSurf->surface](drawSurf->surface); + continue; } - /* - else if (shader == tr.distortionShader && - g_numPostRenders < MAX_POST_RENDERS) - { //not an ent, just a surface that needs this effect - pRender = &g_postRenders[g_numPostRenders]; - - g_numPostRenders++; - - depthRange = 0; - pRender->depthRange = depthRange; - - //It is not necessary to update the old* values because - //we are not updating now with the current values. - depthRange = oldDepthRange; - - //store off the ent num - pRender->entNum = entityNum; - - //remember the other values necessary for rendering this surf - pRender->drawSurf = drawSurf; - pRender->dlighted = dlighted; - pRender->fogNum = fogNum; - pRender->shader = shader; - - pRender->eValid = qfalse; - - //assure the info is back to the last set state - shader = oldShader; - entityNum = oldEntityNum; - fogNum = oldFogNum; - dlighted = oldDlighted; - - oldSort = -20; //invalidate this thing, cause we may want to postrender more surfs of the same sort + oldSort = drawSurf->sort; + R_DecomposeSort(drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted); - //continue without bothering to begin a draw surf + if (vk.renderPassIndex == RENDER_PASS_SCREENMAP && entityNum != REFENTITYNUM_WORLD && backEnd.refdef.entities[entityNum].e.renderfx & RF_DEPTHHACK) { continue; } - */ - if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted - || ( entityNum != oldEntityNum && !shader->entityMergable ) ) - { + // + // change the tess parameters if needed + // a "entityMergable" shader is a shader that can have surfaces from seperate + // entities merged into a single batch, like smoke and blood puff sprites + if (((oldSort ^ drawSurfs->sort) & ~QSORT_REFENTITYNUM_MASK) || !shader->entityMergable) { if (oldShader != NULL) { RB_EndSurface(); + } +#ifdef USE_PMLIGHT +#define INSERT_POINT SS_FOG + if (backEnd.refdef.numLitSurfs && oldShaderSort < INSERT_POINT && shader->sort >= INSERT_POINT) { + RB_LightingPass(); - if (!didShadowPass && shader && shader->sort > SS_BANNER) - { - RB_ShadowFinish(); - didShadowPass = true; - } + oldEntityNum = -1; // force matrix setup + } + oldShaderSort = shader->sort; +#endif + +#if 0 + if (!didShadowPass && shader && shader->sort > SS_BANNER) + { + RB_ShadowFinish(); + didShadowPass = qtrue; } - RB_BeginSurface( shader, fogNum ); +#endif + RB_BeginSurface(shader, fogNum); oldShader = shader; - oldFogNum = fogNum; - oldDlighted = dlighted; } + oldSort = drawSurf->sort; + // // change the modelview matrix if needed // - if ( entityNum != oldEntityNum ) { - depthRange = 0; + if (entityNum != oldEntityNum) + { + depthRange = isCrosshair = qfalse; - if ( entityNum != REFENTITYNUM_WORLD ) { + if (entityNum != REFENTITYNUM_WORLD) + { backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; - backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; - // we have to reset the shaderTime as well otherwise image animations start - // from the wrong frame - tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; // set up the transformation matrix - R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); - - // set up the dynamic lighting if needed - if ( backEnd.currentEntity->needDlights ) { - R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); - } + R_RotateForEntity(backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); - if ( backEnd.currentEntity->e.renderfx & RF_NODEPTH ) { - // No depth at all, very rare but some things for seeing through walls - depthRange = 2; - } - else if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) { + if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) { // hack the depth range to prevent view model from poking into walls - depthRange = 1; + depthRange = qtrue; + + //if (backEnd.currentEntity->e.renderfx & RF_CROSSHAIR) + // isCrosshair = qtrue; } - } else { + } + else + { backEnd.currentEntity = &tr.worldEntity; backEnd.refdef.floatTime = originalTime; - backEnd.ori = backEnd.viewParms.world; - // we have to reset the shaderTime as well otherwise image animations on - // the world (like water) continue with the wrong frame - tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; - R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); + backEnd.ori = backEnd.viewParms.world; } - qglLoadMatrixf( backEnd.ori.modelMatrix ); - - // - // change depthrange if needed - // - if ( oldDepthRange != depthRange ) { - switch ( depthRange ) { - default: - case 0: - qglDepthRange (0, 1); - break; - - case 1: - qglDepthRange (0, .3); - break; - - case 2: - qglDepthRange (0, 0); - break; - } - - oldDepthRange = depthRange; - } + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + Com_Memcpy(vk_world.modelview_transform, backEnd.ori.modelMatrix, 64); + vk_set_depthrange(depthRange ? DEPTH_RANGE_WEAPON : DEPTH_RANGE_NORMAL); + vk_update_mvp(NULL); oldEntityNum = entityNum; } // add the triangles for this surface - rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + rb_surfaceTable[*drawSurf->surface](drawSurf->surface); } - backEnd.refdef.floatTime = originalTime; - // draw the contents of the last shader batch - //assert(entityNum < MAX_GENTITIES); - if (oldShader != NULL) { RB_EndSurface(); } -#ifdef _CRAZY_ATTRIB_DEBUG - qglPopAttrib(); - glState.glStateBits = -1; -#endif + backEnd.refdef.floatTime = originalTime; - if (tr_stencilled && tr_distortionPrePost) - { //ok, cap it now - RB_CaptureScreenImage(); - RB_DistortionFill(); - } + // go back to the world modelview matrix + Com_Memcpy(vk_world.modelview_transform, backEnd.viewParms.world.modelMatrix, 64); + //vk_update_mvp(); + vk_set_depthrange(DEPTH_RANGE_NORMAL); - //render distortion surfs (or anything else that needs to be post-rendered) - if (g_numPostRenders > 0) +#if 0 + if (!didShadowPass) { - int lastPostEnt = -1; + RB_ShadowFinish(); + didShadowPass = qtrue; + } +#endif +} - while (g_numPostRenders > 0) - { - g_numPostRenders--; - pRender = &g_postRenders[g_numPostRenders]; - RB_BeginSurface( pRender->shader, pRender->fogNum ); +#ifdef USE_PMLIGHT +/* +================= +RB_BeginDrawingLitView +================= +*/ +static void RB_BeginDrawingLitSurfs(void) +{ + // we will need to change the projection matrix before drawing + // 2D images again + backEnd.projection2D = qfalse; - /* - if (!pRender->eValid && pRender->entNum == REFENTITYNUM_WORLD) - { //world/other surface - backEnd.currentEntity = &tr.worldEntity; - backEnd.refdef.floatTime = originalTime; - backEnd.ori = backEnd.viewParms.world; - // we have to reset the shaderTime as well otherwise image animations on - // the world (like water) continue with the wrong frame - tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + // we will only draw a sun if there was sky rendered in this view + backEnd.skyRenderedThisView = qfalse; - R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); - } - else - */ - { //ent - backEnd.currentEntity = &backEnd.refdef.entities[pRender->entNum]; + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; - backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; - // we have to reset the shaderTime as well otherwise image animations start - // from the wrong frame - tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + glState.faceCulling = -1; // force face culling to set next time +} - // set up the transformation matrix - R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); - // set up the dynamic lighting if needed - if ( backEnd.currentEntity->needDlights ) { - R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); - } - } +/* +================== +RB_RenderLitSurfList +================== +*/ +static void RB_RenderLitSurfList(dlight_t* dl) { + shader_t* shader, * oldShader; + int fogNum; + int entityNum, oldEntityNum; + qboolean depthRange, isCrosshair; + const litSurf_t* litSurf; + unsigned int oldSort; + double originalTime; // -EC- - qglLoadMatrixf( backEnd.ori.modelMatrix ); + // save original time for entity shader offsets + originalTime = backEnd.refdef.floatTime; - depthRange = pRender->depthRange; - switch ( depthRange ) - { - default: - case 0: - qglDepthRange (0, 1); - break; - - case 1: - qglDepthRange (0, .3); - break; - - case 2: - qglDepthRange (0, 0); - break; - } + // draw everything + oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldSort = MAX_UINT; + depthRange = qfalse; - /* - if (!pRender->eValid) - { //special full-screen "distortion" (or refraction or whatever the heck you want to call it) - if (!tr_stencilled) - { //only need to do this once every frame (that a surface using it is around) - int radX = 2048; - int radY = 2048; - int x = glConfig.vidWidth/2; - int y = glConfig.vidHeight/2; - int cX, cY; - - GL_Bind( tr.screenImage ); - //using this method, we could pixel-filter the texture and all sorts of crazy stuff. - //but, it is slow as hell. -#if 0 - static byte *tmp = NULL; - if (!tmp) - { - tmp = (byte *)Z_Malloc((sizeof(byte)*4)*(glConfig.vidWidth*glConfig.vidHeight), TAG_ICARUS, qtrue); - } - qglReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); - qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp); -#endif + tess.dlightUpdateParams = qtrue; - if (radX > glConfig.maxTextureSize) - { - radX = glConfig.maxTextureSize; - } - if (radY > glConfig.maxTextureSize) - { - radY = glConfig.maxTextureSize; - } - - while (glConfig.vidWidth < radX) - { - radX /= 2; - } - while (glConfig.vidHeight < radY) - { - radY /= 2; - } - - cX = x-(radX/2); - cY = y-(radY/2); - - if (cX+radX > glConfig.vidWidth) - { //would it go off screen? - cX = glConfig.vidWidth-radX; - } - else if (cX < 0) - { //cap it off at 0 - cX = 0; - } - - if (cY+radY > glConfig.vidHeight) - { //would it go off screen? - cY = glConfig.vidHeight-radY; - } - else if (cY < 0) - { //cap it off at 0 - cY = 0; - } - - qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, radX, radY, 0); - } - lastPostEnt = ENTITYNUM_NONE; - } - */ - if (!pRender->eValid) - { - } - else if ((backEnd.refdef.entities[pRender->entNum].e.renderfx & RF_DISTORTION) && - lastPostEnt != pRender->entNum) - { //do the capture now, we only need to do it once per ent - int x, y; - int rad; - bool r; - //We are going to just bind this, and then the CopyTexImage is going to - //stomp over this texture num in texture memory. - GL_Bind( tr.screenImage ); - -#if 0 //yeah.. this kinda worked but it was stupid - if (pRender->eValid) - { - r = R_WorldCoordToScreenCoord( backEnd.currentEntity->e.origin, &x, &y ); - rad = backEnd.currentEntity->e.radius; - } - else - { - vec3_t v; - //probably a little bit expensive.. but we're doing this for looks, not speed! - if (!R_AverageTessXYZ(v)) - { //failed, just use first vert I guess - VectorCopy(tess.xyz[0], v); - } - r = R_WorldCoordToScreenCoord( v, &x, &y ); - rad = 256; - } -#else - r = R_WorldCoordToScreenCoord( backEnd.currentEntity->e.origin, &x, &y ); - rad = backEnd.currentEntity->e.radius; -#endif + for (litSurf = dl->head; litSurf; litSurf = litSurf->next) { + //if ( litSurf->sort == sort ) { + if (litSurf->sort == oldSort) { + // fast path, same as previous sort + rb_surfaceTable[*litSurf->surface](litSurf->surface); + continue; + } - if (r) - { - int cX, cY; - cX = glConfig.vidWidth-x-(rad/2); - cY = glConfig.vidHeight-y-(rad/2); - - if (cX+rad > glConfig.vidWidth) - { //would it go off screen? - cX = glConfig.vidWidth-rad; - } - else if (cX < 0) - { //cap it off at 0 - cX = 0; - } - - if (cY+rad > glConfig.vidHeight) - { //would it go off screen? - cY = glConfig.vidHeight-rad; - } - else if (cY < 0) - { //cap it off at 0 - cY = 0; - } - - //now copy a portion of the screen to this texture - qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, rad, rad, 0); - - lastPostEnt = pRender->entNum; - } - } + R_DecomposeLitSort(litSurf->sort, &entityNum, &shader, &fogNum); - rb_surfaceTable[ *pRender->drawSurf->surface ]( pRender->drawSurf->surface ); - RB_EndSurface(); + if (vk.renderPassIndex == RENDER_PASS_SCREENMAP && entityNum != REFENTITYNUM_WORLD && backEnd.refdef.entities[entityNum].e.renderfx & RF_DEPTHHACK) { + continue; } - } - // go back to the world modelview matrix - qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); - if ( depthRange ) { - qglDepthRange (0, 1); - } + // anything BEFORE opaque is sky/portal, anything AFTER it should never have been added + //assert( shader->sort == SS_OPAQUE ); + // !!! but MIRRORS can trip that assert, so just do this for now + //if ( shader->sort < SS_OPAQUE ) + // continue; -#if 0 - RB_DrawSun(); -#endif - if (tr_stencilled && !tr_distortionPrePost) - { //draw in the stencil buffer's cutout - RB_DistortionFill(); - } - if (!didShadowPass) - { - // darken down any stencil shadows - RB_ShadowFinish(); - didShadowPass = true; - } + // + // change the tess parameters if needed + // a "entityMergable" shader is a shader that can have surfaces from seperate + // entities merged into a single batch, like smoke and blood puff sprites + if (((oldSort ^ litSurf->sort) & ~QSORT_REFENTITYNUM_MASK) || !shader->entityMergable) { + if (oldShader != NULL) { + RB_EndSurface(); + } + RB_BeginSurface(shader, fogNum); + oldShader = shader; + } - // add light flares on lights that aren't obscured + oldSort = litSurf->sort; - // rww - 9-13-01 [1-26-01-sof2] -// RB_RenderFlares(); -} + // + // change the modelview matrix if needed + // + if (entityNum != oldEntityNum) { + depthRange = isCrosshair = qfalse; + if (entityNum != REFENTITYNUM_WORLD) { + backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; -/* -============================================================================ + /*if (backEnd.currentEntity->intShaderTime) + backEnd.refdef.floatTime = originalTime - (double)(backEnd.currentEntity->e.shaderTime.i) * 0.001; + else*/ + backEnd.refdef.floatTime = originalTime - (double)backEnd.currentEntity->e.shaderTime; -RENDER BACK END FUNCTIONS + // set up the transformation matrix + R_RotateForEntity(backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); -============================================================================ -*/ + if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) { + // hack the depth range to prevent view model from poking into walls + depthRange = qtrue; -/* -================ -RB_SetGL2D + //if (backEnd.currentEntity->e.renderfx & RF_CROSSHAIR) + // isCrosshair = qtrue; + } + } + else { + backEnd.currentEntity = &tr.worldEntity; + backEnd.refdef.floatTime = originalTime; + backEnd.ori = backEnd.viewParms.world; + } + + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + // set up the dynamic lighting + R_TransformDlights(1, dl, &backEnd.ori ); + tess.dlightUpdateParams = qtrue; + + vk_set_depthrange(depthRange ? DEPTH_RANGE_WEAPON : DEPTH_RANGE_NORMAL); + + Com_Memcpy(vk_world.modelview_transform, backEnd.ori.modelMatrix, 64); + vk_update_mvp(NULL); + + oldEntityNum = entityNum; + } + + // add the triangles for this surface + rb_surfaceTable[*litSurf->surface](litSurf->surface); + } + + // draw the contents of the last shader batch + if (oldShader != NULL) { + RB_EndSurface(); + } + + backEnd.refdef.floatTime = originalTime; -================ -*/ -void RB_SetGL2D (void) { - backEnd.projection2D = qtrue; + // go back to the world modelview matrix + Com_Memcpy(vk_world.modelview_transform, backEnd.viewParms.world.modelMatrix, 64); + //vk_update_mvp(); - // set 2D virtual screen size - qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); - qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); - qglMatrixMode(GL_PROJECTION); - qglLoadIdentity (); - qglOrtho (0, 640, 480, 0, 0, 1); - qglMatrixMode(GL_MODELVIEW); - qglLoadIdentity (); - - GL_State( GLS_DEPTHTEST_DISABLE | - GLS_SRCBLEND_SRC_ALPHA | - GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); - - qglDisable( GL_CULL_FACE ); - qglDisable( GL_CLIP_PLANE0 ); - - // set time for 2D shaders - backEnd.refdef.time = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); - backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; + vk_set_depthrange(DEPTH_RANGE_NORMAL); } +#endif // USE_PMLIGHT /* @@ -1239,95 +457,32 @@ Used for cinematics. */ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { - int start, end; + int i, j; - if ( !tr.registered ) { + if (!tr.registered) { return; } - R_IssuePendingRenderCommands(); - - if ( tess.numIndexes ) { - RB_EndSurface(); - } - - // we definately want to sync every frame for the cinematics - qglFinish(); - - start = end = 0; - if ( r_speeds->integer ) { - start = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); - } // make sure rows and cols are powers of 2 - if ( (cols&(cols-1)) || (rows&(rows-1)) ) + for (i = 0; (1 << i) < cols; i++) { - Com_Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); + ; } - - GL_Bind( tr.scratchImage[client] ); - - // if the scratchImage isn't in the format we want, specify it as a new texture - if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { - tr.scratchImage[client]->width = cols; - tr.scratchImage[client]->height = rows; - qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); - } else { - if (dirty) { - // otherwise, just subimage upload it so that drivers can tell we are going to be changing - // it and don't try and do a texture compression - qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); - } + for (j = 0; (1 << j) < rows; j++) + { + ; } - if ( r_speeds->integer ) { - end = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); - ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start ); + if ((1 << i) != cols || (1 << j) != rows) { + vk_debug("Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); } - RB_SetGL2D(); - - qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); - - qglBegin (GL_QUADS); - qglTexCoord2f ( 0.5f / cols, 0.5f / rows ); - qglVertex2f (x, y); - qglTexCoord2f ( ( cols - 0.5f ) / cols , 0.5f / rows ); - qglVertex2f (x+w, y); - qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows ); - qglVertex2f (x+w, y+h); - qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows ); - qglVertex2f (x, y+h); - qglEnd (); -} + RE_UploadCinematic( cols, rows, (byte*)data, client, dirty ); -void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { - - GL_Bind( tr.scratchImage[client] ); - - // if the scratchImage isn't in the format we want, specify it as a new texture - if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { - // Note: q3 has the commented sections being uploaded width/height - tr.scratchImage[client]->width = /*tr.scratchImage[client]->width =*/ cols; - tr.scratchImage[client]->height = /*tr.scratchImage[client]->height =*/ rows; - qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glConfig.clampToEdgeAvailable ? GL_CLAMP_TO_EDGE : GL_CLAMP ); - } else { - if (dirty) { - // otherwise, just subimage upload it so that drivers can tell we are going to be changing - // it and don't try and do a texture compression - qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); - } - } + tr.cinematicShader->stages[0]->bundle[0].image[0] = tr.scratchImage[client]; + RE_StretchPic(x, y, w, h, 0.5f / cols, 0.5f / rows, 1.0f - 0.5f / cols, 1.0f - 0.5 / rows, tr.cinematicShader->index); } - /* ============= RB_SetColor @@ -1354,76 +509,83 @@ RB_StretchPic */ const void *RB_StretchPic ( const void *data ) { const stretchPicCommand_t *cmd; - shader_t *shader; int numVerts, numIndexes; cmd = (const stretchPicCommand_t *)data; - if ( !backEnd.projection2D ) { - RB_SetGL2D(); - } - - shader = cmd->shader; - if ( shader != tess.shader ) { - if ( tess.numIndexes ) { + if (cmd->shader != tess.shader) + { + if (tess.numIndexes) { RB_EndSurface(); } backEnd.currentEntity = &backEnd.entity2D; - RB_BeginSurface( shader, 0 ); + RB_BeginSurface(cmd->shader, 0); } - RB_CHECKOVERFLOW( 4, 6 ); +#ifdef USE_VBO + VBO_UnBind(); +#endif + + if (!backEnd.projection2D) + { + vk_set_2d(); + } + + if (r_bloom->integer) { + vk_bloom(); + } + + RB_CHECKOVERFLOW(4, 6); numVerts = tess.numVertexes; numIndexes = tess.numIndexes; tess.numVertexes += 4; tess.numIndexes += 6; - tess.indexes[ numIndexes ] = numVerts + 3; - tess.indexes[ numIndexes + 1 ] = numVerts + 0; - tess.indexes[ numIndexes + 2 ] = numVerts + 2; - tess.indexes[ numIndexes + 3 ] = numVerts + 2; - tess.indexes[ numIndexes + 4 ] = numVerts + 0; - tess.indexes[ numIndexes + 5 ] = numVerts + 1; + tess.indexes[numIndexes] = numVerts + 3; + tess.indexes[numIndexes + 1] = numVerts + 0; + tess.indexes[numIndexes + 2] = numVerts + 2; + tess.indexes[numIndexes + 3] = numVerts + 2; + tess.indexes[numIndexes + 4] = numVerts + 0; + tess.indexes[numIndexes + 5] = numVerts + 1; - byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)&backEnd.color2D; - baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; + byteAlias_t* baDest = NULL, * baSource = (byteAlias_t*)&backEnd.color2D; + baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; - tess.xyz[ numVerts ][0] = cmd->x; - tess.xyz[ numVerts ][1] = cmd->y; - tess.xyz[ numVerts ][2] = 0; + tess.xyz[numVerts][0] = cmd->x; + tess.xyz[numVerts][1] = cmd->y; + tess.xyz[numVerts][2] = 0; - tess.texCoords[ numVerts ][0][0] = cmd->s1; - tess.texCoords[ numVerts ][0][1] = cmd->t1; + tess.texCoords[0][numVerts][0] = cmd->s1; + tess.texCoords[0][numVerts][1] = cmd->t1; - tess.xyz[ numVerts + 1 ][0] = cmd->x + cmd->w; - tess.xyz[ numVerts + 1 ][1] = cmd->y; - tess.xyz[ numVerts + 1 ][2] = 0; + tess.xyz[numVerts + 1][0] = cmd->x + cmd->w; + tess.xyz[numVerts + 1][1] = cmd->y; + tess.xyz[numVerts + 1][2] = 0; - tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + tess.texCoords[0][numVerts + 1][0] = cmd->s2; + tess.texCoords[0][numVerts + 1][1] = cmd->t1; - tess.xyz[ numVerts + 2 ][0] = cmd->x + cmd->w; - tess.xyz[ numVerts + 2 ][1] = cmd->y + cmd->h; - tess.xyz[ numVerts + 2 ][2] = 0; + tess.xyz[numVerts + 2][0] = cmd->x + cmd->w; + tess.xyz[numVerts + 2][1] = cmd->y + cmd->h; + tess.xyz[numVerts + 2][2] = 0; - tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + tess.texCoords[0][numVerts + 2][0] = cmd->s2; + tess.texCoords[0][numVerts + 2][1] = cmd->t2; - tess.xyz[ numVerts + 3 ][0] = cmd->x; - tess.xyz[ numVerts + 3 ][1] = cmd->y + cmd->h; - tess.xyz[ numVerts + 3 ][2] = 0; + tess.xyz[numVerts + 3][0] = cmd->x; + tess.xyz[numVerts + 3][1] = cmd->y + cmd->h; + tess.xyz[numVerts + 3][2] = 0; - tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; - tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + tess.texCoords[0][numVerts + 3][0] = cmd->s1; + tess.texCoords[0][numVerts + 3][1] = cmd->t2; return (const void *)(cmd + 1); } - /* ============= RB_DrawRotatePic @@ -1438,11 +600,11 @@ const void *RB_RotatePic ( const void *data ) cmd = (const rotatePicCommand_t *)data; shader = cmd->shader; - image = &shader->stages[0].bundle[0].image[0]; + image = shader->stages[0]->bundle[0].image[0]; if ( image ) { if ( !backEnd.projection2D ) { - RB_SetGL2D(); + vk_set_2d(); } shader = cmd->shader; @@ -1488,29 +650,29 @@ const void *RB_RotatePic ( const void *data ) tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w) + m[2][1]; tess.xyz[ numVerts ][2] = 0; - tess.texCoords[ numVerts ][0][0] = cmd->s1; - tess.texCoords[ numVerts ][0][1] = cmd->t1; + tess.texCoords[0][ numVerts ][0] = cmd->s1; + tess.texCoords[0][ numVerts ][1] = cmd->t1; tess.xyz[ numVerts + 1 ][0] = m[2][0]; tess.xyz[ numVerts + 1 ][1] = m[2][1]; tess.xyz[ numVerts + 1 ][2] = 0; - tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; tess.xyz[ numVerts + 2 ][0] = m[1][0] * (cmd->h) + m[2][0]; tess.xyz[ numVerts + 2 ][1] = m[1][1] * (cmd->h) + m[2][1]; tess.xyz[ numVerts + 2 ][2] = 0; - tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w) + m[1][0] * (cmd->h) + m[2][0]; tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w) + m[1][1] * (cmd->h) + m[2][1]; tess.xyz[ numVerts + 3 ][2] = 0; - tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; - tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + tess.texCoords[0][ numVerts + 3 ][0] = cmd->s1; + tess.texCoords[0][ numVerts + 3 ][1] = cmd->t2; return (const void *)(cmd + 1); @@ -1536,12 +698,12 @@ const void *RB_RotatePic2 ( const void *data ) if ( shader->numUnfoggedPasses ) { - image = &shader->stages[0].bundle[0].image[0]; + image = shader->stages[0]->bundle[0].image[0]; if ( image ) { if ( !backEnd.projection2D ) { - RB_SetGL2D(); + vk_set_2d(); } shader = cmd->shader; @@ -1587,45 +749,65 @@ const void *RB_RotatePic2 ( const void *data ) tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts ][2] = 0; - tess.texCoords[ numVerts ][0][0] = cmd->s1; - tess.texCoords[ numVerts ][0][1] = cmd->t1; + tess.texCoords[0][ numVerts ][0] = cmd->s1; + tess.texCoords[0][ numVerts ][1] = cmd->t1; tess.xyz[ numVerts + 1 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 1 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 1 ][2] = 0; - tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; tess.xyz[ numVerts + 2 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 2 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 2 ][2] = 0; - tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; - tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 3 ][2] = 0; - tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; - tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + tess.texCoords[0][ numVerts + 3 ][0] = cmd->s1; + tess.texCoords[0][ numVerts + 3 ][1] = cmd->t2; return (const void *)(cmd + 1); + } + } + return (const void *)(cmd + 1); +} -#if 0 - // Hmmm, this is not too cool - GL_State( GLS_DEPTHTEST_DISABLE | - GLS_SRCBLEND_SRC_ALPHA | - GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); +#ifdef USE_PMLIGHT +static void RB_LightingPass(void) +{ + dlight_t* dl; + int i; + +#ifdef USE_VBO + //VBO_Flush(); + //tess.allowVBO = qfalse; // for now #endif + + tess.dlightPass = qtrue; + + for (i = 0; i < backEnd.viewParms.num_dlights; i++) + { + dl = &backEnd.viewParms.dlights[i]; + if (dl->head) + { + tess.light = dl; + RB_RenderLitSurfList(dl); } } - return (const void *)(cmd + 1); -} + tess.dlightPass = qfalse; + backEnd.viewParms.num_dlights = 0; +} +#endif /* ============= @@ -1636,18 +818,41 @@ RB_DrawSurfs const void *RB_DrawSurfs( const void *data ) { const drawSurfsCommand_t *cmd; - // finish any 2D drawing if needed - if ( tess.numIndexes ) { - RB_EndSurface(); - } + RB_EndSurface(); // finish any 2D drawing if needed cmd = (const drawSurfsCommand_t *)data; backEnd.refdef = cmd->refdef; backEnd.viewParms = cmd->viewParms; +#ifdef USE_VBO + VBO_UnBind(); +#endif + RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs ); +#ifdef USE_VBO + VBO_UnBind(); +#endif + + if (r_drawSun->integer) { + RB_DrawSun(0.1f, tr.sunShader); + } + + RB_ShadowFinish(); + RB_RenderFlares(); + +#ifdef USE_PMLIGHT + if (backEnd.refdef.numLitSurfs) { + RB_BeginDrawingLitSurfs(); + RB_LightingPass(); + } +#endif + + // draw main system development information (surface outlines, etc) + R_DebugGraphics(); + +#if 0 // Dynamic Glow/Flares: /* The basic idea is to render the glowing parts of the scene to an offscreen buffer, then take @@ -1714,10 +919,19 @@ const void *RB_DrawSurfs( const void *data ) { // Draw the glow additively over the screen. RB_DrawGlowOverlay(); } +#endif - return (const void *)(cmd + 1); -} + if (cmd->refdef.switchRenderPass) { + vk_end_render_pass(); + vk_begin_main_render_pass(); + backEnd.screenMapDone = qtrue; + } + + //TODO Maybe check for rdf_noworld stuff but q3mme has full 3d ui + backEnd.doneSurfaces = qtrue; // for bloom + return (const void*)(cmd + 1); +} /* ============= @@ -1730,165 +944,22 @@ const void *RB_DrawBuffer( const void *data ) { cmd = (const drawBufferCommand_t *)data; - qglDrawBuffer( cmd->buffer ); + vk_begin_frame(); - // clear screen for debugging - if (tr.world && tr.world->globalFog != -1) - { - const fog_t *fog = &tr.world->fogs[tr.world->globalFog]; + vk_set_depthrange(DEPTH_RANGE_NORMAL); - qglClearColor(fog->parms.color[0], fog->parms.color[1], fog->parms.color[2], 1.0f ); - qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - } - else if ( r_clear->integer ) { - int i = r_clear->integer; + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; - if (i == 42) { - i = Q_irand(0,8); - } - switch (i) - { - default: - qglClearColor( 1, 0, 0.5, 1 ); // default q3 pink - break; - case 1: - qglClearColor( 1.0, 0.0, 0.0, 1.0); //red - break; - case 2: - qglClearColor( 0.0, 1.0, 0.0, 1.0); //green - break; - case 3: - qglClearColor( 1.0, 1.0, 0.0, 1.0); //yellow - break; - case 4: - qglClearColor( 0.0, 0.0, 1.0, 1.0); //blue - break; - case 5: - qglClearColor( 0.0, 1.0, 1.0, 1.0); //cyan - break; - case 6: - qglClearColor( 1.0, 0.0, 1.0, 1.0); //magenta - break; - case 7: - qglClearColor( 1.0, 1.0, 1.0, 1.0); //white - break; - case 8: - qglClearColor( 0.0, 0.0, 0.0, 1.0); //black - break; - } - qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + if (r_clear->integer) { + const vec4_t color = { 1, 0, 0.5, 1 }; + backEnd.projection2D = qtrue; // to ensure we have viewport that occupies entire window + vk_clear_color_attachments(color); + backEnd.projection2D = qfalse; } - return (const void *)(cmd + 1); } -/* -=============== -RB_ShowImages - -Draw all the images to the screen, on top of whatever -was there. This is used to test for texture thrashing. - -Also called by RE_EndRegistration -=============== -*/ -void RB_ShowImages( void ) { - image_t *image; - float x, y, w, h; -// int start, end; - - if ( !backEnd.projection2D ) { - RB_SetGL2D(); - } - - qglClear( GL_COLOR_BUFFER_BIT ); - - qglFinish(); - -// start = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); - - - int i=0; - R_Images_StartIteration(); - while ( (image = R_Images_GetNextIteration()) != NULL) - { - w = glConfig.vidWidth / 20; - h = glConfig.vidHeight / 15; - x = i % 20 * w; - y = i / 20 * h; - - // show in proportional size in mode 2 - if ( r_showImages->integer == 2 ) { - w *= image->width / 512.0; - h *= image->height / 512.0; - } - - GL_Bind( image ); - qglBegin (GL_QUADS); - qglTexCoord2f( 0, 0 ); - qglVertex2f( x, y ); - qglTexCoord2f( 1, 0 ); - qglVertex2f( x + w, y ); - qglTexCoord2f( 1, 1 ); - qglVertex2f( x + w, y + h ); - qglTexCoord2f( 0, 1 ); - qglVertex2f( x, y + h ); - qglEnd(); - i++; - } - - qglFinish(); - -// end = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); -// ri.Printf( PRINT_ALL, "%i msec to draw all images\n", end - start ); -} - -static void RB_GammaCorrectRender() -{ - qglPushAttrib(GL_CLIENT_ALL_ATTRIB_BITS); - - RB_SetGL2D(); - - // All this fixed-function texture type enabling/disabling is ludicrous :( - qglEnable(GL_TEXTURE_RECTANGLE_ARB); - GL_SelectTexture(0); - qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage); - qglCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0); - - qglEnable(GL_TEXTURE_3D); - GL_SelectTexture(1); - qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); - - qglBindProgramARB(GL_VERTEX_PROGRAM_ARB, tr.gammaCorrectVtxShader); - qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, tr.gammaCorrectPxShader); - - qglEnable(GL_VERTEX_PROGRAM_ARB); - qglEnable(GL_FRAGMENT_PROGRAM_ARB); - - qglBegin(GL_QUADS); - qglTexCoord2f(0.0f, 0.0f); - qglVertex2f(-1.0f, -1.0f); - - qglTexCoord2f(0.0f, (float)glConfig.vidHeight); - qglVertex2f(-1.0f, 1.0f); - - qglTexCoord2f((float)glConfig.vidWidth, (float)glConfig.vidHeight); - qglVertex2f( 1.0f, 1.0f); - - qglTexCoord2f((float)glConfig.vidWidth, 0.0f); - qglVertex2f( 1.0f, -1.0f); - qglEnd(); - - qglDisable(GL_VERTEX_PROGRAM_ARB); - qglDisable(GL_FRAGMENT_PROGRAM_ARB); - - qglDisable(GL_TEXTURE_3D); - GL_SelectTexture(0); - - qglPopAttrib(); -} - - /* ============= RB_SwapBuffers @@ -1899,49 +970,54 @@ const void *RB_SwapBuffers( const void *data ) { const swapBuffersCommand_t *cmd; // finish any 2D drawing if needed - if ( tess.numIndexes ) { + //if ( tess.numIndexes ) { RB_EndSurface(); - } - - if ( glConfigExt.doGammaCorrectionWithShaders ) - { - RB_GammaCorrectRender(); - } + //} // texture swapping test if ( r_showImages->integer ) { - RB_ShowImages(); + RB_ShowImages(tr.images, tr.numImages); } cmd = (const swapBuffersCommand_t *)data; - // we measure overdraw by reading back the stencil buffer and - // counting up the number of increments that have happened - if ( r_measureOverdraw->integer ) { - int i; - long sum = 0; - unsigned char *stencilReadback; + tr.needScreenMap = 0; - stencilReadback = (unsigned char *)Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight ); - qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback ); + vk_end_frame(); - for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) { - sum += stencilReadback[i]; + if (backEnd.screenshotMask && vk.cmd->waitForFence) { + if (backEnd.screenshotMask & SCREENSHOT_TGA && backEnd.screenshotTGA[0]) { + R_TakeScreenshot(0, 0, gls.captureWidth, gls.captureHeight, backEnd.screenshotTGA); + if (!backEnd.screenShotTGAsilent) { + ri.Printf(PRINT_ALL, "Wrote %s\n", backEnd.screenshotTGA); + } + } + if (backEnd.screenshotMask & SCREENSHOT_JPG && backEnd.screenshotJPG[0]) { + R_TakeScreenshotJPEG(0, 0, gls.captureWidth, gls.captureHeight, backEnd.screenshotJPG); + if (!backEnd.screenShotJPGsilent) { + ri.Printf(PRINT_ALL, "Wrote %s\n", backEnd.screenshotJPG); + } + } + if (backEnd.screenshotMask & SCREENSHOT_PNG && backEnd.screenshotPNG[0]) { + R_TakeScreenshotPNG(0, 0, gls.captureWidth, gls.captureHeight, backEnd.screenshotPNG); + if (!backEnd.screenShotPNGsilent) { + ri.Printf(PRINT_ALL, "Wrote %s\n", backEnd.screenshotPNG); + } + } + if (backEnd.screenshotMask & SCREENSHOT_AVI) { + RB_TakeVideoFrameCmd(&backEnd.vcmd); } - backEnd.pc.c_overDraw += sum; - Hunk_FreeTempMemory( stencilReadback ); - } - - if ( !glState.finishCalled ) { - qglFinish(); + backEnd.screenshotJPG[0] = '\0'; + backEnd.screenshotTGA[0] = '\0'; + backEnd.screenshotPNG[0] = '\0'; + backEnd.screenshotMask = 0; } - GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" ); - - ri.WIN_Present(&window); - backEnd.projection2D = qfalse; + backEnd.doneSurfaces = qfalse; + backEnd.doneBloom = qfalse; + //backEnd.drawConsole = qfalse; return (const void *)(cmd + 1); } @@ -1953,10 +1029,11 @@ const void *RB_WorldEffects( const void *data ) cmd = (const drawBufferCommand_t *)data; // Always flush the tess buffer - if ( tess.shader && tess.numIndexes ) - { + //if ( tess.shader && tess.numIndexes ) + //{ RB_EndSurface(); - } + //} + RB_RenderWorldEffects(); if(tess.shader) @@ -1967,6 +1044,22 @@ const void *RB_WorldEffects( const void *data ) return (const void *)(cmd + 1); } +/* +============= +RB_ClearColor +============= +*/ +static const void *RB_ClearColor(const void *data) +{ + const clearColorCommand_t* cmd = (const clearColorCommand_t*)data; + + backEnd.projection2D = qtrue; + vk_clear_color_attachments(colorBlack); + backEnd.projection2D = qfalse; + + return (const void*)(cmd + 1); +} + /* ==================== RB_ExecuteRenderCommands @@ -2012,377 +1105,19 @@ void RB_ExecuteRenderCommands( const void *data ) { case RC_AUTO_MAP: data = R_DrawWireframeAutomap(data); break; + case RC_CLEARCOLOR: + data = RB_ClearColor(data); + break; case RC_END_OF_LIST: default: // stop rendering + if (vk.frame_count) { + vk_end_frame(); + } t2 = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); backEnd.pc.msec = t2 - t1; return; } } -} - -// What Pixel Shader type is currently active (regcoms or fragment programs). -GLuint g_uiCurrentPixelShaderType = 0x0; - -// Begin using a Pixel Shader. -void BeginPixelShader( GLuint uiType, GLuint uiID ) -{ - switch ( uiType ) - { - // Using Register Combiners, so call the Display List that stores it. - case GL_REGISTER_COMBINERS_NV: - { - // Just in case... - if ( !qglCombinerParameterfvNV ) - return; - - // Call the list with the regcom in it. - qglEnable( GL_REGISTER_COMBINERS_NV ); - qglCallList( uiID ); - - g_uiCurrentPixelShaderType = GL_REGISTER_COMBINERS_NV; - } - return; - - // Using Fragment Programs, so call the program. - case GL_FRAGMENT_PROGRAM_ARB: - { - // Just in case... - if ( !qglGenProgramsARB ) - return; - - qglEnable( GL_FRAGMENT_PROGRAM_ARB ); - qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, uiID ); - - g_uiCurrentPixelShaderType = GL_FRAGMENT_PROGRAM_ARB; - } - return; - } -} - -// Stop using a Pixel Shader and return states to normal. -void EndPixelShader() -{ - if ( g_uiCurrentPixelShaderType == 0x0 ) - return; - - qglDisable( g_uiCurrentPixelShaderType ); -} - -// Hack variable for deciding which kind of texture rectangle thing to do (for some -// reason it acts different on radeon! It's against the spec!). -extern bool g_bTextureRectangleHack; - -static inline void RB_BlurGlowTexture() -{ - qglDisable (GL_CLIP_PLANE0); - GL_Cull( CT_TWO_SIDED ); - qglDisable( GL_DEPTH_TEST ); - - // Go into orthographic 2d mode. - qglMatrixMode(GL_PROJECTION); - qglPushMatrix(); - qglLoadIdentity(); - qglOrtho(0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight, 0, -1, 1); - qglMatrixMode(GL_MODELVIEW); - qglPushMatrix(); - qglLoadIdentity(); - - GL_State(0); - - ///////////////////////////////////////////////////////// - // Setup vertex and pixel programs. - ///////////////////////////////////////////////////////// - - // NOTE: The 0.25 is because we're blending 4 textures (so = 1.0) and we want a relatively normalized pixel - // intensity distribution, but this won't happen anyways if intensity is higher than 1.0. - float fBlurDistribution = r_DynamicGlowIntensity->value * 0.25f; - float fBlurWeight[4] = { fBlurDistribution, fBlurDistribution, fBlurDistribution, 1.0f }; - - // Enable and set the Vertex Program. - qglEnable( GL_VERTEX_PROGRAM_ARB ); - qglBindProgramARB( GL_VERTEX_PROGRAM_ARB, tr.glowVShader ); - - // Apply Pixel Shaders. - if ( qglCombinerParameterfvNV ) - { - BeginPixelShader( GL_REGISTER_COMBINERS_NV, tr.glowPShader ); - - // Pass the blur weight to the regcom. - qglCombinerParameterfvNV( GL_CONSTANT_COLOR0_NV, (float*)&fBlurWeight ); - } - else if ( qglProgramEnvParameter4fARB ) - { - BeginPixelShader( GL_FRAGMENT_PROGRAM_ARB, tr.glowPShader ); - - // Pass the blur weight to the Fragment Program. - qglProgramEnvParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 0, fBlurWeight[0], fBlurWeight[1], fBlurWeight[2], fBlurWeight[3] ); - } - - ///////////////////////////////////////////////////////// - // Set the blur texture to the 4 texture stages. - ///////////////////////////////////////////////////////// - - // How much to offset each texel by. - float fTexelWidthOffset = 0.1f, fTexelHeightOffset = 0.1f; - - GLuint uiTex = tr.screenGlow; - - qglActiveTextureARB( GL_TEXTURE3_ARB ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - - qglActiveTextureARB( GL_TEXTURE2_ARB ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - - qglActiveTextureARB( GL_TEXTURE1_ARB ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - - qglActiveTextureARB(GL_TEXTURE0_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - - ///////////////////////////////////////////////////////// - // Draw the blur passes (each pass blurs it more, increasing the blur radius ). - ///////////////////////////////////////////////////////// - - //int iTexWidth = backEnd.viewParms.viewportWidth, iTexHeight = backEnd.viewParms.viewportHeight; - int iTexWidth = glConfig.vidWidth, iTexHeight = glConfig.vidHeight; - - for ( int iNumBlurPasses = 0; iNumBlurPasses < r_DynamicGlowPasses->integer; iNumBlurPasses++ ) - { - // Load the Texel Offsets into the Vertex Program. - qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 0, -fTexelWidthOffset, -fTexelWidthOffset, 0.0f, 0.0f ); - qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 1, -fTexelWidthOffset, fTexelWidthOffset, 0.0f, 0.0f ); - qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 2, fTexelWidthOffset, -fTexelWidthOffset, 0.0f, 0.0f ); - qglProgramEnvParameter4fARB( GL_VERTEX_PROGRAM_ARB, 3, fTexelWidthOffset, fTexelWidthOffset, 0.0f, 0.0f ); - - // After first pass put the tex coords to the viewport size. - if ( iNumBlurPasses == 1 ) - { - // OK, very weird, but dependent on which texture rectangle extension we're using, the - // texture either needs to be always texure correct or view correct... - if ( !g_bTextureRectangleHack ) - { - iTexWidth = backEnd.viewParms.viewportWidth; - iTexHeight = backEnd.viewParms.viewportHeight; - } - - uiTex = tr.blurImage; - qglActiveTextureARB( GL_TEXTURE3_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - qglActiveTextureARB( GL_TEXTURE2_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - qglActiveTextureARB( GL_TEXTURE1_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - qglActiveTextureARB(GL_TEXTURE0_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - - // Copy the current image over. - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, uiTex ); - qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); - } - - // Draw the fullscreen quad. - qglBegin( GL_QUADS ); - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, iTexHeight ); - qglVertex2f( 0, 0 ); - - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, 0 ); - qglVertex2f( 0, backEnd.viewParms.viewportHeight ); - - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, iTexWidth, 0 ); - qglVertex2f( backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); - - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, iTexWidth, iTexHeight ); - qglVertex2f( backEnd.viewParms.viewportWidth, 0 ); - qglEnd(); - - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); - qglCopyTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); - - // Increase the texel offsets. - // NOTE: This is possibly the most important input to the effect. Even by using an exponential function I've been able to - // make it look better (at a much higher cost of course). This is cheap though and still looks pretty great. In the future - // I might want to use an actual gaussian equation to correctly calculate the pixel coefficients and attenuates, texel - // offsets, gaussian amplitude and radius... - fTexelWidthOffset += r_DynamicGlowDelta->value; - fTexelHeightOffset += r_DynamicGlowDelta->value; - } - - // Disable multi-texturing. - qglActiveTextureARB( GL_TEXTURE3_ARB ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - - qglActiveTextureARB( GL_TEXTURE2_ARB ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - - qglActiveTextureARB( GL_TEXTURE1_ARB ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - - qglActiveTextureARB(GL_TEXTURE0_ARB ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - qglEnable( GL_TEXTURE_2D ); - - qglDisable( GL_VERTEX_PROGRAM_ARB ); - EndPixelShader(); - - qglMatrixMode(GL_PROJECTION); - qglPopMatrix(); - qglMatrixMode(GL_MODELVIEW); - qglPopMatrix(); - - qglDisable( GL_BLEND ); - qglEnable( GL_DEPTH_TEST ); - - glState.currenttmu = 0; //this matches the last one we activated -} - -// Draw the glow blur over the screen additively. -static inline void RB_DrawGlowOverlay() -{ - qglDisable (GL_CLIP_PLANE0); - GL_Cull( CT_TWO_SIDED ); - qglDisable( GL_DEPTH_TEST ); - - // Go into orthographic 2d mode. - qglMatrixMode(GL_PROJECTION); - qglPushMatrix(); - qglLoadIdentity(); - qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 0, -1, 1); - qglMatrixMode(GL_MODELVIEW); - qglPushMatrix(); - qglLoadIdentity(); - - GL_State(0); - - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - - // For debug purposes. - if ( r_DynamicGlow->integer != 2 ) - { - // Render the normal scene texture. - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); - qglBegin(GL_QUADS); - qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); - qglTexCoord2f( 0, glConfig.vidHeight ); - qglVertex2f( 0, 0 ); - - qglTexCoord2f( 0, 0 ); - qglVertex2f( 0, glConfig.vidHeight ); - - qglTexCoord2f( glConfig.vidWidth, 0 ); - qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); - - qglTexCoord2f( glConfig.vidWidth, glConfig.vidHeight ); - qglVertex2f( glConfig.vidWidth, 0 ); - qglEnd(); - } - - // One and Inverse Src Color give a very soft addition, while one one is a bit stronger. With one one we can - // use additive blending through multitexture though. - if ( r_DynamicGlowSoft->integer ) - { - qglBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR ); - } - else - { - qglBlendFunc( GL_ONE, GL_ONE ); - } - qglEnable( GL_BLEND ); - - // Now additively render the glow texture. - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); - qglBegin(GL_QUADS); - qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); - qglTexCoord2f( 0, tr.dynamicGlowHeight ); - qglVertex2f( 0, 0 ); - - qglTexCoord2f( 0, 0 ); - qglVertex2f( 0, glConfig.vidHeight ); - - qglTexCoord2f( tr.dynamicGlowWidth, 0 ); - qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); - - qglTexCoord2f( tr.dynamicGlowWidth, tr.dynamicGlowHeight ); - qglVertex2f( glConfig.vidWidth, 0 ); - qglEnd(); - - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - qglEnable( GL_TEXTURE_2D ); - qglBlendFunc( GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR ); - qglDisable( GL_BLEND ); - - // NOTE: Multi-texture wasn't that much faster (we're obviously not bottlenecked by transform pipeline), - // and besides, soft glow looks better anyways. -/* else - { - int iTexWidth = glConfig.vidWidth, iTexHeight = glConfig.vidHeight; - if ( GL_TEXTURE_RECTANGLE_ARB == GL_TEXTURE_RECTANGLE_NV ) - { - iTexWidth = tr.dynamicGlowWidth; - iTexHeight = tr.dynamicGlowHeight; - } - - qglActiveTextureARB( GL_TEXTURE1_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - - qglActiveTextureARB(GL_TEXTURE0_ARB ); - qglDisable( GL_TEXTURE_2D ); - qglEnable( GL_TEXTURE_RECTANGLE_ARB ); - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - - qglBegin(GL_QUADS); - qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); - qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, 0, iTexHeight ); - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, glConfig.vidHeight ); - qglVertex2f( 0, 0 ); - - qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, 0, 0 ); - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0, 0 ); - qglVertex2f( 0, glConfig.vidHeight ); - - qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, iTexWidth, 0 ); - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, glConfig.vidWidth, 0 ); - qglVertex2f( glConfig.vidWidth, glConfig.vidHeight ); - - qglMultiTexCoord2fARB( GL_TEXTURE1_ARB, iTexWidth, iTexHeight ); - qglMultiTexCoord2fARB( GL_TEXTURE0_ARB, glConfig.vidWidth, glConfig.vidHeight ); - qglVertex2f( glConfig.vidWidth, 0 ); - qglEnd(); - - qglActiveTextureARB( GL_TEXTURE1_ARB ); - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - - qglActiveTextureARB(GL_TEXTURE0_ARB ); - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - qglEnable( GL_TEXTURE_2D ); - }*/ - - qglMatrixMode(GL_PROJECTION); - qglPopMatrix(); - qglMatrixMode(GL_MODELVIEW); - qglPopMatrix(); - - qglEnable( GL_DEPTH_TEST ); -} +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp index feefe0e348..1838071fe6 100644 --- a/codemp/rd-vulkan/tr_bsp.cpp +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -22,8 +22,12 @@ along with this program; if not, see . */ // tr_map.c + #include "tr_local.h" + +static const imgFlags_t lightmapFlags = IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_LIGHTMAP | IMGFLAG_NOSCALE; + /* Loads and prepares a map file for scene rendering. @@ -120,9 +124,24 @@ void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { b = b * 255 / max; } - out[0] = r; - out[1] = g; - out[2] = b; + if (r_mapGreyScale->integer) { + const byte luma = LUMA(r, g, b); + out[0] = luma; + out[1] = luma; + out[2] = luma; + } + else if (r_mapGreyScale->value) { + const float scale = fabs(r_mapGreyScale->value); + const float luma = LUMA(r, g, b); + out[0] = LERP(r, luma, scale); + out[1] = LERP(g, luma, scale); + out[2] = LERP(b, luma, scale); + } + else { + out[0] = r; + out[1] = g; + out[2] = b; + } out[3] = in[3]; } @@ -132,11 +151,11 @@ R_ColorShiftLightingBytes =============== */ -void R_ColorShiftLightingBytes( byte in[3] ) { +void R_ColorShiftLightingBytes(byte in[3]) { int shift, r, g, b; // shift the color data based on overbright range - shift = Q_max( 0, r_mapOverBrightBits->integer - tr.overbrightBits ); + shift = Q_max(0, r_mapOverBrightBits->integer - tr.overbrightBits); // shift the data based on overbright range r = in[0] << shift; @@ -144,7 +163,7 @@ void R_ColorShiftLightingBytes( byte in[3] ) { b = in[2] << shift; // normalize by color instead of saturating to white - if ( (r|g|b) > 255 ) { + if ((r | g | b) > 255) { int max; max = r > g ? r : g; @@ -185,9 +204,6 @@ static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldDat } buf = fileBase + l->fileofs; - // we are about to upload textures - R_IssuePendingRenderCommands(); - // create all the lightmaps tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); if ( tr.numLightmaps == 1 ) { @@ -243,12 +259,16 @@ static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldDat image[j*4+3] = 255; } } - tr.lightmaps[i] = R_CreateImage( va("*%s/lightmap%d",sMapName,i), image, - LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGBA, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP ); + /*tr.lightmaps[i] = R_CreateImage( va("*%s/lightmap%d",sMapName,i), image, + LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGBA, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP );*/ + + vk_debug("lightmap %s pass %d before create: \n", sMapName, i); + tr.lightmaps[i] = R_CreateImage(va("*%s/lightmap%d", sMapName, i), NULL, image, LIGHTMAP_SIZE, LIGHTMAP_SIZE, lightmapFlags | IMGFLAG_CLAMPTOEDGE); + vk_debug("lightmap %s pass %d after create: \n", sMapName, i); } if ( r_lightmap->integer == 2 ) { - ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); + vk_debug("Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); } } @@ -343,6 +363,43 @@ static shader_t *ShaderForShaderNum( int shaderNum, const int *lightmapNum, cons return shader; } +static void GenerateNormals(srfSurfaceFace_t* face) +{ + vec3_t ba, ca, cross; + float* v1, * v2, * v3, * n1, * n2, * n3; + int i, * indices, i0, i1, i2; + + indices = ((int*)((byte*)face + face->ofsIndices)); + + // store as vec4_t so we can simply use memcpy() during tesselation + face->normals = (float*)ri.Hunk_Alloc(face->numPoints * sizeof(tess.normal[0]), h_low); + + for (i = 0; i < face->numIndices; i += 3) { + i0 = indices[i + 0]; + i1 = indices[i + 1]; + i2 = indices[i + 2]; + if (i0 >= face->numPoints || i1 >= face->numPoints || i2 >= face->numPoints) + continue; + v1 = face->points[i0]; + v2 = face->points[i1]; + v3 = face->points[i2]; + VectorSubtract(v3, v1, ca); + VectorSubtract(v2, v1, ba); + CrossProduct(ca, ba, cross); + n1 = face->normals + indices[i + 0] * 4; + n2 = face->normals + indices[i + 1] * 4; + n3 = face->normals + indices[i + 2] * 4; + VectorAdd(n1, cross, n1); + VectorAdd(n2, cross, n2); + VectorAdd(n3, cross, n3); + } + + for (i = 0; i < face->numPoints; i++) { + n1 = face->normals + i * 4; + VectorNormalize2(n1, n1); + } +} + /* =============== ParseFace @@ -375,7 +432,7 @@ static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int * numPoints = LittleLong( ds->numVerts ); if (numPoints > MAX_FACE_POINTS) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints); + vk_debug("WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints); numPoints = MAX_FACE_POINTS; surf->shader = tr.defaultShader; } @@ -393,24 +450,29 @@ static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int * cv->numIndices = numIndexes; cv->ofsIndices = ofsIndexes; + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numPoints ; i++ ) { for ( j = 0 ; j < 3 ; j++ ) { cv->points[i][j] = LittleFloat( verts[i].xyz[j] ); } + for ( j = 0 ; j < 2 ; j++ ) { cv->points[i][3+j] = LittleFloat( verts[i].st[j] ); + for(k=0;kpoints[i][VERTEX_LM+j+(k*2)] = LittleFloat( verts[i].lightmap[k][j] ); } } - for(k=0;kpoints[i][VERTEX_COLOR+k] ); } } + indexes += LittleLong( ds->firstIndex ); for ( i = 0 ; i < numIndexes ; i++ ) { ((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] ); @@ -420,6 +482,24 @@ static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int * for ( i = 0 ; i < 3 ; i++ ) { cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); } + +#ifdef USE_PMLIGHT + if (surf->shader->numUnfoggedPasses && surf->shader->lightingStage >= 0) { + if (fabs(cv->plane.normal[0]) < 0.01 && fabs(cv->plane.normal[1]) < 0.01 && fabs(cv->plane.normal[2]) < 0.01) { + // Zero-normals case: + // might happen if surface contains multiple non-coplanar faces for terrain simulation + // like in 'Pyramid of the Magician', 'tvy-bench' or 'terrast' maps + // which results in non-working new per-pixel dynamic lighting. + // So we will try to regenerate normals and apply smooth shading + // for normals that is shared between multiple faces. + // It is not a big problem for incorrectly (negative) generated normals + // because it is unlikely for shared ones and will result in the same non-working lighting. + // Also we will NOT update existing face->plane.normal to avoid potential surface culling issues + GenerateNormals(cv); + } + } +#endif + cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal ); SetPlaneSignbits( &cv->plane ); cv->plane.type = PlaneTypeForNormal( cv->plane.normal ); @@ -859,7 +939,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert column into grid2 right after after column l if (m) row = grid2->height-1; else row = 0; @@ -905,7 +985,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert row into grid2 right after after row l if (m) column = grid2->width-1; else column = 0; @@ -960,7 +1040,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert column into grid2 right after after column l if (m) row = grid2->height-1; else row = 0; @@ -1006,7 +1086,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert row into grid2 right after after row l if (m) column = grid2->width-1; else column = 0; @@ -1062,7 +1142,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert column into grid2 right after after column l if (m) row = grid2->height-1; else row = 0; @@ -1108,7 +1188,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert row into grid2 right after after row l if (m) column = grid2->width-1; else column = 0; @@ -1165,7 +1245,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert column into grid2 right after after column l if (m) row = grid2->height-1; else row = 0; @@ -1211,7 +1291,7 @@ int R_StitchPatches( int grid1num, int grid2num, world_t &worldData ) { fabs(v1[2] - v2[2]) < .01) continue; // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + //vk_debug("found highest LoD crack between two patches\n" ); // insert row into grid2 right after after row l if (m) column = grid2->width-1; else column = 0; @@ -1296,7 +1376,7 @@ void R_StitchAllPatches( world_t &worldData ) { } } while (stitched); -// ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches ); +// vk_debug("stitched %d LoD cracks\n", numstitches ); } /* @@ -1401,7 +1481,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump, wor R_MovePatchSurfacesToHunk(worldData); #endif - ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", numFaces, numMeshes, numTriSurfs, numFlares ); + vk_debug("...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", numFaces, numMeshes, numTriSurfs, numFlares ); } @@ -1656,7 +1736,7 @@ R_LoadFogs ================= */ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump, world_t &worldData, int index ) { - int i; + int i, n; fog_t *out; dfog_t *fogs; dbrush_t *brushes, *brush; @@ -1761,22 +1841,36 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump, world // get information from the shader for fog parameters shader = R_FindShader( fogs->shader, lightmaps, stylesDefault, qtrue ); + if (!shader->fogParms) {//bad shader!! assert(shader->fogParms); out->parms.color[0] = 1.0f; out->parms.color[1] = 0.0f; out->parms.color[2] = 0.0f; + out->parms.depthForOpaque = 250.0f; } else { + if (r_mapGreyScale->value > 0) { + float luminance; + luminance = LUMA(out->parms.color[0], out->parms.color[1], out->parms.color[2]); + out->parms.color[0] = LERP(out->parms.color[0], luminance, r_mapGreyScale->value); + out->parms.color[1] = LERP(out->parms.color[1], luminance, r_mapGreyScale->value); + out->parms.color[2] = LERP(out->parms.color[2], luminance, r_mapGreyScale->value); + } + out->parms = *shader->fogParms; } out->colorInt = ColorBytes4 ( out->parms.color[0] * tr.identityLight, out->parms.color[1] * tr.identityLight, out->parms.color[2] * tr.identityLight, 1.0 ); + + for (n = 0; n < 4; n++) + out->color[n] = ((out->colorInt >> (n * 8)) & 255) / 255.0f; + d = out->parms.depthForOpaque < 1 ? 1 : out->parms.depthForOpaque; out->tcScale = 1.0f / ( d * 8 ); @@ -1859,7 +1953,7 @@ void R_LoadLightGridArray( lump_t *l, world_t &worldData ) { w->numGridArrayElements = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2]; if ( (unsigned)l->filelen != w->numGridArrayElements * sizeof(*w->lightGridArray) ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: light grid array mismatch\n" ); + vk_debug("WARNING: light grid array mismatch\n" ); w->lightGridData = NULL; return; } @@ -1931,7 +2025,7 @@ void R_LoadEntities( lump_t *l, world_t &worldData ) { if (!Q_strncmp(keyname, s, strlen(s)) ) { s = strchr(value, ';'); if (!s) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no semi colon in vertexshaderremap '%s'\n", value ); + vk_debug("WARNING: no semi colon in vertexshaderremap '%s'\n", value ); break; } *s++ = 0; @@ -1945,7 +2039,7 @@ void R_LoadEntities( lump_t *l, world_t &worldData ) { if (!Q_strncmp(keyname, s, strlen(s)) ) { s = strchr(value, ';'); if (!s) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no semi colon in shaderremap '%s'\n", value ); + vk_debug("WARNING: no semi colon in shaderremap '%s'\n", value ); break; } *s++ = 0; @@ -2034,6 +2128,7 @@ void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ) // clear tr.world so if the level fails to load, the next // try will not look at the partially loaded version tr.world = NULL; + tr.mapLoading = qtrue; } // check for cached disk file from the server first... @@ -2088,6 +2183,10 @@ void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ) R_LoadSubmodels (&header->lumps[LUMP_MODELS], worldData, index); R_LoadVisibility( &header->lumps[LUMP_VISIBILITY], worldData ); +#ifdef USE_VBO + R_BuildWorldVBO(s_worldData.surfaces, s_worldData.numsurfaces); +#endif + worldData.dataSize = (byte *)Hunk_Alloc(0, h_low) - startMarker; if (!index) @@ -2098,6 +2197,8 @@ void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ) // only set tr.world now that we know the entire level has loaded properly tr.world = &worldData; + + tr.mapLoading = qfalse; } if (ri.CM_GetCachedMapDiskImage()) diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp index 10a8912b61..17feeb7eaf 100644 --- a/codemp/rd-vulkan/tr_cmds.cpp +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -21,8 +21,10 @@ along with this program; if not, see . =========================================================================== */ + #include "tr_local.h" +static renderCommandList_t BE_Commands; /* ===================== @@ -61,11 +63,11 @@ void R_PerformanceCounters( void ) { } else if (r_speeds->integer == 5 ) { - ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); + vk_debug("zFar: %.0f\n", tr.viewParms.zFar ); } else if (r_speeds->integer == 6 ) { - ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", + vk_debug("flare adds:%i tests:%i renders:%i\n", backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); } else if (r_speeds->integer == 7) { @@ -95,9 +97,23 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) { byteAlias_t *ba = (byteAlias_t *)&cmdList->cmds[cmdList->used]; ba->ui = RC_END_OF_LIST; + // clear it out, in case this is a sync and not a buffer flip cmdList->used = 0; + if (backEnd.screenshotMask == 0) { + if (ri.VK_IsMinimized()) + return; // skip backend when minimized + //if (backEnd.throttle) + // return; // or throttled on demand + } + else { + if (ri.VK_IsMinimized() && !R_CanMinimize()) { + backEnd.screenshotMask = 0; + return; + } + } + // at this point, the back end thread is idle, so it is ok // to look at it's performance counters if ( runPerformanceCounters ) { @@ -111,40 +127,23 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) { } } - -/* -==================== -R_IssuePendingRenderCommands - -Issue any pending commands and wait for them to complete. -==================== -*/ -void R_IssuePendingRenderCommands( void ) { - if ( !tr.registered ) { - return; - } - R_IssueRenderCommands( qfalse ); -} - /* ============ -R_GetCommandBuffer +R_GetCommandBufferReserved make sure there is enough command space ============ */ -void *R_GetCommandBuffer( int bytes ) { - renderCommandList_t *cmdList; +static void* R_GetCommandBufferReserved(int bytes, int reservedBytes) { + renderCommandList_t* cmdList; cmdList = &backEndData->commands; - bytes = PAD(bytes, sizeof (void *)); - - assert(cmdList); + bytes = PAD(bytes, sizeof(void*)); // always leave room for the end of list command - if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { - if ( bytes > MAX_RENDER_COMMANDS - 4 ) { - Com_Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); + if (cmdList->used + bytes + sizeof(int) + reservedBytes > MAX_RENDER_COMMANDS) { + if (bytes > MAX_RENDER_COMMANDS - sizeof(int)) { + ri.Error(ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes); } // if we run out of room, just start dropping commands return NULL; @@ -153,6 +152,19 @@ void *R_GetCommandBuffer( int bytes ) { cmdList->used += bytes; return cmdList->cmds + cmdList->used - bytes; + +} +/* +============ +R_GetCommandBuffer + +make sure there is enough command space +============ +*/ +void *R_GetCommandBuffer( int bytes ) { + tr.lastRenderCommand = RC_END_OF_LIST; + + return R_GetCommandBufferReserved(bytes, PAD(sizeof(swapBuffersCommand_t), sizeof(void*))); } @@ -176,6 +188,11 @@ void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { cmd->refdef = tr.refdef; cmd->viewParms = tr.viewParms; + + tr.numDrawSurfCmds++; + if (tr.drawSurfCmd == NULL) { + tr.drawSurfCmd = cmd; + } } @@ -186,7 +203,7 @@ RE_SetColor Passing NULL will set the color to white ============= */ -void RE_SetColor( const float *rgba ) { +void RE_SetColor( const float *rgba ) { setColorCommand_t *cmd; if ( !tr.registered ) { @@ -209,12 +226,40 @@ void RE_SetColor( const float *rgba ) { cmd->color[3] = rgba[3]; } +void VK_AdjustFrom640(float *x, float *y, float *w, float *h) { + //*x = *x * glConfig.screen_xscale + glConfig.screen_bias; + *x *= vk.xscale2D; + *y *= vk.yscale2D; + *w *= vk.xscale2D; + *h *= vk.yscale2D; + + backEnd.refdef.time = ri.Milliseconds(); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; +} /* ============= RE_StretchPic ============= */ + +/*static Matrix4f orthographic(float left, float right, float bottom, float top, float near, float far) { + Matrix4f ortho = new Matrix4f(); + + float tx = -(right + left) / (right - left); + float ty = -(top + bottom) / (top - bottom); + float tz = -(far + near) / (far - near); + + ortho.m00 = 2f / (right - left); + ortho.m11 = 2f / (top - bottom); + ortho.m22 = -2f / (far - near); + ortho.m03 = tx; + ortho.m13 = ty; + ortho.m23 = tz; + + return ortho; +}*/ + void RE_StretchPic ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { stretchPicCommand_t *cmd; @@ -223,6 +268,16 @@ void RE_StretchPic ( float x, float y, float w, float h, if ( !cmd ) { return; } + + VK_AdjustFrom640(&x, &y, &w, &h); + + // set 2D virtual screen size + //qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1); + + // set time for 2D shaders + backEnd.refdef.time = ri.Milliseconds(); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; + cmd->commandId = RC_STRETCH_PIC; cmd->shader = R_GetShaderByHandle( hShader ); cmd->x = x; @@ -248,6 +303,9 @@ void RE_RotatePic ( float x, float y, float w, float h, if ( !cmd ) { return; } + + VK_AdjustFrom640(&x, &y, &w, &h); + cmd->commandId = RC_ROTATE_PIC; cmd->shader = R_GetShaderByHandle( hShader ); cmd->x = x; @@ -274,6 +332,9 @@ void RE_RotatePic2 ( float x, float y, float w, float h, if ( !cmd ) { return; } + + VK_AdjustFrom640(&x, &y, &w, &h); + cmd->commandId = RC_ROTATE_PIC2; cmd->shader = R_GetShaderByHandle( hShader ); cmd->x = x; @@ -324,55 +385,17 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { if ( !tr.registered ) { return; } - glState.finishCalled = qfalse; + + backEnd.doneBloom = qfalse; tr.frameCount++; tr.frameSceneNum = 0; - // - // do overdraw measurement - // - if ( r_measureOverdraw->integer ) - { - if ( glConfig.stencilBits < 4 ) - { - ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); - ri.Cvar_Set( "r_measureOverdraw", "0" ); - r_measureOverdraw->modified = qfalse; - } - else if ( r_shadows->integer == 2 ) - { - ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); - ri.Cvar_Set( "r_measureOverdraw", "0" ); - r_measureOverdraw->modified = qfalse; - } - else - { - R_IssuePendingRenderCommands(); - qglEnable( GL_STENCIL_TEST ); - qglStencilMask( ~0U ); - qglClearStencil( 0U ); - qglStencilFunc( GL_ALWAYS, 0U, ~0U ); - qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); - } - r_measureOverdraw->modified = qfalse; - } - else - { - // this is only reached if it was on and is now off - if ( r_measureOverdraw->modified ) { - R_IssuePendingRenderCommands(); - qglDisable( GL_STENCIL_TEST ); - } - r_measureOverdraw->modified = qfalse; - } - // // texturemode stuff // if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified) { - R_IssuePendingRenderCommands(); - GL_TextureMode( r_textureMode->string ); + //GL_TextureMode( r_textureMode->string ); r_textureMode->modified = qfalse; r_ext_texture_filter_anisotropic->modified = qfalse; } @@ -380,12 +403,12 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { // // gamma stuff // - if ( r_gamma->modified ) { + if (r_gamma->modified || r_greyscale->modified || r_dither->modified) { r_gamma->modified = qfalse; + r_greyscale->modified = qfalse; + r_dither->modified = qfalse; - R_IssuePendingRenderCommands(); R_SetColorMappings(); - R_SetGammaCorrectionLUT(); } if (cl_ratioFix->modified) { @@ -393,16 +416,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { cl_ratioFix->modified = qfalse; } - // check for errors - if ( !r_ignoreGLErrors->integer ) { - R_IssuePendingRenderCommands(); - - GLenum err = qglGetError(); - if ( err != GL_NO_ERROR ) { - Com_Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err ); - } - } - // // draw buffer stuff // @@ -411,25 +424,15 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { return; } cmd->commandId = RC_DRAW_BUFFER; + tr.lastRenderCommand = RC_DRAW_BUFFER; - if ( glConfig.stereoEnabled ) { - if ( stereoFrame == STEREO_LEFT ) { - cmd->buffer = (int)GL_BACK_LEFT; - } else if ( stereoFrame == STEREO_RIGHT ) { - cmd->buffer = (int)GL_BACK_RIGHT; - } else { - Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); - } - } else { - if ( stereoFrame != STEREO_CENTER ) { - Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); - } -// if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) { -// cmd->buffer = (int)GL_FRONT; -// } else - { - cmd->buffer = (int)GL_BACK; - } + cmd->buffer = 0; + + if (r_fastsky->integer && vk.fastSky) { + clearColorCommand_t *clrcmd; + if ((clrcmd = (clearColorCommand_t*)R_GetCommandBuffer(sizeof(*clrcmd))) == NULL) + return; + clrcmd->commandId = RC_CLEARCOLOR; } } @@ -480,12 +483,16 @@ void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encode if ( !tr.registered ) return; - +#if 0 cmd = (videoFrameCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) return; cmd->commandId = RC_VIDEOFRAME; +#endif + + backEnd.screenshotMask |= SCREENSHOT_AVI; + cmd = &backEnd.vcmd; cmd->width = width; cmd->height = height; @@ -493,3 +500,105 @@ void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encode cmd->encodeBuffer = encodeBuffer; cmd->motionJpeg = motionJpeg; } + +/* +============= + +FixRenderCommandList +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 +Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated +but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces +to be rendered with bad shaders. To fix this, need to go through all render commands and fix +sortedIndex. +============== +*/ +void FixRenderCommandList(int newShader) +{ + renderCommandList_t* cmdList = &BE_Commands; + + if (cmdList) { + const void* curCmd = cmdList->cmds; + + while (1) { + switch (*(const int*)curCmd) { + case RC_SET_COLOR: + { + const setColorCommand_t* sc_cmd = (const setColorCommand_t*)curCmd; + curCmd = (const void*)(sc_cmd + 1); + break; + } + case RC_STRETCH_PIC: + { + const stretchPicCommand_t* sp_cmd = (const stretchPicCommand_t*)curCmd; + curCmd = (const void*)(sp_cmd + 1); + break; + } + case RC_ROTATE_PIC: + { + const rotatePicCommand_t* sp_cmd = (const rotatePicCommand_t*)curCmd; + curCmd = (const void*)(sp_cmd + 1); + break; + } + case RC_ROTATE_PIC2: + { + const rotatePicCommand_t* sp_cmd = (const rotatePicCommand_t*)curCmd; + curCmd = (const void*)(sp_cmd + 1); + break; + } + case RC_DRAW_SURFS: + { + int i; + drawSurf_t *drawSurf; + shader_t *shader; + int fogNum; + int entityNum; + int dlightMap; + int sortedIndex; + const drawSurfsCommand_t* ds_cmd = (const drawSurfsCommand_t*)curCmd; + + for (i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++) { + R_DecomposeSort(drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap); + sortedIndex = ((drawSurf->sort >> QSORT_SHADERNUM_SHIFT)& (MAX_SHADERS - 1)); + if (sortedIndex >= newShader) { + sortedIndex = shader->sortedIndex; + drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | entityNum | (fogNum << QSORT_FOGNUM_SHIFT) | (int)dlightMap; + } + } + curCmd = (const void*)(ds_cmd + 1); + break; + } + case RC_DRAW_BUFFER: + case RC_WORLD_EFFECTS: + case RC_AUTO_MAP: + { + const drawBufferCommand_t* db_cmd = (const drawBufferCommand_t*)curCmd; + curCmd = (const void*)(db_cmd + 1); + break; + } + case RC_SWAP_BUFFERS: + { + const swapBuffersCommand_t* sb_cmd = (const swapBuffersCommand_t*)curCmd; + curCmd = (const void*)(sb_cmd + 1); + break; + } + case RC_CLEARCOLOR: + { + const clearColorCommand_t* cc_cmd = (const clearColorCommand_t*)curCmd; + curCmd = (const void*)(cc_cmd + 1); + break; + } + case RC_END_OF_LIST: + default: + return; + } + } + } +} + +qboolean R_CanMinimize(void) +{ + if (vk.fboActive || vk.offscreenRender) + return qtrue; + + return qfalse; +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_ghoul2.cpp b/codemp/rd-vulkan/tr_ghoul2.cpp index ddd23285db..c4aae53582 100644 --- a/codemp/rd-vulkan/tr_ghoul2.cpp +++ b/codemp/rd-vulkan/tr_ghoul2.cpp @@ -891,74 +891,68 @@ static int R_GComputeFogNum( trRefEntity_t *ent ) { // work out lod for this entity. static int G2_ComputeLOD( trRefEntity_t *ent, const model_t *currentModel, int lodBias ) { - float flod, lodscale; + float flod = 0, lodscale; float projectedRadius; - int lod; + int lod = 0; - if ( currentModel->numLods < 2 || ent->e.renderfx & RF_NOLOD ) - { // model has only 1 LOD level, skip computations and bias + // model has only 1 LOD level, skip computations and bias + if ( currentModel->numLods < 2 || ent->e.renderfx & RF_NOLOD ) return(0); - } if ( r_lodbias->integer > lodBias ) - { lodBias = r_lodbias->integer; - } // scale the radius if need be float largestScale = ent->e.modelScale[0]; if (ent->e.modelScale[1] > largestScale) - { largestScale = ent->e.modelScale[1]; - } if (ent->e.modelScale[2] > largestScale) - { largestScale = ent->e.modelScale[2]; - } if (!largestScale) - { largestScale = 1; - } + + float radius = Q_fabs(0.75 * largestScale * ent->e.radius); - if ( ( projectedRadius = ProjectRadius( 0.75*largestScale*ent->e.radius, ent->e.origin ) ) != 0 ) //we reduce the radius to make the LOD match other model types which use the actual bound box size - { - lodscale = (r_lodscale->value+r_autolodscalevalue->value); - if ( lodscale > 20 ) - { - lodscale = 20; + float tmpVec[3]; + VectorSubtract(ent->e.origin, tr.viewParms.ori.origin, tmpVec); + float dist = DotProduct(tr.viewParms.ori.axis[0], tmpVec); + + if (dist > 0) + { + float width = radius * tr.viewParms.projectionMatrix[5] -dist * tr.viewParms.projectionMatrix[9] + tr.viewParms.projectionMatrix[13]; + float depth = radius * tr.viewParms.projectionMatrix[7] -dist * tr.viewParms.projectionMatrix[11] + tr.viewParms.projectionMatrix[15]; + + projectedRadius = width / depth; + + //if (projectedRadius > 1.0f) + // projectedRadius = 1.0f; + + if (projectedRadius != 0) { + lodscale = (r_lodscale->value + r_autolodscalevalue->value); + if (lodscale > 20) + lodscale = 20; + else if (lodscale < 0) + lodscale = 0; + + flod = 1.0f - projectedRadius * lodscale; } - else if ( lodscale < 0 ) - { - lodscale = 0; + else { + flod = 0; } - flod = 1.0f - projectedRadius * lodscale; - } - else - { - // object intersects near view plane, e.g. view weapon - flod = 0; - } - flod *= currentModel->numLods; - lod = Q_ftol( flod ); - - if ( lod < 0 ) - { - lod = 0; - } - else if ( lod >= currentModel->numLods ) - { - lod = currentModel->numLods - 1; - } + flod *= currentModel->numLods; + lod = Q_ftol(flod); + } lod += lodBias; - if ( lod >= currentModel->numLods ) + if (lod >= currentModel->numLods) lod = currentModel->numLods - 1; - if ( lod < 0 ) + if (lod < 0) lod = 0; + //ri.Printf(PRINT_ALL, "radius: %f lod: %d: flod: %f dist: %f numLODS: %d\n", radius, lod, flod, dist, currentModel->numLods); return lod; } @@ -2500,6 +2494,7 @@ void RenderSurfaces(CRenderSurface &RS) //also ended up just ripping right from newSurf->surfaceData = surface; newSurf->boneCache = RS.boneCache; R_AddDrawSurf( (surfaceType_t *)newSurf, (shader_t *)shader, RS.fogNum, qfalse ); + tr.needScreenMap |= shader->hasScreenMap; #ifdef _G2_GORE if (RS.gore_set && drawGore) @@ -3258,7 +3253,7 @@ void R_AddGhoulSurfaces( trRefEntity_t *ent ) { RootMatrix(ghoul2,currentTime, ent->e.modelScale,rootMatrix); // don't add third_person objects if not in a portal - personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal); + personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && (tr.viewParms.portalView == PV_NONE)); int modelList[256]; assert(ghoul2.size()<=255); @@ -3463,22 +3458,12 @@ static inline float G2_GetVertBoneWeightNotSlow( const mdxmVertex_t *pVert, cons //This is a slightly mangled version of the same function from the sof2sp base. //It provides a pretty significant performance increase over the existing one. -void RB_SurfaceGhoul( CRenderableSurface *surf ) +void RB_SurfaceGhoul(CRenderableSurface* surf) { #ifdef G2_PERFORMANCE_ANALYSIS G2PerformanceTimer_RB_SurfaceGhoul.Start(); #endif - static int j, k; - static int baseIndex, baseVertex; - static int numVerts; - static mdxmVertex_t *v; - static int *triangles; - static int indexes; - static glIndex_t *tessIndexes; - static mdxmVertexTexCoord_t *pTexCoords; - static int *piBoneReferences; - #ifdef _G2_GORE if (surf->alternateTex) { @@ -3494,94 +3479,88 @@ void RB_SurfaceGhoul( CRenderableSurface *surf ) sizeof(int)*newNumTris*3; // new indecies */ - int *data=(int *)surf->alternateTex; - numVerts=*data++; - indexes=(*data++); + int* data = (int*)surf->alternateTex; + int numVerts = *data++; + int indexes = (*data++); + // first up, sanity check our numbers - RB_CheckOverflow(numVerts,indexes); - indexes*=3; + RB_CheckOverflow(numVerts, indexes); + indexes *= 3; - data+=numVerts; + data += numVerts; - baseIndex = tess.numIndexes; - baseVertex = tess.numVertexes; + int baseIndex = tess.numIndexes; + int baseVertex = tess.numVertexes; - memcpy(&tess.xyz[baseVertex][0],data,sizeof(float)*4*numVerts); - data+=4*numVerts; - memcpy(&tess.normal[baseVertex][0],data,sizeof(float)*4*numVerts); - data+=4*numVerts; - assert(numVerts>0); + memcpy(&tess.xyz[baseVertex][0], data, sizeof(float) * 4 * numVerts); + data += 4 * numVerts; + + memcpy(&tess.normal[baseVertex][0], data, sizeof(float) * 4 * numVerts); + data += 4 * numVerts; + + assert(numVerts > 0); //float *texCoords = tess.texCoords[0][baseVertex]; - float *texCoords = tess.texCoords[baseVertex][0]; + float* texCoords = tess.texCoords[0][baseVertex]; int hack = baseVertex; //rww - since the array is arranged as such we cannot increment //the relative memory position to get where we want. Maybe this //is why sof2 has the texCoords array reversed. In any case, I //am currently too lazy to get around it. //Or can you += array[.][x]+2? - if (surf->scale>1.0f) + //edit 2020: + //array is reversed + if (surf->scale > 1.0f) { - for ( j = 0; j < numVerts; j++) + for (int j = 0; j < numVerts; j++, texCoords += 2) { - texCoords[0]=((*(float *)data)-0.5f)*surf->scale+0.5f; - data++; - texCoords[1]=((*(float *)data)-0.5f)*surf->scale+0.5f; - data++; - //texCoords+=2;// Size of gore (s,t). - hack++; - texCoords = tess.texCoords[hack][0]; + texCoords[0] = ((*(float*)data++) - 0.5f) * surf->scale + 0.5f; + texCoords[1] = ((*(float*)data++) - 0.5f) * surf->scale + 0.5f; } } else { - for (j=0;jfade) { - static int lFade; - static int j; - - if (surf->fade<1.0) + if (surf->fade < 1.0) { tess.fading = true; - lFade = Q_ftol(254.4f*surf->fade); + int lFade = Q_ftol(254.4f * surf->fade); - for (j=0;jfade > 2.0f && surf->fade < 3.0f) { //hack to fade out on RGB if desired (don't want to add more to CRenderableSurface) -rww tess.fading = true; - lFade = Q_ftol(254.4f*(surf->fade-2.0f)); + int lFade = Q_ftol(254.4f * (surf->fade - 2.0f)); - for (j=0;jsurfaceData; - - CBoneCache *bones = surf->boneCache; + mdxmSurface_t* surface = surf->surfaceData; + CBoneCache* bones = surf->boneCache; #ifndef _G2_GORE //we use this later, for gore delete surf; #endif // first up, sanity check our numbers - RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + RB_CheckOverflow(surface->numVerts, surface->numTriangles); // // deform the vertexes by the lerped bones // // first up, sanity check our numbers - baseVertex = tess.numVertexes; - triangles = (int *) ((byte *)surface + surface->ofsTriangles); - baseIndex = tess.numIndexes; -#if 0 - indexes = surface->numTriangles * 3; - for (j = 0 ; j < indexes ; j++) { - tess.indexes[baseIndex + j] = baseVertex + triangles[j]; - } - tess.numIndexes += indexes; -#else - indexes = surface->numTriangles; //*3; //unrolled 3 times, don't multiply - tessIndexes = &tess.indexes[baseIndex]; - for (j = 0 ; j < indexes ; j++) { + int baseVertex = tess.numVertexes; + int* triangles = (int*)((byte*)surface + surface->ofsTriangles); + int baseIndex = tess.numIndexes; + int indexes = surface->numTriangles; //*3; //unrolled 3 times, don't multiply + + glIndex_t* tessIndexes = &tess.indexes[baseIndex]; + for (int j = 0; j < indexes; j++) { *tessIndexes++ = baseVertex + *triangles++; *tessIndexes++ = baseVertex + *triangles++; *tessIndexes++ = baseVertex + *triangles++; } - tess.numIndexes += indexes*3; -#endif + tess.numIndexes += indexes * 3; - numVerts = surface->numVerts; + int numVerts = surface->numVerts; + int* piBoneReferences = (int*)((byte*)surface + surface->ofsBoneReferences); + mdxmVertex_t* v = (mdxmVertex_t*)((byte*)surface + surface->ofsVerts); + mdxmVertexTexCoord_t* pTexCoords = (mdxmVertexTexCoord_t*)&v[numVerts]; - piBoneReferences = (int*) ((byte*)surface + surface->ofsBoneReferences); - baseVertex = tess.numVertexes; - v = (mdxmVertex_t *) ((byte *)surface + surface->ofsVerts); - pTexCoords = (mdxmVertexTexCoord_t *) &v[numVerts]; - -// if (r_ghoul2fastnormals&&r_ghoul2fastnormals->integer==0) -#if 0 - if (0) + for (int j = 0; j < numVerts; j++, baseVertex++, v++) { - for ( j = 0; j < numVerts; j++, baseVertex++,v++ ) - { - const int iNumWeights = G2_GetVertWeights( v ); - - float fTotalWeight = 0.0f; - - k=0; - int iBoneIndex = G2_GetVertBoneIndex( v, k ); - float fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); - const mdxaBone_t *bone = &bones->EvalRender(piBoneReferences[iBoneIndex]); - - tess.xyz[baseVertex][0] = fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] = fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] = fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); - - tess.normal[baseVertex][0] = fBoneWeight * DotProduct( bone->matrix[0], v->normal ); - tess.normal[baseVertex][1] = fBoneWeight * DotProduct( bone->matrix[1], v->normal ); - tess.normal[baseVertex][2] = fBoneWeight * DotProduct( bone->matrix[2], v->normal ); - - for ( k++ ; k < iNumWeights ; k++) - { - iBoneIndex = G2_GetVertBoneIndex( v, k ); - fBoneWeight = G2_GetVertBoneWeight( v, k, fTotalWeight, iNumWeights ); - - bone = &bones->EvalRender(piBoneReferences[iBoneIndex]); - - tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); - - tess.normal[baseVertex][0] += fBoneWeight * DotProduct( bone->matrix[0], v->normal ); - tess.normal[baseVertex][1] += fBoneWeight * DotProduct( bone->matrix[1], v->normal ); - tess.normal[baseVertex][2] += fBoneWeight * DotProduct( bone->matrix[2], v->normal ); - } + const mdxaBone_t* bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex(v, 0)]); + int iNumWeights = G2_GetVertWeights(v); + tess.normal[baseVertex][0] = DotProduct(bone->matrix[0], v->normal); + tess.normal[baseVertex][1] = DotProduct(bone->matrix[1], v->normal); + tess.normal[baseVertex][2] = DotProduct(bone->matrix[2], v->normal); - tess.texCoords[baseVertex][0][0] = pTexCoords[j].texCoords[0]; - tess.texCoords[baseVertex][0][1] = pTexCoords[j].texCoords[1]; + if (iNumWeights == 1) + { + tess.xyz[baseVertex][0] = (DotProduct(bone->matrix[0], v->vertCoords) + bone->matrix[0][3]); + tess.xyz[baseVertex][1] = (DotProduct(bone->matrix[1], v->vertCoords) + bone->matrix[1][3]); + tess.xyz[baseVertex][2] = (DotProduct(bone->matrix[2], v->vertCoords) + bone->matrix[2][3]); } - } - else - { -#endif - float fTotalWeight; - float fBoneWeight; - float t1; - float t2; - const mdxaBone_t *bone; - const mdxaBone_t *bone2; - for ( j = 0; j < numVerts; j++, baseVertex++,v++ ) + else { + float fBoneWeight = G2_GetVertBoneWeightNotSlow(v, 0); + if (iNumWeights == 2) + { + const mdxaBone_t* bone2 = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex(v, 1)]); + float t1 = 0.0f; + float t2 = 0.0f; - bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, 0 )]); - int iNumWeights = G2_GetVertWeights( v ); - tess.normal[baseVertex][0] = DotProduct( bone->matrix[0], v->normal ); - tess.normal[baseVertex][1] = DotProduct( bone->matrix[1], v->normal ); - tess.normal[baseVertex][2] = DotProduct( bone->matrix[2], v->normal ); + t1 = (DotProduct(bone->matrix[0], v->vertCoords) + bone->matrix[0][3]); + t2 = (DotProduct(bone2->matrix[0], v->vertCoords) + bone2->matrix[0][3]); + tess.xyz[baseVertex][0] = fBoneWeight * (t1 - t2) + t2; - if (iNumWeights==1) - { - tess.xyz[baseVertex][0] = ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] = ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] = ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + t1 = (DotProduct(bone->matrix[1], v->vertCoords) + bone->matrix[1][3]); + t2 = (DotProduct(bone2->matrix[1], v->vertCoords) + bone2->matrix[1][3]); + tess.xyz[baseVertex][1] = fBoneWeight * (t1 - t2) + t2; + + t1 = (DotProduct(bone->matrix[2], v->vertCoords) + bone->matrix[2][3]); + t2 = (DotProduct(bone2->matrix[2], v->vertCoords) + bone2->matrix[2][3]); + tess.xyz[baseVertex][2] = fBoneWeight * (t1 - t2) + t2; } else { - fBoneWeight = G2_GetVertBoneWeightNotSlow( v, 0); - if (iNumWeights==2) - { - bone2 = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, 1 )]); - /* - useless transposition - tess.xyz[baseVertex][0] = - v[0]*(w*(bone->matrix[0][0]-bone2->matrix[0][0])+bone2->matrix[0][0])+ - v[1]*(w*(bone->matrix[0][1]-bone2->matrix[0][1])+bone2->matrix[0][1])+ - v[2]*(w*(bone->matrix[0][2]-bone2->matrix[0][2])+bone2->matrix[0][2])+ - w*(bone->matrix[0][3]-bone2->matrix[0][3]) + bone2->matrix[0][3]; - */ - t1 = ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - t2 = ( DotProduct( bone2->matrix[0], v->vertCoords ) + bone2->matrix[0][3] ); - tess.xyz[baseVertex][0] = fBoneWeight * (t1-t2) + t2; - t1 = ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - t2 = ( DotProduct( bone2->matrix[1], v->vertCoords ) + bone2->matrix[1][3] ); - tess.xyz[baseVertex][1] = fBoneWeight * (t1-t2) + t2; - t1 = ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); - t2 = ( DotProduct( bone2->matrix[2], v->vertCoords ) + bone2->matrix[2][3] ); - tess.xyz[baseVertex][2] = fBoneWeight * (t1-t2) + t2; - } - else - { - tess.xyz[baseVertex][0] = fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] = fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] = fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); - - fTotalWeight=fBoneWeight; - for (k=1; k < iNumWeights-1 ; k++) - { - bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, k )]); - fBoneWeight = G2_GetVertBoneWeightNotSlow( v, k); - fTotalWeight += fBoneWeight; + tess.xyz[baseVertex][0] = fBoneWeight * (DotProduct(bone->matrix[0], v->vertCoords) + bone->matrix[0][3]); + tess.xyz[baseVertex][1] = fBoneWeight * (DotProduct(bone->matrix[1], v->vertCoords) + bone->matrix[1][3]); + tess.xyz[baseVertex][2] = fBoneWeight * (DotProduct(bone->matrix[2], v->vertCoords) + bone->matrix[2][3]); - tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); - } - bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex( v, k )]); - fBoneWeight = 1.0f-fTotalWeight; + float fTotalWeight = fBoneWeight; + for (int k = 1; k < iNumWeights - 1; k++) + { + bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex(v, k)]); + fBoneWeight = G2_GetVertBoneWeightNotSlow(v, k); + fTotalWeight += fBoneWeight; - tess.xyz[baseVertex][0] += fBoneWeight * ( DotProduct( bone->matrix[0], v->vertCoords ) + bone->matrix[0][3] ); - tess.xyz[baseVertex][1] += fBoneWeight * ( DotProduct( bone->matrix[1], v->vertCoords ) + bone->matrix[1][3] ); - tess.xyz[baseVertex][2] += fBoneWeight * ( DotProduct( bone->matrix[2], v->vertCoords ) + bone->matrix[2][3] ); + tess.xyz[baseVertex][0] += fBoneWeight * (DotProduct(bone->matrix[0], v->vertCoords) + bone->matrix[0][3]); + tess.xyz[baseVertex][1] += fBoneWeight * (DotProduct(bone->matrix[1], v->vertCoords) + bone->matrix[1][3]); + tess.xyz[baseVertex][2] += fBoneWeight * (DotProduct(bone->matrix[2], v->vertCoords) + bone->matrix[2][3]); } + bone = &bones->EvalRender(piBoneReferences[G2_GetVertBoneIndex(v, iNumWeights - 1)]); + fBoneWeight = 1.0f - fTotalWeight; + + tess.xyz[baseVertex][0] += fBoneWeight * (DotProduct(bone->matrix[0], v->vertCoords) + bone->matrix[0][3]); + tess.xyz[baseVertex][1] += fBoneWeight * (DotProduct(bone->matrix[1], v->vertCoords) + bone->matrix[1][3]); + tess.xyz[baseVertex][2] += fBoneWeight * (DotProduct(bone->matrix[2], v->vertCoords) + bone->matrix[2][3]); } + } - tess.texCoords[baseVertex][0][0] = pTexCoords[j].texCoords[0]; - tess.texCoords[baseVertex][0][1] = pTexCoords[j].texCoords[1]; + tess.texCoords[0][baseVertex][0] = pTexCoords[j].texCoords[0]; + tess.texCoords[0][baseVertex][1] = pTexCoords[j].texCoords[1]; } -#if 0 - } -#endif #ifdef _G2_GORE - CRenderableSurface *storeSurf = surf; + CRenderableSurface* storeSurf = surf; while (surf->goreChain) { - surf=(CRenderableSurface *)surf->goreChain; + surf = (CRenderableSurface*)surf->goreChain; if (surf->alternateTex) { // get a gore surface ready to go. @@ -3780,23 +3690,23 @@ void RB_SurfaceGhoul( CRenderableSurface *surf ) sizeof(int)*newNumTris*3; // new indecies */ - int *data=(int *)surf->alternateTex; - int gnumVerts=*data++; + int* data = (int*)surf->alternateTex; + int gnumVerts = *data++; data++; - float *fdata=(float *)data; - fdata+=gnumVerts; - for (j=0;j=0&&data[j]= 0 && data[j] < numVerts); + memcpy(fdata, &tess.xyz[tess.numVertexes + data[j]][0], sizeof(float) * 3); + fdata += 4; } - for (j=0;j=0&&data[j]= 0 && data[j] < numVerts); + memcpy(fdata, &tess.normal[tess.numVertexes + data[j]][0], sizeof(float) * 3); + fdata += 4; } } else @@ -3811,7 +3721,7 @@ void RB_SurfaceGhoul( CRenderableSurface *surf ) // the glow is rendered _second_!!! If that changes, change this! extern bool g_bRenderGlowingObjects; extern bool g_bDynamicGlowSupported; - if ( !tess.shader->hasGlow || g_bRenderGlowingObjects || !g_bDynamicGlowSupported || !r_DynamicGlow->integer ) + if (!tess.shader->hasGlow || g_bRenderGlowingObjects || !g_bDynamicGlowSupported || !r_DynamicGlow->integer) { delete storeSurf; } @@ -3822,7 +3732,7 @@ void RB_SurfaceGhoul( CRenderableSurface *surf ) #ifdef G2_PERFORMANCE_ANALYSIS G2Time_RB_SurfaceGhoul += G2PerformanceTimer_RB_SurfaceGhoul.End(); #endif -} + } /* ================= diff --git a/codemp/rd-vulkan/tr_image.cpp b/codemp/rd-vulkan/tr_image.cpp index b874061472..ab055e31da 100644 --- a/codemp/rd-vulkan/tr_image.cpp +++ b/codemp/rd-vulkan/tr_image.cpp @@ -22,14 +22,14 @@ along with this program; if not, see . */ // tr_image.c + #include "tr_local.h" #include "../rd-common/tr_common.h" -#include "glext.h" #include -static byte s_intensitytable[256]; -static unsigned char s_gammatable[256]; +/*static byte s_intensitytable[256]; +static unsigned char s_gammatable[256];*/ int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; @@ -43,6 +43,9 @@ int gl_filter_max = GL_LINEAR; void R_GammaCorrect( byte *buffer, int bufSize ) { int i; + if (vk.capture.image != VK_NULL_HANDLE) + return; + for ( i = 0; i < bufSize; i++ ) { buffer[i] = s_gammatable[buffer[i]]; } @@ -64,59 +67,9 @@ textureMode_t modes[] = { static const size_t numTextureModes = ARRAY_LEN(modes); -/* -=============== -GL_TextureMode -=============== -*/ -void GL_TextureMode( const char *string ) { - size_t i; - image_t *glt; - - for ( i = 0; i < numTextureModes ; i++ ) { - if ( !Q_stricmp( modes[i].name, string ) ) { - break; - } - } - - if ( i == numTextureModes ) { - ri.Printf( PRINT_ALL, "bad filter name\n" ); - for ( i = 0; i < numTextureModes ; i++ ) { - ri.Printf( PRINT_ALL, "%s\n", modes[i].name ); - } - return; - } - - gl_filter_min = modes[i].minimize; - gl_filter_max = modes[i].maximize; - - // If the level they requested is less than possible, set the max possible... - if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy ) - ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic", glConfig.maxTextureFilterAnisotropy ); - - // change all the existing mipmap texture objects - R_Images_StartIteration(); - while ( (glt = R_Images_GetNextIteration()) != NULL) - { - if ( glt->mipmap ) { - GL_Bind (glt); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - - if(glConfig.maxTextureFilterAnisotropy>0) { - if(r_ext_texture_filter_anisotropic->integer>1) { - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value); - } else { - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); - } - } - } - } -} - // makeup a nice clean, consistant name to query for and file under, for map<> usage... // -static char *GenerateImageMappingName( const char *name ) +char *GenerateImageMappingName( const char *name ) { static char sName[MAX_QPATH]; int i=0; @@ -231,244 +184,80 @@ void R_ImageList_f( void ) { float texBytes = 0.0f; const char *yesno[] = {"no ", "yes"}; - ri.Printf( PRINT_ALL, "\n -w-- -h-- -mm- -if-- wrap --name-------\n"); + ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -if-- wrap --name-------\n"); int iNumImages = R_Images_StartIteration(); while ( (image = R_Images_GetNextIteration()) != NULL) { texels += image->width*image->height; texBytes += image->width*image->height * R_BytesPerTex (image->internalFormat); - ri.Printf( PRINT_ALL, "%4i: %4i %4i %s ", + ri.Printf (PRINT_ALL, "%4i: %4i %4i %s \n", i, image->width, image->height, yesno[image->mipmap] ); switch ( image->internalFormat ) { case 1: - ri.Printf( PRINT_ALL, "I " ); + ri.Printf (PRINT_ALL, "I " ); break; case 2: - ri.Printf( PRINT_ALL, "IA " ); + ri.Printf (PRINT_ALL, "IA " ); break; case 3: - ri.Printf( PRINT_ALL, "RGB " ); + ri.Printf (PRINT_ALL, "RGB " ); break; case 4: - ri.Printf( PRINT_ALL, "RGBA " ); + ri.Printf (PRINT_ALL, "RGBA " ); break; case GL_RGBA8: - ri.Printf( PRINT_ALL, "RGBA8" ); + ri.Printf (PRINT_ALL, "RGBA8" ); break; case GL_RGB8: - ri.Printf( PRINT_ALL, "RGB8" ); + ri.Printf (PRINT_ALL, "RGB8" ); break; case GL_RGB4_S3TC: - ri.Printf( PRINT_ALL, "S3TC " ); + ri.Printf (PRINT_ALL, "S3TC " ); break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - ri.Printf( PRINT_ALL, "DXT1 " ); + ri.Printf (PRINT_ALL, "DXT1 " ); break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - ri.Printf( PRINT_ALL, "DXT5 " ); + ri.Printf (PRINT_ALL, "DXT5 " ); break; case GL_RGBA4: - ri.Printf( PRINT_ALL, "RGBA4" ); + ri.Printf (PRINT_ALL, "RGBA4" ); break; case GL_RGB5: - ri.Printf( PRINT_ALL, "RGB5 " ); + ri.Printf (PRINT_ALL, "RGB5 " ); break; default: - ri.Printf( PRINT_ALL, "???? " ); + ri.Printf (PRINT_ALL, "???? " ); } switch ( image->wrapClampMode ) { case GL_REPEAT: - ri.Printf( PRINT_ALL, "rept " ); + ri.Printf (PRINT_ALL, "rept " ); break; case GL_CLAMP: - ri.Printf( PRINT_ALL, "clmp " ); + ri.Printf (PRINT_ALL, "clmp " ); break; case GL_CLAMP_TO_EDGE: - ri.Printf( PRINT_ALL, "clpE " ); + ri.Printf (PRINT_ALL, "clpE " ); break; default: - ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode ); + ri.Printf (PRINT_ALL, "%4i ", image->wrapClampMode ); break; } - ri.Printf( PRINT_ALL, "%s\n", image->imgName ); + ri.Printf (PRINT_ALL, "%s\n", image->imgName ); i++; } - ri.Printf( PRINT_ALL, " ---------\n"); - ri.Printf( PRINT_ALL, " -w-- -h-- -mm- -if- wrap --name-------\n"); - ri.Printf( PRINT_ALL, " %i total texels (not including mipmaps)\n", texels ); - ri.Printf( PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f ); - ri.Printf( PRINT_ALL, " %i total images\n\n", iNumImages ); + ri.Printf (PRINT_ALL, " ---------\n"); + ri.Printf (PRINT_ALL, " -w-- -h-- -mm- -if- wrap --name-------\n"); + ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels ); + ri.Printf (PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f ); + ri.Printf (PRINT_ALL, " %i total images\n\n", iNumImages ); } //======================================================================= - -/* -================ -R_LightScaleTexture - -Scale up the pixel values in a texture to increase the -lighting range -================ -*/ -void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma ) -{ - if ( only_gamma ) - { - if ( !glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders ) - { - int i, c; - byte *p; - - p = (byte *)in; - - c = inwidth*inheight; - for (i=0 ; i> 1; - outHeight = inHeight >> 1; - temp = (unsigned int *)Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); - - inWidthMask = inWidth - 1; - inHeightMask = inHeight - 1; - - for ( i = 0 ; i < outHeight ; i++ ) { - for ( j = 0 ; j < outWidth ; j++ ) { - outpix = (byte *) ( temp + i * outWidth + j ); - for ( k = 0 ; k < 4 ; k++ ) { - total = - 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + - 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + - - 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + - 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + - 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + - - 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + - 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + - 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + - - 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + - 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + - 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k]; - outpix[k] = total / 36; - } - } - } - - memcpy( in, temp, outWidth * outHeight * 4 ); - Hunk_FreeTempMemory( temp ); -} - -/* -================ -R_MipMap - -Operates in place, quartering the size of the texture -================ -*/ -static void R_MipMap (byte *in, int width, int height) { - int i, j; - byte *out; - int row; - - if ( !r_simpleMipMaps->integer ) { - R_MipMap2( (unsigned *)in, width, height ); - return; - } - - if ( width == 1 && height == 1 ) { - return; - } - - row = width * 4; - out = in; - width >>= 1; - height >>= 1; - - if ( width == 0 || height == 0 ) { - width += height; // get largest - for (i=0 ; i>1; - out[1] = ( in[1] + in[5] )>>1; - out[2] = ( in[2] + in[6] )>>1; - out[3] = ( in[3] + in[7] )>>1; - } - return; - } - - for (i=0 ; i>2; - out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; - out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; - out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; - } - } -} - - /* ================== R_BlendOverTexture @@ -527,7 +316,9 @@ AllocatedImages_t AllocatedImages; AllocatedImages_t::iterator itAllocatedImages; int giTextureBindNum = 1024; // will be set to this anyway at runtime, but wtf? - +void R_Add_AllocatedImage(image_t *image) { + AllocatedImages[image->imgName] = image; +} // return = number of images in the list, for those interested // int R_Images_StartIteration(void) @@ -555,236 +346,10 @@ static void R_Images_DeleteImageContents( image_t *pImage ) assert(pImage); // should never be called with NULL if (pImage) { - qglDeleteTextures( 1, &pImage->texnum ); Z_Free(pImage); } } - - - - -/* -=============== -Upload32 - -=============== -*/ -static void Upload32( unsigned *data, - GLenum format, - qboolean mipmap, - qboolean picmip, - qboolean isLightmap, - qboolean allowTC, - int *pformat, - word *pUploadWidth, word *pUploadHeight, bool bRectangle = false ) -{ - GLuint uiTarget = GL_TEXTURE_2D; - if ( bRectangle ) - { - uiTarget = GL_TEXTURE_RECTANGLE_ARB; - } - - if (format == GL_RGBA) - { - int samples; - int i, c; - byte *scan; - float rMax = 0, gMax = 0, bMax = 0; - int width = *pUploadWidth; - int height = *pUploadHeight; - - // - // perform optional picmip operation - // - if ( picmip ) { - for(i = 0; i < r_picmip->integer; i++) { - R_MipMap( (byte *)data, width, height ); - width >>= 1; - height >>= 1; - if (width < 1) { - width = 1; - } - if (height < 1) { - height = 1; - } - } - } - - // - // clamp to the current upper OpenGL limit - // scale both axis down equally so we don't have to - // deal with a half mip resampling - // - while ( width > glConfig.maxTextureSize || height > glConfig.maxTextureSize ) { - R_MipMap( (byte *)data, width, height ); - width >>= 1; - height >>= 1; - } - - // - // scan the texture for each channel's max values - // and verify if the alpha channel is being used or not - // - c = width*height; - scan = ((byte *)data); - samples = 3; - for ( i = 0; i < c; i++ ) - { - if ( scan[i*4+0] > rMax ) - { - rMax = scan[i*4+0]; - } - if ( scan[i*4+1] > gMax ) - { - gMax = scan[i*4+1]; - } - if ( scan[i*4+2] > bMax ) - { - bMax = scan[i*4+2]; - } - if ( scan[i*4 + 3] != 255 ) - { - samples = 4; - break; - } - } - - // select proper internal format - if ( samples == 3 ) - { - if ( glConfig.textureCompression == TC_S3TC && allowTC ) - { - *pformat = GL_RGB4_S3TC; - } - else if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC ) - { // Compress purely color - no alpha - if ( r_texturebits->integer == 16 ) { - *pformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; //this format cuts to 16 bit - } - else {//if we aren't using 16 bit then, use 32 bit compression - *pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - } - else if ( isLightmap && r_texturebitslm->integer > 0 ) - { - int lmBits = r_texturebitslm->integer & 0x30; // 16 or 32 - // Allow different bit depth when we are a lightmap - if ( lmBits == 16 ) - *pformat = GL_RGB5; - else - *pformat = GL_RGB8; - } - else if ( r_texturebits->integer == 16 ) - { - *pformat = GL_RGB5; - } - else if ( r_texturebits->integer == 32 ) - { - *pformat = GL_RGB8; - } - else - { - *pformat = 3; - } - } - else if ( samples == 4 ) - { - if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC) - { // Compress both alpha and color - *pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - else if ( r_texturebits->integer == 16 ) - { - *pformat = GL_RGBA4; - } - else if ( r_texturebits->integer == 32 ) - { - *pformat = GL_RGBA8; - } - else - { - *pformat = 4; - } - } - - *pUploadWidth = width; - *pUploadHeight = height; - - // copy or resample data as appropriate for first MIP level - if (!mipmap) - { - qglTexImage2D( uiTarget, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - goto done; - } - - R_LightScaleTexture (data, width, height, (qboolean)!mipmap ); - - qglTexImage2D( uiTarget, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - - if (mipmap) - { - int miplevel; - - miplevel = 0; - while (width > 1 || height > 1) - { - R_MipMap( (byte *)data, width, height ); - width >>= 1; - height >>= 1; - if (width < 1) - width = 1; - if (height < 1) - height = 1; - miplevel++; - - if ( r_colorMipLevels->integer ) - { - R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] ); - } - - qglTexImage2D( uiTarget, miplevel, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - } - } - } - else - { - } - -done: - - if (mipmap) - { - qglTexParameterf(uiTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(uiTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max); - if(r_ext_texture_filter_anisotropic->integer>1 && glConfig.maxTextureFilterAnisotropy>0) - { - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value ); - } - } - else - { - qglTexParameterf(uiTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf(uiTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - } - - GL_CheckErrors(); -} - -static void GL_ResetBinds(void) -{ - memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); - if ( qglActiveTextureARB ) { - GL_SelectTexture( 1 ); - qglBindTexture( GL_TEXTURE_2D, 0 ); - GL_SelectTexture( 0 ); - qglBindTexture( GL_TEXTURE_2D, 0 ); - } else { - qglBindTexture( GL_TEXTURE_2D, 0 ); - } -} - - // special function used in conjunction with "devmapbsp"... // // (avoid using ri->xxxx stuff here in case running on dedicated) @@ -806,8 +371,6 @@ void R_Images_DeleteLightMaps(void) ++itImage; } } - - GL_ResetBinds(); } // special function currently only called by Dissolve code... @@ -855,22 +418,22 @@ void RE_RegisterImages_Info_f( void ) int iNumImages = R_Images_StartIteration(); while ( (pImage = R_Images_GetNextIteration()) != NULL) { - ri.Printf( PRINT_ALL, "%d: (%4dx%4dy) \"%s\"",iImage, pImage->width, pImage->height, pImage->imgName); - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", levused %d",pImage->iLastLevelUsedOn); - ri.Printf( PRINT_ALL, "\n"); + ri.Printf (PRINT_ALL, "%d: (%4dx%4dy) \"%s\"",iImage, pImage->width, pImage->height, pImage->imgName); + ri.Printf (PRINT_ALL, ", levused %d",pImage->iLastLevelUsedOn); + ri.Printf (PRINT_ALL, "\n"); iTexels += pImage->width * pImage->height; iImage++; } - ri.Printf( PRINT_ALL, "%d Images. %d (%.2fMB) texels total, (not including mipmaps)\n",iNumImages, iTexels, (float)iTexels / 1024.0f / 1024.0f); - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterMedia_GetLevel(): %d",RE_RegisterMedia_GetLevel()); + ri.Printf (PRINT_ALL, "%d Images. %d (%.2fMB) texels total, (not including mipmaps)\n",iNumImages, iTexels, (float)iTexels / 1024.0f / 1024.0f); + ri.Printf (PRINT_ALL, "RE_RegisterMedia_GetLevel(): %d",RE_RegisterMedia_GetLevel()); } // currently, this just goes through all the images and dumps any not referenced on this level... // qboolean RE_RegisterImages_LevelLoadEnd(void) { - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterImages_LevelLoadEnd():\n"); + vk_debug("RE_RegisterImages_LevelLoadEnd():\n"); // int iNumImages = AllocatedImages.size(); // more for curiosity, really. @@ -890,7 +453,7 @@ qboolean RE_RegisterImages_LevelLoadEnd(void) { // nope, so dump it... // - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping image \"%s\"\n",pImage->imgName); + vk_debug("Dumping image \"%s\"\n",pImage->imgName); R_Images_DeleteImageContents(pImage); @@ -906,23 +469,41 @@ qboolean RE_RegisterImages_LevelLoadEnd(void) } } + vk_debug("RE_RegisterImages_LevelLoadEnd(): Ok\n"); - // this check can be deleted AFAIC, it seems to be just a quake thing... - // -// iNumImages = R_Images_StartIteration(); -// if (iNumImages > MAX_DRAWIMAGES) -// { -// ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Level uses %d images, old limit was MAX_DRAWIMAGES (%d)\n", iNumImages, MAX_DRAWIMAGES); -// } + return imageDeleted; +} - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterImages_LevelLoadEnd(): Ok\n"); +image_t *noLoadImage(const char *name, imgFlags_t flags) { + if (!name) { + return NULL; + } - GL_ResetBinds(); + char* pName = GenerateImageMappingName(name); - return imageDeleted; -} + // + // see if the image is already loaded + // + AllocatedImages_t::iterator itAllocatedImage = AllocatedImages.find(pName); + if (itAllocatedImage != AllocatedImages.end()) + { + image_t* pImage = (*itAllocatedImage).second; + // the white image can be used with any set of parms, but other mismatches are errors... + // + if (strcmp(name, "*white")) { + if (pImage->flags != flags) { + ri.Printf(PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, pImage->flags, flags); + } + } + pImage->iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + return pImage; + } + + return NULL; +} // returns image_t struct if we already have this, else NULL. No disk-open performed // (important for creating default images). @@ -949,13 +530,13 @@ static image_t *R_FindImageFile_NoLoad(const char *name, qboolean mipmap, qboole // if ( strcmp( pName, "*white" ) ) { if ( pImage->mipmap != !!mipmap ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed mipmap parm\n", pName ); + vk_debug("WARNING: reused image %s with mixed mipmap parm\n", pName ); } if ( pImage->allowPicmip != !!allowPicmip ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed allowPicmip parm\n", pName ); + vk_debug("WARNING: reused image %s with mixed allowPicmip parm\n", pName ); } if ( pImage->wrapClampMode != glWrapClampMode ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: reused image %s with mixed glWrapClampMode parm\n", pName ); + vk_debug("WARNING: reused image %s with mixed glWrapClampMode parm\n", pName ); } } @@ -967,215 +548,6 @@ static image_t *R_FindImageFile_NoLoad(const char *name, qboolean mipmap, qboole return NULL; } - - -/* -================ -R_CreateImage - -This is the only way any image_t are created -================ -*/ -image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, - GLenum format, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode, bool bRectangle ) -{ - image_t *image; - qboolean isLightmap = qfalse; - - if (strlen(name) >= MAX_QPATH ) { - Com_Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name); - } - - if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) { - glWrapClampMode = GL_CLAMP_TO_EDGE; - } - - if (name[0] == '*') - { - const char *psLightMapNameSearchPos = strrchr(name,'/'); - if ( psLightMapNameSearchPos && !strncmp( psLightMapNameSearchPos+1, "lightmap", 8 ) ) { - isLightmap = qtrue; - } - } - - if ( (width&(width-1)) || (height&(height-1)) ) - { - Com_Error( ERR_FATAL, "R_CreateImage: %s dimensions (%i x %i) not power of 2!\n",name,width,height); - } - - image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode ); - if (image) { - return image; - } - - image = (image_t*) Z_Malloc( sizeof( image_t ), TAG_IMAGE_T, qtrue ); -// memset(image,0,sizeof(*image)); // qtrue above does this - - image->texnum = 1024 + giTextureBindNum++; // ++ is of course staggeringly important... - - // record which map it was used on... - // - image->iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); - - image->mipmap = !!mipmap; - image->allowPicmip = !!allowPicmip; - - Q_strncpyz(image->imgName, name, sizeof(image->imgName)); - - image->width = width; - image->height = height; - image->wrapClampMode = glWrapClampMode; - - if ( qglActiveTextureARB ) { - GL_SelectTexture( 0 ); - } - - GLuint uiTarget = GL_TEXTURE_2D; - if ( bRectangle ) - { - qglDisable( uiTarget ); - uiTarget = GL_TEXTURE_RECTANGLE_ARB; - qglEnable( uiTarget ); - glWrapClampMode = GL_CLAMP_TO_EDGE; // default mode supported by rectangle. - qglBindTexture( uiTarget, image->texnum ); - } - else - { - GL_Bind(image); - } - - if (r_smartpicmip && r_smartpicmip->integer && Q_stricmpn(name, "textures/", 9)) { - allowPicmip = qfalse; - } - - Upload32( (unsigned *)pic, format, - (qboolean)image->mipmap, - allowPicmip, - isLightmap, - allowTC, - &image->internalFormat, - &image->width, - &image->height, bRectangle ); - - qglTexParameterf( uiTarget, GL_TEXTURE_WRAP_S, glWrapClampMode ); - qglTexParameterf( uiTarget, GL_TEXTURE_WRAP_T, glWrapClampMode ); - - qglBindTexture( uiTarget, 0 ); //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1 - glState.currenttextures[glState.currenttmu] = 0; //mark it not bound - - const char *psNewName = GenerateImageMappingName(name); - Q_strncpyz(image->imgName, psNewName, sizeof(image->imgName)); - AllocatedImages[ image->imgName ] = image; - - if ( bRectangle ) - { - qglDisable( uiTarget ); - qglEnable( GL_TEXTURE_2D ); - } - - return image; -} - -/* -=============== -R_FindImageFile - -Finds or loads the given image. -Returns NULL if it fails, not a default image. -============== -*/ -image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) { - image_t *image; - int width, height; - byte *pic; - - if (!name || ri.Cvar_VariableIntegerValue( "dedicated" ) ) // stop ghoul2 horribleness as regards image loading from server - { - return NULL; - } - - // need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about - // different clamp parms used... - // - if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) { - glWrapClampMode = GL_CLAMP_TO_EDGE; - } - - image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode ); - if (image) { - return image; - } - - // - // load the pic from disk - // - R_LoadImage( name, &pic, &width, &height ); - if ( pic == NULL ) { // if we dont get a successful load - return NULL; // bail - } - - - // refuse to find any files not power of 2 dims... - // - if ( (width&(width-1)) || (height&(height-1)) ) - { - ri.Printf( PRINT_ALL, "Refusing to load non-power-2-dims(%d,%d) pic \"%s\"...\n", width,height,name ); - return NULL; - } - - image = R_CreateImage( ( char * ) name, pic, width, height, GL_RGBA, mipmap, allowPicmip, allowTC, glWrapClampMode ); - Z_Free( pic ); - return image; -} - - -/* -================ -R_CreateDlightImage -================ -*/ -#define DLIGHT_SIZE 16 -static void R_CreateDlightImage( void ) -{ - int width, height; - byte *pic; - - R_LoadImage("gfx/2d/dlight", &pic, &width, &height); - if (pic) - { - tr.dlightImage = R_CreateImage("*dlight", pic, width, height, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP ); - Z_Free(pic); - } - else - { // if we dont get a successful load - int x,y; - byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; - int b; - - // make a centered inverse-square falloff blob for dynamic lighting - for (x=0 ; x 255) { - b = 255; - } else if ( b < 75 ) { - b = 0; - } - data[y][x][0] = - data[y][x][1] = - data[y][x][2] = b; - data[y][x][3] = 255; - } - } - tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP ); - } -} - - /* ================= R_InitFogTable @@ -1225,352 +597,7 @@ float R_FogFactor( float s, float t ) { s = 1.0; } - d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ]; + d = tr.fogTable[(uint32_t)(s * (FOG_TABLE_SIZE - 1))]; return d; -} - -/* -================ -R_CreateFogImage -================ -*/ -#define FOG_S 256 -#define FOG_T 32 -static void R_CreateFogImage( void ) { - int x,y; - byte *data; - float d; - float borderColor[4]; - - data = (unsigned char *)Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); - - // S is distance, T is depth - for (x=0 ; x glConfig.vidWidth ) - { - tr.dynamicGlowWidth = glConfig.vidWidth; - } - if ( tr.dynamicGlowHeight > glConfig.vidHeight ) - { - tr.dynamicGlowHeight = glConfig.vidHeight; - } - tr.blurImage = 1024 + giTextureBindNum++; - qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); - qglTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA16, tr.dynamicGlowWidth, tr.dynamicGlowHeight, 0, GL_RGB, GL_FLOAT, 0 ); - qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); - qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); - qglDisable( GL_TEXTURE_RECTANGLE_ARB ); - - if ( glConfigExt.doGammaCorrectionWithShaders ) - { - qglEnable( GL_TEXTURE_3D ); - tr.gammaCorrectLUTImage = 1024 + giTextureBindNum++; - qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); - qglTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - qglDisable(GL_TEXTURE_3D); - } - - qglEnable(GL_TEXTURE_2D); - - // with overbright bits active, we need an image which is some fraction of full color, - // for default lightmaps, etc - for (x=0 ; xinteger; - if ( !glConfig.deviceSupportsGamma ) { - tr.overbrightBits = 0; // need hardware gamma for overbright - } - - - // never overbright in windowed mode - if ( !glConfig.isFullscreen && !glConfigExt.doGammaCorrectionWithShaders ) - { - tr.overbrightBits = 0; - } - - if ( tr.overbrightBits > 1 ) { - tr.overbrightBits = 1; - } - - if ( tr.overbrightBits < 0 ) { - tr.overbrightBits = 0; - } - - tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); - tr.identityLightByte = 255 * tr.identityLight; - - - if ( r_intensity->value < 1.0f ) { - ri.Cvar_Set( "r_intensity", "1" ); - } - - if ( r_gamma->value < 0.5f ) { - ri.Cvar_Set( "r_gamma", "0.5" ); - } else if ( r_gamma->value > 3.0f ) { - ri.Cvar_Set( "r_gamma", "3.0" ); - } - - g = r_gamma->value; - - shift = tr.overbrightBits; - - if ( !glConfigExt.doGammaCorrectionWithShaders ) - { - for ( i = 0; i < 256; i++ ) { - if ( g == 1 ) { - inf = i; - } else { - inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; - } - inf <<= shift; - if (inf < 0) { - inf = 0; - } - if (inf > 255) { - inf = 255; - } - s_gammatable[i] = inf; - } - - if ( glConfig.deviceSupportsGamma ) - { - ri.WIN_SetGamma( &glConfig, s_gammatable, s_gammatable, s_gammatable ); - } - } - - for (i=0 ; i<256 ; i++) { - j = i * r_intensity->value; - if (j > 255) { - j = 255; - } - s_intensitytable[i] = j; - } -} - -void R_SetGammaCorrectionLUT() -{ - if ( glConfigExt.doGammaCorrectionWithShaders ) - { - int inf; - int shift = tr.overbrightBits; - float g = r_gamma->value; - byte gammaCorrected[64]; - - for ( int i = 0; i < 64; i++ ) - { - if ( g == 1.0f ) - { - inf = (int)(((float)i / 63.0f) * 255.0f + 0.5f); - } - else - { - inf = (int)(255.0f * pow((float)i / 63.0f, 1.0f / g) + 0.5f); - } - - gammaCorrected[i] = Com_Clampi(0, 255, inf << shift); - } - - byte *lutTable = (byte *)ri.Hunk_AllocateTempMemory(64 * 64 * 64 * 3); - byte *write = lutTable; - for ( int z = 0; z < 64; z++ ) - { - for ( int y = 0; y < 64; y++ ) - { - for ( int x = 0; x < 64; x++ ) - { - *write++ = gammaCorrected[x]; - *write++ = gammaCorrected[y]; - *write++ = gammaCorrected[z]; - } - } - } - - qglBindTexture(GL_TEXTURE_3D, tr.gammaCorrectLUTImage); - qglPixelStorei(GL_UNPACK_ALIGNMENT, 1); - qglTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 64, 64, 64, GL_RGB, GL_UNSIGNED_BYTE, lutTable); - - ri.Hunk_FreeTempMemory(lutTable); - } -} - -/* -=============== -R_InitImages -=============== -*/ -void R_InitImages( void ) { - //memset(hashTable, 0, sizeof(hashTable)); // DO NOT DO THIS NOW (because of image cacheing) -ste. - // build brightness translation tables - R_SetColorMappings(); - - // create default texture and white texture - - // Set dynamic glow texture size. - if (!r_DynamicGlowWidth->integer || !r_DynamicGlowHeight->integer) - { //these can still be used as overrides but they must both be set to something > 0 - tr.dynamicGlowWidth = (glConfig.vidWidth * r_DynamicGlowScale->value); - tr.dynamicGlowHeight = (glConfig.vidHeight * r_DynamicGlowScale->value); - } - else { - tr.dynamicGlowWidth = r_DynamicGlowWidth->integer; - tr.dynamicGlowHeight = r_DynamicGlowHeight->integer; - } -#ifdef TECH - Com_Printf("DynamicGlowWidth = %i\nDynamicGlowHeight = %i\n", tr.dynamicGlowWidth, tr.dynamicGlowHeight); -#endif - - R_CreateBuiltinImages(); - - R_SetGammaCorrectionLUT(); -} - -/* -=============== -R_DeleteTextures -=============== -*/ -// (only gets called during vid_restart now (and app exit), not during map load) -// -void R_DeleteTextures( void ) { - - R_Images_Clear(); - GL_ResetBinds(); -} - +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 37057891aa..a2f5ce2291 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -35,8 +35,9 @@ glconfig_t glConfig; glconfigExt_t glConfigExt; glstate_t glState; window_t window; +glstatic_t gls; -static void GfxInfo_f( void ); +//static void GfxInfo_f( void ); cvar_t *r_verbose; cvar_t *r_ignore; @@ -44,6 +45,7 @@ cvar_t *r_ignore; cvar_t *r_detailTextures; cvar_t *r_znear; +cvar_t *r_zproj; cvar_t *r_skipBackEnd; @@ -129,7 +131,13 @@ cvar_t *r_vertexLight; cvar_t *r_uiFullScreen; cvar_t *r_shadows; cvar_t *r_shadowRange; + + cvar_t *r_flares; +cvar_t *r_flareSize; +cvar_t *r_flareFade; +cvar_t *r_flareCoeff; + cvar_t *r_nobind; cvar_t *r_singleShader; cvar_t *r_colorMipLevels; @@ -172,6 +180,40 @@ cvar_t *r_marksOnTriangleMeshes; cvar_t *r_aspectCorrectFonts; cvar_t *cl_ratioFix; +// Vulkan +cvar_t *r_defaultImage; +cvar_t *r_device; +cvar_t *r_stencilbits; +cvar_t *r_ext_multisample; +cvar_t *r_ext_supersample; +cvar_t *r_ext_alpha_to_coverage; +cvar_t *r_fbo; +cvar_t *r_hdr; +cvar_t *r_ext_max_anisotropy; +cvar_t *r_mapGreyScale; +cvar_t *r_greyscale; +cvar_t *r_dither; +cvar_t *r_presentBits; +cvar_t *r_bloom; +cvar_t *r_bloom_threshold; +cvar_t *r_bloom_intensity; +cvar_t *r_renderWidth; +cvar_t *r_renderHeight; +cvar_t *r_renderScale; +cvar_t *r_ignorehwgamma; + +#ifdef USE_PMLIGHT +cvar_t *r_dlightMode; +cvar_t *r_dlightScale; +cvar_t *r_dlightIntensity; +#endif +cvar_t *r_dlightSaturation; +cvar_t *r_roundImagesDown; +cvar_t *r_nomip; +#ifdef USE_VBO +cvar_t *r_vbo; +#endif + // the limits apply to the sum of all scenes in a frame -- // the main view, all the 3D icons, etc #define DEFAULT_MAX_POLYS 600 @@ -222,6 +264,12 @@ cvar_t *se_language; cvar_t *r_aviMotionJpegQuality; cvar_t *r_screenshotJpegQuality; +// Vulkan +#include "vk_local.h" +Vk_Instance vk; +Vk_World vk_world; + +#if 0 #if !defined(__APPLE__) PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate; #endif @@ -271,6 +319,7 @@ PFNGLISPROGRAMARBPROC qglIsProgramARB; PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; +#endif bool g_bTextureRectangleHack = false; @@ -280,6 +329,7 @@ void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ); void R_Set2DRatio(void) { if (cl_ratioFix->integer) tr.widthRatioCoef = ((float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth)); + //tr.widthRatioCoef = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); else tr.widthRatioCoef = 1.0f; @@ -287,607 +337,6 @@ void R_Set2DRatio(void) { tr.widthRatioCoef = 1.0f; } -void R_Splash() -{ - image_t *pImage = NULL; - float ratio = (float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth); - - if (cl_ratioFix->integer && ratio >= 0.74f && ratio <= 0.76f) - pImage = R_FindImageFile("menu/splash_16_9", qfalse, qfalse, qfalse, GL_CLAMP); - - if (!pImage) - pImage = R_FindImageFile("menu/splash", qfalse, qfalse, qfalse, GL_CLAMP); - - extern void RB_SetGL2D (void); - RB_SetGL2D(); - if (pImage) - {//invalid paths? - GL_Bind( pImage ); - } - GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO); - - const int width = SCREEN_WIDTH; - const int height = SCREEN_HEIGHT; - const float x1 = (SCREEN_WIDTH / 2) - width / 2; - const float x2 = (SCREEN_WIDTH / 2) + width / 2; - const float y1 = (SCREEN_HEIGHT / 2) - height / 2; - const float y2 = (SCREEN_HEIGHT / 2) + height / 2; - - - qglBegin (GL_TRIANGLE_STRIP); - qglTexCoord2f( 0, 0 ); - qglVertex2f(x1, y1); - qglTexCoord2f( 1 , 0 ); - qglVertex2f(x2, y1); - qglTexCoord2f( 0, 1 ); - qglVertex2f(x1, y2); - qglTexCoord2f( 1, 1 ); - qglVertex2f(x2, y2); - qglEnd(); - - ri.WIN_Present(&window); -} - -/* -** GLW_CheckForExtension - - Cannot use strstr directly to differentiate between (for eg) reg_combiners and reg_combiners2 -*/ - -static void GLW_InitTextureCompression( void ) -{ - bool newer_tc, old_tc; - - // Check for available tc methods. - newer_tc = ri.GL_ExtensionSupported("GL_ARB_texture_compression") && ri.GL_ExtensionSupported("GL_EXT_texture_compression_s3tc"); - old_tc = ri.GL_ExtensionSupported("GL_S3_s3tc"); - - if ( old_tc ) - { - Com_Printf ("...GL_S3_s3tc available\n" ); - } - - if ( newer_tc ) - { - Com_Printf ("...GL_EXT_texture_compression_s3tc available\n" ); - } - - if ( !r_ext_compressed_textures->value ) - { - // Compressed textures are off - glConfig.textureCompression = TC_NONE; - Com_Printf ("...ignoring texture compression\n" ); - } - else if ( !old_tc && !newer_tc ) - { - // Requesting texture compression, but no method found - glConfig.textureCompression = TC_NONE; - Com_Printf ("...no supported texture compression method found\n" ); - Com_Printf (".....ignoring texture compression\n" ); - } - else - { - // some form of supported texture compression is avaiable, so see if the user has a preference - if ( r_ext_preferred_tc_method->integer == TC_NONE ) - { - // No preference, so pick the best - if ( newer_tc ) - { - Com_Printf ("...no tc preference specified\n" ); - Com_Printf (".....using GL_EXT_texture_compression_s3tc\n" ); - glConfig.textureCompression = TC_S3TC_DXT; - } - else - { - Com_Printf ("...no tc preference specified\n" ); - Com_Printf (".....using GL_S3_s3tc\n" ); - glConfig.textureCompression = TC_S3TC; - } - } - else - { - // User has specified a preference, now see if this request can be honored - if ( old_tc && newer_tc ) - { - // both are avaiable, so we can use the desired tc method - if ( r_ext_preferred_tc_method->integer == TC_S3TC ) - { - Com_Printf ("...using preferred tc method, GL_S3_s3tc\n" ); - glConfig.textureCompression = TC_S3TC; - } - else - { - Com_Printf ("...using preferred tc method, GL_EXT_texture_compression_s3tc\n" ); - glConfig.textureCompression = TC_S3TC_DXT; - } - } - else - { - // Both methods are not available, so this gets trickier - if ( r_ext_preferred_tc_method->integer == TC_S3TC ) - { - // Preferring to user older compression - if ( old_tc ) - { - Com_Printf ("...using GL_S3_s3tc\n" ); - glConfig.textureCompression = TC_S3TC; - } - else - { - // Drat, preference can't be honored - Com_Printf ("...preferred tc method, GL_S3_s3tc not available\n" ); - Com_Printf (".....falling back to GL_EXT_texture_compression_s3tc\n" ); - glConfig.textureCompression = TC_S3TC_DXT; - } - } - else - { - // Preferring to user newer compression - if ( newer_tc ) - { - Com_Printf ("...using GL_EXT_texture_compression_s3tc\n" ); - glConfig.textureCompression = TC_S3TC_DXT; - } - else - { - // Drat, preference can't be honored - Com_Printf ("...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" ); - Com_Printf (".....falling back to GL_S3_s3tc\n" ); - glConfig.textureCompression = TC_S3TC; - } - } - } - } - } -} - -/* -=============== -GLimp_InitExtensions -=============== -*/ -extern bool g_bDynamicGlowSupported; -extern bool g_bARBShadersAvailable; -static void GLimp_InitExtensions( void ) -{ - if ( !r_allowExtensions->integer ) - { - Com_Printf ("*** IGNORING OPENGL EXTENSIONS ***\n" ); - g_bDynamicGlowSupported = false; - ri.Cvar_Set( "r_DynamicGlow","0" ); - return; - } - - Com_Printf ("Initializing OpenGL extensions\n" ); - - // Select our tc scheme - GLW_InitTextureCompression(); - - // GL_EXT_texture_env_add - glConfig.textureEnvAddAvailable = qfalse; - if ( ri.GL_ExtensionSupported( "GL_EXT_texture_env_add" ) ) - { - if ( r_ext_texture_env_add->integer ) - { - glConfig.textureEnvAddAvailable = qtrue; - Com_Printf ("...using GL_EXT_texture_env_add\n" ); - } - else - { - glConfig.textureEnvAddAvailable = qfalse; - Com_Printf ("...ignoring GL_EXT_texture_env_add\n" ); - } - } - else - { - Com_Printf ("...GL_EXT_texture_env_add not found\n" ); - } - - // GL_EXT_texture_filter_anisotropic - glConfig.maxTextureFilterAnisotropy = 0; - if ( ri.GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) - { - qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy ); - Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" ); - - if ( r_ext_texture_filter_anisotropic->integer > 1 ) - { - Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" ); - } - else - { - Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" ); - } - ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy ); - if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy ) - { - ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy ); - } - } - else - { - Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" ); - ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" ); - } - - // GL_EXT_clamp_to_edge - glConfig.clampToEdgeAvailable = qtrue; - Com_Printf ("...using GL_EXT_texture_edge_clamp\n" ); - - // GL_ARB_multitexture - qglMultiTexCoord2fARB = NULL; - qglActiveTextureARB = NULL; - qglClientActiveTextureARB = NULL; - if ( ri.GL_ExtensionSupported( "GL_ARB_multitexture" ) ) - { - if ( r_ext_multitexture->integer ) - { - qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) ri.GL_GetProcAddress( "glMultiTexCoord2fARB" ); - qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glActiveTextureARB" ); - qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glClientActiveTextureARB" ); - - if ( qglActiveTextureARB ) - { - qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.maxActiveTextures ); - - if ( glConfig.maxActiveTextures > 1 ) - { - Com_Printf ("...using GL_ARB_multitexture\n" ); - } - else - { - qglMultiTexCoord2fARB = NULL; - qglActiveTextureARB = NULL; - qglClientActiveTextureARB = NULL; - Com_Printf ("...not using GL_ARB_multitexture, < 2 texture units\n" ); - } - } - } - else - { - Com_Printf ("...ignoring GL_ARB_multitexture\n" ); - } - } - else - { - Com_Printf ("...GL_ARB_multitexture not found\n" ); - } - - // GL_EXT_compiled_vertex_array - qglLockArraysEXT = NULL; - qglUnlockArraysEXT = NULL; - if ( ri.GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) ) - { - if ( r_ext_compiled_vertex_array->integer ) - { - Com_Printf ("...using GL_EXT_compiled_vertex_array\n" ); - qglLockArraysEXT = ( PFNGLLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glLockArraysEXT" ); - qglUnlockArraysEXT = ( PFNGLUNLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glUnlockArraysEXT" ); - if (!qglLockArraysEXT || !qglUnlockArraysEXT) { - Com_Error (ERR_FATAL, "bad getprocaddress"); - } - } - else - { - Com_Printf ("...ignoring GL_EXT_compiled_vertex_array\n" ); - } - } - else - { - Com_Printf ("...GL_EXT_compiled_vertex_array not found\n" ); - } - - bool bNVRegisterCombiners = false; - // Register Combiners. - if ( ri.GL_ExtensionSupported( "GL_NV_register_combiners" ) ) - { - // NOTE: This extension requires multitexture support (over 2 units). - if ( glConfig.maxActiveTextures >= 2 ) - { - bNVRegisterCombiners = true; - // Register Combiners function pointer address load. - AReis - // NOTE: VV guys will _definetly_ not be able to use regcoms. Pixel Shaders are just as good though :-) - // NOTE: Also, this is an nVidia specific extension (of course), so fragment shaders would serve the same purpose - // if we needed some kind of fragment/pixel manipulation support. - qglCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfvNV" ); - qglCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterivNV" ); - qglCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfNV" ); - qglCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)ri.GL_GetProcAddress( "glCombinerParameteriNV" ); - qglCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glCombinerInputNV" ); - qglCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)ri.GL_GetProcAddress( "glCombinerOutputNV" ); - qglFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glFinalCombinerInputNV" ); - qglGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterfvNV" ); - qglGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterivNV" ); - qglGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterfvNV" ); - qglGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterivNV" ); - qglGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterfvNV" ); - qglGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterivNV" ); - - // Validate the functions we need. - if ( !qglCombinerParameterfvNV || !qglCombinerParameterivNV || !qglCombinerParameterfNV || !qglCombinerParameteriNV || !qglCombinerInputNV || - !qglCombinerOutputNV || !qglFinalCombinerInputNV || !qglGetCombinerInputParameterfvNV || !qglGetCombinerInputParameterivNV || - !qglGetCombinerOutputParameterfvNV || !qglGetCombinerOutputParameterivNV || !qglGetFinalCombinerInputParameterfvNV || !qglGetFinalCombinerInputParameterivNV ) - { - bNVRegisterCombiners = false; - qglCombinerParameterfvNV = NULL; - qglCombinerParameteriNV = NULL; - Com_Printf ("...GL_NV_register_combiners failed\n" ); - } - } - else - { - bNVRegisterCombiners = false; - Com_Printf ("...ignoring GL_NV_register_combiners\n" ); - } - } - else - { - bNVRegisterCombiners = false; - Com_Printf ("...GL_NV_register_combiners not found\n" ); - } - - // NOTE: Vertex and Fragment Programs are very dependant on each other - this is actually a - // good thing! So, just check to see which we support (one or the other) and load the shared - // function pointers. ARB rocks! - - // Vertex Programs. - bool bARBVertexProgram = false; - if ( ri.GL_ExtensionSupported( "GL_ARB_vertex_program" ) ) - { - bARBVertexProgram = true; - } - else - { - bARBVertexProgram = false; - Com_Printf ("...GL_ARB_vertex_program not found\n" ); - } - - // Fragment Programs. - bool bARBFragmentProgram = false; - if ( ri.GL_ExtensionSupported( "GL_ARB_fragment_program" ) ) - { - bARBFragmentProgram = true; - } - else - { - bARBFragmentProgram = false; - Com_Printf ("...GL_ARB_fragment_program not found\n" ); - } - - // If we support one or the other, load the shared function pointers. - if ( bARBVertexProgram || bARBFragmentProgram ) - { - qglProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glProgramStringARB"); - qglBindProgramARB = (PFNGLBINDPROGRAMARBPROC) ri.GL_GetProcAddress("glBindProgramARB"); - qglDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) ri.GL_GetProcAddress("glDeleteProgramsARB"); - qglGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) ri.GL_GetProcAddress("glGenProgramsARB"); - qglProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dARB"); - qglProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dvARB"); - qglProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fARB"); - qglProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fvARB"); - qglProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dARB"); - qglProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dvARB"); - qglProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fARB"); - qglProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fvARB"); - qglGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterdvARB"); - qglGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterfvARB"); - qglGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterdvARB"); - qglGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterfvARB"); - qglGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) ri.GL_GetProcAddress("glGetProgramivARB"); - qglGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glGetProgramStringARB"); - qglIsProgramARB = (PFNGLISPROGRAMARBPROC) ri.GL_GetProcAddress("glIsProgramARB"); - - // Validate the functions we need. - if ( !qglProgramStringARB || !qglBindProgramARB || !qglDeleteProgramsARB || !qglGenProgramsARB || - !qglProgramEnvParameter4dARB || !qglProgramEnvParameter4dvARB || !qglProgramEnvParameter4fARB || - !qglProgramEnvParameter4fvARB || !qglProgramLocalParameter4dARB || !qglProgramLocalParameter4dvARB || - !qglProgramLocalParameter4fARB || !qglProgramLocalParameter4fvARB || !qglGetProgramEnvParameterdvARB || - !qglGetProgramEnvParameterfvARB || !qglGetProgramLocalParameterdvARB || !qglGetProgramLocalParameterfvARB || - !qglGetProgramivARB || !qglGetProgramStringARB || !qglIsProgramARB ) - { - bARBVertexProgram = false; - bARBFragmentProgram = false; - qglGenProgramsARB = NULL; //clear ptrs that get checked - qglProgramEnvParameter4fARB = NULL; - Com_Printf ("...ignoring GL_ARB_vertex_program\n" ); - Com_Printf ("...ignoring GL_ARB_fragment_program\n" ); - } - } - - // Figure out which texture rectangle extension to use. - bool bTexRectSupported = false; - if ( Q_stricmpn( glConfig.vendor_string, "ATI Technologies",16 )==0 - && Q_stricmpn( glConfig.version_string, "1.3.3",5 )==0 - && glConfig.version_string[5] < '9' ) //1.3.34 and 1.3.37 and 1.3.38 are broken for sure, 1.3.39 is not - { - g_bTextureRectangleHack = true; - } - - if ( ri.GL_ExtensionSupported( "GL_NV_texture_rectangle" ) || ri.GL_ExtensionSupported( "GL_EXT_texture_rectangle" ) ) - { - bTexRectSupported = true; - } - - // Find out how many general combiners they have. - #define GL_MAX_GENERAL_COMBINERS_NV 0x854D - GLint iNumGeneralCombiners = 0; - if(bNVRegisterCombiners) - qglGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &iNumGeneralCombiners ); - - glConfigExt.doGammaCorrectionWithShaders = qfalse; - if ( r_gammaShaders->integer && qglActiveTextureARB && bTexRectSupported && bARBVertexProgram && bARBFragmentProgram ) - { -#if !defined(__APPLE__) - qglTexImage3D = (PFNGLTEXIMAGE3DPROC)ri.GL_GetProcAddress("glTexImage3D"); - qglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)ri.GL_GetProcAddress("glTexSubImage3D"); - if ( qglTexImage3D && qglTexSubImage3D ) - { - glConfigExt.doGammaCorrectionWithShaders = qtrue; - } -#else - glConfigExt.doGammaCorrectionWithShaders = qtrue; -#endif - } - - // Only allow dynamic glows/flares if they have the hardware - if ( bTexRectSupported && bARBVertexProgram && qglActiveTextureARB && glConfig.maxActiveTextures >= 4 && - ( ( bNVRegisterCombiners && iNumGeneralCombiners >= 2 ) || bARBFragmentProgram ) ) - { - g_bDynamicGlowSupported = true; - // this would overwrite any achived setting gwg - // ri.Cvar_Set( "r_DynamicGlow", "1" ); - } - else - { - g_bDynamicGlowSupported = false; - ri.Cvar_Set( "r_DynamicGlow","0" ); - } - -#if !defined(__APPLE__) - qglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)ri.GL_GetProcAddress("glStencilOpSeparate"); - if ( qglStencilOpSeparate ) - { - glConfigExt.doStencilShadowsInOneDrawcall = qtrue; - } -#else - glConfigExt.doStencilShadowsInOneDrawcall = qtrue; -#endif -} - -// Truncates the GL extensions string by only allowing up to 'maxExtensions' extensions in the string. -static const char *TruncateGLExtensionsString (const char *extensionsString, int maxExtensions) -{ - const char *p = extensionsString; - const char *q; - int numExtensions = 0; - size_t extensionsLen = strlen (extensionsString); - - char *truncatedExtensions; - - while ( (q = strchr (p, ' ')) != NULL && numExtensions <= maxExtensions ) - { - p = q + 1; - numExtensions++; - } - - if ( q != NULL ) - { - // We still have more extensions. We'll call this the end - - extensionsLen = p - extensionsString - 1; - } - - truncatedExtensions = (char *)Hunk_Alloc(extensionsLen + 1, h_low); - Q_strncpyz (truncatedExtensions, extensionsString, extensionsLen + 1); - - return truncatedExtensions; -} - -/* -** InitOpenGL -** -** This function is responsible for initializing a valid OpenGL subsystem. This -** is done by calling GLimp_Init (which gives us a working OGL subsystem) then -** setting variables, checking GL constants, and reporting the gfx system config -** to the user. -*/ -static void InitOpenGL( void ) -{ - // - // initialize OS specific portions of the renderer - // - // GLimp_Init directly or indirectly references the following cvars: - // - r_fullscreen - // - r_mode - // - r_(color|depth|stencil)bits - // - r_ignorehwgamma - // - r_gamma - // - - if ( glConfig.vidWidth == 0 ) - { - windowDesc_t windowDesc = { GRAPHICS_API_OPENGL }; - memset(&glConfig, 0, sizeof(glConfig)); - memset(&glConfigExt, 0, sizeof(glConfigExt)); - - window = ri.WIN_Init(&windowDesc, &glConfig); - - Com_Printf( "GL_RENDERER: %s\n", (char *)qglGetString (GL_RENDERER) ); - - // get our config strings - glConfig.vendor_string = (const char *)qglGetString (GL_VENDOR); - glConfig.renderer_string = (const char *)qglGetString (GL_RENDERER); - glConfig.version_string = (const char *)qglGetString (GL_VERSION); - glConfig.extensions_string = (const char *)qglGetString (GL_EXTENSIONS); - - glConfigExt.originalExtensionString = glConfig.extensions_string; - glConfig.extensions_string = TruncateGLExtensionsString(glConfigExt.originalExtensionString, 128); - - // OpenGL driver constants - qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize ); - - // stubbed or broken drivers may have reported 0... - glConfig.maxTextureSize = Q_max(0, glConfig.maxTextureSize); - - // initialize extensions - GLimp_InitExtensions( ); - - // set default state - GL_SetDefaultState(); - R_Splash(); //get something on screen asap - } - else - { - // set default state - GL_SetDefaultState(); - } -} - -/* -================== -GL_CheckErrors -================== -*/ -void GL_CheckErrors( void ) { -#if defined(_DEBUG) - GLenum err; - char s[64]; - - err = qglGetError(); - if ( err == GL_NO_ERROR ) { - return; - } - if ( r_ignoreGLErrors->integer ) { - return; - } - switch( err ) { - case GL_INVALID_ENUM: - strcpy( s, "GL_INVALID_ENUM" ); - break; - case GL_INVALID_VALUE: - strcpy( s, "GL_INVALID_VALUE" ); - break; - case GL_INVALID_OPERATION: - strcpy( s, "GL_INVALID_OPERATION" ); - break; - case GL_STACK_OVERFLOW: - strcpy( s, "GL_STACK_OVERFLOW" ); - break; - case GL_STACK_UNDERFLOW: - strcpy( s, "GL_STACK_UNDERFLOW" ); - break; - case GL_OUT_OF_MEMORY: - strcpy( s, "GL_OUT_OF_MEMORY" ); - break; - default: - Com_sprintf( s, sizeof(s), "%i", err); - break; - } - - Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s ); -#endif -} - /* ============================================================================== @@ -913,25 +362,25 @@ Return value must be freed with Hunk_FreeTempMemory() ================== */ -byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen) +byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen, int lineAlign) { byte *buffer, *bufstart; - int padwidth, linelen; - GLint packAlign; - - qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + int bufAlign, linelen; + int packAlign = 1; linelen = width * 3; - padwidth = PAD(linelen, packAlign); + + bufAlign = MAX(packAlign, 16); // for SIMD // Allocate a few more bytes so that we can choose an alignment we like - buffer = (byte *)Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); + //buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + bufAlign - 1); + buffer = (byte*)Hunk_AllocateTempMemory(width * height * 4 + *offset + bufAlign - 1); + bufstart = (byte*)PADP((intptr_t)buffer + *offset, bufAlign); - bufstart = (byte *)PADP((intptr_t) buffer + *offset, packAlign); - qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); + vk_read_pixels(bufstart, width, height); *offset = bufstart - buffer; - *padlen = padwidth - linelen; + *padlen = PAD(linelen, packAlign) - linelen; return buffer; } @@ -950,7 +399,7 @@ void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) { int linelen, padlen; size_t offset = 18, memcount; - allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen); + allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen, 0); buffer = allbuf + offset - 18; Com_Memset (buffer, 0, 18); @@ -1006,7 +455,7 @@ void R_TakeScreenshotPNG( int x, int y, int width, int height, char *fileName ) size_t offset=0; int padlen=0; - buffer = RB_ReadPixels( x, y, width, height, &offset, &padlen ); + buffer = RB_ReadPixels( x, y, width, height, &offset, &padlen, 0); RE_SavePNG( fileName, buffer, width, height, 3 ); ri.Hunk_FreeTempMemory( buffer ); } @@ -1021,7 +470,7 @@ void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) size_t offset = 0, memcount; int padlen; - buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen); + buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen, 0); memcount = (width * 3 + padlen) * height; // gamma correct @@ -1044,7 +493,7 @@ void R_ScreenshotFilename( char *buf, int bufSize, const char *ext ) { time( &rawtime ); strftime( timeStr, sizeof( timeStr ), "%Y-%m-%d_%H-%M-%S", localtime( &rawtime ) ); // or gmtime - Com_sprintf( buf, bufSize, "screenshots/shot%s%s", timeStr, ext ); + Com_sprintf( buf, bufSize, "screenshots/shot%s.%s", timeStr, ext ); } /* @@ -1070,7 +519,7 @@ static void R_LevelShot( void ) { Com_sprintf( checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName ); - allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); + allsource = RB_ReadPixels(0, 0, gls.captureWidth, gls.captureHeight, &offset, &padlen, 0); source = allsource + offset; buffer = (byte *)ri.Hunk_AllocateTempMemory(LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18); @@ -1113,126 +562,73 @@ static void R_LevelShot( void ) { ri.Hunk_FreeTempMemory( buffer ); ri.Hunk_FreeTempMemory( allsource ); - ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); + vk_debug("[skipnotify]Wrote %s\n", checkname ); } -/* -================== -R_ScreenShotTGA_f - -screenshot -screenshot [silent] -screenshot [levelshot] -screenshot [filename] - -Doesn't print the pacifier message if there is a second arg -================== -*/ -void R_ScreenShotTGA_f (void) { +void R_ScreenShot_f (void) { char checkname[MAX_OSPATH] = {0}; qboolean silent = qfalse; + int typeMask; + const char *ext; + + if (ri.VK_IsMinimized() && !R_CanMinimize()) { + ri.Printf(PRINT_WARNING, "WARNING: unable to take screenshot when minimized because FBO is not available/enabled.\n"); + return; + } if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } - if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) - silent = qtrue; - - if ( ri.Cmd_Argc() == 2 && !silent ) { - // explicit filename - Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.tga", ri.Cmd_Argv( 1 ) ); + if (Q_stricmp(ri.Cmd_Argv(0), "screenshot_tga") == 0) { + typeMask = SCREENSHOT_TGA; + ext = "tga"; + } + else if (Q_stricmp(ri.Cmd_Argv(0), "screenshot_png") == 0) { + typeMask = SCREENSHOT_PNG; + ext = "png"; } else { - // timestamp the file - R_ScreenshotFilename( checkname, sizeof( checkname ), ".tga" ); - - if ( ri.FS_FileExists( checkname ) ) { - ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n"); - return; - } + typeMask = SCREENSHOT_JPG; + ext = "jpg"; } - R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); - - if ( !silent ) - ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); -} - -/* -================== -R_ScreenShotPNG_f - -screenshot -screenshot [silent] -screenshot [levelshot] -screenshot [filename] - -Doesn't print the pacifier message if there is a second arg -================== -*/ -void R_ScreenShotPNG_f (void) { - char checkname[MAX_OSPATH] = {0}; - qboolean silent = qfalse; - - if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { - R_LevelShot(); + // check if already scheduled + if (backEnd.screenshotMask & typeMask) return; - } if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) silent = qtrue; if ( ri.Cmd_Argc() == 2 && !silent ) { // explicit filename - Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.png", ri.Cmd_Argv( 1 ) ); + Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.%s", ri.Cmd_Argv( 1 ), ext ); } else { - // timestamp the file - R_ScreenshotFilename( checkname, sizeof( checkname ), ".png" ); + // timestamp the filename + R_ScreenshotFilename( checkname, sizeof( checkname ), ext ); if ( ri.FS_FileExists( checkname ) ) { - ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + vk_debug("ScreenShot: Couldn't create a file\n" ); return; } } - R_TakeScreenshotPNG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); - - if ( !silent ) - ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); -} - -void R_ScreenShot_f (void) { - char checkname[MAX_OSPATH] = {0}; - qboolean silent = qfalse; - - if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { - R_LevelShot(); - return; + // we will make the screenshot right at the end of RE_EndFrame() + backEnd.screenshotMask |= typeMask; + if (typeMask == SCREENSHOT_JPG) { + backEnd.screenShotJPGsilent = silent; + Q_strncpyz(backEnd.screenshotJPG, checkname, sizeof(backEnd.screenshotJPG)); } - if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) - silent = qtrue; - - if ( ri.Cmd_Argc() == 2 && !silent ) { - // explicit filename - Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); + else if (typeMask == SCREENSHOT_PNG) { + backEnd.screenShotPNGsilent = silent; + Q_strncpyz(backEnd.screenshotPNG, checkname, sizeof(backEnd.screenshotPNG)); } else { - // timestamp the file - R_ScreenshotFilename( checkname, sizeof( checkname ), ".jpg" ); - - if ( ri.FS_FileExists( checkname ) ) { - ri.Printf( PRINT_ALL, "ScreenShot: Couldn't create a file\n" ); - return; - } + backEnd.screenShotTGAsilent = silent; + Q_strncpyz(backEnd.screenshotTGA, checkname, sizeof(backEnd.screenshotTGA)); } - - R_TakeScreenshotJPEG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); - - if ( !silent ) - ri.Printf( PRINT_ALL, "[skipnotify]Wrote %s\n", checkname ); } /* @@ -1242,15 +638,15 @@ RB_TakeVideoFrameCmd */ const void *RB_TakeVideoFrameCmd( const void *data ) { - const videoFrameCommand_t *cmd; - byte *cBuf; - size_t memcount, linelen; - int padwidth, avipadwidth, padlen, avipadlen; - GLint packAlign; + const videoFrameCommand_t *cmd; + byte *cBuf; + size_t memcount, linelen; + int padwidth, avipadwidth, padlen, avipadlen; + int packAlign; - cmd = (const videoFrameCommand_t *)data; + cmd = (const videoFrameCommand_t*)data; - qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + packAlign = 1; linelen = cmd->width * 3; @@ -1261,18 +657,17 @@ const void *RB_TakeVideoFrameCmd( const void *data ) avipadwidth = PAD(linelen, AVI_LINE_PADDING); avipadlen = avipadwidth - linelen; - cBuf = (byte *)PADP(cmd->captureBuffer, packAlign); + cBuf = (byte*)PADP(cmd->captureBuffer, packAlign); - qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB, - GL_UNSIGNED_BYTE, cBuf); + vk_read_pixels(cBuf, cmd->width, cmd->height); memcount = padwidth * cmd->height; // gamma correct - if(glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders) + if (glConfig.deviceSupportsGamma) R_GammaCorrect(cBuf, memcount); - if(cmd->motionJpeg) + if (cmd->motionJpeg) { memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height, r_aviMotionJpegQuality->integer, @@ -1281,18 +676,18 @@ const void *RB_TakeVideoFrameCmd( const void *data ) } else { - byte *lineend, *memend; - byte *srcptr, *destptr; + byte* lineend, * memend; + byte* srcptr, * destptr; srcptr = cBuf; destptr = cmd->encodeBuffer; memend = srcptr + memcount; // swap R and B and remove line paddings - while(srcptr < memend) + while (srcptr < memend) { lineend = srcptr + linelen; - while(srcptr < lineend) + while (srcptr < lineend) { *destptr++ = srcptr[2]; *destptr++ = srcptr[1]; @@ -1309,54 +704,7 @@ const void *RB_TakeVideoFrameCmd( const void *data ) ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height); } - return (const void *)(cmd + 1); -} - -//============================================================================ - -/* -** GL_SetDefaultState -*/ -void GL_SetDefaultState( void ) -{ - qglClearDepth( 1.0f ); - - qglCullFace(GL_FRONT); - - qglColor4f (1,1,1,1); - - // initialize downstream texture unit if we're running - // in a multitexture environment - if ( qglActiveTextureARB ) { - GL_SelectTexture( 1 ); - GL_TextureMode( r_textureMode->string ); - GL_TexEnv( GL_MODULATE ); - qglDisable( GL_TEXTURE_2D ); - GL_SelectTexture( 0 ); - } - - qglEnable(GL_TEXTURE_2D); - GL_TextureMode( r_textureMode->string ); - GL_TexEnv( GL_MODULATE ); - - qglShadeModel( GL_SMOOTH ); - qglDepthFunc( GL_LEQUAL ); - - // the vertex array is always enabled, but the color and texture - // arrays are enabled and disabled around the compiled vertex array call - qglEnableClientState (GL_VERTEX_ARRAY); - - // - // make sure our GL state vector is set correctly - // - glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; - - qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); - qglDepthMask( GL_TRUE ); - qglDisable( GL_DEPTH_TEST ); - qglEnable( GL_SCISSOR_TEST ); - qglDisable( GL_CULL_FACE ); - qglDisable( GL_BLEND ); + return (const void*)(cmd + 1); } /* @@ -1391,152 +739,17 @@ void R_PrintLongString(const char *string) } Q_strncpyz( buffer, p, charsToTake + 1 ); - ri.Printf( PRINT_ALL, "%s", buffer ); + vk_debug("%s", buffer ); remainingLength -= charsToTake; p += charsToTake; } } -/* -================ -GfxInfo_f -================ -*/ -extern bool g_bTextureRectangleHack; -void GfxInfo_f( void ) -{ - const char *enablestrings[] = - { - "disabled", - "enabled" - }; - const char *fsstrings[] = - { - "windowed", - "fullscreen" - }; - const char *noborderstrings[] = - { - "", - "noborder " - }; - - const char *tc_table[] = - { - "None", - "GL_S3_s3tc", - "GL_EXT_texture_compression_s3tc", - }; - - int fullscreen = ri.Cvar_VariableIntegerValue("r_fullscreen"); - int noborder = ri.Cvar_VariableIntegerValue("r_noborder"); - - ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); - ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string ); - ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string ); - R_PrintLongString( glConfigExt.originalExtensionString ); - ri.Printf( PRINT_ALL, "\n"); - ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); - ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.maxActiveTextures ); - ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); - ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s%s hz:", - ri.Cvar_VariableIntegerValue("r_mode"), - glConfig.vidWidth, glConfig.vidHeight, - fullscreen == 0 ? noborderstrings[noborder == 1] : noborderstrings[0], - fsstrings[fullscreen == 1] ); - if ( glConfig.displayFrequency ) - { - ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency ); - } - else - { - ri.Printf( PRINT_ALL, "N/A\n" ); - } - if ( glConfig.deviceSupportsGamma && !glConfigExt.doGammaCorrectionWithShaders ) - { - ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); - } - else - { - ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); - } - - // rendering primitives - { - int primitives; - - // default is to use triangles if compiled vertex arrays are present - ri.Printf( PRINT_ALL, "rendering primitives: " ); - primitives = r_primitives->integer; - if ( primitives == 0 ) { - if ( qglLockArraysEXT ) { - primitives = 2; - } else { - primitives = 1; - } - } - if ( primitives == -1 ) { - ri.Printf( PRINT_ALL, "none\n" ); - } else if ( primitives == 2 ) { - ri.Printf( PRINT_ALL, "single glDrawElements\n" ); - } else if ( primitives == 1 ) { - ri.Printf( PRINT_ALL, "multiple glArrayElement\n" ); - } else if ( primitives == 3 ) { - ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); - } - } - - ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); - ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); - ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); - if ( r_texturebitslm->integer > 0 ) - ri.Printf( PRINT_ALL, "lightmap texture bits: %d\n", r_texturebitslm->integer ); - ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); - ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); - ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); - ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] ); - ri.Printf( PRINT_ALL, "compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] ); - ri.Printf( PRINT_ALL, "texture compression method: %s\n", tc_table[glConfig.textureCompression] ); - ri.Printf( PRINT_ALL, "anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] ); - if (r_ext_texture_filter_anisotropic->integer != 0 && glConfig.maxTextureFilterAnisotropy) - { - if (Q_isintegral(r_ext_texture_filter_anisotropic->value)) - ri.Printf( PRINT_ALL, "(%i of ", (int)r_ext_texture_filter_anisotropic->value); - else - ri.Printf( PRINT_ALL, "(%f of ", r_ext_texture_filter_anisotropic->value); - - if (Q_isintegral(glConfig.maxTextureFilterAnisotropy)) - ri.Printf( PRINT_ALL, "%i)\n", (int)glConfig.maxTextureFilterAnisotropy); - else - ri.Printf( PRINT_ALL, "%f)\n", glConfig.maxTextureFilterAnisotropy); - } - ri.Printf( PRINT_ALL, "Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer ? 1 : 0] ); - if (g_bTextureRectangleHack) ri.Printf( PRINT_ALL, "Dynamic Glow ATI BAD DRIVER HACK %s\n", enablestrings[g_bTextureRectangleHack] ); - - if ( r_finish->integer ) { - ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); - } - - int displayRefresh = ri.Cvar_VariableIntegerValue("r_displayRefresh"); - if ( displayRefresh ) { - ri.Printf( PRINT_ALL, "Display refresh set to %d\n", displayRefresh); - } - if (tr.world) - { - ri.Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] ); - } -} - -void R_AtiHackToggle_f(void) -{ - g_bTextureRectangleHack = !g_bTextureRectangleHack; -} - void R_RemapSkyShader_f (void) { int num; if (ri.Cmd_Argc() != 2 || !strlen(ri.Cmd_Argv(1))) { - ri.Printf(PRINT_ALL, "Usage: /remapSky \n"); + vk_debug("Usage: /remapSky \n"); return; } @@ -1567,10 +780,9 @@ static consoleCommand_t commands[] = { { "skinlist", R_SkinList_f }, { "fontlist", R_FontList_f }, { "screenshot", R_ScreenShot_f }, - { "screenshot_png", R_ScreenShotPNG_f }, - { "screenshot_tga", R_ScreenShotTGA_f }, - { "gfxinfo", GfxInfo_f }, - { "r_atihack", R_AtiHackToggle_f }, + { "screenshot_png", R_ScreenShot_f }, + { "screenshot_tga", R_ScreenShot_f }, + //{ "gfxinfo", GfxInfo_f }, { "r_we", R_WorldEffect_f }, { "imagecacheinfo", RE_RegisterImages_Info_f }, { "modellist", R_Modellist_f }, @@ -1601,22 +813,22 @@ void R_Register( void ) // // latched and archived variables // - r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compress_textures", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_compressed_lightmaps = ri.Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); - r_ext_preferred_tc_method = ri.Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_preferred_tc_method = ri.Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); - r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE_ND, "" ); r_gammaShaders = ri.Cvar_Get( "r_gammaShaders", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "Set gamma using pixel shaders inside the game window only." ); r_environmentMapping = ri.Cvar_Get( "r_environmentMapping", "1", CVAR_ARCHIVE_ND, "" ); - r_DynamicGlow = ri.Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlow = ri.Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE_ND, "" ); r_DynamicGlowPasses = ri.Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_ARCHIVE_ND, "" ); r_DynamicGlowDelta = ri.Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_ARCHIVE_ND, "" ); r_DynamicGlowIntensity = ri.Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_ARCHIVE_ND, "" ); - r_DynamicGlowSoft = ri.Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_ARCHIVE_ND, "" ); + r_DynamicGlowSoft = ri.Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_ARCHIVE_ND, "" ); r_DynamicGlowWidth = ri.Cvar_Get( "r_DynamicGlowWidth", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_DynamicGlowHeight = ri.Cvar_Get( "r_DynamicGlowHeight", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_DynamicGlowScale = ri.Cvar_Get( "r_DynamicGlowScale", "0.25", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); @@ -1625,12 +837,12 @@ void R_Register( void ) r_smartpicmip = ri.Cvar_Get( "r_smartpicmip", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "Applies r_picmip setting to map textures only." ); r_colorMipLevels = ri.Cvar_Get( "r_colorMipLevels", "0", CVAR_LATCH, "" ); r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); - r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); + r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_overBrightBits = ri.Cvar_Get( "r_overBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); - r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE|CVAR_LATCH, "" ); + r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE|CVAR_LATCH, "" ); r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", CVAR_NONE, "" ); r_subdivisions = ri.Cvar_Get( "r_subdivisions", "4", CVAR_ARCHIVE_ND|CVAR_LATCH, "" ); ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse ); @@ -1639,12 +851,18 @@ void R_Register( void ) r_intensity = ri.Cvar_Get( "r_intensity", "1", CVAR_LATCH, "" ); r_singleShader = ri.Cvar_Get( "r_singleShader", "0", CVAR_CHEAT|CVAR_LATCH, "" ); r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE_ND, "" ); - r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND, "" ); + r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND, "" ); r_autolodscalevalue = ri.Cvar_Get( "r_autolodscalevalue", "0", CVAR_ROM, "" ); + r_flares = ri.Cvar_Get( "r_flares", "1", CVAR_ARCHIVE_ND, "" ); + r_flareSize = ri.Cvar_Get( "r_flareSize", "40", CVAR_ARCHIVE_ND, "" ); + r_flareFade = ri.Cvar_Get( "r_flareFade", "10", CVAR_ARCHIVE_ND, "" ); + r_flareCoeff = ri.Cvar_Get( "r_flareCoeff", "150", CVAR_ARCHIVE_ND, "" ); + ri.Cvar_CheckRange(r_flareCoeff, 0.1f, 250, qfalse); r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_ARCHIVE_ND, "" ); ri.Cvar_CheckRange( r_znear, 0.001f, 10, qfalse ); + r_zproj = ri.Cvar_Get("r_zproj", "64", CVAR_ARCHIVE_ND, "" ); r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE_ND, "" ); r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE_ND, "" ); r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE_ND, "" ); @@ -1664,13 +882,13 @@ void R_Register( void ) ri.Cvar_CheckRange( r_primitives, MIN_PRIMITIVES, MAX_PRIMITIVES, qtrue ); r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_NONE, "" ); r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_NONE, "" ); - r_autoMap = ri.Cvar_Get( "r_autoMap", "0", CVAR_ARCHIVE_ND, "" ); //automap renderside toggle for debugging -rww + r_autoMap = ri.Cvar_Get( "r_autoMap", "0", CVAR_ARCHIVE_ND, "" ); //automap renderside toggle for debugging -rww r_autoMapBackAlpha = ri.Cvar_Get( "r_autoMapBackAlpha", "0", CVAR_NONE, "" ); //alpha of automap bg -rww r_autoMapDisable = ri.Cvar_Get( "r_autoMapDisable", "1", CVAR_NONE, "" ); r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_CHEAT, "" ); r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP, "" ); r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT, "" ); - r_dlightStyle = ri.Cvar_Get( "r_dlightStyle", "1", CVAR_TEMP, "" ); + r_dlightStyle = ri.Cvar_Get( "r_dlightStyle", "1", CVAR_TEMP, "" ); r_surfaceSprites = ri.Cvar_Get( "r_surfaceSprites", "1", CVAR_ARCHIVE_ND, "" ); r_surfaceWeather = ri.Cvar_Get( "r_surfaceWeather", "0", CVAR_TEMP, "" ); r_windSpeed = ri.Cvar_Get( "r_windSpeed", "0", CVAR_NONE, "" ); @@ -1682,39 +900,110 @@ void R_Register( void ) r_windPointY = ri.Cvar_Get( "r_windPointY", "0", CVAR_NONE, "" ); r_nocurves = ri.Cvar_Get( "r_nocurves", "0", CVAR_CHEAT, "" ); r_drawworld = ri.Cvar_Get( "r_drawworld", "1", CVAR_CHEAT, "" ); - r_drawfog = ri.Cvar_Get( "r_drawfog", "2", CVAR_ARCHIVE_ND, "" ); + r_drawfog = ri.Cvar_Get("r_drawfog", "2", CVAR_ARCHIVE_ND, "Fog mode\n" + " 0 - disabled\n" + " 1 - legacy fog\n" + " 2 - fog collapse\n"); r_lightmap = ri.Cvar_Get( "r_lightmap", "0", CVAR_ARCHIVE_ND, "" ); r_distanceCull = ri.Cvar_Get( "r_distanceCull", "0", CVAR_ARCHIVE_ND, "" ); r_portalOnly = ri.Cvar_Get( "r_portalOnly", "0", CVAR_CHEAT, "" ); - r_skipBackEnd = ri.Cvar_Get( "r_skipBackEnd", "0", CVAR_CHEAT, "" ); - r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_NONE, "" ); + r_skipBackEnd = ri.Cvar_Get( "r_skipBackEnd", "0", CVAR_CHEAT, "" ); + r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_NONE, "" ); r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_ARCHIVE_ND, "" ); r_norefresh = ri.Cvar_Get( "r_norefresh", "0", CVAR_CHEAT, "" ); r_drawentities = ri.Cvar_Get( "r_drawentities", "1", CVAR_CHEAT, "" ); r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT, "" ); r_nocull = ri.Cvar_Get( "r_nocull", "0", CVAR_CHEAT, "" ); r_novis = ri.Cvar_Get( "r_novis", "0", CVAR_CHEAT, "" ); - r_showcluster = ri.Cvar_Get( "r_showcluster", "0", CVAR_CHEAT, "" ); + r_showcluster = ri.Cvar_Get( "r_showcluster", "0", CVAR_CHEAT, "" ); r_speeds = ri.Cvar_Get( "r_speeds", "0", CVAR_CHEAT, "" ); - r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT, "" ); - r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT, "" ); + r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT, "" ); + r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT, "" ); r_debugSurface = ri.Cvar_Get( "r_debugSurface", "0", CVAR_CHEAT, "" ); r_nobind = ri.Cvar_Get( "r_nobind", "0", CVAR_CHEAT, "" ); r_showtris = ri.Cvar_Get( "r_showtris", "0", CVAR_NONE, "" ); - r_showsky = ri.Cvar_Get( "r_showsky", "0", CVAR_CHEAT, "" ); - r_shownormals = ri.Cvar_Get( "r_shownormals", "0", CVAR_CHEAT, "" ); + r_showsky = ri.Cvar_Get( "r_showsky", "0", CVAR_CHEAT, "" ); + r_shownormals = ri.Cvar_Get( "r_shownormals", "0", CVAR_CHEAT, "" ); r_clear = ri.Cvar_Get( "r_clear", "0", CVAR_CHEAT, "" ); r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT, "" ); - r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT, "" ); - r_lockpvs = ri.Cvar_Get( "r_lockpvs", "0", CVAR_CHEAT, "" ); + r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT, "" ); + r_lockpvs = ri.Cvar_Get( "r_lockpvs", "0", CVAR_CHEAT, "" ); r_noportals = ri.Cvar_Get( "r_noportals", "0", CVAR_NONE, "" ); r_shadows = ri.Cvar_Get( "cg_shadows", "1", CVAR_NONE, "" ); - r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_NONE, "" ); + r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_NONE, "" ); r_marksOnTriangleMeshes = ri.Cvar_Get( "r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE_ND, "" ); r_aspectCorrectFonts = ri.Cvar_Get( "r_aspectCorrectFonts", "0", CVAR_ARCHIVE, "" ); cl_ratioFix = ri.Cvar_Get( "cl_ratioFix", "1", CVAR_ARCHIVE, "" ); r_maxpolys = ri.Cvar_Get( "r_maxpolys", XSTRING( DEFAULT_MAX_POLYS ), CVAR_NONE, "" ); r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", XSTRING( DEFAULT_MAX_POLYVERTS ), CVAR_NONE, "" ); + + // Vulkan + r_defaultImage = ri.Cvar_Get("r_defaultImage", "", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + r_device = ri.Cvar_Get("r_device", "-1", CVAR_ARCHIVE_ND | CVAR_LATCH, "Select physical device to render:\n" \ + " 0+ - use explicit device index\n" \ + " -1 - first discrete GPU\n" \ + " -2 - first integrated GPU"); + ri.Cvar_CheckRange(r_device, -2, NULL, qtrue); + r_device->modified = qfalse; + + r_stencilbits = ri.Cvar_Get("r_stencilbits", "8", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + r_ext_multisample = ri.Cvar_Get("r_ext_multisample", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_ext_multisample, 0, 64, qtrue); + r_ext_supersample = ri.Cvar_Get("r_ext_supersample", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_ext_supersample, 0, 1, qtrue); + r_ext_alpha_to_coverage = ri.Cvar_Get("r_ext_alpha_to_coverage", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_ext_alpha_to_coverage, 0, 1, qtrue); + r_fbo = ri.Cvar_Get("r_fbo", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + r_hdr = ri.Cvar_Get("r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH, ""); + r_mapGreyScale = ri.Cvar_Get("r_mapGreyScale", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_mapGreyScale, -1, 1, qfalse); + r_ext_max_anisotropy = ri.Cvar_Get("r_ext_max_anisotropy", "2", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_ext_max_anisotropy, 1, 16, qtrue); + r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE_ND, ""); + ri.Cvar_CheckRange(r_greyscale, -1, 1, qfalse); + r_dither = ri.Cvar_Get("r_dither", "0", CVAR_ARCHIVE_ND, "Set dithering mode:\n 0 - disabled\n 1 - ordered\nRequires " S_COLOR_CYAN "\\r_fbo 1"); + ri.Cvar_CheckRange(r_dither, 0, 1, qtrue); + r_presentBits = ri.Cvar_Get("r_presentBits", "24", CVAR_ARCHIVE_ND | CVAR_LATCH, "Select color bits used for presentation surfaces\nRequires " S_COLOR_CYAN "\\r_fbo 1"); + ri.Cvar_CheckRange(r_presentBits, 16, 30, qtrue); + r_bloom = ri.Cvar_Get("r_bloom", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_bloom, 0, 1, qtrue); + r_bloom_threshold = ri.Cvar_Get("r_bloom_threshold", "0.05", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_bloom_threshold, 0.01f, 1, qfalse); + r_bloom_intensity = ri.Cvar_Get("r_bloom_intensity", "0.15", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_bloom_intensity, 0.01f, 2, qfalse); +#ifdef USE_PMLIGHT + r_dlightMode = ri.Cvar_Get("r_dlightMode", "2", CVAR_ARCHIVE, ""); + ri.Cvar_CheckRange(r_dlightMode, 0, 2, qtrue); + r_dlightScale = ri.Cvar_Get("r_dlightScale", "0.8", CVAR_ARCHIVE_ND, ""); + ri.Cvar_CheckRange(r_dlightScale, 0.1f, 1, qfalse); + r_dlightIntensity = ri.Cvar_Get("r_dlightIntensity", "1.0", CVAR_ARCHIVE_ND, ""); + ri.Cvar_CheckRange(r_dlightIntensity, 0.1f, 1, qfalse); +#endif + + r_dlightSaturation = ri.Cvar_Get("r_dlightSaturation", "1", CVAR_ARCHIVE_ND, ""); + ri.Cvar_CheckRange(r_dlightSaturation, 0, 1, qfalse); + + r_roundImagesDown = ri.Cvar_Get("r_roundImagesDown", "1", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + r_nomip = ri.Cvar_Get("r_nomip", "0", CVAR_ARCHIVE | CVAR_LATCH, "Apply picmip only on worldspawn textures"); + ri.Cvar_CheckRange(r_nomip, 0, 1, qtrue); +#ifdef USE_VBO + r_vbo = ri.Cvar_Get("r_vbo", "1", CVAR_ARCHIVE | CVAR_LATCH, ""); +#endif + r_renderWidth = ri.Cvar_Get("r_renderWidth", "800", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + r_renderHeight = ri.Cvar_Get("r_renderHeight", "600", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); + ri.Cvar_CheckRange(r_renderWidth, 96, NULL, qtrue); + ri.Cvar_CheckRange(r_renderHeight, 72, NULL, qtrue); + r_renderScale = ri.Cvar_Get("r_renderScale", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, "Scaling mode to be used with custom render resolution:\n" + " 0 - disabled\n" + " 1 - nearest filtering, stretch to full size\n" + " 2 - nearest filtering, preserve aspect ratio (black bars on sides)\n" + " 3 - linear filtering, stretch to full size\n" + " 4 - linear filtering, preserve aspect ratio (black bars on sides)\n"); + ri.Cvar_CheckRange(r_renderScale, 0, 4, qtrue); + r_ignorehwgamma = ri.Cvar_Get("r_ignorehwgamma", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, "Overrides hardware gamma capabilities"); + ri.Cvar_CheckRange(r_ignorehwgamma, 0, 1, qtrue); + + /* Ghoul2 Insert Start */ @@ -1726,16 +1015,16 @@ Ghoul2 Insert Start r_Ghoul2UnSqashAfterSmooth = ri.Cvar_Get( "r_ghoul2unsqashaftersmooth", "1", CVAR_NONE, "" ); broadsword = ri.Cvar_Get( "broadsword", "0", CVAR_ARCHIVE_ND, "" ); broadsword_kickbones = ri.Cvar_Get( "broadsword_kickbones", "1", CVAR_NONE, "" ); - broadsword_kickorigin = ri.Cvar_Get( "broadsword_kickorigin", "1", CVAR_NONE, "" ); + broadsword_kickorigin = ri.Cvar_Get( "broadsword_kickorigin", "1", CVAR_NONE, "" ); broadsword_dontstopanim = ri.Cvar_Get( "broadsword_dontstopanim", "0", CVAR_NONE, "" ); broadsword_waitforshot = ri.Cvar_Get( "broadsword_waitforshot", "0", CVAR_NONE, "" ); broadsword_playflop = ri.Cvar_Get( "broadsword_playflop", "1", CVAR_NONE, "" ); broadsword_smallbbox = ri.Cvar_Get( "broadsword_smallbbox", "0", CVAR_NONE, "" ); - broadsword_extra1 = ri.Cvar_Get( "broadsword_extra1", "0", CVAR_NONE, "" ); - broadsword_extra2 = ri.Cvar_Get( "broadsword_extra2", "0", CVAR_NONE, "" ); + broadsword_extra1 = ri.Cvar_Get( "broadsword_extra1", "0", CVAR_NONE, "" ); + broadsword_extra2 = ri.Cvar_Get( "broadsword_extra2", "0", CVAR_NONE, "" ); broadsword_effcorr = ri.Cvar_Get( "broadsword_effcorr", "1", CVAR_NONE, "" ); broadsword_ragtobase = ri.Cvar_Get( "broadsword_ragtobase", "2", CVAR_NONE, "" ); - broadsword_dircap = ri.Cvar_Get( "broadsword_dircap", "64", CVAR_NONE, "" ); + broadsword_dircap = ri.Cvar_Get( "broadsword_dircap", "64", CVAR_NONE, "" ); /* Ghoul2 Insert End */ @@ -1753,7 +1042,6 @@ Ghoul2 Insert End ri.Cmd_AddCommand( commands[i].cmd, commands[i].func, "" ); } - /* =============== R_Init @@ -1764,17 +1052,16 @@ void R_Init( void ) { int i; byte *ptr; -// ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); + vk_debug("----- R_Init -----\n" ); + ri.Printf(PRINT_ALL, "----- R_Init -----\n"); // clear all our internal state memset( &tr, 0, sizeof( tr ) ); memset( &backEnd, 0, sizeof( backEnd ) ); memset( &tess, 0, sizeof( tess ) ); -// Swap_Init(); - #ifndef FINAL_BUILD if ( (intptr_t)tess.xyz & 15 ) { - ri.Printf( PRINT_ALL, "WARNING: tess.xyz not 16 byte aligned\n" ); + ri.Printf(PRINT_WARNING, "tess.xyz not 16 byte aligned\n"); } #endif // @@ -1823,110 +1110,55 @@ void R_Init( void ) { { RE_SetLightStyle(i, -1); } - InitOpenGL(); - R_Set2DRatio(); - R_InitImages(); + vk_create_window(); // Vulkan + + R_InitImages(); + + vk_create_pipelines(); // Vulkan + R_InitShaders(qfalse); R_InitSkins(); - R_InitFonts(); - R_ModelInit(); -// re.G2VertSpaceServer = &IHeapAllocator_singleton; - R_InitDecals ( ); - + R_InitDecals(); R_InitWorldEffects(); - -#if defined(_DEBUG) - int err = qglGetError(); - if ( err != GL_NO_ERROR ) - ri.Printf( PRINT_ALL, "glGetError() = 0x%x\n", err); -#endif - RestoreGhoul2InfoArray(); - // print info - if (r_verbose->integer) - GfxInfo_f(); -// ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); + vk_debug("----- finished R_Init -----\n" ); } + +// This need some tlc /* =============== RE_Shutdown =============== */ void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) { + vk_debug("RE_Shutdown( %i, %i )\n", destroyWindow, restarting); -// ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); - - for ( size_t i = 0; i < numCommands; i++ ) - ri.Cmd_RemoveCommand( commands[i].cmd ); - - if ( r_DynamicGlow && r_DynamicGlow->integer ) - { - // Release the Glow Vertex Shader. - if ( tr.glowVShader ) - { - qglDeleteProgramsARB( 1, &tr.glowVShader ); - } - - // Release Pixel Shader. - if ( tr.glowPShader ) - { - if ( qglCombinerParameteriNV ) - { - // Release the Glow Regcom call list. - qglDeleteLists( tr.glowPShader, 1 ); - } - else if ( qglGenProgramsARB ) - { - // Release the Glow Fragment Shader. - qglDeleteProgramsARB( 1, &tr.glowPShader ); - } - } - - if ( tr.gammaCorrectVtxShader ) - { - qglDeleteProgramsARB(1, &tr.gammaCorrectVtxShader); - } - - if ( tr.gammaCorrectPxShader ) - { - qglDeleteProgramsARB(1, &tr.gammaCorrectPxShader); - } - - // Release the scene glow texture. - qglDeleteTextures( 1, &tr.screenGlow ); - - // Release the scene texture. - qglDeleteTextures( 1, &tr.sceneImage ); - - qglDeleteTextures(1, &tr.gammaCorrectLUTImage); - - // Release the blur texture. - qglDeleteTextures( 1, &tr.blurImage ); - } + for (size_t i = 0; i < numCommands; i++) + ri.Cmd_RemoveCommand(commands[i].cmd); R_ShutdownWorldEffects(); R_ShutdownFonts(); - if ( tr.registered ) { - R_IssuePendingRenderCommands(); - if (destroyWindow) - { - R_DeleteTextures(); // only do this for vid_restart now, not during things like map load - if ( restarting ) - { - SaveGhoul2InfoArray(); - } - } + // contains vulkan resources/state, reinitialized on a map change. + if (tr.registered) { + vk_delete_textures(); + vk_release_resources(); + + if (restarting && destroyWindow) + SaveGhoul2InfoArray(); } - // shut down platform specific OpenGL stuff - if ( destroyWindow ) { - ri.WIN_Shutdown(); + if (!restarting && destroyWindow) { + vk_shutdown(); + ri.VK_destroyWindow(); + Com_Memset(&vk_world, 0, sizeof(vk_world)); + Com_Memset(&glState, 0, sizeof(glState)); + Com_Memset(&glConfig, 0, sizeof(glConfig)); } tr.registered = qfalse; @@ -1940,10 +1172,11 @@ Touch all images to make sure they are resident ============= */ void RE_EndRegistration( void ) { - R_IssuePendingRenderCommands(); - if (!ri.Sys_LowPhysicalMemory()) { - RB_ShowImages(); - } + vk_wait_idle(); + + // command buffer is not in recording state at this stage + // so we can't issue RB_ShowImages() here. + // moved to RB_SwapBuffers } void RE_GetLightStyle(int style, color4ub_t color) @@ -1979,15 +1212,15 @@ extern qboolean gG2_GBMUseSPMethod; static void G2API_BoltMatrixReconstruction( qboolean reconstruct ) { gG2_GBMNoReconstruct = (qboolean)!reconstruct; } static void G2API_BoltMatrixSPMethod( qboolean spMethod ) { gG2_GBMUseSPMethod = spMethod; } -extern float tr_distortionAlpha; //opaque -extern float tr_distortionStretch; //no stretch override -extern qboolean tr_distortionPrePost; //capture before postrender phase? -extern qboolean tr_distortionNegate; //negative blend mode +//extern float tr_distortionAlpha; //opaque +//extern float tr_distortionStretch; //no stretch override +//extern qboolean tr_distortionPrePost; //capture before postrender phase? +//extern qboolean tr_distortionNegate; //negative blend mode static void SetRefractionProperties( float distortionAlpha, float distortionStretch, qboolean distortionPrePost, qboolean distortionNegate ) { - tr_distortionAlpha = distortionAlpha; - tr_distortionStretch = distortionStretch; - tr_distortionPrePost = distortionPrePost; - tr_distortionNegate = distortionNegate; + //tr_distortionAlpha = distortionAlpha; + //tr_distortionStretch = distortionStretch; + //tr_distortionPrePost = distortionPrePost; + //tr_distortionNegate = distortionNegate; } static float GetDistanceCull( void ) { return tr.distanceCull; } @@ -2019,7 +1252,7 @@ Q_EXPORT refexport_t* QDECL GetRefAPI( int apiVersion, refimport_t *rimp ) { memset( &re, 0, sizeof( re ) ); if ( apiVersion != REF_API_VERSION ) { - ri.Printf( PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); + vk_debug("Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); return NULL; } diff --git a/codemp/rd-vulkan/tr_light.cpp b/codemp/rd-vulkan/tr_light.cpp index cb77ac0841..27ab98f0bb 100644 --- a/codemp/rd-vulkan/tr_light.cpp +++ b/codemp/rd-vulkan/tr_light.cpp @@ -43,74 +43,23 @@ the back end (before doing the lighting calculation) */ void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori) { int i; - vec3_t temp; + vec3_t temp, temp2; for ( i = 0 ; i < count ; i++, dl++ ) { VectorSubtract( dl->origin, ori->origin, temp ); dl->transformed[0] = DotProduct( temp, ori->axis[0] ); dl->transformed[1] = DotProduct( temp, ori->axis[1] ); dl->transformed[2] = DotProduct( temp, ori->axis[2] ); - } -} - -/* -============= -R_DlightBmodel - -Determine which dynamic lights may effect this bmodel -============= -*/ -void R_DlightBmodel( bmodel_t *bmodel, bool NoLight ) -{ //rwwRMG - modified args - int i, j; - dlight_t *dl; - int mask; - msurface_t *surf; - - // transform all the lights - R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.ori ); - - mask = 0; - if (!NoLight) - { - for ( i=0 ; itransformed[j] - bmodel->bounds[1][j] > dl->radius ) { - break; - } - if ( bmodel->bounds[0][j] - dl->transformed[j] > dl->radius ) { - break; - } - } - if ( j < 3 ) { - continue; - } - - // we need to check this light - mask |= 1 << i; + if (dl->linear) { + VectorSubtract(dl->origin2, ori->origin, temp2); + dl->transformed2[0] = DotProduct(temp2, ori->axis[0]); + dl->transformed2[1] = DotProduct(temp2, ori->axis[1]); + dl->transformed2[2] = DotProduct(temp2, ori->axis[2]); } - } - tr.currentEntity->needDlights = (qboolean)(mask != 0); - tr.currentEntity->dlightBits = mask; - - // set the dlight bits in all the surfaces - for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { - surf = bmodel->firstSurface + i; - if ( *surf->data == SF_FACE ) { - ((srfSurfaceFace_t *)surf->data)->dlightBits = mask; - } else if ( *surf->data == SF_GRID ) { - ((srfGridMesh_t *)surf->data)->dlightBits = mask; - } else if ( *surf->data == SF_TRIANGLES ) { - ((srfTriangles_t *)surf->data)->dlightBits = mask; - } } } - /* ============================================================================= @@ -301,17 +250,20 @@ Calculates all the lighting values that will be used by the Calc_* functions ================= */ -void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { +void R_SetupEntityLighting(const trRefdef_t* refdef, trRefEntity_t* ent) { int i; - dlight_t *dl; + dlight_t* dl; float power; vec3_t dir; float d; vec3_t lightDir; vec3_t lightOrigin; +#ifdef USE_PMLIGHT + vec3_t shadowLightDir; +#endif // lighting calculations - if ( ent->lightingCalculated ) { + if (ent->lightingCalculated) { return; } ent->lightingCalculated = qtrue; @@ -319,29 +271,31 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { // // trace a sample point down to find ambient light // - if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + if (ent->e.renderfx & RF_LIGHTING_ORIGIN) { // seperate lightOrigins are needed so an object that is // sinking into the ground can still be lit, and so // multi-part models can be lit identically - VectorCopy( ent->e.lightingOrigin, lightOrigin ); - } else { - VectorCopy( ent->e.origin, lightOrigin ); + VectorCopy(ent->e.lightingOrigin, lightOrigin); + } + else { + VectorCopy(ent->e.origin, lightOrigin); } // if NOWORLDMODEL, only use dynamic lights (menu system, etc) - if ( !(refdef->rdflags & RDF_NOWORLDMODEL ) - && tr.world->lightGridData ) { - R_SetupEntityLightingGrid( ent ); - } else { + if (!(refdef->rdflags & RDF_NOWORLDMODEL) + && tr.world->lightGridData) { + R_SetupEntityLightingGrid(ent); + } + else { ent->ambientLight[0] = ent->ambientLight[1] = ent->ambientLight[2] = tr.identityLight * 150; ent->directedLight[0] = ent->directedLight[1] = ent->directedLight[2] = tr.identityLight * 150; - VectorCopy( tr.sunDirection, ent->lightDir ); + VectorCopy(tr.sunDirection, ent->lightDir); } // bonus items and view weapons have a fixed minimum add - if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) { + if (1 /* ent->e.renderfx & RF_MINLIGHT */) { // give everything a minimum light add ent->ambientLight[0] += tr.identityLight * 32; ent->ambientLight[1] += tr.identityLight * 32; @@ -369,22 +323,47 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { // // modify the light by dynamic lights // - d = VectorLength( ent->directedLight ); - VectorScale( ent->lightDir, d, lightDir ); - - for ( i = 0 ; i < refdef->num_dlights ; i++ ) { - dl = &refdef->dlights[i]; - VectorSubtract( dl->origin, lightOrigin, dir ); - d = VectorNormalize( dir ); + d = VectorLength(ent->directedLight); + VectorScale(ent->lightDir, d, lightDir); + +#ifdef USE_PMLIGHT + if (r_dlightMode->integer == 2) { + // only direct lights + // but we need to deal with shadow light direction + VectorCopy(lightDir, shadowLightDir); + if (r_shadows->integer == 2) { + for (i = 0; i < refdef->num_dlights; i++) { + dl = &refdef->dlights[i]; + if (dl->linear) // no support for linear lights atm + continue; + VectorSubtract(dl->origin, lightOrigin, dir); + d = VectorNormalize(dir); + power = DLIGHT_AT_RADIUS * (dl->radius * dl->radius); + if (d < DLIGHT_MINIMUM_RADIUS) { + d = DLIGHT_MINIMUM_RADIUS; + } + d = power / (d * d); + VectorMA(shadowLightDir, d, dir, shadowLightDir); + } + } // if ( r_shadows->integer == 2 ) + } // if ( r_dlightMode->integer == 2 ) + else +#endif + { + for (i = 0; i < refdef->num_dlights; i++) { + dl = &refdef->dlights[i]; + VectorSubtract(dl->origin, lightOrigin, dir); + d = VectorNormalize(dir); + + power = DLIGHT_AT_RADIUS * (dl->radius * dl->radius); + if (d < DLIGHT_MINIMUM_RADIUS) { + d = DLIGHT_MINIMUM_RADIUS; + } + d = power / (d * d); - power = DLIGHT_AT_RADIUS * ( dl->radius * dl->radius ); - if ( d < DLIGHT_MINIMUM_RADIUS ) { - d = DLIGHT_MINIMUM_RADIUS; + VectorMA(ent->directedLight, d, dl->color, ent->directedLight); + VectorMA(lightDir, d, dir, lightDir); } - d = power / ( d * d ); - - VectorMA( ent->directedLight, d, dl->color, ent->directedLight ); - VectorMA( lightDir, d, dir, lightDir ); } // clamp ambient @@ -409,6 +388,15 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { ent->lightDir[0] = DotProduct( lightDir, ent->e.axis[0] ); ent->lightDir[1] = DotProduct( lightDir, ent->e.axis[1] ); ent->lightDir[2] = DotProduct( lightDir, ent->e.axis[2] ); + +#ifdef USE_PMLIGHT + if (r_shadows->integer == 2 && r_dlightMode->integer == 2) { + VectorNormalize(shadowLightDir); + ent->shadowLightDir[0] = DotProduct(shadowLightDir, ent->e.axis[0]); + ent->shadowLightDir[1] = DotProduct(shadowLightDir, ent->e.axis[1]); + ent->shadowLightDir[2] = DotProduct(shadowLightDir, ent->e.axis[2]); + } +#endif } /* diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index aa41ded98e..fe22a36105 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -21,15 +21,92 @@ along with this program; if not, see . =========================================================================== */ -#pragma once +#ifndef TR_LOCAL_H +#define TR_LOCAL_H + +#define USE_VBO // store static world geometry in VBO +#define USE_FOG_ONLY +#define USE_FOG_COLLAPSE // not compatible with legacy dlights +#if defined ( USE_VBO ) && !defined( USE_FOG_ONLY ) +#define USE_FOG_ONLY +#endif + +#define USE_PMLIGHT // promode dynamic lights via \r_dlightMode 1|2 +#define MAX_REAL_DLIGHTS ( MAX_DLIGHTS*2 ) +#define MAX_LITSURFS ( MAX_DRAWSURFS ) +#define MAX_FLARES 256 + +#define MAX_TEXTURE_SIZE 2048 // must be less or equal to 32768 +#define MAX_TEXTURE_UNITS 8 #include "qcommon/qfiles.h" #include "rd-common/tr_public.h" #include "rd-common/tr_common.h" #include "ghoul2/ghoul2_shared.h" //rwwRMG - added -#include "qgl.h" -#define GL_INDEX_TYPE GL_UNSIGNED_INT +#if defined(_WIN32) +# include +#endif + +// I know... +#define MAX_UINT ((unsigned)(~0)) +typedef enum { + CT_FRONT_SIDED, + CT_BACK_SIDED, + CT_TWO_SIDED +} cullType_t; + +// Vulkan +#include "vk_local.h" + +// GL constants substitutions +typedef enum { + GL_NEAREST = 105, + GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, + GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, + GL_LINEAR_MIPMAP_LINEAR, + GL_MODULATE, + GL_ADD, + GL_ADD_NONIDENTITY, + + GL_BLEND_MODULATE, + GL_BLEND_ADD, + GL_BLEND_ALPHA, + GL_BLEND_ONE_MINUS_ALPHA, + GL_BLEND_MIX_ALPHA, // SRC_ALPHA + ONE_MINUS_SRC_ALPHA + GL_BLEND_MIX_ONE_MINUS_ALPHA, // ONE_MINUS_SRC_ALPHA + SRC_ALPHA + + GL_BLEND_DST_COLOR_SRC_ALPHA, // GLS_SRCBLEND_DST_COLOR + GLS_DSTBLEND_SRC_ALPHA + + GL_DECAL, + GL_BACK_LEFT, + GL_BACK_RIGHT +} glCompat; + +//#define GL_INDEX_TYPE GL_UNSIGNED_INT +#define GL_INDEX_TYPE uint32_t +#define GLint int +#define GLuint unsigned int +#define GLboolean VkBool32 + +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_TRIANGLES 0x0004 +#define GL_QUADS 0x0007 +#define GL_POLYGON 0x0009 + +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 + +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_RGB4_S3TC 0x83A1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + typedef unsigned int glIndex_t; #define LL(x) x=LittleLong(x) @@ -39,6 +116,7 @@ typedef unsigned int glIndex_t; // see QSORT_SHADERNUM_SHIFT #define SHADERNUM_BITS 14 #define MAX_SHADERS (1< 32 #error "Need to update sorting, too many bits." #endif +#define QSORT_REFENTITYNUM_MASK ( REFENTITYNUM_MASK << QSORT_REFENTITYNUM_SHIFT ) -extern int gl_filter_min, gl_filter_max; +extern int gl_filter_min, gl_filter_max; /* ** performanceCounters_t @@ -881,24 +1065,81 @@ typedef struct frontEndCounters_s { int c_leafs; int c_dlightSurfaces; int c_dlightSurfacesCulled; +#ifdef USE_PMLIGHT + int c_light_cull_out; + int c_light_cull_in; + int c_lit_leafs; + int c_lit_surfs; + int c_lit_culls; + int c_lit_masks; +#endif } frontEndCounters_t; #define FOG_TABLE_SIZE 256 #define FUNCTABLE_SIZE 1024 #define FUNCTABLE_SIZE2 10 -#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1) - +#define FUNCTABLE_MASK ( FUNCTABLE_SIZE - 1 ) // the renderer front end should never modify glstate_t typedef struct glstate_s { int currenttextures[2]; - int currenttmu; qboolean finishCalled; int texEnv[2]; int faceCulling; uint32_t glStateBits; } glstate_t; +typedef struct glstatic_s { + // unmodified width/height according to actual \r_mode* + int windowWidth; + int windowHeight; + int captureWidth; + int captureHeight; + int initTime; +} glstatic_t; + +typedef enum { + MI_NONE, + MI_NVX, + MI_ATI +} memInfo_t; + +typedef enum { + TCR_NONE = 0x0000, + TCR_RGTC = 0x0001, + TCR_BPTC = 0x0002, +} textureCompressionRef_t; + +// We can't change glConfig_t without breaking DLL/vms compatibility, so +// store extensions we have here. +typedef struct { + qboolean intelGraphics; + qboolean occlusionQuery; + + int glslMajorVersion; + int glslMinorVersion; + int glslMaxAnimatedBones; + + memInfo_t memInfo; + + qboolean framebufferObject; + int maxRenderbufferSize; + int maxColorAttachments; + + textureCompressionRef_t textureCompression; + qboolean textureFloat; + + qboolean swizzleNormalmap; + + qboolean framebufferMultisample; + qboolean framebufferBlit; + + qboolean depthClamp; + qboolean seamlessCubeMap; + + qboolean vertexArrayObject; + qboolean directStateAccess; +} glRefConfig_t; typedef struct backEndCounters_s { int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes; @@ -912,25 +1153,64 @@ typedef struct backEndCounters_s { int c_flareRenders; int msec; // total msec for backend run +#ifdef USE_PMLIGHT + int c_lit_batches; + int c_lit_vertices; + int c_lit_indices; + int c_lit_indices_latecull_in; + int c_lit_indices_latecull_out; + int c_lit_vertices_lateculltest; +#endif } backEndCounters_t; +typedef struct videoFrameCommand_s { + int commandId; + int width; + int height; + byte *captureBuffer; + byte *encodeBuffer; + qboolean motionJpeg; +} videoFrameCommand_t; + +enum { + SCREENSHOT_TGA = 1 << 0, + SCREENSHOT_JPG = 1 << 1, + SCREENSHOT_PNG = 1 << 2, + SCREENSHOT_AVI = 1 << 3 // take video frame +}; + // all state modified by the back end is seperated // from the front end state typedef struct backEndState_s { - trRefdef_t refdef; - viewParms_t viewParms; - orientationr_t ori; // Can't use or as it is a c++ reserved word DREWS 2/2/2002 + trRefdef_t refdef; + viewParms_t viewParms; + orientationr_t ori; // Can't use or as it is a c++ reserved word DREWS 2/2/2002 backEndCounters_t pc; - qboolean isHyperspace; - trRefEntity_t *currentEntity; - qboolean skyRenderedThisView; // flag for drawing sun - - qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes - byte color2D[4]; - qboolean vertexes2D; // shader needs to be finished - trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering + qboolean isHyperspace; + trRefEntity_t *currentEntity; + qboolean skyRenderedThisView; // flag for drawing sun + qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes + unsigned char color2D[4]; + qboolean vertexes2D; // shader needs to be finished + trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering + + int screenshotMask; // tga | jpg | bmp + char screenshotTGA[MAX_OSPATH]; + char screenshotJPG[MAX_OSPATH]; + char screenshotPNG[MAX_OSPATH]; + qboolean screenShotTGAsilent; + qboolean screenShotJPGsilent; + qboolean screenShotPNGsilent; + videoFrameCommand_t vcmd; // avi capture + + qboolean doneShadows; + qboolean doneSurfaces; // done any 3d surfaces already + qboolean screenMapDone; + qboolean doneBloom; } backEndState_t; +typedef struct drawSurfsCommand_s drawSurfsCommand_t; + /* ** trGlobals_t ** @@ -940,62 +1220,46 @@ typedef struct backEndState_s { ** by the frontend. */ -#define NUM_SCRATCH_IMAGES 16 +#define NUM_SCRATCH_IMAGES 32 typedef struct trGlobals_s { - qboolean registered; // cleared at shutdown, set at beginRegistration + qboolean registered; // cleared at shutdown, set at beginRegistration window_t window; - int visCount; // incremented every time a new vis cluster is entered - int frameCount; // incremented every frame - int sceneCount; // incremented every scene - int viewCount; // incremented every view (twice a scene if portaled) - // and every R_MarkFragments call + int visCount; // incremented every time a new vis cluster is entered + int frameCount; // incremented every frame + int sceneCount; // incremented every scene + int viewCount; // incremented every view (twice a scene if portaled) + // and every R_MarkFragments call +#ifdef USE_PMLIGHT + int lightCount; // incremented for each dlight in the view +#endif - int frameSceneNum; // zeroed at RE_BeginFrame + int frameSceneNum; // zeroed at RE_BeginFrame qboolean worldMapLoaded; world_t *world; - char worldDir[MAX_QPATH]; // ie: maps/tim_dm2 (copy of world_t::name sans extension but still includes the path) + char worldDir[MAX_QPATH];// ie: maps/tim_dm2 (copy of world_t::name sans extension but still includes the path) const byte *externalVisData; // from RE_SetWorldVisData, shared with CM_Load image_t *defaultImage; image_t *scratchImage[NUM_SCRATCH_IMAGES]; image_t *fogImage; - image_t *dlightImage; // inverse-quare highlight for projective adding + image_t *dlightImage; // inverse-quare highlight for projective adding image_t *flareImage; - image_t *whiteImage; // full of 0xff - image_t *identityLightImage; // full of tr.identityLightByte - - image_t *screenImage; //reserve us a gl texnum to use with RF_DISTORTION - - // Handle to the Glow Effect Vertex Shader. - AReis - GLuint glowVShader; - - // Handle to the Glow Effect Pixel Shader. - AReis - GLuint glowPShader; - - // Image the glowing objects are rendered to. - AReis - GLuint screenGlow; - - // A rectangular texture representing the normally rendered scene. - GLuint sceneImage; - - // Image used to downsample and blur scene to. - AReis - GLuint blurImage; - - // Gamma correction using vertex/pixel programs - GLuint gammaCorrectLUTImage; - GLuint gammaCorrectVtxShader; - GLuint gammaCorrectPxShader; + image_t *whiteImage; // full of 0xff + image_t *blackImage; + image_t *identityLightImage;// full of tr.identityLightByte shader_t *defaultShader; + shader_t *cinematicShader; shader_t *shadowShader; shader_t *distortionShader; shader_t *projectionShadowShader; + shader_t *flareShader; shader_t *sunShader; int numLightmaps; @@ -1013,12 +1277,14 @@ typedef struct trGlobals_s { int identityLightByte; // identityLight * 255 int overbrightBits; // r_overbrightBits->integer, but set to 0 if no hw gamma - orientationr_t ori; // for current entity + orientationr_t ori; // for current entity trRefdef_t refdef; int viewCluster; - +#ifdef USE_PMLIGHT + dlight_t* light; // current light during R_RecursiveLightNode +#endif vec3_t sunLight; // from the sky shader for this level vec3_t sunDirection; int sunSurfaceLight; // from the sky shader for this level @@ -1034,6 +1300,9 @@ typedef struct trGlobals_s { model_t *models[MAX_MOD_KNOWN]; int numModels; + int numImages; + image_t *images[MAX_DRAWIMAGES]; + world_t bspModels[MAX_SUB_BSP]; int numBSPModels; @@ -1054,6 +1323,8 @@ typedef struct trGlobals_s { float inverseSawToothTable[FUNCTABLE_SIZE]; float fogTable[FOG_TABLE_SIZE]; + qboolean mapLoading; + float rangedFog; float distanceCull; @@ -1061,31 +1332,40 @@ typedef struct trGlobals_s { int dynamicGlowWidth; int dynamicGlowHeight; + + int needScreenMap; + int numDrawSurfCmds; + drawSurfsCommand_t *drawSurfCmd; + int lastRenderCommand; } trGlobals_t; struct glconfigExt_t { glconfig_t *glConfig; - - qboolean doGammaCorrectionWithShaders; - qboolean doStencilShadowsInOneDrawcall; - const char *originalExtensionString; + qboolean doGammaCorrectionWithShaders; + qboolean doStencilShadowsInOneDrawcall; + const char *originalExtensionString; }; -int R_Images_StartIteration(void); -image_t *R_Images_GetNextIteration(void); -void R_Images_Clear(void); -void R_Images_DeleteLightMaps(void); -void R_Images_DeleteImage(image_t *pImage); +int R_Images_StartIteration( void ); +image_t *R_Images_GetNextIteration( void ); +void R_Images_Clear( void ); +void R_Images_DeleteLightMaps( void ); +void R_Images_DeleteImage( image_t *pImage ); extern backEndState_t backEnd; -extern trGlobals_t tr; -extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init -extern glconfigExt_t glConfigExt; -extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init -extern window_t window; - +extern trGlobals_t tr; +extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init +extern glconfigExt_t glConfigExt; +extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init +extern window_t window; +extern glRefConfig_t glRefConfig; + +// Vulkan +extern glstatic_t gls; +extern Vk_Instance vk; // shouldn't be cleared during ref re-init +extern Vk_World vk_world; // this data is cleared during ref re-init // // cvars @@ -1094,6 +1374,7 @@ extern cvar_t *r_ignore; // used for debugging anything extern cvar_t *r_verbose; // used for verbose debug spew extern cvar_t *r_znear; // near Z clip plane +extern cvar_t *r_zproj; // z distance of projection plane extern cvar_t *r_stencilbits; // number of desired stencil bits extern cvar_t *r_depthbits; // number of desired depth bits @@ -1133,14 +1414,14 @@ extern cvar_t *r_detailTextures; // enables/disables detail texturing stages extern cvar_t *r_novis; // disable/enable usage of PVS extern cvar_t *r_nocull; extern cvar_t *r_facePlaneCull; // enables culling of planar surfaces with back side test -extern cvar_t *r_cullRoofFaces; //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww -extern cvar_t *r_roofCullCeilDist; //ceiling distance cull tolerance -rww -extern cvar_t *r_roofCullFloorDist; //floor distance cull tolerance -rww +extern cvar_t *r_cullRoofFaces; //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww +extern cvar_t *r_roofCullCeilDist; //ceiling distance cull tolerance -rww +extern cvar_t *r_roofCullFloorDist; //floor distance cull tolerance -rww extern cvar_t *r_nocurves; extern cvar_t *r_showcluster; -extern cvar_t *r_autoMap; //automap renderside toggle for debugging -rww -extern cvar_t *r_autoMapBackAlpha; //alpha of automap bg -rww +extern cvar_t *r_autoMap; //automap renderside toggle for debugging -rww +extern cvar_t *r_autoMapBackAlpha; //alpha of automap bg -rww extern cvar_t *r_autoMapDisable; extern cvar_t *r_dlightStyle; @@ -1187,10 +1468,10 @@ extern cvar_t *r_DynamicGlowScale; extern cvar_t *r_smartpicmip; -extern cvar_t *r_nobind; // turns off binding to appropriate textures -extern cvar_t *r_singleShader; // make most world faces use default shader -extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage -extern cvar_t *r_picmip; // controls picmip values +extern cvar_t *r_nobind; // turns off binding to appropriate textures +extern cvar_t *r_singleShader; // make most world faces use default shader +extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage +extern cvar_t *r_picmip; // controls picmip values extern cvar_t *r_finish; extern cvar_t *r_swapInterval; extern cvar_t *r_markcount; @@ -1198,20 +1479,23 @@ extern cvar_t *r_textureMode; extern cvar_t *r_offsetFactor; extern cvar_t *r_offsetUnits; -extern cvar_t *r_fullbright; // avoid lightmap pass -extern cvar_t *r_lightmap; // render lightmaps only -extern cvar_t *r_distanceCull; // render lightmaps only -extern cvar_t *r_vertexLight; // vertex lighting mode for better performance -extern cvar_t *r_uiFullScreen; // ui is running fullscreen +extern cvar_t *r_fullbright; // avoid lightmap pass +extern cvar_t *r_lightmap; // render lightmaps only +extern cvar_t *r_distanceCull; // render lightmaps only +extern cvar_t *r_vertexLight; // vertex lighting mode for better performance +extern cvar_t *r_uiFullScreen; // ui is running fullscreen -extern cvar_t *r_logFile; // number of frames to emit GL logs -extern cvar_t *r_showtris; // enables wireframe rendering of the world -extern cvar_t *r_showsky; // forces sky in front of all surfaces -extern cvar_t *r_shownormals; // draws wireframe normals -extern cvar_t *r_clear; // force screen clear every frame +extern cvar_t *r_logFile; // number of frames to emit GL logs +extern cvar_t *r_showtris; // enables wireframe rendering of the world +extern cvar_t *r_showsky; // forces sky in front of all surfaces +extern cvar_t *r_shownormals; // draws wireframe normals +extern cvar_t *r_clear; // force screen clear every frame -extern cvar_t *r_shadows; // controls shadows: 0 = none, 1 = blur, 2 = stencil, 3 = black planar projection -extern cvar_t *r_flares; // light flares +extern cvar_t *r_shadows; // controls shadows: 0 = none, 1 = blur, 2 = stencil, 3 = black planar projection +extern cvar_t *r_flares; // light flares +extern cvar_t *r_flareSize; // light flare size +extern cvar_t *r_flareFade; +extern cvar_t *r_flareCoeff; // coefficient for the flare intensity falloff function. extern cvar_t *r_intensity; @@ -1239,6 +1523,38 @@ extern cvar_t *r_marksOnTriangleMeshes; extern cvar_t *r_aspectCorrectFonts; extern cvar_t *cl_ratioFix; +// Vulkan +extern cvar_t *r_defaultImage; +extern cvar_t *r_device; +extern cvar_t *r_ext_multisample; +extern cvar_t *r_ext_supersample; +extern cvar_t *r_ext_alpha_to_coverage; +extern cvar_t *r_fbo; +extern cvar_t *r_hdr; +extern cvar_t *r_mapGreyScale; +extern cvar_t *r_ext_max_anisotropy; +extern cvar_t *r_greyscale; +extern cvar_t *r_dither; +extern cvar_t *r_presentBits; +extern cvar_t *r_bloom; +extern cvar_t *r_bloom_threshold; +extern cvar_t *r_bloom_intensity; +extern cvar_t *r_renderWidth; +extern cvar_t *r_renderHeight; +extern cvar_t *r_renderScale; +extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities +#ifdef USE_PMLIGHT +extern cvar_t *r_dlightMode; // 0 - vq3, 1 - pmlight +extern cvar_t *r_dlightScale; // 0.1 - 1.0 +extern cvar_t *r_dlightIntensity; // 0.1 - 1.0 +#endif +extern cvar_t *r_dlightSaturation; // 0.0 - 1.0 +extern cvar_t *r_roundImagesDown; +extern cvar_t *r_nomip; // apply picmip only on worldspawn textures +#ifdef USE_VBO +extern cvar_t *r_vbo; +#endif + /* Ghoul2 Insert Start */ @@ -1252,86 +1568,35 @@ Ghoul2 Insert End */ //==================================================================== -void R_SwapBuffers( int ); - -void R_RenderView( viewParms_t *parms ); - -void R_AddMD3Surfaces( trRefEntity_t *e ); -void R_AddNullModelSurfaces( trRefEntity_t *e ); -void R_AddBeamSurfaces( trRefEntity_t *e ); -void R_AddRailSurfaces( trRefEntity_t *e, qboolean isUnderwater ); -void R_AddLightningBoltSurfaces( trRefEntity_t *e ); - -void R_AddPolygonSurfaces( void ); - -void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, int *fogNum, int *dlightMap ); - -void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap ); +void R_RenderView( viewParms_t *parms ); +void R_AddMD3Surfaces( trRefEntity_t *e ); +void R_AddPolygonSurfaces( void ); +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, int *fogNum, int *dlightMap ); +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap ); +#ifdef USE_PMLIGHT +void R_DecomposeLitSort( unsigned sort, int* entityNum, shader_t** shader, int* fogNum ); +void R_AddLitSurf( surfaceType_t* surface, shader_t* shader, int fogIndex ); +#endif +void ScanAndLoadShaderFiles( void ); +shader_t *GeneratePermanentShader( void ); +static qboolean ParseShader( const char **text ); #define CULL_IN 0 // completely unclipped #define CULL_CLIP 1 // clipped by one or more planes #define CULL_OUT 2 // completely outside the clipping planes -void R_LocalNormalToWorld (const vec3_t local, vec3_t world); -void R_LocalPointToWorld (const vec3_t local, vec3_t world); -void R_WorldNormalToEntity (const vec3_t localVec, vec3_t world); -int R_CullLocalBox ( const vec3_t bounds[2]); -int R_CullPointAndRadius( const vec3_t origin, float radius ); -int R_CullLocalPointAndRadius( const vec3_t origin, float radius ); +void R_LocalNormalToWorld ( const vec3_t local, vec3_t world ); +void R_LocalPointToWorld ( const vec3_t local, vec3_t world ); +void R_WorldNormalToEntity ( const vec3_t localVec, vec3_t world ); +int R_CullLocalBox ( const vec3_t bounds[2]); +int R_CullPointAndRadius( const vec3_t origin, float radius ); +int R_CullLocalPointAndRadius( const vec3_t origin, float radius ); +int R_CullDlight( const dlight_t* dl ); -void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori ); +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori ); -/* -** GL wrapper/helper functions -*/ -void GL_Bind( image_t *image ); -void GL_SetDefaultState (void); -void GL_SelectTexture( int unit ); -void GL_TextureMode( const char *string ); -void GL_CheckErrors( void ); -void GL_State( uint32_t stateVector ); -void GL_TexEnv( int env ); -void GL_Cull( int cullType ); - -#define GLS_SRCBLEND_ZERO 0x00000001 -#define GLS_SRCBLEND_ONE 0x00000002 -#define GLS_SRCBLEND_DST_COLOR 0x00000003 -#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004 -#define GLS_SRCBLEND_SRC_ALPHA 0x00000005 -#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006 -#define GLS_SRCBLEND_DST_ALPHA 0x00000007 -#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008 -#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009 -#define GLS_SRCBLEND_BITS 0x0000000f - -#define GLS_DSTBLEND_ZERO 0x00000010 -#define GLS_DSTBLEND_ONE 0x00000020 -#define GLS_DSTBLEND_SRC_COLOR 0x00000030 -#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040 -#define GLS_DSTBLEND_SRC_ALPHA 0x00000050 -#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060 -#define GLS_DSTBLEND_DST_ALPHA 0x00000070 -#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080 -#define GLS_DSTBLEND_BITS 0x000000f0 - -#define GLS_DEPTHMASK_TRUE 0x00000100 - -#define GLS_POLYMODE_LINE 0x00001000 - -#define GLS_DEPTHTEST_DISABLE 0x00010000 -#define GLS_DEPTHFUNC_EQUAL 0x00020000 - -#define GLS_ATEST_GT_0 0x10000000 -#define GLS_ATEST_LT_80 0x20000000 -#define GLS_ATEST_GE_80 0x40000000 -#define GLS_ATEST_GE_C0 0x80000000 -#define GLS_ATEST_BITS 0xF0000000 - -#define GLS_DEFAULT GLS_DEPTHMASK_TRUE -#define GLS_ALPHA (GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) - -void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); -void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty); +void RE_StretchRaw ( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty ); +void RE_UploadCinematic( int cols, int rows, byte* data, int client, qboolean dirty ); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_BeginRegistration( glconfig_t *glconfig ); @@ -1343,17 +1608,16 @@ void RE_SetWorldVisData( const byte *vis ); qhandle_t RE_RegisterServerModel( const char *name ); qhandle_t RE_RegisterModel( const char *name ); qhandle_t RE_RegisterSkin( const char *name ); -void RE_Shutdown( qboolean destroyWindow ); -void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForceReload); -void RE_RegisterMedia_LevelLoadEnd(void); -int RE_RegisterMedia_GetLevel(void); -qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel = qfalse); -void* RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag); -void RE_RegisterModels_StoreShaderRequest(const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke); -void RE_RegisterModels_Info_f(void); -qboolean RE_RegisterImages_LevelLoadEnd(void); -void RE_RegisterImages_Info_f(void); +void RE_RegisterMedia_LevelLoadBegin( const char *psMapName, ForceReload_e eForceReload ); +void RE_RegisterMedia_LevelLoadEnd( void ); +int RE_RegisterMedia_GetLevel( void ); +qboolean RE_RegisterModels_LevelLoadEnd( qboolean bDeleteEverythingNotUsedThisLevel = qfalse ); +void* RE_RegisterModels_Malloc( int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag ); +void RE_RegisterModels_StoreShaderRequest( const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke ); +void RE_RegisterModels_Info_f( void ); +qboolean RE_RegisterImages_LevelLoadEnd( void ); +void RE_RegisterImages_Info_f( void ); qboolean R_GetEntityToken( char *buffer, int size ); @@ -1362,16 +1626,14 @@ model_t *R_AllocModel( void ); void R_Init( void ); -image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ); - -image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, GLenum format, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int wrapClampMode, bool bRectangle = false ); +image_t *R_FindImageFile( const char *name, imgFlags_t flags ); +image_t *R_CreateImage( const char *name, const char *name2, byte *pic, int width, int height, imgFlags_t flags ); qboolean R_GetModeInfo( int *width, int *height, int mode ); void R_SetColorMappings( void ); -void R_SetGammaCorrectionLUT(); void R_GammaCorrect( byte *buffer, int bufSize ); -void R_Set2DRatio(void); +void R_Set2DRatio( void ); void R_ImageList_f( void ); void R_SkinList_f( void ); @@ -1380,13 +1642,11 @@ void R_FontList_f( void ); void R_InitFogTable( void ); float R_FogFactor( float s, float t ); void R_InitImages( void ); -void R_DeleteTextures( void ); float R_SumOfUsedImages( qboolean bUseFormat ); void R_InitSkins( void ); skin_t *R_GetSkinByHandle( qhandle_t hSkin ); const void *RB_TakeVideoFrameCmd( const void *data ); -void RE_HunkClearCrap(void); - +void RE_HunkClearCrap( void ); // // tr_shader.c @@ -1397,35 +1657,27 @@ extern const int lightmapsVertex[MAXLIGHTMAPS]; extern const int lightmapsFullBright[MAXLIGHTMAPS]; extern const byte stylesDefault[MAXLIGHTMAPS]; -qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) ; -qhandle_t RE_RegisterShader( const char *name ); -qhandle_t RE_RegisterShaderNoMip( const char *name ); -const char *RE_ShaderNameFromIndex(int index); -qhandle_t RE_RegisterShaderFromImage(const char *name, int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage); +qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) ; +qhandle_t RE_RegisterShader( const char *name ); +qhandle_t RE_RegisterShaderNoMip( const char *name ); +const char *RE_ShaderNameFromIndex(int index); +qhandle_t RE_RegisterShaderFromImage(const char *name, const int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage); shader_t *R_FindShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ); shader_t *R_GetShaderByHandle( qhandle_t hShader ); -shader_t *R_GetShaderByState( int index, long *cycleTime ); -shader_t *R_FindShaderByName( const char *name ); -void R_InitShaders(qboolean server); +shader_t *R_FindShaderByName( const char *name ); +shader_t *FinishShader( void ); + +void R_InitShaders( qboolean server ); void R_ShaderList_f( void ); -void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset); +void R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); +void R_ClearShaderHashTable( void ); +void R_CreateDefaultShadingCmds( image_t *image ); // -// tr_arb.c +// tr_surface.c // -void ARB_InitGPUShaders( void ); - - -/* -==================================================================== - -IMPLEMENTATION SPECIFIC FUNCTIONS - -==================================================================== -*/ - -static QINLINE void GLimp_LogComment( char *comment ) {} +void RB_SurfaceGridEstimate(srfGridMesh_t *cv, int *numVertexes, int *numIndexes); /* ==================================================================== @@ -1438,44 +1690,56 @@ typedef byte color4ub_t[4]; typedef struct stageVars { - color4ub_t colors[SHADER_MAX_VERTEXES]; + color4ub_t colors[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; + vec2_t *texcoordPtr[NUM_TEXTURE_BUNDLES]; } stageVars_t; -#define NUM_TEX_COORDS (MAXLIGHTMAPS+1) +#define NUM_TEX_COORDS ( MAXLIGHTMAPS + 1 ) struct shaderCommands_s { - glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); - vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16); - vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); - vec2_t texCoords[SHADER_MAX_VERTEXES][NUM_TEX_COORDS] QALIGN(16); - color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); - byte vertexAlphas[SHADER_MAX_VERTEXES][4]; QALIGN(16) //rwwRMG - added support - int vertexDlightBits[SHADER_MAX_VERTEXES]; QALIGN(16) + glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES*2] QALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); + vec2_t texCoords[NUM_TEX_COORDS][SHADER_MAX_VERTEXES] QALIGN(16); + vec2_t texCoords00[SHADER_MAX_VERTEXES] QALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); + byte vertexAlphas[SHADER_MAX_VERTEXES][4]; QALIGN(16) //rwwRMG - added support + stageVars_t svars QALIGN(16); + +#ifdef USE_VBO + surfaceType_t surfType; + int vboIndex; + int vboStage; + qboolean allowVBO; +#endif - stageVars_t svars QALIGN(16); + shader_t *shader; + float shaderTime; + int fogNum; + int numIndexes; + int numVertexes; - shader_t *shader; - float shaderTime; - int fogNum; +#ifdef USE_PMLIGHT + const dlight_t *light; + qboolean dlightPass; + qboolean dlightUpdateParams; +#endif - int dlightBits; // or together of all vertexDlightBits - - int numIndexes; - int numVertexes; + Vk_Depth_Range depthRange; // info extracted from current shader - int numPasses; - void (*currentStageIteratorFunc)( void ); - shaderStage_t *xstages; + int numPasses; - int registration; + shaderStage_t **xstages; - qboolean SSInitializedWind; + int registration; + + qboolean SSInitializedWind; //rww - doing a fade, don't compute shader color/alpha overrides - bool fading; + bool fading; }; #ifdef _MSC_VER @@ -1483,14 +1747,14 @@ struct shaderCommands_s #else typedef struct shaderCommands_s shaderCommands_t; #endif -extern shaderCommands_t tess; -extern color4ub_t styleColors[MAX_LIGHT_STYLES]; +extern shaderCommands_t tess; +extern color4ub_t styleColors[MAX_LIGHT_STYLES]; -void RB_BeginSurface(shader_t *shader, int fogNum ); -void RB_EndSurface(void); +void RB_BeginSurface( shader_t *shader, int fogNum ); +void RB_EndSurface( void ); void RB_CheckOverflow( int verts, int indexes ); -#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} +#define RB_CHECKOVERFLOW( v , i ) if ( tess.numVertexes + ( v ) >= SHADER_MAX_VERTEXES || tess.numIndexes + ( i ) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow( v , i );} void RB_StageIteratorGeneric( void ); void RB_StageIteratorSky( void ); @@ -1498,9 +1762,6 @@ void RB_StageIteratorSky( void ); void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); -void RB_ShowImages( void ); - - /* ============================================================ @@ -1508,7 +1769,6 @@ WORLD MAP ============================================================ */ - void R_AddBrushModelSurfaces( trRefEntity_t *e ); void R_AddWorldSurfaces( void ); qboolean R_inPVS( const vec3_t p1, const vec3_t p2, byte *mask ); @@ -1521,12 +1781,11 @@ FLARES ============================================================ */ - void R_ClearFlares( void ); void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ); void RB_AddDlightFlares( void ); -void RB_RenderFlares (void); +void RB_RenderFlares ( void ); /* ============================================================ @@ -1539,8 +1798,7 @@ LIGHTS void R_DlightBmodel( bmodel_t *bmodel, bool NoLight ); void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ); void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori ); -int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); - +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); /* ============================================================ @@ -1549,7 +1807,6 @@ SHADOWS ============================================================ */ - void RB_ShadowTessEnd( void ); void RB_ShadowFinish( void ); void RB_ProjectionShadowDeform( void ); @@ -1561,11 +1818,10 @@ SKIES ============================================================ */ -void R_BuildCloudData( shaderCommands_t *shader ); -void R_InitSkyTexCoords( float cloudLayerHeight ); -void R_DrawSkyBox( shaderCommands_t *shader ); -void RB_DrawSun( void ); -void RB_ClipSkyPolygons( shaderCommands_t *shader ); +void R_BuildCloudData( shaderCommands_t* input ); +void R_InitSkyTexCoords( float heightCloud ); +void RB_DrawSun( float scale, shader_t* shader ); +void RB_ClipSkyPolygons( shaderCommands_t* input ); /* ============================================================ @@ -1573,23 +1829,21 @@ CURVE TESSELATION ============================================================ */ - #define PATCH_STITCHING -srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, - drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ); +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, drawVert_t points[MAX_PATCH_SIZE * MAX_PATCH_SIZE] ); +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ); +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ); +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ); -srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ); -srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ); -void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ); /* Ghoul2 Insert Start */ - float ProjectRadius( float r, vec3_t location ); /* Ghoul2 Insert End */ + /* ============================================================ @@ -1597,10 +1851,8 @@ MARKERS, POLYGON PROJECTION ON WORLD POLYGONS ============================================================ */ - int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); - /* ============================================================ @@ -1608,7 +1860,6 @@ SCENE GENERATION ============================================================ */ - void R_InitNextFrame( void ); void RE_ClearScene( void ); @@ -1636,58 +1887,58 @@ class CRenderableSurface #ifdef _G2_GORE int ident; #else - const int ident; // ident of this surface - required so the materials renderer knows what sort of surface this refers to + const int ident; // ident of this surface - required so the materials renderer knows what sort of surface this refers to #endif CBoneCache *boneCache; - mdxmSurface_t *surfaceData; // pointer to surface data loaded into file - only used by client renderer DO NOT USE IN GAME SIDE - if there is a vid restart this will be out of wack on the game + mdxmSurface_t *surfaceData; // pointer to surface data loaded into file - only used by client renderer DO NOT USE IN GAME SIDE - if there is a vid restart this will be out of wack on the game #ifdef _G2_GORE float *alternateTex; // alternate texture coordinates. void *goreChain; float scale; float fade; - float impactTime; // this is a number between 0 and 1 that dictates the progression of the bullet impact + float impactTime; // this is a number between 0 and 1 that dictates the progression of the bullet impact #endif #ifdef _G2_GORE CRenderableSurface& operator= ( const CRenderableSurface& src ) { - ident = src.ident; - boneCache = src.boneCache; - surfaceData = src.surfaceData; - alternateTex = src.alternateTex; - goreChain = src.goreChain; + ident = src.ident; + boneCache = src.boneCache; + surfaceData = src.surfaceData; + alternateTex = src.alternateTex; + goreChain = src.goreChain; return *this; } #endif CRenderableSurface(): - ident(SF_MDX), - boneCache(0), + ident( SF_MDX ), + boneCache( 0 ), #ifdef _G2_GORE - surfaceData(0), - alternateTex(0), - goreChain(0) + surfaceData( 0 ), + alternateTex( 0 ), + goreChain( 0 ) #else - surfaceData(0) + surfaceData( 0 ) #endif {} #ifdef _G2_GORE void Init() { - ident = SF_MDX; - boneCache=0; - surfaceData=0; - alternateTex=0; - goreChain=0; + ident = SF_MDX; + boneCache = 0; + surfaceData = 0; + alternateTex = 0; + goreChain = 0; } #endif }; -void R_AddGhoulSurfaces( trRefEntity_t *ent ); -void RB_SurfaceGhoul( CRenderableSurface *surface ); +void R_AddGhoulSurfaces( trRefEntity_t *ent ); +void RB_SurfaceGhoul( CRenderableSurface *surface ); /* Ghoul2 Insert End */ @@ -1700,15 +1951,14 @@ void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const f void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ); void RB_DeformTessGeometry( void ); - void RB_CalcEnvironmentTexCoords( float *dstTexCoords ); void RB_CalcFogTexCoords( float *dstTexCoords ); -void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords ); -void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords ); -void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords ); -void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords ); -void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords ); -void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords ); +void RB_CalcScrollTexCoords( const float scroll[2], float *srcTexCoords, float *dstTexCoords ); +void RB_CalcRotateTexCoords( float rotSpeed, float *srcTexCoords, float *dstTexCoords ); +void RB_CalcScaleTexCoords( const float scale[2], float *srcTexCoords, float *dstTexCoords ); +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *srcTexCoords, float *dstTexCoords ); +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *srcTexCoords, float *dstTexCoords ); +void RB_CalcStretchTexCoords( const waveForm_t* wf, float* srcTexCoords, float* dstTexCoords ); void RB_CalcModulateColorsByFog( unsigned char *dstColors ); void RB_CalcModulateAlphasByFog( unsigned char *dstColors ); void RB_CalcModulateRGBAsByFog( unsigned char *dstColors ); @@ -1731,7 +1981,6 @@ RENDERER BACK END FUNCTIONS ============================================================= */ - void RB_ExecuteRenderCommands( const void *data ); /* @@ -1741,79 +1990,75 @@ RENDERER BACK END COMMAND QUEUE ============================================================= */ - #define MAX_RENDER_COMMANDS 0x40000 typedef struct renderCommandList_s { - byte cmds[MAX_RENDER_COMMANDS]; - int used; + byte cmds[MAX_RENDER_COMMANDS]; + int used; } renderCommandList_t; typedef struct setColorCommand_s { - int commandId; - float color[4]; + int commandId; + float color[4]; } setColorCommand_t; typedef struct drawBufferCommand_s { - int commandId; - int buffer; + int commandId; + int buffer; } drawBufferCommand_t; typedef struct subImageCommand_s { - int commandId; - image_t *image; - int width; - int height; - void *data; + int commandId; + image_t *image; + int width; + int height; + void *data; } subImageCommand_t; typedef struct swapBuffersCommand_s { - int commandId; + int commandId; } swapBuffersCommand_t; typedef struct endFrameCommand_s { - int commandId; - int buffer; + int commandId; + int buffer; } endFrameCommand_t; typedef struct stretchPicCommand_s { - int commandId; + int commandId; shader_t *shader; - float x, y; - float w, h; - float s1, t1; - float s2, t2; + float x, y; + float w, h; + float s1, t1; + float s2, t2; } stretchPicCommand_t; typedef struct rotatePicCommand_s { - int commandId; + int commandId; shader_t *shader; - float x, y; - float w, h; - float s1, t1; - float s2, t2; - float a; + float x, y; + float w, h; + float s1, t1; + float s2, t2; + float a; } rotatePicCommand_t; typedef struct drawSurfsCommand_s { - int commandId; + int commandId; trRefdef_t refdef; viewParms_t viewParms; - drawSurf_t *drawSurfs; - int numDrawSurfs; + drawSurf_t *drawSurfs; + int numDrawSurfs; } drawSurfsCommand_t; -typedef struct videoFrameCommand_s { - int commandId; - int width; - int height; - byte *captureBuffer; - byte *encodeBuffer; - qboolean motionJpeg; -} videoFrameCommand_t; +typedef struct +{ + int commandId; +} clearColorCommand_t; + typedef enum { - RC_END_OF_LIST=0, + RC_END_OF_LIST = 0, RC_SET_COLOR, RC_STRETCH_PIC, RC_ROTATE_PIC, @@ -1823,41 +2068,43 @@ typedef enum { RC_SWAP_BUFFERS, RC_WORLD_EFFECTS, RC_AUTO_MAP, - RC_VIDEOFRAME + RC_VIDEOFRAME, + RC_CLEARCOLOR } renderCommand_t; - // all of the information needed by the back end must be // contained in a backEndData_t. typedef struct backEndData_s { - drawSurf_t drawSurfs[MAX_DRAWSURFS]; - dlight_t dlights[MAX_DLIGHTS]; - trRefEntity_t entities[MAX_REFENTITIES]; + drawSurf_t drawSurfs[MAX_DRAWSURFS]; +#ifdef USE_PMLIGHT + litSurf_t litSurfs[MAX_LITSURFS]; + dlight_t dlights[MAX_REAL_DLIGHTS]; +#else + dlight_t dlights[MAX_DLIGHTS]; +#endif + trRefEntity_t entities[MAX_REFENTITIES]; trMiniRefEntity_t miniEntities[MAX_MINI_ENTITIES]; - srfPoly_t *polys;//[MAX_POLYS]; - polyVert_t *polyVerts;//[MAX_POLYVERTS]; + srfPoly_t *polys;//[MAX_POLYS]; + polyVert_t *polyVerts;//[MAX_POLYVERTS]; renderCommandList_t commands; } backEndData_t; -extern int max_polys; -extern int max_polyverts; - -extern backEndData_t *backEndData; +extern int max_polys; +extern int max_polyverts; +extern backEndData_t *backEndData; void *R_GetCommandBuffer( int bytes ); void RB_ExecuteRenderCommands( const void *data ); -void R_IssuePendingRenderCommands( void ); - void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ); void RE_SetColor( const float *rgba ); -void RE_StretchPic ( float x, float y, float w, float h, +void RE_StretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); -void RE_RotatePic ( float x, float y, float w, float h, +void RE_RotatePic( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ); -void RE_RotatePic2 ( float x, float y, float w, float h, +void RE_RotatePic2( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); @@ -1867,20 +2114,98 @@ void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encode Ghoul2 Insert Start */ // tr_ghoul2.cpp -void Multiply_3x4Matrix(mdxaBone_t *out, mdxaBone_t *in2, mdxaBone_t *in); -extern qboolean R_LoadMDXM (model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); -extern qboolean R_LoadMDXA (model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); -void RE_InsertModelIntoHash(const char *name, model_t *mod); +void Multiply_3x4Matrix( mdxaBone_t *out, mdxaBone_t *in2, mdxaBone_t *in ); +extern qboolean R_LoadMDXM ( model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); +extern qboolean R_LoadMDXA ( model_t *mod, void *buffer, const char *name, qboolean &bAlreadyCached ); +void RE_InsertModelIntoHash( const char *name, model_t *mod ); /* Ghoul2 Insert End */ void R_InitDecals( void ); void RE_ClearDecals( void ); -void RE_AddDecalToScene ( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ); +void RE_AddDecalToScene( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, + float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ); void R_AddDecals( void ); // tr_surfacesprites -void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input); +typedef struct { + int numIndexes; + int numVertexes; + glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES * 2] QALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); +} ss_input; + +void R_BindAnimatedImage(const textureBundle_t *bundle); +void RB_DrawSurfaceSprites(const shaderStage_t *stage, const ss_input *input); qboolean ShaderHashTableExists(void); + +// Vulkan + +// debug +void DrawTris( shaderCommands_t *pInput ); +void DrawNormals( shaderCommands_t *pInput ); +void RB_ShowImages( image_t** const pImg, uint32_t numImages ); + +// ... +void FixRenderCommandList( int newShader ); +void R_ClearShaderHashTable( void ); +void R_IssueRenderCommands( qboolean runPerformanceCounters ); +void WIN_Shutdown( void ); + +// screenshot +void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ); +void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ); +void R_TakeScreenshotPNG( int x, int y, int width, int height, char *fileName ); + +// lights +#ifdef USE_PMLIGHT +void vk_lighting_pass( void ); +qboolean R_LightCullBounds( const dlight_t *dl, const vec3_t mins, const vec3_t maxs ); +#endif + +// image +image_t *noLoadImage( const char *name, imgFlags_t flags ); +char *GenerateImageMappingName( const char *name ); +void R_Add_AllocatedImage( image_t *image ); + +void vk_bind( image_t *image ); +void vk_upload_image( Image_Upload_Data *upload_data, image_t *image ); +void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Data *upload_data ); +void vk_create_image( int width, int height, VkFormat format, int mip_levels, image_t *image ); +byte *vk_resample_image_data( const image_t *image, byte *data, const int data_size, int *bytes_per_pixel ); + +static QINLINE unsigned int log2pad(unsigned int v, int roundup) +{ + unsigned int x = 1; + + while (x < v) x <<= 1; + + if (roundup == 0) { + if (x > v) { + x >>= 1; + } + } + + return x; +} + +void ComputeColors( const int b, color4ub_t *dest, const shaderStage_t *pStage, int forceRGBGen ); +void ComputeTexCoords( const int b, const textureBundle_t *bundle ); + +#ifdef USE_VBO +// VBO functions +extern void R_BuildWorldVBO( msurface_t *surf, int surfCount ); + +extern void VBO_PushData( int itemIndex, shaderCommands_t *input ); +extern void VBO_UnBind( void ); + +extern void VBO_Cleanup( void ); +extern void VBO_QueueItem( int itemIndex ); +extern void VBO_ClearQueue( void ); +extern void VBO_Flush( void ); +#endif +#endif \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_main.cpp b/codemp/rd-vulkan/tr_main.cpp index 1dc44c7c9f..9a7e927c90 100644 --- a/codemp/rd-vulkan/tr_main.cpp +++ b/codemp/rd-vulkan/tr_main.cpp @@ -22,18 +22,20 @@ along with this program; if not, see . */ // tr_main.c -- main control flow for each frame + #include "tr_local.h" #include "ghoul2/g2_local.h" trGlobals_t tr; -static float s_flipMatrix[16] = { +const static float s_flipMatrix[16] QALIGN(16) = { // convert from our coordinate system (looking down X) // to OpenGL's coordinate system (looking down -Z) 0, 0, -1, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 + }; refimport_t ri; @@ -49,56 +51,57 @@ R_CullLocalBox Returns CULL_IN, CULL_CLIP, or CULL_OUT ================= */ -int R_CullLocalBox (const vec3_t bounds[2]) { +int R_CullLocalBox(const vec3_t bounds[2]) { int i, j; vec3_t transformed[8]; float dists[8]; vec3_t v; - cplane_t *frust; + cplane_t* frust; int anyBack; int front, back; - if ( r_nocull->integer==1 ) { + if (r_nocull->integer == 1) { return CULL_CLIP; } // transform into world space - for (i = 0 ; i < 8 ; i++) { - v[0] = bounds[i&1][0]; - v[1] = bounds[(i>>1)&1][1]; - v[2] = bounds[(i>>2)&1][2]; - - VectorCopy( tr.ori.origin, transformed[i] ); - VectorMA( transformed[i], v[0], tr.ori.axis[0], transformed[i] ); - VectorMA( transformed[i], v[1], tr.ori.axis[1], transformed[i] ); - VectorMA( transformed[i], v[2], tr.ori.axis[2], transformed[i] ); + for (i = 0; i < 8; i++) { + v[0] = bounds[i & 1][0]; + v[1] = bounds[(i >> 1) & 1][1]; + v[2] = bounds[(i >> 2) & 1][2]; + + VectorCopy(tr.ori.origin, transformed[i]); + VectorMA(transformed[i], v[0], tr.ori.axis[0], transformed[i]); + VectorMA(transformed[i], v[1], tr.ori.axis[1], transformed[i]); + VectorMA(transformed[i], v[2], tr.ori.axis[2], transformed[i]); } // check against frustum planes anyBack = 0; - for (i = 0 ; i < 4 ; i++) { + for (i = 0; i < 4; i++) { frust = &tr.viewParms.frustum[i]; front = back = 0; - for (j = 0 ; j < 8 ; j++) { + for (j = 0; j < 8; j++) { dists[j] = DotProduct(transformed[j], frust->normal); - if ( dists[j] > frust->dist ) { + if (dists[j] > frust->dist) { front = 1; - if ( back ) { + if (back) { break; // a point is in front } - } else { + } + else { back = 1; } } - if ( !front ) { + if (!front) { // all points were behind one of the planes return CULL_OUT; } anyBack |= back; } - if ( !anyBack ) { + if (!anyBack) { return CULL_IN; // completely inside frustum } @@ -108,46 +111,46 @@ int R_CullLocalBox (const vec3_t bounds[2]) { /* ** R_CullLocalPointAndRadius */ -int R_CullLocalPointAndRadius( const vec3_t pt, float radius ) +int R_CullLocalPointAndRadius(const vec3_t pt, float radius) { vec3_t transformed; - R_LocalPointToWorld( pt, transformed ); + R_LocalPointToWorld(pt, transformed); - return R_CullPointAndRadius( transformed, radius ); + return R_CullPointAndRadius(transformed, radius); } /* ** R_CullPointAndRadius */ -int R_CullPointAndRadius( const vec3_t pt, float radius ) +int R_CullPointAndRadius(const vec3_t pt, float radius) { int i; float dist; - cplane_t *frust; + cplane_t* frust; qboolean mightBeClipped = qfalse; - if ( r_nocull->integer==1 ) { + if (r_nocull->integer == 1) { return CULL_CLIP; } // check against frustum planes - for (i = 0 ; i < 4 ; i++) + for (i = 0; i < 4; i++) { frust = &tr.viewParms.frustum[i]; - dist = DotProduct( pt, frust->normal) - frust->dist; - if ( dist < -radius ) + dist = DotProduct(pt, frust->normal) - frust->dist; + if (dist < -radius) { return CULL_OUT; } - else if ( dist <= radius ) + else if (dist <= radius) { mightBeClipped = qtrue; } } - if ( mightBeClipped ) + if (mightBeClipped) { return CULL_CLIP; } @@ -155,13 +158,54 @@ int R_CullPointAndRadius( const vec3_t pt, float radius ) return CULL_IN; // completely inside frustum } +/* +** R_CullDlight +*/ +int R_CullDlight(const dlight_t* dl) +{ + int i; + float dist, dist2; + cplane_t* frust; + qboolean mightBeClipped = qfalse; + + if (r_nocull->integer) + return CULL_CLIP; + + if (dl->linear) { + for (i = 0; i < 4; i++) { + frust = &tr.viewParms.frustum[i]; + dist = DotProduct(dl->transformed, frust->normal) - frust->dist; + dist2 = DotProduct(dl->transformed2, frust->normal) - frust->dist; + if (dist < -dl->radius && dist2 < -dl->radius) + return CULL_OUT; + else if (dist <= dl->radius || dist2 <= dl->radius) + mightBeClipped = qtrue; + } + } + else + // check against frustum planes + for (i = 0; i < 4; i++) { + frust = &tr.viewParms.frustum[i]; + dist = DotProduct(dl->transformed, frust->normal) - frust->dist; + if (dist < -dl->radius) + return CULL_OUT; + else if (dist <= dl->radius) + mightBeClipped = qtrue; + } + + if (mightBeClipped) + return CULL_CLIP; + + return CULL_IN; // completely inside frustum +} + /* ================= R_LocalNormalToWorld ================= */ -void R_LocalNormalToWorld (const vec3_t local, vec3_t world) { +void R_LocalNormalToWorld(const vec3_t local, vec3_t world) { world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0]; world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1]; world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2]; @@ -173,7 +217,7 @@ R_LocalPointToWorld ================= */ -void R_LocalPointToWorld (const vec3_t local, vec3_t world) { +void R_LocalPointToWorld(const vec3_t local, vec3_t world) { world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0] + tr.ori.origin[0]; world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1] + tr.ori.origin[1]; world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2] + tr.ori.origin[2]; @@ -187,7 +231,7 @@ R_WorldNormalToEntity ================= */ -void R_WorldNormalToEntity (const vec3_t worldvec, vec3_t entvec) +void R_WorldNormalToEntity(const vec3_t worldvec, vec3_t entvec) { entvec[0] = -worldvec[0] * preTransEntMatrix[0] - worldvec[1] * preTransEntMatrix[4] + worldvec[2] * preTransEntMatrix[8]; entvec[1] = -worldvec[0] * preTransEntMatrix[1] - worldvec[1] * preTransEntMatrix[5] + worldvec[2] * preTransEntMatrix[9]; @@ -214,7 +258,7 @@ R_WorldToLocal ================= */ -void R_WorldToLocal (vec3_t world, vec3_t local) { +void R_WorldToLocal(vec3_t world, vec3_t local) { local[0] = DotProduct(world, tr.ori.axis[0]); local[1] = DotProduct(world, tr.ori.axis[1]); local[2] = DotProduct(world, tr.ori.axis[2]); @@ -226,24 +270,41 @@ R_TransformModelToClip ========================== */ -void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, - vec4_t eye, vec4_t dst ) { +void R_TransformModelToClip(const vec3_t src, const float* modelMatrix, const float* projectionMatrix, + vec4_t eye, vec4_t dst) { int i; - for ( i = 0 ; i < 4 ; i++ ) { + for (i = 0; i < 4; i++) { eye[i] = - src[0] * modelMatrix[ i + 0 * 4 ] + - src[1] * modelMatrix[ i + 1 * 4 ] + - src[2] * modelMatrix[ i + 2 * 4 ] + - 1 * modelMatrix[ i + 3 * 4 ]; + src[0] * modelMatrix[i + 0 * 4] + + src[1] * modelMatrix[i + 1 * 4] + + src[2] * modelMatrix[i + 2 * 4] + + 1 * modelMatrix[i + 3 * 4]; } - for ( i = 0 ; i < 4 ; i++ ) { + for (i = 0; i < 4; i++) { dst[i] = - eye[0] * projectionMatrix[ i + 0 * 4 ] + - eye[1] * projectionMatrix[ i + 1 * 4 ] + - eye[2] * projectionMatrix[ i + 2 * 4 ] + - eye[3] * projectionMatrix[ i + 3 * 4 ]; + eye[0] * projectionMatrix[i + 0 * 4] + + eye[1] * projectionMatrix[i + 1 * 4] + + eye[2] * projectionMatrix[i + 2 * 4] + + eye[3] * projectionMatrix[i + 3 * 4]; + } +} + +/* +========================== +R_TransformModelToClipMVP +========================== +*/ +static void R_TransformModelToClipMVP(const vec3_t src, const float* mvp, vec4_t clip) { + int i; + + for (i = 0; i < 4; i++) { + clip[i] = + src[0] * mvp[i + 0 * 4] + + src[1] * mvp[i + 1 * 4] + + src[2] * mvp[i + 2 * 4] + + 1 * mvp[i + 3 * 4]; } } @@ -253,17 +314,17 @@ R_TransformClipToWindow ========================== */ -void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ) { +void R_TransformClipToWindow(const vec4_t clip, const viewParms_t* view, vec4_t normalized, vec4_t window) { normalized[0] = clip[0] / clip[3]; normalized[1] = clip[1] / clip[3]; - normalized[2] = ( clip[2] + clip[3] ) / ( 2 * clip[3] ); + normalized[2] = (clip[2] + clip[3]) / (2 * clip[3]); - window[0] = 0.5f * ( 1.0f + normalized[0] ) * view->viewportWidth; - window[1] = 0.5f * ( 1.0f + normalized[1] ) * view->viewportHeight; + window[0] = 0.5f * (1.0f + normalized[0]) * view->viewportWidth; + window[1] = 0.5f * (1.0f + normalized[1]) * view->viewportHeight; window[2] = normalized[2]; - window[0] = (int) ( window[0] + 0.5 ); - window[1] = (int) ( window[1] + 0.5 ); + window[0] = (int)(window[0] + 0.5); + window[1] = (int)(window[1] + 0.5); } @@ -273,16 +334,16 @@ myGlMultMatrix ========================== */ -void myGlMultMatrix( const float *a, const float *b, float *out ) { +void myGlMultMatrix(const float *a, const float *b, float *out) { int i, j; - for ( i = 0 ; i < 4 ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - out[ i * 4 + j ] = - a [ i * 4 + 0 ] * b [ 0 * 4 + j ] - + a [ i * 4 + 1 ] * b [ 1 * 4 + j ] - + a [ i * 4 + 2 ] * b [ 2 * 4 + j ] - + a [ i * 4 + 3 ] * b [ 3 * 4 + j ]; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + out[i * 4 + j] = + a[i * 4 + 0] * b[0 * 4 + j] + + a[i * 4 + 1] * b[1 * 4 + j] + + a[i * 4 + 2] * b[2 * 4 + j] + + a[i * 4 + 3] * b[3 * 4 + j]; } } } @@ -296,22 +357,22 @@ Does NOT produce any GL calls Called by both the front end and the back end ================= */ -void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, - orientationr_t *ori ) { -// float glMatrix[16]; +void R_RotateForEntity(const trRefEntity_t* ent, const viewParms_t* viewParms, + orientationr_t* ori) { + // float glMatrix[16]; vec3_t delta; float axisLength; - if ( ent->e.reType != RT_MODEL ) { + if (ent->e.reType != RT_MODEL) { *ori = viewParms->world; return; } - VectorCopy( ent->e.origin, ori->origin ); + VectorCopy(ent->e.origin, ori->origin); - VectorCopy( ent->e.axis[0], ori->axis[0] ); - VectorCopy( ent->e.axis[1], ori->axis[1] ); - VectorCopy( ent->e.axis[2], ori->axis[2] ); + VectorCopy(ent->e.axis[0], ori->axis[0]); + VectorCopy(ent->e.axis[1], ori->axis[1]); + VectorCopy(ent->e.axis[2], ori->axis[2]); preTransEntMatrix[0] = ori->axis[0][0]; preTransEntMatrix[4] = ori->axis[1][0]; @@ -333,27 +394,29 @@ void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, preTransEntMatrix[11] = 0; preTransEntMatrix[15] = 1; - myGlMultMatrix( preTransEntMatrix, viewParms->world.modelMatrix, ori->modelMatrix ); + myGlMultMatrix(preTransEntMatrix, viewParms->world.modelMatrix, ori->modelMatrix); // calculate the viewer origin in the model's space // needed for fog, specular, and environment mapping - VectorSubtract( viewParms->ori.origin, ori->origin, delta ); + VectorSubtract(viewParms->ori.origin, ori->origin, delta); // compensate for scale in the axes if necessary - if ( ent->e.nonNormalizedAxes ) { - axisLength = VectorLength( ent->e.axis[0] ); - if ( !axisLength ) { + if (ent->e.nonNormalizedAxes) { + axisLength = VectorLength(ent->e.axis[0]); + if (!axisLength) { axisLength = 0; - } else { + } + else { axisLength = 1.0f / axisLength; } - } else { + } + else { axisLength = 1.0f; } - ori->viewOrigin[0] = DotProduct( delta, ori->axis[0] ) * axisLength; - ori->viewOrigin[1] = DotProduct( delta, ori->axis[1] ) * axisLength; - ori->viewOrigin[2] = DotProduct( delta, ori->axis[2] ) * axisLength; + ori->viewOrigin[0] = DotProduct(delta, ori->axis[0]) * axisLength; + ori->viewOrigin[1] = DotProduct(delta, ori->axis[1]) * axisLength; + ori->viewOrigin[2] = DotProduct(delta, ori->axis[2]) * axisLength; } /* @@ -363,19 +426,19 @@ R_RotateForViewer Sets up the modelview matrix for a given viewParm ================= */ -void R_RotateForViewer (void) +static void R_RotateForViewer(void) { float viewerMatrix[16]; vec3_t origin; - memset (&tr.ori, 0, sizeof(tr.ori)); + Com_Memset(&tr.ori , 0, sizeof(tr.ori )); tr.ori.axis[0][0] = 1; tr.ori.axis[1][1] = 1; tr.ori.axis[2][2] = 1; - VectorCopy (tr.viewParms.ori.origin, tr.ori.viewOrigin); + VectorCopy(tr.viewParms.ori.origin, tr.ori.viewOrigin); // transform by the camera placement - VectorCopy( tr.viewParms.ori.origin, origin ); + VectorCopy(tr.viewParms.ori.origin, origin); viewerMatrix[0] = tr.viewParms.ori.axis[0][0]; viewerMatrix[4] = tr.viewParms.ori.axis[0][1]; @@ -399,87 +462,91 @@ void R_RotateForViewer (void) // convert from our coordinate system (looking down X) // to OpenGL's coordinate system (looking down -Z) - myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.ori.modelMatrix ); - - tr.viewParms.world = tr.ori; + myGlMultMatrix(viewerMatrix, s_flipMatrix, tr.ori.modelMatrix); + tr.viewParms.world = tr.ori ; } /* ** SetFarClip */ -static void SetFarClip( void ) +static void R_SetFarClip(void) { - float farthestCornerDistance = 0; + float farthestCornerDistance; int i; // if not rendering the world (icons, menus, etc) // set a 2k far clip plane - if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { - if (tr.refdef.rdflags & RDF_AUTOMAP) - { //override the zfar then - tr.viewParms.zFar = 32768.0f; - } - else - { - tr.viewParms.zFar = 2048.0f; - } + if (tr.refdef.rdflags & RDF_NOWORLDMODEL) { + tr.viewParms.zFar = 2048; return; } // // set far clipping planes dynamically // - for ( i = 0; i < 8; i++ ) + farthestCornerDistance = 0; + for (i = 0; i < 8; i++) { - vec3_t v; + vec3_t v, vecTo; float distance; - if ( i & 1 ) - { - v[0] = tr.viewParms.visBounds[0][0]; - } - else - { - v[0] = tr.viewParms.visBounds[1][0]; - } + v[0] = tr.viewParms.visBounds[(i >> 0) & 1][0]; + v[1] = tr.viewParms.visBounds[(i >> 1) & 1][1]; + v[2] = tr.viewParms.visBounds[(i >> 2) & 1][2]; - if ( i & 2 ) - { - v[1] = tr.viewParms.visBounds[0][1]; - } - else - { - v[1] = tr.viewParms.visBounds[1][1]; - } + VectorSubtract(v, tr.viewParms.ori.origin, vecTo); - if ( i & 4 ) - { - v[2] = tr.viewParms.visBounds[0][2]; - } - else + distance = DotProduct(vecTo, vecTo); + + if (distance > farthestCornerDistance) { - v[2] = tr.viewParms.visBounds[1][2]; + farthestCornerDistance = distance; } + } - distance = DistanceSquared(tr.viewParms.ori.origin, v); + tr.viewParms.zFar = sqrt(farthestCornerDistance); +} - if ( distance > farthestCornerDistance ) - { - farthestCornerDistance = distance; +/* +Set up the culling frustum planes for the current view using the results we got from computing the first two rows of +the projection matrix. +================ = +*/ +static void R_SetupFrustum(viewParms_t *dest, const float xmin, const float xmax, + const float ymax, const float zProj) +{ + vec3_t ofsorigin; + float oppleg, adjleg, length, max[2] = { xmax, ymax }; + int i, j; + cplane_t *frustum; + + // symmetric case can be simplified + VectorCopy(dest->ori.origin, ofsorigin); + + frustum = dest->frustum; + for (i = 0; i < 2; i++) { + length = sqrt(max[i] * max[i] + zProj * zProj); + oppleg = max[i] / length; + adjleg = zProj / length; + + for (j = 0; j < 2; j++, frustum++) { + VectorScale(dest->ori.axis[0], oppleg, frustum->normal); + VectorMA(frustum->normal, ((j%2)?-adjleg:adjleg), dest->ori.axis[i+1], frustum->normal); } } - // Bring in the zFar to the distanceCull distance - // The sky renders at zFar so need to move it out a little - // ...and make sure there is a minimum zfar to prevent problems - tr.viewParms.zFar = Com_Clamp(2048.0f, tr.distanceCull * (1.732), sqrtf( farthestCornerDistance )); - - /* - if (r_shadows->integer == 2) - { //volume caps need an "infinite" far clipping plane. So I'm using this semi-arbitrary massive number. - tr.viewParms.zFar = 524288.0f; + + for (i = 0; i < 4; i++) { + dest->frustum[i].type = PLANE_NON_AXIAL; + dest->frustum[i].dist = DotProduct(ofsorigin, dest->frustum[i].normal); + SetPlaneSignbits(&dest->frustum[i]); } - */ + + // near clipping plane + VectorCopy(dest->ori.axis[0], dest->frustum[4].normal); + dest->frustum[4].type = PLANE_NON_AXIAL; + dest->frustum[4].dist = DotProduct(ofsorigin, dest->frustum[4].normal) + r_znear->value; + SetPlaneSignbits(&dest->frustum[4]); } @@ -488,121 +555,133 @@ static void SetFarClip( void ) R_SetupProjection =============== */ -void R_SetupProjection( void ) { +void R_SetupProjection(viewParms_t* dest, float zProj, qboolean computeFrustum) +{ float xmin, xmax, ymin, ymax; - float width, height, depth; - float zNear, zFar; + float width, height; - // dynamically compute far clip plane distance - SetFarClip(); - - // - // set up projection matrix - // - zNear = r_znear->value * tr.widthRatioCoef; - zFar = tr.viewParms.zFar; - - ymax = zNear * tan( tr.refdef.fov_y * M_PI / 360.0f ); + ymax = zProj * tan(dest->fovY * M_PI / 360.0f); ymin = -ymax; - xmax = zNear * tan( tr.refdef.fov_x * M_PI / 360.0f ); + xmax = zProj * tan(dest->fovX * M_PI / 360.0f); xmin = -xmax; width = xmax - xmin; height = ymax - ymin; - depth = zFar - zNear; - - tr.viewParms.projectionMatrix[0] = 2 * zNear / width; - tr.viewParms.projectionMatrix[4] = 0; - tr.viewParms.projectionMatrix[8] = ( xmax + xmin ) / width; // normally 0 - tr.viewParms.projectionMatrix[12] = 0; - - tr.viewParms.projectionMatrix[1] = 0; - tr.viewParms.projectionMatrix[5] = 2 * zNear / height; - tr.viewParms.projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 - tr.viewParms.projectionMatrix[13] = 0; - - tr.viewParms.projectionMatrix[2] = 0; - tr.viewParms.projectionMatrix[6] = 0; - tr.viewParms.projectionMatrix[10] = -( zFar + zNear ) / depth; - tr.viewParms.projectionMatrix[14] = -2 * zFar * zNear / depth; - - tr.viewParms.projectionMatrix[3] = 0; - tr.viewParms.projectionMatrix[7] = 0; - tr.viewParms.projectionMatrix[11] = -1; - tr.viewParms.projectionMatrix[15] = 0; -} -/* -================= -R_SetupFrustum - -Setup that culling frustum planes for the current view -================= -*/ -void R_SetupFrustum (void) { - int i; - float xs, xc; - float ang; + dest->projectionMatrix[0] = 2 * zProj / width; + dest->projectionMatrix[4] = 0; + dest->projectionMatrix[8] = (xmax + xmin) / width; + dest->projectionMatrix[12] = 2 * zProj / width; - ang = tr.viewParms.fovX / 180 * M_PI * 0.5f; - xs = sin( ang ); - xc = cos( ang ); + dest->projectionMatrix[1] = 0; + dest->projectionMatrix[5] = 2 * zProj / height; + dest->projectionMatrix[9] = (ymax + ymin) / height; // normally 0 + dest->projectionMatrix[13] = 0; - VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[0].normal ); - VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[0].normal ); + dest->projectionMatrix[3] = 0; + dest->projectionMatrix[7] = 0; + dest->projectionMatrix[11] = -1; + dest->projectionMatrix[15] = 0; - VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[1].normal ); - VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[1].normal ); + // Now that we have all the data for the projection matrix we can also setup the view frustum. + if (computeFrustum) + R_SetupFrustum(dest, xmin, xmax, ymax, zProj); +} - ang = tr.viewParms.fovY / 180 * M_PI * 0.5f; - xs = sin( ang ); - xc = cos( ang ); +/* +=============== +R_SetupProjectionZ +=============== +*/ +static void R_SetupProjectionZ(viewParms_t *dest) { - VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[2].normal ); - VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[2].normal ); + const float zNear = r_znear->value; + const float zFar = dest->zFar; + const float depth = zFar - zNear; - VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[3].normal ); - VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[3].normal ); + dest->projectionMatrix[2] = 0; + dest->projectionMatrix[6] = 0; +#ifdef USE_REVERSED_DEPTH + dest->projectionMatrix[10] = zNear / depth; + dest->projectionMatrix[14] = zFar * zNear / depth; +#else + dest->projectionMatrix[10] = -zFar / depth; + dest->projectionMatrix[14] = -zFar * zNear / depth; +#endif - for (i=0 ; i<4 ; i++) { - tr.viewParms.frustum[i].type = PLANE_NON_AXIAL; - tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.ori.origin, tr.viewParms.frustum[i].normal); - SetPlaneSignbits( &tr.viewParms.frustum[i] ); - } + if (dest->portalView != PV_NONE) + { + float plane[4], plane2[4]; + vec4_t q, c; + +#ifdef USE_REVERSED_DEPTH + dest->projectionMatrix[10] = -zFar / depth; + dest->projectionMatrix[14] = -zFar * zNear / depth; +#endif + // transform portal plane into camera space + plane[0] = dest->portalPlane.normal[0]; + plane[1] = dest->portalPlane.normal[1]; + plane[2] = dest->portalPlane.normal[2]; + plane[3] = dest->portalPlane.dist; + + plane2[0] = -DotProduct(dest->ori.axis[1], plane); + plane2[1] = DotProduct(dest->ori.axis[2], plane); + plane2[2] = -DotProduct(dest->ori.axis[0], plane); + plane2[3] = DotProduct(plane, dest->ori.origin) - plane[3]; + + // Lengyel, Eric. "Modifying the Projection Matrix to Perform Oblique Near-plane Clipping". + // Terathon Software 3D Graphics Library, 2004. http://www.terathon.com/code/oblique.html + q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0]; + q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5]; + q[2] = -1.0f; + q[3] = -dest->projectionMatrix[10] / dest->projectionMatrix[14]; + VectorScale4(plane2, 2.0f / DotProduct4(plane2, q), c); + + dest->projectionMatrix[2] = c[0]; + dest->projectionMatrix[6] = c[1]; + dest->projectionMatrix[10] = c[2]; + dest->projectionMatrix[14] = c[3]; + +#ifdef USE_REVERSED_DEPTH + dest->projectionMatrix[2] = -dest->projectionMatrix[2]; + dest->projectionMatrix[6] = -dest->projectionMatrix[6]; + dest->projectionMatrix[10] = -(dest->projectionMatrix[10] + 1.0); + dest->projectionMatrix[14] = -dest->projectionMatrix[14]; +#endif + } } - /* ================= R_MirrorPoint ================= */ -void R_MirrorPoint (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { +void R_MirrorPoint(vec3_t in, orientation_t* surface, orientation_t* camera, vec3_t out) { int i; vec3_t local; vec3_t transformed; float d; - VectorSubtract( in, surface->origin, local ); + VectorSubtract(in, surface->origin, local); - VectorClear( transformed ); - for ( i = 0 ; i < 3 ; i++ ) { + VectorClear(transformed); + for (i = 0; i < 3; i++) { d = DotProduct(local, surface->axis[i]); - VectorMA( transformed, d, camera->axis[i], transformed ); + VectorMA(transformed, d, camera->axis[i], transformed); } - VectorAdd( transformed, camera->origin, out ); + VectorAdd(transformed, camera->origin, out); } -void R_MirrorVector (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { +void R_MirrorVector(vec3_t in, orientation_t* surface, orientation_t* camera, vec3_t out) { int i; float d; - VectorClear( out ); - for ( i = 0 ; i < 3 ; i++ ) { + VectorClear(out); + for (i = 0; i < 3; i++) { d = DotProduct(in, surface->axis[i]); - VectorMA( out, d, camera->axis[i], out ); + VectorMA(out, d, camera->axis[i], out); } } @@ -612,38 +691,38 @@ void R_MirrorVector (vec3_t in, orientation_t *surface, orientation_t *camera, v R_PlaneForSurface ============= */ -void R_PlaneForSurface (surfaceType_t *surfType, cplane_t *plane) { - srfTriangles_t *tri; - srfPoly_t *poly; - drawVert_t *v1, *v2, *v3; +void R_PlaneForSurface(surfaceType_t* surfType, cplane_t* plane) { + srfTriangles_t* tri; + srfPoly_t* poly; + drawVert_t* v1, * v2, * v3; vec4_t plane4; if (!surfType) { - memset (plane, 0, sizeof(*plane)); + memset(plane, 0, sizeof(*plane)); plane->normal[0] = 1; return; } switch (*surfType) { case SF_FACE: - *plane = ((srfSurfaceFace_t *)surfType)->plane; + *plane = ((srfSurfaceFace_t*)surfType)->plane; return; case SF_TRIANGLES: - tri = (srfTriangles_t *)surfType; + tri = (srfTriangles_t*)surfType; v1 = tri->verts + tri->indexes[0]; v2 = tri->verts + tri->indexes[1]; v3 = tri->verts + tri->indexes[2]; - PlaneFromPoints( plane4, v1->xyz, v2->xyz, v3->xyz ); - VectorCopy( plane4, plane->normal ); + PlaneFromPoints(plane4, v1->xyz, v2->xyz, v3->xyz); + VectorCopy(plane4, plane->normal); plane->dist = plane4[3]; return; case SF_POLY: - poly = (srfPoly_t *)surfType; - PlaneFromPoints( plane4, poly->verts[0].xyz, poly->verts[1].xyz, poly->verts[2].xyz ); - VectorCopy( plane4, plane->normal ); + poly = (srfPoly_t*)surfType; + PlaneFromPoints(plane4, poly->verts[0].xyz, poly->verts[1].xyz, poly->verts[2].xyz); + VectorCopy(plane4, plane->normal); plane->dist = plane4[3]; return; default: - memset (plane, 0, sizeof(*plane)); + memset(plane, 0, sizeof(*plane)); plane->normal[0] = 1; return; } @@ -659,108 +738,110 @@ be moving and rotating. Returns qtrue if it should be mirrored ================= */ -qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, - orientation_t *surface, orientation_t *camera, - vec3_t pvsOrigin, qboolean *mirror ) { +qboolean R_GetPortalOrientations(drawSurf_t* drawSurf, int entityNum, + orientation_t* surface, orientation_t* camera, + vec3_t pvsOrigin, portalView_t *portalView) { int i; cplane_t originalPlane, plane; - trRefEntity_t *e; + trRefEntity_t* e; float d; vec3_t transformed; // create plane axis for the portal we are seeing - R_PlaneForSurface( drawSurf->surface, &originalPlane ); + R_PlaneForSurface(drawSurf->surface, &originalPlane); // rotate the plane if necessary - if ( entityNum != REFENTITYNUM_WORLD ) { + if (entityNum != REFENTITYNUM_WORLD) { tr.currentEntityNum = entityNum; tr.currentEntity = &tr.refdef.entities[entityNum]; // get the orientation of the entity - R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori ); + R_RotateForEntity(tr.currentEntity, &tr.viewParms, &tr.ori); // rotate the plane, but keep the non-rotated version for matching // against the portalSurface entities - R_LocalNormalToWorld( originalPlane.normal, plane.normal ); - plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin ); + R_LocalNormalToWorld(originalPlane.normal, plane.normal); + plane.dist = originalPlane.dist + DotProduct(plane.normal, tr.ori.origin); // translate the original plane - originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin ); - } else { + originalPlane.dist = originalPlane.dist + DotProduct(originalPlane.normal, tr.ori.origin); + } + else { plane = originalPlane; } - VectorCopy( plane.normal, surface->axis[0] ); - PerpendicularVector( surface->axis[1], surface->axis[0] ); - CrossProduct( surface->axis[0], surface->axis[1], surface->axis[2] ); + VectorCopy(plane.normal, surface->axis[0]); + PerpendicularVector(surface->axis[1], surface->axis[0]); + CrossProduct(surface->axis[0], surface->axis[1], surface->axis[2]); // locate the portal entity closest to this plane. // origin will be the origin of the portal, origin2 will be // the origin of the camera - for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) { + for (i = 0; i < tr.refdef.num_entities; i++) { e = &tr.refdef.entities[i]; - if ( e->e.reType != RT_PORTALSURFACE ) { + if (e->e.reType != RT_PORTALSURFACE) { continue; } - d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; - if ( d > 64 || d < -64) { + d = DotProduct(e->e.origin, originalPlane.normal) - originalPlane.dist; + if (d > 64 || d < -64) { continue; } // get the pvsOrigin from the entity - VectorCopy( e->e.oldorigin, pvsOrigin ); + VectorCopy(e->e.oldorigin, pvsOrigin); // if the entity is just a mirror, don't use as a camera point - if ( e->e.oldorigin[0] == e->e.origin[0] && + if (e->e.oldorigin[0] == e->e.origin[0] && e->e.oldorigin[1] == e->e.origin[1] && - e->e.oldorigin[2] == e->e.origin[2] ) { - VectorScale( plane.normal, plane.dist, surface->origin ); - VectorCopy( surface->origin, camera->origin ); - VectorSubtract( vec3_origin, surface->axis[0], camera->axis[0] ); - VectorCopy( surface->axis[1], camera->axis[1] ); - VectorCopy( surface->axis[2], camera->axis[2] ); - - *mirror = qtrue; + e->e.oldorigin[2] == e->e.origin[2]) { + VectorScale(plane.normal, plane.dist, surface->origin); + VectorCopy(surface->origin, camera->origin); + VectorSubtract(vec3_origin, surface->axis[0], camera->axis[0]); + VectorCopy(surface->axis[1], camera->axis[1]); + VectorCopy(surface->axis[2], camera->axis[2]); + + *portalView = PV_MIRROR; return qtrue; } // project the origin onto the surface plane to get // an origin point we can rotate around - d = DotProduct( e->e.origin, plane.normal ) - plane.dist; - VectorMA( e->e.origin, -d, surface->axis[0], surface->origin ); + d = DotProduct(e->e.origin, plane.normal) - plane.dist; + VectorMA(e->e.origin, -d, surface->axis[0], surface->origin); // now get the camera origin and orientation - VectorCopy( e->e.oldorigin, camera->origin ); - AxisCopy( e->e.axis, camera->axis ); - VectorSubtract( vec3_origin, camera->axis[0], camera->axis[0] ); - VectorSubtract( vec3_origin, camera->axis[1], camera->axis[1] ); + VectorCopy(e->e.oldorigin, camera->origin); + AxisCopy(e->e.axis, camera->axis); + VectorSubtract(vec3_origin, camera->axis[0], camera->axis[0]); + VectorSubtract(vec3_origin, camera->axis[1], camera->axis[1]); // optionally rotate - if ( e->e.oldframe ) { + if (e->e.oldframe) { // if a speed is specified - if ( e->e.frame ) { + if (e->e.frame) { // continuous rotate - d = (tr.refdef.time/1000.0f) * e->e.frame; - VectorCopy( camera->axis[1], transformed ); - RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); - CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); - } else { + d = (tr.refdef.time / 1000.0f) * e->e.frame; + VectorCopy(camera->axis[1], transformed); + RotatePointAroundVector(camera->axis[1], camera->axis[0], transformed, d); + CrossProduct(camera->axis[0], camera->axis[1], camera->axis[2]); + } + else { // bobbing rotate, with skinNum being the rotation offset - d = sin( tr.refdef.time * 0.003f ); + d = sin(tr.refdef.time * 0.003f); d = e->e.skinNum + d * 4; - VectorCopy( camera->axis[1], transformed ); - RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); - CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + VectorCopy(camera->axis[1], transformed); + RotatePointAroundVector(camera->axis[1], camera->axis[0], transformed, d); + CrossProduct(camera->axis[0], camera->axis[1], camera->axis[2]); } } - else if ( e->e.skinNum ) { + else if (e->e.skinNum) { d = e->e.skinNum; - VectorCopy( camera->axis[1], transformed ); - RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); - CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + VectorCopy(camera->axis[1], transformed); + RotatePointAroundVector(camera->axis[1], camera->axis[0], transformed, d); + CrossProduct(camera->axis[0], camera->axis[1], camera->axis[2]); } - *mirror = qfalse; + *portalView = PV_PORTAL; return qtrue; } @@ -778,32 +859,32 @@ qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, return qfalse; } -static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) +static qboolean IsMirror(const drawSurf_t* drawSurf, int entityNum) { int i; cplane_t originalPlane, plane; - trRefEntity_t *e; + trRefEntity_t* e; float d; // create plane axis for the portal we are seeing - R_PlaneForSurface( drawSurf->surface, &originalPlane ); + R_PlaneForSurface(drawSurf->surface, &originalPlane); // rotate the plane if necessary - if ( entityNum != REFENTITYNUM_WORLD ) + if (entityNum != REFENTITYNUM_WORLD) { tr.currentEntityNum = entityNum; tr.currentEntity = &tr.refdef.entities[entityNum]; // get the orientation of the entity - R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori ); + R_RotateForEntity(tr.currentEntity, &tr.viewParms, &tr.ori); // rotate the plane, but keep the non-rotated version for matching // against the portalSurface entities - R_LocalNormalToWorld( originalPlane.normal, plane.normal ); - plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin ); + R_LocalNormalToWorld(originalPlane.normal, plane.normal); + plane.dist = originalPlane.dist + DotProduct(plane.normal, tr.ori.origin); // translate the original plane - originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin ); + originalPlane.dist = originalPlane.dist + DotProduct(originalPlane.normal, tr.ori.origin); } else { @@ -813,22 +894,22 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) // locate the portal entity closest to this plane. // origin will be the origin of the portal, origin2 will be // the origin of the camera - for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) + for (i = 0; i < tr.refdef.num_entities; i++) { e = &tr.refdef.entities[i]; - if ( e->e.reType != RT_PORTALSURFACE ) { + if (e->e.reType != RT_PORTALSURFACE) { continue; } - d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; - if ( d > 64 || d < -64) { + d = DotProduct(e->e.origin, originalPlane.normal) - originalPlane.dist; + if (d > 64 || d < -64) { continue; } // if the entity is just a mirror, don't use as a camera point - if ( e->e.oldorigin[0] == e->e.origin[0] && + if (e->e.oldorigin[0] == e->e.origin[0] && e->e.oldorigin[1] == e->e.origin[1] && - e->e.oldorigin[2] == e->e.origin[2] ) + e->e.oldorigin[2] == e->e.origin[2]) { return qtrue; } @@ -843,11 +924,11 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) ** ** Determines if a surface is completely offscreen. */ -static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) { +static qboolean SurfIsOffscreen(const drawSurf_t* drawSurf, vec4_t clipDest[128]) { float shortest = 100000000; int entityNum; int numTriangles; - shader_t *shader; + shader_t* shader; int fogNum; int dlighted; vec4_t clip, eye; @@ -857,26 +938,33 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 R_RotateForViewer(); - R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); - RB_BeginSurface( shader, fogNum ); - rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); - assert( tess.numVertexes < 128 ); - for ( i = 0; i < tess.numVertexes; i++ ) + R_DecomposeSort(drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted); + RB_BeginSurface(shader, fogNum); + +#ifdef USE_VBO + tess.allowVBO = qfalse; +#endif + + rb_surfaceTable[*drawSurf->surface](drawSurf->surface); + + assert(tess.numVertexes < 128); + + for (i = 0; i < tess.numVertexes; i++) { int j; unsigned int pointFlags = 0; - R_TransformModelToClip( tess.xyz[i], tr.ori.modelMatrix, tr.viewParms.projectionMatrix, eye, clip ); + R_TransformModelToClip(tess.xyz[i], tr.ori.modelMatrix, tr.viewParms.projectionMatrix, eye, clip); - for ( j = 0; j < 3; j++ ) + for (j = 0; j < 3; j++) { - if ( clip[j] >= clip[3] ) + if (clip[j] >= clip[3]) { - pointFlags |= (1 << (j*2)); + pointFlags |= (1 << (j * 2)); } - else if ( clip[j] <= -clip[3] ) + else if (clip[j] <= -clip[3]) { - pointFlags |= ( 1 << (j*2+1)); + pointFlags |= (1 << (j * 2 + 1)); } } pointAnd &= pointFlags; @@ -884,7 +972,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 } // trivially reject - if ( pointAnd ) + if (pointAnd) { return qtrue; } @@ -896,38 +984,38 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 // we have in the game right now. numTriangles = tess.numIndexes / 3; - for ( i = 0; i < tess.numIndexes; i += 3 ) + for (i = 0; i < tess.numIndexes; i += 3) { vec3_t normal; float dot; float len; - VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.ori.origin, normal ); + VectorSubtract(tess.xyz[tess.indexes[i]], tr.viewParms.ori.origin, normal); - len = VectorLengthSquared( normal ); // lose the sqrt - if ( len < shortest ) + len = VectorLengthSquared(normal); // lose the sqrt + if (len < shortest) { shortest = len; } - if ( ( dot = DotProduct( normal, tess.normal[tess.indexes[i]] ) ) >= 0 ) + if ((dot = DotProduct(normal, tess.normal[tess.indexes[i]])) >= 0) { numTriangles--; } } - if ( !numTriangles ) + if (!numTriangles) { return qtrue; } // mirrors can early out at this point, since we don't do a fade over distance // with them (although we could) - if ( IsMirror( drawSurf, entityNum ) ) + if (IsMirror(drawSurf, entityNum)) { return qfalse; } - if ( shortest > (tess.shader->portalRange*tess.shader->portalRange) ) + if (shortest > (tess.shader->portalRange * tess.shader->portalRange)) { return qtrue; } @@ -935,6 +1023,78 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 return qfalse; } + +/* +================ +R_GetModelViewBounds +================ +*/ +static void R_GetModelViewBounds(int* mins, int* maxs) +{ + float minn[2]; + float maxn[2]; + float norm[2]; + float mvp[16]; + float dist[4]; + vec4_t clip; + int i, j; + + minn[0] = minn[1] = 1.0; + maxn[0] = maxn[1] = -1.0; + + // premultiply + myGlMultMatrix(tr.ori.modelMatrix, tr.viewParms.projectionMatrix, mvp); + + for (i = 0; i < tess.numVertexes; i++) { + R_TransformModelToClipMVP(tess.xyz[i], mvp, clip); + if (clip[3] <= 0.0) { + dist[0] = DotProduct(tess.xyz[i], tr.viewParms.frustum[0].normal) - tr.viewParms.frustum[0].dist; // right + dist[1] = DotProduct(tess.xyz[i], tr.viewParms.frustum[1].normal) - tr.viewParms.frustum[1].dist; // left + dist[2] = DotProduct(tess.xyz[i], tr.viewParms.frustum[2].normal) - tr.viewParms.frustum[2].dist; // bottom + dist[3] = DotProduct(tess.xyz[i], tr.viewParms.frustum[3].normal) - tr.viewParms.frustum[3].dist; // top + if (dist[0] <= 0 && dist[1] <= 0) { + if (dist[0] < dist[1]) { + maxn[0] = 1.0f; + } + else { + minn[0] = -1.0f; + } + } + else { + if (dist[0] <= 0) maxn[0] = 1.0f; + if (dist[1] <= 0) minn[0] = -1.0f; + } + if (dist[2] <= 0 && dist[3] <= 0) { + if (dist[2] < dist[3]) + minn[1] = -1.0f; + else + maxn[1] = 1.0f; + } + else { + if (dist[2] <= 0) minn[1] = -1.0f; + if (dist[3] <= 0) maxn[1] = 1.0f; + } + } + else { + for (j = 0; j < 2; j++) { + if (clip[j] > clip[3]) clip[j] = clip[3]; else + if (clip[j] < -clip[3]) clip[j] = -clip[3]; + } + norm[0] = clip[0] / clip[3]; + norm[1] = clip[1] / clip[3]; + for (j = 0; j < 2; j++) { + if (norm[j] < minn[j]) minn[j] = norm[j]; + if (norm[j] > maxn[j]) maxn[j] = norm[j]; + } + } + } + + mins[0] = (int)(-0.5 + 0.5 * (1.0 + minn[0]) * tr.viewParms.viewportWidth); + mins[1] = (int)(-0.5 + 0.5 * (1.0 + minn[1]) * tr.viewParms.viewportHeight); + maxs[0] = (int)(0.5 + 0.5 * (1.0 + maxn[0]) * tr.viewParms.viewportWidth); + maxs[1] = (int)(0.5 + 0.5 * (1.0 + maxn[1]) * tr.viewParms.viewportHeight); +} + /* ======================== R_MirrorViewBySurface @@ -942,24 +1102,25 @@ R_MirrorViewBySurface Returns qtrue if another view has been rendered ======================== */ -qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { +extern int r_numdlights; +qboolean R_MirrorViewBySurface(drawSurf_t* drawSurf, int entityNum) { vec4_t clipDest[128]; viewParms_t newParms; viewParms_t oldParms; orientation_t surface, camera; // don't recursively mirror - if (tr.viewParms.isPortal) { - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: recursive mirror/portal found\n" ); + if (tr.viewParms.portalView != PV_NONE) { + vk_debug("WARNING: recursive mirror/portal found\n"); return qfalse; } - if ( r_noportals->integer || (r_fastsky->integer == 1) ) { + if (r_noportals->integer > 1 /*|| (r_fastsky->integer == 1)*/) { return qfalse; } // trivially reject portal/mirror - if ( SurfIsOffscreen( drawSurf, clipDest ) ) { + if (SurfIsOffscreen(drawSurf, clipDest)) { return qfalse; } @@ -967,25 +1128,47 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { oldParms = tr.viewParms; newParms = tr.viewParms; - newParms.isPortal = qtrue; - if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, - newParms.pvsOrigin, &newParms.isMirror ) ) { + newParms.portalView = PV_NONE; + if (!R_GetPortalOrientations(drawSurf, entityNum, &surface, &camera, + newParms.pvsOrigin, &newParms.portalView)) { return qfalse; // bad portal, no portalentity } - R_MirrorPoint (oldParms.ori.origin, &surface, &camera, newParms.ori.origin ); +#ifdef USE_PMLIGHT + // create dedicated set for each view + if (r_numdlights + oldParms.num_dlights <= ARRAY_LEN(backEndData->dlights)) { + int i; + newParms.dlights = oldParms.dlights + oldParms.num_dlights; + newParms.num_dlights = oldParms.num_dlights; + r_numdlights += oldParms.num_dlights; + for (i = 0; i < oldParms.num_dlights; i++) + newParms.dlights[i] = oldParms.dlights[i]; + } +#endif + + // causing artifacts with mirrors. + if (tess.numVertexes > 2 && r_fastsky->integer && vk.fastSky) { + /*int mins[2], maxs[2]; + R_GetModelViewBounds(mins, maxs); + newParms.scissorX = newParms.viewportX + mins[0]; + newParms.scissorY = newParms.viewportY + mins[1]; + newParms.scissorWidth = maxs[0] - mins[0]; + newParms.scissorHeight = maxs[1] - mins[1];*/ + } + + R_MirrorPoint(oldParms.ori.origin, &surface, &camera, newParms.ori.origin); - VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal ); - newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal ); + VectorSubtract(vec3_origin, camera.axis[0], newParms.portalPlane.normal); + newParms.portalPlane.dist = DotProduct(camera.origin, newParms.portalPlane.normal); - R_MirrorVector (oldParms.ori.axis[0], &surface, &camera, newParms.ori.axis[0]); - R_MirrorVector (oldParms.ori.axis[1], &surface, &camera, newParms.ori.axis[1]); - R_MirrorVector (oldParms.ori.axis[2], &surface, &camera, newParms.ori.axis[2]); + R_MirrorVector(oldParms.ori.axis[0], &surface, &camera, newParms.ori.axis[0]); + R_MirrorVector(oldParms.ori.axis[1], &surface, &camera, newParms.ori.axis[1]); + R_MirrorVector(oldParms.ori.axis[2], &surface, &camera, newParms.ori.axis[2]); // OPTIMIZE: restrict the viewport on the mirrored view // render the mirror view - R_RenderView (&newParms); + R_RenderView(&newParms); tr.viewParms = oldParms; @@ -999,25 +1182,25 @@ R_SpriteFogNum See if a sprite is inside a fog volume ================= */ -int R_SpriteFogNum( trRefEntity_t *ent ) { +int R_SpriteFogNum(trRefEntity_t* ent) { int i, j; - fog_t *fog; + fog_t* fog; - if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + if (tr.refdef.rdflags & RDF_NOWORLDMODEL) { return 0; } - for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + for (i = 1; i < tr.world->numfogs; i++) { fog = &tr.world->fogs[i]; - for ( j = 0 ; j < 3 ; j++ ) { - if ( ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j] ) { + for (j = 0; j < 3; j++) { + if (ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j]) { break; } - if ( ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j] ) { + if (ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j]) { break; } } - if ( j == 3 ) { + if (j == 3) { return i; } } @@ -1038,27 +1221,27 @@ DRAWSURF SORTING R_Radix =============== */ -static QINLINE void R_Radix( int byte, int size, drawSurf_t *source, drawSurf_t *dest ) +static QINLINE void R_Radix(int byte, int size, drawSurf_t* source, drawSurf_t* dest) { - int count[ 256 ] = { 0 }; - int index[ 256 ]; - int i; - unsigned char *sortKey = NULL; - unsigned char *end = NULL; + int count[256] = { 0 }; + int index[256]; + int i; + unsigned char* sortKey = NULL; + unsigned char* end = NULL; - sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; - end = sortKey + ( size * sizeof( drawSurf_t ) ); - for( ; sortKey < end; sortKey += sizeof( drawSurf_t ) ) - ++count[ *sortKey ]; + sortKey = ((unsigned char*)&source[0].sort) + byte; + end = sortKey + (size * sizeof(drawSurf_t)); + for (; sortKey < end; sortKey += sizeof(drawSurf_t)) + ++count[*sortKey]; - index[ 0 ] = 0; + index[0] = 0; - for( i = 1; i < 256; ++i ) - index[ i ] = index[ i - 1 ] + count[ i - 1 ]; + for (i = 1; i < 256; ++i) + index[i] = index[i - 1] + count[i - 1]; - sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; - for( i = 0; i < size; ++i, sortKey += sizeof( drawSurf_t ) ) - dest[ index[ *sortKey ]++ ] = source[ i ]; + sortKey = ((unsigned char*)&source[0].sort) + byte; + for (i = 0; i < size; ++i, sortKey += sizeof(drawSurf_t)) + dest[index[*sortKey]++] = source[i]; } /* @@ -1068,22 +1251,166 @@ R_RadixSort Radix sort with 4 byte size buckets =============== */ -static void R_RadixSort( drawSurf_t *source, int size ) +static void R_RadixSort(drawSurf_t* source, int size) { - static drawSurf_t scratch[ MAX_DRAWSURFS ]; + static drawSurf_t scratch[MAX_DRAWSURFS]; #ifdef Q3_LITTLE_ENDIAN - R_Radix( 0, size, source, scratch ); - R_Radix( 1, size, scratch, source ); - R_Radix( 2, size, source, scratch ); - R_Radix( 3, size, scratch, source ); + R_Radix(0, size, source, scratch); + R_Radix(1, size, scratch, source); + R_Radix(2, size, source, scratch); + R_Radix(3, size, scratch, source); #else - R_Radix( 3, size, source, scratch ); - R_Radix( 2, size, scratch, source ); - R_Radix( 1, size, source, scratch ); - R_Radix( 0, size, scratch, source ); + R_Radix(3, size, source, scratch); + R_Radix(2, size, scratch, source); + R_Radix(1, size, source, scratch); + R_Radix(0, size, scratch, source); #endif //Q3_LITTLE_ENDIAN } +#ifdef USE_PMLIGHT +typedef struct litSurf_tape_s { + struct litSurf_s* first; + struct litSurf_s* last; + unsigned count; +} litSurf_tape_t; + +// Philip Erdelsky gets all the credit for this one... + +static void R_SortLitsurfs(dlight_t* dl) +{ + litSurf_tape_t tape[4]; + int base; + litSurf_t *p; + litSurf_t *next; + unsigned block_size; + litSurf_tape_t *tape0; + litSurf_tape_t *tape1; + int dest; + litSurf_tape_t *output_tape; + litSurf_tape_t *chosen_tape; + unsigned n0, n1; + + // distribute the records alternately to tape[0] and tape[1] + + tape[0].count = tape[1].count = 0; + tape[0].first = tape[1].first = NULL; + + base = 0; + p = dl->head; + + while (p) { + next = p->next; + p->next = tape[base].first; + tape[base].first = p; + tape[base].count++; + p = next; + base ^= 1; + } + + // merge from the two active tapes into the two idle ones + // doubling the number of records and pingponging the tape sets as we go + + block_size = 1; + for (base = 0; tape[base + 1].count; base ^= 2, block_size <<= 1) + { + tape0 = tape + base; + tape1 = tape + base + 1; + dest = base ^ 2; + + tape[dest].count = tape[dest + 1].count = 0; + for (; tape0->count; dest ^= 1) + { + output_tape = tape + dest; + n0 = n1 = block_size; + + while (1) + { + if (n0 == 0 || tape0->count == 0) + { + if (n1 == 0 || tape1->count == 0) + break; + chosen_tape = tape1; + n1--; + } + else if (n1 == 0 || tape1->count == 0) + { + chosen_tape = tape0; + n0--; + } + else if (tape0->first->sort > tape1->first->sort) + { + chosen_tape = tape1; + n1--; + } + else + { + chosen_tape = tape0; + n0--; + } + chosen_tape->count--; + p = chosen_tape->first; + chosen_tape->first = p->next; + if (output_tape->count == 0) + output_tape->first = p; + else + output_tape->last->next = p; + output_tape->last = p; + output_tape->count++; + } + } + } + + if (tape[base].count > 1) + tape[base].last->next = NULL; + + dl->head = tape[base].first; +} + + +/* +================= +R_AddLitSurf +================= +*/ +void R_AddLitSurf(surfaceType_t* surface, shader_t* shader, int fogIndex) +{ + struct litSurf_s* litsurf; + + if (tr.refdef.numLitSurfs >= ARRAY_LEN(backEndData->litSurfs)) + return; + + tr.pc.c_lit_surfs++; + + litsurf = &tr.refdef.litSurfs[tr.refdef.numLitSurfs++]; + + litsurf->sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT) + | tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT); + litsurf->surface = surface; + + if (!tr.light->head) + tr.light->head = litsurf; + if (tr.light->tail) + tr.light->tail->next = litsurf; + + tr.light->tail = litsurf; + tr.light->tail->next = NULL; +} + + +/* +================= +R_DecomposeLitSort +================= +*/ +void R_DecomposeLitSort(unsigned sort, int* entityNum, shader_t** shader, int* fogNum) { + *fogNum = (sort >> QSORT_FOGNUM_SHIFT) & FOGNUM_MASK; + *shader = tr.sortedShaders[(sort >> QSORT_SHADERNUM_SHIFT) & SHADERNUM_MASK]; + *entityNum = (sort >> QSORT_REFENTITYNUM_SHIFT) & REFENTITYNUM_MASK; +} + +#endif // USE_PMLIGHT + + //========================================================================================== /* @@ -1091,8 +1418,8 @@ static void R_RadixSort( drawSurf_t *source, int size ) R_AddDrawSurf ================= */ -void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, - int fogIndex, int dlightMap ) { +void R_AddDrawSurf(surfaceType_t* surface, shader_t* shader, + int fogIndex, int dlightMap) { int index; if (tr.refdef.rdflags & RDF_NOFOG) @@ -1100,7 +1427,7 @@ void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, fogIndex = 0; } - if ( (shader->surfaceFlags & SURF_FORCESIGHT) && !(tr.refdef.rdflags & RDF_ForceSightOn) ) + if ((shader->surfaceFlags & SURF_FORCESIGHT) && !(tr.refdef.rdflags & RDF_ForceSightOn)) { //if shader is only seen with ForceSight and we don't have ForceSight on, then don't draw return; } @@ -1111,7 +1438,7 @@ void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, // the sort data is packed into a single 32 bit value so it can be // compared quickly during the qsorting process tr.refdef.drawSurfs[index].sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT) - | tr.shiftedEntityNum | ( fogIndex << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + | tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT) | (int)dlightMap; tr.refdef.drawSurfs[index].surface = surface; tr.refdef.numDrawSurfs++; } @@ -1121,11 +1448,11 @@ void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, R_DecomposeSort ================= */ -void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, - int *fogNum, int *dlightMap ) { - *fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31; - *shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ]; - *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK; +void R_DecomposeSort(unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap) { + *fogNum = (sort >> QSORT_FOGNUM_SHIFT) & 31; + *shader = tr.sortedShaders[(sort >> QSORT_SHADERNUM_SHIFT) & (MAX_SHADERS - 1)]; + *entityNum = (sort >> QSORT_REFENTITYNUM_SHIFT) & REFENTITYNUM_MASK; *dlightMap = sort & 3; } @@ -1134,55 +1461,72 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, R_SortDrawSurfs ================= */ -void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { - shader_t *shader; +void R_SortDrawSurfs(drawSurf_t *drawSurfs, int numDrawSurfs) { + shader_t *shader; int fogNum; int entityNum; int dlighted; int i; // it is possible for some views to not have any surfaces - if ( numDrawSurfs < 1 ) { + if (numDrawSurfs < 1) { // we still need to add it for hyperspace cases - R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); + R_AddDrawSurfCmd(drawSurfs, numDrawSurfs); return; } // if we overflowed MAX_DRAWSURFS, the drawsurfs // wrapped around in the buffer and we will be missing // the first surfaces, not the last ones - if ( numDrawSurfs > MAX_DRAWSURFS ) { + if (numDrawSurfs > MAX_DRAWSURFS) { numDrawSurfs = MAX_DRAWSURFS; } // sort the drawsurfs by sort type, then orientation, then shader - R_RadixSort( drawSurfs, numDrawSurfs ); + R_RadixSort(drawSurfs, numDrawSurfs); // check for any pass through drawing, which // may cause another view to be rendered first - for ( i = 0 ; i < numDrawSurfs ; i++ ) { - R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum, &dlighted ); + for (i = 0; i < numDrawSurfs; i++) { + R_DecomposeSort((drawSurfs + i)->sort, &entityNum, &shader, &fogNum, &dlighted); - if ( shader->sort > SS_PORTAL ) { + if (shader->sort > SS_PORTAL) { break; } // no shader should ever have this sort type - if ( shader->sort == SS_BAD ) { - Com_Error (ERR_DROP, "Shader '%s'with sort == SS_BAD", shader->name ); + if (shader->sort == SS_BAD) { + Com_Error(ERR_DROP, "Shader '%s'with sort == SS_BAD", shader->name); } // if the mirror was completely clipped away, we may need to check another surface - if ( R_MirrorViewBySurface( (drawSurfs+i), entityNum) ) { + if (R_MirrorViewBySurface((drawSurfs + i), entityNum)) { // this is a debug option to see exactly what is being mirrored - if ( r_portalOnly->integer ) { + if (r_portalOnly->integer) { return; } - break; // only one mirror view at a time + + if (r_fastsky->integer == 0 || !vk.fastSky) { + break; // only one mirror view at a time + } } } - R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); +#ifdef USE_PMLIGHT + { + dlight_t* dl; + // all the lit surfaces are in a single queue + // but each light's surfaces are sorted within its subsection + for (i = 0; i < tr.refdef.num_dlights; ++i) { + dl = &tr.refdef.dlights[i]; + if (dl->head) { + R_SortLitsurfs(dl); + } + } + } +#endif // USE_PMLIGHT + + R_AddDrawSurfCmd(drawSurfs, numDrawSurfs); } /* @@ -1190,23 +1534,20 @@ void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { R_AddEntitySurfaces ============= */ -void R_AddEntitySurfaces (void) { - trRefEntity_t *ent; - shader_t *shader; +void R_AddEntitySurfaces(void) { + trRefEntity_t* ent; + shader_t* shader; - if ( !r_drawentities->integer ) { + if (!r_drawentities->integer) { return; } - for ( tr.currentEntityNum = 0; - tr.currentEntityNum < tr.refdef.num_entities; - tr.currentEntityNum++ ) { + for (tr.currentEntityNum = 0; + tr.currentEntityNum < tr.refdef.num_entities; + tr.currentEntityNum++) { ent = tr.currentEntity = &tr.refdef.entities[tr.currentEntityNum]; assert(ent->e.renderfx >= 0); - - ent->needDlights = qfalse; - // preshift the value we are going to OR into the drawsurf sort tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; @@ -1215,12 +1556,12 @@ void R_AddEntitySurfaces (void) { // we don't want the hacked weapon position showing in // mirrors, because the true body position will already be drawn // - if ( (ent->e.renderfx & RF_FIRST_PERSON) && tr.viewParms.isPortal) { + if ((ent->e.renderfx & RF_FIRST_PERSON) && (tr.viewParms.portalView != PV_NONE)) { continue; } // simple generated models, like sprites and beams, are not culled - switch ( ent->e.reType ) { + switch (ent->e.reType) { case RT_PORTALSURFACE: break; // don't draw anything case RT_SPRITE: @@ -1234,72 +1575,72 @@ void R_AddEntitySurfaces (void) { // self blood sprites, talk balloons, etc should not be drawn in the primary // view. We can't just do this check for all entities, because md3 // entities may still want to cast shadows from them - if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + if ((ent->e.renderfx & RF_THIRD_PERSON) && (tr.viewParms.portalView == PV_NONE)) { continue; } - shader = R_GetShaderByHandle( ent->e.customShader ); - R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); + shader = R_GetShaderByHandle(ent->e.customShader); + R_AddDrawSurf(&entitySurface, shader, R_SpriteFogNum(ent), 0); break; case RT_MODEL: // we must set up parts of tr.ori for model culling - R_RotateForEntity( ent, &tr.viewParms, &tr.ori ); + R_RotateForEntity(ent, &tr.viewParms, &tr.ori); - tr.currentModel = R_GetModelByHandle( ent->e.hModel ); + tr.currentModel = R_GetModelByHandle(ent->e.hModel); if (!tr.currentModel) { - R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); - } else { - switch ( tr.currentModel->type ) { + R_AddDrawSurf(&entitySurface, tr.defaultShader, 0, 0); + } + else { + switch (tr.currentModel->type) { case MOD_MESH: - R_AddMD3Surfaces( ent ); + R_AddMD3Surfaces(ent); break; case MOD_BRUSH: - R_AddBrushModelSurfaces( ent ); + R_AddBrushModelSurfaces(ent); break; -/* -Ghoul2 Insert Start -*/ + /* + Ghoul2 Insert Start + */ case MOD_MDXM: - //g2r + //g2r if (ent->e.ghoul2) { - R_AddGhoulSurfaces( ent); + R_AddGhoulSurfaces(ent); } - break; + break; case MOD_BAD: // null model axis - if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) - { + if ((ent->e.renderfx & RF_THIRD_PERSON) && (tr.viewParms.portalView == PV_NONE)) { if (!(ent->e.renderfx & RF_SHADOW_ONLY)) { break; } } - if (ent->e.ghoul2 && G2API_HaveWeGhoul2Models(*((CGhoul2Info_v *)ent->e.ghoul2))) - { - R_AddGhoulSurfaces( ent); - break; - } + if (ent->e.ghoul2 && G2API_HaveWeGhoul2Models(*((CGhoul2Info_v*)ent->e.ghoul2))) + { + R_AddGhoulSurfaces(ent); + break; + } - R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, false ); + R_AddDrawSurf(&entitySurface, tr.defaultShader, 0, false); break; -/* -Ghoul2 Insert End -*/ + /* + Ghoul2 Insert End + */ default: - Com_Error( ERR_DROP, "R_AddEntitySurfaces: Bad modeltype" ); + Com_Error(ERR_DROP, "R_AddEntitySurfaces: Bad modeltype"); break; } } break; case RT_ENT_CHAIN: - shader = R_GetShaderByHandle( ent->e.customShader ); - R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), false ); + shader = R_GetShaderByHandle(ent->e.customShader); + R_AddDrawSurf(&entitySurface, shader, R_SpriteFogNum(ent), false); break; default: - Com_Error( ERR_DROP, "R_AddEntitySurfaces: Bad reType" ); + Com_Error(ERR_DROP, "R_AddEntitySurfaces: Bad reType"); } } @@ -1311,8 +1652,8 @@ Ghoul2 Insert End R_GenerateDrawSurfs ==================== */ -void R_GenerateDrawSurfs( void ) { - R_AddWorldSurfaces (); +void R_GenerateDrawSurfs(void) { + R_AddWorldSurfaces(); R_AddPolygonSurfaces(); @@ -1321,63 +1662,16 @@ void R_GenerateDrawSurfs( void ) { // this needs to be done before entities are // added, because they use the projection // matrix for lod calculation - R_SetupProjection (); - - R_AddEntitySurfaces (); -} -/* -================ -R_DebugPolygon -================ -*/ -void R_DebugPolygon( int color, int numPoints, float *points ) { - int i; - - GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); - - // draw solid shade - - qglColor3f( color&1, (color>>1)&1, (color>>2)&1 ); - qglBegin( GL_POLYGON ); - for ( i = 0 ; i < numPoints ; i++ ) { - qglVertex3fv( points + i * 3 ); - } - qglEnd(); - - // draw wireframe outline - GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); - qglDepthRange( 0, 0 ); - qglColor3f( 1, 1, 1 ); - qglBegin( GL_POLYGON ); - for ( i = 0 ; i < numPoints ; i++ ) { - qglVertex3fv( points + i * 3 ); - } - qglEnd(); - qglDepthRange( 0, 1 ); -} - -/* -==================== -R_DebugGraphics - -Visualization aid for movement clipping debugging -==================== -*/ -void R_DebugGraphics( void ) { - if ( !r_debugSurface->integer ) { - return; - } + // dynamically compute far clip plane distance + R_SetFarClip(); - // the render thread can't make callbacks to the main thread - R_IssuePendingRenderCommands(); + // we know the size of the clipping volume. Now set the rest of the projection matrix. + R_SetupProjectionZ(&tr.viewParms); - GL_Bind( tr.whiteImage); - GL_Cull( CT_FRONT_SIDED ); - ri.CM_DrawDebugSurface( R_DebugPolygon ); + R_AddEntitySurfaces(); } - /* ================ R_RenderView @@ -1386,10 +1680,10 @@ A view may be either the actual camera view, or a mirror / remote location ================ */ -void R_RenderView (viewParms_t *parms) { +void R_RenderView(viewParms_t* parms) { int firstDrawSurf; - if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { + if (parms->viewportWidth <= 0 || parms->viewportHeight <= 0) { return; } @@ -1401,17 +1695,13 @@ void R_RenderView (viewParms_t *parms) { firstDrawSurf = tr.refdef.numDrawSurfs; - tr.viewCount++; - - // set viewParms.world - R_RotateForViewer (); + //tr.viewCount++; - R_SetupFrustum (); + R_RotateForViewer(); + R_SetupProjection(&tr.viewParms, r_zproj->value, qtrue); + R_GenerateDrawSurfs(); - R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); - - // draw main system development information (surface outlines, etc) - R_DebugGraphics(); + R_SortDrawSurfs(tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf); } diff --git a/codemp/rd-vulkan/tr_mesh.cpp b/codemp/rd-vulkan/tr_mesh.cpp index 38608e2ff1..ba62725987 100644 --- a/codemp/rd-vulkan/tr_mesh.cpp +++ b/codemp/rd-vulkan/tr_mesh.cpp @@ -67,8 +67,8 @@ float ProjectRadius( float r, vec3_t location ) R_CullModel ============= */ -static int R_CullModel( md3Header_t *header, trRefEntity_t *ent ) { - vec3_t bounds[2]; +static int R_CullModel( md3Header_t *header, trRefEntity_t *ent, vec3_t bounds[] ) { + //vec3_t bounds[2]; md3Frame_t *oldFrame, *newFrame; int i; @@ -292,6 +292,7 @@ R_AddMD3Surfaces ================= */ void R_AddMD3Surfaces( trRefEntity_t *ent ) { + vec3_t bounds[2]; int i; md3Header_t *header = 0; md3Surface_t *surface = 0; @@ -301,9 +302,15 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { int lod; int fogNum; qboolean personalModel; +#ifdef USE_PMLIGHT + dlight_t* dl; + int n; + dlight_t* dlights[ARRAY_LEN(backEndData->dlights)]; + int numDlights; +#endif // don't add third_person objects if not in a portal - personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal); + personalModel = (qboolean)((ent->e.renderfx & RF_THIRD_PERSON) && (tr.viewParms.portalView == PV_NONE)); if ( ent->e.renderfx & RF_WRAP_FRAMES ) { ent->e.frame %= tr.currentModel->md3[0]->numFrames; @@ -338,7 +345,7 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { // cull the entire model if merged bounding box of both frames // is outside the view frustum. // - cull = R_CullModel ( header, ent ); + cull = R_CullModel ( header, ent, bounds ); if ( cull == CULL_OUT ) { return; } @@ -350,6 +357,18 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { R_SetupEntityLighting( &tr.refdef, ent ); } +#ifdef USE_PMLIGHT + numDlights = 0; + if (r_dlightMode->integer >= 2 && (!personalModel || tr.viewParms.portalView != PV_NONE)) { + R_TransformDlights(tr.viewParms.num_dlights, tr.viewParms.dlights, &tr.ori ); + for (n = 0; n < tr.viewParms.num_dlights; n++) { + dl = &tr.viewParms.dlights[n]; + if (!R_LightCullBounds(dl, bounds[0], bounds[1])) + dlights[numDlights++] = dl; + } + } +#endif + // // see if we are in a fog volume // @@ -415,7 +434,18 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { // don't add third_person objects if not viewing through a portal if ( !personalModel ) { R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); + tr.needScreenMap |= shader->hasScreenMap; + } + +#ifdef USE_PMLIGHT + if (numDlights && shader->lightingStage >= 0) { + for (n = 0; n < numDlights; n++) { + dl = dlights[n]; + tr.light = dl; + R_AddLitSurf((surfaceType_t*)surface, shader, fogNum); + } } +#endif surface = (md3Surface_t *)( (byte *)surface + surface->ofsEnd ); } diff --git a/codemp/rd-vulkan/tr_model.cpp b/codemp/rd-vulkan/tr_model.cpp index 92c30ce4bd..fd68215f44 100644 --- a/codemp/rd-vulkan/tr_model.cpp +++ b/codemp/rd-vulkan/tr_model.cpp @@ -23,6 +23,7 @@ along with this program; if not, see . // tr_models.c -- model loading and caching + #include "tr_local.h" #include "qcommon/disablewarnings.h" #include "qcommon/sstring.h" // #include @@ -1064,9 +1065,6 @@ Ghoul2 Insert End // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); - // make sure the render thread is stopped - R_IssuePendingRenderCommands(); - int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased @@ -1279,9 +1277,6 @@ Ghoul2 Insert End // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); - // make sure the render thread is stopped - R_IssuePendingRenderCommands(); - int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased @@ -1631,12 +1626,10 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) { *glconfigOut = glConfig; - R_IssuePendingRenderCommands(); - tr.viewCluster = -1; // force markleafs to regenerate // rww - 9-13-01 [1-26-01-sof2] - //R_ClearFlares(); + R_ClearFlares(); RE_ClearScene(); @@ -1666,6 +1659,7 @@ void R_ModelInit( void ) if(!CachedModels) { + vk_debug("Init models \n"); CachedModels = new CachedModels_t; } diff --git a/codemp/rd-vulkan/tr_quicksprite.cpp b/codemp/rd-vulkan/tr_quicksprite.cpp index add8d2d2cb..06df213e73 100644 --- a/codemp/rd-vulkan/tr_quicksprite.cpp +++ b/codemp/rd-vulkan/tr_quicksprite.cpp @@ -27,8 +27,6 @@ along with this program; if not, see . #include "tr_quicksprite.h" -void R_BindAnimatedImage( textureBundle_t *bundle ); - ////////////////////////////////////////////////////////////////////// // Singleton System @@ -41,32 +39,29 @@ CQuickSpriteSystem SQuickSprite; ////////////////////////////////////////////////////////////////////// CQuickSpriteSystem::CQuickSpriteSystem() : + vk_pipeline(VK_NULL_HANDLE), mTexBundle(NULL), - mGLStateBits(0), mFogIndex(-1), - mUseFog(qfalse), - mNextVert(0) + mUseFog(qfalse) { - int i; + uint32_t i; - memset( mVerts, 0, sizeof( mVerts ) ); - memset( mFogTextureCoords, 0, sizeof( mFogTextureCoords ) ); - memset( mColors, 0, sizeof( mColors ) ); + memset(mFogTextureCoords, 0, sizeof(mFogTextureCoords)); - for (i=0; iinteger == 2 && - mFogIndex == tr.world->globalFog) - { //enable hardware fog when we draw this thing if applicable -rww - fog_t *fog = tr.world->fogs + mFogIndex; - - qglFogf(GL_FOG_MODE, GL_EXP2); - qglFogf(GL_FOG_DENSITY, logtestExp2 / fog->parms.depthForOpaque); - qglFogfv(GL_FOG_COLOR, fog->parms.color); - qglEnable(GL_FOG); - } - */ - //this should not be needed, since I just wait to disable fog for the surface til after surface sprites are done - - // - // render the main pass - // - R_BindAnimatedImage( mTexBundle ); - GL_State(mGLStateBits); - - // - // set arrays and lock - // - qglTexCoordPointer( 2, GL_FLOAT, 0, mTextureCoords ); - qglEnableClientState( GL_TEXTURE_COORD_ARRAY); - qglEnableClientState( GL_COLOR_ARRAY); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, mColors ); + vk_select_texture(0); + R_BindAnimatedImage(mTexBundle); - qglVertexPointer (3, GL_FLOAT, 16, mVerts); - - if ( qglLockArraysEXT ) - { - qglLockArraysEXT(0, mNextVert); - GLimp_LogComment( "glLockArraysEXT\n" ); - } - - qglDrawArrays(GL_QUADS, 0, mNextVert); - - backEnd.pc.c_vertexes += mNextVert; - backEnd.pc.c_indexes += mNextVert; - backEnd.pc.c_totalIndexes += mNextVert; + tess.svars.texcoordPtr[0] = mTextureCoords; + + vk_bind_pipeline(vk_pipeline); + vk_bind_index(); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); //only for software fog pass (global soft/volumetric) -rww - if (mUseFog && (r_drawfog->integer != 2 || mFogIndex != tr.world->globalFog)) - { - fog_t *fog = tr.world->fogs + mFogIndex; - - // - // render the fog pass - // - GL_Bind( tr.fogImage ); - GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); - - // - // set arrays and lock - // - qglTexCoordPointer( 2, GL_FLOAT, 0, mFogTextureCoords); -// qglEnableClientState( GL_TEXTURE_COORD_ARRAY); // Done above + //if (mUseFog && (r_drawfog->integer != 2 || mFogIndex != tr.world->globalFog)) - qglDisableClientState( GL_COLOR_ARRAY ); - qglColor4ubv((GLubyte *)&fog->colorInt); + // surface sprite fogs are rendered without fog collapse + if (mUseFog) + { + uint32_t pipeline = vk.std_pipeline.fog_pipelines[tess.shader->fogPass - 1][2][tess.shader->polygonOffset]; + const fog_t *fog; + int i; -// qglVertexPointer (3, GL_FLOAT, 16, mVerts); // Done above + fog = tr.world->fogs + mFogIndex; - qglDrawArrays(GL_QUADS, 0, mNextVert); + for (i = 0; i < tess.numVertexes; i++) { + *(int*)&tess.svars.colors[0][i] = fog->colorInt; + } - // Second pass from fog - backEnd.pc.c_totalIndexes += mNextVert; - } + RB_CalcFogTexCoords((float*)mFogTextureCoords); + tess.svars.texcoordPtr[0] = mFogTextureCoords; - // - // unlock arrays - // - if (qglUnlockArraysEXT) - { - qglUnlockArraysEXT(); - GLimp_LogComment( "glUnlockArraysEXT\n" ); + vk_bind(tr.fogImage); + vk_bind_pipeline(pipeline); + vk_bind_geometry(TESS_ST0 | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); } - mNextVert=0; + tess.numVertexes = 0; + tess.numIndexes = 0; } - -void CQuickSpriteSystem::StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex ) +void CQuickSpriteSystem::StartGroup(const textureBundle_t *bundle, uint32_t pipeline, int fogIndex) { - mNextVert = 0; + tess.numVertexes = 0; + tess.numIndexes = 0; + vk_pipeline = pipeline; mTexBundle = bundle; - mGLStateBits = glbits; if (fogIndex != -1) { mUseFog = qtrue; @@ -182,47 +130,45 @@ void CQuickSpriteSystem::StartGroup(textureBundle_t *bundle, uint32_t glbits, in { mUseFog = qfalse; } - - qglDisable(GL_CULL_FACE); } - void CQuickSpriteSystem::EndGroup(void) { Flush(); - qglColor4ub(255,255,255,255); - qglEnable(GL_CULL_FACE); + //qglColor4ub(255,255,255,255); } - - - void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog) { float *curcoord; float *curfogtexcoord; - uint32_t *curcolor; + uint32_t i; - if (mNextVert>SHADER_MAX_VERTEXES-4) - { + if (tess.numVertexes > SHADER_MAX_VERTEXES - 4) Flush(); - } - curcoord = mVerts[mNextVert]; + curcoord = tess.xyz[tess.numVertexes]; // This is 16*sizeof(float) because, pointdata comes from a float[16] - memcpy(curcoord, pointdata, 16*sizeof(float)); + memcpy(curcoord, pointdata, 16 * sizeof(float)); // Set up color - curcolor = &mColors[mNextVert]; - *curcolor++ = *(uint32_t *)color; - *curcolor++ = *(uint32_t *)color; - *curcolor++ = *(uint32_t *)color; - *curcolor++ = *(uint32_t *)color; + for (i = 0; i < 4; i++) { + memcpy(tess.svars.colors[0][tess.numVertexes + i], color, sizeof(color4ub_t)); + } + + for (i = 0; i < 6; i++) { + tess.indexes[tess.numIndexes] = tess.numVertexes; + tess.indexes[tess.numIndexes + 1] = tess.numVertexes + 1; + tess.indexes[tess.numIndexes + 2] = tess.numVertexes + 3; + tess.indexes[tess.numIndexes + 3] = tess.numVertexes + 3; + tess.indexes[tess.numIndexes + 4] = tess.numVertexes + 1; + tess.indexes[tess.numIndexes + 5] = tess.numVertexes + 2; + } if (fog) { - curfogtexcoord = &mFogTextureCoords[mNextVert][0]; + curfogtexcoord = &mFogTextureCoords[tess.numVertexes][0]; *curfogtexcoord++ = fog[0]; *curfogtexcoord++ = fog[1]; @@ -235,12 +181,13 @@ void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog) *curfogtexcoord++ = fog[0]; *curfogtexcoord++ = fog[1]; - mUseFog=qtrue; + mUseFog = qtrue; } else { - mUseFog=qfalse; + mUseFog = qfalse; } - mNextVert+=4; -} + tess.numVertexes += 4; + tess.numIndexes += 6; +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_quicksprite.h b/codemp/rd-vulkan/tr_quicksprite.h index d27b8239e4..8d1c4cb817 100644 --- a/codemp/rd-vulkan/tr_quicksprite.h +++ b/codemp/rd-vulkan/tr_quicksprite.h @@ -29,26 +29,23 @@ along with this program; if not, see . class CQuickSpriteSystem { private: - textureBundle_t *mTexBundle; - uint32_t mGLStateBits; - int mFogIndex; - qboolean mUseFog; - vec4_t mVerts[SHADER_MAX_VERTEXES]; - vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes - vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES]; - uint32_t mColors[SHADER_MAX_VERTEXES]; - int mNextVert; - - void Flush(void); + VkPipeline vk_pipeline; + const textureBundle_t *mTexBundle; + int mFogIndex; + qboolean mUseFog; + vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes + vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES]; + + void Flush(void); public: - CQuickSpriteSystem(); - ~CQuickSpriteSystem(); + CQuickSpriteSystem(); + ~CQuickSpriteSystem(); - void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1); - void EndGroup(void); + void StartGroup(const textureBundle_t *bundle, uint32_t pipeline, int fogIndex = -1); + void EndGroup(void); - void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL); + void Add(float *pointdata, color4ub_t color, vec2_t fog = NULL); }; -extern CQuickSpriteSystem SQuickSprite; +extern CQuickSpriteSystem SQuickSprite; \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_scene.cpp b/codemp/rd-vulkan/tr_scene.cpp index 9c0025485a..8f951ca5eb 100644 --- a/codemp/rd-vulkan/tr_scene.cpp +++ b/codemp/rd-vulkan/tr_scene.cpp @@ -29,8 +29,11 @@ along with this program; if not, see . #include "qcommon/disablewarnings.h" static int r_firstSceneDrawSurf; +#ifdef USE_PMLIGHT +int r_firstSceneLitSurf; +#endif -static int r_numdlights; +int r_numdlights; static int r_firstSceneDlight; static int r_numentities; @@ -46,7 +49,7 @@ static int r_numpolyverts; int skyboxportal; int drawskyboxportal; - +//static int r_frameCount; // incremented every frame /* ==================== R_InitNextFrame @@ -57,6 +60,9 @@ void R_InitNextFrame( void ) { backEndData->commands.used = 0; r_firstSceneDrawSurf = 0; +#ifdef USE_PMLIGHT + r_firstSceneLitSurf = 0; +#endif r_numdlights = 0; r_firstSceneDlight = 0; @@ -71,6 +77,8 @@ void R_InitNextFrame( void ) { r_firstScenePoly = 0; r_numpolyverts = 0; + + //r_frameCount++; } @@ -346,12 +354,30 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa if ( !tr.registered ) { return; } - if ( r_numdlights >= MAX_DLIGHTS ) { + //if ( r_numdlights >= MAX_DLIGHTS ) { + if (r_numdlights >= ARRAY_LEN(backEndData->dlights)) { return; } if ( intensity <= 0 ) { return; } +#ifdef USE_PMLIGHT + { + r *= r_dlightIntensity->value; + g *= r_dlightIntensity->value; + b *= r_dlightIntensity->value; + intensity *= r_dlightScale->value; + } +#endif + + if (r_dlightSaturation->value != 1.0) + { + float luminance = LUMA(r, g, b); + r = LERP(luminance, r, r_dlightSaturation->value); + g = LERP(luminance, g, r_dlightSaturation->value); + b = LERP(luminance, b, r_dlightSaturation->value); + } + dl = &backEndData->dlights[r_numdlights++]; VectorCopy (org, dl->origin); dl->radius = intensity; @@ -359,6 +385,55 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa dl->color[1] = g; dl->color[2] = b; dl->additive = additive; + dl->linear = qfalse; +} + +/* +===================== +RE_AddLinearLightToScene +===================== +*/ +void RE_AddLinearLightToScene(const vec3_t start, const vec3_t end, float intensity, float r, float g, float b) { + dlight_t* dl; + if (VectorCompare(start, end)) { + RE_AddDynamicLightToScene(start, intensity, r, g, b, 0); + return; + } + if (!tr.registered) { + return; + } + if (r_numdlights >= ARRAY_LEN(backEndData->dlights)) { + return; + } + if (intensity <= 0) { + return; + } +#ifdef USE_PMLIGHT + { + r *= r_dlightIntensity->value; + g *= r_dlightIntensity->value; + b *= r_dlightIntensity->value; + intensity *= r_dlightScale->value; + } +#endif + + if (r_dlightSaturation->value != 1.0) + { + float luminance = LUMA(r, g, b); + r = LERP(luminance, r, r_mapGreyScale->value); + g = LERP(luminance, g, r_mapGreyScale->value); + b = LERP(luminance, b, r_mapGreyScale->value); + } + + dl = &backEndData->dlights[r_numdlights++]; + VectorCopy(start, dl->origin); + VectorCopy(end, dl->origin2); + dl->radius = intensity; + dl->color[0] = r; + dl->color[1] = g; + dl->color[2] = b; + dl->additive = 0; + dl->linear = qtrue; } /* @@ -394,27 +469,27 @@ to handle mirrors, */ void RE_RenderWorldEffects(void); void RE_RenderAutoMap(void); -void RE_RenderScene( const refdef_t *fd ) { +void RE_RenderScene(const refdef_t* fd) { + renderCommand_t lastRenderCommand; viewParms_t parms; int startTime; static int lastTime = 0; - if ( !tr.registered ) { + if (!tr.registered) { return; } - GLimp_LogComment( "====== RE_RenderScene =====\n" ); - if ( r_norefresh->integer ) { + if (r_norefresh->integer) { return; } - startTime = ri.Milliseconds()*ri.Cvar_VariableValue( "timescale" ); + startTime = ri.Milliseconds() * ri.Cvar_VariableValue("timescale"); - if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) { - Com_Error (ERR_DROP, "R_RenderScene: NULL worldmodel"); + if (!tr.world && !(fd->rdflags & RDF_NOWORLDMODEL)) { + Com_Error(ERR_DROP, "R_RenderScene: NULL worldmodel"); } - memcpy( tr.refdef.text, fd->text, sizeof( tr.refdef.text ) ); + memcpy(tr.refdef.text, fd->text, sizeof(tr.refdef.text)); tr.refdef.x = fd->x; tr.refdef.y = fd->y; @@ -423,10 +498,10 @@ void RE_RenderScene( const refdef_t *fd ) { tr.refdef.fov_x = fd->fov_x; tr.refdef.fov_y = fd->fov_y; - VectorCopy( fd->vieworg, tr.refdef.vieworg ); - VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] ); - VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] ); - VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] ); + VectorCopy(fd->vieworg, tr.refdef.vieworg); + VectorCopy(fd->viewaxis[0], tr.refdef.viewaxis[0]); + VectorCopy(fd->viewaxis[1], tr.refdef.viewaxis[1]); + VectorCopy(fd->viewaxis[2], tr.refdef.viewaxis[2]); tr.refdef.time = fd->time; tr.refdef.frametime = fd->time - lastTime; @@ -464,18 +539,18 @@ void RE_RenderScene( const refdef_t *fd ) { // copy the areamask data over and note if it has changed, which // will force a reset of the visible leafs even if the view hasn't moved tr.refdef.areamaskModified = qfalse; - if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) { + if (!(tr.refdef.rdflags & RDF_NOWORLDMODEL)) { int areaDiff; int i; // compare the area bits areaDiff = 0; - for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) { - areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i]; - ((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i]; + for (i = 0; i < MAX_MAP_AREA_BYTES / 4; i++) { + areaDiff |= ((int*)tr.refdef.areamask)[i] ^ ((int*)fd->areamask)[i]; + ((int*)tr.refdef.areamask)[i] = ((int*)fd->areamask)[i]; } - if ( areaDiff ) { + if (areaDiff) { // a door just opened or something tr.refdef.areamaskModified = qtrue; } @@ -489,6 +564,11 @@ void RE_RenderScene( const refdef_t *fd ) { tr.refdef.numDrawSurfs = r_firstSceneDrawSurf; tr.refdef.drawSurfs = backEndData->drawSurfs; +#ifdef USE_PMLIGHT + tr.refdef.numLitSurfs = r_firstSceneLitSurf; + tr.refdef.litSurfs = backEndData->litSurfs; +#endif + tr.refdef.num_entities = r_numentities - r_firstSceneEntity; tr.refdef.entities = &backEndData->entities[r_firstSceneEntity]; tr.refdef.miniEntities = &backEndData->miniEntities[r_firstSceneMiniEntity]; @@ -498,9 +578,9 @@ void RE_RenderScene( const refdef_t *fd ) { // Add the decals here because decals add polys and we need to ensure // that the polys are added before the the renderer is prepared - if ( !(tr.refdef.rdflags & RDF_NOWORLDMODEL) ) + if (!(tr.refdef.rdflags & RDF_NOWORLDMODEL)) { - R_AddDecals ( ); + R_AddDecals(); } tr.refdef.numPolys = r_numpolys - r_firstScenePoly; @@ -508,8 +588,7 @@ void RE_RenderScene( const refdef_t *fd ) { // turn off dynamic lighting globally by clearing all the // dlights if it needs to be disabled or if vertex lighting is enabled - if ( r_dynamiclight->integer == 0 || - r_vertexLight->integer == 1 ) { + if (r_dynamiclight->integer == 0 || r_vertexLight->integer == 1) { tr.refdef.num_dlights = 0; } @@ -527,27 +606,70 @@ void RE_RenderScene( const refdef_t *fd ) { // The refdef takes 0-at-the-top y coordinates, so // convert to GL's 0-at-the-bottom space // - memset( &parms, 0, sizeof( parms ) ); + memset(&parms, 0, sizeof(parms)); parms.viewportX = tr.refdef.x; - parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height ); + parms.viewportY = glConfig.vidHeight - (tr.refdef.y + tr.refdef.height); parms.viewportWidth = tr.refdef.width; parms.viewportHeight = tr.refdef.height; - parms.isPortal = qfalse; + + parms.scissorX = parms.viewportX; + parms.scissorY = parms.viewportY; + parms.scissorWidth = parms.viewportWidth; + parms.scissorHeight = parms.viewportHeight; + + parms.portalView = PV_NONE; + +#ifdef USE_PMLIGHT + parms.dlights = tr.refdef.dlights; + parms.num_dlights = tr.refdef.num_dlights; +#endif parms.fovX = tr.refdef.fov_x; parms.fovY = tr.refdef.fov_y; - VectorCopy( fd->vieworg, parms.ori.origin ); - VectorCopy( fd->viewaxis[0], parms.ori.axis[0] ); - VectorCopy( fd->viewaxis[1], parms.ori.axis[1] ); - VectorCopy( fd->viewaxis[2], parms.ori.axis[2] ); + VectorCopy(fd->vieworg, parms.ori.origin); + VectorCopy(fd->viewaxis[0], parms.ori.axis[0]); + VectorCopy(fd->viewaxis[1], parms.ori.axis[1]); + VectorCopy(fd->viewaxis[2], parms.ori.axis[2]); - VectorCopy( fd->vieworg, parms.pvsOrigin ); + VectorCopy(fd->vieworg, parms.pvsOrigin); - R_RenderView( &parms ); + lastRenderCommand = (renderCommand_t)tr.lastRenderCommand; + tr.drawSurfCmd = NULL; + tr.numDrawSurfCmds = 0; + + R_RenderView(&parms); + if (tr.needScreenMap) + { + if (lastRenderCommand == RC_DRAW_BUFFER) { + // duplicate all views, including portals + drawSurfsCommand_t *cmd, *src = NULL; + int i; + + for (i = 0; i < tr.numDrawSurfCmds; i++) + { + cmd = (drawSurfsCommand_t*)R_GetCommandBuffer(sizeof(*cmd)); + src = tr.drawSurfCmd + i; + *cmd = *src; + } + + if (src) + { + // first drawsurface + tr.drawSurfCmd[0].refdef.needScreenMap = qtrue; + // last drawsurface + src->refdef.switchRenderPass = qtrue; + } + } + + tr.needScreenMap = 0; + } // the next scene rendered in this frame will tack on after this one r_firstSceneDrawSurf = tr.refdef.numDrawSurfs; +#ifdef USE_PMLIGHT + r_firstSceneLitSurf = tr.refdef.numLitSurfs; +#endif r_firstSceneEntity = r_numentities; r_firstSceneMiniEntity = r_numminientities; r_firstSceneDlight = r_numdlights; diff --git a/codemp/rd-vulkan/tr_shade.cpp b/codemp/rd-vulkan/tr_shade.cpp index 0f3e0361c1..67972dcdb1 100644 --- a/codemp/rd-vulkan/tr_shade.cpp +++ b/codemp/rd-vulkan/tr_shade.cpp @@ -26,38 +26,13 @@ along with this program; if not, see . #include "tr_local.h" #include "tr_quicksprite.h" -/* - - THIS ENTIRE FILE IS BACK END - - This file deals with applying shaders to surface data in the tess struct. -*/ - shaderCommands_t tess; -static qboolean setArraysOnce; +static qboolean setArraysOnce; color4ub_t styleColors[MAX_LIGHT_STYLES]; extern bool g_bRenderGlowingObjects; -/* -================ -R_ArrayElementDiscrete - -This is just for OpenGL conformance testing, it should never be the fastest -================ -*/ -static void APIENTRY R_ArrayElementDiscrete( GLint index ) { - qglColor4ubv( tess.svars.colors[ index ] ); - if ( glState.currenttmu ) { - qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] ); - qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] ); - } else { - qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] ); - } - qglVertex3fv( tess.xyz[ index ] ); -} - /* =================== R_DrawStripElements @@ -66,284 +41,8 @@ R_DrawStripElements */ static int c_vertexes; // for seeing how long our average strips are static int c_begins; -static void R_DrawStripElements( int numIndexes, const glIndex_t *indexes, void ( APIENTRY *element )(GLint) ) { - int i; - glIndex_t last[3]; - qboolean even; - - c_begins++; - - if ( numIndexes <= 0 ) { - return; - } - - qglBegin( GL_TRIANGLE_STRIP ); - - // prime the strip - element( indexes[0] ); - element( indexes[1] ); - element( indexes[2] ); - c_vertexes += 3; - - last[0] = indexes[0]; - last[1] = indexes[1]; - last[2] = indexes[2]; - - even = qfalse; - - for ( i = 3; i < numIndexes; i += 3 ) - { - // odd numbered triangle in potential strip - if ( !even ) - { - // check previous triangle to see if we're continuing a strip - if ( ( indexes[i+0] == last[2] ) && ( indexes[i+1] == last[1] ) ) - { - element( indexes[i+2] ); - c_vertexes++; - assert( (int)indexes[i+2] < tess.numVertexes ); - even = qtrue; - } - // otherwise we're done with this strip so finish it and start - // a new one - else - { - qglEnd(); - - qglBegin( GL_TRIANGLE_STRIP ); - c_begins++; - - element( indexes[i+0] ); - element( indexes[i+1] ); - element( indexes[i+2] ); - - c_vertexes += 3; - - even = qfalse; - } - } - else - { - // check previous triangle to see if we're continuing a strip - if ( ( last[2] == indexes[i+1] ) && ( last[0] == indexes[i+0] ) ) - { - element( indexes[i+2] ); - c_vertexes++; - - even = qfalse; - } - // otherwise we're done with this strip so finish it and start - // a new one - else - { - qglEnd(); - - qglBegin( GL_TRIANGLE_STRIP ); - c_begins++; - - element( indexes[i+0] ); - element( indexes[i+1] ); - element( indexes[i+2] ); - c_vertexes += 3; - - even = qfalse; - } - } - - // cache the last three vertices - last[0] = indexes[i+0]; - last[1] = indexes[i+1]; - last[2] = indexes[i+2]; - } - - qglEnd(); -} - - - -/* -================== -R_DrawElements - -Optionally performs our own glDrawElements that looks for strip conditions -instead of using the single glDrawElements call that may be inefficient -without compiled vertex arrays. -================== -*/ -static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { - int primitives; - - primitives = r_primitives->integer; - - // default is to use triangles if compiled vertex arrays are present - if ( primitives == 0 ) { - if ( qglLockArraysEXT ) { - primitives = 2; - } else { - primitives = 1; - } - } - - - if ( primitives == 2 ) { - qglDrawElements( GL_TRIANGLES, - numIndexes, - GL_INDEX_TYPE, - indexes ); - return; - } - - if ( primitives == 1 ) { - R_DrawStripElements( numIndexes, indexes, qglArrayElement ); - return; - } - - if ( primitives == 3 ) { - R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete ); - return; - } - - // anything else will cause no drawing -} - - - - -/* -============================================================= - -SURFACE SHADERS - -============================================================= -*/ - -/* -================= -R_BindAnimatedImage - -================= -*/ - -// de-static'd because tr_quicksprite wants it -void R_BindAnimatedImage( textureBundle_t *bundle ) { - int index; - - if ( bundle->isVideoMap ) { - ri.CIN_RunCinematic(bundle->videoMapHandle); - ri.CIN_UploadCinematic(bundle->videoMapHandle); - return; - } - - if ((r_fullbright->value /*|| tr.refdef.doFullbright */) && bundle->isLightmap) - { - GL_Bind( tr.whiteImage ); - return; - } - - if ( bundle->numImageAnimations <= 1 ) { - GL_Bind( bundle->image ); - return; - } - - if (backEnd.currentEntity->e.renderfx & RF_SETANIMINDEX ) - { - index = backEnd.currentEntity->e.skinNum; - } - else - { - // it is necessary to do this messy calc to make sure animations line up - // exactly with waveforms of the same frequency - index = Q_ftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE ); - index >>= FUNCTABLE_SIZE2; - - if ( index < 0 ) { - index = 0; // may happen with shader time offsets - } - } - - if ( bundle->oneShotAnimMap ) - { - if ( index >= bundle->numImageAnimations ) - { - // stick on last frame - index = bundle->numImageAnimations - 1; - } - } - else - { - // loop - index %= bundle->numImageAnimations; - } - - GL_Bind( *((image_t**)bundle->image + index) ); -} - -/* -================ -DrawTris - -Draws triangle outlines for debugging -================ -*/ -static void DrawTris (shaderCommands_t *input) { - if (input->numVertexes <= 0) { - return; - } - - GL_Bind( tr.whiteImage ); - qglColor3f (1,1,1); - - GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); - qglDepthRange( 0, 0 ); - - qglDisableClientState (GL_COLOR_ARRAY); - qglDisableClientState (GL_TEXTURE_COORD_ARRAY); - - qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD - - if (qglLockArraysEXT) { - qglLockArraysEXT(0, input->numVertexes); - GLimp_LogComment( "glLockArraysEXT\n" ); - } - - R_DrawElements( input->numIndexes, input->indexes ); - - if (qglUnlockArraysEXT) { - qglUnlockArraysEXT(); - GLimp_LogComment( "glUnlockArraysEXT\n" ); - } - qglDepthRange( 0, 1 ); - - GL_State(GLS_DEFAULT); //Added -} - - -/* -================ -DrawNormals - -Draws vertex normals for debugging -================ -*/ -static void DrawNormals (shaderCommands_t *input) { - int i; - vec3_t temp; - - GL_Bind( tr.whiteImage ); - qglColor3f (1,1,1); - qglDepthRange( 0, 0 ); // never occluded - //GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); - qglBegin (GL_LINES); - for (i = 0 ; i < input->numVertexes ; i++) { - qglVertex3fv (input->xyz[i]); - VectorMA (input->xyz[i], 2, input->normal[i], temp); - qglVertex3fv (temp); - } - qglEnd (); - - qglDepthRange( 0, 1 ); -} +//extern bool tr_stencilled; //tr_backend.cpp /* ============== @@ -354,17 +53,30 @@ because a surface may be forced to perform a RB_End due to overflow. ============== */ -void RB_BeginSurface( shader_t *shader, int fogNum ) { +void RB_BeginSurface(shader_t* shader, int fogNum) { shader_t *state = (shader->remappedShader) ? shader->remappedShader : shader; +#ifdef USE_VBO + if (shader->isStaticShader && !shader->remappedShader) { + tess.allowVBO = qtrue; + } + else { + tess.allowVBO = qfalse; + } +#endif + +#ifdef USE_PMLIGHT + if (tess.fogNum != fogNum) { + tess.dlightUpdateParams = qtrue; + } +#endif + tess.numIndexes = 0; tess.numVertexes = 0; tess.shader = state; tess.fogNum = fogNum; - tess.dlightBits = 0; // will be OR'd in by surface functions tess.xstages = state->stages; tess.numPasses = state->numUnfoggedPasses; - tess.currentStageIteratorFunc = shader->sky ? RB_StageIteratorSky : RB_StageIteratorGeneric; tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) { @@ -376,1553 +88,6 @@ void RB_BeginSurface( shader_t *shader, int fogNum ) { tess.registration++; } -/* -=================== -DrawMultitextured - -output = t0 * t1 or t0 + t1 - -t0 = most upstream according to spec -t1 = most downstream according to spec -=================== -*/ -static void DrawMultitextured( shaderCommands_t *input, int stage ) { - shaderStage_t *pStage; - - pStage = &tess.xstages[stage]; - - GL_State( pStage->stateBits ); - - // this is an ugly hack to work around a GeForce driver - // bug with multitexture and clip planes - if ( backEnd.viewParms.isPortal ) { - qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - } - - // - // base - // - GL_SelectTexture( 0 ); - qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); - R_BindAnimatedImage( &pStage->bundle[0] ); - - // - // lightmap/secondary pass - // - GL_SelectTexture( 1 ); - qglEnable( GL_TEXTURE_2D ); - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - - if ( r_lightmap->integer ) { - GL_TexEnv( GL_REPLACE ); - } else { - GL_TexEnv( tess.shader->multitextureEnv ); - } - - qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[1] ); - - R_BindAnimatedImage( &pStage->bundle[1] ); - - R_DrawElements( input->numIndexes, input->indexes ); - - // - // disable texturing on TEXTURE1, then select TEXTURE0 - // - //qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); - qglDisable( GL_TEXTURE_2D ); - - GL_SelectTexture( 0 ); -} - -/* -=================== -ProjectDlightTexture - -Perform dynamic lighting with another rendering pass -=================== -*/ -static void ProjectDlightTexture2( void ) { - int i, l; - vec3_t origin; - byte clipBits[SHADER_MAX_VERTEXES]; - float texCoordsArray[SHADER_MAX_VERTEXES][2]; - float oldTexCoordsArray[SHADER_MAX_VERTEXES][2]; - float vertCoordsArray[SHADER_MAX_VERTEXES][4]; - unsigned int colorArray[SHADER_MAX_VERTEXES]; - glIndex_t hitIndexes[SHADER_MAX_INDEXES]; - int numIndexes; - float radius; - int fogging; - shaderStage_t *dStage; - vec3_t posa; - vec3_t posb; - vec3_t posc; - vec3_t dist; - vec3_t e1; - vec3_t e2; - vec3_t normal; - float fac,modulate; - vec3_t floatColor; - byte colorTemp[4]; - - int needResetVerts=0; - - if ( !backEnd.refdef.num_dlights ) - { - return; - } - - for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) - { - dlight_t *dl; - - if ( !( tess.dlightBits & ( 1 << l ) ) ) { - continue; // this surface definately doesn't have any of this light - } - - dl = &backEnd.refdef.dlights[l]; - VectorCopy( dl->transformed, origin ); - radius = dl->radius; - - int clipall = 63; - for ( i = 0 ; i < tess.numVertexes ; i++) - { - int clip; - VectorSubtract( origin, tess.xyz[i], dist ); - - clip = 0; - if ( dist[0] < -radius ) - { - clip |= 1; - } - else if ( dist[0] > radius ) - { - clip |= 2; - } - if ( dist[1] < -radius ) - { - clip |= 4; - } - else if ( dist[1] > radius ) - { - clip |= 8; - } - if ( dist[2] < -radius ) - { - clip |= 16; - } - else if ( dist[2] > radius ) - { - clip |= 32; - } - - clipBits[i] = clip; - clipall &= clip; - } - if ( clipall ) - { - continue; // this surface doesn't have any of this light - } - floatColor[0] = dl->color[0] * 255.0f; - floatColor[1] = dl->color[1] * 255.0f; - floatColor[2] = dl->color[2] * 255.0f; - - // build a list of triangles that need light - numIndexes = 0; - for ( i = 0 ; i < tess.numIndexes ; i += 3 ) - { - int a, b, c; - - a = tess.indexes[i]; - b = tess.indexes[i+1]; - c = tess.indexes[i+2]; - if ( clipBits[a] & clipBits[b] & clipBits[c] ) - { - continue; // not lighted - } - - // copy the vertex positions - VectorCopy(tess.xyz[a],posa); - VectorCopy(tess.xyz[b],posb); - VectorCopy(tess.xyz[c],posc); - - VectorSubtract( posa, posb,e1); - VectorSubtract( posc, posb,e2); - CrossProduct(e1,e2,normal); -// rjr - removed for hacking - if ( (!r_dlightBacks->integer && DotProduct(normal,origin)-DotProduct(normal,posa) <= 0.0f) || // backface - //if ( DotProduct(normal,origin)-DotProduct(normal,posa) <= 0.0f || // backface - DotProduct(normal,normal) < 1E-8f) // junk triangle - { - continue; - } - VectorNormalize(normal); - fac=DotProduct(normal,origin)-DotProduct(normal,posa); - if (fac >= radius) // out of range - { - continue; - } - modulate = 1.0f-((fac*fac) / (radius*radius)); - fac = 0.5f/sqrtf(radius*radius - fac*fac); - - // save the verts - VectorCopy(posa,vertCoordsArray[numIndexes]); - VectorCopy(posb,vertCoordsArray[numIndexes+1]); - VectorCopy(posc,vertCoordsArray[numIndexes+2]); - - // now we need e1 and e2 to be an orthonormal basis - if (DotProduct(e1,e1) > DotProduct(e2,e2)) - { - VectorNormalize(e1); - CrossProduct(e1,normal,e2); - } - else - { - VectorNormalize(e2); - CrossProduct(normal,e2,e1); - } - VectorScale(e1,fac,e1); - VectorScale(e2,fac,e2); - - VectorSubtract( posa, origin,dist); - texCoordsArray[numIndexes][0]=DotProduct(dist,e1)+0.5f; - texCoordsArray[numIndexes][1]=DotProduct(dist,e2)+0.5f; - - VectorSubtract( posb, origin,dist); - texCoordsArray[numIndexes+1][0]=DotProduct(dist,e1)+0.5f; - texCoordsArray[numIndexes+1][1]=DotProduct(dist,e2)+0.5f; - - VectorSubtract( posc, origin,dist); - texCoordsArray[numIndexes+2][0]=DotProduct(dist,e1)+0.5f; - texCoordsArray[numIndexes+2][1]=DotProduct(dist,e2)+0.5f; - - if ((texCoordsArray[numIndexes][0] < 0.0f && texCoordsArray[numIndexes+1][0] < 0.0f && texCoordsArray[numIndexes+2][0] < 0.0f) || - (texCoordsArray[numIndexes][0] > 1.0f && texCoordsArray[numIndexes+1][0] > 1.0f && texCoordsArray[numIndexes+2][0] > 1.0f) || - (texCoordsArray[numIndexes][1] < 0.0f && texCoordsArray[numIndexes+1][1] < 0.0f && texCoordsArray[numIndexes+2][1] < 0.0f) || - (texCoordsArray[numIndexes][1] > 1.0f && texCoordsArray[numIndexes+1][1] > 1.0f && texCoordsArray[numIndexes+2][1] > 1.0f) ) - { - continue; // didn't end up hitting this tri - } - /* old code, get from the svars = wrong - oldTexCoordsArray[numIndexes][0]=tess.svars.texcoords[0][a][0]; - oldTexCoordsArray[numIndexes][1]=tess.svars.texcoords[0][a][1]; - oldTexCoordsArray[numIndexes+1][0]=tess.svars.texcoords[0][b][0]; - oldTexCoordsArray[numIndexes+1][1]=tess.svars.texcoords[0][b][1]; - oldTexCoordsArray[numIndexes+2][0]=tess.svars.texcoords[0][c][0]; - oldTexCoordsArray[numIndexes+2][1]=tess.svars.texcoords[0][c][1]; - */ - oldTexCoordsArray[numIndexes][0]=tess.texCoords[a][0][0]; - oldTexCoordsArray[numIndexes][1]=tess.texCoords[a][0][1]; - oldTexCoordsArray[numIndexes+1][0]=tess.texCoords[b][0][0]; - oldTexCoordsArray[numIndexes+1][1]=tess.texCoords[b][0][1]; - oldTexCoordsArray[numIndexes+2][0]=tess.texCoords[c][0][0]; - oldTexCoordsArray[numIndexes+2][1]=tess.texCoords[c][0][1]; - - colorTemp[0] = Q_ftol(floatColor[0] * modulate); - colorTemp[1] = Q_ftol(floatColor[1] * modulate); - colorTemp[2] = Q_ftol(floatColor[2] * modulate); - colorTemp[3] = 255; - - byteAlias_t *ba = (byteAlias_t *)&colorTemp; - colorArray[numIndexes + 0] = ba->ui; - colorArray[numIndexes + 1] = ba->ui; - colorArray[numIndexes + 2] = ba->ui; - - hitIndexes[numIndexes] = numIndexes; - hitIndexes[numIndexes+1] = numIndexes+1; - hitIndexes[numIndexes+2] = numIndexes+2; - numIndexes += 3; - - if (numIndexes>=SHADER_MAX_VERTEXES-3) - { - break; // we are out of space, so we are done :) - } - } - - if ( !numIndexes ) { - continue; - } - - //don't have fog enabled when we redraw with alpha test, or it will double over - //and screw the tri up -rww - if (r_drawfog->value == 2 && - tr.world && - (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) - { - fogging = qglIsEnabled(GL_FOG); - - if (fogging) - { - qglDisable(GL_FOG); - } - } - else - { - fogging = 0; - } - - - dStage = NULL; - if (tess.shader && qglActiveTextureARB) - { - int i = 0; - while (i < tess.shader->numUnfoggedPasses) - { - const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); - if (((tess.shader->stages[i].bundle[0].image && !tess.shader->stages[i].bundle[0].isLightmap && !tess.shader->stages[i].bundle[0].numTexMods && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i].bundle[0].tcGen != TCGEN_FOG) || - (tess.shader->stages[i].bundle[1].image && !tess.shader->stages[i].bundle[1].isLightmap && !tess.shader->stages[i].bundle[1].numTexMods && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i].bundle[1].tcGen != TCGEN_FOG)) && - (tess.shader->stages[i].stateBits & blendBits) == 0 ) - { //only use non-lightmap opaque stages - dStage = &tess.shader->stages[i]; - break; - } - i++; - } - } - if (!needResetVerts) - { - needResetVerts=1; - if (qglUnlockArraysEXT) - { - qglUnlockArraysEXT(); - GLimp_LogComment( "glUnlockArraysEXT\n" ); - } - } - qglVertexPointer (3, GL_FLOAT, 16, vertCoordsArray); // padded for SIMD - - if (dStage) - { - GL_SelectTexture( 0 ); - GL_State(0); - qglTexCoordPointer( 2, GL_FLOAT, 0, oldTexCoordsArray[0] ); - if (dStage->bundle[0].image && !dStage->bundle[0].isLightmap && !dStage->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[0].tcGen != TCGEN_FOG) - { - R_BindAnimatedImage( &dStage->bundle[0] ); - } - else - { - R_BindAnimatedImage( &dStage->bundle[1] ); - } - - GL_SelectTexture( 1 ); - qglEnable( GL_TEXTURE_2D ); - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); - GL_Bind( tr.dlightImage ); - GL_TexEnv( GL_MODULATE ); - - - GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL);// | GLS_ATEST_GT_0); - - R_DrawElements( numIndexes, hitIndexes ); - - qglDisable( GL_TEXTURE_2D ); - GL_SelectTexture(0); - } - else - { - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); - - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); - - GL_Bind( tr.dlightImage ); - // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light - // where they aren't rendered - if ( dl->additive ) { - GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); - } - else { - GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); - } - - R_DrawElements( numIndexes, hitIndexes ); - } - - if (fogging) - { - qglEnable(GL_FOG); - } - - backEnd.pc.c_totalIndexes += numIndexes; - backEnd.pc.c_dlightIndexes += numIndexes; - } - if (needResetVerts) - { - qglVertexPointer (3, GL_FLOAT, 16, tess.xyz); // padded for SIMD - if (qglLockArraysEXT) - { - qglLockArraysEXT(0, tess.numVertexes); - GLimp_LogComment( "glLockArraysEXT\n" ); - } - } -} - -static void ProjectDlightTexture( void ) { - int i, l; - vec3_t origin; - float *texCoords; - byte *colors; - byte clipBits[SHADER_MAX_VERTEXES]; - float texCoordsArray[SHADER_MAX_VERTEXES][2]; - byte colorArray[SHADER_MAX_VERTEXES][4]; - glIndex_t hitIndexes[SHADER_MAX_INDEXES]; - int numIndexes; - float scale; - float radius; - int fogging; - vec3_t floatColor; - shaderStage_t *dStage; - - if ( !backEnd.refdef.num_dlights ) { - return; - } - - for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { - dlight_t *dl; - - if ( !( tess.dlightBits & ( 1 << l ) ) ) { - continue; // this surface definately doesn't have any of this light - } - - texCoords = texCoordsArray[0]; - colors = colorArray[0]; - - dl = &backEnd.refdef.dlights[l]; - VectorCopy( dl->transformed, origin ); - radius = dl->radius; - scale = 1.0f / radius; - - floatColor[0] = dl->color[0] * 255.0f; - floatColor[1] = dl->color[1] * 255.0f; - floatColor[2] = dl->color[2] * 255.0f; - - for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { - vec3_t dist; - int clip; - float modulate; - - backEnd.pc.c_dlightVertexes++; - - VectorSubtract( origin, tess.xyz[i], dist ); - - int l = 1; - int bestIndex = 0; - float greatest = tess.normal[i][0]; - if (greatest < 0.0f) - { - greatest = -greatest; - } - - if (VectorCompare(tess.normal[i], vec3_origin)) - { //damn you terrain! - bestIndex = 2; - } - else - { - while (l < 3) - { - if ((tess.normal[i][l] > greatest && tess.normal[i][l] > 0.0f) || - (tess.normal[i][l] < -greatest && tess.normal[i][l] < 0.0f)) - { - greatest = tess.normal[i][l]; - if (greatest < 0.0f) - { - greatest = -greatest; - } - bestIndex = l; - } - l++; - } - } - - float dUse = 0.0f; - const float maxScale = 1.5f; - const float maxGroundScale = 1.4f; - const float lightScaleTolerance = 0.1f; - - if (bestIndex == 2) - { - dUse = origin[2]-tess.xyz[i][2]; - if (dUse < 0.0f) - { - dUse = -dUse; - } - dUse = (radius*0.5f)/dUse; - if (dUse > maxGroundScale) - { - dUse = maxGroundScale; - } - else if (dUse < 0.1f) - { - dUse = 0.1f; - } - - if (VectorCompare(tess.normal[i], vec3_origin) || - tess.normal[i][0] > lightScaleTolerance || - tess.normal[i][0] < -lightScaleTolerance || - tess.normal[i][1] > lightScaleTolerance || - tess.normal[i][1] < -lightScaleTolerance) - { //if not perfectly flat, we must use a constant dist - scale = 1.0f / radius; - } - else - { - scale = 1.0f / (radius*dUse); - } - - texCoords[0] = 0.5f + dist[0] * scale; - texCoords[1] = 0.5f + dist[1] * scale; - } - else if (bestIndex == 1) - { - dUse = origin[1]-tess.xyz[i][1]; - if (dUse < 0.0f) - { - dUse = -dUse; - } - dUse = (radius*0.5f)/dUse; - if (dUse > maxScale) - { - dUse = maxScale; - } - else if (dUse < 0.1f) - { - dUse = 0.1f; - } - if (tess.normal[i][0] > lightScaleTolerance || - tess.normal[i][0] < -lightScaleTolerance || - tess.normal[i][2] > lightScaleTolerance || - tess.normal[i][2] < -lightScaleTolerance) - { //if not perfectly flat, we must use a constant dist - scale = 1.0f / radius; - } - else - { - scale = 1.0f / (radius*dUse); - } - - texCoords[0] = 0.5f + dist[0] * scale; - texCoords[1] = 0.5f + dist[2] * scale; - } - else - { - dUse = origin[0]-tess.xyz[i][0]; - if (dUse < 0.0f) - { - dUse = -dUse; - } - dUse = (radius*0.5f)/dUse; - if (dUse > maxScale) - { - dUse = maxScale; - } - else if (dUse < 0.1f) - { - dUse = 0.1f; - } - if (tess.normal[i][2] > lightScaleTolerance || - tess.normal[i][2] < -lightScaleTolerance || - tess.normal[i][1] > lightScaleTolerance || - tess.normal[i][1] < -lightScaleTolerance) - { //if not perfectly flat, we must use a constant dist - scale = 1.0f / radius; - } - else - { - scale = 1.0f / (radius*dUse); - } - - texCoords[0] = 0.5f + dist[1] * scale; - texCoords[1] = 0.5f + dist[2] * scale; - } - - clip = 0; - if ( texCoords[0] < 0.0f ) { - clip |= 1; - } else if ( texCoords[0] > 1.0f ) { - clip |= 2; - } - if ( texCoords[1] < 0.0f ) { - clip |= 4; - } else if ( texCoords[1] > 1.0f ) { - clip |= 8; - } - // modulate the strength based on the height and color - if ( dist[bestIndex] > radius ) { - clip |= 16; - modulate = 0.0f; - } else if ( dist[bestIndex] < -radius ) { - clip |= 32; - modulate = 0.0f; - } else { - dist[bestIndex] = Q_fabs(dist[bestIndex]); - if ( dist[bestIndex] < radius * 0.5f ) { - modulate = 1.0f; - } else { - modulate = 2.0f * (radius - dist[bestIndex]) * scale; - } - } - clipBits[i] = clip; - - colors[0] = Q_ftol(floatColor[0] * modulate); - colors[1] = Q_ftol(floatColor[1] * modulate); - colors[2] = Q_ftol(floatColor[2] * modulate); - colors[3] = 255; - } - - // build a list of triangles that need light - numIndexes = 0; - for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { - int a, b, c; - - a = tess.indexes[i]; - b = tess.indexes[i+1]; - c = tess.indexes[i+2]; - if ( clipBits[a] & clipBits[b] & clipBits[c] ) { - continue; // not lighted - } - hitIndexes[numIndexes] = a; - hitIndexes[numIndexes+1] = b; - hitIndexes[numIndexes+2] = c; - numIndexes += 3; - } - - if ( !numIndexes ) { - continue; - } - - //don't have fog enabled when we redraw with alpha test, or it will double over - //and screw the tri up -rww - if (r_drawfog->value == 2 && - tr.world && - (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) - { - fogging = qglIsEnabled(GL_FOG); - - if (fogging) - { - qglDisable(GL_FOG); - } - } - else - { - fogging = 0; - } - - - dStage = NULL; - if (tess.shader && qglActiveTextureARB) - { - int i = 0; - while (i < tess.shader->numUnfoggedPasses) - { - const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); - if (((tess.shader->stages[i].bundle[0].image && !tess.shader->stages[i].bundle[0].isLightmap && !tess.shader->stages[i].bundle[0].numTexMods) || - (tess.shader->stages[i].bundle[1].image && !tess.shader->stages[i].bundle[1].isLightmap && !tess.shader->stages[i].bundle[1].numTexMods)) && - (tess.shader->stages[i].stateBits & blendBits) == 0 ) - { //only use non-lightmap opaque stages - dStage = &tess.shader->stages[i]; - break; - } - i++; - } - } - - if (dStage) - { - GL_SelectTexture( 0 ); - GL_State(0); - qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); - if (dStage->bundle[0].image && !dStage->bundle[0].isLightmap && !dStage->bundle[0].numTexMods) - { - R_BindAnimatedImage( &dStage->bundle[0] ); - } - else - { - R_BindAnimatedImage( &dStage->bundle[1] ); - } - - GL_SelectTexture( 1 ); - qglEnable( GL_TEXTURE_2D ); - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); - GL_Bind( tr.dlightImage ); - GL_TexEnv( GL_MODULATE ); - - GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL);// | GLS_ATEST_GT_0); - - R_DrawElements( numIndexes, hitIndexes ); - - qglDisable( GL_TEXTURE_2D ); - GL_SelectTexture(0); - } - else - { - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); - - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); - - GL_Bind( tr.dlightImage ); - // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light - // where they aren't rendered - if ( dl->additive ) { - GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); - } - else { - GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); - } - - R_DrawElements( numIndexes, hitIndexes ); - } - - if (fogging) - { - qglEnable(GL_FOG); - } - - backEnd.pc.c_totalIndexes += numIndexes; - backEnd.pc.c_dlightIndexes += numIndexes; - } -} - -/* -=================== -RB_FogPass - -Blends a fog texture on top of everything else -=================== -*/ -static void RB_FogPass( void ) { - fog_t *fog; - int i; - - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); - - qglEnableClientState( GL_TEXTURE_COORD_ARRAY); - qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); - - fog = tr.world->fogs + tess.fogNum; - - for ( i = 0; i < tess.numVertexes; i++ ) { - byteAlias_t *ba = (byteAlias_t *)&tess.svars.colors[i]; - ba->i = fog->colorInt; - } - - RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[0] ); - - GL_Bind( tr.fogImage ); - - if ( tess.shader->fogPass == FP_EQUAL ) { - GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); - } else { - GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); - } - - R_DrawElements( tess.numIndexes, tess.indexes ); -} - -/* -=============== -ComputeColors -=============== -*/ - -static void ComputeColors( shaderStage_t *pStage, int forceRGBGen ) -{ - int i; - color4ub_t *colors = tess.svars.colors; - qboolean killGen = qfalse; - alphaGen_t forceAlphaGen = pStage->alphaGen;//set this up so we can override below - - if ( tess.shader != tr.projectionShadowShader && tess.shader != tr.shadowShader && - ( backEnd.currentEntity->e.renderfx & (RF_DISINTEGRATE1|RF_DISINTEGRATE2))) - { - RB_CalcDisintegrateColors( (unsigned char *)tess.svars.colors ); - RB_CalcDisintegrateVertDeform(); - - // We've done some custom alpha and color stuff, so we can skip the rest. Let it do fog though - killGen = qtrue; - } - - // - // rgbGen - // - if ( !forceRGBGen ) - { - forceRGBGen = pStage->rgbGen; - } - - if ( backEnd.currentEntity->e.renderfx & RF_VOLUMETRIC ) // does not work for rotated models, technically, this should also be a CGEN type, but that would entail adding new shader commands....which is too much work for one thing - { - int i; - float *normal, dot; - unsigned char *color; - int numVertexes; - - normal = tess.normal[0]; - color = tess.svars.colors[0]; - - numVertexes = tess.numVertexes; - - for ( i = 0 ; i < numVertexes ; i++, normal += 4, color += 4) - { - dot = DotProduct( normal, backEnd.refdef.viewaxis[0] ); - - dot *= dot * dot * dot; - - if ( dot < 0.2f ) // so low, so just clamp it - { - dot = 0.0f; - } - - color[0] = color[1] = color[2] = color[3] = Q_ftol( backEnd.currentEntity->e.shaderRGBA[0] * (1-dot) ); - } - - killGen = qtrue; - } - - if (killGen) - { - goto avoidGen; - } - - // - // rgbGen - // - switch ( forceRGBGen ) - { - case CGEN_IDENTITY: - memset( tess.svars.colors, 0xff, tess.numVertexes * 4 ); - break; - default: - case CGEN_IDENTITY_LIGHTING: - memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 ); - break; - case CGEN_LIGHTING_DIFFUSE: - RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); - break; - case CGEN_LIGHTING_DIFFUSE_ENTITY: - RB_CalcDiffuseEntityColor( ( unsigned char * ) tess.svars.colors ); - if ( forceAlphaGen == AGEN_IDENTITY && - backEnd.currentEntity->e.shaderRGBA[3] == 0xff - ) - { - forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components - } - break; - case CGEN_EXACT_VERTEX: - memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); - break; - case CGEN_CONST: - for ( i = 0; i < tess.numVertexes; i++ ) { - byteAlias_t *baDest = (byteAlias_t *)&tess.svars.colors[i], - *baSource = (byteAlias_t *)&pStage->constantColor; - baDest->i = baSource->i; - } - break; - case CGEN_VERTEX: - if ( tr.identityLight == 1 ) - { - memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); - } - else - { - for ( i = 0; i < tess.numVertexes; i++ ) - { - tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight; - tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight; - tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight; - tess.svars.colors[i][3] = tess.vertexColors[i][3]; - } - } - break; - case CGEN_ONE_MINUS_VERTEX: - if ( tr.identityLight == 1 ) - { - for ( i = 0; i < tess.numVertexes; i++ ) - { - tess.svars.colors[i][0] = 255 - tess.vertexColors[i][0]; - tess.svars.colors[i][1] = 255 - tess.vertexColors[i][1]; - tess.svars.colors[i][2] = 255 - tess.vertexColors[i][2]; - } - } - else - { - for ( i = 0; i < tess.numVertexes; i++ ) - { - tess.svars.colors[i][0] = ( 255 - tess.vertexColors[i][0] ) * tr.identityLight; - tess.svars.colors[i][1] = ( 255 - tess.vertexColors[i][1] ) * tr.identityLight; - tess.svars.colors[i][2] = ( 255 - tess.vertexColors[i][2] ) * tr.identityLight; - } - } - break; - case CGEN_FOG: - { - fog_t *fog; - - fog = tr.world->fogs + tess.fogNum; - - for ( i = 0; i < tess.numVertexes; i++ ) { - byteAlias_t *ba = (byteAlias_t *)&tess.svars.colors[i]; - ba->i = fog->colorInt; - } - } - break; - case CGEN_WAVEFORM: - RB_CalcWaveColor( &pStage->rgbWave, ( unsigned char * ) tess.svars.colors ); - break; - case CGEN_ENTITY: - RB_CalcColorFromEntity( ( unsigned char * ) tess.svars.colors ); - if ( forceAlphaGen == AGEN_IDENTITY && - backEnd.currentEntity->e.shaderRGBA[3] == 0xff - ) - { - forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components - } - break; - case CGEN_ONE_MINUS_ENTITY: - RB_CalcColorFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); - break; - case CGEN_LIGHTMAPSTYLE: - for ( i = 0; i < tess.numVertexes; i++ ) - { - byteAlias_t *baDest = (byteAlias_t *)&tess.svars.colors[i], - *baSource = (byteAlias_t *)&styleColors[pStage->lightmapStyle]; - baDest->i = baSource->i; - } - break; - } - - // - // alphaGen - // - switch ( pStage->alphaGen ) - { - case AGEN_SKIP: - break; - case AGEN_IDENTITY: - if ( forceRGBGen != CGEN_IDENTITY ) { - if ( ( forceRGBGen == CGEN_VERTEX && tr.identityLight != 1 ) || - forceRGBGen != CGEN_VERTEX ) { - for ( i = 0; i < tess.numVertexes; i++ ) { - tess.svars.colors[i][3] = 0xff; - } - } - } - break; - case AGEN_CONST: - if ( forceRGBGen != CGEN_CONST ) { - for ( i = 0; i < tess.numVertexes; i++ ) { - tess.svars.colors[i][3] = pStage->constantColor[3]; - } - } - break; - case AGEN_WAVEFORM: - RB_CalcWaveAlpha( &pStage->alphaWave, ( unsigned char * ) tess.svars.colors ); - break; - case AGEN_LIGHTING_SPECULAR: - RB_CalcSpecularAlpha( ( unsigned char * ) tess.svars.colors ); - break; - case AGEN_ENTITY: - RB_CalcAlphaFromEntity( ( unsigned char * ) tess.svars.colors ); - break; - case AGEN_ONE_MINUS_ENTITY: - RB_CalcAlphaFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); - break; - case AGEN_VERTEX: - if ( forceRGBGen != CGEN_VERTEX ) { - for ( i = 0; i < tess.numVertexes; i++ ) { - tess.svars.colors[i][3] = tess.vertexColors[i][3]; - } - } - break; - case AGEN_ONE_MINUS_VERTEX: - for ( i = 0; i < tess.numVertexes; i++ ) - { - tess.svars.colors[i][3] = 255 - tess.vertexColors[i][3]; - } - break; - case AGEN_PORTAL: - { - unsigned char alpha; - - for ( i = 0; i < tess.numVertexes; i++ ) - { - float len; - vec3_t v; - - VectorSubtract( tess.xyz[i], backEnd.viewParms.ori.origin, v ); - len = VectorLength( v ); - - len /= tess.shader->portalRange; - - if ( len < 0 ) - { - alpha = 0; - } - else if ( len > 1 ) - { - alpha = 0xff; - } - else - { - alpha = len * 0xff; - } - - tess.svars.colors[i][3] = alpha; - } - } - break; - case AGEN_BLEND: - if ( forceRGBGen != CGEN_VERTEX ) - { - for ( i = 0; i < tess.numVertexes; i++ ) - { - colors[i][3] = tess.vertexAlphas[i][pStage->index]; //rwwRMG - added support - } - } - break; - default: - break; - } -avoidGen: - // - // fog adjustment for colors to fade out as fog increases - // - if ( tess.fogNum ) - { - switch ( pStage->adjustColorsForFog ) - { - case ACFF_MODULATE_RGB: - RB_CalcModulateColorsByFog( ( unsigned char * ) tess.svars.colors ); - break; - case ACFF_MODULATE_ALPHA: - RB_CalcModulateAlphasByFog( ( unsigned char * ) tess.svars.colors ); - break; - case ACFF_MODULATE_RGBA: - RB_CalcModulateRGBAsByFog( ( unsigned char * ) tess.svars.colors ); - break; - case ACFF_NONE: - break; - } - } -} - -/* -=============== -ComputeTexCoords -=============== -*/ -static void ComputeTexCoords( shaderStage_t *pStage ) { - int i; - int b; - float *texcoords; - - for ( b = 0; b < NUM_TEXTURE_BUNDLES; b++ ) { - int tm; - - texcoords = (float *)tess.svars.texcoords[b]; - // - // generate the texture coordinates - // - switch ( pStage->bundle[b].tcGen ) - { - case TCGEN_IDENTITY: - memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); - break; - case TCGEN_TEXTURE: - for ( i = 0 ; i < tess.numVertexes ; i++ ) { - tess.svars.texcoords[b][i][0] = tess.texCoords[i][0][0]; - tess.svars.texcoords[b][i][1] = tess.texCoords[i][0][1]; - } - break; - case TCGEN_LIGHTMAP: - for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { - texcoords[0] = tess.texCoords[i][1][0]; - texcoords[1] = tess.texCoords[i][1][1]; - } - break; - case TCGEN_LIGHTMAP1: - for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { - texcoords[0] = tess.texCoords[i][2][0]; - texcoords[1] = tess.texCoords[i][2][1]; - } - break; - case TCGEN_LIGHTMAP2: - for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { - texcoords[0] = tess.texCoords[i][3][0]; - texcoords[1] = tess.texCoords[i][3][1]; - } - break; - case TCGEN_LIGHTMAP3: - for ( i = 0 ; i < tess.numVertexes ; i++,texcoords+=2 ) { - texcoords[0] = tess.texCoords[i][4][0]; - texcoords[1] = tess.texCoords[i][4][1]; - } - break; - case TCGEN_VECTOR: - for ( i = 0 ; i < tess.numVertexes ; i++ ) { - tess.svars.texcoords[b][i][0] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[0] ); - tess.svars.texcoords[b][i][1] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[1] ); - } - break; - case TCGEN_FOG: - RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[b] ); - break; - case TCGEN_ENVIRONMENT_MAPPED: - if ( r_environmentMapping->integer ) { - RB_CalcEnvironmentTexCoords( ( float * ) tess.svars.texcoords[b] ); - } - else { - memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); - } - break; - case TCGEN_BAD: - return; - } - - // - // alter texture coordinates - // - for ( tm = 0; tm < pStage->bundle[b].numTexMods ; tm++ ) { - switch ( pStage->bundle[b].texMods[tm].type ) - { - case TMOD_NONE: - tm = TR_MAX_TEXMODS; // break out of for loop - break; - - case TMOD_TURBULENT: - RB_CalcTurbulentTexCoords( &pStage->bundle[b].texMods[tm].wave, - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_ENTITY_TRANSLATE: - RB_CalcScrollTexCoords( backEnd.currentEntity->e.shaderTexCoord, - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_SCROLL: - RB_CalcScrollTexCoords( pStage->bundle[b].texMods[tm].translate, //scroll unioned - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_SCALE: - RB_CalcScaleTexCoords( pStage->bundle[b].texMods[tm].translate, - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_STRETCH: - RB_CalcStretchTexCoords( &pStage->bundle[b].texMods[tm].wave, - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_TRANSFORM: - RB_CalcTransformTexCoords( &pStage->bundle[b].texMods[tm], - ( float * ) tess.svars.texcoords[b] ); - break; - - case TMOD_ROTATE: - RB_CalcRotateTexCoords( pStage->bundle[b].texMods[tm].translate[0], - ( float * ) tess.svars.texcoords[b] ); - break; - - default: - Com_Error( ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'\n", pStage->bundle[b].texMods[tm].type, tess.shader->name ); - break; - } - } - } -} - -void ForceAlpha(unsigned char *dstColors, int TR_ForceEntAlpha) -{ - int i; - - dstColors += 3; - - for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) - { - *dstColors = TR_ForceEntAlpha; - } -} - -/* -** RB_IterateStagesGeneric -*/ -static vec4_t GLFogOverrideColors[GLFOGOVERRIDE_MAX] = -{ - { 0.0, 0.0, 0.0, 1.0 }, // GLFOGOVERRIDE_NONE - { 0.0, 0.0, 0.0, 1.0 }, // GLFOGOVERRIDE_BLACK - { 1.0, 1.0, 1.0, 1.0 } // GLFOGOVERRIDE_WHITE -}; - -static const float logtestExp2 = (sqrt( -log( 1.0 / 255.0 ) )); -extern bool tr_stencilled; //tr_backend.cpp -static void RB_IterateStagesGeneric( shaderCommands_t *input ) -{ - int stage; - bool UseGLFog = false; - bool FogColorChange = false; - fog_t *fog = NULL; - - if (tess.fogNum && tess.shader->fogPass && (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs) - && r_drawfog->value == 2) - { // only gl fog global fog and the "special fog" - fog = tr.world->fogs + tess.fogNum; - - if (tr.rangedFog) - { //ranged fog, used for sniper scope - float fStart = fog->parms.depthForOpaque; - - if (tr.rangedFog < 0.0f) - { //special designer override - fStart = -tr.rangedFog; - } - else - { - //the greater tr.rangedFog is, the more fog we will get between the view point and cull distance - if ((tr.distanceCull-fStart) < tr.rangedFog) - { //assure a minimum range between fog beginning and cutoff distance - fStart = tr.distanceCull-tr.rangedFog; - - if (fStart < 16.0f) - { - fStart = 16.0f; - } - } - } - - qglFogi(GL_FOG_MODE, GL_LINEAR); - - qglFogf(GL_FOG_START, fStart); - qglFogf(GL_FOG_END, tr.distanceCull); - } - else - { - qglFogi(GL_FOG_MODE, GL_EXP2); - qglFogf(GL_FOG_DENSITY, logtestExp2 / fog->parms.depthForOpaque); - } - if ( g_bRenderGlowingObjects ) - { - const float fogColor[3] = { 0.0f, 0.0f, 0.0f }; - qglFogfv(GL_FOG_COLOR, fogColor ); - } - else - { - qglFogfv(GL_FOG_COLOR, fog->parms.color); - } - qglEnable(GL_FOG); - UseGLFog = true; - } - - for ( stage = 0; stage < input->shader->numUnfoggedPasses; stage++ ) - { - shaderStage_t *pStage = &tess.xstages[stage]; - int forceRGBGen = 0; - int stateBits = 0; - - if ( !pStage->active ) - { - break; - } - - // Reject this stage if it's not a glow stage but we are doing a glow pass. - if ( g_bRenderGlowingObjects && !pStage->glow ) - { - continue; - } - - if ( stage && r_lightmap->integer && !( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) - { - break; - } - - stateBits = pStage->stateBits; - - if ( backEnd.currentEntity ) - { - assert(backEnd.currentEntity->e.renderfx >= 0); - - if ( backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE1 ) - { - // we want to be able to rip a hole in the thing being disintegrated, and by doing the depth-testing it avoids some kinds of artefacts, but will probably introduce others? - stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_C0; - } - - if ( backEnd.currentEntity->e.renderfx & RF_RGB_TINT ) - {//want to use RGBGen from ent - forceRGBGen = CGEN_ENTITY; - } - } - - if (pStage->ss && pStage->ss->surfaceSpriteType) - { - // We check for surfacesprites AFTER drawing everything else - continue; - } - - if (UseGLFog) - { - if (pStage->mGLFogColorOverride) - { - qglFogfv(GL_FOG_COLOR, GLFogOverrideColors[pStage->mGLFogColorOverride]); - FogColorChange = true; - } - else if (FogColorChange && fog) - { - FogColorChange = false; - qglFogfv(GL_FOG_COLOR, fog->parms.color); - } - } - - if (!input->fading) - { //this means ignore this, while we do a fade-out - ComputeColors( pStage, forceRGBGen ); - } - ComputeTexCoords( pStage ); - - if ( !setArraysOnce ) - { - qglEnableClientState( GL_COLOR_ARRAY ); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, input->svars.colors ); - } - - // - // do multitexture - // - if ( pStage->bundle[1].image != 0 ) - { - DrawMultitextured( input, stage ); - } - else - { - static bool lStencilled = false; - - if ( !setArraysOnce ) - { - qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); - } - - // - // set state - // - if ( (tess.shader == tr.distortionShader) || - (backEnd.currentEntity && (backEnd.currentEntity->e.renderfx & RF_DISTORTION)) ) - { //special distortion effect -rww - //tr.screenImage should have been set for this specific entity before we got in here. - GL_Bind( tr.screenImage ); - GL_Cull(CT_TWO_SIDED); - } - else if ( pStage->bundle[0].vertexLightmap && ( r_vertexLight->integer && !r_uiFullScreen->integer ) && r_lightmap->integer ) - { - GL_Bind( tr.whiteImage ); - } - else - R_BindAnimatedImage( &pStage->bundle[0] ); - - if (tess.shader == tr.distortionShader && - glConfig.stencilBits >= 4) - { //draw it to the stencil buffer! - tr_stencilled = true; - lStencilled = true; - qglEnable(GL_STENCIL_TEST); - qglStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - qglStencilOp(GL_KEEP, GL_KEEP, GL_INCR); - qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - //don't depthmask, don't blend.. don't do anything - GL_State(0); - } - else if (backEnd.currentEntity && (backEnd.currentEntity->e.renderfx & RF_FORCE_ENT_ALPHA)) - { - ForceAlpha((unsigned char *) tess.svars.colors, backEnd.currentEntity->e.shaderRGBA[3]); - if (backEnd.currentEntity->e.renderfx & RF_ALPHA_DEPTH) - { //depth write, so faces through the model will be stomped over by nearer ones. this works because - //we draw RF_FORCE_ENT_ALPHA stuff after everything else, including standard alpha surfs. - GL_State(GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE); - } - else - { - GL_State(GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); - } - } - else - { - GL_State( stateBits ); - } - - // - // draw - // - R_DrawElements( input->numIndexes, input->indexes ); - - if (lStencilled) - { //re-enable the color buffer, disable stencil test - lStencilled = false; - qglDisable(GL_STENCIL_TEST); - qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - } - } - } - if (FogColorChange) - { - qglFogfv(GL_FOG_COLOR, fog->parms.color); - } -} - - -/* -** RB_StageIteratorGeneric -*/ -void RB_StageIteratorGeneric( void ) -{ - shaderCommands_t *input; - int stage; - - input = &tess; - - RB_DeformTessGeometry(); - - // - // log this call - // - if ( r_logFile->integer ) - { - // don't just call LogComment, or we will get - // a call to va() every frame! - GLimp_LogComment( va("--- RB_StageIteratorGeneric( %s ) ---\n", tess.shader->name) ); - } - - // - // set face culling appropriately - // - GL_Cull( input->shader->cullType ); - - // set polygon offset if necessary - if ( input->shader->polygonOffset ) - { - qglEnable( GL_POLYGON_OFFSET_FILL ); - qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); - } - - // - // if there is only a single pass then we can enable color - // and texture arrays before we compile, otherwise we need - // to avoid compiling those arrays since they will change - // during multipass rendering - // - if ( tess.numPasses > 1 || input->shader->multitextureEnv ) - { - setArraysOnce = qfalse; - qglDisableClientState (GL_COLOR_ARRAY); - qglDisableClientState (GL_TEXTURE_COORD_ARRAY); - } - else - { - setArraysOnce = qtrue; - - qglEnableClientState( GL_COLOR_ARRAY); - qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); - - qglEnableClientState( GL_TEXTURE_COORD_ARRAY); - qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); - } - - // - // lock XYZ - // - qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD - if (qglLockArraysEXT) - { - qglLockArraysEXT(0, input->numVertexes); - GLimp_LogComment( "glLockArraysEXT\n" ); - } - - // - // enable color and texcoord arrays after the lock if necessary - // - if ( !setArraysOnce ) - { - qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); - qglEnableClientState( GL_COLOR_ARRAY ); - } - - // - // call shader function - // - RB_IterateStagesGeneric( input ); - - // - // now do any dynamic lighting needed - // - if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE - && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { - if (r_dlightStyle->integer>0) - { - ProjectDlightTexture2(); - } - else - { - ProjectDlightTexture(); - } - } - - // - // now do fog - // - if (tr.world && (tess.fogNum != tr.world->globalFog || r_drawfog->value != 2) && r_drawfog->value && tess.fogNum && tess.shader->fogPass) - { - RB_FogPass(); - } - - // - // unlock arrays - // - if (qglUnlockArraysEXT) - { - qglUnlockArraysEXT(); - GLimp_LogComment( "glUnlockArraysEXT\n" ); - } - - // - // reset polygon offset - // - if ( input->shader->polygonOffset ) - { - qglDisable( GL_POLYGON_OFFSET_FILL ); - } - - // Now check for surfacesprites. - if (r_surfaceSprites->integer) - { - for ( stage = 1; stage < tess.shader->numUnfoggedPasses; stage++ ) - { - if (tess.xstages[stage].ss && tess.xstages[stage].ss->surfaceSpriteType) - { // Draw the surfacesprite - RB_DrawSurfaceSprites(&tess.xstages[stage], input); - } - } - } - - //don't disable the hardware fog til after we do surface sprites - if (r_drawfog->value == 2 && - tess.fogNum && tess.shader->fogPass && - (tess.fogNum == tr.world->globalFog || tess.fogNum == tr.world->numfogs)) - { - qglDisable(GL_FOG); - } -} - - /* ** RB_EndSurface */ @@ -1935,11 +100,12 @@ void RB_EndSurface( void ) { return; } - if (input->indexes[SHADER_MAX_INDEXES-1] != 0) { - Com_Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit"); + if (input->numIndexes > SHADER_MAX_INDEXES) { + ri.Error(ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit"); } - if (input->xyz[SHADER_MAX_VERTEXES-1][0] != 0) { - Com_Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit"); + + if (input->numVertexes > SHADER_MAX_VERTEXES) { + ri.Error(ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit"); } if ( tess.shader == tr.shadowShader ) { @@ -1948,49 +114,41 @@ void RB_EndSurface( void ) { } // for debugging of sort order issues, stop rendering after a given sort value - if ( r_debugSort->integer && r_debugSort->integer < tess.shader->sort ) { + if (r_debugSort->integer && r_debugSort->integer < tess.shader->sort && !backEnd.doneSurfaces) { +#ifdef USE_VBO + tess.vboIndex = 0; //VBO_UnBind(); +#endif return; } - if ( skyboxportal ) - { - // world - if(!(backEnd.refdef.rdflags & RDF_SKYBOXPORTAL)) - { - if(tess.currentStageIteratorFunc == RB_StageIteratorSky) - { // don't process these tris at all - return; - } - } - // portal sky - else - { - if(!drawskyboxportal) - { - if( !(tess.currentStageIteratorFunc == RB_StageIteratorSky)) - { // /only/ process sky tris - return; - } - } - } - } - // // update performance counters // - backEnd.pc.c_shaders++; - backEnd.pc.c_vertexes += tess.numVertexes; - backEnd.pc.c_indexes += tess.numIndexes; - backEnd.pc.c_totalIndexes += tess.numIndexes * tess.numPasses; - if (tess.fogNum && tess.shader->fogPass && r_drawfog->value == 1) +#ifdef USE_PMLIGHT + if (tess.dlightPass) { + backEnd.pc.c_lit_batches++; + backEnd.pc.c_lit_vertices += tess.numVertexes; + backEnd.pc.c_lit_indices += tess.numIndexes; + } + else +#endif { - backEnd.pc.c_totalIndexes += tess.numIndexes; + backEnd.pc.c_shaders++; + backEnd.pc.c_vertexes += tess.numVertexes; + backEnd.pc.c_indexes += tess.numIndexes; } + backEnd.pc.c_totalIndexes += tess.numIndexes * tess.numPasses; + + // Fogpass + //if (tess.fogNum && tess.shader->fogPass && r_drawfog->value == 1) + //{ + // backEnd.pc.c_totalIndexes += tess.numIndexes; + //} // // call off to shader specific tess end function // - tess.currentStageIteratorFunc(); + tess.shader->optimalStageIteratorFunc(); // // draw debugging stuff @@ -1999,11 +157,16 @@ void RB_EndSurface( void ) { DrawTris (input); } if ( r_shownormals->integer ) { - DrawNormals (input); + DrawNormals(input); } + // clear shader so we can tell we don't have any unclosed surfaces tess.numIndexes = 0; + tess.numVertexes = 0; - GLimp_LogComment( "----------\n" ); +#ifdef USE_VBO + tess.vboIndex = 0; + //VBO_ClearQueue(); +#endif } diff --git a/codemp/rd-vulkan/tr_shade_calc.cpp b/codemp/rd-vulkan/tr_shade_calc.cpp index 254bdddf30..c43d75a0bc 100644 --- a/codemp/rd-vulkan/tr_shade_calc.cpp +++ b/codemp/rd-vulkan/tr_shade_calc.cpp @@ -23,6 +23,7 @@ along with this program; if not, see . // tr_shade_calc.c + #include "tr_local.h" #include "../rd-common/tr_common.h" @@ -95,7 +96,7 @@ static float EvalWaveFormClamped( const waveForm_t *wf ) /* ** RB_CalcStretchTexCoords */ -void RB_CalcStretchTexCoords( const waveForm_t *wf, float *st ) +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *src, float *dst ) { float p; texModInfo_t tmi; @@ -110,7 +111,7 @@ void RB_CalcStretchTexCoords( const waveForm_t *wf, float *st ) tmi.matrix[1][1] = p; tmi.translate[1] = 0.5f - 0.5f * p; - RB_CalcTransformTexCoords( &tmi, st ); + RB_CalcTransformTexCoords( &tmi, src, dst ); } /* @@ -255,13 +256,13 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) { // I guess do some extra dumb stuff..the fact that it uses ST seems bad though because skin pages may be set up in certain ways that can cause // very noticeable seams on sufaces ( like on the huge ion_cannon ). - const float *st = ( const float * ) tess.texCoords[0]; + const float *st = ( const float * ) tess.texCoords[0][0]; float now; int off; now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; - for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 2 * NUM_TEX_COORDS, normal += 4 ) + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 2, normal += 4 ) { off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); @@ -441,7 +442,7 @@ static void AutospriteDeform( void ) { VectorScale( leftDir, radius, left ); VectorScale( upDir, radius, up ); - if ( backEnd.viewParms.isMirror ) { + if ( backEnd.viewParms.portalView == PV_MIRROR ) { VectorSubtract( vec3_origin, left, left ); } @@ -938,26 +939,26 @@ void RB_CalcFogTexCoords( float *st ) { /* ** RB_CalcEnvironmentTexCoords */ -void RB_CalcEnvironmentTexCoords( float *st ) +void RB_CalcEnvironmentTexCoords(float* st) { int i; - float *v, *normal; + const float* v, * normal; vec3_t viewer, reflected; float d; v = tess.xyz[0]; normal = tess.normal[0]; - for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + for (i = 0; i < tess.numVertexes; i++, v += 4, normal += 4, st += 2) { - VectorSubtract (backEnd.ori.viewOrigin, v, viewer); - VectorNormalizeFast (viewer); + VectorSubtract(backEnd.ori.viewOrigin, v, viewer); + VectorNormalizeFast(viewer); - d = DotProduct (normal, viewer); + d = DotProduct(normal, viewer); - reflected[0] = normal[0]*2*d - viewer[0]; - reflected[1] = normal[1]*2*d - viewer[1]; - reflected[2] = normal[2]*2*d - viewer[2]; + //reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1] * 2 * d - viewer[1]; + reflected[2] = normal[2] * 2 * d - viewer[2]; st[0] = 0.5 + reflected[1] * 0.5; st[1] = 0.5 - reflected[2] * 0.5; @@ -967,94 +968,94 @@ void RB_CalcEnvironmentTexCoords( float *st ) /* ** RB_CalcTurbulentTexCoords */ -void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) +void RB_CalcTurbulentTexCoords(const waveForm_t* wf, float* src, float* dst) { int i; - float now; + double now; // -EC- set to double - now = ( wf->phase + tess.shaderTime * wf->frequency ); + now = (wf->phase + tess.shaderTime * wf->frequency); - for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + for (i = 0; i < tess.numVertexes; i++, dst += 2, src += 2) { - float s = st[0]; - float t = st[1]; - - st[0] = s + tr.sinTable[ ( ( int ) ( ( ( tess.xyz[i][0] + tess.xyz[i][2] )* 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; - st[1] = t + tr.sinTable[ ( ( int ) ( ( tess.xyz[i][1] * 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + dst[0] = src[0] + tr.sinTable[((int64_t)(((tess.xyz[i][0] + tess.xyz[i][2]) * 1.0 / 128 * 0.125 + now) * FUNCTABLE_SIZE)) & (FUNCTABLE_MASK)] * wf->amplitude; + dst[1] = src[1] + tr.sinTable[((int64_t)((tess.xyz[i][1] * 1.0 / 128 * 0.125 + now) * FUNCTABLE_SIZE)) & (FUNCTABLE_MASK)] * wf->amplitude; } } /* ** RB_CalcScaleTexCoords */ -void RB_CalcScaleTexCoords( const float scale[2], float *st ) +void RB_CalcScaleTexCoords(const float scale[2], float* src, float* dst) { int i; - for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + for (i = 0; i < tess.numVertexes; i++, dst += 2, src += 2) { - st[0] *= scale[0]; - st[1] *= scale[1]; + dst[0] = src[0] * scale[0]; + dst[1] = src[1] * scale[1]; } } /* ** RB_CalcScrollTexCoords */ -void RB_CalcScrollTexCoords( const float scrollSpeed[2], float *st ) +void RB_CalcScrollTexCoords(const float scrollSpeed[2], float* src, float* dst) { int i; - float timeScale = tess.shaderTime; - float adjustedScrollS, adjustedScrollT; + double timeScale; // -EC-: set to double + double adjustedScrollS, adjustedScrollT; // -EC-: set to double - adjustedScrollS = scrollSpeed[0] * timeScale; - adjustedScrollT = scrollSpeed[1] * timeScale; + timeScale = tess.shaderTime; + + adjustedScrollS = (double)scrollSpeed[0] * timeScale; + adjustedScrollT = (double)scrollSpeed[1] * timeScale; // clamp so coordinates don't continuously get larger, causing problems // with hardware limits - adjustedScrollS = adjustedScrollS - floor( adjustedScrollS ); - adjustedScrollT = adjustedScrollT - floor( adjustedScrollT ); + adjustedScrollS = adjustedScrollS - floor(adjustedScrollS); + adjustedScrollT = adjustedScrollT - floor(adjustedScrollT); - for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + for (i = 0; i < tess.numVertexes; i++, dst += 2, src += 2) { - st[0] += adjustedScrollS; - st[1] += adjustedScrollT; + dst[0] = src[0] + adjustedScrollS; + dst[1] = src[1] + adjustedScrollT; } } + /* ** RB_CalcTransformTexCoords */ -void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *st ) +void RB_CalcTransformTexCoords(const texModInfo_t* tmi, float* src, float* dst) { int i; - for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + for (i = 0; i < tess.numVertexes; i++, dst += 2, src += 2) { - float s = st[0]; - float t = st[1]; + const float s = src[0]; + const float t = src[1]; - st[0] = s * tmi->matrix[0][0] + t * tmi->matrix[1][0] + tmi->translate[0]; - st[1] = s * tmi->matrix[0][1] + t * tmi->matrix[1][1] + tmi->translate[1]; + dst[0] = s * tmi->matrix[0][0] + t * tmi->matrix[1][0] + tmi->translate[0]; + dst[1] = s * tmi->matrix[0][1] + t * tmi->matrix[1][1] + tmi->translate[1]; } } /* ** RB_CalcRotateTexCoords */ -void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) +void RB_CalcRotateTexCoords(float degsPerSecond, float* src, float* dst) { - float timeScale = tess.shaderTime; - float degs; - int index; + double timeScale = tess.shaderTime; // -EC- set to double + double degs; // -EC- set to double + int64_t index; float sinValue, cosValue; texModInfo_t tmi; degs = -degsPerSecond * timeScale; - index = degs * ( FUNCTABLE_SIZE / 360.0f ); + index = degs * (FUNCTABLE_SIZE / 360.0f); - sinValue = tr.sinTable[ index & FUNCTABLE_MASK ]; - cosValue = tr.sinTable[ ( index + FUNCTABLE_SIZE / 4 ) & FUNCTABLE_MASK ]; + sinValue = tr.sinTable[index & FUNCTABLE_MASK]; + cosValue = tr.sinTable[(index + FUNCTABLE_SIZE / 4) & FUNCTABLE_MASK]; tmi.matrix[0][0] = cosValue; tmi.matrix[1][0] = -sinValue; @@ -1064,7 +1065,7 @@ void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) tmi.matrix[1][1] = cosValue; tmi.translate[1] = 0.5 - 0.5 * sinValue - 0.5 * cosValue; - RB_CalcTransformTexCoords( &tmi, st ); + RB_CalcTransformTexCoords(&tmi, src, dst); } @@ -1072,6 +1073,7 @@ void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) + /* ** RB_CalcSpecularAlpha ** diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index b7c446d45a..47871cdf4b 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -1,35 +1,35 @@ /* =========================================================================== -Copyright (C) 1999 - 2005, Id Software, Inc. -Copyright (C) 2000 - 2013, Raven Software, Inc. -Copyright (C) 2001 - 2013, Activision, Inc. -Copyright (C) 2013 - 2015, OpenJK contributors +Copyright (C) 1999-2005 Id Software, Inc. -This file is part of the OpenJK source code. +This file is part of Quake III Arena source code. -OpenJK is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License version 2 as -published by the Free Software Foundation. +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, see . +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ +#include "tr_local.h" + // tr_shader.c -- this file deals with the parsing and definition of shaders -#include "tr_local.h" +static char* s_shaderText = NULL; -static char *s_shaderText; // the shader is parsed into these global variables, then copied into // dynamically allocated memory if it is valid. -static shaderStage_t stages[MAX_SHADER_STAGES]; +static shaderStage_t stages[MAX_SHADER_STAGES] = { 0 }; static shader_t shader; static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; @@ -41,25 +41,13 @@ static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; // retail JKA shader for gfx/menus/radar/arrow_w. #define RETAIL_ARROW_W_SHADER_HASH (1650186) + #define FILE_HASH_SIZE 1024 -static shader_t* hashTable[FILE_HASH_SIZE]; +static shader_t* hashTable[FILE_HASH_SIZE]; #define MAX_SHADERTEXT_HASH 2048 -static char **shaderTextHashTable[MAX_SHADERTEXT_HASH] = { 0 }; - -void KillTheShaderHashTable(void) -{ - memset(shaderTextHashTable, 0, sizeof(shaderTextHashTable)); -} +static char** shaderTextHashTable[MAX_SHADERTEXT_HASH] = { 0 }; -qboolean ShaderHashTableExists(void) -{ - if (shaderTextHashTable[0]) - { - return qtrue; - } - return qfalse; -} const int lightmapsNone[MAXLIGHTMAPS] = { @@ -101,26 +89,17 @@ const byte stylesDefault[MAXLIGHTMAPS] = LS_LSNONE }; -static void ClearGlobalShader(void) +void setDefaultShader(void) { - int i; - - memset( &shader, 0, sizeof( shader ) ); - memset( &stages, 0, sizeof( stages ) ); - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - stages[i].mGLFogColorOverride = GLFOGOVERRIDE_NONE; - } - - shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; + shader.defaultShader = qtrue; } -static uint32_t generateHashValueForText( const char *string, size_t length ) +static uint32_t generateHashValueForText(const char* string, size_t length) { int i = 0; uint32_t hash = 0; - while ( length-- ) + while (length--) { hash += string[i] * (i + 119); i++; @@ -128,13 +107,12 @@ static uint32_t generateHashValueForText( const char *string, size_t length ) return (hash ^ (hash >> 10) ^ (hash >> 20)); } - /* ================ return a hash value for the filename ================ */ -static long generateHashValue( const char *fname, const int size ) { +static long generateHashValue(const char* fname, const int size) { int i; long hash; char letter; @@ -143,122 +121,78 @@ static long generateHashValue( const char *fname, const int size ) { i = 0; while (fname[i] != '\0') { letter = tolower((unsigned char)fname[i]); - if (letter =='.') break; // don't include extension - if (letter =='\\') letter = '/'; // damn path names + if (letter == '.') break; // don't include extension + if (letter == '\\') letter = '/'; // damn path names if (letter == PATH_SEP) letter = '/'; // damn path names - hash+=(long)(letter)*(i+119); + hash += (long)(letter) * (i + 119); i++; } hash = (hash ^ (hash >> 10) ^ (hash >> 20)); - hash &= (size-1); + hash &= (size - 1); return hash; } -void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset) { - char strippedName[MAX_QPATH]; - int hash; - shader_t *sh, *sh2; - qhandle_t h; - - sh = R_FindShaderByName( shaderName ); - if (sh == NULL || sh == tr.defaultShader) { - h = RE_RegisterShaderLightMap(shaderName, lightmapsNone, stylesDefault); - sh = R_GetShaderByHandle(h); - } - if (sh == NULL || sh == tr.defaultShader) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_RemapShader: shader %s not found\n", shaderName ); - return; - } - - sh2 = R_FindShaderByName( newShaderName ); - if (sh2 == NULL || sh2 == tr.defaultShader) { - h = RE_RegisterShaderLightMap(newShaderName, lightmapsNone, stylesDefault); - sh2 = R_GetShaderByHandle(h); - } +static void ClearGlobalShader(void) +{ + int i; - if (sh2 == NULL || sh2 == tr.defaultShader) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_RemapShader: new shader %s not found\n", newShaderName ); - return; + Com_Memset(&shader, 0, sizeof(shader)); + Com_Memset(&stages, 0, sizeof(stages)); + for (i = 0; i < MAX_SHADER_STAGES; i++) { + stages[i].bundle[0].texMods = texMods[i]; + stages[i].bundle[0].mGLFogColorOverride = GLFOGOVERRIDE_NONE; } - // remap all the shaders with the given name - // even tho they might have different lightmaps - COM_StripExtension( shaderName, strippedName, sizeof( strippedName ) ); - hash = generateHashValue(strippedName, FILE_HASH_SIZE); - for (sh = hashTable[hash]; sh; sh = sh->next) { - if (Q_stricmp(sh->name, strippedName) == 0) { - if (sh != sh2) { - sh->remappedShader = sh2; - } else { - sh->remappedShader = NULL; - } - } - } - if (timeOffset) { - sh2->timeOffset = atof(timeOffset); - } + shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; } -/* -=============== -ParseVector -=============== -*/ -qboolean ParseVector( const char **text, int count, float *v ) { - char *token; - int i; - // FIXME: spaces are currently required after parens, should change parseext... - token = COM_ParseExt( text, qfalse ); - if ( strcmp( token, "(" ) ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parenthesis in shader '%s'\n", shader.name ); - return qfalse; +qboolean ShaderHashTableExists(void) +{ + if (shaderTextHashTable[0]) + { + return qtrue; } + return qfalse; +} - for ( i = 0 ; i < count ; i++ ) { - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing vector element in shader '%s'\n", shader.name ); - return qfalse; - } - v[i] = atof( token ); - } - token = COM_ParseExt( text, qfalse ); - if ( strcmp( token, ")" ) ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parenthesis in shader '%s'\n", shader.name ); - return qfalse; - } - return qtrue; +void R_ClearShaderHashTable() +{ + memset(hashTable, 0, sizeof(hashTable)); } +void KillTheShaderHashTable(void) +{ + memset(shaderTextHashTable, 0, sizeof(shaderTextHashTable)); +} /* =============== NameToAFunc =============== */ -static unsigned NameToAFunc( const char *funcname ) +static unsigned NameToAFunc(const char* funcname) { - if ( !Q_stricmp( funcname, "GT0" ) ) + if (!Q_stricmp(funcname, "GT0")) { return GLS_ATEST_GT_0; } - else if ( !Q_stricmp( funcname, "LT128" ) ) + else if (!Q_stricmp(funcname, "LT128")) { return GLS_ATEST_LT_80; } - else if ( !Q_stricmp( funcname, "GE128" ) ) + else if (!Q_stricmp(funcname, "GE128")) { return GLS_ATEST_GE_80; } - else if ( !Q_stricmp( funcname, "GE192" ) ) + else if (!Q_stricmp(funcname, "GE192")) { return GLS_ATEST_GE_C0; } - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name ); + vk_debug("WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name); return 0; } @@ -268,534 +202,375 @@ static unsigned NameToAFunc( const char *funcname ) NameToSrcBlendMode =============== */ -static int NameToSrcBlendMode( const char *name ) +static int NameToSrcBlendMode(const char* name) { - if ( !Q_stricmp( name, "GL_ONE" ) ) + if (!Q_stricmp(name, "GL_ONE")) { return GLS_SRCBLEND_ONE; } - else if ( !Q_stricmp( name, "GL_ZERO" ) ) + else if (!Q_stricmp(name, "GL_ZERO")) { return GLS_SRCBLEND_ZERO; } - else if ( !Q_stricmp( name, "GL_DST_COLOR" ) ) + else if (!Q_stricmp(name, "GL_DST_COLOR")) { return GLS_SRCBLEND_DST_COLOR; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_COLOR" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_DST_COLOR")) { return GLS_SRCBLEND_ONE_MINUS_DST_COLOR; } - else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_SRC_ALPHA")) { return GLS_SRCBLEND_SRC_ALPHA; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_SRC_ALPHA")) { return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA; } - else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_DST_ALPHA")) { return GLS_SRCBLEND_DST_ALPHA; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_DST_ALPHA")) { return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA; } - else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) ) + else if (!Q_stricmp(name, "GL_SRC_ALPHA_SATURATE")) { return GLS_SRCBLEND_ALPHA_SATURATE; } - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + vk_debug("WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name); return GLS_SRCBLEND_ONE; } + /* =============== NameToDstBlendMode =============== */ -static int NameToDstBlendMode( const char *name ) +static int NameToDstBlendMode(const char* name) { - if ( !Q_stricmp( name, "GL_ONE" ) ) + if (!Q_stricmp(name, "GL_ONE")) { return GLS_DSTBLEND_ONE; } - else if ( !Q_stricmp( name, "GL_ZERO" ) ) + else if (!Q_stricmp(name, "GL_ZERO")) { return GLS_DSTBLEND_ZERO; } - else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_SRC_ALPHA")) { return GLS_DSTBLEND_SRC_ALPHA; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_SRC_ALPHA")) { return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; } - else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_DST_ALPHA")) { return GLS_DSTBLEND_DST_ALPHA; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_DST_ALPHA")) { return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA; } - else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) ) + else if (!Q_stricmp(name, "GL_SRC_COLOR")) { return GLS_DSTBLEND_SRC_COLOR; } - else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_COLOR" ) ) + else if (!Q_stricmp(name, "GL_ONE_MINUS_SRC_COLOR")) { return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR; } - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + vk_debug("WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name); return GLS_DSTBLEND_ONE; } + /* =============== NameToGenFunc =============== */ -static genFunc_t NameToGenFunc( const char *funcname ) +static genFunc_t NameToGenFunc(const char* funcname) { - if ( !Q_stricmp( funcname, "sin" ) ) + if (!Q_stricmp(funcname, "sin")) { return GF_SIN; } - else if ( !Q_stricmp( funcname, "square" ) ) + else if (!Q_stricmp(funcname, "square")) { return GF_SQUARE; } - else if ( !Q_stricmp( funcname, "triangle" ) ) + else if (!Q_stricmp(funcname, "triangle")) { return GF_TRIANGLE; } - else if ( !Q_stricmp( funcname, "sawtooth" ) ) + else if (!Q_stricmp(funcname, "sawtooth")) { return GF_SAWTOOTH; } - else if ( !Q_stricmp( funcname, "inversesawtooth" ) ) + else if (!Q_stricmp(funcname, "inversesawtooth")) { return GF_INVERSE_SAWTOOTH; } - else if ( !Q_stricmp( funcname, "noise" ) ) + else if (!Q_stricmp(funcname, "noise")) { return GF_NOISE; } - else if ( !Q_stricmp( funcname, "random" ) ) + else if (!Q_stricmp(funcname, "random")) { return GF_RAND; - } - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name ); + } + vk_debug("WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name); return GF_SIN; } +// this table is also present in q3map + +typedef struct infoParm_s { + const char *name; + uint32_t clearSolid, surfaceFlags, contents; +} infoParm_t; + +infoParm_t infoParms[] = { + // Game content Flags + { "nonsolid", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_NONE }, // special hack to clear solid flag + { "nonopaque", ~CONTENTS_OPAQUE, SURF_NONE, CONTENTS_NONE }, // special hack to clear opaque flag + { "lava", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_LAVA }, // very damaging + { "slime", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SLIME }, // mildly damaging + { "water", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_WATER }, // + { "fog", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_FOG}, // carves surfaces entering + { "shotclip", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SHOTCLIP }, // block shots, but not people + { "playerclip", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_PLAYERCLIP }, // block only the player + { "monsterclip", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_MONSTERCLIP }, // + { "botclip", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_BOTCLIP }, // for bots + { "trigger", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TRIGGER }, // + { "nodrop", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc) + { "terrain", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TERRAIN }, // use special terrain collsion + { "ladder", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_LADDER }, // climb up in it like water + { "abseil", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil down this brush + { "outside", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_OUTSIDE }, // volume is considered to be in the outside (i.e. not indoors) + { "inside", ~(CONTENTS_SOLID | CONTENTS_OPAQUE), SURF_NONE, CONTENTS_INSIDE }, // volume is considered to be inside (i.e. indoors) + + { "detail", CONTENTS_ALL, SURF_NONE, CONTENTS_DETAIL }, // don't include in structural bsp + { "trans", CONTENTS_ALL, SURF_NONE, CONTENTS_TRANSLUCENT }, // surface has an alpha component + + /* Game surface flags */ + { "sky", CONTENTS_ALL, SURF_SKY, CONTENTS_NONE }, // emit light from an environment map + { "slick", CONTENTS_ALL, SURF_SLICK, CONTENTS_NONE }, // + + { "nodamage", CONTENTS_ALL, SURF_NODAMAGE, CONTENTS_NONE }, // + { "noimpact", CONTENTS_ALL, SURF_NOIMPACT, CONTENTS_NONE }, // don't make impact explosions or marks + { "nomarks", CONTENTS_ALL, SURF_NOMARKS, CONTENTS_NONE }, // don't make impact marks, but still explode + { "nodraw", CONTENTS_ALL, SURF_NODRAW, CONTENTS_NONE }, // don't generate a drawsurface (or a lightmap) + { "nosteps", CONTENTS_ALL, SURF_NOSTEPS, CONTENTS_NONE }, // + { "nodlight", CONTENTS_ALL, SURF_NODLIGHT, CONTENTS_NONE }, // don't ever add dynamic lights + { "metalsteps", CONTENTS_ALL, SURF_METALSTEPS, CONTENTS_NONE }, // + { "nomiscents", CONTENTS_ALL, SURF_NOMISCENTS, CONTENTS_NONE }, // No misc ents on this surface + { "forcefield", CONTENTS_ALL, SURF_FORCEFIELD, CONTENTS_NONE }, // + { "forcesight", CONTENTS_ALL, SURF_FORCESIGHT, CONTENTS_NONE }, // only visible with force sight + + // sort this through + // utility relevant attributes + {"origin", CONTENTS_SOLID, SURF_NONE, CONTENTS_ORIGIN }, // center of rotating brushes + {"structural", CONTENTS_NONE, SURF_NONE, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas + {"areaportal", CONTENTS_SOLID, SURF_NONE, CONTENTS_AREAPORTAL }, // divides areas + {"clusterportal", CONTENTS_SOLID, SURF_NONE, CONTENTS_CLUSTERPORTAL }, // for bots + {"donotenter", CONTENTS_SOLID, SURF_NONE, CONTENTS_DONOTENTER }, // for bots + {"lightfilter", CONTENTS_NONE, SURF_LIGHTFILTER, CONTENTS_NONE }, // filter light going through it + {"alphashadow", CONTENTS_NONE, SURF_ALPHASHADOW, CONTENTS_NONE }, // test light on a per-pixel basis + {"hint", CONTENTS_NONE, SURF_HINT, CONTENTS_NONE }, // use as a primary splitter + + // server attributes + {"flesh", CONTENTS_NONE, SURF_FLESH, CONTENTS_NONE }, + + // drawsurf attributes + {"pointlight", CONTENTS_NONE, SURF_POINTLIGHT, CONTENTS_NONE }, // sample lighting at vertexes + {"nolightmap", CONTENTS_NONE, SURF_NOLIGHTMAP, CONTENTS_NONE }, // don't generate a lightmap + {"nodlight", CONTENTS_NONE, SURF_NODLIGHT, CONTENTS_NONE }, // don't ever add dynamic lights + {"dust", CONTENTS_NONE, SURF_DUST, CONTENTS_NONE} // leave a dust trail when walking on this surface + +}; /* -=================== -ParseWaveForm -=================== +=============== +ParseSurfaceParm + +surfaceparm +=============== */ -static void ParseWaveForm( const char **text, waveForm_t *wave ) -{ - char *token; +static void ParseSurfaceParm(const char** text) { + char* token; + int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]); + int i; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); - return; + token = COM_ParseExt(text, qfalse); + for (i = 0; i < numInfoParms; i++) { + if (!Q_stricmp(token, infoParms[i].name)) { + shader.surfaceFlags |= infoParms[i].surfaceFlags; + shader.contentFlags |= infoParms[i].contents; + shader.contentFlags &= infoParms[i].clearSolid; + break; + } } - wave->func = NameToGenFunc( token ); +} - // BASE, AMP, PHASE, FREQ - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); - return; - } - wave->base = atof( token ); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); - return; - } - wave->amplitude = atof( token ); +/* +================= +ParseMaterial +================= +*/ +const char* materialNames[MATERIAL_LAST] = +{ + MATERIALS +}; + +void ParseMaterial(const char** text) +{ + char* token; + int i; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing material in shader '%s'\n", shader.name); return; } - wave->phase = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + for (i = 0; i < MATERIAL_LAST; i++) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing waveform parm in shader '%s'\n", shader.name ); - return; + if (!Q_stricmp(token, materialNames[i])) + { + shader.surfaceFlags |= i; + break; + } } - wave->frequency = atof( token ); } /* +/////===== Part of the VERTIGON system =====///// =================== -ParseTexMod +ParseSurfaceSprites =================== */ -static void ParseTexMod( const char *_text, shaderStage_t *stage ) +// surfaceSprites +// +// NOTE: This parsing function used to be 12 pages long and very complex. The new version of surfacesprites +// utilizes optional parameters parsed in ParseSurfaceSpriteOptional. +static void ParseSurfaceSprites(const char* _text, shaderStage_t* stage) { - const char *token; - const char **text = &_text; - texModInfo_t *tmi; + const char* token; + const char** text = &_text; + float width, height, density, fadedist; + int sstype = SURFSPRITE_NONE; + + // + // spritetype + // + token = COM_ParseExt(text, qfalse); - if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) { - Com_Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name ); + if (token[0] == 0) + { + vk_debug("WARNING: missing surfaceSprites params in shader '%s'\n", shader.name); return; } - tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods]; - stage->bundle[0].numTexMods++; - - token = COM_ParseExt( text, qfalse ); + if (!Q_stricmp(token, "vertical")) + { + sstype = SURFSPRITE_VERTICAL; + } + else if (!Q_stricmp(token, "oriented")) + { + sstype = SURFSPRITE_ORIENTED; + } + else if (!Q_stricmp(token, "effect")) + { + sstype = SURFSPRITE_EFFECT; + } + else if (!Q_stricmp(token, "flattened")) + { + sstype = SURFSPRITE_FLATTENED; + } + else + { + vk_debug("WARNING: invalid type in shader '%s'\n", shader.name); + return; + } // - // turb + // width // - if ( !Q_stricmp( token, "turb" ) ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.base = atof( token ); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); - return; - } - tmi->wave.amplitude = atof( token ); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); - return; - } - tmi->wave.phase = atof( token ); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); - return; - } - tmi->wave.frequency = atof( token ); - - tmi->type = TMOD_TURBULENT; + vk_debug("WARNING: missing surfaceSprites params in shader '%s'\n", shader.name); + return; + } + width = atof(token); + if (width <= 0) + { + vk_debug("WARNING: invalid width in shader '%s'\n", shader.name); + return; } + // - // scale + // height // - else if ( !Q_stricmp( token, "scale" ) ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[0] = atof( token ); //scale unioned - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[1] = atof( token ); //scale unioned - tmi->type = TMOD_SCALE; + vk_debug("WARNING: missing surfaceSprites params in shader '%s'\n", shader.name); + return; + } + height = atof(token); + if (height <= 0) + { + vk_debug("WARNING: invalid height in shader '%s'\n", shader.name); + return; } + // - // scroll + // density // - else if ( !Q_stricmp( token, "scroll" ) ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[0] = atof( token ); //scroll unioned - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[1] = atof( token ); //scroll unioned - tmi->type = TMOD_SCROLL; + vk_debug("WARNING: missing surfaceSprites params in shader '%s'\n", shader.name); + return; + } + density = atof(token); + if (density <= 0) + { + vk_debug("WARNING: invalid density in shader '%s'\n", shader.name); + return; } + // - // stretch + // fadedist // - else if ( !Q_stricmp( token, "stretch" ) ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.func = NameToGenFunc( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.base = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.amplitude = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.phase = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing stretch parms in shader '%s'\n", shader.name ); - return; - } - tmi->wave.frequency = atof( token ); - - tmi->type = TMOD_STRETCH; - } - // - // transform - // - else if ( !Q_stricmp( token, "transform" ) ) - { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->matrix[0][0] = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->matrix[0][1] = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->matrix[1][0] = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->matrix[1][1] = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[0] = atof( token ); - - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing transform parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[1] = atof( token ); - - tmi->type = TMOD_TRANSFORM; - } - // - // rotate - // - else if ( !Q_stricmp( token, "rotate" ) ) - { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name ); - return; - } - tmi->translate[0]= atof( token ); //rotateSpeed unioned - tmi->type = TMOD_ROTATE; - } - // - // entityTranslate - // - else if ( !Q_stricmp( token, "entityTranslate" ) ) - { - tmi->type = TMOD_ENTITY_TRANSLATE; - } - else - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name ); - } -} - - - -/* -/////===== Part of the VERTIGON system =====///// -=================== -ParseSurfaceSprites -=================== -*/ -// surfaceSprites -// -// NOTE: This parsing function used to be 12 pages long and very complex. The new version of surfacesprites -// utilizes optional parameters parsed in ParseSurfaceSpriteOptional. -static void ParseSurfaceSprites( const char *_text, shaderStage_t *stage ) -{ - const char *token; - const char **text = &_text; - float width, height, density, fadedist; - int sstype=SURFSPRITE_NONE; - - // - // spritetype - // - token = COM_ParseExt( text, qfalse ); - - if (token[0]==0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); - return; - } - - if (!Q_stricmp(token, "vertical")) - { - sstype = SURFSPRITE_VERTICAL; - } - else if (!Q_stricmp(token, "oriented")) - { - sstype = SURFSPRITE_ORIENTED; - } - else if (!Q_stricmp(token, "effect")) - { - sstype = SURFSPRITE_EFFECT; - } - else if (!Q_stricmp(token, "flattened")) - { - sstype = SURFSPRITE_FLATTENED; - } - else - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid type in shader '%s'\n", shader.name ); - return; - } - - // - // width - // - token = COM_ParseExt( text, qfalse ); - if (token[0]==0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); - return; - } - width=atof(token); - if (width <= 0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid width in shader '%s'\n", shader.name ); - return; - } - - // - // height - // - token = COM_ParseExt( text, qfalse ); - if (token[0]==0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); - return; - } - height=atof(token); - if (height <= 0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid height in shader '%s'\n", shader.name ); - return; - } - - // - // density - // - token = COM_ParseExt( text, qfalse ); - if (token[0]==0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); - return; - } - density=atof(token); - if (density <= 0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid density in shader '%s'\n", shader.name ); - return; - } - - // - // fadedist - // - token = COM_ParseExt( text, qfalse ); - if (token[0]==0) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfaceSprites params in shader '%s'\n", shader.name ); - return; - } - fadedist=atof(token); - if (fadedist < 32) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid fadedist (%f < 32) in shader '%s'\n", fadedist, shader.name ); - return; - } + vk_debug("WARNING: missing surfaceSprites params in shader '%s'\n", shader.name); + return; + } + fadedist = atof(token); + if (fadedist < 32) + { + vk_debug("WARNING: invalid fadedist (%f < 32) in shader '%s'\n", fadedist, shader.name); + return; + } if (!stage->ss) { - stage->ss = (surfaceSprite_t *)Hunk_Alloc( sizeof( surfaceSprite_t ), h_low ); + stage->ss = (surfaceSprite_t*)Hunk_Alloc(sizeof(surfaceSprite_t), h_low); } // These are all set by the command lines. @@ -806,7 +581,7 @@ static void ParseSurfaceSprites( const char *_text, shaderStage_t *stage ) stage->ss->fadeDist = fadedist; // These are defaults that can be overwritten. - stage->ss->fadeMax = fadedist*1.33; + stage->ss->fadeMax = fadedist * 1.33; stage->ss->fadeScale = 0.0; stage->ss->wind = 0.0; stage->ss->windIdle = 0.0; @@ -825,9 +600,6 @@ static void ParseSurfaceSprites( const char *_text, shaderStage_t *stage ) stage->ss->fxAlphaEnd = 0.0; } - - - /* /////===== Part of the VERTIGON system =====///// =========================== @@ -851,34 +623,34 @@ ParseSurfaceSpritesOptional // // Optional parameters that will override the defaults set in the surfacesprites command above. // -static void ParseSurfaceSpritesOptional( const char *param, const char *_text, shaderStage_t *stage ) +static void ParseSurfaceSpritesOptional(const char* param, const char* _text, shaderStage_t* stage) { - const char *token; - const char **text = &_text; + const char* token; + const char** text = &_text; float value; if (!stage->ss) { - stage->ss = (surfaceSprite_t *)Hunk_Alloc( sizeof( surfaceSprite_t ), h_low ); + stage->ss = (surfaceSprite_t*)Hunk_Alloc(sizeof(surfaceSprite_t), h_low); } // // fademax // if (!Q_stricmp(param, "ssFademax")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fademax in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite fademax in shader '%s'\n", shader.name); return; } value = atof(token); if (value <= stage->ss->fadeDist) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fademax (%.2f <= fadeDist(%.2f)) in shader '%s'\n", value, stage->ss->fadeDist, shader.name ); + vk_debug("WARNING: invalid surfacesprite fademax (%.2f <= fadeDist(%.2f)) in shader '%s'\n", value, stage->ss->fadeDist, shader.name); return; } - stage->ss->fadeMax=value; + stage->ss->fadeMax = value; return; } @@ -887,14 +659,14 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssFadescale")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fadescale in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite fadescale in shader '%s'\n", shader.name); return; } value = atof(token); - stage->ss->fadeScale=value; + stage->ss->fadeScale = value; return; } @@ -903,33 +675,33 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssVariance")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite variance width in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite variance width in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite variance width in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite variance width in shader '%s'\n", shader.name); return; } - stage->ss->variance[0]=value; + stage->ss->variance[0] = value; - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite variance height in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite variance height in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite variance height in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite variance height in shader '%s'\n", shader.name); return; } - stage->ss->variance[1]=value; + stage->ss->variance[1] = value; return; } @@ -940,10 +712,10 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s { if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Hangdown facing overrides previous facing in shader '%s'\n", shader.name ); + vk_debug("WARNING: Hangdown facing overrides previous facing in shader '%s'\n", shader.name); return; } - stage->ss->facing=SURFSPRITE_FACING_DOWN; + stage->ss->facing = SURFSPRITE_FACING_DOWN; return; } @@ -954,10 +726,10 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s { if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Anyangle facing overrides previous facing in shader '%s'\n", shader.name ); + vk_debug("WARNING: Anyangle facing overrides previous facing in shader '%s'\n", shader.name); return; } - stage->ss->facing=SURFSPRITE_FACING_ANY; + stage->ss->facing = SURFSPRITE_FACING_ANY; return; } @@ -968,10 +740,10 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s { if (stage->ss->facing != SURFSPRITE_FACING_NORMAL) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: Faceup facing overrides previous facing in shader '%s'\n", shader.name ); + vk_debug("WARNING: Faceup facing overrides previous facing in shader '%s'\n", shader.name); return; } - stage->ss->facing=SURFSPRITE_FACING_UP; + stage->ss->facing = SURFSPRITE_FACING_UP; return; } @@ -980,19 +752,19 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssWind")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite wind in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite wind in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0.0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite wind in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite wind in shader '%s'\n", shader.name); return; } - stage->ss->wind=value; + stage->ss->wind = value; if (stage->ss->windIdle <= 0) { // Also override the windidle, it usually is the same as wind stage->ss->windIdle = value; @@ -1005,19 +777,19 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssWindidle")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite windidle in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite windidle in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0.0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite windidle in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite windidle in shader '%s'\n", shader.name); return; } - stage->ss->windIdle=value; + stage->ss->windIdle = value; return; } @@ -1026,19 +798,19 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssVertskew")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite vertskew in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite vertskew in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0.0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite vertskew in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite vertskew in shader '%s'\n", shader.name); return; } - stage->ss->vertSkew=value; + stage->ss->vertSkew = value; return; } @@ -1047,19 +819,19 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssFXDuration")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite duration in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite duration in shader '%s'\n", shader.name); return; } value = atof(token); if (value <= 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite duration in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite duration in shader '%s'\n", shader.name); return; } - stage->ss->fxDuration=value; + stage->ss->fxDuration = value; return; } @@ -1068,33 +840,33 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssFXGrow")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite grow width in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite grow width in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite grow width in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite grow width in shader '%s'\n", shader.name); return; } - stage->ss->fxGrow[0]=value; + stage->ss->fxGrow[0] = value; - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite grow height in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite grow height in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite grow height in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite grow height in shader '%s'\n", shader.name); return; } - stage->ss->fxGrow[1]=value; + stage->ss->fxGrow[1] = value; return; } @@ -1103,33 +875,33 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // if (!Q_stricmp(param, "ssFXAlphaRange")) { - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fxalpha start in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite fxalpha start in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0 || value > 1.0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fxalpha start in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite fxalpha start in shader '%s'\n", shader.name); return; } - stage->ss->fxAlphaStart=value; + stage->ss->fxAlphaStart = value; - token = COM_ParseExt( text, qfalse); - if (token[0]==0) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing surfacesprite fxalpha end in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing surfacesprite fxalpha end in shader '%s'\n", shader.name); return; } value = atof(token); if (value < 0 || value > 1.0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid surfacesprite fxalpha end in shader '%s'\n", shader.name ); + vk_debug("WARNING: invalid surfacesprite fxalpha end in shader '%s'\n", shader.name); return; } - stage->ss->fxAlphaEnd=value; + stage->ss->fxAlphaEnd = value; return; } @@ -1140,7 +912,7 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s { if (stage->ss->surfaceSpriteType != SURFSPRITE_EFFECT) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: weather applied to non-effect surfacesprite in shader '%s'\n", shader.name ); + vk_debug("WARNING: weather applied to non-effect surfacesprite in shader '%s'\n", shader.name); return; } stage->ss->surfaceSpriteType = SURFSPRITE_WEATHERFX; @@ -1150,205 +922,588 @@ static void ParseSurfaceSpritesOptional( const char *param, const char *_text, s // // invalid ss command. // - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid optional surfacesprite param '%s' in shader '%s'\n", param, shader.name ); + vk_debug("WARNING: invalid optional surfacesprite param '%s' in shader '%s'\n", param, shader.name); return; } +/* +=============== +ParseVector +=============== +*/ +qboolean ParseVector(const char** text, int count, float* v) { + char* token; + int i; + + // FIXME: spaces are currently required after parens, should change parseext... + token = COM_ParseExt(text, qfalse); + if (strcmp(token, "(")) { + vk_debug("WARNING: missing parenthesis in shader '%s'\n", shader.name); + return qfalse; + } + + for (i = 0; i < count; i++) { + token = COM_ParseExt(text, qfalse); + if (!token[0]) { + vk_debug("WARNING: missing vector element in shader '%s'\n", shader.name); + return qfalse; + } + v[i] = atof(token); + } + + token = COM_ParseExt(text, qfalse); + if (strcmp(token, ")")) { + vk_debug("WARNING: missing parenthesis in shader '%s'\n", shader.name); + return qfalse; + } + + return qtrue; +} + /* =================== -ParseStage +ParseTexMod =================== */ -static qboolean ParseStage( shaderStage_t *stage, const char **text ) +static void ParseTexMod(char* _text, shaderStage_t* stage) { - char *token; - int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; - qboolean depthMaskExplicit = qfalse; + const char* token; + char** text = &_text; + texModInfo_t* tmi; - stage->active = qtrue; + if (stage->bundle[0].numTexMods == TR_MAX_TEXMODS) { + vk_debug("ERROR: too many tcMod stages in shader '%s'\n", shader.name); + return; + } - while ( 1 ) + tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods]; + stage->bundle[0].numTexMods++; + + token = COM_ParseExt((const char**)text, qfalse); + + // + // turb + // + if (!Q_stricmp(token, "turb")) { - token = COM_ParseExt( text, qtrue ); - if ( !token[0] ) + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no matching '}' found\n" ); - return qfalse; + vk_debug("WARNING: missing tcMod turb parms in shader '%s'\n", shader.name); + return; } - - if ( token[0] == '}' ) + tmi->wave.base = atof(token); + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) { - break; + vk_debug("WARNING: missing tcMod turb in shader '%s'\n", shader.name); + return; } - // - // map - // - else if ( !Q_stricmp( token, "map" ) ) + tmi->wave.amplitude = atof(token); + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name ); - return qfalse; - } - - if ( !Q_stricmp( token, "$whiteimage" ) ) - { - stage->bundle[0].image = tr.whiteImage; - continue; - } - else if ( !Q_stricmp( token, "$lightmap" ) ) - { - stage->bundle[0].isLightmap = qtrue; - if ( shader.lightmapIndex[0] < 0 || shader.lightmapIndex[0] >= tr.numLightmaps ) - { -#ifndef FINAL_BUILD - ri.Printf( PRINT_ALL, S_COLOR_RED"Lightmap requested but none available for shader %s\n", shader.name); -#endif - stage->bundle[0].image = tr.whiteImage; - } - else - { - stage->bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; - } - continue; - } - else - { - stage->bundle[0].image = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, GL_REPEAT ); - if ( !stage->bundle[0].image ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); - return qfalse; - } - } + vk_debug("WARNING: missing tcMod turb in shader '%s'\n", shader.name); + return; } - // - // clampmap - // - else if ( !Q_stricmp( token, "clampmap" ) ) + tmi->wave.phase = atof(token); + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) { - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name ); - return qfalse; - } - stage->bundle[0].image = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, GL_CLAMP ); - if ( !stage->bundle[0].image ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); - return qfalse; - } + vk_debug("WARNING: missing tcMod turb in shader '%s'\n", shader.name); + return; } - // - // animMap .... - // - else if ( !Q_stricmp( token, "animMap" ) || !Q_stricmp( token, "clampanimMap" ) || !Q_stricmp( token, "oneshotanimMap" )) - { - #define MAX_IMAGE_ANIMATIONS 32 - image_t *images[MAX_IMAGE_ANIMATIONS]; - bool bClamp = !Q_stricmp( token, "clampanimMap" ); - bool oneShot = !Q_stricmp( token, "oneshotanimMap" ); - - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for '%s' keyword in shader '%s'\n", (bClamp ? "animMap":"clampanimMap"), shader.name ); - return qfalse; - } - stage->bundle[0].imageAnimationSpeed = atof( token ); - stage->bundle[0].oneShotAnimMap = oneShot; + tmi->wave.frequency = atof(token); - // parse up to MAX_IMAGE_ANIMATIONS animations - while ( 1 ) { - int num; + tmi->type = TMOD_TURBULENT; + } + // + // scale + // + else if (!Q_stricmp(token, "scale")) + { + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing scale parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[0] = atof(token); - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) { - break; - } - num = stage->bundle[0].numImageAnimations; - if ( num < MAX_IMAGE_ANIMATIONS ) { - images[num] = R_FindImageFile( token, (qboolean)!shader.noMipMaps, (qboolean)!shader.noPicMip, (qboolean)!shader.noTC, bClamp?GL_CLAMP:GL_REPEAT ); - if ( !images[num] ) - { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing scale parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[1] = atof(token); + tmi->type = TMOD_SCALE; + } + // + // scroll + // + else if (!Q_stricmp(token, "scroll")) + { + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing scale scroll parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[0] = atof(token); + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing scale scroll parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[1] = atof(token); + tmi->type = TMOD_SCROLL; + } + // + // stretch + // + else if (!Q_stricmp(token, "stretch")) + { + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing stretch parms in shader '%s'\n", shader.name); + return; + } + tmi->wave.func = NameToGenFunc(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing stretch parms in shader '%s'\n", shader.name); + return; + } + tmi->wave.base = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing stretch parms in shader '%s'\n", shader.name); + return; + } + tmi->wave.amplitude = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing stretch parms in shader '%s'\n", shader.name); + return; + } + tmi->wave.phase = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing stretch parms in shader '%s'\n", shader.name); + return; + } + tmi->wave.frequency = atof(token); + + tmi->type = TMOD_STRETCH; + } + // + // transform + // + else if (!Q_stricmp(token, "transform")) + { + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->matrix[0][0] = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->matrix[0][1] = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->matrix[1][0] = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->matrix[1][1] = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[0] = atof(token); + + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing transform parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[1] = atof(token); + + tmi->type = TMOD_TRANSFORM; + } + // + // rotate + // + else if (!Q_stricmp(token, "rotate")) + { + token = COM_ParseExt((const char**)text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name); + return; + } + tmi->translate[0] = atof(token); + tmi->type = TMOD_ROTATE; + } + // + // entityTranslate + // + else if (!Q_stricmp(token, "entityTranslate")) + { + tmi->type = TMOD_ENTITY_TRANSLATE; + } + else + { + vk_debug("WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name); + } +} + +/* +=================== +ParseWaveForm +=================== +*/ +static void ParseWaveForm(const char** text, waveForm_t* wave) +{ + char* token; + + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing waveform parm in shader '%s'\n", shader.name); + return; + } + wave->func = NameToGenFunc(token); + + // BASE, AMP, PHASE, FREQ + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing waveform parm in shader '%s'\n", shader.name); + return; + } + wave->base = atof(token); + + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing waveform parm in shader '%s'\n", shader.name); + return; + } + wave->amplitude = atof(token); + + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing waveform parm in shader '%s'\n", shader.name); + return; + } + wave->phase = atof(token); + + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + vk_debug("WARNING: missing waveform parm in shader '%s'\n", shader.name); + return; + } + wave->frequency = atof(token); +} + + +/* +=================== +ParseStage +=================== +*/ +static qboolean ParseStage(shaderStage_t* stage, const char** text) +{ + const char *token; + int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; + qboolean depthMaskExplicit = qfalse; + + stage->active = qtrue; + + while (1) + { + token = COM_ParseExt(text, qtrue); + if (!token[0]) + { + vk_debug("WARNING: no matching '}' found\n"); + return qfalse; + } + + if (token[0] == '}') + { + break; + } + // + // map + // + else if (!Q_stricmp(token, "map")) + { + token = COM_ParseExt(text, qfalse); + if (!token[0]) + { + vk_debug("WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + if (!Q_stricmp(token, "$whiteimage")) + { + stage->bundle[0].image[0] = tr.whiteImage; + continue; + } + else if (!Q_stricmp(token, "$lightmap")) + { + stage->bundle[0].isLightmap = qtrue; + if (shader.lightmapIndex[0] < 0 || shader.lightmapIndex[0] >= tr.numLightmaps) + { +#ifndef FINAL_BUILD + vk_debug("Lightmap requested but none available for shader %s\n", shader.name); +#endif + stage->bundle[0].image[0] = tr.whiteImage; + } + else + { + stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex[0]]; + } + continue; + } + else + { + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + if (!shader.noTC) + flags |= IMGFLAG_NO_COMPRESSION; + + if (shader.noLightScale) + flags |= IMGFLAG_NOLIGHTSCALE; + + stage->bundle[0].image[0] = R_FindImageFile(token, flags); + + + if (!stage->bundle[0].image[0]) + { + vk_debug("WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name); + return qfalse; + } + } + } + // + // clampmap + // + else if (!Q_stricmp(token, "clampmap") || !Q_stricmp(token, "screenMap")) + { + imgFlags_t flags; + flags = IMGFLAG_CLAMPTOEDGE; + + if (!Q_stricmp(token, "screenMap")) { + flags = IMGFLAG_NONE; + if (vk.fboActive) { + stage->bundle[0].isScreenMap = qtrue; + shader.hasScreenMap = 1; + } + } + else { + flags = IMGFLAG_CLAMPTOEDGE; + } + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + { + vk_debug("WARNING: missing parameter for '%s' keyword in shader '%s'\n", + stage->bundle[0].isScreenMap ? "screenMap" : "clampMap", shader.name); + return qfalse; + } + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + if (!shader.noTC) + flags |= IMGFLAG_NO_COMPRESSION; + + if (shader.noLightScale) + flags |= IMGFLAG_NOLIGHTSCALE; + + stage->bundle[0].image[0] = R_FindImageFile(token, flags); + + if (!stage->bundle[0].image[0]) + { + vk_debug("WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name); + return qfalse; + } + } + + // + // animMap .... + // + else if (!Q_stricmp(token, "animMap") || !Q_stricmp(token, "clampanimMap") || !Q_stricmp(token, "oneshotanimMap")) + { + int totalImages = 0; + int maxAnimations = MAX_IMAGE_ANIMATIONS; + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof(token); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while (1) { + int num; + + token = COM_ParseExt(text, qfalse); + if (!token[0]) { + break; + } + num = stage->bundle[0].numImageAnimations; + if (num < maxAnimations) { + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + if (!shader.noTC) + flags |= IMGFLAG_NO_COMPRESSION; + + if (shader.noLightScale) + flags |= IMGFLAG_NOLIGHTSCALE; + + stage->bundle[0].image[num] = R_FindImageFile(token, flags); + if (!stage->bundle[0].image[num]) + { + ri.Printf(PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name); return qfalse; } stage->bundle[0].numImageAnimations++; } + totalImages++; + } + + if (totalImages > maxAnimations) { + ri.Printf(PRINT_WARNING, "WARNING: ignoring excess images for 'animMap' (found %d, max is %d) in shader '%s'\n", + totalImages, maxAnimations, shader.name); } - // Copy image ptrs into an array of ptrs - stage->bundle[0].image = (image_t*) Hunk_Alloc( stage->bundle[0].numImageAnimations * sizeof( image_t* ), h_low ); - memcpy( stage->bundle[0].image, images, stage->bundle[0].numImageAnimations * sizeof( image_t* ) ); } - else if ( !Q_stricmp( token, "videoMap" ) ) + else if (!Q_stricmp(token, "videoMap")) { - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) + int handle; + token = COM_ParseExt(text, qfalse); + if (!token[0]) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name); return qfalse; } - stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); - if (stage->bundle[0].videoMapHandle != -1) { + handle = ri.CIN_PlayCinematic(token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (handle != -1) { + if (!tr.scratchImage[handle]) { + tr.scratchImage[handle] = R_CreateImage(va("*scratch%i", handle), NULL, NULL, 256, 256, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); + } + stage->bundle[0].isVideoMap = qtrue; - assert (stage->bundle[0].videoMapHandlebundle[0].image = tr.scratchImage[stage->bundle[0].videoMapHandle]; + stage->bundle[0].videoMapHandle = handle; + stage->bundle[0].image[0] = tr.scratchImage[handle]; + } + else { + vk_debug("WARNING: could not load '%s' for 'videoMap' keyword in shader '%s'\n", token, shader.name); } } // // alphafunc // - else if ( !Q_stricmp( token, "alphaFunc" ) ) + else if (!Q_stricmp(token, "alphaFunc")) { - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) + token = COM_ParseExt(text, qfalse); + if (!token[0]) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name); return qfalse; } - atestBits = NameToAFunc( token ); + atestBits = NameToAFunc(token); } // // depthFunc // - else if ( !Q_stricmp( token, "depthfunc" ) ) + else if (!Q_stricmp(token, "depthfunc")) { - token = COM_ParseExt( text, qfalse ); + token = COM_ParseExt(text, qfalse); - if ( !token[0] ) + if (!token[0]) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name); return qfalse; } - if ( !Q_stricmp( token, "lequal" ) ) + if (!Q_stricmp(token, "lequal")) { depthFuncBits = 0; } - else if ( !Q_stricmp( token, "equal" ) ) + else if (!Q_stricmp(token, "equal")) { depthFuncBits = GLS_DEPTHFUNC_EQUAL; } - else if ( !Q_stricmp( token, "disable" ) ) + else if (!Q_stricmp(token, "disable")) { depthFuncBits = GLS_DEPTHTEST_DISABLE; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name); continue; } } // // detail // - else if ( !Q_stricmp( token, "detail" ) ) + else if (!Q_stricmp(token, "detail")) { stage->isDetail = qtrue; } @@ -1356,39 +1511,42 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // blendfunc // or blendfunc // - else if ( !Q_stricmp( token, "blendfunc" ) ) + else if (!Q_stricmp(token, "blendfunc")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parm for blendFunc in shader '%s'\n", shader.name); continue; } // check for "simple" blends first - if ( !Q_stricmp( token, "add" ) ) { + if (!Q_stricmp(token, "add")) { blendSrcBits = GLS_SRCBLEND_ONE; blendDstBits = GLS_DSTBLEND_ONE; - } else if ( !Q_stricmp( token, "filter" ) ) { + } + else if (!Q_stricmp(token, "filter")) { blendSrcBits = GLS_SRCBLEND_DST_COLOR; blendDstBits = GLS_DSTBLEND_ZERO; - } else if ( !Q_stricmp( token, "blend" ) ) { + } + else if (!Q_stricmp(token, "blend")) { blendSrcBits = GLS_SRCBLEND_SRC_ALPHA; blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; - } else { + } + else { // complex double blends - blendSrcBits = NameToSrcBlendMode( token ); + blendSrcBits = NameToSrcBlendMode(token); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parm for blendFunc in shader '%s'\n", shader.name); continue; } - blendDstBits = NameToDstBlendMode( token ); + blendDstBits = NameToDstBlendMode(token); } // clear depth mask for blended surfaces - if ( !depthMaskExplicit ) + if (!depthMaskExplicit) { depthMaskBits = 0; } @@ -1396,228 +1554,235 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // // rgbGen // - else if ( !Q_stricmp( token, "rgbGen" ) ) + else if (!Q_stricmp(token, "rgbGen")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name); continue; } - if ( !Q_stricmp( token, "wave" ) ) + if (!Q_stricmp(token, "wave")) { - ParseWaveForm( text, &stage->rgbWave ); - stage->rgbGen = CGEN_WAVEFORM; + ParseWaveForm(text, &stage->bundle[0].rgbWave); + stage->bundle[0].rgbGen = CGEN_WAVEFORM; } - else if ( !Q_stricmp( token, "const" ) ) + else if (!Q_stricmp(token, "const")) { vec3_t color; - VectorClear( color ); + VectorClear(color); - ParseVector( text, 3, color ); - stage->constantColor[0] = 255 * color[0]; - stage->constantColor[1] = 255 * color[1]; - stage->constantColor[2] = 255 * color[2]; + ParseVector(text, 3, color); + stage->bundle[0].constantColor[0] = 255 * color[0]; + stage->bundle[0].constantColor[1] = 255 * color[1]; + stage->bundle[0].constantColor[2] = 255 * color[2]; - stage->rgbGen = CGEN_CONST; + stage->bundle[0].rgbGen = CGEN_CONST; } - else if ( !Q_stricmp( token, "identity" ) ) + else if (!Q_stricmp(token, "identity")) { - stage->rgbGen = CGEN_IDENTITY; + stage->bundle[0].rgbGen = CGEN_IDENTITY; } - else if ( !Q_stricmp( token, "identityLighting" ) ) + else if (!Q_stricmp(token, "identityLighting")) { - stage->rgbGen = CGEN_IDENTITY_LIGHTING; + stage->bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; } - else if ( !Q_stricmp( token, "entity" ) ) + else if (!Q_stricmp(token, "entity")) { - stage->rgbGen = CGEN_ENTITY; + stage->bundle[0].rgbGen = CGEN_ENTITY; } - else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + else if (!Q_stricmp(token, "oneMinusEntity")) { - stage->rgbGen = CGEN_ONE_MINUS_ENTITY; + stage->bundle[0].rgbGen = CGEN_ONE_MINUS_ENTITY; } - else if ( !Q_stricmp( token, "vertex" ) ) + else if (!Q_stricmp(token, "vertex")) { - stage->rgbGen = CGEN_VERTEX; - if ( stage->alphaGen == 0 ) { - stage->alphaGen = AGEN_VERTEX; + stage->bundle[0].rgbGen = CGEN_VERTEX; + if (stage->bundle[0].alphaGen == 0) { + stage->bundle[0].alphaGen = AGEN_VERTEX; } } - else if ( !Q_stricmp( token, "exactVertex" ) ) + else if (!Q_stricmp(token, "exactVertex")) { - stage->rgbGen = CGEN_EXACT_VERTEX; + stage->bundle[0].rgbGen = CGEN_EXACT_VERTEX; } - else if ( !Q_stricmp( token, "lightingDiffuse" ) ) + else if (!Q_stricmp(token, "lightingDiffuse")) { - stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + stage->bundle[0].rgbGen = CGEN_LIGHTING_DIFFUSE; } - else if ( !Q_stricmp( token, "lightingDiffuseEntity" ) ) + else if (!Q_stricmp(token, "lightingDiffuseEntity")) { if (shader.lightmapIndex[0] != LIGHTMAP_NONE) { - ri.Printf( PRINT_ALL, S_COLOR_RED "ERROR: rgbGen lightingDiffuseEntity used on a misc_model! in shader '%s'\n", shader.name ); + vk_debug("ERROR: rgbGen lightingDiffuseEntity used on a misc_model! in shader '%s'\n", shader.name); } - stage->rgbGen = CGEN_LIGHTING_DIFFUSE_ENTITY; + stage->bundle[0].rgbGen = CGEN_LIGHTING_DIFFUSE_ENTITY; } - else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + else if (!Q_stricmp(token, "oneMinusVertex")) { - stage->rgbGen = CGEN_ONE_MINUS_VERTEX; + stage->bundle[0].rgbGen = CGEN_ONE_MINUS_VERTEX; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name); continue; } } // // alphaGen // - else if ( !Q_stricmp( token, "alphaGen" ) ) + else if (!Q_stricmp(token, "alphaGen")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name); continue; } - if ( !Q_stricmp( token, "wave" ) ) + if (!Q_stricmp(token, "wave")) { - ParseWaveForm( text, &stage->alphaWave ); - stage->alphaGen = AGEN_WAVEFORM; + ParseWaveForm(text, &stage->bundle[0].alphaWave); + stage->bundle[0].alphaGen = AGEN_WAVEFORM; } - else if ( !Q_stricmp( token, "const" ) ) + else if (!Q_stricmp(token, "const")) { - token = COM_ParseExt( text, qfalse ); - stage->constantColor[3] = 255 * atof( token ); - stage->alphaGen = AGEN_CONST; + token = COM_ParseExt(text, qfalse); + stage->bundle[0].constantColor[3] = 255 * atof(token); + stage->bundle[0].alphaGen = AGEN_CONST; } - else if ( !Q_stricmp( token, "identity" ) ) + else if (!Q_stricmp(token, "identity")) { - stage->alphaGen = AGEN_IDENTITY; + stage->bundle[0].alphaGen = AGEN_IDENTITY; } - else if ( !Q_stricmp( token, "entity" ) ) + else if (!Q_stricmp(token, "entity")) { - stage->alphaGen = AGEN_ENTITY; + stage->bundle[0].alphaGen = AGEN_ENTITY; } - else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + else if (!Q_stricmp(token, "oneMinusEntity")) { - stage->alphaGen = AGEN_ONE_MINUS_ENTITY; + stage->bundle[0].alphaGen = AGEN_ONE_MINUS_ENTITY; } - else if ( !Q_stricmp( token, "vertex" ) ) + else if (!Q_stricmp(token, "vertex")) { - stage->alphaGen = AGEN_VERTEX; + stage->bundle[0].alphaGen = AGEN_VERTEX; } - else if ( !Q_stricmp( token, "lightingSpecular" ) ) + else if (!Q_stricmp(token, "lightingSpecular")) { - stage->alphaGen = AGEN_LIGHTING_SPECULAR; + stage->bundle[0].alphaGen = AGEN_LIGHTING_SPECULAR; } - else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + else if (!Q_stricmp(token, "oneMinusVertex")) { - stage->alphaGen = AGEN_ONE_MINUS_VERTEX; + stage->bundle[0].alphaGen = AGEN_ONE_MINUS_VERTEX; } - else if ( !Q_stricmp( token, "dot" ) ) + else if (!Q_stricmp(token, "dot")) { - stage->alphaGen = AGEN_DOT; + stage->bundle[0].alphaGen = AGEN_DOT; } - else if ( !Q_stricmp( token, "oneMinusDot" ) ) + else if (!Q_stricmp(token, "oneMinusDot")) { - stage->alphaGen = AGEN_ONE_MINUS_DOT; + stage->bundle[0].alphaGen = AGEN_ONE_MINUS_DOT; } - else if ( !Q_stricmp( token, "portal" ) ) + else if (!Q_stricmp(token, "portal")) { - stage->alphaGen = AGEN_PORTAL; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + stage->bundle[0].alphaGen = AGEN_PORTAL; + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { shader.portalRange = 256; - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name ); + vk_debug("WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name); } else { - shader.portalRange = atof( token ); + shader.portalRange = atof(token); } } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name); continue; } } // // tcGen // - else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) ) + else if (!Q_stricmp(token, "texgen") || !Q_stricmp(token, "tcGen")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing texgen parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing texgen parm in shader '%s'\n", shader.name); continue; } - if ( !Q_stricmp( token, "environment" ) ) + if (!Q_stricmp(token, "environment")) { stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; } - else if ( !Q_stricmp( token, "lightmap" ) ) + else if (!Q_stricmp(token, "lightmap")) { stage->bundle[0].tcGen = TCGEN_LIGHTMAP; } - else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) ) + else if (!Q_stricmp(token, "texture") || !Q_stricmp(token, "base")) { stage->bundle[0].tcGen = TCGEN_TEXTURE; } - else if ( !Q_stricmp( token, "vector" ) ) + else if (!Q_stricmp(token, "vector")) { - stage->bundle[0].tcGenVectors = ( vec3_t *) Hunk_Alloc( 2 * sizeof( vec3_t ), h_low ); - ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] ); - ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] ); + stage->bundle[0].tcGenVectors = (vec3_t*)Hunk_Alloc(2 * sizeof(vec3_t), h_low); + ParseVector(text, 3, stage->bundle[0].tcGenVectors[0]); + ParseVector(text, 3, stage->bundle[0].tcGenVectors[1]); stage->bundle[0].tcGen = TCGEN_VECTOR; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown texgen parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: unknown texgen parm in shader '%s'\n", shader.name); } } // // tcMod <...> // - else if ( !Q_stricmp( token, "tcMod" ) ) + else if (!Q_stricmp(token, "tcMod")) { char buffer[1024] = ""; - while ( 1 ) + while (1) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) break; - Q_strcat( buffer, sizeof( buffer ), token ); - Q_strcat( buffer, sizeof( buffer ), " " ); + Q_strcat(buffer, sizeof(buffer), token); + Q_strcat(buffer, sizeof(buffer), " "); } - ParseTexMod( buffer, stage ); + ParseTexMod(buffer, stage); continue; } // // depthmask // - else if ( !Q_stricmp( token, "depthwrite" ) ) + else if (!Q_stricmp(token, "depthwrite")) { depthMaskBits = GLS_DEPTHMASK_TRUE; depthMaskExplicit = qtrue; continue; } + + // depthFragment + else if (!Q_stricmp(token, "depthFragment")) + { + stage->depthFragment = qtrue; + } + // If this stage has glow... GLOWXXX - else if ( Q_stricmp( token, "glow" ) == 0 ) + else if (Q_stricmp(token, "glow") == 0) { stage->glow = true; @@ -1626,20 +1791,20 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // // surfaceSprites ... // - else if ( !Q_stricmp( token, "surfaceSprites" ) ) + else if (!Q_stricmp(token, "surfaceSprites")) { char buffer[1024] = ""; - while ( 1 ) + while (1) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) break; - Q_strcat( buffer, sizeof( buffer ), token ); - Q_strcat( buffer, sizeof( buffer ), " " ); + Q_strcat(buffer, sizeof(buffer), token); + Q_strcat(buffer, sizeof(buffer), " "); } - ParseSurfaceSprites( buffer, stage ); + ParseSurfaceSprites(buffer, stage); continue; } @@ -1660,24 +1825,24 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) { char buffer[1024] = ""; char param[128]; - strcpy(param,token); + strcpy(param, token); - while ( 1 ) + while (1) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) break; - Q_strcat( buffer, sizeof( buffer ), token ); - Q_strcat( buffer, sizeof( buffer ), " " ); + Q_strcat(buffer, sizeof(buffer), token); + Q_strcat(buffer, sizeof(buffer), " "); } - ParseSurfaceSpritesOptional( param, buffer, stage ); + ParseSurfaceSpritesOptional(param, buffer, stage); continue; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name); return qfalse; } } @@ -1685,13 +1850,14 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // // if cgen isn't explicitly specified, use either identity or identitylighting // - if ( stage->rgbGen == CGEN_BAD ) { + if (stage->bundle[0].rgbGen == CGEN_BAD) { if ( //blendSrcBits == 0 || blendSrcBits == GLS_SRCBLEND_ONE || - blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) { - stage->rgbGen = CGEN_IDENTITY_LIGHTING; - } else { - stage->rgbGen = CGEN_IDENTITY; + blendSrcBits == GLS_SRCBLEND_SRC_ALPHA) { + stage->bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + else { + stage->bundle[0].rgbGen = CGEN_IDENTITY; } } @@ -1699,18 +1865,30 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // // implicitly assume that a GL_ONE GL_ZERO blend mask disables blending // - if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && - ( blendDstBits == GLS_DSTBLEND_ZERO ) ) + if ((blendSrcBits == GLS_SRCBLEND_ONE) && + (blendDstBits == GLS_DSTBLEND_ZERO)) { blendDstBits = blendSrcBits = 0; depthMaskBits = GLS_DEPTHMASK_TRUE; } // decide which agens we can skip - if ( stage->alphaGen == AGEN_IDENTITY ) { - if ( stage->rgbGen == CGEN_IDENTITY - || stage->rgbGen == CGEN_LIGHTING_DIFFUSE ) { - stage->alphaGen = AGEN_SKIP; + if (stage->bundle[0].alphaGen == AGEN_IDENTITY) { + if (stage->bundle[0].rgbGen == CGEN_IDENTITY + || stage->bundle[0].rgbGen == CGEN_LIGHTING_DIFFUSE) { + stage->bundle[0].alphaGen = AGEN_SKIP; + } + } + + if (depthMaskExplicit && shader.sort == SS_BAD) { + // fix decals on q3wcp18 and other maps + if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA /*&& stage->rgbGen == CGEN_VERTEX*/) { + depthMaskBits &= ~GLS_DEPTHMASK_TRUE; + shader.sort = shader.polygonOffset ? SS_DECAL : SS_OPAQUE + 0.01f; + } + else if (blendSrcBits == GLS_SRCBLEND_ZERO && blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR && stage->bundle[0].rgbGen == CGEN_EXACT_VERTEX) { + depthMaskBits &= ~GLS_DEPTHMASK_TRUE; + shader.sort = SS_SEE_THROUGH; } } @@ -1718,9 +1896,9 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text ) // compute state bits // stage->stateBits = depthMaskBits | - blendSrcBits | blendDstBits | - atestBits | - depthFuncBits; + blendSrcBits | blendDstBits | + atestBits | + depthFuncBits; return qtrue; } @@ -1739,146 +1917,146 @@ deformVertexes autoSprite2 deformVertexes text[0-7] =============== */ -static void ParseDeform( const char **text ) { - char *token; - deformStage_t *ds; +static void ParseDeform(const char** text) { + char* token; + deformStage_t* ds; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deform parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deform parm in shader '%s'\n", shader.name); return; } - if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name ); + if (shader.numDeforms == MAX_SHADER_DEFORMS) { + vk_debug("WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name); return; } - shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low ); + shader.deforms[shader.numDeforms] = (deformStage_t*)Hunk_Alloc(sizeof(deformStage_t), h_low); - ds = shader.deforms[ shader.numDeforms ]; + ds = shader.deforms[shader.numDeforms]; shader.numDeforms++; - if ( !Q_stricmp( token, "projectionShadow" ) ) { + if (!Q_stricmp(token, "projectionShadow")) { ds->deformation = DEFORM_PROJECTION_SHADOW; return; } - if ( !Q_stricmp( token, "autosprite" ) ) { + if (!Q_stricmp(token, "autosprite")) { ds->deformation = DEFORM_AUTOSPRITE; return; } - if ( !Q_stricmp( token, "autosprite2" ) ) { + if (!Q_stricmp(token, "autosprite2")) { ds->deformation = DEFORM_AUTOSPRITE2; return; } - if ( !Q_stricmpn( token, "text", 4 ) ) { + if (!Q_stricmpn(token, "text", 4)) { int n; n = token[4] - '0'; - if ( n < 0 || n > 7 ) { + if (n < 0 || n > 7) { n = 0; } ds->deformation = (deform_t)(DEFORM_TEXT0 + n); return; } - if ( !Q_stricmp( token, "bulge" ) ) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + if (!Q_stricmp(token, "bulge")) { + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name); return; } - ds->bulgeWidth = atof( token ); + ds->bulgeWidth = atof(token); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name); return; } - ds->bulgeHeight = atof( token ); + ds->bulgeHeight = atof(token); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name); return; } - ds->bulgeSpeed = atof( token ); + ds->bulgeSpeed = atof(token); ds->deformation = DEFORM_BULGE; return; } - if ( !Q_stricmp( token, "wave" ) ) + if (!Q_stricmp(token, "wave")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes parm in shader '%s'\n", shader.name); return; } - if ( atof( token ) != 0 ) + if (atof(token) != 0) { - ds->deformationSpread = 1.0f / atof( token ); + ds->deformationSpread = 1.0f / atof(token); } else { ds->deformationSpread = 100.0f; - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name ); + vk_debug("WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name); } - ParseWaveForm( text, &ds->deformationWave ); + ParseWaveForm(text, &ds->deformationWave); ds->deformation = DEFORM_WAVE; return; } - if ( !Q_stricmp( token, "normal" ) ) + if (!Q_stricmp(token, "normal")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes parm in shader '%s'\n", shader.name); return; } - ds->deformationWave.amplitude = atof( token ); + ds->deformationWave.amplitude = atof(token); - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing deformVertexes parm in shader '%s'\n", shader.name); return; } - ds->deformationWave.frequency = atof( token ); + ds->deformationWave.frequency = atof(token); ds->deformation = DEFORM_NORMALS; return; } - if ( !Q_stricmp( token, "move" ) ) { + if (!Q_stricmp(token, "move")) { int i; - for ( i = 0 ; i < 3 ; i++ ) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + for (i = 0; i < 3; i++) { + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { + vk_debug("WARNING: missing deformVertexes parm in shader '%s'\n", shader.name); return; } - ds->moveVector[i] = atof( token ); + ds->moveVector[i] = atof(token); } - ParseWaveForm( text, &ds->deformationWave ); + ParseWaveForm(text, &ds->deformationWave); ds->deformation = DEFORM_MOVE; return; } - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name); } @@ -1889,28 +2067,30 @@ ParseSkyParms skyParms =============== */ -static void ParseSkyParms( const char **text ) { - char *token; - const char *suf[6] = {"rt", "lf", "bk", "ft", "up", "dn"}; +static void ParseSkyParms(const char** text) { + char* token; + const char* suf[6] = { "rt", "bk", "lf", "ft", "up", "dn" }; char pathname[MAX_QPATH]; int i; + imgFlags_t imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP; - shader.sky = (skyParms_t *)Hunk_Alloc( sizeof( skyParms_t ), h_low ); + shader.sky = (skyParms_t*)Hunk_Alloc(sizeof(skyParms_t), h_low); // outerbox - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { + vk_debug("WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name); return; } - if ( strcmp( token, "-" ) ) { - for (i=0 ; i<6 ; i++) { - Com_sprintf( pathname, sizeof(pathname), "%s_%s", token, suf[i] ); - shader.sky->outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, (qboolean)!shader.noTC, GL_CLAMP ); - if ( !shader.sky->outerbox[i] ) { + if (strcmp(token, "-")) { + for (i = 0; i < 6; i++) { + Com_sprintf(pathname, sizeof(pathname), "%s_%s", token, suf[i]); + shader.sky->outerbox[i] = R_FindImageFile((char*)pathname, imgFlags | IMGFLAG_CLAMPTOEDGE); + if (!shader.sky->outerbox[i]) { if (i) { - shader.sky->outerbox[i] = shader.sky->outerbox[i-1];//not found, so let's use the previous image - } else { + shader.sky->outerbox[i] = shader.sky->outerbox[i - 1];//not found, so let's use the previous image + } + else { shader.sky->outerbox[i] = tr.defaultImage; } } @@ -1918,227 +2098,409 @@ static void ParseSkyParms( const char **text ) { } // cloudheight - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: 'skyParms' missing cloudheight in shader '%s'\n", shader.name ); + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { + vk_debug("WARNING: 'skyParms' missing cloudheight in shader '%s'\n", shader.name); return; } - shader.sky->cloudHeight = atof( token ); - if ( !shader.sky->cloudHeight ) { + shader.sky->cloudHeight = atof(token); + if (!shader.sky->cloudHeight) { shader.sky->cloudHeight = 512; } - R_InitSkyTexCoords( shader.sky->cloudHeight ); + R_InitSkyTexCoords(shader.sky->cloudHeight); // innerbox - token = COM_ParseExt( text, qfalse ); - if ( strcmp( token, "-" ) ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: in shader '%s' 'skyParms', innerbox is not supported!", shader.name); + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { + ri.Printf(PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name); + return; + } + if (strcmp(token, "-")) { + for (i = 0; i < 6; i++) { + Com_sprintf(pathname, sizeof(pathname), "%s_%s", token, suf[i]); + shader.sky->innerbox[i] = R_FindImageFile((char*)pathname, imgFlags); + if (!shader.sky->innerbox[i]) { + if (i) { + shader.sky->innerbox[i] = shader.sky->innerbox[i - 1];//not found, so let's use the previous image + } + else { + shader.sky->innerbox[i] = tr.defaultImage; + } + } + } } -} + shader.isSky = qtrue; +} /* ================= ParseSort ================= */ -static void ParseSort( const char **text ) { - char *token; +static void ParseSort(const char** text) { + char* token; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing sort parameter in shader '%s'\n", shader.name ); + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { + vk_debug("WARNING: missing sort parameter in shader '%s'\n", shader.name); return; } - if ( !Q_stricmp( token, "portal" ) ) { + if (!Q_stricmp(token, "portal")) { shader.sort = SS_PORTAL; - } else if ( !Q_stricmp( token, "sky" ) ) { + } + else if (!Q_stricmp(token, "sky")) { shader.sort = SS_ENVIRONMENT; - } else if ( !Q_stricmp( token, "opaque" ) ) { + } + else if (!Q_stricmp(token, "opaque")) { shader.sort = SS_OPAQUE; - } else if ( !Q_stricmp( token, "decal" ) ) { + } + else if (!Q_stricmp(token, "decal")) { shader.sort = SS_DECAL; - } else if ( !Q_stricmp( token, "seeThrough" ) ) { + } + else if (!Q_stricmp(token, "seeThrough")) { shader.sort = SS_SEE_THROUGH; - } else if ( !Q_stricmp( token, "banner" ) ) { + } + else if (!Q_stricmp(token, "banner")) { shader.sort = SS_BANNER; - } else if ( !Q_stricmp( token, "additive" ) ) { + } + else if (!Q_stricmp(token, "additive")) { shader.sort = SS_BLEND1; - } else if ( !Q_stricmp( token, "nearest" ) ) { + } + else if (!Q_stricmp(token, "nearest")) { shader.sort = SS_NEAREST; - } else if ( !Q_stricmp( token, "underwater" ) ) { + } + else if (!Q_stricmp(token, "underwater")) { shader.sort = SS_UNDERWATER; - } else if ( !Q_stricmp( token, "inside" ) ) { + } + else if (!Q_stricmp(token, "inside")) { shader.sort = SS_INSIDE; - } else if ( !Q_stricmp( token, "mid_inside" ) ) { + } + else if (!Q_stricmp(token, "mid_inside")) { shader.sort = SS_MID_INSIDE; - } else if ( !Q_stricmp( token, "middle" ) ) { + } + else if (!Q_stricmp(token, "middle")) { shader.sort = SS_MIDDLE; - } else if ( !Q_stricmp( token, "mid_outside" ) ) { + } + else if (!Q_stricmp(token, "mid_outside")) { shader.sort = SS_MID_OUTSIDE; - } else if ( !Q_stricmp( token, "outside" ) ) { + } + else if (!Q_stricmp(token, "outside")) { shader.sort = SS_OUTSIDE; } else { - shader.sort = atof( token ); + shader.sort = atof(token); } } + + + /* -================= -ParseMaterial -================= +==================== +FindShaderInShaderText + +Scans the combined text description of all the shader files for the given +shader name. If found, it will return a valid shader, return NULL if not found. +===================== */ -const char *materialNames[MATERIAL_LAST] = -{ - MATERIALS -}; +static const char* FindShaderInShaderText(const char* shadername) { + char* token; + const char* p; + + int i, hash; + + hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH); + + if (shaderTextHashTable[hash]) { + for (i = 0; shaderTextHashTable[hash][i]; i++) { + p = shaderTextHashTable[hash][i]; + token = COM_ParseExt(&p, qtrue); + if (!Q_stricmp(token, shadername)) + return p; + } + } + + p = s_shaderText; + + if (!p) { + return NULL; + } + + // look for label + while (1) { + token = COM_ParseExt(&p, qtrue); + if (token[0] == 0) { + break; + } + + if (!Q_stricmp(token, shadername)) { + return p; + } + else { + // skip the definition + SkipBracedSection(&p, 0); + } + } + return NULL; +} -void ParseMaterial( const char **text ) +static void BuildSingleLargeBuffer(char* buffers[], const int nShaderFiles, const int sum) { - char *token; - int i; + // build single large buffer + s_shaderText = (char*)ri.Hunk_Alloc(sum + nShaderFiles * 2, h_low); + s_shaderText[0] = '\0'; - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + char* textEnd = s_shaderText; + int n = nShaderFiles - 1; + // free in reverse order, so the temp files are all dumped + for (n = nShaderFiles - 1; n >= 0; n--) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing material in shader '%s'\n", shader.name ); - return; + if (buffers[n]) + { + strcat(textEnd, buffers[n]); + strcat(textEnd, "\n"); + + textEnd += strlen(buffers[n]) + 1; + + ri.FS_FreeFile(buffers[n]); + } + } +} + + +shader_t *R_FindShaderByName(const char* name) { + char strippedName[MAX_QPATH]; + int hash; + + if ((name == NULL) || (name[0] == 0)) { + return tr.defaultShader; } - for(i = 0; i < MATERIAL_LAST; i++) + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + shader_t* sh = hashTable[hash]; + while (sh) { - if ( !Q_stricmp( token, materialNames[i] ) ) - { - shader.surfaceFlags |= i; - break; + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (Q_stricmp(sh->name, strippedName) == 0) { + return sh; } + + sh = sh->next; } + + return tr.defaultShader; } +qhandle_t RE_RegisterShaderLightMap(const char* name, const int* lightmapIndex, const byte* styles) +{ + shader_t* sh; -// this table is also present in q3map + if (strlen(name) >= MAX_QPATH) { + ri.Printf(PRINT_ALL, "Shader name exceeds MAX_QPATH\n"); + return 0; + } -typedef struct infoParm_s { - const char *name; - uint32_t clearSolid, surfaceFlags, contents; -} infoParm_t; + sh = R_FindShader(name, lightmapIndex, styles, qtrue); -infoParm_t infoParms[] = { - // Game content Flags - { "nonsolid", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_NONE }, // special hack to clear solid flag - { "nonopaque", ~CONTENTS_OPAQUE, SURF_NONE, CONTENTS_NONE }, // special hack to clear opaque flag - { "lava", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_LAVA }, // very damaging - { "slime", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SLIME }, // mildly damaging - { "water", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_WATER }, // - { "fog", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_FOG}, // carves surfaces entering - { "shotclip", ~CONTENTS_SOLID, SURF_NONE, CONTENTS_SHOTCLIP }, // block shots, but not people - { "playerclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_PLAYERCLIP }, // block only the player - { "monsterclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_MONSTERCLIP }, // - { "botclip", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_BOTCLIP }, // for bots - { "trigger", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TRIGGER }, // - { "nodrop", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc) - { "terrain", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_TERRAIN }, // use special terrain collsion - { "ladder", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_LADDER }, // climb up in it like water - { "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil down this brush - { "outside", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_OUTSIDE }, // volume is considered to be in the outside (i.e. not indoors) - { "inside", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_INSIDE }, // volume is considered to be inside (i.e. indoors) - - { "detail", CONTENTS_ALL, SURF_NONE, CONTENTS_DETAIL }, // don't include in structural bsp - { "trans", CONTENTS_ALL, SURF_NONE, CONTENTS_TRANSLUCENT }, // surface has an alpha component + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if (sh->defaultShader) { + return 0; + } + + return sh->index; +} + +void R_RemapShader(const char* shaderName, const char* newShaderName, const char* timeOffset) +{ +char strippedName[MAX_QPATH]; + int hash; + shader_t *sh, *sh2; + qhandle_t h; + + sh = R_FindShaderByName( shaderName ); + if (sh == NULL || sh == tr.defaultShader) { + h = RE_RegisterShaderLightMap(shaderName, lightmapsNone, stylesDefault); + sh = R_GetShaderByHandle(h); + } + if (sh == NULL || sh == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: RE_RemapShader: shader %s not found\n", shaderName ); + return; + } + + sh2 = R_FindShaderByName( newShaderName ); + if (sh2 == NULL || sh2 == tr.defaultShader) { + h = RE_RegisterShaderLightMap(newShaderName, lightmapsNone, stylesDefault); + sh2 = R_GetShaderByHandle(h); + } + + if (sh2 == NULL || sh2 == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: RE_RemapShader: new shader %s not found\n", newShaderName ); + return; + } + + COM_StripExtension(shaderName, strippedName, sizeof(strippedName)); + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + sh = hashTable[hash]; + + // remap all the shaders with the given name + // even tho they might have different lightmaps + while (sh) + { + if (Q_stricmp(sh->name, strippedName) == 0) + { + if (sh != sh2) + { + sh->remappedShader = sh2; + } + else + { + sh->remappedShader = NULL; + } + } + sh = sh->next; + } + + if (timeOffset) + { + sh2->timeOffset = atof(timeOffset); + } +} + + +//added for ui -rww +const char* RE_ShaderNameFromIndex(int index) +{ + assert(index >= 0 && index < tr.numShaders && tr.shaders[index]); + return tr.shaders[index]->name; +} - /* Game surface flags */ - { "sky", CONTENTS_ALL, SURF_SKY, CONTENTS_NONE }, // emit light from an environment map - { "slick", CONTENTS_ALL, SURF_SLICK, CONTENTS_NONE }, // - - { "nodamage", CONTENTS_ALL, SURF_NODAMAGE, CONTENTS_NONE }, // - { "noimpact", CONTENTS_ALL, SURF_NOIMPACT, CONTENTS_NONE }, // don't make impact explosions or marks - { "nomarks", CONTENTS_ALL, SURF_NOMARKS, CONTENTS_NONE }, // don't make impact marks, but still explode - { "nodraw", CONTENTS_ALL, SURF_NODRAW, CONTENTS_NONE }, // don't generate a drawsurface (or a lightmap) - { "nosteps", CONTENTS_ALL, SURF_NOSTEPS, CONTENTS_NONE }, // - { "nodlight", CONTENTS_ALL, SURF_NODLIGHT, CONTENTS_NONE }, // don't ever add dynamic lights - { "metalsteps", CONTENTS_ALL, SURF_METALSTEPS, CONTENTS_NONE }, // - { "nomiscents", CONTENTS_ALL, SURF_NOMISCENTS, CONTENTS_NONE }, // No misc ents on this surface - { "forcefield", CONTENTS_ALL, SURF_FORCEFIELD, CONTENTS_NONE }, // - { "forcesight", CONTENTS_ALL, SURF_FORCESIGHT, CONTENTS_NONE }, // only visible with force sight -}; /* =============== -ParseSurfaceParm +R_FindShader + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. + +In the interest of not requiring an explicit shader text entry to +be defined for every single image used in the game, three default +shader behaviors can be auto-created for any image: + +If lightmapIndex == LIGHTMAP_NONE, then the image will have +dynamic diffuse lighting applied to it, as apropriate for most +entity skin surfaces. + +If lightmapIndex == LIGHTMAP_2D, then the image will be used +for 2D rendering unless an explicit shader is found + +If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use +the vertex rgba modulate values, as apropriate for misc_model +pre-lit surfaces. + +Other lightmapIndex values will have a lightmap stage created +and src*dest blending applied with the texture, as apropriate for +most world construction surfaces. -surfaceparm =============== */ -static void ParseSurfaceParm( const char **text ) { - char *token; - int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]); - int i; - token = COM_ParseExt( text, qfalse ); - for ( i = 0 ; i < numInfoParms ; i++ ) { - if ( !Q_stricmp( token, infoParms[i].name ) ) { - shader.surfaceFlags |= infoParms[i].surfaceFlags; - shader.contentFlags |= infoParms[i].contents; - shader.contentFlags &= infoParms[i].clearSolid; - break; +inline qboolean IsShader(shader_t* sh, const char* name, const int* lightmapIndex, const byte* styles) +{ + int i; + + if (Q_stricmp(sh->name, name)) + { + return qfalse; + } + + if (!sh->defaultShader) + { + for (i = 0; i < MAXLIGHTMAPS; i++) + { + if (sh->lightmapSearchIndex[i] != lightmapIndex[i]) + { + return qfalse; + } + if (sh->styles[i] != styles[i]) + { + return qfalse; + } } } + + return qtrue; } + + + /* ================= ParseShader -The current text pointer is at the explicit text definition of the -shader. Parse it into the global shader variable. Later functions -will optimize it. +The current text pointer is at the explicit text definition of the shader. +Parse it into the global shader variable. Later functions will optimize it. ================= */ static qboolean ParseShader( const char **text ) { - char *token; - const char *begin = *text; - int s; + char *token; + const char *begin = *text; + int s; s = 0; - token = COM_ParseExt( text, qtrue ); - if ( token[0] != '{' ) + token = COM_ParseExt(text, qtrue); + if (token[0] != '{') { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name); return qfalse; } - while ( 1 ) + while (1) { - token = COM_ParseExt( text, qtrue ); - if ( !token[0] ) + token = COM_ParseExt(text, qtrue); + if (!token[0]) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: no concluding '}' in shader %s\n", shader.name ); + vk_debug("WARNING: no concluding '}' in shader %s\n", shader.name); return qfalse; } // end of shader definition - if ( token[0] == '}' ) + if (token[0] == '}') { break; } // stage definition - else if ( token[0] == '{' ) + else if (token[0] == '{') { - if ( s >= MAX_SHADER_STAGES ) { - ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES ); + if (s >= MAX_SHADER_STAGES) { + vk_debug("WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES); return qfalse; } - if ( !ParseStage( &stages[s], text ) ) + if (!ParseStage(&stages[s], text)) { return qfalse; } stages[s].active = qtrue; - if ( stages[s].glow ) + if (stages[s].glow) { shader.hasGlow = true; } @@ -2146,54 +2508,54 @@ static qboolean ParseShader( const char **text ) continue; } // skip stuff that only the QuakeEdRadient needs - else if ( !Q_stricmpn( token, "qer", 3 ) ) { - SkipRestOfLine( text ); + else if (!Q_stricmpn(token, "qer", 3)) { + SkipRestOfLine(text); continue; } // material deprecated as of 11 Jan 01 // material undeprecated as of 7 May 01 - q3map_material deprecated - else if ( !Q_stricmp( token, "material" ) || !Q_stricmp( token, "q3map_material" ) ) + else if (!Q_stricmp(token, "material") || !Q_stricmp(token, "q3map_material")) { - ParseMaterial( text ); + ParseMaterial(text); } // sun parms - else if ( !Q_stricmp( token, "sun" ) || !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) + else if (!Q_stricmp(token, "sun") || !Q_stricmp(token, "q3map_sun") || !Q_stricmp(token, "q3map_sunExt")) { - token = COM_ParseExt( text, qfalse ); - tr.sunLight[0] = atof( token ); - token = COM_ParseExt( text, qfalse ); - tr.sunLight[1] = atof( token ); - token = COM_ParseExt( text, qfalse ); - tr.sunLight[2] = atof( token ); + token = COM_ParseExt(text, qfalse); + tr.sunLight[0] = atof(token); + token = COM_ParseExt(text, qfalse); + tr.sunLight[1] = atof(token); + token = COM_ParseExt(text, qfalse); + tr.sunLight[2] = atof(token); - VectorNormalize( tr.sunLight ); + VectorNormalize(tr.sunLight); - token = COM_ParseExt( text, qfalse ); - float a = atof( token ); - VectorScale( tr.sunLight, a, tr.sunLight); + token = COM_ParseExt(text, qfalse); + float a = atof(token); + VectorScale(tr.sunLight, a, tr.sunLight); - token = COM_ParseExt( text, qfalse ); - a = atof( token ); + token = COM_ParseExt(text, qfalse); + a = atof(token); a = a / 180 * M_PI; - token = COM_ParseExt( text, qfalse ); - float b = atof( token ); + token = COM_ParseExt(text, qfalse); + float b = atof(token); b = b / 180 * M_PI; - tr.sunDirection[0] = cos( a ) * cos( b ); - tr.sunDirection[1] = sin( a ) * cos( b ); - tr.sunDirection[2] = sin( b ); + tr.sunDirection[0] = cos(a) * cos(b); + tr.sunDirection[1] = sin(a) * cos(b); + tr.sunDirection[2] = sin(b); - SkipRestOfLine( text ); + SkipRestOfLine(text); continue; } // q3map_surfacelight deprecated as of 16 Jul 01 - else if ( !Q_stricmp( token, "surfacelight" ) || !Q_stricmp( token, "q3map_surfacelight" ) ) + else if (!Q_stricmp(token, "surfacelight") || !Q_stricmp(token, "q3map_surfacelight")) { - token = COM_ParseExt( text, qfalse ); - tr.sunSurfaceLight = atoi( token ); + token = COM_ParseExt(text, qfalse); + tr.sunSurfaceLight = atoi(token); } - else if ( !Q_stricmp( token, "lightColor" ) ) + else if (!Q_stricmp(token, "lightColor")) { /* if ( !ParseVector( text, 3, tr.sunAmbient ) ) @@ -2202,142 +2564,149 @@ static qboolean ParseShader( const char **text ) } */ //SP skips this so I'm skipping it here too. - SkipRestOfLine( text ); + SkipRestOfLine(text); continue; } - else if ( !Q_stricmp( token, "deformvertexes" ) || !Q_stricmp( token, "deform" )) { - ParseDeform( text ); + else if (!Q_stricmp(token, "deformvertexes") || !Q_stricmp(token, "deform")) { + ParseDeform(text); continue; } - else if ( !Q_stricmp( token, "tesssize" ) ) { - SkipRestOfLine( text ); + else if (!Q_stricmp(token, "tesssize")) { + SkipRestOfLine(text); continue; } - else if ( !Q_stricmp( token, "clampTime" ) ) { - token = COM_ParseExt( text, qfalse ); + else if (!Q_stricmp(token, "clampTime")) { + token = COM_ParseExt(text, qfalse); if (token[0]) { shader.clampTime = atof(token); } } // skip stuff that only the q3map needs - else if ( !Q_stricmpn( token, "q3map", 5 ) ) { - SkipRestOfLine( text ); + else if (!Q_stricmpn(token, "q3map", 5)) { + SkipRestOfLine(text); continue; } // skip stuff that only q3map or the server needs - else if ( !Q_stricmp( token, "surfaceParm" ) ) { - ParseSurfaceParm( text ); + else if (!Q_stricmp(token, "surfaceParm")) { + ParseSurfaceParm(text); continue; } // no mip maps - else if ( !Q_stricmp( token, "nomipmaps" ) ) + else if (!Q_stricmp(token, "nomipmaps")) { - shader.noMipMaps = true; - shader.noPicMip = true; + shader.noMipMaps = 1; + shader.noPicMip = 1; continue; } // no picmip adjustment - else if ( !Q_stricmp( token, "nopicmip" ) ) + else if (!Q_stricmp(token, "nopicmip")) { - shader.noPicMip = true; + shader.noPicMip = 1; continue; } - else if ( !Q_stricmp( token, "noglfog" ) ) + else if (!Q_stricmp(token, "noglfog")) { shader.fogPass = FP_NONE; continue; } // polygonOffset - else if ( !Q_stricmp( token, "polygonOffset" ) ) + else if (!Q_stricmp(token, "polygonOffset")) + { + shader.polygonOffset = qtrue; + continue; + } + else if (!Q_stricmp(token, "noTC")) { - shader.polygonOffset = true; + shader.noTC = 1; continue; } - else if ( !Q_stricmp( token, "noTC" ) ) + else if (!Q_stricmp(token, "notc")) { - shader.noTC = true; + shader.noTC = 1; continue; } // entityMergable, allowing sprite surfaces from multiple entities // to be merged into one batch. This is a savings for smoke // puffs and blood, but can't be used for anything where the // shader calcs (not the surface function) reference the entity color or scroll - else if ( !Q_stricmp( token, "entityMergable" ) ) + else if (!Q_stricmp(token, "entityMergable")) { - shader.entityMergable = true; + shader.entityMergable = qtrue; continue; } // fogParms - else if ( !Q_stricmp( token, "fogParms" ) ) + else if (!Q_stricmp(token, "fogParms")) { - shader.fogParms = (fogParms_t *)Hunk_Alloc( sizeof( fogParms_t ), h_low ); - if ( !ParseVector( text, 3, shader.fogParms->color ) ) { + shader.fogParms = (fogParms_t*)Hunk_Alloc(sizeof(fogParms_t), h_low); + if (!ParseVector(text, 3, shader.fogParms->color)) { return qfalse; } - token = COM_ParseExt( text, qfalse ); - if ( !token[0] ) + token = COM_ParseExt(text, qfalse); + if (!token[0]) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name); continue; } - shader.fogParms->depthForOpaque = atof( token ); + shader.fogParms->depthForOpaque = atof(token); // skip any old gradient directions - SkipRestOfLine( text ); + SkipRestOfLine(text); continue; } // portal - else if ( !Q_stricmp(token, "portal") ) + else if (!Q_stricmp(token, "portal")) { shader.sort = SS_PORTAL; continue; } // skyparms - else if ( !Q_stricmp( token, "skyparms" ) ) + else if (!Q_stricmp(token, "skyparms")) { - ParseSkyParms( text ); + ParseSkyParms(text); + shader.noPicMip = 1; + shader.noMipMaps = 1; continue; } // light determines flaring in q3map, not needed here - else if ( !Q_stricmp(token, "light") ) + else if (!Q_stricmp(token, "light")) { - token = COM_ParseExt( text, qfalse ); + token = COM_ParseExt(text, qfalse); continue; } // cull - else if ( !Q_stricmp( token, "cull") ) + else if (!Q_stricmp(token, "cull")) { - token = COM_ParseExt( text, qfalse ); - if ( token[0] == 0 ) + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: missing cull parms in shader '%s'\n", shader.name ); + vk_debug("WARNING: missing cull parms in shader '%s'\n", shader.name); continue; } - if ( !Q_stricmp( token, "none" ) || !Q_stricmp( token, "twosided" ) || !Q_stricmp( token, "disable" ) ) + if (!Q_stricmp(token, "none") || !Q_stricmp(token, "twosided") || !Q_stricmp(token, "disable")) { shader.cullType = CT_TWO_SIDED; } - else if ( !Q_stricmp( token, "back" ) || !Q_stricmp( token, "backside" ) || !Q_stricmp( token, "backsided" ) ) + else if (!Q_stricmp(token, "back") || !Q_stricmp(token, "backside") || !Q_stricmp(token, "backsided")) { shader.cullType = CT_BACK_SIDED; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name ); + vk_debug("WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name); } continue; } // sort - else if ( !Q_stricmp( token, "sort" ) ) + else if (!Q_stricmp(token, "sort")) { - ParseSort( text ); + ParseSort(text); continue; } else { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name ); + vk_debug("WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name); return qfalse; } } @@ -2345,11 +2714,11 @@ static qboolean ParseShader( const char **text ) // // ignore shaders that don't have any stages, unless it is a sky or fog // - if ( s == 0 && !shader.sky && !(shader.contentFlags & CONTENTS_FOG ) ) { + if (s == 0 && !shader.isSky && !(shader.contentFlags & CONTENTS_FOG)) { return qfalse; } - shader.explicitlyDefined = true; + shader.explicitlyDefined = qtrue; // The basejka rocket lock wedge shader uses the incorrect blending mode. // It only worked because the shader state was not being set, and relied @@ -2359,9 +2728,9 @@ static qboolean ParseShader( const char **text ) // We match against the retail version of gfx/2d/wedge by calculating the // hash value of the shader text, and comparing it against a precalculated // value. - uint32_t shaderHash = generateHashValueForText( begin, *text - begin ); - if ( shaderHash == RETAIL_ROCKET_WEDGE_SHADER_HASH && - Q_stricmp( shader.name, "gfx/2d/wedge" ) == 0 ) + uint32_t shaderHash = generateHashValueForText(begin, *text - begin); + if (shaderHash == RETAIL_ROCKET_WEDGE_SHADER_HASH && + Q_stricmp(shader.name, "gfx/2d/wedge") == 0) { stages[0].stateBits &= ~(GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS); stages[0].stateBits |= GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; @@ -2375,1821 +2744,2030 @@ static qboolean ParseShader( const char **text ) // We match against retail version of gfx/menus/radar/arrow_w by calculating // the hash value of the shader text, and comparing it against a // precalculated value. - if ( shaderHash == RETAIL_ARROW_W_SHADER_HASH && - Q_stricmp( shader.name, "gfx/menus/radar/arrow_w" ) == 0 ) + if (shaderHash == RETAIL_ARROW_W_SHADER_HASH && + Q_stricmp(shader.name, "gfx/menus/radar/arrow_w") == 0) { - stages[0].rgbGen = CGEN_VERTEX; - stages[0].alphaGen = AGEN_VERTEX; + stages[0].bundle[0].rgbGen = CGEN_VERTEX; + stages[0].bundle[0].alphaGen = AGEN_VERTEX; } return qtrue; } -/* -======================================================================================== -SHADER OPTIMIZATION AND FOGGING +/* +==================== +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. -======================================================================================== +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== */ +qhandle_t RE_RegisterShader(const char* name) +{ -typedef struct collapse_s { - int blendA; - int blendB; + if (strlen(name) >= MAX_QPATH) { + vk_debug("Shader name exceeds MAX_QPATH\n"); + return 0; + } - int multitextureEnv; - int multitextureBlend; -} collapse_t; + shader_t* sh = R_FindShader(name, lightmaps2d, stylesDefault, qtrue); -static collapse_t collapse[] = { - { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, 0 }, + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if (sh->defaultShader) { + return 0; + } - { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, 0 }, + return sh->index; +} - { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, +/* +==================== +RE_RegisterShaderNoMip - { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, +For menu graphics that should never be picmiped +==================== +*/ +qhandle_t RE_RegisterShaderNoMip(const char* name) +{ + shader_t* sh; - { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + if (strlen(name) >= MAX_QPATH) { + vk_debug("Shader name exceeds MAX_QPATH\n"); + return 0; + } - { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + sh = R_FindShader(name, lightmaps2d, stylesDefault, qfalse); - { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, - GL_ADD, 0 }, + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if (sh->defaultShader) { + return 0; + } - { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, - GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, -#if 0 - { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, - GL_DECAL, 0 }, -#endif - { -1 } -}; -/* -================ -CollapseMultitexture + return sh->index; +} -Attempt to combine two stages into a single multitexture stage -FIXME: I think modulated add + modulated add collapses incorrectly -================= -*/ -static qboolean CollapseMultitexture( void ) { - int abits, bbits; - int i; - textureBundle_t tmpBundle; - if ( !qglActiveTextureARB ) { - return qfalse; - } +static void Shader_DoSimpleCheck(char* name, const char* p) +{ + const char* pBuf = p; - // make sure both stages are active - if ( !stages[0].active || !stages[1].active ) { - return qfalse; - } + COM_BeginParseSession(name); - abits = stages[0].stateBits; - bbits = stages[1].stateBits; + while (1) + { + char* token = COM_ParseExt((const char**)&p, qtrue); + if (0 == *token) + break; + char shaderName[64] = { 0 }; + strncpy(shaderName, token, sizeof(shaderName)); - // make sure that both stages have identical state other than blend modes - if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) != - ( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) { - return qfalse; - } + int shaderLine = COM_GetCurrentParseLine(); - abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + token = COM_ParseExt(&p, qtrue); + if (token[0] != '{' || token[1] != '\0') + { + vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", + name, shaderName, shaderLine); + if (token[0]) + { + vk_debug(" (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); + } + vk_debug(".\n"); + ri.FS_FreeFile((void*)pBuf); + pBuf = NULL; + break; + } - // search for a valid multitexture blend function - for ( i = 0; collapse[i].blendA != -1 ; i++ ) { - if ( abits == collapse[i].blendA - && bbits == collapse[i].blendB ) { + if (!SkipBracedSection(&p, 1)) + { + vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", + name, shaderName, shaderLine); + ri.FS_FreeFile((void*)pBuf); + pBuf = NULL; break; } } - // nothing found - if ( collapse[i].blendA == -1 ) { - return qfalse; - } +} - // GL_ADD is a separate extension - if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) { - return qfalse; - } - // make sure waveforms have identical parameters - if ( ( stages[0].rgbGen != stages[1].rgbGen ) || - ( stages[0].alphaGen != stages[1].alphaGen ) ) { - return qfalse; - } +static void SetShaderTextHashTableSizes(void) +{ + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH]; + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); - // an add collapse can only have identity colors - if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) { - return qfalse; - } + int size = 0; - if ( stages[0].rgbGen == CGEN_WAVEFORM ) - { - if ( memcmp( &stages[0].rgbWave, - &stages[1].rgbWave, - sizeof( stages[0].rgbWave ) ) ) - { - return qfalse; - } - } - if ( stages[0].alphaGen == AGEN_WAVEFORM ) + const char* p = s_shaderText; + // look for shader names + while (1) { - if ( memcmp( &stages[0].alphaWave, - &stages[1].alphaWave, - sizeof( stages[0].alphaWave ) ) ) + char* token = COM_ParseExt(&p, qtrue); + if (token[0] == 0) { - return qfalse; + break; } + + int hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTableSizes[hash]++; + size++; + SkipBracedSection(&p, 0); } + size += MAX_SHADERTEXT_HASH; + + + char* hashMem = (char*)ri.Hunk_Alloc(size * sizeof(char*), h_low); - // make sure that lightmaps are in bundle 1 for 3dfx - if ( stages[0].bundle[0].isLightmap ) + int i; + for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { - tmpBundle = stages[0].bundle[0]; - stages[0].bundle[0] = stages[1].bundle[0]; - stages[0].bundle[1] = tmpBundle; + shaderTextHashTable[i] = (char**)hashMem; + hashMem += (shaderTextHashTableSizes[i] + 1) * sizeof(char*); } - else + + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + + p = s_shaderText; + // look for shader names + while (1) { - stages[0].bundle[1] = stages[1].bundle[0]; - } + const char* oldp = p; + char* token = COM_ParseExt(&p, qtrue); - // set the new blend state bits - shader.multitextureEnv = collapse[i].multitextureEnv; - stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - stages[0].stateBits |= collapse[i].multitextureBlend; + if (token[0] == 0) { + break; + } + + int hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = (char*)oldp; + + SkipBracedSection(&p, 0); + } - // - // move down subsequent shaders - // - memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) ); - memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) ); - return qtrue; } -/* -============= - -FixRenderCommandList -https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 -Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated -but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces -to be rendered with bad shaders. To fix this, need to go through all render commands and fix -sortedIndex. -============== -*/ -extern bool gServerSkinHack; -static void FixRenderCommandList( int newShader ) { - if( !gServerSkinHack ) { - renderCommandList_t *cmdList = &backEndData->commands; - if( cmdList ) { - const void *curCmd = cmdList->cmds; +int COM_CompressShader(char* data_p) +{ + char* in, * out; + int c; + qboolean newline = qfalse, whitespace = qfalse; - while ( 1 ) { - curCmd = PADP(curCmd, sizeof(void *)); + in = out = data_p; + if (in) + { + while ((c = *in) != 0) + { + // skip double slash comments + if (c == '/' && in[1] == '/') + { + while (*in && *in != '\n') + { + in++; + } + } + // skip number sign comments + else if (c == '#') + { + while (*in && *in != '\n') + { + in++; + } + } + // skip /* */ comments + else if (c == '/' && in[1] == '*') + { + while (*in && (*in != '*' || in[1] != '/')) + in++; + if (*in) + in += 2; + } + // record when we hit a newline + else if (c == '\n' || c == '\r') + { + newline = qtrue; + in++; + } + // record when we hit whitespace + else if (c == ' ' || c == '\t') + { + whitespace = qtrue; + in++; + // an actual token + } + else + { + // if we have a pending newline, emit it (and it counts as whitespace) + if (newline) + { + *out++ = '\n'; + newline = qfalse; + whitespace = qfalse; + } if (whitespace) + { + *out++ = ' '; + whitespace = qfalse; + } - switch ( *(const int *)curCmd ) { - case RC_SET_COLOR: - { - const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd; - curCmd = (const void *)(sc_cmd + 1); - break; - } - case RC_STRETCH_PIC: - { - const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd; - curCmd = (const void *)(sp_cmd + 1); - break; - } - case RC_ROTATE_PIC: - { - const rotatePicCommand_t *sp_cmd = (const rotatePicCommand_t *)curCmd; - curCmd = (const void *)(sp_cmd + 1); - break; - } - case RC_ROTATE_PIC2: - { - const rotatePicCommand_t *sp_cmd = (const rotatePicCommand_t *)curCmd; - curCmd = (const void *)(sp_cmd + 1); - break; - } - case RC_DRAW_SURFS: + // copy quoted strings unmolested + if (c == '"') + { + *out++ = c; + in++; + while (1) { - int i; - drawSurf_t *drawSurf; - shader_t *shader; - int fogNum; - int entityNum; - int dlightMap; - int sortedIndex; - const drawSurfsCommand_t *ds_cmd = (const drawSurfsCommand_t *)curCmd; - - for( i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++ ) { - R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap ); - sortedIndex = (( drawSurf->sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1)); - if( sortedIndex >= newShader ) { - sortedIndex++; - drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | (entityNum << QSORT_REFENTITYNUM_SHIFT) | ( fogNum << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + c = *in; + if (c && c != '"') + { + *out++ = c; + in++; + } + else + { + break; } } - curCmd = (const void *)(ds_cmd + 1); - break; - } - case RC_DRAW_BUFFER: - case RC_WORLD_EFFECTS: - case RC_AUTO_MAP: - { - const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd; - curCmd = (const void *)(db_cmd + 1); - break; - } - case RC_SWAP_BUFFERS: + if (c == '"') { - const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd; - curCmd = (const void *)(sb_cmd + 1); - break; + *out++ = c; + in++; } - case RC_END_OF_LIST: - default: - return; + } + else + { + *out = c; + out++; + in++; } } } + + *out = 0; } + return out - data_p; } /* -============== -SortNewShader - -Positions the most recently created shader in the tr.sortedShaders[] -array so that the shader->sort key is sorted reletive to the other -shaders. +==================== +ScanAndLoadShaderFiles -Sets shader->sortedIndex -============== +Finds and loads all .shader files, combining them into +a single large text block that can be scanned for shader names +===================== */ -static void SortNewShader( void ) { - int i; - float sort; - shader_t *newShader; +#define MAX_SHADER_FILES 4096 +static void ScanAndLoadShaderFiles(void) +{ + char** shaderFiles; + char* buffers[MAX_SHADER_FILES]; + const char* p; + int numShaderFiles; + int i; + char* oldp, * token, * hashMem, * textEnd; + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; + char shaderName[MAX_QPATH]; + int shaderLine; - newShader = tr.shaders[ tr.numShaders - 1 ]; - sort = newShader->sort; + long sum = 0, summand; + // scan for shader files + shaderFiles = ri.FS_ListFiles("shaders", ".shader", &numShaderFiles); - for ( i = tr.numShaders - 2 ; i >= 0 ; i-- ) { - if ( tr.sortedShaders[ i ]->sort <= sort ) { - break; - } - tr.sortedShaders[i+1] = tr.sortedShaders[i]; - tr.sortedShaders[i+1]->sortedIndex++; + if (!shaderFiles || !numShaderFiles) + { + ri.Error(ERR_FATAL, "ERROR: no shader files found"); + return; } - // Arnout: fix rendercommandlist - // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 - FixRenderCommandList( i+1 ); - - newShader->sortedIndex = i+1; - tr.sortedShaders[i+1] = newShader; -} - - -/* -==================== -GeneratePermanentShader -==================== -*/ -static shader_t *GeneratePermanentShader( void ) { - shader_t *newShader; - int i, b; - int size; - - if ( tr.numShaders == MAX_SHADERS ) { - //ri.Printf( PRINT_ALL, S_COLOR_YELLOW "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); - ri.Printf( PRINT_ALL, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); - return tr.defaultShader; + if (numShaderFiles > MAX_SHADER_FILES) { + numShaderFiles = MAX_SHADER_FILES; } - newShader = (struct shader_s *)ri.Hunk_Alloc( sizeof( shader_t ), h_low ); - - *newShader = shader; - - if ( shader.sort <= /*SS_OPAQUE*/SS_SEE_THROUGH ) { - newShader->fogPass = FP_EQUAL; - } else if ( shader.contentFlags & CONTENTS_FOG ) { - newShader->fogPass = FP_LE; - } + // load and parse shader files + for (i = 0; i < numShaderFiles; i++) + { + char filename[MAX_QPATH]; - tr.shaders[ tr.numShaders ] = newShader; - newShader->index = tr.numShaders; + Com_sprintf(filename, sizeof(filename), "shaders/%s", shaderFiles[i]); + vk_debug("...loading '%s'\n", filename); + summand = ri.FS_ReadFile(filename, (void**)&buffers[i]); - tr.sortedShaders[ tr.numShaders ] = newShader; - newShader->sortedIndex = tr.numShaders; + if (!buffers[i]) { + vk_debug("Couldn't load %s", filename); + } - tr.numShaders++; + // Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders. + p = buffers[i]; + COM_BeginParseSession(filename); + while (1) + { + token = COM_ParseExt(&p, qtrue); - size = newShader->numUnfoggedPasses ? newShader->numUnfoggedPasses * sizeof( stages[0] ) : sizeof( stages[0] ); - newShader->stages = (shaderStage_t *) Hunk_Alloc( size, h_low ); + if (!*token) + break; - for ( i = 0 ; i < newShader->numUnfoggedPasses ; i++ ) { - if ( !stages[i].active ) { - break; - } - newShader->stages[i] = stages[i]; + Q_strncpyz(shaderName, token, sizeof(shaderName)); + shaderLine = COM_GetCurrentParseLine(); - for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) { - if (newShader->stages[i].bundle[b].numTexMods) + if (token[0] == '#') { - size = newShader->stages[i].bundle[b].numTexMods * sizeof( texModInfo_t ); - newShader->stages[i].bundle[b].texMods = (texModInfo_t *)Hunk_Alloc( size, h_low ); - memcpy( newShader->stages[i].bundle[b].texMods, stages[i].bundle[b].texMods, size ); + vk_debug("WARNING: Deprecated shader comment \"%s\" on line %d in file %s. Ignoring line.\n", + shaderName, shaderLine, filename); + SkipRestOfLine(&p); + continue; } - else + + token = COM_ParseExt(&p, qtrue); + if (token[0] != '{' || token[1] != '\0') { - newShader->stages[i].bundle[b].texMods = 0; //clear the globabl ptr jic + vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", + filename, shaderName, shaderLine); + if (token[0]) + { + vk_debug(" (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); + } + vk_debug(".\n"); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; } - } - } - SortNewShader(); + if (!SkipBracedSection(&p, 1)) + { + vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", + filename, shaderName, shaderLine); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; + } + } - const int hash = generateHashValue(newShader->name, FILE_HASH_SIZE); - newShader->next = hashTable[hash]; - hashTable[hash] = newShader; - return newShader; -} + if (buffers[i]) + sum += summand; + } -/* -================= -VertexLightingCollapse + // build single large buffer + s_shaderText = (char*)ri.Hunk_Alloc(sum + numShaderFiles * 2, h_low); + s_shaderText[0] = '\0'; + textEnd = s_shaderText; -If vertex lighting is enabled, only render a single -pass, trying to guess which is the correct one to best approximate -what it is supposed to look like. + // free in reverse order, so the temp files are all dumped + for (i = numShaderFiles - 1; i >= 0; i--) + { + if (!buffers[i]) + continue; - OUTPUT: Number of stages after the collapse (in the case of surfacesprites this isn't one). -================= -*/ -//rww - no longer used, at least for now. destroys alpha shaders completely. -#if 0 -static int VertexLightingCollapse( void ) { - int stage, nextopenstage; - shaderStage_t *bestStage; - int bestImageRank; - int rank; - int finalstagenum=1; + strcat(textEnd, buffers[i]); + strcat(textEnd, "\n"); + textEnd += strlen(textEnd); + ri.FS_FreeFile(buffers[i]); + } - // if we aren't opaque, just use the first pass - if ( shader.sort == SS_OPAQUE ) { + COM_CompressShader(s_shaderText); - // pick the best texture for the single pass - bestStage = &stages[0]; - bestImageRank = -999999; + // free up memory + ri.FS_FreeFileList(shaderFiles); - for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { - shaderStage_t *pStage = &stages[stage]; + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + size = 0; - if ( !pStage->active ) { - break; - } - rank = 0; + p = s_shaderText; + // look for shader names + while (1) { + token = COM_ParseExt(&p, qtrue); + if (token[0] == 0) { + break; + } - if ( pStage->bundle[0].isLightmap ) { - rank -= 100; - } - if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { - rank -= 5; - } - if ( pStage->bundle[0].numTexMods ) { - rank -= 5; - } - if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { - rank -= 3; - } + if (token[0] == '#') + { + SkipRestOfLine(&p); + continue; + } - // SurfaceSprites are most certainly NOT desireable as the collapsed surface texture. - if ( pStage->ss && pstage->ss->surfaceSpriteType) - { - rank -= 1000; - } + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTableSizes[hash]++; + size++; + SkipBracedSection(&p, 0); + } - if ( rank > bestImageRank ) { - bestImageRank = rank; - bestStage = pStage; - } - } + size += MAX_SHADERTEXT_HASH; - stages[0].bundle[0] = bestStage->bundle[0]; - stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - stages[0].stateBits |= GLS_DEPTHMASK_TRUE; - if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { - stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; - } else { - stages[0].rgbGen = CGEN_EXACT_VERTEX; - } - stages[0].alphaGen = AGEN_SKIP; - } else { - // don't use a lightmap (tesla coils) - if ( stages[0].bundle[0].isLightmap ) { - stages[0] = stages[1]; - } + hashMem = (char*)ri.Hunk_Alloc(size * sizeof(char*), h_low); - // if we were in a cross-fade cgen, hack it to normal - if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { - stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; - } - if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_SAWTOOTH ) - && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_INVERSE_SAWTOOTH ) ) { - stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; - } - if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_INVERSE_SAWTOOTH ) - && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_SAWTOOTH ) ) { - stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; - } + for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { + shaderTextHashTable[i] = (char**)hashMem; + hashMem = ((char*)hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char*)); } - for ( stage=1, nextopenstage=1; stage < MAX_SHADER_STAGES; stage++ ) { - shaderStage_t *pStage = &stages[stage]; + memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); - if ( !pStage->active ) { + p = s_shaderText; + // look for shader names + while (1) { + oldp = (char*)p; + token = COM_ParseExt(&p, qtrue); + if (token[0] == 0) { break; } - if ( pStage->ss && pstage->ss->surfaceSpriteType) + if (token[0] == '#') { - // Copy this stage to the next open stage list (that is, we don't want any inactive stages before this one) - if (nextopenstage != stage) - { - stages[nextopenstage] = *pStage; - stages[nextopenstage].bundle[0] = pStage->bundle[0]; - } - nextopenstage++; - finalstagenum++; + SkipRestOfLine(&p); continue; } - memset( pStage, 0, sizeof( *pStage ) ); + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp; + + SkipBracedSection(&p, 0); } - return finalstagenum; + return; } -#endif /* -========================= -FinishShader - -Returns a freshly allocated shader with all the needed info -from the current global working shader -========================= +=============== +InitShader +=============== */ -static shader_t *FinishShader( void ) { - int stage, lmStage, stageIndex; //rwwRMG - stageIndex for AGEN_BLEND - qboolean hasLightmapStage; - qboolean vertexLightmap; +static void InitShader(const char* name, const int* lightmapIndex, const byte* styles) { + int i; - hasLightmapStage = qfalse; - vertexLightmap = qfalse; + // clear the global shader + Com_Memset(&shader, 0, sizeof(shader)); + Com_Memset(&stages, 0, sizeof(stages)); + + Q_strncpyz(shader.name, name, sizeof(shader.name)); + //shader->lightmapIndex = lightmapIndex; + + Com_Memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); + Com_Memcpy(shader.styles, styles, sizeof(shader.styles)); + + // we need to know original (unmodified) lightmap index + // because shader search functions expects this + // otherwise they will fail and cause massive duplication + Com_Memcpy(shader.lightmapSearchIndex, shader.lightmapIndex, sizeof(shader.lightmapSearchIndex)); + + for (i = 0; i < MAX_SHADER_STAGES; i++) { + stages[i].bundle[0].texMods = texMods[i]; + stages[i].bundle[0].mGLFogColorOverride = GLFOGOVERRIDE_NONE; + } + + shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; +} + +qhandle_t RE_RegisterShaderFromImage(const char* name, const int *lightmapIndex, byte* styles, image_t* image, qboolean mipRawImage) +{ + + int hash = generateHashValue(name, FILE_HASH_SIZE); // - // set sky stuff appropriate + // see if the shader is already loaded // - if ( shader.sky ) { - shader.sort = SS_ENVIRONMENT; + shader_t* sh = hashTable[hash]; + while (sh) + { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (IsShader(sh, name, lightmapIndex, styles)) + { + return sh->index; + } + + sh = sh->next; } + InitShader(name, lightmapIndex, styles); + // - // set polygon offset + // create the default shading commands // - if ( shader.polygonOffset && !shader.sort ) { - shader.sort = SS_DECAL; - } + R_CreateDefaultShadingCmds(image); + + sh = FinishShader(); + return sh->index; +} + +/* + =============== + R_FindLightmap ( needed for -external LMs created by ydnar's q3map2 ) + given a (potentially erroneous) lightmap index, attempts to load + an external lightmap image and/or sets the index to a valid number + =============== + */ +#define EXTERNAL_LIGHTMAP "lm_%04d.tga" // THIS MUST BE IN SYNC WITH Q3MAP2 +static inline const int* R_FindLightmap(const int* lightmapIndex) +{ + image_t* image; + char fileName[MAX_QPATH]; + - for(lmStage = 0; lmStage < MAX_SHADER_STAGES; lmStage++) + //vk_debug("lightmapindex: %d\n", lightmapIndex); + + // don't bother with vertex lighting + if (*lightmapIndex < 0) + return lightmapIndex; + + // does this lightmap already exist? + if (*lightmapIndex < tr.numLightmaps && tr.lightmaps[*lightmapIndex] != NULL) + return lightmapIndex; + + // bail if no world dir + if (tr.worldDir[0] == '\0') { - shaderStage_t *pStage = &stages[lmStage]; - if (pStage->active && pStage->bundle[0].isLightmap) - { - break; - } + return lightmapsVertex; } - if (lmStage < MAX_SHADER_STAGES) + // sync up render thread, because we're going to have to load an image + //R_SyncRenderThread(); + + // attempt to load an external lightmap + imgFlags_t flags; + + flags = IMGFLAG_NONE | IMGFLAG_CLAMPTOEDGE; + + vk_debug("attempt to load lightmap: %s\n", fileName); + Com_sprintf(fileName, sizeof(fileName), "%s/" EXTERNAL_LIGHTMAP, tr.worldDir, *lightmapIndex); + image = R_FindImageFile(fileName, flags); + if (image == NULL) { - if (shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX) - { - if (lmStage == 0) //< MAX_SHADER_STAGES-1) - {//copy the rest down over the lightmap slot - memmove(&stages[lmStage], &stages[lmStage+1], sizeof(shaderStage_t) * (MAX_SHADER_STAGES-lmStage-1)); - memset(&stages[MAX_SHADER_STAGES-1], 0, sizeof(shaderStage_t)); - //change blending on the moved down stage - stages[lmStage].stateBits = GLS_DEFAULT; - } - //change anything that was moved down (or the *white if LM is first) to use vertex color - stages[lmStage].rgbGen = CGEN_EXACT_VERTEX; - stages[lmStage].alphaGen = AGEN_SKIP; - lmStage = MAX_SHADER_STAGES; //skip the style checking below - } + return lightmapsVertex; + } + + // add it to the lightmap list + if (*lightmapIndex >= tr.numLightmaps) + tr.numLightmaps = *lightmapIndex + 1; + tr.lightmaps[*lightmapIndex] = image; + return lightmapIndex; +} + +shader_t* R_FindShader(const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage) +{ + char strippedName[MAX_QPATH]; + int hash; + const char *shaderText; + image_t *image; + shader_t *sh; + + if (name[0] == '\0') { + return tr.defaultShader; } - if (lmStage < MAX_SHADER_STAGES)// && !r_fullbright->value) + lightmapIndex = R_FindLightmap(lightmapIndex); + + if (lightmapIndex[0] < LIGHTMAP_2D) { - int numStyles; - int i; + // negative lightmap indexes cause stray pointers (think tr.lightmaps[lightmapIndex]) + vk_debug("WARNING: shader '%s' has invalid lightmap index of %d\n", name, lightmapIndex[0]); + lightmapIndex = lightmapsVertex; + } - for(numStyles=0;numStyles= LS_UNUSED) - { - break; - } - } - numStyles--; - if (numStyles > 0) - { - for(i=MAX_SHADER_STAGES-1;i>lmStage+numStyles;i--) - { - stages[i] = stages[i-numStyles]; - } + COM_StripExtension(name, strippedName, sizeof(strippedName)); - for(i=0;inext; } + // clear the global shader + InitShader(strippedName, lightmapIndex, styles); + // - // set appropriate stage information + // attempt to define shader from an explicit parameter file // - stageIndex = 0; //rwwRMG - needed for AGEN_BLEND - for ( stage = 0; stage < MAX_SHADER_STAGES; ) { - shaderStage_t *pStage = &stages[stage]; + shaderText = FindShaderInShaderText(strippedName); + + if (shaderText) { + //vk_debug("shader [%s] pre load\n", strippedName); - if ( !pStage->active ) { - break; + if (!ParseShader(&shaderText)) { + // had errors, so use default shader + setDefaultShader(); } + sh = FinishShader(); - // check for a missing texture - if ( !pStage->bundle[0].image ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "Shader %s has a stage with no image\n", shader.name ); - pStage->active = qfalse; - stage++; - continue; - } + //vk_debug("shader [%s] post load\n", strippedName); + return sh; + } - // - // ditch this stage if it's detail and detail textures are disabled - // - if ( pStage->isDetail && !r_detailTextures->integer ) { - int index; - for ( index=stage+1; indexindex = stageIndex; //rwwRMG - needed for AGEN_BLEND + R_CreateDefaultShadingCmds(image); - // - // default texture coordinate generation - // - if ( pStage->bundle[0].isLightmap ) { - if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { - pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; - } - hasLightmapStage = qtrue; - } else { - if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { - pStage->bundle[0].tcGen = TCGEN_TEXTURE; - } + return FinishShader(); +} + +shader_t* R_FindServerShader(const char* name, const int* lightmapIndex, const byte* styles, qboolean mipRawImage) +{ + char strippedName[MAX_QPATH]; + int hash; + + vk_debug("find server shader \n"); + + if (name[0] == 0) { + return tr.defaultShader; + } + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + shader_t* sh = hashTable[hash]; + while (sh) + { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (IsShader(sh, strippedName, lightmapIndex, styles)) + { + return sh; } + sh = sh->next; + } - // not a true lightmap but we want to leave existing - // behaviour in place and not print out a warning - //if (pStage->rgbGen == CGEN_VERTEX) { - // vertexLightmap = qtrue; - //} + InitShader(strippedName, lightmapIndex, styles); + setDefaultShader(); + return FinishShader(); +} - // - // determine sort order and fog color adjustment - // - if ( ( pStage->stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) && - ( stages[0].stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) ) { - int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS; - int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS; - // fog color adjustment only works for blend modes that have a contribution - // that aproaches 0 as the modulate values aproach 0 -- - // GL_ONE, GL_ONE - // GL_ZERO, GL_ONE_MINUS_SRC_COLOR - // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA - // modulate, additive - if ( ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE ) ) || - ( ( blendSrcBits == GLS_SRCBLEND_ZERO ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ) ) ) { - pStage->adjustColorsForFog = ACFF_MODULATE_RGB; - } - // strict blend - else if ( ( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) - { - pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA; - } - // premultiplied alpha - else if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) - { - pStage->adjustColorsForFog = ACFF_MODULATE_RGBA; - } else { - // we can't adjust this one correctly, so it won't be exactly correct in fog - } - // don't screw with sort order if this is a portal or environment - if ( !shader.sort ) { - // see through item, like a grill or grate - if ( pStage->stateBits & GLS_DEPTHMASK_TRUE ) - { - shader.sort = SS_SEE_THROUGH; - } - else - { - /* - if (( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE )) - { - // GL_ONE GL_ONE needs to come a bit later - shader.sort = SS_BLEND2; - } - else if (( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA )) - { //rww - Pushed SS_BLEND1 up to SS_BLEND2, inserting this so that saber glow will render above water and things. - //Unfortunately it still affects other shaders with the same blend settings, but it seems more or less alright. - shader.sort = SS_BLEND1; - } - else - { - shader.sort = SS_BLEND0; - } - */ - if (( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE )) - { - // GL_ONE GL_ONE needs to come a bit later - shader.sort = SS_BLEND1; - } - else - { - shader.sort = SS_BLEND0; - } - } - } - } - //rww - begin hw fog - if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE)) - { - pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE) && - pStage->alphaGen == AGEN_LIGHTING_SPECULAR && stage) - { - pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ZERO|GLS_DSTBLEND_ZERO)) - { - pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ZERO)) - { - pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == 0 && stage) - { // - pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == 0 && pStage->bundle[0].isLightmap && stage < MAX_SHADER_STAGES-1 && - stages[stage+1].bundle[0].isLightmap) - { // multiple light map blending - pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_DST_COLOR|GLS_DSTBLEND_ZERO) && pStage->bundle[0].isLightmap) - { //I don't know, it works. -rww - pStage->mGLFogColorOverride = GLFOGOVERRIDE_WHITE; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_DST_COLOR|GLS_DSTBLEND_ZERO)) - { //I don't know, it works. -rww - pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; - } - else if ((pStage->stateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE_MINUS_SRC_COLOR)) - { //I don't know, it works. -rww - pStage->mGLFogColorOverride = GLFOGOVERRIDE_BLACK; - } - else - { - pStage->mGLFogColorOverride = GLFOGOVERRIDE_NONE; - } - //rww - end hw fog - stageIndex++; //rwwRMG - needed for AGEN_BLEND - stage++; - } - // there are times when you will need to manually apply a sort to - // opaque alpha tested shaders that have later blend passes - if ( !shader.sort ) { - shader.sort = SS_OPAQUE; - } - // - // if we are in r_vertexLight mode, never use a lightmap texture - // - if ( stage > 1 && (r_vertexLight->integer && !r_uiFullScreen->integer) ) { - //stage = VertexLightingCollapse(); - //rww - since this does bad things, I am commenting it out for now. If you want to attempt a fix, feel free. - hasLightmapStage = qfalse; - } - // - // look for multitexture potential - // - if ( stage > 1 && CollapseMultitexture() ) { - stage--; - } - if ( shader.lightmapIndex[0] >= 0 && !hasLightmapStage ) - { - if (vertexLightmap) - { -// ri.DPrintf( "WARNING: shader '%s' has VERTEX forced lightmap!\n", shader.name ); - } - else - { - ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name ); - memcpy(shader.lightmapIndex, lightmapsNone, sizeof(shader.lightmapIndex)); - memcpy(shader.styles, stylesDefault, sizeof(shader.styles)); - } - } - // - // compute number of passes - // - shader.numUnfoggedPasses = stage; - // fogonly shaders don't have any normal passes - if ( stage == 0 && !shader.sky ) { - shader.sort = SS_FOG; - } - for ( stage = 1; stage < shader.numUnfoggedPasses; stage++ ) - { - // Make sure stage is non detail and active - if(stages[stage].isDetail || !stages[stage].active) - { - break; - } - // MT lightmaps are always in bundle 1 - if(stages[stage].bundle[0].isLightmap) - { - continue; - } - } - return GeneratePermanentShader(); -} -//======================================================================================== -/* -==================== -FindShaderInShaderText -Scans the combined text description of all the shader files for -the given shader name. -return NULL if not found +/* +======================================================================================== -If found, it will return a valid shader -===================== +SHADER OPTIMIZATION AND FOGGING + +======================================================================================== */ -static const char *FindShaderInShaderText( const char *shadername ) { - char *token; - const char *p; - int i, hash; +typedef struct { + int blendA; + int blendB; - hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH); + int multitextureEnv; + int multitextureBlend; +} collapse_t; - if ( shaderTextHashTable[hash] ) { - for (i = 0; shaderTextHashTable[hash][i]; i++) { - p = shaderTextHashTable[hash][i]; - token = COM_ParseExt(&p, qtrue); - if ( !Q_stricmp( token, shadername ) ) - return p; - } - } +static collapse_t collapse[] = { + { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, 0 }, - p = s_shaderText; + { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, 0 }, - if ( !p ) { - return NULL; - } + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - // look for label - while ( 1 ) { - token = COM_ParseExt( &p, qtrue ); - if ( token[0] == 0 ) { - break; - } + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - if ( !Q_stricmp( token, shadername ) ) { - return p; - } - else { - // skip the definition - SkipBracedSection( &p, 0 ); - } - } + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - return NULL; -} + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, 0 }, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_SRC_ALPHA, GLS_DSTBLEND_ONE | GLS_SRCBLEND_SRC_ALPHA, + GL_BLEND_ALPHA, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE}, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA, + GL_BLEND_ONE_MINUS_ALPHA, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE}, + + { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, + GL_BLEND_MIX_ALPHA, 0}, + + { 0, GLS_DSTBLEND_SRC_ALPHA | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA, + GL_BLEND_MIX_ONE_MINUS_ALPHA, 0}, + + { 0, GLS_DSTBLEND_SRC_ALPHA | GLS_SRCBLEND_DST_COLOR, + GL_BLEND_DST_COLOR_SRC_ALPHA, 0}, + +#if 0 + { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, + GL_DECAL, 0 }, +#endif + { -1 } +}; /* -================== -R_FindShaderByName +================ +CollapseMultitexture -Will always return a valid shader, but it might be the -default shader if the real one can't be found. -================== +Attempt to combine two stages into a single multitexture stage +FIXME: I think modulated add + modulated add collapses incorrectly +================= */ -shader_t *R_FindShaderByName( const char *name ) { - char strippedName[MAX_QPATH]; - int hash; - shader_t *sh; +static int CollapseMultitexture(unsigned int st0bits, shaderStage_t *st0, shaderStage_t *st1, int num_stages) { + int abits, bbits; + int i, mtEnv; + textureBundle_t tmpBundle; + qboolean nonIdenticalColors; + qboolean swapLightmap; - if ( (name==NULL) || (name[0] == 0) ) { - return tr.defaultShader; + // make sure both stages are active + if (!st0->active || !st1->active) { + return 0; } - COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + if (st0->depthFragment || (st0->stateBits & GLS_ATEST_BITS)) { + return 0; + } - hash = generateHashValue(strippedName, FILE_HASH_SIZE); + abits = st0bits; // st0->stateBits; + bbits = st1->stateBits; - // - // see if the shader is already loaded - // - for (sh=hashTable[hash]; sh; sh=sh->next) { - // NOTE: if there was no shader or image available with the name strippedName - // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we - // have to check all default shaders otherwise for every call to R_FindShader - // with that same strippedName a new default shader is created. - if (Q_stricmp(sh->name, strippedName) == 0) { - // match found - return sh; + // make sure that both stages have identical state other than blend modes + if ((abits & ~(GLS_BLEND_BITS | GLS_DEPTHMASK_TRUE)) != + (bbits & ~(GLS_BLEND_BITS | GLS_DEPTHMASK_TRUE))) { + return 0; + } + + abits &= GLS_BLEND_BITS; + bbits &= GLS_BLEND_BITS; + + // search for a valid multitexture blend function + for (i = 0; collapse[i].blendA != -1; i++) { + if (abits == collapse[i].blendA && bbits == collapse[i].blendB) { + break; } } - return tr.defaultShader; -} + // nothing found + if (collapse[i].blendA == -1) { + return 0; + } + mtEnv = collapse[i].multitextureEnv; -inline qboolean IsShader(shader_t *sh, const char *name, const int *lightmapIndex, const byte *styles) -{ - int i; + if (mtEnv == GL_ADD && st0->bundle[0].rgbGen != CGEN_IDENTITY) { + mtEnv = GL_ADD_NONIDENTITY; + } - if (Q_stricmp(sh->name, name)) + if (st0->mtEnv && st0->mtEnv != mtEnv) { + // we don't support different blend modes in 3x mode, yet + return 0; + } + + nonIdenticalColors = qfalse; + + // make sure waveforms have identical parameters + if ((st0->bundle[0].rgbGen != st1->bundle[0].rgbGen) || (st0->bundle[0].alphaGen != st1->bundle[0].alphaGen)) { + nonIdenticalColors = qtrue; + } + + if (st0->bundle[0].rgbGen == CGEN_WAVEFORM) { - return qfalse; + if (memcmp(&st0->bundle[0].rgbWave, &st1->bundle[0].rgbWave, sizeof(stages[0].bundle[0].rgbWave))) + { + nonIdenticalColors = qtrue; + } } - if (!sh->defaultShader) + if (st0->bundle[0].alphaGen == AGEN_WAVEFORM) { - for(i=0;ibundle[0].alphaWave, &st1->bundle[0].alphaWave, sizeof(stages[0].bundle[0].alphaWave))) { - if (sh->lightmapIndex[i] != lightmapIndex[i]) - { - return qfalse; - } - if (sh->styles[i] != styles[i]) - { - return qfalse; - } + nonIdenticalColors = qtrue; } } - return qtrue; -} + if (nonIdenticalColors) + { + switch (mtEnv) + { + case GL_ADD: + case GL_ADD_NONIDENTITY: mtEnv = GL_BLEND_ADD; break; + case GL_MODULATE: mtEnv = GL_BLEND_MODULATE; break; + } + } -/* - =============== - R_FindLightmap ( needed for -external LMs created by ydnar's q3map2 ) - given a (potentially erroneous) lightmap index, attempts to load - an external lightmap image and/or sets the index to a valid number - =============== - */ -#define EXTERNAL_LIGHTMAP "lm_%04d.tga" // THIS MUST BE IN SYNC WITH Q3MAP2 -static inline const int *R_FindLightmap( const int *lightmapIndex ) -{ - image_t *image; - char fileName[ MAX_QPATH ]; + switch (mtEnv) { + case GL_MODULATE: + case GL_ADD: + swapLightmap = qtrue; + break; + default: + swapLightmap = qfalse; + break; + } - // don't bother with vertex lighting - if( *lightmapIndex < 0 ) - return lightmapIndex; + // make sure that lightmaps are in bundle 1 + if (swapLightmap && st0->bundle[0].isLightmap && !st0->mtEnv) + { + tmpBundle = st0->bundle[0]; + st0->bundle[0] = st1->bundle[0]; + st0->bundle[1] = tmpBundle; + } + else + { + if (st0->mtEnv) + st0->bundle[2] = st1->bundle[0]; // add to third bundle + else + st0->bundle[1] = st1->bundle[0]; + } - // does this lightmap already exist? - if( *lightmapIndex < tr.numLightmaps && tr.lightmaps[ *lightmapIndex ] != NULL ) - return lightmapIndex; - // bail if no world dir - if( tr.worldDir[0] == '\0' ) + if (st0->mtEnv) { - return lightmapsVertex; + st0->mtEnv3 = mtEnv; + } + else + { + // set the new blend state bits + st0->stateBits &= ~GLS_BLEND_BITS; + st0->stateBits |= collapse[i].multitextureBlend; + + st0->mtEnv = mtEnv; + shader.multitextureEnv = qtrue; } - // sync up render thread, because we're going to have to load an image - //R_SyncRenderThread(); + st0->numTexBundles++; - // attempt to load an external lightmap - Com_sprintf( fileName, sizeof(fileName), "%s/" EXTERNAL_LIGHTMAP, tr.worldDir, *lightmapIndex ); - image = R_FindImageFile( fileName, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP ); - if( image == NULL ) + // + // move down subsequent shaders + // + if (num_stages > 2) { - return lightmapsVertex; + memmove(st1, st1 + 1, sizeof(stages[0]) * (num_stages - 2)); } - // add it to the lightmap list - if( *lightmapIndex >= tr.numLightmaps ) - tr.numLightmaps = *lightmapIndex + 1; - tr.lightmaps[ *lightmapIndex ] = image; - return lightmapIndex; + Com_Memset(st0 + num_stages - 1, 0, sizeof(stages[0])); + + if (vk.maxBoundDescriptorSets >= 8 && num_stages >= 3 && !st0->mtEnv3) + { + if (mtEnv == GL_BLEND_ONE_MINUS_ALPHA || mtEnv == GL_BLEND_ALPHA || mtEnv == GL_BLEND_MIX_ALPHA || mtEnv == GL_BLEND_MIX_ONE_MINUS_ALPHA || mtEnv == GL_BLEND_DST_COLOR_SRC_ALPHA) + { + // pass original state bits so recursive detection will work for these shaders + return 1 + CollapseMultitexture(st0bits, st0, st1, num_stages - 1); + } + if (abits == 0) + { + return 1 + CollapseMultitexture(st0->stateBits, st0, st1, num_stages - 1); + } + } + + return 1; } -/* -=============== -R_FindShader +#ifdef USE_PMLIGHT +static int tcmodWeight(const textureBundle_t *bundle) +{ + if (bundle->numTexMods == 0) + return 1; -Will always return a valid shader, but it might be the -default shader if the real one can't be found. + return 0; +} -In the interest of not requiring an explicit shader text entry to -be defined for every single image used in the game, three default -shader behaviors can be auto-created for any image: +static int rgbWeight(const textureBundle_t *bundle) { -If lightmapIndex == LIGHTMAP_NONE, then the image will have -dynamic diffuse lighting applied to it, as appropriate for most -entity skin surfaces. + switch (bundle->rgbGen) { + case CGEN_EXACT_VERTEX: return 3; + case CGEN_VERTEX: return 3; + case CGEN_ENTITY: return 2; + case CGEN_ONE_MINUS_ENTITY: return 2; + case CGEN_CONST: return 1; + default: return 0; + } +} -If lightmapIndex == LIGHTMAP_2D, then the image will be used -for 2D rendering unless an explicit shader is found +static const textureBundle_t *lightingBundle(int stageIndex, const textureBundle_t *selected) { + const shaderStage_t *stage = &stages[stageIndex]; + int i; -If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use -the vertex rgba modulate values, as appropriate for misc_model -pre-lit surfaces. + for (i = 0; i < stage->numTexBundles; i++) { + const textureBundle_t *bundle = &stage->bundle[i]; + if (bundle->isLightmap) { + continue; + } + if (bundle->image[0] == tr.whiteImage) { + continue; + } + if (bundle->tcGen != TCGEN_TEXTURE) { + continue; + } + if (selected) { + if (bundle->rgbGen == CGEN_IDENTITY && (stage->stateBits & GLS_BLEND_BITS) == (GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO)) { + // fix for q3wcp17' textures/scanctf2/bounce_white and others + continue; + } + if (tcmodWeight(selected) > tcmodWeight(bundle)) { + continue; + } + if (rgbWeight(selected) > rgbWeight(bundle)) { + continue; + } + } + shader.lightingStage = stageIndex; + shader.lightingBundle = i; + selected = bundle; + } -Other lightmapIndex values will have a lightmap stage created -and src*dest blending applied with the texture, as appropriate for -most world construction surfaces. + return selected; +} +/* +==================== +FindLightingStages -=============== +Find proper stage for dlight pass +==================== */ -shader_t *R_FindShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) +static void FindLightingStages(void) { - char strippedName[MAX_QPATH]; - char fileName[MAX_QPATH]; - int hash; - const char *shaderText; - image_t *image; - shader_t *sh; + const shaderStage_t *st; + const textureBundle_t *bundle; + int i; - if ( name[0] == 0 ) { - return tr.defaultShader; + shader.lightingStage = -1; + shader.lightingBundle = 0; + + if (shader.isSky || (shader.surfaceFlags & (SURF_NODLIGHT | SURF_SKY)) || shader.sort == SS_ENVIRONMENT || shader.sort >= SS_FOG) + return; + + bundle = NULL; + for (i = 0; i < shader.numUnfoggedPasses; i++) { + st = &stages[i]; + if (!st->active) + break; + if (st->isDetail && shader.lightingStage >= 0) + continue; + if ((st->stateBits & GLS_BLEND_BITS) == (GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE)) { + if (bundle && bundle->numTexMods) { + // already selected bundle has somewhat non-static tcgen + // so we may accept this stage + // this fixes jumppads on lun3dm5 + } + else { + continue; + } + } + bundle = lightingBundle(i, bundle); } +} +#endif - // use (fullbright) vertex lighting if the bsp file doesn't have - // lightmaps -/* if ( lightmapIndex[0] >= 0 && lightmapIndex[0] >= tr.numLightmaps ) - { - lightmapIndex = lightmapsVertex; - }*/ +/* +================= +VertexLightingCollapse - lightmapIndex = R_FindLightmap( lightmapIndex ); +If vertex lighting is enabled, only render a single +pass, trying to guess which is the correct one to best aproximate +what it is supposed to look like. +================= +*/ +static void VertexLightingCollapse(void) +{ + int stage; + shaderStage_t *bestStage, *pStage; + int bestImageRank; + int rank; + qboolean vertexColors; - if ( lightmapIndex[0] < LIGHTMAP_2D ) - { - // negative lightmap indexes cause stray pointers (think tr.lightmaps[lightmapIndex]) - ri.Printf( PRINT_WARNING, "WARNING: shader '%s' has invalid lightmap index of %d\n", name, lightmapIndex[0] ); - lightmapIndex = lightmapsVertex; - } + // if we aren't opaque, just use the first pass + if (shader.sort == SS_OPAQUE) { - COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + // pick the best texture for the single pass + bestStage = &stages[0]; + bestImageRank = -999999; + vertexColors = qfalse; - hash = generateHashValue(strippedName, FILE_HASH_SIZE); + for (stage = 0; stage < MAX_SHADER_STAGES; stage++) { + pStage = &stages[stage]; - // - // see if the shader is already loaded - // - for (sh = hashTable[hash]; sh; sh = sh->next) { - // NOTE: if there was no shader or image available with the name strippedName - // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we - // have to check all default shaders otherwise for every call to R_FindShader - // with that same strippedName a new default shader is created. - if (IsShader(sh, strippedName, lightmapIndex, styles)) - { - return sh; + if (!pStage->active) { + break; + } + rank = 0; + + if (pStage->bundle[0].isLightmap) { + rank -= 100; + } + if (pStage->bundle[0].tcGen != TCGEN_TEXTURE) { + rank -= 5; + } + if (pStage->bundle[0].numTexMods) { + rank -= 5; + } + if (pStage->bundle[0].rgbGen != CGEN_IDENTITY && pStage->bundle[0].rgbGen != CGEN_IDENTITY_LIGHTING) { + rank -= 3; + } + + if (rank > bestImageRank) { + bestImageRank = rank; + bestStage = pStage; + } + + // detect missing vertex colors on ojfc-17 for green/dark pink flags + if (pStage->bundle[0].rgbGen != CGEN_IDENTITY || pStage->bundle[0].tcGen == TCGEN_LIGHTMAP || pStage->stateBits & GLS_ATEST_BITS) { + vertexColors = qtrue; + } } - } - // clear the global shader - ClearGlobalShader(); - Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); - Com_Memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); - Com_Memcpy(shader.styles, styles, sizeof(shader.styles)); + stages[0].bundle[0] = bestStage->bundle[0]; + stages[0].stateBits &= ~(GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS); + stages[0].stateBits |= GLS_DEPTHMASK_TRUE; + if (shader.lightmapIndex[0] == LIGHTMAP_NONE) { // probably crashes + stages[0].bundle[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else { + if (vertexColors) { + stages[0].bundle[0].rgbGen = CGEN_EXACT_VERTEX; + } + else { + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + } + stages[0].bundle[0].alphaGen = AGEN_SKIP; + } + else { + // don't use a lightmap (tesla coils) + if (stages[0].bundle[0].isLightmap) { + stages[0] = stages[1]; + } - // - // attempt to define shader from an explicit parameter file - // - shaderText = FindShaderInShaderText( strippedName ); - if ( shaderText ) { - if ( !ParseShader( &shaderText ) ) { - // had errors, so use default shader - shader.defaultShader = true; + // if we were in a cross-fade cgen, hack it to normal + if (stages[0].bundle[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].bundle[0].rgbGen == CGEN_ONE_MINUS_ENTITY) { + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ((stages[0].bundle[0].rgbGen == CGEN_WAVEFORM && stages[0].bundle[0].rgbWave.func == GF_SAWTOOTH) + && (stages[1].bundle[0].rgbGen == CGEN_WAVEFORM && stages[1].bundle[0].rgbWave.func == GF_INVERSE_SAWTOOTH)) { + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ((stages[0].bundle[0].rgbGen == CGEN_WAVEFORM && stages[0].bundle[0].rgbWave.func == GF_INVERSE_SAWTOOTH) + && (stages[1].bundle[0].rgbGen == CGEN_WAVEFORM && stages[1].bundle[0].rgbWave.func == GF_SAWTOOTH)) { + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; } - sh = FinishShader(); - return sh; } + for (stage = 1; stage < MAX_SHADER_STAGES; stage++) { + pStage = &stages[stage]; - // - // if not defined in the in-memory shader descriptions, - // look for a single TGA, BMP, or PCX - // - COM_StripExtension( name, fileName, sizeof( fileName ) ); - image = R_FindImageFile( fileName, mipRawImage, mipRawImage, qtrue, mipRawImage ? GL_REPEAT : GL_CLAMP ); - if ( !image ) { - ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Couldn't find image for shader %s\n", name ); - shader.defaultShader = true; - return FinishShader(); + if (!pStage->active) { + break; + } + + Com_Memset(pStage, 0, sizeof(*pStage)); } - // - // create the default shading commands - // - if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { - // dynamic colors at vertexes - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; - stages[0].stateBits = GLS_DEFAULT; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX ) { - // explicit colors at vertexes - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_EXACT_VERTEX; - stages[0].alphaGen = AGEN_SKIP; - stages[0].stateBits = GLS_DEFAULT; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_2D ) { - // GUI elements - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_VERTEX; - stages[0].alphaGen = AGEN_VERTEX; - stages[0].stateBits = GLS_DEPTHTEST_DISABLE | - GLS_SRCBLEND_SRC_ALPHA | - GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_WHITEIMAGE ) { - // fullbright level - stages[0].bundle[0].image = tr.whiteImage; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; - stages[0].stateBits = GLS_DEFAULT; +} - stages[1].bundle[0].image = image; - stages[1].active = qtrue; - stages[1].rgbGen = CGEN_IDENTITY; - stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; - } else { - // two pass lightmap - stages[0].bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; - stages[0].bundle[0].isLightmap = qtrue; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation - // for identitylight - stages[0].stateBits = GLS_DEFAULT; +static qboolean EqualACgen(const shaderStage_t *st1, const shaderStage_t *st2) +{ + if (st1 == NULL || st2 == NULL) { + return qfalse; + } - stages[1].bundle[0].image = image; - stages[1].active = qtrue; - stages[1].rgbGen = CGEN_IDENTITY; - stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + if (st1->bundle[0].adjustColorsForFog != st2->bundle[0].adjustColorsForFog) { + return qfalse; } - return FinishShader(); + return qtrue; } -shader_t *R_FindServerShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) +static qboolean EqualRGBgen(const shaderStage_t *st1, const shaderStage_t *st2) { - char strippedName[MAX_QPATH]; - int hash; - shader_t *sh; + if (st1 == NULL || st2 == NULL) { + return qfalse; + } - if ( name[0] == 0 ) { - return tr.defaultShader; + if (st1->bundle[0].rgbGen != st2->bundle[0].rgbGen || st1->active != st2->active) { + return qfalse; + } + + if (st1->bundle[0].rgbGen == CGEN_CONST) { + if (memcmp(st1->bundle[0].constantColor, st2->bundle[0].constantColor, 4) != 0) { + return qfalse; + } } - COM_StripExtension( name, strippedName, sizeof( strippedName ) ); + if (st1->bundle[0].rgbGen == CGEN_WAVEFORM) { + if (memcmp(&st1->bundle[0].rgbWave, &st2->bundle[0].rgbWave, sizeof(st1->bundle[0].rgbWave)) != 0) { + return qfalse; + } + } - hash = generateHashValue(strippedName, FILE_HASH_SIZE); + if (st1->bundle[0].alphaGen != st2->bundle[0].alphaGen) { + return qfalse; + } - // - // see if the shader is already loaded - // - for (sh = hashTable[hash]; sh; sh = sh->next) { - // NOTE: if there was no shader or image available with the name strippedName - // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we - // have to check all default shaders otherwise for every call to R_FindShader - // with that same strippedName a new default shader is created. - if (IsShader(sh, strippedName, lightmapIndex, styles)) - { - return sh; + if (st1->bundle[0].alphaGen == AGEN_CONST) { + if (st1->bundle[0].rgbGen != CGEN_CONST) { + if (st1->bundle[0].constantColor[3] != st2->bundle[0].constantColor[3]) { + return qfalse; + } } } - // clear the global shader - ClearGlobalShader(); - Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); - memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); - memcpy(shader.styles, styles, sizeof(shader.styles)); + if (st1->bundle[0].alphaGen == AGEN_WAVEFORM) { + if (memcmp(&st1->bundle[0].alphaWave, &st2->bundle[0].alphaWave, sizeof(st1->bundle[0].alphaWave)) != 0) { + return qfalse; + } + } - shader.defaultShader = true; - return FinishShader(); + return qtrue; } -qhandle_t RE_RegisterShaderFromImage(const char *name, int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage) { - int i, hash; - shader_t *sh; +static qboolean EqualTCgen(int bundle, const shaderStage_t *st1, const shaderStage_t *st2) +{ + const textureBundle_t* b1, * b2; + const texModInfo_t* tm1, * tm2; + int tm; - hash = generateHashValue(name, FILE_HASH_SIZE); + if (st1 == NULL || st2 == NULL) + return qfalse; - // probably not necessary since this function - // only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D - // but better safe than sorry. - // Doesn't actually ever get called in JA at all - if ( lightmapIndex[0] >= tr.numLightmaps ) { - lightmapIndex = (int *)lightmapsFullBright; - } + if (st1->active != st2->active) + return qfalse; - // - // see if the shader is already loaded - // - for (sh=hashTable[hash]; sh; sh=sh->next) { - // NOTE: if there was no shader or image available with the name strippedName - // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we - // have to check all default shaders otherwise for every call to R_FindShader - // with that same strippedName a new default shader is created. - if (IsShader(sh, name, lightmapIndex, styles)) - { - return sh->index; - } - } + b1 = &st1->bundle[bundle]; + b2 = &st2->bundle[bundle]; - // clear the global shader - memset( &shader, 0, sizeof( shader ) ); - memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz(shader.name, name, sizeof(shader.name)); - memcpy(shader.lightmapIndex, lightmapIndex, sizeof(shader.lightmapIndex)); - memcpy(shader.styles, styles, sizeof(shader.styles)); + if (b1->tcGen != b2->tcGen) { + return qfalse; + } - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; + if (b1->tcGen == TCGEN_VECTOR) { + if (memcmp(b1->tcGenVectors, b2->tcGenVectors, sizeof(b1->tcGenVectors)) != 0) { + return qfalse; + } } - // - // create the default shading commands - // - if ( shader.lightmapIndex[0] == LIGHTMAP_NONE ) { - // dynamic colors at vertexes - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; - stages[0].stateBits = GLS_DEFAULT; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX ) { - // explicit colors at vertexes - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_EXACT_VERTEX; - stages[0].alphaGen = AGEN_SKIP; - stages[0].stateBits = GLS_DEFAULT; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_2D ) { - // GUI elements - stages[0].bundle[0].image = image; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_VERTEX; - stages[0].alphaGen = AGEN_VERTEX; - stages[0].stateBits = GLS_DEPTHTEST_DISABLE | - GLS_SRCBLEND_SRC_ALPHA | - GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; - } else if ( shader.lightmapIndex[0] == LIGHTMAP_WHITEIMAGE ) { - // fullbright level - stages[0].bundle[0].image = tr.whiteImage; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; - stages[0].stateBits = GLS_DEFAULT; + //if ( b1->tcGen == TCGEN_ENVIRONMENT_MAPPED_FP ) { + // if ( b1->isScreenMap != b2->isScreenMap ) { + // return qfalse; + // } + //} - stages[1].bundle[0].image = image; - stages[1].active = qtrue; - stages[1].rgbGen = CGEN_IDENTITY; - stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; - } else { - // two pass lightmap - stages[0].bundle[0].image = tr.lightmaps[shader.lightmapIndex[0]]; - stages[0].bundle[0].isLightmap = qtrue; - stages[0].active = qtrue; - stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation - // for identitylight - stages[0].stateBits = GLS_DEFAULT; + //if (b1->tcGen != TCGEN_LIGHTMAP && b1->isLightmap != b2->isLightmap && r_mergeLightmaps->integer) { + // return qfalse; + //} - stages[1].bundle[0].image = image; - stages[1].active = qtrue; - stages[1].rgbGen = CGEN_IDENTITY; - stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + if (b1->numTexMods != b2->numTexMods) { + return qfalse; } - sh = FinishShader(); - return sh->index; -} - - -/* -==================== -RE_RegisterShader + for (tm = 0; tm < b1->numTexMods; tm++) { + tm1 = &b1->texMods[tm]; + tm2 = &b2->texMods[tm]; + if (tm1->type != tm2->type) { + return qfalse; + } -This is the exported shader entry point for the rest of the system -It will always return an index that will be valid. + if (tm1->type == TMOD_TURBULENT || tm1->type == TMOD_STRETCH) { + if (memcmp(&tm1->wave, &tm2->wave, sizeof(tm1->wave)) != 0) { + return qfalse; + } + continue; + } -This should really only be used for explicit shaders, because there is no -way to ask for different implicit lighting modes (vertex, lightmap, etc) -==================== -*/ -qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) -{ - shader_t *sh; + if (tm1->type == TMOD_SCROLL) { + if (memcmp(tm1->translate, tm2->translate, sizeof(tm1->translate)) != 0) { + return qfalse; + } + continue; + } - if ( strlen( name ) >= MAX_QPATH ) { - ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); - return 0; - } + if (tm1->type == TMOD_SCALE) { + if (memcmp(tm1->translate, tm2->translate, sizeof(tm1->translate)) != 0) { + return qfalse; + } + continue; + } - sh = R_FindShader( name, lightmapIndex, styles, qtrue ); + if (tm1->type == TMOD_TRANSFORM) { + if (memcmp(tm1->matrix, tm2->matrix, sizeof(tm1->matrix)) != 0) { + return qfalse; + } + if (memcmp(tm1->translate, tm2->translate, sizeof(tm1->translate)) != 0) { + return qfalse; + } + continue; + } - // we want to return 0 if the shader failed to - // load for some reason, but R_FindShader should - // still keep a name allocated for it, so if - // something calls RE_RegisterShader again with - // the same name, we don't try looking for it again - if ( sh->defaultShader ) { - return 0; + //if (tm1->type == TMOD_ROTATE && tm1->rotateSpeed != tm2->rotateSpeed) { + // return qfalse; + //} } - return sh->index; + return qtrue; } - /* -==================== -RE_RegisterShader - -This is the exported shader entry point for the rest of the system -It will always return an index that will be valid. +=================== +ComputeStageIteratorFunc -This should really only be used for explicit shaders, because there is no -way to ask for different implicit lighting modes (vertex, lightmap, etc) -==================== +See if we can use on of the simple fastpath stage functions, +otherwise set to the generic stage function +=================== */ -qhandle_t RE_RegisterShader( const char *name ) { - shader_t *sh; - - if ( strlen( name ) >= MAX_QPATH ) { - ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); - return 0; +static void ComputeStageIteratorFunc(void) +{ + // + // see if this should go into the sky path + // + if (shader.isSky) + { + shader.optimalStageIteratorFunc = RB_StageIteratorSky; } - - sh = R_FindShader( name, lightmaps2d, stylesDefault, qtrue ); - - // we want to return 0 if the shader failed to - // load for some reason, but R_FindShader should - // still keep a name allocated for it, so if - // something calls RE_RegisterShader again with - // the same name, we don't try looking for it again - if ( sh->defaultShader ) { - return 0; + else + { + shader.optimalStageIteratorFunc = RB_StageIteratorGeneric; } - - return sh->index; } - /* -==================== -RE_RegisterShaderNoMip +========================= +FinishShader -For menu graphics that should never be picmiped -==================== +Returns a freshly allocated shader with all the needed info +from the current global working shader +========================= */ -qhandle_t RE_RegisterShaderNoMip( const char *name ) { - shader_t *sh; - - if ( strlen( name ) >= MAX_QPATH ) { - ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); - return 0; - } +shader_t *FinishShader(void) +{ + qboolean hasLightmapStage; + int stage, i, n; + qboolean colorBlend; + qboolean depthMask; + qboolean fogCollapse; + shaderStage_t *lastStage[NUM_TEXTURE_BUNDLES]; - sh = R_FindShader( name, lightmaps2d, stylesDefault, qfalse ); + hasLightmapStage = qfalse; + colorBlend = qfalse; + depthMask = qfalse; + fogCollapse = qtrue; - // we want to return 0 if the shader failed to - // load for some reason, but R_FindShader should - // still keep a name allocated for it, so if - // something calls RE_RegisterShader again with - // the same name, we don't try looking for it again - if ( sh->defaultShader ) { - return 0; + // + // set sky stuff appropriate + // + if (shader.isSky) { + shader.sort = SS_ENVIRONMENT; } - return sh->index; -} - + // + // set polygon offset + // + if (shader.polygonOffset && shader.sort == SS_BAD) { + shader.sort = SS_DECAL; + } -//added for ui -rww -const char *RE_ShaderNameFromIndex(int index) -{ - assert(index >= 0 && index < tr.numShaders && tr.shaders[index]); - return tr.shaders[index]->name; -} + // + // set appropriate stage information + // + for (stage = 0; stage < MAX_SHADER_STAGES;) + { + shaderStage_t* pStage = &stages[stage]; + if (!pStage->active) { + break; + } -/* -==================== -R_GetShaderByHandle + // check for a missing texture + if (!pStage->bundle[0].image[0]) + { + vk_debug("Shader %s has a stage with no image\n", shader.name); + pStage->active = qfalse; + stage++; + continue; + } -When a handle is passed in by another module, this range checks -it and returns a valid (possibly default) shader_t to be used internally. -==================== -*/ -shader_t *R_GetShaderByHandle( qhandle_t hShader ) { - if ( hShader < 0 ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); - return tr.defaultShader; - } - if ( hShader >= tr.numShaders ) { - ri.Printf( PRINT_ALL, S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); - return tr.defaultShader; - } - return tr.shaders[hShader]; -} + // + // ditch this stage if it's detail and detail textures are disabled + // + if (pStage->isDetail && !r_detailTextures->integer) + { + int index; -/* -=============== -R_ShaderList_f + for (index = stage + 1; index < MAX_SHADER_STAGES; index++) + { + if (!stages[index].active) + break; + } -Dump information on all valid shaders to the console -A second parameter will cause it to print in sorted order -=============== -*/ -void R_ShaderList_f (void) { - int i; - int count; - shader_t *shader; + if (index < MAX_SHADER_STAGES) + memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage)); + else + { + if (stage + 1 < MAX_SHADER_STAGES) + memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage - 1)); - ri.Printf( PRINT_ALL, "-----------------------\n"); + Com_Memset(&stages[index - 1], 0, sizeof(*stages)); + } - count = 0; - for ( i = 0 ; i < tr.numShaders ; i++ ) { - if ( ri.Cmd_Argc() > 1 ) { - shader = tr.sortedShaders[i]; - } else { - shader = tr.shaders[i]; + continue; } - ri.Printf( PRINT_ALL, "%i ", shader->numUnfoggedPasses ); - - if (shader->lightmapIndex[0] >= 0 ) { - ri.Printf( PRINT_ALL, "L "); - } else { - ri.Printf( PRINT_ALL, " "); - } - if ( shader->multitextureEnv == GL_ADD ) { - ri.Printf( PRINT_ALL, "MT(a) " ); - } else if ( shader->multitextureEnv == GL_MODULATE ) { - ri.Printf( PRINT_ALL, "MT(m) " ); - } else if ( shader->multitextureEnv == GL_DECAL ) { - ri.Printf( PRINT_ALL, "MT(d) " ); - } else { - ri.Printf( PRINT_ALL, " " ); + // + // default texture coordinate generation + // + if (pStage->bundle[0].isLightmap) { + if (pStage->bundle[0].tcGen == TCGEN_BAD) { + pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + hasLightmapStage = qtrue; } - if ( shader->explicitlyDefined ) { - ri.Printf( PRINT_ALL, "E " ); - } else { - ri.Printf( PRINT_ALL, " " ); + else { + if (pStage->bundle[0].tcGen == TCGEN_BAD) { + pStage->bundle[0].tcGen = TCGEN_TEXTURE; + } } - if ( shader->sky ) - { - ri.Printf( PRINT_ALL, "sky " ); - } else { - ri.Printf( PRINT_ALL, "gen " ); - } - if ( shader->defaultShader ) { - ri.Printf( PRINT_ALL, ": %s (DEFAULTED)\n", shader->name); - } else { - ri.Printf( PRINT_ALL, ": %s\n", shader->name); + // not a true lightmap but we want to leave existing + // behaviour in place and not print out a warning + //if (pStage->rgbGen == CGEN_VERTEX) { + // vertexLightmap = qtrue; + //} + + if (pStage->stateBits & GLS_DEPTHMASK_TRUE) { + depthMask = qtrue; } - count++; - } - ri.Printf( PRINT_ALL, "%i total shaders\n", count); - ri.Printf( PRINT_ALL, "------------------\n"); -} -int COM_CompressShader( char *data_p ) -{ - char *in, *out; - int c; - qboolean newline = qfalse, whitespace = qfalse; + // + // determine fog color adjustment + // + if ((pStage->stateBits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS)) && + (stages[0].stateBits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS))) { + int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS; + int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS; - in = out = data_p; - if ( in ) - { - while ( (c = *in) != 0 ) - { - // skip double slash comments - if ( c == '/' && in[1] == '/' ) - { - while ( *in && *in != '\n' ) - { - in++; - } - } - // skip number sign comments - else if ( c == '#' ) - { - while ( *in && *in != '\n' ) - { - in++; - } + // fog color adjustment only works for blend modes that have a contribution + // that aproaches 0 as the modulate values aproach 0 -- + // GL_ONE, GL_ONE + // GL_ZERO, GL_ONE_MINUS_SRC_COLOR + // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA + + // modulate, additive + if (((blendSrcBits == GLS_SRCBLEND_ONE) && (blendDstBits == GLS_DSTBLEND_ONE)) || + ((blendSrcBits == GLS_SRCBLEND_ZERO) && (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR))) { + pStage->bundle[0].adjustColorsForFog = ACFF_MODULATE_RGB; } - // skip /* */ comments - else if ( c == '/' && in[1] == '*' ) + // strict blend + else if ((blendSrcBits == GLS_SRCBLEND_SRC_ALPHA) && (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA)) { - while ( *in && (*in != '*' || in[1] != '/') ) - in++; - if ( *in ) - in += 2; + pStage->bundle[0].adjustColorsForFog = ACFF_MODULATE_ALPHA; } - // record when we hit a newline - else if ( c == '\n' || c == '\r' ) + // premultiplied alpha + else if ((blendSrcBits == GLS_SRCBLEND_ONE) && (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA)) { - newline = qtrue; - in++; + pStage->bundle[0].adjustColorsForFog = ACFF_MODULATE_RGBA; } - // record when we hit whitespace - else if ( c == ' ' || c == '\t' ) - { - whitespace = qtrue; - in++; - // an actual token + else { + // we can't adjust this one correctly, so it won't be exactly correct in fog } - else - { - // if we have a pending newline, emit it (and it counts as whitespace) - if ( newline ) - { - *out++ = '\n'; - newline = qfalse; - whitespace = qfalse; - } if ( whitespace ) - { - *out++ = ' '; - whitespace = qfalse; - } - // copy quoted strings unmolested - if ( c == '"' ) - { - *out++ = c; - in++; - while ( 1 ) - { - c = *in; - if ( c && c != '"' ) - { - *out++ = c; - in++; - } - else - { - break; - } - } - if ( c == '"' ) - { - *out++ = c; - in++; - } - } - else - { - *out = c; - out++; - in++; - } + colorBlend = qtrue; + } + + stage++; + } + + // there are times when you will need to manually apply a sort to + // opaque alpha tested shaders that have later blend passes + if (shader.sort == SS_BAD) { + if (colorBlend) { + // see through item, like a grill or grate + if (depthMask) { + shader.sort = SS_SEE_THROUGH; + } + else { + shader.sort = SS_BLEND0; } } + else { + shader.sort = SS_OPAQUE; + } + } - *out = 0; + // fix alphaGen flags to avoid redundant comparisons in R_ComputeColors() + for (i = 0; i < MAX_SHADER_STAGES; i++) { + shaderStage_t* pStage = &stages[i]; + if (!pStage->active) + break; + if (pStage->bundle[0].rgbGen == CGEN_IDENTITY && pStage->bundle[0].alphaGen == AGEN_IDENTITY) + pStage->bundle[0].alphaGen = AGEN_SKIP; + else if (pStage->bundle[0].rgbGen == CGEN_CONST && pStage->bundle[0].alphaGen == AGEN_CONST) + pStage->bundle[0].alphaGen = AGEN_SKIP; + else if (pStage->bundle[0].rgbGen == CGEN_VERTEX && pStage->bundle[0].alphaGen == AGEN_VERTEX) + pStage->bundle[0].alphaGen = AGEN_SKIP; } - return out - data_p; -} -/* -==================== -ScanAndLoadShaderFiles + // + // if we are in r_vertexLight mode, never use a lightmap texture + // + if (stage > 1 && (r_vertexLight->integer && !r_uiFullScreen->integer)) { + VertexLightingCollapse(); + stage = 1; + hasLightmapStage = qfalse; + } -Finds and loads all .shader files, combining them into -a single large text block that can be scanned for shader names -===================== -*/ -#define MAX_SHADER_FILES 4096 -static void ScanAndLoadShaderFiles( void ) -{ - char **shaderFiles; - char *buffers[MAX_SHADER_FILES]; - const char *p; - int numShaderFiles; - int i; - char *oldp, *token, *hashMem, *textEnd; - int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; - char shaderName[MAX_QPATH]; - int shaderLine; + // whiteimage + "filter" texture == texture + if (stage > 1 && stages[0].bundle[0].image[0] == tr.whiteImage && stages[0].bundle[0].numImageAnimations <= 1 && stages[0].bundle[0].rgbGen == CGEN_IDENTITY && stages[0].bundle[0].alphaGen == AGEN_SKIP) { + if (stages[1].stateBits == (GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO)) { + stages[1].stateBits = stages[0].stateBits & (GLS_DEPTHMASK_TRUE | GLS_DEPTHTEST_DISABLE | GLS_DEPTHFUNC_EQUAL); + memmove(&stages[0], &stages[1], sizeof(stages[0]) * (stage - 1)); + stages[stage - 1].active = qfalse; + stage--; + } + } + + for (i = 0; i < stage; i++) { + stages[i].numTexBundles = 1; + } + + // + // look for multitexture potential + // + //if (r_ext_multitexture->integer) { + for (i = 0; i < stage - 1; i++) { + stage -= CollapseMultitexture(stages[i + 0].stateBits, &stages[i + 0], &stages[i + 1], stage - i); + } + //} - long sum = 0, summand; - // scan for shader files - shaderFiles = ri.FS_ListFiles( "shaders", ".shader", &numShaderFiles ); - if ( !shaderFiles || !numShaderFiles ) + if (shader.lightmapIndex[0] >= 0 && !hasLightmapStage) { - ri.Error( ERR_FATAL, "ERROR: no shader files found" ); - return; + vk_debug("WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name); + memcpy(shader.lightmapIndex, lightmapsNone, sizeof(shader.lightmapIndex)); + memcpy(shader.styles, stylesDefault, sizeof(shader.styles)); } - if ( numShaderFiles > MAX_SHADER_FILES ) { - numShaderFiles = MAX_SHADER_FILES; + // + // compute number of passes + // + shader.numUnfoggedPasses = stage; + + // fogonly shaders don't have any normal passes + if (stage == 0 && !shader.isSky) { + shader.sort = SS_FOG; } - // load and parse shader files - for ( i = 0; i < numShaderFiles; i++ ) + if (shader.sort <= /*SS_OPAQUE*/ SS_SEE_THROUGH) { + shader.fogPass = FP_EQUAL; + } + else if (shader.contentFlags & CONTENTS_FOG) { + shader.fogPass = FP_LE; + } + + shader.tessFlags = TESS_XYZ; + stages[0].tessFlags = TESS_RGBA0 | TESS_ST0; + + /* + for (iStage = 1; iStage < shader.numUnfoggedPasses; iStage++) { - char filename[MAX_QPATH]; + // Make sure stage is non detail and active + if (stages[iStage].isDetail || !stages[iStage].active) + { + break; + } + // MT lightmaps are always in bundle 1 + if (stages[iStage].bundle[0].isLightmap) + { + continue; + } + }*/ + + { + // create pipelines for each shader stage + Vk_Pipeline_Def def; + Vk_Shader_Type stype; - Com_sprintf( filename, sizeof( filename ), "shaders/%s", shaderFiles[i] ); - ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename ); - summand = ri.FS_ReadFile( filename, (void **)&buffers[i] ); + Com_Memset(&def, 0, sizeof( def ) ); + def.face_culling = shader.cullType; + def.polygon_offset = shader.polygonOffset; - if ( !buffers[i] ) { - ri.Error( ERR_DROP, "Couldn't load %s", filename ); + if ((stages[0].stateBits & GLS_DEPTHMASK_TRUE) == 0) { + def.allow_discard = 1; } - // Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders. - p = buffers[i]; - COM_BeginParseSession(filename); - while(1) + for (i = 0; i < stage; i++) { - token = COM_ParseExt(&p, qtrue); + int env_mask; + shaderStage_t *pStage = &stages[i]; + def.state_bits = pStage->stateBits; + + if (pStage->mtEnv3) { + switch (pStage->mtEnv3) { + case GL_MODULATE: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_MULTI_TEXTURE_MUL3; + break; + case GL_ADD: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_MULTI_TEXTURE_ADD3_IDENTITY; + break; + case GL_ADD_NONIDENTITY: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_MULTI_TEXTURE_ADD3; + break; - if(!*token) - break; + case GL_BLEND_MODULATE: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_MUL; + break; + case GL_BLEND_ADD: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_ADD; + break; + case GL_BLEND_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_ALPHA; + break; + case GL_BLEND_ONE_MINUS_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_ONE_MINUS_ALPHA; + break; + case GL_BLEND_MIX_ONE_MINUS_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_MIX_ONE_MINUS_ALPHA; + break; + case GL_BLEND_MIX_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_MIX_ALPHA; + break; + case GL_BLEND_DST_COLOR_SRC_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_RGBA2 | TESS_ST0 | TESS_ST1 | TESS_ST2; + def.shader_type = TYPE_BLEND3_DST_COLOR_SRC_ALPHA; + break; - Q_strncpyz(shaderName, token, sizeof(shaderName)); - shaderLine = COM_GetCurrentParseLine(); + default: + break; + } + } + else { + switch (pStage->mtEnv) { + case GL_MODULATE: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_MULTI_TEXTURE_MUL2; + break; + case GL_ADD: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_MULTI_TEXTURE_ADD2_IDENTITY; + break; + case GL_ADD_NONIDENTITY: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_MULTI_TEXTURE_ADD2; + break; - if ( token[0] == '#' ) - { - ri.Printf( PRINT_DEVELOPER, "WARNING: Deprecated shader comment \"%s\" on line %d in file %s. Ignoring line.\n", - shaderName, shaderLine, filename ); - SkipRestOfLine( &p ); - continue; + case GL_BLEND_MODULATE: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_MUL; + break; + case GL_BLEND_ADD: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_ADD; + break; + case GL_BLEND_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_ALPHA; + break; + case GL_BLEND_ONE_MINUS_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_ONE_MINUS_ALPHA; + break; + case GL_BLEND_MIX_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_MIX_ALPHA; + break; + case GL_BLEND_MIX_ONE_MINUS_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_MIX_ONE_MINUS_ALPHA; + break; + case GL_BLEND_DST_COLOR_SRC_ALPHA: + pStage->tessFlags = TESS_RGBA0 | TESS_RGBA1 | TESS_ST0 | TESS_ST1; + def.shader_type = TYPE_BLEND2_DST_COLOR_SRC_ALPHA; + break; + + default: + pStage->tessFlags = TESS_RGBA0 | TESS_ST0; + def.shader_type = TYPE_SINGLE_TEXTURE; + break; + } } - token = COM_ParseExt(&p, qtrue); - if(token[0] != '{' || token[1] != '\0') - { - ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", - filename, shaderName, shaderLine); - if (token[0]) - { - ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); + for (env_mask = 0, n = 0; n < pStage->numTexBundles; n++) { + if (pStage->bundle[n].numTexMods) { + continue; + } + if (pStage->bundle[n].tcGen == TCGEN_ENVIRONMENT_MAPPED && (!pStage->bundle[n].isLightmap)) { + env_mask |= (1 << n); } - ri.Printf(PRINT_WARNING, ".\n"); - ri.FS_FreeFile(buffers[i]); - buffers[i] = NULL; - break; } - if(!SkipBracedSection(&p, 1)) - { - ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", - filename, shaderName, shaderLine); - ri.FS_FreeFile(buffers[i]); - buffers[i] = NULL; - break; + if (env_mask == 1 && !pStage->depthFragment) { + if (def.shader_type >= TYPE_GENERIC_BEGIN && def.shader_type <= TYPE_GENERIC_END) { + //def.shader_type++; // switch to *_ENV version + def.shader_type = (Vk_Shader_Type)((int)def.shader_type + 1); + + shader.tessFlags |= TESS_NNN | TESS_VPOS; + pStage->tessFlags &= ~TESS_ST0; + pStage->tessFlags |= TESS_ENV; + pStage->bundle[0].tcGen = TCGEN_BAD; + } } - } - if (buffers[i]) - sum += summand; - } + if (pStage->ss && pStage->ss->surfaceSpriteType) { + def.face_culling = CT_TWO_SIDED; + } - // build single large buffer - s_shaderText = (char *)ri.Hunk_Alloc( sum + numShaderFiles*2, h_low ); - s_shaderText[ 0 ] = '\0'; - textEnd = s_shaderText; + stype = def.shader_type; + def.mirror = VK_FALSE; + pStage->vk_pipeline[0] = vk_find_pipeline_ext(0, &def, qtrue); + if (pStage->depthFragment) { + def.shader_type = TYPE_SINGLE_TEXTURE_DF; + pStage->vk_pipeline_df = vk_find_pipeline_ext(0, &def, qtrue); + def.shader_type = stype; + } - // free in reverse order, so the temp files are all dumped - for ( i = numShaderFiles - 1; i >= 0 ; i-- ) - { - if ( !buffers[i] ) - continue; + def.mirror = VK_TRUE; + pStage->vk_mirror_pipeline[0] = vk_find_pipeline_ext(0, &def, qfalse); + if (pStage->depthFragment) { + def.shader_type = TYPE_SINGLE_TEXTURE_DF; + pStage->vk_mirror_pipeline_df = vk_find_pipeline_ext(0, &def, qfalse); + def.shader_type = stype; + } - strcat( textEnd, buffers[i] ); - strcat( textEnd, "\n" ); - textEnd += strlen( textEnd ); - ri.FS_FreeFile( buffers[i] ); + // this will be a copy of the vk_pipeline[0] but with faceculling disabled + pStage->vk_2d_pipeline = VK_NULL_HANDLE; + } } - COM_CompressShader( s_shaderText ); +#ifdef USE_FOG_COLLAPSE + // single-stage, combined fog pipelines for world surfaces + //if (vk.maxBoundDescriptorSets >= 6 && stage == 1 && tr.mapLoading && !(shader.contentFlags & CONTENTS_FOG)) { + if (vk.maxBoundDescriptorSets >= 6 && stage == 1 && tr.mapLoading && !(shader.contentFlags & CONTENTS_FOG) && fogCollapse) { + Vk_Pipeline_Def def; + Vk_Pipeline_Def def_mirror; - // free up memory - ri.FS_FreeFileList( shaderFiles ); + shaderStage_t *pStage = &stages[0]; - memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); - size = 0; + vk_get_pipeline_def(pStage->vk_pipeline[0], &def); + vk_get_pipeline_def(pStage->vk_mirror_pipeline[0], &def_mirror); - p = s_shaderText; - // look for shader names - while ( 1 ) { - token = COM_ParseExt( &p, qtrue ); - if ( token[0] == 0 ) { + def.fog_stage = 1; + def_mirror.fog_stage = 1; + pStage->vk_pipeline[1] = vk_find_pipeline_ext(0, &def, qfalse); + pStage->vk_mirror_pipeline[1] = vk_find_pipeline_ext(0, &def_mirror, qfalse); + + shader.fogCollapse = qtrue; + //stages[0].adjustColorsForFog = ACFF_NONE; + } +#endif // USE_FOG_COLLAPSE + +#ifdef USE_PMLIGHT + FindLightingStages(); +#endif + + // try to avoid redundant per-stage computations + Com_Memset(lastStage, 0, sizeof(lastStage)); + for (i = 0; i < shader.numUnfoggedPasses - 1; i++) { + if (!stages[i + 1].active) break; + for (n = 0; n < NUM_TEXTURE_BUNDLES; n++) { + if (stages[i].bundle[n].image[0] != NULL) { + lastStage[n] = &stages[i]; + } + if (EqualTCgen(n, lastStage[n], &stages[i + 1])) { + stages[i + 1].tessFlags &= ~(TESS_ST0 << n); + } + if (EqualRGBgen(lastStage[n], &stages[i + 1]) && EqualACgen(lastStage[n], &stages[i + 1])) { + stages[i + 1].tessFlags &= ~(TESS_RGBA0 << n); + } } + } - if ( token[0] == '#' ) - { - SkipRestOfLine( &p ); - continue; - } + // determine which stage iterator function is appropriate + ComputeStageIteratorFunc(); - hash = generateHashValue(token, MAX_SHADERTEXT_HASH); - shaderTextHashTableSizes[hash]++; - size++; - SkipBracedSection( &p, 0 ); + return GeneratePermanentShader(); +} +//======================================================================================== + +/* +============== +SortNewShader + +Positions the most recently created shader in the tr.sortedShaders[] +array so that the shader->sort key is sorted reletive to the other +shaders. + +Sets shader->sortedIndex +============== +*/ +static void SortNewShader(void) +{ + int i; + float sort; + shader_t *newShader; + + newShader = tr.shaders[tr.numShaders - 1]; + sort = newShader->sort; + + for (i = tr.numShaders - 2; i >= 0; i--) + { + if (tr.sortedShaders[i]->sort <= sort) { + break; + } + tr.sortedShaders[i + 1] = tr.sortedShaders[i]; + tr.sortedShaders[i + 1]->sortedIndex++; } - size += MAX_SHADERTEXT_HASH; + // Arnout: fix rendercommandlist + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 + FixRenderCommandList(i + 1); + + newShader->sortedIndex = i + 1; + tr.sortedShaders[i + 1] = newShader; +} - hashMem = (char *)ri.Hunk_Alloc( size * sizeof(char *), h_low ); +shader_t* GeneratePermanentShader(void) +{ + shader_t *newShader; + int i, b, hash; - for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { - shaderTextHashTable[i] = (char **) hashMem; - hashMem = ((char *) hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *)); + if (tr.numShaders == MAX_SHADERS) { + vk_debug("WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); + return tr.defaultShader; } - memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + newShader = (shader_t*)ri.Hunk_Alloc(sizeof(shader_t), h_low); - p = s_shaderText; - // look for shader names - while ( 1 ) { - oldp = (char *)p; - token = COM_ParseExt( &p, qtrue ); - if ( token[0] == 0 ) { + *newShader = shader; + + tr.shaders[tr.numShaders] = newShader; + newShader->index = tr.numShaders; + + tr.sortedShaders[tr.numShaders] = newShader; + newShader->sortedIndex = tr.numShaders; + + tr.numShaders++; + + for (i = 0; i < newShader->numUnfoggedPasses; i++) + { + if (!stages[i].active) { break; } + newShader->stages[i] = (shaderStage_t*)ri.Hunk_Alloc(sizeof(stages[i]), h_low); + *newShader->stages[i] = stages[i]; - if ( token[0] == '#' ) + for (b = 0; b < NUM_TEXTURE_BUNDLES; b++) { - SkipRestOfLine( &p ); - continue; + int size = newShader->stages[i]->bundle[b].numTexMods * sizeof(texModInfo_t); + newShader->stages[i]->bundle[b].texMods = (texModInfo_t*)ri.Hunk_Alloc(size, h_low); + memcpy(newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size); + + size = newShader->stages[i]->bundle[b].numTexMods * sizeof(texModInfo_t); + if (size) { + newShader->stages[i]->bundle[b].texMods = (texModInfo_t*)ri.Hunk_Alloc(size, h_low); + Com_Memcpy(newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size); + } + } + } - hash = generateHashValue(token, MAX_SHADERTEXT_HASH); - shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp; + SortNewShader(); + + hash = generateHashValue(newShader->name, FILE_HASH_SIZE); + newShader->next = hashTable[hash]; + hashTable[hash] = newShader; + + return newShader; +} + +void R_CreateDefaultShadingCmds(image_t* image) +{ + + if (shader.lightmapIndex[0] == LIGHTMAP_NONE) + { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } + else if (shader.lightmapIndex[0] == LIGHTMAP_BY_VERTEX) + { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].bundle[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } + else if (shader.lightmapIndex[0] == LIGHTMAP_2D) + { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_VERTEX; + stages[0].bundle[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + else if (shader.lightmapIndex[0] == LIGHTMAP_WHITEIMAGE) + { + // fullbright level + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; - SkipBracedSection( &p, 0 ); + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].bundle[0].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; } + else + { + // two pass lightmap + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex[0]]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation for identitylight + stages[0].stateBits = GLS_DEFAULT; - return; + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].bundle[0].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } } + + + + + /* ==================== -CreateInternalShaders +R_GetShaderByHandle + +When a handle is passed in by another module, this range checks +it and returns a valid (possibly default) shader_t to be used internally. ==================== */ -static void CreateInternalShaders( void ) { - tr.numShaders = 0; +shader_t* R_GetShaderByHandle(qhandle_t hShader) +{ + if (hShader < 0) { + vk_debug("R_GetShaderByHandle: out of range hShader '%d'\n", hShader); // bk: FIXME name + return tr.defaultShader; + } + if (hShader >= tr.numShaders) { + vk_debug("R_GetShaderByHandle: out of range hShader '%d'\n", hShader); + return tr.defaultShader; + } + return tr.shaders[hShader]; +} - // init the default shader - memset( &shader, 0, sizeof( shader ) ); - memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz( shader.name, "", sizeof( shader.name ) ); - memcpy(shader.lightmapIndex, lightmapsNone, sizeof(shader.lightmapIndex)); - memcpy(shader.styles, stylesDefault, sizeof(shader.styles)); - for ( int i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - } +/* +==================== +CreateInternalShaders +==================== +*/ +static void CreateInternalShaders(void) +{ + vk_debug("CreateInternalShaders\n"); + + tr.numShaders = 0; - stages[0].bundle[0].image = tr.defaultImage; + // init the default shader + InitShader("", lightmapsNone, stylesDefault); + stages[0].bundle[0].image[0] = tr.defaultImage; stages[0].active = qtrue; stages[0].stateBits = GLS_DEFAULT; tr.defaultShader = FinishShader(); // shadow shader is just a marker - Q_strncpyz( shader.name, "", sizeof( shader.name ) ); - shader.sort = SS_BANNER; //SS_STENCIL_SHADOW; + InitShader("", lightmapsNone, stylesDefault); + stages[0].bundle[0].image[0] = tr.defaultImage; + stages[0].active = qtrue; + stages[0].stateBits = GLS_DEFAULT; + shader.sort = SS_STENCIL_SHADOW; tr.shadowShader = FinishShader(); - // distortion shader is just a marker - Q_strncpyz( shader.name, "internal_distortion", sizeof( shader.name ) ); - shader.sort = SS_BLEND0; - shader.defaultShader = qfalse; - tr.distortionShader = FinishShader(); - shader.defaultShader = qtrue; - - ARB_InitGPUShaders(); + InitShader("", lightmapsNone, stylesDefault); + stages[0].bundle[0].image[0] = tr.defaultImage; // will be updated by specific cinematic images + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE; + tr.cinematicShader = FinishShader(); } -static void CreateExternalShaders( void ) { - tr.projectionShadowShader = R_FindShader( "projectionShadow", lightmapsNone, stylesDefault, qtrue ); - tr.projectionShadowShader->sort = SS_STENCIL_SHADOW; - tr.sunShader = R_FindShader( "sun", lightmapsNone, stylesDefault, qtrue ); +static void CreateExternalShaders(void) +{ + vk_debug("CreateExternalShaders\n"); + tr.projectionShadowShader = R_FindShader("projectionShadow", lightmapsNone, stylesDefault, qtrue); + tr.projectionShadowShader->sort = SS_BANNER; + // investigate why default sort order gives issues with saber sort order. + //tr.projectionShadowShader->sort = SS_STENCIL_SHADOW; + + + //tr.flareShader = R_FindShader("flareShader", lightmapsNone, stylesDefault, qtrue); + tr.flareShader = R_FindShader("gfx/misc/Flareparticle", lightmapsNone, stylesDefault, qtrue); + + // Hack to make fogging work correctly on flares. Fog colors are calculated + // in tr_flare.c already. + if (!tr.flareShader->defaultShader) + { + int index; + + for (index = 0; index < tr.flareShader->numUnfoggedPasses; index++) + { + tr.flareShader->stages[index]->bundle[0].adjustColorsForFog = ACFF_NONE; + tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; + } + } + + tr.sunShader = R_FindShader("sun", lightmapsNone, stylesDefault, qtrue); } -/* -================== -R_InitShaders -================== -*/ + void R_InitShaders(qboolean server) { - //ri.Printf( PRINT_ALL, "Initializing Shaders\n" ); + + vk_debug("Initializing Shaders\n"); memset(hashTable, 0, sizeof(hashTable)); - if ( !server ) + if (!server) { CreateInternalShaders(); diff --git a/codemp/rd-vulkan/tr_shadows.cpp b/codemp/rd-vulkan/tr_shadows.cpp index d5480fc62c..1b23b67f89 100644 --- a/codemp/rd-vulkan/tr_shadows.cpp +++ b/codemp/rd-vulkan/tr_shadows.cpp @@ -1,31 +1,28 @@ /* =========================================================================== -Copyright (C) 1999 - 2005, Id Software, Inc. -Copyright (C) 2000 - 2013, Raven Software, Inc. -Copyright (C) 2001 - 2013, Activision, Inc. -Copyright (C) 2013 - 2015, OpenJK contributors +Copyright (C) 1999-2005 Id Software, Inc. -This file is part of the OpenJK source code. +This file is part of Quake III Arena source code. -OpenJK is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License version 2 as -published by the Free Software Foundation. +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, see . +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" - /* - for a projection shadow: point[x] += light vector * ( z - shadow plane ) @@ -33,12 +30,9 @@ along with this program; if not, see . point[z] = shadow plane 1 0 light[x] / light[z] - */ -#define _STENCIL_REVERSE - -typedef struct edgeDef_s { +typedef struct { int i2; int facing; } edgeDef_t; @@ -47,126 +41,102 @@ typedef struct edgeDef_s { static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; static int numEdgeDefs[SHADER_MAX_VERTEXES]; -static int facing[SHADER_MAX_INDEXES/3]; -static vec3_t shadowXyz[SHADER_MAX_VERTEXES]; - -void R_AddEdgeDef( int i1, int i2, int facing ) { - int c; +static int facing[SHADER_MAX_INDEXES / 3]; +static vec4_t extrudedEdges[SHADER_MAX_VERTEXES * 4]; +static int numExtrudedEdges; - c = numEdgeDefs[ i1 ]; - if ( c == MAX_EDGE_DEFS ) { +static void R_AddEdgeDef(int i1, int i2, int facing) { + int c = numEdgeDefs[i1]; + if (c == MAX_EDGE_DEFS) { return; // overflow } - edgeDefs[ i1 ][ c ].i2 = i2; - edgeDefs[ i1 ][ c ].facing = facing; + edgeDefs[i1][c].i2 = i2; + edgeDefs[i1][c].facing = facing; - numEdgeDefs[ i1 ]++; + numEdgeDefs[i1]++; } -void R_RenderShadowEdges( void ) { +static void R_ExtrudeShadowEdges(void) { int i; - int c; - int j; + int c, c2; + int j, k; int i2; -#if 0 - int c_edges, c_rejected; - int c2, k; - int hit[2]; -#endif -#ifdef _STENCIL_REVERSE - int numTris; - int o1, o2, o3; -#endif + + numExtrudedEdges = 0; // an edge is NOT a silhouette edge if its face doesn't face the light, // or if it has a reverse paired edge that also faces the light. // A well behaved polyhedron would have exactly two faces for each edge, // but lots of models have dangling edges or overfanned edges -#if 0 - c_edges = 0; - c_rejected = 0; -#endif - - for ( i = 0 ; i < tess.numVertexes ; i++ ) { - c = numEdgeDefs[ i ]; - for ( j = 0 ; j < c ; j++ ) { - if ( !edgeDefs[ i ][ j ].facing ) { + for (i = 0; i < tess.numVertexes; i++) { + c = numEdgeDefs[i]; + for (j = 0; j < c; j++) { + if (!edgeDefs[i][j].facing) { continue; } - //with this system we can still get edges shared by more than 2 tris which - //produces artifacts including seeing the shadow through walls. So for now - //we are going to render all edges even though it is a tiny bit slower. -rww -#if 1 - i2 = edgeDefs[ i ][ j ].i2; - qglBegin( GL_TRIANGLE_STRIP ); - qglVertex3fv( tess.xyz[ i ] ); - qglVertex3fv( shadowXyz[ i ] ); - qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( shadowXyz[ i2 ] ); - qglEnd(); -#else - hit[0] = 0; - hit[1] = 0; - - i2 = edgeDefs[ i ][ j ].i2; - c2 = numEdgeDefs[ i2 ]; - for ( k = 0 ; k < c2 ; k++ ) { - if ( edgeDefs[ i2 ][ k ].i2 == i ) { - hit[ edgeDefs[ i2 ][ k ].facing ]++; + qboolean sil_edge = qtrue; + i2 = edgeDefs[i][j].i2; + c2 = numEdgeDefs[i2]; + for (k = 0; k < c2; k++) { + if (edgeDefs[i2][k].i2 == i && edgeDefs[i2][k].facing) { + sil_edge = qfalse; + break; } } // if it doesn't share the edge with another front facing // triangle, it is a sil edge - if (hit[1] != 1) - { - qglBegin( GL_TRIANGLE_STRIP ); - qglVertex3fv( tess.xyz[ i ] ); - qglVertex3fv( shadowXyz[ i ] ); - qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( shadowXyz[ i2 ] ); - qglEnd(); - c_edges++; - } else { - c_rejected++; + if (sil_edge) { + VectorCopy(tess.xyz[i], extrudedEdges[numExtrudedEdges * 4 + 0]); + VectorCopy(tess.xyz[i + tess.numVertexes], extrudedEdges[numExtrudedEdges * 4 + 1]); + VectorCopy(tess.xyz[i2], extrudedEdges[numExtrudedEdges * 4 + 2]); + VectorCopy(tess.xyz[i2 + tess.numVertexes], extrudedEdges[numExtrudedEdges * 4 + 3]); + numExtrudedEdges++; } -#endif } } +} -#ifdef _STENCIL_REVERSE - //Carmack Reverse method requires that volumes - //be capped properly -rww - numTris = tess.numIndexes / 3; +static void vk_renderShadowEdges(uint32_t pipeline) +{ + int i = 0; - for ( i = 0 ; i < numTris ; i++ ) - { - if ( !facing[i] ) + while (i < numExtrudedEdges) { + int count = numExtrudedEdges - i; + if (count > (SHADER_MAX_VERTEXES - 1) / 4) + count = (SHADER_MAX_VERTEXES - 1) / 4; + + memcpy(tess.xyz, extrudedEdges[i * 4], 4 * count * sizeof(vec4_t)); + tess.numVertexes = count * 4; + int k = 0; + + for (k = 0; k < count; k++) + { + tess.indexes[k * 6 + 0] = k * 4 + 0; + tess.indexes[k * 6 + 1] = k * 4 + 2; + tess.indexes[k * 6 + 2] = k * 4 + 1; + + tess.indexes[k * 6 + 3] = k * 4 + 2; + tess.indexes[k * 6 + 4] = k * 4 + 3; + tess.indexes[k * 6 + 5] = k * 4 + 1; + } + tess.numIndexes = count * 6; + + for (k = 0; k < tess.numVertexes; k++) { - continue; + VectorSet((float*)tess.svars.colors[0][k], 50, 50, 50); + tess.svars.colors[0][k][3] = 255; } - o1 = tess.indexes[ i*3 + 0 ]; - o2 = tess.indexes[ i*3 + 1 ]; - o3 = tess.indexes[ i*3 + 2 ]; - - qglBegin(GL_TRIANGLES); - qglVertex3fv(tess.xyz[o1]); - qglVertex3fv(tess.xyz[o2]); - qglVertex3fv(tess.xyz[o3]); - qglEnd(); - qglBegin(GL_TRIANGLES); - qglVertex3fv(shadowXyz[o3]); - qglVertex3fv(shadowXyz[o2]); - qglVertex3fv(shadowXyz[o1]); - qglEnd(); + vk_bind_pipeline(pipeline); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + + i += count; } -#endif } -//#define _DEBUG_STENCIL_SHADOWS - /* ================= RB_ShadowTessEnd @@ -179,231 +149,94 @@ triangleFromEdge[ v1 ][ v2 ] } ================= */ -void RB_DoShadowTessEnd( vec3_t lightPos ); -void RB_ShadowTessEnd( void ) -{ -#if 0 - if (backEnd.currentEntity && - (backEnd.currentEntity->directedLight[0] || - backEnd.currentEntity->directedLight[1] || - backEnd.currentEntity->directedLight[2])) - { //an ent that has its light set for it - RB_DoShadowTessEnd(NULL); - return; - } - -// if (!tess.dlightBits) -// { -// return; -// } - - int i = 0; - dlight_t *dl; - - R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori ); -/* while (i < tr.refdef.num_dlights) - { - if (tess.dlightBits & (1 << i)) - { - dl = &tr.refdef.dlights[i]; - - RB_DoShadowTessEnd(dl->transformed); - } - - i++; - } - */ - dl = &tr.refdef.dlights[0]; - - RB_DoShadowTessEnd(dl->transformed); - -#else //old ents-only way - RB_DoShadowTessEnd(NULL); -#endif -} - -void RB_DoShadowTessEnd( vec3_t lightPos ) -{ +void RB_ShadowTessEnd(void) { int i; int numTris; vec3_t lightDir; - if ( glConfig.stencilBits < 4 ) { + // we can only do this if we have enough space in the vertex buffers + if (tess.numVertexes >= SHADER_MAX_VERTEXES / 2) { return; } -#if 1 //controlled method - try to keep shadows in range so they don't show through so much -rww - vec3_t worldxyz; - vec3_t entLight; - float groundDist; +#ifdef USE_PMLIGHT + if (r_dlightMode->integer == 2 && r_shadows->integer == 2) + VectorCopy(backEnd.currentEntity->shadowLightDir, lightDir); + else +#endif + VectorCopy(backEnd.currentEntity->lightDir, lightDir); - VectorCopy( backEnd.currentEntity->lightDir, entLight ); - entLight[2] = 0.0f; - VectorNormalize(entLight); + // clamp projection by height + if (lightDir[2] > 0.1) { + float s = 0.1 / lightDir[2]; + VectorScale(lightDir, s, lightDir); + } - //Oh well, just cast them straight down no matter what onto the ground plane. - //This presets no chance of screwups and still looks better than a stupid - //shader blob. - VectorSet(lightDir, entLight[0]*0.3f, entLight[1]*0.3f, 1.0f); // project vertexes away from light direction - for ( i = 0 ; i < tess.numVertexes ; i++ ) { - //add or.origin to vert xyz to end up with world oriented coord, then figure - //out the ground pos for the vert to project the shadow volume to - VectorAdd(tess.xyz[i], backEnd.ori.origin, worldxyz); - groundDist = worldxyz[2] - backEnd.currentEntity->e.shadowPlane; - groundDist += 16.0f; //fudge factor - VectorMA( tess.xyz[i], -groundDist, lightDir, shadowXyz[i] ); + for (i = 0; i < tess.numVertexes; i++) { + VectorMA(tess.xyz[i], -512, lightDir, tess.xyz[i + tess.numVertexes]); } -#else - if (lightPos) - { - for ( i = 0 ; i < tess.numVertexes ; i++ ) - { - shadowXyz[i][0] = tess.xyz[i][0]+(( tess.xyz[i][0]-lightPos[0] )*128.0f); - shadowXyz[i][1] = tess.xyz[i][1]+(( tess.xyz[i][1]-lightPos[1] )*128.0f); - shadowXyz[i][2] = tess.xyz[i][2]+(( tess.xyz[i][2]-lightPos[2] )*128.0f); - } - } - else - { - VectorCopy( backEnd.currentEntity->lightDir, lightDir ); - // project vertexes away from light direction - for ( i = 0 ; i < tess.numVertexes ; i++ ) { - VectorMA( tess.xyz[i], -512, lightDir, shadowXyz[i] ); - } - } -#endif // decide which triangles face the light - memset( numEdgeDefs, 0, 4 * tess.numVertexes ); + Com_Memset(numEdgeDefs, 0, tess.numVertexes * sizeof(numEdgeDefs[0])); numTris = tess.numIndexes / 3; - for ( i = 0 ; i < numTris ; i++ ) { + for (i = 0; i < numTris; i++) + { int i1, i2, i3; vec3_t d1, d2, normal; - float *v1, *v2, *v3; + float* v1, * v2, * v3; float d; - i1 = tess.indexes[ i*3 + 0 ]; - i2 = tess.indexes[ i*3 + 1 ]; - i3 = tess.indexes[ i*3 + 2 ]; + i1 = tess.indexes[i * 3 + 0]; + i2 = tess.indexes[i * 3 + 1]; + i3 = tess.indexes[i * 3 + 2]; - v1 = tess.xyz[ i1 ]; - v2 = tess.xyz[ i2 ]; - v3 = tess.xyz[ i3 ]; + v1 = tess.xyz[i1]; + v2 = tess.xyz[i2]; + v3 = tess.xyz[i3]; - if (!lightPos) - { - VectorSubtract( v2, v1, d1 ); - VectorSubtract( v3, v1, d2 ); - CrossProduct( d1, d2, normal ); + VectorSubtract(v2, v1, d1); + VectorSubtract(v3, v1, d2); + CrossProduct(d1, d2, normal); - d = DotProduct( normal, lightDir ); + d = DotProduct(normal, lightDir); + if (d > 0) { + facing[i] = 1; } - else - { - float planeEq[4]; - planeEq[0] = v1[1]*(v2[2]-v3[2]) + v2[1]*(v3[2]-v1[2]) + v3[1]*(v1[2]-v2[2]); - planeEq[1] = v1[2]*(v2[0]-v3[0]) + v2[2]*(v3[0]-v1[0]) + v3[2]*(v1[0]-v2[0]); - planeEq[2] = v1[0]*(v2[1]-v3[1]) + v2[0]*(v3[1]-v1[1]) + v3[0]*(v1[1]-v2[1]); - planeEq[3] = -( v1[0]*( v2[1]*v3[2] - v3[1]*v2[2] ) + - v2[0]*(v3[1]*v1[2] - v1[1]*v3[2]) + - v3[0]*(v1[1]*v2[2] - v2[1]*v1[2]) ); - - d = planeEq[0]*lightPos[0]+ - planeEq[1]*lightPos[1]+ - planeEq[2]*lightPos[2]+ - planeEq[3]; - } - - if ( d > 0 ) { - facing[ i ] = 1; - } else { - facing[ i ] = 0; + else { + facing[i] = 0; } // create the edges - R_AddEdgeDef( i1, i2, facing[ i ] ); - R_AddEdgeDef( i2, i3, facing[ i ] ); - R_AddEdgeDef( i3, i1, facing[ i ] ); + R_AddEdgeDef(i1, i2, facing[i]); + R_AddEdgeDef(i2, i3, facing[i]); + R_AddEdgeDef(i3, i1, facing[i]); } - GL_Bind( tr.whiteImage ); - //qglEnable( GL_CULL_FACE ); - GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); - -#ifndef _DEBUG_STENCIL_SHADOWS - qglColor3f( 0.2f, 0.2f, 0.2f ); - // don't write to the color buffer - qglColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); - qglEnable( GL_STENCIL_TEST ); - qglStencilFunc( GL_ALWAYS, 1, 255 ); -#else - qglColor3f( 1.0f, 0.0f, 0.0f ); - qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - //qglDisable(GL_DEPTH_TEST); -#endif - -#ifdef _STENCIL_REVERSE - qglDepthFunc(GL_LESS); + R_ExtrudeShadowEdges(); - //now using the Carmack Reverse -rww - if ( glConfigExt.doStencilShadowsInOneDrawcall ) - { - GL_Cull(CT_TWO_SIDED); - qglStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_KEEP); - qglStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_KEEP); - R_RenderShadowEdges(); - qglDisable(GL_STENCIL_TEST); + // draw the silhouette edges + vk_bind(tr.whiteImage); + vk_bind_index(); + // mirrors have the culling order reversed + if (backEnd.viewParms.portalView == PV_MIRROR) { + vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[0][1]); + vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[1][1]); } - else - { - GL_Cull(CT_FRONT_SIDED); - qglStencilOp(GL_KEEP, GL_INCR, GL_KEEP); - - R_RenderShadowEdges(); - - GL_Cull(CT_BACK_SIDED); - qglStencilOp(GL_KEEP, GL_DECR, GL_KEEP); - - R_RenderShadowEdges(); + else{ + vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[0][0]); + vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[1][0]); } - qglDepthFunc(GL_LEQUAL); -#else - // mirrors have the culling order reversed - if ( backEnd.viewParms.isMirror ) { - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - - R_RenderShadowEdges(); + //tess.numVertexes /= 2; - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + backEnd.doneShadows = qtrue; - R_RenderShadowEdges(); - } else { - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - - R_RenderShadowEdges(); - - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); - - R_RenderShadowEdges(); - } -#endif - - // reenable writing to the color buffer - qglColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); - -#ifdef _DEBUG_STENCIL_SHADOWS - qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif + tess.numIndexes = 0; } @@ -417,61 +250,63 @@ because otherwise shadows from different body parts would overlap and double darken. ================= */ -void RB_ShadowFinish( void ) { - if ( r_shadows->integer != 2 ) { +void RB_ShadowFinish(void) +{ + + if (!backEnd.doneShadows) { + return; + } + + backEnd.doneShadows = qfalse; + + if (r_shadows->integer != 2) { return; } - if ( glConfig.stencilBits < 4 ) { + if (glConfig.stencilBits < 4) { return; } + float tmp[16]; -#ifdef _DEBUG_STENCIL_SHADOWS - return; -#endif + vk_bind(tr.whiteImage); - qglEnable( GL_STENCIL_TEST ); - qglStencilFunc( GL_NOTEQUAL, 0, 255 ); + tess.indexes[0] = 0; + tess.indexes[1] = 1; + tess.indexes[2] = 2; + tess.indexes[3] = 0; + tess.indexes[4] = 2; + tess.indexes[5] = 3; + tess.numIndexes = 6; - qglStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); + VectorSet(tess.xyz[0], -100, 100, -10); + VectorSet(tess.xyz[1], 100, 100, -10); + VectorSet(tess.xyz[2], 100, -100, -10); + VectorSet(tess.xyz[3], -100, -100, -10); + int i = 0; - bool planeZeroBack = false; - if (qglIsEnabled(GL_CLIP_PLANE0)) + for (i = 0; i < 4; i++) { - planeZeroBack = true; - qglDisable (GL_CLIP_PLANE0); + VectorSet((float*)tess.svars.colors[0][i], 153, 153, 153); + tess.svars.colors[0][i][3] = 255; } - GL_Cull(CT_TWO_SIDED); - //qglDisable (GL_CULL_FACE); - - GL_Bind( tr.whiteImage ); + tess.numVertexes = 4; - qglPushMatrix(); - qglLoadIdentity (); + Com_Memcpy(tmp, vk_world.modelview_transform, 64); + Com_Memset(vk_world.modelview_transform, 0, 64); -// qglColor3f( 0.6f, 0.6f, 0.6f ); -// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + vk_world.modelview_transform[0] = 1.0f; + vk_world.modelview_transform[5] = 1.0f; + vk_world.modelview_transform[10] = 1.0f; + vk_world.modelview_transform[15] = 1.0f; -// qglColor3f( 1, 0, 0 ); -// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + vk_bind_pipeline(vk.std_pipeline.shadow_finish_pipeline); + vk_update_mvp(NULL); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 /*| TESS_ST0 */); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); - qglColor4f( 0.0f, 0.0f, 0.0f, 0.5f ); - //GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); - GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + Com_Memcpy(vk_world.modelview_transform, tmp, 64); - qglBegin( GL_QUADS ); - qglVertex3f( -100, 100, -10 ); - qglVertex3f( 100, 100, -10 ); - qglVertex3f( 100, -100, -10 ); - qglVertex3f( -100, -100, -10 ); - qglEnd (); - - qglColor4f(1,1,1,1); - qglDisable( GL_STENCIL_TEST ); - if (planeZeroBack) - { - qglEnable (GL_CLIP_PLANE0); - } - qglPopMatrix(); + tess.numIndexes = 0; + tess.numVertexes = 0; } @@ -481,30 +316,33 @@ RB_ProjectionShadowDeform ================= */ -void RB_ProjectionShadowDeform( void ) { - float *xyz; - int i; - float h; +void RB_ProjectionShadowDeform(void) +{ vec3_t ground; vec3_t light; - float groundDist; - float d; vec3_t lightDir; - xyz = ( float * ) tess.xyz; + float* xyz = (float*)tess.xyz; ground[0] = backEnd.ori.axis[0][2]; ground[1] = backEnd.ori.axis[1][2]; ground[2] = backEnd.ori.axis[2][2]; - groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane; + float groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane; - VectorCopy( backEnd.currentEntity->lightDir, lightDir ); - d = DotProduct( lightDir, ground ); +#ifdef USE_PMLIGHT + if (r_dlightMode->integer == 2 && r_shadows->integer == 2) + VectorCopy(backEnd.currentEntity->shadowLightDir, lightDir); + else +#endif + VectorCopy(backEnd.currentEntity->lightDir, lightDir); + + float d = DotProduct(lightDir, ground); // don't let the shadows get too long or go negative - if ( d < 0.5 ) { - VectorMA( lightDir, (0.5 - d), ground, lightDir ); - d = DotProduct( lightDir, ground ); + if (d < 0.5) + { + VectorMA(lightDir, (0.5 - d), ground, lightDir); + d = DotProduct(lightDir, ground); } d = 1.0 / d; @@ -512,212 +350,13 @@ void RB_ProjectionShadowDeform( void ) { light[1] = lightDir[1] * d; light[2] = lightDir[2] * d; - for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { - h = DotProduct( xyz, ground ) + groundDist; + int i; + for (i = 0; i < tess.numVertexes; i++, xyz += 4) + { + float h = DotProduct(xyz, ground) + groundDist; xyz[0] -= light[0] * h; xyz[1] -= light[1] * h; xyz[2] -= light[2] * h; } } - -//update tr.screenImage -void RB_CaptureScreenImage(void) -{ - int radX = 2048; - int radY = 2048; - int x = glConfig.vidWidth/2; - int y = glConfig.vidHeight/2; - int cX, cY; - - GL_Bind( tr.screenImage ); - //using this method, we could pixel-filter the texture and all sorts of crazy stuff. - //but, it is slow as hell. - /* - static byte *tmp = NULL; - if (!tmp) - { - tmp = (byte *)Z_Malloc((sizeof(byte)*4)*(glConfig.vidWidth*glConfig.vidHeight), TAG_ICARUS, qtrue); - } - qglReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); - qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp); - */ - - if (radX > glConfig.maxTextureSize) - { - radX = glConfig.maxTextureSize; - } - if (radY > glConfig.maxTextureSize) - { - radY = glConfig.maxTextureSize; - } - - while (glConfig.vidWidth < radX) - { - radX /= 2; - } - while (glConfig.vidHeight < radY) - { - radY /= 2; - } - - cX = x-(radX/2); - cY = y-(radY/2); - - if (cX+radX > glConfig.vidWidth) - { //would it go off screen? - cX = glConfig.vidWidth-radX; - } - else if (cX < 0) - { //cap it off at 0 - cX = 0; - } - - if (cY+radY > glConfig.vidHeight) - { //would it go off screen? - cY = glConfig.vidHeight-radY; - } - else if (cY < 0) - { //cap it off at 0 - cY = 0; - } - - qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, cX, cY, radX, radY, 0); -} - -//yeah.. not really shadow-related.. but it's stencil-related. -rww -float tr_distortionAlpha = 1.0f; //opaque -float tr_distortionStretch = 0.0f; //no stretch override -qboolean tr_distortionPrePost = qfalse; //capture before postrender phase? -qboolean tr_distortionNegate = qfalse; //negative blend mode -void RB_DistortionFill(void) -{ - float alpha = tr_distortionAlpha; - float spost = 0.0f; - float spost2 = 0.0f; - - if ( glConfig.stencilBits < 4 ) - { - return; - } - - //ok, cap the stupid thing now I guess - if (!tr_distortionPrePost) - { - RB_CaptureScreenImage(); - } - - qglEnable(GL_STENCIL_TEST); - qglStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - qglStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - qglDisable (GL_CLIP_PLANE0); - GL_Cull( CT_TWO_SIDED ); - - //reset the view matrices and go into ortho mode - qglMatrixMode(GL_PROJECTION); - qglPushMatrix(); - qglLoadIdentity(); - qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 32, -1, 1); - qglMatrixMode(GL_MODELVIEW); - qglPushMatrix(); - qglLoadIdentity(); - - if (tr_distortionStretch) - { //override - spost = tr_distortionStretch; - spost2 = tr_distortionStretch; - } - else - { //do slow stretchy effect - spost = sin(tr.refdef.time*0.0005f); - if (spost < 0.0f) - { - spost = -spost; - } - spost *= 0.2f; - - spost2 = sin(tr.refdef.time*0.0005f); - if (spost2 < 0.0f) - { - spost2 = -spost2; - } - spost2 *= 0.08f; - } - - if (alpha != 1.0f) - { //blend - GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); - } - else - { //be sure to reset the draw state - GL_State(0); - } - - qglBegin(GL_QUADS); - qglColor4f(1.0f, 1.0f, 1.0f, alpha); - qglTexCoord2f(0+spost2, 1-spost); - qglVertex2f(0, 0); - - qglTexCoord2f(0+spost2, 0+spost); - qglVertex2f(0, glConfig.vidHeight); - - qglTexCoord2f(1-spost2, 0+spost); - qglVertex2f(glConfig.vidWidth, glConfig.vidHeight); - - qglTexCoord2f(1-spost2, 1-spost); - qglVertex2f(glConfig.vidWidth, 0); - qglEnd(); - - if (tr_distortionAlpha == 1.0f && tr_distortionStretch == 0.0f) - { //no overrides - if (tr_distortionNegate) - { //probably the crazy alternate saber trail - alpha = 0.8f; - GL_State(GLS_SRCBLEND_ZERO|GLS_DSTBLEND_ONE_MINUS_SRC_COLOR); - } - else - { - alpha = 0.5f; - GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); - } - - spost = sin(tr.refdef.time*0.0008f); - if (spost < 0.0f) - { - spost = -spost; - } - spost *= 0.08f; - - spost2 = sin(tr.refdef.time*0.0008f); - if (spost2 < 0.0f) - { - spost2 = -spost2; - } - spost2 *= 0.2f; - - qglBegin(GL_QUADS); - qglColor4f(1.0f, 1.0f, 1.0f, alpha); - qglTexCoord2f(0+spost2, 1-spost); - qglVertex2f(0, 0); - - qglTexCoord2f(0+spost2, 0+spost); - qglVertex2f(0, glConfig.vidHeight); - - qglTexCoord2f(1-spost2, 0+spost); - qglVertex2f(glConfig.vidWidth, glConfig.vidHeight); - - qglTexCoord2f(1-spost2, 1-spost); - qglVertex2f(glConfig.vidWidth, 0); - qglEnd(); - } - - //pop the view matrices back - qglMatrixMode(GL_PROJECTION); - qglPopMatrix(); - qglMatrixMode(GL_MODELVIEW); - qglPopMatrix(); - - qglDisable( GL_STENCIL_TEST ); -} - diff --git a/codemp/rd-vulkan/tr_skin.cpp b/codemp/rd-vulkan/tr_skin.cpp index 57ff06618c..9971163831 100644 --- a/codemp/rd-vulkan/tr_skin.cpp +++ b/codemp/rd-vulkan/tr_skin.cpp @@ -20,6 +20,7 @@ along with this program; if not, see . =========================================================================== */ + #include "tr_local.h" /* @@ -44,6 +45,7 @@ bool gServerSkinHack = false; shader_t *R_FindServerShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ); + static char *CommaParse( char **data_p ); /* =============== @@ -113,7 +115,7 @@ qhandle_t RE_RegisterIndividualSkin( const char *name , qhandle_t hSkin) ri.FS_ReadFile( name, (void **)&text ); if ( !text ) { #ifndef FINAL_BUILD - ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) failed to load!\n", name ); + vk_debug("WARNING: RE_RegisterSkin( '%s' ) failed to load!\n", name ); #endif return 0; } @@ -156,7 +158,7 @@ qhandle_t RE_RegisterIndividualSkin( const char *name , qhandle_t hSkin) if ( (unsigned)skin->numSurfaces >= ARRAY_LEN( skin->surfaces ) ) { assert( ARRAY_LEN( skin->surfaces ) > (unsigned)skin->numSurfaces ); - ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) more than %u surfaces!\n", name, (unsigned int )ARRAY_LEN( skin->surfaces ) ); + ri.Printf(PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) more than %u surfaces!\n", name, (unsigned int )ARRAY_LEN( skin->surfaces ) ); break; } surf = (skinSurface_t *) Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); @@ -185,12 +187,12 @@ qhandle_t RE_RegisterSkin( const char *name ) { skin_t *skin; if ( !name || !name[0] ) { - ri.Printf( PRINT_ALL, "Empty name passed to RE_RegisterSkin\n" ); + ri.Printf(PRINT_WARNING, "Empty name passed to RE_RegisterSkin\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { - ri.Printf( PRINT_ALL, "Skin name exceeds MAX_QPATH\n" ); + ri.Printf(PRINT_WARNING, "Skin name exceeds MAX_QPATH\n" ); return 0; } @@ -207,7 +209,7 @@ qhandle_t RE_RegisterSkin( const char *name ) { // allocate a new skin if ( tr.numSkins == MAX_SKINS ) { - ri.Printf( PRINT_ALL, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); + ri.Printf(PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); return 0; } tr.numSkins++; @@ -216,9 +218,6 @@ qhandle_t RE_RegisterSkin( const char *name ) { Q_strncpyz( skin->name, name, sizeof( skin->name ) ); skin->numSurfaces = 0; - // make sure the render thread is stopped - R_IssuePendingRenderCommands(); - // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { /* skin->numSurfaces = 1; diff --git a/codemp/rd-vulkan/tr_sky.cpp b/codemp/rd-vulkan/tr_sky.cpp index 77ee0aba0c..c0b8428f35 100644 --- a/codemp/rd-vulkan/tr_sky.cpp +++ b/codemp/rd-vulkan/tr_sky.cpp @@ -21,52 +21,46 @@ along with this program; if not, see . =========================================================================== */ -// tr_sky.c + #include "tr_local.h" +#define myftol(x) ((int)(x)) #define SKY_SUBDIVISIONS 8 #define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2) -static float s_cloudTexCoords[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; -static float s_cloudTexP[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; - -extern bool g_bRenderGlowingObjects; - -/* -=================================================================================== - -POLYGON TO BOX SIDE PROJECTION - -=================================================================================== -*/ +static float s_cloudTexCoords[6][SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1][2]; +static const int sky_texorder[6] = { 0, 2, 1, 3, 4, 5 }; +static vec3_t s_skyPoints[SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1]; +static float s_skyTexCoords[SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1][2]; +static float sky_mins[2][6], sky_maxs[2][6]; +static float sky_min, sky_max; +static float sky_min_depth; -static vec3_t sky_clip[6] = +// polygon to box side projection +static const vec3_t sky_clip[6] = { - {1,1,0}, - {1,-1,0}, - {0,-1,1}, - {0,1,1}, - {1,0,1}, - {-1,0,1} + { 1, 1, 0}, + { 1,-1, 0}, + { 0,-1, 1}, + { 0, 1, 1}, + { 1, 0, 1}, + {-1, 0, 1} }; -static float sky_mins[2][6], sky_maxs[2][6]; -static float sky_min, sky_max; - /* ================ AddSkyPolygon ================ */ -static void AddSkyPolygon (int nump, vec3_t vecs) +static void AddSkyPolygon(int nump, vec3_t vecs) { - int i,j; + int i, j; vec3_t v, av; float s, t, dv; int axis; - float *vp; + float* vp; // s = [0]/[2], t = [1]/[2] - static int floato_st[6][3] = + static const int vec_to_st[6][3] = { {-2,3,1}, {2,3,-1}, @@ -77,15 +71,15 @@ static void AddSkyPolygon (int nump, vec3_t vecs) {-2,-1,3}, {-2,1,-3} - // {-1,2,3}, - // {1,2,-3} + // {-1,2,3}, + // {1,2,-3} }; // decide which face it maps to - VectorCopy (vec3_origin, v); - for (i=0, vp=vecs ; i 0) dv = vecs[j - 1]; else dv = -vecs[-j - 1]; if (dv < 0.001) continue; // don't divide by zero - j = floato_st[axis][0]; + + j = vec_to_st[axis][0]; if (j < 0) - s = -vecs[-j -1] / dv; + s = -vecs[-j - 1] / dv; else - s = vecs[j-1] / dv; - j = floato_st[axis][1]; + s = vecs[j - 1] / dv; + + j = vec_to_st[axis][1]; if (j < 0) - t = -vecs[-j -1] / dv; + t = -vecs[-j - 1] / dv; else - t = vecs[j-1] / dv; + t = vecs[j - 1] / dv; if (s < sky_mins[0][axis]) sky_mins[0][axis] = s; @@ -151,10 +147,10 @@ static void AddSkyPolygon (int nump, vec3_t vecs) ClipSkyPolygon ================ */ -static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) +static void ClipSkyPolygon(int nump, vec3_t vecs, int stage) { - float *norm; - float *v; + const float* norm; + float* v; qboolean front, back; float d, e; float dists[MAX_CLIP_VERTS]; @@ -163,19 +159,19 @@ static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) int newc[2]; int i, j; - if (nump > MAX_CLIP_VERTS-2) - Com_Error (ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); + if (nump > MAX_CLIP_VERTS - 2) + ri.Error(ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); if (stage == 6) { // fully clipped, so draw it - AddSkyPolygon (nump, vecs); + AddSkyPolygon(nump, vecs); return; } front = back = qfalse; norm = sky_clip[stage]; - for (i=0, v = vecs ; i ON_EPSILON) { front = qtrue; @@ -193,43 +189,43 @@ static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) if (!front || !back) { // not clipped - ClipSkyPolygon (nump, vecs, stage+1); + ClipSkyPolygon(nump, vecs, stage + 1); return; } // clip it sides[i] = sides[0]; dists[i] = dists[0]; - VectorCopy (vecs, (vecs+(i*3)) ); + VectorCopy(vecs, (vecs + (i * 3))); newc[0] = newc[1] = 0; - for (i=0, v = vecs ; inumIndexes; i += 3 ) + for (i = 0; i < input->numIndexes; i += 3) { - for (j = 0 ; j < 3 ; j++) + for (j = 0; j < 3; j++) { - VectorSubtract( input->xyz[input->indexes[i+j]], - backEnd.viewParms.ori.origin, - p[j] ); + VectorSubtract(input->xyz[input->indexes[i + j]], + backEnd.viewParms. ori .origin, + p[j]); } - ClipSkyPolygon( 3, p[0], 0 ); + ClipSkyPolygon(3, p[0], 0); } } @@ -293,10 +289,10 @@ CLOUD VERTEX GENERATION ** ** Parms: s, t range from -1 to 1 */ -static void MakeSkyVec( float s, float t, int axis, float outSt[2], vec3_t outXYZ ) +static void MakeSkyVec(float s, float t, int axis, vec3_t outXYZ) { // 1 = s, 2 = t, 3 = 2048 - static int st_to_vec[6][3] = + static const int st_to_vec[6][3] = { {3,-1,2}, {-3,1,2}, @@ -313,102 +309,178 @@ static void MakeSkyVec( float s, float t, int axis, float outSt[2], vec3_t outXY float boxSize; boxSize = backEnd.viewParms.zFar / 1.75; // div sqrt(3) - b[0] = s*boxSize; - b[1] = t*boxSize; + b[0] = s * boxSize; + b[1] = t * boxSize; b[2] = boxSize; - for (j=0 ; j<3 ; j++) + for (j = 0; j < 3; j++) { k = st_to_vec[axis][j]; - if (k < 0) + outXYZ[j] = (k < 0) ? -b[-k - 1] : b[k - 1]; + /*if (k < 0) { outXYZ[j] = -b[-k - 1]; } else { outXYZ[j] = b[k - 1]; - } + }*/ } +} - // avoid bilerp seam - s = (s+1)*0.5; - t = (t+1)*0.5; - if (s < sky_min) - { - s = sky_min; - } - else if (s > sky_max) - { - s = sky_max; +/* +================= +CullPoints +================= +*/ +static qboolean CullPoints(vec4_t v[], const int count) +{ + const cplane_t* frust; + int i, j; + float dist; + + for (i = 0; i < 5; i++) { + frust = &backEnd.viewParms.frustum[i]; + for (j = 0; j < count; j++) { + dist = DotProduct(v[j], frust->normal) - frust->dist; + if (dist >= 0) { + break; + } + } + // all points is completely behind at least of one frustum plane + if (j == count) { + return qtrue; + } } - if (t < sky_min) - { - t = sky_min; - } - else if (t > sky_max) - { - t = sky_max; - } + return qfalse; +} - t = 1.0 - t; +static qboolean CullSkySide(const int mins[2], const int maxs[2]) +{ + int s, t; + vec4_t v[4]; - if ( outSt ) - { - outSt[0] = s; - outSt[1] = t; - } + if (r_nocull->integer) + return qfalse; + + s = mins[0] + HALF_SKY_SUBDIVISIONS; + t = mins[1] + HALF_SKY_SUBDIVISIONS; + VectorAdd(s_skyPoints[t][s], backEnd.viewParms.ori.origin, v[0]); + + s = mins[0] + HALF_SKY_SUBDIVISIONS; + t = maxs[1] + HALF_SKY_SUBDIVISIONS; + VectorAdd(s_skyPoints[t][s], backEnd.viewParms.ori.origin, v[1]); + + s = maxs[0] + HALF_SKY_SUBDIVISIONS; + t = mins[1] + HALF_SKY_SUBDIVISIONS; + VectorAdd(s_skyPoints[t][s], backEnd.viewParms.ori.origin, v[2]); + + s = maxs[0] + HALF_SKY_SUBDIVISIONS; + t = maxs[1] + HALF_SKY_SUBDIVISIONS; + VectorAdd(s_skyPoints[t][s], backEnd.viewParms.ori.origin, v[3]); + + if (CullPoints(v, 4)) + return qtrue; + + return qfalse; } -static vec3_t s_skyPoints[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; -static float s_skyTexCoords[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; -static void DrawSkySide( struct image_s *image, const int mins[2], const int maxs[2] ) +static void FillSkySide(const int mins[2], const int maxs[2], float skyTexCoords[SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1][2]) { + const int vertexStart = tess.numVertexes; + const int tHeight = maxs[1] - mins[1] + 1; + const int sWidth = maxs[0] - mins[0] + 1; int s, t; - GL_Bind( image ); + + if (CullSkySide(mins, maxs)) + return; + +#if ( (SKY_SUBDIVISIONS+1) * (SKY_SUBDIVISIONS+1) * 6 > SHADER_MAX_VERTEXES ) + if (tess.numVertexes + tHeight * sWidth > SHADER_MAX_VERTEXES) + ri.Error(ERR_DROP, "SHADER_MAX_VERTEXES hit in %s()", __func__); +#endif +#if ( SKY_SUBDIVISIONS * SKY_SUBDIVISIONS * 6 * 6 > SHADER_MAX_INDEXES ) + if (tess.numIndexes + (tHeight - 1) * (sWidth - 1) * 6 > SHADER_MAX_INDEXES) + ri.Error(ERR_DROP, "SHADER_MAX_INDEXES hit in %s()", __func__); +#endif - for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + for (t = mins[1] + HALF_SKY_SUBDIVISIONS; t <= maxs[1] + HALF_SKY_SUBDIVISIONS; t++) { - qglBegin( GL_TRIANGLE_STRIP ); - - for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + for (s = mins[0] + HALF_SKY_SUBDIVISIONS; s <= maxs[0] + HALF_SKY_SUBDIVISIONS; s++) { - qglTexCoord2fv( s_skyTexCoords[t][s] ); - qglVertex3fv( s_skyPoints[t][s] ); - - qglTexCoord2fv( s_skyTexCoords[t+1][s] ); - qglVertex3fv( s_skyPoints[t+1][s] ); + VectorAdd(s_skyPoints[t][s], backEnd.viewParms.ori.origin, tess.xyz[tess.numVertexes]); + tess.texCoords[0][tess.numVertexes][0] = skyTexCoords[t][s][0]; + tess.texCoords[0][tess.numVertexes][1] = skyTexCoords[t][s][1]; + tess.numVertexes++; } + } - qglEnd(); + for (t = 0; t < tHeight - 1; t++) + { + for (s = 0; s < sWidth - 1; s++) + { + tess.indexes[tess.numIndexes] = vertexStart + s + t * (sWidth); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + (t + 1) * (sWidth); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * (sWidth); + tess.numIndexes++; + + tess.indexes[tess.numIndexes] = vertexStart + s + (t + 1) * (sWidth); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + (t + 1) * (sWidth); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * (sWidth); + tess.numIndexes++; + } } } -static void DrawSkyBox( shader_t *shader ) +static void DrawSkySide(image_t *image, const int mins[2], const int maxs[2]) { - int i; + tess.numVertexes = 0; + tess.numIndexes = 0; + + FillSkySide(mins, maxs, s_skyTexCoords); + + if (tess.numIndexes) + { + vk_bind(image); + tess.svars.texcoordPtr[0] = tess.texCoords[0]; + + vk_bind_pipeline(vk.std_pipeline.skybox_pipeline); + vk_bind_index(); + vk_bind_geometry(TESS_XYZ | TESS_ST0); + vk_draw_geometry(r_showsky->integer ? DEPTH_RANGE_ZERO : DEPTH_RANGE_ONE, qtrue); + + tess.numVertexes = 0; + tess.numIndexes = 0; + } +} + +static void DrawSkyBox(const shader_t* shader) +{ + int i; sky_min = 0; sky_max = 1; - memset( s_skyTexCoords, 0, sizeof( s_skyTexCoords ) ); - - for (i=0 ; i<6 ; i++) + for (i = 0; i < 6; i++) { int sky_mins_subd[2], sky_maxs_subd[2]; int s, t; - sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[0][i] = floor(sky_mins[0][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor(sky_mins[1][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil(sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil(sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; - if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || - ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + if ((sky_mins[0][i] >= sky_maxs[0][i]) || (sky_mins[1][i] >= sky_maxs[1][i])) { continue; } @@ -418,117 +490,63 @@ static void DrawSkyBox( shader_t *shader ) sky_maxs_subd[0] = sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS; sky_maxs_subd[1] = sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS; - if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + if (sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS) sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + else if (sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS) sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; - if ( sky_mins_subd[1] < -HALF_SKY_SUBDIVISIONS ) + if (sky_mins_subd[1] < -HALF_SKY_SUBDIVISIONS) sky_mins_subd[1] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + else if (sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS) sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; - if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + if (sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS) sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + else if (sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS) sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; - if ( sky_maxs_subd[1] < -HALF_SKY_SUBDIVISIONS ) + if (sky_maxs_subd[1] < -HALF_SKY_SUBDIVISIONS) sky_maxs_subd[1] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + else if (sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS) sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; // // iterate through the subdivisions // - for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) - { - for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) - { - MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - i, - s_skyTexCoords[t][s], - s_skyPoints[t][s] ); - } - } - - DrawSkySide( shader->sky->outerbox[i], - sky_mins_subd, - sky_maxs_subd ); - } - -} - -static void FillCloudySkySide( const int mins[2], const int maxs[2], qboolean addIndexes ) -{ - int s, t; - int vertexStart = tess.numVertexes; - int tHeight, sWidth; - - tHeight = maxs[1] - mins[1] + 1; - sWidth = maxs[0] - mins[0] + 1; - - for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) - { - for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + for (t = sky_mins_subd[1] + HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1] + HALF_SKY_SUBDIVISIONS; t++) { - VectorAdd( s_skyPoints[t][s], backEnd.viewParms.ori.origin, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0]; - tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1]; - - tess.numVertexes++; - - if ( tess.numVertexes >= SHADER_MAX_VERTEXES ) + for (s = sky_mins_subd[0] + HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0] + HALF_SKY_SUBDIVISIONS; s++) { - Com_Error( ERR_DROP, "SHADER_MAX_VERTEXES hit in FillCloudySkySide()\n" ); + MakeSkyVec((s - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + (t - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + i, + s_skyPoints[t][s]); } } - } - // only add indexes for one pass, otherwise it would draw multiple times for each pass - if ( addIndexes ) { - for ( t = 0; t < tHeight-1; t++ ) - { - for ( s = 0; s < sWidth-1; s++ ) - { - tess.indexes[tess.numIndexes] = vertexStart + s + t * ( sWidth ); - tess.numIndexes++; - tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); - tess.numIndexes++; - tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); - tess.numIndexes++; - - tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); - tess.numIndexes++; - tess.indexes[tess.numIndexes] = vertexStart + s + 1 + ( t + 1 ) * ( sWidth ); - tess.numIndexes++; - tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); - tess.numIndexes++; - } - } + DrawSkySide(shader->sky->outerbox[sky_texorder[i]], sky_mins_subd, sky_maxs_subd); } } -static void FillCloudBox( const shader_t *shader, int stage ) +static void FillCloudBox(void) { int i; - for ( i =0; i < 6; i++ ) + for (i = 0; i < 6; i++) { int sky_mins_subd[2], sky_maxs_subd[2]; int s, t; float MIN_T; - if ( 1 ) // FIXME? shader->sky->fullClouds ) + if (1) // FIXME? shader->sky.fullClouds ) { MIN_T = -HALF_SKY_SUBDIVISIONS; // still don't want to draw the bottom, even if fullClouds - if ( i == 5 ) + if (i == 5) continue; } else { - switch( i ) + switch (i) { case 0: case 1: @@ -546,70 +564,66 @@ static void FillCloudBox( const shader_t *shader, int stage ) } } - sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; - sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[0][i] = floor(sky_mins[0][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; // double(sky_mi..)? + sky_mins[1][i] = floor(sky_mins[1][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil(sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil(sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS) / HALF_SKY_SUBDIVISIONS; - if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || - ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + if ((sky_mins[0][i] >= sky_maxs[0][i]) || + (sky_mins[1][i] >= sky_maxs[1][i])) { continue; } - sky_mins_subd[0] = Q_ftol( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ); - sky_mins_subd[1] = Q_ftol( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ); - sky_maxs_subd[0] = Q_ftol( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ); - sky_maxs_subd[1] = Q_ftol( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ); + sky_mins_subd[0] = myftol(sky_mins[0][i] * HALF_SKY_SUBDIVISIONS); + sky_mins_subd[1] = myftol(sky_mins[1][i] * HALF_SKY_SUBDIVISIONS); + sky_maxs_subd[0] = myftol(sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS); + sky_maxs_subd[1] = myftol(sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS); - if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + if (sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS) sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + else if (sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS) sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; - if ( sky_mins_subd[1] < MIN_T ) + if (sky_mins_subd[1] < MIN_T) sky_mins_subd[1] = MIN_T; - else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + else if (sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS) sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; - if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + if (sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS) sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; - else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + else if (sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS) sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; - if ( sky_maxs_subd[1] < MIN_T ) + if (sky_maxs_subd[1] < MIN_T) sky_maxs_subd[1] = MIN_T; - else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + else if (sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS) sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; // // iterate through the subdivisions // - for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + for (t = sky_mins_subd[1] + HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1] + HALF_SKY_SUBDIVISIONS; t++) { - for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + for (s = sky_mins_subd[0] + HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0] + HALF_SKY_SUBDIVISIONS; s++) { - MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - i, - NULL, - s_skyPoints[t][s] ); - - s_skyTexCoords[t][s][0] = s_cloudTexCoords[i][t][s][0]; - s_skyTexCoords[t][s][1] = s_cloudTexCoords[i][t][s][1]; + MakeSkyVec((s - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + (t - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + i, + s_skyPoints[t][s]); } } - // only add indexes for first stage - FillCloudySkySide( sky_mins_subd, sky_maxs_subd, (qboolean)( stage == 0 ) ); + FillSkySide(sky_mins_subd, sky_maxs_subd, s_cloudTexCoords[i]); } } /* ** R_BuildCloudData */ -void R_BuildCloudData( shaderCommands_t *input ) { - int i; +void R_BuildCloudData(shaderCommands_t* input) +{ + const shader_t* shader; - assert( input->shader->sky ); + shader = input->shader; sky_min = 1.0 / 256.0f; // FIXME: not correct? sky_max = 255.0 / 256.0f; @@ -618,9 +632,52 @@ void R_BuildCloudData( shaderCommands_t *input ) { tess.numIndexes = 0; tess.numVertexes = 0; - if ( input->shader->sky->cloudHeight ) { - for ( i=0; ishader->numUnfoggedPasses; i++ ) - FillCloudBox( input->shader, i ); + if (shader->sky->cloudHeight) + { + if (tess.xstages[0]) + { + FillCloudBox(); + } + } +} + +static void BuildSkyTexCoords(void) +{ + float s, t; + int i, j; + + for (i = 0; i <= SKY_SUBDIVISIONS; i++) { + for (j = 0; j <= SKY_SUBDIVISIONS; j++) { + s = (j - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS; + t = (i - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS; + + // avoid bilerp seam + s = (s + 1) * 0.5; + t = (t + 1) * 0.5; + + if (s < 0.0f) + { + s = 0.0f; + } + else if (s > 1.0f) + { + s = 1.0f; + } + + if (t < 0.0f) + { + t = 0.0f; + } + else if (t > 1.0f) + { + t = 1.0f; + } + + t = 1.0f - t; + + s_skyTexCoords[i][j][0] = s; + s_skyTexCoords[i][j][1] = t; + } } } @@ -628,8 +685,7 @@ void R_BuildCloudData( shaderCommands_t *input ) { ** R_InitSkyTexCoords ** Called when a sky shader is parsed */ -#define SQR( a ) ((a)*(a)) -void R_InitSkyTexCoords( float heightCloud ) +void R_InitSkyTexCoords(float heightCloud) { int i, s, t; float radiusWorld = 4096; @@ -638,148 +694,97 @@ void R_InitSkyTexCoords( float heightCloud ) vec3_t skyVec; vec3_t v; + if (!Q_stricmp(glConfig.renderer_string, "GDI Generic") && !Q_stricmp(glConfig.version_string, "1.1.0")) { + // fix skybox rendering on MS software GL implementation + sky_min_depth = 0.999f; + } + else { + sky_min_depth = 1.0; + } + // init zfar so MakeSkyVec works even though // a world hasn't been bounded backEnd.viewParms.zFar = 1024; - for ( i = 0; i < 6; i++ ) + for (i = 0; i < 6; i++) { - for ( t = 0; t <= SKY_SUBDIVISIONS; t++ ) + for (t = 0; t <= SKY_SUBDIVISIONS; t++) { - for ( s = 0; s <= SKY_SUBDIVISIONS; s++ ) + for (s = 0; s <= SKY_SUBDIVISIONS; s++) { // compute vector from view origin to sky side integral point - MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, - i, - NULL, - skyVec ); + MakeSkyVec((s - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + (t - HALF_SKY_SUBDIVISIONS) / (float)HALF_SKY_SUBDIVISIONS, + i, + skyVec); // compute parametric value 'p' that intersects with cloud layer - p = ( 1.0f / ( 2 * DotProduct( skyVec, skyVec ) ) ) * - ( -2 * skyVec[2] * radiusWorld + - 2 * sqrt( SQR( skyVec[2] ) * SQR( radiusWorld ) + - 2 * SQR( skyVec[0] ) * radiusWorld * heightCloud + - SQR( skyVec[0] ) * SQR( heightCloud ) + - 2 * SQR( skyVec[1] ) * radiusWorld * heightCloud + - SQR( skyVec[1] ) * SQR( heightCloud ) + - 2 * SQR( skyVec[2] ) * radiusWorld * heightCloud + - SQR( skyVec[2] ) * SQR( heightCloud ) ) ); - - s_cloudTexP[i][t][s] = p; + p = (1.0f / (2 * DotProduct(skyVec, skyVec))) * + (-2 * skyVec[2] * radiusWorld + + 2 * sqrt(Square(skyVec[2]) * Square(radiusWorld) + + 2 * Square(skyVec[0]) * radiusWorld * heightCloud + + Square(skyVec[0]) * Square(heightCloud) + + 2 * Square(skyVec[1]) * radiusWorld * heightCloud + + Square(skyVec[1]) * Square(heightCloud) + + 2 * Square(skyVec[2]) * radiusWorld * heightCloud + + Square(skyVec[2]) * Square(heightCloud))); // compute intersection point based on p - VectorScale( skyVec, p, v ); + VectorScale(skyVec, p, v); v[2] += radiusWorld; // compute vector from world origin to intersection point 'v' - VectorNormalize( v ); + VectorNormalize(v); - sRad = Q_acos( v[0] ); - tRad = Q_acos( v[1] ); + sRad = Q_acos(v[0]); + tRad = Q_acos(v[1]); s_cloudTexCoords[i][t][s][0] = sRad; s_cloudTexCoords[i][t][s][1] = tRad; } } } -} -//====================================================================================== + BuildSkyTexCoords(); +} /* ** RB_DrawSun */ -void RB_DrawSun( void ) { +void RB_DrawSun(float scale, shader_t* shader) { float size; float dist; vec3_t origin, vec1, vec2; - vec3_t temp; + byte sunColor[4] = { 255, 255, 255, 255 }; - if ( !backEnd.skyRenderedThisView ) { - return; - } - if ( !r_drawSun->integer ) { + if (!backEnd.skyRenderedThisView) return; - } - qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); - qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]); - dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) - size = dist * 0.4; + vk_update_mvp(NULL); + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * scale; - VectorScale( tr.sunDirection, dist, origin ); - PerpendicularVector( vec1, tr.sunDirection ); - CrossProduct( tr.sunDirection, vec1, vec2 ); + VectorMA(backEnd.viewParms. ori .origin, dist, tr.sunDirection, origin); + PerpendicularVector(vec1, tr.sunDirection); + CrossProduct(tr.sunDirection, vec1, vec2); - VectorScale( vec1, size, vec1 ); - VectorScale( vec2, size, vec2 ); + VectorScale(vec1, size, vec1); + VectorScale(vec2, size, vec2); // farthest depth range - qglDepthRange( 1.0, 1.0 ); - - // FIXME: use quad stamp - RB_BeginSurface( tr.sunShader, tess.fogNum ); - VectorCopy( origin, temp ); - VectorSubtract( temp, vec1, temp ); - VectorSubtract( temp, vec2, temp ); - VectorCopy( temp, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = 255; - tess.vertexColors[tess.numVertexes][1] = 255; - tess.vertexColors[tess.numVertexes][2] = 255; - tess.numVertexes++; - - VectorCopy( origin, temp ); - VectorAdd( temp, vec1, temp ); - VectorSubtract( temp, vec2, temp ); - VectorCopy( temp, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = 255; - tess.vertexColors[tess.numVertexes][1] = 255; - tess.vertexColors[tess.numVertexes][2] = 255; - tess.numVertexes++; - - VectorCopy( origin, temp ); - VectorAdd( temp, vec1, temp ); - VectorAdd( temp, vec2, temp ); - VectorCopy( temp, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1; - tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = 255; - tess.vertexColors[tess.numVertexes][1] = 255; - tess.vertexColors[tess.numVertexes][2] = 255; - tess.numVertexes++; - - VectorCopy( origin, temp ); - VectorSubtract( temp, vec1, temp ); - VectorAdd( temp, vec2, temp ); - VectorCopy( temp, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1; - tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = 255; - tess.vertexColors[tess.numVertexes][1] = 255; - tess.vertexColors[tess.numVertexes][2] = 255; - tess.numVertexes++; - - tess.indexes[tess.numIndexes++] = 0; - tess.indexes[tess.numIndexes++] = 1; - tess.indexes[tess.numIndexes++] = 2; - tess.indexes[tess.numIndexes++] = 0; - tess.indexes[tess.numIndexes++] = 2; - tess.indexes[tess.numIndexes++] = 3; + vk_set_depthrange(DEPTH_RANGE_ONE); + + RB_BeginSurface(shader, 0); + + RB_AddQuadStamp(origin, vec1, vec2, sunColor); RB_EndSurface(); // back to normal depth range - qglDepthRange( 0.0, 1.0 ); + vk_set_depthrange(DEPTH_RANGE_NORMAL); } - - - /* ================ RB_StageIteratorSky @@ -789,63 +794,48 @@ All of the visible sky triangles are in tess Other things could be stuck in here, like birds in the sky, etc ================ */ -void RB_StageIteratorSky( void ) +void RB_StageIteratorSky(void) { - if ( g_bRenderGlowingObjects ) - return; - - if ( r_fastsky->integer ) { + if (r_fastsky->integer && vk.fastSky){ return; } - if (skyboxportal && !(backEnd.refdef.rdflags & RDF_SKYBOXPORTAL)) - { - return; - } +#ifdef USE_VBO + VBO_UnBind(); +#endif // go through all the polygons and project them onto // the sky box to see which blocks on each side need // to be drawn - RB_ClipSkyPolygons( &tess ); + RB_ClipSkyPolygons(&tess); // r_showsky will let all the sky blocks be drawn in // front of everything to allow developers to see how // much sky is getting sucked in - if ( r_showsky->integer ) { - qglDepthRange( 0.0, 0.0 ); - } else { - qglDepthRange( 1.0, 1.0 ); + if (r_showsky->integer) { + vk_set_depthrange(DEPTH_RANGE_ZERO); + } + else { + vk_set_depthrange(DEPTH_RANGE_ONE); } // draw the outer skybox - if ( tess.shader->sky->outerbox[0] && tess.shader->sky->outerbox[0] != tr.defaultImage ) { - qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); - - qglPushMatrix (); - GL_State( 0 ); - qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]); - - DrawSkyBox( tess.shader ); - - qglPopMatrix(); + if (tess.shader->sky->outerbox[0] && tess.shader->sky->outerbox[0] != tr.defaultImage) { + DrawSkyBox(tess.shader); } // generate the vertexes for all the clouds, which will be drawn // by the generic shader routine - R_BuildCloudData( &tess ); + R_BuildCloudData(&tess); - if (tess.numIndexes && tess.numVertexes) - { + // draw the inner skybox + if (tess.numVertexes) { RB_StageIteratorGeneric(); } - // draw the inner skybox - - // back to normal depth range - qglDepthRange( 0.0, 1.0 ); + vk_set_depthrange(DEPTH_RANGE_NORMAL); // note that sky was drawn so we will draw a sun later backEnd.skyRenderedThisView = qtrue; -} - +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_surface.cpp b/codemp/rd-vulkan/tr_surface.cpp index 3be021dce6..3407cb459a 100644 --- a/codemp/rd-vulkan/tr_surface.cpp +++ b/codemp/rd-vulkan/tr_surface.cpp @@ -22,6 +22,7 @@ along with this program; if not, see . */ // tr_surf.c + #include "tr_local.h" /* @@ -75,8 +76,16 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo vec3_t normal; int ndx; +#ifdef USE_VBO + VBO_Flush(); +#endif + RB_CHECKOVERFLOW( 4, 6 ); +#ifdef USE_VBO + tess.surfType = SF_TRIANGLES; +#endif + ndx = tess.numVertexes; // triangle indexes for a simple quad @@ -113,17 +122,17 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2]; // standard square texture coordinates - tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; - tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; + tess.texCoords[0][ndx+0][0] = tess.texCoords[1][ndx][0] = s1; + tess.texCoords[0][ndx+0][1] = tess.texCoords[1][ndx][1] = t1; - tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; - tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; + tess.texCoords[0][ndx+1][0] = tess.texCoords[1][ndx+1][0] = s2; + tess.texCoords[0][ndx+1][1] = tess.texCoords[1][ndx+1][1] = t1; - tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; - tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; + tess.texCoords[0][ndx+2][0] = tess.texCoords[1][ndx+2][0] = s2; + tess.texCoords[0][ndx+2][1] = tess.texCoords[1][ndx+2][1] = t2; - tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; - tess.texCoords[ndx+3][0][1] = tess.texCoords[ndx+3][1][1] = t2; + tess.texCoords[0][ndx+3][0] = tess.texCoords[1][ndx+3][0] = s1; + tess.texCoords[0][ndx+3][1] = tess.texCoords[1][ndx+3][1] = t2; // constant color all the way around // should this be identity and let the shader specify from entity? @@ -179,7 +188,7 @@ static void RB_SurfaceSprite( void ) { VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up ); VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up ); } - if ( backEnd.viewParms.isMirror ) { + if ( backEnd.viewParms.portalView == PV_MIRROR) { VectorSubtract( vec3_origin, left, left ); } @@ -229,7 +238,7 @@ static void RB_SurfaceOrientedQuad( void ) VectorCopy( tempLeft, left ); } - if ( backEnd.viewParms.isMirror ) + if ( backEnd.viewParms.portalView == PV_MIRROR) { VectorSubtract( vec3_origin, left, left ); } @@ -246,14 +255,22 @@ void RB_SurfacePolychain( srfPoly_t *p ) { int i; int numv; +#ifdef USE_VBO + VBO_Flush(); +#endif + RB_CHECKOVERFLOW( p->numVerts, 3*(p->numVerts - 2) ); +#ifdef USE_VBO + tess.surfType = SF_POLY; +#endif + // fan triangles into the tess array numv = tess.numVertexes; for ( i = 0; i < p->numVerts; i++ ) { VectorCopy( p->verts[i].xyz, tess.xyz[numv] ); - tess.texCoords[numv][0][0] = p->verts[i].st[0]; - tess.texCoords[numv][0][1] = p->verts[i].st[1]; + tess.texCoords[0][numv][0] = p->verts[i].st[0]; + tess.texCoords[0][numv][1] = p->verts[i].st[1]; byteAlias_t *baDest = (byteAlias_t *)&tess.vertexColors[numv++], *baSource = (byteAlias_t *)&p->verts[ i ].modulate; baDest->i = baSource->i; @@ -314,17 +331,39 @@ RB_SurfaceTriangles ============= */ void RB_SurfaceTriangles( srfTriangles_t *srf ) { - int i, k; + int i; drawVert_t *dv; - float *xyz, *normal, *texCoords; + float *xyz, *normal, *texCoords0, *texCoords1, *texCoords2, *texCoords3, *texCoords4; byte *color; - int dlightBits; - dlightBits = srf->dlightBits; - tess.dlightBits |= dlightBits; +#ifdef USE_VBO + + if (tess.allowVBO && srf->vboItemIndex) { + + // transition to vbo render list + if (tess.vboIndex == 0) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum); + // set some dummy parameters for RB_EndSurface + tess.numIndexes = 1; + tess.numVertexes = 0; + VBO_ClearQueue(); + } + tess.surfType = SF_TRIANGLES; + tess.vboIndex = srf->vboItemIndex; + VBO_QueueItem(srf->vboItemIndex); + return; // no need to tesselate anything + } + + VBO_Flush(); +#endif // USE_VBO RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes ); +#ifdef USE_VBO + tess.surfType = SF_TRIANGLES; +#endif + for ( i = 0 ; i < srf->numIndexes ; i += 3 ) { tess.indexes[ tess.numIndexes + i + 0 ] = tess.numVertexes + srf->indexes[ i + 0 ]; tess.indexes[ tess.numIndexes + i + 1 ] = tess.numVertexes + srf->indexes[ i + 1 ]; @@ -335,10 +374,14 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) { dv = srf->verts; xyz = tess.xyz[ tess.numVertexes ]; normal = tess.normal[ tess.numVertexes ]; - texCoords = tess.texCoords[ tess.numVertexes ][0]; + texCoords0 = tess.texCoords[0][tess.numVertexes]; + texCoords1 = tess.texCoords[1][tess.numVertexes]; + texCoords2 = tess.texCoords[2][tess.numVertexes]; + texCoords3 = tess.texCoords[3][tess.numVertexes]; + texCoords4 = tess.texCoords[4][tess.numVertexes]; color = tess.vertexColors[ tess.numVertexes ]; - for ( i = 0 ; i < srf->numVerts ; i++, dv++) + for ( i = 0 ; i < srf->numVerts ; i++, dv++/*, texCoords0 += 2*//* *NUM_TEX_COORDS*/) { xyz[0] = dv->xyz[0]; xyz[1] = dv->xyz[1]; @@ -350,31 +393,36 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) { normal[2] = dv->normal[2]; normal += 4; - texCoords[0] = dv->st[0]; - texCoords[1] = dv->st[1]; + texCoords0[0] = dv->st[0]; + texCoords0[1] = dv->st[1]; + texCoords0 += 2; - for(k=0;klightmapIndex[k] >= 0) - { - texCoords[2+(k*2)] = dv->lightmap[k][0]; - texCoords[2+(k*2)+1] = dv->lightmap[k][1]; - } - else - { // can't have an empty slot in the middle, so we are done - break; - } + // Lightmaps, convert this to a for loop. + if (tess.shader->lightmapIndex[0] >= 0) { + texCoords1[0] = dv->lightmap[0][0]; + texCoords1[1] = dv->lightmap[0][1]; + texCoords1 += 2; + } + if (tess.shader->lightmapIndex[1] >= 0) { + texCoords2[0] = dv->lightmap[1][0]; + texCoords2[1] = dv->lightmap[1][1]; + texCoords2 += 2; + } + if (tess.shader->lightmapIndex[2] >= 0) { + texCoords3[0] = dv->lightmap[2][0]; + texCoords3[1] = dv->lightmap[2][1]; + texCoords3 += 2; + } + if (tess.shader->lightmapIndex[3] >= 0) { + texCoords4[0] = dv->lightmap[3][0]; + texCoords4[1] = dv->lightmap[3][1]; + texCoords4 += 2; } - texCoords += NUM_TEX_COORDS*2; *(unsigned *)color = ComputeFinalVertexColor((byte *)dv->color); color += 4; } - for ( i = 0 ; i < srf->numVerts ; i++ ) { - tess.vertexDlightBits[ tess.numVertexes + i] = dlightBits; - } - tess.numVertexes += srf->numVerts; } @@ -385,15 +433,14 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) { RB_SurfaceBeam ============== */ -static void RB_SurfaceBeam( void ) +static void RB_SurfaceBeam(void) { #define NUM_BEAM_SEGS 6 - refEntity_t *e; - int i; - vec3_t perpvec; - vec3_t direction, normalized_direction; - vec3_t start_points[NUM_BEAM_SEGS], end_points[NUM_BEAM_SEGS]; + const refEntity_t* e; + int i; + vec3_t perpvec, direction, normalized_direction; vec3_t oldorigin, origin; + vec3_t points[NUM_BEAM_SEGS + 1][2]; e = &backEnd.currentEntity->e; @@ -409,32 +456,43 @@ static void RB_SurfaceBeam( void ) normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; - if ( VectorNormalize( normalized_direction ) == 0 ) + if (VectorNormalize(normalized_direction) == 0) return; - PerpendicularVector( perpvec, normalized_direction ); + PerpendicularVector(perpvec, normalized_direction); - VectorScale( perpvec, 4, perpvec ); + VectorScale(perpvec, 4, perpvec); - for ( i = 0; i < NUM_BEAM_SEGS ; i++ ) + for (i = 0; i <= NUM_BEAM_SEGS; i++) { - RotatePointAroundVector( start_points[i], normalized_direction, perpvec, (360.0/NUM_BEAM_SEGS)*i ); -// VectorAdd( start_points[i], origin, start_points[i] ); - VectorAdd( start_points[i], direction, end_points[i] ); + RotatePointAroundVector(points[i][0], normalized_direction, perpvec, (360.0 / NUM_BEAM_SEGS) * i); + VectorAdd(points[i][0], direction, points[i][1]); } - GL_Bind( tr.whiteImage ); + tess.numIndexes = 0; + tess.numVertexes = 0; - GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + vk_bind(tr.whiteImage); - qglColor3f( 1, 0, 0 ); + for (i = 0; i < (NUM_BEAM_SEGS + 1) * 2; i++) { + tess.svars.colors[0][i][0] = 255; + tess.svars.colors[0][i][1] = 0; + tess.svars.colors[0][i][2] = 0; + tess.svars.colors[0][i][3] = 255; + } - qglBegin( GL_TRIANGLE_STRIP ); - for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) { - qglVertex3fv( start_points[ i % NUM_BEAM_SEGS] ); - qglVertex3fv( end_points[ i % NUM_BEAM_SEGS] ); + for (i = 0; i <= NUM_BEAM_SEGS; i++) { + VectorCopy(points[i][0], tess.xyz[i * 2 + 0]); + VectorCopy(points[i][1], tess.xyz[i * 2 + 1]); } - qglEnd(); + tess.numVertexes = (NUM_BEAM_SEGS + 1) * 2; + + vk_bind_pipeline(vk.std_pipeline.surface_beam_pipeline); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qfalse); + + tess.numIndexes = 0; + tess.numVertexes = 0; } //------------------ @@ -456,7 +514,7 @@ static void DoSprite( vec3_t origin, float radius, float rotation ) VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up ); VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up ); - if ( backEnd.viewParms.isMirror ) + if ( backEnd.viewParms.portalView == PV_MIRROR) { VectorSubtract( vec3_origin, left, left ); } @@ -520,8 +578,8 @@ static void DoLine( const vec3_t start, const vec3_t end, const vec3_t up, float spanWidth2 = -spanWidth; VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25;//wtf??not sure why the code would be doing this tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; @@ -529,8 +587,8 @@ static void DoLine( const vec3_t start, const vec3_t end, const vec3_t up, float tess.numVertexes++; VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -539,8 +597,8 @@ static void DoLine( const vec3_t start, const vec3_t end, const vec3_t up, float VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -548,8 +606,8 @@ static void DoLine( const vec3_t start, const vec3_t end, const vec3_t up, float tess.numVertexes++; VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; - tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.texCoords[0][tess.numVertexes][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[0][tess.numVertexes][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -574,8 +632,8 @@ static void DoLine2( const vec3_t start, const vec3_t end, const vec3_t up, floa vbase = tess.numVertexes; VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25;//wtf??not sure why the code would be doing this tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; @@ -583,8 +641,8 @@ static void DoLine2( const vec3_t start, const vec3_t end, const vec3_t up, floa tess.numVertexes++; VectorMA( start, -spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -593,8 +651,8 @@ static void DoLine2( const vec3_t start, const vec3_t end, const vec3_t up, floa VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -602,8 +660,8 @@ static void DoLine2( const vec3_t start, const vec3_t end, const vec3_t up, floa tess.numVertexes++; VectorMA( end, -spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; - tess.texCoords[tess.numVertexes][0][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; + tess.texCoords[0][tess.numVertexes][0] = 1;//backEnd.currentEntity->e.shaderTexCoord[0]; + tess.texCoords[0][tess.numVertexes][1] = 1;//backEnd.currentEntity->e.shaderTexCoord[1]; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -630,8 +688,8 @@ static void DoLine_Oriented( const vec3_t start, const vec3_t end, const vec3_t // FIXME: use quad stamp? VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];// * 0.25; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];// * 0.25; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];// * 0.25; @@ -639,8 +697,8 @@ static void DoLine_Oriented( const vec3_t start, const vec3_t end, const vec3_t tess.numVertexes++; VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1; - tess.texCoords[tess.numVertexes][0][1] = 0; + tess.texCoords[0][tess.numVertexes][0] = 1; + tess.texCoords[0][tess.numVertexes][1] = 0; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -649,8 +707,8 @@ static void DoLine_Oriented( const vec3_t start, const vec3_t end, const vec3_t VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 0; - tess.texCoords[tess.numVertexes][0][1] = backEnd.currentEntity->e.data.line.stscale; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = backEnd.currentEntity->e.data.line.stscale; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -658,8 +716,8 @@ static void DoLine_Oriented( const vec3_t start, const vec3_t end, const vec3_t tess.numVertexes++; VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = 1; - tess.texCoords[tess.numVertexes][0][1] = backEnd.currentEntity->e.data.line.stscale; + tess.texCoords[0][tess.numVertexes][0] = 1; + tess.texCoords[0][tess.numVertexes][1] = backEnd.currentEntity->e.data.line.stscale; tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; @@ -737,8 +795,8 @@ static void DoCylinderPart(polyVert_t *verts) for (i=0; i<4; i++) { VectorCopy( verts->xyz, tess.xyz[tess.numVertexes] ); - tess.texCoords[tess.numVertexes][0][0] = verts->st[0]; - tess.texCoords[tess.numVertexes][0][1] = verts->st[1]; + tess.texCoords[0][tess.numVertexes][0] = verts->st[0]; + tess.texCoords[0][tess.numVertexes][1] = verts->st[1]; tess.vertexColors[tess.numVertexes][0] = verts->modulate[0]; tess.vertexColors[tess.numVertexes][1] = verts->modulate[1]; tess.vertexColors[tess.numVertexes][2] = verts->modulate[2]; @@ -1259,8 +1317,16 @@ void RB_SurfaceMesh(md3Surface_t *surface) { backlerp = backEnd.currentEntity->e.backlerp; } +#ifdef USE_VBO + VBO_Flush(); +#endif + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles*3 ); +#ifdef USE_VBO + tess.surfType = SF_MD3; +#endif + LerpMeshVertexes (surface, backlerp); triangles = (int *) ((byte *)surface + surface->ofsTriangles); @@ -1276,8 +1342,8 @@ void RB_SurfaceMesh(md3Surface_t *surface) { numVerts = surface->numVerts; for ( j = 0; j < numVerts; j++ ) { - tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; - tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; + tess.texCoords[0][Doug + j][0] = texCoords[j*2+0]; + tess.texCoords[0][Doug + j][1] = texCoords[j*2+1]; // FIXME: fill in lightmapST for completeness? } @@ -1300,13 +1366,29 @@ void RB_SurfaceFace( srfSurfaceFace_t *surf ) { int ndx; int Bob; int numPoints; - int dlightBits; byteAlias_t ba; - RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices ); +#ifdef USE_VBO + if (tess.allowVBO && surf->vboItemIndex) { + // transition to vbo render list + if (tess.vboIndex == 0) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum); + // set some dummy parameters for RB_EndSurface + tess.numIndexes = 1; + tess.numVertexes = 0; + VBO_ClearQueue(); + } + tess.surfType = SF_FACE; + tess.vboIndex = surf->vboItemIndex; + VBO_QueueItem(surf->vboItemIndex); + return; // no need to tesselate anything + } + + VBO_Flush(); +#endif // USE_VBO - dlightBits = surf->dlightBits; - tess.dlightBits |= dlightBits; + RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices ); indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices ); @@ -1324,7 +1406,6 @@ void RB_SurfaceFace( srfSurfaceFace_t *surf ) { numPoints = surf->numPoints; - //if ( tess.shader->needsNormal ) { normal = surf->plane.normal; for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) { @@ -1335,24 +1416,31 @@ void RB_SurfaceFace( srfSurfaceFace_t *surf ) { for ( i = 0, v = surf->points[0], ndx = tess.numVertexes; i < numPoints; i++, v += VERTEXSIZE, ndx++ ) { VectorCopy( v, tess.xyz[ndx]); - tess.texCoords[ndx][0][0] = v[3]; - tess.texCoords[ndx][0][1] = v[4]; + tess.texCoords[0][ndx][0] = v[3]; + tess.texCoords[0][ndx][1] = v[4]; + for(k=0;klightmapIndex[k] >= 0) { - tess.texCoords[ndx][k+1][0] = v[VERTEX_LM+(k*2)]; - tess.texCoords[ndx][k+1][1] = v[VERTEX_LM+(k*2)+1]; + tess.texCoords[k+1][ndx][0] = v[VERTEX_LM+(k*2)]; + tess.texCoords[k+1][ndx][1] = v[VERTEX_LM+(k*2)+1]; } else { break; } } + + /*if (tess.shader->lightmapIndex[0] >= 0) + { + tess.texCoords[1][ndx][0] = v[5]; + tess.texCoords[1][ndx][1] = v[6]; + }*/ + ba.ui = ComputeFinalVertexColor( (byte *)&v[VERTEX_COLOR] ); for ( j=0; j<4; j++ ) tess.vertexColors[ndx][j] = ba.b[j]; - tess.vertexDlightBits[ndx] = dlightBits; } tess.numVertexes += surf->numPoints; @@ -1389,6 +1477,71 @@ static float LodErrorForVolume( vec3_t local, float radius ) { return r_lodCurveError->value / d; } +void RB_SurfaceGridEstimate(srfGridMesh_t *cv, int *numVertexes, int *numIndexes) +{ + int lodWidth, lodHeight; + float lodError; + int i, used, rows; + int nVertexes = 0; + int nIndexes = 0; + int irows, vrows; + + lodError = r_lodCurveError->value; // fixed quality for VBO + + lodWidth = 1; + for (i = 1; i < cv->width - 1; i++) { + if (cv->widthLodError[i] <= lodError) { + lodWidth++; + } + } + lodWidth++; + + lodHeight = 1; + for (i = 1; i < cv->height - 1; i++) { + if (cv->heightLodError[i] <= lodError) { + lodHeight++; + } + } + lodHeight++; + + used = 0; + while (used < lodHeight - 1) { + // see how many rows of both verts and indexes we can add without overflowing + do { + vrows = (SHADER_MAX_VERTEXES - tess.numVertexes) / lodWidth; + irows = (SHADER_MAX_INDEXES - tess.numIndexes) / (lodWidth * 6); + + // if we don't have enough space for at least one strip, flush the buffer + if (vrows < 2 || irows < 1) { + nVertexes += tess.numVertexes; + nIndexes += tess.numIndexes; + tess.numIndexes = 0; + tess.numVertexes = 0; + } + else { + break; + } + } while (1); + + rows = irows; + if (vrows < irows + 1) { + rows = vrows - 1; + } + if (used + rows > lodHeight) { + rows = lodHeight - used; + } + + tess.numIndexes += (rows - 1) * (lodWidth - 1) * 6; + tess.numVertexes += rows * lodWidth; + used += rows - 1; + } + + *numVertexes = nVertexes + tess.numVertexes; + *numIndexes = nIndexes + tess.numIndexes; + tess.numVertexes = 0; + tess.numIndexes = 0; +} + /* ============= RB_SurfaceGrid @@ -1397,10 +1550,9 @@ Just copy the grid of points and triangulate ============= */ void RB_SurfaceGrid( srfGridMesh_t *cv ) { - int i, j, k; - float *xyz; - float *texCoords; - float *normal; + int i, j; + float *xyz, *normal; + float *texCoords0, * texCoords1, * texCoords2, * texCoords3, * texCoords4; unsigned char *color; drawVert_t *dv; int rows, irows, vrows; @@ -1410,11 +1562,39 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { float lodError; int lodWidth, lodHeight; int numVertexes; - int dlightBits; - int *vDlightBits; - dlightBits = cv->dlightBits; - tess.dlightBits |= dlightBits; +#ifdef USE_VBO + if (tess.allowVBO && cv->vboItemIndex) { + // transition to vbo render list + if (tess.vboIndex == 0) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum); + // set some dummy parameters for RB_EndSurface + tess.numIndexes = 1; + tess.numVertexes = 0; + VBO_ClearQueue(); + } + tess.surfType = SF_GRID; + tess.vboIndex = cv->vboItemIndex; + VBO_QueueItem(cv->vboItemIndex); + return; // no need to tesselate anything + } + + VBO_Flush(); +#endif // USE_VBO + +#ifdef USE_VBO + tess.surfType = SF_GRID; + + // determine the allowable discrepance +#ifdef USE_PMLIGHT + if (cv->vboItemIndex && (tr.mapLoading || (tess.dlightPass && tess.shader->isStaticShader))) +#else + if (cv->vboItemIndex && tr.mapLoading) +#endif + lodError = r_lodCurveError->value; // fixed quality for VBO + else +#endif // determine the allowable discrepance lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius ); @@ -1457,8 +1637,22 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { // if we don't have enough space for at least one strip, flush the buffer if ( vrows < 2 || irows < 1 ) { - RB_EndSurface(); - RB_BeginSurface(tess.shader, tess.fogNum ); + if (tr.mapLoading) { + // estimate and flush +#ifdef USE_VBO + if (cv->vboItemIndex) { + VBO_PushData(cv->vboItemIndex, &tess); + tess.numIndexes = 0; + tess.numVertexes = 0; + } + else +#endif + ri.Error(ERR_DROP, "Unexpected grid flush during map loading!\n"); + } + else { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum); + } } else { break; } @@ -1476,9 +1670,12 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { xyz = tess.xyz[numVertexes]; normal = tess.normal[numVertexes]; - texCoords = tess.texCoords[numVertexes][0]; + texCoords0 = tess.texCoords[0][numVertexes]; + texCoords1 = tess.texCoords[1][numVertexes]; + texCoords2 = tess.texCoords[2][numVertexes]; + texCoords3 = tess.texCoords[3][numVertexes]; + texCoords4 = tess.texCoords[4][numVertexes]; color = ( unsigned char * ) &tess.vertexColors[numVertexes]; - vDlightBits = &tess.vertexDlightBits[numVertexes]; for ( i = 0 ; i < rows ; i++ ) { for ( j = 0 ; j < lodWidth ; j++ ) { @@ -1490,26 +1687,42 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { xyz[2] = dv->xyz[2]; xyz += 4; - texCoords[0] = dv->st[0]; - texCoords[1] = dv->st[1]; - for(k=0;kst[0]; + texCoords0[1] = dv->st[1]; + texCoords0 += 2; + + // Lightmaps, convert this to a for loop. + { + texCoords1[0] = dv->lightmap[0][0]; + texCoords1[1] = dv->lightmap[0][1]; + texCoords1 += 2; + } { - texCoords[2+(k*2)]= dv->lightmap[k][0]; - texCoords[2+(k*2)+1]= dv->lightmap[k][1]; + texCoords2[0] = dv->lightmap[1][0]; + texCoords2[1] = dv->lightmap[1][1]; + texCoords2 += 2; + } + { + texCoords3[0] = dv->lightmap[2][0]; + texCoords3[1] = dv->lightmap[2][1]; + texCoords3 += 2; + } + { + texCoords4[0] = dv->lightmap[3][0]; + texCoords4[1] = dv->lightmap[3][1]; + texCoords4 += 2; } - texCoords += NUM_TEX_COORDS*2; - //if ( needsNormal ) { normal[0] = dv->normal[0]; normal[1] = dv->normal[1]; normal[2] = dv->normal[2]; } normal += 4; + //texCoords0 += 2;// *NUM_TEX_COORDS; *(unsigned *)color = ComputeFinalVertexColor((byte *)dv->color); color += 4; - *vDlightBits++ = dlightBits; } } @@ -1567,22 +1780,36 @@ RB_SurfaceAxis Draws x/y/z lines from the origin for orientation debugging =================== */ -static void RB_SurfaceAxis( void ) { - GL_Bind( tr.whiteImage ); - GL_State( GLS_DEFAULT ); - qglLineWidth( 3 ); - qglBegin( GL_LINES ); - qglColor3f( 1,0,0 ); - qglVertex3f( 0,0,0 ); - qglVertex3f( 16,0,0 ); - qglColor3f( 0,1,0 ); - qglVertex3f( 0,0,0 ); - qglVertex3f( 0,16,0 ); - qglColor3f( 0,0,1 ); - qglVertex3f( 0,0,0 ); - qglVertex3f( 0,0,16 ); - qglEnd(); - qglLineWidth( 1 ); +static void RB_SurfaceAxis(void) { + int i; + + RB_EndSurface(); + + vk_bind(tr.whiteImage); + Com_Memset(tess.xyz, 0, 6 * sizeof(tess.xyz[0])); + tess.xyz[1][0] = 16.0; + tess.xyz[3][1] = 16.0; + tess.xyz[5][2] = 16.0; + + Com_Memset(tess.svars.colors[0], 0, 6 * sizeof(color4ub_t)); + for (i = 0; i < 6; i++) + tess.svars.colors[0][i][3] = 255; + + tess.svars.colors[0][0][0] = 255; + tess.svars.colors[0][1][0] = 255; + tess.svars.colors[0][2][1] = 255; + tess.svars.colors[0][3][1] = 255; + tess.svars.colors[0][4][2] = 255; + tess.svars.colors[0][5][2] = 255; + + tess.numVertexes = 6; + + vk_bind_pipeline(vk.std_pipeline.surface_axis_pipeline); + // TODO: use common layout and avoid ST0 binding? + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qfalse); + + tess.numVertexes = 0; } //=========================================================================== @@ -1595,6 +1822,9 @@ Entities that have a single procedurally generated surface ==================== */ void RB_SurfaceEntity( surfaceType_t *surfType ) { +#ifdef USE_VBO + VBO_Flush(); +#endif switch( backEnd.currentEntity->e.reType ) { case RT_SPRITE: RB_SurfaceSprite(); @@ -1649,6 +1879,11 @@ void RB_SurfaceEntity( surfaceType_t *surfType ) { RB_SurfaceAxis(); break; } + +#ifdef USE_VBO + tess.surfType = SF_ENTITY; +#endif + return; } @@ -1663,6 +1898,7 @@ RB_TestZFlare This is called at surface tesselation time ================== */ +#if 0 static bool RB_TestZFlare( vec3_t point) { int i; vec4_t eye, clip, normalized, window; @@ -1706,8 +1942,18 @@ static bool RB_TestZFlare( vec3_t point) { visible = ( -eye[2] - -screenZ ) < 24; return visible; } +#endif void RB_SurfaceFlare( srfFlare_t *surf ) { + if (r_flares->integer) { +#ifdef USE_VBO + VBO_Flush(); + tess.surfType = SF_FLARE; +#endif + RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); + } + +#if 0 vec3_t left, up; float radius; byte color[4]; @@ -1753,18 +1999,19 @@ void RB_SurfaceFlare( srfFlare_t *surf ) { } VectorScale( backEnd.viewParms.ori.axis[1], radius, left ); VectorScale( backEnd.viewParms.ori.axis[2], radius, up ); - if ( backEnd.viewParms.isMirror ) { + if ( backEnd.viewParms.portalView == PV_MIRROR) { VectorSubtract( vec3_origin, left, left ); } RB_AddQuadStamp( origin, left, up, color ); +#endif } void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { // all appropriate state must be set in RB_BeginSurface // this isn't implemented yet... - qglCallList( surf->listNum ); + //qglCallList( surf->listNum ); } void RB_SurfaceSkip( void *surf ) { diff --git a/codemp/rd-vulkan/tr_surfacesprites.cpp b/codemp/rd-vulkan/tr_surfacesprites.cpp index 0a02f21051..1f7c82ab89 100644 --- a/codemp/rd-vulkan/tr_surfacesprites.cpp +++ b/codemp/rd-vulkan/tr_surfacesprites.cpp @@ -78,28 +78,28 @@ const float randomchart[256] = { #define WIND_GUST_DECAY (1.0 / WIND_GUST_TIME) int lastSSUpdateTime = 0; -float curWindSpeed=0; -float curWindGust=5; -float curWeatherAmount=1; -vec3_t curWindBlowVect={0,0,0}, targetWindBlowVect={0,0,0}; -vec3_t curWindGrassDir={0,0,0}, targetWindGrassDir={0,0,0}; -int totalsurfsprites=0, sssurfaces=0; - -qboolean curWindPointActive=qfalse; +float curWindSpeed = 0; +float curWindGust = 5; +float curWeatherAmount = 1; +vec3_t curWindBlowVect = { 0,0,0 }, targetWindBlowVect = { 0,0,0 }; +vec3_t curWindGrassDir = { 0,0,0 }, targetWindGrassDir = { 0,0,0 }; +int totalsurfsprites = 0, sssurfaces = 0; + +qboolean curWindPointActive = qfalse; float curWindPointForce = 0; vec3_t curWindPoint; -int nextGustTime=0; -float gustLeft=0; +int nextGustTime = 0; +float gustLeft = 0; -qboolean standardfovinitialized=qfalse; +qboolean standardfovinitialized = qfalse; float standardfovx = 90, standardscalex = 1.0; -float rangescalefactor=1.0; +float rangescalefactor = 1.0; vec3_t ssrightvectors[4]; vec3_t ssfwdvector; int rightvectorcount; -trRefEntity_t *ssLastEntityDrawn=NULL; +trRefEntity_t *ssLastEntityDrawn = NULL; vec3_t ssViewOrigin, ssViewRight, ssViewUp; @@ -109,7 +109,7 @@ static void R_SurfaceSpriteFrameUpdate(void) float ratio; vec3_t ang, diff, retwindvec; float targetspeed; - vec3_t up={0,0,1}; + vec3_t up = { 0,0,1 }; if (backEnd.refdef.time == lastSSUpdateTime) return; @@ -133,13 +133,13 @@ static void R_SurfaceSpriteFrameUpdate(void) if (backEnd.refdef.fov_x > 50 && backEnd.refdef.fov_x < 135) // I don't consider anything below 50 or above 135 to be "normal". { standardfovx = backEnd.refdef.fov_x; - standardscalex = tan(standardfovx * 0.5 * (M_PI/180.0f)); + standardscalex = tan(standardfovx * 0.5 * (M_PI / 180.0f)); standardfovinitialized = qtrue; } else { standardfovx = 90; - standardscalex = tan(standardfovx * 0.5 * (M_PI/180.0f)); + standardscalex = tan(standardfovx * 0.5 * (M_PI / 180.0f)); } rangescalefactor = 1.0; // Don't multiply the shader range by anything. } @@ -151,11 +151,11 @@ static void R_SurfaceSpriteFrameUpdate(void) { // We are using a non-standard FOV. We need to multiply the range of the shader by a scale factor. if (backEnd.refdef.fov_x > 135) { - rangescalefactor = standardscalex / tan(135.0f * 0.5f * (M_PI/180.0f)); + rangescalefactor = standardscalex / tan(135.0f * 0.5f * (M_PI / 180.0f)); } else { - rangescalefactor = standardscalex / tan(backEnd.refdef.fov_x * 0.5 * (M_PI/180.0f)); + rangescalefactor = standardscalex / tan(backEnd.refdef.fov_x * 0.5 * (M_PI / 180.0f)); } } @@ -199,7 +199,7 @@ static void R_SurfaceSpriteFrameUpdate(void) targetspeed *= 0.3f; if (targetspeed >= 1.0) { - curWindGust = 300/targetspeed; + curWindGust = 300 / targetspeed; } else { @@ -219,23 +219,23 @@ static void R_SurfaceSpriteFrameUpdate(void) // Add an amount to the target wind speed targetspeed *= 1.0 + gustLeft; - gustLeft -= (float)(backEnd.refdef.time - lastSSUpdateTime)*WIND_GUST_DECAY; + gustLeft -= (float)(backEnd.refdef.time - lastSSUpdateTime) * WIND_GUST_DECAY; if (gustLeft <= 0) { - nextGustTime = backEnd.refdef.time + (curWindGust*1000)*flrand(1.0f,4.0f); + nextGustTime = backEnd.refdef.time + (curWindGust * 1000) * flrand(1.0f, 4.0f); } } else if (backEnd.refdef.time >= nextGustTime) { // See if there is another right now // Gust next time, mano - gustLeft = flrand(0.75f,1.5f); + gustLeft = flrand(0.75f, 1.5f); } } // See if there is a weather system that will tell us a windspeed. if (R_GetWindVector(retwindvec)) { - retwindvec[2]=0; + retwindvec[2] = 0; VectorScale(retwindvec, -1.0f, retwindvec); vectoangles(retwindvec, ang); } @@ -245,37 +245,37 @@ static void R_SurfaceSpriteFrameUpdate(void) } ang[PITCH] = -90.0 + targetspeed; - if (ang[PITCH]>-45.0) + if (ang[PITCH] > -45.0) { ang[PITCH] = -45.0; } ang[ROLL] = 0; - if (targetspeed>0) + if (targetspeed > 0) { -// ang[YAW] += cos(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; -// ang[PITCH] += sin(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; + // ang[YAW] += cos(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; + // ang[PITCH] += sin(tr.refdef.time*0.01+flrand(-1.0,1.0))*targetspeed*0.5; } // Get the grass wind vector first AngleVectors(ang, targetWindGrassDir, NULL, NULL); - targetWindGrassDir[2]-=1.0; -// VectorScale(targetWindGrassDir, targetspeed, targetWindGrassDir); + targetWindGrassDir[2] -= 1.0; + // VectorScale(targetWindGrassDir, targetspeed, targetWindGrassDir); - // Now get the general wind vector (no pitch) - ang[PITCH]=0; + // Now get the general wind vector (no pitch) + ang[PITCH] = 0; AngleVectors(ang, targetWindBlowVect, NULL, NULL); // Start calculating a smoothing factor so wind doesn't change abruptly between speeds. - dampfactor = 1.0-r_windDampFactor->value; // We must exponent the amount LEFT rather than the amount bled off - dtime = (float)(backEnd.refdef.time - lastSSUpdateTime) * (1.0/(float)WIND_DAMP_INTERVAL); // Our dampfactor is geared towards a time interval equal to "1". + dampfactor = 1.0 - r_windDampFactor->value; // We must exponent the amount LEFT rather than the amount bled off + dtime = (float)(backEnd.refdef.time - lastSSUpdateTime) * (1.0 / (float)WIND_DAMP_INTERVAL); // Our dampfactor is geared towards a time interval equal to "1". // Note that since there are a finite number of "practical" delta millisecond values possible, // the ratio should be initialized into a chart ultimately. ratio = pow(dampfactor, dtime); // Apply this ratio to the windspeed... - curWindSpeed = targetspeed - (ratio * (targetspeed-curWindSpeed)); + curWindSpeed = targetspeed - (ratio * (targetspeed - curWindSpeed)); // Use the curWindSpeed to calculate the final target wind vector (with speed) VectorScale(targetWindBlowVect, curWindSpeed, targetWindBlowVect); @@ -303,11 +303,11 @@ static void R_SurfaceSpriteFrameUpdate(void) if (r_surfaceSprites->integer >= 2) { - ri.Printf( PRINT_ALL, "Surfacesprites Drawn: %d, on %d surfaces\n", totalsurfsprites, sssurfaces); + ri.Printf(PRINT_ALL, "Surfacesprites Drawn: %d, on %d surfaces\n", totalsurfsprites, sssurfaces); } - totalsurfsprites=0; - sssurfaces=0; + totalsurfsprites = 0; + sssurfaces = 0; } @@ -323,15 +323,15 @@ float SSVertAlpha[SHADER_MAX_VERTEXES]; float SSVertWindForce[SHADER_MAX_VERTEXES]; vec2_t SSVertWindDir[SHADER_MAX_VERTEXES]; -qboolean SSAdditiveTransparency=qfalse; -qboolean SSUsingFog=qfalse; +qboolean SSAdditiveTransparency = qfalse; +qboolean SSUsingFog = qfalse; ///////////////////////////////////////////// // Vertical surface sprites static void RB_VerticalSurfaceSprite(vec3_t loc, float width, float height, byte light, - byte alpha, float wind, float windidle, vec2_t fog, int hangdown, vec2_t skew, bool flattened) + byte alpha, float wind, float windidle, vec2_t fog, int hangdown, vec2_t skew, bool flattened) { vec3_t loc2, right; float angle; @@ -339,70 +339,70 @@ static void RB_VerticalSurfaceSprite(vec3_t loc, float width, float height, byte float points[16]; color4ub_t color; - angle = ((loc[0]+loc[1])*0.02+(tr.refdef.time*0.0015)); + angle = ((loc[0] + loc[1]) * 0.02 + (tr.refdef.time * 0.0015)); - if (windidle>0.0) + if (windidle > 0.0) { - windsway = (height*windidle*0.075); - loc2[0] = loc[0]+skew[0]+cos(angle)*windsway; - loc2[1] = loc[1]+skew[1]+sin(angle)*windsway; + windsway = (height * windidle * 0.075); + loc2[0] = loc[0] + skew[0] + cos(angle) * windsway; + loc2[1] = loc[1] + skew[1] + sin(angle) * windsway; if (hangdown) { - loc2[2] = loc[2]-height; + loc2[2] = loc[2] - height; } else { - loc2[2] = loc[2]+height; + loc2[2] = loc[2] + height; } } else { - loc2[0] = loc[0]+skew[0]; - loc2[1] = loc[1]+skew[1]; + loc2[0] = loc[0] + skew[0]; + loc2[1] = loc[1] + skew[1]; if (hangdown) { - loc2[2] = loc[2]-height; + loc2[2] = loc[2] - height; } else { - loc2[2] = loc[2]+height; + loc2[2] = loc[2] + height; } } - if (wind>0.0 && curWindSpeed > 0.001) + if (wind > 0.0 && curWindSpeed > 0.001) { - windsway = (height*wind*0.075); + windsway = (height * wind * 0.075); // Add the angle - VectorMA(loc2, height*wind, curWindGrassDir, loc2); + VectorMA(loc2, height * wind, curWindGrassDir, loc2); // Bob up and down if (curWindSpeed < 40.0) { - windsway *= curWindSpeed*(1.0/100.0); + windsway *= curWindSpeed * (1.0 / 100.0); } else { windsway *= 0.4f; } - loc2[2] += sin(angle*2.5)*windsway; + loc2[2] += sin(angle * 2.5) * windsway; } - if ( flattened ) + if (flattened) { - right[0] = sin( DEG2RAD( loc[0] ) ) * width; - right[1] = cos( DEG2RAD( loc[0] ) ) * height; + right[0] = sin(DEG2RAD(loc[0])) * width; + right[1] = cos(DEG2RAD(loc[0])) * height; right[2] = 0.0f; } else { - VectorScale(ssrightvectors[rightvectorcount], width*0.5, right); + VectorScale(ssrightvectors[rightvectorcount], width * 0.5, right); } - color[0]=light; - color[1]=light; - color[2]=light; - color[3]=alpha; + color[0] = light; + color[1] = light; + color[2] = light; + color[3] = alpha; // Bottom right // VectorAdd(loc, right, point); @@ -437,8 +437,8 @@ static void RB_VerticalSurfaceSprite(vec3_t loc, float width, float height, byte } static void RB_VerticalSurfaceSpriteWindPoint(vec3_t loc, float width, float height, byte light, - byte alpha, float wind, float windidle, vec2_t fog, - int hangdown, vec2_t skew, vec2_t winddiff, float windforce, bool flattened) + byte alpha, float wind, float windidle, vec2_t fog, + int hangdown, vec2_t skew, vec2_t winddiff, float windforce, bool flattened) { vec3_t loc2, right; float angle; @@ -449,56 +449,56 @@ static void RB_VerticalSurfaceSpriteWindPoint(vec3_t loc, float width, float hei if (windforce > 1) windforce = 1; -// wind += 1.0-windforce; + // wind += 1.0-windforce; - angle = (loc[0]+loc[1])*0.02+(tr.refdef.time*0.0015); + angle = (loc[0] + loc[1]) * 0.02 + (tr.refdef.time * 0.0015); - if (curWindSpeed <80.0) + if (curWindSpeed < 80.0) { - windsway = (height*windidle*0.1)*(1.0+windforce); - loc2[0] = loc[0]+skew[0]+cos(angle)*windsway; - loc2[1] = loc[1]+skew[1]+sin(angle)*windsway; + windsway = (height * windidle * 0.1) * (1.0 + windforce); + loc2[0] = loc[0] + skew[0] + cos(angle) * windsway; + loc2[1] = loc[1] + skew[1] + sin(angle) * windsway; } else { - loc2[0] = loc[0]+skew[0]; - loc2[1] = loc[1]+skew[1]; + loc2[0] = loc[0] + skew[0]; + loc2[1] = loc[1] + skew[1]; } if (hangdown) { - loc2[2] = loc[2]-height; + loc2[2] = loc[2] - height; } else { - loc2[2] = loc[2]+height; + loc2[2] = loc[2] + height; } if (curWindSpeed > 0.001) { // Add the angle - VectorMA(loc2, height*wind, curWindGrassDir, loc2); + VectorMA(loc2, height * wind, curWindGrassDir, loc2); } - loc2[0] += height*winddiff[0]*windforce; - loc2[1] += height*winddiff[1]*windforce; - loc2[2] -= height*windforce*(0.75 + 0.15*sin((tr.refdef.time + 500*windforce)*0.01)); + loc2[0] += height * winddiff[0] * windforce; + loc2[1] += height * winddiff[1] * windforce; + loc2[2] -= height * windforce * (0.75 + 0.15 * sin((tr.refdef.time + 500 * windforce) * 0.01)); - if ( flattened ) + if (flattened) { - right[0] = sin( DEG2RAD( loc[0] ) ) * width; - right[1] = cos( DEG2RAD( loc[0] ) ) * height; + right[0] = sin(DEG2RAD(loc[0])) * width; + right[1] = cos(DEG2RAD(loc[0])) * height; right[2] = 0.0f; } else { - VectorScale(ssrightvectors[rightvectorcount], width*0.5, right); + VectorScale(ssrightvectors[rightvectorcount], width * 0.5, right); } - color[0]=light; - color[1]=light; - color[2]=light; - color[3]=alpha; + color[0] = light; + color[1] = light; + color[2] = light; + color[3] = alpha; // Bottom right // VectorAdd(loc, right, point); @@ -532,23 +532,23 @@ static void RB_VerticalSurfaceSpriteWindPoint(vec3_t loc, float width, float hei SQuickSprite.Add(points, color, fog); } -static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +static void RB_DrawVerticalSurfaceSprites(const shaderStage_t *stage, const ss_input *input) { int curindex, curvert; - vec3_t dist; + vec3_t dist; float triarea; vec2_t vec1to2, vec1to3; - vec3_t v1,v2,v3; - float a1,a2,a3; - float l1,l2,l3; + vec3_t v1, v2, v3; + float a1, a2, a3; + float l1, l2, l3; vec2_t fog1, fog2, fog3; vec2_t winddiff1, winddiff2, winddiff3; float windforce1, windforce2, windforce3; float posi, posj; float step; - float fa,fb,fc; + float fa, fb, fc; vec3_t curpoint; float width, height; @@ -556,20 +556,20 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ byte randomindex2; - vec2_t skew={0,0}; + vec2_t skew = { 0,0 }; vec2_t fogv; vec2_t winddiffv; - float windforce=0; - qboolean usewindpoint = (qboolean) !! (curWindPointActive && stage->ss->wind > 0); + float windforce = 0; + qboolean usewindpoint = (qboolean)!!(curWindPointActive && stage->ss->wind > 0); - float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; - float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + float cutdist = stage->ss->fadeMax * rangescalefactor, cutdist2 = cutdist * cutdist; + float fadedist = stage->ss->fadeDist * rangescalefactor, fadedist2 = fadedist * fadedist; assert(cutdist2 != fadedist2); - float inv_fadediff = 1.0/(cutdist2-fadedist2); + float inv_fadediff = 1.0 / (cutdist2 - fadedist2); // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 - float faderange = FADE_RANGE/(cutdist-fadedist); + float faderange = FADE_RANGE / (cutdist - fadedist); if (faderange > 1.0) { // Don't want to force a new fade_rand @@ -577,7 +577,7 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ } // Quickly calc all the alphas and windstuff for each vertex - for (curvert=0; curvertnumVertexes; curvert++) + for (curvert = 0; curvert < input->numVertexes; curvert++) { VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); SSVertAlpha[curvert] = 1.0 - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; @@ -586,21 +586,21 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ // Wind only needs initialization once per tess. if (usewindpoint && !tess.SSInitializedWind) { - for (curvert=0; curvertnumVertexes;curvert++) + for (curvert = 0; curvert < input->numVertexes; curvert++) { // Calc wind at each point - dist[0]=input->xyz[curvert][0] - curWindPoint[0]; - dist[1]=input->xyz[curvert][1] - curWindPoint[1]; - step = (dist[0]*dist[0] + dist[1]*dist[1]); // dist squared + dist[0] = input->xyz[curvert][0] - curWindPoint[0]; + dist[1] = input->xyz[curvert][1] - curWindPoint[1]; + step = (dist[0] * dist[0] + dist[1] * dist[1]); // dist squared - if (step >= (float)(WINDPOINT_RADIUS*WINDPOINT_RADIUS)) + if (step >= (float)(WINDPOINT_RADIUS * WINDPOINT_RADIUS)) { // No wind SSVertWindDir[curvert][0] = 0; SSVertWindDir[curvert][1] = 0; - SSVertWindForce[curvert]=0; // Should be < 1 + SSVertWindForce[curvert] = 0; // Should be < 1 } else { - if (step<1) + if (step < 1) { // Don't want to divide by zero SSVertWindDir[curvert][0] = 0; SSVertWindDir[curvert][1] = 0; @@ -619,7 +619,7 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ tess.SSInitializedWind = qtrue; } - for (curindex=0; curindexnumIndexes-2; curindex+=3) + for (curindex = 0; curindex < input->numIndexes - 2; curindex += 3) { curvert = input->indexes[curindex]; VectorCopy(input->xyz[curvert], v1); @@ -639,13 +639,13 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l1 = input->vertexColors[curvert][2]; a1 = SSVertAlpha[curvert]; - fog1[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog1[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog1[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog1[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); winddiff1[0] = SSVertWindDir[curvert][0]; winddiff1[1] = SSVertWindDir[curvert][1]; windforce1 = SSVertWindForce[curvert]; - curvert = input->indexes[curindex+1]; + curvert = input->indexes[curindex + 1]; VectorCopy(input->xyz[curvert], v2); if (stage->ss->facing) { // Hang down @@ -663,13 +663,13 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l2 = input->vertexColors[curvert][2]; a2 = SSVertAlpha[curvert]; - fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog2[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog2[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); winddiff2[0] = SSVertWindDir[curvert][0]; winddiff2[1] = SSVertWindDir[curvert][1]; windforce2 = SSVertWindForce[curvert]; - curvert = input->indexes[curindex+2]; + curvert = input->indexes[curindex + 2]; VectorCopy(input->xyz[curvert], v3); if (stage->ss->facing) { // Hang down @@ -687,8 +687,8 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l3 = input->vertexColors[curvert][2]; a3 = SSVertAlpha[curvert]; - fog3[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog3[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog3[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog3[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); winddiff3[0] = SSVertWindDir[curvert][0]; winddiff3[1] = SSVertWindDir[curvert][1]; windforce3 = SSVertWindForce[curvert]; @@ -705,121 +705,121 @@ static void RB_DrawVerticalSurfaceSprites( shaderStage_t *stage, shaderCommands_ vec1to3[1] = v3[1] - v1[1]; // Now get the cross product of this sum. - triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; - triarea=fabs(triarea); + triarea = vec1to3[0] * vec1to2[1] - vec1to3[1] * vec1to2[0]; + triarea = fabs(triarea); if (triarea <= 1.0) { // Insanely small abhorrent triangle. continue; } step = stage->ss->density * Q_rsqrt(triarea); - randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); - randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + randomindex = (byte)(v1[0] + v1[1] + v2[0] + v2[1] + v3[0] + v3[1]); + randominterval = (byte)(v1[0] + v2[1] + v3[2]) | 0x03; // Make sure the interval is at least 3, and always odd rightvectorcount = 0; - for (posi=0; posi<1.0; posi+=step) + for (posi = 0; posi < 1.0; posi += step) { - for (posj=0; posj<(1.0-posi); posj+=step) + for (posj = 0; posj < (1.0 - posi); posj += step) { - fa=posi+randomchart[randomindex]*step; + fa = posi + randomchart[randomindex] * step; randomindex += randominterval; - fb=posj+randomchart[randomindex]*step; + fb = posj + randomchart[randomindex] * step; randomindex += randominterval; - rightvectorcount=(rightvectorcount+1)&3; + rightvectorcount = (rightvectorcount + 1) & 3; - if (fa>1.0) + if (fa > 1.0) continue; - if (fb>(1.0-fa)) + if (fb > (1.0 - fa)) continue; - fc = 1.0-fa-fb; + fc = 1.0 - fa - fb; // total alpha, minus random factor so some things fade out sooner. - alphapos = a1*fa + a2*fb + a3*fc; + alphapos = a1 * fa + a2 * fb + a3 * fc; // Note that the alpha at this point is a value from 1.0 to 0.0, but represents when to START fading - thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex]; + thisspritesfadestart = faderange + (1.0 - faderange) * randomchart[randomindex]; randomindex += randominterval; // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. - alpha = 1.0 - ((thisspritesfadestart-alphapos)/faderange); + alpha = 1.0 - ((thisspritesfadestart - alphapos) / faderange); if (alpha > 0.0) { if (alpha > 1.0) - alpha=1.0; + alpha = 1.0; if (SSUsingFog) { - fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; - fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; + fogv[0] = fog1[0] * fa + fog2[0] * fb + fog3[0] * fc; + fogv[1] = fog1[1] * fa + fog2[1] * fb + fog3[1] * fc; } if (usewindpoint) { - winddiffv[0] = winddiff1[0]*fa + winddiff2[0]*fb + winddiff3[0]*fc; - winddiffv[1] = winddiff1[1]*fa + winddiff2[1]*fb + winddiff3[1]*fc; - windforce = windforce1*fa + windforce2*fb + windforce3*fc; + winddiffv[0] = winddiff1[0] * fa + winddiff2[0] * fb + winddiff3[0] * fc; + winddiffv[1] = winddiff1[1] * fa + winddiff2[1] * fb + winddiff3[1] * fc; + windforce = windforce1 * fa + windforce2 * fb + windforce3 * fc; } VectorScale(v1, fa, curpoint); VectorMA(curpoint, fb, v2, curpoint); VectorMA(curpoint, fc, v3, curpoint); - light = l1*fa + l2*fb + l3*fc; + light = l1 * fa + l2 * fb + l3 * fc; if (SSAdditiveTransparency) { // Additive transparency, scale light value // light *= alpha; - light = (128 + (light*0.5))*alpha; + light = (128 + (light * 0.5)) * alpha; alpha = 1.0; } randomindex2 = randomindex; - width = stage->ss->width*(1.0 + (stage->ss->variance[0]*randomchart[randomindex2])); - height = stage->ss->height*(1.0 + (stage->ss->variance[1]*randomchart[randomindex2++])); - if (randomchart[randomindex2++]>0.5) + width = stage->ss->width * (1.0 + (stage->ss->variance[0] * randomchart[randomindex2])); + height = stage->ss->height * (1.0 + (stage->ss->variance[1] * randomchart[randomindex2++])); + if (randomchart[randomindex2++] > 0.5) { width = -width; } - if (stage->ss->fadeScale!=0 && alphapos < 1.0) + if (stage->ss->fadeScale != 0 && alphapos < 1.0) { - width *= 1.0 + (stage->ss->fadeScale*(1.0-alphapos)); + width *= 1.0 + (stage->ss->fadeScale * (1.0 - alphapos)); } if (stage->ss->vertSkew != 0) { // flrand(-vertskew, vertskew) - skew[0] = height * ((stage->ss->vertSkew*2.0f*randomchart[randomindex2++])-stage->ss->vertSkew); - skew[1] = height * ((stage->ss->vertSkew*2.0f*randomchart[randomindex2++])-stage->ss->vertSkew); + skew[0] = height * ((stage->ss->vertSkew * 2.0f * randomchart[randomindex2++]) - stage->ss->vertSkew); + skew[1] = height * ((stage->ss->vertSkew * 2.0f * randomchart[randomindex2++]) - stage->ss->vertSkew); } if (usewindpoint && windforce > 0 && stage->ss->wind > 0.0) { if (SSUsingFog) { - RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha*255.0), - stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, - winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), + stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, + winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); } else { - RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha*255.0), - stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, - winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + RB_VerticalSurfaceSpriteWindPoint(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), + stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, + winddiffv, windforce, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); } } else { if (SSUsingFog) { - RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), - stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), + stage->ss->wind, stage->ss->windIdle, fogv, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); } else { - RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), - stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); + RB_VerticalSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), + stage->ss->wind, stage->ss->windIdle, NULL, stage->ss->facing, skew, SURFSPRITE_FLATTENED == stage->ss->surfaceSpriteType); } } @@ -840,10 +840,10 @@ static void RB_OrientedSurfaceSprite(vec3_t loc, float width, float height, byte float points[16]; color4ub_t color; - color[0]=light; - color[1]=light; - color[2]=light; - color[3]=alpha; + color[0] = light; + color[1] = light; + color[2] = light; + color[3] = alpha; if (faceup) { @@ -881,7 +881,7 @@ static void RB_OrientedSurfaceSprite(vec3_t loc, float width, float height, byte else { VectorMA(loc, height, ssViewUp, loc2); - VectorScale(ssViewRight, width*0.5, right); + VectorScale(ssViewRight, width * 0.5, right); // Bottom right // VectorAdd(loc, right, point); @@ -916,21 +916,21 @@ static void RB_OrientedSurfaceSprite(vec3_t loc, float width, float height, byte SQuickSprite.Add(points, color, fog); } -static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +static void RB_DrawOrientedSurfaceSprites(const shaderStage_t *stage, const ss_input *input) { int curindex, curvert; - vec3_t dist; + vec3_t dist; float triarea, minnormal; vec2_t vec1to2, vec1to3; - vec3_t v1,v2,v3; - float a1,a2,a3; - float l1,l2,l3; + vec3_t v1, v2, v3; + float a1, a2, a3; + float l1, l2, l3; vec2_t fog1, fog2, fog3; float posi, posj; float step; - float fa,fb,fc; + float fa, fb, fc; vec3_t curpoint; float width, height; @@ -938,14 +938,14 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ byte randomindex2; vec2_t fogv; - float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; - float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + float cutdist = stage->ss->fadeMax * rangescalefactor, cutdist2 = cutdist * cutdist; + float fadedist = stage->ss->fadeDist * rangescalefactor, fadedist2 = fadedist * fadedist; assert(cutdist2 != fadedist2); - float inv_fadediff = 1.0/(cutdist2-fadedist2); + float inv_fadediff = 1.0 / (cutdist2 - fadedist2); // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 - float faderange = FADE_RANGE/(cutdist-fadedist); + float faderange = FADE_RANGE / (cutdist - fadedist); if (faderange > 1.0) { // Don't want to force a new fade_rand @@ -962,14 +962,14 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ } // Quickly calc all the alphas for each vertex - for (curvert=0; curvertnumVertexes; curvert++) + for (curvert = 0; curvert < input->numVertexes; curvert++) { // Calc alpha at each point VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); SSVertAlpha[curvert] = 1.0 - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; } - for (curindex=0; curindexnumIndexes-2; curindex+=3) + for (curindex = 0; curindex < input->numIndexes - 2; curindex += 3) { curvert = input->indexes[curindex]; VectorCopy(input->xyz[curvert], v1); @@ -979,10 +979,10 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l1 = input->vertexColors[curvert][2]; a1 = SSVertAlpha[curvert]; - fog1[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog1[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog1[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog1[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); - curvert = input->indexes[curindex+1]; + curvert = input->indexes[curindex + 1]; VectorCopy(input->xyz[curvert], v2); if (input->normal[curvert][2] < minnormal) { @@ -990,10 +990,10 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l2 = input->vertexColors[curvert][2]; a2 = SSVertAlpha[curvert]; - fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog2[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog2[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); - curvert = input->indexes[curindex+2]; + curvert = input->indexes[curindex + 2]; VectorCopy(input->xyz[curvert], v3); if (input->normal[curvert][2] < minnormal) { @@ -1001,8 +1001,8 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ } l3 = input->vertexColors[curvert][2]; a3 = SSVertAlpha[curvert]; - fog3[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); - fog3[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); + fog3[0] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1)); + fog3[1] = *((float*)(tess.svars.texcoords[0]) + (curvert << 1) + 1); if (a1 <= 0.0 && a2 <= 0.0 && a3 <= 0.0) { @@ -1016,86 +1016,86 @@ static void RB_DrawOrientedSurfaceSprites( shaderStage_t *stage, shaderCommands_ vec1to3[1] = v3[1] - v1[1]; // Now get the cross product of this sum. - triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; - triarea=fabs(triarea); + triarea = vec1to3[0] * vec1to2[1] - vec1to3[1] * vec1to2[0]; + triarea = fabs(triarea); if (triarea <= 1.0) { // Insanely small abhorrent triangle. continue; } step = stage->ss->density * Q_rsqrt(triarea); - randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); - randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + randomindex = (byte)(v1[0] + v1[1] + v2[0] + v2[1] + v3[0] + v3[1]); + randominterval = (byte)(v1[0] + v2[1] + v3[2]) | 0x03; // Make sure the interval is at least 3, and always odd - for (posi=0; posi<1.0; posi+=step) + for (posi = 0; posi < 1.0; posi += step) { - for (posj=0; posj<(1.0-posi); posj+=step) + for (posj = 0; posj < (1.0 - posi); posj += step) { - fa=posi+randomchart[randomindex]*step; + fa = posi + randomchart[randomindex] * step; randomindex += randominterval; - if (fa>1.0) + if (fa > 1.0) continue; - fb=posj+randomchart[randomindex]*step; + fb = posj + randomchart[randomindex] * step; randomindex += randominterval; - if (fb>(1.0-fa)) + if (fb > (1.0 - fa)) continue; - fc = 1.0-fa-fb; + fc = 1.0 - fa - fb; // total alpha, minus random factor so some things fade out sooner. - alphapos = a1*fa + a2*fb + a3*fc; + alphapos = a1 * fa + a2 * fb + a3 * fc; // Note that the alpha at this point is a value from 1.0 to 0.0, but represents when to START fading - thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex]; + thisspritesfadestart = faderange + (1.0 - faderange) * randomchart[randomindex]; randomindex += randominterval; // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. - alpha = 1.0 - ((thisspritesfadestart-alphapos)/faderange); + alpha = 1.0 - ((thisspritesfadestart - alphapos) / faderange); randomindex += randominterval; if (alpha > 0.0) { if (alpha > 1.0) - alpha=1.0; + alpha = 1.0; if (SSUsingFog) { - fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; - fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; + fogv[0] = fog1[0] * fa + fog2[0] * fb + fog3[0] * fc; + fogv[1] = fog1[1] * fa + fog2[1] * fb + fog3[1] * fc; } VectorScale(v1, fa, curpoint); VectorMA(curpoint, fb, v2, curpoint); VectorMA(curpoint, fc, v3, curpoint); - light = l1*fa + l2*fb + l3*fc; + light = l1 * fa + l2 * fb + l3 * fc; if (SSAdditiveTransparency) { // Additive transparency, scale light value // light *= alpha; - light = (128 + (light*0.5))*alpha; + light = (128 + (light * 0.5)) * alpha; alpha = 1.0; } randomindex2 = randomindex; - width = stage->ss->width*(1.0 + (stage->ss->variance[0]*randomchart[randomindex2])); - height = stage->ss->height*(1.0 + (stage->ss->variance[1]*randomchart[randomindex2++])); - if (randomchart[randomindex2++]>0.5) + width = stage->ss->width * (1.0 + (stage->ss->variance[0] * randomchart[randomindex2])); + height = stage->ss->height * (1.0 + (stage->ss->variance[1] * randomchart[randomindex2++])); + if (randomchart[randomindex2++] > 0.5) { width = -width; } - if (stage->ss->fadeScale!=0 && alphapos < 1.0) + if (stage->ss->fadeScale != 0 && alphapos < 1.0) { - width *= 1.0 + (stage->ss->fadeScale*(1.0-alphapos)); + width *= 1.0 + (stage->ss->fadeScale * (1.0 - alphapos)); } if (SSUsingFog) { - RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), fogv, stage->ss->facing); + RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), fogv, stage->ss->facing); } else { - RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0), NULL, stage->ss->facing); + RB_OrientedSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha * 255.0), NULL, stage->ss->facing); } totalsurfsprites++; @@ -1115,10 +1115,10 @@ static void RB_EffectSurfaceSprite(vec3_t loc, float width, float height, byte l float points[16]; color4ub_t color; - color[0]=light; //light; - color[1]=light; //light; - color[2]=light; //light; - color[3]=alpha; //alpha; + color[0] = light; //light; + color[1] = light; //light; + color[2] = light; //light; + color[3] = alpha; //alpha; if (faceup) { @@ -1156,7 +1156,7 @@ static void RB_EffectSurfaceSprite(vec3_t loc, float width, float height, byte l else { VectorMA(loc, height, ssViewUp, loc2); - VectorScale(ssViewRight, width*0.5, right); + VectorScale(ssViewRight, width * 0.5, right); // Bottom right // VectorAdd(loc, right, point); @@ -1191,20 +1191,20 @@ static void RB_EffectSurfaceSprite(vec3_t loc, float width, float height, byte l SQuickSprite.Add(points, color, NULL); } -static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) +static void RB_DrawEffectSurfaceSprites(const shaderStage_t *stage, const ss_input *input) { int curindex, curvert; - vec3_t dist; + vec3_t dist; float triarea, minnormal; vec2_t vec1to2, vec1to3; - vec3_t v1,v2,v3; - float a1,a2,a3; - float l1,l2,l3; + vec3_t v1, v2, v3; + float a1, a2, a3; + float l1, l2, l3; float posi, posj; float step; - float fa,fb,fc; + float fa, fb, fc; float effecttime, effectpos; float density; @@ -1213,17 +1213,17 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t float alpha, alphapos, thisspritesfadestart, light; byte randomindex2; - float cutdist=stage->ss->fadeMax*rangescalefactor, cutdist2=cutdist*cutdist; - float fadedist=stage->ss->fadeDist*rangescalefactor, fadedist2=fadedist*fadedist; + float cutdist = stage->ss->fadeMax * rangescalefactor, cutdist2 = cutdist * cutdist; + float fadedist = stage->ss->fadeDist * rangescalefactor, fadedist2 = fadedist * fadedist; float fxalpha = stage->ss->fxAlphaEnd - stage->ss->fxAlphaStart; - qboolean fadeinout=qfalse; + qboolean fadeinout = qfalse; assert(cutdist2 != fadedist2); - float inv_fadediff = 1.0/(cutdist2-fadedist2); + float inv_fadediff = 1.0 / (cutdist2 - fadedist2); // The faderange is the fraction amount it takes for these sprites to fade out, assuming an ideal fade range of 250 - float faderange = FADE_RANGE/(cutdist-fadedist); + float faderange = FADE_RANGE / (cutdist - fadedist); if (faderange > 1.0f) { // Don't want to force a new fade_rand faderange = 1.0f; @@ -1241,7 +1241,7 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t // Make the object fade in. if (stage->ss->fxAlphaEnd < 0.05 && stage->ss->height >= 0.1 && stage->ss->width >= 0.1) { // The sprite fades out, and it doesn't start at a pinpoint. Let's fade it in. - fadeinout=qtrue; + fadeinout = qtrue; } if (stage->ss->surfaceSpriteType == SURFSPRITE_WEATHERFX) @@ -1261,21 +1261,21 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t } // Quickly calc all the alphas for each vertex - for (curvert=0; curvertnumVertexes; curvert++) + for (curvert = 0; curvert < input->numVertexes; curvert++) { // Calc alpha at each point VectorSubtract(ssViewOrigin, input->xyz[curvert], dist); SSVertAlpha[curvert] = 1.0f - (VectorLengthSquared(dist) - fadedist2) * inv_fadediff; - // Note this is the proper equation, but isn't used right now because it would be just a tad slower. - // Formula for alpha is 1.0f - ((len-fade)/(cut-fade)) - // Which is equal to (1.0+fade/(cut-fade)) - (len/(cut-fade)) - // So mult=1/(cut-fade), and base=(1+fade*mult). - // SSVertAlpha[curvert] = fadebase - (VectorLength(dist) * fademult); + // Note this is the proper equation, but isn't used right now because it would be just a tad slower. + // Formula for alpha is 1.0f - ((len-fade)/(cut-fade)) + // Which is equal to (1.0+fade/(cut-fade)) - (len/(cut-fade)) + // So mult=1/(cut-fade), and base=(1+fade*mult). + // SSVertAlpha[curvert] = fadebase - (VectorLength(dist) * fademult); } - for (curindex=0; curindexnumIndexes-2; curindex+=3) + for (curindex = 0; curindex < input->numIndexes - 2; curindex += 3) { curvert = input->indexes[curindex]; VectorCopy(input->xyz[curvert], v1); @@ -1286,7 +1286,7 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t l1 = input->vertexColors[curvert][2]; a1 = SSVertAlpha[curvert]; - curvert = input->indexes[curindex+1]; + curvert = input->indexes[curindex + 1]; VectorCopy(input->xyz[curvert], v2); if (input->normal[curvert][2] < minnormal) { @@ -1295,7 +1295,7 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t l2 = input->vertexColors[curvert][2]; a2 = SSVertAlpha[curvert]; - curvert = input->indexes[curindex+2]; + curvert = input->indexes[curindex + 2]; VectorCopy(input->xyz[curvert], v3); if (input->normal[curvert][2] < minnormal) { @@ -1316,105 +1316,105 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t vec1to3[1] = v3[1] - v1[1]; // Now get the cross product of this sum. - triarea = vec1to3[0]*vec1to2[1] - vec1to3[1]*vec1to2[0]; - triarea=fabs(triarea); + triarea = vec1to3[0] * vec1to2[1] - vec1to3[1] * vec1to2[0]; + triarea = fabs(triarea); if (triarea <= 1.0f) { // Insanely small abhorrent triangle. continue; } step = density * Q_rsqrt(triarea); - randomindex = (byte)(v1[0]+v1[1]+v2[0]+v2[1]+v3[0]+v3[1]); - randominterval = (byte)(v1[0]+v2[1]+v3[2])|0x03; // Make sure the interval is at least 3, and always odd + randomindex = (byte)(v1[0] + v1[1] + v2[0] + v2[1] + v3[0] + v3[1]); + randominterval = (byte)(v1[0] + v2[1] + v3[2]) | 0x03; // Make sure the interval is at least 3, and always odd - for (posi=0; posi<1.0f; posi+=step) + for (posi = 0; posi < 1.0f; posi += step) { - for (posj=0; posj<(1.0-posi); posj+=step) + for (posj = 0; posj < (1.0 - posi); posj += step) { - effecttime = (tr.refdef.time+10000.0*randomchart[randomindex])/stage->ss->fxDuration; + effecttime = (tr.refdef.time + 10000.0 * randomchart[randomindex]) / stage->ss->fxDuration; effectpos = (float)effecttime - (int)effecttime; - randomindex2 = randomindex+effecttime; + randomindex2 = randomindex + effecttime; randomindex += randominterval; - fa=posi+randomchart[randomindex2++]*step; - if (fa>1.0f) + fa = posi + randomchart[randomindex2++] * step; + if (fa > 1.0f) continue; - fb=posj+randomchart[randomindex2++]*step; - if (fb>(1.0-fa)) + fb = posj + randomchart[randomindex2++] * step; + if (fb > (1.0 - fa)) continue; - fc = 1.0-fa-fb; + fc = 1.0 - fa - fb; // total alpha, minus random factor so some things fade out sooner. - alphapos = a1*fa + a2*fb + a3*fc; + alphapos = a1 * fa + a2 * fb + a3 * fc; // Note that the alpha at this point is a value from 1.0f to 0.0, but represents when to START fading - thisspritesfadestart = faderange + (1.0-faderange) * randomchart[randomindex2]; + thisspritesfadestart = faderange + (1.0 - faderange) * randomchart[randomindex2]; randomindex2 += randominterval; // Find where the alpha is relative to the fadestart, and calc the real alpha to draw at. - alpha = 1.0f - ((thisspritesfadestart-alphapos)/faderange); + alpha = 1.0f - ((thisspritesfadestart - alphapos) / faderange); if (alpha > 0.0f) { if (alpha > 1.0f) - alpha=1.0f; + alpha = 1.0f; VectorScale(v1, fa, curpoint); VectorMA(curpoint, fb, v2, curpoint); VectorMA(curpoint, fc, v3, curpoint); - light = l1*fa + l2*fb + l3*fc; + light = l1 * fa + l2 * fb + l3 * fc; randomindex2 = randomindex; - width = stage->ss->width*(1.0f + (stage->ss->variance[0]*randomchart[randomindex2])); - height = stage->ss->height*(1.0f + (stage->ss->variance[1]*randomchart[randomindex2++])); + width = stage->ss->width * (1.0f + (stage->ss->variance[0] * randomchart[randomindex2])); + height = stage->ss->height * (1.0f + (stage->ss->variance[1] * randomchart[randomindex2++])); - width = width + (effectpos*stage->ss->fxGrow[0]*width); - height = height + (effectpos*stage->ss->fxGrow[1]*height); + width = width + (effectpos * stage->ss->fxGrow[0] * width); + height = height + (effectpos * stage->ss->fxGrow[1] * height); // If we want to fade in and out, that's different than a straight fade. if (fadeinout) { if (effectpos > 0.5) { // Fade out - alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*(effectpos-0.5)*2.0)); + alpha = alpha * (stage->ss->fxAlphaStart + (fxalpha * (effectpos - 0.5) * 2.0)); } else { // Fade in - alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*(0.5-effectpos)*2.0)); + alpha = alpha * (stage->ss->fxAlphaStart + (fxalpha * (0.5 - effectpos) * 2.0)); } } else { // Normal fade - alpha = alpha*(stage->ss->fxAlphaStart+(fxalpha*effectpos)); + alpha = alpha * (stage->ss->fxAlphaStart + (fxalpha * effectpos)); } if (SSAdditiveTransparency) { // Additive transparency, scale light value // light *= alpha; - light = (128 + (light*0.5))*alpha; + light = (128 + (light * 0.5)) * alpha; alpha = 1.0; } - if (randomchart[randomindex2]>0.5f) + if (randomchart[randomindex2] > 0.5f) { width = -width; } - if (stage->ss->fadeScale!=0 && alphapos < 1.0f) + if (stage->ss->fadeScale != 0 && alphapos < 1.0f) { - width *= 1.0f + (stage->ss->fadeScale*(1.0-alphapos)); + width *= 1.0f + (stage->ss->fadeScale * (1.0 - alphapos)); } - if (stage->ss->wind>0.0f && curWindSpeed > 0.001) + if (stage->ss->wind > 0.0f && curWindSpeed > 0.001) { vec3_t drawpoint; - VectorMA(curpoint, effectpos*stage->ss->wind, curWindBlowVect, drawpoint); - RB_EffectSurfaceSprite(drawpoint, width, height, (byte)light, (byte)(alpha*255.0f), stage->ss->fxDuration, stage->ss->facing); + VectorMA(curpoint, effectpos * stage->ss->wind, curWindBlowVect, drawpoint); + RB_EffectSurfaceSprite(drawpoint, width, height, (byte)light, (byte)(alpha * 255.0f), stage->ss->fxDuration, stage->ss->facing); } else { - RB_EffectSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha*255.0f), stage->ss->fxDuration, stage->ss->facing); + RB_EffectSurfaceSprite(curpoint, width, height, (byte)light, (byte)(alpha * 255.0f), stage->ss->fxDuration, stage->ss->facing); } totalsurfsprites++; @@ -1424,38 +1424,42 @@ static void RB_DrawEffectSurfaceSprites( shaderStage_t *stage, shaderCommands_t } } -extern void R_WorldToLocal (vec3_t world, vec3_t localVec) ; +extern void R_WorldToLocal(vec3_t world, vec3_t localVec); extern float preTransEntMatrix[16], invEntMatrix[16]; extern void R_InvertMatrix(float *sourcemat, float *destmat); -void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) + +void RB_DrawSurfaceSprites(const shaderStage_t *stage, const ss_input *input) { - uint32_t glbits=stage->stateBits; + // We can add surface sprites later. + //return; + + uint32_t glbits = stage->stateBits; R_SurfaceSpriteFrameUpdate(); // // Check fog // - if ( tess.fogNum && tess.shader->fogPass && r_drawfog->value) + if (tess.fogNum && tess.shader->fogPass && r_drawfog->value) { SSUsingFog = qtrue; - SQuickSprite.StartGroup(&stage->bundle[0], glbits, tess.fogNum); + SQuickSprite.StartGroup(&stage->bundle[0], stage->vk_pipeline[0], tess.fogNum); } else { SSUsingFog = qfalse; - SQuickSprite.StartGroup(&stage->bundle[0], glbits); + SQuickSprite.StartGroup(&stage->bundle[0], stage->vk_pipeline[0]); } // Special provision in case the transparency is additive. - if ((glbits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE|GLS_DSTBLEND_ONE)) + if ((glbits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS)) == (GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE)) { // Additive transparency, scale light value - SSAdditiveTransparency=qtrue; + SSAdditiveTransparency = qtrue; } else { - SSAdditiveTransparency=qfalse; + SSAdditiveTransparency = qfalse; } @@ -1471,16 +1475,16 @@ void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input) else { // Drawing an entity, so we need to transform the viewparms to the model's coordinate system // R_WorldPointToEntity (backEnd.viewParms.ori.origin, ssViewOrigin); - R_WorldNormalToEntity (backEnd.viewParms.ori.axis[1], ssViewRight); - R_WorldNormalToEntity (backEnd.viewParms.ori.axis[2], ssViewUp); + R_WorldNormalToEntity(backEnd.viewParms.ori.axis[1], ssViewRight); + R_WorldNormalToEntity(backEnd.viewParms.ori.axis[2], ssViewUp); VectorCopy(backEnd.ori.viewOrigin, ssViewOrigin); -// R_WorldToLocal(backEnd.viewParms.ori.axis[1], ssViewRight); -// R_WorldToLocal(backEnd.viewParms.ori.axis[2], ssViewUp); + // R_WorldToLocal(backEnd.viewParms.ori.axis[1], ssViewRight); + // R_WorldToLocal(backEnd.viewParms.ori.axis[2], ssViewUp); } ssLastEntityDrawn = backEnd.currentEntity; } - switch(stage->ss->surfaceSpriteType) + switch (stage->ss->surfaceSpriteType) { case SURFSPRITE_FLATTENED: case SURFSPRITE_VERTICAL: diff --git a/codemp/rd-vulkan/tr_world.cpp b/codemp/rd-vulkan/tr_world.cpp index 5216830090..2f64e97c62 100644 --- a/codemp/rd-vulkan/tr_world.cpp +++ b/codemp/rd-vulkan/tr_world.cpp @@ -250,121 +250,86 @@ static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) { return qfalse; } -static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) { - float d; - int i; - dlight_t *dl; - - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist; - if ( !VectorCompare(face->plane.normal, vec3_origin) && (d < -dl->radius || d > dl->radius) ) { - // dlight doesn't reach the plane - dlightBits &= ~( 1 << i ); - } - } - - if ( !dlightBits ) { - tr.pc.c_dlightSurfacesCulled++; - } - - face->dlightBits = dlightBits; - return dlightBits; -} +#ifdef USE_PMLIGHT +qboolean R_LightCullBounds(const dlight_t *dl, const vec3_t mins, const vec3_t maxs) +{ + if (dl->linear) { + if (dl->transformed[0] - dl->radius > maxs[0] && dl->transformed2[0] - dl->radius > maxs[0]) + return qtrue; + if (dl->transformed[0] + dl->radius < mins[0] && dl->transformed2[0] + dl->radius < mins[0]) + return qtrue; -static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) { - int i; - dlight_t *dl; + if (dl->transformed[1] - dl->radius > maxs[1] && dl->transformed2[1] - dl->radius > maxs[1]) + return qtrue; + if (dl->transformed[1] + dl->radius < mins[1] && dl->transformed2[1] + dl->radius < mins[1]) + return qtrue; - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] - || dl->origin[0] + dl->radius < grid->meshBounds[0][0] - || dl->origin[1] - dl->radius > grid->meshBounds[1][1] - || dl->origin[1] + dl->radius < grid->meshBounds[0][1] - || dl->origin[2] - dl->radius > grid->meshBounds[1][2] - || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { - // dlight doesn't reach the bounds - dlightBits &= ~( 1 << i ); - } - } + if (dl->transformed[2] - dl->radius > maxs[2] && dl->transformed2[2] - dl->radius > maxs[2]) + return qtrue; + if (dl->transformed[2] + dl->radius < mins[2] && dl->transformed2[2] + dl->radius < mins[2]) + return qtrue; - if ( !dlightBits ) { - tr.pc.c_dlightSurfacesCulled++; + return qfalse; } - grid->dlightBits = dlightBits; - return dlightBits; -} - - -static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) { - // FIXME: more dlight culling to trisurfs... - surf->dlightBits = dlightBits; - return dlightBits; -#if 0 - int i; - dlight_t *dl; + if (dl->transformed[0] - dl->radius > maxs[0]) + return qtrue; + if (dl->transformed[0] + dl->radius < mins[0]) + return qtrue; - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] - || dl->origin[0] + dl->radius < grid->meshBounds[0][0] - || dl->origin[1] - dl->radius > grid->meshBounds[1][1] - || dl->origin[1] + dl->radius < grid->meshBounds[0][1] - || dl->origin[2] - dl->radius > grid->meshBounds[1][2] - || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { - // dlight doesn't reach the bounds - dlightBits &= ~( 1 << i ); - } - } + if (dl->transformed[1] - dl->radius > maxs[1]) + return qtrue; + if (dl->transformed[1] + dl->radius < mins[1]) + return qtrue; - if ( !dlightBits ) { - tr.pc.c_dlightSurfacesCulled++; - } + if (dl->transformed[2] - dl->radius > maxs[2]) + return qtrue; + if (dl->transformed[2] + dl->radius < mins[2]) + return qtrue; - grid->dlightBits = dlightBits; - return dlightBits; -#endif + return qfalse; } -/* -==================== -R_DlightSurface -The given surface is going to be drawn, and it touches a leaf -that is touched by one or more dlights, so try to throw out -more dlights if possible. -==================== -*/ -static int R_DlightSurface( msurface_t *surf, int dlightBits ) { - if ( *surf->data == SF_FACE ) { - dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits ); - } else if ( *surf->data == SF_GRID ) { - dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits ); - } else if ( *surf->data == SF_TRIANGLES ) { - dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits ); - } else { - dlightBits = 0; +static qboolean R_LightCullFace(const srfSurfaceFace_t* face, const dlight_t* dl) +{ + float d = DotProduct(dl->transformed, face->plane.normal) - face->plane.dist; + if (dl->linear) + { + float d2 = DotProduct(dl->transformed2, face->plane.normal) - face->plane.dist; + if ((d < -dl->radius) && (d2 < -dl->radius)) + return qtrue; + if ((d > dl->radius) && (d2 > dl->radius)) + return qtrue; } - - if ( dlightBits ) { - tr.pc.c_dlightSurfaces++; + else + { + if ((d < -dl->radius) || (d > dl->radius)) + return qtrue; } - return dlightBits; + return qfalse; } +static qboolean R_LightCullSurface(const surfaceType_t* surface, const dlight_t* dl) +{ + switch (*surface) { + case SF_FACE: + return R_LightCullFace((const srfSurfaceFace_t*)surface, dl); + case SF_GRID: { + const srfGridMesh_t* grid = (const srfGridMesh_t*)surface; + return R_LightCullBounds(dl, grid->meshBounds[0], grid->meshBounds[1]); + } + case SF_TRIANGLES: { + const srfTriangles_t* tris = (const srfTriangles_t*)surface; + return R_LightCullBounds(dl, tris->bounds[0], tris->bounds[1]); + } + default: + return qfalse; + }; +} +#endif // USE_PMLIGHT #ifdef _ALT_AUTOMAP_METHOD static bool tr_drawingAutoMap = false; @@ -378,29 +343,19 @@ R_AddWorldSurface */ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noViewCount = qfalse ) { + if (!noViewCount) { if ( surf->viewCount == tr.viewCount ) { - // already in this view, but lets make sure all the dlight bits are set - if ( *surf->data == SF_FACE ) - { - ((srfSurfaceFace_t *)surf->data)->dlightBits |= dlightBits; - } - else if ( *surf->data == SF_GRID ) - { - ((srfGridMesh_t *)surf->data)->dlightBits |= dlightBits; - } - else if ( *surf->data == SF_TRIANGLES ) - { - ((srfTriangles_t *)surf->data)->dlightBits |= dlightBits; - } return; } + surf->viewCount = tr.viewCount; // FIXME: bmodel fog? } + /* if (r_shadows->integer == 2) { @@ -421,11 +376,14 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView return; } - // check for dlighting - if ( dlightBits ) { - dlightBits = R_DlightSurface( surf, dlightBits ); - dlightBits = ( dlightBits != 0 ); +#ifdef USE_PMLIGHT + { + surf->vcVisible = tr.viewCount; + R_AddDrawSurf(surf->data, surf->shader, surf->fogIndex, 0); + return; } +#endif // USE_PMLIGHT + #ifdef _ALT_AUTOMAP_METHOD if (tr_drawingAutoMap) @@ -520,6 +478,111 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView } } +/* +============================================================= + PM LIGHTING +============================================================= +*/ +#ifdef USE_PMLIGHT +static void R_AddLitSurface(msurface_t *surf, const dlight_t *light) +{ + // since we're not worried about offscreen lights casting into the frustum (ATM !!!) + // only add the "lit" version of this surface if it was already added to the view + //if ( surf->viewCount != tr.viewCount ) + // return; + + // surfaces that were faceculled will still have the current viewCount in vcBSP + // because that's set to indicate that it's BEEN vis tested at all, to avoid + // repeated vis tests, not whether it actually PASSED the vis test or not + // only light surfaces that are GENUINELY visible, as opposed to merely in a visible LEAF + if (surf->vcVisible != tr.viewCount) { + return; + } + + if (surf->shader->lightingStage < 0) { + return; + } + + if (surf->lightCount == tr.lightCount) + return; + + surf->lightCount = tr.lightCount; + + if (R_LightCullSurface(surf->data, light)) { + tr.pc.c_lit_culls++; + return; + } + + R_AddLitSurf(surf->data, surf->shader, surf->fogIndex); +} + + +static void R_RecursiveLightNode(const mnode_t *node) +{ + qboolean children[2]; + msurface_t **mark; + msurface_t *surf; + float d; + int c; + + do { + // if the node wasn't marked as potentially visible, exit + if (node->visframe != tr.visCount) + return; + + if (node->contents != CONTENTS_NODE) + break; + + children[0] = children[1] = qfalse; + + d = DotProduct(tr.light->origin, node->plane->normal) - node->plane->dist; + if (d > -tr.light->radius) { + children[0] = qtrue; + } + if (d < tr.light->radius) { + children[1] = qtrue; + } + + if (tr.light->linear) { + d = DotProduct(tr.light->origin2, node->plane->normal) - node->plane->dist; + if (d > -tr.light->radius) { + children[0] = qtrue; + } + if (d < tr.light->radius) { + children[1] = qtrue; + } + } + + if (children[0] && children[1]) { + R_RecursiveLightNode(node->children[0]); + node = node->children[1]; + } + else if (children[0]) { + node = node->children[0]; + } + else if (children[1]) { + node = node->children[1]; + } + else { + return; + } + + } while (1); + + tr.pc.c_lit_leafs++; + + // add the individual surfaces + c = node->nummarksurfaces; + mark = node->firstmarksurface; + while (c--) { + // the surface may have already been added if it spans multiple leafs + surf = *mark; + R_AddLitSurface(surf, tr.light); + mark++; + } +} +#endif // USE_PMLIGHT + /* ============================================================= @@ -548,24 +611,32 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { return; } - if(pModel->bspInstance) - { //rwwRMG - added +#ifdef USE_PMLIGHT + { + dlight_t *dl; + int s; + + for (s = 0; s < bmodel->numSurfaces; s++) { + R_AddWorldSurface(bmodel->firstSurface + s, 0); + } + R_SetupEntityLighting(&tr.refdef, ent); - } - //rww - Take this into account later? -// if ( !ri.Cvar_VariableIntegerValue( "com_RMG" ) ) -// { // don't dlight bmodels on rmg, as multiple copies of the same instance will light up - R_DlightBmodel( bmodel, false ); -// } -// else -// { -// R_DlightBmodel( bmodel, true ); -// } + R_TransformDlights(tr.viewParms.num_dlights, tr.viewParms.dlights, &tr.ori ); - for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { - R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->dlightBits, qtrue ); - } + for (i = 0; i < tr.viewParms.num_dlights; i++) { + dl = &tr.viewParms.dlights[i]; + if (!R_LightCullBounds(dl, bmodel->bounds[0], bmodel->bounds[1])) { + tr.lightCount++; + tr.light = dl; + for (s = 0; s < bmodel->numSurfaces; s++) { + R_AddLitSurface(bmodel->firstSurface + s, dl); + } + } + } + return; +} +#endif // USE_PMLIGHT } float GetQuadArea( vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4 ) @@ -1109,16 +1180,17 @@ qboolean R_InitializeWireframeAutomap(void) static float g_lastHeight = 0.0f; static bool g_lastHeightValid = false; static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ); + const void *R_DrawWireframeAutomap(const void *data) { const drawBufferCommand_t *cmd = (const drawBufferCommand_t *)data; float e = 0.0f; - float alpha; wireframeMapSurf_t *s = g_autoMapFrame.surfs; -#ifndef _ALT_AUTOMAP_METHOD - int i; -#endif + // TEMP + return (const void*)(cmd + 1); + + if (!r_autoMap || !r_autoMap->integer) { return (const void *)(cmd + 1); @@ -1131,220 +1203,6 @@ const void *R_DrawWireframeAutomap(const void *data) } #endif -#if 0 //instead of this method, just do the automap as a new "scene" - //projection matrix mode - qglMatrixMode(GL_PROJECTION); - - //store the current matrix - qglPushMatrix(); - //translate to our proper pos/angles from identity - qglLoadIdentity(); - qglTranslatef(pos[0], pos[1], pos[2]); - //presumeably this is correct for compensating for quake's - //crazy angle system. - qglRotatef(angles[1], 0.0f, 0.0f, 1.0f); - qglRotatef(-angles[0], 0.0f, 1.0f, 0.0f); - qglRotatef(angles[2], 1.0f, 0.0f, 0.0f); -#endif - - //disable 2d texturing - qglDisable( GL_TEXTURE_2D ); - - //now draw the backdrop -#if 0 //this does no good sadly, because of the issue of having to clear with a second scene - //in order for global fog clearing to work. - if (r_autoMapBackAlpha && r_autoMapBackAlpha->value) - { //specify the automap background alpha - alpha = r_autoMapBackAlpha->value; - - //cap it reasonably - if (alpha < 0.0f) - { - alpha = 0.0f; - } - else if (alpha > 1.0f) - { - alpha = 1.0f; - } - GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_ALPHA); - } - else -#endif - { - alpha = 1.0f; - GL_State(0); - } - //black - qglColor4f(0.0f, 0.0f, 0.0f, alpha); - - //draw a black backdrop - qglPushMatrix(); - qglLoadIdentity(); //get the ident matrix - - qglBegin( GL_QUADS ); - qglVertex3f( -QUADINFINITY, QUADINFINITY, -(backEnd.viewParms.zFar-1) ); - qglVertex3f( QUADINFINITY, QUADINFINITY, -(backEnd.viewParms.zFar-1) ); - qglVertex3f( QUADINFINITY, -QUADINFINITY, -(backEnd.viewParms.zFar-1) ); - qglVertex3f( -QUADINFINITY, -QUADINFINITY, -(backEnd.viewParms.zFar-1) ); - qglEnd (); - - //pop back the viewmatrix - qglPopMatrix(); - - - //set the mode to line draw - if (r_autoMap->integer == 2) - { //line mode - GL_State(GLS_POLYMODE_LINE|GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_COLOR|GLS_DEPTHMASK_TRUE); - } - else - { //fill mode - //GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_SRC_COLOR|GLS_DEPTHMASK_TRUE); - GL_State(GLS_DEPTHMASK_TRUE); - } - - //set culling - GL_Cull(CT_TWO_SIDED); - -#ifndef _ALT_AUTOMAP_METHOD - //Draw the triangles - while (s) - { - //first, loop through and set the alpha on every point for this surf. - //if the alpha ends up being completely transparent for every point, we don't even - //need to draw it - if (g_playerHeight != g_lastHeight || - !g_lastHeightValid) - { //only do this if we need to - i = 0; - s->completelyTransparent = true; - while (i < s->numPoints) - { - //base the color on the elevation... for now, just check the first point height - if (s->points[i].xyz[2] < g_playerHeight) - { - e = s->points[i].xyz[2]-g_playerHeight; - } - else - { - e = g_playerHeight-s->points[i].xyz[2]; - } - if (e < 0.0f) - { - e = -e; - } - - if (r_autoMap->integer != 2) - { //fill mode - if (s->points[i].xyz[2] > (g_playerHeight+64.0f)) - { - s->points[i].alpha = 1.0f; - } - else - { - s->points[i].alpha = e/256.0f; - } - } - else - { - //set alpha and color based on relative height of point - s->points[i].alpha = e/256.0f; - } - e /= 512.0f; - - //cap color - if (e > 1.0f) - { - e = 1.0f; - } - else if (e < 0.0f) - { - e = 0.0f; - } - VectorSet(s->points[i].color, e, 1.0f-e, 0.0f); - - //cap alpha - if (s->points[i].alpha > 1.0f) - { - s->points[i].alpha = 1.0f; - } - else if (s->points[i].alpha < 0.0f) - { - s->points[i].alpha = 0.0f; - } - - if (s->points[i].alpha != 1.0f) - { //this point is not entirely alpha'd out, so still draw the surface - s->completelyTransparent = false; - } - - i++; - } - } - - if (s->completelyTransparent) - { - s = s->next; - continue; - } - - i = 0; - qglBegin(GL_TRIANGLES); - while (i < s->numPoints) - { - if (r_autoMap->integer == 2 || s->numPoints < 3) - { //line mode or not enough verts on surface - qglColor4f(s->points[i].color[0], s->points[i].color[1], s->points[i].color[2], s->points[i].alpha); - } - else - { //fill mode - vec3_t planeNormal; - float fAlpha = s->points[i].alpha; - planeNormal[0] = s->points[0].xyz[1]*(s->points[1].xyz[2]-s->points[2].xyz[2]) + s->points[1].xyz[1]*(s->points[2].xyz[2]-s->points[0].xyz[2]) + s->points[2].xyz[1]*(s->points[0].xyz[2]-s->points[1].xyz[2]); - planeNormal[1] = s->points[0].xyz[2]*(s->points[1].xyz[0]-s->points[2].xyz[0]) + s->points[1].xyz[2]*(s->points[2].xyz[0]-s->points[0].xyz[0]) + s->points[2].xyz[2]*(s->points[0].xyz[0]-s->points[1].xyz[0]); - planeNormal[2] = s->points[0].xyz[0]*(s->points[1].xyz[1]-s->points[2].xyz[1]) + s->points[1].xyz[0]*(s->points[2].xyz[1]-s->points[0].xyz[1]) + s->points[2].xyz[0]*(s->points[0].xyz[1]-s->points[1].xyz[1]); - - if (planeNormal[0] < 0.0f) planeNormal[0] = -planeNormal[0]; - if (planeNormal[1] < 0.0f) planeNormal[1] = -planeNormal[1]; - if (planeNormal[2] < 0.0f) planeNormal[2] = -planeNormal[2]; - - /* - if (s->points[i].xyz[2] > g_playerHeight+64.0f && - planeNormal[2] > 0.7f) - { //surface above player facing up/down directly - fAlpha = 1.0f-planeNormal[2]; - } - */ - - //qglColor4f(planeNormal[0], planeNormal[1], planeNormal[2], fAlpha); - qglColor4f(s->points[i].color[0], s->points[i].color[1], 1.0f-planeNormal[2], fAlpha); - } - qglVertex3f(s->points[i].xyz[0], s->points[i].xyz[1], s->points[i].xyz[2]); - i++; - } - qglEnd(); - s = s->next; - } -#else - tr_drawingAutoMap = true; - R_RecursiveWorldNode( tr.world->nodes, 15, 0 ); - tr_drawingAutoMap = false; -#endif - - g_lastHeight = g_playerHeight; - g_lastHeightValid = true; - -#if 0 //instead of this method, just do the automap as a new "scene" - //pop back the view matrix - qglPopMatrix(); -#endif - - //reenable 2d texturing - qglEnable( GL_TEXTURE_2D ); - - //white color/full alpha - qglColor4f(1.0f, 1.0f, 1.0f, 1.0f); - return (const void *)(cmd + 1); } @@ -1432,46 +1290,15 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) // node is just a decision point, so go down both sides // since we don't care about sort orders, just go positive to negative - - // determine which dlights are needed - if ( r_nocull->integer!=2 ) - { - newDlights[0] = 0; - newDlights[1] = 0; - if ( dlightBits ) - { - int i; - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) - { - dlight_t *dl; - float dist; - - if ( dlightBits & ( 1 << i ) ) { - dl = &tr.refdef.dlights[i]; - dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; - - if ( dist > -dl->radius ) { - newDlights[0] |= ( 1 << i ); - } - if ( dist < dl->radius ) { - newDlights[1] |= ( 1 << i ); - } - } - } - } - } - else - { - newDlights[0] = dlightBits; - newDlights[1] = dlightBits; - } + newDlights[0] = 0; + newDlights[1] = 0; // recurse down the children, front side first R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] ); // tail recurse node = node->children[1]; - dlightBits = newDlights[1]; + } while ( 1 ); { @@ -1669,6 +1496,11 @@ R_AddWorldSurfaces ============= */ void R_AddWorldSurfaces (void) { +#ifdef USE_PMLIGHT + dlight_t* dl; + int i; +#endif + if ( !r_drawworld->integer ) { return; } @@ -1692,4 +1524,25 @@ void R_AddWorldSurfaces (void) { } R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 ); + +#ifdef USE_PMLIGHT + // "transform" all the dlights so that dl->transformed is actually populated + // (even though HERE it's == dl->origin) so we can always use R_LightCullBounds + // instead of having copypasted versions for both world and local cases + + R_TransformDlights(tr.viewParms.num_dlights, tr.viewParms.dlights, &tr.viewParms.world); + for (i = 0; i < tr.viewParms.num_dlights; i++) + { + dl = &tr.viewParms.dlights[i]; + dl->head = dl->tail = NULL; + if (R_CullDlight(dl) == CULL_OUT) { + tr.pc.c_light_cull_out++; + continue; + } + tr.pc.c_light_cull_in++; + tr.lightCount++; + tr.light = dl; + R_RecursiveLightNode(tr.world->nodes); + } +#endif // USE_PMLIGHT } diff --git a/codemp/rd-vulkan/vk_attachments.cpp b/codemp/rd-vulkan/vk_attachments.cpp new file mode 100644 index 0000000000..c4f0a90161 --- /dev/null +++ b/codemp/rd-vulkan/vk_attachments.cpp @@ -0,0 +1,525 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + + +#include "tr_local.h" + +typedef struct vk_attach_desc_s { + VkImage descriptor; + VkImageView *image_view; + VkImageUsageFlags usage; + VkMemoryRequirements reqs; + uint32_t memoryTypeIndex; + VkDeviceSize memory_offset; + VkImageAspectFlags aspect_flags; + VkAccessFlags access_flags; + VkImageLayout image_layout; + VkFormat image_format; +} vk_attach_desc_t; + +static vk_attach_desc_t attachments[MAX_ATTACHMENTS_IN_POOL + 1]; // +1 for SSAA +static uint32_t num_attachments = 0; + +static void vk_clear_attachment_pool(void) +{ + num_attachments = 0; +} + +static void vk_alloc_attachment_memory(void) +{ + VkImageViewCreateInfo view_desc; + VkMemoryDedicatedAllocateInfoKHR alloc_info2; + VkMemoryAllocateInfo alloc_info; + VkCommandBuffer command_buffer; + VkDeviceMemory memory; + VkDeviceSize offset; + uint32_t memoryTypeBits; + uint32_t memoryTypeIndex; + uint32_t i; + + if (num_attachments == 0) { + return; + } + + if (vk.image_memory_count >= ARRAY_LEN(vk.image_memory)) { + ri.Error(ERR_DROP, "vk.image_memory_count == %i", (int)ARRAY_LEN(vk.image_memory)); + } + + memoryTypeBits = ~0U; + offset = 0; + + for (i = 0; i < num_attachments; i++) { +#ifdef MIN_IMAGE_ALIGN + VkDeviceSize alignment = MAX(attachments[i].reqs.alignment, MIN_IMAGE_ALIGN); +#else + VkDeviceSize alignment = attachments[i].reqs.alignment; +#endif + memoryTypeBits &= attachments[i].reqs.memoryTypeBits; + offset = PAD(offset, alignment); + attachments[i].memory_offset = offset; + offset += attachments[i].reqs.size; +#ifdef _DEBUG + vk_debug(va("[%i] type %i, size %i, align %i\n", i, + attachments[i].reqs.memoryTypeBits, + (int)attachments[i].reqs.size, + (int)attachments[i].reqs.alignment)); +#endif + } + + if (num_attachments == 1 && attachments[0].usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) { + // try lazy memory + memoryTypeIndex = vk_find_memory_type_lazy(memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, NULL); + if (memoryTypeIndex == ~0U) { + memoryTypeIndex = vk_find_memory_type(memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + } + } + else { + memoryTypeIndex = vk_find_memory_type(memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + } + +#ifdef _DEBUG + vk_debug(va("memory type bits: %04x\n", memoryTypeBits)); + vk_debug(va("memory type index: %04x\n", memoryTypeIndex)); + vk_debug(va("total size: %i\n", (int)offset)); +#endif + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = offset; + alloc_info.memoryTypeIndex = memoryTypeIndex; + + if (num_attachments == 1) { + if (vk.dedicatedAllocation) { + Com_Memset(&alloc_info2, 0, sizeof(alloc_info2)); + alloc_info2.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR; + alloc_info2.image = attachments[0].descriptor; + alloc_info.pNext = &alloc_info2; + } + } + + // allocate and bind memory + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory ) ); + + vk.image_memory[vk.image_memory_count++] = memory; + + for (i = 0; i < num_attachments; i++) { + + VK_CHECK(qvkBindImageMemory(vk.device, attachments[i].descriptor, memory, attachments[i].memory_offset)); + + // create color image view + view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + view_desc.pNext = NULL; + view_desc.flags = 0; + view_desc.image = attachments[i].descriptor; + view_desc.viewType = VK_IMAGE_VIEW_TYPE_2D; + view_desc.format = attachments[i].image_format; + view_desc.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + view_desc.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + view_desc.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + view_desc.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + view_desc.subresourceRange.aspectMask = attachments[i].aspect_flags; + view_desc.subresourceRange.baseMipLevel = 0; + view_desc.subresourceRange.levelCount = 1; + view_desc.subresourceRange.baseArrayLayer = 0; + view_desc.subresourceRange.layerCount = 1; + + VK_CHECK(qvkCreateImageView(vk.device, &view_desc, NULL, attachments[i].image_view)); + } + + // perform layout transition + command_buffer = vk_begin_command_buffer(); + for (i = 0; i < num_attachments; i++) { + vk_record_image_layout_transition(command_buffer, + attachments[i].descriptor, + attachments[i].aspect_flags, + 0, + VK_IMAGE_LAYOUT_UNDEFINED, + attachments[i].access_flags, + attachments[i].image_layout, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + NULL, NULL + ); + } + vk_end_command_buffer(command_buffer); + + num_attachments = 0; +} + +static void vk_get_image_memory_requirements(VkImage image, VkMemoryRequirements* memory_requirements) +{ + if (vk.dedicatedAllocation) { + VkMemoryRequirements2KHR memory_requirements2; + VkImageMemoryRequirementsInfo2KHR image_requirements2; + VkMemoryDedicatedRequirementsKHR mem_req2; + + Com_Memset(&mem_req2, 0, sizeof(mem_req2)); + mem_req2.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR; + + image_requirements2.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR; + image_requirements2.image = image; + image_requirements2.pNext = NULL; + + Com_Memset(&memory_requirements2, 0, sizeof(memory_requirements2)); + memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR; + memory_requirements2.pNext = &mem_req2; + + qvkGetImageMemoryRequirements2KHR(vk.device, &image_requirements2, &memory_requirements2); + + *memory_requirements = memory_requirements2.memoryRequirements; + } + else { + qvkGetImageMemoryRequirements(vk.device, image, memory_requirements); + } +} + +static void vk_add_attachment_desc(VkImage desc, VkImageView* image_view, VkImageUsageFlags usage, VkMemoryRequirements* reqs, + VkFormat image_format, VkImageAspectFlags aspect_flags, VkAccessFlags access_flags, VkImageLayout image_layout) +{ + if (num_attachments >= ARRAY_LEN(attachments)) { + ri.Error(ERR_FATAL, "Attachments array overflow: max attachments: %d while %d given", (int)ARRAY_LEN(vk.image_memory), num_attachments); + } + else { + attachments[num_attachments].descriptor = desc; + attachments[num_attachments].image_view = image_view; + attachments[num_attachments].usage = usage; + attachments[num_attachments].reqs = *reqs; + attachments[num_attachments].aspect_flags = aspect_flags; + attachments[num_attachments].access_flags = access_flags; + attachments[num_attachments].image_layout = image_layout; + attachments[num_attachments].image_format = image_format; + attachments[num_attachments].memory_offset = 0; + num_attachments++; + } +} + +static void create_color_attachment(uint32_t width, uint32_t height, VkSampleCountFlagBits samples, VkFormat format, + VkImageUsageFlags usage, VkImage *image, VkImageView *image_view, VkImageLayout image_layout, qboolean multisample) +{ + VkImageCreateInfo desc; + VkMemoryRequirements memory_requirements; + + if (multisample && !(usage & VK_IMAGE_USAGE_SAMPLED_BIT)) + usage |= VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT; + + vk_debug("Create color image: %d x %d. \n", width, height); + + desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.imageType = VK_IMAGE_TYPE_2D; + desc.format = format; + desc.extent.width = width; + desc.extent.height = height; + desc.extent.depth = 1; + desc.mipLevels = 1; + desc.arrayLayers = 1; + desc.samples = samples; + desc.tiling = VK_IMAGE_TILING_OPTIMAL; + desc.usage = usage; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + VK_CHECK(qvkCreateImage(vk.device, &desc, NULL, image)); + + vk_get_image_memory_requirements(*image, &memory_requirements); + + if (multisample) { + vk_add_attachment_desc(*image, image_view, desc.usage, &memory_requirements, format, VK_IMAGE_ASPECT_COLOR_BIT, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, image_layout); + } + else { + vk_add_attachment_desc(*image, image_view, desc.usage, &memory_requirements, format, VK_IMAGE_ASPECT_COLOR_BIT, + VK_ACCESS_SHADER_READ_BIT, image_layout); + } +} + +static void create_depth_attachment(uint32_t width, uint32_t height, VkSampleCountFlagBits samples, + VkImage* image, VkImageView* image_view) +{ + VkImageCreateInfo desc; + VkMemoryRequirements memory_requirements; + VkImageAspectFlags image_aspect_flags; + + vk_debug("Create depth image: %d x %d. \n", width, height); + + desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.imageType = VK_IMAGE_TYPE_2D; + desc.format = vk.depth_format; + desc.extent.width = width; + desc.extent.height = height; + desc.extent.depth = 1; + desc.mipLevels = 1; + desc.arrayLayers = 1; + desc.samples = samples; + desc.tiling = VK_IMAGE_TILING_OPTIMAL; + desc.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + + image_aspect_flags = VK_IMAGE_ASPECT_DEPTH_BIT; + if (r_stencilbits->integer) + image_aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT; + + VK_CHECK(qvkCreateImage(vk.device, &desc, NULL, image)); + + vk_get_image_memory_requirements(*image, &memory_requirements); + + vk_add_attachment_desc(*image, image_view, desc.usage, &memory_requirements, vk.depth_format, image_aspect_flags, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); +} + +void vk_create_attachments(void) +{ + uint32_t i; + + vk_clear_attachment_pool(); + + if (vk.fboActive) + { + VkImageUsageFlags usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + + if (r_bloom->integer) { + uint32_t width = gls.captureWidth; + uint32_t height = gls.captureHeight; + + create_color_attachment(width, height, VK_SAMPLE_COUNT_1_BIT, vk.bloom_format, + usage, &vk.bloom_image[0], &vk.bloom_image_view[0], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, qfalse); + + for (i = 1; i < ARRAY_LEN(vk.bloom_image); i += 2) { + width /= 2; + height /= 2; + create_color_attachment(width, height, VK_SAMPLE_COUNT_1_BIT, vk.bloom_format, + usage, &vk.bloom_image[i + 0], &vk.bloom_image_view[i + 0], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, qfalse); + + create_color_attachment(width, height, VK_SAMPLE_COUNT_1_BIT, vk.bloom_format, + usage, &vk.bloom_image[i + 1], &vk.bloom_image_view[i + 1], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, qfalse); + } + } + + // post-processing / msaa-resolve. usage 21 + create_color_attachment(glConfig.vidWidth, glConfig.vidHeight, VK_SAMPLE_COUNT_1_BIT, vk.color_format, + usage, &vk.color_image, &vk.color_image_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, qfalse); + + // screenmap usage 20 + usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + + if (vk.screenMapSamples > VK_SAMPLE_COUNT_1_BIT) { + create_color_attachment(vk.screenMapWidth, vk.screenMapHeight, (VkSampleCountFlagBits)vk.screenMapSamples, vk.color_format, + usage, &vk.screenMap.color_image_msaa, &vk.screenMap.color_image_view_msaa, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, qtrue); + } + + create_color_attachment(vk.screenMapWidth, vk.screenMapHeight, VK_SAMPLE_COUNT_1_BIT, vk.color_format, + usage, &vk.screenMap.color_image, &vk.screenMap.color_image_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, qfalse); + + // screenmap depth + create_depth_attachment(vk.screenMapWidth, vk.screenMapHeight, (VkSampleCountFlagBits)vk.screenMapSamples, + &vk.screenMap.depth_image, &vk.screenMap.depth_image_view); + + // MSAA + if (vk.msaaActive) { + create_color_attachment(glConfig.vidWidth, glConfig.vidHeight, (VkSampleCountFlagBits)vkSamples, vk.color_format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + &vk.msaa_image, &vk.msaa_image_view, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, qtrue); + } + + // SSAA + if (r_ext_supersample->integer) { + // capture buffer + usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + create_color_attachment(gls.captureWidth, gls.captureHeight, VK_SAMPLE_COUNT_1_BIT, vk.capture_format, + usage, &vk.capture.image, &vk.capture.image_view , VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, qfalse); + } + } + else { + // MSAA + if (vk.msaaActive) { + create_color_attachment(glConfig.vidWidth, glConfig.vidHeight, (VkSampleCountFlagBits)vkSamples, vk.color_format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + &vk.msaa_image, &vk.msaa_image_view, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, qtrue); + } + } + + // depth + create_depth_attachment(glConfig.vidWidth, glConfig.vidHeight, (VkSampleCountFlagBits)vkSamples, + &vk.depth_image, &vk.depth_image_view); + + vk_alloc_attachment_memory(); + + for (i = 0; i < vk.image_memory_count; i++) + { + VK_SET_OBJECT_NAME(vk.image_memory[i], va("framebuffer memory chunk %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); + } + + VK_SET_OBJECT_NAME(vk.depth_image, "depth attachment", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(vk.depth_image_view, "depth attachment", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + + + VK_SET_OBJECT_NAME(vk.color_image, "color attachment", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(vk.color_image_view, "color attachment", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + + + VK_SET_OBJECT_NAME(vk.capture.image, "capture image", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(vk.capture.image_view, "capture image view", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + + for (i = 0; i < ARRAY_LEN(vk.bloom_image); i++) + { + VK_SET_OBJECT_NAME(vk.bloom_image[i], va("bloom attachment %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(vk.bloom_image_view[i], va("bloom attachment %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + } +} + +void vk_clear_depthstencil_attachments( qboolean clear_stencil ) { + VkClearAttachment attachment; + VkClearRect clear_rect[1]; + + if ( !is_vk_initialized() ) + return; + + if ( vk_world.dirty_depth_attachment == 0 ) { + return; + } + + attachment.colorAttachment = 0; +#ifdef USE_REVERSED_DEPTH + attachment.clearValue.depthStencil.depth = 0.0f; +#else + attachment.clearValue.depthStencil.depth = 1.0f; +#endif + attachment.clearValue.depthStencil.stencil = 0; + + if ( clear_stencil && r_stencilbits->integer ) { + attachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; + } + else { + attachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; + } + + get_scissor_rect( &clear_rect[0].rect ); + clear_rect[0].baseArrayLayer = 0; + clear_rect[0].layerCount = 1; + + qvkCmdClearAttachments( vk.cmd->command_buffer, 1, &attachment, 1, clear_rect ); +} + +void vk_clear_color_attachments(const vec4_t color) +{ + VkClearAttachment attachment; + VkClearRect clear_rect[2]; + uint32_t rect_count; + + if (!is_vk_initialized()) + return; + + attachment.colorAttachment = 0; + attachment.clearValue.color.float32[0] = color[0]; + attachment.clearValue.color.float32[1] = color[1]; + attachment.clearValue.color.float32[2] = color[2]; + attachment.clearValue.color.float32[3] = color[3]; + attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + + + get_scissor_rect(&clear_rect[0].rect); + clear_rect[0].baseArrayLayer = 0; + clear_rect[0].layerCount = 1; + rect_count = 1; + + qvkCmdClearAttachments(vk.cmd->command_buffer, 1, &attachment, rect_count, clear_rect); +} + +void vk_destroy_attachments(void) +{ + uint32_t i; + + // depth + if (vk.depth_image) { + qvkDestroyImage(vk.device, vk.depth_image, NULL); + qvkDestroyImageView(vk.device, vk.depth_image_view, NULL); + vk.depth_image = VK_NULL_HANDLE; + vk.depth_image_view = VK_NULL_HANDLE; + } + + // MSAA + if (vk.msaa_image) { + qvkDestroyImage(vk.device, vk.msaa_image, NULL); + qvkDestroyImageView(vk.device, vk.msaa_image_view, NULL); + vk.msaa_image = VK_NULL_HANDLE; + vk.msaa_image_view = VK_NULL_HANDLE; + } + + // color + if (vk.color_image) { + qvkDestroyImage(vk.device, vk.color_image, NULL); + qvkDestroyImageView(vk.device, vk.color_image_view, NULL); + vk.color_image = VK_NULL_HANDLE; + vk.color_image_view = VK_NULL_HANDLE; + } + + // bloom + if (vk.bloom_image[0]) { + for (i = 0; i < ARRAY_LEN(vk.bloom_image); i++) { + qvkDestroyImage(vk.device, vk.bloom_image[i], NULL); + qvkDestroyImageView(vk.device, vk.bloom_image_view[i], NULL); + vk.bloom_image[i] = VK_NULL_HANDLE; + vk.bloom_image_view[i] = VK_NULL_HANDLE; + } + } + + // screenmap + if (vk.screenMap.color_image) { + qvkDestroyImage(vk.device, vk.screenMap.color_image, NULL); + qvkDestroyImageView(vk.device, vk.screenMap.color_image_view, NULL); + vk.screenMap.color_image = VK_NULL_HANDLE; + vk.screenMap.color_image_view = VK_NULL_HANDLE; + } + + if (vk.screenMap.color_image_msaa) { + qvkDestroyImage(vk.device, vk.screenMap.color_image_msaa, NULL); + qvkDestroyImageView(vk.device, vk.screenMap.color_image_view_msaa, NULL); + vk.screenMap.color_image_msaa = VK_NULL_HANDLE; + vk.screenMap.color_image_view_msaa = VK_NULL_HANDLE; + } + + if (vk.screenMap.depth_image) { + qvkDestroyImage(vk.device, vk.screenMap.depth_image, NULL); + qvkDestroyImageView(vk.device, vk.screenMap.depth_image_view, NULL); + vk.screenMap.depth_image = VK_NULL_HANDLE; + vk.screenMap.depth_image_view = VK_NULL_HANDLE; + } + + if (vk.capture.image) { + qvkDestroyImage(vk.device, vk.capture.image, NULL); + qvkDestroyImageView(vk.device, vk.capture.image_view, NULL); + vk.capture.image = VK_NULL_HANDLE; + vk.capture.image_view = VK_NULL_HANDLE; + } + + // image memory + for (i = 0; i < vk.image_memory_count; i++) { + qvkFreeMemory(vk.device, vk.image_memory[i], NULL); + } + + vk.image_memory_count = 0; +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_bloom.cpp b/codemp/rd-vulkan/vk_bloom.cpp new file mode 100644 index 0000000000..834b3ae8b4 --- /dev/null +++ b/codemp/rd-vulkan/vk_bloom.cpp @@ -0,0 +1,122 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +qboolean vk_bloom(void) +{ + uint32_t i; + + if (vk.renderPassIndex == RENDER_PASS_SCREENMAP) + { + return qfalse; + } + + if (backEnd.doneBloom || !backEnd.doneSurfaces || !vk.fboActive) + { + return qfalse; + } + + vk_end_render_pass(); // end main + + // bloom extraction + vk_begin_bloom_extract_render_pass(); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.bloom_extract_pipeline); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.color_descriptor, 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + vk_end_render_pass(); + + for (i = 0; i < VK_NUM_BLOOM_PASSES * 2; i += 2) { + // horizontal blur + vk_begin_blur_render_pass(i + 0); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.blur_pipeline[i + 0]); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.bloom_image_descriptor[i + 0], 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + vk_end_render_pass(); + + // vectical blur + vk_begin_blur_render_pass(i + 1); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.blur_pipeline[i + 1]); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.bloom_image_descriptor[i + 1], 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + vk_end_render_pass(); +#if 0 + // horizontal blur + vk_begin_blur_render_pass(i + 0); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.blur_pipeline[i + 0]); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.bloom_image_descriptor[i + 2], 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + vk_end_render_pass(); + + // vectical blur + vk_begin_blur_render_pass(i + 1); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.blur_pipeline[i + 1]); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.bloom_image_descriptor[i + 1], 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + vk_end_render_pass(); +#endif + } + + vk_begin_post_bloom_render_pass(); // begin post-bloom + { + VkDescriptorSet dset[VK_NUM_BLOOM_PASSES]; + + for (i = 0; i < VK_NUM_BLOOM_PASSES; i++) + { + dset[i] = vk.bloom_image_descriptor[(i + 1) * 2]; + } + + // blend downscaled buffers to main fbo + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.bloom_blend_pipeline); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_blend, 0, ARRAY_LEN(dset), dset, 0, NULL); + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + } + + // invalidate pipeline state cache + //vk.cmd->last_pipeline = VK_NULL_HANDLE; + + if (vk.cmd->last_pipeline != VK_NULL_HANDLE) + { + // restore last pipeline + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.cmd->last_pipeline); + + vk_update_mvp(NULL); + + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; + + // restore clobbered descriptor sets + for (i = 0; i < VK_NUM_BLOOM_PASSES; i++) { + if (vk.cmd->descriptor_set.current[i] != VK_NULL_HANDLE) { + if (i == 0 || i == 1) + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, i, 1, &vk.cmd->descriptor_set.current[i], 1, &vk.cmd->descriptor_set.offset[i]); + else + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, i, 1, &vk.cmd->descriptor_set.current[i], 0, NULL); + } + } + } + + backEnd.doneBloom = qtrue; + + return qtrue; +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_cmd.cpp b/codemp/rd-vulkan/vk_cmd.cpp new file mode 100644 index 0000000000..6109c4e8dd --- /dev/null +++ b/codemp/rd-vulkan/vk_cmd.cpp @@ -0,0 +1,100 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +void vk_create_command_pool(VkCommandPool *pPool) +{ + VkCommandPoolCreateInfo desc; + desc.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + desc.pNext = NULL; + desc.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + desc.queueFamilyIndex = vk.queue_family_index; + + VK_CHECK(qvkCreateCommandPool(vk.device, &desc, NULL, pPool)); + VK_SET_OBJECT_NAME(pPool, "command pool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT); + + vk_debug("Create command pool: vk.command_pool \n"); +} + +void vk_create_command_buffer(VkCommandPool pool, VkCommandBuffer *pBuf) +{ + VkCommandBufferAllocateInfo alloc_info; + alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.commandPool = pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = 1; + + VK_CHECK(qvkAllocateCommandBuffers(vk.device, &alloc_info, pBuf)); + + vk_debug("Create command buffer: vk.cmd->command_buffer \n"); +} + +VkCommandBuffer vk_begin_command_buffer(void) +{ + VkCommandBufferBeginInfo begin_info; + VkCommandBufferAllocateInfo alloc_info; + VkCommandBuffer command_buffer; + + alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.commandPool = vk.command_pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = 1; + VK_CHECK(qvkAllocateCommandBuffers(vk.device, &alloc_info, &command_buffer)); + + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + begin_info.pNext = NULL; + begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + begin_info.pInheritanceInfo = NULL; + + VK_CHECK(qvkBeginCommandBuffer(command_buffer, &begin_info)); + + return command_buffer; +} + +void vk_end_command_buffer(VkCommandBuffer command_buffer) +{ + VkSubmitInfo submit_info; + VkCommandBuffer cmdbuf[1]; + + cmdbuf[0] = command_buffer; + + VK_CHECK(qvkEndCommandBuffer(command_buffer)); + + submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submit_info.pNext = NULL; + submit_info.waitSemaphoreCount = 0; + submit_info.pWaitSemaphores = NULL; + submit_info.pWaitDstStageMask = NULL; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = cmdbuf; + submit_info.signalSemaphoreCount = 0; + submit_info.pSignalSemaphores = NULL; + + VK_CHECK(qvkQueueSubmit(vk.queue, 1, &submit_info, VK_NULL_HANDLE)); + VK_CHECK(qvkQueueWaitIdle(vk.queue)); + + qvkFreeCommandBuffers(vk.device, vk.command_pool, 1, cmdbuf); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_debug.cpp b/codemp/rd-vulkan/vk_debug.cpp new file mode 100644 index 0000000000..d5e306a3ea --- /dev/null +++ b/codemp/rd-vulkan/vk_debug.cpp @@ -0,0 +1,404 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +/* +================ +Logs comments to specific vulkan log +================ +*/ +void QDECL vk_debug(const char *msg, ...) { +//#ifndef NDEBUG + FILE* fp; + va_list argptr; + char text[1024]; + + va_start(argptr, msg); + Q_vsnprintf(text, sizeof(text), msg, argptr); + va_end(argptr); + + fp = fopen("./vk_log.log", "a"); + fprintf(fp, text); + fclose(fp); +//#endif +} + +/* +================ +Vulkan validation layer debug callback +================ +*/ +#ifndef NDEBUG +VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT object_type, + uint64_t object, size_t location, int32_t message_code, + const char *layer_prefix, const char *message, void *user_data) +{ + vk_debug("debug callback: %s\n", message); + return VK_FALSE; +} + +void vk_create_debug_callback(void) +{ + Com_Printf("Create vulkan debug callback\n"); + + VkDebugReportCallbackCreateInfoEXT desc; + desc.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; + desc.pNext = NULL; + desc.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT | + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | + VK_DEBUG_REPORT_ERROR_BIT_EXT; + desc.pfnCallback = &vk_debug_callback; + desc.pUserData = NULL; + + VK_CHECK(qvkCreateDebugReportCallbackEXT(vk.instance, &desc, NULL, &vk.debug_callback)); + + return; +} +#endif + +void R_ShaderList_f(void) { + int i; + int count; + const shader_t *sh; + + ri.Printf(PRINT_ALL, "-----------------------\n"); + + count = 0; + for (i = 0; i < tr.numShaders; i++) { + if (ri.Cmd_Argc() > 1) { + sh = tr.sortedShaders[i]; + } + else { + sh = tr.shaders[i]; + } + + ri.Printf( PRINT_ALL, "%i: ", sh->numUnfoggedPasses); + ri.Printf( PRINT_ALL, "%s", sh->lightmapIndex[0] >= 0 ? "L " : " "); + ri.Printf( PRINT_ALL, "%s", sh->multitextureEnv ? "MT(x) " : " "); + ri.Printf( PRINT_ALL, "%s", sh->explicitlyDefined ? "E " : " "); + ri.Printf( PRINT_ALL, "%s", sh->sky ? "sky" : "gen"); + ri.Printf( PRINT_ALL, ": %s %s\n", sh->name, sh->defaultShader ? "(DEFAULTED)" : ""); + + count++; + } + ri.Printf( PRINT_ALL, "%i total shaders\n", count); + ri.Printf( PRINT_ALL, "------------------\n"); +} + +/* +================ +Draws triangle outlines for debugging +================ +*/ +void DrawTris(shaderCommands_t *pInput){ + uint32_t pipeline; + + if (tess.numIndexes == 0) + return; + + if (r_fastsky->integer && pInput->shader->isSky) + return; + + //vk_bind(tr.whiteImage); + //memset(pInput->svars.colors, 255, pInput->numVertexes * 4); + +#ifdef USE_VBO + if (tess.vboIndex) { +#ifdef USE_PMLIGHT + if (tess.dlightPass) + pipeline = backEnd.viewParms.portalView == PV_MIRROR ? vk.std_pipeline.tris_mirror_debug_red_pipeline : vk.std_pipeline.tris_debug_red_pipeline; + else +#endif + pipeline = backEnd.viewParms.portalView == PV_MIRROR ? vk.std_pipeline.tris_mirror_debug_green_pipeline : vk.std_pipeline.tris_debug_green_pipeline; + } + else +#endif + { +#ifdef USE_PMLIGHT + if (tess.dlightPass) + pipeline = backEnd.viewParms.portalView == PV_MIRROR ? vk.std_pipeline.tris_mirror_debug_red_pipeline : vk.std_pipeline.tris_debug_red_pipeline; + else +#endif + pipeline = (backEnd.viewParms.portalView == PV_MIRROR) ? vk.std_pipeline.tris_mirror_debug_pipeline : vk.std_pipeline.tris_debug_pipeline; + } + + vk_bind_pipeline(pipeline); + vk_draw_geometry(DEPTH_RANGE_ZERO, VK_TRUE); +} + +/* +================ +Draws vertex normals for debugging +================ +*/ +void DrawNormals(shaderCommands_t *input) +{ + int i; + +#ifdef USE_VBO + if (tess.vboIndex) + return; // must be handled specially +#endif + + vk_bind(tr.whiteImage); + + tess.numIndexes = 0; + for (i = 0; i < tess.numVertexes; i++) { + VectorMA(tess.xyz[i], 2.0, tess.normal[i], tess.xyz[i + tess.numVertexes]); + tess.indexes[tess.numIndexes + 0] = i; + tess.indexes[tess.numIndexes + 1] = i + tess.numVertexes; + tess.numIndexes += 2; + } + tess.numVertexes *= 2; + Com_Memset(tess.svars.colors[0], tr.identityLightByte, tess.numVertexes * sizeof(color4ub_t)); + + vk_bind_pipeline(vk.std_pipeline.normals_debug_pipeline); + vk_bind_index(); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_ZERO, qtrue); +} + +/* +=============== +Draw all the images to the screen, on top of whatever was there. +This is used to test for texture thrashing. +=============== +*/ +void RB_ShowImages(image_t** const pImg, uint32_t numImages) +{ + uint32_t i; + float w, h, x, y; + + if (!backEnd.projection2D) + vk_set_2d(); + + const float black[4] = { 0, 0, 0, 1 }; + vk_clear_color_attachments(black); + + for (i = 0; i < tr.numImages; i++) { + image_t *image = tr.images[i]; + + w = glConfig.vidWidth / 20; + h = glConfig.vidHeight / 15; + x = i % 20 * w; + y = i / 20 * h; + + // show in proportional size in mode 2 + if (r_showImages->integer == 2) { + w *= image->uploadWidth / 512.0f; + h *= image->uploadHeight / 512.0f; + } + + vk_bind(image); + + Com_Memset(tess.svars.colors[0], 255, 4 * sizeof(color4ub_t)); + + tess.numVertexes = 4; + + tess.xyz[0][0] = x; + tess.xyz[0][1] = y; + tess.svars.texcoords[0][0][0] = 0; + tess.svars.texcoords[0][0][1] = 0; + + tess.xyz[1][0] = x + w; + tess.xyz[1][1] = y; + tess.svars.texcoords[0][1][0] = 1; + tess.svars.texcoords[0][1][1] = 0; + + tess.xyz[2][0] = x; + tess.xyz[2][1] = y + h; + tess.svars.texcoords[0][2][0] = 0; + tess.svars.texcoords[0][2][1] = 1; + + tess.xyz[3][0] = x + w; + tess.xyz[3][1] = y + h; + tess.svars.texcoords[0][3][0] = 1; + tess.svars.texcoords[0][3][1] = 1; + + tess.svars.texcoordPtr[0] = tess.svars.texcoords[0]; + + vk_bind_pipeline(vk.std_pipeline.images_debug_pipeline); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qfalse); + } + + tess.numIndexes = 0; + tess.numVertexes = 0; + +#if 0 + tess.numIndexes = 6; + tess.numVertexes = 4; + + uint32_t i; + for (i = 0; i < numImages; ++i) + { + //image_t* image = tr.images[i]; + float x = i % 20 * w; + float y = i / 20 * h; + + vk_bind(pImg[i]); + Com_Memset(tess.svars.colors[0], 255, tess.numVertexes * 4); + + tess.indexes[0] = 0; + tess.indexes[1] = 1; + tess.indexes[2] = 2; + tess.indexes[3] = 0; + tess.indexes[4] = 2; + tess.indexes[5] = 3; + + tess.xyz[0][0] = x; + tess.xyz[0][1] = y; + + tess.xyz[1][0] = x + w; + tess.xyz[1][1] = y; + + tess.xyz[2][0] = x + w; + tess.xyz[2][1] = y + h; + + tess.xyz[3][0] = x; + tess.xyz[3][1] = y + h; + + tess.svars.texcoords[0][0][0] = 0; + tess.svars.texcoords[0][0][1] = 0; + tess.svars.texcoords[0][1][0] = 1; + tess.svars.texcoords[0][1][1] = 0; + tess.svars.texcoords[0][2][0] = 1; + tess.svars.texcoords[0][2][1] = 1; + tess.svars.texcoords[0][3][0] = 0; + tess.svars.texcoords[0][3][1] = 1; + + tess.svars.texcoordPtr[0] = tess.svars.texcoords[0]; + + vk_bind_pipeline(vk.std_pipeline.images_debug_pipeline); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + } + + tess.numIndexes = 0; + tess.numVertexes = 0; +#endif +} + +/* +================ +R_DebugPolygon +================ +*/ +static void transform_to_eye_space(const vec3_t v, vec3_t v_eye) +{ + const float* m = backEnd.viewParms.world.modelMatrix; + v_eye[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12]; + v_eye[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13]; + v_eye[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14]; +}; + +static void R_DebugPolygon(int color, int numPoints, float *points) +{ + vec3_t pa; + vec3_t pb; + vec3_t p; + vec3_t q; + vec3_t n; + int i; + + if (numPoints < 3) { + return; + } + + transform_to_eye_space(&points[0], pa); + transform_to_eye_space(&points[3], pb); + VectorSubtract(pb, pa, p); + + for (i = 2; i < numPoints; i++) { + transform_to_eye_space(&points[3 * i], pb); + VectorSubtract(pb, pa, q); + CrossProduct(q, p, n); + if (VectorLength(n) > 1e-5) { + break; + } + } + + if (DotProduct(n, pa) >= 0) { + return; // discard backfacing polygon + } + + // Solid shade. + for (i = 0; i < numPoints; i++) { + VectorCopy(&points[3 * i], tess.xyz[i]); + + tess.svars.colors[0][i][0] = (color & 1) ? 255 : 0; + tess.svars.colors[0][i][1] = (color & 2) ? 255 : 0; + tess.svars.colors[0][i][2] = (color & 4) ? 255 : 0; + tess.svars.colors[0][i][3] = 255; + } + tess.numVertexes = numPoints; + + tess.numIndexes = 0; + for (i = 1; i < numPoints - 1; i++) { + tess.indexes[tess.numIndexes + 0] = 0; + tess.indexes[tess.numIndexes + 1] = i; + tess.indexes[tess.numIndexes + 2] = i + 1; + tess.numIndexes += 3; + } + + vk_bind_index(); + vk_bind_pipeline(vk.std_pipeline.surface_debug_pipeline_solid); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); + + // Outline. + Com_Memset(tess.svars.colors[0], tr.identityLightByte, numPoints * 2 * sizeof(color4ub_t)); + + for (i = 0; i < numPoints; i++) { + VectorCopy(&points[3 * i], tess.xyz[2 * i]); + VectorCopy(&points[3 * ((i + 1) % numPoints)], tess.xyz[2 * i + 1]); + } + tess.numVertexes = numPoints * 2; + tess.numIndexes = 0; + + vk_bind_pipeline(vk.std_pipeline.surface_debug_pipeline_outline); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_ZERO, qfalse); + + tess.numVertexes = 0; +} + +/* +==================== +R_DebugGraphics + +Visualization aid for movement clipping debugging +==================== +*/ +void R_DebugGraphics(void) { + if (!r_debugSurface->integer) { + return; + } + + vk_bind(tr.whiteImage); + vk_update_mvp(NULL); + + ri.CM_DrawDebugSurface(R_DebugPolygon); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_flares.cpp b/codemp/rd-vulkan/vk_flares.cpp new file mode 100644 index 0000000000..c2472ede44 --- /dev/null +++ b/codemp/rd-vulkan/vk_flares.cpp @@ -0,0 +1,603 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +/* +============================================================================= + +LIGHT FLARES + +A light flare is an effect that takes place inside the eye when bright light +sources are visible. The size of the flare relative to the screen is nearly +constant, irrespective of distance, but the intensity should be proportional to the +projected area of the light source. + +A surface that has been flagged as having a light flare will calculate the depth +buffer value that its midpoint should have when the surface is added. + +After all opaque surfaces have been rendered, the depth buffer is read back for +each flare in view. If the point has not been obscured by a closer surface, the +flare should be drawn. + +Surfaces that have a repeated texture should never be flagged as flaring, because +there will only be a single flare added at the midpoint of the polygon. + +To prevent abrupt popping, the intensity of the flare is interpolated up and +down as it changes visibility. This involves scene to scene state, unlike almost +all other aspects of the renderer, and is complicated by the fact that a single +frame may have multiple scenes. + +RB_RenderFlares() will be called once per view (twice in a mirrored scene, potentially +up to five or more times in a frame with 3D status bar icons). + +============================================================================= +*/ + +// flare states maintain visibility over multiple frames for fading +// layers: view, mirror, menu +typedef struct flare_s { + struct flare_s* next; // for active chain + + int addedFrame; + uint32_t testCount; + + int frameSceneNum; + void *surface; + int fogNum; + + int fadeTime; + + qboolean visible; // state of last test + float drawIntensity; // may be non 0 even if !visible due to fading + + int windowX, windowY; + float eyeZ; + float drawZ; + + vec3_t origin; + vec3_t color; +} flare_t; + +static flare_t r_flareStructs[MAX_FLARES]; +static flare_t *r_activeFlares, *r_inactiveFlares; + +/* +================== +R_ClearFlares +================== +*/ +void R_ClearFlares(void) { + int i; + + if (!vk.fragmentStores) + return; + + Com_Memset(r_flareStructs, 0, sizeof(r_flareStructs)); + r_activeFlares = NULL; + r_inactiveFlares = NULL; + + for (i = 0; i < MAX_FLARES; i++) { + r_flareStructs[i].next = r_inactiveFlares; + r_inactiveFlares = &r_flareStructs[i]; + } +} + +/* +================== +R_SearchFlare +================== +*/ +static flare_t *R_SearchFlare(void *surface) +{ + flare_t* f; + + // see if a flare with a matching surface, scene, and view exists + for (f = r_activeFlares; f; f = f->next) { + if (f->surface == surface && f->frameSceneNum == backEnd.viewParms.frameSceneNum) { + return f; + } + } + + return NULL; +} + +/* +================== +RB_AddFlare + +This is called at surface tesselation time +================== +*/ +void RB_AddFlare(void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal) { + int i; + flare_t* f; + vec3_t local; + float d = 1; + vec4_t eye, clip, normalized, window; + + backEnd.pc.c_flareAdds++; + + if (normal && (normal[0] || normal[1] || normal[2])) { + VectorSubtract(backEnd.viewParms.ori.origin, point, local); + VectorNormalizeFast(local); + d = fabs(DotProduct(local, normal)); + // If the viewer is behind the flare don't add it. + //if (d < 0) { + // d = -d; + //} + } + + // if the point is off the screen, don't bother adding it + // calculate screen coordinates and depth + R_TransformModelToClip(point, backEnd.ori.modelMatrix, + backEnd.viewParms.projectionMatrix, eye, clip); + + // check to see if the point is completely off screen + for (i = 0; i < 3; i++) { + if (clip[i] >= clip[3] || clip[i] <= -clip[3]) { + return; + } + } + + R_TransformClipToWindow(clip, &backEnd.viewParms, normalized, window); + + if (window[0] < 0 || window[0] >= backEnd.viewParms.viewportWidth + || window[1] < 0 || window[1] >= backEnd.viewParms.viewportHeight) { + return; // shouldn't happen, since we check the clip[] above, except for FP rounding + } + + f = R_SearchFlare(surface); + + // allocate a new one + if (!f) { + if (!r_inactiveFlares) { + // the list is completely full + return; + } + f = r_inactiveFlares; + r_inactiveFlares = r_inactiveFlares->next; + f->next = r_activeFlares; + r_activeFlares = f; + + f->surface = surface; + f->frameSceneNum = backEnd.viewParms.frameSceneNum; + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 2000; + f->testCount = 0; + } + else { + ++f->testCount; + } + + f->addedFrame = backEnd.viewParms.frameCount; + f->fogNum = fogNum; + + VectorCopy(point, f->origin); + VectorCopy(color, f->color); + + // fade the intensity of the flare down as the + // light surface turns away from the viewer + //VectorScale(f->color, d , f->color); + + // save info needed to test + f->windowX = backEnd.viewParms.viewportX + window[0]; + f->windowY = backEnd.viewParms.viewportY + window[1]; + + f->eyeZ = eye[2]; + +#ifdef USE_REVERSED_DEPTH + f->drawZ = (clip[2] + 0.20) / clip[3]; +#else + f->drawZ = (clip[2] - 0.20) / clip[3]; +#endif + +} + +/* +================== +RB_AddDlightFlares +================== +*/ +void RB_AddDlightFlares(void) { + dlight_t* l; + int i, j, k; + fog_t* fog = NULL; + + if (!r_flares->integer) { + return; + } + + l = backEnd.refdef.dlights; + + if (tr.world) + fog = tr.world->fogs; + + for (i = 0; i < backEnd.refdef.num_dlights; i++, l++) { + + if (fog) + { + // find which fog volume the light is in + for (j = 1; j < tr.world->numfogs; j++) { + fog = &tr.world->fogs[j]; + for (k = 0; k < 3; k++) { + if (l->origin[k] < fog->bounds[0][k] || l->origin[k] > fog->bounds[1][k]) { + break; + } + } + if (k == 3) { + break; + } + } + if (j == tr.world->numfogs) { + j = 0; + } + } + else + j = 0; + + RB_AddFlare((void*)l, j, l->origin, l->color, NULL); + } +} + +/* +=============================================================================== + +FLARE BACK END + +=============================================================================== +*/ + +static float *vk_ortho( float x1, float x2, + float y2, float y1, + float z1, float z2) +{ + static float m[16] = { 0 }; + + m[0] = 2.0f / (x2 - x1); + m[5] = 2.0f / (y2 - y1); + m[10] = 1.0f / (z1 - z2); + m[12] = -(x2 + x1) / (x2 - x1); + m[13] = -(y2 + y1) / (y2 - y1); + m[14] = z1 / (z1 - z2); + m[15] = 1.0f; + + return m; +} + +/* +================== +RB_TestFlare +================== +*/ +void RB_TestFlare(flare_t *f) { + qboolean visible; + float fade; + float* m; + uint32_t offset; + + backEnd.pc.c_flareTests++; + + /* + We don't have equivalent of glReadPixels() in vulkan + and explicit depth buffer reading may be very slow and require surface conversion. + + So we will use storage buffer and exploit early depth tests by + rendering test dot in orthographic projection at projected flare coordinates + window-x, window-y and world-z: if test dot is not covered by + any world geometry - it will invoke fragment shader which will + fill storage buffer at desired location, then we discard fragment. + In next frame we read storage buffer: if there is a non-zero value + then our flare WAS visible (as we're working with 1-frame delay), + multisampled image will cause multiple fragment shader invocations. + */ + + // we neeed only single uint32_t but take care of alignment + offset = (f - r_flareStructs) * vk.storage_alignment; + + if (f->testCount) { + uint32_t *cnt = (uint32_t*)(vk.storage.buffer_ptr + offset); + if (*cnt) + visible = qtrue; + else + visible = qfalse; + + f->testCount &= 0xFFFF; + } + else { + visible = qfalse; + } + + // reset test result in storage buffer + Com_Memset(vk.storage.buffer_ptr + offset, 0x0, sizeof(uint32_t)); + + m = vk_ortho(backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth, + backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight, 0, 1); + + vk_update_mvp(m); + + tess.xyz[0][0] = f->windowX; + tess.xyz[0][1] = f->windowY; + tess.xyz[0][2] = -f->drawZ; + tess.numVertexes = 1; + +#ifdef USE_VBO + tess.vboIndex = 0; +#endif + // render test dot + vk_bind_pipeline(vk.std_pipeline.dot_pipeline); + vk_reset_descriptor(0); + vk_update_descriptor(0, vk.storage.descriptor); + vk_update_descriptor_offset(0, offset); + + vk_bind_geometry(TESS_XYZ); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qfalse); + + if (visible) { + if (!f->visible) { + f->visible = qtrue; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = ((backEnd.refdef.time - f->fadeTime) / 1000.0f) * r_flareFade->value; + } + else { + if (f->visible) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = 1.0f - ((backEnd.refdef.time - f->fadeTime) / 1000.0f) * r_flareFade->value; + } + + if (fade < 0) { + fade = 0; + } + else if (fade > 1) { + fade = 1; + } + + f->drawIntensity = fade; +} + +/* +================== +RB_RenderFlare +================== +*/ +void RB_RenderFlare(flare_t *f) { + float size; + vec3_t color; + int iColor[3]; + float distance, intensity, factor; + byte fogFactors[3] = { 255, 255, 255 }; + float r_flareCoeff = 150; + + //if ( f->drawIntensity == 0.0 ) + // return; + + backEnd.pc.c_flareRenders++; + + // We don't want too big values anyways when dividing by distance. + if (f->eyeZ > -1.0f) + distance = 1.0f; + else + distance = -f->eyeZ; + + // calculate the flare size.. + size = backEnd.viewParms.viewportWidth * (r_flareSize->value / 640.0f + 8 / distance); + + /* + * This is an alternative to intensity scaling. It changes the size of the flare on screen instead + * with growing distance. See in the description at the top why this is not the way to go. + // size will change ~ 1/r. + size = backEnd.viewParms.viewportWidth * (r_flareSize->value / (distance * -2.0f)); + */ + + /* + * As flare sizes stay nearly constant with increasing distance we must decrease the intensity + * to achieve a reasonable visual result. The intensity is ~ (size^2 / distance^2) which can be + * got by considering the ratio of + * (flaresurface on screen) : (Surface of sphere defined by flare origin and distance from flare) + * An important requirement is: + * intensity <= 1 for all distances. + * + * The formula used here to compute the intensity is as follows: + * intensity = flareCoeff * size^2 / (distance + size*sqrt(flareCoeff))^2 + * As you can see, the intensity will have a max. of 1 when the distance is 0. + * The coefficient flareCoeff will determine the falloff speed with increasing distance. + */ + + factor = distance + size * sqrt(r_flareCoeff); + + intensity = r_flareCoeff * size * size / (factor * factor); + + VectorScale(f->color, f->drawIntensity * intensity, color); + + + + // Calculations for fogging + if (tr.world && f->fogNum > 0 && f->fogNum < tr.world->numfogs) + { + tess.numVertexes = 1; + VectorCopy(f->origin, tess.xyz[0]); + tess.fogNum = f->fogNum; + + RB_CalcModulateColorsByFog(fogFactors); + + // We don't need to render the flare if colors are 0 anyways. + if (!(fogFactors[0] || fogFactors[1] || fogFactors[2])) + return; + } + + iColor[0] = color[0] * fogFactors[0]; + iColor[1] = color[1] * fogFactors[1]; + iColor[2] = color[2] * fogFactors[2]; + + RB_BeginSurface(tr.flareShader, f->fogNum); + + // FIXME: use quadstamp? + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.xyz[tess.numVertexes][2] = 0.0; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.xyz[tess.numVertexes][2] = 0.0; + tess.texCoords[0][tess.numVertexes][0] = 0; + tess.texCoords[0][tess.numVertexes][1] = 1; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.xyz[tess.numVertexes][2] = 0.0; + tess.texCoords[0][tess.numVertexes][0] = 1; + tess.texCoords[0][tess.numVertexes][1] = 1; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.xyz[tess.numVertexes][2] = 0.0; + tess.texCoords[0][tess.numVertexes][0] = 1; + tess.texCoords[0][tess.numVertexes][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + RB_EndSurface(); +} + +/* +================== +RB_RenderFlares + +Because flares are simulating an occular effect, they should be drawn after +everything (all views) in the entire frame has been drawn. + +Because of the way portals use the depth buffer to mark off areas, the +needed information would be lost after each view, so we are forced to draw +flares after each view. + +The resulting artifact is that flares in mirrors or portals don't dim properly +when occluded by something in the main view, and portal flares that should +extend past the portal edge will be overwritten. +================== +*/ +void RB_RenderFlares(void) { + flare_t* f; + flare_t** prev; + qboolean draw; + float* m; + + if (!r_flares->integer) + return; + + if (vk.renderPassIndex == RENDER_PASS_SCREENMAP) + return; + + if (backEnd.isHyperspace) + return; + + // Reset currentEntity to world so that any previously referenced entities + // don't have influence on the rendering of these flares (i.e. RF_ renderer flags). + backEnd.currentEntity = &tr.worldEntity; + backEnd.ori = backEnd.viewParms.world; + + //RB_AddDlightFlares(); + + // perform z buffer readback on each flare in this view + draw = qfalse; + prev = &r_activeFlares; + while ((f = *prev) != NULL) { + // throw out any flares that weren't added last frame + if (backEnd.viewParms.frameCount - f->addedFrame > 1) { + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + + // don't draw any here that aren't from this scene / portal + f->drawIntensity = 0; + if (f->frameSceneNum == backEnd.viewParms.frameSceneNum) { + RB_TestFlare(f); + if (f->testCount == 0) { + // recently added, wait 1 frame for test result + } + else if (f->drawIntensity) { + draw = qtrue; + } + else { + // this flare has completely faded out, so remove it from the chain + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + } + + prev = &f->next; + } + + if (!draw) { + return; // none visible + } + +#ifdef USE_REVERSED_DEPTH + m = vk_ortho(backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth, + backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight, 1.0, 0.0); +#else + m = vk_ortho(backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth, + backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight, 0.0, 1.0); +#endif + + vk_update_mvp(m); + + for (f = r_activeFlares; f; f = f->next) { + if (f->frameSceneNum == backEnd.viewParms.frameSceneNum && f->drawIntensity) { + RB_RenderFlare(f); + } + } +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_frame.cpp b/codemp/rd-vulkan/vk_frame.cpp new file mode 100644 index 0000000000..ad9bc74a87 --- /dev/null +++ b/codemp/rd-vulkan/vk_frame.cpp @@ -0,0 +1,1364 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +void vk_create_sync_primitives(void) +{ + uint32_t i; + VkFenceCreateInfo fence_desc; + VkSemaphoreCreateInfo desc; + + desc.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + desc.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + + // swapchain image acquired + VK_CHECK(qvkCreateSemaphore(vk.device, &desc, NULL, &vk.tess[i].image_acquired)); + VK_CHECK(qvkCreateSemaphore(vk.device, &desc, NULL, &vk.tess[i].rendering_finished)); + + fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fence_desc.pNext = NULL; + fence_desc.flags = VK_FENCE_CREATE_SIGNALED_BIT; + VK_CHECK(qvkCreateFence(vk.device, &fence_desc, NULL, &vk.tess[i].rendering_finished_fence)); + + vk_debug("Created sync primitives \n"); + vk.tess[i].waitForFence = qtrue; + + VK_SET_OBJECT_NAME(vk.tess[i].image_acquired, va("image_acquired semaphore %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT); + VK_SET_OBJECT_NAME(vk.tess[i].rendering_finished, "rendering_finished semaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT); + VK_SET_OBJECT_NAME(vk.tess[i].rendering_finished_fence, "rendering_finished fence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT); + } +} + +void vk_destroy_sync_primitives(void) +{ + uint32_t i; + + vk_debug("Destroy Sempahore and Fence\n"); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + qvkDestroySemaphore(vk.device, vk.tess[i].image_acquired, NULL); + qvkDestroySemaphore(vk.device, vk.tess[i].rendering_finished, NULL); + qvkDestroyFence(vk.device, vk.tess[i].rendering_finished_fence, NULL); + vk.tess[i].waitForFence = qfalse; + } +} + +void vk_create_render_passes() +{ + uint32_t i; + VkAttachmentReference depth_attachment_ref; + VkAttachmentReference color_attachment_ref; + VkAttachmentReference color_resolve_ref; + VkSubpassDependency deps[2]; + VkAttachmentDescription attachments[3]; + VkRenderPassCreateInfo desc; + VkSubpassDescription subpass; + VkFormat depth_format; + VkDevice device; + + depth_format = vk.depth_format; + device = vk.device; + + if (r_fbo->integer == 0) + { + // presentation + attachments[0].flags = 0; + attachments[0].format = vk.present_format.format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; +#ifdef USE_BUFFER_CLEAR + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; +#else + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // Assuming this will be completely overwritten +#endif + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = vk.initSwapchainLayout; + attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + // resolve/color buffer + attachments[0].flags = 0; + attachments[0].format = vk.color_format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; +#ifdef USE_BUFFER_CLEAR + if (vk.msaaActive) + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // Assuming this will be completely overwritten + else + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; +#else + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // Assuming this will be completely overwritten +#endif + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // needed for next render pass + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + attachments[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + } + + // Depth buffer + attachments[1].flags = 0; + attachments[1].format = depth_format; + attachments[1].samples = (VkSampleCountFlagBits)vkSamples; + attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + //attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + attachments[1].stencilLoadOp = r_stencilbits->integer ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE; + if (r_bloom->integer) { + attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // keep it for post-bloom pass + //attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; + attachments[1].stencilStoreOp = r_stencilbits->integer ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE; + } + else { + attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + } + attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + depth_attachment_ref.attachment = 1; + depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + Com_Memset(&subpass, 0, sizeof(subpass)); + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + subpass.pDepthStencilAttachment = &depth_attachment_ref; + + + Com_Memset(&desc, 0, sizeof(desc)); + desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.pAttachments = attachments; + desc.pSubpasses = &subpass; + + desc.subpassCount = 1; + desc.attachmentCount = 2; + + + if (vk.msaaActive) + { + attachments[2].flags = 0; + attachments[2].format = vk.color_format; + attachments[2].samples = (VkSampleCountFlagBits)vkSamples; +#ifdef USE_BUFFER_CLEAR + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; +#else + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; +#endif + if (r_bloom->integer) { + attachments[2].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // keep it for post-bloom pass + } + else { + attachments[2].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; // Intermediate storage (not written) + } + attachments[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[2].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + attachments[2].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + desc.attachmentCount = 3; + + color_attachment_ref.attachment = 2; // msaa image attachment + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + color_resolve_ref.attachment = 0; // resolve image attachment + color_resolve_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + subpass.pResolveAttachments = &color_resolve_ref; + } + + // subpass dependencies + Com_Memset(&deps, 0, sizeof(deps)); + + if (r_fbo->integer == 0) + { + desc.dependencyCount = 1; + desc.pDependencies = deps; + + deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; + deps[0].dstSubpass = 0; + deps[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // What pipeline stage is waiting on the dependency + deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // What pipeline stage is waiting on the dependency + deps[0].srcAccessMask = 0; // What access scopes are influence the dependency + deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; // What access scopes are waiting on the dependency + deps[0].dependencyFlags = 0; + + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.main)); + VK_SET_OBJECT_NAME(vk.render_pass.main, "render pass - main", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + + return; + } + + desc.dependencyCount = 2; + desc.pDependencies = deps; + + deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; + deps[0].dstSubpass = 0; + deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; //VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; // What pipeline stage must have completed for the dependency + deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // What pipeline stage is waiting on the dependency + deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; // What access scopes are influence the dependency + deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; // What access scopes are waiting on the dependency + deps[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; // Only need the current fragment (or tile) synchronized, not the whole framebuffer + + deps[1].srcSubpass = 0; + deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; + deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // Fragment data has been written + deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; // Don't start shading until data is available + deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; // Waiting for color data to be written + deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; // Don't read things from the shader before ready + deps[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; // Only need the current fragment (or tile) synchronized, not the whole framebuffer + + //desc.dependencyCount = 2; + //desc.pDependencies = deps; + + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.main)); + VK_SET_OBJECT_NAME(vk.render_pass.main, "render pass - main", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + + // post-bloom pass + if (r_bloom->integer) + { + // color buffer + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; // load from previous pass + // depth buffer + attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + if (vk.msaaActive) { + // msaa render target + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + attachments[2].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + } + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.post_bloom)); + VK_SET_OBJECT_NAME(vk.render_pass.post_bloom, "render pass - post_bloom", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + + // bloom extraction, using resolved/main fbo as a source + desc.attachmentCount = 1; + + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + Com_Memset(&subpass, 0, sizeof(subpass)); + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + + attachments[0].flags = 0; + attachments[0].format = vk.bloom_format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // Assuming this will be completely overwritten + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // needed for next render pass + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + attachments[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.bloom_extract)); + VK_SET_OBJECT_NAME(vk.render_pass.bloom_extract, "render pass - bloom_extract", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + + for (i = 0; i < ARRAY_LEN(vk.render_pass.blur); i++) + { + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.blur[i])); + VK_SET_OBJECT_NAME(vk.render_pass.blur[i], va("render pass - blur %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + } + } + + // capture render pass + if (vk.capture.image) + { + Com_Memset(&subpass, 0, sizeof(subpass)); + + attachments[0].flags = 0; + attachments[0].format = vk.capture_format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // this will be completely overwritten + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // needed for next render pass + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + attachments[0].finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + + desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.pAttachments = attachments; + desc.attachmentCount = 1; + desc.pSubpasses = &subpass; + desc.subpassCount = 1; + + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.capture)); + VK_SET_OBJECT_NAME(vk.render_pass.capture, "render pass - capture", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + } + + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + desc.attachmentCount = 1; + + Com_Memset(&subpass, 0, sizeof(subpass)); + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + + // gamma post-processing + attachments[0].flags = 0; + attachments[0].format = vk.present_format.format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // needed for presentation + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + attachments[0].finalLayout = vk.initSwapchainLayout; + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.gamma)); + VK_SET_OBJECT_NAME(vk.render_pass.gamma, "render pass - gamma", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); + + + // screenmap + // resolve/color buffer + attachments[0].flags = 0; + attachments[0].format = vk.color_format; + attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; +#ifdef USE_BUFFER_CLEAR + if (vk.screenMapSamples > VK_SAMPLE_COUNT_1_BIT) + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + else + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; +#else + attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // Assuming this will be completely overwritten +#endif + attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; // needed for next render pass + attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + attachments[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + // depth buffer + attachments[1].flags = 0; + attachments[1].format = vk.depth_format; + attachments[1].samples = (VkSampleCountFlagBits)vk.screenMapSamples; + attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Need empty depth buffer before use + attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + depth_attachment_ref.attachment = 1; + depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + Com_Memset(&subpass, 0, sizeof(subpass)); + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + subpass.pDepthStencilAttachment = &depth_attachment_ref; + + Com_Memset(&desc, 0, sizeof(desc)); + desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.pAttachments = attachments; + desc.pSubpasses = &subpass; + desc.subpassCount = 1; + desc.attachmentCount = 2; + desc.dependencyCount = 2; + desc.pDependencies = deps; + + if ((VkSampleCountFlagBits)vk.screenMapSamples > VK_SAMPLE_COUNT_1_BIT) + { + attachments[2].flags = 0; + attachments[2].format = vk.color_format; + attachments[2].samples = (VkSampleCountFlagBits)vk.screenMapSamples; + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; +#ifdef USE_BUFFER_CLEAR + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; +#else + attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; +#endif + attachments[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachments[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachments[2].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + attachments[2].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + desc.attachmentCount = 3; + + color_attachment_ref.attachment = 2; // msaa image attachment + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + color_resolve_ref.attachment = 0; // resolve image attachment + color_resolve_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + subpass.pResolveAttachments = &color_resolve_ref; + } + + VK_CHECK(qvkCreateRenderPass(device, &desc, NULL, &vk.render_pass.screenmap)); + VK_SET_OBJECT_NAME(vk.render_pass.screenmap, "render pass - screenmap", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT); +} + +void vk_create_framebuffers() +{ + vk_debug("Create vk.framebuffers \n"); + + VkImageView attachments[3]; + VkFramebufferCreateInfo desc; + uint32_t i; + + desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.pAttachments = attachments; + desc.layers = 1; + + for (i = 0; i < vk.swapchain_image_count; i++) + { + desc.renderPass = vk.render_pass.main; + desc.attachmentCount = 2; + + if (r_fbo->integer == 0) { + desc.width = gls.windowWidth; + desc.height = gls.windowHeight; + attachments[0] = vk.swapchain_image_views[i]; + attachments[1] = vk.depth_image_view; + + if (vk.msaaActive) { + desc.attachmentCount = 3; + attachments[2] = vk.msaa_image_view; + } + + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.main[i])); + VK_SET_OBJECT_NAME(vk.framebuffers.main[i], va("framebuffer - main %i"), VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + } + else { + if (i == 0) { + desc.width = glConfig.vidWidth; + desc.height = glConfig.vidHeight; + attachments[0] = vk.color_image_view; + attachments[1] = vk.depth_image_view; + + if (vk.msaaActive) { + desc.attachmentCount = 3; + attachments[2] = vk.msaa_image_view; + } + + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.main[i])); + VK_SET_OBJECT_NAME(vk.framebuffers.main[i], "framebuffer - main", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + } + else { + vk.framebuffers.main[i] = vk.framebuffers.main[0]; + } + + // gamma correction + desc.renderPass = vk.render_pass.gamma; + desc.attachmentCount = 1; + desc.width = gls.windowWidth; + desc.height = gls.windowHeight; + attachments[0] = vk.swapchain_image_views[i]; + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.gamma[i])); + VK_SET_OBJECT_NAME(vk.framebuffers.gamma[i], "framebuffer - gamma-correction", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + } + } + + vk_debug("Created vk.framebuffers with fbo off\n"); + + if (vk.fboActive) + { + // screenmap + desc.renderPass = vk.render_pass.screenmap; + desc.attachmentCount = 2; + desc.width = vk.screenMapWidth; + desc.height = vk.screenMapHeight; + + // set color and depth attachment + attachments[0] = vk.screenMap.color_image_view; + attachments[1] = vk.screenMap.depth_image_view; + + if ((VkSampleCountFlagBits)vk.screenMapSamples > VK_SAMPLE_COUNT_1_BIT) + { + desc.attachmentCount = 3; + attachments[2] = vk.screenMap.color_image_view_msaa; + } + + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.screenmap)); + VK_SET_OBJECT_NAME(vk.framebuffers.screenmap, "framebuffer - screenmap", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + + if (vk.capture.image != VK_NULL_HANDLE) + { + attachments[0] = vk.capture.image_view; + + desc.renderPass = vk.render_pass.capture; + desc.pAttachments = attachments; + desc.attachmentCount = 1; + desc.width = gls.captureWidth; + desc.height = gls.captureHeight; + + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.capture)); + VK_SET_OBJECT_NAME(vk.framebuffers.capture, "framebuffer - capture", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + } + + if (r_bloom->integer) + { + uint32_t width = gls.captureWidth; + uint32_t height = gls.captureHeight; + + // bloom color extraction + desc.renderPass = vk.render_pass.bloom_extract; + desc.width = width; + desc.height = height; + + desc.attachmentCount = 1; + attachments[0] = vk.bloom_image_view[0]; + + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.bloom_extract)); + + VK_SET_OBJECT_NAME(vk.framebuffers.bloom_extract, "framebuffer - bloom extraction", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + + for (i = 0; i < ARRAY_LEN(vk.framebuffers.blur); i += 2) + { + width /= 2; + height /= 2; + + desc.renderPass = vk.render_pass.blur[i]; + desc.width = width; + desc.height = height; + desc.attachmentCount = 1; + + attachments[0] = vk.bloom_image_view[i + 0 + 1]; + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.blur[i + 0])); + + attachments[0] = vk.bloom_image_view[i + 1 + 1]; + VK_CHECK(qvkCreateFramebuffer(vk.device, &desc, NULL, &vk.framebuffers.blur[i + 1])); + + VK_SET_OBJECT_NAME(vk.framebuffers.blur[i + 0], va("framebuffer - blur %i", i + 0), VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + VK_SET_OBJECT_NAME(vk.framebuffers.blur[i + 1], va("framebuffer - blur %i", i + 1), VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT); + } + } + + vk_debug("Created vk.framebuffers with fbo on\n"); + } + + +} + +void vk_destroy_render_passes(void) +{ + uint32_t i; + + vk_debug("Destroy vk.render_pass\n"); + + if (vk.render_pass.main != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.main, NULL); + vk.render_pass.main = VK_NULL_HANDLE; + } + + if (vk.render_pass.bloom_extract != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.bloom_extract, NULL); + vk.render_pass.bloom_extract = VK_NULL_HANDLE; + } + + for (i = 0; i < ARRAY_LEN(vk.render_pass.blur); i++) { + if (vk.render_pass.blur[i] != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.blur[i], NULL); + vk.render_pass.blur[i] = VK_NULL_HANDLE; + } + } + + if (vk.render_pass.post_bloom != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.post_bloom, NULL); + vk.render_pass.post_bloom = VK_NULL_HANDLE; + } + + if (vk.render_pass.screenmap != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.screenmap, NULL); + vk.render_pass.screenmap = VK_NULL_HANDLE; + } + + if (vk.render_pass.gamma != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.gamma, NULL); + vk.render_pass.gamma = VK_NULL_HANDLE; + } + + if (vk.render_pass.capture != VK_NULL_HANDLE) { + qvkDestroyRenderPass(vk.device, vk.render_pass.capture, NULL); + vk.render_pass.capture = VK_NULL_HANDLE; + } +} + +void vk_destroy_framebuffers( void ) +{ + uint32_t i; + + vk_debug("Destroy vk.framebuffers\n"); + + for (i = 0; i < vk.swapchain_image_count; i++) + { + if (vk.framebuffers.main[i] != VK_NULL_HANDLE) { + if (!vk.fboActive || i == 0) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.main[i], NULL); + } + vk.framebuffers.main[i] = VK_NULL_HANDLE; + } + if (vk.framebuffers.gamma[i] != VK_NULL_HANDLE) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.gamma[i], NULL); + vk.framebuffers.gamma[i] = VK_NULL_HANDLE; + } + } + + if (vk.framebuffers.bloom_extract != VK_NULL_HANDLE) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.bloom_extract, NULL); + vk.framebuffers.bloom_extract = VK_NULL_HANDLE; + } + + if (vk.framebuffers.screenmap != VK_NULL_HANDLE) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.screenmap, NULL); + vk.framebuffers.screenmap = VK_NULL_HANDLE; + } + + if (vk.framebuffers.capture != VK_NULL_HANDLE) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.capture, NULL); + vk.framebuffers.capture = VK_NULL_HANDLE; + } + + for (i = 0; i < ARRAY_LEN(vk.framebuffers.blur); i++) { + if (vk.framebuffers.blur[i] != VK_NULL_HANDLE) { + qvkDestroyFramebuffer(vk.device, vk.framebuffers.blur[i], NULL); + vk.framebuffers.blur[i] = VK_NULL_HANDLE; + } + } +} + +static qboolean vk_find_screenmap_drawsurfs(void) +{ + const void* curCmd = &backEndData->commands.cmds; + const drawBufferCommand_t* db_cmd; + const drawSurfsCommand_t* ds_cmd; + + for (;; ) { + curCmd = PADP(curCmd, sizeof(void*)); + switch (*(const int*)curCmd) { + case RC_DRAW_BUFFER: + db_cmd = (const drawBufferCommand_t*)curCmd; + curCmd = (const void*)(db_cmd + 1); + break; + case RC_DRAW_SURFS: + ds_cmd = (const drawSurfsCommand_t*)curCmd; + return ds_cmd->refdef.needScreenMap; + default: + return qfalse; + } + } +} + +static void vk_begin_render_pass(VkRenderPass renderPass, VkFramebuffer frameBuffer, + qboolean clearValues, uint32_t width, uint32_t height) +{ + VkRenderPassBeginInfo render_pass_begin_info; + VkClearValue clear_values[3]; + + // Begin render pass. + render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + render_pass_begin_info.pNext = NULL; + render_pass_begin_info.renderPass = renderPass; + render_pass_begin_info.framebuffer = frameBuffer; + render_pass_begin_info.renderArea.offset.x = 0; + render_pass_begin_info.renderArea.offset.y = 0; + render_pass_begin_info.renderArea.extent.width = width; + render_pass_begin_info.renderArea.extent.height = height; + + if (clearValues) { + /// attachments layout: + // [0] - resolve/color/presentation + // [1] - depth/stencil + // [2] - multisampled color, optional + + Com_Memset(clear_values, 0, sizeof(clear_values)); +#ifndef USE_REVERSED_DEPTH + clear_values[1].depthStencil.depth = 1.0; +#endif + + //render_pass_begin_info.clearValueCount = ARRAY_LEN(clear_values); + render_pass_begin_info.clearValueCount = vk.msaaActive ? 3 : 2; + render_pass_begin_info.pClearValues = clear_values; + + vk_world.dirty_depth_attachment = 0; + } + else { + render_pass_begin_info.clearValueCount = 0; + render_pass_begin_info.pClearValues = NULL; + } + + qvkCmdBeginRenderPass(vk.cmd->command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); +} + +void vk_begin_screenmap_render_pass(void) +{ + VkFramebuffer frameBuffer = vk.framebuffers.screenmap; + + vk_record_image_layout_transition(vk.cmd->command_buffer, vk.screenMap.color_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + + vk.renderPassIndex = RENDER_PASS_SCREENMAP; + + vk.renderWidth = vk.screenMapWidth; + vk.renderHeight = vk.screenMapHeight; + vk.renderScaleX = (float)vk.renderWidth / (float)glConfig.vidWidth; + vk.renderScaleY = (float)vk.renderHeight / (float)glConfig.vidHeight; + + vk_begin_render_pass(vk.render_pass.screenmap, frameBuffer, qtrue, vk.renderWidth, vk.renderHeight); +} + +void vk_begin_main_render_pass(void) +{ + VkFramebuffer frameBuffer = vk.framebuffers.main[vk.swapchain_image_index]; + + vk.renderPassIndex = RENDER_PASS_MAIN; + + vk.renderWidth = glConfig.vidWidth; + vk.renderHeight = glConfig.vidHeight; + vk.renderScaleX = vk.renderScaleY = 1.0f; + + vk_begin_render_pass(vk.render_pass.main, frameBuffer, qtrue, vk.renderWidth, vk.renderHeight); +} + +void vk_begin_post_bloom_render_pass(void) +{ + VkFramebuffer frameBuffer = vk.framebuffers.main[vk.swapchain_image_index]; + + vk.renderPassIndex = RENDER_PASS_POST_BLOOM; + + vk.renderWidth = glConfig.vidWidth; + vk.renderHeight = glConfig.vidHeight; + + vk.renderScaleX = vk.renderScaleY = 1.0f; + + vk_begin_render_pass(vk.render_pass.post_bloom, frameBuffer, qfalse, vk.renderWidth, vk.renderHeight); +} + +void vk_begin_bloom_extract_render_pass(void) +{ + VkFramebuffer frameBuffer = vk.framebuffers.bloom_extract; + + //vk.renderPassIndex = RENDER_PASS_BLOOM_EXTRACT; // doesn't matter, we will use dedicated pipelines + + vk.renderWidth = gls.captureWidth; + vk.renderHeight = gls.captureHeight; + vk.renderScaleX = vk.renderScaleY = 1.0f; + + vk_begin_render_pass(vk.render_pass.bloom_extract, frameBuffer, qfalse, vk.renderWidth, vk.renderHeight); +} + +void vk_begin_blur_render_pass(uint32_t index) +{ + VkFramebuffer frameBuffer = vk.framebuffers.blur[index]; + + vk.renderWidth = gls.captureWidth / (2 << (index / 2)); + vk.renderHeight = gls.captureHeight / (2 << (index / 2)); + + vk.renderScaleX = vk.renderScaleY = 1.0f; + + vk_begin_render_pass(vk.render_pass.blur[index], frameBuffer, qfalse, vk.renderWidth, vk.renderHeight); +} + +void vk_begin_frame( void ) +{ + VkCommandBufferBeginInfo begin_info; + VkResult result; + + if ( vk.frame_count++ ) // might happen during stereo rendering + return; + + if ( vk.cmd->waitForFence ) { + + vk.cmd = &vk.tess[vk.cmd_index++]; + vk.cmd_index %= NUM_COMMAND_BUFFERS; + + if ( !ri.VK_IsMinimized() ) { + //result = qvkAcquireNextImageKHR( vk.device, vk.swapchain, UINT64_MAX, vk.image_acquired, VK_NULL_HANDLE, &vk.swapchain_image_index ); + result = qvkAcquireNextImageKHR( vk.device, vk.swapchain, 5 * 1000000000LLU, vk.cmd->image_acquired, VK_NULL_HANDLE, &vk.swapchain_image_index ); + if ( result < 0 ) { + switch ( result ) { + case VK_ERROR_OUT_OF_DATE_KHR: vk_restart_swapchain(__func__); break; + default: ri.Error(ERR_FATAL, "vkAcquireNextImageKHR returned %s", vk_result_string(result)); break; + } + } + } else { + vk.swapchain_image_index++; + vk.swapchain_image_index %= vk.swapchain_image_count; + } + + //vk.cmd = &vk.tess[vk.cmd_index++]; + //vk.cmd_index %= NUM_COMMAND_BUFFERS; + + vk.cmd->waitForFence = qfalse; + VK_CHECK( qvkWaitForFences( vk.device, 1, &vk.cmd->rendering_finished_fence, VK_FALSE, 1e10 ) ); + } + + VK_CHECK( qvkResetFences( vk.device, 1, &vk.cmd->rendering_finished_fence ) ); + + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + begin_info.pNext = NULL; + begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + begin_info.pInheritanceInfo = NULL; + VK_CHECK( qvkBeginCommandBuffer( vk.cmd->command_buffer, &begin_info ) ); + +#if 1 + // add explicit layout transition dependency + if (vk.fboActive) { + vk_record_image_layout_transition(vk.cmd->command_buffer, + vk.color_image, VK_IMAGE_ASPECT_COLOR_BIT, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + + } + else { + vk_record_image_layout_transition(vk.cmd->command_buffer, + vk.swapchain_images[vk.swapchain_image_index], VK_IMAGE_ASPECT_COLOR_BIT, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + } +#endif + + + vk.cmd->last_pipeline = VK_NULL_HANDLE; + backEnd.screenMapDone = qfalse; + + // Begin render pass. + if (vk_find_screenmap_drawsurfs()) { + vk_begin_screenmap_render_pass(); + } + else { + + vk_begin_main_render_pass(); + } + + vk.cmd->uniform_read_offset = 0; + vk.cmd->vertex_buffer_offset = 0; + Com_Memset(vk.cmd->buf_offset, 0, sizeof(vk.cmd->buf_offset)); + vk.cmd->curr_index_buffer = VK_NULL_HANDLE; + vk.cmd->curr_index_offset = 0; + + Com_Memset(&vk.cmd->descriptor_set, 0, sizeof(vk.cmd->descriptor_set)); + vk.cmd->descriptor_set.start = ~0U; + //vk.cmd->descriptor_set.end = 0; + + Com_Memset(&vk.cmd->scissor_rect, 0, sizeof(vk.cmd->scissor_rect)); + + vk_update_descriptor(2, tr.whiteImage->descriptor_set); + vk_update_descriptor(3, tr.whiteImage->descriptor_set); + if (vk.maxBoundDescriptorSets >= 6) { + vk_update_descriptor(4, tr.whiteImage->descriptor_set); + } +} + +void vk_end_render_pass(void) +{ + qvkCmdEndRenderPass(vk.cmd->command_buffer); +} + +void vk_release_geometry_buffers(void) +{ + uint32_t i; + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + qvkDestroyBuffer(vk.device, vk.tess[i].vertex_buffer, NULL); + vk.tess[i].vertex_buffer = VK_NULL_HANDLE; + } + + qvkFreeMemory(vk.device, vk.geometry_buffer_memory, NULL); + vk.geometry_buffer_memory = VK_NULL_HANDLE; +} + +void vk_wait_idle(void) +{ + VK_CHECK(qvkDeviceWaitIdle(vk.device)); +} + +static void vk_resize_geometry_buffer(void) +{ + uint32_t i; + + vk_end_render_pass(); + + VK_CHECK(qvkEndCommandBuffer(vk.cmd->command_buffer)); + + //VK_CHECK(qvkResetCommandBuffer(vk.cmd->command_buffer, (VkCommandBufferResetFlagBits)1)); + //VK_CHECK(qvkResetCommandBuffer(vk.cmd->command_buffer, 0); + + vk_wait_idle(); + + vk_release_geometry_buffers(); + + vk_create_vertex_buffer(vk.geometry_buffer_size_new); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) + vk_update_uniform_descriptor(vk.tess[i].uniform_descriptor, vk.tess[i].vertex_buffer); + + ri.Printf(PRINT_DEVELOPER, "...geometry buffer resized to %iK\n", (int)(vk.geometry_buffer_size / 1024)); +} + +void vk_release_resources(void) { + uint32_t i, j; + + vk_wait_idle(); + + for (i = 0; i < vk_world.num_image_chunks; i++) + qvkFreeMemory(vk.device, vk_world.image_chunks[i].memory, NULL); + + if (vk_world.staging_buffer != VK_NULL_HANDLE) + qvkDestroyBuffer(vk.device, vk_world.staging_buffer, NULL); + + if (vk_world.staging_buffer_memory != VK_NULL_HANDLE) + qvkFreeMemory(vk.device, vk_world.staging_buffer_memory, NULL); + + for (i = 0; i < vk_world.num_samplers; i++) + qvkDestroySampler(vk.device, vk_world.samplers[i], NULL); + + for (i = vk.pipelines_world_base; i < vk.pipelines_count; i++) { + for (j = 0; j < RENDER_PASS_COUNT; j++) { + if (vk.pipelines[i].handle[j] != VK_NULL_HANDLE) { + qvkDestroyPipeline(vk.device, vk.pipelines[i].handle[j], NULL); + vk.pipelines[i].handle[j] = VK_NULL_HANDLE; + vk.pipeline_create_count--; + } + } + Com_Memset(&vk.pipelines[i], 0, sizeof(vk.pipelines[0])); + } + vk.pipelines_count = vk.pipelines_world_base; + + VK_CHECK(qvkResetDescriptorPool(vk.device, vk.descriptor_pool, 0)); + + if (vk_world.num_image_chunks > 1) { + // if we allocated more than 2 image chunks - use doubled default size + vk.image_chunk_size = (IMAGE_CHUNK_SIZE * 2); + } + else if (vk_world.num_image_chunks == 1) { + // otherwise set to default if used less than a half + if (vk_world.image_chunks[0].used < (IMAGE_CHUNK_SIZE - (IMAGE_CHUNK_SIZE / 10))) { + vk.image_chunk_size = IMAGE_CHUNK_SIZE; + } + } + + Com_Memset(&vk_world, 0, sizeof(vk_world)); + + // Reset geometry buffers offsets + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + vk.tess[i].uniform_read_offset = 0; + vk.tess[i].vertex_buffer_offset = 0; + } + + Com_Memset(vk.cmd->buf_offset, 0, sizeof(vk.cmd->buf_offset)); +} + +void vk_end_frame(void) +{ + if (vk.frame_count == 0) + return; + + vk.frame_count = 0; + + if (vk.geometry_buffer_size_new) + { + vk_resize_geometry_buffer(); + return; + } + + if (vk.fboActive) { + { + vk.cmd->last_pipeline = VK_NULL_HANDLE; // do not restore clobbered descriptors in vk_bloom() + + if (r_bloom->integer) + vk_bloom(); + + if (backEnd.screenshotMask && vk.capture.image) + { + vk_end_render_pass(); + + // render to capture FBO + vk_begin_render_pass(vk.render_pass.capture, vk.framebuffers.capture, qfalse, gls.captureWidth, gls.captureHeight); + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.capture_pipeline); + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout_post_process, 0, 1, &vk.color_descriptor, 0, NULL); + + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + } + + if (!ri.VK_IsMinimized()) { + vk_end_render_pass(); + + vk.renderWidth = gls.windowWidth; + vk.renderHeight = gls.windowHeight; + vk.renderScaleX = vk.renderScaleY = 1.0; + + vk_begin_render_pass(vk.render_pass.gamma, vk.framebuffers.gamma[vk.swapchain_image_index], + qfalse, vk.renderWidth, vk.renderHeight); + + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.gamma_pipeline); + + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + vk.pipeline_layout_post_process, 0, 1, &vk.color_descriptor, 0, NULL); + + qvkCmdDraw(vk.cmd->command_buffer, 4, 1, 0, 0); + } + } + } + + vk_end_render_pass(); + + VK_CHECK(qvkEndCommandBuffer(vk.cmd->command_buffer)); + + VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + + // Queue submission and synchronization + VkSubmitInfo submit_info; + submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submit_info.pNext = NULL; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &vk.cmd->command_buffer; + + if (!ri.VK_IsMinimized()) { + submit_info.waitSemaphoreCount = 1; + submit_info.pWaitSemaphores = &vk.cmd->image_acquired; + submit_info.pWaitDstStageMask = &wait_dst_stage_mask; + submit_info.signalSemaphoreCount = 1; + submit_info.pSignalSemaphores = &vk.cmd->rendering_finished; + } + else { + submit_info.waitSemaphoreCount = 0; + submit_info.pWaitSemaphores = NULL; + submit_info.pWaitDstStageMask = NULL; + submit_info.signalSemaphoreCount = 0; + submit_info.pSignalSemaphores = NULL; + } + + VK_CHECK(qvkQueueSubmit(vk.queue, 1, &submit_info, vk.cmd->rendering_finished_fence)); + vk.cmd->waitForFence = qtrue; + + // presentation may take undefined time to complete, we can't measure it in a reliable way + backEnd.pc.msec = ri.Milliseconds() - backEnd.pc.msec; + + if (ri.VK_IsMinimized()) + return; + + VkPresentInfoKHR present_info; + present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + present_info.pNext = NULL; + present_info.waitSemaphoreCount = 1; + present_info.pWaitSemaphores = &vk.cmd->rendering_finished; + present_info.swapchainCount = 1; + present_info.pSwapchains = &vk.swapchain; + present_info.pImageIndices = &vk.swapchain_image_index; + present_info.pResults = NULL; + + VkResult result = qvkQueuePresentKHR(vk.queue, &present_info); + if (result < 0) { + switch (result) { + case VK_ERROR_DEVICE_LOST: ri.Printf(PRINT_DEVELOPER, "vkQueuePresentKHR: device lost\n"); break; + case VK_ERROR_OUT_OF_DATE_KHR: vk_restart_swapchain( __func__ ); break; + default: ri.Error(ERR_FATAL, "vkQueuePresentKHR returned %s", vk_result_string(result)); break; + } + } +} + +static qboolean is_bgr(VkFormat format) { + switch (format) { + case VK_FORMAT_B8G8R8A8_UNORM: + case VK_FORMAT_B8G8R8A8_SNORM: + case VK_FORMAT_B8G8R8A8_UINT: + case VK_FORMAT_B8G8R8A8_SINT: + case VK_FORMAT_B8G8R8A8_SRGB: + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: + return qtrue; + default: + return qfalse; + } +} + +void vk_read_pixels(byte *buffer, uint32_t width, uint32_t height) +{ + VkCommandBuffer command_buffer; + VkDeviceMemory memory; + VkMemoryRequirements memory_requirements; + VkMemoryPropertyFlags memory_reqs; + VkMemoryPropertyFlags memory_flags; + VkMemoryAllocateInfo alloc_info; + VkImageSubresource subresource; + VkSubresourceLayout layout; + VkImageCreateInfo desc; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkAccessFlagBits srcImageAccess; + VkImage dstImage; + byte *buffer_ptr; + byte *data; + uint32_t pixel_width; + uint32_t i, n; + qboolean invalidate_ptr; + + VK_CHECK(qvkWaitForFences(vk.device, 1, &vk.cmd->rendering_finished_fence, VK_FALSE, 1e12)); + + if (vk.fboActive) { + srcImageAccess = VK_ACCESS_SHADER_READ_BIT; + if (vk.capture.image) { + // dedicated capture buffer + srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + srcImage = vk.capture.image; + } + else { + srcImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + srcImage = vk.color_image; + } + } + else { + srcImageAccess = VK_ACCESS_MEMORY_READ_BIT; + srcImageLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + srcImage = vk.swapchain_images[vk.swapchain_image_index]; + } + + Com_Memset(&desc, 0, sizeof(desc)); + + // Create image in host visible memory to serve as a destination for framebuffer pixels. + desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.imageType = VK_IMAGE_TYPE_2D; + desc.format = vk.capture_format; + desc.extent.width = width; + desc.extent.height = height; + desc.extent.depth = 1; + desc.mipLevels = 1; + desc.arrayLayers = 1; + desc.samples = VK_SAMPLE_COUNT_1_BIT; + desc.tiling = VK_IMAGE_TILING_LINEAR; + desc.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + + VK_CHECK(qvkCreateImage(vk.device, &desc, NULL, &dstImage)); + + qvkGetImageMemoryRequirements(vk.device, dstImage, &memory_requirements); + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = memory_requirements.size; + + // host_cached bit is desirable for fast reads + memory_reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + alloc_info.memoryTypeIndex = vk_find_memory_type_lazy(memory_requirements.memoryTypeBits, memory_reqs, &memory_flags); + if (alloc_info.memoryTypeIndex == ~0) { + // try less explicit flags, without host_coherent + memory_reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + alloc_info.memoryTypeIndex = vk_find_memory_type_lazy(memory_requirements.memoryTypeBits, memory_reqs, &memory_flags); + if (alloc_info.memoryTypeIndex == ~0U) { + // slowest case + memory_reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + alloc_info.memoryTypeIndex = vk_find_memory_type_lazy(memory_requirements.memoryTypeBits, memory_reqs, &memory_flags); + if (alloc_info.memoryTypeIndex == ~0U) { + ri.Error(ERR_FATAL, "%s(): failed to find matching memory type for image capture", __func__); + } + } + } + + if (memory_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) { + invalidate_ptr = qfalse; + } + else { + // according to specification - must be performed if host_coherent is not set + invalidate_ptr = qtrue; + } + + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory)); + VK_CHECK(qvkBindImageMemory(vk.device, dstImage, memory, 0)); + + command_buffer = vk_begin_command_buffer(); + + if (srcImageLayout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) { + vk_record_image_layout_transition(command_buffer, srcImage, + VK_IMAGE_ASPECT_COLOR_BIT, + srcImageAccess, srcImageLayout, + VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + } + + vk_record_image_layout_transition(command_buffer, dstImage, + VK_IMAGE_ASPECT_COLOR_BIT, + 0, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + + // end_command_buffer( command_buffer ); + + // command_buffer = begin_command_buffer(); + + if (vk.blitEnabled) { + VkImageBlit region; + + region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.srcSubresource.mipLevel = 0; + region.srcSubresource.baseArrayLayer = 0; + region.srcSubresource.layerCount = 1; + region.srcOffsets[0].x = 0; + region.srcOffsets[0].y = 0; + region.srcOffsets[0].z = 0; + region.srcOffsets[1].x = width; + region.srcOffsets[1].y = height; + region.srcOffsets[1].z = 1; + region.dstSubresource = region.srcSubresource; + region.dstOffsets[0] = region.srcOffsets[0]; + region.dstOffsets[1] = region.srcOffsets[1]; + + qvkCmdBlitImage(command_buffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion, VK_FILTER_NEAREST); + + } + else { + VkImageCopy region; + + region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.srcSubresource.mipLevel = 0; + region.srcSubresource.baseArrayLayer = 0; + region.srcSubresource.layerCount = 1; + region.srcOffset.x = 0; + region.srcOffset.y = 0; + region.srcOffset.z = 0; + region.dstSubresource = region.srcSubresource; + region.dstOffset = region.srcOffset; + region.extent.width = width; + region.extent.height = height; + region.extent.depth = 1; + + qvkCmdCopyImage(command_buffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); + } + + vk_end_command_buffer(command_buffer); + + // Copy data from destination image to memory buffer. + subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + subresource.mipLevel = 0; + subresource.arrayLayer = 0; + + qvkGetImageSubresourceLayout(vk.device, dstImage, &subresource, &layout); + + VK_CHECK(qvkMapMemory(vk.device, memory, 0, VK_WHOLE_SIZE, 0, (void**)&data)); + + if (invalidate_ptr) + { + VkMappedMemoryRange range; + range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + range.pNext = NULL; + range.memory = memory; + range.size = VK_WHOLE_SIZE; + range.offset = 0; + qvkInvalidateMappedMemoryRanges(vk.device, 1, &range); + } + + data += layout.offset; + + switch (vk.capture_format) { + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: pixel_width = 2; break; + case VK_FORMAT_R16G16B16A16_UNORM: pixel_width = 8; break; + default: pixel_width = 4; break; + } + + buffer_ptr = buffer + width * (height - 1) * 3; + for (i = 0; i < height; i++) { + switch (pixel_width) { + case 2: { + uint16_t* src = (uint16_t*)data; + for (n = 0; n < width; n++) { + buffer_ptr[n * 3 + 0] = ((src[n] >> 12) & 0xF) << 4; + buffer_ptr[n * 3 + 1] = ((src[n] >> 8) & 0xF) << 4; + buffer_ptr[n * 3 + 2] = ((src[n] >> 4) & 0xF) << 4; + } + } break; + + case 4: { + for (n = 0; n < width; n++) { + Com_Memcpy(&buffer_ptr[n * 3], &data[n * 4], 3); + //buffer_ptr[n*3+0] = data[n*4+0]; + //buffer_ptr[n*3+1] = data[n*4+1]; + //buffer_ptr[n*3+2] = data[n*4+2]; + } + } break; + + case 8: { + const uint16_t* src = (uint16_t*)data; + for (n = 0; n < width; n++) { + buffer_ptr[n * 3 + 0] = src[n * 4 + 0] >> 8; + buffer_ptr[n * 3 + 1] = src[n * 4 + 1] >> 8; + buffer_ptr[n * 3 + 2] = src[n * 4 + 2] >> 8; + } + } break; + } + buffer_ptr -= width * 3; + data += layout.rowPitch; + } + + if (is_bgr(vk.capture_format)) { + buffer_ptr = buffer; + for (i = 0; i < width * height; i++) { + byte tmp = buffer_ptr[0]; + buffer_ptr[0] = buffer_ptr[2]; + buffer_ptr[2] = tmp; + buffer_ptr += 3; + } + } + + qvkDestroyImage(vk.device, dstImage, NULL); + qvkFreeMemory(vk.device, memory, NULL); + + // restore previous layout + if (srcImage == vk.color_image) { + command_buffer = vk_begin_command_buffer(); + + vk_record_image_layout_transition(command_buffer, srcImage, + VK_IMAGE_ASPECT_COLOR_BIT, + VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + srcImageAccess, srcImageLayout, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + + vk_end_command_buffer(command_buffer); + } +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp new file mode 100644 index 0000000000..f49a265f73 --- /dev/null +++ b/codemp/rd-vulkan/vk_image.cpp @@ -0,0 +1,1309 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" +#include "rd-common\tr_types.h" + +#define DEFAULT_SIZE 16 +#define FILE_HASH_SIZE 1024 +#define DLIGHT_SIZE 16 +#define FOG_S 256 +#define FOG_T 32 + +static image_t* hashTable[FILE_HASH_SIZE]; + +static int generateHashValue(const char *fname) +{ + uint32_t i = 0; + int hash = 0; + + while (fname[i] != '\0') { + char letter = tolower(fname[i]); + if (letter == '.') break; // don't include extension + if (letter == '\\') letter = '/'; // damn path names + hash += (long)(letter) * (i + 119); + i++; + } + hash &= (FILE_HASH_SIZE - 1); + return hash; +} + +size_t cstrlen(const char *str) +{ + const char* s; + + for (s = str; *s; ++s) + ; + return (s - str); +} + +VkSampler vk_find_sampler( const Vk_Sampler_Def *def ) { + VkSamplerAddressMode address_mode; + VkSamplerCreateInfo desc; + VkSampler sampler; + VkFilter mag_filter; + VkFilter min_filter; + VkSamplerMipmapMode mipmap_mode; + float maxLod; + int i; + + // Look for sampler among existing samplers. + for ( i = 0; i < vk_world.num_samplers; i++ ) { + const Vk_Sampler_Def *cur_def = &vk_world.sampler_defs[i]; + if( memcmp( cur_def, def, sizeof( *def ) ) == 0 ) + { + return vk_world.samplers[i]; + } + } + + // Create new sampler. + if (vk_world.num_samplers >= MAX_VK_SAMPLERS) { + ri.Error(ERR_DROP, "vk_find_sampler: MAX_VK_SAMPLERS hit\n"); + } + + address_mode = def->address_mode; + + if (def->gl_mag_filter == GL_NEAREST) { + mag_filter = VK_FILTER_NEAREST; + } + else if (def->gl_mag_filter == GL_LINEAR) { + mag_filter = VK_FILTER_LINEAR; + } + else { + ri.Error(ERR_FATAL, "vk_find_sampler: invalid gl_mag_filter"); + return VK_NULL_HANDLE; + } + + maxLod = vk.maxLod; + + if (def->gl_min_filter == GL_NEAREST) { + min_filter = VK_FILTER_NEAREST; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + maxLod = 0.25f; // used to emulate OpenGL's GL_LINEAR/GL_NEAREST minification filter + } + else if (def->gl_min_filter == GL_LINEAR) { + min_filter = VK_FILTER_LINEAR; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + maxLod = 0.25f; // used to emulate OpenGL's GL_LINEAR/GL_NEAREST minification filter + } + else if (def->gl_min_filter == GL_NEAREST_MIPMAP_NEAREST) { + min_filter = VK_FILTER_NEAREST; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + } + else if (def->gl_min_filter == GL_LINEAR_MIPMAP_NEAREST) { + min_filter = VK_FILTER_LINEAR; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + } + else if (def->gl_min_filter == GL_NEAREST_MIPMAP_LINEAR) { + min_filter = VK_FILTER_NEAREST; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + } + else if (def->gl_min_filter == GL_LINEAR_MIPMAP_LINEAR) { + min_filter = VK_FILTER_LINEAR; + mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + } + else { + ri.Error(ERR_FATAL, "vk_find_sampler: invalid gl_min_filter"); + return VK_NULL_HANDLE; + } + + if (def->max_lod_1_0) { + maxLod = 1.0f; + } + + desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.magFilter = mag_filter; + desc.minFilter = min_filter; + desc.mipmapMode = mipmap_mode; + desc.addressModeU = address_mode; + desc.addressModeV = address_mode; + desc.addressModeW = address_mode; + desc.mipLodBias = 0.0f; + + if ( def->noAnisotropy ) { + desc.anisotropyEnable = VK_FALSE; + desc.maxAnisotropy = 1.0f; + } + else { + desc.anisotropyEnable = ( r_ext_texture_filter_anisotropic->integer && vk.samplerAnisotropy ) ? VK_TRUE : VK_FALSE; + if ( desc.anisotropyEnable ) { + desc.maxAnisotropy = MIN( r_ext_max_anisotropy->integer, vk.maxAnisotropy ); + } + } + + desc.compareEnable = VK_FALSE; + desc.compareOp = VK_COMPARE_OP_ALWAYS; + desc.minLod = 0.0f; + desc.maxLod = maxLod; + desc.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; + desc.unnormalizedCoordinates = VK_FALSE; + VK_CHECK(qvkCreateSampler(vk.device, &desc, NULL, &sampler)); + VK_SET_OBJECT_NAME(sampler, va("image sampler %i", vk_world.num_samplers), VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT); + + vk_world.sampler_defs[vk_world.num_samplers] = *def; + vk_world.samplers[vk_world.num_samplers] = sampler; + vk_world.num_samplers++; + + return sampler; +} + +uint32_t vk_find_memory_type_lazy(uint32_t memory_type_bits, VkMemoryPropertyFlags properties, + VkMemoryPropertyFlags *outprops) { + VkPhysicalDeviceMemoryProperties memory_properties; + uint32_t i; + + qvkGetPhysicalDeviceMemoryProperties(vk.physical_device, &memory_properties); + + for (i = 0; i < memory_properties.memoryTypeCount; i++) { + if ((memory_type_bits & (1 << i)) != 0 && (memory_properties.memoryTypes[i].propertyFlags & properties) == properties) { + if (outprops) { + *outprops = memory_properties.memoryTypes[i].propertyFlags; + } + return i; + } + } + + return ~0U; + +} + +uint32_t vk_find_memory_type(uint32_t memory_type_bits, VkMemoryPropertyFlags properties) +{ + VkPhysicalDeviceMemoryProperties memory_properties; + uint32_t i; + + qvkGetPhysicalDeviceMemoryProperties(vk.physical_device, &memory_properties); + + for (i = 0; i < memory_properties.memoryTypeCount; i++) { + if ((memory_type_bits & (1 << i)) != 0 && + (memory_properties.memoryTypes[i].propertyFlags & properties) == properties) { + return i; + } + } + ri.Error(ERR_FATAL, "Vulkan: failed to find matching memory type with requested properties"); + return ~0U; +} + +static qboolean RawImage_HasAlpha(const byte *scan, const int numPixels) +{ + int i; + + if (!scan) + return qtrue; + + for (i = 0; i < numPixels; i++) + { + if (scan[i * 4 + 3] != 255) + { + return qtrue; + } + } + + return qfalse; +} + +void vk_record_buffer_memory_barrier(VkCommandBuffer cb, VkBuffer buffer, VkDeviceSize size, + VkPipelineStageFlags src_stages, VkPipelineStageFlags dst_stages, + VkAccessFlags src_access, VkAccessFlags dst_access) { + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = NULL; + barrier.srcAccessMask = src_access; + barrier.dstAccessMask = dst_access; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = buffer; + barrier.offset = 0; + barrier.size = size; + + qvkCmdPipelineBarrier(cb, src_stages, dst_stages, 0, 0, NULL, 1, &barrier, 0, NULL); +} + +void vk_record_image_layout_transition(VkCommandBuffer cmdBuf, VkImage image, + VkImageAspectFlags image_aspect_flags, VkAccessFlags src_access_flags, + VkImageLayout old_layout, VkAccessFlags dst_access_flags, + VkImageLayout new_layout, uint32_t src_family_index, + uint32_t dst_family_index, VkPipelineStageFlags src_stage_mask, + VkPipelineStageFlags dst_stage_mask) +{ + VkImageMemoryBarrier barrier; + + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = NULL; + barrier.srcAccessMask = src_access_flags; + barrier.dstAccessMask = dst_access_flags; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = src_family_index; + barrier.dstQueueFamilyIndex = dst_family_index; + barrier.image = image; + barrier.subresourceRange.aspectMask = image_aspect_flags; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; + + if (src_stage_mask == NULL) + src_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; + + if (dst_stage_mask == NULL) + dst_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; + + qvkCmdPipelineBarrier(cmdBuf, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier); +} + +void vk_upload_image(Image_Upload_Data *upload_data, image_t *image) { + int w = upload_data->base_level_width; + int h = upload_data->base_level_height; + int bytes_per_pixel; + byte* buffer; + + if (r_texturebits->integer > 16 || r_texturebits->integer == 0 || (image->flags & IMGFLAG_LIGHTMAP)) { + image->internalFormat = VK_FORMAT_R8G8B8A8_UNORM; + //image->internalFormat = VK_FORMAT_B8G8R8A8_UNORM; + } + else { + qboolean has_alpha = RawImage_HasAlpha(upload_data->buffer, w * h); + image->internalFormat = has_alpha ? VK_FORMAT_B4G4R4A4_UNORM_PACK16 : VK_FORMAT_A1R5G5B5_UNORM_PACK16; + } + + image->handle = VK_NULL_HANDLE; + image->view = VK_NULL_HANDLE; + image->descriptor_set = VK_NULL_HANDLE; + + image->uploadWidth = upload_data->base_level_width; + image->uploadHeight = upload_data->base_level_height; + + vk_create_image(w, h, (VkFormat)image->internalFormat, upload_data->mip_levels, image); + buffer = vk_resample_image_data(image, upload_data->buffer, upload_data->buffer_size, &bytes_per_pixel); + vk_upload_image_data(image->handle, 0, 0, w, h, (qboolean)(upload_data->mip_levels > 1), buffer, bytes_per_pixel); // check boolean + if (buffer != upload_data->buffer) { + ri.Hunk_FreeTempMemory(buffer); + } +} + +void vk_generate_image_upload_data(image_t *image, byte *data, Image_Upload_Data *upload_data) { + + qboolean mipmap = (image->flags & IMGFLAG_MIPMAP) ? qtrue : qfalse; + qboolean picmip = (image->flags & IMGFLAG_PICMIP) ? qtrue : qfalse; + byte* resampled_buffer = NULL; + int scaled_width, scaled_height; + int width = image->width; + int height = image->height; + unsigned* scaled_buffer; + int mip_level_size; + int miplevel; + + if (image->flags & IMGFLAG_NOSCALE) { + // + // keep original dimensions + // + scaled_width = width; + scaled_height = height; + } + else { + // + // convert to exact power of 2 sizes + // + for (scaled_width = 1; scaled_width < width; scaled_width <<= 1) + ; + for (scaled_height = 1; scaled_height < height; scaled_height <<= 1) + ; + + if (r_roundImagesDown->integer && scaled_width > width) + scaled_width >>= 1; + if (r_roundImagesDown->integer && scaled_height > height) + scaled_height >>= 1; + } + + Com_Memset(upload_data, 0, sizeof(*upload_data)); + + upload_data->buffer = (byte*)ri.Hunk_AllocateTempMemory(2 * 4 * scaled_width * scaled_height); + if (data == NULL) { + Com_Memset(upload_data->buffer, 0, 2 * 4 * scaled_width * scaled_height); + } + + if ((scaled_width != width || scaled_height != height) && data) { + resampled_buffer = (byte*)ri.Hunk_AllocateTempMemory(scaled_width * scaled_height * 4); + ResampleTexture((unsigned*)data, width, height, (unsigned*)resampled_buffer, scaled_width, scaled_height); + data = resampled_buffer; + } + + width = scaled_width; + height = scaled_height; + + if (data == NULL) { + data = upload_data->buffer; + } + else { + if (image->flags & IMGFLAG_COLORSHIFT) { + byte* p = data; + int i, n = width * height; + + for (i = 0; i < n; i++, p += 4) { + R_ColorShiftLightingBytes(p, p); + } + } + } + + // + // perform optional picmip operation + // + if (picmip && (tr.mapLoading || r_nomip->integer == 0)) { + scaled_width >>= r_picmip->integer; + scaled_height >>= r_picmip->integer; + //x >>= r_picmip->integer; + //y >>= r_picmip->integer; + } + + // + // clamp to minimum size + // + if (scaled_width < 1) { + scaled_width = 1; + } + if (scaled_height < 1) { + scaled_height = 1; + } + + // + // clamp to the current upper OpenGL limit + // scale both axis down equally so we don't have to + // deal with a half mip resampling + // + while (scaled_width > glConfig.maxTextureSize + || scaled_height > glConfig.maxTextureSize) { + scaled_width >>= 1; + scaled_height >>= 1; + } + + upload_data->base_level_width = scaled_width; + upload_data->base_level_height = scaled_height; + + if (scaled_width == width && scaled_height == height && !mipmap) { + upload_data->mip_levels = 1; + upload_data->buffer_size = scaled_width * scaled_height * 4; + + if (data != NULL) { + Com_Memcpy(upload_data->buffer, data, upload_data->buffer_size); + } + + if (resampled_buffer != NULL) { + ri.Hunk_FreeTempMemory(resampled_buffer); + } + + return; //return upload_data; + } + + // Use the normal mip-mapping to go down from [width, height] to [scaled_width, scaled_height] dimensions. + while (width > scaled_width || height > scaled_height) { + R_MipMap(data, data, width, height); + + width >>= 1; + if (width < 1) width = 1; + + height >>= 1; + if (height < 1) height = 1; + } + + // At this point width == scaled_width and height == scaled_height. + + scaled_buffer = (unsigned int*)ri.Hunk_AllocateTempMemory(sizeof(unsigned) * scaled_width * scaled_height); + Com_Memcpy(scaled_buffer, data, scaled_width * scaled_height * 4); + + if (!(image->flags & IMGFLAG_NOLIGHTSCALE)) { + if (mipmap) + R_LightScaleTexture((byte*)scaled_buffer, scaled_width, scaled_height, qfalse); + else + R_LightScaleTexture((byte*)scaled_buffer, scaled_width, scaled_height, qtrue); + } + + miplevel = 0; + mip_level_size = scaled_width * scaled_height * 4; + + Com_Memcpy(upload_data->buffer, scaled_buffer, mip_level_size); + upload_data->buffer_size = mip_level_size; + + if (mipmap) { + while (scaled_width > 1 || scaled_height > 1) { + + R_MipMap((byte*)scaled_buffer, (byte*)scaled_buffer, scaled_width, scaled_height); + + scaled_width >>= 1; + if (scaled_width < 1) scaled_width = 1; + + scaled_height >>= 1; + if (scaled_height < 1) scaled_height = 1; + + miplevel++; + mip_level_size = scaled_width * scaled_height * 4; + + if (r_colorMipLevels->integer) { + R_BlendOverTexture((byte*)scaled_buffer, scaled_width * scaled_height, miplevel); + } + + Com_Memcpy(&upload_data->buffer[upload_data->buffer_size], scaled_buffer, mip_level_size); + upload_data->buffer_size += mip_level_size; + } + } + + upload_data->mip_levels = miplevel + 1; + + ri.Hunk_FreeTempMemory(scaled_buffer); + + if (resampled_buffer != NULL) + ri.Hunk_FreeTempMemory(resampled_buffer); +} + +static void vk_ensure_staging_buffer_allocation(VkDeviceSize size) { + VkBufferCreateInfo buffer_desc; + VkMemoryRequirements memory_requirements; + VkMemoryAllocateInfo alloc_info; + uint32_t memory_type; + void* data; + + if (vk_world.staging_buffer_size >= size) + return; + + if (vk_world.staging_buffer != VK_NULL_HANDLE) + qvkDestroyBuffer(vk.device, vk_world.staging_buffer, NULL); + + if (vk_world.staging_buffer_memory != VK_NULL_HANDLE) + qvkFreeMemory(vk.device, vk_world.staging_buffer_memory, NULL); + + vk_world.staging_buffer_size = size; + + buffer_desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + buffer_desc.pNext = NULL; + buffer_desc.flags = 0; + buffer_desc.size = size; + buffer_desc.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + buffer_desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + buffer_desc.queueFamilyIndexCount = 0; + buffer_desc.pQueueFamilyIndices = NULL; + VK_CHECK(qvkCreateBuffer(vk.device, &buffer_desc, NULL, &vk_world.staging_buffer)); + + qvkGetBufferMemoryRequirements(vk.device, vk_world.staging_buffer, &memory_requirements); + + memory_type = vk_find_memory_type(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = memory_requirements.size; + alloc_info.memoryTypeIndex = memory_type; + + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &vk_world.staging_buffer_memory)); + VK_CHECK(qvkBindBufferMemory(vk.device, vk_world.staging_buffer, vk_world.staging_buffer_memory, 0)); + + VK_CHECK(qvkMapMemory(vk.device, vk_world.staging_buffer_memory, 0, VK_WHOLE_SIZE, 0, &data)); + vk_world.staging_buffer_ptr = (byte*)data; + + VK_SET_OBJECT_NAME(vk_world.staging_buffer, "staging buffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT); + VK_SET_OBJECT_NAME(vk_world.staging_buffer_memory, "staging buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); +} + +void vk_upload_image_data(VkImage image, int x, int y, int width, int height, + qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel) { + + VkCommandBuffer command_buffer; + VkBufferImageCopy regions[16]; + VkBufferImageCopy region; + int num_regions = 0; + int buffer_size = 0; + + while (qtrue) { + Com_Memset(®ion, 0, sizeof(region)); + region.bufferOffset = buffer_size; + region.bufferRowLength = 0; + region.bufferImageHeight = 0; + region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.imageSubresource.mipLevel = num_regions; + region.imageSubresource.baseArrayLayer = 0; + region.imageSubresource.layerCount = 1; + region.imageOffset.x = x; + region.imageOffset.y = y; + region.imageOffset.z = 0; + region.imageExtent.width = width; + region.imageExtent.height = height; + region.imageExtent.depth = 1; + + regions[num_regions] = region; + num_regions++; + + buffer_size += width * height * bytes_per_pixel; + + if (!mipmap || (width == 1 && height == 1) || num_regions >= ARRAY_LEN(regions)) + break; + + x >>= 1; + y >>= 1; + + width >>= 1; + if (width < 1) width = 1; + + height >>= 1; + if (height < 1) height = 1; + } + + vk_ensure_staging_buffer_allocation(buffer_size); + Com_Memcpy(vk_world.staging_buffer_ptr, pixels, buffer_size); + + command_buffer = vk_begin_command_buffer(); + + vk_record_buffer_memory_barrier(command_buffer, vk_world.staging_buffer, VK_WHOLE_SIZE, + VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, + VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); + + vk_record_image_layout_transition(command_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, 0, + VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + NULL, NULL); + + qvkCmdCopyBufferToImage(command_buffer, vk_world.staging_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, num_regions, regions); + + vk_record_image_layout_transition(command_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + NULL, NULL); + + vk_end_command_buffer(command_buffer); +} + +static void allocate_and_bind_image_memory(VkImage image) { + VkMemoryRequirements memory_requirements; + VkDeviceSize alignment; + ImageChunk_t* chunk; + int i; + + qvkGetImageMemoryRequirements(vk.device, image, &memory_requirements); + + if (memory_requirements.size > vk.image_chunk_size) { + ri.Error(ERR_FATAL, "Vulkan: could not allocate memory, image is too large (%ikbytes).", + (int)(memory_requirements.size / 1024)); + } + + chunk = NULL; + + // Try to find an existing chunk of sufficient capacity. + alignment = memory_requirements.alignment; + for (i = 0; i < vk_world.num_image_chunks; i++) { + // ensure that memory region has proper alignment + VkDeviceSize offset = PAD(vk_world.image_chunks[i].used, alignment); + + if (offset + memory_requirements.size <= vk.image_chunk_size) { + chunk = &vk_world.image_chunks[i]; + chunk->used = offset + memory_requirements.size; + break; + } + } + + // Allocate a new chunk in case we couldn't find suitable existing chunk. + if (chunk == NULL) { + VkMemoryAllocateInfo alloc_info; + VkDeviceMemory memory; + + if (vk_world.num_image_chunks >= MAX_IMAGE_CHUNKS) { + ri.Error(ERR_FATAL, "Vulkan: image chunk limit has been reached"); + } + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = vk.image_chunk_size; + alloc_info.memoryTypeIndex = vk_find_memory_type(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory)); + + chunk = &vk_world.image_chunks[vk_world.num_image_chunks]; + chunk->memory = memory; + chunk->used = memory_requirements.size; + + VK_SET_OBJECT_NAME(memory, va("image memory chunk %i", vk_world.num_image_chunks), VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); + + vk_world.num_image_chunks++; + } + + VK_CHECK(qvkBindImageMemory(vk.device, image, chunk->memory, chunk->used - memory_requirements.size)); +} + +void vk_update_descriptor_set(image_t *image, qboolean mipmap) { + Vk_Sampler_Def sampler_def; + VkDescriptorImageInfo image_info; + VkWriteDescriptorSet descriptor_write; + + Com_Memset(&sampler_def, 0, sizeof(sampler_def)); + + sampler_def.address_mode = image->wrapClampMode; + + if (mipmap) { + sampler_def.gl_mag_filter = gl_filter_max; + sampler_def.gl_min_filter = gl_filter_min; + } + else { + sampler_def.gl_mag_filter = GL_LINEAR; + sampler_def.gl_min_filter = GL_LINEAR; + // no anisotropy without mipmaps + sampler_def.noAnisotropy = qtrue; + } + + image_info.sampler = vk_find_sampler(&sampler_def); + image_info.imageView = image->view; + image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptor_write.dstSet = image->descriptor_set; + descriptor_write.dstBinding = 0; + descriptor_write.dstArrayElement = 0; + descriptor_write.descriptorCount = 1; + descriptor_write.pNext = NULL; + descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + descriptor_write.pImageInfo = &image_info; + descriptor_write.pBufferInfo = NULL; + descriptor_write.pTexelBufferView = NULL; + + qvkUpdateDescriptorSets(vk.device, 1, &descriptor_write, 0, NULL); +} + +byte *vk_resample_image_data(const image_t *image, byte *data, const int data_size, int *bytes_per_pixel) +{ + byte* buffer; + uint16_t* p; + int i; + + switch (image->internalFormat) { + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: + buffer = (byte*)ri.Hunk_AllocateTempMemory(data_size / 2); + p = (uint16_t*)buffer; + for (i = 0; i < data_size; i += 4, p++) { + byte r = data[i + 0]; + byte g = data[i + 1]; + byte b = data[i + 2]; + byte a = data[i + 3]; + *p = (uint32_t)((a / 255.0) * 15.0 + 0.5) | + ((uint32_t)((r / 255.0) * 15.0 + 0.5) << 4) | + ((uint32_t)((g / 255.0) * 15.0 + 0.5) << 8) | + ((uint32_t)((b / 255.0) * 15.0 + 0.5) << 12); + } + *bytes_per_pixel = 2; + return buffer; // must be freed after upload! + + case VK_FORMAT_A1R5G5B5_UNORM_PACK16: + buffer = (byte*)ri.Hunk_AllocateTempMemory(data_size / 2); + p = (uint16_t*)buffer; + for (i = 0; i < data_size; i += 4, p++) { + byte r = data[i + 0]; + byte g = data[i + 1]; + byte b = data[i + 2]; + *p = (uint32_t)((b / 255.0) * 31.0 + 0.5) | + ((uint32_t)((g / 255.0) * 31.0 + 0.5) << 5) | + ((uint32_t)((r / 255.0) * 31.0 + 0.5) << 10) | + (1 << 15); + } + *bytes_per_pixel = 2; + return buffer; // must be freed after upload! + + case VK_FORMAT_B8G8R8A8_UNORM: + buffer = (byte*)ri.Hunk_AllocateTempMemory(data_size); + for (i = 0; i < data_size; i += 4) { + buffer[i + 0] = data[i + 2]; + buffer[i + 1] = data[i + 1]; + buffer[i + 2] = data[i + 0]; + buffer[i + 3] = data[i + 3]; + } + *bytes_per_pixel = 4; + return buffer; + + default: + *bytes_per_pixel = 4; + return data; + } +} + +void vk_create_image(int width, int height, VkFormat format, int mip_levels, image_t *image) { + + + + // create image + { + VkImageCreateInfo desc; + desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.imageType = VK_IMAGE_TYPE_2D; + desc.format = format; + desc.extent.width = width; + desc.extent.height = height; + desc.extent.depth = 1; + desc.mipLevels = mip_levels; + desc.arrayLayers = 1; + desc.samples = VK_SAMPLE_COUNT_1_BIT; + desc.tiling = VK_IMAGE_TILING_OPTIMAL; + desc.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + VK_CHECK(qvkCreateImage(vk.device, &desc, NULL, &image->handle)); + + allocate_and_bind_image_memory(image->handle); + } + // create image view + { + VkImageViewCreateInfo desc; + desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.image = image->handle; + desc.viewType = VK_IMAGE_VIEW_TYPE_2D; + desc.format = format; + desc.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + desc.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + desc.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + desc.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + desc.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + desc.subresourceRange.baseMipLevel = 0; + desc.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; + desc.subresourceRange.baseArrayLayer = 0; + desc.subresourceRange.layerCount = 1; + VK_CHECK(qvkCreateImageView(vk.device, &desc, NULL, &image->view)); + } + + if (!is_vk_initialized()) // splash screen does not require a descriptorset + return; + + // create associated descriptor set + if (image->descriptor_set == VK_NULL_HANDLE) + { + VkDescriptorSetAllocateInfo desc; + + desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + desc.pNext = NULL; + desc.descriptorPool = vk.descriptor_pool; + desc.descriptorSetCount = 1; + desc.pSetLayouts = &vk.set_layout_sampler; + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &desc, &image->descriptor_set)); + } + + vk_update_descriptor_set(image, mip_levels > 1 ? qtrue : qfalse); + + VK_SET_OBJECT_NAME(image->handle, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(image->view, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + VK_SET_OBJECT_NAME(image->descriptor_set, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT); +} + +void vk_delete_textures(void) { + + image_t *img; + int i; + + vk_wait_idle(); + + for (i = 0; i < tr.numImages; i++) { + img = tr.images[i]; + // img->descriptor will be released with pool reset + if (img->handle != VK_NULL_HANDLE) { + qvkDestroyImage(vk.device, img->handle, NULL); + qvkDestroyImageView(vk.device, img->view, NULL); + } + img->handle = VK_NULL_HANDLE; + img->view = VK_NULL_HANDLE; + } + + Com_Memset(tr.images, 0, sizeof(tr.images)); + Com_Memset(tr.scratchImage, 0, sizeof(tr.scratchImage)); + tr.numImages = 0; + + Com_Memset(glState.currenttextures, 0, sizeof(glState.currenttextures)); +} + +image_t *R_CreateImage(const char *name, const char *name2, byte *pic, + int width, int height, imgFlags_t flags){ + image_t *image; + Image_Upload_Data upload_data; + int namelen, namelen2; + const char *slash; + long hash; + + namelen = (int)strlen(name) + 1; + if (namelen > MAX_QPATH) { + ri.Error(ERR_DROP, "R_CreateImage: \"%s\" is too long", name); + } + +#if 0 + image = noLoadImage(name, flags); + if (image) { + return image; + } +#endif + + if (name2 && Q_stricmp(name, name2) != 0) { + // leave only file name + name2 = (slash = strrchr(name2, '/')) != NULL ? slash + 1 : name2; + namelen2 = (int)strlen(name2) + 1; + } + else { + namelen2 = 0; + } + + if (tr.numImages == MAX_DRAWIMAGES) { + ri.Error(ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit"); + } + + //image = (image_t*)Z_Malloc(sizeof(*image) + namelen + namelen2, TAG_IMAGE_T, qtrue); + image = (image_t*)ri.Hunk_Alloc(sizeof(*image) + namelen + namelen2, h_low); + image->imgName = (char*)(image + 1); + strcpy(image->imgName, name); + if (namelen2) { + image->imgName2 = image->imgName + namelen; + strcpy(image->imgName2, name2); + } + else { + image->imgName2 = image->imgName; + } + + hash = generateHashValue(name); + image->next = hashTable[hash]; + hashTable[hash] = image; + + tr.images[tr.numImages++] = image; + + // record which map it was used on + image->iLastLevelUsedOn = RE_RegisterMedia_GetLevel(); + + image->flags = flags; + image->width = width; + image->height = height; + + if (namelen > 6 && Q_stristr(image->imgName, "maps/") == image->imgName && Q_stristr(image->imgName + 6, "/lm_") != NULL) { + // external lightmap atlases stored in maps//lm_XXXX textures + //image->flags = IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_NOSCALE | IMGFLAG_COLORSHIFT; + image->flags |= IMGFLAG_NO_COMPRESSION | IMGFLAG_NOSCALE; + } + + if (flags & IMGFLAG_CLAMPTOBORDER) + image->wrapClampMode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; + else if (flags & IMGFLAG_CLAMPTOEDGE) + image->wrapClampMode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + else + image->wrapClampMode = VK_SAMPLER_ADDRESS_MODE_REPEAT; + + vk_generate_image_upload_data(image, pic, &upload_data); + + vk_upload_image(&upload_data, image); + +#if 0 + const char *psNewName = GenerateImageMappingName(name); + //Q_strncpyz(image->imgName, psNewName, sizeof(image->imgName)); + R_Add_AllocatedImage(image); +#endif + + ri.Hunk_FreeTempMemory(upload_data.buffer); + + return image; +} + +image_t *R_FindImageFile(const char *name, imgFlags_t flags){ + image_t *image; + const char *localName; + char strippedName[MAX_QPATH]; + int width, height; + byte *pic; + int hash; + + if (!name) { + return NULL; + } + + hash = generateHashValue(name); + + // + // see if the image is already loaded +#if 0 + image = noLoadImage(name, flags); + if (image) { + return image; + } +#endif + for (image = hashTable[hash]; image; image = image->next) { + if (!Q_stricmp(name, image->imgName)) { + // the white image can be used with any set of parms, but other mismatches are errors + if (strcmp(name, "*white")) { + if (image->flags != flags) { + ri.Printf(PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags); + } + } + return image; + } + } + + if (strrchr(name, '.') > name) { + // try with stripped extension + COM_StripExtension(name, strippedName, sizeof(strippedName)); + for (image = hashTable[hash]; image; image = image->next) { + if (!Q_stricmp(strippedName, image->imgName)) { + //if ( strcmp( strippedName, "*white" ) ) { + if (image->flags != flags) { + ri.Printf(PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", strippedName, image->flags, flags); + } + //} + return image; + } + } + } + + // + // load the pic from disk + // + localName = R_LoadImage(name, &pic, &width, &height); + if (pic == NULL) { + return NULL; + } + + if (tr.mapLoading && r_mapGreyScale->value > 0) { + byte* img; + int i; + for (i = 0, img = pic; i < width * height; i++, img += 4) { + if (r_mapGreyScale->integer) { + byte luma = LUMA(img[0], img[1], img[2]); + img[0] = luma; + img[1] = luma; + img[2] = luma; + } + else { + float luma = LUMA(img[0], img[1], img[2]); + img[0] = LERP(img[0], luma, r_mapGreyScale->value); + img[1] = LERP(img[1], luma, r_mapGreyScale->value); + img[2] = LERP(img[2], luma, r_mapGreyScale->value); + } + } + } + else { + if (vk.fboActive) { + + } + } + + image = R_CreateImage(name, localName, pic, width, height, flags); + ri.Z_Free(pic); + return image; +} + +void RE_UploadCinematic(int cols, int rows, byte *data, int client, qboolean dirty) +{ + + if (!tr.scratchImage[client]) { + tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), NULL, data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); + } + + image_t* prtImage = tr.scratchImage[client]; + + vk_bind(prtImage); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ((cols != prtImage->uploadWidth) || (rows != prtImage->uploadHeight)) + { + byte* buffer; + int bytes_per_pixel; + + prtImage->uploadWidth = cols; + prtImage->uploadHeight = rows; + + qvkDestroyImage(vk.device, prtImage->handle, NULL); + qvkDestroyImageView(vk.device, prtImage->view, NULL); + //qvkFreeDescriptorSets(vk.device, vk.descriptor_pool, 1, &prtImage->descriptor_set); + + vk_create_image(cols, rows, VK_FORMAT_R8G8B8A8_UNORM, 1, prtImage); + buffer = vk_resample_image_data(prtImage, data, cols * rows * 4, &bytes_per_pixel); + vk_upload_image_data(prtImage->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); + if (buffer != data) { + ri.Hunk_FreeTempMemory(buffer); + } + } + else if (dirty) + { + byte* buffer; + int bytes_per_pixel; + + buffer = vk_resample_image_data(prtImage, data, cols * rows * 4, &bytes_per_pixel); + vk_upload_image_data(prtImage->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); + if (buffer != data) { + ri.Hunk_FreeTempMemory(buffer); + } + } +} + +static int Hex(char c) +{ + if (c >= '0' && c <= '9') { + return c - '0'; + } + if (c >= 'A' && c <= 'F') { + return 10 + c - 'A'; + } + if (c >= 'a' && c <= 'f') { + return 10 + c - 'a'; + } + + return -1; +} + +/* +================== +R_BuildDefaultImage + +Create solid color texture from following input formats (hex): +#rgb +#rrggbb +================== +*/ +static qboolean R_BuildDefaultImage(const char *format) { + byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; + byte color[4]; + int i, len, hex[6]; + int x, y; + + if (*format++ != '#') { + return qfalse; + } + + len = (int)strlen(format); + if (len <= 0 || len > 6) { + return qfalse; + } + + for (i = 0; i < len; i++) { + hex[i] = Hex(format[i]); + if (hex[i] == -1) { + return qfalse; + } + } + + switch (len) { + case 3: // #rgb + color[0] = hex[0] << 4 | hex[0]; + color[1] = hex[1] << 4 | hex[1]; + color[2] = hex[2] << 4 | hex[2]; + color[3] = 255; + break; + case 6: // #rrggbb + color[0] = hex[0] << 4 | hex[1]; + color[1] = hex[2] << 4 | hex[3]; + color[2] = hex[4] << 4 | hex[5]; + color[3] = 255; + break; + default: // unsupported format + return qfalse; + } + + for (y = 0; y < DEFAULT_SIZE; y++) { + for (x = 0; x < DEFAULT_SIZE; x++) { + data[x][y][0] = color[0]; + data[x][y][1] = color[1]; + data[x][y][2] = color[2]; + data[x][y][3] = color[3]; + } + } + + tr.defaultImage = R_CreateImage("*default", NULL, (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); + + return qtrue; +} + +static void R_CreateDefaultImage(void) +{ + uint32_t x; + byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; + + vk_debug("%s \n", __func__); + + if (r_defaultImage->string[0]) + { + // build from format + if (R_BuildDefaultImage(r_defaultImage->string)) + return; + + // load from external file + tr.defaultImage = R_FindImageFile(r_defaultImage->string, IMGFLAG_MIPMAP | IMGFLAG_PICMIP); + if (tr.defaultImage) + return; + } + + // the default image will be a box, to allow you to see the mapping coordinates + Com_Memset(data, 32, sizeof(data)); + + for (x = 0; x < DEFAULT_SIZE; x++) + { + data[0][x][0] = + data[0][x][1] = + data[0][x][2] = + data[0][x][3] = 255; + + data[x][0][0] = + data[x][0][1] = + data[x][0][2] = + data[x][0][3] = 255; + + data[DEFAULT_SIZE - 1][x][0] = + data[DEFAULT_SIZE - 1][x][1] = + data[DEFAULT_SIZE - 1][x][2] = + data[DEFAULT_SIZE - 1][x][3] = 255; + + data[x][DEFAULT_SIZE - 1][0] = + data[x][DEFAULT_SIZE - 1][1] = + data[x][DEFAULT_SIZE - 1][2] = + data[x][DEFAULT_SIZE - 1][3] = 255; + } + + tr.defaultImage = R_CreateImage("*default", NULL, (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); +} + +static void R_CreateDlightImage(void) +{ + int width, height; + byte* pic; + + vk_debug("%s \n", __func__); + + R_LoadImage("gfx/2d/dlight", &pic, &width, &height); + if (pic) + { + tr.dlightImage = R_CreateImage("*dlight", NULL, pic, width, height, IMGFLAG_CLAMPTOEDGE); + Z_Free(pic); + } + else + { // if we dont get a successful load + int x, y; + byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; + int b; + + // make a centered inverse-square falloff blob for dynamic lighting + for (x = 0; x < DLIGHT_SIZE; x++) { + for (y = 0; y < DLIGHT_SIZE; y++) { + float d; + + d = (DLIGHT_SIZE / 2 - 0.5f - x) * (DLIGHT_SIZE / 2 - 0.5f - x) + + (DLIGHT_SIZE / 2 - 0.5f - y) * (DLIGHT_SIZE / 2 - 0.5f - y); + b = 4000 / d; + if (b > 255) { + b = 255; + } + else if (b < 75) { + b = 0; + } + data[y][x][0] = + data[y][x][1] = + data[y][x][2] = b; + data[y][x][3] = 255; + } + } + tr.dlightImage = R_CreateImage("*dlight", NULL, (byte*)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGFLAG_CLAMPTOEDGE); + } +} + +static void R_CreateFogImage(void) +{ + int x, y; + byte* data; + float d; + + vk_debug("%s \n", __func__); + + data = (unsigned char*)Hunk_AllocateTempMemory(FOG_S * FOG_T * 4); + + // S is distance, T is depth + for (x = 0; x < FOG_S; x++) { + for (y = 0; y < FOG_T; y++) { + d = R_FogFactor((x + 0.5f) / FOG_S, (y + 0.5f) / FOG_T); + + data[(y * FOG_S + x) * 4 + 0] = + data[(y * FOG_S + x) * 4 + 1] = + data[(y * FOG_S + x) * 4 + 2] = 255; + data[(y * FOG_S + x) * 4 + 3] = 255 * d; + } + } + + tr.fogImage = R_CreateImage("*fog", NULL, data, FOG_S, FOG_T, IMGFLAG_CLAMPTOEDGE); + Hunk_FreeTempMemory(data); +} + +/* +================== +R_CreateBuiltinImages +================== +*/ +static void R_CreateBuiltinImages(void) { + int x, y; + byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; + + vk_debug("%s \n", __func__); + + R_CreateDefaultImage(); + + // we use a solid white image instead of disabling texturing + Com_Memset(data, 255, sizeof(data)); + tr.whiteImage = R_CreateImage("*white", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + + Com_Memset(data, 0, sizeof(data)); + tr.blackImage = R_CreateImage("*black", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + + // with overbright bits active, we need an image which is some fraction of full color, + // for default lightmaps, etc + for ( x = 0; x < DEFAULT_SIZE; x++ ) { + for ( y = 0; y < DEFAULT_SIZE; y++ ) { + data[y][x][0] = + data[y][x][1] = + data[y][x][2] = tr.identityLightByte; + data[y][x][3] = 255; + } + } + tr.identityLightImage = R_CreateImage("*identityLight", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + + //for ( x = 0; x < ARRAY_LEN( tr.scratchImage ); x++ ) { + // scratchimage is usually used for cinematic drawing + //tr.scratchImage[x] = R_CreateImage( "*scratch", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, + // IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB ); + //} + + R_CreateDlightImage(); + R_CreateFogImage(); +} + +void R_InitImages(void) +{ + vk_debug("Initialize images \n"); + + // initialize linear gamma table before setting color mappings for the first time + int i; + for ( i = 0; i < 256; i++ ) + s_gammatable_linear[i] = (unsigned char)i; + + Com_Memset(hashTable, 0, sizeof(hashTable)); + + // build brightness translation tables + R_SetColorMappings(); + + // create default texture and white texture + R_CreateBuiltinImages(); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_image_process.cpp b/codemp/rd-vulkan/vk_image_process.cpp new file mode 100644 index 0000000000..9a92fddb24 --- /dev/null +++ b/codemp/rd-vulkan/vk_image_process.cpp @@ -0,0 +1,593 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +void R_SetColorMappings(void) +{ + int i, j; + int inf; + int shift = 0; + float g; + + // setup the overbright lighting + // negative value will force gamma in windowed mode + tr.overbrightBits = abs(r_overBrightBits->integer); + if (!glConfig.deviceSupportsGamma && !vk.fboActive) + tr.overbrightBits = 0; // need hardware gamma for overbright + + if (!glConfig.isFullscreen && r_overBrightBits->integer >= 0 && !vk.fboActive) + tr.overbrightBits = 0; + + // clear + for (i = 0; i < 255; i++) + { + s_intensitytable[i] = s_gammatable[i] = i; + } + + // allow 2 overbright bits in 24 bit, but only 1 in 16 bit + if (glConfig.colorBits > 16) { + if (tr.overbrightBits > 2) + tr.overbrightBits = 2; + } + else { + if (tr.overbrightBits > 1) + tr.overbrightBits = 1; + } + if (tr.overbrightBits < 0) + tr.overbrightBits = 0; + + tr.identityLight = 1.0f / (1 << tr.overbrightBits); + tr.identityLightByte = 255 * tr.identityLight; + + if (r_intensity->value < 1.0f) { + ri.Cvar_Set("r_intensity", "1"); + } + + if (r_gamma->value < 0.5f) { + ri.Cvar_Set("r_gamma", "0.5"); + } + else if (r_gamma->value > 3.0f) { + ri.Cvar_Set("r_gamma", "3.0"); + } + + g = r_gamma->value; + + shift = tr.overbrightBits; + + for (i = 0; i < ARRAY_LEN(s_gammatable); i++) { + if (g == 1.0f) { + inf = i; + } + else { + inf = 255 * pow(i / 255.0f, 1.0f / g) + 0.5f; + } + inf <<= shift; + if (inf < 0) { + inf = 0; + } + else if (inf > 255) { + inf = 255; + } + s_gammatable[i] = inf; + } + + for (i = 0; i < ARRAY_LEN(s_intensitytable); i++) + { + j = i * r_intensity->value; + if (j > 255) { + j = 255; + } + s_intensitytable[i] = j; + } + + vk_update_post_process_pipelines(); + + if (glConfig.deviceSupportsGamma) { + if (vk.fboActive) + ri.WIN_SetGamma(&glConfig, s_gammatable_linear, s_gammatable_linear, s_gammatable_linear); + else + ri.WIN_SetGamma(&glConfig, s_gammatable, s_gammatable, s_gammatable); + } +} + +/* +================ +R_LightScaleTexture + +Scale up the pixel values in a texture to increase the +lighting range +================ +*/ +void R_LightScaleTexture(byte *in, int inwidth, int inheight, qboolean only_gamma) +{ + if (in == NULL) + return; + + if (only_gamma) + { + if (!glConfig.deviceSupportsGamma && !vk.fboActive) + { + int i, c; + byte *p; + + p = (byte*)in; + + c = inwidth * inheight; + for (i = 0; i < c; i++, p += 4) + { + p[0] = s_gammatable[p[0]]; + p[1] = s_gammatable[p[1]]; + p[2] = s_gammatable[p[2]]; + } + } + } + else + { + int i, c; + byte *p; + + p = (byte*)in; + + c = inwidth * inheight; + + if (glConfig.deviceSupportsGamma || vk.fboActive) + { + for (i = 0; i < c; i++, p += 4) + { + p[0] = s_intensitytable[p[0]]; + p[1] = s_intensitytable[p[1]]; + p[2] = s_intensitytable[p[2]]; + } + } + else + { + for (i = 0; i < c; i++, p += 4) + { + p[0] = s_gammatable[s_intensitytable[p[0]]]; + p[1] = s_gammatable[s_intensitytable[p[1]]]; + p[2] = s_gammatable[s_intensitytable[p[2]]]; + } + } + } +} + + +/* +================== +R_BlendOverTexture + +Apply a color blend over a set of pixels +================== +*/ +void R_BlendOverTexture(unsigned char *data, const uint32_t pixelCount, uint32_t l) +{ + uint32_t i; + + static const unsigned char mipBlendColors[16][4] = + { + {0,0,0,0}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + }; + + const unsigned int alpha = mipBlendColors[l][3]; + const unsigned int inverseAlpha = 255 - alpha; + + const unsigned int bR = mipBlendColors[l][0] * alpha; + const unsigned int bG = mipBlendColors[l][1] * alpha; + const unsigned int bB = mipBlendColors[l][2] * alpha; + + for (i = 0; i < pixelCount; i++, data += 4) + { + data[0] = (data[0] * inverseAlpha + bR) >> 9; + data[1] = (data[1] * inverseAlpha + bG) >> 9; + data[2] = (data[2] * inverseAlpha + bB) >> 9; + } +} + +/* +================ +MIP maps + +In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, +optimized sequences of images, each of which is a progressively lower resolution +representation of the same image. The height and width of each image, or level, +in the mipmap is a power of two smaller than the previous level. +Mipmaps do not have to be square. They are intended to increase rendering speed +and reduce aliasing artifacts. +A high-resolution mipmap image is used for high-density samples, such as for +objects close to the camera. Lower-resolution images are used as the object +appears farther away. +This is a more efficient way of downfiltering (minifying) a texture than +sampling all texels in the original texture that would contribute to a +screen pixel; it is faster to take a constant number of samples from the +appropriately downfiltered textures. Mipmaps are widely used in 3D computer games. + +The letters "MIP" in the name are an acronym of the Latin phrase multum in parvo, +meaning "much in little".Since mipmaps, by definition, are pre-allocated, +additional storage space is required to take advantage of them. +Mipmap textures are used in 3D scenes to decrease the time required to +render a scene. They also improve the scene's realism. +================ +*/ +#define OffsetByteToFloat(a) ((float)(a) * 1.0f/127.5f - 1.0f) +#define FloatToOffsetByte(a) (byte)(((a) + 1.0f) * 127.5f) +#define ByteToFloat(a) ((float)(a) * 1.0f/255.0f) +#define FloatToByte(a) (byte)((a) * 255.0f) + +void R_MipMapNormal(byte *out, byte *in, int width, int height, const qboolean swizzle) { + int i, j; + int row; + int sx = swizzle ? 3 : 0; + int sa = swizzle ? 0 : 3; + vec3_t v; + + if (in == NULL) + return; + + if (width == 1 && height == 1) { + return; + } + + row = width * 4; + width >>= 1; + height >>= 1; + + for (i = 0; i < height; i++, in += row) { + for (j = 0; j < width; j++, out += 4, in += 8) { + v[0] = OffsetByteToFloat(in[sx]); + v[1] = OffsetByteToFloat(in[1]); + v[2] = OffsetByteToFloat(in[2]); + + v[0] += OffsetByteToFloat(in[sx + 4]); + v[1] += OffsetByteToFloat(in[5]); + v[2] += OffsetByteToFloat(in[6]); + + v[0] += OffsetByteToFloat(in[sx + row]); + v[1] += OffsetByteToFloat(in[row + 1]); + v[2] += OffsetByteToFloat(in[row + 2]); + + v[0] += OffsetByteToFloat(in[sx + row + 4]); + v[1] += OffsetByteToFloat(in[row + 5]); + v[2] += OffsetByteToFloat(in[row + 6]); + + VectorNormalizeFast(v); + + out[sx] = FloatToOffsetByte(v[0]); + out[1] = FloatToOffsetByte(v[1]); + out[2] = FloatToOffsetByte(v[2]); + out[sa] = MAX(MAX(in[sa], in[sa + 4]), MAX(in[sa + row], in[sa + row + 4])); + } + } +} + +void R_MipMap(byte *out, byte *in, int width, int height) { + int i, j; + int row; + + if (in == NULL) + return; + + if (!r_simpleMipMaps->integer) { + R_MipMap2((unsigned*)out, (unsigned*)in, width, height); + return; + } + + if (width == 1 && height == 1) { + return; + } + + row = width * 4; + width >>= 1; + height >>= 1; + + if (width == 0 || height == 0) { + width += height; // get largest + for (i = 0; i < width; i++, out += 4, in += 8) { + out[0] = (in[0] + in[4]) >> 1; + out[1] = (in[1] + in[5]) >> 1; + out[2] = (in[2] + in[6]) >> 1; + out[3] = (in[3] + in[7]) >> 1; + } + return; + } + + for (i = 0; i < height; i++, in += row) { + for (j = 0; j < width; j++, out += 4, in += 8) { + out[0] = (in[0] + in[4] + in[row + 0] + in[row + 4]) >> 2; + out[1] = (in[1] + in[5] + in[row + 1] + in[row + 5]) >> 2; + out[2] = (in[2] + in[6] + in[row + 2] + in[row + 6]) >> 2; + out[3] = (in[3] + in[7] + in[row + 3] + in[row + 7]) >> 2; + } + } +} + +void R_MipMap2(unsigned* const out, unsigned* const in, int inWidth, int inHeight) { + int i, j, k; + byte* outpix; + int inWidthMask, inHeightMask; + int total; + int outWidth, outHeight; + unsigned* temp; + + outWidth = inWidth >> 1; + outHeight = inHeight >> 1; + + if (out == in) + temp = (unsigned int*)ri.Hunk_AllocateTempMemory(outWidth * outHeight * 4); + else + temp = out; + + inWidthMask = inWidth - 1; + inHeightMask = inHeight - 1; + + for (i = 0; i < outHeight; i++) { + for (j = 0; j < outWidth; j++) { + outpix = (byte*)(temp + i * outWidth + j); + for (k = 0; k < 4; k++) { + total = + 1 * ((byte*)&in[((i * 2 - 1) & inHeightMask) * inWidth + ((j * 2 - 1) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2 - 1) & inHeightMask) * inWidth + ((j * 2) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2 - 1) & inHeightMask) * inWidth + ((j * 2 + 1) & inWidthMask)])[k] + + 1 * ((byte*)&in[((i * 2 - 1) & inHeightMask) * inWidth + ((j * 2 + 2) & inWidthMask)])[k] + + + 2 * ((byte*)&in[((i * 2) & inHeightMask) * inWidth + ((j * 2 - 1) & inWidthMask)])[k] + + 4 * ((byte*)&in[((i * 2) & inHeightMask) * inWidth + ((j * 2) & inWidthMask)])[k] + + 4 * ((byte*)&in[((i * 2) & inHeightMask) * inWidth + ((j * 2 + 1) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2) & inHeightMask) * inWidth + ((j * 2 + 2) & inWidthMask)])[k] + + + 2 * ((byte*)&in[((i * 2 + 1) & inHeightMask) * inWidth + ((j * 2 - 1) & inWidthMask)])[k] + + 4 * ((byte*)&in[((i * 2 + 1) & inHeightMask) * inWidth + ((j * 2) & inWidthMask)])[k] + + 4 * ((byte*)&in[((i * 2 + 1) & inHeightMask) * inWidth + ((j * 2 + 1) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2 + 1) & inHeightMask) * inWidth + ((j * 2 + 2) & inWidthMask)])[k] + + + 1 * ((byte*)&in[((i * 2 + 2) & inHeightMask) * inWidth + ((j * 2 - 1) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2 + 2) & inHeightMask) * inWidth + ((j * 2) & inWidthMask)])[k] + + 2 * ((byte*)&in[((i * 2 + 2) & inHeightMask) * inWidth + ((j * 2 + 1) & inWidthMask)])[k] + + 1 * ((byte*)&in[((i * 2 + 2) & inHeightMask) * inWidth + ((j * 2 + 2) & inWidthMask)])[k]; + outpix[k] = total / 36; + } + } + } + + if (out == in) { + Com_Memcpy(out, temp, outWidth * outHeight * 4); + ri.Hunk_FreeTempMemory(temp); + } +} + +/* +================ + +Used to resample images in a more general than quartering fashion. + +This will only be filtered properly if the resampled size +is greater than half the original size. + +If a larger shrinking is needed, use the mipmap function before or after. +================ +*/ +void ResampleTexture(unsigned* in, int inwidth, int inheight, unsigned* out, + int outwidth, int outheight) { + int i, j; + unsigned* inrow, * inrow2; + unsigned frac, fracstep; + unsigned p1[2048], p2[2048]; + byte* pix1, * pix2, * pix3, * pix4; + + if (outwidth > 2048) + ri.Error(ERR_DROP, "ResampleTexture: max width"); + + fracstep = inwidth * 0x10000 / outwidth; + + frac = fracstep >> 2; + for (i = 0; i < outwidth; i++) { + p1[i] = 4 * (frac >> 16); + frac += fracstep; + } + frac = 3 * (fracstep >> 2); + for (i = 0; i < outwidth; i++) { + p2[i] = 4 * (frac >> 16); + frac += fracstep; + } + + for (i = 0; i < outheight; i++, out += outwidth) { + inrow = in + inwidth * (int)((i + 0.25) * inheight / outheight); + inrow2 = in + inwidth * (int)((i + 0.75) * inheight / outheight); + for (j = 0; j < outwidth; j++) { + pix1 = (byte*)inrow + p1[j]; + pix2 = (byte*)inrow + p2[j]; + pix3 = (byte*)inrow2 + p1[j]; + pix4 = (byte*)inrow2 + p2[j]; + ((byte*)(out + j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2; + ((byte*)(out + j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2; + ((byte*)(out + j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2; + ((byte*)(out + j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2; + } + } +} + +void GetScaledDimension(const unsigned int width, const unsigned int height, + unsigned int* const outW, unsigned int* const outH, int isPicMip) +{ + const unsigned int max_texture_size = 2048; + + unsigned int scaled_width, scaled_height; + + for (scaled_width = max_texture_size; scaled_width > width; scaled_width >>= 1) + ; + + for (scaled_height = max_texture_size; scaled_height > height; scaled_height >>= 1) + ; + + // perform optional picmip operation + if (isPicMip) + { + scaled_width >>= r_picmip->integer; + scaled_height >>= r_picmip->integer; + } + + // clamp to minimum size + if (scaled_width == 0) { + scaled_width = 1; + } + if (scaled_height == 0) { + scaled_height = 1; + } + + *outW = scaled_width; + *outH = scaled_height; +} + +void imsave(char* fileName, unsigned char* buffer2, unsigned int width, unsigned int height); +void fsWriteFile(const char *qpath, const void *buffer, int size); + +void fsWriteFile(const char* qpath, const void *buffer, int size) +{ + + unsigned char* buf = (unsigned char*)buffer; + + FILE* f = fopen(qpath, "wb"); + if (!f) + { + fprintf(stderr, "Failed to open %s\n", qpath); + return; + } + + int remaining = size; + int tries = 0; + int block = 0; + int written = 0; + + while (remaining) + { + block = remaining; + written = fwrite(buf, 1, block, f); + if (written == 0) + { + if (!tries) + { + tries = 1; + } + else + { + fprintf(stderr, "FS_Write: 0 bytes written\n"); + return; + } + } + + if (written == -1) + { + fprintf(stderr, "FS_Write: -1 bytes written\n"); + return; + } + + remaining -= written; + buf += written; + } + + //FS_Write( buffer, size, f ); + + fclose(f); +} + +void imsave(char *fileName, unsigned char *buffer2, unsigned int width, unsigned int height) +{ + + const unsigned int cnPixels = width * height; + + unsigned char* buffer = (unsigned char*)malloc(cnPixels * 3 + 18); + + memset(buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = width & 255; + buffer[13] = width >> 8; + buffer[14] = height & 255; + buffer[15] = height >> 8; + buffer[16] = 24; // pixel size + + unsigned char* buffer_ptr = buffer + 18; + unsigned char* buffer2_ptr = buffer2; + + unsigned int i; + for (i = 0; i < cnPixels; i++) + { + buffer_ptr[0] = buffer2_ptr[0]; + buffer_ptr[1] = buffer2_ptr[1]; + buffer_ptr[2] = buffer2_ptr[2]; + buffer_ptr += 3; + buffer2_ptr += 4; + } + + + // swap rgb to bgr + const unsigned int c = 18 + width * height * 3; + for (i = 18; i < c; i += 3) + { + unsigned char temp = buffer[i]; + buffer[i] = buffer[i + 2]; + buffer[i + 2] = temp; + } + + + fsWriteFile(fileName, buffer, c); + + free(buffer); + + vk_debug("imsave: %s\n", fileName); +} + +void DEBUG_resample(const char *name, unsigned char *data, unsigned char *pBuffer, + unsigned int width, unsigned int height, unsigned int scaled_width, unsigned int scaled_height) +{ + const char* slash = strrchr(name, '/'); + + char tmpName[128] = { 0 }; + char tmpName2[128] = "resampled_"; + + strcpy(tmpName, slash + 1); + strcat(tmpName2, tmpName); + + imsave(tmpName, data, width, height); + imsave(tmpName2, pBuffer, scaled_width, scaled_height); + + vk_debug("tmpName: %s\n", tmpName); + vk_debug("tmpName2: %s\n", tmpName2); + + vk_debug("DEBUG_resample, inwidth: %d, inheight: %d, outwidth: %d, outheight: %d\n", + width, height, scaled_width, scaled_height); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_info.cpp b/codemp/rd-vulkan/vk_info.cpp new file mode 100644 index 0000000000..0ae40cf52e --- /dev/null +++ b/codemp/rd-vulkan/vk_info.cpp @@ -0,0 +1,324 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +#define CASE_STR(x) case (x): return #x + +const char *vk_format_string(VkFormat format) +{ + static char buf[16]; + + switch (format) { + // color formats + CASE_STR(VK_FORMAT_B8G8R8A8_SRGB); + CASE_STR(VK_FORMAT_R8G8B8A8_SRGB); + CASE_STR(VK_FORMAT_B8G8R8A8_SNORM); + CASE_STR(VK_FORMAT_R8G8B8A8_SNORM); + CASE_STR(VK_FORMAT_B8G8R8A8_UNORM); + CASE_STR(VK_FORMAT_R8G8B8A8_UNORM); + CASE_STR(VK_FORMAT_B4G4R4A4_UNORM_PACK16); + CASE_STR(VK_FORMAT_R16G16B16A16_UNORM); + CASE_STR(VK_FORMAT_A2B10G10R10_UNORM_PACK32); + CASE_STR(VK_FORMAT_A2R10G10B10_SNORM_PACK32); + // depth formats + CASE_STR(VK_FORMAT_D16_UNORM); + CASE_STR(VK_FORMAT_D16_UNORM_S8_UINT); + CASE_STR(VK_FORMAT_X8_D24_UNORM_PACK32); + CASE_STR(VK_FORMAT_D24_UNORM_S8_UINT); + CASE_STR(VK_FORMAT_D32_SFLOAT); + CASE_STR(VK_FORMAT_D32_SFLOAT_S8_UINT); + default: + Com_sprintf(buf, sizeof(buf), "#%i", format); + return buf; + } +} + +const char *vk_result_string(VkResult code) { + static char buffer[32]; + + switch (code) { + CASE_STR(VK_SUCCESS); + CASE_STR(VK_NOT_READY); + CASE_STR(VK_TIMEOUT); + CASE_STR(VK_EVENT_SET); + CASE_STR(VK_EVENT_RESET); + CASE_STR(VK_INCOMPLETE); + CASE_STR(VK_ERROR_OUT_OF_HOST_MEMORY); + CASE_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY); + CASE_STR(VK_ERROR_INITIALIZATION_FAILED); + CASE_STR(VK_ERROR_DEVICE_LOST); + CASE_STR(VK_ERROR_MEMORY_MAP_FAILED); + CASE_STR(VK_ERROR_LAYER_NOT_PRESENT); + CASE_STR(VK_ERROR_EXTENSION_NOT_PRESENT); + CASE_STR(VK_ERROR_FEATURE_NOT_PRESENT); + CASE_STR(VK_ERROR_INCOMPATIBLE_DRIVER); + CASE_STR(VK_ERROR_TOO_MANY_OBJECTS); + CASE_STR(VK_ERROR_FORMAT_NOT_SUPPORTED); + CASE_STR(VK_ERROR_FRAGMENTED_POOL); + CASE_STR(VK_ERROR_OUT_OF_POOL_MEMORY); + CASE_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE); + CASE_STR(VK_ERROR_SURFACE_LOST_KHR); + CASE_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR); + CASE_STR(VK_SUBOPTIMAL_KHR); + CASE_STR(VK_ERROR_OUT_OF_DATE_KHR); + CASE_STR(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR); + CASE_STR(VK_ERROR_VALIDATION_FAILED_EXT); + CASE_STR(VK_ERROR_INVALID_SHADER_NV); + CASE_STR(VK_ERROR_NOT_PERMITTED_EXT); + default: + sprintf(buffer, "code %i", code); + return buffer; + } +} + +const char *vk_shadertype_string(Vk_Shader_Type code) { + static char buffer[32]; + + switch (code) { + CASE_STR(TYPE_COLOR_WHITE); + CASE_STR(TYPE_COLOR_GREEN); + CASE_STR(TYPE_COLOR_RED); + CASE_STR(TYPE_FOG_ONLY); + CASE_STR(TYPE_DOT); + + + CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING); + CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR); + + CASE_STR(TYPE_SINGLE_TEXTURE_DF); + + CASE_STR(TYPE_SINGLE_TEXTURE); + CASE_STR(TYPE_SINGLE_TEXTURE_ENV); + + CASE_STR(TYPE_MULTI_TEXTURE_MUL2); + CASE_STR(TYPE_MULTI_TEXTURE_MUL2_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_ENV); + + CASE_STR(TYPE_MULTI_TEXTURE_MUL3); + CASE_STR(TYPE_MULTI_TEXTURE_MUL3_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_ENV); + + CASE_STR(TYPE_BLEND2_ADD); + CASE_STR(TYPE_BLEND2_ADD_ENV); + CASE_STR(TYPE_BLEND2_MUL); + CASE_STR(TYPE_BLEND2_MUL_ENV); + CASE_STR(TYPE_BLEND2_ALPHA); + CASE_STR(TYPE_BLEND2_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_MIX_ALPHA); + CASE_STR(TYPE_BLEND2_MIX_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV); + + CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA); + CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV); + + CASE_STR(TYPE_BLEND3_ADD); + CASE_STR(TYPE_BLEND3_ADD_ENV); + CASE_STR(TYPE_BLEND3_MUL); + CASE_STR(TYPE_BLEND3_MUL_ENV); + CASE_STR(TYPE_BLEND3_ALPHA); + CASE_STR(TYPE_BLEND3_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_MIX_ALPHA); + CASE_STR(TYPE_BLEND3_MIX_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV); + + CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA); + CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV); + default: + sprintf(buffer, "code %i", code); + return buffer; + } +} +#undef CASE_STR + +static const char *TruncateVKExtensionsString(const char *extensionsString, int maxExtensions) +{ + const char* p = extensionsString; + const char* q; + int numExtensions = 0; + size_t extensionsLen = strlen(extensionsString); + + char* truncatedExtensions; + + while ((q = strchr(p, ' ')) != NULL && numExtensions <= maxExtensions) + { + p = q + 1; + numExtensions++; + } + + if (q != NULL) + { + // We still have more extensions. We'll call this the end + + extensionsLen = p - extensionsString - 1; + } + + truncatedExtensions = (char*)Hunk_Alloc(extensionsLen + 1, h_low); + Q_strncpyz(truncatedExtensions, extensionsString, extensionsLen + 1); + + return truncatedExtensions; +} + +static void vk_print_instance_extensions(int setting) +{ + uint32_t i = 0; + uint32_t nInsExt = 0; + VkExtensionProperties* pInsExt; + + // To retrieve a list of supported extensions before creating an instance + VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &nInsExt, NULL)); + assert(nInsExt > 0); + + pInsExt = (VkExtensionProperties*)malloc(sizeof(VkExtensionProperties) * nInsExt); + VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &nInsExt, pInsExt)); + + vk_debug("----- Total %d Instance Extension Supported -----\n", nInsExt); + for (i = 0; i < nInsExt; ++i) + { + vk_debug("%s\n", pInsExt[i].extensionName); + } + vk_debug("----- ------------------------------------- -----\n\n"); + + if (setting) + { + uint32_t indicator = 0; + + char ext_str[BIG_INFO_STRING] = { 0 }; + + for (i = 0; i < nInsExt; ++i) + { + uint32_t len = strlen(pInsExt[i].extensionName); + memcpy(ext_str + indicator, pInsExt[i].extensionName, len); + + indicator += len; + ext_str[indicator++] = ' '; + } + + glConfig.extensions_string = TruncateVKExtensionsString(ext_str, 128); + free(pInsExt); + } +} + +static void vk_print_device_extensions(void) +{ + uint32_t i, nDevExts = 0; + VkExtensionProperties* pDevExt; + + // To query the extensions available to a given physical device + VK_CHECK(qvkEnumerateDeviceExtensionProperties(vk.physical_device, NULL, &nDevExts, NULL)); + + assert(nDevExts > 0); + + pDevExt = (VkExtensionProperties*)malloc(sizeof(VkExtensionProperties) * nDevExts); + + qvkEnumerateDeviceExtensionProperties(vk.physical_device, NULL, &nDevExts, pDevExt); + + vk_debug("--------- Total %d Device Extension Supported ---------\n", nDevExts); + for (i = 0; i < nDevExts; ++i) + { + vk_debug(" %s \n", pDevExt[i].extensionName); + } + vk_debug("--------- ----------------------------------- ---------\n"); + + free(pDevExt); +} + +void vk_get_vulkan_properties(VkPhysicalDeviceProperties *props) +{ + const char *device_type, *vendor_name; + uint32_t major, minor, patch; + + vk_debug("\nActive 3D API: Vulkan\n"); + + // To query general properties of physical devices once enumerated + qvkGetPhysicalDeviceProperties(vk.physical_device, props); + + major = VK_VERSION_MAJOR(props->apiVersion); + minor = VK_VERSION_MINOR(props->apiVersion); + patch = VK_VERSION_PATCH(props->apiVersion); + + switch (props->deviceType) { + case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "INTEGRATED_GPU"; break; + case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: device_type = "DISCRETE_GPU"; break; + case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: device_type = "VIRTUAL_GPU"; break; + case VK_PHYSICAL_DEVICE_TYPE_CPU: device_type = "CPU"; break; + default: device_type = "OTHER"; break; + } + + vk.offscreenRender = qtrue; + + switch (props->vendorID) { + case 0x1002: vendor_name = "Advanced Micro Devices, Inc."; break; + case 0x106B: vendor_name = "Apple Inc."; break; + case 0x10DE: + vendor_name = "NVIDIA"; +#ifdef _WIN32 + // https://github.com/SaschaWillems/Vulkan/issues/493 + // we can't render to offscreen presentation surfaces on nvidia + vk.offscreenRender = qfalse; +#endif + break; + case 0x14E4: vendor_name = "Broadcom Inc."; break; + case 0x1AE0: vendor_name = "Google Inc."; break; + case 0x8086: vendor_name = "Intel Corporation"; break; + default: vendor_name = "OTHER"; break; + } + + ri.Printf(PRINT_ALL, "----- Vulkan -----\n"); + ri.Printf(PRINT_ALL, "Api version: %d.%d.%d\n", major, minor, patch); + ri.Printf(PRINT_ALL, "Driver version: %d\n", props->driverVersion); + ri.Printf(PRINT_ALL, "Vendor id: 0x%X (%s)\n", props->vendorID, vendor_name); + ri.Printf(PRINT_ALL, "Device id: 0x%X\n", props->deviceID); + ri.Printf(PRINT_ALL, "Device type: %s\n", device_type); + ri.Printf(PRINT_ALL, "Device name: %s\n", props->deviceName); + ri.Printf(PRINT_ALL, "\n"); + + char tmpBuf[128] = { 0 }; + char rd_string[128] = { 0 }; + + snprintf(tmpBuf, 128, " Vk api version: %d.%d.%d ", major, minor, patch); + glConfig.vendor_string = (const char*)vendor_name; + glConfig.version_string = (const char*)tmpBuf; + glConfig.renderer_string = (const char*)props->deviceName; + + VK_SET_OBJECT_NAME((intptr_t)vk.device, glConfig.renderer_string, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT); + + // + // Info that for UI display + // + vk_print_instance_extensions(1); + + vk_print_device_extensions(); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp new file mode 100644 index 0000000000..bfafb4cbcf --- /dev/null +++ b/codemp/rd-vulkan/vk_init.cpp @@ -0,0 +1,518 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include +#include "tr_local.h" +#include +#include "../rd-common/tr_common.h" +#include "tr_WorldEffects.h" +#include "qcommon/MiniHeap.h" +#include "ghoul2/g2_local.h" + +int vkSamples = VK_SAMPLE_COUNT_1_BIT; +int vkMaxSamples = VK_SAMPLE_COUNT_1_BIT; + +VkBool32 is_vk_initialized(void) +{ + return vk.isInitialized; +} + +static void vk_set_render_scale(void) +{ + if (gls.windowWidth != glConfig.vidWidth || gls.windowHeight != glConfig.vidHeight) + { + if (r_renderScale->integer > 0) + { + int scaleMode = r_renderScale->integer - 1; + if (scaleMode & 1) + { + // preserve aspect ratio (black bars on sides) + float windowAspect = (float)gls.windowWidth / (float)gls.windowHeight; + float renderAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; + if (windowAspect >= renderAspect) + { + float scale = (float)gls.windowHeight / (float)glConfig.vidHeight; + int bias = (gls.windowWidth - scale * (float)glConfig.vidWidth) / 2; + vk.blitX0 += bias; + } + else + { + float scale = (float)gls.windowWidth / (float)glConfig.vidWidth; + int bias = (gls.windowHeight - scale * (float)glConfig.vidHeight) / 2; + vk.blitY0 += bias; + } + } + // linear filtering + if (scaleMode & 2) + vk.blitFilter = GL_LINEAR; + else + vk.blitFilter = GL_NEAREST; + } + + vk.windowAdjusted = qtrue; + } + + if (r_fbo->integer && r_ext_supersample->integer && !r_renderScale->integer) + { + vk.blitFilter = GL_LINEAR; + } +} + +void get_viewport_rect(VkRect2D *r) +{ + if (backEnd.projection2D) + { + r->offset.x = 0; + r->offset.y = 0; + r->extent.width = vk.renderWidth; + r->extent.height = vk.renderHeight; + } + else + { + r->offset.x = backEnd.viewParms.viewportX * vk.renderScaleX; + r->offset.y = vk.renderHeight - (backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight) * vk.renderScaleY; + r->extent.width = (float)backEnd.viewParms.viewportWidth * vk.renderScaleX; + r->extent.height = (float)backEnd.viewParms.viewportHeight * vk.renderScaleY; + } +} + +void get_viewport(VkViewport *viewport, Vk_Depth_Range depth_range) { + VkRect2D r; + + get_viewport_rect(&r); + + viewport->x = (float)r.offset.x; + viewport->y = (float)r.offset.y; + viewport->width = (float)r.extent.width; + viewport->height = (float)r.extent.height; + + switch (depth_range) { + default: +#ifdef USE_REVERSED_DEPTH + //case DEPTH_RANGE_NORMAL: + viewport->minDepth = 0.0f; + viewport->maxDepth = 1.0f; + break; + case DEPTH_RANGE_ZERO: + viewport->minDepth = 1.0f; + viewport->maxDepth = 1.0f; + break; + case DEPTH_RANGE_ONE: + viewport->minDepth = 0.0f; + viewport->maxDepth = 0.0f; + break; + case DEPTH_RANGE_WEAPON: + viewport->minDepth = 0.6f; + viewport->maxDepth = 1.0f; + break; +#else + //case DEPTH_RANGE_NORMAL: + viewport->minDepth = 0.0f; + viewport->maxDepth = 1.0f; + break; + case DEPTH_RANGE_ZERO: + viewport->minDepth = 0.0f; + viewport->maxDepth = 0.0f; + break; + case DEPTH_RANGE_ONE: + viewport->minDepth = 1.0f; + viewport->maxDepth = 1.0f; + break; + case DEPTH_RANGE_WEAPON: + viewport->minDepth = 0.0f; + viewport->maxDepth = 0.3f; + break; +#endif + } +} + +void get_scissor_rect(VkRect2D *r) { + + if (backEnd.viewParms.portalView != PV_NONE) + { + r->offset.x = backEnd.viewParms.scissorX; + r->offset.y = glConfig.vidHeight - backEnd.viewParms.scissorY - backEnd.viewParms.scissorHeight; + r->extent.width = backEnd.viewParms.scissorWidth; + r->extent.height = backEnd.viewParms.scissorHeight; + } + else + { + get_viewport_rect(r); + + if (r->offset.x < 0) + r->offset.x = 0; + if (r->offset.y < 0) + r->offset.y = 0; + + if (r->offset.x + r->extent.width > glConfig.vidWidth) + r->extent.width = glConfig.vidWidth - r->offset.x; + if (r->offset.y + r->extent.height > glConfig.vidHeight) + r->extent.height = glConfig.vidHeight - r->offset.y; + } +} + +static void vk_render_splash(void) +{ + VkCommandBufferBeginInfo begin_info; + VkCommandBuffer command_buffer = vk.cmd->command_buffer; + VkSubmitInfo submit_info; + VkPresentInfoKHR present_info; + VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + VkImage imageBuffer; + image_t* splashImage; + VkImageBlit imageBlit; + float ratio; + + ratio = (float)(SCREEN_WIDTH * gls.captureHeight) / (float)(SCREEN_HEIGHT * gls.captureWidth); + + if (cl_ratioFix->integer && ratio >= 0.74f && ratio <= 0.76f) { + splashImage = R_FindImageFile("menu/splash_16_9", IMGFLAG_CLAMPTOEDGE); + } + else { + splashImage = R_FindImageFile("menu/splash", IMGFLAG_CLAMPTOEDGE); + } + + VK_CHECK(qvkWaitForFences(vk.device, 1, &vk.cmd->rendering_finished_fence, VK_TRUE, 1e10)); + VK_CHECK(qvkResetFences(vk.device, 1, &vk.cmd->rendering_finished_fence)); + + qvkAcquireNextImageKHR(vk.device, vk.swapchain, UINT64_MAX, vk.cmd->image_acquired, VK_NULL_HANDLE, &vk.swapchain_image_index); + imageBuffer = vk.swapchain_images[vk.swapchain_image_index]; + + // begin the command buffer + Com_Memset(&begin_info, 0, sizeof(begin_info)); + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + begin_info.pNext = NULL; + begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + begin_info.pInheritanceInfo = NULL; + VK_CHECK(qvkBeginCommandBuffer(command_buffer, &begin_info)); + + vk_record_image_layout_transition(command_buffer, splashImage->handle, + VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); + + vk_record_image_layout_transition(command_buffer, imageBuffer, + VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); + + Com_Memset(&imageBlit, 0, sizeof(imageBlit)); + imageBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + imageBlit.srcSubresource.mipLevel = 0; + imageBlit.srcSubresource.baseArrayLayer = 0; + imageBlit.srcSubresource.layerCount = 1; + imageBlit.srcOffsets[0] = { 0, 0, 0 }; + imageBlit.srcOffsets[1] = { splashImage->width, splashImage->height, 1 }; + imageBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + imageBlit.dstSubresource.mipLevel = 0; + imageBlit.dstSubresource.baseArrayLayer = 0; + imageBlit.dstSubresource.layerCount = 1; + imageBlit.dstOffsets[0] = { 0, 0, 0 }; + imageBlit.dstOffsets[1] = { gls.captureWidth, gls.captureHeight, 1 }; + + qvkCmdBlitImage(command_buffer, splashImage->handle, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, imageBuffer, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, + &imageBlit, VK_FILTER_LINEAR); + + vk_record_image_layout_transition(command_buffer, imageBuffer, + VK_IMAGE_ASPECT_COLOR_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + vk.queue_family_index, vk.queue_family_index, + VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT); + + // we can end the command buffer now + VK_CHECK(qvkEndCommandBuffer(command_buffer)); + + submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submit_info.pNext = NULL; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &command_buffer; + submit_info.waitSemaphoreCount = 1; + submit_info.pWaitSemaphores = &vk.cmd->image_acquired; + submit_info.pWaitDstStageMask = &wait_dst_stage_mask; + submit_info.signalSemaphoreCount = 1; + submit_info.pSignalSemaphores = &vk.cmd->rendering_finished; + VK_CHECK(qvkQueueSubmit(vk.queue, 1, &submit_info, vk.cmd->rendering_finished_fence)); + + present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + present_info.pNext = NULL; + present_info.waitSemaphoreCount = 1; + present_info.pWaitSemaphores = &vk.cmd->rendering_finished; + present_info.swapchainCount = 1; + present_info.pSwapchains = &vk.swapchain; + present_info.pImageIndices = &vk.swapchain_image_index; + present_info.pResults = NULL; + VkResult result = qvkQueuePresentKHR(vk.queue, &present_info); + + return; +} + +void vk_create_window(void) { + R_Set2DRatio(); + + if (glConfig.vidWidth == 0) + { + windowDesc_t windowDesc = { GRAPHICS_API_VULKAN }; + + glConfig.deviceSupportsGamma = qfalse; + window = ri.WIN_Init(&windowDesc, &glConfig); + + if (r_ignorehwgamma->integer) + glConfig.deviceSupportsGamma = qfalse; + + gls.windowWidth = glConfig.vidWidth; + gls.windowHeight = glConfig.vidHeight; + + gls.captureWidth = glConfig.vidWidth; + gls.captureHeight = glConfig.vidHeight; + + //ri.CL_SetScaling(1.0, glConfig.vidWidth, glConfig.vidHeight); // consolefont and avi capture + + if (r_fbo->integer) + { + if (r_renderScale->integer){ + glConfig.vidWidth = r_renderWidth->integer; + glConfig.vidHeight = r_renderHeight->integer; + } + + gls.captureWidth = glConfig.vidWidth; + gls.captureHeight = glConfig.vidHeight; + + //ri.CL_SetScaling(1.0, gls.captureWidth, gls.captureHeight); // consolefont and avi capture + + if (r_ext_supersample->integer){ + glConfig.vidWidth *= 2; + glConfig.vidHeight *= 2; + + //ri.CL_SetScaling(2.0, gls.captureWidth, gls.captureHeight); // consolefont and avi capture + } + } + + vk_initialize(); + + gls.initTime = ri.Milliseconds(); + } + + if (!is_vk_initialized()) { + // might happen after REF_KEEP_WINDOW + vk_initialize(); + + gls.initTime = ri.Milliseconds(); + } + + vk_init_descriptors(); + + glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; +} + +void vk_initialize(void) +{ + int i; + VkPhysicalDeviceProperties props; + + vk_init_library(); + + qvkGetDeviceQueue(vk.device, vk.queue_family_index, 0, &vk.queue); + + vk_get_vulkan_properties(&props); + + // Command buffer + vk.cmd_index = 0; + //vk.cmd = vk.tess + vk.cmd_index; + vk.cmd = &vk.tess[vk.cmd_index]; + + // Memory alignment + vk.uniform_alignment = props.limits.minUniformBufferOffsetAlignment; + vk.uniform_item_size = PAD(sizeof(vkUniform_t), vk.uniform_alignment); + vk.storage_alignment = MAX(props.limits.minStorageBufferOffsetAlignment, sizeof(uint32_t)); //for flare visibility tests + + // maxTextureSize must not exceed IMAGE_CHUNK_SIZE + glConfig.maxTextureSize = MIN(props.limits.maxImageDimension2D, log2pad(sqrtf(IMAGE_CHUNK_SIZE / 4), 0)); + if (glConfig.maxTextureSize > MAX_TEXTURE_SIZE) + glConfig.maxTextureSize = MAX_TEXTURE_SIZE; // ResampleTexture() relies on that maximum + + // default chunk size, may be doubled on demand + vk.image_chunk_size = IMAGE_CHUNK_SIZE; + + // numTextureUnits must not exceed MAX_TEXTURE_UNITS + if (props.limits.maxPerStageDescriptorSamplers != 0xFFFFFFFF) + glConfig.numTextureUnits = props.limits.maxPerStageDescriptorSamplers; + else + glConfig.numTextureUnits = props.limits.maxBoundDescriptorSets; + if (glConfig.numTextureUnits > MAX_TEXTURE_UNITS) + glConfig.numTextureUnits = MAX_TEXTURE_UNITS; + + vk.maxBoundDescriptorSets = props.limits.maxBoundDescriptorSets; + vk.maxAnisotropy = props.limits.maxSamplerAnisotropy; + vk.maxLod = 1 + Q_log2( glConfig.maxTextureSize ); + + ri.Printf(PRINT_ALL, "\nVK_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize); + ri.Printf(PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits); + + vk.xscale2D = glConfig.vidWidth * (1.0 / 640.0); + vk.yscale2D = glConfig.vidHeight * (1.0 / 480.0); + + vk.windowAdjusted = qfalse; + vk.blitFilter = GL_NEAREST; + vk.blitX0 = vk.blitY0 = 0; + + vk_set_render_scale(); + + if (r_fbo->integer) + vk.fboActive = qtrue; + + //if (r_ext_multisample->integer && !r_ext_supersample->integer) + if (r_ext_multisample->integer) + vk.msaaActive = qtrue; + + // MSAA + vkMaxSamples = MIN(props.limits.sampledImageColorSampleCounts, props.limits.sampledImageDepthSampleCounts); + + if (vk.msaaActive) { + VkSampleCountFlags mask = vkMaxSamples; + vkSamples = MAX(log2pad(r_ext_multisample->integer, 1), VK_SAMPLE_COUNT_2_BIT); + while (vkSamples > mask) + vkSamples >>= 1; + } + else { + vkSamples = VK_SAMPLE_COUNT_1_BIT; + } + ri.Printf(PRINT_ALL, "MSAA max: %dx, using %dx\n", vkMaxSamples, vkSamples); + + // Anisotropy + ri.Printf(PRINT_ALL, "Anisotropy max: %dx, using %dx\n\n", r_ext_max_anisotropy->integer, r_ext_texture_filter_anisotropic->integer); + + // Screenmap + vk.screenMapSamples = MIN(vkMaxSamples, VK_SAMPLE_COUNT_4_BIT); + vk.screenMapWidth = (float)glConfig.vidWidth / 16.0; + vk.screenMapHeight = (float)glConfig.vidHeight / 16.0; + + if (vk.screenMapWidth < 4) + vk.screenMapWidth = 4; + + if (vk.screenMapHeight < 4) + vk.screenMapHeight = 4; + + vk_create_sync_primitives(); + vk_create_command_pool(&vk.command_pool); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + vk_create_command_buffer(vk.command_pool, &vk.tess[i].command_buffer); + } + + vk_create_descriptor_layout(); + vk_create_pipeline_layout(); + + vk.geometry_buffer_size_new = VERTEX_BUFFER_SIZE; + vk_create_vertex_buffer(vk.geometry_buffer_size_new); + vk_create_storage_buffer(MAX_FLARES * vk.storage_alignment); + vk_create_shader_modules(); + + { + VkPipelineCacheCreateInfo ci; + Com_Memset(&ci, 0, sizeof(ci)); + ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; + VK_CHECK(qvkCreatePipelineCache(vk.device, &ci, nullptr, &vk.pipelineCache)); + } + + vk.renderPassIndex = RENDER_PASS_MAIN; // default render pass + vk.initSwapchainLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + vk_create_swapchain(vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain); + vk_render_splash(); + vk_create_attachments(); + vk_create_render_passes(); + vk_create_framebuffers(); + + vk.isInitialized = VK_TRUE; +} + +// Shutdown vulkan subsystem by releasing resources acquired by Vk_Instance. +void vk_shutdown(void) +{ + ri.Printf( PRINT_ALL, "vk_shutdown()\n" ); + + if (!qvkQueuePresentKHR) {// not fully initialized + goto __cleanup; + } + + vk_destroy_framebuffers(); + vk_destroy_pipelines( qtrue ); // reset counter + vk_destroy_render_passes(); + vk_destroy_attachments(); + vk_destroy_swapchain(); + + if (vk.pipelineCache != VK_NULL_HANDLE) { + qvkDestroyPipelineCache(vk.device, vk.pipelineCache, NULL); + vk.pipelineCache = VK_NULL_HANDLE; + } + + qvkDestroyCommandPool(vk.device, vk.command_pool, NULL); + + qvkDestroyDescriptorPool(vk.device, vk.descriptor_pool, NULL); + + qvkDestroyDescriptorSetLayout(vk.device, vk.set_layout_sampler, NULL); + qvkDestroyDescriptorSetLayout(vk.device, vk.set_layout_uniform, NULL); + qvkDestroyDescriptorSetLayout(vk.device, vk.set_layout_storage, NULL); + + qvkDestroyPipelineLayout(vk.device, vk.pipeline_layout, NULL); + qvkDestroyPipelineLayout(vk.device, vk.pipeline_layout_post_process, NULL); + qvkDestroyPipelineLayout(vk.device, vk.pipeline_layout_blend, NULL); + +#ifdef USE_VBO + vk_release_vbo(); +#endif + + vk_release_geometry_buffers(); + vk_destroy_sync_primitives(); + + // storage buffer + qvkDestroyBuffer(vk.device, vk.storage.buffer, NULL); + qvkFreeMemory(vk.device, vk.storage.memory, NULL); + + vk_destroy_shader_modules(); + +__cleanup: + if (vk.device != VK_NULL_HANDLE) + qvkDestroyDevice(vk.device, NULL); + + if (vk.surface != VK_NULL_HANDLE) + qvkDestroySurfaceKHR(vk.instance, vk.surface, NULL); + +#ifdef _DEBUG + if (qvkDestroyDebugReportCallbackEXT && vk.debug_callback) + qvkDestroyDebugReportCallbackEXT(vk.instance, vk.debug_callback, NULL); +#endif + + if (vk.instance != VK_NULL_HANDLE) + qvkDestroyInstance(vk.instance, NULL); + + Com_Memset(&vk, 0, sizeof(vk)); + + vk_deinit_library(); + + vk.isInitialized = VK_FALSE; +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_instance.cpp b/codemp/rd-vulkan/vk_instance.cpp new file mode 100644 index 0000000000..175c233fc4 --- /dev/null +++ b/codemp/rd-vulkan/vk_instance.cpp @@ -0,0 +1,1031 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include +#include + +#include "tr_local.h" +#include "rd-common/tr_public.h" + +unsigned char s_intensitytable[256]; +unsigned char s_gammatable[256]; +unsigned char s_gammatable_linear[256]; + +// Vulkan API functions used by the renderer. +PFN_vkGetInstanceProcAddr qvkGetInstanceProcAddr; + +PFN_vkCreateInstance qvkCreateInstance; +PFN_vkEnumerateInstanceExtensionProperties qvkEnumerateInstanceExtensionProperties; + +PFN_vkCreateDevice qvkCreateDevice; +PFN_vkDestroyInstance qvkDestroyInstance; +PFN_vkEnumerateDeviceExtensionProperties qvkEnumerateDeviceExtensionProperties; +PFN_vkEnumeratePhysicalDevices qvkEnumeratePhysicalDevices; +PFN_vkGetDeviceProcAddr qvkGetDeviceProcAddr; +PFN_vkGetPhysicalDeviceFeatures qvkGetPhysicalDeviceFeatures; +PFN_vkGetPhysicalDeviceFormatProperties qvkGetPhysicalDeviceFormatProperties; +PFN_vkGetPhysicalDeviceMemoryProperties qvkGetPhysicalDeviceMemoryProperties; +PFN_vkGetPhysicalDeviceProperties qvkGetPhysicalDeviceProperties; +PFN_vkGetPhysicalDeviceQueueFamilyProperties qvkGetPhysicalDeviceQueueFamilyProperties; + + +PFN_vkDestroySurfaceKHR qvkDestroySurfaceKHR; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR qvkGetPhysicalDeviceSurfaceCapabilitiesKHR; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR qvkGetPhysicalDeviceSurfaceFormatsKHR; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR qvkGetPhysicalDeviceSurfacePresentModesKHR; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR qvkGetPhysicalDeviceSurfaceSupportKHR; + +#ifndef NDEBUG +PFN_vkCreateDebugReportCallbackEXT qvkCreateDebugReportCallbackEXT; +PFN_vkDestroyDebugReportCallbackEXT qvkDestroyDebugReportCallbackEXT; +#endif + +PFN_vkAllocateCommandBuffers qvkAllocateCommandBuffers; +PFN_vkAllocateDescriptorSets qvkAllocateDescriptorSets; +PFN_vkAllocateMemory qvkAllocateMemory; +PFN_vkBeginCommandBuffer qvkBeginCommandBuffer; +PFN_vkBindBufferMemory qvkBindBufferMemory; +PFN_vkBindImageMemory qvkBindImageMemory; +PFN_vkCmdBeginRenderPass qvkCmdBeginRenderPass; +PFN_vkCmdBindDescriptorSets qvkCmdBindDescriptorSets; +PFN_vkCmdBindIndexBuffer qvkCmdBindIndexBuffer; +PFN_vkCmdBindPipeline qvkCmdBindPipeline; +PFN_vkCmdBindVertexBuffers qvkCmdBindVertexBuffers; +PFN_vkCmdBlitImage qvkCmdBlitImage; +PFN_vkCmdClearAttachments qvkCmdClearAttachments; +PFN_vkCmdCopyBuffer qvkCmdCopyBuffer; +PFN_vkCmdCopyBufferToImage qvkCmdCopyBufferToImage; +PFN_vkCmdCopyImage qvkCmdCopyImage; +PFN_vkCmdCopyImageToBuffer qvkCmdCopyImageToBuffer; +PFN_vkCmdDraw qvkCmdDraw; +PFN_vkCmdDrawIndexed qvkCmdDrawIndexed; +PFN_vkCmdEndRenderPass qvkCmdEndRenderPass; +PFN_vkCmdPipelineBarrier qvkCmdPipelineBarrier; +PFN_vkCmdPushConstants qvkCmdPushConstants; +PFN_vkCmdSetDepthBias qvkCmdSetDepthBias; +PFN_vkCmdSetScissor qvkCmdSetScissor; +PFN_vkCmdSetViewport qvkCmdSetViewport; +PFN_vkCreateBuffer qvkCreateBuffer; +PFN_vkCreateCommandPool qvkCreateCommandPool; +PFN_vkCreateDescriptorPool qvkCreateDescriptorPool; +PFN_vkCreateDescriptorSetLayout qvkCreateDescriptorSetLayout; +PFN_vkCreateFence qvkCreateFence; +PFN_vkCreateFramebuffer qvkCreateFramebuffer; +PFN_vkCreateGraphicsPipelines qvkCreateGraphicsPipelines; +PFN_vkCreateImage qvkCreateImage; +PFN_vkCreateImageView qvkCreateImageView; +PFN_vkCreatePipelineLayout qvkCreatePipelineLayout; +PFN_vkCreatePipelineCache qvkCreatePipelineCache; +PFN_vkCreateRenderPass qvkCreateRenderPass; +PFN_vkCreateSampler qvkCreateSampler; +PFN_vkCreateSemaphore qvkCreateSemaphore; +PFN_vkCreateShaderModule qvkCreateShaderModule; +PFN_vkDestroyBuffer qvkDestroyBuffer; +PFN_vkDestroyCommandPool qvkDestroyCommandPool; +PFN_vkDestroyDescriptorPool qvkDestroyDescriptorPool; +PFN_vkDestroyDescriptorSetLayout qvkDestroyDescriptorSetLayout; +PFN_vkDestroyPipelineCache qvkDestroyPipelineCache; +PFN_vkDestroyDevice qvkDestroyDevice; +PFN_vkDestroyFence qvkDestroyFence; +PFN_vkDestroyFramebuffer qvkDestroyFramebuffer; +PFN_vkDestroyImage qvkDestroyImage; +PFN_vkDestroyImageView qvkDestroyImageView; +PFN_vkDestroyPipeline qvkDestroyPipeline; +PFN_vkDestroyPipelineLayout qvkDestroyPipelineLayout; +PFN_vkDestroyRenderPass qvkDestroyRenderPass; +PFN_vkDestroySampler qvkDestroySampler; +PFN_vkDestroySemaphore qvkDestroySemaphore; +PFN_vkDestroyShaderModule qvkDestroyShaderModule; +PFN_vkDeviceWaitIdle qvkDeviceWaitIdle; +PFN_vkEndCommandBuffer qvkEndCommandBuffer; +PFN_vkResetCommandBuffer qvkResetCommandBuffer; +PFN_vkFreeCommandBuffers qvkFreeCommandBuffers; +PFN_vkFreeDescriptorSets qvkFreeDescriptorSets; +PFN_vkFreeMemory qvkFreeMemory; +PFN_vkGetBufferMemoryRequirements qvkGetBufferMemoryRequirements; +PFN_vkGetDeviceQueue qvkGetDeviceQueue; +PFN_vkGetImageMemoryRequirements qvkGetImageMemoryRequirements; +PFN_vkGetImageSubresourceLayout qvkGetImageSubresourceLayout; +PFN_vkInvalidateMappedMemoryRanges qvkInvalidateMappedMemoryRanges; +PFN_vkMapMemory qvkMapMemory; +PFN_vkUnmapMemory qvkUnmapMemory; +PFN_vkQueueSubmit qvkQueueSubmit; +PFN_vkQueueWaitIdle qvkQueueWaitIdle; +PFN_vkResetDescriptorPool qvkResetDescriptorPool; +PFN_vkResetFences qvkResetFences; +PFN_vkUpdateDescriptorSets qvkUpdateDescriptorSets; +PFN_vkWaitForFences qvkWaitForFences; +PFN_vkAcquireNextImageKHR qvkAcquireNextImageKHR; +PFN_vkCreateSwapchainKHR qvkCreateSwapchainKHR; +PFN_vkDestroySwapchainKHR qvkDestroySwapchainKHR; +PFN_vkGetSwapchainImagesKHR qvkGetSwapchainImagesKHR; +PFN_vkQueuePresentKHR qvkQueuePresentKHR; + +PFN_vkGetBufferMemoryRequirements2KHR qvkGetBufferMemoryRequirements2KHR; +PFN_vkGetImageMemoryRequirements2KHR qvkGetImageMemoryRequirements2KHR; + +PFN_vkDebugMarkerSetObjectNameEXT qvkDebugMarkerSetObjectNameEXT; + +static char *Q_stradd(char *dst, const char *src) +{ + char c; + while ((c = *src++) != '\0') + *dst++ = c; + *dst = '\0'; + return dst; +} + +static qboolean vk_used_instance_extension(const char *ext) +{ + const char* u; + + // allow all VK_*_surface extensions + u = strrchr(ext, '_'); + if (u && Q_stricmp(u + 1, "surface") == 0) + return qtrue; + + if (Q_stricmp(ext, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) + return qtrue; + +#ifdef _DEBUG + if (Q_stricmp(ext, VK_EXT_DEBUG_REPORT_EXTENSION_NAME) == 0) + return qtrue; +#endif + + if (Q_stricmp(ext, VK_EXT_DEBUG_UTILS_EXTENSION_NAME) == 0) + return qtrue; + + return qfalse; + +} + +static void vk_create_instance(void) +{ +#ifndef NDEBUG + const char *validation_layer_name_lunarg = "VK_LAYER_LUNARG_standard_validation"; + const char *validation_layer_name_khronos = "VK_LAYER_KHRONOS_validation"; // causes lower fps? +#endif + VkResult result; + VkApplicationInfo appInfo; + VkInstanceCreateInfo desc; + VkExtensionProperties *extension_properties; + uint32_t i, n, count, extension_count; + const char **extension_names, *ext; + + vk_debug("----- Create Instance -----\n"); + + appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + appInfo.pNext = NULL; + appInfo.pApplicationName = "EternalJK"; + appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.pEngineName = "Quake3"; + appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); + + count = 0; + extension_count = 0; + + VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &count, NULL)); + assert(count > 0); + + extension_properties = (VkExtensionProperties*)malloc(sizeof(VkExtensionProperties) * count); + extension_names = (const char**)malloc(sizeof(char*) * (count)); + + VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &count, extension_properties)); + for (i = 0; i < count; i++) { + ext = extension_properties[i].extensionName; + if (!vk_used_instance_extension(ext)) { + continue; + } + for (n = 0; n < extension_count; n++) { + if (Q_stricmp(ext, extension_names[n]) == 0) { + break; + } + } + if (n != extension_count) { + continue; // skip duplicate + } + extension_names[extension_count++] = ext; + } + + vk_debug("----- Total %d instance extensions used. -----\n", extension_count); + + // create instance + desc.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.pApplicationInfo = &appInfo; + desc.enabledExtensionCount = extension_count; + desc.ppEnabledExtensionNames = extension_names; + +#ifndef NDEBUG + desc.enabledLayerCount = 1; + desc.ppEnabledLayerNames = &validation_layer_name_lunarg; + + result = qvkCreateInstance(&desc, NULL, &vk.instance); + + if (result == VK_ERROR_LAYER_NOT_PRESENT) { + + desc.enabledLayerCount = 1; + desc.ppEnabledLayerNames = &validation_layer_name_khronos; + + result = qvkCreateInstance(&desc, NULL, &vk.instance); + + if (result == VK_ERROR_LAYER_NOT_PRESENT) { + + vk_debug("...validation layer is not available\n"); + + // try without validation layer + desc.enabledLayerCount = 0; + desc.ppEnabledLayerNames = NULL; + + result = qvkCreateInstance(&desc, NULL, &vk.instance); + } + } +#else + desc.enabledLayerCount = 0; + desc.ppEnabledLayerNames = NULL; + + result = qvkCreateInstance(&desc, NULL, &vk.instance); +#endif + + // switch case? + result = qvkCreateInstance(&desc, NULL, &vk.instance); + switch (result) { + case VK_SUCCESS: + vk_debug("--- Vulkan create instance success! ---\n\n"); break; + case VK_ERROR_INCOMPATIBLE_DRIVER: + vk_debug("The requested version of Vulkan is not supported by the driver.\n"); break; + case VK_ERROR_EXTENSION_NOT_PRESENT: + vk_debug("Cannot find a specified extension library.\n"); break; + default: + vk_debug("%d, returned by qvkCreateInstance.\n", result); break; + } + + free((void*)extension_names); + free(extension_properties); +} + +static VkFormat get_hdr_format(VkFormat base_format) +{ + if (r_fbo->integer == 0) { + return base_format; + } + + switch (r_hdr->integer) { + case -1: + return VK_FORMAT_B4G4R4A4_UNORM_PACK16; + case 1: + return VK_FORMAT_R16G16B16A16_UNORM; + default: + return base_format; + } +} + +static VkFormat get_depth_format(VkPhysicalDevice physical_device) { + VkFormatProperties props; + VkFormat formats[2]; + uint32_t i; + + if (r_stencilbits->integer > 0) { + formats[0] = glConfig.depthBits == 16 ? VK_FORMAT_D16_UNORM_S8_UINT : VK_FORMAT_D24_UNORM_S8_UINT; + formats[1] = VK_FORMAT_D32_SFLOAT_S8_UINT; + glConfig.stencilBits = 8; + } + else { + formats[0] = glConfig.depthBits == 16 ? VK_FORMAT_D16_UNORM : VK_FORMAT_X8_D24_UNORM_PACK32; + formats[1] = VK_FORMAT_D32_SFLOAT; + glConfig.stencilBits = 0; + } + + for (i = 0; i < ARRAY_LEN(formats); i++) { + qvkGetPhysicalDeviceFormatProperties(physical_device, formats[i], &props); + if ((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0) { + return formats[i]; + } + } + + ri.Error(ERR_FATAL, "get_depth_format: failed to find depth attachment format"); + return VK_FORMAT_UNDEFINED; // never get here +} + +static qboolean vk_blit_enabled(VkPhysicalDevice physical_device, const VkFormat srcFormat, const VkFormat dstFormat) +{ + VkFormatProperties formatProps; + + qvkGetPhysicalDeviceFormatProperties(physical_device, srcFormat, &formatProps); + if ((formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT) == 0) { + return qfalse; + } + + qvkGetPhysicalDeviceFormatProperties(physical_device, dstFormat, &formatProps); + if ((formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) == 0) { + return qfalse; + } + + return qtrue; +} + +typedef struct { + int bits; + VkFormat rgb; + VkFormat bgr; +} present_format_t; + +static const present_format_t present_formats[] = { + //{12, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_R4G4B4A4_UNORM_PACK16}, + //{15, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_R5G5B5A1_UNORM_PACK16}, + {16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_R5G6B5_UNORM_PACK16}, + {24, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM}, + {30, VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32}, + //{32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32} +}; + +static void get_present_format(int present_bits, VkFormat *bgr, VkFormat *rgb) { + const present_format_t *pf, *sel; + int i; + + sel = NULL; + pf = present_formats; + for (i = 0; i < ARRAY_LEN(present_formats); i++, pf++) { + if (pf->bits <= present_bits) { + sel = pf; + } + } + if (!sel) { + *bgr = VK_FORMAT_B8G8R8A8_UNORM; + *rgb = VK_FORMAT_R8G8B8A8_UNORM; + } + else { + *bgr = sel->bgr; + *rgb = sel->rgb; + } +} + +qboolean vk_select_surface_format(VkPhysicalDevice physical_device, VkSurfaceKHR surface) +{ + VkFormat base_bgr, base_rgb; + VkFormat ext_bgr, ext_rgb; + VkSurfaceFormatKHR *candidates; + uint32_t format_count; + VkResult result; + + result = qvkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &format_count, NULL); + if (result < 0) { + ri.Printf(PRINT_ERROR, "vkGetPhysicalDeviceSurfaceFormatsKHR returned error %i\n", result); + return qfalse; + } + + if (format_count == 0) { + ri.Printf(PRINT_ERROR, "...no surface formats found\n"); + return qfalse; + } + + candidates = (VkSurfaceFormatKHR*)malloc(format_count * sizeof(VkSurfaceFormatKHR)); + + VK_CHECK(qvkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &format_count, candidates)); + + get_present_format(24, &base_bgr, &base_rgb); + + if (r_fbo->integer) { + get_present_format(r_presentBits->integer, &ext_bgr, &ext_rgb); + } + else { + ext_bgr = base_bgr; + ext_rgb = base_rgb; + } + + if (format_count == 1 && candidates[0].format == VK_FORMAT_UNDEFINED) { + // special case that means we can choose any format + vk.base_format.format = base_bgr; + vk.base_format.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; + vk.present_format.format = ext_bgr; + vk.present_format.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; + } + else { + uint32_t i; + for (i = 0; i < format_count; i++) { + if ((candidates[i].format == base_bgr || candidates[i].format == base_rgb) && candidates[i].colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR) { + vk.base_format = candidates[i]; + break; + } + } + if (i == format_count) { + vk.base_format = candidates[0]; + } + for (i = 0; i < format_count; i++) { + if ((candidates[i].format == ext_bgr || candidates[i].format == ext_rgb) && candidates[i].colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR) { + vk.present_format = candidates[i]; + break; + } + } + if (i == format_count) { + vk.present_format = vk.base_format; + } + } + + if (!r_fbo->integer) { + vk.present_format = vk.base_format; + } + + free(candidates); + + return qtrue; +} + + void vk_setup_surface_formats(VkPhysicalDevice physical_device) +{ + vk.color_format = get_hdr_format(vk.base_format.format); + vk.depth_format = get_depth_format(physical_device); + vk.bloom_format = vk.base_format.format; + vk.capture_format = VK_FORMAT_R8G8B8A8_UNORM; + vk.blitEnabled = vk_blit_enabled(physical_device, vk.color_format, vk.capture_format); + + if (!vk.blitEnabled) + vk.capture_format = vk.color_format; +} + +static const char *renderer_name(const VkPhysicalDeviceProperties *props) { + static char buf[sizeof(props->deviceName) + 64]; + const char* device_type; + + switch (props->deviceType) { + case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "Integrated"; break; + case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: device_type = "Discrete"; break; + case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: device_type = "Virtual"; break; + case VK_PHYSICAL_DEVICE_TYPE_CPU: device_type = "CPU"; break; + default: device_type = "OTHER"; break; + } + + Com_sprintf(buf, sizeof(buf), "%s %s, 0x%04x", + device_type, props->deviceName, props->deviceID); + + return buf; +} + +static qboolean vk_create_device(VkPhysicalDevice physical_device, int device_index) { + + ri.Printf(PRINT_ALL, "selected physical device: %i\n\n", device_index); + + // select surface format + if (!vk_select_surface_format(physical_device, vk.surface)) { + return qfalse; + } + + vk_setup_surface_formats(physical_device); + + // select queue family + { + VkQueueFamilyProperties* queue_families; + uint32_t queue_family_count; + uint32_t i; + + qvkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, NULL); + queue_families = (VkQueueFamilyProperties*)malloc(queue_family_count * sizeof(VkQueueFamilyProperties)); + qvkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, queue_families); + + // select queue family with presentation and graphics support + vk.queue_family_index = ~0U; + for (i = 0; i < queue_family_count; i++) { + VkBool32 presentation_supported; + VK_CHECK(qvkGetPhysicalDeviceSurfaceSupportKHR(physical_device, i, vk.surface, &presentation_supported)); + + if (presentation_supported && (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { + vk.queue_family_index = i; + break; + } + } + + free(queue_families); + + if (vk.queue_family_index == ~0U) { + ri.Printf(PRINT_ERROR, "...failed to find graphics queue family\n"); + + return qfalse; + } + } + + // create VkDevice + { + const char *device_extension_list[4]; + uint32_t device_extension_count; + const char *ext; + const float priority = 1.0; + VkExtensionProperties *extension_properties; + VkDeviceQueueCreateInfo queue_desc; + VkPhysicalDeviceFeatures device_features; + VkPhysicalDeviceFeatures features; + VkDeviceCreateInfo device_desc; + VkResult result; + qboolean swapchainSupported = qfalse; + qboolean dedicatedAllocation = qfalse; + qboolean memoryRequirements2 = qfalse; + qboolean debugMarker = qfalse; + uint32_t i, count = 0; + + VK_CHECK(qvkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, NULL)); + extension_properties = (VkExtensionProperties*)malloc(count * sizeof(VkExtensionProperties)); + VK_CHECK(qvkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, extension_properties)); + + // fill glConfig.extensions_string + //str = glConfig.extensions_string; *str = '\0'; + //end = &glConfig.extensions_string[sizeof(glConfig.extensions_string) - 1]; + + for (i = 0; i < count; i++) { + ext = extension_properties[i].extensionName; + if (strcmp(ext, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) { + swapchainSupported = qtrue; + } + else if (strcmp(ext, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) == 0) { + dedicatedAllocation = qtrue; + } + else if (strcmp(ext, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME) == 0) { + memoryRequirements2 = qtrue; + } + else if (strcmp(ext, VK_EXT_DEBUG_MARKER_EXTENSION_NAME) == 0) { + debugMarker = qtrue; + } + + // add this device extension to glConfig + /*if (i != 0) { + if (str + 1 >= end) + continue; + str = Q_stradd(str, " "); + } + len = (uint32_t)strlen(ext); + if (str + len >= end) + continue; + str = Q_stradd(str, ext);*/ + } + + free(extension_properties); + + device_extension_count = 0; + + if (!swapchainSupported) { + ri.Printf(PRINT_ERROR, "...required device extension is not available: %s\n", VK_KHR_SWAPCHAIN_EXTENSION_NAME); + return qfalse; + } + + if (!memoryRequirements2) + dedicatedAllocation = qfalse; + else + vk.dedicatedAllocation = dedicatedAllocation; + +#ifndef USE_DEDICATED_ALLOCATION + vk.dedicatedAllocation = qfalse; +#endif + + device_extension_list[device_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME; + + if (vk.dedicatedAllocation) { + device_extension_list[device_extension_count++] = VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME; + device_extension_list[device_extension_count++] = VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME; + } + + if (debugMarker) { + device_extension_list[device_extension_count++] = VK_EXT_DEBUG_MARKER_EXTENSION_NAME; + vk.debugMarkers = qtrue; + } + + qvkGetPhysicalDeviceFeatures(physical_device, &device_features); + + if (device_features.fillModeNonSolid == VK_FALSE) { + ri.Printf(PRINT_ERROR, "...fillModeNonSolid feature is not supported\n"); + return qfalse; + } + + queue_desc.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_desc.pNext = NULL; + queue_desc.flags = 0; + queue_desc.queueFamilyIndex = vk.queue_family_index; + queue_desc.queueCount = 1; + queue_desc.pQueuePriorities = &priority; + + Com_Memset(&features, 0, sizeof(features)); + features.fillModeNonSolid = VK_TRUE; + + if (device_features.wideLines) { // needed for RB_SurfaceAxis + features.wideLines = VK_TRUE; + //vk.wideLines = qtrue; + } + + if (device_features.shaderStorageImageMultisample) { + features.shaderStorageImageMultisample = VK_TRUE; + vk.shaderStorageImageMultisample = qtrue; + } + + if (device_features.fragmentStoresAndAtomics) { + features.fragmentStoresAndAtomics = VK_TRUE; + vk.fragmentStores = qtrue; + } + + if (r_ext_texture_filter_anisotropic->integer && device_features.samplerAnisotropy) { + features.samplerAnisotropy = VK_TRUE; + vk.samplerAnisotropy = qtrue; + } + + device_desc.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + device_desc.pNext = NULL; + device_desc.flags = 0; + device_desc.queueCreateInfoCount = 1; + device_desc.pQueueCreateInfos = &queue_desc; + device_desc.enabledLayerCount = 0; + device_desc.ppEnabledLayerNames = NULL; + device_desc.enabledExtensionCount = device_extension_count; + device_desc.ppEnabledExtensionNames = device_extension_list; + device_desc.pEnabledFeatures = &features; + + result = qvkCreateDevice(physical_device, &device_desc, NULL, &vk.device); + if (result < 0) { + ri.Printf(PRINT_ERROR, "vkCreateDevice returned %s\n", vk_result_string(result)); + return qfalse; + } + } + + return qtrue; +} + +#define INIT_INSTANCE_FUNCTION(func) \ + q##func = (PFN_ ## func)qvkGetInstanceProcAddr(vk.instance, #func); \ + if (q##func == NULL) { \ + ri.Error(ERR_FATAL, "Failed to find entrypoint %s", #func); \ + } + +#define INIT_INSTANCE_FUNCTION_EXT(func) \ + q##func = (PFN_ ## func)qvkGetInstanceProcAddr(vk.instance, #func); + + +#define INIT_DEVICE_FUNCTION(func) \ + q##func = (PFN_ ## func) qvkGetDeviceProcAddr(vk.device, #func);\ + if (q##func == NULL) { \ + ri.Error(ERR_FATAL, "Failed to find entrypoint %s", #func); \ + } + +#define INIT_DEVICE_FUNCTION_EXT(func) \ + q##func = (PFN_ ## func) qvkGetDeviceProcAddr(vk.device, #func); + +void vk_init_library(void) +{ + VkPhysicalDeviceProperties props; + VkPhysicalDevice *physical_devices; + uint32_t device_count; + int device_index, i; + VkResult res; + + Com_Memset(&vk, 0, sizeof(vk)); + + qvkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)ri.VK_GetInstanceProcAddress(); + if (qvkGetInstanceProcAddr == NULL) + vk_debug("Failed to find entrypoint vkGetInstanceProcAddr\n"); + + // + // Get functions that do not depend on VkInstance (vk.instance == nullptr at this point). + // + INIT_INSTANCE_FUNCTION(vkCreateInstance) + INIT_INSTANCE_FUNCTION(vkEnumerateInstanceExtensionProperties) + + // + // Get instance level functions. + // + vk_create_instance(); + + INIT_INSTANCE_FUNCTION(vkCreateDevice) + INIT_INSTANCE_FUNCTION(vkDestroyInstance) + INIT_INSTANCE_FUNCTION(vkEnumerateDeviceExtensionProperties) + INIT_INSTANCE_FUNCTION(vkEnumeratePhysicalDevices) + INIT_INSTANCE_FUNCTION(vkGetDeviceProcAddr) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceFormatProperties) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceMemoryProperties) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceQueueFamilyProperties) + INIT_INSTANCE_FUNCTION(vkDestroySurfaceKHR) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceFormatsKHR) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfacePresentModesKHR) + INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceSupportKHR) + +#ifdef _DEBUG + INIT_INSTANCE_FUNCTION_EXT(vkCreateDebugReportCallbackEXT) + INIT_INSTANCE_FUNCTION_EXT(vkDestroyDebugReportCallbackEXT) + + vk_create_debug_callback(); +#endif + + // create surface + if (!ri.VK_createSurfaceImpl(vk.instance, &vk.surface)) { + ri.Error(ERR_FATAL, "Error creating Vulkan surface"); + return; + } + + res = qvkEnumeratePhysicalDevices(vk.instance, &device_count, NULL); + if (device_count == 0) { + ri.Error(ERR_FATAL, "Vulkan: no physical devices found"); + return; + } + else if (res < 0) { + ri.Error(ERR_FATAL, "vkEnumeratePhysicalDevices returned %s", vk_result_string(res)); + return; + } + + physical_devices = (VkPhysicalDevice*)malloc(device_count * sizeof(VkPhysicalDevice)); + VK_CHECK(qvkEnumeratePhysicalDevices(vk.instance, &device_count, physical_devices)); + + // initial physical device index + device_index = r_device->integer; + + ri.Printf(PRINT_ALL, "\n\n----- Available physical devices -----\n"); + for (i = 0; i < device_count; i++) { + qvkGetPhysicalDeviceProperties(physical_devices[i], &props); + ri.Printf(PRINT_ALL, " %i: %s\n", i, renderer_name(&props)); + if (device_index == -1 && props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { + device_index = i; + } + else if (device_index == -2 && props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) { + device_index = i; + } + } + + + vk.physical_device = VK_NULL_HANDLE; + for (i = 0; i < device_count; i++, device_index++) { + if (device_index >= device_count || device_index < 0) { + device_index = 0; + } + if (vk_create_device(physical_devices[device_index], device_index)) { + vk.physical_device = physical_devices[device_index]; + break; + } + } + + free(physical_devices); + + if (vk.physical_device == VK_NULL_HANDLE) { + ri.Error(ERR_FATAL, "Vulkan: unable to find any suitable physical device"); + return; + } + + // + // Get device level functions. + // + INIT_DEVICE_FUNCTION(vkAllocateCommandBuffers) + INIT_DEVICE_FUNCTION(vkAllocateDescriptorSets) + INIT_DEVICE_FUNCTION(vkAllocateMemory) + INIT_DEVICE_FUNCTION(vkBeginCommandBuffer) + INIT_DEVICE_FUNCTION(vkBindBufferMemory) + INIT_DEVICE_FUNCTION(vkBindImageMemory) + INIT_DEVICE_FUNCTION(vkCmdBeginRenderPass) + INIT_DEVICE_FUNCTION(vkCmdBindDescriptorSets) + INIT_DEVICE_FUNCTION(vkCmdBindIndexBuffer) + INIT_DEVICE_FUNCTION(vkCmdBindPipeline) + INIT_DEVICE_FUNCTION(vkCmdBindVertexBuffers) + INIT_DEVICE_FUNCTION(vkCmdBlitImage) + INIT_DEVICE_FUNCTION(vkCmdClearAttachments) + INIT_DEVICE_FUNCTION(vkCmdCopyBuffer) + INIT_DEVICE_FUNCTION(vkCmdCopyBufferToImage) + INIT_DEVICE_FUNCTION(vkCmdCopyImage) + INIT_DEVICE_FUNCTION(vkCmdDraw) + INIT_DEVICE_FUNCTION(vkCmdDrawIndexed) + INIT_DEVICE_FUNCTION(vkCmdEndRenderPass) + //INIT_DEVICE_FUNCTION(vkCmdNextSubpass) + INIT_DEVICE_FUNCTION(vkCmdPipelineBarrier) + INIT_DEVICE_FUNCTION(vkCmdPushConstants) + INIT_DEVICE_FUNCTION(vkCmdSetDepthBias) + INIT_DEVICE_FUNCTION(vkCmdSetScissor) + INIT_DEVICE_FUNCTION(vkCmdSetViewport) + INIT_DEVICE_FUNCTION(vkCreateBuffer) + INIT_DEVICE_FUNCTION(vkCreateCommandPool) + INIT_DEVICE_FUNCTION(vkCreateDescriptorPool) + INIT_DEVICE_FUNCTION(vkCreateDescriptorSetLayout) + INIT_DEVICE_FUNCTION(vkCreateFence) + INIT_DEVICE_FUNCTION(vkCreateFramebuffer) + INIT_DEVICE_FUNCTION(vkCreateGraphicsPipelines) + INIT_DEVICE_FUNCTION(vkCreateImage) + INIT_DEVICE_FUNCTION(vkCreateImageView) + INIT_DEVICE_FUNCTION(vkCreatePipelineCache) + INIT_DEVICE_FUNCTION(vkCreatePipelineLayout) + INIT_DEVICE_FUNCTION(vkCreateRenderPass) + INIT_DEVICE_FUNCTION(vkCreateSampler) + INIT_DEVICE_FUNCTION(vkCreateSemaphore) + INIT_DEVICE_FUNCTION(vkCreateShaderModule) + INIT_DEVICE_FUNCTION(vkDestroyBuffer) + INIT_DEVICE_FUNCTION(vkDestroyCommandPool) + INIT_DEVICE_FUNCTION(vkDestroyDescriptorPool) + INIT_DEVICE_FUNCTION(vkDestroyDescriptorSetLayout) + INIT_DEVICE_FUNCTION(vkDestroyDevice) + INIT_DEVICE_FUNCTION(vkDestroyFence) + INIT_DEVICE_FUNCTION(vkDestroyFramebuffer) + INIT_DEVICE_FUNCTION(vkDestroyImage) + INIT_DEVICE_FUNCTION(vkDestroyImageView) + INIT_DEVICE_FUNCTION(vkDestroyPipeline) + INIT_DEVICE_FUNCTION(vkDestroyPipelineCache) + INIT_DEVICE_FUNCTION(vkDestroyPipelineLayout) + INIT_DEVICE_FUNCTION(vkDestroyRenderPass) + INIT_DEVICE_FUNCTION(vkDestroySampler) + INIT_DEVICE_FUNCTION(vkDestroySemaphore) + INIT_DEVICE_FUNCTION(vkDestroyShaderModule) + INIT_DEVICE_FUNCTION(vkDeviceWaitIdle) + INIT_DEVICE_FUNCTION(vkEndCommandBuffer) + //INIT_DEVICE_FUNCTION(vkFlushMappedMemoryRanges) + INIT_DEVICE_FUNCTION(vkFreeCommandBuffers) + INIT_DEVICE_FUNCTION(vkFreeDescriptorSets) + INIT_DEVICE_FUNCTION(vkFreeMemory) + INIT_DEVICE_FUNCTION(vkGetBufferMemoryRequirements) + INIT_DEVICE_FUNCTION(vkGetDeviceQueue) + INIT_DEVICE_FUNCTION(vkGetImageMemoryRequirements) + INIT_DEVICE_FUNCTION(vkGetImageSubresourceLayout) + INIT_DEVICE_FUNCTION(vkInvalidateMappedMemoryRanges) + INIT_DEVICE_FUNCTION(vkMapMemory) + INIT_DEVICE_FUNCTION(vkQueueSubmit) + INIT_DEVICE_FUNCTION(vkQueueWaitIdle) + INIT_DEVICE_FUNCTION(vkResetCommandBuffer) + INIT_DEVICE_FUNCTION(vkResetDescriptorPool) + INIT_DEVICE_FUNCTION(vkResetFences) + INIT_DEVICE_FUNCTION(vkUnmapMemory) + INIT_DEVICE_FUNCTION(vkUpdateDescriptorSets) + INIT_DEVICE_FUNCTION(vkWaitForFences) + INIT_DEVICE_FUNCTION(vkAcquireNextImageKHR) + INIT_DEVICE_FUNCTION(vkCreateSwapchainKHR) + INIT_DEVICE_FUNCTION(vkDestroySwapchainKHR) + INIT_DEVICE_FUNCTION(vkGetSwapchainImagesKHR) + INIT_DEVICE_FUNCTION(vkQueuePresentKHR) + + if (vk.dedicatedAllocation) { + INIT_DEVICE_FUNCTION_EXT(vkGetBufferMemoryRequirements2KHR); + INIT_DEVICE_FUNCTION_EXT(vkGetImageMemoryRequirements2KHR); + if (!qvkGetBufferMemoryRequirements2KHR || !qvkGetImageMemoryRequirements2KHR) { + vk.dedicatedAllocation = qfalse; + } + } + + if (vk.debugMarkers) { + INIT_DEVICE_FUNCTION_EXT(vkDebugMarkerSetObjectNameEXT) + } +} + +#undef INIT_INSTANCE_FUNCTION +#undef INIT_INSTANCE_FUNCTION_EXT +#undef INIT_DEVICE_FUNCTION +#undef INIT_DEVICE_FUNCTION_EXT + +void vk_deinit_library(void) +{ + qvkCreateInstance = NULL; + qvkEnumerateInstanceExtensionProperties = NULL; + + qvkCreateDevice = NULL; + qvkDestroyInstance = NULL; + qvkEnumerateDeviceExtensionProperties = NULL; + qvkEnumeratePhysicalDevices = NULL; + qvkGetDeviceProcAddr = NULL; + qvkGetPhysicalDeviceFeatures = NULL; + qvkGetPhysicalDeviceFormatProperties = NULL; + qvkGetPhysicalDeviceMemoryProperties = NULL; + qvkGetPhysicalDeviceProperties = NULL; + qvkGetPhysicalDeviceQueueFamilyProperties = NULL; + qvkDestroySurfaceKHR = NULL; + qvkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; + qvkGetPhysicalDeviceSurfaceFormatsKHR = NULL; + qvkGetPhysicalDeviceSurfacePresentModesKHR = NULL; + qvkGetPhysicalDeviceSurfaceSupportKHR = NULL; +#ifdef _DEBUG + qvkCreateDebugReportCallbackEXT = NULL; + qvkDestroyDebugReportCallbackEXT = NULL; +#endif + qvkAllocateCommandBuffers = NULL; + qvkAllocateDescriptorSets = NULL; + qvkAllocateMemory = NULL; + qvkBeginCommandBuffer = NULL; + qvkBindBufferMemory = NULL; + qvkBindImageMemory = NULL; + qvkCmdBeginRenderPass = NULL; + qvkCmdBindDescriptorSets = NULL; + qvkCmdBindIndexBuffer = NULL; + qvkCmdBindPipeline = NULL; + qvkCmdBindVertexBuffers = NULL; + qvkCmdBlitImage = NULL; + qvkCmdClearAttachments = NULL; + qvkCmdCopyBuffer = NULL; + qvkCmdCopyBufferToImage = NULL; + qvkCmdCopyImage = NULL; + qvkCmdDraw = NULL; + qvkCmdDrawIndexed = NULL; + qvkCmdEndRenderPass = NULL; + //qvkCmdNextSubpass = NULL; + qvkCmdPipelineBarrier = NULL; + qvkCmdPushConstants = NULL; + qvkCmdSetDepthBias = NULL; + qvkCmdSetScissor = NULL; + qvkCmdSetViewport = NULL; + qvkCreateBuffer = NULL; + qvkCreateCommandPool = NULL; + qvkCreateDescriptorPool = NULL; + qvkCreateDescriptorSetLayout = NULL; + qvkCreateFence = NULL; + qvkCreateFramebuffer = NULL; + qvkCreateGraphicsPipelines = NULL; + qvkCreateImage = NULL; + qvkCreateImageView = NULL; + qvkCreatePipelineCache = NULL; + qvkCreatePipelineLayout = NULL; + qvkCreateRenderPass = NULL; + qvkCreateSampler = NULL; + qvkCreateSemaphore = NULL; + qvkCreateShaderModule = NULL; + qvkDestroyBuffer = NULL; + qvkDestroyCommandPool = NULL; + qvkDestroyDescriptorPool = NULL; + qvkDestroyDescriptorSetLayout = NULL; + qvkDestroyDevice = NULL; + qvkDestroyFence = NULL; + qvkDestroyFramebuffer = NULL; + qvkDestroyImage = NULL; + qvkDestroyImageView = NULL; + qvkDestroyPipeline = NULL; + qvkDestroyPipelineCache = NULL; + qvkDestroyPipelineLayout = NULL; + qvkDestroyRenderPass = NULL; + qvkDestroySampler = NULL; + qvkDestroySemaphore = NULL; + qvkDestroyShaderModule = NULL; + qvkDeviceWaitIdle = NULL; + qvkEndCommandBuffer = NULL; + //qvkFlushMappedMemoryRanges = NULL; + qvkFreeCommandBuffers = NULL; + qvkFreeDescriptorSets = NULL; + qvkFreeMemory = NULL; + qvkGetBufferMemoryRequirements = NULL; + qvkGetDeviceQueue = NULL; + qvkGetImageMemoryRequirements = NULL; + qvkGetImageSubresourceLayout = NULL; + qvkInvalidateMappedMemoryRanges = NULL; + qvkMapMemory = NULL; + qvkQueueSubmit = NULL; + qvkQueueWaitIdle = NULL; + qvkResetCommandBuffer = NULL; + qvkResetDescriptorPool = NULL; + qvkResetFences = NULL; + qvkUnmapMemory = NULL; + qvkUpdateDescriptorSets = NULL; + qvkWaitForFences = NULL; + qvkAcquireNextImageKHR = NULL; + qvkCreateSwapchainKHR = NULL; + qvkDestroySwapchainKHR = NULL; + qvkGetSwapchainImagesKHR = NULL; + qvkQueuePresentKHR = NULL; + + qvkGetBufferMemoryRequirements2KHR = NULL; + qvkGetImageMemoryRequirements2KHR = NULL; + + qvkDebugMarkerSetObjectNameEXT = NULL; +} + +#define FORMAT_DEPTH(format, r_bits, g_bits, b_bits) case(VK_FORMAT_##format): *r = r_bits; *b = b_bits; *g = g_bits; return qtrue; +qboolean vk_surface_format_color_depth(VkFormat format, int* r, int* g, int* b) { + switch (format) { + // Common formats from https://vulkan.gpuinfo.org/listsurfaceformats.php + FORMAT_DEPTH(B8G8R8A8_UNORM, 255, 255, 255) + FORMAT_DEPTH(B8G8R8A8_SRGB, 255, 255, 255) + FORMAT_DEPTH(A2B10G10R10_UNORM_PACK32, 1023, 1023, 1023) + FORMAT_DEPTH(R8G8B8A8_UNORM, 255, 255, 255) + FORMAT_DEPTH(R8G8B8A8_SRGB, 255, 255, 255) + FORMAT_DEPTH(A2R10G10B10_UNORM_PACK32, 1023, 1023, 1023) + FORMAT_DEPTH(R5G6B5_UNORM_PACK16, 31, 63, 31) + FORMAT_DEPTH(R8G8B8A8_SNORM, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_UNORM_PACK32, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_SNORM_PACK32, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_SRGB_PACK32, 255, 255, 255) + FORMAT_DEPTH(R16G16B16A16_UNORM, 65535, 65535, 65535) + FORMAT_DEPTH(R16G16B16A16_SNORM, 65535, 65535, 65535) + FORMAT_DEPTH(B5G6R5_UNORM_PACK16, 31, 63, 31) + FORMAT_DEPTH(B8G8R8A8_SNORM, 255, 255, 255) + FORMAT_DEPTH(R4G4B4A4_UNORM_PACK16, 15, 15, 15) + FORMAT_DEPTH(B4G4R4A4_UNORM_PACK16, 15, 15, 15) + FORMAT_DEPTH(A1R5G5B5_UNORM_PACK16, 31, 31, 31) + FORMAT_DEPTH(R5G5B5A1_UNORM_PACK16, 31, 31, 31) + FORMAT_DEPTH(B5G5R5A1_UNORM_PACK16, 31, 31, 31) + default: + *r = 255; *g = 255; *b = 255; return qfalse; + } +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h new file mode 100644 index 0000000000..e5f19c6960 --- /dev/null +++ b/codemp/rd-vulkan/vk_local.h @@ -0,0 +1,932 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +// Sunny: known issues/notes that I havent really looked into yet +/* + known issues: +- missing fonts after vid_restart +- broken capturebuffer on stopvideo avi recording +- no surfacesprites with vbo enabled + + notes: +- optimizations for worldeffects +- optimizations for surfacesprites +- glow & distortion? +- using USE_REVERSED_DEPTH results in missing decals +- attachments[MAX_ATTACHMENTS_IN_POOL + 1]; // +1 for SSAA? Need to disable MSAA when SSAA enabled? +- SSAA enabled: console font scaling. need to change clientgame files. which is not an option rn +- look into empty descriptorset bindings: descriptorBindingPartiallyBound / VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT +- default tr.projectionShadowShader->sort results in artifacts with saber & shadow sort. + + sources: +- https://github.com/eternalcodes/EternalJK +- https://github.com/ec-/Quake3e +- https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition +- https://github.com/suijingfeng/vkQuake3 +*/ + +#pragma once + +//#define VK_NO_PROTOTYPES +#include "vulkan/vulkan.h" + +#ifndef MAX +#define MAX(x,y) ((x)>(y)?(x):(y)) +#endif + +#ifndef MIN +#define MIN(x,y) ((x)<(y)?(x):(y)) +#endif +//#define USE_REVERSED_DEPTH +//#define USE_BUFFER_CLEAR + +#define NUM_COMMAND_BUFFERS 2 +#define VK_NUM_BLOOM_PASSES 4 + +#define MAX_SWAPCHAIN_IMAGES 4 +#define MIN_SWAPCHAIN_IMAGES_IMM 3 +#define MIN_SWAPCHAIN_IMAGES_FIFO 3 +#define MIN_SWAPCHAIN_IMAGES_MAILBOX 3 + +#define MAX_VK_SAMPLERS 32 +#define MAX_VK_PIPELINES ( 1024 + 128 ) +#define USE_DEDICATED_ALLOCATION +// depth + msaa + msaa-resolve + screenmap.msaa + screenmap.resolve + screenmap.depth + bloom_extract + blur pairs +#define MAX_ATTACHMENTS_IN_POOL ( 6 + 1 + VK_NUM_BLOOM_PASSES * 2 ) + +#define VK_SAMPLER_LAYOUT_BEGIN 2 +//#define MIN_IMAGE_ALIGN ( 128 * 1024 ) + +#define VERTEX_BUFFER_SIZE ( 4 * 1024 * 1024 ) +#define VERTEX_CHUNK_SIZE ( 768 * 1024) + +#define XYZ_SIZE ( 4 * VERTEX_CHUNK_SIZE ) +#define COLOR_SIZE ( 1 * VERTEX_CHUNK_SIZE ) +#define ST0_SIZE ( 2 * VERTEX_CHUNK_SIZE ) +#define ST1_SIZE ( 2 * VERTEX_CHUNK_SIZE ) + +#define XYZ_OFFSET 0 +#define COLOR_OFFSET ( XYZ_OFFSET + XYZ_SIZE ) +#define ST0_OFFSET ( COLOR_OFFSET + COLOR_SIZE ) +#define ST1_OFFSET ( ST0_OFFSET + ST0_SIZE ) + +#define IMAGE_CHUNK_SIZE ( 32 * 1024 * 1024 ) +#define MAX_IMAGE_CHUNKS 48 + +#define TESS_XYZ ( 1 ) +#define TESS_RGBA0 ( 2 ) +#define TESS_RGBA1 ( 4 ) +#define TESS_RGBA2 ( 8 ) +#define TESS_ST0 ( 16 ) +#define TESS_ST1 ( 32 ) +#define TESS_ST2 ( 64 ) +#define TESS_NNN ( 128 ) +#define TESS_VPOS ( 256 ) // uniform with eyePos +#define TESS_ENV ( 512 ) // mark shader stage with environment mapping + +// extra math +#define DotProduct4( a , b ) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3]) +#define VectorScale4( a , b , c ) ((c)[0]=(a)[0]*(b),(c)[1]=(a)[1]*(b),(c)[2]=(a)[2]*(b),(c)[3]=(a)[3]*(b)) +#define LERP( a, b, w ) ((a)*(1.0f-(w))+(b)*(w)) +#define LUMA( r, g, b ) (0.2126f*(r)+0.7152f*(g)+0.0722f*(b)) +#ifndef SGN +#define SGN( x ) (((x) >= 0) ? !!(x) : -1) +#endif + +// shaders +#define GLS_SRCBLEND_ZERO 0x00000001 +#define GLS_SRCBLEND_ONE 0x00000002 +#define GLS_SRCBLEND_DST_COLOR 0x00000003 +#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004 +#define GLS_SRCBLEND_SRC_ALPHA 0x00000005 +#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006 +#define GLS_SRCBLEND_DST_ALPHA 0x00000007 +#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008 +#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009 +#define GLS_SRCBLEND_BITS 0x0000000f + +#define GLS_DSTBLEND_ZERO 0x00000010 +#define GLS_DSTBLEND_ONE 0x00000020 +#define GLS_DSTBLEND_SRC_COLOR 0x00000030 +#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040 +#define GLS_DSTBLEND_SRC_ALPHA 0x00000050 +#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060 +#define GLS_DSTBLEND_DST_ALPHA 0x00000070 +#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080 +#define GLS_DSTBLEND_BITS 0x000000f0 + +#define GLS_BLEND_BITS ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) + +#define GLS_DEPTHMASK_TRUE 0x00000100 + +#define GLS_POLYMODE_LINE 0x00001000 + +#define GLS_DEPTHTEST_DISABLE 0x00010000 +#define GLS_DEPTHFUNC_EQUAL 0x00020000 + +#define GLS_ATEST_GT_0 0x10000000 +#define GLS_ATEST_LT_80 0x20000000 +#define GLS_ATEST_GE_80 0x40000000 +#define GLS_ATEST_GE_C0 0x80000000 +#define GLS_ATEST_BITS 0xF0000000 + +#define GLS_DEFAULT GLS_DEPTHMASK_TRUE + +#ifndef GL_REPEAT +#define GL_REPEAT 0x2901 +#endif +#ifndef GL_CLAMP +#define GL_CLAMP 0x2900 +#endif + +typedef enum { + TYPE_COLOR_WHITE, + TYPE_COLOR_GREEN, + TYPE_COLOR_RED, + TYPE_FOG_ONLY, + TYPE_DOT, + + TYPE_SINGLE_TEXTURE_LIGHTING, + TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR, + + TYPE_SINGLE_TEXTURE_DF, + TYPE_SINGLE_TEXTURE_IDENTITY, + + TYPE_GENERIC_BEGIN, + TYPE_SINGLE_TEXTURE = TYPE_GENERIC_BEGIN, + TYPE_SINGLE_TEXTURE_ENV, + + TYPE_MULTI_TEXTURE_MUL2, + TYPE_MULTI_TEXTURE_MUL2_ENV, + TYPE_MULTI_TEXTURE_ADD2_IDENTITY, + TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV, + TYPE_MULTI_TEXTURE_ADD2, + TYPE_MULTI_TEXTURE_ADD2_ENV, + + TYPE_MULTI_TEXTURE_MUL3, + TYPE_MULTI_TEXTURE_MUL3_ENV, + TYPE_MULTI_TEXTURE_ADD3_IDENTITY, + TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV, + TYPE_MULTI_TEXTURE_ADD3, + TYPE_MULTI_TEXTURE_ADD3_ENV, + + TYPE_BLEND2_ADD, + TYPE_BLEND2_ADD_ENV, + TYPE_BLEND2_MUL, + TYPE_BLEND2_MUL_ENV, + TYPE_BLEND2_ALPHA, + TYPE_BLEND2_ALPHA_ENV, + TYPE_BLEND2_ONE_MINUS_ALPHA, + TYPE_BLEND2_ONE_MINUS_ALPHA_ENV, + TYPE_BLEND2_MIX_ALPHA, + TYPE_BLEND2_MIX_ALPHA_ENV, + TYPE_BLEND2_MIX_ONE_MINUS_ALPHA, + TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV, + + TYPE_BLEND2_DST_COLOR_SRC_ALPHA, + TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV, + + TYPE_BLEND3_ADD, + TYPE_BLEND3_ADD_ENV, + TYPE_BLEND3_MUL, + TYPE_BLEND3_MUL_ENV, + TYPE_BLEND3_ALPHA, + TYPE_BLEND3_ALPHA_ENV, + TYPE_BLEND3_ONE_MINUS_ALPHA, + TYPE_BLEND3_ONE_MINUS_ALPHA_ENV, + TYPE_BLEND3_MIX_ALPHA, + TYPE_BLEND3_MIX_ALPHA_ENV, + TYPE_BLEND3_MIX_ONE_MINUS_ALPHA, + TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV, + + TYPE_BLEND3_DST_COLOR_SRC_ALPHA, + TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV, + + TYPE_GENERIC_END = TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV + +} Vk_Shader_Type; + +// used with cg_shadows == 2 +typedef enum { + SHADOW_DISABLED, + SHADOW_EDGES, + SHADOW_FS_QUAD, +} Vk_Shadow_Phase; + +typedef enum { + TRIANGLE_LIST = 0, + TRIANGLE_STRIP, + LINE_LIST, + POINT_LIST +} Vk_Primitive_Topology; + +// Instance +extern PFN_vkGetInstanceProcAddr qvkGetInstanceProcAddr; +extern PFN_vkCreateInstance qvkCreateInstance; +extern PFN_vkEnumerateInstanceExtensionProperties qvkEnumerateInstanceExtensionProperties; +extern PFN_vkCreateDevice qvkCreateDevice; +extern PFN_vkDestroyInstance qvkDestroyInstance; +extern PFN_vkEnumerateDeviceExtensionProperties qvkEnumerateDeviceExtensionProperties; +extern PFN_vkEnumeratePhysicalDevices qvkEnumeratePhysicalDevices; +extern PFN_vkGetDeviceProcAddr qvkGetDeviceProcAddr; +extern PFN_vkGetPhysicalDeviceFeatures qvkGetPhysicalDeviceFeatures; +extern PFN_vkGetPhysicalDeviceFormatProperties qvkGetPhysicalDeviceFormatProperties; +extern PFN_vkGetPhysicalDeviceMemoryProperties qvkGetPhysicalDeviceMemoryProperties; +extern PFN_vkGetPhysicalDeviceProperties qvkGetPhysicalDeviceProperties; +extern PFN_vkGetPhysicalDeviceQueueFamilyProperties qvkGetPhysicalDeviceQueueFamilyProperties; +extern PFN_vkDestroySurfaceKHR qvkDestroySurfaceKHR; +extern PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR qvkGetPhysicalDeviceSurfaceCapabilitiesKHR; +extern PFN_vkGetPhysicalDeviceSurfaceFormatsKHR qvkGetPhysicalDeviceSurfaceFormatsKHR; +extern PFN_vkGetPhysicalDeviceSurfacePresentModesKHR qvkGetPhysicalDeviceSurfacePresentModesKHR; +extern PFN_vkGetPhysicalDeviceSurfaceSupportKHR qvkGetPhysicalDeviceSurfaceSupportKHR; +#ifndef NDEBUG +extern PFN_vkCreateDebugReportCallbackEXT qvkCreateDebugReportCallbackEXT; +extern PFN_vkDestroyDebugReportCallbackEXT qvkDestroyDebugReportCallbackEXT; +#endif +extern PFN_vkAllocateCommandBuffers qvkAllocateCommandBuffers; +extern PFN_vkAllocateDescriptorSets qvkAllocateDescriptorSets; +extern PFN_vkAllocateMemory qvkAllocateMemory; +extern PFN_vkBeginCommandBuffer qvkBeginCommandBuffer; +extern PFN_vkBindBufferMemory qvkBindBufferMemory; +extern PFN_vkBindImageMemory qvkBindImageMemory; +extern PFN_vkCmdBeginRenderPass qvkCmdBeginRenderPass; +extern PFN_vkCmdBindDescriptorSets qvkCmdBindDescriptorSets; +extern PFN_vkCmdBindIndexBuffer qvkCmdBindIndexBuffer; +extern PFN_vkCmdBindPipeline qvkCmdBindPipeline; +extern PFN_vkCmdBindVertexBuffers qvkCmdBindVertexBuffers; +extern PFN_vkCmdBlitImage qvkCmdBlitImage; +extern PFN_vkCmdClearAttachments qvkCmdClearAttachments; +extern PFN_vkCmdCopyBuffer qvkCmdCopyBuffer; +extern PFN_vkCmdCopyBufferToImage qvkCmdCopyBufferToImage; +extern PFN_vkCmdCopyImage qvkCmdCopyImage; +extern PFN_vkCmdCopyImageToBuffer qvkCmdCopyImageToBuffer; +extern PFN_vkCmdDraw qvkCmdDraw; +extern PFN_vkCmdDrawIndexed qvkCmdDrawIndexed; +extern PFN_vkCmdEndRenderPass qvkCmdEndRenderPass; +extern PFN_vkCmdPipelineBarrier qvkCmdPipelineBarrier; +extern PFN_vkCmdPushConstants qvkCmdPushConstants; +extern PFN_vkCmdSetDepthBias qvkCmdSetDepthBias; +extern PFN_vkCmdSetScissor qvkCmdSetScissor; +extern PFN_vkCmdSetViewport qvkCmdSetViewport; +extern PFN_vkCreateBuffer qvkCreateBuffer; +extern PFN_vkCreateCommandPool qvkCreateCommandPool; +extern PFN_vkCreateDescriptorPool qvkCreateDescriptorPool; +extern PFN_vkCreateDescriptorSetLayout qvkCreateDescriptorSetLayout; +extern PFN_vkCreateFence qvkCreateFence; +extern PFN_vkCreateFramebuffer qvkCreateFramebuffer; +extern PFN_vkCreateGraphicsPipelines qvkCreateGraphicsPipelines; +extern PFN_vkCreateImage qvkCreateImage; +extern PFN_vkCreateImageView qvkCreateImageView; +extern PFN_vkCreatePipelineLayout qvkCreatePipelineLayout; +extern PFN_vkCreatePipelineCache qvkCreatePipelineCache; +extern PFN_vkCreateRenderPass qvkCreateRenderPass; +extern PFN_vkCreateSampler qvkCreateSampler; +extern PFN_vkCreateSemaphore qvkCreateSemaphore; +extern PFN_vkCreateShaderModule qvkCreateShaderModule; +extern PFN_vkDestroyBuffer qvkDestroyBuffer; +extern PFN_vkDestroyCommandPool qvkDestroyCommandPool; +extern PFN_vkDestroyDescriptorPool qvkDestroyDescriptorPool; +extern PFN_vkDestroyDescriptorSetLayout qvkDestroyDescriptorSetLayout; +extern PFN_vkDestroyPipelineCache qvkDestroyPipelineCache; +extern PFN_vkDestroyDevice qvkDestroyDevice; +extern PFN_vkDestroyFence qvkDestroyFence; +extern PFN_vkDestroyFramebuffer qvkDestroyFramebuffer; +extern PFN_vkDestroyImage qvkDestroyImage; +extern PFN_vkDestroyImageView qvkDestroyImageView; +extern PFN_vkDestroyPipeline qvkDestroyPipeline; +extern PFN_vkDestroyPipelineLayout qvkDestroyPipelineLayout; +extern PFN_vkDestroyRenderPass qvkDestroyRenderPass; +extern PFN_vkDestroySampler qvkDestroySampler; +extern PFN_vkDestroySemaphore qvkDestroySemaphore; +extern PFN_vkDestroyShaderModule qvkDestroyShaderModule; +extern PFN_vkDeviceWaitIdle qvkDeviceWaitIdle; +extern PFN_vkEndCommandBuffer qvkEndCommandBuffer; +extern PFN_vkResetCommandBuffer qvkResetCommandBuffer; +extern PFN_vkFreeCommandBuffers qvkFreeCommandBuffers; +extern PFN_vkFreeDescriptorSets qvkFreeDescriptorSets; +extern PFN_vkFreeMemory qvkFreeMemory; +extern PFN_vkGetBufferMemoryRequirements qvkGetBufferMemoryRequirements; +extern PFN_vkGetDeviceQueue qvkGetDeviceQueue; +extern PFN_vkGetImageMemoryRequirements qvkGetImageMemoryRequirements; +extern PFN_vkGetImageSubresourceLayout qvkGetImageSubresourceLayout; +extern PFN_vkInvalidateMappedMemoryRanges qvkInvalidateMappedMemoryRanges; +extern PFN_vkMapMemory qvkMapMemory; +extern PFN_vkUnmapMemory qvkUnmapMemory; +extern PFN_vkQueueSubmit qvkQueueSubmit; +extern PFN_vkQueueWaitIdle qvkQueueWaitIdle; +extern PFN_vkResetDescriptorPool qvkResetDescriptorPool; +extern PFN_vkResetFences qvkResetFences; +extern PFN_vkUpdateDescriptorSets qvkUpdateDescriptorSets; +extern PFN_vkWaitForFences qvkWaitForFences; +extern PFN_vkAcquireNextImageKHR qvkAcquireNextImageKHR; +extern PFN_vkCreateSwapchainKHR qvkCreateSwapchainKHR; +extern PFN_vkDestroySwapchainKHR qvkDestroySwapchainKHR; +extern PFN_vkGetSwapchainImagesKHR qvkGetSwapchainImagesKHR; +extern PFN_vkQueuePresentKHR qvkQueuePresentKHR; + +extern PFN_vkGetBufferMemoryRequirements2KHR qvkGetBufferMemoryRequirements2KHR; +extern PFN_vkGetImageMemoryRequirements2KHR qvkGetImageMemoryRequirements2KHR; + +extern PFN_vkDebugMarkerSetObjectNameEXT qvkDebugMarkerSetObjectNameEXT; + +typedef union floatint_u +{ + int32_t i; + uint32_t u; + float f; + byte b[4]; +} floatint_t; + +typedef enum { + DEPTH_RANGE_NORMAL, // [0..1] + DEPTH_RANGE_ZERO, // [0..0] + DEPTH_RANGE_ONE, // [1..1] + DEPTH_RANGE_WEAPON, // [0..0.3] + DEPTH_RANGE_COUNT +} Vk_Depth_Range; + +typedef enum { + RENDER_PASS_SCREENMAP = 0, + RENDER_PASS_MAIN, + RENDER_PASS_POST_BLOOM, + RENDER_PASS_COUNT +} renderPass_t; + +typedef struct { + uint32_t state_bits; // GLS_XXX flags + cullType_t face_culling;// cullType_t + + VkBool32 polygon_offset; + VkBool32 mirror; + + Vk_Shader_Type shader_type; + Vk_Shadow_Phase shadow_phase; + Vk_Primitive_Topology primitives; + + int fog_stage; // off, fog-in / fog-out + int line_width; + int abs_light; + int allow_discard; +} Vk_Pipeline_Def; + +typedef struct VK_Pipeline { + Vk_Pipeline_Def def; + VkPipeline handle[RENDER_PASS_COUNT]; +} VK_Pipeline_t; + +// this structure must be in sync with shader uniforms! +typedef struct vkUniform_s { + // vertex shader reference + vec4_t eyePos; + vec4_t lightPos; + + // vertex - fog parameters + vec4_t fogDistanceVector; + vec4_t fogDepthVector; + vec4_t fogEyeT; + + // fragment shader reference + vec4_t lightColor; // rgb + 1/(r*r) + vec4_t fogColor; + + // fragment - linear dynamic light + vec4_t lightVector; +} vkUniform_t; + +typedef struct { + VkSamplerAddressMode address_mode; // clamp/repeat texture addressing mode + + int gl_mag_filter; // GL_XXX mag filter + int gl_min_filter; // GL_XXX min filter + + qboolean max_lod_1_0; // fixed 1.0 lod + qboolean noAnisotropy; + + VkBool32 mipmap; +} Vk_Sampler_Def; + +struct ImageChunk_t { + VkDeviceMemory memory; + uint32_t used; +}; + +struct Image_Upload_Data { + byte *buffer; + int buffer_size; + int mip_levels; + int base_level_width; + int base_level_height; +}; + +extern int vkSamples; +extern int vkMaxSamples; + +extern unsigned char s_intensitytable[256]; +extern unsigned char s_gammatable[256]; +extern unsigned char s_gammatable_linear[256]; + +// Vk_World contains vulkan resources/state requested by the game code. +// It is reinitialized on a map change. +typedef struct { + // resources. + int num_samplers; + VkSampler samplers[MAX_VK_SAMPLERS]; + Vk_Sampler_Def sampler_defs[MAX_VK_SAMPLERS]; + + // memory allocations. + int num_image_chunks; + ImageChunk_t image_chunks[MAX_IMAGE_CHUNKS]; + + // host visible memory used to copy image data to device local memory. + VkBuffer staging_buffer; + VkDeviceMemory staging_buffer_memory; + VkDeviceSize staging_buffer_size; + byte *staging_buffer_ptr; // pointer to mapped staging buffer + + // This flag is used to decide whether framebuffer's depth attachment should be cleared + // with vmCmdClearAttachment (dirty_depth_attachment != 0), or it have just been + // cleared by render pass instance clear op (dirty_depth_attachment == 0). + //VkBool32 dirty_depth_attachment; + int dirty_depth_attachment; + + // MVP + float modelview_transform[16] QALIGN(16); +} Vk_World; + +typedef struct vk_tess_s { + VkCommandBuffer command_buffer; + + VkSemaphore image_acquired; + VkSemaphore rendering_finished; + VkFence rendering_finished_fence; + qboolean waitForFence; + + VkBuffer vertex_buffer; + byte *vertex_buffer_ptr; // pointer to mapped vertex buffer + VkDeviceSize vertex_buffer_offset; + + VkDescriptorSet uniform_descriptor; + uint32_t uniform_read_offset; + VkDeviceSize buf_offset[8]; + VkDeviceSize vbo_offset[8]; + + VkBuffer curr_index_buffer; + uint32_t curr_index_offset; + + struct { + uint32_t start, end; + VkDescriptorSet current[7]; // 0:storage, 1:uniform, 2:color0, 3:color1, 4:color2, 5:fog + uint32_t offset[2]; // 0 (uniform) and 5 (storage) + } descriptor_set; + + uint32_t num_indexes; // value from most recent vk_bind_index() call + VkPipeline last_pipeline; + Vk_Depth_Range depth_range; + VkRect2D scissor_rect; +} vk_tess_t; + +// Vk_Instance contains engine-specific vulkan resources that persist entire renderer lifetime. +// This structure is initialized/deinitialized by vk_initialize/vk_shutdown functions correspondingly. +typedef struct { + VkInstance instance; + VkPhysicalDevice physical_device; + VkSurfaceKHR surface; + VkSurfaceFormatKHR base_format; + VkSurfaceFormatKHR present_format; + +#ifndef NDEBUG + VkDebugReportCallbackEXT debug_callback; +#endif + + uint32_t queue_family_index; + VkDevice device; + VkQueue queue; + + VkPhysicalDeviceMemoryProperties devMemProperties; + + VkSwapchainKHR swapchain; + uint32_t swapchain_image_count; + uint32_t swapchain_image_index; + VkImage swapchain_images[MAX_SWAPCHAIN_IMAGES]; + VkImageView swapchain_image_views[MAX_SWAPCHAIN_IMAGES]; + + VkDeviceMemory image_memory[MAX_ATTACHMENTS_IN_POOL]; + uint32_t image_memory_count; + + VkCommandPool command_pool; + + VkDescriptorSet color_descriptor; + VkDescriptorSet bloom_image_descriptor[1 + VK_NUM_BLOOM_PASSES * 2]; + + VkImage depth_image; + VkImageView depth_image_view; + + VkImage msaa_image; + VkImageView msaa_image_view; + + VkImage color_image; + VkImageView color_image_view; + + VkImage bloom_image[1 + VK_NUM_BLOOM_PASSES * 2]; + VkImageView bloom_image_view[1 + VK_NUM_BLOOM_PASSES * 2]; + + // screenmap + struct { + VkImage depth_image; + VkImageView depth_image_view; + + VkImage color_image_msaa; + VkImageView color_image_view_msaa; + + VkDescriptorSet color_descriptor; + VkImage color_image; + VkImageView color_image_view; + } screenMap; + + vk_tess_t tess[NUM_COMMAND_BUFFERS], *cmd; + int cmd_index; + + // render passes + struct { + VkRenderPass main; + VkRenderPass gamma; + VkRenderPass screenmap; + VkRenderPass blur[VK_NUM_BLOOM_PASSES * 2]; // horizontal-vertical pairs + VkRenderPass bloom_extract; + VkRenderPass post_bloom; + VkRenderPass capture; + } render_pass; + + struct { + VkImage image; + VkImageView image_view; + } capture; + + // framebuffers + struct { + VkFramebuffer main[MAX_SWAPCHAIN_IMAGES]; + VkFramebuffer gamma[MAX_SWAPCHAIN_IMAGES]; + VkFramebuffer screenmap; + VkFramebuffer blur[VK_NUM_BLOOM_PASSES * 2]; + VkFramebuffer bloom_extract; + VkFramebuffer capture; + } framebuffers; + + struct { + VkBuffer vertex_buffer; + VkDeviceMemory buffer_memory; + } vbo; + + // host visible memory that holds vertex, index and uniform data + VkDeviceMemory geometry_buffer_memory; + VkDeviceSize geometry_buffer_size; + VkDeviceSize geometry_buffer_size_new; + + VkDescriptorPool descriptor_pool; + VkDescriptorSetLayout set_layout_sampler; + VkDescriptorSetLayout set_layout_uniform; + VkDescriptorSetLayout set_layout; + VkDescriptorSetLayout set_layout_storage; + + // pipeline(s) + VkPipelineLayout pipeline_layout; + VkPipelineLayout pipeline_layout_storage; + VkPipelineLayout pipeline_layout_post_process; // post-processing + VkPipelineLayout pipeline_layout_blend; // post-processing + + VkPipeline gamma_pipeline; + VkPipeline bloom_extract_pipeline; + VkPipeline blur_pipeline[VK_NUM_BLOOM_PASSES * 2]; // horizontal & vertical pairs + VkPipeline bloom_blend_pipeline; + VkPipeline capture_pipeline; + + // Standard pipeline(s) + struct { + uint32_t skybox_pipeline; + uint32_t worldeffect_pipeline[2]; + + // dim 0: 0 - front side, 1 - back size + // dim 1: 0 - normal view, 1 - mirror view + uint32_t shadow_volume_pipelines[2][2]; + uint32_t shadow_finish_pipeline; + + // dim 0 is based on fogPass_t: 0 - corresponds to FP_EQUAL, 1 - corresponds to FP_LE. + // dim 1 is directly a cullType_t enum value. + // dim 2 is a polygon offset value (0 - off, 1 - on). + uint32_t fog_pipelines[2][3][2]; + +#ifdef USE_PMLIGHT + // cullType[3], polygonOffset[2], fogStage[2], absLight[2] + uint32_t dlight_pipelines_x[3][2][2][2]; + uint32_t dlight1_pipelines_x[3][2][2][2]; +#endif + + // debug-visualization pipelines + uint32_t tris_debug_pipeline; + uint32_t tris_mirror_debug_pipeline; + uint32_t tris_debug_green_pipeline; + uint32_t tris_mirror_debug_green_pipeline; + uint32_t tris_debug_red_pipeline; + uint32_t tris_mirror_debug_red_pipeline; + + uint32_t normals_debug_pipeline; + uint32_t surface_debug_pipeline_solid; + uint32_t surface_debug_pipeline_outline; + uint32_t images_debug_pipeline; + uint32_t surface_beam_pipeline; + uint32_t surface_axis_pipeline; + uint32_t dot_pipeline; + } std_pipeline; + + VK_Pipeline_t pipelines[MAX_VK_PIPELINES]; + VkPipelineCache pipelineCache; + + uint32_t pipelines_count; + uint32_t pipelines_world_base; + int32_t pipeline_create_count; + + struct { + VkBuffer buffer; + byte *buffer_ptr; + VkDeviceMemory memory; + VkDescriptorSet descriptor; + } storage; + + uint32_t storage_alignment; + uint32_t uniform_item_size; + uint32_t uniform_alignment; + + // shader modules. + struct { + struct { + VkShaderModule gen[3][2][2][2]; // tx[0,1,2], cl[0,1] env0[0,1] fog[0,1] + VkShaderModule light[2]; // fog[0,1] + VkShaderModule gen0_ident; + } vert; + + struct { + VkShaderModule gen0_ident; + VkShaderModule gen0_df; + VkShaderModule gen[3][2][2]; // tx[0,1,2] cl[0,1] fog[0,1] + VkShaderModule light[2][2]; // linear[0,1] fog[0,1] + } frag; + + VkShaderModule dot_fs; + VkShaderModule dot_vs; + + VkShaderModule gamma_fs; + VkShaderModule gamma_vs; + + VkShaderModule fog_vs; + VkShaderModule fog_fs; + + VkShaderModule color_vs; + VkShaderModule color_fs; + + VkShaderModule bloom_fs; + VkShaderModule blur_fs; + VkShaderModule blend_fs; + } shaders; + + uint32_t frame_count; + qboolean shaderStorageImageMultisample; + qboolean samplerAnisotropy; + qboolean fragmentStores; + qboolean dedicatedAllocation; + qboolean debugMarkers; + qboolean wideLines; + qboolean fastSky; // requires VK_IMAGE_USAGE_TRANSFER_DST_BIT + qboolean fboActive; + qboolean blitEnabled; + + float maxAnisotropy; + float maxLod; + + VkFormat depth_format; + VkFormat color_format; + VkFormat bloom_format; + VkFormat capture_format; + + VkImageLayout initSwapchainLayout; + + VkBool32 isInitialized; + VkBool32 msaaActive; + + qboolean offscreenRender; + qboolean windowAdjusted; + int blitX0; + int blitY0; + int blitFilter; + + uint32_t screenMapWidth; + uint32_t screenMapHeight; + uint32_t screenMapSamples; + + int ctmu; // current texture index + + uint32_t renderWidth; + uint32_t renderHeight; + + float renderScaleX; + float renderScaleY; + float yscale2D; + float xscale2D; + + renderPass_t renderPassIndex; + + uint32_t image_chunk_size; + uint32_t maxBoundDescriptorSets; + + struct { + VkDescriptorSet *descriptor; + uint32_t descriptor_size; + } debug; + +} Vk_Instance; + +extern Vk_Instance vk; // shouldn't be cleared during ref re-init +extern Vk_World vk_world; // this data is cleared during ref re-init + +// ... +qboolean vk_surface_format_color_depth( VkFormat format, int* r, int* g, int* b ); +VkBool32 is_vk_initialized( void ); +void vk_create_window( void ); +void vk_initialize( void ); +void vk_shutdown( void ); +void vk_init_library( void ); +void vk_deinit_library( void ); +void get_viewport( VkViewport *viewport, Vk_Depth_Range depth_range ); +void get_viewport_rect( VkRect2D *r ); +void get_scissor_rect( VkRect2D *r ); +void myGlMultMatrix( const float *a, const float *b, float *out ); +qboolean vk_select_surface_format( VkPhysicalDevice physical_device, VkSurfaceKHR surface ); +void vk_setup_surface_formats( VkPhysicalDevice physical_device ); +qboolean R_CanMinimize( void ); + +// pipeline +void vk_create_pipelines(void); +void vk_create_bloom_pipelines( void ); +void vk_alloc_persistent_pipelines( void ); +void vk_create_blur_pipeline( uint32_t index, uint32_t width, uint32_t height, qboolean horizontal_pass ); +void vk_create_descriptor_layout( void ); +void vk_create_pipeline_layout( void ); +void vk_destroy_pipelines( qboolean reset ); +void vk_update_post_process_pipelines( void ); + +// swapchain +void vk_restart_swapchain( const char *funcname ); +void vk_destroy_swapchain( void ); +void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, + VkSurfaceKHR surface, VkSurfaceFormatKHR surface_format, VkSwapchainKHR *swapchain); + +// frame +void vk_begin_frame( void ); +void vk_end_frame( void ); +void vk_create_framebuffers( void ); +void vk_destroy_framebuffers( void ); +void vk_create_sync_primitives( void ); +void vk_destroy_sync_primitives( void ); +void vk_release_geometry_buffers( void ); +void vk_release_resources( void ); +void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ); + +// vbo +void vk_release_vbo( void ); +qboolean vk_alloc_vbo( const byte *vbo_data, int vbo_size ); +void VBO_PrepareQueues( void ); +void VBO_RenderIBOItems( void ); +void VBO_ClearQueue( void ); + +// shader +void vk_create_shader_modules( void ); +void vk_destroy_shader_modules( void ); + +// command +VkCommandBuffer vk_begin_command_buffer( void ); +void vk_end_command_buffer( VkCommandBuffer command_buffer ); +void vk_create_command_pool( VkCommandPool *pPool ); +void vk_create_command_buffer( VkCommandPool pool, VkCommandBuffer *pBuf ); +void vk_record_image_layout_transition( VkCommandBuffer command_buffer, VkImage image, + VkImageAspectFlags image_aspect_flags, VkAccessFlags src_access_flags, + VkImageLayout old_layout, VkAccessFlags dst_access_flags, VkImageLayout new_layout, + uint32_t src_family_index, uint32_t dst_family_index, + VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask ); + +// memory +uint32_t vk_find_memory_type( uint32_t memory_type_bits, VkMemoryPropertyFlags properties ); +uint32_t vk_find_memory_type_lazy( uint32_t memory_type_bits, VkMemoryPropertyFlags properties, VkMemoryPropertyFlags *outprops ); + +// attachment +void vk_create_attachments( void ); +void vk_destroy_attachments( void ); +void vk_update_attachment_descriptors( void ); +void vk_clear_color_attachments( const float *color ); +void vk_clear_depthstencil_attachments( qboolean clear_stencil ); + +// shade geometry +void vk_set_2d( void ); +void vk_set_depthrange( const Vk_Depth_Range depthRange ); +void vk_update_mvp( const float *m ); +void vk_wait_idle( void ); +void vk_create_render_passes( void ); +void vk_destroy_render_passes( void ); +void vk_select_texture( const int index ); +uint32_t vk_tess_index( uint32_t numIndexes, const void *src ); +void vk_bind_index_buffer( VkBuffer buffer, uint32_t offset ); +void vk_bind_index( void ); +void vk_bind_index_ext( const int numIndexes, const uint32_t *indexes ); +void vk_bind_pipeline( uint32_t pipeline ); +void vk_draw_geometry( Vk_Depth_Range depRg, VkBool32 indexed ); +void vk_bind_geometry( uint32_t flags ); +void vk_bind_lighting( int stage, int bundle ); +void vk_reset_descriptor( int index); +void vk_update_uniform_descriptor( VkDescriptorSet descriptor, VkBuffer buffer ); +void vk_create_storage_buffer( uint32_t size ); +void vk_update_descriptor_offset( int index, uint32_t offset ); +void vk_init_descriptors( void ); +void vk_create_vertex_buffer( VkDeviceSize size ); +VkBuffer vk_get_vertex_buffer( void ); +void vk_update_descriptor( int tmu, VkDescriptorSet curDesSet ); +uint32_t vk_find_pipeline_ext( uint32_t base, const Vk_Pipeline_Def *def, qboolean use ); +VkPipeline vk_gen_pipeline( uint32_t index ); +void vk_end_render_pass( void ); +void vk_begin_main_render_pass( void ); +void vk_get_pipeline_def( uint32_t pipeline, Vk_Pipeline_Def *def ); + +// image process +void GetScaledDimension( const unsigned int width, const unsigned int height, + unsigned int *const outW, unsigned int *const outH, int isPicMip ); +void R_SetColorMappings( void ); +void R_LightScaleTexture( byte *in, int inwidth, int inheight, qboolean only_gamma ); +void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight ); +void R_BlendOverTexture( unsigned char *data, const uint32_t pixelCount, const uint32_t l ); +void R_MipMapNormal( byte *out, byte *in, int width, int height, const qboolean swizzle ); +void R_MipMap( byte *out, byte *in, int width, int height ); +void R_MipMap2( unsigned* const out, unsigned* const in, int inWidth, int inHeight ); + +// image +VkSampler vk_find_sampler( const Vk_Sampler_Def *def ); +void vk_delete_textures( void ); +void vk_upload_image_data( VkImage image, int x, int y, int width, int height, + qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel ); +void vk_record_buffer_memory_barrier( VkCommandBuffer cb, VkBuffer buffer, + VkDeviceSize size, VkPipelineStageFlags src_stages, VkPipelineStageFlags dst_stages, + VkAccessFlags src_access, VkAccessFlags dst_access ); + +// bloom +void vk_begin_blur_render_pass( uint32_t index ); +void vk_begin_post_bloom_render_pass( void ); +void vk_begin_bloom_extract_render_pass( void ); +qboolean vk_bloom( void ); + +// info +const char *vk_format_string( VkFormat format ); +const char *vk_result_string( VkResult code ); +const char *vk_shadertype_string( Vk_Shader_Type code ); +void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ); + +// debug +void vk_debug( const char *msg, ... ); +void vk_create_debug_callback( void ); +void R_DebugGraphics( void ); + +static void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReportObjectTypeEXT objType ) +{ + if (qvkDebugMarkerSetObjectNameEXT && obj) + { + VkDebugMarkerObjectNameInfoEXT info; + info.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT; + info.pNext = NULL; + info.objectType = objType; + info.object = obj; + info.pObjectName = objName; + qvkDebugMarkerSetObjectNameEXT(vk.device, &info); + } +} +#define VK_SET_OBJECT_NAME( obj, objName, objType) vk_set_object_name( (uint64_t)( obj ), ( objName ), ( objType ) ); + +#define VK_CHECK( function_call ) { \ + VkResult result = function_call; \ + if ( result != VK_SUCCESS ) \ + vk_debug( "Vulkan: error %s returned by %s \n", vk_result_string( result ), #function_call ); \ +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_pipelines.cpp b/codemp/rd-vulkan/vk_pipelines.cpp new file mode 100644 index 0000000000..b55a64c1f2 --- /dev/null +++ b/codemp/rd-vulkan/vk_pipelines.cpp @@ -0,0 +1,1922 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +static VkVertexInputBindingDescription bindings[8]; +static VkVertexInputAttributeDescription attribs[8]; +static uint32_t num_binds; +static uint32_t num_attrs; + +static void vk_create_layout_binding(int binding, VkDescriptorType type, + VkShaderStageFlags flags, VkDescriptorSetLayout *layout) { + VkDescriptorSetLayoutBinding descriptor_binding; + VkDescriptorSetLayoutCreateInfo desc; + + descriptor_binding.binding = binding; + descriptor_binding.descriptorType = type; + descriptor_binding.descriptorCount = 1; + descriptor_binding.stageFlags = flags; + descriptor_binding.pImmutableSamplers = NULL; + + desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.bindingCount = 1; + desc.pBindings = &descriptor_binding; + VK_CHECK(qvkCreateDescriptorSetLayout(vk.device, &desc, NULL, layout)); +} + +void vk_create_descriptor_layout(void) +{ + vk_debug("Create: vk.descriptor_pool, vk.set_layout, vk.pipeline_layout\n"); + + // Like command buffers, descriptor sets are allocated from a pool. + // So we must first create the Descriptor pool. + { + VkDescriptorPoolSize pool_size[3]; + VkDescriptorPoolCreateInfo desc; + uint32_t i, maxSets; + + pool_size[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + pool_size[0].descriptorCount = MAX_DRAWIMAGES + 1 + 1 + 1 + VK_NUM_BLOOM_PASSES * 2; + + pool_size[1].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; + pool_size[1].descriptorCount = NUM_COMMAND_BUFFERS; + + pool_size[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC; + pool_size[2].descriptorCount = 1; + + for (i = 0, maxSets = 0; i < ARRAY_LEN(pool_size); i++) { + maxSets += pool_size[i].descriptorCount; + } + + desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; + desc.pNext = NULL; + //desc.flags = 0; // used by the cinematic images + desc.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // used by the cinematic images + desc.maxSets = maxSets; + desc.poolSizeCount = ARRAY_LEN(pool_size); + desc.pPoolSizes = pool_size; + VK_CHECK(qvkCreateDescriptorPool(vk.device, &desc, NULL, &vk.descriptor_pool)); + } + + // Descriptor set layout + { + vk_create_layout_binding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &vk.set_layout_sampler); + vk_create_layout_binding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT, &vk.set_layout_uniform); + vk_create_layout_binding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, VK_SHADER_STAGE_FRAGMENT_BIT, &vk.set_layout_storage); + } +} + +void vk_create_pipeline_layout(void) +{ + // Pipeline layouts + VkDescriptorSetLayout set_layouts[7]; + VkPipelineLayoutCreateInfo desc; + VkPushConstantRange push_range; + + push_range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + push_range.offset = 0; + push_range.size = 64; // 16 mvp floats + 16 + + // Main pipeline layout + set_layouts[0] = vk.set_layout_storage; // storage for testing flare visibility + set_layouts[1] = vk.set_layout_uniform; // fog/dlight parameters + set_layouts[2] = vk.set_layout_sampler; // diffuse + set_layouts[3] = vk.set_layout_sampler; // lightmap / fog-only + set_layouts[4] = vk.set_layout_sampler; // blend + set_layouts[5] = vk.set_layout_sampler; // collapsed fog texture + set_layouts[6] = vk.set_layout_sampler; // normalMap + + desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.setLayoutCount = (vk.maxBoundDescriptorSets >= 6) ? 7 : 4; + desc.pSetLayouts = set_layouts; + desc.pushConstantRangeCount = 1; + desc.pPushConstantRanges = &push_range; + VK_CHECK(qvkCreatePipelineLayout(vk.device, &desc, NULL, &vk.pipeline_layout)); + VK_SET_OBJECT_NAME(vk.pipeline_layout, "pipeline layout - main", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT); + + // flare test pipeline + /* set_layouts[0] = vk.set_layout; // dynamic storage buffer + desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.setLayoutCount = 1; + desc.pSetLayouts = set_layouts; + desc.pushConstantRangeCount = 1; + desc.pPushConstantRanges = &push_range; + VK_CHECK(qvkCreatePipelineLayout(vk.device, &desc, NULL, &vk.pipeline_layout_storage));*/ + + // post-processing pipeline + set_layouts[0] = vk.set_layout_sampler; // sampler + set_layouts[1] = vk.set_layout_sampler; // sampler + set_layouts[2] = vk.set_layout_sampler; // sampler + set_layouts[3] = vk.set_layout_sampler; // sampler + + desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.setLayoutCount = 1; + desc.pSetLayouts = set_layouts; + desc.pushConstantRangeCount = 0; + desc.pPushConstantRanges = NULL; + VK_CHECK(qvkCreatePipelineLayout(vk.device, &desc, NULL, &vk.pipeline_layout_post_process)); + + desc.setLayoutCount = VK_NUM_BLOOM_PASSES; + + VK_CHECK(qvkCreatePipelineLayout(vk.device, &desc, NULL, &vk.pipeline_layout_blend)); + + VK_SET_OBJECT_NAME(vk.pipeline_layout_post_process, "pipeline layout - post-processing", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT); + VK_SET_OBJECT_NAME(vk.pipeline_layout_blend, "pipeline layout - blend", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT); +} + +static void vk_push_bind(uint32_t binding, uint32_t stride) +{ + bindings[num_binds].binding = binding; + bindings[num_binds].stride = stride; + bindings[num_binds].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + num_binds++; +} + +static void vk_push_attr(uint32_t location, uint32_t binding, VkFormat format) +{ + attribs[num_attrs].location = location; + attribs[num_attrs].binding = binding; + attribs[num_attrs].format = format; + attribs[num_attrs].offset = 0; + num_attrs++; +} + +// Applications specify vertex input attribute and vertex input binding +// descriptions as part of graphics pipeline creation +// A vertex binding describes at which rate to load data +// from memory throughout the vertices +static void vk_push_vertex_input_binding_attribute(const Vk_Pipeline_Def *def) { + num_binds = num_attrs = 0; // reset + + switch (def->shader_type) { + case TYPE_FOG_ONLY: + case TYPE_DOT: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_COLOR_WHITE: + case TYPE_COLOR_GREEN: + case TYPE_COLOR_RED: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_SINGLE_TEXTURE_IDENTITY: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + break; + + case TYPE_SINGLE_TEXTURE: + case TYPE_SINGLE_TEXTURE_DF: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + break; + + case TYPE_SINGLE_TEXTURE_ENV: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + //vk_push_bind( 2, sizeof( vec2_t ) ); // st0 array + vk_push_bind(5, sizeof(vec4_t)); // normals + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + //vk_push_attr( 2, 2, VK_FORMAT_R8G8B8A8_UNORM ); + vk_push_attr(5, 5, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_SINGLE_TEXTURE_LIGHTING: + case TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(vec2_t)); // st0 array + vk_push_bind(2, sizeof(vec4_t)); // normals array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(2, 2, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_MULTI_TEXTURE_MUL2: + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD2: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + break; + + case TYPE_MULTI_TEXTURE_MUL2_ENV: + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV: + case TYPE_MULTI_TEXTURE_ADD2_ENV: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + //vk_push_bind( 2, sizeof( vec2_t ) ); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(5, sizeof(vec4_t)); // normals + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + //vk_push_attr( 2, 2, VK_FORMAT_R32G32_SFLOAT ); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(5, 5, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_MULTI_TEXTURE_MUL3: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD3: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(4, sizeof(vec2_t)); // st2 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(4, 4, VK_FORMAT_R32G32_SFLOAT); + break; + + case TYPE_MULTI_TEXTURE_MUL3_ENV: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV: + case TYPE_MULTI_TEXTURE_ADD3_ENV: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color array + //vk_push_bind( 2, sizeof( vec2_t ) ); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(4, sizeof(vec2_t)); // st2 array + vk_push_bind(5, sizeof(vec4_t)); // normals + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + //vk_push_attr( 2, 2, VK_FORMAT_R32G32_SFLOAT ); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(4, 4, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(5, 5, VK_FORMAT_R32G32B32A32_SFLOAT); + break; + + case TYPE_BLEND2_ADD: + case TYPE_BLEND2_MUL: + case TYPE_BLEND2_ALPHA: + case TYPE_BLEND2_ONE_MINUS_ALPHA: + case TYPE_BLEND2_MIX_ALPHA: + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color0 array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(6, sizeof(color4ub_t)); // color1 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(6, 6, VK_FORMAT_R8G8B8A8_UNORM); + break; + + case TYPE_BLEND2_ADD_ENV: + case TYPE_BLEND2_MUL_ENV: + case TYPE_BLEND2_ALPHA_ENV: + case TYPE_BLEND2_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND2_MIX_ALPHA_ENV: + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color0 array + //vk_push_bind( 2, sizeof( vec2_t ) ); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(5, sizeof(vec4_t)); // normals + vk_push_bind(6, sizeof(color4ub_t)); // color1 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + //vk_push_attr( 2, 2, VK_FORMAT_R32G32_SFLOAT ); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(5, 5, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(6, 6, VK_FORMAT_R8G8B8A8_UNORM); + break; + + case TYPE_BLEND3_ADD: + case TYPE_BLEND3_MUL: + case TYPE_BLEND3_ALPHA: + case TYPE_BLEND3_ONE_MINUS_ALPHA: + case TYPE_BLEND3_MIX_ALPHA: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color0 array + vk_push_bind(2, sizeof(vec2_t)); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(4, sizeof(vec2_t)); // st2 array + vk_push_bind(6, sizeof(color4ub_t)); // color1 array + vk_push_bind(7, sizeof(color4ub_t)); // color2 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(2, 2, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(4, 4, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(6, 6, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(7, 7, VK_FORMAT_R8G8B8A8_UNORM); + break; + + case TYPE_BLEND3_ADD_ENV: + case TYPE_BLEND3_MUL_ENV: + case TYPE_BLEND3_ALPHA_ENV: + case TYPE_BLEND3_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_MIX_ALPHA_ENV: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV: + vk_push_bind(0, sizeof(vec4_t)); // xyz array + vk_push_bind(1, sizeof(color4ub_t)); // color0 array + //vk_push_bind( 2, sizeof( vec2_t ) ); // st0 array + vk_push_bind(3, sizeof(vec2_t)); // st1 array + vk_push_bind(4, sizeof(vec2_t)); // st2 array + vk_push_bind(5, sizeof(vec4_t)); // normals + vk_push_bind(6, sizeof(color4ub_t)); // color1 array + vk_push_bind(7, sizeof(color4ub_t)); // color2 array + vk_push_attr(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(1, 1, VK_FORMAT_R8G8B8A8_UNORM); + //vk_push_attr( 2, 2, VK_FORMAT_R32G32_SFLOAT ); + vk_push_attr(3, 3, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(4, 4, VK_FORMAT_R32G32_SFLOAT); + vk_push_attr(5, 5, VK_FORMAT_R32G32B32A32_SFLOAT); + vk_push_attr(6, 6, VK_FORMAT_R8G8B8A8_UNORM); + vk_push_attr(7, 7, VK_FORMAT_R8G8B8A8_UNORM); + break; + + default: + ri.Error(ERR_DROP, "%s: invalid shader type - %i", __func__, def->shader_type); + break; + } +} + +static void vk_set_pipeline_color_blend_attachment_factor(const Vk_Pipeline_Def *def, + VkPipelineColorBlendAttachmentState *attachment_blend_state) +{ + // source + switch (def->state_bits & GLS_SRCBLEND_BITS) + { + case GLS_SRCBLEND_ZERO: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_ZERO; + break; + case GLS_SRCBLEND_ONE: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_ONE; + break; + case GLS_SRCBLEND_DST_COLOR: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_DST_COLOR; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; + break; + case GLS_SRCBLEND_SRC_ALPHA: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + break; + case GLS_SRCBLEND_DST_ALPHA: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; + break; + case GLS_SRCBLEND_ALPHA_SATURATE: + attachment_blend_state->srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; + break; + default: + vk_debug("create_pipeline: invalid src blend state bits\n"); + break; + } + + // destination + switch (def->state_bits & GLS_DSTBLEND_BITS) + { + case GLS_DSTBLEND_ZERO: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; + break; + case GLS_DSTBLEND_ONE: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_ONE; + break; + case GLS_DSTBLEND_SRC_COLOR: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; + break; + case GLS_DSTBLEND_SRC_ALPHA: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + break; + case GLS_DSTBLEND_DST_ALPHA: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: + attachment_blend_state->dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; + break; + default: + ri.Error(ERR_DROP, "create_pipeline: invalid dst blend state bits\n"); + break; + } +} + +static void set_shader_stage_desc(VkPipelineShaderStageCreateInfo *desc, VkShaderStageFlagBits stage, VkShaderModule shader_module, const char *entry) { + desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + desc->pNext = NULL; + desc->flags = 0; + desc->stage = stage; + desc->module = shader_module; + desc->pName = entry; + desc->pSpecializationInfo = NULL; +} + +VkPipeline vk_create_pipeline( const Vk_Pipeline_Def *def, renderPass_t renderPassIndex ) +{ + VkPipeline pipeline; + VkShaderModule *vs_module = NULL; + VkShaderModule *fs_module = NULL; + VkPipelineShaderStageCreateInfo shader_stages[2]; + VkPipelineVertexInputStateCreateInfo vertex_input_state; + VkPipelineInputAssemblyStateCreateInfo input_assembly_state; + VkPipelineViewportStateCreateInfo viewport_state; + VkPipelineRasterizationStateCreateInfo rasterization_state; + VkPipelineMultisampleStateCreateInfo multisample_state; + VkPipelineDepthStencilStateCreateInfo depth_stencil_state; + VkPipelineColorBlendAttachmentState attachment_blend_state = {}; + VkPipelineColorBlendStateCreateInfo blend_state; + VkPipelineDynamicStateCreateInfo dynamic_state; + VkDynamicState dynamic_state_array[3] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_DEPTH_BIAS }; + VkGraphicsPipelineCreateInfo create_info; + int32_t vert_spec_data[1]; // clipping (def->clipping_plane). NULL + VkSpecializationInfo vert_spec_info; + floatint_t frag_spec_data[9]; // 0:alpha-test-func, 1:alpha-test-value, 2:depth-fragment, 3:alpha-to-coverage, 4:color_mode, 5:abs_light, 6:multitexture mode, 7:discard mode, 8:identity color + VkSpecializationMapEntry spec_entries[10]; + VkSpecializationInfo frag_spec_info; + VkBool32 alphaToCoverage = VK_FALSE; + unsigned int atest_bits; + unsigned int state_bits = def->state_bits; + + switch (def->shader_type) { + + case TYPE_SINGLE_TEXTURE_LIGHTING: + vs_module = &vk.shaders.vert.light[0]; + fs_module = &vk.shaders.frag.light[0][0]; + break; + + case TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR: + vs_module = &vk.shaders.vert.light[0]; + fs_module = &vk.shaders.frag.light[1][0]; + break; + + case TYPE_SINGLE_TEXTURE_DF: + state_bits |= GLS_DEPTHMASK_TRUE; + vs_module = &vk.shaders.vert.gen[0][0][0][0]; + fs_module = &vk.shaders.frag.gen0_df; + break; + + case TYPE_SINGLE_TEXTURE_IDENTITY: + vs_module = &vk.shaders.vert.gen0_ident; + fs_module = &vk.shaders.frag.gen0_ident; + break; + + case TYPE_SINGLE_TEXTURE: + vs_module = &vk.shaders.vert.gen[0][0][0][0]; + fs_module = &vk.shaders.frag.gen[0][0][0]; + break; + + case TYPE_SINGLE_TEXTURE_ENV: + vs_module = &vk.shaders.vert.gen[0][0][1][0]; + fs_module = &vk.shaders.frag.gen[0][0][0]; + break; + + case TYPE_MULTI_TEXTURE_MUL2: + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD2: + vs_module = &vk.shaders.vert.gen[1][0][0][0]; + fs_module = &vk.shaders.frag.gen[1][0][0]; + break; + + case TYPE_MULTI_TEXTURE_MUL2_ENV: + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV: + case TYPE_MULTI_TEXTURE_ADD2_ENV: + vs_module = &vk.shaders.vert.gen[1][0][1][0]; + fs_module = &vk.shaders.frag.gen[1][0][0]; + break; + + case TYPE_MULTI_TEXTURE_MUL3: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD3: + vs_module = &vk.shaders.vert.gen[2][0][0][0]; + fs_module = &vk.shaders.frag.gen[2][0][0]; + break; + + case TYPE_MULTI_TEXTURE_MUL3_ENV: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV: + case TYPE_MULTI_TEXTURE_ADD3_ENV: + vs_module = &vk.shaders.vert.gen[2][0][1][0]; + fs_module = &vk.shaders.frag.gen[2][0][0]; + break; + + case TYPE_BLEND2_ADD: + case TYPE_BLEND2_MUL: + case TYPE_BLEND2_ALPHA: + case TYPE_BLEND2_ONE_MINUS_ALPHA: + case TYPE_BLEND2_MIX_ALPHA: + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA: + vs_module = &vk.shaders.vert.gen[1][1][0][0]; + fs_module = &vk.shaders.frag.gen[1][1][0]; + break; + + case TYPE_BLEND2_ADD_ENV: + case TYPE_BLEND2_MUL_ENV: + case TYPE_BLEND2_ALPHA_ENV: + case TYPE_BLEND2_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND2_MIX_ALPHA_ENV: + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV: + vs_module = &vk.shaders.vert.gen[1][1][1][0]; + fs_module = &vk.shaders.frag.gen[1][1][0]; + break; + + case TYPE_BLEND3_ADD: + case TYPE_BLEND3_MUL: + case TYPE_BLEND3_ALPHA: + case TYPE_BLEND3_ONE_MINUS_ALPHA: + case TYPE_BLEND3_MIX_ALPHA: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA: + vs_module = &vk.shaders.vert.gen[2][1][0][0]; + fs_module = &vk.shaders.frag.gen[2][1][0]; + break; + + case TYPE_BLEND3_ADD_ENV: + case TYPE_BLEND3_MUL_ENV: + case TYPE_BLEND3_ALPHA_ENV: + case TYPE_BLEND3_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_MIX_ALPHA_ENV: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV: + vs_module = &vk.shaders.vert.gen[2][1][1][0]; + fs_module = &vk.shaders.frag.gen[2][1][0]; + break; + + case TYPE_COLOR_WHITE: + case TYPE_COLOR_GREEN: + case TYPE_COLOR_RED: + vs_module = &vk.shaders.color_vs; + fs_module = &vk.shaders.color_fs; + break; + + case TYPE_FOG_ONLY: + vs_module = &vk.shaders.fog_vs; + fs_module = &vk.shaders.fog_fs; + break; + + case TYPE_DOT: + vs_module = &vk.shaders.dot_vs; + fs_module = &vk.shaders.dot_fs; + break; + + default: + ri.Error(ERR_DROP, "create_pipeline: unknown shader type %i\n", def->shader_type); + return 0; + } + + if (def->fog_stage) { + switch (def->shader_type) { + case TYPE_FOG_ONLY: + case TYPE_DOT: + case TYPE_SINGLE_TEXTURE_DF: + case TYPE_SINGLE_TEXTURE_IDENTITY: + case TYPE_COLOR_WHITE: + case TYPE_COLOR_GREEN: + case TYPE_COLOR_RED: + break; + default: + // switch to fogged modules + vs_module++; + fs_module++; + break; + } + } + + vk_debug("shader used: %s fog: %s\n", vk_shadertype_string(def->shader_type), (def->fog_stage ? "on" : "off")); + + set_shader_stage_desc(shader_stages + 0, VK_SHADER_STAGE_VERTEX_BIT, *vs_module, "main"); + set_shader_stage_desc(shader_stages + 1, VK_SHADER_STAGE_FRAGMENT_BIT, *fs_module, "main"); + + Com_Memset(vert_spec_data, 0, sizeof(vert_spec_data)); // clipping + Com_Memset(frag_spec_data, 0, sizeof(frag_spec_data)); + //vert_spec_data[0] = def->clipping_plane ? 1 : 0; // used by vertex shader. + + // vertex shader stage + { + spec_entries[0].constantID = 0; // clip_plane + spec_entries[0].offset = 0 * sizeof(int32_t); + spec_entries[0].size = sizeof(int32_t); + + vert_spec_info.mapEntryCount = 1; + vert_spec_info.pMapEntries = spec_entries + 0; + vert_spec_info.dataSize = 1 * sizeof(int32_t); + vert_spec_info.pData = &vert_spec_data[0]; + shader_stages[0].pSpecializationInfo = &vert_spec_info; + } + + // fragment shader stage + { + // fragment shader specialization data + atest_bits = state_bits & GLS_ATEST_BITS; + switch (atest_bits) { + case GLS_ATEST_GT_0: + frag_spec_data[0].i = 1; // not equal + frag_spec_data[1].f = 0.0f; + break; + case GLS_ATEST_LT_80: + frag_spec_data[0].i = 2; // less than + frag_spec_data[1].f = 0.5f; + break; + case GLS_ATEST_GE_80: + frag_spec_data[0].i = 3; // greater or equal + frag_spec_data[1].f = 0.5f; + break; + case GLS_ATEST_GE_C0: + frag_spec_data[0].i = 3; + frag_spec_data[1].f = 0.75f; + break; + default: + frag_spec_data[0].i = 0; + frag_spec_data[1].f = 0.0f; + break; + }; + + // depth fragment threshold + frag_spec_data[2].f = 0.85f; + + // alpha to coverage + if (r_ext_alpha_to_coverage->integer && vkSamples != VK_SAMPLE_COUNT_1_BIT && frag_spec_data[0].i) { + frag_spec_data[3].i = 1; + alphaToCoverage = VK_TRUE; + } + + // constant color + switch (def->shader_type) { + default: frag_spec_data[4].i = 0; break; + case TYPE_COLOR_GREEN: frag_spec_data[4].i = 1; break; + case TYPE_COLOR_RED: frag_spec_data[4].i = 2; break; + } + + // abs lighting + switch (def->shader_type) { + case TYPE_SINGLE_TEXTURE_LIGHTING: + case TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR: + frag_spec_data[5].i = def->abs_light ? 1 : 0; + default: + break; + } + + // multutexture mode + switch (def->shader_type) { + case TYPE_MULTI_TEXTURE_MUL2: + case TYPE_MULTI_TEXTURE_MUL2_ENV: + case TYPE_MULTI_TEXTURE_MUL3: + case TYPE_MULTI_TEXTURE_MUL3_ENV: + case TYPE_BLEND2_MUL: + case TYPE_BLEND2_MUL_ENV: + case TYPE_BLEND3_MUL: + case TYPE_BLEND3_MUL_ENV: + frag_spec_data[6].i = 0; + break; + + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY: + case TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV: + frag_spec_data[6].i = 1; + break; + + case TYPE_MULTI_TEXTURE_ADD2: + case TYPE_MULTI_TEXTURE_ADD2_ENV: + case TYPE_MULTI_TEXTURE_ADD3: + case TYPE_MULTI_TEXTURE_ADD3_ENV: + case TYPE_BLEND2_ADD: + case TYPE_BLEND2_ADD_ENV: + case TYPE_BLEND3_ADD: + case TYPE_BLEND3_ADD_ENV: + frag_spec_data[6].i = 2; + break; + + case TYPE_BLEND2_ALPHA: + case TYPE_BLEND2_ALPHA_ENV: + case TYPE_BLEND3_ALPHA: + case TYPE_BLEND3_ALPHA_ENV: + frag_spec_data[6].i = 3; + break; + + case TYPE_BLEND2_ONE_MINUS_ALPHA: + case TYPE_BLEND2_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_ONE_MINUS_ALPHA: + case TYPE_BLEND3_ONE_MINUS_ALPHA_ENV: + frag_spec_data[6].i = 4; + break; + + case TYPE_BLEND2_MIX_ALPHA: + case TYPE_BLEND2_MIX_ALPHA_ENV: + case TYPE_BLEND3_MIX_ALPHA: + case TYPE_BLEND3_MIX_ALPHA_ENV: + frag_spec_data[6].i = 5; + break; + + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA: + case TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV: + frag_spec_data[6].i = 6; + break; + + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA: + case TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA: + case TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV: + frag_spec_data[6].i = 7; + break; + + default: + break; + } + + frag_spec_data[8].f = tr.identityLight; + + // + // fragment module specialization data + // + // 0 = alpha-test-function + // 1 = alpha-test-value + // 2 = depth-fragment + // 3 = alpha-to-coverage + // 4 = color_mode + // 5 = abs_light + // 6 = multitexture mode + // 7 = discard mode + // 8 = identity color + for (int j = 0; j < 9; j++) { + spec_entries[j+1].constantID = j; + spec_entries[j+1].offset = j * sizeof(int32_t); + spec_entries[j+1].size = (j==1 || j==2 || j==8) ? sizeof(float) : sizeof(int32_t); + } + + frag_spec_info.mapEntryCount = 9; + frag_spec_info.pMapEntries = spec_entries + 1; + frag_spec_info.dataSize = sizeof(int32_t) * 9; + frag_spec_info.pData = &frag_spec_data[0]; + shader_stages[1].pSpecializationInfo = &frag_spec_info; + } + + // vertex input state (binding and attributes) + vk_push_vertex_input_binding_attribute(def); + + vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_state.pNext = NULL; + vertex_input_state.flags = 0; + vertex_input_state.pVertexBindingDescriptions = bindings; + vertex_input_state.pVertexAttributeDescriptions = attribs; + vertex_input_state.vertexBindingDescriptionCount = num_binds; + vertex_input_state.vertexAttributeDescriptionCount = num_attrs; + + // primitive assembly. + input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + input_assembly_state.pNext = NULL; + input_assembly_state.flags = 0; + input_assembly_state.primitiveRestartEnable = VK_FALSE; + + switch (def->primitives) { + case LINE_LIST: input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; break; + case POINT_LIST: input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; break; + case TRIANGLE_STRIP: input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; break; + default: input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; break; + } + + // viewport. + viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.pNext = NULL; + viewport_state.flags = 0; + viewport_state.viewportCount = 1; + viewport_state.pViewports = NULL; // dynamic viewport state + viewport_state.scissorCount = 1; + viewport_state.pScissors = NULL; // dynamic scissor state + + // Rasterization. + // The rasterizer takes the geometry that is shaped by the vertices + // from the vertex shader and turns it into fragments to be colored + // by the fragment shader. It also performs depth testing, face culling + // and the scissor test. + rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterization_state.pNext = NULL; + rasterization_state.flags = 0; + rasterization_state.depthClampEnable = VK_FALSE; + rasterization_state.rasterizerDiscardEnable = VK_FALSE; + rasterization_state.polygonMode = (def->state_bits & GLS_POLYMODE_LINE) ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL; + + switch (def->face_culling) + { + case CT_TWO_SIDED: + rasterization_state.cullMode = VK_CULL_MODE_NONE; + break; + case CT_FRONT_SIDED: + rasterization_state.cullMode = + (def->mirror ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT); + break; + case CT_BACK_SIDED: + rasterization_state.cullMode = + (def->mirror ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT); + break; + default: + ri.Error(ERR_DROP, "create_pipeline: invalid face culling mode %i\n", def->face_culling); + break; + } + + // how fragments are generated for geometry. + rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE; // Q3 defaults to clockwise vertex order + if (def->line_width) + rasterization_state.lineWidth = (float)def->line_width; + else + rasterization_state.lineWidth = 1.0f; + + if (def->polygon_offset) { + rasterization_state.depthBiasEnable = VK_TRUE; + rasterization_state.depthBiasClamp = 0.0f; // dynamic depth bias state +#ifdef USE_REVERSED_DEPTH + rasterization_state.depthBiasConstantFactor = -r_offsetUnits->value; + rasterization_state.depthBiasSlopeFactor = -r_offsetFactor->value; +#else + rasterization_state.depthBiasConstantFactor = r_offsetUnits->value; + rasterization_state.depthBiasSlopeFactor = r_offsetFactor->value; +#endif + } + else { + rasterization_state.depthBiasEnable = VK_FALSE; + rasterization_state.depthBiasClamp = 0.0f; // dynamic depth bias state + rasterization_state.depthBiasConstantFactor = 0.0f; // dynamic depth bias state + rasterization_state.depthBiasSlopeFactor = 0.0f; // dynamic depth bias state + } + + // multisample state + multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisample_state.pNext = NULL; + multisample_state.flags = 0; + multisample_state.rasterizationSamples = (vk.renderPassIndex == RENDER_PASS_SCREENMAP) ? (VkSampleCountFlagBits)vk.screenMapSamples : (VkSampleCountFlagBits)vkSamples; + multisample_state.sampleShadingEnable = VK_FALSE; + multisample_state.minSampleShading = 1.0f; + multisample_state.pSampleMask = NULL; + multisample_state.alphaToCoverageEnable = alphaToCoverage; + multisample_state.alphaToOneEnable = VK_FALSE; + + // If you are using a depth and/or stencil buffer, then you also need to configure + // the depth and stencil tests. + Com_Memset(&depth_stencil_state, 0, sizeof(depth_stencil_state)); + depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + depth_stencil_state.pNext = NULL; + depth_stencil_state.flags = 0; + depth_stencil_state.depthTestEnable = (def->state_bits & GLS_DEPTHTEST_DISABLE) ? VK_FALSE : VK_TRUE; + depth_stencil_state.depthWriteEnable = (def->state_bits & GLS_DEPTHMASK_TRUE) ? VK_TRUE : VK_FALSE; + +#ifdef USE_REVERSED_DEPTH + depth_stencil_state.depthCompareOp = (def->state_bits & GLS_DEPTHFUNC_EQUAL) ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_GREATER_OR_EQUAL; +#else + depth_stencil_state.depthCompareOp = (def->state_bits & GLS_DEPTHFUNC_EQUAL) ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_LESS_OR_EQUAL; +#endif + depth_stencil_state.depthBoundsTestEnable = VK_FALSE; + depth_stencil_state.stencilTestEnable = (def->shadow_phase != SHADOW_DISABLED) ? VK_TRUE : VK_FALSE; + depth_stencil_state.minDepthBounds = 0.0f; + depth_stencil_state.maxDepthBounds = 1.0f; + + if (def->shadow_phase == SHADOW_EDGES) + { + depth_stencil_state.front.failOp = VK_STENCIL_OP_KEEP; + depth_stencil_state.front.passOp = (def->face_culling == CT_FRONT_SIDED) ? VK_STENCIL_OP_INCREMENT_AND_CLAMP : VK_STENCIL_OP_DECREMENT_AND_CLAMP; + depth_stencil_state.front.depthFailOp = VK_STENCIL_OP_KEEP; + depth_stencil_state.front.compareOp = VK_COMPARE_OP_ALWAYS; + depth_stencil_state.front.compareMask = 255; + depth_stencil_state.front.writeMask = 255; + depth_stencil_state.front.reference = 0; + + depth_stencil_state.back = depth_stencil_state.front; + } + else if (def->shadow_phase == SHADOW_FS_QUAD) + { + depth_stencil_state.front.failOp = VK_STENCIL_OP_KEEP; + depth_stencil_state.front.passOp = VK_STENCIL_OP_KEEP; + depth_stencil_state.front.depthFailOp = VK_STENCIL_OP_KEEP; + depth_stencil_state.front.compareOp = VK_COMPARE_OP_NOT_EQUAL; + depth_stencil_state.front.compareMask = 255; + depth_stencil_state.front.writeMask = 255; + depth_stencil_state.front.reference = 0; + + depth_stencil_state.back = depth_stencil_state.front; + } + else + { + Com_Memset(&depth_stencil_state.front, 0, sizeof(depth_stencil_state.front)); + Com_Memset(&depth_stencil_state.back, 0, sizeof(depth_stencil_state.back)); + } + + // attachment color blending state + Com_Memset(&attachment_blend_state, 0, sizeof(attachment_blend_state)); + attachment_blend_state.blendEnable = (def->state_bits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS)) ? VK_TRUE : VK_FALSE; + + if (def->shadow_phase == SHADOW_EDGES) + attachment_blend_state.colorWriteMask = 0; + else + attachment_blend_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + if (attachment_blend_state.blendEnable) + { + // set color blend factor. + vk_set_pipeline_color_blend_attachment_factor(def, &attachment_blend_state); + + attachment_blend_state.srcAlphaBlendFactor = attachment_blend_state.srcColorBlendFactor; + attachment_blend_state.dstAlphaBlendFactor = attachment_blend_state.dstColorBlendFactor; + attachment_blend_state.colorBlendOp = VK_BLEND_OP_ADD; + attachment_blend_state.alphaBlendOp = VK_BLEND_OP_ADD; + + if (def->allow_discard) { + // try to reduce pixel fillrate for transparent surfaces, this yields 1..10% fps increase when multisampling in enabled + if (attachment_blend_state.srcColorBlendFactor == VK_BLEND_FACTOR_SRC_ALPHA && attachment_blend_state.dstColorBlendFactor == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) { + frag_spec_data[7].i = 1; + } + else if (attachment_blend_state.srcColorBlendFactor == VK_BLEND_FACTOR_ONE && attachment_blend_state.dstColorBlendFactor == VK_BLEND_FACTOR_ONE) { + frag_spec_data[7].i = 2; + } + } + } + + // contains the global color blending settings + blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + blend_state.pNext = NULL; + blend_state.flags = 0; + blend_state.logicOpEnable = VK_FALSE; + blend_state.logicOp = VK_LOGIC_OP_COPY; + blend_state.attachmentCount = 1; + blend_state.pAttachments = &attachment_blend_state; + blend_state.blendConstants[0] = 0.0f; + blend_state.blendConstants[1] = 0.0f; + blend_state.blendConstants[2] = 0.0f; + blend_state.blendConstants[3] = 0.0f; + + // dynamic state + dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamic_state.pNext = NULL; + dynamic_state.flags = 0; + dynamic_state.dynamicStateCount = ARRAY_LEN(dynamic_state_array); + dynamic_state.pDynamicStates = dynamic_state_array; + + // combine pipeline info + create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + create_info.pNext = NULL; + create_info.flags = 0; + create_info.stageCount = ARRAY_LEN(shader_stages); + create_info.pStages = shader_stages; + create_info.pVertexInputState = &vertex_input_state; + create_info.pInputAssemblyState = &input_assembly_state; + create_info.pTessellationState = NULL; + create_info.pViewportState = &viewport_state; + create_info.pRasterizationState = &rasterization_state; + create_info.pMultisampleState = &multisample_state; + create_info.pDepthStencilState = &depth_stencil_state; + create_info.pColorBlendState = &blend_state; + create_info.pDynamicState = &dynamic_state; + create_info.layout = vk.pipeline_layout; + + if (renderPassIndex == RENDER_PASS_SCREENMAP) + create_info.renderPass = vk.render_pass.screenmap; + else + create_info.renderPass = vk.render_pass.main; + + create_info.subpass = 0; + create_info.basePipelineHandle = VK_NULL_HANDLE; + create_info.basePipelineIndex = -1; + + VK_CHECK(qvkCreateGraphicsPipelines( vk.device, vk.pipelineCache, 1, &create_info, NULL, &pipeline ) ); + //VK_SET_OBJECT_NAME(&pipeline, va("Pipeline: %d", vk.pipeline_create_count), VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT); + vk.pipeline_create_count++; + + return pipeline; +} + +static void vk_create_post_process_pipeline(int program_index, uint32_t width, uint32_t height) +{ + VkPipelineShaderStageCreateInfo shader_stages[2]; + VkPipelineVertexInputStateCreateInfo vertex_input_state; + VkPipelineInputAssemblyStateCreateInfo input_assembly_state; + VkPipelineRasterizationStateCreateInfo rasterization_state; + VkPipelineDepthStencilStateCreateInfo depth_stencil_state; + VkPipelineViewportStateCreateInfo viewport_state; + VkPipelineMultisampleStateCreateInfo multisample_state; + VkPipelineColorBlendStateCreateInfo blend_state; + VkPipelineColorBlendAttachmentState attachment_blend_state; + VkGraphicsPipelineCreateInfo create_info; + VkViewport viewport; + VkRect2D scissor; + VkSpecializationMapEntry spec_entries[9]; + VkSpecializationInfo frag_spec_info; + VkPipeline *pipeline; + VkShaderModule fs_module; + VkRenderPass renderpass; + VkPipelineLayout layout; + VkSampleCountFlagBits samples; + const char *pipeline_name; + qboolean blend; + struct FragSpecData { + float gamma; + float overbright; + float greyscale; + float bloom_threshold; + float bloom_intensity; + int dither; + int depth_r; + int depth_g; + int depth_b; + } frag_spec_data; + + switch (program_index) { + case 1: // bloom extraction + pipeline = &vk.bloom_extract_pipeline; + fs_module = vk.shaders.bloom_fs; + renderpass = vk.render_pass.bloom_extract; + layout = vk.pipeline_layout_post_process; + samples = VK_SAMPLE_COUNT_1_BIT; + pipeline_name = "bloom extraction pipeline"; + blend = qfalse; + break; + case 2: // final bloom blend + pipeline = &vk.bloom_blend_pipeline; + fs_module = vk.shaders.blend_fs; + renderpass = vk.render_pass.post_bloom; + layout = vk.pipeline_layout_blend; + samples = (VkSampleCountFlagBits)vkSamples; + pipeline_name = "bloom blend pipeline"; + blend = qtrue; + break; + case 3: // capture buffer extraction + pipeline = &vk.capture_pipeline; + fs_module = vk.shaders.gamma_fs; + renderpass = vk.render_pass.capture; + layout = vk.pipeline_layout_post_process; + samples = VK_SAMPLE_COUNT_1_BIT; + pipeline_name = "capture buffer pipeline"; + blend = qfalse; + break; + default: // gamma correction + pipeline = &vk.gamma_pipeline; + fs_module = vk.shaders.gamma_fs; + renderpass = vk.render_pass.gamma; + layout = vk.pipeline_layout_post_process; + samples = VK_SAMPLE_COUNT_1_BIT; + pipeline_name = "gamma-correction pipeline"; + blend = qfalse; + break; + } + + if (*pipeline != VK_NULL_HANDLE) { + vk_wait_idle(); + qvkDestroyPipeline(vk.device, *pipeline, NULL); + *pipeline = VK_NULL_HANDLE; + } + + vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_state.pNext = NULL; + vertex_input_state.flags = 0; + vertex_input_state.vertexBindingDescriptionCount = 0; + vertex_input_state.pVertexBindingDescriptions = NULL; + vertex_input_state.vertexAttributeDescriptionCount = 0; + vertex_input_state.pVertexBindingDescriptions = NULL; + + // vertex shader + shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + shader_stages[0].module = vk.shaders.gamma_vs; + shader_stages[0].pName = "main"; + shader_stages[0].pNext = NULL; + shader_stages[0].flags = 0; + shader_stages[0].pSpecializationInfo = NULL; + + // fragment shader + shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + shader_stages[1].module = fs_module; + shader_stages[1].pName = "main"; + shader_stages[1].pNext = NULL; + shader_stages[1].flags = 0; + + frag_spec_data.gamma = 1.0 / (r_gamma->value); + frag_spec_data.overbright = (float)(1 << tr.overbrightBits); + frag_spec_data.greyscale = r_greyscale->value; + frag_spec_data.bloom_threshold = r_bloom_threshold->value; + frag_spec_data.bloom_intensity = r_bloom_intensity->value; + frag_spec_data.dither = r_dither->integer; + + if (!vk_surface_format_color_depth(vk.present_format.format, &frag_spec_data.depth_r, &frag_spec_data.depth_g, &frag_spec_data.depth_b)) + ri.Printf(PRINT_ALL, "Format %s not recognized, dither to assume 8bpc\n", vk_format_string(vk.base_format.format)); + + spec_entries[0].constantID = 0; + spec_entries[0].offset = offsetof(struct FragSpecData, gamma); + spec_entries[0].size = sizeof(frag_spec_data.gamma); + + spec_entries[1].constantID = 1; + spec_entries[1].offset = offsetof(struct FragSpecData, overbright); + spec_entries[1].size = sizeof(frag_spec_data.overbright); + + spec_entries[2].constantID = 2; + spec_entries[2].offset = offsetof(struct FragSpecData, greyscale); + spec_entries[2].size = sizeof(frag_spec_data.greyscale); + + spec_entries[3].constantID = 3; + spec_entries[3].offset = offsetof(struct FragSpecData, bloom_threshold); + spec_entries[3].size = sizeof(frag_spec_data.bloom_threshold); + + spec_entries[4].constantID = 4; + spec_entries[4].offset = offsetof(struct FragSpecData, bloom_intensity); + spec_entries[4].size = sizeof(frag_spec_data.bloom_intensity); + + spec_entries[5].constantID = 5; + spec_entries[5].offset = offsetof(struct FragSpecData, dither); + spec_entries[5].size = sizeof(frag_spec_data.dither); + + spec_entries[6].constantID = 6; + spec_entries[6].offset = offsetof(struct FragSpecData, depth_r); + spec_entries[6].size = sizeof(frag_spec_data.depth_r); + + spec_entries[7].constantID = 7; + spec_entries[7].offset = offsetof(struct FragSpecData, depth_g); + spec_entries[7].size = sizeof(frag_spec_data.depth_g); + + spec_entries[8].constantID = 8; + spec_entries[8].offset = offsetof(struct FragSpecData, depth_b); + spec_entries[8].size = sizeof(frag_spec_data.depth_b); + + frag_spec_info.mapEntryCount = 9; + frag_spec_info.pMapEntries = spec_entries; + frag_spec_info.dataSize = sizeof(frag_spec_data); + frag_spec_info.pData = &frag_spec_data; + + shader_stages[1].pSpecializationInfo = &frag_spec_info; + + // + // Primitive assembly. + // + input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + input_assembly_state.pNext = NULL; + input_assembly_state.flags = 0; + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; + input_assembly_state.primitiveRestartEnable = VK_FALSE; + + // + // Viewport. + // + if (program_index == 0) { + // gamma correction + viewport.x = 0.0 + vk.blitX0; + viewport.y = 0.0 + vk.blitY0; + viewport.width = gls.windowWidth - vk.blitX0 * 2; + viewport.height = gls.windowHeight - vk.blitY0 * 2; + } + else { + // other post-processing + viewport.x = 0.0; + viewport.y = 0.0; + viewport.width = width; + viewport.height = height; + } + + viewport.minDepth = 0.0; + viewport.maxDepth = 1.0; + + scissor.offset.x = viewport.x; + scissor.offset.y = viewport.y; + scissor.extent.width = viewport.width; + scissor.extent.height = viewport.height; + + viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.pNext = NULL; + viewport_state.flags = 0; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; + + // + // Rasterization. + // + rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterization_state.pNext = NULL; + rasterization_state.flags = 0; + rasterization_state.depthClampEnable = VK_FALSE; + rasterization_state.rasterizerDiscardEnable = VK_FALSE; + rasterization_state.polygonMode = VK_POLYGON_MODE_FILL; + //rasterization_state.cullMode = VK_CULL_MODE_BACK_BIT; // VK_CULL_MODE_NONE; + rasterization_state.cullMode = VK_CULL_MODE_NONE; + rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE; // Q3 defaults to clockwise vertex order + rasterization_state.depthBiasEnable = VK_FALSE; + rasterization_state.depthBiasConstantFactor = 0.0f; + rasterization_state.depthBiasClamp = 0.0f; + rasterization_state.depthBiasSlopeFactor = 0.0f; + rasterization_state.lineWidth = 1.0f; + + multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisample_state.pNext = NULL; + multisample_state.flags = 0; + multisample_state.rasterizationSamples = samples; + multisample_state.sampleShadingEnable = VK_FALSE; + multisample_state.minSampleShading = 1.0f; + multisample_state.pSampleMask = NULL; + multisample_state.alphaToCoverageEnable = VK_FALSE; + multisample_state.alphaToOneEnable = VK_FALSE; + + Com_Memset(&attachment_blend_state, 0, sizeof(attachment_blend_state)); + attachment_blend_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + if (blend) { + attachment_blend_state.blendEnable = VK_TRUE; + attachment_blend_state.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; + attachment_blend_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE; + } + else { + attachment_blend_state.blendEnable = VK_FALSE; + } + + blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + blend_state.pNext = NULL; + blend_state.flags = 0; + blend_state.logicOpEnable = VK_FALSE; + blend_state.logicOp = VK_LOGIC_OP_COPY; + blend_state.attachmentCount = 1; + blend_state.pAttachments = &attachment_blend_state; + blend_state.blendConstants[0] = 0.0f; + blend_state.blendConstants[1] = 0.0f; + blend_state.blendConstants[2] = 0.0f; + blend_state.blendConstants[3] = 0.0f; + + Com_Memset(&depth_stencil_state, 0, sizeof(depth_stencil_state)); + + depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + depth_stencil_state.pNext = NULL; + depth_stencil_state.flags = 0; + depth_stencil_state.depthTestEnable = VK_FALSE; + depth_stencil_state.depthWriteEnable = VK_FALSE; + depth_stencil_state.depthCompareOp = VK_COMPARE_OP_NEVER; + depth_stencil_state.depthBoundsTestEnable = VK_FALSE; + depth_stencil_state.stencilTestEnable = VK_FALSE; + depth_stencil_state.minDepthBounds = 0.0f; + depth_stencil_state.maxDepthBounds = 1.0f; + + create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + create_info.pNext = NULL; + create_info.flags = 0; + create_info.stageCount = 2; + create_info.pStages = shader_stages; + create_info.pVertexInputState = &vertex_input_state; + create_info.pInputAssemblyState = &input_assembly_state; + create_info.pTessellationState = NULL; + create_info.pViewportState = &viewport_state; + create_info.pRasterizationState = &rasterization_state; + create_info.pMultisampleState = &multisample_state; + create_info.pDepthStencilState = (program_index == 2) ? &depth_stencil_state : NULL; + create_info.pDepthStencilState = &depth_stencil_state; + create_info.pColorBlendState = &blend_state; + create_info.pDynamicState = NULL; + create_info.layout = layout; + create_info.renderPass = renderpass; + create_info.subpass = 0; + create_info.basePipelineHandle = VK_NULL_HANDLE; + create_info.basePipelineIndex = -1; + + VK_CHECK(qvkCreateGraphicsPipelines(vk.device, VK_NULL_HANDLE, 1, &create_info, NULL, pipeline)); + VK_SET_OBJECT_NAME(*pipeline, pipeline_name, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT); +} + +void vk_create_blur_pipeline(uint32_t index, uint32_t width, uint32_t height, qboolean horizontal_pass) +{ + VkPipelineShaderStageCreateInfo shader_stages[2]; + VkPipelineVertexInputStateCreateInfo vertex_input_state; + VkPipelineInputAssemblyStateCreateInfo input_assembly_state; + VkPipelineRasterizationStateCreateInfo rasterization_state; + VkPipelineViewportStateCreateInfo viewport_state; + VkPipelineMultisampleStateCreateInfo multisample_state; + VkPipelineColorBlendStateCreateInfo blend_state; + VkPipelineColorBlendAttachmentState attachment_blend_state; + VkGraphicsPipelineCreateInfo create_info; + VkViewport viewport; + VkRect2D scissor; + float frag_spec_data[3]; // x-offset, y-offset, correction + VkSpecializationMapEntry spec_entries[3]; + VkSpecializationInfo frag_spec_info; + VkPipeline* pipeline; + + pipeline = &vk.blur_pipeline[index]; + + if (*pipeline != VK_NULL_HANDLE) { + vk_wait_idle(); + qvkDestroyPipeline(vk.device, *pipeline, NULL); + *pipeline = VK_NULL_HANDLE; + } + + vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_state.pNext = NULL; + vertex_input_state.flags = 0; + vertex_input_state.vertexBindingDescriptionCount = 0; + vertex_input_state.pVertexBindingDescriptions = NULL; + vertex_input_state.vertexAttributeDescriptionCount = 0; + vertex_input_state.pVertexBindingDescriptions = NULL; + + // vertex shader + shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + shader_stages[0].module = vk.shaders.gamma_vs; + shader_stages[0].pName = "main"; + shader_stages[0].pNext = NULL; + shader_stages[0].flags = 0; + shader_stages[0].pSpecializationInfo = NULL; + + // fragment shader + shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + shader_stages[1].module = vk.shaders.blur_fs; + shader_stages[1].pName = "main"; + shader_stages[1].pNext = NULL; + shader_stages[1].flags = 0; + + frag_spec_data[0] = 1.2 / (float)width; // x offset + frag_spec_data[1] = 1.2 / (float)height; // y offset + frag_spec_data[2] = 1.0; // intensity? + + if (horizontal_pass) { + frag_spec_data[1] = 0.0; + } + else { + frag_spec_data[0] = 0.0; + } + + spec_entries[0].constantID = 0; + spec_entries[0].offset = 0 * sizeof(float); + spec_entries[0].size = sizeof(float); + + spec_entries[1].constantID = 1; + spec_entries[1].offset = 1 * sizeof(float); + spec_entries[1].size = sizeof(float); + + spec_entries[2].constantID = 2; + spec_entries[2].offset = 2 * sizeof(float); + spec_entries[2].size = sizeof(float); + + frag_spec_info.mapEntryCount = 3; + frag_spec_info.pMapEntries = spec_entries; + frag_spec_info.dataSize = 3 * sizeof(float); + frag_spec_info.pData = &frag_spec_data[0]; + + shader_stages[1].pSpecializationInfo = &frag_spec_info; + + // + // Primitive assembly. + // + input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + input_assembly_state.pNext = NULL; + input_assembly_state.flags = 0; + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; + input_assembly_state.primitiveRestartEnable = VK_FALSE; + + // + // Viewport. + // + viewport.x = 0.0; + viewport.y = 0.0; + viewport.width = width; + viewport.height = height; + viewport.minDepth = 0.0; + viewport.maxDepth = 1.0; + + scissor.offset.x = viewport.x; + scissor.offset.y = viewport.y; + scissor.extent.width = viewport.width; + scissor.extent.height = viewport.height; + + viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.pNext = NULL; + viewport_state.flags = 0; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; + + // + // Rasterization. + // + rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterization_state.pNext = NULL; + rasterization_state.flags = 0; + rasterization_state.depthClampEnable = VK_FALSE; + rasterization_state.rasterizerDiscardEnable = VK_FALSE; + rasterization_state.polygonMode = VK_POLYGON_MODE_FILL; + //rasterization_state.cullMode = VK_CULL_MODE_BACK_BIT; // VK_CULL_MODE_NONE; + rasterization_state.cullMode = VK_CULL_MODE_NONE; + rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE; // Q3 defaults to clockwise vertex order + rasterization_state.depthBiasEnable = VK_FALSE; + rasterization_state.depthBiasConstantFactor = 0.0f; + rasterization_state.depthBiasClamp = 0.0f; + rasterization_state.depthBiasSlopeFactor = 0.0f; + rasterization_state.lineWidth = 1.0f; + + multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisample_state.pNext = NULL; + multisample_state.flags = 0; + multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + multisample_state.sampleShadingEnable = VK_FALSE; + multisample_state.minSampleShading = 1.0f; + multisample_state.pSampleMask = NULL; + multisample_state.alphaToCoverageEnable = VK_FALSE; + multisample_state.alphaToOneEnable = VK_FALSE; + + Com_Memset(&attachment_blend_state, 0, sizeof(attachment_blend_state)); + attachment_blend_state.blendEnable = VK_FALSE; + attachment_blend_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + blend_state.pNext = NULL; + blend_state.flags = 0; + blend_state.logicOpEnable = VK_FALSE; + blend_state.logicOp = VK_LOGIC_OP_COPY; + blend_state.attachmentCount = 1; + blend_state.pAttachments = &attachment_blend_state; + blend_state.blendConstants[0] = 0.0f; + blend_state.blendConstants[1] = 0.0f; + blend_state.blendConstants[2] = 0.0f; + blend_state.blendConstants[3] = 0.0f; + + create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + create_info.pNext = NULL; + create_info.flags = 0; + create_info.stageCount = 2; + create_info.pStages = shader_stages; + create_info.pVertexInputState = &vertex_input_state; + create_info.pInputAssemblyState = &input_assembly_state; + create_info.pTessellationState = NULL; + create_info.pViewportState = &viewport_state; + create_info.pRasterizationState = &rasterization_state; + create_info.pMultisampleState = &multisample_state; + create_info.pDepthStencilState = NULL; + create_info.pColorBlendState = &blend_state; + create_info.pDynamicState = NULL; + create_info.layout = vk.pipeline_layout_post_process; // one input attachment + create_info.renderPass = vk.render_pass.blur[index]; + create_info.subpass = 0; + create_info.basePipelineHandle = VK_NULL_HANDLE; + create_info.basePipelineIndex = -1; + + VK_CHECK(qvkCreateGraphicsPipelines(vk.device, VK_NULL_HANDLE, 1, &create_info, NULL, pipeline)); + + VK_SET_OBJECT_NAME(*pipeline, va("%s blur pipeline %i", horizontal_pass ? "horizontal" : "vertical", index / 2 + 1), VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT); +} + +uint32_t vk_alloc_pipeline(const Vk_Pipeline_Def *def) { + VK_Pipeline_t* pipeline; + + if (vk.pipelines_count >= MAX_VK_PIPELINES) { + ri.Error(ERR_DROP, "alloc_pipeline: MAX_VK_PIPELINES reached"); + return 0; + } + else { + int j; + pipeline = &vk.pipelines[vk.pipelines_count]; + pipeline->def = *def; + for (j = 0; j < RENDER_PASS_COUNT; j++) { + pipeline->handle[j] = VK_NULL_HANDLE; + } + return vk.pipelines_count++; + } +} + +VkPipeline vk_gen_pipeline(uint32_t index) { + if (index < vk.pipelines_count) { + VK_Pipeline_t* pipeline = vk.pipelines + index; + if (pipeline->handle[vk.renderPassIndex] == VK_NULL_HANDLE) + pipeline->handle[vk.renderPassIndex] = vk_create_pipeline(&pipeline->def, vk.renderPassIndex); + return pipeline->handle[vk.renderPassIndex]; + } + else { + return VK_NULL_HANDLE; + } +} + +uint32_t vk_find_pipeline_ext(uint32_t base, const Vk_Pipeline_Def *def, qboolean use) { + const Vk_Pipeline_Def *cur_def; + uint32_t index; + + for (index = base; index < vk.pipelines_count; index++) { + cur_def = &vk.pipelines[index].def; + if (memcmp(cur_def, def, sizeof(*def)) == 0) { + goto found; + } + } + + index = vk_alloc_pipeline(def); + +found: + if (use) + vk_gen_pipeline(index); + + return index; +} + +void vk_get_pipeline_def(uint32_t pipeline, Vk_Pipeline_Def *def) { + if (pipeline >= vk.pipelines_count) { + Com_Memset(def, 0, sizeof(*def)); + } + else { + Com_Memcpy(def, &vk.pipelines[pipeline].def, sizeof(*def)); + } +} + +void vk_alloc_persistent_pipelines(void) +{ + unsigned int state_bits; + Vk_Pipeline_Def def; + + vk_debug("Create skybox pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.shader_type = TYPE_SINGLE_TEXTURE_IDENTITY; + def.face_culling = CT_FRONT_SIDED; + def.polygon_offset = VK_FALSE; + def.mirror = VK_FALSE; + + vk.std_pipeline.skybox_pipeline = vk_find_pipeline_ext(0, &def, qtrue); + } + + vk_debug("Create worldeffect pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + //def.shader_type = TYPE_SINGLE_TEXTURE_IDENTITY; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.face_culling = CT_TWO_SIDED; + def.polygon_offset = VK_FALSE; + def.mirror = VK_FALSE; + + def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + vk.std_pipeline.worldeffect_pipeline[0] = vk_find_pipeline_ext(0, &def, qtrue); + + // def.state_bits = GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; + def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + vk.std_pipeline.worldeffect_pipeline[1] = vk_find_pipeline_ext(0, &def, qtrue); + } + + vk_debug("Create Q3 stencil shadows pipeline \n"); + { + { + cullType_t cull_types[2] = { CT_FRONT_SIDED, CT_BACK_SIDED }; + VkBool32 mirror_flags[2] = { VK_FALSE, VK_TRUE }; + int i, j; + + Com_Memset(&def, 0, sizeof(def)); + def.polygon_offset = VK_FALSE; + def.state_bits = 0; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.shadow_phase = SHADOW_EDGES; + + for (i = 0; i < 2; i++) + { + def.face_culling = cull_types[i]; + for (j = 0; j < 2; j++){ + def.mirror = mirror_flags[j]; + vk.std_pipeline.shadow_volume_pipelines[i][j] = vk_find_pipeline_ext(0, &def, r_shadows->integer ? qtrue : qfalse); + } + } + } + + { + Com_Memset(&def, 0, sizeof(def)); + def.face_culling = CT_FRONT_SIDED; + def.polygon_offset = VK_FALSE; + def.state_bits = GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.mirror = VK_FALSE; + def.shadow_phase = SHADOW_FS_QUAD; + def.primitives = TRIANGLE_STRIP; + vk.std_pipeline.shadow_finish_pipeline = vk_find_pipeline_ext(0, &def, r_shadows->integer ? qtrue : qfalse); + } + } + + + vk_debug("Create fog and dlights pipeline \n"); + { + unsigned int fog_state_bits[2] = { + GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL, // fogPass == FP_EQUAL + GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA // fogPass == FP_LE + }; + //unsigned int dlight_state_bits[2] = { + // GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL, // modulated + // GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL // additive + //}; + VkBool32 polygon_offset[2] = { VK_FALSE, VK_TRUE }; + int i, j, k, l; + + Com_Memset(&def, 0, sizeof(def)); + def.shader_type = TYPE_SINGLE_TEXTURE; + def.mirror = VK_FALSE; + + for (i = 0; i < 2; i++) + { + unsigned fog_state = fog_state_bits[i]; + //unsigned dlight_state = dlight_state_bits[i]; + + for (j = 0; j < 3; j++) + { + def.face_culling = (cullType_t)j; // cullType_t value + + for (k = 0; k < 2; k++) + { + def.polygon_offset = polygon_offset[k]; +#ifdef USE_FOG_ONLY + def.shader_type = TYPE_FOG_ONLY; +#else + def.shader_type = TYPE_SINGLE_TEXTURE; +#endif + def.state_bits = fog_state; + vk.std_pipeline.fog_pipelines[i][j][k] = vk_find_pipeline_ext(0, &def, qtrue); + + // def.shader_type = TYPE_SINGLE_TEXTURE; + // def.state_bits = dlight_state; + } + } + } + +#ifdef USE_PMLIGHT + def.state_bits = GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL; + //def.shader_type = TYPE_SIGNLE_TEXTURE_LIGHTING; + for (i = 0; i < 3; i++) { // cullType + def.face_culling = (cullType_t)i; + for (j = 0; j < 2; j++) { // polygonOffset + def.polygon_offset = polygon_offset[j]; + for (k = 0; k < 2; k++) { + def.fog_stage = k; // fogStage + for (l = 0; l < 2; l++) { + def.abs_light = l; + def.shader_type = TYPE_SINGLE_TEXTURE_LIGHTING; + vk.std_pipeline.dlight_pipelines_x[i][j][k][l] = vk_find_pipeline_ext(0, &def, qfalse); + def.shader_type = TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR; + vk.std_pipeline.dlight1_pipelines_x[i][j][k][l] = vk_find_pipeline_ext(0, &def, qfalse); + } + } + } + } +#endif // USE_PMLIGHT + } + + { + Com_Memset(&def, 0, sizeof(def)); + def.face_culling = CT_TWO_SIDED; + def.shader_type = TYPE_DOT; + def.primitives = POINT_LIST; + vk.std_pipeline.dot_pipeline = vk_find_pipeline_ext(0, &def, qtrue); + } + + vk_debug("Create surface beam pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; + def.face_culling = CT_FRONT_SIDED; + def.primitives = TRIANGLE_STRIP; + + vk.std_pipeline.surface_beam_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + // axis for missing models + vk_debug("Create surface axis pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = GLS_DEFAULT; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.face_culling = CT_TWO_SIDED; + def.primitives = LINE_LIST; + if (vk.wideLines) + def.line_width = 3; + vk.std_pipeline.surface_axis_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + // debug pipelines + state_bits = GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE; + + vk_debug("Create tris debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_WHITE; + def.face_culling = CT_FRONT_SIDED; + vk.std_pipeline.tris_debug_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create tris mirror debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_WHITE; + def.face_culling = CT_BACK_SIDED; + vk.std_pipeline.tris_mirror_debug_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create tris green debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_GREEN; + def.face_culling = CT_FRONT_SIDED; + vk.std_pipeline.tris_debug_green_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create tris mirror green debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_GREEN; + def.face_culling = CT_BACK_SIDED; + vk.std_pipeline.tris_mirror_debug_green_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create tris red debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_RED; + def.face_culling = CT_FRONT_SIDED; + vk.std_pipeline.tris_debug_red_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create tris mirror red debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = state_bits; + def.shader_type = TYPE_COLOR_RED; + def.face_culling = CT_BACK_SIDED; + vk.std_pipeline.tris_mirror_debug_red_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create normals debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = GLS_DEPTHMASK_TRUE; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.primitives = LINE_LIST; + vk.std_pipeline.normals_debug_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + + vk_debug("Create surface debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + + def.state_bits = GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; + def.shader_type = TYPE_SINGLE_TEXTURE; + vk.std_pipeline.surface_debug_pipeline_solid = vk_find_pipeline_ext(0, &def, qfalse); + + } + + vk_debug("Create surface debug outline pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.primitives = LINE_LIST; + vk.std_pipeline.surface_debug_pipeline_outline = vk_find_pipeline_ext(0, &def, qfalse); + } + + vk_debug("Create images debug pipeline \n"); + { + Com_Memset(&def, 0, sizeof(def)); + def.state_bits = GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + def.shader_type = TYPE_SINGLE_TEXTURE; + def.primitives = TRIANGLE_STRIP; + vk.std_pipeline.images_debug_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } +} + +void vk_create_pipelines(void) +{ + vk_alloc_persistent_pipelines(); + + vk.pipelines_world_base = vk.pipelines_count; + + vk_create_bloom_pipelines(); +} + +void vk_create_bloom_pipelines(void) +{ + if (vk.fboActive && r_bloom->integer) + { + uint32_t width = gls.captureWidth; + uint32_t height = gls.captureHeight; + uint32_t i; + + vk_create_post_process_pipeline(1, width, height); // bloom extraction + + for (i = 0; i < ARRAY_LEN(vk.blur_pipeline); i += 2) { + width /= 2; + height /= 2; + vk_create_blur_pipeline(i + 0, width, height, qtrue); // horizontal + vk_create_blur_pipeline(i + 1, width, height, qfalse); // vertical + } + + vk_create_post_process_pipeline(2, glConfig.vidWidth, glConfig.vidHeight); // bloom blending + } +} + +void vk_update_post_process_pipelines(void) +{ + if (vk.fboActive) { + // update gamma shader + vk_create_post_process_pipeline(0, 0, 0); + if (vk.capture.image) { + // update capture pipeline + vk_create_post_process_pipeline(3, gls.captureWidth, gls.captureHeight); + } + } +} + +void vk_destroy_pipelines( qboolean reset ) +{ + uint32_t i, j; + + // Destroy pipelines + for (i = 0; i < vk.pipelines_count; i++) { + for (j = 0; j < RENDER_PASS_COUNT; j++) { + if (vk.pipelines[i].handle[j] != VK_NULL_HANDLE) { + qvkDestroyPipeline(vk.device, vk.pipelines[i].handle[j], NULL); + vk.pipelines[i].handle[j] = VK_NULL_HANDLE; + vk.pipeline_create_count--; + } + } + + } + + if (reset) { + Com_Memset(&vk.pipelines, 0, sizeof(vk.pipelines)); + vk.pipelines_count = 0; + } + + if (vk.gamma_pipeline) { + qvkDestroyPipeline(vk.device, vk.gamma_pipeline, NULL); + vk.gamma_pipeline = VK_NULL_HANDLE; + } + + if (vk.bloom_extract_pipeline != VK_NULL_HANDLE) { + qvkDestroyPipeline(vk.device, vk.bloom_extract_pipeline, NULL); + vk.bloom_extract_pipeline = VK_NULL_HANDLE; + } + + if (vk.bloom_blend_pipeline != VK_NULL_HANDLE) { + qvkDestroyPipeline(vk.device, vk.bloom_blend_pipeline, NULL); + vk.bloom_blend_pipeline = VK_NULL_HANDLE; + } + + if (vk.capture_pipeline) { + qvkDestroyPipeline(vk.device, vk.capture_pipeline, NULL); + vk.capture_pipeline = VK_NULL_HANDLE; + } + + for (i = 0; i < ARRAY_LEN(vk.blur_pipeline); i++) { + if (vk.blur_pipeline[i] != VK_NULL_HANDLE) { + qvkDestroyPipeline(vk.device, vk.blur_pipeline[i], NULL); + vk.blur_pipeline[i] = VK_NULL_HANDLE; + } + } +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp new file mode 100644 index 0000000000..6e6aad903d --- /dev/null +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -0,0 +1,1540 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +extern bool g_bRenderGlowingObjects; + +static VkBuffer shade_bufs[8]; +static int bind_base; +static int bind_count; + +void vk_select_texture(const int index) +{ + if (vk.ctmu == index) + return; + + if (index >= glConfig.numTextureUnits) + ri.Error(ERR_DROP, "%s: texture unit overflow = %i", __func__, index); + + vk.ctmu = index; +} + +void vk_set_depthrange(const Vk_Depth_Range depthRange) +{ + tess.depthRange = depthRange; +} + +VkBuffer vk_get_vertex_buffer(void) +{ + return vk.cmd->vertex_buffer; +} + +static void get_mvp_transform(float *mvp) +{ + if (backEnd.projection2D) + { + float mvp0 = 2.0f / glConfig.vidWidth; + float mvp5 = 2.0f / glConfig.vidHeight; + + mvp[0] = mvp0; mvp[1] = 0.0f; mvp[2] = 0.0f; mvp[3] = 0.0f; + mvp[4] = 0.0f; mvp[5] = mvp5; mvp[6] = 0.0f; mvp[7] = 0.0f; +#ifdef USE_REVERSED_DEPTH + mvp[8] = 0.0f; mvp[9] = 0.0f; mvp[10] = 0.0f; mvp[11] = 0.0f; + mvp[12] = -1.0f; mvp[13] = -1.0f; mvp[14] = 1.0f; mvp[15] = 1.0f; +#else + mvp[8] = 0.0f; mvp[9] = 0.0f; mvp[10] = 1.0f; mvp[11] = 0.0f; + mvp[12] = -1.0f; mvp[13] = -1.0f; mvp[14] = 0.0f; mvp[15] = 1.0f; +#endif + } + else + { + const float* p = backEnd.viewParms.projectionMatrix; + float proj[16]; + Com_Memcpy(proj, p, 64); + + proj[5] = -p[5]; + myGlMultMatrix(vk_world.modelview_transform, proj, mvp); + } +} + +void vk_update_mvp(const float *m) { + float push_constants[16]; // mvp transform + + // Specify push constants. + if (m) + Com_Memcpy(push_constants, m, sizeof(push_constants)); + else + get_mvp_transform(push_constants); + + qvkCmdPushConstants(vk.cmd->command_buffer, vk.pipeline_layout, + VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_constants), push_constants); +} + +void vk_set_2d(void) +{ + backEnd.projection2D = qtrue; + + vk_update_mvp(NULL); + + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; + + // set 2D virtual screen size + // set time for 2D shaders + backEnd.refdef.time = ri.Milliseconds() * ri.Cvar_VariableValue("timescale"); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; + + return; +} + +static void vk_bind_index_attr(int index) +{ + if (bind_base == -1) { + bind_base = index; + bind_count = 1; + } + else { + bind_count = index - bind_base + 1; + } +} + +static void vk_bind_attr(int index, unsigned int item_size, const void *src) { + const uint32_t offset = PAD(vk.cmd->vertex_buffer_offset, 32); + const uint32_t size = tess.numVertexes * item_size; + + if (offset + size > vk.geometry_buffer_size) { + // schedule geometry buffer resize + vk.geometry_buffer_size_new = log2pad(offset + size, 1); + } + else { + vk.cmd->buf_offset[index] = offset; + Com_Memcpy(vk.cmd->vertex_buffer_ptr + offset, src, size); + vk.cmd->vertex_buffer_offset = (VkDeviceSize)offset + size; + } + + vk_bind_index_attr(index); +} + +uint32_t vk_tess_index(uint32_t numIndexes, const void *src) { + const uint32_t offset = vk.cmd->vertex_buffer_offset; + const uint32_t size = numIndexes * sizeof(tess.indexes[0]); + + if (offset + size > vk.geometry_buffer_size) { + // schedule geometry buffer resize + vk.geometry_buffer_size_new = log2pad(offset + size, 1); + return ~0U; + } + else { + Com_Memcpy(vk.cmd->vertex_buffer_ptr + offset, src, size); + vk.cmd->vertex_buffer_offset = (VkDeviceSize)offset + size; + return offset; + } +} + +void vk_bind_index_buffer(VkBuffer buffer, uint32_t offset) +{ + if (vk.cmd->curr_index_buffer != buffer || vk.cmd->curr_index_offset != offset) + qvkCmdBindIndexBuffer(vk.cmd->command_buffer, buffer, offset, VK_INDEX_TYPE_UINT32); + + vk.cmd->curr_index_buffer = buffer; + vk.cmd->curr_index_offset = offset; +} + +void vk_bind_index(void) +{ +#ifdef USE_VBO + if (tess.vboIndex) { + vk.cmd->num_indexes = 0; + //qvkCmdBindIndexBuffer( vk.cmd->command_buffer, vk.vbo.index_buffer, tess.shader->iboOffset, VK_INDEX_TYPE_UINT32 ); + return; + } +#endif + + vk_bind_index_ext(tess.numIndexes, tess.indexes); +} + +void vk_bind_index_ext(const int numIndexes, const uint32_t *indexes) +{ + uint32_t offset = vk_tess_index( numIndexes, indexes ); + + if ( offset != ~0U ) { + vk_bind_index_buffer( vk.cmd->vertex_buffer, offset ); + vk.cmd->num_indexes = numIndexes; + } else { + // overflowed + vk.cmd->num_indexes = 0; + } +} + +void vk_bind_geometry(uint32_t flags) +{ + bind_base = -1; + bind_count = 0; + + if ((flags & (TESS_XYZ | TESS_RGBA0 | TESS_ST0 | TESS_ST1 | TESS_ST2 | TESS_NNN | TESS_RGBA1 | TESS_RGBA2)) == 0) + return; + +#ifdef USE_VBO + if (tess.vboIndex) { + + shade_bufs[0] = shade_bufs[1] = shade_bufs[2] = shade_bufs[3] = shade_bufs[4] = shade_bufs[5] = shade_bufs[6] = shade_bufs[7] = vk.vbo.vertex_buffer; + + if (flags & TESS_XYZ) { // 0 + vk.cmd->vbo_offset[0] = tess.shader->vboOffset + 0; + vk_bind_index_attr(0); + } + + if (flags & TESS_RGBA0) { // 1 + vk.cmd->vbo_offset[1] = tess.shader->stages[tess.vboStage]->rgb_offset[0]; + vk_bind_index_attr(1); + } + + if (flags & TESS_ST0) { // 2 + vk.cmd->vbo_offset[2] = tess.shader->stages[tess.vboStage]->tex_offset[0]; + vk_bind_index_attr(2); + } + + if (flags & TESS_ST1) { // 3 + vk.cmd->vbo_offset[3] = tess.shader->stages[tess.vboStage]->tex_offset[1]; + vk_bind_index_attr(3); + } + + if (flags & TESS_ST2) { // 4 + vk.cmd->vbo_offset[4] = tess.shader->stages[tess.vboStage]->tex_offset[2]; + vk_bind_index_attr(4); + } + + if (flags & TESS_NNN) { // 5 + vk.cmd->vbo_offset[5] = tess.shader->normalOffset; + vk_bind_index_attr(5); + } + + if (flags & TESS_RGBA1) { // 6 + vk.cmd->vbo_offset[6] = tess.shader->stages[tess.vboStage]->rgb_offset[1]; + vk_bind_index_attr(6); + } + + if (flags & TESS_RGBA2) { // 7 + vk.cmd->vbo_offset[7] = tess.shader->stages[tess.vboStage]->rgb_offset[2]; + vk_bind_index_attr(7); + } + qvkCmdBindVertexBuffers(vk.cmd->command_buffer, bind_base, bind_count, shade_bufs, vk.cmd->vbo_offset + bind_base); + + } + else +#endif // USE_VBO + { + shade_bufs[0] = shade_bufs[1] = shade_bufs[2] = shade_bufs[3] = shade_bufs[4] = shade_bufs[5] = shade_bufs[6] = shade_bufs[7] = vk.cmd->vertex_buffer; + + if (flags & TESS_XYZ) + vk_bind_attr(0, sizeof(tess.xyz[0]), &tess.xyz[0]); + + if (flags & TESS_RGBA0) + vk_bind_attr(1, sizeof(color4ub_t), tess.svars.colors[0]); + + if (flags & TESS_ST0) + vk_bind_attr(2, sizeof(vec2_t), tess.svars.texcoordPtr[0]); + + if (flags & TESS_ST1) + vk_bind_attr(3, sizeof(vec2_t), tess.svars.texcoordPtr[1]); + + if (flags & TESS_ST2) + vk_bind_attr(4, sizeof(vec2_t), tess.svars.texcoordPtr[2]); + + if (flags & TESS_NNN) + vk_bind_attr(5, sizeof(tess.normal[0]), tess.normal); + + if (flags & TESS_RGBA1) + vk_bind_attr(6, sizeof(color4ub_t), tess.svars.colors[1]); + + if (flags & TESS_RGBA2) + vk_bind_attr(7, sizeof(color4ub_t), tess.svars.colors[2]); + + qvkCmdBindVertexBuffers(vk.cmd->command_buffer, bind_base, bind_count, shade_bufs, vk.cmd->buf_offset + bind_base); + } +} + +void vk_bind_lighting(int stage, int bundle) +{ + bind_base = -1; + bind_count = 0; + +#ifdef USE_VBO + if (tess.vboIndex) { + + shade_bufs[0] = shade_bufs[1] = shade_bufs[2] = vk.vbo.vertex_buffer; + + vk.cmd->vbo_offset[0] = tess.shader->vboOffset + 0; + vk.cmd->vbo_offset[1] = tess.shader->stages[stage]->tex_offset[bundle]; + vk.cmd->vbo_offset[2] = tess.shader->normalOffset; + + qvkCmdBindVertexBuffers(vk.cmd->command_buffer, 0, 3, shade_bufs, vk.cmd->vbo_offset + 0); + + } + else +#endif // USE_VBO + { + shade_bufs[0] = shade_bufs[1] = shade_bufs[2] = vk.cmd->vertex_buffer; + + vk_bind_attr(0, sizeof(tess.xyz[0]), &tess.xyz[0]); + vk_bind_attr(1, sizeof(vec2_t), tess.svars.texcoordPtr[bundle]); + vk_bind_attr(2, sizeof(tess.normal[0]), tess.normal); + + qvkCmdBindVertexBuffers(vk.cmd->command_buffer, bind_base, bind_count, shade_bufs, vk.cmd->buf_offset + bind_base); + } +} + +void vk_update_uniform_descriptor(VkDescriptorSet descriptor, VkBuffer buffer) +{ + VkDescriptorBufferInfo info; + VkWriteDescriptorSet desc; + + info.buffer = buffer; + info.offset = 0; + info.range = sizeof(vkUniform_t); + + desc.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + desc.dstSet = descriptor; + desc.dstBinding = 0; + desc.dstArrayElement = 0; + desc.descriptorCount = 1; + desc.pNext = NULL; + desc.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; + desc.pImageInfo = NULL; + desc.pBufferInfo = &info; + desc.pTexelBufferView = NULL; + + qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); +} + +void vk_create_storage_buffer(uint32_t size) +{ + VkMemoryRequirements memory_requirements; + VkMemoryAllocateInfo alloc_info; + VkBufferCreateInfo desc; + uint32_t memory_type_bits; + uint32_t memory_type; + + desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + + Com_Memset(&memory_requirements, 0, sizeof(memory_requirements)); + + desc.size = size; + desc.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; + VK_CHECK(qvkCreateBuffer(vk.device, &desc, NULL, &vk.storage.buffer)); + + qvkGetBufferMemoryRequirements(vk.device, vk.storage.buffer, &memory_requirements); + + memory_type_bits = memory_requirements.memoryTypeBits; + memory_type = vk_find_memory_type(memory_type_bits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = memory_requirements.size; + alloc_info.memoryTypeIndex = memory_type; + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &vk.storage.memory)); + VK_CHECK(qvkMapMemory(vk.device, vk.storage.memory, 0, VK_WHOLE_SIZE, 0, (void**)&vk.storage.buffer_ptr)); + + Com_Memset(vk.storage.buffer_ptr, 0, memory_requirements.size); + + qvkBindBufferMemory(vk.device, vk.storage.buffer, vk.storage.memory, 0); + + VK_SET_OBJECT_NAME(vk.storage.buffer, "storage buffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT); + VK_SET_OBJECT_NAME(vk.storage.descriptor, "storage buffer", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT); + VK_SET_OBJECT_NAME(vk.storage.memory, "storage buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); +} + +void vk_update_attachment_descriptors(void) { + + if (vk.color_image_view) + { + VkDescriptorImageInfo info; + VkWriteDescriptorSet desc; + Vk_Sampler_Def sd; + + Com_Memset(&sd, 0, sizeof(sd)); + sd.gl_mag_filter = sd.gl_min_filter = vk.blitFilter; + sd.address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + sd.max_lod_1_0 = qtrue; + sd.noAnisotropy = qtrue; + + info.sampler = vk_find_sampler(&sd); + info.imageView = vk.color_image_view; + info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + desc.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + desc.dstSet = vk.color_descriptor; + desc.dstBinding = 0; + desc.dstArrayElement = 0; + desc.descriptorCount = 1; + desc.pNext = NULL; + desc.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + desc.pImageInfo = &info; + desc.pBufferInfo = NULL; + desc.pTexelBufferView = NULL; + + qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); + + // screenmap + sd.gl_mag_filter = sd.gl_min_filter = GL_LINEAR; + sd.max_lod_1_0 = qfalse; + sd.noAnisotropy = qtrue; + + info.sampler = vk_find_sampler(&sd); + + info.imageView = vk.screenMap.color_image_view; + desc.dstSet = vk.screenMap.color_descriptor; + + qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); + + // bloom images + if (r_bloom->integer) + { + uint32_t i; + for (i = 0; i < ARRAY_LEN(vk.bloom_image_descriptor); i++) + { + info.imageView = vk.bloom_image_view[i]; + desc.dstSet = vk.bloom_image_descriptor[i]; + + qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); + } + } + } +} + +void vk_init_descriptors() { + VkDescriptorSetAllocateInfo alloc; + VkDescriptorBufferInfo info; + VkWriteDescriptorSet desc; + uint32_t i; + + alloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + alloc.pNext = NULL; + alloc.descriptorPool = vk.descriptor_pool; + alloc.descriptorSetCount = 1; + alloc.pSetLayouts = &vk.set_layout_storage; + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &alloc, &vk.storage.descriptor)); + + info.buffer = vk.storage.buffer; + info.offset = 0; + info.range = sizeof(uint32_t); + + desc.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + desc.dstSet = vk.storage.descriptor; + desc.dstBinding = 0; + desc.dstArrayElement = 0; + desc.descriptorCount = 1; + desc.pNext = NULL; + desc.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC; + desc.pImageInfo = NULL; + desc.pBufferInfo = &info; + desc.pTexelBufferView = NULL; + + qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) + { + alloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + alloc.pNext = NULL; + alloc.descriptorPool = vk.descriptor_pool; + alloc.descriptorSetCount = 1; + alloc.pSetLayouts = &vk.set_layout_uniform; + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &alloc, &vk.tess[i].uniform_descriptor)); + + vk_update_uniform_descriptor(vk.tess[i].uniform_descriptor, vk.tess[i].vertex_buffer); + VK_SET_OBJECT_NAME(vk.tess[i].uniform_descriptor, "uniform descriptor", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT); + } + + if (vk.color_image_view) + { + alloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + alloc.pNext = NULL; + alloc.descriptorPool = vk.descriptor_pool; + alloc.descriptorSetCount = 1; + alloc.pSetLayouts = &vk.set_layout_sampler; + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &alloc, &vk.color_descriptor)); + + // bloo images + if (r_bloom->integer) + { + for (i = 0; i < ARRAY_LEN(vk.bloom_image_descriptor); i++) + { + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &alloc, &vk.bloom_image_descriptor[i])); + } + } + + alloc.descriptorSetCount = 1; + VK_CHECK(qvkAllocateDescriptorSets(vk.device, &alloc, &vk.screenMap.color_descriptor)); // screenmap + + vk_update_attachment_descriptors(); + } +} + +void vk_create_vertex_buffer(VkDeviceSize size) +{ + int i; + void *data; + vk_debug("Create vertex buffer: vk.cmd->vertex_buffer \n"); + VkDeviceSize vertex_buffer_offset; + VkMemoryRequirements vb_memory_requirements; + + VkBufferCreateInfo desc; + desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + + Com_Memset(&vb_memory_requirements, 0, sizeof(vb_memory_requirements)); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + desc.size = size; + desc.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; + VK_CHECK(qvkCreateBuffer(vk.device, &desc, NULL, &vk.tess[i].vertex_buffer)); + + qvkGetBufferMemoryRequirements(vk.device, vk.tess[i].vertex_buffer, &vb_memory_requirements); + } + + uint32_t memory_type_bits = vb_memory_requirements.memoryTypeBits; + + VkMemoryAllocateInfo alloc_info; + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = vb_memory_requirements.size * NUM_COMMAND_BUFFERS; + alloc_info.memoryTypeIndex = vk_find_memory_type(memory_type_bits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + + vk_debug("Allocate device memory for Vertex Buffer: %ld bytes. \n", alloc_info.allocationSize); + + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &vk.geometry_buffer_memory)); + VK_CHECK(qvkMapMemory(vk.device, vk.geometry_buffer_memory, 0, VK_WHOLE_SIZE, 0, &data)); + + vertex_buffer_offset = 0; + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + qvkBindBufferMemory(vk.device, vk.tess[i].vertex_buffer, vk.geometry_buffer_memory, vertex_buffer_offset); + vk.tess[i].vertex_buffer_ptr = (byte*)data + vertex_buffer_offset; + vk.tess[i].vertex_buffer_offset = 0; + vertex_buffer_offset += vb_memory_requirements.size; + + VK_SET_OBJECT_NAME(vk.tess[i].vertex_buffer, "vertex_buffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT); + } + + VK_SET_OBJECT_NAME(vk.geometry_buffer_memory, "geometry buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT); + + vk.geometry_buffer_size = vb_memory_requirements.size; + vk.geometry_buffer_size_new = 0; +} + +void vk_reset_descriptor(int index) +{ + vk.cmd->descriptor_set.current[index] = VK_NULL_HANDLE; +} + +void vk_update_descriptor(int tmu, VkDescriptorSet curDesSet) +{ + if (vk.cmd->descriptor_set.current[tmu] != curDesSet) { + vk.cmd->descriptor_set.start = + (tmu < vk.cmd->descriptor_set.start) ? tmu : vk.cmd->descriptor_set.start; + vk.cmd->descriptor_set.end = + (tmu > vk.cmd->descriptor_set.end) ? tmu : vk.cmd->descriptor_set.end; + } + + vk.cmd->descriptor_set.current[tmu] = curDesSet; +} + +void vk_update_descriptor_offset(int index, uint32_t offset) +{ + vk.cmd->descriptor_set.offset[index] = offset; +} + +void vk_bind_descriptor_sets() +{ + uint32_t offsets[2], offset_count; + uint32_t start, end, count; + + start = vk.cmd->descriptor_set.start; + if (start == ~0U) + return; + + end = vk.cmd->descriptor_set.end; + + offset_count = 0; + if (start <= 1) { // uniform offset or storage offset + offsets[offset_count++] = vk.cmd->descriptor_set.offset[start]; + } + + count = end - start + 1; + + qvkCmdBindDescriptorSets(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + vk.pipeline_layout, start, count, vk.cmd->descriptor_set.current + start, offset_count, offsets); + + vk.cmd->descriptor_set.end = 0; + vk.cmd->descriptor_set.start = ~0U; +} + +void vk_bind_pipeline(uint32_t pipeline) { + VkPipeline vkpipe; + + vkpipe = vk_gen_pipeline(pipeline); + + if (vkpipe != vk.cmd->last_pipeline) { + qvkCmdBindPipeline(vk.cmd->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkpipe); + vk.cmd->last_pipeline = vkpipe; + } + + vk_world.dirty_depth_attachment |= (vk.pipelines[pipeline].def.state_bits & GLS_DEPTHMASK_TRUE); + //vk_world.dirty_depth_attachment = VK_TRUE; +} + +void vk_draw_geometry(Vk_Depth_Range depRg, VkBool32 indexed) +{ + VkViewport viewport; + VkRect2D scissor_rect; + + // geometry buffer overflow happened this frame + if (vk.geometry_buffer_size_new) + return; + + vk_bind_descriptor_sets(); + + // configure pipeline's dynamic state + if (vk.cmd->depth_range != depRg) { + vk.cmd->depth_range = depRg; + + get_scissor_rect(&scissor_rect); + + if (memcmp(&vk.cmd->scissor_rect, &scissor_rect, sizeof(scissor_rect)) != 0) { + qvkCmdSetScissor(vk.cmd->command_buffer, 0, 1, &scissor_rect); + vk.cmd->scissor_rect = scissor_rect; + } + + get_viewport(&viewport, depRg); + qvkCmdSetViewport(vk.cmd->command_buffer, 0, 1, &viewport); + } + + if (tess.shader->polygonOffset) { + qvkCmdSetDepthBias(vk.cmd->command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value); + } + + // issue draw call(s) +#ifdef USE_VBO + if (tess.vboIndex) + VBO_RenderIBOItems(); + else +#endif + { + if (indexed) + qvkCmdDrawIndexed(vk.cmd->command_buffer, vk.cmd->num_indexes, 1, 0, 0, 0); + else + qvkCmdDraw(vk.cmd->command_buffer, tess.numVertexes, 1, 0, 0); + } +} + +void ComputeColors(const int b, color4ub_t *dest, const shaderStage_t *pStage, int forceRGBGen) +{ + int i; + qboolean killGen = qfalse; + alphaGen_t forceAlphaGen = pStage->bundle[b].alphaGen;//set this up so we can override below + + if (!tess.numVertexes) + return; + + if (tess.shader != tr.projectionShadowShader && tess.shader != tr.shadowShader && + (backEnd.currentEntity->e.renderfx & (RF_DISINTEGRATE1 | RF_DISINTEGRATE2))) + { + RB_CalcDisintegrateColors( (unsigned char*) dest ); + RB_CalcDisintegrateVertDeform(); + + // We've done some custom alpha and color stuff, so we can skip the rest. Let it do fog though + killGen = qtrue; + } + + // + // rgbGen + // + if (!forceRGBGen) + { + forceRGBGen = pStage->bundle[b].rgbGen; + } + + // does not work for rotated models, technically, this should also be a CGEN type. + // But that would entail adding new shader commands....which is too much work for one thing + if (backEnd.currentEntity->e.renderfx & RF_VOLUMETRIC) + { + int i; + float* normal, dot; + unsigned char* color; + int numVertexes; + + normal = tess.normal[0]; + color = tess.svars.colors[0][0]; + + numVertexes = tess.numVertexes; + + for (i = 0; i < numVertexes; i++, normal += 4, color += 4) + { + dot = DotProduct(normal, backEnd.refdef.viewaxis[0]); + + dot *= dot * dot * dot; + + if (dot < 0.2f) // so low, so just clamp it + { + dot = 0.0f; + } + + color[0] = color[1] = color[2] = color[3] = Q_ftol(backEnd.currentEntity->e.shaderRGBA[0] * (1 - dot)); + } + + killGen = qtrue; + } + + if (killGen) + { + goto avoidGen; + } + + // + // rgbGen + // + switch (forceRGBGen) + { + case CGEN_IDENTITY: + Com_Memset(dest, 0xff, tess.numVertexes * 4); + break; + default: + case CGEN_IDENTITY_LIGHTING: + Com_Memset(dest, tr.identityLightByte, tess.numVertexes * 4); + break; + case CGEN_LIGHTING_DIFFUSE: + RB_CalcDiffuseColor( (unsigned char*) dest ); + break; + case CGEN_LIGHTING_DIFFUSE_ENTITY: + RB_CalcDiffuseEntityColor( (unsigned char*) dest ); + if (forceAlphaGen == AGEN_IDENTITY && + backEnd.currentEntity->e.shaderRGBA[3] == 0xff + ) + { + forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components + } + break; + case CGEN_EXACT_VERTEX: + Com_Memcpy(dest, tess.vertexColors, tess.numVertexes * sizeof(tess.vertexColors[0])); + break; + case CGEN_CONST: + for (i = 0; i < tess.numVertexes; i++) { + *(int *)dest[i] = *(int *)pStage->bundle[b].constantColor; + } + break; + case CGEN_VERTEX: + if (tr.identityLight == 1) + { + Com_Memcpy(dest, tess.vertexColors, tess.numVertexes * sizeof(tess.vertexColors[0])); + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + dest[i][0] = tess.vertexColors[i][0] * tr.identityLight; + dest[i][1] = tess.vertexColors[i][1] * tr.identityLight; + dest[i][2] = tess.vertexColors[i][2] * tr.identityLight; + dest[i][3] = tess.vertexColors[i][3]; + } + } + break; + case CGEN_ONE_MINUS_VERTEX: + if (tr.identityLight == 1) + { + for (i = 0; i < tess.numVertexes; i++) + { + dest[i][0] = 255 - tess.vertexColors[i][0]; + dest[i][1] = 255 - tess.vertexColors[i][1]; + dest[i][2] = 255 - tess.vertexColors[i][2]; + } + } + else + { + for (i = 0; i < tess.numVertexes; i++) + { + dest[i][0] = (255 - tess.vertexColors[i][0]) * tr.identityLight; + dest[i][1] = (255 - tess.vertexColors[i][1]) * tr.identityLight; + dest[i][2] = (255 - tess.vertexColors[i][2]) * tr.identityLight; + } + } + break; + case CGEN_FOG: + { + const fog_t *fog; + + fog = tr.world->fogs + tess.fogNum; + + for (i = 0; i < tess.numVertexes; i++) { + *(int *)&dest[i] = fog->colorInt; + } + } + break; + case CGEN_WAVEFORM: + RB_CalcWaveColor(&pStage->bundle[b].rgbWave, (unsigned char*) dest); + break; + case CGEN_ENTITY: + RB_CalcColorFromEntity( (unsigned char*) dest ); + if (forceAlphaGen == AGEN_IDENTITY && backEnd.currentEntity->e.shaderRGBA[3] == 0xff) + { + forceAlphaGen = AGEN_SKIP; //already got it in this set since it does all 4 components + } + break; + case CGEN_ONE_MINUS_ENTITY: + RB_CalcColorFromOneMinusEntity( (unsigned char*) dest ); + break; + case CGEN_LIGHTMAPSTYLE: + for (i = 0; i < tess.numVertexes; i++) + { + byteAlias_t* baDest = (byteAlias_t*)&tess.svars.colors[b], + * baSource = (byteAlias_t*)&styleColors[pStage->lightmapStyle]; + baDest->i = baSource->i; + } + break; + } + + // + // alphaGen + // + switch (pStage->bundle[b].alphaGen) + { + case AGEN_SKIP: + break; + case AGEN_IDENTITY: + if (forceRGBGen != CGEN_IDENTITY) { + if ((forceRGBGen == CGEN_VERTEX && tr.identityLight != 1) || + forceRGBGen != CGEN_VERTEX) { + for (i = 0; i < tess.numVertexes; i++) { + dest[i][3] = 0xff; + } + } + } + break; + case AGEN_CONST: + if (forceRGBGen != CGEN_CONST) { + for (i = 0; i < tess.numVertexes; i++) { + dest[i][3] = pStage->bundle[b].constantColor[3]; + } + } + break; + case AGEN_WAVEFORM: + RB_CalcWaveAlpha(&pStage->bundle[b].alphaWave, (unsigned char*) dest ); + break; + case AGEN_LIGHTING_SPECULAR: + RB_CalcSpecularAlpha( (unsigned char*) dest ); + break; + case AGEN_ENTITY: + RB_CalcAlphaFromEntity( (unsigned char*) dest ); + break; + case AGEN_ONE_MINUS_ENTITY: + RB_CalcAlphaFromOneMinusEntity( (unsigned char*) dest ); + break; + case AGEN_VERTEX: + if (forceRGBGen != CGEN_VERTEX) { + for (i = 0; i < tess.numVertexes; i++) { + dest[i][3] = tess.vertexColors[i][3]; + } + } + break; + case AGEN_ONE_MINUS_VERTEX: + for (i = 0; i < tess.numVertexes; i++) + { + dest[i][3] = 255 - tess.vertexColors[i][3]; + } + break; + case AGEN_PORTAL: + { + unsigned char alpha; + + for (i = 0; i < tess.numVertexes; i++) + { + float len; + vec3_t v; + + VectorSubtract(tess.xyz[i], backEnd.viewParms.ori.origin, v); + len = VectorLength(v); + + len /= tess.shader->portalRange; + + if (len < 0) + { + alpha = 0; + } + else if (len > 1) + { + alpha = 0xff; + } + else + { + alpha = len * 0xff; + } + + dest[i][3] = alpha; + } + } + break; + case AGEN_BLEND: + if (forceRGBGen != CGEN_VERTEX) + { + for (i = 0; i < tess.numVertexes; i++) + { + dest[i][3] = tess.vertexAlphas[i][pStage->index]; //rwwRMG - added support + } + } + break; + default: + break; + } +avoidGen: + // + // fog adjustment for colors to fade out as fog increases + // + if (tess.fogNum) + { + switch (pStage->bundle[b].adjustColorsForFog) + { + case ACFF_MODULATE_RGB: + RB_CalcModulateColorsByFog( (unsigned char*) dest ); + break; + case ACFF_MODULATE_ALPHA: + RB_CalcModulateAlphasByFog( (unsigned char*) dest ); + break; + case ACFF_MODULATE_RGBA: + RB_CalcModulateRGBAsByFog( (unsigned char*) dest ); + break; + case ACFF_NONE: + break; + } + } +} + +uint32_t vk_push_uniform(const vkUniform_t *uniform) { + const uint32_t offset = vk.cmd->uniform_read_offset = PAD(vk.cmd->vertex_buffer_offset, vk.uniform_alignment); + + if (offset + vk.uniform_item_size > vk.geometry_buffer_size) + return ~0U; + + // push uniform + Com_Memcpy(vk.cmd->vertex_buffer_ptr + offset, uniform, sizeof(*uniform)); + vk.cmd->vertex_buffer_offset = offset + vk.uniform_item_size; + + vk_reset_descriptor(1); + vk_update_descriptor(1, vk.cmd->uniform_descriptor); + //vk_update_descriptor(1, tr.whiteImage->descriptor_set); + vk_update_descriptor_offset(1, vk.cmd->uniform_read_offset); + + return offset; +} + +/* +======================== +RB_CalcFogProgramParms +======================== +*/ +const fogProgramParms_t *RB_CalcFogProgramParms(void) +{ + static fogProgramParms_t parm; + const fog_t* fog; + vec3_t local; + + Com_Memset(parm.fogDepthVector, 0, sizeof(parm.fogDepthVector)); + + fog = tr.world->fogs + tess.fogNum; + + // all fogging distance is based on world Z units + VectorSubtract(backEnd.ori.origin, backEnd.viewParms.ori.origin, local); + parm.fogDistanceVector[0] = -backEnd.ori.modelMatrix[2]; + parm.fogDistanceVector[1] = -backEnd.ori.modelMatrix[6]; + parm.fogDistanceVector[2] = -backEnd.ori.modelMatrix[10]; + parm.fogDistanceVector[3] = DotProduct(local, backEnd.viewParms.ori.axis[0]); + + // scale the fog vectors based on the fog's thickness + parm.fogDistanceVector[0] *= fog->tcScale; + parm.fogDistanceVector[1] *= fog->tcScale; + parm.fogDistanceVector[2] *= fog->tcScale; + parm.fogDistanceVector[3] *= fog->tcScale; + + // rotate the gradient vector for this orientation + if (fog->hasSurface) { + parm.fogDepthVector[0] = fog->surface[0] * backEnd.ori.axis[0][0] + + fog->surface[1] * backEnd.ori.axis[0][1] + fog->surface[2] * backEnd.ori.axis[0][2]; + parm.fogDepthVector[1] = fog->surface[0] * backEnd.ori.axis[1][0] + + fog->surface[1] * backEnd.ori.axis[1][1] + fog->surface[2] * backEnd.ori.axis[1][2]; + parm.fogDepthVector[2] = fog->surface[0] * backEnd.ori.axis[2][0] + + fog->surface[1] * backEnd.ori.axis[2][1] + fog->surface[2] * backEnd.ori.axis[2][2]; + parm.fogDepthVector[3] = -fog->surface[3] + DotProduct(backEnd.ori.origin, fog->surface); + + parm.eyeT = DotProduct(backEnd.ori.viewOrigin, parm.fogDepthVector) + parm.fogDepthVector[3]; + } + else { + parm.eyeT = 1.0f; // non-surface fog always has eye inside + } + + // see if the viewpoint is outside + // this is needed for clipping distance even for constant fog + if (parm.eyeT < 0) { + parm.eyeOutside = qtrue; + } + else { + parm.eyeOutside = qfalse; + } + + parm.fogDistanceVector[3] += 1.0 / 512; + parm.fogColor = fog->color; + + return &parm; +} + +#ifdef USE_PMLIGHT +static void vk_set_light_params(vkUniform_t *uniform, const dlight_t *dl) { + float radius; + + if (!glConfig.deviceSupportsGamma && !vk.fboActive) + VectorScale(dl->color, 2 * powf(r_intensity->value, r_gamma->value), uniform->lightColor); + else + VectorCopy(dl->color, uniform->lightColor); + + radius = dl->radius; + + // vertex data + VectorCopy(backEnd.ori.viewOrigin, uniform->eyePos); uniform->eyePos[3] = 0.0f; + VectorCopy(dl->transformed, uniform->lightPos); uniform->lightPos[3] = 0.0f; + + // fragment data + uniform->lightColor[3] = 1.0f / Square(radius); + + if (dl->linear) + { + vec4_t ab; + VectorSubtract(dl->transformed2, dl->transformed, ab); + ab[3] = 1.0f / DotProduct(ab, ab); + VectorCopy4(ab, uniform->lightVector); + } +} +#endif + +static void vk_set_fog_params(vkUniform_t *uniform, int *fogStage) +{ + if (tess.fogNum && tess.shader->fogPass) { + const fogProgramParms_t *fp = RB_CalcFogProgramParms(); + // vertex data + VectorCopy4(fp->fogDistanceVector, uniform->fogDistanceVector); + VectorCopy4(fp->fogDepthVector, uniform->fogDepthVector); + uniform->fogEyeT[0] = fp->eyeT; + if (fp->eyeOutside) { + uniform->fogEyeT[1] = 0.0; // fog eye out + } + else { + uniform->fogEyeT[1] = 1.0; // fog eye in + } + // fragment data + VectorCopy4(fp->fogColor, uniform->fogColor); + *fogStage = 1; + } + else { + *fogStage = 0; + } +} + +/* +=================== +RB_FogPass +Blends a fog texture on top of everything else +=================== +*/ +static vkUniform_t uniform; +static void RB_FogPass(void) { + uint32_t pipeline = vk.std_pipeline.fog_pipelines[tess.shader->fogPass - 1][tess.shader->cullType][tess.shader->polygonOffset]; + +#ifdef USE_FOG_ONLY + int fog_stage; + + vk_bind_pipeline(pipeline); + vk_set_fog_params(&uniform, &fog_stage); + vk_push_uniform(&uniform); + vk_update_descriptor(3, tr.fogImage->descriptor_set); + vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); +#else + const fog_t *fog; + int i; + + fog = tr.world->fogs + tess.fogNum; + + for (i = 0; i < tess.numVertexes; i++) { + *(int*)&tess.svars.colors[0][i] = fog->colorInt; + } + + RB_CalcFogTexCoords((float*)tess.svars.texcoords[0]); + tess.svars.texcoordPtr[0] = tess.svars.texcoords[0]; + vk_bind(tr.fogImage); + + vk_bind_pipeline(pipeline); + vk_bind_geometry(TESS_ST0 | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); +#endif +} + +void vk_bind(image_t *image) { + if (!image) { + vk_debug("vk_bind: NULL image\n"); + image = tr.defaultImage; + } + + image->frameUsed = tr.frameCount; + + vk_update_descriptor(vk.ctmu + VK_SAMPLER_LAYOUT_BEGIN, image->descriptor_set); +} + +void R_BindAnimatedImage(const textureBundle_t *bundle) { + + int64_t index; + double v; + + if (bundle->isVideoMap) { + ri.CIN_RunCinematic(bundle->videoMapHandle); + ri.CIN_UploadCinematic(bundle->videoMapHandle); + return; + } + if (bundle->isScreenMap) { + if (!backEnd.screenMapDone) { + vk_bind(tr.blackImage); + } + else { + + vk_update_descriptor(vk.ctmu + VK_SAMPLER_LAYOUT_BEGIN, vk.screenMap.color_descriptor); + } + return; + } + if (bundle->numImageAnimations <= 1) { + vk_bind(bundle->image[0]); + return; + } + + // it is necessary to do this messy calc to make sure animations line up + // exactly with waveforms of the same frequency + //int index = (int)(tess.shaderTime * tess.xstages[stage]->bundle[0].imageAnimationSpeed * FUNCTABLE_SIZE) >> FUNCTABLE_SIZE2; + v = tess.shaderTime * bundle->imageAnimationSpeed; + index = v; + + if (index < 0) { + index = 0; // may happen with shader time offsets + } + index %= bundle->numImageAnimations; + + vk_bind(bundle->image[index]); +} + +void ComputeTexCoords(const int b, const textureBundle_t *bundle) { + int i; + int tm; + vec2_t* src, * dst; + + if (!tess.numVertexes) + return; + + src = dst = tess.svars.texcoords[b]; + + // + // generate the texture coordinates + // + switch (bundle->tcGen) + { + case TCGEN_IDENTITY: + src = tess.texCoords00; + break; + case TCGEN_TEXTURE: + src = tess.texCoords[0]; + break; + case TCGEN_LIGHTMAP: + src = tess.texCoords[1]; + break; + case TCGEN_LIGHTMAP1: + src = tess.texCoords[2]; + break; + case TCGEN_LIGHTMAP2: + src = tess.texCoords[3]; + break; + case TCGEN_LIGHTMAP3: + src = tess.texCoords[4]; + break; + case TCGEN_VECTOR: + for (i = 0; i < tess.numVertexes; i++) { + dst[i][0] = DotProduct(tess.xyz[i], bundle->tcGenVectors[0]); + dst[i][1] = DotProduct(tess.xyz[i], bundle->tcGenVectors[1]); + } + break; + case TCGEN_FOG: + RB_CalcFogTexCoords((float*)dst); + break; + case TCGEN_ENVIRONMENT_MAPPED: + RB_CalcEnvironmentTexCoords((float*)dst); + break; + //case TCGEN_ENVIRONMENT_MAPPED_FP: + // RB_CalcEnvironmentTexCoordsFP((float*)dst, bundle->isScreenMap); + // break; + case TCGEN_BAD: + return; + } + + // + // alter texture coordinates + // + for (tm = 0; tm < bundle->numTexMods; tm++) { + switch (bundle->texMods[tm].type) + { + case TMOD_NONE: + tm = TR_MAX_TEXMODS; // break out of for loop + break; + + case TMOD_TURBULENT: + RB_CalcTurbulentTexCoords(&bundle->texMods[tm].wave, (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_ENTITY_TRANSLATE: + RB_CalcScrollTexCoords(backEnd.currentEntity->e.shaderTexCoord, (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_SCROLL: + RB_CalcScrollTexCoords(bundle->texMods[tm].translate, (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_SCALE: + RB_CalcScaleTexCoords(bundle->texMods[tm].translate, (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_STRETCH: + RB_CalcStretchTexCoords(&bundle->texMods[tm].wave, (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_TRANSFORM: + RB_CalcTransformTexCoords(&bundle->texMods[tm], (float*)src, (float*)dst); + src = dst; + break; + + case TMOD_ROTATE: + RB_CalcRotateTexCoords(bundle->texMods[tm].translate[0], (float*)src, (float*)dst); + src = dst; + break; + + default: + ri.Error(ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'", bundle->texMods[tm].type, tess.shader->name); + break; + } + } + + /*if (r_mergeLightmaps->integer && bundle->isLightmap && bundle->tcGen != TCGEN_LIGHTMAP) { + // adjust texture coordinates to map on proper lightmap + for (i = 0; i < tess.numVertexes; i++) { + dst[i][0] = (src[i][0] * tr.lightmapScale[0]) + tess.shader->lightmapOffset[0]; + dst[i][1] = (src[i][1] * tr.lightmapScale[1]) + tess.shader->lightmapOffset[1]; + } + src = dst; + }*/ + + tess.svars.texcoordPtr[b] = src; +} + +#ifdef USE_PMLIGHT +void vk_lighting_pass(void) +{ + static uint32_t uniform_offset; + static int fog_stage; + uint32_t pipeline; + const shaderStage_t *pStage; + cullType_t cull; + int abs_light; + + if (tess.shader->lightingStage < 0) + return; + + pStage = tess.xstages[tess.shader->lightingStage]; + + // we may need to update programs for fog transitions + if (tess.dlightUpdateParams) { + vk_set_fog_params(&uniform, &fog_stage); + vk_set_light_params(&uniform, tess.light); + + uniform_offset = vk_push_uniform(&uniform); + + tess.dlightUpdateParams = qfalse; + } + + if (uniform_offset == ~0) + return; // no space left... + + cull = tess.shader->cullType; + if (backEnd.viewParms.portalView == PV_MIRROR) { + switch (cull) { + case CT_FRONT_SIDED: cull = CT_BACK_SIDED; break; + case CT_BACK_SIDED: cull = CT_FRONT_SIDED; break; + default: break; + } + } + + abs_light = /* (pStage->stateBits & GLS_ATEST_BITS) && */ (cull == CT_TWO_SIDED) ? 1 : 0; + + if (fog_stage) + vk_update_descriptor(3, tr.fogImage->descriptor_set); + + if (tess.light->linear) + pipeline = vk.std_pipeline.dlight1_pipelines_x[cull][tess.shader->polygonOffset][fog_stage][abs_light]; + else + pipeline = vk.std_pipeline.dlight_pipelines_x[cull][tess.shader->polygonOffset][fog_stage][abs_light]; + + vk_select_texture(0); + R_BindAnimatedImage(&pStage->bundle[tess.shader->lightingBundle]); + +#ifdef USE_VBO + if (tess.vboIndex == 0) +#endif + { + ComputeTexCoords(tess.shader->lightingBundle, &pStage->bundle[tess.shader->lightingBundle]); + } + + vk_bind_pipeline(pipeline); + vk_bind_index(); + vk_bind_lighting(tess.shader->lightingStage, tess.shader->lightingBundle); + vk_draw_geometry(tess.depthRange, qtrue); +} +#endif // USE_PMLIGHT + +static ss_input ssInput; +void RB_StageIteratorGeneric(void) +{ + const shaderStage_t *pStage; + Vk_Pipeline_Def def; + uint32_t stage = 0; + VkPipeline pipeline; + int tess_flags, i; + int fog_stage = 0; + qboolean fogCollapse; + + +#ifdef USE_VBO + if (tess.vboIndex != 0) { + VBO_PrepareQueues(); + tess.vboStage = 0; + } + else +#endif + { + RB_DeformTessGeometry(); + } + +#ifdef USE_PMLIGHT + if (tess.dlightPass) { + vk_lighting_pass(); + return; + } +#endif + + vk_bind_index(); + + tess_flags = tess.shader->tessFlags; + + fogCollapse = qfalse; + +#ifdef USE_FOG_COLLAPSE + if (tess.fogNum && tess.shader->fogPass && tess.shader->fogCollapse && r_drawfog->value == 2) { + fogCollapse = qtrue; + } +#endif + + if (fogCollapse) { + vk_set_fog_params(&uniform, &fog_stage); + VectorCopy(backEnd.ori.viewOrigin, uniform.eyePos); + vk_push_uniform(&uniform); + vk_update_descriptor(5, tr.fogImage->descriptor_set); + } + else { + fog_stage = 0; + if (tess_flags & TESS_VPOS) { + VectorCopy(backEnd.ori.viewOrigin, uniform.eyePos); + vk_push_uniform(&uniform); + tess_flags &= ~TESS_VPOS; + } + } + + for (stage = 0; stage < MAX_SHADER_STAGES; stage++) + { + int forceRGBGen = 0; + + pStage = tess.xstages[stage]; + if (!pStage) + break; + +#ifdef USE_VBO + tess.vboStage = stage; +#endif + + // reject this stage if it's not a glow stage but we are doing a glow pass. + if (g_bRenderGlowingObjects && !pStage->glow) + continue; + + // we check for surfacesprites AFTER drawing everything else + if (pStage->ss && pStage->ss->surfaceSpriteType) + continue; + + // vertexLightmap isnt used rn + if (stage && r_lightmap->integer && !(pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap)) + break; + + /*if (NULL == pStage) + break; + + if (!pStage->active) + break; + + if (backEnd.currentEntity){ + assert(backEnd.currentEntity->e.renderfx >= 0); + + // we want to be able to rip a hole in the thing being disintegrated, + // and by doing the depth-testing it avoids some kinds of artefacts, but will probably introduce others? + if (backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE1) + stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_C0; + + //want to use RGBGen from ent + if (backEnd.currentEntity->e.renderfx & RF_RGB_TINT) + forceRGBGen = CGEN_ENTITY; + } + */ + + tess_flags |= pStage->tessFlags; + + for (i = 0; i < pStage->numTexBundles; i++) { + if (pStage->bundle[i].image[0] != NULL) { + vk_select_texture(i); + R_BindAnimatedImage(&pStage->bundle[i]); + + if (tess_flags & (TESS_ST0 << i)) + ComputeTexCoords(i, &pStage->bundle[i]); + + if (tess_flags & (TESS_RGBA0 << i)) + ComputeColors(i, tess.svars.colors[i], pStage, forceRGBGen); + } + } + + vk_select_texture(0); + + // for 2D flipped images + if (backEnd.projection2D) { + if (pStage->vk_2d_pipeline == VK_NULL_HANDLE) { + vk_get_pipeline_def(pStage->vk_pipeline[0], &def); + + // use an excisting pipeline with the same def or create a new one. + def.face_culling = CT_TWO_SIDED; + tess.xstages[stage]->vk_2d_pipeline = vk_find_pipeline_ext(0, &def, qfalse); + } + + pipeline = pStage->vk_2d_pipeline; + } + else { + if (backEnd.viewParms.portalView == PV_MIRROR) + pipeline = pStage->vk_mirror_pipeline[fog_stage]; + //else if (backEnd.viewParms.portalView == PV_PORTAL) + // pipeline = pStage->vk_portal_pipeline; + else + pipeline = pStage->vk_pipeline[fog_stage]; + } + + if (r_lightmap->integer && pStage->bundle[1].isLightmap) { + //vk_select_texture(0); + vk_bind(tr.whiteImage); // replace diffuse texture with a white one thus effectively render only lightmap + } + + vk_bind_pipeline(pipeline); + vk_bind_geometry(tess_flags); + vk_draw_geometry(tess.depthRange, qtrue); + + if (pStage->depthFragment) { + if (backEnd.viewParms.portalView == PV_MIRROR) + pipeline = pStage->vk_mirror_pipeline_df; + else + pipeline = pStage->vk_pipeline_df; + vk_bind_pipeline(pipeline); + vk_draw_geometry(tess.depthRange, qtrue); + } + + // allow skipping out to show just lightmaps during development + if (r_lightmap->integer && (pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap)) + break; + + tess_flags = 0; + } + + if (tess_flags) // fog-only shaders? + vk_bind_geometry(tess_flags); + + // now do fog + if (tr.world && r_drawfog->value && tess.fogNum && tess.shader->fogPass && !fogCollapse) { + RB_FogPass(); + } + + // Now check for surfacesprites. + if (r_surfaceSprites->integer && !r_vbo->integer) + { + boolean ssFound = qfalse; + + for (stage = 1; stage < tess.shader->numUnfoggedPasses; stage++) + { + if (tess.xstages[stage]->ss && tess.xstages[stage]->ss->surfaceSpriteType) + { + if (!ssFound) { + // don't cringe, this is a temporary solution. but slow.. + // we are still reading from tess.xyz while also writing a group of surfacesprites to it. + // which means the next group will read from garbaged surface data. + // we duplicate the necessary tess data to ssInput and use that to read from. + // yeah .. + // surfacesprites currently don't work with vbo enabled. + // need to look at the the methods from OpenJK repo + + ssInput.numIndexes = tess.numIndexes; + ssInput.numVertexes = tess.numVertexes; + + memcpy(ssInput.indexes, tess.indexes, sizeof(tess.indexes)); + memcpy(ssInput.xyz, tess.xyz, sizeof(tess.xyz)); + memcpy(ssInput.normal, tess.normal, sizeof(tess.normal)); + memcpy(ssInput.vertexColors, tess.vertexColors, sizeof(tess.vertexColors)); + + ssFound = qtrue; + } + + // Draw the surfacesprite + RB_DrawSurfaceSprites(tess.xstages[stage], &ssInput); + } + } + } +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_shaders.cpp b/codemp/rd-vulkan/vk_shaders.cpp new file mode 100644 index 0000000000..963456c72e --- /dev/null +++ b/codemp/rd-vulkan/vk_shaders.cpp @@ -0,0 +1,232 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" +#include "shaders/spirv/shader_data.c" + +// Vulkan has to be specified in a bytecode format which is called SPIR-V +// and is designed to be work with both Vulkan and OpenCL. +// +// The graphics pipeline is the sequence of the operations that take the +// vertices and textures of your meshes all way to the pixels in the +// render targets. + +static VkShaderModule SHADER_MODULE(const uint8_t *bytes, const int count) { + VkShaderModuleCreateInfo desc; + VkShaderModule module; + + if (count % 4 != 0) { + ri.Error(ERR_FATAL, "Vulkan: SPIR-V binary buffer size is not a multiple of 4"); + } + + desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.codeSize = count; + desc.pCode = (const uint32_t*)bytes; + + VK_CHECK(qvkCreateShaderModule(vk.device, &desc, NULL, &module)); + + return module; +} +#define SHADER_MODULE(name) SHADER_MODULE(name,sizeof(name)) + +void vk_create_shader_modules(void) +{ + int i, j, k, l; + + vk.shaders.vert.gen[0][0][0][0] = SHADER_MODULE(vert_tx0); + vk.shaders.vert.gen[0][0][0][1] = SHADER_MODULE(vert_tx0_fog); + vk.shaders.vert.gen[0][0][1][0] = SHADER_MODULE(vert_tx0_env); + vk.shaders.vert.gen[0][0][1][1] = SHADER_MODULE(vert_tx0_env_fog); + + vk.shaders.vert.gen[1][0][0][0] = SHADER_MODULE(vert_tx1); + vk.shaders.vert.gen[1][0][0][1] = SHADER_MODULE(vert_tx1_fog); + vk.shaders.vert.gen[1][0][1][0] = SHADER_MODULE(vert_tx1_env); + vk.shaders.vert.gen[1][0][1][1] = SHADER_MODULE(vert_tx1_env_fog); + + vk.shaders.vert.gen[1][1][0][0] = SHADER_MODULE(vert_tx1_cl); + vk.shaders.vert.gen[1][1][0][1] = SHADER_MODULE(vert_tx1_cl_fog); + vk.shaders.vert.gen[1][1][1][0] = SHADER_MODULE(vert_tx1_cl_env); + vk.shaders.vert.gen[1][1][1][1] = SHADER_MODULE(vert_tx1_cl_env_fog); + + vk.shaders.vert.gen[2][0][0][0] = SHADER_MODULE(vert_tx2); + vk.shaders.vert.gen[2][0][0][1] = SHADER_MODULE(vert_tx2_fog); + vk.shaders.vert.gen[2][0][1][0] = SHADER_MODULE(vert_tx2_env); + vk.shaders.vert.gen[2][0][1][1] = SHADER_MODULE(vert_tx2_env_fog); + + vk.shaders.vert.gen[2][1][0][0] = SHADER_MODULE(vert_tx2_cl); + vk.shaders.vert.gen[2][1][0][1] = SHADER_MODULE(vert_tx2_cl_fog); + vk.shaders.vert.gen[2][1][1][0] = SHADER_MODULE(vert_tx2_cl_env); + vk.shaders.vert.gen[2][1][1][1] = SHADER_MODULE(vert_tx2_cl_env_fog); + + for (i = 0; i < 3; i++) { + const char *tx[] = { "single", "double", "triple" }; + const char *cl[] = { "", "+cl" }; + const char *env[] = { "", "+env" }; + const char *fog[] = { "", "+fog" }; + for (j = 0; j < 2; j++) { + for (k = 0; k < 2; k++) { + for (l = 0; l < 2; l++) { + const char *s = va("%s-texture%s%s%s vertex module", tx[i], cl[j], env[k], fog[l]); + VK_SET_OBJECT_NAME(vk.shaders.vert.gen[i][j][k][l], s, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + } + } + } + } + vk.shaders.frag.gen0_df = SHADER_MODULE(frag_tx0_df); + VK_SET_OBJECT_NAME(vk.shaders.frag.gen0_df, "single-texture df fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.vert.gen0_ident = SHADER_MODULE(vert_tx0_ident); + vk.shaders.frag.gen0_ident = SHADER_MODULE(frag_tx0_ident); + VK_SET_OBJECT_NAME(vk.shaders.vert.gen0_ident, "single-texture ident.color vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.frag.gen0_ident, "single-texture ident.color fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.frag.gen[0][0][0] = SHADER_MODULE(frag_tx0); + vk.shaders.frag.gen[0][0][1] = SHADER_MODULE(frag_tx0_fog); + + vk.shaders.frag.gen[1][0][0] = SHADER_MODULE(frag_tx1); + vk.shaders.frag.gen[1][0][1] = SHADER_MODULE(frag_tx1_fog); + + vk.shaders.frag.gen[1][1][0] = SHADER_MODULE(frag_tx1_cl); + vk.shaders.frag.gen[1][1][1] = SHADER_MODULE(frag_tx1_cl_fog); + + vk.shaders.frag.gen[2][0][0] = SHADER_MODULE(frag_tx2); + vk.shaders.frag.gen[2][0][1] = SHADER_MODULE(frag_tx2_fog); + + vk.shaders.frag.gen[2][1][0] = SHADER_MODULE(frag_tx2_cl); + vk.shaders.frag.gen[2][1][1] = SHADER_MODULE(frag_tx2_cl_fog); + + for (i = 0; i < 3; i++) { + const char *tx[] = { "single", "double", "triple" }; + const char *cl[] = { "", "+cl" }; + const char *fog[] = { "", "+fog" }; + for (j = 0; j < 2; j++) { + for (k = 0; k < 2; k++) { + const char *s = va("%s-texture%s%s fragment module", tx[i], cl[j], fog[k]); + VK_SET_OBJECT_NAME(vk.shaders.frag.gen[i][j][k], s, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + } + } + } + + vk.shaders.vert.light[0] = SHADER_MODULE(vert_light); + vk.shaders.vert.light[1] = SHADER_MODULE(vert_light_fog); + VK_SET_OBJECT_NAME(vk.shaders.vert.light[0], "light vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.vert.light[1], "light fog vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.frag.light[0][0] = SHADER_MODULE(frag_light); + vk.shaders.frag.light[0][1] = SHADER_MODULE(frag_light_fog); + vk.shaders.frag.light[1][0] = SHADER_MODULE(frag_light_line); + vk.shaders.frag.light[1][1] = SHADER_MODULE(frag_light_line_fog); + VK_SET_OBJECT_NAME(vk.shaders.frag.light[0][0], "light fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.frag.light[0][1], "light fog fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.frag.light[1][0], "linear light fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.frag.light[1][1], "linear light fog fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.color_fs = SHADER_MODULE(color_frag_spv); + vk.shaders.color_vs = SHADER_MODULE(color_vert_spv); + VK_SET_OBJECT_NAME(vk.shaders.color_vs, "single-color vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.color_fs, "single-color fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.fog_vs = SHADER_MODULE(fog_vert_spv); + vk.shaders.fog_fs = SHADER_MODULE(fog_frag_spv); + VK_SET_OBJECT_NAME(vk.shaders.fog_vs, "fog-only vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.fog_fs, "fog-only fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.dot_vs = SHADER_MODULE(dot_vert_spv); + vk.shaders.dot_fs = SHADER_MODULE(dot_frag_spv); + VK_SET_OBJECT_NAME(vk.shaders.dot_vs, "dot vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.dot_fs, "dot fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.bloom_fs = SHADER_MODULE(bloom_frag_spv); + vk.shaders.blur_fs = SHADER_MODULE(blur_frag_spv); + vk.shaders.blend_fs = SHADER_MODULE(blend_frag_spv); + VK_SET_OBJECT_NAME(vk.shaders.bloom_fs, "bloom extraction fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.blur_fs, "gaussian blur fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.blend_fs, "final bloom blend fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + + vk.shaders.gamma_fs = SHADER_MODULE(gamma_frag_spv); + vk.shaders.gamma_vs = SHADER_MODULE(gamma_vert_spv); + VK_SET_OBJECT_NAME(vk.shaders.gamma_fs, "gamma post-processing fragment module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); + VK_SET_OBJECT_NAME(vk.shaders.gamma_vs, "gamma post-processing vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); +} + +void vk_destroy_shader_modules(void) +{ + int i, j, k, l; + + for (i = 0; i < 3; i++) { + for (j = 0; j < 2; j++) { + for (k = 0; k < 2; k++) { + for (l = 0; l < 2; l++) { + if (vk.shaders.vert.gen[i][j][k][l] != VK_NULL_HANDLE) { + qvkDestroyShaderModule(vk.device, vk.shaders.vert.gen[i][j][k][l], NULL); + vk.shaders.vert.gen[i][j][k][l] = VK_NULL_HANDLE; + } + } + } + } + } + for (i = 0; i < 3; i++) { + for (j = 0; j < 2; j++) { + for (k = 0; k < 2; k++) { + if (vk.shaders.frag.gen[i][j][k] != VK_NULL_HANDLE) { + qvkDestroyShaderModule(vk.device, vk.shaders.frag.gen[i][j][k], NULL); + vk.shaders.frag.gen[i][j][k] = VK_NULL_HANDLE; + } + } + } + } + for (i = 0; i < 2; i++) { + if (vk.shaders.vert.light[i] != VK_NULL_HANDLE) { + qvkDestroyShaderModule(vk.device, vk.shaders.vert.light[i], NULL); + vk.shaders.vert.light[i] = VK_NULL_HANDLE; + } + for (j = 0; j < 2; j++) { + if (vk.shaders.frag.light[i][j] != VK_NULL_HANDLE) { + qvkDestroyShaderModule(vk.device, vk.shaders.frag.light[i][j], NULL); + vk.shaders.frag.light[i][j] = VK_NULL_HANDLE; + } + } + } + qvkDestroyShaderModule(vk.device, vk.shaders.vert.gen0_ident, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.frag.gen0_ident, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.frag.gen0_df, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.color_fs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.color_vs, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.fog_vs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.fog_fs, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.dot_vs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.dot_fs, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.bloom_fs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.blur_fs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.blend_fs, NULL); + + qvkDestroyShaderModule(vk.device, vk.shaders.gamma_vs, NULL); + qvkDestroyShaderModule(vk.device, vk.shaders.gamma_fs, NULL); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_swapchain.cpp b/codemp/rd-vulkan/vk_swapchain.cpp new file mode 100644 index 0000000000..b245b7a53d --- /dev/null +++ b/codemp/rd-vulkan/vk_swapchain.cpp @@ -0,0 +1,252 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +void vk_restart_swapchain(const char *funcname) +{ + uint32_t i; + ri.Printf(PRINT_WARNING, "%s(): restarting swapchain...\n", funcname); + vk_debug("Restarting swapchain \n"); + + vk_wait_idle(); + + for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { + qvkResetCommandBuffer(vk.tess[i].command_buffer, 0); + } + + vk_destroy_pipelines(qfalse); + vk_destroy_framebuffers(); + vk_destroy_render_passes(); + vk_destroy_attachments(); + vk_destroy_swapchain(); + vk_destroy_sync_primitives(); + + vk_select_surface_format(vk.physical_device, vk.surface); + vk_setup_surface_formats(vk.physical_device); + + vk_create_sync_primitives(); + vk_create_swapchain(vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain); + vk_create_attachments(); + vk_create_render_passes(); + vk_create_framebuffers(); + vk_create_bloom_pipelines(); + + vk_update_attachment_descriptors(); + vk_update_post_process_pipelines(); +} + +static const char *vk_pmode_to_str(VkPresentModeKHR mode) +{ + static char buf[32]; + + switch (mode) { + case VK_PRESENT_MODE_IMMEDIATE_KHR: return "IMMEDIATE"; + case VK_PRESENT_MODE_MAILBOX_KHR: return "MAILBOX"; + case VK_PRESENT_MODE_FIFO_KHR: return "FIFO"; + case VK_PRESENT_MODE_FIFO_RELAXED_KHR: return "FIFO_RELAXED"; + default: sprintf(buf, "mode#%x", mode); return buf; + }; +} + +void vk_create_swapchain(VkPhysicalDevice physical_device, VkDevice device, + VkSurfaceKHR surface, VkSurfaceFormatKHR surface_format, VkSwapchainKHR *swapchain) +{ + VkImageViewCreateInfo view; + VkSurfaceCapabilitiesKHR surface_caps; + VkExtent2D image_extent; + uint32_t present_mode_count, i; + VkPresentModeKHR present_mode; + VkPresentModeKHR *present_modes; + uint32_t image_count; + VkSwapchainCreateInfoKHR desc; + qboolean mailbox_supported = qfalse; + qboolean immediate_supported = qfalse; + qboolean fifo_relaxed_supported = qfalse; + int v; + + VK_CHECK(qvkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surface_caps)); + + image_extent = surface_caps.currentExtent; + if (image_extent.width == 0xffffffff && image_extent.height == 0xffffffff) { + image_extent.width = MIN(surface_caps.maxImageExtent.width, MAX(surface_caps.minImageExtent.width, 640u)); + image_extent.height = MIN(surface_caps.maxImageExtent.height, MAX(surface_caps.minImageExtent.height, 480u)); + } + + vk.fastSky = qtrue; + + if (!vk.fboActive) { + // VK_IMAGE_USAGE_TRANSFER_DST_BIT is required by image clear operations. + if ((surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT) == 0) { + vk.fastSky = qfalse; + ri.Printf(PRINT_WARNING, "VK_IMAGE_USAGE_TRANSFER_DST_BIT is not supported by the swapchain\n"); + } + + // VK_IMAGE_USAGE_TRANSFER_SRC_BIT is required in order to take screenshots. + if ((surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) == 0) { + ri.Error(ERR_FATAL, "create_swapchain: VK_IMAGE_USAGE_TRANSFER_SRC_BIT is not supported by the swapchain"); + } + } + + // determine present mode and swapchain image count + VK_CHECK(qvkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_mode_count, NULL)); + + present_modes = (VkPresentModeKHR*)malloc(present_mode_count * sizeof(VkPresentModeKHR)); + //present_modes = (VkPresentModeKHR*)ri.Z_Malloc(present_mode_count * sizeof(VkPresentModeKHR)); + VK_CHECK(qvkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_mode_count, present_modes)); + + ri.Printf(PRINT_ALL, "----- Presentation modes -----\n"); + for (i = 0; i < present_mode_count; i++) { + ri.Printf(PRINT_ALL, " %s\n", vk_pmode_to_str(present_modes[i])); + + if (present_modes[i] == VK_PRESENT_MODE_MAILBOX_KHR) + mailbox_supported = qtrue; + else if (present_modes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR) + immediate_supported = qtrue; + else if (present_modes[i] == VK_PRESENT_MODE_FIFO_RELAXED_KHR) + fifo_relaxed_supported = qtrue; + + } + + free(present_modes); + + if ((v = ri.Cvar_VariableIntegerValue("r_swapInterval")) != 0) { + if (v == 2 && mailbox_supported) + present_mode = VK_PRESENT_MODE_MAILBOX_KHR; + else if (fifo_relaxed_supported) + present_mode = VK_PRESENT_MODE_FIFO_RELAXED_KHR; + else + present_mode = VK_PRESENT_MODE_FIFO_KHR; + image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + } + else { + if (immediate_supported) { + present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; + image_count = MAX(MIN_SWAPCHAIN_IMAGES_IMM, surface_caps.minImageCount); + } + else if (mailbox_supported) { + present_mode = VK_PRESENT_MODE_MAILBOX_KHR; + image_count = MAX(MIN_SWAPCHAIN_IMAGES_MAILBOX, surface_caps.minImageCount); + } + else if (fifo_relaxed_supported) { + present_mode = VK_PRESENT_MODE_FIFO_RELAXED_KHR; + image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + } + else { + present_mode = VK_PRESENT_MODE_FIFO_KHR; + image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + } + if (image_count < 2) { + image_count = 2; + } + } + + if (surface_caps.maxImageCount > 0) { + image_count = MIN(MIN(image_count, surface_caps.maxImageCount), MAX_SWAPCHAIN_IMAGES); + } + + ri.Printf(PRINT_ALL, "selected presentation mode: %s, image count: %i\n", vk_pmode_to_str(present_mode), image_count); + + // create swap chain + desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + desc.pNext = NULL; + desc.flags = 0; + desc.surface = surface; + desc.minImageCount = image_count; + desc.imageFormat = surface_format.format; + desc.imageColorSpace = surface_format.colorSpace; + desc.imageExtent = image_extent; + desc.imageArrayLayers = 1; + desc.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + if (!vk.fboActive) { + desc.imageUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + } + desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + desc.preTransform = surface_caps.currentTransform; + //desc.compositeAlpha = get_composite_alpha( surface_caps.supportedCompositeAlpha ); + desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + desc.presentMode = present_mode; + desc.clipped = VK_TRUE; + desc.oldSwapchain = VK_NULL_HANDLE; + + VK_CHECK(qvkCreateSwapchainKHR(device, &desc, NULL, swapchain)); + + VK_CHECK(qvkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.swapchain_image_count, NULL)); + vk.swapchain_image_count = MIN(vk.swapchain_image_count, MAX_SWAPCHAIN_IMAGES); + VK_CHECK(qvkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.swapchain_image_count, vk.swapchain_images)); + + for (i = 0; i < vk.swapchain_image_count; i++) { + + view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + view.pNext = NULL; + view.flags = 0; + view.image = vk.swapchain_images[i]; + view.viewType = VK_IMAGE_VIEW_TYPE_2D; + view.format = vk.present_format.format; + view.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + view.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + view.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + view.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + view.subresourceRange.baseMipLevel = 0; + view.subresourceRange.levelCount = 1; + view.subresourceRange.baseArrayLayer = 0; + view.subresourceRange.layerCount = 1; + + VK_CHECK(qvkCreateImageView(vk.device, &view, NULL, &vk.swapchain_image_views[i])); + + VK_SET_OBJECT_NAME(vk.swapchain_images[i], va("swapchain image %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); + VK_SET_OBJECT_NAME(vk.swapchain_image_views[i], va("swapchain image %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + } + + if (vk.initSwapchainLayout != VK_IMAGE_LAYOUT_UNDEFINED) { + VkCommandBuffer command_buffer = vk_begin_command_buffer(); + + for (i = 0; i < vk.swapchain_image_count; i++) { + vk_record_image_layout_transition(command_buffer, vk.swapchain_images[i], + VK_IMAGE_ASPECT_COLOR_BIT, + 0, VK_IMAGE_LAYOUT_UNDEFINED, + VK_ACCESS_MEMORY_READ_BIT, vk.initSwapchainLayout, + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + } + + vk_end_command_buffer(command_buffer); + } + + +} + +void vk_destroy_swapchain(void) { + uint32_t i; + + for (i = 0; i < vk.swapchain_image_count; i++) { + if (vk.swapchain_image_views[i] != VK_NULL_HANDLE) { + qvkDestroyImageView(vk.device, vk.swapchain_image_views[i], NULL); + vk.swapchain_image_views[i] = VK_NULL_HANDLE; + } + } + + qvkDestroySwapchainKHR(vk.device, vk.swapchain, NULL); +} \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_vbo.cpp b/codemp/rd-vulkan/vk_vbo.cpp new file mode 100644 index 0000000000..17670d854c --- /dev/null +++ b/codemp/rd-vulkan/vk_vbo.cpp @@ -0,0 +1,968 @@ +/* +=========================================================================== +Copyright (C) 1999 - 2005, Id Software, Inc. +Copyright (C) 2000 - 2013, Raven Software, Inc. +Copyright (C) 2001 - 2013, Activision, Inc. +Copyright (C) 2013 - 2015, OpenJK contributors + +This file is part of the OpenJK source code. + +OpenJK is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License version 2 as +published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#include "tr_local.h" + +#ifdef USE_VBO + +/* + +General concept of this VBO implementation is to store all possible static data +(vertexes,colors,tex.coords[0..1],normals) in device-local memory +and accessing it via indexes ONLY. + +Static data in current meaning is a world surfaces whose shader data +can be evaluated at map load time. + +Every static surface gets unique item index which will be added to queue +instead of tesselation like for regular surfaces. Using items queue also +eleminates run-time tesselation limits. + +When it is time to render - we sort queued items to get longest possible +index sequence run to check if its long enough i.e. worth issuing a draw call. +So long device-local index runs are rendered via multiple draw calls, +all remaining short index sequences are grouped together into single +host-visible index buffer which is finally rendered via single draw call. + +*/ + +#define MAX_VBO_STAGES MAX_SHADER_STAGES + +#define MIN_IBO_RUN 320 + +//[ibo]: [index0][index1][index2] +//[vbo]: [index0][vertex0...][index1][vertex1...][index2][vertex2...] + +typedef struct vbo_item_s { + int index_offset; // device-local, relative to current shader + int soft_offset; // host-visible, absolute + int num_indexes; + int num_vertexes; +} vbo_item_t; + +typedef struct ibo_item_s { + int offset; + int length; +} ibo_item_t; + +typedef struct vbo_s { + byte *vbo_buffer; + int vbo_offset; + int vbo_size; + + byte *ibo_buffer; + int ibo_offset; + int ibo_size; + + uint32_t soft_buffer_indexes; + uint32_t soft_buffer_offset; + + ibo_item_t *ibo_items; + int ibo_items_count; + + vbo_item_t *items; + int items_count; + + int *items_queue; + int items_queue_count; + +} vbo_t; + +static vbo_t world_vbo; + +void VBO_Cleanup(void); + +static qboolean isStaticRGBgen(colorGen_t cgen) +{ + switch (cgen) + { + case CGEN_BAD: + case CGEN_IDENTITY_LIGHTING: // tr.identityLight + case CGEN_IDENTITY: // always (1,1,1,1) + case CGEN_ENTITY: // grabbed from entity's modulate field + case CGEN_ONE_MINUS_ENTITY: // grabbed from 1 - entity.modulate + case CGEN_EXACT_VERTEX: // tess.vertexColors + case CGEN_VERTEX: // tess.vertexColors * tr.identityLight + case CGEN_ONE_MINUS_VERTEX: + // case CGEN_WAVEFORM: // programmatically generated + case CGEN_LIGHTING_DIFFUSE: + //case CGEN_FOG: // standard fog + case CGEN_CONST: // fixed color + return qtrue; + default: + return qfalse; + } +} + +static qboolean isStaticTCgen(const shaderStage_t *stage, int bundle) +{ + switch (stage->bundle[bundle].tcGen) + { + case TCGEN_BAD: + case TCGEN_IDENTITY: // clear to 0,0 + case TCGEN_LIGHTMAP: + case TCGEN_TEXTURE: + //case TCGEN_ENVIRONMENT_MAPPED: + //case TCGEN_ENVIRONMENT_MAPPED_FP: + //case TCGEN_FOG: + case TCGEN_VECTOR: // S and T from world coordinates + return qtrue; + case TCGEN_ENVIRONMENT_MAPPED: + if (bundle == 0 && (stage->tessFlags & TESS_ENV)) + return qtrue; + else + return qfalse; + default: + return qfalse; + } +} + +static qboolean isStaticTCmod(const textureBundle_t *bundle) +{ + texMod_t type; + int i; + + for (i = 0; i < bundle->numTexMods; i++) { + type = bundle->texMods[i].type; + if (type != TMOD_NONE && type != TMOD_SCALE && type != TMOD_TRANSFORM) { + return qfalse; + } + } + + return qtrue; +} + +static qboolean isStaticAgen(alphaGen_t agen) +{ + switch (agen) + { + case AGEN_IDENTITY: + case AGEN_SKIP: + case AGEN_ENTITY: + case AGEN_ONE_MINUS_ENTITY: + case AGEN_VERTEX: + case AGEN_ONE_MINUS_VERTEX: + //case AGEN_LIGHTING_SPECULAR: + //case AGEN_WAVEFORM: + //case AGEN_PORTAL: + case AGEN_CONST: + return qtrue; + default: + return qfalse; + } +} + +/* +============= +isStaticShader + +Decide if we can put surface in static vbo +============= +*/ +static qboolean isStaticShader(shader_t *shader) +{ + const shaderStage_t* stage; + int i, b, svarsSize; + + if (shader->isStaticShader) + return qtrue; + + if (shader->isSky || shader->remappedShader) + return qfalse; + + if (shader->numDeforms || shader->numUnfoggedPasses > MAX_VBO_STAGES) + return qfalse; + + svarsSize = 0; + + for (i = 0; i < shader->numUnfoggedPasses; i++) + { + stage = shader->stages[i]; + if (!stage || !stage->active) + break; + if (stage->depthFragment) + return qfalse; + for (b = 0; b < NUM_TEXTURE_BUNDLES; b++) { + if (!isStaticTCmod(&stage->bundle[b])) + return qfalse; + if (!isStaticTCgen(stage, b)) + return qfalse; + if (stage->bundle[b].adjustColorsForFog != ACFF_NONE) + return qfalse; + if (!isStaticRGBgen(stage->bundle[b].rgbGen)) + return qfalse; + if (!isStaticAgen(stage->bundle[b].alphaGen)) + return qfalse; + } + if (stage->tessFlags & TESS_RGBA0) + svarsSize += sizeof(color4ub_t); + if (stage->tessFlags & TESS_RGBA1) + svarsSize += sizeof(color4ub_t); + if (stage->tessFlags & TESS_RGBA2) + svarsSize += sizeof(color4ub_t); + if (stage->tessFlags & TESS_ST0) + svarsSize += sizeof(vec2_t); + if (stage->tessFlags & TESS_ST1) + svarsSize += sizeof(vec2_t); + if (stage->tessFlags & TESS_ST2) + svarsSize += sizeof(vec2_t); + } + + if (i == 0) + return qfalse; + + shader->isStaticShader = qtrue; + + // TODO: alloc separate structure? + shader->svarsSize = svarsSize; + shader->iboOffset = -1; + shader->vboOffset = -1; + shader->curIndexes = 0; + shader->curVertexes = 0; + shader->numIndexes = 0; + shader->numVertexes = 0; + + return qtrue; +} + +static void VBO_AddGeometry(vbo_t *vbo, vbo_item_t *vi, shaderCommands_t *input) +{ + uint32_t size, offs; + uint32_t offs_st[NUM_TEXTURE_BUNDLES]; + uint32_t offs_cl[NUM_TEXTURE_BUNDLES]; + int i; + + offs_st[0] = offs_st[1] = offs_st[2] = 0; + offs_cl[0] = offs_cl[1] = offs_cl[2] = 0; + + if (input->shader->iboOffset == -1 || input->shader->vboOffset == -1) { + + // allocate indexes + input->shader->iboOffset = vbo->vbo_offset; + vbo->vbo_offset += input->shader->numIndexes * sizeof(input->indexes[0]); + + // allocate xyz + normals + svars + input->shader->vboOffset = vbo->vbo_offset; + vbo->vbo_offset += input->shader->numVertexes * (sizeof(input->xyz[0]) + sizeof(input->normal[0]) + input->shader->svarsSize); + + // go to normals offset + input->shader->normalOffset = input->shader->vboOffset + input->shader->numVertexes * sizeof(input->xyz[0]); + + // go to first color offset + offs = input->shader->normalOffset + input->shader->numVertexes * sizeof(input->normal[0]); + + for (i = 0; i < MAX_VBO_STAGES; i++) + { + shaderStage_t *pStage = input->xstages[i]; + if (!pStage) + break; + + if (pStage->tessFlags & TESS_RGBA0) { + offs_cl[0] = offs; + pStage->rgb_offset[0] = offs; offs += input->shader->numVertexes * sizeof(color4ub_t); + } + else { + pStage->rgb_offset[0] = offs_cl[0]; + } + + if (pStage->tessFlags & TESS_RGBA1) { + offs_cl[1] = offs; + pStage->rgb_offset[1] = offs; offs += input->shader->numVertexes * sizeof(color4ub_t); + } + else { + pStage->rgb_offset[1] = offs_cl[1]; + } + + if (pStage->tessFlags & TESS_RGBA2) { + offs_cl[2] = offs; + pStage->rgb_offset[2] = offs; offs += input->shader->numVertexes * sizeof(color4ub_t); + } + else { + pStage->rgb_offset[2] = offs_cl[2]; + } + + if (pStage->tessFlags & TESS_ST0) { + offs_st[0] = offs; + pStage->tex_offset[0] = offs; offs += input->shader->numVertexes * sizeof(vec2_t); + } + else { + pStage->tex_offset[0] = offs_st[0]; + } + if (pStage->tessFlags & TESS_ST1) { + offs_st[1] = offs; + pStage->tex_offset[1] = offs; offs += input->shader->numVertexes * sizeof(vec2_t); + } + else { + pStage->tex_offset[1] = offs_st[1]; + } + if (pStage->tessFlags & TESS_ST2) { + offs_st[2] = offs; + pStage->tex_offset[2] = offs; offs += input->shader->numVertexes * sizeof(vec2_t); + } + else { + pStage->tex_offset[2] = offs_st[2]; + } + } + + input->shader->curVertexes = 0; + input->shader->curIndexes = 0; + } + + // shift indexes relative to current shader + for (i = 0; i < input->numIndexes; i++) + input->indexes[i] += input->shader->curVertexes; + + if (vi->index_offset == -1) // one-time initialization + { + // initialize geometry offsets relative to current shader + vi->index_offset = input->shader->curIndexes; + vi->soft_offset = vbo->ibo_offset; + } + + offs = input->shader->iboOffset + input->shader->curIndexes * sizeof(input->indexes[0]); + size = input->numIndexes * sizeof(input->indexes[0]); + if (offs + size > vbo->vbo_size) { + ri.Error(ERR_DROP, "Index0 overflow"); + } + memcpy(vbo->vbo_buffer + offs, input->indexes, size); + + // fill soft buffer too + if (vbo->ibo_offset + size > vbo->ibo_size) { + ri.Error(ERR_DROP, "Index1 overflow"); + } + memcpy(vbo->ibo_buffer + vbo->ibo_offset, input->indexes, size); + vbo->ibo_offset += size; + //Com_Printf( "i offs=%i size=%i\n", offs, size ); + + // vertexes + offs = input->shader->vboOffset + input->shader->curVertexes * sizeof(input->xyz[0]); + size = input->numVertexes * sizeof(input->xyz[0]); + if (offs + size > vbo->vbo_size) { + ri.Error(ERR_DROP, "Vertex overflow"); + } + //Com_Printf( "v offs=%i size=%i\n", offs, size ); + memcpy(vbo->vbo_buffer + offs, input->xyz, size); + + // normals + offs = input->shader->normalOffset + input->shader->curVertexes * sizeof(input->normal[0]); + size = input->numVertexes * sizeof(input->normal[0]); + if (offs + size > vbo->vbo_size) { + ri.Error(ERR_DROP, "Normals overflow"); + } + //Com_Printf( "v offs=%i size=%i\n", offs, size ); + memcpy(vbo->vbo_buffer + offs, input->normal, size); + + vi->num_indexes += input->numIndexes; + vi->num_vertexes += input->numVertexes; +} + +static void VBO_AddStageColors(vbo_t *vbo, const int stage, const shaderCommands_t *input, const int bundle) +{ + const int offs = input->xstages[stage]->rgb_offset[bundle] + input->shader->curVertexes * sizeof(color4ub_t); + const int size = input->numVertexes * sizeof(color4ub_t); + + memcpy(vbo->vbo_buffer + offs, input->svars.colors[bundle], size); +} + +static void VBO_AddStageTxCoords(vbo_t *vbo, const int stage, const shaderCommands_t *input, const int bundle) +{ + const int offs = input->xstages[stage]->tex_offset[bundle] + input->shader->curVertexes * sizeof(vec2_t); + const int size = input->numVertexes * sizeof(vec2_t); + + memcpy(vbo->vbo_buffer + offs, input->svars.texcoordPtr[bundle], size); +} + +void VBO_PushData(int itemIndex, shaderCommands_t *input) +{ + const shaderStage_t *pStage; + vbo_t *vbo = &world_vbo; + vbo_item_t *vi = vbo->items + itemIndex; + int i; + int forceRGBGen = 0; + + VBO_AddGeometry(vbo, vi, input); + + for (i = 0; i < MAX_VBO_STAGES; i++) + { + pStage = input->xstages[i]; + if (!pStage) + break; + + if (pStage->tessFlags & TESS_RGBA0) + { + ComputeColors(0, tess.svars.colors[0], pStage, 0); + VBO_AddStageColors(vbo, i, input, 0); + } + if (pStage->tessFlags & TESS_RGBA1) + { + ComputeColors(1, tess.svars.colors[1], pStage, 0); + VBO_AddStageColors(vbo, i, input, 1); + } + if (pStage->tessFlags & TESS_RGBA2) + { + ComputeColors(2, tess.svars.colors[2], pStage, 0); + VBO_AddStageColors(vbo, i, input, 2); + } + + if (pStage->tessFlags & TESS_ST0) + { + ComputeTexCoords(0, &pStage->bundle[0]); + VBO_AddStageTxCoords(vbo, i, input, 0); + } + if (pStage->tessFlags & TESS_ST1) + { + ComputeTexCoords(1, &pStage->bundle[1]); + VBO_AddStageTxCoords(vbo, i, input, 1); + } + if (pStage->tessFlags & TESS_ST2) + { + ComputeTexCoords(2, &pStage->bundle[2]); + VBO_AddStageTxCoords(vbo, i, input, 2); + } + } + + input->shader->curVertexes += input->numVertexes; + input->shader->curIndexes += input->numIndexes; + + //Com_Printf( "%s: vert %i (of %i), ind %i (of %i)\n", input->shader->name, + // input->shader->curVertexes, input->shader->numVertexes, + // input->shader->curIndexes, input->shader->numIndexes ); +} + +void VBO_UnBind(void) +{ + tess.vboIndex = 0; +} + +static int surfSortFunc(const void *a, const void *b) +{ + const msurface_t **sa = (const msurface_t **)a; + const msurface_t **sb = (const msurface_t **)b; + return (*sa)->shader - (*sb)->shader; +} + +static void initItem(vbo_item_t *item) +{ + item->num_vertexes = 0; + item->num_indexes = 0; + + item->index_offset = -1; + item->soft_offset = -1; +} + +void R_BuildWorldVBO(msurface_t *surf, int surfCount) +{ + vbo_t *vbo = &world_vbo; + msurface_t **surfList; + srfSurfaceFace_t *face; + srfTriangles_t *tris; + srfGridMesh_t *grid; + msurface_t *sf; + int ibo_size; + int vbo_size; + int i, n; + + int numStaticSurfaces = 0; + int numStaticIndexes = 0; + int numStaticVertexes = 0; + + if (!r_vbo->integer) + return; + + if (glConfig.numTextureUnits < 3) { + ri.Printf(PRINT_WARNING, "... not enough texture units for VBO\n"); + return; + } + + VBO_Cleanup(); + + vbo_size = 0; + + // initial scan to count surfaces/indexes/vertexes for memory allocation + for (i = 0, sf = surf; i < surfCount; i++, sf++) { + face = (srfSurfaceFace_t *)sf->data; + if (face->surfaceType == SF_FACE && isStaticShader(sf->shader)) { + face->vboItemIndex = ++numStaticSurfaces; + numStaticVertexes += face->numPoints; + numStaticIndexes += face->numIndices; + + vbo_size += face->numPoints * (sf->shader->svarsSize + sizeof(tess.xyz[0]) + sizeof(tess.normal[0])); + sf->shader->numVertexes += face->numPoints; + sf->shader->numIndexes += face->numIndices; + continue; + } + tris = (srfTriangles_t *)sf->data; + if (tris->surfaceType == SF_TRIANGLES && isStaticShader(sf->shader)) { + tris->vboItemIndex = ++numStaticSurfaces; + numStaticVertexes += tris->numVerts; + numStaticIndexes += tris->numIndexes; + + vbo_size += tris->numVerts * (sf->shader->svarsSize + sizeof(tess.xyz[0]) + sizeof(tess.normal[0])); + sf->shader->numVertexes += tris->numVerts; + sf->shader->numIndexes += tris->numIndexes; + continue; + } + grid = (srfGridMesh_t *)sf->data; + if (grid->surfaceType == SF_GRID && isStaticShader(sf->shader)) { + grid->vboItemIndex = ++numStaticSurfaces; + RB_SurfaceGridEstimate(grid, &grid->vboExpectVertices, &grid->vboExpectIndices); + numStaticVertexes += grid->vboExpectVertices; + numStaticIndexes += grid->vboExpectIndices; + + vbo_size += grid->vboExpectVertices * (sf->shader->svarsSize + sizeof(tess.xyz[0]) + sizeof(tess.normal[0])); + sf->shader->numVertexes += grid->vboExpectVertices; + sf->shader->numIndexes += grid->vboExpectIndices; + continue; + } + } + + if (numStaticSurfaces == 0) { + ri.Printf(PRINT_ALL, "...no static surfaces for VBO\n"); + return; + } + + vbo_size = PAD(vbo_size, 32); + + ibo_size = numStaticIndexes * sizeof(tess.indexes[0]); + ibo_size = PAD(ibo_size, 32); + + // 0 item is unused + vbo->items = (vbo_item_t*)ri.Hunk_Alloc((numStaticSurfaces + 1) * sizeof(vbo_item_t), h_low); + vbo->items_count = numStaticSurfaces; + + // last item will be used for run length termination + vbo->items_queue = (int*)ri.Hunk_Alloc((numStaticSurfaces + 1) * sizeof(int), h_low); + vbo->items_queue_count = 0; + + ri.Printf(PRINT_ALL, "...found %i VBO surfaces (%i vertexes, %i indexes)\n", + numStaticSurfaces, numStaticVertexes, numStaticIndexes); + + //Com_Printf( S_COLOR_CYAN "VBO size: %i\n", vbo_size ); + //Com_Printf( S_COLOR_CYAN "IBO size: %i\n", ibo_size ); + + // vertex buffer + vbo_size += ibo_size; + vbo->vbo_buffer = (byte*)ri.Hunk_AllocateTempMemory(vbo_size); + vbo->vbo_offset = 0; + vbo->vbo_size = vbo_size; + + // index buffer + vbo->ibo_buffer = (byte*)ri.Hunk_Alloc(ibo_size, h_low); + vbo->ibo_offset = 0; + vbo->ibo_size = ibo_size; + + // ibo runs buffer + vbo->ibo_items = (ibo_item_t*)ri.Hunk_Alloc(((numStaticIndexes / MIN_IBO_RUN) + 1) * sizeof(ibo_item_t), h_low); + vbo->ibo_items_count = 0; + + surfList = (msurface_t**)ri.Hunk_AllocateTempMemory(numStaticSurfaces * sizeof(msurface_t*)); + + for (i = 0, n = 0, sf = surf; i < surfCount; i++, sf++) { + face = (srfSurfaceFace_t *)sf->data; + if (face->surfaceType == SF_FACE && face->vboItemIndex) { + surfList[n++] = sf; + continue; + } + tris = (srfTriangles_t *)sf->data; + if (tris->surfaceType == SF_TRIANGLES && tris->vboItemIndex) { + surfList[n++] = sf; + continue; + } + grid = (srfGridMesh_t *)sf->data; + if (grid->surfaceType == SF_GRID && grid->vboItemIndex) { + surfList[n++] = sf; + continue; + } + } + + if (n != numStaticSurfaces) { + ri.Error(ERR_DROP, "Invalid VBO surface count"); + } + + // sort surfaces by shader + qsort(surfList, numStaticSurfaces, sizeof(surfList[0]), surfSortFunc); + + tess.numIndexes = 0; + tess.numVertexes = 0; + + Com_Memset(&backEnd.viewParms, 0, sizeof(backEnd.viewParms)); + backEnd.currentEntity = &tr.worldEntity; + + for (i = 0; i < numStaticSurfaces; i++) + { + sf = surfList[i]; + face = (srfSurfaceFace_t *)sf->data; + tris = (srfTriangles_t *)sf->data; + grid = (srfGridMesh_t *)sf->data; + if (face->surfaceType == SF_FACE) + face->vboItemIndex = i + 1; + else if (tris->surfaceType == SF_TRIANGLES) { + tris->vboItemIndex = i + 1; + } + else if (grid->surfaceType == SF_GRID) { + grid->vboItemIndex = i + 1; + } + else { + ri.Error(ERR_DROP, "Unexpected surface type"); + } + initItem(vbo->items + i + 1); + RB_BeginSurface(sf->shader, 0); + tess.allowVBO = qfalse; // block execution of VBO path as we need to tesselate geometry +#ifdef USE_TESS_NEEDS_NORMAL + tess.needsNormal = qtrue; +#endif +#ifdef USE_TESS_NEEDS_ST2 + tess.needsST2 = qtrue; +#endif + // tesselate + rb_surfaceTable[*sf->data](sf->data); // VBO_PushData() may be called multiple times there + // setup colors and texture coordinates + VBO_PushData(i + 1, &tess); + if (grid->surfaceType == SF_GRID) { + vbo_item_t *vi = vbo->items + i + 1; + if (vi->num_vertexes != grid->vboExpectVertices || vi->num_indexes != grid->vboExpectIndices) { + ri.Error(ERR_DROP, "Unexpected grid vertexes/indexes count"); + } + } + tess.numIndexes = 0; + tess.numVertexes = 0; + } + + ri.Hunk_FreeTempMemory(surfList); + + //__fail: + vk_alloc_vbo(vbo->vbo_buffer, vbo->vbo_size); + + //if ( err == GL_OUT_OF_MEMORY ) + // ri.Printf( PRINT_WARNING, "%s: out of memory\n", __func__ ); + //else + // ri.Printf( PRINT_ERROR, "%s: error %i\n", __func__, err ); +#if 0 + // reset vbo markers + for (i = 0, sf = surf; i < surfCount; i++, sf++) { + face = (srfBsp_t *)sf->data; + if (face->surfaceType == SF_FACE) { + face->vboItemIndex = 0; + continue; + } + tris = (srfBsp_t *)sf->data; + if (tris->surfaceType == SF_TRIANGLES) { + tris->vboItemIndex = 0; + continue; + } + grid = (srfBsp_t *)sf->data; + if (grid->surfaceType == SF_GRID) { + grid->vboItemIndex = 0; + continue; + } + } +#endif + + // release host memory + ri.Hunk_FreeTempMemory(vbo->vbo_buffer); + vbo->vbo_buffer = NULL; + + // release GPU resources + //VBO_Cleanup(); +} + +void VBO_Cleanup(void) +{ + int i; + + memset(&world_vbo, 0, sizeof(world_vbo)); + + for (i = 0; i < tr.numShaders; i++) + { + tr.shaders[i]->isStaticShader = qfalse; + tr.shaders[i]->iboOffset = -1; + tr.shaders[i]->vboOffset = -1; + } +} + +/* +============= +qsort_int +============= +*/ +static void qsort_int(int *a, const int n) { + int temp, m; + int i, j; + + if (n < 32) { // CUTOFF + for (i = 1; i < n + 1; i++) { + j = i; + while (j > 0 && a[j] < a[j - 1]) { + temp = a[j]; + a[j] = a[j - 1]; + a[j - 1] = temp; + j--; + } + } + return; + } + + i = 0; + j = n; + m = a[n >> 1]; + + do { + while (a[i] < m) i++; + while (a[j] > m) j--; + if (i <= j) { + temp = a[i]; + a[i] = a[j]; + a[j] = temp; + i++; + j--; + } + } while (i <= j); + + if (j > 0) qsort_int(a, j); + if (n > i) qsort_int(a + i, n - i); +} + +static int run_length(const int *a, int from, int to, int *count) +{ + vbo_t *vbo = &world_vbo; + int i, n, cnt; + for (cnt = 0, n = 1, i = from; i < to; i++, n++) + { + cnt += vbo->items[a[i]].num_indexes; + if (a[i] + 1 != a[i + 1]) + break; + } + *count = cnt; + return n; +} + +void VBO_QueueItem(int itemIndex) +{ + vbo_t *vbo = &world_vbo; + + if (vbo->items_queue_count >= vbo->items_count) + { + ri.Error(ERR_DROP, "VBO queue overflow"); + return; + } + + vbo->items_queue[vbo->items_queue_count++] = itemIndex; +} + +void VBO_ClearQueue(void) +{ + vbo_t *vbo = &world_vbo; + vbo->items_queue_count = 0; +} + +void VBO_Flush(void) +{ + if (tess.vboIndex) + { + RB_EndSurface(); + tess.vboIndex = 0; + RB_BeginSurface(tess.shader, tess.fogNum); + } +} + +static void VBO_AddItemDataToSoftBuffer(int itemIndex) +{ + vbo_t *vbo = &world_vbo; + const vbo_item_t *vi = vbo->items + itemIndex; + + const uint32_t offset = vk_tess_index(vi->num_indexes, vbo->ibo_buffer + vi->soft_offset); + + if (vbo->soft_buffer_indexes == 0) + { + // start recording into host-visible memory + vbo->soft_buffer_offset = offset; + } + + vbo->soft_buffer_indexes += vi->num_indexes; +} + +static void VBO_AddItemRangeToIBOBuffer(int offset, int length) +{ + vbo_t *vbo = &world_vbo; + ibo_item_t *it; + + it = vbo->ibo_items + vbo->ibo_items_count++; + + it->offset = offset; + it->length = length; +} + +void VBO_RenderIBOItems(void) +{ + const vbo_t *vbo = &world_vbo; + int i; + + // from device-local memory + if (vbo->ibo_items_count) + { + vk_bind_index_buffer(vk.vbo.vertex_buffer, tess.shader->iboOffset); + + for (i = 0; i < vbo->ibo_items_count; i++) + { + qvkCmdDrawIndexed(vk.cmd->command_buffer, vbo->ibo_items[i].length, 1, vbo->ibo_items[i].offset, 0, 0); + } + } + + // from host-visible memory + if (vbo->soft_buffer_indexes) + { + vk_bind_index_buffer(vk.cmd->vertex_buffer, vbo->soft_buffer_offset); + + qvkCmdDrawIndexed(vk.cmd->command_buffer, vbo->soft_buffer_indexes, 1, 0, 0, 0); + } +} + +void VBO_PrepareQueues(void) +{ + vbo_t *vbo = &world_vbo; + int i, item_run, index_run, n; + const int *a; + + vbo->items_queue[vbo->items_queue_count] = 0; // terminate run + + // sort items so we can scan for longest runs + if (vbo->items_queue_count > 1) + qsort_int(vbo->items_queue, vbo->items_queue_count - 1); + + vbo->soft_buffer_indexes = 0; + vbo->ibo_items_count = 0; + + a = vbo->items_queue; + i = 0; + while (i < vbo->items_queue_count) + { + item_run = run_length(a, i, vbo->items_queue_count, &index_run); + if (index_run < MIN_IBO_RUN) + { + for (n = 0; n < item_run; n++) + VBO_AddItemDataToSoftBuffer(a[i + n]); + } + else + { + vbo_item_t *start = vbo->items + a[i]; + vbo_item_t *end = vbo->items + a[i + item_run - 1]; + n = (end->index_offset - start->index_offset) + end->num_indexes; + VBO_AddItemRangeToIBOBuffer(start->index_offset, n); + } + i += item_run; + } +} + +void vk_release_vbo(void) +{ + if (vk.vbo.vertex_buffer) + qvkDestroyBuffer(vk.device, vk.vbo.vertex_buffer, NULL); + vk.vbo.vertex_buffer = VK_NULL_HANDLE; + + if (vk.vbo.buffer_memory) + qvkFreeMemory(vk.device, vk.vbo.buffer_memory, NULL); + vk.vbo.buffer_memory = VK_NULL_HANDLE; +} + +qboolean vk_alloc_vbo(const byte *vbo_data, int vbo_size) +{ + VkMemoryRequirements vb_mem_reqs; + VkMemoryAllocateInfo alloc_info; + VkBufferCreateInfo desc; + VkDeviceSize vertex_buffer_offset; + VkDeviceSize allocationSize; + uint32_t memory_type_bits; + VkBuffer staging_vertex_buffer; + VkDeviceMemory staging_buffer_memory; + VkCommandBuffer command_buffer; + VkBufferCopy copyRegion[1]; + void *data; + + vk_release_vbo(); + + desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + desc.pNext = NULL; + desc.flags = 0; + desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + desc.queueFamilyIndexCount = 0; + desc.pQueueFamilyIndices = NULL; + + // device-local buffer + desc.size = vbo_size; + desc.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT; + VK_CHECK(qvkCreateBuffer(vk.device, &desc, NULL, &vk.vbo.vertex_buffer)); + + // staging buffer + desc.size = vbo_size; + desc.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT; + VK_CHECK(qvkCreateBuffer(vk.device, &desc, NULL, &staging_vertex_buffer)); + + // memory requirements + qvkGetBufferMemoryRequirements(vk.device, vk.vbo.vertex_buffer, &vb_mem_reqs); + vertex_buffer_offset = 0; + allocationSize = vertex_buffer_offset + vb_mem_reqs.size; + memory_type_bits = vb_mem_reqs.memoryTypeBits; + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = allocationSize; + alloc_info.memoryTypeIndex = vk_find_memory_type(memory_type_bits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &vk.vbo.buffer_memory)); + qvkBindBufferMemory(vk.device, vk.vbo.vertex_buffer, vk.vbo.buffer_memory, vertex_buffer_offset); + + // staging buffers + + // memory requirements + qvkGetBufferMemoryRequirements(vk.device, staging_vertex_buffer, &vb_mem_reqs); + vertex_buffer_offset = 0; + allocationSize = vertex_buffer_offset + vb_mem_reqs.size; + memory_type_bits = vb_mem_reqs.memoryTypeBits; + + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.allocationSize = allocationSize; + alloc_info.memoryTypeIndex = vk_find_memory_type(memory_type_bits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &staging_buffer_memory)); + qvkBindBufferMemory(vk.device, staging_vertex_buffer, staging_buffer_memory, vertex_buffer_offset); + + VK_CHECK(qvkMapMemory(vk.device, staging_buffer_memory, 0, VK_WHOLE_SIZE, 0, &data)); + memcpy((byte*)data + vertex_buffer_offset, vbo_data, vbo_size); + qvkUnmapMemory(vk.device, staging_buffer_memory); + + command_buffer = vk_begin_command_buffer(); + copyRegion[0].srcOffset = 0; + copyRegion[0].dstOffset = 0; + copyRegion[0].size = vbo_size; + qvkCmdCopyBuffer(command_buffer, staging_vertex_buffer, vk.vbo.vertex_buffer, 1, ©Region[0]); + + vk_end_command_buffer(command_buffer); + + qvkDestroyBuffer(vk.device, staging_vertex_buffer, NULL); + qvkFreeMemory(vk.device, staging_buffer_memory, NULL); + + VK_SET_OBJECT_NAME(vk.vbo.vertex_buffer, "static VBO", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT); + VK_SET_OBJECT_NAME(vk.vbo.buffer_memory, "static VBO memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); + + return qtrue; +} +#endif \ No newline at end of file diff --git a/codemp/rd-vulkan/vulkan/GLSL.std.450.h b/codemp/rd-vulkan/vulkan/GLSL.std.450.h new file mode 100644 index 0000000000..54cc00e9a8 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/GLSL.std.450.h @@ -0,0 +1,131 @@ +/* +** Copyright (c) 2014-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLstd450_H +#define GLSLstd450_H + +static const int GLSLstd450Version = 100; +static const int GLSLstd450Revision = 3; + +enum GLSLstd450 { + GLSLstd450Bad = 0, // Don't use + + GLSLstd450Round = 1, + GLSLstd450RoundEven = 2, + GLSLstd450Trunc = 3, + GLSLstd450FAbs = 4, + GLSLstd450SAbs = 5, + GLSLstd450FSign = 6, + GLSLstd450SSign = 7, + GLSLstd450Floor = 8, + GLSLstd450Ceil = 9, + GLSLstd450Fract = 10, + + GLSLstd450Radians = 11, + GLSLstd450Degrees = 12, + GLSLstd450Sin = 13, + GLSLstd450Cos = 14, + GLSLstd450Tan = 15, + GLSLstd450Asin = 16, + GLSLstd450Acos = 17, + GLSLstd450Atan = 18, + GLSLstd450Sinh = 19, + GLSLstd450Cosh = 20, + GLSLstd450Tanh = 21, + GLSLstd450Asinh = 22, + GLSLstd450Acosh = 23, + GLSLstd450Atanh = 24, + GLSLstd450Atan2 = 25, + + GLSLstd450Pow = 26, + GLSLstd450Exp = 27, + GLSLstd450Log = 28, + GLSLstd450Exp2 = 29, + GLSLstd450Log2 = 30, + GLSLstd450Sqrt = 31, + GLSLstd450InverseSqrt = 32, + + GLSLstd450Determinant = 33, + GLSLstd450MatrixInverse = 34, + + GLSLstd450Modf = 35, // second operand needs an OpVariable to write to + GLSLstd450ModfStruct = 36, // no OpVariable operand + GLSLstd450FMin = 37, + GLSLstd450UMin = 38, + GLSLstd450SMin = 39, + GLSLstd450FMax = 40, + GLSLstd450UMax = 41, + GLSLstd450SMax = 42, + GLSLstd450FClamp = 43, + GLSLstd450UClamp = 44, + GLSLstd450SClamp = 45, + GLSLstd450FMix = 46, + GLSLstd450IMix = 47, // Reserved + GLSLstd450Step = 48, + GLSLstd450SmoothStep = 49, + + GLSLstd450Fma = 50, + GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to + GLSLstd450FrexpStruct = 52, // no OpVariable operand + GLSLstd450Ldexp = 53, + + GLSLstd450PackSnorm4x8 = 54, + GLSLstd450PackUnorm4x8 = 55, + GLSLstd450PackSnorm2x16 = 56, + GLSLstd450PackUnorm2x16 = 57, + GLSLstd450PackHalf2x16 = 58, + GLSLstd450PackDouble2x32 = 59, + GLSLstd450UnpackSnorm2x16 = 60, + GLSLstd450UnpackUnorm2x16 = 61, + GLSLstd450UnpackHalf2x16 = 62, + GLSLstd450UnpackSnorm4x8 = 63, + GLSLstd450UnpackUnorm4x8 = 64, + GLSLstd450UnpackDouble2x32 = 65, + + GLSLstd450Length = 66, + GLSLstd450Distance = 67, + GLSLstd450Cross = 68, + GLSLstd450Normalize = 69, + GLSLstd450FaceForward = 70, + GLSLstd450Reflect = 71, + GLSLstd450Refract = 72, + + GLSLstd450FindILsb = 73, + GLSLstd450FindSMsb = 74, + GLSLstd450FindUMsb = 75, + + GLSLstd450InterpolateAtCentroid = 76, + GLSLstd450InterpolateAtSample = 77, + GLSLstd450InterpolateAtOffset = 78, + + GLSLstd450NMin = 79, + GLSLstd450NMax = 80, + GLSLstd450NClamp = 81, + + GLSLstd450Count +}; + +#endif // #ifndef GLSLstd450_H diff --git a/codemp/rd-vulkan/vulkan/libspirv.h b/codemp/rd-vulkan/vulkan/libspirv.h new file mode 100644 index 0000000000..cbf4c4eff5 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/libspirv.h @@ -0,0 +1,593 @@ +// Copyright (c) 2015-2016 The Khronos Group Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#ifndef SPIRV_TOOLS_LIBSPIRV_H_ +#define SPIRV_TOOLS_LIBSPIRV_H_ + +#ifdef __cplusplus +extern "C" { +#else +#include +#endif + +#include +#include + +#if defined(SPIRV_TOOLS_SHAREDLIB) +#if defined(_WIN32) +#if defined(SPIRV_TOOLS_IMPLEMENTATION) +#define SPIRV_TOOLS_EXPORT __declspec(dllexport) +#else +#define SPIRV_TOOLS_EXPORT __declspec(dllimport) +#endif +#else +#if defined(SPIRV_TOOLS_IMPLEMENTATION) +#define SPIRV_TOOLS_EXPORT __attribute__((visibility("default"))) +#else +#define SPIRV_TOOLS_EXPORT +#endif +#endif +#else +#define SPIRV_TOOLS_EXPORT +#endif + +// Helpers + +#define SPV_BIT(shift) (1 << (shift)) + +#define SPV_FORCE_16_BIT_ENUM(name) _##name = 0x7fff +#define SPV_FORCE_32_BIT_ENUM(name) _##name = 0x7fffffff + +// Enumerations + +typedef enum spv_result_t { + SPV_SUCCESS = 0, + SPV_UNSUPPORTED = 1, + SPV_END_OF_STREAM = 2, + SPV_WARNING = 3, + SPV_FAILED_MATCH = 4, + SPV_REQUESTED_TERMINATION = 5, // Success, but signals early termination. + SPV_ERROR_INTERNAL = -1, + SPV_ERROR_OUT_OF_MEMORY = -2, + SPV_ERROR_INVALID_POINTER = -3, + SPV_ERROR_INVALID_BINARY = -4, + SPV_ERROR_INVALID_TEXT = -5, + SPV_ERROR_INVALID_TABLE = -6, + SPV_ERROR_INVALID_VALUE = -7, + SPV_ERROR_INVALID_DIAGNOSTIC = -8, + SPV_ERROR_INVALID_LOOKUP = -9, + SPV_ERROR_INVALID_ID = -10, + SPV_ERROR_INVALID_CFG = -11, + SPV_ERROR_INVALID_LAYOUT = -12, + SPV_ERROR_INVALID_CAPABILITY = -13, + SPV_ERROR_INVALID_DATA = -14, // Indicates data rules validation failure. + SPV_ERROR_MISSING_EXTENSION = -15, + SPV_ERROR_WRONG_VERSION = -16, // Indicates wrong SPIR-V version + SPV_FORCE_32_BIT_ENUM(spv_result_t) +} spv_result_t; + +// Severity levels of messages communicated to the consumer. +typedef enum spv_message_level_t { + SPV_MSG_FATAL, // Unrecoverable error due to environment. + // Will exit the program immediately. E.g., + // out of memory. + SPV_MSG_INTERNAL_ERROR, // Unrecoverable error due to SPIRV-Tools + // internals. + // Will exit the program immediately. E.g., + // unimplemented feature. + SPV_MSG_ERROR, // Normal error due to user input. + SPV_MSG_WARNING, // Warning information. + SPV_MSG_INFO, // General information. + SPV_MSG_DEBUG, // Debug information. +} spv_message_level_t; + +typedef enum spv_endianness_t { + SPV_ENDIANNESS_LITTLE, + SPV_ENDIANNESS_BIG, + SPV_FORCE_32_BIT_ENUM(spv_endianness_t) +} spv_endianness_t; + +// The kinds of operands that an instruction may have. +// +// Some operand types are "concrete". The binary parser uses a concrete +// operand type to describe an operand of a parsed instruction. +// +// The assembler uses all operand types. In addition to determining what +// kind of value an operand may be, non-concrete operand types capture the +// fact that an operand might be optional (may be absent, or present exactly +// once), or might occur zero or more times. +// +// Sometimes we also need to be able to express the fact that an operand +// is a member of an optional tuple of values. In that case the first member +// would be optional, and the subsequent members would be required. +typedef enum spv_operand_type_t { + // A sentinel value. + SPV_OPERAND_TYPE_NONE = 0, + + // Set 1: Operands that are IDs. + SPV_OPERAND_TYPE_ID, + SPV_OPERAND_TYPE_TYPE_ID, + SPV_OPERAND_TYPE_RESULT_ID, + SPV_OPERAND_TYPE_MEMORY_SEMANTICS_ID, // SPIR-V Sec 3.25 + SPV_OPERAND_TYPE_SCOPE_ID, // SPIR-V Sec 3.27 + + // Set 2: Operands that are literal numbers. + SPV_OPERAND_TYPE_LITERAL_INTEGER, // Always unsigned 32-bits. + // The Instruction argument to OpExtInst. It's an unsigned 32-bit literal + // number indicating which instruction to use from an extended instruction + // set. + SPV_OPERAND_TYPE_EXTENSION_INSTRUCTION_NUMBER, + // The Opcode argument to OpSpecConstantOp. It determines the operation + // to be performed on constant operands to compute a specialization constant + // result. + SPV_OPERAND_TYPE_SPEC_CONSTANT_OP_NUMBER, + // A literal number whose format and size are determined by a previous operand + // in the same instruction. It's a signed integer, an unsigned integer, or a + // floating point number. It also has a specified bit width. The width + // may be larger than 32, which would require such a typed literal value to + // occupy multiple SPIR-V words. + SPV_OPERAND_TYPE_TYPED_LITERAL_NUMBER, + + // Set 3: The literal string operand type. + SPV_OPERAND_TYPE_LITERAL_STRING, + + // Set 4: Operands that are a single word enumerated value. + SPV_OPERAND_TYPE_SOURCE_LANGUAGE, // SPIR-V Sec 3.2 + SPV_OPERAND_TYPE_EXECUTION_MODEL, // SPIR-V Sec 3.3 + SPV_OPERAND_TYPE_ADDRESSING_MODEL, // SPIR-V Sec 3.4 + SPV_OPERAND_TYPE_MEMORY_MODEL, // SPIR-V Sec 3.5 + SPV_OPERAND_TYPE_EXECUTION_MODE, // SPIR-V Sec 3.6 + SPV_OPERAND_TYPE_STORAGE_CLASS, // SPIR-V Sec 3.7 + SPV_OPERAND_TYPE_DIMENSIONALITY, // SPIR-V Sec 3.8 + SPV_OPERAND_TYPE_SAMPLER_ADDRESSING_MODE, // SPIR-V Sec 3.9 + SPV_OPERAND_TYPE_SAMPLER_FILTER_MODE, // SPIR-V Sec 3.10 + SPV_OPERAND_TYPE_SAMPLER_IMAGE_FORMAT, // SPIR-V Sec 3.11 + SPV_OPERAND_TYPE_IMAGE_CHANNEL_ORDER, // SPIR-V Sec 3.12 + SPV_OPERAND_TYPE_IMAGE_CHANNEL_DATA_TYPE, // SPIR-V Sec 3.13 + SPV_OPERAND_TYPE_FP_ROUNDING_MODE, // SPIR-V Sec 3.16 + SPV_OPERAND_TYPE_LINKAGE_TYPE, // SPIR-V Sec 3.17 + SPV_OPERAND_TYPE_ACCESS_QUALIFIER, // SPIR-V Sec 3.18 + SPV_OPERAND_TYPE_FUNCTION_PARAMETER_ATTRIBUTE, // SPIR-V Sec 3.19 + SPV_OPERAND_TYPE_DECORATION, // SPIR-V Sec 3.20 + SPV_OPERAND_TYPE_BUILT_IN, // SPIR-V Sec 3.21 + SPV_OPERAND_TYPE_GROUP_OPERATION, // SPIR-V Sec 3.28 + SPV_OPERAND_TYPE_KERNEL_ENQ_FLAGS, // SPIR-V Sec 3.29 + SPV_OPERAND_TYPE_KERNEL_PROFILING_INFO, // SPIR-V Sec 3.30 + SPV_OPERAND_TYPE_CAPABILITY, // SPIR-V Sec 3.31 + + // Set 5: Operands that are a single word bitmask. + // Sometimes a set bit indicates the instruction requires still more operands. + SPV_OPERAND_TYPE_IMAGE, // SPIR-V Sec 3.14 + SPV_OPERAND_TYPE_FP_FAST_MATH_MODE, // SPIR-V Sec 3.15 + SPV_OPERAND_TYPE_SELECTION_CONTROL, // SPIR-V Sec 3.22 + SPV_OPERAND_TYPE_LOOP_CONTROL, // SPIR-V Sec 3.23 + SPV_OPERAND_TYPE_FUNCTION_CONTROL, // SPIR-V Sec 3.24 + SPV_OPERAND_TYPE_MEMORY_ACCESS, // SPIR-V Sec 3.26 + +// The remaining operand types are only used internally by the assembler. +// There are two categories: +// Optional : expands to 0 or 1 operand, like ? in regular expressions. +// Variable : expands to 0, 1 or many operands or pairs of operands. +// This is similar to * in regular expressions. + +// Macros for defining bounds on optional and variable operand types. +// Any variable operand type is also optional. +#define FIRST_OPTIONAL(ENUM) ENUM, SPV_OPERAND_TYPE_FIRST_OPTIONAL_TYPE = ENUM +#define FIRST_VARIABLE(ENUM) ENUM, SPV_OPERAND_TYPE_FIRST_VARIABLE_TYPE = ENUM +#define LAST_VARIABLE(ENUM) \ + ENUM, SPV_OPERAND_TYPE_LAST_VARIABLE_TYPE = ENUM, \ + SPV_OPERAND_TYPE_LAST_OPTIONAL_TYPE = ENUM + + // An optional operand represents zero or one logical operands. + // In an instruction definition, this may only appear at the end of the + // operand types. + FIRST_OPTIONAL(SPV_OPERAND_TYPE_OPTIONAL_ID), + // An optional image operand type. + SPV_OPERAND_TYPE_OPTIONAL_IMAGE, + // An optional memory access type. + SPV_OPERAND_TYPE_OPTIONAL_MEMORY_ACCESS, + // An optional literal integer. + SPV_OPERAND_TYPE_OPTIONAL_LITERAL_INTEGER, + // An optional literal number, which may be either integer or floating point. + SPV_OPERAND_TYPE_OPTIONAL_LITERAL_NUMBER, + // Like SPV_OPERAND_TYPE_TYPED_LITERAL_NUMBER, but optional, and integral. + SPV_OPERAND_TYPE_OPTIONAL_TYPED_LITERAL_INTEGER, + // An optional literal string. + SPV_OPERAND_TYPE_OPTIONAL_LITERAL_STRING, + // An optional access qualifier + SPV_OPERAND_TYPE_OPTIONAL_ACCESS_QUALIFIER, + // An optional context-independent value, or CIV. CIVs are tokens that we can + // assemble regardless of where they occur -- literals, IDs, immediate + // integers, etc. + SPV_OPERAND_TYPE_OPTIONAL_CIV, + + // A variable operand represents zero or more logical operands. + // In an instruction definition, this may only appear at the end of the + // operand types. + FIRST_VARIABLE(SPV_OPERAND_TYPE_VARIABLE_ID), + SPV_OPERAND_TYPE_VARIABLE_LITERAL_INTEGER, + // A sequence of zero or more pairs of (typed literal integer, Id). + // Expands to zero or more: + // (SPV_OPERAND_TYPE_TYPED_LITERAL_INTEGER, SPV_OPERAND_TYPE_ID) + // where the literal number must always be an integer of some sort. + SPV_OPERAND_TYPE_VARIABLE_LITERAL_INTEGER_ID, + // A sequence of zero or more pairs of (Id, Literal integer) + LAST_VARIABLE(SPV_OPERAND_TYPE_VARIABLE_ID_LITERAL_INTEGER), + + // The following are concrete enum types. + SPV_OPERAND_TYPE_DEBUG_INFO_FLAGS, // DebugInfo Sec 3.2. A mask. + SPV_OPERAND_TYPE_DEBUG_BASE_TYPE_ATTRIBUTE_ENCODING, // DebugInfo Sec 3.3 + SPV_OPERAND_TYPE_DEBUG_COMPOSITE_TYPE, // DebugInfo Sec 3.4 + SPV_OPERAND_TYPE_DEBUG_TYPE_QUALIFIER, // DebugInfo Sec 3.5 + SPV_OPERAND_TYPE_DEBUG_OPERATION, // DebugInfo Sec 3.6 + + // This is a sentinel value, and does not represent an operand type. + // It should come last. + SPV_OPERAND_TYPE_NUM_OPERAND_TYPES, + + SPV_FORCE_32_BIT_ENUM(spv_operand_type_t) +} spv_operand_type_t; + +typedef enum spv_ext_inst_type_t { + SPV_EXT_INST_TYPE_NONE = 0, + SPV_EXT_INST_TYPE_GLSL_STD_450, + SPV_EXT_INST_TYPE_OPENCL_STD, + SPV_EXT_INST_TYPE_SPV_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER, + SPV_EXT_INST_TYPE_SPV_AMD_SHADER_TRINARY_MINMAX, + SPV_EXT_INST_TYPE_SPV_AMD_GCN_SHADER, + SPV_EXT_INST_TYPE_SPV_AMD_SHADER_BALLOT, + SPV_EXT_INST_TYPE_DEBUGINFO, + + SPV_FORCE_32_BIT_ENUM(spv_ext_inst_type_t) +} spv_ext_inst_type_t; + +// This determines at a high level the kind of a binary-encoded literal +// number, but not the bit width. +// In principle, these could probably be folded into new entries in +// spv_operand_type_t. But then we'd have some special case differences +// between the assembler and disassembler. +typedef enum spv_number_kind_t { + SPV_NUMBER_NONE = 0, // The default for value initialization. + SPV_NUMBER_UNSIGNED_INT, + SPV_NUMBER_SIGNED_INT, + SPV_NUMBER_FLOATING, +} spv_number_kind_t; + +typedef enum spv_text_to_binary_options_t { + SPV_TEXT_TO_BINARY_OPTION_NONE = SPV_BIT(0), + // Numeric IDs in the binary will have the same values as in the source. + // Non-numeric IDs are allocated by filling in the gaps, starting with 1 + // and going up. + SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS = SPV_BIT(1), + SPV_FORCE_32_BIT_ENUM(spv_text_to_binary_options_t) +} spv_text_to_binary_options_t; + +typedef enum spv_binary_to_text_options_t { + SPV_BINARY_TO_TEXT_OPTION_NONE = SPV_BIT(0), + SPV_BINARY_TO_TEXT_OPTION_PRINT = SPV_BIT(1), + SPV_BINARY_TO_TEXT_OPTION_COLOR = SPV_BIT(2), + SPV_BINARY_TO_TEXT_OPTION_INDENT = SPV_BIT(3), + SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET = SPV_BIT(4), + // Do not output the module header as leading comments in the assembly. + SPV_BINARY_TO_TEXT_OPTION_NO_HEADER = SPV_BIT(5), + // Use friendly names where possible. The heuristic may expand over + // time, but will use common names for scalar types, and debug names from + // OpName instructions. + SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES = SPV_BIT(6), + SPV_FORCE_32_BIT_ENUM(spv_binary_to_text_options_t) +} spv_binary_to_text_options_t; + +// Structures + +// Information about an operand parsed from a binary SPIR-V module. +// Note that the values are not included. You still need access to the binary +// to extract the values. +typedef struct spv_parsed_operand_t { + // Location of the operand, in words from the start of the instruction. + uint16_t offset; + // Number of words occupied by this operand. + uint16_t num_words; + // The "concrete" operand type. See the definition of spv_operand_type_t + // for details. + spv_operand_type_t type; + // If type is a literal number type, then number_kind says whether it's + // a signed integer, an unsigned integer, or a floating point number. + spv_number_kind_t number_kind; + // The number of bits for a literal number type. + uint32_t number_bit_width; +} spv_parsed_operand_t; + +// An instruction parsed from a binary SPIR-V module. +typedef struct spv_parsed_instruction_t { + // An array of words for this instruction, in native endianness. + const uint32_t* words; + // The number of words in this instruction. + uint16_t num_words; + uint16_t opcode; + // The extended instruction type, if opcode is OpExtInst. Otherwise + // this is the "none" value. + spv_ext_inst_type_t ext_inst_type; + // The type id, or 0 if this instruction doesn't have one. + uint32_t type_id; + // The result id, or 0 if this instruction doesn't have one. + uint32_t result_id; + // The array of parsed operands. + const spv_parsed_operand_t* operands; + uint16_t num_operands; +} spv_parsed_instruction_t; + +typedef struct spv_const_binary_t { + const uint32_t* code; + const size_t wordCount; +} spv_const_binary_t; + +typedef struct spv_binary_t { + uint32_t* code; + size_t wordCount; +} spv_binary_t; + +typedef struct spv_text_t { + const char* str; + size_t length; +} spv_text_t; + +typedef struct spv_position_t { + size_t line; + size_t column; + size_t index; +} spv_position_t; + +typedef struct spv_diagnostic_t { + spv_position_t position; + char* error; + bool isTextSource; +} spv_diagnostic_t; + +// Opaque struct containing the context used to operate on a SPIR-V module. +// Its object is used by various translation API functions. +typedef struct spv_context_t spv_context_t; + +typedef struct spv_validator_options_t spv_validator_options_t; + +// Type Definitions + +typedef spv_const_binary_t* spv_const_binary; +typedef spv_binary_t* spv_binary; +typedef spv_text_t* spv_text; +typedef spv_position_t* spv_position; +typedef spv_diagnostic_t* spv_diagnostic; +typedef const spv_context_t* spv_const_context; +typedef spv_context_t* spv_context; +typedef spv_validator_options_t* spv_validator_options; +typedef const spv_validator_options_t* spv_const_validator_options; + +// Platform API + +// Returns the SPIRV-Tools software version as a null-terminated string. +// The contents of the underlying storage is valid for the remainder of +// the process. +SPIRV_TOOLS_EXPORT const char* spvSoftwareVersionString(void); +// Returns a null-terminated string containing the name of the project, +// the software version string, and commit details. +// The contents of the underlying storage is valid for the remainder of +// the process. +SPIRV_TOOLS_EXPORT const char* spvSoftwareVersionDetailsString(void); + +// Certain target environments impose additional restrictions on SPIR-V, so it's +// often necessary to specify which one applies. SPV_ENV_UNIVERSAL means +// environment-agnostic SPIR-V. +typedef enum { + SPV_ENV_UNIVERSAL_1_0, // SPIR-V 1.0 latest revision, no other restrictions. + SPV_ENV_VULKAN_1_0, // Vulkan 1.0 latest revision. + SPV_ENV_UNIVERSAL_1_1, // SPIR-V 1.1 latest revision, no other restrictions. + SPV_ENV_OPENCL_2_1, // OpenCL Full Profile 2.1 latest revision. + SPV_ENV_OPENCL_2_2, // OpenCL Full Profile 2.2 latest revision. + SPV_ENV_OPENGL_4_0, // OpenGL 4.0 plus GL_ARB_gl_spirv, latest revisions. + SPV_ENV_OPENGL_4_1, // OpenGL 4.1 plus GL_ARB_gl_spirv, latest revisions. + SPV_ENV_OPENGL_4_2, // OpenGL 4.2 plus GL_ARB_gl_spirv, latest revisions. + SPV_ENV_OPENGL_4_3, // OpenGL 4.3 plus GL_ARB_gl_spirv, latest revisions. + // There is no variant for OpenGL 4.4. + SPV_ENV_OPENGL_4_5, // OpenGL 4.5 plus GL_ARB_gl_spirv, latest revisions. + SPV_ENV_UNIVERSAL_1_2, // SPIR-V 1.2, latest revision, no other restrictions. + SPV_ENV_OPENCL_1_2, // OpenCL Full Profile 1.2 plus cl_khr_il_program, + // latest revision. + SPV_ENV_OPENCL_EMBEDDED_1_2, // OpenCL Embedded Profile 1.2 plus + // cl_khr_il_program, latest revision. + SPV_ENV_OPENCL_2_0, // OpenCL Full Profile 2.0 plus cl_khr_il_program, + // latest revision. + SPV_ENV_OPENCL_EMBEDDED_2_0, // OpenCL Embedded Profile 2.0 plus + // cl_khr_il_program, latest revision. + SPV_ENV_OPENCL_EMBEDDED_2_1, // OpenCL Embedded Profile 2.1 latest revision. + SPV_ENV_OPENCL_EMBEDDED_2_2, // OpenCL Embedded Profile 2.2 latest revision. + SPV_ENV_UNIVERSAL_1_3, // SPIR-V 1.3 latest revision, no other restrictions. + SPV_ENV_VULKAN_1_1, // Vulkan 1.1 latest revision. + SPV_ENV_WEBGPU_0, // Work in progress WebGPU 1.0. +} spv_target_env; + +// SPIR-V Validator can be parameterized with the following Universal Limits. +typedef enum { + spv_validator_limit_max_struct_members, + spv_validator_limit_max_struct_depth, + spv_validator_limit_max_local_variables, + spv_validator_limit_max_global_variables, + spv_validator_limit_max_switch_branches, + spv_validator_limit_max_function_args, + spv_validator_limit_max_control_flow_nesting_depth, + spv_validator_limit_max_access_chain_indexes, +} spv_validator_limit; + +// Returns a string describing the given SPIR-V target environment. +SPIRV_TOOLS_EXPORT const char* spvTargetEnvDescription(spv_target_env env); + +// Creates a context object. Returns null if env is invalid. +SPIRV_TOOLS_EXPORT spv_context spvContextCreate(spv_target_env env); + +// Destroys the given context object. +SPIRV_TOOLS_EXPORT void spvContextDestroy(spv_context context); + +// Creates a Validator options object with default options. Returns a valid +// options object. The object remains valid until it is passed into +// spvValidatorOptionsDestroy. +SPIRV_TOOLS_EXPORT spv_validator_options spvValidatorOptionsCreate(void); + +// Destroys the given Validator options object. +SPIRV_TOOLS_EXPORT void spvValidatorOptionsDestroy( + spv_validator_options options); + +// Records the maximum Universal Limit that is considered valid in the given +// Validator options object. argument must be a valid options object. +SPIRV_TOOLS_EXPORT void spvValidatorOptionsSetUniversalLimit( + spv_validator_options options, spv_validator_limit limit_type, + uint32_t limit); + +// Record whether or not the validator should relax the rules on types for +// stores to structs. When relaxed, it will allow a type mismatch as long as +// the types are structs with the same layout. Two structs have the same layout +// if +// +// 1) the members of the structs are either the same type or are structs with +// same layout, and +// +// 2) the decorations that affect the memory layout are identical for both +// types. Other decorations are not relevant. +SPIRV_TOOLS_EXPORT void spvValidatorOptionsSetRelaxStoreStruct( + spv_validator_options options, bool val); + +// Records whether or not the validator should relax the rules on pointer usage +// in logical addressing mode. +// +// When relaxed, it will allow the following usage cases of pointers: +// 1) OpVariable allocating an object whose type is a pointer type +// 2) OpReturnValue returning a pointer value +SPIRV_TOOLS_EXPORT void spvValidatorOptionsSetRelaxLogicalPointer( + spv_validator_options options, bool val); + +// Records whether or not the validator should relax the rules on block layout. +// +// When relaxed, it will skip checking standard uniform/storage buffer layout. +SPIRV_TOOLS_EXPORT void spvValidatorOptionsSetRelaxBlockLayout( + spv_validator_options options, bool val); + +// Encodes the given SPIR-V assembly text to its binary representation. The +// length parameter specifies the number of bytes for text. Encoded binary will +// be stored into *binary. Any error will be written into *diagnostic if +// diagnostic is non-null. The generated binary is independent of the context +// and may outlive it. +SPIRV_TOOLS_EXPORT spv_result_t spvTextToBinary(const spv_const_context context, + const char* text, + const size_t length, + spv_binary* binary, + spv_diagnostic* diagnostic); + +// Encodes the given SPIR-V assembly text to its binary representation. Same as +// spvTextToBinary but with options. The options parameter is a bit field of +// spv_text_to_binary_options_t. +SPIRV_TOOLS_EXPORT spv_result_t spvTextToBinaryWithOptions( + const spv_const_context context, const char* text, const size_t length, + const uint32_t options, spv_binary* binary, spv_diagnostic* diagnostic); + +// Frees an allocated text stream. This is a no-op if the text parameter +// is a null pointer. +SPIRV_TOOLS_EXPORT void spvTextDestroy(spv_text text); + +// Decodes the given SPIR-V binary representation to its assembly text. The +// word_count parameter specifies the number of words for binary. The options +// parameter is a bit field of spv_binary_to_text_options_t. Decoded text will +// be stored into *text. Any error will be written into *diagnostic if +// diagnostic is non-null. +SPIRV_TOOLS_EXPORT spv_result_t spvBinaryToText(const spv_const_context context, + const uint32_t* binary, + const size_t word_count, + const uint32_t options, + spv_text* text, + spv_diagnostic* diagnostic); + +// Frees a binary stream from memory. This is a no-op if binary is a null +// pointer. +SPIRV_TOOLS_EXPORT void spvBinaryDestroy(spv_binary binary); + +// Validates a SPIR-V binary for correctness. Any errors will be written into +// *diagnostic if diagnostic is non-null. +SPIRV_TOOLS_EXPORT spv_result_t spvValidate(const spv_const_context context, + const spv_const_binary binary, + spv_diagnostic* diagnostic); + +// Validates a SPIR-V binary for correctness. Uses the provided Validator +// options. Any errors will be written into *diagnostic if diagnostic is +// non-null. +SPIRV_TOOLS_EXPORT spv_result_t spvValidateWithOptions( + const spv_const_context context, const spv_const_validator_options options, + const spv_const_binary binary, spv_diagnostic* diagnostic); + +// Validates a raw SPIR-V binary for correctness. Any errors will be written +// into *diagnostic if diagnostic is non-null. +SPIRV_TOOLS_EXPORT spv_result_t +spvValidateBinary(const spv_const_context context, const uint32_t* words, + const size_t num_words, spv_diagnostic* diagnostic); + +// Creates a diagnostic object. The position parameter specifies the location in +// the text/binary stream. The message parameter, copied into the diagnostic +// object, contains the error message to display. +SPIRV_TOOLS_EXPORT spv_diagnostic +spvDiagnosticCreate(const spv_position position, const char* message); + +// Destroys a diagnostic object. This is a no-op if diagnostic is a null +// pointer. +SPIRV_TOOLS_EXPORT void spvDiagnosticDestroy(spv_diagnostic diagnostic); + +// Prints the diagnostic to stderr. +SPIRV_TOOLS_EXPORT spv_result_t +spvDiagnosticPrint(const spv_diagnostic diagnostic); + +// The binary parser interface. + +// A pointer to a function that accepts a parsed SPIR-V header. +// The integer arguments are the 32-bit words from the header, as specified +// in SPIR-V 1.0 Section 2.3 Table 1. +// The function should return SPV_SUCCESS if parsing should continue. +typedef spv_result_t (*spv_parsed_header_fn_t)( + void* user_data, spv_endianness_t endian, uint32_t magic, uint32_t version, + uint32_t generator, uint32_t id_bound, uint32_t reserved); + +// A pointer to a function that accepts a parsed SPIR-V instruction. +// The parsed_instruction value is transient: it may be overwritten +// or released immediately after the function has returned. That also +// applies to the words array member of the parsed instruction. The +// function should return SPV_SUCCESS if and only if parsing should +// continue. +typedef spv_result_t (*spv_parsed_instruction_fn_t)( + void* user_data, const spv_parsed_instruction_t* parsed_instruction); + +// Parses a SPIR-V binary, specified as counted sequence of 32-bit words. +// Parsing feedback is provided via two callbacks provided as function +// pointers. Each callback function pointer can be a null pointer, in +// which case it is never called. Otherwise, in a valid parse the +// parsed-header callback is called once, and then the parsed-instruction +// callback once for each instruction in the stream. The user_data parameter +// is supplied as context to the callbacks. Returns SPV_SUCCESS on successful +// parse where the callbacks always return SPV_SUCCESS. For an invalid parse, +// returns a status code other than SPV_SUCCESS, and if diagnostic is non-null +// also emits a diagnostic. If a callback returns anything other than +// SPV_SUCCESS, then that status code is returned, no further callbacks are +// issued, and no additional diagnostics are emitted. +SPIRV_TOOLS_EXPORT spv_result_t spvBinaryParse( + const spv_const_context context, void* user_data, const uint32_t* words, + const size_t num_words, spv_parsed_header_fn_t parse_header, + spv_parsed_instruction_fn_t parse_instruction, spv_diagnostic* diagnostic); + +#ifdef __cplusplus +} +#endif + +#endif // SPIRV_TOOLS_LIBSPIRV_H_ diff --git a/codemp/rd-vulkan/vulkan/spirv.h b/codemp/rd-vulkan/vulkan/spirv.h new file mode 100644 index 0000000000..4c90c936ce --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.h @@ -0,0 +1,1093 @@ +/* +** Copyright (c) 2014-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +/* +** This header is automatically generated by the same tool that creates +** the Binary Section of the SPIR-V specification. +*/ + +/* +** Enumeration tokens for SPIR-V, in various styles: +** C, C++, C++11, JSON, Lua, Python +** +** - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +** - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +** +** Some tokens act like mask values, which can be OR'd together, +** while others are mutually exclusive. The mask-like ones have +** "Mask" in their name, and a parallel enum that has the shift +** amount (1 << x) for each corresponding enumerant. +*/ + +#ifndef spirv_H +#define spirv_H + +typedef unsigned int SpvId; + +#define SPV_VERSION 0x10300 +#define SPV_REVISION 1 + +static const unsigned int SpvMagicNumber = 0x07230203; +static const unsigned int SpvVersion = 0x00010300; +static const unsigned int SpvRevision = 1; +static const unsigned int SpvOpCodeMask = 0xffff; +static const unsigned int SpvWordCountShift = 16; + +typedef enum SpvSourceLanguage_ { + SpvSourceLanguageUnknown = 0, + SpvSourceLanguageESSL = 1, + SpvSourceLanguageGLSL = 2, + SpvSourceLanguageOpenCL_C = 3, + SpvSourceLanguageOpenCL_CPP = 4, + SpvSourceLanguageHLSL = 5, + SpvSourceLanguageMax = 0x7fffffff, +} SpvSourceLanguage; + +typedef enum SpvExecutionModel_ { + SpvExecutionModelVertex = 0, + SpvExecutionModelTessellationControl = 1, + SpvExecutionModelTessellationEvaluation = 2, + SpvExecutionModelGeometry = 3, + SpvExecutionModelFragment = 4, + SpvExecutionModelGLCompute = 5, + SpvExecutionModelKernel = 6, + SpvExecutionModelMax = 0x7fffffff, +} SpvExecutionModel; + +typedef enum SpvAddressingModel_ { + SpvAddressingModelLogical = 0, + SpvAddressingModelPhysical32 = 1, + SpvAddressingModelPhysical64 = 2, + SpvAddressingModelMax = 0x7fffffff, +} SpvAddressingModel; + +typedef enum SpvMemoryModel_ { + SpvMemoryModelSimple = 0, + SpvMemoryModelGLSL450 = 1, + SpvMemoryModelOpenCL = 2, + SpvMemoryModelMax = 0x7fffffff, +} SpvMemoryModel; + +typedef enum SpvExecutionMode_ { + SpvExecutionModeInvocations = 0, + SpvExecutionModeSpacingEqual = 1, + SpvExecutionModeSpacingFractionalEven = 2, + SpvExecutionModeSpacingFractionalOdd = 3, + SpvExecutionModeVertexOrderCw = 4, + SpvExecutionModeVertexOrderCcw = 5, + SpvExecutionModePixelCenterInteger = 6, + SpvExecutionModeOriginUpperLeft = 7, + SpvExecutionModeOriginLowerLeft = 8, + SpvExecutionModeEarlyFragmentTests = 9, + SpvExecutionModePointMode = 10, + SpvExecutionModeXfb = 11, + SpvExecutionModeDepthReplacing = 12, + SpvExecutionModeDepthGreater = 14, + SpvExecutionModeDepthLess = 15, + SpvExecutionModeDepthUnchanged = 16, + SpvExecutionModeLocalSize = 17, + SpvExecutionModeLocalSizeHint = 18, + SpvExecutionModeInputPoints = 19, + SpvExecutionModeInputLines = 20, + SpvExecutionModeInputLinesAdjacency = 21, + SpvExecutionModeTriangles = 22, + SpvExecutionModeInputTrianglesAdjacency = 23, + SpvExecutionModeQuads = 24, + SpvExecutionModeIsolines = 25, + SpvExecutionModeOutputVertices = 26, + SpvExecutionModeOutputPoints = 27, + SpvExecutionModeOutputLineStrip = 28, + SpvExecutionModeOutputTriangleStrip = 29, + SpvExecutionModeVecTypeHint = 30, + SpvExecutionModeContractionOff = 31, + SpvExecutionModeInitializer = 33, + SpvExecutionModeFinalizer = 34, + SpvExecutionModeSubgroupSize = 35, + SpvExecutionModeSubgroupsPerWorkgroup = 36, + SpvExecutionModeSubgroupsPerWorkgroupId = 37, + SpvExecutionModeLocalSizeId = 38, + SpvExecutionModeLocalSizeHintId = 39, + SpvExecutionModePostDepthCoverage = 4446, + SpvExecutionModeStencilRefReplacingEXT = 5027, + SpvExecutionModeMax = 0x7fffffff, +} SpvExecutionMode; + +typedef enum SpvStorageClass_ { + SpvStorageClassUniformConstant = 0, + SpvStorageClassInput = 1, + SpvStorageClassUniform = 2, + SpvStorageClassOutput = 3, + SpvStorageClassWorkgroup = 4, + SpvStorageClassCrossWorkgroup = 5, + SpvStorageClassPrivate = 6, + SpvStorageClassFunction = 7, + SpvStorageClassGeneric = 8, + SpvStorageClassPushConstant = 9, + SpvStorageClassAtomicCounter = 10, + SpvStorageClassImage = 11, + SpvStorageClassStorageBuffer = 12, + SpvStorageClassMax = 0x7fffffff, +} SpvStorageClass; + +typedef enum SpvDim_ { + SpvDim1D = 0, + SpvDim2D = 1, + SpvDim3D = 2, + SpvDimCube = 3, + SpvDimRect = 4, + SpvDimBuffer = 5, + SpvDimSubpassData = 6, + SpvDimMax = 0x7fffffff, +} SpvDim; + +typedef enum SpvSamplerAddressingMode_ { + SpvSamplerAddressingModeNone = 0, + SpvSamplerAddressingModeClampToEdge = 1, + SpvSamplerAddressingModeClamp = 2, + SpvSamplerAddressingModeRepeat = 3, + SpvSamplerAddressingModeRepeatMirrored = 4, + SpvSamplerAddressingModeMax = 0x7fffffff, +} SpvSamplerAddressingMode; + +typedef enum SpvSamplerFilterMode_ { + SpvSamplerFilterModeNearest = 0, + SpvSamplerFilterModeLinear = 1, + SpvSamplerFilterModeMax = 0x7fffffff, +} SpvSamplerFilterMode; + +typedef enum SpvImageFormat_ { + SpvImageFormatUnknown = 0, + SpvImageFormatRgba32f = 1, + SpvImageFormatRgba16f = 2, + SpvImageFormatR32f = 3, + SpvImageFormatRgba8 = 4, + SpvImageFormatRgba8Snorm = 5, + SpvImageFormatRg32f = 6, + SpvImageFormatRg16f = 7, + SpvImageFormatR11fG11fB10f = 8, + SpvImageFormatR16f = 9, + SpvImageFormatRgba16 = 10, + SpvImageFormatRgb10A2 = 11, + SpvImageFormatRg16 = 12, + SpvImageFormatRg8 = 13, + SpvImageFormatR16 = 14, + SpvImageFormatR8 = 15, + SpvImageFormatRgba16Snorm = 16, + SpvImageFormatRg16Snorm = 17, + SpvImageFormatRg8Snorm = 18, + SpvImageFormatR16Snorm = 19, + SpvImageFormatR8Snorm = 20, + SpvImageFormatRgba32i = 21, + SpvImageFormatRgba16i = 22, + SpvImageFormatRgba8i = 23, + SpvImageFormatR32i = 24, + SpvImageFormatRg32i = 25, + SpvImageFormatRg16i = 26, + SpvImageFormatRg8i = 27, + SpvImageFormatR16i = 28, + SpvImageFormatR8i = 29, + SpvImageFormatRgba32ui = 30, + SpvImageFormatRgba16ui = 31, + SpvImageFormatRgba8ui = 32, + SpvImageFormatR32ui = 33, + SpvImageFormatRgb10a2ui = 34, + SpvImageFormatRg32ui = 35, + SpvImageFormatRg16ui = 36, + SpvImageFormatRg8ui = 37, + SpvImageFormatR16ui = 38, + SpvImageFormatR8ui = 39, + SpvImageFormatMax = 0x7fffffff, +} SpvImageFormat; + +typedef enum SpvImageChannelOrder_ { + SpvImageChannelOrderR = 0, + SpvImageChannelOrderA = 1, + SpvImageChannelOrderRG = 2, + SpvImageChannelOrderRA = 3, + SpvImageChannelOrderRGB = 4, + SpvImageChannelOrderRGBA = 5, + SpvImageChannelOrderBGRA = 6, + SpvImageChannelOrderARGB = 7, + SpvImageChannelOrderIntensity = 8, + SpvImageChannelOrderLuminance = 9, + SpvImageChannelOrderRx = 10, + SpvImageChannelOrderRGx = 11, + SpvImageChannelOrderRGBx = 12, + SpvImageChannelOrderDepth = 13, + SpvImageChannelOrderDepthStencil = 14, + SpvImageChannelOrdersRGB = 15, + SpvImageChannelOrdersRGBx = 16, + SpvImageChannelOrdersRGBA = 17, + SpvImageChannelOrdersBGRA = 18, + SpvImageChannelOrderABGR = 19, + SpvImageChannelOrderMax = 0x7fffffff, +} SpvImageChannelOrder; + +typedef enum SpvImageChannelDataType_ { + SpvImageChannelDataTypeSnormInt8 = 0, + SpvImageChannelDataTypeSnormInt16 = 1, + SpvImageChannelDataTypeUnormInt8 = 2, + SpvImageChannelDataTypeUnormInt16 = 3, + SpvImageChannelDataTypeUnormShort565 = 4, + SpvImageChannelDataTypeUnormShort555 = 5, + SpvImageChannelDataTypeUnormInt101010 = 6, + SpvImageChannelDataTypeSignedInt8 = 7, + SpvImageChannelDataTypeSignedInt16 = 8, + SpvImageChannelDataTypeSignedInt32 = 9, + SpvImageChannelDataTypeUnsignedInt8 = 10, + SpvImageChannelDataTypeUnsignedInt16 = 11, + SpvImageChannelDataTypeUnsignedInt32 = 12, + SpvImageChannelDataTypeHalfFloat = 13, + SpvImageChannelDataTypeFloat = 14, + SpvImageChannelDataTypeUnormInt24 = 15, + SpvImageChannelDataTypeUnormInt101010_2 = 16, + SpvImageChannelDataTypeMax = 0x7fffffff, +} SpvImageChannelDataType; + +typedef enum SpvImageOperandsShift_ { + SpvImageOperandsBiasShift = 0, + SpvImageOperandsLodShift = 1, + SpvImageOperandsGradShift = 2, + SpvImageOperandsConstOffsetShift = 3, + SpvImageOperandsOffsetShift = 4, + SpvImageOperandsConstOffsetsShift = 5, + SpvImageOperandsSampleShift = 6, + SpvImageOperandsMinLodShift = 7, + SpvImageOperandsMax = 0x7fffffff, +} SpvImageOperandsShift; + +typedef enum SpvImageOperandsMask_ { + SpvImageOperandsMaskNone = 0, + SpvImageOperandsBiasMask = 0x00000001, + SpvImageOperandsLodMask = 0x00000002, + SpvImageOperandsGradMask = 0x00000004, + SpvImageOperandsConstOffsetMask = 0x00000008, + SpvImageOperandsOffsetMask = 0x00000010, + SpvImageOperandsConstOffsetsMask = 0x00000020, + SpvImageOperandsSampleMask = 0x00000040, + SpvImageOperandsMinLodMask = 0x00000080, +} SpvImageOperandsMask; + +typedef enum SpvFPFastMathModeShift_ { + SpvFPFastMathModeNotNaNShift = 0, + SpvFPFastMathModeNotInfShift = 1, + SpvFPFastMathModeNSZShift = 2, + SpvFPFastMathModeAllowRecipShift = 3, + SpvFPFastMathModeFastShift = 4, + SpvFPFastMathModeMax = 0x7fffffff, +} SpvFPFastMathModeShift; + +typedef enum SpvFPFastMathModeMask_ { + SpvFPFastMathModeMaskNone = 0, + SpvFPFastMathModeNotNaNMask = 0x00000001, + SpvFPFastMathModeNotInfMask = 0x00000002, + SpvFPFastMathModeNSZMask = 0x00000004, + SpvFPFastMathModeAllowRecipMask = 0x00000008, + SpvFPFastMathModeFastMask = 0x00000010, +} SpvFPFastMathModeMask; + +typedef enum SpvFPRoundingMode_ { + SpvFPRoundingModeRTE = 0, + SpvFPRoundingModeRTZ = 1, + SpvFPRoundingModeRTP = 2, + SpvFPRoundingModeRTN = 3, + SpvFPRoundingModeMax = 0x7fffffff, +} SpvFPRoundingMode; + +typedef enum SpvLinkageType_ { + SpvLinkageTypeExport = 0, + SpvLinkageTypeImport = 1, + SpvLinkageTypeMax = 0x7fffffff, +} SpvLinkageType; + +typedef enum SpvAccessQualifier_ { + SpvAccessQualifierReadOnly = 0, + SpvAccessQualifierWriteOnly = 1, + SpvAccessQualifierReadWrite = 2, + SpvAccessQualifierMax = 0x7fffffff, +} SpvAccessQualifier; + +typedef enum SpvFunctionParameterAttribute_ { + SpvFunctionParameterAttributeZext = 0, + SpvFunctionParameterAttributeSext = 1, + SpvFunctionParameterAttributeByVal = 2, + SpvFunctionParameterAttributeSret = 3, + SpvFunctionParameterAttributeNoAlias = 4, + SpvFunctionParameterAttributeNoCapture = 5, + SpvFunctionParameterAttributeNoWrite = 6, + SpvFunctionParameterAttributeNoReadWrite = 7, + SpvFunctionParameterAttributeMax = 0x7fffffff, +} SpvFunctionParameterAttribute; + +typedef enum SpvDecoration_ { + SpvDecorationRelaxedPrecision = 0, + SpvDecorationSpecId = 1, + SpvDecorationBlock = 2, + SpvDecorationBufferBlock = 3, + SpvDecorationRowMajor = 4, + SpvDecorationColMajor = 5, + SpvDecorationArrayStride = 6, + SpvDecorationMatrixStride = 7, + SpvDecorationGLSLShared = 8, + SpvDecorationGLSLPacked = 9, + SpvDecorationCPacked = 10, + SpvDecorationBuiltIn = 11, + SpvDecorationNoPerspective = 13, + SpvDecorationFlat = 14, + SpvDecorationPatch = 15, + SpvDecorationCentroid = 16, + SpvDecorationSample = 17, + SpvDecorationInvariant = 18, + SpvDecorationRestrict = 19, + SpvDecorationAliased = 20, + SpvDecorationVolatile = 21, + SpvDecorationConstant = 22, + SpvDecorationCoherent = 23, + SpvDecorationNonWritable = 24, + SpvDecorationNonReadable = 25, + SpvDecorationUniform = 26, + SpvDecorationSaturatedConversion = 28, + SpvDecorationStream = 29, + SpvDecorationLocation = 30, + SpvDecorationComponent = 31, + SpvDecorationIndex = 32, + SpvDecorationBinding = 33, + SpvDecorationDescriptorSet = 34, + SpvDecorationOffset = 35, + SpvDecorationXfbBuffer = 36, + SpvDecorationXfbStride = 37, + SpvDecorationFuncParamAttr = 38, + SpvDecorationFPRoundingMode = 39, + SpvDecorationFPFastMathMode = 40, + SpvDecorationLinkageAttributes = 41, + SpvDecorationNoContraction = 42, + SpvDecorationInputAttachmentIndex = 43, + SpvDecorationAlignment = 44, + SpvDecorationMaxByteOffset = 45, + SpvDecorationAlignmentId = 46, + SpvDecorationMaxByteOffsetId = 47, + SpvDecorationExplicitInterpAMD = 4999, + SpvDecorationOverrideCoverageNV = 5248, + SpvDecorationPassthroughNV = 5250, + SpvDecorationViewportRelativeNV = 5252, + SpvDecorationSecondaryViewportRelativeNV = 5256, + SpvDecorationNonUniformEXT = 5300, + SpvDecorationHlslCounterBufferGOOGLE = 5634, + SpvDecorationHlslSemanticGOOGLE = 5635, + SpvDecorationMax = 0x7fffffff, +} SpvDecoration; + +typedef enum SpvBuiltIn_ { + SpvBuiltInPosition = 0, + SpvBuiltInPointSize = 1, + SpvBuiltInClipDistance = 3, + SpvBuiltInCullDistance = 4, + SpvBuiltInVertexId = 5, + SpvBuiltInInstanceId = 6, + SpvBuiltInPrimitiveId = 7, + SpvBuiltInInvocationId = 8, + SpvBuiltInLayer = 9, + SpvBuiltInViewportIndex = 10, + SpvBuiltInTessLevelOuter = 11, + SpvBuiltInTessLevelInner = 12, + SpvBuiltInTessCoord = 13, + SpvBuiltInPatchVertices = 14, + SpvBuiltInFragCoord = 15, + SpvBuiltInPointCoord = 16, + SpvBuiltInFrontFacing = 17, + SpvBuiltInSampleId = 18, + SpvBuiltInSamplePosition = 19, + SpvBuiltInSampleMask = 20, + SpvBuiltInFragDepth = 22, + SpvBuiltInHelperInvocation = 23, + SpvBuiltInNumWorkgroups = 24, + SpvBuiltInWorkgroupSize = 25, + SpvBuiltInWorkgroupId = 26, + SpvBuiltInLocalInvocationId = 27, + SpvBuiltInGlobalInvocationId = 28, + SpvBuiltInLocalInvocationIndex = 29, + SpvBuiltInWorkDim = 30, + SpvBuiltInGlobalSize = 31, + SpvBuiltInEnqueuedWorkgroupSize = 32, + SpvBuiltInGlobalOffset = 33, + SpvBuiltInGlobalLinearId = 34, + SpvBuiltInSubgroupSize = 36, + SpvBuiltInSubgroupMaxSize = 37, + SpvBuiltInNumSubgroups = 38, + SpvBuiltInNumEnqueuedSubgroups = 39, + SpvBuiltInSubgroupId = 40, + SpvBuiltInSubgroupLocalInvocationId = 41, + SpvBuiltInVertexIndex = 42, + SpvBuiltInInstanceIndex = 43, + SpvBuiltInSubgroupEqMask = 4416, + SpvBuiltInSubgroupEqMaskKHR = 4416, + SpvBuiltInSubgroupGeMask = 4417, + SpvBuiltInSubgroupGeMaskKHR = 4417, + SpvBuiltInSubgroupGtMask = 4418, + SpvBuiltInSubgroupGtMaskKHR = 4418, + SpvBuiltInSubgroupLeMask = 4419, + SpvBuiltInSubgroupLeMaskKHR = 4419, + SpvBuiltInSubgroupLtMask = 4420, + SpvBuiltInSubgroupLtMaskKHR = 4420, + SpvBuiltInBaseVertex = 4424, + SpvBuiltInBaseInstance = 4425, + SpvBuiltInDrawIndex = 4426, + SpvBuiltInDeviceIndex = 4438, + SpvBuiltInViewIndex = 4440, + SpvBuiltInBaryCoordNoPerspAMD = 4992, + SpvBuiltInBaryCoordNoPerspCentroidAMD = 4993, + SpvBuiltInBaryCoordNoPerspSampleAMD = 4994, + SpvBuiltInBaryCoordSmoothAMD = 4995, + SpvBuiltInBaryCoordSmoothCentroidAMD = 4996, + SpvBuiltInBaryCoordSmoothSampleAMD = 4997, + SpvBuiltInBaryCoordPullModelAMD = 4998, + SpvBuiltInFragStencilRefEXT = 5014, + SpvBuiltInViewportMaskNV = 5253, + SpvBuiltInSecondaryPositionNV = 5257, + SpvBuiltInSecondaryViewportMaskNV = 5258, + SpvBuiltInPositionPerViewNV = 5261, + SpvBuiltInViewportMaskPerViewNV = 5262, + SpvBuiltInFullyCoveredEXT = 5264, + SpvBuiltInMax = 0x7fffffff, +} SpvBuiltIn; + +typedef enum SpvSelectionControlShift_ { + SpvSelectionControlFlattenShift = 0, + SpvSelectionControlDontFlattenShift = 1, + SpvSelectionControlMax = 0x7fffffff, +} SpvSelectionControlShift; + +typedef enum SpvSelectionControlMask_ { + SpvSelectionControlMaskNone = 0, + SpvSelectionControlFlattenMask = 0x00000001, + SpvSelectionControlDontFlattenMask = 0x00000002, +} SpvSelectionControlMask; + +typedef enum SpvLoopControlShift_ { + SpvLoopControlUnrollShift = 0, + SpvLoopControlDontUnrollShift = 1, + SpvLoopControlDependencyInfiniteShift = 2, + SpvLoopControlDependencyLengthShift = 3, + SpvLoopControlMax = 0x7fffffff, +} SpvLoopControlShift; + +typedef enum SpvLoopControlMask_ { + SpvLoopControlMaskNone = 0, + SpvLoopControlUnrollMask = 0x00000001, + SpvLoopControlDontUnrollMask = 0x00000002, + SpvLoopControlDependencyInfiniteMask = 0x00000004, + SpvLoopControlDependencyLengthMask = 0x00000008, +} SpvLoopControlMask; + +typedef enum SpvFunctionControlShift_ { + SpvFunctionControlInlineShift = 0, + SpvFunctionControlDontInlineShift = 1, + SpvFunctionControlPureShift = 2, + SpvFunctionControlConstShift = 3, + SpvFunctionControlMax = 0x7fffffff, +} SpvFunctionControlShift; + +typedef enum SpvFunctionControlMask_ { + SpvFunctionControlMaskNone = 0, + SpvFunctionControlInlineMask = 0x00000001, + SpvFunctionControlDontInlineMask = 0x00000002, + SpvFunctionControlPureMask = 0x00000004, + SpvFunctionControlConstMask = 0x00000008, +} SpvFunctionControlMask; + +typedef enum SpvMemorySemanticsShift_ { + SpvMemorySemanticsAcquireShift = 1, + SpvMemorySemanticsReleaseShift = 2, + SpvMemorySemanticsAcquireReleaseShift = 3, + SpvMemorySemanticsSequentiallyConsistentShift = 4, + SpvMemorySemanticsUniformMemoryShift = 6, + SpvMemorySemanticsSubgroupMemoryShift = 7, + SpvMemorySemanticsWorkgroupMemoryShift = 8, + SpvMemorySemanticsCrossWorkgroupMemoryShift = 9, + SpvMemorySemanticsAtomicCounterMemoryShift = 10, + SpvMemorySemanticsImageMemoryShift = 11, + SpvMemorySemanticsMax = 0x7fffffff, +} SpvMemorySemanticsShift; + +typedef enum SpvMemorySemanticsMask_ { + SpvMemorySemanticsMaskNone = 0, + SpvMemorySemanticsAcquireMask = 0x00000002, + SpvMemorySemanticsReleaseMask = 0x00000004, + SpvMemorySemanticsAcquireReleaseMask = 0x00000008, + SpvMemorySemanticsSequentiallyConsistentMask = 0x00000010, + SpvMemorySemanticsUniformMemoryMask = 0x00000040, + SpvMemorySemanticsSubgroupMemoryMask = 0x00000080, + SpvMemorySemanticsWorkgroupMemoryMask = 0x00000100, + SpvMemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + SpvMemorySemanticsAtomicCounterMemoryMask = 0x00000400, + SpvMemorySemanticsImageMemoryMask = 0x00000800, +} SpvMemorySemanticsMask; + +typedef enum SpvMemoryAccessShift_ { + SpvMemoryAccessVolatileShift = 0, + SpvMemoryAccessAlignedShift = 1, + SpvMemoryAccessNontemporalShift = 2, + SpvMemoryAccessMax = 0x7fffffff, +} SpvMemoryAccessShift; + +typedef enum SpvMemoryAccessMask_ { + SpvMemoryAccessMaskNone = 0, + SpvMemoryAccessVolatileMask = 0x00000001, + SpvMemoryAccessAlignedMask = 0x00000002, + SpvMemoryAccessNontemporalMask = 0x00000004, +} SpvMemoryAccessMask; + +typedef enum SpvScope_ { + SpvScopeCrossDevice = 0, + SpvScopeDevice = 1, + SpvScopeWorkgroup = 2, + SpvScopeSubgroup = 3, + SpvScopeInvocation = 4, + SpvScopeMax = 0x7fffffff, +} SpvScope; + +typedef enum SpvGroupOperation_ { + SpvGroupOperationReduce = 0, + SpvGroupOperationInclusiveScan = 1, + SpvGroupOperationExclusiveScan = 2, + SpvGroupOperationClusteredReduce = 3, + SpvGroupOperationPartitionedReduceNV = 6, + SpvGroupOperationPartitionedInclusiveScanNV = 7, + SpvGroupOperationPartitionedExclusiveScanNV = 8, + SpvGroupOperationMax = 0x7fffffff, +} SpvGroupOperation; + +typedef enum SpvKernelEnqueueFlags_ { + SpvKernelEnqueueFlagsNoWait = 0, + SpvKernelEnqueueFlagsWaitKernel = 1, + SpvKernelEnqueueFlagsWaitWorkGroup = 2, + SpvKernelEnqueueFlagsMax = 0x7fffffff, +} SpvKernelEnqueueFlags; + +typedef enum SpvKernelProfilingInfoShift_ { + SpvKernelProfilingInfoCmdExecTimeShift = 0, + SpvKernelProfilingInfoMax = 0x7fffffff, +} SpvKernelProfilingInfoShift; + +typedef enum SpvKernelProfilingInfoMask_ { + SpvKernelProfilingInfoMaskNone = 0, + SpvKernelProfilingInfoCmdExecTimeMask = 0x00000001, +} SpvKernelProfilingInfoMask; + +typedef enum SpvCapability_ { + SpvCapabilityMatrix = 0, + SpvCapabilityShader = 1, + SpvCapabilityGeometry = 2, + SpvCapabilityTessellation = 3, + SpvCapabilityAddresses = 4, + SpvCapabilityLinkage = 5, + SpvCapabilityKernel = 6, + SpvCapabilityVector16 = 7, + SpvCapabilityFloat16Buffer = 8, + SpvCapabilityFloat16 = 9, + SpvCapabilityFloat64 = 10, + SpvCapabilityInt64 = 11, + SpvCapabilityInt64Atomics = 12, + SpvCapabilityImageBasic = 13, + SpvCapabilityImageReadWrite = 14, + SpvCapabilityImageMipmap = 15, + SpvCapabilityPipes = 17, + SpvCapabilityGroups = 18, + SpvCapabilityDeviceEnqueue = 19, + SpvCapabilityLiteralSampler = 20, + SpvCapabilityAtomicStorage = 21, + SpvCapabilityInt16 = 22, + SpvCapabilityTessellationPointSize = 23, + SpvCapabilityGeometryPointSize = 24, + SpvCapabilityImageGatherExtended = 25, + SpvCapabilityStorageImageMultisample = 27, + SpvCapabilityUniformBufferArrayDynamicIndexing = 28, + SpvCapabilitySampledImageArrayDynamicIndexing = 29, + SpvCapabilityStorageBufferArrayDynamicIndexing = 30, + SpvCapabilityStorageImageArrayDynamicIndexing = 31, + SpvCapabilityClipDistance = 32, + SpvCapabilityCullDistance = 33, + SpvCapabilityImageCubeArray = 34, + SpvCapabilitySampleRateShading = 35, + SpvCapabilityImageRect = 36, + SpvCapabilitySampledRect = 37, + SpvCapabilityGenericPointer = 38, + SpvCapabilityInt8 = 39, + SpvCapabilityInputAttachment = 40, + SpvCapabilitySparseResidency = 41, + SpvCapabilityMinLod = 42, + SpvCapabilitySampled1D = 43, + SpvCapabilityImage1D = 44, + SpvCapabilitySampledCubeArray = 45, + SpvCapabilitySampledBuffer = 46, + SpvCapabilityImageBuffer = 47, + SpvCapabilityImageMSArray = 48, + SpvCapabilityStorageImageExtendedFormats = 49, + SpvCapabilityImageQuery = 50, + SpvCapabilityDerivativeControl = 51, + SpvCapabilityInterpolationFunction = 52, + SpvCapabilityTransformFeedback = 53, + SpvCapabilityGeometryStreams = 54, + SpvCapabilityStorageImageReadWithoutFormat = 55, + SpvCapabilityStorageImageWriteWithoutFormat = 56, + SpvCapabilityMultiViewport = 57, + SpvCapabilitySubgroupDispatch = 58, + SpvCapabilityNamedBarrier = 59, + SpvCapabilityPipeStorage = 60, + SpvCapabilityGroupNonUniform = 61, + SpvCapabilityGroupNonUniformVote = 62, + SpvCapabilityGroupNonUniformArithmetic = 63, + SpvCapabilityGroupNonUniformBallot = 64, + SpvCapabilityGroupNonUniformShuffle = 65, + SpvCapabilityGroupNonUniformShuffleRelative = 66, + SpvCapabilityGroupNonUniformClustered = 67, + SpvCapabilityGroupNonUniformQuad = 68, + SpvCapabilitySubgroupBallotKHR = 4423, + SpvCapabilityDrawParameters = 4427, + SpvCapabilitySubgroupVoteKHR = 4431, + SpvCapabilityStorageBuffer16BitAccess = 4433, + SpvCapabilityStorageUniformBufferBlock16 = 4433, + SpvCapabilityStorageUniform16 = 4434, + SpvCapabilityUniformAndStorageBuffer16BitAccess = 4434, + SpvCapabilityStoragePushConstant16 = 4435, + SpvCapabilityStorageInputOutput16 = 4436, + SpvCapabilityDeviceGroup = 4437, + SpvCapabilityMultiView = 4439, + SpvCapabilityVariablePointersStorageBuffer = 4441, + SpvCapabilityVariablePointers = 4442, + SpvCapabilityAtomicStorageOps = 4445, + SpvCapabilitySampleMaskPostDepthCoverage = 4447, + SpvCapabilityStorageBuffer8BitAccess = 4448, + SpvCapabilityUniformAndStorageBuffer8BitAccess = 4449, + SpvCapabilityStoragePushConstant8 = 4450, + SpvCapabilityFloat16ImageAMD = 5008, + SpvCapabilityImageGatherBiasLodAMD = 5009, + SpvCapabilityFragmentMaskAMD = 5010, + SpvCapabilityStencilExportEXT = 5013, + SpvCapabilityImageReadWriteLodAMD = 5015, + SpvCapabilitySampleMaskOverrideCoverageNV = 5249, + SpvCapabilityGeometryShaderPassthroughNV = 5251, + SpvCapabilityShaderViewportIndexLayerEXT = 5254, + SpvCapabilityShaderViewportIndexLayerNV = 5254, + SpvCapabilityShaderViewportMaskNV = 5255, + SpvCapabilityShaderStereoViewNV = 5259, + SpvCapabilityPerViewAttributesNV = 5260, + SpvCapabilityFragmentFullyCoveredEXT = 5265, + SpvCapabilityGroupNonUniformPartitionedNV = 5297, + SpvCapabilityShaderNonUniformEXT = 5301, + SpvCapabilityRuntimeDescriptorArrayEXT = 5302, + SpvCapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + SpvCapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + SpvCapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + SpvCapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + SpvCapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + SpvCapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SpvCapabilitySubgroupShuffleINTEL = 5568, + SpvCapabilitySubgroupBufferBlockIOINTEL = 5569, + SpvCapabilitySubgroupImageBlockIOINTEL = 5570, + SpvCapabilityMax = 0x7fffffff, +} SpvCapability; + +typedef enum SpvOp_ { + SpvOpNop = 0, + SpvOpUndef = 1, + SpvOpSourceContinued = 2, + SpvOpSource = 3, + SpvOpSourceExtension = 4, + SpvOpName = 5, + SpvOpMemberName = 6, + SpvOpString = 7, + SpvOpLine = 8, + SpvOpExtension = 10, + SpvOpExtInstImport = 11, + SpvOpExtInst = 12, + SpvOpMemoryModel = 14, + SpvOpEntryPoint = 15, + SpvOpExecutionMode = 16, + SpvOpCapability = 17, + SpvOpTypeVoid = 19, + SpvOpTypeBool = 20, + SpvOpTypeInt = 21, + SpvOpTypeFloat = 22, + SpvOpTypeVector = 23, + SpvOpTypeMatrix = 24, + SpvOpTypeImage = 25, + SpvOpTypeSampler = 26, + SpvOpTypeSampledImage = 27, + SpvOpTypeArray = 28, + SpvOpTypeRuntimeArray = 29, + SpvOpTypeStruct = 30, + SpvOpTypeOpaque = 31, + SpvOpTypePointer = 32, + SpvOpTypeFunction = 33, + SpvOpTypeEvent = 34, + SpvOpTypeDeviceEvent = 35, + SpvOpTypeReserveId = 36, + SpvOpTypeQueue = 37, + SpvOpTypePipe = 38, + SpvOpTypeForwardPointer = 39, + SpvOpConstantTrue = 41, + SpvOpConstantFalse = 42, + SpvOpConstant = 43, + SpvOpConstantComposite = 44, + SpvOpConstantSampler = 45, + SpvOpConstantNull = 46, + SpvOpSpecConstantTrue = 48, + SpvOpSpecConstantFalse = 49, + SpvOpSpecConstant = 50, + SpvOpSpecConstantComposite = 51, + SpvOpSpecConstantOp = 52, + SpvOpFunction = 54, + SpvOpFunctionParameter = 55, + SpvOpFunctionEnd = 56, + SpvOpFunctionCall = 57, + SpvOpVariable = 59, + SpvOpImageTexelPointer = 60, + SpvOpLoad = 61, + SpvOpStore = 62, + SpvOpCopyMemory = 63, + SpvOpCopyMemorySized = 64, + SpvOpAccessChain = 65, + SpvOpInBoundsAccessChain = 66, + SpvOpPtrAccessChain = 67, + SpvOpArrayLength = 68, + SpvOpGenericPtrMemSemantics = 69, + SpvOpInBoundsPtrAccessChain = 70, + SpvOpDecorate = 71, + SpvOpMemberDecorate = 72, + SpvOpDecorationGroup = 73, + SpvOpGroupDecorate = 74, + SpvOpGroupMemberDecorate = 75, + SpvOpVectorExtractDynamic = 77, + SpvOpVectorInsertDynamic = 78, + SpvOpVectorShuffle = 79, + SpvOpCompositeConstruct = 80, + SpvOpCompositeExtract = 81, + SpvOpCompositeInsert = 82, + SpvOpCopyObject = 83, + SpvOpTranspose = 84, + SpvOpSampledImage = 86, + SpvOpImageSampleImplicitLod = 87, + SpvOpImageSampleExplicitLod = 88, + SpvOpImageSampleDrefImplicitLod = 89, + SpvOpImageSampleDrefExplicitLod = 90, + SpvOpImageSampleProjImplicitLod = 91, + SpvOpImageSampleProjExplicitLod = 92, + SpvOpImageSampleProjDrefImplicitLod = 93, + SpvOpImageSampleProjDrefExplicitLod = 94, + SpvOpImageFetch = 95, + SpvOpImageGather = 96, + SpvOpImageDrefGather = 97, + SpvOpImageRead = 98, + SpvOpImageWrite = 99, + SpvOpImage = 100, + SpvOpImageQueryFormat = 101, + SpvOpImageQueryOrder = 102, + SpvOpImageQuerySizeLod = 103, + SpvOpImageQuerySize = 104, + SpvOpImageQueryLod = 105, + SpvOpImageQueryLevels = 106, + SpvOpImageQuerySamples = 107, + SpvOpConvertFToU = 109, + SpvOpConvertFToS = 110, + SpvOpConvertSToF = 111, + SpvOpConvertUToF = 112, + SpvOpUConvert = 113, + SpvOpSConvert = 114, + SpvOpFConvert = 115, + SpvOpQuantizeToF16 = 116, + SpvOpConvertPtrToU = 117, + SpvOpSatConvertSToU = 118, + SpvOpSatConvertUToS = 119, + SpvOpConvertUToPtr = 120, + SpvOpPtrCastToGeneric = 121, + SpvOpGenericCastToPtr = 122, + SpvOpGenericCastToPtrExplicit = 123, + SpvOpBitcast = 124, + SpvOpSNegate = 126, + SpvOpFNegate = 127, + SpvOpIAdd = 128, + SpvOpFAdd = 129, + SpvOpISub = 130, + SpvOpFSub = 131, + SpvOpIMul = 132, + SpvOpFMul = 133, + SpvOpUDiv = 134, + SpvOpSDiv = 135, + SpvOpFDiv = 136, + SpvOpUMod = 137, + SpvOpSRem = 138, + SpvOpSMod = 139, + SpvOpFRem = 140, + SpvOpFMod = 141, + SpvOpVectorTimesScalar = 142, + SpvOpMatrixTimesScalar = 143, + SpvOpVectorTimesMatrix = 144, + SpvOpMatrixTimesVector = 145, + SpvOpMatrixTimesMatrix = 146, + SpvOpOuterProduct = 147, + SpvOpDot = 148, + SpvOpIAddCarry = 149, + SpvOpISubBorrow = 150, + SpvOpUMulExtended = 151, + SpvOpSMulExtended = 152, + SpvOpAny = 154, + SpvOpAll = 155, + SpvOpIsNan = 156, + SpvOpIsInf = 157, + SpvOpIsFinite = 158, + SpvOpIsNormal = 159, + SpvOpSignBitSet = 160, + SpvOpLessOrGreater = 161, + SpvOpOrdered = 162, + SpvOpUnordered = 163, + SpvOpLogicalEqual = 164, + SpvOpLogicalNotEqual = 165, + SpvOpLogicalOr = 166, + SpvOpLogicalAnd = 167, + SpvOpLogicalNot = 168, + SpvOpSelect = 169, + SpvOpIEqual = 170, + SpvOpINotEqual = 171, + SpvOpUGreaterThan = 172, + SpvOpSGreaterThan = 173, + SpvOpUGreaterThanEqual = 174, + SpvOpSGreaterThanEqual = 175, + SpvOpULessThan = 176, + SpvOpSLessThan = 177, + SpvOpULessThanEqual = 178, + SpvOpSLessThanEqual = 179, + SpvOpFOrdEqual = 180, + SpvOpFUnordEqual = 181, + SpvOpFOrdNotEqual = 182, + SpvOpFUnordNotEqual = 183, + SpvOpFOrdLessThan = 184, + SpvOpFUnordLessThan = 185, + SpvOpFOrdGreaterThan = 186, + SpvOpFUnordGreaterThan = 187, + SpvOpFOrdLessThanEqual = 188, + SpvOpFUnordLessThanEqual = 189, + SpvOpFOrdGreaterThanEqual = 190, + SpvOpFUnordGreaterThanEqual = 191, + SpvOpShiftRightLogical = 194, + SpvOpShiftRightArithmetic = 195, + SpvOpShiftLeftLogical = 196, + SpvOpBitwiseOr = 197, + SpvOpBitwiseXor = 198, + SpvOpBitwiseAnd = 199, + SpvOpNot = 200, + SpvOpBitFieldInsert = 201, + SpvOpBitFieldSExtract = 202, + SpvOpBitFieldUExtract = 203, + SpvOpBitReverse = 204, + SpvOpBitCount = 205, + SpvOpDPdx = 207, + SpvOpDPdy = 208, + SpvOpFwidth = 209, + SpvOpDPdxFine = 210, + SpvOpDPdyFine = 211, + SpvOpFwidthFine = 212, + SpvOpDPdxCoarse = 213, + SpvOpDPdyCoarse = 214, + SpvOpFwidthCoarse = 215, + SpvOpEmitVertex = 218, + SpvOpEndPrimitive = 219, + SpvOpEmitStreamVertex = 220, + SpvOpEndStreamPrimitive = 221, + SpvOpControlBarrier = 224, + SpvOpMemoryBarrier = 225, + SpvOpAtomicLoad = 227, + SpvOpAtomicStore = 228, + SpvOpAtomicExchange = 229, + SpvOpAtomicCompareExchange = 230, + SpvOpAtomicCompareExchangeWeak = 231, + SpvOpAtomicIIncrement = 232, + SpvOpAtomicIDecrement = 233, + SpvOpAtomicIAdd = 234, + SpvOpAtomicISub = 235, + SpvOpAtomicSMin = 236, + SpvOpAtomicUMin = 237, + SpvOpAtomicSMax = 238, + SpvOpAtomicUMax = 239, + SpvOpAtomicAnd = 240, + SpvOpAtomicOr = 241, + SpvOpAtomicXor = 242, + SpvOpPhi = 245, + SpvOpLoopMerge = 246, + SpvOpSelectionMerge = 247, + SpvOpLabel = 248, + SpvOpBranch = 249, + SpvOpBranchConditional = 250, + SpvOpSwitch = 251, + SpvOpKill = 252, + SpvOpReturn = 253, + SpvOpReturnValue = 254, + SpvOpUnreachable = 255, + SpvOpLifetimeStart = 256, + SpvOpLifetimeStop = 257, + SpvOpGroupAsyncCopy = 259, + SpvOpGroupWaitEvents = 260, + SpvOpGroupAll = 261, + SpvOpGroupAny = 262, + SpvOpGroupBroadcast = 263, + SpvOpGroupIAdd = 264, + SpvOpGroupFAdd = 265, + SpvOpGroupFMin = 266, + SpvOpGroupUMin = 267, + SpvOpGroupSMin = 268, + SpvOpGroupFMax = 269, + SpvOpGroupUMax = 270, + SpvOpGroupSMax = 271, + SpvOpReadPipe = 274, + SpvOpWritePipe = 275, + SpvOpReservedReadPipe = 276, + SpvOpReservedWritePipe = 277, + SpvOpReserveReadPipePackets = 278, + SpvOpReserveWritePipePackets = 279, + SpvOpCommitReadPipe = 280, + SpvOpCommitWritePipe = 281, + SpvOpIsValidReserveId = 282, + SpvOpGetNumPipePackets = 283, + SpvOpGetMaxPipePackets = 284, + SpvOpGroupReserveReadPipePackets = 285, + SpvOpGroupReserveWritePipePackets = 286, + SpvOpGroupCommitReadPipe = 287, + SpvOpGroupCommitWritePipe = 288, + SpvOpEnqueueMarker = 291, + SpvOpEnqueueKernel = 292, + SpvOpGetKernelNDrangeSubGroupCount = 293, + SpvOpGetKernelNDrangeMaxSubGroupSize = 294, + SpvOpGetKernelWorkGroupSize = 295, + SpvOpGetKernelPreferredWorkGroupSizeMultiple = 296, + SpvOpRetainEvent = 297, + SpvOpReleaseEvent = 298, + SpvOpCreateUserEvent = 299, + SpvOpIsValidEvent = 300, + SpvOpSetUserEventStatus = 301, + SpvOpCaptureEventProfilingInfo = 302, + SpvOpGetDefaultQueue = 303, + SpvOpBuildNDRange = 304, + SpvOpImageSparseSampleImplicitLod = 305, + SpvOpImageSparseSampleExplicitLod = 306, + SpvOpImageSparseSampleDrefImplicitLod = 307, + SpvOpImageSparseSampleDrefExplicitLod = 308, + SpvOpImageSparseSampleProjImplicitLod = 309, + SpvOpImageSparseSampleProjExplicitLod = 310, + SpvOpImageSparseSampleProjDrefImplicitLod = 311, + SpvOpImageSparseSampleProjDrefExplicitLod = 312, + SpvOpImageSparseFetch = 313, + SpvOpImageSparseGather = 314, + SpvOpImageSparseDrefGather = 315, + SpvOpImageSparseTexelsResident = 316, + SpvOpNoLine = 317, + SpvOpAtomicFlagTestAndSet = 318, + SpvOpAtomicFlagClear = 319, + SpvOpImageSparseRead = 320, + SpvOpSizeOf = 321, + SpvOpTypePipeStorage = 322, + SpvOpConstantPipeStorage = 323, + SpvOpCreatePipeFromPipeStorage = 324, + SpvOpGetKernelLocalSizeForSubgroupCount = 325, + SpvOpGetKernelMaxNumSubgroups = 326, + SpvOpTypeNamedBarrier = 327, + SpvOpNamedBarrierInitialize = 328, + SpvOpMemoryNamedBarrier = 329, + SpvOpModuleProcessed = 330, + SpvOpExecutionModeId = 331, + SpvOpDecorateId = 332, + SpvOpGroupNonUniformElect = 333, + SpvOpGroupNonUniformAll = 334, + SpvOpGroupNonUniformAny = 335, + SpvOpGroupNonUniformAllEqual = 336, + SpvOpGroupNonUniformBroadcast = 337, + SpvOpGroupNonUniformBroadcastFirst = 338, + SpvOpGroupNonUniformBallot = 339, + SpvOpGroupNonUniformInverseBallot = 340, + SpvOpGroupNonUniformBallotBitExtract = 341, + SpvOpGroupNonUniformBallotBitCount = 342, + SpvOpGroupNonUniformBallotFindLSB = 343, + SpvOpGroupNonUniformBallotFindMSB = 344, + SpvOpGroupNonUniformShuffle = 345, + SpvOpGroupNonUniformShuffleXor = 346, + SpvOpGroupNonUniformShuffleUp = 347, + SpvOpGroupNonUniformShuffleDown = 348, + SpvOpGroupNonUniformIAdd = 349, + SpvOpGroupNonUniformFAdd = 350, + SpvOpGroupNonUniformIMul = 351, + SpvOpGroupNonUniformFMul = 352, + SpvOpGroupNonUniformSMin = 353, + SpvOpGroupNonUniformUMin = 354, + SpvOpGroupNonUniformFMin = 355, + SpvOpGroupNonUniformSMax = 356, + SpvOpGroupNonUniformUMax = 357, + SpvOpGroupNonUniformFMax = 358, + SpvOpGroupNonUniformBitwiseAnd = 359, + SpvOpGroupNonUniformBitwiseOr = 360, + SpvOpGroupNonUniformBitwiseXor = 361, + SpvOpGroupNonUniformLogicalAnd = 362, + SpvOpGroupNonUniformLogicalOr = 363, + SpvOpGroupNonUniformLogicalXor = 364, + SpvOpGroupNonUniformQuadBroadcast = 365, + SpvOpGroupNonUniformQuadSwap = 366, + SpvOpSubgroupBallotKHR = 4421, + SpvOpSubgroupFirstInvocationKHR = 4422, + SpvOpSubgroupAllKHR = 4428, + SpvOpSubgroupAnyKHR = 4429, + SpvOpSubgroupAllEqualKHR = 4430, + SpvOpSubgroupReadInvocationKHR = 4432, + SpvOpGroupIAddNonUniformAMD = 5000, + SpvOpGroupFAddNonUniformAMD = 5001, + SpvOpGroupFMinNonUniformAMD = 5002, + SpvOpGroupUMinNonUniformAMD = 5003, + SpvOpGroupSMinNonUniformAMD = 5004, + SpvOpGroupFMaxNonUniformAMD = 5005, + SpvOpGroupUMaxNonUniformAMD = 5006, + SpvOpGroupSMaxNonUniformAMD = 5007, + SpvOpFragmentMaskFetchAMD = 5011, + SpvOpFragmentFetchAMD = 5012, + SpvOpGroupNonUniformPartitionNV = 5296, + SpvOpSubgroupShuffleINTEL = 5571, + SpvOpSubgroupShuffleDownINTEL = 5572, + SpvOpSubgroupShuffleUpINTEL = 5573, + SpvOpSubgroupShuffleXorINTEL = 5574, + SpvOpSubgroupBlockReadINTEL = 5575, + SpvOpSubgroupBlockWriteINTEL = 5576, + SpvOpSubgroupImageBlockReadINTEL = 5577, + SpvOpSubgroupImageBlockWriteINTEL = 5578, + SpvOpDecorateStringGOOGLE = 5632, + SpvOpMemberDecorateStringGOOGLE = 5633, + SpvOpMax = 0x7fffffff, +} SpvOp; + +#endif // #ifndef spirv_H + diff --git a/codemp/rd-vulkan/vulkan/spirv.hpp b/codemp/rd-vulkan/vulkan/spirv.hpp new file mode 100644 index 0000000000..f16c2963eb --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.hpp @@ -0,0 +1,1102 @@ +// Copyright (c) 2014-2018 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +#ifndef spirv_HPP +#define spirv_HPP + +namespace spv { + +typedef unsigned int Id; + +#define SPV_VERSION 0x10300 +#define SPV_REVISION 1 + +static const unsigned int MagicNumber = 0x07230203; +static const unsigned int Version = 0x00010300; +static const unsigned int Revision = 1; +static const unsigned int OpCodeMask = 0xffff; +static const unsigned int WordCountShift = 16; + +enum SourceLanguage { + SourceLanguageUnknown = 0, + SourceLanguageESSL = 1, + SourceLanguageGLSL = 2, + SourceLanguageOpenCL_C = 3, + SourceLanguageOpenCL_CPP = 4, + SourceLanguageHLSL = 5, + SourceLanguageMax = 0x7fffffff, +}; + +enum ExecutionModel { + ExecutionModelVertex = 0, + ExecutionModelTessellationControl = 1, + ExecutionModelTessellationEvaluation = 2, + ExecutionModelGeometry = 3, + ExecutionModelFragment = 4, + ExecutionModelGLCompute = 5, + ExecutionModelKernel = 6, + ExecutionModelMax = 0x7fffffff, +}; + +enum AddressingModel { + AddressingModelLogical = 0, + AddressingModelPhysical32 = 1, + AddressingModelPhysical64 = 2, + AddressingModelMax = 0x7fffffff, +}; + +enum MemoryModel { + MemoryModelSimple = 0, + MemoryModelGLSL450 = 1, + MemoryModelOpenCL = 2, + MemoryModelMax = 0x7fffffff, +}; + +enum ExecutionMode { + ExecutionModeInvocations = 0, + ExecutionModeSpacingEqual = 1, + ExecutionModeSpacingFractionalEven = 2, + ExecutionModeSpacingFractionalOdd = 3, + ExecutionModeVertexOrderCw = 4, + ExecutionModeVertexOrderCcw = 5, + ExecutionModePixelCenterInteger = 6, + ExecutionModeOriginUpperLeft = 7, + ExecutionModeOriginLowerLeft = 8, + ExecutionModeEarlyFragmentTests = 9, + ExecutionModePointMode = 10, + ExecutionModeXfb = 11, + ExecutionModeDepthReplacing = 12, + ExecutionModeDepthGreater = 14, + ExecutionModeDepthLess = 15, + ExecutionModeDepthUnchanged = 16, + ExecutionModeLocalSize = 17, + ExecutionModeLocalSizeHint = 18, + ExecutionModeInputPoints = 19, + ExecutionModeInputLines = 20, + ExecutionModeInputLinesAdjacency = 21, + ExecutionModeTriangles = 22, + ExecutionModeInputTrianglesAdjacency = 23, + ExecutionModeQuads = 24, + ExecutionModeIsolines = 25, + ExecutionModeOutputVertices = 26, + ExecutionModeOutputPoints = 27, + ExecutionModeOutputLineStrip = 28, + ExecutionModeOutputTriangleStrip = 29, + ExecutionModeVecTypeHint = 30, + ExecutionModeContractionOff = 31, + ExecutionModeInitializer = 33, + ExecutionModeFinalizer = 34, + ExecutionModeSubgroupSize = 35, + ExecutionModeSubgroupsPerWorkgroup = 36, + ExecutionModeSubgroupsPerWorkgroupId = 37, + ExecutionModeLocalSizeId = 38, + ExecutionModeLocalSizeHintId = 39, + ExecutionModePostDepthCoverage = 4446, + ExecutionModeStencilRefReplacingEXT = 5027, + ExecutionModeMax = 0x7fffffff, +}; + +enum StorageClass { + StorageClassUniformConstant = 0, + StorageClassInput = 1, + StorageClassUniform = 2, + StorageClassOutput = 3, + StorageClassWorkgroup = 4, + StorageClassCrossWorkgroup = 5, + StorageClassPrivate = 6, + StorageClassFunction = 7, + StorageClassGeneric = 8, + StorageClassPushConstant = 9, + StorageClassAtomicCounter = 10, + StorageClassImage = 11, + StorageClassStorageBuffer = 12, + StorageClassMax = 0x7fffffff, +}; + +enum Dim { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + DimCube = 3, + DimRect = 4, + DimBuffer = 5, + DimSubpassData = 6, + DimMax = 0x7fffffff, +}; + +enum SamplerAddressingMode { + SamplerAddressingModeNone = 0, + SamplerAddressingModeClampToEdge = 1, + SamplerAddressingModeClamp = 2, + SamplerAddressingModeRepeat = 3, + SamplerAddressingModeRepeatMirrored = 4, + SamplerAddressingModeMax = 0x7fffffff, +}; + +enum SamplerFilterMode { + SamplerFilterModeNearest = 0, + SamplerFilterModeLinear = 1, + SamplerFilterModeMax = 0x7fffffff, +}; + +enum ImageFormat { + ImageFormatUnknown = 0, + ImageFormatRgba32f = 1, + ImageFormatRgba16f = 2, + ImageFormatR32f = 3, + ImageFormatRgba8 = 4, + ImageFormatRgba8Snorm = 5, + ImageFormatRg32f = 6, + ImageFormatRg16f = 7, + ImageFormatR11fG11fB10f = 8, + ImageFormatR16f = 9, + ImageFormatRgba16 = 10, + ImageFormatRgb10A2 = 11, + ImageFormatRg16 = 12, + ImageFormatRg8 = 13, + ImageFormatR16 = 14, + ImageFormatR8 = 15, + ImageFormatRgba16Snorm = 16, + ImageFormatRg16Snorm = 17, + ImageFormatRg8Snorm = 18, + ImageFormatR16Snorm = 19, + ImageFormatR8Snorm = 20, + ImageFormatRgba32i = 21, + ImageFormatRgba16i = 22, + ImageFormatRgba8i = 23, + ImageFormatR32i = 24, + ImageFormatRg32i = 25, + ImageFormatRg16i = 26, + ImageFormatRg8i = 27, + ImageFormatR16i = 28, + ImageFormatR8i = 29, + ImageFormatRgba32ui = 30, + ImageFormatRgba16ui = 31, + ImageFormatRgba8ui = 32, + ImageFormatR32ui = 33, + ImageFormatRgb10a2ui = 34, + ImageFormatRg32ui = 35, + ImageFormatRg16ui = 36, + ImageFormatRg8ui = 37, + ImageFormatR16ui = 38, + ImageFormatR8ui = 39, + ImageFormatMax = 0x7fffffff, +}; + +enum ImageChannelOrder { + ImageChannelOrderR = 0, + ImageChannelOrderA = 1, + ImageChannelOrderRG = 2, + ImageChannelOrderRA = 3, + ImageChannelOrderRGB = 4, + ImageChannelOrderRGBA = 5, + ImageChannelOrderBGRA = 6, + ImageChannelOrderARGB = 7, + ImageChannelOrderIntensity = 8, + ImageChannelOrderLuminance = 9, + ImageChannelOrderRx = 10, + ImageChannelOrderRGx = 11, + ImageChannelOrderRGBx = 12, + ImageChannelOrderDepth = 13, + ImageChannelOrderDepthStencil = 14, + ImageChannelOrdersRGB = 15, + ImageChannelOrdersRGBx = 16, + ImageChannelOrdersRGBA = 17, + ImageChannelOrdersBGRA = 18, + ImageChannelOrderABGR = 19, + ImageChannelOrderMax = 0x7fffffff, +}; + +enum ImageChannelDataType { + ImageChannelDataTypeSnormInt8 = 0, + ImageChannelDataTypeSnormInt16 = 1, + ImageChannelDataTypeUnormInt8 = 2, + ImageChannelDataTypeUnormInt16 = 3, + ImageChannelDataTypeUnormShort565 = 4, + ImageChannelDataTypeUnormShort555 = 5, + ImageChannelDataTypeUnormInt101010 = 6, + ImageChannelDataTypeSignedInt8 = 7, + ImageChannelDataTypeSignedInt16 = 8, + ImageChannelDataTypeSignedInt32 = 9, + ImageChannelDataTypeUnsignedInt8 = 10, + ImageChannelDataTypeUnsignedInt16 = 11, + ImageChannelDataTypeUnsignedInt32 = 12, + ImageChannelDataTypeHalfFloat = 13, + ImageChannelDataTypeFloat = 14, + ImageChannelDataTypeUnormInt24 = 15, + ImageChannelDataTypeUnormInt101010_2 = 16, + ImageChannelDataTypeMax = 0x7fffffff, +}; + +enum ImageOperandsShift { + ImageOperandsBiasShift = 0, + ImageOperandsLodShift = 1, + ImageOperandsGradShift = 2, + ImageOperandsConstOffsetShift = 3, + ImageOperandsOffsetShift = 4, + ImageOperandsConstOffsetsShift = 5, + ImageOperandsSampleShift = 6, + ImageOperandsMinLodShift = 7, + ImageOperandsMax = 0x7fffffff, +}; + +enum ImageOperandsMask { + ImageOperandsMaskNone = 0, + ImageOperandsBiasMask = 0x00000001, + ImageOperandsLodMask = 0x00000002, + ImageOperandsGradMask = 0x00000004, + ImageOperandsConstOffsetMask = 0x00000008, + ImageOperandsOffsetMask = 0x00000010, + ImageOperandsConstOffsetsMask = 0x00000020, + ImageOperandsSampleMask = 0x00000040, + ImageOperandsMinLodMask = 0x00000080, +}; + +enum FPFastMathModeShift { + FPFastMathModeNotNaNShift = 0, + FPFastMathModeNotInfShift = 1, + FPFastMathModeNSZShift = 2, + FPFastMathModeAllowRecipShift = 3, + FPFastMathModeFastShift = 4, + FPFastMathModeMax = 0x7fffffff, +}; + +enum FPFastMathModeMask { + FPFastMathModeMaskNone = 0, + FPFastMathModeNotNaNMask = 0x00000001, + FPFastMathModeNotInfMask = 0x00000002, + FPFastMathModeNSZMask = 0x00000004, + FPFastMathModeAllowRecipMask = 0x00000008, + FPFastMathModeFastMask = 0x00000010, +}; + +enum FPRoundingMode { + FPRoundingModeRTE = 0, + FPRoundingModeRTZ = 1, + FPRoundingModeRTP = 2, + FPRoundingModeRTN = 3, + FPRoundingModeMax = 0x7fffffff, +}; + +enum LinkageType { + LinkageTypeExport = 0, + LinkageTypeImport = 1, + LinkageTypeMax = 0x7fffffff, +}; + +enum AccessQualifier { + AccessQualifierReadOnly = 0, + AccessQualifierWriteOnly = 1, + AccessQualifierReadWrite = 2, + AccessQualifierMax = 0x7fffffff, +}; + +enum FunctionParameterAttribute { + FunctionParameterAttributeZext = 0, + FunctionParameterAttributeSext = 1, + FunctionParameterAttributeByVal = 2, + FunctionParameterAttributeSret = 3, + FunctionParameterAttributeNoAlias = 4, + FunctionParameterAttributeNoCapture = 5, + FunctionParameterAttributeNoWrite = 6, + FunctionParameterAttributeNoReadWrite = 7, + FunctionParameterAttributeMax = 0x7fffffff, +}; + +enum Decoration { + DecorationRelaxedPrecision = 0, + DecorationSpecId = 1, + DecorationBlock = 2, + DecorationBufferBlock = 3, + DecorationRowMajor = 4, + DecorationColMajor = 5, + DecorationArrayStride = 6, + DecorationMatrixStride = 7, + DecorationGLSLShared = 8, + DecorationGLSLPacked = 9, + DecorationCPacked = 10, + DecorationBuiltIn = 11, + DecorationNoPerspective = 13, + DecorationFlat = 14, + DecorationPatch = 15, + DecorationCentroid = 16, + DecorationSample = 17, + DecorationInvariant = 18, + DecorationRestrict = 19, + DecorationAliased = 20, + DecorationVolatile = 21, + DecorationConstant = 22, + DecorationCoherent = 23, + DecorationNonWritable = 24, + DecorationNonReadable = 25, + DecorationUniform = 26, + DecorationSaturatedConversion = 28, + DecorationStream = 29, + DecorationLocation = 30, + DecorationComponent = 31, + DecorationIndex = 32, + DecorationBinding = 33, + DecorationDescriptorSet = 34, + DecorationOffset = 35, + DecorationXfbBuffer = 36, + DecorationXfbStride = 37, + DecorationFuncParamAttr = 38, + DecorationFPRoundingMode = 39, + DecorationFPFastMathMode = 40, + DecorationLinkageAttributes = 41, + DecorationNoContraction = 42, + DecorationInputAttachmentIndex = 43, + DecorationAlignment = 44, + DecorationMaxByteOffset = 45, + DecorationAlignmentId = 46, + DecorationMaxByteOffsetId = 47, + DecorationExplicitInterpAMD = 4999, + DecorationOverrideCoverageNV = 5248, + DecorationPassthroughNV = 5250, + DecorationViewportRelativeNV = 5252, + DecorationSecondaryViewportRelativeNV = 5256, + DecorationNonUniformEXT = 5300, + DecorationHlslCounterBufferGOOGLE = 5634, + DecorationHlslSemanticGOOGLE = 5635, + DecorationMax = 0x7fffffff, +}; + +enum BuiltIn { + BuiltInPosition = 0, + BuiltInPointSize = 1, + BuiltInClipDistance = 3, + BuiltInCullDistance = 4, + BuiltInVertexId = 5, + BuiltInInstanceId = 6, + BuiltInPrimitiveId = 7, + BuiltInInvocationId = 8, + BuiltInLayer = 9, + BuiltInViewportIndex = 10, + BuiltInTessLevelOuter = 11, + BuiltInTessLevelInner = 12, + BuiltInTessCoord = 13, + BuiltInPatchVertices = 14, + BuiltInFragCoord = 15, + BuiltInPointCoord = 16, + BuiltInFrontFacing = 17, + BuiltInSampleId = 18, + BuiltInSamplePosition = 19, + BuiltInSampleMask = 20, + BuiltInFragDepth = 22, + BuiltInHelperInvocation = 23, + BuiltInNumWorkgroups = 24, + BuiltInWorkgroupSize = 25, + BuiltInWorkgroupId = 26, + BuiltInLocalInvocationId = 27, + BuiltInGlobalInvocationId = 28, + BuiltInLocalInvocationIndex = 29, + BuiltInWorkDim = 30, + BuiltInGlobalSize = 31, + BuiltInEnqueuedWorkgroupSize = 32, + BuiltInGlobalOffset = 33, + BuiltInGlobalLinearId = 34, + BuiltInSubgroupSize = 36, + BuiltInSubgroupMaxSize = 37, + BuiltInNumSubgroups = 38, + BuiltInNumEnqueuedSubgroups = 39, + BuiltInSubgroupId = 40, + BuiltInSubgroupLocalInvocationId = 41, + BuiltInVertexIndex = 42, + BuiltInInstanceIndex = 43, + BuiltInSubgroupEqMask = 4416, + BuiltInSubgroupEqMaskKHR = 4416, + BuiltInSubgroupGeMask = 4417, + BuiltInSubgroupGeMaskKHR = 4417, + BuiltInSubgroupGtMask = 4418, + BuiltInSubgroupGtMaskKHR = 4418, + BuiltInSubgroupLeMask = 4419, + BuiltInSubgroupLeMaskKHR = 4419, + BuiltInSubgroupLtMask = 4420, + BuiltInSubgroupLtMaskKHR = 4420, + BuiltInBaseVertex = 4424, + BuiltInBaseInstance = 4425, + BuiltInDrawIndex = 4426, + BuiltInDeviceIndex = 4438, + BuiltInViewIndex = 4440, + BuiltInBaryCoordNoPerspAMD = 4992, + BuiltInBaryCoordNoPerspCentroidAMD = 4993, + BuiltInBaryCoordNoPerspSampleAMD = 4994, + BuiltInBaryCoordSmoothAMD = 4995, + BuiltInBaryCoordSmoothCentroidAMD = 4996, + BuiltInBaryCoordSmoothSampleAMD = 4997, + BuiltInBaryCoordPullModelAMD = 4998, + BuiltInFragStencilRefEXT = 5014, + BuiltInViewportMaskNV = 5253, + BuiltInSecondaryPositionNV = 5257, + BuiltInSecondaryViewportMaskNV = 5258, + BuiltInPositionPerViewNV = 5261, + BuiltInViewportMaskPerViewNV = 5262, + BuiltInFullyCoveredEXT = 5264, + BuiltInMax = 0x7fffffff, +}; + +enum SelectionControlShift { + SelectionControlFlattenShift = 0, + SelectionControlDontFlattenShift = 1, + SelectionControlMax = 0x7fffffff, +}; + +enum SelectionControlMask { + SelectionControlMaskNone = 0, + SelectionControlFlattenMask = 0x00000001, + SelectionControlDontFlattenMask = 0x00000002, +}; + +enum LoopControlShift { + LoopControlUnrollShift = 0, + LoopControlDontUnrollShift = 1, + LoopControlDependencyInfiniteShift = 2, + LoopControlDependencyLengthShift = 3, + LoopControlMax = 0x7fffffff, +}; + +enum LoopControlMask { + LoopControlMaskNone = 0, + LoopControlUnrollMask = 0x00000001, + LoopControlDontUnrollMask = 0x00000002, + LoopControlDependencyInfiniteMask = 0x00000004, + LoopControlDependencyLengthMask = 0x00000008, +}; + +enum FunctionControlShift { + FunctionControlInlineShift = 0, + FunctionControlDontInlineShift = 1, + FunctionControlPureShift = 2, + FunctionControlConstShift = 3, + FunctionControlMax = 0x7fffffff, +}; + +enum FunctionControlMask { + FunctionControlMaskNone = 0, + FunctionControlInlineMask = 0x00000001, + FunctionControlDontInlineMask = 0x00000002, + FunctionControlPureMask = 0x00000004, + FunctionControlConstMask = 0x00000008, +}; + +enum MemorySemanticsShift { + MemorySemanticsAcquireShift = 1, + MemorySemanticsReleaseShift = 2, + MemorySemanticsAcquireReleaseShift = 3, + MemorySemanticsSequentiallyConsistentShift = 4, + MemorySemanticsUniformMemoryShift = 6, + MemorySemanticsSubgroupMemoryShift = 7, + MemorySemanticsWorkgroupMemoryShift = 8, + MemorySemanticsCrossWorkgroupMemoryShift = 9, + MemorySemanticsAtomicCounterMemoryShift = 10, + MemorySemanticsImageMemoryShift = 11, + MemorySemanticsMax = 0x7fffffff, +}; + +enum MemorySemanticsMask { + MemorySemanticsMaskNone = 0, + MemorySemanticsAcquireMask = 0x00000002, + MemorySemanticsReleaseMask = 0x00000004, + MemorySemanticsAcquireReleaseMask = 0x00000008, + MemorySemanticsSequentiallyConsistentMask = 0x00000010, + MemorySemanticsUniformMemoryMask = 0x00000040, + MemorySemanticsSubgroupMemoryMask = 0x00000080, + MemorySemanticsWorkgroupMemoryMask = 0x00000100, + MemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + MemorySemanticsAtomicCounterMemoryMask = 0x00000400, + MemorySemanticsImageMemoryMask = 0x00000800, +}; + +enum MemoryAccessShift { + MemoryAccessVolatileShift = 0, + MemoryAccessAlignedShift = 1, + MemoryAccessNontemporalShift = 2, + MemoryAccessMax = 0x7fffffff, +}; + +enum MemoryAccessMask { + MemoryAccessMaskNone = 0, + MemoryAccessVolatileMask = 0x00000001, + MemoryAccessAlignedMask = 0x00000002, + MemoryAccessNontemporalMask = 0x00000004, +}; + +enum Scope { + ScopeCrossDevice = 0, + ScopeDevice = 1, + ScopeWorkgroup = 2, + ScopeSubgroup = 3, + ScopeInvocation = 4, + ScopeMax = 0x7fffffff, +}; + +enum GroupOperation { + GroupOperationReduce = 0, + GroupOperationInclusiveScan = 1, + GroupOperationExclusiveScan = 2, + GroupOperationClusteredReduce = 3, + GroupOperationPartitionedReduceNV = 6, + GroupOperationPartitionedInclusiveScanNV = 7, + GroupOperationPartitionedExclusiveScanNV = 8, + GroupOperationMax = 0x7fffffff, +}; + +enum KernelEnqueueFlags { + KernelEnqueueFlagsNoWait = 0, + KernelEnqueueFlagsWaitKernel = 1, + KernelEnqueueFlagsWaitWorkGroup = 2, + KernelEnqueueFlagsMax = 0x7fffffff, +}; + +enum KernelProfilingInfoShift { + KernelProfilingInfoCmdExecTimeShift = 0, + KernelProfilingInfoMax = 0x7fffffff, +}; + +enum KernelProfilingInfoMask { + KernelProfilingInfoMaskNone = 0, + KernelProfilingInfoCmdExecTimeMask = 0x00000001, +}; + +enum Capability { + CapabilityMatrix = 0, + CapabilityShader = 1, + CapabilityGeometry = 2, + CapabilityTessellation = 3, + CapabilityAddresses = 4, + CapabilityLinkage = 5, + CapabilityKernel = 6, + CapabilityVector16 = 7, + CapabilityFloat16Buffer = 8, + CapabilityFloat16 = 9, + CapabilityFloat64 = 10, + CapabilityInt64 = 11, + CapabilityInt64Atomics = 12, + CapabilityImageBasic = 13, + CapabilityImageReadWrite = 14, + CapabilityImageMipmap = 15, + CapabilityPipes = 17, + CapabilityGroups = 18, + CapabilityDeviceEnqueue = 19, + CapabilityLiteralSampler = 20, + CapabilityAtomicStorage = 21, + CapabilityInt16 = 22, + CapabilityTessellationPointSize = 23, + CapabilityGeometryPointSize = 24, + CapabilityImageGatherExtended = 25, + CapabilityStorageImageMultisample = 27, + CapabilityUniformBufferArrayDynamicIndexing = 28, + CapabilitySampledImageArrayDynamicIndexing = 29, + CapabilityStorageBufferArrayDynamicIndexing = 30, + CapabilityStorageImageArrayDynamicIndexing = 31, + CapabilityClipDistance = 32, + CapabilityCullDistance = 33, + CapabilityImageCubeArray = 34, + CapabilitySampleRateShading = 35, + CapabilityImageRect = 36, + CapabilitySampledRect = 37, + CapabilityGenericPointer = 38, + CapabilityInt8 = 39, + CapabilityInputAttachment = 40, + CapabilitySparseResidency = 41, + CapabilityMinLod = 42, + CapabilitySampled1D = 43, + CapabilityImage1D = 44, + CapabilitySampledCubeArray = 45, + CapabilitySampledBuffer = 46, + CapabilityImageBuffer = 47, + CapabilityImageMSArray = 48, + CapabilityStorageImageExtendedFormats = 49, + CapabilityImageQuery = 50, + CapabilityDerivativeControl = 51, + CapabilityInterpolationFunction = 52, + CapabilityTransformFeedback = 53, + CapabilityGeometryStreams = 54, + CapabilityStorageImageReadWithoutFormat = 55, + CapabilityStorageImageWriteWithoutFormat = 56, + CapabilityMultiViewport = 57, + CapabilitySubgroupDispatch = 58, + CapabilityNamedBarrier = 59, + CapabilityPipeStorage = 60, + CapabilityGroupNonUniform = 61, + CapabilityGroupNonUniformVote = 62, + CapabilityGroupNonUniformArithmetic = 63, + CapabilityGroupNonUniformBallot = 64, + CapabilityGroupNonUniformShuffle = 65, + CapabilityGroupNonUniformShuffleRelative = 66, + CapabilityGroupNonUniformClustered = 67, + CapabilityGroupNonUniformQuad = 68, + CapabilitySubgroupBallotKHR = 4423, + CapabilityDrawParameters = 4427, + CapabilitySubgroupVoteKHR = 4431, + CapabilityStorageBuffer16BitAccess = 4433, + CapabilityStorageUniformBufferBlock16 = 4433, + CapabilityStorageUniform16 = 4434, + CapabilityUniformAndStorageBuffer16BitAccess = 4434, + CapabilityStoragePushConstant16 = 4435, + CapabilityStorageInputOutput16 = 4436, + CapabilityDeviceGroup = 4437, + CapabilityMultiView = 4439, + CapabilityVariablePointersStorageBuffer = 4441, + CapabilityVariablePointers = 4442, + CapabilityAtomicStorageOps = 4445, + CapabilitySampleMaskPostDepthCoverage = 4447, + CapabilityStorageBuffer8BitAccess = 4448, + CapabilityUniformAndStorageBuffer8BitAccess = 4449, + CapabilityStoragePushConstant8 = 4450, + CapabilityFloat16ImageAMD = 5008, + CapabilityImageGatherBiasLodAMD = 5009, + CapabilityFragmentMaskAMD = 5010, + CapabilityStencilExportEXT = 5013, + CapabilityImageReadWriteLodAMD = 5015, + CapabilitySampleMaskOverrideCoverageNV = 5249, + CapabilityGeometryShaderPassthroughNV = 5251, + CapabilityShaderViewportIndexLayerEXT = 5254, + CapabilityShaderViewportIndexLayerNV = 5254, + CapabilityShaderViewportMaskNV = 5255, + CapabilityShaderStereoViewNV = 5259, + CapabilityPerViewAttributesNV = 5260, + CapabilityFragmentFullyCoveredEXT = 5265, + CapabilityGroupNonUniformPartitionedNV = 5297, + CapabilityShaderNonUniformEXT = 5301, + CapabilityRuntimeDescriptorArrayEXT = 5302, + CapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + CapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + CapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + CapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + CapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + CapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + CapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + CapabilitySubgroupShuffleINTEL = 5568, + CapabilitySubgroupBufferBlockIOINTEL = 5569, + CapabilitySubgroupImageBlockIOINTEL = 5570, + CapabilityMax = 0x7fffffff, +}; + +enum Op { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpSubgroupReadInvocationKHR = 4432, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpGroupNonUniformPartitionNV = 5296, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateStringGOOGLE = 5633, + OpMax = 0x7fffffff, +}; + +// Overload operator| for mask bit combining + +inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); } +inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); } +inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); } +inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); } +inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); } +inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); } +inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); } +inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); } + +} // end namespace spv + +#endif // #ifndef spirv_HPP + diff --git a/codemp/rd-vulkan/vulkan/spirv.hpp11 b/codemp/rd-vulkan/vulkan/spirv.hpp11 new file mode 100644 index 0000000000..3bd5b8a0df --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.hpp11 @@ -0,0 +1,1102 @@ +// Copyright (c) 2014-2018 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +#ifndef spirv_HPP +#define spirv_HPP + +namespace spv { + +typedef unsigned int Id; + +#define SPV_VERSION 0x10300 +#define SPV_REVISION 1 + +static const unsigned int MagicNumber = 0x07230203; +static const unsigned int Version = 0x00010300; +static const unsigned int Revision = 1; +static const unsigned int OpCodeMask = 0xffff; +static const unsigned int WordCountShift = 16; + +enum class SourceLanguage : unsigned { + Unknown = 0, + ESSL = 1, + GLSL = 2, + OpenCL_C = 3, + OpenCL_CPP = 4, + HLSL = 5, + Max = 0x7fffffff, +}; + +enum class ExecutionModel : unsigned { + Vertex = 0, + TessellationControl = 1, + TessellationEvaluation = 2, + Geometry = 3, + Fragment = 4, + GLCompute = 5, + Kernel = 6, + Max = 0x7fffffff, +}; + +enum class AddressingModel : unsigned { + Logical = 0, + Physical32 = 1, + Physical64 = 2, + Max = 0x7fffffff, +}; + +enum class MemoryModel : unsigned { + Simple = 0, + GLSL450 = 1, + OpenCL = 2, + Max = 0x7fffffff, +}; + +enum class ExecutionMode : unsigned { + Invocations = 0, + SpacingEqual = 1, + SpacingFractionalEven = 2, + SpacingFractionalOdd = 3, + VertexOrderCw = 4, + VertexOrderCcw = 5, + PixelCenterInteger = 6, + OriginUpperLeft = 7, + OriginLowerLeft = 8, + EarlyFragmentTests = 9, + PointMode = 10, + Xfb = 11, + DepthReplacing = 12, + DepthGreater = 14, + DepthLess = 15, + DepthUnchanged = 16, + LocalSize = 17, + LocalSizeHint = 18, + InputPoints = 19, + InputLines = 20, + InputLinesAdjacency = 21, + Triangles = 22, + InputTrianglesAdjacency = 23, + Quads = 24, + Isolines = 25, + OutputVertices = 26, + OutputPoints = 27, + OutputLineStrip = 28, + OutputTriangleStrip = 29, + VecTypeHint = 30, + ContractionOff = 31, + Initializer = 33, + Finalizer = 34, + SubgroupSize = 35, + SubgroupsPerWorkgroup = 36, + SubgroupsPerWorkgroupId = 37, + LocalSizeId = 38, + LocalSizeHintId = 39, + PostDepthCoverage = 4446, + StencilRefReplacingEXT = 5027, + Max = 0x7fffffff, +}; + +enum class StorageClass : unsigned { + UniformConstant = 0, + Input = 1, + Uniform = 2, + Output = 3, + Workgroup = 4, + CrossWorkgroup = 5, + Private = 6, + Function = 7, + Generic = 8, + PushConstant = 9, + AtomicCounter = 10, + Image = 11, + StorageBuffer = 12, + Max = 0x7fffffff, +}; + +enum class Dim : unsigned { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + Cube = 3, + Rect = 4, + Buffer = 5, + SubpassData = 6, + Max = 0x7fffffff, +}; + +enum class SamplerAddressingMode : unsigned { + None = 0, + ClampToEdge = 1, + Clamp = 2, + Repeat = 3, + RepeatMirrored = 4, + Max = 0x7fffffff, +}; + +enum class SamplerFilterMode : unsigned { + Nearest = 0, + Linear = 1, + Max = 0x7fffffff, +}; + +enum class ImageFormat : unsigned { + Unknown = 0, + Rgba32f = 1, + Rgba16f = 2, + R32f = 3, + Rgba8 = 4, + Rgba8Snorm = 5, + Rg32f = 6, + Rg16f = 7, + R11fG11fB10f = 8, + R16f = 9, + Rgba16 = 10, + Rgb10A2 = 11, + Rg16 = 12, + Rg8 = 13, + R16 = 14, + R8 = 15, + Rgba16Snorm = 16, + Rg16Snorm = 17, + Rg8Snorm = 18, + R16Snorm = 19, + R8Snorm = 20, + Rgba32i = 21, + Rgba16i = 22, + Rgba8i = 23, + R32i = 24, + Rg32i = 25, + Rg16i = 26, + Rg8i = 27, + R16i = 28, + R8i = 29, + Rgba32ui = 30, + Rgba16ui = 31, + Rgba8ui = 32, + R32ui = 33, + Rgb10a2ui = 34, + Rg32ui = 35, + Rg16ui = 36, + Rg8ui = 37, + R16ui = 38, + R8ui = 39, + Max = 0x7fffffff, +}; + +enum class ImageChannelOrder : unsigned { + R = 0, + A = 1, + RG = 2, + RA = 3, + RGB = 4, + RGBA = 5, + BGRA = 6, + ARGB = 7, + Intensity = 8, + Luminance = 9, + Rx = 10, + RGx = 11, + RGBx = 12, + Depth = 13, + DepthStencil = 14, + sRGB = 15, + sRGBx = 16, + sRGBA = 17, + sBGRA = 18, + ABGR = 19, + Max = 0x7fffffff, +}; + +enum class ImageChannelDataType : unsigned { + SnormInt8 = 0, + SnormInt16 = 1, + UnormInt8 = 2, + UnormInt16 = 3, + UnormShort565 = 4, + UnormShort555 = 5, + UnormInt101010 = 6, + SignedInt8 = 7, + SignedInt16 = 8, + SignedInt32 = 9, + UnsignedInt8 = 10, + UnsignedInt16 = 11, + UnsignedInt32 = 12, + HalfFloat = 13, + Float = 14, + UnormInt24 = 15, + UnormInt101010_2 = 16, + Max = 0x7fffffff, +}; + +enum class ImageOperandsShift : unsigned { + Bias = 0, + Lod = 1, + Grad = 2, + ConstOffset = 3, + Offset = 4, + ConstOffsets = 5, + Sample = 6, + MinLod = 7, + Max = 0x7fffffff, +}; + +enum class ImageOperandsMask : unsigned { + MaskNone = 0, + Bias = 0x00000001, + Lod = 0x00000002, + Grad = 0x00000004, + ConstOffset = 0x00000008, + Offset = 0x00000010, + ConstOffsets = 0x00000020, + Sample = 0x00000040, + MinLod = 0x00000080, +}; + +enum class FPFastMathModeShift : unsigned { + NotNaN = 0, + NotInf = 1, + NSZ = 2, + AllowRecip = 3, + Fast = 4, + Max = 0x7fffffff, +}; + +enum class FPFastMathModeMask : unsigned { + MaskNone = 0, + NotNaN = 0x00000001, + NotInf = 0x00000002, + NSZ = 0x00000004, + AllowRecip = 0x00000008, + Fast = 0x00000010, +}; + +enum class FPRoundingMode : unsigned { + RTE = 0, + RTZ = 1, + RTP = 2, + RTN = 3, + Max = 0x7fffffff, +}; + +enum class LinkageType : unsigned { + Export = 0, + Import = 1, + Max = 0x7fffffff, +}; + +enum class AccessQualifier : unsigned { + ReadOnly = 0, + WriteOnly = 1, + ReadWrite = 2, + Max = 0x7fffffff, +}; + +enum class FunctionParameterAttribute : unsigned { + Zext = 0, + Sext = 1, + ByVal = 2, + Sret = 3, + NoAlias = 4, + NoCapture = 5, + NoWrite = 6, + NoReadWrite = 7, + Max = 0x7fffffff, +}; + +enum class Decoration : unsigned { + RelaxedPrecision = 0, + SpecId = 1, + Block = 2, + BufferBlock = 3, + RowMajor = 4, + ColMajor = 5, + ArrayStride = 6, + MatrixStride = 7, + GLSLShared = 8, + GLSLPacked = 9, + CPacked = 10, + BuiltIn = 11, + NoPerspective = 13, + Flat = 14, + Patch = 15, + Centroid = 16, + Sample = 17, + Invariant = 18, + Restrict = 19, + Aliased = 20, + Volatile = 21, + Constant = 22, + Coherent = 23, + NonWritable = 24, + NonReadable = 25, + Uniform = 26, + SaturatedConversion = 28, + Stream = 29, + Location = 30, + Component = 31, + Index = 32, + Binding = 33, + DescriptorSet = 34, + Offset = 35, + XfbBuffer = 36, + XfbStride = 37, + FuncParamAttr = 38, + FPRoundingMode = 39, + FPFastMathMode = 40, + LinkageAttributes = 41, + NoContraction = 42, + InputAttachmentIndex = 43, + Alignment = 44, + MaxByteOffset = 45, + AlignmentId = 46, + MaxByteOffsetId = 47, + ExplicitInterpAMD = 4999, + OverrideCoverageNV = 5248, + PassthroughNV = 5250, + ViewportRelativeNV = 5252, + SecondaryViewportRelativeNV = 5256, + NonUniformEXT = 5300, + HlslCounterBufferGOOGLE = 5634, + HlslSemanticGOOGLE = 5635, + Max = 0x7fffffff, +}; + +enum class BuiltIn : unsigned { + Position = 0, + PointSize = 1, + ClipDistance = 3, + CullDistance = 4, + VertexId = 5, + InstanceId = 6, + PrimitiveId = 7, + InvocationId = 8, + Layer = 9, + ViewportIndex = 10, + TessLevelOuter = 11, + TessLevelInner = 12, + TessCoord = 13, + PatchVertices = 14, + FragCoord = 15, + PointCoord = 16, + FrontFacing = 17, + SampleId = 18, + SamplePosition = 19, + SampleMask = 20, + FragDepth = 22, + HelperInvocation = 23, + NumWorkgroups = 24, + WorkgroupSize = 25, + WorkgroupId = 26, + LocalInvocationId = 27, + GlobalInvocationId = 28, + LocalInvocationIndex = 29, + WorkDim = 30, + GlobalSize = 31, + EnqueuedWorkgroupSize = 32, + GlobalOffset = 33, + GlobalLinearId = 34, + SubgroupSize = 36, + SubgroupMaxSize = 37, + NumSubgroups = 38, + NumEnqueuedSubgroups = 39, + SubgroupId = 40, + SubgroupLocalInvocationId = 41, + VertexIndex = 42, + InstanceIndex = 43, + SubgroupEqMask = 4416, + SubgroupEqMaskKHR = 4416, + SubgroupGeMask = 4417, + SubgroupGeMaskKHR = 4417, + SubgroupGtMask = 4418, + SubgroupGtMaskKHR = 4418, + SubgroupLeMask = 4419, + SubgroupLeMaskKHR = 4419, + SubgroupLtMask = 4420, + SubgroupLtMaskKHR = 4420, + BaseVertex = 4424, + BaseInstance = 4425, + DrawIndex = 4426, + DeviceIndex = 4438, + ViewIndex = 4440, + BaryCoordNoPerspAMD = 4992, + BaryCoordNoPerspCentroidAMD = 4993, + BaryCoordNoPerspSampleAMD = 4994, + BaryCoordSmoothAMD = 4995, + BaryCoordSmoothCentroidAMD = 4996, + BaryCoordSmoothSampleAMD = 4997, + BaryCoordPullModelAMD = 4998, + FragStencilRefEXT = 5014, + ViewportMaskNV = 5253, + SecondaryPositionNV = 5257, + SecondaryViewportMaskNV = 5258, + PositionPerViewNV = 5261, + ViewportMaskPerViewNV = 5262, + FullyCoveredEXT = 5264, + Max = 0x7fffffff, +}; + +enum class SelectionControlShift : unsigned { + Flatten = 0, + DontFlatten = 1, + Max = 0x7fffffff, +}; + +enum class SelectionControlMask : unsigned { + MaskNone = 0, + Flatten = 0x00000001, + DontFlatten = 0x00000002, +}; + +enum class LoopControlShift : unsigned { + Unroll = 0, + DontUnroll = 1, + DependencyInfinite = 2, + DependencyLength = 3, + Max = 0x7fffffff, +}; + +enum class LoopControlMask : unsigned { + MaskNone = 0, + Unroll = 0x00000001, + DontUnroll = 0x00000002, + DependencyInfinite = 0x00000004, + DependencyLength = 0x00000008, +}; + +enum class FunctionControlShift : unsigned { + Inline = 0, + DontInline = 1, + Pure = 2, + Const = 3, + Max = 0x7fffffff, +}; + +enum class FunctionControlMask : unsigned { + MaskNone = 0, + Inline = 0x00000001, + DontInline = 0x00000002, + Pure = 0x00000004, + Const = 0x00000008, +}; + +enum class MemorySemanticsShift : unsigned { + Acquire = 1, + Release = 2, + AcquireRelease = 3, + SequentiallyConsistent = 4, + UniformMemory = 6, + SubgroupMemory = 7, + WorkgroupMemory = 8, + CrossWorkgroupMemory = 9, + AtomicCounterMemory = 10, + ImageMemory = 11, + Max = 0x7fffffff, +}; + +enum class MemorySemanticsMask : unsigned { + MaskNone = 0, + Acquire = 0x00000002, + Release = 0x00000004, + AcquireRelease = 0x00000008, + SequentiallyConsistent = 0x00000010, + UniformMemory = 0x00000040, + SubgroupMemory = 0x00000080, + WorkgroupMemory = 0x00000100, + CrossWorkgroupMemory = 0x00000200, + AtomicCounterMemory = 0x00000400, + ImageMemory = 0x00000800, +}; + +enum class MemoryAccessShift : unsigned { + Volatile = 0, + Aligned = 1, + Nontemporal = 2, + Max = 0x7fffffff, +}; + +enum class MemoryAccessMask : unsigned { + MaskNone = 0, + Volatile = 0x00000001, + Aligned = 0x00000002, + Nontemporal = 0x00000004, +}; + +enum class Scope : unsigned { + CrossDevice = 0, + Device = 1, + Workgroup = 2, + Subgroup = 3, + Invocation = 4, + Max = 0x7fffffff, +}; + +enum class GroupOperation : unsigned { + Reduce = 0, + InclusiveScan = 1, + ExclusiveScan = 2, + ClusteredReduce = 3, + PartitionedReduceNV = 6, + PartitionedInclusiveScanNV = 7, + PartitionedExclusiveScanNV = 8, + Max = 0x7fffffff, +}; + +enum class KernelEnqueueFlags : unsigned { + NoWait = 0, + WaitKernel = 1, + WaitWorkGroup = 2, + Max = 0x7fffffff, +}; + +enum class KernelProfilingInfoShift : unsigned { + CmdExecTime = 0, + Max = 0x7fffffff, +}; + +enum class KernelProfilingInfoMask : unsigned { + MaskNone = 0, + CmdExecTime = 0x00000001, +}; + +enum class Capability : unsigned { + Matrix = 0, + Shader = 1, + Geometry = 2, + Tessellation = 3, + Addresses = 4, + Linkage = 5, + Kernel = 6, + Vector16 = 7, + Float16Buffer = 8, + Float16 = 9, + Float64 = 10, + Int64 = 11, + Int64Atomics = 12, + ImageBasic = 13, + ImageReadWrite = 14, + ImageMipmap = 15, + Pipes = 17, + Groups = 18, + DeviceEnqueue = 19, + LiteralSampler = 20, + AtomicStorage = 21, + Int16 = 22, + TessellationPointSize = 23, + GeometryPointSize = 24, + ImageGatherExtended = 25, + StorageImageMultisample = 27, + UniformBufferArrayDynamicIndexing = 28, + SampledImageArrayDynamicIndexing = 29, + StorageBufferArrayDynamicIndexing = 30, + StorageImageArrayDynamicIndexing = 31, + ClipDistance = 32, + CullDistance = 33, + ImageCubeArray = 34, + SampleRateShading = 35, + ImageRect = 36, + SampledRect = 37, + GenericPointer = 38, + Int8 = 39, + InputAttachment = 40, + SparseResidency = 41, + MinLod = 42, + Sampled1D = 43, + Image1D = 44, + SampledCubeArray = 45, + SampledBuffer = 46, + ImageBuffer = 47, + ImageMSArray = 48, + StorageImageExtendedFormats = 49, + ImageQuery = 50, + DerivativeControl = 51, + InterpolationFunction = 52, + TransformFeedback = 53, + GeometryStreams = 54, + StorageImageReadWithoutFormat = 55, + StorageImageWriteWithoutFormat = 56, + MultiViewport = 57, + SubgroupDispatch = 58, + NamedBarrier = 59, + PipeStorage = 60, + GroupNonUniform = 61, + GroupNonUniformVote = 62, + GroupNonUniformArithmetic = 63, + GroupNonUniformBallot = 64, + GroupNonUniformShuffle = 65, + GroupNonUniformShuffleRelative = 66, + GroupNonUniformClustered = 67, + GroupNonUniformQuad = 68, + SubgroupBallotKHR = 4423, + DrawParameters = 4427, + SubgroupVoteKHR = 4431, + StorageBuffer16BitAccess = 4433, + StorageUniformBufferBlock16 = 4433, + StorageUniform16 = 4434, + UniformAndStorageBuffer16BitAccess = 4434, + StoragePushConstant16 = 4435, + StorageInputOutput16 = 4436, + DeviceGroup = 4437, + MultiView = 4439, + VariablePointersStorageBuffer = 4441, + VariablePointers = 4442, + AtomicStorageOps = 4445, + SampleMaskPostDepthCoverage = 4447, + StorageBuffer8BitAccess = 4448, + UniformAndStorageBuffer8BitAccess = 4449, + StoragePushConstant8 = 4450, + Float16ImageAMD = 5008, + ImageGatherBiasLodAMD = 5009, + FragmentMaskAMD = 5010, + StencilExportEXT = 5013, + ImageReadWriteLodAMD = 5015, + SampleMaskOverrideCoverageNV = 5249, + GeometryShaderPassthroughNV = 5251, + ShaderViewportIndexLayerEXT = 5254, + ShaderViewportIndexLayerNV = 5254, + ShaderViewportMaskNV = 5255, + ShaderStereoViewNV = 5259, + PerViewAttributesNV = 5260, + FragmentFullyCoveredEXT = 5265, + GroupNonUniformPartitionedNV = 5297, + ShaderNonUniformEXT = 5301, + RuntimeDescriptorArrayEXT = 5302, + InputAttachmentArrayDynamicIndexingEXT = 5303, + UniformTexelBufferArrayDynamicIndexingEXT = 5304, + StorageTexelBufferArrayDynamicIndexingEXT = 5305, + UniformBufferArrayNonUniformIndexingEXT = 5306, + SampledImageArrayNonUniformIndexingEXT = 5307, + StorageBufferArrayNonUniformIndexingEXT = 5308, + StorageImageArrayNonUniformIndexingEXT = 5309, + InputAttachmentArrayNonUniformIndexingEXT = 5310, + UniformTexelBufferArrayNonUniformIndexingEXT = 5311, + StorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SubgroupShuffleINTEL = 5568, + SubgroupBufferBlockIOINTEL = 5569, + SubgroupImageBlockIOINTEL = 5570, + Max = 0x7fffffff, +}; + +enum class Op : unsigned { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpSubgroupReadInvocationKHR = 4432, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpGroupNonUniformPartitionNV = 5296, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateStringGOOGLE = 5633, + Max = 0x7fffffff, +}; + +// Overload operator| for mask bit combining + +inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); } +inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); } +inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); } +inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); } +inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); } +inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); } +inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); } +inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); } + +} // end namespace spv + +#endif // #ifndef spirv_HPP + diff --git a/codemp/rd-vulkan/vulkan/spirv.json b/codemp/rd-vulkan/vulkan/spirv.json new file mode 100644 index 0000000000..a592dfa231 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.json @@ -0,0 +1,1118 @@ +{ + "spv": + { + "meta": + { + "Comment": + [ + [ + "Copyright (c) 2014-2018 The Khronos Group Inc.", + "", + "Permission is hereby granted, free of charge, to any person obtaining a copy", + "of this software and/or associated documentation files (the \"Materials\"),", + "to deal in the Materials without restriction, including without limitation", + "the rights to use, copy, modify, merge, publish, distribute, sublicense,", + "and/or sell copies of the Materials, and to permit persons to whom the", + "Materials are furnished to do so, subject to the following conditions:", + "", + "The above copyright notice and this permission notice shall be included in", + "all copies or substantial portions of the Materials.", + "", + "MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS", + "STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND", + "HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ ", + "", + "THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS", + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,", + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL", + "THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER", + "LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING", + "FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS", + "IN THE MATERIALS." + ], + [ + "This header is automatically generated by the same tool that creates", + "the Binary Section of the SPIR-V specification." + ], + [ + "Enumeration tokens for SPIR-V, in various styles:", + " C, C++, C++11, JSON, Lua, Python", + "", + "- C will have tokens with a \"Spv\" prefix, e.g.: SpvSourceLanguageGLSL", + "- C++ will have tokens in the \"spv\" name space, e.g.: spv::SourceLanguageGLSL", + "- C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL", + "- Lua will use tables, e.g.: spv.SourceLanguage.GLSL", + "- Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']", + "", + "Some tokens act like mask values, which can be OR'd together,", + "while others are mutually exclusive. The mask-like ones have", + "\"Mask\" in their name, and a parallel enum that has the shift", + "amount (1 << x) for each corresponding enumerant." + ] + ], + "MagicNumber": 119734787, + "Version": 66304, + "Revision": 1, + "OpCodeMask": 65535, + "WordCountShift": 16 + }, + "enum": + [ + { + "Name": "SourceLanguage", + "Type": "Value", + "Values": + { + "Unknown": 0, + "ESSL": 1, + "GLSL": 2, + "OpenCL_C": 3, + "OpenCL_CPP": 4, + "HLSL": 5 + } + }, + { + "Name": "ExecutionModel", + "Type": "Value", + "Values": + { + "Vertex": 0, + "TessellationControl": 1, + "TessellationEvaluation": 2, + "Geometry": 3, + "Fragment": 4, + "GLCompute": 5, + "Kernel": 6 + } + }, + { + "Name": "AddressingModel", + "Type": "Value", + "Values": + { + "Logical": 0, + "Physical32": 1, + "Physical64": 2 + } + }, + { + "Name": "MemoryModel", + "Type": "Value", + "Values": + { + "Simple": 0, + "GLSL450": 1, + "OpenCL": 2 + } + }, + { + "Name": "ExecutionMode", + "Type": "Value", + "Values": + { + "Invocations": 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354, + "OpGroupNonUniformFMin": 355, + "OpGroupNonUniformSMax": 356, + "OpGroupNonUniformUMax": 357, + "OpGroupNonUniformFMax": 358, + "OpGroupNonUniformBitwiseAnd": 359, + "OpGroupNonUniformBitwiseOr": 360, + "OpGroupNonUniformBitwiseXor": 361, + "OpGroupNonUniformLogicalAnd": 362, + "OpGroupNonUniformLogicalOr": 363, + "OpGroupNonUniformLogicalXor": 364, + "OpGroupNonUniformQuadBroadcast": 365, + "OpGroupNonUniformQuadSwap": 366, + "OpSubgroupBallotKHR": 4421, + "OpSubgroupFirstInvocationKHR": 4422, + "OpSubgroupAllKHR": 4428, + "OpSubgroupAnyKHR": 4429, + "OpSubgroupAllEqualKHR": 4430, + "OpSubgroupReadInvocationKHR": 4432, + "OpGroupIAddNonUniformAMD": 5000, + "OpGroupFAddNonUniformAMD": 5001, + "OpGroupFMinNonUniformAMD": 5002, + "OpGroupUMinNonUniformAMD": 5003, + "OpGroupSMinNonUniformAMD": 5004, + "OpGroupFMaxNonUniformAMD": 5005, + "OpGroupUMaxNonUniformAMD": 5006, + "OpGroupSMaxNonUniformAMD": 5007, + "OpFragmentMaskFetchAMD": 5011, + "OpFragmentFetchAMD": 5012, + "OpGroupNonUniformPartitionNV": 5296, + "OpSubgroupShuffleINTEL": 5571, + "OpSubgroupShuffleDownINTEL": 5572, + "OpSubgroupShuffleUpINTEL": 5573, + "OpSubgroupShuffleXorINTEL": 5574, + "OpSubgroupBlockReadINTEL": 5575, + "OpSubgroupBlockWriteINTEL": 5576, + "OpSubgroupImageBlockReadINTEL": 5577, + "OpSubgroupImageBlockWriteINTEL": 5578, + "OpDecorateStringGOOGLE": 5632, + "OpMemberDecorateStringGOOGLE": 5633 + } + } + ] + } +} + diff --git a/codemp/rd-vulkan/vulkan/spirv.lua b/codemp/rd-vulkan/vulkan/spirv.lua new file mode 100644 index 0000000000..43e9ba5be4 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.lua @@ -0,0 +1,1049 @@ +-- Copyright (c) 2014-2018 The Khronos Group Inc. +-- +-- Permission is hereby granted, free of charge, to any person obtaining a copy +-- of this software and/or associated documentation files (the "Materials"), +-- to deal in the Materials without restriction, including without limitation +-- the rights to use, copy, modify, merge, publish, distribute, sublicense, +-- and/or sell copies of the Materials, and to permit persons to whom the +-- Materials are furnished to do so, subject to the following conditions: +-- +-- The above copyright notice and this permission notice shall be included in +-- all copies or substantial portions of the Materials. +-- +-- MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +-- STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +-- HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +-- +-- THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +-- FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +-- IN THE MATERIALS. + +-- This header is automatically generated by the same tool that creates +-- the Binary Section of the SPIR-V specification. + +-- Enumeration tokens for SPIR-V, in various styles: +-- C, C++, C++11, JSON, Lua, Python +-- +-- - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +-- - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +-- - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +-- - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +-- - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +-- +-- Some tokens act like mask values, which can be OR'd together, +-- while others are mutually exclusive. The mask-like ones have +-- "Mask" in their name, and a parallel enum that has the shift +-- amount (1 << x) for each corresponding enumerant. + +spv = { + MagicNumber = 0x07230203, + Version = 0x00010300, + Revision = 1, + OpCodeMask = 0xffff, + WordCountShift = 16, + + SourceLanguage = { + Unknown = 0, + ESSL = 1, + GLSL = 2, + OpenCL_C = 3, + OpenCL_CPP = 4, + HLSL = 5, + }, + + ExecutionModel = { + Vertex = 0, + TessellationControl = 1, + TessellationEvaluation = 2, + Geometry = 3, + Fragment = 4, + GLCompute = 5, + Kernel = 6, + }, + + AddressingModel = { + Logical = 0, + Physical32 = 1, + Physical64 = 2, + }, + + MemoryModel = { + Simple = 0, + GLSL450 = 1, + OpenCL = 2, + }, + + ExecutionMode = { + Invocations = 0, + SpacingEqual = 1, + SpacingFractionalEven = 2, + SpacingFractionalOdd = 3, + VertexOrderCw = 4, + VertexOrderCcw = 5, + PixelCenterInteger = 6, + OriginUpperLeft = 7, + OriginLowerLeft = 8, + EarlyFragmentTests = 9, + PointMode = 10, + Xfb = 11, + DepthReplacing = 12, + DepthGreater = 14, + DepthLess = 15, + DepthUnchanged = 16, + LocalSize = 17, + LocalSizeHint = 18, + InputPoints = 19, + InputLines = 20, + InputLinesAdjacency = 21, + Triangles = 22, + InputTrianglesAdjacency = 23, + Quads = 24, + Isolines = 25, + OutputVertices = 26, + OutputPoints = 27, + OutputLineStrip = 28, + OutputTriangleStrip = 29, + VecTypeHint = 30, + ContractionOff = 31, + Initializer = 33, + Finalizer = 34, + SubgroupSize = 35, + SubgroupsPerWorkgroup = 36, + SubgroupsPerWorkgroupId = 37, + LocalSizeId = 38, + LocalSizeHintId = 39, + PostDepthCoverage = 4446, + StencilRefReplacingEXT = 5027, + }, + + StorageClass = { + UniformConstant = 0, + Input = 1, + Uniform = 2, + Output = 3, + Workgroup = 4, + CrossWorkgroup = 5, + Private = 6, + Function = 7, + Generic = 8, + PushConstant = 9, + AtomicCounter = 10, + Image = 11, + StorageBuffer = 12, + }, + + Dim = { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + Cube = 3, + Rect = 4, + Buffer = 5, + SubpassData = 6, + }, + + SamplerAddressingMode = { + None = 0, + ClampToEdge = 1, + Clamp = 2, + Repeat = 3, + RepeatMirrored = 4, + }, + + SamplerFilterMode = { + Nearest = 0, + Linear = 1, + }, + + ImageFormat = { + Unknown = 0, + Rgba32f = 1, + Rgba16f = 2, + R32f = 3, + Rgba8 = 4, + Rgba8Snorm = 5, + Rg32f = 6, + Rg16f = 7, + R11fG11fB10f = 8, + R16f = 9, + Rgba16 = 10, + Rgb10A2 = 11, + Rg16 = 12, + Rg8 = 13, + R16 = 14, + R8 = 15, + Rgba16Snorm = 16, + Rg16Snorm = 17, + Rg8Snorm = 18, + R16Snorm = 19, + R8Snorm = 20, + Rgba32i = 21, + Rgba16i = 22, + Rgba8i = 23, + R32i = 24, + Rg32i = 25, + Rg16i = 26, + Rg8i = 27, + R16i = 28, + R8i = 29, + Rgba32ui = 30, + Rgba16ui = 31, + Rgba8ui = 32, + R32ui = 33, + Rgb10a2ui = 34, + Rg32ui = 35, + Rg16ui = 36, + Rg8ui = 37, + R16ui = 38, + R8ui = 39, + }, + + ImageChannelOrder = { + R = 0, + A = 1, + RG = 2, + RA = 3, + RGB = 4, + RGBA = 5, + BGRA = 6, + ARGB = 7, + Intensity = 8, + Luminance = 9, + Rx = 10, + RGx = 11, + RGBx = 12, + Depth = 13, + DepthStencil = 14, + sRGB = 15, + sRGBx = 16, + sRGBA = 17, + sBGRA = 18, + ABGR = 19, + }, + + ImageChannelDataType = { + SnormInt8 = 0, + SnormInt16 = 1, + UnormInt8 = 2, + UnormInt16 = 3, + UnormShort565 = 4, + UnormShort555 = 5, + UnormInt101010 = 6, + SignedInt8 = 7, + SignedInt16 = 8, + SignedInt32 = 9, + UnsignedInt8 = 10, + UnsignedInt16 = 11, + UnsignedInt32 = 12, + HalfFloat = 13, + Float = 14, + UnormInt24 = 15, + UnormInt101010_2 = 16, + }, + + ImageOperandsShift = { + Bias = 0, + Lod = 1, + Grad = 2, + ConstOffset = 3, + Offset = 4, + ConstOffsets = 5, + Sample = 6, + MinLod = 7, + }, + + ImageOperandsMask = { + MaskNone = 0, + Bias = 0x00000001, + Lod = 0x00000002, + Grad = 0x00000004, + ConstOffset = 0x00000008, + Offset = 0x00000010, + ConstOffsets = 0x00000020, + Sample = 0x00000040, + MinLod = 0x00000080, + }, + + FPFastMathModeShift = { + NotNaN = 0, + NotInf = 1, + NSZ = 2, + AllowRecip = 3, + Fast = 4, + }, + + FPFastMathModeMask = { + MaskNone = 0, + NotNaN = 0x00000001, + NotInf = 0x00000002, + NSZ = 0x00000004, + AllowRecip = 0x00000008, + Fast = 0x00000010, + }, + + FPRoundingMode = { + RTE = 0, + RTZ = 1, + RTP = 2, + RTN = 3, + }, + + LinkageType = { + Export = 0, + Import = 1, + }, + + AccessQualifier = { + ReadOnly = 0, + WriteOnly = 1, + ReadWrite = 2, + }, + + FunctionParameterAttribute = { + Zext = 0, + Sext = 1, + ByVal = 2, + Sret = 3, + NoAlias = 4, + NoCapture = 5, + NoWrite = 6, + NoReadWrite = 7, + }, + + Decoration = { + RelaxedPrecision = 0, + SpecId = 1, + Block = 2, + BufferBlock = 3, + RowMajor = 4, + ColMajor = 5, + ArrayStride = 6, + MatrixStride = 7, + GLSLShared = 8, + GLSLPacked = 9, + CPacked = 10, + BuiltIn = 11, + NoPerspective = 13, + Flat = 14, + Patch = 15, + Centroid = 16, + Sample = 17, + Invariant = 18, + Restrict = 19, + Aliased = 20, + Volatile = 21, + Constant = 22, + Coherent = 23, + NonWritable = 24, + NonReadable = 25, + Uniform = 26, + SaturatedConversion = 28, + Stream = 29, + Location = 30, + Component = 31, + Index = 32, + Binding = 33, + DescriptorSet = 34, + Offset = 35, + XfbBuffer = 36, + XfbStride = 37, + FuncParamAttr = 38, + FPRoundingMode = 39, + FPFastMathMode = 40, + LinkageAttributes = 41, + NoContraction = 42, + InputAttachmentIndex = 43, + Alignment = 44, + MaxByteOffset = 45, + AlignmentId = 46, + MaxByteOffsetId = 47, + ExplicitInterpAMD = 4999, + OverrideCoverageNV = 5248, + PassthroughNV = 5250, + ViewportRelativeNV = 5252, + SecondaryViewportRelativeNV = 5256, + NonUniformEXT = 5300, + HlslCounterBufferGOOGLE = 5634, + HlslSemanticGOOGLE = 5635, + }, + + BuiltIn = { + Position = 0, + PointSize = 1, + ClipDistance = 3, + CullDistance = 4, + VertexId = 5, + InstanceId = 6, + PrimitiveId = 7, + InvocationId = 8, + Layer = 9, + ViewportIndex = 10, + TessLevelOuter = 11, + TessLevelInner = 12, + TessCoord = 13, + PatchVertices = 14, + FragCoord = 15, + PointCoord = 16, + FrontFacing = 17, + SampleId = 18, + SamplePosition = 19, + SampleMask = 20, + FragDepth = 22, + HelperInvocation = 23, + NumWorkgroups = 24, + WorkgroupSize = 25, + WorkgroupId = 26, + LocalInvocationId = 27, + GlobalInvocationId = 28, + LocalInvocationIndex = 29, + WorkDim = 30, + GlobalSize = 31, + EnqueuedWorkgroupSize = 32, + GlobalOffset = 33, + GlobalLinearId = 34, + SubgroupSize = 36, + SubgroupMaxSize = 37, + NumSubgroups = 38, + NumEnqueuedSubgroups = 39, + SubgroupId = 40, + SubgroupLocalInvocationId = 41, + VertexIndex = 42, + InstanceIndex = 43, + SubgroupEqMask = 4416, + SubgroupEqMaskKHR = 4416, + SubgroupGeMask = 4417, + SubgroupGeMaskKHR = 4417, + SubgroupGtMask = 4418, + SubgroupGtMaskKHR = 4418, + SubgroupLeMask = 4419, + SubgroupLeMaskKHR = 4419, + SubgroupLtMask = 4420, + SubgroupLtMaskKHR = 4420, + BaseVertex = 4424, + BaseInstance = 4425, + DrawIndex = 4426, + DeviceIndex = 4438, + ViewIndex = 4440, + BaryCoordNoPerspAMD = 4992, + BaryCoordNoPerspCentroidAMD = 4993, + BaryCoordNoPerspSampleAMD = 4994, + BaryCoordSmoothAMD = 4995, + BaryCoordSmoothCentroidAMD = 4996, + BaryCoordSmoothSampleAMD = 4997, + BaryCoordPullModelAMD = 4998, + FragStencilRefEXT = 5014, + ViewportMaskNV = 5253, + SecondaryPositionNV = 5257, + SecondaryViewportMaskNV = 5258, + PositionPerViewNV = 5261, + ViewportMaskPerViewNV = 5262, + FullyCoveredEXT = 5264, + }, + + SelectionControlShift = { + Flatten = 0, + DontFlatten = 1, + }, + + SelectionControlMask = { + MaskNone = 0, + Flatten = 0x00000001, + DontFlatten = 0x00000002, + }, + + LoopControlShift = { + Unroll = 0, + DontUnroll = 1, + DependencyInfinite = 2, + DependencyLength = 3, + }, + + LoopControlMask = { + MaskNone = 0, + Unroll = 0x00000001, + DontUnroll = 0x00000002, + DependencyInfinite = 0x00000004, + DependencyLength = 0x00000008, + }, + + FunctionControlShift = { + Inline = 0, + DontInline = 1, + Pure = 2, + Const = 3, + }, + + FunctionControlMask = { + MaskNone = 0, + Inline = 0x00000001, + DontInline = 0x00000002, + Pure = 0x00000004, + Const = 0x00000008, + }, + + MemorySemanticsShift = { + Acquire = 1, + Release = 2, + AcquireRelease = 3, + SequentiallyConsistent = 4, + UniformMemory = 6, + SubgroupMemory = 7, + WorkgroupMemory = 8, + CrossWorkgroupMemory = 9, + AtomicCounterMemory = 10, + ImageMemory = 11, + }, + + MemorySemanticsMask = { + MaskNone = 0, + Acquire = 0x00000002, + Release = 0x00000004, + AcquireRelease = 0x00000008, + SequentiallyConsistent = 0x00000010, + UniformMemory = 0x00000040, + SubgroupMemory = 0x00000080, + WorkgroupMemory = 0x00000100, + CrossWorkgroupMemory = 0x00000200, + AtomicCounterMemory = 0x00000400, + ImageMemory = 0x00000800, + }, + + MemoryAccessShift = { + Volatile = 0, + Aligned = 1, + Nontemporal = 2, + }, + + MemoryAccessMask = { + MaskNone = 0, + Volatile = 0x00000001, + Aligned = 0x00000002, + Nontemporal = 0x00000004, + }, + + Scope = { + CrossDevice = 0, + Device = 1, + Workgroup = 2, + Subgroup = 3, + Invocation = 4, + }, + + GroupOperation = { + Reduce = 0, + InclusiveScan = 1, + ExclusiveScan = 2, + ClusteredReduce = 3, + PartitionedReduceNV = 6, + PartitionedInclusiveScanNV = 7, + PartitionedExclusiveScanNV = 8, + }, + + KernelEnqueueFlags = { + NoWait = 0, + WaitKernel = 1, + WaitWorkGroup = 2, + }, + + KernelProfilingInfoShift = { + CmdExecTime = 0, + }, + + KernelProfilingInfoMask = { + MaskNone = 0, + CmdExecTime = 0x00000001, + }, + + Capability = { + Matrix = 0, + Shader = 1, + Geometry = 2, + Tessellation = 3, + Addresses = 4, + Linkage = 5, + Kernel = 6, + Vector16 = 7, + Float16Buffer = 8, + Float16 = 9, + Float64 = 10, + Int64 = 11, + Int64Atomics = 12, + ImageBasic = 13, + ImageReadWrite = 14, + ImageMipmap = 15, + Pipes = 17, + Groups = 18, + DeviceEnqueue = 19, + LiteralSampler = 20, + AtomicStorage = 21, + Int16 = 22, + TessellationPointSize = 23, + GeometryPointSize = 24, + ImageGatherExtended = 25, + StorageImageMultisample = 27, + UniformBufferArrayDynamicIndexing = 28, + SampledImageArrayDynamicIndexing = 29, + StorageBufferArrayDynamicIndexing = 30, + StorageImageArrayDynamicIndexing = 31, + ClipDistance = 32, + CullDistance = 33, + ImageCubeArray = 34, + SampleRateShading = 35, + ImageRect = 36, + SampledRect = 37, + GenericPointer = 38, + Int8 = 39, + InputAttachment = 40, + SparseResidency = 41, + MinLod = 42, + Sampled1D = 43, + Image1D = 44, + SampledCubeArray = 45, + SampledBuffer = 46, + ImageBuffer = 47, + ImageMSArray = 48, + StorageImageExtendedFormats = 49, + ImageQuery = 50, + DerivativeControl = 51, + InterpolationFunction = 52, + TransformFeedback = 53, + GeometryStreams = 54, + StorageImageReadWithoutFormat = 55, + StorageImageWriteWithoutFormat = 56, + MultiViewport = 57, + SubgroupDispatch = 58, + NamedBarrier = 59, + PipeStorage = 60, + GroupNonUniform = 61, + GroupNonUniformVote = 62, + GroupNonUniformArithmetic = 63, + GroupNonUniformBallot = 64, + GroupNonUniformShuffle = 65, + GroupNonUniformShuffleRelative = 66, + GroupNonUniformClustered = 67, + GroupNonUniformQuad = 68, + SubgroupBallotKHR = 4423, + DrawParameters = 4427, + SubgroupVoteKHR = 4431, + StorageBuffer16BitAccess = 4433, + StorageUniformBufferBlock16 = 4433, + StorageUniform16 = 4434, + UniformAndStorageBuffer16BitAccess = 4434, + StoragePushConstant16 = 4435, + StorageInputOutput16 = 4436, + DeviceGroup = 4437, + MultiView = 4439, + VariablePointersStorageBuffer = 4441, + VariablePointers = 4442, + AtomicStorageOps = 4445, + SampleMaskPostDepthCoverage = 4447, + StorageBuffer8BitAccess = 4448, + UniformAndStorageBuffer8BitAccess = 4449, + StoragePushConstant8 = 4450, + Float16ImageAMD = 5008, + ImageGatherBiasLodAMD = 5009, + FragmentMaskAMD = 5010, + StencilExportEXT = 5013, + ImageReadWriteLodAMD = 5015, + SampleMaskOverrideCoverageNV = 5249, + GeometryShaderPassthroughNV = 5251, + ShaderViewportIndexLayerEXT = 5254, + ShaderViewportIndexLayerNV = 5254, + ShaderViewportMaskNV = 5255, + ShaderStereoViewNV = 5259, + PerViewAttributesNV = 5260, + FragmentFullyCoveredEXT = 5265, + GroupNonUniformPartitionedNV = 5297, + ShaderNonUniformEXT = 5301, + RuntimeDescriptorArrayEXT = 5302, + InputAttachmentArrayDynamicIndexingEXT = 5303, + UniformTexelBufferArrayDynamicIndexingEXT = 5304, + StorageTexelBufferArrayDynamicIndexingEXT = 5305, + UniformBufferArrayNonUniformIndexingEXT = 5306, + SampledImageArrayNonUniformIndexingEXT = 5307, + StorageBufferArrayNonUniformIndexingEXT = 5308, + StorageImageArrayNonUniformIndexingEXT = 5309, + InputAttachmentArrayNonUniformIndexingEXT = 5310, + UniformTexelBufferArrayNonUniformIndexingEXT = 5311, + StorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SubgroupShuffleINTEL = 5568, + SubgroupBufferBlockIOINTEL = 5569, + SubgroupImageBlockIOINTEL = 5570, + }, + + Op = { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpSubgroupReadInvocationKHR = 4432, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpGroupNonUniformPartitionNV = 5296, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateStringGOOGLE = 5633, + }, + +} + diff --git a/codemp/rd-vulkan/vulkan/spirv.py b/codemp/rd-vulkan/vulkan/spirv.py new file mode 100644 index 0000000000..cb3775ff9a --- /dev/null +++ b/codemp/rd-vulkan/vulkan/spirv.py @@ -0,0 +1,1049 @@ +# Copyright (c) 2014-2018 The Khronos Group Inc. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and/or associated documentation files (the "Materials"), +# to deal in the Materials without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Materials, and to permit persons to whom the +# Materials are furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Materials. +# +# MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +# STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +# HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +# +# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +# IN THE MATERIALS. + +# This header is automatically generated by the same tool that creates +# the Binary Section of the SPIR-V specification. + +# Enumeration tokens for SPIR-V, in various styles: +# C, C++, C++11, JSON, Lua, Python +# +# - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +# - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +# - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +# - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +# - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +# +# Some tokens act like mask values, which can be OR'd together, +# while others are mutually exclusive. The mask-like ones have +# "Mask" in their name, and a parallel enum that has the shift +# amount (1 << x) for each corresponding enumerant. + +spv = { + 'MagicNumber' : 0x07230203, + 'Version' : 0x00010300, + 'Revision' : 1, + 'OpCodeMask' : 0xffff, + 'WordCountShift' : 16, + + 'SourceLanguage' : { + 'Unknown' : 0, + 'ESSL' : 1, + 'GLSL' : 2, + 'OpenCL_C' : 3, + 'OpenCL_CPP' : 4, + 'HLSL' : 5, + }, + + 'ExecutionModel' : { + 'Vertex' : 0, + 'TessellationControl' : 1, + 'TessellationEvaluation' : 2, + 'Geometry' : 3, + 'Fragment' : 4, + 'GLCompute' : 5, + 'Kernel' : 6, + }, + + 'AddressingModel' : { + 'Logical' : 0, + 'Physical32' : 1, + 'Physical64' : 2, + }, + + 'MemoryModel' : { + 'Simple' : 0, + 'GLSL450' : 1, + 'OpenCL' : 2, + }, + + 'ExecutionMode' : { + 'Invocations' : 0, + 'SpacingEqual' : 1, + 'SpacingFractionalEven' : 2, + 'SpacingFractionalOdd' : 3, + 'VertexOrderCw' : 4, + 'VertexOrderCcw' : 5, + 'PixelCenterInteger' : 6, + 'OriginUpperLeft' : 7, + 'OriginLowerLeft' : 8, + 'EarlyFragmentTests' : 9, + 'PointMode' : 10, + 'Xfb' : 11, + 'DepthReplacing' : 12, + 'DepthGreater' : 14, + 'DepthLess' : 15, + 'DepthUnchanged' : 16, + 'LocalSize' : 17, + 'LocalSizeHint' : 18, + 'InputPoints' : 19, + 'InputLines' : 20, + 'InputLinesAdjacency' : 21, + 'Triangles' : 22, + 'InputTrianglesAdjacency' : 23, + 'Quads' : 24, + 'Isolines' : 25, + 'OutputVertices' : 26, + 'OutputPoints' : 27, + 'OutputLineStrip' : 28, + 'OutputTriangleStrip' : 29, + 'VecTypeHint' : 30, + 'ContractionOff' : 31, + 'Initializer' : 33, + 'Finalizer' : 34, + 'SubgroupSize' : 35, + 'SubgroupsPerWorkgroup' : 36, + 'SubgroupsPerWorkgroupId' : 37, + 'LocalSizeId' : 38, + 'LocalSizeHintId' : 39, + 'PostDepthCoverage' : 4446, + 'StencilRefReplacingEXT' : 5027, + }, + + 'StorageClass' : { + 'UniformConstant' : 0, + 'Input' : 1, + 'Uniform' : 2, + 'Output' : 3, + 'Workgroup' : 4, + 'CrossWorkgroup' : 5, + 'Private' : 6, + 'Function' : 7, + 'Generic' : 8, + 'PushConstant' : 9, + 'AtomicCounter' : 10, + 'Image' : 11, + 'StorageBuffer' : 12, + }, + + 'Dim' : { + 'Dim1D' : 0, + 'Dim2D' : 1, + 'Dim3D' : 2, + 'Cube' : 3, + 'Rect' : 4, + 'Buffer' : 5, + 'SubpassData' : 6, + }, + + 'SamplerAddressingMode' : { + 'None' : 0, + 'ClampToEdge' : 1, + 'Clamp' : 2, + 'Repeat' : 3, + 'RepeatMirrored' : 4, + }, + + 'SamplerFilterMode' : { + 'Nearest' : 0, + 'Linear' : 1, + }, + + 'ImageFormat' : { + 'Unknown' : 0, + 'Rgba32f' : 1, + 'Rgba16f' : 2, + 'R32f' : 3, + 'Rgba8' : 4, + 'Rgba8Snorm' : 5, + 'Rg32f' : 6, + 'Rg16f' : 7, + 'R11fG11fB10f' : 8, + 'R16f' : 9, + 'Rgba16' : 10, + 'Rgb10A2' : 11, + 'Rg16' : 12, + 'Rg8' : 13, + 'R16' : 14, + 'R8' : 15, + 'Rgba16Snorm' : 16, + 'Rg16Snorm' : 17, + 'Rg8Snorm' : 18, + 'R16Snorm' : 19, + 'R8Snorm' : 20, + 'Rgba32i' : 21, + 'Rgba16i' : 22, + 'Rgba8i' : 23, + 'R32i' : 24, + 'Rg32i' : 25, + 'Rg16i' : 26, + 'Rg8i' : 27, + 'R16i' : 28, + 'R8i' : 29, + 'Rgba32ui' : 30, + 'Rgba16ui' : 31, + 'Rgba8ui' : 32, + 'R32ui' : 33, + 'Rgb10a2ui' : 34, + 'Rg32ui' : 35, + 'Rg16ui' : 36, + 'Rg8ui' : 37, + 'R16ui' : 38, + 'R8ui' : 39, + }, + + 'ImageChannelOrder' : { + 'R' : 0, + 'A' : 1, + 'RG' : 2, + 'RA' : 3, + 'RGB' : 4, + 'RGBA' : 5, + 'BGRA' : 6, + 'ARGB' : 7, + 'Intensity' : 8, + 'Luminance' : 9, + 'Rx' : 10, + 'RGx' : 11, + 'RGBx' : 12, + 'Depth' : 13, + 'DepthStencil' : 14, + 'sRGB' : 15, + 'sRGBx' : 16, + 'sRGBA' : 17, + 'sBGRA' : 18, + 'ABGR' : 19, + }, + + 'ImageChannelDataType' : { + 'SnormInt8' : 0, + 'SnormInt16' : 1, + 'UnormInt8' : 2, + 'UnormInt16' : 3, + 'UnormShort565' : 4, + 'UnormShort555' : 5, + 'UnormInt101010' : 6, + 'SignedInt8' : 7, + 'SignedInt16' : 8, + 'SignedInt32' : 9, + 'UnsignedInt8' : 10, + 'UnsignedInt16' : 11, + 'UnsignedInt32' : 12, + 'HalfFloat' : 13, + 'Float' : 14, + 'UnormInt24' : 15, + 'UnormInt101010_2' : 16, + }, + + 'ImageOperandsShift' : { + 'Bias' : 0, + 'Lod' : 1, + 'Grad' : 2, + 'ConstOffset' : 3, + 'Offset' : 4, + 'ConstOffsets' : 5, + 'Sample' : 6, + 'MinLod' : 7, + }, + + 'ImageOperandsMask' : { + 'MaskNone' : 0, + 'Bias' : 0x00000001, + 'Lod' : 0x00000002, + 'Grad' : 0x00000004, + 'ConstOffset' : 0x00000008, + 'Offset' : 0x00000010, + 'ConstOffsets' : 0x00000020, + 'Sample' : 0x00000040, + 'MinLod' : 0x00000080, + }, + + 'FPFastMathModeShift' : { + 'NotNaN' : 0, + 'NotInf' : 1, + 'NSZ' : 2, + 'AllowRecip' : 3, + 'Fast' : 4, + }, + + 'FPFastMathModeMask' : { + 'MaskNone' : 0, + 'NotNaN' : 0x00000001, + 'NotInf' : 0x00000002, + 'NSZ' : 0x00000004, + 'AllowRecip' : 0x00000008, + 'Fast' : 0x00000010, + }, + + 'FPRoundingMode' : { + 'RTE' : 0, + 'RTZ' : 1, + 'RTP' : 2, + 'RTN' : 3, + }, + + 'LinkageType' : { + 'Export' : 0, + 'Import' : 1, + }, + + 'AccessQualifier' : { + 'ReadOnly' : 0, + 'WriteOnly' : 1, + 'ReadWrite' : 2, + }, + + 'FunctionParameterAttribute' : { + 'Zext' : 0, + 'Sext' : 1, + 'ByVal' : 2, + 'Sret' : 3, + 'NoAlias' : 4, + 'NoCapture' : 5, + 'NoWrite' : 6, + 'NoReadWrite' : 7, + }, + + 'Decoration' : { + 'RelaxedPrecision' : 0, + 'SpecId' : 1, + 'Block' : 2, + 'BufferBlock' : 3, + 'RowMajor' : 4, + 'ColMajor' : 5, + 'ArrayStride' : 6, + 'MatrixStride' : 7, + 'GLSLShared' : 8, + 'GLSLPacked' : 9, + 'CPacked' : 10, + 'BuiltIn' : 11, + 'NoPerspective' : 13, + 'Flat' : 14, + 'Patch' : 15, + 'Centroid' : 16, + 'Sample' : 17, + 'Invariant' : 18, + 'Restrict' : 19, + 'Aliased' : 20, + 'Volatile' : 21, + 'Constant' : 22, + 'Coherent' : 23, + 'NonWritable' : 24, + 'NonReadable' : 25, + 'Uniform' : 26, + 'SaturatedConversion' : 28, + 'Stream' : 29, + 'Location' : 30, + 'Component' : 31, + 'Index' : 32, + 'Binding' : 33, + 'DescriptorSet' : 34, + 'Offset' : 35, + 'XfbBuffer' : 36, + 'XfbStride' : 37, + 'FuncParamAttr' : 38, + 'FPRoundingMode' : 39, + 'FPFastMathMode' : 40, + 'LinkageAttributes' : 41, + 'NoContraction' : 42, + 'InputAttachmentIndex' : 43, + 'Alignment' : 44, + 'MaxByteOffset' : 45, + 'AlignmentId' : 46, + 'MaxByteOffsetId' : 47, + 'ExplicitInterpAMD' : 4999, + 'OverrideCoverageNV' : 5248, + 'PassthroughNV' : 5250, + 'ViewportRelativeNV' : 5252, + 'SecondaryViewportRelativeNV' : 5256, + 'NonUniformEXT' : 5300, + 'HlslCounterBufferGOOGLE' : 5634, + 'HlslSemanticGOOGLE' : 5635, + }, + + 'BuiltIn' : { + 'Position' : 0, + 'PointSize' : 1, + 'ClipDistance' : 3, + 'CullDistance' : 4, + 'VertexId' : 5, + 'InstanceId' : 6, + 'PrimitiveId' : 7, + 'InvocationId' : 8, + 'Layer' : 9, + 'ViewportIndex' : 10, + 'TessLevelOuter' : 11, + 'TessLevelInner' : 12, + 'TessCoord' : 13, + 'PatchVertices' : 14, + 'FragCoord' : 15, + 'PointCoord' : 16, + 'FrontFacing' : 17, + 'SampleId' : 18, + 'SamplePosition' : 19, + 'SampleMask' : 20, + 'FragDepth' : 22, + 'HelperInvocation' : 23, + 'NumWorkgroups' : 24, + 'WorkgroupSize' : 25, + 'WorkgroupId' : 26, + 'LocalInvocationId' : 27, + 'GlobalInvocationId' : 28, + 'LocalInvocationIndex' : 29, + 'WorkDim' : 30, + 'GlobalSize' : 31, + 'EnqueuedWorkgroupSize' : 32, + 'GlobalOffset' : 33, + 'GlobalLinearId' : 34, + 'SubgroupSize' : 36, + 'SubgroupMaxSize' : 37, + 'NumSubgroups' : 38, + 'NumEnqueuedSubgroups' : 39, + 'SubgroupId' : 40, + 'SubgroupLocalInvocationId' : 41, + 'VertexIndex' : 42, + 'InstanceIndex' : 43, + 'SubgroupEqMask' : 4416, + 'SubgroupEqMaskKHR' : 4416, + 'SubgroupGeMask' : 4417, + 'SubgroupGeMaskKHR' : 4417, + 'SubgroupGtMask' : 4418, + 'SubgroupGtMaskKHR' : 4418, + 'SubgroupLeMask' : 4419, + 'SubgroupLeMaskKHR' : 4419, + 'SubgroupLtMask' : 4420, + 'SubgroupLtMaskKHR' : 4420, + 'BaseVertex' : 4424, + 'BaseInstance' : 4425, + 'DrawIndex' : 4426, + 'DeviceIndex' : 4438, + 'ViewIndex' : 4440, + 'BaryCoordNoPerspAMD' : 4992, + 'BaryCoordNoPerspCentroidAMD' : 4993, + 'BaryCoordNoPerspSampleAMD' : 4994, + 'BaryCoordSmoothAMD' : 4995, + 'BaryCoordSmoothCentroidAMD' : 4996, + 'BaryCoordSmoothSampleAMD' : 4997, + 'BaryCoordPullModelAMD' : 4998, + 'FragStencilRefEXT' : 5014, + 'ViewportMaskNV' : 5253, + 'SecondaryPositionNV' : 5257, + 'SecondaryViewportMaskNV' : 5258, + 'PositionPerViewNV' : 5261, + 'ViewportMaskPerViewNV' : 5262, + 'FullyCoveredEXT' : 5264, + }, + + 'SelectionControlShift' : { + 'Flatten' : 0, + 'DontFlatten' : 1, + }, + + 'SelectionControlMask' : { + 'MaskNone' : 0, + 'Flatten' : 0x00000001, + 'DontFlatten' : 0x00000002, + }, + + 'LoopControlShift' : { + 'Unroll' : 0, + 'DontUnroll' : 1, + 'DependencyInfinite' : 2, + 'DependencyLength' : 3, + }, + + 'LoopControlMask' : { + 'MaskNone' : 0, + 'Unroll' : 0x00000001, + 'DontUnroll' : 0x00000002, + 'DependencyInfinite' : 0x00000004, + 'DependencyLength' : 0x00000008, + }, + + 'FunctionControlShift' : { + 'Inline' : 0, + 'DontInline' : 1, + 'Pure' : 2, + 'Const' : 3, + }, + + 'FunctionControlMask' : { + 'MaskNone' : 0, + 'Inline' : 0x00000001, + 'DontInline' : 0x00000002, + 'Pure' : 0x00000004, + 'Const' : 0x00000008, + }, + + 'MemorySemanticsShift' : { + 'Acquire' : 1, + 'Release' : 2, + 'AcquireRelease' : 3, + 'SequentiallyConsistent' : 4, + 'UniformMemory' : 6, + 'SubgroupMemory' : 7, + 'WorkgroupMemory' : 8, + 'CrossWorkgroupMemory' : 9, + 'AtomicCounterMemory' : 10, + 'ImageMemory' : 11, + }, + + 'MemorySemanticsMask' : { + 'MaskNone' : 0, + 'Acquire' : 0x00000002, + 'Release' : 0x00000004, + 'AcquireRelease' : 0x00000008, + 'SequentiallyConsistent' : 0x00000010, + 'UniformMemory' : 0x00000040, + 'SubgroupMemory' : 0x00000080, + 'WorkgroupMemory' : 0x00000100, + 'CrossWorkgroupMemory' : 0x00000200, + 'AtomicCounterMemory' : 0x00000400, + 'ImageMemory' : 0x00000800, + }, + + 'MemoryAccessShift' : { + 'Volatile' : 0, + 'Aligned' : 1, + 'Nontemporal' : 2, + }, + + 'MemoryAccessMask' : { + 'MaskNone' : 0, + 'Volatile' : 0x00000001, + 'Aligned' : 0x00000002, + 'Nontemporal' : 0x00000004, + }, + + 'Scope' : { + 'CrossDevice' : 0, + 'Device' : 1, + 'Workgroup' : 2, + 'Subgroup' : 3, + 'Invocation' : 4, + }, + + 'GroupOperation' : { + 'Reduce' : 0, + 'InclusiveScan' : 1, + 'ExclusiveScan' : 2, + 'ClusteredReduce' : 3, + 'PartitionedReduceNV' : 6, + 'PartitionedInclusiveScanNV' : 7, + 'PartitionedExclusiveScanNV' : 8, + }, + + 'KernelEnqueueFlags' : { + 'NoWait' : 0, + 'WaitKernel' : 1, + 'WaitWorkGroup' : 2, + }, + + 'KernelProfilingInfoShift' : { + 'CmdExecTime' : 0, + }, + + 'KernelProfilingInfoMask' : { + 'MaskNone' : 0, + 'CmdExecTime' : 0x00000001, + }, + + 'Capability' : { + 'Matrix' : 0, + 'Shader' : 1, + 'Geometry' : 2, + 'Tessellation' : 3, + 'Addresses' : 4, + 'Linkage' : 5, + 'Kernel' : 6, + 'Vector16' : 7, + 'Float16Buffer' : 8, + 'Float16' : 9, + 'Float64' : 10, + 'Int64' : 11, + 'Int64Atomics' : 12, + 'ImageBasic' : 13, + 'ImageReadWrite' : 14, + 'ImageMipmap' : 15, + 'Pipes' : 17, + 'Groups' : 18, + 'DeviceEnqueue' : 19, + 'LiteralSampler' : 20, + 'AtomicStorage' : 21, + 'Int16' : 22, + 'TessellationPointSize' : 23, + 'GeometryPointSize' : 24, + 'ImageGatherExtended' : 25, + 'StorageImageMultisample' : 27, + 'UniformBufferArrayDynamicIndexing' : 28, + 'SampledImageArrayDynamicIndexing' : 29, + 'StorageBufferArrayDynamicIndexing' : 30, + 'StorageImageArrayDynamicIndexing' : 31, + 'ClipDistance' : 32, + 'CullDistance' : 33, + 'ImageCubeArray' : 34, + 'SampleRateShading' : 35, + 'ImageRect' : 36, + 'SampledRect' : 37, + 'GenericPointer' : 38, + 'Int8' : 39, + 'InputAttachment' : 40, + 'SparseResidency' : 41, + 'MinLod' : 42, + 'Sampled1D' : 43, + 'Image1D' : 44, + 'SampledCubeArray' : 45, + 'SampledBuffer' : 46, + 'ImageBuffer' : 47, + 'ImageMSArray' : 48, + 'StorageImageExtendedFormats' : 49, + 'ImageQuery' : 50, + 'DerivativeControl' : 51, + 'InterpolationFunction' : 52, + 'TransformFeedback' : 53, + 'GeometryStreams' : 54, + 'StorageImageReadWithoutFormat' : 55, + 'StorageImageWriteWithoutFormat' : 56, + 'MultiViewport' : 57, + 'SubgroupDispatch' : 58, + 'NamedBarrier' : 59, + 'PipeStorage' : 60, + 'GroupNonUniform' : 61, + 'GroupNonUniformVote' : 62, + 'GroupNonUniformArithmetic' : 63, + 'GroupNonUniformBallot' : 64, + 'GroupNonUniformShuffle' : 65, + 'GroupNonUniformShuffleRelative' : 66, + 'GroupNonUniformClustered' : 67, + 'GroupNonUniformQuad' : 68, + 'SubgroupBallotKHR' : 4423, + 'DrawParameters' : 4427, + 'SubgroupVoteKHR' : 4431, + 'StorageBuffer16BitAccess' : 4433, + 'StorageUniformBufferBlock16' : 4433, + 'StorageUniform16' : 4434, + 'UniformAndStorageBuffer16BitAccess' : 4434, + 'StoragePushConstant16' : 4435, + 'StorageInputOutput16' : 4436, + 'DeviceGroup' : 4437, + 'MultiView' : 4439, + 'VariablePointersStorageBuffer' : 4441, + 'VariablePointers' : 4442, + 'AtomicStorageOps' : 4445, + 'SampleMaskPostDepthCoverage' : 4447, + 'StorageBuffer8BitAccess' : 4448, + 'UniformAndStorageBuffer8BitAccess' : 4449, + 'StoragePushConstant8' : 4450, + 'Float16ImageAMD' : 5008, + 'ImageGatherBiasLodAMD' : 5009, + 'FragmentMaskAMD' : 5010, + 'StencilExportEXT' : 5013, + 'ImageReadWriteLodAMD' : 5015, + 'SampleMaskOverrideCoverageNV' : 5249, + 'GeometryShaderPassthroughNV' : 5251, + 'ShaderViewportIndexLayerEXT' : 5254, + 'ShaderViewportIndexLayerNV' : 5254, + 'ShaderViewportMaskNV' : 5255, + 'ShaderStereoViewNV' : 5259, + 'PerViewAttributesNV' : 5260, + 'FragmentFullyCoveredEXT' : 5265, + 'GroupNonUniformPartitionedNV' : 5297, + 'ShaderNonUniformEXT' : 5301, + 'RuntimeDescriptorArrayEXT' : 5302, + 'InputAttachmentArrayDynamicIndexingEXT' : 5303, + 'UniformTexelBufferArrayDynamicIndexingEXT' : 5304, + 'StorageTexelBufferArrayDynamicIndexingEXT' : 5305, + 'UniformBufferArrayNonUniformIndexingEXT' : 5306, + 'SampledImageArrayNonUniformIndexingEXT' : 5307, + 'StorageBufferArrayNonUniformIndexingEXT' : 5308, + 'StorageImageArrayNonUniformIndexingEXT' : 5309, + 'InputAttachmentArrayNonUniformIndexingEXT' : 5310, + 'UniformTexelBufferArrayNonUniformIndexingEXT' : 5311, + 'StorageTexelBufferArrayNonUniformIndexingEXT' : 5312, + 'SubgroupShuffleINTEL' : 5568, + 'SubgroupBufferBlockIOINTEL' : 5569, + 'SubgroupImageBlockIOINTEL' : 5570, + }, + + 'Op' : { + 'OpNop' : 0, + 'OpUndef' : 1, + 'OpSourceContinued' : 2, + 'OpSource' : 3, + 'OpSourceExtension' : 4, + 'OpName' : 5, + 'OpMemberName' : 6, + 'OpString' : 7, + 'OpLine' : 8, + 'OpExtension' : 10, + 'OpExtInstImport' : 11, + 'OpExtInst' : 12, + 'OpMemoryModel' : 14, + 'OpEntryPoint' : 15, + 'OpExecutionMode' : 16, + 'OpCapability' : 17, + 'OpTypeVoid' : 19, + 'OpTypeBool' : 20, + 'OpTypeInt' : 21, + 'OpTypeFloat' : 22, + 'OpTypeVector' : 23, + 'OpTypeMatrix' : 24, + 'OpTypeImage' : 25, + 'OpTypeSampler' : 26, + 'OpTypeSampledImage' : 27, + 'OpTypeArray' : 28, + 'OpTypeRuntimeArray' : 29, + 'OpTypeStruct' : 30, + 'OpTypeOpaque' : 31, + 'OpTypePointer' : 32, + 'OpTypeFunction' : 33, + 'OpTypeEvent' : 34, + 'OpTypeDeviceEvent' : 35, + 'OpTypeReserveId' : 36, + 'OpTypeQueue' : 37, + 'OpTypePipe' : 38, + 'OpTypeForwardPointer' : 39, + 'OpConstantTrue' : 41, + 'OpConstantFalse' : 42, + 'OpConstant' : 43, + 'OpConstantComposite' : 44, + 'OpConstantSampler' : 45, + 'OpConstantNull' : 46, + 'OpSpecConstantTrue' : 48, + 'OpSpecConstantFalse' : 49, + 'OpSpecConstant' : 50, + 'OpSpecConstantComposite' : 51, + 'OpSpecConstantOp' : 52, + 'OpFunction' : 54, + 'OpFunctionParameter' : 55, + 'OpFunctionEnd' : 56, + 'OpFunctionCall' : 57, + 'OpVariable' : 59, + 'OpImageTexelPointer' : 60, + 'OpLoad' : 61, + 'OpStore' : 62, + 'OpCopyMemory' : 63, + 'OpCopyMemorySized' : 64, + 'OpAccessChain' : 65, + 'OpInBoundsAccessChain' : 66, + 'OpPtrAccessChain' : 67, + 'OpArrayLength' : 68, + 'OpGenericPtrMemSemantics' : 69, + 'OpInBoundsPtrAccessChain' : 70, + 'OpDecorate' : 71, + 'OpMemberDecorate' : 72, + 'OpDecorationGroup' : 73, + 'OpGroupDecorate' : 74, + 'OpGroupMemberDecorate' : 75, + 'OpVectorExtractDynamic' : 77, + 'OpVectorInsertDynamic' : 78, + 'OpVectorShuffle' : 79, + 'OpCompositeConstruct' : 80, + 'OpCompositeExtract' : 81, + 'OpCompositeInsert' : 82, + 'OpCopyObject' : 83, + 'OpTranspose' : 84, + 'OpSampledImage' : 86, + 'OpImageSampleImplicitLod' : 87, + 'OpImageSampleExplicitLod' : 88, + 'OpImageSampleDrefImplicitLod' : 89, + 'OpImageSampleDrefExplicitLod' : 90, + 'OpImageSampleProjImplicitLod' : 91, + 'OpImageSampleProjExplicitLod' : 92, + 'OpImageSampleProjDrefImplicitLod' : 93, + 'OpImageSampleProjDrefExplicitLod' : 94, + 'OpImageFetch' : 95, + 'OpImageGather' : 96, + 'OpImageDrefGather' : 97, + 'OpImageRead' : 98, + 'OpImageWrite' : 99, + 'OpImage' : 100, + 'OpImageQueryFormat' : 101, + 'OpImageQueryOrder' : 102, + 'OpImageQuerySizeLod' : 103, + 'OpImageQuerySize' : 104, + 'OpImageQueryLod' : 105, + 'OpImageQueryLevels' : 106, + 'OpImageQuerySamples' : 107, + 'OpConvertFToU' : 109, + 'OpConvertFToS' : 110, + 'OpConvertSToF' : 111, + 'OpConvertUToF' : 112, + 'OpUConvert' : 113, + 'OpSConvert' : 114, + 'OpFConvert' : 115, + 'OpQuantizeToF16' : 116, + 'OpConvertPtrToU' : 117, + 'OpSatConvertSToU' : 118, + 'OpSatConvertUToS' : 119, + 'OpConvertUToPtr' : 120, + 'OpPtrCastToGeneric' : 121, + 'OpGenericCastToPtr' : 122, + 'OpGenericCastToPtrExplicit' : 123, + 'OpBitcast' : 124, + 'OpSNegate' : 126, + 'OpFNegate' : 127, + 'OpIAdd' : 128, + 'OpFAdd' : 129, + 'OpISub' : 130, + 'OpFSub' : 131, + 'OpIMul' : 132, + 'OpFMul' : 133, + 'OpUDiv' : 134, + 'OpSDiv' : 135, + 'OpFDiv' : 136, + 'OpUMod' : 137, + 'OpSRem' : 138, + 'OpSMod' : 139, + 'OpFRem' : 140, + 'OpFMod' : 141, + 'OpVectorTimesScalar' : 142, + 'OpMatrixTimesScalar' : 143, + 'OpVectorTimesMatrix' : 144, + 'OpMatrixTimesVector' : 145, + 'OpMatrixTimesMatrix' : 146, + 'OpOuterProduct' : 147, + 'OpDot' : 148, + 'OpIAddCarry' : 149, + 'OpISubBorrow' : 150, + 'OpUMulExtended' : 151, + 'OpSMulExtended' : 152, + 'OpAny' : 154, + 'OpAll' : 155, + 'OpIsNan' : 156, + 'OpIsInf' : 157, + 'OpIsFinite' : 158, + 'OpIsNormal' : 159, + 'OpSignBitSet' : 160, + 'OpLessOrGreater' : 161, + 'OpOrdered' : 162, + 'OpUnordered' : 163, + 'OpLogicalEqual' : 164, + 'OpLogicalNotEqual' : 165, + 'OpLogicalOr' : 166, + 'OpLogicalAnd' : 167, + 'OpLogicalNot' : 168, + 'OpSelect' : 169, + 'OpIEqual' : 170, + 'OpINotEqual' : 171, + 'OpUGreaterThan' : 172, + 'OpSGreaterThan' : 173, + 'OpUGreaterThanEqual' : 174, + 'OpSGreaterThanEqual' : 175, + 'OpULessThan' : 176, + 'OpSLessThan' : 177, + 'OpULessThanEqual' : 178, + 'OpSLessThanEqual' : 179, + 'OpFOrdEqual' : 180, + 'OpFUnordEqual' : 181, + 'OpFOrdNotEqual' : 182, + 'OpFUnordNotEqual' : 183, + 'OpFOrdLessThan' : 184, + 'OpFUnordLessThan' : 185, + 'OpFOrdGreaterThan' : 186, + 'OpFUnordGreaterThan' : 187, + 'OpFOrdLessThanEqual' : 188, + 'OpFUnordLessThanEqual' : 189, + 'OpFOrdGreaterThanEqual' : 190, + 'OpFUnordGreaterThanEqual' : 191, + 'OpShiftRightLogical' : 194, + 'OpShiftRightArithmetic' : 195, + 'OpShiftLeftLogical' : 196, + 'OpBitwiseOr' : 197, + 'OpBitwiseXor' : 198, + 'OpBitwiseAnd' : 199, + 'OpNot' : 200, + 'OpBitFieldInsert' : 201, + 'OpBitFieldSExtract' : 202, + 'OpBitFieldUExtract' : 203, + 'OpBitReverse' : 204, + 'OpBitCount' : 205, + 'OpDPdx' : 207, + 'OpDPdy' : 208, + 'OpFwidth' : 209, + 'OpDPdxFine' : 210, + 'OpDPdyFine' : 211, + 'OpFwidthFine' : 212, + 'OpDPdxCoarse' : 213, + 'OpDPdyCoarse' : 214, + 'OpFwidthCoarse' : 215, + 'OpEmitVertex' : 218, + 'OpEndPrimitive' : 219, + 'OpEmitStreamVertex' : 220, + 'OpEndStreamPrimitive' : 221, + 'OpControlBarrier' : 224, + 'OpMemoryBarrier' : 225, + 'OpAtomicLoad' : 227, + 'OpAtomicStore' : 228, + 'OpAtomicExchange' : 229, + 'OpAtomicCompareExchange' : 230, + 'OpAtomicCompareExchangeWeak' : 231, + 'OpAtomicIIncrement' : 232, + 'OpAtomicIDecrement' : 233, + 'OpAtomicIAdd' : 234, + 'OpAtomicISub' : 235, + 'OpAtomicSMin' : 236, + 'OpAtomicUMin' : 237, + 'OpAtomicSMax' : 238, + 'OpAtomicUMax' : 239, + 'OpAtomicAnd' : 240, + 'OpAtomicOr' : 241, + 'OpAtomicXor' : 242, + 'OpPhi' : 245, + 'OpLoopMerge' : 246, + 'OpSelectionMerge' : 247, + 'OpLabel' : 248, + 'OpBranch' : 249, + 'OpBranchConditional' : 250, + 'OpSwitch' : 251, + 'OpKill' : 252, + 'OpReturn' : 253, + 'OpReturnValue' : 254, + 'OpUnreachable' : 255, + 'OpLifetimeStart' : 256, + 'OpLifetimeStop' : 257, + 'OpGroupAsyncCopy' : 259, + 'OpGroupWaitEvents' : 260, + 'OpGroupAll' : 261, + 'OpGroupAny' : 262, + 'OpGroupBroadcast' : 263, + 'OpGroupIAdd' : 264, + 'OpGroupFAdd' : 265, + 'OpGroupFMin' : 266, + 'OpGroupUMin' : 267, + 'OpGroupSMin' : 268, + 'OpGroupFMax' : 269, + 'OpGroupUMax' : 270, + 'OpGroupSMax' : 271, + 'OpReadPipe' : 274, + 'OpWritePipe' : 275, + 'OpReservedReadPipe' : 276, + 'OpReservedWritePipe' : 277, + 'OpReserveReadPipePackets' : 278, + 'OpReserveWritePipePackets' : 279, + 'OpCommitReadPipe' : 280, + 'OpCommitWritePipe' : 281, + 'OpIsValidReserveId' : 282, + 'OpGetNumPipePackets' : 283, + 'OpGetMaxPipePackets' : 284, + 'OpGroupReserveReadPipePackets' : 285, + 'OpGroupReserveWritePipePackets' : 286, + 'OpGroupCommitReadPipe' : 287, + 'OpGroupCommitWritePipe' : 288, + 'OpEnqueueMarker' : 291, + 'OpEnqueueKernel' : 292, + 'OpGetKernelNDrangeSubGroupCount' : 293, + 'OpGetKernelNDrangeMaxSubGroupSize' : 294, + 'OpGetKernelWorkGroupSize' : 295, + 'OpGetKernelPreferredWorkGroupSizeMultiple' : 296, + 'OpRetainEvent' : 297, + 'OpReleaseEvent' : 298, + 'OpCreateUserEvent' : 299, + 'OpIsValidEvent' : 300, + 'OpSetUserEventStatus' : 301, + 'OpCaptureEventProfilingInfo' : 302, + 'OpGetDefaultQueue' : 303, + 'OpBuildNDRange' : 304, + 'OpImageSparseSampleImplicitLod' : 305, + 'OpImageSparseSampleExplicitLod' : 306, + 'OpImageSparseSampleDrefImplicitLod' : 307, + 'OpImageSparseSampleDrefExplicitLod' : 308, + 'OpImageSparseSampleProjImplicitLod' : 309, + 'OpImageSparseSampleProjExplicitLod' : 310, + 'OpImageSparseSampleProjDrefImplicitLod' : 311, + 'OpImageSparseSampleProjDrefExplicitLod' : 312, + 'OpImageSparseFetch' : 313, + 'OpImageSparseGather' : 314, + 'OpImageSparseDrefGather' : 315, + 'OpImageSparseTexelsResident' : 316, + 'OpNoLine' : 317, + 'OpAtomicFlagTestAndSet' : 318, + 'OpAtomicFlagClear' : 319, + 'OpImageSparseRead' : 320, + 'OpSizeOf' : 321, + 'OpTypePipeStorage' : 322, + 'OpConstantPipeStorage' : 323, + 'OpCreatePipeFromPipeStorage' : 324, + 'OpGetKernelLocalSizeForSubgroupCount' : 325, + 'OpGetKernelMaxNumSubgroups' : 326, + 'OpTypeNamedBarrier' : 327, + 'OpNamedBarrierInitialize' : 328, + 'OpMemoryNamedBarrier' : 329, + 'OpModuleProcessed' : 330, + 'OpExecutionModeId' : 331, + 'OpDecorateId' : 332, + 'OpGroupNonUniformElect' : 333, + 'OpGroupNonUniformAll' : 334, + 'OpGroupNonUniformAny' : 335, + 'OpGroupNonUniformAllEqual' : 336, + 'OpGroupNonUniformBroadcast' : 337, + 'OpGroupNonUniformBroadcastFirst' : 338, + 'OpGroupNonUniformBallot' : 339, + 'OpGroupNonUniformInverseBallot' : 340, + 'OpGroupNonUniformBallotBitExtract' : 341, + 'OpGroupNonUniformBallotBitCount' : 342, + 'OpGroupNonUniformBallotFindLSB' : 343, + 'OpGroupNonUniformBallotFindMSB' : 344, + 'OpGroupNonUniformShuffle' : 345, + 'OpGroupNonUniformShuffleXor' : 346, + 'OpGroupNonUniformShuffleUp' : 347, + 'OpGroupNonUniformShuffleDown' : 348, + 'OpGroupNonUniformIAdd' : 349, + 'OpGroupNonUniformFAdd' : 350, + 'OpGroupNonUniformIMul' : 351, + 'OpGroupNonUniformFMul' : 352, + 'OpGroupNonUniformSMin' : 353, + 'OpGroupNonUniformUMin' : 354, + 'OpGroupNonUniformFMin' : 355, + 'OpGroupNonUniformSMax' : 356, + 'OpGroupNonUniformUMax' : 357, + 'OpGroupNonUniformFMax' : 358, + 'OpGroupNonUniformBitwiseAnd' : 359, + 'OpGroupNonUniformBitwiseOr' : 360, + 'OpGroupNonUniformBitwiseXor' : 361, + 'OpGroupNonUniformLogicalAnd' : 362, + 'OpGroupNonUniformLogicalOr' : 363, + 'OpGroupNonUniformLogicalXor' : 364, + 'OpGroupNonUniformQuadBroadcast' : 365, + 'OpGroupNonUniformQuadSwap' : 366, + 'OpSubgroupBallotKHR' : 4421, + 'OpSubgroupFirstInvocationKHR' : 4422, + 'OpSubgroupAllKHR' : 4428, + 'OpSubgroupAnyKHR' : 4429, + 'OpSubgroupAllEqualKHR' : 4430, + 'OpSubgroupReadInvocationKHR' : 4432, + 'OpGroupIAddNonUniformAMD' : 5000, + 'OpGroupFAddNonUniformAMD' : 5001, + 'OpGroupFMinNonUniformAMD' : 5002, + 'OpGroupUMinNonUniformAMD' : 5003, + 'OpGroupSMinNonUniformAMD' : 5004, + 'OpGroupFMaxNonUniformAMD' : 5005, + 'OpGroupUMaxNonUniformAMD' : 5006, + 'OpGroupSMaxNonUniformAMD' : 5007, + 'OpFragmentMaskFetchAMD' : 5011, + 'OpFragmentFetchAMD' : 5012, + 'OpGroupNonUniformPartitionNV' : 5296, + 'OpSubgroupShuffleINTEL' : 5571, + 'OpSubgroupShuffleDownINTEL' : 5572, + 'OpSubgroupShuffleUpINTEL' : 5573, + 'OpSubgroupShuffleXorINTEL' : 5574, + 'OpSubgroupBlockReadINTEL' : 5575, + 'OpSubgroupBlockWriteINTEL' : 5576, + 'OpSubgroupImageBlockReadINTEL' : 5577, + 'OpSubgroupImageBlockWriteINTEL' : 5578, + 'OpDecorateStringGOOGLE' : 5632, + 'OpMemberDecorateStringGOOGLE' : 5633, + }, + +} + diff --git a/codemp/rd-vulkan/vulkan/vk_dispatch_table_helper.h b/codemp/rd-vulkan/vulkan/vk_dispatch_table_helper.h new file mode 100644 index 0000000000..3afa25336f --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_dispatch_table_helper.h @@ -0,0 +1,589 @@ +#pragma once +// *** THIS FILE IS GENERATED - DO NOT EDIT *** +// See dispatch_helper_generator.py for modifications + +/* + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Courtney Goeltzenleuchter + * Author: Jon Ashburn + * Author: Mark Lobodzinski + */ + +#include +#include +#include +#include "vk_layer_dispatch_table.h" + +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroySwapchainKHR(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubAcquireNextImageKHR(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetDeviceGroupPresentCapabilitiesKHR(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetDeviceGroupSurfacePresentModesKHR(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubAcquireNextImage2KHR(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateSharedSwapchainsKHR(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubGetDeviceGroupPeerMemoryFeaturesKHR(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdSetDeviceMaskKHR(VkCommandBuffer commandBuffer, uint32_t deviceMask) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDispatchBaseKHR(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) { }; +static VKAPI_ATTR void VKAPI_CALL StubTrimCommandPoolKHR(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags) { }; +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryWin32HandleKHR(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryWin32HandlePropertiesKHR(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryFdKHR(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryFdPropertiesKHR(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties) { return VK_SUCCESS; }; +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubImportSemaphoreWin32HandleKHR(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetSemaphoreWin32HandleKHR(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubImportSemaphoreFdKHR(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetSemaphoreFdKHR(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdPushDescriptorSetKHR(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdPushDescriptorSetWithTemplateKHR(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateDescriptorUpdateTemplateKHR(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroyDescriptorUpdateTemplateKHR(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR void VKAPI_CALL StubUpdateDescriptorSetWithTemplateKHR(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdBeginRenderPass2KHR(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdNextSubpass2KHR(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdEndRenderPass2KHR(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetSwapchainStatusKHR(VkDevice device, VkSwapchainKHR swapchain) { return VK_SUCCESS; }; +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubImportFenceWin32HandleKHR(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetFenceWin32HandleKHR(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubImportFenceFdKHR(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetFenceFdKHR(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubGetImageMemoryRequirements2KHR(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements) { }; +static VKAPI_ATTR void VKAPI_CALL StubGetBufferMemoryRequirements2KHR(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements) { }; +static VKAPI_ATTR void VKAPI_CALL StubGetImageSparseMemoryRequirements2KHR(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateSamplerYcbcrConversionKHR(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroySamplerYcbcrConversionKHR(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubBindBufferMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubBindImageMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubGetDescriptorSetLayoutSupportKHR(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubDebugMarkerSetObjectTagEXT(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubDebugMarkerSetObjectNameEXT(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDebugMarkerBeginEXT(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDebugMarkerEndEXT(VkCommandBuffer commandBuffer) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDebugMarkerInsertEXT(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDrawIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdDrawIndexedIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetShaderInfoAMD(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo) { return VK_SUCCESS; }; +#ifdef VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryWin32HandleNV(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_WIN32_KHR +static VKAPI_ATTR void VKAPI_CALL StubCmdBeginConditionalRenderingEXT(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdEndConditionalRenderingEXT(VkCommandBuffer commandBuffer) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdProcessCommandsNVX(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdReserveSpaceForCommandsNVX(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateIndirectCommandsLayoutNVX(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroyIndirectCommandsLayoutNVX(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateObjectTableNVX(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroyObjectTableNVX(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubRegisterObjectsNVX(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubUnregisterObjectsNVX(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdSetViewportWScalingNV(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubDisplayPowerControlEXT(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubRegisterDeviceEventEXT(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubRegisterDisplayEventEXT(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetSwapchainCounterEXT(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetRefreshCycleDurationGOOGLE(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetPastPresentationTimingGOOGLE(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdSetDiscardRectangleEXT(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles) { }; +static VKAPI_ATTR void VKAPI_CALL StubSetHdrMetadataEXT(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata) { }; +#ifdef VK_USE_PLATFORM_ANDROID_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetAndroidHardwareBufferPropertiesANDROID(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_ANDROID_KHR +#ifdef VK_USE_PLATFORM_ANDROID_KHR +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryAndroidHardwareBufferANDROID(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer) { return VK_SUCCESS; }; +#endif // VK_USE_PLATFORM_ANDROID_KHR +static VKAPI_ATTR void VKAPI_CALL StubCmdSetSampleLocationsEXT(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubCreateValidationCacheEXT(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubDestroyValidationCacheEXT(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator) { }; +static VKAPI_ATTR VkResult VKAPI_CALL StubMergeValidationCachesEXT(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetValidationCacheDataEXT(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData) { return VK_SUCCESS; }; +static VKAPI_ATTR VkResult VKAPI_CALL StubGetMemoryHostPointerPropertiesEXT(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties) { return VK_SUCCESS; }; +static VKAPI_ATTR void VKAPI_CALL StubCmdWriteBufferMarkerAMD(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker) { }; +static VKAPI_ATTR void VKAPI_CALL StubCmdSetCheckpointNV(VkCommandBuffer commandBuffer, const void* pCheckpointMarker) { }; +static VKAPI_ATTR void VKAPI_CALL StubGetQueueCheckpointDataNV(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData) { }; + + + +static inline void layer_init_device_dispatch_table(VkDevice device, VkLayerDispatchTable *table, PFN_vkGetDeviceProcAddr gpa) { + memset(table, 0, sizeof(*table)); + // Device function pointers + table->GetDeviceProcAddr = gpa; + table->DestroyDevice = (PFN_vkDestroyDevice) gpa(device, "vkDestroyDevice"); + table->GetDeviceQueue = (PFN_vkGetDeviceQueue) gpa(device, "vkGetDeviceQueue"); + table->QueueSubmit = (PFN_vkQueueSubmit) gpa(device, "vkQueueSubmit"); + table->QueueWaitIdle = (PFN_vkQueueWaitIdle) gpa(device, "vkQueueWaitIdle"); + table->DeviceWaitIdle = (PFN_vkDeviceWaitIdle) gpa(device, "vkDeviceWaitIdle"); + table->AllocateMemory = (PFN_vkAllocateMemory) gpa(device, "vkAllocateMemory"); + table->FreeMemory = (PFN_vkFreeMemory) gpa(device, "vkFreeMemory"); + table->MapMemory = (PFN_vkMapMemory) gpa(device, "vkMapMemory"); + table->UnmapMemory = (PFN_vkUnmapMemory) gpa(device, "vkUnmapMemory"); + table->FlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) gpa(device, "vkFlushMappedMemoryRanges"); + table->InvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) gpa(device, "vkInvalidateMappedMemoryRanges"); + table->GetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) gpa(device, "vkGetDeviceMemoryCommitment"); + table->BindBufferMemory = (PFN_vkBindBufferMemory) gpa(device, "vkBindBufferMemory"); + table->BindImageMemory = (PFN_vkBindImageMemory) gpa(device, "vkBindImageMemory"); + table->GetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) gpa(device, "vkGetBufferMemoryRequirements"); + table->GetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) gpa(device, "vkGetImageMemoryRequirements"); + table->GetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) gpa(device, "vkGetImageSparseMemoryRequirements"); + table->QueueBindSparse = (PFN_vkQueueBindSparse) gpa(device, "vkQueueBindSparse"); + table->CreateFence = (PFN_vkCreateFence) gpa(device, "vkCreateFence"); + table->DestroyFence = (PFN_vkDestroyFence) gpa(device, "vkDestroyFence"); + table->ResetFences = (PFN_vkResetFences) gpa(device, "vkResetFences"); + table->GetFenceStatus = (PFN_vkGetFenceStatus) gpa(device, "vkGetFenceStatus"); + table->WaitForFences = (PFN_vkWaitForFences) gpa(device, "vkWaitForFences"); + table->CreateSemaphore = (PFN_vkCreateSemaphore) gpa(device, "vkCreateSemaphore"); + table->DestroySemaphore = (PFN_vkDestroySemaphore) gpa(device, "vkDestroySemaphore"); + table->CreateEvent = (PFN_vkCreateEvent) gpa(device, "vkCreateEvent"); + table->DestroyEvent = (PFN_vkDestroyEvent) gpa(device, "vkDestroyEvent"); + table->GetEventStatus = (PFN_vkGetEventStatus) gpa(device, "vkGetEventStatus"); + table->SetEvent = (PFN_vkSetEvent) gpa(device, "vkSetEvent"); + table->ResetEvent = (PFN_vkResetEvent) gpa(device, "vkResetEvent"); + table->CreateQueryPool = (PFN_vkCreateQueryPool) gpa(device, "vkCreateQueryPool"); + table->DestroyQueryPool = (PFN_vkDestroyQueryPool) gpa(device, "vkDestroyQueryPool"); + table->GetQueryPoolResults = (PFN_vkGetQueryPoolResults) gpa(device, "vkGetQueryPoolResults"); + table->CreateBuffer = (PFN_vkCreateBuffer) gpa(device, "vkCreateBuffer"); + table->DestroyBuffer = (PFN_vkDestroyBuffer) gpa(device, "vkDestroyBuffer"); + table->CreateBufferView = (PFN_vkCreateBufferView) gpa(device, "vkCreateBufferView"); + table->DestroyBufferView = (PFN_vkDestroyBufferView) gpa(device, "vkDestroyBufferView"); + table->CreateImage = (PFN_vkCreateImage) gpa(device, "vkCreateImage"); + table->DestroyImage = (PFN_vkDestroyImage) gpa(device, "vkDestroyImage"); + table->GetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) gpa(device, "vkGetImageSubresourceLayout"); + table->CreateImageView = (PFN_vkCreateImageView) gpa(device, "vkCreateImageView"); + table->DestroyImageView = (PFN_vkDestroyImageView) gpa(device, "vkDestroyImageView"); + table->CreateShaderModule = (PFN_vkCreateShaderModule) gpa(device, "vkCreateShaderModule"); + table->DestroyShaderModule = (PFN_vkDestroyShaderModule) gpa(device, "vkDestroyShaderModule"); + table->CreatePipelineCache = (PFN_vkCreatePipelineCache) gpa(device, "vkCreatePipelineCache"); + table->DestroyPipelineCache = (PFN_vkDestroyPipelineCache) gpa(device, "vkDestroyPipelineCache"); + table->GetPipelineCacheData = (PFN_vkGetPipelineCacheData) gpa(device, "vkGetPipelineCacheData"); + table->MergePipelineCaches = (PFN_vkMergePipelineCaches) gpa(device, "vkMergePipelineCaches"); + table->CreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) gpa(device, "vkCreateGraphicsPipelines"); + table->CreateComputePipelines = (PFN_vkCreateComputePipelines) gpa(device, "vkCreateComputePipelines"); + table->DestroyPipeline = (PFN_vkDestroyPipeline) gpa(device, "vkDestroyPipeline"); + table->CreatePipelineLayout = (PFN_vkCreatePipelineLayout) gpa(device, "vkCreatePipelineLayout"); + table->DestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) gpa(device, "vkDestroyPipelineLayout"); + table->CreateSampler = (PFN_vkCreateSampler) gpa(device, "vkCreateSampler"); + table->DestroySampler = (PFN_vkDestroySampler) gpa(device, "vkDestroySampler"); + table->CreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) gpa(device, "vkCreateDescriptorSetLayout"); + table->DestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) gpa(device, "vkDestroyDescriptorSetLayout"); + table->CreateDescriptorPool = (PFN_vkCreateDescriptorPool) gpa(device, "vkCreateDescriptorPool"); + table->DestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) gpa(device, "vkDestroyDescriptorPool"); + table->ResetDescriptorPool = (PFN_vkResetDescriptorPool) gpa(device, "vkResetDescriptorPool"); + table->AllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) gpa(device, "vkAllocateDescriptorSets"); + table->FreeDescriptorSets = (PFN_vkFreeDescriptorSets) gpa(device, "vkFreeDescriptorSets"); + table->UpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) gpa(device, "vkUpdateDescriptorSets"); + table->CreateFramebuffer = (PFN_vkCreateFramebuffer) gpa(device, "vkCreateFramebuffer"); + table->DestroyFramebuffer = (PFN_vkDestroyFramebuffer) gpa(device, "vkDestroyFramebuffer"); + table->CreateRenderPass = (PFN_vkCreateRenderPass) gpa(device, "vkCreateRenderPass"); + table->DestroyRenderPass = (PFN_vkDestroyRenderPass) gpa(device, "vkDestroyRenderPass"); + table->GetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) gpa(device, "vkGetRenderAreaGranularity"); + table->CreateCommandPool = (PFN_vkCreateCommandPool) gpa(device, "vkCreateCommandPool"); + table->DestroyCommandPool = (PFN_vkDestroyCommandPool) gpa(device, "vkDestroyCommandPool"); + table->ResetCommandPool = (PFN_vkResetCommandPool) gpa(device, "vkResetCommandPool"); + table->AllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) gpa(device, "vkAllocateCommandBuffers"); + table->FreeCommandBuffers = (PFN_vkFreeCommandBuffers) gpa(device, "vkFreeCommandBuffers"); + table->BeginCommandBuffer = (PFN_vkBeginCommandBuffer) gpa(device, "vkBeginCommandBuffer"); + table->EndCommandBuffer = (PFN_vkEndCommandBuffer) gpa(device, "vkEndCommandBuffer"); + table->ResetCommandBuffer = (PFN_vkResetCommandBuffer) gpa(device, "vkResetCommandBuffer"); + table->CmdBindPipeline = (PFN_vkCmdBindPipeline) gpa(device, "vkCmdBindPipeline"); + table->CmdSetViewport = (PFN_vkCmdSetViewport) gpa(device, "vkCmdSetViewport"); + table->CmdSetScissor = (PFN_vkCmdSetScissor) gpa(device, "vkCmdSetScissor"); + table->CmdSetLineWidth = (PFN_vkCmdSetLineWidth) gpa(device, "vkCmdSetLineWidth"); + table->CmdSetDepthBias = (PFN_vkCmdSetDepthBias) gpa(device, "vkCmdSetDepthBias"); + table->CmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) gpa(device, "vkCmdSetBlendConstants"); + table->CmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) gpa(device, "vkCmdSetDepthBounds"); + table->CmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) gpa(device, "vkCmdSetStencilCompareMask"); + table->CmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) gpa(device, "vkCmdSetStencilWriteMask"); + table->CmdSetStencilReference = (PFN_vkCmdSetStencilReference) gpa(device, "vkCmdSetStencilReference"); + table->CmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) gpa(device, "vkCmdBindDescriptorSets"); + table->CmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) gpa(device, "vkCmdBindIndexBuffer"); + table->CmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) gpa(device, "vkCmdBindVertexBuffers"); + table->CmdDraw = (PFN_vkCmdDraw) gpa(device, "vkCmdDraw"); + table->CmdDrawIndexed = (PFN_vkCmdDrawIndexed) gpa(device, "vkCmdDrawIndexed"); + table->CmdDrawIndirect = (PFN_vkCmdDrawIndirect) gpa(device, "vkCmdDrawIndirect"); + table->CmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) gpa(device, "vkCmdDrawIndexedIndirect"); + table->CmdDispatch = (PFN_vkCmdDispatch) gpa(device, "vkCmdDispatch"); + table->CmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) gpa(device, "vkCmdDispatchIndirect"); + table->CmdCopyBuffer = (PFN_vkCmdCopyBuffer) gpa(device, "vkCmdCopyBuffer"); + table->CmdCopyImage = (PFN_vkCmdCopyImage) gpa(device, "vkCmdCopyImage"); + table->CmdBlitImage = (PFN_vkCmdBlitImage) gpa(device, "vkCmdBlitImage"); + table->CmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) gpa(device, "vkCmdCopyBufferToImage"); + table->CmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) gpa(device, "vkCmdCopyImageToBuffer"); + table->CmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) gpa(device, "vkCmdUpdateBuffer"); + table->CmdFillBuffer = (PFN_vkCmdFillBuffer) gpa(device, "vkCmdFillBuffer"); + table->CmdClearColorImage = (PFN_vkCmdClearColorImage) gpa(device, "vkCmdClearColorImage"); + table->CmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) gpa(device, "vkCmdClearDepthStencilImage"); + table->CmdClearAttachments = (PFN_vkCmdClearAttachments) gpa(device, "vkCmdClearAttachments"); + table->CmdResolveImage = (PFN_vkCmdResolveImage) gpa(device, "vkCmdResolveImage"); + table->CmdSetEvent = (PFN_vkCmdSetEvent) gpa(device, "vkCmdSetEvent"); + table->CmdResetEvent = (PFN_vkCmdResetEvent) gpa(device, "vkCmdResetEvent"); + table->CmdWaitEvents = (PFN_vkCmdWaitEvents) gpa(device, "vkCmdWaitEvents"); + table->CmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) gpa(device, "vkCmdPipelineBarrier"); + table->CmdBeginQuery = (PFN_vkCmdBeginQuery) gpa(device, "vkCmdBeginQuery"); + table->CmdEndQuery = (PFN_vkCmdEndQuery) gpa(device, "vkCmdEndQuery"); + table->CmdResetQueryPool = (PFN_vkCmdResetQueryPool) gpa(device, "vkCmdResetQueryPool"); + table->CmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) gpa(device, "vkCmdWriteTimestamp"); + table->CmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) gpa(device, "vkCmdCopyQueryPoolResults"); + table->CmdPushConstants = (PFN_vkCmdPushConstants) gpa(device, "vkCmdPushConstants"); + table->CmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) gpa(device, "vkCmdBeginRenderPass"); + table->CmdNextSubpass = (PFN_vkCmdNextSubpass) gpa(device, "vkCmdNextSubpass"); + table->CmdEndRenderPass = (PFN_vkCmdEndRenderPass) gpa(device, "vkCmdEndRenderPass"); + table->CmdExecuteCommands = (PFN_vkCmdExecuteCommands) gpa(device, "vkCmdExecuteCommands"); + table->BindBufferMemory2 = (PFN_vkBindBufferMemory2) gpa(device, "vkBindBufferMemory2"); + table->BindImageMemory2 = (PFN_vkBindImageMemory2) gpa(device, "vkBindImageMemory2"); + table->GetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) gpa(device, "vkGetDeviceGroupPeerMemoryFeatures"); + table->CmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) gpa(device, "vkCmdSetDeviceMask"); + table->CmdDispatchBase = (PFN_vkCmdDispatchBase) gpa(device, "vkCmdDispatchBase"); + table->GetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) gpa(device, "vkGetImageMemoryRequirements2"); + table->GetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) gpa(device, "vkGetBufferMemoryRequirements2"); + table->GetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) gpa(device, "vkGetImageSparseMemoryRequirements2"); + table->TrimCommandPool = (PFN_vkTrimCommandPool) gpa(device, "vkTrimCommandPool"); + table->GetDeviceQueue2 = (PFN_vkGetDeviceQueue2) gpa(device, "vkGetDeviceQueue2"); + table->CreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) gpa(device, "vkCreateSamplerYcbcrConversion"); + table->DestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) gpa(device, "vkDestroySamplerYcbcrConversion"); + table->CreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) gpa(device, "vkCreateDescriptorUpdateTemplate"); + table->DestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) gpa(device, "vkDestroyDescriptorUpdateTemplate"); + table->UpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) gpa(device, "vkUpdateDescriptorSetWithTemplate"); + table->GetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) gpa(device, "vkGetDescriptorSetLayoutSupport"); + table->CreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) gpa(device, "vkCreateSwapchainKHR"); + if (table->CreateSwapchainKHR == nullptr) { table->CreateSwapchainKHR = (PFN_vkCreateSwapchainKHR)StubCreateSwapchainKHR; } + table->DestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) gpa(device, "vkDestroySwapchainKHR"); + if (table->DestroySwapchainKHR == nullptr) { table->DestroySwapchainKHR = (PFN_vkDestroySwapchainKHR)StubDestroySwapchainKHR; } + table->GetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) gpa(device, "vkGetSwapchainImagesKHR"); + if (table->GetSwapchainImagesKHR == nullptr) { table->GetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR)StubGetSwapchainImagesKHR; } + table->AcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) gpa(device, "vkAcquireNextImageKHR"); + if (table->AcquireNextImageKHR == nullptr) { table->AcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)StubAcquireNextImageKHR; } + table->QueuePresentKHR = (PFN_vkQueuePresentKHR) gpa(device, "vkQueuePresentKHR"); + if (table->QueuePresentKHR == nullptr) { table->QueuePresentKHR = (PFN_vkQueuePresentKHR)StubQueuePresentKHR; } + table->GetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) gpa(device, "vkGetDeviceGroupPresentCapabilitiesKHR"); + if (table->GetDeviceGroupPresentCapabilitiesKHR == nullptr) { table->GetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR)StubGetDeviceGroupPresentCapabilitiesKHR; } + table->GetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) gpa(device, "vkGetDeviceGroupSurfacePresentModesKHR"); + if (table->GetDeviceGroupSurfacePresentModesKHR == nullptr) { table->GetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR)StubGetDeviceGroupSurfacePresentModesKHR; } + table->AcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) gpa(device, "vkAcquireNextImage2KHR"); + if (table->AcquireNextImage2KHR == nullptr) { table->AcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR)StubAcquireNextImage2KHR; } + table->CreateSharedSwapchainsKHR = (PFN_vkCreateSharedSwapchainsKHR) gpa(device, "vkCreateSharedSwapchainsKHR"); + if (table->CreateSharedSwapchainsKHR == nullptr) { table->CreateSharedSwapchainsKHR = (PFN_vkCreateSharedSwapchainsKHR)StubCreateSharedSwapchainsKHR; } + table->GetDeviceGroupPeerMemoryFeaturesKHR = (PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR) gpa(device, "vkGetDeviceGroupPeerMemoryFeaturesKHR"); + if (table->GetDeviceGroupPeerMemoryFeaturesKHR == nullptr) { table->GetDeviceGroupPeerMemoryFeaturesKHR = (PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)StubGetDeviceGroupPeerMemoryFeaturesKHR; } + table->CmdSetDeviceMaskKHR = (PFN_vkCmdSetDeviceMaskKHR) gpa(device, "vkCmdSetDeviceMaskKHR"); + if (table->CmdSetDeviceMaskKHR == nullptr) { table->CmdSetDeviceMaskKHR = (PFN_vkCmdSetDeviceMaskKHR)StubCmdSetDeviceMaskKHR; } + table->CmdDispatchBaseKHR = (PFN_vkCmdDispatchBaseKHR) gpa(device, "vkCmdDispatchBaseKHR"); + if (table->CmdDispatchBaseKHR == nullptr) { table->CmdDispatchBaseKHR = (PFN_vkCmdDispatchBaseKHR)StubCmdDispatchBaseKHR; } + table->TrimCommandPoolKHR = (PFN_vkTrimCommandPoolKHR) gpa(device, "vkTrimCommandPoolKHR"); + if (table->TrimCommandPoolKHR == nullptr) { table->TrimCommandPoolKHR = (PFN_vkTrimCommandPoolKHR)StubTrimCommandPoolKHR; } +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetMemoryWin32HandleKHR = (PFN_vkGetMemoryWin32HandleKHR) gpa(device, "vkGetMemoryWin32HandleKHR"); + if (table->GetMemoryWin32HandleKHR == nullptr) { table->GetMemoryWin32HandleKHR = (PFN_vkGetMemoryWin32HandleKHR)StubGetMemoryWin32HandleKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetMemoryWin32HandlePropertiesKHR = (PFN_vkGetMemoryWin32HandlePropertiesKHR) gpa(device, "vkGetMemoryWin32HandlePropertiesKHR"); + if (table->GetMemoryWin32HandlePropertiesKHR == nullptr) { table->GetMemoryWin32HandlePropertiesKHR = (PFN_vkGetMemoryWin32HandlePropertiesKHR)StubGetMemoryWin32HandlePropertiesKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR + table->GetMemoryFdKHR = (PFN_vkGetMemoryFdKHR) gpa(device, "vkGetMemoryFdKHR"); + if (table->GetMemoryFdKHR == nullptr) { table->GetMemoryFdKHR = (PFN_vkGetMemoryFdKHR)StubGetMemoryFdKHR; } + table->GetMemoryFdPropertiesKHR = (PFN_vkGetMemoryFdPropertiesKHR) gpa(device, "vkGetMemoryFdPropertiesKHR"); + if (table->GetMemoryFdPropertiesKHR == nullptr) { table->GetMemoryFdPropertiesKHR = (PFN_vkGetMemoryFdPropertiesKHR)StubGetMemoryFdPropertiesKHR; } +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->ImportSemaphoreWin32HandleKHR = (PFN_vkImportSemaphoreWin32HandleKHR) gpa(device, "vkImportSemaphoreWin32HandleKHR"); + if (table->ImportSemaphoreWin32HandleKHR == nullptr) { table->ImportSemaphoreWin32HandleKHR = (PFN_vkImportSemaphoreWin32HandleKHR)StubImportSemaphoreWin32HandleKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetSemaphoreWin32HandleKHR = (PFN_vkGetSemaphoreWin32HandleKHR) gpa(device, "vkGetSemaphoreWin32HandleKHR"); + if (table->GetSemaphoreWin32HandleKHR == nullptr) { table->GetSemaphoreWin32HandleKHR = (PFN_vkGetSemaphoreWin32HandleKHR)StubGetSemaphoreWin32HandleKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR + table->ImportSemaphoreFdKHR = (PFN_vkImportSemaphoreFdKHR) gpa(device, "vkImportSemaphoreFdKHR"); + if (table->ImportSemaphoreFdKHR == nullptr) { table->ImportSemaphoreFdKHR = (PFN_vkImportSemaphoreFdKHR)StubImportSemaphoreFdKHR; } + table->GetSemaphoreFdKHR = (PFN_vkGetSemaphoreFdKHR) gpa(device, "vkGetSemaphoreFdKHR"); + if (table->GetSemaphoreFdKHR == nullptr) { table->GetSemaphoreFdKHR = (PFN_vkGetSemaphoreFdKHR)StubGetSemaphoreFdKHR; } + table->CmdPushDescriptorSetKHR = (PFN_vkCmdPushDescriptorSetKHR) gpa(device, "vkCmdPushDescriptorSetKHR"); + if (table->CmdPushDescriptorSetKHR == nullptr) { table->CmdPushDescriptorSetKHR = (PFN_vkCmdPushDescriptorSetKHR)StubCmdPushDescriptorSetKHR; } + table->CmdPushDescriptorSetWithTemplateKHR = (PFN_vkCmdPushDescriptorSetWithTemplateKHR) gpa(device, "vkCmdPushDescriptorSetWithTemplateKHR"); + if (table->CmdPushDescriptorSetWithTemplateKHR == nullptr) { table->CmdPushDescriptorSetWithTemplateKHR = (PFN_vkCmdPushDescriptorSetWithTemplateKHR)StubCmdPushDescriptorSetWithTemplateKHR; } + table->CreateDescriptorUpdateTemplateKHR = (PFN_vkCreateDescriptorUpdateTemplateKHR) gpa(device, "vkCreateDescriptorUpdateTemplateKHR"); + if (table->CreateDescriptorUpdateTemplateKHR == nullptr) { table->CreateDescriptorUpdateTemplateKHR = (PFN_vkCreateDescriptorUpdateTemplateKHR)StubCreateDescriptorUpdateTemplateKHR; } + table->DestroyDescriptorUpdateTemplateKHR = (PFN_vkDestroyDescriptorUpdateTemplateKHR) gpa(device, "vkDestroyDescriptorUpdateTemplateKHR"); + if (table->DestroyDescriptorUpdateTemplateKHR == nullptr) { table->DestroyDescriptorUpdateTemplateKHR = (PFN_vkDestroyDescriptorUpdateTemplateKHR)StubDestroyDescriptorUpdateTemplateKHR; } + table->UpdateDescriptorSetWithTemplateKHR = (PFN_vkUpdateDescriptorSetWithTemplateKHR) gpa(device, "vkUpdateDescriptorSetWithTemplateKHR"); + if (table->UpdateDescriptorSetWithTemplateKHR == nullptr) { table->UpdateDescriptorSetWithTemplateKHR = (PFN_vkUpdateDescriptorSetWithTemplateKHR)StubUpdateDescriptorSetWithTemplateKHR; } + table->CreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR) gpa(device, "vkCreateRenderPass2KHR"); + if (table->CreateRenderPass2KHR == nullptr) { table->CreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)StubCreateRenderPass2KHR; } + table->CmdBeginRenderPass2KHR = (PFN_vkCmdBeginRenderPass2KHR) gpa(device, "vkCmdBeginRenderPass2KHR"); + if (table->CmdBeginRenderPass2KHR == nullptr) { table->CmdBeginRenderPass2KHR = (PFN_vkCmdBeginRenderPass2KHR)StubCmdBeginRenderPass2KHR; } + table->CmdNextSubpass2KHR = (PFN_vkCmdNextSubpass2KHR) gpa(device, "vkCmdNextSubpass2KHR"); + if (table->CmdNextSubpass2KHR == nullptr) { table->CmdNextSubpass2KHR = (PFN_vkCmdNextSubpass2KHR)StubCmdNextSubpass2KHR; } + table->CmdEndRenderPass2KHR = (PFN_vkCmdEndRenderPass2KHR) gpa(device, "vkCmdEndRenderPass2KHR"); + if (table->CmdEndRenderPass2KHR == nullptr) { table->CmdEndRenderPass2KHR = (PFN_vkCmdEndRenderPass2KHR)StubCmdEndRenderPass2KHR; } + table->GetSwapchainStatusKHR = (PFN_vkGetSwapchainStatusKHR) gpa(device, "vkGetSwapchainStatusKHR"); + if (table->GetSwapchainStatusKHR == nullptr) { table->GetSwapchainStatusKHR = (PFN_vkGetSwapchainStatusKHR)StubGetSwapchainStatusKHR; } +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->ImportFenceWin32HandleKHR = (PFN_vkImportFenceWin32HandleKHR) gpa(device, "vkImportFenceWin32HandleKHR"); + if (table->ImportFenceWin32HandleKHR == nullptr) { table->ImportFenceWin32HandleKHR = (PFN_vkImportFenceWin32HandleKHR)StubImportFenceWin32HandleKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetFenceWin32HandleKHR = (PFN_vkGetFenceWin32HandleKHR) gpa(device, "vkGetFenceWin32HandleKHR"); + if (table->GetFenceWin32HandleKHR == nullptr) { table->GetFenceWin32HandleKHR = (PFN_vkGetFenceWin32HandleKHR)StubGetFenceWin32HandleKHR; } +#endif // VK_USE_PLATFORM_WIN32_KHR + table->ImportFenceFdKHR = (PFN_vkImportFenceFdKHR) gpa(device, "vkImportFenceFdKHR"); + if (table->ImportFenceFdKHR == nullptr) { table->ImportFenceFdKHR = (PFN_vkImportFenceFdKHR)StubImportFenceFdKHR; } + table->GetFenceFdKHR = (PFN_vkGetFenceFdKHR) gpa(device, "vkGetFenceFdKHR"); + if (table->GetFenceFdKHR == nullptr) { table->GetFenceFdKHR = (PFN_vkGetFenceFdKHR)StubGetFenceFdKHR; } + table->GetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2KHR) gpa(device, "vkGetImageMemoryRequirements2KHR"); + if (table->GetImageMemoryRequirements2KHR == nullptr) { table->GetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2KHR)StubGetImageMemoryRequirements2KHR; } + table->GetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2KHR) gpa(device, "vkGetBufferMemoryRequirements2KHR"); + if (table->GetBufferMemoryRequirements2KHR == nullptr) { table->GetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2KHR)StubGetBufferMemoryRequirements2KHR; } + table->GetImageSparseMemoryRequirements2KHR = (PFN_vkGetImageSparseMemoryRequirements2KHR) gpa(device, "vkGetImageSparseMemoryRequirements2KHR"); + if (table->GetImageSparseMemoryRequirements2KHR == nullptr) { table->GetImageSparseMemoryRequirements2KHR = (PFN_vkGetImageSparseMemoryRequirements2KHR)StubGetImageSparseMemoryRequirements2KHR; } + table->CreateSamplerYcbcrConversionKHR = (PFN_vkCreateSamplerYcbcrConversionKHR) gpa(device, "vkCreateSamplerYcbcrConversionKHR"); + if (table->CreateSamplerYcbcrConversionKHR == nullptr) { table->CreateSamplerYcbcrConversionKHR = (PFN_vkCreateSamplerYcbcrConversionKHR)StubCreateSamplerYcbcrConversionKHR; } + table->DestroySamplerYcbcrConversionKHR = (PFN_vkDestroySamplerYcbcrConversionKHR) gpa(device, "vkDestroySamplerYcbcrConversionKHR"); + if (table->DestroySamplerYcbcrConversionKHR == nullptr) { table->DestroySamplerYcbcrConversionKHR = (PFN_vkDestroySamplerYcbcrConversionKHR)StubDestroySamplerYcbcrConversionKHR; } + table->BindBufferMemory2KHR = (PFN_vkBindBufferMemory2KHR) gpa(device, "vkBindBufferMemory2KHR"); + if (table->BindBufferMemory2KHR == nullptr) { table->BindBufferMemory2KHR = (PFN_vkBindBufferMemory2KHR)StubBindBufferMemory2KHR; } + table->BindImageMemory2KHR = (PFN_vkBindImageMemory2KHR) gpa(device, "vkBindImageMemory2KHR"); + if (table->BindImageMemory2KHR == nullptr) { table->BindImageMemory2KHR = (PFN_vkBindImageMemory2KHR)StubBindImageMemory2KHR; } + table->GetDescriptorSetLayoutSupportKHR = (PFN_vkGetDescriptorSetLayoutSupportKHR) gpa(device, "vkGetDescriptorSetLayoutSupportKHR"); + if (table->GetDescriptorSetLayoutSupportKHR == nullptr) { table->GetDescriptorSetLayoutSupportKHR = (PFN_vkGetDescriptorSetLayoutSupportKHR)StubGetDescriptorSetLayoutSupportKHR; } + table->CmdDrawIndirectCountKHR = (PFN_vkCmdDrawIndirectCountKHR) gpa(device, "vkCmdDrawIndirectCountKHR"); + if (table->CmdDrawIndirectCountKHR == nullptr) { table->CmdDrawIndirectCountKHR = (PFN_vkCmdDrawIndirectCountKHR)StubCmdDrawIndirectCountKHR; } + table->CmdDrawIndexedIndirectCountKHR = (PFN_vkCmdDrawIndexedIndirectCountKHR) gpa(device, "vkCmdDrawIndexedIndirectCountKHR"); + if (table->CmdDrawIndexedIndirectCountKHR == nullptr) { table->CmdDrawIndexedIndirectCountKHR = (PFN_vkCmdDrawIndexedIndirectCountKHR)StubCmdDrawIndexedIndirectCountKHR; } + table->DebugMarkerSetObjectTagEXT = (PFN_vkDebugMarkerSetObjectTagEXT) gpa(device, "vkDebugMarkerSetObjectTagEXT"); + if (table->DebugMarkerSetObjectTagEXT == nullptr) { table->DebugMarkerSetObjectTagEXT = (PFN_vkDebugMarkerSetObjectTagEXT)StubDebugMarkerSetObjectTagEXT; } + table->DebugMarkerSetObjectNameEXT = (PFN_vkDebugMarkerSetObjectNameEXT) gpa(device, "vkDebugMarkerSetObjectNameEXT"); + if (table->DebugMarkerSetObjectNameEXT == nullptr) { table->DebugMarkerSetObjectNameEXT = (PFN_vkDebugMarkerSetObjectNameEXT)StubDebugMarkerSetObjectNameEXT; } + table->CmdDebugMarkerBeginEXT = (PFN_vkCmdDebugMarkerBeginEXT) gpa(device, "vkCmdDebugMarkerBeginEXT"); + if (table->CmdDebugMarkerBeginEXT == nullptr) { table->CmdDebugMarkerBeginEXT = (PFN_vkCmdDebugMarkerBeginEXT)StubCmdDebugMarkerBeginEXT; } + table->CmdDebugMarkerEndEXT = (PFN_vkCmdDebugMarkerEndEXT) gpa(device, "vkCmdDebugMarkerEndEXT"); + if (table->CmdDebugMarkerEndEXT == nullptr) { table->CmdDebugMarkerEndEXT = (PFN_vkCmdDebugMarkerEndEXT)StubCmdDebugMarkerEndEXT; } + table->CmdDebugMarkerInsertEXT = (PFN_vkCmdDebugMarkerInsertEXT) gpa(device, "vkCmdDebugMarkerInsertEXT"); + if (table->CmdDebugMarkerInsertEXT == nullptr) { table->CmdDebugMarkerInsertEXT = (PFN_vkCmdDebugMarkerInsertEXT)StubCmdDebugMarkerInsertEXT; } + table->CmdDrawIndirectCountAMD = (PFN_vkCmdDrawIndirectCountAMD) gpa(device, "vkCmdDrawIndirectCountAMD"); + if (table->CmdDrawIndirectCountAMD == nullptr) { table->CmdDrawIndirectCountAMD = (PFN_vkCmdDrawIndirectCountAMD)StubCmdDrawIndirectCountAMD; } + table->CmdDrawIndexedIndirectCountAMD = (PFN_vkCmdDrawIndexedIndirectCountAMD) gpa(device, "vkCmdDrawIndexedIndirectCountAMD"); + if (table->CmdDrawIndexedIndirectCountAMD == nullptr) { table->CmdDrawIndexedIndirectCountAMD = (PFN_vkCmdDrawIndexedIndirectCountAMD)StubCmdDrawIndexedIndirectCountAMD; } + table->GetShaderInfoAMD = (PFN_vkGetShaderInfoAMD) gpa(device, "vkGetShaderInfoAMD"); + if (table->GetShaderInfoAMD == nullptr) { table->GetShaderInfoAMD = (PFN_vkGetShaderInfoAMD)StubGetShaderInfoAMD; } +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetMemoryWin32HandleNV = (PFN_vkGetMemoryWin32HandleNV) gpa(device, "vkGetMemoryWin32HandleNV"); + if (table->GetMemoryWin32HandleNV == nullptr) { table->GetMemoryWin32HandleNV = (PFN_vkGetMemoryWin32HandleNV)StubGetMemoryWin32HandleNV; } +#endif // VK_USE_PLATFORM_WIN32_KHR + table->CmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT) gpa(device, "vkCmdBeginConditionalRenderingEXT"); + if (table->CmdBeginConditionalRenderingEXT == nullptr) { table->CmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)StubCmdBeginConditionalRenderingEXT; } + table->CmdEndConditionalRenderingEXT = (PFN_vkCmdEndConditionalRenderingEXT) gpa(device, "vkCmdEndConditionalRenderingEXT"); + if (table->CmdEndConditionalRenderingEXT == nullptr) { table->CmdEndConditionalRenderingEXT = (PFN_vkCmdEndConditionalRenderingEXT)StubCmdEndConditionalRenderingEXT; } + table->CmdProcessCommandsNVX = (PFN_vkCmdProcessCommandsNVX) gpa(device, "vkCmdProcessCommandsNVX"); + if (table->CmdProcessCommandsNVX == nullptr) { table->CmdProcessCommandsNVX = (PFN_vkCmdProcessCommandsNVX)StubCmdProcessCommandsNVX; } + table->CmdReserveSpaceForCommandsNVX = (PFN_vkCmdReserveSpaceForCommandsNVX) gpa(device, "vkCmdReserveSpaceForCommandsNVX"); + if (table->CmdReserveSpaceForCommandsNVX == nullptr) { table->CmdReserveSpaceForCommandsNVX = (PFN_vkCmdReserveSpaceForCommandsNVX)StubCmdReserveSpaceForCommandsNVX; } + table->CreateIndirectCommandsLayoutNVX = (PFN_vkCreateIndirectCommandsLayoutNVX) gpa(device, "vkCreateIndirectCommandsLayoutNVX"); + if (table->CreateIndirectCommandsLayoutNVX == nullptr) { table->CreateIndirectCommandsLayoutNVX = (PFN_vkCreateIndirectCommandsLayoutNVX)StubCreateIndirectCommandsLayoutNVX; } + table->DestroyIndirectCommandsLayoutNVX = (PFN_vkDestroyIndirectCommandsLayoutNVX) gpa(device, "vkDestroyIndirectCommandsLayoutNVX"); + if (table->DestroyIndirectCommandsLayoutNVX == nullptr) { table->DestroyIndirectCommandsLayoutNVX = (PFN_vkDestroyIndirectCommandsLayoutNVX)StubDestroyIndirectCommandsLayoutNVX; } + table->CreateObjectTableNVX = (PFN_vkCreateObjectTableNVX) gpa(device, "vkCreateObjectTableNVX"); + if (table->CreateObjectTableNVX == nullptr) { table->CreateObjectTableNVX = (PFN_vkCreateObjectTableNVX)StubCreateObjectTableNVX; } + table->DestroyObjectTableNVX = (PFN_vkDestroyObjectTableNVX) gpa(device, "vkDestroyObjectTableNVX"); + if (table->DestroyObjectTableNVX == nullptr) { table->DestroyObjectTableNVX = (PFN_vkDestroyObjectTableNVX)StubDestroyObjectTableNVX; } + table->RegisterObjectsNVX = (PFN_vkRegisterObjectsNVX) gpa(device, "vkRegisterObjectsNVX"); + if (table->RegisterObjectsNVX == nullptr) { table->RegisterObjectsNVX = (PFN_vkRegisterObjectsNVX)StubRegisterObjectsNVX; } + table->UnregisterObjectsNVX = (PFN_vkUnregisterObjectsNVX) gpa(device, "vkUnregisterObjectsNVX"); + if (table->UnregisterObjectsNVX == nullptr) { table->UnregisterObjectsNVX = (PFN_vkUnregisterObjectsNVX)StubUnregisterObjectsNVX; } + table->CmdSetViewportWScalingNV = (PFN_vkCmdSetViewportWScalingNV) gpa(device, "vkCmdSetViewportWScalingNV"); + if (table->CmdSetViewportWScalingNV == nullptr) { table->CmdSetViewportWScalingNV = (PFN_vkCmdSetViewportWScalingNV)StubCmdSetViewportWScalingNV; } + table->DisplayPowerControlEXT = (PFN_vkDisplayPowerControlEXT) gpa(device, "vkDisplayPowerControlEXT"); + if (table->DisplayPowerControlEXT == nullptr) { table->DisplayPowerControlEXT = (PFN_vkDisplayPowerControlEXT)StubDisplayPowerControlEXT; } + table->RegisterDeviceEventEXT = (PFN_vkRegisterDeviceEventEXT) gpa(device, "vkRegisterDeviceEventEXT"); + if (table->RegisterDeviceEventEXT == nullptr) { table->RegisterDeviceEventEXT = (PFN_vkRegisterDeviceEventEXT)StubRegisterDeviceEventEXT; } + table->RegisterDisplayEventEXT = (PFN_vkRegisterDisplayEventEXT) gpa(device, "vkRegisterDisplayEventEXT"); + if (table->RegisterDisplayEventEXT == nullptr) { table->RegisterDisplayEventEXT = (PFN_vkRegisterDisplayEventEXT)StubRegisterDisplayEventEXT; } + table->GetSwapchainCounterEXT = (PFN_vkGetSwapchainCounterEXT) gpa(device, "vkGetSwapchainCounterEXT"); + if (table->GetSwapchainCounterEXT == nullptr) { table->GetSwapchainCounterEXT = (PFN_vkGetSwapchainCounterEXT)StubGetSwapchainCounterEXT; } + table->GetRefreshCycleDurationGOOGLE = (PFN_vkGetRefreshCycleDurationGOOGLE) gpa(device, "vkGetRefreshCycleDurationGOOGLE"); + if (table->GetRefreshCycleDurationGOOGLE == nullptr) { table->GetRefreshCycleDurationGOOGLE = (PFN_vkGetRefreshCycleDurationGOOGLE)StubGetRefreshCycleDurationGOOGLE; } + table->GetPastPresentationTimingGOOGLE = (PFN_vkGetPastPresentationTimingGOOGLE) gpa(device, "vkGetPastPresentationTimingGOOGLE"); + if (table->GetPastPresentationTimingGOOGLE == nullptr) { table->GetPastPresentationTimingGOOGLE = (PFN_vkGetPastPresentationTimingGOOGLE)StubGetPastPresentationTimingGOOGLE; } + table->CmdSetDiscardRectangleEXT = (PFN_vkCmdSetDiscardRectangleEXT) gpa(device, "vkCmdSetDiscardRectangleEXT"); + if (table->CmdSetDiscardRectangleEXT == nullptr) { table->CmdSetDiscardRectangleEXT = (PFN_vkCmdSetDiscardRectangleEXT)StubCmdSetDiscardRectangleEXT; } + table->SetHdrMetadataEXT = (PFN_vkSetHdrMetadataEXT) gpa(device, "vkSetHdrMetadataEXT"); + if (table->SetHdrMetadataEXT == nullptr) { table->SetHdrMetadataEXT = (PFN_vkSetHdrMetadataEXT)StubSetHdrMetadataEXT; } + table->SetDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT) gpa(device, "vkSetDebugUtilsObjectNameEXT"); + table->SetDebugUtilsObjectTagEXT = (PFN_vkSetDebugUtilsObjectTagEXT) gpa(device, "vkSetDebugUtilsObjectTagEXT"); + table->QueueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT) gpa(device, "vkQueueBeginDebugUtilsLabelEXT"); + table->QueueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT) gpa(device, "vkQueueEndDebugUtilsLabelEXT"); + table->QueueInsertDebugUtilsLabelEXT = (PFN_vkQueueInsertDebugUtilsLabelEXT) gpa(device, "vkQueueInsertDebugUtilsLabelEXT"); + table->CmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT) gpa(device, "vkCmdBeginDebugUtilsLabelEXT"); + table->CmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT) gpa(device, "vkCmdEndDebugUtilsLabelEXT"); + table->CmdInsertDebugUtilsLabelEXT = (PFN_vkCmdInsertDebugUtilsLabelEXT) gpa(device, "vkCmdInsertDebugUtilsLabelEXT"); +#ifdef VK_USE_PLATFORM_ANDROID_KHR + table->GetAndroidHardwareBufferPropertiesANDROID = (PFN_vkGetAndroidHardwareBufferPropertiesANDROID) gpa(device, "vkGetAndroidHardwareBufferPropertiesANDROID"); + if (table->GetAndroidHardwareBufferPropertiesANDROID == nullptr) { table->GetAndroidHardwareBufferPropertiesANDROID = (PFN_vkGetAndroidHardwareBufferPropertiesANDROID)StubGetAndroidHardwareBufferPropertiesANDROID; } +#endif // VK_USE_PLATFORM_ANDROID_KHR +#ifdef VK_USE_PLATFORM_ANDROID_KHR + table->GetMemoryAndroidHardwareBufferANDROID = (PFN_vkGetMemoryAndroidHardwareBufferANDROID) gpa(device, "vkGetMemoryAndroidHardwareBufferANDROID"); + if (table->GetMemoryAndroidHardwareBufferANDROID == nullptr) { table->GetMemoryAndroidHardwareBufferANDROID = (PFN_vkGetMemoryAndroidHardwareBufferANDROID)StubGetMemoryAndroidHardwareBufferANDROID; } +#endif // VK_USE_PLATFORM_ANDROID_KHR + table->CmdSetSampleLocationsEXT = (PFN_vkCmdSetSampleLocationsEXT) gpa(device, "vkCmdSetSampleLocationsEXT"); + if (table->CmdSetSampleLocationsEXT == nullptr) { table->CmdSetSampleLocationsEXT = (PFN_vkCmdSetSampleLocationsEXT)StubCmdSetSampleLocationsEXT; } + table->CreateValidationCacheEXT = (PFN_vkCreateValidationCacheEXT) gpa(device, "vkCreateValidationCacheEXT"); + if (table->CreateValidationCacheEXT == nullptr) { table->CreateValidationCacheEXT = (PFN_vkCreateValidationCacheEXT)StubCreateValidationCacheEXT; } + table->DestroyValidationCacheEXT = (PFN_vkDestroyValidationCacheEXT) gpa(device, "vkDestroyValidationCacheEXT"); + if (table->DestroyValidationCacheEXT == nullptr) { table->DestroyValidationCacheEXT = (PFN_vkDestroyValidationCacheEXT)StubDestroyValidationCacheEXT; } + table->MergeValidationCachesEXT = (PFN_vkMergeValidationCachesEXT) gpa(device, "vkMergeValidationCachesEXT"); + if (table->MergeValidationCachesEXT == nullptr) { table->MergeValidationCachesEXT = (PFN_vkMergeValidationCachesEXT)StubMergeValidationCachesEXT; } + table->GetValidationCacheDataEXT = (PFN_vkGetValidationCacheDataEXT) gpa(device, "vkGetValidationCacheDataEXT"); + if (table->GetValidationCacheDataEXT == nullptr) { table->GetValidationCacheDataEXT = (PFN_vkGetValidationCacheDataEXT)StubGetValidationCacheDataEXT; } + table->GetMemoryHostPointerPropertiesEXT = (PFN_vkGetMemoryHostPointerPropertiesEXT) gpa(device, "vkGetMemoryHostPointerPropertiesEXT"); + if (table->GetMemoryHostPointerPropertiesEXT == nullptr) { table->GetMemoryHostPointerPropertiesEXT = (PFN_vkGetMemoryHostPointerPropertiesEXT)StubGetMemoryHostPointerPropertiesEXT; } + table->CmdWriteBufferMarkerAMD = (PFN_vkCmdWriteBufferMarkerAMD) gpa(device, "vkCmdWriteBufferMarkerAMD"); + if (table->CmdWriteBufferMarkerAMD == nullptr) { table->CmdWriteBufferMarkerAMD = (PFN_vkCmdWriteBufferMarkerAMD)StubCmdWriteBufferMarkerAMD; } + table->CmdSetCheckpointNV = (PFN_vkCmdSetCheckpointNV) gpa(device, "vkCmdSetCheckpointNV"); + if (table->CmdSetCheckpointNV == nullptr) { table->CmdSetCheckpointNV = (PFN_vkCmdSetCheckpointNV)StubCmdSetCheckpointNV; } + table->GetQueueCheckpointDataNV = (PFN_vkGetQueueCheckpointDataNV) gpa(device, "vkGetQueueCheckpointDataNV"); + if (table->GetQueueCheckpointDataNV == nullptr) { table->GetQueueCheckpointDataNV = (PFN_vkGetQueueCheckpointDataNV)StubGetQueueCheckpointDataNV; } +} + + +static inline void layer_init_instance_dispatch_table(VkInstance instance, VkLayerInstanceDispatchTable *table, PFN_vkGetInstanceProcAddr gpa) { + memset(table, 0, sizeof(*table)); + // Instance function pointers + table->DestroyInstance = (PFN_vkDestroyInstance) gpa(instance, "vkDestroyInstance"); + table->EnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) gpa(instance, "vkEnumeratePhysicalDevices"); + table->GetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) gpa(instance, "vkGetPhysicalDeviceFeatures"); + table->GetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) gpa(instance, "vkGetPhysicalDeviceFormatProperties"); + table->GetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) gpa(instance, "vkGetPhysicalDeviceImageFormatProperties"); + table->GetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) gpa(instance, "vkGetPhysicalDeviceProperties"); + table->GetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) gpa(instance, "vkGetPhysicalDeviceQueueFamilyProperties"); + table->GetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) gpa(instance, "vkGetPhysicalDeviceMemoryProperties"); + table->GetInstanceProcAddr = gpa; + table->EnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) gpa(instance, "vkEnumerateDeviceExtensionProperties"); + table->EnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) gpa(instance, "vkEnumerateDeviceLayerProperties"); + table->GetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) gpa(instance, "vkGetPhysicalDeviceSparseImageFormatProperties"); + table->EnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) gpa(instance, "vkEnumeratePhysicalDeviceGroups"); + table->GetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) gpa(instance, "vkGetPhysicalDeviceFeatures2"); + table->GetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) gpa(instance, "vkGetPhysicalDeviceProperties2"); + table->GetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) gpa(instance, "vkGetPhysicalDeviceFormatProperties2"); + table->GetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) gpa(instance, "vkGetPhysicalDeviceImageFormatProperties2"); + table->GetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) gpa(instance, "vkGetPhysicalDeviceQueueFamilyProperties2"); + table->GetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) gpa(instance, "vkGetPhysicalDeviceMemoryProperties2"); + table->GetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) gpa(instance, "vkGetPhysicalDeviceSparseImageFormatProperties2"); + table->GetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) gpa(instance, "vkGetPhysicalDeviceExternalBufferProperties"); + table->GetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) gpa(instance, "vkGetPhysicalDeviceExternalFenceProperties"); + table->GetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) gpa(instance, "vkGetPhysicalDeviceExternalSemaphoreProperties"); + table->DestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) gpa(instance, "vkDestroySurfaceKHR"); + table->GetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) gpa(instance, "vkGetPhysicalDeviceSurfaceSupportKHR"); + table->GetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) gpa(instance, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR"); + table->GetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) gpa(instance, "vkGetPhysicalDeviceSurfaceFormatsKHR"); + table->GetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) gpa(instance, "vkGetPhysicalDeviceSurfacePresentModesKHR"); + table->GetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) gpa(instance, "vkGetPhysicalDevicePresentRectanglesKHR"); + table->GetPhysicalDeviceDisplayPropertiesKHR = (PFN_vkGetPhysicalDeviceDisplayPropertiesKHR) gpa(instance, "vkGetPhysicalDeviceDisplayPropertiesKHR"); + table->GetPhysicalDeviceDisplayPlanePropertiesKHR = (PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR) gpa(instance, "vkGetPhysicalDeviceDisplayPlanePropertiesKHR"); + table->GetDisplayPlaneSupportedDisplaysKHR = (PFN_vkGetDisplayPlaneSupportedDisplaysKHR) gpa(instance, "vkGetDisplayPlaneSupportedDisplaysKHR"); + table->GetDisplayModePropertiesKHR = (PFN_vkGetDisplayModePropertiesKHR) gpa(instance, "vkGetDisplayModePropertiesKHR"); + table->CreateDisplayModeKHR = (PFN_vkCreateDisplayModeKHR) gpa(instance, "vkCreateDisplayModeKHR"); + table->GetDisplayPlaneCapabilitiesKHR = (PFN_vkGetDisplayPlaneCapabilitiesKHR) gpa(instance, "vkGetDisplayPlaneCapabilitiesKHR"); + table->CreateDisplayPlaneSurfaceKHR = (PFN_vkCreateDisplayPlaneSurfaceKHR) gpa(instance, "vkCreateDisplayPlaneSurfaceKHR"); +#ifdef VK_USE_PLATFORM_XLIB_KHR + table->CreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) gpa(instance, "vkCreateXlibSurfaceKHR"); +#endif // VK_USE_PLATFORM_XLIB_KHR +#ifdef VK_USE_PLATFORM_XLIB_KHR + table->GetPhysicalDeviceXlibPresentationSupportKHR = (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR) gpa(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR"); +#endif // VK_USE_PLATFORM_XLIB_KHR +#ifdef VK_USE_PLATFORM_XCB_KHR + table->CreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR) gpa(instance, "vkCreateXcbSurfaceKHR"); +#endif // VK_USE_PLATFORM_XCB_KHR +#ifdef VK_USE_PLATFORM_XCB_KHR + table->GetPhysicalDeviceXcbPresentationSupportKHR = (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR) gpa(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR"); +#endif // VK_USE_PLATFORM_XCB_KHR +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + table->CreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR) gpa(instance, "vkCreateWaylandSurfaceKHR"); +#endif // VK_USE_PLATFORM_WAYLAND_KHR +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + table->GetPhysicalDeviceWaylandPresentationSupportKHR = (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR) gpa(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR"); +#endif // VK_USE_PLATFORM_WAYLAND_KHR +#ifdef VK_USE_PLATFORM_MIR_KHR + table->CreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR) gpa(instance, "vkCreateMirSurfaceKHR"); +#endif // VK_USE_PLATFORM_MIR_KHR +#ifdef VK_USE_PLATFORM_MIR_KHR + table->GetPhysicalDeviceMirPresentationSupportKHR = (PFN_vkGetPhysicalDeviceMirPresentationSupportKHR) gpa(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR"); +#endif // VK_USE_PLATFORM_MIR_KHR +#ifdef VK_USE_PLATFORM_ANDROID_KHR + table->CreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR) gpa(instance, "vkCreateAndroidSurfaceKHR"); +#endif // VK_USE_PLATFORM_ANDROID_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->CreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) gpa(instance, "vkCreateWin32SurfaceKHR"); +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + table->GetPhysicalDeviceWin32PresentationSupportKHR = (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR) gpa(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR"); +#endif // VK_USE_PLATFORM_WIN32_KHR + table->GetPhysicalDeviceFeatures2KHR = (PFN_vkGetPhysicalDeviceFeatures2KHR) gpa(instance, "vkGetPhysicalDeviceFeatures2KHR"); + table->GetPhysicalDeviceProperties2KHR = (PFN_vkGetPhysicalDeviceProperties2KHR) gpa(instance, "vkGetPhysicalDeviceProperties2KHR"); + table->GetPhysicalDeviceFormatProperties2KHR = (PFN_vkGetPhysicalDeviceFormatProperties2KHR) gpa(instance, "vkGetPhysicalDeviceFormatProperties2KHR"); + table->GetPhysicalDeviceImageFormatProperties2KHR = (PFN_vkGetPhysicalDeviceImageFormatProperties2KHR) gpa(instance, "vkGetPhysicalDeviceImageFormatProperties2KHR"); + table->GetPhysicalDeviceQueueFamilyProperties2KHR = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR) gpa(instance, "vkGetPhysicalDeviceQueueFamilyProperties2KHR"); + table->GetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2KHR) gpa(instance, "vkGetPhysicalDeviceMemoryProperties2KHR"); + table->GetPhysicalDeviceSparseImageFormatProperties2KHR = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR) gpa(instance, "vkGetPhysicalDeviceSparseImageFormatProperties2KHR"); + table->EnumeratePhysicalDeviceGroupsKHR = (PFN_vkEnumeratePhysicalDeviceGroupsKHR) gpa(instance, "vkEnumeratePhysicalDeviceGroupsKHR"); + table->GetPhysicalDeviceExternalBufferPropertiesKHR = (PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR) gpa(instance, "vkGetPhysicalDeviceExternalBufferPropertiesKHR"); + table->GetPhysicalDeviceExternalSemaphorePropertiesKHR = (PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR) gpa(instance, "vkGetPhysicalDeviceExternalSemaphorePropertiesKHR"); + table->GetPhysicalDeviceExternalFencePropertiesKHR = (PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR) gpa(instance, "vkGetPhysicalDeviceExternalFencePropertiesKHR"); + table->GetPhysicalDeviceSurfaceCapabilities2KHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR) gpa(instance, "vkGetPhysicalDeviceSurfaceCapabilities2KHR"); + table->GetPhysicalDeviceSurfaceFormats2KHR = (PFN_vkGetPhysicalDeviceSurfaceFormats2KHR) gpa(instance, "vkGetPhysicalDeviceSurfaceFormats2KHR"); + table->GetPhysicalDeviceDisplayProperties2KHR = (PFN_vkGetPhysicalDeviceDisplayProperties2KHR) gpa(instance, "vkGetPhysicalDeviceDisplayProperties2KHR"); + table->GetPhysicalDeviceDisplayPlaneProperties2KHR = (PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR) gpa(instance, "vkGetPhysicalDeviceDisplayPlaneProperties2KHR"); + table->GetDisplayModeProperties2KHR = (PFN_vkGetDisplayModeProperties2KHR) gpa(instance, "vkGetDisplayModeProperties2KHR"); + table->GetDisplayPlaneCapabilities2KHR = (PFN_vkGetDisplayPlaneCapabilities2KHR) gpa(instance, "vkGetDisplayPlaneCapabilities2KHR"); + table->CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) gpa(instance, "vkCreateDebugReportCallbackEXT"); + table->DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) gpa(instance, "vkDestroyDebugReportCallbackEXT"); + table->DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) gpa(instance, "vkDebugReportMessageEXT"); + table->GetPhysicalDeviceExternalImageFormatPropertiesNV = (PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV) gpa(instance, "vkGetPhysicalDeviceExternalImageFormatPropertiesNV"); +#ifdef VK_USE_PLATFORM_VI_NN + table->CreateViSurfaceNN = (PFN_vkCreateViSurfaceNN) gpa(instance, "vkCreateViSurfaceNN"); +#endif // VK_USE_PLATFORM_VI_NN + table->GetPhysicalDeviceGeneratedCommandsPropertiesNVX = (PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX) gpa(instance, "vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX"); + table->ReleaseDisplayEXT = (PFN_vkReleaseDisplayEXT) gpa(instance, "vkReleaseDisplayEXT"); +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT + table->AcquireXlibDisplayEXT = (PFN_vkAcquireXlibDisplayEXT) gpa(instance, "vkAcquireXlibDisplayEXT"); +#endif // VK_USE_PLATFORM_XLIB_XRANDR_EXT +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT + table->GetRandROutputDisplayEXT = (PFN_vkGetRandROutputDisplayEXT) gpa(instance, "vkGetRandROutputDisplayEXT"); +#endif // VK_USE_PLATFORM_XLIB_XRANDR_EXT + table->GetPhysicalDeviceSurfaceCapabilities2EXT = (PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT) gpa(instance, "vkGetPhysicalDeviceSurfaceCapabilities2EXT"); +#ifdef VK_USE_PLATFORM_IOS_MVK + table->CreateIOSSurfaceMVK = (PFN_vkCreateIOSSurfaceMVK) gpa(instance, "vkCreateIOSSurfaceMVK"); +#endif // VK_USE_PLATFORM_IOS_MVK +#ifdef VK_USE_PLATFORM_MACOS_MVK + table->CreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) gpa(instance, "vkCreateMacOSSurfaceMVK"); +#endif // VK_USE_PLATFORM_MACOS_MVK + table->CreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT) gpa(instance, "vkCreateDebugUtilsMessengerEXT"); + table->DestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT) gpa(instance, "vkDestroyDebugUtilsMessengerEXT"); + table->SubmitDebugUtilsMessageEXT = (PFN_vkSubmitDebugUtilsMessageEXT) gpa(instance, "vkSubmitDebugUtilsMessageEXT"); + table->GetPhysicalDeviceMultisamplePropertiesEXT = (PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT) gpa(instance, "vkGetPhysicalDeviceMultisamplePropertiesEXT"); +} diff --git a/codemp/rd-vulkan/vulkan/vk_enum_string_helper.h b/codemp/rd-vulkan/vulkan/vk_enum_string_helper.h new file mode 100644 index 0000000000..4eaf9f884a --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_enum_string_helper.h @@ -0,0 +1,3792 @@ +// *** THIS FILE IS GENERATED - DO NOT EDIT *** +// See helper_file_generator.py for modifications + + +/*************************************************************************** + * + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * Copyright (c) 2015-2017 Google Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Mark Lobodzinski + * Author: Courtney Goeltzenleuchter + * Author: Tobin Ehlis + * Author: Chris Forbes + * Author: John Zulauf + * + ****************************************************************************/ + + +#pragma once +#ifdef _WIN32 +#pragma warning( disable : 4065 ) +#endif + +#include + + +static inline const char* string_VkPipelineCacheHeaderVersion(VkPipelineCacheHeaderVersion input_value) +{ + switch ((VkPipelineCacheHeaderVersion)input_value) + { + case VK_PIPELINE_CACHE_HEADER_VERSION_ONE: + return "VK_PIPELINE_CACHE_HEADER_VERSION_ONE"; + default: + return "Unhandled VkPipelineCacheHeaderVersion"; + } +} + +static inline const char* string_VkResult(VkResult input_value) +{ + switch ((VkResult)input_value) + { + case VK_SUBOPTIMAL_KHR: + return "VK_SUBOPTIMAL_KHR"; + case VK_ERROR_INCOMPATIBLE_DRIVER: + return "VK_ERROR_INCOMPATIBLE_DRIVER"; + case VK_ERROR_DEVICE_LOST: + return "VK_ERROR_DEVICE_LOST"; + case VK_ERROR_NOT_PERMITTED_EXT: + return "VK_ERROR_NOT_PERMITTED_EXT"; + case VK_ERROR_INITIALIZATION_FAILED: + return "VK_ERROR_INITIALIZATION_FAILED"; + case VK_ERROR_FRAGMENTATION_EXT: + return "VK_ERROR_FRAGMENTATION_EXT"; + case VK_ERROR_SURFACE_LOST_KHR: + return "VK_ERROR_SURFACE_LOST_KHR"; + case VK_ERROR_MEMORY_MAP_FAILED: + return "VK_ERROR_MEMORY_MAP_FAILED"; + case VK_ERROR_EXTENSION_NOT_PRESENT: + return "VK_ERROR_EXTENSION_NOT_PRESENT"; + case VK_INCOMPLETE: + return "VK_INCOMPLETE"; + case VK_SUCCESS: + return "VK_SUCCESS"; + case VK_EVENT_SET: + return "VK_EVENT_SET"; + case VK_ERROR_LAYER_NOT_PRESENT: + return "VK_ERROR_LAYER_NOT_PRESENT"; + case VK_ERROR_OUT_OF_HOST_MEMORY: + return "VK_ERROR_OUT_OF_HOST_MEMORY"; + case VK_ERROR_OUT_OF_POOL_MEMORY: + return "VK_ERROR_OUT_OF_POOL_MEMORY"; + case VK_NOT_READY: + return "VK_NOT_READY"; + case VK_ERROR_FORMAT_NOT_SUPPORTED: + return "VK_ERROR_FORMAT_NOT_SUPPORTED"; + case VK_ERROR_INVALID_SHADER_NV: + return "VK_ERROR_INVALID_SHADER_NV"; + case VK_ERROR_VALIDATION_FAILED_EXT: + return "VK_ERROR_VALIDATION_FAILED_EXT"; + case VK_ERROR_FEATURE_NOT_PRESENT: + return "VK_ERROR_FEATURE_NOT_PRESENT"; + case VK_ERROR_OUT_OF_DATE_KHR: + return "VK_ERROR_OUT_OF_DATE_KHR"; + case VK_ERROR_TOO_MANY_OBJECTS: + return "VK_ERROR_TOO_MANY_OBJECTS"; + case VK_ERROR_INVALID_EXTERNAL_HANDLE: + return "VK_ERROR_INVALID_EXTERNAL_HANDLE"; + case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: + return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR"; + case VK_TIMEOUT: + return "VK_TIMEOUT"; + case VK_ERROR_FRAGMENTED_POOL: + return "VK_ERROR_FRAGMENTED_POOL"; + case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: + return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR"; + case VK_ERROR_OUT_OF_DEVICE_MEMORY: + return "VK_ERROR_OUT_OF_DEVICE_MEMORY"; + case VK_EVENT_RESET: + return "VK_EVENT_RESET"; + default: + return "Unhandled VkResult"; + } +} + +static inline const char* string_VkStructureType(VkStructureType input_value) +{ + switch ((VkStructureType)input_value) + { + case VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO: + return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO"; + case VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO: + return "VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO"; + case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT"; + case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO: + return "VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO"; + case VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE: + return "VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE"; + case VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES: + return "VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES"; + case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: + return "VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"; + case VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO"; + case VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES: + return "VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2"; + case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV: + return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV"; + case VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES: + return "VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES"; + case VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE: + return "VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE"; + case VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES"; + case VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO"; + case VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV: + return "VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO: + return "VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO"; + case VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO: + return "VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO"; + case VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR: + return "VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR"; + case VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV: + return "VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV"; + case VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT: + return "VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO: + return "VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO"; + case VK_STRUCTURE_TYPE_SUBMIT_INFO: + return "VK_STRUCTURE_TYPE_SUBMIT_INFO"; + case VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR: + return "VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR"; + case VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: + return "VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS"; + case VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX: + return "VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX"; + case VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO: + return "VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO"; + case VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR: + return "VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR"; + case VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT"; + case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO: + return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO"; + case VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR: + return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2: + return "VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2"; + case VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT"; + case VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR: + return "VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR"; + case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT: + return "VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT"; + case VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT: + return "VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT"; + case VK_STRUCTURE_TYPE_APPLICATION_INFO: + return "VK_STRUCTURE_TYPE_APPLICATION_INFO"; + case VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO: + return "VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT: + return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT"; + case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO: + return "VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO"; + case VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR: + return "VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR"; + case VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET: + return "VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET"; + case VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR: + return "VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES"; + case VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO: + return "VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO"; + case VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR: + return "VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2: + return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT"; + case VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX: + return "VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX"; + case VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT"; + case VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2"; + case VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO: + return "VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK: + return "VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID: + return "VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO: + return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO"; + case VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO: + return "VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO"; + case VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR"; + case VK_STRUCTURE_TYPE_HDR_METADATA_EXT: + return "VK_STRUCTURE_TYPE_HDR_METADATA_EXT"; + case VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK: + return "VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK"; + case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR: + return "VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR"; + case VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: + return "VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR"; + case VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID: + return "VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID"; + case VK_STRUCTURE_TYPE_EVENT_CREATE_INFO: + return "VK_STRUCTURE_TYPE_EVENT_CREATE_INFO"; + case VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO: + return "VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO"; + case VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO: + return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO"; + case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO: + return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES"; + case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES"; + case VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT: + return "VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT"; + case VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR"; + case VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID: + return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID"; + case VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET: + return "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD"; + case VK_STRUCTURE_TYPE_FENCE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_FENCE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO"; + case VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO: + return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO"; + case VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT: + return "VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT"; + case VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT"; + case VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR: + return "VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX"; + case VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR: + return "VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR"; + case VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX: + return "VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO"; + case VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT: + return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES"; + case VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO: + return "VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT"; + case VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO: + return "VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO"; + case VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR"; + case VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2: + return "VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2"; + case VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO: + return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO"; + case VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO: + return "VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO"; + case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES"; + case VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX: + return "VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX"; + case VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID: + return "VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID"; + case VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT: + return "VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT"; + case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID: + return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID"; + case VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR: + return "VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR"; + case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD: + return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD"; + case VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR: + return "VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES"; + case VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO: + return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO"; + case VK_STRUCTURE_TYPE_PRESENT_INFO_KHR: + return "VK_STRUCTURE_TYPE_PRESENT_INFO_KHR"; + case VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV: + return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV"; + case VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR: + return "VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR"; + case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO: + return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO"; + case VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_BIND_SPARSE_INFO: + return "VK_STRUCTURE_TYPE_BIND_SPARSE_INFO"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES"; + case VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX: + return "VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX"; + case VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT"; + case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID: + return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID"; + case VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT"; + case VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO: + return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO"; + case VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN: + return "VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN"; + case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV: + return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV"; + case VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT: + return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT"; + case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES: + return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES"; + case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV: + return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV"; + case VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR: + return "VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR"; + case VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT: + return "VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT"; + case VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO: + return "VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"; + case VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR: + return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2"; + case VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV: + return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV"; + case VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO: + return "VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO"; + case VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2: + return "VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2"; + case VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2: + return "VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2"; + case VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2: + return "VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES"; + case VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD: + return "VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD"; + case VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR: + return "VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR"; + case VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT"; + case VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR: + return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR"; + case VK_STRUCTURE_TYPE_MEMORY_BARRIER: + return "VK_STRUCTURE_TYPE_MEMORY_BARRIER"; + case VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO: + return "VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO"; + case VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT"; + case VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX: + return "VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX"; + case VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO: + return "VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO"; + case VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR: + return "VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT"; + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2: + return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2"; + case VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR"; + case VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR: + return "VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR"; + case VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES: + return "VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES"; + case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV: + return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV"; + case VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR: + return "VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR"; + case VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT: + return "VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT"; + default: + return "Unhandled VkStructureType"; + } +} + +static inline const char* string_VkSystemAllocationScope(VkSystemAllocationScope input_value) +{ + switch ((VkSystemAllocationScope)input_value) + { + case VK_SYSTEM_ALLOCATION_SCOPE_DEVICE: + return "VK_SYSTEM_ALLOCATION_SCOPE_DEVICE"; + case VK_SYSTEM_ALLOCATION_SCOPE_COMMAND: + return "VK_SYSTEM_ALLOCATION_SCOPE_COMMAND"; + case VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE: + return "VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE"; + case VK_SYSTEM_ALLOCATION_SCOPE_CACHE: + return "VK_SYSTEM_ALLOCATION_SCOPE_CACHE"; + case VK_SYSTEM_ALLOCATION_SCOPE_OBJECT: + return "VK_SYSTEM_ALLOCATION_SCOPE_OBJECT"; + default: + return "Unhandled VkSystemAllocationScope"; + } +} + +static inline const char* string_VkInternalAllocationType(VkInternalAllocationType input_value) +{ + switch ((VkInternalAllocationType)input_value) + { + case VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE: + return "VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE"; + default: + return "Unhandled VkInternalAllocationType"; + } +} + +static inline const char* string_VkFormat(VkFormat input_value) +{ + switch ((VkFormat)input_value) + { + case VK_FORMAT_ASTC_12x10_UNORM_BLOCK: + return "VK_FORMAT_ASTC_12x10_UNORM_BLOCK"; + case VK_FORMAT_R16_UNORM: + return "VK_FORMAT_R16_UNORM"; + case VK_FORMAT_B8G8R8_SNORM: + return "VK_FORMAT_B8G8R8_SNORM"; + case VK_FORMAT_B5G5R5A1_UNORM_PACK16: + return "VK_FORMAT_B5G5R5A1_UNORM_PACK16"; + case VK_FORMAT_A2R10G10B10_SNORM_PACK32: + return "VK_FORMAT_A2R10G10B10_SNORM_PACK32"; + case VK_FORMAT_D32_SFLOAT_S8_UINT: + return "VK_FORMAT_D32_SFLOAT_S8_UINT"; + case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: + return "VK_FORMAT_E5B9G9R9_UFLOAT_PACK32"; + case VK_FORMAT_ASTC_10x6_SRGB_BLOCK: + return "VK_FORMAT_ASTC_10x6_SRGB_BLOCK"; + case VK_FORMAT_A2B10G10R10_SINT_PACK32: + return "VK_FORMAT_A2B10G10R10_SINT_PACK32"; + case VK_FORMAT_R32G32B32A32_SINT: + return "VK_FORMAT_R32G32B32A32_SINT"; + case VK_FORMAT_R4G4_UNORM_PACK8: + return "VK_FORMAT_R4G4_UNORM_PACK8"; + case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK"; + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: + return "VK_FORMAT_B4G4R4A4_UNORM_PACK16"; + case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK"; + case VK_FORMAT_R32G32B32A32_SFLOAT: + return "VK_FORMAT_R32G32B32A32_SFLOAT"; + case VK_FORMAT_R64G64_SINT: + return "VK_FORMAT_R64G64_SINT"; + case VK_FORMAT_A8B8G8R8_UINT_PACK32: + return "VK_FORMAT_A8B8G8R8_UINT_PACK32"; + case VK_FORMAT_ASTC_8x8_UNORM_BLOCK: + return "VK_FORMAT_ASTC_8x8_UNORM_BLOCK"; + case VK_FORMAT_ASTC_4x4_SRGB_BLOCK: + return "VK_FORMAT_ASTC_4x4_SRGB_BLOCK"; + case VK_FORMAT_ASTC_12x12_SRGB_BLOCK: + return "VK_FORMAT_ASTC_12x12_SRGB_BLOCK"; + case VK_FORMAT_A2R10G10B10_UNORM_PACK32: + return "VK_FORMAT_A2R10G10B10_UNORM_PACK32"; + case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: + return "VK_FORMAT_BC1_RGBA_UNORM_BLOCK"; + case VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: + return "VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG"; + case VK_FORMAT_BC1_RGB_SRGB_BLOCK: + return "VK_FORMAT_BC1_RGB_SRGB_BLOCK"; + case VK_FORMAT_B8G8R8A8_SRGB: + return "VK_FORMAT_B8G8R8A8_SRGB"; + case VK_FORMAT_R16G16B16A16_UINT: + return "VK_FORMAT_R16G16B16A16_UINT"; + case VK_FORMAT_A2B10G10R10_USCALED_PACK32: + return "VK_FORMAT_A2B10G10R10_USCALED_PACK32"; + case VK_FORMAT_R8G8B8_UINT: + return "VK_FORMAT_R8G8B8_UINT"; + case VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: + return "VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG"; + case VK_FORMAT_B8G8R8_SRGB: + return "VK_FORMAT_B8G8R8_SRGB"; + case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: + return "VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG"; + case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16: + return "VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16"; + case VK_FORMAT_R16_SSCALED: + return "VK_FORMAT_R16_SSCALED"; + case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK"; + case VK_FORMAT_BC4_UNORM_BLOCK: + return "VK_FORMAT_BC4_UNORM_BLOCK"; + case VK_FORMAT_R8_SINT: + return "VK_FORMAT_R8_SINT"; + case VK_FORMAT_R8_SRGB: + return "VK_FORMAT_R8_SRGB"; + case VK_FORMAT_BC4_SNORM_BLOCK: + return "VK_FORMAT_BC4_SNORM_BLOCK"; + case VK_FORMAT_R32_SFLOAT: + return "VK_FORMAT_R32_SFLOAT"; + case VK_FORMAT_ASTC_5x4_UNORM_BLOCK: + return "VK_FORMAT_ASTC_5x4_UNORM_BLOCK"; + case VK_FORMAT_ASTC_10x8_SRGB_BLOCK: + return "VK_FORMAT_ASTC_10x8_SRGB_BLOCK"; + case VK_FORMAT_R12X4G12X4_UNORM_2PACK16: + return "VK_FORMAT_R12X4G12X4_UNORM_2PACK16"; + case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16: + return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16"; + case VK_FORMAT_R4G4B4A4_UNORM_PACK16: + return "VK_FORMAT_R4G4B4A4_UNORM_PACK16"; + case VK_FORMAT_A2R10G10B10_SSCALED_PACK32: + return "VK_FORMAT_A2R10G10B10_SSCALED_PACK32"; + case VK_FORMAT_ASTC_4x4_UNORM_BLOCK: + return "VK_FORMAT_ASTC_4x4_UNORM_BLOCK"; + case VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16: + return "VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16"; + case VK_FORMAT_R8G8_SNORM: + return "VK_FORMAT_R8G8_SNORM"; + case VK_FORMAT_EAC_R11_UNORM_BLOCK: + return "VK_FORMAT_EAC_R11_UNORM_BLOCK"; + case VK_FORMAT_R16G16B16A16_SINT: + return "VK_FORMAT_R16G16B16A16_SINT"; + case VK_FORMAT_R8_UNORM: + return "VK_FORMAT_R8_UNORM"; + case VK_FORMAT_A8B8G8R8_SNORM_PACK32: + return "VK_FORMAT_A8B8G8R8_SNORM_PACK32"; + case VK_FORMAT_A2R10G10B10_SINT_PACK32: + return "VK_FORMAT_A2R10G10B10_SINT_PACK32"; + case VK_FORMAT_B8G8R8A8_USCALED: + return "VK_FORMAT_B8G8R8A8_USCALED"; + case VK_FORMAT_A8B8G8R8_SSCALED_PACK32: + return "VK_FORMAT_A8B8G8R8_SSCALED_PACK32"; + case VK_FORMAT_ASTC_8x6_UNORM_BLOCK: + return "VK_FORMAT_ASTC_8x6_UNORM_BLOCK"; + case VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16: + return "VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16"; + case VK_FORMAT_R16G16B16_UNORM: + return "VK_FORMAT_R16G16B16_UNORM"; + case VK_FORMAT_G8B8G8R8_422_UNORM: + return "VK_FORMAT_G8B8G8R8_422_UNORM"; + case VK_FORMAT_B8G8R8_SSCALED: + return "VK_FORMAT_B8G8R8_SSCALED"; + case VK_FORMAT_EAC_R11_SNORM_BLOCK: + return "VK_FORMAT_EAC_R11_SNORM_BLOCK"; + case VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16: + return "VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16"; + case VK_FORMAT_R8G8B8A8_UINT: + return "VK_FORMAT_R8G8B8A8_UINT"; + case VK_FORMAT_R32_SINT: + return "VK_FORMAT_R32_SINT"; + case VK_FORMAT_R8G8B8_USCALED: + return "VK_FORMAT_R8G8B8_USCALED"; + case VK_FORMAT_ASTC_5x5_SRGB_BLOCK: + return "VK_FORMAT_ASTC_5x5_SRGB_BLOCK"; + case VK_FORMAT_ASTC_10x6_UNORM_BLOCK: + return "VK_FORMAT_ASTC_10x6_UNORM_BLOCK"; + case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM: + return "VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM"; + case VK_FORMAT_R5G6B5_UNORM_PACK16: + return "VK_FORMAT_R5G6B5_UNORM_PACK16"; + case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM: + return "VK_FORMAT_G8_B8R8_2PLANE_420_UNORM"; + case VK_FORMAT_B5G6R5_UNORM_PACK16: + return "VK_FORMAT_B5G6R5_UNORM_PACK16"; + case VK_FORMAT_R16G16B16A16_SNORM: + return "VK_FORMAT_R16G16B16A16_SNORM"; + case VK_FORMAT_BC5_UNORM_BLOCK: + return "VK_FORMAT_BC5_UNORM_BLOCK"; + case VK_FORMAT_R8G8_USCALED: + return "VK_FORMAT_R8G8_USCALED"; + case VK_FORMAT_R32G32B32_UINT: + return "VK_FORMAT_R32G32B32_UINT"; + case VK_FORMAT_R8G8B8_SRGB: + return "VK_FORMAT_R8G8B8_SRGB"; + case VK_FORMAT_B8G8R8A8_UNORM: + return "VK_FORMAT_B8G8R8A8_UNORM"; + case VK_FORMAT_B8G8R8A8_SNORM: + return "VK_FORMAT_B8G8R8A8_SNORM"; + case VK_FORMAT_ASTC_10x5_SRGB_BLOCK: + return "VK_FORMAT_ASTC_10x5_SRGB_BLOCK"; + case VK_FORMAT_ASTC_8x8_SRGB_BLOCK: + return "VK_FORMAT_ASTC_8x8_SRGB_BLOCK"; + case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: + return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16"; + case VK_FORMAT_R64_SINT: + return "VK_FORMAT_R64_SINT"; + case VK_FORMAT_EAC_R11G11_UNORM_BLOCK: + return "VK_FORMAT_EAC_R11G11_UNORM_BLOCK"; + case VK_FORMAT_B8G8R8A8_UINT: + return "VK_FORMAT_B8G8R8A8_UINT"; + case VK_FORMAT_R32G32B32A32_UINT: + return "VK_FORMAT_R32G32B32A32_UINT"; + case VK_FORMAT_R16G16_SINT: + return "VK_FORMAT_R16G16_SINT"; + case VK_FORMAT_R16G16B16A16_SSCALED: + return "VK_FORMAT_R16G16B16A16_SSCALED"; + case VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16: + return "VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16"; + case VK_FORMAT_R8_SSCALED: + return "VK_FORMAT_R8_SSCALED"; + case VK_FORMAT_R5G5B5A1_UNORM_PACK16: + return "VK_FORMAT_R5G5B5A1_UNORM_PACK16"; + case VK_FORMAT_ASTC_8x5_SRGB_BLOCK: + return "VK_FORMAT_ASTC_8x5_SRGB_BLOCK"; + case VK_FORMAT_BC2_SRGB_BLOCK: + return "VK_FORMAT_BC2_SRGB_BLOCK"; + case VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: + return "VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG"; + case VK_FORMAT_R8G8_UINT: + return "VK_FORMAT_R8G8_UINT"; + case VK_FORMAT_ASTC_8x5_UNORM_BLOCK: + return "VK_FORMAT_ASTC_8x5_UNORM_BLOCK"; + case VK_FORMAT_R8G8B8_SNORM: + return "VK_FORMAT_R8G8B8_SNORM"; + case VK_FORMAT_D16_UNORM_S8_UINT: + return "VK_FORMAT_D16_UNORM_S8_UINT"; + case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16: + return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16"; + case VK_FORMAT_BC5_SNORM_BLOCK: + return "VK_FORMAT_BC5_SNORM_BLOCK"; + case VK_FORMAT_A1R5G5B5_UNORM_PACK16: + return "VK_FORMAT_A1R5G5B5_UNORM_PACK16"; + case VK_FORMAT_R16G16B16A16_UNORM: + return "VK_FORMAT_R16G16B16A16_UNORM"; + case VK_FORMAT_R16G16_UINT: + return "VK_FORMAT_R16G16_UINT"; + case VK_FORMAT_R8G8B8_SSCALED: + return "VK_FORMAT_R8G8B8_SSCALED"; + case VK_FORMAT_R32_UINT: + return "VK_FORMAT_R32_UINT"; + case VK_FORMAT_BC6H_SFLOAT_BLOCK: + return "VK_FORMAT_BC6H_SFLOAT_BLOCK"; + case VK_FORMAT_R8G8B8A8_SINT: + return "VK_FORMAT_R8G8B8A8_SINT"; + case VK_FORMAT_EAC_R11G11_SNORM_BLOCK: + return "VK_FORMAT_EAC_R11G11_SNORM_BLOCK"; + case VK_FORMAT_S8_UINT: + return "VK_FORMAT_S8_UINT"; + case VK_FORMAT_R16_SFLOAT: + return "VK_FORMAT_R16_SFLOAT"; + case VK_FORMAT_R16_UINT: + return "VK_FORMAT_R16_UINT"; + case VK_FORMAT_A2B10G10R10_UINT_PACK32: + return "VK_FORMAT_A2B10G10R10_UINT_PACK32"; + case VK_FORMAT_R64G64B64_SFLOAT: + return "VK_FORMAT_R64G64B64_SFLOAT"; + case VK_FORMAT_BC6H_UFLOAT_BLOCK: + return "VK_FORMAT_BC6H_UFLOAT_BLOCK"; + case VK_FORMAT_R64G64B64A64_UINT: + return "VK_FORMAT_R64G64B64A64_UINT"; + case VK_FORMAT_BC7_UNORM_BLOCK: + return "VK_FORMAT_BC7_UNORM_BLOCK"; + case VK_FORMAT_UNDEFINED: + return "VK_FORMAT_UNDEFINED"; + case VK_FORMAT_BC2_UNORM_BLOCK: + return "VK_FORMAT_BC2_UNORM_BLOCK"; + case VK_FORMAT_R16G16B16A16_USCALED: + return "VK_FORMAT_R16G16B16A16_USCALED"; + case VK_FORMAT_A8B8G8R8_SRGB_PACK32: + return "VK_FORMAT_A8B8G8R8_SRGB_PACK32"; + case VK_FORMAT_A2R10G10B10_USCALED_PACK32: + return "VK_FORMAT_A2R10G10B10_USCALED_PACK32"; + case VK_FORMAT_R32G32_UINT: + return "VK_FORMAT_R32G32_UINT"; + case VK_FORMAT_A8B8G8R8_USCALED_PACK32: + return "VK_FORMAT_A8B8G8R8_USCALED_PACK32"; + case VK_FORMAT_BC1_RGBA_SRGB_BLOCK: + return "VK_FORMAT_BC1_RGBA_SRGB_BLOCK"; + case VK_FORMAT_R64G64_UINT: + return "VK_FORMAT_R64G64_UINT"; + case VK_FORMAT_ASTC_6x5_UNORM_BLOCK: + return "VK_FORMAT_ASTC_6x5_UNORM_BLOCK"; + case VK_FORMAT_ASTC_6x6_SRGB_BLOCK: + return "VK_FORMAT_ASTC_6x6_SRGB_BLOCK"; + case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: + return "VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG"; + case VK_FORMAT_R64G64B64_SINT: + return "VK_FORMAT_R64G64B64_SINT"; + case VK_FORMAT_R16G16_SNORM: + return "VK_FORMAT_R16G16_SNORM"; + case VK_FORMAT_R64G64_SFLOAT: + return "VK_FORMAT_R64G64_SFLOAT"; + case VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM: + return "VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM"; + case VK_FORMAT_R8G8_SINT: + return "VK_FORMAT_R8G8_SINT"; + case VK_FORMAT_ASTC_6x6_UNORM_BLOCK: + return "VK_FORMAT_ASTC_6x6_UNORM_BLOCK"; + case VK_FORMAT_B10G11R11_UFLOAT_PACK32: + return "VK_FORMAT_B10G11R11_UFLOAT_PACK32"; + case VK_FORMAT_R32G32B32_SFLOAT: + return "VK_FORMAT_R32G32B32_SFLOAT"; + case VK_FORMAT_R64G64B64A64_SFLOAT: + return "VK_FORMAT_R64G64B64A64_SFLOAT"; + case VK_FORMAT_R64_SFLOAT: + return "VK_FORMAT_R64_SFLOAT"; + case VK_FORMAT_ASTC_12x12_UNORM_BLOCK: + return "VK_FORMAT_ASTC_12x12_UNORM_BLOCK"; + case VK_FORMAT_A2R10G10B10_UINT_PACK32: + return "VK_FORMAT_A2R10G10B10_UINT_PACK32"; + case VK_FORMAT_A2B10G10R10_SSCALED_PACK32: + return "VK_FORMAT_A2B10G10R10_SSCALED_PACK32"; + case VK_FORMAT_R16G16B16_UINT: + return "VK_FORMAT_R16G16B16_UINT"; + case VK_FORMAT_R16_SINT: + return "VK_FORMAT_R16_SINT"; + case VK_FORMAT_R16_SNORM: + return "VK_FORMAT_R16_SNORM"; + case VK_FORMAT_R32G32_SFLOAT: + return "VK_FORMAT_R32G32_SFLOAT"; + case VK_FORMAT_R8G8B8A8_SNORM: + return "VK_FORMAT_R8G8B8A8_SNORM"; + case VK_FORMAT_A8B8G8R8_SINT_PACK32: + return "VK_FORMAT_A8B8G8R8_SINT_PACK32"; + case VK_FORMAT_R10X6G10X6_UNORM_2PACK16: + return "VK_FORMAT_R10X6G10X6_UNORM_2PACK16"; + case VK_FORMAT_R16_USCALED: + return "VK_FORMAT_R16_USCALED"; + case VK_FORMAT_A8B8G8R8_UNORM_PACK32: + return "VK_FORMAT_A8B8G8R8_UNORM_PACK32"; + case VK_FORMAT_ASTC_5x5_UNORM_BLOCK: + return "VK_FORMAT_ASTC_5x5_UNORM_BLOCK"; + case VK_FORMAT_R16G16B16A16_SFLOAT: + return "VK_FORMAT_R16G16B16A16_SFLOAT"; + case VK_FORMAT_G16B16G16R16_422_UNORM: + return "VK_FORMAT_G16B16G16R16_422_UNORM"; + case VK_FORMAT_R8_SNORM: + return "VK_FORMAT_R8_SNORM"; + case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16: + return "VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16"; + case VK_FORMAT_ASTC_10x10_UNORM_BLOCK: + return "VK_FORMAT_ASTC_10x10_UNORM_BLOCK"; + case VK_FORMAT_R16G16B16_SFLOAT: + return "VK_FORMAT_R16G16B16_SFLOAT"; + case VK_FORMAT_R64G64B64_UINT: + return "VK_FORMAT_R64G64B64_UINT"; + case VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16: + return "VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16"; + case VK_FORMAT_A2B10G10R10_UNORM_PACK32: + return "VK_FORMAT_A2B10G10R10_UNORM_PACK32"; + case VK_FORMAT_R16G16B16_SNORM: + return "VK_FORMAT_R16G16B16_SNORM"; + case VK_FORMAT_R16G16B16_USCALED: + return "VK_FORMAT_R16G16B16_USCALED"; + case VK_FORMAT_R8G8_UNORM: + return "VK_FORMAT_R8G8_UNORM"; + case VK_FORMAT_B8G8R8G8_422_UNORM: + return "VK_FORMAT_B8G8R8G8_422_UNORM"; + case VK_FORMAT_BC3_SRGB_BLOCK: + return "VK_FORMAT_BC3_SRGB_BLOCK"; + case VK_FORMAT_B16G16R16G16_422_UNORM: + return "VK_FORMAT_B16G16R16G16_422_UNORM"; + case VK_FORMAT_B8G8R8A8_SSCALED: + return "VK_FORMAT_B8G8R8A8_SSCALED"; + case VK_FORMAT_R16G16_SFLOAT: + return "VK_FORMAT_R16G16_SFLOAT"; + case VK_FORMAT_R16G16_UNORM: + return "VK_FORMAT_R16G16_UNORM"; + case VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: + return "VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG"; + case VK_FORMAT_R8G8_SRGB: + return "VK_FORMAT_R8G8_SRGB"; + case VK_FORMAT_R64G64B64A64_SINT: + return "VK_FORMAT_R64G64B64A64_SINT"; + case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16: + return "VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16"; + case VK_FORMAT_G16_B16R16_2PLANE_420_UNORM: + return "VK_FORMAT_G16_B16R16_2PLANE_420_UNORM"; + case VK_FORMAT_R32G32_SINT: + return "VK_FORMAT_R32G32_SINT"; + case VK_FORMAT_BC3_UNORM_BLOCK: + return "VK_FORMAT_BC3_UNORM_BLOCK"; + case VK_FORMAT_ASTC_5x4_SRGB_BLOCK: + return "VK_FORMAT_ASTC_5x4_SRGB_BLOCK"; + case VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM: + return "VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM"; + case VK_FORMAT_D16_UNORM: + return "VK_FORMAT_D16_UNORM"; + case VK_FORMAT_B8G8R8_USCALED: + return "VK_FORMAT_B8G8R8_USCALED"; + case VK_FORMAT_X8_D24_UNORM_PACK32: + return "VK_FORMAT_X8_D24_UNORM_PACK32"; + case VK_FORMAT_BC7_SRGB_BLOCK: + return "VK_FORMAT_BC7_SRGB_BLOCK"; + case VK_FORMAT_R8G8B8A8_USCALED: + return "VK_FORMAT_R8G8B8A8_USCALED"; + case VK_FORMAT_R8G8B8_SINT: + return "VK_FORMAT_R8G8B8_SINT"; + case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16: + return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16"; + case VK_FORMAT_G8_B8R8_2PLANE_422_UNORM: + return "VK_FORMAT_G8_B8R8_2PLANE_422_UNORM"; + case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16: + return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16"; + case VK_FORMAT_B8G8R8_UINT: + return "VK_FORMAT_B8G8R8_UINT"; + case VK_FORMAT_R16G16_USCALED: + return "VK_FORMAT_R16G16_USCALED"; + case VK_FORMAT_R12X4_UNORM_PACK16: + return "VK_FORMAT_R12X4_UNORM_PACK16"; + case VK_FORMAT_R10X6_UNORM_PACK16: + return "VK_FORMAT_R10X6_UNORM_PACK16"; + case VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16: + return "VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16"; + case VK_FORMAT_ASTC_8x6_SRGB_BLOCK: + return "VK_FORMAT_ASTC_8x6_SRGB_BLOCK"; + case VK_FORMAT_B8G8R8A8_SINT: + return "VK_FORMAT_B8G8R8A8_SINT"; + case VK_FORMAT_ASTC_6x5_SRGB_BLOCK: + return "VK_FORMAT_ASTC_6x5_SRGB_BLOCK"; + case VK_FORMAT_R16G16_SSCALED: + return "VK_FORMAT_R16G16_SSCALED"; + case VK_FORMAT_BC1_RGB_UNORM_BLOCK: + return "VK_FORMAT_BC1_RGB_UNORM_BLOCK"; + case VK_FORMAT_R16G16B16_SSCALED: + return "VK_FORMAT_R16G16B16_SSCALED"; + case VK_FORMAT_ASTC_12x10_SRGB_BLOCK: + return "VK_FORMAT_ASTC_12x10_SRGB_BLOCK"; + case VK_FORMAT_R8G8_SSCALED: + return "VK_FORMAT_R8G8_SSCALED"; + case VK_FORMAT_G16_B16R16_2PLANE_422_UNORM: + return "VK_FORMAT_G16_B16R16_2PLANE_422_UNORM"; + case VK_FORMAT_R32G32B32_SINT: + return "VK_FORMAT_R32G32B32_SINT"; + case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: + return "VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG"; + case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK"; + case VK_FORMAT_D32_SFLOAT: + return "VK_FORMAT_D32_SFLOAT"; + case VK_FORMAT_D24_UNORM_S8_UINT: + return "VK_FORMAT_D24_UNORM_S8_UINT"; + case VK_FORMAT_A2B10G10R10_SNORM_PACK32: + return "VK_FORMAT_A2B10G10R10_SNORM_PACK32"; + case VK_FORMAT_R64_UINT: + return "VK_FORMAT_R64_UINT"; + case VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM: + return "VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM"; + case VK_FORMAT_ASTC_10x5_UNORM_BLOCK: + return "VK_FORMAT_ASTC_10x5_UNORM_BLOCK"; + case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK"; + case VK_FORMAT_R8G8B8A8_SSCALED: + return "VK_FORMAT_R8G8B8A8_SSCALED"; + case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: + return "VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK"; + case VK_FORMAT_R8_UINT: + return "VK_FORMAT_R8_UINT"; + case VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM: + return "VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM"; + case VK_FORMAT_R8_USCALED: + return "VK_FORMAT_R8_USCALED"; + case VK_FORMAT_R8G8B8A8_UNORM: + return "VK_FORMAT_R8G8B8A8_UNORM"; + case VK_FORMAT_B8G8R8_SINT: + return "VK_FORMAT_B8G8R8_SINT"; + case VK_FORMAT_ASTC_10x8_UNORM_BLOCK: + return "VK_FORMAT_ASTC_10x8_UNORM_BLOCK"; + case VK_FORMAT_ASTC_10x10_SRGB_BLOCK: + return "VK_FORMAT_ASTC_10x10_SRGB_BLOCK"; + case VK_FORMAT_R16G16B16_SINT: + return "VK_FORMAT_R16G16B16_SINT"; + case VK_FORMAT_B8G8R8_UNORM: + return "VK_FORMAT_B8G8R8_UNORM"; + case VK_FORMAT_R8G8B8_UNORM: + return "VK_FORMAT_R8G8B8_UNORM"; + case VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM: + return "VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM"; + case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16: + return "VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16"; + case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16: + return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16"; + case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: + return "VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG"; + case VK_FORMAT_R8G8B8A8_SRGB: + return "VK_FORMAT_R8G8B8A8_SRGB"; + default: + return "Unhandled VkFormat"; + } +} + +static inline const char* string_VkFormatFeatureFlagBits(VkFormatFeatureFlagBits input_value) +{ + switch ((VkFormatFeatureFlagBits)input_value) + { + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT"; + case VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT: + return "VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT"; + case VK_FORMAT_FEATURE_TRANSFER_DST_BIT: + return "VK_FORMAT_FEATURE_TRANSFER_DST_BIT"; + case VK_FORMAT_FEATURE_BLIT_DST_BIT: + return "VK_FORMAT_FEATURE_BLIT_DST_BIT"; + case VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT: + return "VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT"; + case VK_FORMAT_FEATURE_TRANSFER_SRC_BIT: + return "VK_FORMAT_FEATURE_TRANSFER_SRC_BIT"; + case VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT: + return "VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT"; + case VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT: + return "VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT"; + case VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT: + return "VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT"; + case VK_FORMAT_FEATURE_DISJOINT_BIT: + return "VK_FORMAT_FEATURE_DISJOINT_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT"; + case VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT: + return "VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT"; + case VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT: + return "VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG"; + case VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT: + return "VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT"; + case VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT: + return "VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT"; + case VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT: + return "VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT"; + case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT: + return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT"; + case VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT: + return "VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT"; + case VK_FORMAT_FEATURE_BLIT_SRC_BIT: + return "VK_FORMAT_FEATURE_BLIT_SRC_BIT"; + default: + return "Unhandled VkFormatFeatureFlagBits"; + } +} + +static inline const char* string_VkImageType(VkImageType input_value) +{ + switch ((VkImageType)input_value) + { + case VK_IMAGE_TYPE_2D: + return "VK_IMAGE_TYPE_2D"; + case VK_IMAGE_TYPE_3D: + return "VK_IMAGE_TYPE_3D"; + case VK_IMAGE_TYPE_1D: + return "VK_IMAGE_TYPE_1D"; + default: + return "Unhandled VkImageType"; + } +} + +static inline const char* string_VkImageTiling(VkImageTiling input_value) +{ + switch ((VkImageTiling)input_value) + { + case VK_IMAGE_TILING_LINEAR: + return "VK_IMAGE_TILING_LINEAR"; + case VK_IMAGE_TILING_OPTIMAL: + return "VK_IMAGE_TILING_OPTIMAL"; + default: + return "Unhandled VkImageTiling"; + } +} + +static inline const char* string_VkImageUsageFlagBits(VkImageUsageFlagBits input_value) +{ + switch ((VkImageUsageFlagBits)input_value) + { + case VK_IMAGE_USAGE_STORAGE_BIT: + return "VK_IMAGE_USAGE_STORAGE_BIT"; + case VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT: + return "VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT"; + case VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT: + return "VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT"; + case VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT: + return "VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT"; + case VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT: + return "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT"; + case VK_IMAGE_USAGE_SAMPLED_BIT: + return "VK_IMAGE_USAGE_SAMPLED_BIT"; + case VK_IMAGE_USAGE_TRANSFER_DST_BIT: + return "VK_IMAGE_USAGE_TRANSFER_DST_BIT"; + case VK_IMAGE_USAGE_TRANSFER_SRC_BIT: + return "VK_IMAGE_USAGE_TRANSFER_SRC_BIT"; + default: + return "Unhandled VkImageUsageFlagBits"; + } +} + +static inline const char* string_VkImageCreateFlagBits(VkImageCreateFlagBits input_value) +{ + switch ((VkImageCreateFlagBits)input_value) + { + case VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT: + return "VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT"; + case VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT: + return "VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT"; + case VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT: + return "VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT"; + case VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT: + return "VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT"; + case VK_IMAGE_CREATE_SPARSE_ALIASED_BIT: + return "VK_IMAGE_CREATE_SPARSE_ALIASED_BIT"; + case VK_IMAGE_CREATE_DISJOINT_BIT: + return "VK_IMAGE_CREATE_DISJOINT_BIT"; + case VK_IMAGE_CREATE_SPARSE_BINDING_BIT: + return "VK_IMAGE_CREATE_SPARSE_BINDING_BIT"; + case VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT: + return "VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT"; + case VK_IMAGE_CREATE_ALIAS_BIT: + return "VK_IMAGE_CREATE_ALIAS_BIT"; + case VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT: + return "VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT"; + case VK_IMAGE_CREATE_PROTECTED_BIT: + return "VK_IMAGE_CREATE_PROTECTED_BIT"; + case VK_IMAGE_CREATE_EXTENDED_USAGE_BIT: + return "VK_IMAGE_CREATE_EXTENDED_USAGE_BIT"; + case VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT: + return "VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT"; + default: + return "Unhandled VkImageCreateFlagBits"; + } +} + +static inline const char* string_VkSampleCountFlagBits(VkSampleCountFlagBits input_value) +{ + switch ((VkSampleCountFlagBits)input_value) + { + case VK_SAMPLE_COUNT_1_BIT: + return "VK_SAMPLE_COUNT_1_BIT"; + case VK_SAMPLE_COUNT_8_BIT: + return "VK_SAMPLE_COUNT_8_BIT"; + case VK_SAMPLE_COUNT_64_BIT: + return "VK_SAMPLE_COUNT_64_BIT"; + case VK_SAMPLE_COUNT_2_BIT: + return "VK_SAMPLE_COUNT_2_BIT"; + case VK_SAMPLE_COUNT_16_BIT: + return "VK_SAMPLE_COUNT_16_BIT"; + case VK_SAMPLE_COUNT_32_BIT: + return "VK_SAMPLE_COUNT_32_BIT"; + case VK_SAMPLE_COUNT_4_BIT: + return "VK_SAMPLE_COUNT_4_BIT"; + default: + return "Unhandled VkSampleCountFlagBits"; + } +} + +static inline const char* string_VkPhysicalDeviceType(VkPhysicalDeviceType input_value) +{ + switch ((VkPhysicalDeviceType)input_value) + { + case VK_PHYSICAL_DEVICE_TYPE_OTHER: + return "VK_PHYSICAL_DEVICE_TYPE_OTHER"; + case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: + return "VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU"; + case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: + return "VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU"; + case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: + return "VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU"; + case VK_PHYSICAL_DEVICE_TYPE_CPU: + return "VK_PHYSICAL_DEVICE_TYPE_CPU"; + default: + return "Unhandled VkPhysicalDeviceType"; + } +} + +static inline const char* string_VkQueueFlagBits(VkQueueFlagBits input_value) +{ + switch ((VkQueueFlagBits)input_value) + { + case VK_QUEUE_COMPUTE_BIT: + return "VK_QUEUE_COMPUTE_BIT"; + case VK_QUEUE_GRAPHICS_BIT: + return "VK_QUEUE_GRAPHICS_BIT"; + case VK_QUEUE_PROTECTED_BIT: + return "VK_QUEUE_PROTECTED_BIT"; + case VK_QUEUE_TRANSFER_BIT: + return "VK_QUEUE_TRANSFER_BIT"; + case VK_QUEUE_SPARSE_BINDING_BIT: + return "VK_QUEUE_SPARSE_BINDING_BIT"; + default: + return "Unhandled VkQueueFlagBits"; + } +} + +static inline const char* string_VkMemoryPropertyFlagBits(VkMemoryPropertyFlagBits input_value) +{ + switch ((VkMemoryPropertyFlagBits)input_value) + { + case VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT: + return "VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT"; + case VK_MEMORY_PROPERTY_HOST_COHERENT_BIT: + return "VK_MEMORY_PROPERTY_HOST_COHERENT_BIT"; + case VK_MEMORY_PROPERTY_PROTECTED_BIT: + return "VK_MEMORY_PROPERTY_PROTECTED_BIT"; + case VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT: + return "VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT"; + case VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT: + return "VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT"; + case VK_MEMORY_PROPERTY_HOST_CACHED_BIT: + return "VK_MEMORY_PROPERTY_HOST_CACHED_BIT"; + default: + return "Unhandled VkMemoryPropertyFlagBits"; + } +} + +static inline const char* string_VkMemoryHeapFlagBits(VkMemoryHeapFlagBits input_value) +{ + switch ((VkMemoryHeapFlagBits)input_value) + { + case VK_MEMORY_HEAP_MULTI_INSTANCE_BIT: + return "VK_MEMORY_HEAP_MULTI_INSTANCE_BIT"; + case VK_MEMORY_HEAP_DEVICE_LOCAL_BIT: + return "VK_MEMORY_HEAP_DEVICE_LOCAL_BIT"; + default: + return "Unhandled VkMemoryHeapFlagBits"; + } +} + +static inline const char* string_VkDeviceQueueCreateFlagBits(VkDeviceQueueCreateFlagBits input_value) +{ + switch ((VkDeviceQueueCreateFlagBits)input_value) + { + case VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT: + return "VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT"; + default: + return "Unhandled VkDeviceQueueCreateFlagBits"; + } +} + +static inline const char* string_VkPipelineStageFlagBits(VkPipelineStageFlagBits input_value) +{ + switch ((VkPipelineStageFlagBits)input_value) + { + case VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT: + return "VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT"; + case VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT: + return "VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT"; + case VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT: + return "VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT"; + case VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT: + return "VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT"; + case VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT: + return "VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT"; + case VK_PIPELINE_STAGE_VERTEX_SHADER_BIT: + return "VK_PIPELINE_STAGE_VERTEX_SHADER_BIT"; + case VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT: + return "VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT"; + case VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT: + return "VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT"; + case VK_PIPELINE_STAGE_VERTEX_INPUT_BIT: + return "VK_PIPELINE_STAGE_VERTEX_INPUT_BIT"; + case VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT: + return "VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT"; + case VK_PIPELINE_STAGE_ALL_COMMANDS_BIT: + return "VK_PIPELINE_STAGE_ALL_COMMANDS_BIT"; + case VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT: + return "VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT"; + case VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT: + return "VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT"; + case VK_PIPELINE_STAGE_TRANSFER_BIT: + return "VK_PIPELINE_STAGE_TRANSFER_BIT"; + case VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT: + return "VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT"; + case VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX: + return "VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX"; + case VK_PIPELINE_STAGE_HOST_BIT: + return "VK_PIPELINE_STAGE_HOST_BIT"; + case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT: + return "VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT"; + case VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT: + return "VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT"; + default: + return "Unhandled VkPipelineStageFlagBits"; + } +} + +static inline const char* string_VkImageAspectFlagBits(VkImageAspectFlagBits input_value) +{ + switch ((VkImageAspectFlagBits)input_value) + { + case VK_IMAGE_ASPECT_STENCIL_BIT: + return "VK_IMAGE_ASPECT_STENCIL_BIT"; + case VK_IMAGE_ASPECT_PLANE_1_BIT: + return "VK_IMAGE_ASPECT_PLANE_1_BIT"; + case VK_IMAGE_ASPECT_PLANE_2_BIT: + return "VK_IMAGE_ASPECT_PLANE_2_BIT"; + case VK_IMAGE_ASPECT_METADATA_BIT: + return "VK_IMAGE_ASPECT_METADATA_BIT"; + case VK_IMAGE_ASPECT_COLOR_BIT: + return "VK_IMAGE_ASPECT_COLOR_BIT"; + case VK_IMAGE_ASPECT_DEPTH_BIT: + return "VK_IMAGE_ASPECT_DEPTH_BIT"; + case VK_IMAGE_ASPECT_PLANE_0_BIT: + return "VK_IMAGE_ASPECT_PLANE_0_BIT"; + default: + return "Unhandled VkImageAspectFlagBits"; + } +} + +static inline const char* string_VkSparseImageFormatFlagBits(VkSparseImageFormatFlagBits input_value) +{ + switch ((VkSparseImageFormatFlagBits)input_value) + { + case VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT: + return "VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT"; + case VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT: + return "VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT"; + case VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT: + return "VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT"; + default: + return "Unhandled VkSparseImageFormatFlagBits"; + } +} + +static inline const char* string_VkSparseMemoryBindFlagBits(VkSparseMemoryBindFlagBits input_value) +{ + switch ((VkSparseMemoryBindFlagBits)input_value) + { + case VK_SPARSE_MEMORY_BIND_METADATA_BIT: + return "VK_SPARSE_MEMORY_BIND_METADATA_BIT"; + default: + return "Unhandled VkSparseMemoryBindFlagBits"; + } +} + +static inline const char* string_VkFenceCreateFlagBits(VkFenceCreateFlagBits input_value) +{ + switch ((VkFenceCreateFlagBits)input_value) + { + case VK_FENCE_CREATE_SIGNALED_BIT: + return "VK_FENCE_CREATE_SIGNALED_BIT"; + default: + return "Unhandled VkFenceCreateFlagBits"; + } +} + +static inline const char* string_VkQueryType(VkQueryType input_value) +{ + switch ((VkQueryType)input_value) + { + case VK_QUERY_TYPE_TIMESTAMP: + return "VK_QUERY_TYPE_TIMESTAMP"; + case VK_QUERY_TYPE_OCCLUSION: + return "VK_QUERY_TYPE_OCCLUSION"; + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + return "VK_QUERY_TYPE_PIPELINE_STATISTICS"; + default: + return "Unhandled VkQueryType"; + } +} + +static inline const char* string_VkQueryPipelineStatisticFlagBits(VkQueryPipelineStatisticFlagBits input_value) +{ + switch ((VkQueryPipelineStatisticFlagBits)input_value) + { + case VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT"; + case VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT: + return "VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT"; + default: + return "Unhandled VkQueryPipelineStatisticFlagBits"; + } +} + +static inline const char* string_VkQueryResultFlagBits(VkQueryResultFlagBits input_value) +{ + switch ((VkQueryResultFlagBits)input_value) + { + case VK_QUERY_RESULT_PARTIAL_BIT: + return "VK_QUERY_RESULT_PARTIAL_BIT"; + case VK_QUERY_RESULT_WITH_AVAILABILITY_BIT: + return "VK_QUERY_RESULT_WITH_AVAILABILITY_BIT"; + case VK_QUERY_RESULT_64_BIT: + return "VK_QUERY_RESULT_64_BIT"; + case VK_QUERY_RESULT_WAIT_BIT: + return "VK_QUERY_RESULT_WAIT_BIT"; + default: + return "Unhandled VkQueryResultFlagBits"; + } +} + +static inline const char* string_VkBufferCreateFlagBits(VkBufferCreateFlagBits input_value) +{ + switch ((VkBufferCreateFlagBits)input_value) + { + case VK_BUFFER_CREATE_SPARSE_ALIASED_BIT: + return "VK_BUFFER_CREATE_SPARSE_ALIASED_BIT"; + case VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT: + return "VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT"; + case VK_BUFFER_CREATE_SPARSE_BINDING_BIT: + return "VK_BUFFER_CREATE_SPARSE_BINDING_BIT"; + case VK_BUFFER_CREATE_PROTECTED_BIT: + return "VK_BUFFER_CREATE_PROTECTED_BIT"; + default: + return "Unhandled VkBufferCreateFlagBits"; + } +} + +static inline const char* string_VkBufferUsageFlagBits(VkBufferUsageFlagBits input_value) +{ + switch ((VkBufferUsageFlagBits)input_value) + { + case VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT: + return "VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT"; + case VK_BUFFER_USAGE_TRANSFER_SRC_BIT: + return "VK_BUFFER_USAGE_TRANSFER_SRC_BIT"; + case VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT: + return "VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT"; + case VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT: + return "VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT"; + case VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT: + return "VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT"; + case VK_BUFFER_USAGE_STORAGE_BUFFER_BIT: + return "VK_BUFFER_USAGE_STORAGE_BUFFER_BIT"; + case VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT: + return "VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT"; + case VK_BUFFER_USAGE_INDEX_BUFFER_BIT: + return "VK_BUFFER_USAGE_INDEX_BUFFER_BIT"; + case VK_BUFFER_USAGE_TRANSFER_DST_BIT: + return "VK_BUFFER_USAGE_TRANSFER_DST_BIT"; + case VK_BUFFER_USAGE_VERTEX_BUFFER_BIT: + return "VK_BUFFER_USAGE_VERTEX_BUFFER_BIT"; + default: + return "Unhandled VkBufferUsageFlagBits"; + } +} + +static inline const char* string_VkSharingMode(VkSharingMode input_value) +{ + switch ((VkSharingMode)input_value) + { + case VK_SHARING_MODE_CONCURRENT: + return "VK_SHARING_MODE_CONCURRENT"; + case VK_SHARING_MODE_EXCLUSIVE: + return "VK_SHARING_MODE_EXCLUSIVE"; + default: + return "Unhandled VkSharingMode"; + } +} + +static inline const char* string_VkImageLayout(VkImageLayout input_value) +{ + switch ((VkImageLayout)input_value) + { + case VK_IMAGE_LAYOUT_GENERAL: + return "VK_IMAGE_LAYOUT_GENERAL"; + case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: + return "VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL"; + case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: + return "VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL"; + case VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR: + return "VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR"; + case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: + return "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR"; + case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: + return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL"; + case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: + return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL"; + case VK_IMAGE_LAYOUT_PREINITIALIZED: + return "VK_IMAGE_LAYOUT_PREINITIALIZED"; + case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: + return "VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL"; + case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: + return "VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL"; + case VK_IMAGE_LAYOUT_UNDEFINED: + return "VK_IMAGE_LAYOUT_UNDEFINED"; + case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: + return "VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL"; + case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: + return "VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL"; + default: + return "Unhandled VkImageLayout"; + } +} + +static inline const char* string_VkImageViewType(VkImageViewType input_value) +{ + switch ((VkImageViewType)input_value) + { + case VK_IMAGE_VIEW_TYPE_3D: + return "VK_IMAGE_VIEW_TYPE_3D"; + case VK_IMAGE_VIEW_TYPE_CUBE: + return "VK_IMAGE_VIEW_TYPE_CUBE"; + case VK_IMAGE_VIEW_TYPE_2D_ARRAY: + return "VK_IMAGE_VIEW_TYPE_2D_ARRAY"; + case VK_IMAGE_VIEW_TYPE_1D: + return "VK_IMAGE_VIEW_TYPE_1D"; + case VK_IMAGE_VIEW_TYPE_1D_ARRAY: + return "VK_IMAGE_VIEW_TYPE_1D_ARRAY"; + case VK_IMAGE_VIEW_TYPE_2D: + return "VK_IMAGE_VIEW_TYPE_2D"; + case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: + return "VK_IMAGE_VIEW_TYPE_CUBE_ARRAY"; + default: + return "Unhandled VkImageViewType"; + } +} + +static inline const char* string_VkComponentSwizzle(VkComponentSwizzle input_value) +{ + switch ((VkComponentSwizzle)input_value) + { + case VK_COMPONENT_SWIZZLE_ONE: + return "VK_COMPONENT_SWIZZLE_ONE"; + case VK_COMPONENT_SWIZZLE_R: + return "VK_COMPONENT_SWIZZLE_R"; + case VK_COMPONENT_SWIZZLE_G: + return "VK_COMPONENT_SWIZZLE_G"; + case VK_COMPONENT_SWIZZLE_B: + return "VK_COMPONENT_SWIZZLE_B"; + case VK_COMPONENT_SWIZZLE_ZERO: + return "VK_COMPONENT_SWIZZLE_ZERO"; + case VK_COMPONENT_SWIZZLE_A: + return "VK_COMPONENT_SWIZZLE_A"; + case VK_COMPONENT_SWIZZLE_IDENTITY: + return "VK_COMPONENT_SWIZZLE_IDENTITY"; + default: + return "Unhandled VkComponentSwizzle"; + } +} + +static inline const char* string_VkPipelineCreateFlagBits(VkPipelineCreateFlagBits input_value) +{ + switch ((VkPipelineCreateFlagBits)input_value) + { + case VK_PIPELINE_CREATE_DERIVATIVE_BIT: + return "VK_PIPELINE_CREATE_DERIVATIVE_BIT"; + case VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT: + return "VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT"; + case VK_PIPELINE_CREATE_DISPATCH_BASE: + return "VK_PIPELINE_CREATE_DISPATCH_BASE"; + case VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT: + return "VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT"; + case VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT: + return "VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT"; + default: + return "Unhandled VkPipelineCreateFlagBits"; + } +} + +static inline const char* string_VkShaderStageFlagBits(VkShaderStageFlagBits input_value) +{ + switch ((VkShaderStageFlagBits)input_value) + { + case VK_SHADER_STAGE_COMPUTE_BIT: + return "VK_SHADER_STAGE_COMPUTE_BIT"; + case VK_SHADER_STAGE_GEOMETRY_BIT: + return "VK_SHADER_STAGE_GEOMETRY_BIT"; + case VK_SHADER_STAGE_FRAGMENT_BIT: + return "VK_SHADER_STAGE_FRAGMENT_BIT"; + case VK_SHADER_STAGE_VERTEX_BIT: + return "VK_SHADER_STAGE_VERTEX_BIT"; + case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: + return "VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT"; + case VK_SHADER_STAGE_ALL_GRAPHICS: + return "VK_SHADER_STAGE_ALL_GRAPHICS"; + case VK_SHADER_STAGE_ALL: + return "VK_SHADER_STAGE_ALL"; + case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: + return "VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT"; + default: + return "Unhandled VkShaderStageFlagBits"; + } +} + +static inline const char* string_VkVertexInputRate(VkVertexInputRate input_value) +{ + switch ((VkVertexInputRate)input_value) + { + case VK_VERTEX_INPUT_RATE_VERTEX: + return "VK_VERTEX_INPUT_RATE_VERTEX"; + case VK_VERTEX_INPUT_RATE_INSTANCE: + return "VK_VERTEX_INPUT_RATE_INSTANCE"; + default: + return "Unhandled VkVertexInputRate"; + } +} + +static inline const char* string_VkPrimitiveTopology(VkPrimitiveTopology input_value) +{ + switch ((VkPrimitiveTopology)input_value) + { + case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: + return "VK_PRIMITIVE_TOPOLOGY_LINE_STRIP"; + case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: + return "VK_PRIMITIVE_TOPOLOGY_POINT_LIST"; + case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: + return "VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY"; + case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: + return "VK_PRIMITIVE_TOPOLOGY_LINE_LIST"; + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: + return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY"; + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: + return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN"; + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: + return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST"; + case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: + return "VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY"; + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: + return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP"; + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: + return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY"; + case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: + return "VK_PRIMITIVE_TOPOLOGY_PATCH_LIST"; + default: + return "Unhandled VkPrimitiveTopology"; + } +} + +static inline const char* string_VkPolygonMode(VkPolygonMode input_value) +{ + switch ((VkPolygonMode)input_value) + { + case VK_POLYGON_MODE_POINT: + return "VK_POLYGON_MODE_POINT"; + case VK_POLYGON_MODE_FILL: + return "VK_POLYGON_MODE_FILL"; + case VK_POLYGON_MODE_FILL_RECTANGLE_NV: + return "VK_POLYGON_MODE_FILL_RECTANGLE_NV"; + case VK_POLYGON_MODE_LINE: + return "VK_POLYGON_MODE_LINE"; + default: + return "Unhandled VkPolygonMode"; + } +} + +static inline const char* string_VkCullModeFlagBits(VkCullModeFlagBits input_value) +{ + switch ((VkCullModeFlagBits)input_value) + { + case VK_CULL_MODE_BACK_BIT: + return "VK_CULL_MODE_BACK_BIT"; + case VK_CULL_MODE_NONE: + return "VK_CULL_MODE_NONE"; + case VK_CULL_MODE_FRONT_AND_BACK: + return "VK_CULL_MODE_FRONT_AND_BACK"; + case VK_CULL_MODE_FRONT_BIT: + return "VK_CULL_MODE_FRONT_BIT"; + default: + return "Unhandled VkCullModeFlagBits"; + } +} + +static inline const char* string_VkFrontFace(VkFrontFace input_value) +{ + switch ((VkFrontFace)input_value) + { + case VK_FRONT_FACE_CLOCKWISE: + return "VK_FRONT_FACE_CLOCKWISE"; + case VK_FRONT_FACE_COUNTER_CLOCKWISE: + return "VK_FRONT_FACE_COUNTER_CLOCKWISE"; + default: + return "Unhandled VkFrontFace"; + } +} + +static inline const char* string_VkCompareOp(VkCompareOp input_value) +{ + switch ((VkCompareOp)input_value) + { + case VK_COMPARE_OP_EQUAL: + return "VK_COMPARE_OP_EQUAL"; + case VK_COMPARE_OP_LESS_OR_EQUAL: + return "VK_COMPARE_OP_LESS_OR_EQUAL"; + case VK_COMPARE_OP_NEVER: + return "VK_COMPARE_OP_NEVER"; + case VK_COMPARE_OP_GREATER: + return "VK_COMPARE_OP_GREATER"; + case VK_COMPARE_OP_GREATER_OR_EQUAL: + return "VK_COMPARE_OP_GREATER_OR_EQUAL"; + case VK_COMPARE_OP_NOT_EQUAL: + return "VK_COMPARE_OP_NOT_EQUAL"; + case VK_COMPARE_OP_ALWAYS: + return "VK_COMPARE_OP_ALWAYS"; + case VK_COMPARE_OP_LESS: + return "VK_COMPARE_OP_LESS"; + default: + return "Unhandled VkCompareOp"; + } +} + +static inline const char* string_VkStencilOp(VkStencilOp input_value) +{ + switch ((VkStencilOp)input_value) + { + case VK_STENCIL_OP_KEEP: + return "VK_STENCIL_OP_KEEP"; + case VK_STENCIL_OP_INVERT: + return "VK_STENCIL_OP_INVERT"; + case VK_STENCIL_OP_INCREMENT_AND_CLAMP: + return "VK_STENCIL_OP_INCREMENT_AND_CLAMP"; + case VK_STENCIL_OP_DECREMENT_AND_CLAMP: + return "VK_STENCIL_OP_DECREMENT_AND_CLAMP"; + case VK_STENCIL_OP_REPLACE: + return "VK_STENCIL_OP_REPLACE"; + case VK_STENCIL_OP_ZERO: + return "VK_STENCIL_OP_ZERO"; + case VK_STENCIL_OP_INCREMENT_AND_WRAP: + return "VK_STENCIL_OP_INCREMENT_AND_WRAP"; + case VK_STENCIL_OP_DECREMENT_AND_WRAP: + return "VK_STENCIL_OP_DECREMENT_AND_WRAP"; + default: + return "Unhandled VkStencilOp"; + } +} + +static inline const char* string_VkLogicOp(VkLogicOp input_value) +{ + switch ((VkLogicOp)input_value) + { + case VK_LOGIC_OP_CLEAR: + return "VK_LOGIC_OP_CLEAR"; + case VK_LOGIC_OP_AND_INVERTED: + return "VK_LOGIC_OP_AND_INVERTED"; + case VK_LOGIC_OP_OR: + return "VK_LOGIC_OP_OR"; + case VK_LOGIC_OP_NAND: + return "VK_LOGIC_OP_NAND"; + case VK_LOGIC_OP_EQUIVALENT: + return "VK_LOGIC_OP_EQUIVALENT"; + case VK_LOGIC_OP_AND: + return "VK_LOGIC_OP_AND"; + case VK_LOGIC_OP_AND_REVERSE: + return "VK_LOGIC_OP_AND_REVERSE"; + case VK_LOGIC_OP_XOR: + return "VK_LOGIC_OP_XOR"; + case VK_LOGIC_OP_OR_REVERSE: + return "VK_LOGIC_OP_OR_REVERSE"; + case VK_LOGIC_OP_INVERT: + return "VK_LOGIC_OP_INVERT"; + case VK_LOGIC_OP_SET: + return "VK_LOGIC_OP_SET"; + case VK_LOGIC_OP_NOR: + return "VK_LOGIC_OP_NOR"; + case VK_LOGIC_OP_COPY: + return "VK_LOGIC_OP_COPY"; + case VK_LOGIC_OP_COPY_INVERTED: + return "VK_LOGIC_OP_COPY_INVERTED"; + case VK_LOGIC_OP_NO_OP: + return "VK_LOGIC_OP_NO_OP"; + case VK_LOGIC_OP_OR_INVERTED: + return "VK_LOGIC_OP_OR_INVERTED"; + default: + return "Unhandled VkLogicOp"; + } +} + +static inline const char* string_VkBlendFactor(VkBlendFactor input_value) +{ + switch ((VkBlendFactor)input_value) + { + case VK_BLEND_FACTOR_CONSTANT_COLOR: + return "VK_BLEND_FACTOR_CONSTANT_COLOR"; + case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: + return "VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR"; + case VK_BLEND_FACTOR_SRC_COLOR: + return "VK_BLEND_FACTOR_SRC_COLOR"; + case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: + return "VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA"; + case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: + return "VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA"; + case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: + return "VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR"; + case VK_BLEND_FACTOR_SRC_ALPHA: + return "VK_BLEND_FACTOR_SRC_ALPHA"; + case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA: + return "VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA"; + case VK_BLEND_FACTOR_DST_ALPHA: + return "VK_BLEND_FACTOR_DST_ALPHA"; + case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR: + return "VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR"; + case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: + return "VK_BLEND_FACTOR_SRC_ALPHA_SATURATE"; + case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: + return "VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA"; + case VK_BLEND_FACTOR_ONE: + return "VK_BLEND_FACTOR_ONE"; + case VK_BLEND_FACTOR_DST_COLOR: + return "VK_BLEND_FACTOR_DST_COLOR"; + case VK_BLEND_FACTOR_CONSTANT_ALPHA: + return "VK_BLEND_FACTOR_CONSTANT_ALPHA"; + case VK_BLEND_FACTOR_SRC1_COLOR: + return "VK_BLEND_FACTOR_SRC1_COLOR"; + case VK_BLEND_FACTOR_ZERO: + return "VK_BLEND_FACTOR_ZERO"; + case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: + return "VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR"; + case VK_BLEND_FACTOR_SRC1_ALPHA: + return "VK_BLEND_FACTOR_SRC1_ALPHA"; + default: + return "Unhandled VkBlendFactor"; + } +} + +static inline const char* string_VkBlendOp(VkBlendOp input_value) +{ + switch ((VkBlendOp)input_value) + { + case VK_BLEND_OP_DST_OUT_EXT: + return "VK_BLEND_OP_DST_OUT_EXT"; + case VK_BLEND_OP_SRC_ATOP_EXT: + return "VK_BLEND_OP_SRC_ATOP_EXT"; + case VK_BLEND_OP_DST_OVER_EXT: + return "VK_BLEND_OP_DST_OVER_EXT"; + case VK_BLEND_OP_DST_ATOP_EXT: + return "VK_BLEND_OP_DST_ATOP_EXT"; + case VK_BLEND_OP_SOFTLIGHT_EXT: + return "VK_BLEND_OP_SOFTLIGHT_EXT"; + case VK_BLEND_OP_HSL_SATURATION_EXT: + return "VK_BLEND_OP_HSL_SATURATION_EXT"; + case VK_BLEND_OP_LINEARDODGE_EXT: + return "VK_BLEND_OP_LINEARDODGE_EXT"; + case VK_BLEND_OP_MULTIPLY_EXT: + return "VK_BLEND_OP_MULTIPLY_EXT"; + case VK_BLEND_OP_SRC_OUT_EXT: + return "VK_BLEND_OP_SRC_OUT_EXT"; + case VK_BLEND_OP_LINEARLIGHT_EXT: + return "VK_BLEND_OP_LINEARLIGHT_EXT"; + case VK_BLEND_OP_MINUS_EXT: + return "VK_BLEND_OP_MINUS_EXT"; + case VK_BLEND_OP_SCREEN_EXT: + return "VK_BLEND_OP_SCREEN_EXT"; + case VK_BLEND_OP_INVERT_OVG_EXT: + return "VK_BLEND_OP_INVERT_OVG_EXT"; + case VK_BLEND_OP_HARDLIGHT_EXT: + return "VK_BLEND_OP_HARDLIGHT_EXT"; + case VK_BLEND_OP_SUBTRACT: + return "VK_BLEND_OP_SUBTRACT"; + case VK_BLEND_OP_PLUS_DARKER_EXT: + return "VK_BLEND_OP_PLUS_DARKER_EXT"; + case VK_BLEND_OP_ADD: + return "VK_BLEND_OP_ADD"; + case VK_BLEND_OP_PINLIGHT_EXT: + return "VK_BLEND_OP_PINLIGHT_EXT"; + case VK_BLEND_OP_COLORDODGE_EXT: + return "VK_BLEND_OP_COLORDODGE_EXT"; + case VK_BLEND_OP_PLUS_CLAMPED_EXT: + return "VK_BLEND_OP_PLUS_CLAMPED_EXT"; + case VK_BLEND_OP_EXCLUSION_EXT: + return "VK_BLEND_OP_EXCLUSION_EXT"; + case VK_BLEND_OP_DST_EXT: + return "VK_BLEND_OP_DST_EXT"; + case VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT: + return "VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT"; + case VK_BLEND_OP_REVERSE_SUBTRACT: + return "VK_BLEND_OP_REVERSE_SUBTRACT"; + case VK_BLEND_OP_DST_IN_EXT: + return "VK_BLEND_OP_DST_IN_EXT"; + case VK_BLEND_OP_DARKEN_EXT: + return "VK_BLEND_OP_DARKEN_EXT"; + case VK_BLEND_OP_DIFFERENCE_EXT: + return "VK_BLEND_OP_DIFFERENCE_EXT"; + case VK_BLEND_OP_OVERLAY_EXT: + return "VK_BLEND_OP_OVERLAY_EXT"; + case VK_BLEND_OP_HSL_COLOR_EXT: + return "VK_BLEND_OP_HSL_COLOR_EXT"; + case VK_BLEND_OP_ZERO_EXT: + return "VK_BLEND_OP_ZERO_EXT"; + case VK_BLEND_OP_HARDMIX_EXT: + return "VK_BLEND_OP_HARDMIX_EXT"; + case VK_BLEND_OP_HSL_HUE_EXT: + return "VK_BLEND_OP_HSL_HUE_EXT"; + case VK_BLEND_OP_MAX: + return "VK_BLEND_OP_MAX"; + case VK_BLEND_OP_HSL_LUMINOSITY_EXT: + return "VK_BLEND_OP_HSL_LUMINOSITY_EXT"; + case VK_BLEND_OP_COLORBURN_EXT: + return "VK_BLEND_OP_COLORBURN_EXT"; + case VK_BLEND_OP_XOR_EXT: + return "VK_BLEND_OP_XOR_EXT"; + case VK_BLEND_OP_SRC_IN_EXT: + return "VK_BLEND_OP_SRC_IN_EXT"; + case VK_BLEND_OP_CONTRAST_EXT: + return "VK_BLEND_OP_CONTRAST_EXT"; + case VK_BLEND_OP_MINUS_CLAMPED_EXT: + return "VK_BLEND_OP_MINUS_CLAMPED_EXT"; + case VK_BLEND_OP_SRC_EXT: + return "VK_BLEND_OP_SRC_EXT"; + case VK_BLEND_OP_VIVIDLIGHT_EXT: + return "VK_BLEND_OP_VIVIDLIGHT_EXT"; + case VK_BLEND_OP_GREEN_EXT: + return "VK_BLEND_OP_GREEN_EXT"; + case VK_BLEND_OP_LINEARBURN_EXT: + return "VK_BLEND_OP_LINEARBURN_EXT"; + case VK_BLEND_OP_MIN: + return "VK_BLEND_OP_MIN"; + case VK_BLEND_OP_INVERT_EXT: + return "VK_BLEND_OP_INVERT_EXT"; + case VK_BLEND_OP_INVERT_RGB_EXT: + return "VK_BLEND_OP_INVERT_RGB_EXT"; + case VK_BLEND_OP_BLUE_EXT: + return "VK_BLEND_OP_BLUE_EXT"; + case VK_BLEND_OP_LIGHTEN_EXT: + return "VK_BLEND_OP_LIGHTEN_EXT"; + case VK_BLEND_OP_RED_EXT: + return "VK_BLEND_OP_RED_EXT"; + case VK_BLEND_OP_PLUS_EXT: + return "VK_BLEND_OP_PLUS_EXT"; + case VK_BLEND_OP_SRC_OVER_EXT: + return "VK_BLEND_OP_SRC_OVER_EXT"; + default: + return "Unhandled VkBlendOp"; + } +} + +static inline const char* string_VkColorComponentFlagBits(VkColorComponentFlagBits input_value) +{ + switch ((VkColorComponentFlagBits)input_value) + { + case VK_COLOR_COMPONENT_A_BIT: + return "VK_COLOR_COMPONENT_A_BIT"; + case VK_COLOR_COMPONENT_R_BIT: + return "VK_COLOR_COMPONENT_R_BIT"; + case VK_COLOR_COMPONENT_G_BIT: + return "VK_COLOR_COMPONENT_G_BIT"; + case VK_COLOR_COMPONENT_B_BIT: + return "VK_COLOR_COMPONENT_B_BIT"; + default: + return "Unhandled VkColorComponentFlagBits"; + } +} + +static inline const char* string_VkDynamicState(VkDynamicState input_value) +{ + switch ((VkDynamicState)input_value) + { + case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT: + return "VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT"; + case VK_DYNAMIC_STATE_VIEWPORT: + return "VK_DYNAMIC_STATE_VIEWPORT"; + case VK_DYNAMIC_STATE_SCISSOR: + return "VK_DYNAMIC_STATE_SCISSOR"; + case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT: + return "VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT"; + case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK: + return "VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK"; + case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK: + return "VK_DYNAMIC_STATE_STENCIL_WRITE_MASK"; + case VK_DYNAMIC_STATE_DEPTH_BIAS: + return "VK_DYNAMIC_STATE_DEPTH_BIAS"; + case VK_DYNAMIC_STATE_LINE_WIDTH: + return "VK_DYNAMIC_STATE_LINE_WIDTH"; + case VK_DYNAMIC_STATE_BLEND_CONSTANTS: + return "VK_DYNAMIC_STATE_BLEND_CONSTANTS"; + case VK_DYNAMIC_STATE_DEPTH_BOUNDS: + return "VK_DYNAMIC_STATE_DEPTH_BOUNDS"; + case VK_DYNAMIC_STATE_STENCIL_REFERENCE: + return "VK_DYNAMIC_STATE_STENCIL_REFERENCE"; + case VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV: + return "VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV"; + default: + return "Unhandled VkDynamicState"; + } +} + +static inline const char* string_VkFilter(VkFilter input_value) +{ + switch ((VkFilter)input_value) + { + case VK_FILTER_LINEAR: + return "VK_FILTER_LINEAR"; + case VK_FILTER_NEAREST: + return "VK_FILTER_NEAREST"; + case VK_FILTER_CUBIC_IMG: + return "VK_FILTER_CUBIC_IMG"; + default: + return "Unhandled VkFilter"; + } +} + +static inline const char* string_VkSamplerMipmapMode(VkSamplerMipmapMode input_value) +{ + switch ((VkSamplerMipmapMode)input_value) + { + case VK_SAMPLER_MIPMAP_MODE_NEAREST: + return "VK_SAMPLER_MIPMAP_MODE_NEAREST"; + case VK_SAMPLER_MIPMAP_MODE_LINEAR: + return "VK_SAMPLER_MIPMAP_MODE_LINEAR"; + default: + return "Unhandled VkSamplerMipmapMode"; + } +} + +static inline const char* string_VkSamplerAddressMode(VkSamplerAddressMode input_value) +{ + switch ((VkSamplerAddressMode)input_value) + { + case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: + return "VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT"; + case VK_SAMPLER_ADDRESS_MODE_REPEAT: + return "VK_SAMPLER_ADDRESS_MODE_REPEAT"; + case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: + return "VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE"; + case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: + return "VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER"; + case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: + return "VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE"; + default: + return "Unhandled VkSamplerAddressMode"; + } +} + +static inline const char* string_VkBorderColor(VkBorderColor input_value) +{ + switch ((VkBorderColor)input_value) + { + case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK: + return "VK_BORDER_COLOR_INT_TRANSPARENT_BLACK"; + case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE: + return "VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE"; + case VK_BORDER_COLOR_INT_OPAQUE_WHITE: + return "VK_BORDER_COLOR_INT_OPAQUE_WHITE"; + case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK: + return "VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK"; + case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK: + return "VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK"; + case VK_BORDER_COLOR_INT_OPAQUE_BLACK: + return "VK_BORDER_COLOR_INT_OPAQUE_BLACK"; + default: + return "Unhandled VkBorderColor"; + } +} + +static inline const char* string_VkDescriptorSetLayoutCreateFlagBits(VkDescriptorSetLayoutCreateFlagBits input_value) +{ + switch ((VkDescriptorSetLayoutCreateFlagBits)input_value) + { + case VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR: + return "VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR"; + case VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT: + return "VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT"; + default: + return "Unhandled VkDescriptorSetLayoutCreateFlagBits"; + } +} + +static inline const char* string_VkDescriptorType(VkDescriptorType input_value) +{ + switch ((VkDescriptorType)input_value) + { + case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: + return "VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER"; + case VK_DESCRIPTOR_TYPE_SAMPLER: + return "VK_DESCRIPTOR_TYPE_SAMPLER"; + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: + return "VK_DESCRIPTOR_TYPE_STORAGE_BUFFER"; + case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: + return "VK_DESCRIPTOR_TYPE_STORAGE_IMAGE"; + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: + return "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER"; + case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: + return "VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER"; + case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: + return "VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT"; + case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: + return "VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER"; + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: + return "VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC"; + case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: + return "VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE"; + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: + return "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC"; + default: + return "Unhandled VkDescriptorType"; + } +} + +static inline const char* string_VkDescriptorPoolCreateFlagBits(VkDescriptorPoolCreateFlagBits input_value) +{ + switch ((VkDescriptorPoolCreateFlagBits)input_value) + { + case VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT: + return "VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT"; + case VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT: + return "VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT"; + default: + return "Unhandled VkDescriptorPoolCreateFlagBits"; + } +} + +static inline const char* string_VkAttachmentDescriptionFlagBits(VkAttachmentDescriptionFlagBits input_value) +{ + switch ((VkAttachmentDescriptionFlagBits)input_value) + { + case VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT: + return "VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT"; + default: + return "Unhandled VkAttachmentDescriptionFlagBits"; + } +} + +static inline const char* string_VkAttachmentLoadOp(VkAttachmentLoadOp input_value) +{ + switch ((VkAttachmentLoadOp)input_value) + { + case VK_ATTACHMENT_LOAD_OP_CLEAR: + return "VK_ATTACHMENT_LOAD_OP_CLEAR"; + case VK_ATTACHMENT_LOAD_OP_LOAD: + return "VK_ATTACHMENT_LOAD_OP_LOAD"; + case VK_ATTACHMENT_LOAD_OP_DONT_CARE: + return "VK_ATTACHMENT_LOAD_OP_DONT_CARE"; + default: + return "Unhandled VkAttachmentLoadOp"; + } +} + +static inline const char* string_VkAttachmentStoreOp(VkAttachmentStoreOp input_value) +{ + switch ((VkAttachmentStoreOp)input_value) + { + case VK_ATTACHMENT_STORE_OP_DONT_CARE: + return "VK_ATTACHMENT_STORE_OP_DONT_CARE"; + case VK_ATTACHMENT_STORE_OP_STORE: + return "VK_ATTACHMENT_STORE_OP_STORE"; + default: + return "Unhandled VkAttachmentStoreOp"; + } +} + +static inline const char* string_VkSubpassDescriptionFlagBits(VkSubpassDescriptionFlagBits input_value) +{ + switch ((VkSubpassDescriptionFlagBits)input_value) + { + case VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX: + return "VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX"; + case VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX: + return "VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX"; + default: + return "Unhandled VkSubpassDescriptionFlagBits"; + } +} + +static inline const char* string_VkPipelineBindPoint(VkPipelineBindPoint input_value) +{ + switch ((VkPipelineBindPoint)input_value) + { + case VK_PIPELINE_BIND_POINT_COMPUTE: + return "VK_PIPELINE_BIND_POINT_COMPUTE"; + case VK_PIPELINE_BIND_POINT_GRAPHICS: + return "VK_PIPELINE_BIND_POINT_GRAPHICS"; + default: + return "Unhandled VkPipelineBindPoint"; + } +} + +static inline const char* string_VkAccessFlagBits(VkAccessFlagBits input_value) +{ + switch ((VkAccessFlagBits)input_value) + { + case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT: + return "VK_ACCESS_INPUT_ATTACHMENT_READ_BIT"; + case VK_ACCESS_MEMORY_WRITE_BIT: + return "VK_ACCESS_MEMORY_WRITE_BIT"; + case VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT: + return "VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT"; + case VK_ACCESS_HOST_READ_BIT: + return "VK_ACCESS_HOST_READ_BIT"; + case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: + return "VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT"; + case VK_ACCESS_MEMORY_READ_BIT: + return "VK_ACCESS_MEMORY_READ_BIT"; + case VK_ACCESS_INDEX_READ_BIT: + return "VK_ACCESS_INDEX_READ_BIT"; + case VK_ACCESS_UNIFORM_READ_BIT: + return "VK_ACCESS_UNIFORM_READ_BIT"; + case VK_ACCESS_SHADER_READ_BIT: + return "VK_ACCESS_SHADER_READ_BIT"; + case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT: + return "VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT"; + case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT: + return "VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT"; + case VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX: + return "VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX"; + case VK_ACCESS_SHADER_WRITE_BIT: + return "VK_ACCESS_SHADER_WRITE_BIT"; + case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT: + return "VK_ACCESS_COLOR_ATTACHMENT_READ_BIT"; + case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT: + return "VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT"; + case VK_ACCESS_TRANSFER_READ_BIT: + return "VK_ACCESS_TRANSFER_READ_BIT"; + case VK_ACCESS_INDIRECT_COMMAND_READ_BIT: + return "VK_ACCESS_INDIRECT_COMMAND_READ_BIT"; + case VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX: + return "VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX"; + case VK_ACCESS_HOST_WRITE_BIT: + return "VK_ACCESS_HOST_WRITE_BIT"; + case VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT: + return "VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT"; + case VK_ACCESS_TRANSFER_WRITE_BIT: + return "VK_ACCESS_TRANSFER_WRITE_BIT"; + default: + return "Unhandled VkAccessFlagBits"; + } +} + +static inline const char* string_VkDependencyFlagBits(VkDependencyFlagBits input_value) +{ + switch ((VkDependencyFlagBits)input_value) + { + case VK_DEPENDENCY_BY_REGION_BIT: + return "VK_DEPENDENCY_BY_REGION_BIT"; + case VK_DEPENDENCY_DEVICE_GROUP_BIT: + return "VK_DEPENDENCY_DEVICE_GROUP_BIT"; + case VK_DEPENDENCY_VIEW_LOCAL_BIT: + return "VK_DEPENDENCY_VIEW_LOCAL_BIT"; + default: + return "Unhandled VkDependencyFlagBits"; + } +} + +static inline const char* string_VkCommandPoolCreateFlagBits(VkCommandPoolCreateFlagBits input_value) +{ + switch ((VkCommandPoolCreateFlagBits)input_value) + { + case VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT: + return "VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT"; + case VK_COMMAND_POOL_CREATE_PROTECTED_BIT: + return "VK_COMMAND_POOL_CREATE_PROTECTED_BIT"; + case VK_COMMAND_POOL_CREATE_TRANSIENT_BIT: + return "VK_COMMAND_POOL_CREATE_TRANSIENT_BIT"; + default: + return "Unhandled VkCommandPoolCreateFlagBits"; + } +} + +static inline const char* string_VkCommandPoolResetFlagBits(VkCommandPoolResetFlagBits input_value) +{ + switch ((VkCommandPoolResetFlagBits)input_value) + { + case VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT: + return "VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT"; + default: + return "Unhandled VkCommandPoolResetFlagBits"; + } +} + +static inline const char* string_VkCommandBufferLevel(VkCommandBufferLevel input_value) +{ + switch ((VkCommandBufferLevel)input_value) + { + case VK_COMMAND_BUFFER_LEVEL_PRIMARY: + return "VK_COMMAND_BUFFER_LEVEL_PRIMARY"; + case VK_COMMAND_BUFFER_LEVEL_SECONDARY: + return "VK_COMMAND_BUFFER_LEVEL_SECONDARY"; + default: + return "Unhandled VkCommandBufferLevel"; + } +} + +static inline const char* string_VkCommandBufferUsageFlagBits(VkCommandBufferUsageFlagBits input_value) +{ + switch ((VkCommandBufferUsageFlagBits)input_value) + { + case VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT: + return "VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT"; + case VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT: + return "VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT"; + case VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT: + return "VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT"; + default: + return "Unhandled VkCommandBufferUsageFlagBits"; + } +} + +static inline const char* string_VkQueryControlFlagBits(VkQueryControlFlagBits input_value) +{ + switch ((VkQueryControlFlagBits)input_value) + { + case VK_QUERY_CONTROL_PRECISE_BIT: + return "VK_QUERY_CONTROL_PRECISE_BIT"; + default: + return "Unhandled VkQueryControlFlagBits"; + } +} + +static inline const char* string_VkCommandBufferResetFlagBits(VkCommandBufferResetFlagBits input_value) +{ + switch ((VkCommandBufferResetFlagBits)input_value) + { + case VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT: + return "VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT"; + default: + return "Unhandled VkCommandBufferResetFlagBits"; + } +} + +static inline const char* string_VkStencilFaceFlagBits(VkStencilFaceFlagBits input_value) +{ + switch ((VkStencilFaceFlagBits)input_value) + { + case VK_STENCIL_FACE_FRONT_BIT: + return "VK_STENCIL_FACE_FRONT_BIT"; + case VK_STENCIL_FACE_BACK_BIT: + return "VK_STENCIL_FACE_BACK_BIT"; + case VK_STENCIL_FRONT_AND_BACK: + return "VK_STENCIL_FRONT_AND_BACK"; + default: + return "Unhandled VkStencilFaceFlagBits"; + } +} + +static inline const char* string_VkIndexType(VkIndexType input_value) +{ + switch ((VkIndexType)input_value) + { + case VK_INDEX_TYPE_UINT32: + return "VK_INDEX_TYPE_UINT32"; + case VK_INDEX_TYPE_UINT16: + return "VK_INDEX_TYPE_UINT16"; + default: + return "Unhandled VkIndexType"; + } +} + +static inline const char* string_VkSubpassContents(VkSubpassContents input_value) +{ + switch ((VkSubpassContents)input_value) + { + case VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS: + return "VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS"; + case VK_SUBPASS_CONTENTS_INLINE: + return "VK_SUBPASS_CONTENTS_INLINE"; + default: + return "Unhandled VkSubpassContents"; + } +} + +static inline const char* string_VkObjectType(VkObjectType input_value) +{ + switch ((VkObjectType)input_value) + { + case VK_OBJECT_TYPE_COMMAND_POOL: + return "VK_OBJECT_TYPE_COMMAND_POOL"; + case VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT: + return "VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT"; + case VK_OBJECT_TYPE_QUERY_POOL: + return "VK_OBJECT_TYPE_QUERY_POOL"; + case VK_OBJECT_TYPE_SHADER_MODULE: + return "VK_OBJECT_TYPE_SHADER_MODULE"; + case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT: + return "VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT"; + case VK_OBJECT_TYPE_BUFFER: + return "VK_OBJECT_TYPE_BUFFER"; + case VK_OBJECT_TYPE_PHYSICAL_DEVICE: + return "VK_OBJECT_TYPE_PHYSICAL_DEVICE"; + case VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX: + return "VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX"; + case VK_OBJECT_TYPE_DEVICE: + return "VK_OBJECT_TYPE_DEVICE"; + case VK_OBJECT_TYPE_PIPELINE: + return "VK_OBJECT_TYPE_PIPELINE"; + case VK_OBJECT_TYPE_RENDER_PASS: + return "VK_OBJECT_TYPE_RENDER_PASS"; + case VK_OBJECT_TYPE_SURFACE_KHR: + return "VK_OBJECT_TYPE_SURFACE_KHR"; + case VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT: + return "VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT"; + case VK_OBJECT_TYPE_INSTANCE: + return "VK_OBJECT_TYPE_INSTANCE"; + case VK_OBJECT_TYPE_IMAGE: + return "VK_OBJECT_TYPE_IMAGE"; + case VK_OBJECT_TYPE_DESCRIPTOR_SET: + return "VK_OBJECT_TYPE_DESCRIPTOR_SET"; + case VK_OBJECT_TYPE_IMAGE_VIEW: + return "VK_OBJECT_TYPE_IMAGE_VIEW"; + case VK_OBJECT_TYPE_DISPLAY_MODE_KHR: + return "VK_OBJECT_TYPE_DISPLAY_MODE_KHR"; + case VK_OBJECT_TYPE_EVENT: + return "VK_OBJECT_TYPE_EVENT"; + case VK_OBJECT_TYPE_VALIDATION_CACHE_EXT: + return "VK_OBJECT_TYPE_VALIDATION_CACHE_EXT"; + case VK_OBJECT_TYPE_SAMPLER: + return "VK_OBJECT_TYPE_SAMPLER"; + case VK_OBJECT_TYPE_UNKNOWN: + return "VK_OBJECT_TYPE_UNKNOWN"; + case VK_OBJECT_TYPE_PIPELINE_CACHE: + return "VK_OBJECT_TYPE_PIPELINE_CACHE"; + case VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION: + return "VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION"; + case VK_OBJECT_TYPE_BUFFER_VIEW: + return "VK_OBJECT_TYPE_BUFFER_VIEW"; + case VK_OBJECT_TYPE_DISPLAY_KHR: + return "VK_OBJECT_TYPE_DISPLAY_KHR"; + case VK_OBJECT_TYPE_PIPELINE_LAYOUT: + return "VK_OBJECT_TYPE_PIPELINE_LAYOUT"; + case VK_OBJECT_TYPE_DESCRIPTOR_POOL: + return "VK_OBJECT_TYPE_DESCRIPTOR_POOL"; + case VK_OBJECT_TYPE_SEMAPHORE: + return "VK_OBJECT_TYPE_SEMAPHORE"; + case VK_OBJECT_TYPE_OBJECT_TABLE_NVX: + return "VK_OBJECT_TYPE_OBJECT_TABLE_NVX"; + case VK_OBJECT_TYPE_QUEUE: + return "VK_OBJECT_TYPE_QUEUE"; + case VK_OBJECT_TYPE_FRAMEBUFFER: + return "VK_OBJECT_TYPE_FRAMEBUFFER"; + case VK_OBJECT_TYPE_SWAPCHAIN_KHR: + return "VK_OBJECT_TYPE_SWAPCHAIN_KHR"; + case VK_OBJECT_TYPE_DEVICE_MEMORY: + return "VK_OBJECT_TYPE_DEVICE_MEMORY"; + case VK_OBJECT_TYPE_FENCE: + return "VK_OBJECT_TYPE_FENCE"; + case VK_OBJECT_TYPE_COMMAND_BUFFER: + return "VK_OBJECT_TYPE_COMMAND_BUFFER"; + case VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE: + return "VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE"; + default: + return "Unhandled VkObjectType"; + } +} + +static inline const char* string_VkVendorId(VkVendorId input_value) +{ + switch ((VkVendorId)input_value) + { + case VK_VENDOR_ID_KAZAN: + return "VK_VENDOR_ID_KAZAN"; + case VK_VENDOR_ID_VIV: + return "VK_VENDOR_ID_VIV"; + case VK_VENDOR_ID_VSI: + return "VK_VENDOR_ID_VSI"; + default: + return "Unhandled VkVendorId"; + } +} + +static inline const char* string_VkSubgroupFeatureFlagBits(VkSubgroupFeatureFlagBits input_value) +{ + switch ((VkSubgroupFeatureFlagBits)input_value) + { + case VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT: + return "VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT"; + case VK_SUBGROUP_FEATURE_QUAD_BIT: + return "VK_SUBGROUP_FEATURE_QUAD_BIT"; + case VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV: + return "VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"; + case VK_SUBGROUP_FEATURE_ARITHMETIC_BIT: + return "VK_SUBGROUP_FEATURE_ARITHMETIC_BIT"; + case VK_SUBGROUP_FEATURE_SHUFFLE_BIT: + return "VK_SUBGROUP_FEATURE_SHUFFLE_BIT"; + case VK_SUBGROUP_FEATURE_BASIC_BIT: + return "VK_SUBGROUP_FEATURE_BASIC_BIT"; + case VK_SUBGROUP_FEATURE_CLUSTERED_BIT: + return "VK_SUBGROUP_FEATURE_CLUSTERED_BIT"; + case VK_SUBGROUP_FEATURE_BALLOT_BIT: + return "VK_SUBGROUP_FEATURE_BALLOT_BIT"; + case VK_SUBGROUP_FEATURE_VOTE_BIT: + return "VK_SUBGROUP_FEATURE_VOTE_BIT"; + default: + return "Unhandled VkSubgroupFeatureFlagBits"; + } +} + +static inline const char* string_VkPeerMemoryFeatureFlagBits(VkPeerMemoryFeatureFlagBits input_value) +{ + switch ((VkPeerMemoryFeatureFlagBits)input_value) + { + case VK_PEER_MEMORY_FEATURE_COPY_DST_BIT: + return "VK_PEER_MEMORY_FEATURE_COPY_DST_BIT"; + case VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT: + return "VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT"; + case VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT: + return "VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT"; + case VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT: + return "VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT"; + default: + return "Unhandled VkPeerMemoryFeatureFlagBits"; + } +} + +static inline const char* string_VkMemoryAllocateFlagBits(VkMemoryAllocateFlagBits input_value) +{ + switch ((VkMemoryAllocateFlagBits)input_value) + { + case VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT: + return "VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT"; + default: + return "Unhandled VkMemoryAllocateFlagBits"; + } +} + +static inline const char* string_VkPointClippingBehavior(VkPointClippingBehavior input_value) +{ + switch ((VkPointClippingBehavior)input_value) + { + case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES: + return "VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES"; + case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY: + return "VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY"; + default: + return "Unhandled VkPointClippingBehavior"; + } +} + +static inline const char* string_VkTessellationDomainOrigin(VkTessellationDomainOrigin input_value) +{ + switch ((VkTessellationDomainOrigin)input_value) + { + case VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT: + return "VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT"; + case VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT: + return "VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT"; + default: + return "Unhandled VkTessellationDomainOrigin"; + } +} + +static inline const char* string_VkSamplerYcbcrModelConversion(VkSamplerYcbcrModelConversion input_value) +{ + switch ((VkSamplerYcbcrModelConversion)input_value) + { + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020"; + default: + return "Unhandled VkSamplerYcbcrModelConversion"; + } +} + +static inline const char* string_VkSamplerYcbcrRange(VkSamplerYcbcrRange input_value) +{ + switch ((VkSamplerYcbcrRange)input_value) + { + case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW: + return "VK_SAMPLER_YCBCR_RANGE_ITU_NARROW"; + case VK_SAMPLER_YCBCR_RANGE_ITU_FULL: + return "VK_SAMPLER_YCBCR_RANGE_ITU_FULL"; + default: + return "Unhandled VkSamplerYcbcrRange"; + } +} + +static inline const char* string_VkChromaLocation(VkChromaLocation input_value) +{ + switch ((VkChromaLocation)input_value) + { + case VK_CHROMA_LOCATION_COSITED_EVEN: + return "VK_CHROMA_LOCATION_COSITED_EVEN"; + case VK_CHROMA_LOCATION_MIDPOINT: + return "VK_CHROMA_LOCATION_MIDPOINT"; + default: + return "Unhandled VkChromaLocation"; + } +} + +static inline const char* string_VkDescriptorUpdateTemplateType(VkDescriptorUpdateTemplateType input_value) +{ + switch ((VkDescriptorUpdateTemplateType)input_value) + { + case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET: + return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET"; + case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR: + return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR"; + default: + return "Unhandled VkDescriptorUpdateTemplateType"; + } +} + +static inline const char* string_VkExternalMemoryHandleTypeFlagBits(VkExternalMemoryHandleTypeFlagBits input_value) +{ + switch ((VkExternalMemoryHandleTypeFlagBits)input_value) + { + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT"; + default: + return "Unhandled VkExternalMemoryHandleTypeFlagBits"; + } +} + +static inline const char* string_VkExternalMemoryFeatureFlagBits(VkExternalMemoryFeatureFlagBits input_value) +{ + switch ((VkExternalMemoryFeatureFlagBits)input_value) + { + case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT"; + case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalMemoryFeatureFlagBits"; + } +} + +static inline const char* string_VkExternalFenceHandleTypeFlagBits(VkExternalFenceHandleTypeFlagBits input_value) +{ + switch ((VkExternalFenceHandleTypeFlagBits)input_value) + { + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT"; + default: + return "Unhandled VkExternalFenceHandleTypeFlagBits"; + } +} + +static inline const char* string_VkExternalFenceFeatureFlagBits(VkExternalFenceFeatureFlagBits input_value) +{ + switch ((VkExternalFenceFeatureFlagBits)input_value) + { + case VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalFenceFeatureFlagBits"; + } +} + +static inline const char* string_VkFenceImportFlagBits(VkFenceImportFlagBits input_value) +{ + switch ((VkFenceImportFlagBits)input_value) + { + case VK_FENCE_IMPORT_TEMPORARY_BIT: + return "VK_FENCE_IMPORT_TEMPORARY_BIT"; + default: + return "Unhandled VkFenceImportFlagBits"; + } +} + +static inline const char* string_VkSemaphoreImportFlagBits(VkSemaphoreImportFlagBits input_value) +{ + switch ((VkSemaphoreImportFlagBits)input_value) + { + case VK_SEMAPHORE_IMPORT_TEMPORARY_BIT: + return "VK_SEMAPHORE_IMPORT_TEMPORARY_BIT"; + default: + return "Unhandled VkSemaphoreImportFlagBits"; + } +} + +static inline const char* string_VkExternalSemaphoreHandleTypeFlagBits(VkExternalSemaphoreHandleTypeFlagBits input_value) +{ + switch ((VkExternalSemaphoreHandleTypeFlagBits)input_value) + { + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT"; + default: + return "Unhandled VkExternalSemaphoreHandleTypeFlagBits"; + } +} + +static inline const char* string_VkExternalSemaphoreFeatureFlagBits(VkExternalSemaphoreFeatureFlagBits input_value) +{ + switch ((VkExternalSemaphoreFeatureFlagBits)input_value) + { + case VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalSemaphoreFeatureFlagBits"; + } +} + +static inline const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBitsKHR input_value) +{ + switch ((VkSurfaceTransformFlagBitsKHR)input_value) + { + case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR: + return "VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR"; + case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR: + return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR"; + case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR: + return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR"; + case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR: + return "VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR"; + case VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR: + return "VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR"; + case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR: + return "VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR"; + case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR: + return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR"; + case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR: + return "VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR"; + case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR: + return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR"; + default: + return "Unhandled VkSurfaceTransformFlagBitsKHR"; + } +} + +static inline const char* string_VkCompositeAlphaFlagBitsKHR(VkCompositeAlphaFlagBitsKHR input_value) +{ + switch ((VkCompositeAlphaFlagBitsKHR)input_value) + { + case VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR: + return "VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR"; + case VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR: + return "VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR"; + case VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR: + return "VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR"; + case VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR: + return "VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR"; + default: + return "Unhandled VkCompositeAlphaFlagBitsKHR"; + } +} + +static inline const char* string_VkColorSpaceKHR(VkColorSpaceKHR input_value) +{ + switch ((VkColorSpaceKHR)input_value) + { + case VK_COLOR_SPACE_PASS_THROUGH_EXT: + return "VK_COLOR_SPACE_PASS_THROUGH_EXT"; + case VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT: + return "VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT"; + case VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT: + return "VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT"; + case VK_COLOR_SPACE_BT709_NONLINEAR_EXT: + return "VK_COLOR_SPACE_BT709_NONLINEAR_EXT"; + case VK_COLOR_SPACE_HDR10_ST2084_EXT: + return "VK_COLOR_SPACE_HDR10_ST2084_EXT"; + case VK_COLOR_SPACE_DCI_P3_LINEAR_EXT: + return "VK_COLOR_SPACE_DCI_P3_LINEAR_EXT"; + case VK_COLOR_SPACE_DOLBYVISION_EXT: + return "VK_COLOR_SPACE_DOLBYVISION_EXT"; + case VK_COLOR_SPACE_BT2020_LINEAR_EXT: + return "VK_COLOR_SPACE_BT2020_LINEAR_EXT"; + case VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT: + return "VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT"; + case VK_COLOR_SPACE_SRGB_NONLINEAR_KHR: + return "VK_COLOR_SPACE_SRGB_NONLINEAR_KHR"; + case VK_COLOR_SPACE_HDR10_HLG_EXT: + return "VK_COLOR_SPACE_HDR10_HLG_EXT"; + case VK_COLOR_SPACE_BT709_LINEAR_EXT: + return "VK_COLOR_SPACE_BT709_LINEAR_EXT"; + case VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT: + return "VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT"; + case VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT: + return "VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT"; + case VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT: + return "VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT"; + default: + return "Unhandled VkColorSpaceKHR"; + } +} + +static inline const char* string_VkPresentModeKHR(VkPresentModeKHR input_value) +{ + switch ((VkPresentModeKHR)input_value) + { + case VK_PRESENT_MODE_IMMEDIATE_KHR: + return "VK_PRESENT_MODE_IMMEDIATE_KHR"; + case VK_PRESENT_MODE_FIFO_RELAXED_KHR: + return "VK_PRESENT_MODE_FIFO_RELAXED_KHR"; + case VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR: + return "VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR"; + case VK_PRESENT_MODE_FIFO_KHR: + return "VK_PRESENT_MODE_FIFO_KHR"; + case VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR: + return "VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR"; + case VK_PRESENT_MODE_MAILBOX_KHR: + return "VK_PRESENT_MODE_MAILBOX_KHR"; + default: + return "Unhandled VkPresentModeKHR"; + } +} + +static inline const char* string_VkSwapchainCreateFlagBitsKHR(VkSwapchainCreateFlagBitsKHR input_value) +{ + switch ((VkSwapchainCreateFlagBitsKHR)input_value) + { + case VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR: + return "VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR"; + case VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR: + return "VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR"; + default: + return "Unhandled VkSwapchainCreateFlagBitsKHR"; + } +} + +static inline const char* string_VkDeviceGroupPresentModeFlagBitsKHR(VkDeviceGroupPresentModeFlagBitsKHR input_value) +{ + switch ((VkDeviceGroupPresentModeFlagBitsKHR)input_value) + { + case VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR: + return "VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR"; + case VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR: + return "VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR"; + case VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR: + return "VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR"; + case VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR: + return "VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR"; + default: + return "Unhandled VkDeviceGroupPresentModeFlagBitsKHR"; + } +} + +static inline const char* string_VkDisplayPlaneAlphaFlagBitsKHR(VkDisplayPlaneAlphaFlagBitsKHR input_value) +{ + switch ((VkDisplayPlaneAlphaFlagBitsKHR)input_value) + { + case VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR: + return "VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR"; + case VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR: + return "VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR"; + case VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR: + return "VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR"; + case VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR: + return "VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR"; + default: + return "Unhandled VkDisplayPlaneAlphaFlagBitsKHR"; + } +} + +static inline const char* string_VkPeerMemoryFeatureFlagBitsKHR(VkPeerMemoryFeatureFlagBitsKHR input_value) +{ + switch ((VkPeerMemoryFeatureFlagBitsKHR)input_value) + { + case VK_PEER_MEMORY_FEATURE_COPY_DST_BIT: + return "VK_PEER_MEMORY_FEATURE_COPY_DST_BIT"; + case VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT: + return "VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT"; + case VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT: + return "VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT"; + case VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT: + return "VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT"; + default: + return "Unhandled VkPeerMemoryFeatureFlagBitsKHR"; + } +} + +static inline const char* string_VkMemoryAllocateFlagBitsKHR(VkMemoryAllocateFlagBitsKHR input_value) +{ + switch ((VkMemoryAllocateFlagBitsKHR)input_value) + { + case VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT: + return "VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT"; + default: + return "Unhandled VkMemoryAllocateFlagBitsKHR"; + } +} + +static inline const char* string_VkExternalMemoryHandleTypeFlagBitsKHR(VkExternalMemoryHandleTypeFlagBitsKHR input_value) +{ + switch ((VkExternalMemoryHandleTypeFlagBitsKHR)input_value) + { + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT"; + default: + return "Unhandled VkExternalMemoryHandleTypeFlagBitsKHR"; + } +} + +static inline const char* string_VkExternalMemoryFeatureFlagBitsKHR(VkExternalMemoryFeatureFlagBitsKHR input_value) +{ + switch ((VkExternalMemoryFeatureFlagBitsKHR)input_value) + { + case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT"; + case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalMemoryFeatureFlagBitsKHR"; + } +} + +static inline const char* string_VkExternalSemaphoreHandleTypeFlagBitsKHR(VkExternalSemaphoreHandleTypeFlagBitsKHR input_value) +{ + switch ((VkExternalSemaphoreHandleTypeFlagBitsKHR)input_value) + { + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT"; + case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: + return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT"; + default: + return "Unhandled VkExternalSemaphoreHandleTypeFlagBitsKHR"; + } +} + +static inline const char* string_VkExternalSemaphoreFeatureFlagBitsKHR(VkExternalSemaphoreFeatureFlagBitsKHR input_value) +{ + switch ((VkExternalSemaphoreFeatureFlagBitsKHR)input_value) + { + case VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalSemaphoreFeatureFlagBitsKHR"; + } +} + +static inline const char* string_VkSemaphoreImportFlagBitsKHR(VkSemaphoreImportFlagBitsKHR input_value) +{ + switch ((VkSemaphoreImportFlagBitsKHR)input_value) + { + case VK_SEMAPHORE_IMPORT_TEMPORARY_BIT: + return "VK_SEMAPHORE_IMPORT_TEMPORARY_BIT"; + default: + return "Unhandled VkSemaphoreImportFlagBitsKHR"; + } +} + +static inline const char* string_VkDescriptorUpdateTemplateTypeKHR(VkDescriptorUpdateTemplateTypeKHR input_value) +{ + switch ((VkDescriptorUpdateTemplateTypeKHR)input_value) + { + case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET: + return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET"; + case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR: + return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR"; + default: + return "Unhandled VkDescriptorUpdateTemplateTypeKHR"; + } +} + +static inline const char* string_VkExternalFenceHandleTypeFlagBitsKHR(VkExternalFenceHandleTypeFlagBitsKHR input_value) +{ + switch ((VkExternalFenceHandleTypeFlagBitsKHR)input_value) + { + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; + case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: + return "VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT"; + default: + return "Unhandled VkExternalFenceHandleTypeFlagBitsKHR"; + } +} + +static inline const char* string_VkExternalFenceFeatureFlagBitsKHR(VkExternalFenceFeatureFlagBitsKHR input_value) +{ + switch ((VkExternalFenceFeatureFlagBitsKHR)input_value) + { + case VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT: + return "VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT"; + case VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT: + return "VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT"; + default: + return "Unhandled VkExternalFenceFeatureFlagBitsKHR"; + } +} + +static inline const char* string_VkFenceImportFlagBitsKHR(VkFenceImportFlagBitsKHR input_value) +{ + switch ((VkFenceImportFlagBitsKHR)input_value) + { + case VK_FENCE_IMPORT_TEMPORARY_BIT: + return "VK_FENCE_IMPORT_TEMPORARY_BIT"; + default: + return "Unhandled VkFenceImportFlagBitsKHR"; + } +} + +static inline const char* string_VkPointClippingBehaviorKHR(VkPointClippingBehaviorKHR input_value) +{ + switch ((VkPointClippingBehaviorKHR)input_value) + { + case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES: + return "VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES"; + case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY: + return "VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY"; + default: + return "Unhandled VkPointClippingBehaviorKHR"; + } +} + +static inline const char* string_VkTessellationDomainOriginKHR(VkTessellationDomainOriginKHR input_value) +{ + switch ((VkTessellationDomainOriginKHR)input_value) + { + case VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT: + return "VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT"; + case VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT: + return "VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT"; + default: + return "Unhandled VkTessellationDomainOriginKHR"; + } +} + +static inline const char* string_VkSamplerYcbcrModelConversionKHR(VkSamplerYcbcrModelConversionKHR input_value) +{ + switch ((VkSamplerYcbcrModelConversionKHR)input_value) + { + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601"; + case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020: + return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020"; + default: + return "Unhandled VkSamplerYcbcrModelConversionKHR"; + } +} + +static inline const char* string_VkSamplerYcbcrRangeKHR(VkSamplerYcbcrRangeKHR input_value) +{ + switch ((VkSamplerYcbcrRangeKHR)input_value) + { + case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW: + return "VK_SAMPLER_YCBCR_RANGE_ITU_NARROW"; + case VK_SAMPLER_YCBCR_RANGE_ITU_FULL: + return "VK_SAMPLER_YCBCR_RANGE_ITU_FULL"; + default: + return "Unhandled VkSamplerYcbcrRangeKHR"; + } +} + +static inline const char* string_VkChromaLocationKHR(VkChromaLocationKHR input_value) +{ + switch ((VkChromaLocationKHR)input_value) + { + case VK_CHROMA_LOCATION_COSITED_EVEN: + return "VK_CHROMA_LOCATION_COSITED_EVEN"; + case VK_CHROMA_LOCATION_MIDPOINT: + return "VK_CHROMA_LOCATION_MIDPOINT"; + default: + return "Unhandled VkChromaLocationKHR"; + } +} + +static inline const char* string_VkDebugReportObjectTypeEXT(VkDebugReportObjectTypeEXT input_value) +{ + switch ((VkDebugReportObjectTypeEXT)input_value) + { + case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT"; + case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT: + return "VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT"; + default: + return "Unhandled VkDebugReportObjectTypeEXT"; + } +} + +static inline const char* string_VkDebugReportFlagBitsEXT(VkDebugReportFlagBitsEXT input_value) +{ + switch ((VkDebugReportFlagBitsEXT)input_value) + { + case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT: + return "VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT"; + case VK_DEBUG_REPORT_INFORMATION_BIT_EXT: + return "VK_DEBUG_REPORT_INFORMATION_BIT_EXT"; + case VK_DEBUG_REPORT_DEBUG_BIT_EXT: + return "VK_DEBUG_REPORT_DEBUG_BIT_EXT"; + case VK_DEBUG_REPORT_WARNING_BIT_EXT: + return "VK_DEBUG_REPORT_WARNING_BIT_EXT"; + case VK_DEBUG_REPORT_ERROR_BIT_EXT: + return "VK_DEBUG_REPORT_ERROR_BIT_EXT"; + default: + return "Unhandled VkDebugReportFlagBitsEXT"; + } +} + +static inline const char* string_VkRasterizationOrderAMD(VkRasterizationOrderAMD input_value) +{ + switch ((VkRasterizationOrderAMD)input_value) + { + case VK_RASTERIZATION_ORDER_STRICT_AMD: + return "VK_RASTERIZATION_ORDER_STRICT_AMD"; + case VK_RASTERIZATION_ORDER_RELAXED_AMD: + return "VK_RASTERIZATION_ORDER_RELAXED_AMD"; + default: + return "Unhandled VkRasterizationOrderAMD"; + } +} + +static inline const char* string_VkShaderInfoTypeAMD(VkShaderInfoTypeAMD input_value) +{ + switch ((VkShaderInfoTypeAMD)input_value) + { + case VK_SHADER_INFO_TYPE_STATISTICS_AMD: + return "VK_SHADER_INFO_TYPE_STATISTICS_AMD"; + case VK_SHADER_INFO_TYPE_BINARY_AMD: + return "VK_SHADER_INFO_TYPE_BINARY_AMD"; + case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: + return "VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD"; + default: + return "Unhandled VkShaderInfoTypeAMD"; + } +} + +static inline const char* string_VkExternalMemoryHandleTypeFlagBitsNV(VkExternalMemoryHandleTypeFlagBitsNV input_value) +{ + switch ((VkExternalMemoryHandleTypeFlagBitsNV)input_value) + { + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV"; + case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV: + return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV"; + default: + return "Unhandled VkExternalMemoryHandleTypeFlagBitsNV"; + } +} + +static inline const char* string_VkExternalMemoryFeatureFlagBitsNV(VkExternalMemoryFeatureFlagBitsNV input_value) +{ + switch ((VkExternalMemoryFeatureFlagBitsNV)input_value) + { + case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV: + return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV"; + case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV: + return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV"; + case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV: + return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV"; + default: + return "Unhandled VkExternalMemoryFeatureFlagBitsNV"; + } +} + +static inline const char* string_VkValidationCheckEXT(VkValidationCheckEXT input_value) +{ + switch ((VkValidationCheckEXT)input_value) + { + case VK_VALIDATION_CHECK_ALL_EXT: + return "VK_VALIDATION_CHECK_ALL_EXT"; + case VK_VALIDATION_CHECK_SHADERS_EXT: + return "VK_VALIDATION_CHECK_SHADERS_EXT"; + default: + return "Unhandled VkValidationCheckEXT"; + } +} + +static inline const char* string_VkConditionalRenderingFlagBitsEXT(VkConditionalRenderingFlagBitsEXT input_value) +{ + switch ((VkConditionalRenderingFlagBitsEXT)input_value) + { + case VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT: + return "VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT"; + default: + return "Unhandled VkConditionalRenderingFlagBitsEXT"; + } +} + +static inline const char* string_VkIndirectCommandsLayoutUsageFlagBitsNVX(VkIndirectCommandsLayoutUsageFlagBitsNVX input_value) +{ + switch ((VkIndirectCommandsLayoutUsageFlagBitsNVX)input_value) + { + case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX: + return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX"; + case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX: + return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX"; + case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX: + return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX"; + case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX: + return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX"; + default: + return "Unhandled VkIndirectCommandsLayoutUsageFlagBitsNVX"; + } +} + +static inline const char* string_VkObjectEntryUsageFlagBitsNVX(VkObjectEntryUsageFlagBitsNVX input_value) +{ + switch ((VkObjectEntryUsageFlagBitsNVX)input_value) + { + case VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX: + return "VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX"; + case VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX: + return "VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX"; + default: + return "Unhandled VkObjectEntryUsageFlagBitsNVX"; + } +} + +static inline const char* string_VkIndirectCommandsTokenTypeNVX(VkIndirectCommandsTokenTypeNVX input_value) +{ + switch ((VkIndirectCommandsTokenTypeNVX)input_value) + { + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX"; + case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX: + return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX"; + default: + return "Unhandled VkIndirectCommandsTokenTypeNVX"; + } +} + +static inline const char* string_VkObjectEntryTypeNVX(VkObjectEntryTypeNVX input_value) +{ + switch ((VkObjectEntryTypeNVX)input_value) + { + case VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX: + return "VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX"; + case VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX: + return "VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX"; + case VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX: + return "VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX"; + case VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX: + return "VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX"; + case VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX: + return "VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX"; + default: + return "Unhandled VkObjectEntryTypeNVX"; + } +} + +static inline const char* string_VkSurfaceCounterFlagBitsEXT(VkSurfaceCounterFlagBitsEXT input_value) +{ + switch ((VkSurfaceCounterFlagBitsEXT)input_value) + { + case VK_SURFACE_COUNTER_VBLANK_EXT: + return "VK_SURFACE_COUNTER_VBLANK_EXT"; + default: + return "Unhandled VkSurfaceCounterFlagBitsEXT"; + } +} + +static inline const char* string_VkDisplayPowerStateEXT(VkDisplayPowerStateEXT input_value) +{ + switch ((VkDisplayPowerStateEXT)input_value) + { + case VK_DISPLAY_POWER_STATE_ON_EXT: + return "VK_DISPLAY_POWER_STATE_ON_EXT"; + case VK_DISPLAY_POWER_STATE_OFF_EXT: + return "VK_DISPLAY_POWER_STATE_OFF_EXT"; + case VK_DISPLAY_POWER_STATE_SUSPEND_EXT: + return "VK_DISPLAY_POWER_STATE_SUSPEND_EXT"; + default: + return "Unhandled VkDisplayPowerStateEXT"; + } +} + +static inline const char* string_VkDeviceEventTypeEXT(VkDeviceEventTypeEXT input_value) +{ + switch ((VkDeviceEventTypeEXT)input_value) + { + case VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT: + return "VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT"; + default: + return "Unhandled VkDeviceEventTypeEXT"; + } +} + +static inline const char* string_VkDisplayEventTypeEXT(VkDisplayEventTypeEXT input_value) +{ + switch ((VkDisplayEventTypeEXT)input_value) + { + case VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT: + return "VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT"; + default: + return "Unhandled VkDisplayEventTypeEXT"; + } +} + +static inline const char* string_VkViewportCoordinateSwizzleNV(VkViewportCoordinateSwizzleNV input_value) +{ + switch ((VkViewportCoordinateSwizzleNV)input_value) + { + case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV"; + case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV: + return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV"; + default: + return "Unhandled VkViewportCoordinateSwizzleNV"; + } +} + +static inline const char* string_VkDiscardRectangleModeEXT(VkDiscardRectangleModeEXT input_value) +{ + switch ((VkDiscardRectangleModeEXT)input_value) + { + case VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT: + return "VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT"; + case VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT: + return "VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT"; + default: + return "Unhandled VkDiscardRectangleModeEXT"; + } +} + +static inline const char* string_VkConservativeRasterizationModeEXT(VkConservativeRasterizationModeEXT input_value) +{ + switch ((VkConservativeRasterizationModeEXT)input_value) + { + case VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT: + return "VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT"; + case VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT: + return "VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT"; + case VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT: + return "VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT"; + default: + return "Unhandled VkConservativeRasterizationModeEXT"; + } +} + +static inline const char* string_VkDebugUtilsMessageSeverityFlagBitsEXT(VkDebugUtilsMessageSeverityFlagBitsEXT input_value) +{ + switch ((VkDebugUtilsMessageSeverityFlagBitsEXT)input_value) + { + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT"; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT"; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT"; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT"; + default: + return "Unhandled VkDebugUtilsMessageSeverityFlagBitsEXT"; + } +} + +static inline const char* string_VkDebugUtilsMessageTypeFlagBitsEXT(VkDebugUtilsMessageTypeFlagBitsEXT input_value) +{ + switch ((VkDebugUtilsMessageTypeFlagBitsEXT)input_value) + { + case VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT"; + case VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT"; + case VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT: + return "VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT"; + default: + return "Unhandled VkDebugUtilsMessageTypeFlagBitsEXT"; + } +} + +static inline const char* string_VkSamplerReductionModeEXT(VkSamplerReductionModeEXT input_value) +{ + switch ((VkSamplerReductionModeEXT)input_value) + { + case VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT: + return "VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT"; + case VK_SAMPLER_REDUCTION_MODE_MIN_EXT: + return "VK_SAMPLER_REDUCTION_MODE_MIN_EXT"; + case VK_SAMPLER_REDUCTION_MODE_MAX_EXT: + return "VK_SAMPLER_REDUCTION_MODE_MAX_EXT"; + default: + return "Unhandled VkSamplerReductionModeEXT"; + } +} + +static inline const char* string_VkBlendOverlapEXT(VkBlendOverlapEXT input_value) +{ + switch ((VkBlendOverlapEXT)input_value) + { + case VK_BLEND_OVERLAP_UNCORRELATED_EXT: + return "VK_BLEND_OVERLAP_UNCORRELATED_EXT"; + case VK_BLEND_OVERLAP_CONJOINT_EXT: + return "VK_BLEND_OVERLAP_CONJOINT_EXT"; + case VK_BLEND_OVERLAP_DISJOINT_EXT: + return "VK_BLEND_OVERLAP_DISJOINT_EXT"; + default: + return "Unhandled VkBlendOverlapEXT"; + } +} + +static inline const char* string_VkCoverageModulationModeNV(VkCoverageModulationModeNV input_value) +{ + switch ((VkCoverageModulationModeNV)input_value) + { + case VK_COVERAGE_MODULATION_MODE_RGB_NV: + return "VK_COVERAGE_MODULATION_MODE_RGB_NV"; + case VK_COVERAGE_MODULATION_MODE_RGBA_NV: + return "VK_COVERAGE_MODULATION_MODE_RGBA_NV"; + case VK_COVERAGE_MODULATION_MODE_NONE_NV: + return "VK_COVERAGE_MODULATION_MODE_NONE_NV"; + case VK_COVERAGE_MODULATION_MODE_ALPHA_NV: + return "VK_COVERAGE_MODULATION_MODE_ALPHA_NV"; + default: + return "Unhandled VkCoverageModulationModeNV"; + } +} + +static inline const char* string_VkValidationCacheHeaderVersionEXT(VkValidationCacheHeaderVersionEXT input_value) +{ + switch ((VkValidationCacheHeaderVersionEXT)input_value) + { + case VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT: + return "VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT"; + default: + return "Unhandled VkValidationCacheHeaderVersionEXT"; + } +} + +static inline const char* string_VkDescriptorBindingFlagBitsEXT(VkDescriptorBindingFlagBitsEXT input_value) +{ + switch ((VkDescriptorBindingFlagBitsEXT)input_value) + { + case VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT: + return "VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT"; + case VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT: + return "VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT"; + case VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT: + return "VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT"; + case VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT: + return "VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT"; + default: + return "Unhandled VkDescriptorBindingFlagBitsEXT"; + } +} + +static inline const char* string_VkQueueGlobalPriorityEXT(VkQueueGlobalPriorityEXT input_value) +{ + switch ((VkQueueGlobalPriorityEXT)input_value) + { + case VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT: + return "VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT"; + case VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT: + return "VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT"; + case VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT: + return "VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT"; + case VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT: + return "VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT"; + default: + return "Unhandled VkQueueGlobalPriorityEXT"; + } +} + +static inline const char * GetPhysDevFeatureString(uint32_t index) { + const char * IndexToPhysDevFeatureString[] = { + "robustBufferAccess", + "fullDrawIndexUint32", + "imageCubeArray", + "independentBlend", + "geometryShader", + "tessellationShader", + "sampleRateShading", + "dualSrcBlend", + "logicOp", + "multiDrawIndirect", + "drawIndirectFirstInstance", + "depthClamp", + "depthBiasClamp", + "fillModeNonSolid", + "depthBounds", + "wideLines", + "largePoints", + "alphaToOne", + "multiViewport", + "samplerAnisotropy", + "textureCompressionETC2", + "textureCompressionASTC_LDR", + "textureCompressionBC", + "occlusionQueryPrecise", + "pipelineStatisticsQuery", + "vertexPipelineStoresAndAtomics", + "fragmentStoresAndAtomics", + "shaderTessellationAndGeometryPointSize", + "shaderImageGatherExtended", + "shaderStorageImageExtendedFormats", + "shaderStorageImageMultisample", + "shaderStorageImageReadWithoutFormat", + "shaderStorageImageWriteWithoutFormat", + "shaderUniformBufferArrayDynamicIndexing", + "shaderSampledImageArrayDynamicIndexing", + "shaderStorageBufferArrayDynamicIndexing", + "shaderStorageImageArrayDynamicIndexing", + "shaderClipDistance", + "shaderCullDistance", + "shaderFloat64", + "shaderInt64", + "shaderInt16", + "shaderResourceResidency", + "shaderResourceMinLod", + "sparseBinding", + "sparseResidencyBuffer", + "sparseResidencyImage2D", + "sparseResidencyImage3D", + "sparseResidency2Samples", + "sparseResidency4Samples", + "sparseResidency8Samples", + "sparseResidency16Samples", + "sparseResidencyAliased", + "variableMultisampleRate", + "inheritedQueries", + }; + + return IndexToPhysDevFeatureString[index]; +} diff --git a/codemp/rd-vulkan/vulkan/vk_icd.h b/codemp/rd-vulkan/vulkan/vk_icd.h new file mode 100644 index 0000000000..b935fa1786 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_icd.h @@ -0,0 +1,170 @@ +// +// File: vk_icd.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef VKICD_H +#define VKICD_H + +#include "vulkan.h" +#include + +// Loader-ICD version negotiation API. Versions add the following features: +// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr +// or vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 1 - Add support for vk_icdGetInstanceProcAddr. +// Version 2 - Add Loader/ICD Interface version negotiation +// via vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 3 - Add ICD creation/destruction of KHR_surface objects. +// Version 4 - Add unknown physical device extension qyering via +// vk_icdGetPhysicalDeviceProcAddr. +// Version 5 - Tells ICDs that the loader is now paying attention to the +// application version of Vulkan passed into the ApplicationInfo +// structure during vkCreateInstance. This will tell the ICD +// that if the loader is older, it should automatically fail a +// call for any API version > 1.0. Otherwise, the loader will +// manually determine if it can support the expected version. +#define CURRENT_LOADER_ICD_INTERFACE_VERSION 5 +#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0 +#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4 +typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion); + +// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this +// file directly, it won't be found. +#ifndef PFN_GetPhysicalDeviceProcAddr +typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName); +#endif + +/* + * The ICD must reserve space for a pointer for the loader's dispatch + * table, at the start of . + * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro. + */ + +#define ICD_LOADER_MAGIC 0x01CDC0DE + +typedef union { + uintptr_t loaderMagic; + void *loaderData; +} VK_LOADER_DATA; + +static inline void set_loader_magic_value(void *pNewObject) { + VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + loader_info->loaderMagic = ICD_LOADER_MAGIC; +} + +static inline bool valid_loader_magic_value(void *pNewObject) { + const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC; +} + +/* + * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that + * contains the platform-specific connection and surface information. + */ +typedef enum { + VK_ICD_WSI_PLATFORM_MIR, + VK_ICD_WSI_PLATFORM_WAYLAND, + VK_ICD_WSI_PLATFORM_WIN32, + VK_ICD_WSI_PLATFORM_XCB, + VK_ICD_WSI_PLATFORM_XLIB, + VK_ICD_WSI_PLATFORM_ANDROID, + VK_ICD_WSI_PLATFORM_MACOS, + VK_ICD_WSI_PLATFORM_IOS, + VK_ICD_WSI_PLATFORM_DISPLAY +} VkIcdWsiPlatform; + +typedef struct { + VkIcdWsiPlatform platform; +} VkIcdSurfaceBase; + +#ifdef VK_USE_PLATFORM_MIR_KHR +typedef struct { + VkIcdSurfaceBase base; + MirConnection *connection; + MirSurface *mirSurface; +} VkIcdSurfaceMir; +#endif // VK_USE_PLATFORM_MIR_KHR + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +typedef struct { + VkIcdSurfaceBase base; + struct wl_display *display; + struct wl_surface *surface; +} VkIcdSurfaceWayland; +#endif // VK_USE_PLATFORM_WAYLAND_KHR + +#ifdef VK_USE_PLATFORM_WIN32_KHR +typedef struct { + VkIcdSurfaceBase base; + HINSTANCE hinstance; + HWND hwnd; +} VkIcdSurfaceWin32; +#endif // VK_USE_PLATFORM_WIN32_KHR + +#ifdef VK_USE_PLATFORM_XCB_KHR +typedef struct { + VkIcdSurfaceBase base; + xcb_connection_t *connection; + xcb_window_t window; +} VkIcdSurfaceXcb; +#endif // VK_USE_PLATFORM_XCB_KHR + +#ifdef VK_USE_PLATFORM_XLIB_KHR +typedef struct { + VkIcdSurfaceBase base; + Display *dpy; + Window window; +} VkIcdSurfaceXlib; +#endif // VK_USE_PLATFORM_XLIB_KHR + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +typedef struct { + VkIcdSurfaceBase base; + struct ANativeWindow *window; +} VkIcdSurfaceAndroid; +#endif // VK_USE_PLATFORM_ANDROID_KHR + +#ifdef VK_USE_PLATFORM_MACOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceMacOS; +#endif // VK_USE_PLATFORM_MACOS_MVK + +#ifdef VK_USE_PLATFORM_IOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceIOS; +#endif // VK_USE_PLATFORM_IOS_MVK + +typedef struct { + VkIcdSurfaceBase base; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkIcdSurfaceDisplay; + +#endif // VKICD_H diff --git a/codemp/rd-vulkan/vulkan/vk_layer.h b/codemp/rd-vulkan/vulkan/vk_layer.h new file mode 100644 index 0000000000..823c88ab75 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_layer.h @@ -0,0 +1,195 @@ +// +// File: vk_layer.h +// +/* + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +/* Need to define dispatch table + * Core struct can then have ptr to dispatch table at the top + * Along with object ptrs for current and next OBJ + */ +#pragma once + +#include "vulkan.h" +#if defined(__GNUC__) && __GNUC__ >= 4 +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#else +#define VK_LAYER_EXPORT +#endif + +#define MAX_NUM_UNKNOWN_EXTS 250 + + // Loader-Layer version negotiation API. Versions add the following features: + // Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr + // or vk_icdNegotiateLoaderLayerInterfaceVersion. + // Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and + // vk_icdNegotiateLoaderLayerInterfaceVersion. +#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2 +#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1 + +#define VK_CURRENT_CHAIN_VERSION 1 + +// Typedef for use in the interfaces below +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); + +// Version negotiation values +typedef enum VkNegotiateLayerStructType { + LAYER_NEGOTIATE_UNINTIALIZED = 0, + LAYER_NEGOTIATE_INTERFACE_STRUCT = 1, +} VkNegotiateLayerStructType; + +// Version negotiation structures +typedef struct VkNegotiateLayerInterface { + VkNegotiateLayerStructType sType; + void *pNext; + uint32_t loaderLayerInterfaceVersion; + PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr; +} VkNegotiateLayerInterface; + +// Version negotiation functions +typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct); + +// Function prototype for unknown physical device extension command +typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device); + +// ------------------------------------------------------------------------------------------------ +// CreateInstance and CreateDevice support structures + +/* Sub type of structure for instance and device loader ext of CreateInfo. + * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + * then VkLayerFunction indicates struct type pointed to by pNext + */ +typedef enum VkLayerFunction_ { + VK_LAYER_LINK_INFO = 0, + VK_LOADER_DATA_CALLBACK = 1 +} VkLayerFunction; + +typedef struct VkLayerInstanceLink_ { + struct VkLayerInstanceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr; +} VkLayerInstanceLink; + +/* + * When creating the device chain the loader needs to pass + * down information about it's device structure needed at + * the end of the chain. Passing the data via the + * VkLayerDeviceInfo avoids issues with finding the + * exact instance being used. + */ +typedef struct VkLayerDeviceInfo_ { + void *device_info; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; +} VkLayerDeviceInfo; + +typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance, + void *object); +typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device, + void *object); + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerInstanceLink *pLayerInfo; + PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData; + } u; +} VkLayerInstanceCreateInfo; + +typedef struct VkLayerDeviceLink_ { + struct VkLayerDeviceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr; +} VkLayerDeviceLink; + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerDeviceLink *pLayerInfo; + PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData; + } u; +} VkLayerDeviceCreateInfo; + +#ifdef __cplusplus +extern "C" { +#endif + +VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct); + +typedef enum VkChainType { + VK_CHAIN_TYPE_UNKNOWN = 0, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3, +} VkChainType; + +typedef struct VkChainHeader { + VkChainType type; + uint32_t version; + uint32_t size; +} VkChainHeader; + +typedef struct VkEnumerateInstanceExtensionPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *, + VkExtensionProperties *); + const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const { + return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceExtensionPropertiesChain; + +typedef struct VkEnumerateInstanceLayerPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *); + const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const { + return pfnNextLayer(pNextLink, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceLayerPropertiesChain; + +typedef struct VkEnumerateInstanceVersionChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *); + const struct VkEnumerateInstanceVersionChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pApiVersion) const { + return pfnNextLayer(pNextLink, pApiVersion); + } +#endif +} VkEnumerateInstanceVersionChain; + +#ifdef __cplusplus +} +#endif diff --git a/codemp/rd-vulkan/vulkan/vk_layer_dispatch_table.h b/codemp/rd-vulkan/vulkan/vk_layer_dispatch_table.h new file mode 100644 index 0000000000..4e43a05b47 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_layer_dispatch_table.h @@ -0,0 +1,539 @@ +// *** THIS FILE IS GENERATED - DO NOT EDIT *** +// See loader_extension_generator.py for modifications + +/* + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Mark Lobodzinski + * Author: Mark Young + */ + +#pragma once + +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); + +// Instance function pointer dispatch table +typedef struct VkLayerInstanceDispatchTable_ { + // Manually add in GetPhysicalDeviceProcAddr entry + PFN_GetPhysicalDeviceProcAddr GetPhysicalDeviceProcAddr; + + // ---- Core 1_0 commands + PFN_vkCreateInstance CreateInstance; + PFN_vkDestroyInstance DestroyInstance; + PFN_vkEnumeratePhysicalDevices EnumeratePhysicalDevices; + PFN_vkGetPhysicalDeviceFeatures GetPhysicalDeviceFeatures; + PFN_vkGetPhysicalDeviceFormatProperties GetPhysicalDeviceFormatProperties; + PFN_vkGetPhysicalDeviceImageFormatProperties GetPhysicalDeviceImageFormatProperties; + PFN_vkGetPhysicalDeviceProperties GetPhysicalDeviceProperties; + PFN_vkGetPhysicalDeviceQueueFamilyProperties GetPhysicalDeviceQueueFamilyProperties; + PFN_vkGetPhysicalDeviceMemoryProperties GetPhysicalDeviceMemoryProperties; + PFN_vkGetInstanceProcAddr GetInstanceProcAddr; + PFN_vkCreateDevice CreateDevice; + PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; + PFN_vkEnumerateDeviceExtensionProperties EnumerateDeviceExtensionProperties; + PFN_vkEnumerateInstanceLayerProperties EnumerateInstanceLayerProperties; + PFN_vkEnumerateDeviceLayerProperties EnumerateDeviceLayerProperties; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties GetPhysicalDeviceSparseImageFormatProperties; + + // ---- Core 1_1 commands + PFN_vkEnumerateInstanceVersion EnumerateInstanceVersion; + PFN_vkEnumeratePhysicalDeviceGroups EnumeratePhysicalDeviceGroups; + PFN_vkGetPhysicalDeviceFeatures2 GetPhysicalDeviceFeatures2; + PFN_vkGetPhysicalDeviceProperties2 GetPhysicalDeviceProperties2; + PFN_vkGetPhysicalDeviceFormatProperties2 GetPhysicalDeviceFormatProperties2; + PFN_vkGetPhysicalDeviceImageFormatProperties2 GetPhysicalDeviceImageFormatProperties2; + PFN_vkGetPhysicalDeviceQueueFamilyProperties2 GetPhysicalDeviceQueueFamilyProperties2; + PFN_vkGetPhysicalDeviceMemoryProperties2 GetPhysicalDeviceMemoryProperties2; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 GetPhysicalDeviceSparseImageFormatProperties2; + PFN_vkGetPhysicalDeviceExternalBufferProperties GetPhysicalDeviceExternalBufferProperties; + PFN_vkGetPhysicalDeviceExternalFenceProperties GetPhysicalDeviceExternalFenceProperties; + PFN_vkGetPhysicalDeviceExternalSemaphoreProperties GetPhysicalDeviceExternalSemaphoreProperties; + + // ---- VK_KHR_surface extension commands + PFN_vkDestroySurfaceKHR DestroySurfaceKHR; + PFN_vkGetPhysicalDeviceSurfaceSupportKHR GetPhysicalDeviceSurfaceSupportKHR; + PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR GetPhysicalDeviceSurfaceCapabilitiesKHR; + PFN_vkGetPhysicalDeviceSurfaceFormatsKHR GetPhysicalDeviceSurfaceFormatsKHR; + PFN_vkGetPhysicalDeviceSurfacePresentModesKHR GetPhysicalDeviceSurfacePresentModesKHR; + + // ---- VK_KHR_swapchain extension commands + PFN_vkGetPhysicalDevicePresentRectanglesKHR GetPhysicalDevicePresentRectanglesKHR; + + // ---- VK_KHR_display extension commands + PFN_vkGetPhysicalDeviceDisplayPropertiesKHR GetPhysicalDeviceDisplayPropertiesKHR; + PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR GetPhysicalDeviceDisplayPlanePropertiesKHR; + PFN_vkGetDisplayPlaneSupportedDisplaysKHR GetDisplayPlaneSupportedDisplaysKHR; + PFN_vkGetDisplayModePropertiesKHR GetDisplayModePropertiesKHR; + PFN_vkCreateDisplayModeKHR CreateDisplayModeKHR; + PFN_vkGetDisplayPlaneCapabilitiesKHR GetDisplayPlaneCapabilitiesKHR; + PFN_vkCreateDisplayPlaneSurfaceKHR CreateDisplayPlaneSurfaceKHR; + + // ---- VK_KHR_xlib_surface extension commands +#ifdef VK_USE_PLATFORM_XLIB_KHR + PFN_vkCreateXlibSurfaceKHR CreateXlibSurfaceKHR; +#endif // VK_USE_PLATFORM_XLIB_KHR +#ifdef VK_USE_PLATFORM_XLIB_KHR + PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR GetPhysicalDeviceXlibPresentationSupportKHR; +#endif // VK_USE_PLATFORM_XLIB_KHR + + // ---- VK_KHR_xcb_surface extension commands +#ifdef VK_USE_PLATFORM_XCB_KHR + PFN_vkCreateXcbSurfaceKHR CreateXcbSurfaceKHR; +#endif // VK_USE_PLATFORM_XCB_KHR +#ifdef VK_USE_PLATFORM_XCB_KHR + PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR GetPhysicalDeviceXcbPresentationSupportKHR; +#endif // VK_USE_PLATFORM_XCB_KHR + + // ---- VK_KHR_wayland_surface extension commands +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + PFN_vkCreateWaylandSurfaceKHR CreateWaylandSurfaceKHR; +#endif // VK_USE_PLATFORM_WAYLAND_KHR +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR GetPhysicalDeviceWaylandPresentationSupportKHR; +#endif // VK_USE_PLATFORM_WAYLAND_KHR + + // ---- VK_KHR_mir_surface extension commands +#ifdef VK_USE_PLATFORM_MIR_KHR + PFN_vkCreateMirSurfaceKHR CreateMirSurfaceKHR; +#endif // VK_USE_PLATFORM_MIR_KHR +#ifdef VK_USE_PLATFORM_MIR_KHR + PFN_vkGetPhysicalDeviceMirPresentationSupportKHR GetPhysicalDeviceMirPresentationSupportKHR; +#endif // VK_USE_PLATFORM_MIR_KHR + + // ---- VK_KHR_android_surface extension commands +#ifdef VK_USE_PLATFORM_ANDROID_KHR + PFN_vkCreateAndroidSurfaceKHR CreateAndroidSurfaceKHR; +#endif // VK_USE_PLATFORM_ANDROID_KHR + + // ---- VK_KHR_win32_surface extension commands +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkCreateWin32SurfaceKHR CreateWin32SurfaceKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR GetPhysicalDeviceWin32PresentationSupportKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR + + // ---- VK_KHR_get_physical_device_properties2 extension commands + PFN_vkGetPhysicalDeviceFeatures2KHR GetPhysicalDeviceFeatures2KHR; + PFN_vkGetPhysicalDeviceProperties2KHR GetPhysicalDeviceProperties2KHR; + PFN_vkGetPhysicalDeviceFormatProperties2KHR GetPhysicalDeviceFormatProperties2KHR; + PFN_vkGetPhysicalDeviceImageFormatProperties2KHR GetPhysicalDeviceImageFormatProperties2KHR; + PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR GetPhysicalDeviceQueueFamilyProperties2KHR; + PFN_vkGetPhysicalDeviceMemoryProperties2KHR GetPhysicalDeviceMemoryProperties2KHR; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR GetPhysicalDeviceSparseImageFormatProperties2KHR; + + // ---- VK_KHR_device_group_creation extension commands + PFN_vkEnumeratePhysicalDeviceGroupsKHR EnumeratePhysicalDeviceGroupsKHR; + + // ---- VK_KHR_external_memory_capabilities extension commands + PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR GetPhysicalDeviceExternalBufferPropertiesKHR; + + // ---- VK_KHR_external_semaphore_capabilities extension commands + PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR GetPhysicalDeviceExternalSemaphorePropertiesKHR; + + // ---- VK_KHR_external_fence_capabilities extension commands + PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR GetPhysicalDeviceExternalFencePropertiesKHR; + + // ---- VK_KHR_get_surface_capabilities2 extension commands + PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR GetPhysicalDeviceSurfaceCapabilities2KHR; + PFN_vkGetPhysicalDeviceSurfaceFormats2KHR GetPhysicalDeviceSurfaceFormats2KHR; + + // ---- VK_KHR_get_display_properties2 extension commands + PFN_vkGetPhysicalDeviceDisplayProperties2KHR GetPhysicalDeviceDisplayProperties2KHR; + PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR GetPhysicalDeviceDisplayPlaneProperties2KHR; + PFN_vkGetDisplayModeProperties2KHR GetDisplayModeProperties2KHR; + PFN_vkGetDisplayPlaneCapabilities2KHR GetDisplayPlaneCapabilities2KHR; + + // ---- VK_EXT_debug_report extension commands + PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT; + PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT; + PFN_vkDebugReportMessageEXT DebugReportMessageEXT; + + // ---- VK_NV_external_memory_capabilities extension commands + PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV GetPhysicalDeviceExternalImageFormatPropertiesNV; + + // ---- VK_NN_vi_surface extension commands +#ifdef VK_USE_PLATFORM_VI_NN + PFN_vkCreateViSurfaceNN CreateViSurfaceNN; +#endif // VK_USE_PLATFORM_VI_NN + + // ---- VK_NVX_device_generated_commands extension commands + PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX GetPhysicalDeviceGeneratedCommandsPropertiesNVX; + + // ---- VK_EXT_direct_mode_display extension commands + PFN_vkReleaseDisplayEXT ReleaseDisplayEXT; + + // ---- VK_EXT_acquire_xlib_display extension commands +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT + PFN_vkAcquireXlibDisplayEXT AcquireXlibDisplayEXT; +#endif // VK_USE_PLATFORM_XLIB_XRANDR_EXT +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT + PFN_vkGetRandROutputDisplayEXT GetRandROutputDisplayEXT; +#endif // VK_USE_PLATFORM_XLIB_XRANDR_EXT + + // ---- VK_EXT_display_surface_counter extension commands + PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT GetPhysicalDeviceSurfaceCapabilities2EXT; + + // ---- VK_MVK_ios_surface extension commands +#ifdef VK_USE_PLATFORM_IOS_MVK + PFN_vkCreateIOSSurfaceMVK CreateIOSSurfaceMVK; +#endif // VK_USE_PLATFORM_IOS_MVK + + // ---- VK_MVK_macos_surface extension commands +#ifdef VK_USE_PLATFORM_MACOS_MVK + PFN_vkCreateMacOSSurfaceMVK CreateMacOSSurfaceMVK; +#endif // VK_USE_PLATFORM_MACOS_MVK + + // ---- VK_EXT_debug_utils extension commands + PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT; + PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT; + PFN_vkSubmitDebugUtilsMessageEXT SubmitDebugUtilsMessageEXT; + + // ---- VK_EXT_sample_locations extension commands + PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT GetPhysicalDeviceMultisamplePropertiesEXT; +} VkLayerInstanceDispatchTable; + +// Device function pointer dispatch table +typedef struct VkLayerDispatchTable_ { + + // ---- Core 1_0 commands + PFN_vkGetDeviceProcAddr GetDeviceProcAddr; + PFN_vkDestroyDevice DestroyDevice; + PFN_vkGetDeviceQueue GetDeviceQueue; + PFN_vkQueueSubmit QueueSubmit; + PFN_vkQueueWaitIdle QueueWaitIdle; + PFN_vkDeviceWaitIdle DeviceWaitIdle; + PFN_vkAllocateMemory AllocateMemory; + PFN_vkFreeMemory FreeMemory; + PFN_vkMapMemory MapMemory; + PFN_vkUnmapMemory UnmapMemory; + PFN_vkFlushMappedMemoryRanges FlushMappedMemoryRanges; + PFN_vkInvalidateMappedMemoryRanges InvalidateMappedMemoryRanges; + PFN_vkGetDeviceMemoryCommitment GetDeviceMemoryCommitment; + PFN_vkBindBufferMemory BindBufferMemory; + PFN_vkBindImageMemory BindImageMemory; + PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements; + PFN_vkGetImageMemoryRequirements GetImageMemoryRequirements; + PFN_vkGetImageSparseMemoryRequirements GetImageSparseMemoryRequirements; + PFN_vkQueueBindSparse QueueBindSparse; + PFN_vkCreateFence CreateFence; + PFN_vkDestroyFence DestroyFence; + PFN_vkResetFences ResetFences; + PFN_vkGetFenceStatus GetFenceStatus; + PFN_vkWaitForFences WaitForFences; + PFN_vkCreateSemaphore CreateSemaphore; + PFN_vkDestroySemaphore DestroySemaphore; + PFN_vkCreateEvent CreateEvent; + PFN_vkDestroyEvent DestroyEvent; + PFN_vkGetEventStatus GetEventStatus; + PFN_vkSetEvent SetEvent; + PFN_vkResetEvent ResetEvent; + PFN_vkCreateQueryPool CreateQueryPool; + PFN_vkDestroyQueryPool DestroyQueryPool; + PFN_vkGetQueryPoolResults GetQueryPoolResults; + PFN_vkCreateBuffer CreateBuffer; + PFN_vkDestroyBuffer DestroyBuffer; + PFN_vkCreateBufferView CreateBufferView; + PFN_vkDestroyBufferView DestroyBufferView; + PFN_vkCreateImage CreateImage; + PFN_vkDestroyImage DestroyImage; + PFN_vkGetImageSubresourceLayout GetImageSubresourceLayout; + PFN_vkCreateImageView CreateImageView; + PFN_vkDestroyImageView DestroyImageView; + PFN_vkCreateShaderModule CreateShaderModule; + PFN_vkDestroyShaderModule DestroyShaderModule; + PFN_vkCreatePipelineCache CreatePipelineCache; + PFN_vkDestroyPipelineCache DestroyPipelineCache; + PFN_vkGetPipelineCacheData GetPipelineCacheData; + PFN_vkMergePipelineCaches MergePipelineCaches; + PFN_vkCreateGraphicsPipelines CreateGraphicsPipelines; + PFN_vkCreateComputePipelines CreateComputePipelines; + PFN_vkDestroyPipeline DestroyPipeline; + PFN_vkCreatePipelineLayout CreatePipelineLayout; + PFN_vkDestroyPipelineLayout DestroyPipelineLayout; + PFN_vkCreateSampler CreateSampler; + PFN_vkDestroySampler DestroySampler; + PFN_vkCreateDescriptorSetLayout CreateDescriptorSetLayout; + PFN_vkDestroyDescriptorSetLayout DestroyDescriptorSetLayout; + PFN_vkCreateDescriptorPool CreateDescriptorPool; + PFN_vkDestroyDescriptorPool DestroyDescriptorPool; + PFN_vkResetDescriptorPool ResetDescriptorPool; + PFN_vkAllocateDescriptorSets AllocateDescriptorSets; + PFN_vkFreeDescriptorSets FreeDescriptorSets; + PFN_vkUpdateDescriptorSets UpdateDescriptorSets; + PFN_vkCreateFramebuffer CreateFramebuffer; + PFN_vkDestroyFramebuffer DestroyFramebuffer; + PFN_vkCreateRenderPass CreateRenderPass; + PFN_vkDestroyRenderPass DestroyRenderPass; + PFN_vkGetRenderAreaGranularity GetRenderAreaGranularity; + PFN_vkCreateCommandPool CreateCommandPool; + PFN_vkDestroyCommandPool DestroyCommandPool; + PFN_vkResetCommandPool ResetCommandPool; + PFN_vkAllocateCommandBuffers AllocateCommandBuffers; + PFN_vkFreeCommandBuffers FreeCommandBuffers; + PFN_vkBeginCommandBuffer BeginCommandBuffer; + PFN_vkEndCommandBuffer EndCommandBuffer; + PFN_vkResetCommandBuffer ResetCommandBuffer; + PFN_vkCmdBindPipeline CmdBindPipeline; + PFN_vkCmdSetViewport CmdSetViewport; + PFN_vkCmdSetScissor CmdSetScissor; + PFN_vkCmdSetLineWidth CmdSetLineWidth; + PFN_vkCmdSetDepthBias CmdSetDepthBias; + PFN_vkCmdSetBlendConstants CmdSetBlendConstants; + PFN_vkCmdSetDepthBounds CmdSetDepthBounds; + PFN_vkCmdSetStencilCompareMask CmdSetStencilCompareMask; + PFN_vkCmdSetStencilWriteMask CmdSetStencilWriteMask; + PFN_vkCmdSetStencilReference CmdSetStencilReference; + PFN_vkCmdBindDescriptorSets CmdBindDescriptorSets; + PFN_vkCmdBindIndexBuffer CmdBindIndexBuffer; + PFN_vkCmdBindVertexBuffers CmdBindVertexBuffers; + PFN_vkCmdDraw CmdDraw; + PFN_vkCmdDrawIndexed CmdDrawIndexed; + PFN_vkCmdDrawIndirect CmdDrawIndirect; + PFN_vkCmdDrawIndexedIndirect CmdDrawIndexedIndirect; + PFN_vkCmdDispatch CmdDispatch; + PFN_vkCmdDispatchIndirect CmdDispatchIndirect; + PFN_vkCmdCopyBuffer CmdCopyBuffer; + PFN_vkCmdCopyImage CmdCopyImage; + PFN_vkCmdBlitImage CmdBlitImage; + PFN_vkCmdCopyBufferToImage CmdCopyBufferToImage; + PFN_vkCmdCopyImageToBuffer CmdCopyImageToBuffer; + PFN_vkCmdUpdateBuffer CmdUpdateBuffer; + PFN_vkCmdFillBuffer CmdFillBuffer; + PFN_vkCmdClearColorImage CmdClearColorImage; + PFN_vkCmdClearDepthStencilImage CmdClearDepthStencilImage; + PFN_vkCmdClearAttachments CmdClearAttachments; + PFN_vkCmdResolveImage CmdResolveImage; + PFN_vkCmdSetEvent CmdSetEvent; + PFN_vkCmdResetEvent CmdResetEvent; + PFN_vkCmdWaitEvents CmdWaitEvents; + PFN_vkCmdPipelineBarrier CmdPipelineBarrier; + PFN_vkCmdBeginQuery CmdBeginQuery; + PFN_vkCmdEndQuery CmdEndQuery; + PFN_vkCmdResetQueryPool CmdResetQueryPool; + PFN_vkCmdWriteTimestamp CmdWriteTimestamp; + PFN_vkCmdCopyQueryPoolResults CmdCopyQueryPoolResults; + PFN_vkCmdPushConstants CmdPushConstants; + PFN_vkCmdBeginRenderPass CmdBeginRenderPass; + PFN_vkCmdNextSubpass CmdNextSubpass; + PFN_vkCmdEndRenderPass CmdEndRenderPass; + PFN_vkCmdExecuteCommands CmdExecuteCommands; + + // ---- Core 1_1 commands + PFN_vkBindBufferMemory2 BindBufferMemory2; + PFN_vkBindImageMemory2 BindImageMemory2; + PFN_vkGetDeviceGroupPeerMemoryFeatures GetDeviceGroupPeerMemoryFeatures; + PFN_vkCmdSetDeviceMask CmdSetDeviceMask; + PFN_vkCmdDispatchBase CmdDispatchBase; + PFN_vkGetImageMemoryRequirements2 GetImageMemoryRequirements2; + PFN_vkGetBufferMemoryRequirements2 GetBufferMemoryRequirements2; + PFN_vkGetImageSparseMemoryRequirements2 GetImageSparseMemoryRequirements2; + PFN_vkTrimCommandPool TrimCommandPool; + PFN_vkGetDeviceQueue2 GetDeviceQueue2; + PFN_vkCreateSamplerYcbcrConversion CreateSamplerYcbcrConversion; + PFN_vkDestroySamplerYcbcrConversion DestroySamplerYcbcrConversion; + PFN_vkCreateDescriptorUpdateTemplate CreateDescriptorUpdateTemplate; + PFN_vkDestroyDescriptorUpdateTemplate DestroyDescriptorUpdateTemplate; + PFN_vkUpdateDescriptorSetWithTemplate UpdateDescriptorSetWithTemplate; + PFN_vkGetDescriptorSetLayoutSupport GetDescriptorSetLayoutSupport; + + // ---- VK_KHR_swapchain extension commands + PFN_vkCreateSwapchainKHR CreateSwapchainKHR; + PFN_vkDestroySwapchainKHR DestroySwapchainKHR; + PFN_vkGetSwapchainImagesKHR GetSwapchainImagesKHR; + PFN_vkAcquireNextImageKHR AcquireNextImageKHR; + PFN_vkQueuePresentKHR QueuePresentKHR; + PFN_vkGetDeviceGroupPresentCapabilitiesKHR GetDeviceGroupPresentCapabilitiesKHR; + PFN_vkGetDeviceGroupSurfacePresentModesKHR GetDeviceGroupSurfacePresentModesKHR; + PFN_vkAcquireNextImage2KHR AcquireNextImage2KHR; + + // ---- VK_KHR_display_swapchain extension commands + PFN_vkCreateSharedSwapchainsKHR CreateSharedSwapchainsKHR; + + // ---- VK_KHR_device_group extension commands + PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR GetDeviceGroupPeerMemoryFeaturesKHR; + PFN_vkCmdSetDeviceMaskKHR CmdSetDeviceMaskKHR; + PFN_vkCmdDispatchBaseKHR CmdDispatchBaseKHR; + + // ---- VK_KHR_maintenance1 extension commands + PFN_vkTrimCommandPoolKHR TrimCommandPoolKHR; + + // ---- VK_KHR_external_memory_win32 extension commands +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetMemoryWin32HandleKHR GetMemoryWin32HandleKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetMemoryWin32HandlePropertiesKHR GetMemoryWin32HandlePropertiesKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR + + // ---- VK_KHR_external_memory_fd extension commands + PFN_vkGetMemoryFdKHR GetMemoryFdKHR; + PFN_vkGetMemoryFdPropertiesKHR GetMemoryFdPropertiesKHR; + + // ---- VK_KHR_external_semaphore_win32 extension commands +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkImportSemaphoreWin32HandleKHR ImportSemaphoreWin32HandleKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetSemaphoreWin32HandleKHR GetSemaphoreWin32HandleKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR + + // ---- VK_KHR_external_semaphore_fd extension commands + PFN_vkImportSemaphoreFdKHR ImportSemaphoreFdKHR; + PFN_vkGetSemaphoreFdKHR GetSemaphoreFdKHR; + + // ---- VK_KHR_push_descriptor extension commands + PFN_vkCmdPushDescriptorSetKHR CmdPushDescriptorSetKHR; + PFN_vkCmdPushDescriptorSetWithTemplateKHR CmdPushDescriptorSetWithTemplateKHR; + + // ---- VK_KHR_descriptor_update_template extension commands + PFN_vkCreateDescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplateKHR; + PFN_vkDestroyDescriptorUpdateTemplateKHR DestroyDescriptorUpdateTemplateKHR; + PFN_vkUpdateDescriptorSetWithTemplateKHR UpdateDescriptorSetWithTemplateKHR; + + // ---- VK_KHR_create_renderpass2 extension commands + PFN_vkCreateRenderPass2KHR CreateRenderPass2KHR; + PFN_vkCmdBeginRenderPass2KHR CmdBeginRenderPass2KHR; + PFN_vkCmdNextSubpass2KHR CmdNextSubpass2KHR; + PFN_vkCmdEndRenderPass2KHR CmdEndRenderPass2KHR; + + // ---- VK_KHR_shared_presentable_image extension commands + PFN_vkGetSwapchainStatusKHR GetSwapchainStatusKHR; + + // ---- VK_KHR_external_fence_win32 extension commands +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkImportFenceWin32HandleKHR ImportFenceWin32HandleKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetFenceWin32HandleKHR GetFenceWin32HandleKHR; +#endif // VK_USE_PLATFORM_WIN32_KHR + + // ---- VK_KHR_external_fence_fd extension commands + PFN_vkImportFenceFdKHR ImportFenceFdKHR; + PFN_vkGetFenceFdKHR GetFenceFdKHR; + + // ---- VK_KHR_get_memory_requirements2 extension commands + PFN_vkGetImageMemoryRequirements2KHR GetImageMemoryRequirements2KHR; + PFN_vkGetBufferMemoryRequirements2KHR GetBufferMemoryRequirements2KHR; + PFN_vkGetImageSparseMemoryRequirements2KHR GetImageSparseMemoryRequirements2KHR; + + // ---- VK_KHR_sampler_ycbcr_conversion extension commands + PFN_vkCreateSamplerYcbcrConversionKHR CreateSamplerYcbcrConversionKHR; + PFN_vkDestroySamplerYcbcrConversionKHR DestroySamplerYcbcrConversionKHR; + + // ---- VK_KHR_bind_memory2 extension commands + PFN_vkBindBufferMemory2KHR BindBufferMemory2KHR; + PFN_vkBindImageMemory2KHR BindImageMemory2KHR; + + // ---- VK_KHR_maintenance3 extension commands + PFN_vkGetDescriptorSetLayoutSupportKHR GetDescriptorSetLayoutSupportKHR; + + // ---- VK_KHR_draw_indirect_count extension commands + PFN_vkCmdDrawIndirectCountKHR CmdDrawIndirectCountKHR; + PFN_vkCmdDrawIndexedIndirectCountKHR CmdDrawIndexedIndirectCountKHR; + + // ---- VK_EXT_debug_marker extension commands + PFN_vkDebugMarkerSetObjectTagEXT DebugMarkerSetObjectTagEXT; + PFN_vkDebugMarkerSetObjectNameEXT DebugMarkerSetObjectNameEXT; + PFN_vkCmdDebugMarkerBeginEXT CmdDebugMarkerBeginEXT; + PFN_vkCmdDebugMarkerEndEXT CmdDebugMarkerEndEXT; + PFN_vkCmdDebugMarkerInsertEXT CmdDebugMarkerInsertEXT; + + // ---- VK_AMD_draw_indirect_count extension commands + PFN_vkCmdDrawIndirectCountAMD CmdDrawIndirectCountAMD; + PFN_vkCmdDrawIndexedIndirectCountAMD CmdDrawIndexedIndirectCountAMD; + + // ---- VK_AMD_shader_info extension commands + PFN_vkGetShaderInfoAMD GetShaderInfoAMD; + + // ---- VK_NV_external_memory_win32 extension commands +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetMemoryWin32HandleNV GetMemoryWin32HandleNV; +#endif // VK_USE_PLATFORM_WIN32_KHR + + // ---- VK_EXT_conditional_rendering extension commands + PFN_vkCmdBeginConditionalRenderingEXT CmdBeginConditionalRenderingEXT; + PFN_vkCmdEndConditionalRenderingEXT CmdEndConditionalRenderingEXT; + + // ---- VK_NVX_device_generated_commands extension commands + PFN_vkCmdProcessCommandsNVX CmdProcessCommandsNVX; + PFN_vkCmdReserveSpaceForCommandsNVX CmdReserveSpaceForCommandsNVX; + PFN_vkCreateIndirectCommandsLayoutNVX CreateIndirectCommandsLayoutNVX; + PFN_vkDestroyIndirectCommandsLayoutNVX DestroyIndirectCommandsLayoutNVX; + PFN_vkCreateObjectTableNVX CreateObjectTableNVX; + PFN_vkDestroyObjectTableNVX DestroyObjectTableNVX; + PFN_vkRegisterObjectsNVX RegisterObjectsNVX; + PFN_vkUnregisterObjectsNVX UnregisterObjectsNVX; + + // ---- VK_NV_clip_space_w_scaling extension commands + PFN_vkCmdSetViewportWScalingNV CmdSetViewportWScalingNV; + + // ---- VK_EXT_display_control extension commands + PFN_vkDisplayPowerControlEXT DisplayPowerControlEXT; + PFN_vkRegisterDeviceEventEXT RegisterDeviceEventEXT; + PFN_vkRegisterDisplayEventEXT RegisterDisplayEventEXT; + PFN_vkGetSwapchainCounterEXT GetSwapchainCounterEXT; + + // ---- VK_GOOGLE_display_timing extension commands + PFN_vkGetRefreshCycleDurationGOOGLE GetRefreshCycleDurationGOOGLE; + PFN_vkGetPastPresentationTimingGOOGLE GetPastPresentationTimingGOOGLE; + + // ---- VK_EXT_discard_rectangles extension commands + PFN_vkCmdSetDiscardRectangleEXT CmdSetDiscardRectangleEXT; + + // ---- VK_EXT_hdr_metadata extension commands + PFN_vkSetHdrMetadataEXT SetHdrMetadataEXT; + + // ---- VK_EXT_debug_utils extension commands + PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT; + PFN_vkSetDebugUtilsObjectTagEXT SetDebugUtilsObjectTagEXT; + PFN_vkQueueBeginDebugUtilsLabelEXT QueueBeginDebugUtilsLabelEXT; + PFN_vkQueueEndDebugUtilsLabelEXT QueueEndDebugUtilsLabelEXT; + PFN_vkQueueInsertDebugUtilsLabelEXT QueueInsertDebugUtilsLabelEXT; + PFN_vkCmdBeginDebugUtilsLabelEXT CmdBeginDebugUtilsLabelEXT; + PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT; + PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT; + + // ---- VK_ANDROID_external_memory_android_hardware_buffer extension commands +#ifdef VK_USE_PLATFORM_ANDROID_KHR + PFN_vkGetAndroidHardwareBufferPropertiesANDROID GetAndroidHardwareBufferPropertiesANDROID; +#endif // VK_USE_PLATFORM_ANDROID_KHR +#ifdef VK_USE_PLATFORM_ANDROID_KHR + PFN_vkGetMemoryAndroidHardwareBufferANDROID GetMemoryAndroidHardwareBufferANDROID; +#endif // VK_USE_PLATFORM_ANDROID_KHR + + // ---- VK_EXT_sample_locations extension commands + PFN_vkCmdSetSampleLocationsEXT CmdSetSampleLocationsEXT; + + // ---- VK_EXT_validation_cache extension commands + PFN_vkCreateValidationCacheEXT CreateValidationCacheEXT; + PFN_vkDestroyValidationCacheEXT DestroyValidationCacheEXT; + PFN_vkMergeValidationCachesEXT MergeValidationCachesEXT; + PFN_vkGetValidationCacheDataEXT GetValidationCacheDataEXT; + + // ---- VK_EXT_external_memory_host extension commands + PFN_vkGetMemoryHostPointerPropertiesEXT GetMemoryHostPointerPropertiesEXT; + + // ---- VK_AMD_buffer_marker extension commands + PFN_vkCmdWriteBufferMarkerAMD CmdWriteBufferMarkerAMD; + + // ---- VK_NV_device_diagnostic_checkpoints extension commands + PFN_vkCmdSetCheckpointNV CmdSetCheckpointNV; + PFN_vkGetQueueCheckpointDataNV GetQueueCheckpointDataNV; +} VkLayerDispatchTable; + + diff --git a/codemp/rd-vulkan/vulkan/vk_platform.h b/codemp/rd-vulkan/vulkan/vk_platform.h new file mode 100644 index 0000000000..7289299240 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_platform.h @@ -0,0 +1,92 @@ +// +// File: vk_platform.h +// +/* +** Copyright (c) 2014-2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif // __cplusplus + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + // On Windows, Vulkan commands use the stdcall convention + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan isn't supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" + // calling convention, i.e. float parameters are passed in registers. This + // is true even if the rest of the application passes floats on the stack, + // as it does by default when compiling for the armeabi-v7a NDK ABI. + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + // On other platforms, use the default calling convention + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#include + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif // !defined(VK_NO_STDINT_H) + +#ifdef __cplusplus +} // extern "C" +#endif // __cplusplus + +#endif diff --git a/codemp/rd-vulkan/vulkan/vk_sdk_platform.h b/codemp/rd-vulkan/vulkan/vk_sdk_platform.h new file mode 100644 index 0000000000..96d8676949 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vk_sdk_platform.h @@ -0,0 +1,69 @@ +// +// File: vk_sdk_platform.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VK_SDK_PLATFORM_H +#define VK_SDK_PLATFORM_H + +#if defined(_WIN32) +#define NOMINMAX +#ifndef __cplusplus +#undef inline +#define inline __inline +#endif // __cplusplus + +#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) +// C99: +// Microsoft didn't implement C99 in Visual Studio; but started adding it with +// VS2013. However, VS2013 still didn't have snprintf(). The following is a +// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the +// "CMakeLists.txt" file). +// NOTE: This is fixed in Visual Studio 2015. +#define snprintf _snprintf +#endif + +#define strdup _strdup + +#endif // _WIN32 + +// Check for noexcept support using clang, with fallback to Windows or GCC version numbers +#ifndef NOEXCEPT +#if defined(__clang__) +#if __has_feature(cxx_noexcept) +#define HAS_NOEXCEPT +#endif +#else +#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 +#define HAS_NOEXCEPT +#else +#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS +#define HAS_NOEXCEPT +#endif +#endif +#endif + +#ifdef HAS_NOEXCEPT +#define NOEXCEPT noexcept +#else +#define NOEXCEPT +#endif +#endif + +#endif // VK_SDK_PLATFORM_H diff --git a/codemp/rd-vulkan/vulkan/vulkan.h b/codemp/rd-vulkan/vulkan/vulkan.h new file mode 100644 index 0000000000..d05c8490a5 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan.h @@ -0,0 +1,79 @@ +#ifndef VULKAN_H_ +#define VULKAN_H_ 1 + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "vk_platform.h" +#include "vulkan_core.h" + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +#include "vulkan_android.h" +#endif + + +#ifdef VK_USE_PLATFORM_IOS_MVK +#include "vulkan_ios.h" +#endif + + +#ifdef VK_USE_PLATFORM_MACOS_MVK +#include "vulkan_macos.h" +#endif + + +#ifdef VK_USE_PLATFORM_MIR_KHR +#include +#include "vulkan_mir.h" +#endif + + +#ifdef VK_USE_PLATFORM_VI_NN +#include "vulkan_vi.h" +#endif + + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +#include +#include "vulkan_wayland.h" +#endif + + +#ifdef VK_USE_PLATFORM_WIN32_KHR +#include +#include "vulkan_win32.h" +#endif + + +#ifdef VK_USE_PLATFORM_XCB_KHR +#include +#include "vulkan_xcb.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_KHR +#include +#include "vulkan_xlib.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT +#include +#include +#include "vulkan_xlib_xrandr.h" +#endif + +#endif // VULKAN_H_ diff --git a/codemp/rd-vulkan/vulkan/vulkan.hpp b/codemp/rd-vulkan/vulkan/vulkan.hpp new file mode 100644 index 0000000000..552b9ae770 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan.hpp @@ -0,0 +1,45177 @@ +// Copyright (c) 2015-2018 The Khronos Group Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +// ---- Exceptions to the Apache 2.0 License: ---- +// +// As an exception, if you use this Software to generate code and portions of +// this Software are embedded into the generated code as a result, you may +// redistribute such product without providing attribution as would otherwise +// be required by Sections 4(a), 4(b) and 4(d) of the License. +// +// In addition, if you combine or link code generated by this Software with +// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1 +// ("`Combined Software`") and if a court of competent jurisdiction determines +// that the patent provision (Section 3), the indemnity provision (Section 9) +// or other Section of the License conflicts with the conditions of the +// applicable GPL or LGPL license, you may retroactively and prospectively +// choose to deem waived or otherwise exclude such Section(s) of the License, +// but only in their entirety and only with respect to the Combined Software. +// + +// This header is generated from the Khronos Vulkan XML API Registry. + +#ifndef VULKAN_HPP +#define VULKAN_HPP + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE +# include +# include +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#if !defined(VULKAN_HPP_ASSERT) +# include +# define VULKAN_HPP_ASSERT assert +#endif + +// includes through some other header +// this results in major(x) being resolved to gnu_dev_major(x) +// which is an expression in a constructor initializer list. +#if defined(major) + #undef major +#endif +#if defined(minor) + #undef minor +#endif + +// Windows defines MemoryBarrier which is deprecated and collides +// with the vk::MemoryBarrier struct. +#ifdef MemoryBarrier + #undef MemoryBarrier +#endif + +static_assert( VK_HEADER_VERSION == 82 , "Wrong VK_HEADER_VERSION!" ); + +// 32-bit vulkan is not typesafe for handles, so don't allow copy constructors on this platform by default. +// To enable this feature on 32-bit platforms please define VULKAN_HPP_TYPESAFE_CONVERSION +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +# if !defined( VULKAN_HPP_TYPESAFE_CONVERSION ) +# define VULKAN_HPP_TYPESAFE_CONVERSION +# endif +#endif + +#if !defined(VULKAN_HPP_HAS_UNRESTRICTED_UNIONS) +# if defined(__clang__) +# if __has_feature(cxx_unrestricted_unions) +# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS +# endif +# elif defined(__GNUC__) +# define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) +# if 40600 <= GCC_VERSION +# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS +# endif +# elif defined(_MSC_VER) +# if 1900 <= _MSC_VER +# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS +# endif +# endif +#endif + +#if !defined(VULKAN_HPP_INLINE) +# if defined(__clang___) +# if __has_attribute(always_inline) +# define VULKAN_HPP_INLINE __attribute__((always_inline)) __inline__ +# else +# define VULKAN_HPP_INLINE inline +# endif +# elif defined(__GNUC__) +# define VULKAN_HPP_INLINE __attribute__((always_inline)) __inline__ +# elif defined(_MSC_VER) +# define VULKAN_HPP_INLINE __forceinline +# else +# define VULKAN_HPP_INLINE inline +# endif +#endif + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) +# define VULKAN_HPP_TYPESAFE_EXPLICIT +#else +# define VULKAN_HPP_TYPESAFE_EXPLICIT explicit +#endif + +#if defined(_MSC_VER) && (_MSC_VER <= 1800) +# define VULKAN_HPP_CONSTEXPR +#else +# define VULKAN_HPP_CONSTEXPR constexpr +#endif + + +#if !defined(VULKAN_HPP_NAMESPACE) +#define VULKAN_HPP_NAMESPACE vk +#endif + +#define VULKAN_HPP_STRINGIFY2(text) #text +#define VULKAN_HPP_STRINGIFY(text) VULKAN_HPP_STRINGIFY2(text) +#define VULKAN_HPP_NAMESPACE_STRING VULKAN_HPP_STRINGIFY(VULKAN_HPP_NAMESPACE) + +namespace VULKAN_HPP_NAMESPACE +{ + + template struct FlagTraits + { + enum { allFlags = 0 }; + }; + + template + class Flags + { + public: + VULKAN_HPP_CONSTEXPR Flags() + : m_mask(0) + { + } + + Flags(BitType bit) + : m_mask(static_cast(bit)) + { + } + + Flags(Flags const& rhs) + : m_mask(rhs.m_mask) + { + } + + explicit Flags(MaskType flags) + : m_mask(flags) + { + } + + Flags & operator=(Flags const& rhs) + { + m_mask = rhs.m_mask; + return *this; + } + + Flags & operator|=(Flags const& rhs) + { + m_mask |= rhs.m_mask; + return *this; + } + + Flags & operator&=(Flags const& rhs) + { + m_mask &= rhs.m_mask; + return *this; + } + + Flags & operator^=(Flags const& rhs) + { + m_mask ^= rhs.m_mask; + return *this; + } + + Flags operator|(Flags const& rhs) const + { + Flags result(*this); + result |= rhs; + return result; + } + + Flags operator&(Flags const& rhs) const + { + Flags result(*this); + result &= rhs; + return result; + } + + Flags operator^(Flags const& rhs) const + { + Flags result(*this); + result ^= rhs; + return result; + } + + bool operator!() const + { + return !m_mask; + } + + Flags operator~() const + { + Flags result(*this); + result.m_mask ^= FlagTraits::allFlags; + return result; + } + + bool operator==(Flags const& rhs) const + { + return m_mask == rhs.m_mask; + } + + bool operator!=(Flags const& rhs) const + { + return m_mask != rhs.m_mask; + } + + explicit operator bool() const + { + return !!m_mask; + } + + explicit operator MaskType() const + { + return m_mask; + } + + private: + MaskType m_mask; + }; + + template + Flags operator|(BitType bit, Flags const& flags) + { + return flags | bit; + } + + template + Flags operator&(BitType bit, Flags const& flags) + { + return flags & bit; + } + + template + Flags operator^(BitType bit, Flags const& flags) + { + return flags ^ bit; + } + + + template + class Optional + { + public: + Optional(RefType & reference) { m_ptr = &reference; } + Optional(RefType * ptr) { m_ptr = ptr; } + Optional(std::nullptr_t) { m_ptr = nullptr; } + + operator RefType*() const { return m_ptr; } + RefType const* operator->() const { return m_ptr; } + explicit operator bool() const { return !!m_ptr; } + + private: + RefType *m_ptr; + }; + +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + class ArrayProxy + { + public: + VULKAN_HPP_CONSTEXPR ArrayProxy(std::nullptr_t) + : m_count(0) + , m_ptr(nullptr) + {} + + ArrayProxy(T & ptr) + : m_count(1) + , m_ptr(&ptr) + {} + + ArrayProxy(uint32_t count, T * ptr) + : m_count(count) + , m_ptr(ptr) + {} + + template + ArrayProxy(std::array::type, N> & data) + : m_count(N) + , m_ptr(data.data()) + {} + + template + ArrayProxy(std::array::type, N> const& data) + : m_count(N) + , m_ptr(data.data()) + {} + + template ::type>> + ArrayProxy(std::vector::type, Allocator> & data) + : m_count(static_cast(data.size())) + , m_ptr(data.data()) + {} + + template ::type>> + ArrayProxy(std::vector::type, Allocator> const& data) + : m_count(static_cast(data.size())) + , m_ptr(data.data()) + {} + + ArrayProxy(std::initializer_list const& data) + : m_count(static_cast(data.end() - data.begin())) + , m_ptr(data.begin()) + {} + + const T * begin() const + { + return m_ptr; + } + + const T * end() const + { + return m_ptr + m_count; + } + + const T & front() const + { + VULKAN_HPP_ASSERT(m_count && m_ptr); + return *m_ptr; + } + + const T & back() const + { + VULKAN_HPP_ASSERT(m_count && m_ptr); + return *(m_ptr + m_count - 1); + } + + bool empty() const + { + return (m_count == 0); + } + + uint32_t size() const + { + return m_count; + } + + T * data() const + { + return m_ptr; + } + + private: + uint32_t m_count; + T * m_ptr; + }; +#endif + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + + template class UniqueHandleTraits; + + template + class UniqueHandle : public UniqueHandleTraits::deleter + { + private: + using Deleter = typename UniqueHandleTraits::deleter; + public: + explicit UniqueHandle( Type const& value = Type(), Deleter const& deleter = Deleter() ) + : Deleter( deleter) + , m_value( value ) + {} + + UniqueHandle( UniqueHandle const& ) = delete; + + UniqueHandle( UniqueHandle && other ) + : Deleter( std::move( static_cast( other ) ) ) + , m_value( other.release() ) + {} + + ~UniqueHandle() + { + if ( m_value ) this->destroy( m_value ); + } + + UniqueHandle & operator=( UniqueHandle const& ) = delete; + + UniqueHandle & operator=( UniqueHandle && other ) + { + reset( other.release() ); + *static_cast(this) = std::move( static_cast(other) ); + return *this; + } + + explicit operator bool() const + { + return m_value.operator bool(); + } + + Type const* operator->() const + { + return &m_value; + } + + Type * operator->() + { + return &m_value; + } + + Type const& operator*() const + { + return m_value; + } + + Type & operator*() + { + return m_value; + } + + const Type & get() const + { + return m_value; + } + + Type & get() + { + return m_value; + } + + void reset( Type const& value = Type() ) + { + if ( m_value != value ) + { + if ( m_value ) this->destroy( m_value ); + m_value = value; + } + } + + Type release() + { + Type value = m_value; + m_value = nullptr; + return value; + } + + void swap( UniqueHandle & rhs ) + { + std::swap(m_value, rhs.m_value); + std::swap(static_cast(*this), static_cast(rhs)); + } + + private: + Type m_value; + }; + + template + VULKAN_HPP_INLINE void swap( UniqueHandle & lhs, UniqueHandle & rhs ) + { + lhs.swap( rhs ); + } +#endif + + + template struct isStructureChainValid { enum { value = false }; }; + + template + class StructureChainElement + { + public: + explicit operator Element&() { return value; } + explicit operator const Element&() const { return value; } + private: + Element value; + }; + + template + class StructureChain : private StructureChainElement... + { + public: + StructureChain() + { + link(); + } + + StructureChain(StructureChain const &rhs) + { + linkAndCopy(rhs); + } + + StructureChain(StructureElements const &... elems) + { + linkAndCopyElements(elems...); + } + + StructureChain& operator=(StructureChain const &rhs) + { + linkAndCopy(rhs); + return *this; + } + + template ClassType& get() { return static_cast(*this);} + + private: + template + void link() + { + } + + template + void link() + { + static_assert(isStructureChainValid::value, "The structure chain is not valid!"); + X& x = static_cast(*this); + Y& y = static_cast(*this); + x.pNext = &y; + link(); + } + + template + void linkAndCopy(StructureChain const &rhs) + { + static_cast(*this) = static_cast(rhs); + } + + template + void linkAndCopy(StructureChain const &rhs) + { + static_assert(isStructureChainValid::value, "The structure chain is not valid!"); + X& x = static_cast(*this); + Y& y = static_cast(*this); + x = static_cast(rhs); + x.pNext = &y; + linkAndCopy(rhs); + } + + template + void linkAndCopyElements(X const &xelem) + { + static_cast(*this) = xelem; + } + + template + void linkAndCopyElements(X const &xelem, Y const &yelem, Z const &... zelem) + { + static_assert(isStructureChainValid::value, "The structure chain is not valid!"); + X& x = static_cast(*this); + Y& y = static_cast(*this); + x = xelem; + x.pNext = &y; + linkAndCopyElements(yelem, zelem...); + } + }; + + enum class Result + { + eSuccess = VK_SUCCESS, + eNotReady = VK_NOT_READY, + eTimeout = VK_TIMEOUT, + eEventSet = VK_EVENT_SET, + eEventReset = VK_EVENT_RESET, + eIncomplete = VK_INCOMPLETE, + eErrorOutOfHostMemory = VK_ERROR_OUT_OF_HOST_MEMORY, + eErrorOutOfDeviceMemory = VK_ERROR_OUT_OF_DEVICE_MEMORY, + eErrorInitializationFailed = VK_ERROR_INITIALIZATION_FAILED, + eErrorDeviceLost = VK_ERROR_DEVICE_LOST, + eErrorMemoryMapFailed = VK_ERROR_MEMORY_MAP_FAILED, + eErrorLayerNotPresent = VK_ERROR_LAYER_NOT_PRESENT, + eErrorExtensionNotPresent = VK_ERROR_EXTENSION_NOT_PRESENT, + eErrorFeatureNotPresent = VK_ERROR_FEATURE_NOT_PRESENT, + eErrorIncompatibleDriver = VK_ERROR_INCOMPATIBLE_DRIVER, + eErrorTooManyObjects = VK_ERROR_TOO_MANY_OBJECTS, + eErrorFormatNotSupported = VK_ERROR_FORMAT_NOT_SUPPORTED, + eErrorFragmentedPool = VK_ERROR_FRAGMENTED_POOL, + eErrorOutOfPoolMemory = VK_ERROR_OUT_OF_POOL_MEMORY, + eErrorOutOfPoolMemoryKHR = VK_ERROR_OUT_OF_POOL_MEMORY, + eErrorInvalidExternalHandle = VK_ERROR_INVALID_EXTERNAL_HANDLE, + eErrorInvalidExternalHandleKHR = VK_ERROR_INVALID_EXTERNAL_HANDLE, + eErrorSurfaceLostKHR = VK_ERROR_SURFACE_LOST_KHR, + eErrorNativeWindowInUseKHR = VK_ERROR_NATIVE_WINDOW_IN_USE_KHR, + eSuboptimalKHR = VK_SUBOPTIMAL_KHR, + eErrorOutOfDateKHR = VK_ERROR_OUT_OF_DATE_KHR, + eErrorIncompatibleDisplayKHR = VK_ERROR_INCOMPATIBLE_DISPLAY_KHR, + eErrorValidationFailedEXT = VK_ERROR_VALIDATION_FAILED_EXT, + eErrorInvalidShaderNV = VK_ERROR_INVALID_SHADER_NV, + eErrorFragmentationEXT = VK_ERROR_FRAGMENTATION_EXT, + eErrorNotPermittedEXT = VK_ERROR_NOT_PERMITTED_EXT + }; + + VULKAN_HPP_INLINE std::string to_string(Result value) + { + switch (value) + { + case Result::eSuccess: return "Success"; + case Result::eNotReady: return "NotReady"; + case Result::eTimeout: return "Timeout"; + case Result::eEventSet: return "EventSet"; + case Result::eEventReset: return "EventReset"; + case Result::eIncomplete: return "Incomplete"; + case Result::eErrorOutOfHostMemory: return "ErrorOutOfHostMemory"; + case Result::eErrorOutOfDeviceMemory: return "ErrorOutOfDeviceMemory"; + case Result::eErrorInitializationFailed: return "ErrorInitializationFailed"; + case Result::eErrorDeviceLost: return "ErrorDeviceLost"; + case Result::eErrorMemoryMapFailed: return "ErrorMemoryMapFailed"; + case Result::eErrorLayerNotPresent: return "ErrorLayerNotPresent"; + case Result::eErrorExtensionNotPresent: return "ErrorExtensionNotPresent"; + case Result::eErrorFeatureNotPresent: return "ErrorFeatureNotPresent"; + case Result::eErrorIncompatibleDriver: return "ErrorIncompatibleDriver"; + case Result::eErrorTooManyObjects: return "ErrorTooManyObjects"; + case Result::eErrorFormatNotSupported: return "ErrorFormatNotSupported"; + case Result::eErrorFragmentedPool: return "ErrorFragmentedPool"; + case Result::eErrorOutOfPoolMemory: return "ErrorOutOfPoolMemory"; + case Result::eErrorInvalidExternalHandle: return "ErrorInvalidExternalHandle"; + case Result::eErrorSurfaceLostKHR: return "ErrorSurfaceLostKHR"; + case Result::eErrorNativeWindowInUseKHR: return "ErrorNativeWindowInUseKHR"; + case Result::eSuboptimalKHR: return "SuboptimalKHR"; + case Result::eErrorOutOfDateKHR: return "ErrorOutOfDateKHR"; + case Result::eErrorIncompatibleDisplayKHR: return "ErrorIncompatibleDisplayKHR"; + case Result::eErrorValidationFailedEXT: return "ErrorValidationFailedEXT"; + case Result::eErrorInvalidShaderNV: return "ErrorInvalidShaderNV"; + case Result::eErrorFragmentationEXT: return "ErrorFragmentationEXT"; + case Result::eErrorNotPermittedEXT: return "ErrorNotPermittedEXT"; + default: return "invalid"; + } + } + +#ifndef VULKAN_HPP_NO_EXCEPTIONS +#if defined(_MSC_VER) && (_MSC_VER == 1800) +# define noexcept _NOEXCEPT +#endif + + class ErrorCategoryImpl : public std::error_category + { + public: + virtual const char* name() const noexcept override { return VULKAN_HPP_NAMESPACE_STRING"::Result"; } + virtual std::string message(int ev) const override { return to_string(static_cast(ev)); } + }; + +#if defined(_MSC_VER) && (_MSC_VER == 1800) +# undef noexcept +#endif + + VULKAN_HPP_INLINE const std::error_category& errorCategory() + { + static ErrorCategoryImpl instance; + return instance; + } + + VULKAN_HPP_INLINE std::error_code make_error_code(Result e) + { + return std::error_code(static_cast(e), errorCategory()); + } + + VULKAN_HPP_INLINE std::error_condition make_error_condition(Result e) + { + return std::error_condition(static_cast(e), errorCategory()); + } + +#if defined(_MSC_VER) && (_MSC_VER == 1800) +# define noexcept _NOEXCEPT +#endif + + class Error + { + public: + virtual ~Error() = default; + + virtual const char* what() const noexcept = 0; + }; + + class LogicError : public Error, public std::logic_error + { + public: + explicit LogicError( const std::string& what ) + : Error(), std::logic_error(what) {} + explicit LogicError( char const * what ) + : Error(), std::logic_error(what) {} + virtual ~LogicError() = default; + + virtual const char* what() const noexcept { return std::logic_error::what(); } + }; + + class SystemError : public Error, public std::system_error + { + public: + SystemError( std::error_code ec ) + : Error(), std::system_error(ec) {} + SystemError( std::error_code ec, std::string const& what ) + : Error(), std::system_error(ec, what) {} + SystemError( std::error_code ec, char const * what ) + : Error(), std::system_error(ec, what) {} + SystemError( int ev, std::error_category const& ecat ) + : Error(), std::system_error(ev, ecat) {} + SystemError( int ev, std::error_category const& ecat, std::string const& what) + : Error(), std::system_error(ev, ecat, what) {} + SystemError( int ev, std::error_category const& ecat, char const * what) + : Error(), std::system_error(ev, ecat, what) {} + virtual ~SystemError() = default; + + virtual const char* what() const noexcept { return std::system_error::what(); } + }; + +#if defined(_MSC_VER) && (_MSC_VER == 1800) +# undef noexcept +#endif + + class OutOfHostMemoryError : public SystemError + { + public: + OutOfHostMemoryError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorOutOfHostMemory ), message ) {} + OutOfHostMemoryError( char const * message ) + : SystemError( make_error_code( Result::eErrorOutOfHostMemory ), message ) {} + }; + class OutOfDeviceMemoryError : public SystemError + { + public: + OutOfDeviceMemoryError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorOutOfDeviceMemory ), message ) {} + OutOfDeviceMemoryError( char const * message ) + : SystemError( make_error_code( Result::eErrorOutOfDeviceMemory ), message ) {} + }; + class InitializationFailedError : public SystemError + { + public: + InitializationFailedError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorInitializationFailed ), message ) {} + InitializationFailedError( char const * message ) + : SystemError( make_error_code( Result::eErrorInitializationFailed ), message ) {} + }; + class DeviceLostError : public SystemError + { + public: + DeviceLostError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorDeviceLost ), message ) {} + DeviceLostError( char const * message ) + : SystemError( make_error_code( Result::eErrorDeviceLost ), message ) {} + }; + class MemoryMapFailedError : public SystemError + { + public: + MemoryMapFailedError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorMemoryMapFailed ), message ) {} + MemoryMapFailedError( char const * message ) + : SystemError( make_error_code( Result::eErrorMemoryMapFailed ), message ) {} + }; + class LayerNotPresentError : public SystemError + { + public: + LayerNotPresentError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorLayerNotPresent ), message ) {} + LayerNotPresentError( char const * message ) + : SystemError( make_error_code( Result::eErrorLayerNotPresent ), message ) {} + }; + class ExtensionNotPresentError : public SystemError + { + public: + ExtensionNotPresentError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorExtensionNotPresent ), message ) {} + ExtensionNotPresentError( char const * message ) + : SystemError( make_error_code( Result::eErrorExtensionNotPresent ), message ) {} + }; + class FeatureNotPresentError : public SystemError + { + public: + FeatureNotPresentError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorFeatureNotPresent ), message ) {} + FeatureNotPresentError( char const * message ) + : SystemError( make_error_code( Result::eErrorFeatureNotPresent ), message ) {} + }; + class IncompatibleDriverError : public SystemError + { + public: + IncompatibleDriverError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorIncompatibleDriver ), message ) {} + IncompatibleDriverError( char const * message ) + : SystemError( make_error_code( Result::eErrorIncompatibleDriver ), message ) {} + }; + class TooManyObjectsError : public SystemError + { + public: + TooManyObjectsError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorTooManyObjects ), message ) {} + TooManyObjectsError( char const * message ) + : SystemError( make_error_code( Result::eErrorTooManyObjects ), message ) {} + }; + class FormatNotSupportedError : public SystemError + { + public: + FormatNotSupportedError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorFormatNotSupported ), message ) {} + FormatNotSupportedError( char const * message ) + : SystemError( make_error_code( Result::eErrorFormatNotSupported ), message ) {} + }; + class FragmentedPoolError : public SystemError + { + public: + FragmentedPoolError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorFragmentedPool ), message ) {} + FragmentedPoolError( char const * message ) + : SystemError( make_error_code( Result::eErrorFragmentedPool ), message ) {} + }; + class OutOfPoolMemoryError : public SystemError + { + public: + OutOfPoolMemoryError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorOutOfPoolMemory ), message ) {} + OutOfPoolMemoryError( char const * message ) + : SystemError( make_error_code( Result::eErrorOutOfPoolMemory ), message ) {} + }; + class InvalidExternalHandleError : public SystemError + { + public: + InvalidExternalHandleError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorInvalidExternalHandle ), message ) {} + InvalidExternalHandleError( char const * message ) + : SystemError( make_error_code( Result::eErrorInvalidExternalHandle ), message ) {} + }; + class SurfaceLostKHRError : public SystemError + { + public: + SurfaceLostKHRError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorSurfaceLostKHR ), message ) {} + SurfaceLostKHRError( char const * message ) + : SystemError( make_error_code( Result::eErrorSurfaceLostKHR ), message ) {} + }; + class NativeWindowInUseKHRError : public SystemError + { + public: + NativeWindowInUseKHRError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorNativeWindowInUseKHR ), message ) {} + NativeWindowInUseKHRError( char const * message ) + : SystemError( make_error_code( Result::eErrorNativeWindowInUseKHR ), message ) {} + }; + class OutOfDateKHRError : public SystemError + { + public: + OutOfDateKHRError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorOutOfDateKHR ), message ) {} + OutOfDateKHRError( char const * message ) + : SystemError( make_error_code( Result::eErrorOutOfDateKHR ), message ) {} + }; + class IncompatibleDisplayKHRError : public SystemError + { + public: + IncompatibleDisplayKHRError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorIncompatibleDisplayKHR ), message ) {} + IncompatibleDisplayKHRError( char const * message ) + : SystemError( make_error_code( Result::eErrorIncompatibleDisplayKHR ), message ) {} + }; + class ValidationFailedEXTError : public SystemError + { + public: + ValidationFailedEXTError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorValidationFailedEXT ), message ) {} + ValidationFailedEXTError( char const * message ) + : SystemError( make_error_code( Result::eErrorValidationFailedEXT ), message ) {} + }; + class InvalidShaderNVError : public SystemError + { + public: + InvalidShaderNVError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorInvalidShaderNV ), message ) {} + InvalidShaderNVError( char const * message ) + : SystemError( make_error_code( Result::eErrorInvalidShaderNV ), message ) {} + }; + class FragmentationEXTError : public SystemError + { + public: + FragmentationEXTError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorFragmentationEXT ), message ) {} + FragmentationEXTError( char const * message ) + : SystemError( make_error_code( Result::eErrorFragmentationEXT ), message ) {} + }; + class NotPermittedEXTError : public SystemError + { + public: + NotPermittedEXTError( std::string const& message ) + : SystemError( make_error_code( Result::eErrorNotPermittedEXT ), message ) {} + NotPermittedEXTError( char const * message ) + : SystemError( make_error_code( Result::eErrorNotPermittedEXT ), message ) {} + }; + + VULKAN_HPP_INLINE void throwResultException( Result result, char const * message ) + { + switch ( result ) + { + case Result::eErrorOutOfHostMemory: throw OutOfHostMemoryError ( message ); + case Result::eErrorOutOfDeviceMemory: throw OutOfDeviceMemoryError ( message ); + case Result::eErrorInitializationFailed: throw InitializationFailedError ( message ); + case Result::eErrorDeviceLost: throw DeviceLostError ( message ); + case Result::eErrorMemoryMapFailed: throw MemoryMapFailedError ( message ); + case Result::eErrorLayerNotPresent: throw LayerNotPresentError ( message ); + case Result::eErrorExtensionNotPresent: throw ExtensionNotPresentError ( message ); + case Result::eErrorFeatureNotPresent: throw FeatureNotPresentError ( message ); + case Result::eErrorIncompatibleDriver: throw IncompatibleDriverError ( message ); + case Result::eErrorTooManyObjects: throw TooManyObjectsError ( message ); + case Result::eErrorFormatNotSupported: throw FormatNotSupportedError ( message ); + case Result::eErrorFragmentedPool: throw FragmentedPoolError ( message ); + case Result::eErrorOutOfPoolMemory: throw OutOfPoolMemoryError ( message ); + case Result::eErrorInvalidExternalHandle: throw InvalidExternalHandleError ( message ); + case Result::eErrorSurfaceLostKHR: throw SurfaceLostKHRError ( message ); + case Result::eErrorNativeWindowInUseKHR: throw NativeWindowInUseKHRError ( message ); + case Result::eErrorOutOfDateKHR: throw OutOfDateKHRError ( message ); + case Result::eErrorIncompatibleDisplayKHR: throw IncompatibleDisplayKHRError ( message ); + case Result::eErrorValidationFailedEXT: throw ValidationFailedEXTError ( message ); + case Result::eErrorInvalidShaderNV: throw InvalidShaderNVError ( message ); + case Result::eErrorFragmentationEXT: throw FragmentationEXTError ( message ); + case Result::eErrorNotPermittedEXT: throw NotPermittedEXTError ( message ); + default: throw SystemError( make_error_code( result ) ); + } + } +#endif +} // namespace VULKAN_HPP_NAMESPACE + +namespace std +{ + template <> + struct is_error_code_enum : public true_type + {}; +} + +namespace VULKAN_HPP_NAMESPACE +{ + + template + struct ResultValue + { + ResultValue( Result r, T & v ) + : result( r ) + , value( v ) + {} + + ResultValue( Result r, T && v ) + : result( r ) + , value( std::move( v ) ) + {} + + Result result; + T value; + + operator std::tuple() { return std::tuple(result, value); } + }; + + template + struct ResultValueType + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + typedef ResultValue type; +#else + typedef T type; +#endif + }; + + template <> + struct ResultValueType + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + typedef Result type; +#else + typedef void type; +#endif + }; + + VULKAN_HPP_INLINE ResultValueType::type createResultValue( Result result, char const * message ) + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( result == Result::eSuccess ); + return result; +#else + if ( result != Result::eSuccess ) + { + throwResultException( result, message ); + } +#endif + } + + template + VULKAN_HPP_INLINE typename ResultValueType::type createResultValue( Result result, T & data, char const * message ) + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( result == Result::eSuccess ); + return ResultValue( result, data ); +#else + if ( result != Result::eSuccess ) + { + throwResultException( result, message ); + } + return std::move( data ); +#endif + } + + VULKAN_HPP_INLINE Result createResultValue( Result result, char const * message, std::initializer_list successCodes ) + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( std::find( successCodes.begin(), successCodes.end(), result ) != successCodes.end() ); +#else + if ( std::find( successCodes.begin(), successCodes.end(), result ) == successCodes.end() ) + { + throwResultException( result, message ); + } +#endif + return result; + } + + template + VULKAN_HPP_INLINE ResultValue createResultValue( Result result, T & data, char const * message, std::initializer_list successCodes ) + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( std::find( successCodes.begin(), successCodes.end(), result ) != successCodes.end() ); +#else + if ( std::find( successCodes.begin(), successCodes.end(), result ) == successCodes.end() ) + { + throwResultException( result, message ); + } +#endif + return ResultValue( result, data ); + } + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type createResultValue( Result result, T & data, char const * message, typename UniqueHandleTraits::deleter const& deleter ) + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( result == Result::eSuccess ); + return ResultValue>( result, UniqueHandle(data, deleter) ); +#else + if ( result != Result::eSuccess ) + { + throwResultException( result, message ); + } + return UniqueHandle(data, deleter); +#endif + } +#endif + +class DispatchLoaderStatic +{ +public: + VkResult vkAcquireNextImage2KHR( VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex ) const + { + return ::vkAcquireNextImage2KHR( device, pAcquireInfo, pImageIndex); + } + VkResult vkAcquireNextImageKHR( VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex ) const + { + return ::vkAcquireNextImageKHR( device, swapchain, timeout, semaphore, fence, pImageIndex); + } +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + VkResult vkAcquireXlibDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display ) const + { + return ::vkAcquireXlibDisplayEXT( physicalDevice, dpy, display); + } +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + VkResult vkAllocateCommandBuffers( VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers ) const + { + return ::vkAllocateCommandBuffers( device, pAllocateInfo, pCommandBuffers); + } + VkResult vkAllocateDescriptorSets( VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets ) const + { + return ::vkAllocateDescriptorSets( device, pAllocateInfo, pDescriptorSets); + } + VkResult vkAllocateMemory( VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory ) const + { + return ::vkAllocateMemory( device, pAllocateInfo, pAllocator, pMemory); + } + VkResult vkBeginCommandBuffer( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo ) const + { + return ::vkBeginCommandBuffer( commandBuffer, pBeginInfo); + } + VkResult vkBindBufferMemory( VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset ) const + { + return ::vkBindBufferMemory( device, buffer, memory, memoryOffset); + } + VkResult vkBindBufferMemory2( VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos ) const + { + return ::vkBindBufferMemory2( device, bindInfoCount, pBindInfos); + } + VkResult vkBindBufferMemory2KHR( VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos ) const + { + return ::vkBindBufferMemory2KHR( device, bindInfoCount, pBindInfos); + } + VkResult vkBindImageMemory( VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset ) const + { + return ::vkBindImageMemory( device, image, memory, memoryOffset); + } + VkResult vkBindImageMemory2( VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos ) const + { + return ::vkBindImageMemory2( device, bindInfoCount, pBindInfos); + } + VkResult vkBindImageMemory2KHR( VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos ) const + { + return ::vkBindImageMemory2KHR( device, bindInfoCount, pBindInfos); + } + void vkCmdBeginConditionalRenderingEXT( VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin ) const + { + return ::vkCmdBeginConditionalRenderingEXT( commandBuffer, pConditionalRenderingBegin); + } + void vkCmdBeginDebugUtilsLabelEXT( VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo ) const + { + return ::vkCmdBeginDebugUtilsLabelEXT( commandBuffer, pLabelInfo); + } + void vkCmdBeginQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags ) const + { + return ::vkCmdBeginQuery( commandBuffer, queryPool, query, flags); + } + void vkCmdBeginRenderPass( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents ) const + { + return ::vkCmdBeginRenderPass( commandBuffer, pRenderPassBegin, contents); + } + void vkCmdBeginRenderPass2KHR( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo ) const + { + return ::vkCmdBeginRenderPass2KHR( commandBuffer, pRenderPassBegin, pSubpassBeginInfo); + } + void vkCmdBindDescriptorSets( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets ) const + { + return ::vkCmdBindDescriptorSets( commandBuffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets); + } + void vkCmdBindIndexBuffer( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType ) const + { + return ::vkCmdBindIndexBuffer( commandBuffer, buffer, offset, indexType); + } + void vkCmdBindPipeline( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline ) const + { + return ::vkCmdBindPipeline( commandBuffer, pipelineBindPoint, pipeline); + } + void vkCmdBindVertexBuffers( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets ) const + { + return ::vkCmdBindVertexBuffers( commandBuffer, firstBinding, bindingCount, pBuffers, pOffsets); + } + void vkCmdBlitImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter ) const + { + return ::vkCmdBlitImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter); + } + void vkCmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects ) const + { + return ::vkCmdClearAttachments( commandBuffer, attachmentCount, pAttachments, rectCount, pRects); + } + void vkCmdClearColorImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges ) const + { + return ::vkCmdClearColorImage( commandBuffer, image, imageLayout, pColor, rangeCount, pRanges); + } + void vkCmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges ) const + { + return ::vkCmdClearDepthStencilImage( commandBuffer, image, imageLayout, pDepthStencil, rangeCount, pRanges); + } + void vkCmdCopyBuffer( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions ) const + { + return ::vkCmdCopyBuffer( commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions); + } + void vkCmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions ) const + { + return ::vkCmdCopyBufferToImage( commandBuffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions); + } + void vkCmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions ) const + { + return ::vkCmdCopyImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); + } + void vkCmdCopyImageToBuffer( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions ) const + { + return ::vkCmdCopyImageToBuffer( commandBuffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions); + } + void vkCmdCopyQueryPoolResults( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags ) const + { + return ::vkCmdCopyQueryPoolResults( commandBuffer, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags); + } + void vkCmdDebugMarkerBeginEXT( VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo ) const + { + return ::vkCmdDebugMarkerBeginEXT( commandBuffer, pMarkerInfo); + } + void vkCmdDebugMarkerEndEXT( VkCommandBuffer commandBuffer ) const + { + return ::vkCmdDebugMarkerEndEXT( commandBuffer); + } + void vkCmdDebugMarkerInsertEXT( VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo ) const + { + return ::vkCmdDebugMarkerInsertEXT( commandBuffer, pMarkerInfo); + } + void vkCmdDispatch( VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ ) const + { + return ::vkCmdDispatch( commandBuffer, groupCountX, groupCountY, groupCountZ); + } + void vkCmdDispatchBase( VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ ) const + { + return ::vkCmdDispatchBase( commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ); + } + void vkCmdDispatchBaseKHR( VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ ) const + { + return ::vkCmdDispatchBaseKHR( commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ); + } + void vkCmdDispatchIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset ) const + { + return ::vkCmdDispatchIndirect( commandBuffer, buffer, offset); + } + void vkCmdDraw( VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance ) const + { + return ::vkCmdDraw( commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance); + } + void vkCmdDrawIndexed( VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance ) const + { + return ::vkCmdDrawIndexed( commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); + } + void vkCmdDrawIndexedIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndexedIndirect( commandBuffer, buffer, offset, drawCount, stride); + } + void vkCmdDrawIndexedIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndexedIndirectCountAMD( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride); + } + void vkCmdDrawIndexedIndirectCountKHR( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndexedIndirectCountKHR( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride); + } + void vkCmdDrawIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndirect( commandBuffer, buffer, offset, drawCount, stride); + } + void vkCmdDrawIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndirectCountAMD( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride); + } + void vkCmdDrawIndirectCountKHR( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride ) const + { + return ::vkCmdDrawIndirectCountKHR( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride); + } + void vkCmdEndConditionalRenderingEXT( VkCommandBuffer commandBuffer ) const + { + return ::vkCmdEndConditionalRenderingEXT( commandBuffer); + } + void vkCmdEndDebugUtilsLabelEXT( VkCommandBuffer commandBuffer ) const + { + return ::vkCmdEndDebugUtilsLabelEXT( commandBuffer); + } + void vkCmdEndQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query ) const + { + return ::vkCmdEndQuery( commandBuffer, queryPool, query); + } + void vkCmdEndRenderPass( VkCommandBuffer commandBuffer ) const + { + return ::vkCmdEndRenderPass( commandBuffer); + } + void vkCmdEndRenderPass2KHR( VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo ) const + { + return ::vkCmdEndRenderPass2KHR( commandBuffer, pSubpassEndInfo); + } + void vkCmdExecuteCommands( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers ) const + { + return ::vkCmdExecuteCommands( commandBuffer, commandBufferCount, pCommandBuffers); + } + void vkCmdFillBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data ) const + { + return ::vkCmdFillBuffer( commandBuffer, dstBuffer, dstOffset, size, data); + } + void vkCmdInsertDebugUtilsLabelEXT( VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo ) const + { + return ::vkCmdInsertDebugUtilsLabelEXT( commandBuffer, pLabelInfo); + } + void vkCmdNextSubpass( VkCommandBuffer commandBuffer, VkSubpassContents contents ) const + { + return ::vkCmdNextSubpass( commandBuffer, contents); + } + void vkCmdNextSubpass2KHR( VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo ) const + { + return ::vkCmdNextSubpass2KHR( commandBuffer, pSubpassBeginInfo, pSubpassEndInfo); + } + void vkCmdPipelineBarrier( VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers ) const + { + return ::vkCmdPipelineBarrier( commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); + } + void vkCmdProcessCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo ) const + { + return ::vkCmdProcessCommandsNVX( commandBuffer, pProcessCommandsInfo); + } + void vkCmdPushConstants( VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues ) const + { + return ::vkCmdPushConstants( commandBuffer, layout, stageFlags, offset, size, pValues); + } + void vkCmdPushDescriptorSetKHR( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites ) const + { + return ::vkCmdPushDescriptorSetKHR( commandBuffer, pipelineBindPoint, layout, set, descriptorWriteCount, pDescriptorWrites); + } + void vkCmdPushDescriptorSetWithTemplateKHR( VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData ) const + { + return ::vkCmdPushDescriptorSetWithTemplateKHR( commandBuffer, descriptorUpdateTemplate, layout, set, pData); + } + void vkCmdReserveSpaceForCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo ) const + { + return ::vkCmdReserveSpaceForCommandsNVX( commandBuffer, pReserveSpaceInfo); + } + void vkCmdResetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask ) const + { + return ::vkCmdResetEvent( commandBuffer, event, stageMask); + } + void vkCmdResetQueryPool( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount ) const + { + return ::vkCmdResetQueryPool( commandBuffer, queryPool, firstQuery, queryCount); + } + void vkCmdResolveImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions ) const + { + return ::vkCmdResolveImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); + } + void vkCmdSetBlendConstants( VkCommandBuffer commandBuffer, const float blendConstants[4] ) const + { + return ::vkCmdSetBlendConstants( commandBuffer, blendConstants); + } + void vkCmdSetCheckpointNV( VkCommandBuffer commandBuffer, const void* pCheckpointMarker ) const + { + return ::vkCmdSetCheckpointNV( commandBuffer, pCheckpointMarker); + } + void vkCmdSetDepthBias( VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor ) const + { + return ::vkCmdSetDepthBias( commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); + } + void vkCmdSetDepthBounds( VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds ) const + { + return ::vkCmdSetDepthBounds( commandBuffer, minDepthBounds, maxDepthBounds); + } + void vkCmdSetDeviceMask( VkCommandBuffer commandBuffer, uint32_t deviceMask ) const + { + return ::vkCmdSetDeviceMask( commandBuffer, deviceMask); + } + void vkCmdSetDeviceMaskKHR( VkCommandBuffer commandBuffer, uint32_t deviceMask ) const + { + return ::vkCmdSetDeviceMaskKHR( commandBuffer, deviceMask); + } + void vkCmdSetDiscardRectangleEXT( VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles ) const + { + return ::vkCmdSetDiscardRectangleEXT( commandBuffer, firstDiscardRectangle, discardRectangleCount, pDiscardRectangles); + } + void vkCmdSetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask ) const + { + return ::vkCmdSetEvent( commandBuffer, event, stageMask); + } + void vkCmdSetLineWidth( VkCommandBuffer commandBuffer, float lineWidth ) const + { + return ::vkCmdSetLineWidth( commandBuffer, lineWidth); + } + void vkCmdSetSampleLocationsEXT( VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo ) const + { + return ::vkCmdSetSampleLocationsEXT( commandBuffer, pSampleLocationsInfo); + } + void vkCmdSetScissor( VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors ) const + { + return ::vkCmdSetScissor( commandBuffer, firstScissor, scissorCount, pScissors); + } + void vkCmdSetStencilCompareMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask ) const + { + return ::vkCmdSetStencilCompareMask( commandBuffer, faceMask, compareMask); + } + void vkCmdSetStencilReference( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference ) const + { + return ::vkCmdSetStencilReference( commandBuffer, faceMask, reference); + } + void vkCmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask ) const + { + return ::vkCmdSetStencilWriteMask( commandBuffer, faceMask, writeMask); + } + void vkCmdSetViewport( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports ) const + { + return ::vkCmdSetViewport( commandBuffer, firstViewport, viewportCount, pViewports); + } + void vkCmdSetViewportWScalingNV( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings ) const + { + return ::vkCmdSetViewportWScalingNV( commandBuffer, firstViewport, viewportCount, pViewportWScalings); + } + void vkCmdUpdateBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData ) const + { + return ::vkCmdUpdateBuffer( commandBuffer, dstBuffer, dstOffset, dataSize, pData); + } + void vkCmdWaitEvents( VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers ) const + { + return ::vkCmdWaitEvents( commandBuffer, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); + } + void vkCmdWriteBufferMarkerAMD( VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker ) const + { + return ::vkCmdWriteBufferMarkerAMD( commandBuffer, pipelineStage, dstBuffer, dstOffset, marker); + } + void vkCmdWriteTimestamp( VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query ) const + { + return ::vkCmdWriteTimestamp( commandBuffer, pipelineStage, queryPool, query); + } +#ifdef VK_USE_PLATFORM_ANDROID_KHR + VkResult vkCreateAndroidSurfaceKHR( VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateAndroidSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + VkResult vkCreateBuffer( VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer ) const + { + return ::vkCreateBuffer( device, pCreateInfo, pAllocator, pBuffer); + } + VkResult vkCreateBufferView( VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView ) const + { + return ::vkCreateBufferView( device, pCreateInfo, pAllocator, pView); + } + VkResult vkCreateCommandPool( VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool ) const + { + return ::vkCreateCommandPool( device, pCreateInfo, pAllocator, pCommandPool); + } + VkResult vkCreateComputePipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines ) const + { + return ::vkCreateComputePipelines( device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines); + } + VkResult vkCreateDebugReportCallbackEXT( VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback ) const + { + return ::vkCreateDebugReportCallbackEXT( instance, pCreateInfo, pAllocator, pCallback); + } + VkResult vkCreateDebugUtilsMessengerEXT( VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger ) const + { + return ::vkCreateDebugUtilsMessengerEXT( instance, pCreateInfo, pAllocator, pMessenger); + } + VkResult vkCreateDescriptorPool( VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool ) const + { + return ::vkCreateDescriptorPool( device, pCreateInfo, pAllocator, pDescriptorPool); + } + VkResult vkCreateDescriptorSetLayout( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout ) const + { + return ::vkCreateDescriptorSetLayout( device, pCreateInfo, pAllocator, pSetLayout); + } + VkResult vkCreateDescriptorUpdateTemplate( VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate ) const + { + return ::vkCreateDescriptorUpdateTemplate( device, pCreateInfo, pAllocator, pDescriptorUpdateTemplate); + } + VkResult vkCreateDescriptorUpdateTemplateKHR( VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate ) const + { + return ::vkCreateDescriptorUpdateTemplateKHR( device, pCreateInfo, pAllocator, pDescriptorUpdateTemplate); + } + VkResult vkCreateDevice( VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice ) const + { + return ::vkCreateDevice( physicalDevice, pCreateInfo, pAllocator, pDevice); + } + VkResult vkCreateDisplayModeKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode ) const + { + return ::vkCreateDisplayModeKHR( physicalDevice, display, pCreateInfo, pAllocator, pMode); + } + VkResult vkCreateDisplayPlaneSurfaceKHR( VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateDisplayPlaneSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } + VkResult vkCreateEvent( VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent ) const + { + return ::vkCreateEvent( device, pCreateInfo, pAllocator, pEvent); + } + VkResult vkCreateFence( VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence ) const + { + return ::vkCreateFence( device, pCreateInfo, pAllocator, pFence); + } + VkResult vkCreateFramebuffer( VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer ) const + { + return ::vkCreateFramebuffer( device, pCreateInfo, pAllocator, pFramebuffer); + } + VkResult vkCreateGraphicsPipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines ) const + { + return ::vkCreateGraphicsPipelines( device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines); + } +#ifdef VK_USE_PLATFORM_IOS_MVK + VkResult vkCreateIOSSurfaceMVK( VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateIOSSurfaceMVK( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + VkResult vkCreateImage( VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage ) const + { + return ::vkCreateImage( device, pCreateInfo, pAllocator, pImage); + } + VkResult vkCreateImageView( VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView ) const + { + return ::vkCreateImageView( device, pCreateInfo, pAllocator, pView); + } + VkResult vkCreateIndirectCommandsLayoutNVX( VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout ) const + { + return ::vkCreateIndirectCommandsLayoutNVX( device, pCreateInfo, pAllocator, pIndirectCommandsLayout); + } + VkResult vkCreateInstance( const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance ) const + { + return ::vkCreateInstance( pCreateInfo, pAllocator, pInstance); + } +#ifdef VK_USE_PLATFORM_MACOS_MVK + VkResult vkCreateMacOSSurfaceMVK( VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateMacOSSurfaceMVK( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ +#ifdef VK_USE_PLATFORM_MIR_KHR + VkResult vkCreateMirSurfaceKHR( VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateMirSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + VkResult vkCreateObjectTableNVX( VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable ) const + { + return ::vkCreateObjectTableNVX( device, pCreateInfo, pAllocator, pObjectTable); + } + VkResult vkCreatePipelineCache( VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache ) const + { + return ::vkCreatePipelineCache( device, pCreateInfo, pAllocator, pPipelineCache); + } + VkResult vkCreatePipelineLayout( VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout ) const + { + return ::vkCreatePipelineLayout( device, pCreateInfo, pAllocator, pPipelineLayout); + } + VkResult vkCreateQueryPool( VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool ) const + { + return ::vkCreateQueryPool( device, pCreateInfo, pAllocator, pQueryPool); + } + VkResult vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass ) const + { + return ::vkCreateRenderPass( device, pCreateInfo, pAllocator, pRenderPass); + } + VkResult vkCreateRenderPass2KHR( VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass ) const + { + return ::vkCreateRenderPass2KHR( device, pCreateInfo, pAllocator, pRenderPass); + } + VkResult vkCreateSampler( VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler ) const + { + return ::vkCreateSampler( device, pCreateInfo, pAllocator, pSampler); + } + VkResult vkCreateSamplerYcbcrConversion( VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion ) const + { + return ::vkCreateSamplerYcbcrConversion( device, pCreateInfo, pAllocator, pYcbcrConversion); + } + VkResult vkCreateSamplerYcbcrConversionKHR( VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion ) const + { + return ::vkCreateSamplerYcbcrConversionKHR( device, pCreateInfo, pAllocator, pYcbcrConversion); + } + VkResult vkCreateSemaphore( VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore ) const + { + return ::vkCreateSemaphore( device, pCreateInfo, pAllocator, pSemaphore); + } + VkResult vkCreateShaderModule( VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule ) const + { + return ::vkCreateShaderModule( device, pCreateInfo, pAllocator, pShaderModule); + } + VkResult vkCreateSharedSwapchainsKHR( VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains ) const + { + return ::vkCreateSharedSwapchainsKHR( device, swapchainCount, pCreateInfos, pAllocator, pSwapchains); + } + VkResult vkCreateSwapchainKHR( VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain ) const + { + return ::vkCreateSwapchainKHR( device, pCreateInfo, pAllocator, pSwapchain); + } + VkResult vkCreateValidationCacheEXT( VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache ) const + { + return ::vkCreateValidationCacheEXT( device, pCreateInfo, pAllocator, pValidationCache); + } +#ifdef VK_USE_PLATFORM_VI_NN + VkResult vkCreateViSurfaceNN( VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateViSurfaceNN( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_VI_NN*/ +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + VkResult vkCreateWaylandSurfaceKHR( VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateWaylandSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkCreateWin32SurfaceKHR( VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateWin32SurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + VkResult vkCreateXcbSurfaceKHR( VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateXcbSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + VkResult vkCreateXlibSurfaceKHR( VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface ) const + { + return ::vkCreateXlibSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface); + } +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + VkResult vkDebugMarkerSetObjectNameEXT( VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo ) const + { + return ::vkDebugMarkerSetObjectNameEXT( device, pNameInfo); + } + VkResult vkDebugMarkerSetObjectTagEXT( VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo ) const + { + return ::vkDebugMarkerSetObjectTagEXT( device, pTagInfo); + } + void vkDebugReportMessageEXT( VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage ) const + { + return ::vkDebugReportMessageEXT( instance, flags, objectType, object, location, messageCode, pLayerPrefix, pMessage); + } + void vkDestroyBuffer( VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyBuffer( device, buffer, pAllocator); + } + void vkDestroyBufferView( VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyBufferView( device, bufferView, pAllocator); + } + void vkDestroyCommandPool( VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyCommandPool( device, commandPool, pAllocator); + } + void vkDestroyDebugReportCallbackEXT( VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDebugReportCallbackEXT( instance, callback, pAllocator); + } + void vkDestroyDebugUtilsMessengerEXT( VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDebugUtilsMessengerEXT( instance, messenger, pAllocator); + } + void vkDestroyDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDescriptorPool( device, descriptorPool, pAllocator); + } + void vkDestroyDescriptorSetLayout( VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDescriptorSetLayout( device, descriptorSetLayout, pAllocator); + } + void vkDestroyDescriptorUpdateTemplate( VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDescriptorUpdateTemplate( device, descriptorUpdateTemplate, pAllocator); + } + void vkDestroyDescriptorUpdateTemplateKHR( VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDescriptorUpdateTemplateKHR( device, descriptorUpdateTemplate, pAllocator); + } + void vkDestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyDevice( device, pAllocator); + } + void vkDestroyEvent( VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyEvent( device, event, pAllocator); + } + void vkDestroyFence( VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyFence( device, fence, pAllocator); + } + void vkDestroyFramebuffer( VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyFramebuffer( device, framebuffer, pAllocator); + } + void vkDestroyImage( VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyImage( device, image, pAllocator); + } + void vkDestroyImageView( VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyImageView( device, imageView, pAllocator); + } + void vkDestroyIndirectCommandsLayoutNVX( VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyIndirectCommandsLayoutNVX( device, indirectCommandsLayout, pAllocator); + } + void vkDestroyInstance( VkInstance instance, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyInstance( instance, pAllocator); + } + void vkDestroyObjectTableNVX( VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyObjectTableNVX( device, objectTable, pAllocator); + } + void vkDestroyPipeline( VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyPipeline( device, pipeline, pAllocator); + } + void vkDestroyPipelineCache( VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyPipelineCache( device, pipelineCache, pAllocator); + } + void vkDestroyPipelineLayout( VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyPipelineLayout( device, pipelineLayout, pAllocator); + } + void vkDestroyQueryPool( VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyQueryPool( device, queryPool, pAllocator); + } + void vkDestroyRenderPass( VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyRenderPass( device, renderPass, pAllocator); + } + void vkDestroySampler( VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySampler( device, sampler, pAllocator); + } + void vkDestroySamplerYcbcrConversion( VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySamplerYcbcrConversion( device, ycbcrConversion, pAllocator); + } + void vkDestroySamplerYcbcrConversionKHR( VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySamplerYcbcrConversionKHR( device, ycbcrConversion, pAllocator); + } + void vkDestroySemaphore( VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySemaphore( device, semaphore, pAllocator); + } + void vkDestroyShaderModule( VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyShaderModule( device, shaderModule, pAllocator); + } + void vkDestroySurfaceKHR( VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySurfaceKHR( instance, surface, pAllocator); + } + void vkDestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroySwapchainKHR( device, swapchain, pAllocator); + } + void vkDestroyValidationCacheEXT( VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkDestroyValidationCacheEXT( device, validationCache, pAllocator); + } + VkResult vkDeviceWaitIdle( VkDevice device ) const + { + return ::vkDeviceWaitIdle( device); + } + VkResult vkDisplayPowerControlEXT( VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo ) const + { + return ::vkDisplayPowerControlEXT( device, display, pDisplayPowerInfo); + } + VkResult vkEndCommandBuffer( VkCommandBuffer commandBuffer ) const + { + return ::vkEndCommandBuffer( commandBuffer); + } + VkResult vkEnumerateDeviceExtensionProperties( VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties ) const + { + return ::vkEnumerateDeviceExtensionProperties( physicalDevice, pLayerName, pPropertyCount, pProperties); + } + VkResult vkEnumerateDeviceLayerProperties( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties ) const + { + return ::vkEnumerateDeviceLayerProperties( physicalDevice, pPropertyCount, pProperties); + } + VkResult vkEnumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties ) const + { + return ::vkEnumerateInstanceExtensionProperties( pLayerName, pPropertyCount, pProperties); + } + VkResult vkEnumerateInstanceLayerProperties( uint32_t* pPropertyCount, VkLayerProperties* pProperties ) const + { + return ::vkEnumerateInstanceLayerProperties( pPropertyCount, pProperties); + } + VkResult vkEnumerateInstanceVersion( uint32_t* pApiVersion ) const + { + return ::vkEnumerateInstanceVersion( pApiVersion); + } + VkResult vkEnumeratePhysicalDeviceGroups( VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties ) const + { + return ::vkEnumeratePhysicalDeviceGroups( instance, pPhysicalDeviceGroupCount, pPhysicalDeviceGroupProperties); + } + VkResult vkEnumeratePhysicalDeviceGroupsKHR( VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties ) const + { + return ::vkEnumeratePhysicalDeviceGroupsKHR( instance, pPhysicalDeviceGroupCount, pPhysicalDeviceGroupProperties); + } + VkResult vkEnumeratePhysicalDevices( VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices ) const + { + return ::vkEnumeratePhysicalDevices( instance, pPhysicalDeviceCount, pPhysicalDevices); + } + VkResult vkFlushMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges ) const + { + return ::vkFlushMappedMemoryRanges( device, memoryRangeCount, pMemoryRanges); + } + void vkFreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers ) const + { + return ::vkFreeCommandBuffers( device, commandPool, commandBufferCount, pCommandBuffers); + } + VkResult vkFreeDescriptorSets( VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets ) const + { + return ::vkFreeDescriptorSets( device, descriptorPool, descriptorSetCount, pDescriptorSets); + } + void vkFreeMemory( VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator ) const + { + return ::vkFreeMemory( device, memory, pAllocator); + } +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + VkResult vkGetAndroidHardwareBufferPropertiesANDROID( VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties ) const + { + return ::vkGetAndroidHardwareBufferPropertiesANDROID( device, buffer, pProperties); + } +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + void vkGetBufferMemoryRequirements( VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements ) const + { + return ::vkGetBufferMemoryRequirements( device, buffer, pMemoryRequirements); + } + void vkGetBufferMemoryRequirements2( VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements ) const + { + return ::vkGetBufferMemoryRequirements2( device, pInfo, pMemoryRequirements); + } + void vkGetBufferMemoryRequirements2KHR( VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements ) const + { + return ::vkGetBufferMemoryRequirements2KHR( device, pInfo, pMemoryRequirements); + } + void vkGetDescriptorSetLayoutSupport( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport ) const + { + return ::vkGetDescriptorSetLayoutSupport( device, pCreateInfo, pSupport); + } + void vkGetDescriptorSetLayoutSupportKHR( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport ) const + { + return ::vkGetDescriptorSetLayoutSupportKHR( device, pCreateInfo, pSupport); + } + void vkGetDeviceGroupPeerMemoryFeatures( VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures ) const + { + return ::vkGetDeviceGroupPeerMemoryFeatures( device, heapIndex, localDeviceIndex, remoteDeviceIndex, pPeerMemoryFeatures); + } + void vkGetDeviceGroupPeerMemoryFeaturesKHR( VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures ) const + { + return ::vkGetDeviceGroupPeerMemoryFeaturesKHR( device, heapIndex, localDeviceIndex, remoteDeviceIndex, pPeerMemoryFeatures); + } + VkResult vkGetDeviceGroupPresentCapabilitiesKHR( VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities ) const + { + return ::vkGetDeviceGroupPresentCapabilitiesKHR( device, pDeviceGroupPresentCapabilities); + } + VkResult vkGetDeviceGroupSurfacePresentModesKHR( VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes ) const + { + return ::vkGetDeviceGroupSurfacePresentModesKHR( device, surface, pModes); + } + void vkGetDeviceMemoryCommitment( VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes ) const + { + return ::vkGetDeviceMemoryCommitment( device, memory, pCommittedMemoryInBytes); + } + PFN_vkVoidFunction vkGetDeviceProcAddr( VkDevice device, const char* pName ) const + { + return ::vkGetDeviceProcAddr( device, pName); + } + void vkGetDeviceQueue( VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue ) const + { + return ::vkGetDeviceQueue( device, queueFamilyIndex, queueIndex, pQueue); + } + void vkGetDeviceQueue2( VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue ) const + { + return ::vkGetDeviceQueue2( device, pQueueInfo, pQueue); + } + VkResult vkGetDisplayModeProperties2KHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties ) const + { + return ::vkGetDisplayModeProperties2KHR( physicalDevice, display, pPropertyCount, pProperties); + } + VkResult vkGetDisplayModePropertiesKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties ) const + { + return ::vkGetDisplayModePropertiesKHR( physicalDevice, display, pPropertyCount, pProperties); + } + VkResult vkGetDisplayPlaneCapabilities2KHR( VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities ) const + { + return ::vkGetDisplayPlaneCapabilities2KHR( physicalDevice, pDisplayPlaneInfo, pCapabilities); + } + VkResult vkGetDisplayPlaneCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities ) const + { + return ::vkGetDisplayPlaneCapabilitiesKHR( physicalDevice, mode, planeIndex, pCapabilities); + } + VkResult vkGetDisplayPlaneSupportedDisplaysKHR( VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays ) const + { + return ::vkGetDisplayPlaneSupportedDisplaysKHR( physicalDevice, planeIndex, pDisplayCount, pDisplays); + } + VkResult vkGetEventStatus( VkDevice device, VkEvent event ) const + { + return ::vkGetEventStatus( device, event); + } + VkResult vkGetFenceFdKHR( VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd ) const + { + return ::vkGetFenceFdKHR( device, pGetFdInfo, pFd); + } + VkResult vkGetFenceStatus( VkDevice device, VkFence fence ) const + { + return ::vkGetFenceStatus( device, fence); + } +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkGetFenceWin32HandleKHR( VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle ) const + { + return ::vkGetFenceWin32HandleKHR( device, pGetWin32HandleInfo, pHandle); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + void vkGetImageMemoryRequirements( VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements ) const + { + return ::vkGetImageMemoryRequirements( device, image, pMemoryRequirements); + } + void vkGetImageMemoryRequirements2( VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements ) const + { + return ::vkGetImageMemoryRequirements2( device, pInfo, pMemoryRequirements); + } + void vkGetImageMemoryRequirements2KHR( VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements ) const + { + return ::vkGetImageMemoryRequirements2KHR( device, pInfo, pMemoryRequirements); + } + void vkGetImageSparseMemoryRequirements( VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements ) const + { + return ::vkGetImageSparseMemoryRequirements( device, image, pSparseMemoryRequirementCount, pSparseMemoryRequirements); + } + void vkGetImageSparseMemoryRequirements2( VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements ) const + { + return ::vkGetImageSparseMemoryRequirements2( device, pInfo, pSparseMemoryRequirementCount, pSparseMemoryRequirements); + } + void vkGetImageSparseMemoryRequirements2KHR( VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements ) const + { + return ::vkGetImageSparseMemoryRequirements2KHR( device, pInfo, pSparseMemoryRequirementCount, pSparseMemoryRequirements); + } + void vkGetImageSubresourceLayout( VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout ) const + { + return ::vkGetImageSubresourceLayout( device, image, pSubresource, pLayout); + } + PFN_vkVoidFunction vkGetInstanceProcAddr( VkInstance instance, const char* pName ) const + { + return ::vkGetInstanceProcAddr( instance, pName); + } +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + VkResult vkGetMemoryAndroidHardwareBufferANDROID( VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer ) const + { + return ::vkGetMemoryAndroidHardwareBufferANDROID( device, pInfo, pBuffer); + } +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + VkResult vkGetMemoryFdKHR( VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd ) const + { + return ::vkGetMemoryFdKHR( device, pGetFdInfo, pFd); + } + VkResult vkGetMemoryFdPropertiesKHR( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties ) const + { + return ::vkGetMemoryFdPropertiesKHR( device, handleType, fd, pMemoryFdProperties); + } + VkResult vkGetMemoryHostPointerPropertiesEXT( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties ) const + { + return ::vkGetMemoryHostPointerPropertiesEXT( device, handleType, pHostPointer, pMemoryHostPointerProperties); + } +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkGetMemoryWin32HandleKHR( VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle ) const + { + return ::vkGetMemoryWin32HandleKHR( device, pGetWin32HandleInfo, pHandle); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_NV + VkResult vkGetMemoryWin32HandleNV( VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle ) const + { + return ::vkGetMemoryWin32HandleNV( device, memory, handleType, pHandle); + } +#endif /*VK_USE_PLATFORM_WIN32_NV*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkGetMemoryWin32HandlePropertiesKHR( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties ) const + { + return ::vkGetMemoryWin32HandlePropertiesKHR( device, handleType, handle, pMemoryWin32HandleProperties); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + VkResult vkGetPastPresentationTimingGOOGLE( VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings ) const + { + return ::vkGetPastPresentationTimingGOOGLE( device, swapchain, pPresentationTimingCount, pPresentationTimings); + } + VkResult vkGetPhysicalDeviceDisplayPlaneProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties ) const + { + return ::vkGetPhysicalDeviceDisplayPlaneProperties2KHR( physicalDevice, pPropertyCount, pProperties); + } + VkResult vkGetPhysicalDeviceDisplayPlanePropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties ) const + { + return ::vkGetPhysicalDeviceDisplayPlanePropertiesKHR( physicalDevice, pPropertyCount, pProperties); + } + VkResult vkGetPhysicalDeviceDisplayProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties ) const + { + return ::vkGetPhysicalDeviceDisplayProperties2KHR( physicalDevice, pPropertyCount, pProperties); + } + VkResult vkGetPhysicalDeviceDisplayPropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties ) const + { + return ::vkGetPhysicalDeviceDisplayPropertiesKHR( physicalDevice, pPropertyCount, pProperties); + } + void vkGetPhysicalDeviceExternalBufferProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties ) const + { + return ::vkGetPhysicalDeviceExternalBufferProperties( physicalDevice, pExternalBufferInfo, pExternalBufferProperties); + } + void vkGetPhysicalDeviceExternalBufferPropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties ) const + { + return ::vkGetPhysicalDeviceExternalBufferPropertiesKHR( physicalDevice, pExternalBufferInfo, pExternalBufferProperties); + } + void vkGetPhysicalDeviceExternalFenceProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties ) const + { + return ::vkGetPhysicalDeviceExternalFenceProperties( physicalDevice, pExternalFenceInfo, pExternalFenceProperties); + } + void vkGetPhysicalDeviceExternalFencePropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties ) const + { + return ::vkGetPhysicalDeviceExternalFencePropertiesKHR( physicalDevice, pExternalFenceInfo, pExternalFenceProperties); + } + VkResult vkGetPhysicalDeviceExternalImageFormatPropertiesNV( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties ) const + { + return ::vkGetPhysicalDeviceExternalImageFormatPropertiesNV( physicalDevice, format, type, tiling, usage, flags, externalHandleType, pExternalImageFormatProperties); + } + void vkGetPhysicalDeviceExternalSemaphoreProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties ) const + { + return ::vkGetPhysicalDeviceExternalSemaphoreProperties( physicalDevice, pExternalSemaphoreInfo, pExternalSemaphoreProperties); + } + void vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties ) const + { + return ::vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( physicalDevice, pExternalSemaphoreInfo, pExternalSemaphoreProperties); + } + void vkGetPhysicalDeviceFeatures( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures ) const + { + return ::vkGetPhysicalDeviceFeatures( physicalDevice, pFeatures); + } + void vkGetPhysicalDeviceFeatures2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures ) const + { + return ::vkGetPhysicalDeviceFeatures2( physicalDevice, pFeatures); + } + void vkGetPhysicalDeviceFeatures2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures ) const + { + return ::vkGetPhysicalDeviceFeatures2KHR( physicalDevice, pFeatures); + } + void vkGetPhysicalDeviceFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties ) const + { + return ::vkGetPhysicalDeviceFormatProperties( physicalDevice, format, pFormatProperties); + } + void vkGetPhysicalDeviceFormatProperties2( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties ) const + { + return ::vkGetPhysicalDeviceFormatProperties2( physicalDevice, format, pFormatProperties); + } + void vkGetPhysicalDeviceFormatProperties2KHR( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties ) const + { + return ::vkGetPhysicalDeviceFormatProperties2KHR( physicalDevice, format, pFormatProperties); + } + void vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits ) const + { + return ::vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( physicalDevice, pFeatures, pLimits); + } + VkResult vkGetPhysicalDeviceImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties ) const + { + return ::vkGetPhysicalDeviceImageFormatProperties( physicalDevice, format, type, tiling, usage, flags, pImageFormatProperties); + } + VkResult vkGetPhysicalDeviceImageFormatProperties2( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties ) const + { + return ::vkGetPhysicalDeviceImageFormatProperties2( physicalDevice, pImageFormatInfo, pImageFormatProperties); + } + VkResult vkGetPhysicalDeviceImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties ) const + { + return ::vkGetPhysicalDeviceImageFormatProperties2KHR( physicalDevice, pImageFormatInfo, pImageFormatProperties); + } + void vkGetPhysicalDeviceMemoryProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties ) const + { + return ::vkGetPhysicalDeviceMemoryProperties( physicalDevice, pMemoryProperties); + } + void vkGetPhysicalDeviceMemoryProperties2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties ) const + { + return ::vkGetPhysicalDeviceMemoryProperties2( physicalDevice, pMemoryProperties); + } + void vkGetPhysicalDeviceMemoryProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties ) const + { + return ::vkGetPhysicalDeviceMemoryProperties2KHR( physicalDevice, pMemoryProperties); + } +#ifdef VK_USE_PLATFORM_MIR_KHR + VkBool32 vkGetPhysicalDeviceMirPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection ) const + { + return ::vkGetPhysicalDeviceMirPresentationSupportKHR( physicalDevice, queueFamilyIndex, connection); + } +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + void vkGetPhysicalDeviceMultisamplePropertiesEXT( VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties ) const + { + return ::vkGetPhysicalDeviceMultisamplePropertiesEXT( physicalDevice, samples, pMultisampleProperties); + } + VkResult vkGetPhysicalDevicePresentRectanglesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects ) const + { + return ::vkGetPhysicalDevicePresentRectanglesKHR( physicalDevice, surface, pRectCount, pRects); + } + void vkGetPhysicalDeviceProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties ) const + { + return ::vkGetPhysicalDeviceProperties( physicalDevice, pProperties); + } + void vkGetPhysicalDeviceProperties2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties ) const + { + return ::vkGetPhysicalDeviceProperties2( physicalDevice, pProperties); + } + void vkGetPhysicalDeviceProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties ) const + { + return ::vkGetPhysicalDeviceProperties2KHR( physicalDevice, pProperties); + } + void vkGetPhysicalDeviceQueueFamilyProperties( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties ) const + { + return ::vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties); + } + void vkGetPhysicalDeviceQueueFamilyProperties2( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties ) const + { + return ::vkGetPhysicalDeviceQueueFamilyProperties2( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties); + } + void vkGetPhysicalDeviceQueueFamilyProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties ) const + { + return ::vkGetPhysicalDeviceQueueFamilyProperties2KHR( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties); + } + void vkGetPhysicalDeviceSparseImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties ) const + { + return ::vkGetPhysicalDeviceSparseImageFormatProperties( physicalDevice, format, type, samples, usage, tiling, pPropertyCount, pProperties); + } + void vkGetPhysicalDeviceSparseImageFormatProperties2( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties ) const + { + return ::vkGetPhysicalDeviceSparseImageFormatProperties2( physicalDevice, pFormatInfo, pPropertyCount, pProperties); + } + void vkGetPhysicalDeviceSparseImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties ) const + { + return ::vkGetPhysicalDeviceSparseImageFormatProperties2KHR( physicalDevice, pFormatInfo, pPropertyCount, pProperties); + } + VkResult vkGetPhysicalDeviceSurfaceCapabilities2EXT( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities ) const + { + return ::vkGetPhysicalDeviceSurfaceCapabilities2EXT( physicalDevice, surface, pSurfaceCapabilities); + } + VkResult vkGetPhysicalDeviceSurfaceCapabilities2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities ) const + { + return ::vkGetPhysicalDeviceSurfaceCapabilities2KHR( physicalDevice, pSurfaceInfo, pSurfaceCapabilities); + } + VkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities ) const + { + return ::vkGetPhysicalDeviceSurfaceCapabilitiesKHR( physicalDevice, surface, pSurfaceCapabilities); + } + VkResult vkGetPhysicalDeviceSurfaceFormats2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats ) const + { + return ::vkGetPhysicalDeviceSurfaceFormats2KHR( physicalDevice, pSurfaceInfo, pSurfaceFormatCount, pSurfaceFormats); + } + VkResult vkGetPhysicalDeviceSurfaceFormatsKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats ) const + { + return ::vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDevice, surface, pSurfaceFormatCount, pSurfaceFormats); + } + VkResult vkGetPhysicalDeviceSurfacePresentModesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes ) const + { + return ::vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDevice, surface, pPresentModeCount, pPresentModes); + } + VkResult vkGetPhysicalDeviceSurfaceSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported ) const + { + return ::vkGetPhysicalDeviceSurfaceSupportKHR( physicalDevice, queueFamilyIndex, surface, pSupported); + } +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + VkBool32 vkGetPhysicalDeviceWaylandPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display ) const + { + return ::vkGetPhysicalDeviceWaylandPresentationSupportKHR( physicalDevice, queueFamilyIndex, display); + } +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkBool32 vkGetPhysicalDeviceWin32PresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex ) const + { + return ::vkGetPhysicalDeviceWin32PresentationSupportKHR( physicalDevice, queueFamilyIndex); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + VkBool32 vkGetPhysicalDeviceXcbPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id ) const + { + return ::vkGetPhysicalDeviceXcbPresentationSupportKHR( physicalDevice, queueFamilyIndex, connection, visual_id); + } +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + VkBool32 vkGetPhysicalDeviceXlibPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID ) const + { + return ::vkGetPhysicalDeviceXlibPresentationSupportKHR( physicalDevice, queueFamilyIndex, dpy, visualID); + } +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + VkResult vkGetPipelineCacheData( VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData ) const + { + return ::vkGetPipelineCacheData( device, pipelineCache, pDataSize, pData); + } + VkResult vkGetQueryPoolResults( VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags ) const + { + return ::vkGetQueryPoolResults( device, queryPool, firstQuery, queryCount, dataSize, pData, stride, flags); + } + void vkGetQueueCheckpointDataNV( VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData ) const + { + return ::vkGetQueueCheckpointDataNV( queue, pCheckpointDataCount, pCheckpointData); + } +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + VkResult vkGetRandROutputDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay ) const + { + return ::vkGetRandROutputDisplayEXT( physicalDevice, dpy, rrOutput, pDisplay); + } +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + VkResult vkGetRefreshCycleDurationGOOGLE( VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties ) const + { + return ::vkGetRefreshCycleDurationGOOGLE( device, swapchain, pDisplayTimingProperties); + } + void vkGetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity ) const + { + return ::vkGetRenderAreaGranularity( device, renderPass, pGranularity); + } + VkResult vkGetSemaphoreFdKHR( VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd ) const + { + return ::vkGetSemaphoreFdKHR( device, pGetFdInfo, pFd); + } +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkGetSemaphoreWin32HandleKHR( VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle ) const + { + return ::vkGetSemaphoreWin32HandleKHR( device, pGetWin32HandleInfo, pHandle); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + VkResult vkGetShaderInfoAMD( VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo ) const + { + return ::vkGetShaderInfoAMD( device, pipeline, shaderStage, infoType, pInfoSize, pInfo); + } + VkResult vkGetSwapchainCounterEXT( VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue ) const + { + return ::vkGetSwapchainCounterEXT( device, swapchain, counter, pCounterValue); + } + VkResult vkGetSwapchainImagesKHR( VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages ) const + { + return ::vkGetSwapchainImagesKHR( device, swapchain, pSwapchainImageCount, pSwapchainImages); + } + VkResult vkGetSwapchainStatusKHR( VkDevice device, VkSwapchainKHR swapchain ) const + { + return ::vkGetSwapchainStatusKHR( device, swapchain); + } + VkResult vkGetValidationCacheDataEXT( VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData ) const + { + return ::vkGetValidationCacheDataEXT( device, validationCache, pDataSize, pData); + } + VkResult vkImportFenceFdKHR( VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo ) const + { + return ::vkImportFenceFdKHR( device, pImportFenceFdInfo); + } +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkImportFenceWin32HandleKHR( VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo ) const + { + return ::vkImportFenceWin32HandleKHR( device, pImportFenceWin32HandleInfo); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + VkResult vkImportSemaphoreFdKHR( VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo ) const + { + return ::vkImportSemaphoreFdKHR( device, pImportSemaphoreFdInfo); + } +#ifdef VK_USE_PLATFORM_WIN32_KHR + VkResult vkImportSemaphoreWin32HandleKHR( VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo ) const + { + return ::vkImportSemaphoreWin32HandleKHR( device, pImportSemaphoreWin32HandleInfo); + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + VkResult vkInvalidateMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges ) const + { + return ::vkInvalidateMappedMemoryRanges( device, memoryRangeCount, pMemoryRanges); + } + VkResult vkMapMemory( VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData ) const + { + return ::vkMapMemory( device, memory, offset, size, flags, ppData); + } + VkResult vkMergePipelineCaches( VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches ) const + { + return ::vkMergePipelineCaches( device, dstCache, srcCacheCount, pSrcCaches); + } + VkResult vkMergeValidationCachesEXT( VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches ) const + { + return ::vkMergeValidationCachesEXT( device, dstCache, srcCacheCount, pSrcCaches); + } + void vkQueueBeginDebugUtilsLabelEXT( VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo ) const + { + return ::vkQueueBeginDebugUtilsLabelEXT( queue, pLabelInfo); + } + VkResult vkQueueBindSparse( VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence ) const + { + return ::vkQueueBindSparse( queue, bindInfoCount, pBindInfo, fence); + } + void vkQueueEndDebugUtilsLabelEXT( VkQueue queue ) const + { + return ::vkQueueEndDebugUtilsLabelEXT( queue); + } + void vkQueueInsertDebugUtilsLabelEXT( VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo ) const + { + return ::vkQueueInsertDebugUtilsLabelEXT( queue, pLabelInfo); + } + VkResult vkQueuePresentKHR( VkQueue queue, const VkPresentInfoKHR* pPresentInfo ) const + { + return ::vkQueuePresentKHR( queue, pPresentInfo); + } + VkResult vkQueueSubmit( VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence ) const + { + return ::vkQueueSubmit( queue, submitCount, pSubmits, fence); + } + VkResult vkQueueWaitIdle( VkQueue queue ) const + { + return ::vkQueueWaitIdle( queue); + } + VkResult vkRegisterDeviceEventEXT( VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence ) const + { + return ::vkRegisterDeviceEventEXT( device, pDeviceEventInfo, pAllocator, pFence); + } + VkResult vkRegisterDisplayEventEXT( VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence ) const + { + return ::vkRegisterDisplayEventEXT( device, display, pDisplayEventInfo, pAllocator, pFence); + } + VkResult vkRegisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices ) const + { + return ::vkRegisterObjectsNVX( device, objectTable, objectCount, ppObjectTableEntries, pObjectIndices); + } + VkResult vkReleaseDisplayEXT( VkPhysicalDevice physicalDevice, VkDisplayKHR display ) const + { + return ::vkReleaseDisplayEXT( physicalDevice, display); + } + VkResult vkResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags ) const + { + return ::vkResetCommandBuffer( commandBuffer, flags); + } + VkResult vkResetCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags ) const + { + return ::vkResetCommandPool( device, commandPool, flags); + } + VkResult vkResetDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags ) const + { + return ::vkResetDescriptorPool( device, descriptorPool, flags); + } + VkResult vkResetEvent( VkDevice device, VkEvent event ) const + { + return ::vkResetEvent( device, event); + } + VkResult vkResetFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences ) const + { + return ::vkResetFences( device, fenceCount, pFences); + } + VkResult vkSetDebugUtilsObjectNameEXT( VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo ) const + { + return ::vkSetDebugUtilsObjectNameEXT( device, pNameInfo); + } + VkResult vkSetDebugUtilsObjectTagEXT( VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo ) const + { + return ::vkSetDebugUtilsObjectTagEXT( device, pTagInfo); + } + VkResult vkSetEvent( VkDevice device, VkEvent event ) const + { + return ::vkSetEvent( device, event); + } + void vkSetHdrMetadataEXT( VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata ) const + { + return ::vkSetHdrMetadataEXT( device, swapchainCount, pSwapchains, pMetadata); + } + void vkSubmitDebugUtilsMessageEXT( VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData ) const + { + return ::vkSubmitDebugUtilsMessageEXT( instance, messageSeverity, messageTypes, pCallbackData); + } + void vkTrimCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags ) const + { + return ::vkTrimCommandPool( device, commandPool, flags); + } + void vkTrimCommandPoolKHR( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags ) const + { + return ::vkTrimCommandPoolKHR( device, commandPool, flags); + } + void vkUnmapMemory( VkDevice device, VkDeviceMemory memory ) const + { + return ::vkUnmapMemory( device, memory); + } + VkResult vkUnregisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices ) const + { + return ::vkUnregisterObjectsNVX( device, objectTable, objectCount, pObjectEntryTypes, pObjectIndices); + } + void vkUpdateDescriptorSetWithTemplate( VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData ) const + { + return ::vkUpdateDescriptorSetWithTemplate( device, descriptorSet, descriptorUpdateTemplate, pData); + } + void vkUpdateDescriptorSetWithTemplateKHR( VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData ) const + { + return ::vkUpdateDescriptorSetWithTemplateKHR( device, descriptorSet, descriptorUpdateTemplate, pData); + } + void vkUpdateDescriptorSets( VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies ) const + { + return ::vkUpdateDescriptorSets( device, descriptorWriteCount, pDescriptorWrites, descriptorCopyCount, pDescriptorCopies); + } + VkResult vkWaitForFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout ) const + { + return ::vkWaitForFences( device, fenceCount, pFences, waitAll, timeout); + } +}; + + struct AllocationCallbacks; + + template + class ObjectDestroy + { + public: + ObjectDestroy( OwnerType owner = OwnerType(), Optional allocator = nullptr, Dispatch const &dispatch = Dispatch() ) + : m_owner( owner ) + , m_allocator( allocator ) + , m_dispatch( dispatch ) + {} + + OwnerType getOwner() const { return m_owner; } + Optional getAllocator() const { return m_allocator; } + + protected: + template + void destroy(T t) + { + m_owner.destroy( t, m_allocator, m_dispatch ); + } + + private: + OwnerType m_owner; + Optional m_allocator; + Dispatch const& m_dispatch; + }; + + class NoParent; + + template + class ObjectDestroy + { + public: + ObjectDestroy( Optional allocator = nullptr, Dispatch const &dispatch = Dispatch() ) + : m_allocator( allocator ) + , m_dispatch( dispatch ) + {} + + Optional getAllocator() const { return m_allocator; } + + protected: + template + void destroy(T t) + { + t.destroy( m_allocator, m_dispatch ); + } + + private: + Optional m_allocator; + Dispatch const& m_dispatch; + }; + + template + class ObjectFree + { + public: + ObjectFree( OwnerType owner = OwnerType(), Optional allocator = nullptr, Dispatch const &dispatch = Dispatch() ) + : m_owner( owner ) + , m_allocator( allocator ) + , m_dispatch( dispatch ) + {} + + OwnerType getOwner() const { return m_owner; } + Optional getAllocator() const { return m_allocator; } + + protected: + template + void destroy(T t) + { + m_owner.free( t, m_allocator, m_dispatch ); + } + + private: + OwnerType m_owner; + Optional m_allocator; + Dispatch const& m_dispatch; + }; + + template + class PoolFree + { + public: + PoolFree( OwnerType owner = OwnerType(), PoolType pool = PoolType(), Dispatch const &dispatch = Dispatch() ) + : m_owner( owner ) + , m_pool( pool ) + , m_dispatch( dispatch ) + {} + + OwnerType getOwner() const { return m_owner; } + PoolType getPool() const { return m_pool; } + + protected: + template + void destroy(T t) + { + m_owner.free( m_pool, t, m_dispatch ); + } + + private: + OwnerType m_owner; + PoolType m_pool; + Dispatch const& m_dispatch; + }; + + using SampleMask = uint32_t; + + using Bool32 = uint32_t; + + using DeviceSize = uint64_t; + + enum class FramebufferCreateFlagBits + { + }; + + using FramebufferCreateFlags = Flags; + + enum class QueryPoolCreateFlagBits + { + }; + + using QueryPoolCreateFlags = Flags; + + enum class RenderPassCreateFlagBits + { + }; + + using RenderPassCreateFlags = Flags; + + enum class SamplerCreateFlagBits + { + }; + + using SamplerCreateFlags = Flags; + + enum class PipelineLayoutCreateFlagBits + { + }; + + using PipelineLayoutCreateFlags = Flags; + + enum class PipelineCacheCreateFlagBits + { + }; + + using PipelineCacheCreateFlags = Flags; + + enum class PipelineDepthStencilStateCreateFlagBits + { + }; + + using PipelineDepthStencilStateCreateFlags = Flags; + + enum class PipelineDynamicStateCreateFlagBits + { + }; + + using PipelineDynamicStateCreateFlags = Flags; + + enum class PipelineColorBlendStateCreateFlagBits + { + }; + + using PipelineColorBlendStateCreateFlags = Flags; + + enum class PipelineMultisampleStateCreateFlagBits + { + }; + + using PipelineMultisampleStateCreateFlags = Flags; + + enum class PipelineRasterizationStateCreateFlagBits + { + }; + + using PipelineRasterizationStateCreateFlags = Flags; + + enum class PipelineViewportStateCreateFlagBits + { + }; + + using PipelineViewportStateCreateFlags = Flags; + + enum class PipelineTessellationStateCreateFlagBits + { + }; + + using PipelineTessellationStateCreateFlags = Flags; + + enum class PipelineInputAssemblyStateCreateFlagBits + { + }; + + using PipelineInputAssemblyStateCreateFlags = Flags; + + enum class PipelineVertexInputStateCreateFlagBits + { + }; + + using PipelineVertexInputStateCreateFlags = Flags; + + enum class PipelineShaderStageCreateFlagBits + { + }; + + using PipelineShaderStageCreateFlags = Flags; + + enum class BufferViewCreateFlagBits + { + }; + + using BufferViewCreateFlags = Flags; + + enum class InstanceCreateFlagBits + { + }; + + using InstanceCreateFlags = Flags; + + enum class DeviceCreateFlagBits + { + }; + + using DeviceCreateFlags = Flags; + + enum class ImageViewCreateFlagBits + { + }; + + using ImageViewCreateFlags = Flags; + + enum class SemaphoreCreateFlagBits + { + }; + + using SemaphoreCreateFlags = Flags; + + enum class ShaderModuleCreateFlagBits + { + }; + + using ShaderModuleCreateFlags = Flags; + + enum class EventCreateFlagBits + { + }; + + using EventCreateFlags = Flags; + + enum class MemoryMapFlagBits + { + }; + + using MemoryMapFlags = Flags; + + enum class DescriptorPoolResetFlagBits + { + }; + + using DescriptorPoolResetFlags = Flags; + + enum class DescriptorUpdateTemplateCreateFlagBits + { + }; + + using DescriptorUpdateTemplateCreateFlags = Flags; + + using DescriptorUpdateTemplateCreateFlagsKHR = DescriptorUpdateTemplateCreateFlags; + + enum class DisplayModeCreateFlagBitsKHR + { + }; + + using DisplayModeCreateFlagsKHR = Flags; + + enum class DisplaySurfaceCreateFlagBitsKHR + { + }; + + using DisplaySurfaceCreateFlagsKHR = Flags; + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + enum class AndroidSurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + using AndroidSurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + enum class MirSurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + using MirSurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + +#ifdef VK_USE_PLATFORM_VI_NN + enum class ViSurfaceCreateFlagBitsNN + { + }; +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_VI_NN + using ViSurfaceCreateFlagsNN = Flags; +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + enum class WaylandSurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + using WaylandSurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + enum class Win32SurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + using Win32SurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + enum class XlibSurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + using XlibSurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + enum class XcbSurfaceCreateFlagBitsKHR + { + }; +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + using XcbSurfaceCreateFlagsKHR = Flags; +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + enum class IOSSurfaceCreateFlagBitsMVK + { + }; +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + using IOSSurfaceCreateFlagsMVK = Flags; +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + enum class MacOSSurfaceCreateFlagBitsMVK + { + }; +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + using MacOSSurfaceCreateFlagsMVK = Flags; +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + + enum class CommandPoolTrimFlagBits + { + }; + + using CommandPoolTrimFlags = Flags; + + using CommandPoolTrimFlagsKHR = CommandPoolTrimFlags; + + enum class PipelineViewportSwizzleStateCreateFlagBitsNV + { + }; + + using PipelineViewportSwizzleStateCreateFlagsNV = Flags; + + enum class PipelineDiscardRectangleStateCreateFlagBitsEXT + { + }; + + using PipelineDiscardRectangleStateCreateFlagsEXT = Flags; + + enum class PipelineCoverageToColorStateCreateFlagBitsNV + { + }; + + using PipelineCoverageToColorStateCreateFlagsNV = Flags; + + enum class PipelineCoverageModulationStateCreateFlagBitsNV + { + }; + + using PipelineCoverageModulationStateCreateFlagsNV = Flags; + + enum class ValidationCacheCreateFlagBitsEXT + { + }; + + using ValidationCacheCreateFlagsEXT = Flags; + + enum class DebugUtilsMessengerCreateFlagBitsEXT + { + }; + + using DebugUtilsMessengerCreateFlagsEXT = Flags; + + enum class DebugUtilsMessengerCallbackDataFlagBitsEXT + { + }; + + using DebugUtilsMessengerCallbackDataFlagsEXT = Flags; + + enum class PipelineRasterizationConservativeStateCreateFlagBitsEXT + { + }; + + using PipelineRasterizationConservativeStateCreateFlagsEXT = Flags; + + class DeviceMemory + { + public: + VULKAN_HPP_CONSTEXPR DeviceMemory() + : m_deviceMemory(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DeviceMemory( std::nullptr_t ) + : m_deviceMemory(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DeviceMemory( VkDeviceMemory deviceMemory ) + : m_deviceMemory( deviceMemory ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DeviceMemory & operator=(VkDeviceMemory deviceMemory) + { + m_deviceMemory = deviceMemory; + return *this; + } +#endif + + DeviceMemory & operator=( std::nullptr_t ) + { + m_deviceMemory = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DeviceMemory const & rhs ) const + { + return m_deviceMemory == rhs.m_deviceMemory; + } + + bool operator!=(DeviceMemory const & rhs ) const + { + return m_deviceMemory != rhs.m_deviceMemory; + } + + bool operator<(DeviceMemory const & rhs ) const + { + return m_deviceMemory < rhs.m_deviceMemory; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDeviceMemory() const + { + return m_deviceMemory; + } + + explicit operator bool() const + { + return m_deviceMemory != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_deviceMemory == VK_NULL_HANDLE; + } + + private: + VkDeviceMemory m_deviceMemory; + }; + + static_assert( sizeof( DeviceMemory ) == sizeof( VkDeviceMemory ), "handle and wrapper have different size!" ); + + class CommandPool + { + public: + VULKAN_HPP_CONSTEXPR CommandPool() + : m_commandPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR CommandPool( std::nullptr_t ) + : m_commandPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT CommandPool( VkCommandPool commandPool ) + : m_commandPool( commandPool ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + CommandPool & operator=(VkCommandPool commandPool) + { + m_commandPool = commandPool; + return *this; + } +#endif + + CommandPool & operator=( std::nullptr_t ) + { + m_commandPool = VK_NULL_HANDLE; + return *this; + } + + bool operator==( CommandPool const & rhs ) const + { + return m_commandPool == rhs.m_commandPool; + } + + bool operator!=(CommandPool const & rhs ) const + { + return m_commandPool != rhs.m_commandPool; + } + + bool operator<(CommandPool const & rhs ) const + { + return m_commandPool < rhs.m_commandPool; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkCommandPool() const + { + return m_commandPool; + } + + explicit operator bool() const + { + return m_commandPool != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_commandPool == VK_NULL_HANDLE; + } + + private: + VkCommandPool m_commandPool; + }; + + static_assert( sizeof( CommandPool ) == sizeof( VkCommandPool ), "handle and wrapper have different size!" ); + + class Buffer + { + public: + VULKAN_HPP_CONSTEXPR Buffer() + : m_buffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Buffer( std::nullptr_t ) + : m_buffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Buffer( VkBuffer buffer ) + : m_buffer( buffer ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Buffer & operator=(VkBuffer buffer) + { + m_buffer = buffer; + return *this; + } +#endif + + Buffer & operator=( std::nullptr_t ) + { + m_buffer = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Buffer const & rhs ) const + { + return m_buffer == rhs.m_buffer; + } + + bool operator!=(Buffer const & rhs ) const + { + return m_buffer != rhs.m_buffer; + } + + bool operator<(Buffer const & rhs ) const + { + return m_buffer < rhs.m_buffer; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkBuffer() const + { + return m_buffer; + } + + explicit operator bool() const + { + return m_buffer != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_buffer == VK_NULL_HANDLE; + } + + private: + VkBuffer m_buffer; + }; + + static_assert( sizeof( Buffer ) == sizeof( VkBuffer ), "handle and wrapper have different size!" ); + + class BufferView + { + public: + VULKAN_HPP_CONSTEXPR BufferView() + : m_bufferView(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR BufferView( std::nullptr_t ) + : m_bufferView(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT BufferView( VkBufferView bufferView ) + : m_bufferView( bufferView ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + BufferView & operator=(VkBufferView bufferView) + { + m_bufferView = bufferView; + return *this; + } +#endif + + BufferView & operator=( std::nullptr_t ) + { + m_bufferView = VK_NULL_HANDLE; + return *this; + } + + bool operator==( BufferView const & rhs ) const + { + return m_bufferView == rhs.m_bufferView; + } + + bool operator!=(BufferView const & rhs ) const + { + return m_bufferView != rhs.m_bufferView; + } + + bool operator<(BufferView const & rhs ) const + { + return m_bufferView < rhs.m_bufferView; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkBufferView() const + { + return m_bufferView; + } + + explicit operator bool() const + { + return m_bufferView != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_bufferView == VK_NULL_HANDLE; + } + + private: + VkBufferView m_bufferView; + }; + + static_assert( sizeof( BufferView ) == sizeof( VkBufferView ), "handle and wrapper have different size!" ); + + class Image + { + public: + VULKAN_HPP_CONSTEXPR Image() + : m_image(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Image( std::nullptr_t ) + : m_image(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Image( VkImage image ) + : m_image( image ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Image & operator=(VkImage image) + { + m_image = image; + return *this; + } +#endif + + Image & operator=( std::nullptr_t ) + { + m_image = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Image const & rhs ) const + { + return m_image == rhs.m_image; + } + + bool operator!=(Image const & rhs ) const + { + return m_image != rhs.m_image; + } + + bool operator<(Image const & rhs ) const + { + return m_image < rhs.m_image; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkImage() const + { + return m_image; + } + + explicit operator bool() const + { + return m_image != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_image == VK_NULL_HANDLE; + } + + private: + VkImage m_image; + }; + + static_assert( sizeof( Image ) == sizeof( VkImage ), "handle and wrapper have different size!" ); + + class ImageView + { + public: + VULKAN_HPP_CONSTEXPR ImageView() + : m_imageView(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR ImageView( std::nullptr_t ) + : m_imageView(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT ImageView( VkImageView imageView ) + : m_imageView( imageView ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + ImageView & operator=(VkImageView imageView) + { + m_imageView = imageView; + return *this; + } +#endif + + ImageView & operator=( std::nullptr_t ) + { + m_imageView = VK_NULL_HANDLE; + return *this; + } + + bool operator==( ImageView const & rhs ) const + { + return m_imageView == rhs.m_imageView; + } + + bool operator!=(ImageView const & rhs ) const + { + return m_imageView != rhs.m_imageView; + } + + bool operator<(ImageView const & rhs ) const + { + return m_imageView < rhs.m_imageView; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkImageView() const + { + return m_imageView; + } + + explicit operator bool() const + { + return m_imageView != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_imageView == VK_NULL_HANDLE; + } + + private: + VkImageView m_imageView; + }; + + static_assert( sizeof( ImageView ) == sizeof( VkImageView ), "handle and wrapper have different size!" ); + + class ShaderModule + { + public: + VULKAN_HPP_CONSTEXPR ShaderModule() + : m_shaderModule(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR ShaderModule( std::nullptr_t ) + : m_shaderModule(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT ShaderModule( VkShaderModule shaderModule ) + : m_shaderModule( shaderModule ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + ShaderModule & operator=(VkShaderModule shaderModule) + { + m_shaderModule = shaderModule; + return *this; + } +#endif + + ShaderModule & operator=( std::nullptr_t ) + { + m_shaderModule = VK_NULL_HANDLE; + return *this; + } + + bool operator==( ShaderModule const & rhs ) const + { + return m_shaderModule == rhs.m_shaderModule; + } + + bool operator!=(ShaderModule const & rhs ) const + { + return m_shaderModule != rhs.m_shaderModule; + } + + bool operator<(ShaderModule const & rhs ) const + { + return m_shaderModule < rhs.m_shaderModule; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkShaderModule() const + { + return m_shaderModule; + } + + explicit operator bool() const + { + return m_shaderModule != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_shaderModule == VK_NULL_HANDLE; + } + + private: + VkShaderModule m_shaderModule; + }; + + static_assert( sizeof( ShaderModule ) == sizeof( VkShaderModule ), "handle and wrapper have different size!" ); + + class Pipeline + { + public: + VULKAN_HPP_CONSTEXPR Pipeline() + : m_pipeline(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Pipeline( std::nullptr_t ) + : m_pipeline(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Pipeline( VkPipeline pipeline ) + : m_pipeline( pipeline ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Pipeline & operator=(VkPipeline pipeline) + { + m_pipeline = pipeline; + return *this; + } +#endif + + Pipeline & operator=( std::nullptr_t ) + { + m_pipeline = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Pipeline const & rhs ) const + { + return m_pipeline == rhs.m_pipeline; + } + + bool operator!=(Pipeline const & rhs ) const + { + return m_pipeline != rhs.m_pipeline; + } + + bool operator<(Pipeline const & rhs ) const + { + return m_pipeline < rhs.m_pipeline; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipeline() const + { + return m_pipeline; + } + + explicit operator bool() const + { + return m_pipeline != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_pipeline == VK_NULL_HANDLE; + } + + private: + VkPipeline m_pipeline; + }; + + static_assert( sizeof( Pipeline ) == sizeof( VkPipeline ), "handle and wrapper have different size!" ); + + class PipelineLayout + { + public: + VULKAN_HPP_CONSTEXPR PipelineLayout() + : m_pipelineLayout(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR PipelineLayout( std::nullptr_t ) + : m_pipelineLayout(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT PipelineLayout( VkPipelineLayout pipelineLayout ) + : m_pipelineLayout( pipelineLayout ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + PipelineLayout & operator=(VkPipelineLayout pipelineLayout) + { + m_pipelineLayout = pipelineLayout; + return *this; + } +#endif + + PipelineLayout & operator=( std::nullptr_t ) + { + m_pipelineLayout = VK_NULL_HANDLE; + return *this; + } + + bool operator==( PipelineLayout const & rhs ) const + { + return m_pipelineLayout == rhs.m_pipelineLayout; + } + + bool operator!=(PipelineLayout const & rhs ) const + { + return m_pipelineLayout != rhs.m_pipelineLayout; + } + + bool operator<(PipelineLayout const & rhs ) const + { + return m_pipelineLayout < rhs.m_pipelineLayout; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipelineLayout() const + { + return m_pipelineLayout; + } + + explicit operator bool() const + { + return m_pipelineLayout != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_pipelineLayout == VK_NULL_HANDLE; + } + + private: + VkPipelineLayout m_pipelineLayout; + }; + + static_assert( sizeof( PipelineLayout ) == sizeof( VkPipelineLayout ), "handle and wrapper have different size!" ); + + class Sampler + { + public: + VULKAN_HPP_CONSTEXPR Sampler() + : m_sampler(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Sampler( std::nullptr_t ) + : m_sampler(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Sampler( VkSampler sampler ) + : m_sampler( sampler ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Sampler & operator=(VkSampler sampler) + { + m_sampler = sampler; + return *this; + } +#endif + + Sampler & operator=( std::nullptr_t ) + { + m_sampler = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Sampler const & rhs ) const + { + return m_sampler == rhs.m_sampler; + } + + bool operator!=(Sampler const & rhs ) const + { + return m_sampler != rhs.m_sampler; + } + + bool operator<(Sampler const & rhs ) const + { + return m_sampler < rhs.m_sampler; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSampler() const + { + return m_sampler; + } + + explicit operator bool() const + { + return m_sampler != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_sampler == VK_NULL_HANDLE; + } + + private: + VkSampler m_sampler; + }; + + static_assert( sizeof( Sampler ) == sizeof( VkSampler ), "handle and wrapper have different size!" ); + + class DescriptorSet + { + public: + VULKAN_HPP_CONSTEXPR DescriptorSet() + : m_descriptorSet(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DescriptorSet( std::nullptr_t ) + : m_descriptorSet(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorSet( VkDescriptorSet descriptorSet ) + : m_descriptorSet( descriptorSet ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DescriptorSet & operator=(VkDescriptorSet descriptorSet) + { + m_descriptorSet = descriptorSet; + return *this; + } +#endif + + DescriptorSet & operator=( std::nullptr_t ) + { + m_descriptorSet = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DescriptorSet const & rhs ) const + { + return m_descriptorSet == rhs.m_descriptorSet; + } + + bool operator!=(DescriptorSet const & rhs ) const + { + return m_descriptorSet != rhs.m_descriptorSet; + } + + bool operator<(DescriptorSet const & rhs ) const + { + return m_descriptorSet < rhs.m_descriptorSet; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorSet() const + { + return m_descriptorSet; + } + + explicit operator bool() const + { + return m_descriptorSet != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_descriptorSet == VK_NULL_HANDLE; + } + + private: + VkDescriptorSet m_descriptorSet; + }; + + static_assert( sizeof( DescriptorSet ) == sizeof( VkDescriptorSet ), "handle and wrapper have different size!" ); + + class DescriptorSetLayout + { + public: + VULKAN_HPP_CONSTEXPR DescriptorSetLayout() + : m_descriptorSetLayout(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DescriptorSetLayout( std::nullptr_t ) + : m_descriptorSetLayout(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorSetLayout( VkDescriptorSetLayout descriptorSetLayout ) + : m_descriptorSetLayout( descriptorSetLayout ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DescriptorSetLayout & operator=(VkDescriptorSetLayout descriptorSetLayout) + { + m_descriptorSetLayout = descriptorSetLayout; + return *this; + } +#endif + + DescriptorSetLayout & operator=( std::nullptr_t ) + { + m_descriptorSetLayout = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DescriptorSetLayout const & rhs ) const + { + return m_descriptorSetLayout == rhs.m_descriptorSetLayout; + } + + bool operator!=(DescriptorSetLayout const & rhs ) const + { + return m_descriptorSetLayout != rhs.m_descriptorSetLayout; + } + + bool operator<(DescriptorSetLayout const & rhs ) const + { + return m_descriptorSetLayout < rhs.m_descriptorSetLayout; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorSetLayout() const + { + return m_descriptorSetLayout; + } + + explicit operator bool() const + { + return m_descriptorSetLayout != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_descriptorSetLayout == VK_NULL_HANDLE; + } + + private: + VkDescriptorSetLayout m_descriptorSetLayout; + }; + + static_assert( sizeof( DescriptorSetLayout ) == sizeof( VkDescriptorSetLayout ), "handle and wrapper have different size!" ); + + class DescriptorPool + { + public: + VULKAN_HPP_CONSTEXPR DescriptorPool() + : m_descriptorPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DescriptorPool( std::nullptr_t ) + : m_descriptorPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorPool( VkDescriptorPool descriptorPool ) + : m_descriptorPool( descriptorPool ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DescriptorPool & operator=(VkDescriptorPool descriptorPool) + { + m_descriptorPool = descriptorPool; + return *this; + } +#endif + + DescriptorPool & operator=( std::nullptr_t ) + { + m_descriptorPool = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DescriptorPool const & rhs ) const + { + return m_descriptorPool == rhs.m_descriptorPool; + } + + bool operator!=(DescriptorPool const & rhs ) const + { + return m_descriptorPool != rhs.m_descriptorPool; + } + + bool operator<(DescriptorPool const & rhs ) const + { + return m_descriptorPool < rhs.m_descriptorPool; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorPool() const + { + return m_descriptorPool; + } + + explicit operator bool() const + { + return m_descriptorPool != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_descriptorPool == VK_NULL_HANDLE; + } + + private: + VkDescriptorPool m_descriptorPool; + }; + + static_assert( sizeof( DescriptorPool ) == sizeof( VkDescriptorPool ), "handle and wrapper have different size!" ); + + class Fence + { + public: + VULKAN_HPP_CONSTEXPR Fence() + : m_fence(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Fence( std::nullptr_t ) + : m_fence(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Fence( VkFence fence ) + : m_fence( fence ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Fence & operator=(VkFence fence) + { + m_fence = fence; + return *this; + } +#endif + + Fence & operator=( std::nullptr_t ) + { + m_fence = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Fence const & rhs ) const + { + return m_fence == rhs.m_fence; + } + + bool operator!=(Fence const & rhs ) const + { + return m_fence != rhs.m_fence; + } + + bool operator<(Fence const & rhs ) const + { + return m_fence < rhs.m_fence; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkFence() const + { + return m_fence; + } + + explicit operator bool() const + { + return m_fence != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_fence == VK_NULL_HANDLE; + } + + private: + VkFence m_fence; + }; + + static_assert( sizeof( Fence ) == sizeof( VkFence ), "handle and wrapper have different size!" ); + + class Semaphore + { + public: + VULKAN_HPP_CONSTEXPR Semaphore() + : m_semaphore(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Semaphore( std::nullptr_t ) + : m_semaphore(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Semaphore( VkSemaphore semaphore ) + : m_semaphore( semaphore ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Semaphore & operator=(VkSemaphore semaphore) + { + m_semaphore = semaphore; + return *this; + } +#endif + + Semaphore & operator=( std::nullptr_t ) + { + m_semaphore = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Semaphore const & rhs ) const + { + return m_semaphore == rhs.m_semaphore; + } + + bool operator!=(Semaphore const & rhs ) const + { + return m_semaphore != rhs.m_semaphore; + } + + bool operator<(Semaphore const & rhs ) const + { + return m_semaphore < rhs.m_semaphore; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSemaphore() const + { + return m_semaphore; + } + + explicit operator bool() const + { + return m_semaphore != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_semaphore == VK_NULL_HANDLE; + } + + private: + VkSemaphore m_semaphore; + }; + + static_assert( sizeof( Semaphore ) == sizeof( VkSemaphore ), "handle and wrapper have different size!" ); + + class Event + { + public: + VULKAN_HPP_CONSTEXPR Event() + : m_event(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Event( std::nullptr_t ) + : m_event(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Event( VkEvent event ) + : m_event( event ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Event & operator=(VkEvent event) + { + m_event = event; + return *this; + } +#endif + + Event & operator=( std::nullptr_t ) + { + m_event = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Event const & rhs ) const + { + return m_event == rhs.m_event; + } + + bool operator!=(Event const & rhs ) const + { + return m_event != rhs.m_event; + } + + bool operator<(Event const & rhs ) const + { + return m_event < rhs.m_event; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkEvent() const + { + return m_event; + } + + explicit operator bool() const + { + return m_event != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_event == VK_NULL_HANDLE; + } + + private: + VkEvent m_event; + }; + + static_assert( sizeof( Event ) == sizeof( VkEvent ), "handle and wrapper have different size!" ); + + class QueryPool + { + public: + VULKAN_HPP_CONSTEXPR QueryPool() + : m_queryPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR QueryPool( std::nullptr_t ) + : m_queryPool(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT QueryPool( VkQueryPool queryPool ) + : m_queryPool( queryPool ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + QueryPool & operator=(VkQueryPool queryPool) + { + m_queryPool = queryPool; + return *this; + } +#endif + + QueryPool & operator=( std::nullptr_t ) + { + m_queryPool = VK_NULL_HANDLE; + return *this; + } + + bool operator==( QueryPool const & rhs ) const + { + return m_queryPool == rhs.m_queryPool; + } + + bool operator!=(QueryPool const & rhs ) const + { + return m_queryPool != rhs.m_queryPool; + } + + bool operator<(QueryPool const & rhs ) const + { + return m_queryPool < rhs.m_queryPool; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkQueryPool() const + { + return m_queryPool; + } + + explicit operator bool() const + { + return m_queryPool != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_queryPool == VK_NULL_HANDLE; + } + + private: + VkQueryPool m_queryPool; + }; + + static_assert( sizeof( QueryPool ) == sizeof( VkQueryPool ), "handle and wrapper have different size!" ); + + class Framebuffer + { + public: + VULKAN_HPP_CONSTEXPR Framebuffer() + : m_framebuffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Framebuffer( std::nullptr_t ) + : m_framebuffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Framebuffer( VkFramebuffer framebuffer ) + : m_framebuffer( framebuffer ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Framebuffer & operator=(VkFramebuffer framebuffer) + { + m_framebuffer = framebuffer; + return *this; + } +#endif + + Framebuffer & operator=( std::nullptr_t ) + { + m_framebuffer = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Framebuffer const & rhs ) const + { + return m_framebuffer == rhs.m_framebuffer; + } + + bool operator!=(Framebuffer const & rhs ) const + { + return m_framebuffer != rhs.m_framebuffer; + } + + bool operator<(Framebuffer const & rhs ) const + { + return m_framebuffer < rhs.m_framebuffer; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkFramebuffer() const + { + return m_framebuffer; + } + + explicit operator bool() const + { + return m_framebuffer != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_framebuffer == VK_NULL_HANDLE; + } + + private: + VkFramebuffer m_framebuffer; + }; + + static_assert( sizeof( Framebuffer ) == sizeof( VkFramebuffer ), "handle and wrapper have different size!" ); + + class RenderPass + { + public: + VULKAN_HPP_CONSTEXPR RenderPass() + : m_renderPass(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR RenderPass( std::nullptr_t ) + : m_renderPass(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT RenderPass( VkRenderPass renderPass ) + : m_renderPass( renderPass ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + RenderPass & operator=(VkRenderPass renderPass) + { + m_renderPass = renderPass; + return *this; + } +#endif + + RenderPass & operator=( std::nullptr_t ) + { + m_renderPass = VK_NULL_HANDLE; + return *this; + } + + bool operator==( RenderPass const & rhs ) const + { + return m_renderPass == rhs.m_renderPass; + } + + bool operator!=(RenderPass const & rhs ) const + { + return m_renderPass != rhs.m_renderPass; + } + + bool operator<(RenderPass const & rhs ) const + { + return m_renderPass < rhs.m_renderPass; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkRenderPass() const + { + return m_renderPass; + } + + explicit operator bool() const + { + return m_renderPass != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_renderPass == VK_NULL_HANDLE; + } + + private: + VkRenderPass m_renderPass; + }; + + static_assert( sizeof( RenderPass ) == sizeof( VkRenderPass ), "handle and wrapper have different size!" ); + + class PipelineCache + { + public: + VULKAN_HPP_CONSTEXPR PipelineCache() + : m_pipelineCache(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR PipelineCache( std::nullptr_t ) + : m_pipelineCache(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT PipelineCache( VkPipelineCache pipelineCache ) + : m_pipelineCache( pipelineCache ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + PipelineCache & operator=(VkPipelineCache pipelineCache) + { + m_pipelineCache = pipelineCache; + return *this; + } +#endif + + PipelineCache & operator=( std::nullptr_t ) + { + m_pipelineCache = VK_NULL_HANDLE; + return *this; + } + + bool operator==( PipelineCache const & rhs ) const + { + return m_pipelineCache == rhs.m_pipelineCache; + } + + bool operator!=(PipelineCache const & rhs ) const + { + return m_pipelineCache != rhs.m_pipelineCache; + } + + bool operator<(PipelineCache const & rhs ) const + { + return m_pipelineCache < rhs.m_pipelineCache; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipelineCache() const + { + return m_pipelineCache; + } + + explicit operator bool() const + { + return m_pipelineCache != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_pipelineCache == VK_NULL_HANDLE; + } + + private: + VkPipelineCache m_pipelineCache; + }; + + static_assert( sizeof( PipelineCache ) == sizeof( VkPipelineCache ), "handle and wrapper have different size!" ); + + class ObjectTableNVX + { + public: + VULKAN_HPP_CONSTEXPR ObjectTableNVX() + : m_objectTableNVX(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR ObjectTableNVX( std::nullptr_t ) + : m_objectTableNVX(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT ObjectTableNVX( VkObjectTableNVX objectTableNVX ) + : m_objectTableNVX( objectTableNVX ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + ObjectTableNVX & operator=(VkObjectTableNVX objectTableNVX) + { + m_objectTableNVX = objectTableNVX; + return *this; + } +#endif + + ObjectTableNVX & operator=( std::nullptr_t ) + { + m_objectTableNVX = VK_NULL_HANDLE; + return *this; + } + + bool operator==( ObjectTableNVX const & rhs ) const + { + return m_objectTableNVX == rhs.m_objectTableNVX; + } + + bool operator!=(ObjectTableNVX const & rhs ) const + { + return m_objectTableNVX != rhs.m_objectTableNVX; + } + + bool operator<(ObjectTableNVX const & rhs ) const + { + return m_objectTableNVX < rhs.m_objectTableNVX; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkObjectTableNVX() const + { + return m_objectTableNVX; + } + + explicit operator bool() const + { + return m_objectTableNVX != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_objectTableNVX == VK_NULL_HANDLE; + } + + private: + VkObjectTableNVX m_objectTableNVX; + }; + + static_assert( sizeof( ObjectTableNVX ) == sizeof( VkObjectTableNVX ), "handle and wrapper have different size!" ); + + class IndirectCommandsLayoutNVX + { + public: + VULKAN_HPP_CONSTEXPR IndirectCommandsLayoutNVX() + : m_indirectCommandsLayoutNVX(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR IndirectCommandsLayoutNVX( std::nullptr_t ) + : m_indirectCommandsLayoutNVX(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT IndirectCommandsLayoutNVX( VkIndirectCommandsLayoutNVX indirectCommandsLayoutNVX ) + : m_indirectCommandsLayoutNVX( indirectCommandsLayoutNVX ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + IndirectCommandsLayoutNVX & operator=(VkIndirectCommandsLayoutNVX indirectCommandsLayoutNVX) + { + m_indirectCommandsLayoutNVX = indirectCommandsLayoutNVX; + return *this; + } +#endif + + IndirectCommandsLayoutNVX & operator=( std::nullptr_t ) + { + m_indirectCommandsLayoutNVX = VK_NULL_HANDLE; + return *this; + } + + bool operator==( IndirectCommandsLayoutNVX const & rhs ) const + { + return m_indirectCommandsLayoutNVX == rhs.m_indirectCommandsLayoutNVX; + } + + bool operator!=(IndirectCommandsLayoutNVX const & rhs ) const + { + return m_indirectCommandsLayoutNVX != rhs.m_indirectCommandsLayoutNVX; + } + + bool operator<(IndirectCommandsLayoutNVX const & rhs ) const + { + return m_indirectCommandsLayoutNVX < rhs.m_indirectCommandsLayoutNVX; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkIndirectCommandsLayoutNVX() const + { + return m_indirectCommandsLayoutNVX; + } + + explicit operator bool() const + { + return m_indirectCommandsLayoutNVX != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_indirectCommandsLayoutNVX == VK_NULL_HANDLE; + } + + private: + VkIndirectCommandsLayoutNVX m_indirectCommandsLayoutNVX; + }; + + static_assert( sizeof( IndirectCommandsLayoutNVX ) == sizeof( VkIndirectCommandsLayoutNVX ), "handle and wrapper have different size!" ); + + class DescriptorUpdateTemplate + { + public: + VULKAN_HPP_CONSTEXPR DescriptorUpdateTemplate() + : m_descriptorUpdateTemplate(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DescriptorUpdateTemplate( std::nullptr_t ) + : m_descriptorUpdateTemplate(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorUpdateTemplate( VkDescriptorUpdateTemplate descriptorUpdateTemplate ) + : m_descriptorUpdateTemplate( descriptorUpdateTemplate ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DescriptorUpdateTemplate & operator=(VkDescriptorUpdateTemplate descriptorUpdateTemplate) + { + m_descriptorUpdateTemplate = descriptorUpdateTemplate; + return *this; + } +#endif + + DescriptorUpdateTemplate & operator=( std::nullptr_t ) + { + m_descriptorUpdateTemplate = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DescriptorUpdateTemplate const & rhs ) const + { + return m_descriptorUpdateTemplate == rhs.m_descriptorUpdateTemplate; + } + + bool operator!=(DescriptorUpdateTemplate const & rhs ) const + { + return m_descriptorUpdateTemplate != rhs.m_descriptorUpdateTemplate; + } + + bool operator<(DescriptorUpdateTemplate const & rhs ) const + { + return m_descriptorUpdateTemplate < rhs.m_descriptorUpdateTemplate; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorUpdateTemplate() const + { + return m_descriptorUpdateTemplate; + } + + explicit operator bool() const + { + return m_descriptorUpdateTemplate != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_descriptorUpdateTemplate == VK_NULL_HANDLE; + } + + private: + VkDescriptorUpdateTemplate m_descriptorUpdateTemplate; + }; + + static_assert( sizeof( DescriptorUpdateTemplate ) == sizeof( VkDescriptorUpdateTemplate ), "handle and wrapper have different size!" ); + + using DescriptorUpdateTemplateKHR = DescriptorUpdateTemplate; + + class SamplerYcbcrConversion + { + public: + VULKAN_HPP_CONSTEXPR SamplerYcbcrConversion() + : m_samplerYcbcrConversion(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR SamplerYcbcrConversion( std::nullptr_t ) + : m_samplerYcbcrConversion(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT SamplerYcbcrConversion( VkSamplerYcbcrConversion samplerYcbcrConversion ) + : m_samplerYcbcrConversion( samplerYcbcrConversion ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + SamplerYcbcrConversion & operator=(VkSamplerYcbcrConversion samplerYcbcrConversion) + { + m_samplerYcbcrConversion = samplerYcbcrConversion; + return *this; + } +#endif + + SamplerYcbcrConversion & operator=( std::nullptr_t ) + { + m_samplerYcbcrConversion = VK_NULL_HANDLE; + return *this; + } + + bool operator==( SamplerYcbcrConversion const & rhs ) const + { + return m_samplerYcbcrConversion == rhs.m_samplerYcbcrConversion; + } + + bool operator!=(SamplerYcbcrConversion const & rhs ) const + { + return m_samplerYcbcrConversion != rhs.m_samplerYcbcrConversion; + } + + bool operator<(SamplerYcbcrConversion const & rhs ) const + { + return m_samplerYcbcrConversion < rhs.m_samplerYcbcrConversion; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSamplerYcbcrConversion() const + { + return m_samplerYcbcrConversion; + } + + explicit operator bool() const + { + return m_samplerYcbcrConversion != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_samplerYcbcrConversion == VK_NULL_HANDLE; + } + + private: + VkSamplerYcbcrConversion m_samplerYcbcrConversion; + }; + + static_assert( sizeof( SamplerYcbcrConversion ) == sizeof( VkSamplerYcbcrConversion ), "handle and wrapper have different size!" ); + + using SamplerYcbcrConversionKHR = SamplerYcbcrConversion; + + class ValidationCacheEXT + { + public: + VULKAN_HPP_CONSTEXPR ValidationCacheEXT() + : m_validationCacheEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR ValidationCacheEXT( std::nullptr_t ) + : m_validationCacheEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT ValidationCacheEXT( VkValidationCacheEXT validationCacheEXT ) + : m_validationCacheEXT( validationCacheEXT ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + ValidationCacheEXT & operator=(VkValidationCacheEXT validationCacheEXT) + { + m_validationCacheEXT = validationCacheEXT; + return *this; + } +#endif + + ValidationCacheEXT & operator=( std::nullptr_t ) + { + m_validationCacheEXT = VK_NULL_HANDLE; + return *this; + } + + bool operator==( ValidationCacheEXT const & rhs ) const + { + return m_validationCacheEXT == rhs.m_validationCacheEXT; + } + + bool operator!=(ValidationCacheEXT const & rhs ) const + { + return m_validationCacheEXT != rhs.m_validationCacheEXT; + } + + bool operator<(ValidationCacheEXT const & rhs ) const + { + return m_validationCacheEXT < rhs.m_validationCacheEXT; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkValidationCacheEXT() const + { + return m_validationCacheEXT; + } + + explicit operator bool() const + { + return m_validationCacheEXT != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_validationCacheEXT == VK_NULL_HANDLE; + } + + private: + VkValidationCacheEXT m_validationCacheEXT; + }; + + static_assert( sizeof( ValidationCacheEXT ) == sizeof( VkValidationCacheEXT ), "handle and wrapper have different size!" ); + + class DisplayKHR + { + public: + VULKAN_HPP_CONSTEXPR DisplayKHR() + : m_displayKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DisplayKHR( std::nullptr_t ) + : m_displayKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DisplayKHR( VkDisplayKHR displayKHR ) + : m_displayKHR( displayKHR ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DisplayKHR & operator=(VkDisplayKHR displayKHR) + { + m_displayKHR = displayKHR; + return *this; + } +#endif + + DisplayKHR & operator=( std::nullptr_t ) + { + m_displayKHR = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DisplayKHR const & rhs ) const + { + return m_displayKHR == rhs.m_displayKHR; + } + + bool operator!=(DisplayKHR const & rhs ) const + { + return m_displayKHR != rhs.m_displayKHR; + } + + bool operator<(DisplayKHR const & rhs ) const + { + return m_displayKHR < rhs.m_displayKHR; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDisplayKHR() const + { + return m_displayKHR; + } + + explicit operator bool() const + { + return m_displayKHR != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_displayKHR == VK_NULL_HANDLE; + } + + private: + VkDisplayKHR m_displayKHR; + }; + + static_assert( sizeof( DisplayKHR ) == sizeof( VkDisplayKHR ), "handle and wrapper have different size!" ); + + class DisplayModeKHR + { + public: + VULKAN_HPP_CONSTEXPR DisplayModeKHR() + : m_displayModeKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DisplayModeKHR( std::nullptr_t ) + : m_displayModeKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DisplayModeKHR( VkDisplayModeKHR displayModeKHR ) + : m_displayModeKHR( displayModeKHR ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DisplayModeKHR & operator=(VkDisplayModeKHR displayModeKHR) + { + m_displayModeKHR = displayModeKHR; + return *this; + } +#endif + + DisplayModeKHR & operator=( std::nullptr_t ) + { + m_displayModeKHR = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DisplayModeKHR const & rhs ) const + { + return m_displayModeKHR == rhs.m_displayModeKHR; + } + + bool operator!=(DisplayModeKHR const & rhs ) const + { + return m_displayModeKHR != rhs.m_displayModeKHR; + } + + bool operator<(DisplayModeKHR const & rhs ) const + { + return m_displayModeKHR < rhs.m_displayModeKHR; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDisplayModeKHR() const + { + return m_displayModeKHR; + } + + explicit operator bool() const + { + return m_displayModeKHR != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_displayModeKHR == VK_NULL_HANDLE; + } + + private: + VkDisplayModeKHR m_displayModeKHR; + }; + + static_assert( sizeof( DisplayModeKHR ) == sizeof( VkDisplayModeKHR ), "handle and wrapper have different size!" ); + + class SurfaceKHR + { + public: + VULKAN_HPP_CONSTEXPR SurfaceKHR() + : m_surfaceKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR SurfaceKHR( std::nullptr_t ) + : m_surfaceKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT SurfaceKHR( VkSurfaceKHR surfaceKHR ) + : m_surfaceKHR( surfaceKHR ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + SurfaceKHR & operator=(VkSurfaceKHR surfaceKHR) + { + m_surfaceKHR = surfaceKHR; + return *this; + } +#endif + + SurfaceKHR & operator=( std::nullptr_t ) + { + m_surfaceKHR = VK_NULL_HANDLE; + return *this; + } + + bool operator==( SurfaceKHR const & rhs ) const + { + return m_surfaceKHR == rhs.m_surfaceKHR; + } + + bool operator!=(SurfaceKHR const & rhs ) const + { + return m_surfaceKHR != rhs.m_surfaceKHR; + } + + bool operator<(SurfaceKHR const & rhs ) const + { + return m_surfaceKHR < rhs.m_surfaceKHR; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSurfaceKHR() const + { + return m_surfaceKHR; + } + + explicit operator bool() const + { + return m_surfaceKHR != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_surfaceKHR == VK_NULL_HANDLE; + } + + private: + VkSurfaceKHR m_surfaceKHR; + }; + + static_assert( sizeof( SurfaceKHR ) == sizeof( VkSurfaceKHR ), "handle and wrapper have different size!" ); + + class SwapchainKHR + { + public: + VULKAN_HPP_CONSTEXPR SwapchainKHR() + : m_swapchainKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR SwapchainKHR( std::nullptr_t ) + : m_swapchainKHR(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT SwapchainKHR( VkSwapchainKHR swapchainKHR ) + : m_swapchainKHR( swapchainKHR ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + SwapchainKHR & operator=(VkSwapchainKHR swapchainKHR) + { + m_swapchainKHR = swapchainKHR; + return *this; + } +#endif + + SwapchainKHR & operator=( std::nullptr_t ) + { + m_swapchainKHR = VK_NULL_HANDLE; + return *this; + } + + bool operator==( SwapchainKHR const & rhs ) const + { + return m_swapchainKHR == rhs.m_swapchainKHR; + } + + bool operator!=(SwapchainKHR const & rhs ) const + { + return m_swapchainKHR != rhs.m_swapchainKHR; + } + + bool operator<(SwapchainKHR const & rhs ) const + { + return m_swapchainKHR < rhs.m_swapchainKHR; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSwapchainKHR() const + { + return m_swapchainKHR; + } + + explicit operator bool() const + { + return m_swapchainKHR != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_swapchainKHR == VK_NULL_HANDLE; + } + + private: + VkSwapchainKHR m_swapchainKHR; + }; + + static_assert( sizeof( SwapchainKHR ) == sizeof( VkSwapchainKHR ), "handle and wrapper have different size!" ); + + class DebugReportCallbackEXT + { + public: + VULKAN_HPP_CONSTEXPR DebugReportCallbackEXT() + : m_debugReportCallbackEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DebugReportCallbackEXT( std::nullptr_t ) + : m_debugReportCallbackEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DebugReportCallbackEXT( VkDebugReportCallbackEXT debugReportCallbackEXT ) + : m_debugReportCallbackEXT( debugReportCallbackEXT ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DebugReportCallbackEXT & operator=(VkDebugReportCallbackEXT debugReportCallbackEXT) + { + m_debugReportCallbackEXT = debugReportCallbackEXT; + return *this; + } +#endif + + DebugReportCallbackEXT & operator=( std::nullptr_t ) + { + m_debugReportCallbackEXT = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DebugReportCallbackEXT const & rhs ) const + { + return m_debugReportCallbackEXT == rhs.m_debugReportCallbackEXT; + } + + bool operator!=(DebugReportCallbackEXT const & rhs ) const + { + return m_debugReportCallbackEXT != rhs.m_debugReportCallbackEXT; + } + + bool operator<(DebugReportCallbackEXT const & rhs ) const + { + return m_debugReportCallbackEXT < rhs.m_debugReportCallbackEXT; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDebugReportCallbackEXT() const + { + return m_debugReportCallbackEXT; + } + + explicit operator bool() const + { + return m_debugReportCallbackEXT != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_debugReportCallbackEXT == VK_NULL_HANDLE; + } + + private: + VkDebugReportCallbackEXT m_debugReportCallbackEXT; + }; + + static_assert( sizeof( DebugReportCallbackEXT ) == sizeof( VkDebugReportCallbackEXT ), "handle and wrapper have different size!" ); + + class DebugUtilsMessengerEXT + { + public: + VULKAN_HPP_CONSTEXPR DebugUtilsMessengerEXT() + : m_debugUtilsMessengerEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR DebugUtilsMessengerEXT( std::nullptr_t ) + : m_debugUtilsMessengerEXT(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT DebugUtilsMessengerEXT( VkDebugUtilsMessengerEXT debugUtilsMessengerEXT ) + : m_debugUtilsMessengerEXT( debugUtilsMessengerEXT ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + DebugUtilsMessengerEXT & operator=(VkDebugUtilsMessengerEXT debugUtilsMessengerEXT) + { + m_debugUtilsMessengerEXT = debugUtilsMessengerEXT; + return *this; + } +#endif + + DebugUtilsMessengerEXT & operator=( std::nullptr_t ) + { + m_debugUtilsMessengerEXT = VK_NULL_HANDLE; + return *this; + } + + bool operator==( DebugUtilsMessengerEXT const & rhs ) const + { + return m_debugUtilsMessengerEXT == rhs.m_debugUtilsMessengerEXT; + } + + bool operator!=(DebugUtilsMessengerEXT const & rhs ) const + { + return m_debugUtilsMessengerEXT != rhs.m_debugUtilsMessengerEXT; + } + + bool operator<(DebugUtilsMessengerEXT const & rhs ) const + { + return m_debugUtilsMessengerEXT < rhs.m_debugUtilsMessengerEXT; + } + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDebugUtilsMessengerEXT() const + { + return m_debugUtilsMessengerEXT; + } + + explicit operator bool() const + { + return m_debugUtilsMessengerEXT != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_debugUtilsMessengerEXT == VK_NULL_HANDLE; + } + + private: + VkDebugUtilsMessengerEXT m_debugUtilsMessengerEXT; + }; + + static_assert( sizeof( DebugUtilsMessengerEXT ) == sizeof( VkDebugUtilsMessengerEXT ), "handle and wrapper have different size!" ); + + struct Offset2D + { + Offset2D( int32_t x_ = 0, + int32_t y_ = 0 ) + : x( x_ ) + , y( y_ ) + { + } + + Offset2D( VkOffset2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Offset2D ) ); + } + + Offset2D& operator=( VkOffset2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Offset2D ) ); + return *this; + } + Offset2D& setX( int32_t x_ ) + { + x = x_; + return *this; + } + + Offset2D& setY( int32_t y_ ) + { + y = y_; + return *this; + } + + operator const VkOffset2D&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Offset2D const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ); + } + + bool operator!=( Offset2D const& rhs ) const + { + return !operator==( rhs ); + } + + int32_t x; + int32_t y; + }; + static_assert( sizeof( Offset2D ) == sizeof( VkOffset2D ), "struct and wrapper have different size!" ); + + struct Offset3D + { + Offset3D( int32_t x_ = 0, + int32_t y_ = 0, + int32_t z_ = 0 ) + : x( x_ ) + , y( y_ ) + , z( z_ ) + { + } + + explicit Offset3D( Offset2D const& offset2D, + int32_t z_ = 0 ) + : x( offset2D.x ) + , y( offset2D.y ) + , z( z_ ) + {} + + Offset3D( VkOffset3D const & rhs ) + { + memcpy( this, &rhs, sizeof( Offset3D ) ); + } + + Offset3D& operator=( VkOffset3D const & rhs ) + { + memcpy( this, &rhs, sizeof( Offset3D ) ); + return *this; + } + Offset3D& setX( int32_t x_ ) + { + x = x_; + return *this; + } + + Offset3D& setY( int32_t y_ ) + { + y = y_; + return *this; + } + + Offset3D& setZ( int32_t z_ ) + { + z = z_; + return *this; + } + + operator const VkOffset3D&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Offset3D const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ) + && ( z == rhs.z ); + } + + bool operator!=( Offset3D const& rhs ) const + { + return !operator==( rhs ); + } + + int32_t x; + int32_t y; + int32_t z; + }; + static_assert( sizeof( Offset3D ) == sizeof( VkOffset3D ), "struct and wrapper have different size!" ); + + struct Extent2D + { + Extent2D( uint32_t width_ = 0, + uint32_t height_ = 0 ) + : width( width_ ) + , height( height_ ) + { + } + + Extent2D( VkExtent2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Extent2D ) ); + } + + Extent2D& operator=( VkExtent2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Extent2D ) ); + return *this; + } + Extent2D& setWidth( uint32_t width_ ) + { + width = width_; + return *this; + } + + Extent2D& setHeight( uint32_t height_ ) + { + height = height_; + return *this; + } + + operator const VkExtent2D&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Extent2D const& rhs ) const + { + return ( width == rhs.width ) + && ( height == rhs.height ); + } + + bool operator!=( Extent2D const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t width; + uint32_t height; + }; + static_assert( sizeof( Extent2D ) == sizeof( VkExtent2D ), "struct and wrapper have different size!" ); + + struct Extent3D + { + Extent3D( uint32_t width_ = 0, + uint32_t height_ = 0, + uint32_t depth_ = 0 ) + : width( width_ ) + , height( height_ ) + , depth( depth_ ) + { + } + + explicit Extent3D( Extent2D const& extent2D, + uint32_t depth_ = 0 ) + : width( extent2D.width ) + , height( extent2D.height ) + , depth( depth_ ) + {} + + Extent3D( VkExtent3D const & rhs ) + { + memcpy( this, &rhs, sizeof( Extent3D ) ); + } + + Extent3D& operator=( VkExtent3D const & rhs ) + { + memcpy( this, &rhs, sizeof( Extent3D ) ); + return *this; + } + Extent3D& setWidth( uint32_t width_ ) + { + width = width_; + return *this; + } + + Extent3D& setHeight( uint32_t height_ ) + { + height = height_; + return *this; + } + + Extent3D& setDepth( uint32_t depth_ ) + { + depth = depth_; + return *this; + } + + operator const VkExtent3D&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Extent3D const& rhs ) const + { + return ( width == rhs.width ) + && ( height == rhs.height ) + && ( depth == rhs.depth ); + } + + bool operator!=( Extent3D const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t width; + uint32_t height; + uint32_t depth; + }; + static_assert( sizeof( Extent3D ) == sizeof( VkExtent3D ), "struct and wrapper have different size!" ); + + struct Viewport + { + Viewport( float x_ = 0, + float y_ = 0, + float width_ = 0, + float height_ = 0, + float minDepth_ = 0, + float maxDepth_ = 0 ) + : x( x_ ) + , y( y_ ) + , width( width_ ) + , height( height_ ) + , minDepth( minDepth_ ) + , maxDepth( maxDepth_ ) + { + } + + Viewport( VkViewport const & rhs ) + { + memcpy( this, &rhs, sizeof( Viewport ) ); + } + + Viewport& operator=( VkViewport const & rhs ) + { + memcpy( this, &rhs, sizeof( Viewport ) ); + return *this; + } + Viewport& setX( float x_ ) + { + x = x_; + return *this; + } + + Viewport& setY( float y_ ) + { + y = y_; + return *this; + } + + Viewport& setWidth( float width_ ) + { + width = width_; + return *this; + } + + Viewport& setHeight( float height_ ) + { + height = height_; + return *this; + } + + Viewport& setMinDepth( float minDepth_ ) + { + minDepth = minDepth_; + return *this; + } + + Viewport& setMaxDepth( float maxDepth_ ) + { + maxDepth = maxDepth_; + return *this; + } + + operator const VkViewport&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Viewport const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ) + && ( width == rhs.width ) + && ( height == rhs.height ) + && ( minDepth == rhs.minDepth ) + && ( maxDepth == rhs.maxDepth ); + } + + bool operator!=( Viewport const& rhs ) const + { + return !operator==( rhs ); + } + + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; + }; + static_assert( sizeof( Viewport ) == sizeof( VkViewport ), "struct and wrapper have different size!" ); + + struct Rect2D + { + Rect2D( Offset2D offset_ = Offset2D(), + Extent2D extent_ = Extent2D() ) + : offset( offset_ ) + , extent( extent_ ) + { + } + + Rect2D( VkRect2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Rect2D ) ); + } + + Rect2D& operator=( VkRect2D const & rhs ) + { + memcpy( this, &rhs, sizeof( Rect2D ) ); + return *this; + } + Rect2D& setOffset( Offset2D offset_ ) + { + offset = offset_; + return *this; + } + + Rect2D& setExtent( Extent2D extent_ ) + { + extent = extent_; + return *this; + } + + operator const VkRect2D&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Rect2D const& rhs ) const + { + return ( offset == rhs.offset ) + && ( extent == rhs.extent ); + } + + bool operator!=( Rect2D const& rhs ) const + { + return !operator==( rhs ); + } + + Offset2D offset; + Extent2D extent; + }; + static_assert( sizeof( Rect2D ) == sizeof( VkRect2D ), "struct and wrapper have different size!" ); + + struct ClearRect + { + ClearRect( Rect2D rect_ = Rect2D(), + uint32_t baseArrayLayer_ = 0, + uint32_t layerCount_ = 0 ) + : rect( rect_ ) + , baseArrayLayer( baseArrayLayer_ ) + , layerCount( layerCount_ ) + { + } + + ClearRect( VkClearRect const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearRect ) ); + } + + ClearRect& operator=( VkClearRect const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearRect ) ); + return *this; + } + ClearRect& setRect( Rect2D rect_ ) + { + rect = rect_; + return *this; + } + + ClearRect& setBaseArrayLayer( uint32_t baseArrayLayer_ ) + { + baseArrayLayer = baseArrayLayer_; + return *this; + } + + ClearRect& setLayerCount( uint32_t layerCount_ ) + { + layerCount = layerCount_; + return *this; + } + + operator const VkClearRect&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ClearRect const& rhs ) const + { + return ( rect == rhs.rect ) + && ( baseArrayLayer == rhs.baseArrayLayer ) + && ( layerCount == rhs.layerCount ); + } + + bool operator!=( ClearRect const& rhs ) const + { + return !operator==( rhs ); + } + + Rect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; + }; + static_assert( sizeof( ClearRect ) == sizeof( VkClearRect ), "struct and wrapper have different size!" ); + + struct ExtensionProperties + { + operator const VkExtensionProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExtensionProperties const& rhs ) const + { + return ( memcmp( extensionName, rhs.extensionName, VK_MAX_EXTENSION_NAME_SIZE * sizeof( char ) ) == 0 ) + && ( specVersion == rhs.specVersion ); + } + + bool operator!=( ExtensionProperties const& rhs ) const + { + return !operator==( rhs ); + } + + char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; + }; + static_assert( sizeof( ExtensionProperties ) == sizeof( VkExtensionProperties ), "struct and wrapper have different size!" ); + + struct LayerProperties + { + operator const VkLayerProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( LayerProperties const& rhs ) const + { + return ( memcmp( layerName, rhs.layerName, VK_MAX_EXTENSION_NAME_SIZE * sizeof( char ) ) == 0 ) + && ( specVersion == rhs.specVersion ) + && ( implementationVersion == rhs.implementationVersion ) + && ( memcmp( description, rhs.description, VK_MAX_DESCRIPTION_SIZE * sizeof( char ) ) == 0 ); + } + + bool operator!=( LayerProperties const& rhs ) const + { + return !operator==( rhs ); + } + + char layerName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; + uint32_t implementationVersion; + char description[VK_MAX_DESCRIPTION_SIZE]; + }; + static_assert( sizeof( LayerProperties ) == sizeof( VkLayerProperties ), "struct and wrapper have different size!" ); + + struct AllocationCallbacks + { + AllocationCallbacks( void* pUserData_ = nullptr, + PFN_vkAllocationFunction pfnAllocation_ = nullptr, + PFN_vkReallocationFunction pfnReallocation_ = nullptr, + PFN_vkFreeFunction pfnFree_ = nullptr, + PFN_vkInternalAllocationNotification pfnInternalAllocation_ = nullptr, + PFN_vkInternalFreeNotification pfnInternalFree_ = nullptr ) + : pUserData( pUserData_ ) + , pfnAllocation( pfnAllocation_ ) + , pfnReallocation( pfnReallocation_ ) + , pfnFree( pfnFree_ ) + , pfnInternalAllocation( pfnInternalAllocation_ ) + , pfnInternalFree( pfnInternalFree_ ) + { + } + + AllocationCallbacks( VkAllocationCallbacks const & rhs ) + { + memcpy( this, &rhs, sizeof( AllocationCallbacks ) ); + } + + AllocationCallbacks& operator=( VkAllocationCallbacks const & rhs ) + { + memcpy( this, &rhs, sizeof( AllocationCallbacks ) ); + return *this; + } + AllocationCallbacks& setPUserData( void* pUserData_ ) + { + pUserData = pUserData_; + return *this; + } + + AllocationCallbacks& setPfnAllocation( PFN_vkAllocationFunction pfnAllocation_ ) + { + pfnAllocation = pfnAllocation_; + return *this; + } + + AllocationCallbacks& setPfnReallocation( PFN_vkReallocationFunction pfnReallocation_ ) + { + pfnReallocation = pfnReallocation_; + return *this; + } + + AllocationCallbacks& setPfnFree( PFN_vkFreeFunction pfnFree_ ) + { + pfnFree = pfnFree_; + return *this; + } + + AllocationCallbacks& setPfnInternalAllocation( PFN_vkInternalAllocationNotification pfnInternalAllocation_ ) + { + pfnInternalAllocation = pfnInternalAllocation_; + return *this; + } + + AllocationCallbacks& setPfnInternalFree( PFN_vkInternalFreeNotification pfnInternalFree_ ) + { + pfnInternalFree = pfnInternalFree_; + return *this; + } + + operator const VkAllocationCallbacks&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AllocationCallbacks const& rhs ) const + { + return ( pUserData == rhs.pUserData ) + && ( pfnAllocation == rhs.pfnAllocation ) + && ( pfnReallocation == rhs.pfnReallocation ) + && ( pfnFree == rhs.pfnFree ) + && ( pfnInternalAllocation == rhs.pfnInternalAllocation ) + && ( pfnInternalFree == rhs.pfnInternalFree ); + } + + bool operator!=( AllocationCallbacks const& rhs ) const + { + return !operator==( rhs ); + } + + void* pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; + }; + static_assert( sizeof( AllocationCallbacks ) == sizeof( VkAllocationCallbacks ), "struct and wrapper have different size!" ); + + struct MemoryRequirements + { + operator const VkMemoryRequirements&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryRequirements const& rhs ) const + { + return ( size == rhs.size ) + && ( alignment == rhs.alignment ) + && ( memoryTypeBits == rhs.memoryTypeBits ); + } + + bool operator!=( MemoryRequirements const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize size; + DeviceSize alignment; + uint32_t memoryTypeBits; + }; + static_assert( sizeof( MemoryRequirements ) == sizeof( VkMemoryRequirements ), "struct and wrapper have different size!" ); + + struct DescriptorBufferInfo + { + DescriptorBufferInfo( Buffer buffer_ = Buffer(), + DeviceSize offset_ = 0, + DeviceSize range_ = 0 ) + : buffer( buffer_ ) + , offset( offset_ ) + , range( range_ ) + { + } + + DescriptorBufferInfo( VkDescriptorBufferInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorBufferInfo ) ); + } + + DescriptorBufferInfo& operator=( VkDescriptorBufferInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorBufferInfo ) ); + return *this; + } + DescriptorBufferInfo& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + DescriptorBufferInfo& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + DescriptorBufferInfo& setRange( DeviceSize range_ ) + { + range = range_; + return *this; + } + + operator const VkDescriptorBufferInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorBufferInfo const& rhs ) const + { + return ( buffer == rhs.buffer ) + && ( offset == rhs.offset ) + && ( range == rhs.range ); + } + + bool operator!=( DescriptorBufferInfo const& rhs ) const + { + return !operator==( rhs ); + } + + Buffer buffer; + DeviceSize offset; + DeviceSize range; + }; + static_assert( sizeof( DescriptorBufferInfo ) == sizeof( VkDescriptorBufferInfo ), "struct and wrapper have different size!" ); + + struct SubresourceLayout + { + operator const VkSubresourceLayout&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubresourceLayout const& rhs ) const + { + return ( offset == rhs.offset ) + && ( size == rhs.size ) + && ( rowPitch == rhs.rowPitch ) + && ( arrayPitch == rhs.arrayPitch ) + && ( depthPitch == rhs.depthPitch ); + } + + bool operator!=( SubresourceLayout const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize offset; + DeviceSize size; + DeviceSize rowPitch; + DeviceSize arrayPitch; + DeviceSize depthPitch; + }; + static_assert( sizeof( SubresourceLayout ) == sizeof( VkSubresourceLayout ), "struct and wrapper have different size!" ); + + struct BufferCopy + { + BufferCopy( DeviceSize srcOffset_ = 0, + DeviceSize dstOffset_ = 0, + DeviceSize size_ = 0 ) + : srcOffset( srcOffset_ ) + , dstOffset( dstOffset_ ) + , size( size_ ) + { + } + + BufferCopy( VkBufferCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferCopy ) ); + } + + BufferCopy& operator=( VkBufferCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferCopy ) ); + return *this; + } + BufferCopy& setSrcOffset( DeviceSize srcOffset_ ) + { + srcOffset = srcOffset_; + return *this; + } + + BufferCopy& setDstOffset( DeviceSize dstOffset_ ) + { + dstOffset = dstOffset_; + return *this; + } + + BufferCopy& setSize( DeviceSize size_ ) + { + size = size_; + return *this; + } + + operator const VkBufferCopy&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferCopy const& rhs ) const + { + return ( srcOffset == rhs.srcOffset ) + && ( dstOffset == rhs.dstOffset ) + && ( size == rhs.size ); + } + + bool operator!=( BufferCopy const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize srcOffset; + DeviceSize dstOffset; + DeviceSize size; + }; + static_assert( sizeof( BufferCopy ) == sizeof( VkBufferCopy ), "struct and wrapper have different size!" ); + + struct SpecializationMapEntry + { + SpecializationMapEntry( uint32_t constantID_ = 0, + uint32_t offset_ = 0, + size_t size_ = 0 ) + : constantID( constantID_ ) + , offset( offset_ ) + , size( size_ ) + { + } + + SpecializationMapEntry( VkSpecializationMapEntry const & rhs ) + { + memcpy( this, &rhs, sizeof( SpecializationMapEntry ) ); + } + + SpecializationMapEntry& operator=( VkSpecializationMapEntry const & rhs ) + { + memcpy( this, &rhs, sizeof( SpecializationMapEntry ) ); + return *this; + } + SpecializationMapEntry& setConstantID( uint32_t constantID_ ) + { + constantID = constantID_; + return *this; + } + + SpecializationMapEntry& setOffset( uint32_t offset_ ) + { + offset = offset_; + return *this; + } + + SpecializationMapEntry& setSize( size_t size_ ) + { + size = size_; + return *this; + } + + operator const VkSpecializationMapEntry&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SpecializationMapEntry const& rhs ) const + { + return ( constantID == rhs.constantID ) + && ( offset == rhs.offset ) + && ( size == rhs.size ); + } + + bool operator!=( SpecializationMapEntry const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t constantID; + uint32_t offset; + size_t size; + }; + static_assert( sizeof( SpecializationMapEntry ) == sizeof( VkSpecializationMapEntry ), "struct and wrapper have different size!" ); + + struct SpecializationInfo + { + SpecializationInfo( uint32_t mapEntryCount_ = 0, + const SpecializationMapEntry* pMapEntries_ = nullptr, + size_t dataSize_ = 0, + const void* pData_ = nullptr ) + : mapEntryCount( mapEntryCount_ ) + , pMapEntries( pMapEntries_ ) + , dataSize( dataSize_ ) + , pData( pData_ ) + { + } + + SpecializationInfo( VkSpecializationInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SpecializationInfo ) ); + } + + SpecializationInfo& operator=( VkSpecializationInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SpecializationInfo ) ); + return *this; + } + SpecializationInfo& setMapEntryCount( uint32_t mapEntryCount_ ) + { + mapEntryCount = mapEntryCount_; + return *this; + } + + SpecializationInfo& setPMapEntries( const SpecializationMapEntry* pMapEntries_ ) + { + pMapEntries = pMapEntries_; + return *this; + } + + SpecializationInfo& setDataSize( size_t dataSize_ ) + { + dataSize = dataSize_; + return *this; + } + + SpecializationInfo& setPData( const void* pData_ ) + { + pData = pData_; + return *this; + } + + operator const VkSpecializationInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SpecializationInfo const& rhs ) const + { + return ( mapEntryCount == rhs.mapEntryCount ) + && ( pMapEntries == rhs.pMapEntries ) + && ( dataSize == rhs.dataSize ) + && ( pData == rhs.pData ); + } + + bool operator!=( SpecializationInfo const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t mapEntryCount; + const SpecializationMapEntry* pMapEntries; + size_t dataSize; + const void* pData; + }; + static_assert( sizeof( SpecializationInfo ) == sizeof( VkSpecializationInfo ), "struct and wrapper have different size!" ); + + union ClearColorValue + { + ClearColorValue( const std::array& float32_ = { {0} } ) + { + memcpy( &float32, float32_.data(), 4 * sizeof( float ) ); + } + + ClearColorValue( const std::array& int32_ ) + { + memcpy( &int32, int32_.data(), 4 * sizeof( int32_t ) ); + } + + ClearColorValue( const std::array& uint32_ ) + { + memcpy( &uint32, uint32_.data(), 4 * sizeof( uint32_t ) ); + } + + ClearColorValue& setFloat32( std::array float32_ ) + { + memcpy( &float32, float32_.data(), 4 * sizeof( float ) ); + return *this; + } + + ClearColorValue& setInt32( std::array int32_ ) + { + memcpy( &int32, int32_.data(), 4 * sizeof( int32_t ) ); + return *this; + } + + ClearColorValue& setUint32( std::array uint32_ ) + { + memcpy( &uint32, uint32_.data(), 4 * sizeof( uint32_t ) ); + return *this; + } + + operator VkClearColorValue const& () const + { + return *reinterpret_cast(this); + } + + float float32[4]; + int32_t int32[4]; + uint32_t uint32[4]; + }; + + struct ClearDepthStencilValue + { + ClearDepthStencilValue( float depth_ = 0, + uint32_t stencil_ = 0 ) + : depth( depth_ ) + , stencil( stencil_ ) + { + } + + ClearDepthStencilValue( VkClearDepthStencilValue const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearDepthStencilValue ) ); + } + + ClearDepthStencilValue& operator=( VkClearDepthStencilValue const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearDepthStencilValue ) ); + return *this; + } + ClearDepthStencilValue& setDepth( float depth_ ) + { + depth = depth_; + return *this; + } + + ClearDepthStencilValue& setStencil( uint32_t stencil_ ) + { + stencil = stencil_; + return *this; + } + + operator const VkClearDepthStencilValue&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ClearDepthStencilValue const& rhs ) const + { + return ( depth == rhs.depth ) + && ( stencil == rhs.stencil ); + } + + bool operator!=( ClearDepthStencilValue const& rhs ) const + { + return !operator==( rhs ); + } + + float depth; + uint32_t stencil; + }; + static_assert( sizeof( ClearDepthStencilValue ) == sizeof( VkClearDepthStencilValue ), "struct and wrapper have different size!" ); + + union ClearValue + { + ClearValue( ClearColorValue color_ = ClearColorValue() ) + { + color = color_; + } + + ClearValue( ClearDepthStencilValue depthStencil_ ) + { + depthStencil = depthStencil_; + } + + ClearValue& setColor( ClearColorValue color_ ) + { + color = color_; + return *this; + } + + ClearValue& setDepthStencil( ClearDepthStencilValue depthStencil_ ) + { + depthStencil = depthStencil_; + return *this; + } + + operator VkClearValue const& () const + { + return *reinterpret_cast(this); + } + +#ifdef VULKAN_HPP_HAS_UNRESTRICTED_UNIONS + ClearColorValue color; + ClearDepthStencilValue depthStencil; +#else + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +#endif // VULKAN_HPP_HAS_UNRESTRICTED_UNIONS + }; + + struct PhysicalDeviceFeatures + { + PhysicalDeviceFeatures( Bool32 robustBufferAccess_ = 0, + Bool32 fullDrawIndexUint32_ = 0, + Bool32 imageCubeArray_ = 0, + Bool32 independentBlend_ = 0, + Bool32 geometryShader_ = 0, + Bool32 tessellationShader_ = 0, + Bool32 sampleRateShading_ = 0, + Bool32 dualSrcBlend_ = 0, + Bool32 logicOp_ = 0, + Bool32 multiDrawIndirect_ = 0, + Bool32 drawIndirectFirstInstance_ = 0, + Bool32 depthClamp_ = 0, + Bool32 depthBiasClamp_ = 0, + Bool32 fillModeNonSolid_ = 0, + Bool32 depthBounds_ = 0, + Bool32 wideLines_ = 0, + Bool32 largePoints_ = 0, + Bool32 alphaToOne_ = 0, + Bool32 multiViewport_ = 0, + Bool32 samplerAnisotropy_ = 0, + Bool32 textureCompressionETC2_ = 0, + Bool32 textureCompressionASTC_LDR_ = 0, + Bool32 textureCompressionBC_ = 0, + Bool32 occlusionQueryPrecise_ = 0, + Bool32 pipelineStatisticsQuery_ = 0, + Bool32 vertexPipelineStoresAndAtomics_ = 0, + Bool32 fragmentStoresAndAtomics_ = 0, + Bool32 shaderTessellationAndGeometryPointSize_ = 0, + Bool32 shaderImageGatherExtended_ = 0, + Bool32 shaderStorageImageExtendedFormats_ = 0, + Bool32 shaderStorageImageMultisample_ = 0, + Bool32 shaderStorageImageReadWithoutFormat_ = 0, + Bool32 shaderStorageImageWriteWithoutFormat_ = 0, + Bool32 shaderUniformBufferArrayDynamicIndexing_ = 0, + Bool32 shaderSampledImageArrayDynamicIndexing_ = 0, + Bool32 shaderStorageBufferArrayDynamicIndexing_ = 0, + Bool32 shaderStorageImageArrayDynamicIndexing_ = 0, + Bool32 shaderClipDistance_ = 0, + Bool32 shaderCullDistance_ = 0, + Bool32 shaderFloat64_ = 0, + Bool32 shaderInt64_ = 0, + Bool32 shaderInt16_ = 0, + Bool32 shaderResourceResidency_ = 0, + Bool32 shaderResourceMinLod_ = 0, + Bool32 sparseBinding_ = 0, + Bool32 sparseResidencyBuffer_ = 0, + Bool32 sparseResidencyImage2D_ = 0, + Bool32 sparseResidencyImage3D_ = 0, + Bool32 sparseResidency2Samples_ = 0, + Bool32 sparseResidency4Samples_ = 0, + Bool32 sparseResidency8Samples_ = 0, + Bool32 sparseResidency16Samples_ = 0, + Bool32 sparseResidencyAliased_ = 0, + Bool32 variableMultisampleRate_ = 0, + Bool32 inheritedQueries_ = 0 ) + : robustBufferAccess( robustBufferAccess_ ) + , fullDrawIndexUint32( fullDrawIndexUint32_ ) + , imageCubeArray( imageCubeArray_ ) + , independentBlend( independentBlend_ ) + , geometryShader( geometryShader_ ) + , tessellationShader( tessellationShader_ ) + , sampleRateShading( sampleRateShading_ ) + , dualSrcBlend( dualSrcBlend_ ) + , logicOp( logicOp_ ) + , multiDrawIndirect( multiDrawIndirect_ ) + , drawIndirectFirstInstance( drawIndirectFirstInstance_ ) + , depthClamp( depthClamp_ ) + , depthBiasClamp( depthBiasClamp_ ) + , fillModeNonSolid( fillModeNonSolid_ ) + , depthBounds( depthBounds_ ) + , wideLines( wideLines_ ) + , largePoints( largePoints_ ) + , alphaToOne( alphaToOne_ ) + , multiViewport( multiViewport_ ) + , samplerAnisotropy( samplerAnisotropy_ ) + , textureCompressionETC2( textureCompressionETC2_ ) + , textureCompressionASTC_LDR( textureCompressionASTC_LDR_ ) + , textureCompressionBC( textureCompressionBC_ ) + , occlusionQueryPrecise( occlusionQueryPrecise_ ) + , pipelineStatisticsQuery( pipelineStatisticsQuery_ ) + , vertexPipelineStoresAndAtomics( vertexPipelineStoresAndAtomics_ ) + , fragmentStoresAndAtomics( fragmentStoresAndAtomics_ ) + , shaderTessellationAndGeometryPointSize( shaderTessellationAndGeometryPointSize_ ) + , shaderImageGatherExtended( shaderImageGatherExtended_ ) + , shaderStorageImageExtendedFormats( shaderStorageImageExtendedFormats_ ) + , shaderStorageImageMultisample( shaderStorageImageMultisample_ ) + , shaderStorageImageReadWithoutFormat( shaderStorageImageReadWithoutFormat_ ) + , shaderStorageImageWriteWithoutFormat( shaderStorageImageWriteWithoutFormat_ ) + , shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ ) + , shaderSampledImageArrayDynamicIndexing( shaderSampledImageArrayDynamicIndexing_ ) + , shaderStorageBufferArrayDynamicIndexing( shaderStorageBufferArrayDynamicIndexing_ ) + , shaderStorageImageArrayDynamicIndexing( shaderStorageImageArrayDynamicIndexing_ ) + , shaderClipDistance( shaderClipDistance_ ) + , shaderCullDistance( shaderCullDistance_ ) + , shaderFloat64( shaderFloat64_ ) + , shaderInt64( shaderInt64_ ) + , shaderInt16( shaderInt16_ ) + , shaderResourceResidency( shaderResourceResidency_ ) + , shaderResourceMinLod( shaderResourceMinLod_ ) + , sparseBinding( sparseBinding_ ) + , sparseResidencyBuffer( sparseResidencyBuffer_ ) + , sparseResidencyImage2D( sparseResidencyImage2D_ ) + , sparseResidencyImage3D( sparseResidencyImage3D_ ) + , sparseResidency2Samples( sparseResidency2Samples_ ) + , sparseResidency4Samples( sparseResidency4Samples_ ) + , sparseResidency8Samples( sparseResidency8Samples_ ) + , sparseResidency16Samples( sparseResidency16Samples_ ) + , sparseResidencyAliased( sparseResidencyAliased_ ) + , variableMultisampleRate( variableMultisampleRate_ ) + , inheritedQueries( inheritedQueries_ ) + { + } + + PhysicalDeviceFeatures( VkPhysicalDeviceFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures ) ); + } + + PhysicalDeviceFeatures& operator=( VkPhysicalDeviceFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures ) ); + return *this; + } + PhysicalDeviceFeatures& setRobustBufferAccess( Bool32 robustBufferAccess_ ) + { + robustBufferAccess = robustBufferAccess_; + return *this; + } + + PhysicalDeviceFeatures& setFullDrawIndexUint32( Bool32 fullDrawIndexUint32_ ) + { + fullDrawIndexUint32 = fullDrawIndexUint32_; + return *this; + } + + PhysicalDeviceFeatures& setImageCubeArray( Bool32 imageCubeArray_ ) + { + imageCubeArray = imageCubeArray_; + return *this; + } + + PhysicalDeviceFeatures& setIndependentBlend( Bool32 independentBlend_ ) + { + independentBlend = independentBlend_; + return *this; + } + + PhysicalDeviceFeatures& setGeometryShader( Bool32 geometryShader_ ) + { + geometryShader = geometryShader_; + return *this; + } + + PhysicalDeviceFeatures& setTessellationShader( Bool32 tessellationShader_ ) + { + tessellationShader = tessellationShader_; + return *this; + } + + PhysicalDeviceFeatures& setSampleRateShading( Bool32 sampleRateShading_ ) + { + sampleRateShading = sampleRateShading_; + return *this; + } + + PhysicalDeviceFeatures& setDualSrcBlend( Bool32 dualSrcBlend_ ) + { + dualSrcBlend = dualSrcBlend_; + return *this; + } + + PhysicalDeviceFeatures& setLogicOp( Bool32 logicOp_ ) + { + logicOp = logicOp_; + return *this; + } + + PhysicalDeviceFeatures& setMultiDrawIndirect( Bool32 multiDrawIndirect_ ) + { + multiDrawIndirect = multiDrawIndirect_; + return *this; + } + + PhysicalDeviceFeatures& setDrawIndirectFirstInstance( Bool32 drawIndirectFirstInstance_ ) + { + drawIndirectFirstInstance = drawIndirectFirstInstance_; + return *this; + } + + PhysicalDeviceFeatures& setDepthClamp( Bool32 depthClamp_ ) + { + depthClamp = depthClamp_; + return *this; + } + + PhysicalDeviceFeatures& setDepthBiasClamp( Bool32 depthBiasClamp_ ) + { + depthBiasClamp = depthBiasClamp_; + return *this; + } + + PhysicalDeviceFeatures& setFillModeNonSolid( Bool32 fillModeNonSolid_ ) + { + fillModeNonSolid = fillModeNonSolid_; + return *this; + } + + PhysicalDeviceFeatures& setDepthBounds( Bool32 depthBounds_ ) + { + depthBounds = depthBounds_; + return *this; + } + + PhysicalDeviceFeatures& setWideLines( Bool32 wideLines_ ) + { + wideLines = wideLines_; + return *this; + } + + PhysicalDeviceFeatures& setLargePoints( Bool32 largePoints_ ) + { + largePoints = largePoints_; + return *this; + } + + PhysicalDeviceFeatures& setAlphaToOne( Bool32 alphaToOne_ ) + { + alphaToOne = alphaToOne_; + return *this; + } + + PhysicalDeviceFeatures& setMultiViewport( Bool32 multiViewport_ ) + { + multiViewport = multiViewport_; + return *this; + } + + PhysicalDeviceFeatures& setSamplerAnisotropy( Bool32 samplerAnisotropy_ ) + { + samplerAnisotropy = samplerAnisotropy_; + return *this; + } + + PhysicalDeviceFeatures& setTextureCompressionETC2( Bool32 textureCompressionETC2_ ) + { + textureCompressionETC2 = textureCompressionETC2_; + return *this; + } + + PhysicalDeviceFeatures& setTextureCompressionASTC_LDR( Bool32 textureCompressionASTC_LDR_ ) + { + textureCompressionASTC_LDR = textureCompressionASTC_LDR_; + return *this; + } + + PhysicalDeviceFeatures& setTextureCompressionBC( Bool32 textureCompressionBC_ ) + { + textureCompressionBC = textureCompressionBC_; + return *this; + } + + PhysicalDeviceFeatures& setOcclusionQueryPrecise( Bool32 occlusionQueryPrecise_ ) + { + occlusionQueryPrecise = occlusionQueryPrecise_; + return *this; + } + + PhysicalDeviceFeatures& setPipelineStatisticsQuery( Bool32 pipelineStatisticsQuery_ ) + { + pipelineStatisticsQuery = pipelineStatisticsQuery_; + return *this; + } + + PhysicalDeviceFeatures& setVertexPipelineStoresAndAtomics( Bool32 vertexPipelineStoresAndAtomics_ ) + { + vertexPipelineStoresAndAtomics = vertexPipelineStoresAndAtomics_; + return *this; + } + + PhysicalDeviceFeatures& setFragmentStoresAndAtomics( Bool32 fragmentStoresAndAtomics_ ) + { + fragmentStoresAndAtomics = fragmentStoresAndAtomics_; + return *this; + } + + PhysicalDeviceFeatures& setShaderTessellationAndGeometryPointSize( Bool32 shaderTessellationAndGeometryPointSize_ ) + { + shaderTessellationAndGeometryPointSize = shaderTessellationAndGeometryPointSize_; + return *this; + } + + PhysicalDeviceFeatures& setShaderImageGatherExtended( Bool32 shaderImageGatherExtended_ ) + { + shaderImageGatherExtended = shaderImageGatherExtended_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageImageExtendedFormats( Bool32 shaderStorageImageExtendedFormats_ ) + { + shaderStorageImageExtendedFormats = shaderStorageImageExtendedFormats_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageImageMultisample( Bool32 shaderStorageImageMultisample_ ) + { + shaderStorageImageMultisample = shaderStorageImageMultisample_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageImageReadWithoutFormat( Bool32 shaderStorageImageReadWithoutFormat_ ) + { + shaderStorageImageReadWithoutFormat = shaderStorageImageReadWithoutFormat_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageImageWriteWithoutFormat( Bool32 shaderStorageImageWriteWithoutFormat_ ) + { + shaderStorageImageWriteWithoutFormat = shaderStorageImageWriteWithoutFormat_; + return *this; + } + + PhysicalDeviceFeatures& setShaderUniformBufferArrayDynamicIndexing( Bool32 shaderUniformBufferArrayDynamicIndexing_ ) + { + shaderUniformBufferArrayDynamicIndexing = shaderUniformBufferArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceFeatures& setShaderSampledImageArrayDynamicIndexing( Bool32 shaderSampledImageArrayDynamicIndexing_ ) + { + shaderSampledImageArrayDynamicIndexing = shaderSampledImageArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageBufferArrayDynamicIndexing( Bool32 shaderStorageBufferArrayDynamicIndexing_ ) + { + shaderStorageBufferArrayDynamicIndexing = shaderStorageBufferArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceFeatures& setShaderStorageImageArrayDynamicIndexing( Bool32 shaderStorageImageArrayDynamicIndexing_ ) + { + shaderStorageImageArrayDynamicIndexing = shaderStorageImageArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceFeatures& setShaderClipDistance( Bool32 shaderClipDistance_ ) + { + shaderClipDistance = shaderClipDistance_; + return *this; + } + + PhysicalDeviceFeatures& setShaderCullDistance( Bool32 shaderCullDistance_ ) + { + shaderCullDistance = shaderCullDistance_; + return *this; + } + + PhysicalDeviceFeatures& setShaderFloat64( Bool32 shaderFloat64_ ) + { + shaderFloat64 = shaderFloat64_; + return *this; + } + + PhysicalDeviceFeatures& setShaderInt64( Bool32 shaderInt64_ ) + { + shaderInt64 = shaderInt64_; + return *this; + } + + PhysicalDeviceFeatures& setShaderInt16( Bool32 shaderInt16_ ) + { + shaderInt16 = shaderInt16_; + return *this; + } + + PhysicalDeviceFeatures& setShaderResourceResidency( Bool32 shaderResourceResidency_ ) + { + shaderResourceResidency = shaderResourceResidency_; + return *this; + } + + PhysicalDeviceFeatures& setShaderResourceMinLod( Bool32 shaderResourceMinLod_ ) + { + shaderResourceMinLod = shaderResourceMinLod_; + return *this; + } + + PhysicalDeviceFeatures& setSparseBinding( Bool32 sparseBinding_ ) + { + sparseBinding = sparseBinding_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidencyBuffer( Bool32 sparseResidencyBuffer_ ) + { + sparseResidencyBuffer = sparseResidencyBuffer_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidencyImage2D( Bool32 sparseResidencyImage2D_ ) + { + sparseResidencyImage2D = sparseResidencyImage2D_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidencyImage3D( Bool32 sparseResidencyImage3D_ ) + { + sparseResidencyImage3D = sparseResidencyImage3D_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidency2Samples( Bool32 sparseResidency2Samples_ ) + { + sparseResidency2Samples = sparseResidency2Samples_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidency4Samples( Bool32 sparseResidency4Samples_ ) + { + sparseResidency4Samples = sparseResidency4Samples_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidency8Samples( Bool32 sparseResidency8Samples_ ) + { + sparseResidency8Samples = sparseResidency8Samples_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidency16Samples( Bool32 sparseResidency16Samples_ ) + { + sparseResidency16Samples = sparseResidency16Samples_; + return *this; + } + + PhysicalDeviceFeatures& setSparseResidencyAliased( Bool32 sparseResidencyAliased_ ) + { + sparseResidencyAliased = sparseResidencyAliased_; + return *this; + } + + PhysicalDeviceFeatures& setVariableMultisampleRate( Bool32 variableMultisampleRate_ ) + { + variableMultisampleRate = variableMultisampleRate_; + return *this; + } + + PhysicalDeviceFeatures& setInheritedQueries( Bool32 inheritedQueries_ ) + { + inheritedQueries = inheritedQueries_; + return *this; + } + + operator const VkPhysicalDeviceFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceFeatures const& rhs ) const + { + return ( robustBufferAccess == rhs.robustBufferAccess ) + && ( fullDrawIndexUint32 == rhs.fullDrawIndexUint32 ) + && ( imageCubeArray == rhs.imageCubeArray ) + && ( independentBlend == rhs.independentBlend ) + && ( geometryShader == rhs.geometryShader ) + && ( tessellationShader == rhs.tessellationShader ) + && ( sampleRateShading == rhs.sampleRateShading ) + && ( dualSrcBlend == rhs.dualSrcBlend ) + && ( logicOp == rhs.logicOp ) + && ( multiDrawIndirect == rhs.multiDrawIndirect ) + && ( drawIndirectFirstInstance == rhs.drawIndirectFirstInstance ) + && ( depthClamp == rhs.depthClamp ) + && ( depthBiasClamp == rhs.depthBiasClamp ) + && ( fillModeNonSolid == rhs.fillModeNonSolid ) + && ( depthBounds == rhs.depthBounds ) + && ( wideLines == rhs.wideLines ) + && ( largePoints == rhs.largePoints ) + && ( alphaToOne == rhs.alphaToOne ) + && ( multiViewport == rhs.multiViewport ) + && ( samplerAnisotropy == rhs.samplerAnisotropy ) + && ( textureCompressionETC2 == rhs.textureCompressionETC2 ) + && ( textureCompressionASTC_LDR == rhs.textureCompressionASTC_LDR ) + && ( textureCompressionBC == rhs.textureCompressionBC ) + && ( occlusionQueryPrecise == rhs.occlusionQueryPrecise ) + && ( pipelineStatisticsQuery == rhs.pipelineStatisticsQuery ) + && ( vertexPipelineStoresAndAtomics == rhs.vertexPipelineStoresAndAtomics ) + && ( fragmentStoresAndAtomics == rhs.fragmentStoresAndAtomics ) + && ( shaderTessellationAndGeometryPointSize == rhs.shaderTessellationAndGeometryPointSize ) + && ( shaderImageGatherExtended == rhs.shaderImageGatherExtended ) + && ( shaderStorageImageExtendedFormats == rhs.shaderStorageImageExtendedFormats ) + && ( shaderStorageImageMultisample == rhs.shaderStorageImageMultisample ) + && ( shaderStorageImageReadWithoutFormat == rhs.shaderStorageImageReadWithoutFormat ) + && ( shaderStorageImageWriteWithoutFormat == rhs.shaderStorageImageWriteWithoutFormat ) + && ( shaderUniformBufferArrayDynamicIndexing == rhs.shaderUniformBufferArrayDynamicIndexing ) + && ( shaderSampledImageArrayDynamicIndexing == rhs.shaderSampledImageArrayDynamicIndexing ) + && ( shaderStorageBufferArrayDynamicIndexing == rhs.shaderStorageBufferArrayDynamicIndexing ) + && ( shaderStorageImageArrayDynamicIndexing == rhs.shaderStorageImageArrayDynamicIndexing ) + && ( shaderClipDistance == rhs.shaderClipDistance ) + && ( shaderCullDistance == rhs.shaderCullDistance ) + && ( shaderFloat64 == rhs.shaderFloat64 ) + && ( shaderInt64 == rhs.shaderInt64 ) + && ( shaderInt16 == rhs.shaderInt16 ) + && ( shaderResourceResidency == rhs.shaderResourceResidency ) + && ( shaderResourceMinLod == rhs.shaderResourceMinLod ) + && ( sparseBinding == rhs.sparseBinding ) + && ( sparseResidencyBuffer == rhs.sparseResidencyBuffer ) + && ( sparseResidencyImage2D == rhs.sparseResidencyImage2D ) + && ( sparseResidencyImage3D == rhs.sparseResidencyImage3D ) + && ( sparseResidency2Samples == rhs.sparseResidency2Samples ) + && ( sparseResidency4Samples == rhs.sparseResidency4Samples ) + && ( sparseResidency8Samples == rhs.sparseResidency8Samples ) + && ( sparseResidency16Samples == rhs.sparseResidency16Samples ) + && ( sparseResidencyAliased == rhs.sparseResidencyAliased ) + && ( variableMultisampleRate == rhs.variableMultisampleRate ) + && ( inheritedQueries == rhs.inheritedQueries ); + } + + bool operator!=( PhysicalDeviceFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + Bool32 robustBufferAccess; + Bool32 fullDrawIndexUint32; + Bool32 imageCubeArray; + Bool32 independentBlend; + Bool32 geometryShader; + Bool32 tessellationShader; + Bool32 sampleRateShading; + Bool32 dualSrcBlend; + Bool32 logicOp; + Bool32 multiDrawIndirect; + Bool32 drawIndirectFirstInstance; + Bool32 depthClamp; + Bool32 depthBiasClamp; + Bool32 fillModeNonSolid; + Bool32 depthBounds; + Bool32 wideLines; + Bool32 largePoints; + Bool32 alphaToOne; + Bool32 multiViewport; + Bool32 samplerAnisotropy; + Bool32 textureCompressionETC2; + Bool32 textureCompressionASTC_LDR; + Bool32 textureCompressionBC; + Bool32 occlusionQueryPrecise; + Bool32 pipelineStatisticsQuery; + Bool32 vertexPipelineStoresAndAtomics; + Bool32 fragmentStoresAndAtomics; + Bool32 shaderTessellationAndGeometryPointSize; + Bool32 shaderImageGatherExtended; + Bool32 shaderStorageImageExtendedFormats; + Bool32 shaderStorageImageMultisample; + Bool32 shaderStorageImageReadWithoutFormat; + Bool32 shaderStorageImageWriteWithoutFormat; + Bool32 shaderUniformBufferArrayDynamicIndexing; + Bool32 shaderSampledImageArrayDynamicIndexing; + Bool32 shaderStorageBufferArrayDynamicIndexing; + Bool32 shaderStorageImageArrayDynamicIndexing; + Bool32 shaderClipDistance; + Bool32 shaderCullDistance; + Bool32 shaderFloat64; + Bool32 shaderInt64; + Bool32 shaderInt16; + Bool32 shaderResourceResidency; + Bool32 shaderResourceMinLod; + Bool32 sparseBinding; + Bool32 sparseResidencyBuffer; + Bool32 sparseResidencyImage2D; + Bool32 sparseResidencyImage3D; + Bool32 sparseResidency2Samples; + Bool32 sparseResidency4Samples; + Bool32 sparseResidency8Samples; + Bool32 sparseResidency16Samples; + Bool32 sparseResidencyAliased; + Bool32 variableMultisampleRate; + Bool32 inheritedQueries; + }; + static_assert( sizeof( PhysicalDeviceFeatures ) == sizeof( VkPhysicalDeviceFeatures ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceSparseProperties + { + operator const VkPhysicalDeviceSparseProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSparseProperties const& rhs ) const + { + return ( residencyStandard2DBlockShape == rhs.residencyStandard2DBlockShape ) + && ( residencyStandard2DMultisampleBlockShape == rhs.residencyStandard2DMultisampleBlockShape ) + && ( residencyStandard3DBlockShape == rhs.residencyStandard3DBlockShape ) + && ( residencyAlignedMipSize == rhs.residencyAlignedMipSize ) + && ( residencyNonResidentStrict == rhs.residencyNonResidentStrict ); + } + + bool operator!=( PhysicalDeviceSparseProperties const& rhs ) const + { + return !operator==( rhs ); + } + + Bool32 residencyStandard2DBlockShape; + Bool32 residencyStandard2DMultisampleBlockShape; + Bool32 residencyStandard3DBlockShape; + Bool32 residencyAlignedMipSize; + Bool32 residencyNonResidentStrict; + }; + static_assert( sizeof( PhysicalDeviceSparseProperties ) == sizeof( VkPhysicalDeviceSparseProperties ), "struct and wrapper have different size!" ); + + struct DrawIndirectCommand + { + DrawIndirectCommand( uint32_t vertexCount_ = 0, + uint32_t instanceCount_ = 0, + uint32_t firstVertex_ = 0, + uint32_t firstInstance_ = 0 ) + : vertexCount( vertexCount_ ) + , instanceCount( instanceCount_ ) + , firstVertex( firstVertex_ ) + , firstInstance( firstInstance_ ) + { + } + + DrawIndirectCommand( VkDrawIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DrawIndirectCommand ) ); + } + + DrawIndirectCommand& operator=( VkDrawIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DrawIndirectCommand ) ); + return *this; + } + DrawIndirectCommand& setVertexCount( uint32_t vertexCount_ ) + { + vertexCount = vertexCount_; + return *this; + } + + DrawIndirectCommand& setInstanceCount( uint32_t instanceCount_ ) + { + instanceCount = instanceCount_; + return *this; + } + + DrawIndirectCommand& setFirstVertex( uint32_t firstVertex_ ) + { + firstVertex = firstVertex_; + return *this; + } + + DrawIndirectCommand& setFirstInstance( uint32_t firstInstance_ ) + { + firstInstance = firstInstance_; + return *this; + } + + operator const VkDrawIndirectCommand&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DrawIndirectCommand const& rhs ) const + { + return ( vertexCount == rhs.vertexCount ) + && ( instanceCount == rhs.instanceCount ) + && ( firstVertex == rhs.firstVertex ) + && ( firstInstance == rhs.firstInstance ); + } + + bool operator!=( DrawIndirectCommand const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; + }; + static_assert( sizeof( DrawIndirectCommand ) == sizeof( VkDrawIndirectCommand ), "struct and wrapper have different size!" ); + + struct DrawIndexedIndirectCommand + { + DrawIndexedIndirectCommand( uint32_t indexCount_ = 0, + uint32_t instanceCount_ = 0, + uint32_t firstIndex_ = 0, + int32_t vertexOffset_ = 0, + uint32_t firstInstance_ = 0 ) + : indexCount( indexCount_ ) + , instanceCount( instanceCount_ ) + , firstIndex( firstIndex_ ) + , vertexOffset( vertexOffset_ ) + , firstInstance( firstInstance_ ) + { + } + + DrawIndexedIndirectCommand( VkDrawIndexedIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DrawIndexedIndirectCommand ) ); + } + + DrawIndexedIndirectCommand& operator=( VkDrawIndexedIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DrawIndexedIndirectCommand ) ); + return *this; + } + DrawIndexedIndirectCommand& setIndexCount( uint32_t indexCount_ ) + { + indexCount = indexCount_; + return *this; + } + + DrawIndexedIndirectCommand& setInstanceCount( uint32_t instanceCount_ ) + { + instanceCount = instanceCount_; + return *this; + } + + DrawIndexedIndirectCommand& setFirstIndex( uint32_t firstIndex_ ) + { + firstIndex = firstIndex_; + return *this; + } + + DrawIndexedIndirectCommand& setVertexOffset( int32_t vertexOffset_ ) + { + vertexOffset = vertexOffset_; + return *this; + } + + DrawIndexedIndirectCommand& setFirstInstance( uint32_t firstInstance_ ) + { + firstInstance = firstInstance_; + return *this; + } + + operator const VkDrawIndexedIndirectCommand&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DrawIndexedIndirectCommand const& rhs ) const + { + return ( indexCount == rhs.indexCount ) + && ( instanceCount == rhs.instanceCount ) + && ( firstIndex == rhs.firstIndex ) + && ( vertexOffset == rhs.vertexOffset ) + && ( firstInstance == rhs.firstInstance ); + } + + bool operator!=( DrawIndexedIndirectCommand const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; + }; + static_assert( sizeof( DrawIndexedIndirectCommand ) == sizeof( VkDrawIndexedIndirectCommand ), "struct and wrapper have different size!" ); + + struct DispatchIndirectCommand + { + DispatchIndirectCommand( uint32_t x_ = 0, + uint32_t y_ = 0, + uint32_t z_ = 0 ) + : x( x_ ) + , y( y_ ) + , z( z_ ) + { + } + + DispatchIndirectCommand( VkDispatchIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DispatchIndirectCommand ) ); + } + + DispatchIndirectCommand& operator=( VkDispatchIndirectCommand const & rhs ) + { + memcpy( this, &rhs, sizeof( DispatchIndirectCommand ) ); + return *this; + } + DispatchIndirectCommand& setX( uint32_t x_ ) + { + x = x_; + return *this; + } + + DispatchIndirectCommand& setY( uint32_t y_ ) + { + y = y_; + return *this; + } + + DispatchIndirectCommand& setZ( uint32_t z_ ) + { + z = z_; + return *this; + } + + operator const VkDispatchIndirectCommand&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DispatchIndirectCommand const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ) + && ( z == rhs.z ); + } + + bool operator!=( DispatchIndirectCommand const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t x; + uint32_t y; + uint32_t z; + }; + static_assert( sizeof( DispatchIndirectCommand ) == sizeof( VkDispatchIndirectCommand ), "struct and wrapper have different size!" ); + + struct DisplayPlanePropertiesKHR + { + operator const VkDisplayPlanePropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPlanePropertiesKHR const& rhs ) const + { + return ( currentDisplay == rhs.currentDisplay ) + && ( currentStackIndex == rhs.currentStackIndex ); + } + + bool operator!=( DisplayPlanePropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + DisplayKHR currentDisplay; + uint32_t currentStackIndex; + }; + static_assert( sizeof( DisplayPlanePropertiesKHR ) == sizeof( VkDisplayPlanePropertiesKHR ), "struct and wrapper have different size!" ); + + struct DisplayModeParametersKHR + { + DisplayModeParametersKHR( Extent2D visibleRegion_ = Extent2D(), + uint32_t refreshRate_ = 0 ) + : visibleRegion( visibleRegion_ ) + , refreshRate( refreshRate_ ) + { + } + + DisplayModeParametersKHR( VkDisplayModeParametersKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayModeParametersKHR ) ); + } + + DisplayModeParametersKHR& operator=( VkDisplayModeParametersKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayModeParametersKHR ) ); + return *this; + } + DisplayModeParametersKHR& setVisibleRegion( Extent2D visibleRegion_ ) + { + visibleRegion = visibleRegion_; + return *this; + } + + DisplayModeParametersKHR& setRefreshRate( uint32_t refreshRate_ ) + { + refreshRate = refreshRate_; + return *this; + } + + operator const VkDisplayModeParametersKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayModeParametersKHR const& rhs ) const + { + return ( visibleRegion == rhs.visibleRegion ) + && ( refreshRate == rhs.refreshRate ); + } + + bool operator!=( DisplayModeParametersKHR const& rhs ) const + { + return !operator==( rhs ); + } + + Extent2D visibleRegion; + uint32_t refreshRate; + }; + static_assert( sizeof( DisplayModeParametersKHR ) == sizeof( VkDisplayModeParametersKHR ), "struct and wrapper have different size!" ); + + struct DisplayModePropertiesKHR + { + operator const VkDisplayModePropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayModePropertiesKHR const& rhs ) const + { + return ( displayMode == rhs.displayMode ) + && ( parameters == rhs.parameters ); + } + + bool operator!=( DisplayModePropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + DisplayModeKHR displayMode; + DisplayModeParametersKHR parameters; + }; + static_assert( sizeof( DisplayModePropertiesKHR ) == sizeof( VkDisplayModePropertiesKHR ), "struct and wrapper have different size!" ); + + struct RectLayerKHR + { + RectLayerKHR( Offset2D offset_ = Offset2D(), + Extent2D extent_ = Extent2D(), + uint32_t layer_ = 0 ) + : offset( offset_ ) + , extent( extent_ ) + , layer( layer_ ) + { + } + + explicit RectLayerKHR( Rect2D const& rect2D, + uint32_t layer_ = 0 ) + : offset( rect2D.offset ) + , extent( rect2D.extent ) + , layer( layer_ ) + {} + + RectLayerKHR( VkRectLayerKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( RectLayerKHR ) ); + } + + RectLayerKHR& operator=( VkRectLayerKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( RectLayerKHR ) ); + return *this; + } + RectLayerKHR& setOffset( Offset2D offset_ ) + { + offset = offset_; + return *this; + } + + RectLayerKHR& setExtent( Extent2D extent_ ) + { + extent = extent_; + return *this; + } + + RectLayerKHR& setLayer( uint32_t layer_ ) + { + layer = layer_; + return *this; + } + + operator const VkRectLayerKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RectLayerKHR const& rhs ) const + { + return ( offset == rhs.offset ) + && ( extent == rhs.extent ) + && ( layer == rhs.layer ); + } + + bool operator!=( RectLayerKHR const& rhs ) const + { + return !operator==( rhs ); + } + + Offset2D offset; + Extent2D extent; + uint32_t layer; + }; + static_assert( sizeof( RectLayerKHR ) == sizeof( VkRectLayerKHR ), "struct and wrapper have different size!" ); + + struct PresentRegionKHR + { + PresentRegionKHR( uint32_t rectangleCount_ = 0, + const RectLayerKHR* pRectangles_ = nullptr ) + : rectangleCount( rectangleCount_ ) + , pRectangles( pRectangles_ ) + { + } + + PresentRegionKHR( VkPresentRegionKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentRegionKHR ) ); + } + + PresentRegionKHR& operator=( VkPresentRegionKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentRegionKHR ) ); + return *this; + } + PresentRegionKHR& setRectangleCount( uint32_t rectangleCount_ ) + { + rectangleCount = rectangleCount_; + return *this; + } + + PresentRegionKHR& setPRectangles( const RectLayerKHR* pRectangles_ ) + { + pRectangles = pRectangles_; + return *this; + } + + operator const VkPresentRegionKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PresentRegionKHR const& rhs ) const + { + return ( rectangleCount == rhs.rectangleCount ) + && ( pRectangles == rhs.pRectangles ); + } + + bool operator!=( PresentRegionKHR const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t rectangleCount; + const RectLayerKHR* pRectangles; + }; + static_assert( sizeof( PresentRegionKHR ) == sizeof( VkPresentRegionKHR ), "struct and wrapper have different size!" ); + + struct XYColorEXT + { + XYColorEXT( float x_ = 0, + float y_ = 0 ) + : x( x_ ) + , y( y_ ) + { + } + + XYColorEXT( VkXYColorEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( XYColorEXT ) ); + } + + XYColorEXT& operator=( VkXYColorEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( XYColorEXT ) ); + return *this; + } + XYColorEXT& setX( float x_ ) + { + x = x_; + return *this; + } + + XYColorEXT& setY( float y_ ) + { + y = y_; + return *this; + } + + operator const VkXYColorEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( XYColorEXT const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ); + } + + bool operator!=( XYColorEXT const& rhs ) const + { + return !operator==( rhs ); + } + + float x; + float y; + }; + static_assert( sizeof( XYColorEXT ) == sizeof( VkXYColorEXT ), "struct and wrapper have different size!" ); + + struct RefreshCycleDurationGOOGLE + { + operator const VkRefreshCycleDurationGOOGLE&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RefreshCycleDurationGOOGLE const& rhs ) const + { + return ( refreshDuration == rhs.refreshDuration ); + } + + bool operator!=( RefreshCycleDurationGOOGLE const& rhs ) const + { + return !operator==( rhs ); + } + + uint64_t refreshDuration; + }; + static_assert( sizeof( RefreshCycleDurationGOOGLE ) == sizeof( VkRefreshCycleDurationGOOGLE ), "struct and wrapper have different size!" ); + + struct PastPresentationTimingGOOGLE + { + operator const VkPastPresentationTimingGOOGLE&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PastPresentationTimingGOOGLE const& rhs ) const + { + return ( presentID == rhs.presentID ) + && ( desiredPresentTime == rhs.desiredPresentTime ) + && ( actualPresentTime == rhs.actualPresentTime ) + && ( earliestPresentTime == rhs.earliestPresentTime ) + && ( presentMargin == rhs.presentMargin ); + } + + bool operator!=( PastPresentationTimingGOOGLE const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t presentID; + uint64_t desiredPresentTime; + uint64_t actualPresentTime; + uint64_t earliestPresentTime; + uint64_t presentMargin; + }; + static_assert( sizeof( PastPresentationTimingGOOGLE ) == sizeof( VkPastPresentationTimingGOOGLE ), "struct and wrapper have different size!" ); + + struct PresentTimeGOOGLE + { + PresentTimeGOOGLE( uint32_t presentID_ = 0, + uint64_t desiredPresentTime_ = 0 ) + : presentID( presentID_ ) + , desiredPresentTime( desiredPresentTime_ ) + { + } + + PresentTimeGOOGLE( VkPresentTimeGOOGLE const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentTimeGOOGLE ) ); + } + + PresentTimeGOOGLE& operator=( VkPresentTimeGOOGLE const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentTimeGOOGLE ) ); + return *this; + } + PresentTimeGOOGLE& setPresentID( uint32_t presentID_ ) + { + presentID = presentID_; + return *this; + } + + PresentTimeGOOGLE& setDesiredPresentTime( uint64_t desiredPresentTime_ ) + { + desiredPresentTime = desiredPresentTime_; + return *this; + } + + operator const VkPresentTimeGOOGLE&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PresentTimeGOOGLE const& rhs ) const + { + return ( presentID == rhs.presentID ) + && ( desiredPresentTime == rhs.desiredPresentTime ); + } + + bool operator!=( PresentTimeGOOGLE const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t presentID; + uint64_t desiredPresentTime; + }; + static_assert( sizeof( PresentTimeGOOGLE ) == sizeof( VkPresentTimeGOOGLE ), "struct and wrapper have different size!" ); + + struct ViewportWScalingNV + { + ViewportWScalingNV( float xcoeff_ = 0, + float ycoeff_ = 0 ) + : xcoeff( xcoeff_ ) + , ycoeff( ycoeff_ ) + { + } + + ViewportWScalingNV( VkViewportWScalingNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ViewportWScalingNV ) ); + } + + ViewportWScalingNV& operator=( VkViewportWScalingNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ViewportWScalingNV ) ); + return *this; + } + ViewportWScalingNV& setXcoeff( float xcoeff_ ) + { + xcoeff = xcoeff_; + return *this; + } + + ViewportWScalingNV& setYcoeff( float ycoeff_ ) + { + ycoeff = ycoeff_; + return *this; + } + + operator const VkViewportWScalingNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ViewportWScalingNV const& rhs ) const + { + return ( xcoeff == rhs.xcoeff ) + && ( ycoeff == rhs.ycoeff ); + } + + bool operator!=( ViewportWScalingNV const& rhs ) const + { + return !operator==( rhs ); + } + + float xcoeff; + float ycoeff; + }; + static_assert( sizeof( ViewportWScalingNV ) == sizeof( VkViewportWScalingNV ), "struct and wrapper have different size!" ); + + struct SampleLocationEXT + { + SampleLocationEXT( float x_ = 0, + float y_ = 0 ) + : x( x_ ) + , y( y_ ) + { + } + + SampleLocationEXT( VkSampleLocationEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SampleLocationEXT ) ); + } + + SampleLocationEXT& operator=( VkSampleLocationEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SampleLocationEXT ) ); + return *this; + } + SampleLocationEXT& setX( float x_ ) + { + x = x_; + return *this; + } + + SampleLocationEXT& setY( float y_ ) + { + y = y_; + return *this; + } + + operator const VkSampleLocationEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SampleLocationEXT const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ); + } + + bool operator!=( SampleLocationEXT const& rhs ) const + { + return !operator==( rhs ); + } + + float x; + float y; + }; + static_assert( sizeof( SampleLocationEXT ) == sizeof( VkSampleLocationEXT ), "struct and wrapper have different size!" ); + + struct ShaderResourceUsageAMD + { + operator const VkShaderResourceUsageAMD&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ShaderResourceUsageAMD const& rhs ) const + { + return ( numUsedVgprs == rhs.numUsedVgprs ) + && ( numUsedSgprs == rhs.numUsedSgprs ) + && ( ldsSizePerLocalWorkGroup == rhs.ldsSizePerLocalWorkGroup ) + && ( ldsUsageSizeInBytes == rhs.ldsUsageSizeInBytes ) + && ( scratchMemUsageInBytes == rhs.scratchMemUsageInBytes ); + } + + bool operator!=( ShaderResourceUsageAMD const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t numUsedVgprs; + uint32_t numUsedSgprs; + uint32_t ldsSizePerLocalWorkGroup; + size_t ldsUsageSizeInBytes; + size_t scratchMemUsageInBytes; + }; + static_assert( sizeof( ShaderResourceUsageAMD ) == sizeof( VkShaderResourceUsageAMD ), "struct and wrapper have different size!" ); + + struct VertexInputBindingDivisorDescriptionEXT + { + VertexInputBindingDivisorDescriptionEXT( uint32_t binding_ = 0, + uint32_t divisor_ = 0 ) + : binding( binding_ ) + , divisor( divisor_ ) + { + } + + VertexInputBindingDivisorDescriptionEXT( VkVertexInputBindingDivisorDescriptionEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputBindingDivisorDescriptionEXT ) ); + } + + VertexInputBindingDivisorDescriptionEXT& operator=( VkVertexInputBindingDivisorDescriptionEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputBindingDivisorDescriptionEXT ) ); + return *this; + } + VertexInputBindingDivisorDescriptionEXT& setBinding( uint32_t binding_ ) + { + binding = binding_; + return *this; + } + + VertexInputBindingDivisorDescriptionEXT& setDivisor( uint32_t divisor_ ) + { + divisor = divisor_; + return *this; + } + + operator const VkVertexInputBindingDivisorDescriptionEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( VertexInputBindingDivisorDescriptionEXT const& rhs ) const + { + return ( binding == rhs.binding ) + && ( divisor == rhs.divisor ); + } + + bool operator!=( VertexInputBindingDivisorDescriptionEXT const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t binding; + uint32_t divisor; + }; + static_assert( sizeof( VertexInputBindingDivisorDescriptionEXT ) == sizeof( VkVertexInputBindingDivisorDescriptionEXT ), "struct and wrapper have different size!" ); + + enum class ImageLayout + { + eUndefined = VK_IMAGE_LAYOUT_UNDEFINED, + eGeneral = VK_IMAGE_LAYOUT_GENERAL, + eColorAttachmentOptimal = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + eDepthStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + eDepthStencilReadOnlyOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, + eShaderReadOnlyOptimal = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, + eTransferSrcOptimal = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + eTransferDstOptimal = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + ePreinitialized = VK_IMAGE_LAYOUT_PREINITIALIZED, + eDepthReadOnlyStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, + eDepthReadOnlyStencilAttachmentOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, + eDepthAttachmentStencilReadOnlyOptimal = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, + eDepthAttachmentStencilReadOnlyOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, + ePresentSrcKHR = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + eSharedPresentKHR = VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR + }; + + struct DescriptorImageInfo + { + DescriptorImageInfo( Sampler sampler_ = Sampler(), + ImageView imageView_ = ImageView(), + ImageLayout imageLayout_ = ImageLayout::eUndefined ) + : sampler( sampler_ ) + , imageView( imageView_ ) + , imageLayout( imageLayout_ ) + { + } + + DescriptorImageInfo( VkDescriptorImageInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorImageInfo ) ); + } + + DescriptorImageInfo& operator=( VkDescriptorImageInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorImageInfo ) ); + return *this; + } + DescriptorImageInfo& setSampler( Sampler sampler_ ) + { + sampler = sampler_; + return *this; + } + + DescriptorImageInfo& setImageView( ImageView imageView_ ) + { + imageView = imageView_; + return *this; + } + + DescriptorImageInfo& setImageLayout( ImageLayout imageLayout_ ) + { + imageLayout = imageLayout_; + return *this; + } + + operator const VkDescriptorImageInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorImageInfo const& rhs ) const + { + return ( sampler == rhs.sampler ) + && ( imageView == rhs.imageView ) + && ( imageLayout == rhs.imageLayout ); + } + + bool operator!=( DescriptorImageInfo const& rhs ) const + { + return !operator==( rhs ); + } + + Sampler sampler; + ImageView imageView; + ImageLayout imageLayout; + }; + static_assert( sizeof( DescriptorImageInfo ) == sizeof( VkDescriptorImageInfo ), "struct and wrapper have different size!" ); + + struct AttachmentReference + { + AttachmentReference( uint32_t attachment_ = 0, + ImageLayout layout_ = ImageLayout::eUndefined ) + : attachment( attachment_ ) + , layout( layout_ ) + { + } + + AttachmentReference( VkAttachmentReference const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentReference ) ); + } + + AttachmentReference& operator=( VkAttachmentReference const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentReference ) ); + return *this; + } + AttachmentReference& setAttachment( uint32_t attachment_ ) + { + attachment = attachment_; + return *this; + } + + AttachmentReference& setLayout( ImageLayout layout_ ) + { + layout = layout_; + return *this; + } + + operator const VkAttachmentReference&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AttachmentReference const& rhs ) const + { + return ( attachment == rhs.attachment ) + && ( layout == rhs.layout ); + } + + bool operator!=( AttachmentReference const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t attachment; + ImageLayout layout; + }; + static_assert( sizeof( AttachmentReference ) == sizeof( VkAttachmentReference ), "struct and wrapper have different size!" ); + + enum class AttachmentLoadOp + { + eLoad = VK_ATTACHMENT_LOAD_OP_LOAD, + eClear = VK_ATTACHMENT_LOAD_OP_CLEAR, + eDontCare = VK_ATTACHMENT_LOAD_OP_DONT_CARE + }; + + enum class AttachmentStoreOp + { + eStore = VK_ATTACHMENT_STORE_OP_STORE, + eDontCare = VK_ATTACHMENT_STORE_OP_DONT_CARE + }; + + enum class ImageType + { + e1D = VK_IMAGE_TYPE_1D, + e2D = VK_IMAGE_TYPE_2D, + e3D = VK_IMAGE_TYPE_3D + }; + + enum class ImageTiling + { + eOptimal = VK_IMAGE_TILING_OPTIMAL, + eLinear = VK_IMAGE_TILING_LINEAR + }; + + enum class ImageViewType + { + e1D = VK_IMAGE_VIEW_TYPE_1D, + e2D = VK_IMAGE_VIEW_TYPE_2D, + e3D = VK_IMAGE_VIEW_TYPE_3D, + eCube = VK_IMAGE_VIEW_TYPE_CUBE, + e1DArray = VK_IMAGE_VIEW_TYPE_1D_ARRAY, + e2DArray = VK_IMAGE_VIEW_TYPE_2D_ARRAY, + eCubeArray = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY + }; + + enum class CommandBufferLevel + { + ePrimary = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + eSecondary = VK_COMMAND_BUFFER_LEVEL_SECONDARY + }; + + enum class ComponentSwizzle + { + eIdentity = VK_COMPONENT_SWIZZLE_IDENTITY, + eZero = VK_COMPONENT_SWIZZLE_ZERO, + eOne = VK_COMPONENT_SWIZZLE_ONE, + eR = VK_COMPONENT_SWIZZLE_R, + eG = VK_COMPONENT_SWIZZLE_G, + eB = VK_COMPONENT_SWIZZLE_B, + eA = VK_COMPONENT_SWIZZLE_A + }; + + struct ComponentMapping + { + ComponentMapping( ComponentSwizzle r_ = ComponentSwizzle::eIdentity, + ComponentSwizzle g_ = ComponentSwizzle::eIdentity, + ComponentSwizzle b_ = ComponentSwizzle::eIdentity, + ComponentSwizzle a_ = ComponentSwizzle::eIdentity ) + : r( r_ ) + , g( g_ ) + , b( b_ ) + , a( a_ ) + { + } + + ComponentMapping( VkComponentMapping const & rhs ) + { + memcpy( this, &rhs, sizeof( ComponentMapping ) ); + } + + ComponentMapping& operator=( VkComponentMapping const & rhs ) + { + memcpy( this, &rhs, sizeof( ComponentMapping ) ); + return *this; + } + ComponentMapping& setR( ComponentSwizzle r_ ) + { + r = r_; + return *this; + } + + ComponentMapping& setG( ComponentSwizzle g_ ) + { + g = g_; + return *this; + } + + ComponentMapping& setB( ComponentSwizzle b_ ) + { + b = b_; + return *this; + } + + ComponentMapping& setA( ComponentSwizzle a_ ) + { + a = a_; + return *this; + } + + operator const VkComponentMapping&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ComponentMapping const& rhs ) const + { + return ( r == rhs.r ) + && ( g == rhs.g ) + && ( b == rhs.b ) + && ( a == rhs.a ); + } + + bool operator!=( ComponentMapping const& rhs ) const + { + return !operator==( rhs ); + } + + ComponentSwizzle r; + ComponentSwizzle g; + ComponentSwizzle b; + ComponentSwizzle a; + }; + static_assert( sizeof( ComponentMapping ) == sizeof( VkComponentMapping ), "struct and wrapper have different size!" ); + + enum class DescriptorType + { + eSampler = VK_DESCRIPTOR_TYPE_SAMPLER, + eCombinedImageSampler = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + eSampledImage = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + eStorageImage = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + eUniformTexelBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, + eStorageTexelBuffer = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, + eUniformBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + eStorageBuffer = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + eUniformBufferDynamic = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, + eStorageBufferDynamic = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, + eInputAttachment = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + }; + + struct DescriptorPoolSize + { + DescriptorPoolSize( DescriptorType type_ = DescriptorType::eSampler, + uint32_t descriptorCount_ = 0 ) + : type( type_ ) + , descriptorCount( descriptorCount_ ) + { + } + + DescriptorPoolSize( VkDescriptorPoolSize const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorPoolSize ) ); + } + + DescriptorPoolSize& operator=( VkDescriptorPoolSize const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorPoolSize ) ); + return *this; + } + DescriptorPoolSize& setType( DescriptorType type_ ) + { + type = type_; + return *this; + } + + DescriptorPoolSize& setDescriptorCount( uint32_t descriptorCount_ ) + { + descriptorCount = descriptorCount_; + return *this; + } + + operator const VkDescriptorPoolSize&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorPoolSize const& rhs ) const + { + return ( type == rhs.type ) + && ( descriptorCount == rhs.descriptorCount ); + } + + bool operator!=( DescriptorPoolSize const& rhs ) const + { + return !operator==( rhs ); + } + + DescriptorType type; + uint32_t descriptorCount; + }; + static_assert( sizeof( DescriptorPoolSize ) == sizeof( VkDescriptorPoolSize ), "struct and wrapper have different size!" ); + + struct DescriptorUpdateTemplateEntry + { + DescriptorUpdateTemplateEntry( uint32_t dstBinding_ = 0, + uint32_t dstArrayElement_ = 0, + uint32_t descriptorCount_ = 0, + DescriptorType descriptorType_ = DescriptorType::eSampler, + size_t offset_ = 0, + size_t stride_ = 0 ) + : dstBinding( dstBinding_ ) + , dstArrayElement( dstArrayElement_ ) + , descriptorCount( descriptorCount_ ) + , descriptorType( descriptorType_ ) + , offset( offset_ ) + , stride( stride_ ) + { + } + + DescriptorUpdateTemplateEntry( VkDescriptorUpdateTemplateEntry const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateEntry ) ); + } + + DescriptorUpdateTemplateEntry& operator=( VkDescriptorUpdateTemplateEntry const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateEntry ) ); + return *this; + } + DescriptorUpdateTemplateEntry& setDstBinding( uint32_t dstBinding_ ) + { + dstBinding = dstBinding_; + return *this; + } + + DescriptorUpdateTemplateEntry& setDstArrayElement( uint32_t dstArrayElement_ ) + { + dstArrayElement = dstArrayElement_; + return *this; + } + + DescriptorUpdateTemplateEntry& setDescriptorCount( uint32_t descriptorCount_ ) + { + descriptorCount = descriptorCount_; + return *this; + } + + DescriptorUpdateTemplateEntry& setDescriptorType( DescriptorType descriptorType_ ) + { + descriptorType = descriptorType_; + return *this; + } + + DescriptorUpdateTemplateEntry& setOffset( size_t offset_ ) + { + offset = offset_; + return *this; + } + + DescriptorUpdateTemplateEntry& setStride( size_t stride_ ) + { + stride = stride_; + return *this; + } + + operator const VkDescriptorUpdateTemplateEntry&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorUpdateTemplateEntry const& rhs ) const + { + return ( dstBinding == rhs.dstBinding ) + && ( dstArrayElement == rhs.dstArrayElement ) + && ( descriptorCount == rhs.descriptorCount ) + && ( descriptorType == rhs.descriptorType ) + && ( offset == rhs.offset ) + && ( stride == rhs.stride ); + } + + bool operator!=( DescriptorUpdateTemplateEntry const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + DescriptorType descriptorType; + size_t offset; + size_t stride; + }; + static_assert( sizeof( DescriptorUpdateTemplateEntry ) == sizeof( VkDescriptorUpdateTemplateEntry ), "struct and wrapper have different size!" ); + + using DescriptorUpdateTemplateEntryKHR = DescriptorUpdateTemplateEntry; + + enum class QueryType + { + eOcclusion = VK_QUERY_TYPE_OCCLUSION, + ePipelineStatistics = VK_QUERY_TYPE_PIPELINE_STATISTICS, + eTimestamp = VK_QUERY_TYPE_TIMESTAMP + }; + + enum class BorderColor + { + eFloatTransparentBlack = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, + eIntTransparentBlack = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, + eFloatOpaqueBlack = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, + eIntOpaqueBlack = VK_BORDER_COLOR_INT_OPAQUE_BLACK, + eFloatOpaqueWhite = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, + eIntOpaqueWhite = VK_BORDER_COLOR_INT_OPAQUE_WHITE + }; + + enum class PipelineBindPoint + { + eGraphics = VK_PIPELINE_BIND_POINT_GRAPHICS, + eCompute = VK_PIPELINE_BIND_POINT_COMPUTE + }; + + enum class PipelineCacheHeaderVersion + { + eOne = VK_PIPELINE_CACHE_HEADER_VERSION_ONE + }; + + enum class PrimitiveTopology + { + ePointList = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, + eLineList = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, + eLineStrip = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, + eTriangleList = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, + eTriangleStrip = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + eTriangleFan = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, + eLineListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, + eLineStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, + eTriangleListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, + eTriangleStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, + ePatchList = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST + }; + + enum class SharingMode + { + eExclusive = VK_SHARING_MODE_EXCLUSIVE, + eConcurrent = VK_SHARING_MODE_CONCURRENT + }; + + enum class IndexType + { + eUint16 = VK_INDEX_TYPE_UINT16, + eUint32 = VK_INDEX_TYPE_UINT32 + }; + + enum class Filter + { + eNearest = VK_FILTER_NEAREST, + eLinear = VK_FILTER_LINEAR, + eCubicIMG = VK_FILTER_CUBIC_IMG + }; + + enum class SamplerMipmapMode + { + eNearest = VK_SAMPLER_MIPMAP_MODE_NEAREST, + eLinear = VK_SAMPLER_MIPMAP_MODE_LINEAR + }; + + enum class SamplerAddressMode + { + eRepeat = VK_SAMPLER_ADDRESS_MODE_REPEAT, + eMirroredRepeat = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, + eClampToEdge = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + eClampToBorder = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + eMirrorClampToEdge = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE + }; + + enum class CompareOp + { + eNever = VK_COMPARE_OP_NEVER, + eLess = VK_COMPARE_OP_LESS, + eEqual = VK_COMPARE_OP_EQUAL, + eLessOrEqual = VK_COMPARE_OP_LESS_OR_EQUAL, + eGreater = VK_COMPARE_OP_GREATER, + eNotEqual = VK_COMPARE_OP_NOT_EQUAL, + eGreaterOrEqual = VK_COMPARE_OP_GREATER_OR_EQUAL, + eAlways = VK_COMPARE_OP_ALWAYS + }; + + enum class PolygonMode + { + eFill = VK_POLYGON_MODE_FILL, + eLine = VK_POLYGON_MODE_LINE, + ePoint = VK_POLYGON_MODE_POINT, + eFillRectangleNV = VK_POLYGON_MODE_FILL_RECTANGLE_NV + }; + + enum class CullModeFlagBits + { + eNone = VK_CULL_MODE_NONE, + eFront = VK_CULL_MODE_FRONT_BIT, + eBack = VK_CULL_MODE_BACK_BIT, + eFrontAndBack = VK_CULL_MODE_FRONT_AND_BACK + }; + + using CullModeFlags = Flags; + + VULKAN_HPP_INLINE CullModeFlags operator|( CullModeFlagBits bit0, CullModeFlagBits bit1 ) + { + return CullModeFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CullModeFlags operator~( CullModeFlagBits bits ) + { + return ~( CullModeFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CullModeFlagBits::eNone) | VkFlags(CullModeFlagBits::eFront) | VkFlags(CullModeFlagBits::eBack) | VkFlags(CullModeFlagBits::eFrontAndBack) + }; + }; + + enum class FrontFace + { + eCounterClockwise = VK_FRONT_FACE_COUNTER_CLOCKWISE, + eClockwise = VK_FRONT_FACE_CLOCKWISE + }; + + enum class BlendFactor + { + eZero = VK_BLEND_FACTOR_ZERO, + eOne = VK_BLEND_FACTOR_ONE, + eSrcColor = VK_BLEND_FACTOR_SRC_COLOR, + eOneMinusSrcColor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, + eDstColor = VK_BLEND_FACTOR_DST_COLOR, + eOneMinusDstColor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, + eSrcAlpha = VK_BLEND_FACTOR_SRC_ALPHA, + eOneMinusSrcAlpha = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, + eDstAlpha = VK_BLEND_FACTOR_DST_ALPHA, + eOneMinusDstAlpha = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, + eConstantColor = VK_BLEND_FACTOR_CONSTANT_COLOR, + eOneMinusConstantColor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, + eConstantAlpha = VK_BLEND_FACTOR_CONSTANT_ALPHA, + eOneMinusConstantAlpha = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, + eSrcAlphaSaturate = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE, + eSrc1Color = VK_BLEND_FACTOR_SRC1_COLOR, + eOneMinusSrc1Color = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, + eSrc1Alpha = VK_BLEND_FACTOR_SRC1_ALPHA, + eOneMinusSrc1Alpha = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA + }; + + enum class BlendOp + { + eAdd = VK_BLEND_OP_ADD, + eSubtract = VK_BLEND_OP_SUBTRACT, + eReverseSubtract = VK_BLEND_OP_REVERSE_SUBTRACT, + eMin = VK_BLEND_OP_MIN, + eMax = VK_BLEND_OP_MAX, + eZeroEXT = VK_BLEND_OP_ZERO_EXT, + eSrcEXT = VK_BLEND_OP_SRC_EXT, + eDstEXT = VK_BLEND_OP_DST_EXT, + eSrcOverEXT = VK_BLEND_OP_SRC_OVER_EXT, + eDstOverEXT = VK_BLEND_OP_DST_OVER_EXT, + eSrcInEXT = VK_BLEND_OP_SRC_IN_EXT, + eDstInEXT = VK_BLEND_OP_DST_IN_EXT, + eSrcOutEXT = VK_BLEND_OP_SRC_OUT_EXT, + eDstOutEXT = VK_BLEND_OP_DST_OUT_EXT, + eSrcAtopEXT = VK_BLEND_OP_SRC_ATOP_EXT, + eDstAtopEXT = VK_BLEND_OP_DST_ATOP_EXT, + eXorEXT = VK_BLEND_OP_XOR_EXT, + eMultiplyEXT = VK_BLEND_OP_MULTIPLY_EXT, + eScreenEXT = VK_BLEND_OP_SCREEN_EXT, + eOverlayEXT = VK_BLEND_OP_OVERLAY_EXT, + eDarkenEXT = VK_BLEND_OP_DARKEN_EXT, + eLightenEXT = VK_BLEND_OP_LIGHTEN_EXT, + eColordodgeEXT = VK_BLEND_OP_COLORDODGE_EXT, + eColorburnEXT = VK_BLEND_OP_COLORBURN_EXT, + eHardlightEXT = VK_BLEND_OP_HARDLIGHT_EXT, + eSoftlightEXT = VK_BLEND_OP_SOFTLIGHT_EXT, + eDifferenceEXT = VK_BLEND_OP_DIFFERENCE_EXT, + eExclusionEXT = VK_BLEND_OP_EXCLUSION_EXT, + eInvertEXT = VK_BLEND_OP_INVERT_EXT, + eInvertRgbEXT = VK_BLEND_OP_INVERT_RGB_EXT, + eLineardodgeEXT = VK_BLEND_OP_LINEARDODGE_EXT, + eLinearburnEXT = VK_BLEND_OP_LINEARBURN_EXT, + eVividlightEXT = VK_BLEND_OP_VIVIDLIGHT_EXT, + eLinearlightEXT = VK_BLEND_OP_LINEARLIGHT_EXT, + ePinlightEXT = VK_BLEND_OP_PINLIGHT_EXT, + eHardmixEXT = VK_BLEND_OP_HARDMIX_EXT, + eHslHueEXT = VK_BLEND_OP_HSL_HUE_EXT, + eHslSaturationEXT = VK_BLEND_OP_HSL_SATURATION_EXT, + eHslColorEXT = VK_BLEND_OP_HSL_COLOR_EXT, + eHslLuminosityEXT = VK_BLEND_OP_HSL_LUMINOSITY_EXT, + ePlusEXT = VK_BLEND_OP_PLUS_EXT, + ePlusClampedEXT = VK_BLEND_OP_PLUS_CLAMPED_EXT, + ePlusClampedAlphaEXT = VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT, + ePlusDarkerEXT = VK_BLEND_OP_PLUS_DARKER_EXT, + eMinusEXT = VK_BLEND_OP_MINUS_EXT, + eMinusClampedEXT = VK_BLEND_OP_MINUS_CLAMPED_EXT, + eContrastEXT = VK_BLEND_OP_CONTRAST_EXT, + eInvertOvgEXT = VK_BLEND_OP_INVERT_OVG_EXT, + eRedEXT = VK_BLEND_OP_RED_EXT, + eGreenEXT = VK_BLEND_OP_GREEN_EXT, + eBlueEXT = VK_BLEND_OP_BLUE_EXT + }; + + enum class StencilOp + { + eKeep = VK_STENCIL_OP_KEEP, + eZero = VK_STENCIL_OP_ZERO, + eReplace = VK_STENCIL_OP_REPLACE, + eIncrementAndClamp = VK_STENCIL_OP_INCREMENT_AND_CLAMP, + eDecrementAndClamp = VK_STENCIL_OP_DECREMENT_AND_CLAMP, + eInvert = VK_STENCIL_OP_INVERT, + eIncrementAndWrap = VK_STENCIL_OP_INCREMENT_AND_WRAP, + eDecrementAndWrap = VK_STENCIL_OP_DECREMENT_AND_WRAP + }; + + struct StencilOpState + { + StencilOpState( StencilOp failOp_ = StencilOp::eKeep, + StencilOp passOp_ = StencilOp::eKeep, + StencilOp depthFailOp_ = StencilOp::eKeep, + CompareOp compareOp_ = CompareOp::eNever, + uint32_t compareMask_ = 0, + uint32_t writeMask_ = 0, + uint32_t reference_ = 0 ) + : failOp( failOp_ ) + , passOp( passOp_ ) + , depthFailOp( depthFailOp_ ) + , compareOp( compareOp_ ) + , compareMask( compareMask_ ) + , writeMask( writeMask_ ) + , reference( reference_ ) + { + } + + StencilOpState( VkStencilOpState const & rhs ) + { + memcpy( this, &rhs, sizeof( StencilOpState ) ); + } + + StencilOpState& operator=( VkStencilOpState const & rhs ) + { + memcpy( this, &rhs, sizeof( StencilOpState ) ); + return *this; + } + StencilOpState& setFailOp( StencilOp failOp_ ) + { + failOp = failOp_; + return *this; + } + + StencilOpState& setPassOp( StencilOp passOp_ ) + { + passOp = passOp_; + return *this; + } + + StencilOpState& setDepthFailOp( StencilOp depthFailOp_ ) + { + depthFailOp = depthFailOp_; + return *this; + } + + StencilOpState& setCompareOp( CompareOp compareOp_ ) + { + compareOp = compareOp_; + return *this; + } + + StencilOpState& setCompareMask( uint32_t compareMask_ ) + { + compareMask = compareMask_; + return *this; + } + + StencilOpState& setWriteMask( uint32_t writeMask_ ) + { + writeMask = writeMask_; + return *this; + } + + StencilOpState& setReference( uint32_t reference_ ) + { + reference = reference_; + return *this; + } + + operator const VkStencilOpState&() const + { + return *reinterpret_cast(this); + } + + bool operator==( StencilOpState const& rhs ) const + { + return ( failOp == rhs.failOp ) + && ( passOp == rhs.passOp ) + && ( depthFailOp == rhs.depthFailOp ) + && ( compareOp == rhs.compareOp ) + && ( compareMask == rhs.compareMask ) + && ( writeMask == rhs.writeMask ) + && ( reference == rhs.reference ); + } + + bool operator!=( StencilOpState const& rhs ) const + { + return !operator==( rhs ); + } + + StencilOp failOp; + StencilOp passOp; + StencilOp depthFailOp; + CompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; + }; + static_assert( sizeof( StencilOpState ) == sizeof( VkStencilOpState ), "struct and wrapper have different size!" ); + + enum class LogicOp + { + eClear = VK_LOGIC_OP_CLEAR, + eAnd = VK_LOGIC_OP_AND, + eAndReverse = VK_LOGIC_OP_AND_REVERSE, + eCopy = VK_LOGIC_OP_COPY, + eAndInverted = VK_LOGIC_OP_AND_INVERTED, + eNoOp = VK_LOGIC_OP_NO_OP, + eXor = VK_LOGIC_OP_XOR, + eOr = VK_LOGIC_OP_OR, + eNor = VK_LOGIC_OP_NOR, + eEquivalent = VK_LOGIC_OP_EQUIVALENT, + eInvert = VK_LOGIC_OP_INVERT, + eOrReverse = VK_LOGIC_OP_OR_REVERSE, + eCopyInverted = VK_LOGIC_OP_COPY_INVERTED, + eOrInverted = VK_LOGIC_OP_OR_INVERTED, + eNand = VK_LOGIC_OP_NAND, + eSet = VK_LOGIC_OP_SET + }; + + enum class InternalAllocationType + { + eExecutable = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + }; + + enum class SystemAllocationScope + { + eCommand = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND, + eObject = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT, + eCache = VK_SYSTEM_ALLOCATION_SCOPE_CACHE, + eDevice = VK_SYSTEM_ALLOCATION_SCOPE_DEVICE, + eInstance = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE + }; + + enum class PhysicalDeviceType + { + eOther = VK_PHYSICAL_DEVICE_TYPE_OTHER, + eIntegratedGpu = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU, + eDiscreteGpu = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU, + eVirtualGpu = VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU, + eCpu = VK_PHYSICAL_DEVICE_TYPE_CPU + }; + + enum class VertexInputRate + { + eVertex = VK_VERTEX_INPUT_RATE_VERTEX, + eInstance = VK_VERTEX_INPUT_RATE_INSTANCE + }; + + struct VertexInputBindingDescription + { + VertexInputBindingDescription( uint32_t binding_ = 0, + uint32_t stride_ = 0, + VertexInputRate inputRate_ = VertexInputRate::eVertex ) + : binding( binding_ ) + , stride( stride_ ) + , inputRate( inputRate_ ) + { + } + + VertexInputBindingDescription( VkVertexInputBindingDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputBindingDescription ) ); + } + + VertexInputBindingDescription& operator=( VkVertexInputBindingDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputBindingDescription ) ); + return *this; + } + VertexInputBindingDescription& setBinding( uint32_t binding_ ) + { + binding = binding_; + return *this; + } + + VertexInputBindingDescription& setStride( uint32_t stride_ ) + { + stride = stride_; + return *this; + } + + VertexInputBindingDescription& setInputRate( VertexInputRate inputRate_ ) + { + inputRate = inputRate_; + return *this; + } + + operator const VkVertexInputBindingDescription&() const + { + return *reinterpret_cast(this); + } + + bool operator==( VertexInputBindingDescription const& rhs ) const + { + return ( binding == rhs.binding ) + && ( stride == rhs.stride ) + && ( inputRate == rhs.inputRate ); + } + + bool operator!=( VertexInputBindingDescription const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t binding; + uint32_t stride; + VertexInputRate inputRate; + }; + static_assert( sizeof( VertexInputBindingDescription ) == sizeof( VkVertexInputBindingDescription ), "struct and wrapper have different size!" ); + + enum class Format + { + eUndefined = VK_FORMAT_UNDEFINED, + eR4G4UnormPack8 = VK_FORMAT_R4G4_UNORM_PACK8, + eR4G4B4A4UnormPack16 = VK_FORMAT_R4G4B4A4_UNORM_PACK16, + eB4G4R4A4UnormPack16 = VK_FORMAT_B4G4R4A4_UNORM_PACK16, + eR5G6B5UnormPack16 = VK_FORMAT_R5G6B5_UNORM_PACK16, + eB5G6R5UnormPack16 = VK_FORMAT_B5G6R5_UNORM_PACK16, + eR5G5B5A1UnormPack16 = VK_FORMAT_R5G5B5A1_UNORM_PACK16, + eB5G5R5A1UnormPack16 = VK_FORMAT_B5G5R5A1_UNORM_PACK16, + eA1R5G5B5UnormPack16 = VK_FORMAT_A1R5G5B5_UNORM_PACK16, + eR8Unorm = VK_FORMAT_R8_UNORM, + eR8Snorm = VK_FORMAT_R8_SNORM, + eR8Uscaled = VK_FORMAT_R8_USCALED, + eR8Sscaled = VK_FORMAT_R8_SSCALED, + eR8Uint = VK_FORMAT_R8_UINT, + eR8Sint = VK_FORMAT_R8_SINT, + eR8Srgb = VK_FORMAT_R8_SRGB, + eR8G8Unorm = VK_FORMAT_R8G8_UNORM, + eR8G8Snorm = VK_FORMAT_R8G8_SNORM, + eR8G8Uscaled = VK_FORMAT_R8G8_USCALED, + eR8G8Sscaled = VK_FORMAT_R8G8_SSCALED, + eR8G8Uint = VK_FORMAT_R8G8_UINT, + eR8G8Sint = VK_FORMAT_R8G8_SINT, + eR8G8Srgb = VK_FORMAT_R8G8_SRGB, + eR8G8B8Unorm = VK_FORMAT_R8G8B8_UNORM, + eR8G8B8Snorm = VK_FORMAT_R8G8B8_SNORM, + eR8G8B8Uscaled = VK_FORMAT_R8G8B8_USCALED, + eR8G8B8Sscaled = VK_FORMAT_R8G8B8_SSCALED, + eR8G8B8Uint = VK_FORMAT_R8G8B8_UINT, + eR8G8B8Sint = VK_FORMAT_R8G8B8_SINT, + eR8G8B8Srgb = VK_FORMAT_R8G8B8_SRGB, + eB8G8R8Unorm = VK_FORMAT_B8G8R8_UNORM, + eB8G8R8Snorm = VK_FORMAT_B8G8R8_SNORM, + eB8G8R8Uscaled = VK_FORMAT_B8G8R8_USCALED, + eB8G8R8Sscaled = VK_FORMAT_B8G8R8_SSCALED, + eB8G8R8Uint = VK_FORMAT_B8G8R8_UINT, + eB8G8R8Sint = VK_FORMAT_B8G8R8_SINT, + eB8G8R8Srgb = VK_FORMAT_B8G8R8_SRGB, + eR8G8B8A8Unorm = VK_FORMAT_R8G8B8A8_UNORM, + eR8G8B8A8Snorm = VK_FORMAT_R8G8B8A8_SNORM, + eR8G8B8A8Uscaled = VK_FORMAT_R8G8B8A8_USCALED, + eR8G8B8A8Sscaled = VK_FORMAT_R8G8B8A8_SSCALED, + eR8G8B8A8Uint = VK_FORMAT_R8G8B8A8_UINT, + eR8G8B8A8Sint = VK_FORMAT_R8G8B8A8_SINT, + eR8G8B8A8Srgb = VK_FORMAT_R8G8B8A8_SRGB, + eB8G8R8A8Unorm = VK_FORMAT_B8G8R8A8_UNORM, + eB8G8R8A8Snorm = VK_FORMAT_B8G8R8A8_SNORM, + eB8G8R8A8Uscaled = VK_FORMAT_B8G8R8A8_USCALED, + eB8G8R8A8Sscaled = VK_FORMAT_B8G8R8A8_SSCALED, + eB8G8R8A8Uint = VK_FORMAT_B8G8R8A8_UINT, + eB8G8R8A8Sint = VK_FORMAT_B8G8R8A8_SINT, + eB8G8R8A8Srgb = VK_FORMAT_B8G8R8A8_SRGB, + eA8B8G8R8UnormPack32 = VK_FORMAT_A8B8G8R8_UNORM_PACK32, + eA8B8G8R8SnormPack32 = VK_FORMAT_A8B8G8R8_SNORM_PACK32, + eA8B8G8R8UscaledPack32 = VK_FORMAT_A8B8G8R8_USCALED_PACK32, + eA8B8G8R8SscaledPack32 = VK_FORMAT_A8B8G8R8_SSCALED_PACK32, + eA8B8G8R8UintPack32 = VK_FORMAT_A8B8G8R8_UINT_PACK32, + eA8B8G8R8SintPack32 = VK_FORMAT_A8B8G8R8_SINT_PACK32, + eA8B8G8R8SrgbPack32 = VK_FORMAT_A8B8G8R8_SRGB_PACK32, + eA2R10G10B10UnormPack32 = VK_FORMAT_A2R10G10B10_UNORM_PACK32, + eA2R10G10B10SnormPack32 = VK_FORMAT_A2R10G10B10_SNORM_PACK32, + eA2R10G10B10UscaledPack32 = VK_FORMAT_A2R10G10B10_USCALED_PACK32, + eA2R10G10B10SscaledPack32 = VK_FORMAT_A2R10G10B10_SSCALED_PACK32, + eA2R10G10B10UintPack32 = VK_FORMAT_A2R10G10B10_UINT_PACK32, + eA2R10G10B10SintPack32 = VK_FORMAT_A2R10G10B10_SINT_PACK32, + eA2B10G10R10UnormPack32 = VK_FORMAT_A2B10G10R10_UNORM_PACK32, + eA2B10G10R10SnormPack32 = VK_FORMAT_A2B10G10R10_SNORM_PACK32, + eA2B10G10R10UscaledPack32 = VK_FORMAT_A2B10G10R10_USCALED_PACK32, + eA2B10G10R10SscaledPack32 = VK_FORMAT_A2B10G10R10_SSCALED_PACK32, + eA2B10G10R10UintPack32 = VK_FORMAT_A2B10G10R10_UINT_PACK32, + eA2B10G10R10SintPack32 = VK_FORMAT_A2B10G10R10_SINT_PACK32, + eR16Unorm = VK_FORMAT_R16_UNORM, + eR16Snorm = VK_FORMAT_R16_SNORM, + eR16Uscaled = VK_FORMAT_R16_USCALED, + eR16Sscaled = VK_FORMAT_R16_SSCALED, + eR16Uint = VK_FORMAT_R16_UINT, + eR16Sint = VK_FORMAT_R16_SINT, + eR16Sfloat = VK_FORMAT_R16_SFLOAT, + eR16G16Unorm = VK_FORMAT_R16G16_UNORM, + eR16G16Snorm = VK_FORMAT_R16G16_SNORM, + eR16G16Uscaled = VK_FORMAT_R16G16_USCALED, + eR16G16Sscaled = VK_FORMAT_R16G16_SSCALED, + eR16G16Uint = VK_FORMAT_R16G16_UINT, + eR16G16Sint = VK_FORMAT_R16G16_SINT, + eR16G16Sfloat = VK_FORMAT_R16G16_SFLOAT, + eR16G16B16Unorm = VK_FORMAT_R16G16B16_UNORM, + eR16G16B16Snorm = VK_FORMAT_R16G16B16_SNORM, + eR16G16B16Uscaled = VK_FORMAT_R16G16B16_USCALED, + eR16G16B16Sscaled = VK_FORMAT_R16G16B16_SSCALED, + eR16G16B16Uint = VK_FORMAT_R16G16B16_UINT, + eR16G16B16Sint = VK_FORMAT_R16G16B16_SINT, + eR16G16B16Sfloat = VK_FORMAT_R16G16B16_SFLOAT, + eR16G16B16A16Unorm = VK_FORMAT_R16G16B16A16_UNORM, + eR16G16B16A16Snorm = VK_FORMAT_R16G16B16A16_SNORM, + eR16G16B16A16Uscaled = VK_FORMAT_R16G16B16A16_USCALED, + eR16G16B16A16Sscaled = VK_FORMAT_R16G16B16A16_SSCALED, + eR16G16B16A16Uint = VK_FORMAT_R16G16B16A16_UINT, + eR16G16B16A16Sint = VK_FORMAT_R16G16B16A16_SINT, + eR16G16B16A16Sfloat = VK_FORMAT_R16G16B16A16_SFLOAT, + eR32Uint = VK_FORMAT_R32_UINT, + eR32Sint = VK_FORMAT_R32_SINT, + eR32Sfloat = VK_FORMAT_R32_SFLOAT, + eR32G32Uint = VK_FORMAT_R32G32_UINT, + eR32G32Sint = VK_FORMAT_R32G32_SINT, + eR32G32Sfloat = VK_FORMAT_R32G32_SFLOAT, + eR32G32B32Uint = VK_FORMAT_R32G32B32_UINT, + eR32G32B32Sint = VK_FORMAT_R32G32B32_SINT, + eR32G32B32Sfloat = VK_FORMAT_R32G32B32_SFLOAT, + eR32G32B32A32Uint = VK_FORMAT_R32G32B32A32_UINT, + eR32G32B32A32Sint = VK_FORMAT_R32G32B32A32_SINT, + eR32G32B32A32Sfloat = VK_FORMAT_R32G32B32A32_SFLOAT, + eR64Uint = VK_FORMAT_R64_UINT, + eR64Sint = VK_FORMAT_R64_SINT, + eR64Sfloat = VK_FORMAT_R64_SFLOAT, + eR64G64Uint = VK_FORMAT_R64G64_UINT, + eR64G64Sint = VK_FORMAT_R64G64_SINT, + eR64G64Sfloat = VK_FORMAT_R64G64_SFLOAT, + eR64G64B64Uint = VK_FORMAT_R64G64B64_UINT, + eR64G64B64Sint = VK_FORMAT_R64G64B64_SINT, + eR64G64B64Sfloat = VK_FORMAT_R64G64B64_SFLOAT, + eR64G64B64A64Uint = VK_FORMAT_R64G64B64A64_UINT, + eR64G64B64A64Sint = VK_FORMAT_R64G64B64A64_SINT, + eR64G64B64A64Sfloat = VK_FORMAT_R64G64B64A64_SFLOAT, + eB10G11R11UfloatPack32 = VK_FORMAT_B10G11R11_UFLOAT_PACK32, + eE5B9G9R9UfloatPack32 = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, + eD16Unorm = VK_FORMAT_D16_UNORM, + eX8D24UnormPack32 = VK_FORMAT_X8_D24_UNORM_PACK32, + eD32Sfloat = VK_FORMAT_D32_SFLOAT, + eS8Uint = VK_FORMAT_S8_UINT, + eD16UnormS8Uint = VK_FORMAT_D16_UNORM_S8_UINT, + eD24UnormS8Uint = VK_FORMAT_D24_UNORM_S8_UINT, + eD32SfloatS8Uint = VK_FORMAT_D32_SFLOAT_S8_UINT, + eBc1RgbUnormBlock = VK_FORMAT_BC1_RGB_UNORM_BLOCK, + eBc1RgbSrgbBlock = VK_FORMAT_BC1_RGB_SRGB_BLOCK, + eBc1RgbaUnormBlock = VK_FORMAT_BC1_RGBA_UNORM_BLOCK, + eBc1RgbaSrgbBlock = VK_FORMAT_BC1_RGBA_SRGB_BLOCK, + eBc2UnormBlock = VK_FORMAT_BC2_UNORM_BLOCK, + eBc2SrgbBlock = VK_FORMAT_BC2_SRGB_BLOCK, + eBc3UnormBlock = VK_FORMAT_BC3_UNORM_BLOCK, + eBc3SrgbBlock = VK_FORMAT_BC3_SRGB_BLOCK, + eBc4UnormBlock = VK_FORMAT_BC4_UNORM_BLOCK, + eBc4SnormBlock = VK_FORMAT_BC4_SNORM_BLOCK, + eBc5UnormBlock = VK_FORMAT_BC5_UNORM_BLOCK, + eBc5SnormBlock = VK_FORMAT_BC5_SNORM_BLOCK, + eBc6HUfloatBlock = VK_FORMAT_BC6H_UFLOAT_BLOCK, + eBc6HSfloatBlock = VK_FORMAT_BC6H_SFLOAT_BLOCK, + eBc7UnormBlock = VK_FORMAT_BC7_UNORM_BLOCK, + eBc7SrgbBlock = VK_FORMAT_BC7_SRGB_BLOCK, + eEtc2R8G8B8UnormBlock = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, + eEtc2R8G8B8SrgbBlock = VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, + eEtc2R8G8B8A1UnormBlock = VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, + eEtc2R8G8B8A1SrgbBlock = VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, + eEtc2R8G8B8A8UnormBlock = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, + eEtc2R8G8B8A8SrgbBlock = VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, + eEacR11UnormBlock = VK_FORMAT_EAC_R11_UNORM_BLOCK, + eEacR11SnormBlock = VK_FORMAT_EAC_R11_SNORM_BLOCK, + eEacR11G11UnormBlock = VK_FORMAT_EAC_R11G11_UNORM_BLOCK, + eEacR11G11SnormBlock = VK_FORMAT_EAC_R11G11_SNORM_BLOCK, + eAstc4x4UnormBlock = VK_FORMAT_ASTC_4x4_UNORM_BLOCK, + eAstc4x4SrgbBlock = VK_FORMAT_ASTC_4x4_SRGB_BLOCK, + eAstc5x4UnormBlock = VK_FORMAT_ASTC_5x4_UNORM_BLOCK, + eAstc5x4SrgbBlock = VK_FORMAT_ASTC_5x4_SRGB_BLOCK, + eAstc5x5UnormBlock = VK_FORMAT_ASTC_5x5_UNORM_BLOCK, + eAstc5x5SrgbBlock = VK_FORMAT_ASTC_5x5_SRGB_BLOCK, + eAstc6x5UnormBlock = VK_FORMAT_ASTC_6x5_UNORM_BLOCK, + eAstc6x5SrgbBlock = VK_FORMAT_ASTC_6x5_SRGB_BLOCK, + eAstc6x6UnormBlock = VK_FORMAT_ASTC_6x6_UNORM_BLOCK, + eAstc6x6SrgbBlock = VK_FORMAT_ASTC_6x6_SRGB_BLOCK, + eAstc8x5UnormBlock = VK_FORMAT_ASTC_8x5_UNORM_BLOCK, + eAstc8x5SrgbBlock = VK_FORMAT_ASTC_8x5_SRGB_BLOCK, + eAstc8x6UnormBlock = VK_FORMAT_ASTC_8x6_UNORM_BLOCK, + eAstc8x6SrgbBlock = VK_FORMAT_ASTC_8x6_SRGB_BLOCK, + eAstc8x8UnormBlock = VK_FORMAT_ASTC_8x8_UNORM_BLOCK, + eAstc8x8SrgbBlock = VK_FORMAT_ASTC_8x8_SRGB_BLOCK, + eAstc10x5UnormBlock = VK_FORMAT_ASTC_10x5_UNORM_BLOCK, + eAstc10x5SrgbBlock = VK_FORMAT_ASTC_10x5_SRGB_BLOCK, + eAstc10x6UnormBlock = VK_FORMAT_ASTC_10x6_UNORM_BLOCK, + eAstc10x6SrgbBlock = VK_FORMAT_ASTC_10x6_SRGB_BLOCK, + eAstc10x8UnormBlock = VK_FORMAT_ASTC_10x8_UNORM_BLOCK, + eAstc10x8SrgbBlock = VK_FORMAT_ASTC_10x8_SRGB_BLOCK, + eAstc10x10UnormBlock = VK_FORMAT_ASTC_10x10_UNORM_BLOCK, + eAstc10x10SrgbBlock = VK_FORMAT_ASTC_10x10_SRGB_BLOCK, + eAstc12x10UnormBlock = VK_FORMAT_ASTC_12x10_UNORM_BLOCK, + eAstc12x10SrgbBlock = VK_FORMAT_ASTC_12x10_SRGB_BLOCK, + eAstc12x12UnormBlock = VK_FORMAT_ASTC_12x12_UNORM_BLOCK, + eAstc12x12SrgbBlock = VK_FORMAT_ASTC_12x12_SRGB_BLOCK, + eG8B8G8R8422Unorm = VK_FORMAT_G8B8G8R8_422_UNORM, + eG8B8G8R8422UnormKHR = VK_FORMAT_G8B8G8R8_422_UNORM, + eB8G8R8G8422Unorm = VK_FORMAT_B8G8R8G8_422_UNORM, + eB8G8R8G8422UnormKHR = VK_FORMAT_B8G8R8G8_422_UNORM, + eG8B8R83Plane420Unorm = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + eG8B8R83Plane420UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + eG8B8R82Plane420Unorm = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, + eG8B8R82Plane420UnormKHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, + eG8B8R83Plane422Unorm = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + eG8B8R83Plane422UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + eG8B8R82Plane422Unorm = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, + eG8B8R82Plane422UnormKHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, + eG8B8R83Plane444Unorm = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + eG8B8R83Plane444UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + eR10X6UnormPack16 = VK_FORMAT_R10X6_UNORM_PACK16, + eR10X6UnormPack16KHR = VK_FORMAT_R10X6_UNORM_PACK16, + eR10X6G10X6Unorm2Pack16 = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, + eR10X6G10X6Unorm2Pack16KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, + eR10X6G10X6B10X6A10X6Unorm4Pack16 = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + eR10X6G10X6B10X6A10X6Unorm4Pack16KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + eG10X6B10X6G10X6R10X6422Unorm4Pack16 = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + eG10X6B10X6G10X6R10X6422Unorm4Pack16KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + eB10X6G10X6R10X6G10X6422Unorm4Pack16 = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + eB10X6G10X6R10X6G10X6422Unorm4Pack16KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + eG10X6B10X6R10X63Plane420Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + eG10X6B10X6R10X63Plane420Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + eG10X6B10X6R10X62Plane420Unorm3Pack16 = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + eG10X6B10X6R10X62Plane420Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + eG10X6B10X6R10X63Plane422Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + eG10X6B10X6R10X63Plane422Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + eG10X6B10X6R10X62Plane422Unorm3Pack16 = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + eG10X6B10X6R10X62Plane422Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + eG10X6B10X6R10X63Plane444Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + eG10X6B10X6R10X63Plane444Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + eR12X4UnormPack16 = VK_FORMAT_R12X4_UNORM_PACK16, + eR12X4UnormPack16KHR = VK_FORMAT_R12X4_UNORM_PACK16, + eR12X4G12X4Unorm2Pack16 = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, + eR12X4G12X4Unorm2Pack16KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, + eR12X4G12X4B12X4A12X4Unorm4Pack16 = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + eR12X4G12X4B12X4A12X4Unorm4Pack16KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + eG12X4B12X4G12X4R12X4422Unorm4Pack16 = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + eG12X4B12X4G12X4R12X4422Unorm4Pack16KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + eB12X4G12X4R12X4G12X4422Unorm4Pack16 = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + eB12X4G12X4R12X4G12X4422Unorm4Pack16KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + eG12X4B12X4R12X43Plane420Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + eG12X4B12X4R12X43Plane420Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + eG12X4B12X4R12X42Plane420Unorm3Pack16 = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + eG12X4B12X4R12X42Plane420Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + eG12X4B12X4R12X43Plane422Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + eG12X4B12X4R12X43Plane422Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + eG12X4B12X4R12X42Plane422Unorm3Pack16 = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + eG12X4B12X4R12X42Plane422Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + eG12X4B12X4R12X43Plane444Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + eG12X4B12X4R12X43Plane444Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + eG16B16G16R16422Unorm = VK_FORMAT_G16B16G16R16_422_UNORM, + eG16B16G16R16422UnormKHR = VK_FORMAT_G16B16G16R16_422_UNORM, + eB16G16R16G16422Unorm = VK_FORMAT_B16G16R16G16_422_UNORM, + eB16G16R16G16422UnormKHR = VK_FORMAT_B16G16R16G16_422_UNORM, + eG16B16R163Plane420Unorm = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + eG16B16R163Plane420UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + eG16B16R162Plane420Unorm = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, + eG16B16R162Plane420UnormKHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, + eG16B16R163Plane422Unorm = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + eG16B16R163Plane422UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + eG16B16R162Plane422Unorm = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, + eG16B16R162Plane422UnormKHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, + eG16B16R163Plane444Unorm = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + eG16B16R163Plane444UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + ePvrtc12BppUnormBlockIMG = VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, + ePvrtc14BppUnormBlockIMG = VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, + ePvrtc22BppUnormBlockIMG = VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG, + ePvrtc24BppUnormBlockIMG = VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG, + ePvrtc12BppSrgbBlockIMG = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG, + ePvrtc14BppSrgbBlockIMG = VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG, + ePvrtc22BppSrgbBlockIMG = VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG, + ePvrtc24BppSrgbBlockIMG = VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG + }; + + struct VertexInputAttributeDescription + { + VertexInputAttributeDescription( uint32_t location_ = 0, + uint32_t binding_ = 0, + Format format_ = Format::eUndefined, + uint32_t offset_ = 0 ) + : location( location_ ) + , binding( binding_ ) + , format( format_ ) + , offset( offset_ ) + { + } + + VertexInputAttributeDescription( VkVertexInputAttributeDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputAttributeDescription ) ); + } + + VertexInputAttributeDescription& operator=( VkVertexInputAttributeDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( VertexInputAttributeDescription ) ); + return *this; + } + VertexInputAttributeDescription& setLocation( uint32_t location_ ) + { + location = location_; + return *this; + } + + VertexInputAttributeDescription& setBinding( uint32_t binding_ ) + { + binding = binding_; + return *this; + } + + VertexInputAttributeDescription& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + VertexInputAttributeDescription& setOffset( uint32_t offset_ ) + { + offset = offset_; + return *this; + } + + operator const VkVertexInputAttributeDescription&() const + { + return *reinterpret_cast(this); + } + + bool operator==( VertexInputAttributeDescription const& rhs ) const + { + return ( location == rhs.location ) + && ( binding == rhs.binding ) + && ( format == rhs.format ) + && ( offset == rhs.offset ); + } + + bool operator!=( VertexInputAttributeDescription const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t location; + uint32_t binding; + Format format; + uint32_t offset; + }; + static_assert( sizeof( VertexInputAttributeDescription ) == sizeof( VkVertexInputAttributeDescription ), "struct and wrapper have different size!" ); + + enum class StructureType + { + eApplicationInfo = VK_STRUCTURE_TYPE_APPLICATION_INFO, + eInstanceCreateInfo = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, + eDeviceQueueCreateInfo = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, + eDeviceCreateInfo = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, + eSubmitInfo = VK_STRUCTURE_TYPE_SUBMIT_INFO, + eMemoryAllocateInfo = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, + eMappedMemoryRange = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, + eBindSparseInfo = VK_STRUCTURE_TYPE_BIND_SPARSE_INFO, + eFenceCreateInfo = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, + eSemaphoreCreateInfo = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, + eEventCreateInfo = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, + eQueryPoolCreateInfo = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, + eBufferCreateInfo = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + eBufferViewCreateInfo = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, + eImageCreateInfo = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + eImageViewCreateInfo = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + eShaderModuleCreateInfo = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, + ePipelineCacheCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, + ePipelineShaderStageCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + ePipelineVertexInputStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + ePipelineInputAssemblyStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + ePipelineTessellationStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, + ePipelineViewportStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + ePipelineRasterizationStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + ePipelineMultisampleStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + ePipelineDepthStencilStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + ePipelineColorBlendStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + ePipelineDynamicStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + eGraphicsPipelineCreateInfo = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + eComputePipelineCreateInfo = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + ePipelineLayoutCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + eSamplerCreateInfo = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + eDescriptorSetLayoutCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + eDescriptorPoolCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + eDescriptorSetAllocateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + eWriteDescriptorSet = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + eCopyDescriptorSet = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET, + eFramebufferCreateInfo = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + eRenderPassCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + eCommandPoolCreateInfo = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, + eCommandBufferAllocateInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + eCommandBufferInheritanceInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, + eCommandBufferBeginInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + eRenderPassBeginInfo = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + eBufferMemoryBarrier = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, + eImageMemoryBarrier = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + eMemoryBarrier = VK_STRUCTURE_TYPE_MEMORY_BARRIER, + eLoaderInstanceCreateInfo = VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO, + eLoaderDeviceCreateInfo = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO, + ePhysicalDeviceSubgroupProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES, + eBindBufferMemoryInfo = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, + eBindBufferMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, + eBindImageMemoryInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, + eBindImageMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, + ePhysicalDevice16BitStorageFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, + ePhysicalDevice16BitStorageFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, + eMemoryDedicatedRequirements = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, + eMemoryDedicatedRequirementsKHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, + eMemoryDedicatedAllocateInfo = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, + eMemoryDedicatedAllocateInfoKHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, + eMemoryAllocateFlagsInfo = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, + eMemoryAllocateFlagsInfoKHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, + eDeviceGroupRenderPassBeginInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, + eDeviceGroupRenderPassBeginInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, + eDeviceGroupCommandBufferBeginInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, + eDeviceGroupCommandBufferBeginInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, + eDeviceGroupSubmitInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, + eDeviceGroupSubmitInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, + eDeviceGroupBindSparseInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, + eDeviceGroupBindSparseInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, + eBindBufferMemoryDeviceGroupInfo = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, + eBindBufferMemoryDeviceGroupInfoKHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, + eBindImageMemoryDeviceGroupInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, + eBindImageMemoryDeviceGroupInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, + ePhysicalDeviceGroupProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, + ePhysicalDeviceGroupPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, + eDeviceGroupDeviceCreateInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, + eDeviceGroupDeviceCreateInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, + eBufferMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, + eBufferMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, + eImageMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, + eImageMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, + eImageSparseMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, + eImageSparseMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, + eMemoryRequirements2 = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, + eMemoryRequirements2KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, + eSparseImageMemoryRequirements2 = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, + eSparseImageMemoryRequirements2KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, + ePhysicalDeviceFeatures2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + ePhysicalDeviceFeatures2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + ePhysicalDeviceProperties2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, + ePhysicalDeviceProperties2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, + eFormatProperties2 = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, + eFormatProperties2KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, + eImageFormatProperties2 = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, + eImageFormatProperties2KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, + ePhysicalDeviceImageFormatInfo2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + ePhysicalDeviceImageFormatInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + eQueueFamilyProperties2 = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, + eQueueFamilyProperties2KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, + ePhysicalDeviceMemoryProperties2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, + ePhysicalDeviceMemoryProperties2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, + eSparseImageFormatProperties2 = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, + eSparseImageFormatProperties2KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, + ePhysicalDeviceSparseImageFormatInfo2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, + ePhysicalDeviceSparseImageFormatInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, + ePhysicalDevicePointClippingProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, + ePhysicalDevicePointClippingPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, + eRenderPassInputAttachmentAspectCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, + eRenderPassInputAttachmentAspectCreateInfoKHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, + eImageViewUsageCreateInfo = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, + eImageViewUsageCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, + ePipelineTessellationDomainOriginStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, + ePipelineTessellationDomainOriginStateCreateInfoKHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, + eRenderPassMultiviewCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, + eRenderPassMultiviewCreateInfoKHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, + ePhysicalDeviceMultiviewFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + ePhysicalDeviceMultiviewFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + ePhysicalDeviceMultiviewProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, + ePhysicalDeviceMultiviewPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, + ePhysicalDeviceVariablePointerFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES, + ePhysicalDeviceVariablePointerFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES, + eProtectedSubmitInfo = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO, + ePhysicalDeviceProtectedMemoryFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES, + ePhysicalDeviceProtectedMemoryProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES, + eDeviceQueueInfo2 = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2, + eSamplerYcbcrConversionCreateInfo = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, + eSamplerYcbcrConversionCreateInfoKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, + eSamplerYcbcrConversionInfo = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, + eSamplerYcbcrConversionInfoKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, + eBindImagePlaneMemoryInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, + eBindImagePlaneMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, + eImagePlaneMemoryRequirementsInfo = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, + eImagePlaneMemoryRequirementsInfoKHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, + ePhysicalDeviceSamplerYcbcrConversionFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, + ePhysicalDeviceSamplerYcbcrConversionFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, + eSamplerYcbcrConversionImageFormatProperties = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, + eSamplerYcbcrConversionImageFormatPropertiesKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, + eDescriptorUpdateTemplateCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, + eDescriptorUpdateTemplateCreateInfoKHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, + ePhysicalDeviceExternalImageFormatInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, + ePhysicalDeviceExternalImageFormatInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, + eExternalImageFormatProperties = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, + eExternalImageFormatPropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, + ePhysicalDeviceExternalBufferInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, + ePhysicalDeviceExternalBufferInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, + eExternalBufferProperties = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, + eExternalBufferPropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, + ePhysicalDeviceIdProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, + ePhysicalDeviceIdPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, + eExternalMemoryBufferCreateInfo = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, + eExternalMemoryBufferCreateInfoKHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, + eExternalMemoryImageCreateInfo = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, + eExternalMemoryImageCreateInfoKHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, + eExportMemoryAllocateInfo = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, + eExportMemoryAllocateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, + ePhysicalDeviceExternalFenceInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, + ePhysicalDeviceExternalFenceInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, + eExternalFenceProperties = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, + eExternalFencePropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, + eExportFenceCreateInfo = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, + eExportFenceCreateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, + eExportSemaphoreCreateInfo = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, + eExportSemaphoreCreateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, + ePhysicalDeviceExternalSemaphoreInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, + ePhysicalDeviceExternalSemaphoreInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, + eExternalSemaphoreProperties = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, + eExternalSemaphorePropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, + ePhysicalDeviceMaintenance3Properties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, + ePhysicalDeviceMaintenance3PropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, + eDescriptorSetLayoutSupport = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, + eDescriptorSetLayoutSupportKHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, + ePhysicalDeviceShaderDrawParameterFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES, + eSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, + ePresentInfoKHR = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, + eDeviceGroupPresentCapabilitiesKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR, + eImageSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR, + eBindImageMemorySwapchainInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR, + eAcquireNextImageInfoKHR = VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR, + eDeviceGroupPresentInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR, + eDeviceGroupSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR, + eDisplayModeCreateInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR, + eDisplaySurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR, + eDisplayPresentInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR, + eXlibSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, + eXcbSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR, + eWaylandSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, + eMirSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR, + eAndroidSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR, + eWin32SurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, + eDebugReportCallbackCreateInfoEXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, + ePipelineRasterizationStateRasterizationOrderAMD = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD, + eDebugMarkerObjectNameInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT, + eDebugMarkerObjectTagInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT, + eDebugMarkerMarkerInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT, + eDedicatedAllocationImageCreateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV, + eDedicatedAllocationBufferCreateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV, + eDedicatedAllocationMemoryAllocateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV, + eTextureLodGatherFormatPropertiesAMD = VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD, + eExternalMemoryImageCreateInfoNV = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV, + eExportMemoryAllocateInfoNV = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV, + eImportMemoryWin32HandleInfoNV = VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV, + eExportMemoryWin32HandleInfoNV = VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV, + eWin32KeyedMutexAcquireReleaseInfoNV = VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV, + eValidationFlagsEXT = VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT, + eViSurfaceCreateInfoNN = VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN, + eImportMemoryWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR, + eExportMemoryWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR, + eMemoryWin32HandlePropertiesKHR = VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR, + eMemoryGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR, + eImportMemoryFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR, + eMemoryFdPropertiesKHR = VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR, + eMemoryGetFdInfoKHR = VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR, + eWin32KeyedMutexAcquireReleaseInfoKHR = VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR, + eImportSemaphoreWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR, + eExportSemaphoreWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR, + eD3D12FenceSubmitInfoKHR = VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR, + eSemaphoreGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR, + eImportSemaphoreFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR, + eSemaphoreGetFdInfoKHR = VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR, + ePhysicalDevicePushDescriptorPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR, + eCommandBufferInheritanceConditionalRenderingInfoEXT = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT, + ePhysicalDeviceConditionalRenderingFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT, + eConditionalRenderingBeginInfoEXT = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT, + ePresentRegionsKHR = VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR, + eObjectTableCreateInfoNVX = VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX, + eIndirectCommandsLayoutCreateInfoNVX = VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX, + eCmdProcessCommandsInfoNVX = VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX, + eCmdReserveSpaceForCommandsInfoNVX = VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX, + eDeviceGeneratedCommandsLimitsNVX = VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX, + eDeviceGeneratedCommandsFeaturesNVX = VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX, + ePipelineViewportWScalingStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV, + eSurfaceCapabilities2EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT, + eDisplayPowerInfoEXT = VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT, + eDeviceEventInfoEXT = VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT, + eDisplayEventInfoEXT = VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT, + eSwapchainCounterCreateInfoEXT = VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT, + ePresentTimesInfoGOOGLE = VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE, + ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX, + ePipelineViewportSwizzleStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV, + ePhysicalDeviceDiscardRectanglePropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT, + ePipelineDiscardRectangleStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT, + ePhysicalDeviceConservativeRasterizationPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT, + ePipelineRasterizationConservativeStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, + eHdrMetadataEXT = VK_STRUCTURE_TYPE_HDR_METADATA_EXT, + eAttachmentDescription2KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR, + eAttachmentReference2KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR, + eSubpassDescription2KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, + eSubpassDependency2KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR, + eRenderPassCreateInfo2KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR, + eSubpassBeginInfoKHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR, + eSubpassEndInfoKHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR, + eSharedPresentSurfaceCapabilitiesKHR = VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR, + eImportFenceWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR, + eExportFenceWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR, + eFenceGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR, + eImportFenceFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR, + eFenceGetFdInfoKHR = VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR, + ePhysicalDeviceSurfaceInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR, + eSurfaceCapabilities2KHR = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR, + eSurfaceFormat2KHR = VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR, + eDisplayProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR, + eDisplayPlaneProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR, + eDisplayModeProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR, + eDisplayPlaneInfo2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR, + eDisplayPlaneCapabilities2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR, + eIosSurfaceCreateInfoMVK = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK, + eMacosSurfaceCreateInfoMVK = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, + eDebugUtilsObjectNameInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, + eDebugUtilsObjectTagInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT, + eDebugUtilsLabelEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, + eDebugUtilsMessengerCallbackDataEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT, + eDebugUtilsMessengerCreateInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT, + eAndroidHardwareBufferUsageANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID, + eAndroidHardwareBufferPropertiesANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID, + eAndroidHardwareBufferFormatPropertiesANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID, + eImportAndroidHardwareBufferInfoANDROID = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID, + eMemoryGetAndroidHardwareBufferInfoANDROID = VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID, + eExternalFormatANDROID = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID, + ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT, + eSamplerReductionModeCreateInfoEXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT, + eSampleLocationsInfoEXT = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT, + eRenderPassSampleLocationsBeginInfoEXT = VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT, + ePipelineSampleLocationsStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT, + ePhysicalDeviceSampleLocationsPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT, + eMultisamplePropertiesEXT = VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT, + eImageFormatListCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR, + ePhysicalDeviceBlendOperationAdvancedFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT, + ePhysicalDeviceBlendOperationAdvancedPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT, + ePipelineColorBlendAdvancedStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT, + ePipelineCoverageToColorStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV, + ePipelineCoverageModulationStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV, + eValidationCacheCreateInfoEXT = VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT, + eShaderModuleValidationCacheCreateInfoEXT = VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT, + eDescriptorSetLayoutBindingFlagsCreateInfoEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT, + ePhysicalDeviceDescriptorIndexingFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, + ePhysicalDeviceDescriptorIndexingPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT, + eDescriptorSetVariableDescriptorCountAllocateInfoEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT, + eDescriptorSetVariableDescriptorCountLayoutSupportEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT, + eDeviceQueueGlobalPriorityCreateInfoEXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT, + ePhysicalDevice8BitStorageFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR, + eImportMemoryHostPointerInfoEXT = VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT, + eMemoryHostPointerPropertiesEXT = VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT, + ePhysicalDeviceExternalMemoryHostPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT, + ePhysicalDeviceShaderCorePropertiesAMD = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD, + ePhysicalDeviceVertexAttributeDivisorPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT, + ePipelineVertexInputDivisorStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT, + eCheckpointDataNV = VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV, + eQueueFamilyCheckpointPropertiesNV = VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV + }; + + struct ApplicationInfo + { + ApplicationInfo( const char* pApplicationName_ = nullptr, + uint32_t applicationVersion_ = 0, + const char* pEngineName_ = nullptr, + uint32_t engineVersion_ = 0, + uint32_t apiVersion_ = 0 ) + : pApplicationName( pApplicationName_ ) + , applicationVersion( applicationVersion_ ) + , pEngineName( pEngineName_ ) + , engineVersion( engineVersion_ ) + , apiVersion( apiVersion_ ) + { + } + + ApplicationInfo( VkApplicationInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ApplicationInfo ) ); + } + + ApplicationInfo& operator=( VkApplicationInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ApplicationInfo ) ); + return *this; + } + ApplicationInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ApplicationInfo& setPApplicationName( const char* pApplicationName_ ) + { + pApplicationName = pApplicationName_; + return *this; + } + + ApplicationInfo& setApplicationVersion( uint32_t applicationVersion_ ) + { + applicationVersion = applicationVersion_; + return *this; + } + + ApplicationInfo& setPEngineName( const char* pEngineName_ ) + { + pEngineName = pEngineName_; + return *this; + } + + ApplicationInfo& setEngineVersion( uint32_t engineVersion_ ) + { + engineVersion = engineVersion_; + return *this; + } + + ApplicationInfo& setApiVersion( uint32_t apiVersion_ ) + { + apiVersion = apiVersion_; + return *this; + } + + operator const VkApplicationInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ApplicationInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pApplicationName == rhs.pApplicationName ) + && ( applicationVersion == rhs.applicationVersion ) + && ( pEngineName == rhs.pEngineName ) + && ( engineVersion == rhs.engineVersion ) + && ( apiVersion == rhs.apiVersion ); + } + + bool operator!=( ApplicationInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eApplicationInfo; + + public: + const void* pNext = nullptr; + const char* pApplicationName; + uint32_t applicationVersion; + const char* pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; + }; + static_assert( sizeof( ApplicationInfo ) == sizeof( VkApplicationInfo ), "struct and wrapper have different size!" ); + + struct InstanceCreateInfo + { + InstanceCreateInfo( InstanceCreateFlags flags_ = InstanceCreateFlags(), + const ApplicationInfo* pApplicationInfo_ = nullptr, + uint32_t enabledLayerCount_ = 0, + const char* const* ppEnabledLayerNames_ = nullptr, + uint32_t enabledExtensionCount_ = 0, + const char* const* ppEnabledExtensionNames_ = nullptr ) + : flags( flags_ ) + , pApplicationInfo( pApplicationInfo_ ) + , enabledLayerCount( enabledLayerCount_ ) + , ppEnabledLayerNames( ppEnabledLayerNames_ ) + , enabledExtensionCount( enabledExtensionCount_ ) + , ppEnabledExtensionNames( ppEnabledExtensionNames_ ) + { + } + + InstanceCreateInfo( VkInstanceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( InstanceCreateInfo ) ); + } + + InstanceCreateInfo& operator=( VkInstanceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( InstanceCreateInfo ) ); + return *this; + } + InstanceCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + InstanceCreateInfo& setFlags( InstanceCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + InstanceCreateInfo& setPApplicationInfo( const ApplicationInfo* pApplicationInfo_ ) + { + pApplicationInfo = pApplicationInfo_; + return *this; + } + + InstanceCreateInfo& setEnabledLayerCount( uint32_t enabledLayerCount_ ) + { + enabledLayerCount = enabledLayerCount_; + return *this; + } + + InstanceCreateInfo& setPpEnabledLayerNames( const char* const* ppEnabledLayerNames_ ) + { + ppEnabledLayerNames = ppEnabledLayerNames_; + return *this; + } + + InstanceCreateInfo& setEnabledExtensionCount( uint32_t enabledExtensionCount_ ) + { + enabledExtensionCount = enabledExtensionCount_; + return *this; + } + + InstanceCreateInfo& setPpEnabledExtensionNames( const char* const* ppEnabledExtensionNames_ ) + { + ppEnabledExtensionNames = ppEnabledExtensionNames_; + return *this; + } + + operator const VkInstanceCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( InstanceCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pApplicationInfo == rhs.pApplicationInfo ) + && ( enabledLayerCount == rhs.enabledLayerCount ) + && ( ppEnabledLayerNames == rhs.ppEnabledLayerNames ) + && ( enabledExtensionCount == rhs.enabledExtensionCount ) + && ( ppEnabledExtensionNames == rhs.ppEnabledExtensionNames ); + } + + bool operator!=( InstanceCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eInstanceCreateInfo; + + public: + const void* pNext = nullptr; + InstanceCreateFlags flags; + const ApplicationInfo* pApplicationInfo; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; + }; + static_assert( sizeof( InstanceCreateInfo ) == sizeof( VkInstanceCreateInfo ), "struct and wrapper have different size!" ); + + struct MemoryAllocateInfo + { + MemoryAllocateInfo( DeviceSize allocationSize_ = 0, + uint32_t memoryTypeIndex_ = 0 ) + : allocationSize( allocationSize_ ) + , memoryTypeIndex( memoryTypeIndex_ ) + { + } + + MemoryAllocateInfo( VkMemoryAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryAllocateInfo ) ); + } + + MemoryAllocateInfo& operator=( VkMemoryAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryAllocateInfo ) ); + return *this; + } + MemoryAllocateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryAllocateInfo& setAllocationSize( DeviceSize allocationSize_ ) + { + allocationSize = allocationSize_; + return *this; + } + + MemoryAllocateInfo& setMemoryTypeIndex( uint32_t memoryTypeIndex_ ) + { + memoryTypeIndex = memoryTypeIndex_; + return *this; + } + + operator const VkMemoryAllocateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryAllocateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( allocationSize == rhs.allocationSize ) + && ( memoryTypeIndex == rhs.memoryTypeIndex ); + } + + bool operator!=( MemoryAllocateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryAllocateInfo; + + public: + const void* pNext = nullptr; + DeviceSize allocationSize; + uint32_t memoryTypeIndex; + }; + static_assert( sizeof( MemoryAllocateInfo ) == sizeof( VkMemoryAllocateInfo ), "struct and wrapper have different size!" ); + + struct MappedMemoryRange + { + MappedMemoryRange( DeviceMemory memory_ = DeviceMemory(), + DeviceSize offset_ = 0, + DeviceSize size_ = 0 ) + : memory( memory_ ) + , offset( offset_ ) + , size( size_ ) + { + } + + MappedMemoryRange( VkMappedMemoryRange const & rhs ) + { + memcpy( this, &rhs, sizeof( MappedMemoryRange ) ); + } + + MappedMemoryRange& operator=( VkMappedMemoryRange const & rhs ) + { + memcpy( this, &rhs, sizeof( MappedMemoryRange ) ); + return *this; + } + MappedMemoryRange& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MappedMemoryRange& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + MappedMemoryRange& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + MappedMemoryRange& setSize( DeviceSize size_ ) + { + size = size_; + return *this; + } + + operator const VkMappedMemoryRange&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MappedMemoryRange const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memory == rhs.memory ) + && ( offset == rhs.offset ) + && ( size == rhs.size ); + } + + bool operator!=( MappedMemoryRange const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMappedMemoryRange; + + public: + const void* pNext = nullptr; + DeviceMemory memory; + DeviceSize offset; + DeviceSize size; + }; + static_assert( sizeof( MappedMemoryRange ) == sizeof( VkMappedMemoryRange ), "struct and wrapper have different size!" ); + + struct WriteDescriptorSet + { + WriteDescriptorSet( DescriptorSet dstSet_ = DescriptorSet(), + uint32_t dstBinding_ = 0, + uint32_t dstArrayElement_ = 0, + uint32_t descriptorCount_ = 0, + DescriptorType descriptorType_ = DescriptorType::eSampler, + const DescriptorImageInfo* pImageInfo_ = nullptr, + const DescriptorBufferInfo* pBufferInfo_ = nullptr, + const BufferView* pTexelBufferView_ = nullptr ) + : dstSet( dstSet_ ) + , dstBinding( dstBinding_ ) + , dstArrayElement( dstArrayElement_ ) + , descriptorCount( descriptorCount_ ) + , descriptorType( descriptorType_ ) + , pImageInfo( pImageInfo_ ) + , pBufferInfo( pBufferInfo_ ) + , pTexelBufferView( pTexelBufferView_ ) + { + } + + WriteDescriptorSet( VkWriteDescriptorSet const & rhs ) + { + memcpy( this, &rhs, sizeof( WriteDescriptorSet ) ); + } + + WriteDescriptorSet& operator=( VkWriteDescriptorSet const & rhs ) + { + memcpy( this, &rhs, sizeof( WriteDescriptorSet ) ); + return *this; + } + WriteDescriptorSet& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + WriteDescriptorSet& setDstSet( DescriptorSet dstSet_ ) + { + dstSet = dstSet_; + return *this; + } + + WriteDescriptorSet& setDstBinding( uint32_t dstBinding_ ) + { + dstBinding = dstBinding_; + return *this; + } + + WriteDescriptorSet& setDstArrayElement( uint32_t dstArrayElement_ ) + { + dstArrayElement = dstArrayElement_; + return *this; + } + + WriteDescriptorSet& setDescriptorCount( uint32_t descriptorCount_ ) + { + descriptorCount = descriptorCount_; + return *this; + } + + WriteDescriptorSet& setDescriptorType( DescriptorType descriptorType_ ) + { + descriptorType = descriptorType_; + return *this; + } + + WriteDescriptorSet& setPImageInfo( const DescriptorImageInfo* pImageInfo_ ) + { + pImageInfo = pImageInfo_; + return *this; + } + + WriteDescriptorSet& setPBufferInfo( const DescriptorBufferInfo* pBufferInfo_ ) + { + pBufferInfo = pBufferInfo_; + return *this; + } + + WriteDescriptorSet& setPTexelBufferView( const BufferView* pTexelBufferView_ ) + { + pTexelBufferView = pTexelBufferView_; + return *this; + } + + operator const VkWriteDescriptorSet&() const + { + return *reinterpret_cast(this); + } + + bool operator==( WriteDescriptorSet const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( dstSet == rhs.dstSet ) + && ( dstBinding == rhs.dstBinding ) + && ( dstArrayElement == rhs.dstArrayElement ) + && ( descriptorCount == rhs.descriptorCount ) + && ( descriptorType == rhs.descriptorType ) + && ( pImageInfo == rhs.pImageInfo ) + && ( pBufferInfo == rhs.pBufferInfo ) + && ( pTexelBufferView == rhs.pTexelBufferView ); + } + + bool operator!=( WriteDescriptorSet const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eWriteDescriptorSet; + + public: + const void* pNext = nullptr; + DescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + DescriptorType descriptorType; + const DescriptorImageInfo* pImageInfo; + const DescriptorBufferInfo* pBufferInfo; + const BufferView* pTexelBufferView; + }; + static_assert( sizeof( WriteDescriptorSet ) == sizeof( VkWriteDescriptorSet ), "struct and wrapper have different size!" ); + + struct CopyDescriptorSet + { + CopyDescriptorSet( DescriptorSet srcSet_ = DescriptorSet(), + uint32_t srcBinding_ = 0, + uint32_t srcArrayElement_ = 0, + DescriptorSet dstSet_ = DescriptorSet(), + uint32_t dstBinding_ = 0, + uint32_t dstArrayElement_ = 0, + uint32_t descriptorCount_ = 0 ) + : srcSet( srcSet_ ) + , srcBinding( srcBinding_ ) + , srcArrayElement( srcArrayElement_ ) + , dstSet( dstSet_ ) + , dstBinding( dstBinding_ ) + , dstArrayElement( dstArrayElement_ ) + , descriptorCount( descriptorCount_ ) + { + } + + CopyDescriptorSet( VkCopyDescriptorSet const & rhs ) + { + memcpy( this, &rhs, sizeof( CopyDescriptorSet ) ); + } + + CopyDescriptorSet& operator=( VkCopyDescriptorSet const & rhs ) + { + memcpy( this, &rhs, sizeof( CopyDescriptorSet ) ); + return *this; + } + CopyDescriptorSet& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CopyDescriptorSet& setSrcSet( DescriptorSet srcSet_ ) + { + srcSet = srcSet_; + return *this; + } + + CopyDescriptorSet& setSrcBinding( uint32_t srcBinding_ ) + { + srcBinding = srcBinding_; + return *this; + } + + CopyDescriptorSet& setSrcArrayElement( uint32_t srcArrayElement_ ) + { + srcArrayElement = srcArrayElement_; + return *this; + } + + CopyDescriptorSet& setDstSet( DescriptorSet dstSet_ ) + { + dstSet = dstSet_; + return *this; + } + + CopyDescriptorSet& setDstBinding( uint32_t dstBinding_ ) + { + dstBinding = dstBinding_; + return *this; + } + + CopyDescriptorSet& setDstArrayElement( uint32_t dstArrayElement_ ) + { + dstArrayElement = dstArrayElement_; + return *this; + } + + CopyDescriptorSet& setDescriptorCount( uint32_t descriptorCount_ ) + { + descriptorCount = descriptorCount_; + return *this; + } + + operator const VkCopyDescriptorSet&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CopyDescriptorSet const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcSet == rhs.srcSet ) + && ( srcBinding == rhs.srcBinding ) + && ( srcArrayElement == rhs.srcArrayElement ) + && ( dstSet == rhs.dstSet ) + && ( dstBinding == rhs.dstBinding ) + && ( dstArrayElement == rhs.dstArrayElement ) + && ( descriptorCount == rhs.descriptorCount ); + } + + bool operator!=( CopyDescriptorSet const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCopyDescriptorSet; + + public: + const void* pNext = nullptr; + DescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + DescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + }; + static_assert( sizeof( CopyDescriptorSet ) == sizeof( VkCopyDescriptorSet ), "struct and wrapper have different size!" ); + + struct BufferViewCreateInfo + { + BufferViewCreateInfo( BufferViewCreateFlags flags_ = BufferViewCreateFlags(), + Buffer buffer_ = Buffer(), + Format format_ = Format::eUndefined, + DeviceSize offset_ = 0, + DeviceSize range_ = 0 ) + : flags( flags_ ) + , buffer( buffer_ ) + , format( format_ ) + , offset( offset_ ) + , range( range_ ) + { + } + + BufferViewCreateInfo( VkBufferViewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferViewCreateInfo ) ); + } + + BufferViewCreateInfo& operator=( VkBufferViewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferViewCreateInfo ) ); + return *this; + } + BufferViewCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BufferViewCreateInfo& setFlags( BufferViewCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + BufferViewCreateInfo& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + BufferViewCreateInfo& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + BufferViewCreateInfo& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + BufferViewCreateInfo& setRange( DeviceSize range_ ) + { + range = range_; + return *this; + } + + operator const VkBufferViewCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferViewCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( buffer == rhs.buffer ) + && ( format == rhs.format ) + && ( offset == rhs.offset ) + && ( range == rhs.range ); + } + + bool operator!=( BufferViewCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBufferViewCreateInfo; + + public: + const void* pNext = nullptr; + BufferViewCreateFlags flags; + Buffer buffer; + Format format; + DeviceSize offset; + DeviceSize range; + }; + static_assert( sizeof( BufferViewCreateInfo ) == sizeof( VkBufferViewCreateInfo ), "struct and wrapper have different size!" ); + + struct ShaderModuleCreateInfo + { + ShaderModuleCreateInfo( ShaderModuleCreateFlags flags_ = ShaderModuleCreateFlags(), + size_t codeSize_ = 0, + const uint32_t* pCode_ = nullptr ) + : flags( flags_ ) + , codeSize( codeSize_ ) + , pCode( pCode_ ) + { + } + + ShaderModuleCreateInfo( VkShaderModuleCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ShaderModuleCreateInfo ) ); + } + + ShaderModuleCreateInfo& operator=( VkShaderModuleCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ShaderModuleCreateInfo ) ); + return *this; + } + ShaderModuleCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ShaderModuleCreateInfo& setFlags( ShaderModuleCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + ShaderModuleCreateInfo& setCodeSize( size_t codeSize_ ) + { + codeSize = codeSize_; + return *this; + } + + ShaderModuleCreateInfo& setPCode( const uint32_t* pCode_ ) + { + pCode = pCode_; + return *this; + } + + operator const VkShaderModuleCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ShaderModuleCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( codeSize == rhs.codeSize ) + && ( pCode == rhs.pCode ); + } + + bool operator!=( ShaderModuleCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eShaderModuleCreateInfo; + + public: + const void* pNext = nullptr; + ShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t* pCode; + }; + static_assert( sizeof( ShaderModuleCreateInfo ) == sizeof( VkShaderModuleCreateInfo ), "struct and wrapper have different size!" ); + + struct DescriptorSetAllocateInfo + { + DescriptorSetAllocateInfo( DescriptorPool descriptorPool_ = DescriptorPool(), + uint32_t descriptorSetCount_ = 0, + const DescriptorSetLayout* pSetLayouts_ = nullptr ) + : descriptorPool( descriptorPool_ ) + , descriptorSetCount( descriptorSetCount_ ) + , pSetLayouts( pSetLayouts_ ) + { + } + + DescriptorSetAllocateInfo( VkDescriptorSetAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetAllocateInfo ) ); + } + + DescriptorSetAllocateInfo& operator=( VkDescriptorSetAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetAllocateInfo ) ); + return *this; + } + DescriptorSetAllocateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorSetAllocateInfo& setDescriptorPool( DescriptorPool descriptorPool_ ) + { + descriptorPool = descriptorPool_; + return *this; + } + + DescriptorSetAllocateInfo& setDescriptorSetCount( uint32_t descriptorSetCount_ ) + { + descriptorSetCount = descriptorSetCount_; + return *this; + } + + DescriptorSetAllocateInfo& setPSetLayouts( const DescriptorSetLayout* pSetLayouts_ ) + { + pSetLayouts = pSetLayouts_; + return *this; + } + + operator const VkDescriptorSetAllocateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetAllocateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( descriptorPool == rhs.descriptorPool ) + && ( descriptorSetCount == rhs.descriptorSetCount ) + && ( pSetLayouts == rhs.pSetLayouts ); + } + + bool operator!=( DescriptorSetAllocateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetAllocateInfo; + + public: + const void* pNext = nullptr; + DescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const DescriptorSetLayout* pSetLayouts; + }; + static_assert( sizeof( DescriptorSetAllocateInfo ) == sizeof( VkDescriptorSetAllocateInfo ), "struct and wrapper have different size!" ); + + struct PipelineVertexInputStateCreateInfo + { + PipelineVertexInputStateCreateInfo( PipelineVertexInputStateCreateFlags flags_ = PipelineVertexInputStateCreateFlags(), + uint32_t vertexBindingDescriptionCount_ = 0, + const VertexInputBindingDescription* pVertexBindingDescriptions_ = nullptr, + uint32_t vertexAttributeDescriptionCount_ = 0, + const VertexInputAttributeDescription* pVertexAttributeDescriptions_ = nullptr ) + : flags( flags_ ) + , vertexBindingDescriptionCount( vertexBindingDescriptionCount_ ) + , pVertexBindingDescriptions( pVertexBindingDescriptions_ ) + , vertexAttributeDescriptionCount( vertexAttributeDescriptionCount_ ) + , pVertexAttributeDescriptions( pVertexAttributeDescriptions_ ) + { + } + + PipelineVertexInputStateCreateInfo( VkPipelineVertexInputStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineVertexInputStateCreateInfo ) ); + } + + PipelineVertexInputStateCreateInfo& operator=( VkPipelineVertexInputStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineVertexInputStateCreateInfo ) ); + return *this; + } + PipelineVertexInputStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineVertexInputStateCreateInfo& setFlags( PipelineVertexInputStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineVertexInputStateCreateInfo& setVertexBindingDescriptionCount( uint32_t vertexBindingDescriptionCount_ ) + { + vertexBindingDescriptionCount = vertexBindingDescriptionCount_; + return *this; + } + + PipelineVertexInputStateCreateInfo& setPVertexBindingDescriptions( const VertexInputBindingDescription* pVertexBindingDescriptions_ ) + { + pVertexBindingDescriptions = pVertexBindingDescriptions_; + return *this; + } + + PipelineVertexInputStateCreateInfo& setVertexAttributeDescriptionCount( uint32_t vertexAttributeDescriptionCount_ ) + { + vertexAttributeDescriptionCount = vertexAttributeDescriptionCount_; + return *this; + } + + PipelineVertexInputStateCreateInfo& setPVertexAttributeDescriptions( const VertexInputAttributeDescription* pVertexAttributeDescriptions_ ) + { + pVertexAttributeDescriptions = pVertexAttributeDescriptions_; + return *this; + } + + operator const VkPipelineVertexInputStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineVertexInputStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( vertexBindingDescriptionCount == rhs.vertexBindingDescriptionCount ) + && ( pVertexBindingDescriptions == rhs.pVertexBindingDescriptions ) + && ( vertexAttributeDescriptionCount == rhs.vertexAttributeDescriptionCount ) + && ( pVertexAttributeDescriptions == rhs.pVertexAttributeDescriptions ); + } + + bool operator!=( PipelineVertexInputStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineVertexInputStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VertexInputBindingDescription* pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VertexInputAttributeDescription* pVertexAttributeDescriptions; + }; + static_assert( sizeof( PipelineVertexInputStateCreateInfo ) == sizeof( VkPipelineVertexInputStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineInputAssemblyStateCreateInfo + { + PipelineInputAssemblyStateCreateInfo( PipelineInputAssemblyStateCreateFlags flags_ = PipelineInputAssemblyStateCreateFlags(), + PrimitiveTopology topology_ = PrimitiveTopology::ePointList, + Bool32 primitiveRestartEnable_ = 0 ) + : flags( flags_ ) + , topology( topology_ ) + , primitiveRestartEnable( primitiveRestartEnable_ ) + { + } + + PipelineInputAssemblyStateCreateInfo( VkPipelineInputAssemblyStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineInputAssemblyStateCreateInfo ) ); + } + + PipelineInputAssemblyStateCreateInfo& operator=( VkPipelineInputAssemblyStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineInputAssemblyStateCreateInfo ) ); + return *this; + } + PipelineInputAssemblyStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineInputAssemblyStateCreateInfo& setFlags( PipelineInputAssemblyStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineInputAssemblyStateCreateInfo& setTopology( PrimitiveTopology topology_ ) + { + topology = topology_; + return *this; + } + + PipelineInputAssemblyStateCreateInfo& setPrimitiveRestartEnable( Bool32 primitiveRestartEnable_ ) + { + primitiveRestartEnable = primitiveRestartEnable_; + return *this; + } + + operator const VkPipelineInputAssemblyStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineInputAssemblyStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( topology == rhs.topology ) + && ( primitiveRestartEnable == rhs.primitiveRestartEnable ); + } + + bool operator!=( PipelineInputAssemblyStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineInputAssemblyStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineInputAssemblyStateCreateFlags flags; + PrimitiveTopology topology; + Bool32 primitiveRestartEnable; + }; + static_assert( sizeof( PipelineInputAssemblyStateCreateInfo ) == sizeof( VkPipelineInputAssemblyStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineTessellationStateCreateInfo + { + PipelineTessellationStateCreateInfo( PipelineTessellationStateCreateFlags flags_ = PipelineTessellationStateCreateFlags(), + uint32_t patchControlPoints_ = 0 ) + : flags( flags_ ) + , patchControlPoints( patchControlPoints_ ) + { + } + + PipelineTessellationStateCreateInfo( VkPipelineTessellationStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineTessellationStateCreateInfo ) ); + } + + PipelineTessellationStateCreateInfo& operator=( VkPipelineTessellationStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineTessellationStateCreateInfo ) ); + return *this; + } + PipelineTessellationStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineTessellationStateCreateInfo& setFlags( PipelineTessellationStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineTessellationStateCreateInfo& setPatchControlPoints( uint32_t patchControlPoints_ ) + { + patchControlPoints = patchControlPoints_; + return *this; + } + + operator const VkPipelineTessellationStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineTessellationStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( patchControlPoints == rhs.patchControlPoints ); + } + + bool operator!=( PipelineTessellationStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineTessellationStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; + }; + static_assert( sizeof( PipelineTessellationStateCreateInfo ) == sizeof( VkPipelineTessellationStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineViewportStateCreateInfo + { + PipelineViewportStateCreateInfo( PipelineViewportStateCreateFlags flags_ = PipelineViewportStateCreateFlags(), + uint32_t viewportCount_ = 0, + const Viewport* pViewports_ = nullptr, + uint32_t scissorCount_ = 0, + const Rect2D* pScissors_ = nullptr ) + : flags( flags_ ) + , viewportCount( viewportCount_ ) + , pViewports( pViewports_ ) + , scissorCount( scissorCount_ ) + , pScissors( pScissors_ ) + { + } + + PipelineViewportStateCreateInfo( VkPipelineViewportStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportStateCreateInfo ) ); + } + + PipelineViewportStateCreateInfo& operator=( VkPipelineViewportStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportStateCreateInfo ) ); + return *this; + } + PipelineViewportStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineViewportStateCreateInfo& setFlags( PipelineViewportStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineViewportStateCreateInfo& setViewportCount( uint32_t viewportCount_ ) + { + viewportCount = viewportCount_; + return *this; + } + + PipelineViewportStateCreateInfo& setPViewports( const Viewport* pViewports_ ) + { + pViewports = pViewports_; + return *this; + } + + PipelineViewportStateCreateInfo& setScissorCount( uint32_t scissorCount_ ) + { + scissorCount = scissorCount_; + return *this; + } + + PipelineViewportStateCreateInfo& setPScissors( const Rect2D* pScissors_ ) + { + pScissors = pScissors_; + return *this; + } + + operator const VkPipelineViewportStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineViewportStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( viewportCount == rhs.viewportCount ) + && ( pViewports == rhs.pViewports ) + && ( scissorCount == rhs.scissorCount ) + && ( pScissors == rhs.pScissors ); + } + + bool operator!=( PipelineViewportStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineViewportStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const Viewport* pViewports; + uint32_t scissorCount; + const Rect2D* pScissors; + }; + static_assert( sizeof( PipelineViewportStateCreateInfo ) == sizeof( VkPipelineViewportStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineRasterizationStateCreateInfo + { + PipelineRasterizationStateCreateInfo( PipelineRasterizationStateCreateFlags flags_ = PipelineRasterizationStateCreateFlags(), + Bool32 depthClampEnable_ = 0, + Bool32 rasterizerDiscardEnable_ = 0, + PolygonMode polygonMode_ = PolygonMode::eFill, + CullModeFlags cullMode_ = CullModeFlags(), + FrontFace frontFace_ = FrontFace::eCounterClockwise, + Bool32 depthBiasEnable_ = 0, + float depthBiasConstantFactor_ = 0, + float depthBiasClamp_ = 0, + float depthBiasSlopeFactor_ = 0, + float lineWidth_ = 0 ) + : flags( flags_ ) + , depthClampEnable( depthClampEnable_ ) + , rasterizerDiscardEnable( rasterizerDiscardEnable_ ) + , polygonMode( polygonMode_ ) + , cullMode( cullMode_ ) + , frontFace( frontFace_ ) + , depthBiasEnable( depthBiasEnable_ ) + , depthBiasConstantFactor( depthBiasConstantFactor_ ) + , depthBiasClamp( depthBiasClamp_ ) + , depthBiasSlopeFactor( depthBiasSlopeFactor_ ) + , lineWidth( lineWidth_ ) + { + } + + PipelineRasterizationStateCreateInfo( VkPipelineRasterizationStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationStateCreateInfo ) ); + } + + PipelineRasterizationStateCreateInfo& operator=( VkPipelineRasterizationStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationStateCreateInfo ) ); + return *this; + } + PipelineRasterizationStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setFlags( PipelineRasterizationStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setDepthClampEnable( Bool32 depthClampEnable_ ) + { + depthClampEnable = depthClampEnable_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setRasterizerDiscardEnable( Bool32 rasterizerDiscardEnable_ ) + { + rasterizerDiscardEnable = rasterizerDiscardEnable_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setPolygonMode( PolygonMode polygonMode_ ) + { + polygonMode = polygonMode_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setCullMode( CullModeFlags cullMode_ ) + { + cullMode = cullMode_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setFrontFace( FrontFace frontFace_ ) + { + frontFace = frontFace_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setDepthBiasEnable( Bool32 depthBiasEnable_ ) + { + depthBiasEnable = depthBiasEnable_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setDepthBiasConstantFactor( float depthBiasConstantFactor_ ) + { + depthBiasConstantFactor = depthBiasConstantFactor_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setDepthBiasClamp( float depthBiasClamp_ ) + { + depthBiasClamp = depthBiasClamp_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setDepthBiasSlopeFactor( float depthBiasSlopeFactor_ ) + { + depthBiasSlopeFactor = depthBiasSlopeFactor_; + return *this; + } + + PipelineRasterizationStateCreateInfo& setLineWidth( float lineWidth_ ) + { + lineWidth = lineWidth_; + return *this; + } + + operator const VkPipelineRasterizationStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineRasterizationStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( depthClampEnable == rhs.depthClampEnable ) + && ( rasterizerDiscardEnable == rhs.rasterizerDiscardEnable ) + && ( polygonMode == rhs.polygonMode ) + && ( cullMode == rhs.cullMode ) + && ( frontFace == rhs.frontFace ) + && ( depthBiasEnable == rhs.depthBiasEnable ) + && ( depthBiasConstantFactor == rhs.depthBiasConstantFactor ) + && ( depthBiasClamp == rhs.depthBiasClamp ) + && ( depthBiasSlopeFactor == rhs.depthBiasSlopeFactor ) + && ( lineWidth == rhs.lineWidth ); + } + + bool operator!=( PipelineRasterizationStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineRasterizationStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineRasterizationStateCreateFlags flags; + Bool32 depthClampEnable; + Bool32 rasterizerDiscardEnable; + PolygonMode polygonMode; + CullModeFlags cullMode; + FrontFace frontFace; + Bool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; + }; + static_assert( sizeof( PipelineRasterizationStateCreateInfo ) == sizeof( VkPipelineRasterizationStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineDepthStencilStateCreateInfo + { + PipelineDepthStencilStateCreateInfo( PipelineDepthStencilStateCreateFlags flags_ = PipelineDepthStencilStateCreateFlags(), + Bool32 depthTestEnable_ = 0, + Bool32 depthWriteEnable_ = 0, + CompareOp depthCompareOp_ = CompareOp::eNever, + Bool32 depthBoundsTestEnable_ = 0, + Bool32 stencilTestEnable_ = 0, + StencilOpState front_ = StencilOpState(), + StencilOpState back_ = StencilOpState(), + float minDepthBounds_ = 0, + float maxDepthBounds_ = 0 ) + : flags( flags_ ) + , depthTestEnable( depthTestEnable_ ) + , depthWriteEnable( depthWriteEnable_ ) + , depthCompareOp( depthCompareOp_ ) + , depthBoundsTestEnable( depthBoundsTestEnable_ ) + , stencilTestEnable( stencilTestEnable_ ) + , front( front_ ) + , back( back_ ) + , minDepthBounds( minDepthBounds_ ) + , maxDepthBounds( maxDepthBounds_ ) + { + } + + PipelineDepthStencilStateCreateInfo( VkPipelineDepthStencilStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDepthStencilStateCreateInfo ) ); + } + + PipelineDepthStencilStateCreateInfo& operator=( VkPipelineDepthStencilStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDepthStencilStateCreateInfo ) ); + return *this; + } + PipelineDepthStencilStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setFlags( PipelineDepthStencilStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setDepthTestEnable( Bool32 depthTestEnable_ ) + { + depthTestEnable = depthTestEnable_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setDepthWriteEnable( Bool32 depthWriteEnable_ ) + { + depthWriteEnable = depthWriteEnable_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setDepthCompareOp( CompareOp depthCompareOp_ ) + { + depthCompareOp = depthCompareOp_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setDepthBoundsTestEnable( Bool32 depthBoundsTestEnable_ ) + { + depthBoundsTestEnable = depthBoundsTestEnable_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setStencilTestEnable( Bool32 stencilTestEnable_ ) + { + stencilTestEnable = stencilTestEnable_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setFront( StencilOpState front_ ) + { + front = front_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setBack( StencilOpState back_ ) + { + back = back_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setMinDepthBounds( float minDepthBounds_ ) + { + minDepthBounds = minDepthBounds_; + return *this; + } + + PipelineDepthStencilStateCreateInfo& setMaxDepthBounds( float maxDepthBounds_ ) + { + maxDepthBounds = maxDepthBounds_; + return *this; + } + + operator const VkPipelineDepthStencilStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineDepthStencilStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( depthTestEnable == rhs.depthTestEnable ) + && ( depthWriteEnable == rhs.depthWriteEnable ) + && ( depthCompareOp == rhs.depthCompareOp ) + && ( depthBoundsTestEnable == rhs.depthBoundsTestEnable ) + && ( stencilTestEnable == rhs.stencilTestEnable ) + && ( front == rhs.front ) + && ( back == rhs.back ) + && ( minDepthBounds == rhs.minDepthBounds ) + && ( maxDepthBounds == rhs.maxDepthBounds ); + } + + bool operator!=( PipelineDepthStencilStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineDepthStencilStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineDepthStencilStateCreateFlags flags; + Bool32 depthTestEnable; + Bool32 depthWriteEnable; + CompareOp depthCompareOp; + Bool32 depthBoundsTestEnable; + Bool32 stencilTestEnable; + StencilOpState front; + StencilOpState back; + float minDepthBounds; + float maxDepthBounds; + }; + static_assert( sizeof( PipelineDepthStencilStateCreateInfo ) == sizeof( VkPipelineDepthStencilStateCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineCacheCreateInfo + { + PipelineCacheCreateInfo( PipelineCacheCreateFlags flags_ = PipelineCacheCreateFlags(), + size_t initialDataSize_ = 0, + const void* pInitialData_ = nullptr ) + : flags( flags_ ) + , initialDataSize( initialDataSize_ ) + , pInitialData( pInitialData_ ) + { + } + + PipelineCacheCreateInfo( VkPipelineCacheCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCacheCreateInfo ) ); + } + + PipelineCacheCreateInfo& operator=( VkPipelineCacheCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCacheCreateInfo ) ); + return *this; + } + PipelineCacheCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineCacheCreateInfo& setFlags( PipelineCacheCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineCacheCreateInfo& setInitialDataSize( size_t initialDataSize_ ) + { + initialDataSize = initialDataSize_; + return *this; + } + + PipelineCacheCreateInfo& setPInitialData( const void* pInitialData_ ) + { + pInitialData = pInitialData_; + return *this; + } + + operator const VkPipelineCacheCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineCacheCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( initialDataSize == rhs.initialDataSize ) + && ( pInitialData == rhs.pInitialData ); + } + + bool operator!=( PipelineCacheCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineCacheCreateInfo; + + public: + const void* pNext = nullptr; + PipelineCacheCreateFlags flags; + size_t initialDataSize; + const void* pInitialData; + }; + static_assert( sizeof( PipelineCacheCreateInfo ) == sizeof( VkPipelineCacheCreateInfo ), "struct and wrapper have different size!" ); + + struct SamplerCreateInfo + { + SamplerCreateInfo( SamplerCreateFlags flags_ = SamplerCreateFlags(), + Filter magFilter_ = Filter::eNearest, + Filter minFilter_ = Filter::eNearest, + SamplerMipmapMode mipmapMode_ = SamplerMipmapMode::eNearest, + SamplerAddressMode addressModeU_ = SamplerAddressMode::eRepeat, + SamplerAddressMode addressModeV_ = SamplerAddressMode::eRepeat, + SamplerAddressMode addressModeW_ = SamplerAddressMode::eRepeat, + float mipLodBias_ = 0, + Bool32 anisotropyEnable_ = 0, + float maxAnisotropy_ = 0, + Bool32 compareEnable_ = 0, + CompareOp compareOp_ = CompareOp::eNever, + float minLod_ = 0, + float maxLod_ = 0, + BorderColor borderColor_ = BorderColor::eFloatTransparentBlack, + Bool32 unnormalizedCoordinates_ = 0 ) + : flags( flags_ ) + , magFilter( magFilter_ ) + , minFilter( minFilter_ ) + , mipmapMode( mipmapMode_ ) + , addressModeU( addressModeU_ ) + , addressModeV( addressModeV_ ) + , addressModeW( addressModeW_ ) + , mipLodBias( mipLodBias_ ) + , anisotropyEnable( anisotropyEnable_ ) + , maxAnisotropy( maxAnisotropy_ ) + , compareEnable( compareEnable_ ) + , compareOp( compareOp_ ) + , minLod( minLod_ ) + , maxLod( maxLod_ ) + , borderColor( borderColor_ ) + , unnormalizedCoordinates( unnormalizedCoordinates_ ) + { + } + + SamplerCreateInfo( VkSamplerCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerCreateInfo ) ); + } + + SamplerCreateInfo& operator=( VkSamplerCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerCreateInfo ) ); + return *this; + } + SamplerCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SamplerCreateInfo& setFlags( SamplerCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + SamplerCreateInfo& setMagFilter( Filter magFilter_ ) + { + magFilter = magFilter_; + return *this; + } + + SamplerCreateInfo& setMinFilter( Filter minFilter_ ) + { + minFilter = minFilter_; + return *this; + } + + SamplerCreateInfo& setMipmapMode( SamplerMipmapMode mipmapMode_ ) + { + mipmapMode = mipmapMode_; + return *this; + } + + SamplerCreateInfo& setAddressModeU( SamplerAddressMode addressModeU_ ) + { + addressModeU = addressModeU_; + return *this; + } + + SamplerCreateInfo& setAddressModeV( SamplerAddressMode addressModeV_ ) + { + addressModeV = addressModeV_; + return *this; + } + + SamplerCreateInfo& setAddressModeW( SamplerAddressMode addressModeW_ ) + { + addressModeW = addressModeW_; + return *this; + } + + SamplerCreateInfo& setMipLodBias( float mipLodBias_ ) + { + mipLodBias = mipLodBias_; + return *this; + } + + SamplerCreateInfo& setAnisotropyEnable( Bool32 anisotropyEnable_ ) + { + anisotropyEnable = anisotropyEnable_; + return *this; + } + + SamplerCreateInfo& setMaxAnisotropy( float maxAnisotropy_ ) + { + maxAnisotropy = maxAnisotropy_; + return *this; + } + + SamplerCreateInfo& setCompareEnable( Bool32 compareEnable_ ) + { + compareEnable = compareEnable_; + return *this; + } + + SamplerCreateInfo& setCompareOp( CompareOp compareOp_ ) + { + compareOp = compareOp_; + return *this; + } + + SamplerCreateInfo& setMinLod( float minLod_ ) + { + minLod = minLod_; + return *this; + } + + SamplerCreateInfo& setMaxLod( float maxLod_ ) + { + maxLod = maxLod_; + return *this; + } + + SamplerCreateInfo& setBorderColor( BorderColor borderColor_ ) + { + borderColor = borderColor_; + return *this; + } + + SamplerCreateInfo& setUnnormalizedCoordinates( Bool32 unnormalizedCoordinates_ ) + { + unnormalizedCoordinates = unnormalizedCoordinates_; + return *this; + } + + operator const VkSamplerCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SamplerCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( magFilter == rhs.magFilter ) + && ( minFilter == rhs.minFilter ) + && ( mipmapMode == rhs.mipmapMode ) + && ( addressModeU == rhs.addressModeU ) + && ( addressModeV == rhs.addressModeV ) + && ( addressModeW == rhs.addressModeW ) + && ( mipLodBias == rhs.mipLodBias ) + && ( anisotropyEnable == rhs.anisotropyEnable ) + && ( maxAnisotropy == rhs.maxAnisotropy ) + && ( compareEnable == rhs.compareEnable ) + && ( compareOp == rhs.compareOp ) + && ( minLod == rhs.minLod ) + && ( maxLod == rhs.maxLod ) + && ( borderColor == rhs.borderColor ) + && ( unnormalizedCoordinates == rhs.unnormalizedCoordinates ); + } + + bool operator!=( SamplerCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSamplerCreateInfo; + + public: + const void* pNext = nullptr; + SamplerCreateFlags flags; + Filter magFilter; + Filter minFilter; + SamplerMipmapMode mipmapMode; + SamplerAddressMode addressModeU; + SamplerAddressMode addressModeV; + SamplerAddressMode addressModeW; + float mipLodBias; + Bool32 anisotropyEnable; + float maxAnisotropy; + Bool32 compareEnable; + CompareOp compareOp; + float minLod; + float maxLod; + BorderColor borderColor; + Bool32 unnormalizedCoordinates; + }; + static_assert( sizeof( SamplerCreateInfo ) == sizeof( VkSamplerCreateInfo ), "struct and wrapper have different size!" ); + + struct CommandBufferAllocateInfo + { + CommandBufferAllocateInfo( CommandPool commandPool_ = CommandPool(), + CommandBufferLevel level_ = CommandBufferLevel::ePrimary, + uint32_t commandBufferCount_ = 0 ) + : commandPool( commandPool_ ) + , level( level_ ) + , commandBufferCount( commandBufferCount_ ) + { + } + + CommandBufferAllocateInfo( VkCommandBufferAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferAllocateInfo ) ); + } + + CommandBufferAllocateInfo& operator=( VkCommandBufferAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferAllocateInfo ) ); + return *this; + } + CommandBufferAllocateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CommandBufferAllocateInfo& setCommandPool( CommandPool commandPool_ ) + { + commandPool = commandPool_; + return *this; + } + + CommandBufferAllocateInfo& setLevel( CommandBufferLevel level_ ) + { + level = level_; + return *this; + } + + CommandBufferAllocateInfo& setCommandBufferCount( uint32_t commandBufferCount_ ) + { + commandBufferCount = commandBufferCount_; + return *this; + } + + operator const VkCommandBufferAllocateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CommandBufferAllocateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( commandPool == rhs.commandPool ) + && ( level == rhs.level ) + && ( commandBufferCount == rhs.commandBufferCount ); + } + + bool operator!=( CommandBufferAllocateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCommandBufferAllocateInfo; + + public: + const void* pNext = nullptr; + CommandPool commandPool; + CommandBufferLevel level; + uint32_t commandBufferCount; + }; + static_assert( sizeof( CommandBufferAllocateInfo ) == sizeof( VkCommandBufferAllocateInfo ), "struct and wrapper have different size!" ); + + struct RenderPassBeginInfo + { + RenderPassBeginInfo( RenderPass renderPass_ = RenderPass(), + Framebuffer framebuffer_ = Framebuffer(), + Rect2D renderArea_ = Rect2D(), + uint32_t clearValueCount_ = 0, + const ClearValue* pClearValues_ = nullptr ) + : renderPass( renderPass_ ) + , framebuffer( framebuffer_ ) + , renderArea( renderArea_ ) + , clearValueCount( clearValueCount_ ) + , pClearValues( pClearValues_ ) + { + } + + RenderPassBeginInfo( VkRenderPassBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassBeginInfo ) ); + } + + RenderPassBeginInfo& operator=( VkRenderPassBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassBeginInfo ) ); + return *this; + } + RenderPassBeginInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassBeginInfo& setRenderPass( RenderPass renderPass_ ) + { + renderPass = renderPass_; + return *this; + } + + RenderPassBeginInfo& setFramebuffer( Framebuffer framebuffer_ ) + { + framebuffer = framebuffer_; + return *this; + } + + RenderPassBeginInfo& setRenderArea( Rect2D renderArea_ ) + { + renderArea = renderArea_; + return *this; + } + + RenderPassBeginInfo& setClearValueCount( uint32_t clearValueCount_ ) + { + clearValueCount = clearValueCount_; + return *this; + } + + RenderPassBeginInfo& setPClearValues( const ClearValue* pClearValues_ ) + { + pClearValues = pClearValues_; + return *this; + } + + operator const VkRenderPassBeginInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassBeginInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( renderPass == rhs.renderPass ) + && ( framebuffer == rhs.framebuffer ) + && ( renderArea == rhs.renderArea ) + && ( clearValueCount == rhs.clearValueCount ) + && ( pClearValues == rhs.pClearValues ); + } + + bool operator!=( RenderPassBeginInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassBeginInfo; + + public: + const void* pNext = nullptr; + RenderPass renderPass; + Framebuffer framebuffer; + Rect2D renderArea; + uint32_t clearValueCount; + const ClearValue* pClearValues; + }; + static_assert( sizeof( RenderPassBeginInfo ) == sizeof( VkRenderPassBeginInfo ), "struct and wrapper have different size!" ); + + struct EventCreateInfo + { + EventCreateInfo( EventCreateFlags flags_ = EventCreateFlags() ) + : flags( flags_ ) + { + } + + EventCreateInfo( VkEventCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( EventCreateInfo ) ); + } + + EventCreateInfo& operator=( VkEventCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( EventCreateInfo ) ); + return *this; + } + EventCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + EventCreateInfo& setFlags( EventCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkEventCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( EventCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ); + } + + bool operator!=( EventCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eEventCreateInfo; + + public: + const void* pNext = nullptr; + EventCreateFlags flags; + }; + static_assert( sizeof( EventCreateInfo ) == sizeof( VkEventCreateInfo ), "struct and wrapper have different size!" ); + + struct SemaphoreCreateInfo + { + SemaphoreCreateInfo( SemaphoreCreateFlags flags_ = SemaphoreCreateFlags() ) + : flags( flags_ ) + { + } + + SemaphoreCreateInfo( VkSemaphoreCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreCreateInfo ) ); + } + + SemaphoreCreateInfo& operator=( VkSemaphoreCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreCreateInfo ) ); + return *this; + } + SemaphoreCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SemaphoreCreateInfo& setFlags( SemaphoreCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkSemaphoreCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SemaphoreCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ); + } + + bool operator!=( SemaphoreCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSemaphoreCreateInfo; + + public: + const void* pNext = nullptr; + SemaphoreCreateFlags flags; + }; + static_assert( sizeof( SemaphoreCreateInfo ) == sizeof( VkSemaphoreCreateInfo ), "struct and wrapper have different size!" ); + + struct FramebufferCreateInfo + { + FramebufferCreateInfo( FramebufferCreateFlags flags_ = FramebufferCreateFlags(), + RenderPass renderPass_ = RenderPass(), + uint32_t attachmentCount_ = 0, + const ImageView* pAttachments_ = nullptr, + uint32_t width_ = 0, + uint32_t height_ = 0, + uint32_t layers_ = 0 ) + : flags( flags_ ) + , renderPass( renderPass_ ) + , attachmentCount( attachmentCount_ ) + , pAttachments( pAttachments_ ) + , width( width_ ) + , height( height_ ) + , layers( layers_ ) + { + } + + FramebufferCreateInfo( VkFramebufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( FramebufferCreateInfo ) ); + } + + FramebufferCreateInfo& operator=( VkFramebufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( FramebufferCreateInfo ) ); + return *this; + } + FramebufferCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + FramebufferCreateInfo& setFlags( FramebufferCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + FramebufferCreateInfo& setRenderPass( RenderPass renderPass_ ) + { + renderPass = renderPass_; + return *this; + } + + FramebufferCreateInfo& setAttachmentCount( uint32_t attachmentCount_ ) + { + attachmentCount = attachmentCount_; + return *this; + } + + FramebufferCreateInfo& setPAttachments( const ImageView* pAttachments_ ) + { + pAttachments = pAttachments_; + return *this; + } + + FramebufferCreateInfo& setWidth( uint32_t width_ ) + { + width = width_; + return *this; + } + + FramebufferCreateInfo& setHeight( uint32_t height_ ) + { + height = height_; + return *this; + } + + FramebufferCreateInfo& setLayers( uint32_t layers_ ) + { + layers = layers_; + return *this; + } + + operator const VkFramebufferCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FramebufferCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( renderPass == rhs.renderPass ) + && ( attachmentCount == rhs.attachmentCount ) + && ( pAttachments == rhs.pAttachments ) + && ( width == rhs.width ) + && ( height == rhs.height ) + && ( layers == rhs.layers ); + } + + bool operator!=( FramebufferCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eFramebufferCreateInfo; + + public: + const void* pNext = nullptr; + FramebufferCreateFlags flags; + RenderPass renderPass; + uint32_t attachmentCount; + const ImageView* pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; + }; + static_assert( sizeof( FramebufferCreateInfo ) == sizeof( VkFramebufferCreateInfo ), "struct and wrapper have different size!" ); + + struct DisplayModeCreateInfoKHR + { + DisplayModeCreateInfoKHR( DisplayModeCreateFlagsKHR flags_ = DisplayModeCreateFlagsKHR(), + DisplayModeParametersKHR parameters_ = DisplayModeParametersKHR() ) + : flags( flags_ ) + , parameters( parameters_ ) + { + } + + DisplayModeCreateInfoKHR( VkDisplayModeCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayModeCreateInfoKHR ) ); + } + + DisplayModeCreateInfoKHR& operator=( VkDisplayModeCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayModeCreateInfoKHR ) ); + return *this; + } + DisplayModeCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplayModeCreateInfoKHR& setFlags( DisplayModeCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + DisplayModeCreateInfoKHR& setParameters( DisplayModeParametersKHR parameters_ ) + { + parameters = parameters_; + return *this; + } + + operator const VkDisplayModeCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayModeCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( parameters == rhs.parameters ); + } + + bool operator!=( DisplayModeCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayModeCreateInfoKHR; + + public: + const void* pNext = nullptr; + DisplayModeCreateFlagsKHR flags; + DisplayModeParametersKHR parameters; + }; + static_assert( sizeof( DisplayModeCreateInfoKHR ) == sizeof( VkDisplayModeCreateInfoKHR ), "struct and wrapper have different size!" ); + + struct DisplayPresentInfoKHR + { + DisplayPresentInfoKHR( Rect2D srcRect_ = Rect2D(), + Rect2D dstRect_ = Rect2D(), + Bool32 persistent_ = 0 ) + : srcRect( srcRect_ ) + , dstRect( dstRect_ ) + , persistent( persistent_ ) + { + } + + DisplayPresentInfoKHR( VkDisplayPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPresentInfoKHR ) ); + } + + DisplayPresentInfoKHR& operator=( VkDisplayPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPresentInfoKHR ) ); + return *this; + } + DisplayPresentInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplayPresentInfoKHR& setSrcRect( Rect2D srcRect_ ) + { + srcRect = srcRect_; + return *this; + } + + DisplayPresentInfoKHR& setDstRect( Rect2D dstRect_ ) + { + dstRect = dstRect_; + return *this; + } + + DisplayPresentInfoKHR& setPersistent( Bool32 persistent_ ) + { + persistent = persistent_; + return *this; + } + + operator const VkDisplayPresentInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPresentInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcRect == rhs.srcRect ) + && ( dstRect == rhs.dstRect ) + && ( persistent == rhs.persistent ); + } + + bool operator!=( DisplayPresentInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayPresentInfoKHR; + + public: + const void* pNext = nullptr; + Rect2D srcRect; + Rect2D dstRect; + Bool32 persistent; + }; + static_assert( sizeof( DisplayPresentInfoKHR ) == sizeof( VkDisplayPresentInfoKHR ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + struct AndroidSurfaceCreateInfoKHR + { + AndroidSurfaceCreateInfoKHR( AndroidSurfaceCreateFlagsKHR flags_ = AndroidSurfaceCreateFlagsKHR(), + struct ANativeWindow* window_ = nullptr ) + : flags( flags_ ) + , window( window_ ) + { + } + + AndroidSurfaceCreateInfoKHR( VkAndroidSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AndroidSurfaceCreateInfoKHR ) ); + } + + AndroidSurfaceCreateInfoKHR& operator=( VkAndroidSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AndroidSurfaceCreateInfoKHR ) ); + return *this; + } + AndroidSurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + AndroidSurfaceCreateInfoKHR& setFlags( AndroidSurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + AndroidSurfaceCreateInfoKHR& setWindow( struct ANativeWindow* window_ ) + { + window = window_; + return *this; + } + + operator const VkAndroidSurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AndroidSurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( window == rhs.window ); + } + + bool operator!=( AndroidSurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAndroidSurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + AndroidSurfaceCreateFlagsKHR flags; + struct ANativeWindow* window; + }; + static_assert( sizeof( AndroidSurfaceCreateInfoKHR ) == sizeof( VkAndroidSurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + struct MirSurfaceCreateInfoKHR + { + MirSurfaceCreateInfoKHR( MirSurfaceCreateFlagsKHR flags_ = MirSurfaceCreateFlagsKHR(), + MirConnection* connection_ = nullptr, + MirSurface* mirSurface_ = nullptr ) + : flags( flags_ ) + , connection( connection_ ) + , mirSurface( mirSurface_ ) + { + } + + MirSurfaceCreateInfoKHR( VkMirSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MirSurfaceCreateInfoKHR ) ); + } + + MirSurfaceCreateInfoKHR& operator=( VkMirSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MirSurfaceCreateInfoKHR ) ); + return *this; + } + MirSurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MirSurfaceCreateInfoKHR& setFlags( MirSurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + MirSurfaceCreateInfoKHR& setConnection( MirConnection* connection_ ) + { + connection = connection_; + return *this; + } + + MirSurfaceCreateInfoKHR& setMirSurface( MirSurface* mirSurface_ ) + { + mirSurface = mirSurface_; + return *this; + } + + operator const VkMirSurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MirSurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( connection == rhs.connection ) + && ( mirSurface == rhs.mirSurface ); + } + + bool operator!=( MirSurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMirSurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + MirSurfaceCreateFlagsKHR flags; + MirConnection* connection; + MirSurface* mirSurface; + }; + static_assert( sizeof( MirSurfaceCreateInfoKHR ) == sizeof( VkMirSurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + +#ifdef VK_USE_PLATFORM_VI_NN + struct ViSurfaceCreateInfoNN + { + ViSurfaceCreateInfoNN( ViSurfaceCreateFlagsNN flags_ = ViSurfaceCreateFlagsNN(), + void* window_ = nullptr ) + : flags( flags_ ) + , window( window_ ) + { + } + + ViSurfaceCreateInfoNN( VkViSurfaceCreateInfoNN const & rhs ) + { + memcpy( this, &rhs, sizeof( ViSurfaceCreateInfoNN ) ); + } + + ViSurfaceCreateInfoNN& operator=( VkViSurfaceCreateInfoNN const & rhs ) + { + memcpy( this, &rhs, sizeof( ViSurfaceCreateInfoNN ) ); + return *this; + } + ViSurfaceCreateInfoNN& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ViSurfaceCreateInfoNN& setFlags( ViSurfaceCreateFlagsNN flags_ ) + { + flags = flags_; + return *this; + } + + ViSurfaceCreateInfoNN& setWindow( void* window_ ) + { + window = window_; + return *this; + } + + operator const VkViSurfaceCreateInfoNN&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ViSurfaceCreateInfoNN const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( window == rhs.window ); + } + + bool operator!=( ViSurfaceCreateInfoNN const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eViSurfaceCreateInfoNN; + + public: + const void* pNext = nullptr; + ViSurfaceCreateFlagsNN flags; + void* window; + }; + static_assert( sizeof( ViSurfaceCreateInfoNN ) == sizeof( VkViSurfaceCreateInfoNN ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + struct WaylandSurfaceCreateInfoKHR + { + WaylandSurfaceCreateInfoKHR( WaylandSurfaceCreateFlagsKHR flags_ = WaylandSurfaceCreateFlagsKHR(), + struct wl_display* display_ = nullptr, + struct wl_surface* surface_ = nullptr ) + : flags( flags_ ) + , display( display_ ) + , surface( surface_ ) + { + } + + WaylandSurfaceCreateInfoKHR( VkWaylandSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( WaylandSurfaceCreateInfoKHR ) ); + } + + WaylandSurfaceCreateInfoKHR& operator=( VkWaylandSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( WaylandSurfaceCreateInfoKHR ) ); + return *this; + } + WaylandSurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + WaylandSurfaceCreateInfoKHR& setFlags( WaylandSurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + WaylandSurfaceCreateInfoKHR& setDisplay( struct wl_display* display_ ) + { + display = display_; + return *this; + } + + WaylandSurfaceCreateInfoKHR& setSurface( struct wl_surface* surface_ ) + { + surface = surface_; + return *this; + } + + operator const VkWaylandSurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( WaylandSurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( display == rhs.display ) + && ( surface == rhs.surface ); + } + + bool operator!=( WaylandSurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eWaylandSurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + WaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; + }; + static_assert( sizeof( WaylandSurfaceCreateInfoKHR ) == sizeof( VkWaylandSurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct Win32SurfaceCreateInfoKHR + { + Win32SurfaceCreateInfoKHR( Win32SurfaceCreateFlagsKHR flags_ = Win32SurfaceCreateFlagsKHR(), + HINSTANCE hinstance_ = 0, + HWND hwnd_ = 0 ) + : flags( flags_ ) + , hinstance( hinstance_ ) + , hwnd( hwnd_ ) + { + } + + Win32SurfaceCreateInfoKHR( VkWin32SurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32SurfaceCreateInfoKHR ) ); + } + + Win32SurfaceCreateInfoKHR& operator=( VkWin32SurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32SurfaceCreateInfoKHR ) ); + return *this; + } + Win32SurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + Win32SurfaceCreateInfoKHR& setFlags( Win32SurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + Win32SurfaceCreateInfoKHR& setHinstance( HINSTANCE hinstance_ ) + { + hinstance = hinstance_; + return *this; + } + + Win32SurfaceCreateInfoKHR& setHwnd( HWND hwnd_ ) + { + hwnd = hwnd_; + return *this; + } + + operator const VkWin32SurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Win32SurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( hinstance == rhs.hinstance ) + && ( hwnd == rhs.hwnd ); + } + + bool operator!=( Win32SurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eWin32SurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + Win32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; + }; + static_assert( sizeof( Win32SurfaceCreateInfoKHR ) == sizeof( VkWin32SurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + struct XlibSurfaceCreateInfoKHR + { + XlibSurfaceCreateInfoKHR( XlibSurfaceCreateFlagsKHR flags_ = XlibSurfaceCreateFlagsKHR(), + Display* dpy_ = nullptr, + Window window_ = 0 ) + : flags( flags_ ) + , dpy( dpy_ ) + , window( window_ ) + { + } + + XlibSurfaceCreateInfoKHR( VkXlibSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( XlibSurfaceCreateInfoKHR ) ); + } + + XlibSurfaceCreateInfoKHR& operator=( VkXlibSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( XlibSurfaceCreateInfoKHR ) ); + return *this; + } + XlibSurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + XlibSurfaceCreateInfoKHR& setFlags( XlibSurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + XlibSurfaceCreateInfoKHR& setDpy( Display* dpy_ ) + { + dpy = dpy_; + return *this; + } + + XlibSurfaceCreateInfoKHR& setWindow( Window window_ ) + { + window = window_; + return *this; + } + + operator const VkXlibSurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( XlibSurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( dpy == rhs.dpy ) + && ( window == rhs.window ); + } + + bool operator!=( XlibSurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eXlibSurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + XlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; + }; + static_assert( sizeof( XlibSurfaceCreateInfoKHR ) == sizeof( VkXlibSurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + struct XcbSurfaceCreateInfoKHR + { + XcbSurfaceCreateInfoKHR( XcbSurfaceCreateFlagsKHR flags_ = XcbSurfaceCreateFlagsKHR(), + xcb_connection_t* connection_ = nullptr, + xcb_window_t window_ = 0 ) + : flags( flags_ ) + , connection( connection_ ) + , window( window_ ) + { + } + + XcbSurfaceCreateInfoKHR( VkXcbSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( XcbSurfaceCreateInfoKHR ) ); + } + + XcbSurfaceCreateInfoKHR& operator=( VkXcbSurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( XcbSurfaceCreateInfoKHR ) ); + return *this; + } + XcbSurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + XcbSurfaceCreateInfoKHR& setFlags( XcbSurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + XcbSurfaceCreateInfoKHR& setConnection( xcb_connection_t* connection_ ) + { + connection = connection_; + return *this; + } + + XcbSurfaceCreateInfoKHR& setWindow( xcb_window_t window_ ) + { + window = window_; + return *this; + } + + operator const VkXcbSurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( XcbSurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( connection == rhs.connection ) + && ( window == rhs.window ); + } + + bool operator!=( XcbSurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eXcbSurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + XcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; + }; + static_assert( sizeof( XcbSurfaceCreateInfoKHR ) == sizeof( VkXcbSurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + + struct DebugMarkerMarkerInfoEXT + { + DebugMarkerMarkerInfoEXT( const char* pMarkerName_ = nullptr, + std::array const& color_ = { { 0, 0, 0, 0 } } ) + : pMarkerName( pMarkerName_ ) + { + memcpy( &color, color_.data(), 4 * sizeof( float ) ); + } + + DebugMarkerMarkerInfoEXT( VkDebugMarkerMarkerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerMarkerInfoEXT ) ); + } + + DebugMarkerMarkerInfoEXT& operator=( VkDebugMarkerMarkerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerMarkerInfoEXT ) ); + return *this; + } + DebugMarkerMarkerInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugMarkerMarkerInfoEXT& setPMarkerName( const char* pMarkerName_ ) + { + pMarkerName = pMarkerName_; + return *this; + } + + DebugMarkerMarkerInfoEXT& setColor( std::array color_ ) + { + memcpy( &color, color_.data(), 4 * sizeof( float ) ); + return *this; + } + + operator const VkDebugMarkerMarkerInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugMarkerMarkerInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pMarkerName == rhs.pMarkerName ) + && ( memcmp( color, rhs.color, 4 * sizeof( float ) ) == 0 ); + } + + bool operator!=( DebugMarkerMarkerInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugMarkerMarkerInfoEXT; + + public: + const void* pNext = nullptr; + const char* pMarkerName; + float color[4]; + }; + static_assert( sizeof( DebugMarkerMarkerInfoEXT ) == sizeof( VkDebugMarkerMarkerInfoEXT ), "struct and wrapper have different size!" ); + + struct DedicatedAllocationImageCreateInfoNV + { + DedicatedAllocationImageCreateInfoNV( Bool32 dedicatedAllocation_ = 0 ) + : dedicatedAllocation( dedicatedAllocation_ ) + { + } + + DedicatedAllocationImageCreateInfoNV( VkDedicatedAllocationImageCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationImageCreateInfoNV ) ); + } + + DedicatedAllocationImageCreateInfoNV& operator=( VkDedicatedAllocationImageCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationImageCreateInfoNV ) ); + return *this; + } + DedicatedAllocationImageCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DedicatedAllocationImageCreateInfoNV& setDedicatedAllocation( Bool32 dedicatedAllocation_ ) + { + dedicatedAllocation = dedicatedAllocation_; + return *this; + } + + operator const VkDedicatedAllocationImageCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DedicatedAllocationImageCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( dedicatedAllocation == rhs.dedicatedAllocation ); + } + + bool operator!=( DedicatedAllocationImageCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDedicatedAllocationImageCreateInfoNV; + + public: + const void* pNext = nullptr; + Bool32 dedicatedAllocation; + }; + static_assert( sizeof( DedicatedAllocationImageCreateInfoNV ) == sizeof( VkDedicatedAllocationImageCreateInfoNV ), "struct and wrapper have different size!" ); + + struct DedicatedAllocationBufferCreateInfoNV + { + DedicatedAllocationBufferCreateInfoNV( Bool32 dedicatedAllocation_ = 0 ) + : dedicatedAllocation( dedicatedAllocation_ ) + { + } + + DedicatedAllocationBufferCreateInfoNV( VkDedicatedAllocationBufferCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationBufferCreateInfoNV ) ); + } + + DedicatedAllocationBufferCreateInfoNV& operator=( VkDedicatedAllocationBufferCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationBufferCreateInfoNV ) ); + return *this; + } + DedicatedAllocationBufferCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DedicatedAllocationBufferCreateInfoNV& setDedicatedAllocation( Bool32 dedicatedAllocation_ ) + { + dedicatedAllocation = dedicatedAllocation_; + return *this; + } + + operator const VkDedicatedAllocationBufferCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DedicatedAllocationBufferCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( dedicatedAllocation == rhs.dedicatedAllocation ); + } + + bool operator!=( DedicatedAllocationBufferCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDedicatedAllocationBufferCreateInfoNV; + + public: + const void* pNext = nullptr; + Bool32 dedicatedAllocation; + }; + static_assert( sizeof( DedicatedAllocationBufferCreateInfoNV ) == sizeof( VkDedicatedAllocationBufferCreateInfoNV ), "struct and wrapper have different size!" ); + + struct DedicatedAllocationMemoryAllocateInfoNV + { + DedicatedAllocationMemoryAllocateInfoNV( Image image_ = Image(), + Buffer buffer_ = Buffer() ) + : image( image_ ) + , buffer( buffer_ ) + { + } + + DedicatedAllocationMemoryAllocateInfoNV( VkDedicatedAllocationMemoryAllocateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationMemoryAllocateInfoNV ) ); + } + + DedicatedAllocationMemoryAllocateInfoNV& operator=( VkDedicatedAllocationMemoryAllocateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( DedicatedAllocationMemoryAllocateInfoNV ) ); + return *this; + } + DedicatedAllocationMemoryAllocateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DedicatedAllocationMemoryAllocateInfoNV& setImage( Image image_ ) + { + image = image_; + return *this; + } + + DedicatedAllocationMemoryAllocateInfoNV& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + operator const VkDedicatedAllocationMemoryAllocateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DedicatedAllocationMemoryAllocateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( image == rhs.image ) + && ( buffer == rhs.buffer ); + } + + bool operator!=( DedicatedAllocationMemoryAllocateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDedicatedAllocationMemoryAllocateInfoNV; + + public: + const void* pNext = nullptr; + Image image; + Buffer buffer; + }; + static_assert( sizeof( DedicatedAllocationMemoryAllocateInfoNV ) == sizeof( VkDedicatedAllocationMemoryAllocateInfoNV ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_WIN32_NV + struct ExportMemoryWin32HandleInfoNV + { + ExportMemoryWin32HandleInfoNV( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr, + DWORD dwAccess_ = 0 ) + : pAttributes( pAttributes_ ) + , dwAccess( dwAccess_ ) + { + } + + ExportMemoryWin32HandleInfoNV( VkExportMemoryWin32HandleInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoNV ) ); + } + + ExportMemoryWin32HandleInfoNV& operator=( VkExportMemoryWin32HandleInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoNV ) ); + return *this; + } + ExportMemoryWin32HandleInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportMemoryWin32HandleInfoNV& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ ) + { + pAttributes = pAttributes_; + return *this; + } + + ExportMemoryWin32HandleInfoNV& setDwAccess( DWORD dwAccess_ ) + { + dwAccess = dwAccess_; + return *this; + } + + operator const VkExportMemoryWin32HandleInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportMemoryWin32HandleInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pAttributes == rhs.pAttributes ) + && ( dwAccess == rhs.dwAccess ); + } + + bool operator!=( ExportMemoryWin32HandleInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportMemoryWin32HandleInfoNV; + + public: + const void* pNext = nullptr; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + }; + static_assert( sizeof( ExportMemoryWin32HandleInfoNV ) == sizeof( VkExportMemoryWin32HandleInfoNV ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + +#ifdef VK_USE_PLATFORM_WIN32_NV + struct Win32KeyedMutexAcquireReleaseInfoNV + { + Win32KeyedMutexAcquireReleaseInfoNV( uint32_t acquireCount_ = 0, + const DeviceMemory* pAcquireSyncs_ = nullptr, + const uint64_t* pAcquireKeys_ = nullptr, + const uint32_t* pAcquireTimeoutMilliseconds_ = nullptr, + uint32_t releaseCount_ = 0, + const DeviceMemory* pReleaseSyncs_ = nullptr, + const uint64_t* pReleaseKeys_ = nullptr ) + : acquireCount( acquireCount_ ) + , pAcquireSyncs( pAcquireSyncs_ ) + , pAcquireKeys( pAcquireKeys_ ) + , pAcquireTimeoutMilliseconds( pAcquireTimeoutMilliseconds_ ) + , releaseCount( releaseCount_ ) + , pReleaseSyncs( pReleaseSyncs_ ) + , pReleaseKeys( pReleaseKeys_ ) + { + } + + Win32KeyedMutexAcquireReleaseInfoNV( VkWin32KeyedMutexAcquireReleaseInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) ); + } + + Win32KeyedMutexAcquireReleaseInfoNV& operator=( VkWin32KeyedMutexAcquireReleaseInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) ); + return *this; + } + Win32KeyedMutexAcquireReleaseInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setAcquireCount( uint32_t acquireCount_ ) + { + acquireCount = acquireCount_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireSyncs( const DeviceMemory* pAcquireSyncs_ ) + { + pAcquireSyncs = pAcquireSyncs_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireKeys( const uint64_t* pAcquireKeys_ ) + { + pAcquireKeys = pAcquireKeys_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireTimeoutMilliseconds( const uint32_t* pAcquireTimeoutMilliseconds_ ) + { + pAcquireTimeoutMilliseconds = pAcquireTimeoutMilliseconds_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setReleaseCount( uint32_t releaseCount_ ) + { + releaseCount = releaseCount_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setPReleaseSyncs( const DeviceMemory* pReleaseSyncs_ ) + { + pReleaseSyncs = pReleaseSyncs_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoNV& setPReleaseKeys( const uint64_t* pReleaseKeys_ ) + { + pReleaseKeys = pReleaseKeys_; + return *this; + } + + operator const VkWin32KeyedMutexAcquireReleaseInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Win32KeyedMutexAcquireReleaseInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( acquireCount == rhs.acquireCount ) + && ( pAcquireSyncs == rhs.pAcquireSyncs ) + && ( pAcquireKeys == rhs.pAcquireKeys ) + && ( pAcquireTimeoutMilliseconds == rhs.pAcquireTimeoutMilliseconds ) + && ( releaseCount == rhs.releaseCount ) + && ( pReleaseSyncs == rhs.pReleaseSyncs ) + && ( pReleaseKeys == rhs.pReleaseKeys ); + } + + bool operator!=( Win32KeyedMutexAcquireReleaseInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eWin32KeyedMutexAcquireReleaseInfoNV; + + public: + const void* pNext = nullptr; + uint32_t acquireCount; + const DeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeoutMilliseconds; + uint32_t releaseCount; + const DeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; + }; + static_assert( sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) == sizeof( VkWin32KeyedMutexAcquireReleaseInfoNV ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + + struct DeviceGeneratedCommandsFeaturesNVX + { + DeviceGeneratedCommandsFeaturesNVX( Bool32 computeBindingPointSupport_ = 0 ) + : computeBindingPointSupport( computeBindingPointSupport_ ) + { + } + + DeviceGeneratedCommandsFeaturesNVX( VkDeviceGeneratedCommandsFeaturesNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsFeaturesNVX ) ); + } + + DeviceGeneratedCommandsFeaturesNVX& operator=( VkDeviceGeneratedCommandsFeaturesNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsFeaturesNVX ) ); + return *this; + } + DeviceGeneratedCommandsFeaturesNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGeneratedCommandsFeaturesNVX& setComputeBindingPointSupport( Bool32 computeBindingPointSupport_ ) + { + computeBindingPointSupport = computeBindingPointSupport_; + return *this; + } + + operator const VkDeviceGeneratedCommandsFeaturesNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGeneratedCommandsFeaturesNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( computeBindingPointSupport == rhs.computeBindingPointSupport ); + } + + bool operator!=( DeviceGeneratedCommandsFeaturesNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGeneratedCommandsFeaturesNVX; + + public: + const void* pNext = nullptr; + Bool32 computeBindingPointSupport; + }; + static_assert( sizeof( DeviceGeneratedCommandsFeaturesNVX ) == sizeof( VkDeviceGeneratedCommandsFeaturesNVX ), "struct and wrapper have different size!" ); + + struct DeviceGeneratedCommandsLimitsNVX + { + DeviceGeneratedCommandsLimitsNVX( uint32_t maxIndirectCommandsLayoutTokenCount_ = 0, + uint32_t maxObjectEntryCounts_ = 0, + uint32_t minSequenceCountBufferOffsetAlignment_ = 0, + uint32_t minSequenceIndexBufferOffsetAlignment_ = 0, + uint32_t minCommandsTokenBufferOffsetAlignment_ = 0 ) + : maxIndirectCommandsLayoutTokenCount( maxIndirectCommandsLayoutTokenCount_ ) + , maxObjectEntryCounts( maxObjectEntryCounts_ ) + , minSequenceCountBufferOffsetAlignment( minSequenceCountBufferOffsetAlignment_ ) + , minSequenceIndexBufferOffsetAlignment( minSequenceIndexBufferOffsetAlignment_ ) + , minCommandsTokenBufferOffsetAlignment( minCommandsTokenBufferOffsetAlignment_ ) + { + } + + DeviceGeneratedCommandsLimitsNVX( VkDeviceGeneratedCommandsLimitsNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsLimitsNVX ) ); + } + + DeviceGeneratedCommandsLimitsNVX& operator=( VkDeviceGeneratedCommandsLimitsNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsLimitsNVX ) ); + return *this; + } + DeviceGeneratedCommandsLimitsNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGeneratedCommandsLimitsNVX& setMaxIndirectCommandsLayoutTokenCount( uint32_t maxIndirectCommandsLayoutTokenCount_ ) + { + maxIndirectCommandsLayoutTokenCount = maxIndirectCommandsLayoutTokenCount_; + return *this; + } + + DeviceGeneratedCommandsLimitsNVX& setMaxObjectEntryCounts( uint32_t maxObjectEntryCounts_ ) + { + maxObjectEntryCounts = maxObjectEntryCounts_; + return *this; + } + + DeviceGeneratedCommandsLimitsNVX& setMinSequenceCountBufferOffsetAlignment( uint32_t minSequenceCountBufferOffsetAlignment_ ) + { + minSequenceCountBufferOffsetAlignment = minSequenceCountBufferOffsetAlignment_; + return *this; + } + + DeviceGeneratedCommandsLimitsNVX& setMinSequenceIndexBufferOffsetAlignment( uint32_t minSequenceIndexBufferOffsetAlignment_ ) + { + minSequenceIndexBufferOffsetAlignment = minSequenceIndexBufferOffsetAlignment_; + return *this; + } + + DeviceGeneratedCommandsLimitsNVX& setMinCommandsTokenBufferOffsetAlignment( uint32_t minCommandsTokenBufferOffsetAlignment_ ) + { + minCommandsTokenBufferOffsetAlignment = minCommandsTokenBufferOffsetAlignment_; + return *this; + } + + operator const VkDeviceGeneratedCommandsLimitsNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGeneratedCommandsLimitsNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxIndirectCommandsLayoutTokenCount == rhs.maxIndirectCommandsLayoutTokenCount ) + && ( maxObjectEntryCounts == rhs.maxObjectEntryCounts ) + && ( minSequenceCountBufferOffsetAlignment == rhs.minSequenceCountBufferOffsetAlignment ) + && ( minSequenceIndexBufferOffsetAlignment == rhs.minSequenceIndexBufferOffsetAlignment ) + && ( minCommandsTokenBufferOffsetAlignment == rhs.minCommandsTokenBufferOffsetAlignment ); + } + + bool operator!=( DeviceGeneratedCommandsLimitsNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGeneratedCommandsLimitsNVX; + + public: + const void* pNext = nullptr; + uint32_t maxIndirectCommandsLayoutTokenCount; + uint32_t maxObjectEntryCounts; + uint32_t minSequenceCountBufferOffsetAlignment; + uint32_t minSequenceIndexBufferOffsetAlignment; + uint32_t minCommandsTokenBufferOffsetAlignment; + }; + static_assert( sizeof( DeviceGeneratedCommandsLimitsNVX ) == sizeof( VkDeviceGeneratedCommandsLimitsNVX ), "struct and wrapper have different size!" ); + + struct CmdReserveSpaceForCommandsInfoNVX + { + CmdReserveSpaceForCommandsInfoNVX( ObjectTableNVX objectTable_ = ObjectTableNVX(), + IndirectCommandsLayoutNVX indirectCommandsLayout_ = IndirectCommandsLayoutNVX(), + uint32_t maxSequencesCount_ = 0 ) + : objectTable( objectTable_ ) + , indirectCommandsLayout( indirectCommandsLayout_ ) + , maxSequencesCount( maxSequencesCount_ ) + { + } + + CmdReserveSpaceForCommandsInfoNVX( VkCmdReserveSpaceForCommandsInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( CmdReserveSpaceForCommandsInfoNVX ) ); + } + + CmdReserveSpaceForCommandsInfoNVX& operator=( VkCmdReserveSpaceForCommandsInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( CmdReserveSpaceForCommandsInfoNVX ) ); + return *this; + } + CmdReserveSpaceForCommandsInfoNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CmdReserveSpaceForCommandsInfoNVX& setObjectTable( ObjectTableNVX objectTable_ ) + { + objectTable = objectTable_; + return *this; + } + + CmdReserveSpaceForCommandsInfoNVX& setIndirectCommandsLayout( IndirectCommandsLayoutNVX indirectCommandsLayout_ ) + { + indirectCommandsLayout = indirectCommandsLayout_; + return *this; + } + + CmdReserveSpaceForCommandsInfoNVX& setMaxSequencesCount( uint32_t maxSequencesCount_ ) + { + maxSequencesCount = maxSequencesCount_; + return *this; + } + + operator const VkCmdReserveSpaceForCommandsInfoNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CmdReserveSpaceForCommandsInfoNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectTable == rhs.objectTable ) + && ( indirectCommandsLayout == rhs.indirectCommandsLayout ) + && ( maxSequencesCount == rhs.maxSequencesCount ); + } + + bool operator!=( CmdReserveSpaceForCommandsInfoNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCmdReserveSpaceForCommandsInfoNVX; + + public: + const void* pNext = nullptr; + ObjectTableNVX objectTable; + IndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t maxSequencesCount; + }; + static_assert( sizeof( CmdReserveSpaceForCommandsInfoNVX ) == sizeof( VkCmdReserveSpaceForCommandsInfoNVX ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceFeatures2 + { + PhysicalDeviceFeatures2( PhysicalDeviceFeatures features_ = PhysicalDeviceFeatures() ) + : features( features_ ) + { + } + + PhysicalDeviceFeatures2( VkPhysicalDeviceFeatures2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures2 ) ); + } + + PhysicalDeviceFeatures2& operator=( VkPhysicalDeviceFeatures2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures2 ) ); + return *this; + } + PhysicalDeviceFeatures2& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceFeatures2& setFeatures( PhysicalDeviceFeatures features_ ) + { + features = features_; + return *this; + } + + operator const VkPhysicalDeviceFeatures2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceFeatures2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( features == rhs.features ); + } + + bool operator!=( PhysicalDeviceFeatures2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceFeatures2; + + public: + void* pNext = nullptr; + PhysicalDeviceFeatures features; + }; + static_assert( sizeof( PhysicalDeviceFeatures2 ) == sizeof( VkPhysicalDeviceFeatures2 ), "struct and wrapper have different size!" ); + + using PhysicalDeviceFeatures2KHR = PhysicalDeviceFeatures2; + + struct PhysicalDevicePushDescriptorPropertiesKHR + { + PhysicalDevicePushDescriptorPropertiesKHR( uint32_t maxPushDescriptors_ = 0 ) + : maxPushDescriptors( maxPushDescriptors_ ) + { + } + + PhysicalDevicePushDescriptorPropertiesKHR( VkPhysicalDevicePushDescriptorPropertiesKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) ); + } + + PhysicalDevicePushDescriptorPropertiesKHR& operator=( VkPhysicalDevicePushDescriptorPropertiesKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) ); + return *this; + } + PhysicalDevicePushDescriptorPropertiesKHR& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDevicePushDescriptorPropertiesKHR& setMaxPushDescriptors( uint32_t maxPushDescriptors_ ) + { + maxPushDescriptors = maxPushDescriptors_; + return *this; + } + + operator const VkPhysicalDevicePushDescriptorPropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDevicePushDescriptorPropertiesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxPushDescriptors == rhs.maxPushDescriptors ); + } + + bool operator!=( PhysicalDevicePushDescriptorPropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDevicePushDescriptorPropertiesKHR; + + public: + void* pNext = nullptr; + uint32_t maxPushDescriptors; + }; + static_assert( sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) == sizeof( VkPhysicalDevicePushDescriptorPropertiesKHR ), "struct and wrapper have different size!" ); + + struct PresentRegionsKHR + { + PresentRegionsKHR( uint32_t swapchainCount_ = 0, + const PresentRegionKHR* pRegions_ = nullptr ) + : swapchainCount( swapchainCount_ ) + , pRegions( pRegions_ ) + { + } + + PresentRegionsKHR( VkPresentRegionsKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentRegionsKHR ) ); + } + + PresentRegionsKHR& operator=( VkPresentRegionsKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentRegionsKHR ) ); + return *this; + } + PresentRegionsKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PresentRegionsKHR& setSwapchainCount( uint32_t swapchainCount_ ) + { + swapchainCount = swapchainCount_; + return *this; + } + + PresentRegionsKHR& setPRegions( const PresentRegionKHR* pRegions_ ) + { + pRegions = pRegions_; + return *this; + } + + operator const VkPresentRegionsKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PresentRegionsKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchainCount == rhs.swapchainCount ) + && ( pRegions == rhs.pRegions ); + } + + bool operator!=( PresentRegionsKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePresentRegionsKHR; + + public: + const void* pNext = nullptr; + uint32_t swapchainCount; + const PresentRegionKHR* pRegions; + }; + static_assert( sizeof( PresentRegionsKHR ) == sizeof( VkPresentRegionsKHR ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceVariablePointerFeatures + { + PhysicalDeviceVariablePointerFeatures( Bool32 variablePointersStorageBuffer_ = 0, + Bool32 variablePointers_ = 0 ) + : variablePointersStorageBuffer( variablePointersStorageBuffer_ ) + , variablePointers( variablePointers_ ) + { + } + + PhysicalDeviceVariablePointerFeatures( VkPhysicalDeviceVariablePointerFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceVariablePointerFeatures ) ); + } + + PhysicalDeviceVariablePointerFeatures& operator=( VkPhysicalDeviceVariablePointerFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceVariablePointerFeatures ) ); + return *this; + } + PhysicalDeviceVariablePointerFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceVariablePointerFeatures& setVariablePointersStorageBuffer( Bool32 variablePointersStorageBuffer_ ) + { + variablePointersStorageBuffer = variablePointersStorageBuffer_; + return *this; + } + + PhysicalDeviceVariablePointerFeatures& setVariablePointers( Bool32 variablePointers_ ) + { + variablePointers = variablePointers_; + return *this; + } + + operator const VkPhysicalDeviceVariablePointerFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceVariablePointerFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( variablePointersStorageBuffer == rhs.variablePointersStorageBuffer ) + && ( variablePointers == rhs.variablePointers ); + } + + bool operator!=( PhysicalDeviceVariablePointerFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceVariablePointerFeatures; + + public: + void* pNext = nullptr; + Bool32 variablePointersStorageBuffer; + Bool32 variablePointers; + }; + static_assert( sizeof( PhysicalDeviceVariablePointerFeatures ) == sizeof( VkPhysicalDeviceVariablePointerFeatures ), "struct and wrapper have different size!" ); + + using PhysicalDeviceVariablePointerFeaturesKHR = PhysicalDeviceVariablePointerFeatures; + + struct PhysicalDeviceIDProperties + { + operator const VkPhysicalDeviceIDProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceIDProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memcmp( deviceUUID, rhs.deviceUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 ) + && ( memcmp( driverUUID, rhs.driverUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 ) + && ( memcmp( deviceLUID, rhs.deviceLUID, VK_LUID_SIZE * sizeof( uint8_t ) ) == 0 ) + && ( deviceNodeMask == rhs.deviceNodeMask ) + && ( deviceLUIDValid == rhs.deviceLUIDValid ); + } + + bool operator!=( PhysicalDeviceIDProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceIdProperties; + + public: + void* pNext = nullptr; + uint8_t deviceUUID[VK_UUID_SIZE]; + uint8_t driverUUID[VK_UUID_SIZE]; + uint8_t deviceLUID[VK_LUID_SIZE]; + uint32_t deviceNodeMask; + Bool32 deviceLUIDValid; + }; + static_assert( sizeof( PhysicalDeviceIDProperties ) == sizeof( VkPhysicalDeviceIDProperties ), "struct and wrapper have different size!" ); + + using PhysicalDeviceIDPropertiesKHR = PhysicalDeviceIDProperties; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ExportMemoryWin32HandleInfoKHR + { + ExportMemoryWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr, + DWORD dwAccess_ = 0, + LPCWSTR name_ = 0 ) + : pAttributes( pAttributes_ ) + , dwAccess( dwAccess_ ) + , name( name_ ) + { + } + + ExportMemoryWin32HandleInfoKHR( VkExportMemoryWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoKHR ) ); + } + + ExportMemoryWin32HandleInfoKHR& operator=( VkExportMemoryWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoKHR ) ); + return *this; + } + ExportMemoryWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportMemoryWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ ) + { + pAttributes = pAttributes_; + return *this; + } + + ExportMemoryWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ ) + { + dwAccess = dwAccess_; + return *this; + } + + ExportMemoryWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkExportMemoryWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportMemoryWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pAttributes == rhs.pAttributes ) + && ( dwAccess == rhs.dwAccess ) + && ( name == rhs.name ); + } + + bool operator!=( ExportMemoryWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportMemoryWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; + }; + static_assert( sizeof( ExportMemoryWin32HandleInfoKHR ) == sizeof( VkExportMemoryWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct MemoryWin32HandlePropertiesKHR + { + operator const VkMemoryWin32HandlePropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryWin32HandlePropertiesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryTypeBits == rhs.memoryTypeBits ); + } + + bool operator!=( MemoryWin32HandlePropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryWin32HandlePropertiesKHR; + + public: + void* pNext = nullptr; + uint32_t memoryTypeBits; + }; + static_assert( sizeof( MemoryWin32HandlePropertiesKHR ) == sizeof( VkMemoryWin32HandlePropertiesKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct MemoryFdPropertiesKHR + { + operator const VkMemoryFdPropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryFdPropertiesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryTypeBits == rhs.memoryTypeBits ); + } + + bool operator!=( MemoryFdPropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryFdPropertiesKHR; + + public: + void* pNext = nullptr; + uint32_t memoryTypeBits; + }; + static_assert( sizeof( MemoryFdPropertiesKHR ) == sizeof( VkMemoryFdPropertiesKHR ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct Win32KeyedMutexAcquireReleaseInfoKHR + { + Win32KeyedMutexAcquireReleaseInfoKHR( uint32_t acquireCount_ = 0, + const DeviceMemory* pAcquireSyncs_ = nullptr, + const uint64_t* pAcquireKeys_ = nullptr, + const uint32_t* pAcquireTimeouts_ = nullptr, + uint32_t releaseCount_ = 0, + const DeviceMemory* pReleaseSyncs_ = nullptr, + const uint64_t* pReleaseKeys_ = nullptr ) + : acquireCount( acquireCount_ ) + , pAcquireSyncs( pAcquireSyncs_ ) + , pAcquireKeys( pAcquireKeys_ ) + , pAcquireTimeouts( pAcquireTimeouts_ ) + , releaseCount( releaseCount_ ) + , pReleaseSyncs( pReleaseSyncs_ ) + , pReleaseKeys( pReleaseKeys_ ) + { + } + + Win32KeyedMutexAcquireReleaseInfoKHR( VkWin32KeyedMutexAcquireReleaseInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) ); + } + + Win32KeyedMutexAcquireReleaseInfoKHR& operator=( VkWin32KeyedMutexAcquireReleaseInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) ); + return *this; + } + Win32KeyedMutexAcquireReleaseInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setAcquireCount( uint32_t acquireCount_ ) + { + acquireCount = acquireCount_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireSyncs( const DeviceMemory* pAcquireSyncs_ ) + { + pAcquireSyncs = pAcquireSyncs_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireKeys( const uint64_t* pAcquireKeys_ ) + { + pAcquireKeys = pAcquireKeys_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireTimeouts( const uint32_t* pAcquireTimeouts_ ) + { + pAcquireTimeouts = pAcquireTimeouts_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setReleaseCount( uint32_t releaseCount_ ) + { + releaseCount = releaseCount_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setPReleaseSyncs( const DeviceMemory* pReleaseSyncs_ ) + { + pReleaseSyncs = pReleaseSyncs_; + return *this; + } + + Win32KeyedMutexAcquireReleaseInfoKHR& setPReleaseKeys( const uint64_t* pReleaseKeys_ ) + { + pReleaseKeys = pReleaseKeys_; + return *this; + } + + operator const VkWin32KeyedMutexAcquireReleaseInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( Win32KeyedMutexAcquireReleaseInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( acquireCount == rhs.acquireCount ) + && ( pAcquireSyncs == rhs.pAcquireSyncs ) + && ( pAcquireKeys == rhs.pAcquireKeys ) + && ( pAcquireTimeouts == rhs.pAcquireTimeouts ) + && ( releaseCount == rhs.releaseCount ) + && ( pReleaseSyncs == rhs.pReleaseSyncs ) + && ( pReleaseKeys == rhs.pReleaseKeys ); + } + + bool operator!=( Win32KeyedMutexAcquireReleaseInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eWin32KeyedMutexAcquireReleaseInfoKHR; + + public: + const void* pNext = nullptr; + uint32_t acquireCount; + const DeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeouts; + uint32_t releaseCount; + const DeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; + }; + static_assert( sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) == sizeof( VkWin32KeyedMutexAcquireReleaseInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ExportSemaphoreWin32HandleInfoKHR + { + ExportSemaphoreWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr, + DWORD dwAccess_ = 0, + LPCWSTR name_ = 0 ) + : pAttributes( pAttributes_ ) + , dwAccess( dwAccess_ ) + , name( name_ ) + { + } + + ExportSemaphoreWin32HandleInfoKHR( VkExportSemaphoreWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportSemaphoreWin32HandleInfoKHR ) ); + } + + ExportSemaphoreWin32HandleInfoKHR& operator=( VkExportSemaphoreWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportSemaphoreWin32HandleInfoKHR ) ); + return *this; + } + ExportSemaphoreWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportSemaphoreWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ ) + { + pAttributes = pAttributes_; + return *this; + } + + ExportSemaphoreWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ ) + { + dwAccess = dwAccess_; + return *this; + } + + ExportSemaphoreWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkExportSemaphoreWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportSemaphoreWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pAttributes == rhs.pAttributes ) + && ( dwAccess == rhs.dwAccess ) + && ( name == rhs.name ); + } + + bool operator!=( ExportSemaphoreWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportSemaphoreWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; + }; + static_assert( sizeof( ExportSemaphoreWin32HandleInfoKHR ) == sizeof( VkExportSemaphoreWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct D3D12FenceSubmitInfoKHR + { + D3D12FenceSubmitInfoKHR( uint32_t waitSemaphoreValuesCount_ = 0, + const uint64_t* pWaitSemaphoreValues_ = nullptr, + uint32_t signalSemaphoreValuesCount_ = 0, + const uint64_t* pSignalSemaphoreValues_ = nullptr ) + : waitSemaphoreValuesCount( waitSemaphoreValuesCount_ ) + , pWaitSemaphoreValues( pWaitSemaphoreValues_ ) + , signalSemaphoreValuesCount( signalSemaphoreValuesCount_ ) + , pSignalSemaphoreValues( pSignalSemaphoreValues_ ) + { + } + + D3D12FenceSubmitInfoKHR( VkD3D12FenceSubmitInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( D3D12FenceSubmitInfoKHR ) ); + } + + D3D12FenceSubmitInfoKHR& operator=( VkD3D12FenceSubmitInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( D3D12FenceSubmitInfoKHR ) ); + return *this; + } + D3D12FenceSubmitInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + D3D12FenceSubmitInfoKHR& setWaitSemaphoreValuesCount( uint32_t waitSemaphoreValuesCount_ ) + { + waitSemaphoreValuesCount = waitSemaphoreValuesCount_; + return *this; + } + + D3D12FenceSubmitInfoKHR& setPWaitSemaphoreValues( const uint64_t* pWaitSemaphoreValues_ ) + { + pWaitSemaphoreValues = pWaitSemaphoreValues_; + return *this; + } + + D3D12FenceSubmitInfoKHR& setSignalSemaphoreValuesCount( uint32_t signalSemaphoreValuesCount_ ) + { + signalSemaphoreValuesCount = signalSemaphoreValuesCount_; + return *this; + } + + D3D12FenceSubmitInfoKHR& setPSignalSemaphoreValues( const uint64_t* pSignalSemaphoreValues_ ) + { + pSignalSemaphoreValues = pSignalSemaphoreValues_; + return *this; + } + + operator const VkD3D12FenceSubmitInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( D3D12FenceSubmitInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( waitSemaphoreValuesCount == rhs.waitSemaphoreValuesCount ) + && ( pWaitSemaphoreValues == rhs.pWaitSemaphoreValues ) + && ( signalSemaphoreValuesCount == rhs.signalSemaphoreValuesCount ) + && ( pSignalSemaphoreValues == rhs.pSignalSemaphoreValues ); + } + + bool operator!=( D3D12FenceSubmitInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eD3D12FenceSubmitInfoKHR; + + public: + const void* pNext = nullptr; + uint32_t waitSemaphoreValuesCount; + const uint64_t* pWaitSemaphoreValues; + uint32_t signalSemaphoreValuesCount; + const uint64_t* pSignalSemaphoreValues; + }; + static_assert( sizeof( D3D12FenceSubmitInfoKHR ) == sizeof( VkD3D12FenceSubmitInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ExportFenceWin32HandleInfoKHR + { + ExportFenceWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr, + DWORD dwAccess_ = 0, + LPCWSTR name_ = 0 ) + : pAttributes( pAttributes_ ) + , dwAccess( dwAccess_ ) + , name( name_ ) + { + } + + ExportFenceWin32HandleInfoKHR( VkExportFenceWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportFenceWin32HandleInfoKHR ) ); + } + + ExportFenceWin32HandleInfoKHR& operator=( VkExportFenceWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportFenceWin32HandleInfoKHR ) ); + return *this; + } + ExportFenceWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportFenceWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ ) + { + pAttributes = pAttributes_; + return *this; + } + + ExportFenceWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ ) + { + dwAccess = dwAccess_; + return *this; + } + + ExportFenceWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkExportFenceWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportFenceWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pAttributes == rhs.pAttributes ) + && ( dwAccess == rhs.dwAccess ) + && ( name == rhs.name ); + } + + bool operator!=( ExportFenceWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportFenceWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; + }; + static_assert( sizeof( ExportFenceWin32HandleInfoKHR ) == sizeof( VkExportFenceWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct PhysicalDeviceMultiviewFeatures + { + PhysicalDeviceMultiviewFeatures( Bool32 multiview_ = 0, + Bool32 multiviewGeometryShader_ = 0, + Bool32 multiviewTessellationShader_ = 0 ) + : multiview( multiview_ ) + , multiviewGeometryShader( multiviewGeometryShader_ ) + , multiviewTessellationShader( multiviewTessellationShader_ ) + { + } + + PhysicalDeviceMultiviewFeatures( VkPhysicalDeviceMultiviewFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceMultiviewFeatures ) ); + } + + PhysicalDeviceMultiviewFeatures& operator=( VkPhysicalDeviceMultiviewFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceMultiviewFeatures ) ); + return *this; + } + PhysicalDeviceMultiviewFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceMultiviewFeatures& setMultiview( Bool32 multiview_ ) + { + multiview = multiview_; + return *this; + } + + PhysicalDeviceMultiviewFeatures& setMultiviewGeometryShader( Bool32 multiviewGeometryShader_ ) + { + multiviewGeometryShader = multiviewGeometryShader_; + return *this; + } + + PhysicalDeviceMultiviewFeatures& setMultiviewTessellationShader( Bool32 multiviewTessellationShader_ ) + { + multiviewTessellationShader = multiviewTessellationShader_; + return *this; + } + + operator const VkPhysicalDeviceMultiviewFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMultiviewFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( multiview == rhs.multiview ) + && ( multiviewGeometryShader == rhs.multiviewGeometryShader ) + && ( multiviewTessellationShader == rhs.multiviewTessellationShader ); + } + + bool operator!=( PhysicalDeviceMultiviewFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceMultiviewFeatures; + + public: + void* pNext = nullptr; + Bool32 multiview; + Bool32 multiviewGeometryShader; + Bool32 multiviewTessellationShader; + }; + static_assert( sizeof( PhysicalDeviceMultiviewFeatures ) == sizeof( VkPhysicalDeviceMultiviewFeatures ), "struct and wrapper have different size!" ); + + using PhysicalDeviceMultiviewFeaturesKHR = PhysicalDeviceMultiviewFeatures; + + struct PhysicalDeviceMultiviewProperties + { + operator const VkPhysicalDeviceMultiviewProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMultiviewProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxMultiviewViewCount == rhs.maxMultiviewViewCount ) + && ( maxMultiviewInstanceIndex == rhs.maxMultiviewInstanceIndex ); + } + + bool operator!=( PhysicalDeviceMultiviewProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceMultiviewProperties; + + public: + void* pNext = nullptr; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; + }; + static_assert( sizeof( PhysicalDeviceMultiviewProperties ) == sizeof( VkPhysicalDeviceMultiviewProperties ), "struct and wrapper have different size!" ); + + using PhysicalDeviceMultiviewPropertiesKHR = PhysicalDeviceMultiviewProperties; + + struct RenderPassMultiviewCreateInfo + { + RenderPassMultiviewCreateInfo( uint32_t subpassCount_ = 0, + const uint32_t* pViewMasks_ = nullptr, + uint32_t dependencyCount_ = 0, + const int32_t* pViewOffsets_ = nullptr, + uint32_t correlationMaskCount_ = 0, + const uint32_t* pCorrelationMasks_ = nullptr ) + : subpassCount( subpassCount_ ) + , pViewMasks( pViewMasks_ ) + , dependencyCount( dependencyCount_ ) + , pViewOffsets( pViewOffsets_ ) + , correlationMaskCount( correlationMaskCount_ ) + , pCorrelationMasks( pCorrelationMasks_ ) + { + } + + RenderPassMultiviewCreateInfo( VkRenderPassMultiviewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassMultiviewCreateInfo ) ); + } + + RenderPassMultiviewCreateInfo& operator=( VkRenderPassMultiviewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassMultiviewCreateInfo ) ); + return *this; + } + RenderPassMultiviewCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassMultiviewCreateInfo& setSubpassCount( uint32_t subpassCount_ ) + { + subpassCount = subpassCount_; + return *this; + } + + RenderPassMultiviewCreateInfo& setPViewMasks( const uint32_t* pViewMasks_ ) + { + pViewMasks = pViewMasks_; + return *this; + } + + RenderPassMultiviewCreateInfo& setDependencyCount( uint32_t dependencyCount_ ) + { + dependencyCount = dependencyCount_; + return *this; + } + + RenderPassMultiviewCreateInfo& setPViewOffsets( const int32_t* pViewOffsets_ ) + { + pViewOffsets = pViewOffsets_; + return *this; + } + + RenderPassMultiviewCreateInfo& setCorrelationMaskCount( uint32_t correlationMaskCount_ ) + { + correlationMaskCount = correlationMaskCount_; + return *this; + } + + RenderPassMultiviewCreateInfo& setPCorrelationMasks( const uint32_t* pCorrelationMasks_ ) + { + pCorrelationMasks = pCorrelationMasks_; + return *this; + } + + operator const VkRenderPassMultiviewCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassMultiviewCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( subpassCount == rhs.subpassCount ) + && ( pViewMasks == rhs.pViewMasks ) + && ( dependencyCount == rhs.dependencyCount ) + && ( pViewOffsets == rhs.pViewOffsets ) + && ( correlationMaskCount == rhs.correlationMaskCount ) + && ( pCorrelationMasks == rhs.pCorrelationMasks ); + } + + bool operator!=( RenderPassMultiviewCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassMultiviewCreateInfo; + + public: + const void* pNext = nullptr; + uint32_t subpassCount; + const uint32_t* pViewMasks; + uint32_t dependencyCount; + const int32_t* pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t* pCorrelationMasks; + }; + static_assert( sizeof( RenderPassMultiviewCreateInfo ) == sizeof( VkRenderPassMultiviewCreateInfo ), "struct and wrapper have different size!" ); + + using RenderPassMultiviewCreateInfoKHR = RenderPassMultiviewCreateInfo; + + struct BindBufferMemoryInfo + { + BindBufferMemoryInfo( Buffer buffer_ = Buffer(), + DeviceMemory memory_ = DeviceMemory(), + DeviceSize memoryOffset_ = 0 ) + : buffer( buffer_ ) + , memory( memory_ ) + , memoryOffset( memoryOffset_ ) + { + } + + BindBufferMemoryInfo( VkBindBufferMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindBufferMemoryInfo ) ); + } + + BindBufferMemoryInfo& operator=( VkBindBufferMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindBufferMemoryInfo ) ); + return *this; + } + BindBufferMemoryInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindBufferMemoryInfo& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + BindBufferMemoryInfo& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + BindBufferMemoryInfo& setMemoryOffset( DeviceSize memoryOffset_ ) + { + memoryOffset = memoryOffset_; + return *this; + } + + operator const VkBindBufferMemoryInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindBufferMemoryInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( buffer == rhs.buffer ) + && ( memory == rhs.memory ) + && ( memoryOffset == rhs.memoryOffset ); + } + + bool operator!=( BindBufferMemoryInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindBufferMemoryInfo; + + public: + const void* pNext = nullptr; + Buffer buffer; + DeviceMemory memory; + DeviceSize memoryOffset; + }; + static_assert( sizeof( BindBufferMemoryInfo ) == sizeof( VkBindBufferMemoryInfo ), "struct and wrapper have different size!" ); + + using BindBufferMemoryInfoKHR = BindBufferMemoryInfo; + + struct BindBufferMemoryDeviceGroupInfo + { + BindBufferMemoryDeviceGroupInfo( uint32_t deviceIndexCount_ = 0, + const uint32_t* pDeviceIndices_ = nullptr ) + : deviceIndexCount( deviceIndexCount_ ) + , pDeviceIndices( pDeviceIndices_ ) + { + } + + BindBufferMemoryDeviceGroupInfo( VkBindBufferMemoryDeviceGroupInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindBufferMemoryDeviceGroupInfo ) ); + } + + BindBufferMemoryDeviceGroupInfo& operator=( VkBindBufferMemoryDeviceGroupInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindBufferMemoryDeviceGroupInfo ) ); + return *this; + } + BindBufferMemoryDeviceGroupInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindBufferMemoryDeviceGroupInfo& setDeviceIndexCount( uint32_t deviceIndexCount_ ) + { + deviceIndexCount = deviceIndexCount_; + return *this; + } + + BindBufferMemoryDeviceGroupInfo& setPDeviceIndices( const uint32_t* pDeviceIndices_ ) + { + pDeviceIndices = pDeviceIndices_; + return *this; + } + + operator const VkBindBufferMemoryDeviceGroupInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindBufferMemoryDeviceGroupInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( deviceIndexCount == rhs.deviceIndexCount ) + && ( pDeviceIndices == rhs.pDeviceIndices ); + } + + bool operator!=( BindBufferMemoryDeviceGroupInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindBufferMemoryDeviceGroupInfo; + + public: + const void* pNext = nullptr; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; + }; + static_assert( sizeof( BindBufferMemoryDeviceGroupInfo ) == sizeof( VkBindBufferMemoryDeviceGroupInfo ), "struct and wrapper have different size!" ); + + using BindBufferMemoryDeviceGroupInfoKHR = BindBufferMemoryDeviceGroupInfo; + + struct BindImageMemoryInfo + { + BindImageMemoryInfo( Image image_ = Image(), + DeviceMemory memory_ = DeviceMemory(), + DeviceSize memoryOffset_ = 0 ) + : image( image_ ) + , memory( memory_ ) + , memoryOffset( memoryOffset_ ) + { + } + + BindImageMemoryInfo( VkBindImageMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemoryInfo ) ); + } + + BindImageMemoryInfo& operator=( VkBindImageMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemoryInfo ) ); + return *this; + } + BindImageMemoryInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindImageMemoryInfo& setImage( Image image_ ) + { + image = image_; + return *this; + } + + BindImageMemoryInfo& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + BindImageMemoryInfo& setMemoryOffset( DeviceSize memoryOffset_ ) + { + memoryOffset = memoryOffset_; + return *this; + } + + operator const VkBindImageMemoryInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindImageMemoryInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( image == rhs.image ) + && ( memory == rhs.memory ) + && ( memoryOffset == rhs.memoryOffset ); + } + + bool operator!=( BindImageMemoryInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindImageMemoryInfo; + + public: + const void* pNext = nullptr; + Image image; + DeviceMemory memory; + DeviceSize memoryOffset; + }; + static_assert( sizeof( BindImageMemoryInfo ) == sizeof( VkBindImageMemoryInfo ), "struct and wrapper have different size!" ); + + using BindImageMemoryInfoKHR = BindImageMemoryInfo; + + struct BindImageMemoryDeviceGroupInfo + { + BindImageMemoryDeviceGroupInfo( uint32_t deviceIndexCount_ = 0, + const uint32_t* pDeviceIndices_ = nullptr, + uint32_t splitInstanceBindRegionCount_ = 0, + const Rect2D* pSplitInstanceBindRegions_ = nullptr ) + : deviceIndexCount( deviceIndexCount_ ) + , pDeviceIndices( pDeviceIndices_ ) + , splitInstanceBindRegionCount( splitInstanceBindRegionCount_ ) + , pSplitInstanceBindRegions( pSplitInstanceBindRegions_ ) + { + } + + BindImageMemoryDeviceGroupInfo( VkBindImageMemoryDeviceGroupInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemoryDeviceGroupInfo ) ); + } + + BindImageMemoryDeviceGroupInfo& operator=( VkBindImageMemoryDeviceGroupInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemoryDeviceGroupInfo ) ); + return *this; + } + BindImageMemoryDeviceGroupInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindImageMemoryDeviceGroupInfo& setDeviceIndexCount( uint32_t deviceIndexCount_ ) + { + deviceIndexCount = deviceIndexCount_; + return *this; + } + + BindImageMemoryDeviceGroupInfo& setPDeviceIndices( const uint32_t* pDeviceIndices_ ) + { + pDeviceIndices = pDeviceIndices_; + return *this; + } + + BindImageMemoryDeviceGroupInfo& setSplitInstanceBindRegionCount( uint32_t splitInstanceBindRegionCount_ ) + { + splitInstanceBindRegionCount = splitInstanceBindRegionCount_; + return *this; + } + + BindImageMemoryDeviceGroupInfo& setPSplitInstanceBindRegions( const Rect2D* pSplitInstanceBindRegions_ ) + { + pSplitInstanceBindRegions = pSplitInstanceBindRegions_; + return *this; + } + + operator const VkBindImageMemoryDeviceGroupInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindImageMemoryDeviceGroupInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( deviceIndexCount == rhs.deviceIndexCount ) + && ( pDeviceIndices == rhs.pDeviceIndices ) + && ( splitInstanceBindRegionCount == rhs.splitInstanceBindRegionCount ) + && ( pSplitInstanceBindRegions == rhs.pSplitInstanceBindRegions ); + } + + bool operator!=( BindImageMemoryDeviceGroupInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindImageMemoryDeviceGroupInfo; + + public: + const void* pNext = nullptr; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const Rect2D* pSplitInstanceBindRegions; + }; + static_assert( sizeof( BindImageMemoryDeviceGroupInfo ) == sizeof( VkBindImageMemoryDeviceGroupInfo ), "struct and wrapper have different size!" ); + + using BindImageMemoryDeviceGroupInfoKHR = BindImageMemoryDeviceGroupInfo; + + struct DeviceGroupRenderPassBeginInfo + { + DeviceGroupRenderPassBeginInfo( uint32_t deviceMask_ = 0, + uint32_t deviceRenderAreaCount_ = 0, + const Rect2D* pDeviceRenderAreas_ = nullptr ) + : deviceMask( deviceMask_ ) + , deviceRenderAreaCount( deviceRenderAreaCount_ ) + , pDeviceRenderAreas( pDeviceRenderAreas_ ) + { + } + + DeviceGroupRenderPassBeginInfo( VkDeviceGroupRenderPassBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupRenderPassBeginInfo ) ); + } + + DeviceGroupRenderPassBeginInfo& operator=( VkDeviceGroupRenderPassBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupRenderPassBeginInfo ) ); + return *this; + } + DeviceGroupRenderPassBeginInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupRenderPassBeginInfo& setDeviceMask( uint32_t deviceMask_ ) + { + deviceMask = deviceMask_; + return *this; + } + + DeviceGroupRenderPassBeginInfo& setDeviceRenderAreaCount( uint32_t deviceRenderAreaCount_ ) + { + deviceRenderAreaCount = deviceRenderAreaCount_; + return *this; + } + + DeviceGroupRenderPassBeginInfo& setPDeviceRenderAreas( const Rect2D* pDeviceRenderAreas_ ) + { + pDeviceRenderAreas = pDeviceRenderAreas_; + return *this; + } + + operator const VkDeviceGroupRenderPassBeginInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupRenderPassBeginInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( deviceMask == rhs.deviceMask ) + && ( deviceRenderAreaCount == rhs.deviceRenderAreaCount ) + && ( pDeviceRenderAreas == rhs.pDeviceRenderAreas ); + } + + bool operator!=( DeviceGroupRenderPassBeginInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupRenderPassBeginInfo; + + public: + const void* pNext = nullptr; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const Rect2D* pDeviceRenderAreas; + }; + static_assert( sizeof( DeviceGroupRenderPassBeginInfo ) == sizeof( VkDeviceGroupRenderPassBeginInfo ), "struct and wrapper have different size!" ); + + using DeviceGroupRenderPassBeginInfoKHR = DeviceGroupRenderPassBeginInfo; + + struct DeviceGroupCommandBufferBeginInfo + { + DeviceGroupCommandBufferBeginInfo( uint32_t deviceMask_ = 0 ) + : deviceMask( deviceMask_ ) + { + } + + DeviceGroupCommandBufferBeginInfo( VkDeviceGroupCommandBufferBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupCommandBufferBeginInfo ) ); + } + + DeviceGroupCommandBufferBeginInfo& operator=( VkDeviceGroupCommandBufferBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupCommandBufferBeginInfo ) ); + return *this; + } + DeviceGroupCommandBufferBeginInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupCommandBufferBeginInfo& setDeviceMask( uint32_t deviceMask_ ) + { + deviceMask = deviceMask_; + return *this; + } + + operator const VkDeviceGroupCommandBufferBeginInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupCommandBufferBeginInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( deviceMask == rhs.deviceMask ); + } + + bool operator!=( DeviceGroupCommandBufferBeginInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupCommandBufferBeginInfo; + + public: + const void* pNext = nullptr; + uint32_t deviceMask; + }; + static_assert( sizeof( DeviceGroupCommandBufferBeginInfo ) == sizeof( VkDeviceGroupCommandBufferBeginInfo ), "struct and wrapper have different size!" ); + + using DeviceGroupCommandBufferBeginInfoKHR = DeviceGroupCommandBufferBeginInfo; + + struct DeviceGroupSubmitInfo + { + DeviceGroupSubmitInfo( uint32_t waitSemaphoreCount_ = 0, + const uint32_t* pWaitSemaphoreDeviceIndices_ = nullptr, + uint32_t commandBufferCount_ = 0, + const uint32_t* pCommandBufferDeviceMasks_ = nullptr, + uint32_t signalSemaphoreCount_ = 0, + const uint32_t* pSignalSemaphoreDeviceIndices_ = nullptr ) + : waitSemaphoreCount( waitSemaphoreCount_ ) + , pWaitSemaphoreDeviceIndices( pWaitSemaphoreDeviceIndices_ ) + , commandBufferCount( commandBufferCount_ ) + , pCommandBufferDeviceMasks( pCommandBufferDeviceMasks_ ) + , signalSemaphoreCount( signalSemaphoreCount_ ) + , pSignalSemaphoreDeviceIndices( pSignalSemaphoreDeviceIndices_ ) + { + } + + DeviceGroupSubmitInfo( VkDeviceGroupSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupSubmitInfo ) ); + } + + DeviceGroupSubmitInfo& operator=( VkDeviceGroupSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupSubmitInfo ) ); + return *this; + } + DeviceGroupSubmitInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupSubmitInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ ) + { + waitSemaphoreCount = waitSemaphoreCount_; + return *this; + } + + DeviceGroupSubmitInfo& setPWaitSemaphoreDeviceIndices( const uint32_t* pWaitSemaphoreDeviceIndices_ ) + { + pWaitSemaphoreDeviceIndices = pWaitSemaphoreDeviceIndices_; + return *this; + } + + DeviceGroupSubmitInfo& setCommandBufferCount( uint32_t commandBufferCount_ ) + { + commandBufferCount = commandBufferCount_; + return *this; + } + + DeviceGroupSubmitInfo& setPCommandBufferDeviceMasks( const uint32_t* pCommandBufferDeviceMasks_ ) + { + pCommandBufferDeviceMasks = pCommandBufferDeviceMasks_; + return *this; + } + + DeviceGroupSubmitInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ ) + { + signalSemaphoreCount = signalSemaphoreCount_; + return *this; + } + + DeviceGroupSubmitInfo& setPSignalSemaphoreDeviceIndices( const uint32_t* pSignalSemaphoreDeviceIndices_ ) + { + pSignalSemaphoreDeviceIndices = pSignalSemaphoreDeviceIndices_; + return *this; + } + + operator const VkDeviceGroupSubmitInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupSubmitInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( waitSemaphoreCount == rhs.waitSemaphoreCount ) + && ( pWaitSemaphoreDeviceIndices == rhs.pWaitSemaphoreDeviceIndices ) + && ( commandBufferCount == rhs.commandBufferCount ) + && ( pCommandBufferDeviceMasks == rhs.pCommandBufferDeviceMasks ) + && ( signalSemaphoreCount == rhs.signalSemaphoreCount ) + && ( pSignalSemaphoreDeviceIndices == rhs.pSignalSemaphoreDeviceIndices ); + } + + bool operator!=( DeviceGroupSubmitInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupSubmitInfo; + + public: + const void* pNext = nullptr; + uint32_t waitSemaphoreCount; + const uint32_t* pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t* pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t* pSignalSemaphoreDeviceIndices; + }; + static_assert( sizeof( DeviceGroupSubmitInfo ) == sizeof( VkDeviceGroupSubmitInfo ), "struct and wrapper have different size!" ); + + using DeviceGroupSubmitInfoKHR = DeviceGroupSubmitInfo; + + struct DeviceGroupBindSparseInfo + { + DeviceGroupBindSparseInfo( uint32_t resourceDeviceIndex_ = 0, + uint32_t memoryDeviceIndex_ = 0 ) + : resourceDeviceIndex( resourceDeviceIndex_ ) + , memoryDeviceIndex( memoryDeviceIndex_ ) + { + } + + DeviceGroupBindSparseInfo( VkDeviceGroupBindSparseInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupBindSparseInfo ) ); + } + + DeviceGroupBindSparseInfo& operator=( VkDeviceGroupBindSparseInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupBindSparseInfo ) ); + return *this; + } + DeviceGroupBindSparseInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupBindSparseInfo& setResourceDeviceIndex( uint32_t resourceDeviceIndex_ ) + { + resourceDeviceIndex = resourceDeviceIndex_; + return *this; + } + + DeviceGroupBindSparseInfo& setMemoryDeviceIndex( uint32_t memoryDeviceIndex_ ) + { + memoryDeviceIndex = memoryDeviceIndex_; + return *this; + } + + operator const VkDeviceGroupBindSparseInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupBindSparseInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( resourceDeviceIndex == rhs.resourceDeviceIndex ) + && ( memoryDeviceIndex == rhs.memoryDeviceIndex ); + } + + bool operator!=( DeviceGroupBindSparseInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupBindSparseInfo; + + public: + const void* pNext = nullptr; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; + }; + static_assert( sizeof( DeviceGroupBindSparseInfo ) == sizeof( VkDeviceGroupBindSparseInfo ), "struct and wrapper have different size!" ); + + using DeviceGroupBindSparseInfoKHR = DeviceGroupBindSparseInfo; + + struct ImageSwapchainCreateInfoKHR + { + ImageSwapchainCreateInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR() ) + : swapchain( swapchain_ ) + { + } + + ImageSwapchainCreateInfoKHR( VkImageSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSwapchainCreateInfoKHR ) ); + } + + ImageSwapchainCreateInfoKHR& operator=( VkImageSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSwapchainCreateInfoKHR ) ); + return *this; + } + ImageSwapchainCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageSwapchainCreateInfoKHR& setSwapchain( SwapchainKHR swapchain_ ) + { + swapchain = swapchain_; + return *this; + } + + operator const VkImageSwapchainCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageSwapchainCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchain == rhs.swapchain ); + } + + bool operator!=( ImageSwapchainCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageSwapchainCreateInfoKHR; + + public: + const void* pNext = nullptr; + SwapchainKHR swapchain; + }; + static_assert( sizeof( ImageSwapchainCreateInfoKHR ) == sizeof( VkImageSwapchainCreateInfoKHR ), "struct and wrapper have different size!" ); + + struct BindImageMemorySwapchainInfoKHR + { + BindImageMemorySwapchainInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR(), + uint32_t imageIndex_ = 0 ) + : swapchain( swapchain_ ) + , imageIndex( imageIndex_ ) + { + } + + BindImageMemorySwapchainInfoKHR( VkBindImageMemorySwapchainInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemorySwapchainInfoKHR ) ); + } + + BindImageMemorySwapchainInfoKHR& operator=( VkBindImageMemorySwapchainInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImageMemorySwapchainInfoKHR ) ); + return *this; + } + BindImageMemorySwapchainInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindImageMemorySwapchainInfoKHR& setSwapchain( SwapchainKHR swapchain_ ) + { + swapchain = swapchain_; + return *this; + } + + BindImageMemorySwapchainInfoKHR& setImageIndex( uint32_t imageIndex_ ) + { + imageIndex = imageIndex_; + return *this; + } + + operator const VkBindImageMemorySwapchainInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindImageMemorySwapchainInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchain == rhs.swapchain ) + && ( imageIndex == rhs.imageIndex ); + } + + bool operator!=( BindImageMemorySwapchainInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindImageMemorySwapchainInfoKHR; + + public: + const void* pNext = nullptr; + SwapchainKHR swapchain; + uint32_t imageIndex; + }; + static_assert( sizeof( BindImageMemorySwapchainInfoKHR ) == sizeof( VkBindImageMemorySwapchainInfoKHR ), "struct and wrapper have different size!" ); + + struct AcquireNextImageInfoKHR + { + AcquireNextImageInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR(), + uint64_t timeout_ = 0, + Semaphore semaphore_ = Semaphore(), + Fence fence_ = Fence(), + uint32_t deviceMask_ = 0 ) + : swapchain( swapchain_ ) + , timeout( timeout_ ) + , semaphore( semaphore_ ) + , fence( fence_ ) + , deviceMask( deviceMask_ ) + { + } + + AcquireNextImageInfoKHR( VkAcquireNextImageInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AcquireNextImageInfoKHR ) ); + } + + AcquireNextImageInfoKHR& operator=( VkAcquireNextImageInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AcquireNextImageInfoKHR ) ); + return *this; + } + AcquireNextImageInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + AcquireNextImageInfoKHR& setSwapchain( SwapchainKHR swapchain_ ) + { + swapchain = swapchain_; + return *this; + } + + AcquireNextImageInfoKHR& setTimeout( uint64_t timeout_ ) + { + timeout = timeout_; + return *this; + } + + AcquireNextImageInfoKHR& setSemaphore( Semaphore semaphore_ ) + { + semaphore = semaphore_; + return *this; + } + + AcquireNextImageInfoKHR& setFence( Fence fence_ ) + { + fence = fence_; + return *this; + } + + AcquireNextImageInfoKHR& setDeviceMask( uint32_t deviceMask_ ) + { + deviceMask = deviceMask_; + return *this; + } + + operator const VkAcquireNextImageInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AcquireNextImageInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchain == rhs.swapchain ) + && ( timeout == rhs.timeout ) + && ( semaphore == rhs.semaphore ) + && ( fence == rhs.fence ) + && ( deviceMask == rhs.deviceMask ); + } + + bool operator!=( AcquireNextImageInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAcquireNextImageInfoKHR; + + public: + const void* pNext = nullptr; + SwapchainKHR swapchain; + uint64_t timeout; + Semaphore semaphore; + Fence fence; + uint32_t deviceMask; + }; + static_assert( sizeof( AcquireNextImageInfoKHR ) == sizeof( VkAcquireNextImageInfoKHR ), "struct and wrapper have different size!" ); + + struct HdrMetadataEXT + { + HdrMetadataEXT( XYColorEXT displayPrimaryRed_ = XYColorEXT(), + XYColorEXT displayPrimaryGreen_ = XYColorEXT(), + XYColorEXT displayPrimaryBlue_ = XYColorEXT(), + XYColorEXT whitePoint_ = XYColorEXT(), + float maxLuminance_ = 0, + float minLuminance_ = 0, + float maxContentLightLevel_ = 0, + float maxFrameAverageLightLevel_ = 0 ) + : displayPrimaryRed( displayPrimaryRed_ ) + , displayPrimaryGreen( displayPrimaryGreen_ ) + , displayPrimaryBlue( displayPrimaryBlue_ ) + , whitePoint( whitePoint_ ) + , maxLuminance( maxLuminance_ ) + , minLuminance( minLuminance_ ) + , maxContentLightLevel( maxContentLightLevel_ ) + , maxFrameAverageLightLevel( maxFrameAverageLightLevel_ ) + { + } + + HdrMetadataEXT( VkHdrMetadataEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( HdrMetadataEXT ) ); + } + + HdrMetadataEXT& operator=( VkHdrMetadataEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( HdrMetadataEXT ) ); + return *this; + } + HdrMetadataEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + HdrMetadataEXT& setDisplayPrimaryRed( XYColorEXT displayPrimaryRed_ ) + { + displayPrimaryRed = displayPrimaryRed_; + return *this; + } + + HdrMetadataEXT& setDisplayPrimaryGreen( XYColorEXT displayPrimaryGreen_ ) + { + displayPrimaryGreen = displayPrimaryGreen_; + return *this; + } + + HdrMetadataEXT& setDisplayPrimaryBlue( XYColorEXT displayPrimaryBlue_ ) + { + displayPrimaryBlue = displayPrimaryBlue_; + return *this; + } + + HdrMetadataEXT& setWhitePoint( XYColorEXT whitePoint_ ) + { + whitePoint = whitePoint_; + return *this; + } + + HdrMetadataEXT& setMaxLuminance( float maxLuminance_ ) + { + maxLuminance = maxLuminance_; + return *this; + } + + HdrMetadataEXT& setMinLuminance( float minLuminance_ ) + { + minLuminance = minLuminance_; + return *this; + } + + HdrMetadataEXT& setMaxContentLightLevel( float maxContentLightLevel_ ) + { + maxContentLightLevel = maxContentLightLevel_; + return *this; + } + + HdrMetadataEXT& setMaxFrameAverageLightLevel( float maxFrameAverageLightLevel_ ) + { + maxFrameAverageLightLevel = maxFrameAverageLightLevel_; + return *this; + } + + operator const VkHdrMetadataEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( HdrMetadataEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( displayPrimaryRed == rhs.displayPrimaryRed ) + && ( displayPrimaryGreen == rhs.displayPrimaryGreen ) + && ( displayPrimaryBlue == rhs.displayPrimaryBlue ) + && ( whitePoint == rhs.whitePoint ) + && ( maxLuminance == rhs.maxLuminance ) + && ( minLuminance == rhs.minLuminance ) + && ( maxContentLightLevel == rhs.maxContentLightLevel ) + && ( maxFrameAverageLightLevel == rhs.maxFrameAverageLightLevel ); + } + + bool operator!=( HdrMetadataEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eHdrMetadataEXT; + + public: + const void* pNext = nullptr; + XYColorEXT displayPrimaryRed; + XYColorEXT displayPrimaryGreen; + XYColorEXT displayPrimaryBlue; + XYColorEXT whitePoint; + float maxLuminance; + float minLuminance; + float maxContentLightLevel; + float maxFrameAverageLightLevel; + }; + static_assert( sizeof( HdrMetadataEXT ) == sizeof( VkHdrMetadataEXT ), "struct and wrapper have different size!" ); + + struct PresentTimesInfoGOOGLE + { + PresentTimesInfoGOOGLE( uint32_t swapchainCount_ = 0, + const PresentTimeGOOGLE* pTimes_ = nullptr ) + : swapchainCount( swapchainCount_ ) + , pTimes( pTimes_ ) + { + } + + PresentTimesInfoGOOGLE( VkPresentTimesInfoGOOGLE const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentTimesInfoGOOGLE ) ); + } + + PresentTimesInfoGOOGLE& operator=( VkPresentTimesInfoGOOGLE const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentTimesInfoGOOGLE ) ); + return *this; + } + PresentTimesInfoGOOGLE& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PresentTimesInfoGOOGLE& setSwapchainCount( uint32_t swapchainCount_ ) + { + swapchainCount = swapchainCount_; + return *this; + } + + PresentTimesInfoGOOGLE& setPTimes( const PresentTimeGOOGLE* pTimes_ ) + { + pTimes = pTimes_; + return *this; + } + + operator const VkPresentTimesInfoGOOGLE&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PresentTimesInfoGOOGLE const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchainCount == rhs.swapchainCount ) + && ( pTimes == rhs.pTimes ); + } + + bool operator!=( PresentTimesInfoGOOGLE const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePresentTimesInfoGOOGLE; + + public: + const void* pNext = nullptr; + uint32_t swapchainCount; + const PresentTimeGOOGLE* pTimes; + }; + static_assert( sizeof( PresentTimesInfoGOOGLE ) == sizeof( VkPresentTimesInfoGOOGLE ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_IOS_MVK + struct IOSSurfaceCreateInfoMVK + { + IOSSurfaceCreateInfoMVK( IOSSurfaceCreateFlagsMVK flags_ = IOSSurfaceCreateFlagsMVK(), + const void* pView_ = nullptr ) + : flags( flags_ ) + , pView( pView_ ) + { + } + + IOSSurfaceCreateInfoMVK( VkIOSSurfaceCreateInfoMVK const & rhs ) + { + memcpy( this, &rhs, sizeof( IOSSurfaceCreateInfoMVK ) ); + } + + IOSSurfaceCreateInfoMVK& operator=( VkIOSSurfaceCreateInfoMVK const & rhs ) + { + memcpy( this, &rhs, sizeof( IOSSurfaceCreateInfoMVK ) ); + return *this; + } + IOSSurfaceCreateInfoMVK& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + IOSSurfaceCreateInfoMVK& setFlags( IOSSurfaceCreateFlagsMVK flags_ ) + { + flags = flags_; + return *this; + } + + IOSSurfaceCreateInfoMVK& setPView( const void* pView_ ) + { + pView = pView_; + return *this; + } + + operator const VkIOSSurfaceCreateInfoMVK&() const + { + return *reinterpret_cast(this); + } + + bool operator==( IOSSurfaceCreateInfoMVK const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pView == rhs.pView ); + } + + bool operator!=( IOSSurfaceCreateInfoMVK const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eIosSurfaceCreateInfoMVK; + + public: + const void* pNext = nullptr; + IOSSurfaceCreateFlagsMVK flags; + const void* pView; + }; + static_assert( sizeof( IOSSurfaceCreateInfoMVK ) == sizeof( VkIOSSurfaceCreateInfoMVK ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + struct MacOSSurfaceCreateInfoMVK + { + MacOSSurfaceCreateInfoMVK( MacOSSurfaceCreateFlagsMVK flags_ = MacOSSurfaceCreateFlagsMVK(), + const void* pView_ = nullptr ) + : flags( flags_ ) + , pView( pView_ ) + { + } + + MacOSSurfaceCreateInfoMVK( VkMacOSSurfaceCreateInfoMVK const & rhs ) + { + memcpy( this, &rhs, sizeof( MacOSSurfaceCreateInfoMVK ) ); + } + + MacOSSurfaceCreateInfoMVK& operator=( VkMacOSSurfaceCreateInfoMVK const & rhs ) + { + memcpy( this, &rhs, sizeof( MacOSSurfaceCreateInfoMVK ) ); + return *this; + } + MacOSSurfaceCreateInfoMVK& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MacOSSurfaceCreateInfoMVK& setFlags( MacOSSurfaceCreateFlagsMVK flags_ ) + { + flags = flags_; + return *this; + } + + MacOSSurfaceCreateInfoMVK& setPView( const void* pView_ ) + { + pView = pView_; + return *this; + } + + operator const VkMacOSSurfaceCreateInfoMVK&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MacOSSurfaceCreateInfoMVK const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pView == rhs.pView ); + } + + bool operator!=( MacOSSurfaceCreateInfoMVK const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMacosSurfaceCreateInfoMVK; + + public: + const void* pNext = nullptr; + MacOSSurfaceCreateFlagsMVK flags; + const void* pView; + }; + static_assert( sizeof( MacOSSurfaceCreateInfoMVK ) == sizeof( VkMacOSSurfaceCreateInfoMVK ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + + struct PipelineViewportWScalingStateCreateInfoNV + { + PipelineViewportWScalingStateCreateInfoNV( Bool32 viewportWScalingEnable_ = 0, + uint32_t viewportCount_ = 0, + const ViewportWScalingNV* pViewportWScalings_ = nullptr ) + : viewportWScalingEnable( viewportWScalingEnable_ ) + , viewportCount( viewportCount_ ) + , pViewportWScalings( pViewportWScalings_ ) + { + } + + PipelineViewportWScalingStateCreateInfoNV( VkPipelineViewportWScalingStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportWScalingStateCreateInfoNV ) ); + } + + PipelineViewportWScalingStateCreateInfoNV& operator=( VkPipelineViewportWScalingStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportWScalingStateCreateInfoNV ) ); + return *this; + } + PipelineViewportWScalingStateCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineViewportWScalingStateCreateInfoNV& setViewportWScalingEnable( Bool32 viewportWScalingEnable_ ) + { + viewportWScalingEnable = viewportWScalingEnable_; + return *this; + } + + PipelineViewportWScalingStateCreateInfoNV& setViewportCount( uint32_t viewportCount_ ) + { + viewportCount = viewportCount_; + return *this; + } + + PipelineViewportWScalingStateCreateInfoNV& setPViewportWScalings( const ViewportWScalingNV* pViewportWScalings_ ) + { + pViewportWScalings = pViewportWScalings_; + return *this; + } + + operator const VkPipelineViewportWScalingStateCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineViewportWScalingStateCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( viewportWScalingEnable == rhs.viewportWScalingEnable ) + && ( viewportCount == rhs.viewportCount ) + && ( pViewportWScalings == rhs.pViewportWScalings ); + } + + bool operator!=( PipelineViewportWScalingStateCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineViewportWScalingStateCreateInfoNV; + + public: + const void* pNext = nullptr; + Bool32 viewportWScalingEnable; + uint32_t viewportCount; + const ViewportWScalingNV* pViewportWScalings; + }; + static_assert( sizeof( PipelineViewportWScalingStateCreateInfoNV ) == sizeof( VkPipelineViewportWScalingStateCreateInfoNV ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceDiscardRectanglePropertiesEXT + { + PhysicalDeviceDiscardRectanglePropertiesEXT( uint32_t maxDiscardRectangles_ = 0 ) + : maxDiscardRectangles( maxDiscardRectangles_ ) + { + } + + PhysicalDeviceDiscardRectanglePropertiesEXT( VkPhysicalDeviceDiscardRectanglePropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) ); + } + + PhysicalDeviceDiscardRectanglePropertiesEXT& operator=( VkPhysicalDeviceDiscardRectanglePropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) ); + return *this; + } + PhysicalDeviceDiscardRectanglePropertiesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceDiscardRectanglePropertiesEXT& setMaxDiscardRectangles( uint32_t maxDiscardRectangles_ ) + { + maxDiscardRectangles = maxDiscardRectangles_; + return *this; + } + + operator const VkPhysicalDeviceDiscardRectanglePropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceDiscardRectanglePropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxDiscardRectangles == rhs.maxDiscardRectangles ); + } + + bool operator!=( PhysicalDeviceDiscardRectanglePropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceDiscardRectanglePropertiesEXT; + + public: + void* pNext = nullptr; + uint32_t maxDiscardRectangles; + }; + static_assert( sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) == sizeof( VkPhysicalDeviceDiscardRectanglePropertiesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX + { + operator const VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( perViewPositionAllComponents == rhs.perViewPositionAllComponents ); + } + + bool operator!=( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX; + + public: + void* pNext = nullptr; + Bool32 perViewPositionAllComponents; + }; + static_assert( sizeof( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX ) == sizeof( VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceSurfaceInfo2KHR + { + PhysicalDeviceSurfaceInfo2KHR( SurfaceKHR surface_ = SurfaceKHR() ) + : surface( surface_ ) + { + } + + PhysicalDeviceSurfaceInfo2KHR( VkPhysicalDeviceSurfaceInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSurfaceInfo2KHR ) ); + } + + PhysicalDeviceSurfaceInfo2KHR& operator=( VkPhysicalDeviceSurfaceInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSurfaceInfo2KHR ) ); + return *this; + } + PhysicalDeviceSurfaceInfo2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceSurfaceInfo2KHR& setSurface( SurfaceKHR surface_ ) + { + surface = surface_; + return *this; + } + + operator const VkPhysicalDeviceSurfaceInfo2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSurfaceInfo2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( surface == rhs.surface ); + } + + bool operator!=( PhysicalDeviceSurfaceInfo2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSurfaceInfo2KHR; + + public: + const void* pNext = nullptr; + SurfaceKHR surface; + }; + static_assert( sizeof( PhysicalDeviceSurfaceInfo2KHR ) == sizeof( VkPhysicalDeviceSurfaceInfo2KHR ), "struct and wrapper have different size!" ); + + struct DisplayPlaneProperties2KHR + { + operator const VkDisplayPlaneProperties2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPlaneProperties2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( displayPlaneProperties == rhs.displayPlaneProperties ); + } + + bool operator!=( DisplayPlaneProperties2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayPlaneProperties2KHR; + + public: + void* pNext = nullptr; + DisplayPlanePropertiesKHR displayPlaneProperties; + }; + static_assert( sizeof( DisplayPlaneProperties2KHR ) == sizeof( VkDisplayPlaneProperties2KHR ), "struct and wrapper have different size!" ); + + struct DisplayModeProperties2KHR + { + operator const VkDisplayModeProperties2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayModeProperties2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( displayModeProperties == rhs.displayModeProperties ); + } + + bool operator!=( DisplayModeProperties2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayModeProperties2KHR; + + public: + void* pNext = nullptr; + DisplayModePropertiesKHR displayModeProperties; + }; + static_assert( sizeof( DisplayModeProperties2KHR ) == sizeof( VkDisplayModeProperties2KHR ), "struct and wrapper have different size!" ); + + struct DisplayPlaneInfo2KHR + { + DisplayPlaneInfo2KHR( DisplayModeKHR mode_ = DisplayModeKHR(), + uint32_t planeIndex_ = 0 ) + : mode( mode_ ) + , planeIndex( planeIndex_ ) + { + } + + DisplayPlaneInfo2KHR( VkDisplayPlaneInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPlaneInfo2KHR ) ); + } + + DisplayPlaneInfo2KHR& operator=( VkDisplayPlaneInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPlaneInfo2KHR ) ); + return *this; + } + DisplayPlaneInfo2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplayPlaneInfo2KHR& setMode( DisplayModeKHR mode_ ) + { + mode = mode_; + return *this; + } + + DisplayPlaneInfo2KHR& setPlaneIndex( uint32_t planeIndex_ ) + { + planeIndex = planeIndex_; + return *this; + } + + operator const VkDisplayPlaneInfo2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPlaneInfo2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( mode == rhs.mode ) + && ( planeIndex == rhs.planeIndex ); + } + + bool operator!=( DisplayPlaneInfo2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayPlaneInfo2KHR; + + public: + const void* pNext = nullptr; + DisplayModeKHR mode; + uint32_t planeIndex; + }; + static_assert( sizeof( DisplayPlaneInfo2KHR ) == sizeof( VkDisplayPlaneInfo2KHR ), "struct and wrapper have different size!" ); + + struct PhysicalDevice16BitStorageFeatures + { + PhysicalDevice16BitStorageFeatures( Bool32 storageBuffer16BitAccess_ = 0, + Bool32 uniformAndStorageBuffer16BitAccess_ = 0, + Bool32 storagePushConstant16_ = 0, + Bool32 storageInputOutput16_ = 0 ) + : storageBuffer16BitAccess( storageBuffer16BitAccess_ ) + , uniformAndStorageBuffer16BitAccess( uniformAndStorageBuffer16BitAccess_ ) + , storagePushConstant16( storagePushConstant16_ ) + , storageInputOutput16( storageInputOutput16_ ) + { + } + + PhysicalDevice16BitStorageFeatures( VkPhysicalDevice16BitStorageFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevice16BitStorageFeatures ) ); + } + + PhysicalDevice16BitStorageFeatures& operator=( VkPhysicalDevice16BitStorageFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevice16BitStorageFeatures ) ); + return *this; + } + PhysicalDevice16BitStorageFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDevice16BitStorageFeatures& setStorageBuffer16BitAccess( Bool32 storageBuffer16BitAccess_ ) + { + storageBuffer16BitAccess = storageBuffer16BitAccess_; + return *this; + } + + PhysicalDevice16BitStorageFeatures& setUniformAndStorageBuffer16BitAccess( Bool32 uniformAndStorageBuffer16BitAccess_ ) + { + uniformAndStorageBuffer16BitAccess = uniformAndStorageBuffer16BitAccess_; + return *this; + } + + PhysicalDevice16BitStorageFeatures& setStoragePushConstant16( Bool32 storagePushConstant16_ ) + { + storagePushConstant16 = storagePushConstant16_; + return *this; + } + + PhysicalDevice16BitStorageFeatures& setStorageInputOutput16( Bool32 storageInputOutput16_ ) + { + storageInputOutput16 = storageInputOutput16_; + return *this; + } + + operator const VkPhysicalDevice16BitStorageFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDevice16BitStorageFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( storageBuffer16BitAccess == rhs.storageBuffer16BitAccess ) + && ( uniformAndStorageBuffer16BitAccess == rhs.uniformAndStorageBuffer16BitAccess ) + && ( storagePushConstant16 == rhs.storagePushConstant16 ) + && ( storageInputOutput16 == rhs.storageInputOutput16 ); + } + + bool operator!=( PhysicalDevice16BitStorageFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDevice16BitStorageFeatures; + + public: + void* pNext = nullptr; + Bool32 storageBuffer16BitAccess; + Bool32 uniformAndStorageBuffer16BitAccess; + Bool32 storagePushConstant16; + Bool32 storageInputOutput16; + }; + static_assert( sizeof( PhysicalDevice16BitStorageFeatures ) == sizeof( VkPhysicalDevice16BitStorageFeatures ), "struct and wrapper have different size!" ); + + using PhysicalDevice16BitStorageFeaturesKHR = PhysicalDevice16BitStorageFeatures; + + struct BufferMemoryRequirementsInfo2 + { + BufferMemoryRequirementsInfo2( Buffer buffer_ = Buffer() ) + : buffer( buffer_ ) + { + } + + BufferMemoryRequirementsInfo2( VkBufferMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferMemoryRequirementsInfo2 ) ); + } + + BufferMemoryRequirementsInfo2& operator=( VkBufferMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferMemoryRequirementsInfo2 ) ); + return *this; + } + BufferMemoryRequirementsInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BufferMemoryRequirementsInfo2& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + operator const VkBufferMemoryRequirementsInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferMemoryRequirementsInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( buffer == rhs.buffer ); + } + + bool operator!=( BufferMemoryRequirementsInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBufferMemoryRequirementsInfo2; + + public: + const void* pNext = nullptr; + Buffer buffer; + }; + static_assert( sizeof( BufferMemoryRequirementsInfo2 ) == sizeof( VkBufferMemoryRequirementsInfo2 ), "struct and wrapper have different size!" ); + + using BufferMemoryRequirementsInfo2KHR = BufferMemoryRequirementsInfo2; + + struct ImageMemoryRequirementsInfo2 + { + ImageMemoryRequirementsInfo2( Image image_ = Image() ) + : image( image_ ) + { + } + + ImageMemoryRequirementsInfo2( VkImageMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageMemoryRequirementsInfo2 ) ); + } + + ImageMemoryRequirementsInfo2& operator=( VkImageMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageMemoryRequirementsInfo2 ) ); + return *this; + } + ImageMemoryRequirementsInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageMemoryRequirementsInfo2& setImage( Image image_ ) + { + image = image_; + return *this; + } + + operator const VkImageMemoryRequirementsInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageMemoryRequirementsInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( image == rhs.image ); + } + + bool operator!=( ImageMemoryRequirementsInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageMemoryRequirementsInfo2; + + public: + const void* pNext = nullptr; + Image image; + }; + static_assert( sizeof( ImageMemoryRequirementsInfo2 ) == sizeof( VkImageMemoryRequirementsInfo2 ), "struct and wrapper have different size!" ); + + using ImageMemoryRequirementsInfo2KHR = ImageMemoryRequirementsInfo2; + + struct ImageSparseMemoryRequirementsInfo2 + { + ImageSparseMemoryRequirementsInfo2( Image image_ = Image() ) + : image( image_ ) + { + } + + ImageSparseMemoryRequirementsInfo2( VkImageSparseMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSparseMemoryRequirementsInfo2 ) ); + } + + ImageSparseMemoryRequirementsInfo2& operator=( VkImageSparseMemoryRequirementsInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSparseMemoryRequirementsInfo2 ) ); + return *this; + } + ImageSparseMemoryRequirementsInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageSparseMemoryRequirementsInfo2& setImage( Image image_ ) + { + image = image_; + return *this; + } + + operator const VkImageSparseMemoryRequirementsInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageSparseMemoryRequirementsInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( image == rhs.image ); + } + + bool operator!=( ImageSparseMemoryRequirementsInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageSparseMemoryRequirementsInfo2; + + public: + const void* pNext = nullptr; + Image image; + }; + static_assert( sizeof( ImageSparseMemoryRequirementsInfo2 ) == sizeof( VkImageSparseMemoryRequirementsInfo2 ), "struct and wrapper have different size!" ); + + using ImageSparseMemoryRequirementsInfo2KHR = ImageSparseMemoryRequirementsInfo2; + + struct MemoryRequirements2 + { + operator const VkMemoryRequirements2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryRequirements2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryRequirements == rhs.memoryRequirements ); + } + + bool operator!=( MemoryRequirements2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryRequirements2; + + public: + void* pNext = nullptr; + MemoryRequirements memoryRequirements; + }; + static_assert( sizeof( MemoryRequirements2 ) == sizeof( VkMemoryRequirements2 ), "struct and wrapper have different size!" ); + + using MemoryRequirements2KHR = MemoryRequirements2; + + struct MemoryDedicatedRequirements + { + operator const VkMemoryDedicatedRequirements&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryDedicatedRequirements const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( prefersDedicatedAllocation == rhs.prefersDedicatedAllocation ) + && ( requiresDedicatedAllocation == rhs.requiresDedicatedAllocation ); + } + + bool operator!=( MemoryDedicatedRequirements const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryDedicatedRequirements; + + public: + void* pNext = nullptr; + Bool32 prefersDedicatedAllocation; + Bool32 requiresDedicatedAllocation; + }; + static_assert( sizeof( MemoryDedicatedRequirements ) == sizeof( VkMemoryDedicatedRequirements ), "struct and wrapper have different size!" ); + + using MemoryDedicatedRequirementsKHR = MemoryDedicatedRequirements; + + struct MemoryDedicatedAllocateInfo + { + MemoryDedicatedAllocateInfo( Image image_ = Image(), + Buffer buffer_ = Buffer() ) + : image( image_ ) + , buffer( buffer_ ) + { + } + + MemoryDedicatedAllocateInfo( VkMemoryDedicatedAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryDedicatedAllocateInfo ) ); + } + + MemoryDedicatedAllocateInfo& operator=( VkMemoryDedicatedAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryDedicatedAllocateInfo ) ); + return *this; + } + MemoryDedicatedAllocateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryDedicatedAllocateInfo& setImage( Image image_ ) + { + image = image_; + return *this; + } + + MemoryDedicatedAllocateInfo& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + operator const VkMemoryDedicatedAllocateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryDedicatedAllocateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( image == rhs.image ) + && ( buffer == rhs.buffer ); + } + + bool operator!=( MemoryDedicatedAllocateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryDedicatedAllocateInfo; + + public: + const void* pNext = nullptr; + Image image; + Buffer buffer; + }; + static_assert( sizeof( MemoryDedicatedAllocateInfo ) == sizeof( VkMemoryDedicatedAllocateInfo ), "struct and wrapper have different size!" ); + + using MemoryDedicatedAllocateInfoKHR = MemoryDedicatedAllocateInfo; + + struct SamplerYcbcrConversionInfo + { + SamplerYcbcrConversionInfo( SamplerYcbcrConversion conversion_ = SamplerYcbcrConversion() ) + : conversion( conversion_ ) + { + } + + SamplerYcbcrConversionInfo( VkSamplerYcbcrConversionInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerYcbcrConversionInfo ) ); + } + + SamplerYcbcrConversionInfo& operator=( VkSamplerYcbcrConversionInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerYcbcrConversionInfo ) ); + return *this; + } + SamplerYcbcrConversionInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SamplerYcbcrConversionInfo& setConversion( SamplerYcbcrConversion conversion_ ) + { + conversion = conversion_; + return *this; + } + + operator const VkSamplerYcbcrConversionInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SamplerYcbcrConversionInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( conversion == rhs.conversion ); + } + + bool operator!=( SamplerYcbcrConversionInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSamplerYcbcrConversionInfo; + + public: + const void* pNext = nullptr; + SamplerYcbcrConversion conversion; + }; + static_assert( sizeof( SamplerYcbcrConversionInfo ) == sizeof( VkSamplerYcbcrConversionInfo ), "struct and wrapper have different size!" ); + + using SamplerYcbcrConversionInfoKHR = SamplerYcbcrConversionInfo; + + struct PhysicalDeviceSamplerYcbcrConversionFeatures + { + PhysicalDeviceSamplerYcbcrConversionFeatures( Bool32 samplerYcbcrConversion_ = 0 ) + : samplerYcbcrConversion( samplerYcbcrConversion_ ) + { + } + + PhysicalDeviceSamplerYcbcrConversionFeatures( VkPhysicalDeviceSamplerYcbcrConversionFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) ); + } + + PhysicalDeviceSamplerYcbcrConversionFeatures& operator=( VkPhysicalDeviceSamplerYcbcrConversionFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) ); + return *this; + } + PhysicalDeviceSamplerYcbcrConversionFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceSamplerYcbcrConversionFeatures& setSamplerYcbcrConversion( Bool32 samplerYcbcrConversion_ ) + { + samplerYcbcrConversion = samplerYcbcrConversion_; + return *this; + } + + operator const VkPhysicalDeviceSamplerYcbcrConversionFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSamplerYcbcrConversionFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( samplerYcbcrConversion == rhs.samplerYcbcrConversion ); + } + + bool operator!=( PhysicalDeviceSamplerYcbcrConversionFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSamplerYcbcrConversionFeatures; + + public: + void* pNext = nullptr; + Bool32 samplerYcbcrConversion; + }; + static_assert( sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) == sizeof( VkPhysicalDeviceSamplerYcbcrConversionFeatures ), "struct and wrapper have different size!" ); + + using PhysicalDeviceSamplerYcbcrConversionFeaturesKHR = PhysicalDeviceSamplerYcbcrConversionFeatures; + + struct SamplerYcbcrConversionImageFormatProperties + { + operator const VkSamplerYcbcrConversionImageFormatProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SamplerYcbcrConversionImageFormatProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( combinedImageSamplerDescriptorCount == rhs.combinedImageSamplerDescriptorCount ); + } + + bool operator!=( SamplerYcbcrConversionImageFormatProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSamplerYcbcrConversionImageFormatProperties; + + public: + void* pNext = nullptr; + uint32_t combinedImageSamplerDescriptorCount; + }; + static_assert( sizeof( SamplerYcbcrConversionImageFormatProperties ) == sizeof( VkSamplerYcbcrConversionImageFormatProperties ), "struct and wrapper have different size!" ); + + using SamplerYcbcrConversionImageFormatPropertiesKHR = SamplerYcbcrConversionImageFormatProperties; + + struct TextureLODGatherFormatPropertiesAMD + { + operator const VkTextureLODGatherFormatPropertiesAMD&() const + { + return *reinterpret_cast(this); + } + + bool operator==( TextureLODGatherFormatPropertiesAMD const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( supportsTextureGatherLODBiasAMD == rhs.supportsTextureGatherLODBiasAMD ); + } + + bool operator!=( TextureLODGatherFormatPropertiesAMD const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eTextureLodGatherFormatPropertiesAMD; + + public: + void* pNext = nullptr; + Bool32 supportsTextureGatherLODBiasAMD; + }; + static_assert( sizeof( TextureLODGatherFormatPropertiesAMD ) == sizeof( VkTextureLODGatherFormatPropertiesAMD ), "struct and wrapper have different size!" ); + + struct ProtectedSubmitInfo + { + ProtectedSubmitInfo( Bool32 protectedSubmit_ = 0 ) + : protectedSubmit( protectedSubmit_ ) + { + } + + ProtectedSubmitInfo( VkProtectedSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ProtectedSubmitInfo ) ); + } + + ProtectedSubmitInfo& operator=( VkProtectedSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ProtectedSubmitInfo ) ); + return *this; + } + ProtectedSubmitInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ProtectedSubmitInfo& setProtectedSubmit( Bool32 protectedSubmit_ ) + { + protectedSubmit = protectedSubmit_; + return *this; + } + + operator const VkProtectedSubmitInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ProtectedSubmitInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( protectedSubmit == rhs.protectedSubmit ); + } + + bool operator!=( ProtectedSubmitInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eProtectedSubmitInfo; + + public: + const void* pNext = nullptr; + Bool32 protectedSubmit; + }; + static_assert( sizeof( ProtectedSubmitInfo ) == sizeof( VkProtectedSubmitInfo ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceProtectedMemoryFeatures + { + PhysicalDeviceProtectedMemoryFeatures( Bool32 protectedMemory_ = 0 ) + : protectedMemory( protectedMemory_ ) + { + } + + PhysicalDeviceProtectedMemoryFeatures( VkPhysicalDeviceProtectedMemoryFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryFeatures ) ); + } + + PhysicalDeviceProtectedMemoryFeatures& operator=( VkPhysicalDeviceProtectedMemoryFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryFeatures ) ); + return *this; + } + PhysicalDeviceProtectedMemoryFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceProtectedMemoryFeatures& setProtectedMemory( Bool32 protectedMemory_ ) + { + protectedMemory = protectedMemory_; + return *this; + } + + operator const VkPhysicalDeviceProtectedMemoryFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceProtectedMemoryFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( protectedMemory == rhs.protectedMemory ); + } + + bool operator!=( PhysicalDeviceProtectedMemoryFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceProtectedMemoryFeatures; + + public: + void* pNext = nullptr; + Bool32 protectedMemory; + }; + static_assert( sizeof( PhysicalDeviceProtectedMemoryFeatures ) == sizeof( VkPhysicalDeviceProtectedMemoryFeatures ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceProtectedMemoryProperties + { + PhysicalDeviceProtectedMemoryProperties( Bool32 protectedNoFault_ = 0 ) + : protectedNoFault( protectedNoFault_ ) + { + } + + PhysicalDeviceProtectedMemoryProperties( VkPhysicalDeviceProtectedMemoryProperties const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryProperties ) ); + } + + PhysicalDeviceProtectedMemoryProperties& operator=( VkPhysicalDeviceProtectedMemoryProperties const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryProperties ) ); + return *this; + } + PhysicalDeviceProtectedMemoryProperties& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceProtectedMemoryProperties& setProtectedNoFault( Bool32 protectedNoFault_ ) + { + protectedNoFault = protectedNoFault_; + return *this; + } + + operator const VkPhysicalDeviceProtectedMemoryProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceProtectedMemoryProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( protectedNoFault == rhs.protectedNoFault ); + } + + bool operator!=( PhysicalDeviceProtectedMemoryProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceProtectedMemoryProperties; + + public: + void* pNext = nullptr; + Bool32 protectedNoFault; + }; + static_assert( sizeof( PhysicalDeviceProtectedMemoryProperties ) == sizeof( VkPhysicalDeviceProtectedMemoryProperties ), "struct and wrapper have different size!" ); + + struct PipelineCoverageToColorStateCreateInfoNV + { + PipelineCoverageToColorStateCreateInfoNV( PipelineCoverageToColorStateCreateFlagsNV flags_ = PipelineCoverageToColorStateCreateFlagsNV(), + Bool32 coverageToColorEnable_ = 0, + uint32_t coverageToColorLocation_ = 0 ) + : flags( flags_ ) + , coverageToColorEnable( coverageToColorEnable_ ) + , coverageToColorLocation( coverageToColorLocation_ ) + { + } + + PipelineCoverageToColorStateCreateInfoNV( VkPipelineCoverageToColorStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCoverageToColorStateCreateInfoNV ) ); + } + + PipelineCoverageToColorStateCreateInfoNV& operator=( VkPipelineCoverageToColorStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCoverageToColorStateCreateInfoNV ) ); + return *this; + } + PipelineCoverageToColorStateCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineCoverageToColorStateCreateInfoNV& setFlags( PipelineCoverageToColorStateCreateFlagsNV flags_ ) + { + flags = flags_; + return *this; + } + + PipelineCoverageToColorStateCreateInfoNV& setCoverageToColorEnable( Bool32 coverageToColorEnable_ ) + { + coverageToColorEnable = coverageToColorEnable_; + return *this; + } + + PipelineCoverageToColorStateCreateInfoNV& setCoverageToColorLocation( uint32_t coverageToColorLocation_ ) + { + coverageToColorLocation = coverageToColorLocation_; + return *this; + } + + operator const VkPipelineCoverageToColorStateCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineCoverageToColorStateCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( coverageToColorEnable == rhs.coverageToColorEnable ) + && ( coverageToColorLocation == rhs.coverageToColorLocation ); + } + + bool operator!=( PipelineCoverageToColorStateCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineCoverageToColorStateCreateInfoNV; + + public: + const void* pNext = nullptr; + PipelineCoverageToColorStateCreateFlagsNV flags; + Bool32 coverageToColorEnable; + uint32_t coverageToColorLocation; + }; + static_assert( sizeof( PipelineCoverageToColorStateCreateInfoNV ) == sizeof( VkPipelineCoverageToColorStateCreateInfoNV ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceSamplerFilterMinmaxPropertiesEXT + { + operator const VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( filterMinmaxSingleComponentFormats == rhs.filterMinmaxSingleComponentFormats ) + && ( filterMinmaxImageComponentMapping == rhs.filterMinmaxImageComponentMapping ); + } + + bool operator!=( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT; + + public: + void* pNext = nullptr; + Bool32 filterMinmaxSingleComponentFormats; + Bool32 filterMinmaxImageComponentMapping; + }; + static_assert( sizeof( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT ) == sizeof( VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT ), "struct and wrapper have different size!" ); + + struct MultisamplePropertiesEXT + { + operator const VkMultisamplePropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MultisamplePropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxSampleLocationGridSize == rhs.maxSampleLocationGridSize ); + } + + bool operator!=( MultisamplePropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMultisamplePropertiesEXT; + + public: + void* pNext = nullptr; + Extent2D maxSampleLocationGridSize; + }; + static_assert( sizeof( MultisamplePropertiesEXT ) == sizeof( VkMultisamplePropertiesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceBlendOperationAdvancedFeaturesEXT + { + PhysicalDeviceBlendOperationAdvancedFeaturesEXT( Bool32 advancedBlendCoherentOperations_ = 0 ) + : advancedBlendCoherentOperations( advancedBlendCoherentOperations_ ) + { + } + + PhysicalDeviceBlendOperationAdvancedFeaturesEXT( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) ); + } + + PhysicalDeviceBlendOperationAdvancedFeaturesEXT& operator=( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) ); + return *this; + } + PhysicalDeviceBlendOperationAdvancedFeaturesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceBlendOperationAdvancedFeaturesEXT& setAdvancedBlendCoherentOperations( Bool32 advancedBlendCoherentOperations_ ) + { + advancedBlendCoherentOperations = advancedBlendCoherentOperations_; + return *this; + } + + operator const VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceBlendOperationAdvancedFeaturesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( advancedBlendCoherentOperations == rhs.advancedBlendCoherentOperations ); + } + + bool operator!=( PhysicalDeviceBlendOperationAdvancedFeaturesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceBlendOperationAdvancedFeaturesEXT; + + public: + void* pNext = nullptr; + Bool32 advancedBlendCoherentOperations; + }; + static_assert( sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) == sizeof( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceBlendOperationAdvancedPropertiesEXT + { + operator const VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceBlendOperationAdvancedPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( advancedBlendMaxColorAttachments == rhs.advancedBlendMaxColorAttachments ) + && ( advancedBlendIndependentBlend == rhs.advancedBlendIndependentBlend ) + && ( advancedBlendNonPremultipliedSrcColor == rhs.advancedBlendNonPremultipliedSrcColor ) + && ( advancedBlendNonPremultipliedDstColor == rhs.advancedBlendNonPremultipliedDstColor ) + && ( advancedBlendCorrelatedOverlap == rhs.advancedBlendCorrelatedOverlap ) + && ( advancedBlendAllOperations == rhs.advancedBlendAllOperations ); + } + + bool operator!=( PhysicalDeviceBlendOperationAdvancedPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceBlendOperationAdvancedPropertiesEXT; + + public: + void* pNext = nullptr; + uint32_t advancedBlendMaxColorAttachments; + Bool32 advancedBlendIndependentBlend; + Bool32 advancedBlendNonPremultipliedSrcColor; + Bool32 advancedBlendNonPremultipliedDstColor; + Bool32 advancedBlendCorrelatedOverlap; + Bool32 advancedBlendAllOperations; + }; + static_assert( sizeof( PhysicalDeviceBlendOperationAdvancedPropertiesEXT ) == sizeof( VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT ), "struct and wrapper have different size!" ); + + struct ImageFormatListCreateInfoKHR + { + ImageFormatListCreateInfoKHR( uint32_t viewFormatCount_ = 0, + const Format* pViewFormats_ = nullptr ) + : viewFormatCount( viewFormatCount_ ) + , pViewFormats( pViewFormats_ ) + { + } + + ImageFormatListCreateInfoKHR( VkImageFormatListCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageFormatListCreateInfoKHR ) ); + } + + ImageFormatListCreateInfoKHR& operator=( VkImageFormatListCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageFormatListCreateInfoKHR ) ); + return *this; + } + ImageFormatListCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageFormatListCreateInfoKHR& setViewFormatCount( uint32_t viewFormatCount_ ) + { + viewFormatCount = viewFormatCount_; + return *this; + } + + ImageFormatListCreateInfoKHR& setPViewFormats( const Format* pViewFormats_ ) + { + pViewFormats = pViewFormats_; + return *this; + } + + operator const VkImageFormatListCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageFormatListCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( viewFormatCount == rhs.viewFormatCount ) + && ( pViewFormats == rhs.pViewFormats ); + } + + bool operator!=( ImageFormatListCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageFormatListCreateInfoKHR; + + public: + const void* pNext = nullptr; + uint32_t viewFormatCount; + const Format* pViewFormats; + }; + static_assert( sizeof( ImageFormatListCreateInfoKHR ) == sizeof( VkImageFormatListCreateInfoKHR ), "struct and wrapper have different size!" ); + + struct ValidationCacheCreateInfoEXT + { + ValidationCacheCreateInfoEXT( ValidationCacheCreateFlagsEXT flags_ = ValidationCacheCreateFlagsEXT(), + size_t initialDataSize_ = 0, + const void* pInitialData_ = nullptr ) + : flags( flags_ ) + , initialDataSize( initialDataSize_ ) + , pInitialData( pInitialData_ ) + { + } + + ValidationCacheCreateInfoEXT( VkValidationCacheCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ValidationCacheCreateInfoEXT ) ); + } + + ValidationCacheCreateInfoEXT& operator=( VkValidationCacheCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ValidationCacheCreateInfoEXT ) ); + return *this; + } + ValidationCacheCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ValidationCacheCreateInfoEXT& setFlags( ValidationCacheCreateFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + ValidationCacheCreateInfoEXT& setInitialDataSize( size_t initialDataSize_ ) + { + initialDataSize = initialDataSize_; + return *this; + } + + ValidationCacheCreateInfoEXT& setPInitialData( const void* pInitialData_ ) + { + pInitialData = pInitialData_; + return *this; + } + + operator const VkValidationCacheCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ValidationCacheCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( initialDataSize == rhs.initialDataSize ) + && ( pInitialData == rhs.pInitialData ); + } + + bool operator!=( ValidationCacheCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eValidationCacheCreateInfoEXT; + + public: + const void* pNext = nullptr; + ValidationCacheCreateFlagsEXT flags; + size_t initialDataSize; + const void* pInitialData; + }; + static_assert( sizeof( ValidationCacheCreateInfoEXT ) == sizeof( VkValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" ); + + struct ShaderModuleValidationCacheCreateInfoEXT + { + ShaderModuleValidationCacheCreateInfoEXT( ValidationCacheEXT validationCache_ = ValidationCacheEXT() ) + : validationCache( validationCache_ ) + { + } + + ShaderModuleValidationCacheCreateInfoEXT( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) ); + } + + ShaderModuleValidationCacheCreateInfoEXT& operator=( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) ); + return *this; + } + ShaderModuleValidationCacheCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ShaderModuleValidationCacheCreateInfoEXT& setValidationCache( ValidationCacheEXT validationCache_ ) + { + validationCache = validationCache_; + return *this; + } + + operator const VkShaderModuleValidationCacheCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( validationCache == rhs.validationCache ); + } + + bool operator!=( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eShaderModuleValidationCacheCreateInfoEXT; + + public: + const void* pNext = nullptr; + ValidationCacheEXT validationCache; + }; + static_assert( sizeof( ShaderModuleValidationCacheCreateInfoEXT ) == sizeof( VkShaderModuleValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceMaintenance3Properties + { + operator const VkPhysicalDeviceMaintenance3Properties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMaintenance3Properties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxPerSetDescriptors == rhs.maxPerSetDescriptors ) + && ( maxMemoryAllocationSize == rhs.maxMemoryAllocationSize ); + } + + bool operator!=( PhysicalDeviceMaintenance3Properties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceMaintenance3Properties; + + public: + void* pNext = nullptr; + uint32_t maxPerSetDescriptors; + DeviceSize maxMemoryAllocationSize; + }; + static_assert( sizeof( PhysicalDeviceMaintenance3Properties ) == sizeof( VkPhysicalDeviceMaintenance3Properties ), "struct and wrapper have different size!" ); + + using PhysicalDeviceMaintenance3PropertiesKHR = PhysicalDeviceMaintenance3Properties; + + struct DescriptorSetLayoutSupport + { + operator const VkDescriptorSetLayoutSupport&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetLayoutSupport const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( supported == rhs.supported ); + } + + bool operator!=( DescriptorSetLayoutSupport const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetLayoutSupport; + + public: + void* pNext = nullptr; + Bool32 supported; + }; + static_assert( sizeof( DescriptorSetLayoutSupport ) == sizeof( VkDescriptorSetLayoutSupport ), "struct and wrapper have different size!" ); + + using DescriptorSetLayoutSupportKHR = DescriptorSetLayoutSupport; + + struct PhysicalDeviceShaderDrawParameterFeatures + { + PhysicalDeviceShaderDrawParameterFeatures( Bool32 shaderDrawParameters_ = 0 ) + : shaderDrawParameters( shaderDrawParameters_ ) + { + } + + PhysicalDeviceShaderDrawParameterFeatures( VkPhysicalDeviceShaderDrawParameterFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceShaderDrawParameterFeatures ) ); + } + + PhysicalDeviceShaderDrawParameterFeatures& operator=( VkPhysicalDeviceShaderDrawParameterFeatures const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceShaderDrawParameterFeatures ) ); + return *this; + } + PhysicalDeviceShaderDrawParameterFeatures& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceShaderDrawParameterFeatures& setShaderDrawParameters( Bool32 shaderDrawParameters_ ) + { + shaderDrawParameters = shaderDrawParameters_; + return *this; + } + + operator const VkPhysicalDeviceShaderDrawParameterFeatures&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceShaderDrawParameterFeatures const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( shaderDrawParameters == rhs.shaderDrawParameters ); + } + + bool operator!=( PhysicalDeviceShaderDrawParameterFeatures const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceShaderDrawParameterFeatures; + + public: + void* pNext = nullptr; + Bool32 shaderDrawParameters; + }; + static_assert( sizeof( PhysicalDeviceShaderDrawParameterFeatures ) == sizeof( VkPhysicalDeviceShaderDrawParameterFeatures ), "struct and wrapper have different size!" ); + + struct DebugUtilsLabelEXT + { + DebugUtilsLabelEXT( const char* pLabelName_ = nullptr, + std::array const& color_ = { { 0, 0, 0, 0 } } ) + : pLabelName( pLabelName_ ) + { + memcpy( &color, color_.data(), 4 * sizeof( float ) ); + } + + DebugUtilsLabelEXT( VkDebugUtilsLabelEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsLabelEXT ) ); + } + + DebugUtilsLabelEXT& operator=( VkDebugUtilsLabelEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsLabelEXT ) ); + return *this; + } + DebugUtilsLabelEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugUtilsLabelEXT& setPLabelName( const char* pLabelName_ ) + { + pLabelName = pLabelName_; + return *this; + } + + DebugUtilsLabelEXT& setColor( std::array color_ ) + { + memcpy( &color, color_.data(), 4 * sizeof( float ) ); + return *this; + } + + operator const VkDebugUtilsLabelEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugUtilsLabelEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pLabelName == rhs.pLabelName ) + && ( memcmp( color, rhs.color, 4 * sizeof( float ) ) == 0 ); + } + + bool operator!=( DebugUtilsLabelEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugUtilsLabelEXT; + + public: + const void* pNext = nullptr; + const char* pLabelName; + float color[4]; + }; + static_assert( sizeof( DebugUtilsLabelEXT ) == sizeof( VkDebugUtilsLabelEXT ), "struct and wrapper have different size!" ); + + struct MemoryHostPointerPropertiesEXT + { + MemoryHostPointerPropertiesEXT( uint32_t memoryTypeBits_ = 0 ) + : memoryTypeBits( memoryTypeBits_ ) + { + } + + MemoryHostPointerPropertiesEXT( VkMemoryHostPointerPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryHostPointerPropertiesEXT ) ); + } + + MemoryHostPointerPropertiesEXT& operator=( VkMemoryHostPointerPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryHostPointerPropertiesEXT ) ); + return *this; + } + MemoryHostPointerPropertiesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryHostPointerPropertiesEXT& setMemoryTypeBits( uint32_t memoryTypeBits_ ) + { + memoryTypeBits = memoryTypeBits_; + return *this; + } + + operator const VkMemoryHostPointerPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryHostPointerPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryTypeBits == rhs.memoryTypeBits ); + } + + bool operator!=( MemoryHostPointerPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryHostPointerPropertiesEXT; + + public: + void* pNext = nullptr; + uint32_t memoryTypeBits; + }; + static_assert( sizeof( MemoryHostPointerPropertiesEXT ) == sizeof( VkMemoryHostPointerPropertiesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceExternalMemoryHostPropertiesEXT + { + PhysicalDeviceExternalMemoryHostPropertiesEXT( DeviceSize minImportedHostPointerAlignment_ = 0 ) + : minImportedHostPointerAlignment( minImportedHostPointerAlignment_ ) + { + } + + PhysicalDeviceExternalMemoryHostPropertiesEXT( VkPhysicalDeviceExternalMemoryHostPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) ); + } + + PhysicalDeviceExternalMemoryHostPropertiesEXT& operator=( VkPhysicalDeviceExternalMemoryHostPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) ); + return *this; + } + PhysicalDeviceExternalMemoryHostPropertiesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceExternalMemoryHostPropertiesEXT& setMinImportedHostPointerAlignment( DeviceSize minImportedHostPointerAlignment_ ) + { + minImportedHostPointerAlignment = minImportedHostPointerAlignment_; + return *this; + } + + operator const VkPhysicalDeviceExternalMemoryHostPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceExternalMemoryHostPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( minImportedHostPointerAlignment == rhs.minImportedHostPointerAlignment ); + } + + bool operator!=( PhysicalDeviceExternalMemoryHostPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceExternalMemoryHostPropertiesEXT; + + public: + void* pNext = nullptr; + DeviceSize minImportedHostPointerAlignment; + }; + static_assert( sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) == sizeof( VkPhysicalDeviceExternalMemoryHostPropertiesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceConservativeRasterizationPropertiesEXT + { + PhysicalDeviceConservativeRasterizationPropertiesEXT( float primitiveOverestimationSize_ = 0, + float maxExtraPrimitiveOverestimationSize_ = 0, + float extraPrimitiveOverestimationSizeGranularity_ = 0, + Bool32 primitiveUnderestimation_ = 0, + Bool32 conservativePointAndLineRasterization_ = 0, + Bool32 degenerateTrianglesRasterized_ = 0, + Bool32 degenerateLinesRasterized_ = 0, + Bool32 fullyCoveredFragmentShaderInputVariable_ = 0, + Bool32 conservativeRasterizationPostDepthCoverage_ = 0 ) + : primitiveOverestimationSize( primitiveOverestimationSize_ ) + , maxExtraPrimitiveOverestimationSize( maxExtraPrimitiveOverestimationSize_ ) + , extraPrimitiveOverestimationSizeGranularity( extraPrimitiveOverestimationSizeGranularity_ ) + , primitiveUnderestimation( primitiveUnderestimation_ ) + , conservativePointAndLineRasterization( conservativePointAndLineRasterization_ ) + , degenerateTrianglesRasterized( degenerateTrianglesRasterized_ ) + , degenerateLinesRasterized( degenerateLinesRasterized_ ) + , fullyCoveredFragmentShaderInputVariable( fullyCoveredFragmentShaderInputVariable_ ) + , conservativeRasterizationPostDepthCoverage( conservativeRasterizationPostDepthCoverage_ ) + { + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT( VkPhysicalDeviceConservativeRasterizationPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) ); + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& operator=( VkPhysicalDeviceConservativeRasterizationPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) ); + return *this; + } + PhysicalDeviceConservativeRasterizationPropertiesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setPrimitiveOverestimationSize( float primitiveOverestimationSize_ ) + { + primitiveOverestimationSize = primitiveOverestimationSize_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setMaxExtraPrimitiveOverestimationSize( float maxExtraPrimitiveOverestimationSize_ ) + { + maxExtraPrimitiveOverestimationSize = maxExtraPrimitiveOverestimationSize_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setExtraPrimitiveOverestimationSizeGranularity( float extraPrimitiveOverestimationSizeGranularity_ ) + { + extraPrimitiveOverestimationSizeGranularity = extraPrimitiveOverestimationSizeGranularity_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setPrimitiveUnderestimation( Bool32 primitiveUnderestimation_ ) + { + primitiveUnderestimation = primitiveUnderestimation_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setConservativePointAndLineRasterization( Bool32 conservativePointAndLineRasterization_ ) + { + conservativePointAndLineRasterization = conservativePointAndLineRasterization_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setDegenerateTrianglesRasterized( Bool32 degenerateTrianglesRasterized_ ) + { + degenerateTrianglesRasterized = degenerateTrianglesRasterized_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setDegenerateLinesRasterized( Bool32 degenerateLinesRasterized_ ) + { + degenerateLinesRasterized = degenerateLinesRasterized_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setFullyCoveredFragmentShaderInputVariable( Bool32 fullyCoveredFragmentShaderInputVariable_ ) + { + fullyCoveredFragmentShaderInputVariable = fullyCoveredFragmentShaderInputVariable_; + return *this; + } + + PhysicalDeviceConservativeRasterizationPropertiesEXT& setConservativeRasterizationPostDepthCoverage( Bool32 conservativeRasterizationPostDepthCoverage_ ) + { + conservativeRasterizationPostDepthCoverage = conservativeRasterizationPostDepthCoverage_; + return *this; + } + + operator const VkPhysicalDeviceConservativeRasterizationPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceConservativeRasterizationPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( primitiveOverestimationSize == rhs.primitiveOverestimationSize ) + && ( maxExtraPrimitiveOverestimationSize == rhs.maxExtraPrimitiveOverestimationSize ) + && ( extraPrimitiveOverestimationSizeGranularity == rhs.extraPrimitiveOverestimationSizeGranularity ) + && ( primitiveUnderestimation == rhs.primitiveUnderestimation ) + && ( conservativePointAndLineRasterization == rhs.conservativePointAndLineRasterization ) + && ( degenerateTrianglesRasterized == rhs.degenerateTrianglesRasterized ) + && ( degenerateLinesRasterized == rhs.degenerateLinesRasterized ) + && ( fullyCoveredFragmentShaderInputVariable == rhs.fullyCoveredFragmentShaderInputVariable ) + && ( conservativeRasterizationPostDepthCoverage == rhs.conservativeRasterizationPostDepthCoverage ); + } + + bool operator!=( PhysicalDeviceConservativeRasterizationPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceConservativeRasterizationPropertiesEXT; + + public: + void* pNext = nullptr; + float primitiveOverestimationSize; + float maxExtraPrimitiveOverestimationSize; + float extraPrimitiveOverestimationSizeGranularity; + Bool32 primitiveUnderestimation; + Bool32 conservativePointAndLineRasterization; + Bool32 degenerateTrianglesRasterized; + Bool32 degenerateLinesRasterized; + Bool32 fullyCoveredFragmentShaderInputVariable; + Bool32 conservativeRasterizationPostDepthCoverage; + }; + static_assert( sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) == sizeof( VkPhysicalDeviceConservativeRasterizationPropertiesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceShaderCorePropertiesAMD + { + operator const VkPhysicalDeviceShaderCorePropertiesAMD&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceShaderCorePropertiesAMD const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( shaderEngineCount == rhs.shaderEngineCount ) + && ( shaderArraysPerEngineCount == rhs.shaderArraysPerEngineCount ) + && ( computeUnitsPerShaderArray == rhs.computeUnitsPerShaderArray ) + && ( simdPerComputeUnit == rhs.simdPerComputeUnit ) + && ( wavefrontsPerSimd == rhs.wavefrontsPerSimd ) + && ( wavefrontSize == rhs.wavefrontSize ) + && ( sgprsPerSimd == rhs.sgprsPerSimd ) + && ( minSgprAllocation == rhs.minSgprAllocation ) + && ( maxSgprAllocation == rhs.maxSgprAllocation ) + && ( sgprAllocationGranularity == rhs.sgprAllocationGranularity ) + && ( vgprsPerSimd == rhs.vgprsPerSimd ) + && ( minVgprAllocation == rhs.minVgprAllocation ) + && ( maxVgprAllocation == rhs.maxVgprAllocation ) + && ( vgprAllocationGranularity == rhs.vgprAllocationGranularity ); + } + + bool operator!=( PhysicalDeviceShaderCorePropertiesAMD const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceShaderCorePropertiesAMD; + + public: + void* pNext = nullptr; + uint32_t shaderEngineCount; + uint32_t shaderArraysPerEngineCount; + uint32_t computeUnitsPerShaderArray; + uint32_t simdPerComputeUnit; + uint32_t wavefrontsPerSimd; + uint32_t wavefrontSize; + uint32_t sgprsPerSimd; + uint32_t minSgprAllocation; + uint32_t maxSgprAllocation; + uint32_t sgprAllocationGranularity; + uint32_t vgprsPerSimd; + uint32_t minVgprAllocation; + uint32_t maxVgprAllocation; + uint32_t vgprAllocationGranularity; + }; + static_assert( sizeof( PhysicalDeviceShaderCorePropertiesAMD ) == sizeof( VkPhysicalDeviceShaderCorePropertiesAMD ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceDescriptorIndexingFeaturesEXT + { + PhysicalDeviceDescriptorIndexingFeaturesEXT( Bool32 shaderInputAttachmentArrayDynamicIndexing_ = 0, + Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ = 0, + Bool32 shaderStorageTexelBufferArrayDynamicIndexing_ = 0, + Bool32 shaderUniformBufferArrayNonUniformIndexing_ = 0, + Bool32 shaderSampledImageArrayNonUniformIndexing_ = 0, + Bool32 shaderStorageBufferArrayNonUniformIndexing_ = 0, + Bool32 shaderStorageImageArrayNonUniformIndexing_ = 0, + Bool32 shaderInputAttachmentArrayNonUniformIndexing_ = 0, + Bool32 shaderUniformTexelBufferArrayNonUniformIndexing_ = 0, + Bool32 shaderStorageTexelBufferArrayNonUniformIndexing_ = 0, + Bool32 descriptorBindingUniformBufferUpdateAfterBind_ = 0, + Bool32 descriptorBindingSampledImageUpdateAfterBind_ = 0, + Bool32 descriptorBindingStorageImageUpdateAfterBind_ = 0, + Bool32 descriptorBindingStorageBufferUpdateAfterBind_ = 0, + Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind_ = 0, + Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind_ = 0, + Bool32 descriptorBindingUpdateUnusedWhilePending_ = 0, + Bool32 descriptorBindingPartiallyBound_ = 0, + Bool32 descriptorBindingVariableDescriptorCount_ = 0, + Bool32 runtimeDescriptorArray_ = 0 ) + : shaderInputAttachmentArrayDynamicIndexing( shaderInputAttachmentArrayDynamicIndexing_ ) + , shaderUniformTexelBufferArrayDynamicIndexing( shaderUniformTexelBufferArrayDynamicIndexing_ ) + , shaderStorageTexelBufferArrayDynamicIndexing( shaderStorageTexelBufferArrayDynamicIndexing_ ) + , shaderUniformBufferArrayNonUniformIndexing( shaderUniformBufferArrayNonUniformIndexing_ ) + , shaderSampledImageArrayNonUniformIndexing( shaderSampledImageArrayNonUniformIndexing_ ) + , shaderStorageBufferArrayNonUniformIndexing( shaderStorageBufferArrayNonUniformIndexing_ ) + , shaderStorageImageArrayNonUniformIndexing( shaderStorageImageArrayNonUniformIndexing_ ) + , shaderInputAttachmentArrayNonUniformIndexing( shaderInputAttachmentArrayNonUniformIndexing_ ) + , shaderUniformTexelBufferArrayNonUniformIndexing( shaderUniformTexelBufferArrayNonUniformIndexing_ ) + , shaderStorageTexelBufferArrayNonUniformIndexing( shaderStorageTexelBufferArrayNonUniformIndexing_ ) + , descriptorBindingUniformBufferUpdateAfterBind( descriptorBindingUniformBufferUpdateAfterBind_ ) + , descriptorBindingSampledImageUpdateAfterBind( descriptorBindingSampledImageUpdateAfterBind_ ) + , descriptorBindingStorageImageUpdateAfterBind( descriptorBindingStorageImageUpdateAfterBind_ ) + , descriptorBindingStorageBufferUpdateAfterBind( descriptorBindingStorageBufferUpdateAfterBind_ ) + , descriptorBindingUniformTexelBufferUpdateAfterBind( descriptorBindingUniformTexelBufferUpdateAfterBind_ ) + , descriptorBindingStorageTexelBufferUpdateAfterBind( descriptorBindingStorageTexelBufferUpdateAfterBind_ ) + , descriptorBindingUpdateUnusedWhilePending( descriptorBindingUpdateUnusedWhilePending_ ) + , descriptorBindingPartiallyBound( descriptorBindingPartiallyBound_ ) + , descriptorBindingVariableDescriptorCount( descriptorBindingVariableDescriptorCount_ ) + , runtimeDescriptorArray( runtimeDescriptorArray_ ) + { + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT( VkPhysicalDeviceDescriptorIndexingFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) ); + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& operator=( VkPhysicalDeviceDescriptorIndexingFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) ); + return *this; + } + PhysicalDeviceDescriptorIndexingFeaturesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderInputAttachmentArrayDynamicIndexing( Bool32 shaderInputAttachmentArrayDynamicIndexing_ ) + { + shaderInputAttachmentArrayDynamicIndexing = shaderInputAttachmentArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformTexelBufferArrayDynamicIndexing( Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ ) + { + shaderUniformTexelBufferArrayDynamicIndexing = shaderUniformTexelBufferArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageTexelBufferArrayDynamicIndexing( Bool32 shaderStorageTexelBufferArrayDynamicIndexing_ ) + { + shaderStorageTexelBufferArrayDynamicIndexing = shaderStorageTexelBufferArrayDynamicIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformBufferArrayNonUniformIndexing( Bool32 shaderUniformBufferArrayNonUniformIndexing_ ) + { + shaderUniformBufferArrayNonUniformIndexing = shaderUniformBufferArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderSampledImageArrayNonUniformIndexing( Bool32 shaderSampledImageArrayNonUniformIndexing_ ) + { + shaderSampledImageArrayNonUniformIndexing = shaderSampledImageArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageBufferArrayNonUniformIndexing( Bool32 shaderStorageBufferArrayNonUniformIndexing_ ) + { + shaderStorageBufferArrayNonUniformIndexing = shaderStorageBufferArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageImageArrayNonUniformIndexing( Bool32 shaderStorageImageArrayNonUniformIndexing_ ) + { + shaderStorageImageArrayNonUniformIndexing = shaderStorageImageArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderInputAttachmentArrayNonUniformIndexing( Bool32 shaderInputAttachmentArrayNonUniformIndexing_ ) + { + shaderInputAttachmentArrayNonUniformIndexing = shaderInputAttachmentArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformTexelBufferArrayNonUniformIndexing( Bool32 shaderUniformTexelBufferArrayNonUniformIndexing_ ) + { + shaderUniformTexelBufferArrayNonUniformIndexing = shaderUniformTexelBufferArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageTexelBufferArrayNonUniformIndexing( Bool32 shaderStorageTexelBufferArrayNonUniformIndexing_ ) + { + shaderStorageTexelBufferArrayNonUniformIndexing = shaderStorageTexelBufferArrayNonUniformIndexing_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUniformBufferUpdateAfterBind( Bool32 descriptorBindingUniformBufferUpdateAfterBind_ ) + { + descriptorBindingUniformBufferUpdateAfterBind = descriptorBindingUniformBufferUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingSampledImageUpdateAfterBind( Bool32 descriptorBindingSampledImageUpdateAfterBind_ ) + { + descriptorBindingSampledImageUpdateAfterBind = descriptorBindingSampledImageUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageImageUpdateAfterBind( Bool32 descriptorBindingStorageImageUpdateAfterBind_ ) + { + descriptorBindingStorageImageUpdateAfterBind = descriptorBindingStorageImageUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageBufferUpdateAfterBind( Bool32 descriptorBindingStorageBufferUpdateAfterBind_ ) + { + descriptorBindingStorageBufferUpdateAfterBind = descriptorBindingStorageBufferUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUniformTexelBufferUpdateAfterBind( Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind_ ) + { + descriptorBindingUniformTexelBufferUpdateAfterBind = descriptorBindingUniformTexelBufferUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageTexelBufferUpdateAfterBind( Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind_ ) + { + descriptorBindingStorageTexelBufferUpdateAfterBind = descriptorBindingStorageTexelBufferUpdateAfterBind_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUpdateUnusedWhilePending( Bool32 descriptorBindingUpdateUnusedWhilePending_ ) + { + descriptorBindingUpdateUnusedWhilePending = descriptorBindingUpdateUnusedWhilePending_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingPartiallyBound( Bool32 descriptorBindingPartiallyBound_ ) + { + descriptorBindingPartiallyBound = descriptorBindingPartiallyBound_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingVariableDescriptorCount( Bool32 descriptorBindingVariableDescriptorCount_ ) + { + descriptorBindingVariableDescriptorCount = descriptorBindingVariableDescriptorCount_; + return *this; + } + + PhysicalDeviceDescriptorIndexingFeaturesEXT& setRuntimeDescriptorArray( Bool32 runtimeDescriptorArray_ ) + { + runtimeDescriptorArray = runtimeDescriptorArray_; + return *this; + } + + operator const VkPhysicalDeviceDescriptorIndexingFeaturesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceDescriptorIndexingFeaturesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( shaderInputAttachmentArrayDynamicIndexing == rhs.shaderInputAttachmentArrayDynamicIndexing ) + && ( shaderUniformTexelBufferArrayDynamicIndexing == rhs.shaderUniformTexelBufferArrayDynamicIndexing ) + && ( shaderStorageTexelBufferArrayDynamicIndexing == rhs.shaderStorageTexelBufferArrayDynamicIndexing ) + && ( shaderUniformBufferArrayNonUniformIndexing == rhs.shaderUniformBufferArrayNonUniformIndexing ) + && ( shaderSampledImageArrayNonUniformIndexing == rhs.shaderSampledImageArrayNonUniformIndexing ) + && ( shaderStorageBufferArrayNonUniformIndexing == rhs.shaderStorageBufferArrayNonUniformIndexing ) + && ( shaderStorageImageArrayNonUniformIndexing == rhs.shaderStorageImageArrayNonUniformIndexing ) + && ( shaderInputAttachmentArrayNonUniformIndexing == rhs.shaderInputAttachmentArrayNonUniformIndexing ) + && ( shaderUniformTexelBufferArrayNonUniformIndexing == rhs.shaderUniformTexelBufferArrayNonUniformIndexing ) + && ( shaderStorageTexelBufferArrayNonUniformIndexing == rhs.shaderStorageTexelBufferArrayNonUniformIndexing ) + && ( descriptorBindingUniformBufferUpdateAfterBind == rhs.descriptorBindingUniformBufferUpdateAfterBind ) + && ( descriptorBindingSampledImageUpdateAfterBind == rhs.descriptorBindingSampledImageUpdateAfterBind ) + && ( descriptorBindingStorageImageUpdateAfterBind == rhs.descriptorBindingStorageImageUpdateAfterBind ) + && ( descriptorBindingStorageBufferUpdateAfterBind == rhs.descriptorBindingStorageBufferUpdateAfterBind ) + && ( descriptorBindingUniformTexelBufferUpdateAfterBind == rhs.descriptorBindingUniformTexelBufferUpdateAfterBind ) + && ( descriptorBindingStorageTexelBufferUpdateAfterBind == rhs.descriptorBindingStorageTexelBufferUpdateAfterBind ) + && ( descriptorBindingUpdateUnusedWhilePending == rhs.descriptorBindingUpdateUnusedWhilePending ) + && ( descriptorBindingPartiallyBound == rhs.descriptorBindingPartiallyBound ) + && ( descriptorBindingVariableDescriptorCount == rhs.descriptorBindingVariableDescriptorCount ) + && ( runtimeDescriptorArray == rhs.runtimeDescriptorArray ); + } + + bool operator!=( PhysicalDeviceDescriptorIndexingFeaturesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceDescriptorIndexingFeaturesEXT; + + public: + void* pNext = nullptr; + Bool32 shaderInputAttachmentArrayDynamicIndexing; + Bool32 shaderUniformTexelBufferArrayDynamicIndexing; + Bool32 shaderStorageTexelBufferArrayDynamicIndexing; + Bool32 shaderUniformBufferArrayNonUniformIndexing; + Bool32 shaderSampledImageArrayNonUniformIndexing; + Bool32 shaderStorageBufferArrayNonUniformIndexing; + Bool32 shaderStorageImageArrayNonUniformIndexing; + Bool32 shaderInputAttachmentArrayNonUniformIndexing; + Bool32 shaderUniformTexelBufferArrayNonUniformIndexing; + Bool32 shaderStorageTexelBufferArrayNonUniformIndexing; + Bool32 descriptorBindingUniformBufferUpdateAfterBind; + Bool32 descriptorBindingSampledImageUpdateAfterBind; + Bool32 descriptorBindingStorageImageUpdateAfterBind; + Bool32 descriptorBindingStorageBufferUpdateAfterBind; + Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + Bool32 descriptorBindingUpdateUnusedWhilePending; + Bool32 descriptorBindingPartiallyBound; + Bool32 descriptorBindingVariableDescriptorCount; + Bool32 runtimeDescriptorArray; + }; + static_assert( sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) == sizeof( VkPhysicalDeviceDescriptorIndexingFeaturesEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceDescriptorIndexingPropertiesEXT + { + operator const VkPhysicalDeviceDescriptorIndexingPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceDescriptorIndexingPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxUpdateAfterBindDescriptorsInAllPools == rhs.maxUpdateAfterBindDescriptorsInAllPools ) + && ( shaderUniformBufferArrayNonUniformIndexingNative == rhs.shaderUniformBufferArrayNonUniformIndexingNative ) + && ( shaderSampledImageArrayNonUniformIndexingNative == rhs.shaderSampledImageArrayNonUniformIndexingNative ) + && ( shaderStorageBufferArrayNonUniformIndexingNative == rhs.shaderStorageBufferArrayNonUniformIndexingNative ) + && ( shaderStorageImageArrayNonUniformIndexingNative == rhs.shaderStorageImageArrayNonUniformIndexingNative ) + && ( shaderInputAttachmentArrayNonUniformIndexingNative == rhs.shaderInputAttachmentArrayNonUniformIndexingNative ) + && ( robustBufferAccessUpdateAfterBind == rhs.robustBufferAccessUpdateAfterBind ) + && ( quadDivergentImplicitLod == rhs.quadDivergentImplicitLod ) + && ( maxPerStageDescriptorUpdateAfterBindSamplers == rhs.maxPerStageDescriptorUpdateAfterBindSamplers ) + && ( maxPerStageDescriptorUpdateAfterBindUniformBuffers == rhs.maxPerStageDescriptorUpdateAfterBindUniformBuffers ) + && ( maxPerStageDescriptorUpdateAfterBindStorageBuffers == rhs.maxPerStageDescriptorUpdateAfterBindStorageBuffers ) + && ( maxPerStageDescriptorUpdateAfterBindSampledImages == rhs.maxPerStageDescriptorUpdateAfterBindSampledImages ) + && ( maxPerStageDescriptorUpdateAfterBindStorageImages == rhs.maxPerStageDescriptorUpdateAfterBindStorageImages ) + && ( maxPerStageDescriptorUpdateAfterBindInputAttachments == rhs.maxPerStageDescriptorUpdateAfterBindInputAttachments ) + && ( maxPerStageUpdateAfterBindResources == rhs.maxPerStageUpdateAfterBindResources ) + && ( maxDescriptorSetUpdateAfterBindSamplers == rhs.maxDescriptorSetUpdateAfterBindSamplers ) + && ( maxDescriptorSetUpdateAfterBindUniformBuffers == rhs.maxDescriptorSetUpdateAfterBindUniformBuffers ) + && ( maxDescriptorSetUpdateAfterBindUniformBuffersDynamic == rhs.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic ) + && ( maxDescriptorSetUpdateAfterBindStorageBuffers == rhs.maxDescriptorSetUpdateAfterBindStorageBuffers ) + && ( maxDescriptorSetUpdateAfterBindStorageBuffersDynamic == rhs.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic ) + && ( maxDescriptorSetUpdateAfterBindSampledImages == rhs.maxDescriptorSetUpdateAfterBindSampledImages ) + && ( maxDescriptorSetUpdateAfterBindStorageImages == rhs.maxDescriptorSetUpdateAfterBindStorageImages ) + && ( maxDescriptorSetUpdateAfterBindInputAttachments == rhs.maxDescriptorSetUpdateAfterBindInputAttachments ); + } + + bool operator!=( PhysicalDeviceDescriptorIndexingPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceDescriptorIndexingPropertiesEXT; + + public: + void* pNext = nullptr; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + Bool32 shaderUniformBufferArrayNonUniformIndexingNative; + Bool32 shaderSampledImageArrayNonUniformIndexingNative; + Bool32 shaderStorageBufferArrayNonUniformIndexingNative; + Bool32 shaderStorageImageArrayNonUniformIndexingNative; + Bool32 shaderInputAttachmentArrayNonUniformIndexingNative; + Bool32 robustBufferAccessUpdateAfterBind; + Bool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; + }; + static_assert( sizeof( PhysicalDeviceDescriptorIndexingPropertiesEXT ) == sizeof( VkPhysicalDeviceDescriptorIndexingPropertiesEXT ), "struct and wrapper have different size!" ); + + struct DescriptorSetVariableDescriptorCountAllocateInfoEXT + { + DescriptorSetVariableDescriptorCountAllocateInfoEXT( uint32_t descriptorSetCount_ = 0, + const uint32_t* pDescriptorCounts_ = nullptr ) + : descriptorSetCount( descriptorSetCount_ ) + , pDescriptorCounts( pDescriptorCounts_ ) + { + } + + DescriptorSetVariableDescriptorCountAllocateInfoEXT( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) ); + } + + DescriptorSetVariableDescriptorCountAllocateInfoEXT& operator=( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) ); + return *this; + } + DescriptorSetVariableDescriptorCountAllocateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorSetVariableDescriptorCountAllocateInfoEXT& setDescriptorSetCount( uint32_t descriptorSetCount_ ) + { + descriptorSetCount = descriptorSetCount_; + return *this; + } + + DescriptorSetVariableDescriptorCountAllocateInfoEXT& setPDescriptorCounts( const uint32_t* pDescriptorCounts_ ) + { + pDescriptorCounts = pDescriptorCounts_; + return *this; + } + + operator const VkDescriptorSetVariableDescriptorCountAllocateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetVariableDescriptorCountAllocateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( descriptorSetCount == rhs.descriptorSetCount ) + && ( pDescriptorCounts == rhs.pDescriptorCounts ); + } + + bool operator!=( DescriptorSetVariableDescriptorCountAllocateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetVariableDescriptorCountAllocateInfoEXT; + + public: + const void* pNext = nullptr; + uint32_t descriptorSetCount; + const uint32_t* pDescriptorCounts; + }; + static_assert( sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) == sizeof( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT ), "struct and wrapper have different size!" ); + + struct DescriptorSetVariableDescriptorCountLayoutSupportEXT + { + operator const VkDescriptorSetVariableDescriptorCountLayoutSupportEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetVariableDescriptorCountLayoutSupportEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxVariableDescriptorCount == rhs.maxVariableDescriptorCount ); + } + + bool operator!=( DescriptorSetVariableDescriptorCountLayoutSupportEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetVariableDescriptorCountLayoutSupportEXT; + + public: + void* pNext = nullptr; + uint32_t maxVariableDescriptorCount; + }; + static_assert( sizeof( DescriptorSetVariableDescriptorCountLayoutSupportEXT ) == sizeof( VkDescriptorSetVariableDescriptorCountLayoutSupportEXT ), "struct and wrapper have different size!" ); + + struct SubpassEndInfoKHR + { + SubpassEndInfoKHR( ) + { + } + + SubpassEndInfoKHR( VkSubpassEndInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassEndInfoKHR ) ); + } + + SubpassEndInfoKHR& operator=( VkSubpassEndInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassEndInfoKHR ) ); + return *this; + } + SubpassEndInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + operator const VkSubpassEndInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassEndInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ); + } + + bool operator!=( SubpassEndInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSubpassEndInfoKHR; + + public: + const void* pNext = nullptr; + }; + static_assert( sizeof( SubpassEndInfoKHR ) == sizeof( VkSubpassEndInfoKHR ), "struct and wrapper have different size!" ); + + struct PipelineVertexInputDivisorStateCreateInfoEXT + { + PipelineVertexInputDivisorStateCreateInfoEXT( uint32_t vertexBindingDivisorCount_ = 0, + const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors_ = nullptr ) + : vertexBindingDivisorCount( vertexBindingDivisorCount_ ) + , pVertexBindingDivisors( pVertexBindingDivisors_ ) + { + } + + PipelineVertexInputDivisorStateCreateInfoEXT( VkPipelineVertexInputDivisorStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) ); + } + + PipelineVertexInputDivisorStateCreateInfoEXT& operator=( VkPipelineVertexInputDivisorStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) ); + return *this; + } + PipelineVertexInputDivisorStateCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineVertexInputDivisorStateCreateInfoEXT& setVertexBindingDivisorCount( uint32_t vertexBindingDivisorCount_ ) + { + vertexBindingDivisorCount = vertexBindingDivisorCount_; + return *this; + } + + PipelineVertexInputDivisorStateCreateInfoEXT& setPVertexBindingDivisors( const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors_ ) + { + pVertexBindingDivisors = pVertexBindingDivisors_; + return *this; + } + + operator const VkPipelineVertexInputDivisorStateCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineVertexInputDivisorStateCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( vertexBindingDivisorCount == rhs.vertexBindingDivisorCount ) + && ( pVertexBindingDivisors == rhs.pVertexBindingDivisors ); + } + + bool operator!=( PipelineVertexInputDivisorStateCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineVertexInputDivisorStateCreateInfoEXT; + + public: + const void* pNext = nullptr; + uint32_t vertexBindingDivisorCount; + const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors; + }; + static_assert( sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) == sizeof( VkPipelineVertexInputDivisorStateCreateInfoEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceVertexAttributeDivisorPropertiesEXT + { + PhysicalDeviceVertexAttributeDivisorPropertiesEXT( uint32_t maxVertexAttribDivisor_ = 0 ) + : maxVertexAttribDivisor( maxVertexAttribDivisor_ ) + { + } + + PhysicalDeviceVertexAttributeDivisorPropertiesEXT( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) ); + } + + PhysicalDeviceVertexAttributeDivisorPropertiesEXT& operator=( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) ); + return *this; + } + PhysicalDeviceVertexAttributeDivisorPropertiesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceVertexAttributeDivisorPropertiesEXT& setMaxVertexAttribDivisor( uint32_t maxVertexAttribDivisor_ ) + { + maxVertexAttribDivisor = maxVertexAttribDivisor_; + return *this; + } + + operator const VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceVertexAttributeDivisorPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( maxVertexAttribDivisor == rhs.maxVertexAttribDivisor ); + } + + bool operator!=( PhysicalDeviceVertexAttributeDivisorPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceVertexAttributeDivisorPropertiesEXT; + + public: + void* pNext = nullptr; + uint32_t maxVertexAttribDivisor; + }; + static_assert( sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) == sizeof( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct ImportAndroidHardwareBufferInfoANDROID + { + ImportAndroidHardwareBufferInfoANDROID( struct AHardwareBuffer* buffer_ = nullptr ) + : buffer( buffer_ ) + { + } + + ImportAndroidHardwareBufferInfoANDROID( VkImportAndroidHardwareBufferInfoANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportAndroidHardwareBufferInfoANDROID ) ); + } + + ImportAndroidHardwareBufferInfoANDROID& operator=( VkImportAndroidHardwareBufferInfoANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportAndroidHardwareBufferInfoANDROID ) ); + return *this; + } + ImportAndroidHardwareBufferInfoANDROID& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportAndroidHardwareBufferInfoANDROID& setBuffer( struct AHardwareBuffer* buffer_ ) + { + buffer = buffer_; + return *this; + } + + operator const VkImportAndroidHardwareBufferInfoANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportAndroidHardwareBufferInfoANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( buffer == rhs.buffer ); + } + + bool operator!=( ImportAndroidHardwareBufferInfoANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportAndroidHardwareBufferInfoANDROID; + + public: + const void* pNext = nullptr; + struct AHardwareBuffer* buffer; + }; + static_assert( sizeof( ImportAndroidHardwareBufferInfoANDROID ) == sizeof( VkImportAndroidHardwareBufferInfoANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct AndroidHardwareBufferUsageANDROID + { + operator const VkAndroidHardwareBufferUsageANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AndroidHardwareBufferUsageANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( androidHardwareBufferUsage == rhs.androidHardwareBufferUsage ); + } + + bool operator!=( AndroidHardwareBufferUsageANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAndroidHardwareBufferUsageANDROID; + + public: + void* pNext = nullptr; + uint64_t androidHardwareBufferUsage; + }; + static_assert( sizeof( AndroidHardwareBufferUsageANDROID ) == sizeof( VkAndroidHardwareBufferUsageANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct AndroidHardwareBufferPropertiesANDROID + { + operator const VkAndroidHardwareBufferPropertiesANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AndroidHardwareBufferPropertiesANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( allocationSize == rhs.allocationSize ) + && ( memoryTypeBits == rhs.memoryTypeBits ); + } + + bool operator!=( AndroidHardwareBufferPropertiesANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAndroidHardwareBufferPropertiesANDROID; + + public: + void* pNext = nullptr; + DeviceSize allocationSize; + uint32_t memoryTypeBits; + }; + static_assert( sizeof( AndroidHardwareBufferPropertiesANDROID ) == sizeof( VkAndroidHardwareBufferPropertiesANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct MemoryGetAndroidHardwareBufferInfoANDROID + { + MemoryGetAndroidHardwareBufferInfoANDROID( DeviceMemory memory_ = DeviceMemory() ) + : memory( memory_ ) + { + } + + MemoryGetAndroidHardwareBufferInfoANDROID( VkMemoryGetAndroidHardwareBufferInfoANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) ); + } + + MemoryGetAndroidHardwareBufferInfoANDROID& operator=( VkMemoryGetAndroidHardwareBufferInfoANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) ); + return *this; + } + MemoryGetAndroidHardwareBufferInfoANDROID& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryGetAndroidHardwareBufferInfoANDROID& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + operator const VkMemoryGetAndroidHardwareBufferInfoANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryGetAndroidHardwareBufferInfoANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memory == rhs.memory ); + } + + bool operator!=( MemoryGetAndroidHardwareBufferInfoANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryGetAndroidHardwareBufferInfoANDROID; + + public: + const void* pNext = nullptr; + DeviceMemory memory; + }; + static_assert( sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) == sizeof( VkMemoryGetAndroidHardwareBufferInfoANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + + struct CommandBufferInheritanceConditionalRenderingInfoEXT + { + CommandBufferInheritanceConditionalRenderingInfoEXT( Bool32 conditionalRenderingEnable_ = 0 ) + : conditionalRenderingEnable( conditionalRenderingEnable_ ) + { + } + + CommandBufferInheritanceConditionalRenderingInfoEXT( VkCommandBufferInheritanceConditionalRenderingInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) ); + } + + CommandBufferInheritanceConditionalRenderingInfoEXT& operator=( VkCommandBufferInheritanceConditionalRenderingInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) ); + return *this; + } + CommandBufferInheritanceConditionalRenderingInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CommandBufferInheritanceConditionalRenderingInfoEXT& setConditionalRenderingEnable( Bool32 conditionalRenderingEnable_ ) + { + conditionalRenderingEnable = conditionalRenderingEnable_; + return *this; + } + + operator const VkCommandBufferInheritanceConditionalRenderingInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CommandBufferInheritanceConditionalRenderingInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( conditionalRenderingEnable == rhs.conditionalRenderingEnable ); + } + + bool operator!=( CommandBufferInheritanceConditionalRenderingInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCommandBufferInheritanceConditionalRenderingInfoEXT; + + public: + const void* pNext = nullptr; + Bool32 conditionalRenderingEnable; + }; + static_assert( sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) == sizeof( VkCommandBufferInheritanceConditionalRenderingInfoEXT ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct ExternalFormatANDROID + { + ExternalFormatANDROID( uint64_t externalFormat_ = 0 ) + : externalFormat( externalFormat_ ) + { + } + + ExternalFormatANDROID( VkExternalFormatANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalFormatANDROID ) ); + } + + ExternalFormatANDROID& operator=( VkExternalFormatANDROID const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalFormatANDROID ) ); + return *this; + } + ExternalFormatANDROID& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExternalFormatANDROID& setExternalFormat( uint64_t externalFormat_ ) + { + externalFormat = externalFormat_; + return *this; + } + + operator const VkExternalFormatANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalFormatANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( externalFormat == rhs.externalFormat ); + } + + bool operator!=( ExternalFormatANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalFormatANDROID; + + public: + void* pNext = nullptr; + uint64_t externalFormat; + }; + static_assert( sizeof( ExternalFormatANDROID ) == sizeof( VkExternalFormatANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + + struct PhysicalDevice8BitStorageFeaturesKHR + { + PhysicalDevice8BitStorageFeaturesKHR( Bool32 storageBuffer8BitAccess_ = 0, + Bool32 uniformAndStorageBuffer8BitAccess_ = 0, + Bool32 storagePushConstant8_ = 0 ) + : storageBuffer8BitAccess( storageBuffer8BitAccess_ ) + , uniformAndStorageBuffer8BitAccess( uniformAndStorageBuffer8BitAccess_ ) + , storagePushConstant8( storagePushConstant8_ ) + { + } + + PhysicalDevice8BitStorageFeaturesKHR( VkPhysicalDevice8BitStorageFeaturesKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevice8BitStorageFeaturesKHR ) ); + } + + PhysicalDevice8BitStorageFeaturesKHR& operator=( VkPhysicalDevice8BitStorageFeaturesKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDevice8BitStorageFeaturesKHR ) ); + return *this; + } + PhysicalDevice8BitStorageFeaturesKHR& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDevice8BitStorageFeaturesKHR& setStorageBuffer8BitAccess( Bool32 storageBuffer8BitAccess_ ) + { + storageBuffer8BitAccess = storageBuffer8BitAccess_; + return *this; + } + + PhysicalDevice8BitStorageFeaturesKHR& setUniformAndStorageBuffer8BitAccess( Bool32 uniformAndStorageBuffer8BitAccess_ ) + { + uniformAndStorageBuffer8BitAccess = uniformAndStorageBuffer8BitAccess_; + return *this; + } + + PhysicalDevice8BitStorageFeaturesKHR& setStoragePushConstant8( Bool32 storagePushConstant8_ ) + { + storagePushConstant8 = storagePushConstant8_; + return *this; + } + + operator const VkPhysicalDevice8BitStorageFeaturesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDevice8BitStorageFeaturesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( storageBuffer8BitAccess == rhs.storageBuffer8BitAccess ) + && ( uniformAndStorageBuffer8BitAccess == rhs.uniformAndStorageBuffer8BitAccess ) + && ( storagePushConstant8 == rhs.storagePushConstant8 ); + } + + bool operator!=( PhysicalDevice8BitStorageFeaturesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDevice8BitStorageFeaturesKHR; + + public: + void* pNext = nullptr; + Bool32 storageBuffer8BitAccess; + Bool32 uniformAndStorageBuffer8BitAccess; + Bool32 storagePushConstant8; + }; + static_assert( sizeof( PhysicalDevice8BitStorageFeaturesKHR ) == sizeof( VkPhysicalDevice8BitStorageFeaturesKHR ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceConditionalRenderingFeaturesEXT + { + PhysicalDeviceConditionalRenderingFeaturesEXT( Bool32 conditionalRendering_ = 0, + Bool32 inheritedConditionalRendering_ = 0 ) + : conditionalRendering( conditionalRendering_ ) + , inheritedConditionalRendering( inheritedConditionalRendering_ ) + { + } + + PhysicalDeviceConditionalRenderingFeaturesEXT( VkPhysicalDeviceConditionalRenderingFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) ); + } + + PhysicalDeviceConditionalRenderingFeaturesEXT& operator=( VkPhysicalDeviceConditionalRenderingFeaturesEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) ); + return *this; + } + PhysicalDeviceConditionalRenderingFeaturesEXT& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceConditionalRenderingFeaturesEXT& setConditionalRendering( Bool32 conditionalRendering_ ) + { + conditionalRendering = conditionalRendering_; + return *this; + } + + PhysicalDeviceConditionalRenderingFeaturesEXT& setInheritedConditionalRendering( Bool32 inheritedConditionalRendering_ ) + { + inheritedConditionalRendering = inheritedConditionalRendering_; + return *this; + } + + operator const VkPhysicalDeviceConditionalRenderingFeaturesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceConditionalRenderingFeaturesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( conditionalRendering == rhs.conditionalRendering ) + && ( inheritedConditionalRendering == rhs.inheritedConditionalRendering ); + } + + bool operator!=( PhysicalDeviceConditionalRenderingFeaturesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceConditionalRenderingFeaturesEXT; + + public: + void* pNext = nullptr; + Bool32 conditionalRendering; + Bool32 inheritedConditionalRendering; + }; + static_assert( sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) == sizeof( VkPhysicalDeviceConditionalRenderingFeaturesEXT ), "struct and wrapper have different size!" ); + + enum class SubpassContents + { + eInline = VK_SUBPASS_CONTENTS_INLINE, + eSecondaryCommandBuffers = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS + }; + + struct SubpassBeginInfoKHR + { + SubpassBeginInfoKHR( SubpassContents contents_ = SubpassContents::eInline ) + : contents( contents_ ) + { + } + + SubpassBeginInfoKHR( VkSubpassBeginInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassBeginInfoKHR ) ); + } + + SubpassBeginInfoKHR& operator=( VkSubpassBeginInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassBeginInfoKHR ) ); + return *this; + } + SubpassBeginInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SubpassBeginInfoKHR& setContents( SubpassContents contents_ ) + { + contents = contents_; + return *this; + } + + operator const VkSubpassBeginInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassBeginInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( contents == rhs.contents ); + } + + bool operator!=( SubpassBeginInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSubpassBeginInfoKHR; + + public: + const void* pNext = nullptr; + SubpassContents contents; + }; + static_assert( sizeof( SubpassBeginInfoKHR ) == sizeof( VkSubpassBeginInfoKHR ), "struct and wrapper have different size!" ); + + struct PresentInfoKHR + { + PresentInfoKHR( uint32_t waitSemaphoreCount_ = 0, + const Semaphore* pWaitSemaphores_ = nullptr, + uint32_t swapchainCount_ = 0, + const SwapchainKHR* pSwapchains_ = nullptr, + const uint32_t* pImageIndices_ = nullptr, + Result* pResults_ = nullptr ) + : waitSemaphoreCount( waitSemaphoreCount_ ) + , pWaitSemaphores( pWaitSemaphores_ ) + , swapchainCount( swapchainCount_ ) + , pSwapchains( pSwapchains_ ) + , pImageIndices( pImageIndices_ ) + , pResults( pResults_ ) + { + } + + PresentInfoKHR( VkPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentInfoKHR ) ); + } + + PresentInfoKHR& operator=( VkPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( PresentInfoKHR ) ); + return *this; + } + PresentInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PresentInfoKHR& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ ) + { + waitSemaphoreCount = waitSemaphoreCount_; + return *this; + } + + PresentInfoKHR& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ ) + { + pWaitSemaphores = pWaitSemaphores_; + return *this; + } + + PresentInfoKHR& setSwapchainCount( uint32_t swapchainCount_ ) + { + swapchainCount = swapchainCount_; + return *this; + } + + PresentInfoKHR& setPSwapchains( const SwapchainKHR* pSwapchains_ ) + { + pSwapchains = pSwapchains_; + return *this; + } + + PresentInfoKHR& setPImageIndices( const uint32_t* pImageIndices_ ) + { + pImageIndices = pImageIndices_; + return *this; + } + + PresentInfoKHR& setPResults( Result* pResults_ ) + { + pResults = pResults_; + return *this; + } + + operator const VkPresentInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PresentInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( waitSemaphoreCount == rhs.waitSemaphoreCount ) + && ( pWaitSemaphores == rhs.pWaitSemaphores ) + && ( swapchainCount == rhs.swapchainCount ) + && ( pSwapchains == rhs.pSwapchains ) + && ( pImageIndices == rhs.pImageIndices ) + && ( pResults == rhs.pResults ); + } + + bool operator!=( PresentInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePresentInfoKHR; + + public: + const void* pNext = nullptr; + uint32_t waitSemaphoreCount; + const Semaphore* pWaitSemaphores; + uint32_t swapchainCount; + const SwapchainKHR* pSwapchains; + const uint32_t* pImageIndices; + Result* pResults; + }; + static_assert( sizeof( PresentInfoKHR ) == sizeof( VkPresentInfoKHR ), "struct and wrapper have different size!" ); + + enum class DynamicState + { + eViewport = VK_DYNAMIC_STATE_VIEWPORT, + eScissor = VK_DYNAMIC_STATE_SCISSOR, + eLineWidth = VK_DYNAMIC_STATE_LINE_WIDTH, + eDepthBias = VK_DYNAMIC_STATE_DEPTH_BIAS, + eBlendConstants = VK_DYNAMIC_STATE_BLEND_CONSTANTS, + eDepthBounds = VK_DYNAMIC_STATE_DEPTH_BOUNDS, + eStencilCompareMask = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + eStencilWriteMask = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + eStencilReference = VK_DYNAMIC_STATE_STENCIL_REFERENCE, + eViewportWScalingNV = VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, + eDiscardRectangleEXT = VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, + eSampleLocationsEXT = VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT + }; + + struct PipelineDynamicStateCreateInfo + { + PipelineDynamicStateCreateInfo( PipelineDynamicStateCreateFlags flags_ = PipelineDynamicStateCreateFlags(), + uint32_t dynamicStateCount_ = 0, + const DynamicState* pDynamicStates_ = nullptr ) + : flags( flags_ ) + , dynamicStateCount( dynamicStateCount_ ) + , pDynamicStates( pDynamicStates_ ) + { + } + + PipelineDynamicStateCreateInfo( VkPipelineDynamicStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDynamicStateCreateInfo ) ); + } + + PipelineDynamicStateCreateInfo& operator=( VkPipelineDynamicStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDynamicStateCreateInfo ) ); + return *this; + } + PipelineDynamicStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineDynamicStateCreateInfo& setFlags( PipelineDynamicStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineDynamicStateCreateInfo& setDynamicStateCount( uint32_t dynamicStateCount_ ) + { + dynamicStateCount = dynamicStateCount_; + return *this; + } + + PipelineDynamicStateCreateInfo& setPDynamicStates( const DynamicState* pDynamicStates_ ) + { + pDynamicStates = pDynamicStates_; + return *this; + } + + operator const VkPipelineDynamicStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineDynamicStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( dynamicStateCount == rhs.dynamicStateCount ) + && ( pDynamicStates == rhs.pDynamicStates ); + } + + bool operator!=( PipelineDynamicStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineDynamicStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const DynamicState* pDynamicStates; + }; + static_assert( sizeof( PipelineDynamicStateCreateInfo ) == sizeof( VkPipelineDynamicStateCreateInfo ), "struct and wrapper have different size!" ); + + enum class DescriptorUpdateTemplateType + { + eDescriptorSet = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + eDescriptorSetKHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + ePushDescriptorsKHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR + }; + + struct DescriptorUpdateTemplateCreateInfo + { + DescriptorUpdateTemplateCreateInfo( DescriptorUpdateTemplateCreateFlags flags_ = DescriptorUpdateTemplateCreateFlags(), + uint32_t descriptorUpdateEntryCount_ = 0, + const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries_ = nullptr, + DescriptorUpdateTemplateType templateType_ = DescriptorUpdateTemplateType::eDescriptorSet, + DescriptorSetLayout descriptorSetLayout_ = DescriptorSetLayout(), + PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics, + PipelineLayout pipelineLayout_ = PipelineLayout(), + uint32_t set_ = 0 ) + : flags( flags_ ) + , descriptorUpdateEntryCount( descriptorUpdateEntryCount_ ) + , pDescriptorUpdateEntries( pDescriptorUpdateEntries_ ) + , templateType( templateType_ ) + , descriptorSetLayout( descriptorSetLayout_ ) + , pipelineBindPoint( pipelineBindPoint_ ) + , pipelineLayout( pipelineLayout_ ) + , set( set_ ) + { + } + + DescriptorUpdateTemplateCreateInfo( VkDescriptorUpdateTemplateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateCreateInfo ) ); + } + + DescriptorUpdateTemplateCreateInfo& operator=( VkDescriptorUpdateTemplateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateCreateInfo ) ); + return *this; + } + DescriptorUpdateTemplateCreateInfo& setPNext( void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setFlags( DescriptorUpdateTemplateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setDescriptorUpdateEntryCount( uint32_t descriptorUpdateEntryCount_ ) + { + descriptorUpdateEntryCount = descriptorUpdateEntryCount_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setPDescriptorUpdateEntries( const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries_ ) + { + pDescriptorUpdateEntries = pDescriptorUpdateEntries_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setTemplateType( DescriptorUpdateTemplateType templateType_ ) + { + templateType = templateType_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout_ ) + { + descriptorSetLayout = descriptorSetLayout_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ ) + { + pipelineBindPoint = pipelineBindPoint_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setPipelineLayout( PipelineLayout pipelineLayout_ ) + { + pipelineLayout = pipelineLayout_; + return *this; + } + + DescriptorUpdateTemplateCreateInfo& setSet( uint32_t set_ ) + { + set = set_; + return *this; + } + + operator const VkDescriptorUpdateTemplateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorUpdateTemplateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( descriptorUpdateEntryCount == rhs.descriptorUpdateEntryCount ) + && ( pDescriptorUpdateEntries == rhs.pDescriptorUpdateEntries ) + && ( templateType == rhs.templateType ) + && ( descriptorSetLayout == rhs.descriptorSetLayout ) + && ( pipelineBindPoint == rhs.pipelineBindPoint ) + && ( pipelineLayout == rhs.pipelineLayout ) + && ( set == rhs.set ); + } + + bool operator!=( DescriptorUpdateTemplateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorUpdateTemplateCreateInfo; + + public: + void* pNext = nullptr; + DescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries; + DescriptorUpdateTemplateType templateType; + DescriptorSetLayout descriptorSetLayout; + PipelineBindPoint pipelineBindPoint; + PipelineLayout pipelineLayout; + uint32_t set; + }; + static_assert( sizeof( DescriptorUpdateTemplateCreateInfo ) == sizeof( VkDescriptorUpdateTemplateCreateInfo ), "struct and wrapper have different size!" ); + + using DescriptorUpdateTemplateCreateInfoKHR = DescriptorUpdateTemplateCreateInfo; + + enum class ObjectType + { + eUnknown = VK_OBJECT_TYPE_UNKNOWN, + eInstance = VK_OBJECT_TYPE_INSTANCE, + ePhysicalDevice = VK_OBJECT_TYPE_PHYSICAL_DEVICE, + eDevice = VK_OBJECT_TYPE_DEVICE, + eQueue = VK_OBJECT_TYPE_QUEUE, + eSemaphore = VK_OBJECT_TYPE_SEMAPHORE, + eCommandBuffer = VK_OBJECT_TYPE_COMMAND_BUFFER, + eFence = VK_OBJECT_TYPE_FENCE, + eDeviceMemory = VK_OBJECT_TYPE_DEVICE_MEMORY, + eBuffer = VK_OBJECT_TYPE_BUFFER, + eImage = VK_OBJECT_TYPE_IMAGE, + eEvent = VK_OBJECT_TYPE_EVENT, + eQueryPool = VK_OBJECT_TYPE_QUERY_POOL, + eBufferView = VK_OBJECT_TYPE_BUFFER_VIEW, + eImageView = VK_OBJECT_TYPE_IMAGE_VIEW, + eShaderModule = VK_OBJECT_TYPE_SHADER_MODULE, + ePipelineCache = VK_OBJECT_TYPE_PIPELINE_CACHE, + ePipelineLayout = VK_OBJECT_TYPE_PIPELINE_LAYOUT, + eRenderPass = VK_OBJECT_TYPE_RENDER_PASS, + ePipeline = VK_OBJECT_TYPE_PIPELINE, + eDescriptorSetLayout = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, + eSampler = VK_OBJECT_TYPE_SAMPLER, + eDescriptorPool = VK_OBJECT_TYPE_DESCRIPTOR_POOL, + eDescriptorSet = VK_OBJECT_TYPE_DESCRIPTOR_SET, + eFramebuffer = VK_OBJECT_TYPE_FRAMEBUFFER, + eCommandPool = VK_OBJECT_TYPE_COMMAND_POOL, + eSamplerYcbcrConversion = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, + eSamplerYcbcrConversionKHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, + eDescriptorUpdateTemplate = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, + eDescriptorUpdateTemplateKHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, + eSurfaceKHR = VK_OBJECT_TYPE_SURFACE_KHR, + eSwapchainKHR = VK_OBJECT_TYPE_SWAPCHAIN_KHR, + eDisplayKHR = VK_OBJECT_TYPE_DISPLAY_KHR, + eDisplayModeKHR = VK_OBJECT_TYPE_DISPLAY_MODE_KHR, + eDebugReportCallbackEXT = VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT, + eObjectTableNVX = VK_OBJECT_TYPE_OBJECT_TABLE_NVX, + eIndirectCommandsLayoutNVX = VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX, + eDebugUtilsMessengerEXT = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT, + eValidationCacheEXT = VK_OBJECT_TYPE_VALIDATION_CACHE_EXT + }; + + struct DebugUtilsObjectNameInfoEXT + { + DebugUtilsObjectNameInfoEXT( ObjectType objectType_ = ObjectType::eUnknown, + uint64_t objectHandle_ = 0, + const char* pObjectName_ = nullptr ) + : objectType( objectType_ ) + , objectHandle( objectHandle_ ) + , pObjectName( pObjectName_ ) + { + } + + DebugUtilsObjectNameInfoEXT( VkDebugUtilsObjectNameInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsObjectNameInfoEXT ) ); + } + + DebugUtilsObjectNameInfoEXT& operator=( VkDebugUtilsObjectNameInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsObjectNameInfoEXT ) ); + return *this; + } + DebugUtilsObjectNameInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugUtilsObjectNameInfoEXT& setObjectType( ObjectType objectType_ ) + { + objectType = objectType_; + return *this; + } + + DebugUtilsObjectNameInfoEXT& setObjectHandle( uint64_t objectHandle_ ) + { + objectHandle = objectHandle_; + return *this; + } + + DebugUtilsObjectNameInfoEXT& setPObjectName( const char* pObjectName_ ) + { + pObjectName = pObjectName_; + return *this; + } + + operator const VkDebugUtilsObjectNameInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugUtilsObjectNameInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectType == rhs.objectType ) + && ( objectHandle == rhs.objectHandle ) + && ( pObjectName == rhs.pObjectName ); + } + + bool operator!=( DebugUtilsObjectNameInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugUtilsObjectNameInfoEXT; + + public: + const void* pNext = nullptr; + ObjectType objectType; + uint64_t objectHandle; + const char* pObjectName; + }; + static_assert( sizeof( DebugUtilsObjectNameInfoEXT ) == sizeof( VkDebugUtilsObjectNameInfoEXT ), "struct and wrapper have different size!" ); + + struct DebugUtilsObjectTagInfoEXT + { + DebugUtilsObjectTagInfoEXT( ObjectType objectType_ = ObjectType::eUnknown, + uint64_t objectHandle_ = 0, + uint64_t tagName_ = 0, + size_t tagSize_ = 0, + const void* pTag_ = nullptr ) + : objectType( objectType_ ) + , objectHandle( objectHandle_ ) + , tagName( tagName_ ) + , tagSize( tagSize_ ) + , pTag( pTag_ ) + { + } + + DebugUtilsObjectTagInfoEXT( VkDebugUtilsObjectTagInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsObjectTagInfoEXT ) ); + } + + DebugUtilsObjectTagInfoEXT& operator=( VkDebugUtilsObjectTagInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsObjectTagInfoEXT ) ); + return *this; + } + DebugUtilsObjectTagInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugUtilsObjectTagInfoEXT& setObjectType( ObjectType objectType_ ) + { + objectType = objectType_; + return *this; + } + + DebugUtilsObjectTagInfoEXT& setObjectHandle( uint64_t objectHandle_ ) + { + objectHandle = objectHandle_; + return *this; + } + + DebugUtilsObjectTagInfoEXT& setTagName( uint64_t tagName_ ) + { + tagName = tagName_; + return *this; + } + + DebugUtilsObjectTagInfoEXT& setTagSize( size_t tagSize_ ) + { + tagSize = tagSize_; + return *this; + } + + DebugUtilsObjectTagInfoEXT& setPTag( const void* pTag_ ) + { + pTag = pTag_; + return *this; + } + + operator const VkDebugUtilsObjectTagInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugUtilsObjectTagInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectType == rhs.objectType ) + && ( objectHandle == rhs.objectHandle ) + && ( tagName == rhs.tagName ) + && ( tagSize == rhs.tagSize ) + && ( pTag == rhs.pTag ); + } + + bool operator!=( DebugUtilsObjectTagInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugUtilsObjectTagInfoEXT; + + public: + const void* pNext = nullptr; + ObjectType objectType; + uint64_t objectHandle; + uint64_t tagName; + size_t tagSize; + const void* pTag; + }; + static_assert( sizeof( DebugUtilsObjectTagInfoEXT ) == sizeof( VkDebugUtilsObjectTagInfoEXT ), "struct and wrapper have different size!" ); + + struct DebugUtilsMessengerCallbackDataEXT + { + DebugUtilsMessengerCallbackDataEXT( DebugUtilsMessengerCallbackDataFlagsEXT flags_ = DebugUtilsMessengerCallbackDataFlagsEXT(), + const char* pMessageIdName_ = nullptr, + int32_t messageIdNumber_ = 0, + const char* pMessage_ = nullptr, + uint32_t queueLabelCount_ = 0, + DebugUtilsLabelEXT* pQueueLabels_ = nullptr, + uint32_t cmdBufLabelCount_ = 0, + DebugUtilsLabelEXT* pCmdBufLabels_ = nullptr, + uint32_t objectCount_ = 0, + DebugUtilsObjectNameInfoEXT* pObjects_ = nullptr ) + : flags( flags_ ) + , pMessageIdName( pMessageIdName_ ) + , messageIdNumber( messageIdNumber_ ) + , pMessage( pMessage_ ) + , queueLabelCount( queueLabelCount_ ) + , pQueueLabels( pQueueLabels_ ) + , cmdBufLabelCount( cmdBufLabelCount_ ) + , pCmdBufLabels( pCmdBufLabels_ ) + , objectCount( objectCount_ ) + , pObjects( pObjects_ ) + { + } + + DebugUtilsMessengerCallbackDataEXT( VkDebugUtilsMessengerCallbackDataEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsMessengerCallbackDataEXT ) ); + } + + DebugUtilsMessengerCallbackDataEXT& operator=( VkDebugUtilsMessengerCallbackDataEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsMessengerCallbackDataEXT ) ); + return *this; + } + DebugUtilsMessengerCallbackDataEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setFlags( DebugUtilsMessengerCallbackDataFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setPMessageIdName( const char* pMessageIdName_ ) + { + pMessageIdName = pMessageIdName_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setMessageIdNumber( int32_t messageIdNumber_ ) + { + messageIdNumber = messageIdNumber_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setPMessage( const char* pMessage_ ) + { + pMessage = pMessage_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setQueueLabelCount( uint32_t queueLabelCount_ ) + { + queueLabelCount = queueLabelCount_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setPQueueLabels( DebugUtilsLabelEXT* pQueueLabels_ ) + { + pQueueLabels = pQueueLabels_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setCmdBufLabelCount( uint32_t cmdBufLabelCount_ ) + { + cmdBufLabelCount = cmdBufLabelCount_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setPCmdBufLabels( DebugUtilsLabelEXT* pCmdBufLabels_ ) + { + pCmdBufLabels = pCmdBufLabels_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setObjectCount( uint32_t objectCount_ ) + { + objectCount = objectCount_; + return *this; + } + + DebugUtilsMessengerCallbackDataEXT& setPObjects( DebugUtilsObjectNameInfoEXT* pObjects_ ) + { + pObjects = pObjects_; + return *this; + } + + operator const VkDebugUtilsMessengerCallbackDataEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugUtilsMessengerCallbackDataEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pMessageIdName == rhs.pMessageIdName ) + && ( messageIdNumber == rhs.messageIdNumber ) + && ( pMessage == rhs.pMessage ) + && ( queueLabelCount == rhs.queueLabelCount ) + && ( pQueueLabels == rhs.pQueueLabels ) + && ( cmdBufLabelCount == rhs.cmdBufLabelCount ) + && ( pCmdBufLabels == rhs.pCmdBufLabels ) + && ( objectCount == rhs.objectCount ) + && ( pObjects == rhs.pObjects ); + } + + bool operator!=( DebugUtilsMessengerCallbackDataEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugUtilsMessengerCallbackDataEXT; + + public: + const void* pNext = nullptr; + DebugUtilsMessengerCallbackDataFlagsEXT flags; + const char* pMessageIdName; + int32_t messageIdNumber; + const char* pMessage; + uint32_t queueLabelCount; + DebugUtilsLabelEXT* pQueueLabels; + uint32_t cmdBufLabelCount; + DebugUtilsLabelEXT* pCmdBufLabels; + uint32_t objectCount; + DebugUtilsObjectNameInfoEXT* pObjects; + }; + static_assert( sizeof( DebugUtilsMessengerCallbackDataEXT ) == sizeof( VkDebugUtilsMessengerCallbackDataEXT ), "struct and wrapper have different size!" ); + + enum class QueueFlagBits + { + eGraphics = VK_QUEUE_GRAPHICS_BIT, + eCompute = VK_QUEUE_COMPUTE_BIT, + eTransfer = VK_QUEUE_TRANSFER_BIT, + eSparseBinding = VK_QUEUE_SPARSE_BINDING_BIT, + eProtected = VK_QUEUE_PROTECTED_BIT + }; + + using QueueFlags = Flags; + + VULKAN_HPP_INLINE QueueFlags operator|( QueueFlagBits bit0, QueueFlagBits bit1 ) + { + return QueueFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE QueueFlags operator~( QueueFlagBits bits ) + { + return ~( QueueFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(QueueFlagBits::eGraphics) | VkFlags(QueueFlagBits::eCompute) | VkFlags(QueueFlagBits::eTransfer) | VkFlags(QueueFlagBits::eSparseBinding) | VkFlags(QueueFlagBits::eProtected) + }; + }; + + struct QueueFamilyProperties + { + operator const VkQueueFamilyProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( QueueFamilyProperties const& rhs ) const + { + return ( queueFlags == rhs.queueFlags ) + && ( queueCount == rhs.queueCount ) + && ( timestampValidBits == rhs.timestampValidBits ) + && ( minImageTransferGranularity == rhs.minImageTransferGranularity ); + } + + bool operator!=( QueueFamilyProperties const& rhs ) const + { + return !operator==( rhs ); + } + + QueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + Extent3D minImageTransferGranularity; + }; + static_assert( sizeof( QueueFamilyProperties ) == sizeof( VkQueueFamilyProperties ), "struct and wrapper have different size!" ); + + struct QueueFamilyProperties2 + { + operator const VkQueueFamilyProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( QueueFamilyProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( queueFamilyProperties == rhs.queueFamilyProperties ); + } + + bool operator!=( QueueFamilyProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eQueueFamilyProperties2; + + public: + void* pNext = nullptr; + QueueFamilyProperties queueFamilyProperties; + }; + static_assert( sizeof( QueueFamilyProperties2 ) == sizeof( VkQueueFamilyProperties2 ), "struct and wrapper have different size!" ); + + using QueueFamilyProperties2KHR = QueueFamilyProperties2; + + enum class DeviceQueueCreateFlagBits + { + eProtected = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT + }; + + using DeviceQueueCreateFlags = Flags; + + VULKAN_HPP_INLINE DeviceQueueCreateFlags operator|( DeviceQueueCreateFlagBits bit0, DeviceQueueCreateFlagBits bit1 ) + { + return DeviceQueueCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DeviceQueueCreateFlags operator~( DeviceQueueCreateFlagBits bits ) + { + return ~( DeviceQueueCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DeviceQueueCreateFlagBits::eProtected) + }; + }; + + struct DeviceQueueCreateInfo + { + DeviceQueueCreateInfo( DeviceQueueCreateFlags flags_ = DeviceQueueCreateFlags(), + uint32_t queueFamilyIndex_ = 0, + uint32_t queueCount_ = 0, + const float* pQueuePriorities_ = nullptr ) + : flags( flags_ ) + , queueFamilyIndex( queueFamilyIndex_ ) + , queueCount( queueCount_ ) + , pQueuePriorities( pQueuePriorities_ ) + { + } + + DeviceQueueCreateInfo( VkDeviceQueueCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueCreateInfo ) ); + } + + DeviceQueueCreateInfo& operator=( VkDeviceQueueCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueCreateInfo ) ); + return *this; + } + DeviceQueueCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceQueueCreateInfo& setFlags( DeviceQueueCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DeviceQueueCreateInfo& setQueueFamilyIndex( uint32_t queueFamilyIndex_ ) + { + queueFamilyIndex = queueFamilyIndex_; + return *this; + } + + DeviceQueueCreateInfo& setQueueCount( uint32_t queueCount_ ) + { + queueCount = queueCount_; + return *this; + } + + DeviceQueueCreateInfo& setPQueuePriorities( const float* pQueuePriorities_ ) + { + pQueuePriorities = pQueuePriorities_; + return *this; + } + + operator const VkDeviceQueueCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceQueueCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( queueFamilyIndex == rhs.queueFamilyIndex ) + && ( queueCount == rhs.queueCount ) + && ( pQueuePriorities == rhs.pQueuePriorities ); + } + + bool operator!=( DeviceQueueCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceQueueCreateInfo; + + public: + const void* pNext = nullptr; + DeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float* pQueuePriorities; + }; + static_assert( sizeof( DeviceQueueCreateInfo ) == sizeof( VkDeviceQueueCreateInfo ), "struct and wrapper have different size!" ); + + struct DeviceCreateInfo + { + DeviceCreateInfo( DeviceCreateFlags flags_ = DeviceCreateFlags(), + uint32_t queueCreateInfoCount_ = 0, + const DeviceQueueCreateInfo* pQueueCreateInfos_ = nullptr, + uint32_t enabledLayerCount_ = 0, + const char* const* ppEnabledLayerNames_ = nullptr, + uint32_t enabledExtensionCount_ = 0, + const char* const* ppEnabledExtensionNames_ = nullptr, + const PhysicalDeviceFeatures* pEnabledFeatures_ = nullptr ) + : flags( flags_ ) + , queueCreateInfoCount( queueCreateInfoCount_ ) + , pQueueCreateInfos( pQueueCreateInfos_ ) + , enabledLayerCount( enabledLayerCount_ ) + , ppEnabledLayerNames( ppEnabledLayerNames_ ) + , enabledExtensionCount( enabledExtensionCount_ ) + , ppEnabledExtensionNames( ppEnabledExtensionNames_ ) + , pEnabledFeatures( pEnabledFeatures_ ) + { + } + + DeviceCreateInfo( VkDeviceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceCreateInfo ) ); + } + + DeviceCreateInfo& operator=( VkDeviceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceCreateInfo ) ); + return *this; + } + DeviceCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceCreateInfo& setFlags( DeviceCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DeviceCreateInfo& setQueueCreateInfoCount( uint32_t queueCreateInfoCount_ ) + { + queueCreateInfoCount = queueCreateInfoCount_; + return *this; + } + + DeviceCreateInfo& setPQueueCreateInfos( const DeviceQueueCreateInfo* pQueueCreateInfos_ ) + { + pQueueCreateInfos = pQueueCreateInfos_; + return *this; + } + + DeviceCreateInfo& setEnabledLayerCount( uint32_t enabledLayerCount_ ) + { + enabledLayerCount = enabledLayerCount_; + return *this; + } + + DeviceCreateInfo& setPpEnabledLayerNames( const char* const* ppEnabledLayerNames_ ) + { + ppEnabledLayerNames = ppEnabledLayerNames_; + return *this; + } + + DeviceCreateInfo& setEnabledExtensionCount( uint32_t enabledExtensionCount_ ) + { + enabledExtensionCount = enabledExtensionCount_; + return *this; + } + + DeviceCreateInfo& setPpEnabledExtensionNames( const char* const* ppEnabledExtensionNames_ ) + { + ppEnabledExtensionNames = ppEnabledExtensionNames_; + return *this; + } + + DeviceCreateInfo& setPEnabledFeatures( const PhysicalDeviceFeatures* pEnabledFeatures_ ) + { + pEnabledFeatures = pEnabledFeatures_; + return *this; + } + + operator const VkDeviceCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( queueCreateInfoCount == rhs.queueCreateInfoCount ) + && ( pQueueCreateInfos == rhs.pQueueCreateInfos ) + && ( enabledLayerCount == rhs.enabledLayerCount ) + && ( ppEnabledLayerNames == rhs.ppEnabledLayerNames ) + && ( enabledExtensionCount == rhs.enabledExtensionCount ) + && ( ppEnabledExtensionNames == rhs.ppEnabledExtensionNames ) + && ( pEnabledFeatures == rhs.pEnabledFeatures ); + } + + bool operator!=( DeviceCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceCreateInfo; + + public: + const void* pNext = nullptr; + DeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const DeviceQueueCreateInfo* pQueueCreateInfos; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; + const PhysicalDeviceFeatures* pEnabledFeatures; + }; + static_assert( sizeof( DeviceCreateInfo ) == sizeof( VkDeviceCreateInfo ), "struct and wrapper have different size!" ); + + struct DeviceQueueInfo2 + { + DeviceQueueInfo2( DeviceQueueCreateFlags flags_ = DeviceQueueCreateFlags(), + uint32_t queueFamilyIndex_ = 0, + uint32_t queueIndex_ = 0 ) + : flags( flags_ ) + , queueFamilyIndex( queueFamilyIndex_ ) + , queueIndex( queueIndex_ ) + { + } + + DeviceQueueInfo2( VkDeviceQueueInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueInfo2 ) ); + } + + DeviceQueueInfo2& operator=( VkDeviceQueueInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueInfo2 ) ); + return *this; + } + DeviceQueueInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceQueueInfo2& setFlags( DeviceQueueCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DeviceQueueInfo2& setQueueFamilyIndex( uint32_t queueFamilyIndex_ ) + { + queueFamilyIndex = queueFamilyIndex_; + return *this; + } + + DeviceQueueInfo2& setQueueIndex( uint32_t queueIndex_ ) + { + queueIndex = queueIndex_; + return *this; + } + + operator const VkDeviceQueueInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceQueueInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( queueFamilyIndex == rhs.queueFamilyIndex ) + && ( queueIndex == rhs.queueIndex ); + } + + bool operator!=( DeviceQueueInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceQueueInfo2; + + public: + const void* pNext = nullptr; + DeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; + }; + static_assert( sizeof( DeviceQueueInfo2 ) == sizeof( VkDeviceQueueInfo2 ), "struct and wrapper have different size!" ); + + enum class MemoryPropertyFlagBits + { + eDeviceLocal = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, + eHostVisible = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, + eHostCoherent = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + eHostCached = VK_MEMORY_PROPERTY_HOST_CACHED_BIT, + eLazilyAllocated = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, + eProtected = VK_MEMORY_PROPERTY_PROTECTED_BIT + }; + + using MemoryPropertyFlags = Flags; + + VULKAN_HPP_INLINE MemoryPropertyFlags operator|( MemoryPropertyFlagBits bit0, MemoryPropertyFlagBits bit1 ) + { + return MemoryPropertyFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE MemoryPropertyFlags operator~( MemoryPropertyFlagBits bits ) + { + return ~( MemoryPropertyFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(MemoryPropertyFlagBits::eDeviceLocal) | VkFlags(MemoryPropertyFlagBits::eHostVisible) | VkFlags(MemoryPropertyFlagBits::eHostCoherent) | VkFlags(MemoryPropertyFlagBits::eHostCached) | VkFlags(MemoryPropertyFlagBits::eLazilyAllocated) | VkFlags(MemoryPropertyFlagBits::eProtected) + }; + }; + + struct MemoryType + { + operator const VkMemoryType&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryType const& rhs ) const + { + return ( propertyFlags == rhs.propertyFlags ) + && ( heapIndex == rhs.heapIndex ); + } + + bool operator!=( MemoryType const& rhs ) const + { + return !operator==( rhs ); + } + + MemoryPropertyFlags propertyFlags; + uint32_t heapIndex; + }; + static_assert( sizeof( MemoryType ) == sizeof( VkMemoryType ), "struct and wrapper have different size!" ); + + enum class MemoryHeapFlagBits + { + eDeviceLocal = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, + eMultiInstance = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, + eMultiInstanceKHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT + }; + + using MemoryHeapFlags = Flags; + + VULKAN_HPP_INLINE MemoryHeapFlags operator|( MemoryHeapFlagBits bit0, MemoryHeapFlagBits bit1 ) + { + return MemoryHeapFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE MemoryHeapFlags operator~( MemoryHeapFlagBits bits ) + { + return ~( MemoryHeapFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(MemoryHeapFlagBits::eDeviceLocal) | VkFlags(MemoryHeapFlagBits::eMultiInstance) + }; + }; + + struct MemoryHeap + { + operator const VkMemoryHeap&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryHeap const& rhs ) const + { + return ( size == rhs.size ) + && ( flags == rhs.flags ); + } + + bool operator!=( MemoryHeap const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize size; + MemoryHeapFlags flags; + }; + static_assert( sizeof( MemoryHeap ) == sizeof( VkMemoryHeap ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceMemoryProperties + { + operator const VkPhysicalDeviceMemoryProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMemoryProperties const& rhs ) const + { + return ( memoryTypeCount == rhs.memoryTypeCount ) + && ( memcmp( memoryTypes, rhs.memoryTypes, VK_MAX_MEMORY_TYPES * sizeof( MemoryType ) ) == 0 ) + && ( memoryHeapCount == rhs.memoryHeapCount ) + && ( memcmp( memoryHeaps, rhs.memoryHeaps, VK_MAX_MEMORY_HEAPS * sizeof( MemoryHeap ) ) == 0 ); + } + + bool operator!=( PhysicalDeviceMemoryProperties const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t memoryTypeCount; + MemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; + uint32_t memoryHeapCount; + MemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; + }; + static_assert( sizeof( PhysicalDeviceMemoryProperties ) == sizeof( VkPhysicalDeviceMemoryProperties ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceMemoryProperties2 + { + operator const VkPhysicalDeviceMemoryProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceMemoryProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryProperties == rhs.memoryProperties ); + } + + bool operator!=( PhysicalDeviceMemoryProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceMemoryProperties2; + + public: + void* pNext = nullptr; + PhysicalDeviceMemoryProperties memoryProperties; + }; + static_assert( sizeof( PhysicalDeviceMemoryProperties2 ) == sizeof( VkPhysicalDeviceMemoryProperties2 ), "struct and wrapper have different size!" ); + + using PhysicalDeviceMemoryProperties2KHR = PhysicalDeviceMemoryProperties2; + + enum class AccessFlagBits + { + eIndirectCommandRead = VK_ACCESS_INDIRECT_COMMAND_READ_BIT, + eIndexRead = VK_ACCESS_INDEX_READ_BIT, + eVertexAttributeRead = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, + eUniformRead = VK_ACCESS_UNIFORM_READ_BIT, + eInputAttachmentRead = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, + eShaderRead = VK_ACCESS_SHADER_READ_BIT, + eShaderWrite = VK_ACCESS_SHADER_WRITE_BIT, + eColorAttachmentRead = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, + eColorAttachmentWrite = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + eDepthStencilAttachmentRead = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, + eDepthStencilAttachmentWrite = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, + eTransferRead = VK_ACCESS_TRANSFER_READ_BIT, + eTransferWrite = VK_ACCESS_TRANSFER_WRITE_BIT, + eHostRead = VK_ACCESS_HOST_READ_BIT, + eHostWrite = VK_ACCESS_HOST_WRITE_BIT, + eMemoryRead = VK_ACCESS_MEMORY_READ_BIT, + eMemoryWrite = VK_ACCESS_MEMORY_WRITE_BIT, + eConditionalRenderingReadEXT = VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT, + eCommandProcessReadNVX = VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX, + eCommandProcessWriteNVX = VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX, + eColorAttachmentReadNoncoherentEXT = VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT + }; + + using AccessFlags = Flags; + + VULKAN_HPP_INLINE AccessFlags operator|( AccessFlagBits bit0, AccessFlagBits bit1 ) + { + return AccessFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE AccessFlags operator~( AccessFlagBits bits ) + { + return ~( AccessFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(AccessFlagBits::eIndirectCommandRead) | VkFlags(AccessFlagBits::eIndexRead) | VkFlags(AccessFlagBits::eVertexAttributeRead) | VkFlags(AccessFlagBits::eUniformRead) | VkFlags(AccessFlagBits::eInputAttachmentRead) | VkFlags(AccessFlagBits::eShaderRead) | VkFlags(AccessFlagBits::eShaderWrite) | VkFlags(AccessFlagBits::eColorAttachmentRead) | VkFlags(AccessFlagBits::eColorAttachmentWrite) | VkFlags(AccessFlagBits::eDepthStencilAttachmentRead) | VkFlags(AccessFlagBits::eDepthStencilAttachmentWrite) | VkFlags(AccessFlagBits::eTransferRead) | VkFlags(AccessFlagBits::eTransferWrite) | VkFlags(AccessFlagBits::eHostRead) | VkFlags(AccessFlagBits::eHostWrite) | VkFlags(AccessFlagBits::eMemoryRead) | VkFlags(AccessFlagBits::eMemoryWrite) | VkFlags(AccessFlagBits::eConditionalRenderingReadEXT) | VkFlags(AccessFlagBits::eCommandProcessReadNVX) | VkFlags(AccessFlagBits::eCommandProcessWriteNVX) | VkFlags(AccessFlagBits::eColorAttachmentReadNoncoherentEXT) + }; + }; + + struct MemoryBarrier + { + MemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(), + AccessFlags dstAccessMask_ = AccessFlags() ) + : srcAccessMask( srcAccessMask_ ) + , dstAccessMask( dstAccessMask_ ) + { + } + + MemoryBarrier( VkMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryBarrier ) ); + } + + MemoryBarrier& operator=( VkMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryBarrier ) ); + return *this; + } + MemoryBarrier& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ ) + { + srcAccessMask = srcAccessMask_; + return *this; + } + + MemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ ) + { + dstAccessMask = dstAccessMask_; + return *this; + } + + operator const VkMemoryBarrier&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryBarrier const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcAccessMask == rhs.srcAccessMask ) + && ( dstAccessMask == rhs.dstAccessMask ); + } + + bool operator!=( MemoryBarrier const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryBarrier; + + public: + const void* pNext = nullptr; + AccessFlags srcAccessMask; + AccessFlags dstAccessMask; + }; + static_assert( sizeof( MemoryBarrier ) == sizeof( VkMemoryBarrier ), "struct and wrapper have different size!" ); + + struct BufferMemoryBarrier + { + BufferMemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(), + AccessFlags dstAccessMask_ = AccessFlags(), + uint32_t srcQueueFamilyIndex_ = 0, + uint32_t dstQueueFamilyIndex_ = 0, + Buffer buffer_ = Buffer(), + DeviceSize offset_ = 0, + DeviceSize size_ = 0 ) + : srcAccessMask( srcAccessMask_ ) + , dstAccessMask( dstAccessMask_ ) + , srcQueueFamilyIndex( srcQueueFamilyIndex_ ) + , dstQueueFamilyIndex( dstQueueFamilyIndex_ ) + , buffer( buffer_ ) + , offset( offset_ ) + , size( size_ ) + { + } + + BufferMemoryBarrier( VkBufferMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferMemoryBarrier ) ); + } + + BufferMemoryBarrier& operator=( VkBufferMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferMemoryBarrier ) ); + return *this; + } + BufferMemoryBarrier& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BufferMemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ ) + { + srcAccessMask = srcAccessMask_; + return *this; + } + + BufferMemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ ) + { + dstAccessMask = dstAccessMask_; + return *this; + } + + BufferMemoryBarrier& setSrcQueueFamilyIndex( uint32_t srcQueueFamilyIndex_ ) + { + srcQueueFamilyIndex = srcQueueFamilyIndex_; + return *this; + } + + BufferMemoryBarrier& setDstQueueFamilyIndex( uint32_t dstQueueFamilyIndex_ ) + { + dstQueueFamilyIndex = dstQueueFamilyIndex_; + return *this; + } + + BufferMemoryBarrier& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + BufferMemoryBarrier& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + BufferMemoryBarrier& setSize( DeviceSize size_ ) + { + size = size_; + return *this; + } + + operator const VkBufferMemoryBarrier&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferMemoryBarrier const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcAccessMask == rhs.srcAccessMask ) + && ( dstAccessMask == rhs.dstAccessMask ) + && ( srcQueueFamilyIndex == rhs.srcQueueFamilyIndex ) + && ( dstQueueFamilyIndex == rhs.dstQueueFamilyIndex ) + && ( buffer == rhs.buffer ) + && ( offset == rhs.offset ) + && ( size == rhs.size ); + } + + bool operator!=( BufferMemoryBarrier const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBufferMemoryBarrier; + + public: + const void* pNext = nullptr; + AccessFlags srcAccessMask; + AccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + Buffer buffer; + DeviceSize offset; + DeviceSize size; + }; + static_assert( sizeof( BufferMemoryBarrier ) == sizeof( VkBufferMemoryBarrier ), "struct and wrapper have different size!" ); + + enum class BufferUsageFlagBits + { + eTransferSrc = VK_BUFFER_USAGE_TRANSFER_SRC_BIT, + eTransferDst = VK_BUFFER_USAGE_TRANSFER_DST_BIT, + eUniformTexelBuffer = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, + eStorageTexelBuffer = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, + eUniformBuffer = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, + eStorageBuffer = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, + eIndexBuffer = VK_BUFFER_USAGE_INDEX_BUFFER_BIT, + eVertexBuffer = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, + eIndirectBuffer = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, + eConditionalRenderingEXT = VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT + }; + + using BufferUsageFlags = Flags; + + VULKAN_HPP_INLINE BufferUsageFlags operator|( BufferUsageFlagBits bit0, BufferUsageFlagBits bit1 ) + { + return BufferUsageFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE BufferUsageFlags operator~( BufferUsageFlagBits bits ) + { + return ~( BufferUsageFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(BufferUsageFlagBits::eTransferSrc) | VkFlags(BufferUsageFlagBits::eTransferDst) | VkFlags(BufferUsageFlagBits::eUniformTexelBuffer) | VkFlags(BufferUsageFlagBits::eStorageTexelBuffer) | VkFlags(BufferUsageFlagBits::eUniformBuffer) | VkFlags(BufferUsageFlagBits::eStorageBuffer) | VkFlags(BufferUsageFlagBits::eIndexBuffer) | VkFlags(BufferUsageFlagBits::eVertexBuffer) | VkFlags(BufferUsageFlagBits::eIndirectBuffer) | VkFlags(BufferUsageFlagBits::eConditionalRenderingEXT) + }; + }; + + enum class BufferCreateFlagBits + { + eSparseBinding = VK_BUFFER_CREATE_SPARSE_BINDING_BIT, + eSparseResidency = VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT, + eSparseAliased = VK_BUFFER_CREATE_SPARSE_ALIASED_BIT, + eProtected = VK_BUFFER_CREATE_PROTECTED_BIT + }; + + using BufferCreateFlags = Flags; + + VULKAN_HPP_INLINE BufferCreateFlags operator|( BufferCreateFlagBits bit0, BufferCreateFlagBits bit1 ) + { + return BufferCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE BufferCreateFlags operator~( BufferCreateFlagBits bits ) + { + return ~( BufferCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(BufferCreateFlagBits::eSparseBinding) | VkFlags(BufferCreateFlagBits::eSparseResidency) | VkFlags(BufferCreateFlagBits::eSparseAliased) | VkFlags(BufferCreateFlagBits::eProtected) + }; + }; + + struct BufferCreateInfo + { + BufferCreateInfo( BufferCreateFlags flags_ = BufferCreateFlags(), + DeviceSize size_ = 0, + BufferUsageFlags usage_ = BufferUsageFlags(), + SharingMode sharingMode_ = SharingMode::eExclusive, + uint32_t queueFamilyIndexCount_ = 0, + const uint32_t* pQueueFamilyIndices_ = nullptr ) + : flags( flags_ ) + , size( size_ ) + , usage( usage_ ) + , sharingMode( sharingMode_ ) + , queueFamilyIndexCount( queueFamilyIndexCount_ ) + , pQueueFamilyIndices( pQueueFamilyIndices_ ) + { + } + + BufferCreateInfo( VkBufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferCreateInfo ) ); + } + + BufferCreateInfo& operator=( VkBufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferCreateInfo ) ); + return *this; + } + BufferCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BufferCreateInfo& setFlags( BufferCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + BufferCreateInfo& setSize( DeviceSize size_ ) + { + size = size_; + return *this; + } + + BufferCreateInfo& setUsage( BufferUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + BufferCreateInfo& setSharingMode( SharingMode sharingMode_ ) + { + sharingMode = sharingMode_; + return *this; + } + + BufferCreateInfo& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ ) + { + queueFamilyIndexCount = queueFamilyIndexCount_; + return *this; + } + + BufferCreateInfo& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ ) + { + pQueueFamilyIndices = pQueueFamilyIndices_; + return *this; + } + + operator const VkBufferCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( size == rhs.size ) + && ( usage == rhs.usage ) + && ( sharingMode == rhs.sharingMode ) + && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount ) + && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices ); + } + + bool operator!=( BufferCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBufferCreateInfo; + + public: + const void* pNext = nullptr; + BufferCreateFlags flags; + DeviceSize size; + BufferUsageFlags usage; + SharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + }; + static_assert( sizeof( BufferCreateInfo ) == sizeof( VkBufferCreateInfo ), "struct and wrapper have different size!" ); + + enum class ShaderStageFlagBits + { + eVertex = VK_SHADER_STAGE_VERTEX_BIT, + eTessellationControl = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, + eTessellationEvaluation = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, + eGeometry = VK_SHADER_STAGE_GEOMETRY_BIT, + eFragment = VK_SHADER_STAGE_FRAGMENT_BIT, + eCompute = VK_SHADER_STAGE_COMPUTE_BIT, + eAllGraphics = VK_SHADER_STAGE_ALL_GRAPHICS, + eAll = VK_SHADER_STAGE_ALL + }; + + using ShaderStageFlags = Flags; + + VULKAN_HPP_INLINE ShaderStageFlags operator|( ShaderStageFlagBits bit0, ShaderStageFlagBits bit1 ) + { + return ShaderStageFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ShaderStageFlags operator~( ShaderStageFlagBits bits ) + { + return ~( ShaderStageFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ShaderStageFlagBits::eVertex) | VkFlags(ShaderStageFlagBits::eTessellationControl) | VkFlags(ShaderStageFlagBits::eTessellationEvaluation) | VkFlags(ShaderStageFlagBits::eGeometry) | VkFlags(ShaderStageFlagBits::eFragment) | VkFlags(ShaderStageFlagBits::eCompute) | VkFlags(ShaderStageFlagBits::eAllGraphics) | VkFlags(ShaderStageFlagBits::eAll) + }; + }; + + struct DescriptorSetLayoutBinding + { + DescriptorSetLayoutBinding( uint32_t binding_ = 0, + DescriptorType descriptorType_ = DescriptorType::eSampler, + uint32_t descriptorCount_ = 0, + ShaderStageFlags stageFlags_ = ShaderStageFlags(), + const Sampler* pImmutableSamplers_ = nullptr ) + : binding( binding_ ) + , descriptorType( descriptorType_ ) + , descriptorCount( descriptorCount_ ) + , stageFlags( stageFlags_ ) + , pImmutableSamplers( pImmutableSamplers_ ) + { + } + + DescriptorSetLayoutBinding( VkDescriptorSetLayoutBinding const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutBinding ) ); + } + + DescriptorSetLayoutBinding& operator=( VkDescriptorSetLayoutBinding const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutBinding ) ); + return *this; + } + DescriptorSetLayoutBinding& setBinding( uint32_t binding_ ) + { + binding = binding_; + return *this; + } + + DescriptorSetLayoutBinding& setDescriptorType( DescriptorType descriptorType_ ) + { + descriptorType = descriptorType_; + return *this; + } + + DescriptorSetLayoutBinding& setDescriptorCount( uint32_t descriptorCount_ ) + { + descriptorCount = descriptorCount_; + return *this; + } + + DescriptorSetLayoutBinding& setStageFlags( ShaderStageFlags stageFlags_ ) + { + stageFlags = stageFlags_; + return *this; + } + + DescriptorSetLayoutBinding& setPImmutableSamplers( const Sampler* pImmutableSamplers_ ) + { + pImmutableSamplers = pImmutableSamplers_; + return *this; + } + + operator const VkDescriptorSetLayoutBinding&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetLayoutBinding const& rhs ) const + { + return ( binding == rhs.binding ) + && ( descriptorType == rhs.descriptorType ) + && ( descriptorCount == rhs.descriptorCount ) + && ( stageFlags == rhs.stageFlags ) + && ( pImmutableSamplers == rhs.pImmutableSamplers ); + } + + bool operator!=( DescriptorSetLayoutBinding const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t binding; + DescriptorType descriptorType; + uint32_t descriptorCount; + ShaderStageFlags stageFlags; + const Sampler* pImmutableSamplers; + }; + static_assert( sizeof( DescriptorSetLayoutBinding ) == sizeof( VkDescriptorSetLayoutBinding ), "struct and wrapper have different size!" ); + + struct PipelineShaderStageCreateInfo + { + PipelineShaderStageCreateInfo( PipelineShaderStageCreateFlags flags_ = PipelineShaderStageCreateFlags(), + ShaderStageFlagBits stage_ = ShaderStageFlagBits::eVertex, + ShaderModule module_ = ShaderModule(), + const char* pName_ = nullptr, + const SpecializationInfo* pSpecializationInfo_ = nullptr ) + : flags( flags_ ) + , stage( stage_ ) + , module( module_ ) + , pName( pName_ ) + , pSpecializationInfo( pSpecializationInfo_ ) + { + } + + PipelineShaderStageCreateInfo( VkPipelineShaderStageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineShaderStageCreateInfo ) ); + } + + PipelineShaderStageCreateInfo& operator=( VkPipelineShaderStageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineShaderStageCreateInfo ) ); + return *this; + } + PipelineShaderStageCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineShaderStageCreateInfo& setFlags( PipelineShaderStageCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineShaderStageCreateInfo& setStage( ShaderStageFlagBits stage_ ) + { + stage = stage_; + return *this; + } + + PipelineShaderStageCreateInfo& setModule( ShaderModule module_ ) + { + module = module_; + return *this; + } + + PipelineShaderStageCreateInfo& setPName( const char* pName_ ) + { + pName = pName_; + return *this; + } + + PipelineShaderStageCreateInfo& setPSpecializationInfo( const SpecializationInfo* pSpecializationInfo_ ) + { + pSpecializationInfo = pSpecializationInfo_; + return *this; + } + + operator const VkPipelineShaderStageCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineShaderStageCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( stage == rhs.stage ) + && ( module == rhs.module ) + && ( pName == rhs.pName ) + && ( pSpecializationInfo == rhs.pSpecializationInfo ); + } + + bool operator!=( PipelineShaderStageCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineShaderStageCreateInfo; + + public: + const void* pNext = nullptr; + PipelineShaderStageCreateFlags flags; + ShaderStageFlagBits stage; + ShaderModule module; + const char* pName; + const SpecializationInfo* pSpecializationInfo; + }; + static_assert( sizeof( PipelineShaderStageCreateInfo ) == sizeof( VkPipelineShaderStageCreateInfo ), "struct and wrapper have different size!" ); + + struct PushConstantRange + { + PushConstantRange( ShaderStageFlags stageFlags_ = ShaderStageFlags(), + uint32_t offset_ = 0, + uint32_t size_ = 0 ) + : stageFlags( stageFlags_ ) + , offset( offset_ ) + , size( size_ ) + { + } + + PushConstantRange( VkPushConstantRange const & rhs ) + { + memcpy( this, &rhs, sizeof( PushConstantRange ) ); + } + + PushConstantRange& operator=( VkPushConstantRange const & rhs ) + { + memcpy( this, &rhs, sizeof( PushConstantRange ) ); + return *this; + } + PushConstantRange& setStageFlags( ShaderStageFlags stageFlags_ ) + { + stageFlags = stageFlags_; + return *this; + } + + PushConstantRange& setOffset( uint32_t offset_ ) + { + offset = offset_; + return *this; + } + + PushConstantRange& setSize( uint32_t size_ ) + { + size = size_; + return *this; + } + + operator const VkPushConstantRange&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PushConstantRange const& rhs ) const + { + return ( stageFlags == rhs.stageFlags ) + && ( offset == rhs.offset ) + && ( size == rhs.size ); + } + + bool operator!=( PushConstantRange const& rhs ) const + { + return !operator==( rhs ); + } + + ShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; + }; + static_assert( sizeof( PushConstantRange ) == sizeof( VkPushConstantRange ), "struct and wrapper have different size!" ); + + struct PipelineLayoutCreateInfo + { + PipelineLayoutCreateInfo( PipelineLayoutCreateFlags flags_ = PipelineLayoutCreateFlags(), + uint32_t setLayoutCount_ = 0, + const DescriptorSetLayout* pSetLayouts_ = nullptr, + uint32_t pushConstantRangeCount_ = 0, + const PushConstantRange* pPushConstantRanges_ = nullptr ) + : flags( flags_ ) + , setLayoutCount( setLayoutCount_ ) + , pSetLayouts( pSetLayouts_ ) + , pushConstantRangeCount( pushConstantRangeCount_ ) + , pPushConstantRanges( pPushConstantRanges_ ) + { + } + + PipelineLayoutCreateInfo( VkPipelineLayoutCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineLayoutCreateInfo ) ); + } + + PipelineLayoutCreateInfo& operator=( VkPipelineLayoutCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineLayoutCreateInfo ) ); + return *this; + } + PipelineLayoutCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineLayoutCreateInfo& setFlags( PipelineLayoutCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineLayoutCreateInfo& setSetLayoutCount( uint32_t setLayoutCount_ ) + { + setLayoutCount = setLayoutCount_; + return *this; + } + + PipelineLayoutCreateInfo& setPSetLayouts( const DescriptorSetLayout* pSetLayouts_ ) + { + pSetLayouts = pSetLayouts_; + return *this; + } + + PipelineLayoutCreateInfo& setPushConstantRangeCount( uint32_t pushConstantRangeCount_ ) + { + pushConstantRangeCount = pushConstantRangeCount_; + return *this; + } + + PipelineLayoutCreateInfo& setPPushConstantRanges( const PushConstantRange* pPushConstantRanges_ ) + { + pPushConstantRanges = pPushConstantRanges_; + return *this; + } + + operator const VkPipelineLayoutCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineLayoutCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( setLayoutCount == rhs.setLayoutCount ) + && ( pSetLayouts == rhs.pSetLayouts ) + && ( pushConstantRangeCount == rhs.pushConstantRangeCount ) + && ( pPushConstantRanges == rhs.pPushConstantRanges ); + } + + bool operator!=( PipelineLayoutCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineLayoutCreateInfo; + + public: + const void* pNext = nullptr; + PipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const DescriptorSetLayout* pSetLayouts; + uint32_t pushConstantRangeCount; + const PushConstantRange* pPushConstantRanges; + }; + static_assert( sizeof( PipelineLayoutCreateInfo ) == sizeof( VkPipelineLayoutCreateInfo ), "struct and wrapper have different size!" ); + + struct ShaderStatisticsInfoAMD + { + operator const VkShaderStatisticsInfoAMD&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ShaderStatisticsInfoAMD const& rhs ) const + { + return ( shaderStageMask == rhs.shaderStageMask ) + && ( resourceUsage == rhs.resourceUsage ) + && ( numPhysicalVgprs == rhs.numPhysicalVgprs ) + && ( numPhysicalSgprs == rhs.numPhysicalSgprs ) + && ( numAvailableVgprs == rhs.numAvailableVgprs ) + && ( numAvailableSgprs == rhs.numAvailableSgprs ) + && ( memcmp( computeWorkGroupSize, rhs.computeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 ); + } + + bool operator!=( ShaderStatisticsInfoAMD const& rhs ) const + { + return !operator==( rhs ); + } + + ShaderStageFlags shaderStageMask; + ShaderResourceUsageAMD resourceUsage; + uint32_t numPhysicalVgprs; + uint32_t numPhysicalSgprs; + uint32_t numAvailableVgprs; + uint32_t numAvailableSgprs; + uint32_t computeWorkGroupSize[3]; + }; + static_assert( sizeof( ShaderStatisticsInfoAMD ) == sizeof( VkShaderStatisticsInfoAMD ), "struct and wrapper have different size!" ); + + enum class ImageUsageFlagBits + { + eTransferSrc = VK_IMAGE_USAGE_TRANSFER_SRC_BIT, + eTransferDst = VK_IMAGE_USAGE_TRANSFER_DST_BIT, + eSampled = VK_IMAGE_USAGE_SAMPLED_BIT, + eStorage = VK_IMAGE_USAGE_STORAGE_BIT, + eColorAttachment = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + eDepthStencilAttachment = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, + eTransientAttachment = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, + eInputAttachment = VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT + }; + + using ImageUsageFlags = Flags; + + VULKAN_HPP_INLINE ImageUsageFlags operator|( ImageUsageFlagBits bit0, ImageUsageFlagBits bit1 ) + { + return ImageUsageFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ImageUsageFlags operator~( ImageUsageFlagBits bits ) + { + return ~( ImageUsageFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ImageUsageFlagBits::eTransferSrc) | VkFlags(ImageUsageFlagBits::eTransferDst) | VkFlags(ImageUsageFlagBits::eSampled) | VkFlags(ImageUsageFlagBits::eStorage) | VkFlags(ImageUsageFlagBits::eColorAttachment) | VkFlags(ImageUsageFlagBits::eDepthStencilAttachment) | VkFlags(ImageUsageFlagBits::eTransientAttachment) | VkFlags(ImageUsageFlagBits::eInputAttachment) + }; + }; + + struct SharedPresentSurfaceCapabilitiesKHR + { + operator const VkSharedPresentSurfaceCapabilitiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SharedPresentSurfaceCapabilitiesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( sharedPresentSupportedUsageFlags == rhs.sharedPresentSupportedUsageFlags ); + } + + bool operator!=( SharedPresentSurfaceCapabilitiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSharedPresentSurfaceCapabilitiesKHR; + + public: + void* pNext = nullptr; + ImageUsageFlags sharedPresentSupportedUsageFlags; + }; + static_assert( sizeof( SharedPresentSurfaceCapabilitiesKHR ) == sizeof( VkSharedPresentSurfaceCapabilitiesKHR ), "struct and wrapper have different size!" ); + + struct ImageViewUsageCreateInfo + { + ImageViewUsageCreateInfo( ImageUsageFlags usage_ = ImageUsageFlags() ) + : usage( usage_ ) + { + } + + ImageViewUsageCreateInfo( VkImageViewUsageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageViewUsageCreateInfo ) ); + } + + ImageViewUsageCreateInfo& operator=( VkImageViewUsageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageViewUsageCreateInfo ) ); + return *this; + } + ImageViewUsageCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageViewUsageCreateInfo& setUsage( ImageUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + operator const VkImageViewUsageCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageViewUsageCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( usage == rhs.usage ); + } + + bool operator!=( ImageViewUsageCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageViewUsageCreateInfo; + + public: + const void* pNext = nullptr; + ImageUsageFlags usage; + }; + static_assert( sizeof( ImageViewUsageCreateInfo ) == sizeof( VkImageViewUsageCreateInfo ), "struct and wrapper have different size!" ); + + using ImageViewUsageCreateInfoKHR = ImageViewUsageCreateInfo; + + enum class ImageCreateFlagBits + { + eSparseBinding = VK_IMAGE_CREATE_SPARSE_BINDING_BIT, + eSparseResidency = VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, + eSparseAliased = VK_IMAGE_CREATE_SPARSE_ALIASED_BIT, + eMutableFormat = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, + eCubeCompatible = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, + eAlias = VK_IMAGE_CREATE_ALIAS_BIT, + eAliasKHR = VK_IMAGE_CREATE_ALIAS_BIT, + eSplitInstanceBindRegions = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, + eSplitInstanceBindRegionsKHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, + e2DArrayCompatible = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, + e2DArrayCompatibleKHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, + eBlockTexelViewCompatible = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, + eBlockTexelViewCompatibleKHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, + eExtendedUsage = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, + eExtendedUsageKHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, + eProtected = VK_IMAGE_CREATE_PROTECTED_BIT, + eDisjoint = VK_IMAGE_CREATE_DISJOINT_BIT, + eDisjointKHR = VK_IMAGE_CREATE_DISJOINT_BIT, + eSampleLocationsCompatibleDepthEXT = VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT + }; + + using ImageCreateFlags = Flags; + + VULKAN_HPP_INLINE ImageCreateFlags operator|( ImageCreateFlagBits bit0, ImageCreateFlagBits bit1 ) + { + return ImageCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ImageCreateFlags operator~( ImageCreateFlagBits bits ) + { + return ~( ImageCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ImageCreateFlagBits::eSparseBinding) | VkFlags(ImageCreateFlagBits::eSparseResidency) | VkFlags(ImageCreateFlagBits::eSparseAliased) | VkFlags(ImageCreateFlagBits::eMutableFormat) | VkFlags(ImageCreateFlagBits::eCubeCompatible) | VkFlags(ImageCreateFlagBits::eAlias) | VkFlags(ImageCreateFlagBits::eSplitInstanceBindRegions) | VkFlags(ImageCreateFlagBits::e2DArrayCompatible) | VkFlags(ImageCreateFlagBits::eBlockTexelViewCompatible) | VkFlags(ImageCreateFlagBits::eExtendedUsage) | VkFlags(ImageCreateFlagBits::eProtected) | VkFlags(ImageCreateFlagBits::eDisjoint) | VkFlags(ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT) + }; + }; + + struct PhysicalDeviceImageFormatInfo2 + { + PhysicalDeviceImageFormatInfo2( Format format_ = Format::eUndefined, + ImageType type_ = ImageType::e1D, + ImageTiling tiling_ = ImageTiling::eOptimal, + ImageUsageFlags usage_ = ImageUsageFlags(), + ImageCreateFlags flags_ = ImageCreateFlags() ) + : format( format_ ) + , type( type_ ) + , tiling( tiling_ ) + , usage( usage_ ) + , flags( flags_ ) + { + } + + PhysicalDeviceImageFormatInfo2( VkPhysicalDeviceImageFormatInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceImageFormatInfo2 ) ); + } + + PhysicalDeviceImageFormatInfo2& operator=( VkPhysicalDeviceImageFormatInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceImageFormatInfo2 ) ); + return *this; + } + PhysicalDeviceImageFormatInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceImageFormatInfo2& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + PhysicalDeviceImageFormatInfo2& setType( ImageType type_ ) + { + type = type_; + return *this; + } + + PhysicalDeviceImageFormatInfo2& setTiling( ImageTiling tiling_ ) + { + tiling = tiling_; + return *this; + } + + PhysicalDeviceImageFormatInfo2& setUsage( ImageUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + PhysicalDeviceImageFormatInfo2& setFlags( ImageCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkPhysicalDeviceImageFormatInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceImageFormatInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( format == rhs.format ) + && ( type == rhs.type ) + && ( tiling == rhs.tiling ) + && ( usage == rhs.usage ) + && ( flags == rhs.flags ); + } + + bool operator!=( PhysicalDeviceImageFormatInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceImageFormatInfo2; + + public: + const void* pNext = nullptr; + Format format; + ImageType type; + ImageTiling tiling; + ImageUsageFlags usage; + ImageCreateFlags flags; + }; + static_assert( sizeof( PhysicalDeviceImageFormatInfo2 ) == sizeof( VkPhysicalDeviceImageFormatInfo2 ), "struct and wrapper have different size!" ); + + using PhysicalDeviceImageFormatInfo2KHR = PhysicalDeviceImageFormatInfo2; + + enum class PipelineCreateFlagBits + { + eDisableOptimization = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, + eAllowDerivatives = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT, + eDerivative = VK_PIPELINE_CREATE_DERIVATIVE_BIT, + eViewIndexFromDeviceIndex = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, + eViewIndexFromDeviceIndexKHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, + eDispatchBase = VK_PIPELINE_CREATE_DISPATCH_BASE, + eDispatchBaseKHR = VK_PIPELINE_CREATE_DISPATCH_BASE + }; + + using PipelineCreateFlags = Flags; + + VULKAN_HPP_INLINE PipelineCreateFlags operator|( PipelineCreateFlagBits bit0, PipelineCreateFlagBits bit1 ) + { + return PipelineCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE PipelineCreateFlags operator~( PipelineCreateFlagBits bits ) + { + return ~( PipelineCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(PipelineCreateFlagBits::eDisableOptimization) | VkFlags(PipelineCreateFlagBits::eAllowDerivatives) | VkFlags(PipelineCreateFlagBits::eDerivative) | VkFlags(PipelineCreateFlagBits::eViewIndexFromDeviceIndex) | VkFlags(PipelineCreateFlagBits::eDispatchBase) + }; + }; + + struct ComputePipelineCreateInfo + { + ComputePipelineCreateInfo( PipelineCreateFlags flags_ = PipelineCreateFlags(), + PipelineShaderStageCreateInfo stage_ = PipelineShaderStageCreateInfo(), + PipelineLayout layout_ = PipelineLayout(), + Pipeline basePipelineHandle_ = Pipeline(), + int32_t basePipelineIndex_ = 0 ) + : flags( flags_ ) + , stage( stage_ ) + , layout( layout_ ) + , basePipelineHandle( basePipelineHandle_ ) + , basePipelineIndex( basePipelineIndex_ ) + { + } + + ComputePipelineCreateInfo( VkComputePipelineCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ComputePipelineCreateInfo ) ); + } + + ComputePipelineCreateInfo& operator=( VkComputePipelineCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ComputePipelineCreateInfo ) ); + return *this; + } + ComputePipelineCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ComputePipelineCreateInfo& setFlags( PipelineCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + ComputePipelineCreateInfo& setStage( PipelineShaderStageCreateInfo stage_ ) + { + stage = stage_; + return *this; + } + + ComputePipelineCreateInfo& setLayout( PipelineLayout layout_ ) + { + layout = layout_; + return *this; + } + + ComputePipelineCreateInfo& setBasePipelineHandle( Pipeline basePipelineHandle_ ) + { + basePipelineHandle = basePipelineHandle_; + return *this; + } + + ComputePipelineCreateInfo& setBasePipelineIndex( int32_t basePipelineIndex_ ) + { + basePipelineIndex = basePipelineIndex_; + return *this; + } + + operator const VkComputePipelineCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ComputePipelineCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( stage == rhs.stage ) + && ( layout == rhs.layout ) + && ( basePipelineHandle == rhs.basePipelineHandle ) + && ( basePipelineIndex == rhs.basePipelineIndex ); + } + + bool operator!=( ComputePipelineCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eComputePipelineCreateInfo; + + public: + const void* pNext = nullptr; + PipelineCreateFlags flags; + PipelineShaderStageCreateInfo stage; + PipelineLayout layout; + Pipeline basePipelineHandle; + int32_t basePipelineIndex; + }; + static_assert( sizeof( ComputePipelineCreateInfo ) == sizeof( VkComputePipelineCreateInfo ), "struct and wrapper have different size!" ); + + enum class ColorComponentFlagBits + { + eR = VK_COLOR_COMPONENT_R_BIT, + eG = VK_COLOR_COMPONENT_G_BIT, + eB = VK_COLOR_COMPONENT_B_BIT, + eA = VK_COLOR_COMPONENT_A_BIT + }; + + using ColorComponentFlags = Flags; + + VULKAN_HPP_INLINE ColorComponentFlags operator|( ColorComponentFlagBits bit0, ColorComponentFlagBits bit1 ) + { + return ColorComponentFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ColorComponentFlags operator~( ColorComponentFlagBits bits ) + { + return ~( ColorComponentFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ColorComponentFlagBits::eR) | VkFlags(ColorComponentFlagBits::eG) | VkFlags(ColorComponentFlagBits::eB) | VkFlags(ColorComponentFlagBits::eA) + }; + }; + + struct PipelineColorBlendAttachmentState + { + PipelineColorBlendAttachmentState( Bool32 blendEnable_ = 0, + BlendFactor srcColorBlendFactor_ = BlendFactor::eZero, + BlendFactor dstColorBlendFactor_ = BlendFactor::eZero, + BlendOp colorBlendOp_ = BlendOp::eAdd, + BlendFactor srcAlphaBlendFactor_ = BlendFactor::eZero, + BlendFactor dstAlphaBlendFactor_ = BlendFactor::eZero, + BlendOp alphaBlendOp_ = BlendOp::eAdd, + ColorComponentFlags colorWriteMask_ = ColorComponentFlags() ) + : blendEnable( blendEnable_ ) + , srcColorBlendFactor( srcColorBlendFactor_ ) + , dstColorBlendFactor( dstColorBlendFactor_ ) + , colorBlendOp( colorBlendOp_ ) + , srcAlphaBlendFactor( srcAlphaBlendFactor_ ) + , dstAlphaBlendFactor( dstAlphaBlendFactor_ ) + , alphaBlendOp( alphaBlendOp_ ) + , colorWriteMask( colorWriteMask_ ) + { + } + + PipelineColorBlendAttachmentState( VkPipelineColorBlendAttachmentState const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendAttachmentState ) ); + } + + PipelineColorBlendAttachmentState& operator=( VkPipelineColorBlendAttachmentState const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendAttachmentState ) ); + return *this; + } + PipelineColorBlendAttachmentState& setBlendEnable( Bool32 blendEnable_ ) + { + blendEnable = blendEnable_; + return *this; + } + + PipelineColorBlendAttachmentState& setSrcColorBlendFactor( BlendFactor srcColorBlendFactor_ ) + { + srcColorBlendFactor = srcColorBlendFactor_; + return *this; + } + + PipelineColorBlendAttachmentState& setDstColorBlendFactor( BlendFactor dstColorBlendFactor_ ) + { + dstColorBlendFactor = dstColorBlendFactor_; + return *this; + } + + PipelineColorBlendAttachmentState& setColorBlendOp( BlendOp colorBlendOp_ ) + { + colorBlendOp = colorBlendOp_; + return *this; + } + + PipelineColorBlendAttachmentState& setSrcAlphaBlendFactor( BlendFactor srcAlphaBlendFactor_ ) + { + srcAlphaBlendFactor = srcAlphaBlendFactor_; + return *this; + } + + PipelineColorBlendAttachmentState& setDstAlphaBlendFactor( BlendFactor dstAlphaBlendFactor_ ) + { + dstAlphaBlendFactor = dstAlphaBlendFactor_; + return *this; + } + + PipelineColorBlendAttachmentState& setAlphaBlendOp( BlendOp alphaBlendOp_ ) + { + alphaBlendOp = alphaBlendOp_; + return *this; + } + + PipelineColorBlendAttachmentState& setColorWriteMask( ColorComponentFlags colorWriteMask_ ) + { + colorWriteMask = colorWriteMask_; + return *this; + } + + operator const VkPipelineColorBlendAttachmentState&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineColorBlendAttachmentState const& rhs ) const + { + return ( blendEnable == rhs.blendEnable ) + && ( srcColorBlendFactor == rhs.srcColorBlendFactor ) + && ( dstColorBlendFactor == rhs.dstColorBlendFactor ) + && ( colorBlendOp == rhs.colorBlendOp ) + && ( srcAlphaBlendFactor == rhs.srcAlphaBlendFactor ) + && ( dstAlphaBlendFactor == rhs.dstAlphaBlendFactor ) + && ( alphaBlendOp == rhs.alphaBlendOp ) + && ( colorWriteMask == rhs.colorWriteMask ); + } + + bool operator!=( PipelineColorBlendAttachmentState const& rhs ) const + { + return !operator==( rhs ); + } + + Bool32 blendEnable; + BlendFactor srcColorBlendFactor; + BlendFactor dstColorBlendFactor; + BlendOp colorBlendOp; + BlendFactor srcAlphaBlendFactor; + BlendFactor dstAlphaBlendFactor; + BlendOp alphaBlendOp; + ColorComponentFlags colorWriteMask; + }; + static_assert( sizeof( PipelineColorBlendAttachmentState ) == sizeof( VkPipelineColorBlendAttachmentState ), "struct and wrapper have different size!" ); + + struct PipelineColorBlendStateCreateInfo + { + PipelineColorBlendStateCreateInfo( PipelineColorBlendStateCreateFlags flags_ = PipelineColorBlendStateCreateFlags(), + Bool32 logicOpEnable_ = 0, + LogicOp logicOp_ = LogicOp::eClear, + uint32_t attachmentCount_ = 0, + const PipelineColorBlendAttachmentState* pAttachments_ = nullptr, + std::array const& blendConstants_ = { { 0, 0, 0, 0 } } ) + : flags( flags_ ) + , logicOpEnable( logicOpEnable_ ) + , logicOp( logicOp_ ) + , attachmentCount( attachmentCount_ ) + , pAttachments( pAttachments_ ) + { + memcpy( &blendConstants, blendConstants_.data(), 4 * sizeof( float ) ); + } + + PipelineColorBlendStateCreateInfo( VkPipelineColorBlendStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendStateCreateInfo ) ); + } + + PipelineColorBlendStateCreateInfo& operator=( VkPipelineColorBlendStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendStateCreateInfo ) ); + return *this; + } + PipelineColorBlendStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setFlags( PipelineColorBlendStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setLogicOpEnable( Bool32 logicOpEnable_ ) + { + logicOpEnable = logicOpEnable_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setLogicOp( LogicOp logicOp_ ) + { + logicOp = logicOp_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setAttachmentCount( uint32_t attachmentCount_ ) + { + attachmentCount = attachmentCount_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setPAttachments( const PipelineColorBlendAttachmentState* pAttachments_ ) + { + pAttachments = pAttachments_; + return *this; + } + + PipelineColorBlendStateCreateInfo& setBlendConstants( std::array blendConstants_ ) + { + memcpy( &blendConstants, blendConstants_.data(), 4 * sizeof( float ) ); + return *this; + } + + operator const VkPipelineColorBlendStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineColorBlendStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( logicOpEnable == rhs.logicOpEnable ) + && ( logicOp == rhs.logicOp ) + && ( attachmentCount == rhs.attachmentCount ) + && ( pAttachments == rhs.pAttachments ) + && ( memcmp( blendConstants, rhs.blendConstants, 4 * sizeof( float ) ) == 0 ); + } + + bool operator!=( PipelineColorBlendStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineColorBlendStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineColorBlendStateCreateFlags flags; + Bool32 logicOpEnable; + LogicOp logicOp; + uint32_t attachmentCount; + const PipelineColorBlendAttachmentState* pAttachments; + float blendConstants[4]; + }; + static_assert( sizeof( PipelineColorBlendStateCreateInfo ) == sizeof( VkPipelineColorBlendStateCreateInfo ), "struct and wrapper have different size!" ); + + enum class FenceCreateFlagBits + { + eSignaled = VK_FENCE_CREATE_SIGNALED_BIT + }; + + using FenceCreateFlags = Flags; + + VULKAN_HPP_INLINE FenceCreateFlags operator|( FenceCreateFlagBits bit0, FenceCreateFlagBits bit1 ) + { + return FenceCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE FenceCreateFlags operator~( FenceCreateFlagBits bits ) + { + return ~( FenceCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(FenceCreateFlagBits::eSignaled) + }; + }; + + struct FenceCreateInfo + { + FenceCreateInfo( FenceCreateFlags flags_ = FenceCreateFlags() ) + : flags( flags_ ) + { + } + + FenceCreateInfo( VkFenceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceCreateInfo ) ); + } + + FenceCreateInfo& operator=( VkFenceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceCreateInfo ) ); + return *this; + } + FenceCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + FenceCreateInfo& setFlags( FenceCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkFenceCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FenceCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ); + } + + bool operator!=( FenceCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eFenceCreateInfo; + + public: + const void* pNext = nullptr; + FenceCreateFlags flags; + }; + static_assert( sizeof( FenceCreateInfo ) == sizeof( VkFenceCreateInfo ), "struct and wrapper have different size!" ); + + enum class FormatFeatureFlagBits + { + eSampledImage = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, + eStorageImage = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT, + eStorageImageAtomic = VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT, + eUniformTexelBuffer = VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT, + eStorageTexelBuffer = VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT, + eStorageTexelBufferAtomic = VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT, + eVertexBuffer = VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT, + eColorAttachment = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT, + eColorAttachmentBlend = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, + eDepthStencilAttachment = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, + eBlitSrc = VK_FORMAT_FEATURE_BLIT_SRC_BIT, + eBlitDst = VK_FORMAT_FEATURE_BLIT_DST_BIT, + eSampledImageFilterLinear = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, + eTransferSrc = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, + eTransferSrcKHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, + eTransferDst = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, + eTransferDstKHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, + eMidpointChromaSamples = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, + eMidpointChromaSamplesKHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, + eSampledImageYcbcrConversionLinearFilter = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, + eSampledImageYcbcrConversionLinearFilterKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, + eSampledImageYcbcrConversionSeparateReconstructionFilter = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, + eSampledImageYcbcrConversionSeparateReconstructionFilterKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, + eSampledImageYcbcrConversionChromaReconstructionExplicit = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, + eSampledImageYcbcrConversionChromaReconstructionExplicitKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, + eSampledImageYcbcrConversionChromaReconstructionExplicitForceable = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, + eSampledImageYcbcrConversionChromaReconstructionExplicitForceableKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, + eDisjoint = VK_FORMAT_FEATURE_DISJOINT_BIT, + eDisjointKHR = VK_FORMAT_FEATURE_DISJOINT_BIT, + eCositedChromaSamples = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, + eCositedChromaSamplesKHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, + eSampledImageFilterCubicIMG = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG, + eSampledImageFilterMinmaxEXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT + }; + + using FormatFeatureFlags = Flags; + + VULKAN_HPP_INLINE FormatFeatureFlags operator|( FormatFeatureFlagBits bit0, FormatFeatureFlagBits bit1 ) + { + return FormatFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE FormatFeatureFlags operator~( FormatFeatureFlagBits bits ) + { + return ~( FormatFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(FormatFeatureFlagBits::eSampledImage) | VkFlags(FormatFeatureFlagBits::eStorageImage) | VkFlags(FormatFeatureFlagBits::eStorageImageAtomic) | VkFlags(FormatFeatureFlagBits::eUniformTexelBuffer) | VkFlags(FormatFeatureFlagBits::eStorageTexelBuffer) | VkFlags(FormatFeatureFlagBits::eStorageTexelBufferAtomic) | VkFlags(FormatFeatureFlagBits::eVertexBuffer) | VkFlags(FormatFeatureFlagBits::eColorAttachment) | VkFlags(FormatFeatureFlagBits::eColorAttachmentBlend) | VkFlags(FormatFeatureFlagBits::eDepthStencilAttachment) | VkFlags(FormatFeatureFlagBits::eBlitSrc) | VkFlags(FormatFeatureFlagBits::eBlitDst) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterLinear) | VkFlags(FormatFeatureFlagBits::eTransferSrc) | VkFlags(FormatFeatureFlagBits::eTransferDst) | VkFlags(FormatFeatureFlagBits::eMidpointChromaSamples) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable) | VkFlags(FormatFeatureFlagBits::eDisjoint) | VkFlags(FormatFeatureFlagBits::eCositedChromaSamples) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterCubicIMG) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT) + }; + }; + + struct FormatProperties + { + operator const VkFormatProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FormatProperties const& rhs ) const + { + return ( linearTilingFeatures == rhs.linearTilingFeatures ) + && ( optimalTilingFeatures == rhs.optimalTilingFeatures ) + && ( bufferFeatures == rhs.bufferFeatures ); + } + + bool operator!=( FormatProperties const& rhs ) const + { + return !operator==( rhs ); + } + + FormatFeatureFlags linearTilingFeatures; + FormatFeatureFlags optimalTilingFeatures; + FormatFeatureFlags bufferFeatures; + }; + static_assert( sizeof( FormatProperties ) == sizeof( VkFormatProperties ), "struct and wrapper have different size!" ); + + struct FormatProperties2 + { + operator const VkFormatProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FormatProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( formatProperties == rhs.formatProperties ); + } + + bool operator!=( FormatProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eFormatProperties2; + + public: + void* pNext = nullptr; + FormatProperties formatProperties; + }; + static_assert( sizeof( FormatProperties2 ) == sizeof( VkFormatProperties2 ), "struct and wrapper have different size!" ); + + using FormatProperties2KHR = FormatProperties2; + + enum class QueryControlFlagBits + { + ePrecise = VK_QUERY_CONTROL_PRECISE_BIT + }; + + using QueryControlFlags = Flags; + + VULKAN_HPP_INLINE QueryControlFlags operator|( QueryControlFlagBits bit0, QueryControlFlagBits bit1 ) + { + return QueryControlFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE QueryControlFlags operator~( QueryControlFlagBits bits ) + { + return ~( QueryControlFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(QueryControlFlagBits::ePrecise) + }; + }; + + enum class QueryResultFlagBits + { + e64 = VK_QUERY_RESULT_64_BIT, + eWait = VK_QUERY_RESULT_WAIT_BIT, + eWithAvailability = VK_QUERY_RESULT_WITH_AVAILABILITY_BIT, + ePartial = VK_QUERY_RESULT_PARTIAL_BIT + }; + + using QueryResultFlags = Flags; + + VULKAN_HPP_INLINE QueryResultFlags operator|( QueryResultFlagBits bit0, QueryResultFlagBits bit1 ) + { + return QueryResultFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE QueryResultFlags operator~( QueryResultFlagBits bits ) + { + return ~( QueryResultFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(QueryResultFlagBits::e64) | VkFlags(QueryResultFlagBits::eWait) | VkFlags(QueryResultFlagBits::eWithAvailability) | VkFlags(QueryResultFlagBits::ePartial) + }; + }; + + enum class CommandBufferUsageFlagBits + { + eOneTimeSubmit = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, + eRenderPassContinue = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, + eSimultaneousUse = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT + }; + + using CommandBufferUsageFlags = Flags; + + VULKAN_HPP_INLINE CommandBufferUsageFlags operator|( CommandBufferUsageFlagBits bit0, CommandBufferUsageFlagBits bit1 ) + { + return CommandBufferUsageFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CommandBufferUsageFlags operator~( CommandBufferUsageFlagBits bits ) + { + return ~( CommandBufferUsageFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CommandBufferUsageFlagBits::eOneTimeSubmit) | VkFlags(CommandBufferUsageFlagBits::eRenderPassContinue) | VkFlags(CommandBufferUsageFlagBits::eSimultaneousUse) + }; + }; + + enum class QueryPipelineStatisticFlagBits + { + eInputAssemblyVertices = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT, + eInputAssemblyPrimitives = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT, + eVertexShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT, + eGeometryShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT, + eGeometryShaderPrimitives = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT, + eClippingInvocations = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT, + eClippingPrimitives = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT, + eFragmentShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT, + eTessellationControlShaderPatches = VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT, + eTessellationEvaluationShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT, + eComputeShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT + }; + + using QueryPipelineStatisticFlags = Flags; + + VULKAN_HPP_INLINE QueryPipelineStatisticFlags operator|( QueryPipelineStatisticFlagBits bit0, QueryPipelineStatisticFlagBits bit1 ) + { + return QueryPipelineStatisticFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE QueryPipelineStatisticFlags operator~( QueryPipelineStatisticFlagBits bits ) + { + return ~( QueryPipelineStatisticFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(QueryPipelineStatisticFlagBits::eInputAssemblyVertices) | VkFlags(QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eVertexShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eGeometryShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eClippingInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eClippingPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eFragmentShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches) | VkFlags(QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eComputeShaderInvocations) + }; + }; + + struct CommandBufferInheritanceInfo + { + CommandBufferInheritanceInfo( RenderPass renderPass_ = RenderPass(), + uint32_t subpass_ = 0, + Framebuffer framebuffer_ = Framebuffer(), + Bool32 occlusionQueryEnable_ = 0, + QueryControlFlags queryFlags_ = QueryControlFlags(), + QueryPipelineStatisticFlags pipelineStatistics_ = QueryPipelineStatisticFlags() ) + : renderPass( renderPass_ ) + , subpass( subpass_ ) + , framebuffer( framebuffer_ ) + , occlusionQueryEnable( occlusionQueryEnable_ ) + , queryFlags( queryFlags_ ) + , pipelineStatistics( pipelineStatistics_ ) + { + } + + CommandBufferInheritanceInfo( VkCommandBufferInheritanceInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferInheritanceInfo ) ); + } + + CommandBufferInheritanceInfo& operator=( VkCommandBufferInheritanceInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferInheritanceInfo ) ); + return *this; + } + CommandBufferInheritanceInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CommandBufferInheritanceInfo& setRenderPass( RenderPass renderPass_ ) + { + renderPass = renderPass_; + return *this; + } + + CommandBufferInheritanceInfo& setSubpass( uint32_t subpass_ ) + { + subpass = subpass_; + return *this; + } + + CommandBufferInheritanceInfo& setFramebuffer( Framebuffer framebuffer_ ) + { + framebuffer = framebuffer_; + return *this; + } + + CommandBufferInheritanceInfo& setOcclusionQueryEnable( Bool32 occlusionQueryEnable_ ) + { + occlusionQueryEnable = occlusionQueryEnable_; + return *this; + } + + CommandBufferInheritanceInfo& setQueryFlags( QueryControlFlags queryFlags_ ) + { + queryFlags = queryFlags_; + return *this; + } + + CommandBufferInheritanceInfo& setPipelineStatistics( QueryPipelineStatisticFlags pipelineStatistics_ ) + { + pipelineStatistics = pipelineStatistics_; + return *this; + } + + operator const VkCommandBufferInheritanceInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CommandBufferInheritanceInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( renderPass == rhs.renderPass ) + && ( subpass == rhs.subpass ) + && ( framebuffer == rhs.framebuffer ) + && ( occlusionQueryEnable == rhs.occlusionQueryEnable ) + && ( queryFlags == rhs.queryFlags ) + && ( pipelineStatistics == rhs.pipelineStatistics ); + } + + bool operator!=( CommandBufferInheritanceInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCommandBufferInheritanceInfo; + + public: + const void* pNext = nullptr; + RenderPass renderPass; + uint32_t subpass; + Framebuffer framebuffer; + Bool32 occlusionQueryEnable; + QueryControlFlags queryFlags; + QueryPipelineStatisticFlags pipelineStatistics; + }; + static_assert( sizeof( CommandBufferInheritanceInfo ) == sizeof( VkCommandBufferInheritanceInfo ), "struct and wrapper have different size!" ); + + struct CommandBufferBeginInfo + { + CommandBufferBeginInfo( CommandBufferUsageFlags flags_ = CommandBufferUsageFlags(), + const CommandBufferInheritanceInfo* pInheritanceInfo_ = nullptr ) + : flags( flags_ ) + , pInheritanceInfo( pInheritanceInfo_ ) + { + } + + CommandBufferBeginInfo( VkCommandBufferBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferBeginInfo ) ); + } + + CommandBufferBeginInfo& operator=( VkCommandBufferBeginInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandBufferBeginInfo ) ); + return *this; + } + CommandBufferBeginInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CommandBufferBeginInfo& setFlags( CommandBufferUsageFlags flags_ ) + { + flags = flags_; + return *this; + } + + CommandBufferBeginInfo& setPInheritanceInfo( const CommandBufferInheritanceInfo* pInheritanceInfo_ ) + { + pInheritanceInfo = pInheritanceInfo_; + return *this; + } + + operator const VkCommandBufferBeginInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CommandBufferBeginInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pInheritanceInfo == rhs.pInheritanceInfo ); + } + + bool operator!=( CommandBufferBeginInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCommandBufferBeginInfo; + + public: + const void* pNext = nullptr; + CommandBufferUsageFlags flags; + const CommandBufferInheritanceInfo* pInheritanceInfo; + }; + static_assert( sizeof( CommandBufferBeginInfo ) == sizeof( VkCommandBufferBeginInfo ), "struct and wrapper have different size!" ); + + struct QueryPoolCreateInfo + { + QueryPoolCreateInfo( QueryPoolCreateFlags flags_ = QueryPoolCreateFlags(), + QueryType queryType_ = QueryType::eOcclusion, + uint32_t queryCount_ = 0, + QueryPipelineStatisticFlags pipelineStatistics_ = QueryPipelineStatisticFlags() ) + : flags( flags_ ) + , queryType( queryType_ ) + , queryCount( queryCount_ ) + , pipelineStatistics( pipelineStatistics_ ) + { + } + + QueryPoolCreateInfo( VkQueryPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( QueryPoolCreateInfo ) ); + } + + QueryPoolCreateInfo& operator=( VkQueryPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( QueryPoolCreateInfo ) ); + return *this; + } + QueryPoolCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + QueryPoolCreateInfo& setFlags( QueryPoolCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + QueryPoolCreateInfo& setQueryType( QueryType queryType_ ) + { + queryType = queryType_; + return *this; + } + + QueryPoolCreateInfo& setQueryCount( uint32_t queryCount_ ) + { + queryCount = queryCount_; + return *this; + } + + QueryPoolCreateInfo& setPipelineStatistics( QueryPipelineStatisticFlags pipelineStatistics_ ) + { + pipelineStatistics = pipelineStatistics_; + return *this; + } + + operator const VkQueryPoolCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( QueryPoolCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( queryType == rhs.queryType ) + && ( queryCount == rhs.queryCount ) + && ( pipelineStatistics == rhs.pipelineStatistics ); + } + + bool operator!=( QueryPoolCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eQueryPoolCreateInfo; + + public: + const void* pNext = nullptr; + QueryPoolCreateFlags flags; + QueryType queryType; + uint32_t queryCount; + QueryPipelineStatisticFlags pipelineStatistics; + }; + static_assert( sizeof( QueryPoolCreateInfo ) == sizeof( VkQueryPoolCreateInfo ), "struct and wrapper have different size!" ); + + enum class ImageAspectFlagBits + { + eColor = VK_IMAGE_ASPECT_COLOR_BIT, + eDepth = VK_IMAGE_ASPECT_DEPTH_BIT, + eStencil = VK_IMAGE_ASPECT_STENCIL_BIT, + eMetadata = VK_IMAGE_ASPECT_METADATA_BIT, + ePlane0 = VK_IMAGE_ASPECT_PLANE_0_BIT, + ePlane0KHR = VK_IMAGE_ASPECT_PLANE_0_BIT, + ePlane1 = VK_IMAGE_ASPECT_PLANE_1_BIT, + ePlane1KHR = VK_IMAGE_ASPECT_PLANE_1_BIT, + ePlane2 = VK_IMAGE_ASPECT_PLANE_2_BIT, + ePlane2KHR = VK_IMAGE_ASPECT_PLANE_2_BIT + }; + + using ImageAspectFlags = Flags; + + VULKAN_HPP_INLINE ImageAspectFlags operator|( ImageAspectFlagBits bit0, ImageAspectFlagBits bit1 ) + { + return ImageAspectFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ImageAspectFlags operator~( ImageAspectFlagBits bits ) + { + return ~( ImageAspectFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ImageAspectFlagBits::eColor) | VkFlags(ImageAspectFlagBits::eDepth) | VkFlags(ImageAspectFlagBits::eStencil) | VkFlags(ImageAspectFlagBits::eMetadata) | VkFlags(ImageAspectFlagBits::ePlane0) | VkFlags(ImageAspectFlagBits::ePlane1) | VkFlags(ImageAspectFlagBits::ePlane2) + }; + }; + + struct ImageSubresource + { + ImageSubresource( ImageAspectFlags aspectMask_ = ImageAspectFlags(), + uint32_t mipLevel_ = 0, + uint32_t arrayLayer_ = 0 ) + : aspectMask( aspectMask_ ) + , mipLevel( mipLevel_ ) + , arrayLayer( arrayLayer_ ) + { + } + + ImageSubresource( VkImageSubresource const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresource ) ); + } + + ImageSubresource& operator=( VkImageSubresource const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresource ) ); + return *this; + } + ImageSubresource& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + ImageSubresource& setMipLevel( uint32_t mipLevel_ ) + { + mipLevel = mipLevel_; + return *this; + } + + ImageSubresource& setArrayLayer( uint32_t arrayLayer_ ) + { + arrayLayer = arrayLayer_; + return *this; + } + + operator const VkImageSubresource&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageSubresource const& rhs ) const + { + return ( aspectMask == rhs.aspectMask ) + && ( mipLevel == rhs.mipLevel ) + && ( arrayLayer == rhs.arrayLayer ); + } + + bool operator!=( ImageSubresource const& rhs ) const + { + return !operator==( rhs ); + } + + ImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; + }; + static_assert( sizeof( ImageSubresource ) == sizeof( VkImageSubresource ), "struct and wrapper have different size!" ); + + struct ImageSubresourceLayers + { + ImageSubresourceLayers( ImageAspectFlags aspectMask_ = ImageAspectFlags(), + uint32_t mipLevel_ = 0, + uint32_t baseArrayLayer_ = 0, + uint32_t layerCount_ = 0 ) + : aspectMask( aspectMask_ ) + , mipLevel( mipLevel_ ) + , baseArrayLayer( baseArrayLayer_ ) + , layerCount( layerCount_ ) + { + } + + ImageSubresourceLayers( VkImageSubresourceLayers const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresourceLayers ) ); + } + + ImageSubresourceLayers& operator=( VkImageSubresourceLayers const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresourceLayers ) ); + return *this; + } + ImageSubresourceLayers& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + ImageSubresourceLayers& setMipLevel( uint32_t mipLevel_ ) + { + mipLevel = mipLevel_; + return *this; + } + + ImageSubresourceLayers& setBaseArrayLayer( uint32_t baseArrayLayer_ ) + { + baseArrayLayer = baseArrayLayer_; + return *this; + } + + ImageSubresourceLayers& setLayerCount( uint32_t layerCount_ ) + { + layerCount = layerCount_; + return *this; + } + + operator const VkImageSubresourceLayers&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageSubresourceLayers const& rhs ) const + { + return ( aspectMask == rhs.aspectMask ) + && ( mipLevel == rhs.mipLevel ) + && ( baseArrayLayer == rhs.baseArrayLayer ) + && ( layerCount == rhs.layerCount ); + } + + bool operator!=( ImageSubresourceLayers const& rhs ) const + { + return !operator==( rhs ); + } + + ImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; + }; + static_assert( sizeof( ImageSubresourceLayers ) == sizeof( VkImageSubresourceLayers ), "struct and wrapper have different size!" ); + + struct ImageSubresourceRange + { + ImageSubresourceRange( ImageAspectFlags aspectMask_ = ImageAspectFlags(), + uint32_t baseMipLevel_ = 0, + uint32_t levelCount_ = 0, + uint32_t baseArrayLayer_ = 0, + uint32_t layerCount_ = 0 ) + : aspectMask( aspectMask_ ) + , baseMipLevel( baseMipLevel_ ) + , levelCount( levelCount_ ) + , baseArrayLayer( baseArrayLayer_ ) + , layerCount( layerCount_ ) + { + } + + ImageSubresourceRange( VkImageSubresourceRange const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresourceRange ) ); + } + + ImageSubresourceRange& operator=( VkImageSubresourceRange const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageSubresourceRange ) ); + return *this; + } + ImageSubresourceRange& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + ImageSubresourceRange& setBaseMipLevel( uint32_t baseMipLevel_ ) + { + baseMipLevel = baseMipLevel_; + return *this; + } + + ImageSubresourceRange& setLevelCount( uint32_t levelCount_ ) + { + levelCount = levelCount_; + return *this; + } + + ImageSubresourceRange& setBaseArrayLayer( uint32_t baseArrayLayer_ ) + { + baseArrayLayer = baseArrayLayer_; + return *this; + } + + ImageSubresourceRange& setLayerCount( uint32_t layerCount_ ) + { + layerCount = layerCount_; + return *this; + } + + operator const VkImageSubresourceRange&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageSubresourceRange const& rhs ) const + { + return ( aspectMask == rhs.aspectMask ) + && ( baseMipLevel == rhs.baseMipLevel ) + && ( levelCount == rhs.levelCount ) + && ( baseArrayLayer == rhs.baseArrayLayer ) + && ( layerCount == rhs.layerCount ); + } + + bool operator!=( ImageSubresourceRange const& rhs ) const + { + return !operator==( rhs ); + } + + ImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; + }; + static_assert( sizeof( ImageSubresourceRange ) == sizeof( VkImageSubresourceRange ), "struct and wrapper have different size!" ); + + struct ImageMemoryBarrier + { + ImageMemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(), + AccessFlags dstAccessMask_ = AccessFlags(), + ImageLayout oldLayout_ = ImageLayout::eUndefined, + ImageLayout newLayout_ = ImageLayout::eUndefined, + uint32_t srcQueueFamilyIndex_ = 0, + uint32_t dstQueueFamilyIndex_ = 0, + Image image_ = Image(), + ImageSubresourceRange subresourceRange_ = ImageSubresourceRange() ) + : srcAccessMask( srcAccessMask_ ) + , dstAccessMask( dstAccessMask_ ) + , oldLayout( oldLayout_ ) + , newLayout( newLayout_ ) + , srcQueueFamilyIndex( srcQueueFamilyIndex_ ) + , dstQueueFamilyIndex( dstQueueFamilyIndex_ ) + , image( image_ ) + , subresourceRange( subresourceRange_ ) + { + } + + ImageMemoryBarrier( VkImageMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageMemoryBarrier ) ); + } + + ImageMemoryBarrier& operator=( VkImageMemoryBarrier const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageMemoryBarrier ) ); + return *this; + } + ImageMemoryBarrier& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageMemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ ) + { + srcAccessMask = srcAccessMask_; + return *this; + } + + ImageMemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ ) + { + dstAccessMask = dstAccessMask_; + return *this; + } + + ImageMemoryBarrier& setOldLayout( ImageLayout oldLayout_ ) + { + oldLayout = oldLayout_; + return *this; + } + + ImageMemoryBarrier& setNewLayout( ImageLayout newLayout_ ) + { + newLayout = newLayout_; + return *this; + } + + ImageMemoryBarrier& setSrcQueueFamilyIndex( uint32_t srcQueueFamilyIndex_ ) + { + srcQueueFamilyIndex = srcQueueFamilyIndex_; + return *this; + } + + ImageMemoryBarrier& setDstQueueFamilyIndex( uint32_t dstQueueFamilyIndex_ ) + { + dstQueueFamilyIndex = dstQueueFamilyIndex_; + return *this; + } + + ImageMemoryBarrier& setImage( Image image_ ) + { + image = image_; + return *this; + } + + ImageMemoryBarrier& setSubresourceRange( ImageSubresourceRange subresourceRange_ ) + { + subresourceRange = subresourceRange_; + return *this; + } + + operator const VkImageMemoryBarrier&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageMemoryBarrier const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcAccessMask == rhs.srcAccessMask ) + && ( dstAccessMask == rhs.dstAccessMask ) + && ( oldLayout == rhs.oldLayout ) + && ( newLayout == rhs.newLayout ) + && ( srcQueueFamilyIndex == rhs.srcQueueFamilyIndex ) + && ( dstQueueFamilyIndex == rhs.dstQueueFamilyIndex ) + && ( image == rhs.image ) + && ( subresourceRange == rhs.subresourceRange ); + } + + bool operator!=( ImageMemoryBarrier const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageMemoryBarrier; + + public: + const void* pNext = nullptr; + AccessFlags srcAccessMask; + AccessFlags dstAccessMask; + ImageLayout oldLayout; + ImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + Image image; + ImageSubresourceRange subresourceRange; + }; + static_assert( sizeof( ImageMemoryBarrier ) == sizeof( VkImageMemoryBarrier ), "struct and wrapper have different size!" ); + + struct ImageViewCreateInfo + { + ImageViewCreateInfo( ImageViewCreateFlags flags_ = ImageViewCreateFlags(), + Image image_ = Image(), + ImageViewType viewType_ = ImageViewType::e1D, + Format format_ = Format::eUndefined, + ComponentMapping components_ = ComponentMapping(), + ImageSubresourceRange subresourceRange_ = ImageSubresourceRange() ) + : flags( flags_ ) + , image( image_ ) + , viewType( viewType_ ) + , format( format_ ) + , components( components_ ) + , subresourceRange( subresourceRange_ ) + { + } + + ImageViewCreateInfo( VkImageViewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageViewCreateInfo ) ); + } + + ImageViewCreateInfo& operator=( VkImageViewCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageViewCreateInfo ) ); + return *this; + } + ImageViewCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageViewCreateInfo& setFlags( ImageViewCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImageViewCreateInfo& setImage( Image image_ ) + { + image = image_; + return *this; + } + + ImageViewCreateInfo& setViewType( ImageViewType viewType_ ) + { + viewType = viewType_; + return *this; + } + + ImageViewCreateInfo& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + ImageViewCreateInfo& setComponents( ComponentMapping components_ ) + { + components = components_; + return *this; + } + + ImageViewCreateInfo& setSubresourceRange( ImageSubresourceRange subresourceRange_ ) + { + subresourceRange = subresourceRange_; + return *this; + } + + operator const VkImageViewCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageViewCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( image == rhs.image ) + && ( viewType == rhs.viewType ) + && ( format == rhs.format ) + && ( components == rhs.components ) + && ( subresourceRange == rhs.subresourceRange ); + } + + bool operator!=( ImageViewCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageViewCreateInfo; + + public: + const void* pNext = nullptr; + ImageViewCreateFlags flags; + Image image; + ImageViewType viewType; + Format format; + ComponentMapping components; + ImageSubresourceRange subresourceRange; + }; + static_assert( sizeof( ImageViewCreateInfo ) == sizeof( VkImageViewCreateInfo ), "struct and wrapper have different size!" ); + + struct ImageCopy + { + ImageCopy( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(), + Offset3D srcOffset_ = Offset3D(), + ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(), + Offset3D dstOffset_ = Offset3D(), + Extent3D extent_ = Extent3D() ) + : srcSubresource( srcSubresource_ ) + , srcOffset( srcOffset_ ) + , dstSubresource( dstSubresource_ ) + , dstOffset( dstOffset_ ) + , extent( extent_ ) + { + } + + ImageCopy( VkImageCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageCopy ) ); + } + + ImageCopy& operator=( VkImageCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageCopy ) ); + return *this; + } + ImageCopy& setSrcSubresource( ImageSubresourceLayers srcSubresource_ ) + { + srcSubresource = srcSubresource_; + return *this; + } + + ImageCopy& setSrcOffset( Offset3D srcOffset_ ) + { + srcOffset = srcOffset_; + return *this; + } + + ImageCopy& setDstSubresource( ImageSubresourceLayers dstSubresource_ ) + { + dstSubresource = dstSubresource_; + return *this; + } + + ImageCopy& setDstOffset( Offset3D dstOffset_ ) + { + dstOffset = dstOffset_; + return *this; + } + + ImageCopy& setExtent( Extent3D extent_ ) + { + extent = extent_; + return *this; + } + + operator const VkImageCopy&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageCopy const& rhs ) const + { + return ( srcSubresource == rhs.srcSubresource ) + && ( srcOffset == rhs.srcOffset ) + && ( dstSubresource == rhs.dstSubresource ) + && ( dstOffset == rhs.dstOffset ) + && ( extent == rhs.extent ); + } + + bool operator!=( ImageCopy const& rhs ) const + { + return !operator==( rhs ); + } + + ImageSubresourceLayers srcSubresource; + Offset3D srcOffset; + ImageSubresourceLayers dstSubresource; + Offset3D dstOffset; + Extent3D extent; + }; + static_assert( sizeof( ImageCopy ) == sizeof( VkImageCopy ), "struct and wrapper have different size!" ); + + struct ImageBlit + { + ImageBlit( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(), + std::array const& srcOffsets_ = { { Offset3D(), Offset3D() } }, + ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(), + std::array const& dstOffsets_ = { { Offset3D(), Offset3D() } } ) + : srcSubresource( srcSubresource_ ) + , dstSubresource( dstSubresource_ ) + { + memcpy( &srcOffsets, srcOffsets_.data(), 2 * sizeof( Offset3D ) ); + memcpy( &dstOffsets, dstOffsets_.data(), 2 * sizeof( Offset3D ) ); + } + + ImageBlit( VkImageBlit const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageBlit ) ); + } + + ImageBlit& operator=( VkImageBlit const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageBlit ) ); + return *this; + } + ImageBlit& setSrcSubresource( ImageSubresourceLayers srcSubresource_ ) + { + srcSubresource = srcSubresource_; + return *this; + } + + ImageBlit& setSrcOffsets( std::array srcOffsets_ ) + { + memcpy( &srcOffsets, srcOffsets_.data(), 2 * sizeof( Offset3D ) ); + return *this; + } + + ImageBlit& setDstSubresource( ImageSubresourceLayers dstSubresource_ ) + { + dstSubresource = dstSubresource_; + return *this; + } + + ImageBlit& setDstOffsets( std::array dstOffsets_ ) + { + memcpy( &dstOffsets, dstOffsets_.data(), 2 * sizeof( Offset3D ) ); + return *this; + } + + operator const VkImageBlit&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageBlit const& rhs ) const + { + return ( srcSubresource == rhs.srcSubresource ) + && ( memcmp( srcOffsets, rhs.srcOffsets, 2 * sizeof( Offset3D ) ) == 0 ) + && ( dstSubresource == rhs.dstSubresource ) + && ( memcmp( dstOffsets, rhs.dstOffsets, 2 * sizeof( Offset3D ) ) == 0 ); + } + + bool operator!=( ImageBlit const& rhs ) const + { + return !operator==( rhs ); + } + + ImageSubresourceLayers srcSubresource; + Offset3D srcOffsets[2]; + ImageSubresourceLayers dstSubresource; + Offset3D dstOffsets[2]; + }; + static_assert( sizeof( ImageBlit ) == sizeof( VkImageBlit ), "struct and wrapper have different size!" ); + + struct BufferImageCopy + { + BufferImageCopy( DeviceSize bufferOffset_ = 0, + uint32_t bufferRowLength_ = 0, + uint32_t bufferImageHeight_ = 0, + ImageSubresourceLayers imageSubresource_ = ImageSubresourceLayers(), + Offset3D imageOffset_ = Offset3D(), + Extent3D imageExtent_ = Extent3D() ) + : bufferOffset( bufferOffset_ ) + , bufferRowLength( bufferRowLength_ ) + , bufferImageHeight( bufferImageHeight_ ) + , imageSubresource( imageSubresource_ ) + , imageOffset( imageOffset_ ) + , imageExtent( imageExtent_ ) + { + } + + BufferImageCopy( VkBufferImageCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferImageCopy ) ); + } + + BufferImageCopy& operator=( VkBufferImageCopy const & rhs ) + { + memcpy( this, &rhs, sizeof( BufferImageCopy ) ); + return *this; + } + BufferImageCopy& setBufferOffset( DeviceSize bufferOffset_ ) + { + bufferOffset = bufferOffset_; + return *this; + } + + BufferImageCopy& setBufferRowLength( uint32_t bufferRowLength_ ) + { + bufferRowLength = bufferRowLength_; + return *this; + } + + BufferImageCopy& setBufferImageHeight( uint32_t bufferImageHeight_ ) + { + bufferImageHeight = bufferImageHeight_; + return *this; + } + + BufferImageCopy& setImageSubresource( ImageSubresourceLayers imageSubresource_ ) + { + imageSubresource = imageSubresource_; + return *this; + } + + BufferImageCopy& setImageOffset( Offset3D imageOffset_ ) + { + imageOffset = imageOffset_; + return *this; + } + + BufferImageCopy& setImageExtent( Extent3D imageExtent_ ) + { + imageExtent = imageExtent_; + return *this; + } + + operator const VkBufferImageCopy&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BufferImageCopy const& rhs ) const + { + return ( bufferOffset == rhs.bufferOffset ) + && ( bufferRowLength == rhs.bufferRowLength ) + && ( bufferImageHeight == rhs.bufferImageHeight ) + && ( imageSubresource == rhs.imageSubresource ) + && ( imageOffset == rhs.imageOffset ) + && ( imageExtent == rhs.imageExtent ); + } + + bool operator!=( BufferImageCopy const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + ImageSubresourceLayers imageSubresource; + Offset3D imageOffset; + Extent3D imageExtent; + }; + static_assert( sizeof( BufferImageCopy ) == sizeof( VkBufferImageCopy ), "struct and wrapper have different size!" ); + + struct ImageResolve + { + ImageResolve( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(), + Offset3D srcOffset_ = Offset3D(), + ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(), + Offset3D dstOffset_ = Offset3D(), + Extent3D extent_ = Extent3D() ) + : srcSubresource( srcSubresource_ ) + , srcOffset( srcOffset_ ) + , dstSubresource( dstSubresource_ ) + , dstOffset( dstOffset_ ) + , extent( extent_ ) + { + } + + ImageResolve( VkImageResolve const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageResolve ) ); + } + + ImageResolve& operator=( VkImageResolve const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageResolve ) ); + return *this; + } + ImageResolve& setSrcSubresource( ImageSubresourceLayers srcSubresource_ ) + { + srcSubresource = srcSubresource_; + return *this; + } + + ImageResolve& setSrcOffset( Offset3D srcOffset_ ) + { + srcOffset = srcOffset_; + return *this; + } + + ImageResolve& setDstSubresource( ImageSubresourceLayers dstSubresource_ ) + { + dstSubresource = dstSubresource_; + return *this; + } + + ImageResolve& setDstOffset( Offset3D dstOffset_ ) + { + dstOffset = dstOffset_; + return *this; + } + + ImageResolve& setExtent( Extent3D extent_ ) + { + extent = extent_; + return *this; + } + + operator const VkImageResolve&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageResolve const& rhs ) const + { + return ( srcSubresource == rhs.srcSubresource ) + && ( srcOffset == rhs.srcOffset ) + && ( dstSubresource == rhs.dstSubresource ) + && ( dstOffset == rhs.dstOffset ) + && ( extent == rhs.extent ); + } + + bool operator!=( ImageResolve const& rhs ) const + { + return !operator==( rhs ); + } + + ImageSubresourceLayers srcSubresource; + Offset3D srcOffset; + ImageSubresourceLayers dstSubresource; + Offset3D dstOffset; + Extent3D extent; + }; + static_assert( sizeof( ImageResolve ) == sizeof( VkImageResolve ), "struct and wrapper have different size!" ); + + struct ClearAttachment + { + ClearAttachment( ImageAspectFlags aspectMask_ = ImageAspectFlags(), + uint32_t colorAttachment_ = 0, + ClearValue clearValue_ = ClearValue() ) + : aspectMask( aspectMask_ ) + , colorAttachment( colorAttachment_ ) + , clearValue( clearValue_ ) + { + } + + ClearAttachment( VkClearAttachment const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearAttachment ) ); + } + + ClearAttachment& operator=( VkClearAttachment const & rhs ) + { + memcpy( this, &rhs, sizeof( ClearAttachment ) ); + return *this; + } + ClearAttachment& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + ClearAttachment& setColorAttachment( uint32_t colorAttachment_ ) + { + colorAttachment = colorAttachment_; + return *this; + } + + ClearAttachment& setClearValue( ClearValue clearValue_ ) + { + clearValue = clearValue_; + return *this; + } + + operator const VkClearAttachment&() const + { + return *reinterpret_cast(this); + } + + ImageAspectFlags aspectMask; + uint32_t colorAttachment; + ClearValue clearValue; + }; + static_assert( sizeof( ClearAttachment ) == sizeof( VkClearAttachment ), "struct and wrapper have different size!" ); + + struct InputAttachmentAspectReference + { + InputAttachmentAspectReference( uint32_t subpass_ = 0, + uint32_t inputAttachmentIndex_ = 0, + ImageAspectFlags aspectMask_ = ImageAspectFlags() ) + : subpass( subpass_ ) + , inputAttachmentIndex( inputAttachmentIndex_ ) + , aspectMask( aspectMask_ ) + { + } + + InputAttachmentAspectReference( VkInputAttachmentAspectReference const & rhs ) + { + memcpy( this, &rhs, sizeof( InputAttachmentAspectReference ) ); + } + + InputAttachmentAspectReference& operator=( VkInputAttachmentAspectReference const & rhs ) + { + memcpy( this, &rhs, sizeof( InputAttachmentAspectReference ) ); + return *this; + } + InputAttachmentAspectReference& setSubpass( uint32_t subpass_ ) + { + subpass = subpass_; + return *this; + } + + InputAttachmentAspectReference& setInputAttachmentIndex( uint32_t inputAttachmentIndex_ ) + { + inputAttachmentIndex = inputAttachmentIndex_; + return *this; + } + + InputAttachmentAspectReference& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + operator const VkInputAttachmentAspectReference&() const + { + return *reinterpret_cast(this); + } + + bool operator==( InputAttachmentAspectReference const& rhs ) const + { + return ( subpass == rhs.subpass ) + && ( inputAttachmentIndex == rhs.inputAttachmentIndex ) + && ( aspectMask == rhs.aspectMask ); + } + + bool operator!=( InputAttachmentAspectReference const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t subpass; + uint32_t inputAttachmentIndex; + ImageAspectFlags aspectMask; + }; + static_assert( sizeof( InputAttachmentAspectReference ) == sizeof( VkInputAttachmentAspectReference ), "struct and wrapper have different size!" ); + + using InputAttachmentAspectReferenceKHR = InputAttachmentAspectReference; + + struct RenderPassInputAttachmentAspectCreateInfo + { + RenderPassInputAttachmentAspectCreateInfo( uint32_t aspectReferenceCount_ = 0, + const InputAttachmentAspectReference* pAspectReferences_ = nullptr ) + : aspectReferenceCount( aspectReferenceCount_ ) + , pAspectReferences( pAspectReferences_ ) + { + } + + RenderPassInputAttachmentAspectCreateInfo( VkRenderPassInputAttachmentAspectCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassInputAttachmentAspectCreateInfo ) ); + } + + RenderPassInputAttachmentAspectCreateInfo& operator=( VkRenderPassInputAttachmentAspectCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassInputAttachmentAspectCreateInfo ) ); + return *this; + } + RenderPassInputAttachmentAspectCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassInputAttachmentAspectCreateInfo& setAspectReferenceCount( uint32_t aspectReferenceCount_ ) + { + aspectReferenceCount = aspectReferenceCount_; + return *this; + } + + RenderPassInputAttachmentAspectCreateInfo& setPAspectReferences( const InputAttachmentAspectReference* pAspectReferences_ ) + { + pAspectReferences = pAspectReferences_; + return *this; + } + + operator const VkRenderPassInputAttachmentAspectCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassInputAttachmentAspectCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( aspectReferenceCount == rhs.aspectReferenceCount ) + && ( pAspectReferences == rhs.pAspectReferences ); + } + + bool operator!=( RenderPassInputAttachmentAspectCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassInputAttachmentAspectCreateInfo; + + public: + const void* pNext = nullptr; + uint32_t aspectReferenceCount; + const InputAttachmentAspectReference* pAspectReferences; + }; + static_assert( sizeof( RenderPassInputAttachmentAspectCreateInfo ) == sizeof( VkRenderPassInputAttachmentAspectCreateInfo ), "struct and wrapper have different size!" ); + + using RenderPassInputAttachmentAspectCreateInfoKHR = RenderPassInputAttachmentAspectCreateInfo; + + struct BindImagePlaneMemoryInfo + { + BindImagePlaneMemoryInfo( ImageAspectFlagBits planeAspect_ = ImageAspectFlagBits::eColor ) + : planeAspect( planeAspect_ ) + { + } + + BindImagePlaneMemoryInfo( VkBindImagePlaneMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImagePlaneMemoryInfo ) ); + } + + BindImagePlaneMemoryInfo& operator=( VkBindImagePlaneMemoryInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindImagePlaneMemoryInfo ) ); + return *this; + } + BindImagePlaneMemoryInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindImagePlaneMemoryInfo& setPlaneAspect( ImageAspectFlagBits planeAspect_ ) + { + planeAspect = planeAspect_; + return *this; + } + + operator const VkBindImagePlaneMemoryInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindImagePlaneMemoryInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( planeAspect == rhs.planeAspect ); + } + + bool operator!=( BindImagePlaneMemoryInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindImagePlaneMemoryInfo; + + public: + const void* pNext = nullptr; + ImageAspectFlagBits planeAspect; + }; + static_assert( sizeof( BindImagePlaneMemoryInfo ) == sizeof( VkBindImagePlaneMemoryInfo ), "struct and wrapper have different size!" ); + + using BindImagePlaneMemoryInfoKHR = BindImagePlaneMemoryInfo; + + struct ImagePlaneMemoryRequirementsInfo + { + ImagePlaneMemoryRequirementsInfo( ImageAspectFlagBits planeAspect_ = ImageAspectFlagBits::eColor ) + : planeAspect( planeAspect_ ) + { + } + + ImagePlaneMemoryRequirementsInfo( VkImagePlaneMemoryRequirementsInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImagePlaneMemoryRequirementsInfo ) ); + } + + ImagePlaneMemoryRequirementsInfo& operator=( VkImagePlaneMemoryRequirementsInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImagePlaneMemoryRequirementsInfo ) ); + return *this; + } + ImagePlaneMemoryRequirementsInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImagePlaneMemoryRequirementsInfo& setPlaneAspect( ImageAspectFlagBits planeAspect_ ) + { + planeAspect = planeAspect_; + return *this; + } + + operator const VkImagePlaneMemoryRequirementsInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImagePlaneMemoryRequirementsInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( planeAspect == rhs.planeAspect ); + } + + bool operator!=( ImagePlaneMemoryRequirementsInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImagePlaneMemoryRequirementsInfo; + + public: + const void* pNext = nullptr; + ImageAspectFlagBits planeAspect; + }; + static_assert( sizeof( ImagePlaneMemoryRequirementsInfo ) == sizeof( VkImagePlaneMemoryRequirementsInfo ), "struct and wrapper have different size!" ); + + using ImagePlaneMemoryRequirementsInfoKHR = ImagePlaneMemoryRequirementsInfo; + + struct AttachmentReference2KHR + { + AttachmentReference2KHR( uint32_t attachment_ = 0, + ImageLayout layout_ = ImageLayout::eUndefined, + ImageAspectFlags aspectMask_ = ImageAspectFlags() ) + : attachment( attachment_ ) + , layout( layout_ ) + , aspectMask( aspectMask_ ) + { + } + + AttachmentReference2KHR( VkAttachmentReference2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentReference2KHR ) ); + } + + AttachmentReference2KHR& operator=( VkAttachmentReference2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentReference2KHR ) ); + return *this; + } + AttachmentReference2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + AttachmentReference2KHR& setAttachment( uint32_t attachment_ ) + { + attachment = attachment_; + return *this; + } + + AttachmentReference2KHR& setLayout( ImageLayout layout_ ) + { + layout = layout_; + return *this; + } + + AttachmentReference2KHR& setAspectMask( ImageAspectFlags aspectMask_ ) + { + aspectMask = aspectMask_; + return *this; + } + + operator const VkAttachmentReference2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AttachmentReference2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( attachment == rhs.attachment ) + && ( layout == rhs.layout ) + && ( aspectMask == rhs.aspectMask ); + } + + bool operator!=( AttachmentReference2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAttachmentReference2KHR; + + public: + const void* pNext = nullptr; + uint32_t attachment; + ImageLayout layout; + ImageAspectFlags aspectMask; + }; + static_assert( sizeof( AttachmentReference2KHR ) == sizeof( VkAttachmentReference2KHR ), "struct and wrapper have different size!" ); + + enum class SparseImageFormatFlagBits + { + eSingleMiptail = VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, + eAlignedMipSize = VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT, + eNonstandardBlockSize = VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT + }; + + using SparseImageFormatFlags = Flags; + + VULKAN_HPP_INLINE SparseImageFormatFlags operator|( SparseImageFormatFlagBits bit0, SparseImageFormatFlagBits bit1 ) + { + return SparseImageFormatFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SparseImageFormatFlags operator~( SparseImageFormatFlagBits bits ) + { + return ~( SparseImageFormatFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SparseImageFormatFlagBits::eSingleMiptail) | VkFlags(SparseImageFormatFlagBits::eAlignedMipSize) | VkFlags(SparseImageFormatFlagBits::eNonstandardBlockSize) + }; + }; + + struct SparseImageFormatProperties + { + operator const VkSparseImageFormatProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageFormatProperties const& rhs ) const + { + return ( aspectMask == rhs.aspectMask ) + && ( imageGranularity == rhs.imageGranularity ) + && ( flags == rhs.flags ); + } + + bool operator!=( SparseImageFormatProperties const& rhs ) const + { + return !operator==( rhs ); + } + + ImageAspectFlags aspectMask; + Extent3D imageGranularity; + SparseImageFormatFlags flags; + }; + static_assert( sizeof( SparseImageFormatProperties ) == sizeof( VkSparseImageFormatProperties ), "struct and wrapper have different size!" ); + + struct SparseImageMemoryRequirements + { + operator const VkSparseImageMemoryRequirements&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageMemoryRequirements const& rhs ) const + { + return ( formatProperties == rhs.formatProperties ) + && ( imageMipTailFirstLod == rhs.imageMipTailFirstLod ) + && ( imageMipTailSize == rhs.imageMipTailSize ) + && ( imageMipTailOffset == rhs.imageMipTailOffset ) + && ( imageMipTailStride == rhs.imageMipTailStride ); + } + + bool operator!=( SparseImageMemoryRequirements const& rhs ) const + { + return !operator==( rhs ); + } + + SparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + DeviceSize imageMipTailSize; + DeviceSize imageMipTailOffset; + DeviceSize imageMipTailStride; + }; + static_assert( sizeof( SparseImageMemoryRequirements ) == sizeof( VkSparseImageMemoryRequirements ), "struct and wrapper have different size!" ); + + struct SparseImageFormatProperties2 + { + operator const VkSparseImageFormatProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageFormatProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( properties == rhs.properties ); + } + + bool operator!=( SparseImageFormatProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSparseImageFormatProperties2; + + public: + void* pNext = nullptr; + SparseImageFormatProperties properties; + }; + static_assert( sizeof( SparseImageFormatProperties2 ) == sizeof( VkSparseImageFormatProperties2 ), "struct and wrapper have different size!" ); + + using SparseImageFormatProperties2KHR = SparseImageFormatProperties2; + + struct SparseImageMemoryRequirements2 + { + operator const VkSparseImageMemoryRequirements2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageMemoryRequirements2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memoryRequirements == rhs.memoryRequirements ); + } + + bool operator!=( SparseImageMemoryRequirements2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSparseImageMemoryRequirements2; + + public: + void* pNext = nullptr; + SparseImageMemoryRequirements memoryRequirements; + }; + static_assert( sizeof( SparseImageMemoryRequirements2 ) == sizeof( VkSparseImageMemoryRequirements2 ), "struct and wrapper have different size!" ); + + using SparseImageMemoryRequirements2KHR = SparseImageMemoryRequirements2; + + enum class SparseMemoryBindFlagBits + { + eMetadata = VK_SPARSE_MEMORY_BIND_METADATA_BIT + }; + + using SparseMemoryBindFlags = Flags; + + VULKAN_HPP_INLINE SparseMemoryBindFlags operator|( SparseMemoryBindFlagBits bit0, SparseMemoryBindFlagBits bit1 ) + { + return SparseMemoryBindFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SparseMemoryBindFlags operator~( SparseMemoryBindFlagBits bits ) + { + return ~( SparseMemoryBindFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SparseMemoryBindFlagBits::eMetadata) + }; + }; + + struct SparseMemoryBind + { + SparseMemoryBind( DeviceSize resourceOffset_ = 0, + DeviceSize size_ = 0, + DeviceMemory memory_ = DeviceMemory(), + DeviceSize memoryOffset_ = 0, + SparseMemoryBindFlags flags_ = SparseMemoryBindFlags() ) + : resourceOffset( resourceOffset_ ) + , size( size_ ) + , memory( memory_ ) + , memoryOffset( memoryOffset_ ) + , flags( flags_ ) + { + } + + SparseMemoryBind( VkSparseMemoryBind const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseMemoryBind ) ); + } + + SparseMemoryBind& operator=( VkSparseMemoryBind const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseMemoryBind ) ); + return *this; + } + SparseMemoryBind& setResourceOffset( DeviceSize resourceOffset_ ) + { + resourceOffset = resourceOffset_; + return *this; + } + + SparseMemoryBind& setSize( DeviceSize size_ ) + { + size = size_; + return *this; + } + + SparseMemoryBind& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + SparseMemoryBind& setMemoryOffset( DeviceSize memoryOffset_ ) + { + memoryOffset = memoryOffset_; + return *this; + } + + SparseMemoryBind& setFlags( SparseMemoryBindFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkSparseMemoryBind&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseMemoryBind const& rhs ) const + { + return ( resourceOffset == rhs.resourceOffset ) + && ( size == rhs.size ) + && ( memory == rhs.memory ) + && ( memoryOffset == rhs.memoryOffset ) + && ( flags == rhs.flags ); + } + + bool operator!=( SparseMemoryBind const& rhs ) const + { + return !operator==( rhs ); + } + + DeviceSize resourceOffset; + DeviceSize size; + DeviceMemory memory; + DeviceSize memoryOffset; + SparseMemoryBindFlags flags; + }; + static_assert( sizeof( SparseMemoryBind ) == sizeof( VkSparseMemoryBind ), "struct and wrapper have different size!" ); + + struct SparseImageMemoryBind + { + SparseImageMemoryBind( ImageSubresource subresource_ = ImageSubresource(), + Offset3D offset_ = Offset3D(), + Extent3D extent_ = Extent3D(), + DeviceMemory memory_ = DeviceMemory(), + DeviceSize memoryOffset_ = 0, + SparseMemoryBindFlags flags_ = SparseMemoryBindFlags() ) + : subresource( subresource_ ) + , offset( offset_ ) + , extent( extent_ ) + , memory( memory_ ) + , memoryOffset( memoryOffset_ ) + , flags( flags_ ) + { + } + + SparseImageMemoryBind( VkSparseImageMemoryBind const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageMemoryBind ) ); + } + + SparseImageMemoryBind& operator=( VkSparseImageMemoryBind const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageMemoryBind ) ); + return *this; + } + SparseImageMemoryBind& setSubresource( ImageSubresource subresource_ ) + { + subresource = subresource_; + return *this; + } + + SparseImageMemoryBind& setOffset( Offset3D offset_ ) + { + offset = offset_; + return *this; + } + + SparseImageMemoryBind& setExtent( Extent3D extent_ ) + { + extent = extent_; + return *this; + } + + SparseImageMemoryBind& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + SparseImageMemoryBind& setMemoryOffset( DeviceSize memoryOffset_ ) + { + memoryOffset = memoryOffset_; + return *this; + } + + SparseImageMemoryBind& setFlags( SparseMemoryBindFlags flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkSparseImageMemoryBind&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageMemoryBind const& rhs ) const + { + return ( subresource == rhs.subresource ) + && ( offset == rhs.offset ) + && ( extent == rhs.extent ) + && ( memory == rhs.memory ) + && ( memoryOffset == rhs.memoryOffset ) + && ( flags == rhs.flags ); + } + + bool operator!=( SparseImageMemoryBind const& rhs ) const + { + return !operator==( rhs ); + } + + ImageSubresource subresource; + Offset3D offset; + Extent3D extent; + DeviceMemory memory; + DeviceSize memoryOffset; + SparseMemoryBindFlags flags; + }; + static_assert( sizeof( SparseImageMemoryBind ) == sizeof( VkSparseImageMemoryBind ), "struct and wrapper have different size!" ); + + struct SparseBufferMemoryBindInfo + { + SparseBufferMemoryBindInfo( Buffer buffer_ = Buffer(), + uint32_t bindCount_ = 0, + const SparseMemoryBind* pBinds_ = nullptr ) + : buffer( buffer_ ) + , bindCount( bindCount_ ) + , pBinds( pBinds_ ) + { + } + + SparseBufferMemoryBindInfo( VkSparseBufferMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseBufferMemoryBindInfo ) ); + } + + SparseBufferMemoryBindInfo& operator=( VkSparseBufferMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseBufferMemoryBindInfo ) ); + return *this; + } + SparseBufferMemoryBindInfo& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + SparseBufferMemoryBindInfo& setBindCount( uint32_t bindCount_ ) + { + bindCount = bindCount_; + return *this; + } + + SparseBufferMemoryBindInfo& setPBinds( const SparseMemoryBind* pBinds_ ) + { + pBinds = pBinds_; + return *this; + } + + operator const VkSparseBufferMemoryBindInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseBufferMemoryBindInfo const& rhs ) const + { + return ( buffer == rhs.buffer ) + && ( bindCount == rhs.bindCount ) + && ( pBinds == rhs.pBinds ); + } + + bool operator!=( SparseBufferMemoryBindInfo const& rhs ) const + { + return !operator==( rhs ); + } + + Buffer buffer; + uint32_t bindCount; + const SparseMemoryBind* pBinds; + }; + static_assert( sizeof( SparseBufferMemoryBindInfo ) == sizeof( VkSparseBufferMemoryBindInfo ), "struct and wrapper have different size!" ); + + struct SparseImageOpaqueMemoryBindInfo + { + SparseImageOpaqueMemoryBindInfo( Image image_ = Image(), + uint32_t bindCount_ = 0, + const SparseMemoryBind* pBinds_ = nullptr ) + : image( image_ ) + , bindCount( bindCount_ ) + , pBinds( pBinds_ ) + { + } + + SparseImageOpaqueMemoryBindInfo( VkSparseImageOpaqueMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageOpaqueMemoryBindInfo ) ); + } + + SparseImageOpaqueMemoryBindInfo& operator=( VkSparseImageOpaqueMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageOpaqueMemoryBindInfo ) ); + return *this; + } + SparseImageOpaqueMemoryBindInfo& setImage( Image image_ ) + { + image = image_; + return *this; + } + + SparseImageOpaqueMemoryBindInfo& setBindCount( uint32_t bindCount_ ) + { + bindCount = bindCount_; + return *this; + } + + SparseImageOpaqueMemoryBindInfo& setPBinds( const SparseMemoryBind* pBinds_ ) + { + pBinds = pBinds_; + return *this; + } + + operator const VkSparseImageOpaqueMemoryBindInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageOpaqueMemoryBindInfo const& rhs ) const + { + return ( image == rhs.image ) + && ( bindCount == rhs.bindCount ) + && ( pBinds == rhs.pBinds ); + } + + bool operator!=( SparseImageOpaqueMemoryBindInfo const& rhs ) const + { + return !operator==( rhs ); + } + + Image image; + uint32_t bindCount; + const SparseMemoryBind* pBinds; + }; + static_assert( sizeof( SparseImageOpaqueMemoryBindInfo ) == sizeof( VkSparseImageOpaqueMemoryBindInfo ), "struct and wrapper have different size!" ); + + struct SparseImageMemoryBindInfo + { + SparseImageMemoryBindInfo( Image image_ = Image(), + uint32_t bindCount_ = 0, + const SparseImageMemoryBind* pBinds_ = nullptr ) + : image( image_ ) + , bindCount( bindCount_ ) + , pBinds( pBinds_ ) + { + } + + SparseImageMemoryBindInfo( VkSparseImageMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageMemoryBindInfo ) ); + } + + SparseImageMemoryBindInfo& operator=( VkSparseImageMemoryBindInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SparseImageMemoryBindInfo ) ); + return *this; + } + SparseImageMemoryBindInfo& setImage( Image image_ ) + { + image = image_; + return *this; + } + + SparseImageMemoryBindInfo& setBindCount( uint32_t bindCount_ ) + { + bindCount = bindCount_; + return *this; + } + + SparseImageMemoryBindInfo& setPBinds( const SparseImageMemoryBind* pBinds_ ) + { + pBinds = pBinds_; + return *this; + } + + operator const VkSparseImageMemoryBindInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SparseImageMemoryBindInfo const& rhs ) const + { + return ( image == rhs.image ) + && ( bindCount == rhs.bindCount ) + && ( pBinds == rhs.pBinds ); + } + + bool operator!=( SparseImageMemoryBindInfo const& rhs ) const + { + return !operator==( rhs ); + } + + Image image; + uint32_t bindCount; + const SparseImageMemoryBind* pBinds; + }; + static_assert( sizeof( SparseImageMemoryBindInfo ) == sizeof( VkSparseImageMemoryBindInfo ), "struct and wrapper have different size!" ); + + struct BindSparseInfo + { + BindSparseInfo( uint32_t waitSemaphoreCount_ = 0, + const Semaphore* pWaitSemaphores_ = nullptr, + uint32_t bufferBindCount_ = 0, + const SparseBufferMemoryBindInfo* pBufferBinds_ = nullptr, + uint32_t imageOpaqueBindCount_ = 0, + const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds_ = nullptr, + uint32_t imageBindCount_ = 0, + const SparseImageMemoryBindInfo* pImageBinds_ = nullptr, + uint32_t signalSemaphoreCount_ = 0, + const Semaphore* pSignalSemaphores_ = nullptr ) + : waitSemaphoreCount( waitSemaphoreCount_ ) + , pWaitSemaphores( pWaitSemaphores_ ) + , bufferBindCount( bufferBindCount_ ) + , pBufferBinds( pBufferBinds_ ) + , imageOpaqueBindCount( imageOpaqueBindCount_ ) + , pImageOpaqueBinds( pImageOpaqueBinds_ ) + , imageBindCount( imageBindCount_ ) + , pImageBinds( pImageBinds_ ) + , signalSemaphoreCount( signalSemaphoreCount_ ) + , pSignalSemaphores( pSignalSemaphores_ ) + { + } + + BindSparseInfo( VkBindSparseInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindSparseInfo ) ); + } + + BindSparseInfo& operator=( VkBindSparseInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( BindSparseInfo ) ); + return *this; + } + BindSparseInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + BindSparseInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ ) + { + waitSemaphoreCount = waitSemaphoreCount_; + return *this; + } + + BindSparseInfo& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ ) + { + pWaitSemaphores = pWaitSemaphores_; + return *this; + } + + BindSparseInfo& setBufferBindCount( uint32_t bufferBindCount_ ) + { + bufferBindCount = bufferBindCount_; + return *this; + } + + BindSparseInfo& setPBufferBinds( const SparseBufferMemoryBindInfo* pBufferBinds_ ) + { + pBufferBinds = pBufferBinds_; + return *this; + } + + BindSparseInfo& setImageOpaqueBindCount( uint32_t imageOpaqueBindCount_ ) + { + imageOpaqueBindCount = imageOpaqueBindCount_; + return *this; + } + + BindSparseInfo& setPImageOpaqueBinds( const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds_ ) + { + pImageOpaqueBinds = pImageOpaqueBinds_; + return *this; + } + + BindSparseInfo& setImageBindCount( uint32_t imageBindCount_ ) + { + imageBindCount = imageBindCount_; + return *this; + } + + BindSparseInfo& setPImageBinds( const SparseImageMemoryBindInfo* pImageBinds_ ) + { + pImageBinds = pImageBinds_; + return *this; + } + + BindSparseInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ ) + { + signalSemaphoreCount = signalSemaphoreCount_; + return *this; + } + + BindSparseInfo& setPSignalSemaphores( const Semaphore* pSignalSemaphores_ ) + { + pSignalSemaphores = pSignalSemaphores_; + return *this; + } + + operator const VkBindSparseInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BindSparseInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( waitSemaphoreCount == rhs.waitSemaphoreCount ) + && ( pWaitSemaphores == rhs.pWaitSemaphores ) + && ( bufferBindCount == rhs.bufferBindCount ) + && ( pBufferBinds == rhs.pBufferBinds ) + && ( imageOpaqueBindCount == rhs.imageOpaqueBindCount ) + && ( pImageOpaqueBinds == rhs.pImageOpaqueBinds ) + && ( imageBindCount == rhs.imageBindCount ) + && ( pImageBinds == rhs.pImageBinds ) + && ( signalSemaphoreCount == rhs.signalSemaphoreCount ) + && ( pSignalSemaphores == rhs.pSignalSemaphores ); + } + + bool operator!=( BindSparseInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eBindSparseInfo; + + public: + const void* pNext = nullptr; + uint32_t waitSemaphoreCount; + const Semaphore* pWaitSemaphores; + uint32_t bufferBindCount; + const SparseBufferMemoryBindInfo* pBufferBinds; + uint32_t imageOpaqueBindCount; + const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; + uint32_t imageBindCount; + const SparseImageMemoryBindInfo* pImageBinds; + uint32_t signalSemaphoreCount; + const Semaphore* pSignalSemaphores; + }; + static_assert( sizeof( BindSparseInfo ) == sizeof( VkBindSparseInfo ), "struct and wrapper have different size!" ); + + enum class PipelineStageFlagBits + { + eTopOfPipe = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, + eDrawIndirect = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, + eVertexInput = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, + eVertexShader = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, + eTessellationControlShader = VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, + eTessellationEvaluationShader = VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, + eGeometryShader = VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, + eFragmentShader = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, + eEarlyFragmentTests = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, + eLateFragmentTests = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, + eColorAttachmentOutput = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + eComputeShader = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, + eTransfer = VK_PIPELINE_STAGE_TRANSFER_BIT, + eBottomOfPipe = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, + eHost = VK_PIPELINE_STAGE_HOST_BIT, + eAllGraphics = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, + eAllCommands = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + eConditionalRenderingEXT = VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, + eCommandProcessNVX = VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX + }; + + using PipelineStageFlags = Flags; + + VULKAN_HPP_INLINE PipelineStageFlags operator|( PipelineStageFlagBits bit0, PipelineStageFlagBits bit1 ) + { + return PipelineStageFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE PipelineStageFlags operator~( PipelineStageFlagBits bits ) + { + return ~( PipelineStageFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(PipelineStageFlagBits::eTopOfPipe) | VkFlags(PipelineStageFlagBits::eDrawIndirect) | VkFlags(PipelineStageFlagBits::eVertexInput) | VkFlags(PipelineStageFlagBits::eVertexShader) | VkFlags(PipelineStageFlagBits::eTessellationControlShader) | VkFlags(PipelineStageFlagBits::eTessellationEvaluationShader) | VkFlags(PipelineStageFlagBits::eGeometryShader) | VkFlags(PipelineStageFlagBits::eFragmentShader) | VkFlags(PipelineStageFlagBits::eEarlyFragmentTests) | VkFlags(PipelineStageFlagBits::eLateFragmentTests) | VkFlags(PipelineStageFlagBits::eColorAttachmentOutput) | VkFlags(PipelineStageFlagBits::eComputeShader) | VkFlags(PipelineStageFlagBits::eTransfer) | VkFlags(PipelineStageFlagBits::eBottomOfPipe) | VkFlags(PipelineStageFlagBits::eHost) | VkFlags(PipelineStageFlagBits::eAllGraphics) | VkFlags(PipelineStageFlagBits::eAllCommands) | VkFlags(PipelineStageFlagBits::eConditionalRenderingEXT) | VkFlags(PipelineStageFlagBits::eCommandProcessNVX) + }; + }; + + struct QueueFamilyCheckpointPropertiesNV + { + operator const VkQueueFamilyCheckpointPropertiesNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( QueueFamilyCheckpointPropertiesNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( checkpointExecutionStageMask == rhs.checkpointExecutionStageMask ); + } + + bool operator!=( QueueFamilyCheckpointPropertiesNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eQueueFamilyCheckpointPropertiesNV; + + public: + void* pNext = nullptr; + PipelineStageFlags checkpointExecutionStageMask; + }; + static_assert( sizeof( QueueFamilyCheckpointPropertiesNV ) == sizeof( VkQueueFamilyCheckpointPropertiesNV ), "struct and wrapper have different size!" ); + + struct CheckpointDataNV + { + operator const VkCheckpointDataNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CheckpointDataNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( stage == rhs.stage ) + && ( pCheckpointMarker == rhs.pCheckpointMarker ); + } + + bool operator!=( CheckpointDataNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCheckpointDataNV; + + public: + void* pNext = nullptr; + PipelineStageFlagBits stage; + void* pCheckpointMarker; + }; + static_assert( sizeof( CheckpointDataNV ) == sizeof( VkCheckpointDataNV ), "struct and wrapper have different size!" ); + + enum class CommandPoolCreateFlagBits + { + eTransient = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, + eResetCommandBuffer = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, + eProtected = VK_COMMAND_POOL_CREATE_PROTECTED_BIT + }; + + using CommandPoolCreateFlags = Flags; + + VULKAN_HPP_INLINE CommandPoolCreateFlags operator|( CommandPoolCreateFlagBits bit0, CommandPoolCreateFlagBits bit1 ) + { + return CommandPoolCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CommandPoolCreateFlags operator~( CommandPoolCreateFlagBits bits ) + { + return ~( CommandPoolCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CommandPoolCreateFlagBits::eTransient) | VkFlags(CommandPoolCreateFlagBits::eResetCommandBuffer) | VkFlags(CommandPoolCreateFlagBits::eProtected) + }; + }; + + struct CommandPoolCreateInfo + { + CommandPoolCreateInfo( CommandPoolCreateFlags flags_ = CommandPoolCreateFlags(), + uint32_t queueFamilyIndex_ = 0 ) + : flags( flags_ ) + , queueFamilyIndex( queueFamilyIndex_ ) + { + } + + CommandPoolCreateInfo( VkCommandPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandPoolCreateInfo ) ); + } + + CommandPoolCreateInfo& operator=( VkCommandPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( CommandPoolCreateInfo ) ); + return *this; + } + CommandPoolCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CommandPoolCreateInfo& setFlags( CommandPoolCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + CommandPoolCreateInfo& setQueueFamilyIndex( uint32_t queueFamilyIndex_ ) + { + queueFamilyIndex = queueFamilyIndex_; + return *this; + } + + operator const VkCommandPoolCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CommandPoolCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( queueFamilyIndex == rhs.queueFamilyIndex ); + } + + bool operator!=( CommandPoolCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCommandPoolCreateInfo; + + public: + const void* pNext = nullptr; + CommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; + }; + static_assert( sizeof( CommandPoolCreateInfo ) == sizeof( VkCommandPoolCreateInfo ), "struct and wrapper have different size!" ); + + enum class CommandPoolResetFlagBits + { + eReleaseResources = VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT + }; + + using CommandPoolResetFlags = Flags; + + VULKAN_HPP_INLINE CommandPoolResetFlags operator|( CommandPoolResetFlagBits bit0, CommandPoolResetFlagBits bit1 ) + { + return CommandPoolResetFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CommandPoolResetFlags operator~( CommandPoolResetFlagBits bits ) + { + return ~( CommandPoolResetFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CommandPoolResetFlagBits::eReleaseResources) + }; + }; + + enum class CommandBufferResetFlagBits + { + eReleaseResources = VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT + }; + + using CommandBufferResetFlags = Flags; + + VULKAN_HPP_INLINE CommandBufferResetFlags operator|( CommandBufferResetFlagBits bit0, CommandBufferResetFlagBits bit1 ) + { + return CommandBufferResetFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CommandBufferResetFlags operator~( CommandBufferResetFlagBits bits ) + { + return ~( CommandBufferResetFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CommandBufferResetFlagBits::eReleaseResources) + }; + }; + + enum class SampleCountFlagBits + { + e1 = VK_SAMPLE_COUNT_1_BIT, + e2 = VK_SAMPLE_COUNT_2_BIT, + e4 = VK_SAMPLE_COUNT_4_BIT, + e8 = VK_SAMPLE_COUNT_8_BIT, + e16 = VK_SAMPLE_COUNT_16_BIT, + e32 = VK_SAMPLE_COUNT_32_BIT, + e64 = VK_SAMPLE_COUNT_64_BIT + }; + + using SampleCountFlags = Flags; + + VULKAN_HPP_INLINE SampleCountFlags operator|( SampleCountFlagBits bit0, SampleCountFlagBits bit1 ) + { + return SampleCountFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SampleCountFlags operator~( SampleCountFlagBits bits ) + { + return ~( SampleCountFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SampleCountFlagBits::e1) | VkFlags(SampleCountFlagBits::e2) | VkFlags(SampleCountFlagBits::e4) | VkFlags(SampleCountFlagBits::e8) | VkFlags(SampleCountFlagBits::e16) | VkFlags(SampleCountFlagBits::e32) | VkFlags(SampleCountFlagBits::e64) + }; + }; + + struct ImageFormatProperties + { + operator const VkImageFormatProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageFormatProperties const& rhs ) const + { + return ( maxExtent == rhs.maxExtent ) + && ( maxMipLevels == rhs.maxMipLevels ) + && ( maxArrayLayers == rhs.maxArrayLayers ) + && ( sampleCounts == rhs.sampleCounts ) + && ( maxResourceSize == rhs.maxResourceSize ); + } + + bool operator!=( ImageFormatProperties const& rhs ) const + { + return !operator==( rhs ); + } + + Extent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + SampleCountFlags sampleCounts; + DeviceSize maxResourceSize; + }; + static_assert( sizeof( ImageFormatProperties ) == sizeof( VkImageFormatProperties ), "struct and wrapper have different size!" ); + + struct ImageCreateInfo + { + ImageCreateInfo( ImageCreateFlags flags_ = ImageCreateFlags(), + ImageType imageType_ = ImageType::e1D, + Format format_ = Format::eUndefined, + Extent3D extent_ = Extent3D(), + uint32_t mipLevels_ = 0, + uint32_t arrayLayers_ = 0, + SampleCountFlagBits samples_ = SampleCountFlagBits::e1, + ImageTiling tiling_ = ImageTiling::eOptimal, + ImageUsageFlags usage_ = ImageUsageFlags(), + SharingMode sharingMode_ = SharingMode::eExclusive, + uint32_t queueFamilyIndexCount_ = 0, + const uint32_t* pQueueFamilyIndices_ = nullptr, + ImageLayout initialLayout_ = ImageLayout::eUndefined ) + : flags( flags_ ) + , imageType( imageType_ ) + , format( format_ ) + , extent( extent_ ) + , mipLevels( mipLevels_ ) + , arrayLayers( arrayLayers_ ) + , samples( samples_ ) + , tiling( tiling_ ) + , usage( usage_ ) + , sharingMode( sharingMode_ ) + , queueFamilyIndexCount( queueFamilyIndexCount_ ) + , pQueueFamilyIndices( pQueueFamilyIndices_ ) + , initialLayout( initialLayout_ ) + { + } + + ImageCreateInfo( VkImageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageCreateInfo ) ); + } + + ImageCreateInfo& operator=( VkImageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ImageCreateInfo ) ); + return *this; + } + ImageCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImageCreateInfo& setFlags( ImageCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImageCreateInfo& setImageType( ImageType imageType_ ) + { + imageType = imageType_; + return *this; + } + + ImageCreateInfo& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + ImageCreateInfo& setExtent( Extent3D extent_ ) + { + extent = extent_; + return *this; + } + + ImageCreateInfo& setMipLevels( uint32_t mipLevels_ ) + { + mipLevels = mipLevels_; + return *this; + } + + ImageCreateInfo& setArrayLayers( uint32_t arrayLayers_ ) + { + arrayLayers = arrayLayers_; + return *this; + } + + ImageCreateInfo& setSamples( SampleCountFlagBits samples_ ) + { + samples = samples_; + return *this; + } + + ImageCreateInfo& setTiling( ImageTiling tiling_ ) + { + tiling = tiling_; + return *this; + } + + ImageCreateInfo& setUsage( ImageUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + ImageCreateInfo& setSharingMode( SharingMode sharingMode_ ) + { + sharingMode = sharingMode_; + return *this; + } + + ImageCreateInfo& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ ) + { + queueFamilyIndexCount = queueFamilyIndexCount_; + return *this; + } + + ImageCreateInfo& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ ) + { + pQueueFamilyIndices = pQueueFamilyIndices_; + return *this; + } + + ImageCreateInfo& setInitialLayout( ImageLayout initialLayout_ ) + { + initialLayout = initialLayout_; + return *this; + } + + operator const VkImageCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( imageType == rhs.imageType ) + && ( format == rhs.format ) + && ( extent == rhs.extent ) + && ( mipLevels == rhs.mipLevels ) + && ( arrayLayers == rhs.arrayLayers ) + && ( samples == rhs.samples ) + && ( tiling == rhs.tiling ) + && ( usage == rhs.usage ) + && ( sharingMode == rhs.sharingMode ) + && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount ) + && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices ) + && ( initialLayout == rhs.initialLayout ); + } + + bool operator!=( ImageCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageCreateInfo; + + public: + const void* pNext = nullptr; + ImageCreateFlags flags; + ImageType imageType; + Format format; + Extent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + SampleCountFlagBits samples; + ImageTiling tiling; + ImageUsageFlags usage; + SharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + ImageLayout initialLayout; + }; + static_assert( sizeof( ImageCreateInfo ) == sizeof( VkImageCreateInfo ), "struct and wrapper have different size!" ); + + struct PipelineMultisampleStateCreateInfo + { + PipelineMultisampleStateCreateInfo( PipelineMultisampleStateCreateFlags flags_ = PipelineMultisampleStateCreateFlags(), + SampleCountFlagBits rasterizationSamples_ = SampleCountFlagBits::e1, + Bool32 sampleShadingEnable_ = 0, + float minSampleShading_ = 0, + const SampleMask* pSampleMask_ = nullptr, + Bool32 alphaToCoverageEnable_ = 0, + Bool32 alphaToOneEnable_ = 0 ) + : flags( flags_ ) + , rasterizationSamples( rasterizationSamples_ ) + , sampleShadingEnable( sampleShadingEnable_ ) + , minSampleShading( minSampleShading_ ) + , pSampleMask( pSampleMask_ ) + , alphaToCoverageEnable( alphaToCoverageEnable_ ) + , alphaToOneEnable( alphaToOneEnable_ ) + { + } + + PipelineMultisampleStateCreateInfo( VkPipelineMultisampleStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineMultisampleStateCreateInfo ) ); + } + + PipelineMultisampleStateCreateInfo& operator=( VkPipelineMultisampleStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineMultisampleStateCreateInfo ) ); + return *this; + } + PipelineMultisampleStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setFlags( PipelineMultisampleStateCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setRasterizationSamples( SampleCountFlagBits rasterizationSamples_ ) + { + rasterizationSamples = rasterizationSamples_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setSampleShadingEnable( Bool32 sampleShadingEnable_ ) + { + sampleShadingEnable = sampleShadingEnable_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setMinSampleShading( float minSampleShading_ ) + { + minSampleShading = minSampleShading_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setPSampleMask( const SampleMask* pSampleMask_ ) + { + pSampleMask = pSampleMask_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setAlphaToCoverageEnable( Bool32 alphaToCoverageEnable_ ) + { + alphaToCoverageEnable = alphaToCoverageEnable_; + return *this; + } + + PipelineMultisampleStateCreateInfo& setAlphaToOneEnable( Bool32 alphaToOneEnable_ ) + { + alphaToOneEnable = alphaToOneEnable_; + return *this; + } + + operator const VkPipelineMultisampleStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineMultisampleStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( rasterizationSamples == rhs.rasterizationSamples ) + && ( sampleShadingEnable == rhs.sampleShadingEnable ) + && ( minSampleShading == rhs.minSampleShading ) + && ( pSampleMask == rhs.pSampleMask ) + && ( alphaToCoverageEnable == rhs.alphaToCoverageEnable ) + && ( alphaToOneEnable == rhs.alphaToOneEnable ); + } + + bool operator!=( PipelineMultisampleStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineMultisampleStateCreateInfo; + + public: + const void* pNext = nullptr; + PipelineMultisampleStateCreateFlags flags; + SampleCountFlagBits rasterizationSamples; + Bool32 sampleShadingEnable; + float minSampleShading; + const SampleMask* pSampleMask; + Bool32 alphaToCoverageEnable; + Bool32 alphaToOneEnable; + }; + static_assert( sizeof( PipelineMultisampleStateCreateInfo ) == sizeof( VkPipelineMultisampleStateCreateInfo ), "struct and wrapper have different size!" ); + + struct GraphicsPipelineCreateInfo + { + GraphicsPipelineCreateInfo( PipelineCreateFlags flags_ = PipelineCreateFlags(), + uint32_t stageCount_ = 0, + const PipelineShaderStageCreateInfo* pStages_ = nullptr, + const PipelineVertexInputStateCreateInfo* pVertexInputState_ = nullptr, + const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState_ = nullptr, + const PipelineTessellationStateCreateInfo* pTessellationState_ = nullptr, + const PipelineViewportStateCreateInfo* pViewportState_ = nullptr, + const PipelineRasterizationStateCreateInfo* pRasterizationState_ = nullptr, + const PipelineMultisampleStateCreateInfo* pMultisampleState_ = nullptr, + const PipelineDepthStencilStateCreateInfo* pDepthStencilState_ = nullptr, + const PipelineColorBlendStateCreateInfo* pColorBlendState_ = nullptr, + const PipelineDynamicStateCreateInfo* pDynamicState_ = nullptr, + PipelineLayout layout_ = PipelineLayout(), + RenderPass renderPass_ = RenderPass(), + uint32_t subpass_ = 0, + Pipeline basePipelineHandle_ = Pipeline(), + int32_t basePipelineIndex_ = 0 ) + : flags( flags_ ) + , stageCount( stageCount_ ) + , pStages( pStages_ ) + , pVertexInputState( pVertexInputState_ ) + , pInputAssemblyState( pInputAssemblyState_ ) + , pTessellationState( pTessellationState_ ) + , pViewportState( pViewportState_ ) + , pRasterizationState( pRasterizationState_ ) + , pMultisampleState( pMultisampleState_ ) + , pDepthStencilState( pDepthStencilState_ ) + , pColorBlendState( pColorBlendState_ ) + , pDynamicState( pDynamicState_ ) + , layout( layout_ ) + , renderPass( renderPass_ ) + , subpass( subpass_ ) + , basePipelineHandle( basePipelineHandle_ ) + , basePipelineIndex( basePipelineIndex_ ) + { + } + + GraphicsPipelineCreateInfo( VkGraphicsPipelineCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( GraphicsPipelineCreateInfo ) ); + } + + GraphicsPipelineCreateInfo& operator=( VkGraphicsPipelineCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( GraphicsPipelineCreateInfo ) ); + return *this; + } + GraphicsPipelineCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + GraphicsPipelineCreateInfo& setFlags( PipelineCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + GraphicsPipelineCreateInfo& setStageCount( uint32_t stageCount_ ) + { + stageCount = stageCount_; + return *this; + } + + GraphicsPipelineCreateInfo& setPStages( const PipelineShaderStageCreateInfo* pStages_ ) + { + pStages = pStages_; + return *this; + } + + GraphicsPipelineCreateInfo& setPVertexInputState( const PipelineVertexInputStateCreateInfo* pVertexInputState_ ) + { + pVertexInputState = pVertexInputState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPInputAssemblyState( const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState_ ) + { + pInputAssemblyState = pInputAssemblyState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPTessellationState( const PipelineTessellationStateCreateInfo* pTessellationState_ ) + { + pTessellationState = pTessellationState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPViewportState( const PipelineViewportStateCreateInfo* pViewportState_ ) + { + pViewportState = pViewportState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPRasterizationState( const PipelineRasterizationStateCreateInfo* pRasterizationState_ ) + { + pRasterizationState = pRasterizationState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPMultisampleState( const PipelineMultisampleStateCreateInfo* pMultisampleState_ ) + { + pMultisampleState = pMultisampleState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPDepthStencilState( const PipelineDepthStencilStateCreateInfo* pDepthStencilState_ ) + { + pDepthStencilState = pDepthStencilState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPColorBlendState( const PipelineColorBlendStateCreateInfo* pColorBlendState_ ) + { + pColorBlendState = pColorBlendState_; + return *this; + } + + GraphicsPipelineCreateInfo& setPDynamicState( const PipelineDynamicStateCreateInfo* pDynamicState_ ) + { + pDynamicState = pDynamicState_; + return *this; + } + + GraphicsPipelineCreateInfo& setLayout( PipelineLayout layout_ ) + { + layout = layout_; + return *this; + } + + GraphicsPipelineCreateInfo& setRenderPass( RenderPass renderPass_ ) + { + renderPass = renderPass_; + return *this; + } + + GraphicsPipelineCreateInfo& setSubpass( uint32_t subpass_ ) + { + subpass = subpass_; + return *this; + } + + GraphicsPipelineCreateInfo& setBasePipelineHandle( Pipeline basePipelineHandle_ ) + { + basePipelineHandle = basePipelineHandle_; + return *this; + } + + GraphicsPipelineCreateInfo& setBasePipelineIndex( int32_t basePipelineIndex_ ) + { + basePipelineIndex = basePipelineIndex_; + return *this; + } + + operator const VkGraphicsPipelineCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( GraphicsPipelineCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( stageCount == rhs.stageCount ) + && ( pStages == rhs.pStages ) + && ( pVertexInputState == rhs.pVertexInputState ) + && ( pInputAssemblyState == rhs.pInputAssemblyState ) + && ( pTessellationState == rhs.pTessellationState ) + && ( pViewportState == rhs.pViewportState ) + && ( pRasterizationState == rhs.pRasterizationState ) + && ( pMultisampleState == rhs.pMultisampleState ) + && ( pDepthStencilState == rhs.pDepthStencilState ) + && ( pColorBlendState == rhs.pColorBlendState ) + && ( pDynamicState == rhs.pDynamicState ) + && ( layout == rhs.layout ) + && ( renderPass == rhs.renderPass ) + && ( subpass == rhs.subpass ) + && ( basePipelineHandle == rhs.basePipelineHandle ) + && ( basePipelineIndex == rhs.basePipelineIndex ); + } + + bool operator!=( GraphicsPipelineCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eGraphicsPipelineCreateInfo; + + public: + const void* pNext = nullptr; + PipelineCreateFlags flags; + uint32_t stageCount; + const PipelineShaderStageCreateInfo* pStages; + const PipelineVertexInputStateCreateInfo* pVertexInputState; + const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState; + const PipelineTessellationStateCreateInfo* pTessellationState; + const PipelineViewportStateCreateInfo* pViewportState; + const PipelineRasterizationStateCreateInfo* pRasterizationState; + const PipelineMultisampleStateCreateInfo* pMultisampleState; + const PipelineDepthStencilStateCreateInfo* pDepthStencilState; + const PipelineColorBlendStateCreateInfo* pColorBlendState; + const PipelineDynamicStateCreateInfo* pDynamicState; + PipelineLayout layout; + RenderPass renderPass; + uint32_t subpass; + Pipeline basePipelineHandle; + int32_t basePipelineIndex; + }; + static_assert( sizeof( GraphicsPipelineCreateInfo ) == sizeof( VkGraphicsPipelineCreateInfo ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceLimits + { + operator const VkPhysicalDeviceLimits&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceLimits const& rhs ) const + { + return ( maxImageDimension1D == rhs.maxImageDimension1D ) + && ( maxImageDimension2D == rhs.maxImageDimension2D ) + && ( maxImageDimension3D == rhs.maxImageDimension3D ) + && ( maxImageDimensionCube == rhs.maxImageDimensionCube ) + && ( maxImageArrayLayers == rhs.maxImageArrayLayers ) + && ( maxTexelBufferElements == rhs.maxTexelBufferElements ) + && ( maxUniformBufferRange == rhs.maxUniformBufferRange ) + && ( maxStorageBufferRange == rhs.maxStorageBufferRange ) + && ( maxPushConstantsSize == rhs.maxPushConstantsSize ) + && ( maxMemoryAllocationCount == rhs.maxMemoryAllocationCount ) + && ( maxSamplerAllocationCount == rhs.maxSamplerAllocationCount ) + && ( bufferImageGranularity == rhs.bufferImageGranularity ) + && ( sparseAddressSpaceSize == rhs.sparseAddressSpaceSize ) + && ( maxBoundDescriptorSets == rhs.maxBoundDescriptorSets ) + && ( maxPerStageDescriptorSamplers == rhs.maxPerStageDescriptorSamplers ) + && ( maxPerStageDescriptorUniformBuffers == rhs.maxPerStageDescriptorUniformBuffers ) + && ( maxPerStageDescriptorStorageBuffers == rhs.maxPerStageDescriptorStorageBuffers ) + && ( maxPerStageDescriptorSampledImages == rhs.maxPerStageDescriptorSampledImages ) + && ( maxPerStageDescriptorStorageImages == rhs.maxPerStageDescriptorStorageImages ) + && ( maxPerStageDescriptorInputAttachments == rhs.maxPerStageDescriptorInputAttachments ) + && ( maxPerStageResources == rhs.maxPerStageResources ) + && ( maxDescriptorSetSamplers == rhs.maxDescriptorSetSamplers ) + && ( maxDescriptorSetUniformBuffers == rhs.maxDescriptorSetUniformBuffers ) + && ( maxDescriptorSetUniformBuffersDynamic == rhs.maxDescriptorSetUniformBuffersDynamic ) + && ( maxDescriptorSetStorageBuffers == rhs.maxDescriptorSetStorageBuffers ) + && ( maxDescriptorSetStorageBuffersDynamic == rhs.maxDescriptorSetStorageBuffersDynamic ) + && ( maxDescriptorSetSampledImages == rhs.maxDescriptorSetSampledImages ) + && ( maxDescriptorSetStorageImages == rhs.maxDescriptorSetStorageImages ) + && ( maxDescriptorSetInputAttachments == rhs.maxDescriptorSetInputAttachments ) + && ( maxVertexInputAttributes == rhs.maxVertexInputAttributes ) + && ( maxVertexInputBindings == rhs.maxVertexInputBindings ) + && ( maxVertexInputAttributeOffset == rhs.maxVertexInputAttributeOffset ) + && ( maxVertexInputBindingStride == rhs.maxVertexInputBindingStride ) + && ( maxVertexOutputComponents == rhs.maxVertexOutputComponents ) + && ( maxTessellationGenerationLevel == rhs.maxTessellationGenerationLevel ) + && ( maxTessellationPatchSize == rhs.maxTessellationPatchSize ) + && ( maxTessellationControlPerVertexInputComponents == rhs.maxTessellationControlPerVertexInputComponents ) + && ( maxTessellationControlPerVertexOutputComponents == rhs.maxTessellationControlPerVertexOutputComponents ) + && ( maxTessellationControlPerPatchOutputComponents == rhs.maxTessellationControlPerPatchOutputComponents ) + && ( maxTessellationControlTotalOutputComponents == rhs.maxTessellationControlTotalOutputComponents ) + && ( maxTessellationEvaluationInputComponents == rhs.maxTessellationEvaluationInputComponents ) + && ( maxTessellationEvaluationOutputComponents == rhs.maxTessellationEvaluationOutputComponents ) + && ( maxGeometryShaderInvocations == rhs.maxGeometryShaderInvocations ) + && ( maxGeometryInputComponents == rhs.maxGeometryInputComponents ) + && ( maxGeometryOutputComponents == rhs.maxGeometryOutputComponents ) + && ( maxGeometryOutputVertices == rhs.maxGeometryOutputVertices ) + && ( maxGeometryTotalOutputComponents == rhs.maxGeometryTotalOutputComponents ) + && ( maxFragmentInputComponents == rhs.maxFragmentInputComponents ) + && ( maxFragmentOutputAttachments == rhs.maxFragmentOutputAttachments ) + && ( maxFragmentDualSrcAttachments == rhs.maxFragmentDualSrcAttachments ) + && ( maxFragmentCombinedOutputResources == rhs.maxFragmentCombinedOutputResources ) + && ( maxComputeSharedMemorySize == rhs.maxComputeSharedMemorySize ) + && ( memcmp( maxComputeWorkGroupCount, rhs.maxComputeWorkGroupCount, 3 * sizeof( uint32_t ) ) == 0 ) + && ( maxComputeWorkGroupInvocations == rhs.maxComputeWorkGroupInvocations ) + && ( memcmp( maxComputeWorkGroupSize, rhs.maxComputeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 ) + && ( subPixelPrecisionBits == rhs.subPixelPrecisionBits ) + && ( subTexelPrecisionBits == rhs.subTexelPrecisionBits ) + && ( mipmapPrecisionBits == rhs.mipmapPrecisionBits ) + && ( maxDrawIndexedIndexValue == rhs.maxDrawIndexedIndexValue ) + && ( maxDrawIndirectCount == rhs.maxDrawIndirectCount ) + && ( maxSamplerLodBias == rhs.maxSamplerLodBias ) + && ( maxSamplerAnisotropy == rhs.maxSamplerAnisotropy ) + && ( maxViewports == rhs.maxViewports ) + && ( memcmp( maxViewportDimensions, rhs.maxViewportDimensions, 2 * sizeof( uint32_t ) ) == 0 ) + && ( memcmp( viewportBoundsRange, rhs.viewportBoundsRange, 2 * sizeof( float ) ) == 0 ) + && ( viewportSubPixelBits == rhs.viewportSubPixelBits ) + && ( minMemoryMapAlignment == rhs.minMemoryMapAlignment ) + && ( minTexelBufferOffsetAlignment == rhs.minTexelBufferOffsetAlignment ) + && ( minUniformBufferOffsetAlignment == rhs.minUniformBufferOffsetAlignment ) + && ( minStorageBufferOffsetAlignment == rhs.minStorageBufferOffsetAlignment ) + && ( minTexelOffset == rhs.minTexelOffset ) + && ( maxTexelOffset == rhs.maxTexelOffset ) + && ( minTexelGatherOffset == rhs.minTexelGatherOffset ) + && ( maxTexelGatherOffset == rhs.maxTexelGatherOffset ) + && ( minInterpolationOffset == rhs.minInterpolationOffset ) + && ( maxInterpolationOffset == rhs.maxInterpolationOffset ) + && ( subPixelInterpolationOffsetBits == rhs.subPixelInterpolationOffsetBits ) + && ( maxFramebufferWidth == rhs.maxFramebufferWidth ) + && ( maxFramebufferHeight == rhs.maxFramebufferHeight ) + && ( maxFramebufferLayers == rhs.maxFramebufferLayers ) + && ( framebufferColorSampleCounts == rhs.framebufferColorSampleCounts ) + && ( framebufferDepthSampleCounts == rhs.framebufferDepthSampleCounts ) + && ( framebufferStencilSampleCounts == rhs.framebufferStencilSampleCounts ) + && ( framebufferNoAttachmentsSampleCounts == rhs.framebufferNoAttachmentsSampleCounts ) + && ( maxColorAttachments == rhs.maxColorAttachments ) + && ( sampledImageColorSampleCounts == rhs.sampledImageColorSampleCounts ) + && ( sampledImageIntegerSampleCounts == rhs.sampledImageIntegerSampleCounts ) + && ( sampledImageDepthSampleCounts == rhs.sampledImageDepthSampleCounts ) + && ( sampledImageStencilSampleCounts == rhs.sampledImageStencilSampleCounts ) + && ( storageImageSampleCounts == rhs.storageImageSampleCounts ) + && ( maxSampleMaskWords == rhs.maxSampleMaskWords ) + && ( timestampComputeAndGraphics == rhs.timestampComputeAndGraphics ) + && ( timestampPeriod == rhs.timestampPeriod ) + && ( maxClipDistances == rhs.maxClipDistances ) + && ( maxCullDistances == rhs.maxCullDistances ) + && ( maxCombinedClipAndCullDistances == rhs.maxCombinedClipAndCullDistances ) + && ( discreteQueuePriorities == rhs.discreteQueuePriorities ) + && ( memcmp( pointSizeRange, rhs.pointSizeRange, 2 * sizeof( float ) ) == 0 ) + && ( memcmp( lineWidthRange, rhs.lineWidthRange, 2 * sizeof( float ) ) == 0 ) + && ( pointSizeGranularity == rhs.pointSizeGranularity ) + && ( lineWidthGranularity == rhs.lineWidthGranularity ) + && ( strictLines == rhs.strictLines ) + && ( standardSampleLocations == rhs.standardSampleLocations ) + && ( optimalBufferCopyOffsetAlignment == rhs.optimalBufferCopyOffsetAlignment ) + && ( optimalBufferCopyRowPitchAlignment == rhs.optimalBufferCopyRowPitchAlignment ) + && ( nonCoherentAtomSize == rhs.nonCoherentAtomSize ); + } + + bool operator!=( PhysicalDeviceLimits const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + DeviceSize bufferImageGranularity; + DeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount[3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize[3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions[2]; + float viewportBoundsRange[2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + DeviceSize minTexelBufferOffsetAlignment; + DeviceSize minUniformBufferOffsetAlignment; + DeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + SampleCountFlags framebufferColorSampleCounts; + SampleCountFlags framebufferDepthSampleCounts; + SampleCountFlags framebufferStencilSampleCounts; + SampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + SampleCountFlags sampledImageColorSampleCounts; + SampleCountFlags sampledImageIntegerSampleCounts; + SampleCountFlags sampledImageDepthSampleCounts; + SampleCountFlags sampledImageStencilSampleCounts; + SampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + Bool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange[2]; + float lineWidthRange[2]; + float pointSizeGranularity; + float lineWidthGranularity; + Bool32 strictLines; + Bool32 standardSampleLocations; + DeviceSize optimalBufferCopyOffsetAlignment; + DeviceSize optimalBufferCopyRowPitchAlignment; + DeviceSize nonCoherentAtomSize; + }; + static_assert( sizeof( PhysicalDeviceLimits ) == sizeof( VkPhysicalDeviceLimits ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceProperties + { + operator const VkPhysicalDeviceProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceProperties const& rhs ) const + { + return ( apiVersion == rhs.apiVersion ) + && ( driverVersion == rhs.driverVersion ) + && ( vendorID == rhs.vendorID ) + && ( deviceID == rhs.deviceID ) + && ( deviceType == rhs.deviceType ) + && ( memcmp( deviceName, rhs.deviceName, VK_MAX_PHYSICAL_DEVICE_NAME_SIZE * sizeof( char ) ) == 0 ) + && ( memcmp( pipelineCacheUUID, rhs.pipelineCacheUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 ) + && ( limits == rhs.limits ) + && ( sparseProperties == rhs.sparseProperties ); + } + + bool operator!=( PhysicalDeviceProperties const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + PhysicalDeviceType deviceType; + char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; + PhysicalDeviceLimits limits; + PhysicalDeviceSparseProperties sparseProperties; + }; + static_assert( sizeof( PhysicalDeviceProperties ) == sizeof( VkPhysicalDeviceProperties ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceProperties2 + { + operator const VkPhysicalDeviceProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( properties == rhs.properties ); + } + + bool operator!=( PhysicalDeviceProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceProperties2; + + public: + void* pNext = nullptr; + PhysicalDeviceProperties properties; + }; + static_assert( sizeof( PhysicalDeviceProperties2 ) == sizeof( VkPhysicalDeviceProperties2 ), "struct and wrapper have different size!" ); + + using PhysicalDeviceProperties2KHR = PhysicalDeviceProperties2; + + struct ImageFormatProperties2 + { + operator const VkImageFormatProperties2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImageFormatProperties2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( imageFormatProperties == rhs.imageFormatProperties ); + } + + bool operator!=( ImageFormatProperties2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImageFormatProperties2; + + public: + void* pNext = nullptr; + ImageFormatProperties imageFormatProperties; + }; + static_assert( sizeof( ImageFormatProperties2 ) == sizeof( VkImageFormatProperties2 ), "struct and wrapper have different size!" ); + + using ImageFormatProperties2KHR = ImageFormatProperties2; + + struct PhysicalDeviceSparseImageFormatInfo2 + { + PhysicalDeviceSparseImageFormatInfo2( Format format_ = Format::eUndefined, + ImageType type_ = ImageType::e1D, + SampleCountFlagBits samples_ = SampleCountFlagBits::e1, + ImageUsageFlags usage_ = ImageUsageFlags(), + ImageTiling tiling_ = ImageTiling::eOptimal ) + : format( format_ ) + , type( type_ ) + , samples( samples_ ) + , usage( usage_ ) + , tiling( tiling_ ) + { + } + + PhysicalDeviceSparseImageFormatInfo2( VkPhysicalDeviceSparseImageFormatInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSparseImageFormatInfo2 ) ); + } + + PhysicalDeviceSparseImageFormatInfo2& operator=( VkPhysicalDeviceSparseImageFormatInfo2 const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceSparseImageFormatInfo2 ) ); + return *this; + } + PhysicalDeviceSparseImageFormatInfo2& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceSparseImageFormatInfo2& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + PhysicalDeviceSparseImageFormatInfo2& setType( ImageType type_ ) + { + type = type_; + return *this; + } + + PhysicalDeviceSparseImageFormatInfo2& setSamples( SampleCountFlagBits samples_ ) + { + samples = samples_; + return *this; + } + + PhysicalDeviceSparseImageFormatInfo2& setUsage( ImageUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + PhysicalDeviceSparseImageFormatInfo2& setTiling( ImageTiling tiling_ ) + { + tiling = tiling_; + return *this; + } + + operator const VkPhysicalDeviceSparseImageFormatInfo2&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSparseImageFormatInfo2 const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( format == rhs.format ) + && ( type == rhs.type ) + && ( samples == rhs.samples ) + && ( usage == rhs.usage ) + && ( tiling == rhs.tiling ); + } + + bool operator!=( PhysicalDeviceSparseImageFormatInfo2 const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSparseImageFormatInfo2; + + public: + const void* pNext = nullptr; + Format format; + ImageType type; + SampleCountFlagBits samples; + ImageUsageFlags usage; + ImageTiling tiling; + }; + static_assert( sizeof( PhysicalDeviceSparseImageFormatInfo2 ) == sizeof( VkPhysicalDeviceSparseImageFormatInfo2 ), "struct and wrapper have different size!" ); + + using PhysicalDeviceSparseImageFormatInfo2KHR = PhysicalDeviceSparseImageFormatInfo2; + + struct SampleLocationsInfoEXT + { + SampleLocationsInfoEXT( SampleCountFlagBits sampleLocationsPerPixel_ = SampleCountFlagBits::e1, + Extent2D sampleLocationGridSize_ = Extent2D(), + uint32_t sampleLocationsCount_ = 0, + const SampleLocationEXT* pSampleLocations_ = nullptr ) + : sampleLocationsPerPixel( sampleLocationsPerPixel_ ) + , sampleLocationGridSize( sampleLocationGridSize_ ) + , sampleLocationsCount( sampleLocationsCount_ ) + , pSampleLocations( pSampleLocations_ ) + { + } + + SampleLocationsInfoEXT( VkSampleLocationsInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SampleLocationsInfoEXT ) ); + } + + SampleLocationsInfoEXT& operator=( VkSampleLocationsInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SampleLocationsInfoEXT ) ); + return *this; + } + SampleLocationsInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SampleLocationsInfoEXT& setSampleLocationsPerPixel( SampleCountFlagBits sampleLocationsPerPixel_ ) + { + sampleLocationsPerPixel = sampleLocationsPerPixel_; + return *this; + } + + SampleLocationsInfoEXT& setSampleLocationGridSize( Extent2D sampleLocationGridSize_ ) + { + sampleLocationGridSize = sampleLocationGridSize_; + return *this; + } + + SampleLocationsInfoEXT& setSampleLocationsCount( uint32_t sampleLocationsCount_ ) + { + sampleLocationsCount = sampleLocationsCount_; + return *this; + } + + SampleLocationsInfoEXT& setPSampleLocations( const SampleLocationEXT* pSampleLocations_ ) + { + pSampleLocations = pSampleLocations_; + return *this; + } + + operator const VkSampleLocationsInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SampleLocationsInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( sampleLocationsPerPixel == rhs.sampleLocationsPerPixel ) + && ( sampleLocationGridSize == rhs.sampleLocationGridSize ) + && ( sampleLocationsCount == rhs.sampleLocationsCount ) + && ( pSampleLocations == rhs.pSampleLocations ); + } + + bool operator!=( SampleLocationsInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSampleLocationsInfoEXT; + + public: + const void* pNext = nullptr; + SampleCountFlagBits sampleLocationsPerPixel; + Extent2D sampleLocationGridSize; + uint32_t sampleLocationsCount; + const SampleLocationEXT* pSampleLocations; + }; + static_assert( sizeof( SampleLocationsInfoEXT ) == sizeof( VkSampleLocationsInfoEXT ), "struct and wrapper have different size!" ); + + struct AttachmentSampleLocationsEXT + { + AttachmentSampleLocationsEXT( uint32_t attachmentIndex_ = 0, + SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() ) + : attachmentIndex( attachmentIndex_ ) + , sampleLocationsInfo( sampleLocationsInfo_ ) + { + } + + AttachmentSampleLocationsEXT( VkAttachmentSampleLocationsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentSampleLocationsEXT ) ); + } + + AttachmentSampleLocationsEXT& operator=( VkAttachmentSampleLocationsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentSampleLocationsEXT ) ); + return *this; + } + AttachmentSampleLocationsEXT& setAttachmentIndex( uint32_t attachmentIndex_ ) + { + attachmentIndex = attachmentIndex_; + return *this; + } + + AttachmentSampleLocationsEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ ) + { + sampleLocationsInfo = sampleLocationsInfo_; + return *this; + } + + operator const VkAttachmentSampleLocationsEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AttachmentSampleLocationsEXT const& rhs ) const + { + return ( attachmentIndex == rhs.attachmentIndex ) + && ( sampleLocationsInfo == rhs.sampleLocationsInfo ); + } + + bool operator!=( AttachmentSampleLocationsEXT const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t attachmentIndex; + SampleLocationsInfoEXT sampleLocationsInfo; + }; + static_assert( sizeof( AttachmentSampleLocationsEXT ) == sizeof( VkAttachmentSampleLocationsEXT ), "struct and wrapper have different size!" ); + + struct SubpassSampleLocationsEXT + { + SubpassSampleLocationsEXT( uint32_t subpassIndex_ = 0, + SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() ) + : subpassIndex( subpassIndex_ ) + , sampleLocationsInfo( sampleLocationsInfo_ ) + { + } + + SubpassSampleLocationsEXT( VkSubpassSampleLocationsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassSampleLocationsEXT ) ); + } + + SubpassSampleLocationsEXT& operator=( VkSubpassSampleLocationsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassSampleLocationsEXT ) ); + return *this; + } + SubpassSampleLocationsEXT& setSubpassIndex( uint32_t subpassIndex_ ) + { + subpassIndex = subpassIndex_; + return *this; + } + + SubpassSampleLocationsEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ ) + { + sampleLocationsInfo = sampleLocationsInfo_; + return *this; + } + + operator const VkSubpassSampleLocationsEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassSampleLocationsEXT const& rhs ) const + { + return ( subpassIndex == rhs.subpassIndex ) + && ( sampleLocationsInfo == rhs.sampleLocationsInfo ); + } + + bool operator!=( SubpassSampleLocationsEXT const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t subpassIndex; + SampleLocationsInfoEXT sampleLocationsInfo; + }; + static_assert( sizeof( SubpassSampleLocationsEXT ) == sizeof( VkSubpassSampleLocationsEXT ), "struct and wrapper have different size!" ); + + struct RenderPassSampleLocationsBeginInfoEXT + { + RenderPassSampleLocationsBeginInfoEXT( uint32_t attachmentInitialSampleLocationsCount_ = 0, + const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations_ = nullptr, + uint32_t postSubpassSampleLocationsCount_ = 0, + const SubpassSampleLocationsEXT* pPostSubpassSampleLocations_ = nullptr ) + : attachmentInitialSampleLocationsCount( attachmentInitialSampleLocationsCount_ ) + , pAttachmentInitialSampleLocations( pAttachmentInitialSampleLocations_ ) + , postSubpassSampleLocationsCount( postSubpassSampleLocationsCount_ ) + , pPostSubpassSampleLocations( pPostSubpassSampleLocations_ ) + { + } + + RenderPassSampleLocationsBeginInfoEXT( VkRenderPassSampleLocationsBeginInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassSampleLocationsBeginInfoEXT ) ); + } + + RenderPassSampleLocationsBeginInfoEXT& operator=( VkRenderPassSampleLocationsBeginInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassSampleLocationsBeginInfoEXT ) ); + return *this; + } + RenderPassSampleLocationsBeginInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassSampleLocationsBeginInfoEXT& setAttachmentInitialSampleLocationsCount( uint32_t attachmentInitialSampleLocationsCount_ ) + { + attachmentInitialSampleLocationsCount = attachmentInitialSampleLocationsCount_; + return *this; + } + + RenderPassSampleLocationsBeginInfoEXT& setPAttachmentInitialSampleLocations( const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations_ ) + { + pAttachmentInitialSampleLocations = pAttachmentInitialSampleLocations_; + return *this; + } + + RenderPassSampleLocationsBeginInfoEXT& setPostSubpassSampleLocationsCount( uint32_t postSubpassSampleLocationsCount_ ) + { + postSubpassSampleLocationsCount = postSubpassSampleLocationsCount_; + return *this; + } + + RenderPassSampleLocationsBeginInfoEXT& setPPostSubpassSampleLocations( const SubpassSampleLocationsEXT* pPostSubpassSampleLocations_ ) + { + pPostSubpassSampleLocations = pPostSubpassSampleLocations_; + return *this; + } + + operator const VkRenderPassSampleLocationsBeginInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassSampleLocationsBeginInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( attachmentInitialSampleLocationsCount == rhs.attachmentInitialSampleLocationsCount ) + && ( pAttachmentInitialSampleLocations == rhs.pAttachmentInitialSampleLocations ) + && ( postSubpassSampleLocationsCount == rhs.postSubpassSampleLocationsCount ) + && ( pPostSubpassSampleLocations == rhs.pPostSubpassSampleLocations ); + } + + bool operator!=( RenderPassSampleLocationsBeginInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassSampleLocationsBeginInfoEXT; + + public: + const void* pNext = nullptr; + uint32_t attachmentInitialSampleLocationsCount; + const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations; + uint32_t postSubpassSampleLocationsCount; + const SubpassSampleLocationsEXT* pPostSubpassSampleLocations; + }; + static_assert( sizeof( RenderPassSampleLocationsBeginInfoEXT ) == sizeof( VkRenderPassSampleLocationsBeginInfoEXT ), "struct and wrapper have different size!" ); + + struct PipelineSampleLocationsStateCreateInfoEXT + { + PipelineSampleLocationsStateCreateInfoEXT( Bool32 sampleLocationsEnable_ = 0, + SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() ) + : sampleLocationsEnable( sampleLocationsEnable_ ) + , sampleLocationsInfo( sampleLocationsInfo_ ) + { + } + + PipelineSampleLocationsStateCreateInfoEXT( VkPipelineSampleLocationsStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineSampleLocationsStateCreateInfoEXT ) ); + } + + PipelineSampleLocationsStateCreateInfoEXT& operator=( VkPipelineSampleLocationsStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineSampleLocationsStateCreateInfoEXT ) ); + return *this; + } + PipelineSampleLocationsStateCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineSampleLocationsStateCreateInfoEXT& setSampleLocationsEnable( Bool32 sampleLocationsEnable_ ) + { + sampleLocationsEnable = sampleLocationsEnable_; + return *this; + } + + PipelineSampleLocationsStateCreateInfoEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ ) + { + sampleLocationsInfo = sampleLocationsInfo_; + return *this; + } + + operator const VkPipelineSampleLocationsStateCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineSampleLocationsStateCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( sampleLocationsEnable == rhs.sampleLocationsEnable ) + && ( sampleLocationsInfo == rhs.sampleLocationsInfo ); + } + + bool operator!=( PipelineSampleLocationsStateCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineSampleLocationsStateCreateInfoEXT; + + public: + const void* pNext = nullptr; + Bool32 sampleLocationsEnable; + SampleLocationsInfoEXT sampleLocationsInfo; + }; + static_assert( sizeof( PipelineSampleLocationsStateCreateInfoEXT ) == sizeof( VkPipelineSampleLocationsStateCreateInfoEXT ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceSampleLocationsPropertiesEXT + { + operator const VkPhysicalDeviceSampleLocationsPropertiesEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSampleLocationsPropertiesEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( sampleLocationSampleCounts == rhs.sampleLocationSampleCounts ) + && ( maxSampleLocationGridSize == rhs.maxSampleLocationGridSize ) + && ( memcmp( sampleLocationCoordinateRange, rhs.sampleLocationCoordinateRange, 2 * sizeof( float ) ) == 0 ) + && ( sampleLocationSubPixelBits == rhs.sampleLocationSubPixelBits ) + && ( variableSampleLocations == rhs.variableSampleLocations ); + } + + bool operator!=( PhysicalDeviceSampleLocationsPropertiesEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSampleLocationsPropertiesEXT; + + public: + void* pNext = nullptr; + SampleCountFlags sampleLocationSampleCounts; + Extent2D maxSampleLocationGridSize; + float sampleLocationCoordinateRange[2]; + uint32_t sampleLocationSubPixelBits; + Bool32 variableSampleLocations; + }; + static_assert( sizeof( PhysicalDeviceSampleLocationsPropertiesEXT ) == sizeof( VkPhysicalDeviceSampleLocationsPropertiesEXT ), "struct and wrapper have different size!" ); + + enum class AttachmentDescriptionFlagBits + { + eMayAlias = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT + }; + + using AttachmentDescriptionFlags = Flags; + + VULKAN_HPP_INLINE AttachmentDescriptionFlags operator|( AttachmentDescriptionFlagBits bit0, AttachmentDescriptionFlagBits bit1 ) + { + return AttachmentDescriptionFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE AttachmentDescriptionFlags operator~( AttachmentDescriptionFlagBits bits ) + { + return ~( AttachmentDescriptionFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(AttachmentDescriptionFlagBits::eMayAlias) + }; + }; + + struct AttachmentDescription + { + AttachmentDescription( AttachmentDescriptionFlags flags_ = AttachmentDescriptionFlags(), + Format format_ = Format::eUndefined, + SampleCountFlagBits samples_ = SampleCountFlagBits::e1, + AttachmentLoadOp loadOp_ = AttachmentLoadOp::eLoad, + AttachmentStoreOp storeOp_ = AttachmentStoreOp::eStore, + AttachmentLoadOp stencilLoadOp_ = AttachmentLoadOp::eLoad, + AttachmentStoreOp stencilStoreOp_ = AttachmentStoreOp::eStore, + ImageLayout initialLayout_ = ImageLayout::eUndefined, + ImageLayout finalLayout_ = ImageLayout::eUndefined ) + : flags( flags_ ) + , format( format_ ) + , samples( samples_ ) + , loadOp( loadOp_ ) + , storeOp( storeOp_ ) + , stencilLoadOp( stencilLoadOp_ ) + , stencilStoreOp( stencilStoreOp_ ) + , initialLayout( initialLayout_ ) + , finalLayout( finalLayout_ ) + { + } + + AttachmentDescription( VkAttachmentDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentDescription ) ); + } + + AttachmentDescription& operator=( VkAttachmentDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentDescription ) ); + return *this; + } + AttachmentDescription& setFlags( AttachmentDescriptionFlags flags_ ) + { + flags = flags_; + return *this; + } + + AttachmentDescription& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + AttachmentDescription& setSamples( SampleCountFlagBits samples_ ) + { + samples = samples_; + return *this; + } + + AttachmentDescription& setLoadOp( AttachmentLoadOp loadOp_ ) + { + loadOp = loadOp_; + return *this; + } + + AttachmentDescription& setStoreOp( AttachmentStoreOp storeOp_ ) + { + storeOp = storeOp_; + return *this; + } + + AttachmentDescription& setStencilLoadOp( AttachmentLoadOp stencilLoadOp_ ) + { + stencilLoadOp = stencilLoadOp_; + return *this; + } + + AttachmentDescription& setStencilStoreOp( AttachmentStoreOp stencilStoreOp_ ) + { + stencilStoreOp = stencilStoreOp_; + return *this; + } + + AttachmentDescription& setInitialLayout( ImageLayout initialLayout_ ) + { + initialLayout = initialLayout_; + return *this; + } + + AttachmentDescription& setFinalLayout( ImageLayout finalLayout_ ) + { + finalLayout = finalLayout_; + return *this; + } + + operator const VkAttachmentDescription&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AttachmentDescription const& rhs ) const + { + return ( flags == rhs.flags ) + && ( format == rhs.format ) + && ( samples == rhs.samples ) + && ( loadOp == rhs.loadOp ) + && ( storeOp == rhs.storeOp ) + && ( stencilLoadOp == rhs.stencilLoadOp ) + && ( stencilStoreOp == rhs.stencilStoreOp ) + && ( initialLayout == rhs.initialLayout ) + && ( finalLayout == rhs.finalLayout ); + } + + bool operator!=( AttachmentDescription const& rhs ) const + { + return !operator==( rhs ); + } + + AttachmentDescriptionFlags flags; + Format format; + SampleCountFlagBits samples; + AttachmentLoadOp loadOp; + AttachmentStoreOp storeOp; + AttachmentLoadOp stencilLoadOp; + AttachmentStoreOp stencilStoreOp; + ImageLayout initialLayout; + ImageLayout finalLayout; + }; + static_assert( sizeof( AttachmentDescription ) == sizeof( VkAttachmentDescription ), "struct and wrapper have different size!" ); + + struct AttachmentDescription2KHR + { + AttachmentDescription2KHR( AttachmentDescriptionFlags flags_ = AttachmentDescriptionFlags(), + Format format_ = Format::eUndefined, + SampleCountFlagBits samples_ = SampleCountFlagBits::e1, + AttachmentLoadOp loadOp_ = AttachmentLoadOp::eLoad, + AttachmentStoreOp storeOp_ = AttachmentStoreOp::eStore, + AttachmentLoadOp stencilLoadOp_ = AttachmentLoadOp::eLoad, + AttachmentStoreOp stencilStoreOp_ = AttachmentStoreOp::eStore, + ImageLayout initialLayout_ = ImageLayout::eUndefined, + ImageLayout finalLayout_ = ImageLayout::eUndefined ) + : flags( flags_ ) + , format( format_ ) + , samples( samples_ ) + , loadOp( loadOp_ ) + , storeOp( storeOp_ ) + , stencilLoadOp( stencilLoadOp_ ) + , stencilStoreOp( stencilStoreOp_ ) + , initialLayout( initialLayout_ ) + , finalLayout( finalLayout_ ) + { + } + + AttachmentDescription2KHR( VkAttachmentDescription2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentDescription2KHR ) ); + } + + AttachmentDescription2KHR& operator=( VkAttachmentDescription2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( AttachmentDescription2KHR ) ); + return *this; + } + AttachmentDescription2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + AttachmentDescription2KHR& setFlags( AttachmentDescriptionFlags flags_ ) + { + flags = flags_; + return *this; + } + + AttachmentDescription2KHR& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + AttachmentDescription2KHR& setSamples( SampleCountFlagBits samples_ ) + { + samples = samples_; + return *this; + } + + AttachmentDescription2KHR& setLoadOp( AttachmentLoadOp loadOp_ ) + { + loadOp = loadOp_; + return *this; + } + + AttachmentDescription2KHR& setStoreOp( AttachmentStoreOp storeOp_ ) + { + storeOp = storeOp_; + return *this; + } + + AttachmentDescription2KHR& setStencilLoadOp( AttachmentLoadOp stencilLoadOp_ ) + { + stencilLoadOp = stencilLoadOp_; + return *this; + } + + AttachmentDescription2KHR& setStencilStoreOp( AttachmentStoreOp stencilStoreOp_ ) + { + stencilStoreOp = stencilStoreOp_; + return *this; + } + + AttachmentDescription2KHR& setInitialLayout( ImageLayout initialLayout_ ) + { + initialLayout = initialLayout_; + return *this; + } + + AttachmentDescription2KHR& setFinalLayout( ImageLayout finalLayout_ ) + { + finalLayout = finalLayout_; + return *this; + } + + operator const VkAttachmentDescription2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AttachmentDescription2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( format == rhs.format ) + && ( samples == rhs.samples ) + && ( loadOp == rhs.loadOp ) + && ( storeOp == rhs.storeOp ) + && ( stencilLoadOp == rhs.stencilLoadOp ) + && ( stencilStoreOp == rhs.stencilStoreOp ) + && ( initialLayout == rhs.initialLayout ) + && ( finalLayout == rhs.finalLayout ); + } + + bool operator!=( AttachmentDescription2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAttachmentDescription2KHR; + + public: + const void* pNext = nullptr; + AttachmentDescriptionFlags flags; + Format format; + SampleCountFlagBits samples; + AttachmentLoadOp loadOp; + AttachmentStoreOp storeOp; + AttachmentLoadOp stencilLoadOp; + AttachmentStoreOp stencilStoreOp; + ImageLayout initialLayout; + ImageLayout finalLayout; + }; + static_assert( sizeof( AttachmentDescription2KHR ) == sizeof( VkAttachmentDescription2KHR ), "struct and wrapper have different size!" ); + + enum class StencilFaceFlagBits + { + eFront = VK_STENCIL_FACE_FRONT_BIT, + eBack = VK_STENCIL_FACE_BACK_BIT, + eVkStencilFrontAndBack = VK_STENCIL_FRONT_AND_BACK + }; + + using StencilFaceFlags = Flags; + + VULKAN_HPP_INLINE StencilFaceFlags operator|( StencilFaceFlagBits bit0, StencilFaceFlagBits bit1 ) + { + return StencilFaceFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE StencilFaceFlags operator~( StencilFaceFlagBits bits ) + { + return ~( StencilFaceFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(StencilFaceFlagBits::eFront) | VkFlags(StencilFaceFlagBits::eBack) | VkFlags(StencilFaceFlagBits::eVkStencilFrontAndBack) + }; + }; + + enum class DescriptorPoolCreateFlagBits + { + eFreeDescriptorSet = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, + eUpdateAfterBindEXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT + }; + + using DescriptorPoolCreateFlags = Flags; + + VULKAN_HPP_INLINE DescriptorPoolCreateFlags operator|( DescriptorPoolCreateFlagBits bit0, DescriptorPoolCreateFlagBits bit1 ) + { + return DescriptorPoolCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DescriptorPoolCreateFlags operator~( DescriptorPoolCreateFlagBits bits ) + { + return ~( DescriptorPoolCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DescriptorPoolCreateFlagBits::eFreeDescriptorSet) | VkFlags(DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT) + }; + }; + + struct DescriptorPoolCreateInfo + { + DescriptorPoolCreateInfo( DescriptorPoolCreateFlags flags_ = DescriptorPoolCreateFlags(), + uint32_t maxSets_ = 0, + uint32_t poolSizeCount_ = 0, + const DescriptorPoolSize* pPoolSizes_ = nullptr ) + : flags( flags_ ) + , maxSets( maxSets_ ) + , poolSizeCount( poolSizeCount_ ) + , pPoolSizes( pPoolSizes_ ) + { + } + + DescriptorPoolCreateInfo( VkDescriptorPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorPoolCreateInfo ) ); + } + + DescriptorPoolCreateInfo& operator=( VkDescriptorPoolCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorPoolCreateInfo ) ); + return *this; + } + DescriptorPoolCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorPoolCreateInfo& setFlags( DescriptorPoolCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DescriptorPoolCreateInfo& setMaxSets( uint32_t maxSets_ ) + { + maxSets = maxSets_; + return *this; + } + + DescriptorPoolCreateInfo& setPoolSizeCount( uint32_t poolSizeCount_ ) + { + poolSizeCount = poolSizeCount_; + return *this; + } + + DescriptorPoolCreateInfo& setPPoolSizes( const DescriptorPoolSize* pPoolSizes_ ) + { + pPoolSizes = pPoolSizes_; + return *this; + } + + operator const VkDescriptorPoolCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorPoolCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( maxSets == rhs.maxSets ) + && ( poolSizeCount == rhs.poolSizeCount ) + && ( pPoolSizes == rhs.pPoolSizes ); + } + + bool operator!=( DescriptorPoolCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorPoolCreateInfo; + + public: + const void* pNext = nullptr; + DescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const DescriptorPoolSize* pPoolSizes; + }; + static_assert( sizeof( DescriptorPoolCreateInfo ) == sizeof( VkDescriptorPoolCreateInfo ), "struct and wrapper have different size!" ); + + enum class DependencyFlagBits + { + eByRegion = VK_DEPENDENCY_BY_REGION_BIT, + eDeviceGroup = VK_DEPENDENCY_DEVICE_GROUP_BIT, + eDeviceGroupKHR = VK_DEPENDENCY_DEVICE_GROUP_BIT, + eViewLocal = VK_DEPENDENCY_VIEW_LOCAL_BIT, + eViewLocalKHR = VK_DEPENDENCY_VIEW_LOCAL_BIT + }; + + using DependencyFlags = Flags; + + VULKAN_HPP_INLINE DependencyFlags operator|( DependencyFlagBits bit0, DependencyFlagBits bit1 ) + { + return DependencyFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DependencyFlags operator~( DependencyFlagBits bits ) + { + return ~( DependencyFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DependencyFlagBits::eByRegion) | VkFlags(DependencyFlagBits::eDeviceGroup) | VkFlags(DependencyFlagBits::eViewLocal) + }; + }; + + struct SubpassDependency + { + SubpassDependency( uint32_t srcSubpass_ = 0, + uint32_t dstSubpass_ = 0, + PipelineStageFlags srcStageMask_ = PipelineStageFlags(), + PipelineStageFlags dstStageMask_ = PipelineStageFlags(), + AccessFlags srcAccessMask_ = AccessFlags(), + AccessFlags dstAccessMask_ = AccessFlags(), + DependencyFlags dependencyFlags_ = DependencyFlags() ) + : srcSubpass( srcSubpass_ ) + , dstSubpass( dstSubpass_ ) + , srcStageMask( srcStageMask_ ) + , dstStageMask( dstStageMask_ ) + , srcAccessMask( srcAccessMask_ ) + , dstAccessMask( dstAccessMask_ ) + , dependencyFlags( dependencyFlags_ ) + { + } + + SubpassDependency( VkSubpassDependency const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDependency ) ); + } + + SubpassDependency& operator=( VkSubpassDependency const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDependency ) ); + return *this; + } + SubpassDependency& setSrcSubpass( uint32_t srcSubpass_ ) + { + srcSubpass = srcSubpass_; + return *this; + } + + SubpassDependency& setDstSubpass( uint32_t dstSubpass_ ) + { + dstSubpass = dstSubpass_; + return *this; + } + + SubpassDependency& setSrcStageMask( PipelineStageFlags srcStageMask_ ) + { + srcStageMask = srcStageMask_; + return *this; + } + + SubpassDependency& setDstStageMask( PipelineStageFlags dstStageMask_ ) + { + dstStageMask = dstStageMask_; + return *this; + } + + SubpassDependency& setSrcAccessMask( AccessFlags srcAccessMask_ ) + { + srcAccessMask = srcAccessMask_; + return *this; + } + + SubpassDependency& setDstAccessMask( AccessFlags dstAccessMask_ ) + { + dstAccessMask = dstAccessMask_; + return *this; + } + + SubpassDependency& setDependencyFlags( DependencyFlags dependencyFlags_ ) + { + dependencyFlags = dependencyFlags_; + return *this; + } + + operator const VkSubpassDependency&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassDependency const& rhs ) const + { + return ( srcSubpass == rhs.srcSubpass ) + && ( dstSubpass == rhs.dstSubpass ) + && ( srcStageMask == rhs.srcStageMask ) + && ( dstStageMask == rhs.dstStageMask ) + && ( srcAccessMask == rhs.srcAccessMask ) + && ( dstAccessMask == rhs.dstAccessMask ) + && ( dependencyFlags == rhs.dependencyFlags ); + } + + bool operator!=( SubpassDependency const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t srcSubpass; + uint32_t dstSubpass; + PipelineStageFlags srcStageMask; + PipelineStageFlags dstStageMask; + AccessFlags srcAccessMask; + AccessFlags dstAccessMask; + DependencyFlags dependencyFlags; + }; + static_assert( sizeof( SubpassDependency ) == sizeof( VkSubpassDependency ), "struct and wrapper have different size!" ); + + struct SubpassDependency2KHR + { + SubpassDependency2KHR( uint32_t srcSubpass_ = 0, + uint32_t dstSubpass_ = 0, + PipelineStageFlags srcStageMask_ = PipelineStageFlags(), + PipelineStageFlags dstStageMask_ = PipelineStageFlags(), + AccessFlags srcAccessMask_ = AccessFlags(), + AccessFlags dstAccessMask_ = AccessFlags(), + DependencyFlags dependencyFlags_ = DependencyFlags(), + int32_t viewOffset_ = 0 ) + : srcSubpass( srcSubpass_ ) + , dstSubpass( dstSubpass_ ) + , srcStageMask( srcStageMask_ ) + , dstStageMask( dstStageMask_ ) + , srcAccessMask( srcAccessMask_ ) + , dstAccessMask( dstAccessMask_ ) + , dependencyFlags( dependencyFlags_ ) + , viewOffset( viewOffset_ ) + { + } + + SubpassDependency2KHR( VkSubpassDependency2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDependency2KHR ) ); + } + + SubpassDependency2KHR& operator=( VkSubpassDependency2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDependency2KHR ) ); + return *this; + } + SubpassDependency2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SubpassDependency2KHR& setSrcSubpass( uint32_t srcSubpass_ ) + { + srcSubpass = srcSubpass_; + return *this; + } + + SubpassDependency2KHR& setDstSubpass( uint32_t dstSubpass_ ) + { + dstSubpass = dstSubpass_; + return *this; + } + + SubpassDependency2KHR& setSrcStageMask( PipelineStageFlags srcStageMask_ ) + { + srcStageMask = srcStageMask_; + return *this; + } + + SubpassDependency2KHR& setDstStageMask( PipelineStageFlags dstStageMask_ ) + { + dstStageMask = dstStageMask_; + return *this; + } + + SubpassDependency2KHR& setSrcAccessMask( AccessFlags srcAccessMask_ ) + { + srcAccessMask = srcAccessMask_; + return *this; + } + + SubpassDependency2KHR& setDstAccessMask( AccessFlags dstAccessMask_ ) + { + dstAccessMask = dstAccessMask_; + return *this; + } + + SubpassDependency2KHR& setDependencyFlags( DependencyFlags dependencyFlags_ ) + { + dependencyFlags = dependencyFlags_; + return *this; + } + + SubpassDependency2KHR& setViewOffset( int32_t viewOffset_ ) + { + viewOffset = viewOffset_; + return *this; + } + + operator const VkSubpassDependency2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassDependency2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcSubpass == rhs.srcSubpass ) + && ( dstSubpass == rhs.dstSubpass ) + && ( srcStageMask == rhs.srcStageMask ) + && ( dstStageMask == rhs.dstStageMask ) + && ( srcAccessMask == rhs.srcAccessMask ) + && ( dstAccessMask == rhs.dstAccessMask ) + && ( dependencyFlags == rhs.dependencyFlags ) + && ( viewOffset == rhs.viewOffset ); + } + + bool operator!=( SubpassDependency2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSubpassDependency2KHR; + + public: + const void* pNext = nullptr; + uint32_t srcSubpass; + uint32_t dstSubpass; + PipelineStageFlags srcStageMask; + PipelineStageFlags dstStageMask; + AccessFlags srcAccessMask; + AccessFlags dstAccessMask; + DependencyFlags dependencyFlags; + int32_t viewOffset; + }; + static_assert( sizeof( SubpassDependency2KHR ) == sizeof( VkSubpassDependency2KHR ), "struct and wrapper have different size!" ); + + enum class PresentModeKHR + { + eImmediate = VK_PRESENT_MODE_IMMEDIATE_KHR, + eMailbox = VK_PRESENT_MODE_MAILBOX_KHR, + eFifo = VK_PRESENT_MODE_FIFO_KHR, + eFifoRelaxed = VK_PRESENT_MODE_FIFO_RELAXED_KHR, + eSharedDemandRefresh = VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR, + eSharedContinuousRefresh = VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR + }; + + enum class ColorSpaceKHR + { + eSrgbNonlinear = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + eDisplayP3NonlinearEXT = VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT, + eExtendedSrgbLinearEXT = VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT, + eDciP3LinearEXT = VK_COLOR_SPACE_DCI_P3_LINEAR_EXT, + eDciP3NonlinearEXT = VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT, + eBt709LinearEXT = VK_COLOR_SPACE_BT709_LINEAR_EXT, + eBt709NonlinearEXT = VK_COLOR_SPACE_BT709_NONLINEAR_EXT, + eBt2020LinearEXT = VK_COLOR_SPACE_BT2020_LINEAR_EXT, + eHdr10St2084EXT = VK_COLOR_SPACE_HDR10_ST2084_EXT, + eDolbyvisionEXT = VK_COLOR_SPACE_DOLBYVISION_EXT, + eHdr10HlgEXT = VK_COLOR_SPACE_HDR10_HLG_EXT, + eAdobergbLinearEXT = VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT, + eAdobergbNonlinearEXT = VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT, + ePassThroughEXT = VK_COLOR_SPACE_PASS_THROUGH_EXT, + eExtendedSrgbNonlinearEXT = VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT + }; + + struct SurfaceFormatKHR + { + operator const VkSurfaceFormatKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SurfaceFormatKHR const& rhs ) const + { + return ( format == rhs.format ) + && ( colorSpace == rhs.colorSpace ); + } + + bool operator!=( SurfaceFormatKHR const& rhs ) const + { + return !operator==( rhs ); + } + + Format format; + ColorSpaceKHR colorSpace; + }; + static_assert( sizeof( SurfaceFormatKHR ) == sizeof( VkSurfaceFormatKHR ), "struct and wrapper have different size!" ); + + struct SurfaceFormat2KHR + { + operator const VkSurfaceFormat2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SurfaceFormat2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( surfaceFormat == rhs.surfaceFormat ); + } + + bool operator!=( SurfaceFormat2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSurfaceFormat2KHR; + + public: + void* pNext = nullptr; + SurfaceFormatKHR surfaceFormat; + }; + static_assert( sizeof( SurfaceFormat2KHR ) == sizeof( VkSurfaceFormat2KHR ), "struct and wrapper have different size!" ); + + enum class DisplayPlaneAlphaFlagBitsKHR + { + eOpaque = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR, + eGlobal = VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR, + ePerPixel = VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR, + ePerPixelPremultiplied = VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR + }; + + using DisplayPlaneAlphaFlagsKHR = Flags; + + VULKAN_HPP_INLINE DisplayPlaneAlphaFlagsKHR operator|( DisplayPlaneAlphaFlagBitsKHR bit0, DisplayPlaneAlphaFlagBitsKHR bit1 ) + { + return DisplayPlaneAlphaFlagsKHR( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DisplayPlaneAlphaFlagsKHR operator~( DisplayPlaneAlphaFlagBitsKHR bits ) + { + return ~( DisplayPlaneAlphaFlagsKHR( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DisplayPlaneAlphaFlagBitsKHR::eOpaque) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::eGlobal) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::ePerPixel) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied) + }; + }; + + struct DisplayPlaneCapabilitiesKHR + { + operator const VkDisplayPlaneCapabilitiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPlaneCapabilitiesKHR const& rhs ) const + { + return ( supportedAlpha == rhs.supportedAlpha ) + && ( minSrcPosition == rhs.minSrcPosition ) + && ( maxSrcPosition == rhs.maxSrcPosition ) + && ( minSrcExtent == rhs.minSrcExtent ) + && ( maxSrcExtent == rhs.maxSrcExtent ) + && ( minDstPosition == rhs.minDstPosition ) + && ( maxDstPosition == rhs.maxDstPosition ) + && ( minDstExtent == rhs.minDstExtent ) + && ( maxDstExtent == rhs.maxDstExtent ); + } + + bool operator!=( DisplayPlaneCapabilitiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + DisplayPlaneAlphaFlagsKHR supportedAlpha; + Offset2D minSrcPosition; + Offset2D maxSrcPosition; + Extent2D minSrcExtent; + Extent2D maxSrcExtent; + Offset2D minDstPosition; + Offset2D maxDstPosition; + Extent2D minDstExtent; + Extent2D maxDstExtent; + }; + static_assert( sizeof( DisplayPlaneCapabilitiesKHR ) == sizeof( VkDisplayPlaneCapabilitiesKHR ), "struct and wrapper have different size!" ); + + struct DisplayPlaneCapabilities2KHR + { + operator const VkDisplayPlaneCapabilities2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPlaneCapabilities2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( capabilities == rhs.capabilities ); + } + + bool operator!=( DisplayPlaneCapabilities2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayPlaneCapabilities2KHR; + + public: + void* pNext = nullptr; + DisplayPlaneCapabilitiesKHR capabilities; + }; + static_assert( sizeof( DisplayPlaneCapabilities2KHR ) == sizeof( VkDisplayPlaneCapabilities2KHR ), "struct and wrapper have different size!" ); + + enum class CompositeAlphaFlagBitsKHR + { + eOpaque = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, + ePreMultiplied = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR, + ePostMultiplied = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR, + eInherit = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR + }; + + using CompositeAlphaFlagsKHR = Flags; + + VULKAN_HPP_INLINE CompositeAlphaFlagsKHR operator|( CompositeAlphaFlagBitsKHR bit0, CompositeAlphaFlagBitsKHR bit1 ) + { + return CompositeAlphaFlagsKHR( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE CompositeAlphaFlagsKHR operator~( CompositeAlphaFlagBitsKHR bits ) + { + return ~( CompositeAlphaFlagsKHR( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(CompositeAlphaFlagBitsKHR::eOpaque) | VkFlags(CompositeAlphaFlagBitsKHR::ePreMultiplied) | VkFlags(CompositeAlphaFlagBitsKHR::ePostMultiplied) | VkFlags(CompositeAlphaFlagBitsKHR::eInherit) + }; + }; + + enum class SurfaceTransformFlagBitsKHR + { + eIdentity = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, + eRotate90 = VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, + eRotate180 = VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR, + eRotate270 = VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR, + eHorizontalMirror = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR, + eHorizontalMirrorRotate90 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR, + eHorizontalMirrorRotate180 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR, + eHorizontalMirrorRotate270 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR, + eInherit = VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR + }; + + using SurfaceTransformFlagsKHR = Flags; + + VULKAN_HPP_INLINE SurfaceTransformFlagsKHR operator|( SurfaceTransformFlagBitsKHR bit0, SurfaceTransformFlagBitsKHR bit1 ) + { + return SurfaceTransformFlagsKHR( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SurfaceTransformFlagsKHR operator~( SurfaceTransformFlagBitsKHR bits ) + { + return ~( SurfaceTransformFlagsKHR( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SurfaceTransformFlagBitsKHR::eIdentity) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate90) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate180) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate270) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirror) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270) | VkFlags(SurfaceTransformFlagBitsKHR::eInherit) + }; + }; + + struct DisplayPropertiesKHR + { + operator const VkDisplayPropertiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPropertiesKHR const& rhs ) const + { + return ( display == rhs.display ) + && ( displayName == rhs.displayName ) + && ( physicalDimensions == rhs.physicalDimensions ) + && ( physicalResolution == rhs.physicalResolution ) + && ( supportedTransforms == rhs.supportedTransforms ) + && ( planeReorderPossible == rhs.planeReorderPossible ) + && ( persistentContent == rhs.persistentContent ); + } + + bool operator!=( DisplayPropertiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + DisplayKHR display; + const char* displayName; + Extent2D physicalDimensions; + Extent2D physicalResolution; + SurfaceTransformFlagsKHR supportedTransforms; + Bool32 planeReorderPossible; + Bool32 persistentContent; + }; + static_assert( sizeof( DisplayPropertiesKHR ) == sizeof( VkDisplayPropertiesKHR ), "struct and wrapper have different size!" ); + + struct DisplaySurfaceCreateInfoKHR + { + DisplaySurfaceCreateInfoKHR( DisplaySurfaceCreateFlagsKHR flags_ = DisplaySurfaceCreateFlagsKHR(), + DisplayModeKHR displayMode_ = DisplayModeKHR(), + uint32_t planeIndex_ = 0, + uint32_t planeStackIndex_ = 0, + SurfaceTransformFlagBitsKHR transform_ = SurfaceTransformFlagBitsKHR::eIdentity, + float globalAlpha_ = 0, + DisplayPlaneAlphaFlagBitsKHR alphaMode_ = DisplayPlaneAlphaFlagBitsKHR::eOpaque, + Extent2D imageExtent_ = Extent2D() ) + : flags( flags_ ) + , displayMode( displayMode_ ) + , planeIndex( planeIndex_ ) + , planeStackIndex( planeStackIndex_ ) + , transform( transform_ ) + , globalAlpha( globalAlpha_ ) + , alphaMode( alphaMode_ ) + , imageExtent( imageExtent_ ) + { + } + + DisplaySurfaceCreateInfoKHR( VkDisplaySurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplaySurfaceCreateInfoKHR ) ); + } + + DisplaySurfaceCreateInfoKHR& operator=( VkDisplaySurfaceCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplaySurfaceCreateInfoKHR ) ); + return *this; + } + DisplaySurfaceCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setFlags( DisplaySurfaceCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setDisplayMode( DisplayModeKHR displayMode_ ) + { + displayMode = displayMode_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setPlaneIndex( uint32_t planeIndex_ ) + { + planeIndex = planeIndex_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setPlaneStackIndex( uint32_t planeStackIndex_ ) + { + planeStackIndex = planeStackIndex_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setTransform( SurfaceTransformFlagBitsKHR transform_ ) + { + transform = transform_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setGlobalAlpha( float globalAlpha_ ) + { + globalAlpha = globalAlpha_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setAlphaMode( DisplayPlaneAlphaFlagBitsKHR alphaMode_ ) + { + alphaMode = alphaMode_; + return *this; + } + + DisplaySurfaceCreateInfoKHR& setImageExtent( Extent2D imageExtent_ ) + { + imageExtent = imageExtent_; + return *this; + } + + operator const VkDisplaySurfaceCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplaySurfaceCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( displayMode == rhs.displayMode ) + && ( planeIndex == rhs.planeIndex ) + && ( planeStackIndex == rhs.planeStackIndex ) + && ( transform == rhs.transform ) + && ( globalAlpha == rhs.globalAlpha ) + && ( alphaMode == rhs.alphaMode ) + && ( imageExtent == rhs.imageExtent ); + } + + bool operator!=( DisplaySurfaceCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplaySurfaceCreateInfoKHR; + + public: + const void* pNext = nullptr; + DisplaySurfaceCreateFlagsKHR flags; + DisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + SurfaceTransformFlagBitsKHR transform; + float globalAlpha; + DisplayPlaneAlphaFlagBitsKHR alphaMode; + Extent2D imageExtent; + }; + static_assert( sizeof( DisplaySurfaceCreateInfoKHR ) == sizeof( VkDisplaySurfaceCreateInfoKHR ), "struct and wrapper have different size!" ); + + struct SurfaceCapabilitiesKHR + { + operator const VkSurfaceCapabilitiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SurfaceCapabilitiesKHR const& rhs ) const + { + return ( minImageCount == rhs.minImageCount ) + && ( maxImageCount == rhs.maxImageCount ) + && ( currentExtent == rhs.currentExtent ) + && ( minImageExtent == rhs.minImageExtent ) + && ( maxImageExtent == rhs.maxImageExtent ) + && ( maxImageArrayLayers == rhs.maxImageArrayLayers ) + && ( supportedTransforms == rhs.supportedTransforms ) + && ( currentTransform == rhs.currentTransform ) + && ( supportedCompositeAlpha == rhs.supportedCompositeAlpha ) + && ( supportedUsageFlags == rhs.supportedUsageFlags ); + } + + bool operator!=( SurfaceCapabilitiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + uint32_t minImageCount; + uint32_t maxImageCount; + Extent2D currentExtent; + Extent2D minImageExtent; + Extent2D maxImageExtent; + uint32_t maxImageArrayLayers; + SurfaceTransformFlagsKHR supportedTransforms; + SurfaceTransformFlagBitsKHR currentTransform; + CompositeAlphaFlagsKHR supportedCompositeAlpha; + ImageUsageFlags supportedUsageFlags; + }; + static_assert( sizeof( SurfaceCapabilitiesKHR ) == sizeof( VkSurfaceCapabilitiesKHR ), "struct and wrapper have different size!" ); + + struct SurfaceCapabilities2KHR + { + operator const VkSurfaceCapabilities2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SurfaceCapabilities2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( surfaceCapabilities == rhs.surfaceCapabilities ); + } + + bool operator!=( SurfaceCapabilities2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSurfaceCapabilities2KHR; + + public: + void* pNext = nullptr; + SurfaceCapabilitiesKHR surfaceCapabilities; + }; + static_assert( sizeof( SurfaceCapabilities2KHR ) == sizeof( VkSurfaceCapabilities2KHR ), "struct and wrapper have different size!" ); + + struct DisplayProperties2KHR + { + operator const VkDisplayProperties2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayProperties2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( displayProperties == rhs.displayProperties ); + } + + bool operator!=( DisplayProperties2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayProperties2KHR; + + public: + void* pNext = nullptr; + DisplayPropertiesKHR displayProperties; + }; + static_assert( sizeof( DisplayProperties2KHR ) == sizeof( VkDisplayProperties2KHR ), "struct and wrapper have different size!" ); + + enum class DebugReportFlagBitsEXT + { + eInformation = VK_DEBUG_REPORT_INFORMATION_BIT_EXT, + eWarning = VK_DEBUG_REPORT_WARNING_BIT_EXT, + ePerformanceWarning = VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, + eError = VK_DEBUG_REPORT_ERROR_BIT_EXT, + eDebug = VK_DEBUG_REPORT_DEBUG_BIT_EXT + }; + + using DebugReportFlagsEXT = Flags; + + VULKAN_HPP_INLINE DebugReportFlagsEXT operator|( DebugReportFlagBitsEXT bit0, DebugReportFlagBitsEXT bit1 ) + { + return DebugReportFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DebugReportFlagsEXT operator~( DebugReportFlagBitsEXT bits ) + { + return ~( DebugReportFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DebugReportFlagBitsEXT::eInformation) | VkFlags(DebugReportFlagBitsEXT::eWarning) | VkFlags(DebugReportFlagBitsEXT::ePerformanceWarning) | VkFlags(DebugReportFlagBitsEXT::eError) | VkFlags(DebugReportFlagBitsEXT::eDebug) + }; + }; + + struct DebugReportCallbackCreateInfoEXT + { + DebugReportCallbackCreateInfoEXT( DebugReportFlagsEXT flags_ = DebugReportFlagsEXT(), + PFN_vkDebugReportCallbackEXT pfnCallback_ = nullptr, + void* pUserData_ = nullptr ) + : flags( flags_ ) + , pfnCallback( pfnCallback_ ) + , pUserData( pUserData_ ) + { + } + + DebugReportCallbackCreateInfoEXT( VkDebugReportCallbackCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugReportCallbackCreateInfoEXT ) ); + } + + DebugReportCallbackCreateInfoEXT& operator=( VkDebugReportCallbackCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugReportCallbackCreateInfoEXT ) ); + return *this; + } + DebugReportCallbackCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugReportCallbackCreateInfoEXT& setFlags( DebugReportFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + DebugReportCallbackCreateInfoEXT& setPfnCallback( PFN_vkDebugReportCallbackEXT pfnCallback_ ) + { + pfnCallback = pfnCallback_; + return *this; + } + + DebugReportCallbackCreateInfoEXT& setPUserData( void* pUserData_ ) + { + pUserData = pUserData_; + return *this; + } + + operator const VkDebugReportCallbackCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugReportCallbackCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pfnCallback == rhs.pfnCallback ) + && ( pUserData == rhs.pUserData ); + } + + bool operator!=( DebugReportCallbackCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugReportCallbackCreateInfoEXT; + + public: + const void* pNext = nullptr; + DebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void* pUserData; + }; + static_assert( sizeof( DebugReportCallbackCreateInfoEXT ) == sizeof( VkDebugReportCallbackCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class DebugReportObjectTypeEXT + { + eUnknown = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, + eInstance = VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT, + ePhysicalDevice = VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT, + eDevice = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, + eQueue = VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, + eSemaphore = VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT, + eCommandBuffer = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT, + eFence = VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT, + eDeviceMemory = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, + eBuffer = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, + eImage = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, + eEvent = VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT, + eQueryPool = VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, + eBufferView = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, + eImageView = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, + eShaderModule = VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, + ePipelineCache = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT, + ePipelineLayout = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, + eRenderPass = VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT, + ePipeline = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, + eDescriptorSetLayout = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, + eSampler = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, + eDescriptorPool = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT, + eDescriptorSet = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT, + eFramebuffer = VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT, + eCommandPool = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, + eSurfaceKhr = VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT, + eSwapchainKhr = VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT, + eDebugReportCallbackExt = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + eDisplayKhr = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT, + eDisplayModeKhr = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT, + eObjectTableNvx = VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT, + eIndirectCommandsLayoutNvx = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT, + eValidationCacheExt = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + eSamplerYcbcrConversion = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, + eSamplerYcbcrConversionKHR = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, + eDescriptorUpdateTemplate = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, + eDescriptorUpdateTemplateKHR = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT + }; + + struct DebugMarkerObjectNameInfoEXT + { + DebugMarkerObjectNameInfoEXT( DebugReportObjectTypeEXT objectType_ = DebugReportObjectTypeEXT::eUnknown, + uint64_t object_ = 0, + const char* pObjectName_ = nullptr ) + : objectType( objectType_ ) + , object( object_ ) + , pObjectName( pObjectName_ ) + { + } + + DebugMarkerObjectNameInfoEXT( VkDebugMarkerObjectNameInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerObjectNameInfoEXT ) ); + } + + DebugMarkerObjectNameInfoEXT& operator=( VkDebugMarkerObjectNameInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerObjectNameInfoEXT ) ); + return *this; + } + DebugMarkerObjectNameInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugMarkerObjectNameInfoEXT& setObjectType( DebugReportObjectTypeEXT objectType_ ) + { + objectType = objectType_; + return *this; + } + + DebugMarkerObjectNameInfoEXT& setObject( uint64_t object_ ) + { + object = object_; + return *this; + } + + DebugMarkerObjectNameInfoEXT& setPObjectName( const char* pObjectName_ ) + { + pObjectName = pObjectName_; + return *this; + } + + operator const VkDebugMarkerObjectNameInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugMarkerObjectNameInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectType == rhs.objectType ) + && ( object == rhs.object ) + && ( pObjectName == rhs.pObjectName ); + } + + bool operator!=( DebugMarkerObjectNameInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugMarkerObjectNameInfoEXT; + + public: + const void* pNext = nullptr; + DebugReportObjectTypeEXT objectType; + uint64_t object; + const char* pObjectName; + }; + static_assert( sizeof( DebugMarkerObjectNameInfoEXT ) == sizeof( VkDebugMarkerObjectNameInfoEXT ), "struct and wrapper have different size!" ); + + struct DebugMarkerObjectTagInfoEXT + { + DebugMarkerObjectTagInfoEXT( DebugReportObjectTypeEXT objectType_ = DebugReportObjectTypeEXT::eUnknown, + uint64_t object_ = 0, + uint64_t tagName_ = 0, + size_t tagSize_ = 0, + const void* pTag_ = nullptr ) + : objectType( objectType_ ) + , object( object_ ) + , tagName( tagName_ ) + , tagSize( tagSize_ ) + , pTag( pTag_ ) + { + } + + DebugMarkerObjectTagInfoEXT( VkDebugMarkerObjectTagInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerObjectTagInfoEXT ) ); + } + + DebugMarkerObjectTagInfoEXT& operator=( VkDebugMarkerObjectTagInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugMarkerObjectTagInfoEXT ) ); + return *this; + } + DebugMarkerObjectTagInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugMarkerObjectTagInfoEXT& setObjectType( DebugReportObjectTypeEXT objectType_ ) + { + objectType = objectType_; + return *this; + } + + DebugMarkerObjectTagInfoEXT& setObject( uint64_t object_ ) + { + object = object_; + return *this; + } + + DebugMarkerObjectTagInfoEXT& setTagName( uint64_t tagName_ ) + { + tagName = tagName_; + return *this; + } + + DebugMarkerObjectTagInfoEXT& setTagSize( size_t tagSize_ ) + { + tagSize = tagSize_; + return *this; + } + + DebugMarkerObjectTagInfoEXT& setPTag( const void* pTag_ ) + { + pTag = pTag_; + return *this; + } + + operator const VkDebugMarkerObjectTagInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugMarkerObjectTagInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectType == rhs.objectType ) + && ( object == rhs.object ) + && ( tagName == rhs.tagName ) + && ( tagSize == rhs.tagSize ) + && ( pTag == rhs.pTag ); + } + + bool operator!=( DebugMarkerObjectTagInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugMarkerObjectTagInfoEXT; + + public: + const void* pNext = nullptr; + DebugReportObjectTypeEXT objectType; + uint64_t object; + uint64_t tagName; + size_t tagSize; + const void* pTag; + }; + static_assert( sizeof( DebugMarkerObjectTagInfoEXT ) == sizeof( VkDebugMarkerObjectTagInfoEXT ), "struct and wrapper have different size!" ); + + enum class RasterizationOrderAMD + { + eStrict = VK_RASTERIZATION_ORDER_STRICT_AMD, + eRelaxed = VK_RASTERIZATION_ORDER_RELAXED_AMD + }; + + struct PipelineRasterizationStateRasterizationOrderAMD + { + PipelineRasterizationStateRasterizationOrderAMD( RasterizationOrderAMD rasterizationOrder_ = RasterizationOrderAMD::eStrict ) + : rasterizationOrder( rasterizationOrder_ ) + { + } + + PipelineRasterizationStateRasterizationOrderAMD( VkPipelineRasterizationStateRasterizationOrderAMD const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationStateRasterizationOrderAMD ) ); + } + + PipelineRasterizationStateRasterizationOrderAMD& operator=( VkPipelineRasterizationStateRasterizationOrderAMD const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationStateRasterizationOrderAMD ) ); + return *this; + } + PipelineRasterizationStateRasterizationOrderAMD& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineRasterizationStateRasterizationOrderAMD& setRasterizationOrder( RasterizationOrderAMD rasterizationOrder_ ) + { + rasterizationOrder = rasterizationOrder_; + return *this; + } + + operator const VkPipelineRasterizationStateRasterizationOrderAMD&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineRasterizationStateRasterizationOrderAMD const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( rasterizationOrder == rhs.rasterizationOrder ); + } + + bool operator!=( PipelineRasterizationStateRasterizationOrderAMD const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineRasterizationStateRasterizationOrderAMD; + + public: + const void* pNext = nullptr; + RasterizationOrderAMD rasterizationOrder; + }; + static_assert( sizeof( PipelineRasterizationStateRasterizationOrderAMD ) == sizeof( VkPipelineRasterizationStateRasterizationOrderAMD ), "struct and wrapper have different size!" ); + + enum class ExternalMemoryHandleTypeFlagBitsNV + { + eOpaqueWin32 = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV, + eOpaqueWin32Kmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV, + eD3D11Image = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV, + eD3D11ImageKmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV + }; + + using ExternalMemoryHandleTypeFlagsNV = Flags; + + VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlagsNV operator|( ExternalMemoryHandleTypeFlagBitsNV bit0, ExternalMemoryHandleTypeFlagBitsNV bit1 ) + { + return ExternalMemoryHandleTypeFlagsNV( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlagsNV operator~( ExternalMemoryHandleTypeFlagBitsNV bits ) + { + return ~( ExternalMemoryHandleTypeFlagsNV( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt) + }; + }; + + struct ExternalMemoryImageCreateInfoNV + { + ExternalMemoryImageCreateInfoNV( ExternalMemoryHandleTypeFlagsNV handleTypes_ = ExternalMemoryHandleTypeFlagsNV() ) + : handleTypes( handleTypes_ ) + { + } + + ExternalMemoryImageCreateInfoNV( VkExternalMemoryImageCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfoNV ) ); + } + + ExternalMemoryImageCreateInfoNV& operator=( VkExternalMemoryImageCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfoNV ) ); + return *this; + } + ExternalMemoryImageCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExternalMemoryImageCreateInfoNV& setHandleTypes( ExternalMemoryHandleTypeFlagsNV handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExternalMemoryImageCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalMemoryImageCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExternalMemoryImageCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalMemoryImageCreateInfoNV; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagsNV handleTypes; + }; + static_assert( sizeof( ExternalMemoryImageCreateInfoNV ) == sizeof( VkExternalMemoryImageCreateInfoNV ), "struct and wrapper have different size!" ); + + struct ExportMemoryAllocateInfoNV + { + ExportMemoryAllocateInfoNV( ExternalMemoryHandleTypeFlagsNV handleTypes_ = ExternalMemoryHandleTypeFlagsNV() ) + : handleTypes( handleTypes_ ) + { + } + + ExportMemoryAllocateInfoNV( VkExportMemoryAllocateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfoNV ) ); + } + + ExportMemoryAllocateInfoNV& operator=( VkExportMemoryAllocateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfoNV ) ); + return *this; + } + ExportMemoryAllocateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportMemoryAllocateInfoNV& setHandleTypes( ExternalMemoryHandleTypeFlagsNV handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExportMemoryAllocateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportMemoryAllocateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExportMemoryAllocateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportMemoryAllocateInfoNV; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagsNV handleTypes; + }; + static_assert( sizeof( ExportMemoryAllocateInfoNV ) == sizeof( VkExportMemoryAllocateInfoNV ), "struct and wrapper have different size!" ); + +#ifdef VK_USE_PLATFORM_WIN32_NV + struct ImportMemoryWin32HandleInfoNV + { + ImportMemoryWin32HandleInfoNV( ExternalMemoryHandleTypeFlagsNV handleType_ = ExternalMemoryHandleTypeFlagsNV(), + HANDLE handle_ = 0 ) + : handleType( handleType_ ) + , handle( handle_ ) + { + } + + ImportMemoryWin32HandleInfoNV( VkImportMemoryWin32HandleInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoNV ) ); + } + + ImportMemoryWin32HandleInfoNV& operator=( VkImportMemoryWin32HandleInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoNV ) ); + return *this; + } + ImportMemoryWin32HandleInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportMemoryWin32HandleInfoNV& setHandleType( ExternalMemoryHandleTypeFlagsNV handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportMemoryWin32HandleInfoNV& setHandle( HANDLE handle_ ) + { + handle = handle_; + return *this; + } + + operator const VkImportMemoryWin32HandleInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportMemoryWin32HandleInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ) + && ( handle == rhs.handle ); + } + + bool operator!=( ImportMemoryWin32HandleInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportMemoryWin32HandleInfoNV; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagsNV handleType; + HANDLE handle; + }; + static_assert( sizeof( ImportMemoryWin32HandleInfoNV ) == sizeof( VkImportMemoryWin32HandleInfoNV ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + + enum class ExternalMemoryFeatureFlagBitsNV + { + eDedicatedOnly = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV, + eExportable = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV, + eImportable = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV + }; + + using ExternalMemoryFeatureFlagsNV = Flags; + + VULKAN_HPP_INLINE ExternalMemoryFeatureFlagsNV operator|( ExternalMemoryFeatureFlagBitsNV bit0, ExternalMemoryFeatureFlagBitsNV bit1 ) + { + return ExternalMemoryFeatureFlagsNV( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalMemoryFeatureFlagsNV operator~( ExternalMemoryFeatureFlagBitsNV bits ) + { + return ~( ExternalMemoryFeatureFlagsNV( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly) | VkFlags(ExternalMemoryFeatureFlagBitsNV::eExportable) | VkFlags(ExternalMemoryFeatureFlagBitsNV::eImportable) + }; + }; + + struct ExternalImageFormatPropertiesNV + { + operator const VkExternalImageFormatPropertiesNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalImageFormatPropertiesNV const& rhs ) const + { + return ( imageFormatProperties == rhs.imageFormatProperties ) + && ( externalMemoryFeatures == rhs.externalMemoryFeatures ) + && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes ) + && ( compatibleHandleTypes == rhs.compatibleHandleTypes ); + } + + bool operator!=( ExternalImageFormatPropertiesNV const& rhs ) const + { + return !operator==( rhs ); + } + + ImageFormatProperties imageFormatProperties; + ExternalMemoryFeatureFlagsNV externalMemoryFeatures; + ExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; + ExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; + }; + static_assert( sizeof( ExternalImageFormatPropertiesNV ) == sizeof( VkExternalImageFormatPropertiesNV ), "struct and wrapper have different size!" ); + + enum class ValidationCheckEXT + { + eAll = VK_VALIDATION_CHECK_ALL_EXT, + eShaders = VK_VALIDATION_CHECK_SHADERS_EXT + }; + + struct ValidationFlagsEXT + { + ValidationFlagsEXT( uint32_t disabledValidationCheckCount_ = 0, + const ValidationCheckEXT* pDisabledValidationChecks_ = nullptr ) + : disabledValidationCheckCount( disabledValidationCheckCount_ ) + , pDisabledValidationChecks( pDisabledValidationChecks_ ) + { + } + + ValidationFlagsEXT( VkValidationFlagsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ValidationFlagsEXT ) ); + } + + ValidationFlagsEXT& operator=( VkValidationFlagsEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ValidationFlagsEXT ) ); + return *this; + } + ValidationFlagsEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ValidationFlagsEXT& setDisabledValidationCheckCount( uint32_t disabledValidationCheckCount_ ) + { + disabledValidationCheckCount = disabledValidationCheckCount_; + return *this; + } + + ValidationFlagsEXT& setPDisabledValidationChecks( const ValidationCheckEXT* pDisabledValidationChecks_ ) + { + pDisabledValidationChecks = pDisabledValidationChecks_; + return *this; + } + + operator const VkValidationFlagsEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ValidationFlagsEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( disabledValidationCheckCount == rhs.disabledValidationCheckCount ) + && ( pDisabledValidationChecks == rhs.pDisabledValidationChecks ); + } + + bool operator!=( ValidationFlagsEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eValidationFlagsEXT; + + public: + const void* pNext = nullptr; + uint32_t disabledValidationCheckCount; + const ValidationCheckEXT* pDisabledValidationChecks; + }; + static_assert( sizeof( ValidationFlagsEXT ) == sizeof( VkValidationFlagsEXT ), "struct and wrapper have different size!" ); + + enum class SubgroupFeatureFlagBits + { + eBasic = VK_SUBGROUP_FEATURE_BASIC_BIT, + eVote = VK_SUBGROUP_FEATURE_VOTE_BIT, + eArithmetic = VK_SUBGROUP_FEATURE_ARITHMETIC_BIT, + eBallot = VK_SUBGROUP_FEATURE_BALLOT_BIT, + eShuffle = VK_SUBGROUP_FEATURE_SHUFFLE_BIT, + eShuffleRelative = VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT, + eClustered = VK_SUBGROUP_FEATURE_CLUSTERED_BIT, + eQuad = VK_SUBGROUP_FEATURE_QUAD_BIT, + ePartitionedNV = VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV + }; + + using SubgroupFeatureFlags = Flags; + + VULKAN_HPP_INLINE SubgroupFeatureFlags operator|( SubgroupFeatureFlagBits bit0, SubgroupFeatureFlagBits bit1 ) + { + return SubgroupFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SubgroupFeatureFlags operator~( SubgroupFeatureFlagBits bits ) + { + return ~( SubgroupFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SubgroupFeatureFlagBits::eBasic) | VkFlags(SubgroupFeatureFlagBits::eVote) | VkFlags(SubgroupFeatureFlagBits::eArithmetic) | VkFlags(SubgroupFeatureFlagBits::eBallot) | VkFlags(SubgroupFeatureFlagBits::eShuffle) | VkFlags(SubgroupFeatureFlagBits::eShuffleRelative) | VkFlags(SubgroupFeatureFlagBits::eClustered) | VkFlags(SubgroupFeatureFlagBits::eQuad) | VkFlags(SubgroupFeatureFlagBits::ePartitionedNV) + }; + }; + + struct PhysicalDeviceSubgroupProperties + { + operator const VkPhysicalDeviceSubgroupProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceSubgroupProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( subgroupSize == rhs.subgroupSize ) + && ( supportedStages == rhs.supportedStages ) + && ( supportedOperations == rhs.supportedOperations ) + && ( quadOperationsInAllStages == rhs.quadOperationsInAllStages ); + } + + bool operator!=( PhysicalDeviceSubgroupProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceSubgroupProperties; + + public: + void* pNext = nullptr; + uint32_t subgroupSize; + ShaderStageFlags supportedStages; + SubgroupFeatureFlags supportedOperations; + Bool32 quadOperationsInAllStages; + }; + static_assert( sizeof( PhysicalDeviceSubgroupProperties ) == sizeof( VkPhysicalDeviceSubgroupProperties ), "struct and wrapper have different size!" ); + + enum class IndirectCommandsLayoutUsageFlagBitsNVX + { + eUnorderedSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX, + eSparseSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX, + eEmptyExecutions = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX, + eIndexedSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX + }; + + using IndirectCommandsLayoutUsageFlagsNVX = Flags; + + VULKAN_HPP_INLINE IndirectCommandsLayoutUsageFlagsNVX operator|( IndirectCommandsLayoutUsageFlagBitsNVX bit0, IndirectCommandsLayoutUsageFlagBitsNVX bit1 ) + { + return IndirectCommandsLayoutUsageFlagsNVX( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE IndirectCommandsLayoutUsageFlagsNVX operator~( IndirectCommandsLayoutUsageFlagBitsNVX bits ) + { + return ~( IndirectCommandsLayoutUsageFlagsNVX( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences) + }; + }; + + enum class ObjectEntryUsageFlagBitsNVX + { + eGraphics = VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX, + eCompute = VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX + }; + + using ObjectEntryUsageFlagsNVX = Flags; + + VULKAN_HPP_INLINE ObjectEntryUsageFlagsNVX operator|( ObjectEntryUsageFlagBitsNVX bit0, ObjectEntryUsageFlagBitsNVX bit1 ) + { + return ObjectEntryUsageFlagsNVX( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ObjectEntryUsageFlagsNVX operator~( ObjectEntryUsageFlagBitsNVX bits ) + { + return ~( ObjectEntryUsageFlagsNVX( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ObjectEntryUsageFlagBitsNVX::eGraphics) | VkFlags(ObjectEntryUsageFlagBitsNVX::eCompute) + }; + }; + + enum class IndirectCommandsTokenTypeNVX + { + ePipeline = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX, + eDescriptorSet = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX, + eIndexBuffer = VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX, + eVertexBuffer = VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX, + ePushConstant = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX, + eDrawIndexed = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX, + eDraw = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX, + eDispatch = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX + }; + + struct IndirectCommandsTokenNVX + { + IndirectCommandsTokenNVX( IndirectCommandsTokenTypeNVX tokenType_ = IndirectCommandsTokenTypeNVX::ePipeline, + Buffer buffer_ = Buffer(), + DeviceSize offset_ = 0 ) + : tokenType( tokenType_ ) + , buffer( buffer_ ) + , offset( offset_ ) + { + } + + IndirectCommandsTokenNVX( VkIndirectCommandsTokenNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsTokenNVX ) ); + } + + IndirectCommandsTokenNVX& operator=( VkIndirectCommandsTokenNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsTokenNVX ) ); + return *this; + } + IndirectCommandsTokenNVX& setTokenType( IndirectCommandsTokenTypeNVX tokenType_ ) + { + tokenType = tokenType_; + return *this; + } + + IndirectCommandsTokenNVX& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + IndirectCommandsTokenNVX& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + operator const VkIndirectCommandsTokenNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( IndirectCommandsTokenNVX const& rhs ) const + { + return ( tokenType == rhs.tokenType ) + && ( buffer == rhs.buffer ) + && ( offset == rhs.offset ); + } + + bool operator!=( IndirectCommandsTokenNVX const& rhs ) const + { + return !operator==( rhs ); + } + + IndirectCommandsTokenTypeNVX tokenType; + Buffer buffer; + DeviceSize offset; + }; + static_assert( sizeof( IndirectCommandsTokenNVX ) == sizeof( VkIndirectCommandsTokenNVX ), "struct and wrapper have different size!" ); + + struct IndirectCommandsLayoutTokenNVX + { + IndirectCommandsLayoutTokenNVX( IndirectCommandsTokenTypeNVX tokenType_ = IndirectCommandsTokenTypeNVX::ePipeline, + uint32_t bindingUnit_ = 0, + uint32_t dynamicCount_ = 0, + uint32_t divisor_ = 0 ) + : tokenType( tokenType_ ) + , bindingUnit( bindingUnit_ ) + , dynamicCount( dynamicCount_ ) + , divisor( divisor_ ) + { + } + + IndirectCommandsLayoutTokenNVX( VkIndirectCommandsLayoutTokenNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsLayoutTokenNVX ) ); + } + + IndirectCommandsLayoutTokenNVX& operator=( VkIndirectCommandsLayoutTokenNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsLayoutTokenNVX ) ); + return *this; + } + IndirectCommandsLayoutTokenNVX& setTokenType( IndirectCommandsTokenTypeNVX tokenType_ ) + { + tokenType = tokenType_; + return *this; + } + + IndirectCommandsLayoutTokenNVX& setBindingUnit( uint32_t bindingUnit_ ) + { + bindingUnit = bindingUnit_; + return *this; + } + + IndirectCommandsLayoutTokenNVX& setDynamicCount( uint32_t dynamicCount_ ) + { + dynamicCount = dynamicCount_; + return *this; + } + + IndirectCommandsLayoutTokenNVX& setDivisor( uint32_t divisor_ ) + { + divisor = divisor_; + return *this; + } + + operator const VkIndirectCommandsLayoutTokenNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( IndirectCommandsLayoutTokenNVX const& rhs ) const + { + return ( tokenType == rhs.tokenType ) + && ( bindingUnit == rhs.bindingUnit ) + && ( dynamicCount == rhs.dynamicCount ) + && ( divisor == rhs.divisor ); + } + + bool operator!=( IndirectCommandsLayoutTokenNVX const& rhs ) const + { + return !operator==( rhs ); + } + + IndirectCommandsTokenTypeNVX tokenType; + uint32_t bindingUnit; + uint32_t dynamicCount; + uint32_t divisor; + }; + static_assert( sizeof( IndirectCommandsLayoutTokenNVX ) == sizeof( VkIndirectCommandsLayoutTokenNVX ), "struct and wrapper have different size!" ); + + struct IndirectCommandsLayoutCreateInfoNVX + { + IndirectCommandsLayoutCreateInfoNVX( PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics, + IndirectCommandsLayoutUsageFlagsNVX flags_ = IndirectCommandsLayoutUsageFlagsNVX(), + uint32_t tokenCount_ = 0, + const IndirectCommandsLayoutTokenNVX* pTokens_ = nullptr ) + : pipelineBindPoint( pipelineBindPoint_ ) + , flags( flags_ ) + , tokenCount( tokenCount_ ) + , pTokens( pTokens_ ) + { + } + + IndirectCommandsLayoutCreateInfoNVX( VkIndirectCommandsLayoutCreateInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsLayoutCreateInfoNVX ) ); + } + + IndirectCommandsLayoutCreateInfoNVX& operator=( VkIndirectCommandsLayoutCreateInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( IndirectCommandsLayoutCreateInfoNVX ) ); + return *this; + } + IndirectCommandsLayoutCreateInfoNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + IndirectCommandsLayoutCreateInfoNVX& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ ) + { + pipelineBindPoint = pipelineBindPoint_; + return *this; + } + + IndirectCommandsLayoutCreateInfoNVX& setFlags( IndirectCommandsLayoutUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + IndirectCommandsLayoutCreateInfoNVX& setTokenCount( uint32_t tokenCount_ ) + { + tokenCount = tokenCount_; + return *this; + } + + IndirectCommandsLayoutCreateInfoNVX& setPTokens( const IndirectCommandsLayoutTokenNVX* pTokens_ ) + { + pTokens = pTokens_; + return *this; + } + + operator const VkIndirectCommandsLayoutCreateInfoNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( IndirectCommandsLayoutCreateInfoNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pipelineBindPoint == rhs.pipelineBindPoint ) + && ( flags == rhs.flags ) + && ( tokenCount == rhs.tokenCount ) + && ( pTokens == rhs.pTokens ); + } + + bool operator!=( IndirectCommandsLayoutCreateInfoNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eIndirectCommandsLayoutCreateInfoNVX; + + public: + const void* pNext = nullptr; + PipelineBindPoint pipelineBindPoint; + IndirectCommandsLayoutUsageFlagsNVX flags; + uint32_t tokenCount; + const IndirectCommandsLayoutTokenNVX* pTokens; + }; + static_assert( sizeof( IndirectCommandsLayoutCreateInfoNVX ) == sizeof( VkIndirectCommandsLayoutCreateInfoNVX ), "struct and wrapper have different size!" ); + + enum class ObjectEntryTypeNVX + { + eDescriptorSet = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX, + ePipeline = VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX, + eIndexBuffer = VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX, + eVertexBuffer = VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX, + ePushConstant = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX + }; + + struct ObjectTableCreateInfoNVX + { + ObjectTableCreateInfoNVX( uint32_t objectCount_ = 0, + const ObjectEntryTypeNVX* pObjectEntryTypes_ = nullptr, + const uint32_t* pObjectEntryCounts_ = nullptr, + const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags_ = nullptr, + uint32_t maxUniformBuffersPerDescriptor_ = 0, + uint32_t maxStorageBuffersPerDescriptor_ = 0, + uint32_t maxStorageImagesPerDescriptor_ = 0, + uint32_t maxSampledImagesPerDescriptor_ = 0, + uint32_t maxPipelineLayouts_ = 0 ) + : objectCount( objectCount_ ) + , pObjectEntryTypes( pObjectEntryTypes_ ) + , pObjectEntryCounts( pObjectEntryCounts_ ) + , pObjectEntryUsageFlags( pObjectEntryUsageFlags_ ) + , maxUniformBuffersPerDescriptor( maxUniformBuffersPerDescriptor_ ) + , maxStorageBuffersPerDescriptor( maxStorageBuffersPerDescriptor_ ) + , maxStorageImagesPerDescriptor( maxStorageImagesPerDescriptor_ ) + , maxSampledImagesPerDescriptor( maxSampledImagesPerDescriptor_ ) + , maxPipelineLayouts( maxPipelineLayouts_ ) + { + } + + ObjectTableCreateInfoNVX( VkObjectTableCreateInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableCreateInfoNVX ) ); + } + + ObjectTableCreateInfoNVX& operator=( VkObjectTableCreateInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableCreateInfoNVX ) ); + return *this; + } + ObjectTableCreateInfoNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ObjectTableCreateInfoNVX& setObjectCount( uint32_t objectCount_ ) + { + objectCount = objectCount_; + return *this; + } + + ObjectTableCreateInfoNVX& setPObjectEntryTypes( const ObjectEntryTypeNVX* pObjectEntryTypes_ ) + { + pObjectEntryTypes = pObjectEntryTypes_; + return *this; + } + + ObjectTableCreateInfoNVX& setPObjectEntryCounts( const uint32_t* pObjectEntryCounts_ ) + { + pObjectEntryCounts = pObjectEntryCounts_; + return *this; + } + + ObjectTableCreateInfoNVX& setPObjectEntryUsageFlags( const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags_ ) + { + pObjectEntryUsageFlags = pObjectEntryUsageFlags_; + return *this; + } + + ObjectTableCreateInfoNVX& setMaxUniformBuffersPerDescriptor( uint32_t maxUniformBuffersPerDescriptor_ ) + { + maxUniformBuffersPerDescriptor = maxUniformBuffersPerDescriptor_; + return *this; + } + + ObjectTableCreateInfoNVX& setMaxStorageBuffersPerDescriptor( uint32_t maxStorageBuffersPerDescriptor_ ) + { + maxStorageBuffersPerDescriptor = maxStorageBuffersPerDescriptor_; + return *this; + } + + ObjectTableCreateInfoNVX& setMaxStorageImagesPerDescriptor( uint32_t maxStorageImagesPerDescriptor_ ) + { + maxStorageImagesPerDescriptor = maxStorageImagesPerDescriptor_; + return *this; + } + + ObjectTableCreateInfoNVX& setMaxSampledImagesPerDescriptor( uint32_t maxSampledImagesPerDescriptor_ ) + { + maxSampledImagesPerDescriptor = maxSampledImagesPerDescriptor_; + return *this; + } + + ObjectTableCreateInfoNVX& setMaxPipelineLayouts( uint32_t maxPipelineLayouts_ ) + { + maxPipelineLayouts = maxPipelineLayouts_; + return *this; + } + + operator const VkObjectTableCreateInfoNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTableCreateInfoNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectCount == rhs.objectCount ) + && ( pObjectEntryTypes == rhs.pObjectEntryTypes ) + && ( pObjectEntryCounts == rhs.pObjectEntryCounts ) + && ( pObjectEntryUsageFlags == rhs.pObjectEntryUsageFlags ) + && ( maxUniformBuffersPerDescriptor == rhs.maxUniformBuffersPerDescriptor ) + && ( maxStorageBuffersPerDescriptor == rhs.maxStorageBuffersPerDescriptor ) + && ( maxStorageImagesPerDescriptor == rhs.maxStorageImagesPerDescriptor ) + && ( maxSampledImagesPerDescriptor == rhs.maxSampledImagesPerDescriptor ) + && ( maxPipelineLayouts == rhs.maxPipelineLayouts ); + } + + bool operator!=( ObjectTableCreateInfoNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eObjectTableCreateInfoNVX; + + public: + const void* pNext = nullptr; + uint32_t objectCount; + const ObjectEntryTypeNVX* pObjectEntryTypes; + const uint32_t* pObjectEntryCounts; + const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags; + uint32_t maxUniformBuffersPerDescriptor; + uint32_t maxStorageBuffersPerDescriptor; + uint32_t maxStorageImagesPerDescriptor; + uint32_t maxSampledImagesPerDescriptor; + uint32_t maxPipelineLayouts; + }; + static_assert( sizeof( ObjectTableCreateInfoNVX ) == sizeof( VkObjectTableCreateInfoNVX ), "struct and wrapper have different size!" ); + + struct ObjectTableEntryNVX + { + ObjectTableEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX() ) + : type( type_ ) + , flags( flags_ ) + { + } + + ObjectTableEntryNVX( VkObjectTableEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableEntryNVX ) ); + } + + ObjectTableEntryNVX& operator=( VkObjectTableEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableEntryNVX ) ); + return *this; + } + ObjectTableEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTableEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkObjectTableEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTableEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ); + } + + bool operator!=( ObjectTableEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + }; + static_assert( sizeof( ObjectTableEntryNVX ) == sizeof( VkObjectTableEntryNVX ), "struct and wrapper have different size!" ); + + struct ObjectTablePipelineEntryNVX + { + ObjectTablePipelineEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(), + Pipeline pipeline_ = Pipeline() ) + : type( type_ ) + , flags( flags_ ) + , pipeline( pipeline_ ) + { + } + + explicit ObjectTablePipelineEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX, + Pipeline pipeline_ = Pipeline() ) + : type( objectTableEntryNVX.type ) + , flags( objectTableEntryNVX.flags ) + , pipeline( pipeline_ ) + {} + + ObjectTablePipelineEntryNVX( VkObjectTablePipelineEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTablePipelineEntryNVX ) ); + } + + ObjectTablePipelineEntryNVX& operator=( VkObjectTablePipelineEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTablePipelineEntryNVX ) ); + return *this; + } + ObjectTablePipelineEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTablePipelineEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + ObjectTablePipelineEntryNVX& setPipeline( Pipeline pipeline_ ) + { + pipeline = pipeline_; + return *this; + } + + operator const VkObjectTablePipelineEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTablePipelineEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ) + && ( pipeline == rhs.pipeline ); + } + + bool operator!=( ObjectTablePipelineEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + Pipeline pipeline; + }; + static_assert( sizeof( ObjectTablePipelineEntryNVX ) == sizeof( VkObjectTablePipelineEntryNVX ), "struct and wrapper have different size!" ); + + struct ObjectTableDescriptorSetEntryNVX + { + ObjectTableDescriptorSetEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(), + PipelineLayout pipelineLayout_ = PipelineLayout(), + DescriptorSet descriptorSet_ = DescriptorSet() ) + : type( type_ ) + , flags( flags_ ) + , pipelineLayout( pipelineLayout_ ) + , descriptorSet( descriptorSet_ ) + { + } + + explicit ObjectTableDescriptorSetEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX, + PipelineLayout pipelineLayout_ = PipelineLayout(), + DescriptorSet descriptorSet_ = DescriptorSet() ) + : type( objectTableEntryNVX.type ) + , flags( objectTableEntryNVX.flags ) + , pipelineLayout( pipelineLayout_ ) + , descriptorSet( descriptorSet_ ) + {} + + ObjectTableDescriptorSetEntryNVX( VkObjectTableDescriptorSetEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableDescriptorSetEntryNVX ) ); + } + + ObjectTableDescriptorSetEntryNVX& operator=( VkObjectTableDescriptorSetEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableDescriptorSetEntryNVX ) ); + return *this; + } + ObjectTableDescriptorSetEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTableDescriptorSetEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + ObjectTableDescriptorSetEntryNVX& setPipelineLayout( PipelineLayout pipelineLayout_ ) + { + pipelineLayout = pipelineLayout_; + return *this; + } + + ObjectTableDescriptorSetEntryNVX& setDescriptorSet( DescriptorSet descriptorSet_ ) + { + descriptorSet = descriptorSet_; + return *this; + } + + operator const VkObjectTableDescriptorSetEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTableDescriptorSetEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ) + && ( pipelineLayout == rhs.pipelineLayout ) + && ( descriptorSet == rhs.descriptorSet ); + } + + bool operator!=( ObjectTableDescriptorSetEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + PipelineLayout pipelineLayout; + DescriptorSet descriptorSet; + }; + static_assert( sizeof( ObjectTableDescriptorSetEntryNVX ) == sizeof( VkObjectTableDescriptorSetEntryNVX ), "struct and wrapper have different size!" ); + + struct ObjectTableVertexBufferEntryNVX + { + ObjectTableVertexBufferEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(), + Buffer buffer_ = Buffer() ) + : type( type_ ) + , flags( flags_ ) + , buffer( buffer_ ) + { + } + + explicit ObjectTableVertexBufferEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX, + Buffer buffer_ = Buffer() ) + : type( objectTableEntryNVX.type ) + , flags( objectTableEntryNVX.flags ) + , buffer( buffer_ ) + {} + + ObjectTableVertexBufferEntryNVX( VkObjectTableVertexBufferEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableVertexBufferEntryNVX ) ); + } + + ObjectTableVertexBufferEntryNVX& operator=( VkObjectTableVertexBufferEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableVertexBufferEntryNVX ) ); + return *this; + } + ObjectTableVertexBufferEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTableVertexBufferEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + ObjectTableVertexBufferEntryNVX& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + operator const VkObjectTableVertexBufferEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTableVertexBufferEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ) + && ( buffer == rhs.buffer ); + } + + bool operator!=( ObjectTableVertexBufferEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + Buffer buffer; + }; + static_assert( sizeof( ObjectTableVertexBufferEntryNVX ) == sizeof( VkObjectTableVertexBufferEntryNVX ), "struct and wrapper have different size!" ); + + struct ObjectTableIndexBufferEntryNVX + { + ObjectTableIndexBufferEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(), + Buffer buffer_ = Buffer(), + IndexType indexType_ = IndexType::eUint16 ) + : type( type_ ) + , flags( flags_ ) + , buffer( buffer_ ) + , indexType( indexType_ ) + { + } + + explicit ObjectTableIndexBufferEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX, + Buffer buffer_ = Buffer(), + IndexType indexType_ = IndexType::eUint16 ) + : type( objectTableEntryNVX.type ) + , flags( objectTableEntryNVX.flags ) + , buffer( buffer_ ) + , indexType( indexType_ ) + {} + + ObjectTableIndexBufferEntryNVX( VkObjectTableIndexBufferEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableIndexBufferEntryNVX ) ); + } + + ObjectTableIndexBufferEntryNVX& operator=( VkObjectTableIndexBufferEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTableIndexBufferEntryNVX ) ); + return *this; + } + ObjectTableIndexBufferEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTableIndexBufferEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + ObjectTableIndexBufferEntryNVX& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + ObjectTableIndexBufferEntryNVX& setIndexType( IndexType indexType_ ) + { + indexType = indexType_; + return *this; + } + + operator const VkObjectTableIndexBufferEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTableIndexBufferEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ) + && ( buffer == rhs.buffer ) + && ( indexType == rhs.indexType ); + } + + bool operator!=( ObjectTableIndexBufferEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + Buffer buffer; + IndexType indexType; + }; + static_assert( sizeof( ObjectTableIndexBufferEntryNVX ) == sizeof( VkObjectTableIndexBufferEntryNVX ), "struct and wrapper have different size!" ); + + struct ObjectTablePushConstantEntryNVX + { + ObjectTablePushConstantEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet, + ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(), + PipelineLayout pipelineLayout_ = PipelineLayout(), + ShaderStageFlags stageFlags_ = ShaderStageFlags() ) + : type( type_ ) + , flags( flags_ ) + , pipelineLayout( pipelineLayout_ ) + , stageFlags( stageFlags_ ) + { + } + + explicit ObjectTablePushConstantEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX, + PipelineLayout pipelineLayout_ = PipelineLayout(), + ShaderStageFlags stageFlags_ = ShaderStageFlags() ) + : type( objectTableEntryNVX.type ) + , flags( objectTableEntryNVX.flags ) + , pipelineLayout( pipelineLayout_ ) + , stageFlags( stageFlags_ ) + {} + + ObjectTablePushConstantEntryNVX( VkObjectTablePushConstantEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTablePushConstantEntryNVX ) ); + } + + ObjectTablePushConstantEntryNVX& operator=( VkObjectTablePushConstantEntryNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( ObjectTablePushConstantEntryNVX ) ); + return *this; + } + ObjectTablePushConstantEntryNVX& setType( ObjectEntryTypeNVX type_ ) + { + type = type_; + return *this; + } + + ObjectTablePushConstantEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ ) + { + flags = flags_; + return *this; + } + + ObjectTablePushConstantEntryNVX& setPipelineLayout( PipelineLayout pipelineLayout_ ) + { + pipelineLayout = pipelineLayout_; + return *this; + } + + ObjectTablePushConstantEntryNVX& setStageFlags( ShaderStageFlags stageFlags_ ) + { + stageFlags = stageFlags_; + return *this; + } + + operator const VkObjectTablePushConstantEntryNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ObjectTablePushConstantEntryNVX const& rhs ) const + { + return ( type == rhs.type ) + && ( flags == rhs.flags ) + && ( pipelineLayout == rhs.pipelineLayout ) + && ( stageFlags == rhs.stageFlags ); + } + + bool operator!=( ObjectTablePushConstantEntryNVX const& rhs ) const + { + return !operator==( rhs ); + } + + ObjectEntryTypeNVX type; + ObjectEntryUsageFlagsNVX flags; + PipelineLayout pipelineLayout; + ShaderStageFlags stageFlags; + }; + static_assert( sizeof( ObjectTablePushConstantEntryNVX ) == sizeof( VkObjectTablePushConstantEntryNVX ), "struct and wrapper have different size!" ); + + enum class DescriptorSetLayoutCreateFlagBits + { + ePushDescriptorKHR = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, + eUpdateAfterBindPoolEXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT + }; + + using DescriptorSetLayoutCreateFlags = Flags; + + VULKAN_HPP_INLINE DescriptorSetLayoutCreateFlags operator|( DescriptorSetLayoutCreateFlagBits bit0, DescriptorSetLayoutCreateFlagBits bit1 ) + { + return DescriptorSetLayoutCreateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DescriptorSetLayoutCreateFlags operator~( DescriptorSetLayoutCreateFlagBits bits ) + { + return ~( DescriptorSetLayoutCreateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR) | VkFlags(DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT) + }; + }; + + struct DescriptorSetLayoutCreateInfo + { + DescriptorSetLayoutCreateInfo( DescriptorSetLayoutCreateFlags flags_ = DescriptorSetLayoutCreateFlags(), + uint32_t bindingCount_ = 0, + const DescriptorSetLayoutBinding* pBindings_ = nullptr ) + : flags( flags_ ) + , bindingCount( bindingCount_ ) + , pBindings( pBindings_ ) + { + } + + DescriptorSetLayoutCreateInfo( VkDescriptorSetLayoutCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutCreateInfo ) ); + } + + DescriptorSetLayoutCreateInfo& operator=( VkDescriptorSetLayoutCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutCreateInfo ) ); + return *this; + } + DescriptorSetLayoutCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorSetLayoutCreateInfo& setFlags( DescriptorSetLayoutCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + DescriptorSetLayoutCreateInfo& setBindingCount( uint32_t bindingCount_ ) + { + bindingCount = bindingCount_; + return *this; + } + + DescriptorSetLayoutCreateInfo& setPBindings( const DescriptorSetLayoutBinding* pBindings_ ) + { + pBindings = pBindings_; + return *this; + } + + operator const VkDescriptorSetLayoutCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetLayoutCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( bindingCount == rhs.bindingCount ) + && ( pBindings == rhs.pBindings ); + } + + bool operator!=( DescriptorSetLayoutCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetLayoutCreateInfo; + + public: + const void* pNext = nullptr; + DescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const DescriptorSetLayoutBinding* pBindings; + }; + static_assert( sizeof( DescriptorSetLayoutCreateInfo ) == sizeof( VkDescriptorSetLayoutCreateInfo ), "struct and wrapper have different size!" ); + + enum class ExternalMemoryHandleTypeFlagBits + { + eOpaqueFd = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueFdKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueWin32 = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32Kmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eOpaqueWin32KmtKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eD3D11Texture = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, + eD3D11TextureKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, + eD3D11TextureKmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, + eD3D11TextureKmtKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, + eD3D12Heap = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, + eD3D12HeapKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, + eD3D12Resource = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, + eD3D12ResourceKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, + eDmaBufEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT, + eAndroidHardwareBufferANDROID = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, + eHostAllocationEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT, + eHostMappedForeignMemoryEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT + }; + + using ExternalMemoryHandleTypeFlags = Flags; + + VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlags operator|( ExternalMemoryHandleTypeFlagBits bit0, ExternalMemoryHandleTypeFlagBits bit1 ) + { + return ExternalMemoryHandleTypeFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlags operator~( ExternalMemoryHandleTypeFlagBits bits ) + { + return ~( ExternalMemoryHandleTypeFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D11Texture) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D12Heap) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D12Resource) | VkFlags(ExternalMemoryHandleTypeFlagBits::eDmaBufEXT) | VkFlags(ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID) | VkFlags(ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT) | VkFlags(ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT) + }; + }; + + using ExternalMemoryHandleTypeFlagsKHR = ExternalMemoryHandleTypeFlags; + + struct PhysicalDeviceExternalImageFormatInfo + { + PhysicalDeviceExternalImageFormatInfo( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd ) + : handleType( handleType_ ) + { + } + + PhysicalDeviceExternalImageFormatInfo( VkPhysicalDeviceExternalImageFormatInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalImageFormatInfo ) ); + } + + PhysicalDeviceExternalImageFormatInfo& operator=( VkPhysicalDeviceExternalImageFormatInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalImageFormatInfo ) ); + return *this; + } + PhysicalDeviceExternalImageFormatInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceExternalImageFormatInfo& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkPhysicalDeviceExternalImageFormatInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceExternalImageFormatInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( PhysicalDeviceExternalImageFormatInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceExternalImageFormatInfo; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagBits handleType; + }; + static_assert( sizeof( PhysicalDeviceExternalImageFormatInfo ) == sizeof( VkPhysicalDeviceExternalImageFormatInfo ), "struct and wrapper have different size!" ); + + using PhysicalDeviceExternalImageFormatInfoKHR = PhysicalDeviceExternalImageFormatInfo; + + struct PhysicalDeviceExternalBufferInfo + { + PhysicalDeviceExternalBufferInfo( BufferCreateFlags flags_ = BufferCreateFlags(), + BufferUsageFlags usage_ = BufferUsageFlags(), + ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd ) + : flags( flags_ ) + , usage( usage_ ) + , handleType( handleType_ ) + { + } + + PhysicalDeviceExternalBufferInfo( VkPhysicalDeviceExternalBufferInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalBufferInfo ) ); + } + + PhysicalDeviceExternalBufferInfo& operator=( VkPhysicalDeviceExternalBufferInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalBufferInfo ) ); + return *this; + } + PhysicalDeviceExternalBufferInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceExternalBufferInfo& setFlags( BufferCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + PhysicalDeviceExternalBufferInfo& setUsage( BufferUsageFlags usage_ ) + { + usage = usage_; + return *this; + } + + PhysicalDeviceExternalBufferInfo& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkPhysicalDeviceExternalBufferInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceExternalBufferInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( usage == rhs.usage ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( PhysicalDeviceExternalBufferInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceExternalBufferInfo; + + public: + const void* pNext = nullptr; + BufferCreateFlags flags; + BufferUsageFlags usage; + ExternalMemoryHandleTypeFlagBits handleType; + }; + static_assert( sizeof( PhysicalDeviceExternalBufferInfo ) == sizeof( VkPhysicalDeviceExternalBufferInfo ), "struct and wrapper have different size!" ); + + using PhysicalDeviceExternalBufferInfoKHR = PhysicalDeviceExternalBufferInfo; + + struct ExternalMemoryImageCreateInfo + { + ExternalMemoryImageCreateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() ) + : handleTypes( handleTypes_ ) + { + } + + ExternalMemoryImageCreateInfo( VkExternalMemoryImageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfo ) ); + } + + ExternalMemoryImageCreateInfo& operator=( VkExternalMemoryImageCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfo ) ); + return *this; + } + ExternalMemoryImageCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExternalMemoryImageCreateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExternalMemoryImageCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalMemoryImageCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExternalMemoryImageCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalMemoryImageCreateInfo; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlags handleTypes; + }; + static_assert( sizeof( ExternalMemoryImageCreateInfo ) == sizeof( VkExternalMemoryImageCreateInfo ), "struct and wrapper have different size!" ); + + using ExternalMemoryImageCreateInfoKHR = ExternalMemoryImageCreateInfo; + + struct ExternalMemoryBufferCreateInfo + { + ExternalMemoryBufferCreateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() ) + : handleTypes( handleTypes_ ) + { + } + + ExternalMemoryBufferCreateInfo( VkExternalMemoryBufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryBufferCreateInfo ) ); + } + + ExternalMemoryBufferCreateInfo& operator=( VkExternalMemoryBufferCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExternalMemoryBufferCreateInfo ) ); + return *this; + } + ExternalMemoryBufferCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExternalMemoryBufferCreateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExternalMemoryBufferCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalMemoryBufferCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExternalMemoryBufferCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalMemoryBufferCreateInfo; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlags handleTypes; + }; + static_assert( sizeof( ExternalMemoryBufferCreateInfo ) == sizeof( VkExternalMemoryBufferCreateInfo ), "struct and wrapper have different size!" ); + + using ExternalMemoryBufferCreateInfoKHR = ExternalMemoryBufferCreateInfo; + + struct ExportMemoryAllocateInfo + { + ExportMemoryAllocateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() ) + : handleTypes( handleTypes_ ) + { + } + + ExportMemoryAllocateInfo( VkExportMemoryAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfo ) ); + } + + ExportMemoryAllocateInfo& operator=( VkExportMemoryAllocateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfo ) ); + return *this; + } + ExportMemoryAllocateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportMemoryAllocateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExportMemoryAllocateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportMemoryAllocateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExportMemoryAllocateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportMemoryAllocateInfo; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlags handleTypes; + }; + static_assert( sizeof( ExportMemoryAllocateInfo ) == sizeof( VkExportMemoryAllocateInfo ), "struct and wrapper have different size!" ); + + using ExportMemoryAllocateInfoKHR = ExportMemoryAllocateInfo; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ImportMemoryWin32HandleInfoKHR + { + ImportMemoryWin32HandleInfoKHR( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd, + HANDLE handle_ = 0, + LPCWSTR name_ = 0 ) + : handleType( handleType_ ) + , handle( handle_ ) + , name( name_ ) + { + } + + ImportMemoryWin32HandleInfoKHR( VkImportMemoryWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoKHR ) ); + } + + ImportMemoryWin32HandleInfoKHR& operator=( VkImportMemoryWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoKHR ) ); + return *this; + } + ImportMemoryWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportMemoryWin32HandleInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportMemoryWin32HandleInfoKHR& setHandle( HANDLE handle_ ) + { + handle = handle_; + return *this; + } + + ImportMemoryWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkImportMemoryWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportMemoryWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ) + && ( handle == rhs.handle ) + && ( name == rhs.name ); + } + + bool operator!=( ImportMemoryWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportMemoryWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; + }; + static_assert( sizeof( ImportMemoryWin32HandleInfoKHR ) == sizeof( VkImportMemoryWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct MemoryGetWin32HandleInfoKHR + { + MemoryGetWin32HandleInfoKHR( DeviceMemory memory_ = DeviceMemory(), + ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd ) + : memory( memory_ ) + , handleType( handleType_ ) + { + } + + MemoryGetWin32HandleInfoKHR( VkMemoryGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetWin32HandleInfoKHR ) ); + } + + MemoryGetWin32HandleInfoKHR& operator=( VkMemoryGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetWin32HandleInfoKHR ) ); + return *this; + } + MemoryGetWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryGetWin32HandleInfoKHR& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + MemoryGetWin32HandleInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkMemoryGetWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryGetWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memory == rhs.memory ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( MemoryGetWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryGetWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + DeviceMemory memory; + ExternalMemoryHandleTypeFlagBits handleType; + }; + static_assert( sizeof( MemoryGetWin32HandleInfoKHR ) == sizeof( VkMemoryGetWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct ImportMemoryFdInfoKHR + { + ImportMemoryFdInfoKHR( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd, + int fd_ = 0 ) + : handleType( handleType_ ) + , fd( fd_ ) + { + } + + ImportMemoryFdInfoKHR( VkImportMemoryFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryFdInfoKHR ) ); + } + + ImportMemoryFdInfoKHR& operator=( VkImportMemoryFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryFdInfoKHR ) ); + return *this; + } + ImportMemoryFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportMemoryFdInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportMemoryFdInfoKHR& setFd( int fd_ ) + { + fd = fd_; + return *this; + } + + operator const VkImportMemoryFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportMemoryFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ) + && ( fd == rhs.fd ); + } + + bool operator!=( ImportMemoryFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportMemoryFdInfoKHR; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagBits handleType; + int fd; + }; + static_assert( sizeof( ImportMemoryFdInfoKHR ) == sizeof( VkImportMemoryFdInfoKHR ), "struct and wrapper have different size!" ); + + struct MemoryGetFdInfoKHR + { + MemoryGetFdInfoKHR( DeviceMemory memory_ = DeviceMemory(), + ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd ) + : memory( memory_ ) + , handleType( handleType_ ) + { + } + + MemoryGetFdInfoKHR( VkMemoryGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetFdInfoKHR ) ); + } + + MemoryGetFdInfoKHR& operator=( VkMemoryGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryGetFdInfoKHR ) ); + return *this; + } + MemoryGetFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryGetFdInfoKHR& setMemory( DeviceMemory memory_ ) + { + memory = memory_; + return *this; + } + + MemoryGetFdInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkMemoryGetFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryGetFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memory == rhs.memory ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( MemoryGetFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryGetFdInfoKHR; + + public: + const void* pNext = nullptr; + DeviceMemory memory; + ExternalMemoryHandleTypeFlagBits handleType; + }; + static_assert( sizeof( MemoryGetFdInfoKHR ) == sizeof( VkMemoryGetFdInfoKHR ), "struct and wrapper have different size!" ); + + struct ImportMemoryHostPointerInfoEXT + { + ImportMemoryHostPointerInfoEXT( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd, + void* pHostPointer_ = nullptr ) + : handleType( handleType_ ) + , pHostPointer( pHostPointer_ ) + { + } + + ImportMemoryHostPointerInfoEXT( VkImportMemoryHostPointerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryHostPointerInfoEXT ) ); + } + + ImportMemoryHostPointerInfoEXT& operator=( VkImportMemoryHostPointerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportMemoryHostPointerInfoEXT ) ); + return *this; + } + ImportMemoryHostPointerInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportMemoryHostPointerInfoEXT& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportMemoryHostPointerInfoEXT& setPHostPointer( void* pHostPointer_ ) + { + pHostPointer = pHostPointer_; + return *this; + } + + operator const VkImportMemoryHostPointerInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportMemoryHostPointerInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ) + && ( pHostPointer == rhs.pHostPointer ); + } + + bool operator!=( ImportMemoryHostPointerInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportMemoryHostPointerInfoEXT; + + public: + const void* pNext = nullptr; + ExternalMemoryHandleTypeFlagBits handleType; + void* pHostPointer; + }; + static_assert( sizeof( ImportMemoryHostPointerInfoEXT ) == sizeof( VkImportMemoryHostPointerInfoEXT ), "struct and wrapper have different size!" ); + + enum class ExternalMemoryFeatureFlagBits + { + eDedicatedOnly = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, + eDedicatedOnlyKHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, + eExportable = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, + eExportableKHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, + eImportable = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT, + eImportableKHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT + }; + + using ExternalMemoryFeatureFlags = Flags; + + VULKAN_HPP_INLINE ExternalMemoryFeatureFlags operator|( ExternalMemoryFeatureFlagBits bit0, ExternalMemoryFeatureFlagBits bit1 ) + { + return ExternalMemoryFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalMemoryFeatureFlags operator~( ExternalMemoryFeatureFlagBits bits ) + { + return ~( ExternalMemoryFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalMemoryFeatureFlagBits::eDedicatedOnly) | VkFlags(ExternalMemoryFeatureFlagBits::eExportable) | VkFlags(ExternalMemoryFeatureFlagBits::eImportable) + }; + }; + + using ExternalMemoryFeatureFlagsKHR = ExternalMemoryFeatureFlags; + + struct ExternalMemoryProperties + { + operator const VkExternalMemoryProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalMemoryProperties const& rhs ) const + { + return ( externalMemoryFeatures == rhs.externalMemoryFeatures ) + && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes ) + && ( compatibleHandleTypes == rhs.compatibleHandleTypes ); + } + + bool operator!=( ExternalMemoryProperties const& rhs ) const + { + return !operator==( rhs ); + } + + ExternalMemoryFeatureFlags externalMemoryFeatures; + ExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + ExternalMemoryHandleTypeFlags compatibleHandleTypes; + }; + static_assert( sizeof( ExternalMemoryProperties ) == sizeof( VkExternalMemoryProperties ), "struct and wrapper have different size!" ); + + using ExternalMemoryPropertiesKHR = ExternalMemoryProperties; + + struct ExternalImageFormatProperties + { + operator const VkExternalImageFormatProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalImageFormatProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( externalMemoryProperties == rhs.externalMemoryProperties ); + } + + bool operator!=( ExternalImageFormatProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalImageFormatProperties; + + public: + void* pNext = nullptr; + ExternalMemoryProperties externalMemoryProperties; + }; + static_assert( sizeof( ExternalImageFormatProperties ) == sizeof( VkExternalImageFormatProperties ), "struct and wrapper have different size!" ); + + using ExternalImageFormatPropertiesKHR = ExternalImageFormatProperties; + + struct ExternalBufferProperties + { + operator const VkExternalBufferProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalBufferProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( externalMemoryProperties == rhs.externalMemoryProperties ); + } + + bool operator!=( ExternalBufferProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalBufferProperties; + + public: + void* pNext = nullptr; + ExternalMemoryProperties externalMemoryProperties; + }; + static_assert( sizeof( ExternalBufferProperties ) == sizeof( VkExternalBufferProperties ), "struct and wrapper have different size!" ); + + using ExternalBufferPropertiesKHR = ExternalBufferProperties; + + enum class ExternalSemaphoreHandleTypeFlagBits + { + eOpaqueFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueFdKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueWin32 = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32Kmt = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eOpaqueWin32KmtKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eD3D12Fence = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + eD3D12FenceKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + eSyncFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, + eSyncFdKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT + }; + + using ExternalSemaphoreHandleTypeFlags = Flags; + + VULKAN_HPP_INLINE ExternalSemaphoreHandleTypeFlags operator|( ExternalSemaphoreHandleTypeFlagBits bit0, ExternalSemaphoreHandleTypeFlagBits bit1 ) + { + return ExternalSemaphoreHandleTypeFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalSemaphoreHandleTypeFlags operator~( ExternalSemaphoreHandleTypeFlagBits bits ) + { + return ~( ExternalSemaphoreHandleTypeFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eSyncFd) + }; + }; + + using ExternalSemaphoreHandleTypeFlagsKHR = ExternalSemaphoreHandleTypeFlags; + + struct PhysicalDeviceExternalSemaphoreInfo + { + PhysicalDeviceExternalSemaphoreInfo( ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd ) + : handleType( handleType_ ) + { + } + + PhysicalDeviceExternalSemaphoreInfo( VkPhysicalDeviceExternalSemaphoreInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalSemaphoreInfo ) ); + } + + PhysicalDeviceExternalSemaphoreInfo& operator=( VkPhysicalDeviceExternalSemaphoreInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalSemaphoreInfo ) ); + return *this; + } + PhysicalDeviceExternalSemaphoreInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceExternalSemaphoreInfo& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkPhysicalDeviceExternalSemaphoreInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceExternalSemaphoreInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( PhysicalDeviceExternalSemaphoreInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceExternalSemaphoreInfo; + + public: + const void* pNext = nullptr; + ExternalSemaphoreHandleTypeFlagBits handleType; + }; + static_assert( sizeof( PhysicalDeviceExternalSemaphoreInfo ) == sizeof( VkPhysicalDeviceExternalSemaphoreInfo ), "struct and wrapper have different size!" ); + + using PhysicalDeviceExternalSemaphoreInfoKHR = PhysicalDeviceExternalSemaphoreInfo; + + struct ExportSemaphoreCreateInfo + { + ExportSemaphoreCreateInfo( ExternalSemaphoreHandleTypeFlags handleTypes_ = ExternalSemaphoreHandleTypeFlags() ) + : handleTypes( handleTypes_ ) + { + } + + ExportSemaphoreCreateInfo( VkExportSemaphoreCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportSemaphoreCreateInfo ) ); + } + + ExportSemaphoreCreateInfo& operator=( VkExportSemaphoreCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportSemaphoreCreateInfo ) ); + return *this; + } + ExportSemaphoreCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportSemaphoreCreateInfo& setHandleTypes( ExternalSemaphoreHandleTypeFlags handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExportSemaphoreCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportSemaphoreCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExportSemaphoreCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportSemaphoreCreateInfo; + + public: + const void* pNext = nullptr; + ExternalSemaphoreHandleTypeFlags handleTypes; + }; + static_assert( sizeof( ExportSemaphoreCreateInfo ) == sizeof( VkExportSemaphoreCreateInfo ), "struct and wrapper have different size!" ); + + using ExportSemaphoreCreateInfoKHR = ExportSemaphoreCreateInfo; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct SemaphoreGetWin32HandleInfoKHR + { + SemaphoreGetWin32HandleInfoKHR( Semaphore semaphore_ = Semaphore(), + ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd ) + : semaphore( semaphore_ ) + , handleType( handleType_ ) + { + } + + SemaphoreGetWin32HandleInfoKHR( VkSemaphoreGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreGetWin32HandleInfoKHR ) ); + } + + SemaphoreGetWin32HandleInfoKHR& operator=( VkSemaphoreGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreGetWin32HandleInfoKHR ) ); + return *this; + } + SemaphoreGetWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SemaphoreGetWin32HandleInfoKHR& setSemaphore( Semaphore semaphore_ ) + { + semaphore = semaphore_; + return *this; + } + + SemaphoreGetWin32HandleInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkSemaphoreGetWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SemaphoreGetWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( semaphore == rhs.semaphore ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( SemaphoreGetWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSemaphoreGetWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + Semaphore semaphore; + ExternalSemaphoreHandleTypeFlagBits handleType; + }; + static_assert( sizeof( SemaphoreGetWin32HandleInfoKHR ) == sizeof( VkSemaphoreGetWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct SemaphoreGetFdInfoKHR + { + SemaphoreGetFdInfoKHR( Semaphore semaphore_ = Semaphore(), + ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd ) + : semaphore( semaphore_ ) + , handleType( handleType_ ) + { + } + + SemaphoreGetFdInfoKHR( VkSemaphoreGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreGetFdInfoKHR ) ); + } + + SemaphoreGetFdInfoKHR& operator=( VkSemaphoreGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SemaphoreGetFdInfoKHR ) ); + return *this; + } + SemaphoreGetFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SemaphoreGetFdInfoKHR& setSemaphore( Semaphore semaphore_ ) + { + semaphore = semaphore_; + return *this; + } + + SemaphoreGetFdInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkSemaphoreGetFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SemaphoreGetFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( semaphore == rhs.semaphore ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( SemaphoreGetFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSemaphoreGetFdInfoKHR; + + public: + const void* pNext = nullptr; + Semaphore semaphore; + ExternalSemaphoreHandleTypeFlagBits handleType; + }; + static_assert( sizeof( SemaphoreGetFdInfoKHR ) == sizeof( VkSemaphoreGetFdInfoKHR ), "struct and wrapper have different size!" ); + + enum class ExternalSemaphoreFeatureFlagBits + { + eExportable = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, + eExportableKHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, + eImportable = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT, + eImportableKHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT + }; + + using ExternalSemaphoreFeatureFlags = Flags; + + VULKAN_HPP_INLINE ExternalSemaphoreFeatureFlags operator|( ExternalSemaphoreFeatureFlagBits bit0, ExternalSemaphoreFeatureFlagBits bit1 ) + { + return ExternalSemaphoreFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalSemaphoreFeatureFlags operator~( ExternalSemaphoreFeatureFlagBits bits ) + { + return ~( ExternalSemaphoreFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalSemaphoreFeatureFlagBits::eExportable) | VkFlags(ExternalSemaphoreFeatureFlagBits::eImportable) + }; + }; + + using ExternalSemaphoreFeatureFlagsKHR = ExternalSemaphoreFeatureFlags; + + struct ExternalSemaphoreProperties + { + operator const VkExternalSemaphoreProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalSemaphoreProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes ) + && ( compatibleHandleTypes == rhs.compatibleHandleTypes ) + && ( externalSemaphoreFeatures == rhs.externalSemaphoreFeatures ); + } + + bool operator!=( ExternalSemaphoreProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalSemaphoreProperties; + + public: + void* pNext = nullptr; + ExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + ExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + ExternalSemaphoreFeatureFlags externalSemaphoreFeatures; + }; + static_assert( sizeof( ExternalSemaphoreProperties ) == sizeof( VkExternalSemaphoreProperties ), "struct and wrapper have different size!" ); + + using ExternalSemaphorePropertiesKHR = ExternalSemaphoreProperties; + + enum class SemaphoreImportFlagBits + { + eTemporary = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, + eTemporaryKHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT + }; + + using SemaphoreImportFlags = Flags; + + VULKAN_HPP_INLINE SemaphoreImportFlags operator|( SemaphoreImportFlagBits bit0, SemaphoreImportFlagBits bit1 ) + { + return SemaphoreImportFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SemaphoreImportFlags operator~( SemaphoreImportFlagBits bits ) + { + return ~( SemaphoreImportFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SemaphoreImportFlagBits::eTemporary) + }; + }; + + using SemaphoreImportFlagsKHR = SemaphoreImportFlags; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ImportSemaphoreWin32HandleInfoKHR + { + ImportSemaphoreWin32HandleInfoKHR( Semaphore semaphore_ = Semaphore(), + SemaphoreImportFlags flags_ = SemaphoreImportFlags(), + ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd, + HANDLE handle_ = 0, + LPCWSTR name_ = 0 ) + : semaphore( semaphore_ ) + , flags( flags_ ) + , handleType( handleType_ ) + , handle( handle_ ) + , name( name_ ) + { + } + + ImportSemaphoreWin32HandleInfoKHR( VkImportSemaphoreWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportSemaphoreWin32HandleInfoKHR ) ); + } + + ImportSemaphoreWin32HandleInfoKHR& operator=( VkImportSemaphoreWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportSemaphoreWin32HandleInfoKHR ) ); + return *this; + } + ImportSemaphoreWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportSemaphoreWin32HandleInfoKHR& setSemaphore( Semaphore semaphore_ ) + { + semaphore = semaphore_; + return *this; + } + + ImportSemaphoreWin32HandleInfoKHR& setFlags( SemaphoreImportFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImportSemaphoreWin32HandleInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportSemaphoreWin32HandleInfoKHR& setHandle( HANDLE handle_ ) + { + handle = handle_; + return *this; + } + + ImportSemaphoreWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkImportSemaphoreWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportSemaphoreWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( semaphore == rhs.semaphore ) + && ( flags == rhs.flags ) + && ( handleType == rhs.handleType ) + && ( handle == rhs.handle ) + && ( name == rhs.name ); + } + + bool operator!=( ImportSemaphoreWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportSemaphoreWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + Semaphore semaphore; + SemaphoreImportFlags flags; + ExternalSemaphoreHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; + }; + static_assert( sizeof( ImportSemaphoreWin32HandleInfoKHR ) == sizeof( VkImportSemaphoreWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct ImportSemaphoreFdInfoKHR + { + ImportSemaphoreFdInfoKHR( Semaphore semaphore_ = Semaphore(), + SemaphoreImportFlags flags_ = SemaphoreImportFlags(), + ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd, + int fd_ = 0 ) + : semaphore( semaphore_ ) + , flags( flags_ ) + , handleType( handleType_ ) + , fd( fd_ ) + { + } + + ImportSemaphoreFdInfoKHR( VkImportSemaphoreFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportSemaphoreFdInfoKHR ) ); + } + + ImportSemaphoreFdInfoKHR& operator=( VkImportSemaphoreFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportSemaphoreFdInfoKHR ) ); + return *this; + } + ImportSemaphoreFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportSemaphoreFdInfoKHR& setSemaphore( Semaphore semaphore_ ) + { + semaphore = semaphore_; + return *this; + } + + ImportSemaphoreFdInfoKHR& setFlags( SemaphoreImportFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImportSemaphoreFdInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportSemaphoreFdInfoKHR& setFd( int fd_ ) + { + fd = fd_; + return *this; + } + + operator const VkImportSemaphoreFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportSemaphoreFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( semaphore == rhs.semaphore ) + && ( flags == rhs.flags ) + && ( handleType == rhs.handleType ) + && ( fd == rhs.fd ); + } + + bool operator!=( ImportSemaphoreFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportSemaphoreFdInfoKHR; + + public: + const void* pNext = nullptr; + Semaphore semaphore; + SemaphoreImportFlags flags; + ExternalSemaphoreHandleTypeFlagBits handleType; + int fd; + }; + static_assert( sizeof( ImportSemaphoreFdInfoKHR ) == sizeof( VkImportSemaphoreFdInfoKHR ), "struct and wrapper have different size!" ); + + enum class ExternalFenceHandleTypeFlagBits + { + eOpaqueFd = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueFdKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, + eOpaqueWin32 = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + eOpaqueWin32Kmt = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eOpaqueWin32KmtKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + eSyncFd = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, + eSyncFdKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT + }; + + using ExternalFenceHandleTypeFlags = Flags; + + VULKAN_HPP_INLINE ExternalFenceHandleTypeFlags operator|( ExternalFenceHandleTypeFlagBits bit0, ExternalFenceHandleTypeFlagBits bit1 ) + { + return ExternalFenceHandleTypeFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalFenceHandleTypeFlags operator~( ExternalFenceHandleTypeFlagBits bits ) + { + return ~( ExternalFenceHandleTypeFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalFenceHandleTypeFlagBits::eSyncFd) + }; + }; + + using ExternalFenceHandleTypeFlagsKHR = ExternalFenceHandleTypeFlags; + + struct PhysicalDeviceExternalFenceInfo + { + PhysicalDeviceExternalFenceInfo( ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd ) + : handleType( handleType_ ) + { + } + + PhysicalDeviceExternalFenceInfo( VkPhysicalDeviceExternalFenceInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalFenceInfo ) ); + } + + PhysicalDeviceExternalFenceInfo& operator=( VkPhysicalDeviceExternalFenceInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PhysicalDeviceExternalFenceInfo ) ); + return *this; + } + PhysicalDeviceExternalFenceInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PhysicalDeviceExternalFenceInfo& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkPhysicalDeviceExternalFenceInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceExternalFenceInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( PhysicalDeviceExternalFenceInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceExternalFenceInfo; + + public: + const void* pNext = nullptr; + ExternalFenceHandleTypeFlagBits handleType; + }; + static_assert( sizeof( PhysicalDeviceExternalFenceInfo ) == sizeof( VkPhysicalDeviceExternalFenceInfo ), "struct and wrapper have different size!" ); + + using PhysicalDeviceExternalFenceInfoKHR = PhysicalDeviceExternalFenceInfo; + + struct ExportFenceCreateInfo + { + ExportFenceCreateInfo( ExternalFenceHandleTypeFlags handleTypes_ = ExternalFenceHandleTypeFlags() ) + : handleTypes( handleTypes_ ) + { + } + + ExportFenceCreateInfo( VkExportFenceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportFenceCreateInfo ) ); + } + + ExportFenceCreateInfo& operator=( VkExportFenceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( ExportFenceCreateInfo ) ); + return *this; + } + ExportFenceCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ExportFenceCreateInfo& setHandleTypes( ExternalFenceHandleTypeFlags handleTypes_ ) + { + handleTypes = handleTypes_; + return *this; + } + + operator const VkExportFenceCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExportFenceCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( handleTypes == rhs.handleTypes ); + } + + bool operator!=( ExportFenceCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExportFenceCreateInfo; + + public: + const void* pNext = nullptr; + ExternalFenceHandleTypeFlags handleTypes; + }; + static_assert( sizeof( ExportFenceCreateInfo ) == sizeof( VkExportFenceCreateInfo ), "struct and wrapper have different size!" ); + + using ExportFenceCreateInfoKHR = ExportFenceCreateInfo; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct FenceGetWin32HandleInfoKHR + { + FenceGetWin32HandleInfoKHR( Fence fence_ = Fence(), + ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd ) + : fence( fence_ ) + , handleType( handleType_ ) + { + } + + FenceGetWin32HandleInfoKHR( VkFenceGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceGetWin32HandleInfoKHR ) ); + } + + FenceGetWin32HandleInfoKHR& operator=( VkFenceGetWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceGetWin32HandleInfoKHR ) ); + return *this; + } + FenceGetWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + FenceGetWin32HandleInfoKHR& setFence( Fence fence_ ) + { + fence = fence_; + return *this; + } + + FenceGetWin32HandleInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkFenceGetWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FenceGetWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( fence == rhs.fence ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( FenceGetWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eFenceGetWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + Fence fence; + ExternalFenceHandleTypeFlagBits handleType; + }; + static_assert( sizeof( FenceGetWin32HandleInfoKHR ) == sizeof( VkFenceGetWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct FenceGetFdInfoKHR + { + FenceGetFdInfoKHR( Fence fence_ = Fence(), + ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd ) + : fence( fence_ ) + , handleType( handleType_ ) + { + } + + FenceGetFdInfoKHR( VkFenceGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceGetFdInfoKHR ) ); + } + + FenceGetFdInfoKHR& operator=( VkFenceGetFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( FenceGetFdInfoKHR ) ); + return *this; + } + FenceGetFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + FenceGetFdInfoKHR& setFence( Fence fence_ ) + { + fence = fence_; + return *this; + } + + FenceGetFdInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + operator const VkFenceGetFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( FenceGetFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( fence == rhs.fence ) + && ( handleType == rhs.handleType ); + } + + bool operator!=( FenceGetFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eFenceGetFdInfoKHR; + + public: + const void* pNext = nullptr; + Fence fence; + ExternalFenceHandleTypeFlagBits handleType; + }; + static_assert( sizeof( FenceGetFdInfoKHR ) == sizeof( VkFenceGetFdInfoKHR ), "struct and wrapper have different size!" ); + + enum class ExternalFenceFeatureFlagBits + { + eExportable = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, + eExportableKHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, + eImportable = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT, + eImportableKHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT + }; + + using ExternalFenceFeatureFlags = Flags; + + VULKAN_HPP_INLINE ExternalFenceFeatureFlags operator|( ExternalFenceFeatureFlagBits bit0, ExternalFenceFeatureFlagBits bit1 ) + { + return ExternalFenceFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ExternalFenceFeatureFlags operator~( ExternalFenceFeatureFlagBits bits ) + { + return ~( ExternalFenceFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ExternalFenceFeatureFlagBits::eExportable) | VkFlags(ExternalFenceFeatureFlagBits::eImportable) + }; + }; + + using ExternalFenceFeatureFlagsKHR = ExternalFenceFeatureFlags; + + struct ExternalFenceProperties + { + operator const VkExternalFenceProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ExternalFenceProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes ) + && ( compatibleHandleTypes == rhs.compatibleHandleTypes ) + && ( externalFenceFeatures == rhs.externalFenceFeatures ); + } + + bool operator!=( ExternalFenceProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eExternalFenceProperties; + + public: + void* pNext = nullptr; + ExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + ExternalFenceHandleTypeFlags compatibleHandleTypes; + ExternalFenceFeatureFlags externalFenceFeatures; + }; + static_assert( sizeof( ExternalFenceProperties ) == sizeof( VkExternalFenceProperties ), "struct and wrapper have different size!" ); + + using ExternalFencePropertiesKHR = ExternalFenceProperties; + + enum class FenceImportFlagBits + { + eTemporary = VK_FENCE_IMPORT_TEMPORARY_BIT, + eTemporaryKHR = VK_FENCE_IMPORT_TEMPORARY_BIT + }; + + using FenceImportFlags = Flags; + + VULKAN_HPP_INLINE FenceImportFlags operator|( FenceImportFlagBits bit0, FenceImportFlagBits bit1 ) + { + return FenceImportFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE FenceImportFlags operator~( FenceImportFlagBits bits ) + { + return ~( FenceImportFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(FenceImportFlagBits::eTemporary) + }; + }; + + using FenceImportFlagsKHR = FenceImportFlags; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + struct ImportFenceWin32HandleInfoKHR + { + ImportFenceWin32HandleInfoKHR( Fence fence_ = Fence(), + FenceImportFlags flags_ = FenceImportFlags(), + ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd, + HANDLE handle_ = 0, + LPCWSTR name_ = 0 ) + : fence( fence_ ) + , flags( flags_ ) + , handleType( handleType_ ) + , handle( handle_ ) + , name( name_ ) + { + } + + ImportFenceWin32HandleInfoKHR( VkImportFenceWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportFenceWin32HandleInfoKHR ) ); + } + + ImportFenceWin32HandleInfoKHR& operator=( VkImportFenceWin32HandleInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportFenceWin32HandleInfoKHR ) ); + return *this; + } + ImportFenceWin32HandleInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportFenceWin32HandleInfoKHR& setFence( Fence fence_ ) + { + fence = fence_; + return *this; + } + + ImportFenceWin32HandleInfoKHR& setFlags( FenceImportFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImportFenceWin32HandleInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportFenceWin32HandleInfoKHR& setHandle( HANDLE handle_ ) + { + handle = handle_; + return *this; + } + + ImportFenceWin32HandleInfoKHR& setName( LPCWSTR name_ ) + { + name = name_; + return *this; + } + + operator const VkImportFenceWin32HandleInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportFenceWin32HandleInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( fence == rhs.fence ) + && ( flags == rhs.flags ) + && ( handleType == rhs.handleType ) + && ( handle == rhs.handle ) + && ( name == rhs.name ); + } + + bool operator!=( ImportFenceWin32HandleInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportFenceWin32HandleInfoKHR; + + public: + const void* pNext = nullptr; + Fence fence; + FenceImportFlags flags; + ExternalFenceHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; + }; + static_assert( sizeof( ImportFenceWin32HandleInfoKHR ) == sizeof( VkImportFenceWin32HandleInfoKHR ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + struct ImportFenceFdInfoKHR + { + ImportFenceFdInfoKHR( Fence fence_ = Fence(), + FenceImportFlags flags_ = FenceImportFlags(), + ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd, + int fd_ = 0 ) + : fence( fence_ ) + , flags( flags_ ) + , handleType( handleType_ ) + , fd( fd_ ) + { + } + + ImportFenceFdInfoKHR( VkImportFenceFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportFenceFdInfoKHR ) ); + } + + ImportFenceFdInfoKHR& operator=( VkImportFenceFdInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( ImportFenceFdInfoKHR ) ); + return *this; + } + ImportFenceFdInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ImportFenceFdInfoKHR& setFence( Fence fence_ ) + { + fence = fence_; + return *this; + } + + ImportFenceFdInfoKHR& setFlags( FenceImportFlags flags_ ) + { + flags = flags_; + return *this; + } + + ImportFenceFdInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ ) + { + handleType = handleType_; + return *this; + } + + ImportFenceFdInfoKHR& setFd( int fd_ ) + { + fd = fd_; + return *this; + } + + operator const VkImportFenceFdInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ImportFenceFdInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( fence == rhs.fence ) + && ( flags == rhs.flags ) + && ( handleType == rhs.handleType ) + && ( fd == rhs.fd ); + } + + bool operator!=( ImportFenceFdInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eImportFenceFdInfoKHR; + + public: + const void* pNext = nullptr; + Fence fence; + FenceImportFlags flags; + ExternalFenceHandleTypeFlagBits handleType; + int fd; + }; + static_assert( sizeof( ImportFenceFdInfoKHR ) == sizeof( VkImportFenceFdInfoKHR ), "struct and wrapper have different size!" ); + + enum class SurfaceCounterFlagBitsEXT + { + eVblank = VK_SURFACE_COUNTER_VBLANK_EXT + }; + + using SurfaceCounterFlagsEXT = Flags; + + VULKAN_HPP_INLINE SurfaceCounterFlagsEXT operator|( SurfaceCounterFlagBitsEXT bit0, SurfaceCounterFlagBitsEXT bit1 ) + { + return SurfaceCounterFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SurfaceCounterFlagsEXT operator~( SurfaceCounterFlagBitsEXT bits ) + { + return ~( SurfaceCounterFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SurfaceCounterFlagBitsEXT::eVblank) + }; + }; + + struct SurfaceCapabilities2EXT + { + operator const VkSurfaceCapabilities2EXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SurfaceCapabilities2EXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( minImageCount == rhs.minImageCount ) + && ( maxImageCount == rhs.maxImageCount ) + && ( currentExtent == rhs.currentExtent ) + && ( minImageExtent == rhs.minImageExtent ) + && ( maxImageExtent == rhs.maxImageExtent ) + && ( maxImageArrayLayers == rhs.maxImageArrayLayers ) + && ( supportedTransforms == rhs.supportedTransforms ) + && ( currentTransform == rhs.currentTransform ) + && ( supportedCompositeAlpha == rhs.supportedCompositeAlpha ) + && ( supportedUsageFlags == rhs.supportedUsageFlags ) + && ( supportedSurfaceCounters == rhs.supportedSurfaceCounters ); + } + + bool operator!=( SurfaceCapabilities2EXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSurfaceCapabilities2EXT; + + public: + void* pNext = nullptr; + uint32_t minImageCount; + uint32_t maxImageCount; + Extent2D currentExtent; + Extent2D minImageExtent; + Extent2D maxImageExtent; + uint32_t maxImageArrayLayers; + SurfaceTransformFlagsKHR supportedTransforms; + SurfaceTransformFlagBitsKHR currentTransform; + CompositeAlphaFlagsKHR supportedCompositeAlpha; + ImageUsageFlags supportedUsageFlags; + SurfaceCounterFlagsEXT supportedSurfaceCounters; + }; + static_assert( sizeof( SurfaceCapabilities2EXT ) == sizeof( VkSurfaceCapabilities2EXT ), "struct and wrapper have different size!" ); + + struct SwapchainCounterCreateInfoEXT + { + SwapchainCounterCreateInfoEXT( SurfaceCounterFlagsEXT surfaceCounters_ = SurfaceCounterFlagsEXT() ) + : surfaceCounters( surfaceCounters_ ) + { + } + + SwapchainCounterCreateInfoEXT( VkSwapchainCounterCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SwapchainCounterCreateInfoEXT ) ); + } + + SwapchainCounterCreateInfoEXT& operator=( VkSwapchainCounterCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SwapchainCounterCreateInfoEXT ) ); + return *this; + } + SwapchainCounterCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SwapchainCounterCreateInfoEXT& setSurfaceCounters( SurfaceCounterFlagsEXT surfaceCounters_ ) + { + surfaceCounters = surfaceCounters_; + return *this; + } + + operator const VkSwapchainCounterCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SwapchainCounterCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( surfaceCounters == rhs.surfaceCounters ); + } + + bool operator!=( SwapchainCounterCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSwapchainCounterCreateInfoEXT; + + public: + const void* pNext = nullptr; + SurfaceCounterFlagsEXT surfaceCounters; + }; + static_assert( sizeof( SwapchainCounterCreateInfoEXT ) == sizeof( VkSwapchainCounterCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class DisplayPowerStateEXT + { + eOff = VK_DISPLAY_POWER_STATE_OFF_EXT, + eSuspend = VK_DISPLAY_POWER_STATE_SUSPEND_EXT, + eOn = VK_DISPLAY_POWER_STATE_ON_EXT + }; + + struct DisplayPowerInfoEXT + { + DisplayPowerInfoEXT( DisplayPowerStateEXT powerState_ = DisplayPowerStateEXT::eOff ) + : powerState( powerState_ ) + { + } + + DisplayPowerInfoEXT( VkDisplayPowerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPowerInfoEXT ) ); + } + + DisplayPowerInfoEXT& operator=( VkDisplayPowerInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayPowerInfoEXT ) ); + return *this; + } + DisplayPowerInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplayPowerInfoEXT& setPowerState( DisplayPowerStateEXT powerState_ ) + { + powerState = powerState_; + return *this; + } + + operator const VkDisplayPowerInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayPowerInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( powerState == rhs.powerState ); + } + + bool operator!=( DisplayPowerInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayPowerInfoEXT; + + public: + const void* pNext = nullptr; + DisplayPowerStateEXT powerState; + }; + static_assert( sizeof( DisplayPowerInfoEXT ) == sizeof( VkDisplayPowerInfoEXT ), "struct and wrapper have different size!" ); + + enum class DeviceEventTypeEXT + { + eDisplayHotplug = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + }; + + struct DeviceEventInfoEXT + { + DeviceEventInfoEXT( DeviceEventTypeEXT deviceEvent_ = DeviceEventTypeEXT::eDisplayHotplug ) + : deviceEvent( deviceEvent_ ) + { + } + + DeviceEventInfoEXT( VkDeviceEventInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceEventInfoEXT ) ); + } + + DeviceEventInfoEXT& operator=( VkDeviceEventInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceEventInfoEXT ) ); + return *this; + } + DeviceEventInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceEventInfoEXT& setDeviceEvent( DeviceEventTypeEXT deviceEvent_ ) + { + deviceEvent = deviceEvent_; + return *this; + } + + operator const VkDeviceEventInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceEventInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( deviceEvent == rhs.deviceEvent ); + } + + bool operator!=( DeviceEventInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceEventInfoEXT; + + public: + const void* pNext = nullptr; + DeviceEventTypeEXT deviceEvent; + }; + static_assert( sizeof( DeviceEventInfoEXT ) == sizeof( VkDeviceEventInfoEXT ), "struct and wrapper have different size!" ); + + enum class DisplayEventTypeEXT + { + eFirstPixelOut = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + }; + + struct DisplayEventInfoEXT + { + DisplayEventInfoEXT( DisplayEventTypeEXT displayEvent_ = DisplayEventTypeEXT::eFirstPixelOut ) + : displayEvent( displayEvent_ ) + { + } + + DisplayEventInfoEXT( VkDisplayEventInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayEventInfoEXT ) ); + } + + DisplayEventInfoEXT& operator=( VkDisplayEventInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DisplayEventInfoEXT ) ); + return *this; + } + DisplayEventInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DisplayEventInfoEXT& setDisplayEvent( DisplayEventTypeEXT displayEvent_ ) + { + displayEvent = displayEvent_; + return *this; + } + + operator const VkDisplayEventInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DisplayEventInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( displayEvent == rhs.displayEvent ); + } + + bool operator!=( DisplayEventInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDisplayEventInfoEXT; + + public: + const void* pNext = nullptr; + DisplayEventTypeEXT displayEvent; + }; + static_assert( sizeof( DisplayEventInfoEXT ) == sizeof( VkDisplayEventInfoEXT ), "struct and wrapper have different size!" ); + + enum class PeerMemoryFeatureFlagBits + { + eCopySrc = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, + eCopySrcKHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, + eCopyDst = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, + eCopyDstKHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, + eGenericSrc = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, + eGenericSrcKHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, + eGenericDst = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT, + eGenericDstKHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT + }; + + using PeerMemoryFeatureFlags = Flags; + + VULKAN_HPP_INLINE PeerMemoryFeatureFlags operator|( PeerMemoryFeatureFlagBits bit0, PeerMemoryFeatureFlagBits bit1 ) + { + return PeerMemoryFeatureFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE PeerMemoryFeatureFlags operator~( PeerMemoryFeatureFlagBits bits ) + { + return ~( PeerMemoryFeatureFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(PeerMemoryFeatureFlagBits::eCopySrc) | VkFlags(PeerMemoryFeatureFlagBits::eCopyDst) | VkFlags(PeerMemoryFeatureFlagBits::eGenericSrc) | VkFlags(PeerMemoryFeatureFlagBits::eGenericDst) + }; + }; + + using PeerMemoryFeatureFlagsKHR = PeerMemoryFeatureFlags; + + enum class MemoryAllocateFlagBits + { + eDeviceMask = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT, + eDeviceMaskKHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT + }; + + using MemoryAllocateFlags = Flags; + + VULKAN_HPP_INLINE MemoryAllocateFlags operator|( MemoryAllocateFlagBits bit0, MemoryAllocateFlagBits bit1 ) + { + return MemoryAllocateFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE MemoryAllocateFlags operator~( MemoryAllocateFlagBits bits ) + { + return ~( MemoryAllocateFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(MemoryAllocateFlagBits::eDeviceMask) + }; + }; + + using MemoryAllocateFlagsKHR = MemoryAllocateFlags; + + struct MemoryAllocateFlagsInfo + { + MemoryAllocateFlagsInfo( MemoryAllocateFlags flags_ = MemoryAllocateFlags(), + uint32_t deviceMask_ = 0 ) + : flags( flags_ ) + , deviceMask( deviceMask_ ) + { + } + + MemoryAllocateFlagsInfo( VkMemoryAllocateFlagsInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryAllocateFlagsInfo ) ); + } + + MemoryAllocateFlagsInfo& operator=( VkMemoryAllocateFlagsInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( MemoryAllocateFlagsInfo ) ); + return *this; + } + MemoryAllocateFlagsInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + MemoryAllocateFlagsInfo& setFlags( MemoryAllocateFlags flags_ ) + { + flags = flags_; + return *this; + } + + MemoryAllocateFlagsInfo& setDeviceMask( uint32_t deviceMask_ ) + { + deviceMask = deviceMask_; + return *this; + } + + operator const VkMemoryAllocateFlagsInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( MemoryAllocateFlagsInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( deviceMask == rhs.deviceMask ); + } + + bool operator!=( MemoryAllocateFlagsInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eMemoryAllocateFlagsInfo; + + public: + const void* pNext = nullptr; + MemoryAllocateFlags flags; + uint32_t deviceMask; + }; + static_assert( sizeof( MemoryAllocateFlagsInfo ) == sizeof( VkMemoryAllocateFlagsInfo ), "struct and wrapper have different size!" ); + + using MemoryAllocateFlagsInfoKHR = MemoryAllocateFlagsInfo; + + enum class DeviceGroupPresentModeFlagBitsKHR + { + eLocal = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR, + eRemote = VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR, + eSum = VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR, + eLocalMultiDevice = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR + }; + + using DeviceGroupPresentModeFlagsKHR = Flags; + + VULKAN_HPP_INLINE DeviceGroupPresentModeFlagsKHR operator|( DeviceGroupPresentModeFlagBitsKHR bit0, DeviceGroupPresentModeFlagBitsKHR bit1 ) + { + return DeviceGroupPresentModeFlagsKHR( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DeviceGroupPresentModeFlagsKHR operator~( DeviceGroupPresentModeFlagBitsKHR bits ) + { + return ~( DeviceGroupPresentModeFlagsKHR( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DeviceGroupPresentModeFlagBitsKHR::eLocal) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eRemote) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eSum) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice) + }; + }; + + struct DeviceGroupPresentCapabilitiesKHR + { + operator const VkDeviceGroupPresentCapabilitiesKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupPresentCapabilitiesKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( memcmp( presentMask, rhs.presentMask, VK_MAX_DEVICE_GROUP_SIZE * sizeof( uint32_t ) ) == 0 ) + && ( modes == rhs.modes ); + } + + bool operator!=( DeviceGroupPresentCapabilitiesKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupPresentCapabilitiesKHR; + + public: + const void* pNext = nullptr; + uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE]; + DeviceGroupPresentModeFlagsKHR modes; + }; + static_assert( sizeof( DeviceGroupPresentCapabilitiesKHR ) == sizeof( VkDeviceGroupPresentCapabilitiesKHR ), "struct and wrapper have different size!" ); + + struct DeviceGroupPresentInfoKHR + { + DeviceGroupPresentInfoKHR( uint32_t swapchainCount_ = 0, + const uint32_t* pDeviceMasks_ = nullptr, + DeviceGroupPresentModeFlagBitsKHR mode_ = DeviceGroupPresentModeFlagBitsKHR::eLocal ) + : swapchainCount( swapchainCount_ ) + , pDeviceMasks( pDeviceMasks_ ) + , mode( mode_ ) + { + } + + DeviceGroupPresentInfoKHR( VkDeviceGroupPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupPresentInfoKHR ) ); + } + + DeviceGroupPresentInfoKHR& operator=( VkDeviceGroupPresentInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupPresentInfoKHR ) ); + return *this; + } + DeviceGroupPresentInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupPresentInfoKHR& setSwapchainCount( uint32_t swapchainCount_ ) + { + swapchainCount = swapchainCount_; + return *this; + } + + DeviceGroupPresentInfoKHR& setPDeviceMasks( const uint32_t* pDeviceMasks_ ) + { + pDeviceMasks = pDeviceMasks_; + return *this; + } + + DeviceGroupPresentInfoKHR& setMode( DeviceGroupPresentModeFlagBitsKHR mode_ ) + { + mode = mode_; + return *this; + } + + operator const VkDeviceGroupPresentInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupPresentInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( swapchainCount == rhs.swapchainCount ) + && ( pDeviceMasks == rhs.pDeviceMasks ) + && ( mode == rhs.mode ); + } + + bool operator!=( DeviceGroupPresentInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupPresentInfoKHR; + + public: + const void* pNext = nullptr; + uint32_t swapchainCount; + const uint32_t* pDeviceMasks; + DeviceGroupPresentModeFlagBitsKHR mode; + }; + static_assert( sizeof( DeviceGroupPresentInfoKHR ) == sizeof( VkDeviceGroupPresentInfoKHR ), "struct and wrapper have different size!" ); + + struct DeviceGroupSwapchainCreateInfoKHR + { + DeviceGroupSwapchainCreateInfoKHR( DeviceGroupPresentModeFlagsKHR modes_ = DeviceGroupPresentModeFlagsKHR() ) + : modes( modes_ ) + { + } + + DeviceGroupSwapchainCreateInfoKHR( VkDeviceGroupSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupSwapchainCreateInfoKHR ) ); + } + + DeviceGroupSwapchainCreateInfoKHR& operator=( VkDeviceGroupSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupSwapchainCreateInfoKHR ) ); + return *this; + } + DeviceGroupSwapchainCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupSwapchainCreateInfoKHR& setModes( DeviceGroupPresentModeFlagsKHR modes_ ) + { + modes = modes_; + return *this; + } + + operator const VkDeviceGroupSwapchainCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupSwapchainCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( modes == rhs.modes ); + } + + bool operator!=( DeviceGroupSwapchainCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupSwapchainCreateInfoKHR; + + public: + const void* pNext = nullptr; + DeviceGroupPresentModeFlagsKHR modes; + }; + static_assert( sizeof( DeviceGroupSwapchainCreateInfoKHR ) == sizeof( VkDeviceGroupSwapchainCreateInfoKHR ), "struct and wrapper have different size!" ); + + enum class SwapchainCreateFlagBitsKHR + { + eSplitInstanceBindRegions = VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR, + eProtected = VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR + }; + + using SwapchainCreateFlagsKHR = Flags; + + VULKAN_HPP_INLINE SwapchainCreateFlagsKHR operator|( SwapchainCreateFlagBitsKHR bit0, SwapchainCreateFlagBitsKHR bit1 ) + { + return SwapchainCreateFlagsKHR( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SwapchainCreateFlagsKHR operator~( SwapchainCreateFlagBitsKHR bits ) + { + return ~( SwapchainCreateFlagsKHR( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions) | VkFlags(SwapchainCreateFlagBitsKHR::eProtected) + }; + }; + + struct SwapchainCreateInfoKHR + { + SwapchainCreateInfoKHR( SwapchainCreateFlagsKHR flags_ = SwapchainCreateFlagsKHR(), + SurfaceKHR surface_ = SurfaceKHR(), + uint32_t minImageCount_ = 0, + Format imageFormat_ = Format::eUndefined, + ColorSpaceKHR imageColorSpace_ = ColorSpaceKHR::eSrgbNonlinear, + Extent2D imageExtent_ = Extent2D(), + uint32_t imageArrayLayers_ = 0, + ImageUsageFlags imageUsage_ = ImageUsageFlags(), + SharingMode imageSharingMode_ = SharingMode::eExclusive, + uint32_t queueFamilyIndexCount_ = 0, + const uint32_t* pQueueFamilyIndices_ = nullptr, + SurfaceTransformFlagBitsKHR preTransform_ = SurfaceTransformFlagBitsKHR::eIdentity, + CompositeAlphaFlagBitsKHR compositeAlpha_ = CompositeAlphaFlagBitsKHR::eOpaque, + PresentModeKHR presentMode_ = PresentModeKHR::eImmediate, + Bool32 clipped_ = 0, + SwapchainKHR oldSwapchain_ = SwapchainKHR() ) + : flags( flags_ ) + , surface( surface_ ) + , minImageCount( minImageCount_ ) + , imageFormat( imageFormat_ ) + , imageColorSpace( imageColorSpace_ ) + , imageExtent( imageExtent_ ) + , imageArrayLayers( imageArrayLayers_ ) + , imageUsage( imageUsage_ ) + , imageSharingMode( imageSharingMode_ ) + , queueFamilyIndexCount( queueFamilyIndexCount_ ) + , pQueueFamilyIndices( pQueueFamilyIndices_ ) + , preTransform( preTransform_ ) + , compositeAlpha( compositeAlpha_ ) + , presentMode( presentMode_ ) + , clipped( clipped_ ) + , oldSwapchain( oldSwapchain_ ) + { + } + + SwapchainCreateInfoKHR( VkSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SwapchainCreateInfoKHR ) ); + } + + SwapchainCreateInfoKHR& operator=( VkSwapchainCreateInfoKHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SwapchainCreateInfoKHR ) ); + return *this; + } + SwapchainCreateInfoKHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SwapchainCreateInfoKHR& setFlags( SwapchainCreateFlagsKHR flags_ ) + { + flags = flags_; + return *this; + } + + SwapchainCreateInfoKHR& setSurface( SurfaceKHR surface_ ) + { + surface = surface_; + return *this; + } + + SwapchainCreateInfoKHR& setMinImageCount( uint32_t minImageCount_ ) + { + minImageCount = minImageCount_; + return *this; + } + + SwapchainCreateInfoKHR& setImageFormat( Format imageFormat_ ) + { + imageFormat = imageFormat_; + return *this; + } + + SwapchainCreateInfoKHR& setImageColorSpace( ColorSpaceKHR imageColorSpace_ ) + { + imageColorSpace = imageColorSpace_; + return *this; + } + + SwapchainCreateInfoKHR& setImageExtent( Extent2D imageExtent_ ) + { + imageExtent = imageExtent_; + return *this; + } + + SwapchainCreateInfoKHR& setImageArrayLayers( uint32_t imageArrayLayers_ ) + { + imageArrayLayers = imageArrayLayers_; + return *this; + } + + SwapchainCreateInfoKHR& setImageUsage( ImageUsageFlags imageUsage_ ) + { + imageUsage = imageUsage_; + return *this; + } + + SwapchainCreateInfoKHR& setImageSharingMode( SharingMode imageSharingMode_ ) + { + imageSharingMode = imageSharingMode_; + return *this; + } + + SwapchainCreateInfoKHR& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ ) + { + queueFamilyIndexCount = queueFamilyIndexCount_; + return *this; + } + + SwapchainCreateInfoKHR& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ ) + { + pQueueFamilyIndices = pQueueFamilyIndices_; + return *this; + } + + SwapchainCreateInfoKHR& setPreTransform( SurfaceTransformFlagBitsKHR preTransform_ ) + { + preTransform = preTransform_; + return *this; + } + + SwapchainCreateInfoKHR& setCompositeAlpha( CompositeAlphaFlagBitsKHR compositeAlpha_ ) + { + compositeAlpha = compositeAlpha_; + return *this; + } + + SwapchainCreateInfoKHR& setPresentMode( PresentModeKHR presentMode_ ) + { + presentMode = presentMode_; + return *this; + } + + SwapchainCreateInfoKHR& setClipped( Bool32 clipped_ ) + { + clipped = clipped_; + return *this; + } + + SwapchainCreateInfoKHR& setOldSwapchain( SwapchainKHR oldSwapchain_ ) + { + oldSwapchain = oldSwapchain_; + return *this; + } + + operator const VkSwapchainCreateInfoKHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SwapchainCreateInfoKHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( surface == rhs.surface ) + && ( minImageCount == rhs.minImageCount ) + && ( imageFormat == rhs.imageFormat ) + && ( imageColorSpace == rhs.imageColorSpace ) + && ( imageExtent == rhs.imageExtent ) + && ( imageArrayLayers == rhs.imageArrayLayers ) + && ( imageUsage == rhs.imageUsage ) + && ( imageSharingMode == rhs.imageSharingMode ) + && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount ) + && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices ) + && ( preTransform == rhs.preTransform ) + && ( compositeAlpha == rhs.compositeAlpha ) + && ( presentMode == rhs.presentMode ) + && ( clipped == rhs.clipped ) + && ( oldSwapchain == rhs.oldSwapchain ); + } + + bool operator!=( SwapchainCreateInfoKHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSwapchainCreateInfoKHR; + + public: + const void* pNext = nullptr; + SwapchainCreateFlagsKHR flags; + SurfaceKHR surface; + uint32_t minImageCount; + Format imageFormat; + ColorSpaceKHR imageColorSpace; + Extent2D imageExtent; + uint32_t imageArrayLayers; + ImageUsageFlags imageUsage; + SharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + SurfaceTransformFlagBitsKHR preTransform; + CompositeAlphaFlagBitsKHR compositeAlpha; + PresentModeKHR presentMode; + Bool32 clipped; + SwapchainKHR oldSwapchain; + }; + static_assert( sizeof( SwapchainCreateInfoKHR ) == sizeof( VkSwapchainCreateInfoKHR ), "struct and wrapper have different size!" ); + + enum class ViewportCoordinateSwizzleNV + { + ePositiveX = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, + eNegativeX = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV, + ePositiveY = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV, + eNegativeY = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV, + ePositiveZ = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV, + eNegativeZ = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV, + ePositiveW = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV, + eNegativeW = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV + }; + + struct ViewportSwizzleNV + { + ViewportSwizzleNV( ViewportCoordinateSwizzleNV x_ = ViewportCoordinateSwizzleNV::ePositiveX, + ViewportCoordinateSwizzleNV y_ = ViewportCoordinateSwizzleNV::ePositiveX, + ViewportCoordinateSwizzleNV z_ = ViewportCoordinateSwizzleNV::ePositiveX, + ViewportCoordinateSwizzleNV w_ = ViewportCoordinateSwizzleNV::ePositiveX ) + : x( x_ ) + , y( y_ ) + , z( z_ ) + , w( w_ ) + { + } + + ViewportSwizzleNV( VkViewportSwizzleNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ViewportSwizzleNV ) ); + } + + ViewportSwizzleNV& operator=( VkViewportSwizzleNV const & rhs ) + { + memcpy( this, &rhs, sizeof( ViewportSwizzleNV ) ); + return *this; + } + ViewportSwizzleNV& setX( ViewportCoordinateSwizzleNV x_ ) + { + x = x_; + return *this; + } + + ViewportSwizzleNV& setY( ViewportCoordinateSwizzleNV y_ ) + { + y = y_; + return *this; + } + + ViewportSwizzleNV& setZ( ViewportCoordinateSwizzleNV z_ ) + { + z = z_; + return *this; + } + + ViewportSwizzleNV& setW( ViewportCoordinateSwizzleNV w_ ) + { + w = w_; + return *this; + } + + operator const VkViewportSwizzleNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ViewportSwizzleNV const& rhs ) const + { + return ( x == rhs.x ) + && ( y == rhs.y ) + && ( z == rhs.z ) + && ( w == rhs.w ); + } + + bool operator!=( ViewportSwizzleNV const& rhs ) const + { + return !operator==( rhs ); + } + + ViewportCoordinateSwizzleNV x; + ViewportCoordinateSwizzleNV y; + ViewportCoordinateSwizzleNV z; + ViewportCoordinateSwizzleNV w; + }; + static_assert( sizeof( ViewportSwizzleNV ) == sizeof( VkViewportSwizzleNV ), "struct and wrapper have different size!" ); + + struct PipelineViewportSwizzleStateCreateInfoNV + { + PipelineViewportSwizzleStateCreateInfoNV( PipelineViewportSwizzleStateCreateFlagsNV flags_ = PipelineViewportSwizzleStateCreateFlagsNV(), + uint32_t viewportCount_ = 0, + const ViewportSwizzleNV* pViewportSwizzles_ = nullptr ) + : flags( flags_ ) + , viewportCount( viewportCount_ ) + , pViewportSwizzles( pViewportSwizzles_ ) + { + } + + PipelineViewportSwizzleStateCreateInfoNV( VkPipelineViewportSwizzleStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportSwizzleStateCreateInfoNV ) ); + } + + PipelineViewportSwizzleStateCreateInfoNV& operator=( VkPipelineViewportSwizzleStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineViewportSwizzleStateCreateInfoNV ) ); + return *this; + } + PipelineViewportSwizzleStateCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineViewportSwizzleStateCreateInfoNV& setFlags( PipelineViewportSwizzleStateCreateFlagsNV flags_ ) + { + flags = flags_; + return *this; + } + + PipelineViewportSwizzleStateCreateInfoNV& setViewportCount( uint32_t viewportCount_ ) + { + viewportCount = viewportCount_; + return *this; + } + + PipelineViewportSwizzleStateCreateInfoNV& setPViewportSwizzles( const ViewportSwizzleNV* pViewportSwizzles_ ) + { + pViewportSwizzles = pViewportSwizzles_; + return *this; + } + + operator const VkPipelineViewportSwizzleStateCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineViewportSwizzleStateCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( viewportCount == rhs.viewportCount ) + && ( pViewportSwizzles == rhs.pViewportSwizzles ); + } + + bool operator!=( PipelineViewportSwizzleStateCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineViewportSwizzleStateCreateInfoNV; + + public: + const void* pNext = nullptr; + PipelineViewportSwizzleStateCreateFlagsNV flags; + uint32_t viewportCount; + const ViewportSwizzleNV* pViewportSwizzles; + }; + static_assert( sizeof( PipelineViewportSwizzleStateCreateInfoNV ) == sizeof( VkPipelineViewportSwizzleStateCreateInfoNV ), "struct and wrapper have different size!" ); + + enum class DiscardRectangleModeEXT + { + eInclusive = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT, + eExclusive = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT + }; + + struct PipelineDiscardRectangleStateCreateInfoEXT + { + PipelineDiscardRectangleStateCreateInfoEXT( PipelineDiscardRectangleStateCreateFlagsEXT flags_ = PipelineDiscardRectangleStateCreateFlagsEXT(), + DiscardRectangleModeEXT discardRectangleMode_ = DiscardRectangleModeEXT::eInclusive, + uint32_t discardRectangleCount_ = 0, + const Rect2D* pDiscardRectangles_ = nullptr ) + : flags( flags_ ) + , discardRectangleMode( discardRectangleMode_ ) + , discardRectangleCount( discardRectangleCount_ ) + , pDiscardRectangles( pDiscardRectangles_ ) + { + } + + PipelineDiscardRectangleStateCreateInfoEXT( VkPipelineDiscardRectangleStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) ); + } + + PipelineDiscardRectangleStateCreateInfoEXT& operator=( VkPipelineDiscardRectangleStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) ); + return *this; + } + PipelineDiscardRectangleStateCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineDiscardRectangleStateCreateInfoEXT& setFlags( PipelineDiscardRectangleStateCreateFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + PipelineDiscardRectangleStateCreateInfoEXT& setDiscardRectangleMode( DiscardRectangleModeEXT discardRectangleMode_ ) + { + discardRectangleMode = discardRectangleMode_; + return *this; + } + + PipelineDiscardRectangleStateCreateInfoEXT& setDiscardRectangleCount( uint32_t discardRectangleCount_ ) + { + discardRectangleCount = discardRectangleCount_; + return *this; + } + + PipelineDiscardRectangleStateCreateInfoEXT& setPDiscardRectangles( const Rect2D* pDiscardRectangles_ ) + { + pDiscardRectangles = pDiscardRectangles_; + return *this; + } + + operator const VkPipelineDiscardRectangleStateCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineDiscardRectangleStateCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( discardRectangleMode == rhs.discardRectangleMode ) + && ( discardRectangleCount == rhs.discardRectangleCount ) + && ( pDiscardRectangles == rhs.pDiscardRectangles ); + } + + bool operator!=( PipelineDiscardRectangleStateCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineDiscardRectangleStateCreateInfoEXT; + + public: + const void* pNext = nullptr; + PipelineDiscardRectangleStateCreateFlagsEXT flags; + DiscardRectangleModeEXT discardRectangleMode; + uint32_t discardRectangleCount; + const Rect2D* pDiscardRectangles; + }; + static_assert( sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) == sizeof( VkPipelineDiscardRectangleStateCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class SubpassDescriptionFlagBits + { + ePerViewAttributesNVX = VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX, + ePerViewPositionXOnlyNVX = VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX + }; + + using SubpassDescriptionFlags = Flags; + + VULKAN_HPP_INLINE SubpassDescriptionFlags operator|( SubpassDescriptionFlagBits bit0, SubpassDescriptionFlagBits bit1 ) + { + return SubpassDescriptionFlags( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE SubpassDescriptionFlags operator~( SubpassDescriptionFlagBits bits ) + { + return ~( SubpassDescriptionFlags( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(SubpassDescriptionFlagBits::ePerViewAttributesNVX) | VkFlags(SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX) + }; + }; + + struct SubpassDescription + { + SubpassDescription( SubpassDescriptionFlags flags_ = SubpassDescriptionFlags(), + PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics, + uint32_t inputAttachmentCount_ = 0, + const AttachmentReference* pInputAttachments_ = nullptr, + uint32_t colorAttachmentCount_ = 0, + const AttachmentReference* pColorAttachments_ = nullptr, + const AttachmentReference* pResolveAttachments_ = nullptr, + const AttachmentReference* pDepthStencilAttachment_ = nullptr, + uint32_t preserveAttachmentCount_ = 0, + const uint32_t* pPreserveAttachments_ = nullptr ) + : flags( flags_ ) + , pipelineBindPoint( pipelineBindPoint_ ) + , inputAttachmentCount( inputAttachmentCount_ ) + , pInputAttachments( pInputAttachments_ ) + , colorAttachmentCount( colorAttachmentCount_ ) + , pColorAttachments( pColorAttachments_ ) + , pResolveAttachments( pResolveAttachments_ ) + , pDepthStencilAttachment( pDepthStencilAttachment_ ) + , preserveAttachmentCount( preserveAttachmentCount_ ) + , pPreserveAttachments( pPreserveAttachments_ ) + { + } + + SubpassDescription( VkSubpassDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDescription ) ); + } + + SubpassDescription& operator=( VkSubpassDescription const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDescription ) ); + return *this; + } + SubpassDescription& setFlags( SubpassDescriptionFlags flags_ ) + { + flags = flags_; + return *this; + } + + SubpassDescription& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ ) + { + pipelineBindPoint = pipelineBindPoint_; + return *this; + } + + SubpassDescription& setInputAttachmentCount( uint32_t inputAttachmentCount_ ) + { + inputAttachmentCount = inputAttachmentCount_; + return *this; + } + + SubpassDescription& setPInputAttachments( const AttachmentReference* pInputAttachments_ ) + { + pInputAttachments = pInputAttachments_; + return *this; + } + + SubpassDescription& setColorAttachmentCount( uint32_t colorAttachmentCount_ ) + { + colorAttachmentCount = colorAttachmentCount_; + return *this; + } + + SubpassDescription& setPColorAttachments( const AttachmentReference* pColorAttachments_ ) + { + pColorAttachments = pColorAttachments_; + return *this; + } + + SubpassDescription& setPResolveAttachments( const AttachmentReference* pResolveAttachments_ ) + { + pResolveAttachments = pResolveAttachments_; + return *this; + } + + SubpassDescription& setPDepthStencilAttachment( const AttachmentReference* pDepthStencilAttachment_ ) + { + pDepthStencilAttachment = pDepthStencilAttachment_; + return *this; + } + + SubpassDescription& setPreserveAttachmentCount( uint32_t preserveAttachmentCount_ ) + { + preserveAttachmentCount = preserveAttachmentCount_; + return *this; + } + + SubpassDescription& setPPreserveAttachments( const uint32_t* pPreserveAttachments_ ) + { + pPreserveAttachments = pPreserveAttachments_; + return *this; + } + + operator const VkSubpassDescription&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassDescription const& rhs ) const + { + return ( flags == rhs.flags ) + && ( pipelineBindPoint == rhs.pipelineBindPoint ) + && ( inputAttachmentCount == rhs.inputAttachmentCount ) + && ( pInputAttachments == rhs.pInputAttachments ) + && ( colorAttachmentCount == rhs.colorAttachmentCount ) + && ( pColorAttachments == rhs.pColorAttachments ) + && ( pResolveAttachments == rhs.pResolveAttachments ) + && ( pDepthStencilAttachment == rhs.pDepthStencilAttachment ) + && ( preserveAttachmentCount == rhs.preserveAttachmentCount ) + && ( pPreserveAttachments == rhs.pPreserveAttachments ); + } + + bool operator!=( SubpassDescription const& rhs ) const + { + return !operator==( rhs ); + } + + SubpassDescriptionFlags flags; + PipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const AttachmentReference* pInputAttachments; + uint32_t colorAttachmentCount; + const AttachmentReference* pColorAttachments; + const AttachmentReference* pResolveAttachments; + const AttachmentReference* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; + }; + static_assert( sizeof( SubpassDescription ) == sizeof( VkSubpassDescription ), "struct and wrapper have different size!" ); + + struct RenderPassCreateInfo + { + RenderPassCreateInfo( RenderPassCreateFlags flags_ = RenderPassCreateFlags(), + uint32_t attachmentCount_ = 0, + const AttachmentDescription* pAttachments_ = nullptr, + uint32_t subpassCount_ = 0, + const SubpassDescription* pSubpasses_ = nullptr, + uint32_t dependencyCount_ = 0, + const SubpassDependency* pDependencies_ = nullptr ) + : flags( flags_ ) + , attachmentCount( attachmentCount_ ) + , pAttachments( pAttachments_ ) + , subpassCount( subpassCount_ ) + , pSubpasses( pSubpasses_ ) + , dependencyCount( dependencyCount_ ) + , pDependencies( pDependencies_ ) + { + } + + RenderPassCreateInfo( VkRenderPassCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassCreateInfo ) ); + } + + RenderPassCreateInfo& operator=( VkRenderPassCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassCreateInfo ) ); + return *this; + } + RenderPassCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassCreateInfo& setFlags( RenderPassCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + RenderPassCreateInfo& setAttachmentCount( uint32_t attachmentCount_ ) + { + attachmentCount = attachmentCount_; + return *this; + } + + RenderPassCreateInfo& setPAttachments( const AttachmentDescription* pAttachments_ ) + { + pAttachments = pAttachments_; + return *this; + } + + RenderPassCreateInfo& setSubpassCount( uint32_t subpassCount_ ) + { + subpassCount = subpassCount_; + return *this; + } + + RenderPassCreateInfo& setPSubpasses( const SubpassDescription* pSubpasses_ ) + { + pSubpasses = pSubpasses_; + return *this; + } + + RenderPassCreateInfo& setDependencyCount( uint32_t dependencyCount_ ) + { + dependencyCount = dependencyCount_; + return *this; + } + + RenderPassCreateInfo& setPDependencies( const SubpassDependency* pDependencies_ ) + { + pDependencies = pDependencies_; + return *this; + } + + operator const VkRenderPassCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( attachmentCount == rhs.attachmentCount ) + && ( pAttachments == rhs.pAttachments ) + && ( subpassCount == rhs.subpassCount ) + && ( pSubpasses == rhs.pSubpasses ) + && ( dependencyCount == rhs.dependencyCount ) + && ( pDependencies == rhs.pDependencies ); + } + + bool operator!=( RenderPassCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassCreateInfo; + + public: + const void* pNext = nullptr; + RenderPassCreateFlags flags; + uint32_t attachmentCount; + const AttachmentDescription* pAttachments; + uint32_t subpassCount; + const SubpassDescription* pSubpasses; + uint32_t dependencyCount; + const SubpassDependency* pDependencies; + }; + static_assert( sizeof( RenderPassCreateInfo ) == sizeof( VkRenderPassCreateInfo ), "struct and wrapper have different size!" ); + + struct SubpassDescription2KHR + { + SubpassDescription2KHR( SubpassDescriptionFlags flags_ = SubpassDescriptionFlags(), + PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics, + uint32_t viewMask_ = 0, + uint32_t inputAttachmentCount_ = 0, + const AttachmentReference2KHR* pInputAttachments_ = nullptr, + uint32_t colorAttachmentCount_ = 0, + const AttachmentReference2KHR* pColorAttachments_ = nullptr, + const AttachmentReference2KHR* pResolveAttachments_ = nullptr, + const AttachmentReference2KHR* pDepthStencilAttachment_ = nullptr, + uint32_t preserveAttachmentCount_ = 0, + const uint32_t* pPreserveAttachments_ = nullptr ) + : flags( flags_ ) + , pipelineBindPoint( pipelineBindPoint_ ) + , viewMask( viewMask_ ) + , inputAttachmentCount( inputAttachmentCount_ ) + , pInputAttachments( pInputAttachments_ ) + , colorAttachmentCount( colorAttachmentCount_ ) + , pColorAttachments( pColorAttachments_ ) + , pResolveAttachments( pResolveAttachments_ ) + , pDepthStencilAttachment( pDepthStencilAttachment_ ) + , preserveAttachmentCount( preserveAttachmentCount_ ) + , pPreserveAttachments( pPreserveAttachments_ ) + { + } + + SubpassDescription2KHR( VkSubpassDescription2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDescription2KHR ) ); + } + + SubpassDescription2KHR& operator=( VkSubpassDescription2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( SubpassDescription2KHR ) ); + return *this; + } + SubpassDescription2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SubpassDescription2KHR& setFlags( SubpassDescriptionFlags flags_ ) + { + flags = flags_; + return *this; + } + + SubpassDescription2KHR& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ ) + { + pipelineBindPoint = pipelineBindPoint_; + return *this; + } + + SubpassDescription2KHR& setViewMask( uint32_t viewMask_ ) + { + viewMask = viewMask_; + return *this; + } + + SubpassDescription2KHR& setInputAttachmentCount( uint32_t inputAttachmentCount_ ) + { + inputAttachmentCount = inputAttachmentCount_; + return *this; + } + + SubpassDescription2KHR& setPInputAttachments( const AttachmentReference2KHR* pInputAttachments_ ) + { + pInputAttachments = pInputAttachments_; + return *this; + } + + SubpassDescription2KHR& setColorAttachmentCount( uint32_t colorAttachmentCount_ ) + { + colorAttachmentCount = colorAttachmentCount_; + return *this; + } + + SubpassDescription2KHR& setPColorAttachments( const AttachmentReference2KHR* pColorAttachments_ ) + { + pColorAttachments = pColorAttachments_; + return *this; + } + + SubpassDescription2KHR& setPResolveAttachments( const AttachmentReference2KHR* pResolveAttachments_ ) + { + pResolveAttachments = pResolveAttachments_; + return *this; + } + + SubpassDescription2KHR& setPDepthStencilAttachment( const AttachmentReference2KHR* pDepthStencilAttachment_ ) + { + pDepthStencilAttachment = pDepthStencilAttachment_; + return *this; + } + + SubpassDescription2KHR& setPreserveAttachmentCount( uint32_t preserveAttachmentCount_ ) + { + preserveAttachmentCount = preserveAttachmentCount_; + return *this; + } + + SubpassDescription2KHR& setPPreserveAttachments( const uint32_t* pPreserveAttachments_ ) + { + pPreserveAttachments = pPreserveAttachments_; + return *this; + } + + operator const VkSubpassDescription2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubpassDescription2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( pipelineBindPoint == rhs.pipelineBindPoint ) + && ( viewMask == rhs.viewMask ) + && ( inputAttachmentCount == rhs.inputAttachmentCount ) + && ( pInputAttachments == rhs.pInputAttachments ) + && ( colorAttachmentCount == rhs.colorAttachmentCount ) + && ( pColorAttachments == rhs.pColorAttachments ) + && ( pResolveAttachments == rhs.pResolveAttachments ) + && ( pDepthStencilAttachment == rhs.pDepthStencilAttachment ) + && ( preserveAttachmentCount == rhs.preserveAttachmentCount ) + && ( pPreserveAttachments == rhs.pPreserveAttachments ); + } + + bool operator!=( SubpassDescription2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSubpassDescription2KHR; + + public: + const void* pNext = nullptr; + SubpassDescriptionFlags flags; + PipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const AttachmentReference2KHR* pInputAttachments; + uint32_t colorAttachmentCount; + const AttachmentReference2KHR* pColorAttachments; + const AttachmentReference2KHR* pResolveAttachments; + const AttachmentReference2KHR* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; + }; + static_assert( sizeof( SubpassDescription2KHR ) == sizeof( VkSubpassDescription2KHR ), "struct and wrapper have different size!" ); + + struct RenderPassCreateInfo2KHR + { + RenderPassCreateInfo2KHR( RenderPassCreateFlags flags_ = RenderPassCreateFlags(), + uint32_t attachmentCount_ = 0, + const AttachmentDescription2KHR* pAttachments_ = nullptr, + uint32_t subpassCount_ = 0, + const SubpassDescription2KHR* pSubpasses_ = nullptr, + uint32_t dependencyCount_ = 0, + const SubpassDependency2KHR* pDependencies_ = nullptr, + uint32_t correlatedViewMaskCount_ = 0, + const uint32_t* pCorrelatedViewMasks_ = nullptr ) + : flags( flags_ ) + , attachmentCount( attachmentCount_ ) + , pAttachments( pAttachments_ ) + , subpassCount( subpassCount_ ) + , pSubpasses( pSubpasses_ ) + , dependencyCount( dependencyCount_ ) + , pDependencies( pDependencies_ ) + , correlatedViewMaskCount( correlatedViewMaskCount_ ) + , pCorrelatedViewMasks( pCorrelatedViewMasks_ ) + { + } + + RenderPassCreateInfo2KHR( VkRenderPassCreateInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassCreateInfo2KHR ) ); + } + + RenderPassCreateInfo2KHR& operator=( VkRenderPassCreateInfo2KHR const & rhs ) + { + memcpy( this, &rhs, sizeof( RenderPassCreateInfo2KHR ) ); + return *this; + } + RenderPassCreateInfo2KHR& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + RenderPassCreateInfo2KHR& setFlags( RenderPassCreateFlags flags_ ) + { + flags = flags_; + return *this; + } + + RenderPassCreateInfo2KHR& setAttachmentCount( uint32_t attachmentCount_ ) + { + attachmentCount = attachmentCount_; + return *this; + } + + RenderPassCreateInfo2KHR& setPAttachments( const AttachmentDescription2KHR* pAttachments_ ) + { + pAttachments = pAttachments_; + return *this; + } + + RenderPassCreateInfo2KHR& setSubpassCount( uint32_t subpassCount_ ) + { + subpassCount = subpassCount_; + return *this; + } + + RenderPassCreateInfo2KHR& setPSubpasses( const SubpassDescription2KHR* pSubpasses_ ) + { + pSubpasses = pSubpasses_; + return *this; + } + + RenderPassCreateInfo2KHR& setDependencyCount( uint32_t dependencyCount_ ) + { + dependencyCount = dependencyCount_; + return *this; + } + + RenderPassCreateInfo2KHR& setPDependencies( const SubpassDependency2KHR* pDependencies_ ) + { + pDependencies = pDependencies_; + return *this; + } + + RenderPassCreateInfo2KHR& setCorrelatedViewMaskCount( uint32_t correlatedViewMaskCount_ ) + { + correlatedViewMaskCount = correlatedViewMaskCount_; + return *this; + } + + RenderPassCreateInfo2KHR& setPCorrelatedViewMasks( const uint32_t* pCorrelatedViewMasks_ ) + { + pCorrelatedViewMasks = pCorrelatedViewMasks_; + return *this; + } + + operator const VkRenderPassCreateInfo2KHR&() const + { + return *reinterpret_cast(this); + } + + bool operator==( RenderPassCreateInfo2KHR const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( attachmentCount == rhs.attachmentCount ) + && ( pAttachments == rhs.pAttachments ) + && ( subpassCount == rhs.subpassCount ) + && ( pSubpasses == rhs.pSubpasses ) + && ( dependencyCount == rhs.dependencyCount ) + && ( pDependencies == rhs.pDependencies ) + && ( correlatedViewMaskCount == rhs.correlatedViewMaskCount ) + && ( pCorrelatedViewMasks == rhs.pCorrelatedViewMasks ); + } + + bool operator!=( RenderPassCreateInfo2KHR const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eRenderPassCreateInfo2KHR; + + public: + const void* pNext = nullptr; + RenderPassCreateFlags flags; + uint32_t attachmentCount; + const AttachmentDescription2KHR* pAttachments; + uint32_t subpassCount; + const SubpassDescription2KHR* pSubpasses; + uint32_t dependencyCount; + const SubpassDependency2KHR* pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t* pCorrelatedViewMasks; + }; + static_assert( sizeof( RenderPassCreateInfo2KHR ) == sizeof( VkRenderPassCreateInfo2KHR ), "struct and wrapper have different size!" ); + + enum class PointClippingBehavior + { + eAllClipPlanes = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + eAllClipPlanesKHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + eUserClipPlanesOnly = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + eUserClipPlanesOnlyKHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY + }; + + struct PhysicalDevicePointClippingProperties + { + operator const VkPhysicalDevicePointClippingProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDevicePointClippingProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( pointClippingBehavior == rhs.pointClippingBehavior ); + } + + bool operator!=( PhysicalDevicePointClippingProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDevicePointClippingProperties; + + public: + void* pNext = nullptr; + PointClippingBehavior pointClippingBehavior; + }; + static_assert( sizeof( PhysicalDevicePointClippingProperties ) == sizeof( VkPhysicalDevicePointClippingProperties ), "struct and wrapper have different size!" ); + + using PhysicalDevicePointClippingPropertiesKHR = PhysicalDevicePointClippingProperties; + + enum class SamplerReductionModeEXT + { + eWeightedAverage = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT, + eMin = VK_SAMPLER_REDUCTION_MODE_MIN_EXT, + eMax = VK_SAMPLER_REDUCTION_MODE_MAX_EXT + }; + + struct SamplerReductionModeCreateInfoEXT + { + SamplerReductionModeCreateInfoEXT( SamplerReductionModeEXT reductionMode_ = SamplerReductionModeEXT::eWeightedAverage ) + : reductionMode( reductionMode_ ) + { + } + + SamplerReductionModeCreateInfoEXT( VkSamplerReductionModeCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerReductionModeCreateInfoEXT ) ); + } + + SamplerReductionModeCreateInfoEXT& operator=( VkSamplerReductionModeCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerReductionModeCreateInfoEXT ) ); + return *this; + } + SamplerReductionModeCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SamplerReductionModeCreateInfoEXT& setReductionMode( SamplerReductionModeEXT reductionMode_ ) + { + reductionMode = reductionMode_; + return *this; + } + + operator const VkSamplerReductionModeCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SamplerReductionModeCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( reductionMode == rhs.reductionMode ); + } + + bool operator!=( SamplerReductionModeCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSamplerReductionModeCreateInfoEXT; + + public: + const void* pNext = nullptr; + SamplerReductionModeEXT reductionMode; + }; + static_assert( sizeof( SamplerReductionModeCreateInfoEXT ) == sizeof( VkSamplerReductionModeCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class TessellationDomainOrigin + { + eUpperLeft = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + eUpperLeftKHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + eLowerLeft = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + eLowerLeftKHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT + }; + + struct PipelineTessellationDomainOriginStateCreateInfo + { + PipelineTessellationDomainOriginStateCreateInfo( TessellationDomainOrigin domainOrigin_ = TessellationDomainOrigin::eUpperLeft ) + : domainOrigin( domainOrigin_ ) + { + } + + PipelineTessellationDomainOriginStateCreateInfo( VkPipelineTessellationDomainOriginStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineTessellationDomainOriginStateCreateInfo ) ); + } + + PipelineTessellationDomainOriginStateCreateInfo& operator=( VkPipelineTessellationDomainOriginStateCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineTessellationDomainOriginStateCreateInfo ) ); + return *this; + } + PipelineTessellationDomainOriginStateCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineTessellationDomainOriginStateCreateInfo& setDomainOrigin( TessellationDomainOrigin domainOrigin_ ) + { + domainOrigin = domainOrigin_; + return *this; + } + + operator const VkPipelineTessellationDomainOriginStateCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineTessellationDomainOriginStateCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( domainOrigin == rhs.domainOrigin ); + } + + bool operator!=( PipelineTessellationDomainOriginStateCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineTessellationDomainOriginStateCreateInfo; + + public: + const void* pNext = nullptr; + TessellationDomainOrigin domainOrigin; + }; + static_assert( sizeof( PipelineTessellationDomainOriginStateCreateInfo ) == sizeof( VkPipelineTessellationDomainOriginStateCreateInfo ), "struct and wrapper have different size!" ); + + using PipelineTessellationDomainOriginStateCreateInfoKHR = PipelineTessellationDomainOriginStateCreateInfo; + + enum class SamplerYcbcrModelConversion + { + eRgbIdentity = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + eRgbIdentityKHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + eYcbcrIdentity = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + eYcbcrIdentityKHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + eYcbcr709 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, + eYcbcr709KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, + eYcbcr601 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, + eYcbcr601KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, + eYcbcr2020 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + eYcbcr2020KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 + }; + + enum class SamplerYcbcrRange + { + eItuFull = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + eItuFullKHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + eItuNarrow = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + eItuNarrowKHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW + }; + + enum class ChromaLocation + { + eCositedEven = VK_CHROMA_LOCATION_COSITED_EVEN, + eCositedEvenKHR = VK_CHROMA_LOCATION_COSITED_EVEN, + eMidpoint = VK_CHROMA_LOCATION_MIDPOINT, + eMidpointKHR = VK_CHROMA_LOCATION_MIDPOINT + }; + + struct SamplerYcbcrConversionCreateInfo + { + SamplerYcbcrConversionCreateInfo( Format format_ = Format::eUndefined, + SamplerYcbcrModelConversion ycbcrModel_ = SamplerYcbcrModelConversion::eRgbIdentity, + SamplerYcbcrRange ycbcrRange_ = SamplerYcbcrRange::eItuFull, + ComponentMapping components_ = ComponentMapping(), + ChromaLocation xChromaOffset_ = ChromaLocation::eCositedEven, + ChromaLocation yChromaOffset_ = ChromaLocation::eCositedEven, + Filter chromaFilter_ = Filter::eNearest, + Bool32 forceExplicitReconstruction_ = 0 ) + : format( format_ ) + , ycbcrModel( ycbcrModel_ ) + , ycbcrRange( ycbcrRange_ ) + , components( components_ ) + , xChromaOffset( xChromaOffset_ ) + , yChromaOffset( yChromaOffset_ ) + , chromaFilter( chromaFilter_ ) + , forceExplicitReconstruction( forceExplicitReconstruction_ ) + { + } + + SamplerYcbcrConversionCreateInfo( VkSamplerYcbcrConversionCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerYcbcrConversionCreateInfo ) ); + } + + SamplerYcbcrConversionCreateInfo& operator=( VkSamplerYcbcrConversionCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SamplerYcbcrConversionCreateInfo ) ); + return *this; + } + SamplerYcbcrConversionCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setFormat( Format format_ ) + { + format = format_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setYcbcrModel( SamplerYcbcrModelConversion ycbcrModel_ ) + { + ycbcrModel = ycbcrModel_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setYcbcrRange( SamplerYcbcrRange ycbcrRange_ ) + { + ycbcrRange = ycbcrRange_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setComponents( ComponentMapping components_ ) + { + components = components_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setXChromaOffset( ChromaLocation xChromaOffset_ ) + { + xChromaOffset = xChromaOffset_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setYChromaOffset( ChromaLocation yChromaOffset_ ) + { + yChromaOffset = yChromaOffset_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setChromaFilter( Filter chromaFilter_ ) + { + chromaFilter = chromaFilter_; + return *this; + } + + SamplerYcbcrConversionCreateInfo& setForceExplicitReconstruction( Bool32 forceExplicitReconstruction_ ) + { + forceExplicitReconstruction = forceExplicitReconstruction_; + return *this; + } + + operator const VkSamplerYcbcrConversionCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SamplerYcbcrConversionCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( format == rhs.format ) + && ( ycbcrModel == rhs.ycbcrModel ) + && ( ycbcrRange == rhs.ycbcrRange ) + && ( components == rhs.components ) + && ( xChromaOffset == rhs.xChromaOffset ) + && ( yChromaOffset == rhs.yChromaOffset ) + && ( chromaFilter == rhs.chromaFilter ) + && ( forceExplicitReconstruction == rhs.forceExplicitReconstruction ); + } + + bool operator!=( SamplerYcbcrConversionCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSamplerYcbcrConversionCreateInfo; + + public: + const void* pNext = nullptr; + Format format; + SamplerYcbcrModelConversion ycbcrModel; + SamplerYcbcrRange ycbcrRange; + ComponentMapping components; + ChromaLocation xChromaOffset; + ChromaLocation yChromaOffset; + Filter chromaFilter; + Bool32 forceExplicitReconstruction; + }; + static_assert( sizeof( SamplerYcbcrConversionCreateInfo ) == sizeof( VkSamplerYcbcrConversionCreateInfo ), "struct and wrapper have different size!" ); + + using SamplerYcbcrConversionCreateInfoKHR = SamplerYcbcrConversionCreateInfo; + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + struct AndroidHardwareBufferFormatPropertiesANDROID + { + operator const VkAndroidHardwareBufferFormatPropertiesANDROID&() const + { + return *reinterpret_cast(this); + } + + bool operator==( AndroidHardwareBufferFormatPropertiesANDROID const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( format == rhs.format ) + && ( externalFormat == rhs.externalFormat ) + && ( formatFeatures == rhs.formatFeatures ) + && ( samplerYcbcrConversionComponents == rhs.samplerYcbcrConversionComponents ) + && ( suggestedYcbcrModel == rhs.suggestedYcbcrModel ) + && ( suggestedYcbcrRange == rhs.suggestedYcbcrRange ) + && ( suggestedXChromaOffset == rhs.suggestedXChromaOffset ) + && ( suggestedYChromaOffset == rhs.suggestedYChromaOffset ); + } + + bool operator!=( AndroidHardwareBufferFormatPropertiesANDROID const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eAndroidHardwareBufferFormatPropertiesANDROID; + + public: + void* pNext = nullptr; + Format format; + uint64_t externalFormat; + FormatFeatureFlags formatFeatures; + ComponentMapping samplerYcbcrConversionComponents; + SamplerYcbcrModelConversion suggestedYcbcrModel; + SamplerYcbcrRange suggestedYcbcrRange; + ChromaLocation suggestedXChromaOffset; + ChromaLocation suggestedYChromaOffset; + }; + static_assert( sizeof( AndroidHardwareBufferFormatPropertiesANDROID ) == sizeof( VkAndroidHardwareBufferFormatPropertiesANDROID ), "struct and wrapper have different size!" ); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + + enum class BlendOverlapEXT + { + eUncorrelated = VK_BLEND_OVERLAP_UNCORRELATED_EXT, + eDisjoint = VK_BLEND_OVERLAP_DISJOINT_EXT, + eConjoint = VK_BLEND_OVERLAP_CONJOINT_EXT + }; + + struct PipelineColorBlendAdvancedStateCreateInfoEXT + { + PipelineColorBlendAdvancedStateCreateInfoEXT( Bool32 srcPremultiplied_ = 0, + Bool32 dstPremultiplied_ = 0, + BlendOverlapEXT blendOverlap_ = BlendOverlapEXT::eUncorrelated ) + : srcPremultiplied( srcPremultiplied_ ) + , dstPremultiplied( dstPremultiplied_ ) + , blendOverlap( blendOverlap_ ) + { + } + + PipelineColorBlendAdvancedStateCreateInfoEXT( VkPipelineColorBlendAdvancedStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) ); + } + + PipelineColorBlendAdvancedStateCreateInfoEXT& operator=( VkPipelineColorBlendAdvancedStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) ); + return *this; + } + PipelineColorBlendAdvancedStateCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineColorBlendAdvancedStateCreateInfoEXT& setSrcPremultiplied( Bool32 srcPremultiplied_ ) + { + srcPremultiplied = srcPremultiplied_; + return *this; + } + + PipelineColorBlendAdvancedStateCreateInfoEXT& setDstPremultiplied( Bool32 dstPremultiplied_ ) + { + dstPremultiplied = dstPremultiplied_; + return *this; + } + + PipelineColorBlendAdvancedStateCreateInfoEXT& setBlendOverlap( BlendOverlapEXT blendOverlap_ ) + { + blendOverlap = blendOverlap_; + return *this; + } + + operator const VkPipelineColorBlendAdvancedStateCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineColorBlendAdvancedStateCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( srcPremultiplied == rhs.srcPremultiplied ) + && ( dstPremultiplied == rhs.dstPremultiplied ) + && ( blendOverlap == rhs.blendOverlap ); + } + + bool operator!=( PipelineColorBlendAdvancedStateCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineColorBlendAdvancedStateCreateInfoEXT; + + public: + const void* pNext = nullptr; + Bool32 srcPremultiplied; + Bool32 dstPremultiplied; + BlendOverlapEXT blendOverlap; + }; + static_assert( sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) == sizeof( VkPipelineColorBlendAdvancedStateCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class CoverageModulationModeNV + { + eNone = VK_COVERAGE_MODULATION_MODE_NONE_NV, + eRgb = VK_COVERAGE_MODULATION_MODE_RGB_NV, + eAlpha = VK_COVERAGE_MODULATION_MODE_ALPHA_NV, + eRgba = VK_COVERAGE_MODULATION_MODE_RGBA_NV + }; + + struct PipelineCoverageModulationStateCreateInfoNV + { + PipelineCoverageModulationStateCreateInfoNV( PipelineCoverageModulationStateCreateFlagsNV flags_ = PipelineCoverageModulationStateCreateFlagsNV(), + CoverageModulationModeNV coverageModulationMode_ = CoverageModulationModeNV::eNone, + Bool32 coverageModulationTableEnable_ = 0, + uint32_t coverageModulationTableCount_ = 0, + const float* pCoverageModulationTable_ = nullptr ) + : flags( flags_ ) + , coverageModulationMode( coverageModulationMode_ ) + , coverageModulationTableEnable( coverageModulationTableEnable_ ) + , coverageModulationTableCount( coverageModulationTableCount_ ) + , pCoverageModulationTable( pCoverageModulationTable_ ) + { + } + + PipelineCoverageModulationStateCreateInfoNV( VkPipelineCoverageModulationStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCoverageModulationStateCreateInfoNV ) ); + } + + PipelineCoverageModulationStateCreateInfoNV& operator=( VkPipelineCoverageModulationStateCreateInfoNV const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineCoverageModulationStateCreateInfoNV ) ); + return *this; + } + PipelineCoverageModulationStateCreateInfoNV& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineCoverageModulationStateCreateInfoNV& setFlags( PipelineCoverageModulationStateCreateFlagsNV flags_ ) + { + flags = flags_; + return *this; + } + + PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationMode( CoverageModulationModeNV coverageModulationMode_ ) + { + coverageModulationMode = coverageModulationMode_; + return *this; + } + + PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationTableEnable( Bool32 coverageModulationTableEnable_ ) + { + coverageModulationTableEnable = coverageModulationTableEnable_; + return *this; + } + + PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationTableCount( uint32_t coverageModulationTableCount_ ) + { + coverageModulationTableCount = coverageModulationTableCount_; + return *this; + } + + PipelineCoverageModulationStateCreateInfoNV& setPCoverageModulationTable( const float* pCoverageModulationTable_ ) + { + pCoverageModulationTable = pCoverageModulationTable_; + return *this; + } + + operator const VkPipelineCoverageModulationStateCreateInfoNV&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineCoverageModulationStateCreateInfoNV const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( coverageModulationMode == rhs.coverageModulationMode ) + && ( coverageModulationTableEnable == rhs.coverageModulationTableEnable ) + && ( coverageModulationTableCount == rhs.coverageModulationTableCount ) + && ( pCoverageModulationTable == rhs.pCoverageModulationTable ); + } + + bool operator!=( PipelineCoverageModulationStateCreateInfoNV const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineCoverageModulationStateCreateInfoNV; + + public: + const void* pNext = nullptr; + PipelineCoverageModulationStateCreateFlagsNV flags; + CoverageModulationModeNV coverageModulationMode; + Bool32 coverageModulationTableEnable; + uint32_t coverageModulationTableCount; + const float* pCoverageModulationTable; + }; + static_assert( sizeof( PipelineCoverageModulationStateCreateInfoNV ) == sizeof( VkPipelineCoverageModulationStateCreateInfoNV ), "struct and wrapper have different size!" ); + + enum class ValidationCacheHeaderVersionEXT + { + eOne = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + }; + + enum class ShaderInfoTypeAMD + { + eStatistics = VK_SHADER_INFO_TYPE_STATISTICS_AMD, + eBinary = VK_SHADER_INFO_TYPE_BINARY_AMD, + eDisassembly = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD + }; + + enum class QueueGlobalPriorityEXT + { + eLow = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT, + eMedium = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT, + eHigh = VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT, + eRealtime = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT + }; + + struct DeviceQueueGlobalPriorityCreateInfoEXT + { + DeviceQueueGlobalPriorityCreateInfoEXT( QueueGlobalPriorityEXT globalPriority_ = QueueGlobalPriorityEXT::eLow ) + : globalPriority( globalPriority_ ) + { + } + + DeviceQueueGlobalPriorityCreateInfoEXT( VkDeviceQueueGlobalPriorityCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) ); + } + + DeviceQueueGlobalPriorityCreateInfoEXT& operator=( VkDeviceQueueGlobalPriorityCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) ); + return *this; + } + DeviceQueueGlobalPriorityCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceQueueGlobalPriorityCreateInfoEXT& setGlobalPriority( QueueGlobalPriorityEXT globalPriority_ ) + { + globalPriority = globalPriority_; + return *this; + } + + operator const VkDeviceQueueGlobalPriorityCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceQueueGlobalPriorityCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( globalPriority == rhs.globalPriority ); + } + + bool operator!=( DeviceQueueGlobalPriorityCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceQueueGlobalPriorityCreateInfoEXT; + + public: + const void* pNext = nullptr; + QueueGlobalPriorityEXT globalPriority; + }; + static_assert( sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) == sizeof( VkDeviceQueueGlobalPriorityCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class DebugUtilsMessageSeverityFlagBitsEXT + { + eVerbose = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT, + eInfo = VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT, + eWarning = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT, + eError = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT + }; + + using DebugUtilsMessageSeverityFlagsEXT = Flags; + + VULKAN_HPP_INLINE DebugUtilsMessageSeverityFlagsEXT operator|( DebugUtilsMessageSeverityFlagBitsEXT bit0, DebugUtilsMessageSeverityFlagBitsEXT bit1 ) + { + return DebugUtilsMessageSeverityFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DebugUtilsMessageSeverityFlagsEXT operator~( DebugUtilsMessageSeverityFlagBitsEXT bits ) + { + return ~( DebugUtilsMessageSeverityFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eVerbose) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eInfo) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eWarning) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eError) + }; + }; + + enum class DebugUtilsMessageTypeFlagBitsEXT + { + eGeneral = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT, + eValidation = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT, + ePerformance = VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT + }; + + using DebugUtilsMessageTypeFlagsEXT = Flags; + + VULKAN_HPP_INLINE DebugUtilsMessageTypeFlagsEXT operator|( DebugUtilsMessageTypeFlagBitsEXT bit0, DebugUtilsMessageTypeFlagBitsEXT bit1 ) + { + return DebugUtilsMessageTypeFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DebugUtilsMessageTypeFlagsEXT operator~( DebugUtilsMessageTypeFlagBitsEXT bits ) + { + return ~( DebugUtilsMessageTypeFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DebugUtilsMessageTypeFlagBitsEXT::eGeneral) | VkFlags(DebugUtilsMessageTypeFlagBitsEXT::eValidation) | VkFlags(DebugUtilsMessageTypeFlagBitsEXT::ePerformance) + }; + }; + + struct DebugUtilsMessengerCreateInfoEXT + { + DebugUtilsMessengerCreateInfoEXT( DebugUtilsMessengerCreateFlagsEXT flags_ = DebugUtilsMessengerCreateFlagsEXT(), + DebugUtilsMessageSeverityFlagsEXT messageSeverity_ = DebugUtilsMessageSeverityFlagsEXT(), + DebugUtilsMessageTypeFlagsEXT messageType_ = DebugUtilsMessageTypeFlagsEXT(), + PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback_ = nullptr, + void* pUserData_ = nullptr ) + : flags( flags_ ) + , messageSeverity( messageSeverity_ ) + , messageType( messageType_ ) + , pfnUserCallback( pfnUserCallback_ ) + , pUserData( pUserData_ ) + { + } + + DebugUtilsMessengerCreateInfoEXT( VkDebugUtilsMessengerCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsMessengerCreateInfoEXT ) ); + } + + DebugUtilsMessengerCreateInfoEXT& operator=( VkDebugUtilsMessengerCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DebugUtilsMessengerCreateInfoEXT ) ); + return *this; + } + DebugUtilsMessengerCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DebugUtilsMessengerCreateInfoEXT& setFlags( DebugUtilsMessengerCreateFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + DebugUtilsMessengerCreateInfoEXT& setMessageSeverity( DebugUtilsMessageSeverityFlagsEXT messageSeverity_ ) + { + messageSeverity = messageSeverity_; + return *this; + } + + DebugUtilsMessengerCreateInfoEXT& setMessageType( DebugUtilsMessageTypeFlagsEXT messageType_ ) + { + messageType = messageType_; + return *this; + } + + DebugUtilsMessengerCreateInfoEXT& setPfnUserCallback( PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback_ ) + { + pfnUserCallback = pfnUserCallback_; + return *this; + } + + DebugUtilsMessengerCreateInfoEXT& setPUserData( void* pUserData_ ) + { + pUserData = pUserData_; + return *this; + } + + operator const VkDebugUtilsMessengerCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DebugUtilsMessengerCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( messageSeverity == rhs.messageSeverity ) + && ( messageType == rhs.messageType ) + && ( pfnUserCallback == rhs.pfnUserCallback ) + && ( pUserData == rhs.pUserData ); + } + + bool operator!=( DebugUtilsMessengerCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDebugUtilsMessengerCreateInfoEXT; + + public: + const void* pNext = nullptr; + DebugUtilsMessengerCreateFlagsEXT flags; + DebugUtilsMessageSeverityFlagsEXT messageSeverity; + DebugUtilsMessageTypeFlagsEXT messageType; + PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; + void* pUserData; + }; + static_assert( sizeof( DebugUtilsMessengerCreateInfoEXT ) == sizeof( VkDebugUtilsMessengerCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class ConservativeRasterizationModeEXT + { + eDisabled = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, + eOverestimate = VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, + eUnderestimate = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT + }; + + struct PipelineRasterizationConservativeStateCreateInfoEXT + { + PipelineRasterizationConservativeStateCreateInfoEXT( PipelineRasterizationConservativeStateCreateFlagsEXT flags_ = PipelineRasterizationConservativeStateCreateFlagsEXT(), + ConservativeRasterizationModeEXT conservativeRasterizationMode_ = ConservativeRasterizationModeEXT::eDisabled, + float extraPrimitiveOverestimationSize_ = 0 ) + : flags( flags_ ) + , conservativeRasterizationMode( conservativeRasterizationMode_ ) + , extraPrimitiveOverestimationSize( extraPrimitiveOverestimationSize_ ) + { + } + + PipelineRasterizationConservativeStateCreateInfoEXT( VkPipelineRasterizationConservativeStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) ); + } + + PipelineRasterizationConservativeStateCreateInfoEXT& operator=( VkPipelineRasterizationConservativeStateCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) ); + return *this; + } + PipelineRasterizationConservativeStateCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + PipelineRasterizationConservativeStateCreateInfoEXT& setFlags( PipelineRasterizationConservativeStateCreateFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + PipelineRasterizationConservativeStateCreateInfoEXT& setConservativeRasterizationMode( ConservativeRasterizationModeEXT conservativeRasterizationMode_ ) + { + conservativeRasterizationMode = conservativeRasterizationMode_; + return *this; + } + + PipelineRasterizationConservativeStateCreateInfoEXT& setExtraPrimitiveOverestimationSize( float extraPrimitiveOverestimationSize_ ) + { + extraPrimitiveOverestimationSize = extraPrimitiveOverestimationSize_; + return *this; + } + + operator const VkPipelineRasterizationConservativeStateCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PipelineRasterizationConservativeStateCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( flags == rhs.flags ) + && ( conservativeRasterizationMode == rhs.conservativeRasterizationMode ) + && ( extraPrimitiveOverestimationSize == rhs.extraPrimitiveOverestimationSize ); + } + + bool operator!=( PipelineRasterizationConservativeStateCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePipelineRasterizationConservativeStateCreateInfoEXT; + + public: + const void* pNext = nullptr; + PipelineRasterizationConservativeStateCreateFlagsEXT flags; + ConservativeRasterizationModeEXT conservativeRasterizationMode; + float extraPrimitiveOverestimationSize; + }; + static_assert( sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) == sizeof( VkPipelineRasterizationConservativeStateCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class DescriptorBindingFlagBitsEXT + { + eUpdateAfterBind = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT, + eUpdateUnusedWhilePending = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT, + ePartiallyBound = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT, + eVariableDescriptorCount = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT + }; + + using DescriptorBindingFlagsEXT = Flags; + + VULKAN_HPP_INLINE DescriptorBindingFlagsEXT operator|( DescriptorBindingFlagBitsEXT bit0, DescriptorBindingFlagBitsEXT bit1 ) + { + return DescriptorBindingFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE DescriptorBindingFlagsEXT operator~( DescriptorBindingFlagBitsEXT bits ) + { + return ~( DescriptorBindingFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(DescriptorBindingFlagBitsEXT::eUpdateAfterBind) | VkFlags(DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending) | VkFlags(DescriptorBindingFlagBitsEXT::ePartiallyBound) | VkFlags(DescriptorBindingFlagBitsEXT::eVariableDescriptorCount) + }; + }; + + struct DescriptorSetLayoutBindingFlagsCreateInfoEXT + { + DescriptorSetLayoutBindingFlagsCreateInfoEXT( uint32_t bindingCount_ = 0, + const DescriptorBindingFlagsEXT* pBindingFlags_ = nullptr ) + : bindingCount( bindingCount_ ) + , pBindingFlags( pBindingFlags_ ) + { + } + + DescriptorSetLayoutBindingFlagsCreateInfoEXT( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) ); + } + + DescriptorSetLayoutBindingFlagsCreateInfoEXT& operator=( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) ); + return *this; + } + DescriptorSetLayoutBindingFlagsCreateInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DescriptorSetLayoutBindingFlagsCreateInfoEXT& setBindingCount( uint32_t bindingCount_ ) + { + bindingCount = bindingCount_; + return *this; + } + + DescriptorSetLayoutBindingFlagsCreateInfoEXT& setPBindingFlags( const DescriptorBindingFlagsEXT* pBindingFlags_ ) + { + pBindingFlags = pBindingFlags_; + return *this; + } + + operator const VkDescriptorSetLayoutBindingFlagsCreateInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DescriptorSetLayoutBindingFlagsCreateInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( bindingCount == rhs.bindingCount ) + && ( pBindingFlags == rhs.pBindingFlags ); + } + + bool operator!=( DescriptorSetLayoutBindingFlagsCreateInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDescriptorSetLayoutBindingFlagsCreateInfoEXT; + + public: + const void* pNext = nullptr; + uint32_t bindingCount; + const DescriptorBindingFlagsEXT* pBindingFlags; + }; + static_assert( sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) == sizeof( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT ), "struct and wrapper have different size!" ); + + enum class VendorId + { + eViv = VK_VENDOR_ID_VIV, + eVsi = VK_VENDOR_ID_VSI, + eKazan = VK_VENDOR_ID_KAZAN + }; + + enum class ConditionalRenderingFlagBitsEXT + { + eInverted = VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT + }; + + using ConditionalRenderingFlagsEXT = Flags; + + VULKAN_HPP_INLINE ConditionalRenderingFlagsEXT operator|( ConditionalRenderingFlagBitsEXT bit0, ConditionalRenderingFlagBitsEXT bit1 ) + { + return ConditionalRenderingFlagsEXT( bit0 ) | bit1; + } + + VULKAN_HPP_INLINE ConditionalRenderingFlagsEXT operator~( ConditionalRenderingFlagBitsEXT bits ) + { + return ~( ConditionalRenderingFlagsEXT( bits ) ); + } + + template <> struct FlagTraits + { + enum + { + allFlags = VkFlags(ConditionalRenderingFlagBitsEXT::eInverted) + }; + }; + + struct ConditionalRenderingBeginInfoEXT + { + ConditionalRenderingBeginInfoEXT( Buffer buffer_ = Buffer(), + DeviceSize offset_ = 0, + ConditionalRenderingFlagsEXT flags_ = ConditionalRenderingFlagsEXT() ) + : buffer( buffer_ ) + , offset( offset_ ) + , flags( flags_ ) + { + } + + ConditionalRenderingBeginInfoEXT( VkConditionalRenderingBeginInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ConditionalRenderingBeginInfoEXT ) ); + } + + ConditionalRenderingBeginInfoEXT& operator=( VkConditionalRenderingBeginInfoEXT const & rhs ) + { + memcpy( this, &rhs, sizeof( ConditionalRenderingBeginInfoEXT ) ); + return *this; + } + ConditionalRenderingBeginInfoEXT& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + ConditionalRenderingBeginInfoEXT& setBuffer( Buffer buffer_ ) + { + buffer = buffer_; + return *this; + } + + ConditionalRenderingBeginInfoEXT& setOffset( DeviceSize offset_ ) + { + offset = offset_; + return *this; + } + + ConditionalRenderingBeginInfoEXT& setFlags( ConditionalRenderingFlagsEXT flags_ ) + { + flags = flags_; + return *this; + } + + operator const VkConditionalRenderingBeginInfoEXT&() const + { + return *reinterpret_cast(this); + } + + bool operator==( ConditionalRenderingBeginInfoEXT const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( buffer == rhs.buffer ) + && ( offset == rhs.offset ) + && ( flags == rhs.flags ); + } + + bool operator!=( ConditionalRenderingBeginInfoEXT const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eConditionalRenderingBeginInfoEXT; + + public: + const void* pNext = nullptr; + Buffer buffer; + DeviceSize offset; + ConditionalRenderingFlagsEXT flags; + }; + static_assert( sizeof( ConditionalRenderingBeginInfoEXT ) == sizeof( VkConditionalRenderingBeginInfoEXT ), "struct and wrapper have different size!" ); + + template + Result enumerateInstanceVersion( uint32_t* pApiVersion, Dispatch const &d = Dispatch() ); +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type enumerateInstanceVersion(Dispatch const &d = Dispatch() ); +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result enumerateInstanceVersion( uint32_t* pApiVersion, Dispatch const &d) + { + return static_cast( d.vkEnumerateInstanceVersion( pApiVersion ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type enumerateInstanceVersion(Dispatch const &d ) + { + uint32_t apiVersion; + Result result = static_cast( d.vkEnumerateInstanceVersion( &apiVersion ) ); + return createResultValue( result, apiVersion, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceVersion" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + template + Result enumerateInstanceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d = Dispatch() ); +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumerateInstanceLayerProperties(Dispatch const &d = Dispatch() ); +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result enumerateInstanceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d) + { + return static_cast( d.vkEnumerateInstanceLayerProperties( pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type enumerateInstanceLayerProperties(Dispatch const &d ) + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkEnumerateInstanceLayerProperties( &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkEnumerateInstanceLayerProperties( &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceLayerProperties" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + template + Result enumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d = Dispatch() ); +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumerateInstanceExtensionProperties( Optional layerName = nullptr, Dispatch const &d = Dispatch() ); +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result enumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d) + { + return static_cast( d.vkEnumerateInstanceExtensionProperties( pLayerName, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type enumerateInstanceExtensionProperties( Optional layerName, Dispatch const &d ) + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceExtensionProperties" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + // forward declarations + struct CmdProcessCommandsInfoNVX; + + class CommandBuffer + { + public: + VULKAN_HPP_CONSTEXPR CommandBuffer() + : m_commandBuffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR CommandBuffer( std::nullptr_t ) + : m_commandBuffer(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT CommandBuffer( VkCommandBuffer commandBuffer ) + : m_commandBuffer( commandBuffer ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + CommandBuffer & operator=(VkCommandBuffer commandBuffer) + { + m_commandBuffer = commandBuffer; + return *this; + } +#endif + + CommandBuffer & operator=( std::nullptr_t ) + { + m_commandBuffer = VK_NULL_HANDLE; + return *this; + } + + bool operator==( CommandBuffer const & rhs ) const + { + return m_commandBuffer == rhs.m_commandBuffer; + } + + bool operator!=(CommandBuffer const & rhs ) const + { + return m_commandBuffer != rhs.m_commandBuffer; + } + + bool operator<(CommandBuffer const & rhs ) const + { + return m_commandBuffer < rhs.m_commandBuffer; + } + + template + Result begin( const CommandBufferBeginInfo* pBeginInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type begin( const CommandBufferBeginInfo & beginInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result end(Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type end(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result reset( CommandBufferResetFlags flags, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type reset( CommandBufferResetFlags flags, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d = Dispatch() ) const; + + template + void setViewport( uint32_t firstViewport, uint32_t viewportCount, const Viewport* pViewports, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setViewport( uint32_t firstViewport, ArrayProxy viewports, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setScissor( uint32_t firstScissor, uint32_t scissorCount, const Rect2D* pScissors, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setScissor( uint32_t firstScissor, ArrayProxy scissors, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setLineWidth( float lineWidth, Dispatch const &d = Dispatch() ) const; + + template + void setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d = Dispatch() ) const; + + template + void setBlendConstants( const float blendConstants[4], Dispatch const &d = Dispatch() ) const; + + template + void setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d = Dispatch() ) const; + + template + void setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d = Dispatch() ) const; + + template + void setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d = Dispatch() ) const; + + template + void setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d = Dispatch() ) const; + + template + void bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, ArrayProxy descriptorSets, ArrayProxy dynamicOffsets, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d = Dispatch() ) const; + + template + void bindVertexBuffers( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void bindVertexBuffers( uint32_t firstBinding, ArrayProxy buffers, ArrayProxy offsets, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d = Dispatch() ) const; + + template + void drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d = Dispatch() ) const; + + template + void drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const; + + template + void dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d = Dispatch() ) const; + + template + void copyBuffer( Buffer srcBuffer, Buffer dstBuffer, uint32_t regionCount, const BufferCopy* pRegions, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void copyBuffer( Buffer srcBuffer, Buffer dstBuffer, ArrayProxy regions, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageCopy* pRegions, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageBlit* pRegions, Filter filter, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Filter filter, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, ArrayProxy regions, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize dataSize, const void* pData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, ArrayProxy data, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d = Dispatch() ) const; + + template + void clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue* pColor, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue & color, ArrayProxy ranges, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue & depthStencil, ArrayProxy ranges, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void clearAttachments( uint32_t attachmentCount, const ClearAttachment* pAttachments, uint32_t rectCount, const ClearRect* pRects, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void clearAttachments( ArrayProxy attachments, ArrayProxy rects, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageResolve* pRegions, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d = Dispatch() ) const; + + template + void resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d = Dispatch() ) const; + + template + void waitEvents( uint32_t eventCount, const Event* pEvents, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void waitEvents( ArrayProxy events, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, ArrayProxy memoryBarriers, ArrayProxy bufferMemoryBarriers, ArrayProxy imageMemoryBarriers, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, ArrayProxy memoryBarriers, ArrayProxy bufferMemoryBarriers, ArrayProxy imageMemoryBarriers, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d = Dispatch() ) const; + + template + void endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d = Dispatch() ) const; + + template + void beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT & conditionalRenderingBegin, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void endConditionalRenderingEXT(Dispatch const &d = Dispatch() ) const; + + template + void resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d = Dispatch() ) const; + + template + void writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d = Dispatch() ) const; + + template + void copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const; + + template + void pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, ArrayProxy values, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void beginRenderPass( const RenderPassBeginInfo* pRenderPassBegin, SubpassContents contents, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void beginRenderPass( const RenderPassBeginInfo & renderPassBegin, SubpassContents contents, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void nextSubpass( SubpassContents contents, Dispatch const &d = Dispatch() ) const; + + template + void endRenderPass(Dispatch const &d = Dispatch() ) const; + + template + void executeCommands( uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void executeCommands( ArrayProxy commandBuffers, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void debugMarkerEndEXT(Dispatch const &d = Dispatch() ) const; + + template + void debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void processCommandsNVX( const CmdProcessCommandsInfoNVX* pProcessCommandsInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void processCommandsNVX( const CmdProcessCommandsInfoNVX & processCommandsInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX & reserveSpaceInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, ArrayProxy descriptorWrites, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setDeviceMask( uint32_t deviceMask, Dispatch const &d = Dispatch() ) const; + + template + void setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d = Dispatch() ) const; + + template + void dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const; + + template + void dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const; + + template + void pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d = Dispatch() ) const; + + template + void setViewportWScalingNV( uint32_t firstViewport, uint32_t viewportCount, const ViewportWScalingNV* pViewportWScalings, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setViewportWScalingNV( uint32_t firstViewport, ArrayProxy viewportWScalings, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setDiscardRectangleEXT( uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const Rect2D* pDiscardRectangles, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setDiscardRectangleEXT( uint32_t firstDiscardRectangle, ArrayProxy discardRectangles, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void setSampleLocationsEXT( const SampleLocationsInfoEXT* pSampleLocationsInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setSampleLocationsEXT( const SampleLocationsInfoEXT & sampleLocationsInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void endDebugUtilsLabelEXT(Dispatch const &d = Dispatch() ) const; + + template + void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d = Dispatch() ) const; + + template + void beginRenderPass2KHR( const RenderPassBeginInfo* pRenderPassBegin, const SubpassBeginInfoKHR* pSubpassBeginInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void beginRenderPass2KHR( const RenderPassBeginInfo & renderPassBegin, const SubpassBeginInfoKHR & subpassBeginInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void nextSubpass2KHR( const SubpassBeginInfoKHR* pSubpassBeginInfo, const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void nextSubpass2KHR( const SubpassBeginInfoKHR & subpassBeginInfo, const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void endRenderPass2KHR( const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void endRenderPass2KHR( const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const; + + template + void setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d = Dispatch() ) const; + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkCommandBuffer() const + { + return m_commandBuffer; + } + + explicit operator bool() const + { + return m_commandBuffer != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_commandBuffer == VK_NULL_HANDLE; + } + + private: + VkCommandBuffer m_commandBuffer; + }; + + static_assert( sizeof( CommandBuffer ) == sizeof( VkCommandBuffer ), "handle and wrapper have different size!" ); + + template + VULKAN_HPP_INLINE Result CommandBuffer::begin( const CommandBufferBeginInfo* pBeginInfo, Dispatch const &d) const + { + return static_cast( d.vkBeginCommandBuffer( m_commandBuffer, reinterpret_cast( pBeginInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type CommandBuffer::begin( const CommandBufferBeginInfo & beginInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkBeginCommandBuffer( m_commandBuffer, reinterpret_cast( &beginInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::begin" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result CommandBuffer::end(Dispatch const &d) const + { + return static_cast( d.vkEndCommandBuffer( m_commandBuffer ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type CommandBuffer::end(Dispatch const &d ) const + { + Result result = static_cast( d.vkEndCommandBuffer( m_commandBuffer ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::end" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result CommandBuffer::reset( CommandBufferResetFlags flags, Dispatch const &d) const + { + return static_cast( d.vkResetCommandBuffer( m_commandBuffer, static_cast( flags ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type CommandBuffer::reset( CommandBufferResetFlags flags, Dispatch const &d ) const + { + Result result = static_cast( d.vkResetCommandBuffer( m_commandBuffer, static_cast( flags ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::reset" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d) const + { + d.vkCmdBindPipeline( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( pipeline ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d ) const + { + d.vkCmdBindPipeline( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( pipeline ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::setViewport( uint32_t firstViewport, uint32_t viewportCount, const Viewport* pViewports, Dispatch const &d) const + { + d.vkCmdSetViewport( m_commandBuffer, firstViewport, viewportCount, reinterpret_cast( pViewports ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setViewport( uint32_t firstViewport, ArrayProxy viewports, Dispatch const &d ) const + { + d.vkCmdSetViewport( m_commandBuffer, firstViewport, viewports.size() , reinterpret_cast( viewports.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::setScissor( uint32_t firstScissor, uint32_t scissorCount, const Rect2D* pScissors, Dispatch const &d) const + { + d.vkCmdSetScissor( m_commandBuffer, firstScissor, scissorCount, reinterpret_cast( pScissors ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setScissor( uint32_t firstScissor, ArrayProxy scissors, Dispatch const &d ) const + { + d.vkCmdSetScissor( m_commandBuffer, firstScissor, scissors.size() , reinterpret_cast( scissors.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setLineWidth( float lineWidth, Dispatch const &d) const + { + d.vkCmdSetLineWidth( m_commandBuffer, lineWidth ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setLineWidth( float lineWidth, Dispatch const &d ) const + { + d.vkCmdSetLineWidth( m_commandBuffer, lineWidth ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d) const + { + d.vkCmdSetDepthBias( m_commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d ) const + { + d.vkCmdSetDepthBias( m_commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setBlendConstants( const float blendConstants[4], Dispatch const &d) const + { + d.vkCmdSetBlendConstants( m_commandBuffer, blendConstants ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setBlendConstants( const float blendConstants[4], Dispatch const &d ) const + { + d.vkCmdSetBlendConstants( m_commandBuffer, blendConstants ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d) const + { + d.vkCmdSetDepthBounds( m_commandBuffer, minDepthBounds, maxDepthBounds ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d ) const + { + d.vkCmdSetDepthBounds( m_commandBuffer, minDepthBounds, maxDepthBounds ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d) const + { + d.vkCmdSetStencilCompareMask( m_commandBuffer, static_cast( faceMask ), compareMask ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d ) const + { + d.vkCmdSetStencilCompareMask( m_commandBuffer, static_cast( faceMask ), compareMask ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d) const + { + d.vkCmdSetStencilWriteMask( m_commandBuffer, static_cast( faceMask ), writeMask ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d ) const + { + d.vkCmdSetStencilWriteMask( m_commandBuffer, static_cast( faceMask ), writeMask ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d) const + { + d.vkCmdSetStencilReference( m_commandBuffer, static_cast( faceMask ), reference ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d ) const + { + d.vkCmdSetStencilReference( m_commandBuffer, static_cast( faceMask ), reference ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets, Dispatch const &d) const + { + d.vkCmdBindDescriptorSets( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( layout ), firstSet, descriptorSetCount, reinterpret_cast( pDescriptorSets ), dynamicOffsetCount, pDynamicOffsets ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, ArrayProxy descriptorSets, ArrayProxy dynamicOffsets, Dispatch const &d ) const + { + d.vkCmdBindDescriptorSets( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( layout ), firstSet, descriptorSets.size() , reinterpret_cast( descriptorSets.data() ), dynamicOffsets.size() , dynamicOffsets.data() ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d) const + { + d.vkCmdBindIndexBuffer( m_commandBuffer, static_cast( buffer ), offset, static_cast( indexType ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d ) const + { + d.vkCmdBindIndexBuffer( m_commandBuffer, static_cast( buffer ), offset, static_cast( indexType ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::bindVertexBuffers( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, Dispatch const &d) const + { + d.vkCmdBindVertexBuffers( m_commandBuffer, firstBinding, bindingCount, reinterpret_cast( pBuffers ), pOffsets ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::bindVertexBuffers( uint32_t firstBinding, ArrayProxy buffers, ArrayProxy offsets, Dispatch const &d ) const + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( buffers.size() == offsets.size() ); +#else + if ( buffers.size() != offsets.size() ) + { + throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::bindVertexBuffers: buffers.size() != offsets.size()" ); + } +#endif // VULKAN_HPP_NO_EXCEPTIONS + d.vkCmdBindVertexBuffers( m_commandBuffer, firstBinding, buffers.size() , reinterpret_cast( buffers.data() ), offsets.data() ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d) const + { + d.vkCmdDraw( m_commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d ) const + { + d.vkCmdDraw( m_commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d) const + { + d.vkCmdDrawIndexed( m_commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d ) const + { + d.vkCmdDrawIndexed( m_commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndirect( m_commandBuffer, static_cast( buffer ), offset, drawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndirect( m_commandBuffer, static_cast( buffer ), offset, drawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndexedIndirect( m_commandBuffer, static_cast( buffer ), offset, drawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndexedIndirect( m_commandBuffer, static_cast( buffer ), offset, drawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const + { + d.vkCmdDispatch( m_commandBuffer, groupCountX, groupCountY, groupCountZ ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const + { + d.vkCmdDispatch( m_commandBuffer, groupCountX, groupCountY, groupCountZ ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d) const + { + d.vkCmdDispatchIndirect( m_commandBuffer, static_cast( buffer ), offset ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d ) const + { + d.vkCmdDispatchIndirect( m_commandBuffer, static_cast( buffer ), offset ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::copyBuffer( Buffer srcBuffer, Buffer dstBuffer, uint32_t regionCount, const BufferCopy* pRegions, Dispatch const &d) const + { + d.vkCmdCopyBuffer( m_commandBuffer, static_cast( srcBuffer ), static_cast( dstBuffer ), regionCount, reinterpret_cast( pRegions ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::copyBuffer( Buffer srcBuffer, Buffer dstBuffer, ArrayProxy regions, Dispatch const &d ) const + { + d.vkCmdCopyBuffer( m_commandBuffer, static_cast( srcBuffer ), static_cast( dstBuffer ), regions.size() , reinterpret_cast( regions.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageCopy* pRegions, Dispatch const &d) const + { + d.vkCmdCopyImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regionCount, reinterpret_cast( pRegions ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d ) const + { + d.vkCmdCopyImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regions.size() , reinterpret_cast( regions.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageBlit* pRegions, Filter filter, Dispatch const &d) const + { + d.vkCmdBlitImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regionCount, reinterpret_cast( pRegions ), static_cast( filter ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Filter filter, Dispatch const &d ) const + { + d.vkCmdBlitImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regions.size() , reinterpret_cast( regions.data() ), static_cast( filter ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d) const + { + d.vkCmdCopyBufferToImage( m_commandBuffer, static_cast( srcBuffer ), static_cast( dstImage ), static_cast( dstImageLayout ), regionCount, reinterpret_cast( pRegions ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d ) const + { + d.vkCmdCopyBufferToImage( m_commandBuffer, static_cast( srcBuffer ), static_cast( dstImage ), static_cast( dstImageLayout ), regions.size() , reinterpret_cast( regions.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d) const + { + d.vkCmdCopyImageToBuffer( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstBuffer ), regionCount, reinterpret_cast( pRegions ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, ArrayProxy regions, Dispatch const &d ) const + { + d.vkCmdCopyImageToBuffer( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstBuffer ), regions.size() , reinterpret_cast( regions.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize dataSize, const void* pData, Dispatch const &d) const + { + d.vkCmdUpdateBuffer( m_commandBuffer, static_cast( dstBuffer ), dstOffset, dataSize, pData ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, ArrayProxy data, Dispatch const &d ) const + { + d.vkCmdUpdateBuffer( m_commandBuffer, static_cast( dstBuffer ), dstOffset, data.size() * sizeof( T ) , reinterpret_cast( data.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d) const + { + d.vkCmdFillBuffer( m_commandBuffer, static_cast( dstBuffer ), dstOffset, size, data ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d ) const + { + d.vkCmdFillBuffer( m_commandBuffer, static_cast( dstBuffer ), dstOffset, size, data ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue* pColor, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d) const + { + d.vkCmdClearColorImage( m_commandBuffer, static_cast( image ), static_cast( imageLayout ), reinterpret_cast( pColor ), rangeCount, reinterpret_cast( pRanges ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue & color, ArrayProxy ranges, Dispatch const &d ) const + { + d.vkCmdClearColorImage( m_commandBuffer, static_cast( image ), static_cast( imageLayout ), reinterpret_cast( &color ), ranges.size() , reinterpret_cast( ranges.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d) const + { + d.vkCmdClearDepthStencilImage( m_commandBuffer, static_cast( image ), static_cast( imageLayout ), reinterpret_cast( pDepthStencil ), rangeCount, reinterpret_cast( pRanges ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue & depthStencil, ArrayProxy ranges, Dispatch const &d ) const + { + d.vkCmdClearDepthStencilImage( m_commandBuffer, static_cast( image ), static_cast( imageLayout ), reinterpret_cast( &depthStencil ), ranges.size() , reinterpret_cast( ranges.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::clearAttachments( uint32_t attachmentCount, const ClearAttachment* pAttachments, uint32_t rectCount, const ClearRect* pRects, Dispatch const &d) const + { + d.vkCmdClearAttachments( m_commandBuffer, attachmentCount, reinterpret_cast( pAttachments ), rectCount, reinterpret_cast( pRects ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::clearAttachments( ArrayProxy attachments, ArrayProxy rects, Dispatch const &d ) const + { + d.vkCmdClearAttachments( m_commandBuffer, attachments.size() , reinterpret_cast( attachments.data() ), rects.size() , reinterpret_cast( rects.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageResolve* pRegions, Dispatch const &d) const + { + d.vkCmdResolveImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regionCount, reinterpret_cast( pRegions ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy regions, Dispatch const &d ) const + { + d.vkCmdResolveImage( m_commandBuffer, static_cast( srcImage ), static_cast( srcImageLayout ), static_cast( dstImage ), static_cast( dstImageLayout ), regions.size() , reinterpret_cast( regions.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d) const + { + d.vkCmdSetEvent( m_commandBuffer, static_cast( event ), static_cast( stageMask ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d ) const + { + d.vkCmdSetEvent( m_commandBuffer, static_cast( event ), static_cast( stageMask ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d) const + { + d.vkCmdResetEvent( m_commandBuffer, static_cast( event ), static_cast( stageMask ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d ) const + { + d.vkCmdResetEvent( m_commandBuffer, static_cast( event ), static_cast( stageMask ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::waitEvents( uint32_t eventCount, const Event* pEvents, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d) const + { + d.vkCmdWaitEvents( m_commandBuffer, eventCount, reinterpret_cast( pEvents ), static_cast( srcStageMask ), static_cast( dstStageMask ), memoryBarrierCount, reinterpret_cast( pMemoryBarriers ), bufferMemoryBarrierCount, reinterpret_cast( pBufferMemoryBarriers ), imageMemoryBarrierCount, reinterpret_cast( pImageMemoryBarriers ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::waitEvents( ArrayProxy events, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, ArrayProxy memoryBarriers, ArrayProxy bufferMemoryBarriers, ArrayProxy imageMemoryBarriers, Dispatch const &d ) const + { + d.vkCmdWaitEvents( m_commandBuffer, events.size() , reinterpret_cast( events.data() ), static_cast( srcStageMask ), static_cast( dstStageMask ), memoryBarriers.size() , reinterpret_cast( memoryBarriers.data() ), bufferMemoryBarriers.size() , reinterpret_cast( bufferMemoryBarriers.data() ), imageMemoryBarriers.size() , reinterpret_cast( imageMemoryBarriers.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d) const + { + d.vkCmdPipelineBarrier( m_commandBuffer, static_cast( srcStageMask ), static_cast( dstStageMask ), static_cast( dependencyFlags ), memoryBarrierCount, reinterpret_cast( pMemoryBarriers ), bufferMemoryBarrierCount, reinterpret_cast( pBufferMemoryBarriers ), imageMemoryBarrierCount, reinterpret_cast( pImageMemoryBarriers ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, ArrayProxy memoryBarriers, ArrayProxy bufferMemoryBarriers, ArrayProxy imageMemoryBarriers, Dispatch const &d ) const + { + d.vkCmdPipelineBarrier( m_commandBuffer, static_cast( srcStageMask ), static_cast( dstStageMask ), static_cast( dependencyFlags ), memoryBarriers.size() , reinterpret_cast( memoryBarriers.data() ), bufferMemoryBarriers.size() , reinterpret_cast( bufferMemoryBarriers.data() ), imageMemoryBarriers.size() , reinterpret_cast( imageMemoryBarriers.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d) const + { + d.vkCmdBeginQuery( m_commandBuffer, static_cast( queryPool ), query, static_cast( flags ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d ) const + { + d.vkCmdBeginQuery( m_commandBuffer, static_cast( queryPool ), query, static_cast( flags ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d) const + { + d.vkCmdEndQuery( m_commandBuffer, static_cast( queryPool ), query ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d ) const + { + d.vkCmdEndQuery( m_commandBuffer, static_cast( queryPool ), query ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin, Dispatch const &d) const + { + d.vkCmdBeginConditionalRenderingEXT( m_commandBuffer, reinterpret_cast( pConditionalRenderingBegin ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT & conditionalRenderingBegin, Dispatch const &d ) const + { + d.vkCmdBeginConditionalRenderingEXT( m_commandBuffer, reinterpret_cast( &conditionalRenderingBegin ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::endConditionalRenderingEXT(Dispatch const &d) const + { + d.vkCmdEndConditionalRenderingEXT( m_commandBuffer ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::endConditionalRenderingEXT(Dispatch const &d ) const + { + d.vkCmdEndConditionalRenderingEXT( m_commandBuffer ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d) const + { + d.vkCmdResetQueryPool( m_commandBuffer, static_cast( queryPool ), firstQuery, queryCount ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d ) const + { + d.vkCmdResetQueryPool( m_commandBuffer, static_cast( queryPool ), firstQuery, queryCount ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d) const + { + d.vkCmdWriteTimestamp( m_commandBuffer, static_cast( pipelineStage ), static_cast( queryPool ), query ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d ) const + { + d.vkCmdWriteTimestamp( m_commandBuffer, static_cast( pipelineStage ), static_cast( queryPool ), query ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d) const + { + d.vkCmdCopyQueryPoolResults( m_commandBuffer, static_cast( queryPool ), firstQuery, queryCount, static_cast( dstBuffer ), dstOffset, stride, static_cast( flags ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d ) const + { + d.vkCmdCopyQueryPoolResults( m_commandBuffer, static_cast( queryPool ), firstQuery, queryCount, static_cast( dstBuffer ), dstOffset, stride, static_cast( flags ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues, Dispatch const &d) const + { + d.vkCmdPushConstants( m_commandBuffer, static_cast( layout ), static_cast( stageFlags ), offset, size, pValues ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, ArrayProxy values, Dispatch const &d ) const + { + d.vkCmdPushConstants( m_commandBuffer, static_cast( layout ), static_cast( stageFlags ), offset, values.size() * sizeof( T ) , reinterpret_cast( values.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass( const RenderPassBeginInfo* pRenderPassBegin, SubpassContents contents, Dispatch const &d) const + { + d.vkCmdBeginRenderPass( m_commandBuffer, reinterpret_cast( pRenderPassBegin ), static_cast( contents ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass( const RenderPassBeginInfo & renderPassBegin, SubpassContents contents, Dispatch const &d ) const + { + d.vkCmdBeginRenderPass( m_commandBuffer, reinterpret_cast( &renderPassBegin ), static_cast( contents ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::nextSubpass( SubpassContents contents, Dispatch const &d) const + { + d.vkCmdNextSubpass( m_commandBuffer, static_cast( contents ) ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::nextSubpass( SubpassContents contents, Dispatch const &d ) const + { + d.vkCmdNextSubpass( m_commandBuffer, static_cast( contents ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::endRenderPass(Dispatch const &d) const + { + d.vkCmdEndRenderPass( m_commandBuffer ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::endRenderPass(Dispatch const &d ) const + { + d.vkCmdEndRenderPass( m_commandBuffer ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::executeCommands( uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const + { + d.vkCmdExecuteCommands( m_commandBuffer, commandBufferCount, reinterpret_cast( pCommandBuffers ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::executeCommands( ArrayProxy commandBuffers, Dispatch const &d ) const + { + d.vkCmdExecuteCommands( m_commandBuffer, commandBuffers.size() , reinterpret_cast( commandBuffers.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d) const + { + d.vkCmdDebugMarkerBeginEXT( m_commandBuffer, reinterpret_cast( pMarkerInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d ) const + { + d.vkCmdDebugMarkerBeginEXT( m_commandBuffer, reinterpret_cast( &markerInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerEndEXT(Dispatch const &d) const + { + d.vkCmdDebugMarkerEndEXT( m_commandBuffer ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerEndEXT(Dispatch const &d ) const + { + d.vkCmdDebugMarkerEndEXT( m_commandBuffer ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d) const + { + d.vkCmdDebugMarkerInsertEXT( m_commandBuffer, reinterpret_cast( pMarkerInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d ) const + { + d.vkCmdDebugMarkerInsertEXT( m_commandBuffer, reinterpret_cast( &markerInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndirectCountAMD( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndirectCountAMD( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndexedIndirectCountAMD( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndexedIndirectCountAMD( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::processCommandsNVX( const CmdProcessCommandsInfoNVX* pProcessCommandsInfo, Dispatch const &d) const + { + d.vkCmdProcessCommandsNVX( m_commandBuffer, reinterpret_cast( pProcessCommandsInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::processCommandsNVX( const CmdProcessCommandsInfoNVX & processCommandsInfo, Dispatch const &d ) const + { + d.vkCmdProcessCommandsNVX( m_commandBuffer, reinterpret_cast( &processCommandsInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo, Dispatch const &d) const + { + d.vkCmdReserveSpaceForCommandsNVX( m_commandBuffer, reinterpret_cast( pReserveSpaceInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX & reserveSpaceInfo, Dispatch const &d ) const + { + d.vkCmdReserveSpaceForCommandsNVX( m_commandBuffer, reinterpret_cast( &reserveSpaceInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, Dispatch const &d) const + { + d.vkCmdPushDescriptorSetKHR( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( layout ), set, descriptorWriteCount, reinterpret_cast( pDescriptorWrites ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, ArrayProxy descriptorWrites, Dispatch const &d ) const + { + d.vkCmdPushDescriptorSetKHR( m_commandBuffer, static_cast( pipelineBindPoint ), static_cast( layout ), set, descriptorWrites.size() , reinterpret_cast( descriptorWrites.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setDeviceMask( uint32_t deviceMask, Dispatch const &d) const + { + d.vkCmdSetDeviceMask( m_commandBuffer, deviceMask ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setDeviceMask( uint32_t deviceMask, Dispatch const &d ) const + { + d.vkCmdSetDeviceMask( m_commandBuffer, deviceMask ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d) const + { + d.vkCmdSetDeviceMaskKHR( m_commandBuffer, deviceMask ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d ) const + { + d.vkCmdSetDeviceMaskKHR( m_commandBuffer, deviceMask ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const + { + d.vkCmdDispatchBase( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const + { + d.vkCmdDispatchBase( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const + { + d.vkCmdDispatchBaseKHR( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const + { + d.vkCmdDispatchBaseKHR( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d) const + { + d.vkCmdPushDescriptorSetWithTemplateKHR( m_commandBuffer, static_cast( descriptorUpdateTemplate ), static_cast( layout ), set, pData ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d ) const + { + d.vkCmdPushDescriptorSetWithTemplateKHR( m_commandBuffer, static_cast( descriptorUpdateTemplate ), static_cast( layout ), set, pData ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::setViewportWScalingNV( uint32_t firstViewport, uint32_t viewportCount, const ViewportWScalingNV* pViewportWScalings, Dispatch const &d) const + { + d.vkCmdSetViewportWScalingNV( m_commandBuffer, firstViewport, viewportCount, reinterpret_cast( pViewportWScalings ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setViewportWScalingNV( uint32_t firstViewport, ArrayProxy viewportWScalings, Dispatch const &d ) const + { + d.vkCmdSetViewportWScalingNV( m_commandBuffer, firstViewport, viewportWScalings.size() , reinterpret_cast( viewportWScalings.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::setDiscardRectangleEXT( uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const Rect2D* pDiscardRectangles, Dispatch const &d) const + { + d.vkCmdSetDiscardRectangleEXT( m_commandBuffer, firstDiscardRectangle, discardRectangleCount, reinterpret_cast( pDiscardRectangles ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setDiscardRectangleEXT( uint32_t firstDiscardRectangle, ArrayProxy discardRectangles, Dispatch const &d ) const + { + d.vkCmdSetDiscardRectangleEXT( m_commandBuffer, firstDiscardRectangle, discardRectangles.size() , reinterpret_cast( discardRectangles.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::setSampleLocationsEXT( const SampleLocationsInfoEXT* pSampleLocationsInfo, Dispatch const &d) const + { + d.vkCmdSetSampleLocationsEXT( m_commandBuffer, reinterpret_cast( pSampleLocationsInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setSampleLocationsEXT( const SampleLocationsInfoEXT & sampleLocationsInfo, Dispatch const &d ) const + { + d.vkCmdSetSampleLocationsEXT( m_commandBuffer, reinterpret_cast( &sampleLocationsInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const + { + d.vkCmdBeginDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast( pLabelInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const + { + d.vkCmdBeginDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast( &labelInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::endDebugUtilsLabelEXT(Dispatch const &d) const + { + d.vkCmdEndDebugUtilsLabelEXT( m_commandBuffer ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::endDebugUtilsLabelEXT(Dispatch const &d ) const + { + d.vkCmdEndDebugUtilsLabelEXT( m_commandBuffer ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const + { + d.vkCmdInsertDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast( pLabelInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const + { + d.vkCmdInsertDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast( &labelInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d) const + { + d.vkCmdWriteBufferMarkerAMD( m_commandBuffer, static_cast( pipelineStage ), static_cast( dstBuffer ), dstOffset, marker ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d ) const + { + d.vkCmdWriteBufferMarkerAMD( m_commandBuffer, static_cast( pipelineStage ), static_cast( dstBuffer ), dstOffset, marker ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass2KHR( const RenderPassBeginInfo* pRenderPassBegin, const SubpassBeginInfoKHR* pSubpassBeginInfo, Dispatch const &d) const + { + d.vkCmdBeginRenderPass2KHR( m_commandBuffer, reinterpret_cast( pRenderPassBegin ), reinterpret_cast( pSubpassBeginInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass2KHR( const RenderPassBeginInfo & renderPassBegin, const SubpassBeginInfoKHR & subpassBeginInfo, Dispatch const &d ) const + { + d.vkCmdBeginRenderPass2KHR( m_commandBuffer, reinterpret_cast( &renderPassBegin ), reinterpret_cast( &subpassBeginInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::nextSubpass2KHR( const SubpassBeginInfoKHR* pSubpassBeginInfo, const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d) const + { + d.vkCmdNextSubpass2KHR( m_commandBuffer, reinterpret_cast( pSubpassBeginInfo ), reinterpret_cast( pSubpassEndInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::nextSubpass2KHR( const SubpassBeginInfoKHR & subpassBeginInfo, const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d ) const + { + d.vkCmdNextSubpass2KHR( m_commandBuffer, reinterpret_cast( &subpassBeginInfo ), reinterpret_cast( &subpassEndInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void CommandBuffer::endRenderPass2KHR( const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d) const + { + d.vkCmdEndRenderPass2KHR( m_commandBuffer, reinterpret_cast( pSubpassEndInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::endRenderPass2KHR( const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d ) const + { + d.vkCmdEndRenderPass2KHR( m_commandBuffer, reinterpret_cast( &subpassEndInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndirectCountKHR( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndirectCountKHR( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const + { + d.vkCmdDrawIndexedIndirectCountKHR( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const + { + d.vkCmdDrawIndexedIndirectCountKHR( m_commandBuffer, static_cast( buffer ), offset, static_cast( countBuffer ), countBufferOffset, maxDrawCount, stride ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void CommandBuffer::setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d) const + { + d.vkCmdSetCheckpointNV( m_commandBuffer, pCheckpointMarker ); + } +#else + template + VULKAN_HPP_INLINE void CommandBuffer::setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d ) const + { + d.vkCmdSetCheckpointNV( m_commandBuffer, pCheckpointMarker ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + struct SubmitInfo + { + SubmitInfo( uint32_t waitSemaphoreCount_ = 0, + const Semaphore* pWaitSemaphores_ = nullptr, + const PipelineStageFlags* pWaitDstStageMask_ = nullptr, + uint32_t commandBufferCount_ = 0, + const CommandBuffer* pCommandBuffers_ = nullptr, + uint32_t signalSemaphoreCount_ = 0, + const Semaphore* pSignalSemaphores_ = nullptr ) + : waitSemaphoreCount( waitSemaphoreCount_ ) + , pWaitSemaphores( pWaitSemaphores_ ) + , pWaitDstStageMask( pWaitDstStageMask_ ) + , commandBufferCount( commandBufferCount_ ) + , pCommandBuffers( pCommandBuffers_ ) + , signalSemaphoreCount( signalSemaphoreCount_ ) + , pSignalSemaphores( pSignalSemaphores_ ) + { + } + + SubmitInfo( VkSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SubmitInfo ) ); + } + + SubmitInfo& operator=( VkSubmitInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( SubmitInfo ) ); + return *this; + } + SubmitInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + SubmitInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ ) + { + waitSemaphoreCount = waitSemaphoreCount_; + return *this; + } + + SubmitInfo& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ ) + { + pWaitSemaphores = pWaitSemaphores_; + return *this; + } + + SubmitInfo& setPWaitDstStageMask( const PipelineStageFlags* pWaitDstStageMask_ ) + { + pWaitDstStageMask = pWaitDstStageMask_; + return *this; + } + + SubmitInfo& setCommandBufferCount( uint32_t commandBufferCount_ ) + { + commandBufferCount = commandBufferCount_; + return *this; + } + + SubmitInfo& setPCommandBuffers( const CommandBuffer* pCommandBuffers_ ) + { + pCommandBuffers = pCommandBuffers_; + return *this; + } + + SubmitInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ ) + { + signalSemaphoreCount = signalSemaphoreCount_; + return *this; + } + + SubmitInfo& setPSignalSemaphores( const Semaphore* pSignalSemaphores_ ) + { + pSignalSemaphores = pSignalSemaphores_; + return *this; + } + + operator const VkSubmitInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( SubmitInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( waitSemaphoreCount == rhs.waitSemaphoreCount ) + && ( pWaitSemaphores == rhs.pWaitSemaphores ) + && ( pWaitDstStageMask == rhs.pWaitDstStageMask ) + && ( commandBufferCount == rhs.commandBufferCount ) + && ( pCommandBuffers == rhs.pCommandBuffers ) + && ( signalSemaphoreCount == rhs.signalSemaphoreCount ) + && ( pSignalSemaphores == rhs.pSignalSemaphores ); + } + + bool operator!=( SubmitInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eSubmitInfo; + + public: + const void* pNext = nullptr; + uint32_t waitSemaphoreCount; + const Semaphore* pWaitSemaphores; + const PipelineStageFlags* pWaitDstStageMask; + uint32_t commandBufferCount; + const CommandBuffer* pCommandBuffers; + uint32_t signalSemaphoreCount; + const Semaphore* pSignalSemaphores; + }; + static_assert( sizeof( SubmitInfo ) == sizeof( VkSubmitInfo ), "struct and wrapper have different size!" ); + + class Queue + { + public: + VULKAN_HPP_CONSTEXPR Queue() + : m_queue(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Queue( std::nullptr_t ) + : m_queue(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Queue( VkQueue queue ) + : m_queue( queue ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Queue & operator=(VkQueue queue) + { + m_queue = queue; + return *this; + } +#endif + + Queue & operator=( std::nullptr_t ) + { + m_queue = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Queue const & rhs ) const + { + return m_queue == rhs.m_queue; + } + + bool operator!=(Queue const & rhs ) const + { + return m_queue != rhs.m_queue; + } + + bool operator<(Queue const & rhs ) const + { + return m_queue < rhs.m_queue; + } + + template + Result submit( uint32_t submitCount, const SubmitInfo* pSubmits, Fence fence, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type submit( ArrayProxy submits, Fence fence, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result waitIdle(Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type waitIdle(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result bindSparse( uint32_t bindInfoCount, const BindSparseInfo* pBindInfo, Fence fence, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type bindSparse( ArrayProxy bindInfo, Fence fence, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result presentKHR( const PresentInfoKHR* pPresentInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result presentKHR( const PresentInfoKHR & presentInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void endDebugUtilsLabelEXT(Dispatch const &d = Dispatch() ) const; + + template + void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getCheckpointDataNV( uint32_t* pCheckpointDataCount, CheckpointDataNV* pCheckpointData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getCheckpointDataNV(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkQueue() const + { + return m_queue; + } + + explicit operator bool() const + { + return m_queue != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_queue == VK_NULL_HANDLE; + } + + private: + VkQueue m_queue; + }; + + static_assert( sizeof( Queue ) == sizeof( VkQueue ), "handle and wrapper have different size!" ); + + template + VULKAN_HPP_INLINE Result Queue::submit( uint32_t submitCount, const SubmitInfo* pSubmits, Fence fence, Dispatch const &d) const + { + return static_cast( d.vkQueueSubmit( m_queue, submitCount, reinterpret_cast( pSubmits ), static_cast( fence ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Queue::submit( ArrayProxy submits, Fence fence, Dispatch const &d ) const + { + Result result = static_cast( d.vkQueueSubmit( m_queue, submits.size() , reinterpret_cast( submits.data() ), static_cast( fence ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::submit" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Queue::waitIdle(Dispatch const &d) const + { + return static_cast( d.vkQueueWaitIdle( m_queue ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Queue::waitIdle(Dispatch const &d ) const + { + Result result = static_cast( d.vkQueueWaitIdle( m_queue ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::waitIdle" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Queue::bindSparse( uint32_t bindInfoCount, const BindSparseInfo* pBindInfo, Fence fence, Dispatch const &d) const + { + return static_cast( d.vkQueueBindSparse( m_queue, bindInfoCount, reinterpret_cast( pBindInfo ), static_cast( fence ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Queue::bindSparse( ArrayProxy bindInfo, Fence fence, Dispatch const &d ) const + { + Result result = static_cast( d.vkQueueBindSparse( m_queue, bindInfo.size() , reinterpret_cast( bindInfo.data() ), static_cast( fence ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::bindSparse" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Queue::presentKHR( const PresentInfoKHR* pPresentInfo, Dispatch const &d) const + { + return static_cast( d.vkQueuePresentKHR( m_queue, reinterpret_cast( pPresentInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Queue::presentKHR( const PresentInfoKHR & presentInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkQueuePresentKHR( m_queue, reinterpret_cast( &presentInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::presentKHR", { Result::eSuccess, Result::eSuboptimalKHR } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Queue::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const + { + d.vkQueueBeginDebugUtilsLabelEXT( m_queue, reinterpret_cast( pLabelInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Queue::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const + { + d.vkQueueBeginDebugUtilsLabelEXT( m_queue, reinterpret_cast( &labelInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Queue::endDebugUtilsLabelEXT(Dispatch const &d) const + { + d.vkQueueEndDebugUtilsLabelEXT( m_queue ); + } +#else + template + VULKAN_HPP_INLINE void Queue::endDebugUtilsLabelEXT(Dispatch const &d ) const + { + d.vkQueueEndDebugUtilsLabelEXT( m_queue ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Queue::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const + { + d.vkQueueInsertDebugUtilsLabelEXT( m_queue, reinterpret_cast( pLabelInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Queue::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const + { + d.vkQueueInsertDebugUtilsLabelEXT( m_queue, reinterpret_cast( &labelInfo ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Queue::getCheckpointDataNV( uint32_t* pCheckpointDataCount, CheckpointDataNV* pCheckpointData, Dispatch const &d) const + { + d.vkGetQueueCheckpointDataNV( m_queue, pCheckpointDataCount, reinterpret_cast( pCheckpointData ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector Queue::getCheckpointDataNV(Dispatch const &d ) const + { + std::vector checkpointData; + uint32_t checkpointDataCount; + d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, nullptr ); + checkpointData.resize( checkpointDataCount ); + d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, reinterpret_cast( checkpointData.data() ) ); + return checkpointData; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + class Device; + + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueBuffer = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueBufferView = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = PoolFree; }; + using UniqueCommandBuffer = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueCommandPool = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDescriptorPool = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = PoolFree; }; + using UniqueDescriptorSet = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDescriptorSetLayout = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDescriptorUpdateTemplate = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectFree; }; + using UniqueDeviceMemory = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueEvent = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueFence = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueFramebuffer = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueImage = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueImageView = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueIndirectCommandsLayoutNVX = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueObjectTableNVX = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniquePipeline = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniquePipelineCache = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniquePipelineLayout = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueQueryPool = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueRenderPass = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueSampler = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueSamplerYcbcrConversion = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueSemaphore = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueShaderModule = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueSwapchainKHR = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueValidationCacheEXT = UniqueHandle; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ + + class Device + { + public: + VULKAN_HPP_CONSTEXPR Device() + : m_device(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Device( std::nullptr_t ) + : m_device(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Device( VkDevice device ) + : m_device( device ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Device & operator=(VkDevice device) + { + m_device = device; + return *this; + } +#endif + + Device & operator=( std::nullptr_t ) + { + m_device = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Device const & rhs ) const + { + return m_device == rhs.m_device; + } + + bool operator!=(Device const & rhs ) const + { + return m_device != rhs.m_device; + } + + bool operator<(Device const & rhs ) const + { + return m_device < rhs.m_device; + } + + template + PFN_vkVoidFunction getProcAddr( const char* pName, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PFN_vkVoidFunction getProcAddr( const std::string & name, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Queue* pQueue, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Queue getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result waitIdle(Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type waitIdle(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result allocateMemory( const MemoryAllocateInfo* pAllocateInfo, const AllocationCallbacks* pAllocator, DeviceMemory* pMemory, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type allocateMemory( const MemoryAllocateInfo & allocateInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type allocateMemoryUnique( const MemoryAllocateInfo & allocateInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void freeMemory( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void freeMemory( DeviceMemory memory, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void free( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void free( DeviceMemory memory, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, void** ppData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags = MemoryMapFlags(), Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void unmapMemory( DeviceMemory memory, Dispatch const &d = Dispatch() ) const; + + template + Result flushMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type flushMappedMemoryRanges( ArrayProxy memoryRanges, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result invalidateMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type invalidateMappedMemoryRanges( ArrayProxy memoryRanges, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getMemoryCommitment( DeviceMemory memory, DeviceSize* pCommittedMemoryInBytes, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + DeviceSize getMemoryCommitment( DeviceMemory memory, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getBufferMemoryRequirements( Buffer buffer, MemoryRequirements* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements getBufferMemoryRequirements( Buffer buffer, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageMemoryRequirements( Image image, MemoryRequirements* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements getImageMemoryRequirements( Image image, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageSparseMemoryRequirements( Image image, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getImageSparseMemoryRequirements( Image image, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createFence( const FenceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createFence( const FenceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createFenceUnique( const FenceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyFence( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyFence( Fence fence, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Fence fence, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result resetFences( uint32_t fenceCount, const Fence* pFences, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type resetFences( ArrayProxy fences, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getFenceStatus( Fence fence, Dispatch const &d = Dispatch() ) const; + + template + Result waitForFences( uint32_t fenceCount, const Fence* pFences, Bool32 waitAll, uint64_t timeout, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result waitForFences( ArrayProxy fences, Bool32 waitAll, uint64_t timeout, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSemaphore( const SemaphoreCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Semaphore* pSemaphore, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createSemaphore( const SemaphoreCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createSemaphoreUnique( const SemaphoreCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroySemaphore( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySemaphore( Semaphore semaphore, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Semaphore semaphore, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createEvent( const EventCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Event* pEvent, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createEvent( const EventCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createEventUnique( const EventCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyEvent( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyEvent( Event event, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Event event, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getEventStatus( Event event, Dispatch const &d = Dispatch() ) const; + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result setEvent( Event event, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type setEvent( Event event, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result resetEvent( Event event, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type resetEvent( Event event, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createQueryPool( const QueryPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, QueryPool* pQueryPool, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createQueryPool( const QueryPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createQueryPoolUnique( const QueryPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyQueryPool( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyQueryPool( QueryPool queryPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( QueryPool queryPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, ArrayProxy data, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createBuffer( const BufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Buffer* pBuffer, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createBuffer( const BufferCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createBufferUnique( const BufferCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyBuffer( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyBuffer( Buffer buffer, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Buffer buffer, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createBufferView( const BufferViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, BufferView* pView, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createBufferView( const BufferViewCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createBufferViewUnique( const BufferViewCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyBufferView( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyBufferView( BufferView bufferView, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( BufferView bufferView, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createImage( const ImageCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Image* pImage, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createImage( const ImageCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createImageUnique( const ImageCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyImage( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyImage( Image image, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Image image, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageSubresourceLayout( Image image, const ImageSubresource* pSubresource, SubresourceLayout* pLayout, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + SubresourceLayout getImageSubresourceLayout( Image image, const ImageSubresource & subresource, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createImageView( const ImageViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ImageView* pView, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createImageView( const ImageViewCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createImageViewUnique( const ImageViewCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyImageView( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyImageView( ImageView imageView, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( ImageView imageView, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createShaderModule( const ShaderModuleCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ShaderModule* pShaderModule, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createShaderModule( const ShaderModuleCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createShaderModuleUnique( const ShaderModuleCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyShaderModule( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyShaderModule( ShaderModule shaderModule, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( ShaderModule shaderModule, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createPipelineCache( const PipelineCacheCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineCache* pPipelineCache, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createPipelineCache( const PipelineCacheCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createPipelineCacheUnique( const PipelineCacheCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyPipelineCache( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyPipelineCache( PipelineCache pipelineCache, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( PipelineCache pipelineCache, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getPipelineCacheData( PipelineCache pipelineCache, size_t* pDataSize, void* pData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getPipelineCacheData( PipelineCache pipelineCache, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result mergePipelineCaches( PipelineCache dstCache, uint32_t srcCacheCount, const PipelineCache* pSrcCaches, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type mergePipelineCaches( PipelineCache dstCache, ArrayProxy srcCaches, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createGraphicsPipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const GraphicsPipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + ResultValueType::type createGraphicsPipeline( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType,Allocator>>::type createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createGraphicsPipelineUnique( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createComputePipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const ComputePipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createComputePipelines( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + ResultValueType::type createComputePipeline( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType,Allocator>>::type createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createComputePipelineUnique( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyPipeline( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyPipeline( Pipeline pipeline, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Pipeline pipeline, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createPipelineLayout( const PipelineLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineLayout* pPipelineLayout, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createPipelineLayout( const PipelineLayoutCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createPipelineLayoutUnique( const PipelineLayoutCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyPipelineLayout( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyPipelineLayout( PipelineLayout pipelineLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( PipelineLayout pipelineLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSampler( const SamplerCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Sampler* pSampler, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createSampler( const SamplerCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createSamplerUnique( const SamplerCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroySampler( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySampler( Sampler sampler, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Sampler sampler, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorSetLayout* pSetLayout, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDescriptorSetLayoutUnique( const DescriptorSetLayoutCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( DescriptorSetLayout descriptorSetLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDescriptorPool( const DescriptorPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorPool* pDescriptorPool, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDescriptorPool( const DescriptorPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDescriptorPoolUnique( const DescriptorPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDescriptorPool( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDescriptorPool( DescriptorPool descriptorPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( DescriptorPool descriptorPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags = DescriptorPoolResetFlags(), Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags = DescriptorPoolResetFlags(), Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result allocateDescriptorSets( const DescriptorSetAllocateInfo* pAllocateInfo, DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType,Allocator>>::type allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result freeDescriptorSets( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type freeDescriptorSets( DescriptorPool descriptorPool, ArrayProxy descriptorSets, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result free( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type free( DescriptorPool descriptorPool, ArrayProxy descriptorSets, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void updateDescriptorSets( uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const CopyDescriptorSet* pDescriptorCopies, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void updateDescriptorSets( ArrayProxy descriptorWrites, ArrayProxy descriptorCopies, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createFramebuffer( const FramebufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Framebuffer* pFramebuffer, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createFramebuffer( const FramebufferCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createFramebufferUnique( const FramebufferCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyFramebuffer( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyFramebuffer( Framebuffer framebuffer, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Framebuffer framebuffer, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createRenderPass( const RenderPassCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createRenderPass( const RenderPassCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createRenderPassUnique( const RenderPassCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyRenderPass( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyRenderPass( RenderPass renderPass, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( RenderPass renderPass, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getRenderAreaGranularity( RenderPass renderPass, Extent2D* pGranularity, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Extent2D getRenderAreaGranularity( RenderPass renderPass, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createCommandPool( const CommandPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, CommandPool* pCommandPool, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createCommandPool( const CommandPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createCommandPoolUnique( const CommandPoolCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyCommandPool( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyCommandPool( CommandPool commandPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( CommandPool commandPool, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result allocateCommandBuffers( const CommandBufferAllocateInfo* pAllocateInfo, CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType,Allocator>>::type allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void freeCommandBuffers( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void freeCommandBuffers( CommandPool commandPool, ArrayProxy commandBuffers, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void free( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void free( CommandPool commandPool, ArrayProxy commandBuffers, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSharedSwapchainsKHR( uint32_t swapchainCount, const SwapchainCreateInfoKHR* pCreateInfos, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchains, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createSharedSwapchainsKHR( ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + ResultValueType::type createSharedSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType,Allocator>>::type createSharedSwapchainsKHRUnique( ArrayProxy createInfos, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type createSharedSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSwapchainKHR( const SwapchainCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchain, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroySwapchainKHR( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySwapchainKHR( SwapchainKHR swapchain, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( SwapchainKHR swapchain, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSwapchainImagesKHR( SwapchainKHR swapchain, uint32_t* pSwapchainImageCount, Image* pSwapchainImages, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getSwapchainImagesKHR( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, uint32_t* pImageIndex, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValue acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT* pNameInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT & nameInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT* pTagInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT & tagInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_NV + template + Result getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + + template + Result createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, IndirectCommandsLayoutNVX* pIndirectCommandsLayout, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createIndirectCommandsLayoutNVXUnique( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createObjectTableNVX( const ObjectTableCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, ObjectTableNVX* pObjectTable, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createObjectTableNVX( const ObjectTableCreateInfoNVX & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createObjectTableNVXUnique( const ObjectTableCreateInfoNVX & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyObjectTableNVX( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyObjectTableNVX( ObjectTableNVX objectTable, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( ObjectTableNVX objectTable, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result registerObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type registerObjectsNVX( ObjectTableNVX objectTable, ArrayProxy pObjectTableEntries, ArrayProxy objectIndices, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result unregisterObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type unregisterObjectsNVX( ObjectTableNVX objectTable, ArrayProxy objectEntryTypes, ArrayProxy objectIndices, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags = CommandPoolTrimFlags(), Dispatch const &d = Dispatch() ) const; + + template + void trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags = CommandPoolTrimFlags(), Dispatch const &d = Dispatch() ) const; + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, MemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + Result getMemoryFdKHR( const MemoryGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryFdKHR( const MemoryGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, MemoryFdPropertiesKHR* pMemoryFdProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR & importSemaphoreWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + Result getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR & importSemaphoreFdInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR & importFenceWin32HandleInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + Result getFenceFdKHR( const FenceGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getFenceFdKHR( const FenceGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result importFenceFdKHR( const ImportFenceFdInfoKHR* pImportFenceFdInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type importFenceFdKHR( const ImportFenceFdInfoKHR & importFenceFdInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT* pDisplayPowerInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT & displayPowerInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result registerEventEXT( const DeviceEventInfoEXT* pDeviceEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type registerEventEXT( const DeviceEventInfoEXT & deviceEventInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT* pDisplayEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT & displayEventInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PeerMemoryFeatureFlags getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PeerMemoryFeatureFlags getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result bindBufferMemory2( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type bindBufferMemory2( ArrayProxy bindInfos, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result bindBufferMemory2KHR( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type bindBufferMemory2KHR( ArrayProxy bindInfos, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result bindImageMemory2( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type bindImageMemory2( ArrayProxy bindInfos, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result bindImageMemory2KHR( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type bindImageMemory2KHR( ArrayProxy bindInfos, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getGroupPresentCapabilitiesKHR( DeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getGroupPresentCapabilitiesKHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getGroupSurfacePresentModesKHR( SurfaceKHR surface, DeviceGroupPresentModeFlagsKHR* pModes, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getGroupSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result acquireNextImage2KHR( const AcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValue acquireNextImage2KHR( const AcquireNextImageInfoKHR & acquireInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDescriptorUpdateTemplateUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDescriptorUpdateTemplateKHRUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d = Dispatch() ) const; + + template + void updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d = Dispatch() ) const; + + template + void setHdrMetadataEXT( uint32_t swapchainCount, const SwapchainKHR* pSwapchains, const HdrMetadataEXT* pMetadata, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void setHdrMetadataEXT( ArrayProxy swapchains, ArrayProxy metadata, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const; + + template + Result getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, RefreshCycleDurationGOOGLE* pDisplayTimingProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, uint32_t* pPresentationTimingCount, PastPresentationTimingGOOGLE* pPresentationTimings, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements2 getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; + template + StructureChain getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements2 getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; + template + StructureChain getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements2 getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; + template + StructureChain getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MemoryRequirements2 getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; + template + StructureChain getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createSamplerYcbcrConversionUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createSamplerYcbcrConversionKHRUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( SamplerYcbcrConversion ycbcrConversion, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getQueue2( const DeviceQueueInfo2* pQueueInfo, Queue* pQueue, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Queue getQueue2( const DeviceQueueInfo2 & queueInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createValidationCacheEXT( const ValidationCacheCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, ValidationCacheEXT* pValidationCache, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createValidationCacheEXT( const ValidationCacheCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createValidationCacheEXTUnique( const ValidationCacheCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyValidationCacheEXT( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyValidationCacheEXT( ValidationCacheEXT validationCache, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( ValidationCacheEXT validationCache, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getValidationCacheDataEXT( ValidationCacheEXT validationCache, size_t* pDataSize, void* pData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getValidationCacheDataEXT( ValidationCacheEXT validationCache, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result mergeValidationCachesEXT( ValidationCacheEXT dstCache, uint32_t srcCacheCount, const ValidationCacheEXT* pSrcCaches, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type mergeValidationCachesEXT( ValidationCacheEXT dstCache, ArrayProxy srcCaches, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + DescriptorSetLayoutSupport getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const; + template + StructureChain getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + DescriptorSetLayoutSupport getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const; + template + StructureChain getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT* pNameInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT & nameInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT* pTagInfo, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT & tagInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, MemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createRenderPass2KHR( const RenderPassCreateInfo2KHR* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createRenderPass2KHR( const RenderPassCreateInfo2KHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createRenderPass2KHRUnique( const RenderPassCreateInfo2KHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template + Result getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer* buffer, AndroidHardwareBufferPropertiesANDROID* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d = Dispatch() ) const; + template + typename ResultValueType>::type getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template + Result getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID & info, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDevice() const + { + return m_device; + } + + explicit operator bool() const + { + return m_device != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_device == VK_NULL_HANDLE; + } + + private: + VkDevice m_device; + }; + + static_assert( sizeof( Device ) == sizeof( VkDevice ), "handle and wrapper have different size!" ); + + template + VULKAN_HPP_INLINE PFN_vkVoidFunction Device::getProcAddr( const char* pName, Dispatch const &d) const + { + return d.vkGetDeviceProcAddr( m_device, pName ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PFN_vkVoidFunction Device::getProcAddr( const std::string & name, Dispatch const &d ) const + { + return d.vkGetDeviceProcAddr( m_device, name.c_str() ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDevice( m_device, reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDevice( m_device, reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Queue* pQueue, Dispatch const &d) const + { + d.vkGetDeviceQueue( m_device, queueFamilyIndex, queueIndex, reinterpret_cast( pQueue ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Queue Device::getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Dispatch const &d ) const + { + Queue queue; + d.vkGetDeviceQueue( m_device, queueFamilyIndex, queueIndex, reinterpret_cast( &queue ) ); + return queue; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::waitIdle(Dispatch const &d) const + { + return static_cast( d.vkDeviceWaitIdle( m_device ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::waitIdle(Dispatch const &d ) const + { + Result result = static_cast( d.vkDeviceWaitIdle( m_device ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::waitIdle" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::allocateMemory( const MemoryAllocateInfo* pAllocateInfo, const AllocationCallbacks* pAllocator, DeviceMemory* pMemory, Dispatch const &d) const + { + return static_cast( d.vkAllocateMemory( m_device, reinterpret_cast( pAllocateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pMemory ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::allocateMemory( const MemoryAllocateInfo & allocateInfo, Optional allocator, Dispatch const &d ) const + { + DeviceMemory memory; + Result result = static_cast( d.vkAllocateMemory( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &memory ) ) ); + return createResultValue( result, memory, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateMemory" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::allocateMemoryUnique( const MemoryAllocateInfo & allocateInfo, Optional allocator, Dispatch const &d ) const + { + DeviceMemory memory; + Result result = static_cast( d.vkAllocateMemory( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &memory ) ) ); + + ObjectFree deleter( *this, allocator, d ); + return createResultValue( result, memory, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateMemoryUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::freeMemory( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkFreeMemory( m_device, static_cast( memory ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::freeMemory( DeviceMemory memory, Optional allocator, Dispatch const &d ) const + { + d.vkFreeMemory( m_device, static_cast( memory ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::free( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkFreeMemory( m_device, static_cast( memory ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::free( DeviceMemory memory, Optional allocator, Dispatch const &d ) const + { + d.vkFreeMemory( m_device, static_cast( memory ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, void** ppData, Dispatch const &d) const + { + return static_cast( d.vkMapMemory( m_device, static_cast( memory ), offset, size, static_cast( flags ), ppData ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, Dispatch const &d ) const + { + void* pData; + Result result = static_cast( d.vkMapMemory( m_device, static_cast( memory ), offset, size, static_cast( flags ), &pData ) ); + return createResultValue( result, pData, VULKAN_HPP_NAMESPACE_STRING"::Device::mapMemory" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::unmapMemory( DeviceMemory memory, Dispatch const &d) const + { + d.vkUnmapMemory( m_device, static_cast( memory ) ); + } +#else + template + VULKAN_HPP_INLINE void Device::unmapMemory( DeviceMemory memory, Dispatch const &d ) const + { + d.vkUnmapMemory( m_device, static_cast( memory ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::flushMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d) const + { + return static_cast( d.vkFlushMappedMemoryRanges( m_device, memoryRangeCount, reinterpret_cast( pMemoryRanges ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::flushMappedMemoryRanges( ArrayProxy memoryRanges, Dispatch const &d ) const + { + Result result = static_cast( d.vkFlushMappedMemoryRanges( m_device, memoryRanges.size() , reinterpret_cast( memoryRanges.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::flushMappedMemoryRanges" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::invalidateMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d) const + { + return static_cast( d.vkInvalidateMappedMemoryRanges( m_device, memoryRangeCount, reinterpret_cast( pMemoryRanges ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::invalidateMappedMemoryRanges( ArrayProxy memoryRanges, Dispatch const &d ) const + { + Result result = static_cast( d.vkInvalidateMappedMemoryRanges( m_device, memoryRanges.size() , reinterpret_cast( memoryRanges.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::invalidateMappedMemoryRanges" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getMemoryCommitment( DeviceMemory memory, DeviceSize* pCommittedMemoryInBytes, Dispatch const &d) const + { + d.vkGetDeviceMemoryCommitment( m_device, static_cast( memory ), pCommittedMemoryInBytes ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE DeviceSize Device::getMemoryCommitment( DeviceMemory memory, Dispatch const &d ) const + { + DeviceSize committedMemoryInBytes; + d.vkGetDeviceMemoryCommitment( m_device, static_cast( memory ), &committedMemoryInBytes ); + return committedMemoryInBytes; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements( Buffer buffer, MemoryRequirements* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetBufferMemoryRequirements( m_device, static_cast( buffer ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements Device::getBufferMemoryRequirements( Buffer buffer, Dispatch const &d ) const + { + MemoryRequirements memoryRequirements; + d.vkGetBufferMemoryRequirements( m_device, static_cast( buffer ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d) const + { + return static_cast( d.vkBindBufferMemory( m_device, static_cast( buffer ), static_cast( memory ), memoryOffset ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindBufferMemory( m_device, static_cast( buffer ), static_cast( memory ), memoryOffset ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageMemoryRequirements( Image image, MemoryRequirements* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageMemoryRequirements( m_device, static_cast( image ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements Device::getImageMemoryRequirements( Image image, Dispatch const &d ) const + { + MemoryRequirements memoryRequirements; + d.vkGetImageMemoryRequirements( m_device, static_cast( image ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d) const + { + return static_cast( d.vkBindImageMemory( m_device, static_cast( image ), static_cast( memory ), memoryOffset ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindImageMemory( m_device, static_cast( image ), static_cast( memory ), memoryOffset ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements( Image image, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements* pSparseMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageSparseMemoryRequirements( m_device, static_cast( image ), pSparseMemoryRequirementCount, reinterpret_cast( pSparseMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector Device::getImageSparseMemoryRequirements( Image image, Dispatch const &d ) const + { + std::vector sparseMemoryRequirements; + uint32_t sparseMemoryRequirementCount; + d.vkGetImageSparseMemoryRequirements( m_device, static_cast( image ), &sparseMemoryRequirementCount, nullptr ); + sparseMemoryRequirements.resize( sparseMemoryRequirementCount ); + d.vkGetImageSparseMemoryRequirements( m_device, static_cast( image ), &sparseMemoryRequirementCount, reinterpret_cast( sparseMemoryRequirements.data() ) ); + return sparseMemoryRequirements; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createFence( const FenceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const + { + return static_cast( d.vkCreateFence( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pFence ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createFence( const FenceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Fence fence; + Result result = static_cast( d.vkCreateFence( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &fence ) ) ); + return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::createFence" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createFenceUnique( const FenceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Fence fence; + Result result = static_cast( d.vkCreateFence( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &fence ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::createFenceUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyFence( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyFence( m_device, static_cast( fence ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyFence( Fence fence, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyFence( m_device, static_cast( fence ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyFence( m_device, static_cast( fence ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Fence fence, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyFence( m_device, static_cast( fence ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::resetFences( uint32_t fenceCount, const Fence* pFences, Dispatch const &d) const + { + return static_cast( d.vkResetFences( m_device, fenceCount, reinterpret_cast( pFences ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::resetFences( ArrayProxy fences, Dispatch const &d ) const + { + Result result = static_cast( d.vkResetFences( m_device, fences.size() , reinterpret_cast( fences.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetFences" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::getFenceStatus( Fence fence, Dispatch const &d) const + { + return static_cast( d.vkGetFenceStatus( m_device, static_cast( fence ) ) ); + } +#else + template + VULKAN_HPP_INLINE Result Device::getFenceStatus( Fence fence, Dispatch const &d ) const + { + Result result = static_cast( d.vkGetFenceStatus( m_device, static_cast( fence ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceStatus", { Result::eSuccess, Result::eNotReady } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::waitForFences( uint32_t fenceCount, const Fence* pFences, Bool32 waitAll, uint64_t timeout, Dispatch const &d) const + { + return static_cast( d.vkWaitForFences( m_device, fenceCount, reinterpret_cast( pFences ), waitAll, timeout ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::waitForFences( ArrayProxy fences, Bool32 waitAll, uint64_t timeout, Dispatch const &d ) const + { + Result result = static_cast( d.vkWaitForFences( m_device, fences.size() , reinterpret_cast( fences.data() ), waitAll, timeout ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::waitForFences", { Result::eSuccess, Result::eTimeout } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSemaphore( const SemaphoreCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Semaphore* pSemaphore, Dispatch const &d) const + { + return static_cast( d.vkCreateSemaphore( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSemaphore ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSemaphore( const SemaphoreCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Semaphore semaphore; + Result result = static_cast( d.vkCreateSemaphore( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &semaphore ) ) ); + return createResultValue( result, semaphore, VULKAN_HPP_NAMESPACE_STRING"::Device::createSemaphore" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSemaphoreUnique( const SemaphoreCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Semaphore semaphore; + Result result = static_cast( d.vkCreateSemaphore( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &semaphore ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, semaphore, VULKAN_HPP_NAMESPACE_STRING"::Device::createSemaphoreUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroySemaphore( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySemaphore( m_device, static_cast( semaphore ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroySemaphore( Semaphore semaphore, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySemaphore( m_device, static_cast( semaphore ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySemaphore( m_device, static_cast( semaphore ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Semaphore semaphore, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySemaphore( m_device, static_cast( semaphore ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createEvent( const EventCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Event* pEvent, Dispatch const &d) const + { + return static_cast( d.vkCreateEvent( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pEvent ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createEvent( const EventCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Event event; + Result result = static_cast( d.vkCreateEvent( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &event ) ) ); + return createResultValue( result, event, VULKAN_HPP_NAMESPACE_STRING"::Device::createEvent" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createEventUnique( const EventCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Event event; + Result result = static_cast( d.vkCreateEvent( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &event ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, event, VULKAN_HPP_NAMESPACE_STRING"::Device::createEventUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyEvent( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyEvent( m_device, static_cast( event ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyEvent( Event event, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyEvent( m_device, static_cast( event ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyEvent( m_device, static_cast( event ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Event event, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyEvent( m_device, static_cast( event ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::getEventStatus( Event event, Dispatch const &d) const + { + return static_cast( d.vkGetEventStatus( m_device, static_cast( event ) ) ); + } +#else + template + VULKAN_HPP_INLINE Result Device::getEventStatus( Event event, Dispatch const &d ) const + { + Result result = static_cast( d.vkGetEventStatus( m_device, static_cast( event ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getEventStatus", { Result::eEventSet, Result::eEventReset } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::setEvent( Event event, Dispatch const &d) const + { + return static_cast( d.vkSetEvent( m_device, static_cast( event ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::setEvent( Event event, Dispatch const &d ) const + { + Result result = static_cast( d.vkSetEvent( m_device, static_cast( event ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setEvent" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::resetEvent( Event event, Dispatch const &d) const + { + return static_cast( d.vkResetEvent( m_device, static_cast( event ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::resetEvent( Event event, Dispatch const &d ) const + { + Result result = static_cast( d.vkResetEvent( m_device, static_cast( event ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetEvent" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createQueryPool( const QueryPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, QueryPool* pQueryPool, Dispatch const &d) const + { + return static_cast( d.vkCreateQueryPool( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pQueryPool ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createQueryPool( const QueryPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + QueryPool queryPool; + Result result = static_cast( d.vkCreateQueryPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &queryPool ) ) ); + return createResultValue( result, queryPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createQueryPool" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createQueryPoolUnique( const QueryPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + QueryPool queryPool; + Result result = static_cast( d.vkCreateQueryPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &queryPool ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, queryPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createQueryPoolUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyQueryPool( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyQueryPool( m_device, static_cast( queryPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyQueryPool( QueryPool queryPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyQueryPool( m_device, static_cast( queryPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyQueryPool( m_device, static_cast( queryPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( QueryPool queryPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyQueryPool( m_device, static_cast( queryPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, DeviceSize stride, QueryResultFlags flags, Dispatch const &d) const + { + return static_cast( d.vkGetQueryPoolResults( m_device, static_cast( queryPool ), firstQuery, queryCount, dataSize, pData, stride, static_cast( flags ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, ArrayProxy data, DeviceSize stride, QueryResultFlags flags, Dispatch const &d ) const + { + Result result = static_cast( d.vkGetQueryPoolResults( m_device, static_cast( queryPool ), firstQuery, queryCount, data.size() * sizeof( T ) , reinterpret_cast( data.data() ), stride, static_cast( flags ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getQueryPoolResults", { Result::eSuccess, Result::eNotReady } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createBuffer( const BufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Buffer* pBuffer, Dispatch const &d) const + { + return static_cast( d.vkCreateBuffer( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pBuffer ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createBuffer( const BufferCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Buffer buffer; + Result result = static_cast( d.vkCreateBuffer( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &buffer ) ) ); + return createResultValue( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createBuffer" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createBufferUnique( const BufferCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Buffer buffer; + Result result = static_cast( d.vkCreateBuffer( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &buffer ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyBuffer( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyBuffer( m_device, static_cast( buffer ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyBuffer( Buffer buffer, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyBuffer( m_device, static_cast( buffer ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyBuffer( m_device, static_cast( buffer ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Buffer buffer, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyBuffer( m_device, static_cast( buffer ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createBufferView( const BufferViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, BufferView* pView, Dispatch const &d) const + { + return static_cast( d.vkCreateBufferView( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pView ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createBufferView( const BufferViewCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + BufferView view; + Result result = static_cast( d.vkCreateBufferView( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &view ) ) ); + return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferView" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createBufferViewUnique( const BufferViewCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + BufferView view; + Result result = static_cast( d.vkCreateBufferView( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &view ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferViewUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyBufferView( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyBufferView( m_device, static_cast( bufferView ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyBufferView( BufferView bufferView, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyBufferView( m_device, static_cast( bufferView ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyBufferView( m_device, static_cast( bufferView ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( BufferView bufferView, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyBufferView( m_device, static_cast( bufferView ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createImage( const ImageCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Image* pImage, Dispatch const &d) const + { + return static_cast( d.vkCreateImage( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pImage ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createImage( const ImageCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Image image; + Result result = static_cast( d.vkCreateImage( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &image ) ) ); + return createResultValue( result, image, VULKAN_HPP_NAMESPACE_STRING"::Device::createImage" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createImageUnique( const ImageCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Image image; + Result result = static_cast( d.vkCreateImage( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &image ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, image, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyImage( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyImage( m_device, static_cast( image ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyImage( Image image, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyImage( m_device, static_cast( image ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyImage( m_device, static_cast( image ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Image image, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyImage( m_device, static_cast( image ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageSubresourceLayout( Image image, const ImageSubresource* pSubresource, SubresourceLayout* pLayout, Dispatch const &d) const + { + d.vkGetImageSubresourceLayout( m_device, static_cast( image ), reinterpret_cast( pSubresource ), reinterpret_cast( pLayout ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE SubresourceLayout Device::getImageSubresourceLayout( Image image, const ImageSubresource & subresource, Dispatch const &d ) const + { + SubresourceLayout layout; + d.vkGetImageSubresourceLayout( m_device, static_cast( image ), reinterpret_cast( &subresource ), reinterpret_cast( &layout ) ); + return layout; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createImageView( const ImageViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ImageView* pView, Dispatch const &d) const + { + return static_cast( d.vkCreateImageView( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pView ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createImageView( const ImageViewCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + ImageView view; + Result result = static_cast( d.vkCreateImageView( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &view ) ) ); + return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageView" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createImageViewUnique( const ImageViewCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + ImageView view; + Result result = static_cast( d.vkCreateImageView( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &view ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageViewUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyImageView( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyImageView( m_device, static_cast( imageView ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyImageView( ImageView imageView, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyImageView( m_device, static_cast( imageView ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyImageView( m_device, static_cast( imageView ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( ImageView imageView, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyImageView( m_device, static_cast( imageView ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createShaderModule( const ShaderModuleCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ShaderModule* pShaderModule, Dispatch const &d) const + { + return static_cast( d.vkCreateShaderModule( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pShaderModule ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createShaderModule( const ShaderModuleCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + ShaderModule shaderModule; + Result result = static_cast( d.vkCreateShaderModule( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &shaderModule ) ) ); + return createResultValue( result, shaderModule, VULKAN_HPP_NAMESPACE_STRING"::Device::createShaderModule" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createShaderModuleUnique( const ShaderModuleCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + ShaderModule shaderModule; + Result result = static_cast( d.vkCreateShaderModule( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &shaderModule ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, shaderModule, VULKAN_HPP_NAMESPACE_STRING"::Device::createShaderModuleUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyShaderModule( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyShaderModule( m_device, static_cast( shaderModule ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyShaderModule( ShaderModule shaderModule, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyShaderModule( m_device, static_cast( shaderModule ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyShaderModule( m_device, static_cast( shaderModule ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( ShaderModule shaderModule, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyShaderModule( m_device, static_cast( shaderModule ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createPipelineCache( const PipelineCacheCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineCache* pPipelineCache, Dispatch const &d) const + { + return static_cast( d.vkCreatePipelineCache( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pPipelineCache ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createPipelineCache( const PipelineCacheCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + PipelineCache pipelineCache; + Result result = static_cast( d.vkCreatePipelineCache( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipelineCache ) ) ); + return createResultValue( result, pipelineCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineCache" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createPipelineCacheUnique( const PipelineCacheCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + PipelineCache pipelineCache; + Result result = static_cast( d.vkCreatePipelineCache( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipelineCache ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, pipelineCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineCacheUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyPipelineCache( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipelineCache( m_device, static_cast( pipelineCache ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyPipelineCache( PipelineCache pipelineCache, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipelineCache( m_device, static_cast( pipelineCache ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipelineCache( m_device, static_cast( pipelineCache ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( PipelineCache pipelineCache, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipelineCache( m_device, static_cast( pipelineCache ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getPipelineCacheData( PipelineCache pipelineCache, size_t* pDataSize, void* pData, Dispatch const &d) const + { + return static_cast( d.vkGetPipelineCacheData( m_device, static_cast( pipelineCache ), pDataSize, pData ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getPipelineCacheData( PipelineCache pipelineCache, Dispatch const &d ) const + { + std::vector data; + size_t dataSize; + Result result; + do + { + result = static_cast( d.vkGetPipelineCacheData( m_device, static_cast( pipelineCache ), &dataSize, nullptr ) ); + if ( ( result == Result::eSuccess ) && dataSize ) + { + data.resize( dataSize ); + result = static_cast( d.vkGetPipelineCacheData( m_device, static_cast( pipelineCache ), &dataSize, reinterpret_cast( data.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( dataSize <= data.size() ); + data.resize( dataSize ); + return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getPipelineCacheData" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::mergePipelineCaches( PipelineCache dstCache, uint32_t srcCacheCount, const PipelineCache* pSrcCaches, Dispatch const &d) const + { + return static_cast( d.vkMergePipelineCaches( m_device, static_cast( dstCache ), srcCacheCount, reinterpret_cast( pSrcCaches ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::mergePipelineCaches( PipelineCache dstCache, ArrayProxy srcCaches, Dispatch const &d ) const + { + Result result = static_cast( d.vkMergePipelineCaches( m_device, static_cast( dstCache ), srcCaches.size() , reinterpret_cast( srcCaches.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::mergePipelineCaches" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createGraphicsPipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const GraphicsPipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d) const + { + return static_cast( d.vkCreateGraphicsPipelines( m_device, static_cast( pipelineCache ), createInfoCount, reinterpret_cast( pCreateInfos ), reinterpret_cast( pAllocator ), reinterpret_cast( pPipelines ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + std::vector pipelines( createInfos.size() ); + Result result = static_cast( d.vkCreateGraphicsPipelines( m_device, static_cast( pipelineCache ), createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( pipelines.data() ) ) ); + return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipelines" ); + } + template + VULKAN_HPP_INLINE ResultValueType::type Device::createGraphicsPipeline( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Pipeline pipeline; + Result result = static_cast( d.vkCreateGraphicsPipelines( m_device, static_cast( pipelineCache ), 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipeline ) ) ); + return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipeline" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType,Allocator>>::type Device::createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" ); + std::vector pipelines; + pipelines.reserve( createInfos.size() ); + Pipeline* buffer = reinterpret_cast( reinterpret_cast( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) ); + Result result = static_cast(d.vkCreateGraphicsPipelines( m_device, static_cast( pipelineCache ), createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( buffer ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + for ( size_t i=0 ; i + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createGraphicsPipelineUnique( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Pipeline pipeline; + Result result = static_cast( d.vkCreateGraphicsPipelines( m_device, static_cast( pipelineCache ), 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipeline ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipelineUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createComputePipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const ComputePipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d) const + { + return static_cast( d.vkCreateComputePipelines( m_device, static_cast( pipelineCache ), createInfoCount, reinterpret_cast( pCreateInfos ), reinterpret_cast( pAllocator ), reinterpret_cast( pPipelines ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createComputePipelines( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + std::vector pipelines( createInfos.size() ); + Result result = static_cast( d.vkCreateComputePipelines( m_device, static_cast( pipelineCache ), createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( pipelines.data() ) ) ); + return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipelines" ); + } + template + VULKAN_HPP_INLINE ResultValueType::type Device::createComputePipeline( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Pipeline pipeline; + Result result = static_cast( d.vkCreateComputePipelines( m_device, static_cast( pipelineCache ), 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipeline ) ) ); + return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipeline" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType,Allocator>>::type Device::createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" ); + std::vector pipelines; + pipelines.reserve( createInfos.size() ); + Pipeline* buffer = reinterpret_cast( reinterpret_cast( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) ); + Result result = static_cast(d.vkCreateComputePipelines( m_device, static_cast( pipelineCache ), createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( buffer ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + for ( size_t i=0 ; i + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createComputePipelineUnique( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Pipeline pipeline; + Result result = static_cast( d.vkCreateComputePipelines( m_device, static_cast( pipelineCache ), 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipeline ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipelineUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyPipeline( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipeline( m_device, static_cast( pipeline ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyPipeline( Pipeline pipeline, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipeline( m_device, static_cast( pipeline ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipeline( m_device, static_cast( pipeline ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Pipeline pipeline, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipeline( m_device, static_cast( pipeline ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createPipelineLayout( const PipelineLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineLayout* pPipelineLayout, Dispatch const &d) const + { + return static_cast( d.vkCreatePipelineLayout( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pPipelineLayout ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createPipelineLayout( const PipelineLayoutCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + PipelineLayout pipelineLayout; + Result result = static_cast( d.vkCreatePipelineLayout( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipelineLayout ) ) ); + return createResultValue( result, pipelineLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineLayout" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createPipelineLayoutUnique( const PipelineLayoutCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + PipelineLayout pipelineLayout; + Result result = static_cast( d.vkCreatePipelineLayout( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &pipelineLayout ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, pipelineLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineLayoutUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyPipelineLayout( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipelineLayout( m_device, static_cast( pipelineLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyPipelineLayout( PipelineLayout pipelineLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipelineLayout( m_device, static_cast( pipelineLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyPipelineLayout( m_device, static_cast( pipelineLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( PipelineLayout pipelineLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyPipelineLayout( m_device, static_cast( pipelineLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSampler( const SamplerCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Sampler* pSampler, Dispatch const &d) const + { + return static_cast( d.vkCreateSampler( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSampler ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSampler( const SamplerCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Sampler sampler; + Result result = static_cast( d.vkCreateSampler( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &sampler ) ) ); + return createResultValue( result, sampler, VULKAN_HPP_NAMESPACE_STRING"::Device::createSampler" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSamplerUnique( const SamplerCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Sampler sampler; + Result result = static_cast( d.vkCreateSampler( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &sampler ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, sampler, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroySampler( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySampler( m_device, static_cast( sampler ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroySampler( Sampler sampler, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySampler( m_device, static_cast( sampler ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySampler( m_device, static_cast( sampler ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Sampler sampler, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySampler( m_device, static_cast( sampler ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorSetLayout* pSetLayout, Dispatch const &d) const + { + return static_cast( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSetLayout ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorSetLayout setLayout; + Result result = static_cast( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &setLayout ) ) ); + return createResultValue( result, setLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorSetLayout" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createDescriptorSetLayoutUnique( const DescriptorSetLayoutCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorSetLayout setLayout; + Result result = static_cast( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &setLayout ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, setLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorSetLayoutUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorSetLayout( m_device, static_cast( descriptorSetLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorSetLayout( m_device, static_cast( descriptorSetLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorSetLayout( m_device, static_cast( descriptorSetLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorSetLayout descriptorSetLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorSetLayout( m_device, static_cast( descriptorSetLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createDescriptorPool( const DescriptorPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorPool* pDescriptorPool, Dispatch const &d) const + { + return static_cast( d.vkCreateDescriptorPool( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pDescriptorPool ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createDescriptorPool( const DescriptorPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorPool descriptorPool; + Result result = static_cast( d.vkCreateDescriptorPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorPool ) ) ); + return createResultValue( result, descriptorPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorPool" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createDescriptorPoolUnique( const DescriptorPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorPool descriptorPool; + Result result = static_cast( d.vkCreateDescriptorPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorPool ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, descriptorPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorPoolUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyDescriptorPool( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorPool( m_device, static_cast( descriptorPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyDescriptorPool( DescriptorPool descriptorPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorPool( m_device, static_cast( descriptorPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorPool( m_device, static_cast( descriptorPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorPool descriptorPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorPool( m_device, static_cast( descriptorPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags, Dispatch const &d) const + { + return static_cast( d.vkResetDescriptorPool( m_device, static_cast( descriptorPool ), static_cast( flags ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags, Dispatch const &d ) const + { + Result result = static_cast( d.vkResetDescriptorPool( m_device, static_cast( descriptorPool ), static_cast( flags ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetDescriptorPool" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::allocateDescriptorSets( const DescriptorSetAllocateInfo* pAllocateInfo, DescriptorSet* pDescriptorSets, Dispatch const &d) const + { + return static_cast( d.vkAllocateDescriptorSets( m_device, reinterpret_cast( pAllocateInfo ), reinterpret_cast( pDescriptorSets ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d ) const + { + std::vector descriptorSets( allocateInfo.descriptorSetCount ); + Result result = static_cast( d.vkAllocateDescriptorSets( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( descriptorSets.data() ) ) ); + return createResultValue( result, descriptorSets, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateDescriptorSets" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType,Allocator>>::type Device::allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d ) const + { + static_assert( sizeof( DescriptorSet ) <= sizeof( UniqueDescriptorSet ), "DescriptorSet is greater than UniqueDescriptorSet!" ); + std::vector descriptorSets; + descriptorSets.reserve( allocateInfo.descriptorSetCount ); + DescriptorSet* buffer = reinterpret_cast( reinterpret_cast( descriptorSets.data() ) + allocateInfo.descriptorSetCount * ( sizeof( UniqueDescriptorSet ) - sizeof( DescriptorSet ) ) ); + Result result = static_cast(d.vkAllocateDescriptorSets( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( buffer ) ) ); + + PoolFree deleter( *this, allocateInfo.descriptorPool, d ); + for ( size_t i=0 ; i + VULKAN_HPP_INLINE Result Device::freeDescriptorSets( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d) const + { + return static_cast( d.vkFreeDescriptorSets( m_device, static_cast( descriptorPool ), descriptorSetCount, reinterpret_cast( pDescriptorSets ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::freeDescriptorSets( DescriptorPool descriptorPool, ArrayProxy descriptorSets, Dispatch const &d ) const + { + Result result = static_cast( d.vkFreeDescriptorSets( m_device, static_cast( descriptorPool ), descriptorSets.size() , reinterpret_cast( descriptorSets.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::freeDescriptorSets" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::free( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d) const + { + return static_cast( d.vkFreeDescriptorSets( m_device, static_cast( descriptorPool ), descriptorSetCount, reinterpret_cast( pDescriptorSets ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::free( DescriptorPool descriptorPool, ArrayProxy descriptorSets, Dispatch const &d ) const + { + Result result = static_cast( d.vkFreeDescriptorSets( m_device, static_cast( descriptorPool ), descriptorSets.size() , reinterpret_cast( descriptorSets.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::free" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::updateDescriptorSets( uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const CopyDescriptorSet* pDescriptorCopies, Dispatch const &d) const + { + d.vkUpdateDescriptorSets( m_device, descriptorWriteCount, reinterpret_cast( pDescriptorWrites ), descriptorCopyCount, reinterpret_cast( pDescriptorCopies ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::updateDescriptorSets( ArrayProxy descriptorWrites, ArrayProxy descriptorCopies, Dispatch const &d ) const + { + d.vkUpdateDescriptorSets( m_device, descriptorWrites.size() , reinterpret_cast( descriptorWrites.data() ), descriptorCopies.size() , reinterpret_cast( descriptorCopies.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createFramebuffer( const FramebufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Framebuffer* pFramebuffer, Dispatch const &d) const + { + return static_cast( d.vkCreateFramebuffer( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pFramebuffer ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createFramebuffer( const FramebufferCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Framebuffer framebuffer; + Result result = static_cast( d.vkCreateFramebuffer( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &framebuffer ) ) ); + return createResultValue( result, framebuffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createFramebuffer" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createFramebufferUnique( const FramebufferCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Framebuffer framebuffer; + Result result = static_cast( d.vkCreateFramebuffer( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &framebuffer ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, framebuffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createFramebufferUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyFramebuffer( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyFramebuffer( m_device, static_cast( framebuffer ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyFramebuffer( Framebuffer framebuffer, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyFramebuffer( m_device, static_cast( framebuffer ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyFramebuffer( m_device, static_cast( framebuffer ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( Framebuffer framebuffer, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyFramebuffer( m_device, static_cast( framebuffer ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createRenderPass( const RenderPassCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d) const + { + return static_cast( d.vkCreateRenderPass( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pRenderPass ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createRenderPass( const RenderPassCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + RenderPass renderPass; + Result result = static_cast( d.vkCreateRenderPass( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &renderPass ) ) ); + return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createRenderPassUnique( const RenderPassCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + RenderPass renderPass; + Result result = static_cast( d.vkCreateRenderPass( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &renderPass ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPassUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyRenderPass( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyRenderPass( m_device, static_cast( renderPass ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyRenderPass( RenderPass renderPass, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyRenderPass( m_device, static_cast( renderPass ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyRenderPass( m_device, static_cast( renderPass ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( RenderPass renderPass, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyRenderPass( m_device, static_cast( renderPass ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getRenderAreaGranularity( RenderPass renderPass, Extent2D* pGranularity, Dispatch const &d) const + { + d.vkGetRenderAreaGranularity( m_device, static_cast( renderPass ), reinterpret_cast( pGranularity ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Extent2D Device::getRenderAreaGranularity( RenderPass renderPass, Dispatch const &d ) const + { + Extent2D granularity; + d.vkGetRenderAreaGranularity( m_device, static_cast( renderPass ), reinterpret_cast( &granularity ) ); + return granularity; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createCommandPool( const CommandPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, CommandPool* pCommandPool, Dispatch const &d) const + { + return static_cast( d.vkCreateCommandPool( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pCommandPool ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createCommandPool( const CommandPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + CommandPool commandPool; + Result result = static_cast( d.vkCreateCommandPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &commandPool ) ) ); + return createResultValue( result, commandPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createCommandPool" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createCommandPoolUnique( const CommandPoolCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + CommandPool commandPool; + Result result = static_cast( d.vkCreateCommandPool( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &commandPool ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, commandPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createCommandPoolUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyCommandPool( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyCommandPool( m_device, static_cast( commandPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyCommandPool( CommandPool commandPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyCommandPool( m_device, static_cast( commandPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyCommandPool( m_device, static_cast( commandPool ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( CommandPool commandPool, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyCommandPool( m_device, static_cast( commandPool ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d) const + { + return static_cast( d.vkResetCommandPool( m_device, static_cast( commandPool ), static_cast( flags ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type Device::resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d ) const + { + Result result = static_cast( d.vkResetCommandPool( m_device, static_cast( commandPool ), static_cast( flags ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetCommandPool" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::allocateCommandBuffers( const CommandBufferAllocateInfo* pAllocateInfo, CommandBuffer* pCommandBuffers, Dispatch const &d) const + { + return static_cast( d.vkAllocateCommandBuffers( m_device, reinterpret_cast( pAllocateInfo ), reinterpret_cast( pCommandBuffers ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d ) const + { + std::vector commandBuffers( allocateInfo.commandBufferCount ); + Result result = static_cast( d.vkAllocateCommandBuffers( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( commandBuffers.data() ) ) ); + return createResultValue( result, commandBuffers, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateCommandBuffers" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType,Allocator>>::type Device::allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d ) const + { + static_assert( sizeof( CommandBuffer ) <= sizeof( UniqueCommandBuffer ), "CommandBuffer is greater than UniqueCommandBuffer!" ); + std::vector commandBuffers; + commandBuffers.reserve( allocateInfo.commandBufferCount ); + CommandBuffer* buffer = reinterpret_cast( reinterpret_cast( commandBuffers.data() ) + allocateInfo.commandBufferCount * ( sizeof( UniqueCommandBuffer ) - sizeof( CommandBuffer ) ) ); + Result result = static_cast(d.vkAllocateCommandBuffers( m_device, reinterpret_cast( &allocateInfo ), reinterpret_cast( buffer ) ) ); + + PoolFree deleter( *this, allocateInfo.commandPool, d ); + for ( size_t i=0 ; i + VULKAN_HPP_INLINE void Device::freeCommandBuffers( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const + { + d.vkFreeCommandBuffers( m_device, static_cast( commandPool ), commandBufferCount, reinterpret_cast( pCommandBuffers ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::freeCommandBuffers( CommandPool commandPool, ArrayProxy commandBuffers, Dispatch const &d ) const + { + d.vkFreeCommandBuffers( m_device, static_cast( commandPool ), commandBuffers.size() , reinterpret_cast( commandBuffers.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::free( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const + { + d.vkFreeCommandBuffers( m_device, static_cast( commandPool ), commandBufferCount, reinterpret_cast( pCommandBuffers ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::free( CommandPool commandPool, ArrayProxy commandBuffers, Dispatch const &d ) const + { + d.vkFreeCommandBuffers( m_device, static_cast( commandPool ), commandBuffers.size() , reinterpret_cast( commandBuffers.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSharedSwapchainsKHR( uint32_t swapchainCount, const SwapchainCreateInfoKHR* pCreateInfos, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchains, Dispatch const &d) const + { + return static_cast( d.vkCreateSharedSwapchainsKHR( m_device, swapchainCount, reinterpret_cast( pCreateInfos ), reinterpret_cast( pAllocator ), reinterpret_cast( pSwapchains ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSharedSwapchainsKHR( ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + std::vector swapchains( createInfos.size() ); + Result result = static_cast( d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( swapchains.data() ) ) ); + return createResultValue( result, swapchains, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainsKHR" ); + } + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSharedSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SwapchainKHR swapchain; + Result result = static_cast( d.vkCreateSharedSwapchainsKHR( m_device, 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &swapchain ) ) ); + return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType,Allocator>>::type Device::createSharedSwapchainsKHRUnique( ArrayProxy createInfos, Optional allocator, Dispatch const &d ) const + { + static_assert( sizeof( SwapchainKHR ) <= sizeof( UniqueSwapchainKHR ), "SwapchainKHR is greater than UniqueSwapchainKHR!" ); + std::vector swapchainKHRs; + swapchainKHRs.reserve( createInfos.size() ); + SwapchainKHR* buffer = reinterpret_cast( reinterpret_cast( swapchainKHRs.data() ) + createInfos.size() * ( sizeof( UniqueSwapchainKHR ) - sizeof( SwapchainKHR ) ) ); + Result result = static_cast(d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast( createInfos.data() ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( buffer ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + for ( size_t i=0 ; i + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSharedSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SwapchainKHR swapchain; + Result result = static_cast( d.vkCreateSharedSwapchainsKHR( m_device, 1 , reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &swapchain ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSwapchainKHR( const SwapchainCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchain, Dispatch const &d) const + { + return static_cast( d.vkCreateSwapchainKHR( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSwapchain ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SwapchainKHR swapchain; + Result result = static_cast( d.vkCreateSwapchainKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &swapchain ) ) ); + return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSwapchainKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SwapchainKHR swapchain; + Result result = static_cast( d.vkCreateSwapchainKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &swapchain ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSwapchainKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroySwapchainKHR( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySwapchainKHR( m_device, static_cast( swapchain ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroySwapchainKHR( SwapchainKHR swapchain, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySwapchainKHR( m_device, static_cast( swapchain ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySwapchainKHR( m_device, static_cast( swapchain ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( SwapchainKHR swapchain, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySwapchainKHR( m_device, static_cast( swapchain ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getSwapchainImagesKHR( SwapchainKHR swapchain, uint32_t* pSwapchainImageCount, Image* pSwapchainImages, Dispatch const &d) const + { + return static_cast( d.vkGetSwapchainImagesKHR( m_device, static_cast( swapchain ), pSwapchainImageCount, reinterpret_cast( pSwapchainImages ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getSwapchainImagesKHR( SwapchainKHR swapchain, Dispatch const &d ) const + { + std::vector swapchainImages; + uint32_t swapchainImageCount; + Result result; + do + { + result = static_cast( d.vkGetSwapchainImagesKHR( m_device, static_cast( swapchain ), &swapchainImageCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && swapchainImageCount ) + { + swapchainImages.resize( swapchainImageCount ); + result = static_cast( d.vkGetSwapchainImagesKHR( m_device, static_cast( swapchain ), &swapchainImageCount, reinterpret_cast( swapchainImages.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( swapchainImageCount <= swapchainImages.size() ); + swapchainImages.resize( swapchainImageCount ); + return createResultValue( result, swapchainImages, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainImagesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, uint32_t* pImageIndex, Dispatch const &d) const + { + return static_cast( d.vkAcquireNextImageKHR( m_device, static_cast( swapchain ), timeout, static_cast( semaphore ), static_cast( fence ), pImageIndex ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValue Device::acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, Dispatch const &d ) const + { + uint32_t imageIndex; + Result result = static_cast( d.vkAcquireNextImageKHR( m_device, static_cast( swapchain ), timeout, static_cast( semaphore ), static_cast( fence ), &imageIndex ) ); + return createResultValue( result, imageIndex, VULKAN_HPP_NAMESPACE_STRING"::Device::acquireNextImageKHR", { Result::eSuccess, Result::eTimeout, Result::eNotReady, Result::eSuboptimalKHR } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT* pNameInfo, Dispatch const &d) const + { + return static_cast( d.vkDebugMarkerSetObjectNameEXT( m_device, reinterpret_cast( pNameInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT & nameInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkDebugMarkerSetObjectNameEXT( m_device, reinterpret_cast( &nameInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::debugMarkerSetObjectNameEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT* pTagInfo, Dispatch const &d) const + { + return static_cast( d.vkDebugMarkerSetObjectTagEXT( m_device, reinterpret_cast( pTagInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT & tagInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkDebugMarkerSetObjectTagEXT( m_device, reinterpret_cast( &tagInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::debugMarkerSetObjectTagEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_NV + template + VULKAN_HPP_INLINE Result Device::getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryWin32HandleNV( m_device, static_cast( memory ), static_cast( handleType ), pHandle ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, Dispatch const &d ) const + { + HANDLE handle; + Result result = static_cast( d.vkGetMemoryWin32HandleNV( m_device, static_cast( memory ), static_cast( handleType ), &handle ) ); + return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandleNV" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + + template + VULKAN_HPP_INLINE Result Device::createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, IndirectCommandsLayoutNVX* pIndirectCommandsLayout, Dispatch const &d) const + { + return static_cast( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pIndirectCommandsLayout ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional allocator, Dispatch const &d ) const + { + IndirectCommandsLayoutNVX indirectCommandsLayout; + Result result = static_cast( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &indirectCommandsLayout ) ) ); + return createResultValue( result, indirectCommandsLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createIndirectCommandsLayoutNVX" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createIndirectCommandsLayoutNVXUnique( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional allocator, Dispatch const &d ) const + { + IndirectCommandsLayoutNVX indirectCommandsLayout; + Result result = static_cast( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &indirectCommandsLayout ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, indirectCommandsLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createIndirectCommandsLayoutNVXUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast( indirectCommandsLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast( indirectCommandsLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast( indirectCommandsLayout ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast( indirectCommandsLayout ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createObjectTableNVX( const ObjectTableCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, ObjectTableNVX* pObjectTable, Dispatch const &d) const + { + return static_cast( d.vkCreateObjectTableNVX( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pObjectTable ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createObjectTableNVX( const ObjectTableCreateInfoNVX & createInfo, Optional allocator, Dispatch const &d ) const + { + ObjectTableNVX objectTable; + Result result = static_cast( d.vkCreateObjectTableNVX( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &objectTable ) ) ); + return createResultValue( result, objectTable, VULKAN_HPP_NAMESPACE_STRING"::Device::createObjectTableNVX" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createObjectTableNVXUnique( const ObjectTableCreateInfoNVX & createInfo, Optional allocator, Dispatch const &d ) const + { + ObjectTableNVX objectTable; + Result result = static_cast( d.vkCreateObjectTableNVX( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &objectTable ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, objectTable, VULKAN_HPP_NAMESPACE_STRING"::Device::createObjectTableNVXUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyObjectTableNVX( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyObjectTableNVX( m_device, static_cast( objectTable ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyObjectTableNVX( ObjectTableNVX objectTable, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyObjectTableNVX( m_device, static_cast( objectTable ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyObjectTableNVX( m_device, static_cast( objectTable ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( ObjectTableNVX objectTable, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyObjectTableNVX( m_device, static_cast( objectTable ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::registerObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices, Dispatch const &d) const + { + return static_cast( d.vkRegisterObjectsNVX( m_device, static_cast( objectTable ), objectCount, reinterpret_cast( ppObjectTableEntries ), pObjectIndices ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::registerObjectsNVX( ObjectTableNVX objectTable, ArrayProxy pObjectTableEntries, ArrayProxy objectIndices, Dispatch const &d ) const + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( pObjectTableEntries.size() == objectIndices.size() ); +#else + if ( pObjectTableEntries.size() != objectIndices.size() ) + { + throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::registerObjectsNVX: pObjectTableEntries.size() != objectIndices.size()" ); + } +#endif // VULKAN_HPP_NO_EXCEPTIONS + Result result = static_cast( d.vkRegisterObjectsNVX( m_device, static_cast( objectTable ), pObjectTableEntries.size() , reinterpret_cast( pObjectTableEntries.data() ), objectIndices.data() ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::registerObjectsNVX" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::unregisterObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices, Dispatch const &d) const + { + return static_cast( d.vkUnregisterObjectsNVX( m_device, static_cast( objectTable ), objectCount, reinterpret_cast( pObjectEntryTypes ), pObjectIndices ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::unregisterObjectsNVX( ObjectTableNVX objectTable, ArrayProxy objectEntryTypes, ArrayProxy objectIndices, Dispatch const &d ) const + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( objectEntryTypes.size() == objectIndices.size() ); +#else + if ( objectEntryTypes.size() != objectIndices.size() ) + { + throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::unregisterObjectsNVX: objectEntryTypes.size() != objectIndices.size()" ); + } +#endif // VULKAN_HPP_NO_EXCEPTIONS + Result result = static_cast( d.vkUnregisterObjectsNVX( m_device, static_cast( objectTable ), objectEntryTypes.size() , reinterpret_cast( objectEntryTypes.data() ), objectIndices.data() ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::unregisterObjectsNVX" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d) const + { + d.vkTrimCommandPool( m_device, static_cast( commandPool ), static_cast( flags ) ); + } +#else + template + VULKAN_HPP_INLINE void Device::trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d ) const + { + d.vkTrimCommandPool( m_device, static_cast( commandPool ), static_cast( flags ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d) const + { + d.vkTrimCommandPoolKHR( m_device, static_cast( commandPool ), static_cast( flags ) ); + } +#else + template + VULKAN_HPP_INLINE void Device::trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d ) const + { + d.vkTrimCommandPoolKHR( m_device, static_cast( commandPool ), static_cast( flags ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryWin32HandleKHR( m_device, reinterpret_cast( pGetWin32HandleInfo ), pHandle ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const + { + HANDLE handle; + Result result = static_cast( d.vkGetMemoryWin32HandleKHR( m_device, reinterpret_cast( &getWin32HandleInfo ), &handle ) ); + return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandleKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, MemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryWin32HandlePropertiesKHR( m_device, static_cast( handleType ), handle, reinterpret_cast( pMemoryWin32HandleProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, Dispatch const &d ) const + { + MemoryWin32HandlePropertiesKHR memoryWin32HandleProperties; + Result result = static_cast( d.vkGetMemoryWin32HandlePropertiesKHR( m_device, static_cast( handleType ), handle, reinterpret_cast( &memoryWin32HandleProperties ) ) ); + return createResultValue( result, memoryWin32HandleProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandlePropertiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + VULKAN_HPP_INLINE Result Device::getMemoryFdKHR( const MemoryGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryFdKHR( m_device, reinterpret_cast( pGetFdInfo ), pFd ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryFdKHR( const MemoryGetFdInfoKHR & getFdInfo, Dispatch const &d ) const + { + int fd; + Result result = static_cast( d.vkGetMemoryFdKHR( m_device, reinterpret_cast( &getFdInfo ), &fd ) ); + return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryFdKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, MemoryFdPropertiesKHR* pMemoryFdProperties, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryFdPropertiesKHR( m_device, static_cast( handleType ), fd, reinterpret_cast( pMemoryFdProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, Dispatch const &d ) const + { + MemoryFdPropertiesKHR memoryFdProperties; + Result result = static_cast( d.vkGetMemoryFdPropertiesKHR( m_device, static_cast( handleType ), fd, reinterpret_cast( &memoryFdProperties ) ) ); + return createResultValue( result, memoryFdProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryFdPropertiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const + { + return static_cast( d.vkGetSemaphoreWin32HandleKHR( m_device, reinterpret_cast( pGetWin32HandleInfo ), pHandle ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const + { + HANDLE handle; + Result result = static_cast( d.vkGetSemaphoreWin32HandleKHR( m_device, reinterpret_cast( &getWin32HandleInfo ), &handle ) ); + return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getSemaphoreWin32HandleKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo, Dispatch const &d) const + { + return static_cast( d.vkImportSemaphoreWin32HandleKHR( m_device, reinterpret_cast( pImportSemaphoreWin32HandleInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR & importSemaphoreWin32HandleInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkImportSemaphoreWin32HandleKHR( m_device, reinterpret_cast( &importSemaphoreWin32HandleInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importSemaphoreWin32HandleKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + VULKAN_HPP_INLINE Result Device::getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const + { + return static_cast( d.vkGetSemaphoreFdKHR( m_device, reinterpret_cast( pGetFdInfo ), pFd ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR & getFdInfo, Dispatch const &d ) const + { + int fd; + Result result = static_cast( d.vkGetSemaphoreFdKHR( m_device, reinterpret_cast( &getFdInfo ), &fd ) ); + return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getSemaphoreFdKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo, Dispatch const &d) const + { + return static_cast( d.vkImportSemaphoreFdKHR( m_device, reinterpret_cast( pImportSemaphoreFdInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR & importSemaphoreFdInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkImportSemaphoreFdKHR( m_device, reinterpret_cast( &importSemaphoreFdInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importSemaphoreFdKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const + { + return static_cast( d.vkGetFenceWin32HandleKHR( m_device, reinterpret_cast( pGetWin32HandleInfo ), pHandle ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const + { + HANDLE handle; + Result result = static_cast( d.vkGetFenceWin32HandleKHR( m_device, reinterpret_cast( &getWin32HandleInfo ), &handle ) ); + return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceWin32HandleKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Device::importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo, Dispatch const &d) const + { + return static_cast( d.vkImportFenceWin32HandleKHR( m_device, reinterpret_cast( pImportFenceWin32HandleInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR & importFenceWin32HandleInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkImportFenceWin32HandleKHR( m_device, reinterpret_cast( &importFenceWin32HandleInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importFenceWin32HandleKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + + template + VULKAN_HPP_INLINE Result Device::getFenceFdKHR( const FenceGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const + { + return static_cast( d.vkGetFenceFdKHR( m_device, reinterpret_cast( pGetFdInfo ), pFd ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getFenceFdKHR( const FenceGetFdInfoKHR & getFdInfo, Dispatch const &d ) const + { + int fd; + Result result = static_cast( d.vkGetFenceFdKHR( m_device, reinterpret_cast( &getFdInfo ), &fd ) ); + return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceFdKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::importFenceFdKHR( const ImportFenceFdInfoKHR* pImportFenceFdInfo, Dispatch const &d) const + { + return static_cast( d.vkImportFenceFdKHR( m_device, reinterpret_cast( pImportFenceFdInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::importFenceFdKHR( const ImportFenceFdInfoKHR & importFenceFdInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkImportFenceFdKHR( m_device, reinterpret_cast( &importFenceFdInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importFenceFdKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT* pDisplayPowerInfo, Dispatch const &d) const + { + return static_cast( d.vkDisplayPowerControlEXT( m_device, static_cast( display ), reinterpret_cast( pDisplayPowerInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT & displayPowerInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkDisplayPowerControlEXT( m_device, static_cast( display ), reinterpret_cast( &displayPowerInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::displayPowerControlEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::registerEventEXT( const DeviceEventInfoEXT* pDeviceEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const + { + return static_cast( d.vkRegisterDeviceEventEXT( m_device, reinterpret_cast( pDeviceEventInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pFence ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::registerEventEXT( const DeviceEventInfoEXT & deviceEventInfo, Optional allocator, Dispatch const &d ) const + { + Fence fence; + Result result = static_cast( d.vkRegisterDeviceEventEXT( m_device, reinterpret_cast( &deviceEventInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &fence ) ) ); + return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::registerEventEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT* pDisplayEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const + { + return static_cast( d.vkRegisterDisplayEventEXT( m_device, static_cast( display ), reinterpret_cast( pDisplayEventInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pFence ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT & displayEventInfo, Optional allocator, Dispatch const &d ) const + { + Fence fence; + Result result = static_cast( d.vkRegisterDisplayEventEXT( m_device, static_cast( display ), reinterpret_cast( &displayEventInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &fence ) ) ); + return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::registerDisplayEventEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue, Dispatch const &d) const + { + return static_cast( d.vkGetSwapchainCounterEXT( m_device, static_cast( swapchain ), static_cast( counter ), pCounterValue ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, Dispatch const &d ) const + { + uint64_t counterValue; + Result result = static_cast( d.vkGetSwapchainCounterEXT( m_device, static_cast( swapchain ), static_cast( counter ), &counterValue ) ); + return createResultValue( result, counterValue, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainCounterEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d) const + { + d.vkGetDeviceGroupPeerMemoryFeatures( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast( pPeerMemoryFeatures ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PeerMemoryFeatureFlags Device::getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d ) const + { + PeerMemoryFeatureFlags peerMemoryFeatures; + d.vkGetDeviceGroupPeerMemoryFeatures( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast( &peerMemoryFeatures ) ); + return peerMemoryFeatures; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d) const + { + d.vkGetDeviceGroupPeerMemoryFeaturesKHR( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast( pPeerMemoryFeatures ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PeerMemoryFeatureFlags Device::getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d ) const + { + PeerMemoryFeatureFlags peerMemoryFeatures; + d.vkGetDeviceGroupPeerMemoryFeaturesKHR( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast( &peerMemoryFeatures ) ); + return peerMemoryFeatures; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::bindBufferMemory2( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d) const + { + return static_cast( d.vkBindBufferMemory2( m_device, bindInfoCount, reinterpret_cast( pBindInfos ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindBufferMemory2( ArrayProxy bindInfos, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindBufferMemory2( m_device, bindInfos.size() , reinterpret_cast( bindInfos.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory2" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::bindBufferMemory2KHR( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d) const + { + return static_cast( d.vkBindBufferMemory2KHR( m_device, bindInfoCount, reinterpret_cast( pBindInfos ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindBufferMemory2KHR( ArrayProxy bindInfos, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindBufferMemory2KHR( m_device, bindInfos.size() , reinterpret_cast( bindInfos.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::bindImageMemory2( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d) const + { + return static_cast( d.vkBindImageMemory2( m_device, bindInfoCount, reinterpret_cast( pBindInfos ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindImageMemory2( ArrayProxy bindInfos, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindImageMemory2( m_device, bindInfos.size() , reinterpret_cast( bindInfos.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory2" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::bindImageMemory2KHR( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d) const + { + return static_cast( d.vkBindImageMemory2KHR( m_device, bindInfoCount, reinterpret_cast( pBindInfos ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::bindImageMemory2KHR( ArrayProxy bindInfos, Dispatch const &d ) const + { + Result result = static_cast( d.vkBindImageMemory2KHR( m_device, bindInfos.size() , reinterpret_cast( bindInfos.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getGroupPresentCapabilitiesKHR( DeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetDeviceGroupPresentCapabilitiesKHR( m_device, reinterpret_cast( pDeviceGroupPresentCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getGroupPresentCapabilitiesKHR(Dispatch const &d ) const + { + DeviceGroupPresentCapabilitiesKHR deviceGroupPresentCapabilities; + Result result = static_cast( d.vkGetDeviceGroupPresentCapabilitiesKHR( m_device, reinterpret_cast( &deviceGroupPresentCapabilities ) ) ); + return createResultValue( result, deviceGroupPresentCapabilities, VULKAN_HPP_NAMESPACE_STRING"::Device::getGroupPresentCapabilitiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getGroupSurfacePresentModesKHR( SurfaceKHR surface, DeviceGroupPresentModeFlagsKHR* pModes, Dispatch const &d) const + { + return static_cast( d.vkGetDeviceGroupSurfacePresentModesKHR( m_device, static_cast( surface ), reinterpret_cast( pModes ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getGroupSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d ) const + { + DeviceGroupPresentModeFlagsKHR modes; + Result result = static_cast( d.vkGetDeviceGroupSurfacePresentModesKHR( m_device, static_cast( surface ), reinterpret_cast( &modes ) ) ); + return createResultValue( result, modes, VULKAN_HPP_NAMESPACE_STRING"::Device::getGroupSurfacePresentModesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::acquireNextImage2KHR( const AcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex, Dispatch const &d) const + { + return static_cast( d.vkAcquireNextImage2KHR( m_device, reinterpret_cast( pAcquireInfo ), pImageIndex ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValue Device::acquireNextImage2KHR( const AcquireNextImageInfoKHR & acquireInfo, Dispatch const &d ) const + { + uint32_t imageIndex; + Result result = static_cast( d.vkAcquireNextImage2KHR( m_device, reinterpret_cast( &acquireInfo ), &imageIndex ) ); + return createResultValue( result, imageIndex, VULKAN_HPP_NAMESPACE_STRING"::Device::acquireNextImage2KHR", { Result::eSuccess, Result::eTimeout, Result::eNotReady, Result::eSuboptimalKHR } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d) const + { + return static_cast( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pDescriptorUpdateTemplate ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorUpdateTemplate descriptorUpdateTemplate; + Result result = static_cast( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorUpdateTemplate ) ) ); + return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplate" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createDescriptorUpdateTemplateUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorUpdateTemplate descriptorUpdateTemplate; + Result result = static_cast( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorUpdateTemplate ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d) const + { + return static_cast( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pDescriptorUpdateTemplate ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorUpdateTemplate descriptorUpdateTemplate; + Result result = static_cast( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorUpdateTemplate ) ) ); + return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createDescriptorUpdateTemplateKHRUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + DescriptorUpdateTemplate descriptorUpdateTemplate; + Result result = static_cast( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &descriptorUpdateTemplate ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDescriptorUpdateTemplateKHR( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDescriptorUpdateTemplateKHR( m_device, static_cast( descriptorUpdateTemplate ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d) const + { + d.vkUpdateDescriptorSetWithTemplate( m_device, static_cast( descriptorSet ), static_cast( descriptorUpdateTemplate ), pData ); + } +#else + template + VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d ) const + { + d.vkUpdateDescriptorSetWithTemplate( m_device, static_cast( descriptorSet ), static_cast( descriptorUpdateTemplate ), pData ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d) const + { + d.vkUpdateDescriptorSetWithTemplateKHR( m_device, static_cast( descriptorSet ), static_cast( descriptorUpdateTemplate ), pData ); + } +#else + template + VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d ) const + { + d.vkUpdateDescriptorSetWithTemplateKHR( m_device, static_cast( descriptorSet ), static_cast( descriptorUpdateTemplate ), pData ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::setHdrMetadataEXT( uint32_t swapchainCount, const SwapchainKHR* pSwapchains, const HdrMetadataEXT* pMetadata, Dispatch const &d) const + { + d.vkSetHdrMetadataEXT( m_device, swapchainCount, reinterpret_cast( pSwapchains ), reinterpret_cast( pMetadata ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::setHdrMetadataEXT( ArrayProxy swapchains, ArrayProxy metadata, Dispatch const &d ) const + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( swapchains.size() == metadata.size() ); +#else + if ( swapchains.size() != metadata.size() ) + { + throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::setHdrMetadataEXT: swapchains.size() != metadata.size()" ); + } +#endif // VULKAN_HPP_NO_EXCEPTIONS + d.vkSetHdrMetadataEXT( m_device, swapchains.size() , reinterpret_cast( swapchains.data() ), reinterpret_cast( metadata.data() ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result Device::getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d) const + { + return static_cast( d.vkGetSwapchainStatusKHR( m_device, static_cast( swapchain ) ) ); + } +#else + template + VULKAN_HPP_INLINE Result Device::getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d ) const + { + Result result = static_cast( d.vkGetSwapchainStatusKHR( m_device, static_cast( swapchain ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainStatusKHR", { Result::eSuccess, Result::eSuboptimalKHR } ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, RefreshCycleDurationGOOGLE* pDisplayTimingProperties, Dispatch const &d) const + { + return static_cast( d.vkGetRefreshCycleDurationGOOGLE( m_device, static_cast( swapchain ), reinterpret_cast( pDisplayTimingProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, Dispatch const &d ) const + { + RefreshCycleDurationGOOGLE displayTimingProperties; + Result result = static_cast( d.vkGetRefreshCycleDurationGOOGLE( m_device, static_cast( swapchain ), reinterpret_cast( &displayTimingProperties ) ) ); + return createResultValue( result, displayTimingProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getRefreshCycleDurationGOOGLE" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, uint32_t* pPresentationTimingCount, PastPresentationTimingGOOGLE* pPresentationTimings, Dispatch const &d) const + { + return static_cast( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast( swapchain ), pPresentationTimingCount, reinterpret_cast( pPresentationTimings ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Dispatch const &d ) const + { + std::vector presentationTimings; + uint32_t presentationTimingCount; + Result result; + do + { + result = static_cast( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast( swapchain ), &presentationTimingCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && presentationTimingCount ) + { + presentationTimings.resize( presentationTimingCount ); + result = static_cast( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast( swapchain ), &presentationTimingCount, reinterpret_cast( presentationTimings.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( presentationTimingCount <= presentationTimings.size() ); + presentationTimings.resize( presentationTimingCount ); + return createResultValue( result, presentationTimings, VULKAN_HPP_NAMESPACE_STRING"::Device::getPastPresentationTimingGOOGLE" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast( pInfo ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements2 Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + MemoryRequirements2 memoryRequirements; + d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } + template + VULKAN_HPP_INLINE StructureChain Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + StructureChain structureChain; + MemoryRequirements2& memoryRequirements = structureChain.template get(); + d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast( pInfo ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements2 Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + MemoryRequirements2 memoryRequirements; + d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } + template + VULKAN_HPP_INLINE StructureChain Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + StructureChain structureChain; + MemoryRequirements2& memoryRequirements = structureChain.template get(); + d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast( pInfo ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements2 Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + MemoryRequirements2 memoryRequirements; + d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } + template + VULKAN_HPP_INLINE StructureChain Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + StructureChain structureChain; + MemoryRequirements2& memoryRequirements = structureChain.template get(); + d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast( pInfo ), reinterpret_cast( pMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MemoryRequirements2 Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + MemoryRequirements2 memoryRequirements; + d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return memoryRequirements; + } + template + VULKAN_HPP_INLINE StructureChain Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + StructureChain structureChain; + MemoryRequirements2& memoryRequirements = structureChain.template get(); + d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), reinterpret_cast( &memoryRequirements ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast( pInfo ), pSparseMemoryRequirementCount, reinterpret_cast( pSparseMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector Device::getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + std::vector sparseMemoryRequirements; + uint32_t sparseMemoryRequirementCount; + d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast( &info ), &sparseMemoryRequirementCount, nullptr ); + sparseMemoryRequirements.resize( sparseMemoryRequirementCount ); + d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast( &info ), &sparseMemoryRequirementCount, reinterpret_cast( sparseMemoryRequirements.data() ) ); + return sparseMemoryRequirements; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d) const + { + d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast( pInfo ), pSparseMemoryRequirementCount, reinterpret_cast( pSparseMemoryRequirements ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector Device::getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d ) const + { + std::vector sparseMemoryRequirements; + uint32_t sparseMemoryRequirementCount; + d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), &sparseMemoryRequirementCount, nullptr ); + sparseMemoryRequirements.resize( sparseMemoryRequirementCount ); + d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast( &info ), &sparseMemoryRequirementCount, reinterpret_cast( sparseMemoryRequirements.data() ) ); + return sparseMemoryRequirements; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d) const + { + return static_cast( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pYcbcrConversion ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + SamplerYcbcrConversion ycbcrConversion; + Result result = static_cast( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &ycbcrConversion ) ) ); + return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversion" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSamplerYcbcrConversionUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + SamplerYcbcrConversion ycbcrConversion; + Result result = static_cast( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &ycbcrConversion ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d) const + { + return static_cast( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pYcbcrConversion ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + SamplerYcbcrConversion ycbcrConversion; + Result result = static_cast( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &ycbcrConversion ) ) ); + return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createSamplerYcbcrConversionKHRUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + SamplerYcbcrConversion ycbcrConversion; + Result result = static_cast( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &ycbcrConversion ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySamplerYcbcrConversion( m_device, static_cast( ycbcrConversion ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySamplerYcbcrConversion( m_device, static_cast( ycbcrConversion ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySamplerYcbcrConversion( m_device, static_cast( ycbcrConversion ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( SamplerYcbcrConversion ycbcrConversion, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySamplerYcbcrConversion( m_device, static_cast( ycbcrConversion ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySamplerYcbcrConversionKHR( m_device, static_cast( ycbcrConversion ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySamplerYcbcrConversionKHR( m_device, static_cast( ycbcrConversion ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getQueue2( const DeviceQueueInfo2* pQueueInfo, Queue* pQueue, Dispatch const &d) const + { + d.vkGetDeviceQueue2( m_device, reinterpret_cast( pQueueInfo ), reinterpret_cast( pQueue ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Queue Device::getQueue2( const DeviceQueueInfo2 & queueInfo, Dispatch const &d ) const + { + Queue queue; + d.vkGetDeviceQueue2( m_device, reinterpret_cast( &queueInfo ), reinterpret_cast( &queue ) ); + return queue; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createValidationCacheEXT( const ValidationCacheCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, ValidationCacheEXT* pValidationCache, Dispatch const &d) const + { + return static_cast( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pValidationCache ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createValidationCacheEXT( const ValidationCacheCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + ValidationCacheEXT validationCache; + Result result = static_cast( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &validationCache ) ) ); + return createResultValue( result, validationCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createValidationCacheEXT" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createValidationCacheEXTUnique( const ValidationCacheCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + ValidationCacheEXT validationCache; + Result result = static_cast( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &validationCache ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, validationCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createValidationCacheEXTUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroyValidationCacheEXT( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyValidationCacheEXT( m_device, static_cast( validationCache ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroyValidationCacheEXT( ValidationCacheEXT validationCache, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyValidationCacheEXT( m_device, static_cast( validationCache ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::destroy( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyValidationCacheEXT( m_device, static_cast( validationCache ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Device::destroy( ValidationCacheEXT validationCache, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyValidationCacheEXT( m_device, static_cast( validationCache ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getValidationCacheDataEXT( ValidationCacheEXT validationCache, size_t* pDataSize, void* pData, Dispatch const &d) const + { + return static_cast( d.vkGetValidationCacheDataEXT( m_device, static_cast( validationCache ), pDataSize, pData ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getValidationCacheDataEXT( ValidationCacheEXT validationCache, Dispatch const &d ) const + { + std::vector data; + size_t dataSize; + Result result; + do + { + result = static_cast( d.vkGetValidationCacheDataEXT( m_device, static_cast( validationCache ), &dataSize, nullptr ) ); + if ( ( result == Result::eSuccess ) && dataSize ) + { + data.resize( dataSize ); + result = static_cast( d.vkGetValidationCacheDataEXT( m_device, static_cast( validationCache ), &dataSize, reinterpret_cast( data.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( dataSize <= data.size() ); + data.resize( dataSize ); + return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getValidationCacheDataEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::mergeValidationCachesEXT( ValidationCacheEXT dstCache, uint32_t srcCacheCount, const ValidationCacheEXT* pSrcCaches, Dispatch const &d) const + { + return static_cast( d.vkMergeValidationCachesEXT( m_device, static_cast( dstCache ), srcCacheCount, reinterpret_cast( pSrcCaches ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::mergeValidationCachesEXT( ValidationCacheEXT dstCache, ArrayProxy srcCaches, Dispatch const &d ) const + { + Result result = static_cast( d.vkMergeValidationCachesEXT( m_device, static_cast( dstCache ), srcCaches.size() , reinterpret_cast( srcCaches.data() ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::mergeValidationCachesEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d) const + { + d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pSupport ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE DescriptorSetLayoutSupport Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const + { + DescriptorSetLayoutSupport support; + d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( &support ) ); + return support; + } + template + VULKAN_HPP_INLINE StructureChain Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const + { + StructureChain structureChain; + DescriptorSetLayoutSupport& support = structureChain.template get(); + d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( &support ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d) const + { + d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pSupport ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE DescriptorSetLayoutSupport Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const + { + DescriptorSetLayoutSupport support; + d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( &support ) ); + return support; + } + template + VULKAN_HPP_INLINE StructureChain Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const + { + StructureChain structureChain; + DescriptorSetLayoutSupport& support = structureChain.template get(); + d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( &support ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo, Dispatch const &d) const + { + return static_cast( d.vkGetShaderInfoAMD( m_device, static_cast( pipeline ), static_cast( shaderStage ), static_cast( infoType ), pInfoSize, pInfo ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Dispatch const &d ) const + { + std::vector info; + size_t infoSize; + Result result; + do + { + result = static_cast( d.vkGetShaderInfoAMD( m_device, static_cast( pipeline ), static_cast( shaderStage ), static_cast( infoType ), &infoSize, nullptr ) ); + if ( ( result == Result::eSuccess ) && infoSize ) + { + info.resize( infoSize ); + result = static_cast( d.vkGetShaderInfoAMD( m_device, static_cast( pipeline ), static_cast( shaderStage ), static_cast( infoType ), &infoSize, reinterpret_cast( info.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( infoSize <= info.size() ); + info.resize( infoSize ); + return createResultValue( result, info, VULKAN_HPP_NAMESPACE_STRING"::Device::getShaderInfoAMD" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT* pNameInfo, Dispatch const &d) const + { + return static_cast( d.vkSetDebugUtilsObjectNameEXT( m_device, reinterpret_cast( pNameInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT & nameInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkSetDebugUtilsObjectNameEXT( m_device, reinterpret_cast( &nameInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setDebugUtilsObjectNameEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT* pTagInfo, Dispatch const &d) const + { + return static_cast( d.vkSetDebugUtilsObjectTagEXT( m_device, reinterpret_cast( pTagInfo ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT & tagInfo, Dispatch const &d ) const + { + Result result = static_cast( d.vkSetDebugUtilsObjectTagEXT( m_device, reinterpret_cast( &tagInfo ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setDebugUtilsObjectTagEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, MemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryHostPointerPropertiesEXT( m_device, static_cast( handleType ), pHostPointer, reinterpret_cast( pMemoryHostPointerProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, Dispatch const &d ) const + { + MemoryHostPointerPropertiesEXT memoryHostPointerProperties; + Result result = static_cast( d.vkGetMemoryHostPointerPropertiesEXT( m_device, static_cast( handleType ), pHostPointer, reinterpret_cast( &memoryHostPointerProperties ) ) ); + return createResultValue( result, memoryHostPointerProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryHostPointerPropertiesEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Device::createRenderPass2KHR( const RenderPassCreateInfo2KHR* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d) const + { + return static_cast( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pRenderPass ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::createRenderPass2KHR( const RenderPassCreateInfo2KHR & createInfo, Optional allocator, Dispatch const &d ) const + { + RenderPass renderPass; + Result result = static_cast( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &renderPass ) ) ); + return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass2KHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::createRenderPass2KHRUnique( const RenderPassCreateInfo2KHR & createInfo, Optional allocator, Dispatch const &d ) const + { + RenderPass renderPass; + Result result = static_cast( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &renderPass ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass2KHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template + VULKAN_HPP_INLINE Result Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer* buffer, AndroidHardwareBufferPropertiesANDROID* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d ) const + { + AndroidHardwareBufferPropertiesANDROID properties; + Result result = static_cast( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast( &properties ) ) ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::Device::getAndroidHardwareBufferPropertiesANDROID" ); + } + template + VULKAN_HPP_INLINE typename ResultValueType>::type Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d ) const + { + StructureChain structureChain; + AndroidHardwareBufferPropertiesANDROID& properties = structureChain.template get(); + Result result = static_cast( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast( &properties ) ) ); + return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::Device::getAndroidHardwareBufferPropertiesANDROID" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template + VULKAN_HPP_INLINE Result Device::getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer, Dispatch const &d) const + { + return static_cast( d.vkGetMemoryAndroidHardwareBufferANDROID( m_device, reinterpret_cast( pInfo ), pBuffer ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Device::getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID & info, Dispatch const &d ) const + { + struct AHardwareBuffer* buffer; + Result result = static_cast( d.vkGetMemoryAndroidHardwareBufferANDROID( m_device, reinterpret_cast( &info ), &buffer ) ); + return createResultValue( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryAndroidHardwareBufferANDROID" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDevice = UniqueHandle; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ + + class PhysicalDevice + { + public: + VULKAN_HPP_CONSTEXPR PhysicalDevice() + : m_physicalDevice(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR PhysicalDevice( std::nullptr_t ) + : m_physicalDevice(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT PhysicalDevice( VkPhysicalDevice physicalDevice ) + : m_physicalDevice( physicalDevice ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + PhysicalDevice & operator=(VkPhysicalDevice physicalDevice) + { + m_physicalDevice = physicalDevice; + return *this; + } +#endif + + PhysicalDevice & operator=( std::nullptr_t ) + { + m_physicalDevice = VK_NULL_HANDLE; + return *this; + } + + bool operator==( PhysicalDevice const & rhs ) const + { + return m_physicalDevice == rhs.m_physicalDevice; + } + + bool operator!=(PhysicalDevice const & rhs ) const + { + return m_physicalDevice != rhs.m_physicalDevice; + } + + bool operator<(PhysicalDevice const & rhs ) const + { + return m_physicalDevice < rhs.m_physicalDevice; + } + + template + void getProperties( PhysicalDeviceProperties* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceProperties getProperties(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getQueueFamilyProperties( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getQueueFamilyProperties(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getMemoryProperties( PhysicalDeviceMemoryProperties* pMemoryProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceMemoryProperties getMemoryProperties(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFeatures( PhysicalDeviceFeatures* pFeatures, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceFeatures getFeatures(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFormatProperties( Format format, FormatProperties* pFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + FormatProperties getFormatProperties( Format format, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ImageFormatProperties* pImageFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDevice( const DeviceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Device* pDevice, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDevice( const DeviceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDeviceUnique( const DeviceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result enumerateDeviceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumerateDeviceLayerProperties(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result enumerateDeviceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumerateDeviceExtensionProperties( Optional layerName = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, uint32_t* pPropertyCount, SparseImageFormatProperties* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPropertiesKHR( uint32_t* pPropertyCount, DisplayPropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayPropertiesKHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPlanePropertiesKHR( uint32_t* pPropertyCount, DisplayPlanePropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayPlanePropertiesKHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, uint32_t* pDisplayCount, DisplayKHR* pDisplays, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayModePropertiesKHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModePropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayModePropertiesKHR( DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, DisplayModeKHR* pMode, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, DisplayPlaneCapabilitiesKHR* pCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + template + Bool32 getMirPresentationSupportKHR( uint32_t queueFamilyIndex, MirConnection* connection, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Bool32 getMirPresentationSupportKHR( uint32_t queueFamilyIndex, MirConnection & connection, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + + template + Result getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Bool32* pSupported, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSurfaceCapabilitiesKHR( SurfaceKHR surface, SurfaceCapabilitiesKHR* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSurfaceCapabilitiesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSurfaceFormatsKHR( SurfaceKHR surface, uint32_t* pSurfaceFormatCount, SurfaceFormatKHR* pSurfaceFormats, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getSurfaceFormatsKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSurfacePresentModesKHR( SurfaceKHR surface, uint32_t* pPresentModeCount, PresentModeKHR* pPresentModes, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + template + Bool32 getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display* display, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Bool32 getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display & display, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Bool32 getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d = Dispatch() ) const; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + template + Bool32 getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display* dpy, VisualID visualID, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Bool32 getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display & dpy, VisualID visualID, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + template + Bool32 getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Bool32 getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t & connection, xcb_visualid_t visual_id, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + + template + Result getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, ExternalImageFormatPropertiesNV* pExternalImageFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX* pFeatures, DeviceGeneratedCommandsLimitsNVX* pLimits, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + DeviceGeneratedCommandsLimitsNVX getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX & features, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFeatures2( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceFeatures2 getFeatures2(Dispatch const &d = Dispatch() ) const; + template + StructureChain getFeatures2(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFeatures2KHR( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceFeatures2 getFeatures2KHR(Dispatch const &d = Dispatch() ) const; + template + StructureChain getFeatures2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getProperties2( PhysicalDeviceProperties2* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceProperties2 getProperties2(Dispatch const &d = Dispatch() ) const; + template + StructureChain getProperties2(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getProperties2KHR( PhysicalDeviceProperties2* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceProperties2 getProperties2KHR(Dispatch const &d = Dispatch() ) const; + template + StructureChain getProperties2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFormatProperties2( Format format, FormatProperties2* pFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + FormatProperties2 getFormatProperties2( Format format, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getFormatProperties2KHR( Format format, FormatProperties2* pFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + FormatProperties2 getFormatProperties2KHR( Format format, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const; + template + typename ResultValueType>::type getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const; + template + typename ResultValueType>::type getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getQueueFamilyProperties2( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getQueueFamilyProperties2(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getQueueFamilyProperties2KHR( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getQueueFamilyProperties2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getMemoryProperties2( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceMemoryProperties2 getMemoryProperties2(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getMemoryProperties2KHR( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PhysicalDeviceMemoryProperties2 getMemoryProperties2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + std::vector getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalBufferProperties getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalBufferProperties getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalSemaphoreProperties getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalSemaphoreProperties getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalFenceProperties getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ExternalFenceProperties getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + Result releaseDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#else + template + ResultValueType::type releaseDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + template + Result acquireXlibDisplayEXT( Display* dpy, DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type acquireXlibDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + template + Result getRandROutputDisplayEXT( Display* dpy, RROutput rrOutput, DisplayKHR* pDisplay, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getRandROutputDisplayEXT( Display & dpy, RROutput rrOutput, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + + template + Result getSurfaceCapabilities2EXT( SurfaceKHR surface, SurfaceCapabilities2EXT* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSurfaceCapabilities2EXT( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getPresentRectanglesKHR( SurfaceKHR surface, uint32_t* pRectCount, Rect2D* pRects, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getPresentRectanglesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void getMultisamplePropertiesEXT( SampleCountFlagBits samples, MultisamplePropertiesEXT* pMultisampleProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + MultisamplePropertiesEXT getMultisamplePropertiesEXT( SampleCountFlagBits samples, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, SurfaceCapabilities2KHR* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const; + template + typename ResultValueType>::type getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, SurfaceFormat2KHR* pSurfaceFormats, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayProperties2KHR( uint32_t* pPropertyCount, DisplayProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayProperties2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPlaneProperties2KHR( uint32_t* pPropertyCount, DisplayPlaneProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayPlaneProperties2KHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayModeProperties2KHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModeProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type getDisplayModeProperties2KHR( DisplayKHR display, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR* pDisplayPlaneInfo, DisplayPlaneCapabilities2KHR* pCapabilities, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR & displayPlaneInfo, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPhysicalDevice() const + { + return m_physicalDevice; + } + + explicit operator bool() const + { + return m_physicalDevice != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_physicalDevice == VK_NULL_HANDLE; + } + + private: + VkPhysicalDevice m_physicalDevice; + }; + + static_assert( sizeof( PhysicalDevice ) == sizeof( VkPhysicalDevice ), "handle and wrapper have different size!" ); + + template + VULKAN_HPP_INLINE void PhysicalDevice::getProperties( PhysicalDeviceProperties* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceProperties( m_physicalDevice, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceProperties PhysicalDevice::getProperties(Dispatch const &d ) const + { + PhysicalDeviceProperties properties; + d.vkGetPhysicalDeviceProperties( m_physicalDevice, reinterpret_cast( &properties ) ); + return properties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties* pQueueFamilyProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast( pQueueFamilyProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getQueueFamilyProperties(Dispatch const &d ) const + { + std::vector queueFamilyProperties; + uint32_t queueFamilyPropertyCount; + d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, nullptr ); + queueFamilyProperties.resize( queueFamilyPropertyCount ); + d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast( queueFamilyProperties.data() ) ); + return queueFamilyProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties( PhysicalDeviceMemoryProperties* pMemoryProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceMemoryProperties( m_physicalDevice, reinterpret_cast( pMemoryProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties PhysicalDevice::getMemoryProperties(Dispatch const &d ) const + { + PhysicalDeviceMemoryProperties memoryProperties; + d.vkGetPhysicalDeviceMemoryProperties( m_physicalDevice, reinterpret_cast( &memoryProperties ) ); + return memoryProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFeatures( PhysicalDeviceFeatures* pFeatures, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFeatures( m_physicalDevice, reinterpret_cast( pFeatures ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceFeatures PhysicalDevice::getFeatures(Dispatch const &d ) const + { + PhysicalDeviceFeatures features; + d.vkGetPhysicalDeviceFeatures( m_physicalDevice, reinterpret_cast( &features ) ); + return features; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties( Format format, FormatProperties* pFormatProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFormatProperties( m_physicalDevice, static_cast( format ), reinterpret_cast( pFormatProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE FormatProperties PhysicalDevice::getFormatProperties( Format format, Dispatch const &d ) const + { + FormatProperties formatProperties; + d.vkGetPhysicalDeviceFormatProperties( m_physicalDevice, static_cast( format ), reinterpret_cast( &formatProperties ) ); + return formatProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ImageFormatProperties* pImageFormatProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceImageFormatProperties( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( tiling ), static_cast( usage ), static_cast( flags ), reinterpret_cast( pImageFormatProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, Dispatch const &d ) const + { + ImageFormatProperties imageFormatProperties; + Result result = static_cast( d.vkGetPhysicalDeviceImageFormatProperties( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( tiling ), static_cast( usage ), static_cast( flags ), reinterpret_cast( &imageFormatProperties ) ) ); + return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::createDevice( const DeviceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Device* pDevice, Dispatch const &d) const + { + return static_cast( d.vkCreateDevice( m_physicalDevice, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pDevice ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::createDevice( const DeviceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Device device; + Result result = static_cast( d.vkCreateDevice( m_physicalDevice, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &device ) ) ); + return createResultValue( result, device, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDevice" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::createDeviceUnique( const DeviceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) const + { + Device device; + Result result = static_cast( d.vkCreateDevice( m_physicalDevice, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &device ) ) ); + + ObjectDestroy deleter( allocator, d ); + return createResultValue( result, device, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDeviceUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::enumerateDeviceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d) const + { + return static_cast( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::enumerateDeviceLayerProperties(Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceLayerProperties" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::enumerateDeviceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d) const + { + return static_cast( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, pLayerName, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::enumerateDeviceExtensionProperties( Optional layerName, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceExtensionProperties" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, uint32_t* pPropertyCount, SparseImageFormatProperties* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( samples ), static_cast( usage ), static_cast( tiling ), pPropertyCount, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( samples ), static_cast( usage ), static_cast( tiling ), &propertyCount, nullptr ); + properties.resize( propertyCount ); + d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( samples ), static_cast( usage ), static_cast( tiling ), &propertyCount, reinterpret_cast( properties.data() ) ); + return properties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPropertiesKHR( uint32_t* pPropertyCount, DisplayPropertiesKHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayPropertiesKHR(Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPropertiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlanePropertiesKHR( uint32_t* pPropertyCount, DisplayPlanePropertiesKHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayPlanePropertiesKHR(Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlanePropertiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, uint32_t* pDisplayCount, DisplayKHR* pDisplays, Dispatch const &d) const + { + return static_cast( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, pDisplayCount, reinterpret_cast( pDisplays ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Dispatch const &d ) const + { + std::vector displays; + uint32_t displayCount; + Result result; + do + { + result = static_cast( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && displayCount ) + { + displays.resize( displayCount ); + result = static_cast( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, reinterpret_cast( displays.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( displayCount <= displays.size() ); + displays.resize( displayCount ); + return createResultValue( result, displays, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayModePropertiesKHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModePropertiesKHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast( display ), pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayModePropertiesKHR( DisplayKHR display, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast( display ), &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast( display ), &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModePropertiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, DisplayModeKHR* pMode, Dispatch const &d) const + { + return static_cast( d.vkCreateDisplayModeKHR( m_physicalDevice, static_cast( display ), reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pMode ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + DisplayModeKHR mode; + Result result = static_cast( d.vkCreateDisplayModeKHR( m_physicalDevice, static_cast( display ), reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &mode ) ) ); + return createResultValue( result, mode, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDisplayModeKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, DisplayPlaneCapabilitiesKHR* pCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetDisplayPlaneCapabilitiesKHR( m_physicalDevice, static_cast( mode ), planeIndex, reinterpret_cast( pCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, Dispatch const &d ) const + { + DisplayPlaneCapabilitiesKHR capabilities; + Result result = static_cast( d.vkGetDisplayPlaneCapabilitiesKHR( m_physicalDevice, static_cast( mode ), planeIndex, reinterpret_cast( &capabilities ) ) ); + return createResultValue( result, capabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneCapabilitiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getMirPresentationSupportKHR( uint32_t queueFamilyIndex, MirConnection* connection, Dispatch const &d) const + { + return d.vkGetPhysicalDeviceMirPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, connection ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getMirPresentationSupportKHR( uint32_t queueFamilyIndex, MirConnection & connection, Dispatch const &d ) const + { + return d.vkGetPhysicalDeviceMirPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &connection ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Bool32* pSupported, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceSupportKHR( m_physicalDevice, queueFamilyIndex, static_cast( surface ), pSupported ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Dispatch const &d ) const + { + Bool32 supported; + Result result = static_cast( d.vkGetPhysicalDeviceSurfaceSupportKHR( m_physicalDevice, queueFamilyIndex, static_cast( surface ), &supported ) ); + return createResultValue( result, supported, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceSupportKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilitiesKHR( SurfaceKHR surface, SurfaceCapabilitiesKHR* pSurfaceCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceCapabilitiesKHR( m_physicalDevice, static_cast( surface ), reinterpret_cast( pSurfaceCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getSurfaceCapabilitiesKHR( SurfaceKHR surface, Dispatch const &d ) const + { + SurfaceCapabilitiesKHR surfaceCapabilities; + Result result = static_cast( d.vkGetPhysicalDeviceSurfaceCapabilitiesKHR( m_physicalDevice, static_cast( surface ), reinterpret_cast( &surfaceCapabilities ) ) ); + return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilitiesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceFormatsKHR( SurfaceKHR surface, uint32_t* pSurfaceFormatCount, SurfaceFormatKHR* pSurfaceFormats, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast( surface ), pSurfaceFormatCount, reinterpret_cast( pSurfaceFormats ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getSurfaceFormatsKHR( SurfaceKHR surface, Dispatch const &d ) const + { + std::vector surfaceFormats; + uint32_t surfaceFormatCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast( surface ), &surfaceFormatCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && surfaceFormatCount ) + { + surfaceFormats.resize( surfaceFormatCount ); + result = static_cast( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast( surface ), &surfaceFormatCount, reinterpret_cast( surfaceFormats.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() ); + surfaceFormats.resize( surfaceFormatCount ); + return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormatsKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfacePresentModesKHR( SurfaceKHR surface, uint32_t* pPresentModeCount, PresentModeKHR* pPresentModes, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast( surface ), pPresentModeCount, reinterpret_cast( pPresentModes ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d ) const + { + std::vector presentModes; + uint32_t presentModeCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast( surface ), &presentModeCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && presentModeCount ) + { + presentModes.resize( presentModeCount ); + result = static_cast( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast( surface ), &presentModeCount, reinterpret_cast( presentModes.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( presentModeCount <= presentModes.size() ); + presentModes.resize( presentModeCount ); + return createResultValue( result, presentModes, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfacePresentModesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display* display, Dispatch const &d) const + { + return d.vkGetPhysicalDeviceWaylandPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, display ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display & display, Dispatch const &d ) const + { + return d.vkGetPhysicalDeviceWaylandPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &display ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d) const + { + return d.vkGetPhysicalDeviceWin32PresentationSupportKHR( m_physicalDevice, queueFamilyIndex ); + } +#else + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d ) const + { + return d.vkGetPhysicalDeviceWin32PresentationSupportKHR( m_physicalDevice, queueFamilyIndex ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display* dpy, VisualID visualID, Dispatch const &d) const + { + return d.vkGetPhysicalDeviceXlibPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, dpy, visualID ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display & dpy, VisualID visualID, Dispatch const &d ) const + { + return d.vkGetPhysicalDeviceXlibPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &dpy, visualID ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id, Dispatch const &d) const + { + return d.vkGetPhysicalDeviceXcbPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, connection, visual_id ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t & connection, xcb_visualid_t visual_id, Dispatch const &d ) const + { + return d.vkGetPhysicalDeviceXcbPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &connection, visual_id ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, ExternalImageFormatPropertiesNV* pExternalImageFormatProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceExternalImageFormatPropertiesNV( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( tiling ), static_cast( usage ), static_cast( flags ), static_cast( externalHandleType ), reinterpret_cast( pExternalImageFormatProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, Dispatch const &d ) const + { + ExternalImageFormatPropertiesNV externalImageFormatProperties; + Result result = static_cast( d.vkGetPhysicalDeviceExternalImageFormatPropertiesNV( m_physicalDevice, static_cast( format ), static_cast( type ), static_cast( tiling ), static_cast( usage ), static_cast( flags ), static_cast( externalHandleType ), reinterpret_cast( &externalImageFormatProperties ) ) ); + return createResultValue( result, externalImageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getExternalImageFormatPropertiesNV" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX* pFeatures, DeviceGeneratedCommandsLimitsNVX* pLimits, Dispatch const &d) const + { + d.vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( m_physicalDevice, reinterpret_cast( pFeatures ), reinterpret_cast( pLimits ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE DeviceGeneratedCommandsLimitsNVX PhysicalDevice::getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX & features, Dispatch const &d ) const + { + DeviceGeneratedCommandsLimitsNVX limits; + d.vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( m_physicalDevice, reinterpret_cast( &features ), reinterpret_cast( &limits ) ); + return limits; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFeatures2( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast( pFeatures ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceFeatures2 PhysicalDevice::getFeatures2(Dispatch const &d ) const + { + PhysicalDeviceFeatures2 features; + d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast( &features ) ); + return features; + } + template + VULKAN_HPP_INLINE StructureChain PhysicalDevice::getFeatures2(Dispatch const &d ) const + { + StructureChain structureChain; + PhysicalDeviceFeatures2& features = structureChain.template get(); + d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast( &features ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFeatures2KHR( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast( pFeatures ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceFeatures2 PhysicalDevice::getFeatures2KHR(Dispatch const &d ) const + { + PhysicalDeviceFeatures2 features; + d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast( &features ) ); + return features; + } + template + VULKAN_HPP_INLINE StructureChain PhysicalDevice::getFeatures2KHR(Dispatch const &d ) const + { + StructureChain structureChain; + PhysicalDeviceFeatures2& features = structureChain.template get(); + d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast( &features ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getProperties2( PhysicalDeviceProperties2* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceProperties2 PhysicalDevice::getProperties2(Dispatch const &d ) const + { + PhysicalDeviceProperties2 properties; + d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast( &properties ) ); + return properties; + } + template + VULKAN_HPP_INLINE StructureChain PhysicalDevice::getProperties2(Dispatch const &d ) const + { + StructureChain structureChain; + PhysicalDeviceProperties2& properties = structureChain.template get(); + d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast( &properties ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getProperties2KHR( PhysicalDeviceProperties2* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceProperties2 PhysicalDevice::getProperties2KHR(Dispatch const &d ) const + { + PhysicalDeviceProperties2 properties; + d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast( &properties ) ); + return properties; + } + template + VULKAN_HPP_INLINE StructureChain PhysicalDevice::getProperties2KHR(Dispatch const &d ) const + { + StructureChain structureChain; + PhysicalDeviceProperties2& properties = structureChain.template get(); + d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast( &properties ) ); + return structureChain; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties2( Format format, FormatProperties2* pFormatProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFormatProperties2( m_physicalDevice, static_cast( format ), reinterpret_cast( pFormatProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE FormatProperties2 PhysicalDevice::getFormatProperties2( Format format, Dispatch const &d ) const + { + FormatProperties2 formatProperties; + d.vkGetPhysicalDeviceFormatProperties2( m_physicalDevice, static_cast( format ), reinterpret_cast( &formatProperties ) ); + return formatProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties2KHR( Format format, FormatProperties2* pFormatProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceFormatProperties2KHR( m_physicalDevice, static_cast( format ), reinterpret_cast( pFormatProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE FormatProperties2 PhysicalDevice::getFormatProperties2KHR( Format format, Dispatch const &d ) const + { + FormatProperties2 formatProperties; + d.vkGetPhysicalDeviceFormatProperties2KHR( m_physicalDevice, static_cast( format ), reinterpret_cast( &formatProperties ) ); + return formatProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast( pImageFormatInfo ), reinterpret_cast( pImageFormatProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const + { + ImageFormatProperties2 imageFormatProperties; + Result result = static_cast( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast( &imageFormatInfo ), reinterpret_cast( &imageFormatProperties ) ) ); + return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2" ); + } + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const + { + StructureChain structureChain; + ImageFormatProperties2& imageFormatProperties = structureChain.template get(); + Result result = static_cast( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast( &imageFormatInfo ), reinterpret_cast( &imageFormatProperties ) ) ); + return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( pImageFormatInfo ), reinterpret_cast( pImageFormatProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const + { + ImageFormatProperties2 imageFormatProperties; + Result result = static_cast( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( &imageFormatInfo ), reinterpret_cast( &imageFormatProperties ) ) ); + return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2KHR" ); + } + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const + { + StructureChain structureChain; + ImageFormatProperties2& imageFormatProperties = structureChain.template get(); + Result result = static_cast( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( &imageFormatInfo ), reinterpret_cast( &imageFormatProperties ) ) ); + return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties2( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast( pQueueFamilyProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getQueueFamilyProperties2(Dispatch const &d ) const + { + std::vector queueFamilyProperties; + uint32_t queueFamilyPropertyCount; + d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, nullptr ); + queueFamilyProperties.resize( queueFamilyPropertyCount ); + d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast( queueFamilyProperties.data() ) ); + return queueFamilyProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties2KHR( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast( pQueueFamilyProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getQueueFamilyProperties2KHR(Dispatch const &d ) const + { + std::vector queueFamilyProperties; + uint32_t queueFamilyPropertyCount; + d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, nullptr ); + queueFamilyProperties.resize( queueFamilyPropertyCount ); + d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast( queueFamilyProperties.data() ) ); + return queueFamilyProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties2( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceMemoryProperties2( m_physicalDevice, reinterpret_cast( pMemoryProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties2 PhysicalDevice::getMemoryProperties2(Dispatch const &d ) const + { + PhysicalDeviceMemoryProperties2 memoryProperties; + d.vkGetPhysicalDeviceMemoryProperties2( m_physicalDevice, reinterpret_cast( &memoryProperties ) ); + return memoryProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties2KHR( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceMemoryProperties2KHR( m_physicalDevice, reinterpret_cast( pMemoryProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties2 PhysicalDevice::getMemoryProperties2KHR(Dispatch const &d ) const + { + PhysicalDeviceMemoryProperties2 memoryProperties; + d.vkGetPhysicalDeviceMemoryProperties2KHR( m_physicalDevice, reinterpret_cast( &memoryProperties ) ); + return memoryProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast( pFormatInfo ), pPropertyCount, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast( &formatInfo ), &propertyCount, nullptr ); + properties.resize( propertyCount ); + d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast( &formatInfo ), &propertyCount, reinterpret_cast( properties.data() ) ); + return properties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( pFormatInfo ), pPropertyCount, reinterpret_cast( pProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE std::vector PhysicalDevice::getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( &formatInfo ), &propertyCount, nullptr ); + properties.resize( propertyCount ); + d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast( &formatInfo ), &propertyCount, reinterpret_cast( properties.data() ) ); + return properties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalBufferProperties( m_physicalDevice, reinterpret_cast( pExternalBufferInfo ), reinterpret_cast( pExternalBufferProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalBufferProperties PhysicalDevice::getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d ) const + { + ExternalBufferProperties externalBufferProperties; + d.vkGetPhysicalDeviceExternalBufferProperties( m_physicalDevice, reinterpret_cast( &externalBufferInfo ), reinterpret_cast( &externalBufferProperties ) ); + return externalBufferProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalBufferPropertiesKHR( m_physicalDevice, reinterpret_cast( pExternalBufferInfo ), reinterpret_cast( pExternalBufferProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalBufferProperties PhysicalDevice::getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d ) const + { + ExternalBufferProperties externalBufferProperties; + d.vkGetPhysicalDeviceExternalBufferPropertiesKHR( m_physicalDevice, reinterpret_cast( &externalBufferInfo ), reinterpret_cast( &externalBufferProperties ) ); + return externalBufferProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalSemaphoreProperties( m_physicalDevice, reinterpret_cast( pExternalSemaphoreInfo ), reinterpret_cast( pExternalSemaphoreProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalSemaphoreProperties PhysicalDevice::getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d ) const + { + ExternalSemaphoreProperties externalSemaphoreProperties; + d.vkGetPhysicalDeviceExternalSemaphoreProperties( m_physicalDevice, reinterpret_cast( &externalSemaphoreInfo ), reinterpret_cast( &externalSemaphoreProperties ) ); + return externalSemaphoreProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( m_physicalDevice, reinterpret_cast( pExternalSemaphoreInfo ), reinterpret_cast( pExternalSemaphoreProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalSemaphoreProperties PhysicalDevice::getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d ) const + { + ExternalSemaphoreProperties externalSemaphoreProperties; + d.vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( m_physicalDevice, reinterpret_cast( &externalSemaphoreInfo ), reinterpret_cast( &externalSemaphoreProperties ) ); + return externalSemaphoreProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalFenceProperties( m_physicalDevice, reinterpret_cast( pExternalFenceInfo ), reinterpret_cast( pExternalFenceProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalFenceProperties PhysicalDevice::getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d ) const + { + ExternalFenceProperties externalFenceProperties; + d.vkGetPhysicalDeviceExternalFenceProperties( m_physicalDevice, reinterpret_cast( &externalFenceInfo ), reinterpret_cast( &externalFenceProperties ) ); + return externalFenceProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceExternalFencePropertiesKHR( m_physicalDevice, reinterpret_cast( pExternalFenceInfo ), reinterpret_cast( pExternalFenceProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ExternalFenceProperties PhysicalDevice::getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d ) const + { + ExternalFenceProperties externalFenceProperties; + d.vkGetPhysicalDeviceExternalFencePropertiesKHR( m_physicalDevice, reinterpret_cast( &externalFenceInfo ), reinterpret_cast( &externalFenceProperties ) ); + return externalFenceProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE Result PhysicalDevice::releaseDisplayEXT( DisplayKHR display, Dispatch const &d) const + { + return static_cast( d.vkReleaseDisplayEXT( m_physicalDevice, static_cast( display ) ) ); + } +#else + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::releaseDisplayEXT( DisplayKHR display, Dispatch const &d ) const + { + Result result = static_cast( d.vkReleaseDisplayEXT( m_physicalDevice, static_cast( display ) ) ); + return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::releaseDisplayEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + template + VULKAN_HPP_INLINE Result PhysicalDevice::acquireXlibDisplayEXT( Display* dpy, DisplayKHR display, Dispatch const &d) const + { + return static_cast( d.vkAcquireXlibDisplayEXT( m_physicalDevice, dpy, static_cast( display ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::acquireXlibDisplayEXT( DisplayKHR display, Dispatch const &d ) const + { + Display dpy; + Result result = static_cast( d.vkAcquireXlibDisplayEXT( m_physicalDevice, &dpy, static_cast( display ) ) ); + return createResultValue( result, dpy, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::acquireXlibDisplayEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + template + VULKAN_HPP_INLINE Result PhysicalDevice::getRandROutputDisplayEXT( Display* dpy, RROutput rrOutput, DisplayKHR* pDisplay, Dispatch const &d) const + { + return static_cast( d.vkGetRandROutputDisplayEXT( m_physicalDevice, dpy, rrOutput, reinterpret_cast( pDisplay ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getRandROutputDisplayEXT( Display & dpy, RROutput rrOutput, Dispatch const &d ) const + { + DisplayKHR display; + Result result = static_cast( d.vkGetRandROutputDisplayEXT( m_physicalDevice, &dpy, rrOutput, reinterpret_cast( &display ) ) ); + return createResultValue( result, display, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getRandROutputDisplayEXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilities2EXT( SurfaceKHR surface, SurfaceCapabilities2EXT* pSurfaceCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceCapabilities2EXT( m_physicalDevice, static_cast( surface ), reinterpret_cast( pSurfaceCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getSurfaceCapabilities2EXT( SurfaceKHR surface, Dispatch const &d ) const + { + SurfaceCapabilities2EXT surfaceCapabilities; + Result result = static_cast( d.vkGetPhysicalDeviceSurfaceCapabilities2EXT( m_physicalDevice, static_cast( surface ), reinterpret_cast( &surfaceCapabilities ) ) ); + return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2EXT" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getPresentRectanglesKHR( SurfaceKHR surface, uint32_t* pRectCount, Rect2D* pRects, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast( surface ), pRectCount, reinterpret_cast( pRects ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getPresentRectanglesKHR( SurfaceKHR surface, Dispatch const &d ) const + { + std::vector rects; + uint32_t rectCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast( surface ), &rectCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && rectCount ) + { + rects.resize( rectCount ); + result = static_cast( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast( surface ), &rectCount, reinterpret_cast( rects.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( rectCount <= rects.size() ); + rects.resize( rectCount ); + return createResultValue( result, rects, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getPresentRectanglesKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void PhysicalDevice::getMultisamplePropertiesEXT( SampleCountFlagBits samples, MultisamplePropertiesEXT* pMultisampleProperties, Dispatch const &d) const + { + d.vkGetPhysicalDeviceMultisamplePropertiesEXT( m_physicalDevice, static_cast( samples ), reinterpret_cast( pMultisampleProperties ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE MultisamplePropertiesEXT PhysicalDevice::getMultisamplePropertiesEXT( SampleCountFlagBits samples, Dispatch const &d ) const + { + MultisamplePropertiesEXT multisampleProperties; + d.vkGetPhysicalDeviceMultisamplePropertiesEXT( m_physicalDevice, static_cast( samples ), reinterpret_cast( &multisampleProperties ) ); + return multisampleProperties; + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, SurfaceCapabilities2KHR* pSurfaceCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast( pSurfaceInfo ), reinterpret_cast( pSurfaceCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const + { + SurfaceCapabilities2KHR surfaceCapabilities; + Result result = static_cast( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast( &surfaceInfo ), reinterpret_cast( &surfaceCapabilities ) ) ); + return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2KHR" ); + } + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const + { + StructureChain structureChain; + SurfaceCapabilities2KHR& surfaceCapabilities = structureChain.template get(); + Result result = static_cast( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast( &surfaceInfo ), reinterpret_cast( &surfaceCapabilities ) ) ); + return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, SurfaceFormat2KHR* pSurfaceFormats, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast( pSurfaceInfo ), pSurfaceFormatCount, reinterpret_cast( pSurfaceFormats ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const + { + std::vector surfaceFormats; + uint32_t surfaceFormatCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast( &surfaceInfo ), &surfaceFormatCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && surfaceFormatCount ) + { + surfaceFormats.resize( surfaceFormatCount ); + result = static_cast( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast( &surfaceInfo ), &surfaceFormatCount, reinterpret_cast( surfaceFormats.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() ); + surfaceFormats.resize( surfaceFormatCount ); + return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormats2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayProperties2KHR( uint32_t* pPropertyCount, DisplayProperties2KHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayProperties2KHR(Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayProperties2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneProperties2KHR( uint32_t* pPropertyCount, DisplayPlaneProperties2KHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayPlaneProperties2KHR(Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneProperties2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayModeProperties2KHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModeProperties2KHR* pProperties, Dispatch const &d) const + { + return static_cast( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast( display ), pPropertyCount, reinterpret_cast( pProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type PhysicalDevice::getDisplayModeProperties2KHR( DisplayKHR display, Dispatch const &d ) const + { + std::vector properties; + uint32_t propertyCount; + Result result; + do + { + result = static_cast( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast( display ), &propertyCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && propertyCount ) + { + properties.resize( propertyCount ); + result = static_cast( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast( display ), &propertyCount, reinterpret_cast( properties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( propertyCount <= properties.size() ); + properties.resize( propertyCount ); + return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModeProperties2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR* pDisplayPlaneInfo, DisplayPlaneCapabilities2KHR* pCapabilities, Dispatch const &d) const + { + return static_cast( d.vkGetDisplayPlaneCapabilities2KHR( m_physicalDevice, reinterpret_cast( pDisplayPlaneInfo ), reinterpret_cast( pCapabilities ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type PhysicalDevice::getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR & displayPlaneInfo, Dispatch const &d ) const + { + DisplayPlaneCapabilities2KHR capabilities; + Result result = static_cast( d.vkGetDisplayPlaneCapabilities2KHR( m_physicalDevice, reinterpret_cast( &displayPlaneInfo ), reinterpret_cast( &capabilities ) ) ); + return createResultValue( result, capabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneCapabilities2KHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + struct CmdProcessCommandsInfoNVX + { + CmdProcessCommandsInfoNVX( ObjectTableNVX objectTable_ = ObjectTableNVX(), + IndirectCommandsLayoutNVX indirectCommandsLayout_ = IndirectCommandsLayoutNVX(), + uint32_t indirectCommandsTokenCount_ = 0, + const IndirectCommandsTokenNVX* pIndirectCommandsTokens_ = nullptr, + uint32_t maxSequencesCount_ = 0, + CommandBuffer targetCommandBuffer_ = CommandBuffer(), + Buffer sequencesCountBuffer_ = Buffer(), + DeviceSize sequencesCountOffset_ = 0, + Buffer sequencesIndexBuffer_ = Buffer(), + DeviceSize sequencesIndexOffset_ = 0 ) + : objectTable( objectTable_ ) + , indirectCommandsLayout( indirectCommandsLayout_ ) + , indirectCommandsTokenCount( indirectCommandsTokenCount_ ) + , pIndirectCommandsTokens( pIndirectCommandsTokens_ ) + , maxSequencesCount( maxSequencesCount_ ) + , targetCommandBuffer( targetCommandBuffer_ ) + , sequencesCountBuffer( sequencesCountBuffer_ ) + , sequencesCountOffset( sequencesCountOffset_ ) + , sequencesIndexBuffer( sequencesIndexBuffer_ ) + , sequencesIndexOffset( sequencesIndexOffset_ ) + { + } + + CmdProcessCommandsInfoNVX( VkCmdProcessCommandsInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( CmdProcessCommandsInfoNVX ) ); + } + + CmdProcessCommandsInfoNVX& operator=( VkCmdProcessCommandsInfoNVX const & rhs ) + { + memcpy( this, &rhs, sizeof( CmdProcessCommandsInfoNVX ) ); + return *this; + } + CmdProcessCommandsInfoNVX& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + CmdProcessCommandsInfoNVX& setObjectTable( ObjectTableNVX objectTable_ ) + { + objectTable = objectTable_; + return *this; + } + + CmdProcessCommandsInfoNVX& setIndirectCommandsLayout( IndirectCommandsLayoutNVX indirectCommandsLayout_ ) + { + indirectCommandsLayout = indirectCommandsLayout_; + return *this; + } + + CmdProcessCommandsInfoNVX& setIndirectCommandsTokenCount( uint32_t indirectCommandsTokenCount_ ) + { + indirectCommandsTokenCount = indirectCommandsTokenCount_; + return *this; + } + + CmdProcessCommandsInfoNVX& setPIndirectCommandsTokens( const IndirectCommandsTokenNVX* pIndirectCommandsTokens_ ) + { + pIndirectCommandsTokens = pIndirectCommandsTokens_; + return *this; + } + + CmdProcessCommandsInfoNVX& setMaxSequencesCount( uint32_t maxSequencesCount_ ) + { + maxSequencesCount = maxSequencesCount_; + return *this; + } + + CmdProcessCommandsInfoNVX& setTargetCommandBuffer( CommandBuffer targetCommandBuffer_ ) + { + targetCommandBuffer = targetCommandBuffer_; + return *this; + } + + CmdProcessCommandsInfoNVX& setSequencesCountBuffer( Buffer sequencesCountBuffer_ ) + { + sequencesCountBuffer = sequencesCountBuffer_; + return *this; + } + + CmdProcessCommandsInfoNVX& setSequencesCountOffset( DeviceSize sequencesCountOffset_ ) + { + sequencesCountOffset = sequencesCountOffset_; + return *this; + } + + CmdProcessCommandsInfoNVX& setSequencesIndexBuffer( Buffer sequencesIndexBuffer_ ) + { + sequencesIndexBuffer = sequencesIndexBuffer_; + return *this; + } + + CmdProcessCommandsInfoNVX& setSequencesIndexOffset( DeviceSize sequencesIndexOffset_ ) + { + sequencesIndexOffset = sequencesIndexOffset_; + return *this; + } + + operator const VkCmdProcessCommandsInfoNVX&() const + { + return *reinterpret_cast(this); + } + + bool operator==( CmdProcessCommandsInfoNVX const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( objectTable == rhs.objectTable ) + && ( indirectCommandsLayout == rhs.indirectCommandsLayout ) + && ( indirectCommandsTokenCount == rhs.indirectCommandsTokenCount ) + && ( pIndirectCommandsTokens == rhs.pIndirectCommandsTokens ) + && ( maxSequencesCount == rhs.maxSequencesCount ) + && ( targetCommandBuffer == rhs.targetCommandBuffer ) + && ( sequencesCountBuffer == rhs.sequencesCountBuffer ) + && ( sequencesCountOffset == rhs.sequencesCountOffset ) + && ( sequencesIndexBuffer == rhs.sequencesIndexBuffer ) + && ( sequencesIndexOffset == rhs.sequencesIndexOffset ); + } + + bool operator!=( CmdProcessCommandsInfoNVX const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eCmdProcessCommandsInfoNVX; + + public: + const void* pNext = nullptr; + ObjectTableNVX objectTable; + IndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t indirectCommandsTokenCount; + const IndirectCommandsTokenNVX* pIndirectCommandsTokens; + uint32_t maxSequencesCount; + CommandBuffer targetCommandBuffer; + Buffer sequencesCountBuffer; + DeviceSize sequencesCountOffset; + Buffer sequencesIndexBuffer; + DeviceSize sequencesIndexOffset; + }; + static_assert( sizeof( CmdProcessCommandsInfoNVX ) == sizeof( VkCmdProcessCommandsInfoNVX ), "struct and wrapper have different size!" ); + + struct PhysicalDeviceGroupProperties + { + operator const VkPhysicalDeviceGroupProperties&() const + { + return *reinterpret_cast(this); + } + + bool operator==( PhysicalDeviceGroupProperties const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( physicalDeviceCount == rhs.physicalDeviceCount ) + && ( memcmp( physicalDevices, rhs.physicalDevices, VK_MAX_DEVICE_GROUP_SIZE * sizeof( PhysicalDevice ) ) == 0 ) + && ( subsetAllocation == rhs.subsetAllocation ); + } + + bool operator!=( PhysicalDeviceGroupProperties const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::ePhysicalDeviceGroupProperties; + + public: + void* pNext = nullptr; + uint32_t physicalDeviceCount; + PhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE]; + Bool32 subsetAllocation; + }; + static_assert( sizeof( PhysicalDeviceGroupProperties ) == sizeof( VkPhysicalDeviceGroupProperties ), "struct and wrapper have different size!" ); + + using PhysicalDeviceGroupPropertiesKHR = PhysicalDeviceGroupProperties; + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + class Instance; + + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDebugReportCallbackEXT = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueDebugUtilsMessengerEXT = UniqueHandle; + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueSurfaceKHR = UniqueHandle; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ + + class Instance + { + public: + VULKAN_HPP_CONSTEXPR Instance() + : m_instance(VK_NULL_HANDLE) + {} + + VULKAN_HPP_CONSTEXPR Instance( std::nullptr_t ) + : m_instance(VK_NULL_HANDLE) + {} + + VULKAN_HPP_TYPESAFE_EXPLICIT Instance( VkInstance instance ) + : m_instance( instance ) + {} + +#if defined(VULKAN_HPP_TYPESAFE_CONVERSION) + Instance & operator=(VkInstance instance) + { + m_instance = instance; + return *this; + } +#endif + + Instance & operator=( std::nullptr_t ) + { + m_instance = VK_NULL_HANDLE; + return *this; + } + + bool operator==( Instance const & rhs ) const + { + return m_instance == rhs.m_instance; + } + + bool operator!=(Instance const & rhs ) const + { + return m_instance != rhs.m_instance; + } + + bool operator<(Instance const & rhs ) const + { + return m_instance < rhs.m_instance; + } + + template + void destroy( const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result enumeratePhysicalDevices( uint32_t* pPhysicalDeviceCount, PhysicalDevice* pPhysicalDevices, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumeratePhysicalDevices(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + PFN_vkVoidFunction getProcAddr( const char* pName, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + PFN_vkVoidFunction getProcAddr( const std::string & name, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + template + Result createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createAndroidSurfaceKHRUnique( const AndroidSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + + template + Result createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDisplayPlaneSurfaceKHRUnique( const DisplaySurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + template + Result createMirSurfaceKHR( const MirSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createMirSurfaceKHR( const MirSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createMirSurfaceKHRUnique( const MirSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + + template + void destroySurfaceKHR( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroySurfaceKHR( SurfaceKHR surface, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( SurfaceKHR surface, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_VI_NN + template + Result createViSurfaceNN( const ViSurfaceCreateInfoNN* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createViSurfaceNN( const ViSurfaceCreateInfoNN & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createViSurfaceNNUnique( const ViSurfaceCreateInfoNN & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + template + Result createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createWaylandSurfaceKHRUnique( const WaylandSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + Result createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createWin32SurfaceKHRUnique( const Win32SurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + template + Result createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createXlibSurfaceKHRUnique( const XlibSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + template + Result createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createXcbSurfaceKHRUnique( const XcbSurfaceCreateInfoKHR & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + + template + Result createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugReportCallbackEXT* pCallback, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDebugReportCallbackEXTUnique( const DebugReportCallbackCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( DebugReportCallbackEXT callback, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const std::string & layerPrefix, const std::string & message, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result enumeratePhysicalDeviceGroups( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumeratePhysicalDeviceGroups(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + Result enumeratePhysicalDeviceGroupsKHR( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template , typename Dispatch = DispatchLoaderStatic> + typename ResultValueType>::type enumeratePhysicalDeviceGroupsKHR(Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + template + Result createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createIOSSurfaceMVKUnique( const IOSSurfaceCreateInfoMVK & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + template + Result createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createMacOSSurfaceMVKUnique( const MacOSSurfaceCreateInfoMVK & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + + template + Result createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugUtilsMessengerEXT* pMessenger, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createDebugUtilsMessengerEXTUnique( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void destroy( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void destroy( DebugUtilsMessengerEXT messenger, Optional allocator = nullptr, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + void submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT* pCallbackData, Dispatch const &d = Dispatch() ) const; +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + void submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT & callbackData, Dispatch const &d = Dispatch() ) const; +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + + VULKAN_HPP_TYPESAFE_EXPLICIT operator VkInstance() const + { + return m_instance; + } + + explicit operator bool() const + { + return m_instance != VK_NULL_HANDLE; + } + + bool operator!() const + { + return m_instance == VK_NULL_HANDLE; + } + + private: + VkInstance m_instance; + }; + + static_assert( sizeof( Instance ) == sizeof( VkInstance ), "handle and wrapper have different size!" ); + + template + VULKAN_HPP_INLINE void Instance::destroy( const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyInstance( m_instance, reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroy( Optional allocator, Dispatch const &d ) const + { + d.vkDestroyInstance( m_instance, reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDevices( uint32_t* pPhysicalDeviceCount, PhysicalDevice* pPhysicalDevices, Dispatch const &d) const + { + return static_cast( d.vkEnumeratePhysicalDevices( m_instance, pPhysicalDeviceCount, reinterpret_cast( pPhysicalDevices ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::enumeratePhysicalDevices(Dispatch const &d ) const + { + std::vector physicalDevices; + uint32_t physicalDeviceCount; + Result result; + do + { + result = static_cast( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && physicalDeviceCount ) + { + physicalDevices.resize( physicalDeviceCount ); + result = static_cast( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, reinterpret_cast( physicalDevices.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( physicalDeviceCount <= physicalDevices.size() ); + physicalDevices.resize( physicalDeviceCount ); + return createResultValue( result, physicalDevices, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDevices" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE PFN_vkVoidFunction Instance::getProcAddr( const char* pName, Dispatch const &d) const + { + return d.vkGetInstanceProcAddr( m_instance, pName ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE PFN_vkVoidFunction Instance::getProcAddr( const std::string & name, Dispatch const &d ) const + { + return d.vkGetInstanceProcAddr( m_instance, name.c_str() ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + template + VULKAN_HPP_INLINE Result Instance::createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createAndroidSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createAndroidSurfaceKHRUnique( const AndroidSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createAndroidSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + + template + VULKAN_HPP_INLINE Result Instance::createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDisplayPlaneSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createDisplayPlaneSurfaceKHRUnique( const DisplaySurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDisplayPlaneSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + template + VULKAN_HPP_INLINE Result Instance::createMirSurfaceKHR( const MirSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateMirSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createMirSurfaceKHR( const MirSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateMirSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMirSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createMirSurfaceKHRUnique( const MirSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateMirSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMirSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + + template + VULKAN_HPP_INLINE void Instance::destroySurfaceKHR( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySurfaceKHR( m_instance, static_cast( surface ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroySurfaceKHR( SurfaceKHR surface, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySurfaceKHR( m_instance, static_cast( surface ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::destroy( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroySurfaceKHR( m_instance, static_cast( surface ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroy( SurfaceKHR surface, Optional allocator, Dispatch const &d ) const + { + d.vkDestroySurfaceKHR( m_instance, static_cast( surface ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_VI_NN + template + VULKAN_HPP_INLINE Result Instance::createViSurfaceNN( const ViSurfaceCreateInfoNN* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createViSurfaceNN( const ViSurfaceCreateInfoNN & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createViSurfaceNN" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createViSurfaceNNUnique( const ViSurfaceCreateInfoNN & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createViSurfaceNNUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + template + VULKAN_HPP_INLINE Result Instance::createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWaylandSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createWaylandSurfaceKHRUnique( const WaylandSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWaylandSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + template + VULKAN_HPP_INLINE Result Instance::createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWin32SurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createWin32SurfaceKHRUnique( const Win32SurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWin32SurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + template + VULKAN_HPP_INLINE Result Instance::createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXlibSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createXlibSurfaceKHRUnique( const XlibSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXlibSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + template + VULKAN_HPP_INLINE Result Instance::createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXcbSurfaceKHR" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createXcbSurfaceKHRUnique( const XcbSurfaceCreateInfoKHR & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXcbSurfaceKHRUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + + template + VULKAN_HPP_INLINE Result Instance::createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugReportCallbackEXT* pCallback, Dispatch const &d) const + { + return static_cast( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pCallback ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + DebugReportCallbackEXT callback; + Result result = static_cast( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &callback ) ) ); + return createResultValue( result, callback, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugReportCallbackEXT" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createDebugReportCallbackEXTUnique( const DebugReportCallbackCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + DebugReportCallbackEXT callback; + Result result = static_cast( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &callback ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, callback, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugReportCallbackEXTUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast( callback ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast( callback ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::destroy( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast( callback ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroy( DebugReportCallbackEXT callback, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast( callback ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, Dispatch const &d) const + { + d.vkDebugReportMessageEXT( m_instance, static_cast( flags ), static_cast( objectType ), object, location, messageCode, pLayerPrefix, pMessage ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const std::string & layerPrefix, const std::string & message, Dispatch const &d ) const + { +#ifdef VULKAN_HPP_NO_EXCEPTIONS + VULKAN_HPP_ASSERT( layerPrefix.size() == message.size() ); +#else + if ( layerPrefix.size() != message.size() ) + { + throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Instance::debugReportMessageEXT: layerPrefix.size() != message.size()" ); + } +#endif // VULKAN_HPP_NO_EXCEPTIONS + d.vkDebugReportMessageEXT( m_instance, static_cast( flags ), static_cast( objectType ), object, location, messageCode, layerPrefix.c_str(), message.c_str() ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDeviceGroups( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d) const + { + return static_cast( d.vkEnumeratePhysicalDeviceGroups( m_instance, pPhysicalDeviceGroupCount, reinterpret_cast( pPhysicalDeviceGroupProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::enumeratePhysicalDeviceGroups(Dispatch const &d ) const + { + std::vector physicalDeviceGroupProperties; + uint32_t physicalDeviceGroupCount; + Result result; + do + { + result = static_cast( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount ) + { + physicalDeviceGroupProperties.resize( physicalDeviceGroupCount ); + result = static_cast( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, reinterpret_cast( physicalDeviceGroupProperties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() ); + physicalDeviceGroupProperties.resize( physicalDeviceGroupCount ); + return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroups" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDeviceGroupsKHR( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d) const + { + return static_cast( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, pPhysicalDeviceGroupCount, reinterpret_cast( pPhysicalDeviceGroupProperties ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::enumeratePhysicalDeviceGroupsKHR(Dispatch const &d ) const + { + std::vector physicalDeviceGroupProperties; + uint32_t physicalDeviceGroupCount; + Result result; + do + { + result = static_cast( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, nullptr ) ); + if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount ) + { + physicalDeviceGroupProperties.resize( physicalDeviceGroupCount ); + result = static_cast( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, reinterpret_cast( physicalDeviceGroupProperties.data() ) ) ); + } + } while ( result == Result::eIncomplete ); + VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() ); + physicalDeviceGroupProperties.resize( physicalDeviceGroupCount ); + return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroupsKHR" ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + template + VULKAN_HPP_INLINE Result Instance::createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createIOSSurfaceMVK" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createIOSSurfaceMVKUnique( const IOSSurfaceCreateInfoMVK & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createIOSSurfaceMVKUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + template + VULKAN_HPP_INLINE Result Instance::createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const + { + return static_cast( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pSurface ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMacOSSurfaceMVK" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createMacOSSurfaceMVKUnique( const MacOSSurfaceCreateInfoMVK & createInfo, Optional allocator, Dispatch const &d ) const + { + SurfaceKHR surface; + Result result = static_cast( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &surface ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMacOSSurfaceMVKUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + + template + VULKAN_HPP_INLINE Result Instance::createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugUtilsMessengerEXT* pMessenger, Dispatch const &d) const + { + return static_cast( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pMessenger ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type Instance::createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + DebugUtilsMessengerEXT messenger; + Result result = static_cast( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &messenger ) ) ); + return createResultValue( result, messenger, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugUtilsMessengerEXT" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type Instance::createDebugUtilsMessengerEXTUnique( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional allocator, Dispatch const &d ) const + { + DebugUtilsMessengerEXT messenger; + Result result = static_cast( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &messenger ) ) ); + + ObjectDestroy deleter( *this, allocator, d ); + return createResultValue( result, messenger, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugUtilsMessengerEXTUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast( messenger ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast( messenger ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::destroy( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d) const + { + d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast( messenger ), reinterpret_cast( pAllocator ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::destroy( DebugUtilsMessengerEXT messenger, Optional allocator, Dispatch const &d ) const + { + d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast( messenger ), reinterpret_cast( static_cast( allocator ) ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE void Instance::submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT* pCallbackData, Dispatch const &d) const + { + d.vkSubmitDebugUtilsMessageEXT( m_instance, static_cast( messageSeverity ), static_cast( messageTypes ), reinterpret_cast( pCallbackData ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE void Instance::submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT & callbackData, Dispatch const &d ) const + { + d.vkSubmitDebugUtilsMessageEXT( m_instance, static_cast( messageSeverity ), static_cast( messageTypes ), reinterpret_cast( &callbackData ) ); + } +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + struct DeviceGroupDeviceCreateInfo + { + DeviceGroupDeviceCreateInfo( uint32_t physicalDeviceCount_ = 0, + const PhysicalDevice* pPhysicalDevices_ = nullptr ) + : physicalDeviceCount( physicalDeviceCount_ ) + , pPhysicalDevices( pPhysicalDevices_ ) + { + } + + DeviceGroupDeviceCreateInfo( VkDeviceGroupDeviceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupDeviceCreateInfo ) ); + } + + DeviceGroupDeviceCreateInfo& operator=( VkDeviceGroupDeviceCreateInfo const & rhs ) + { + memcpy( this, &rhs, sizeof( DeviceGroupDeviceCreateInfo ) ); + return *this; + } + DeviceGroupDeviceCreateInfo& setPNext( const void* pNext_ ) + { + pNext = pNext_; + return *this; + } + + DeviceGroupDeviceCreateInfo& setPhysicalDeviceCount( uint32_t physicalDeviceCount_ ) + { + physicalDeviceCount = physicalDeviceCount_; + return *this; + } + + DeviceGroupDeviceCreateInfo& setPPhysicalDevices( const PhysicalDevice* pPhysicalDevices_ ) + { + pPhysicalDevices = pPhysicalDevices_; + return *this; + } + + operator const VkDeviceGroupDeviceCreateInfo&() const + { + return *reinterpret_cast(this); + } + + bool operator==( DeviceGroupDeviceCreateInfo const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ) + && ( physicalDeviceCount == rhs.physicalDeviceCount ) + && ( pPhysicalDevices == rhs.pPhysicalDevices ); + } + + bool operator!=( DeviceGroupDeviceCreateInfo const& rhs ) const + { + return !operator==( rhs ); + } + + private: + StructureType sType = StructureType::eDeviceGroupDeviceCreateInfo; + + public: + const void* pNext = nullptr; + uint32_t physicalDeviceCount; + const PhysicalDevice* pPhysicalDevices; + }; + static_assert( sizeof( DeviceGroupDeviceCreateInfo ) == sizeof( VkDeviceGroupDeviceCreateInfo ), "struct and wrapper have different size!" ); + + using DeviceGroupDeviceCreateInfoKHR = DeviceGroupDeviceCreateInfo; + +#ifndef VULKAN_HPP_NO_SMART_HANDLE + + template class UniqueHandleTraits {public: using deleter = ObjectDestroy; }; + using UniqueInstance = UniqueHandle; +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ + + template + Result createInstance( const InstanceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Instance* pInstance, Dispatch const &d = Dispatch() ); +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + ResultValueType::type createInstance( const InstanceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ); +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + typename ResultValueType>::type createInstanceUnique( const InstanceCreateInfo & createInfo, Optional allocator = nullptr, Dispatch const &d = Dispatch() ); +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + template + VULKAN_HPP_INLINE Result createInstance( const InstanceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Instance* pInstance, Dispatch const &d) + { + return static_cast( d.vkCreateInstance( reinterpret_cast( pCreateInfo ), reinterpret_cast( pAllocator ), reinterpret_cast( pInstance ) ) ); + } +#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE + template + VULKAN_HPP_INLINE ResultValueType::type createInstance( const InstanceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) + { + Instance instance; + Result result = static_cast( d.vkCreateInstance( reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &instance ) ) ); + return createResultValue( result, instance, VULKAN_HPP_NAMESPACE_STRING"::createInstance" ); + } +#ifndef VULKAN_HPP_NO_SMART_HANDLE + template + VULKAN_HPP_INLINE typename ResultValueType>::type createInstanceUnique( const InstanceCreateInfo & createInfo, Optional allocator, Dispatch const &d ) + { + Instance instance; + Result result = static_cast( d.vkCreateInstance( reinterpret_cast( &createInfo ), reinterpret_cast( static_cast( allocator ) ), reinterpret_cast( &instance ) ) ); + + ObjectDestroy deleter( allocator, d ); + return createResultValue( result, instance, VULKAN_HPP_NAMESPACE_STRING"::createInstanceUnique", deleter ); + } +#endif /*VULKAN_HPP_NO_SMART_HANDLE*/ +#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/ + + + struct BaseOutStructure + { + BaseOutStructure( ) + { + } + + BaseOutStructure( VkBaseOutStructure const & rhs ) + { + memcpy( this, &rhs, sizeof( BaseOutStructure ) ); + } + + BaseOutStructure& operator=( VkBaseOutStructure const & rhs ) + { + memcpy( this, &rhs, sizeof( BaseOutStructure ) ); + return *this; + } + BaseOutStructure& setPNext( struct BaseOutStructure* pNext_ ) + { + pNext = pNext_; + return *this; + } + + operator const VkBaseOutStructure&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BaseOutStructure const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ); + } + + bool operator!=( BaseOutStructure const& rhs ) const + { + return !operator==( rhs ); + } + + StructureType sType; + struct BaseOutStructure* pNext = nullptr; + }; + static_assert( sizeof( BaseOutStructure ) == sizeof( VkBaseOutStructure ), "struct and wrapper have different size!" ); + + struct BaseInStructure + { + BaseInStructure( ) + { + } + + BaseInStructure( VkBaseInStructure const & rhs ) + { + memcpy( this, &rhs, sizeof( BaseInStructure ) ); + } + + BaseInStructure& operator=( VkBaseInStructure const & rhs ) + { + memcpy( this, &rhs, sizeof( BaseInStructure ) ); + return *this; + } + BaseInStructure& setPNext( const struct BaseInStructure* pNext_ ) + { + pNext = pNext_; + return *this; + } + + operator const VkBaseInStructure&() const + { + return *reinterpret_cast(this); + } + + bool operator==( BaseInStructure const& rhs ) const + { + return ( sType == rhs.sType ) + && ( pNext == rhs.pNext ); + } + + bool operator!=( BaseInStructure const& rhs ) const + { + return !operator==( rhs ); + } + + StructureType sType; + const struct BaseInStructure* pNext = nullptr; + }; + static_assert( sizeof( BaseInStructure ) == sizeof( VkBaseInStructure ), "struct and wrapper have different size!" ); + + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_WIN32_NV + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_NV*/ +#ifdef VK_USE_PLATFORM_WIN32_NV + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_WIN32_NV + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_NV*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_WIN32_KHR + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + template <> struct isStructureChainValid{ enum { value = true }; }; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + template <> struct isStructureChainValid{ enum { value = true }; }; + VULKAN_HPP_INLINE std::string to_string(FramebufferCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(FramebufferCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(QueryPoolCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(QueryPoolCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(RenderPassCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(RenderPassCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(SamplerCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(SamplerCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineLayoutCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineLayoutCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCacheCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCacheCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDepthStencilStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDepthStencilStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDynamicStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDynamicStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineColorBlendStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineColorBlendStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineMultisampleStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineMultisampleStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineViewportStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineViewportStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineTessellationStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineTessellationStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineInputAssemblyStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineInputAssemblyStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineVertexInputStateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineVertexInputStateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineShaderStageCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineShaderStageCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(BufferViewCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(BufferViewCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(InstanceCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(InstanceCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DeviceCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DeviceCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageViewCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageViewCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(SemaphoreCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(SemaphoreCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(ShaderModuleCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(ShaderModuleCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(EventCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(EventCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(MemoryMapFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(MemoryMapFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorPoolResetFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorPoolResetFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateCreateFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateCreateFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DisplayModeCreateFlagBitsKHR) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DisplayModeCreateFlagsKHR) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DisplaySurfaceCreateFlagBitsKHR) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DisplaySurfaceCreateFlagsKHR) + { + return "{}"; + } + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + VULKAN_HPP_INLINE std::string to_string(AndroidSurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + +#ifdef VK_USE_PLATFORM_ANDROID_KHR + VULKAN_HPP_INLINE std::string to_string(AndroidSurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + VULKAN_HPP_INLINE std::string to_string(MirSurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + +#ifdef VK_USE_PLATFORM_MIR_KHR + VULKAN_HPP_INLINE std::string to_string(MirSurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + +#ifdef VK_USE_PLATFORM_VI_NN + VULKAN_HPP_INLINE std::string to_string(ViSurfaceCreateFlagBitsNN) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_VI_NN + VULKAN_HPP_INLINE std::string to_string(ViSurfaceCreateFlagsNN) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_VI_NN*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + VULKAN_HPP_INLINE std::string to_string(WaylandSurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + VULKAN_HPP_INLINE std::string to_string(WaylandSurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + VULKAN_HPP_INLINE std::string to_string(Win32SurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_WIN32_KHR + VULKAN_HPP_INLINE std::string to_string(Win32SurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + VULKAN_HPP_INLINE std::string to_string(XlibSurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XLIB_KHR + VULKAN_HPP_INLINE std::string to_string(XlibSurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + VULKAN_HPP_INLINE std::string to_string(XcbSurfaceCreateFlagBitsKHR) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + +#ifdef VK_USE_PLATFORM_XCB_KHR + VULKAN_HPP_INLINE std::string to_string(XcbSurfaceCreateFlagsKHR) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_XCB_KHR*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + VULKAN_HPP_INLINE std::string to_string(IOSSurfaceCreateFlagBitsMVK) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_IOS_MVK + VULKAN_HPP_INLINE std::string to_string(IOSSurfaceCreateFlagsMVK) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + VULKAN_HPP_INLINE std::string to_string(MacOSSurfaceCreateFlagBitsMVK) + { + return "(void)"; + } +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + +#ifdef VK_USE_PLATFORM_MACOS_MVK + VULKAN_HPP_INLINE std::string to_string(MacOSSurfaceCreateFlagsMVK) + { + return "{}"; + } +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ + + VULKAN_HPP_INLINE std::string to_string(CommandPoolTrimFlagBits) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(CommandPoolTrimFlags) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineViewportSwizzleStateCreateFlagBitsNV) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineViewportSwizzleStateCreateFlagsNV) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDiscardRectangleStateCreateFlagBitsEXT) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineDiscardRectangleStateCreateFlagsEXT) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCoverageToColorStateCreateFlagBitsNV) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCoverageToColorStateCreateFlagsNV) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCoverageModulationStateCreateFlagBitsNV) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCoverageModulationStateCreateFlagsNV) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(ValidationCacheCreateFlagBitsEXT) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(ValidationCacheCreateFlagsEXT) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCreateFlagBitsEXT) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCreateFlagsEXT) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCallbackDataFlagBitsEXT) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCallbackDataFlagsEXT) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationConservativeStateCreateFlagBitsEXT) + { + return "(void)"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationConservativeStateCreateFlagsEXT) + { + return "{}"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageLayout value) + { + switch (value) + { + case ImageLayout::eUndefined: return "Undefined"; + case ImageLayout::eGeneral: return "General"; + case ImageLayout::eColorAttachmentOptimal: return "ColorAttachmentOptimal"; + case ImageLayout::eDepthStencilAttachmentOptimal: return "DepthStencilAttachmentOptimal"; + case ImageLayout::eDepthStencilReadOnlyOptimal: return "DepthStencilReadOnlyOptimal"; + case ImageLayout::eShaderReadOnlyOptimal: return "ShaderReadOnlyOptimal"; + case ImageLayout::eTransferSrcOptimal: return "TransferSrcOptimal"; + case ImageLayout::eTransferDstOptimal: return "TransferDstOptimal"; + case ImageLayout::ePreinitialized: return "Preinitialized"; + case ImageLayout::eDepthReadOnlyStencilAttachmentOptimal: return "DepthReadOnlyStencilAttachmentOptimal"; + case ImageLayout::eDepthAttachmentStencilReadOnlyOptimal: return "DepthAttachmentStencilReadOnlyOptimal"; + case ImageLayout::ePresentSrcKHR: return "PresentSrcKHR"; + case ImageLayout::eSharedPresentKHR: return "SharedPresentKHR"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(AttachmentLoadOp value) + { + switch (value) + { + case AttachmentLoadOp::eLoad: return "Load"; + case AttachmentLoadOp::eClear: return "Clear"; + case AttachmentLoadOp::eDontCare: return "DontCare"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(AttachmentStoreOp value) + { + switch (value) + { + case AttachmentStoreOp::eStore: return "Store"; + case AttachmentStoreOp::eDontCare: return "DontCare"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageType value) + { + switch (value) + { + case ImageType::e1D: return "1D"; + case ImageType::e2D: return "2D"; + case ImageType::e3D: return "3D"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageTiling value) + { + switch (value) + { + case ImageTiling::eOptimal: return "Optimal"; + case ImageTiling::eLinear: return "Linear"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageViewType value) + { + switch (value) + { + case ImageViewType::e1D: return "1D"; + case ImageViewType::e2D: return "2D"; + case ImageViewType::e3D: return "3D"; + case ImageViewType::eCube: return "Cube"; + case ImageViewType::e1DArray: return "1DArray"; + case ImageViewType::e2DArray: return "2DArray"; + case ImageViewType::eCubeArray: return "CubeArray"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CommandBufferLevel value) + { + switch (value) + { + case CommandBufferLevel::ePrimary: return "Primary"; + case CommandBufferLevel::eSecondary: return "Secondary"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ComponentSwizzle value) + { + switch (value) + { + case ComponentSwizzle::eIdentity: return "Identity"; + case ComponentSwizzle::eZero: return "Zero"; + case ComponentSwizzle::eOne: return "One"; + case ComponentSwizzle::eR: return "R"; + case ComponentSwizzle::eG: return "G"; + case ComponentSwizzle::eB: return "B"; + case ComponentSwizzle::eA: return "A"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorType value) + { + switch (value) + { + case DescriptorType::eSampler: return "Sampler"; + case DescriptorType::eCombinedImageSampler: return "CombinedImageSampler"; + case DescriptorType::eSampledImage: return "SampledImage"; + case DescriptorType::eStorageImage: return "StorageImage"; + case DescriptorType::eUniformTexelBuffer: return "UniformTexelBuffer"; + case DescriptorType::eStorageTexelBuffer: return "StorageTexelBuffer"; + case DescriptorType::eUniformBuffer: return "UniformBuffer"; + case DescriptorType::eStorageBuffer: return "StorageBuffer"; + case DescriptorType::eUniformBufferDynamic: return "UniformBufferDynamic"; + case DescriptorType::eStorageBufferDynamic: return "StorageBufferDynamic"; + case DescriptorType::eInputAttachment: return "InputAttachment"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueryType value) + { + switch (value) + { + case QueryType::eOcclusion: return "Occlusion"; + case QueryType::ePipelineStatistics: return "PipelineStatistics"; + case QueryType::eTimestamp: return "Timestamp"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BorderColor value) + { + switch (value) + { + case BorderColor::eFloatTransparentBlack: return "FloatTransparentBlack"; + case BorderColor::eIntTransparentBlack: return "IntTransparentBlack"; + case BorderColor::eFloatOpaqueBlack: return "FloatOpaqueBlack"; + case BorderColor::eIntOpaqueBlack: return "IntOpaqueBlack"; + case BorderColor::eFloatOpaqueWhite: return "FloatOpaqueWhite"; + case BorderColor::eIntOpaqueWhite: return "IntOpaqueWhite"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PipelineBindPoint value) + { + switch (value) + { + case PipelineBindPoint::eGraphics: return "Graphics"; + case PipelineBindPoint::eCompute: return "Compute"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCacheHeaderVersion value) + { + switch (value) + { + case PipelineCacheHeaderVersion::eOne: return "One"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PrimitiveTopology value) + { + switch (value) + { + case PrimitiveTopology::ePointList: return "PointList"; + case PrimitiveTopology::eLineList: return "LineList"; + case PrimitiveTopology::eLineStrip: return "LineStrip"; + case PrimitiveTopology::eTriangleList: return "TriangleList"; + case PrimitiveTopology::eTriangleStrip: return "TriangleStrip"; + case PrimitiveTopology::eTriangleFan: return "TriangleFan"; + case PrimitiveTopology::eLineListWithAdjacency: return "LineListWithAdjacency"; + case PrimitiveTopology::eLineStripWithAdjacency: return "LineStripWithAdjacency"; + case PrimitiveTopology::eTriangleListWithAdjacency: return "TriangleListWithAdjacency"; + case PrimitiveTopology::eTriangleStripWithAdjacency: return "TriangleStripWithAdjacency"; + case PrimitiveTopology::ePatchList: return "PatchList"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SharingMode value) + { + switch (value) + { + case SharingMode::eExclusive: return "Exclusive"; + case SharingMode::eConcurrent: return "Concurrent"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(IndexType value) + { + switch (value) + { + case IndexType::eUint16: return "Uint16"; + case IndexType::eUint32: return "Uint32"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(Filter value) + { + switch (value) + { + case Filter::eNearest: return "Nearest"; + case Filter::eLinear: return "Linear"; + case Filter::eCubicIMG: return "CubicIMG"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SamplerMipmapMode value) + { + switch (value) + { + case SamplerMipmapMode::eNearest: return "Nearest"; + case SamplerMipmapMode::eLinear: return "Linear"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SamplerAddressMode value) + { + switch (value) + { + case SamplerAddressMode::eRepeat: return "Repeat"; + case SamplerAddressMode::eMirroredRepeat: return "MirroredRepeat"; + case SamplerAddressMode::eClampToEdge: return "ClampToEdge"; + case SamplerAddressMode::eClampToBorder: return "ClampToBorder"; + case SamplerAddressMode::eMirrorClampToEdge: return "MirrorClampToEdge"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CompareOp value) + { + switch (value) + { + case CompareOp::eNever: return "Never"; + case CompareOp::eLess: return "Less"; + case CompareOp::eEqual: return "Equal"; + case CompareOp::eLessOrEqual: return "LessOrEqual"; + case CompareOp::eGreater: return "Greater"; + case CompareOp::eNotEqual: return "NotEqual"; + case CompareOp::eGreaterOrEqual: return "GreaterOrEqual"; + case CompareOp::eAlways: return "Always"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PolygonMode value) + { + switch (value) + { + case PolygonMode::eFill: return "Fill"; + case PolygonMode::eLine: return "Line"; + case PolygonMode::ePoint: return "Point"; + case PolygonMode::eFillRectangleNV: return "FillRectangleNV"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CullModeFlagBits value) + { + switch (value) + { + case CullModeFlagBits::eNone: return "None"; + case CullModeFlagBits::eFront: return "Front"; + case CullModeFlagBits::eBack: return "Back"; + case CullModeFlagBits::eFrontAndBack: return "FrontAndBack"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CullModeFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & CullModeFlagBits::eNone) result += "None | "; + if (value & CullModeFlagBits::eFront) result += "Front | "; + if (value & CullModeFlagBits::eBack) result += "Back | "; + if (value & CullModeFlagBits::eFrontAndBack) result += "FrontAndBack | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(FrontFace value) + { + switch (value) + { + case FrontFace::eCounterClockwise: return "CounterClockwise"; + case FrontFace::eClockwise: return "Clockwise"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BlendFactor value) + { + switch (value) + { + case BlendFactor::eZero: return "Zero"; + case BlendFactor::eOne: return "One"; + case BlendFactor::eSrcColor: return "SrcColor"; + case BlendFactor::eOneMinusSrcColor: return "OneMinusSrcColor"; + case BlendFactor::eDstColor: return "DstColor"; + case BlendFactor::eOneMinusDstColor: return "OneMinusDstColor"; + case BlendFactor::eSrcAlpha: return "SrcAlpha"; + case BlendFactor::eOneMinusSrcAlpha: return "OneMinusSrcAlpha"; + case BlendFactor::eDstAlpha: return "DstAlpha"; + case BlendFactor::eOneMinusDstAlpha: return "OneMinusDstAlpha"; + case BlendFactor::eConstantColor: return "ConstantColor"; + case BlendFactor::eOneMinusConstantColor: return "OneMinusConstantColor"; + case BlendFactor::eConstantAlpha: return "ConstantAlpha"; + case BlendFactor::eOneMinusConstantAlpha: return "OneMinusConstantAlpha"; + case BlendFactor::eSrcAlphaSaturate: return "SrcAlphaSaturate"; + case BlendFactor::eSrc1Color: return "Src1Color"; + case BlendFactor::eOneMinusSrc1Color: return "OneMinusSrc1Color"; + case BlendFactor::eSrc1Alpha: return "Src1Alpha"; + case BlendFactor::eOneMinusSrc1Alpha: return "OneMinusSrc1Alpha"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BlendOp value) + { + switch (value) + { + case BlendOp::eAdd: return "Add"; + case BlendOp::eSubtract: return "Subtract"; + case BlendOp::eReverseSubtract: return "ReverseSubtract"; + case BlendOp::eMin: return "Min"; + case BlendOp::eMax: return "Max"; + case BlendOp::eZeroEXT: return "ZeroEXT"; + case BlendOp::eSrcEXT: return "SrcEXT"; + case BlendOp::eDstEXT: return "DstEXT"; + case BlendOp::eSrcOverEXT: return "SrcOverEXT"; + case BlendOp::eDstOverEXT: return "DstOverEXT"; + case BlendOp::eSrcInEXT: return "SrcInEXT"; + case BlendOp::eDstInEXT: return "DstInEXT"; + case BlendOp::eSrcOutEXT: return "SrcOutEXT"; + case BlendOp::eDstOutEXT: return "DstOutEXT"; + case BlendOp::eSrcAtopEXT: return "SrcAtopEXT"; + case BlendOp::eDstAtopEXT: return "DstAtopEXT"; + case BlendOp::eXorEXT: return "XorEXT"; + case BlendOp::eMultiplyEXT: return "MultiplyEXT"; + case BlendOp::eScreenEXT: return "ScreenEXT"; + case BlendOp::eOverlayEXT: return "OverlayEXT"; + case BlendOp::eDarkenEXT: return "DarkenEXT"; + case BlendOp::eLightenEXT: return "LightenEXT"; + case BlendOp::eColordodgeEXT: return "ColordodgeEXT"; + case BlendOp::eColorburnEXT: return "ColorburnEXT"; + case BlendOp::eHardlightEXT: return "HardlightEXT"; + case BlendOp::eSoftlightEXT: return "SoftlightEXT"; + case BlendOp::eDifferenceEXT: return "DifferenceEXT"; + case BlendOp::eExclusionEXT: return "ExclusionEXT"; + case BlendOp::eInvertEXT: return "InvertEXT"; + case BlendOp::eInvertRgbEXT: return "InvertRgbEXT"; + case BlendOp::eLineardodgeEXT: return "LineardodgeEXT"; + case BlendOp::eLinearburnEXT: return "LinearburnEXT"; + case BlendOp::eVividlightEXT: return "VividlightEXT"; + case BlendOp::eLinearlightEXT: return "LinearlightEXT"; + case BlendOp::ePinlightEXT: return "PinlightEXT"; + case BlendOp::eHardmixEXT: return "HardmixEXT"; + case BlendOp::eHslHueEXT: return "HslHueEXT"; + case BlendOp::eHslSaturationEXT: return "HslSaturationEXT"; + case BlendOp::eHslColorEXT: return "HslColorEXT"; + case BlendOp::eHslLuminosityEXT: return "HslLuminosityEXT"; + case BlendOp::ePlusEXT: return "PlusEXT"; + case BlendOp::ePlusClampedEXT: return "PlusClampedEXT"; + case BlendOp::ePlusClampedAlphaEXT: return "PlusClampedAlphaEXT"; + case BlendOp::ePlusDarkerEXT: return "PlusDarkerEXT"; + case BlendOp::eMinusEXT: return "MinusEXT"; + case BlendOp::eMinusClampedEXT: return "MinusClampedEXT"; + case BlendOp::eContrastEXT: return "ContrastEXT"; + case BlendOp::eInvertOvgEXT: return "InvertOvgEXT"; + case BlendOp::eRedEXT: return "RedEXT"; + case BlendOp::eGreenEXT: return "GreenEXT"; + case BlendOp::eBlueEXT: return "BlueEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(StencilOp value) + { + switch (value) + { + case StencilOp::eKeep: return "Keep"; + case StencilOp::eZero: return "Zero"; + case StencilOp::eReplace: return "Replace"; + case StencilOp::eIncrementAndClamp: return "IncrementAndClamp"; + case StencilOp::eDecrementAndClamp: return "DecrementAndClamp"; + case StencilOp::eInvert: return "Invert"; + case StencilOp::eIncrementAndWrap: return "IncrementAndWrap"; + case StencilOp::eDecrementAndWrap: return "DecrementAndWrap"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(LogicOp value) + { + switch (value) + { + case LogicOp::eClear: return "Clear"; + case LogicOp::eAnd: return "And"; + case LogicOp::eAndReverse: return "AndReverse"; + case LogicOp::eCopy: return "Copy"; + case LogicOp::eAndInverted: return "AndInverted"; + case LogicOp::eNoOp: return "NoOp"; + case LogicOp::eXor: return "Xor"; + case LogicOp::eOr: return "Or"; + case LogicOp::eNor: return "Nor"; + case LogicOp::eEquivalent: return "Equivalent"; + case LogicOp::eInvert: return "Invert"; + case LogicOp::eOrReverse: return "OrReverse"; + case LogicOp::eCopyInverted: return "CopyInverted"; + case LogicOp::eOrInverted: return "OrInverted"; + case LogicOp::eNand: return "Nand"; + case LogicOp::eSet: return "Set"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(InternalAllocationType value) + { + switch (value) + { + case InternalAllocationType::eExecutable: return "Executable"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SystemAllocationScope value) + { + switch (value) + { + case SystemAllocationScope::eCommand: return "Command"; + case SystemAllocationScope::eObject: return "Object"; + case SystemAllocationScope::eCache: return "Cache"; + case SystemAllocationScope::eDevice: return "Device"; + case SystemAllocationScope::eInstance: return "Instance"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PhysicalDeviceType value) + { + switch (value) + { + case PhysicalDeviceType::eOther: return "Other"; + case PhysicalDeviceType::eIntegratedGpu: return "IntegratedGpu"; + case PhysicalDeviceType::eDiscreteGpu: return "DiscreteGpu"; + case PhysicalDeviceType::eVirtualGpu: return "VirtualGpu"; + case PhysicalDeviceType::eCpu: return "Cpu"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(VertexInputRate value) + { + switch (value) + { + case VertexInputRate::eVertex: return "Vertex"; + case VertexInputRate::eInstance: return "Instance"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(Format value) + { + switch (value) + { + case Format::eUndefined: return "Undefined"; + case Format::eR4G4UnormPack8: return "R4G4UnormPack8"; + case Format::eR4G4B4A4UnormPack16: return "R4G4B4A4UnormPack16"; + case Format::eB4G4R4A4UnormPack16: return "B4G4R4A4UnormPack16"; + case Format::eR5G6B5UnormPack16: return "R5G6B5UnormPack16"; + case Format::eB5G6R5UnormPack16: return "B5G6R5UnormPack16"; + case Format::eR5G5B5A1UnormPack16: return "R5G5B5A1UnormPack16"; + case Format::eB5G5R5A1UnormPack16: return "B5G5R5A1UnormPack16"; + case Format::eA1R5G5B5UnormPack16: return "A1R5G5B5UnormPack16"; + case Format::eR8Unorm: return "R8Unorm"; + case Format::eR8Snorm: return "R8Snorm"; + case Format::eR8Uscaled: return "R8Uscaled"; + case Format::eR8Sscaled: return "R8Sscaled"; + case Format::eR8Uint: return "R8Uint"; + case Format::eR8Sint: return "R8Sint"; + case Format::eR8Srgb: return "R8Srgb"; + case Format::eR8G8Unorm: return "R8G8Unorm"; + case Format::eR8G8Snorm: return "R8G8Snorm"; + case Format::eR8G8Uscaled: return "R8G8Uscaled"; + case Format::eR8G8Sscaled: return "R8G8Sscaled"; + case Format::eR8G8Uint: return "R8G8Uint"; + case Format::eR8G8Sint: return "R8G8Sint"; + case Format::eR8G8Srgb: return "R8G8Srgb"; + case Format::eR8G8B8Unorm: return "R8G8B8Unorm"; + case Format::eR8G8B8Snorm: return "R8G8B8Snorm"; + case Format::eR8G8B8Uscaled: return "R8G8B8Uscaled"; + case Format::eR8G8B8Sscaled: return "R8G8B8Sscaled"; + case Format::eR8G8B8Uint: return "R8G8B8Uint"; + case Format::eR8G8B8Sint: return "R8G8B8Sint"; + case Format::eR8G8B8Srgb: return "R8G8B8Srgb"; + case Format::eB8G8R8Unorm: return "B8G8R8Unorm"; + case Format::eB8G8R8Snorm: return "B8G8R8Snorm"; + case Format::eB8G8R8Uscaled: return "B8G8R8Uscaled"; + case Format::eB8G8R8Sscaled: return "B8G8R8Sscaled"; + case Format::eB8G8R8Uint: return "B8G8R8Uint"; + case Format::eB8G8R8Sint: return "B8G8R8Sint"; + case Format::eB8G8R8Srgb: return "B8G8R8Srgb"; + case Format::eR8G8B8A8Unorm: return "R8G8B8A8Unorm"; + case Format::eR8G8B8A8Snorm: return "R8G8B8A8Snorm"; + case Format::eR8G8B8A8Uscaled: return "R8G8B8A8Uscaled"; + case Format::eR8G8B8A8Sscaled: return "R8G8B8A8Sscaled"; + case Format::eR8G8B8A8Uint: return "R8G8B8A8Uint"; + case Format::eR8G8B8A8Sint: return "R8G8B8A8Sint"; + case Format::eR8G8B8A8Srgb: return "R8G8B8A8Srgb"; + case Format::eB8G8R8A8Unorm: return "B8G8R8A8Unorm"; + case Format::eB8G8R8A8Snorm: return "B8G8R8A8Snorm"; + case Format::eB8G8R8A8Uscaled: return "B8G8R8A8Uscaled"; + case Format::eB8G8R8A8Sscaled: return "B8G8R8A8Sscaled"; + case Format::eB8G8R8A8Uint: return "B8G8R8A8Uint"; + case Format::eB8G8R8A8Sint: return "B8G8R8A8Sint"; + case Format::eB8G8R8A8Srgb: return "B8G8R8A8Srgb"; + case Format::eA8B8G8R8UnormPack32: return "A8B8G8R8UnormPack32"; + case Format::eA8B8G8R8SnormPack32: return "A8B8G8R8SnormPack32"; + case Format::eA8B8G8R8UscaledPack32: return "A8B8G8R8UscaledPack32"; + case Format::eA8B8G8R8SscaledPack32: return "A8B8G8R8SscaledPack32"; + case Format::eA8B8G8R8UintPack32: return "A8B8G8R8UintPack32"; + case Format::eA8B8G8R8SintPack32: return "A8B8G8R8SintPack32"; + case Format::eA8B8G8R8SrgbPack32: return "A8B8G8R8SrgbPack32"; + case Format::eA2R10G10B10UnormPack32: return "A2R10G10B10UnormPack32"; + case Format::eA2R10G10B10SnormPack32: return "A2R10G10B10SnormPack32"; + case Format::eA2R10G10B10UscaledPack32: return "A2R10G10B10UscaledPack32"; + case Format::eA2R10G10B10SscaledPack32: return "A2R10G10B10SscaledPack32"; + case Format::eA2R10G10B10UintPack32: return "A2R10G10B10UintPack32"; + case Format::eA2R10G10B10SintPack32: return "A2R10G10B10SintPack32"; + case Format::eA2B10G10R10UnormPack32: return "A2B10G10R10UnormPack32"; + case Format::eA2B10G10R10SnormPack32: return "A2B10G10R10SnormPack32"; + case Format::eA2B10G10R10UscaledPack32: return "A2B10G10R10UscaledPack32"; + case Format::eA2B10G10R10SscaledPack32: return "A2B10G10R10SscaledPack32"; + case Format::eA2B10G10R10UintPack32: return "A2B10G10R10UintPack32"; + case Format::eA2B10G10R10SintPack32: return "A2B10G10R10SintPack32"; + case Format::eR16Unorm: return "R16Unorm"; + case Format::eR16Snorm: return "R16Snorm"; + case Format::eR16Uscaled: return "R16Uscaled"; + case Format::eR16Sscaled: return "R16Sscaled"; + case Format::eR16Uint: return "R16Uint"; + case Format::eR16Sint: return "R16Sint"; + case Format::eR16Sfloat: return "R16Sfloat"; + case Format::eR16G16Unorm: return "R16G16Unorm"; + case Format::eR16G16Snorm: return "R16G16Snorm"; + case Format::eR16G16Uscaled: return "R16G16Uscaled"; + case Format::eR16G16Sscaled: return "R16G16Sscaled"; + case Format::eR16G16Uint: return "R16G16Uint"; + case Format::eR16G16Sint: return "R16G16Sint"; + case Format::eR16G16Sfloat: return "R16G16Sfloat"; + case Format::eR16G16B16Unorm: return "R16G16B16Unorm"; + case Format::eR16G16B16Snorm: return "R16G16B16Snorm"; + case Format::eR16G16B16Uscaled: return "R16G16B16Uscaled"; + case Format::eR16G16B16Sscaled: return "R16G16B16Sscaled"; + case Format::eR16G16B16Uint: return "R16G16B16Uint"; + case Format::eR16G16B16Sint: return "R16G16B16Sint"; + case Format::eR16G16B16Sfloat: return "R16G16B16Sfloat"; + case Format::eR16G16B16A16Unorm: return "R16G16B16A16Unorm"; + case Format::eR16G16B16A16Snorm: return "R16G16B16A16Snorm"; + case Format::eR16G16B16A16Uscaled: return "R16G16B16A16Uscaled"; + case Format::eR16G16B16A16Sscaled: return "R16G16B16A16Sscaled"; + case Format::eR16G16B16A16Uint: return "R16G16B16A16Uint"; + case Format::eR16G16B16A16Sint: return "R16G16B16A16Sint"; + case Format::eR16G16B16A16Sfloat: return "R16G16B16A16Sfloat"; + case Format::eR32Uint: return "R32Uint"; + case Format::eR32Sint: return "R32Sint"; + case Format::eR32Sfloat: return "R32Sfloat"; + case Format::eR32G32Uint: return "R32G32Uint"; + case Format::eR32G32Sint: return "R32G32Sint"; + case Format::eR32G32Sfloat: return "R32G32Sfloat"; + case Format::eR32G32B32Uint: return "R32G32B32Uint"; + case Format::eR32G32B32Sint: return "R32G32B32Sint"; + case Format::eR32G32B32Sfloat: return "R32G32B32Sfloat"; + case Format::eR32G32B32A32Uint: return "R32G32B32A32Uint"; + case Format::eR32G32B32A32Sint: return "R32G32B32A32Sint"; + case Format::eR32G32B32A32Sfloat: return "R32G32B32A32Sfloat"; + case Format::eR64Uint: return "R64Uint"; + case Format::eR64Sint: return "R64Sint"; + case Format::eR64Sfloat: return "R64Sfloat"; + case Format::eR64G64Uint: return "R64G64Uint"; + case Format::eR64G64Sint: return "R64G64Sint"; + case Format::eR64G64Sfloat: return "R64G64Sfloat"; + case Format::eR64G64B64Uint: return "R64G64B64Uint"; + case Format::eR64G64B64Sint: return "R64G64B64Sint"; + case Format::eR64G64B64Sfloat: return "R64G64B64Sfloat"; + case Format::eR64G64B64A64Uint: return "R64G64B64A64Uint"; + case Format::eR64G64B64A64Sint: return "R64G64B64A64Sint"; + case Format::eR64G64B64A64Sfloat: return "R64G64B64A64Sfloat"; + case Format::eB10G11R11UfloatPack32: return "B10G11R11UfloatPack32"; + case Format::eE5B9G9R9UfloatPack32: return "E5B9G9R9UfloatPack32"; + case Format::eD16Unorm: return "D16Unorm"; + case Format::eX8D24UnormPack32: return "X8D24UnormPack32"; + case Format::eD32Sfloat: return "D32Sfloat"; + case Format::eS8Uint: return "S8Uint"; + case Format::eD16UnormS8Uint: return "D16UnormS8Uint"; + case Format::eD24UnormS8Uint: return "D24UnormS8Uint"; + case Format::eD32SfloatS8Uint: return "D32SfloatS8Uint"; + case Format::eBc1RgbUnormBlock: return "Bc1RgbUnormBlock"; + case Format::eBc1RgbSrgbBlock: return "Bc1RgbSrgbBlock"; + case Format::eBc1RgbaUnormBlock: return "Bc1RgbaUnormBlock"; + case Format::eBc1RgbaSrgbBlock: return "Bc1RgbaSrgbBlock"; + case Format::eBc2UnormBlock: return "Bc2UnormBlock"; + case Format::eBc2SrgbBlock: return "Bc2SrgbBlock"; + case Format::eBc3UnormBlock: return "Bc3UnormBlock"; + case Format::eBc3SrgbBlock: return "Bc3SrgbBlock"; + case Format::eBc4UnormBlock: return "Bc4UnormBlock"; + case Format::eBc4SnormBlock: return "Bc4SnormBlock"; + case Format::eBc5UnormBlock: return "Bc5UnormBlock"; + case Format::eBc5SnormBlock: return "Bc5SnormBlock"; + case Format::eBc6HUfloatBlock: return "Bc6HUfloatBlock"; + case Format::eBc6HSfloatBlock: return "Bc6HSfloatBlock"; + case Format::eBc7UnormBlock: return "Bc7UnormBlock"; + case Format::eBc7SrgbBlock: return "Bc7SrgbBlock"; + case Format::eEtc2R8G8B8UnormBlock: return "Etc2R8G8B8UnormBlock"; + case Format::eEtc2R8G8B8SrgbBlock: return "Etc2R8G8B8SrgbBlock"; + case Format::eEtc2R8G8B8A1UnormBlock: return "Etc2R8G8B8A1UnormBlock"; + case Format::eEtc2R8G8B8A1SrgbBlock: return "Etc2R8G8B8A1SrgbBlock"; + case Format::eEtc2R8G8B8A8UnormBlock: return "Etc2R8G8B8A8UnormBlock"; + case Format::eEtc2R8G8B8A8SrgbBlock: return "Etc2R8G8B8A8SrgbBlock"; + case Format::eEacR11UnormBlock: return "EacR11UnormBlock"; + case Format::eEacR11SnormBlock: return "EacR11SnormBlock"; + case Format::eEacR11G11UnormBlock: return "EacR11G11UnormBlock"; + case Format::eEacR11G11SnormBlock: return "EacR11G11SnormBlock"; + case Format::eAstc4x4UnormBlock: return "Astc4x4UnormBlock"; + case Format::eAstc4x4SrgbBlock: return "Astc4x4SrgbBlock"; + case Format::eAstc5x4UnormBlock: return "Astc5x4UnormBlock"; + case Format::eAstc5x4SrgbBlock: return "Astc5x4SrgbBlock"; + case Format::eAstc5x5UnormBlock: return "Astc5x5UnormBlock"; + case Format::eAstc5x5SrgbBlock: return "Astc5x5SrgbBlock"; + case Format::eAstc6x5UnormBlock: return "Astc6x5UnormBlock"; + case Format::eAstc6x5SrgbBlock: return "Astc6x5SrgbBlock"; + case Format::eAstc6x6UnormBlock: return "Astc6x6UnormBlock"; + case Format::eAstc6x6SrgbBlock: return "Astc6x6SrgbBlock"; + case Format::eAstc8x5UnormBlock: return "Astc8x5UnormBlock"; + case Format::eAstc8x5SrgbBlock: return "Astc8x5SrgbBlock"; + case Format::eAstc8x6UnormBlock: return "Astc8x6UnormBlock"; + case Format::eAstc8x6SrgbBlock: return "Astc8x6SrgbBlock"; + case Format::eAstc8x8UnormBlock: return "Astc8x8UnormBlock"; + case Format::eAstc8x8SrgbBlock: return "Astc8x8SrgbBlock"; + case Format::eAstc10x5UnormBlock: return "Astc10x5UnormBlock"; + case Format::eAstc10x5SrgbBlock: return "Astc10x5SrgbBlock"; + case Format::eAstc10x6UnormBlock: return "Astc10x6UnormBlock"; + case Format::eAstc10x6SrgbBlock: return "Astc10x6SrgbBlock"; + case Format::eAstc10x8UnormBlock: return "Astc10x8UnormBlock"; + case Format::eAstc10x8SrgbBlock: return "Astc10x8SrgbBlock"; + case Format::eAstc10x10UnormBlock: return "Astc10x10UnormBlock"; + case Format::eAstc10x10SrgbBlock: return "Astc10x10SrgbBlock"; + case Format::eAstc12x10UnormBlock: return "Astc12x10UnormBlock"; + case Format::eAstc12x10SrgbBlock: return "Astc12x10SrgbBlock"; + case Format::eAstc12x12UnormBlock: return "Astc12x12UnormBlock"; + case Format::eAstc12x12SrgbBlock: return "Astc12x12SrgbBlock"; + case Format::eG8B8G8R8422Unorm: return "G8B8G8R8422Unorm"; + case Format::eB8G8R8G8422Unorm: return "B8G8R8G8422Unorm"; + case Format::eG8B8R83Plane420Unorm: return "G8B8R83Plane420Unorm"; + case Format::eG8B8R82Plane420Unorm: return "G8B8R82Plane420Unorm"; + case Format::eG8B8R83Plane422Unorm: return "G8B8R83Plane422Unorm"; + case Format::eG8B8R82Plane422Unorm: return "G8B8R82Plane422Unorm"; + case Format::eG8B8R83Plane444Unorm: return "G8B8R83Plane444Unorm"; + case Format::eR10X6UnormPack16: return "R10X6UnormPack16"; + case Format::eR10X6G10X6Unorm2Pack16: return "R10X6G10X6Unorm2Pack16"; + case Format::eR10X6G10X6B10X6A10X6Unorm4Pack16: return "R10X6G10X6B10X6A10X6Unorm4Pack16"; + case Format::eG10X6B10X6G10X6R10X6422Unorm4Pack16: return "G10X6B10X6G10X6R10X6422Unorm4Pack16"; + case Format::eB10X6G10X6R10X6G10X6422Unorm4Pack16: return "B10X6G10X6R10X6G10X6422Unorm4Pack16"; + case Format::eG10X6B10X6R10X63Plane420Unorm3Pack16: return "G10X6B10X6R10X63Plane420Unorm3Pack16"; + case Format::eG10X6B10X6R10X62Plane420Unorm3Pack16: return "G10X6B10X6R10X62Plane420Unorm3Pack16"; + case Format::eG10X6B10X6R10X63Plane422Unorm3Pack16: return "G10X6B10X6R10X63Plane422Unorm3Pack16"; + case Format::eG10X6B10X6R10X62Plane422Unorm3Pack16: return "G10X6B10X6R10X62Plane422Unorm3Pack16"; + case Format::eG10X6B10X6R10X63Plane444Unorm3Pack16: return "G10X6B10X6R10X63Plane444Unorm3Pack16"; + case Format::eR12X4UnormPack16: return "R12X4UnormPack16"; + case Format::eR12X4G12X4Unorm2Pack16: return "R12X4G12X4Unorm2Pack16"; + case Format::eR12X4G12X4B12X4A12X4Unorm4Pack16: return "R12X4G12X4B12X4A12X4Unorm4Pack16"; + case Format::eG12X4B12X4G12X4R12X4422Unorm4Pack16: return "G12X4B12X4G12X4R12X4422Unorm4Pack16"; + case Format::eB12X4G12X4R12X4G12X4422Unorm4Pack16: return "B12X4G12X4R12X4G12X4422Unorm4Pack16"; + case Format::eG12X4B12X4R12X43Plane420Unorm3Pack16: return "G12X4B12X4R12X43Plane420Unorm3Pack16"; + case Format::eG12X4B12X4R12X42Plane420Unorm3Pack16: return "G12X4B12X4R12X42Plane420Unorm3Pack16"; + case Format::eG12X4B12X4R12X43Plane422Unorm3Pack16: return "G12X4B12X4R12X43Plane422Unorm3Pack16"; + case Format::eG12X4B12X4R12X42Plane422Unorm3Pack16: return "G12X4B12X4R12X42Plane422Unorm3Pack16"; + case Format::eG12X4B12X4R12X43Plane444Unorm3Pack16: return "G12X4B12X4R12X43Plane444Unorm3Pack16"; + case Format::eG16B16G16R16422Unorm: return "G16B16G16R16422Unorm"; + case Format::eB16G16R16G16422Unorm: return "B16G16R16G16422Unorm"; + case Format::eG16B16R163Plane420Unorm: return "G16B16R163Plane420Unorm"; + case Format::eG16B16R162Plane420Unorm: return "G16B16R162Plane420Unorm"; + case Format::eG16B16R163Plane422Unorm: return "G16B16R163Plane422Unorm"; + case Format::eG16B16R162Plane422Unorm: return "G16B16R162Plane422Unorm"; + case Format::eG16B16R163Plane444Unorm: return "G16B16R163Plane444Unorm"; + case Format::ePvrtc12BppUnormBlockIMG: return "Pvrtc12BppUnormBlockIMG"; + case Format::ePvrtc14BppUnormBlockIMG: return "Pvrtc14BppUnormBlockIMG"; + case Format::ePvrtc22BppUnormBlockIMG: return "Pvrtc22BppUnormBlockIMG"; + case Format::ePvrtc24BppUnormBlockIMG: return "Pvrtc24BppUnormBlockIMG"; + case Format::ePvrtc12BppSrgbBlockIMG: return "Pvrtc12BppSrgbBlockIMG"; + case Format::ePvrtc14BppSrgbBlockIMG: return "Pvrtc14BppSrgbBlockIMG"; + case Format::ePvrtc22BppSrgbBlockIMG: return "Pvrtc22BppSrgbBlockIMG"; + case Format::ePvrtc24BppSrgbBlockIMG: return "Pvrtc24BppSrgbBlockIMG"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(StructureType value) + { + switch (value) + { + case StructureType::eApplicationInfo: return "ApplicationInfo"; + case StructureType::eInstanceCreateInfo: return "InstanceCreateInfo"; + case StructureType::eDeviceQueueCreateInfo: return "DeviceQueueCreateInfo"; + case StructureType::eDeviceCreateInfo: return "DeviceCreateInfo"; + case StructureType::eSubmitInfo: return "SubmitInfo"; + case StructureType::eMemoryAllocateInfo: return "MemoryAllocateInfo"; + case StructureType::eMappedMemoryRange: return "MappedMemoryRange"; + case StructureType::eBindSparseInfo: return "BindSparseInfo"; + case StructureType::eFenceCreateInfo: return "FenceCreateInfo"; + case StructureType::eSemaphoreCreateInfo: return "SemaphoreCreateInfo"; + case StructureType::eEventCreateInfo: return "EventCreateInfo"; + case StructureType::eQueryPoolCreateInfo: return "QueryPoolCreateInfo"; + case StructureType::eBufferCreateInfo: return "BufferCreateInfo"; + case StructureType::eBufferViewCreateInfo: return "BufferViewCreateInfo"; + case StructureType::eImageCreateInfo: return "ImageCreateInfo"; + case StructureType::eImageViewCreateInfo: return "ImageViewCreateInfo"; + case StructureType::eShaderModuleCreateInfo: return "ShaderModuleCreateInfo"; + case StructureType::ePipelineCacheCreateInfo: return "PipelineCacheCreateInfo"; + case StructureType::ePipelineShaderStageCreateInfo: return "PipelineShaderStageCreateInfo"; + case StructureType::ePipelineVertexInputStateCreateInfo: return "PipelineVertexInputStateCreateInfo"; + case StructureType::ePipelineInputAssemblyStateCreateInfo: return "PipelineInputAssemblyStateCreateInfo"; + case StructureType::ePipelineTessellationStateCreateInfo: return "PipelineTessellationStateCreateInfo"; + case StructureType::ePipelineViewportStateCreateInfo: return "PipelineViewportStateCreateInfo"; + case StructureType::ePipelineRasterizationStateCreateInfo: return "PipelineRasterizationStateCreateInfo"; + case StructureType::ePipelineMultisampleStateCreateInfo: return "PipelineMultisampleStateCreateInfo"; + case StructureType::ePipelineDepthStencilStateCreateInfo: return "PipelineDepthStencilStateCreateInfo"; + case StructureType::ePipelineColorBlendStateCreateInfo: return "PipelineColorBlendStateCreateInfo"; + case StructureType::ePipelineDynamicStateCreateInfo: return "PipelineDynamicStateCreateInfo"; + case StructureType::eGraphicsPipelineCreateInfo: return "GraphicsPipelineCreateInfo"; + case StructureType::eComputePipelineCreateInfo: return "ComputePipelineCreateInfo"; + case StructureType::ePipelineLayoutCreateInfo: return "PipelineLayoutCreateInfo"; + case StructureType::eSamplerCreateInfo: return "SamplerCreateInfo"; + case StructureType::eDescriptorSetLayoutCreateInfo: return "DescriptorSetLayoutCreateInfo"; + case StructureType::eDescriptorPoolCreateInfo: return "DescriptorPoolCreateInfo"; + case StructureType::eDescriptorSetAllocateInfo: return "DescriptorSetAllocateInfo"; + case StructureType::eWriteDescriptorSet: return "WriteDescriptorSet"; + case StructureType::eCopyDescriptorSet: return "CopyDescriptorSet"; + case StructureType::eFramebufferCreateInfo: return "FramebufferCreateInfo"; + case StructureType::eRenderPassCreateInfo: return "RenderPassCreateInfo"; + case StructureType::eCommandPoolCreateInfo: return "CommandPoolCreateInfo"; + case StructureType::eCommandBufferAllocateInfo: return "CommandBufferAllocateInfo"; + case StructureType::eCommandBufferInheritanceInfo: return "CommandBufferInheritanceInfo"; + case StructureType::eCommandBufferBeginInfo: return "CommandBufferBeginInfo"; + case StructureType::eRenderPassBeginInfo: return "RenderPassBeginInfo"; + case StructureType::eBufferMemoryBarrier: return "BufferMemoryBarrier"; + case StructureType::eImageMemoryBarrier: return "ImageMemoryBarrier"; + case StructureType::eMemoryBarrier: return "MemoryBarrier"; + case StructureType::eLoaderInstanceCreateInfo: return "LoaderInstanceCreateInfo"; + case StructureType::eLoaderDeviceCreateInfo: return "LoaderDeviceCreateInfo"; + case StructureType::ePhysicalDeviceSubgroupProperties: return "PhysicalDeviceSubgroupProperties"; + case StructureType::eBindBufferMemoryInfo: return "BindBufferMemoryInfo"; + case StructureType::eBindImageMemoryInfo: return "BindImageMemoryInfo"; + case StructureType::ePhysicalDevice16BitStorageFeatures: return "PhysicalDevice16BitStorageFeatures"; + case StructureType::eMemoryDedicatedRequirements: return "MemoryDedicatedRequirements"; + case StructureType::eMemoryDedicatedAllocateInfo: return "MemoryDedicatedAllocateInfo"; + case StructureType::eMemoryAllocateFlagsInfo: return "MemoryAllocateFlagsInfo"; + case StructureType::eDeviceGroupRenderPassBeginInfo: return "DeviceGroupRenderPassBeginInfo"; + case StructureType::eDeviceGroupCommandBufferBeginInfo: return "DeviceGroupCommandBufferBeginInfo"; + case StructureType::eDeviceGroupSubmitInfo: return "DeviceGroupSubmitInfo"; + case StructureType::eDeviceGroupBindSparseInfo: return "DeviceGroupBindSparseInfo"; + case StructureType::eBindBufferMemoryDeviceGroupInfo: return "BindBufferMemoryDeviceGroupInfo"; + case StructureType::eBindImageMemoryDeviceGroupInfo: return "BindImageMemoryDeviceGroupInfo"; + case StructureType::ePhysicalDeviceGroupProperties: return "PhysicalDeviceGroupProperties"; + case StructureType::eDeviceGroupDeviceCreateInfo: return "DeviceGroupDeviceCreateInfo"; + case StructureType::eBufferMemoryRequirementsInfo2: return "BufferMemoryRequirementsInfo2"; + case StructureType::eImageMemoryRequirementsInfo2: return "ImageMemoryRequirementsInfo2"; + case StructureType::eImageSparseMemoryRequirementsInfo2: return "ImageSparseMemoryRequirementsInfo2"; + case StructureType::eMemoryRequirements2: return "MemoryRequirements2"; + case StructureType::eSparseImageMemoryRequirements2: return "SparseImageMemoryRequirements2"; + case StructureType::ePhysicalDeviceFeatures2: return "PhysicalDeviceFeatures2"; + case StructureType::ePhysicalDeviceProperties2: return "PhysicalDeviceProperties2"; + case StructureType::eFormatProperties2: return "FormatProperties2"; + case StructureType::eImageFormatProperties2: return "ImageFormatProperties2"; + case StructureType::ePhysicalDeviceImageFormatInfo2: return "PhysicalDeviceImageFormatInfo2"; + case StructureType::eQueueFamilyProperties2: return "QueueFamilyProperties2"; + case StructureType::ePhysicalDeviceMemoryProperties2: return "PhysicalDeviceMemoryProperties2"; + case StructureType::eSparseImageFormatProperties2: return "SparseImageFormatProperties2"; + case StructureType::ePhysicalDeviceSparseImageFormatInfo2: return "PhysicalDeviceSparseImageFormatInfo2"; + case StructureType::ePhysicalDevicePointClippingProperties: return "PhysicalDevicePointClippingProperties"; + case StructureType::eRenderPassInputAttachmentAspectCreateInfo: return "RenderPassInputAttachmentAspectCreateInfo"; + case StructureType::eImageViewUsageCreateInfo: return "ImageViewUsageCreateInfo"; + case StructureType::ePipelineTessellationDomainOriginStateCreateInfo: return "PipelineTessellationDomainOriginStateCreateInfo"; + case StructureType::eRenderPassMultiviewCreateInfo: return "RenderPassMultiviewCreateInfo"; + case StructureType::ePhysicalDeviceMultiviewFeatures: return "PhysicalDeviceMultiviewFeatures"; + case StructureType::ePhysicalDeviceMultiviewProperties: return "PhysicalDeviceMultiviewProperties"; + case StructureType::ePhysicalDeviceVariablePointerFeatures: return "PhysicalDeviceVariablePointerFeatures"; + case StructureType::eProtectedSubmitInfo: return "ProtectedSubmitInfo"; + case StructureType::ePhysicalDeviceProtectedMemoryFeatures: return "PhysicalDeviceProtectedMemoryFeatures"; + case StructureType::ePhysicalDeviceProtectedMemoryProperties: return "PhysicalDeviceProtectedMemoryProperties"; + case StructureType::eDeviceQueueInfo2: return "DeviceQueueInfo2"; + case StructureType::eSamplerYcbcrConversionCreateInfo: return "SamplerYcbcrConversionCreateInfo"; + case StructureType::eSamplerYcbcrConversionInfo: return "SamplerYcbcrConversionInfo"; + case StructureType::eBindImagePlaneMemoryInfo: return "BindImagePlaneMemoryInfo"; + case StructureType::eImagePlaneMemoryRequirementsInfo: return "ImagePlaneMemoryRequirementsInfo"; + case StructureType::ePhysicalDeviceSamplerYcbcrConversionFeatures: return "PhysicalDeviceSamplerYcbcrConversionFeatures"; + case StructureType::eSamplerYcbcrConversionImageFormatProperties: return "SamplerYcbcrConversionImageFormatProperties"; + case StructureType::eDescriptorUpdateTemplateCreateInfo: return "DescriptorUpdateTemplateCreateInfo"; + case StructureType::ePhysicalDeviceExternalImageFormatInfo: return "PhysicalDeviceExternalImageFormatInfo"; + case StructureType::eExternalImageFormatProperties: return "ExternalImageFormatProperties"; + case StructureType::ePhysicalDeviceExternalBufferInfo: return "PhysicalDeviceExternalBufferInfo"; + case StructureType::eExternalBufferProperties: return "ExternalBufferProperties"; + case StructureType::ePhysicalDeviceIdProperties: return "PhysicalDeviceIdProperties"; + case StructureType::eExternalMemoryBufferCreateInfo: return "ExternalMemoryBufferCreateInfo"; + case StructureType::eExternalMemoryImageCreateInfo: return "ExternalMemoryImageCreateInfo"; + case StructureType::eExportMemoryAllocateInfo: return "ExportMemoryAllocateInfo"; + case StructureType::ePhysicalDeviceExternalFenceInfo: return "PhysicalDeviceExternalFenceInfo"; + case StructureType::eExternalFenceProperties: return "ExternalFenceProperties"; + case StructureType::eExportFenceCreateInfo: return "ExportFenceCreateInfo"; + case StructureType::eExportSemaphoreCreateInfo: return "ExportSemaphoreCreateInfo"; + case StructureType::ePhysicalDeviceExternalSemaphoreInfo: return "PhysicalDeviceExternalSemaphoreInfo"; + case StructureType::eExternalSemaphoreProperties: return "ExternalSemaphoreProperties"; + case StructureType::ePhysicalDeviceMaintenance3Properties: return "PhysicalDeviceMaintenance3Properties"; + case StructureType::eDescriptorSetLayoutSupport: return "DescriptorSetLayoutSupport"; + case StructureType::ePhysicalDeviceShaderDrawParameterFeatures: return "PhysicalDeviceShaderDrawParameterFeatures"; + case StructureType::eSwapchainCreateInfoKHR: return "SwapchainCreateInfoKHR"; + case StructureType::ePresentInfoKHR: return "PresentInfoKHR"; + case StructureType::eDeviceGroupPresentCapabilitiesKHR: return "DeviceGroupPresentCapabilitiesKHR"; + case StructureType::eImageSwapchainCreateInfoKHR: return "ImageSwapchainCreateInfoKHR"; + case StructureType::eBindImageMemorySwapchainInfoKHR: return "BindImageMemorySwapchainInfoKHR"; + case StructureType::eAcquireNextImageInfoKHR: return "AcquireNextImageInfoKHR"; + case StructureType::eDeviceGroupPresentInfoKHR: return "DeviceGroupPresentInfoKHR"; + case StructureType::eDeviceGroupSwapchainCreateInfoKHR: return "DeviceGroupSwapchainCreateInfoKHR"; + case StructureType::eDisplayModeCreateInfoKHR: return "DisplayModeCreateInfoKHR"; + case StructureType::eDisplaySurfaceCreateInfoKHR: return "DisplaySurfaceCreateInfoKHR"; + case StructureType::eDisplayPresentInfoKHR: return "DisplayPresentInfoKHR"; + case StructureType::eXlibSurfaceCreateInfoKHR: return "XlibSurfaceCreateInfoKHR"; + case StructureType::eXcbSurfaceCreateInfoKHR: return "XcbSurfaceCreateInfoKHR"; + case StructureType::eWaylandSurfaceCreateInfoKHR: return "WaylandSurfaceCreateInfoKHR"; + case StructureType::eMirSurfaceCreateInfoKHR: return "MirSurfaceCreateInfoKHR"; + case StructureType::eAndroidSurfaceCreateInfoKHR: return "AndroidSurfaceCreateInfoKHR"; + case StructureType::eWin32SurfaceCreateInfoKHR: return "Win32SurfaceCreateInfoKHR"; + case StructureType::eDebugReportCallbackCreateInfoEXT: return "DebugReportCallbackCreateInfoEXT"; + case StructureType::ePipelineRasterizationStateRasterizationOrderAMD: return "PipelineRasterizationStateRasterizationOrderAMD"; + case StructureType::eDebugMarkerObjectNameInfoEXT: return "DebugMarkerObjectNameInfoEXT"; + case StructureType::eDebugMarkerObjectTagInfoEXT: return "DebugMarkerObjectTagInfoEXT"; + case StructureType::eDebugMarkerMarkerInfoEXT: return "DebugMarkerMarkerInfoEXT"; + case StructureType::eDedicatedAllocationImageCreateInfoNV: return "DedicatedAllocationImageCreateInfoNV"; + case StructureType::eDedicatedAllocationBufferCreateInfoNV: return "DedicatedAllocationBufferCreateInfoNV"; + case StructureType::eDedicatedAllocationMemoryAllocateInfoNV: return "DedicatedAllocationMemoryAllocateInfoNV"; + case StructureType::eTextureLodGatherFormatPropertiesAMD: return "TextureLodGatherFormatPropertiesAMD"; + case StructureType::eExternalMemoryImageCreateInfoNV: return "ExternalMemoryImageCreateInfoNV"; + case StructureType::eExportMemoryAllocateInfoNV: return "ExportMemoryAllocateInfoNV"; + case StructureType::eImportMemoryWin32HandleInfoNV: return "ImportMemoryWin32HandleInfoNV"; + case StructureType::eExportMemoryWin32HandleInfoNV: return "ExportMemoryWin32HandleInfoNV"; + case StructureType::eWin32KeyedMutexAcquireReleaseInfoNV: return "Win32KeyedMutexAcquireReleaseInfoNV"; + case StructureType::eValidationFlagsEXT: return "ValidationFlagsEXT"; + case StructureType::eViSurfaceCreateInfoNN: return "ViSurfaceCreateInfoNN"; + case StructureType::eImportMemoryWin32HandleInfoKHR: return "ImportMemoryWin32HandleInfoKHR"; + case StructureType::eExportMemoryWin32HandleInfoKHR: return "ExportMemoryWin32HandleInfoKHR"; + case StructureType::eMemoryWin32HandlePropertiesKHR: return "MemoryWin32HandlePropertiesKHR"; + case StructureType::eMemoryGetWin32HandleInfoKHR: return "MemoryGetWin32HandleInfoKHR"; + case StructureType::eImportMemoryFdInfoKHR: return "ImportMemoryFdInfoKHR"; + case StructureType::eMemoryFdPropertiesKHR: return "MemoryFdPropertiesKHR"; + case StructureType::eMemoryGetFdInfoKHR: return "MemoryGetFdInfoKHR"; + case StructureType::eWin32KeyedMutexAcquireReleaseInfoKHR: return "Win32KeyedMutexAcquireReleaseInfoKHR"; + case StructureType::eImportSemaphoreWin32HandleInfoKHR: return "ImportSemaphoreWin32HandleInfoKHR"; + case StructureType::eExportSemaphoreWin32HandleInfoKHR: return "ExportSemaphoreWin32HandleInfoKHR"; + case StructureType::eD3D12FenceSubmitInfoKHR: return "D3D12FenceSubmitInfoKHR"; + case StructureType::eSemaphoreGetWin32HandleInfoKHR: return "SemaphoreGetWin32HandleInfoKHR"; + case StructureType::eImportSemaphoreFdInfoKHR: return "ImportSemaphoreFdInfoKHR"; + case StructureType::eSemaphoreGetFdInfoKHR: return "SemaphoreGetFdInfoKHR"; + case StructureType::ePhysicalDevicePushDescriptorPropertiesKHR: return "PhysicalDevicePushDescriptorPropertiesKHR"; + case StructureType::eCommandBufferInheritanceConditionalRenderingInfoEXT: return "CommandBufferInheritanceConditionalRenderingInfoEXT"; + case StructureType::ePhysicalDeviceConditionalRenderingFeaturesEXT: return "PhysicalDeviceConditionalRenderingFeaturesEXT"; + case StructureType::eConditionalRenderingBeginInfoEXT: return "ConditionalRenderingBeginInfoEXT"; + case StructureType::ePresentRegionsKHR: return "PresentRegionsKHR"; + case StructureType::eObjectTableCreateInfoNVX: return "ObjectTableCreateInfoNVX"; + case StructureType::eIndirectCommandsLayoutCreateInfoNVX: return "IndirectCommandsLayoutCreateInfoNVX"; + case StructureType::eCmdProcessCommandsInfoNVX: return "CmdProcessCommandsInfoNVX"; + case StructureType::eCmdReserveSpaceForCommandsInfoNVX: return "CmdReserveSpaceForCommandsInfoNVX"; + case StructureType::eDeviceGeneratedCommandsLimitsNVX: return "DeviceGeneratedCommandsLimitsNVX"; + case StructureType::eDeviceGeneratedCommandsFeaturesNVX: return "DeviceGeneratedCommandsFeaturesNVX"; + case StructureType::ePipelineViewportWScalingStateCreateInfoNV: return "PipelineViewportWScalingStateCreateInfoNV"; + case StructureType::eSurfaceCapabilities2EXT: return "SurfaceCapabilities2EXT"; + case StructureType::eDisplayPowerInfoEXT: return "DisplayPowerInfoEXT"; + case StructureType::eDeviceEventInfoEXT: return "DeviceEventInfoEXT"; + case StructureType::eDisplayEventInfoEXT: return "DisplayEventInfoEXT"; + case StructureType::eSwapchainCounterCreateInfoEXT: return "SwapchainCounterCreateInfoEXT"; + case StructureType::ePresentTimesInfoGOOGLE: return "PresentTimesInfoGOOGLE"; + case StructureType::ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX: return "PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX"; + case StructureType::ePipelineViewportSwizzleStateCreateInfoNV: return "PipelineViewportSwizzleStateCreateInfoNV"; + case StructureType::ePhysicalDeviceDiscardRectanglePropertiesEXT: return "PhysicalDeviceDiscardRectanglePropertiesEXT"; + case StructureType::ePipelineDiscardRectangleStateCreateInfoEXT: return "PipelineDiscardRectangleStateCreateInfoEXT"; + case StructureType::ePhysicalDeviceConservativeRasterizationPropertiesEXT: return "PhysicalDeviceConservativeRasterizationPropertiesEXT"; + case StructureType::ePipelineRasterizationConservativeStateCreateInfoEXT: return "PipelineRasterizationConservativeStateCreateInfoEXT"; + case StructureType::eHdrMetadataEXT: return "HdrMetadataEXT"; + case StructureType::eAttachmentDescription2KHR: return "AttachmentDescription2KHR"; + case StructureType::eAttachmentReference2KHR: return "AttachmentReference2KHR"; + case StructureType::eSubpassDescription2KHR: return "SubpassDescription2KHR"; + case StructureType::eSubpassDependency2KHR: return "SubpassDependency2KHR"; + case StructureType::eRenderPassCreateInfo2KHR: return "RenderPassCreateInfo2KHR"; + case StructureType::eSubpassBeginInfoKHR: return "SubpassBeginInfoKHR"; + case StructureType::eSubpassEndInfoKHR: return "SubpassEndInfoKHR"; + case StructureType::eSharedPresentSurfaceCapabilitiesKHR: return "SharedPresentSurfaceCapabilitiesKHR"; + case StructureType::eImportFenceWin32HandleInfoKHR: return "ImportFenceWin32HandleInfoKHR"; + case StructureType::eExportFenceWin32HandleInfoKHR: return "ExportFenceWin32HandleInfoKHR"; + case StructureType::eFenceGetWin32HandleInfoKHR: return "FenceGetWin32HandleInfoKHR"; + case StructureType::eImportFenceFdInfoKHR: return "ImportFenceFdInfoKHR"; + case StructureType::eFenceGetFdInfoKHR: return "FenceGetFdInfoKHR"; + case StructureType::ePhysicalDeviceSurfaceInfo2KHR: return "PhysicalDeviceSurfaceInfo2KHR"; + case StructureType::eSurfaceCapabilities2KHR: return "SurfaceCapabilities2KHR"; + case StructureType::eSurfaceFormat2KHR: return "SurfaceFormat2KHR"; + case StructureType::eDisplayProperties2KHR: return "DisplayProperties2KHR"; + case StructureType::eDisplayPlaneProperties2KHR: return "DisplayPlaneProperties2KHR"; + case StructureType::eDisplayModeProperties2KHR: return "DisplayModeProperties2KHR"; + case StructureType::eDisplayPlaneInfo2KHR: return "DisplayPlaneInfo2KHR"; + case StructureType::eDisplayPlaneCapabilities2KHR: return "DisplayPlaneCapabilities2KHR"; + case StructureType::eIosSurfaceCreateInfoMVK: return "IosSurfaceCreateInfoMVK"; + case StructureType::eMacosSurfaceCreateInfoMVK: return "MacosSurfaceCreateInfoMVK"; + case StructureType::eDebugUtilsObjectNameInfoEXT: return "DebugUtilsObjectNameInfoEXT"; + case StructureType::eDebugUtilsObjectTagInfoEXT: return "DebugUtilsObjectTagInfoEXT"; + case StructureType::eDebugUtilsLabelEXT: return "DebugUtilsLabelEXT"; + case StructureType::eDebugUtilsMessengerCallbackDataEXT: return "DebugUtilsMessengerCallbackDataEXT"; + case StructureType::eDebugUtilsMessengerCreateInfoEXT: return "DebugUtilsMessengerCreateInfoEXT"; + case StructureType::eAndroidHardwareBufferUsageANDROID: return "AndroidHardwareBufferUsageANDROID"; + case StructureType::eAndroidHardwareBufferPropertiesANDROID: return "AndroidHardwareBufferPropertiesANDROID"; + case StructureType::eAndroidHardwareBufferFormatPropertiesANDROID: return "AndroidHardwareBufferFormatPropertiesANDROID"; + case StructureType::eImportAndroidHardwareBufferInfoANDROID: return "ImportAndroidHardwareBufferInfoANDROID"; + case StructureType::eMemoryGetAndroidHardwareBufferInfoANDROID: return "MemoryGetAndroidHardwareBufferInfoANDROID"; + case StructureType::eExternalFormatANDROID: return "ExternalFormatANDROID"; + case StructureType::ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT: return "PhysicalDeviceSamplerFilterMinmaxPropertiesEXT"; + case StructureType::eSamplerReductionModeCreateInfoEXT: return "SamplerReductionModeCreateInfoEXT"; + case StructureType::eSampleLocationsInfoEXT: return "SampleLocationsInfoEXT"; + case StructureType::eRenderPassSampleLocationsBeginInfoEXT: return "RenderPassSampleLocationsBeginInfoEXT"; + case StructureType::ePipelineSampleLocationsStateCreateInfoEXT: return "PipelineSampleLocationsStateCreateInfoEXT"; + case StructureType::ePhysicalDeviceSampleLocationsPropertiesEXT: return "PhysicalDeviceSampleLocationsPropertiesEXT"; + case StructureType::eMultisamplePropertiesEXT: return "MultisamplePropertiesEXT"; + case StructureType::eImageFormatListCreateInfoKHR: return "ImageFormatListCreateInfoKHR"; + case StructureType::ePhysicalDeviceBlendOperationAdvancedFeaturesEXT: return "PhysicalDeviceBlendOperationAdvancedFeaturesEXT"; + case StructureType::ePhysicalDeviceBlendOperationAdvancedPropertiesEXT: return "PhysicalDeviceBlendOperationAdvancedPropertiesEXT"; + case StructureType::ePipelineColorBlendAdvancedStateCreateInfoEXT: return "PipelineColorBlendAdvancedStateCreateInfoEXT"; + case StructureType::ePipelineCoverageToColorStateCreateInfoNV: return "PipelineCoverageToColorStateCreateInfoNV"; + case StructureType::ePipelineCoverageModulationStateCreateInfoNV: return "PipelineCoverageModulationStateCreateInfoNV"; + case StructureType::eValidationCacheCreateInfoEXT: return "ValidationCacheCreateInfoEXT"; + case StructureType::eShaderModuleValidationCacheCreateInfoEXT: return "ShaderModuleValidationCacheCreateInfoEXT"; + case StructureType::eDescriptorSetLayoutBindingFlagsCreateInfoEXT: return "DescriptorSetLayoutBindingFlagsCreateInfoEXT"; + case StructureType::ePhysicalDeviceDescriptorIndexingFeaturesEXT: return "PhysicalDeviceDescriptorIndexingFeaturesEXT"; + case StructureType::ePhysicalDeviceDescriptorIndexingPropertiesEXT: return "PhysicalDeviceDescriptorIndexingPropertiesEXT"; + case StructureType::eDescriptorSetVariableDescriptorCountAllocateInfoEXT: return "DescriptorSetVariableDescriptorCountAllocateInfoEXT"; + case StructureType::eDescriptorSetVariableDescriptorCountLayoutSupportEXT: return "DescriptorSetVariableDescriptorCountLayoutSupportEXT"; + case StructureType::eDeviceQueueGlobalPriorityCreateInfoEXT: return "DeviceQueueGlobalPriorityCreateInfoEXT"; + case StructureType::ePhysicalDevice8BitStorageFeaturesKHR: return "PhysicalDevice8BitStorageFeaturesKHR"; + case StructureType::eImportMemoryHostPointerInfoEXT: return "ImportMemoryHostPointerInfoEXT"; + case StructureType::eMemoryHostPointerPropertiesEXT: return "MemoryHostPointerPropertiesEXT"; + case StructureType::ePhysicalDeviceExternalMemoryHostPropertiesEXT: return "PhysicalDeviceExternalMemoryHostPropertiesEXT"; + case StructureType::ePhysicalDeviceShaderCorePropertiesAMD: return "PhysicalDeviceShaderCorePropertiesAMD"; + case StructureType::ePhysicalDeviceVertexAttributeDivisorPropertiesEXT: return "PhysicalDeviceVertexAttributeDivisorPropertiesEXT"; + case StructureType::ePipelineVertexInputDivisorStateCreateInfoEXT: return "PipelineVertexInputDivisorStateCreateInfoEXT"; + case StructureType::eCheckpointDataNV: return "CheckpointDataNV"; + case StructureType::eQueueFamilyCheckpointPropertiesNV: return "QueueFamilyCheckpointPropertiesNV"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SubpassContents value) + { + switch (value) + { + case SubpassContents::eInline: return "Inline"; + case SubpassContents::eSecondaryCommandBuffers: return "SecondaryCommandBuffers"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DynamicState value) + { + switch (value) + { + case DynamicState::eViewport: return "Viewport"; + case DynamicState::eScissor: return "Scissor"; + case DynamicState::eLineWidth: return "LineWidth"; + case DynamicState::eDepthBias: return "DepthBias"; + case DynamicState::eBlendConstants: return "BlendConstants"; + case DynamicState::eDepthBounds: return "DepthBounds"; + case DynamicState::eStencilCompareMask: return "StencilCompareMask"; + case DynamicState::eStencilWriteMask: return "StencilWriteMask"; + case DynamicState::eStencilReference: return "StencilReference"; + case DynamicState::eViewportWScalingNV: return "ViewportWScalingNV"; + case DynamicState::eDiscardRectangleEXT: return "DiscardRectangleEXT"; + case DynamicState::eSampleLocationsEXT: return "SampleLocationsEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateType value) + { + switch (value) + { + case DescriptorUpdateTemplateType::eDescriptorSet: return "DescriptorSet"; + case DescriptorUpdateTemplateType::ePushDescriptorsKHR: return "PushDescriptorsKHR"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ObjectType value) + { + switch (value) + { + case ObjectType::eUnknown: return "Unknown"; + case ObjectType::eInstance: return "Instance"; + case ObjectType::ePhysicalDevice: return "PhysicalDevice"; + case ObjectType::eDevice: return "Device"; + case ObjectType::eQueue: return "Queue"; + case ObjectType::eSemaphore: return "Semaphore"; + case ObjectType::eCommandBuffer: return "CommandBuffer"; + case ObjectType::eFence: return "Fence"; + case ObjectType::eDeviceMemory: return "DeviceMemory"; + case ObjectType::eBuffer: return "Buffer"; + case ObjectType::eImage: return "Image"; + case ObjectType::eEvent: return "Event"; + case ObjectType::eQueryPool: return "QueryPool"; + case ObjectType::eBufferView: return "BufferView"; + case ObjectType::eImageView: return "ImageView"; + case ObjectType::eShaderModule: return "ShaderModule"; + case ObjectType::ePipelineCache: return "PipelineCache"; + case ObjectType::ePipelineLayout: return "PipelineLayout"; + case ObjectType::eRenderPass: return "RenderPass"; + case ObjectType::ePipeline: return "Pipeline"; + case ObjectType::eDescriptorSetLayout: return "DescriptorSetLayout"; + case ObjectType::eSampler: return "Sampler"; + case ObjectType::eDescriptorPool: return "DescriptorPool"; + case ObjectType::eDescriptorSet: return "DescriptorSet"; + case ObjectType::eFramebuffer: return "Framebuffer"; + case ObjectType::eCommandPool: return "CommandPool"; + case ObjectType::eSamplerYcbcrConversion: return "SamplerYcbcrConversion"; + case ObjectType::eDescriptorUpdateTemplate: return "DescriptorUpdateTemplate"; + case ObjectType::eSurfaceKHR: return "SurfaceKHR"; + case ObjectType::eSwapchainKHR: return "SwapchainKHR"; + case ObjectType::eDisplayKHR: return "DisplayKHR"; + case ObjectType::eDisplayModeKHR: return "DisplayModeKHR"; + case ObjectType::eDebugReportCallbackEXT: return "DebugReportCallbackEXT"; + case ObjectType::eObjectTableNVX: return "ObjectTableNVX"; + case ObjectType::eIndirectCommandsLayoutNVX: return "IndirectCommandsLayoutNVX"; + case ObjectType::eDebugUtilsMessengerEXT: return "DebugUtilsMessengerEXT"; + case ObjectType::eValidationCacheEXT: return "ValidationCacheEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueueFlagBits value) + { + switch (value) + { + case QueueFlagBits::eGraphics: return "Graphics"; + case QueueFlagBits::eCompute: return "Compute"; + case QueueFlagBits::eTransfer: return "Transfer"; + case QueueFlagBits::eSparseBinding: return "SparseBinding"; + case QueueFlagBits::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueueFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & QueueFlagBits::eGraphics) result += "Graphics | "; + if (value & QueueFlagBits::eCompute) result += "Compute | "; + if (value & QueueFlagBits::eTransfer) result += "Transfer | "; + if (value & QueueFlagBits::eSparseBinding) result += "SparseBinding | "; + if (value & QueueFlagBits::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DeviceQueueCreateFlagBits value) + { + switch (value) + { + case DeviceQueueCreateFlagBits::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DeviceQueueCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & DeviceQueueCreateFlagBits::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(MemoryPropertyFlagBits value) + { + switch (value) + { + case MemoryPropertyFlagBits::eDeviceLocal: return "DeviceLocal"; + case MemoryPropertyFlagBits::eHostVisible: return "HostVisible"; + case MemoryPropertyFlagBits::eHostCoherent: return "HostCoherent"; + case MemoryPropertyFlagBits::eHostCached: return "HostCached"; + case MemoryPropertyFlagBits::eLazilyAllocated: return "LazilyAllocated"; + case MemoryPropertyFlagBits::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(MemoryPropertyFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & MemoryPropertyFlagBits::eDeviceLocal) result += "DeviceLocal | "; + if (value & MemoryPropertyFlagBits::eHostVisible) result += "HostVisible | "; + if (value & MemoryPropertyFlagBits::eHostCoherent) result += "HostCoherent | "; + if (value & MemoryPropertyFlagBits::eHostCached) result += "HostCached | "; + if (value & MemoryPropertyFlagBits::eLazilyAllocated) result += "LazilyAllocated | "; + if (value & MemoryPropertyFlagBits::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(MemoryHeapFlagBits value) + { + switch (value) + { + case MemoryHeapFlagBits::eDeviceLocal: return "DeviceLocal"; + case MemoryHeapFlagBits::eMultiInstance: return "MultiInstance"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(MemoryHeapFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & MemoryHeapFlagBits::eDeviceLocal) result += "DeviceLocal | "; + if (value & MemoryHeapFlagBits::eMultiInstance) result += "MultiInstance | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(AccessFlagBits value) + { + switch (value) + { + case AccessFlagBits::eIndirectCommandRead: return "IndirectCommandRead"; + case AccessFlagBits::eIndexRead: return "IndexRead"; + case AccessFlagBits::eVertexAttributeRead: return "VertexAttributeRead"; + case AccessFlagBits::eUniformRead: return "UniformRead"; + case AccessFlagBits::eInputAttachmentRead: return "InputAttachmentRead"; + case AccessFlagBits::eShaderRead: return "ShaderRead"; + case AccessFlagBits::eShaderWrite: return "ShaderWrite"; + case AccessFlagBits::eColorAttachmentRead: return "ColorAttachmentRead"; + case AccessFlagBits::eColorAttachmentWrite: return "ColorAttachmentWrite"; + case AccessFlagBits::eDepthStencilAttachmentRead: return "DepthStencilAttachmentRead"; + case AccessFlagBits::eDepthStencilAttachmentWrite: return "DepthStencilAttachmentWrite"; + case AccessFlagBits::eTransferRead: return "TransferRead"; + case AccessFlagBits::eTransferWrite: return "TransferWrite"; + case AccessFlagBits::eHostRead: return "HostRead"; + case AccessFlagBits::eHostWrite: return "HostWrite"; + case AccessFlagBits::eMemoryRead: return "MemoryRead"; + case AccessFlagBits::eMemoryWrite: return "MemoryWrite"; + case AccessFlagBits::eConditionalRenderingReadEXT: return "ConditionalRenderingReadEXT"; + case AccessFlagBits::eCommandProcessReadNVX: return "CommandProcessReadNVX"; + case AccessFlagBits::eCommandProcessWriteNVX: return "CommandProcessWriteNVX"; + case AccessFlagBits::eColorAttachmentReadNoncoherentEXT: return "ColorAttachmentReadNoncoherentEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(AccessFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & AccessFlagBits::eIndirectCommandRead) result += "IndirectCommandRead | "; + if (value & AccessFlagBits::eIndexRead) result += "IndexRead | "; + if (value & AccessFlagBits::eVertexAttributeRead) result += "VertexAttributeRead | "; + if (value & AccessFlagBits::eUniformRead) result += "UniformRead | "; + if (value & AccessFlagBits::eInputAttachmentRead) result += "InputAttachmentRead | "; + if (value & AccessFlagBits::eShaderRead) result += "ShaderRead | "; + if (value & AccessFlagBits::eShaderWrite) result += "ShaderWrite | "; + if (value & AccessFlagBits::eColorAttachmentRead) result += "ColorAttachmentRead | "; + if (value & AccessFlagBits::eColorAttachmentWrite) result += "ColorAttachmentWrite | "; + if (value & AccessFlagBits::eDepthStencilAttachmentRead) result += "DepthStencilAttachmentRead | "; + if (value & AccessFlagBits::eDepthStencilAttachmentWrite) result += "DepthStencilAttachmentWrite | "; + if (value & AccessFlagBits::eTransferRead) result += "TransferRead | "; + if (value & AccessFlagBits::eTransferWrite) result += "TransferWrite | "; + if (value & AccessFlagBits::eHostRead) result += "HostRead | "; + if (value & AccessFlagBits::eHostWrite) result += "HostWrite | "; + if (value & AccessFlagBits::eMemoryRead) result += "MemoryRead | "; + if (value & AccessFlagBits::eMemoryWrite) result += "MemoryWrite | "; + if (value & AccessFlagBits::eConditionalRenderingReadEXT) result += "ConditionalRenderingReadEXT | "; + if (value & AccessFlagBits::eCommandProcessReadNVX) result += "CommandProcessReadNVX | "; + if (value & AccessFlagBits::eCommandProcessWriteNVX) result += "CommandProcessWriteNVX | "; + if (value & AccessFlagBits::eColorAttachmentReadNoncoherentEXT) result += "ColorAttachmentReadNoncoherentEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(BufferUsageFlagBits value) + { + switch (value) + { + case BufferUsageFlagBits::eTransferSrc: return "TransferSrc"; + case BufferUsageFlagBits::eTransferDst: return "TransferDst"; + case BufferUsageFlagBits::eUniformTexelBuffer: return "UniformTexelBuffer"; + case BufferUsageFlagBits::eStorageTexelBuffer: return "StorageTexelBuffer"; + case BufferUsageFlagBits::eUniformBuffer: return "UniformBuffer"; + case BufferUsageFlagBits::eStorageBuffer: return "StorageBuffer"; + case BufferUsageFlagBits::eIndexBuffer: return "IndexBuffer"; + case BufferUsageFlagBits::eVertexBuffer: return "VertexBuffer"; + case BufferUsageFlagBits::eIndirectBuffer: return "IndirectBuffer"; + case BufferUsageFlagBits::eConditionalRenderingEXT: return "ConditionalRenderingEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BufferUsageFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & BufferUsageFlagBits::eTransferSrc) result += "TransferSrc | "; + if (value & BufferUsageFlagBits::eTransferDst) result += "TransferDst | "; + if (value & BufferUsageFlagBits::eUniformTexelBuffer) result += "UniformTexelBuffer | "; + if (value & BufferUsageFlagBits::eStorageTexelBuffer) result += "StorageTexelBuffer | "; + if (value & BufferUsageFlagBits::eUniformBuffer) result += "UniformBuffer | "; + if (value & BufferUsageFlagBits::eStorageBuffer) result += "StorageBuffer | "; + if (value & BufferUsageFlagBits::eIndexBuffer) result += "IndexBuffer | "; + if (value & BufferUsageFlagBits::eVertexBuffer) result += "VertexBuffer | "; + if (value & BufferUsageFlagBits::eIndirectBuffer) result += "IndirectBuffer | "; + if (value & BufferUsageFlagBits::eConditionalRenderingEXT) result += "ConditionalRenderingEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(BufferCreateFlagBits value) + { + switch (value) + { + case BufferCreateFlagBits::eSparseBinding: return "SparseBinding"; + case BufferCreateFlagBits::eSparseResidency: return "SparseResidency"; + case BufferCreateFlagBits::eSparseAliased: return "SparseAliased"; + case BufferCreateFlagBits::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BufferCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & BufferCreateFlagBits::eSparseBinding) result += "SparseBinding | "; + if (value & BufferCreateFlagBits::eSparseResidency) result += "SparseResidency | "; + if (value & BufferCreateFlagBits::eSparseAliased) result += "SparseAliased | "; + if (value & BufferCreateFlagBits::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ShaderStageFlagBits value) + { + switch (value) + { + case ShaderStageFlagBits::eVertex: return "Vertex"; + case ShaderStageFlagBits::eTessellationControl: return "TessellationControl"; + case ShaderStageFlagBits::eTessellationEvaluation: return "TessellationEvaluation"; + case ShaderStageFlagBits::eGeometry: return "Geometry"; + case ShaderStageFlagBits::eFragment: return "Fragment"; + case ShaderStageFlagBits::eCompute: return "Compute"; + case ShaderStageFlagBits::eAllGraphics: return "AllGraphics"; + case ShaderStageFlagBits::eAll: return "All"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ShaderStageFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ShaderStageFlagBits::eVertex) result += "Vertex | "; + if (value & ShaderStageFlagBits::eTessellationControl) result += "TessellationControl | "; + if (value & ShaderStageFlagBits::eTessellationEvaluation) result += "TessellationEvaluation | "; + if (value & ShaderStageFlagBits::eGeometry) result += "Geometry | "; + if (value & ShaderStageFlagBits::eFragment) result += "Fragment | "; + if (value & ShaderStageFlagBits::eCompute) result += "Compute | "; + if (value & ShaderStageFlagBits::eAllGraphics) result += "AllGraphics | "; + if (value & ShaderStageFlagBits::eAll) result += "All | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageUsageFlagBits value) + { + switch (value) + { + case ImageUsageFlagBits::eTransferSrc: return "TransferSrc"; + case ImageUsageFlagBits::eTransferDst: return "TransferDst"; + case ImageUsageFlagBits::eSampled: return "Sampled"; + case ImageUsageFlagBits::eStorage: return "Storage"; + case ImageUsageFlagBits::eColorAttachment: return "ColorAttachment"; + case ImageUsageFlagBits::eDepthStencilAttachment: return "DepthStencilAttachment"; + case ImageUsageFlagBits::eTransientAttachment: return "TransientAttachment"; + case ImageUsageFlagBits::eInputAttachment: return "InputAttachment"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageUsageFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ImageUsageFlagBits::eTransferSrc) result += "TransferSrc | "; + if (value & ImageUsageFlagBits::eTransferDst) result += "TransferDst | "; + if (value & ImageUsageFlagBits::eSampled) result += "Sampled | "; + if (value & ImageUsageFlagBits::eStorage) result += "Storage | "; + if (value & ImageUsageFlagBits::eColorAttachment) result += "ColorAttachment | "; + if (value & ImageUsageFlagBits::eDepthStencilAttachment) result += "DepthStencilAttachment | "; + if (value & ImageUsageFlagBits::eTransientAttachment) result += "TransientAttachment | "; + if (value & ImageUsageFlagBits::eInputAttachment) result += "InputAttachment | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageCreateFlagBits value) + { + switch (value) + { + case ImageCreateFlagBits::eSparseBinding: return "SparseBinding"; + case ImageCreateFlagBits::eSparseResidency: return "SparseResidency"; + case ImageCreateFlagBits::eSparseAliased: return "SparseAliased"; + case ImageCreateFlagBits::eMutableFormat: return "MutableFormat"; + case ImageCreateFlagBits::eCubeCompatible: return "CubeCompatible"; + case ImageCreateFlagBits::eAlias: return "Alias"; + case ImageCreateFlagBits::eSplitInstanceBindRegions: return "SplitInstanceBindRegions"; + case ImageCreateFlagBits::e2DArrayCompatible: return "2DArrayCompatible"; + case ImageCreateFlagBits::eBlockTexelViewCompatible: return "BlockTexelViewCompatible"; + case ImageCreateFlagBits::eExtendedUsage: return "ExtendedUsage"; + case ImageCreateFlagBits::eProtected: return "Protected"; + case ImageCreateFlagBits::eDisjoint: return "Disjoint"; + case ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT: return "SampleLocationsCompatibleDepthEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ImageCreateFlagBits::eSparseBinding) result += "SparseBinding | "; + if (value & ImageCreateFlagBits::eSparseResidency) result += "SparseResidency | "; + if (value & ImageCreateFlagBits::eSparseAliased) result += "SparseAliased | "; + if (value & ImageCreateFlagBits::eMutableFormat) result += "MutableFormat | "; + if (value & ImageCreateFlagBits::eCubeCompatible) result += "CubeCompatible | "; + if (value & ImageCreateFlagBits::eAlias) result += "Alias | "; + if (value & ImageCreateFlagBits::eSplitInstanceBindRegions) result += "SplitInstanceBindRegions | "; + if (value & ImageCreateFlagBits::e2DArrayCompatible) result += "2DArrayCompatible | "; + if (value & ImageCreateFlagBits::eBlockTexelViewCompatible) result += "BlockTexelViewCompatible | "; + if (value & ImageCreateFlagBits::eExtendedUsage) result += "ExtendedUsage | "; + if (value & ImageCreateFlagBits::eProtected) result += "Protected | "; + if (value & ImageCreateFlagBits::eDisjoint) result += "Disjoint | "; + if (value & ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT) result += "SampleLocationsCompatibleDepthEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCreateFlagBits value) + { + switch (value) + { + case PipelineCreateFlagBits::eDisableOptimization: return "DisableOptimization"; + case PipelineCreateFlagBits::eAllowDerivatives: return "AllowDerivatives"; + case PipelineCreateFlagBits::eDerivative: return "Derivative"; + case PipelineCreateFlagBits::eViewIndexFromDeviceIndex: return "ViewIndexFromDeviceIndex"; + case PipelineCreateFlagBits::eDispatchBase: return "DispatchBase"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PipelineCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & PipelineCreateFlagBits::eDisableOptimization) result += "DisableOptimization | "; + if (value & PipelineCreateFlagBits::eAllowDerivatives) result += "AllowDerivatives | "; + if (value & PipelineCreateFlagBits::eDerivative) result += "Derivative | "; + if (value & PipelineCreateFlagBits::eViewIndexFromDeviceIndex) result += "ViewIndexFromDeviceIndex | "; + if (value & PipelineCreateFlagBits::eDispatchBase) result += "DispatchBase | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ColorComponentFlagBits value) + { + switch (value) + { + case ColorComponentFlagBits::eR: return "R"; + case ColorComponentFlagBits::eG: return "G"; + case ColorComponentFlagBits::eB: return "B"; + case ColorComponentFlagBits::eA: return "A"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ColorComponentFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ColorComponentFlagBits::eR) result += "R | "; + if (value & ColorComponentFlagBits::eG) result += "G | "; + if (value & ColorComponentFlagBits::eB) result += "B | "; + if (value & ColorComponentFlagBits::eA) result += "A | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(FenceCreateFlagBits value) + { + switch (value) + { + case FenceCreateFlagBits::eSignaled: return "Signaled"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(FenceCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & FenceCreateFlagBits::eSignaled) result += "Signaled | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(FormatFeatureFlagBits value) + { + switch (value) + { + case FormatFeatureFlagBits::eSampledImage: return "SampledImage"; + case FormatFeatureFlagBits::eStorageImage: return "StorageImage"; + case FormatFeatureFlagBits::eStorageImageAtomic: return "StorageImageAtomic"; + case FormatFeatureFlagBits::eUniformTexelBuffer: return "UniformTexelBuffer"; + case FormatFeatureFlagBits::eStorageTexelBuffer: return "StorageTexelBuffer"; + case FormatFeatureFlagBits::eStorageTexelBufferAtomic: return "StorageTexelBufferAtomic"; + case FormatFeatureFlagBits::eVertexBuffer: return "VertexBuffer"; + case FormatFeatureFlagBits::eColorAttachment: return "ColorAttachment"; + case FormatFeatureFlagBits::eColorAttachmentBlend: return "ColorAttachmentBlend"; + case FormatFeatureFlagBits::eDepthStencilAttachment: return "DepthStencilAttachment"; + case FormatFeatureFlagBits::eBlitSrc: return "BlitSrc"; + case FormatFeatureFlagBits::eBlitDst: return "BlitDst"; + case FormatFeatureFlagBits::eSampledImageFilterLinear: return "SampledImageFilterLinear"; + case FormatFeatureFlagBits::eTransferSrc: return "TransferSrc"; + case FormatFeatureFlagBits::eTransferDst: return "TransferDst"; + case FormatFeatureFlagBits::eMidpointChromaSamples: return "MidpointChromaSamples"; + case FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter: return "SampledImageYcbcrConversionLinearFilter"; + case FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter: return "SampledImageYcbcrConversionSeparateReconstructionFilter"; + case FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit: return "SampledImageYcbcrConversionChromaReconstructionExplicit"; + case FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable: return "SampledImageYcbcrConversionChromaReconstructionExplicitForceable"; + case FormatFeatureFlagBits::eDisjoint: return "Disjoint"; + case FormatFeatureFlagBits::eCositedChromaSamples: return "CositedChromaSamples"; + case FormatFeatureFlagBits::eSampledImageFilterCubicIMG: return "SampledImageFilterCubicIMG"; + case FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT: return "SampledImageFilterMinmaxEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(FormatFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & FormatFeatureFlagBits::eSampledImage) result += "SampledImage | "; + if (value & FormatFeatureFlagBits::eStorageImage) result += "StorageImage | "; + if (value & FormatFeatureFlagBits::eStorageImageAtomic) result += "StorageImageAtomic | "; + if (value & FormatFeatureFlagBits::eUniformTexelBuffer) result += "UniformTexelBuffer | "; + if (value & FormatFeatureFlagBits::eStorageTexelBuffer) result += "StorageTexelBuffer | "; + if (value & FormatFeatureFlagBits::eStorageTexelBufferAtomic) result += "StorageTexelBufferAtomic | "; + if (value & FormatFeatureFlagBits::eVertexBuffer) result += "VertexBuffer | "; + if (value & FormatFeatureFlagBits::eColorAttachment) result += "ColorAttachment | "; + if (value & FormatFeatureFlagBits::eColorAttachmentBlend) result += "ColorAttachmentBlend | "; + if (value & FormatFeatureFlagBits::eDepthStencilAttachment) result += "DepthStencilAttachment | "; + if (value & FormatFeatureFlagBits::eBlitSrc) result += "BlitSrc | "; + if (value & FormatFeatureFlagBits::eBlitDst) result += "BlitDst | "; + if (value & FormatFeatureFlagBits::eSampledImageFilterLinear) result += "SampledImageFilterLinear | "; + if (value & FormatFeatureFlagBits::eTransferSrc) result += "TransferSrc | "; + if (value & FormatFeatureFlagBits::eTransferDst) result += "TransferDst | "; + if (value & FormatFeatureFlagBits::eMidpointChromaSamples) result += "MidpointChromaSamples | "; + if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter) result += "SampledImageYcbcrConversionLinearFilter | "; + if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter) result += "SampledImageYcbcrConversionSeparateReconstructionFilter | "; + if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit) result += "SampledImageYcbcrConversionChromaReconstructionExplicit | "; + if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable) result += "SampledImageYcbcrConversionChromaReconstructionExplicitForceable | "; + if (value & FormatFeatureFlagBits::eDisjoint) result += "Disjoint | "; + if (value & FormatFeatureFlagBits::eCositedChromaSamples) result += "CositedChromaSamples | "; + if (value & FormatFeatureFlagBits::eSampledImageFilterCubicIMG) result += "SampledImageFilterCubicIMG | "; + if (value & FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT) result += "SampledImageFilterMinmaxEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(QueryControlFlagBits value) + { + switch (value) + { + case QueryControlFlagBits::ePrecise: return "Precise"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueryControlFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & QueryControlFlagBits::ePrecise) result += "Precise | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(QueryResultFlagBits value) + { + switch (value) + { + case QueryResultFlagBits::e64: return "64"; + case QueryResultFlagBits::eWait: return "Wait"; + case QueryResultFlagBits::eWithAvailability: return "WithAvailability"; + case QueryResultFlagBits::ePartial: return "Partial"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueryResultFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & QueryResultFlagBits::e64) result += "64 | "; + if (value & QueryResultFlagBits::eWait) result += "Wait | "; + if (value & QueryResultFlagBits::eWithAvailability) result += "WithAvailability | "; + if (value & QueryResultFlagBits::ePartial) result += "Partial | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(CommandBufferUsageFlagBits value) + { + switch (value) + { + case CommandBufferUsageFlagBits::eOneTimeSubmit: return "OneTimeSubmit"; + case CommandBufferUsageFlagBits::eRenderPassContinue: return "RenderPassContinue"; + case CommandBufferUsageFlagBits::eSimultaneousUse: return "SimultaneousUse"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CommandBufferUsageFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & CommandBufferUsageFlagBits::eOneTimeSubmit) result += "OneTimeSubmit | "; + if (value & CommandBufferUsageFlagBits::eRenderPassContinue) result += "RenderPassContinue | "; + if (value & CommandBufferUsageFlagBits::eSimultaneousUse) result += "SimultaneousUse | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(QueryPipelineStatisticFlagBits value) + { + switch (value) + { + case QueryPipelineStatisticFlagBits::eInputAssemblyVertices: return "InputAssemblyVertices"; + case QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives: return "InputAssemblyPrimitives"; + case QueryPipelineStatisticFlagBits::eVertexShaderInvocations: return "VertexShaderInvocations"; + case QueryPipelineStatisticFlagBits::eGeometryShaderInvocations: return "GeometryShaderInvocations"; + case QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives: return "GeometryShaderPrimitives"; + case QueryPipelineStatisticFlagBits::eClippingInvocations: return "ClippingInvocations"; + case QueryPipelineStatisticFlagBits::eClippingPrimitives: return "ClippingPrimitives"; + case QueryPipelineStatisticFlagBits::eFragmentShaderInvocations: return "FragmentShaderInvocations"; + case QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches: return "TessellationControlShaderPatches"; + case QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations: return "TessellationEvaluationShaderInvocations"; + case QueryPipelineStatisticFlagBits::eComputeShaderInvocations: return "ComputeShaderInvocations"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueryPipelineStatisticFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & QueryPipelineStatisticFlagBits::eInputAssemblyVertices) result += "InputAssemblyVertices | "; + if (value & QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives) result += "InputAssemblyPrimitives | "; + if (value & QueryPipelineStatisticFlagBits::eVertexShaderInvocations) result += "VertexShaderInvocations | "; + if (value & QueryPipelineStatisticFlagBits::eGeometryShaderInvocations) result += "GeometryShaderInvocations | "; + if (value & QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) result += "GeometryShaderPrimitives | "; + if (value & QueryPipelineStatisticFlagBits::eClippingInvocations) result += "ClippingInvocations | "; + if (value & QueryPipelineStatisticFlagBits::eClippingPrimitives) result += "ClippingPrimitives | "; + if (value & QueryPipelineStatisticFlagBits::eFragmentShaderInvocations) result += "FragmentShaderInvocations | "; + if (value & QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches) result += "TessellationControlShaderPatches | "; + if (value & QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations) result += "TessellationEvaluationShaderInvocations | "; + if (value & QueryPipelineStatisticFlagBits::eComputeShaderInvocations) result += "ComputeShaderInvocations | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ImageAspectFlagBits value) + { + switch (value) + { + case ImageAspectFlagBits::eColor: return "Color"; + case ImageAspectFlagBits::eDepth: return "Depth"; + case ImageAspectFlagBits::eStencil: return "Stencil"; + case ImageAspectFlagBits::eMetadata: return "Metadata"; + case ImageAspectFlagBits::ePlane0: return "Plane0"; + case ImageAspectFlagBits::ePlane1: return "Plane1"; + case ImageAspectFlagBits::ePlane2: return "Plane2"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ImageAspectFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ImageAspectFlagBits::eColor) result += "Color | "; + if (value & ImageAspectFlagBits::eDepth) result += "Depth | "; + if (value & ImageAspectFlagBits::eStencil) result += "Stencil | "; + if (value & ImageAspectFlagBits::eMetadata) result += "Metadata | "; + if (value & ImageAspectFlagBits::ePlane0) result += "Plane0 | "; + if (value & ImageAspectFlagBits::ePlane1) result += "Plane1 | "; + if (value & ImageAspectFlagBits::ePlane2) result += "Plane2 | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SparseImageFormatFlagBits value) + { + switch (value) + { + case SparseImageFormatFlagBits::eSingleMiptail: return "SingleMiptail"; + case SparseImageFormatFlagBits::eAlignedMipSize: return "AlignedMipSize"; + case SparseImageFormatFlagBits::eNonstandardBlockSize: return "NonstandardBlockSize"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SparseImageFormatFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SparseImageFormatFlagBits::eSingleMiptail) result += "SingleMiptail | "; + if (value & SparseImageFormatFlagBits::eAlignedMipSize) result += "AlignedMipSize | "; + if (value & SparseImageFormatFlagBits::eNonstandardBlockSize) result += "NonstandardBlockSize | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SparseMemoryBindFlagBits value) + { + switch (value) + { + case SparseMemoryBindFlagBits::eMetadata: return "Metadata"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SparseMemoryBindFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SparseMemoryBindFlagBits::eMetadata) result += "Metadata | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(PipelineStageFlagBits value) + { + switch (value) + { + case PipelineStageFlagBits::eTopOfPipe: return "TopOfPipe"; + case PipelineStageFlagBits::eDrawIndirect: return "DrawIndirect"; + case PipelineStageFlagBits::eVertexInput: return "VertexInput"; + case PipelineStageFlagBits::eVertexShader: return "VertexShader"; + case PipelineStageFlagBits::eTessellationControlShader: return "TessellationControlShader"; + case PipelineStageFlagBits::eTessellationEvaluationShader: return "TessellationEvaluationShader"; + case PipelineStageFlagBits::eGeometryShader: return "GeometryShader"; + case PipelineStageFlagBits::eFragmentShader: return "FragmentShader"; + case PipelineStageFlagBits::eEarlyFragmentTests: return "EarlyFragmentTests"; + case PipelineStageFlagBits::eLateFragmentTests: return "LateFragmentTests"; + case PipelineStageFlagBits::eColorAttachmentOutput: return "ColorAttachmentOutput"; + case PipelineStageFlagBits::eComputeShader: return "ComputeShader"; + case PipelineStageFlagBits::eTransfer: return "Transfer"; + case PipelineStageFlagBits::eBottomOfPipe: return "BottomOfPipe"; + case PipelineStageFlagBits::eHost: return "Host"; + case PipelineStageFlagBits::eAllGraphics: return "AllGraphics"; + case PipelineStageFlagBits::eAllCommands: return "AllCommands"; + case PipelineStageFlagBits::eConditionalRenderingEXT: return "ConditionalRenderingEXT"; + case PipelineStageFlagBits::eCommandProcessNVX: return "CommandProcessNVX"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PipelineStageFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & PipelineStageFlagBits::eTopOfPipe) result += "TopOfPipe | "; + if (value & PipelineStageFlagBits::eDrawIndirect) result += "DrawIndirect | "; + if (value & PipelineStageFlagBits::eVertexInput) result += "VertexInput | "; + if (value & PipelineStageFlagBits::eVertexShader) result += "VertexShader | "; + if (value & PipelineStageFlagBits::eTessellationControlShader) result += "TessellationControlShader | "; + if (value & PipelineStageFlagBits::eTessellationEvaluationShader) result += "TessellationEvaluationShader | "; + if (value & PipelineStageFlagBits::eGeometryShader) result += "GeometryShader | "; + if (value & PipelineStageFlagBits::eFragmentShader) result += "FragmentShader | "; + if (value & PipelineStageFlagBits::eEarlyFragmentTests) result += "EarlyFragmentTests | "; + if (value & PipelineStageFlagBits::eLateFragmentTests) result += "LateFragmentTests | "; + if (value & PipelineStageFlagBits::eColorAttachmentOutput) result += "ColorAttachmentOutput | "; + if (value & PipelineStageFlagBits::eComputeShader) result += "ComputeShader | "; + if (value & PipelineStageFlagBits::eTransfer) result += "Transfer | "; + if (value & PipelineStageFlagBits::eBottomOfPipe) result += "BottomOfPipe | "; + if (value & PipelineStageFlagBits::eHost) result += "Host | "; + if (value & PipelineStageFlagBits::eAllGraphics) result += "AllGraphics | "; + if (value & PipelineStageFlagBits::eAllCommands) result += "AllCommands | "; + if (value & PipelineStageFlagBits::eConditionalRenderingEXT) result += "ConditionalRenderingEXT | "; + if (value & PipelineStageFlagBits::eCommandProcessNVX) result += "CommandProcessNVX | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(CommandPoolCreateFlagBits value) + { + switch (value) + { + case CommandPoolCreateFlagBits::eTransient: return "Transient"; + case CommandPoolCreateFlagBits::eResetCommandBuffer: return "ResetCommandBuffer"; + case CommandPoolCreateFlagBits::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CommandPoolCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & CommandPoolCreateFlagBits::eTransient) result += "Transient | "; + if (value & CommandPoolCreateFlagBits::eResetCommandBuffer) result += "ResetCommandBuffer | "; + if (value & CommandPoolCreateFlagBits::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(CommandPoolResetFlagBits value) + { + switch (value) + { + case CommandPoolResetFlagBits::eReleaseResources: return "ReleaseResources"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CommandPoolResetFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & CommandPoolResetFlagBits::eReleaseResources) result += "ReleaseResources | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(CommandBufferResetFlagBits value) + { + switch (value) + { + case CommandBufferResetFlagBits::eReleaseResources: return "ReleaseResources"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CommandBufferResetFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & CommandBufferResetFlagBits::eReleaseResources) result += "ReleaseResources | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SampleCountFlagBits value) + { + switch (value) + { + case SampleCountFlagBits::e1: return "1"; + case SampleCountFlagBits::e2: return "2"; + case SampleCountFlagBits::e4: return "4"; + case SampleCountFlagBits::e8: return "8"; + case SampleCountFlagBits::e16: return "16"; + case SampleCountFlagBits::e32: return "32"; + case SampleCountFlagBits::e64: return "64"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SampleCountFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SampleCountFlagBits::e1) result += "1 | "; + if (value & SampleCountFlagBits::e2) result += "2 | "; + if (value & SampleCountFlagBits::e4) result += "4 | "; + if (value & SampleCountFlagBits::e8) result += "8 | "; + if (value & SampleCountFlagBits::e16) result += "16 | "; + if (value & SampleCountFlagBits::e32) result += "32 | "; + if (value & SampleCountFlagBits::e64) result += "64 | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(AttachmentDescriptionFlagBits value) + { + switch (value) + { + case AttachmentDescriptionFlagBits::eMayAlias: return "MayAlias"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(AttachmentDescriptionFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & AttachmentDescriptionFlagBits::eMayAlias) result += "MayAlias | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(StencilFaceFlagBits value) + { + switch (value) + { + case StencilFaceFlagBits::eFront: return "Front"; + case StencilFaceFlagBits::eBack: return "Back"; + case StencilFaceFlagBits::eVkStencilFrontAndBack: return "VkStencilFrontAndBack"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(StencilFaceFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & StencilFaceFlagBits::eFront) result += "Front | "; + if (value & StencilFaceFlagBits::eBack) result += "Back | "; + if (value & StencilFaceFlagBits::eVkStencilFrontAndBack) result += "VkStencilFrontAndBack | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorPoolCreateFlagBits value) + { + switch (value) + { + case DescriptorPoolCreateFlagBits::eFreeDescriptorSet: return "FreeDescriptorSet"; + case DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT: return "UpdateAfterBindEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorPoolCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & DescriptorPoolCreateFlagBits::eFreeDescriptorSet) result += "FreeDescriptorSet | "; + if (value & DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT) result += "UpdateAfterBindEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DependencyFlagBits value) + { + switch (value) + { + case DependencyFlagBits::eByRegion: return "ByRegion"; + case DependencyFlagBits::eDeviceGroup: return "DeviceGroup"; + case DependencyFlagBits::eViewLocal: return "ViewLocal"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DependencyFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & DependencyFlagBits::eByRegion) result += "ByRegion | "; + if (value & DependencyFlagBits::eDeviceGroup) result += "DeviceGroup | "; + if (value & DependencyFlagBits::eViewLocal) result += "ViewLocal | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(PresentModeKHR value) + { + switch (value) + { + case PresentModeKHR::eImmediate: return "Immediate"; + case PresentModeKHR::eMailbox: return "Mailbox"; + case PresentModeKHR::eFifo: return "Fifo"; + case PresentModeKHR::eFifoRelaxed: return "FifoRelaxed"; + case PresentModeKHR::eSharedDemandRefresh: return "SharedDemandRefresh"; + case PresentModeKHR::eSharedContinuousRefresh: return "SharedContinuousRefresh"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ColorSpaceKHR value) + { + switch (value) + { + case ColorSpaceKHR::eSrgbNonlinear: return "SrgbNonlinear"; + case ColorSpaceKHR::eDisplayP3NonlinearEXT: return "DisplayP3NonlinearEXT"; + case ColorSpaceKHR::eExtendedSrgbLinearEXT: return "ExtendedSrgbLinearEXT"; + case ColorSpaceKHR::eDciP3LinearEXT: return "DciP3LinearEXT"; + case ColorSpaceKHR::eDciP3NonlinearEXT: return "DciP3NonlinearEXT"; + case ColorSpaceKHR::eBt709LinearEXT: return "Bt709LinearEXT"; + case ColorSpaceKHR::eBt709NonlinearEXT: return "Bt709NonlinearEXT"; + case ColorSpaceKHR::eBt2020LinearEXT: return "Bt2020LinearEXT"; + case ColorSpaceKHR::eHdr10St2084EXT: return "Hdr10St2084EXT"; + case ColorSpaceKHR::eDolbyvisionEXT: return "DolbyvisionEXT"; + case ColorSpaceKHR::eHdr10HlgEXT: return "Hdr10HlgEXT"; + case ColorSpaceKHR::eAdobergbLinearEXT: return "AdobergbLinearEXT"; + case ColorSpaceKHR::eAdobergbNonlinearEXT: return "AdobergbNonlinearEXT"; + case ColorSpaceKHR::ePassThroughEXT: return "PassThroughEXT"; + case ColorSpaceKHR::eExtendedSrgbNonlinearEXT: return "ExtendedSrgbNonlinearEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DisplayPlaneAlphaFlagBitsKHR value) + { + switch (value) + { + case DisplayPlaneAlphaFlagBitsKHR::eOpaque: return "Opaque"; + case DisplayPlaneAlphaFlagBitsKHR::eGlobal: return "Global"; + case DisplayPlaneAlphaFlagBitsKHR::ePerPixel: return "PerPixel"; + case DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied: return "PerPixelPremultiplied"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DisplayPlaneAlphaFlagsKHR value) + { + if (!value) return "{}"; + std::string result; + if (value & DisplayPlaneAlphaFlagBitsKHR::eOpaque) result += "Opaque | "; + if (value & DisplayPlaneAlphaFlagBitsKHR::eGlobal) result += "Global | "; + if (value & DisplayPlaneAlphaFlagBitsKHR::ePerPixel) result += "PerPixel | "; + if (value & DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied) result += "PerPixelPremultiplied | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(CompositeAlphaFlagBitsKHR value) + { + switch (value) + { + case CompositeAlphaFlagBitsKHR::eOpaque: return "Opaque"; + case CompositeAlphaFlagBitsKHR::ePreMultiplied: return "PreMultiplied"; + case CompositeAlphaFlagBitsKHR::ePostMultiplied: return "PostMultiplied"; + case CompositeAlphaFlagBitsKHR::eInherit: return "Inherit"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CompositeAlphaFlagsKHR value) + { + if (!value) return "{}"; + std::string result; + if (value & CompositeAlphaFlagBitsKHR::eOpaque) result += "Opaque | "; + if (value & CompositeAlphaFlagBitsKHR::ePreMultiplied) result += "PreMultiplied | "; + if (value & CompositeAlphaFlagBitsKHR::ePostMultiplied) result += "PostMultiplied | "; + if (value & CompositeAlphaFlagBitsKHR::eInherit) result += "Inherit | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SurfaceTransformFlagBitsKHR value) + { + switch (value) + { + case SurfaceTransformFlagBitsKHR::eIdentity: return "Identity"; + case SurfaceTransformFlagBitsKHR::eRotate90: return "Rotate90"; + case SurfaceTransformFlagBitsKHR::eRotate180: return "Rotate180"; + case SurfaceTransformFlagBitsKHR::eRotate270: return "Rotate270"; + case SurfaceTransformFlagBitsKHR::eHorizontalMirror: return "HorizontalMirror"; + case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90: return "HorizontalMirrorRotate90"; + case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180: return "HorizontalMirrorRotate180"; + case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270: return "HorizontalMirrorRotate270"; + case SurfaceTransformFlagBitsKHR::eInherit: return "Inherit"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SurfaceTransformFlagsKHR value) + { + if (!value) return "{}"; + std::string result; + if (value & SurfaceTransformFlagBitsKHR::eIdentity) result += "Identity | "; + if (value & SurfaceTransformFlagBitsKHR::eRotate90) result += "Rotate90 | "; + if (value & SurfaceTransformFlagBitsKHR::eRotate180) result += "Rotate180 | "; + if (value & SurfaceTransformFlagBitsKHR::eRotate270) result += "Rotate270 | "; + if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirror) result += "HorizontalMirror | "; + if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90) result += "HorizontalMirrorRotate90 | "; + if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180) result += "HorizontalMirrorRotate180 | "; + if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270) result += "HorizontalMirrorRotate270 | "; + if (value & SurfaceTransformFlagBitsKHR::eInherit) result += "Inherit | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugReportFlagBitsEXT value) + { + switch (value) + { + case DebugReportFlagBitsEXT::eInformation: return "Information"; + case DebugReportFlagBitsEXT::eWarning: return "Warning"; + case DebugReportFlagBitsEXT::ePerformanceWarning: return "PerformanceWarning"; + case DebugReportFlagBitsEXT::eError: return "Error"; + case DebugReportFlagBitsEXT::eDebug: return "Debug"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DebugReportFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & DebugReportFlagBitsEXT::eInformation) result += "Information | "; + if (value & DebugReportFlagBitsEXT::eWarning) result += "Warning | "; + if (value & DebugReportFlagBitsEXT::ePerformanceWarning) result += "PerformanceWarning | "; + if (value & DebugReportFlagBitsEXT::eError) result += "Error | "; + if (value & DebugReportFlagBitsEXT::eDebug) result += "Debug | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugReportObjectTypeEXT value) + { + switch (value) + { + case DebugReportObjectTypeEXT::eUnknown: return "Unknown"; + case DebugReportObjectTypeEXT::eInstance: return "Instance"; + case DebugReportObjectTypeEXT::ePhysicalDevice: return "PhysicalDevice"; + case DebugReportObjectTypeEXT::eDevice: return "Device"; + case DebugReportObjectTypeEXT::eQueue: return "Queue"; + case DebugReportObjectTypeEXT::eSemaphore: return "Semaphore"; + case DebugReportObjectTypeEXT::eCommandBuffer: return "CommandBuffer"; + case DebugReportObjectTypeEXT::eFence: return "Fence"; + case DebugReportObjectTypeEXT::eDeviceMemory: return "DeviceMemory"; + case DebugReportObjectTypeEXT::eBuffer: return "Buffer"; + case DebugReportObjectTypeEXT::eImage: return "Image"; + case DebugReportObjectTypeEXT::eEvent: return "Event"; + case DebugReportObjectTypeEXT::eQueryPool: return "QueryPool"; + case DebugReportObjectTypeEXT::eBufferView: return "BufferView"; + case DebugReportObjectTypeEXT::eImageView: return "ImageView"; + case DebugReportObjectTypeEXT::eShaderModule: return "ShaderModule"; + case DebugReportObjectTypeEXT::ePipelineCache: return "PipelineCache"; + case DebugReportObjectTypeEXT::ePipelineLayout: return "PipelineLayout"; + case DebugReportObjectTypeEXT::eRenderPass: return "RenderPass"; + case DebugReportObjectTypeEXT::ePipeline: return "Pipeline"; + case DebugReportObjectTypeEXT::eDescriptorSetLayout: return "DescriptorSetLayout"; + case DebugReportObjectTypeEXT::eSampler: return "Sampler"; + case DebugReportObjectTypeEXT::eDescriptorPool: return "DescriptorPool"; + case DebugReportObjectTypeEXT::eDescriptorSet: return "DescriptorSet"; + case DebugReportObjectTypeEXT::eFramebuffer: return "Framebuffer"; + case DebugReportObjectTypeEXT::eCommandPool: return "CommandPool"; + case DebugReportObjectTypeEXT::eSurfaceKhr: return "SurfaceKhr"; + case DebugReportObjectTypeEXT::eSwapchainKhr: return "SwapchainKhr"; + case DebugReportObjectTypeEXT::eDebugReportCallbackExt: return "DebugReportCallbackExt"; + case DebugReportObjectTypeEXT::eDisplayKhr: return "DisplayKhr"; + case DebugReportObjectTypeEXT::eDisplayModeKhr: return "DisplayModeKhr"; + case DebugReportObjectTypeEXT::eObjectTableNvx: return "ObjectTableNvx"; + case DebugReportObjectTypeEXT::eIndirectCommandsLayoutNvx: return "IndirectCommandsLayoutNvx"; + case DebugReportObjectTypeEXT::eValidationCacheExt: return "ValidationCacheExt"; + case DebugReportObjectTypeEXT::eSamplerYcbcrConversion: return "SamplerYcbcrConversion"; + case DebugReportObjectTypeEXT::eDescriptorUpdateTemplate: return "DescriptorUpdateTemplate"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(RasterizationOrderAMD value) + { + switch (value) + { + case RasterizationOrderAMD::eStrict: return "Strict"; + case RasterizationOrderAMD::eRelaxed: return "Relaxed"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagBitsNV value) + { + switch (value) + { + case ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32: return "OpaqueWin32"; + case ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt: return "OpaqueWin32Kmt"; + case ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image: return "D3D11Image"; + case ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt: return "D3D11ImageKmt"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagsNV value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32) result += "OpaqueWin32 | "; + if (value & ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | "; + if (value & ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image) result += "D3D11Image | "; + if (value & ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt) result += "D3D11ImageKmt | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagBitsNV value) + { + switch (value) + { + case ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly: return "DedicatedOnly"; + case ExternalMemoryFeatureFlagBitsNV::eExportable: return "Exportable"; + case ExternalMemoryFeatureFlagBitsNV::eImportable: return "Importable"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagsNV value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly) result += "DedicatedOnly | "; + if (value & ExternalMemoryFeatureFlagBitsNV::eExportable) result += "Exportable | "; + if (value & ExternalMemoryFeatureFlagBitsNV::eImportable) result += "Importable | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ValidationCheckEXT value) + { + switch (value) + { + case ValidationCheckEXT::eAll: return "All"; + case ValidationCheckEXT::eShaders: return "Shaders"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SubgroupFeatureFlagBits value) + { + switch (value) + { + case SubgroupFeatureFlagBits::eBasic: return "Basic"; + case SubgroupFeatureFlagBits::eVote: return "Vote"; + case SubgroupFeatureFlagBits::eArithmetic: return "Arithmetic"; + case SubgroupFeatureFlagBits::eBallot: return "Ballot"; + case SubgroupFeatureFlagBits::eShuffle: return "Shuffle"; + case SubgroupFeatureFlagBits::eShuffleRelative: return "ShuffleRelative"; + case SubgroupFeatureFlagBits::eClustered: return "Clustered"; + case SubgroupFeatureFlagBits::eQuad: return "Quad"; + case SubgroupFeatureFlagBits::ePartitionedNV: return "PartitionedNV"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SubgroupFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SubgroupFeatureFlagBits::eBasic) result += "Basic | "; + if (value & SubgroupFeatureFlagBits::eVote) result += "Vote | "; + if (value & SubgroupFeatureFlagBits::eArithmetic) result += "Arithmetic | "; + if (value & SubgroupFeatureFlagBits::eBallot) result += "Ballot | "; + if (value & SubgroupFeatureFlagBits::eShuffle) result += "Shuffle | "; + if (value & SubgroupFeatureFlagBits::eShuffleRelative) result += "ShuffleRelative | "; + if (value & SubgroupFeatureFlagBits::eClustered) result += "Clustered | "; + if (value & SubgroupFeatureFlagBits::eQuad) result += "Quad | "; + if (value & SubgroupFeatureFlagBits::ePartitionedNV) result += "PartitionedNV | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(IndirectCommandsLayoutUsageFlagBitsNVX value) + { + switch (value) + { + case IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences: return "UnorderedSequences"; + case IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences: return "SparseSequences"; + case IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions: return "EmptyExecutions"; + case IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences: return "IndexedSequences"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(IndirectCommandsLayoutUsageFlagsNVX value) + { + if (!value) return "{}"; + std::string result; + if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences) result += "UnorderedSequences | "; + if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences) result += "SparseSequences | "; + if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions) result += "EmptyExecutions | "; + if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences) result += "IndexedSequences | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ObjectEntryUsageFlagBitsNVX value) + { + switch (value) + { + case ObjectEntryUsageFlagBitsNVX::eGraphics: return "Graphics"; + case ObjectEntryUsageFlagBitsNVX::eCompute: return "Compute"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ObjectEntryUsageFlagsNVX value) + { + if (!value) return "{}"; + std::string result; + if (value & ObjectEntryUsageFlagBitsNVX::eGraphics) result += "Graphics | "; + if (value & ObjectEntryUsageFlagBitsNVX::eCompute) result += "Compute | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(IndirectCommandsTokenTypeNVX value) + { + switch (value) + { + case IndirectCommandsTokenTypeNVX::ePipeline: return "Pipeline"; + case IndirectCommandsTokenTypeNVX::eDescriptorSet: return "DescriptorSet"; + case IndirectCommandsTokenTypeNVX::eIndexBuffer: return "IndexBuffer"; + case IndirectCommandsTokenTypeNVX::eVertexBuffer: return "VertexBuffer"; + case IndirectCommandsTokenTypeNVX::ePushConstant: return "PushConstant"; + case IndirectCommandsTokenTypeNVX::eDrawIndexed: return "DrawIndexed"; + case IndirectCommandsTokenTypeNVX::eDraw: return "Draw"; + case IndirectCommandsTokenTypeNVX::eDispatch: return "Dispatch"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ObjectEntryTypeNVX value) + { + switch (value) + { + case ObjectEntryTypeNVX::eDescriptorSet: return "DescriptorSet"; + case ObjectEntryTypeNVX::ePipeline: return "Pipeline"; + case ObjectEntryTypeNVX::eIndexBuffer: return "IndexBuffer"; + case ObjectEntryTypeNVX::eVertexBuffer: return "VertexBuffer"; + case ObjectEntryTypeNVX::ePushConstant: return "PushConstant"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorSetLayoutCreateFlagBits value) + { + switch (value) + { + case DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR: return "PushDescriptorKHR"; + case DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT: return "UpdateAfterBindPoolEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorSetLayoutCreateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR) result += "PushDescriptorKHR | "; + if (value & DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT) result += "UpdateAfterBindPoolEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagBits value) + { + switch (value) + { + case ExternalMemoryHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd"; + case ExternalMemoryHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32"; + case ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt"; + case ExternalMemoryHandleTypeFlagBits::eD3D11Texture: return "D3D11Texture"; + case ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt: return "D3D11TextureKmt"; + case ExternalMemoryHandleTypeFlagBits::eD3D12Heap: return "D3D12Heap"; + case ExternalMemoryHandleTypeFlagBits::eD3D12Resource: return "D3D12Resource"; + case ExternalMemoryHandleTypeFlagBits::eDmaBufEXT: return "DmaBufEXT"; + case ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID: return "AndroidHardwareBufferANDROID"; + case ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT: return "HostAllocationEXT"; + case ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT: return "HostMappedForeignMemoryEXT"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | "; + if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | "; + if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | "; + if (value & ExternalMemoryHandleTypeFlagBits::eD3D11Texture) result += "D3D11Texture | "; + if (value & ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt) result += "D3D11TextureKmt | "; + if (value & ExternalMemoryHandleTypeFlagBits::eD3D12Heap) result += "D3D12Heap | "; + if (value & ExternalMemoryHandleTypeFlagBits::eD3D12Resource) result += "D3D12Resource | "; + if (value & ExternalMemoryHandleTypeFlagBits::eDmaBufEXT) result += "DmaBufEXT | "; + if (value & ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID) result += "AndroidHardwareBufferANDROID | "; + if (value & ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT) result += "HostAllocationEXT | "; + if (value & ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT) result += "HostMappedForeignMemoryEXT | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagBits value) + { + switch (value) + { + case ExternalMemoryFeatureFlagBits::eDedicatedOnly: return "DedicatedOnly"; + case ExternalMemoryFeatureFlagBits::eExportable: return "Exportable"; + case ExternalMemoryFeatureFlagBits::eImportable: return "Importable"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalMemoryFeatureFlagBits::eDedicatedOnly) result += "DedicatedOnly | "; + if (value & ExternalMemoryFeatureFlagBits::eExportable) result += "Exportable | "; + if (value & ExternalMemoryFeatureFlagBits::eImportable) result += "Importable | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreHandleTypeFlagBits value) + { + switch (value) + { + case ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd"; + case ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32"; + case ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt"; + case ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence: return "D3D12Fence"; + case ExternalSemaphoreHandleTypeFlagBits::eSyncFd: return "SyncFd"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreHandleTypeFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | "; + if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | "; + if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | "; + if (value & ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence) result += "D3D12Fence | "; + if (value & ExternalSemaphoreHandleTypeFlagBits::eSyncFd) result += "SyncFd | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreFeatureFlagBits value) + { + switch (value) + { + case ExternalSemaphoreFeatureFlagBits::eExportable: return "Exportable"; + case ExternalSemaphoreFeatureFlagBits::eImportable: return "Importable"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalSemaphoreFeatureFlagBits::eExportable) result += "Exportable | "; + if (value & ExternalSemaphoreFeatureFlagBits::eImportable) result += "Importable | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SemaphoreImportFlagBits value) + { + switch (value) + { + case SemaphoreImportFlagBits::eTemporary: return "Temporary"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SemaphoreImportFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SemaphoreImportFlagBits::eTemporary) result += "Temporary | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalFenceHandleTypeFlagBits value) + { + switch (value) + { + case ExternalFenceHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd"; + case ExternalFenceHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32"; + case ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt"; + case ExternalFenceHandleTypeFlagBits::eSyncFd: return "SyncFd"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalFenceHandleTypeFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalFenceHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | "; + if (value & ExternalFenceHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | "; + if (value & ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | "; + if (value & ExternalFenceHandleTypeFlagBits::eSyncFd) result += "SyncFd | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ExternalFenceFeatureFlagBits value) + { + switch (value) + { + case ExternalFenceFeatureFlagBits::eExportable: return "Exportable"; + case ExternalFenceFeatureFlagBits::eImportable: return "Importable"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ExternalFenceFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & ExternalFenceFeatureFlagBits::eExportable) result += "Exportable | "; + if (value & ExternalFenceFeatureFlagBits::eImportable) result += "Importable | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(FenceImportFlagBits value) + { + switch (value) + { + case FenceImportFlagBits::eTemporary: return "Temporary"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(FenceImportFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & FenceImportFlagBits::eTemporary) result += "Temporary | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SurfaceCounterFlagBitsEXT value) + { + switch (value) + { + case SurfaceCounterFlagBitsEXT::eVblank: return "Vblank"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SurfaceCounterFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & SurfaceCounterFlagBitsEXT::eVblank) result += "Vblank | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DisplayPowerStateEXT value) + { + switch (value) + { + case DisplayPowerStateEXT::eOff: return "Off"; + case DisplayPowerStateEXT::eSuspend: return "Suspend"; + case DisplayPowerStateEXT::eOn: return "On"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DeviceEventTypeEXT value) + { + switch (value) + { + case DeviceEventTypeEXT::eDisplayHotplug: return "DisplayHotplug"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DisplayEventTypeEXT value) + { + switch (value) + { + case DisplayEventTypeEXT::eFirstPixelOut: return "FirstPixelOut"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PeerMemoryFeatureFlagBits value) + { + switch (value) + { + case PeerMemoryFeatureFlagBits::eCopySrc: return "CopySrc"; + case PeerMemoryFeatureFlagBits::eCopyDst: return "CopyDst"; + case PeerMemoryFeatureFlagBits::eGenericSrc: return "GenericSrc"; + case PeerMemoryFeatureFlagBits::eGenericDst: return "GenericDst"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(PeerMemoryFeatureFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & PeerMemoryFeatureFlagBits::eCopySrc) result += "CopySrc | "; + if (value & PeerMemoryFeatureFlagBits::eCopyDst) result += "CopyDst | "; + if (value & PeerMemoryFeatureFlagBits::eGenericSrc) result += "GenericSrc | "; + if (value & PeerMemoryFeatureFlagBits::eGenericDst) result += "GenericDst | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(MemoryAllocateFlagBits value) + { + switch (value) + { + case MemoryAllocateFlagBits::eDeviceMask: return "DeviceMask"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(MemoryAllocateFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & MemoryAllocateFlagBits::eDeviceMask) result += "DeviceMask | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DeviceGroupPresentModeFlagBitsKHR value) + { + switch (value) + { + case DeviceGroupPresentModeFlagBitsKHR::eLocal: return "Local"; + case DeviceGroupPresentModeFlagBitsKHR::eRemote: return "Remote"; + case DeviceGroupPresentModeFlagBitsKHR::eSum: return "Sum"; + case DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice: return "LocalMultiDevice"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DeviceGroupPresentModeFlagsKHR value) + { + if (!value) return "{}"; + std::string result; + if (value & DeviceGroupPresentModeFlagBitsKHR::eLocal) result += "Local | "; + if (value & DeviceGroupPresentModeFlagBitsKHR::eRemote) result += "Remote | "; + if (value & DeviceGroupPresentModeFlagBitsKHR::eSum) result += "Sum | "; + if (value & DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice) result += "LocalMultiDevice | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(SwapchainCreateFlagBitsKHR value) + { + switch (value) + { + case SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions: return "SplitInstanceBindRegions"; + case SwapchainCreateFlagBitsKHR::eProtected: return "Protected"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SwapchainCreateFlagsKHR value) + { + if (!value) return "{}"; + std::string result; + if (value & SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions) result += "SplitInstanceBindRegions | "; + if (value & SwapchainCreateFlagBitsKHR::eProtected) result += "Protected | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ViewportCoordinateSwizzleNV value) + { + switch (value) + { + case ViewportCoordinateSwizzleNV::ePositiveX: return "PositiveX"; + case ViewportCoordinateSwizzleNV::eNegativeX: return "NegativeX"; + case ViewportCoordinateSwizzleNV::ePositiveY: return "PositiveY"; + case ViewportCoordinateSwizzleNV::eNegativeY: return "NegativeY"; + case ViewportCoordinateSwizzleNV::ePositiveZ: return "PositiveZ"; + case ViewportCoordinateSwizzleNV::eNegativeZ: return "NegativeZ"; + case ViewportCoordinateSwizzleNV::ePositiveW: return "PositiveW"; + case ViewportCoordinateSwizzleNV::eNegativeW: return "NegativeW"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DiscardRectangleModeEXT value) + { + switch (value) + { + case DiscardRectangleModeEXT::eInclusive: return "Inclusive"; + case DiscardRectangleModeEXT::eExclusive: return "Exclusive"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SubpassDescriptionFlagBits value) + { + switch (value) + { + case SubpassDescriptionFlagBits::ePerViewAttributesNVX: return "PerViewAttributesNVX"; + case SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX: return "PerViewPositionXOnlyNVX"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SubpassDescriptionFlags value) + { + if (!value) return "{}"; + std::string result; + if (value & SubpassDescriptionFlagBits::ePerViewAttributesNVX) result += "PerViewAttributesNVX | "; + if (value & SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX) result += "PerViewPositionXOnlyNVX | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(PointClippingBehavior value) + { + switch (value) + { + case PointClippingBehavior::eAllClipPlanes: return "AllClipPlanes"; + case PointClippingBehavior::eUserClipPlanesOnly: return "UserClipPlanesOnly"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SamplerReductionModeEXT value) + { + switch (value) + { + case SamplerReductionModeEXT::eWeightedAverage: return "WeightedAverage"; + case SamplerReductionModeEXT::eMin: return "Min"; + case SamplerReductionModeEXT::eMax: return "Max"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(TessellationDomainOrigin value) + { + switch (value) + { + case TessellationDomainOrigin::eUpperLeft: return "UpperLeft"; + case TessellationDomainOrigin::eLowerLeft: return "LowerLeft"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SamplerYcbcrModelConversion value) + { + switch (value) + { + case SamplerYcbcrModelConversion::eRgbIdentity: return "RgbIdentity"; + case SamplerYcbcrModelConversion::eYcbcrIdentity: return "YcbcrIdentity"; + case SamplerYcbcrModelConversion::eYcbcr709: return "Ycbcr709"; + case SamplerYcbcrModelConversion::eYcbcr601: return "Ycbcr601"; + case SamplerYcbcrModelConversion::eYcbcr2020: return "Ycbcr2020"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(SamplerYcbcrRange value) + { + switch (value) + { + case SamplerYcbcrRange::eItuFull: return "ItuFull"; + case SamplerYcbcrRange::eItuNarrow: return "ItuNarrow"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ChromaLocation value) + { + switch (value) + { + case ChromaLocation::eCositedEven: return "CositedEven"; + case ChromaLocation::eMidpoint: return "Midpoint"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(BlendOverlapEXT value) + { + switch (value) + { + case BlendOverlapEXT::eUncorrelated: return "Uncorrelated"; + case BlendOverlapEXT::eDisjoint: return "Disjoint"; + case BlendOverlapEXT::eConjoint: return "Conjoint"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(CoverageModulationModeNV value) + { + switch (value) + { + case CoverageModulationModeNV::eNone: return "None"; + case CoverageModulationModeNV::eRgb: return "Rgb"; + case CoverageModulationModeNV::eAlpha: return "Alpha"; + case CoverageModulationModeNV::eRgba: return "Rgba"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ValidationCacheHeaderVersionEXT value) + { + switch (value) + { + case ValidationCacheHeaderVersionEXT::eOne: return "One"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ShaderInfoTypeAMD value) + { + switch (value) + { + case ShaderInfoTypeAMD::eStatistics: return "Statistics"; + case ShaderInfoTypeAMD::eBinary: return "Binary"; + case ShaderInfoTypeAMD::eDisassembly: return "Disassembly"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(QueueGlobalPriorityEXT value) + { + switch (value) + { + case QueueGlobalPriorityEXT::eLow: return "Low"; + case QueueGlobalPriorityEXT::eMedium: return "Medium"; + case QueueGlobalPriorityEXT::eHigh: return "High"; + case QueueGlobalPriorityEXT::eRealtime: return "Realtime"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageSeverityFlagBitsEXT value) + { + switch (value) + { + case DebugUtilsMessageSeverityFlagBitsEXT::eVerbose: return "Verbose"; + case DebugUtilsMessageSeverityFlagBitsEXT::eInfo: return "Info"; + case DebugUtilsMessageSeverityFlagBitsEXT::eWarning: return "Warning"; + case DebugUtilsMessageSeverityFlagBitsEXT::eError: return "Error"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageSeverityFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & DebugUtilsMessageSeverityFlagBitsEXT::eVerbose) result += "Verbose | "; + if (value & DebugUtilsMessageSeverityFlagBitsEXT::eInfo) result += "Info | "; + if (value & DebugUtilsMessageSeverityFlagBitsEXT::eWarning) result += "Warning | "; + if (value & DebugUtilsMessageSeverityFlagBitsEXT::eError) result += "Error | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageTypeFlagBitsEXT value) + { + switch (value) + { + case DebugUtilsMessageTypeFlagBitsEXT::eGeneral: return "General"; + case DebugUtilsMessageTypeFlagBitsEXT::eValidation: return "Validation"; + case DebugUtilsMessageTypeFlagBitsEXT::ePerformance: return "Performance"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageTypeFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & DebugUtilsMessageTypeFlagBitsEXT::eGeneral) result += "General | "; + if (value & DebugUtilsMessageTypeFlagBitsEXT::eValidation) result += "Validation | "; + if (value & DebugUtilsMessageTypeFlagBitsEXT::ePerformance) result += "Performance | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(ConservativeRasterizationModeEXT value) + { + switch (value) + { + case ConservativeRasterizationModeEXT::eDisabled: return "Disabled"; + case ConservativeRasterizationModeEXT::eOverestimate: return "Overestimate"; + case ConservativeRasterizationModeEXT::eUnderestimate: return "Underestimate"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorBindingFlagBitsEXT value) + { + switch (value) + { + case DescriptorBindingFlagBitsEXT::eUpdateAfterBind: return "UpdateAfterBind"; + case DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending: return "UpdateUnusedWhilePending"; + case DescriptorBindingFlagBitsEXT::ePartiallyBound: return "PartiallyBound"; + case DescriptorBindingFlagBitsEXT::eVariableDescriptorCount: return "VariableDescriptorCount"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(DescriptorBindingFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & DescriptorBindingFlagBitsEXT::eUpdateAfterBind) result += "UpdateAfterBind | "; + if (value & DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending) result += "UpdateUnusedWhilePending | "; + if (value & DescriptorBindingFlagBitsEXT::ePartiallyBound) result += "PartiallyBound | "; + if (value & DescriptorBindingFlagBitsEXT::eVariableDescriptorCount) result += "VariableDescriptorCount | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + VULKAN_HPP_INLINE std::string to_string(VendorId value) + { + switch (value) + { + case VendorId::eViv: return "Viv"; + case VendorId::eVsi: return "Vsi"; + case VendorId::eKazan: return "Kazan"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ConditionalRenderingFlagBitsEXT value) + { + switch (value) + { + case ConditionalRenderingFlagBitsEXT::eInverted: return "Inverted"; + default: return "invalid"; + } + } + + VULKAN_HPP_INLINE std::string to_string(ConditionalRenderingFlagsEXT value) + { + if (!value) return "{}"; + std::string result; + if (value & ConditionalRenderingFlagBitsEXT::eInverted) result += "Inverted | "; + return "{" + result.substr(0, result.size() - 3) + "}"; + } + + class DispatchLoaderDynamic + { + public: + PFN_vkAcquireNextImage2KHR vkAcquireNextImage2KHR = 0; + PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR = 0; +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + PFN_vkAcquireXlibDisplayEXT vkAcquireXlibDisplayEXT = 0; +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers = 0; + PFN_vkAllocateDescriptorSets vkAllocateDescriptorSets = 0; + PFN_vkAllocateMemory vkAllocateMemory = 0; + PFN_vkBeginCommandBuffer vkBeginCommandBuffer = 0; + PFN_vkBindBufferMemory vkBindBufferMemory = 0; + PFN_vkBindBufferMemory2 vkBindBufferMemory2 = 0; + PFN_vkBindBufferMemory2KHR vkBindBufferMemory2KHR = 0; + PFN_vkBindImageMemory vkBindImageMemory = 0; + PFN_vkBindImageMemory2 vkBindImageMemory2 = 0; + PFN_vkBindImageMemory2KHR vkBindImageMemory2KHR = 0; + PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT = 0; + PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT = 0; + PFN_vkCmdBeginQuery vkCmdBeginQuery = 0; + PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass = 0; + PFN_vkCmdBeginRenderPass2KHR vkCmdBeginRenderPass2KHR = 0; + PFN_vkCmdBindDescriptorSets vkCmdBindDescriptorSets = 0; + PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer = 0; + PFN_vkCmdBindPipeline vkCmdBindPipeline = 0; + PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers = 0; + PFN_vkCmdBlitImage vkCmdBlitImage = 0; + PFN_vkCmdClearAttachments vkCmdClearAttachments = 0; + PFN_vkCmdClearColorImage vkCmdClearColorImage = 0; + PFN_vkCmdClearDepthStencilImage vkCmdClearDepthStencilImage = 0; + PFN_vkCmdCopyBuffer vkCmdCopyBuffer = 0; + PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage = 0; + PFN_vkCmdCopyImage vkCmdCopyImage = 0; + PFN_vkCmdCopyImageToBuffer vkCmdCopyImageToBuffer = 0; + PFN_vkCmdCopyQueryPoolResults vkCmdCopyQueryPoolResults = 0; + PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBeginEXT = 0; + PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEndEXT = 0; + PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsertEXT = 0; + PFN_vkCmdDispatch vkCmdDispatch = 0; + PFN_vkCmdDispatchBase vkCmdDispatchBase = 0; + PFN_vkCmdDispatchBaseKHR vkCmdDispatchBaseKHR = 0; + PFN_vkCmdDispatchIndirect vkCmdDispatchIndirect = 0; + PFN_vkCmdDraw vkCmdDraw = 0; + PFN_vkCmdDrawIndexed vkCmdDrawIndexed = 0; + PFN_vkCmdDrawIndexedIndirect vkCmdDrawIndexedIndirect = 0; + PFN_vkCmdDrawIndexedIndirectCountAMD vkCmdDrawIndexedIndirectCountAMD = 0; + PFN_vkCmdDrawIndexedIndirectCountKHR vkCmdDrawIndexedIndirectCountKHR = 0; + PFN_vkCmdDrawIndirect vkCmdDrawIndirect = 0; + PFN_vkCmdDrawIndirectCountAMD vkCmdDrawIndirectCountAMD = 0; + PFN_vkCmdDrawIndirectCountKHR vkCmdDrawIndirectCountKHR = 0; + PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT = 0; + PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT = 0; + PFN_vkCmdEndQuery vkCmdEndQuery = 0; + PFN_vkCmdEndRenderPass vkCmdEndRenderPass = 0; + PFN_vkCmdEndRenderPass2KHR vkCmdEndRenderPass2KHR = 0; + PFN_vkCmdExecuteCommands vkCmdExecuteCommands = 0; + PFN_vkCmdFillBuffer vkCmdFillBuffer = 0; + PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT = 0; + PFN_vkCmdNextSubpass vkCmdNextSubpass = 0; + PFN_vkCmdNextSubpass2KHR vkCmdNextSubpass2KHR = 0; + PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier = 0; + PFN_vkCmdProcessCommandsNVX vkCmdProcessCommandsNVX = 0; + PFN_vkCmdPushConstants vkCmdPushConstants = 0; + PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR = 0; + PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR = 0; + PFN_vkCmdReserveSpaceForCommandsNVX vkCmdReserveSpaceForCommandsNVX = 0; + PFN_vkCmdResetEvent vkCmdResetEvent = 0; + PFN_vkCmdResetQueryPool vkCmdResetQueryPool = 0; + PFN_vkCmdResolveImage vkCmdResolveImage = 0; + PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants = 0; + PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV = 0; + PFN_vkCmdSetDepthBias vkCmdSetDepthBias = 0; + PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds = 0; + PFN_vkCmdSetDeviceMask vkCmdSetDeviceMask = 0; + PFN_vkCmdSetDeviceMaskKHR vkCmdSetDeviceMaskKHR = 0; + PFN_vkCmdSetDiscardRectangleEXT vkCmdSetDiscardRectangleEXT = 0; + PFN_vkCmdSetEvent vkCmdSetEvent = 0; + PFN_vkCmdSetLineWidth vkCmdSetLineWidth = 0; + PFN_vkCmdSetSampleLocationsEXT vkCmdSetSampleLocationsEXT = 0; + PFN_vkCmdSetScissor vkCmdSetScissor = 0; + PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask = 0; + PFN_vkCmdSetStencilReference vkCmdSetStencilReference = 0; + PFN_vkCmdSetStencilWriteMask vkCmdSetStencilWriteMask = 0; + PFN_vkCmdSetViewport vkCmdSetViewport = 0; + PFN_vkCmdSetViewportWScalingNV vkCmdSetViewportWScalingNV = 0; + PFN_vkCmdUpdateBuffer vkCmdUpdateBuffer = 0; + PFN_vkCmdWaitEvents vkCmdWaitEvents = 0; + PFN_vkCmdWriteBufferMarkerAMD vkCmdWriteBufferMarkerAMD = 0; + PFN_vkCmdWriteTimestamp vkCmdWriteTimestamp = 0; +#ifdef VK_USE_PLATFORM_ANDROID_KHR + PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + PFN_vkCreateBuffer vkCreateBuffer = 0; + PFN_vkCreateBufferView vkCreateBufferView = 0; + PFN_vkCreateCommandPool vkCreateCommandPool = 0; + PFN_vkCreateComputePipelines vkCreateComputePipelines = 0; + PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = 0; + PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT = 0; + PFN_vkCreateDescriptorPool vkCreateDescriptorPool = 0; + PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout = 0; + PFN_vkCreateDescriptorUpdateTemplate vkCreateDescriptorUpdateTemplate = 0; + PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR = 0; + PFN_vkCreateDevice vkCreateDevice = 0; + PFN_vkCreateDisplayModeKHR vkCreateDisplayModeKHR = 0; + PFN_vkCreateDisplayPlaneSurfaceKHR vkCreateDisplayPlaneSurfaceKHR = 0; + PFN_vkCreateEvent vkCreateEvent = 0; + PFN_vkCreateFence vkCreateFence = 0; + PFN_vkCreateFramebuffer vkCreateFramebuffer = 0; + PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines = 0; +#ifdef VK_USE_PLATFORM_IOS_MVK + PFN_vkCreateIOSSurfaceMVK vkCreateIOSSurfaceMVK = 0; +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + PFN_vkCreateImage vkCreateImage = 0; + PFN_vkCreateImageView vkCreateImageView = 0; + PFN_vkCreateIndirectCommandsLayoutNVX vkCreateIndirectCommandsLayoutNVX = 0; + PFN_vkCreateInstance vkCreateInstance = 0; +#ifdef VK_USE_PLATFORM_MACOS_MVK + PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK = 0; +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ +#ifdef VK_USE_PLATFORM_MIR_KHR + PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + PFN_vkCreateObjectTableNVX vkCreateObjectTableNVX = 0; + PFN_vkCreatePipelineCache vkCreatePipelineCache = 0; + PFN_vkCreatePipelineLayout vkCreatePipelineLayout = 0; + PFN_vkCreateQueryPool vkCreateQueryPool = 0; + PFN_vkCreateRenderPass vkCreateRenderPass = 0; + PFN_vkCreateRenderPass2KHR vkCreateRenderPass2KHR = 0; + PFN_vkCreateSampler vkCreateSampler = 0; + PFN_vkCreateSamplerYcbcrConversion vkCreateSamplerYcbcrConversion = 0; + PFN_vkCreateSamplerYcbcrConversionKHR vkCreateSamplerYcbcrConversionKHR = 0; + PFN_vkCreateSemaphore vkCreateSemaphore = 0; + PFN_vkCreateShaderModule vkCreateShaderModule = 0; + PFN_vkCreateSharedSwapchainsKHR vkCreateSharedSwapchainsKHR = 0; + PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR = 0; + PFN_vkCreateValidationCacheEXT vkCreateValidationCacheEXT = 0; +#ifdef VK_USE_PLATFORM_VI_NN + PFN_vkCreateViSurfaceNN vkCreateViSurfaceNN = 0; +#endif /*VK_USE_PLATFORM_VI_NN*/ +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR = 0; +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectNameEXT = 0; + PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTagEXT = 0; + PFN_vkDebugReportMessageEXT vkDebugReportMessageEXT = 0; + PFN_vkDestroyBuffer vkDestroyBuffer = 0; + PFN_vkDestroyBufferView vkDestroyBufferView = 0; + PFN_vkDestroyCommandPool vkDestroyCommandPool = 0; + PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallbackEXT = 0; + PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT = 0; + PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool = 0; + PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout = 0; + PFN_vkDestroyDescriptorUpdateTemplate vkDestroyDescriptorUpdateTemplate = 0; + PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR = 0; + PFN_vkDestroyDevice vkDestroyDevice = 0; + PFN_vkDestroyEvent vkDestroyEvent = 0; + PFN_vkDestroyFence vkDestroyFence = 0; + PFN_vkDestroyFramebuffer vkDestroyFramebuffer = 0; + PFN_vkDestroyImage vkDestroyImage = 0; + PFN_vkDestroyImageView vkDestroyImageView = 0; + PFN_vkDestroyIndirectCommandsLayoutNVX vkDestroyIndirectCommandsLayoutNVX = 0; + PFN_vkDestroyInstance vkDestroyInstance = 0; + PFN_vkDestroyObjectTableNVX vkDestroyObjectTableNVX = 0; + PFN_vkDestroyPipeline vkDestroyPipeline = 0; + PFN_vkDestroyPipelineCache vkDestroyPipelineCache = 0; + PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout = 0; + PFN_vkDestroyQueryPool vkDestroyQueryPool = 0; + PFN_vkDestroyRenderPass vkDestroyRenderPass = 0; + PFN_vkDestroySampler vkDestroySampler = 0; + PFN_vkDestroySamplerYcbcrConversion vkDestroySamplerYcbcrConversion = 0; + PFN_vkDestroySamplerYcbcrConversionKHR vkDestroySamplerYcbcrConversionKHR = 0; + PFN_vkDestroySemaphore vkDestroySemaphore = 0; + PFN_vkDestroyShaderModule vkDestroyShaderModule = 0; + PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR = 0; + PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR = 0; + PFN_vkDestroyValidationCacheEXT vkDestroyValidationCacheEXT = 0; + PFN_vkDeviceWaitIdle vkDeviceWaitIdle = 0; + PFN_vkDisplayPowerControlEXT vkDisplayPowerControlEXT = 0; + PFN_vkEndCommandBuffer vkEndCommandBuffer = 0; + PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties = 0; + PFN_vkEnumerateDeviceLayerProperties vkEnumerateDeviceLayerProperties = 0; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties = 0; + PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties = 0; + PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion = 0; + PFN_vkEnumeratePhysicalDeviceGroups vkEnumeratePhysicalDeviceGroups = 0; + PFN_vkEnumeratePhysicalDeviceGroupsKHR vkEnumeratePhysicalDeviceGroupsKHR = 0; + PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices = 0; + PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges = 0; + PFN_vkFreeCommandBuffers vkFreeCommandBuffers = 0; + PFN_vkFreeDescriptorSets vkFreeDescriptorSets = 0; + PFN_vkFreeMemory vkFreeMemory = 0; +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID = 0; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements = 0; + PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2 = 0; + PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR = 0; + PFN_vkGetDescriptorSetLayoutSupport vkGetDescriptorSetLayoutSupport = 0; + PFN_vkGetDescriptorSetLayoutSupportKHR vkGetDescriptorSetLayoutSupportKHR = 0; + PFN_vkGetDeviceGroupPeerMemoryFeatures vkGetDeviceGroupPeerMemoryFeatures = 0; + PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR vkGetDeviceGroupPeerMemoryFeaturesKHR = 0; + PFN_vkGetDeviceGroupPresentCapabilitiesKHR vkGetDeviceGroupPresentCapabilitiesKHR = 0; + PFN_vkGetDeviceGroupSurfacePresentModesKHR vkGetDeviceGroupSurfacePresentModesKHR = 0; + PFN_vkGetDeviceMemoryCommitment vkGetDeviceMemoryCommitment = 0; + PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr = 0; + PFN_vkGetDeviceQueue vkGetDeviceQueue = 0; + PFN_vkGetDeviceQueue2 vkGetDeviceQueue2 = 0; + PFN_vkGetDisplayModeProperties2KHR vkGetDisplayModeProperties2KHR = 0; + PFN_vkGetDisplayModePropertiesKHR vkGetDisplayModePropertiesKHR = 0; + PFN_vkGetDisplayPlaneCapabilities2KHR vkGetDisplayPlaneCapabilities2KHR = 0; + PFN_vkGetDisplayPlaneCapabilitiesKHR vkGetDisplayPlaneCapabilitiesKHR = 0; + PFN_vkGetDisplayPlaneSupportedDisplaysKHR vkGetDisplayPlaneSupportedDisplaysKHR = 0; + PFN_vkGetEventStatus vkGetEventStatus = 0; + PFN_vkGetFenceFdKHR vkGetFenceFdKHR = 0; + PFN_vkGetFenceStatus vkGetFenceStatus = 0; +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetFenceWin32HandleKHR vkGetFenceWin32HandleKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements = 0; + PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2 = 0; + PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR = 0; + PFN_vkGetImageSparseMemoryRequirements vkGetImageSparseMemoryRequirements = 0; + PFN_vkGetImageSparseMemoryRequirements2 vkGetImageSparseMemoryRequirements2 = 0; + PFN_vkGetImageSparseMemoryRequirements2KHR vkGetImageSparseMemoryRequirements2KHR = 0; + PFN_vkGetImageSubresourceLayout vkGetImageSubresourceLayout = 0; + PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = 0; +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + PFN_vkGetMemoryAndroidHardwareBufferANDROID vkGetMemoryAndroidHardwareBufferANDROID = 0; +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + PFN_vkGetMemoryFdKHR vkGetMemoryFdKHR = 0; + PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR = 0; + PFN_vkGetMemoryHostPointerPropertiesEXT vkGetMemoryHostPointerPropertiesEXT = 0; +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_NV + PFN_vkGetMemoryWin32HandleNV vkGetMemoryWin32HandleNV = 0; +#endif /*VK_USE_PLATFORM_WIN32_NV*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetMemoryWin32HandlePropertiesKHR vkGetMemoryWin32HandlePropertiesKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + PFN_vkGetPastPresentationTimingGOOGLE vkGetPastPresentationTimingGOOGLE = 0; + PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR vkGetPhysicalDeviceDisplayPlaneProperties2KHR = 0; + PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR vkGetPhysicalDeviceDisplayPlanePropertiesKHR = 0; + PFN_vkGetPhysicalDeviceDisplayProperties2KHR vkGetPhysicalDeviceDisplayProperties2KHR = 0; + PFN_vkGetPhysicalDeviceDisplayPropertiesKHR vkGetPhysicalDeviceDisplayPropertiesKHR = 0; + PFN_vkGetPhysicalDeviceExternalBufferProperties vkGetPhysicalDeviceExternalBufferProperties = 0; + PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR vkGetPhysicalDeviceExternalBufferPropertiesKHR = 0; + PFN_vkGetPhysicalDeviceExternalFenceProperties vkGetPhysicalDeviceExternalFenceProperties = 0; + PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR vkGetPhysicalDeviceExternalFencePropertiesKHR = 0; + PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV vkGetPhysicalDeviceExternalImageFormatPropertiesNV = 0; + PFN_vkGetPhysicalDeviceExternalSemaphoreProperties vkGetPhysicalDeviceExternalSemaphoreProperties = 0; + PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR vkGetPhysicalDeviceExternalSemaphorePropertiesKHR = 0; + PFN_vkGetPhysicalDeviceFeatures vkGetPhysicalDeviceFeatures = 0; + PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2 = 0; + PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR = 0; + PFN_vkGetPhysicalDeviceFormatProperties vkGetPhysicalDeviceFormatProperties = 0; + PFN_vkGetPhysicalDeviceFormatProperties2 vkGetPhysicalDeviceFormatProperties2 = 0; + PFN_vkGetPhysicalDeviceFormatProperties2KHR vkGetPhysicalDeviceFormatProperties2KHR = 0; + PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX = 0; + PFN_vkGetPhysicalDeviceImageFormatProperties vkGetPhysicalDeviceImageFormatProperties = 0; + PFN_vkGetPhysicalDeviceImageFormatProperties2 vkGetPhysicalDeviceImageFormatProperties2 = 0; + PFN_vkGetPhysicalDeviceImageFormatProperties2KHR vkGetPhysicalDeviceImageFormatProperties2KHR = 0; + PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties = 0; + PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2 = 0; + PFN_vkGetPhysicalDeviceMemoryProperties2KHR vkGetPhysicalDeviceMemoryProperties2KHR = 0; +#ifdef VK_USE_PLATFORM_MIR_KHR + PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR = 0; +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT vkGetPhysicalDeviceMultisamplePropertiesEXT = 0; + PFN_vkGetPhysicalDevicePresentRectanglesKHR vkGetPhysicalDevicePresentRectanglesKHR = 0; + PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties = 0; + PFN_vkGetPhysicalDeviceProperties2 vkGetPhysicalDeviceProperties2 = 0; + PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = 0; + PFN_vkGetPhysicalDeviceQueueFamilyProperties vkGetPhysicalDeviceQueueFamilyProperties = 0; + PFN_vkGetPhysicalDeviceQueueFamilyProperties2 vkGetPhysicalDeviceQueueFamilyProperties2 = 0; + PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR vkGetPhysicalDeviceQueueFamilyProperties2KHR = 0; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties vkGetPhysicalDeviceSparseImageFormatProperties = 0; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 vkGetPhysicalDeviceSparseImageFormatProperties2 = 0; + PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR vkGetPhysicalDeviceSparseImageFormatProperties2KHR = 0; + PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT vkGetPhysicalDeviceSurfaceCapabilities2EXT = 0; + PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR vkGetPhysicalDeviceSurfaceCapabilities2KHR = 0; + PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR = 0; + PFN_vkGetPhysicalDeviceSurfaceFormats2KHR vkGetPhysicalDeviceSurfaceFormats2KHR = 0; + PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR = 0; + PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR = 0; + PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR = 0; +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR = 0; +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR vkGetPhysicalDeviceXcbPresentationSupportKHR = 0; +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR = 0; +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + PFN_vkGetPipelineCacheData vkGetPipelineCacheData = 0; + PFN_vkGetQueryPoolResults vkGetQueryPoolResults = 0; + PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV = 0; +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + PFN_vkGetRandROutputDisplayEXT vkGetRandROutputDisplayEXT = 0; +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + PFN_vkGetRefreshCycleDurationGOOGLE vkGetRefreshCycleDurationGOOGLE = 0; + PFN_vkGetRenderAreaGranularity vkGetRenderAreaGranularity = 0; + PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR = 0; +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkGetSemaphoreWin32HandleKHR vkGetSemaphoreWin32HandleKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + PFN_vkGetShaderInfoAMD vkGetShaderInfoAMD = 0; + PFN_vkGetSwapchainCounterEXT vkGetSwapchainCounterEXT = 0; + PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR = 0; + PFN_vkGetSwapchainStatusKHR vkGetSwapchainStatusKHR = 0; + PFN_vkGetValidationCacheDataEXT vkGetValidationCacheDataEXT = 0; + PFN_vkImportFenceFdKHR vkImportFenceFdKHR = 0; +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkImportFenceWin32HandleKHR vkImportFenceWin32HandleKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR = 0; +#ifdef VK_USE_PLATFORM_WIN32_KHR + PFN_vkImportSemaphoreWin32HandleKHR vkImportSemaphoreWin32HandleKHR = 0; +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges = 0; + PFN_vkMapMemory vkMapMemory = 0; + PFN_vkMergePipelineCaches vkMergePipelineCaches = 0; + PFN_vkMergeValidationCachesEXT vkMergeValidationCachesEXT = 0; + PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT = 0; + PFN_vkQueueBindSparse vkQueueBindSparse = 0; + PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT = 0; + PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT = 0; + PFN_vkQueuePresentKHR vkQueuePresentKHR = 0; + PFN_vkQueueSubmit vkQueueSubmit = 0; + PFN_vkQueueWaitIdle vkQueueWaitIdle = 0; + PFN_vkRegisterDeviceEventEXT vkRegisterDeviceEventEXT = 0; + PFN_vkRegisterDisplayEventEXT vkRegisterDisplayEventEXT = 0; + PFN_vkRegisterObjectsNVX vkRegisterObjectsNVX = 0; + PFN_vkReleaseDisplayEXT vkReleaseDisplayEXT = 0; + PFN_vkResetCommandBuffer vkResetCommandBuffer = 0; + PFN_vkResetCommandPool vkResetCommandPool = 0; + PFN_vkResetDescriptorPool vkResetDescriptorPool = 0; + PFN_vkResetEvent vkResetEvent = 0; + PFN_vkResetFences vkResetFences = 0; + PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT = 0; + PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT = 0; + PFN_vkSetEvent vkSetEvent = 0; + PFN_vkSetHdrMetadataEXT vkSetHdrMetadataEXT = 0; + PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT = 0; + PFN_vkTrimCommandPool vkTrimCommandPool = 0; + PFN_vkTrimCommandPoolKHR vkTrimCommandPoolKHR = 0; + PFN_vkUnmapMemory vkUnmapMemory = 0; + PFN_vkUnregisterObjectsNVX vkUnregisterObjectsNVX = 0; + PFN_vkUpdateDescriptorSetWithTemplate vkUpdateDescriptorSetWithTemplate = 0; + PFN_vkUpdateDescriptorSetWithTemplateKHR vkUpdateDescriptorSetWithTemplateKHR = 0; + PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets = 0; + PFN_vkWaitForFences vkWaitForFences = 0; + public: + DispatchLoaderDynamic(Instance instance = Instance(), Device device = Device()) + { + if (instance) + { + init(instance, device); + } + } + + void init(Instance instance, Device device = Device()) + { + vkAcquireNextImage2KHR = PFN_vkAcquireNextImage2KHR(device ? device.getProcAddr( "vkAcquireNextImage2KHR") : instance.getProcAddr( "vkAcquireNextImage2KHR")); + vkAcquireNextImageKHR = PFN_vkAcquireNextImageKHR(device ? device.getProcAddr( "vkAcquireNextImageKHR") : instance.getProcAddr( "vkAcquireNextImageKHR")); +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + vkAcquireXlibDisplayEXT = PFN_vkAcquireXlibDisplayEXT(device ? device.getProcAddr( "vkAcquireXlibDisplayEXT") : instance.getProcAddr( "vkAcquireXlibDisplayEXT")); +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + vkAllocateCommandBuffers = PFN_vkAllocateCommandBuffers(device ? device.getProcAddr( "vkAllocateCommandBuffers") : instance.getProcAddr( "vkAllocateCommandBuffers")); + vkAllocateDescriptorSets = PFN_vkAllocateDescriptorSets(device ? device.getProcAddr( "vkAllocateDescriptorSets") : instance.getProcAddr( "vkAllocateDescriptorSets")); + vkAllocateMemory = PFN_vkAllocateMemory(device ? device.getProcAddr( "vkAllocateMemory") : instance.getProcAddr( "vkAllocateMemory")); + vkBeginCommandBuffer = PFN_vkBeginCommandBuffer(device ? device.getProcAddr( "vkBeginCommandBuffer") : instance.getProcAddr( "vkBeginCommandBuffer")); + vkBindBufferMemory = PFN_vkBindBufferMemory(device ? device.getProcAddr( "vkBindBufferMemory") : instance.getProcAddr( "vkBindBufferMemory")); + vkBindBufferMemory2 = PFN_vkBindBufferMemory2(device ? device.getProcAddr( "vkBindBufferMemory2") : instance.getProcAddr( "vkBindBufferMemory2")); + vkBindBufferMemory2KHR = PFN_vkBindBufferMemory2KHR(device ? device.getProcAddr( "vkBindBufferMemory2KHR") : instance.getProcAddr( "vkBindBufferMemory2KHR")); + vkBindImageMemory = PFN_vkBindImageMemory(device ? device.getProcAddr( "vkBindImageMemory") : instance.getProcAddr( "vkBindImageMemory")); + vkBindImageMemory2 = PFN_vkBindImageMemory2(device ? device.getProcAddr( "vkBindImageMemory2") : instance.getProcAddr( "vkBindImageMemory2")); + vkBindImageMemory2KHR = PFN_vkBindImageMemory2KHR(device ? device.getProcAddr( "vkBindImageMemory2KHR") : instance.getProcAddr( "vkBindImageMemory2KHR")); + vkCmdBeginConditionalRenderingEXT = PFN_vkCmdBeginConditionalRenderingEXT(device ? device.getProcAddr( "vkCmdBeginConditionalRenderingEXT") : instance.getProcAddr( "vkCmdBeginConditionalRenderingEXT")); + vkCmdBeginDebugUtilsLabelEXT = PFN_vkCmdBeginDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdBeginDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdBeginDebugUtilsLabelEXT")); + vkCmdBeginQuery = PFN_vkCmdBeginQuery(device ? device.getProcAddr( "vkCmdBeginQuery") : instance.getProcAddr( "vkCmdBeginQuery")); + vkCmdBeginRenderPass = PFN_vkCmdBeginRenderPass(device ? device.getProcAddr( "vkCmdBeginRenderPass") : instance.getProcAddr( "vkCmdBeginRenderPass")); + vkCmdBeginRenderPass2KHR = PFN_vkCmdBeginRenderPass2KHR(device ? device.getProcAddr( "vkCmdBeginRenderPass2KHR") : instance.getProcAddr( "vkCmdBeginRenderPass2KHR")); + vkCmdBindDescriptorSets = PFN_vkCmdBindDescriptorSets(device ? device.getProcAddr( "vkCmdBindDescriptorSets") : instance.getProcAddr( "vkCmdBindDescriptorSets")); + vkCmdBindIndexBuffer = PFN_vkCmdBindIndexBuffer(device ? device.getProcAddr( "vkCmdBindIndexBuffer") : instance.getProcAddr( "vkCmdBindIndexBuffer")); + vkCmdBindPipeline = PFN_vkCmdBindPipeline(device ? device.getProcAddr( "vkCmdBindPipeline") : instance.getProcAddr( "vkCmdBindPipeline")); + vkCmdBindVertexBuffers = PFN_vkCmdBindVertexBuffers(device ? device.getProcAddr( "vkCmdBindVertexBuffers") : instance.getProcAddr( "vkCmdBindVertexBuffers")); + vkCmdBlitImage = PFN_vkCmdBlitImage(device ? device.getProcAddr( "vkCmdBlitImage") : instance.getProcAddr( "vkCmdBlitImage")); + vkCmdClearAttachments = PFN_vkCmdClearAttachments(device ? device.getProcAddr( "vkCmdClearAttachments") : instance.getProcAddr( "vkCmdClearAttachments")); + vkCmdClearColorImage = PFN_vkCmdClearColorImage(device ? device.getProcAddr( "vkCmdClearColorImage") : instance.getProcAddr( "vkCmdClearColorImage")); + vkCmdClearDepthStencilImage = PFN_vkCmdClearDepthStencilImage(device ? device.getProcAddr( "vkCmdClearDepthStencilImage") : instance.getProcAddr( "vkCmdClearDepthStencilImage")); + vkCmdCopyBuffer = PFN_vkCmdCopyBuffer(device ? device.getProcAddr( "vkCmdCopyBuffer") : instance.getProcAddr( "vkCmdCopyBuffer")); + vkCmdCopyBufferToImage = PFN_vkCmdCopyBufferToImage(device ? device.getProcAddr( "vkCmdCopyBufferToImage") : instance.getProcAddr( "vkCmdCopyBufferToImage")); + vkCmdCopyImage = PFN_vkCmdCopyImage(device ? device.getProcAddr( "vkCmdCopyImage") : instance.getProcAddr( "vkCmdCopyImage")); + vkCmdCopyImageToBuffer = PFN_vkCmdCopyImageToBuffer(device ? device.getProcAddr( "vkCmdCopyImageToBuffer") : instance.getProcAddr( "vkCmdCopyImageToBuffer")); + vkCmdCopyQueryPoolResults = PFN_vkCmdCopyQueryPoolResults(device ? device.getProcAddr( "vkCmdCopyQueryPoolResults") : instance.getProcAddr( "vkCmdCopyQueryPoolResults")); + vkCmdDebugMarkerBeginEXT = PFN_vkCmdDebugMarkerBeginEXT(device ? device.getProcAddr( "vkCmdDebugMarkerBeginEXT") : instance.getProcAddr( "vkCmdDebugMarkerBeginEXT")); + vkCmdDebugMarkerEndEXT = PFN_vkCmdDebugMarkerEndEXT(device ? device.getProcAddr( "vkCmdDebugMarkerEndEXT") : instance.getProcAddr( "vkCmdDebugMarkerEndEXT")); + vkCmdDebugMarkerInsertEXT = PFN_vkCmdDebugMarkerInsertEXT(device ? device.getProcAddr( "vkCmdDebugMarkerInsertEXT") : instance.getProcAddr( "vkCmdDebugMarkerInsertEXT")); + vkCmdDispatch = PFN_vkCmdDispatch(device ? device.getProcAddr( "vkCmdDispatch") : instance.getProcAddr( "vkCmdDispatch")); + vkCmdDispatchBase = PFN_vkCmdDispatchBase(device ? device.getProcAddr( "vkCmdDispatchBase") : instance.getProcAddr( "vkCmdDispatchBase")); + vkCmdDispatchBaseKHR = PFN_vkCmdDispatchBaseKHR(device ? device.getProcAddr( "vkCmdDispatchBaseKHR") : instance.getProcAddr( "vkCmdDispatchBaseKHR")); + vkCmdDispatchIndirect = PFN_vkCmdDispatchIndirect(device ? device.getProcAddr( "vkCmdDispatchIndirect") : instance.getProcAddr( "vkCmdDispatchIndirect")); + vkCmdDraw = PFN_vkCmdDraw(device ? device.getProcAddr( "vkCmdDraw") : instance.getProcAddr( "vkCmdDraw")); + vkCmdDrawIndexed = PFN_vkCmdDrawIndexed(device ? device.getProcAddr( "vkCmdDrawIndexed") : instance.getProcAddr( "vkCmdDrawIndexed")); + vkCmdDrawIndexedIndirect = PFN_vkCmdDrawIndexedIndirect(device ? device.getProcAddr( "vkCmdDrawIndexedIndirect") : instance.getProcAddr( "vkCmdDrawIndexedIndirect")); + vkCmdDrawIndexedIndirectCountAMD = PFN_vkCmdDrawIndexedIndirectCountAMD(device ? device.getProcAddr( "vkCmdDrawIndexedIndirectCountAMD") : instance.getProcAddr( "vkCmdDrawIndexedIndirectCountAMD")); + vkCmdDrawIndexedIndirectCountKHR = PFN_vkCmdDrawIndexedIndirectCountKHR(device ? device.getProcAddr( "vkCmdDrawIndexedIndirectCountKHR") : instance.getProcAddr( "vkCmdDrawIndexedIndirectCountKHR")); + vkCmdDrawIndirect = PFN_vkCmdDrawIndirect(device ? device.getProcAddr( "vkCmdDrawIndirect") : instance.getProcAddr( "vkCmdDrawIndirect")); + vkCmdDrawIndirectCountAMD = PFN_vkCmdDrawIndirectCountAMD(device ? device.getProcAddr( "vkCmdDrawIndirectCountAMD") : instance.getProcAddr( "vkCmdDrawIndirectCountAMD")); + vkCmdDrawIndirectCountKHR = PFN_vkCmdDrawIndirectCountKHR(device ? device.getProcAddr( "vkCmdDrawIndirectCountKHR") : instance.getProcAddr( "vkCmdDrawIndirectCountKHR")); + vkCmdEndConditionalRenderingEXT = PFN_vkCmdEndConditionalRenderingEXT(device ? device.getProcAddr( "vkCmdEndConditionalRenderingEXT") : instance.getProcAddr( "vkCmdEndConditionalRenderingEXT")); + vkCmdEndDebugUtilsLabelEXT = PFN_vkCmdEndDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdEndDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdEndDebugUtilsLabelEXT")); + vkCmdEndQuery = PFN_vkCmdEndQuery(device ? device.getProcAddr( "vkCmdEndQuery") : instance.getProcAddr( "vkCmdEndQuery")); + vkCmdEndRenderPass = PFN_vkCmdEndRenderPass(device ? device.getProcAddr( "vkCmdEndRenderPass") : instance.getProcAddr( "vkCmdEndRenderPass")); + vkCmdEndRenderPass2KHR = PFN_vkCmdEndRenderPass2KHR(device ? device.getProcAddr( "vkCmdEndRenderPass2KHR") : instance.getProcAddr( "vkCmdEndRenderPass2KHR")); + vkCmdExecuteCommands = PFN_vkCmdExecuteCommands(device ? device.getProcAddr( "vkCmdExecuteCommands") : instance.getProcAddr( "vkCmdExecuteCommands")); + vkCmdFillBuffer = PFN_vkCmdFillBuffer(device ? device.getProcAddr( "vkCmdFillBuffer") : instance.getProcAddr( "vkCmdFillBuffer")); + vkCmdInsertDebugUtilsLabelEXT = PFN_vkCmdInsertDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdInsertDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdInsertDebugUtilsLabelEXT")); + vkCmdNextSubpass = PFN_vkCmdNextSubpass(device ? device.getProcAddr( "vkCmdNextSubpass") : instance.getProcAddr( "vkCmdNextSubpass")); + vkCmdNextSubpass2KHR = PFN_vkCmdNextSubpass2KHR(device ? device.getProcAddr( "vkCmdNextSubpass2KHR") : instance.getProcAddr( "vkCmdNextSubpass2KHR")); + vkCmdPipelineBarrier = PFN_vkCmdPipelineBarrier(device ? device.getProcAddr( "vkCmdPipelineBarrier") : instance.getProcAddr( "vkCmdPipelineBarrier")); + vkCmdProcessCommandsNVX = PFN_vkCmdProcessCommandsNVX(device ? device.getProcAddr( "vkCmdProcessCommandsNVX") : instance.getProcAddr( "vkCmdProcessCommandsNVX")); + vkCmdPushConstants = PFN_vkCmdPushConstants(device ? device.getProcAddr( "vkCmdPushConstants") : instance.getProcAddr( "vkCmdPushConstants")); + vkCmdPushDescriptorSetKHR = PFN_vkCmdPushDescriptorSetKHR(device ? device.getProcAddr( "vkCmdPushDescriptorSetKHR") : instance.getProcAddr( "vkCmdPushDescriptorSetKHR")); + vkCmdPushDescriptorSetWithTemplateKHR = PFN_vkCmdPushDescriptorSetWithTemplateKHR(device ? device.getProcAddr( "vkCmdPushDescriptorSetWithTemplateKHR") : instance.getProcAddr( "vkCmdPushDescriptorSetWithTemplateKHR")); + vkCmdReserveSpaceForCommandsNVX = PFN_vkCmdReserveSpaceForCommandsNVX(device ? device.getProcAddr( "vkCmdReserveSpaceForCommandsNVX") : instance.getProcAddr( "vkCmdReserveSpaceForCommandsNVX")); + vkCmdResetEvent = PFN_vkCmdResetEvent(device ? device.getProcAddr( "vkCmdResetEvent") : instance.getProcAddr( "vkCmdResetEvent")); + vkCmdResetQueryPool = PFN_vkCmdResetQueryPool(device ? device.getProcAddr( "vkCmdResetQueryPool") : instance.getProcAddr( "vkCmdResetQueryPool")); + vkCmdResolveImage = PFN_vkCmdResolveImage(device ? device.getProcAddr( "vkCmdResolveImage") : instance.getProcAddr( "vkCmdResolveImage")); + vkCmdSetBlendConstants = PFN_vkCmdSetBlendConstants(device ? device.getProcAddr( "vkCmdSetBlendConstants") : instance.getProcAddr( "vkCmdSetBlendConstants")); + vkCmdSetCheckpointNV = PFN_vkCmdSetCheckpointNV(device ? device.getProcAddr( "vkCmdSetCheckpointNV") : instance.getProcAddr( "vkCmdSetCheckpointNV")); + vkCmdSetDepthBias = PFN_vkCmdSetDepthBias(device ? device.getProcAddr( "vkCmdSetDepthBias") : instance.getProcAddr( "vkCmdSetDepthBias")); + vkCmdSetDepthBounds = PFN_vkCmdSetDepthBounds(device ? device.getProcAddr( "vkCmdSetDepthBounds") : instance.getProcAddr( "vkCmdSetDepthBounds")); + vkCmdSetDeviceMask = PFN_vkCmdSetDeviceMask(device ? device.getProcAddr( "vkCmdSetDeviceMask") : instance.getProcAddr( "vkCmdSetDeviceMask")); + vkCmdSetDeviceMaskKHR = PFN_vkCmdSetDeviceMaskKHR(device ? device.getProcAddr( "vkCmdSetDeviceMaskKHR") : instance.getProcAddr( "vkCmdSetDeviceMaskKHR")); + vkCmdSetDiscardRectangleEXT = PFN_vkCmdSetDiscardRectangleEXT(device ? device.getProcAddr( "vkCmdSetDiscardRectangleEXT") : instance.getProcAddr( "vkCmdSetDiscardRectangleEXT")); + vkCmdSetEvent = PFN_vkCmdSetEvent(device ? device.getProcAddr( "vkCmdSetEvent") : instance.getProcAddr( "vkCmdSetEvent")); + vkCmdSetLineWidth = PFN_vkCmdSetLineWidth(device ? device.getProcAddr( "vkCmdSetLineWidth") : instance.getProcAddr( "vkCmdSetLineWidth")); + vkCmdSetSampleLocationsEXT = PFN_vkCmdSetSampleLocationsEXT(device ? device.getProcAddr( "vkCmdSetSampleLocationsEXT") : instance.getProcAddr( "vkCmdSetSampleLocationsEXT")); + vkCmdSetScissor = PFN_vkCmdSetScissor(device ? device.getProcAddr( "vkCmdSetScissor") : instance.getProcAddr( "vkCmdSetScissor")); + vkCmdSetStencilCompareMask = PFN_vkCmdSetStencilCompareMask(device ? device.getProcAddr( "vkCmdSetStencilCompareMask") : instance.getProcAddr( "vkCmdSetStencilCompareMask")); + vkCmdSetStencilReference = PFN_vkCmdSetStencilReference(device ? device.getProcAddr( "vkCmdSetStencilReference") : instance.getProcAddr( "vkCmdSetStencilReference")); + vkCmdSetStencilWriteMask = PFN_vkCmdSetStencilWriteMask(device ? device.getProcAddr( "vkCmdSetStencilWriteMask") : instance.getProcAddr( "vkCmdSetStencilWriteMask")); + vkCmdSetViewport = PFN_vkCmdSetViewport(device ? device.getProcAddr( "vkCmdSetViewport") : instance.getProcAddr( "vkCmdSetViewport")); + vkCmdSetViewportWScalingNV = PFN_vkCmdSetViewportWScalingNV(device ? device.getProcAddr( "vkCmdSetViewportWScalingNV") : instance.getProcAddr( "vkCmdSetViewportWScalingNV")); + vkCmdUpdateBuffer = PFN_vkCmdUpdateBuffer(device ? device.getProcAddr( "vkCmdUpdateBuffer") : instance.getProcAddr( "vkCmdUpdateBuffer")); + vkCmdWaitEvents = PFN_vkCmdWaitEvents(device ? device.getProcAddr( "vkCmdWaitEvents") : instance.getProcAddr( "vkCmdWaitEvents")); + vkCmdWriteBufferMarkerAMD = PFN_vkCmdWriteBufferMarkerAMD(device ? device.getProcAddr( "vkCmdWriteBufferMarkerAMD") : instance.getProcAddr( "vkCmdWriteBufferMarkerAMD")); + vkCmdWriteTimestamp = PFN_vkCmdWriteTimestamp(device ? device.getProcAddr( "vkCmdWriteTimestamp") : instance.getProcAddr( "vkCmdWriteTimestamp")); +#ifdef VK_USE_PLATFORM_ANDROID_KHR + vkCreateAndroidSurfaceKHR = PFN_vkCreateAndroidSurfaceKHR(instance.getProcAddr( "vkCreateAndroidSurfaceKHR")); +#endif /*VK_USE_PLATFORM_ANDROID_KHR*/ + vkCreateBuffer = PFN_vkCreateBuffer(device ? device.getProcAddr( "vkCreateBuffer") : instance.getProcAddr( "vkCreateBuffer")); + vkCreateBufferView = PFN_vkCreateBufferView(device ? device.getProcAddr( "vkCreateBufferView") : instance.getProcAddr( "vkCreateBufferView")); + vkCreateCommandPool = PFN_vkCreateCommandPool(device ? device.getProcAddr( "vkCreateCommandPool") : instance.getProcAddr( "vkCreateCommandPool")); + vkCreateComputePipelines = PFN_vkCreateComputePipelines(device ? device.getProcAddr( "vkCreateComputePipelines") : instance.getProcAddr( "vkCreateComputePipelines")); + vkCreateDebugReportCallbackEXT = PFN_vkCreateDebugReportCallbackEXT(instance.getProcAddr( "vkCreateDebugReportCallbackEXT")); + vkCreateDebugUtilsMessengerEXT = PFN_vkCreateDebugUtilsMessengerEXT(instance.getProcAddr( "vkCreateDebugUtilsMessengerEXT")); + vkCreateDescriptorPool = PFN_vkCreateDescriptorPool(device ? device.getProcAddr( "vkCreateDescriptorPool") : instance.getProcAddr( "vkCreateDescriptorPool")); + vkCreateDescriptorSetLayout = PFN_vkCreateDescriptorSetLayout(device ? device.getProcAddr( "vkCreateDescriptorSetLayout") : instance.getProcAddr( "vkCreateDescriptorSetLayout")); + vkCreateDescriptorUpdateTemplate = PFN_vkCreateDescriptorUpdateTemplate(device ? device.getProcAddr( "vkCreateDescriptorUpdateTemplate") : instance.getProcAddr( "vkCreateDescriptorUpdateTemplate")); + vkCreateDescriptorUpdateTemplateKHR = PFN_vkCreateDescriptorUpdateTemplateKHR(device ? device.getProcAddr( "vkCreateDescriptorUpdateTemplateKHR") : instance.getProcAddr( "vkCreateDescriptorUpdateTemplateKHR")); + vkCreateDevice = PFN_vkCreateDevice(device ? device.getProcAddr( "vkCreateDevice") : instance.getProcAddr( "vkCreateDevice")); + vkCreateDisplayModeKHR = PFN_vkCreateDisplayModeKHR(device ? device.getProcAddr( "vkCreateDisplayModeKHR") : instance.getProcAddr( "vkCreateDisplayModeKHR")); + vkCreateDisplayPlaneSurfaceKHR = PFN_vkCreateDisplayPlaneSurfaceKHR(instance.getProcAddr( "vkCreateDisplayPlaneSurfaceKHR")); + vkCreateEvent = PFN_vkCreateEvent(device ? device.getProcAddr( "vkCreateEvent") : instance.getProcAddr( "vkCreateEvent")); + vkCreateFence = PFN_vkCreateFence(device ? device.getProcAddr( "vkCreateFence") : instance.getProcAddr( "vkCreateFence")); + vkCreateFramebuffer = PFN_vkCreateFramebuffer(device ? device.getProcAddr( "vkCreateFramebuffer") : instance.getProcAddr( "vkCreateFramebuffer")); + vkCreateGraphicsPipelines = PFN_vkCreateGraphicsPipelines(device ? device.getProcAddr( "vkCreateGraphicsPipelines") : instance.getProcAddr( "vkCreateGraphicsPipelines")); +#ifdef VK_USE_PLATFORM_IOS_MVK + vkCreateIOSSurfaceMVK = PFN_vkCreateIOSSurfaceMVK(instance.getProcAddr( "vkCreateIOSSurfaceMVK")); +#endif /*VK_USE_PLATFORM_IOS_MVK*/ + vkCreateImage = PFN_vkCreateImage(device ? device.getProcAddr( "vkCreateImage") : instance.getProcAddr( "vkCreateImage")); + vkCreateImageView = PFN_vkCreateImageView(device ? device.getProcAddr( "vkCreateImageView") : instance.getProcAddr( "vkCreateImageView")); + vkCreateIndirectCommandsLayoutNVX = PFN_vkCreateIndirectCommandsLayoutNVX(device ? device.getProcAddr( "vkCreateIndirectCommandsLayoutNVX") : instance.getProcAddr( "vkCreateIndirectCommandsLayoutNVX")); + vkCreateInstance = PFN_vkCreateInstance(instance.getProcAddr( "vkCreateInstance")); +#ifdef VK_USE_PLATFORM_MACOS_MVK + vkCreateMacOSSurfaceMVK = PFN_vkCreateMacOSSurfaceMVK(instance.getProcAddr( "vkCreateMacOSSurfaceMVK")); +#endif /*VK_USE_PLATFORM_MACOS_MVK*/ +#ifdef VK_USE_PLATFORM_MIR_KHR + vkCreateMirSurfaceKHR = PFN_vkCreateMirSurfaceKHR(instance.getProcAddr( "vkCreateMirSurfaceKHR")); +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + vkCreateObjectTableNVX = PFN_vkCreateObjectTableNVX(device ? device.getProcAddr( "vkCreateObjectTableNVX") : instance.getProcAddr( "vkCreateObjectTableNVX")); + vkCreatePipelineCache = PFN_vkCreatePipelineCache(device ? device.getProcAddr( "vkCreatePipelineCache") : instance.getProcAddr( "vkCreatePipelineCache")); + vkCreatePipelineLayout = PFN_vkCreatePipelineLayout(device ? device.getProcAddr( "vkCreatePipelineLayout") : instance.getProcAddr( "vkCreatePipelineLayout")); + vkCreateQueryPool = PFN_vkCreateQueryPool(device ? device.getProcAddr( "vkCreateQueryPool") : instance.getProcAddr( "vkCreateQueryPool")); + vkCreateRenderPass = PFN_vkCreateRenderPass(device ? device.getProcAddr( "vkCreateRenderPass") : instance.getProcAddr( "vkCreateRenderPass")); + vkCreateRenderPass2KHR = PFN_vkCreateRenderPass2KHR(device ? device.getProcAddr( "vkCreateRenderPass2KHR") : instance.getProcAddr( "vkCreateRenderPass2KHR")); + vkCreateSampler = PFN_vkCreateSampler(device ? device.getProcAddr( "vkCreateSampler") : instance.getProcAddr( "vkCreateSampler")); + vkCreateSamplerYcbcrConversion = PFN_vkCreateSamplerYcbcrConversion(device ? device.getProcAddr( "vkCreateSamplerYcbcrConversion") : instance.getProcAddr( "vkCreateSamplerYcbcrConversion")); + vkCreateSamplerYcbcrConversionKHR = PFN_vkCreateSamplerYcbcrConversionKHR(device ? device.getProcAddr( "vkCreateSamplerYcbcrConversionKHR") : instance.getProcAddr( "vkCreateSamplerYcbcrConversionKHR")); + vkCreateSemaphore = PFN_vkCreateSemaphore(device ? device.getProcAddr( "vkCreateSemaphore") : instance.getProcAddr( "vkCreateSemaphore")); + vkCreateShaderModule = PFN_vkCreateShaderModule(device ? device.getProcAddr( "vkCreateShaderModule") : instance.getProcAddr( "vkCreateShaderModule")); + vkCreateSharedSwapchainsKHR = PFN_vkCreateSharedSwapchainsKHR(device ? device.getProcAddr( "vkCreateSharedSwapchainsKHR") : instance.getProcAddr( "vkCreateSharedSwapchainsKHR")); + vkCreateSwapchainKHR = PFN_vkCreateSwapchainKHR(device ? device.getProcAddr( "vkCreateSwapchainKHR") : instance.getProcAddr( "vkCreateSwapchainKHR")); + vkCreateValidationCacheEXT = PFN_vkCreateValidationCacheEXT(device ? device.getProcAddr( "vkCreateValidationCacheEXT") : instance.getProcAddr( "vkCreateValidationCacheEXT")); +#ifdef VK_USE_PLATFORM_VI_NN + vkCreateViSurfaceNN = PFN_vkCreateViSurfaceNN(instance.getProcAddr( "vkCreateViSurfaceNN")); +#endif /*VK_USE_PLATFORM_VI_NN*/ +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + vkCreateWaylandSurfaceKHR = PFN_vkCreateWaylandSurfaceKHR(instance.getProcAddr( "vkCreateWaylandSurfaceKHR")); +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkCreateWin32SurfaceKHR = PFN_vkCreateWin32SurfaceKHR(instance.getProcAddr( "vkCreateWin32SurfaceKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + vkCreateXcbSurfaceKHR = PFN_vkCreateXcbSurfaceKHR(instance.getProcAddr( "vkCreateXcbSurfaceKHR")); +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + vkCreateXlibSurfaceKHR = PFN_vkCreateXlibSurfaceKHR(instance.getProcAddr( "vkCreateXlibSurfaceKHR")); +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + vkDebugMarkerSetObjectNameEXT = PFN_vkDebugMarkerSetObjectNameEXT(device ? device.getProcAddr( "vkDebugMarkerSetObjectNameEXT") : instance.getProcAddr( "vkDebugMarkerSetObjectNameEXT")); + vkDebugMarkerSetObjectTagEXT = PFN_vkDebugMarkerSetObjectTagEXT(device ? device.getProcAddr( "vkDebugMarkerSetObjectTagEXT") : instance.getProcAddr( "vkDebugMarkerSetObjectTagEXT")); + vkDebugReportMessageEXT = PFN_vkDebugReportMessageEXT(instance.getProcAddr( "vkDebugReportMessageEXT")); + vkDestroyBuffer = PFN_vkDestroyBuffer(device ? device.getProcAddr( "vkDestroyBuffer") : instance.getProcAddr( "vkDestroyBuffer")); + vkDestroyBufferView = PFN_vkDestroyBufferView(device ? device.getProcAddr( "vkDestroyBufferView") : instance.getProcAddr( "vkDestroyBufferView")); + vkDestroyCommandPool = PFN_vkDestroyCommandPool(device ? device.getProcAddr( "vkDestroyCommandPool") : instance.getProcAddr( "vkDestroyCommandPool")); + vkDestroyDebugReportCallbackEXT = PFN_vkDestroyDebugReportCallbackEXT(instance.getProcAddr( "vkDestroyDebugReportCallbackEXT")); + vkDestroyDebugUtilsMessengerEXT = PFN_vkDestroyDebugUtilsMessengerEXT(instance.getProcAddr( "vkDestroyDebugUtilsMessengerEXT")); + vkDestroyDescriptorPool = PFN_vkDestroyDescriptorPool(device ? device.getProcAddr( "vkDestroyDescriptorPool") : instance.getProcAddr( "vkDestroyDescriptorPool")); + vkDestroyDescriptorSetLayout = PFN_vkDestroyDescriptorSetLayout(device ? device.getProcAddr( "vkDestroyDescriptorSetLayout") : instance.getProcAddr( "vkDestroyDescriptorSetLayout")); + vkDestroyDescriptorUpdateTemplate = PFN_vkDestroyDescriptorUpdateTemplate(device ? device.getProcAddr( "vkDestroyDescriptorUpdateTemplate") : instance.getProcAddr( "vkDestroyDescriptorUpdateTemplate")); + vkDestroyDescriptorUpdateTemplateKHR = PFN_vkDestroyDescriptorUpdateTemplateKHR(device ? device.getProcAddr( "vkDestroyDescriptorUpdateTemplateKHR") : instance.getProcAddr( "vkDestroyDescriptorUpdateTemplateKHR")); + vkDestroyDevice = PFN_vkDestroyDevice(device ? device.getProcAddr( "vkDestroyDevice") : instance.getProcAddr( "vkDestroyDevice")); + vkDestroyEvent = PFN_vkDestroyEvent(device ? device.getProcAddr( "vkDestroyEvent") : instance.getProcAddr( "vkDestroyEvent")); + vkDestroyFence = PFN_vkDestroyFence(device ? device.getProcAddr( "vkDestroyFence") : instance.getProcAddr( "vkDestroyFence")); + vkDestroyFramebuffer = PFN_vkDestroyFramebuffer(device ? device.getProcAddr( "vkDestroyFramebuffer") : instance.getProcAddr( "vkDestroyFramebuffer")); + vkDestroyImage = PFN_vkDestroyImage(device ? device.getProcAddr( "vkDestroyImage") : instance.getProcAddr( "vkDestroyImage")); + vkDestroyImageView = PFN_vkDestroyImageView(device ? device.getProcAddr( "vkDestroyImageView") : instance.getProcAddr( "vkDestroyImageView")); + vkDestroyIndirectCommandsLayoutNVX = PFN_vkDestroyIndirectCommandsLayoutNVX(device ? device.getProcAddr( "vkDestroyIndirectCommandsLayoutNVX") : instance.getProcAddr( "vkDestroyIndirectCommandsLayoutNVX")); + vkDestroyInstance = PFN_vkDestroyInstance(instance.getProcAddr( "vkDestroyInstance")); + vkDestroyObjectTableNVX = PFN_vkDestroyObjectTableNVX(device ? device.getProcAddr( "vkDestroyObjectTableNVX") : instance.getProcAddr( "vkDestroyObjectTableNVX")); + vkDestroyPipeline = PFN_vkDestroyPipeline(device ? device.getProcAddr( "vkDestroyPipeline") : instance.getProcAddr( "vkDestroyPipeline")); + vkDestroyPipelineCache = PFN_vkDestroyPipelineCache(device ? device.getProcAddr( "vkDestroyPipelineCache") : instance.getProcAddr( "vkDestroyPipelineCache")); + vkDestroyPipelineLayout = PFN_vkDestroyPipelineLayout(device ? device.getProcAddr( "vkDestroyPipelineLayout") : instance.getProcAddr( "vkDestroyPipelineLayout")); + vkDestroyQueryPool = PFN_vkDestroyQueryPool(device ? device.getProcAddr( "vkDestroyQueryPool") : instance.getProcAddr( "vkDestroyQueryPool")); + vkDestroyRenderPass = PFN_vkDestroyRenderPass(device ? device.getProcAddr( "vkDestroyRenderPass") : instance.getProcAddr( "vkDestroyRenderPass")); + vkDestroySampler = PFN_vkDestroySampler(device ? device.getProcAddr( "vkDestroySampler") : instance.getProcAddr( "vkDestroySampler")); + vkDestroySamplerYcbcrConversion = PFN_vkDestroySamplerYcbcrConversion(device ? device.getProcAddr( "vkDestroySamplerYcbcrConversion") : instance.getProcAddr( "vkDestroySamplerYcbcrConversion")); + vkDestroySamplerYcbcrConversionKHR = PFN_vkDestroySamplerYcbcrConversionKHR(device ? device.getProcAddr( "vkDestroySamplerYcbcrConversionKHR") : instance.getProcAddr( "vkDestroySamplerYcbcrConversionKHR")); + vkDestroySemaphore = PFN_vkDestroySemaphore(device ? device.getProcAddr( "vkDestroySemaphore") : instance.getProcAddr( "vkDestroySemaphore")); + vkDestroyShaderModule = PFN_vkDestroyShaderModule(device ? device.getProcAddr( "vkDestroyShaderModule") : instance.getProcAddr( "vkDestroyShaderModule")); + vkDestroySurfaceKHR = PFN_vkDestroySurfaceKHR(instance.getProcAddr( "vkDestroySurfaceKHR")); + vkDestroySwapchainKHR = PFN_vkDestroySwapchainKHR(device ? device.getProcAddr( "vkDestroySwapchainKHR") : instance.getProcAddr( "vkDestroySwapchainKHR")); + vkDestroyValidationCacheEXT = PFN_vkDestroyValidationCacheEXT(device ? device.getProcAddr( "vkDestroyValidationCacheEXT") : instance.getProcAddr( "vkDestroyValidationCacheEXT")); + vkDeviceWaitIdle = PFN_vkDeviceWaitIdle(device ? device.getProcAddr( "vkDeviceWaitIdle") : instance.getProcAddr( "vkDeviceWaitIdle")); + vkDisplayPowerControlEXT = PFN_vkDisplayPowerControlEXT(device ? device.getProcAddr( "vkDisplayPowerControlEXT") : instance.getProcAddr( "vkDisplayPowerControlEXT")); + vkEndCommandBuffer = PFN_vkEndCommandBuffer(device ? device.getProcAddr( "vkEndCommandBuffer") : instance.getProcAddr( "vkEndCommandBuffer")); + vkEnumerateDeviceExtensionProperties = PFN_vkEnumerateDeviceExtensionProperties(device ? device.getProcAddr( "vkEnumerateDeviceExtensionProperties") : instance.getProcAddr( "vkEnumerateDeviceExtensionProperties")); + vkEnumerateDeviceLayerProperties = PFN_vkEnumerateDeviceLayerProperties(device ? device.getProcAddr( "vkEnumerateDeviceLayerProperties") : instance.getProcAddr( "vkEnumerateDeviceLayerProperties")); + vkEnumerateInstanceExtensionProperties = PFN_vkEnumerateInstanceExtensionProperties(instance.getProcAddr( "vkEnumerateInstanceExtensionProperties")); + vkEnumerateInstanceLayerProperties = PFN_vkEnumerateInstanceLayerProperties(instance.getProcAddr( "vkEnumerateInstanceLayerProperties")); + vkEnumerateInstanceVersion = PFN_vkEnumerateInstanceVersion(instance.getProcAddr( "vkEnumerateInstanceVersion")); + vkEnumeratePhysicalDeviceGroups = PFN_vkEnumeratePhysicalDeviceGroups(instance.getProcAddr( "vkEnumeratePhysicalDeviceGroups")); + vkEnumeratePhysicalDeviceGroupsKHR = PFN_vkEnumeratePhysicalDeviceGroupsKHR(instance.getProcAddr( "vkEnumeratePhysicalDeviceGroupsKHR")); + vkEnumeratePhysicalDevices = PFN_vkEnumeratePhysicalDevices(instance.getProcAddr( "vkEnumeratePhysicalDevices")); + vkFlushMappedMemoryRanges = PFN_vkFlushMappedMemoryRanges(device ? device.getProcAddr( "vkFlushMappedMemoryRanges") : instance.getProcAddr( "vkFlushMappedMemoryRanges")); + vkFreeCommandBuffers = PFN_vkFreeCommandBuffers(device ? device.getProcAddr( "vkFreeCommandBuffers") : instance.getProcAddr( "vkFreeCommandBuffers")); + vkFreeDescriptorSets = PFN_vkFreeDescriptorSets(device ? device.getProcAddr( "vkFreeDescriptorSets") : instance.getProcAddr( "vkFreeDescriptorSets")); + vkFreeMemory = PFN_vkFreeMemory(device ? device.getProcAddr( "vkFreeMemory") : instance.getProcAddr( "vkFreeMemory")); +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + vkGetAndroidHardwareBufferPropertiesANDROID = PFN_vkGetAndroidHardwareBufferPropertiesANDROID(device ? device.getProcAddr( "vkGetAndroidHardwareBufferPropertiesANDROID") : instance.getProcAddr( "vkGetAndroidHardwareBufferPropertiesANDROID")); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + vkGetBufferMemoryRequirements = PFN_vkGetBufferMemoryRequirements(device ? device.getProcAddr( "vkGetBufferMemoryRequirements") : instance.getProcAddr( "vkGetBufferMemoryRequirements")); + vkGetBufferMemoryRequirements2 = PFN_vkGetBufferMemoryRequirements2(device ? device.getProcAddr( "vkGetBufferMemoryRequirements2") : instance.getProcAddr( "vkGetBufferMemoryRequirements2")); + vkGetBufferMemoryRequirements2KHR = PFN_vkGetBufferMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetBufferMemoryRequirements2KHR") : instance.getProcAddr( "vkGetBufferMemoryRequirements2KHR")); + vkGetDescriptorSetLayoutSupport = PFN_vkGetDescriptorSetLayoutSupport(device ? device.getProcAddr( "vkGetDescriptorSetLayoutSupport") : instance.getProcAddr( "vkGetDescriptorSetLayoutSupport")); + vkGetDescriptorSetLayoutSupportKHR = PFN_vkGetDescriptorSetLayoutSupportKHR(device ? device.getProcAddr( "vkGetDescriptorSetLayoutSupportKHR") : instance.getProcAddr( "vkGetDescriptorSetLayoutSupportKHR")); + vkGetDeviceGroupPeerMemoryFeatures = PFN_vkGetDeviceGroupPeerMemoryFeatures(device ? device.getProcAddr( "vkGetDeviceGroupPeerMemoryFeatures") : instance.getProcAddr( "vkGetDeviceGroupPeerMemoryFeatures")); + vkGetDeviceGroupPeerMemoryFeaturesKHR = PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR(device ? device.getProcAddr( "vkGetDeviceGroupPeerMemoryFeaturesKHR") : instance.getProcAddr( "vkGetDeviceGroupPeerMemoryFeaturesKHR")); + vkGetDeviceGroupPresentCapabilitiesKHR = PFN_vkGetDeviceGroupPresentCapabilitiesKHR(device ? device.getProcAddr( "vkGetDeviceGroupPresentCapabilitiesKHR") : instance.getProcAddr( "vkGetDeviceGroupPresentCapabilitiesKHR")); + vkGetDeviceGroupSurfacePresentModesKHR = PFN_vkGetDeviceGroupSurfacePresentModesKHR(device ? device.getProcAddr( "vkGetDeviceGroupSurfacePresentModesKHR") : instance.getProcAddr( "vkGetDeviceGroupSurfacePresentModesKHR")); + vkGetDeviceMemoryCommitment = PFN_vkGetDeviceMemoryCommitment(device ? device.getProcAddr( "vkGetDeviceMemoryCommitment") : instance.getProcAddr( "vkGetDeviceMemoryCommitment")); + vkGetDeviceProcAddr = PFN_vkGetDeviceProcAddr(device ? device.getProcAddr( "vkGetDeviceProcAddr") : instance.getProcAddr( "vkGetDeviceProcAddr")); + vkGetDeviceQueue = PFN_vkGetDeviceQueue(device ? device.getProcAddr( "vkGetDeviceQueue") : instance.getProcAddr( "vkGetDeviceQueue")); + vkGetDeviceQueue2 = PFN_vkGetDeviceQueue2(device ? device.getProcAddr( "vkGetDeviceQueue2") : instance.getProcAddr( "vkGetDeviceQueue2")); + vkGetDisplayModeProperties2KHR = PFN_vkGetDisplayModeProperties2KHR(device ? device.getProcAddr( "vkGetDisplayModeProperties2KHR") : instance.getProcAddr( "vkGetDisplayModeProperties2KHR")); + vkGetDisplayModePropertiesKHR = PFN_vkGetDisplayModePropertiesKHR(device ? device.getProcAddr( "vkGetDisplayModePropertiesKHR") : instance.getProcAddr( "vkGetDisplayModePropertiesKHR")); + vkGetDisplayPlaneCapabilities2KHR = PFN_vkGetDisplayPlaneCapabilities2KHR(device ? device.getProcAddr( "vkGetDisplayPlaneCapabilities2KHR") : instance.getProcAddr( "vkGetDisplayPlaneCapabilities2KHR")); + vkGetDisplayPlaneCapabilitiesKHR = PFN_vkGetDisplayPlaneCapabilitiesKHR(device ? device.getProcAddr( "vkGetDisplayPlaneCapabilitiesKHR") : instance.getProcAddr( "vkGetDisplayPlaneCapabilitiesKHR")); + vkGetDisplayPlaneSupportedDisplaysKHR = PFN_vkGetDisplayPlaneSupportedDisplaysKHR(device ? device.getProcAddr( "vkGetDisplayPlaneSupportedDisplaysKHR") : instance.getProcAddr( "vkGetDisplayPlaneSupportedDisplaysKHR")); + vkGetEventStatus = PFN_vkGetEventStatus(device ? device.getProcAddr( "vkGetEventStatus") : instance.getProcAddr( "vkGetEventStatus")); + vkGetFenceFdKHR = PFN_vkGetFenceFdKHR(device ? device.getProcAddr( "vkGetFenceFdKHR") : instance.getProcAddr( "vkGetFenceFdKHR")); + vkGetFenceStatus = PFN_vkGetFenceStatus(device ? device.getProcAddr( "vkGetFenceStatus") : instance.getProcAddr( "vkGetFenceStatus")); +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkGetFenceWin32HandleKHR = PFN_vkGetFenceWin32HandleKHR(device ? device.getProcAddr( "vkGetFenceWin32HandleKHR") : instance.getProcAddr( "vkGetFenceWin32HandleKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + vkGetImageMemoryRequirements = PFN_vkGetImageMemoryRequirements(device ? device.getProcAddr( "vkGetImageMemoryRequirements") : instance.getProcAddr( "vkGetImageMemoryRequirements")); + vkGetImageMemoryRequirements2 = PFN_vkGetImageMemoryRequirements2(device ? device.getProcAddr( "vkGetImageMemoryRequirements2") : instance.getProcAddr( "vkGetImageMemoryRequirements2")); + vkGetImageMemoryRequirements2KHR = PFN_vkGetImageMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetImageMemoryRequirements2KHR") : instance.getProcAddr( "vkGetImageMemoryRequirements2KHR")); + vkGetImageSparseMemoryRequirements = PFN_vkGetImageSparseMemoryRequirements(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements")); + vkGetImageSparseMemoryRequirements2 = PFN_vkGetImageSparseMemoryRequirements2(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements2") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements2")); + vkGetImageSparseMemoryRequirements2KHR = PFN_vkGetImageSparseMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements2KHR") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements2KHR")); + vkGetImageSubresourceLayout = PFN_vkGetImageSubresourceLayout(device ? device.getProcAddr( "vkGetImageSubresourceLayout") : instance.getProcAddr( "vkGetImageSubresourceLayout")); + vkGetInstanceProcAddr = PFN_vkGetInstanceProcAddr(instance.getProcAddr( "vkGetInstanceProcAddr")); +#ifdef VK_USE_PLATFORM_ANDROID_ANDROID + vkGetMemoryAndroidHardwareBufferANDROID = PFN_vkGetMemoryAndroidHardwareBufferANDROID(device ? device.getProcAddr( "vkGetMemoryAndroidHardwareBufferANDROID") : instance.getProcAddr( "vkGetMemoryAndroidHardwareBufferANDROID")); +#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/ + vkGetMemoryFdKHR = PFN_vkGetMemoryFdKHR(device ? device.getProcAddr( "vkGetMemoryFdKHR") : instance.getProcAddr( "vkGetMemoryFdKHR")); + vkGetMemoryFdPropertiesKHR = PFN_vkGetMemoryFdPropertiesKHR(device ? device.getProcAddr( "vkGetMemoryFdPropertiesKHR") : instance.getProcAddr( "vkGetMemoryFdPropertiesKHR")); + vkGetMemoryHostPointerPropertiesEXT = PFN_vkGetMemoryHostPointerPropertiesEXT(device ? device.getProcAddr( "vkGetMemoryHostPointerPropertiesEXT") : instance.getProcAddr( "vkGetMemoryHostPointerPropertiesEXT")); +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkGetMemoryWin32HandleKHR = PFN_vkGetMemoryWin32HandleKHR(device ? device.getProcAddr( "vkGetMemoryWin32HandleKHR") : instance.getProcAddr( "vkGetMemoryWin32HandleKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_NV + vkGetMemoryWin32HandleNV = PFN_vkGetMemoryWin32HandleNV(device ? device.getProcAddr( "vkGetMemoryWin32HandleNV") : instance.getProcAddr( "vkGetMemoryWin32HandleNV")); +#endif /*VK_USE_PLATFORM_WIN32_NV*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkGetMemoryWin32HandlePropertiesKHR = PFN_vkGetMemoryWin32HandlePropertiesKHR(device ? device.getProcAddr( "vkGetMemoryWin32HandlePropertiesKHR") : instance.getProcAddr( "vkGetMemoryWin32HandlePropertiesKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + vkGetPastPresentationTimingGOOGLE = PFN_vkGetPastPresentationTimingGOOGLE(device ? device.getProcAddr( "vkGetPastPresentationTimingGOOGLE") : instance.getProcAddr( "vkGetPastPresentationTimingGOOGLE")); + vkGetPhysicalDeviceDisplayPlaneProperties2KHR = PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceDisplayPlaneProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceDisplayPlaneProperties2KHR")); + vkGetPhysicalDeviceDisplayPlanePropertiesKHR = PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceDisplayPlanePropertiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceDisplayPlanePropertiesKHR")); + vkGetPhysicalDeviceDisplayProperties2KHR = PFN_vkGetPhysicalDeviceDisplayProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceDisplayProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceDisplayProperties2KHR")); + vkGetPhysicalDeviceDisplayPropertiesKHR = PFN_vkGetPhysicalDeviceDisplayPropertiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceDisplayPropertiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceDisplayPropertiesKHR")); + vkGetPhysicalDeviceExternalBufferProperties = PFN_vkGetPhysicalDeviceExternalBufferProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalBufferProperties") : instance.getProcAddr( "vkGetPhysicalDeviceExternalBufferProperties")); + vkGetPhysicalDeviceExternalBufferPropertiesKHR = PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalBufferPropertiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceExternalBufferPropertiesKHR")); + vkGetPhysicalDeviceExternalFenceProperties = PFN_vkGetPhysicalDeviceExternalFenceProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalFenceProperties") : instance.getProcAddr( "vkGetPhysicalDeviceExternalFenceProperties")); + vkGetPhysicalDeviceExternalFencePropertiesKHR = PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalFencePropertiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceExternalFencePropertiesKHR")); + vkGetPhysicalDeviceExternalImageFormatPropertiesNV = PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalImageFormatPropertiesNV") : instance.getProcAddr( "vkGetPhysicalDeviceExternalImageFormatPropertiesNV")); + vkGetPhysicalDeviceExternalSemaphoreProperties = PFN_vkGetPhysicalDeviceExternalSemaphoreProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalSemaphoreProperties") : instance.getProcAddr( "vkGetPhysicalDeviceExternalSemaphoreProperties")); + vkGetPhysicalDeviceExternalSemaphorePropertiesKHR = PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceExternalSemaphorePropertiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceExternalSemaphorePropertiesKHR")); + vkGetPhysicalDeviceFeatures = PFN_vkGetPhysicalDeviceFeatures(device ? device.getProcAddr( "vkGetPhysicalDeviceFeatures") : instance.getProcAddr( "vkGetPhysicalDeviceFeatures")); + vkGetPhysicalDeviceFeatures2 = PFN_vkGetPhysicalDeviceFeatures2(device ? device.getProcAddr( "vkGetPhysicalDeviceFeatures2") : instance.getProcAddr( "vkGetPhysicalDeviceFeatures2")); + vkGetPhysicalDeviceFeatures2KHR = PFN_vkGetPhysicalDeviceFeatures2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceFeatures2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceFeatures2KHR")); + vkGetPhysicalDeviceFormatProperties = PFN_vkGetPhysicalDeviceFormatProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceFormatProperties") : instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties")); + vkGetPhysicalDeviceFormatProperties2 = PFN_vkGetPhysicalDeviceFormatProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceFormatProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties2")); + vkGetPhysicalDeviceFormatProperties2KHR = PFN_vkGetPhysicalDeviceFormatProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceFormatProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties2KHR")); + vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX = PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(device ? device.getProcAddr( "vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX") : instance.getProcAddr( "vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX")); + vkGetPhysicalDeviceImageFormatProperties = PFN_vkGetPhysicalDeviceImageFormatProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties") : instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties")); + vkGetPhysicalDeviceImageFormatProperties2 = PFN_vkGetPhysicalDeviceImageFormatProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2")); + vkGetPhysicalDeviceImageFormatProperties2KHR = PFN_vkGetPhysicalDeviceImageFormatProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2KHR")); + vkGetPhysicalDeviceMemoryProperties = PFN_vkGetPhysicalDeviceMemoryProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceMemoryProperties") : instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties")); + vkGetPhysicalDeviceMemoryProperties2 = PFN_vkGetPhysicalDeviceMemoryProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2")); + vkGetPhysicalDeviceMemoryProperties2KHR = PFN_vkGetPhysicalDeviceMemoryProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2KHR")); +#ifdef VK_USE_PLATFORM_MIR_KHR + vkGetPhysicalDeviceMirPresentationSupportKHR = PFN_vkGetPhysicalDeviceMirPresentationSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceMirPresentationSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceMirPresentationSupportKHR")); +#endif /*VK_USE_PLATFORM_MIR_KHR*/ + vkGetPhysicalDeviceMultisamplePropertiesEXT = PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT(device ? device.getProcAddr( "vkGetPhysicalDeviceMultisamplePropertiesEXT") : instance.getProcAddr( "vkGetPhysicalDeviceMultisamplePropertiesEXT")); + vkGetPhysicalDevicePresentRectanglesKHR = PFN_vkGetPhysicalDevicePresentRectanglesKHR(device ? device.getProcAddr( "vkGetPhysicalDevicePresentRectanglesKHR") : instance.getProcAddr( "vkGetPhysicalDevicePresentRectanglesKHR")); + vkGetPhysicalDeviceProperties = PFN_vkGetPhysicalDeviceProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceProperties") : instance.getProcAddr( "vkGetPhysicalDeviceProperties")); + vkGetPhysicalDeviceProperties2 = PFN_vkGetPhysicalDeviceProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceProperties2")); + vkGetPhysicalDeviceProperties2KHR = PFN_vkGetPhysicalDeviceProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceProperties2KHR")); + vkGetPhysicalDeviceQueueFamilyProperties = PFN_vkGetPhysicalDeviceQueueFamilyProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties") : instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties")); + vkGetPhysicalDeviceQueueFamilyProperties2 = PFN_vkGetPhysicalDeviceQueueFamilyProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2")); + vkGetPhysicalDeviceQueueFamilyProperties2KHR = PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2KHR")); + vkGetPhysicalDeviceSparseImageFormatProperties = PFN_vkGetPhysicalDeviceSparseImageFormatProperties(device ? device.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties") : instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties")); + vkGetPhysicalDeviceSparseImageFormatProperties2 = PFN_vkGetPhysicalDeviceSparseImageFormatProperties2(device ? device.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2") : instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2")); + vkGetPhysicalDeviceSparseImageFormatProperties2KHR = PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2KHR")); + vkGetPhysicalDeviceSurfaceCapabilities2EXT = PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2EXT") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2EXT")); + vkGetPhysicalDeviceSurfaceCapabilities2KHR = PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2KHR")); + vkGetPhysicalDeviceSurfaceCapabilitiesKHR = PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilitiesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilitiesKHR")); + vkGetPhysicalDeviceSurfaceFormats2KHR = PFN_vkGetPhysicalDeviceSurfaceFormats2KHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceFormats2KHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceFormats2KHR")); + vkGetPhysicalDeviceSurfaceFormatsKHR = PFN_vkGetPhysicalDeviceSurfaceFormatsKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceFormatsKHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceFormatsKHR")); + vkGetPhysicalDeviceSurfacePresentModesKHR = PFN_vkGetPhysicalDeviceSurfacePresentModesKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfacePresentModesKHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfacePresentModesKHR")); + vkGetPhysicalDeviceSurfaceSupportKHR = PFN_vkGetPhysicalDeviceSurfaceSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceSurfaceSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceSurfaceSupportKHR")); +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + vkGetPhysicalDeviceWaylandPresentationSupportKHR = PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceWaylandPresentationSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceWaylandPresentationSupportKHR")); +#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/ +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkGetPhysicalDeviceWin32PresentationSupportKHR = PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceWin32PresentationSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceWin32PresentationSupportKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ +#ifdef VK_USE_PLATFORM_XCB_KHR + vkGetPhysicalDeviceXcbPresentationSupportKHR = PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceXcbPresentationSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceXcbPresentationSupportKHR")); +#endif /*VK_USE_PLATFORM_XCB_KHR*/ +#ifdef VK_USE_PLATFORM_XLIB_KHR + vkGetPhysicalDeviceXlibPresentationSupportKHR = PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR(device ? device.getProcAddr( "vkGetPhysicalDeviceXlibPresentationSupportKHR") : instance.getProcAddr( "vkGetPhysicalDeviceXlibPresentationSupportKHR")); +#endif /*VK_USE_PLATFORM_XLIB_KHR*/ + vkGetPipelineCacheData = PFN_vkGetPipelineCacheData(device ? device.getProcAddr( "vkGetPipelineCacheData") : instance.getProcAddr( "vkGetPipelineCacheData")); + vkGetQueryPoolResults = PFN_vkGetQueryPoolResults(device ? device.getProcAddr( "vkGetQueryPoolResults") : instance.getProcAddr( "vkGetQueryPoolResults")); + vkGetQueueCheckpointDataNV = PFN_vkGetQueueCheckpointDataNV(device ? device.getProcAddr( "vkGetQueueCheckpointDataNV") : instance.getProcAddr( "vkGetQueueCheckpointDataNV")); +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV + vkGetRandROutputDisplayEXT = PFN_vkGetRandROutputDisplayEXT(device ? device.getProcAddr( "vkGetRandROutputDisplayEXT") : instance.getProcAddr( "vkGetRandROutputDisplayEXT")); +#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/ + vkGetRefreshCycleDurationGOOGLE = PFN_vkGetRefreshCycleDurationGOOGLE(device ? device.getProcAddr( "vkGetRefreshCycleDurationGOOGLE") : instance.getProcAddr( "vkGetRefreshCycleDurationGOOGLE")); + vkGetRenderAreaGranularity = PFN_vkGetRenderAreaGranularity(device ? device.getProcAddr( "vkGetRenderAreaGranularity") : instance.getProcAddr( "vkGetRenderAreaGranularity")); + vkGetSemaphoreFdKHR = PFN_vkGetSemaphoreFdKHR(device ? device.getProcAddr( "vkGetSemaphoreFdKHR") : instance.getProcAddr( "vkGetSemaphoreFdKHR")); +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkGetSemaphoreWin32HandleKHR = PFN_vkGetSemaphoreWin32HandleKHR(device ? device.getProcAddr( "vkGetSemaphoreWin32HandleKHR") : instance.getProcAddr( "vkGetSemaphoreWin32HandleKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + vkGetShaderInfoAMD = PFN_vkGetShaderInfoAMD(device ? device.getProcAddr( "vkGetShaderInfoAMD") : instance.getProcAddr( "vkGetShaderInfoAMD")); + vkGetSwapchainCounterEXT = PFN_vkGetSwapchainCounterEXT(device ? device.getProcAddr( "vkGetSwapchainCounterEXT") : instance.getProcAddr( "vkGetSwapchainCounterEXT")); + vkGetSwapchainImagesKHR = PFN_vkGetSwapchainImagesKHR(device ? device.getProcAddr( "vkGetSwapchainImagesKHR") : instance.getProcAddr( "vkGetSwapchainImagesKHR")); + vkGetSwapchainStatusKHR = PFN_vkGetSwapchainStatusKHR(device ? device.getProcAddr( "vkGetSwapchainStatusKHR") : instance.getProcAddr( "vkGetSwapchainStatusKHR")); + vkGetValidationCacheDataEXT = PFN_vkGetValidationCacheDataEXT(device ? device.getProcAddr( "vkGetValidationCacheDataEXT") : instance.getProcAddr( "vkGetValidationCacheDataEXT")); + vkImportFenceFdKHR = PFN_vkImportFenceFdKHR(device ? device.getProcAddr( "vkImportFenceFdKHR") : instance.getProcAddr( "vkImportFenceFdKHR")); +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkImportFenceWin32HandleKHR = PFN_vkImportFenceWin32HandleKHR(device ? device.getProcAddr( "vkImportFenceWin32HandleKHR") : instance.getProcAddr( "vkImportFenceWin32HandleKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + vkImportSemaphoreFdKHR = PFN_vkImportSemaphoreFdKHR(device ? device.getProcAddr( "vkImportSemaphoreFdKHR") : instance.getProcAddr( "vkImportSemaphoreFdKHR")); +#ifdef VK_USE_PLATFORM_WIN32_KHR + vkImportSemaphoreWin32HandleKHR = PFN_vkImportSemaphoreWin32HandleKHR(device ? device.getProcAddr( "vkImportSemaphoreWin32HandleKHR") : instance.getProcAddr( "vkImportSemaphoreWin32HandleKHR")); +#endif /*VK_USE_PLATFORM_WIN32_KHR*/ + vkInvalidateMappedMemoryRanges = PFN_vkInvalidateMappedMemoryRanges(device ? device.getProcAddr( "vkInvalidateMappedMemoryRanges") : instance.getProcAddr( "vkInvalidateMappedMemoryRanges")); + vkMapMemory = PFN_vkMapMemory(device ? device.getProcAddr( "vkMapMemory") : instance.getProcAddr( "vkMapMemory")); + vkMergePipelineCaches = PFN_vkMergePipelineCaches(device ? device.getProcAddr( "vkMergePipelineCaches") : instance.getProcAddr( "vkMergePipelineCaches")); + vkMergeValidationCachesEXT = PFN_vkMergeValidationCachesEXT(device ? device.getProcAddr( "vkMergeValidationCachesEXT") : instance.getProcAddr( "vkMergeValidationCachesEXT")); + vkQueueBeginDebugUtilsLabelEXT = PFN_vkQueueBeginDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueBeginDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueBeginDebugUtilsLabelEXT")); + vkQueueBindSparse = PFN_vkQueueBindSparse(device ? device.getProcAddr( "vkQueueBindSparse") : instance.getProcAddr( "vkQueueBindSparse")); + vkQueueEndDebugUtilsLabelEXT = PFN_vkQueueEndDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueEndDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueEndDebugUtilsLabelEXT")); + vkQueueInsertDebugUtilsLabelEXT = PFN_vkQueueInsertDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueInsertDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueInsertDebugUtilsLabelEXT")); + vkQueuePresentKHR = PFN_vkQueuePresentKHR(device ? device.getProcAddr( "vkQueuePresentKHR") : instance.getProcAddr( "vkQueuePresentKHR")); + vkQueueSubmit = PFN_vkQueueSubmit(device ? device.getProcAddr( "vkQueueSubmit") : instance.getProcAddr( "vkQueueSubmit")); + vkQueueWaitIdle = PFN_vkQueueWaitIdle(device ? device.getProcAddr( "vkQueueWaitIdle") : instance.getProcAddr( "vkQueueWaitIdle")); + vkRegisterDeviceEventEXT = PFN_vkRegisterDeviceEventEXT(device ? device.getProcAddr( "vkRegisterDeviceEventEXT") : instance.getProcAddr( "vkRegisterDeviceEventEXT")); + vkRegisterDisplayEventEXT = PFN_vkRegisterDisplayEventEXT(device ? device.getProcAddr( "vkRegisterDisplayEventEXT") : instance.getProcAddr( "vkRegisterDisplayEventEXT")); + vkRegisterObjectsNVX = PFN_vkRegisterObjectsNVX(device ? device.getProcAddr( "vkRegisterObjectsNVX") : instance.getProcAddr( "vkRegisterObjectsNVX")); + vkReleaseDisplayEXT = PFN_vkReleaseDisplayEXT(device ? device.getProcAddr( "vkReleaseDisplayEXT") : instance.getProcAddr( "vkReleaseDisplayEXT")); + vkResetCommandBuffer = PFN_vkResetCommandBuffer(device ? device.getProcAddr( "vkResetCommandBuffer") : instance.getProcAddr( "vkResetCommandBuffer")); + vkResetCommandPool = PFN_vkResetCommandPool(device ? device.getProcAddr( "vkResetCommandPool") : instance.getProcAddr( "vkResetCommandPool")); + vkResetDescriptorPool = PFN_vkResetDescriptorPool(device ? device.getProcAddr( "vkResetDescriptorPool") : instance.getProcAddr( "vkResetDescriptorPool")); + vkResetEvent = PFN_vkResetEvent(device ? device.getProcAddr( "vkResetEvent") : instance.getProcAddr( "vkResetEvent")); + vkResetFences = PFN_vkResetFences(device ? device.getProcAddr( "vkResetFences") : instance.getProcAddr( "vkResetFences")); + vkSetDebugUtilsObjectNameEXT = PFN_vkSetDebugUtilsObjectNameEXT(device ? device.getProcAddr( "vkSetDebugUtilsObjectNameEXT") : instance.getProcAddr( "vkSetDebugUtilsObjectNameEXT")); + vkSetDebugUtilsObjectTagEXT = PFN_vkSetDebugUtilsObjectTagEXT(device ? device.getProcAddr( "vkSetDebugUtilsObjectTagEXT") : instance.getProcAddr( "vkSetDebugUtilsObjectTagEXT")); + vkSetEvent = PFN_vkSetEvent(device ? device.getProcAddr( "vkSetEvent") : instance.getProcAddr( "vkSetEvent")); + vkSetHdrMetadataEXT = PFN_vkSetHdrMetadataEXT(device ? device.getProcAddr( "vkSetHdrMetadataEXT") : instance.getProcAddr( "vkSetHdrMetadataEXT")); + vkSubmitDebugUtilsMessageEXT = PFN_vkSubmitDebugUtilsMessageEXT(instance.getProcAddr( "vkSubmitDebugUtilsMessageEXT")); + vkTrimCommandPool = PFN_vkTrimCommandPool(device ? device.getProcAddr( "vkTrimCommandPool") : instance.getProcAddr( "vkTrimCommandPool")); + vkTrimCommandPoolKHR = PFN_vkTrimCommandPoolKHR(device ? device.getProcAddr( "vkTrimCommandPoolKHR") : instance.getProcAddr( "vkTrimCommandPoolKHR")); + vkUnmapMemory = PFN_vkUnmapMemory(device ? device.getProcAddr( "vkUnmapMemory") : instance.getProcAddr( "vkUnmapMemory")); + vkUnregisterObjectsNVX = PFN_vkUnregisterObjectsNVX(device ? device.getProcAddr( "vkUnregisterObjectsNVX") : instance.getProcAddr( "vkUnregisterObjectsNVX")); + vkUpdateDescriptorSetWithTemplate = PFN_vkUpdateDescriptorSetWithTemplate(device ? device.getProcAddr( "vkUpdateDescriptorSetWithTemplate") : instance.getProcAddr( "vkUpdateDescriptorSetWithTemplate")); + vkUpdateDescriptorSetWithTemplateKHR = PFN_vkUpdateDescriptorSetWithTemplateKHR(device ? device.getProcAddr( "vkUpdateDescriptorSetWithTemplateKHR") : instance.getProcAddr( "vkUpdateDescriptorSetWithTemplateKHR")); + vkUpdateDescriptorSets = PFN_vkUpdateDescriptorSets(device ? device.getProcAddr( "vkUpdateDescriptorSets") : instance.getProcAddr( "vkUpdateDescriptorSets")); + vkWaitForFences = PFN_vkWaitForFences(device ? device.getProcAddr( "vkWaitForFences") : instance.getProcAddr( "vkWaitForFences")); + } + }; +} // namespace VULKAN_HPP_NAMESPACE + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_android.h b/codemp/rd-vulkan/vulkan/vulkan_android.h new file mode 100644 index 0000000000..07aaeda28e --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_android.h @@ -0,0 +1,126 @@ +#ifndef VULKAN_ANDROID_H_ +#define VULKAN_ANDROID_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_android_surface 1 +struct ANativeWindow; + +#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6 +#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface" + +typedef VkFlags VkAndroidSurfaceCreateFlagsKHR; + +typedef struct VkAndroidSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkAndroidSurfaceCreateFlagsKHR flags; + struct ANativeWindow* window; +} VkAndroidSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR( + VkInstance instance, + const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#define VK_ANDROID_external_memory_android_hardware_buffer 1 +struct AHardwareBuffer; + +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 3 +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer" + +typedef struct VkAndroidHardwareBufferUsageANDROID { + VkStructureType sType; + void* pNext; + uint64_t androidHardwareBufferUsage; +} VkAndroidHardwareBufferUsageANDROID; + +typedef struct VkAndroidHardwareBufferPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeBits; +} VkAndroidHardwareBufferPropertiesANDROID; + +typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkFormat format; + uint64_t externalFormat; + VkFormatFeatureFlags formatFeatures; + VkComponentMapping samplerYcbcrConversionComponents; + VkSamplerYcbcrModelConversion suggestedYcbcrModel; + VkSamplerYcbcrRange suggestedYcbcrRange; + VkChromaLocation suggestedXChromaOffset; + VkChromaLocation suggestedYChromaOffset; +} VkAndroidHardwareBufferFormatPropertiesANDROID; + +typedef struct VkImportAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + struct AHardwareBuffer* buffer; +} VkImportAndroidHardwareBufferInfoANDROID; + +typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; +} VkMemoryGetAndroidHardwareBufferInfoANDROID; + +typedef struct VkExternalFormatANDROID { + VkStructureType sType; + void* pNext; + uint64_t externalFormat; +} VkExternalFormatANDROID; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID( + VkDevice device, + const struct AHardwareBuffer* buffer, + VkAndroidHardwareBufferPropertiesANDROID* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID( + VkDevice device, + const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, + struct AHardwareBuffer** pBuffer); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_core.h b/codemp/rd-vulkan/vulkan/vulkan_core.h new file mode 100644 index 0000000000..d5110159eb --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_core.h @@ -0,0 +1,7801 @@ +#ifndef VULKAN_CORE_H_ +#define VULKAN_CORE_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_VERSION_1_0 1 +#include "vk_platform.h" + +#define VK_MAKE_VERSION(major, minor, patch) \ + (((major) << 22) | ((minor) << 12) | (patch)) + +// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. +//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 + +// Vulkan 1.0 version number +#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0 + +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) +// Version of this file +#define VK_HEADER_VERSION 82 + + +#define VK_NULL_HANDLE 0 + + + +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + + +#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif +#endif + + + +typedef uint32_t VkFlags; +typedef uint32_t VkBool32; +typedef uint64_t VkDeviceSize; +typedef uint32_t VkSampleMask; + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) + +#define VK_LOD_CLAMP_NONE 1000.0f +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_WHOLE_SIZE (~0ULL) +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_TRUE 1 +#define VK_FALSE 0 +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 +#define VK_UUID_SIZE 16 +#define VK_MAX_MEMORY_TYPES 32 +#define VK_MAX_MEMORY_HEAPS 16 +#define VK_MAX_EXTENSION_NAME_SIZE 256 +#define VK_MAX_DESCRIPTION_SIZE 256 + + +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, + VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, + VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, + VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1), + VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheHeaderVersion; + +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, + VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_ERROR_INVALID_SHADER_NV = -1000012000, + VK_ERROR_FRAGMENTATION_EXT = -1000161000, + VK_ERROR_NOT_PERMITTED_EXT = -1000174001, + VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY, + VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE, + VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL, + VK_RESULT_END_RANGE = VK_INCOMPLETE, + VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1), + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; + +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = 1000120000, + VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = 1000063000, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000, + VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001, + VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000, + VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, + VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, + VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, + VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000, + VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000, + VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001, + VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002, + VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000, + VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000, + VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001, + VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002, + VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000, + VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001, + VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001, + VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001, + VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002, + VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000, + VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000, + VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001, + VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002, + VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003, + VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004, + VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000, + VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000, + VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001, + VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002, + VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003, + VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000, + VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001, + VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = 1000109000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = 1000109001, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = 1000109002, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = 1000109003, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = 1000109004, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = 1000109005, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = 1000109006, + VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000, + VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000, + VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001, + VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002, + VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000, + VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001, + VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002, + VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001, + VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004, + VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000, + VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001, + VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002, + VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003, + VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004, + VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001, + VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000, + VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001, + VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003, + VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = 1000147000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000, + VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000, + VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = 1000161000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = 1000161001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = 1000161002, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = 1000161003, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = 1000161004, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = 1000177000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000, + VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001, + VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, + VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO, + VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO, + VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1), + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; + +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, + VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND, + VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE, + VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1), + VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF +} VkSystemAllocationScope; + +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, + VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, + VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, + VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1), + VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkInternalAllocationType; + +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, + VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, + VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, + VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, + VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, + VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, + VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, + VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000, + VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001, + VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002, + VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003, + VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004, + VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005, + VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006, + VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007, + VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM, + VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM, + VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED, + VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK, + VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1), + VK_FORMAT_MAX_ENUM = 0x7FFFFFFF +} VkFormat; + +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2, + VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D, + VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D, + VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1), + VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageType; + +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1, + VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR, + VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1), + VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF +} VkImageTiling; + +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4, + VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER, + VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU, + VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1), + VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkPhysicalDeviceType; + +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2, + VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION, + VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP, + VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1), + VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkQueryType; + +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1, + VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE, + VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT, + VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1), + VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSharingMode; + +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, + VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED, + VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED, + VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1), + VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF +} VkImageLayout; + +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, + VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D, + VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, + VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1), + VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageViewType; + +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6, + VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY, + VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A, + VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1), + VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF +} VkComponentSwizzle; + +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1, + VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX, + VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE, + VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1), + VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF +} VkVertexInputRate; + +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, + VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, + VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, + VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1), + VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF +} VkPrimitiveTopology; + +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2, + VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000, + VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL, + VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT, + VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1), + VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF +} VkPolygonMode; + +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1, + VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE, + VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE, + VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1), + VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF +} VkFrontFace; + +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7, + VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER, + VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS, + VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1), + VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF +} VkCompareOp; + +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, + VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP, + VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP, + VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1), + VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF +} VkStencilOp; + +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15, + VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR, + VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET, + VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1), + VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF +} VkLogicOp; + +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, + VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO, + VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, + VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1), + VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF +} VkBlendFactor; + +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4, + VK_BLEND_OP_ZERO_EXT = 1000148000, + VK_BLEND_OP_SRC_EXT = 1000148001, + VK_BLEND_OP_DST_EXT = 1000148002, + VK_BLEND_OP_SRC_OVER_EXT = 1000148003, + VK_BLEND_OP_DST_OVER_EXT = 1000148004, + VK_BLEND_OP_SRC_IN_EXT = 1000148005, + VK_BLEND_OP_DST_IN_EXT = 1000148006, + VK_BLEND_OP_SRC_OUT_EXT = 1000148007, + VK_BLEND_OP_DST_OUT_EXT = 1000148008, + VK_BLEND_OP_SRC_ATOP_EXT = 1000148009, + VK_BLEND_OP_DST_ATOP_EXT = 1000148010, + VK_BLEND_OP_XOR_EXT = 1000148011, + VK_BLEND_OP_MULTIPLY_EXT = 1000148012, + VK_BLEND_OP_SCREEN_EXT = 1000148013, + VK_BLEND_OP_OVERLAY_EXT = 1000148014, + VK_BLEND_OP_DARKEN_EXT = 1000148015, + VK_BLEND_OP_LIGHTEN_EXT = 1000148016, + VK_BLEND_OP_COLORDODGE_EXT = 1000148017, + VK_BLEND_OP_COLORBURN_EXT = 1000148018, + VK_BLEND_OP_HARDLIGHT_EXT = 1000148019, + VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020, + VK_BLEND_OP_DIFFERENCE_EXT = 1000148021, + VK_BLEND_OP_EXCLUSION_EXT = 1000148022, + VK_BLEND_OP_INVERT_EXT = 1000148023, + VK_BLEND_OP_INVERT_RGB_EXT = 1000148024, + VK_BLEND_OP_LINEARDODGE_EXT = 1000148025, + VK_BLEND_OP_LINEARBURN_EXT = 1000148026, + VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027, + VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028, + VK_BLEND_OP_PINLIGHT_EXT = 1000148029, + VK_BLEND_OP_HARDMIX_EXT = 1000148030, + VK_BLEND_OP_HSL_HUE_EXT = 1000148031, + VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032, + VK_BLEND_OP_HSL_COLOR_EXT = 1000148033, + VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034, + VK_BLEND_OP_PLUS_EXT = 1000148035, + VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036, + VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037, + VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038, + VK_BLEND_OP_MINUS_EXT = 1000148039, + VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040, + VK_BLEND_OP_CONTRAST_EXT = 1000148041, + VK_BLEND_OP_INVERT_OVG_EXT = 1000148042, + VK_BLEND_OP_RED_EXT = 1000148043, + VK_BLEND_OP_GREEN_EXT = 1000148044, + VK_BLEND_OP_BLUE_EXT = 1000148045, + VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD, + VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX, + VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1), + VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF +} VkBlendOp; + +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, + VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000, + VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, + VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000, + VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE, + VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1), + VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF +} VkDynamicState; + +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1, + VK_FILTER_CUBIC_IMG = 1000015000, + VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST, + VK_FILTER_END_RANGE = VK_FILTER_LINEAR, + VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1), + VK_FILTER_MAX_ENUM = 0x7FFFFFFF +} VkFilter; + +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, + VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST, + VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR, + VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1), + VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerMipmapMode; + +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, + VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT, + VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1), + VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerAddressMode; + +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, + VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, + VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE, + VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1), + VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF +} VkBorderColor; + +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, + VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER, + VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, + VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1), + VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorType; + +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, + VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD, + VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1), + VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentLoadOp; + +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, + VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE, + VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE, + VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1), + VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentStoreOp; + +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1, + VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS, + VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE, + VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1), + VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF +} VkPipelineBindPoint; + +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, + VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY, + VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1), + VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferLevel; + +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1, + VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16, + VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32, + VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1), + VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkIndexType; + +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, + VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE, + VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, + VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1), + VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassContents; + +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000, + VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, + VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000, + VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001, + VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000, + VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, + VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN, + VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL, + VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1), + VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkObjectType; + +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003, + VK_VENDOR_ID_BEGIN_RANGE = VK_VENDOR_ID_VIV, + VK_VENDOR_ID_END_RANGE = VK_VENDOR_ID_KAZAN, + VK_VENDOR_ID_RANGE_SIZE = (VK_VENDOR_ID_KAZAN - VK_VENDOR_ID_VIV + 1), + VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF +} VkVendorId; + +typedef VkFlags VkInstanceCreateFlags; + +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000, + VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, + VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFormatFeatureFlagBits; +typedef VkFlags VkFormatFeatureFlags; + +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, + VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080, + VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageUsageFlagBits; +typedef VkFlags VkImageUsageFlags; + +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010, + VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100, + VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800, + VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200, + VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, + VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT, + VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT, + VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageCreateFlagBits; +typedef VkFlags VkImageCreateFlags; + +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 0x00000001, + VK_SAMPLE_COUNT_2_BIT = 0x00000002, + VK_SAMPLE_COUNT_4_BIT = 0x00000004, + VK_SAMPLE_COUNT_8_BIT = 0x00000008, + VK_SAMPLE_COUNT_16_BIT = 0x00000010, + VK_SAMPLE_COUNT_32_BIT = 0x00000020, + VK_SAMPLE_COUNT_64_BIT = 0x00000040, + VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSampleCountFlagBits; +typedef VkFlags VkSampleCountFlags; + +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 0x00000001, + VK_QUEUE_COMPUTE_BIT = 0x00000002, + VK_QUEUE_TRANSFER_BIT = 0x00000004, + VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008, + VK_QUEUE_PROTECTED_BIT = 0x00000010, + VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueueFlagBits; +typedef VkFlags VkQueueFlags; + +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010, + VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020, + VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryPropertyFlagBits; +typedef VkFlags VkMemoryPropertyFlags; + +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, + VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryHeapFlagBits; +typedef VkFlags VkMemoryHeapFlags; +typedef VkFlags VkDeviceCreateFlags; + +typedef enum VkDeviceQueueCreateFlagBits { + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001, + VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDeviceQueueCreateFlagBits; +typedef VkFlags VkDeviceQueueCreateFlags; + +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800, + VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000, + VK_PIPELINE_STAGE_HOST_BIT = 0x00004000, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000, + VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000, + VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000, + VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineStageFlagBits; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkMemoryMapFlags; + +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001, + VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002, + VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004, + VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008, + VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010, + VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020, + VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040, + VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT, + VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT, + VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT, + VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageAspectFlagBits; +typedef VkFlags VkImageAspectFlags; + +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004, + VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseImageFormatFlagBits; +typedef VkFlags VkSparseImageFormatFlags; + +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001, + VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseMemoryBindFlagBits; +typedef VkFlags VkSparseMemoryBindFlags; + +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, + VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceCreateFlagBits; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; +typedef VkFlags VkEventCreateFlags; +typedef VkFlags VkQueryPoolCreateFlags; + +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400, + VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryPipelineStatisticFlagBits; +typedef VkFlags VkQueryPipelineStatisticFlags; + +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 0x00000001, + VK_QUERY_RESULT_WAIT_BIT = 0x00000002, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, + VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008, + VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryResultFlagBits; +typedef VkFlags VkQueryResultFlags; + +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008, + VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferCreateFlagBits; +typedef VkFlags VkBufferCreateFlags; + +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, + VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200, + VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferUsageFlagBits; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferViewCreateFlags; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkShaderModuleCreateFlags; +typedef VkFlags VkPipelineCacheCreateFlags; + +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008, + VK_PIPELINE_CREATE_DISPATCH_BASE = 0x00000010, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, + VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE, + VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreateFlagBits; +typedef VkFlags VkPipelineCreateFlags; +typedef VkFlags VkPipelineShaderStageCreateFlags; + +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, + VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, + VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, + VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF, + VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkShaderStageFlagBits; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; + +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 0x00000001, + VK_CULL_MODE_BACK_BIT = 0x00000002, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, + VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCullModeFlagBits; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; + +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 0x00000001, + VK_COLOR_COMPONENT_G_BIT = 0x00000002, + VK_COLOR_COMPONENT_B_BIT = 0x00000004, + VK_COLOR_COMPONENT_A_BIT = 0x00000008, + VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkColorComponentFlagBits; +typedef VkFlags VkColorComponentFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkShaderStageFlags; +typedef VkFlags VkSamplerCreateFlags; + +typedef enum VkDescriptorSetLayoutCreateFlagBits { + VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorSetLayoutCreateFlagBits; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; + +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorPoolCreateFlagBits; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; +typedef VkFlags VkFramebufferCreateFlags; +typedef VkFlags VkRenderPassCreateFlags; + +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001, + VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentDescriptionFlagBits; +typedef VkFlags VkAttachmentDescriptionFlags; + +typedef enum VkSubpassDescriptionFlagBits { + VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001, + VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002, + VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassDescriptionFlagBits; +typedef VkFlags VkSubpassDescriptionFlags; + +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, + VK_ACCESS_INDEX_READ_BIT = 0x00000002, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, + VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, + VK_ACCESS_SHADER_READ_BIT = 0x00000020, + VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, + VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, + VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, + VK_ACCESS_HOST_READ_BIT = 0x00002000, + VK_ACCESS_HOST_WRITE_BIT = 0x00004000, + VK_ACCESS_MEMORY_READ_BIT = 0x00008000, + VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, + VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000, + VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000, + VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000, + VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000, + VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAccessFlagBits; +typedef VkFlags VkAccessFlags; + +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 0x00000001, + VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004, + VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002, + VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT, + VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT, + VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDependencyFlagBits; +typedef VkFlags VkDependencyFlags; + +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002, + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004, + VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolCreateFlagBits; +typedef VkFlags VkCommandPoolCreateFlags; + +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolResetFlagBits; +typedef VkFlags VkCommandPoolResetFlags; + +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004, + VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferUsageFlagBits; +typedef VkFlags VkCommandBufferUsageFlags; + +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001, + VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryControlFlagBits; +typedef VkFlags VkQueryControlFlags; + +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferResetFlagBits; +typedef VkFlags VkCommandBufferResetFlags; + +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 0x00000001, + VK_STENCIL_FACE_BACK_BIT = 0x00000002, + VK_STENCIL_FRONT_AND_BACK = 0x00000003, + VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkStencilFaceFlagBits; +typedef VkFlags VkStencilFaceFlags; + +typedef struct VkApplicationInfo { + VkStructureType sType; + const void* pNext; + const char* pApplicationName; + uint32_t applicationVersion; + const char* pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; + +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void* pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo* pApplicationInfo; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; + +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); + +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef struct VkAllocationCallbacks { + void* pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; + +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; + +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; + +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; + +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; + +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount[3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize[3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions[2]; + float viewportBoundsRange[2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange[2]; + float lineWidthRange[2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; + +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; + +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; + +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; + +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; + +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; + +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; +} VkPhysicalDeviceMemoryProperties; + +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float* pQueuePriorities; +} VkDeviceQueueCreateInfo; + +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo* pQueueCreateInfos; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures* pEnabledFeatures; +} VkDeviceCreateInfo; + +typedef struct VkExtensionProperties { + char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef struct VkLayerProperties { + char layerName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; + uint32_t implementationVersion; + char description[VK_MAX_DESCRIPTION_SIZE]; +} VkLayerProperties; + +typedef struct VkSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + const VkPipelineStageFlags* pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer* pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkSubmitInfo; + +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; + +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; + +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; + +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; + +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; + +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; + +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseBufferMemoryBindInfo; + +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseImageOpaqueMemoryBindInfo; + +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; + +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; + +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; + +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind* pBinds; +} VkSparseImageMemoryBindInfo; + +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo* pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo* pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkBindSparseInfo; + +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; + +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; + +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void* pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; + +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; + +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; +} VkBufferCreateInfo; + +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; + +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; + +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; + +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; + +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; + +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; + +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void* pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t* pCode; +} VkShaderModuleCreateInfo; + +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void* pInitialData; +} VkPipelineCacheCreateInfo; + +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; + +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry* pMapEntries; + size_t dataSize; + const void* pData; +} VkSpecializationInfo; + +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char* pName; + const VkSpecializationInfo* pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; + +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; + +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; + +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription* pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; + +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; + +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; + +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; + +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; + +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; + +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; + +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport* pViewports; + uint32_t scissorCount; + const VkRect2D* pScissors; +} VkPipelineViewportStateCreateInfo; + +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; + +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask* pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; + +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; + +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; + +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; + +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState* pAttachments; + float blendConstants[4]; +} VkPipelineColorBlendStateCreateInfo; + +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState* pDynamicStates; +} VkPipelineDynamicStateCreateInfo; + +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + const VkPipelineVertexInputStateCreateInfo* pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo* pTessellationState; + const VkPipelineViewportStateCreateInfo* pViewportState; + const VkPipelineRasterizationStateCreateInfo* pRasterizationState; + const VkPipelineMultisampleStateCreateInfo* pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo* pColorBlendState; + const VkPipelineDynamicStateCreateInfo* pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; + +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; + +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; + +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout* pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange* pPushConstantRanges; +} VkPipelineLayoutCreateInfo; + +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void* pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; + +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler* pImmutableSamplers; +} VkDescriptorSetLayoutBinding; + +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding* pBindings; +} VkDescriptorSetLayoutCreateInfo; + +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; + +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize* pPoolSizes; +} VkDescriptorPoolCreateInfo; + +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout* pSetLayouts; +} VkDescriptorSetAllocateInfo; + +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; + +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; + +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo* pImageInfo; + const VkDescriptorBufferInfo* pBufferInfo; + const VkBufferView* pTexelBufferView; +} VkWriteDescriptorSet; + +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; + +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView* pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; + +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; + +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; + +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference* pColorAttachments; + const VkAttachmentReference* pResolveAttachments; + const VkAttachmentReference* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription; + +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; + +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency* pDependencies; +} VkRenderPassCreateInfo; + +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; + +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; + +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; + +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo* pInheritanceInfo; +} VkCommandBufferBeginInfo; + +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; + +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; + +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; + +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets[2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets[2]; +} VkImageBlit; + +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; + +typedef union VkClearColorValue { + float float32[4]; + int32_t int32[4]; + uint32_t uint32[4]; +} VkClearColorValue; + +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; + +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; + +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; + +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; + +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; + +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; + +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; + +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; + +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue* pClearValues; +} VkRenderPassBeginInfo; + +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; + +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; + +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; + +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure* pNext; +} VkBaseOutStructure; + +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure* pNext; +} VkBaseInStructure; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); +typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); +typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); +typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); +typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); +typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); +typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); +typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); +typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); +typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); +typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); +typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); +typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); +typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); +typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); +typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); +typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); +typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); +typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); +typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); +typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); +typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance( + const VkInstanceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkInstance* pInstance); + +VKAPI_ATTR void VKAPI_CALL vkDestroyInstance( + VkInstance instance, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices( + VkInstance instance, + uint32_t* pPhysicalDeviceCount, + VkPhysicalDevice* pPhysicalDevices); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkImageFormatProperties* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties* pMemoryProperties); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr( + VkInstance instance, + const char* pName); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr( + VkDevice device, + const char* pName); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice( + VkPhysicalDevice physicalDevice, + const VkDeviceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDevice* pDevice); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDevice( + VkDevice device, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties( + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties( + VkPhysicalDevice physicalDevice, + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties( + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue( + VkDevice device, + uint32_t queueFamilyIndex, + uint32_t queueIndex, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit( + VkQueue queue, + uint32_t submitCount, + const VkSubmitInfo* pSubmits, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle( + VkQueue queue); + +VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle( + VkDevice device); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory( + VkDevice device, + const VkMemoryAllocateInfo* pAllocateInfo, + const VkAllocationCallbacks* pAllocator, + VkDeviceMemory* pMemory); + +VKAPI_ATTR void VKAPI_CALL vkFreeMemory( + VkDevice device, + VkDeviceMemory memory, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize offset, + VkDeviceSize size, + VkMemoryMapFlags flags, + void** ppData); + +VKAPI_ATTR void VKAPI_CALL vkUnmapMemory( + VkDevice device, + VkDeviceMemory memory); + +VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize* pCommittedMemoryInBytes); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory( + VkDevice device, + VkBuffer buffer, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory( + VkDevice device, + VkImage image, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements( + VkDevice device, + VkBuffer buffer, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements( + VkDevice device, + VkImage image, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( + VkDevice device, + VkImage image, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkSampleCountFlagBits samples, + VkImageUsageFlags usage, + VkImageTiling tiling, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse( + VkQueue queue, + uint32_t bindInfoCount, + const VkBindSparseInfo* pBindInfo, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence( + VkDevice device, + const VkFenceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFence( + VkDevice device, + VkFence fence, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus( + VkDevice device, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences, + VkBool32 waitAll, + uint64_t timeout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore( + VkDevice device, + const VkSemaphoreCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSemaphore* pSemaphore); + +VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore( + VkDevice device, + VkSemaphore semaphore, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent( + VkDevice device, + const VkEventCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkEvent* pEvent); + +VKAPI_ATTR void VKAPI_CALL vkDestroyEvent( + VkDevice device, + VkEvent event, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool( + VkDevice device, + const VkQueryPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkQueryPool* pQueryPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool( + VkDevice device, + VkQueryPool queryPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults( + VkDevice device, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + size_t dataSize, + void* pData, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer( + VkDevice device, + const VkBufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBuffer* pBuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer( + VkDevice device, + VkBuffer buffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView( + VkDevice device, + const VkBufferViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBufferView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView( + VkDevice device, + VkBufferView bufferView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage( + VkDevice device, + const VkImageCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImage* pImage); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImage( + VkDevice device, + VkImage image, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout( + VkDevice device, + VkImage image, + const VkImageSubresource* pSubresource, + VkSubresourceLayout* pLayout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView( + VkDevice device, + const VkImageViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImageView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImageView( + VkDevice device, + VkImageView imageView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule( + VkDevice device, + const VkShaderModuleCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkShaderModule* pShaderModule); + +VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule( + VkDevice device, + VkShaderModule shaderModule, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache( + VkDevice device, + const VkPipelineCacheCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineCache* pPipelineCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache( + VkDevice device, + VkPipelineCache pipelineCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData( + VkDevice device, + VkPipelineCache pipelineCache, + size_t* pDataSize, + void* pData); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches( + VkDevice device, + VkPipelineCache dstCache, + uint32_t srcCacheCount, + const VkPipelineCache* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkGraphicsPipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkComputePipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline( + VkDevice device, + VkPipeline pipeline, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout( + VkDevice device, + const VkPipelineLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineLayout* pPipelineLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout( + VkDevice device, + VkPipelineLayout pipelineLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler( + VkDevice device, + const VkSamplerCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSampler* pSampler); + +VKAPI_ATTR void VKAPI_CALL vkDestroySampler( + VkDevice device, + VkSampler sampler, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorSetLayout* pSetLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout( + VkDevice device, + VkDescriptorSetLayout descriptorSetLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool( + VkDevice device, + const VkDescriptorPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorPool* pDescriptorPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + VkDescriptorPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets( + VkDevice device, + const VkDescriptorSetAllocateInfo* pAllocateInfo, + VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets( + VkDevice device, + VkDescriptorPool descriptorPool, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets( + VkDevice device, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites, + uint32_t descriptorCopyCount, + const VkCopyDescriptorSet* pDescriptorCopies); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer( + VkDevice device, + const VkFramebufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFramebuffer* pFramebuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer( + VkDevice device, + VkFramebuffer framebuffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass( + VkDevice device, + const VkRenderPassCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass( + VkDevice device, + VkRenderPass renderPass, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity( + VkDevice device, + VkRenderPass renderPass, + VkExtent2D* pGranularity); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool( + VkDevice device, + const VkCommandPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCommandPool* pCommandPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool( + VkDevice device, + VkCommandPool commandPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers( + VkDevice device, + const VkCommandBufferAllocateInfo* pAllocateInfo, + VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers( + VkDevice device, + VkCommandPool commandPool, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer( + VkCommandBuffer commandBuffer, + const VkCommandBufferBeginInfo* pBeginInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer( + VkCommandBuffer commandBuffer, + VkCommandBufferResetFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipeline pipeline); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewport* pViewports); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor( + VkCommandBuffer commandBuffer, + uint32_t firstScissor, + uint32_t scissorCount, + const VkRect2D* pScissors); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth( + VkCommandBuffer commandBuffer, + float lineWidth); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias( + VkCommandBuffer commandBuffer, + float depthBiasConstantFactor, + float depthBiasClamp, + float depthBiasSlopeFactor); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants( + VkCommandBuffer commandBuffer, + const float blendConstants[4]); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds( + VkCommandBuffer commandBuffer, + float minDepthBounds, + float maxDepthBounds); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t compareMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t writeMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t reference); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t firstSet, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets, + uint32_t dynamicOffsetCount, + const uint32_t* pDynamicOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkIndexType indexType); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdDraw( + VkCommandBuffer commandBuffer, + uint32_t vertexCount, + uint32_t instanceCount, + uint32_t firstVertex, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed( + VkCommandBuffer commandBuffer, + uint32_t indexCount, + uint32_t instanceCount, + uint32_t firstIndex, + int32_t vertexOffset, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( + VkCommandBuffer commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageBlit* pRegions, + VkFilter filter); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize dataSize, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize size, + uint32_t data); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments( + VkCommandBuffer commandBuffer, + uint32_t attachmentCount, + const VkClearAttachment* pAttachments, + uint32_t rectCount, + const VkClearRect* pRects); + +VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageResolve* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + VkDependencyFlags dependencyFlags, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + VkQueryControlFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants( + VkCommandBuffer commandBuffer, + VkPipelineLayout layout, + VkShaderStageFlags stageFlags, + uint32_t offset, + uint32_t size, + const void* pValues); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass( + VkCommandBuffer commandBuffer, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands( + VkCommandBuffer commandBuffer, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); +#endif + +#define VK_VERSION_1_1 1 +// Vulkan 1.1 version number +#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)// Patch version should always be set to 0 + + +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) + +#define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_LUID_SIZE 8 +#define VK_QUEUE_FAMILY_EXTERNAL (~0U-1) + + +typedef enum VkPointClippingBehavior { + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + VK_POINT_CLIPPING_BEHAVIOR_BEGIN_RANGE = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + VK_POINT_CLIPPING_BEHAVIOR_END_RANGE = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + VK_POINT_CLIPPING_BEHAVIOR_RANGE_SIZE = (VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES + 1), + VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF +} VkPointClippingBehavior; + +typedef enum VkTessellationDomainOrigin { + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_BEGIN_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_END_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_RANGE_SIZE = (VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT + 1), + VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF +} VkTessellationDomainOrigin; + +typedef enum VkSamplerYcbcrModelConversion { + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE = (VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY + 1), + VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrModelConversion; + +typedef enum VkSamplerYcbcrRange { + VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, + VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + VK_SAMPLER_YCBCR_RANGE_END_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE = (VK_SAMPLER_YCBCR_RANGE_ITU_NARROW - VK_SAMPLER_YCBCR_RANGE_ITU_FULL + 1), + VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrRange; + +typedef enum VkChromaLocation { + VK_CHROMA_LOCATION_COSITED_EVEN = 0, + VK_CHROMA_LOCATION_MIDPOINT = 1, + VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN, + VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT, + VK_CHROMA_LOCATION_BEGIN_RANGE = VK_CHROMA_LOCATION_COSITED_EVEN, + VK_CHROMA_LOCATION_END_RANGE = VK_CHROMA_LOCATION_MIDPOINT, + VK_CHROMA_LOCATION_RANGE_SIZE = (VK_CHROMA_LOCATION_MIDPOINT - VK_CHROMA_LOCATION_COSITED_EVEN + 1), + VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF +} VkChromaLocation; + +typedef enum VkDescriptorUpdateTemplateType { + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET + 1), + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorUpdateTemplateType; + + +typedef enum VkSubgroupFeatureFlagBits { + VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001, + VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002, + VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004, + VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008, + VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010, + VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020, + VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040, + VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080, + VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100, + VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubgroupFeatureFlagBits; +typedef VkFlags VkSubgroupFeatureFlags; + +typedef enum VkPeerMemoryFeatureFlagBits { + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008, + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT, + VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPeerMemoryFeatureFlagBits; +typedef VkFlags VkPeerMemoryFeatureFlags; + +typedef enum VkMemoryAllocateFlagBits { + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001, + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT, + VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryAllocateFlagBits; +typedef VkFlags VkMemoryAllocateFlags; +typedef VkFlags VkCommandPoolTrimFlags; +typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; + +typedef enum VkExternalMemoryHandleTypeFlagBits { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBits; +typedef VkFlags VkExternalMemoryHandleTypeFlags; + +typedef enum VkExternalMemoryFeatureFlagBits { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBits; +typedef VkFlags VkExternalMemoryFeatureFlags; + +typedef enum VkExternalFenceHandleTypeFlagBits { + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceHandleTypeFlagBits; +typedef VkFlags VkExternalFenceHandleTypeFlags; + +typedef enum VkExternalFenceFeatureFlagBits { + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceFeatureFlagBits; +typedef VkFlags VkExternalFenceFeatureFlags; + +typedef enum VkFenceImportFlagBits { + VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT, + VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceImportFlagBits; +typedef VkFlags VkFenceImportFlags; + +typedef enum VkSemaphoreImportFlagBits { + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, + VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreImportFlagBits; +typedef VkFlags VkSemaphoreImportFlags; + +typedef enum VkExternalSemaphoreHandleTypeFlagBits { + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreHandleTypeFlagBits; +typedef VkFlags VkExternalSemaphoreHandleTypeFlags; + +typedef enum VkExternalSemaphoreFeatureFlagBits { + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreFeatureFlagBits; +typedef VkFlags VkExternalSemaphoreFeatureFlags; + +typedef struct VkPhysicalDeviceSubgroupProperties { + VkStructureType sType; + void* pNext; + uint32_t subgroupSize; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; +} VkPhysicalDeviceSubgroupProperties; + +typedef struct VkBindBufferMemoryInfo { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindBufferMemoryInfo; + +typedef struct VkBindImageMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindImageMemoryInfo; + +typedef struct VkPhysicalDevice16BitStorageFeatures { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; +} VkPhysicalDevice16BitStorageFeatures; + +typedef struct VkMemoryDedicatedRequirements { + VkStructureType sType; + void* pNext; + VkBool32 prefersDedicatedAllocation; + VkBool32 requiresDedicatedAllocation; +} VkMemoryDedicatedRequirements; + +typedef struct VkMemoryDedicatedAllocateInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkMemoryDedicatedAllocateInfo; + +typedef struct VkMemoryAllocateFlagsInfo { + VkStructureType sType; + const void* pNext; + VkMemoryAllocateFlags flags; + uint32_t deviceMask; +} VkMemoryAllocateFlagsInfo; + +typedef struct VkDeviceGroupRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const VkRect2D* pDeviceRenderAreas; +} VkDeviceGroupRenderPassBeginInfo; + +typedef struct VkDeviceGroupCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; +} VkDeviceGroupCommandBufferBeginInfo; + +typedef struct VkDeviceGroupSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const uint32_t* pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t* pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t* pSignalSemaphoreDeviceIndices; +} VkDeviceGroupSubmitInfo; + +typedef struct VkDeviceGroupBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; +} VkDeviceGroupBindSparseInfo; + +typedef struct VkBindBufferMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; +} VkBindBufferMemoryDeviceGroupInfo; + +typedef struct VkBindImageMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const VkRect2D* pSplitInstanceBindRegions; +} VkBindImageMemoryDeviceGroupInfo; + +typedef struct VkPhysicalDeviceGroupProperties { + VkStructureType sType; + void* pNext; + uint32_t physicalDeviceCount; + VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE]; + VkBool32 subsetAllocation; +} VkPhysicalDeviceGroupProperties; + +typedef struct VkDeviceGroupDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t physicalDeviceCount; + const VkPhysicalDevice* pPhysicalDevices; +} VkDeviceGroupDeviceCreateInfo; + +typedef struct VkBufferMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; +} VkBufferMemoryRequirementsInfo2; + +typedef struct VkImageMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageMemoryRequirementsInfo2; + +typedef struct VkImageSparseMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageSparseMemoryRequirementsInfo2; + +typedef struct VkMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkMemoryRequirements memoryRequirements; +} VkMemoryRequirements2; + +typedef struct VkSparseImageMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkSparseImageMemoryRequirements memoryRequirements; +} VkSparseImageMemoryRequirements2; + +typedef struct VkPhysicalDeviceFeatures2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceFeatures features; +} VkPhysicalDeviceFeatures2; + +typedef struct VkPhysicalDeviceProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceProperties properties; +} VkPhysicalDeviceProperties2; + +typedef struct VkFormatProperties2 { + VkStructureType sType; + void* pNext; + VkFormatProperties formatProperties; +} VkFormatProperties2; + +typedef struct VkImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkImageFormatProperties imageFormatProperties; +} VkImageFormatProperties2; + +typedef struct VkPhysicalDeviceImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkImageCreateFlags flags; +} VkPhysicalDeviceImageFormatInfo2; + +typedef struct VkQueueFamilyProperties2 { + VkStructureType sType; + void* pNext; + VkQueueFamilyProperties queueFamilyProperties; +} VkQueueFamilyProperties2; + +typedef struct VkPhysicalDeviceMemoryProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceMemoryProperties memoryProperties; +} VkPhysicalDeviceMemoryProperties2; + +typedef struct VkSparseImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkSparseImageFormatProperties properties; +} VkSparseImageFormatProperties2; + +typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkSampleCountFlagBits samples; + VkImageUsageFlags usage; + VkImageTiling tiling; +} VkPhysicalDeviceSparseImageFormatInfo2; + +typedef struct VkPhysicalDevicePointClippingProperties { + VkStructureType sType; + void* pNext; + VkPointClippingBehavior pointClippingBehavior; +} VkPhysicalDevicePointClippingProperties; + +typedef struct VkInputAttachmentAspectReference { + uint32_t subpass; + uint32_t inputAttachmentIndex; + VkImageAspectFlags aspectMask; +} VkInputAttachmentAspectReference; + +typedef struct VkRenderPassInputAttachmentAspectCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t aspectReferenceCount; + const VkInputAttachmentAspectReference* pAspectReferences; +} VkRenderPassInputAttachmentAspectCreateInfo; + +typedef struct VkImageViewUsageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageUsageFlags usage; +} VkImageViewUsageCreateInfo; + +typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkTessellationDomainOrigin domainOrigin; +} VkPipelineTessellationDomainOriginStateCreateInfo; + +typedef struct VkRenderPassMultiviewCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t subpassCount; + const uint32_t* pViewMasks; + uint32_t dependencyCount; + const int32_t* pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t* pCorrelationMasks; +} VkRenderPassMultiviewCreateInfo; + +typedef struct VkPhysicalDeviceMultiviewFeatures { + VkStructureType sType; + void* pNext; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; +} VkPhysicalDeviceMultiviewFeatures; + +typedef struct VkPhysicalDeviceMultiviewProperties { + VkStructureType sType; + void* pNext; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; +} VkPhysicalDeviceMultiviewProperties; + +typedef struct VkPhysicalDeviceVariablePointerFeatures { + VkStructureType sType; + void* pNext; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; +} VkPhysicalDeviceVariablePointerFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryFeatures { + VkStructureType sType; + void* pNext; + VkBool32 protectedMemory; +} VkPhysicalDeviceProtectedMemoryFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryProperties { + VkStructureType sType; + void* pNext; + VkBool32 protectedNoFault; +} VkPhysicalDeviceProtectedMemoryProperties; + +typedef struct VkDeviceQueueInfo2 { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; +} VkDeviceQueueInfo2; + +typedef struct VkProtectedSubmitInfo { + VkStructureType sType; + const void* pNext; + VkBool32 protectedSubmit; +} VkProtectedSubmitInfo; + +typedef struct VkSamplerYcbcrConversionCreateInfo { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkSamplerYcbcrModelConversion ycbcrModel; + VkSamplerYcbcrRange ycbcrRange; + VkComponentMapping components; + VkChromaLocation xChromaOffset; + VkChromaLocation yChromaOffset; + VkFilter chromaFilter; + VkBool32 forceExplicitReconstruction; +} VkSamplerYcbcrConversionCreateInfo; + +typedef struct VkSamplerYcbcrConversionInfo { + VkStructureType sType; + const void* pNext; + VkSamplerYcbcrConversion conversion; +} VkSamplerYcbcrConversionInfo; + +typedef struct VkBindImagePlaneMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkBindImagePlaneMemoryInfo; + +typedef struct VkImagePlaneMemoryRequirementsInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkImagePlaneMemoryRequirementsInfo; + +typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { + VkStructureType sType; + void* pNext; + VkBool32 samplerYcbcrConversion; +} VkPhysicalDeviceSamplerYcbcrConversionFeatures; + +typedef struct VkSamplerYcbcrConversionImageFormatProperties { + VkStructureType sType; + void* pNext; + uint32_t combinedImageSamplerDescriptorCount; +} VkSamplerYcbcrConversionImageFormatProperties; + +typedef struct VkDescriptorUpdateTemplateEntry { + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + size_t offset; + size_t stride; +} VkDescriptorUpdateTemplateEntry; + +typedef struct VkDescriptorUpdateTemplateCreateInfo { + VkStructureType sType; + void* pNext; + VkDescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries; + VkDescriptorUpdateTemplateType templateType; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineBindPoint pipelineBindPoint; + VkPipelineLayout pipelineLayout; + uint32_t set; +} VkDescriptorUpdateTemplateCreateInfo; + +typedef struct VkExternalMemoryProperties { + VkExternalMemoryFeatureFlags externalMemoryFeatures; + VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlags compatibleHandleTypes; +} VkExternalMemoryProperties; + +typedef struct VkPhysicalDeviceExternalImageFormatInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalImageFormatInfo; + +typedef struct VkExternalImageFormatProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalImageFormatProperties; + +typedef struct VkPhysicalDeviceExternalBufferInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkBufferUsageFlags usage; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalBufferInfo; + +typedef struct VkExternalBufferProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalBufferProperties; + +typedef struct VkPhysicalDeviceIDProperties { + VkStructureType sType; + void* pNext; + uint8_t deviceUUID[VK_UUID_SIZE]; + uint8_t driverUUID[VK_UUID_SIZE]; + uint8_t deviceLUID[VK_LUID_SIZE]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; +} VkPhysicalDeviceIDProperties; + +typedef struct VkExternalMemoryImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryImageCreateInfo; + +typedef struct VkExternalMemoryBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryBufferCreateInfo; + +typedef struct VkExportMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExportMemoryAllocateInfo; + +typedef struct VkPhysicalDeviceExternalFenceInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalFenceInfo; + +typedef struct VkExternalFenceProperties { + VkStructureType sType; + void* pNext; + VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + VkExternalFenceHandleTypeFlags compatibleHandleTypes; + VkExternalFenceFeatureFlags externalFenceFeatures; +} VkExternalFenceProperties; + +typedef struct VkExportFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlags handleTypes; +} VkExportFenceCreateInfo; + +typedef struct VkExportSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlags handleTypes; +} VkExportSemaphoreCreateInfo; + +typedef struct VkPhysicalDeviceExternalSemaphoreInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalSemaphoreInfo; + +typedef struct VkExternalSemaphoreProperties { + VkStructureType sType; + void* pNext; + VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; +} VkExternalSemaphoreProperties; + +typedef struct VkPhysicalDeviceMaintenance3Properties { + VkStructureType sType; + void* pNext; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceMaintenance3Properties; + +typedef struct VkDescriptorSetLayoutSupport { + VkStructureType sType; + void* pNext; + VkBool32 supported; +} VkDescriptorSetLayoutSupport; + +typedef struct VkPhysicalDeviceShaderDrawParameterFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceShaderDrawParameterFeatures; + + +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion( + uint32_t* pApiVersion); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2( + VkDevice device, + const VkDeviceQueueInfo2* pQueueInfo, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + +#define VK_KHR_surface 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" +#define VK_COLORSPACE_SRGB_NONLINEAR_KHR VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + + +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001, + VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002, + VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003, + VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004, + VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005, + VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006, + VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007, + VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008, + VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009, + VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010, + VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011, + VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012, + VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013, + VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014, + VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1), + VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkColorSpaceKHR; + +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, + VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000, + VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001, + VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR, + VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR, + VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1), + VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPresentModeKHR; + + +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100, + VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSurfaceTransformFlagBitsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; + +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008, + VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkCompositeAlphaFlagBitsKHR; +typedef VkFlags VkCompositeAlphaFlagsKHR; + +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; + +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; + + +typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR( + VkInstance instance, + VkSurfaceKHR surface, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + VkSurfaceKHR surface, + VkBool32* pSupported); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormatKHR* pSurfaceFormats); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pPresentModeCount, + VkPresentModeKHR* pPresentModes); +#endif + +#define VK_KHR_swapchain 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) + +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" + + +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002, + VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSwapchainCreateFlagBitsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; + +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008, + VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; + +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; + +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR* pSwapchains; + const uint32_t* pImageIndices; + VkResult* pResults; +} VkPresentInfoKHR; + +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; + +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; + +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; + +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + const void* pNext; + uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; + +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const uint32_t* pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; + +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); +typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); +typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR( + VkDevice device, + const VkSwapchainCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchain); + +VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR( + VkDevice device, + VkSwapchainKHR swapchain, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pSwapchainImageCount, + VkImage* pSwapchainImages); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint64_t timeout, + VkSemaphore semaphore, + VkFence fence, + uint32_t* pImageIndex); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR( + VkQueue queue, + const VkPresentInfoKHR* pPresentInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR( + VkDevice device, + VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR( + VkDevice device, + VkSurfaceKHR surface, + VkDeviceGroupPresentModeFlagsKHR* pModes); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pRectCount, + VkRect2D* pRects); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR( + VkDevice device, + const VkAcquireNextImageInfoKHR* pAcquireInfo, + uint32_t* pImageIndex); +#endif + +#define VK_KHR_display 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR) + +#define VK_KHR_DISPLAY_SPEC_VERSION 21 +#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display" + + +typedef enum VkDisplayPlaneAlphaFlagBitsKHR { + VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008, + VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDisplayPlaneAlphaFlagBitsKHR; +typedef VkFlags VkDisplayPlaneAlphaFlagsKHR; +typedef VkFlags VkDisplayModeCreateFlagsKHR; +typedef VkFlags VkDisplaySurfaceCreateFlagsKHR; + +typedef struct VkDisplayPropertiesKHR { + VkDisplayKHR display; + const char* displayName; + VkExtent2D physicalDimensions; + VkExtent2D physicalResolution; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkBool32 planeReorderPossible; + VkBool32 persistentContent; +} VkDisplayPropertiesKHR; + +typedef struct VkDisplayModeParametersKHR { + VkExtent2D visibleRegion; + uint32_t refreshRate; +} VkDisplayModeParametersKHR; + +typedef struct VkDisplayModePropertiesKHR { + VkDisplayModeKHR displayMode; + VkDisplayModeParametersKHR parameters; +} VkDisplayModePropertiesKHR; + +typedef struct VkDisplayModeCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeCreateFlagsKHR flags; + VkDisplayModeParametersKHR parameters; +} VkDisplayModeCreateInfoKHR; + +typedef struct VkDisplayPlaneCapabilitiesKHR { + VkDisplayPlaneAlphaFlagsKHR supportedAlpha; + VkOffset2D minSrcPosition; + VkOffset2D maxSrcPosition; + VkExtent2D minSrcExtent; + VkExtent2D maxSrcExtent; + VkOffset2D minDstPosition; + VkOffset2D maxDstPosition; + VkExtent2D minDstExtent; + VkExtent2D maxDstExtent; +} VkDisplayPlaneCapabilitiesKHR; + +typedef struct VkDisplayPlanePropertiesKHR { + VkDisplayKHR currentDisplay; + uint32_t currentStackIndex; +} VkDisplayPlanePropertiesKHR; + +typedef struct VkDisplaySurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplaySurfaceCreateFlagsKHR flags; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkDisplaySurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlanePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR( + VkPhysicalDevice physicalDevice, + uint32_t planeIndex, + uint32_t* pDisplayCount, + VkDisplayKHR* pDisplays); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + const VkDisplayModeCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDisplayModeKHR* pMode); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayModeKHR mode, + uint32_t planeIndex, + VkDisplayPlaneCapabilitiesKHR* pCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR( + VkInstance instance, + const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#define VK_KHR_display_swapchain 1 +#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9 +#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain" + +typedef struct VkDisplayPresentInfoKHR { + VkStructureType sType; + const void* pNext; + VkRect2D srcRect; + VkRect2D dstRect; + VkBool32 persistent; +} VkDisplayPresentInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainCreateInfoKHR* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchains); +#endif + +#define VK_KHR_sampler_mirror_clamp_to_edge 1 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge" + + +#define VK_KHR_multiview 1 +#define VK_KHR_MULTIVIEW_SPEC_VERSION 1 +#define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview" + +typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR; + +typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR; + +typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR; + + + +#define VK_KHR_get_physical_device_properties2 1 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2" + +typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR; + +typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR; + +typedef VkFormatProperties2 VkFormatProperties2KHR; + +typedef VkImageFormatProperties2 VkImageFormatProperties2KHR; + +typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR; + +typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR; + +typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR; + +typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR; + +typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); +#endif + +#define VK_KHR_device_group 1 +#define VK_KHR_DEVICE_GROUP_SPEC_VERSION 3 +#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group" + +typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR; + +typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR; + +typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR; + +typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR; + + +typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR; + +typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR; + +typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR; + +typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR; + +typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR; + +typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR; + +typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); +#endif + +#define VK_KHR_shader_draw_parameters 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters" + + +#define VK_KHR_maintenance1 1 +#define VK_KHR_MAINTENANCE1_SPEC_VERSION 2 +#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1" + +typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR; + + +typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); +#endif + +#define VK_KHR_device_group_creation 1 +#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1 +#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation" +#define VK_MAX_DEVICE_GROUP_SIZE_KHR VK_MAX_DEVICE_GROUP_SIZE + +typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR; + +typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +#endif + +#define VK_KHR_external_memory_capabilities 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities" +#define VK_LUID_SIZE_KHR VK_LUID_SIZE + +typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR; + +typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR; + +typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR; + +typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR; + + +typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR; + +typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR; + +typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR; + +typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR; + +typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR; + +typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); +#endif + +#define VK_KHR_external_memory 1 +#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory" +#define VK_QUEUE_FAMILY_EXTERNAL_KHR VK_QUEUE_FAMILY_EXTERNAL + +typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR; + +typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR; + +typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR; + + + +#define VK_KHR_external_memory_fd 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd" + +typedef struct VkImportMemoryFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + int fd; +} VkImportMemoryFdInfoKHR; + +typedef struct VkMemoryFdPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryFdPropertiesKHR; + +typedef struct VkMemoryGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR( + VkDevice device, + const VkMemoryGetFdInfoKHR* pGetFdInfo, + int* pFd); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + int fd, + VkMemoryFdPropertiesKHR* pMemoryFdProperties); +#endif + +#define VK_KHR_external_semaphore_capabilities 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities" + +typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR; + +typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR; + +typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR; + +typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR; + + +typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR; + +typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +#endif + +#define VK_KHR_external_semaphore 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore" + +typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR; + +typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR; + + +typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR; + + + +#define VK_KHR_external_semaphore_fd 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd" + +typedef struct VkImportSemaphoreFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + int fd; +} VkImportSemaphoreFdInfoKHR; + +typedef struct VkSemaphoreGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR( + VkDevice device, + const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR( + VkDevice device, + const VkSemaphoreGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + +#define VK_KHR_push_descriptor 1 +#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2 +#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor" + +typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t maxPushDescriptors; +} VkPhysicalDevicePushDescriptorPropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t set, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR( + VkCommandBuffer commandBuffer, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + VkPipelineLayout layout, + uint32_t set, + const void* pData); +#endif + +#define VK_KHR_16bit_storage 1 +#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage" + +typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR; + + + +#define VK_KHR_incremental_present 1 +#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1 +#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present" + +typedef struct VkRectLayerKHR { + VkOffset2D offset; + VkExtent2D extent; + uint32_t layer; +} VkRectLayerKHR; + +typedef struct VkPresentRegionKHR { + uint32_t rectangleCount; + const VkRectLayerKHR* pRectangles; +} VkPresentRegionKHR; + +typedef struct VkPresentRegionsKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentRegionKHR* pRegions; +} VkPresentRegionsKHR; + + + +#define VK_KHR_descriptor_update_template 1 +typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR; + + +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1 +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template" + +typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR; + + +typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR; + + +typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR; + +typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); +#endif + +#define VK_KHR_create_renderpass2 1 +#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1 +#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2" + +typedef struct VkAttachmentDescription2KHR { + VkStructureType sType; + const void* pNext; + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription2KHR; + +typedef struct VkAttachmentReference2KHR { + VkStructureType sType; + const void* pNext; + uint32_t attachment; + VkImageLayout layout; + VkImageAspectFlags aspectMask; +} VkAttachmentReference2KHR; + +typedef struct VkSubpassDescription2KHR { + VkStructureType sType; + const void* pNext; + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const VkAttachmentReference2KHR* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference2KHR* pColorAttachments; + const VkAttachmentReference2KHR* pResolveAttachments; + const VkAttachmentReference2KHR* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription2KHR; + +typedef struct VkSubpassDependency2KHR { + VkStructureType sType; + const void* pNext; + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + int32_t viewOffset; +} VkSubpassDependency2KHR; + +typedef struct VkRenderPassCreateInfo2KHR { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription2KHR* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription2KHR* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency2KHR* pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t* pCorrelatedViewMasks; +} VkRenderPassCreateInfo2KHR; + +typedef struct VkSubpassBeginInfoKHR { + VkStructureType sType; + const void* pNext; + VkSubpassContents contents; +} VkSubpassBeginInfoKHR; + +typedef struct VkSubpassEndInfoKHR { + VkStructureType sType; + const void* pNext; +} VkSubpassEndInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR( + VkDevice device, + const VkRenderPassCreateInfo2KHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + const VkSubpassBeginInfoKHR* pSubpassBeginInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassBeginInfoKHR* pSubpassBeginInfo, + const VkSubpassEndInfoKHR* pSubpassEndInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassEndInfoKHR* pSubpassEndInfo); +#endif + +#define VK_KHR_shared_presentable_image 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image" + +typedef struct VkSharedPresentSurfaceCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkImageUsageFlags sharedPresentSupportedUsageFlags; +} VkSharedPresentSurfaceCapabilitiesKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR( + VkDevice device, + VkSwapchainKHR swapchain); +#endif + +#define VK_KHR_external_fence_capabilities 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities" + +typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR; + +typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR; + +typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR; + +typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR; + + +typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR; + +typedef VkExternalFenceProperties VkExternalFencePropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); +#endif + +#define VK_KHR_external_fence 1 +#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence" + +typedef VkFenceImportFlags VkFenceImportFlagsKHR; + +typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR; + + +typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR; + + + +#define VK_KHR_external_fence_fd 1 +#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd" + +typedef struct VkImportFenceFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + int fd; +} VkImportFenceFdInfoKHR; + +typedef struct VkFenceGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR( + VkDevice device, + const VkImportFenceFdInfoKHR* pImportFenceFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR( + VkDevice device, + const VkFenceGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + +#define VK_KHR_maintenance2 1 +#define VK_KHR_MAINTENANCE2_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2" + +typedef VkPointClippingBehavior VkPointClippingBehaviorKHR; + +typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR; + + +typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR; + +typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR; + +typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR; + +typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR; + +typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR; + + + +#define VK_KHR_get_surface_capabilities2 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2" + +typedef struct VkPhysicalDeviceSurfaceInfo2KHR { + VkStructureType sType; + const void* pNext; + VkSurfaceKHR surface; +} VkPhysicalDeviceSurfaceInfo2KHR; + +typedef struct VkSurfaceCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceCapabilitiesKHR surfaceCapabilities; +} VkSurfaceCapabilities2KHR; + +typedef struct VkSurfaceFormat2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceFormatKHR surfaceFormat; +} VkSurfaceFormat2KHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + VkSurfaceCapabilities2KHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormat2KHR* pSurfaceFormats); +#endif + +#define VK_KHR_variable_pointers 1 +#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1 +#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers" + +typedef VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeaturesKHR; + + + +#define VK_KHR_get_display_properties2 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2" + +typedef struct VkDisplayProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPropertiesKHR displayProperties; +} VkDisplayProperties2KHR; + +typedef struct VkDisplayPlaneProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlanePropertiesKHR displayPlaneProperties; +} VkDisplayPlaneProperties2KHR; + +typedef struct VkDisplayModeProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayModePropertiesKHR displayModeProperties; +} VkDisplayModeProperties2KHR; + +typedef struct VkDisplayPlaneInfo2KHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeKHR mode; + uint32_t planeIndex; +} VkDisplayPlaneInfo2KHR; + +typedef struct VkDisplayPlaneCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlaneCapabilitiesKHR capabilities; +} VkDisplayPlaneCapabilities2KHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlaneProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModeProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, + VkDisplayPlaneCapabilities2KHR* pCapabilities); +#endif + +#define VK_KHR_dedicated_allocation 1 +#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3 +#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation" + +typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR; + +typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR; + + + +#define VK_KHR_storage_buffer_storage_class 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class" + + +#define VK_KHR_relaxed_block_layout 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout" + + +#define VK_KHR_get_memory_requirements2 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2" + +typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR; + +typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR; + +typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR; + +typedef VkMemoryRequirements2 VkMemoryRequirements2KHR; + +typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR; + + +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +#endif + +#define VK_KHR_image_format_list 1 +#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1 +#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list" + +typedef struct VkImageFormatListCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t viewFormatCount; + const VkFormat* pViewFormats; +} VkImageFormatListCreateInfoKHR; + + + +#define VK_KHR_sampler_ycbcr_conversion 1 +typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR; + + +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 1 +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion" + +typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR; + +typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR; + +typedef VkChromaLocation VkChromaLocationKHR; + + +typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR; + +typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR; + +typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR; + +typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR; + +typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR; + +typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); +#endif + +#define VK_KHR_bind_memory2 1 +#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1 +#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2" + +typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR; + +typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); +#endif + +#define VK_KHR_maintenance3 1 +#define VK_KHR_MAINTENANCE3_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3" + +typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR; + +typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + +#define VK_KHR_draw_indirect_count 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count" + +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + +#define VK_KHR_8bit_storage 1 +#define VK_KHR_8BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage" + +typedef struct VkPhysicalDevice8BitStorageFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; +} VkPhysicalDevice8BitStorageFeaturesKHR; + + + +#define VK_EXT_debug_report 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) + +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9 +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" +#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT +#define VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT + + +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, + VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1), + VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportObjectTypeEXT; + + +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010, + VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportFlagBitsEXT; +typedef VkFlags VkDebugReportFlagsEXT; + +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); + +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void* pUserData; +} VkDebugReportCallbackCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT( + VkInstance instance, + const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugReportCallbackEXT* pCallback); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT( + VkInstance instance, + VkDebugReportCallbackEXT callback, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT( + VkInstance instance, + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage); +#endif + +#define VK_NV_glsl_shader 1 +#define VK_NV_GLSL_SHADER_SPEC_VERSION 1 +#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader" + + +#define VK_EXT_depth_range_unrestricted 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted" + + +#define VK_IMG_filter_cubic 1 +#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1 +#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic" + + +#define VK_AMD_rasterization_order 1 +#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1 +#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order" + + +typedef enum VkRasterizationOrderAMD { + VK_RASTERIZATION_ORDER_STRICT_AMD = 0, + VK_RASTERIZATION_ORDER_RELAXED_AMD = 1, + VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD, + VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD, + VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1), + VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF +} VkRasterizationOrderAMD; + +typedef struct VkPipelineRasterizationStateRasterizationOrderAMD { + VkStructureType sType; + const void* pNext; + VkRasterizationOrderAMD rasterizationOrder; +} VkPipelineRasterizationStateRasterizationOrderAMD; + + + +#define VK_AMD_shader_trinary_minmax 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax" + + +#define VK_AMD_shader_explicit_vertex_parameter 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter" + + +#define VK_EXT_debug_marker 1 +#define VK_EXT_DEBUG_MARKER_SPEC_VERSION 4 +#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker" + +typedef struct VkDebugMarkerObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + const char* pObjectName; +} VkDebugMarkerObjectNameInfoEXT; + +typedef struct VkDebugMarkerObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugMarkerObjectTagInfoEXT; + +typedef struct VkDebugMarkerMarkerInfoEXT { + VkStructureType sType; + const void* pNext; + const char* pMarkerName; + float color[4]; +} VkDebugMarkerMarkerInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo); +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT( + VkDevice device, + const VkDebugMarkerObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT( + VkDevice device, + const VkDebugMarkerObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +#endif + +#define VK_AMD_gcn_shader 1 +#define VK_AMD_GCN_SHADER_SPEC_VERSION 1 +#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader" + + +#define VK_NV_dedicated_allocation 1 +#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1 +#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation" + +typedef struct VkDedicatedAllocationImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationImageCreateInfoNV; + +typedef struct VkDedicatedAllocationBufferCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationBufferCreateInfoNV; + +typedef struct VkDedicatedAllocationMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkDedicatedAllocationMemoryAllocateInfoNV; + + + +#define VK_AMD_draw_indirect_count 1 +#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 +#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count" + +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + +#define VK_AMD_negative_viewport_height 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height" + + +#define VK_AMD_gpu_shader_half_float 1 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float" + + +#define VK_AMD_shader_ballot 1 +#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1 +#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot" + + +#define VK_AMD_texture_gather_bias_lod 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod" + +typedef struct VkTextureLODGatherFormatPropertiesAMD { + VkStructureType sType; + void* pNext; + VkBool32 supportsTextureGatherLODBiasAMD; +} VkTextureLODGatherFormatPropertiesAMD; + + + +#define VK_AMD_shader_info 1 +#define VK_AMD_SHADER_INFO_SPEC_VERSION 1 +#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info" + + +typedef enum VkShaderInfoTypeAMD { + VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0, + VK_SHADER_INFO_TYPE_BINARY_AMD = 1, + VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2, + VK_SHADER_INFO_TYPE_BEGIN_RANGE_AMD = VK_SHADER_INFO_TYPE_STATISTICS_AMD, + VK_SHADER_INFO_TYPE_END_RANGE_AMD = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, + VK_SHADER_INFO_TYPE_RANGE_SIZE_AMD = (VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD - VK_SHADER_INFO_TYPE_STATISTICS_AMD + 1), + VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF +} VkShaderInfoTypeAMD; + +typedef struct VkShaderResourceUsageAMD { + uint32_t numUsedVgprs; + uint32_t numUsedSgprs; + uint32_t ldsSizePerLocalWorkGroup; + size_t ldsUsageSizeInBytes; + size_t scratchMemUsageInBytes; +} VkShaderResourceUsageAMD; + +typedef struct VkShaderStatisticsInfoAMD { + VkShaderStageFlags shaderStageMask; + VkShaderResourceUsageAMD resourceUsage; + uint32_t numPhysicalVgprs; + uint32_t numPhysicalSgprs; + uint32_t numAvailableVgprs; + uint32_t numAvailableSgprs; + uint32_t computeWorkGroupSize[3]; +} VkShaderStatisticsInfoAMD; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD( + VkDevice device, + VkPipeline pipeline, + VkShaderStageFlagBits shaderStage, + VkShaderInfoTypeAMD infoType, + size_t* pInfoSize, + void* pInfo); +#endif + +#define VK_AMD_shader_image_load_store_lod 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod" + + +#define VK_IMG_format_pvrtc 1 +#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1 +#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc" + + +#define VK_NV_external_memory_capabilities 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities" + + +typedef enum VkExternalMemoryHandleTypeFlagBitsNV { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBitsNV; +typedef VkFlags VkExternalMemoryHandleTypeFlagsNV; + +typedef enum VkExternalMemoryFeatureFlagBitsNV { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBitsNV; +typedef VkFlags VkExternalMemoryFeatureFlagsNV; + +typedef struct VkExternalImageFormatPropertiesNV { + VkImageFormatProperties imageFormatProperties; + VkExternalMemoryFeatureFlagsNV externalMemoryFeatures; + VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; +} VkExternalImageFormatPropertiesNV; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkExternalMemoryHandleTypeFlagsNV externalHandleType, + VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); +#endif + +#define VK_NV_external_memory 1 +#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory" + +typedef struct VkExternalMemoryImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExternalMemoryImageCreateInfoNV; + +typedef struct VkExportMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExportMemoryAllocateInfoNV; + + + +#define VK_EXT_validation_flags 1 +#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1 +#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags" + + +typedef enum VkValidationCheckEXT { + VK_VALIDATION_CHECK_ALL_EXT = 0, + VK_VALIDATION_CHECK_SHADERS_EXT = 1, + VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT, + VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT, + VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1), + VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCheckEXT; + +typedef struct VkValidationFlagsEXT { + VkStructureType sType; + const void* pNext; + uint32_t disabledValidationCheckCount; + const VkValidationCheckEXT* pDisabledValidationChecks; +} VkValidationFlagsEXT; + + + +#define VK_EXT_shader_subgroup_ballot 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot" + + +#define VK_EXT_shader_subgroup_vote 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote" + + +#define VK_EXT_conditional_rendering 1 +#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 1 +#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering" + + +typedef enum VkConditionalRenderingFlagBitsEXT { + VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001, + VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConditionalRenderingFlagBitsEXT; +typedef VkFlags VkConditionalRenderingFlagsEXT; + +typedef struct VkConditionalRenderingBeginInfoEXT { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceSize offset; + VkConditionalRenderingFlagsEXT flags; +} VkConditionalRenderingBeginInfoEXT; + +typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 conditionalRendering; + VkBool32 inheritedConditionalRendering; +} VkPhysicalDeviceConditionalRenderingFeaturesEXT; + +typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 conditionalRenderingEnable; +} VkCommandBufferInheritanceConditionalRenderingInfoEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); +typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT( + VkCommandBuffer commandBuffer, + const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT( + VkCommandBuffer commandBuffer); +#endif + +#define VK_NVX_device_generated_commands 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX) + +#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3 +#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands" + + +typedef enum VkIndirectCommandsTokenTypeNVX { + VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1), + VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF +} VkIndirectCommandsTokenTypeNVX; + +typedef enum VkObjectEntryTypeNVX { + VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0, + VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1, + VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2, + VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3, + VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4, + VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX, + VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX, + VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1), + VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF +} VkObjectEntryTypeNVX; + + +typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX { + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF +} VkIndirectCommandsLayoutUsageFlagBitsNVX; +typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX; + +typedef enum VkObjectEntryUsageFlagBitsNVX { + VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001, + VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002, + VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF +} VkObjectEntryUsageFlagBitsNVX; +typedef VkFlags VkObjectEntryUsageFlagsNVX; + +typedef struct VkDeviceGeneratedCommandsFeaturesNVX { + VkStructureType sType; + const void* pNext; + VkBool32 computeBindingPointSupport; +} VkDeviceGeneratedCommandsFeaturesNVX; + +typedef struct VkDeviceGeneratedCommandsLimitsNVX { + VkStructureType sType; + const void* pNext; + uint32_t maxIndirectCommandsLayoutTokenCount; + uint32_t maxObjectEntryCounts; + uint32_t minSequenceCountBufferOffsetAlignment; + uint32_t minSequenceIndexBufferOffsetAlignment; + uint32_t minCommandsTokenBufferOffsetAlignment; +} VkDeviceGeneratedCommandsLimitsNVX; + +typedef struct VkIndirectCommandsTokenNVX { + VkIndirectCommandsTokenTypeNVX tokenType; + VkBuffer buffer; + VkDeviceSize offset; +} VkIndirectCommandsTokenNVX; + +typedef struct VkIndirectCommandsLayoutTokenNVX { + VkIndirectCommandsTokenTypeNVX tokenType; + uint32_t bindingUnit; + uint32_t dynamicCount; + uint32_t divisor; +} VkIndirectCommandsLayoutTokenNVX; + +typedef struct VkIndirectCommandsLayoutCreateInfoNVX { + VkStructureType sType; + const void* pNext; + VkPipelineBindPoint pipelineBindPoint; + VkIndirectCommandsLayoutUsageFlagsNVX flags; + uint32_t tokenCount; + const VkIndirectCommandsLayoutTokenNVX* pTokens; +} VkIndirectCommandsLayoutCreateInfoNVX; + +typedef struct VkCmdProcessCommandsInfoNVX { + VkStructureType sType; + const void* pNext; + VkObjectTableNVX objectTable; + VkIndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t indirectCommandsTokenCount; + const VkIndirectCommandsTokenNVX* pIndirectCommandsTokens; + uint32_t maxSequencesCount; + VkCommandBuffer targetCommandBuffer; + VkBuffer sequencesCountBuffer; + VkDeviceSize sequencesCountOffset; + VkBuffer sequencesIndexBuffer; + VkDeviceSize sequencesIndexOffset; +} VkCmdProcessCommandsInfoNVX; + +typedef struct VkCmdReserveSpaceForCommandsInfoNVX { + VkStructureType sType; + const void* pNext; + VkObjectTableNVX objectTable; + VkIndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t maxSequencesCount; +} VkCmdReserveSpaceForCommandsInfoNVX; + +typedef struct VkObjectTableCreateInfoNVX { + VkStructureType sType; + const void* pNext; + uint32_t objectCount; + const VkObjectEntryTypeNVX* pObjectEntryTypes; + const uint32_t* pObjectEntryCounts; + const VkObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags; + uint32_t maxUniformBuffersPerDescriptor; + uint32_t maxStorageBuffersPerDescriptor; + uint32_t maxStorageImagesPerDescriptor; + uint32_t maxSampledImagesPerDescriptor; + uint32_t maxPipelineLayouts; +} VkObjectTableCreateInfoNVX; + +typedef struct VkObjectTableEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; +} VkObjectTableEntryNVX; + +typedef struct VkObjectTablePipelineEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipeline pipeline; +} VkObjectTablePipelineEntryNVX; + +typedef struct VkObjectTableDescriptorSetEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipelineLayout pipelineLayout; + VkDescriptorSet descriptorSet; +} VkObjectTableDescriptorSetEntryNVX; + +typedef struct VkObjectTableVertexBufferEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkBuffer buffer; +} VkObjectTableVertexBufferEntryNVX; + +typedef struct VkObjectTableIndexBufferEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkBuffer buffer; + VkIndexType indexType; +} VkObjectTableIndexBufferEntryNVX; + +typedef struct VkObjectTablePushConstantEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipelineLayout pipelineLayout; + VkShaderStageFlags stageFlags; +} VkObjectTablePushConstantEntryNVX; + + +typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); +typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable); +typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices); +typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX( + VkCommandBuffer commandBuffer, + const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX( + VkCommandBuffer commandBuffer, + const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX( + VkDevice device, + const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX( + VkDevice device, + VkIndirectCommandsLayoutNVX indirectCommandsLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX( + VkDevice device, + const VkObjectTableCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkObjectTableNVX* pObjectTable); + +VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX( + VkDevice device, + VkObjectTableNVX objectTable, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX( + VkDevice device, + VkObjectTableNVX objectTable, + uint32_t objectCount, + const VkObjectTableEntryNVX* const* ppObjectTableEntries, + const uint32_t* pObjectIndices); + +VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX( + VkDevice device, + VkObjectTableNVX objectTable, + uint32_t objectCount, + const VkObjectEntryTypeNVX* pObjectEntryTypes, + const uint32_t* pObjectIndices); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( + VkPhysicalDevice physicalDevice, + VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, + VkDeviceGeneratedCommandsLimitsNVX* pLimits); +#endif + +#define VK_NV_clip_space_w_scaling 1 +#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1 +#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling" + +typedef struct VkViewportWScalingNV { + float xcoeff; + float ycoeff; +} VkViewportWScalingNV; + +typedef struct VkPipelineViewportWScalingStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 viewportWScalingEnable; + uint32_t viewportCount; + const VkViewportWScalingNV* pViewportWScalings; +} VkPipelineViewportWScalingStateCreateInfoNV; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewportWScalingNV* pViewportWScalings); +#endif + +#define VK_EXT_direct_mode_display 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display" + +typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display); +#endif + +#define VK_EXT_display_surface_counter 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter" +#define VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT + + +typedef enum VkSurfaceCounterFlagBitsEXT { + VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001, + VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSurfaceCounterFlagBitsEXT; +typedef VkFlags VkSurfaceCounterFlagsEXT; + +typedef struct VkSurfaceCapabilities2EXT { + VkStructureType sType; + void* pNext; + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; + VkSurfaceCounterFlagsEXT supportedSurfaceCounters; +} VkSurfaceCapabilities2EXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilities2EXT* pSurfaceCapabilities); +#endif + +#define VK_EXT_display_control 1 +#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control" + + +typedef enum VkDisplayPowerStateEXT { + VK_DISPLAY_POWER_STATE_OFF_EXT = 0, + VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1, + VK_DISPLAY_POWER_STATE_ON_EXT = 2, + VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT, + VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT, + VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1), + VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayPowerStateEXT; + +typedef enum VkDeviceEventTypeEXT { + VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0, + VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, + VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, + VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1), + VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceEventTypeEXT; + +typedef enum VkDisplayEventTypeEXT { + VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0, + VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, + VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, + VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1), + VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayEventTypeEXT; + +typedef struct VkDisplayPowerInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayPowerStateEXT powerState; +} VkDisplayPowerInfoEXT; + +typedef struct VkDeviceEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceEventTypeEXT deviceEvent; +} VkDeviceEventInfoEXT; + +typedef struct VkDisplayEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayEventTypeEXT displayEvent; +} VkDisplayEventInfoEXT; + +typedef struct VkSwapchainCounterCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkSurfaceCounterFlagsEXT surfaceCounters; +} VkSwapchainCounterCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayPowerInfoEXT* pDisplayPowerInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT( + VkDevice device, + const VkDeviceEventInfoEXT* pDeviceEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayEventInfoEXT* pDisplayEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT( + VkDevice device, + VkSwapchainKHR swapchain, + VkSurfaceCounterFlagBitsEXT counter, + uint64_t* pCounterValue); +#endif + +#define VK_GOOGLE_display_timing 1 +#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1 +#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing" + +typedef struct VkRefreshCycleDurationGOOGLE { + uint64_t refreshDuration; +} VkRefreshCycleDurationGOOGLE; + +typedef struct VkPastPresentationTimingGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; + uint64_t actualPresentTime; + uint64_t earliestPresentTime; + uint64_t presentMargin; +} VkPastPresentationTimingGOOGLE; + +typedef struct VkPresentTimeGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; +} VkPresentTimeGOOGLE; + +typedef struct VkPresentTimesInfoGOOGLE { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentTimeGOOGLE* pTimes; +} VkPresentTimesInfoGOOGLE; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pPresentationTimingCount, + VkPastPresentationTimingGOOGLE* pPresentationTimings); +#endif + +#define VK_NV_sample_mask_override_coverage 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage" + + +#define VK_NV_geometry_shader_passthrough 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough" + + +#define VK_NV_viewport_array2 1 +#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2" + + +#define VK_NVX_multiview_per_view_attributes 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes" + +typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX { + VkStructureType sType; + void* pNext; + VkBool32 perViewPositionAllComponents; +} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX; + + + +#define VK_NV_viewport_swizzle 1 +#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle" + + +typedef enum VkViewportCoordinateSwizzleNV { + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7, + VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, + VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV, + VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1), + VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF +} VkViewportCoordinateSwizzleNV; + +typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV; + +typedef struct VkViewportSwizzleNV { + VkViewportCoordinateSwizzleNV x; + VkViewportCoordinateSwizzleNV y; + VkViewportCoordinateSwizzleNV z; + VkViewportCoordinateSwizzleNV w; +} VkViewportSwizzleNV; + +typedef struct VkPipelineViewportSwizzleStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineViewportSwizzleStateCreateFlagsNV flags; + uint32_t viewportCount; + const VkViewportSwizzleNV* pViewportSwizzles; +} VkPipelineViewportSwizzleStateCreateInfoNV; + + + +#define VK_EXT_discard_rectangles 1 +#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1 +#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles" + + +typedef enum VkDiscardRectangleModeEXT { + VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0, + VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1, + VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT, + VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT, + VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1), + VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDiscardRectangleModeEXT; + +typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT; + +typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxDiscardRectangles; +} VkPhysicalDeviceDiscardRectanglePropertiesEXT; + +typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineDiscardRectangleStateCreateFlagsEXT flags; + VkDiscardRectangleModeEXT discardRectangleMode; + uint32_t discardRectangleCount; + const VkRect2D* pDiscardRectangles; +} VkPipelineDiscardRectangleStateCreateInfoEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT( + VkCommandBuffer commandBuffer, + uint32_t firstDiscardRectangle, + uint32_t discardRectangleCount, + const VkRect2D* pDiscardRectangles); +#endif + +#define VK_EXT_conservative_rasterization 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization" + + +typedef enum VkConservativeRasterizationModeEXT { + VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0, + VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1, + VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2, + VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, + VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT, + VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT = (VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT + 1), + VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConservativeRasterizationModeEXT; + +typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT; + +typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT { + VkStructureType sType; + void* pNext; + float primitiveOverestimationSize; + float maxExtraPrimitiveOverestimationSize; + float extraPrimitiveOverestimationSizeGranularity; + VkBool32 primitiveUnderestimation; + VkBool32 conservativePointAndLineRasterization; + VkBool32 degenerateTrianglesRasterized; + VkBool32 degenerateLinesRasterized; + VkBool32 fullyCoveredFragmentShaderInputVariable; + VkBool32 conservativeRasterizationPostDepthCoverage; +} VkPhysicalDeviceConservativeRasterizationPropertiesEXT; + +typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationConservativeStateCreateFlagsEXT flags; + VkConservativeRasterizationModeEXT conservativeRasterizationMode; + float extraPrimitiveOverestimationSize; +} VkPipelineRasterizationConservativeStateCreateInfoEXT; + + + +#define VK_EXT_swapchain_colorspace 1 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace" + + +#define VK_EXT_hdr_metadata 1 +#define VK_EXT_HDR_METADATA_SPEC_VERSION 1 +#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata" + +typedef struct VkXYColorEXT { + float x; + float y; +} VkXYColorEXT; + +typedef struct VkHdrMetadataEXT { + VkStructureType sType; + const void* pNext; + VkXYColorEXT displayPrimaryRed; + VkXYColorEXT displayPrimaryGreen; + VkXYColorEXT displayPrimaryBlue; + VkXYColorEXT whitePoint; + float maxLuminance; + float minLuminance; + float maxContentLightLevel; + float maxFrameAverageLightLevel; +} VkHdrMetadataEXT; + + +typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainKHR* pSwapchains, + const VkHdrMetadataEXT* pMetadata); +#endif + +#define VK_EXT_external_memory_dma_buf 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf" + + +#define VK_EXT_queue_family_foreign 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign" +#define VK_QUEUE_FAMILY_FOREIGN_EXT (~0U-2) + + +#define VK_EXT_debug_utils 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT) + +#define VK_EXT_DEBUG_UTILS_SPEC_VERSION 1 +#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils" + +typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT; +typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT; + +typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageSeverityFlagBitsEXT; +typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT; + +typedef enum VkDebugUtilsMessageTypeFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002, + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004, + VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageTypeFlagBitsEXT; +typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT; + +typedef struct VkDebugUtilsObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + const char* pObjectName; +} VkDebugUtilsObjectNameInfoEXT; + +typedef struct VkDebugUtilsObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugUtilsObjectTagInfoEXT; + +typedef struct VkDebugUtilsLabelEXT { + VkStructureType sType; + const void* pNext; + const char* pLabelName; + float color[4]; +} VkDebugUtilsLabelEXT; + +typedef struct VkDebugUtilsMessengerCallbackDataEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCallbackDataFlagsEXT flags; + const char* pMessageIdName; + int32_t messageIdNumber; + const char* pMessage; + uint32_t queueLabelCount; + VkDebugUtilsLabelEXT* pQueueLabels; + uint32_t cmdBufLabelCount; + VkDebugUtilsLabelEXT* pCmdBufLabels; + uint32_t objectCount; + VkDebugUtilsObjectNameInfoEXT* pObjects; +} VkDebugUtilsMessengerCallbackDataEXT; + +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, + void* pUserData); + +typedef struct VkDebugUtilsMessengerCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCreateFlagsEXT flags; + VkDebugUtilsMessageSeverityFlagsEXT messageSeverity; + VkDebugUtilsMessageTypeFlagsEXT messageType; + PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; + void* pUserData; +} VkDebugUtilsMessengerCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo); +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo); +typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue); +typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT( + VkDevice device, + const VkDebugUtilsObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT( + VkDevice device, + const VkDebugUtilsObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT( + VkQueue queue); + +VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( + VkInstance instance, + const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugUtilsMessengerEXT* pMessenger); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( + VkInstance instance, + VkDebugUtilsMessengerEXT messenger, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT( + VkInstance instance, + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageTypes, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); +#endif + +#define VK_EXT_sampler_filter_minmax 1 +#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1 +#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax" + + +typedef enum VkSamplerReductionModeEXT { + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0, + VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1, + VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2, + VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT, + VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT, + VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1), + VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSamplerReductionModeEXT; + +typedef struct VkSamplerReductionModeCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkSamplerReductionModeEXT reductionMode; +} VkSamplerReductionModeCreateInfoEXT; + +typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; +} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT; + + + +#define VK_AMD_gpu_shader_int16 1 +#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1 +#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16" + + +#define VK_AMD_mixed_attachment_samples 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples" + + +#define VK_AMD_shader_fragment_mask 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask" + + +#define VK_EXT_shader_stencil_export 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export" + + +#define VK_EXT_sample_locations 1 +#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1 +#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations" + +typedef struct VkSampleLocationEXT { + float x; + float y; +} VkSampleLocationEXT; + +typedef struct VkSampleLocationsInfoEXT { + VkStructureType sType; + const void* pNext; + VkSampleCountFlagBits sampleLocationsPerPixel; + VkExtent2D sampleLocationGridSize; + uint32_t sampleLocationsCount; + const VkSampleLocationEXT* pSampleLocations; +} VkSampleLocationsInfoEXT; + +typedef struct VkAttachmentSampleLocationsEXT { + uint32_t attachmentIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkAttachmentSampleLocationsEXT; + +typedef struct VkSubpassSampleLocationsEXT { + uint32_t subpassIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkSubpassSampleLocationsEXT; + +typedef struct VkRenderPassSampleLocationsBeginInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t attachmentInitialSampleLocationsCount; + const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations; + uint32_t postSubpassSampleLocationsCount; + const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations; +} VkRenderPassSampleLocationsBeginInfoEXT; + +typedef struct VkPipelineSampleLocationsStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 sampleLocationsEnable; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkPipelineSampleLocationsStateCreateInfoEXT; + +typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT { + VkStructureType sType; + void* pNext; + VkSampleCountFlags sampleLocationSampleCounts; + VkExtent2D maxSampleLocationGridSize; + float sampleLocationCoordinateRange[2]; + uint32_t sampleLocationSubPixelBits; + VkBool32 variableSampleLocations; +} VkPhysicalDeviceSampleLocationsPropertiesEXT; + +typedef struct VkMultisamplePropertiesEXT { + VkStructureType sType; + void* pNext; + VkExtent2D maxSampleLocationGridSize; +} VkMultisamplePropertiesEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT( + VkCommandBuffer commandBuffer, + const VkSampleLocationsInfoEXT* pSampleLocationsInfo); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT( + VkPhysicalDevice physicalDevice, + VkSampleCountFlagBits samples, + VkMultisamplePropertiesEXT* pMultisampleProperties); +#endif + +#define VK_EXT_blend_operation_advanced 1 +#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2 +#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced" + + +typedef enum VkBlendOverlapEXT { + VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0, + VK_BLEND_OVERLAP_DISJOINT_EXT = 1, + VK_BLEND_OVERLAP_CONJOINT_EXT = 2, + VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT, + VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT, + VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1), + VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF +} VkBlendOverlapEXT; + +typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 advancedBlendCoherentOperations; +} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT; + +typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t advancedBlendMaxColorAttachments; + VkBool32 advancedBlendIndependentBlend; + VkBool32 advancedBlendNonPremultipliedSrcColor; + VkBool32 advancedBlendNonPremultipliedDstColor; + VkBool32 advancedBlendCorrelatedOverlap; + VkBool32 advancedBlendAllOperations; +} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT; + +typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 srcPremultiplied; + VkBool32 dstPremultiplied; + VkBlendOverlapEXT blendOverlap; +} VkPipelineColorBlendAdvancedStateCreateInfoEXT; + + + +#define VK_NV_fragment_coverage_to_color 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color" + +typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV; + +typedef struct VkPipelineCoverageToColorStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageToColorStateCreateFlagsNV flags; + VkBool32 coverageToColorEnable; + uint32_t coverageToColorLocation; +} VkPipelineCoverageToColorStateCreateInfoNV; + + + +#define VK_NV_framebuffer_mixed_samples 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples" + + +typedef enum VkCoverageModulationModeNV { + VK_COVERAGE_MODULATION_MODE_NONE_NV = 0, + VK_COVERAGE_MODULATION_MODE_RGB_NV = 1, + VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2, + VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3, + VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV, + VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV, + VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1), + VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF +} VkCoverageModulationModeNV; + +typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV; + +typedef struct VkPipelineCoverageModulationStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageModulationStateCreateFlagsNV flags; + VkCoverageModulationModeNV coverageModulationMode; + VkBool32 coverageModulationTableEnable; + uint32_t coverageModulationTableCount; + const float* pCoverageModulationTable; +} VkPipelineCoverageModulationStateCreateInfoNV; + + + +#define VK_NV_fill_rectangle 1 +#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1 +#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle" + + +#define VK_EXT_post_depth_coverage 1 +#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1 +#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage" + + +#define VK_EXT_validation_cache 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT) + +#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1 +#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache" +#define VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT + + +typedef enum VkValidationCacheHeaderVersionEXT { + VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1, + VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT, + VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT, + VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT = (VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + 1), + VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCacheHeaderVersionEXT; + +typedef VkFlags VkValidationCacheCreateFlagsEXT; + +typedef struct VkValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheCreateFlagsEXT flags; + size_t initialDataSize; + const void* pInitialData; +} VkValidationCacheCreateInfoEXT; + +typedef struct VkShaderModuleValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheEXT validationCache; +} VkShaderModuleValidationCacheCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache); +typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT( + VkDevice device, + const VkValidationCacheCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkValidationCacheEXT* pValidationCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT( + VkDevice device, + VkValidationCacheEXT dstCache, + uint32_t srcCacheCount, + const VkValidationCacheEXT* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + size_t* pDataSize, + void* pData); +#endif + +#define VK_EXT_descriptor_indexing 1 +#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2 +#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing" + + +typedef enum VkDescriptorBindingFlagBitsEXT { + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = 0x00000001, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = 0x00000004, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = 0x00000008, + VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDescriptorBindingFlagBitsEXT; +typedef VkFlags VkDescriptorBindingFlagsEXT; + +typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t bindingCount; + const VkDescriptorBindingFlagsEXT* pBindingFlags; +} VkDescriptorSetLayoutBindingFlagsCreateInfoEXT; + +typedef struct VkPhysicalDeviceDescriptorIndexingFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; +} VkPhysicalDeviceDescriptorIndexingFeaturesEXT; + +typedef struct VkPhysicalDeviceDescriptorIndexingPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; +} VkPhysicalDeviceDescriptorIndexingPropertiesEXT; + +typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t descriptorSetCount; + const uint32_t* pDescriptorCounts; +} VkDescriptorSetVariableDescriptorCountAllocateInfoEXT; + +typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupportEXT { + VkStructureType sType; + void* pNext; + uint32_t maxVariableDescriptorCount; +} VkDescriptorSetVariableDescriptorCountLayoutSupportEXT; + + + +#define VK_EXT_shader_viewport_index_layer 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer" + + +#define VK_EXT_global_priority 1 +#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2 +#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority" + + +typedef enum VkQueueGlobalPriorityEXT { + VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128, + VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256, + VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512, + VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024, + VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT, + VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT, + VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT = (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT + 1), + VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF +} VkQueueGlobalPriorityEXT; + +typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkQueueGlobalPriorityEXT globalPriority; +} VkDeviceQueueGlobalPriorityCreateInfoEXT; + + + +#define VK_EXT_external_memory_host 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host" + +typedef struct VkImportMemoryHostPointerInfoEXT { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + void* pHostPointer; +} VkImportMemoryHostPointerInfoEXT; + +typedef struct VkMemoryHostPointerPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryHostPointerPropertiesEXT; + +typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT { + VkStructureType sType; + void* pNext; + VkDeviceSize minImportedHostPointerAlignment; +} VkPhysicalDeviceExternalMemoryHostPropertiesEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + const void* pHostPointer, + VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); +#endif + +#define VK_AMD_buffer_marker 1 +#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1 +#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker" + +typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + uint32_t marker); +#endif + +#define VK_AMD_shader_core_properties 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties" + +typedef struct VkPhysicalDeviceShaderCorePropertiesAMD { + VkStructureType sType; + void* pNext; + uint32_t shaderEngineCount; + uint32_t shaderArraysPerEngineCount; + uint32_t computeUnitsPerShaderArray; + uint32_t simdPerComputeUnit; + uint32_t wavefrontsPerSimd; + uint32_t wavefrontSize; + uint32_t sgprsPerSimd; + uint32_t minSgprAllocation; + uint32_t maxSgprAllocation; + uint32_t sgprAllocationGranularity; + uint32_t vgprsPerSimd; + uint32_t minVgprAllocation; + uint32_t maxVgprAllocation; + uint32_t vgprAllocationGranularity; +} VkPhysicalDeviceShaderCorePropertiesAMD; + + + +#define VK_EXT_vertex_attribute_divisor 1 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 2 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor" + +typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxVertexAttribDivisor; +} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT; + +typedef struct VkVertexInputBindingDivisorDescriptionEXT { + uint32_t binding; + uint32_t divisor; +} VkVertexInputBindingDivisorDescriptionEXT; + +typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t vertexBindingDivisorCount; + const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors; +} VkPipelineVertexInputDivisorStateCreateInfoEXT; + + + +#define VK_NV_shader_subgroup_partitioned 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned" + + +#define VK_NV_device_diagnostic_checkpoints 1 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints" + +typedef struct VkQueueFamilyCheckpointPropertiesNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlags checkpointExecutionStageMask; +} VkQueueFamilyCheckpointPropertiesNV; + +typedef struct VkCheckpointDataNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlagBits stage; + void* pCheckpointMarker; +} VkCheckpointDataNV; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker); +typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV( + VkCommandBuffer commandBuffer, + const void* pCheckpointMarker); + +VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV( + VkQueue queue, + uint32_t* pCheckpointDataCount, + VkCheckpointDataNV* pCheckpointData); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_ios.h b/codemp/rd-vulkan/vulkan/vulkan_ios.h new file mode 100644 index 0000000000..a0924816d5 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_ios.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_IOS_H_ +#define VULKAN_IOS_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_MVK_ios_surface 1 +#define VK_MVK_IOS_SURFACE_SPEC_VERSION 2 +#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface" + +typedef VkFlags VkIOSSurfaceCreateFlagsMVK; + +typedef struct VkIOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkIOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkIOSSurfaceCreateInfoMVK; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK( + VkInstance instance, + const VkIOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_macos.h b/codemp/rd-vulkan/vulkan/vulkan_macos.h new file mode 100644 index 0000000000..ff0b701801 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_macos.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_MACOS_H_ +#define VULKAN_MACOS_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_MVK_macos_surface 1 +#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2 +#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface" + +typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; + +typedef struct VkMacOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkMacOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkMacOSSurfaceCreateInfoMVK; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK( + VkInstance instance, + const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_mir.h b/codemp/rd-vulkan/vulkan/vulkan_mir.h new file mode 100644 index 0000000000..7d24ed27a3 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_mir.h @@ -0,0 +1,65 @@ +#ifndef VULKAN_MIR_H_ +#define VULKAN_MIR_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_mir_surface 1 +#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4 +#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface" + +typedef VkFlags VkMirSurfaceCreateFlagsKHR; + +typedef struct VkMirSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkMirSurfaceCreateFlagsKHR flags; + MirConnection* connection; + MirSurface* mirSurface; +} VkMirSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR( + VkInstance instance, + const VkMirSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + MirConnection* connection); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_vi.h b/codemp/rd-vulkan/vulkan/vulkan_vi.h new file mode 100644 index 0000000000..015166bfc6 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_vi.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_VI_H_ +#define VULKAN_VI_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_NN_vi_surface 1 +#define VK_NN_VI_SURFACE_SPEC_VERSION 1 +#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface" + +typedef VkFlags VkViSurfaceCreateFlagsNN; + +typedef struct VkViSurfaceCreateInfoNN { + VkStructureType sType; + const void* pNext; + VkViSurfaceCreateFlagsNN flags; + void* window; +} VkViSurfaceCreateInfoNN; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN( + VkInstance instance, + const VkViSurfaceCreateInfoNN* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_wayland.h b/codemp/rd-vulkan/vulkan/vulkan_wayland.h new file mode 100644 index 0000000000..5ba0827aa3 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_wayland.h @@ -0,0 +1,65 @@ +#ifndef VULKAN_WAYLAND_H_ +#define VULKAN_WAYLAND_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_wayland_surface 1 +#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface" + +typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; + +typedef struct VkWaylandSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; +} VkWaylandSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR( + VkInstance instance, + const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + struct wl_display* display); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_win32.h b/codemp/rd-vulkan/vulkan/vulkan_win32.h new file mode 100644 index 0000000000..6a85409ebe --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_win32.h @@ -0,0 +1,276 @@ +#ifndef VULKAN_WIN32_H_ +#define VULKAN_WIN32_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_win32_surface 1 +#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface" + +typedef VkFlags VkWin32SurfaceCreateFlagsKHR; + +typedef struct VkWin32SurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWin32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; +} VkWin32SurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR( + VkInstance instance, + const VkWin32SurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex); +#endif + +#define VK_KHR_external_memory_win32 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32" + +typedef struct VkImportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportMemoryWin32HandleInfoKHR; + +typedef struct VkExportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportMemoryWin32HandleInfoKHR; + +typedef struct VkMemoryWin32HandlePropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryWin32HandlePropertiesKHR; + +typedef struct VkMemoryGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR( + VkDevice device, + const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + HANDLE handle, + VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); +#endif + +#define VK_KHR_win32_keyed_mutex 1 +#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1 +#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex" + +typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeouts; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoKHR; + + + +#define VK_KHR_external_semaphore_win32 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32" + +typedef struct VkImportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportSemaphoreWin32HandleInfoKHR; + +typedef struct VkExportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportSemaphoreWin32HandleInfoKHR; + +typedef struct VkD3D12FenceSubmitInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreValuesCount; + const uint64_t* pWaitSemaphoreValues; + uint32_t signalSemaphoreValuesCount; + const uint64_t* pSignalSemaphoreValues; +} VkD3D12FenceSubmitInfoKHR; + +typedef struct VkSemaphoreGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR( + VkDevice device, + const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR( + VkDevice device, + const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + +#define VK_KHR_external_fence_win32 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32" + +typedef struct VkImportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportFenceWin32HandleInfoKHR; + +typedef struct VkExportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportFenceWin32HandleInfoKHR; + +typedef struct VkFenceGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR( + VkDevice device, + const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR( + VkDevice device, + const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + +#define VK_NV_external_memory_win32 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32" + +typedef struct VkImportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleType; + HANDLE handle; +} VkImportMemoryWin32HandleInfoNV; + +typedef struct VkExportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; +} VkExportMemoryWin32HandleInfoNV; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV( + VkDevice device, + VkDeviceMemory memory, + VkExternalMemoryHandleTypeFlagsNV handleType, + HANDLE* pHandle); +#endif + +#define VK_NV_win32_keyed_mutex 1 +#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1 +#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex" + +typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeoutMilliseconds; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoNV; + + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_xcb.h b/codemp/rd-vulkan/vulkan/vulkan_xcb.h new file mode 100644 index 0000000000..ba03600602 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_xcb.h @@ -0,0 +1,66 @@ +#ifndef VULKAN_XCB_H_ +#define VULKAN_XCB_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_xcb_surface 1 +#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface" + +typedef VkFlags VkXcbSurfaceCreateFlagsKHR; + +typedef struct VkXcbSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; +} VkXcbSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR( + VkInstance instance, + const VkXcbSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + xcb_connection_t* connection, + xcb_visualid_t visual_id); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_xlib.h b/codemp/rd-vulkan/vulkan/vulkan_xlib.h new file mode 100644 index 0000000000..e1d967e018 --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_xlib.h @@ -0,0 +1,66 @@ +#ifndef VULKAN_XLIB_H_ +#define VULKAN_XLIB_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_xlib_surface 1 +#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface" + +typedef VkFlags VkXlibSurfaceCreateFlagsKHR; + +typedef struct VkXlibSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; +} VkXlibSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR( + VkInstance instance, + const VkXlibSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + Display* dpy, + VisualID visualID); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/codemp/rd-vulkan/vulkan/vulkan_xlib_xrandr.h b/codemp/rd-vulkan/vulkan/vulkan_xlib_xrandr.h new file mode 100644 index 0000000000..117d01799e --- /dev/null +++ b/codemp/rd-vulkan/vulkan/vulkan_xlib_xrandr.h @@ -0,0 +1,54 @@ +#ifndef VULKAN_XLIB_XRANDR_H_ +#define VULKAN_XLIB_XRANDR_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_EXT_acquire_xlib_display 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display" + +typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); +typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + VkDisplayKHR display); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + RROutput rrOutput, + VkDisplayKHR* pDisplay); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/shared/sdl/sdl_window.cpp b/shared/sdl/sdl_window.cpp index d257ebf4f3..0851973f14 100644 --- a/shared/sdl/sdl_window.cpp +++ b/shared/sdl/sdl_window.cpp @@ -21,6 +21,7 @@ along with this program; if not, see . #include #include +#include // Vulkan #include "qcommon/qcommon.h" #include "rd-common/tr_types.h" #include "sys/sys_local.h" @@ -139,9 +140,11 @@ GLimp_Minimize Minimize the game so that user is back at the desktop =============== */ +void WIN_VK_MinimizeFix(void); // Vulkan void GLimp_Minimize(void) { SDL_MinimizeWindow( screen ); + WIN_VK_MinimizeFix(); // Vulkan, fix for swapchain recreation. } #ifdef _WIN32 @@ -342,6 +345,12 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes flags |= SDL_WINDOW_OPENGL; } + // Vulkan + if (windowDesc->api == GRAPHICS_API_VULKAN) + { + flags |= SDL_WINDOW_VULKAN; + } + Com_Printf( "Initializing display\n"); icon = SDL_CreateRGBSurfaceFrom( @@ -639,6 +648,20 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes return RSERR_UNKNOWN; } } + + // Vulkan + else if (windowDesc->api == GRAPHICS_API_VULKAN) { + + if ((screen = SDL_CreateWindow(windowTitle, x, y, + glConfig->vidWidth, glConfig->vidHeight, flags)) == NULL) + { + Com_DPrintf("SDL_CreateWindow failed: %s\n", SDL_GetError()); + } + +#ifndef MACOS_X + SDL_SetWindowIcon(screen, icon); +#endif + } else { // Just create a regular window @@ -737,6 +760,8 @@ static qboolean GLimp_StartDriverAndSetMode(glconfig_t *glConfig, const windowDe break; } + Com_Printf("\n\nGPU Driver: %s\n", SDL_GetCurrentVideoDriver()); // Vulkan, debug + return qtrue; } @@ -912,3 +937,48 @@ qboolean WIN_GL_ExtensionSupported( const char *extension ) { return SDL_GL_ExtensionSupported( extension ) == SDL_TRUE ? qtrue : qfalse; } + +// VULKAN +void WIN_VK_MinimizeFix(void) { + Cvar_SetValue("com_minimized", 1); +} + +qboolean WIN_VK_IsMinimized(void) { + return (qboolean)com_minimized->integer; +} + +void *WIN_VK_GetInstanceProcAddress(void) +{ + + int code = SDL_Vulkan_LoadLibrary(NULL); + + if (code) { + Com_Error(ERR_FATAL, "Failed to load Vulkan library (code %d): %s", code, SDL_GetError()); + } + + return SDL_Vulkan_GetVkGetInstanceProcAddr(); +} + +qboolean WIN_VK_createSurfaceImpl(VkInstance instance, VkSurfaceKHR *surface) +{ + if (!SDL_Vulkan_CreateSurface(screen, instance, surface)) + { + surface = VK_NULL_HANDLE; + Com_Error(ERR_FATAL, "SDL_Vulkan_CreateSurface(): %s", SDL_GetError()); + } + + return qtrue; +} + +void WIN_VK_destroyWindow(void) +{ +#if 0 + IN_Shutdown(); + + SDL_QuitSubSystem(SDL_INIT_VIDEO); + + SDL_DestroyWindow(screen); + screen = NULL; +#endif + return; +} \ No newline at end of file diff --git a/shared/sys/sys_public.h b/shared/sys/sys_public.h index e481c29eed..1187ca26ed 100644 --- a/shared/sys/sys_public.h +++ b/shared/sys/sys_public.h @@ -22,6 +22,7 @@ along with this program; if not, see . #pragma once #include "qcommon/q_shared.h" +#include "rd-vulkan/vulkan/vulkan.h" // Vulkan #define MAXPRINTMSG 4096 @@ -166,6 +167,9 @@ typedef enum graphicsApi_e // Only OpenGL needs special treatment.. GRAPHICS_API_OPENGL, + + // Vulkan + GRAPHICS_API_VULKAN, } graphicsApi_t; // Graphics API @@ -210,3 +214,9 @@ void * WIN_GL_GetProcAddress( const char *proc ); qboolean WIN_GL_ExtensionSupported( const char *extension ); uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 ); + +// Vulkan +void *WIN_VK_GetInstanceProcAddress(void); +qboolean WIN_VK_createSurfaceImpl(VkInstance instance, VkSurfaceKHR *surface); +void WIN_VK_destroyWindow(void); +qboolean WIN_VK_IsMinimized(void); \ No newline at end of file From 8da84889da43d4fa5f961899a2a2a1c947c5dd9a Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 25 May 2021 20:20:21 +0200 Subject: [PATCH 003/146] re-added r_smartpicmip support --- codemp/rd-vulkan/vk_image.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index f49a265f73..958b5c0d28 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -309,7 +309,7 @@ void vk_generate_image_upload_data(image_t *image, byte *data, Image_Upload_Data qboolean mipmap = (image->flags & IMGFLAG_MIPMAP) ? qtrue : qfalse; qboolean picmip = (image->flags & IMGFLAG_PICMIP) ? qtrue : qfalse; - byte* resampled_buffer = NULL; + byte *resampled_buffer = NULL; int scaled_width, scaled_height; int width = image->width; int height = image->height; @@ -909,6 +909,10 @@ image_t *R_CreateImage(const char *name, const char *name2, byte *pic, else image->wrapClampMode = VK_SAMPLER_ADDRESS_MODE_REPEAT; + if (r_smartpicmip && r_smartpicmip->integer && Q_stricmpn(name, "textures/", 9)) { + image->flags &= ~(IMGFLAG_PICMIP); + } + vk_generate_image_upload_data(image, pic, &upload_data); vk_upload_image(&upload_data, image); From 076a55719580339908706cc57e885cbdf202df1a Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 25 May 2021 22:28:42 +0200 Subject: [PATCH 004/146] Fixed random crash using vid_restart --- codemp/rd-vulkan/tr_init.cpp | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index a2f5ce2291..a69d185dd5 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -1146,19 +1146,26 @@ void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) { // contains vulkan resources/state, reinitialized on a map change. if (tr.registered) { - vk_delete_textures(); + + if (destroyWindow){ + vk_delete_textures(); + + if (restarting) + SaveGhoul2InfoArray(); + } + vk_release_resources(); - - if (restarting && destroyWindow) - SaveGhoul2InfoArray(); } - if (!restarting && destroyWindow) { + if (destroyWindow) { vk_shutdown(); - ri.VK_destroyWindow(); Com_Memset(&vk_world, 0, sizeof(vk_world)); Com_Memset(&glState, 0, sizeof(glState)); - Com_Memset(&glConfig, 0, sizeof(glConfig)); + + if (destroyWindow && !restarting) { + ri.VK_destroyWindow(); + Com_Memset(&glConfig, 0, sizeof(glConfig)); + } } tr.registered = qfalse; From 3ac225d0a425f1182b1d9cf4272462561012e6a8 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 26 May 2021 21:29:17 +0200 Subject: [PATCH 005/146] Fixed missing fonts after vid_restart --- codemp/rd-vulkan/tr_init.cpp | 1 + codemp/rd-vulkan/vk_init.cpp | 2 +- codemp/rd-vulkan/vk_local.h | 1 - 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index a69d185dd5..47d0722842 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -1113,6 +1113,7 @@ void R_Init( void ) { vk_create_window(); // Vulkan + R_Set2DRatio(); R_InitImages(); vk_create_pipelines(); // Vulkan diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index bfafb4cbcf..53d0499c33 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -271,7 +271,7 @@ static void vk_render_splash(void) } void vk_create_window(void) { - R_Set2DRatio(); + //R_Set2DRatio(); if (glConfig.vidWidth == 0) { diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index e5f19c6960..5506a5ec1e 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -24,7 +24,6 @@ along with this program; if not, see . // Sunny: known issues/notes that I havent really looked into yet /* known issues: -- missing fonts after vid_restart - broken capturebuffer on stopvideo avi recording - no surfacesprites with vbo enabled From d76919c29ad5a4286717dbcc7720b64a039d5cc7 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Fri, 28 May 2021 15:17:11 +0200 Subject: [PATCH 006/146] cl_ratiofix refactoring --- codemp/rd-vulkan/tr_init.cpp | 3 +-- codemp/rd-vulkan/vk_init.cpp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 47d0722842..770c401a3f 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -328,8 +328,7 @@ void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ); void R_Set2DRatio(void) { if (cl_ratioFix->integer) - tr.widthRatioCoef = ((float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth)); - //tr.widthRatioCoef = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); + tr.widthRatioCoef = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); else tr.widthRatioCoef = 1.0f; diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index 53d0499c33..b9cf8aa264 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -183,7 +183,7 @@ static void vk_render_splash(void) VkImageBlit imageBlit; float ratio; - ratio = (float)(SCREEN_WIDTH * gls.captureHeight) / (float)(SCREEN_HEIGHT * gls.captureWidth); + ratio = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); if (cl_ratioFix->integer && ratio >= 0.74f && ratio <= 0.76f) { splashImage = R_FindImageFile("menu/splash_16_9", IMGFLAG_CLAMPTOEDGE); From 2302bf7c732e9f052f5c9b8d7b997302b794e105 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Fri, 4 Jun 2021 11:56:09 +0200 Subject: [PATCH 007/146] Removed localName from image loader Reverted image loader to vanilla, to maintain compatability. --- codemp/rd-common/tr_common.h | 2 +- codemp/rd-common/tr_image_load.cpp | 11 ++--- codemp/rd-vulkan/tr_bsp.cpp | 2 +- codemp/rd-vulkan/tr_local.h | 3 +- codemp/rd-vulkan/tr_shader.cpp | 4 +- codemp/rd-vulkan/vk_image.cpp | 67 +++++++++++++----------------- 6 files changed, 37 insertions(+), 52 deletions(-) diff --git a/codemp/rd-common/tr_common.h b/codemp/rd-common/tr_common.h index 8954970201..9dc5a265bf 100644 --- a/codemp/rd-common/tr_common.h +++ b/codemp/rd-common/tr_common.h @@ -58,7 +58,7 @@ typedef void (*ImageLoaderFn)( const char *filename, byte **pic, int *width, int qboolean R_ImageLoader_Add( const char *extension, ImageLoaderFn imageLoader ); // Load an image from file. -const char *R_LoadImage( const char *shortname, byte **pic, int *width, int *height ); +void R_LoadImage( const char *shortname, byte **pic, int *width, int *height ); // Load raw image data from TGA image. void LoadTGA( const char *name, byte **pic, int *width, int *height ); diff --git a/codemp/rd-common/tr_image_load.cpp b/codemp/rd-common/tr_image_load.cpp index 06c4ae82d2..adcb2ffd91 100644 --- a/codemp/rd-common/tr_image_load.cpp +++ b/codemp/rd-common/tr_image_load.cpp @@ -101,14 +101,11 @@ Loads any of the supported image types into a cannonical 32 bit format. ================= */ -const char *R_LoadImage(const char *shortname, byte **pic, int *width, int *height) { - static char localName[MAX_QPATH]; +void R_LoadImage( const char *shortname, byte **pic, int *width, int *height ) { *pic = NULL; *width = 0; *height = 0; - Q_strncpyz(localName, shortname, sizeof(localName)); - // Try loading the image with the original extension (if possible). const char *extension = COM_GetExtension(shortname); const ImageLoaderMap *imageLoader = FindImageLoader(extension); @@ -117,7 +114,7 @@ const char *R_LoadImage(const char *shortname, byte **pic, int *width, int *heig imageLoader->loader(shortname, pic, width, height); if (*pic) { - return localName; + return; } } @@ -138,9 +135,9 @@ const char *R_LoadImage(const char *shortname, byte **pic, int *width, int *heig tryLoader->loader(name, pic, width, height); if (*pic) { - return localName; + return; } } - return localName; + return; } diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp index 1838071fe6..f2c5d9b780 100644 --- a/codemp/rd-vulkan/tr_bsp.cpp +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -263,7 +263,7 @@ static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldDat LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGBA, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP );*/ vk_debug("lightmap %s pass %d before create: \n", sMapName, i); - tr.lightmaps[i] = R_CreateImage(va("*%s/lightmap%d", sMapName, i), NULL, image, LIGHTMAP_SIZE, LIGHTMAP_SIZE, lightmapFlags | IMGFLAG_CLAMPTOEDGE); + tr.lightmaps[i] = R_CreateImage(va("*%s/lightmap%d", sMapName, i), image, LIGHTMAP_SIZE, LIGHTMAP_SIZE, lightmapFlags | IMGFLAG_CLAMPTOEDGE); vk_debug("lightmap %s pass %d after create: \n", sMapName, i); } diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index fe22a36105..795b17afae 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -216,7 +216,6 @@ DEFINE_ENUM_FLAG_OPERATORS( imgFlags_t ); typedef struct image_s { char *imgName; // game path, including extension - char *imgName2; // image path with real file extension struct image_s *next; word width, height; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE uint32_t uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE @@ -1627,7 +1626,7 @@ model_t *R_AllocModel( void ); void R_Init( void ); image_t *R_FindImageFile( const char *name, imgFlags_t flags ); -image_t *R_CreateImage( const char *name, const char *name2, byte *pic, int width, int height, imgFlags_t flags ); +image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgFlags_t flags ); qboolean R_GetModeInfo( int *width, int *height, int mode ); diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index 47871cdf4b..06d271f156 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -1443,7 +1443,7 @@ static qboolean ParseStage(shaderStage_t* stage, const char** text) handle = ri.CIN_PlayCinematic(token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); if (handle != -1) { if (!tr.scratchImage[handle]) { - tr.scratchImage[handle] = R_CreateImage(va("*scratch%i", handle), NULL, NULL, 256, 256, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); + tr.scratchImage[handle] = R_CreateImage(va("*scratch%i", handle), NULL, 256, 256, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); } stage->bundle[0].isVideoMap = qtrue; @@ -3314,7 +3314,7 @@ static inline const int* R_FindLightmap(const int* lightmapIndex) return lightmapIndex; } -shader_t* R_FindShader(const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage) +shader_t *R_FindShader(const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage) { char strippedName[MAX_QPATH]; int hash; diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index 958b5c0d28..d853eab6af 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -838,11 +838,11 @@ void vk_delete_textures(void) { Com_Memset(glState.currenttextures, 0, sizeof(glState.currenttextures)); } -image_t *R_CreateImage(const char *name, const char *name2, byte *pic, +image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgFlags_t flags){ image_t *image; Image_Upload_Data upload_data; - int namelen, namelen2; + int namelen; const char *slash; long hash; @@ -858,30 +858,16 @@ image_t *R_CreateImage(const char *name, const char *name2, byte *pic, } #endif - if (name2 && Q_stricmp(name, name2) != 0) { - // leave only file name - name2 = (slash = strrchr(name2, '/')) != NULL ? slash + 1 : name2; - namelen2 = (int)strlen(name2) + 1; - } - else { - namelen2 = 0; - } + if (tr.numImages == MAX_DRAWIMAGES) { ri.Error(ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit"); } //image = (image_t*)Z_Malloc(sizeof(*image) + namelen + namelen2, TAG_IMAGE_T, qtrue); - image = (image_t*)ri.Hunk_Alloc(sizeof(*image) + namelen + namelen2, h_low); + image = (image_t*)ri.Hunk_Alloc(sizeof(*image) + namelen, h_low); image->imgName = (char*)(image + 1); strcpy(image->imgName, name); - if (namelen2) { - image->imgName2 = image->imgName + namelen; - strcpy(image->imgName2, name2); - } - else { - image->imgName2 = image->imgName; - } hash = generateHashValue(name); image->next = hashTable[hash]; @@ -930,15 +916,15 @@ image_t *R_CreateImage(const char *name, const char *name2, byte *pic, image_t *R_FindImageFile(const char *name, imgFlags_t flags){ image_t *image; - const char *localName; char strippedName[MAX_QPATH]; int width, height; byte *pic; int hash; - if (!name) { - return NULL; - } + if (!name || ri.Cvar_VariableIntegerValue("dedicated")) // stop ghoul2 horribleness as regards image loading from server + { + return NULL; + } hash = generateHashValue(name); @@ -980,13 +966,21 @@ image_t *R_FindImageFile(const char *name, imgFlags_t flags){ // // load the pic from disk // - localName = R_LoadImage(name, &pic, &width, &height); + R_LoadImage(name, &pic, &width, &height); if (pic == NULL) { return NULL; } + // refuse to find any files not power of 2 dims... + // + if ((width & (width - 1)) || (height & (height - 1))) + { + ri.Printf(PRINT_ALL, "Refusing to load non-power-2-dims(%d,%d) pic \"%s\"...\n", width, height, name); + return NULL; + } + if (tr.mapLoading && r_mapGreyScale->value > 0) { - byte* img; + byte *img; int i; for (i = 0, img = pic; i < width * height; i++, img += 4) { if (r_mapGreyScale->integer) { @@ -1003,13 +997,8 @@ image_t *R_FindImageFile(const char *name, imgFlags_t flags){ } } } - else { - if (vk.fboActive) { - - } - } - image = R_CreateImage(name, localName, pic, width, height, flags); + image = R_CreateImage(name, pic, width, height, flags); ri.Z_Free(pic); return image; } @@ -1018,7 +1007,7 @@ void RE_UploadCinematic(int cols, int rows, byte *data, int client, qboolean dir { if (!tr.scratchImage[client]) { - tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), NULL, data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); + tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); } image_t* prtImage = tr.scratchImage[client]; @@ -1130,7 +1119,7 @@ static qboolean R_BuildDefaultImage(const char *format) { } } - tr.defaultImage = R_CreateImage("*default", NULL, (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); + tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); return qtrue; } @@ -1180,7 +1169,7 @@ static void R_CreateDefaultImage(void) data[x][DEFAULT_SIZE - 1][3] = 255; } - tr.defaultImage = R_CreateImage("*default", NULL, (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); + tr.defaultImage = R_CreateImage("*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); } static void R_CreateDlightImage(void) @@ -1193,7 +1182,7 @@ static void R_CreateDlightImage(void) R_LoadImage("gfx/2d/dlight", &pic, &width, &height); if (pic) { - tr.dlightImage = R_CreateImage("*dlight", NULL, pic, width, height, IMGFLAG_CLAMPTOEDGE); + tr.dlightImage = R_CreateImage("*dlight", pic, width, height, IMGFLAG_CLAMPTOEDGE); Z_Free(pic); } else @@ -1222,7 +1211,7 @@ static void R_CreateDlightImage(void) data[y][x][3] = 255; } } - tr.dlightImage = R_CreateImage("*dlight", NULL, (byte*)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGFLAG_CLAMPTOEDGE); + tr.dlightImage = R_CreateImage("*dlight", (byte*)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGFLAG_CLAMPTOEDGE); } } @@ -1248,7 +1237,7 @@ static void R_CreateFogImage(void) } } - tr.fogImage = R_CreateImage("*fog", NULL, data, FOG_S, FOG_T, IMGFLAG_CLAMPTOEDGE); + tr.fogImage = R_CreateImage("*fog", data, FOG_S, FOG_T, IMGFLAG_CLAMPTOEDGE); Hunk_FreeTempMemory(data); } @@ -1267,10 +1256,10 @@ static void R_CreateBuiltinImages(void) { // we use a solid white image instead of disabling texturing Com_Memset(data, 255, sizeof(data)); - tr.whiteImage = R_CreateImage("*white", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + tr.whiteImage = R_CreateImage("*white", (byte*)data, 8, 8, IMGFLAG_NONE); Com_Memset(data, 0, sizeof(data)); - tr.blackImage = R_CreateImage("*black", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + tr.blackImage = R_CreateImage("*black", (byte*)data, 8, 8, IMGFLAG_NONE); // with overbright bits active, we need an image which is some fraction of full color, // for default lightmaps, etc @@ -1282,7 +1271,7 @@ static void R_CreateBuiltinImages(void) { data[y][x][3] = 255; } } - tr.identityLightImage = R_CreateImage("*identityLight", NULL, (byte*)data, 8, 8, IMGFLAG_NONE); + tr.identityLightImage = R_CreateImage("*identityLight", (byte*)data, 8, 8, IMGFLAG_NONE); //for ( x = 0; x < ARRAY_LEN( tr.scratchImage ); x++ ) { // scratchimage is usually used for cinematic drawing From 75ddc32782922a4e08644eb0da225b0994a9e938 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 9 Jun 2021 09:04:57 +0200 Subject: [PATCH 008/146] Reverted RE_UploadCinematic to vanilla Plus some refactoring --- codemp/rd-common/tr_public.h | 2 +- codemp/rd-vanilla/tr_backend.cpp | 3 +-- codemp/rd-vanilla/tr_local.h | 2 +- codemp/rd-vulkan/tr_backend.cpp | 13 +++++++++- codemp/rd-vulkan/tr_local.h | 2 +- codemp/rd-vulkan/vk_image.cpp | 41 +++++++++++++++----------------- 6 files changed, 35 insertions(+), 28 deletions(-) diff --git a/codemp/rd-common/tr_public.h b/codemp/rd-common/tr_public.h index a8892bc75c..649e76b8b9 100644 --- a/codemp/rd-common/tr_public.h +++ b/codemp/rd-common/tr_public.h @@ -90,7 +90,7 @@ typedef struct refexport_s { // Draw images for cinematic rendering, pass as 32 bit rgba void (*DrawStretchRaw) ( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty ); - void (*UploadCinematic) ( int cols, int rows, byte *data, int client, qboolean dirty ); + void (*UploadCinematic) ( int cols, int rows, const byte *data, int client, qboolean dirty ); void (*BeginFrame) ( stereoFrame_t stereoFrame ); diff --git a/codemp/rd-vanilla/tr_backend.cpp b/codemp/rd-vanilla/tr_backend.cpp index 49433353bd..0f04639b45 100644 --- a/codemp/rd-vanilla/tr_backend.cpp +++ b/codemp/rd-vanilla/tr_backend.cpp @@ -1304,8 +1304,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * qglEnd (); } -//void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { -void RE_UploadCinematic(int cols, int rows, byte *data, int client, qboolean dirty) { +void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty) { GL_Bind( tr.scratchImage[client] ); diff --git a/codemp/rd-vanilla/tr_local.h b/codemp/rd-vanilla/tr_local.h index e9c1527a97..aa41ded98e 100644 --- a/codemp/rd-vanilla/tr_local.h +++ b/codemp/rd-vanilla/tr_local.h @@ -1331,7 +1331,7 @@ void GL_Cull( int cullType ); #define GLS_ALPHA (GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); -void RE_UploadCinematic (int cols, int rows, byte *data, int client, qboolean dirty); +void RE_UploadCinematic (int cols, int rows, const byte *data, int client, qboolean dirty); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_BeginRegistration( glconfig_t *glconfig ); diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index c11bd122c5..1e344fa1d1 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -458,11 +458,17 @@ Used for cinematics. void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { int i, j; + int start, end; if (!tr.registered) { return; } + start = 0; + if (r_speeds->integer) { + start = ri.Milliseconds() * ri.Cvar_VariableValue("timescale"); + } + // make sure rows and cols are powers of 2 for (i = 0; (1 << i) < cols; i++) { @@ -474,11 +480,16 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * } if ((1 << i) != cols || (1 << j) != rows) { - vk_debug("Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); + Com_Error(ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); } RE_UploadCinematic( cols, rows, (byte*)data, client, dirty ); + if (r_speeds->integer) { + end = ri.Milliseconds() * ri.Cvar_VariableValue("timescale"); + ri.Printf(PRINT_ALL, "RE_UploadCinematic( %i, %i ): %i msec\n", cols, rows, end - start); + } + tr.cinematicShader->stages[0]->bundle[0].image[0] = tr.scratchImage[client]; RE_StretchPic(x, y, w, h, 0.5f / cols, 0.5f / rows, 1.0f - 0.5f / cols, 1.0f - 0.5 / rows, tr.cinematicShader->index); } diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index 795b17afae..a98679d288 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -1595,7 +1595,7 @@ int R_CullDlight( const dlight_t* dl ); void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori ); void RE_StretchRaw ( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty ); -void RE_UploadCinematic( int cols, int rows, byte* data, int client, qboolean dirty ); +void RE_UploadCinematic( int cols, int rows, const byte *data, int client, qboolean dirty ); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_BeginRegistration( glconfig_t *glconfig ); diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index d853eab6af..d767bc2f91 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -838,12 +838,10 @@ void vk_delete_textures(void) { Com_Memset(glState.currenttextures, 0, sizeof(glState.currenttextures)); } -image_t *R_CreateImage(const char *name, byte *pic, - int width, int height, imgFlags_t flags){ +image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgFlags_t flags){ image_t *image; Image_Upload_Data upload_data; int namelen; - const char *slash; long hash; namelen = (int)strlen(name) + 1; @@ -858,8 +856,6 @@ image_t *R_CreateImage(const char *name, byte *pic, } #endif - - if (tr.numImages == MAX_DRAWIMAGES) { ri.Error(ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit"); } @@ -1003,44 +999,45 @@ image_t *R_FindImageFile(const char *name, imgFlags_t flags){ return image; } -void RE_UploadCinematic(int cols, int rows, byte *data, int client, qboolean dirty) +void RE_UploadCinematic(int cols, int rows, const byte *data, int client, qboolean dirty) { + image_t *image; if (!tr.scratchImage[client]) { - tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); + tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), (byte*)data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); } - image_t* prtImage = tr.scratchImage[client]; + image = tr.scratchImage[client]; - vk_bind(prtImage); + vk_bind(image); // if the scratchImage isn't in the format we want, specify it as a new texture - if ((cols != prtImage->uploadWidth) || (rows != prtImage->uploadHeight)) + if ((cols != image->width) || (rows != image->height)) { - byte* buffer; + byte *buffer; int bytes_per_pixel; - prtImage->uploadWidth = cols; - prtImage->uploadHeight = rows; + image->width = image->uploadWidth = cols; + image->height = image->uploadHeight = rows; - qvkDestroyImage(vk.device, prtImage->handle, NULL); - qvkDestroyImageView(vk.device, prtImage->view, NULL); - //qvkFreeDescriptorSets(vk.device, vk.descriptor_pool, 1, &prtImage->descriptor_set); + qvkDestroyImage(vk.device, image->handle, NULL); + qvkDestroyImageView(vk.device, image->view, NULL); + //qvkFreeDescriptorSets(vk.device, vk.descriptor_pool, 1, &image->descriptor_set); - vk_create_image(cols, rows, VK_FORMAT_R8G8B8A8_UNORM, 1, prtImage); - buffer = vk_resample_image_data(prtImage, data, cols * rows * 4, &bytes_per_pixel); - vk_upload_image_data(prtImage->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); + vk_create_image(cols, rows, (VkFormat)image->internalFormat, 1, image); + buffer = vk_resample_image_data(image, (byte*)data, cols * rows * 4, &bytes_per_pixel); + vk_upload_image_data(image->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); if (buffer != data) { ri.Hunk_FreeTempMemory(buffer); } } else if (dirty) { - byte* buffer; + byte *buffer; int bytes_per_pixel; - buffer = vk_resample_image_data(prtImage, data, cols * rows * 4, &bytes_per_pixel); - vk_upload_image_data(prtImage->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); + buffer = vk_resample_image_data(image, (byte*)data, cols * rows * 4, &bytes_per_pixel); + vk_upload_image_data(image->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); if (buffer != data) { ri.Hunk_FreeTempMemory(buffer); } From 946d0a099d48aa22ff921c186b95faa23ed78ce3 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Thu, 10 Jun 2021 11:30:17 +0200 Subject: [PATCH 009/146] Reverted surfaceFlags to vanilla And pointer asterisk repositioning --- codemp/game/surfaceflags.h | 28 +-- codemp/rd-vulkan/tr_shader.cpp | 427 ++++++++++----------------------- 2 files changed, 136 insertions(+), 319 deletions(-) diff --git a/codemp/game/surfaceflags.h b/codemp/game/surfaceflags.h index c716d61d6f..e2782a1b54 100644 --- a/codemp/game/surfaceflags.h +++ b/codemp/game/surfaceflags.h @@ -53,23 +53,23 @@ along with this program; if not, see . #define CONTENTS_TELEPORTER (0x00080000u) // "" #define CONTENTS_ITEM (0x00100000u) // "" #define CONTENTS_NOSHOT (0x00200000u) // shots pass through me -#define CONTENTS_STRUCTURAL (0x00400000u) // -#define CONTENTS_AREAPORTAL (0x00800000u) // -#define CONTENTS_CLUSTERPORTAL (0x01000000u) // -#define CONTENTS_DONOTENTER (0x02000000u) // +#define CONTENTS_UNUSED00400000 (0x00400000u) // +#define CONTENTS_UNUSED00800000 (0x00800000u) // +#define CONTENTS_UNUSED01000000 (0x01000000u) // +#define CONTENTS_UNUSED02000000 (0x02000000u) // #define CONTENTS_UNUSED04000000 (0x04000000u) // #define CONTENTS_DETAIL (0x08000000u) // brushes not used for the bsp #define CONTENTS_INSIDE (0x10000000u) // volume is considered to be inside (i.e. indoors) -#define CONTENTS_ORIGIN (0x20000000u) // +#define CONTENTS_UNUSED20000000 (0x20000000u) // #define CONTENTS_UNUSED40000000 (0x40000000u) // #define CONTENTS_TRANSLUCENT (0x80000000u) // don't consume surface fragments inside #define CONTENTS_ALL (0xFFFFFFFFu) #define SURF_NONE (0x00000000u) -#define SURF_LADDER (0x00000001u) // -#define SURF_FLESH (0x00000002u) // -#define SURF_POINTLIGHT (0x00000004u) // -#define SURF_DUST (0x00000008u) // +#define SURF_UNUSED00000001 (0x00000001u) // +#define SURF_UNUSED00000002 (0x00000002u) // +#define SURF_UNUSED00000004 (0x00000004u) // +#define SURF_UNUSED00000008 (0x00000008u) // #define SURF_UNUSED00000010 (0x00000010u) // #define SURF_UNUSED00000020 (0x00000020u) // #define SURF_UNUSED00000040 (0x00000040u) // @@ -92,11 +92,11 @@ along with this program; if not, see . #define SURF_NODLIGHT (0x00800000u) // don't dlight even if solid (solid lava, skies) #define SURF_NOMISCENTS (0x01000000u) // no client models allowed on this surface #define SURF_FORCESIGHT (0x02000000u) // not visible without Force Sight -#define SURF_NONSOLID (0x04000000u) // -#define SURF_NOLIGHTMAP (0x08000000u) // -#define SURF_LIGHTFILTER (0x10000000u) // -#define SURF_ALPHASHADOW (0x20000000u) // -#define SURF_HINT (0x40000000u) // +#define SURF_UNUSED04000000 (0x04000000u) // +#define SURF_UNUSED08000000 (0x08000000u) // +#define SURF_UNUSED10000000 (0x10000000u) // +#define SURF_UNUSED20000000 (0x20000000u) // +#define SURF_UNUSED40000000 (0x40000000u) // #define SURF_UNUSED80000000 (0x80000000u) // #define MATERIAL_BITS 5 diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index 06d271f156..a927a675dc 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -24,8 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // tr_shader.c -- this file deals with the parsing and definition of shaders -static char* s_shaderText = NULL; - +static char *s_shaderText = NULL; // the shader is parsed into these global variables, then copied into // dynamically allocated memory if it is valid. @@ -41,13 +40,11 @@ static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; // retail JKA shader for gfx/menus/radar/arrow_w. #define RETAIL_ARROW_W_SHADER_HASH (1650186) - #define FILE_HASH_SIZE 1024 static shader_t* hashTable[FILE_HASH_SIZE]; #define MAX_SHADERTEXT_HASH 2048 -static char** shaderTextHashTable[MAX_SHADERTEXT_HASH] = { 0 }; - +static char **shaderTextHashTable[MAX_SHADERTEXT_HASH] = { 0 }; const int lightmapsNone[MAXLIGHTMAPS] = { @@ -89,12 +86,12 @@ const byte stylesDefault[MAXLIGHTMAPS] = LS_LSNONE }; -void setDefaultShader(void) +void setDefaultShader( void ) { shader.defaultShader = qtrue; } -static uint32_t generateHashValueForText(const char* string, size_t length) +static uint32_t generateHashValueForText( const char *string, size_t length ) { int i = 0; uint32_t hash = 0; @@ -112,7 +109,7 @@ static uint32_t generateHashValueForText(const char* string, size_t length) return a hash value for the filename ================ */ -static long generateHashValue(const char* fname, const int size) { +static long generateHashValue( const char *fname, const int size ) { int i; long hash; char letter; @@ -132,7 +129,7 @@ static long generateHashValue(const char* fname, const int size) { return hash; } -static void ClearGlobalShader(void) +static void ClearGlobalShader( void ) { int i; @@ -146,8 +143,7 @@ static void ClearGlobalShader(void) shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; } - -qboolean ShaderHashTableExists(void) +qboolean ShaderHashTableExists( void ) { if (shaderTextHashTable[0]) { @@ -156,14 +152,12 @@ qboolean ShaderHashTableExists(void) return qfalse; } - - -void R_ClearShaderHashTable() +void R_ClearShaderHashTable( void ) { memset(hashTable, 0, sizeof(hashTable)); } -void KillTheShaderHashTable(void) +void KillTheShaderHashTable( void ) { memset(shaderTextHashTable, 0, sizeof(shaderTextHashTable)); } @@ -173,7 +167,7 @@ void KillTheShaderHashTable(void) NameToAFunc =============== */ -static unsigned NameToAFunc(const char* funcname) +static unsigned NameToAFunc( const char *funcname ) { if (!Q_stricmp(funcname, "GT0")) { @@ -196,13 +190,12 @@ static unsigned NameToAFunc(const char* funcname) return 0; } - /* =============== NameToSrcBlendMode =============== */ -static int NameToSrcBlendMode(const char* name) +static int NameToSrcBlendMode( const char *name ) { if (!Q_stricmp(name, "GL_ONE")) { @@ -245,13 +238,12 @@ static int NameToSrcBlendMode(const char* name) return GLS_SRCBLEND_ONE; } - /* =============== NameToDstBlendMode =============== */ -static int NameToDstBlendMode(const char* name) +static int NameToDstBlendMode( const char *name ) { if (!Q_stricmp(name, "GL_ONE")) { @@ -290,13 +282,12 @@ static int NameToDstBlendMode(const char* name) return GLS_DSTBLEND_ONE; } - /* =============== NameToGenFunc =============== */ -static genFunc_t NameToGenFunc(const char* funcname) +static genFunc_t NameToGenFunc( const char *funcname ) { if (!Q_stricmp(funcname, "sin")) { @@ -375,27 +366,6 @@ infoParm_t infoParms[] = { { "nomiscents", CONTENTS_ALL, SURF_NOMISCENTS, CONTENTS_NONE }, // No misc ents on this surface { "forcefield", CONTENTS_ALL, SURF_FORCEFIELD, CONTENTS_NONE }, // { "forcesight", CONTENTS_ALL, SURF_FORCESIGHT, CONTENTS_NONE }, // only visible with force sight - - // sort this through - // utility relevant attributes - {"origin", CONTENTS_SOLID, SURF_NONE, CONTENTS_ORIGIN }, // center of rotating brushes - {"structural", CONTENTS_NONE, SURF_NONE, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas - {"areaportal", CONTENTS_SOLID, SURF_NONE, CONTENTS_AREAPORTAL }, // divides areas - {"clusterportal", CONTENTS_SOLID, SURF_NONE, CONTENTS_CLUSTERPORTAL }, // for bots - {"donotenter", CONTENTS_SOLID, SURF_NONE, CONTENTS_DONOTENTER }, // for bots - {"lightfilter", CONTENTS_NONE, SURF_LIGHTFILTER, CONTENTS_NONE }, // filter light going through it - {"alphashadow", CONTENTS_NONE, SURF_ALPHASHADOW, CONTENTS_NONE }, // test light on a per-pixel basis - {"hint", CONTENTS_NONE, SURF_HINT, CONTENTS_NONE }, // use as a primary splitter - - // server attributes - {"flesh", CONTENTS_NONE, SURF_FLESH, CONTENTS_NONE }, - - // drawsurf attributes - {"pointlight", CONTENTS_NONE, SURF_POINTLIGHT, CONTENTS_NONE }, // sample lighting at vertexes - {"nolightmap", CONTENTS_NONE, SURF_NOLIGHTMAP, CONTENTS_NONE }, // don't generate a lightmap - {"nodlight", CONTENTS_NONE, SURF_NODLIGHT, CONTENTS_NONE }, // don't ever add dynamic lights - {"dust", CONTENTS_NONE, SURF_DUST, CONTENTS_NONE} // leave a dust trail when walking on this surface - }; /* @@ -405,8 +375,8 @@ ParseSurfaceParm surfaceparm =============== */ -static void ParseSurfaceParm(const char** text) { - char* token; +static void ParseSurfaceParm( const char **text ) { + char *token; int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]); int i; @@ -421,20 +391,19 @@ static void ParseSurfaceParm(const char** text) { } } - /* ================= ParseMaterial ================= */ -const char* materialNames[MATERIAL_LAST] = +const char *materialNames[MATERIAL_LAST] = { MATERIALS }; -void ParseMaterial(const char** text) +void ParseMaterial( const char **text ) { - char* token; + char *token; int i; token = COM_ParseExt(text, qfalse); @@ -453,7 +422,6 @@ void ParseMaterial(const char** text) } } - /* /////===== Part of the VERTIGON system =====///// =================== @@ -464,10 +432,10 @@ ParseSurfaceSprites // // NOTE: This parsing function used to be 12 pages long and very complex. The new version of surfacesprites // utilizes optional parameters parsed in ParseSurfaceSpriteOptional. -static void ParseSurfaceSprites(const char* _text, shaderStage_t* stage) +static void ParseSurfaceSprites( const char *_text, shaderStage_t *stage ) { - const char* token; - const char** text = &_text; + const char *token; + const char **text = &_text; float width, height, density, fadedist; int sstype = SURFSPRITE_NONE; @@ -623,10 +591,10 @@ ParseSurfaceSpritesOptional // // Optional parameters that will override the defaults set in the surfacesprites command above. // -static void ParseSurfaceSpritesOptional(const char* param, const char* _text, shaderStage_t* stage) +static void ParseSurfaceSpritesOptional( const char *param, const char *_text, shaderStage_t *stage ) { - const char* token; - const char** text = &_text; + const char *token; + const char **text = &_text; float value; if (!stage->ss) @@ -931,8 +899,8 @@ static void ParseSurfaceSpritesOptional(const char* param, const char* _text, sh ParseVector =============== */ -qboolean ParseVector(const char** text, int count, float* v) { - char* token; +qboolean ParseVector( const char **text, int count, float *v ) { + char *token; int i; // FIXME: spaces are currently required after parens, should change parseext... @@ -960,17 +928,16 @@ qboolean ParseVector(const char** text, int count, float* v) { return qtrue; } - /* =================== ParseTexMod =================== */ -static void ParseTexMod(char* _text, shaderStage_t* stage) +static void ParseTexMod( char *_text, shaderStage_t *stage ) { - const char* token; - char** text = &_text; - texModInfo_t* tmi; + const char *token; + char **text = &_text; + texModInfo_t *tmi; if (stage->bundle[0].numTexMods == TR_MAX_TEXMODS) { vk_debug("ERROR: too many tcMod stages in shader '%s'\n", shader.name); @@ -1195,9 +1162,9 @@ static void ParseTexMod(char* _text, shaderStage_t* stage) ParseWaveForm =================== */ -static void ParseWaveForm(const char** text, waveForm_t* wave) +static void ParseWaveForm( const char **text, waveForm_t *wave ) { - char* token; + char *token; token = COM_ParseExt(text, qfalse); if (token[0] == 0) @@ -1241,13 +1208,12 @@ static void ParseWaveForm(const char** text, waveForm_t* wave) wave->frequency = atof(token); } - /* =================== ParseStage =================== */ -static qboolean ParseStage(shaderStage_t* stage, const char** text) +static qboolean ParseStage(shaderStage_t *stage, const char **text) { const char *token; int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; @@ -1917,9 +1883,9 @@ deformVertexes autoSprite2 deformVertexes text[0-7] =============== */ -static void ParseDeform(const char** text) { - char* token; - deformStage_t* ds; +static void ParseDeform( const char **text ) { + char *token; + deformStage_t *ds; token = COM_ParseExt(text, qfalse); if (token[0] == 0) @@ -2059,7 +2025,6 @@ static void ParseDeform(const char** text) { vk_debug("WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name); } - /* =============== ParseSkyParms @@ -2067,12 +2032,14 @@ ParseSkyParms skyParms =============== */ -static void ParseSkyParms(const char** text) { - char* token; - const char* suf[6] = { "rt", "bk", "lf", "ft", "up", "dn" }; +static void ParseSkyParms( const char **text ) { + char *token; + const char *suf[6] = { "rt", "bk", "lf", "ft", "up", "dn" }; char pathname[MAX_QPATH]; int i; - imgFlags_t imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP; + imgFlags_t imgFlags; + + imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP; shader.sky = (skyParms_t*)Hunk_Alloc(sizeof(skyParms_t), h_low); @@ -2138,8 +2105,8 @@ static void ParseSkyParms(const char** text) { ParseSort ================= */ -static void ParseSort(const char** text) { - char* token; +static void ParseSort( const char **text ) { + char *token; token = COM_ParseExt(text, qfalse); if (token[0] == 0) { @@ -2194,9 +2161,6 @@ static void ParseSort(const char** text) { } } - - - /* ==================== FindShaderInShaderText @@ -2205,9 +2169,9 @@ Scans the combined text description of all the shader files for the given shader name. If found, it will return a valid shader, return NULL if not found. ===================== */ -static const char* FindShaderInShaderText(const char* shadername) { - char* token; - const char* p; +static const char *FindShaderInShaderText( const char *shadername ) { + char *token; + const char *p; int i, hash; @@ -2246,33 +2210,18 @@ static const char* FindShaderInShaderText(const char* shadername) { return NULL; } -static void BuildSingleLargeBuffer(char* buffers[], const int nShaderFiles, const int sum) -{ - // build single large buffer - s_shaderText = (char*)ri.Hunk_Alloc(sum + nShaderFiles * 2, h_low); - s_shaderText[0] = '\0'; - - char* textEnd = s_shaderText; - int n = nShaderFiles - 1; - // free in reverse order, so the temp files are all dumped - for (n = nShaderFiles - 1; n >= 0; n--) - { - if (buffers[n]) - { - strcat(textEnd, buffers[n]); - strcat(textEnd, "\n"); - - textEnd += strlen(buffers[n]) + 1; - - ri.FS_FreeFile(buffers[n]); - } - } -} - +/* +================== +R_FindShaderByName -shader_t *R_FindShaderByName(const char* name) { +Will always return a valid shader, but it might be the +default shader if the real one can't be found. +================== +*/ +shader_t *R_FindShaderByName( const char *name ) { char strippedName[MAX_QPATH]; int hash; + shader_t *sh; if ((name == NULL) || (name[0] == 0)) { return tr.defaultShader; @@ -2285,7 +2234,7 @@ shader_t *R_FindShaderByName(const char* name) { // // see if the shader is already loaded // - shader_t* sh = hashTable[hash]; + sh = hashTable[hash]; while (sh) { // NOTE: if there was no shader or image available with the name strippedName @@ -2302,9 +2251,9 @@ shader_t *R_FindShaderByName(const char* name) { return tr.defaultShader; } -qhandle_t RE_RegisterShaderLightMap(const char* name, const int* lightmapIndex, const byte* styles) +qhandle_t RE_RegisterShaderLightMap( const char *name, const int *lightmapIndex, const byte *styles ) { - shader_t* sh; + shader_t *sh; if (strlen(name) >= MAX_QPATH) { ri.Printf(PRINT_ALL, "Shader name exceeds MAX_QPATH\n"); @@ -2325,9 +2274,9 @@ qhandle_t RE_RegisterShaderLightMap(const char* name, const int* lightmapIndex, return sh->index; } -void R_RemapShader(const char* shaderName, const char* newShaderName, const char* timeOffset) +void R_RemapShader( const char *shaderName, const char *newShaderName, const char *timeOffset ) { -char strippedName[MAX_QPATH]; + char strippedName[MAX_QPATH]; int hash; shader_t *sh, *sh2; qhandle_t h; @@ -2381,16 +2330,13 @@ char strippedName[MAX_QPATH]; } } - //added for ui -rww -const char* RE_ShaderNameFromIndex(int index) +const char *RE_ShaderNameFromIndex( int index) { assert(index >= 0 && index < tr.numShaders && tr.shaders[index]); return tr.shaders[index]->name; } - - /* =============== R_FindShader @@ -2419,8 +2365,7 @@ most world construction surfaces. =============== */ - -inline qboolean IsShader(shader_t* sh, const char* name, const int* lightmapIndex, const byte* styles) +inline qboolean IsShader( shader_t *sh, const char *name, const int *lightmapIndex, const byte *styles ) { int i; @@ -2447,9 +2392,6 @@ inline qboolean IsShader(shader_t* sh, const char* name, const int* lightmapInde return qtrue; } - - - /* ================= ParseShader @@ -2754,7 +2696,6 @@ static qboolean ParseShader( const char **text ) return qtrue; } - /* ==================== This is the exported shader entry point for the rest of the system @@ -2764,15 +2705,16 @@ This should really only be used for explicit shaders, because there is no way to ask for different implicit lighting modes (vertex, lightmap, etc) ==================== */ -qhandle_t RE_RegisterShader(const char* name) +qhandle_t RE_RegisterShader( const char *name ) { + shader_t *sh; if (strlen(name) >= MAX_QPATH) { vk_debug("Shader name exceeds MAX_QPATH\n"); return 0; } - shader_t* sh = R_FindShader(name, lightmaps2d, stylesDefault, qtrue); + sh = R_FindShader(name, lightmaps2d, stylesDefault, qtrue); // we want to return 0 if the shader failed to // load for some reason, but R_FindShader should @@ -2793,9 +2735,9 @@ RE_RegisterShaderNoMip For menu graphics that should never be picmiped ==================== */ -qhandle_t RE_RegisterShaderNoMip(const char* name) +qhandle_t RE_RegisterShaderNoMip( const char *name ) { - shader_t* sh; + shader_t *sh; if (strlen(name) >= MAX_QPATH) { vk_debug("Shader name exceeds MAX_QPATH\n"); @@ -2816,110 +2758,9 @@ qhandle_t RE_RegisterShaderNoMip(const char* name) return sh->index; } -static void Shader_DoSimpleCheck(char* name, const char* p) -{ - const char* pBuf = p; - - COM_BeginParseSession(name); - - while (1) - { - char* token = COM_ParseExt((const char**)&p, qtrue); - if (0 == *token) - break; - char shaderName[64] = { 0 }; - strncpy(shaderName, token, sizeof(shaderName)); - - int shaderLine = COM_GetCurrentParseLine(); - - token = COM_ParseExt(&p, qtrue); - if (token[0] != '{' || token[1] != '\0') - { - vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", - name, shaderName, shaderLine); - if (token[0]) - { - vk_debug(" (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); - } - vk_debug(".\n"); - ri.FS_FreeFile((void*)pBuf); - pBuf = NULL; - break; - } - - if (!SkipBracedSection(&p, 1)) - { - vk_debug("WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", - name, shaderName, shaderLine); - ri.FS_FreeFile((void*)pBuf); - pBuf = NULL; - break; - } - } - -} - - -static void SetShaderTextHashTableSizes(void) -{ - int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH]; - memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); - - int size = 0; - - const char* p = s_shaderText; - // look for shader names - while (1) - { - char* token = COM_ParseExt(&p, qtrue); - if (token[0] == 0) - { - break; - } - - int hash = generateHashValue(token, MAX_SHADERTEXT_HASH); - shaderTextHashTableSizes[hash]++; - size++; - SkipBracedSection(&p, 0); - } - - size += MAX_SHADERTEXT_HASH; - - - char* hashMem = (char*)ri.Hunk_Alloc(size * sizeof(char*), h_low); - - int i; - for (i = 0; i < MAX_SHADERTEXT_HASH; i++) - { - shaderTextHashTable[i] = (char**)hashMem; - hashMem += (shaderTextHashTableSizes[i] + 1) * sizeof(char*); - } - - memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); - - p = s_shaderText; - // look for shader names - while (1) - { - const char* oldp = p; - char* token = COM_ParseExt(&p, qtrue); - - if (token[0] == 0) { - break; - } - - int hash = generateHashValue(token, MAX_SHADERTEXT_HASH); - shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = (char*)oldp; - - SkipBracedSection(&p, 0); - } - -} - - -int COM_CompressShader(char* data_p) +int COM_CompressShader( char *data_p ) { - char* in, * out; + char *in, *out; int c; qboolean newline = qfalse, whitespace = qfalse; @@ -3026,19 +2867,19 @@ a single large text block that can be scanned for shader names ===================== */ #define MAX_SHADER_FILES 4096 -static void ScanAndLoadShaderFiles(void) +static void ScanAndLoadShaderFiles( void ) { - char** shaderFiles; - char* buffers[MAX_SHADER_FILES]; - const char* p; - int numShaderFiles; - int i; - char* oldp, * token, * hashMem, * textEnd; - int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; - char shaderName[MAX_QPATH]; - int shaderLine; + char **shaderFiles; + char *buffers[MAX_SHADER_FILES]; + const char *p; + int numShaderFiles; + int i; + char *oldp, *token, *hashMem, *textEnd; + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; + char shaderName[MAX_QPATH]; + int shaderLine; + long sum = 0, summand; - long sum = 0, summand; // scan for shader files shaderFiles = ri.FS_ListFiles("shaders", ".shader", &numShaderFiles); @@ -3201,7 +3042,7 @@ static void ScanAndLoadShaderFiles(void) InitShader =============== */ -static void InitShader(const char* name, const int* lightmapIndex, const byte* styles) { +static void InitShader( const char *name, const int *lightmapIndex, const byte *styles ) { int i; // clear the global shader @@ -3227,15 +3068,17 @@ static void InitShader(const char* name, const int* lightmapIndex, const byte* s shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; } -qhandle_t RE_RegisterShaderFromImage(const char* name, const int *lightmapIndex, byte* styles, image_t* image, qboolean mipRawImage) +qhandle_t RE_RegisterShaderFromImage( const char *name, const int *lightmapIndex, byte *styles, image_t *image, qboolean mipRawImage ) { + int hash; + shader_t *sh; - int hash = generateHashValue(name, FILE_HASH_SIZE); + hash = generateHashValue(name, FILE_HASH_SIZE); // // see if the shader is already loaded // - shader_t* sh = hashTable[hash]; + sh = hashTable[hash]; while (sh) { // NOTE: if there was no shader or image available with the name strippedName @@ -3269,10 +3112,10 @@ qhandle_t RE_RegisterShaderFromImage(const char* name, const int *lightmapIndex, =============== */ #define EXTERNAL_LIGHTMAP "lm_%04d.tga" // THIS MUST BE IN SYNC WITH Q3MAP2 -static inline const int* R_FindLightmap(const int* lightmapIndex) +static inline const int *R_FindLightmap( const int *lightmapIndex ) { - image_t* image; - char fileName[MAX_QPATH]; + image_t *image; + char fileName[MAX_QPATH]; //vk_debug("lightmapindex: %d\n", lightmapIndex); @@ -3314,7 +3157,7 @@ static inline const int* R_FindLightmap(const int* lightmapIndex) return lightmapIndex; } -shader_t *R_FindShader(const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage) +shader_t *R_FindShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) { char strippedName[MAX_QPATH]; int hash; @@ -3407,10 +3250,11 @@ shader_t *R_FindShader(const char *name, const int *lightmapIndex, const byte *s return FinishShader(); } -shader_t* R_FindServerShader(const char* name, const int* lightmapIndex, const byte* styles, qboolean mipRawImage) +shader_t *R_FindServerShader( const char *name, const int *lightmapIndex, const byte *styles, qboolean mipRawImage ) { char strippedName[MAX_QPATH]; int hash; + shader_t *sh; vk_debug("find server shader \n"); @@ -3422,7 +3266,7 @@ shader_t* R_FindServerShader(const char* name, const int* lightmapIndex, const b hash = generateHashValue(strippedName, FILE_HASH_SIZE); - shader_t* sh = hashTable[hash]; + sh = hashTable[hash]; while (sh) { // NOTE: if there was no shader or image available with the name strippedName @@ -3444,24 +3288,6 @@ shader_t* R_FindServerShader(const char* name, const int* lightmapIndex, const b return FinishShader(); } - - - - - - - - - - - - - - - - - - /* ======================================================================================== @@ -3525,7 +3351,6 @@ static collapse_t collapse[] = { { -1 } }; - /* ================ CollapseMultitexture @@ -3534,7 +3359,7 @@ Attempt to combine two stages into a single multitexture stage FIXME: I think modulated add + modulated add collapses incorrectly ================= */ -static int CollapseMultitexture(unsigned int st0bits, shaderStage_t *st0, shaderStage_t *st1, int num_stages) { +static int CollapseMultitexture( unsigned int st0bits, shaderStage_t *st0, shaderStage_t *st1, int num_stages) { int abits, bbits; int i, mtEnv; textureBundle_t tmpBundle; @@ -3687,7 +3512,7 @@ static int CollapseMultitexture(unsigned int st0bits, shaderStage_t *st0, shader } #ifdef USE_PMLIGHT -static int tcmodWeight(const textureBundle_t *bundle) +static int tcmodWeight( const textureBundle_t *bundle ) { if (bundle->numTexMods == 0) return 1; @@ -3695,7 +3520,7 @@ static int tcmodWeight(const textureBundle_t *bundle) return 0; } -static int rgbWeight(const textureBundle_t *bundle) { +static int rgbWeight( const textureBundle_t *bundle ) { switch (bundle->rgbGen) { case CGEN_EXACT_VERTEX: return 3; @@ -3707,7 +3532,7 @@ static int rgbWeight(const textureBundle_t *bundle) { } } -static const textureBundle_t *lightingBundle(int stageIndex, const textureBundle_t *selected) { +static const textureBundle_t *lightingBundle( int stageIndex, const textureBundle_t *selected ) { const shaderStage_t *stage = &stages[stageIndex]; int i; @@ -3748,7 +3573,7 @@ FindLightingStages Find proper stage for dlight pass ==================== */ -static void FindLightingStages(void) +static void FindLightingStages( void ) { const shaderStage_t *st; const textureBundle_t *bundle; @@ -3791,7 +3616,7 @@ pass, trying to guess which is the correct one to best aproximate what it is supposed to look like. ================= */ -static void VertexLightingCollapse(void) +static void VertexLightingCollapse( void ) { int stage; shaderStage_t *bestStage, *pStage; @@ -3886,7 +3711,7 @@ static void VertexLightingCollapse(void) } } -static qboolean EqualACgen(const shaderStage_t *st1, const shaderStage_t *st2) +static qboolean EqualACgen( const shaderStage_t *st1, const shaderStage_t *st2 ) { if (st1 == NULL || st2 == NULL) { return qfalse; @@ -3899,7 +3724,7 @@ static qboolean EqualACgen(const shaderStage_t *st1, const shaderStage_t *st2) return qtrue; } -static qboolean EqualRGBgen(const shaderStage_t *st1, const shaderStage_t *st2) +static qboolean EqualRGBgen( const shaderStage_t *st1, const shaderStage_t *st2 ) { if (st1 == NULL || st2 == NULL) { return qfalse; @@ -3942,7 +3767,7 @@ static qboolean EqualRGBgen(const shaderStage_t *st1, const shaderStage_t *st2) return qtrue; } -static qboolean EqualTCgen(int bundle, const shaderStage_t *st1, const shaderStage_t *st2) +static qboolean EqualTCgen( int bundle, const shaderStage_t *st1, const shaderStage_t *st2 ) { const textureBundle_t* b1, * b2; const texModInfo_t* tm1, * tm2; @@ -4035,7 +3860,7 @@ See if we can use on of the simple fastpath stage functions, otherwise set to the generic stage function =================== */ -static void ComputeStageIteratorFunc(void) +static void ComputeStageIteratorFunc( void ) { // // see if this should go into the sky path @@ -4058,14 +3883,14 @@ Returns a freshly allocated shader with all the needed info from the current global working shader ========================= */ -shader_t *FinishShader(void) +shader_t *FinishShader( void ) { - qboolean hasLightmapStage; - int stage, i, n; - qboolean colorBlend; - qboolean depthMask; - qboolean fogCollapse; - shaderStage_t *lastStage[NUM_TEXTURE_BUNDLES]; + qboolean hasLightmapStage; + int stage, i, n; + qboolean colorBlend; + qboolean depthMask; + qboolean fogCollapse; + shaderStage_t *lastStage[NUM_TEXTURE_BUNDLES]; hasLightmapStage = qfalse; colorBlend = qfalse; @@ -4529,11 +4354,11 @@ shaders. Sets shader->sortedIndex ============== */ -static void SortNewShader(void) +static void SortNewShader( void ) { - int i; - float sort; - shader_t *newShader; + int i; + float sort; + shader_t *newShader; newShader = tr.shaders[tr.numShaders - 1]; sort = newShader->sort; @@ -4555,9 +4380,9 @@ static void SortNewShader(void) tr.sortedShaders[i + 1] = newShader; } -shader_t* GeneratePermanentShader(void) +shader_t *GeneratePermanentShader( void ) { - shader_t *newShader; + shader_t *newShader; int i, b, hash; if (tr.numShaders == MAX_SHADERS) { @@ -4609,7 +4434,7 @@ shader_t* GeneratePermanentShader(void) return newShader; } -void R_CreateDefaultShadingCmds(image_t* image) +void R_CreateDefaultShadingCmds( image_t *image ) { if (shader.lightmapIndex[0] == LIGHTMAP_NONE) @@ -4669,11 +4494,6 @@ void R_CreateDefaultShadingCmds(image_t* image) } } - - - - - /* ==================== R_GetShaderByHandle @@ -4682,7 +4502,7 @@ When a handle is passed in by another module, this range checks it and returns a valid (possibly default) shader_t to be used internally. ==================== */ -shader_t* R_GetShaderByHandle(qhandle_t hShader) +shader_t *R_GetShaderByHandle( qhandle_t hShader ) { if (hShader < 0) { vk_debug("R_GetShaderByHandle: out of range hShader '%d'\n", hShader); // bk: FIXME name @@ -4695,14 +4515,12 @@ shader_t* R_GetShaderByHandle(qhandle_t hShader) return tr.shaders[hShader]; } - - /* ==================== CreateInternalShaders ==================== */ -static void CreateInternalShaders(void) +static void CreateInternalShaders( void ) { vk_debug("CreateInternalShaders\n"); @@ -4731,7 +4549,7 @@ static void CreateInternalShaders(void) tr.cinematicShader = FinishShader(); } -static void CreateExternalShaders(void) +static void CreateExternalShaders( void ) { vk_debug("CreateExternalShaders\n"); tr.projectionShadowShader = R_FindShader("projectionShadow", lightmapsNone, stylesDefault, qtrue); @@ -4759,8 +4577,7 @@ static void CreateExternalShaders(void) tr.sunShader = R_FindShader("sun", lightmapsNone, stylesDefault, qtrue); } - -void R_InitShaders(qboolean server) +void R_InitShaders( qboolean server ) { vk_debug("Initializing Shaders\n"); From 9d252184aa3bdc2ba7e83ee8606a6c343007c510 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Thu, 10 Jun 2021 11:34:50 +0200 Subject: [PATCH 010/146] Pointer asterisk repositioning and spacing for readability Pointer asterisk repositioning and spacing for readability --- codemp/rd-vulkan/tr_backend.cpp | 21 ++- codemp/rd-vulkan/tr_bsp.cpp | 24 +-- codemp/rd-vulkan/tr_cmds.cpp | 15 +- codemp/rd-vulkan/tr_curve.cpp | 2 +- codemp/rd-vulkan/tr_image.cpp | 26 ++-- codemp/rd-vulkan/tr_init.cpp | 20 +-- codemp/rd-vulkan/tr_main.cpp | 199 +++++++++++++------------ codemp/rd-vulkan/tr_marks.cpp | 6 +- codemp/rd-vulkan/tr_mesh.cpp | 8 +- codemp/rd-vulkan/tr_model.cpp | 30 ++-- codemp/rd-vulkan/tr_quicksprite.cpp | 10 +- codemp/rd-vulkan/tr_scene.cpp | 14 +- codemp/rd-vulkan/tr_shade.cpp | 2 +- codemp/rd-vulkan/tr_shade_calc.cpp | 24 +-- codemp/rd-vulkan/tr_sky.cpp | 61 ++++---- codemp/rd-vulkan/tr_surface.cpp | 28 +--- codemp/rd-vulkan/tr_world.cpp | 43 +++--- codemp/rd-vulkan/vk_attachments.cpp | 44 +++--- codemp/rd-vulkan/vk_bloom.cpp | 2 +- codemp/rd-vulkan/vk_cmd.cpp | 8 +- codemp/rd-vulkan/vk_debug.cpp | 22 +-- codemp/rd-vulkan/vk_flares.cpp | 22 +-- codemp/rd-vulkan/vk_frame.cpp | 34 ++--- codemp/rd-vulkan/vk_image.cpp | 111 +++++++------- codemp/rd-vulkan/vk_image_process.cpp | 42 +++--- codemp/rd-vulkan/vk_info.cpp | 30 ++-- codemp/rd-vulkan/vk_init.cpp | 18 +-- codemp/rd-vulkan/vk_instance.cpp | 32 ++-- codemp/rd-vulkan/vk_local.h | 2 +- codemp/rd-vulkan/vk_pipelines.cpp | 40 ++--- codemp/rd-vulkan/vk_shade_geometry.cpp | 74 ++++----- codemp/rd-vulkan/vk_shaders.cpp | 9 +- codemp/rd-vulkan/vk_swapchain.cpp | 33 ++-- 33 files changed, 493 insertions(+), 563 deletions(-) diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 1e344fa1d1..48bfa7801d 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -44,7 +44,7 @@ bool g_bDynamicGlowSupported = false; #define MAC_EVENT_PUMP_MSEC 5 //used by RF_DISTORTION -static inline bool R_WorldCoordToScreenCoordFloat(vec3_t worldCoord, float *x, float *y) +static inline bool R_WorldCoordToScreenCoordFloat( vec3_t worldCoord, float *x, float *y ) { int xcenter, ycenter; vec3_t local, transformed; @@ -296,14 +296,13 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { #endif } - #ifdef USE_PMLIGHT /* ================= RB_BeginDrawingLitView ================= */ -static void RB_BeginDrawingLitSurfs(void) +static void RB_BeginDrawingLitSurfs( void ) { // we will need to change the projection matrix before drawing // 2D images again @@ -318,18 +317,17 @@ static void RB_BeginDrawingLitSurfs(void) glState.faceCulling = -1; // force face culling to set next time } - /* ================== RB_RenderLitSurfList ================== */ -static void RB_RenderLitSurfList(dlight_t* dl) { - shader_t* shader, * oldShader; +static void RB_RenderLitSurfList( dlight_t *dl ) { + shader_t *shader, *oldShader; int fogNum; int entityNum, oldEntityNum; qboolean depthRange, isCrosshair; - const litSurf_t* litSurf; + const litSurf_t *litSurf; unsigned int oldSort; double originalTime; // -EC- @@ -445,7 +443,6 @@ static void RB_RenderLitSurfList(dlight_t* dl) { } #endif // USE_PMLIGHT - /* ============= RE_StretchRaw @@ -455,7 +452,7 @@ Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle. Used for cinematics. ============= */ -void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) +void RE_StretchRaw ( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty ) { int i, j; int start, end; @@ -792,7 +789,7 @@ const void *RB_RotatePic2 ( const void *data ) } #ifdef USE_PMLIGHT -static void RB_LightingPass(void) +static void RB_LightingPass( void ) { dlight_t* dl; int i; @@ -1060,7 +1057,7 @@ const void *RB_WorldEffects( const void *data ) RB_ClearColor ============= */ -static const void *RB_ClearColor(const void *data) +static const void *RB_ClearColor( const void *data ) { const clearColorCommand_t* cmd = (const clearColorCommand_t*)data; @@ -1076,7 +1073,7 @@ static const void *RB_ClearColor(const void *data) RB_ExecuteRenderCommands ==================== */ -extern const void *R_DrawWireframeAutomap(const void *data); //tr_world.cpp +extern const void *R_DrawWireframeAutomap( const void *data ); //tr_world.cpp void RB_ExecuteRenderCommands( const void *data ) { int t1, t2; diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp index f2c5d9b780..49ea49b70e 100644 --- a/codemp/rd-vulkan/tr_bsp.cpp +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -25,7 +25,6 @@ along with this program; if not, see . #include "tr_local.h" - static const imgFlags_t lightmapFlags = IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_LIGHTMAP | IMGFLAG_NOSCALE; /* @@ -151,7 +150,7 @@ R_ColorShiftLightingBytes =============== */ -void R_ColorShiftLightingBytes(byte in[3]) { +void R_ColorShiftLightingBytes( byte in[3] ) { int shift, r, g, b; // shift the color data based on overbright range @@ -507,7 +506,6 @@ static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int * surf->data = (surfaceType_t *)cv; } - /* =============== ParseMesh @@ -699,7 +697,6 @@ static void ParseFlare( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int } } - /* ================= R_MergedWidthPoints @@ -707,7 +704,7 @@ R_MergedWidthPoints returns true if there are grid points merged on a width edge ================= */ -int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) { +int R_MergedWidthPoints( srfGridMesh_t *grid, int offset ) { int i, j; for (i = 1; i < grid->width-1; i++) { @@ -728,7 +725,7 @@ R_MergedHeightPoints returns true if there are grid points merged on a height edge ================= */ -int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) { +int R_MergedHeightPoints( srfGridMesh_t *grid, int offset ) { int i, j; for (i = 1; i < grid->height-1; i++) { @@ -883,7 +880,6 @@ void R_FixSharedVertexLodError( world_t &worldData ) { } } - /* =============== R_StitchPatches @@ -1384,7 +1380,7 @@ void R_StitchAllPatches( world_t &worldData ) { R_MovePatchSurfacesToHunk =============== */ -void R_MovePatchSurfacesToHunk(world_t &worldData) { +void R_MovePatchSurfacesToHunk( world_t &worldData ) { int i, size; srfGridMesh_t *grid, *hunkgrid; @@ -1484,8 +1480,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump, wor vk_debug("...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", numFaces, numMeshes, numTriSurfs, numFlares ); } - - /* ================= R_LoadSubmodels @@ -1542,8 +1536,6 @@ Ghoul2 Insert End } } - - //================================================================== /* @@ -1551,7 +1543,7 @@ Ghoul2 Insert End R_SetParent ================= */ -static void R_SetParent (mnode_t *node, mnode_t *parent) +static void R_SetParent ( mnode_t *node, mnode_t *parent ) { node->parent = parent; if (node->contents != -1) @@ -1565,7 +1557,7 @@ static void R_SetParent (mnode_t *node, mnode_t *parent) R_LoadNodesAndLeafs ================= */ -static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump, world_t &worldData) { +static void R_LoadNodesAndLeafs ( lump_t *nodeLump, lump_t *leafLump, world_t &worldData ) { int i, j, p; dnode_t *in; dleaf_t *inLeaf; @@ -1664,7 +1656,6 @@ static void R_LoadShaders( lump_t *l, world_t &worldData ) { } } - /* ================= R_LoadMarksurfaces @@ -1692,7 +1683,6 @@ static void R_LoadMarksurfaces (lump_t *l, world_t &worldData) } } - /* ================= R_LoadPlanes @@ -1892,7 +1882,6 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump, world } - /* ================ R_LoadLightGrid @@ -2212,7 +2201,6 @@ void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ) } } - // new wrapper used for convenience to tell z_malloc()-fail recovery code whether it's safe to dump the cached-bsp or not. // void RE_LoadWorldMap( const char *name ) diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp index 17feeb7eaf..731ea4cb2d 100644 --- a/codemp/rd-vulkan/tr_cmds.cpp +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -134,7 +134,7 @@ R_GetCommandBufferReserved make sure there is enough command space ============ */ -static void* R_GetCommandBufferReserved(int bytes, int reservedBytes) { +static void* R_GetCommandBufferReserved( int bytes, int reservedBytes ) { renderCommandList_t* cmdList; cmdList = &backEndData->commands; @@ -167,7 +167,6 @@ void *R_GetCommandBuffer( int bytes ) { return R_GetCommandBufferReserved(bytes, PAD(sizeof(swapBuffersCommand_t), sizeof(void*))); } - /* ============= R_AddDrawSurfCmd @@ -195,7 +194,6 @@ void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { } } - /* ============= RE_SetColor @@ -226,7 +224,7 @@ void RE_SetColor( const float *rgba ) { cmd->color[3] = rgba[3]; } -void VK_AdjustFrom640(float *x, float *y, float *w, float *h) { +void VK_AdjustFrom640( float *x, float *y, float *w, float *h ) { //*x = *x * glConfig.screen_xscale + glConfig.screen_bias; *x *= vk.xscale2D; *y *= vk.yscale2D; @@ -348,7 +346,7 @@ void RE_RotatePic2 ( float x, float y, float w, float h, cmd->a = a; } -void RE_RenderWorldEffects(void) +void RE_RenderWorldEffects( void ) { drawBufferCommand_t *cmd; @@ -359,7 +357,7 @@ void RE_RenderWorldEffects(void) cmd->commandId = RC_WORLD_EFFECTS; } -void RE_RenderAutoMap(void) +void RE_RenderAutoMap( void ) { drawBufferCommand_t *cmd; @@ -436,7 +434,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { } } - /* ============= RE_EndFrame @@ -512,7 +509,7 @@ to be rendered with bad shaders. To fix this, need to go through all render comm sortedIndex. ============== */ -void FixRenderCommandList(int newShader) +void FixRenderCommandList( int newShader ) { renderCommandList_t* cmdList = &BE_Commands; @@ -595,7 +592,7 @@ void FixRenderCommandList(int newShader) } } -qboolean R_CanMinimize(void) +qboolean R_CanMinimize( void ) { if (vk.fboActive || vk.offscreenRender) return qtrue; diff --git a/codemp/rd-vulkan/tr_curve.cpp b/codemp/rd-vulkan/tr_curve.cpp index bc67911d0d..0b7734df29 100644 --- a/codemp/rd-vulkan/tr_curve.cpp +++ b/codemp/rd-vulkan/tr_curve.cpp @@ -296,7 +296,7 @@ static void PutPointsOnCurve( drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], R_CreateSurfaceGridMesh ================= */ -srfGridMesh_t *R_CreateSurfaceGridMesh(int width, int height, +srfGridMesh_t *R_CreateSurfaceGridMesh( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE] ) { int i, j, size; drawVert_t *vert; diff --git a/codemp/rd-vulkan/tr_image.cpp b/codemp/rd-vulkan/tr_image.cpp index ab055e31da..3391645bff 100644 --- a/codemp/rd-vulkan/tr_image.cpp +++ b/codemp/rd-vulkan/tr_image.cpp @@ -34,9 +34,6 @@ static unsigned char s_gammatable[256];*/ int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; -//#define FILE_HASH_SIZE 1024 // actually the shader code still needs this (from another module, great), -//static image_t* hashTable[FILE_HASH_SIZE]; - /* ** R_GammaCorrect */ @@ -301,10 +298,6 @@ byte mipBlendColors[16][4] = { {0,0,255,128}, }; - - - - class CStringComparator { public: @@ -316,18 +309,18 @@ AllocatedImages_t AllocatedImages; AllocatedImages_t::iterator itAllocatedImages; int giTextureBindNum = 1024; // will be set to this anyway at runtime, but wtf? -void R_Add_AllocatedImage(image_t *image) { +void R_Add_AllocatedImage( image_t *image) { AllocatedImages[image->imgName] = image; } // return = number of images in the list, for those interested // -int R_Images_StartIteration(void) +int R_Images_StartIteration( void ) { itAllocatedImages = AllocatedImages.begin(); return AllocatedImages.size(); } -image_t *R_Images_GetNextIteration(void) +image_t *R_Images_GetNextIteration( void ) { if (itAllocatedImages == AllocatedImages.end()) return NULL; @@ -354,7 +347,7 @@ static void R_Images_DeleteImageContents( image_t *pImage ) // // (avoid using ri->xxxx stuff here in case running on dedicated) // -void R_Images_DeleteLightMaps(void) +void R_Images_DeleteLightMaps( void ) { for (AllocatedImages_t::iterator itImage = AllocatedImages.begin(); itImage != AllocatedImages.end(); /* empty */) { @@ -375,7 +368,7 @@ void R_Images_DeleteLightMaps(void) // special function currently only called by Dissolve code... // -void R_Images_DeleteImage(image_t *pImage) +void R_Images_DeleteImage( image_t *pImage ) { // Even though we supply the image handle, we need to get the corresponding iterator entry... // @@ -393,7 +386,7 @@ void R_Images_DeleteImage(image_t *pImage) // called only at app startup, vid_restart, app-exit // -void R_Images_Clear(void) +void R_Images_Clear( void ) { image_t *pImage; // int iNumImages = @@ -408,7 +401,6 @@ void R_Images_Clear(void) giTextureBindNum = 1024; } - void RE_RegisterImages_Info_f( void ) { image_t *pImage = NULL; @@ -431,7 +423,7 @@ void RE_RegisterImages_Info_f( void ) // currently, this just goes through all the images and dumps any not referenced on this level... // -qboolean RE_RegisterImages_LevelLoadEnd(void) +qboolean RE_RegisterImages_LevelLoadEnd( void ) { vk_debug("RE_RegisterImages_LevelLoadEnd():\n"); @@ -474,7 +466,7 @@ qboolean RE_RegisterImages_LevelLoadEnd(void) return imageDeleted; } -image_t *noLoadImage(const char *name, imgFlags_t flags) { +image_t *noLoadImage( const char *name, imgFlags_t flags ) { if (!name) { return NULL; } @@ -510,7 +502,7 @@ image_t *noLoadImage(const char *name, imgFlags_t flags) { // // This is called by both R_FindImageFile and anything that creates default images... // -static image_t *R_FindImageFile_NoLoad(const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) +static image_t *R_FindImageFile_NoLoad( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) { if (!name) { return NULL; diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 770c401a3f..531b1d63d0 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -323,10 +323,10 @@ PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; bool g_bTextureRectangleHack = false; -void RE_SetLightStyle(int style, int color); +void RE_SetLightStyle( int style, int color ); void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ); -void R_Set2DRatio(void) { +void R_Set2DRatio( void ) { if (cl_ratioFix->integer) tr.widthRatioCoef = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); else @@ -361,7 +361,7 @@ Return value must be freed with Hunk_FreeTempMemory() ================== */ -byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen, int lineAlign) +byte *RB_ReadPixels( int x, int y, int width, int height, size_t *offset, int *padlen, int lineAlign ) { byte *buffer, *bufstart; int bufAlign, linelen; @@ -564,7 +564,7 @@ static void R_LevelShot( void ) { vk_debug("[skipnotify]Wrote %s\n", checkname ); } -void R_ScreenShot_f (void) { +void R_ScreenShot_f ( void ) { char checkname[MAX_OSPATH] = {0}; qboolean silent = qfalse; int typeMask; @@ -713,7 +713,7 @@ R_PrintLongString Workaround for ri.Printf's 1024 characters buffer limit. ================ */ -void R_PrintLongString(const char *string) +void R_PrintLongString( const char *string ) { char buffer[1024]; const char *p = string; @@ -744,7 +744,7 @@ void R_PrintLongString(const char *string) } } -void R_RemapSkyShader_f (void) { +void R_RemapSkyShader_f ( void ) { int num; if (ri.Cmd_Argc() != 2 || !strlen(ri.Cmd_Argv(1))) { @@ -760,7 +760,7 @@ void R_RemapSkyShader_f (void) { } } -void R_ClearRemaps_f(void) { +void R_ClearRemaps_f( void ) { int num; for (num = 0; num < tr.numShaders; num++) { @@ -1046,7 +1046,7 @@ Ghoul2 Insert End R_Init =============== */ -extern void R_InitWorldEffects(void); //tr_WorldEffects.cpp +extern void R_InitWorldEffects( void ); //tr_WorldEffects.cpp void R_Init( void ) { int i; byte *ptr; @@ -1186,7 +1186,7 @@ void RE_EndRegistration( void ) { // moved to RB_SwapBuffers } -void RE_GetLightStyle(int style, color4ub_t color) +void RE_GetLightStyle( int style, color4ub_t color ) { if (style >= MAX_LIGHT_STYLES) { @@ -1198,7 +1198,7 @@ void RE_GetLightStyle(int style, color4ub_t color) baDest->i = baSource->i; } -void RE_SetLightStyle(int style, int color) +void RE_SetLightStyle( int style, int color ) { if (style >= MAX_LIGHT_STYLES) { diff --git a/codemp/rd-vulkan/tr_main.cpp b/codemp/rd-vulkan/tr_main.cpp index 9a7e927c90..a8f1088724 100644 --- a/codemp/rd-vulkan/tr_main.cpp +++ b/codemp/rd-vulkan/tr_main.cpp @@ -51,12 +51,12 @@ R_CullLocalBox Returns CULL_IN, CULL_CLIP, or CULL_OUT ================= */ -int R_CullLocalBox(const vec3_t bounds[2]) { - int i, j; - vec3_t transformed[8]; - float dists[8]; - vec3_t v; - cplane_t* frust; +int R_CullLocalBox( const vec3_t bounds[2] ) { + int i, j; + vec3_t transformed[8]; + float dists[8]; + vec3_t v; + cplane_t *frust; int anyBack; int front, back; @@ -111,7 +111,7 @@ int R_CullLocalBox(const vec3_t bounds[2]) { /* ** R_CullLocalPointAndRadius */ -int R_CullLocalPointAndRadius(const vec3_t pt, float radius) +int R_CullLocalPointAndRadius( const vec3_t pt, float radius ) { vec3_t transformed; @@ -123,12 +123,12 @@ int R_CullLocalPointAndRadius(const vec3_t pt, float radius) /* ** R_CullPointAndRadius */ -int R_CullPointAndRadius(const vec3_t pt, float radius) +int R_CullPointAndRadius( const vec3_t pt, float radius ) { - int i; - float dist; - cplane_t* frust; - qboolean mightBeClipped = qfalse; + int i; + float dist; + cplane_t *frust; + qboolean mightBeClipped = qfalse; if (r_nocull->integer == 1) { return CULL_CLIP; @@ -161,12 +161,12 @@ int R_CullPointAndRadius(const vec3_t pt, float radius) /* ** R_CullDlight */ -int R_CullDlight(const dlight_t* dl) +int R_CullDlight( const dlight_t *dl) { - int i; - float dist, dist2; - cplane_t* frust; - qboolean mightBeClipped = qfalse; + int i; + float dist, dist2; + cplane_t *frust; + qboolean mightBeClipped = qfalse; if (r_nocull->integer) return CULL_CLIP; @@ -205,7 +205,7 @@ R_LocalNormalToWorld ================= */ -void R_LocalNormalToWorld(const vec3_t local, vec3_t world) { +void R_LocalNormalToWorld( const vec3_t local, vec3_t world ) { world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0]; world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1]; world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2]; @@ -217,7 +217,7 @@ R_LocalPointToWorld ================= */ -void R_LocalPointToWorld(const vec3_t local, vec3_t world) { +void R_LocalPointToWorld( const vec3_t local, vec3_t world ) { world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0] + tr.ori.origin[0]; world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1] + tr.ori.origin[1]; world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2] + tr.ori.origin[2]; @@ -231,7 +231,7 @@ R_WorldNormalToEntity ================= */ -void R_WorldNormalToEntity(const vec3_t worldvec, vec3_t entvec) +void R_WorldNormalToEntity( const vec3_t worldvec, vec3_t entvec ) { entvec[0] = -worldvec[0] * preTransEntMatrix[0] - worldvec[1] * preTransEntMatrix[4] + worldvec[2] * preTransEntMatrix[8]; entvec[1] = -worldvec[0] * preTransEntMatrix[1] - worldvec[1] * preTransEntMatrix[5] + worldvec[2] * preTransEntMatrix[9]; @@ -258,7 +258,7 @@ R_WorldToLocal ================= */ -void R_WorldToLocal(vec3_t world, vec3_t local) { +void R_WorldToLocal( vec3_t world, vec3_t local ) { local[0] = DotProduct(world, tr.ori.axis[0]); local[1] = DotProduct(world, tr.ori.axis[1]); local[2] = DotProduct(world, tr.ori.axis[2]); @@ -270,8 +270,8 @@ R_TransformModelToClip ========================== */ -void R_TransformModelToClip(const vec3_t src, const float* modelMatrix, const float* projectionMatrix, - vec4_t eye, vec4_t dst) { +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ) { int i; for (i = 0; i < 4; i++) { @@ -296,7 +296,7 @@ void R_TransformModelToClip(const vec3_t src, const float* modelMatrix, const fl R_TransformModelToClipMVP ========================== */ -static void R_TransformModelToClipMVP(const vec3_t src, const float* mvp, vec4_t clip) { +static void R_TransformModelToClipMVP( const vec3_t src, const float *mvp, vec4_t clip ) { int i; for (i = 0; i < 4; i++) { @@ -314,7 +314,7 @@ R_TransformClipToWindow ========================== */ -void R_TransformClipToWindow(const vec4_t clip, const viewParms_t* view, vec4_t normalized, vec4_t window) { +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ) { normalized[0] = clip[0] / clip[3]; normalized[1] = clip[1] / clip[3]; normalized[2] = (clip[2] + clip[3]) / (2 * clip[3]); @@ -327,14 +327,13 @@ void R_TransformClipToWindow(const vec4_t clip, const viewParms_t* view, vec4_t window[1] = (int)(window[1] + 0.5); } - /* ========================== myGlMultMatrix ========================== */ -void myGlMultMatrix(const float *a, const float *b, float *out) { +void myGlMultMatrix( const float *a, const float *b, float *out ) { int i, j; for (i = 0; i < 4; i++) { @@ -357,9 +356,9 @@ Does NOT produce any GL calls Called by both the front end and the back end ================= */ -void R_RotateForEntity(const trRefEntity_t* ent, const viewParms_t* viewParms, - orientationr_t* ori) { - // float glMatrix[16]; +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, + orientationr_t *ori ) +{ vec3_t delta; float axisLength; @@ -426,7 +425,7 @@ R_RotateForViewer Sets up the modelview matrix for a given viewParm ================= */ -static void R_RotateForViewer(void) +static void R_RotateForViewer( void ) { float viewerMatrix[16]; vec3_t origin; @@ -470,7 +469,7 @@ static void R_RotateForViewer(void) /* ** SetFarClip */ -static void R_SetFarClip(void) +static void R_SetFarClip( void ) { float farthestCornerDistance; int i; @@ -513,13 +512,13 @@ Set up the culling frustum planes for the current view using the results we got the projection matrix. ================ = */ -static void R_SetupFrustum(viewParms_t *dest, const float xmin, const float xmax, - const float ymax, const float zProj) +static void R_SetupFrustum( viewParms_t *dest, const float xmin, const float xmax, + const float ymax, const float zProj ) { - vec3_t ofsorigin; - float oppleg, adjleg, length, max[2] = { xmax, ymax }; - int i, j; - cplane_t *frustum; + vec3_t ofsorigin; + float oppleg, adjleg, length, max[2] = { xmax, ymax }; + int i, j; + cplane_t *frustum; // symmetric case can be simplified VectorCopy(dest->ori.origin, ofsorigin); @@ -549,13 +548,12 @@ static void R_SetupFrustum(viewParms_t *dest, const float xmin, const float xmax SetPlaneSignbits(&dest->frustum[4]); } - /* =============== R_SetupProjection =============== */ -void R_SetupProjection(viewParms_t* dest, float zProj, qboolean computeFrustum) +void R_SetupProjection( viewParms_t *dest, float zProj, qboolean computeFrustum ) { float xmin, xmax, ymin, ymax; float width, height; @@ -594,7 +592,7 @@ void R_SetupProjection(viewParms_t* dest, float zProj, qboolean computeFrustum) R_SetupProjectionZ =============== */ -static void R_SetupProjectionZ(viewParms_t *dest) { +static void R_SetupProjectionZ( viewParms_t *dest ) { const float zNear = r_znear->value; const float zFar = dest->zFar; @@ -657,7 +655,7 @@ static void R_SetupProjectionZ(viewParms_t *dest) { R_MirrorPoint ================= */ -void R_MirrorPoint(vec3_t in, orientation_t* surface, orientation_t* camera, vec3_t out) { +void R_MirrorPoint( vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out ) { int i; vec3_t local; vec3_t transformed; @@ -674,7 +672,7 @@ void R_MirrorPoint(vec3_t in, orientation_t* surface, orientation_t* camera, vec VectorAdd(transformed, camera->origin, out); } -void R_MirrorVector(vec3_t in, orientation_t* surface, orientation_t* camera, vec3_t out) { +void R_MirrorVector( vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out ) { int i; float d; @@ -691,10 +689,10 @@ void R_MirrorVector(vec3_t in, orientation_t* surface, orientation_t* camera, ve R_PlaneForSurface ============= */ -void R_PlaneForSurface(surfaceType_t* surfType, cplane_t* plane) { - srfTriangles_t* tri; - srfPoly_t* poly; - drawVert_t* v1, * v2, * v3; +void R_PlaneForSurface( surfaceType_t *surfType, cplane_t *plane ) { + srfTriangles_t *tri; + srfPoly_t *poly; + drawVert_t *v1, *v2, *v3; vec4_t plane4; if (!surfType) { @@ -738,14 +736,15 @@ be moving and rotating. Returns qtrue if it should be mirrored ================= */ -qboolean R_GetPortalOrientations(drawSurf_t* drawSurf, int entityNum, - orientation_t* surface, orientation_t* camera, - vec3_t pvsOrigin, portalView_t *portalView) { - int i; - cplane_t originalPlane, plane; - trRefEntity_t* e; - float d; - vec3_t transformed; +qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, + orientation_t *surface, orientation_t *camera, + vec3_t pvsOrigin, portalView_t *portalView ) +{ + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + vec3_t transformed; // create plane axis for the portal we are seeing R_PlaneForSurface(drawSurf->surface, &originalPlane); @@ -859,12 +858,12 @@ qboolean R_GetPortalOrientations(drawSurf_t* drawSurf, int entityNum, return qfalse; } -static qboolean IsMirror(const drawSurf_t* drawSurf, int entityNum) +static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) { - int i; - cplane_t originalPlane, plane; - trRefEntity_t* e; - float d; + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; // create plane axis for the portal we are seeing R_PlaneForSurface(drawSurf->surface, &originalPlane); @@ -924,15 +923,16 @@ static qboolean IsMirror(const drawSurf_t* drawSurf, int entityNum) ** ** Determines if a surface is completely offscreen. */ -static qboolean SurfIsOffscreen(const drawSurf_t* drawSurf, vec4_t clipDest[128]) { - float shortest = 100000000; - int entityNum; - int numTriangles; - shader_t* shader; - int fogNum; - int dlighted; - vec4_t clip, eye; - int i; +static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) { + float shortest = 100000000; + int entityNum; + int numTriangles; + shader_t *shader; + int fogNum; + int dlighted; + vec4_t clip, eye; + int i; + unsigned int pointOr = 0; unsigned int pointAnd = (unsigned int)~0; @@ -1029,7 +1029,7 @@ static qboolean SurfIsOffscreen(const drawSurf_t* drawSurf, vec4_t clipDest[128] R_GetModelViewBounds ================ */ -static void R_GetModelViewBounds(int* mins, int* maxs) +static void R_GetModelViewBounds( int *mins, int *maxs ) { float minn[2]; float maxn[2]; @@ -1103,7 +1103,7 @@ Returns qtrue if another view has been rendered ======================== */ extern int r_numdlights; -qboolean R_MirrorViewBySurface(drawSurf_t* drawSurf, int entityNum) { +qboolean R_MirrorViewBySurface( drawSurf_t *drawSurf, int entityNum ) { vec4_t clipDest[128]; viewParms_t newParms; viewParms_t oldParms; @@ -1182,9 +1182,9 @@ R_SpriteFogNum See if a sprite is inside a fog volume ================= */ -int R_SpriteFogNum(trRefEntity_t* ent) { - int i, j; - fog_t* fog; +int R_SpriteFogNum(trRefEntity_t *ent) { + int i, j; + fog_t *fog; if (tr.refdef.rdflags & RDF_NOWORLDMODEL) { return 0; @@ -1221,13 +1221,13 @@ DRAWSURF SORTING R_Radix =============== */ -static QINLINE void R_Radix(int byte, int size, drawSurf_t* source, drawSurf_t* dest) +static QINLINE void R_Radix(int byte, int size, drawSurf_t *source, drawSurf_t *dest) { int count[256] = { 0 }; int index[256]; int i; - unsigned char* sortKey = NULL; - unsigned char* end = NULL; + unsigned char *sortKey = NULL; + unsigned char *end = NULL; sortKey = ((unsigned char*)&source[0].sort) + byte; end = sortKey + (size * sizeof(drawSurf_t)); @@ -1251,7 +1251,7 @@ R_RadixSort Radix sort with 4 byte size buckets =============== */ -static void R_RadixSort(drawSurf_t* source, int size) +static void R_RadixSort( drawSurf_t *source, int size ) { static drawSurf_t scratch[MAX_DRAWSURFS]; #ifdef Q3_LITTLE_ENDIAN @@ -1269,16 +1269,16 @@ static void R_RadixSort(drawSurf_t* source, int size) #ifdef USE_PMLIGHT typedef struct litSurf_tape_s { - struct litSurf_s* first; - struct litSurf_s* last; + struct litSurf_s *first; + struct litSurf_s *last; unsigned count; } litSurf_tape_t; // Philip Erdelsky gets all the credit for this one... -static void R_SortLitsurfs(dlight_t* dl) +static void R_SortLitsurfs( dlight_t *dl ) { - litSurf_tape_t tape[4]; + litSurf_tape_t tape[4]; int base; litSurf_t *p; litSurf_t *next; @@ -1366,15 +1366,14 @@ static void R_SortLitsurfs(dlight_t* dl) dl->head = tape[base].first; } - /* ================= R_AddLitSurf ================= */ -void R_AddLitSurf(surfaceType_t* surface, shader_t* shader, int fogIndex) +void R_AddLitSurf( surfaceType_t *surface, shader_t *shader, int fogIndex ) { - struct litSurf_s* litsurf; + struct litSurf_s *litsurf; if (tr.refdef.numLitSurfs >= ARRAY_LEN(backEndData->litSurfs)) return; @@ -1396,13 +1395,12 @@ void R_AddLitSurf(surfaceType_t* surface, shader_t* shader, int fogIndex) tr.light->tail->next = NULL; } - /* ================= R_DecomposeLitSort ================= */ -void R_DecomposeLitSort(unsigned sort, int* entityNum, shader_t** shader, int* fogNum) { +void R_DecomposeLitSort( unsigned sort, int *entityNum, shader_t **shader, int *fogNum ) { *fogNum = (sort >> QSORT_FOGNUM_SHIFT) & FOGNUM_MASK; *shader = tr.sortedShaders[(sort >> QSORT_SHADERNUM_SHIFT) & SHADERNUM_MASK]; *entityNum = (sort >> QSORT_REFENTITYNUM_SHIFT) & REFENTITYNUM_MASK; @@ -1418,8 +1416,9 @@ void R_DecomposeLitSort(unsigned sort, int* entityNum, shader_t** shader, int* f R_AddDrawSurf ================= */ -void R_AddDrawSurf(surfaceType_t* surface, shader_t* shader, - int fogIndex, int dlightMap) { +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, + int fogIndex, int dlightMap ) +{ int index; if (tr.refdef.rdflags & RDF_NOFOG) @@ -1448,8 +1447,9 @@ void R_AddDrawSurf(surfaceType_t* surface, shader_t* shader, R_DecomposeSort ================= */ -void R_DecomposeSort(unsigned sort, int *entityNum, shader_t **shader, - int *fogNum, int *dlightMap) { +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ) +{ *fogNum = (sort >> QSORT_FOGNUM_SHIFT) & 31; *shader = tr.sortedShaders[(sort >> QSORT_SHADERNUM_SHIFT) & (MAX_SHADERS - 1)]; *entityNum = (sort >> QSORT_REFENTITYNUM_SHIFT) & REFENTITYNUM_MASK; @@ -1461,7 +1461,7 @@ void R_DecomposeSort(unsigned sort, int *entityNum, shader_t **shader, R_SortDrawSurfs ================= */ -void R_SortDrawSurfs(drawSurf_t *drawSurfs, int numDrawSurfs) { +void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { shader_t *shader; int fogNum; int entityNum; @@ -1514,7 +1514,8 @@ void R_SortDrawSurfs(drawSurf_t *drawSurfs, int numDrawSurfs) { #ifdef USE_PMLIGHT { - dlight_t* dl; + dlight_t *dl; + // all the lit surfaces are in a single queue // but each light's surfaces are sorted within its subsection for (i = 0; i < tr.refdef.num_dlights; ++i) { @@ -1534,9 +1535,9 @@ void R_SortDrawSurfs(drawSurf_t *drawSurfs, int numDrawSurfs) { R_AddEntitySurfaces ============= */ -void R_AddEntitySurfaces(void) { - trRefEntity_t* ent; - shader_t* shader; +void R_AddEntitySurfaces( void ) { + trRefEntity_t *ent; + shader_t *shader; if (!r_drawentities->integer) { return; @@ -1652,7 +1653,7 @@ void R_AddEntitySurfaces(void) { R_GenerateDrawSurfs ==================== */ -void R_GenerateDrawSurfs(void) { +void R_GenerateDrawSurfs( void ) { R_AddWorldSurfaces(); R_AddPolygonSurfaces(); @@ -1680,7 +1681,7 @@ A view may be either the actual camera view, or a mirror / remote location ================ */ -void R_RenderView(viewParms_t* parms) { +void R_RenderView( viewParms_t *parms ) { int firstDrawSurf; if (parms->viewportWidth <= 0 || parms->viewportHeight <= 0) { @@ -1704,4 +1705,4 @@ void R_RenderView(viewParms_t* parms) { R_GenerateDrawSurfs(); R_SortDrawSurfs(tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf); -} +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_marks.cpp b/codemp/rd-vulkan/tr_marks.cpp index d77da90ebe..c732717c79 100644 --- a/codemp/rd-vulkan/tr_marks.cpp +++ b/codemp/rd-vulkan/tr_marks.cpp @@ -132,7 +132,7 @@ R_BoxSurfaces_r ================= */ -void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **list, int listsize, int *listlength, vec3_t dir) { +void R_BoxSurfaces_r( mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **list, int listsize, int *listlength, vec3_t dir ) { int s, c; msurface_t *surf, **mark; @@ -194,12 +194,12 @@ R_AddMarkFragments ================= */ -void R_AddMarkFragments(int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POLY], +void R_AddMarkFragments( int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POLY], int numPlanes, vec3_t *normals, float *dists, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, int *returnedPoints, int *returnedFragments, - vec3_t mins, vec3_t maxs) { + vec3_t mins, vec3_t maxs ) { int pingPong, i; markFragment_t *mf; diff --git a/codemp/rd-vulkan/tr_mesh.cpp b/codemp/rd-vulkan/tr_mesh.cpp index ba62725987..a02098b9c9 100644 --- a/codemp/rd-vulkan/tr_mesh.cpp +++ b/codemp/rd-vulkan/tr_mesh.cpp @@ -157,7 +157,7 @@ RE_GetModelBounds ================= */ //rwwRMG - added -void RE_GetModelBounds(refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2) +void RE_GetModelBounds( refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2 ) { md3Frame_t *frame; md3Header_t *header; @@ -303,9 +303,9 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { int fogNum; qboolean personalModel; #ifdef USE_PMLIGHT - dlight_t* dl; + dlight_t *dl; int n; - dlight_t* dlights[ARRAY_LEN(backEndData->dlights)]; + dlight_t *dlights[ARRAY_LEN(backEndData->dlights)]; int numDlights; #endif @@ -450,4 +450,4 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { surface = (md3Surface_t *)( (byte *)surface + surface->ofsEnd ); } -} +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_model.cpp b/codemp/rd-vulkan/tr_model.cpp index fd68215f44..ac2d0d3b95 100644 --- a/codemp/rd-vulkan/tr_model.cpp +++ b/codemp/rd-vulkan/tr_model.cpp @@ -35,7 +35,7 @@ along with this program; if not, see . #define LS(x) x=LittleShort(x) #define LF(x) x=LittleFloat(x) -static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *name, qboolean &bAlreadyCached ); +static qboolean R_LoadMD3 ( model_t *mod, int lod, void *buffer, const char *name, qboolean &bAlreadyCached ); /* Ghoul2 Insert Start */ @@ -83,7 +83,7 @@ typedef struct CachedEndianedModelBinary_s CachedEndianedModelBinary_t; typedef std::map CachedModels_t; CachedModels_t *CachedModels = NULL; // the important cache item. -void RE_RegisterModels_StoreShaderRequest(const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke) +void RE_RegisterModels_StoreShaderRequest( const char *psModelFileName, const char *psShaderName, int *piShaderIndexPoke ) { char sModelName[MAX_QPATH]; @@ -191,7 +191,7 @@ qboolean RE_RegisterModels_GetDiskFile( const char *psModelFileName, void **ppvB // // don't use ri->xxx functions in case running on dedicated // -void *RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag) +void *RE_RegisterModels_Malloc( int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag ) { char sModelName[MAX_QPATH]; @@ -263,7 +263,7 @@ void *RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const // Unfortunately the dedicated server also hates shader loading. So we need an alternate of this func. // -void *RE_RegisterServerModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag) +void *RE_RegisterServerModels_Malloc( int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag ) { char sModelName[MAX_QPATH]; @@ -336,7 +336,7 @@ void *RE_RegisterServerModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, // dump any models not being used by this level if we're running low on memory... // -static int GetModelDataAllocSize(void) +static int GetModelDataAllocSize( void ) { return Z_MemSize( TAG_MODEL_MD3) + Z_MemSize( TAG_MODEL_GLM) + @@ -418,7 +418,7 @@ qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLev // // (avoid using ri->xxxx stuff here in case running on dedicated) // -static void RE_RegisterModels_DumpNonPure(void) +static void RE_RegisterModels_DumpNonPure( void ) { ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); @@ -491,7 +491,7 @@ void RE_RegisterModels_Info_f( void ) // (don't use ri->xxx functions since the renderer may not be running here)... // -static void RE_RegisterModels_DeleteAll(void) +static void RE_RegisterModels_DeleteAll( void ) { if(!CachedModels) { return; //argh! @@ -513,7 +513,7 @@ static void RE_RegisterModels_DeleteAll(void) // do not use ri->xxx functions in here, the renderer may not be running (ie. if on a dedicated server)... // static int giRegisterMedia_CurrentLevel=0; -void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForceReload) +void RE_RegisterMedia_LevelLoadBegin( const char *psMapName, ForceReload_e eForceReload ) { // for development purposes we may want to ditch certain media just before loading a map... // @@ -557,14 +557,14 @@ void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForce } } -int RE_RegisterMedia_GetLevel(void) +int RE_RegisterMedia_GetLevel( void ) { return giRegisterMedia_CurrentLevel; } // this is now only called by the client, so should be ok to dump media... // -void RE_RegisterMedia_LevelLoadEnd(void) +void RE_RegisterMedia_LevelLoadEnd( void ) { RE_RegisterModels_LevelLoadEnd(qfalse); @@ -639,7 +639,7 @@ static long generateHashValue( const char *fname, const int size ) { return hash; } -void RE_InsertModelIntoHash(const char *name, model_t *mod) +void RE_InsertModelIntoHash( const char *name, model_t *mod ) { int hash; modelHash_t *mh; @@ -1429,7 +1429,7 @@ qhandle_t RE_RegisterModel( const char *name ) R_LoadMD3 ================= */ -static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { +static qboolean R_LoadMD3 ( model_t *mod, int lod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) { int i, j; md3Header_t *pinmodel; md3Surface_t *surf; @@ -1671,8 +1671,8 @@ void R_ModelInit( void ) mod->type = MOD_BAD; } -extern void KillTheShaderHashTable(void); -void RE_HunkClearCrap(void) +extern void KillTheShaderHashTable( void ); +void RE_HunkClearCrap( void ) { //get your dirty sticky assets off me, you damn dirty hunk! KillTheShaderHashTable(); tr.numModels = 0; @@ -1681,7 +1681,7 @@ void RE_HunkClearCrap(void) tr.numSkins = 0; } -void R_ModelFree(void) +void R_ModelFree( void ) { if(CachedModels) { RE_RegisterModels_DeleteAll(); diff --git a/codemp/rd-vulkan/tr_quicksprite.cpp b/codemp/rd-vulkan/tr_quicksprite.cpp index 06df213e73..9f6bdf4aa6 100644 --- a/codemp/rd-vulkan/tr_quicksprite.cpp +++ b/codemp/rd-vulkan/tr_quicksprite.cpp @@ -27,13 +27,11 @@ along with this program; if not, see . #include "tr_quicksprite.h" - ////////////////////////////////////////////////////////////////////// // Singleton System ////////////////////////////////////////////////////////////////////// CQuickSpriteSystem SQuickSprite; - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// @@ -70,7 +68,7 @@ CQuickSpriteSystem::~CQuickSpriteSystem() } -void CQuickSpriteSystem::Flush(void) +void CQuickSpriteSystem::Flush( void ) { if (tess.numIndexes == 0) return; @@ -114,7 +112,7 @@ void CQuickSpriteSystem::Flush(void) tess.numIndexes = 0; } -void CQuickSpriteSystem::StartGroup(const textureBundle_t *bundle, uint32_t pipeline, int fogIndex) +void CQuickSpriteSystem::StartGroup( const textureBundle_t *bundle, uint32_t pipeline, int fogIndex ) { tess.numVertexes = 0; tess.numIndexes = 0; @@ -132,14 +130,14 @@ void CQuickSpriteSystem::StartGroup(const textureBundle_t *bundle, uint32_t pipe } } -void CQuickSpriteSystem::EndGroup(void) +void CQuickSpriteSystem::EndGroup( void ) { Flush(); //qglColor4ub(255,255,255,255); } -void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog) +void CQuickSpriteSystem::Add( float *pointdata, color4ub_t color, vec2_t fog ) { float *curcoord; float *curfogtexcoord; diff --git a/codemp/rd-vulkan/tr_scene.cpp b/codemp/rd-vulkan/tr_scene.cpp index 8f951ca5eb..0011c390d1 100644 --- a/codemp/rd-vulkan/tr_scene.cpp +++ b/codemp/rd-vulkan/tr_scene.cpp @@ -81,7 +81,6 @@ void R_InitNextFrame( void ) { //r_frameCount++; } - /* ==================== RE_ClearScene @@ -204,10 +203,8 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts } } - //================================================================================= - /* ===================== RE_AddRefEntityToScene @@ -280,7 +277,6 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) { r_numentities++; } - /************************************************************************************************ * RE_AddMiniRefEntityToScene * * Adds a mini ref ent to the scene. If the input parameter is null, it signifies the end * @@ -393,8 +389,8 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa RE_AddLinearLightToScene ===================== */ -void RE_AddLinearLightToScene(const vec3_t start, const vec3_t end, float intensity, float r, float g, float b) { - dlight_t* dl; +void RE_AddLinearLightToScene( const vec3_t start, const vec3_t end, float intensity, float r, float g, float b ) { + dlight_t *dl; if (VectorCompare(start, end)) { RE_AddDynamicLightToScene(start, intensity, r, g, b, 0); return; @@ -467,9 +463,9 @@ Rendering a scene may require multiple views to be rendered to handle mirrors, @@@@@@@@@@@@@@@@@@@@@ */ -void RE_RenderWorldEffects(void); -void RE_RenderAutoMap(void); -void RE_RenderScene(const refdef_t* fd) { +void RE_RenderWorldEffects( void ); +void RE_RenderAutoMap( void ); +void RE_RenderScene( const refdef_t *fd ) { renderCommand_t lastRenderCommand; viewParms_t parms; int startTime; diff --git a/codemp/rd-vulkan/tr_shade.cpp b/codemp/rd-vulkan/tr_shade.cpp index 67972dcdb1..5685b4d9a3 100644 --- a/codemp/rd-vulkan/tr_shade.cpp +++ b/codemp/rd-vulkan/tr_shade.cpp @@ -53,7 +53,7 @@ because a surface may be forced to perform a RB_End due to overflow. ============== */ -void RB_BeginSurface(shader_t* shader, int fogNum) { +void RB_BeginSurface( shader_t* shader, int fogNum ) { shader_t *state = (shader->remappedShader) ? shader->remappedShader : shader; #ifdef USE_VBO diff --git a/codemp/rd-vulkan/tr_shade_calc.cpp b/codemp/rd-vulkan/tr_shade_calc.cpp index c43d75a0bc..9f4291bf7d 100644 --- a/codemp/rd-vulkan/tr_shade_calc.cpp +++ b/codemp/rd-vulkan/tr_shade_calc.cpp @@ -835,7 +835,6 @@ void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { } } - /* ==================================================================== @@ -934,15 +933,13 @@ void RB_CalcFogTexCoords( float *st ) { } } - - /* ** RB_CalcEnvironmentTexCoords */ -void RB_CalcEnvironmentTexCoords(float* st) +void RB_CalcEnvironmentTexCoords( float *st ) { int i; - const float* v, * normal; + const float *v, *normal; vec3_t viewer, reflected; float d; @@ -968,7 +965,7 @@ void RB_CalcEnvironmentTexCoords(float* st) /* ** RB_CalcTurbulentTexCoords */ -void RB_CalcTurbulentTexCoords(const waveForm_t* wf, float* src, float* dst) +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *src, float *dst ) { int i; double now; // -EC- set to double @@ -985,7 +982,7 @@ void RB_CalcTurbulentTexCoords(const waveForm_t* wf, float* src, float* dst) /* ** RB_CalcScaleTexCoords */ -void RB_CalcScaleTexCoords(const float scale[2], float* src, float* dst) +void RB_CalcScaleTexCoords( const float scale[2], float *src, float *dst ) { int i; @@ -999,7 +996,7 @@ void RB_CalcScaleTexCoords(const float scale[2], float* src, float* dst) /* ** RB_CalcScrollTexCoords */ -void RB_CalcScrollTexCoords(const float scrollSpeed[2], float* src, float* dst) +void RB_CalcScrollTexCoords( const float scrollSpeed[2], float *src, float *dst ) { int i; double timeScale; // -EC-: set to double @@ -1022,11 +1019,10 @@ void RB_CalcScrollTexCoords(const float scrollSpeed[2], float* src, float* dst) } } - /* ** RB_CalcTransformTexCoords */ -void RB_CalcTransformTexCoords(const texModInfo_t* tmi, float* src, float* dst) +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *src, float *dst ) { int i; @@ -1043,7 +1039,7 @@ void RB_CalcTransformTexCoords(const texModInfo_t* tmi, float* src, float* dst) /* ** RB_CalcRotateTexCoords */ -void RB_CalcRotateTexCoords(float degsPerSecond, float* src, float* dst) +void RB_CalcRotateTexCoords( float degsPerSecond, float *src, float *dst ) { double timeScale = tess.shaderTime; // -EC- set to double double degs; // -EC- set to double @@ -1068,12 +1064,6 @@ void RB_CalcRotateTexCoords(float degsPerSecond, float* src, float* dst) RB_CalcTransformTexCoords(&tmi, src, dst); } - - - - - - /* ** RB_CalcSpecularAlpha ** diff --git a/codemp/rd-vulkan/tr_sky.cpp b/codemp/rd-vulkan/tr_sky.cpp index c0b8428f35..04f022261c 100644 --- a/codemp/rd-vulkan/tr_sky.cpp +++ b/codemp/rd-vulkan/tr_sky.cpp @@ -52,13 +52,13 @@ static const vec3_t sky_clip[6] = AddSkyPolygon ================ */ -static void AddSkyPolygon(int nump, vec3_t vecs) +static void AddSkyPolygon( int nump, vec3_t vecs ) { int i, j; vec3_t v, av; float s, t, dv; int axis; - float* vp; + float *vp; // s = [0]/[2], t = [1]/[2] static const int vec_to_st[6][3] = { @@ -147,17 +147,17 @@ static void AddSkyPolygon(int nump, vec3_t vecs) ClipSkyPolygon ================ */ -static void ClipSkyPolygon(int nump, vec3_t vecs, int stage) +static void ClipSkyPolygon( int nump, vec3_t vecs, int stage ) { - const float* norm; - float* v; + const float *norm; + float *v; qboolean front, back; - float d, e; - float dists[MAX_CLIP_VERTS]; - int sides[MAX_CLIP_VERTS]; - vec3_t newv[2][MAX_CLIP_VERTS]; - int newc[2]; - int i, j; + float d, e; + float dists[MAX_CLIP_VERTS]; + int sides[MAX_CLIP_VERTS]; + vec3_t newv[2][MAX_CLIP_VERTS]; + int newc[2]; + int i, j; if (nump > MAX_CLIP_VERTS - 2) ri.Error(ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); @@ -243,7 +243,7 @@ static void ClipSkyPolygon(int nump, vec3_t vecs, int stage) ClearSkyBox ============== */ -static void ClearSkyBox(void) { +static void ClearSkyBox( void ) { int i; for (i = 0; i < 6; i++) { @@ -257,7 +257,7 @@ static void ClearSkyBox(void) { RB_ClipSkyPolygons ================ */ -void RB_ClipSkyPolygons(shaderCommands_t* input) +void RB_ClipSkyPolygons( shaderCommands_t *input ) { vec3_t p[5]; // need one extra point for clipping int i, j; @@ -289,7 +289,7 @@ CLOUD VERTEX GENERATION ** ** Parms: s, t range from -1 to 1 */ -static void MakeSkyVec(float s, float t, int axis, vec3_t outXYZ) +static void MakeSkyVec( float s, float t, int axis, vec3_t outXYZ ) { // 1 = s, 2 = t, 3 = 2048 static const int st_to_vec[6][3] = @@ -333,11 +333,11 @@ static void MakeSkyVec(float s, float t, int axis, vec3_t outXYZ) CullPoints ================= */ -static qboolean CullPoints(vec4_t v[], const int count) +static qboolean CullPoints( vec4_t v[], const int count ) { - const cplane_t* frust; - int i, j; - float dist; + const cplane_t *frust; + int i, j; + float dist; for (i = 0; i < 5; i++) { frust = &backEnd.viewParms.frustum[i]; @@ -356,8 +356,7 @@ static qboolean CullPoints(vec4_t v[], const int count) return qfalse; } - -static qboolean CullSkySide(const int mins[2], const int maxs[2]) +static qboolean CullSkySide( const int mins[2], const int maxs[2] ) { int s, t; vec4_t v[4]; @@ -387,15 +386,13 @@ static qboolean CullSkySide(const int mins[2], const int maxs[2]) return qfalse; } - -static void FillSkySide(const int mins[2], const int maxs[2], float skyTexCoords[SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1][2]) +static void FillSkySide( const int mins[2], const int maxs[2], float skyTexCoords[SKY_SUBDIVISIONS + 1][SKY_SUBDIVISIONS + 1][2] ) { const int vertexStart = tess.numVertexes; const int tHeight = maxs[1] - mins[1] + 1; const int sWidth = maxs[0] - mins[0] + 1; int s, t; - if (CullSkySide(mins, maxs)) return; @@ -441,7 +438,7 @@ static void FillSkySide(const int mins[2], const int maxs[2], float skyTexCoords } } -static void DrawSkySide(image_t *image, const int mins[2], const int maxs[2]) +static void DrawSkySide( image_t *image, const int mins[2], const int maxs[2] ) { tess.numVertexes = 0; tess.numIndexes = 0; @@ -464,7 +461,7 @@ static void DrawSkySide(image_t *image, const int mins[2], const int maxs[2]) } } -static void DrawSkyBox(const shader_t* shader) +static void DrawSkyBox( const shader_t *shader ) { int i; sky_min = 0; @@ -526,7 +523,7 @@ static void DrawSkyBox(const shader_t* shader) } } -static void FillCloudBox(void) +static void FillCloudBox( void ) { int i; @@ -619,9 +616,9 @@ static void FillCloudBox(void) /* ** R_BuildCloudData */ -void R_BuildCloudData(shaderCommands_t* input) +void R_BuildCloudData( shaderCommands_t *input ) { - const shader_t* shader; + const shader_t *shader; shader = input->shader; @@ -641,7 +638,7 @@ void R_BuildCloudData(shaderCommands_t* input) } } -static void BuildSkyTexCoords(void) +static void BuildSkyTexCoords( void ) { float s, t; int i, j; @@ -685,7 +682,7 @@ static void BuildSkyTexCoords(void) ** R_InitSkyTexCoords ** Called when a sky shader is parsed */ -void R_InitSkyTexCoords(float heightCloud) +void R_InitSkyTexCoords( float heightCloud ) { int i, s, t; float radiusWorld = 4096; @@ -751,7 +748,7 @@ void R_InitSkyTexCoords(float heightCloud) /* ** RB_DrawSun */ -void RB_DrawSun(float scale, shader_t* shader) { +void RB_DrawSun( float scale, shader_t *shader ) { float size; float dist; vec3_t origin, vec1, vec2; @@ -794,7 +791,7 @@ All of the visible sky triangles are in tess Other things could be stuck in here, like birds in the sky, etc ================ */ -void RB_StageIteratorSky(void) +void RB_StageIteratorSky( void ) { if (r_fastsky->integer && vk.fastSky){ return; diff --git a/codemp/rd-vulkan/tr_surface.cpp b/codemp/rd-vulkan/tr_surface.cpp index 3407cb459a..91140df913 100644 --- a/codemp/rd-vulkan/tr_surface.cpp +++ b/codemp/rd-vulkan/tr_surface.cpp @@ -39,10 +39,8 @@ It is safe to actually issue drawing commands here if you don't want to use the shader system. */ - //============================================================================ - /* ============== RB_CheckOverflow @@ -66,7 +64,6 @@ void RB_CheckOverflow( int verts, int indexes ) { RB_BeginSurface(tess.shader, tess.fogNum ); } - /* ============== RB_AddQuadStampExt @@ -195,7 +192,6 @@ static void RB_SurfaceSprite( void ) { RB_AddQuadStamp( backEnd.currentEntity->e.origin, left, up, backEnd.currentEntity->e.shaderRGBA ); } - /* ======================= RB_SurfaceOrientedQuad @@ -426,8 +422,6 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) { tess.numVertexes += srf->numVerts; } - - /* ============== RB_SurfaceBeam @@ -783,7 +777,7 @@ RB_SurfaceCylinder #define NUM_CYLINDER_SEGMENTS 32 // FIXME: use quad stamp? -static void DoCylinderPart(polyVert_t *verts) +static void DoCylinderPart( polyVert_t *verts ) { int vbase; int i; @@ -1138,14 +1132,13 @@ static void RB_SurfaceElectricity() //================================================================================ - /* ** VectorArrayNormalize * * The inputs to this routing seem to always be close to length = 1.0 (about 0.6 to 2.0) * This means that we don't have to worry about zero length or enormously long vectors. */ -static void VectorArrayNormalize(vec4_t *normals, unsigned int count) +static void VectorArrayNormalize( vec4_t *normals, unsigned int count ) { // assert(count); @@ -1195,12 +1188,10 @@ static void VectorArrayNormalize(vec4_t *normals, unsigned int count) } - - /* ** LerpMeshVertexes */ -static void LerpMeshVertexes (md3Surface_t *surf, float backlerp) +static void LerpMeshVertexes ( md3Surface_t *surf, float backlerp ) { short *oldXyz, *newXyz, *oldNormals, *newNormals; float *outXyz, *outNormal; @@ -1302,7 +1293,7 @@ static void LerpMeshVertexes (md3Surface_t *surf, float backlerp) RB_SurfaceMesh ============= */ -void RB_SurfaceMesh(md3Surface_t *surface) { +void RB_SurfaceMesh( md3Surface_t *surface ) { int j; float backlerp; int *triangles; @@ -1351,7 +1342,6 @@ void RB_SurfaceMesh(md3Surface_t *surface) { } - /* ============== RB_SurfaceFace @@ -1446,7 +1436,6 @@ void RB_SurfaceFace( srfSurfaceFace_t *surf ) { tess.numVertexes += surf->numPoints; } - static float LodErrorForVolume( vec3_t local, float radius ) { vec3_t world; float d; @@ -1477,7 +1466,7 @@ static float LodErrorForVolume( vec3_t local, float radius ) { return r_lodCurveError->value / d; } -void RB_SurfaceGridEstimate(srfGridMesh_t *cv, int *numVertexes, int *numIndexes) +void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes ) { int lodWidth, lodHeight; float lodError; @@ -1764,7 +1753,6 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { } } - /* =========================================================================== @@ -1780,7 +1768,7 @@ RB_SurfaceAxis Draws x/y/z lines from the origin for orientation debugging =================== */ -static void RB_SurfaceAxis(void) { +static void RB_SurfaceAxis( void ) { int i; RB_EndSurface(); @@ -2007,7 +1995,6 @@ void RB_SurfaceFlare( srfFlare_t *surf ) { #endif } - void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { // all appropriate state must be set in RB_BeginSurface // this isn't implemented yet... @@ -2017,7 +2004,6 @@ void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { void RB_SurfaceSkip( void *surf ) { } - void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { (void(*)(void*))RB_SurfaceBad, // SF_BAD, (void(*)(void*))RB_SurfaceSkip, // SF_SKIP, @@ -2036,4 +2022,4 @@ Ghoul2 Insert End (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY (void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST -}; +}; \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_world.cpp b/codemp/rd-vulkan/tr_world.cpp index 2f64e97c62..dcd17a9284 100644 --- a/codemp/rd-vulkan/tr_world.cpp +++ b/codemp/rd-vulkan/tr_world.cpp @@ -23,12 +23,11 @@ along with this program; if not, see . #include "tr_local.h" -inline void Q_CastShort2Float(float *f, const short *s) +inline void Q_CastShort2Float( float *f, const short *s ) { *f = ((float)*s); } - /* ================= R_CullTriSurf @@ -106,7 +105,6 @@ static qboolean R_CullGrid( srfGridMesh_t *cv ) { return qfalse; } - /* ================ R_CullSurface @@ -251,7 +249,7 @@ static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) { } #ifdef USE_PMLIGHT -qboolean R_LightCullBounds(const dlight_t *dl, const vec3_t mins, const vec3_t maxs) +qboolean R_LightCullBounds( const dlight_t *dl, const vec3_t mins, const vec3_t maxs ) { if (dl->linear) { if (dl->transformed[0] - dl->radius > maxs[0] && dl->transformed2[0] - dl->radius > maxs[0]) @@ -290,8 +288,7 @@ qboolean R_LightCullBounds(const dlight_t *dl, const vec3_t mins, const vec3_t m return qfalse; } - -static qboolean R_LightCullFace(const srfSurfaceFace_t* face, const dlight_t* dl) +static qboolean R_LightCullFace( const srfSurfaceFace_t *face, const dlight_t *dl ) { float d = DotProduct(dl->transformed, face->plane.normal) - face->plane.dist; if (dl->linear) @@ -311,8 +308,7 @@ static qboolean R_LightCullFace(const srfSurfaceFace_t* face, const dlight_t* dl return qfalse; } - -static qboolean R_LightCullSurface(const surfaceType_t* surface, const dlight_t* dl) +static qboolean R_LightCullSurface( const surfaceType_t *surface, const dlight_t *dl ) { switch (*surface) { case SF_FACE: @@ -484,7 +480,7 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView ============================================================= */ #ifdef USE_PMLIGHT -static void R_AddLitSurface(msurface_t *surf, const dlight_t *light) +static void R_AddLitSurface( msurface_t *surf, const dlight_t *light ) { // since we're not worried about offscreen lights casting into the frustum (ATM !!!) // only add the "lit" version of this surface if it was already added to the view @@ -517,7 +513,7 @@ static void R_AddLitSurface(msurface_t *surf, const dlight_t *light) } -static void R_RecursiveLightNode(const mnode_t *node) +static void R_RecursiveLightNode( const mnode_t *node ) { qboolean children[2]; msurface_t **mark; @@ -777,7 +773,7 @@ static wireframeMapSurf_t **g_autoMapNextFree = NULL; static bool g_autoMapValid = false; //set to true of g_autoMapFrame is valid. //get the next available wireframe automap surface. -rww -static inline wireframeMapSurf_t *R_GetNewWireframeMapSurf(void) +static inline wireframeMapSurf_t *R_GetNewWireframeMapSurf( void ) { wireframeMapSurf_t **next = &g_autoMapFrame.surfs; @@ -799,7 +795,7 @@ static inline wireframeMapSurf_t *R_GetNewWireframeMapSurf(void) //evaluate a surface, see if it is valid for being part of the //wireframe map render. -rww -static inline void R_EvaluateWireframeSurf(msurface_t *surf) +static inline void R_EvaluateWireframeSurf( msurface_t *surf ) { if (*surf->data == SF_FACE) { @@ -920,7 +916,7 @@ static inline bool R_NodeHasOppositeFaces(mnode_t *node) //recursively called for each node to go through the surfaces on that //node and generate the wireframe map. -rww -static inline void R_RecursiveWireframeSurf(mnode_t *node) +static inline void R_RecursiveWireframeSurf( mnode_t *node ) { int c; msurface_t *surf, **mark; @@ -962,7 +958,7 @@ static inline void R_RecursiveWireframeSurf(mnode_t *node) } //generates a wireframe model of the map for the automap view -rww -static void R_GenerateWireframeMap(mnode_t *baseNode) +static void R_GenerateWireframeMap( mnode_t *baseNode ) { int i; @@ -990,7 +986,7 @@ static void R_GenerateWireframeMap(mnode_t *baseNode) } //clear out the wireframe map data -rww -void R_DestroyWireframeMap(void) +void R_DestroyWireframeMap( void ) { wireframeMapSurf_t *next; wireframeMapSurf_t *last; @@ -1021,7 +1017,7 @@ void R_DestroyWireframeMap(void) } //save 3d automap data to file -rww -qboolean R_WriteWireframeMapToFile(void) +qboolean R_WriteWireframeMapToFile( void ) { fileHandle_t f; int requiredSize = 0; @@ -1081,7 +1077,7 @@ qboolean R_WriteWireframeMapToFile(void) } //load 3d automap data from file -rww -qboolean R_GetWireframeMapFromFile(void) +qboolean R_GetWireframeMapFromFile( void ) { wireframeMapSurf_t *surfs, *rSurfs; wireframeMapSurf_t *newSurf; @@ -1128,7 +1124,7 @@ qboolean R_GetWireframeMapFromFile(void) } //create everything, after destroying any existing data -rww -qboolean R_InitializeWireframeAutomap(void) +qboolean R_InitializeWireframeAutomap( void ) { if (r_autoMapDisable && r_autoMapDisable->integer) { @@ -1162,7 +1158,7 @@ WIREFRAME AUTOMAP GENERATION SYSTEM - END ============================================================= */ -void R_AutomapElevationAdjustment(float newHeight) +void R_AutomapElevationAdjustment( float newHeight ) { g_playerHeight = newHeight; } @@ -1181,7 +1177,7 @@ static float g_lastHeight = 0.0f; static bool g_lastHeightValid = false; static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ); -const void *R_DrawWireframeAutomap(const void *data) +const void *R_DrawWireframeAutomap( const void *data ) { const drawBufferCommand_t *cmd = (const drawBufferCommand_t *)data; float e = 0.0f; @@ -1206,7 +1202,6 @@ const void *R_DrawWireframeAutomap(const void *data) return (const void *)(cmd + 1); } - /* ================ R_RecursiveWorldNode @@ -1379,7 +1374,7 @@ static mnode_t *R_PointInLeaf( const vec3_t p ) { R_ClusterPVS ============== */ -static const byte *R_ClusterPVS (int cluster) { +static const byte *R_ClusterPVS ( int cluster ) { if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { return tr.world->novis; } @@ -1418,7 +1413,7 @@ Mark the leaves and nodes that are in the PVS for the current cluster =============== */ -static void R_MarkLeaves (void) { +static void R_MarkLeaves ( void ) { const byte *vis; mnode_t *leaf, *parent; int i; @@ -1495,7 +1490,7 @@ static void R_MarkLeaves (void) { R_AddWorldSurfaces ============= */ -void R_AddWorldSurfaces (void) { +void R_AddWorldSurfaces ( void ) { #ifdef USE_PMLIGHT dlight_t* dl; int i; diff --git a/codemp/rd-vulkan/vk_attachments.cpp b/codemp/rd-vulkan/vk_attachments.cpp index c4f0a90161..51220815be 100644 --- a/codemp/rd-vulkan/vk_attachments.cpp +++ b/codemp/rd-vulkan/vk_attachments.cpp @@ -25,27 +25,27 @@ along with this program; if not, see . #include "tr_local.h" typedef struct vk_attach_desc_s { - VkImage descriptor; - VkImageView *image_view; - VkImageUsageFlags usage; - VkMemoryRequirements reqs; - uint32_t memoryTypeIndex; - VkDeviceSize memory_offset; - VkImageAspectFlags aspect_flags; - VkAccessFlags access_flags; - VkImageLayout image_layout; - VkFormat image_format; + VkImage descriptor; + VkImageView *image_view; + VkImageUsageFlags usage; + VkMemoryRequirements reqs; + uint32_t memoryTypeIndex; + VkDeviceSize memory_offset; + VkImageAspectFlags aspect_flags; + VkAccessFlags access_flags; + VkImageLayout image_layout; + VkFormat image_format; } vk_attach_desc_t; static vk_attach_desc_t attachments[MAX_ATTACHMENTS_IN_POOL + 1]; // +1 for SSAA static uint32_t num_attachments = 0; -static void vk_clear_attachment_pool(void) +static void vk_clear_attachment_pool( void ) { num_attachments = 0; } -static void vk_alloc_attachment_memory(void) +static void vk_alloc_attachment_memory( void ) { VkImageViewCreateInfo view_desc; VkMemoryDedicatedAllocateInfoKHR alloc_info2; @@ -165,7 +165,7 @@ static void vk_alloc_attachment_memory(void) num_attachments = 0; } -static void vk_get_image_memory_requirements(VkImage image, VkMemoryRequirements* memory_requirements) +static void vk_get_image_memory_requirements( VkImage image, VkMemoryRequirements *memory_requirements ) { if (vk.dedicatedAllocation) { VkMemoryRequirements2KHR memory_requirements2; @@ -192,8 +192,8 @@ static void vk_get_image_memory_requirements(VkImage image, VkMemoryRequirements } } -static void vk_add_attachment_desc(VkImage desc, VkImageView* image_view, VkImageUsageFlags usage, VkMemoryRequirements* reqs, - VkFormat image_format, VkImageAspectFlags aspect_flags, VkAccessFlags access_flags, VkImageLayout image_layout) +static void vk_add_attachment_desc( VkImage desc, VkImageView *image_view, VkImageUsageFlags usage, VkMemoryRequirements *reqs, + VkFormat image_format, VkImageAspectFlags aspect_flags, VkAccessFlags access_flags, VkImageLayout image_layout ) { if (num_attachments >= ARRAY_LEN(attachments)) { ri.Error(ERR_FATAL, "Attachments array overflow: max attachments: %d while %d given", (int)ARRAY_LEN(vk.image_memory), num_attachments); @@ -212,8 +212,8 @@ static void vk_add_attachment_desc(VkImage desc, VkImageView* image_view, VkImag } } -static void create_color_attachment(uint32_t width, uint32_t height, VkSampleCountFlagBits samples, VkFormat format, - VkImageUsageFlags usage, VkImage *image, VkImageView *image_view, VkImageLayout image_layout, qboolean multisample) +static void create_color_attachment( uint32_t width, uint32_t height, VkSampleCountFlagBits samples, VkFormat format, + VkImageUsageFlags usage, VkImage *image, VkImageView *image_view, VkImageLayout image_layout, qboolean multisample ) { VkImageCreateInfo desc; VkMemoryRequirements memory_requirements; @@ -254,8 +254,8 @@ static void create_color_attachment(uint32_t width, uint32_t height, VkSampleCou } } -static void create_depth_attachment(uint32_t width, uint32_t height, VkSampleCountFlagBits samples, - VkImage* image, VkImageView* image_view) +static void create_depth_attachment( uint32_t width, uint32_t height, VkSampleCountFlagBits samples, + VkImage *image, VkImageView *image_view ) { VkImageCreateInfo desc; VkMemoryRequirements memory_requirements; @@ -293,7 +293,7 @@ static void create_depth_attachment(uint32_t width, uint32_t height, VkSampleCou VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); } -void vk_create_attachments(void) +void vk_create_attachments( void ) { uint32_t i; @@ -424,7 +424,7 @@ void vk_clear_depthstencil_attachments( qboolean clear_stencil ) { qvkCmdClearAttachments( vk.cmd->command_buffer, 1, &attachment, 1, clear_rect ); } -void vk_clear_color_attachments(const vec4_t color) +void vk_clear_color_attachments( const vec4_t color ) { VkClearAttachment attachment; VkClearRect clear_rect[2]; @@ -449,7 +449,7 @@ void vk_clear_color_attachments(const vec4_t color) qvkCmdClearAttachments(vk.cmd->command_buffer, 1, &attachment, rect_count, clear_rect); } -void vk_destroy_attachments(void) +void vk_destroy_attachments( void ) { uint32_t i; diff --git a/codemp/rd-vulkan/vk_bloom.cpp b/codemp/rd-vulkan/vk_bloom.cpp index 834b3ae8b4..5e65323558 100644 --- a/codemp/rd-vulkan/vk_bloom.cpp +++ b/codemp/rd-vulkan/vk_bloom.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -qboolean vk_bloom(void) +qboolean vk_bloom( void ) { uint32_t i; diff --git a/codemp/rd-vulkan/vk_cmd.cpp b/codemp/rd-vulkan/vk_cmd.cpp index 6109c4e8dd..944ac0c291 100644 --- a/codemp/rd-vulkan/vk_cmd.cpp +++ b/codemp/rd-vulkan/vk_cmd.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -void vk_create_command_pool(VkCommandPool *pPool) +void vk_create_command_pool( VkCommandPool *pPool ) { VkCommandPoolCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; @@ -37,7 +37,7 @@ void vk_create_command_pool(VkCommandPool *pPool) vk_debug("Create command pool: vk.command_pool \n"); } -void vk_create_command_buffer(VkCommandPool pool, VkCommandBuffer *pBuf) +void vk_create_command_buffer( VkCommandPool pool, VkCommandBuffer *pBuf ) { VkCommandBufferAllocateInfo alloc_info; alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; @@ -51,7 +51,7 @@ void vk_create_command_buffer(VkCommandPool pool, VkCommandBuffer *pBuf) vk_debug("Create command buffer: vk.cmd->command_buffer \n"); } -VkCommandBuffer vk_begin_command_buffer(void) +VkCommandBuffer vk_begin_command_buffer( void ) { VkCommandBufferBeginInfo begin_info; VkCommandBufferAllocateInfo alloc_info; @@ -74,7 +74,7 @@ VkCommandBuffer vk_begin_command_buffer(void) return command_buffer; } -void vk_end_command_buffer(VkCommandBuffer command_buffer) +void vk_end_command_buffer( VkCommandBuffer command_buffer ) { VkSubmitInfo submit_info; VkCommandBuffer cmdbuf[1]; diff --git a/codemp/rd-vulkan/vk_debug.cpp b/codemp/rd-vulkan/vk_debug.cpp index d5e306a3ea..35ec678a6e 100644 --- a/codemp/rd-vulkan/vk_debug.cpp +++ b/codemp/rd-vulkan/vk_debug.cpp @@ -28,7 +28,7 @@ along with this program; if not, see . Logs comments to specific vulkan log ================ */ -void QDECL vk_debug(const char *msg, ...) { +void QDECL vk_debug( const char *msg, ... ) { //#ifndef NDEBUG FILE* fp; va_list argptr; @@ -78,7 +78,7 @@ void vk_create_debug_callback(void) } #endif -void R_ShaderList_f(void) { +void R_ShaderList_f( void ) { int i; int count; const shader_t *sh; @@ -112,7 +112,7 @@ void R_ShaderList_f(void) { Draws triangle outlines for debugging ================ */ -void DrawTris(shaderCommands_t *pInput){ +void DrawTris( shaderCommands_t *pInput){ uint32_t pipeline; if (tess.numIndexes == 0) @@ -153,7 +153,7 @@ void DrawTris(shaderCommands_t *pInput){ Draws vertex normals for debugging ================ */ -void DrawNormals(shaderCommands_t *input) +void DrawNormals( shaderCommands_t *input) { int i; @@ -186,10 +186,10 @@ Draw all the images to the screen, on top of whatever was there. This is used to test for texture thrashing. =============== */ -void RB_ShowImages(image_t** const pImg, uint32_t numImages) +void RB_ShowImages ( image_t** const pImg, uint32_t numImages ) { - uint32_t i; - float w, h, x, y; + uint32_t i; + float w, h, x, y; if (!backEnd.projection2D) vk_set_2d(); @@ -306,15 +306,15 @@ void RB_ShowImages(image_t** const pImg, uint32_t numImages) R_DebugPolygon ================ */ -static void transform_to_eye_space(const vec3_t v, vec3_t v_eye) +static void transform_to_eye_space( const vec3_t v, vec3_t v_eye ) { - const float* m = backEnd.viewParms.world.modelMatrix; + const float *m = backEnd.viewParms.world.modelMatrix; v_eye[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12]; v_eye[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13]; v_eye[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14]; }; -static void R_DebugPolygon(int color, int numPoints, float *points) +static void R_DebugPolygon( int color, int numPoints, float *points ) { vec3_t pa; vec3_t pb; @@ -392,7 +392,7 @@ R_DebugGraphics Visualization aid for movement clipping debugging ==================== */ -void R_DebugGraphics(void) { +void R_DebugGraphics( void ) { if (!r_debugSurface->integer) { return; } diff --git a/codemp/rd-vulkan/vk_flares.cpp b/codemp/rd-vulkan/vk_flares.cpp index c2472ede44..a44a82d410 100644 --- a/codemp/rd-vulkan/vk_flares.cpp +++ b/codemp/rd-vulkan/vk_flares.cpp @@ -57,7 +57,7 @@ up to five or more times in a frame with 3D status bar icons). // flare states maintain visibility over multiple frames for fading // layers: view, mirror, menu typedef struct flare_s { - struct flare_s* next; // for active chain + struct flare_s *next; // for active chain int addedFrame; uint32_t testCount; @@ -87,7 +87,7 @@ static flare_t *r_activeFlares, *r_inactiveFlares; R_ClearFlares ================== */ -void R_ClearFlares(void) { +void R_ClearFlares( void ) { int i; if (!vk.fragmentStores) @@ -108,9 +108,9 @@ void R_ClearFlares(void) { R_SearchFlare ================== */ -static flare_t *R_SearchFlare(void *surface) +static flare_t *R_SearchFlare( void *surface ) { - flare_t* f; + flare_t *f; // see if a flare with a matching surface, scene, and view exists for (f = r_activeFlares; f; f = f->next) { @@ -129,9 +129,9 @@ RB_AddFlare This is called at surface tesselation time ================== */ -void RB_AddFlare(void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal) { +void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { int i; - flare_t* f; + flare_t *f; vec3_t local; float d = 1; vec4_t eye, clip, normalized, window; @@ -219,7 +219,7 @@ void RB_AddFlare(void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t n RB_AddDlightFlares ================== */ -void RB_AddDlightFlares(void) { +void RB_AddDlightFlares( void ) { dlight_t* l; int i, j, k; fog_t* fog = NULL; @@ -290,10 +290,10 @@ static float *vk_ortho( float x1, float x2, RB_TestFlare ================== */ -void RB_TestFlare(flare_t *f) { +void RB_TestFlare( flare_t *f ) { qboolean visible; float fade; - float* m; + float *m; uint32_t offset; backEnd.pc.c_flareTests++; @@ -383,7 +383,7 @@ void RB_TestFlare(flare_t *f) { RB_RenderFlare ================== */ -void RB_RenderFlare(flare_t *f) { +void RB_RenderFlare( flare_t *f ) { float size; vec3_t color; int iColor[3]; @@ -525,7 +525,7 @@ when occluded by something in the main view, and portal flares that should extend past the portal edge will be overwritten. ================== */ -void RB_RenderFlares(void) { +void RB_RenderFlares( void ) { flare_t* f; flare_t** prev; qboolean draw; diff --git a/codemp/rd-vulkan/vk_frame.cpp b/codemp/rd-vulkan/vk_frame.cpp index ad9bc74a87..51099783ed 100644 --- a/codemp/rd-vulkan/vk_frame.cpp +++ b/codemp/rd-vulkan/vk_frame.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -void vk_create_sync_primitives(void) +void vk_create_sync_primitives( void ) { uint32_t i; VkFenceCreateInfo fence_desc; @@ -56,7 +56,7 @@ void vk_create_sync_primitives(void) } } -void vk_destroy_sync_primitives(void) +void vk_destroy_sync_primitives( void ) { uint32_t i; @@ -579,7 +579,7 @@ void vk_create_framebuffers() } -void vk_destroy_render_passes(void) +void vk_destroy_render_passes( void ) { uint32_t i; @@ -666,7 +666,7 @@ void vk_destroy_framebuffers( void ) } } -static qboolean vk_find_screenmap_drawsurfs(void) +static qboolean vk_find_screenmap_drawsurfs( void ) { const void* curCmd = &backEndData->commands.cmds; const drawBufferCommand_t* db_cmd; @@ -729,7 +729,7 @@ static void vk_begin_render_pass(VkRenderPass renderPass, VkFramebuffer frameBuf qvkCmdBeginRenderPass(vk.cmd->command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); } -void vk_begin_screenmap_render_pass(void) +void vk_begin_screenmap_render_pass( void ) { VkFramebuffer frameBuffer = vk.framebuffers.screenmap; @@ -748,7 +748,7 @@ void vk_begin_screenmap_render_pass(void) vk_begin_render_pass(vk.render_pass.screenmap, frameBuffer, qtrue, vk.renderWidth, vk.renderHeight); } -void vk_begin_main_render_pass(void) +void vk_begin_main_render_pass( void ) { VkFramebuffer frameBuffer = vk.framebuffers.main[vk.swapchain_image_index]; @@ -761,7 +761,7 @@ void vk_begin_main_render_pass(void) vk_begin_render_pass(vk.render_pass.main, frameBuffer, qtrue, vk.renderWidth, vk.renderHeight); } -void vk_begin_post_bloom_render_pass(void) +void vk_begin_post_bloom_render_pass( void ) { VkFramebuffer frameBuffer = vk.framebuffers.main[vk.swapchain_image_index]; @@ -775,7 +775,7 @@ void vk_begin_post_bloom_render_pass(void) vk_begin_render_pass(vk.render_pass.post_bloom, frameBuffer, qfalse, vk.renderWidth, vk.renderHeight); } -void vk_begin_bloom_extract_render_pass(void) +void vk_begin_bloom_extract_render_pass( void ) { VkFramebuffer frameBuffer = vk.framebuffers.bloom_extract; @@ -788,7 +788,7 @@ void vk_begin_bloom_extract_render_pass(void) vk_begin_render_pass(vk.render_pass.bloom_extract, frameBuffer, qfalse, vk.renderWidth, vk.renderHeight); } -void vk_begin_blur_render_pass(uint32_t index) +void vk_begin_blur_render_pass( uint32_t index ) { VkFramebuffer frameBuffer = vk.framebuffers.blur[index]; @@ -893,12 +893,12 @@ void vk_begin_frame( void ) } } -void vk_end_render_pass(void) +void vk_end_render_pass( void ) { qvkCmdEndRenderPass(vk.cmd->command_buffer); } -void vk_release_geometry_buffers(void) +void vk_release_geometry_buffers( void ) { uint32_t i; @@ -911,12 +911,12 @@ void vk_release_geometry_buffers(void) vk.geometry_buffer_memory = VK_NULL_HANDLE; } -void vk_wait_idle(void) +void vk_wait_idle( void ) { VK_CHECK(qvkDeviceWaitIdle(vk.device)); } -static void vk_resize_geometry_buffer(void) +static void vk_resize_geometry_buffer( void ) { uint32_t i; @@ -939,7 +939,7 @@ static void vk_resize_geometry_buffer(void) ri.Printf(PRINT_DEVELOPER, "...geometry buffer resized to %iK\n", (int)(vk.geometry_buffer_size / 1024)); } -void vk_release_resources(void) { +void vk_release_resources( void ) { uint32_t i, j; vk_wait_idle(); @@ -992,7 +992,7 @@ void vk_release_resources(void) { Com_Memset(vk.cmd->buf_offset, 0, sizeof(vk.cmd->buf_offset)); } -void vk_end_frame(void) +void vk_end_frame( void ) { if (vk.frame_count == 0) return; @@ -1101,7 +1101,7 @@ void vk_end_frame(void) } } -static qboolean is_bgr(VkFormat format) { +static qboolean is_bgr( VkFormat format ) { switch (format) { case VK_FORMAT_B8G8R8A8_UNORM: case VK_FORMAT_B8G8R8A8_SNORM: @@ -1115,7 +1115,7 @@ static qboolean is_bgr(VkFormat format) { } } -void vk_read_pixels(byte *buffer, uint32_t width, uint32_t height) +void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ) { VkCommandBuffer command_buffer; VkDeviceMemory memory; diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index d767bc2f91..127af25327 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -30,9 +30,9 @@ along with this program; if not, see . #define FOG_S 256 #define FOG_T 32 -static image_t* hashTable[FILE_HASH_SIZE]; +static image_t *hashTable[FILE_HASH_SIZE]; -static int generateHashValue(const char *fname) +static int generateHashValue( const char *fname ) { uint32_t i = 0; int hash = 0; @@ -48,9 +48,9 @@ static int generateHashValue(const char *fname) return hash; } -size_t cstrlen(const char *str) +size_t cstrlen( const char *str ) { - const char* s; + const char *s; for (s = str; *s; ++s) ; @@ -169,8 +169,8 @@ VkSampler vk_find_sampler( const Vk_Sampler_Def *def ) { return sampler; } -uint32_t vk_find_memory_type_lazy(uint32_t memory_type_bits, VkMemoryPropertyFlags properties, - VkMemoryPropertyFlags *outprops) { +uint32_t vk_find_memory_type_lazy( uint32_t memory_type_bits, VkMemoryPropertyFlags properties, + VkMemoryPropertyFlags *outprops ) { VkPhysicalDeviceMemoryProperties memory_properties; uint32_t i; @@ -189,7 +189,7 @@ uint32_t vk_find_memory_type_lazy(uint32_t memory_type_bits, VkMemoryPropertyFla } -uint32_t vk_find_memory_type(uint32_t memory_type_bits, VkMemoryPropertyFlags properties) +uint32_t vk_find_memory_type( uint32_t memory_type_bits, VkMemoryPropertyFlags properties ) { VkPhysicalDeviceMemoryProperties memory_properties; uint32_t i; @@ -206,7 +206,7 @@ uint32_t vk_find_memory_type(uint32_t memory_type_bits, VkMemoryPropertyFlags pr return ~0U; } -static qboolean RawImage_HasAlpha(const byte *scan, const int numPixels) +static qboolean RawImage_HasAlpha( const byte *scan, const int numPixels ) { int i; @@ -224,9 +224,9 @@ static qboolean RawImage_HasAlpha(const byte *scan, const int numPixels) return qfalse; } -void vk_record_buffer_memory_barrier(VkCommandBuffer cb, VkBuffer buffer, VkDeviceSize size, +void vk_record_buffer_memory_barrier( VkCommandBuffer cb, VkBuffer buffer, VkDeviceSize size, VkPipelineStageFlags src_stages, VkPipelineStageFlags dst_stages, - VkAccessFlags src_access, VkAccessFlags dst_access) { + VkAccessFlags src_access, VkAccessFlags dst_access ) { VkBufferMemoryBarrier barrier; barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; @@ -242,12 +242,12 @@ void vk_record_buffer_memory_barrier(VkCommandBuffer cb, VkBuffer buffer, VkDevi qvkCmdPipelineBarrier(cb, src_stages, dst_stages, 0, 0, NULL, 1, &barrier, 0, NULL); } -void vk_record_image_layout_transition(VkCommandBuffer cmdBuf, VkImage image, +void vk_record_image_layout_transition( VkCommandBuffer cmdBuf, VkImage image, VkImageAspectFlags image_aspect_flags, VkAccessFlags src_access_flags, VkImageLayout old_layout, VkAccessFlags dst_access_flags, VkImageLayout new_layout, uint32_t src_family_index, uint32_t dst_family_index, VkPipelineStageFlags src_stage_mask, - VkPipelineStageFlags dst_stage_mask) + VkPipelineStageFlags dst_stage_mask ) { VkImageMemoryBarrier barrier; @@ -275,11 +275,11 @@ void vk_record_image_layout_transition(VkCommandBuffer cmdBuf, VkImage image, qvkCmdPipelineBarrier(cmdBuf, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier); } -void vk_upload_image(Image_Upload_Data *upload_data, image_t *image) { - int w = upload_data->base_level_width; - int h = upload_data->base_level_height; - int bytes_per_pixel; - byte* buffer; +void vk_upload_image( Image_Upload_Data *upload_data, image_t *image ) { + int w = upload_data->base_level_width; + int h = upload_data->base_level_height; + int bytes_per_pixel; + byte *buffer; if (r_texturebits->integer > 16 || r_texturebits->integer == 0 || (image->flags & IMGFLAG_LIGHTMAP)) { image->internalFormat = VK_FORMAT_R8G8B8A8_UNORM; @@ -305,17 +305,17 @@ void vk_upload_image(Image_Upload_Data *upload_data, image_t *image) { } } -void vk_generate_image_upload_data(image_t *image, byte *data, Image_Upload_Data *upload_data) { +void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Data *upload_data ) { - qboolean mipmap = (image->flags & IMGFLAG_MIPMAP) ? qtrue : qfalse; - qboolean picmip = (image->flags & IMGFLAG_PICMIP) ? qtrue : qfalse; - byte *resampled_buffer = NULL; - int scaled_width, scaled_height; - int width = image->width; - int height = image->height; - unsigned* scaled_buffer; - int mip_level_size; - int miplevel; + qboolean mipmap = (image->flags & IMGFLAG_MIPMAP) ? qtrue : qfalse; + qboolean picmip = (image->flags & IMGFLAG_PICMIP) ? qtrue : qfalse; + byte *resampled_buffer = NULL; + int scaled_width, scaled_height; + int width = image->width; + int height = image->height; + unsigned *scaled_buffer; + int mip_level_size; + int miplevel; if (image->flags & IMGFLAG_NOSCALE) { // @@ -478,12 +478,12 @@ void vk_generate_image_upload_data(image_t *image, byte *data, Image_Upload_Data ri.Hunk_FreeTempMemory(resampled_buffer); } -static void vk_ensure_staging_buffer_allocation(VkDeviceSize size) { +static void vk_ensure_staging_buffer_allocation( VkDeviceSize size ) { VkBufferCreateInfo buffer_desc; VkMemoryRequirements memory_requirements; VkMemoryAllocateInfo alloc_info; uint32_t memory_type; - void* data; + void *data; if (vk_world.staging_buffer_size >= size) return; @@ -525,8 +525,8 @@ static void vk_ensure_staging_buffer_allocation(VkDeviceSize size) { VK_SET_OBJECT_NAME(vk_world.staging_buffer_memory, "staging buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); } -void vk_upload_image_data(VkImage image, int x, int y, int width, int height, - qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel) { +void vk_upload_image_data( VkImage image, int x, int y, int width, int height, + qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel ) { VkCommandBuffer command_buffer; VkBufferImageCopy regions[16]; @@ -592,10 +592,10 @@ void vk_upload_image_data(VkImage image, int x, int y, int width, int height, vk_end_command_buffer(command_buffer); } -static void allocate_and_bind_image_memory(VkImage image) { +static void allocate_and_bind_image_memory( VkImage image ) { VkMemoryRequirements memory_requirements; - VkDeviceSize alignment; - ImageChunk_t* chunk; + VkDeviceSize alignment; + ImageChunk_t *chunk; int i; qvkGetImageMemoryRequirements(vk.device, image, &memory_requirements); @@ -648,7 +648,7 @@ static void allocate_and_bind_image_memory(VkImage image) { VK_CHECK(qvkBindImageMemory(vk.device, image, chunk->memory, chunk->used - memory_requirements.size)); } -void vk_update_descriptor_set(image_t *image, qboolean mipmap) { +void vk_update_descriptor_set( image_t *image, qboolean mipmap ) { Vk_Sampler_Def sampler_def; VkDescriptorImageInfo image_info; VkWriteDescriptorSet descriptor_write; @@ -686,11 +686,11 @@ void vk_update_descriptor_set(image_t *image, qboolean mipmap) { qvkUpdateDescriptorSets(vk.device, 1, &descriptor_write, 0, NULL); } -byte *vk_resample_image_data(const image_t *image, byte *data, const int data_size, int *bytes_per_pixel) +byte *vk_resample_image_data( const image_t *image, byte *data, const int data_size, int *bytes_per_pixel ) { - byte* buffer; - uint16_t* p; - int i; + byte *buffer; + uint16_t *p; + int i; switch (image->internalFormat) { case VK_FORMAT_B4G4R4A4_UNORM_PACK16: @@ -741,10 +741,8 @@ byte *vk_resample_image_data(const image_t *image, byte *data, const int data_si } } -void vk_create_image(int width, int height, VkFormat format, int mip_levels, image_t *image) { - - - +void vk_create_image( int width, int height, VkFormat format, int mip_levels, image_t *image ) { + // create image { VkImageCreateInfo desc; @@ -769,6 +767,7 @@ void vk_create_image(int width, int height, VkFormat format, int mip_levels, ima allocate_and_bind_image_memory(image->handle); } + // create image view { VkImageViewCreateInfo desc; @@ -813,7 +812,7 @@ void vk_create_image(int width, int height, VkFormat format, int mip_levels, ima VK_SET_OBJECT_NAME(image->descriptor_set, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT); } -void vk_delete_textures(void) { +void vk_delete_textures( void ) { image_t *img; int i; @@ -838,7 +837,7 @@ void vk_delete_textures(void) { Com_Memset(glState.currenttextures, 0, sizeof(glState.currenttextures)); } -image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgFlags_t flags){ +image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgFlags_t flags ){ image_t *image; Image_Upload_Data upload_data; int namelen; @@ -910,7 +909,7 @@ image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgFl return image; } -image_t *R_FindImageFile(const char *name, imgFlags_t flags){ +image_t *R_FindImageFile( const char *name, imgFlags_t flags ){ image_t *image; char strippedName[MAX_QPATH]; int width, height; @@ -999,7 +998,7 @@ image_t *R_FindImageFile(const char *name, imgFlags_t flags){ return image; } -void RE_UploadCinematic(int cols, int rows, const byte *data, int client, qboolean dirty) +void RE_UploadCinematic( int cols, int rows, const byte *data, int client, qboolean dirty ) { image_t *image; @@ -1044,7 +1043,7 @@ void RE_UploadCinematic(int cols, int rows, const byte *data, int client, qboole } } -static int Hex(char c) +static int Hex( char c ) { if (c >= '0' && c <= '9') { return c - '0'; @@ -1068,7 +1067,7 @@ Create solid color texture from following input formats (hex): #rrggbb ================== */ -static qboolean R_BuildDefaultImage(const char *format) { +static qboolean R_BuildDefaultImage( const char *format ) { byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; byte color[4]; int i, len, hex[6]; @@ -1121,7 +1120,7 @@ static qboolean R_BuildDefaultImage(const char *format) { return qtrue; } -static void R_CreateDefaultImage(void) +static void R_CreateDefaultImage( void ) { uint32_t x; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; @@ -1169,10 +1168,10 @@ static void R_CreateDefaultImage(void) tr.defaultImage = R_CreateImage("*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP); } -static void R_CreateDlightImage(void) +static void R_CreateDlightImage( void ) { int width, height; - byte* pic; + byte *pic; vk_debug("%s \n", __func__); @@ -1212,10 +1211,10 @@ static void R_CreateDlightImage(void) } } -static void R_CreateFogImage(void) +static void R_CreateFogImage( void ) { int x, y; - byte* data; + byte *data; float d; vk_debug("%s \n", __func__); @@ -1243,7 +1242,7 @@ static void R_CreateFogImage(void) R_CreateBuiltinImages ================== */ -static void R_CreateBuiltinImages(void) { +static void R_CreateBuiltinImages( void ) { int x, y; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; @@ -1280,7 +1279,7 @@ static void R_CreateBuiltinImages(void) { R_CreateFogImage(); } -void R_InitImages(void) +void R_InitImages( void ) { vk_debug("Initialize images \n"); diff --git a/codemp/rd-vulkan/vk_image_process.cpp b/codemp/rd-vulkan/vk_image_process.cpp index 9a92fddb24..8b9e180635 100644 --- a/codemp/rd-vulkan/vk_image_process.cpp +++ b/codemp/rd-vulkan/vk_image_process.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -void R_SetColorMappings(void) +void R_SetColorMappings( void) { int i, j; int inf; @@ -119,7 +119,7 @@ Scale up the pixel values in a texture to increase the lighting range ================ */ -void R_LightScaleTexture(byte *in, int inwidth, int inheight, qboolean only_gamma) +void R_LightScaleTexture( byte *in, int inwidth, int inheight, qboolean only_gamma ) { if (in == NULL) return; @@ -172,7 +172,6 @@ void R_LightScaleTexture(byte *in, int inwidth, int inheight, qboolean only_gamm } } - /* ================== R_BlendOverTexture @@ -180,7 +179,7 @@ R_BlendOverTexture Apply a color blend over a set of pixels ================== */ -void R_BlendOverTexture(unsigned char *data, const uint32_t pixelCount, uint32_t l) +void R_BlendOverTexture( unsigned char *data, const uint32_t pixelCount, uint32_t l ) { uint32_t i; @@ -249,7 +248,7 @@ render a scene. They also improve the scene's realism. #define ByteToFloat(a) ((float)(a) * 1.0f/255.0f) #define FloatToByte(a) (byte)((a) * 255.0f) -void R_MipMapNormal(byte *out, byte *in, int width, int height, const qboolean swizzle) { +void R_MipMapNormal( byte *out, byte *in, int width, int height, const qboolean swizzle ) { int i, j; int row; int sx = swizzle ? 3 : 0; @@ -295,7 +294,7 @@ void R_MipMapNormal(byte *out, byte *in, int width, int height, const qboolean s } } -void R_MipMap(byte *out, byte *in, int width, int height) { +void R_MipMap( byte *out, byte *in, int width, int height ) { int i, j; int row; @@ -336,13 +335,13 @@ void R_MipMap(byte *out, byte *in, int width, int height) { } } -void R_MipMap2(unsigned* const out, unsigned* const in, int inWidth, int inHeight) { +void R_MipMap2( unsigned * const out, unsigned * const in, int inWidth, int inHeight ) { int i, j, k; - byte* outpix; + byte *outpix; int inWidthMask, inHeightMask; int total; int outWidth, outHeight; - unsigned* temp; + unsigned *temp; outWidth = inWidth >> 1; outHeight = inHeight >> 1; @@ -401,8 +400,8 @@ is greater than half the original size. If a larger shrinking is needed, use the mipmap function before or after. ================ */ -void ResampleTexture(unsigned* in, int inwidth, int inheight, unsigned* out, - int outwidth, int outheight) { +void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, + int outwidth, int outheight ) { int i, j; unsigned* inrow, * inrow2; unsigned frac, fracstep; @@ -441,8 +440,8 @@ void ResampleTexture(unsigned* in, int inwidth, int inheight, unsigned* out, } } -void GetScaledDimension(const unsigned int width, const unsigned int height, - unsigned int* const outW, unsigned int* const outH, int isPicMip) +void GetScaledDimension( const unsigned int width, const unsigned int height, + unsigned int * const outW, unsigned int * const outH, int isPicMip ) { const unsigned int max_texture_size = 2048; @@ -473,15 +472,12 @@ void GetScaledDimension(const unsigned int width, const unsigned int height, *outH = scaled_height; } -void imsave(char* fileName, unsigned char* buffer2, unsigned int width, unsigned int height); -void fsWriteFile(const char *qpath, const void *buffer, int size); - -void fsWriteFile(const char* qpath, const void *buffer, int size) +void fsWriteFile( const char *qpath, const void *buffer, int size ) { - unsigned char* buf = (unsigned char*)buffer; + unsigned char *buf = (unsigned char*)buffer; - FILE* f = fopen(qpath, "wb"); + FILE *f = fopen(qpath, "wb"); if (!f) { fprintf(stderr, "Failed to open %s\n", qpath); @@ -525,12 +521,12 @@ void fsWriteFile(const char* qpath, const void *buffer, int size) fclose(f); } -void imsave(char *fileName, unsigned char *buffer2, unsigned int width, unsigned int height) +void imsave( char *fileName, unsigned char *buffer2, unsigned int width, unsigned int height) { const unsigned int cnPixels = width * height; - unsigned char* buffer = (unsigned char*)malloc(cnPixels * 3 + 18); + unsigned char *buffer = (unsigned char*)malloc(cnPixels * 3 + 18); memset(buffer, 0, 18); buffer[2] = 2; // uncompressed type @@ -571,8 +567,8 @@ void imsave(char *fileName, unsigned char *buffer2, unsigned int width, unsigned vk_debug("imsave: %s\n", fileName); } -void DEBUG_resample(const char *name, unsigned char *data, unsigned char *pBuffer, - unsigned int width, unsigned int height, unsigned int scaled_width, unsigned int scaled_height) +void DEBUG_resample( const char *name, unsigned char *data, unsigned char *pBuffer, + unsigned int width, unsigned int height, unsigned int scaled_width, unsigned int scaled_height ) { const char* slash = strrchr(name, '/'); diff --git a/codemp/rd-vulkan/vk_info.cpp b/codemp/rd-vulkan/vk_info.cpp index 0ae40cf52e..9a4c67e172 100644 --- a/codemp/rd-vulkan/vk_info.cpp +++ b/codemp/rd-vulkan/vk_info.cpp @@ -23,9 +23,9 @@ along with this program; if not, see . #include "tr_local.h" -#define CASE_STR(x) case (x): return #x +#define CASE_STR( x ) case ( x ): return #x -const char *vk_format_string(VkFormat format) +const char *vk_format_string( VkFormat format ) { static char buf[16]; @@ -54,7 +54,7 @@ const char *vk_format_string(VkFormat format) } } -const char *vk_result_string(VkResult code) { +const char *vk_result_string( VkResult code ) { static char buffer[32]; switch (code) { @@ -92,7 +92,7 @@ const char *vk_result_string(VkResult code) { } } -const char *vk_shadertype_string(Vk_Shader_Type code) { +const char *vk_shadertype_string( Vk_Shader_Type code ) { static char buffer[32]; switch (code) { @@ -163,14 +163,14 @@ const char *vk_shadertype_string(Vk_Shader_Type code) { } #undef CASE_STR -static const char *TruncateVKExtensionsString(const char *extensionsString, int maxExtensions) +static const char *TruncateVKExtensionsString( const char *extensionsString, int maxExtensions ) { - const char* p = extensionsString; - const char* q; + const char *p = extensionsString; + const char *q; int numExtensions = 0; size_t extensionsLen = strlen(extensionsString); - char* truncatedExtensions; + char *truncatedExtensions; while ((q = strchr(p, ' ')) != NULL && numExtensions <= maxExtensions) { @@ -191,11 +191,11 @@ static const char *TruncateVKExtensionsString(const char *extensionsString, int return truncatedExtensions; } -static void vk_print_instance_extensions(int setting) +static void vk_print_instance_extensions( int setting ) { uint32_t i = 0; uint32_t nInsExt = 0; - VkExtensionProperties* pInsExt; + VkExtensionProperties *pInsExt; // To retrieve a list of supported extensions before creating an instance VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &nInsExt, NULL)); @@ -231,10 +231,10 @@ static void vk_print_instance_extensions(int setting) } } -static void vk_print_device_extensions(void) +static void vk_print_device_extensions( void ) { uint32_t i, nDevExts = 0; - VkExtensionProperties* pDevExt; + VkExtensionProperties *pDevExt; // To query the extensions available to a given physical device VK_CHECK(qvkEnumerateDeviceExtensionProperties(vk.physical_device, NULL, &nDevExts, NULL)); @@ -255,10 +255,10 @@ static void vk_print_device_extensions(void) free(pDevExt); } -void vk_get_vulkan_properties(VkPhysicalDeviceProperties *props) +void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ) { - const char *device_type, *vendor_name; - uint32_t major, minor, patch; + const char *device_type, *vendor_name; + uint32_t major, minor, patch; vk_debug("\nActive 3D API: Vulkan\n"); diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index b9cf8aa264..dac027c759 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -32,12 +32,12 @@ along with this program; if not, see . int vkSamples = VK_SAMPLE_COUNT_1_BIT; int vkMaxSamples = VK_SAMPLE_COUNT_1_BIT; -VkBool32 is_vk_initialized(void) +VkBool32 is_vk_initialized( void ) { return vk.isInitialized; } -static void vk_set_render_scale(void) +static void vk_set_render_scale( void ) { if (gls.windowWidth != glConfig.vidWidth || gls.windowHeight != glConfig.vidHeight) { @@ -78,7 +78,7 @@ static void vk_set_render_scale(void) } } -void get_viewport_rect(VkRect2D *r) +void get_viewport_rect( VkRect2D *r ) { if (backEnd.projection2D) { @@ -96,7 +96,7 @@ void get_viewport_rect(VkRect2D *r) } } -void get_viewport(VkViewport *viewport, Vk_Depth_Range depth_range) { +void get_viewport( VkViewport *viewport, Vk_Depth_Range depth_range ) { VkRect2D r; get_viewport_rect(&r); @@ -146,7 +146,7 @@ void get_viewport(VkViewport *viewport, Vk_Depth_Range depth_range) { } } -void get_scissor_rect(VkRect2D *r) { +void get_scissor_rect( VkRect2D *r ) { if (backEnd.viewParms.portalView != PV_NONE) { @@ -171,7 +171,7 @@ void get_scissor_rect(VkRect2D *r) { } } -static void vk_render_splash(void) +static void vk_render_splash( void ) { VkCommandBufferBeginInfo begin_info; VkCommandBuffer command_buffer = vk.cmd->command_buffer; @@ -270,7 +270,7 @@ static void vk_render_splash(void) return; } -void vk_create_window(void) { +void vk_create_window( void ) { //R_Set2DRatio(); if (glConfig.vidWidth == 0) @@ -328,7 +328,7 @@ void vk_create_window(void) { glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; } -void vk_initialize(void) +void vk_initialize( void ) { int i; VkPhysicalDeviceProperties props; @@ -451,7 +451,7 @@ void vk_initialize(void) } // Shutdown vulkan subsystem by releasing resources acquired by Vk_Instance. -void vk_shutdown(void) +void vk_shutdown( void ) { ri.Printf( PRINT_ALL, "vk_shutdown()\n" ); diff --git a/codemp/rd-vulkan/vk_instance.cpp b/codemp/rd-vulkan/vk_instance.cpp index 175c233fc4..f2e029b645 100644 --- a/codemp/rd-vulkan/vk_instance.cpp +++ b/codemp/rd-vulkan/vk_instance.cpp @@ -146,7 +146,7 @@ PFN_vkGetImageMemoryRequirements2KHR qvkGetImageMemoryRequirements2KHR; PFN_vkDebugMarkerSetObjectNameEXT qvkDebugMarkerSetObjectNameEXT; -static char *Q_stradd(char *dst, const char *src) +static char *Q_stradd( char *dst, const char *src ) { char c; while ((c = *src++) != '\0') @@ -155,9 +155,9 @@ static char *Q_stradd(char *dst, const char *src) return dst; } -static qboolean vk_used_instance_extension(const char *ext) +static qboolean vk_used_instance_extension( const char *ext ) { - const char* u; + const char *u; // allow all VK_*_surface extensions u = strrchr(ext, '_'); @@ -179,7 +179,7 @@ static qboolean vk_used_instance_extension(const char *ext) } -static void vk_create_instance(void) +static void vk_create_instance( void ) { #ifndef NDEBUG const char *validation_layer_name_lunarg = "VK_LAYER_LUNARG_standard_validation"; @@ -286,7 +286,7 @@ static void vk_create_instance(void) free(extension_properties); } -static VkFormat get_hdr_format(VkFormat base_format) +static VkFormat get_hdr_format( VkFormat base_format ) { if (r_fbo->integer == 0) { return base_format; @@ -302,7 +302,7 @@ static VkFormat get_hdr_format(VkFormat base_format) } } -static VkFormat get_depth_format(VkPhysicalDevice physical_device) { +static VkFormat get_depth_format( VkPhysicalDevice physical_device ) { VkFormatProperties props; VkFormat formats[2]; uint32_t i; @@ -329,7 +329,7 @@ static VkFormat get_depth_format(VkPhysicalDevice physical_device) { return VK_FORMAT_UNDEFINED; // never get here } -static qboolean vk_blit_enabled(VkPhysicalDevice physical_device, const VkFormat srcFormat, const VkFormat dstFormat) +static qboolean vk_blit_enabled( VkPhysicalDevice physical_device, const VkFormat srcFormat, const VkFormat dstFormat ) { VkFormatProperties formatProps; @@ -361,7 +361,7 @@ static const present_format_t present_formats[] = { //{32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32} }; -static void get_present_format(int present_bits, VkFormat *bgr, VkFormat *rgb) { +static void get_present_format( int present_bits, VkFormat *bgr, VkFormat *rgb ) { const present_format_t *pf, *sel; int i; @@ -382,7 +382,7 @@ static void get_present_format(int present_bits, VkFormat *bgr, VkFormat *rgb) { } } -qboolean vk_select_surface_format(VkPhysicalDevice physical_device, VkSurfaceKHR surface) +qboolean vk_select_surface_format( VkPhysicalDevice physical_device, VkSurfaceKHR surface ) { VkFormat base_bgr, base_rgb; VkFormat ext_bgr, ext_rgb; @@ -453,7 +453,7 @@ qboolean vk_select_surface_format(VkPhysicalDevice physical_device, VkSurfaceKHR return qtrue; } - void vk_setup_surface_formats(VkPhysicalDevice physical_device) + void vk_setup_surface_formats( VkPhysicalDevice physical_device ) { vk.color_format = get_hdr_format(vk.base_format.format); vk.depth_format = get_depth_format(physical_device); @@ -465,9 +465,9 @@ qboolean vk_select_surface_format(VkPhysicalDevice physical_device, VkSurfaceKHR vk.capture_format = vk.color_format; } -static const char *renderer_name(const VkPhysicalDeviceProperties *props) { +static const char *renderer_name( const VkPhysicalDeviceProperties *props ) { static char buf[sizeof(props->deviceName) + 64]; - const char* device_type; + const char *device_type; switch (props->deviceType) { case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "Integrated"; break; @@ -483,7 +483,7 @@ static const char *renderer_name(const VkPhysicalDeviceProperties *props) { return buf; } -static qboolean vk_create_device(VkPhysicalDevice physical_device, int device_index) { +static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_index ) { ri.Printf(PRINT_ALL, "selected physical device: %i\n\n", device_index); @@ -685,7 +685,7 @@ static qboolean vk_create_device(VkPhysicalDevice physical_device, int device_in #define INIT_DEVICE_FUNCTION_EXT(func) \ q##func = (PFN_ ## func) qvkGetDeviceProcAddr(vk.device, #func); -void vk_init_library(void) +void vk_init_library( void ) { VkPhysicalDeviceProperties props; VkPhysicalDevice *physical_devices; @@ -889,7 +889,7 @@ void vk_init_library(void) #undef INIT_DEVICE_FUNCTION #undef INIT_DEVICE_FUNCTION_EXT -void vk_deinit_library(void) +void vk_deinit_library( void ) { qvkCreateInstance = NULL; qvkEnumerateInstanceExtensionProperties = NULL; @@ -1002,7 +1002,7 @@ void vk_deinit_library(void) } #define FORMAT_DEPTH(format, r_bits, g_bits, b_bits) case(VK_FORMAT_##format): *r = r_bits; *b = b_bits; *g = g_bits; return qtrue; -qboolean vk_surface_format_color_depth(VkFormat format, int* r, int* g, int* b) { +qboolean vk_surface_format_color_depth( VkFormat format, int *r, int *g, int *b ) { switch (format) { // Common formats from https://vulkan.gpuinfo.org/listsurfaceformats.php FORMAT_DEPTH(B8G8R8A8_UNORM, 255, 255, 255) diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index 5506a5ec1e..14267b8d8d 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -874,7 +874,7 @@ void vk_get_pipeline_def( uint32_t pipeline, Vk_Pipeline_Def *def ); // image process void GetScaledDimension( const unsigned int width, const unsigned int height, - unsigned int *const outW, unsigned int *const outH, int isPicMip ); + unsigned int * const outW, unsigned int * const outH, int isPicMip ); void R_SetColorMappings( void ); void R_LightScaleTexture( byte *in, int inwidth, int inheight, qboolean only_gamma ); void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight ); diff --git a/codemp/rd-vulkan/vk_pipelines.cpp b/codemp/rd-vulkan/vk_pipelines.cpp index b55a64c1f2..17e8013cd2 100644 --- a/codemp/rd-vulkan/vk_pipelines.cpp +++ b/codemp/rd-vulkan/vk_pipelines.cpp @@ -28,8 +28,8 @@ static VkVertexInputAttributeDescription attribs[8]; static uint32_t num_binds; static uint32_t num_attrs; -static void vk_create_layout_binding(int binding, VkDescriptorType type, - VkShaderStageFlags flags, VkDescriptorSetLayout *layout) { +static void vk_create_layout_binding( int binding, VkDescriptorType type, + VkShaderStageFlags flags, VkDescriptorSetLayout *layout ) { VkDescriptorSetLayoutBinding descriptor_binding; VkDescriptorSetLayoutCreateInfo desc; @@ -47,7 +47,7 @@ static void vk_create_layout_binding(int binding, VkDescriptorType type, VK_CHECK(qvkCreateDescriptorSetLayout(vk.device, &desc, NULL, layout)); } -void vk_create_descriptor_layout(void) +void vk_create_descriptor_layout( void ) { vk_debug("Create: vk.descriptor_pool, vk.set_layout, vk.pipeline_layout\n"); @@ -89,7 +89,7 @@ void vk_create_descriptor_layout(void) } } -void vk_create_pipeline_layout(void) +void vk_create_pipeline_layout( void ) { // Pipeline layouts VkDescriptorSetLayout set_layouts[7]; @@ -153,7 +153,7 @@ void vk_create_pipeline_layout(void) VK_SET_OBJECT_NAME(vk.pipeline_layout_blend, "pipeline layout - blend", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT); } -static void vk_push_bind(uint32_t binding, uint32_t stride) +static void vk_push_bind( uint32_t binding, uint32_t stride ) { bindings[num_binds].binding = binding; bindings[num_binds].stride = stride; @@ -161,7 +161,7 @@ static void vk_push_bind(uint32_t binding, uint32_t stride) num_binds++; } -static void vk_push_attr(uint32_t location, uint32_t binding, VkFormat format) +static void vk_push_attr( uint32_t location, uint32_t binding, VkFormat format ) { attribs[num_attrs].location = location; attribs[num_attrs].binding = binding; @@ -174,7 +174,7 @@ static void vk_push_attr(uint32_t location, uint32_t binding, VkFormat format) // descriptions as part of graphics pipeline creation // A vertex binding describes at which rate to load data // from memory throughout the vertices -static void vk_push_vertex_input_binding_attribute(const Vk_Pipeline_Def *def) { +static void vk_push_vertex_input_binding_attribute( const Vk_Pipeline_Def *def ) { num_binds = num_attrs = 0; // reset switch (def->shader_type) { @@ -383,8 +383,8 @@ static void vk_push_vertex_input_binding_attribute(const Vk_Pipeline_Def *def) { } } -static void vk_set_pipeline_color_blend_attachment_factor(const Vk_Pipeline_Def *def, - VkPipelineColorBlendAttachmentState *attachment_blend_state) +static void vk_set_pipeline_color_blend_attachment_factor( const Vk_Pipeline_Def *def, + VkPipelineColorBlendAttachmentState *attachment_blend_state ) { // source switch (def->state_bits & GLS_SRCBLEND_BITS) @@ -454,7 +454,7 @@ static void vk_set_pipeline_color_blend_attachment_factor(const Vk_Pipeline_Def } } -static void set_shader_stage_desc(VkPipelineShaderStageCreateInfo *desc, VkShaderStageFlagBits stage, VkShaderModule shader_module, const char *entry) { +static void set_shader_stage_desc( VkPipelineShaderStageCreateInfo *desc, VkShaderStageFlagBits stage, VkShaderModule shader_module, const char *entry ) { desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; desc->pNext = NULL; desc->flags = 0; @@ -1037,7 +1037,7 @@ VkPipeline vk_create_pipeline( const Vk_Pipeline_Def *def, renderPass_t renderPa return pipeline; } -static void vk_create_post_process_pipeline(int program_index, uint32_t width, uint32_t height) +static void vk_create_post_process_pipeline( int program_index, uint32_t width, uint32_t height ) { VkPipelineShaderStageCreateInfo shader_stages[2]; VkPipelineVertexInputStateCreateInfo vertex_input_state; @@ -1327,7 +1327,7 @@ static void vk_create_post_process_pipeline(int program_index, uint32_t width, u VK_SET_OBJECT_NAME(*pipeline, pipeline_name, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT); } -void vk_create_blur_pipeline(uint32_t index, uint32_t width, uint32_t height, qboolean horizontal_pass) +void vk_create_blur_pipeline( uint32_t index, uint32_t width, uint32_t height, qboolean horizontal_pass ) { VkPipelineShaderStageCreateInfo shader_stages[2]; VkPipelineVertexInputStateCreateInfo vertex_input_state; @@ -1509,7 +1509,7 @@ void vk_create_blur_pipeline(uint32_t index, uint32_t width, uint32_t height, qb VK_SET_OBJECT_NAME(*pipeline, va("%s blur pipeline %i", horizontal_pass ? "horizontal" : "vertical", index / 2 + 1), VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT); } -uint32_t vk_alloc_pipeline(const Vk_Pipeline_Def *def) { +uint32_t vk_alloc_pipeline( const Vk_Pipeline_Def *def ) { VK_Pipeline_t* pipeline; if (vk.pipelines_count >= MAX_VK_PIPELINES) { @@ -1527,7 +1527,7 @@ uint32_t vk_alloc_pipeline(const Vk_Pipeline_Def *def) { } } -VkPipeline vk_gen_pipeline(uint32_t index) { +VkPipeline vk_gen_pipeline( uint32_t index ) { if (index < vk.pipelines_count) { VK_Pipeline_t* pipeline = vk.pipelines + index; if (pipeline->handle[vk.renderPassIndex] == VK_NULL_HANDLE) @@ -1539,7 +1539,7 @@ VkPipeline vk_gen_pipeline(uint32_t index) { } } -uint32_t vk_find_pipeline_ext(uint32_t base, const Vk_Pipeline_Def *def, qboolean use) { +uint32_t vk_find_pipeline_ext( uint32_t base, const Vk_Pipeline_Def *def, qboolean use ) { const Vk_Pipeline_Def *cur_def; uint32_t index; @@ -1559,7 +1559,7 @@ uint32_t vk_find_pipeline_ext(uint32_t base, const Vk_Pipeline_Def *def, qboolea return index; } -void vk_get_pipeline_def(uint32_t pipeline, Vk_Pipeline_Def *def) { +void vk_get_pipeline_def( uint32_t pipeline, Vk_Pipeline_Def *def ) { if (pipeline >= vk.pipelines_count) { Com_Memset(def, 0, sizeof(*def)); } @@ -1568,7 +1568,7 @@ void vk_get_pipeline_def(uint32_t pipeline, Vk_Pipeline_Def *def) { } } -void vk_alloc_persistent_pipelines(void) +void vk_alloc_persistent_pipelines( void ) { unsigned int state_bits; Vk_Pipeline_Def def; @@ -1830,7 +1830,7 @@ void vk_alloc_persistent_pipelines(void) } } -void vk_create_pipelines(void) +void vk_create_pipelines( void ) { vk_alloc_persistent_pipelines(); @@ -1839,7 +1839,7 @@ void vk_create_pipelines(void) vk_create_bloom_pipelines(); } -void vk_create_bloom_pipelines(void) +void vk_create_bloom_pipelines( void ) { if (vk.fboActive && r_bloom->integer) { @@ -1860,7 +1860,7 @@ void vk_create_bloom_pipelines(void) } } -void vk_update_post_process_pipelines(void) +void vk_update_post_process_pipelines( void ) { if (vk.fboActive) { // update gamma shader diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index 6e6aad903d..bf5155825b 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -29,7 +29,7 @@ static VkBuffer shade_bufs[8]; static int bind_base; static int bind_count; -void vk_select_texture(const int index) +void vk_select_texture( const int index ) { if (vk.ctmu == index) return; @@ -40,17 +40,17 @@ void vk_select_texture(const int index) vk.ctmu = index; } -void vk_set_depthrange(const Vk_Depth_Range depthRange) +void vk_set_depthrange( const Vk_Depth_Range depthRange ) { tess.depthRange = depthRange; } -VkBuffer vk_get_vertex_buffer(void) +VkBuffer vk_get_vertex_buffer( void ) { return vk.cmd->vertex_buffer; } - -static void get_mvp_transform(float *mvp) + +static void get_mvp_transform( float *mvp ) { if (backEnd.projection2D) { @@ -78,7 +78,7 @@ static void get_mvp_transform(float *mvp) } } -void vk_update_mvp(const float *m) { +void vk_update_mvp( const float *m ) { float push_constants[16]; // mvp transform // Specify push constants. @@ -91,7 +91,7 @@ void vk_update_mvp(const float *m) { VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_constants), push_constants); } -void vk_set_2d(void) +void vk_set_2d( void ) { backEnd.projection2D = qtrue; @@ -108,7 +108,7 @@ void vk_set_2d(void) return; } -static void vk_bind_index_attr(int index) +static void vk_bind_index_attr( int index ) { if (bind_base == -1) { bind_base = index; @@ -119,7 +119,7 @@ static void vk_bind_index_attr(int index) } } -static void vk_bind_attr(int index, unsigned int item_size, const void *src) { +static void vk_bind_attr( int index, unsigned int item_size, const void *src ) { const uint32_t offset = PAD(vk.cmd->vertex_buffer_offset, 32); const uint32_t size = tess.numVertexes * item_size; @@ -136,7 +136,7 @@ static void vk_bind_attr(int index, unsigned int item_size, const void *src) { vk_bind_index_attr(index); } -uint32_t vk_tess_index(uint32_t numIndexes, const void *src) { +uint32_t vk_tess_index( uint32_t numIndexes, const void *src ) { const uint32_t offset = vk.cmd->vertex_buffer_offset; const uint32_t size = numIndexes * sizeof(tess.indexes[0]); @@ -152,7 +152,7 @@ uint32_t vk_tess_index(uint32_t numIndexes, const void *src) { } } -void vk_bind_index_buffer(VkBuffer buffer, uint32_t offset) +void vk_bind_index_buffer( VkBuffer buffer, uint32_t offset ) { if (vk.cmd->curr_index_buffer != buffer || vk.cmd->curr_index_offset != offset) qvkCmdBindIndexBuffer(vk.cmd->command_buffer, buffer, offset, VK_INDEX_TYPE_UINT32); @@ -161,7 +161,7 @@ void vk_bind_index_buffer(VkBuffer buffer, uint32_t offset) vk.cmd->curr_index_offset = offset; } -void vk_bind_index(void) +void vk_bind_index( void ) { #ifdef USE_VBO if (tess.vboIndex) { @@ -174,7 +174,7 @@ void vk_bind_index(void) vk_bind_index_ext(tess.numIndexes, tess.indexes); } -void vk_bind_index_ext(const int numIndexes, const uint32_t *indexes) +void vk_bind_index_ext( const int numIndexes, const uint32_t *indexes ) { uint32_t offset = vk_tess_index( numIndexes, indexes ); @@ -187,7 +187,7 @@ void vk_bind_index_ext(const int numIndexes, const uint32_t *indexes) } } -void vk_bind_geometry(uint32_t flags) +void vk_bind_geometry( uint32_t flags ) { bind_base = -1; bind_count = 0; @@ -275,7 +275,7 @@ void vk_bind_geometry(uint32_t flags) } } -void vk_bind_lighting(int stage, int bundle) +void vk_bind_lighting( int stage, int bundle ) { bind_base = -1; bind_count = 0; @@ -305,7 +305,7 @@ void vk_bind_lighting(int stage, int bundle) } } -void vk_update_uniform_descriptor(VkDescriptorSet descriptor, VkBuffer buffer) +void vk_update_uniform_descriptor( VkDescriptorSet descriptor, VkBuffer buffer ) { VkDescriptorBufferInfo info; VkWriteDescriptorSet desc; @@ -328,7 +328,7 @@ void vk_update_uniform_descriptor(VkDescriptorSet descriptor, VkBuffer buffer) qvkUpdateDescriptorSets(vk.device, 1, &desc, 0, NULL); } -void vk_create_storage_buffer(uint32_t size) +void vk_create_storage_buffer( uint32_t size ) { VkMemoryRequirements memory_requirements; VkMemoryAllocateInfo alloc_info; @@ -370,7 +370,7 @@ void vk_create_storage_buffer(uint32_t size) VK_SET_OBJECT_NAME(vk.storage.memory, "storage buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); } -void vk_update_attachment_descriptors(void) { +void vk_update_attachment_descriptors( void ) { if (vk.color_image_view) { @@ -427,7 +427,7 @@ void vk_update_attachment_descriptors(void) { } } -void vk_init_descriptors() { +void vk_init_descriptors( void ) { VkDescriptorSetAllocateInfo alloc; VkDescriptorBufferInfo info; VkWriteDescriptorSet desc; @@ -495,7 +495,7 @@ void vk_init_descriptors() { } } -void vk_create_vertex_buffer(VkDeviceSize size) +void vk_create_vertex_buffer( VkDeviceSize size ) { int i; void *data; @@ -551,12 +551,12 @@ void vk_create_vertex_buffer(VkDeviceSize size) vk.geometry_buffer_size_new = 0; } -void vk_reset_descriptor(int index) +void vk_reset_descriptor( int index ) { vk.cmd->descriptor_set.current[index] = VK_NULL_HANDLE; } -void vk_update_descriptor(int tmu, VkDescriptorSet curDesSet) +void vk_update_descriptor( int tmu, VkDescriptorSet curDesSet ) { if (vk.cmd->descriptor_set.current[tmu] != curDesSet) { vk.cmd->descriptor_set.start = @@ -568,12 +568,12 @@ void vk_update_descriptor(int tmu, VkDescriptorSet curDesSet) vk.cmd->descriptor_set.current[tmu] = curDesSet; } -void vk_update_descriptor_offset(int index, uint32_t offset) +void vk_update_descriptor_offset( int index, uint32_t offset ) { vk.cmd->descriptor_set.offset[index] = offset; } -void vk_bind_descriptor_sets() +void vk_bind_descriptor_sets( void ) { uint32_t offsets[2], offset_count; uint32_t start, end, count; @@ -598,7 +598,7 @@ void vk_bind_descriptor_sets() vk.cmd->descriptor_set.start = ~0U; } -void vk_bind_pipeline(uint32_t pipeline) { +void vk_bind_pipeline( uint32_t pipeline ) { VkPipeline vkpipe; vkpipe = vk_gen_pipeline(pipeline); @@ -612,7 +612,7 @@ void vk_bind_pipeline(uint32_t pipeline) { //vk_world.dirty_depth_attachment = VK_TRUE; } -void vk_draw_geometry(Vk_Depth_Range depRg, VkBool32 indexed) +void vk_draw_geometry( Vk_Depth_Range depRg, VkBool32 indexed ) { VkViewport viewport; VkRect2D scissor_rect; @@ -656,7 +656,7 @@ void vk_draw_geometry(Vk_Depth_Range depRg, VkBool32 indexed) } } -void ComputeColors(const int b, color4ub_t *dest, const shaderStage_t *pStage, int forceRGBGen) +void ComputeColors( const int b, color4ub_t *dest, const shaderStage_t *pStage, int forceRGBGen ) { int i; qboolean killGen = qfalse; @@ -936,7 +936,7 @@ void ComputeColors(const int b, color4ub_t *dest, const shaderStage_t *pStage, i } } -uint32_t vk_push_uniform(const vkUniform_t *uniform) { +uint32_t vk_push_uniform( const vkUniform_t *uniform ) { const uint32_t offset = vk.cmd->uniform_read_offset = PAD(vk.cmd->vertex_buffer_offset, vk.uniform_alignment); if (offset + vk.uniform_item_size > vk.geometry_buffer_size) @@ -959,7 +959,7 @@ uint32_t vk_push_uniform(const vkUniform_t *uniform) { RB_CalcFogProgramParms ======================== */ -const fogProgramParms_t *RB_CalcFogProgramParms(void) +const fogProgramParms_t *RB_CalcFogProgramParms( void ) { static fogProgramParms_t parm; const fog_t* fog; @@ -1014,7 +1014,7 @@ const fogProgramParms_t *RB_CalcFogProgramParms(void) } #ifdef USE_PMLIGHT -static void vk_set_light_params(vkUniform_t *uniform, const dlight_t *dl) { +static void vk_set_light_params( vkUniform_t *uniform, const dlight_t *dl ) { float radius; if (!glConfig.deviceSupportsGamma && !vk.fboActive) @@ -1041,7 +1041,7 @@ static void vk_set_light_params(vkUniform_t *uniform, const dlight_t *dl) { } #endif -static void vk_set_fog_params(vkUniform_t *uniform, int *fogStage) +static void vk_set_fog_params( vkUniform_t *uniform, int *fogStage ) { if (tess.fogNum && tess.shader->fogPass) { const fogProgramParms_t *fp = RB_CalcFogProgramParms(); @@ -1071,7 +1071,7 @@ Blends a fog texture on top of everything else =================== */ static vkUniform_t uniform; -static void RB_FogPass(void) { +static void RB_FogPass( void ) { uint32_t pipeline = vk.std_pipeline.fog_pipelines[tess.shader->fogPass - 1][tess.shader->cullType][tess.shader->polygonOffset]; #ifdef USE_FOG_ONLY @@ -1102,7 +1102,7 @@ static void RB_FogPass(void) { #endif } -void vk_bind(image_t *image) { +void vk_bind( image_t *image ) { if (!image) { vk_debug("vk_bind: NULL image\n"); image = tr.defaultImage; @@ -1113,7 +1113,7 @@ void vk_bind(image_t *image) { vk_update_descriptor(vk.ctmu + VK_SAMPLER_LAYOUT_BEGIN, image->descriptor_set); } -void R_BindAnimatedImage(const textureBundle_t *bundle) { +void R_BindAnimatedImage( const textureBundle_t *bundle ) { int64_t index; double v; @@ -1152,7 +1152,7 @@ void R_BindAnimatedImage(const textureBundle_t *bundle) { vk_bind(bundle->image[index]); } -void ComputeTexCoords(const int b, const textureBundle_t *bundle) { +void ComputeTexCoords( const int b, const textureBundle_t *bundle ) { int i; int tm; vec2_t* src, * dst; @@ -1268,7 +1268,7 @@ void ComputeTexCoords(const int b, const textureBundle_t *bundle) { } #ifdef USE_PMLIGHT -void vk_lighting_pass(void) +void vk_lighting_pass( void ) { static uint32_t uniform_offset; static int fog_stage; @@ -1332,7 +1332,7 @@ void vk_lighting_pass(void) #endif // USE_PMLIGHT static ss_input ssInput; -void RB_StageIteratorGeneric(void) +void RB_StageIteratorGeneric( void ) { const shaderStage_t *pStage; Vk_Pipeline_Def def; diff --git a/codemp/rd-vulkan/vk_shaders.cpp b/codemp/rd-vulkan/vk_shaders.cpp index 963456c72e..6f0ad88bbf 100644 --- a/codemp/rd-vulkan/vk_shaders.cpp +++ b/codemp/rd-vulkan/vk_shaders.cpp @@ -30,8 +30,7 @@ along with this program; if not, see . // The graphics pipeline is the sequence of the operations that take the // vertices and textures of your meshes all way to the pixels in the // render targets. - -static VkShaderModule SHADER_MODULE(const uint8_t *bytes, const int count) { +static VkShaderModule SHADER_MODULE( const uint8_t *bytes, const int count ) { VkShaderModuleCreateInfo desc; VkShaderModule module; @@ -49,9 +48,9 @@ static VkShaderModule SHADER_MODULE(const uint8_t *bytes, const int count) { return module; } -#define SHADER_MODULE(name) SHADER_MODULE(name,sizeof(name)) +#define SHADER_MODULE( name ) SHADER_MODULE( name, sizeof( name ) ) -void vk_create_shader_modules(void) +void vk_create_shader_modules( void ) { int i, j, k, l; @@ -171,7 +170,7 @@ void vk_create_shader_modules(void) VK_SET_OBJECT_NAME(vk.shaders.gamma_vs, "gamma post-processing vertex module", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT); } -void vk_destroy_shader_modules(void) +void vk_destroy_shader_modules( void ) { int i, j, k, l; diff --git a/codemp/rd-vulkan/vk_swapchain.cpp b/codemp/rd-vulkan/vk_swapchain.cpp index b245b7a53d..4e7b68e609 100644 --- a/codemp/rd-vulkan/vk_swapchain.cpp +++ b/codemp/rd-vulkan/vk_swapchain.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -void vk_restart_swapchain(const char *funcname) +void vk_restart_swapchain( const char *funcname ) { uint32_t i; ri.Printf(PRINT_WARNING, "%s(): restarting swapchain...\n", funcname); @@ -56,7 +56,7 @@ void vk_restart_swapchain(const char *funcname) vk_update_post_process_pipelines(); } -static const char *vk_pmode_to_str(VkPresentModeKHR mode) +static const char *vk_pmode_to_str( VkPresentModeKHR mode ) { static char buf[32]; @@ -69,21 +69,20 @@ static const char *vk_pmode_to_str(VkPresentModeKHR mode) }; } -void vk_create_swapchain(VkPhysicalDevice physical_device, VkDevice device, - VkSurfaceKHR surface, VkSurfaceFormatKHR surface_format, VkSwapchainKHR *swapchain) +void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, + VkSurfaceKHR surface, VkSurfaceFormatKHR surface_format, VkSwapchainKHR *swapchain ) { - VkImageViewCreateInfo view; - VkSurfaceCapabilitiesKHR surface_caps; - VkExtent2D image_extent; - uint32_t present_mode_count, i; - VkPresentModeKHR present_mode; - VkPresentModeKHR *present_modes; - uint32_t image_count; - VkSwapchainCreateInfoKHR desc; - qboolean mailbox_supported = qfalse; - qboolean immediate_supported = qfalse; - qboolean fifo_relaxed_supported = qfalse; - int v; + int v; + VkImageViewCreateInfo view; + VkSurfaceCapabilitiesKHR surface_caps; + VkExtent2D image_extent; + uint32_t present_mode_count, i, image_count; + VkPresentModeKHR present_mode, *present_modes; + VkSwapchainCreateInfoKHR desc; + qboolean mailbox_supported = qfalse; + qboolean immediate_supported = qfalse; + qboolean fifo_relaxed_supported = qfalse; + VK_CHECK(qvkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surface_caps)); @@ -238,7 +237,7 @@ void vk_create_swapchain(VkPhysicalDevice physical_device, VkDevice device, } -void vk_destroy_swapchain(void) { +void vk_destroy_swapchain ( void ) { uint32_t i; for (i = 0; i < vk.swapchain_image_count; i++) { From 9ad6cd6181d67dff401f13eb2ac86215a36a6ac5 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 16 Jun 2021 21:23:36 +0200 Subject: [PATCH 011/146] Removed glConfig.maxTextureUnits Make use of vanilla glConfig.maxActiveTextures instead. To preserve compatibility --- codemp/rd-common/tr_types.h | 1 - codemp/rd-vulkan/vk_init.cpp | 12 ++++++------ codemp/rd-vulkan/vk_shade_geometry.cpp | 2 +- codemp/rd-vulkan/vk_vbo.cpp | 2 +- 4 files changed, 8 insertions(+), 9 deletions(-) diff --git a/codemp/rd-common/tr_types.h b/codemp/rd-common/tr_types.h index 196ae0662a..8a5ef89a9e 100644 --- a/codemp/rd-common/tr_types.h +++ b/codemp/rd-common/tr_types.h @@ -386,7 +386,6 @@ typedef struct glconfig_s { const char *extensions_string; int maxTextureSize; // queried from GL - int numTextureUnits; // multitexture ability, Vulkan int maxActiveTextures; // multitexture ability float maxTextureFilterAnisotropy; diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index dac027c759..c65669d78a 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -357,20 +357,20 @@ void vk_initialize( void ) // default chunk size, may be doubled on demand vk.image_chunk_size = IMAGE_CHUNK_SIZE; - // numTextureUnits must not exceed MAX_TEXTURE_UNITS + // maxActiveTextures must not exceed MAX_TEXTURE_UNITS if (props.limits.maxPerStageDescriptorSamplers != 0xFFFFFFFF) - glConfig.numTextureUnits = props.limits.maxPerStageDescriptorSamplers; + glConfig.maxActiveTextures = props.limits.maxPerStageDescriptorSamplers; else - glConfig.numTextureUnits = props.limits.maxBoundDescriptorSets; - if (glConfig.numTextureUnits > MAX_TEXTURE_UNITS) - glConfig.numTextureUnits = MAX_TEXTURE_UNITS; + glConfig.maxActiveTextures = props.limits.maxBoundDescriptorSets; + if (glConfig.maxActiveTextures > MAX_TEXTURE_UNITS) + glConfig.maxActiveTextures = MAX_TEXTURE_UNITS; vk.maxBoundDescriptorSets = props.limits.maxBoundDescriptorSets; vk.maxAnisotropy = props.limits.maxSamplerAnisotropy; vk.maxLod = 1 + Q_log2( glConfig.maxTextureSize ); ri.Printf(PRINT_ALL, "\nVK_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize); - ri.Printf(PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits); + ri.Printf(PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.maxActiveTextures); vk.xscale2D = glConfig.vidWidth * (1.0 / 640.0); vk.yscale2D = glConfig.vidHeight * (1.0 / 480.0); diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index bf5155825b..058e79e285 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -34,7 +34,7 @@ void vk_select_texture( const int index ) if (vk.ctmu == index) return; - if (index >= glConfig.numTextureUnits) + if ( index >= glConfig.maxActiveTextures ) ri.Error(ERR_DROP, "%s: texture unit overflow = %i", __func__, index); vk.ctmu = index; diff --git a/codemp/rd-vulkan/vk_vbo.cpp b/codemp/rd-vulkan/vk_vbo.cpp index 17670d854c..2819542870 100644 --- a/codemp/rd-vulkan/vk_vbo.cpp +++ b/codemp/rd-vulkan/vk_vbo.cpp @@ -489,7 +489,7 @@ void R_BuildWorldVBO(msurface_t *surf, int surfCount) if (!r_vbo->integer) return; - if (glConfig.numTextureUnits < 3) { + if (glConfig.maxActiveTextures < 3) { ri.Printf(PRINT_WARNING, "... not enough texture units for VBO\n"); return; } From b087a7ec18fadf0fd79312d62da30acbea7360fd Mon Sep 17 00:00:00 2001 From: JKSunny Date: Thu, 17 Jun 2021 15:11:15 +0200 Subject: [PATCH 012/146] Fixed some linux compiler errors --- codemp/rd-vulkan/tr_local.h | 23 +++++++++++++++++++---- codemp/rd-vulkan/tr_quicksprite.h | 2 +- codemp/rd-vulkan/vk_image.cpp | 1 - codemp/rd-vulkan/vk_shade_geometry.cpp | 4 ++-- 4 files changed, 22 insertions(+), 8 deletions(-) diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index a98679d288..5d659bd0fa 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -194,7 +194,7 @@ typedef struct orientationr_s { float modelMatrix[16]; } orientationr_t; -enum imgFlags_t +typedef enum { IMGFLAG_NONE = 0x0000, IMGFLAG_MIPMAP = 0x0001, @@ -207,11 +207,26 @@ enum imgFlags_t IMGFLAG_NOSCALE = 0x0080, IMGFLAG_RGB = 0x0100, IMGFLAG_COLORSHIFT = 0x0200, -}; +} imgFlags_t; + #if defined( _WIN32 ) DEFINE_ENUM_FLAG_OPERATORS( imgFlags_t ); -#elif -// not rn .. +#elif defined( __linux__ ) +inline constexpr imgFlags_t operator | (imgFlags_t a, imgFlags_t b) throw() { + return imgFlags_t(((int)a) | ((int)b)); +} +inline imgFlags_t &operator |= (imgFlags_t &a, imgFlags_t b) throw() { + return (imgFlags_t &)(((int&)a) |= ((int)b)); +} +inline constexpr imgFlags_t operator & (imgFlags_t a, imgFlags_t b) throw() { + return imgFlags_t(((int)a) & ((int)b)); +} +inline imgFlags_t &operator &= (imgFlags_t &a, imgFlags_t b) throw() { + return (imgFlags_t &)(((int &)a) &= ((int)b)); +} +inline constexpr imgFlags_t operator ~ (imgFlags_t a) throw() { + return imgFlags_t(~((int)a)); +} #endif typedef struct image_s { diff --git a/codemp/rd-vulkan/tr_quicksprite.h b/codemp/rd-vulkan/tr_quicksprite.h index 8d1c4cb817..8bf2b1b27d 100644 --- a/codemp/rd-vulkan/tr_quicksprite.h +++ b/codemp/rd-vulkan/tr_quicksprite.h @@ -29,7 +29,7 @@ along with this program; if not, see . class CQuickSpriteSystem { private: - VkPipeline vk_pipeline; + uint32_t vk_pipeline; const textureBundle_t *mTexBundle; int mFogIndex; qboolean mUseFog; diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index 127af25327..6aa6bcaf63 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -22,7 +22,6 @@ along with this program; if not, see . */ #include "tr_local.h" -#include "rd-common\tr_types.h" #define DEFAULT_SIZE 16 #define FILE_HASH_SIZE 1024 diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index 058e79e285..4cb282c0ef 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -1337,7 +1337,7 @@ void RB_StageIteratorGeneric( void ) const shaderStage_t *pStage; Vk_Pipeline_Def def; uint32_t stage = 0; - VkPipeline pipeline; + uint32_t pipeline; int tess_flags, i; int fog_stage = 0; qboolean fogCollapse; @@ -1506,7 +1506,7 @@ void RB_StageIteratorGeneric( void ) // Now check for surfacesprites. if (r_surfaceSprites->integer && !r_vbo->integer) { - boolean ssFound = qfalse; + qboolean ssFound = qfalse; for (stage = 1; stage < tess.shader->numUnfoggedPasses; stage++) { From b150d2410306651e6bbd8bf7ceda4810deb1d1b8 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Thu, 17 Jun 2021 15:56:01 +0200 Subject: [PATCH 013/146] Removed unused extern method Forgot to include in previous linux compiler fix commit --- codemp/rd-vulkan/tr_local.h | 1 - 1 file changed, 1 deletion(-) diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index 5d659bd0fa..d7a094e93d 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -1592,7 +1592,6 @@ void R_DecomposeLitSort( unsigned sort, int* entityNum, shader_t** shader, int* void R_AddLitSurf( surfaceType_t* surface, shader_t* shader, int fogIndex ); #endif -void ScanAndLoadShaderFiles( void ); shader_t *GeneratePermanentShader( void ); static qboolean ParseShader( const char **text ); From bd3a458a8bb29a0348177f586389b98b5f7592a5 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Sun, 24 Oct 2021 17:08:47 +0200 Subject: [PATCH 014/146] Various fixes and upstream changes from Quake3e - Fixed cg_shadows 2 - Show correct device info using /gfxinfo - Added /vkinfo which shows Vulkan stats - Slightly reworked vulkan SDL - Some code refactoring --- README.md | 11 + codemp/rd-vulkan/G2_API.cpp | 7 +- codemp/rd-vulkan/tr_WorldEffects.cpp | 2 +- codemp/rd-vulkan/tr_backend.cpp | 9 +- codemp/rd-vulkan/tr_bsp.cpp | 3 +- codemp/rd-vulkan/tr_curve.cpp | 2 +- codemp/rd-vulkan/tr_init.cpp | 49 +-- codemp/rd-vulkan/tr_light.cpp | 2 +- codemp/rd-vulkan/tr_main.cpp | 24 +- codemp/rd-vulkan/tr_quicksprite.cpp | 2 +- codemp/rd-vulkan/tr_scene.cpp | 2 +- codemp/rd-vulkan/tr_shader.cpp | 3 +- codemp/rd-vulkan/tr_shadows.cpp | 232 ++++++------ codemp/rd-vulkan/tr_surface.cpp | 4 +- codemp/rd-vulkan/vk_debug.cpp | 12 +- codemp/rd-vulkan/vk_flares.cpp | 2 +- codemp/rd-vulkan/vk_frame.cpp | 19 +- codemp/rd-vulkan/vk_image.cpp | 13 +- codemp/rd-vulkan/vk_info.cpp | 484 +++++++++++++++---------- codemp/rd-vulkan/vk_init.cpp | 2 +- codemp/rd-vulkan/vk_instance.cpp | 110 +++--- codemp/rd-vulkan/vk_local.h | 50 ++- codemp/rd-vulkan/vk_shade_geometry.cpp | 26 +- codemp/rd-vulkan/vk_vbo.cpp | 8 +- shared/sdl/sdl_window.cpp | 153 ++++---- 25 files changed, 691 insertions(+), 540 deletions(-) diff --git a/README.md b/README.md index bb0e7354d1..cd81c751b6 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,17 @@ Installing and running EternalJK: * Create a new branch on your fork and make your changes * Send a [pull request](https://help.github.com/articles/creating-a-pull-request) to upstream (eternaljk/master) +### Vulkan support +Support Initially started by porting to [Quake-III-Arena-Kenny-Edition](https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition).
    +After that, I found [vkQuake3](https://github.com/suijingfeng/vkQuake3/tree/master/code), hence the file structure. + +Lastly, I stumbled across [Quake3e](https://github.com/ec-/Quake3e).
    +Which is highly maintained, and is packed with many additions compared to the other repositories. + +Therefore the vulkan renderer is now based on Quake3e.
    A list of the additions can be found on [here](https://github.com/ec-/Quake3e#user-content-vulkan-renderer). + +Many thanks to all the contributors that worked & are still working hard on improving the Q3 engine! + ## Maintainers * [eternal](https://github.com/eternalcodes) diff --git a/codemp/rd-vulkan/G2_API.cpp b/codemp/rd-vulkan/G2_API.cpp index e4af2a3d9a..d09a90af5e 100644 --- a/codemp/rd-vulkan/G2_API.cpp +++ b/codemp/rd-vulkan/G2_API.cpp @@ -668,8 +668,9 @@ void RestoreGhoul2InfoArray() #endif singleton->Deserialize ((const char *)data, size); Z_Free ((void *)data); - +#ifdef _DEBUG assert (read == size); +#endif } } @@ -681,9 +682,9 @@ void SaveGhoul2InfoArray() size_t written = #endif singleton->Serialize ((char *)data); - +#ifdef _DEBUG assert (written == size); - +#endif if ( !ri.PD_Store (PERSISTENT_G2DATA, data, size) ) { Com_Printf (S_COLOR_RED "ERROR: Failed to store persistent renderer data.\n"); diff --git a/codemp/rd-vulkan/tr_WorldEffects.cpp b/codemp/rd-vulkan/tr_WorldEffects.cpp index c8ee62c64c..2668d71e29 100644 --- a/codemp/rd-vulkan/tr_WorldEffects.cpp +++ b/codemp/rd-vulkan/tr_WorldEffects.cpp @@ -1306,7 +1306,7 @@ class CWeatherParticleCloud vk_bind_pipeline(vk.std_pipeline.worldeffect_pipeline[mBlendMode]); vk_bind_index(); vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); mParticlesRendered += mParticleCountRender; } diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 48bfa7801d..20c7f39a54 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -167,6 +167,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { backEnd.isHyperspace = qfalse; } + //glState.faceCulling = -1; // force face culling to set next time + // we will only draw a sun if there was sky rendered in this view backEnd.skyRenderedThisView = qfalse; @@ -218,7 +220,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { oldShaderSort = shader->sort; #endif -#if 0 +#ifdef USE_VANILLA_SHADOWFINISH if (!didShadowPass && shader && shader->sort > SS_BANNER) { RB_ShadowFinish(); @@ -287,7 +289,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { //vk_update_mvp(); vk_set_depthrange(DEPTH_RANGE_NORMAL); -#if 0 +#ifdef USE_VANILLA_SHADOWFINISH if (!didShadowPass) { RB_ShadowFinish(); @@ -847,7 +849,10 @@ const void *RB_DrawSurfs( const void *data ) { RB_DrawSun(0.1f, tr.sunShader); } +#ifndef USE_VANILLA_SHADOWFINISH RB_ShadowFinish(); +#endif + RB_RenderFlares(); #ifdef USE_PMLIGHT diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp index 49ea49b70e..6fd5d76b86 100644 --- a/codemp/rd-vulkan/tr_bsp.cpp +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -40,8 +40,7 @@ void RE_LoadWorldMap( const char *name ); static world_t s_worldData; static byte *fileBase; -int c_subdivisions; -int c_gridVerts; +static int c_gridVerts; //=============================================================================== diff --git a/codemp/rd-vulkan/tr_curve.cpp b/codemp/rd-vulkan/tr_curve.cpp index 0b7734df29..a70dec58df 100644 --- a/codemp/rd-vulkan/tr_curve.cpp +++ b/codemp/rd-vulkan/tr_curve.cpp @@ -296,7 +296,7 @@ static void PutPointsOnCurve( drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], R_CreateSurfaceGridMesh ================= */ -srfGridMesh_t *R_CreateSurfaceGridMesh( int width, int height, +static srfGridMesh_t *R_CreateSurfaceGridMesh( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE] ) { int i, j, size; drawVert_t *vert; diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 531b1d63d0..17ad492cee 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -37,8 +37,6 @@ glstate_t glState; window_t window; glstatic_t gls; -//static void GfxInfo_f( void ); - cvar_t *r_verbose; cvar_t *r_ignore; @@ -218,8 +216,8 @@ cvar_t *r_vbo; // the main view, all the 3D icons, etc #define DEFAULT_MAX_POLYS 600 #define DEFAULT_MAX_POLYVERTS 3000 -cvar_t *r_maxpolys; -cvar_t *r_maxpolyverts; +static cvar_t *r_maxpolys; +static cvar_t *r_maxpolyverts; int max_polys; int max_polyverts; @@ -706,44 +704,6 @@ const void *RB_TakeVideoFrameCmd( const void *data ) return (const void*)(cmd + 1); } -/* -================ -R_PrintLongString - -Workaround for ri.Printf's 1024 characters buffer limit. -================ -*/ -void R_PrintLongString( const char *string ) -{ - char buffer[1024]; - const char *p = string; - int remainingLength = strlen(string); - - while (remainingLength > 0) - { - // Take as much characters as possible from the string without splitting words between buffers - // This avoids the client console splitting a word up when one half fits on the current line, - // but the second half would have to be written on a new line - int charsToTake = sizeof(buffer) - 1; - if (remainingLength > charsToTake) { - while (p[charsToTake - 1] > ' ' && p[charsToTake] > ' ') { - charsToTake--; - if (charsToTake == 0) { - charsToTake = sizeof(buffer) - 1; - break; - } - } - } else if (remainingLength < charsToTake) { - charsToTake = remainingLength; - } - - Q_strncpyz( buffer, p, charsToTake + 1 ); - vk_debug("%s", buffer ); - remainingLength -= charsToTake; - p += charsToTake; - } -} - void R_RemapSkyShader_f ( void ) { int num; @@ -781,14 +741,15 @@ static consoleCommand_t commands[] = { { "screenshot", R_ScreenShot_f }, { "screenshot_png", R_ScreenShot_f }, { "screenshot_tga", R_ScreenShot_f }, - //{ "gfxinfo", GfxInfo_f }, + { "gfxinfo", GfxInfo_f }, { "r_we", R_WorldEffect_f }, { "imagecacheinfo", RE_RegisterImages_Info_f }, { "modellist", R_Modellist_f }, { "modelcacheinfo", RE_RegisterModels_Info_f }, { "r_cleardecals", RE_ClearDecals }, { "remapSky", R_RemapSkyShader_f }, - { "clearRemaps", R_ClearRemaps_f } + { "clearRemaps", R_ClearRemaps_f }, + { "vkinfo", vk_info_f } }; static const size_t numCommands = ARRAY_LEN( commands ); diff --git a/codemp/rd-vulkan/tr_light.cpp b/codemp/rd-vulkan/tr_light.cpp index 27ab98f0bb..791b6bc37c 100644 --- a/codemp/rd-vulkan/tr_light.cpp +++ b/codemp/rd-vulkan/tr_light.cpp @@ -252,7 +252,7 @@ by the Calc_* functions */ void R_SetupEntityLighting(const trRefdef_t* refdef, trRefEntity_t* ent) { int i; - dlight_t* dl; + dlight_t *dl; float power; vec3_t dir; float d; diff --git a/codemp/rd-vulkan/tr_main.cpp b/codemp/rd-vulkan/tr_main.cpp index a8f1088724..748029cbd8 100644 --- a/codemp/rd-vulkan/tr_main.cpp +++ b/codemp/rd-vulkan/tr_main.cpp @@ -476,8 +476,15 @@ static void R_SetFarClip( void ) // if not rendering the world (icons, menus, etc) // set a 2k far clip plane - if (tr.refdef.rdflags & RDF_NOWORLDMODEL) { - tr.viewParms.zFar = 2048; + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + if (tr.refdef.rdflags & RDF_AUTOMAP) + { //override the zfar then + tr.viewParms.zFar = 32768.0f; + } + else + { + tr.viewParms.zFar = 2048.0f; + } return; } @@ -487,24 +494,27 @@ static void R_SetFarClip( void ) farthestCornerDistance = 0; for (i = 0; i < 8; i++) { - vec3_t v, vecTo; + vec3_t v; float distance; v[0] = tr.viewParms.visBounds[(i >> 0) & 1][0]; v[1] = tr.viewParms.visBounds[(i >> 1) & 1][1]; v[2] = tr.viewParms.visBounds[(i >> 2) & 1][2]; - VectorSubtract(v, tr.viewParms.ori.origin, vecTo); - - distance = DotProduct(vecTo, vecTo); + distance = DistanceSquared(tr.viewParms.ori.origin, v); if (distance > farthestCornerDistance) { farthestCornerDistance = distance; } } + + //tr.viewParms.zFar = sqrt(farthestCornerDistance); - tr.viewParms.zFar = sqrt(farthestCornerDistance); + // Bring in the zFar to the distanceCull distance + // The sky renders at zFar so need to move it out a little + // ...and make sure there is a minimum zfar to prevent problems + tr.viewParms.zFar = Com_Clamp(2048.0f, tr.distanceCull * (1.732), sqrtf(farthestCornerDistance)); } /* diff --git a/codemp/rd-vulkan/tr_quicksprite.cpp b/codemp/rd-vulkan/tr_quicksprite.cpp index 9f6bdf4aa6..6db9560ae6 100644 --- a/codemp/rd-vulkan/tr_quicksprite.cpp +++ b/codemp/rd-vulkan/tr_quicksprite.cpp @@ -81,7 +81,7 @@ void CQuickSpriteSystem::Flush( void ) vk_bind_pipeline(vk_pipeline); vk_bind_index(); vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); //only for software fog pass (global soft/volumetric) -rww //if (mUseFog && (r_drawfog->integer != 2 || mFogIndex != tr.world->globalFog)) diff --git a/codemp/rd-vulkan/tr_scene.cpp b/codemp/rd-vulkan/tr_scene.cpp index 0011c390d1..4b9d4722d2 100644 --- a/codemp/rd-vulkan/tr_scene.cpp +++ b/codemp/rd-vulkan/tr_scene.cpp @@ -541,7 +541,7 @@ void RE_RenderScene( const refdef_t *fd ) { // compare the area bits areaDiff = 0; - for (i = 0; i < MAX_MAP_AREA_BYTES / 4; i++) { + for (i = 0; i < MAX_MAP_AREA_BYTES / sizeof(int); i++) { areaDiff |= ((int*)tr.refdef.areamask)[i] ^ ((int*)fd->areamask)[i]; ((int*)tr.refdef.areamask)[i] = ((int*)fd->areamask)[i]; } diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index a927a675dc..964b27acf4 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -4538,7 +4538,7 @@ static void CreateInternalShaders( void ) stages[0].bundle[0].image[0] = tr.defaultImage; stages[0].active = qtrue; stages[0].stateBits = GLS_DEFAULT; - shader.sort = SS_STENCIL_SHADOW; + shader.sort = SS_BANNER; tr.shadowShader = FinishShader(); InitShader("", lightmapsNone, stylesDefault); @@ -4557,7 +4557,6 @@ static void CreateExternalShaders( void ) // investigate why default sort order gives issues with saber sort order. //tr.projectionShadowShader->sort = SS_STENCIL_SHADOW; - //tr.flareShader = R_FindShader("flareShader", lightmapsNone, stylesDefault, qtrue); tr.flareShader = R_FindShader("gfx/misc/Flareparticle", lightmapsNone, stylesDefault, qtrue); diff --git a/codemp/rd-vulkan/tr_shadows.cpp b/codemp/rd-vulkan/tr_shadows.cpp index 1b23b67f89..a917e3a32e 100644 --- a/codemp/rd-vulkan/tr_shadows.cpp +++ b/codemp/rd-vulkan/tr_shadows.cpp @@ -42,8 +42,6 @@ typedef struct { static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; static int numEdgeDefs[SHADER_MAX_VERTEXES]; static int facing[SHADER_MAX_INDEXES / 3]; -static vec4_t extrudedEdges[SHADER_MAX_VERTEXES * 4]; -static int numExtrudedEdges; static void R_AddEdgeDef(int i1, int i2, int facing) { int c = numEdgeDefs[i1]; @@ -56,13 +54,15 @@ static void R_AddEdgeDef(int i1, int i2, int facing) { numEdgeDefs[i1]++; } -static void R_ExtrudeShadowEdges(void) { - int i; - int c, c2; - int j, k; - int i2; +static void R_CalcShadowEdges(void) { + qboolean sil_edge; + int i; + int c, c2; + int j, k; + int i2; + color4ub_t *colors; - numExtrudedEdges = 0; + tess.numIndexes = 0; // an edge is NOT a silhouette edge if its face doesn't face the light, // or if it has a reverse paired edge that also faces the light. @@ -75,7 +75,7 @@ static void R_ExtrudeShadowEdges(void) { continue; } - qboolean sil_edge = qtrue; + sil_edge = qtrue; i2 = edgeDefs[i][j].i2; c2 = numEdgeDefs[i2]; for (k = 0; k < c2; k++) { @@ -88,52 +88,29 @@ static void R_ExtrudeShadowEdges(void) { // if it doesn't share the edge with another front facing // triangle, it is a sil edge if (sil_edge) { - VectorCopy(tess.xyz[i], extrudedEdges[numExtrudedEdges * 4 + 0]); - VectorCopy(tess.xyz[i + tess.numVertexes], extrudedEdges[numExtrudedEdges * 4 + 1]); - VectorCopy(tess.xyz[i2], extrudedEdges[numExtrudedEdges * 4 + 2]); - VectorCopy(tess.xyz[i2 + tess.numVertexes], extrudedEdges[numExtrudedEdges * 4 + 3]); - numExtrudedEdges++; + if (tess.numIndexes > ARRAY_LEN(tess.indexes) - 6) { + i = tess.numVertexes; + break; + } + + tess.indexes[tess.numIndexes + 0] = i; + tess.indexes[tess.numIndexes + 1] = i2; + tess.indexes[tess.numIndexes + 2] = i + tess.numVertexes; + tess.indexes[tess.numIndexes + 3] = i2; + tess.indexes[tess.numIndexes + 4] = i2 + tess.numVertexes; + tess.indexes[tess.numIndexes + 5] = i + tess.numVertexes; + + tess.numIndexes += 6; } } } -} - -static void vk_renderShadowEdges(uint32_t pipeline) -{ - int i = 0; - - while (i < numExtrudedEdges) { - int count = numExtrudedEdges - i; - if (count > (SHADER_MAX_VERTEXES - 1) / 4) - count = (SHADER_MAX_VERTEXES - 1) / 4; - - memcpy(tess.xyz, extrudedEdges[i * 4], 4 * count * sizeof(vec4_t)); - tess.numVertexes = count * 4; - int k = 0; - - for (k = 0; k < count; k++) - { - tess.indexes[k * 6 + 0] = k * 4 + 0; - tess.indexes[k * 6 + 1] = k * 4 + 2; - tess.indexes[k * 6 + 2] = k * 4 + 1; - - tess.indexes[k * 6 + 3] = k * 4 + 2; - tess.indexes[k * 6 + 4] = k * 4 + 3; - tess.indexes[k * 6 + 5] = k * 4 + 1; - } - tess.numIndexes = count * 6; - for (k = 0; k < tess.numVertexes; k++) - { - VectorSet((float*)tess.svars.colors[0][k], 50, 50, 50); - tess.svars.colors[0][k][3] = 255; - } + tess.numVertexes *= 2; - vk_bind_pipeline(pipeline); - vk_bind_geometry(TESS_XYZ | TESS_RGBA0); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + colors = &tess.svars.colors[0][0]; // we need at least 2x SHADER_MAX_VERTEXES there - i += count; + for (i = 0; i < tess.numVertexes; i++) { + Vector4Set(colors[i], 50, 50, 50, 255); } } @@ -150,15 +127,43 @@ triangleFromEdge[ v1 ][ v2 ] ================= */ void RB_ShadowTessEnd(void) { - int i; - int numTris; - vec3_t lightDir; + int i, numTris; + vec3_t lightDir; + uint32_t pipeline[2]; - // we can only do this if we have enough space in the vertex buffers - if (tess.numVertexes >= SHADER_MAX_VERTEXES / 2) { + if (glConfig.stencilBits < 4) return; - } +#if 1 + vec3_t entLight; + vec3_t worldxyz; + float groundDist; + +#ifdef USE_PMLIGHT + if (r_dlightMode->integer == 2 && r_shadows->integer == 2) + VectorCopy(backEnd.currentEntity->shadowLightDir, entLight); + else +#endif + VectorCopy(backEnd.currentEntity->lightDir, entLight); + + entLight[2] = 0.0f; + VectorNormalize(entLight); + + //Oh well, just cast them straight down no matter what onto the ground plane. + //This presets no chance of screwups and still looks better than a stupid + //shader blob. + VectorSet(lightDir, entLight[0] * 0.3f, entLight[1] * 0.3f, 1.0f); + + // project vertexes away from light direction + for (i = 0; i < tess.numVertexes; i++) { + //add or.origin to vert xyz to end up with world oriented coord, then figure + //out the ground pos for the vert to project the shadow volume to + VectorAdd(tess.xyz[i], backEnd.ori.origin, worldxyz); + groundDist = worldxyz[2] - backEnd.currentEntity->e.shadowPlane; + groundDist += 16.0f; //fudge factor + VectorMA(tess.xyz[i], -groundDist, lightDir, tess.xyz[i + tess.numVertexes]); + } +#else #ifdef USE_PMLIGHT if (r_dlightMode->integer == 2 && r_shadows->integer == 2) VectorCopy(backEnd.currentEntity->shadowLightDir, lightDir); @@ -176,6 +181,7 @@ void RB_ShadowTessEnd(void) { for (i = 0; i < tess.numVertexes; i++) { VectorMA(tess.xyz[i], -512, lightDir, tess.xyz[i + tess.numVertexes]); } +#endif // decide which triangles face the light Com_Memset(numEdgeDefs, 0, tess.numVertexes * sizeof(numEdgeDefs[0])); @@ -185,23 +191,23 @@ void RB_ShadowTessEnd(void) { { int i1, i2, i3; vec3_t d1, d2, normal; - float* v1, * v2, * v3; + float *v1, *v2, *v3; float d; - i1 = tess.indexes[i * 3 + 0]; - i2 = tess.indexes[i * 3 + 1]; - i3 = tess.indexes[i * 3 + 2]; + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1]; + i3 = tess.indexes[ i*3 + 2]; - v1 = tess.xyz[i1]; - v2 = tess.xyz[i2]; - v3 = tess.xyz[i3]; + v1 = tess.xyz[ i1 ]; + v2 = tess.xyz[ i2 ]; + v3 = tess.xyz[ i3 ]; - VectorSubtract(v2, v1, d1); - VectorSubtract(v3, v1, d2); - CrossProduct(d1, d2, normal); + VectorSubtract( v2, v1, d1 ); + VectorSubtract( v3, v1, d2 ); + CrossProduct( d1, d2, normal ); - d = DotProduct(normal, lightDir); - if (d > 0) { + d = DotProduct( normal, lightDir ); + if ( d > 0 ) { facing[i] = 1; } else { @@ -209,33 +215,36 @@ void RB_ShadowTessEnd(void) { } // create the edges - R_AddEdgeDef(i1, i2, facing[i]); - R_AddEdgeDef(i2, i3, facing[i]); - R_AddEdgeDef(i3, i1, facing[i]); + R_AddEdgeDef( i1, i2, facing[i] ); + R_AddEdgeDef( i2, i3, facing[i] ); + R_AddEdgeDef( i3, i1, facing[i] ); } - - - - R_ExtrudeShadowEdges(); - + + R_CalcShadowEdges(); // draw the silhouette edges vk_bind(tr.whiteImage); - vk_bind_index(); + // mirrors have the culling order reversed if (backEnd.viewParms.portalView == PV_MIRROR) { - vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[0][1]); - vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[1][1]); + pipeline[0] = vk.std_pipeline.shadow_volume_pipelines[0][1]; + pipeline[1] = vk.std_pipeline.shadow_volume_pipelines[1][1]; } - else{ - vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[0][0]); - vk_renderShadowEdges(vk.std_pipeline.shadow_volume_pipelines[1][0]); + else { + pipeline[0] = vk.std_pipeline.shadow_volume_pipelines[0][0]; + pipeline[1] = vk.std_pipeline.shadow_volume_pipelines[1][0]; } - //tess.numVertexes /= 2; + vk_bind_pipeline(pipeline[0]); // back-sided + vk_bind_index(); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); + vk_bind_pipeline(pipeline[1]); // front-sided + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); - backEnd.doneShadows = qtrue; + tess.numVertexes /= 2; + backEnd.doneShadows = qtrue; tess.numIndexes = 0; } @@ -252,41 +261,33 @@ overlap and double darken. */ void RB_ShadowFinish(void) { + float tmp[16]; + int i; - if (!backEnd.doneShadows) { + if (!backEnd.doneShadows) return; - } backEnd.doneShadows = qfalse; - if (r_shadows->integer != 2) { + if (r_shadows->integer != 2) return; - } - if (glConfig.stencilBits < 4) { + + if (glConfig.stencilBits < 4) return; - } - float tmp[16]; - vk_bind(tr.whiteImage); + static const vec3_t verts[4] = { + { -100, 100, -10 }, + { 100, 100, -10 }, + { -100,-100, -10 }, + { 100,-100, -10 } + }; - tess.indexes[0] = 0; - tess.indexes[1] = 1; - tess.indexes[2] = 2; - tess.indexes[3] = 0; - tess.indexes[4] = 2; - tess.indexes[5] = 3; - tess.numIndexes = 6; - - VectorSet(tess.xyz[0], -100, 100, -10); - VectorSet(tess.xyz[1], 100, 100, -10); - VectorSet(tess.xyz[2], 100, -100, -10); - VectorSet(tess.xyz[3], -100, -100, -10); - int i = 0; + vk_bind(tr.whiteImage); for (i = 0; i < 4; i++) { - VectorSet((float*)tess.svars.colors[0][i], 153, 153, 153); - tess.svars.colors[0][i][3] = 255; + VectorCopy(verts[i], tess.xyz[i]); + Vector4Set(tess.svars.colors[0][i], 153, 153, 153, 255); } tess.numVertexes = 4; @@ -300,8 +301,8 @@ void RB_ShadowFinish(void) vk_bind_pipeline(vk.std_pipeline.shadow_finish_pipeline); vk_update_mvp(NULL); - vk_bind_geometry(TESS_XYZ | TESS_RGBA0 /*| TESS_ST0 */); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + vk_bind_geometry(TESS_XYZ | TESS_RGBA0); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qfalse); Com_Memcpy(vk_world.modelview_transform, tmp, 64); @@ -318,17 +319,20 @@ RB_ProjectionShadowDeform */ void RB_ProjectionShadowDeform(void) { + int i; + float *xyz; vec3_t ground; + float groundDist, d, h; vec3_t light; vec3_t lightDir; - float* xyz = (float*)tess.xyz; + xyz = (float*)tess.xyz; ground[0] = backEnd.ori.axis[0][2]; ground[1] = backEnd.ori.axis[1][2]; ground[2] = backEnd.ori.axis[2][2]; - float groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane; + groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane; #ifdef USE_PMLIGHT if (r_dlightMode->integer == 2 && r_shadows->integer == 2) @@ -337,7 +341,7 @@ void RB_ProjectionShadowDeform(void) #endif VectorCopy(backEnd.currentEntity->lightDir, lightDir); - float d = DotProduct(lightDir, ground); + d = DotProduct(lightDir, ground); // don't let the shadows get too long or go negative if (d < 0.5) { @@ -350,13 +354,13 @@ void RB_ProjectionShadowDeform(void) light[1] = lightDir[1] * d; light[2] = lightDir[2] * d; - int i; + for (i = 0; i < tess.numVertexes; i++, xyz += 4) { - float h = DotProduct(xyz, ground) + groundDist; + h = DotProduct(xyz, ground) + groundDist; xyz[0] -= light[0] * h; xyz[1] -= light[1] * h; xyz[2] -= light[2] * h; } -} +} \ No newline at end of file diff --git a/codemp/rd-vulkan/tr_surface.cpp b/codemp/rd-vulkan/tr_surface.cpp index 91140df913..6e55dec656 100644 --- a/codemp/rd-vulkan/tr_surface.cpp +++ b/codemp/rd-vulkan/tr_surface.cpp @@ -1541,7 +1541,7 @@ Just copy the grid of points and triangulate void RB_SurfaceGrid( srfGridMesh_t *cv ) { int i, j; float *xyz, *normal; - float *texCoords0, * texCoords1, * texCoords2, * texCoords3, * texCoords4; + float *texCoords0, *texCoords1, *texCoords2, *texCoords3, *texCoords4; unsigned char *color; drawVert_t *dv; int rows, irows, vrows; @@ -1612,7 +1612,6 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { heightTable[lodHeight] = cv->height-1; lodHeight++; - // very large grids may have more points or indexes than can be fit // in the tess structure, so we may have to issue it in multiple passes @@ -1708,7 +1707,6 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) { normal[2] = dv->normal[2]; } normal += 4; - //texCoords0 += 2;// *NUM_TEX_COORDS; *(unsigned *)color = ComputeFinalVertexColor((byte *)dv->color); color += 4; diff --git a/codemp/rd-vulkan/vk_debug.cpp b/codemp/rd-vulkan/vk_debug.cpp index 35ec678a6e..513a9371c2 100644 --- a/codemp/rd-vulkan/vk_debug.cpp +++ b/codemp/rd-vulkan/vk_debug.cpp @@ -29,7 +29,7 @@ Logs comments to specific vulkan log ================ */ void QDECL vk_debug( const char *msg, ... ) { -//#ifndef NDEBUG +#ifdef _DEBUG FILE* fp; va_list argptr; char text[1024]; @@ -41,15 +41,17 @@ void QDECL vk_debug( const char *msg, ... ) { fp = fopen("./vk_log.log", "a"); fprintf(fp, text); fclose(fp); -//#endif +#endif + return; } +#ifdef USE_VK_VALIDATION /* ================ Vulkan validation layer debug callback ================ */ -#ifndef NDEBUG + VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT object_type, uint64_t object, size_t location, int32_t message_code, @@ -145,7 +147,7 @@ void DrawTris( shaderCommands_t *pInput){ } vk_bind_pipeline(pipeline); - vk_draw_geometry(DEPTH_RANGE_ZERO, VK_TRUE); + vk_draw_geometry(DEPTH_RANGE_ZERO, qtrue); } /* @@ -293,7 +295,7 @@ void RB_ShowImages ( image_t** const pImg, uint32_t numImages ) vk_bind_pipeline(vk.std_pipeline.images_debug_pipeline); vk_bind_geometry(TESS_XYZ | TESS_RGBA0 | TESS_ST0); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); } tess.numIndexes = 0; diff --git a/codemp/rd-vulkan/vk_flares.cpp b/codemp/rd-vulkan/vk_flares.cpp index a44a82d410..7a6c87efde 100644 --- a/codemp/rd-vulkan/vk_flares.cpp +++ b/codemp/rd-vulkan/vk_flares.cpp @@ -290,7 +290,7 @@ static float *vk_ortho( float x1, float x2, RB_TestFlare ================== */ -void RB_TestFlare( flare_t *f ) { +static void RB_TestFlare( flare_t *f ) { qboolean visible; float fade; float *m; diff --git a/codemp/rd-vulkan/vk_frame.cpp b/codemp/rd-vulkan/vk_frame.cpp index 51099783ed..76b6c2580f 100644 --- a/codemp/rd-vulkan/vk_frame.cpp +++ b/codemp/rd-vulkan/vk_frame.cpp @@ -861,16 +861,23 @@ void vk_begin_frame( void ) } #endif +#ifdef USE_VK_STATS + if (vk.cmd->vertex_buffer_offset > vk.stats.vertex_buffer_max) { + vk.stats.vertex_buffer_max = vk.cmd->vertex_buffer_offset; + } + + if (vk.stats.push_size > vk.stats.push_size_max) { + vk.stats.push_size_max = vk.stats.push_size; + } +#endif vk.cmd->last_pipeline = VK_NULL_HANDLE; backEnd.screenMapDone = qfalse; - // Begin render pass. if (vk_find_screenmap_drawsurfs()) { vk_begin_screenmap_render_pass(); } else { - vk_begin_main_render_pass(); } @@ -891,6 +898,11 @@ void vk_begin_frame( void ) if (vk.maxBoundDescriptorSets >= 6) { vk_update_descriptor(4, tr.whiteImage->descriptor_set); } + +#ifdef USE_VK_STATS + // other stats + vk.stats.push_size = 0; +#endif } void vk_end_render_pass( void ) @@ -990,6 +1002,9 @@ void vk_release_resources( void ) { } Com_Memset(vk.cmd->buf_offset, 0, sizeof(vk.cmd->buf_offset)); + Com_Memset(vk.cmd->vbo_offset, 0, sizeof(vk.cmd->vbo_offset)); + + Com_Memset( &vk.stats, 0, sizeof( vk.stats ) ); } void vk_end_frame( void ) diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index 6aa6bcaf63..281bb61666 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -359,7 +359,7 @@ void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Dat } else { if (image->flags & IMGFLAG_COLORSHIFT) { - byte* p = data; + byte *p = data; int i, n = width * height; for (i = 0; i < n; i++, p += 4) { @@ -623,9 +623,11 @@ static void allocate_and_bind_image_memory( VkImage image ) { if (chunk == NULL) { VkMemoryAllocateInfo alloc_info; VkDeviceMemory memory; + VkResult result; if (vk_world.num_image_chunks >= MAX_IMAGE_CHUNKS) { - ri.Error(ERR_FATAL, "Vulkan: image chunk limit has been reached"); + ri.Error(ERR_DROP, "Image chunk limit has been reached"); + vk_restart_swapchain( __func__ ); } alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; @@ -633,7 +635,12 @@ static void allocate_and_bind_image_memory( VkImage image ) { alloc_info.allocationSize = vk.image_chunk_size; alloc_info.memoryTypeIndex = vk_find_memory_type(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory)); + result = qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory); + + if (result < 0) { + ri.Error(ERR_DROP, "GPU memory heap overflow"); + vk_restart_swapchain( __func__ ); + } chunk = &vk_world.image_chunks[vk_world.num_image_chunks]; chunk->memory = memory; diff --git a/codemp/rd-vulkan/vk_info.cpp b/codemp/rd-vulkan/vk_info.cpp index 9a4c67e172..7bce536d54 100644 --- a/codemp/rd-vulkan/vk_info.cpp +++ b/codemp/rd-vulkan/vk_info.cpp @@ -48,9 +48,9 @@ const char *vk_format_string( VkFormat format ) CASE_STR(VK_FORMAT_D24_UNORM_S8_UINT); CASE_STR(VK_FORMAT_D32_SFLOAT); CASE_STR(VK_FORMAT_D32_SFLOAT_S8_UINT); - default: - Com_sprintf(buf, sizeof(buf), "#%i", format); - return buf; + default: + Com_sprintf(buf, sizeof(buf), "#%i", format); + return buf; } } @@ -86,9 +86,9 @@ const char *vk_result_string( VkResult code ) { CASE_STR(VK_ERROR_VALIDATION_FAILED_EXT); CASE_STR(VK_ERROR_INVALID_SHADER_NV); CASE_STR(VK_ERROR_NOT_PERMITTED_EXT); - default: - sprintf(buffer, "code %i", code); - return buffer; + default: + sprintf(buffer, "code %i", code); + return buffer; } } @@ -96,229 +96,333 @@ const char *vk_shadertype_string( Vk_Shader_Type code ) { static char buffer[32]; switch (code) { - CASE_STR(TYPE_COLOR_WHITE); - CASE_STR(TYPE_COLOR_GREEN); - CASE_STR(TYPE_COLOR_RED); - CASE_STR(TYPE_FOG_ONLY); - CASE_STR(TYPE_DOT); - - - CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING); - CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR); - - CASE_STR(TYPE_SINGLE_TEXTURE_DF); - - CASE_STR(TYPE_SINGLE_TEXTURE); - CASE_STR(TYPE_SINGLE_TEXTURE_ENV); - - CASE_STR(TYPE_MULTI_TEXTURE_MUL2); - CASE_STR(TYPE_MULTI_TEXTURE_MUL2_ENV); - CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY); - CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV); - CASE_STR(TYPE_MULTI_TEXTURE_ADD2); - CASE_STR(TYPE_MULTI_TEXTURE_ADD2_ENV); - - CASE_STR(TYPE_MULTI_TEXTURE_MUL3); - CASE_STR(TYPE_MULTI_TEXTURE_MUL3_ENV); - CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY); - CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV); - CASE_STR(TYPE_MULTI_TEXTURE_ADD3); - CASE_STR(TYPE_MULTI_TEXTURE_ADD3_ENV); - - CASE_STR(TYPE_BLEND2_ADD); - CASE_STR(TYPE_BLEND2_ADD_ENV); - CASE_STR(TYPE_BLEND2_MUL); - CASE_STR(TYPE_BLEND2_MUL_ENV); - CASE_STR(TYPE_BLEND2_ALPHA); - CASE_STR(TYPE_BLEND2_ALPHA_ENV); - CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA); - CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA_ENV); - CASE_STR(TYPE_BLEND2_MIX_ALPHA); - CASE_STR(TYPE_BLEND2_MIX_ALPHA_ENV); - CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA); - CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV); - - CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA); - CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV); - - CASE_STR(TYPE_BLEND3_ADD); - CASE_STR(TYPE_BLEND3_ADD_ENV); - CASE_STR(TYPE_BLEND3_MUL); - CASE_STR(TYPE_BLEND3_MUL_ENV); - CASE_STR(TYPE_BLEND3_ALPHA); - CASE_STR(TYPE_BLEND3_ALPHA_ENV); - CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA); - CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA_ENV); - CASE_STR(TYPE_BLEND3_MIX_ALPHA); - CASE_STR(TYPE_BLEND3_MIX_ALPHA_ENV); - CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA); - CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV); - - CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA); - CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV); - default: - sprintf(buffer, "code %i", code); - return buffer; + CASE_STR(TYPE_COLOR_WHITE); + CASE_STR(TYPE_COLOR_GREEN); + CASE_STR(TYPE_COLOR_RED); + CASE_STR(TYPE_FOG_ONLY); + CASE_STR(TYPE_DOT); + + + CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING); + CASE_STR(TYPE_SINGLE_TEXTURE_LIGHTING_LINEAR); + + CASE_STR(TYPE_SINGLE_TEXTURE_DF); + + CASE_STR(TYPE_SINGLE_TEXTURE); + CASE_STR(TYPE_SINGLE_TEXTURE_ENV); + + CASE_STR(TYPE_MULTI_TEXTURE_MUL2); + CASE_STR(TYPE_MULTI_TEXTURE_MUL2_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_IDENTITY_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2); + CASE_STR(TYPE_MULTI_TEXTURE_ADD2_ENV); + + CASE_STR(TYPE_MULTI_TEXTURE_MUL3); + CASE_STR(TYPE_MULTI_TEXTURE_MUL3_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_IDENTITY_ENV); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3); + CASE_STR(TYPE_MULTI_TEXTURE_ADD3_ENV); + + CASE_STR(TYPE_BLEND2_ADD); + CASE_STR(TYPE_BLEND2_ADD_ENV); + CASE_STR(TYPE_BLEND2_MUL); + CASE_STR(TYPE_BLEND2_MUL_ENV); + CASE_STR(TYPE_BLEND2_ALPHA); + CASE_STR(TYPE_BLEND2_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND2_ONE_MINUS_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_MIX_ALPHA); + CASE_STR(TYPE_BLEND2_MIX_ALPHA_ENV); + CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND2_MIX_ONE_MINUS_ALPHA_ENV); + + CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA); + CASE_STR(TYPE_BLEND2_DST_COLOR_SRC_ALPHA_ENV); + + CASE_STR(TYPE_BLEND3_ADD); + CASE_STR(TYPE_BLEND3_ADD_ENV); + CASE_STR(TYPE_BLEND3_MUL); + CASE_STR(TYPE_BLEND3_MUL_ENV); + CASE_STR(TYPE_BLEND3_ALPHA); + CASE_STR(TYPE_BLEND3_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND3_ONE_MINUS_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_MIX_ALPHA); + CASE_STR(TYPE_BLEND3_MIX_ALPHA_ENV); + CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA); + CASE_STR(TYPE_BLEND3_MIX_ONE_MINUS_ALPHA_ENV); + + CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA); + CASE_STR(TYPE_BLEND3_DST_COLOR_SRC_ALPHA_ENV); + default: + sprintf(buffer, "code %i", code); + return buffer; } } -#undef CASE_STR - -static const char *TruncateVKExtensionsString( const char *extensionsString, int maxExtensions ) -{ - const char *p = extensionsString; - const char *q; - int numExtensions = 0; - size_t extensionsLen = strlen(extensionsString); - char *truncatedExtensions; - - while ((q = strchr(p, ' ')) != NULL && numExtensions <= maxExtensions) - { - p = q + 1; - numExtensions++; - } +#undef CASE_STR - if (q != NULL) - { - // We still have more extensions. We'll call this the end +const char *renderer_name( const VkPhysicalDeviceProperties *props ) { + static char buf[sizeof(props->deviceName) + 64]; + const char *device_type; - extensionsLen = p - extensionsString - 1; + switch ( props->deviceType ) { + case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "Integrated"; break; + case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: device_type = "Discrete"; break; + case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: device_type = "Virtual"; break; + case VK_PHYSICAL_DEVICE_TYPE_CPU: device_type = "CPU"; break; + default: device_type = "OTHER"; break; } - truncatedExtensions = (char*)Hunk_Alloc(extensionsLen + 1, h_low); - Q_strncpyz(truncatedExtensions, extensionsString, extensionsLen + 1); + Com_sprintf(buf, sizeof(buf), "%s %s, 0x%04x", + device_type, props->deviceName, props->deviceID); - return truncatedExtensions; + return buf; } -static void vk_print_instance_extensions( int setting ) +void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ) { - uint32_t i = 0; - uint32_t nInsExt = 0; - VkExtensionProperties *pInsExt; - - // To retrieve a list of supported extensions before creating an instance - VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &nInsExt, NULL)); - assert(nInsExt > 0); + const char *vendor_name; + char driver_version[128]; + uint32_t major, minor, patch; - pInsExt = (VkExtensionProperties*)malloc(sizeof(VkExtensionProperties) * nInsExt); - VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &nInsExt, pInsExt)); + vk_debug("\nActive 3D API: Vulkan\n"); - vk_debug("----- Total %d Instance Extension Supported -----\n", nInsExt); - for (i = 0; i < nInsExt; ++i) - { - vk_debug("%s\n", pInsExt[i].extensionName); + // To query general properties of physical devices once enumerated + qvkGetPhysicalDeviceProperties( vk.physical_device, props ); + + major = VK_VERSION_MAJOR( props->apiVersion ); + minor = VK_VERSION_MINOR( props->apiVersion ); + patch = VK_VERSION_PATCH( props->apiVersion ); + + // decode driver version + switch ( props->vendorID ) { + case 0x10DE: // NVidia + Com_sprintf( driver_version, sizeof(driver_version), "%i.%i.%i.%i", + ( props->driverVersion >> 22 ) & 0x3FF, + ( props->driverVersion >> 14 ) & 0x0FF, + ( props->driverVersion >> 6 ) & 0x0FF, + ( props->driverVersion >> 0 ) & 0x03F ); + break; + #ifdef _WIN32 + case 0x8086: // Intel + Com_sprintf( driver_version, sizeof(driver_version), "%i.%i", + ( props->driverVersion >> 14 ), + ( props->driverVersion >> 0 ) & 0x3FFF ); + break; + #endif + default: + Com_sprintf( driver_version, sizeof(driver_version), "%i.%i.%i", + ( props->driverVersion >> 22 ), + ( props->driverVersion >> 12 ) & 0x3FF, + ( props->driverVersion >> 0 ) & 0xFFF ); } - vk_debug("----- ------------------------------------- -----\n\n"); - if (setting) - { - uint32_t indicator = 0; + vk.offscreenRender = qtrue; - char ext_str[BIG_INFO_STRING] = { 0 }; + switch ( props->vendorID ) { + case 0x1002: vendor_name = "Advanced Micro Devices, Inc."; break; + case 0x106B: vendor_name = "Apple Inc."; break; + case 0x10DE: + vendor_name = "NVIDIA"; + // https://github.com/SaschaWillems/Vulkan/issues/493 + // we can't render to offscreen presentation surfaces on nvidia + vk.offscreenRender = qfalse; + break; + case 0x14E4: vendor_name = "Broadcom Inc."; break; + case 0x1AE0: vendor_name = "Google Inc."; break; + case 0x8086: vendor_name = "Intel Corporation"; break; + default: vendor_name = "OTHER"; break; + } - for (i = 0; i < nInsExt; ++i) - { - uint32_t len = strlen(pInsExt[i].extensionName); - memcpy(ext_str + indicator, pInsExt[i].extensionName, len); + Com_sprintf( vk.version_string, sizeof(vk.version_string), "API: %i.%i.%i, Driver: %s", + major, minor, patch, driver_version ); + Q_strncpyz( vk.vendor_string, vendor_name, sizeof(vk.vendor_string) ); + Q_strncpyz( vk.renderer_string, renderer_name(props), sizeof(vk.renderer_string) ); - indicator += len; - ext_str[indicator++] = ' '; - } + glConfig.vendor_string = (const char*)vk.vendor_string; + glConfig.version_string = (const char*)vk.version_string; + glConfig.renderer_string = (const char*)vk.renderer_string; - glConfig.extensions_string = TruncateVKExtensionsString(ext_str, 128); - free(pInsExt); - } + ri.Printf( PRINT_ALL, "----- Vulkan -----\n" ); + ri.Printf( PRINT_ALL, "VK_VENDOR: %s\n", vk.vendor_string ); + ri.Printf( PRINT_ALL, "VK_RENDERER: %s\n", vk.renderer_string ); + ri.Printf( PRINT_ALL, "VK_VERSION: %s\n", vk.version_string ); + ri.Printf( PRINT_ALL, "use the \gfxinfo command for details \n\n", vk.version_string ); + + VK_SET_OBJECT_NAME( (intptr_t)vk.device, vk.renderer_string, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT ); } -static void vk_print_device_extensions( void ) +/* +================ +R_PrintLongString + +Workaround for ri.Printf's 1024 characters buffer limit. +================ +*/ +void R_PrintLongString( const char *string ) { - uint32_t i, nDevExts = 0; - VkExtensionProperties *pDevExt; + char buffer[1024]; + const char *p = string; + int remainingLength = strlen( string ); - // To query the extensions available to a given physical device - VK_CHECK(qvkEnumerateDeviceExtensionProperties(vk.physical_device, NULL, &nDevExts, NULL)); + while ( remainingLength > 0 ) + { + // Take as much characters as possible from the string without splitting words between buffers + // This avoids the client console splitting a word up when one half fits on the current line, + // but the second half would have to be written on a new line + int charsToTake = sizeof(buffer) - 1; + if ( remainingLength > charsToTake ) { + while ( p[charsToTake - 1] > ' ' && p[charsToTake] > ' ' ) { + charsToTake--; + if ( charsToTake == 0 ) { + charsToTake = sizeof(buffer) - 1; + break; + } + } + } + else if ( remainingLength < charsToTake ) { + charsToTake = remainingLength; + } - assert(nDevExts > 0); + Q_strncpyz( buffer, p, charsToTake + 1 ); + ri.Printf( PRINT_ALL, "%s", buffer ); + remainingLength -= charsToTake; + p += charsToTake; + } +} - pDevExt = (VkExtensionProperties*)malloc(sizeof(VkExtensionProperties) * nDevExts); +/* +================ +GfxInfo - qvkEnumerateDeviceExtensionProperties(vk.physical_device, NULL, &nDevExts, pDevExt); +Prints persistent rendering configuration +================ +*/ +static void GfxInfo ( void ) +{ + const char *fsstrings[] = { "windowed", "fullscreen" }; + const char *fs; + int mode; - vk_debug("--------- Total %d Device Extension Supported ---------\n", nDevExts); - for (i = 0; i < nDevExts; ++i) - { - vk_debug(" %s \n", pDevExt[i].extensionName); - } - vk_debug("--------- ----------------------------------- ---------\n"); + ri.Printf( PRINT_ALL, "VK_VENDOR: %s\n", vk.vendor_string ); + ri.Printf( PRINT_ALL, "VK_RENDERER: %s\n", vk.renderer_string ); + ri.Printf( PRINT_ALL, "VK_VERSION: %s\n", vk.version_string ); - free(pDevExt); -} + ri.Printf( PRINT_ALL, "\nVK_DEVICE_EXTENSIONS:\n" ); + R_PrintLongString( vk.device_extensions_string ); -void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ) -{ - const char *device_type, *vendor_name; - uint32_t major, minor, patch; + ri.Printf( PRINT_ALL, "\n\nVK_INSTANCE_EXTENSIONS:\n" ); + R_PrintLongString( vk.instance_extensions_string ); - vk_debug("\nActive 3D API: Vulkan\n"); + ri.Printf( PRINT_ALL, "\n\nVK_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); + ri.Printf( PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.maxActiveTextures ); + ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", + glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); - // To query general properties of physical devices once enumerated - qvkGetPhysicalDeviceProperties(vk.physical_device, props); + ri.Printf( PRINT_ALL, " presentation: %s\n", vk_format_string( vk.present_format.format ) ); + if ( vk.color_format != vk.present_format.format ) + ri.Printf( PRINT_ALL, " color: %s\n", vk_format_string( vk.color_format )); + + if ( vk.capture_format != vk.present_format.format || vk.capture_format != vk.color_format ) + ri.Printf( PRINT_ALL, " capture: %s\n", vk_format_string( vk.capture_format ) ); - major = VK_VERSION_MAJOR(props->apiVersion); - minor = VK_VERSION_MINOR(props->apiVersion); - patch = VK_VERSION_PATCH(props->apiVersion); + ri.Printf( PRINT_ALL, " depth: %s\n", vk_format_string( vk.depth_format ) ); - switch (props->deviceType) { - case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "INTEGRATED_GPU"; break; - case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: device_type = "DISCRETE_GPU"; break; - case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: device_type = "VIRTUAL_GPU"; break; - case VK_PHYSICAL_DEVICE_TYPE_CPU: device_type = "CPU"; break; - default: device_type = "OTHER"; break; + if ( glConfig.isFullscreen ) + { + const char *modefs = ri.Cvar_VariableString( "r_modeFullscreen" ); + if (*modefs) + mode = atoi(modefs); + else + mode = ri.Cvar_VariableIntegerValue( "r_mode" ); + fs = fsstrings[1]; + } + else + { + mode = ri.Cvar_VariableIntegerValue( "r_mode" ); + fs = fsstrings[0]; } - vk.offscreenRender = qtrue; + if ( glConfig.vidWidth != gls.windowWidth || glConfig.vidHeight != gls.windowHeight ) + ri.Printf( PRINT_ALL, "RENDER: %d x %d, MODE: %d, %d x %d %s hz:", glConfig.vidWidth, glConfig.vidHeight, mode, gls.windowWidth, gls.windowHeight, fs ); + else + ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", mode, gls.windowWidth, gls.windowHeight, fs ); - switch (props->vendorID) { - case 0x1002: vendor_name = "Advanced Micro Devices, Inc."; break; - case 0x106B: vendor_name = "Apple Inc."; break; - case 0x10DE: - vendor_name = "NVIDIA"; -#ifdef _WIN32 - // https://github.com/SaschaWillems/Vulkan/issues/493 - // we can't render to offscreen presentation surfaces on nvidia - vk.offscreenRender = qfalse; -#endif - break; - case 0x14E4: vendor_name = "Broadcom Inc."; break; - case 0x1AE0: vendor_name = "Google Inc."; break; - case 0x8086: vendor_name = "Intel Corporation"; break; - default: vendor_name = "OTHER"; break; - } + if ( glConfig.displayFrequency ) + ri.Printf( PRINT_ALL, " %d\n", glConfig.displayFrequency ); + else + ri.Printf( PRINT_ALL, " N/A\n" ); +} - ri.Printf(PRINT_ALL, "----- Vulkan -----\n"); - ri.Printf(PRINT_ALL, "Api version: %d.%d.%d\n", major, minor, patch); - ri.Printf(PRINT_ALL, "Driver version: %d\n", props->driverVersion); - ri.Printf(PRINT_ALL, "Vendor id: 0x%X (%s)\n", props->vendorID, vendor_name); - ri.Printf(PRINT_ALL, "Device id: 0x%X\n", props->deviceID); - ri.Printf(PRINT_ALL, "Device type: %s\n", device_type); - ri.Printf(PRINT_ALL, "Device name: %s\n", props->deviceName); - ri.Printf(PRINT_ALL, "\n"); - char tmpBuf[128] = { 0 }; - char rd_string[128] = { 0 }; +/* +================ +VarInfo - snprintf(tmpBuf, 128, " Vk api version: %d.%d.%d ", major, minor, patch); - glConfig.vendor_string = (const char*)vendor_name; - glConfig.version_string = (const char*)tmpBuf; - glConfig.renderer_string = (const char*)props->deviceName; +Prints info that may change every R_Init() call +================ +*/ +static void VarInfo( void ) +{ + int displayRefresh; + const char *enablestrings[] = { "disabled", "enabled" }; + + displayRefresh = ri.Cvar_VariableIntegerValue( "r_displayRefresh" ); + if ( displayRefresh ) + ri.Printf( PRINT_ALL, "Display refresh set to %d\n", displayRefresh ); + + if ( tr.world ) + ri.Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] ); + + if ( glConfig.deviceSupportsGamma) + ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); + else + ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); + + ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); + ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ? r_texturebits->integer : 32 ); + ri.Printf( PRINT_ALL, "picmip: %d%s\n", r_picmip->integer, r_nomip->integer ? ", worldspawn only" : "" ); + ri.Printf( PRINT_ALL, "anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && vk.maxAnisotropy] ); + if ( r_ext_texture_filter_anisotropic->integer != 0 && vk.maxAnisotropy ) + { + if ( Q_isintegral( r_ext_texture_filter_anisotropic->value ) ) + ri.Printf( PRINT_ALL, "(%i of ", (int)r_ext_texture_filter_anisotropic->value ); + else + ri.Printf( PRINT_ALL, "(%f of ", r_ext_texture_filter_anisotropic->value ); + + if ( Q_isintegral( vk.maxAnisotropy ) ) + ri.Printf( PRINT_ALL, "%i)\n", (int)vk.maxAnisotropy ); + else + ri.Printf( PRINT_ALL, "%f)\n", vk.maxAnisotropy ); + } - VK_SET_OBJECT_NAME((intptr_t)vk.device, glConfig.renderer_string, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT); + if ( r_vertexLight->integer ) + ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" ); +} + +/* +=============== +GfxInfo_f +=============== +*/ +void GfxInfo_f( void ) +{ + GfxInfo(); + VarInfo(); +} - // - // Info that for UI display - // - vk_print_instance_extensions(1); +void vk_info_f( void ) { +#ifdef USE_VK_STATS + ri.Printf(PRINT_ALL, "max_vertex_usage: %iKb\n", (int)((vk.stats.vertex_buffer_max + 1023) / 1024)); + ri.Printf(PRINT_ALL, "max_push_size: %ib\n", vk.stats.push_size_max); - vk_print_device_extensions(); -} \ No newline at end of file + ri.Printf(PRINT_ALL, "pipeline handles: %i\n", vk.pipeline_create_count); + ri.Printf(PRINT_ALL, "pipeline descriptors: %i, base: %i\n", vk.pipelines_count, vk.pipelines_world_base); + ri.Printf(PRINT_ALL, "image chunks: %i\n", vk_world.num_image_chunks); +#else + ri.Printf(PRINT_ALL, "vk_info statistics are not enabled in this build.\n"); +#endif +} diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index c65669d78a..a2362ed7e6 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -502,7 +502,7 @@ void vk_shutdown( void ) if (vk.surface != VK_NULL_HANDLE) qvkDestroySurfaceKHR(vk.instance, vk.surface, NULL); -#ifdef _DEBUG +#ifdef USE_VK_VALIDATION if (qvkDestroyDebugReportCallbackEXT && vk.debug_callback) qvkDestroyDebugReportCallbackEXT(vk.instance, vk.debug_callback, NULL); #endif diff --git a/codemp/rd-vulkan/vk_instance.cpp b/codemp/rd-vulkan/vk_instance.cpp index f2e029b645..2b4c967305 100644 --- a/codemp/rd-vulkan/vk_instance.cpp +++ b/codemp/rd-vulkan/vk_instance.cpp @@ -167,7 +167,7 @@ static qboolean vk_used_instance_extension( const char *ext ) if (Q_stricmp(ext, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) return qtrue; -#ifdef _DEBUG +#ifdef USE_VK_VALIDATION if (Q_stricmp(ext, VK_EXT_DEBUG_REPORT_EXTENSION_NAME) == 0) return qtrue; #endif @@ -181,7 +181,7 @@ static qboolean vk_used_instance_extension( const char *ext ) static void vk_create_instance( void ) { -#ifndef NDEBUG +#ifdef USE_VK_VALIDATION const char *validation_layer_name_lunarg = "VK_LAYER_LUNARG_standard_validation"; const char *validation_layer_name_khronos = "VK_LAYER_KHRONOS_validation"; // causes lower fps? #endif @@ -189,8 +189,9 @@ static void vk_create_instance( void ) VkApplicationInfo appInfo; VkInstanceCreateInfo desc; VkExtensionProperties *extension_properties; - uint32_t i, n, count, extension_count; - const char **extension_names, *ext; + uint32_t i, n, len, count, extension_count; + const char **extension_names, *ext, *end; + char *str; vk_debug("----- Create Instance -----\n"); @@ -212,8 +213,27 @@ static void vk_create_instance( void ) extension_names = (const char**)malloc(sizeof(char*) * (count)); VK_CHECK(qvkEnumerateInstanceExtensionProperties(NULL, &count, extension_properties)); + + // fill vk.instance_extensions_string + str = vk.instance_extensions_string; *str = '\0'; + end = &vk.instance_extensions_string[sizeof(vk.instance_extensions_string) - 1]; + for (i = 0; i < count; i++) { ext = extension_properties[i].extensionName; + + // add the device extension to vk.instance_extensions_string + { + if (i != 0) { + if (str + 1 >= end) + continue; + str = Q_stradd(str, " "); + } + len = (uint32_t)strlen(ext); + if (str + len >= end) + continue; + str = Q_stradd(str, ext); + } + if (!vk_used_instance_extension(ext)) { continue; } @@ -228,8 +248,6 @@ static void vk_create_instance( void ) extension_names[extension_count++] = ext; } - vk_debug("----- Total %d instance extensions used. -----\n", extension_count); - // create instance desc.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; desc.pNext = NULL; @@ -238,7 +256,7 @@ static void vk_create_instance( void ) desc.enabledExtensionCount = extension_count; desc.ppEnabledExtensionNames = extension_names; -#ifndef NDEBUG +#ifdef USE_VK_VALIDATION desc.enabledLayerCount = 1; desc.ppEnabledLayerNames = &validation_layer_name_lunarg; @@ -465,24 +483,6 @@ qboolean vk_select_surface_format( VkPhysicalDevice physical_device, VkSurfaceKH vk.capture_format = vk.color_format; } -static const char *renderer_name( const VkPhysicalDeviceProperties *props ) { - static char buf[sizeof(props->deviceName) + 64]; - const char *device_type; - - switch (props->deviceType) { - case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: device_type = "Integrated"; break; - case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: device_type = "Discrete"; break; - case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: device_type = "Virtual"; break; - case VK_PHYSICAL_DEVICE_TYPE_CPU: device_type = "CPU"; break; - default: device_type = "OTHER"; break; - } - - Com_sprintf(buf, sizeof(buf), "%s %s, 0x%04x", - device_type, props->deviceName, props->deviceID); - - return buf; -} - static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_index ) { ri.Printf(PRINT_ALL, "selected physical device: %i\n\n", device_index); @@ -527,9 +527,10 @@ static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_i // create VkDevice { + char *str; const char *device_extension_list[4]; uint32_t device_extension_count; - const char *ext; + const char *ext, *end; const float priority = 1.0; VkExtensionProperties *extension_properties; VkDeviceQueueCreateInfo queue_desc; @@ -541,15 +542,16 @@ static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_i qboolean dedicatedAllocation = qfalse; qboolean memoryRequirements2 = qfalse; qboolean debugMarker = qfalse; - uint32_t i, count = 0; + uint32_t i, len, count = 0; VK_CHECK(qvkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, NULL)); extension_properties = (VkExtensionProperties*)malloc(count * sizeof(VkExtensionProperties)); VK_CHECK(qvkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, extension_properties)); // fill glConfig.extensions_string - //str = glConfig.extensions_string; *str = '\0'; - //end = &glConfig.extensions_string[sizeof(glConfig.extensions_string) - 1]; + str = vk.device_extensions_string; *str = '\0'; + end = &vk.device_extensions_string[sizeof(vk.device_extensions_string) - 1]; + glConfig.extensions_string = (const char*)vk.device_extensions_string; for (i = 0; i < count; i++) { ext = extension_properties[i].extensionName; @@ -567,7 +569,7 @@ static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_i } // add this device extension to glConfig - /*if (i != 0) { + if (i != 0) { if (str + 1 >= end) continue; str = Q_stradd(str, " "); @@ -575,7 +577,7 @@ static qboolean vk_create_device( VkPhysicalDevice physical_device, int device_i len = (uint32_t)strlen(ext); if (str + len >= end) continue; - str = Q_stradd(str, ext);*/ + str = Q_stradd(str, ext); } free(extension_properties); @@ -726,7 +728,7 @@ void vk_init_library( void ) INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfacePresentModesKHR) INIT_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceSupportKHR) -#ifdef _DEBUG +#ifdef USE_VK_VALIDATION INIT_INSTANCE_FUNCTION_EXT(vkCreateDebugReportCallbackEXT) INIT_INSTANCE_FUNCTION_EXT(vkDestroyDebugReportCallbackEXT) @@ -909,7 +911,7 @@ void vk_deinit_library( void ) qvkGetPhysicalDeviceSurfaceFormatsKHR = NULL; qvkGetPhysicalDeviceSurfacePresentModesKHR = NULL; qvkGetPhysicalDeviceSurfaceSupportKHR = NULL; -#ifdef _DEBUG +#ifdef USE_VK_VALIDATION qvkCreateDebugReportCallbackEXT = NULL; qvkDestroyDebugReportCallbackEXT = NULL; #endif @@ -1006,26 +1008,26 @@ qboolean vk_surface_format_color_depth( VkFormat format, int *r, int *g, int *b switch (format) { // Common formats from https://vulkan.gpuinfo.org/listsurfaceformats.php FORMAT_DEPTH(B8G8R8A8_UNORM, 255, 255, 255) - FORMAT_DEPTH(B8G8R8A8_SRGB, 255, 255, 255) - FORMAT_DEPTH(A2B10G10R10_UNORM_PACK32, 1023, 1023, 1023) - FORMAT_DEPTH(R8G8B8A8_UNORM, 255, 255, 255) - FORMAT_DEPTH(R8G8B8A8_SRGB, 255, 255, 255) - FORMAT_DEPTH(A2R10G10B10_UNORM_PACK32, 1023, 1023, 1023) - FORMAT_DEPTH(R5G6B5_UNORM_PACK16, 31, 63, 31) - FORMAT_DEPTH(R8G8B8A8_SNORM, 255, 255, 255) - FORMAT_DEPTH(A8B8G8R8_UNORM_PACK32, 255, 255, 255) - FORMAT_DEPTH(A8B8G8R8_SNORM_PACK32, 255, 255, 255) - FORMAT_DEPTH(A8B8G8R8_SRGB_PACK32, 255, 255, 255) - FORMAT_DEPTH(R16G16B16A16_UNORM, 65535, 65535, 65535) - FORMAT_DEPTH(R16G16B16A16_SNORM, 65535, 65535, 65535) - FORMAT_DEPTH(B5G6R5_UNORM_PACK16, 31, 63, 31) - FORMAT_DEPTH(B8G8R8A8_SNORM, 255, 255, 255) - FORMAT_DEPTH(R4G4B4A4_UNORM_PACK16, 15, 15, 15) - FORMAT_DEPTH(B4G4R4A4_UNORM_PACK16, 15, 15, 15) - FORMAT_DEPTH(A1R5G5B5_UNORM_PACK16, 31, 31, 31) - FORMAT_DEPTH(R5G5B5A1_UNORM_PACK16, 31, 31, 31) - FORMAT_DEPTH(B5G5R5A1_UNORM_PACK16, 31, 31, 31) - default: - *r = 255; *g = 255; *b = 255; return qfalse; + FORMAT_DEPTH(B8G8R8A8_SRGB, 255, 255, 255) + FORMAT_DEPTH(A2B10G10R10_UNORM_PACK32, 1023, 1023, 1023) + FORMAT_DEPTH(R8G8B8A8_UNORM, 255, 255, 255) + FORMAT_DEPTH(R8G8B8A8_SRGB, 255, 255, 255) + FORMAT_DEPTH(A2R10G10B10_UNORM_PACK32, 1023, 1023, 1023) + FORMAT_DEPTH(R5G6B5_UNORM_PACK16, 31, 63, 31) + FORMAT_DEPTH(R8G8B8A8_SNORM, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_UNORM_PACK32, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_SNORM_PACK32, 255, 255, 255) + FORMAT_DEPTH(A8B8G8R8_SRGB_PACK32, 255, 255, 255) + FORMAT_DEPTH(R16G16B16A16_UNORM, 65535, 65535, 65535) + FORMAT_DEPTH(R16G16B16A16_SNORM, 65535, 65535, 65535) + FORMAT_DEPTH(B5G6R5_UNORM_PACK16, 31, 63, 31) + FORMAT_DEPTH(B8G8R8A8_SNORM, 255, 255, 255) + FORMAT_DEPTH(R4G4B4A4_UNORM_PACK16, 15, 15, 15) + FORMAT_DEPTH(B4G4R4A4_UNORM_PACK16, 15, 15, 15) + FORMAT_DEPTH(A1R5G5B5_UNORM_PACK16, 31, 31, 31) + FORMAT_DEPTH(R5G5B5A1_UNORM_PACK16, 31, 31, 31) + FORMAT_DEPTH(B5G5R5A1_UNORM_PACK16, 31, 31, 31) + default: + *r = 255; *g = 255; *b = 255; return qfalse; } } \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index 14267b8d8d..88a08b82f6 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -49,6 +49,12 @@ along with this program; if not, see . //#define VK_NO_PROTOTYPES #include "vulkan/vulkan.h" +#if defined (_DEBUG) +#if defined (_WIN32) +#define USE_VK_VALIDATION +#endif +#endif + #ifndef MAX #define MAX(x,y) ((x)>(y)?(x):(y)) #endif @@ -56,8 +62,11 @@ along with this program; if not, see . #ifndef MIN #define MIN(x,y) ((x)<(y)?(x):(y)) #endif + //#define USE_REVERSED_DEPTH //#define USE_BUFFER_CLEAR +//#define USE_VANILLA_SHADOWFINISH +#define USE_VK_STATS #define NUM_COMMAND_BUFFERS 2 #define VK_NUM_BLOOM_PASSES 4 @@ -106,6 +115,8 @@ along with this program; if not, see . // extra math #define DotProduct4( a , b ) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3]) #define VectorScale4( a , b , c ) ((c)[0]=(a)[0]*(b),(c)[1]=(a)[1]*(b),(c)[2]=(a)[2]*(b),(c)[3]=(a)[3]*(b)) +#define Vector4Set( v, x, y, z, w ) ((v)[0]=(x),(v)[1]=(y),(v)[2]=(z),v[3]=(w)) +#define Vector4Copy( a, b ) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) #define LERP( a, b, w ) ((a)*(1.0f-(w))+(b)*(w)) #define LUMA( r, g, b ) (0.2126f*(r)+0.7152f*(g)+0.0722f*(b)) #ifndef SGN @@ -258,7 +269,7 @@ extern PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR qvkGetPhysicalDeviceSurface extern PFN_vkGetPhysicalDeviceSurfaceFormatsKHR qvkGetPhysicalDeviceSurfaceFormatsKHR; extern PFN_vkGetPhysicalDeviceSurfacePresentModesKHR qvkGetPhysicalDeviceSurfacePresentModesKHR; extern PFN_vkGetPhysicalDeviceSurfaceSupportKHR qvkGetPhysicalDeviceSurfaceSupportKHR; -#ifndef NDEBUG +#ifdef USE_VK_VALIDATION extern PFN_vkCreateDebugReportCallbackEXT qvkCreateDebugReportCallbackEXT; extern PFN_vkDestroyDebugReportCallbackEXT qvkDestroyDebugReportCallbackEXT; #endif @@ -507,13 +518,20 @@ typedef struct vk_tess_s { // Vk_Instance contains engine-specific vulkan resources that persist entire renderer lifetime. // This structure is initialized/deinitialized by vk_initialize/vk_shutdown functions correspondingly. typedef struct { - VkInstance instance; - VkPhysicalDevice physical_device; - VkSurfaceKHR surface; - VkSurfaceFormatKHR base_format; - VkSurfaceFormatKHR present_format; - -#ifndef NDEBUG + VkInstance instance; + VkPhysicalDevice physical_device; + VkSurfaceKHR surface; + VkSurfaceFormatKHR base_format; + VkSurfaceFormatKHR present_format; + + // to prevent changes to rd-common, move these here + char renderer_string[MAX_STRING_CHARS]; + char vendor_string[MAX_STRING_CHARS]; + char version_string[MAX_STRING_CHARS]; + char device_extensions_string[MAX_STRING_CHARS]; + char instance_extensions_string[MAX_STRING_CHARS]; + +#ifdef USE_VK_VALIDATION VkDebugReportCallbackEXT debug_callback; #endif @@ -577,7 +595,7 @@ typedef struct { } render_pass; struct { - VkImage image; + VkImage image; VkImageView image_view; } capture; @@ -596,6 +614,13 @@ typedef struct { VkDeviceMemory buffer_memory; } vbo; + // statistics + struct { + VkDeviceSize vertex_buffer_max; + uint32_t push_size; + uint32_t push_size_max; + } stats; + // host visible memory that holds vertex, index and uniform data VkDeviceMemory geometry_buffer_memory; VkDeviceSize geometry_buffer_size; @@ -855,7 +880,7 @@ void vk_bind_index_buffer( VkBuffer buffer, uint32_t offset ); void vk_bind_index( void ); void vk_bind_index_ext( const int numIndexes, const uint32_t *indexes ); void vk_bind_pipeline( uint32_t pipeline ); -void vk_draw_geometry( Vk_Depth_Range depRg, VkBool32 indexed ); +void vk_draw_geometry( Vk_Depth_Range depRg, qboolean indexed ); void vk_bind_geometry( uint32_t flags ); void vk_bind_lighting( int stage, int bundle ); void vk_reset_descriptor( int index); @@ -902,7 +927,10 @@ qboolean vk_bloom( void ); const char *vk_format_string( VkFormat format ); const char *vk_result_string( VkResult code ); const char *vk_shadertype_string( Vk_Shader_Type code ); +const char *renderer_name( const VkPhysicalDeviceProperties *props ); void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ); +void vk_info_f( void ); +void GfxInfo_f( void ); // debug void vk_debug( const char *msg, ... ); @@ -926,6 +954,6 @@ static void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReport #define VK_CHECK( function_call ) { \ VkResult result = function_call; \ - if ( result != VK_SUCCESS ) \ + if ( result < 0 ) \ vk_debug( "Vulkan: error %s returned by %s \n", vk_result_string( result ), #function_call ); \ } \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index 4cb282c0ef..3c05884dd7 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -89,6 +89,10 @@ void vk_update_mvp( const float *m ) { qvkCmdPushConstants(vk.cmd->command_buffer, vk.pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_constants), push_constants); + +#ifdef USE_VK_STATS + vk.stats.push_size += sizeof(push_constants); +#endif } void vk_set_2d( void ) @@ -497,13 +501,16 @@ void vk_init_descriptors( void ) { void vk_create_vertex_buffer( VkDeviceSize size ) { - int i; - void *data; - vk_debug("Create vertex buffer: vk.cmd->vertex_buffer \n"); - VkDeviceSize vertex_buffer_offset; VkMemoryRequirements vb_memory_requirements; - + VkDeviceSize vertex_buffer_offset; + VkMemoryAllocateInfo alloc_info; VkBufferCreateInfo desc; + uint32_t memory_type_bits; + void *data; + int i; + + vk_debug("Create vertex buffer: vk.cmd->vertex_buffer \n"); + desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; desc.pNext = NULL; desc.flags = 0; @@ -521,9 +528,8 @@ void vk_create_vertex_buffer( VkDeviceSize size ) qvkGetBufferMemoryRequirements(vk.device, vk.tess[i].vertex_buffer, &vb_memory_requirements); } - uint32_t memory_type_bits = vb_memory_requirements.memoryTypeBits; + memory_type_bits = vb_memory_requirements.memoryTypeBits; - VkMemoryAllocateInfo alloc_info; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.pNext = NULL; alloc_info.allocationSize = vb_memory_requirements.size * NUM_COMMAND_BUFFERS; @@ -549,6 +555,8 @@ void vk_create_vertex_buffer( VkDeviceSize size ) vk.geometry_buffer_size = vb_memory_requirements.size; vk.geometry_buffer_size_new = 0; + + Com_Memset(&vk.stats, 0, sizeof(vk.stats)); } void vk_reset_descriptor( int index ) @@ -612,7 +620,7 @@ void vk_bind_pipeline( uint32_t pipeline ) { //vk_world.dirty_depth_attachment = VK_TRUE; } -void vk_draw_geometry( Vk_Depth_Range depRg, VkBool32 indexed ) +void vk_draw_geometry( Vk_Depth_Range depRg, qboolean indexed ) { VkViewport viewport; VkRect2D scissor_rect; @@ -1081,7 +1089,7 @@ static void RB_FogPass( void ) { vk_set_fog_params(&uniform, &fog_stage); vk_push_uniform(&uniform); vk_update_descriptor(3, tr.fogImage->descriptor_set); - vk_draw_geometry(DEPTH_RANGE_NORMAL, VK_TRUE); + vk_draw_geometry(DEPTH_RANGE_NORMAL, qtrue); #else const fog_t *fog; int i; diff --git a/codemp/rd-vulkan/vk_vbo.cpp b/codemp/rd-vulkan/vk_vbo.cpp index 2819542870..1f7b8c16ee 100644 --- a/codemp/rd-vulkan/vk_vbo.cpp +++ b/codemp/rd-vulkan/vk_vbo.cpp @@ -760,13 +760,15 @@ void VBO_QueueItem(int itemIndex) { vbo_t *vbo = &world_vbo; - if (vbo->items_queue_count >= vbo->items_count) + if (vbo->items_queue_count < vbo->items_count) + { + vbo->items_queue[vbo->items_queue_count++] = itemIndex; + } + else { ri.Error(ERR_DROP, "VBO queue overflow"); - return; } - vbo->items_queue[vbo->items_queue_count++] = itemIndex; } void VBO_ClearQueue(void) diff --git a/shared/sdl/sdl_window.cpp b/shared/sdl/sdl_window.cpp index 0851973f14..c236559682 100644 --- a/shared/sdl/sdl_window.cpp +++ b/shared/sdl/sdl_window.cpp @@ -340,15 +340,16 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes int display = 0; int x = SDL_WINDOWPOS_CENTERED, y = SDL_WINDOWPOS_CENTERED; - if ( windowDesc->api == GRAPHICS_API_OPENGL ) + switch (windowDesc->api) { - flags |= SDL_WINDOW_OPENGL; - } - - // Vulkan - if (windowDesc->api == GRAPHICS_API_VULKAN) - { - flags |= SDL_WINDOW_VULKAN; + case GRAPHICS_API_OPENGL: + flags |= SDL_WINDOW_OPENGL; + break; + case GRAPHICS_API_VULKAN: + flags |= SDL_WINDOW_VULKAN; + break; + default: + break; } Com_Printf( "Initializing display\n"); @@ -466,7 +467,7 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes stencilBits = r_stencilbits->integer; samples = r_ext_multisample->integer; - if ( windowDesc->api == GRAPHICS_API_OPENGL ) + if ( windowDesc->api == GRAPHICS_API_OPENGL || windowDesc->api == GRAPHICS_API_VULKAN) { for (i = 0; i < 16; i++) { @@ -531,64 +532,68 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes else perChannelColorBits = 4; - SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits ); - SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits ); - SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); - SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits ); - SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits ); + if (windowDesc->api == GRAPHICS_API_OPENGL) { + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, perChannelColorBits); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, perChannelColorBits); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, perChannelColorBits); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, testDepthBits); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, testStencilBits); - SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); - SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); - if ( windowDesc->gl.majorVersion ) - { - int compactVersion = windowDesc->gl.majorVersion * 100 + windowDesc->gl.minorVersion * 10; + if (windowDesc->gl.majorVersion) + { + int compactVersion = windowDesc->gl.majorVersion * 100 + windowDesc->gl.minorVersion * 10; - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, windowDesc->gl.majorVersion ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, windowDesc->gl.minorVersion ); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, windowDesc->gl.majorVersion); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, windowDesc->gl.minorVersion); - if ( windowDesc->gl.profile == GLPROFILE_ES || compactVersion >= 320 ) - { - int profile; - switch ( windowDesc->gl.profile ) + if (windowDesc->gl.profile == GLPROFILE_ES || compactVersion >= 320) { - default: - case GLPROFILE_COMPATIBILITY: - profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY; - break; + int profile; + switch (windowDesc->gl.profile) + { + default: + case GLPROFILE_COMPATIBILITY: + profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY; + break; + + case GLPROFILE_CORE: + profile = SDL_GL_CONTEXT_PROFILE_CORE; + break; + + case GLPROFILE_ES: + profile = SDL_GL_CONTEXT_PROFILE_ES; + break; + } + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); + } + } - case GLPROFILE_CORE: - profile = SDL_GL_CONTEXT_PROFILE_CORE; - break; + if (windowDesc->gl.contextFlags & GLCONTEXT_DEBUG) + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + } - case GLPROFILE_ES: - profile = SDL_GL_CONTEXT_PROFILE_ES; - break; - } - SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, profile ); + if (r_stereo->integer) + { + glConfig->stereoEnabled = qtrue; + SDL_GL_SetAttribute(SDL_GL_STEREO, 1); + } + else + { + glConfig->stereoEnabled = qfalse; + SDL_GL_SetAttribute(SDL_GL_STEREO, 0); } - } - if ( windowDesc->gl.contextFlags & GLCONTEXT_DEBUG ) - { - SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG ); - } - if(r_stereo->integer) - { - glConfig->stereoEnabled = qtrue; - SDL_GL_SetAttribute(SDL_GL_STEREO, 1); - } - else - { - glConfig->stereoEnabled = qfalse; - SDL_GL_SetAttribute(SDL_GL_STEREO, 0); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, !r_allowSoftwareGL->integer); } - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, !r_allowSoftwareGL->integer ); - if( ( screen = SDL_CreateWindow( windowTitle, x, y, glConfig->vidWidth, glConfig->vidHeight, flags ) ) == NULL ) { @@ -623,15 +628,17 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes } } - if( ( opengl_context = SDL_GL_CreateContext( screen ) ) == NULL ) - { - Com_Printf( "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); - continue; - } + if (windowDesc->api == GRAPHICS_API_OPENGL) { + if ((opengl_context = SDL_GL_CreateContext(screen)) == NULL) + { + Com_Printf("SDL_GL_CreateContext failed: %s\n", SDL_GetError()); + continue; + } - if ( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 ) - { - Com_DPrintf( "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError() ); + if (SDL_GL_SetSwapInterval(r_swapInterval->integer) == -1) + { + Com_DPrintf("SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError()); + } } glConfig->colorBits = testColorBits; @@ -643,24 +650,12 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes break; } - if (opengl_context == NULL) { - SDL_FreeSurface(icon); - return RSERR_UNKNOWN; - } - } - - // Vulkan - else if (windowDesc->api == GRAPHICS_API_VULKAN) { - - if ((screen = SDL_CreateWindow(windowTitle, x, y, - glConfig->vidWidth, glConfig->vidHeight, flags)) == NULL) - { - Com_DPrintf("SDL_CreateWindow failed: %s\n", SDL_GetError()); + if (windowDesc->api == GRAPHICS_API_OPENGL) { + if (opengl_context == NULL) { + SDL_FreeSurface(icon); + return RSERR_UNKNOWN; + } } - -#ifndef MACOS_X - SDL_SetWindowIcon(screen, icon); -#endif } else { From 098a1d69a6c42457b85ed44e947b2a24e357ebba Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 26 Oct 2021 19:04:04 +0200 Subject: [PATCH 015/146] Fixed r_renderscale & splash offset And commented out OpenGL from CmakeList --- codemp/rd-vulkan/CMakeLists.txt | 6 +++--- codemp/rd-vulkan/tr_init.cpp | 2 -- codemp/rd-vulkan/vk_init.cpp | 6 +++--- 3 files changed, 6 insertions(+), 8 deletions(-) diff --git a/codemp/rd-vulkan/CMakeLists.txt b/codemp/rd-vulkan/CMakeLists.txt index 63f0a2f5e2..ea2042d9b0 100644 --- a/codemp/rd-vulkan/CMakeLists.txt +++ b/codemp/rd-vulkan/CMakeLists.txt @@ -173,9 +173,9 @@ list(APPEND MPVulkanRendererLibraries ${ZLIB_LIBRARIES}) list(APPEND MPVulkanRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) list(APPEND MPVulkanRendererLibraries ${MINIZIP_LIBRARIES}) -find_package(OpenGL REQUIRED) -set(MPVulkanRendererIncludeDirectories ${MPVulkanRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) -set(MPVulkanRendererLibraries ${MPVulkanRendererLibraries} ${OPENGL_LIBRARIES}) +#find_package(OpenGL REQUIRED) +#set(MPVulkanRendererIncludeDirectories ${MPVulkanRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) +#set(MPVulkanRendererLibraries ${MPVulkanRendererLibraries} ${OPENGL_LIBRARIES}) set(MPVulkanRendererIncludeDirectories ${MPVulkanRendererIncludeDirectories} ${OpenJKLibDir}) add_library(${MPVulkanRenderer} SHARED ${MPVulkanRendererFiles}) diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 17ad492cee..909a2ed5dc 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -951,8 +951,6 @@ void R_Register( void ) #endif r_renderWidth = ri.Cvar_Get("r_renderWidth", "800", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); r_renderHeight = ri.Cvar_Get("r_renderHeight", "600", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); - ri.Cvar_CheckRange(r_renderWidth, 96, NULL, qtrue); - ri.Cvar_CheckRange(r_renderHeight, 72, NULL, qtrue); r_renderScale = ri.Cvar_Get("r_renderScale", "0", CVAR_ARCHIVE_ND | CVAR_LATCH, "Scaling mode to be used with custom render resolution:\n" " 0 - disabled\n" " 1 - nearest filtering, stretch to full size\n" diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index a2362ed7e6..e013c717f4 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -183,7 +183,7 @@ static void vk_render_splash( void ) VkImageBlit imageBlit; float ratio; - ratio = ((float)(SCREEN_WIDTH * gls.windowHeight) / (float)(SCREEN_HEIGHT * gls.windowWidth)); + ratio = ((float)(SCREEN_WIDTH * glConfig.vidHeight) / (float)(SCREEN_HEIGHT * glConfig.vidWidth)); if (cl_ratioFix->integer && ratio >= 0.74f && ratio <= 0.76f) { splashImage = R_FindImageFile("menu/splash_16_9", IMGFLAG_CLAMPTOEDGE); @@ -229,8 +229,8 @@ static void vk_render_splash( void ) imageBlit.dstSubresource.mipLevel = 0; imageBlit.dstSubresource.baseArrayLayer = 0; imageBlit.dstSubresource.layerCount = 1; - imageBlit.dstOffsets[0] = { 0, 0, 0 }; - imageBlit.dstOffsets[1] = { gls.captureWidth, gls.captureHeight, 1 }; + imageBlit.dstOffsets[0] = { vk.blitX0, vk.blitY0, 0 }; + imageBlit.dstOffsets[1] = { ( gls.windowWidth - vk.blitX0 ), ( gls.windowHeight - vk.blitY0 ), 1 }; qvkCmdBlitImage(command_buffer, splashImage->handle, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, imageBuffer, From 507a46dfc17d8d55b8bd13918a2522467fd24683 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Mon, 14 Feb 2022 20:16:29 +0100 Subject: [PATCH 016/146] Collection of code cleanup and refactoring. Plus recent quake3e changes --- codemp/rd-vulkan/tr_backend.cpp | 205 +++++++++++++------------ codemp/rd-vulkan/tr_bsp.cpp | 126 ++++++--------- codemp/rd-vulkan/tr_cmds.cpp | 21 +-- codemp/rd-vulkan/tr_image.cpp | 134 ++++++++-------- codemp/rd-vulkan/tr_init.cpp | 59 ++++--- codemp/rd-vulkan/tr_local.h | 21 +-- codemp/rd-vulkan/tr_shade_calc.cpp | 4 +- codemp/rd-vulkan/tr_shader.cpp | 34 +++- codemp/rd-vulkan/tr_sky.cpp | 2 +- codemp/rd-vulkan/tr_surface.cpp | 162 ++++++++++++------- codemp/rd-vulkan/vk_attachments.cpp | 13 +- codemp/rd-vulkan/vk_cmd.cpp | 29 ++-- codemp/rd-vulkan/vk_debug.cpp | 4 +- codemp/rd-vulkan/vk_flares.cpp | 68 ++------ codemp/rd-vulkan/vk_frame.cpp | 42 ++--- codemp/rd-vulkan/vk_image.cpp | 158 ++++++++++--------- codemp/rd-vulkan/vk_image_process.cpp | 7 +- codemp/rd-vulkan/vk_info.cpp | 2 +- codemp/rd-vulkan/vk_init.cpp | 79 +++++----- codemp/rd-vulkan/vk_local.h | 25 ++- codemp/rd-vulkan/vk_pipelines.cpp | 20 +-- codemp/rd-vulkan/vk_shade_geometry.cpp | 7 +- codemp/rd-vulkan/vk_swapchain.cpp | 129 ++++++++-------- codemp/rd-vulkan/vk_vbo.cpp | 1 - 24 files changed, 675 insertions(+), 677 deletions(-) diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 20c7f39a54..00324a0eaf 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -119,14 +119,52 @@ static postRender_t g_postRenders[MAX_POST_RENDERS]; static int g_numPostRenders = 0; #endif +/* +================ +RB_Hyperspace + +A player has predicted a teleport, but hasn't arrived yet +================ +*/ +static void RB_Hyperspace(void) { + color4ub_t c; + + if ( !backEnd.isHyperspace ) { + // do initialization shit + } + + if ( tess.shader != tr.whiteShader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + RB_BeginSurface( tr.whiteShader, 0 ); + } + +#ifdef USE_VBO + VBO_UnBind(); +#endif + + vk_set_2d(); + + c[0] = c[1] = c[2] = ( backEnd.refdef.time & 255 ); + c[3] = 255; + + RB_AddQuadStamp2( backEnd.refdef.x, backEnd.refdef.y, backEnd.refdef.width, backEnd.refdef.height, + 0.0, 0.0, 0.0, 0.0, c ); + + RB_EndSurface(); + + backEnd.isHyperspace = qtrue; +} + #ifdef USE_PMLIGHT static void RB_LightingPass(void); #endif void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { shader_t *shader, *oldShader; - int fogNum, oldFogNum; - int dlighted, oldDlighted; + int fogNum; + int dlighted; qboolean depthRange, isCrosshair, didShadowPass; // save original time for entity shader offsets @@ -148,22 +186,14 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { //vk_clear_depthstencil_attachments(r_shadows->integer == 2 ? qtrue : qfalse); vk_clear_depthstencil_attachments(qtrue); - if ((backEnd.refdef.rdflags & RDF_HYPERSPACE)) - { - float c; - vec4_t color; + if ( backEnd.refdef.rdflags & RDF_HYPERSPACE ) { + RB_Hyperspace(); - c = (backEnd.refdef.time & 255) / 255.0f; - color[0] = color[1] = color[2] = c; - color[3] = 1.0; - - vk_clear_color_attachments(color); + backEnd.projection2D = qfalse; - backEnd.isHyperspace = qtrue; - return; - } - else - { + // force depth range and viewport/scissor updates + vk.cmd->depth_range = DEPTH_RANGE_COUNT; + } else { backEnd.isHyperspace = qfalse; } @@ -180,8 +210,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { int oldEntityNum = -1; backEnd.currentEntity = &tr.worldEntity; oldShader = NULL; - oldFogNum = -1; - oldDlighted = qfalse; unsigned int oldSort = MAX_UINT; oldShaderSort = -1; depthRange = qfalse; @@ -519,79 +547,34 @@ RB_StretchPic */ const void *RB_StretchPic ( const void *data ) { const stretchPicCommand_t *cmd; - int numVerts, numIndexes; + shader_t *shader; cmd = (const stretchPicCommand_t *)data; - - if (cmd->shader != tess.shader) - { - if (tess.numIndexes) { + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { RB_EndSurface(); } backEnd.currentEntity = &backEnd.entity2D; - RB_BeginSurface(cmd->shader, 0); + RB_BeginSurface( shader, 0 ); } #ifdef USE_VBO VBO_UnBind(); #endif - if (!backEnd.projection2D) + if ( !backEnd.projection2D ) { vk_set_2d(); } - if (r_bloom->integer) { + if ( r_bloom->integer ) { vk_bloom(); } - RB_CHECKOVERFLOW(4, 6); - numVerts = tess.numVertexes; - numIndexes = tess.numIndexes; - - tess.numVertexes += 4; - tess.numIndexes += 6; - - tess.indexes[numIndexes] = numVerts + 3; - tess.indexes[numIndexes + 1] = numVerts + 0; - tess.indexes[numIndexes + 2] = numVerts + 2; - tess.indexes[numIndexes + 3] = numVerts + 2; - tess.indexes[numIndexes + 4] = numVerts + 0; - tess.indexes[numIndexes + 5] = numVerts + 1; - - byteAlias_t* baDest = NULL, * baSource = (byteAlias_t*)&backEnd.color2D; - baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; - baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; - baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; - baDest = (byteAlias_t*)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; - - tess.xyz[numVerts][0] = cmd->x; - tess.xyz[numVerts][1] = cmd->y; - tess.xyz[numVerts][2] = 0; - - tess.texCoords[0][numVerts][0] = cmd->s1; - tess.texCoords[0][numVerts][1] = cmd->t1; - - tess.xyz[numVerts + 1][0] = cmd->x + cmd->w; - tess.xyz[numVerts + 1][1] = cmd->y; - tess.xyz[numVerts + 1][2] = 0; - - tess.texCoords[0][numVerts + 1][0] = cmd->s2; - tess.texCoords[0][numVerts + 1][1] = cmd->t1; - - tess.xyz[numVerts + 2][0] = cmd->x + cmd->w; - tess.xyz[numVerts + 2][1] = cmd->y + cmd->h; - tess.xyz[numVerts + 2][2] = 0; - - tess.texCoords[0][numVerts + 2][0] = cmd->s2; - tess.texCoords[0][numVerts + 2][1] = cmd->t2; - - tess.xyz[numVerts + 3][0] = cmd->x; - tess.xyz[numVerts + 3][1] = cmd->y + cmd->h; - tess.xyz[numVerts + 3][2] = 0; - - tess.texCoords[0][numVerts + 3][0] = cmd->s1; - tess.texCoords[0][numVerts + 3][1] = cmd->t2; + RB_AddQuadStamp2( cmd->x, cmd->y, cmd->w, cmd->h, cmd->s1, cmd->t1, + cmd->s2, cmd->t2, backEnd.color2D ); return (const void *)(cmd + 1); } @@ -643,7 +626,7 @@ const void *RB_RotatePic ( const void *data ) tess.numVertexes += 4; tess.numIndexes += 6; - tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 0 ] = numVerts + 3; tess.indexes[ numIndexes + 1 ] = numVerts + 0; tess.indexes[ numIndexes + 2 ] = numVerts + 2; tess.indexes[ numIndexes + 3 ] = numVerts + 2; @@ -656,31 +639,28 @@ const void *RB_RotatePic ( const void *data ) baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; - tess.xyz[ numVerts ][0] = m[0][0] * (-cmd->w) + m[2][0]; - tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w) + m[2][1]; - tess.xyz[ numVerts ][2] = 0; - - tess.texCoords[0][ numVerts ][0] = cmd->s1; - tess.texCoords[0][ numVerts ][1] = cmd->t1; + tess.xyz[ numVerts + 0 ][0] = m[0][0] * (-cmd->w) + m[2][0]; + tess.xyz[ numVerts + 0 ][1] = m[0][1] * (-cmd->w) + m[2][1]; + tess.xyz[ numVerts + 0 ][2] = 0; tess.xyz[ numVerts + 1 ][0] = m[2][0]; tess.xyz[ numVerts + 1 ][1] = m[2][1]; tess.xyz[ numVerts + 1 ][2] = 0; - tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; - tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; - tess.xyz[ numVerts + 2 ][0] = m[1][0] * (cmd->h) + m[2][0]; tess.xyz[ numVerts + 2 ][1] = m[1][1] * (cmd->h) + m[2][1]; tess.xyz[ numVerts + 2 ][2] = 0; - tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; - tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; - tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w) + m[1][0] * (cmd->h) + m[2][0]; tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w) + m[1][1] * (cmd->h) + m[2][1]; tess.xyz[ numVerts + 3 ][2] = 0; + tess.texCoords[0][ numVerts + 0 ][0] = cmd->s1; + tess.texCoords[0][ numVerts + 0 ][1] = cmd->t1; + tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; + tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; tess.texCoords[0][ numVerts + 3 ][0] = cmd->s1; tess.texCoords[0][ numVerts + 3 ][1] = cmd->t2; @@ -742,7 +722,7 @@ const void *RB_RotatePic2 ( const void *data ) tess.numVertexes += 4; tess.numIndexes += 6; - tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 0 ] = numVerts + 3; tess.indexes[ numIndexes + 1 ] = numVerts + 0; tess.indexes[ numIndexes + 2 ] = numVerts + 2; tess.indexes[ numIndexes + 3 ] = numVerts + 2; @@ -755,31 +735,28 @@ const void *RB_RotatePic2 ( const void *data ) baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; - tess.xyz[ numVerts ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; - tess.xyz[ numVerts ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; - tess.xyz[ numVerts ][2] = 0; - - tess.texCoords[0][ numVerts ][0] = cmd->s1; - tess.texCoords[0][ numVerts ][1] = cmd->t1; + tess.xyz[ numVerts + 0 ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; + tess.xyz[ numVerts + 0 ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; + tess.xyz[ numVerts + 0 ][2] = 0; tess.xyz[ numVerts + 1 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (-cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 1 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (-cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 1 ][2] = 0; - tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; - tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; - tess.xyz[ numVerts + 2 ][0] = m[0][0] * (cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 2 ][1] = m[0][1] * (cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 2 ][2] = 0; - tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; - tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; - tess.xyz[ numVerts + 3 ][0] = m[0][0] * (-cmd->w * 0.5f) + m[1][0] * (cmd->h * 0.5f) + m[2][0]; tess.xyz[ numVerts + 3 ][1] = m[0][1] * (-cmd->w * 0.5f) + m[1][1] * (cmd->h * 0.5f) + m[2][1]; tess.xyz[ numVerts + 3 ][2] = 0; + tess.texCoords[0][ numVerts + 0 ][0] = cmd->s1; + tess.texCoords[0][ numVerts + 0 ][1] = cmd->t1; + tess.texCoords[0][ numVerts + 1 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 1 ][1] = cmd->t1; + tess.texCoords[0][ numVerts + 2 ][0] = cmd->s2; + tess.texCoords[0][ numVerts + 2 ][1] = cmd->t2; tess.texCoords[0][ numVerts + 3 ][0] = cmd->s1; tess.texCoords[0][ numVerts + 3 ][1] = cmd->t2; @@ -967,7 +944,7 @@ const void *RB_DrawBuffer( const void *data ) { if (r_clear->integer) { const vec4_t color = { 1, 0, 0.5, 1 }; backEnd.projection2D = qtrue; // to ensure we have viewport that occupies entire window - vk_clear_color_attachments(color); + vk_clear_color_attachments( color ); backEnd.projection2D = qfalse; } return (const void *)(cmd + 1); @@ -1065,9 +1042,35 @@ RB_ClearColor static const void *RB_ClearColor( const void *data ) { const clearColorCommand_t* cmd = (const clearColorCommand_t*)data; + vec4_t *color; backEnd.projection2D = qtrue; - vk_clear_color_attachments(colorBlack); + + if( !r_fastsky->integer ){ + color = &colorBlack; + } + else { + switch( r_fastsky->integer ){ + case 1: color = &colorBlack; break; + case 2: color = &colorRed; break; + case 3: color = &colorGreen; break; + case 4: color = &colorBlue; break; + case 5: color = &colorYellow; break; + case 6: color = &colorOrange; break; + case 7: color = &colorMagenta; break; + case 8: color = &colorCyan; break; + case 9: color = &colorWhite; break; + case 10: color = &colorLtGrey; break; + case 11: color = &colorMdGrey; break; + case 12: color = &colorDkGrey; break; + case 13: color = &colorLtBlue; break; + case 14: color = &colorDkBlue; break; + default: color = &colorBlack; + } + } + + vk_clear_color_attachments( (float*)color ); + backEnd.projection2D = qfalse; return (const void*)(cmd + 1); diff --git a/codemp/rd-vulkan/tr_bsp.cpp b/codemp/rd-vulkan/tr_bsp.cpp index 6fd5d76b86..b1f2c32078 100644 --- a/codemp/rd-vulkan/tr_bsp.cpp +++ b/codemp/rd-vulkan/tr_bsp.cpp @@ -100,7 +100,7 @@ R_ColorShiftLightingBytes =============== */ -void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { +void R_ColorShiftLightingBytes( byte in[4], byte out[4], qboolean hasAlpha ) { int shift, r, g, b; // shift the color data based on overbright range @@ -122,58 +122,28 @@ void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { b = b * 255 / max; } - if (r_mapGreyScale->integer) { - const byte luma = LUMA(r, g, b); + if ( r_mapGreyScale->integer ) { + const byte luma = LUMA( r, g, b ); out[0] = luma; out[1] = luma; out[2] = luma; } - else if (r_mapGreyScale->value) { - const float scale = fabs(r_mapGreyScale->value); - const float luma = LUMA(r, g, b); - out[0] = LERP(r, luma, scale); - out[1] = LERP(g, luma, scale); - out[2] = LERP(b, luma, scale); + else if ( r_mapGreyScale->value ) { + const float scale = fabs( r_mapGreyScale->value ); + const float luma = LUMA( r, g, b ); + out[0] = LERP( r, luma, scale ); + out[1] = LERP( g, luma, scale ); + out[2] = LERP( b, luma, scale ); } else { out[0] = r; out[1] = g; out[2] = b; } - out[3] = in[3]; -} - -/* -=============== -R_ColorShiftLightingBytes - -=============== -*/ -void R_ColorShiftLightingBytes( byte in[3] ) { - int shift, r, g, b; - // shift the color data based on overbright range - shift = Q_max(0, r_mapOverBrightBits->integer - tr.overbrightBits); - - // shift the data based on overbright range - r = in[0] << shift; - g = in[1] << shift; - b = in[2] << shift; - - // normalize by color instead of saturating to white - if ((r | g | b) > 255) { - int max; - - max = r > g ? r : g; - max = max > b ? max : b; - r = r * 255 / max; - g = g * 255 / max; - b = b * 255 / max; + if ( hasAlpha ) { + out[3] = in[3]; } - - in[0] = r; - in[1] = g; - in[2] = b; } /* @@ -183,54 +153,54 @@ R_LoadLightmaps =============== */ #define LIGHTMAP_SIZE 128 -static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldData ) { - byte *buf, *buf_p; +static void R_LoadLightmaps(lump_t* l, const char* psMapName, world_t& worldData) { + byte* buf, * buf_p; int len; - byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4]; - int i, j; + byte image[LIGHTMAP_SIZE * LIGHTMAP_SIZE * 4]; + int i, j, x, y; float maxIntensity = 0; double sumIntensity = 0; - if (&worldData == &s_worldData) + if ( &worldData == &s_worldData ) { tr.numLightmaps = 0; } - len = l->filelen; - if ( !len ) { + len = l->filelen; + if (!len) { return; } buf = fileBase + l->fileofs; // create all the lightmaps tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); - if ( tr.numLightmaps == 1 ) { + if (tr.numLightmaps == 1) { //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. //this avoids this, but isn't the correct solution. tr.numLightmaps++; } // if we are in r_vertexLight mode, we don't need the lightmaps at all - if ( r_vertexLight->integer ) { + if (r_vertexLight->integer) { return; } char sMapName[MAX_QPATH]; - COM_StripExtension(psMapName, sMapName, sizeof(sMapName)); + COM_StripExtension( psMapName, sMapName, sizeof( sMapName ) ); - for ( i = 0 ; i < tr.numLightmaps ; i++ ) { + for ( i = 0; i < tr.numLightmaps; i++ ) { // expand the 24 bit on-disk to 32 bit - buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3; + buf_p = buf + i * LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3; if ( r_lightmap->integer == 2 ) { // color code by intensity as development tool (FIXME: check range) for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) { - float r = buf_p[j*3+0]; - float g = buf_p[j*3+1]; - float b = buf_p[j*3+2]; + float r = buf_p[j * 3 + 0]; + float g = buf_p[j * 3 + 1]; + float b = buf_p[j * 3 + 2]; float intensity; - float out[3] = {0.0f, 0.0f, 0.0f}; + float out[3] = { 0.0f, 0.0f, 0.0f }; intensity = 0.33f * r + 0.685f * g + 0.063f * b; @@ -244,33 +214,35 @@ static void R_LoadLightmaps( lump_t *l, const char *psMapName, world_t &worldDat HSVtoRGB( intensity, 1.00, 0.50, out ); - image[j*4+0] = out[0] * 255; - image[j*4+1] = out[1] * 255; - image[j*4+2] = out[2] * 255; - image[j*4+3] = 255; + image[j * 4 + 0] = out[0] * 255; + image[j * 4 + 1] = out[1] * 255; + image[j * 4 + 2] = out[2] * 255; + image[j * 4 + 3] = 255; sumIntensity += intensity; } - } else { - for ( j = 0 ; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) { - R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] ); - image[j*4+3] = 255; + } + else { + for ( y = 0; y < LIGHTMAP_SIZE; y++ ) { + for ( x = 0; x < LIGHTMAP_SIZE; x++ ) { + byte* dst = &image[(y * LIGHTMAP_SIZE + x) * 4]; + R_ColorShiftLightingBytes( buf_p, dst, qfalse ); + dst[3] = 255; + buf_p += 3; + } } } - /*tr.lightmaps[i] = R_CreateImage( va("*%s/lightmap%d",sMapName,i), image, - LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGBA, qfalse, qfalse, (qboolean)r_ext_compressed_lightmaps->integer, GL_CLAMP );*/ - vk_debug("lightmap %s pass %d before create: \n", sMapName, i); tr.lightmaps[i] = R_CreateImage(va("*%s/lightmap%d", sMapName, i), image, LIGHTMAP_SIZE, LIGHTMAP_SIZE, lightmapFlags | IMGFLAG_CLAMPTOEDGE); - vk_debug("lightmap %s pass %d after create: \n", sMapName, i); + + vk_debug("lightmap %s loaded \n", sMapName); } - if ( r_lightmap->integer == 2 ) { - vk_debug("Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); + if ( r_lightmap->integer == 2 ) { + ri.Printf(PRINT_ALL, "Brightest lightmap value: %d\n", (int)( maxIntensity * 255 ) ); } } - /* ================= RE_SetWorldVisData @@ -466,7 +438,7 @@ static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int * } for(k=0;kpoints[i][VERTEX_COLOR+k] ); + R_ColorShiftLightingBytes( verts[i].color[k], (byte *)&cv->points[i][VERTEX_COLOR+k], qtrue ); } } @@ -564,7 +536,7 @@ static void ParseMesh ( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, worl } for(k=0;kverts[i].color[k] ); + R_ColorShiftLightingBytes( verts[i].color[k], tri->verts[i].color[k], qtrue ); } } @@ -1918,8 +1890,8 @@ void R_LoadLightGrid( lump_t *l, world_t &worldData ) { { for(j=0;jlightGridData[i].ambientLight[j]); - R_ColorShiftLightingBytes(w->lightGridData[i].directLight[j]); + R_ColorShiftLightingBytes(w->lightGridData[i].ambientLight[j], w->lightGridData[i].ambientLight[j], qfalse); + R_ColorShiftLightingBytes(w->lightGridData[i].directLight[j], w->lightGridData[i].directLight[j], qfalse); } } } diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp index 731ea4cb2d..4eaadec304 100644 --- a/codemp/rd-vulkan/tr_cmds.cpp +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -224,15 +224,11 @@ void RE_SetColor( const float *rgba ) { cmd->color[3] = rgba[3]; } -void VK_AdjustFrom640( float *x, float *y, float *w, float *h ) { - //*x = *x * glConfig.screen_xscale + glConfig.screen_bias; +static void vk_adjust_from_640( float *x, float *y, float *w, float *h ) { *x *= vk.xscale2D; *y *= vk.yscale2D; *w *= vk.xscale2D; *h *= vk.yscale2D; - - backEnd.refdef.time = ri.Milliseconds(); - backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; } /* @@ -267,14 +263,7 @@ void RE_StretchPic ( float x, float y, float w, float h, return; } - VK_AdjustFrom640(&x, &y, &w, &h); - - // set 2D virtual screen size - //qglOrtho(0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1); - - // set time for 2D shaders - backEnd.refdef.time = ri.Milliseconds(); - backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; + vk_adjust_from_640( &x, &y, &w, &h ); cmd->commandId = RC_STRETCH_PIC; cmd->shader = R_GetShaderByHandle( hShader ); @@ -302,7 +291,7 @@ void RE_RotatePic ( float x, float y, float w, float h, return; } - VK_AdjustFrom640(&x, &y, &w, &h); + vk_adjust_from_640( &x, &y, &w, &h ); cmd->commandId = RC_ROTATE_PIC; cmd->shader = R_GetShaderByHandle( hShader ); @@ -331,7 +320,7 @@ void RE_RotatePic2 ( float x, float y, float w, float h, return; } - VK_AdjustFrom640(&x, &y, &w, &h); + vk_adjust_from_640( &x, &y, &w, &h ); cmd->commandId = RC_ROTATE_PIC2; cmd->shader = R_GetShaderByHandle( hShader ); @@ -428,7 +417,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { if (r_fastsky->integer && vk.fastSky) { clearColorCommand_t *clrcmd; - if ((clrcmd = (clearColorCommand_t*)R_GetCommandBuffer(sizeof(*clrcmd))) == NULL) + if ( ( clrcmd = (clearColorCommand_t*)R_GetCommandBuffer( sizeof( *clrcmd ) ) ) == nullptr ) return; clrcmd->commandId = RC_CLEARCOLOR; } diff --git a/codemp/rd-vulkan/tr_image.cpp b/codemp/rd-vulkan/tr_image.cpp index 3391645bff..a23cc1c7ee 100644 --- a/codemp/rd-vulkan/tr_image.cpp +++ b/codemp/rd-vulkan/tr_image.cpp @@ -40,7 +40,7 @@ int gl_filter_max = GL_LINEAR; void R_GammaCorrect( byte *buffer, int bufSize ) { int i; - if (vk.capture.image != VK_NULL_HANDLE) + if ( vk.capture.image != VK_NULL_HANDLE ) return; for ( i = 0; i < bufSize; i++ ) { @@ -175,82 +175,78 @@ R_ImageList_f =============== */ void R_ImageList_f( void ) { - int i=0; - image_t *image; - int texels=0; - float texBytes = 0.0f; - const char *yesno[] = {"no ", "yes"}; + const image_t *image; + int i, estTotalSize = 0; - ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -if-- wrap --name-------\n"); + ri.Printf( PRINT_ALL, "\n -n- --w-- --h-- type -size- mipmap --name-------\n" ); - int iNumImages = R_Images_StartIteration(); - while ( (image = R_Images_GetNextIteration()) != NULL) + for ( i = 0; i < tr.numImages; i++ ) { - texels += image->width*image->height; - texBytes += image->width*image->height * R_BytesPerTex (image->internalFormat); - ri.Printf (PRINT_ALL, "%4i: %4i %4i %s \n", - i, image->width, image->height, yesno[image->mipmap] ); - switch ( image->internalFormat ) { - case 1: - ri.Printf (PRINT_ALL, "I " ); - break; - case 2: - ri.Printf (PRINT_ALL, "IA " ); - break; - case 3: - ri.Printf (PRINT_ALL, "RGB " ); - break; - case 4: - ri.Printf (PRINT_ALL, "RGBA " ); - break; - case GL_RGBA8: - ri.Printf (PRINT_ALL, "RGBA8" ); - break; - case GL_RGB8: - ri.Printf (PRINT_ALL, "RGB8" ); - break; - case GL_RGB4_S3TC: - ri.Printf (PRINT_ALL, "S3TC " ); - break; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - ri.Printf (PRINT_ALL, "DXT1 " ); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - ri.Printf (PRINT_ALL, "DXT5 " ); - break; - case GL_RGBA4: - ri.Printf (PRINT_ALL, "RGBA4" ); - break; - case GL_RGB5: - ri.Printf (PRINT_ALL, "RGB5 " ); - break; - default: - ri.Printf (PRINT_ALL, "???? " ); + const char *yesno[] = {"no ", "yes"}; + const char *format = "???? "; + const char *sizeSuffix; + int estSize; + int displaySize; + + image = tr.images[ i ]; + estSize = image->uploadHeight * image->uploadWidth; + + switch ( image->internalFormat ) + { + case VK_FORMAT_B8G8R8A8_UNORM: + format = "BGRA "; + estSize *= 4; + break; + case VK_FORMAT_R8G8B8A8_UNORM: + format = "RGBA "; + estSize *= 4; + break; + case VK_FORMAT_R8G8B8_UNORM: + format = "RGB "; + estSize *= 3; + break; + case VK_FORMAT_B4G4R4A4_UNORM_PACK16: + format = "RGBA "; + estSize *= 2; + break; + case VK_FORMAT_A1R5G5B5_UNORM_PACK16: + format = "RGB "; + estSize *= 2; + break; + } + + // mipmap adds about 50% + if (image->flags & IMGFLAG_MIPMAP) + estSize += estSize / 2; + + sizeSuffix = "b "; + displaySize = estSize; + + if ( displaySize >= 2048 ) + { + displaySize = ( displaySize + 1023 ) / 1024; + sizeSuffix = "kb"; } - switch ( image->wrapClampMode ) { - case GL_REPEAT: - ri.Printf (PRINT_ALL, "rept " ); - break; - case GL_CLAMP: - ri.Printf (PRINT_ALL, "clmp " ); - break; - case GL_CLAMP_TO_EDGE: - ri.Printf (PRINT_ALL, "clpE " ); - break; - default: - ri.Printf (PRINT_ALL, "%4i ", image->wrapClampMode ); - break; + if ( displaySize >= 2048 ) + { + displaySize = ( displaySize + 1023 ) / 1024; + sizeSuffix = "Mb"; } - ri.Printf (PRINT_ALL, "%s\n", image->imgName ); - i++; + if ( displaySize >= 2048 ) + { + displaySize = ( displaySize + 1023 ) / 1024; + sizeSuffix = "Gb"; + } + + ri.Printf( PRINT_ALL, " %3i %5i %5i %s %4i%s %s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, yesno[(int)image->mipmap], image->imgName ); + estTotalSize += estSize; } - ri.Printf (PRINT_ALL, " ---------\n"); - ri.Printf (PRINT_ALL, " -w-- -h-- -mm- -if- wrap --name-------\n"); - ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels ); - ri.Printf (PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f ); - ri.Printf (PRINT_ALL, " %i total images\n\n", iNumImages ); + + ri.Printf( PRINT_ALL, " -----------------------\n" ); + ri.Printf( PRINT_ALL, " approx %i kbytes\n", (estTotalSize + 1023) / 1024 ); + ri.Printf( PRINT_ALL, " %i total images\n\n", tr.numImages ); } //======================================================================= diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 909a2ed5dc..ce04914653 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -1013,9 +1013,10 @@ void R_Init( void ) { vk_debug("----- R_Init -----\n" ); ri.Printf(PRINT_ALL, "----- R_Init -----\n"); // clear all our internal state - memset( &tr, 0, sizeof( tr ) ); - memset( &backEnd, 0, sizeof( backEnd ) ); - memset( &tess, 0, sizeof( tess ) ); + Com_Memset( &tr, 0, sizeof( tr ) ); + Com_Memset( &backEnd, 0, sizeof( backEnd ) ); + Com_Memset( &tess, 0, sizeof( tess ) ); + //Com_Memset( &glState, 0, sizeof( glState ) ); #ifndef FINAL_BUILD if ( (intptr_t)tess.xyz & 15 ) { @@ -1025,31 +1026,43 @@ void R_Init( void ) { // // init function tables // - for ( i = 0; i < FUNCTABLE_SIZE; i++ ) - { - tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); - tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; - tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; + for (i = 0; i < FUNCTABLE_SIZE; i++) { + if (i == 0) { + tr.sinTable[i] = EPSILON; + } + else if (i == (FUNCTABLE_SIZE - 1)) { + tr.sinTable[i] = -EPSILON; + } + else { + tr.sinTable[i] = sin(DEG2RAD(i * 360.0f / ((float)(FUNCTABLE_SIZE - 1)))); + } + tr.squareTable[i] = (i < FUNCTABLE_SIZE / 2) ? 1.0f : -1.0f; + if (i == 0) { + tr.sawToothTable[i] = EPSILON; + } + else { + tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; + } tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; - - if ( i < FUNCTABLE_SIZE / 2 ) - { - if ( i < FUNCTABLE_SIZE / 4 ) - { - tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); + if (i < FUNCTABLE_SIZE / 2) { + if (i < FUNCTABLE_SIZE / 4) { + if (i == 0) { + tr.triangleTable[i] = EPSILON; + } + else { + tr.triangleTable[i] = (float)i / (FUNCTABLE_SIZE / 4); + } } - else - { - tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; + else { + tr.triangleTable[i] = 1.0f - tr.triangleTable[i - FUNCTABLE_SIZE / 4]; } } - else - { - tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; + else { + tr.triangleTable[i] = -tr.triangleTable[i - FUNCTABLE_SIZE / 2]; } } - R_InitFogTable(); + R_InitFogTable(); R_ImageLoader_Init(); R_NoiseInit(); R_Register(); @@ -1128,6 +1141,7 @@ void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) { } tr.registered = qfalse; + tr.inited = qfalse; } /* @@ -1153,7 +1167,8 @@ void RE_GetLightStyle( int style, color4ub_t color ) return; } - byteAlias_t *baDest = (byteAlias_t *)&color, *baSource = (byteAlias_t *)&styleColors[style]; + byteAlias_t *baDest = (byteAlias_t *)&color, + *baSource = (byteAlias_t *)&styleColors[style]; baDest->i = baSource->i; } diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index d7a094e93d..e4a6c7f2b0 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -248,7 +248,7 @@ typedef struct image_s { VkImage handle; VkImageView view; VkDescriptorSet descriptor_set; - VkBool32 isLightmap; + qboolean isLightmap; uint32_t mipLevels; // gl texture binding VkSamplerAddressMode wrapClampMode; } image_t; @@ -1204,7 +1204,7 @@ typedef struct backEndState_s { trRefEntity_t *currentEntity; qboolean skyRenderedThisView; // flag for drawing sun qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes - unsigned char color2D[4]; + color4ub_t color2D; qboolean vertexes2D; // shader needs to be finished trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering @@ -1238,6 +1238,7 @@ typedef struct drawSurfsCommand_s drawSurfsCommand_t; typedef struct trGlobals_s { qboolean registered; // cleared at shutdown, set at beginRegistration + qboolean inited; // cleared at shutdown, set at vk_create_window window_t window; @@ -1268,6 +1269,7 @@ typedef struct trGlobals_s { image_t *identityLightImage;// full of tr.identityLightByte shader_t *defaultShader; + shader_t *whiteShader; shader_t *cinematicShader; shader_t *shadowShader; shader_t *distortionShader; @@ -1556,7 +1558,6 @@ extern cvar_t *r_bloom_intensity; extern cvar_t *r_renderWidth; extern cvar_t *r_renderHeight; extern cvar_t *r_renderScale; -extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities #ifdef USE_PMLIGHT extern cvar_t *r_dlightMode; // 0 - vq3, 1 - pmlight extern cvar_t *r_dlightScale; // 0.1 - 1.0 @@ -1593,7 +1594,6 @@ void R_AddLitSurf( surfaceType_t* surface, shader_t* shader, int fogIndex ); #endif shader_t *GeneratePermanentShader( void ); -static qboolean ParseShader( const char **text ); #define CULL_IN 0 // completely unclipped #define CULL_CLIP 1 // clipped by one or more planes @@ -1613,7 +1613,7 @@ void RE_UploadCinematic( int cols, int rows, const byte *data, int client, qboo void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_BeginRegistration( glconfig_t *glconfig ); -void R_ColorShiftLightingBytes( byte in[4], byte out[4] ); //rwwRMG - added +void R_ColorShiftLightingBytes( byte in[4], byte out[4], qboolean hasAlpha ); //rwwRMG - added void RE_LoadWorldMap( const char *mapname ); void RE_SetWorldVisData( const byte *vis ); @@ -1772,8 +1772,9 @@ void RB_CheckOverflow( int verts, int indexes ); void RB_StageIteratorGeneric( void ); void RB_StageIteratorSky( void ); -void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); -void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, color4ub_t color ); +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, color4ub_t color, float s1, float t1, float s2, float t2 ); +void RB_AddQuadStamp2( float x, float y, float w, float h, float s1, float t1, float s2, float t2, color4ub_t color ); /* ============================================================ @@ -2186,9 +2187,11 @@ char *GenerateImageMappingName( const char *name ); void R_Add_AllocatedImage( image_t *image ); void vk_bind( image_t *image ); -void vk_upload_image( Image_Upload_Data *upload_data, image_t *image ); +void vk_upload_image( image_t *image, byte *pic ); +void vk_upload_image_data( image_t *image, int x, int y, int width, int height, int mipmaps, byte *pixels, int size ) ; void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Data *upload_data ); -void vk_create_image( int width, int height, VkFormat format, int mip_levels, image_t *image ); +void vk_create_image( image_t *image, int width, int height, int mip_levels ); + byte *vk_resample_image_data( const image_t *image, byte *data, const int data_size, int *bytes_per_pixel ); static QINLINE unsigned int log2pad(unsigned int v, int roundup) diff --git a/codemp/rd-vulkan/tr_shade_calc.cpp b/codemp/rd-vulkan/tr_shade_calc.cpp index 9f4291bf7d..1fdf206e1e 100644 --- a/codemp/rd-vulkan/tr_shade_calc.cpp +++ b/codemp/rd-vulkan/tr_shade_calc.cpp @@ -260,7 +260,7 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) float now; int off; - now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + now = backEnd.refdef.floatTime * ds->bulgeSpeed; for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 2, normal += 4 ) { @@ -318,7 +318,7 @@ void DeformText( const char *text ) { vec3_t origin, width, height; int len; int ch; - byte color[4]; + color4ub_t color; float bottom, top; vec3_t mid; diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index 964b27acf4..ae314d0b24 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -3886,7 +3886,7 @@ from the current global working shader shader_t *FinishShader( void ) { qboolean hasLightmapStage; - int stage, i, n; + int stage, i, n, m; qboolean colorBlend; qboolean depthMask; qboolean fogCollapse; @@ -4271,7 +4271,7 @@ shader_t *FinishShader( void ) } stype = def.shader_type; - def.mirror = VK_FALSE; + def.mirror = qfalse; pStage->vk_pipeline[0] = vk_find_pipeline_ext(0, &def, qtrue); if (pStage->depthFragment) { def.shader_type = TYPE_SINGLE_TEXTURE_DF; @@ -4279,7 +4279,7 @@ shader_t *FinishShader( void ) def.shader_type = stype; } - def.mirror = VK_TRUE; + def.mirror = qtrue; pStage->vk_mirror_pipeline[0] = vk_find_pipeline_ext(0, &def, qfalse); if (pStage->depthFragment) { def.shader_type = TYPE_SINGLE_TEXTURE_DF; @@ -4336,6 +4336,27 @@ shader_t *FinishShader( void ) } } + // make sure that amplitude for TMOD_STRETCH is not zero + for (i = 0; i < shader.numUnfoggedPasses; i++) { + if (!stages[i].active) { + continue; + } + for (n = 0; n < stages[i].numTexBundles; n++) { + for (m = 0; m < stages[i].bundle[n].numTexMods; m++) { + if (stages[i].bundle[n].texMods[m].type == TMOD_STRETCH) { + if (fabsf(stages[i].bundle[n].texMods[m].wave.amplitude) < EPSILON) { + if (stages[i].bundle[n].texMods[m].wave.amplitude >= 0.0f) { + stages[i].bundle[n].texMods[m].wave.amplitude = EPSILON; + } + else { + stages[i].bundle[n].texMods[m].wave.amplitude = -EPSILON; + } + } + } + } + } + } + // determine which stage iterator function is appropriate ComputeStageIteratorFunc(); @@ -4533,6 +4554,13 @@ static void CreateInternalShaders( void ) stages[0].stateBits = GLS_DEFAULT; tr.defaultShader = FinishShader(); + InitShader("", lightmapsNone, stylesDefault); + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].bundle[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + tr.whiteShader = FinishShader(); + // shadow shader is just a marker InitShader("", lightmapsNone, stylesDefault); stages[0].bundle[0].image[0] = tr.defaultImage; diff --git a/codemp/rd-vulkan/tr_sky.cpp b/codemp/rd-vulkan/tr_sky.cpp index 04f022261c..46c9b57794 100644 --- a/codemp/rd-vulkan/tr_sky.cpp +++ b/codemp/rd-vulkan/tr_sky.cpp @@ -752,7 +752,7 @@ void RB_DrawSun( float scale, shader_t *shader ) { float size; float dist; vec3_t origin, vec1, vec2; - byte sunColor[4] = { 255, 255, 255, 255 }; + color4ub_t sunColor = { 255, 255, 255, 255 }; if (!backEnd.skyRenderedThisView) return; diff --git a/codemp/rd-vulkan/tr_surface.cpp b/codemp/rd-vulkan/tr_surface.cpp index 6e55dec656..3741374320 100644 --- a/codemp/rd-vulkan/tr_surface.cpp +++ b/codemp/rd-vulkan/tr_surface.cpp @@ -66,12 +66,12 @@ void RB_CheckOverflow( int verts, int indexes ) { /* ============== -RB_AddQuadStampExt +RB_AddQuadStamp2 ============== */ -void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { - vec3_t normal; - int ndx; +void RB_AddQuadStamp2( float x, float y, float w, float h, float s1, float t1, float s2, float t2, color4ub_t color ) { + int numIndexes; + int numVerts; #ifdef USE_VBO VBO_Flush(); @@ -83,69 +83,125 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo tess.surfType = SF_TRIANGLES; #endif - ndx = tess.numVertexes; + numIndexes = tess.numIndexes; + numVerts = tess.numVertexes; - // triangle indexes for a simple quad - tess.indexes[ tess.numIndexes ] = ndx; - tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 2 ] = ndx + 3; + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[numIndexes + 0] = numVerts + 3; + tess.indexes[numIndexes + 1] = numVerts + 0; + tess.indexes[numIndexes + 2] = numVerts + 2; + tess.indexes[numIndexes + 3] = numVerts + 2; + tess.indexes[numIndexes + 4] = numVerts + 0; + tess.indexes[numIndexes + 5] = numVerts + 1; + + tess.xyz[numVerts + 0][0] = x; + tess.xyz[numVerts + 0][1] = y; + tess.xyz[numVerts + 0][2] = 0; + + tess.xyz[numVerts + 1][0] = x + w; + tess.xyz[numVerts + 1][1] = y; + tess.xyz[numVerts + 1][2] = 0; + + tess.xyz[numVerts + 2][0] = x + w; + tess.xyz[numVerts + 2][1] = y + h; + tess.xyz[numVerts + 2][2] = 0; + + tess.xyz[numVerts + 3][0] = x; + tess.xyz[numVerts + 3][1] = y + h; + tess.xyz[numVerts + 3][2] = 0; + + tess.texCoords[0][numVerts + 0][0] = s1; + tess.texCoords[0][numVerts + 0][1] = t1; + tess.texCoords[0][numVerts + 1][0] = s2; + tess.texCoords[0][numVerts + 1][1] = t1; + tess.texCoords[0][numVerts + 2][0] = s2; + tess.texCoords[0][numVerts + 2][1] = t2; + tess.texCoords[0][numVerts + 3][0] = s1; + tess.texCoords[0][numVerts + 3][1] = t2; + + byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)color; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; + +} - tess.indexes[ tess.numIndexes + 3 ] = ndx + 3; - tess.indexes[ tess.numIndexes + 4 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 5 ] = ndx + 2; +/* +============== +RB_AddQuadStampExt +============== +*/ +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, color4ub_t color, float s1, float t1, float s2, float t2 ) { + vec3_t normal; + int numIndexes; + int numVerts; - tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; - tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; - tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; +#ifdef USE_VBO + VBO_Flush(); +#endif - tess.xyz[ndx+1][0] = origin[0] - left[0] + up[0]; - tess.xyz[ndx+1][1] = origin[1] - left[1] + up[1]; - tess.xyz[ndx+1][2] = origin[2] - left[2] + up[2]; + RB_CHECKOVERFLOW( 4, 6 ); - tess.xyz[ndx+2][0] = origin[0] - left[0] - up[0]; - tess.xyz[ndx+2][1] = origin[1] - left[1] - up[1]; - tess.xyz[ndx+2][2] = origin[2] - left[2] - up[2]; +#ifdef USE_VBO + tess.surfType = SF_TRIANGLES; +#endif - tess.xyz[ndx+3][0] = origin[0] + left[0] - up[0]; - tess.xyz[ndx+3][1] = origin[1] + left[1] - up[1]; - tess.xyz[ndx+3][2] = origin[2] + left[2] - up[2]; + numIndexes = tess.numIndexes; + numVerts = tess.numVertexes; + tess.numVertexes += 4; + tess.numIndexes += 6; - // constant normal all the way around - VectorSubtract( vec3_origin, backEnd.viewParms.ori.axis[0], normal ); + // triangle indexes for a simple quad + tess.indexes[numIndexes + 0] = numVerts + 0; + tess.indexes[numIndexes + 1] = numVerts + 1; + tess.indexes[numIndexes + 2] = numVerts + 3; + tess.indexes[numIndexes + 3] = numVerts + 3; + tess.indexes[numIndexes + 4] = numVerts + 1; + tess.indexes[numIndexes + 5] = numVerts + 2; - tess.normal[ndx][0] = tess.normal[ndx+1][0] = tess.normal[ndx+2][0] = tess.normal[ndx+3][0] = normal[0]; - tess.normal[ndx][1] = tess.normal[ndx+1][1] = tess.normal[ndx+2][1] = tess.normal[ndx+3][1] = normal[1]; - tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2]; + tess.xyz[numVerts + 0][0] = origin[0] + left[0] + up[0]; + tess.xyz[numVerts + 0][1] = origin[1] + left[1] + up[1]; + tess.xyz[numVerts + 0][2] = origin[2] + left[2] + up[2]; - // standard square texture coordinates - tess.texCoords[0][ndx+0][0] = tess.texCoords[1][ndx][0] = s1; - tess.texCoords[0][ndx+0][1] = tess.texCoords[1][ndx][1] = t1; + tess.xyz[numVerts + 1][0] = origin[0] - left[0] + up[0]; + tess.xyz[numVerts + 1][1] = origin[1] - left[1] + up[1]; + tess.xyz[numVerts + 1][2] = origin[2] - left[2] + up[2]; - tess.texCoords[0][ndx+1][0] = tess.texCoords[1][ndx+1][0] = s2; - tess.texCoords[0][ndx+1][1] = tess.texCoords[1][ndx+1][1] = t1; + tess.xyz[numVerts + 2][0] = origin[0] - left[0] - up[0]; + tess.xyz[numVerts + 2][1] = origin[1] - left[1] - up[1]; + tess.xyz[numVerts + 2][2] = origin[2] - left[2] - up[2]; - tess.texCoords[0][ndx+2][0] = tess.texCoords[1][ndx+2][0] = s2; - tess.texCoords[0][ndx+2][1] = tess.texCoords[1][ndx+2][1] = t2; + tess.xyz[numVerts + 3][0] = origin[0] + left[0] - up[0]; + tess.xyz[numVerts + 3][1] = origin[1] + left[1] - up[1]; + tess.xyz[numVerts + 3][2] = origin[2] + left[2] - up[2]; - tess.texCoords[0][ndx+3][0] = tess.texCoords[1][ndx+3][0] = s1; - tess.texCoords[0][ndx+3][1] = tess.texCoords[1][ndx+3][1] = t2; + // constant normal all the way around + VectorSubtract( vec3_origin, backEnd.viewParms.ori.axis[0], normal ); - // constant color all the way around - // should this be identity and let the shader specify from entity? - byteAlias_t *baSource = (byteAlias_t *)color, *baDest; - baDest = (byteAlias_t *)&tess.vertexColors[ndx + 0]; - baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[ndx + 1]; - baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[ndx + 2]; - baDest->ui = baSource->ui; - baDest = (byteAlias_t *)&tess.vertexColors[ndx + 3]; - baDest->ui = baSource->ui; + tess.normal[numVerts][0] = tess.normal[numVerts + 1][0] = tess.normal[numVerts + 2][0] = tess.normal[numVerts + 3][0] = normal[0]; + tess.normal[numVerts][1] = tess.normal[numVerts + 1][1] = tess.normal[numVerts + 2][1] = tess.normal[numVerts + 3][1] = normal[1]; + tess.normal[numVerts][2] = tess.normal[numVerts + 1][2] = tess.normal[numVerts + 2][2] = tess.normal[numVerts + 3][2] = normal[2]; + // standard square texture coordinates + tess.texCoords[0][numVerts + 0][0] = tess.texCoords[1][numVerts + 0][0] = s1; + tess.texCoords[0][numVerts + 0][1] = tess.texCoords[1][numVerts + 0][1] = t1; + tess.texCoords[0][numVerts + 1][0] = tess.texCoords[1][numVerts + 1][0] = s2; + tess.texCoords[0][numVerts + 1][1] = tess.texCoords[1][numVerts + 1][1] = t1; + tess.texCoords[0][numVerts + 2][0] = tess.texCoords[1][numVerts + 2][0] = s2; + tess.texCoords[0][numVerts + 2][1] = tess.texCoords[1][numVerts + 2][1] = t2; + tess.texCoords[0][numVerts + 3][0] = tess.texCoords[1][numVerts + 3][0] = s1; + tess.texCoords[0][numVerts + 3][1] = tess.texCoords[1][numVerts + 3][1] = t2; - tess.numVertexes += 4; - tess.numIndexes += 6; + // should this be identity and let the shader specify from entity? + byteAlias_t *baDest = NULL, *baSource = (byteAlias_t *)color; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 0]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 1]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 2]; baDest->ui = baSource->ui; + baDest = (byteAlias_t *)&tess.vertexColors[numVerts + 3]; baDest->ui = baSource->ui; } /* @@ -153,7 +209,7 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo RB_AddQuadStamp ============== */ -void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ) { +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, color4ub_t color ) { RB_AddQuadStampExt( origin, left, up, color, 0, 0, 1, 1 ); } @@ -268,7 +324,7 @@ void RB_SurfacePolychain( srfPoly_t *p ) { tess.texCoords[0][numv][0] = p->verts[i].st[0]; tess.texCoords[0][numv][1] = p->verts[i].st[1]; byteAlias_t *baDest = (byteAlias_t *)&tess.vertexColors[numv++], - *baSource = (byteAlias_t *)&p->verts[ i ].modulate; + *baSource = (byteAlias_t *)&p->verts[ i ].modulate; baDest->i = baSource->i; } diff --git a/codemp/rd-vulkan/vk_attachments.cpp b/codemp/rd-vulkan/vk_attachments.cpp index 51220815be..e21992ab6c 100644 --- a/codemp/rd-vulkan/vk_attachments.cpp +++ b/codemp/rd-vulkan/vk_attachments.cpp @@ -157,7 +157,7 @@ static void vk_alloc_attachment_memory( void ) attachments[i].access_flags, attachments[i].image_layout, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, - NULL, NULL + VK_NULL_HANDLE, VK_NULL_HANDLE ); } vk_end_command_buffer(command_buffer); @@ -395,12 +395,11 @@ void vk_clear_depthstencil_attachments( qboolean clear_stencil ) { VkClearAttachment attachment; VkClearRect clear_rect[1]; - if ( !is_vk_initialized() ) + if ( !vk.active ) return; - if ( vk_world.dirty_depth_attachment == 0 ) { + if ( vk_world.dirty_depth_attachment == 0 ) return; - } attachment.colorAttachment = 0; #ifdef USE_REVERSED_DEPTH @@ -430,7 +429,7 @@ void vk_clear_color_attachments( const vec4_t color ) VkClearRect clear_rect[2]; uint32_t rect_count; - if (!is_vk_initialized()) + if ( !vk.active ) return; attachment.colorAttachment = 0; @@ -441,12 +440,12 @@ void vk_clear_color_attachments( const vec4_t color ) attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - get_scissor_rect(&clear_rect[0].rect); + get_scissor_rect( &clear_rect[0].rect ); clear_rect[0].baseArrayLayer = 0; clear_rect[0].layerCount = 1; rect_count = 1; - qvkCmdClearAttachments(vk.cmd->command_buffer, 1, &attachment, rect_count, clear_rect); + qvkCmdClearAttachments( vk.cmd->command_buffer, 1, &attachment, rect_count, clear_rect ); } void vk_destroy_attachments( void ) diff --git a/codemp/rd-vulkan/vk_cmd.cpp b/codemp/rd-vulkan/vk_cmd.cpp index 944ac0c291..0fa9e4746d 100644 --- a/codemp/rd-vulkan/vk_cmd.cpp +++ b/codemp/rd-vulkan/vk_cmd.cpp @@ -23,7 +23,7 @@ along with this program; if not, see . #include "tr_local.h" -void vk_create_command_pool( VkCommandPool *pPool ) +void vk_create_command_pool( void ) { VkCommandPoolCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; @@ -31,24 +31,28 @@ void vk_create_command_pool( VkCommandPool *pPool ) desc.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; desc.queueFamilyIndex = vk.queue_family_index; - VK_CHECK(qvkCreateCommandPool(vk.device, &desc, NULL, pPool)); - VK_SET_OBJECT_NAME(pPool, "command pool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT); + VK_CHECK( qvkCreateCommandPool( vk.device, &desc, NULL, &vk.command_pool ) ); + VK_SET_OBJECT_NAME( vk.command_pool, "command pool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT ); vk_debug("Create command pool: vk.command_pool \n"); } -void vk_create_command_buffer( VkCommandPool pool, VkCommandBuffer *pBuf ) +void vk_create_command_buffer( void ) { - VkCommandBufferAllocateInfo alloc_info; - alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; - alloc_info.pNext = NULL; - alloc_info.commandPool = pool; - alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; - alloc_info.commandBufferCount = 1; + uint32_t i; + + for ( i = 0; i < NUM_COMMAND_BUFFERS; i++ ) { + VkCommandBufferAllocateInfo alloc_info; + alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + alloc_info.pNext = NULL; + alloc_info.commandPool = vk.command_pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = 1; - VK_CHECK(qvkAllocateCommandBuffers(vk.device, &alloc_info, pBuf)); + VK_CHECK( qvkAllocateCommandBuffers( vk.device, &alloc_info, &vk.tess[i].command_buffer ) ); - vk_debug("Create command buffer: vk.cmd->command_buffer \n"); + vk_debug( va("Create command buffer: vk.cmd->command_buffer[%d] \n", i ) ); + } } VkCommandBuffer vk_begin_command_buffer( void ) @@ -68,7 +72,6 @@ VkCommandBuffer vk_begin_command_buffer( void ) begin_info.pNext = NULL; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; begin_info.pInheritanceInfo = NULL; - VK_CHECK(qvkBeginCommandBuffer(command_buffer, &begin_info)); return command_buffer; diff --git a/codemp/rd-vulkan/vk_debug.cpp b/codemp/rd-vulkan/vk_debug.cpp index 513a9371c2..449ec4072f 100644 --- a/codemp/rd-vulkan/vk_debug.cpp +++ b/codemp/rd-vulkan/vk_debug.cpp @@ -196,8 +196,8 @@ void RB_ShowImages ( image_t** const pImg, uint32_t numImages ) if (!backEnd.projection2D) vk_set_2d(); - const float black[4] = { 0, 0, 0, 1 }; - vk_clear_color_attachments(black); + const vec4_t black = { 0, 0, 0, 1 }; + vk_clear_color_attachments( black ); for (i = 0; i < tr.numImages; i++) { image_t *image = tr.images[i]; diff --git a/codemp/rd-vulkan/vk_flares.cpp b/codemp/rd-vulkan/vk_flares.cpp index 7a6c87efde..538ca0b14e 100644 --- a/codemp/rd-vulkan/vk_flares.cpp +++ b/codemp/rd-vulkan/vk_flares.cpp @@ -141,7 +141,7 @@ void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t if (normal && (normal[0] || normal[1] || normal[2])) { VectorSubtract(backEnd.viewParms.ori.origin, point, local); VectorNormalizeFast(local); - d = fabs(DotProduct(local, normal)); + //d = fabs(DotProduct(local, normal)); // If the viewer is behind the flare don't add it. //if (d < 0) { // d = -d; @@ -386,7 +386,7 @@ RB_RenderFlare void RB_RenderFlare( flare_t *f ) { float size; vec3_t color; - int iColor[3]; + color4ub_t c; float distance, intensity, factor; byte fogFactors[3] = { 255, 255, 255 }; float r_flareCoeff = 150; @@ -448,63 +448,13 @@ void RB_RenderFlare( flare_t *f ) { return; } - iColor[0] = color[0] * fogFactors[0]; - iColor[1] = color[1] * fogFactors[1]; - iColor[2] = color[2] * fogFactors[2]; - - RB_BeginSurface(tr.flareShader, f->fogNum); - - // FIXME: use quadstamp? - tess.xyz[tess.numVertexes][0] = f->windowX - size; - tess.xyz[tess.numVertexes][1] = f->windowY - size; - tess.xyz[tess.numVertexes][2] = 0.0; - tess.texCoords[0][tess.numVertexes][0] = 0; - tess.texCoords[0][tess.numVertexes][1] = 0; - tess.vertexColors[tess.numVertexes][0] = iColor[0]; - tess.vertexColors[tess.numVertexes][1] = iColor[1]; - tess.vertexColors[tess.numVertexes][2] = iColor[2]; - tess.vertexColors[tess.numVertexes][3] = 255; - tess.numVertexes++; - - tess.xyz[tess.numVertexes][0] = f->windowX - size; - tess.xyz[tess.numVertexes][1] = f->windowY + size; - tess.xyz[tess.numVertexes][2] = 0.0; - tess.texCoords[0][tess.numVertexes][0] = 0; - tess.texCoords[0][tess.numVertexes][1] = 1; - tess.vertexColors[tess.numVertexes][0] = iColor[0]; - tess.vertexColors[tess.numVertexes][1] = iColor[1]; - tess.vertexColors[tess.numVertexes][2] = iColor[2]; - tess.vertexColors[tess.numVertexes][3] = 255; - tess.numVertexes++; - - tess.xyz[tess.numVertexes][0] = f->windowX + size; - tess.xyz[tess.numVertexes][1] = f->windowY + size; - tess.xyz[tess.numVertexes][2] = 0.0; - tess.texCoords[0][tess.numVertexes][0] = 1; - tess.texCoords[0][tess.numVertexes][1] = 1; - tess.vertexColors[tess.numVertexes][0] = iColor[0]; - tess.vertexColors[tess.numVertexes][1] = iColor[1]; - tess.vertexColors[tess.numVertexes][2] = iColor[2]; - tess.vertexColors[tess.numVertexes][3] = 255; - tess.numVertexes++; - - tess.xyz[tess.numVertexes][0] = f->windowX + size; - tess.xyz[tess.numVertexes][1] = f->windowY - size; - tess.xyz[tess.numVertexes][2] = 0.0; - tess.texCoords[0][tess.numVertexes][0] = 1; - tess.texCoords[0][tess.numVertexes][1] = 0; - tess.vertexColors[tess.numVertexes][0] = iColor[0]; - tess.vertexColors[tess.numVertexes][1] = iColor[1]; - tess.vertexColors[tess.numVertexes][2] = iColor[2]; - tess.vertexColors[tess.numVertexes][3] = 255; - tess.numVertexes++; - - tess.indexes[tess.numIndexes++] = 0; - tess.indexes[tess.numIndexes++] = 1; - tess.indexes[tess.numIndexes++] = 2; - tess.indexes[tess.numIndexes++] = 0; - tess.indexes[tess.numIndexes++] = 2; - tess.indexes[tess.numIndexes++] = 3; + RB_BeginSurface( tr.flareShader, f->fogNum ); + + c[0] = color[0] * fogFactors[0]; + c[1] = color[1] * fogFactors[1]; + c[2] = color[2] * fogFactors[2]; + c[3] = 255; + RB_AddQuadStamp2(f->windowX - size, f->windowY - size, size * 2, size * 2, 0, 0, 1, 1, c); RB_EndSurface(); } diff --git a/codemp/rd-vulkan/vk_frame.cpp b/codemp/rd-vulkan/vk_frame.cpp index 76b6c2580f..89b6894044 100644 --- a/codemp/rd-vulkan/vk_frame.cpp +++ b/codemp/rd-vulkan/vk_frame.cpp @@ -736,7 +736,7 @@ void vk_begin_screenmap_render_pass( void ) vk_record_image_layout_transition(vk.cmd->command_buffer, vk.screenMap.color_image, VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, VK_NULL_HANDLE, VK_NULL_HANDLE); vk.renderPassIndex = RENDER_PASS_SCREENMAP; @@ -837,30 +837,11 @@ void vk_begin_frame( void ) VK_CHECK( qvkResetFences( vk.device, 1, &vk.cmd->rendering_finished_fence ) ); begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; - begin_info.pNext = NULL; + begin_info.pNext = VK_NULL_HANDLE; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - begin_info.pInheritanceInfo = NULL; + begin_info.pInheritanceInfo = VK_NULL_HANDLE; VK_CHECK( qvkBeginCommandBuffer( vk.cmd->command_buffer, &begin_info ) ); -#if 1 - // add explicit layout transition dependency - if (vk.fboActive) { - vk_record_image_layout_transition(vk.cmd->command_buffer, - vk.color_image, VK_IMAGE_ASPECT_COLOR_BIT, - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, - VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); - - } - else { - vk_record_image_layout_transition(vk.cmd->command_buffer, - vk.swapchain_images[vk.swapchain_image_index], VK_IMAGE_ASPECT_COLOR_BIT, - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, - VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); - } -#endif - #ifdef USE_VK_STATS if (vk.cmd->vertex_buffer_offset > vk.stats.vertex_buffer_max) { vk.stats.vertex_buffer_max = vk.cmd->vertex_buffer_offset; @@ -1225,8 +1206,8 @@ void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ) invalidate_ptr = qtrue; } - VK_CHECK(qvkAllocateMemory(vk.device, &alloc_info, NULL, &memory)); - VK_CHECK(qvkBindImageMemory(vk.device, dstImage, memory, 0)); + VK_CHECK( qvkAllocateMemory( vk.device, &alloc_info, VK_NULL_HANDLE, &memory ) ); + VK_CHECK( qvkBindImageMemory( vk.device, dstImage, memory, VK_NULL_HANDLE ) ); command_buffer = vk_begin_command_buffer(); @@ -1235,14 +1216,16 @@ void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ) VK_IMAGE_ASPECT_COLOR_BIT, srcImageAccess, srcImageLayout, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_NULL_HANDLE, VK_NULL_HANDLE); } vk_record_image_layout_transition(command_buffer, dstImage, VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_NULL_HANDLE, VK_NULL_HANDLE); // end_command_buffer( command_buffer ); @@ -1361,8 +1344,8 @@ void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ) } } - qvkDestroyImage(vk.device, dstImage, NULL); - qvkFreeMemory(vk.device, memory, NULL); + qvkDestroyImage( vk.device, dstImage, VK_NULL_HANDLE ); + qvkFreeMemory( vk.device, memory, VK_NULL_HANDLE ); // restore previous layout if (srcImage == vk.color_image) { @@ -1372,7 +1355,8 @@ void vk_read_pixels( byte *buffer, uint32_t width, uint32_t height ) VK_IMAGE_ASPECT_COLOR_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcImageAccess, srcImageLayout, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_NULL_HANDLE, VK_NULL_HANDLE); vk_end_command_buffer(command_buffer); } diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index 281bb61666..91a9a12119 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -141,7 +141,7 @@ VkSampler vk_find_sampler( const Vk_Sampler_Def *def ) { desc.addressModeW = address_mode; desc.mipLodBias = 0.0f; - if ( def->noAnisotropy ) { + if ( def->noAnisotropy || mipmap_mode == VK_SAMPLER_MIPMAP_MODE_NEAREST || mag_filter == VK_FILTER_NEAREST ) { desc.anisotropyEnable = VK_FALSE; desc.maxAnisotropy = 1.0f; } @@ -265,27 +265,30 @@ void vk_record_image_layout_transition( VkCommandBuffer cmdBuf, VkImage image, barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; - if (src_stage_mask == NULL) + if ( src_stage_mask == VK_NULL_HANDLE ) src_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; - if (dst_stage_mask == NULL) + if ( dst_stage_mask == VK_NULL_HANDLE ) dst_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; qvkCmdPipelineBarrier(cmdBuf, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier); } -void vk_upload_image( Image_Upload_Data *upload_data, image_t *image ) { - int w = upload_data->base_level_width; - int h = upload_data->base_level_height; - int bytes_per_pixel; - byte *buffer; +void vk_upload_image( image_t *image, byte *pic ) { - if (r_texturebits->integer > 16 || r_texturebits->integer == 0 || (image->flags & IMGFLAG_LIGHTMAP)) { + Image_Upload_Data upload_data; + int w, h; + + vk_generate_image_upload_data( image, pic, &upload_data ); + + w = upload_data.base_level_width; + h = upload_data.base_level_height; + + if ( r_texturebits->integer > 16 || r_texturebits->integer == 0 || ( image->flags & IMGFLAG_LIGHTMAP ) ) { image->internalFormat = VK_FORMAT_R8G8B8A8_UNORM; //image->internalFormat = VK_FORMAT_B8G8R8A8_UNORM; - } - else { - qboolean has_alpha = RawImage_HasAlpha(upload_data->buffer, w * h); + } else { + qboolean has_alpha = RawImage_HasAlpha( upload_data.buffer, w * h ); image->internalFormat = has_alpha ? VK_FORMAT_B4G4R4A4_UNORM_PACK16 : VK_FORMAT_A1R5G5B5_UNORM_PACK16; } @@ -293,15 +296,13 @@ void vk_upload_image( Image_Upload_Data *upload_data, image_t *image ) { image->view = VK_NULL_HANDLE; image->descriptor_set = VK_NULL_HANDLE; - image->uploadWidth = upload_data->base_level_width; - image->uploadHeight = upload_data->base_level_height; + image->uploadWidth = w; + image->uploadHeight = h; - vk_create_image(w, h, (VkFormat)image->internalFormat, upload_data->mip_levels, image); - buffer = vk_resample_image_data(image, upload_data->buffer, upload_data->buffer_size, &bytes_per_pixel); - vk_upload_image_data(image->handle, 0, 0, w, h, (qboolean)(upload_data->mip_levels > 1), buffer, bytes_per_pixel); // check boolean - if (buffer != upload_data->buffer) { - ri.Hunk_FreeTempMemory(buffer); - } + vk_create_image( image, w, h, upload_data.mip_levels ); + vk_upload_image_data( image, 0, 0, w, h, upload_data.mip_levels, upload_data.buffer, upload_data.buffer_size ); + + ri.Hunk_FreeTempMemory( upload_data.buffer ); } void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Data *upload_data ) { @@ -363,7 +364,7 @@ void vk_generate_image_upload_data( image_t *image, byte *data, Image_Upload_Dat int i, n = width * height; for (i = 0; i < n; i++, p += 4) { - R_ColorShiftLightingBytes(p, p); + R_ColorShiftLightingBytes( p, p, qfalse ); } } } @@ -524,15 +525,20 @@ static void vk_ensure_staging_buffer_allocation( VkDeviceSize size ) { VK_SET_OBJECT_NAME(vk_world.staging_buffer_memory, "staging buffer memory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT); } -void vk_upload_image_data( VkImage image, int x, int y, int width, int height, - qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel ) { - +void vk_upload_image_data( image_t *image, int x, int y, int width, + int height, int mipmaps, byte *pixels, int size ) +{ VkCommandBuffer command_buffer; VkBufferImageCopy regions[16]; VkBufferImageCopy region; + byte *buf; + int bpp; + int num_regions = 0; int buffer_size = 0; + buf = vk_resample_image_data( image, pixels, size, &bpp ); + while (qtrue) { Com_Memset(®ion, 0, sizeof(region)); region.bufferOffset = buffer_size; @@ -552,9 +558,9 @@ void vk_upload_image_data( VkImage image, int x, int y, int width, int height, regions[num_regions] = region; num_regions++; - buffer_size += width * height * bytes_per_pixel; + buffer_size += width * height * bpp; - if (!mipmap || (width == 1 && height == 1) || num_regions >= ARRAY_LEN(regions)) + if ( num_regions >= mipmaps || (width == 1 && height == 1) || num_regions >= ARRAY_LEN( regions ) ) break; x >>= 1; @@ -567,8 +573,8 @@ void vk_upload_image_data( VkImage image, int x, int y, int width, int height, if (height < 1) height = 1; } - vk_ensure_staging_buffer_allocation(buffer_size); - Com_Memcpy(vk_world.staging_buffer_ptr, pixels, buffer_size); + vk_ensure_staging_buffer_allocation (buffer_size ); + Com_Memcpy( vk_world.staging_buffer_ptr, buf, buffer_size ); command_buffer = vk_begin_command_buffer(); @@ -576,19 +582,23 @@ void vk_upload_image_data( VkImage image, int x, int y, int width, int height, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); - vk_record_image_layout_transition(command_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, 0, + vk_record_image_layout_transition(command_buffer, image->handle, VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, - NULL, NULL); + VK_NULL_HANDLE, VK_NULL_HANDLE); - qvkCmdCopyBufferToImage(command_buffer, vk_world.staging_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, num_regions, regions); + qvkCmdCopyBufferToImage(command_buffer, vk_world.staging_buffer, image->handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, num_regions, regions); - vk_record_image_layout_transition(command_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, + vk_record_image_layout_transition(command_buffer, image->handle, VK_IMAGE_ASPECT_COLOR_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, - NULL, NULL); + VK_NULL_HANDLE, VK_NULL_HANDLE); vk_end_command_buffer(command_buffer); + + if ( buf != pixels ) { + ri.Hunk_FreeTempMemory( buf ); + } } static void allocate_and_bind_image_memory( VkImage image ) { @@ -604,7 +614,7 @@ static void allocate_and_bind_image_memory( VkImage image ) { (int)(memory_requirements.size / 1024)); } - chunk = NULL; + chunk = VK_NULL_HANDLE; // Try to find an existing chunk of sufficient capacity. alignment = memory_requirements.alignment; @@ -696,7 +706,7 @@ byte *vk_resample_image_data( const image_t *image, byte *data, const int data_s { byte *buffer; uint16_t *p; - int i; + int i, n; switch (image->internalFormat) { case VK_FORMAT_B4G4R4A4_UNORM_PACK16: @@ -741,14 +751,33 @@ byte *vk_resample_image_data( const image_t *image, byte *data, const int data_s *bytes_per_pixel = 4; return buffer; + case VK_FORMAT_R8G8B8_UNORM: { + buffer = (byte*)ri.Hunk_AllocateTempMemory( (data_size * 3) / 4 ); + for ( i = 0, n = 0; i < data_size; i += 4, n += 3 ) { + buffer[n + 0] = data[i + 0]; + buffer[n + 1] = data[i + 1]; + buffer[n + 2] = data[i + 2]; + } + *bytes_per_pixel = 3; + return buffer; + } + default: *bytes_per_pixel = 4; return data; } } -void vk_create_image( int width, int height, VkFormat format, int mip_levels, image_t *image ) { +void vk_create_image( image_t *image, int width, int height, int mip_levels ) { + VkFormat format = (VkFormat)image->internalFormat; + if ( image->handle ) { + qvkDestroyImage( vk.device, image->handle, NULL ); + } + + if ( image->view ) { + qvkDestroyImageView( vk.device, image->view, NULL ); + } // create image { VkImageCreateInfo desc; @@ -769,9 +798,9 @@ void vk_create_image( int width, int height, VkFormat format, int mip_levels, im desc.queueFamilyIndexCount = 0; desc.pQueueFamilyIndices = NULL; desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - VK_CHECK(qvkCreateImage(vk.device, &desc, NULL, &image->handle)); + VK_CHECK( qvkCreateImage( vk.device, &desc, NULL, &image->handle ) ); - allocate_and_bind_image_memory(image->handle); + allocate_and_bind_image_memory( image->handle ); } // create image view @@ -792,14 +821,14 @@ void vk_create_image( int width, int height, VkFormat format, int mip_levels, im desc.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; desc.subresourceRange.baseArrayLayer = 0; desc.subresourceRange.layerCount = 1; - VK_CHECK(qvkCreateImageView(vk.device, &desc, NULL, &image->view)); + VK_CHECK( qvkCreateImageView( vk.device, &desc, NULL, &image->view ) ); } - if (!is_vk_initialized()) // splash screen does not require a descriptorset + if ( !vk.active ) // splash screen does not require a descriptorset return; // create associated descriptor set - if (image->descriptor_set == VK_NULL_HANDLE) + if ( image->descriptor_set == VK_NULL_HANDLE ) { VkDescriptorSetAllocateInfo desc; @@ -808,14 +837,14 @@ void vk_create_image( int width, int height, VkFormat format, int mip_levels, im desc.descriptorPool = vk.descriptor_pool; desc.descriptorSetCount = 1; desc.pSetLayouts = &vk.set_layout_sampler; - VK_CHECK(qvkAllocateDescriptorSets(vk.device, &desc, &image->descriptor_set)); + VK_CHECK( qvkAllocateDescriptorSets( vk.device, &desc, &image->descriptor_set ) ); } - vk_update_descriptor_set(image, mip_levels > 1 ? qtrue : qfalse); + vk_update_descriptor_set( image, mip_levels > 1 ? qtrue : qfalse ); - VK_SET_OBJECT_NAME(image->handle, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); - VK_SET_OBJECT_NAME(image->view, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); - VK_SET_OBJECT_NAME(image->descriptor_set, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT); + VK_SET_OBJECT_NAME( image->handle, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT ); + VK_SET_OBJECT_NAME( image->view, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT ); + VK_SET_OBJECT_NAME( image->descriptor_set, image->imgName, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT ); } void vk_delete_textures( void ) { @@ -845,7 +874,6 @@ void vk_delete_textures( void ) { image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgFlags_t flags ){ image_t *image; - Image_Upload_Data upload_data; int namelen; long hash; @@ -900,9 +928,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgF image->flags &= ~(IMGFLAG_PICMIP); } - vk_generate_image_upload_data(image, pic, &upload_data); - - vk_upload_image(&upload_data, image); + vk_upload_image( image, pic ); #if 0 const char *psNewName = GenerateImageMappingName(name); @@ -910,8 +936,6 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgF R_Add_AllocatedImage(image); #endif - ri.Hunk_FreeTempMemory(upload_data.buffer); - return image; } @@ -1008,44 +1032,26 @@ void RE_UploadCinematic( int cols, int rows, const byte *data, int client, qbool { image_t *image; - if (!tr.scratchImage[client]) { + if ( !tr.scratchImage[client] ) { tr.scratchImage[client] = R_CreateImage(va("*scratch%i", client), (byte*)data, cols, rows, IMGFLAG_CLAMPTOEDGE | IMGFLAG_RGB | IMGFLAG_NOSCALE); } image = tr.scratchImage[client]; - vk_bind(image); + vk_bind( image ); // if the scratchImage isn't in the format we want, specify it as a new texture - if ((cols != image->width) || (rows != image->height)) - { - byte *buffer; - int bytes_per_pixel; - + if ( cols != image->width || rows != image->height ) { image->width = image->uploadWidth = cols; image->height = image->uploadHeight = rows; - qvkDestroyImage(vk.device, image->handle, NULL); - qvkDestroyImageView(vk.device, image->view, NULL); - //qvkFreeDescriptorSets(vk.device, vk.descriptor_pool, 1, &image->descriptor_set); + vk_create_image( image, cols, rows, 1 ); + vk_upload_image_data( image, 0, 0, cols, rows, 1, (byte*)data, cols * rows * 4 ); - vk_create_image(cols, rows, (VkFormat)image->internalFormat, 1, image); - buffer = vk_resample_image_data(image, (byte*)data, cols * rows * 4, &bytes_per_pixel); - vk_upload_image_data(image->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); - if (buffer != data) { - ri.Hunk_FreeTempMemory(buffer); - } } else if (dirty) { - byte *buffer; - int bytes_per_pixel; - - buffer = vk_resample_image_data(image, (byte*)data, cols * rows * 4, &bytes_per_pixel); - vk_upload_image_data(image->handle, 0, 0, cols, rows, qfalse, buffer, bytes_per_pixel); - if (buffer != data) { - ri.Hunk_FreeTempMemory(buffer); - } + vk_upload_image_data( image, 0, 0, cols, rows, 1, (byte*)data, cols * rows * 4 ); } } diff --git a/codemp/rd-vulkan/vk_image_process.cpp b/codemp/rd-vulkan/vk_image_process.cpp index 8b9e180635..89e3250470 100644 --- a/codemp/rd-vulkan/vk_image_process.cpp +++ b/codemp/rd-vulkan/vk_image_process.cpp @@ -28,7 +28,12 @@ void R_SetColorMappings( void) int i, j; int inf; int shift = 0; - float g; + float g; + + if ( !tr.inited ) { + // it may be called from window handling functions where gamma flags is now yet known/set + return; + } // setup the overbright lighting // negative value will force gamma in windowed mode diff --git a/codemp/rd-vulkan/vk_info.cpp b/codemp/rd-vulkan/vk_info.cpp index 7bce536d54..0ad026b426 100644 --- a/codemp/rd-vulkan/vk_info.cpp +++ b/codemp/rd-vulkan/vk_info.cpp @@ -250,7 +250,7 @@ void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ) ri.Printf( PRINT_ALL, "VK_VENDOR: %s\n", vk.vendor_string ); ri.Printf( PRINT_ALL, "VK_RENDERER: %s\n", vk.renderer_string ); ri.Printf( PRINT_ALL, "VK_VERSION: %s\n", vk.version_string ); - ri.Printf( PRINT_ALL, "use the \gfxinfo command for details \n\n", vk.version_string ); + ri.Printf( PRINT_ALL, "use the gfxinfo command for details \n\n", vk.version_string ); VK_SET_OBJECT_NAME( (intptr_t)vk.device, vk.renderer_string, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT ); } diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index e013c717f4..996d2b71ff 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -32,11 +32,6 @@ along with this program; if not, see . int vkSamples = VK_SAMPLE_COUNT_1_BIT; int vkMaxSamples = VK_SAMPLE_COUNT_1_BIT; -VkBool32 is_vk_initialized( void ) -{ - return vk.isInitialized; -} - static void vk_set_render_scale( void ) { if (gls.windowWidth != glConfig.vidWidth || gls.windowHeight != glConfig.vidHeight) @@ -316,26 +311,30 @@ void vk_create_window( void ) { gls.initTime = ri.Milliseconds(); } - if (!is_vk_initialized()) { + if ( !vk.active && vk.instance ){ // might happen after REF_KEEP_WINDOW vk_initialize(); - gls.initTime = ri.Milliseconds(); } - - vk_init_descriptors(); + if ( vk.active ) { + vk_init_descriptors(); + } + else { + ri.Error( ERR_FATAL, "Recursive error during Vulkan initialization" ); + } glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; + + tr.inited = qtrue; } void vk_initialize( void ) { - int i; VkPhysicalDeviceProperties props; vk_init_library(); - qvkGetDeviceQueue(vk.device, vk.queue_family_index, 0, &vk.queue); + qvkGetDeviceQueue( vk.device, vk.queue_family_index, 0, &vk.queue ); vk_get_vulkan_properties(&props); @@ -346,11 +345,11 @@ void vk_initialize( void ) // Memory alignment vk.uniform_alignment = props.limits.minUniformBufferOffsetAlignment; - vk.uniform_item_size = PAD(sizeof(vkUniform_t), vk.uniform_alignment); - vk.storage_alignment = MAX(props.limits.minStorageBufferOffsetAlignment, sizeof(uint32_t)); //for flare visibility tests + vk.uniform_item_size = PAD( sizeof(vkUniform_t), vk.uniform_alignment ); + vk.storage_alignment = MAX( props.limits.minStorageBufferOffsetAlignment, sizeof(uint32_t) ); //for flare visibility tests // maxTextureSize must not exceed IMAGE_CHUNK_SIZE - glConfig.maxTextureSize = MIN(props.limits.maxImageDimension2D, log2pad(sqrtf(IMAGE_CHUNK_SIZE / 4), 0)); + glConfig.maxTextureSize = MIN( props.limits.maxImageDimension2D, log2pad( sqrtf( IMAGE_CHUNK_SIZE / 4 ), 0 ) ); if (glConfig.maxTextureSize > MAX_TEXTURE_SIZE) glConfig.maxTextureSize = MAX_TEXTURE_SIZE; // ResampleTexture() relies on that maximum @@ -358,22 +357,23 @@ void vk_initialize( void ) vk.image_chunk_size = IMAGE_CHUNK_SIZE; // maxActiveTextures must not exceed MAX_TEXTURE_UNITS - if (props.limits.maxPerStageDescriptorSamplers != 0xFFFFFFFF) + if ( props.limits.maxPerStageDescriptorSamplers != 0xFFFFFFFF ) glConfig.maxActiveTextures = props.limits.maxPerStageDescriptorSamplers; else glConfig.maxActiveTextures = props.limits.maxBoundDescriptorSets; - if (glConfig.maxActiveTextures > MAX_TEXTURE_UNITS) + + if ( glConfig.maxActiveTextures > MAX_TEXTURE_UNITS ) glConfig.maxActiveTextures = MAX_TEXTURE_UNITS; vk.maxBoundDescriptorSets = props.limits.maxBoundDescriptorSets; vk.maxAnisotropy = props.limits.maxSamplerAnisotropy; vk.maxLod = 1 + Q_log2( glConfig.maxTextureSize ); - ri.Printf(PRINT_ALL, "\nVK_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize); - ri.Printf(PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.maxActiveTextures); + ri.Printf( PRINT_ALL, "\nVK_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); + ri.Printf( PRINT_ALL, "VK_MAX_TEXTURE_UNITS: %d\n", glConfig.maxActiveTextures ); - vk.xscale2D = glConfig.vidWidth * (1.0 / 640.0); - vk.yscale2D = glConfig.vidHeight * (1.0 / 480.0); + vk.xscale2D = glConfig.vidWidth * ( 1.0 / 640.0 ); + vk.yscale2D = glConfig.vidHeight * ( 1.0 / 480.0 ); vk.windowAdjusted = qfalse; vk.blitFilter = GL_NEAREST; @@ -381,73 +381,70 @@ void vk_initialize( void ) vk_set_render_scale(); - if (r_fbo->integer) + if ( r_fbo->integer ) vk.fboActive = qtrue; //if (r_ext_multisample->integer && !r_ext_supersample->integer) - if (r_ext_multisample->integer) + if ( r_ext_multisample->integer ) vk.msaaActive = qtrue; // MSAA - vkMaxSamples = MIN(props.limits.sampledImageColorSampleCounts, props.limits.sampledImageDepthSampleCounts); + vkMaxSamples = MIN( props.limits.sampledImageColorSampleCounts, props.limits.sampledImageDepthSampleCounts); if (vk.msaaActive) { VkSampleCountFlags mask = vkMaxSamples; - vkSamples = MAX(log2pad(r_ext_multisample->integer, 1), VK_SAMPLE_COUNT_2_BIT); - while (vkSamples > mask) + vkSamples = MAX( log2pad( r_ext_multisample->integer, 1 ), VK_SAMPLE_COUNT_2_BIT ); + while ( vkSamples > mask ) vkSamples >>= 1; } else { vkSamples = VK_SAMPLE_COUNT_1_BIT; } - ri.Printf(PRINT_ALL, "MSAA max: %dx, using %dx\n", vkMaxSamples, vkSamples); + + ri.Printf( PRINT_ALL, "MSAA max: %dx, using %dx\n", vkMaxSamples, vkSamples ); // Anisotropy - ri.Printf(PRINT_ALL, "Anisotropy max: %dx, using %dx\n\n", r_ext_max_anisotropy->integer, r_ext_texture_filter_anisotropic->integer); + ri.Printf( PRINT_ALL, "Anisotropy max: %dx, using %dx\n\n", r_ext_max_anisotropy->integer, r_ext_texture_filter_anisotropic->integer ); // Screenmap vk.screenMapSamples = MIN(vkMaxSamples, VK_SAMPLE_COUNT_4_BIT); vk.screenMapWidth = (float)glConfig.vidWidth / 16.0; vk.screenMapHeight = (float)glConfig.vidHeight / 16.0; - if (vk.screenMapWidth < 4) + if ( vk.screenMapWidth < 4 ) vk.screenMapWidth = 4; - if (vk.screenMapHeight < 4) + if ( vk.screenMapHeight < 4 ) vk.screenMapHeight = 4; vk_create_sync_primitives(); - vk_create_command_pool(&vk.command_pool); - - for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { - vk_create_command_buffer(vk.command_pool, &vk.tess[i].command_buffer); - } - + vk_create_command_pool(); + vk_create_command_buffer(); vk_create_descriptor_layout(); vk_create_pipeline_layout(); vk.geometry_buffer_size_new = VERTEX_BUFFER_SIZE; - vk_create_vertex_buffer(vk.geometry_buffer_size_new); - vk_create_storage_buffer(MAX_FLARES * vk.storage_alignment); + vk_create_vertex_buffer( vk.geometry_buffer_size_new ); + vk_create_storage_buffer( MAX_FLARES * vk.storage_alignment ); vk_create_shader_modules(); { VkPipelineCacheCreateInfo ci; Com_Memset(&ci, 0, sizeof(ci)); ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; - VK_CHECK(qvkCreatePipelineCache(vk.device, &ci, nullptr, &vk.pipelineCache)); + VK_CHECK(qvkCreatePipelineCache(vk.device, &ci, VK_NULL_HANDLE, &vk.pipelineCache)); } vk.renderPassIndex = RENDER_PASS_MAIN; // default render pass vk.initSwapchainLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - vk_create_swapchain(vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain); + vk_create_swapchain( vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain ); vk_render_splash(); vk_create_attachments(); vk_create_render_passes(); vk_create_framebuffers(); - vk.isInitialized = VK_TRUE; + vk.active = qtrue; } // Shutdown vulkan subsystem by releasing resources acquired by Vk_Instance. @@ -514,5 +511,5 @@ void vk_shutdown( void ) vk_deinit_library(); - vk.isInitialized = VK_FALSE; + vk.active = qfalse; } \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index 88a08b82f6..a1018a32ec 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -71,7 +71,7 @@ along with this program; if not, see . #define NUM_COMMAND_BUFFERS 2 #define VK_NUM_BLOOM_PASSES 4 -#define MAX_SWAPCHAIN_IMAGES 4 +#define MAX_SWAPCHAIN_IMAGES 8 #define MIN_SWAPCHAIN_IMAGES_IMM 3 #define MIN_SWAPCHAIN_IMAGES_FIFO 3 #define MIN_SWAPCHAIN_IMAGES_MAILBOX 3 @@ -119,6 +119,7 @@ along with this program; if not, see . #define Vector4Copy( a, b ) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) #define LERP( a, b, w ) ((a)*(1.0f-(w))+(b)*(w)) #define LUMA( r, g, b ) (0.2126f*(r)+0.7152f*(g)+0.0722f*(b)) +#define EPSILON 1e-6f #ifndef SGN #define SGN( x ) (((x) >= 0) ? !!(x) : -1) #endif @@ -386,8 +387,8 @@ typedef struct { uint32_t state_bits; // GLS_XXX flags cullType_t face_culling;// cullType_t - VkBool32 polygon_offset; - VkBool32 mirror; + qboolean polygon_offset; + qboolean mirror; Vk_Shader_Type shader_type; Vk_Shadow_Phase shadow_phase; @@ -431,8 +432,6 @@ typedef struct { qboolean max_lod_1_0; // fixed 1.0 lod qboolean noAnisotropy; - - VkBool32 mipmap; } Vk_Sampler_Def; struct ImageChunk_t { @@ -476,7 +475,6 @@ typedef struct { // This flag is used to decide whether framebuffer's depth attachment should be cleared // with vmCmdClearAttachment (dirty_depth_attachment != 0), or it have just been // cleared by render pass instance clear op (dirty_depth_attachment == 0). - //VkBool32 dirty_depth_attachment; int dirty_depth_attachment; // MVP @@ -753,8 +751,8 @@ typedef struct { VkImageLayout initSwapchainLayout; - VkBool32 isInitialized; - VkBool32 msaaActive; + qboolean active; + qboolean msaaActive; qboolean offscreenRender; qboolean windowAdjusted; @@ -793,7 +791,6 @@ extern Vk_World vk_world; // this data is cleared during ref re-init // ... qboolean vk_surface_format_color_depth( VkFormat format, int* r, int* g, int* b ); -VkBool32 is_vk_initialized( void ); void vk_create_window( void ); void vk_initialize( void ); void vk_shutdown( void ); @@ -848,8 +845,8 @@ void vk_destroy_shader_modules( void ); // command VkCommandBuffer vk_begin_command_buffer( void ); void vk_end_command_buffer( VkCommandBuffer command_buffer ); -void vk_create_command_pool( VkCommandPool *pPool ); -void vk_create_command_buffer( VkCommandPool pool, VkCommandBuffer *pBuf ); +void vk_create_command_pool( void ); +void vk_create_command_buffer( void ); void vk_record_image_layout_transition( VkCommandBuffer command_buffer, VkImage image, VkImageAspectFlags image_aspect_flags, VkAccessFlags src_access_flags, VkImageLayout old_layout, VkAccessFlags dst_access_flags, VkImageLayout new_layout, @@ -864,7 +861,7 @@ uint32_t vk_find_memory_type_lazy( uint32_t memory_type_bits, VkMemoryPropertyFl void vk_create_attachments( void ); void vk_destroy_attachments( void ); void vk_update_attachment_descriptors( void ); -void vk_clear_color_attachments( const float *color ); +void vk_clear_color_attachments( const vec4_t color ); void vk_clear_depthstencil_attachments( qboolean clear_stencil ); // shade geometry @@ -911,8 +908,6 @@ void R_MipMap2( unsigned* const out, unsigned* const in, int inWidth, int inHei // image VkSampler vk_find_sampler( const Vk_Sampler_Def *def ); void vk_delete_textures( void ); -void vk_upload_image_data( VkImage image, int x, int y, int width, int height, - qboolean mipmap, const uint8_t *pixels, int bytes_per_pixel ); void vk_record_buffer_memory_barrier( VkCommandBuffer cb, VkBuffer buffer, VkDeviceSize size, VkPipelineStageFlags src_stages, VkPipelineStageFlags dst_stages, VkAccessFlags src_access, VkAccessFlags dst_access ); @@ -943,7 +938,7 @@ static void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReport { VkDebugMarkerObjectNameInfoEXT info; info.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT; - info.pNext = NULL; + info.pNext = VK_NULL_HANDLE; info.objectType = objType; info.object = obj; info.pObjectName = objName; diff --git a/codemp/rd-vulkan/vk_pipelines.cpp b/codemp/rd-vulkan/vk_pipelines.cpp index 17e8013cd2..4175b8d026 100644 --- a/codemp/rd-vulkan/vk_pipelines.cpp +++ b/codemp/rd-vulkan/vk_pipelines.cpp @@ -1578,8 +1578,8 @@ void vk_alloc_persistent_pipelines( void ) Com_Memset(&def, 0, sizeof(def)); def.shader_type = TYPE_SINGLE_TEXTURE_IDENTITY; def.face_culling = CT_FRONT_SIDED; - def.polygon_offset = VK_FALSE; - def.mirror = VK_FALSE; + def.polygon_offset = qfalse; + def.mirror = qfalse; vk.std_pipeline.skybox_pipeline = vk_find_pipeline_ext(0, &def, qtrue); } @@ -1590,8 +1590,8 @@ void vk_alloc_persistent_pipelines( void ) //def.shader_type = TYPE_SINGLE_TEXTURE_IDENTITY; def.shader_type = TYPE_SINGLE_TEXTURE; def.face_culling = CT_TWO_SIDED; - def.polygon_offset = VK_FALSE; - def.mirror = VK_FALSE; + def.polygon_offset = qfalse; + def.mirror = qfalse; def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; vk.std_pipeline.worldeffect_pipeline[0] = vk_find_pipeline_ext(0, &def, qtrue); @@ -1605,11 +1605,11 @@ void vk_alloc_persistent_pipelines( void ) { { cullType_t cull_types[2] = { CT_FRONT_SIDED, CT_BACK_SIDED }; - VkBool32 mirror_flags[2] = { VK_FALSE, VK_TRUE }; + qboolean mirror_flags[2] = { qfalse, qtrue }; int i, j; Com_Memset(&def, 0, sizeof(def)); - def.polygon_offset = VK_FALSE; + def.polygon_offset = qfalse; def.state_bits = 0; def.shader_type = TYPE_SINGLE_TEXTURE; def.shadow_phase = SHADOW_EDGES; @@ -1627,10 +1627,10 @@ void vk_alloc_persistent_pipelines( void ) { Com_Memset(&def, 0, sizeof(def)); def.face_culling = CT_FRONT_SIDED; - def.polygon_offset = VK_FALSE; + def.polygon_offset = qfalse; def.state_bits = GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; def.shader_type = TYPE_SINGLE_TEXTURE; - def.mirror = VK_FALSE; + def.mirror = qfalse; def.shadow_phase = SHADOW_FS_QUAD; def.primitives = TRIANGLE_STRIP; vk.std_pipeline.shadow_finish_pipeline = vk_find_pipeline_ext(0, &def, r_shadows->integer ? qtrue : qfalse); @@ -1648,12 +1648,12 @@ void vk_alloc_persistent_pipelines( void ) // GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL, // modulated // GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL // additive //}; - VkBool32 polygon_offset[2] = { VK_FALSE, VK_TRUE }; + qboolean polygon_offset[2] = { qfalse, qtrue }; int i, j, k, l; Com_Memset(&def, 0, sizeof(def)); def.shader_type = TYPE_SINGLE_TEXTURE; - def.mirror = VK_FALSE; + def.mirror = qfalse; for (i = 0; i < 2; i++) { diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index 3c05884dd7..bbd1172f25 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -107,7 +107,7 @@ void vk_set_2d( void ) // set 2D virtual screen size // set time for 2D shaders backEnd.refdef.time = ri.Milliseconds() * ri.Cvar_VariableValue("timescale"); - backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; + backEnd.refdef.floatTime = (double)backEnd.refdef.time * 0.001; // -EC-: cast to double return; } @@ -617,7 +617,6 @@ void vk_bind_pipeline( uint32_t pipeline ) { } vk_world.dirty_depth_attachment |= (vk.pipelines[pipeline].def.state_bits & GLS_DEPTHMASK_TRUE); - //vk_world.dirty_depth_attachment = VK_TRUE; } void vk_draw_geometry( Vk_Depth_Range depRg, qboolean indexed ) @@ -822,8 +821,8 @@ void ComputeColors( const int b, color4ub_t *dest, const shaderStage_t *pStage, case CGEN_LIGHTMAPSTYLE: for (i = 0; i < tess.numVertexes; i++) { - byteAlias_t* baDest = (byteAlias_t*)&tess.svars.colors[b], - * baSource = (byteAlias_t*)&styleColors[pStage->lightmapStyle]; + byteAlias_t *baDest = (byteAlias_t *)&tess.svars.colors[b], + *baSource = (byteAlias_t *)&styleColors[pStage->lightmapStyle]; baDest->i = baSource->i; } break; diff --git a/codemp/rd-vulkan/vk_swapchain.cpp b/codemp/rd-vulkan/vk_swapchain.cpp index 4e7b68e609..9492bd4dbe 100644 --- a/codemp/rd-vulkan/vk_swapchain.cpp +++ b/codemp/rd-vulkan/vk_swapchain.cpp @@ -26,13 +26,13 @@ along with this program; if not, see . void vk_restart_swapchain( const char *funcname ) { uint32_t i; - ri.Printf(PRINT_WARNING, "%s(): restarting swapchain...\n", funcname); - vk_debug("Restarting swapchain \n"); + ri.Printf( PRINT_WARNING, "%s(): restarting swapchain...\n", funcname ); + vk_debug( "Restarting swapchain \n" ); vk_wait_idle(); - for (i = 0; i < NUM_COMMAND_BUFFERS; i++) { - qvkResetCommandBuffer(vk.tess[i].command_buffer, 0); + for ( i = 0; i < NUM_COMMAND_BUFFERS; i++ ) { + qvkResetCommandBuffer( vk.tess[i].command_buffer, 0 ); } vk_destroy_pipelines(qfalse); @@ -42,11 +42,11 @@ void vk_restart_swapchain( const char *funcname ) vk_destroy_swapchain(); vk_destroy_sync_primitives(); - vk_select_surface_format(vk.physical_device, vk.surface); - vk_setup_surface_formats(vk.physical_device); + vk_select_surface_format( vk.physical_device, vk.surface ); + vk_setup_surface_formats( vk.physical_device ); vk_create_sync_primitives(); - vk_create_swapchain(vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain); + vk_create_swapchain( vk.physical_device, vk.device, vk.surface, vk.present_format, &vk.swapchain ); vk_create_attachments(); vk_create_render_passes(); vk_create_framebuffers(); @@ -60,7 +60,7 @@ static const char *vk_pmode_to_str( VkPresentModeKHR mode ) { static char buf[32]; - switch (mode) { + switch ( mode ) { case VK_PRESENT_MODE_IMMEDIATE_KHR: return "IMMEDIATE"; case VK_PRESENT_MODE_MAILBOX_KHR: return "MAILBOX"; case VK_PRESENT_MODE_FIFO_KHR: return "FIFO"; @@ -84,87 +84,86 @@ void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, qboolean fifo_relaxed_supported = qfalse; - VK_CHECK(qvkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surface_caps)); + VK_CHECK( qvkGetPhysicalDeviceSurfaceCapabilitiesKHR( physical_device, surface, &surface_caps ) ); image_extent = surface_caps.currentExtent; - if (image_extent.width == 0xffffffff && image_extent.height == 0xffffffff) { - image_extent.width = MIN(surface_caps.maxImageExtent.width, MAX(surface_caps.minImageExtent.width, 640u)); - image_extent.height = MIN(surface_caps.maxImageExtent.height, MAX(surface_caps.minImageExtent.height, 480u)); + if ( image_extent.width == 0xffffffff && image_extent.height == 0xffffffff ) { + image_extent.width = MIN( surface_caps.maxImageExtent.width, MAX( surface_caps.minImageExtent.width, (uint32_t)glConfig.vidWidth ) ); + image_extent.height = MIN( surface_caps.maxImageExtent.height, MAX( surface_caps.minImageExtent.height, (uint32_t)glConfig.vidHeight ) ); } vk.fastSky = qtrue; - if (!vk.fboActive) { + if ( !vk.fboActive ) { // VK_IMAGE_USAGE_TRANSFER_DST_BIT is required by image clear operations. - if ((surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT) == 0) { + if ( ( surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT ) == 0 ) { vk.fastSky = qfalse; - ri.Printf(PRINT_WARNING, "VK_IMAGE_USAGE_TRANSFER_DST_BIT is not supported by the swapchain\n"); + ri.Printf( PRINT_WARNING, "VK_IMAGE_USAGE_TRANSFER_DST_BIT is not supported by the swapchain\n" ); } // VK_IMAGE_USAGE_TRANSFER_SRC_BIT is required in order to take screenshots. - if ((surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) == 0) { - ri.Error(ERR_FATAL, "create_swapchain: VK_IMAGE_USAGE_TRANSFER_SRC_BIT is not supported by the swapchain"); + if ( ( surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT ) == 0 ) { + ri.Error( ERR_FATAL, "create_swapchain: VK_IMAGE_USAGE_TRANSFER_SRC_BIT is not supported by the swapchain" ); } } // determine present mode and swapchain image count - VK_CHECK(qvkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_mode_count, NULL)); + VK_CHECK( qvkGetPhysicalDeviceSurfacePresentModesKHR( physical_device, surface, &present_mode_count, NULL ) ); - present_modes = (VkPresentModeKHR*)malloc(present_mode_count * sizeof(VkPresentModeKHR)); + present_modes = (VkPresentModeKHR*)malloc( present_mode_count * sizeof( VkPresentModeKHR ) ); //present_modes = (VkPresentModeKHR*)ri.Z_Malloc(present_mode_count * sizeof(VkPresentModeKHR)); - VK_CHECK(qvkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_mode_count, present_modes)); + VK_CHECK( qvkGetPhysicalDeviceSurfacePresentModesKHR( physical_device, surface, &present_mode_count, present_modes ) ); - ri.Printf(PRINT_ALL, "----- Presentation modes -----\n"); - for (i = 0; i < present_mode_count; i++) { - ri.Printf(PRINT_ALL, " %s\n", vk_pmode_to_str(present_modes[i])); - - if (present_modes[i] == VK_PRESENT_MODE_MAILBOX_KHR) - mailbox_supported = qtrue; - else if (present_modes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR) - immediate_supported = qtrue; - else if (present_modes[i] == VK_PRESENT_MODE_FIFO_RELAXED_KHR) - fifo_relaxed_supported = qtrue; + ri.Printf( PRINT_ALL, "----- Presentation modes -----\n" ); + for ( i = 0; i < present_mode_count; i++ ) { + ri.Printf( PRINT_ALL, " %s\n", vk_pmode_to_str( present_modes[i] ) ); + + switch ( present_modes[i] ) { + case VK_PRESENT_MODE_MAILBOX_KHR: mailbox_supported = qtrue; break; + case VK_PRESENT_MODE_IMMEDIATE_KHR: immediate_supported = qtrue; break; + case VK_PRESENT_MODE_FIFO_RELAXED_KHR: fifo_relaxed_supported = qtrue; break; + } } - free(present_modes); + free( present_modes ); - if ((v = ri.Cvar_VariableIntegerValue("r_swapInterval")) != 0) { - if (v == 2 && mailbox_supported) + if ( ( v = ri.Cvar_VariableIntegerValue( "r_swapInterval" ) ) != 0 ) { + if ( v == 2 && mailbox_supported ) present_mode = VK_PRESENT_MODE_MAILBOX_KHR; - else if (fifo_relaxed_supported) + else if ( fifo_relaxed_supported ) present_mode = VK_PRESENT_MODE_FIFO_RELAXED_KHR; else present_mode = VK_PRESENT_MODE_FIFO_KHR; - image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + image_count = MAX( MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount ); } else { - if (immediate_supported) { + if ( immediate_supported ) { present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; - image_count = MAX(MIN_SWAPCHAIN_IMAGES_IMM, surface_caps.minImageCount); + image_count = MAX( MIN_SWAPCHAIN_IMAGES_IMM, surface_caps.minImageCount ); } - else if (mailbox_supported) { + else if ( mailbox_supported ) { present_mode = VK_PRESENT_MODE_MAILBOX_KHR; - image_count = MAX(MIN_SWAPCHAIN_IMAGES_MAILBOX, surface_caps.minImageCount); + image_count = MAX( MIN_SWAPCHAIN_IMAGES_MAILBOX, surface_caps.minImageCount ); } - else if (fifo_relaxed_supported) { + else if ( fifo_relaxed_supported ) { present_mode = VK_PRESENT_MODE_FIFO_RELAXED_KHR; - image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + image_count = MAX( MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount ); } else { present_mode = VK_PRESENT_MODE_FIFO_KHR; - image_count = MAX(MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount); + image_count = MAX( MIN_SWAPCHAIN_IMAGES_FIFO, surface_caps.minImageCount ); } if (image_count < 2) { image_count = 2; } } - if (surface_caps.maxImageCount > 0) { - image_count = MIN(MIN(image_count, surface_caps.maxImageCount), MAX_SWAPCHAIN_IMAGES); + if ( surface_caps.maxImageCount > 0 ) { + image_count = MIN( MIN( image_count, surface_caps.maxImageCount ), MAX_SWAPCHAIN_IMAGES ); } - ri.Printf(PRINT_ALL, "selected presentation mode: %s, image count: %i\n", vk_pmode_to_str(present_mode), image_count); + ri.Printf( PRINT_ALL, "selected presentation mode: %s, image count: %i\n", vk_pmode_to_str( present_mode ), image_count ); // create swap chain desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; @@ -177,9 +176,10 @@ void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, desc.imageExtent = image_extent; desc.imageArrayLayers = 1; desc.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; - if (!vk.fboActive) { + + if ( !vk.fboActive ) desc.imageUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; - } + desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; desc.queueFamilyIndexCount = 0; desc.pQueueFamilyIndices = NULL; @@ -190,13 +190,13 @@ void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, desc.clipped = VK_TRUE; desc.oldSwapchain = VK_NULL_HANDLE; - VK_CHECK(qvkCreateSwapchainKHR(device, &desc, NULL, swapchain)); + VK_CHECK( qvkCreateSwapchainKHR( device, &desc, NULL, swapchain ) ); - VK_CHECK(qvkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.swapchain_image_count, NULL)); - vk.swapchain_image_count = MIN(vk.swapchain_image_count, MAX_SWAPCHAIN_IMAGES); - VK_CHECK(qvkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.swapchain_image_count, vk.swapchain_images)); + VK_CHECK( qvkGetSwapchainImagesKHR( vk.device, vk.swapchain, &vk.swapchain_image_count, NULL ) ); + vk.swapchain_image_count = MIN(vk.swapchain_image_count, MAX_SWAPCHAIN_IMAGES ); + VK_CHECK( qvkGetSwapchainImagesKHR( vk.device, vk.swapchain, &vk.swapchain_image_count, vk.swapchain_images ) ); - for (i = 0; i < vk.swapchain_image_count; i++) { + for ( i = 0; i < vk.swapchain_image_count; i++ ) { view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view.pNext = NULL; @@ -214,38 +214,37 @@ void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, view.subresourceRange.baseArrayLayer = 0; view.subresourceRange.layerCount = 1; - VK_CHECK(qvkCreateImageView(vk.device, &view, NULL, &vk.swapchain_image_views[i])); + VK_CHECK( qvkCreateImageView( vk.device, &view, NULL, &vk.swapchain_image_views[i] ) ); - VK_SET_OBJECT_NAME(vk.swapchain_images[i], va("swapchain image %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT); - VK_SET_OBJECT_NAME(vk.swapchain_image_views[i], va("swapchain image %i", i), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT); + VK_SET_OBJECT_NAME( vk.swapchain_images[i], va( "swapchain image %i", i ), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT ); + VK_SET_OBJECT_NAME( vk.swapchain_image_views[i], va( "swapchain image %i", i ), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT ); } - if (vk.initSwapchainLayout != VK_IMAGE_LAYOUT_UNDEFINED) { + if ( vk.initSwapchainLayout != VK_IMAGE_LAYOUT_UNDEFINED ) { VkCommandBuffer command_buffer = vk_begin_command_buffer(); for (i = 0; i < vk.swapchain_image_count; i++) { - vk_record_image_layout_transition(command_buffer, vk.swapchain_images[i], + vk_record_image_layout_transition( command_buffer, vk.swapchain_images[i], VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_MEMORY_READ_BIT, vk.initSwapchainLayout, - VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, NULL, NULL); + VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, + VK_NULL_HANDLE, VK_NULL_HANDLE ); } - vk_end_command_buffer(command_buffer); + vk_end_command_buffer( command_buffer ); } - - } void vk_destroy_swapchain ( void ) { uint32_t i; - for (i = 0; i < vk.swapchain_image_count; i++) { - if (vk.swapchain_image_views[i] != VK_NULL_HANDLE) { - qvkDestroyImageView(vk.device, vk.swapchain_image_views[i], NULL); + for ( i = 0; i < vk.swapchain_image_count; i++ ) { + if ( vk.swapchain_image_views[i] != VK_NULL_HANDLE ) { + qvkDestroyImageView( vk.device, vk.swapchain_image_views[i], NULL ); vk.swapchain_image_views[i] = VK_NULL_HANDLE; } } - qvkDestroySwapchainKHR(vk.device, vk.swapchain, NULL); + qvkDestroySwapchainKHR( vk.device, vk.swapchain, NULL ); } \ No newline at end of file diff --git a/codemp/rd-vulkan/vk_vbo.cpp b/codemp/rd-vulkan/vk_vbo.cpp index 1f7b8c16ee..fc9a0af4bf 100644 --- a/codemp/rd-vulkan/vk_vbo.cpp +++ b/codemp/rd-vulkan/vk_vbo.cpp @@ -398,7 +398,6 @@ void VBO_PushData(int itemIndex, shaderCommands_t *input) vbo_t *vbo = &world_vbo; vbo_item_t *vi = vbo->items + itemIndex; int i; - int forceRGBGen = 0; VBO_AddGeometry(vbo, vi, input); From 723c24a130509bedc156847c5dbc4b5bf39ed0fb Mon Sep 17 00:00:00 2001 From: JKSunny Date: Tue, 15 Feb 2022 20:29:15 +0100 Subject: [PATCH 017/146] Vulkan: Fixed entity wall clipping & refactor fastsky color for performance --- codemp/rd-vulkan/tr_backend.cpp | 80 ++++++++----------- codemp/rd-vulkan/tr_cmds.cpp | 11 ++- codemp/rd-vulkan/tr_init.cpp | 1 + codemp/rd-vulkan/tr_local.h | 2 + codemp/rd-vulkan/vk_init.cpp | 26 +++++- codemp/rd-vulkan/vk_local.h | 1 + codemp/rd-vulkan/vk_shade_geometry.cpp | 106 ++++++++++++++++--------- 7 files changed, 137 insertions(+), 90 deletions(-) diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 00324a0eaf..145c9ca999 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -162,10 +162,13 @@ static void RB_LightingPass(void); #endif void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { - shader_t *shader, *oldShader; - int fogNum; - int dlighted; - qboolean depthRange, isCrosshair, didShadowPass; + shader_t *shader, *oldShader; + int fogNum; + int dlighted; + Vk_Depth_Range depthRange; +#ifdef USE_VANILLA_SHADOWFINISH + qboolean didShadowPass; +#endif // save original time for entity shader offsets float originalTime = backEnd.refdef.floatTime; @@ -212,10 +215,12 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { oldShader = NULL; unsigned int oldSort = MAX_UINT; oldShaderSort = -1; - depthRange = qfalse; + depthRange = DEPTH_RANGE_NORMAL; backEnd.pc.c_surfaces += numDrawSurfs; +#ifdef USE_VANILLA_SHADOWFINISH didShadowPass = qfalse; - +#endif + for (i = 0, drawSurf = drawSurfs; i < numDrawSurfs; i++, drawSurf++) { if (drawSurf->sort == oldSort) { @@ -266,7 +271,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { // if (entityNum != oldEntityNum) { - depthRange = isCrosshair = qfalse; + depthRange = DEPTH_RANGE_NORMAL; if (entityNum != REFENTITYNUM_WORLD) { @@ -276,12 +281,14 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { // set up the transformation matrix R_RotateForEntity(backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); + if ( backEnd.currentEntity->e.renderfx & RF_NODEPTH ) { + // No depth at all, very rare but some things for seeing through walls + depthRange = DEPTH_RANGE_ZERO; + } + if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) { // hack the depth range to prevent view model from poking into walls - depthRange = qtrue; - - //if (backEnd.currentEntity->e.renderfx & RF_CROSSHAIR) - // isCrosshair = qtrue; + depthRange = DEPTH_RANGE_WEAPON; } } else @@ -296,7 +303,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; Com_Memcpy(vk_world.modelview_transform, backEnd.ori.modelMatrix, 64); - vk_set_depthrange(depthRange ? DEPTH_RANGE_WEAPON : DEPTH_RANGE_NORMAL); + vk_set_depthrange( depthRange ); vk_update_mvp(NULL); oldEntityNum = entityNum; } @@ -356,7 +363,7 @@ static void RB_RenderLitSurfList( dlight_t *dl ) { shader_t *shader, *oldShader; int fogNum; int entityNum, oldEntityNum; - qboolean depthRange, isCrosshair; + Vk_Depth_Range depthRange; const litSurf_t *litSurf; unsigned int oldSort; double originalTime; // -EC- @@ -365,11 +372,11 @@ static void RB_RenderLitSurfList( dlight_t *dl ) { originalTime = backEnd.refdef.floatTime; // draw everything - oldEntityNum = -1; - backEnd.currentEntity = &tr.worldEntity; - oldShader = NULL; - oldSort = MAX_UINT; - depthRange = qfalse; + oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldSort = MAX_UINT; + depthRange = DEPTH_RANGE_NORMAL; tess.dlightUpdateParams = qtrue; @@ -411,7 +418,7 @@ static void RB_RenderLitSurfList( dlight_t *dl ) { // change the modelview matrix if needed // if (entityNum != oldEntityNum) { - depthRange = isCrosshair = qfalse; + depthRange = DEPTH_RANGE_NORMAL; if (entityNum != REFENTITYNUM_WORLD) { backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; @@ -424,12 +431,14 @@ static void RB_RenderLitSurfList( dlight_t *dl ) { // set up the transformation matrix R_RotateForEntity(backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori ); + if ( backEnd.currentEntity->e.renderfx & RF_NODEPTH ) { + // No depth at all, very rare but some things for seeing through walls + depthRange = DEPTH_RANGE_ZERO; + } + if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) { // hack the depth range to prevent view model from poking into walls - depthRange = qtrue; - - //if (backEnd.currentEntity->e.renderfx & RF_CROSSHAIR) - // isCrosshair = qtrue; + depthRange = DEPTH_RANGE_WEAPON; } } else { @@ -1046,30 +1055,7 @@ static const void *RB_ClearColor( const void *data ) backEnd.projection2D = qtrue; - if( !r_fastsky->integer ){ - color = &colorBlack; - } - else { - switch( r_fastsky->integer ){ - case 1: color = &colorBlack; break; - case 2: color = &colorRed; break; - case 3: color = &colorGreen; break; - case 4: color = &colorBlue; break; - case 5: color = &colorYellow; break; - case 6: color = &colorOrange; break; - case 7: color = &colorMagenta; break; - case 8: color = &colorCyan; break; - case 9: color = &colorWhite; break; - case 10: color = &colorLtGrey; break; - case 11: color = &colorMdGrey; break; - case 12: color = &colorDkGrey; break; - case 13: color = &colorLtBlue; break; - case 14: color = &colorDkBlue; break; - default: color = &colorBlack; - } - } - - vk_clear_color_attachments( (float*)color ); + vk_clear_color_attachments( (float*)tr.fastskyColor ); backEnd.projection2D = qfalse; diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp index 4eaadec304..eeef1a5515 100644 --- a/codemp/rd-vulkan/tr_cmds.cpp +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -390,7 +390,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { // // gamma stuff // - if (r_gamma->modified || r_greyscale->modified || r_dither->modified) { + if ( r_gamma->modified || r_greyscale->modified || r_dither->modified ) { r_gamma->modified = qfalse; r_greyscale->modified = qfalse; r_dither->modified = qfalse; @@ -398,11 +398,16 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { R_SetColorMappings(); } - if (cl_ratioFix->modified) { + if ( cl_ratioFix->modified ) { R_Set2DRatio(); cl_ratioFix->modified = qfalse; } + if ( r_fastsky->modified && vk.fastSky ) { + vk_set_fastsky_color(); + r_fastsky->modified = qfalse; + } + // // draw buffer stuff // @@ -415,7 +420,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { cmd->buffer = 0; - if (r_fastsky->integer && vk.fastSky) { + if ( r_fastsky->integer && vk.fastSky ) { clearColorCommand_t *clrcmd; if ( ( clrcmd = (clearColorCommand_t*)R_GetCommandBuffer( sizeof( *clrcmd ) ) ) == nullptr ) return; diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index ce04914653..655e96fb18 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -1088,6 +1088,7 @@ void R_Init( void ) { R_InitImages(); vk_create_pipelines(); // Vulkan + vk_set_fastsky_color(); R_InitShaders(qfalse); R_InitSkins(); diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index e4a6c7f2b0..ba451124bc 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -1353,6 +1353,8 @@ typedef struct trGlobals_s { int numDrawSurfCmds; drawSurfsCommand_t *drawSurfCmd; int lastRenderCommand; + + vec4_t *fastskyColor; } trGlobals_t; struct glconfigExt_t diff --git a/codemp/rd-vulkan/vk_init.cpp b/codemp/rd-vulkan/vk_init.cpp index 996d2b71ff..8644cf29c0 100644 --- a/codemp/rd-vulkan/vk_init.cpp +++ b/codemp/rd-vulkan/vk_init.cpp @@ -260,11 +260,35 @@ static void vk_render_splash( void ) present_info.pSwapchains = &vk.swapchain; present_info.pImageIndices = &vk.swapchain_image_index; present_info.pResults = NULL; - VkResult result = qvkQueuePresentKHR(vk.queue, &present_info); + qvkQueuePresentKHR(vk.queue, &present_info); return; } +void vk_set_fastsky_color( void ) { + vec4_t *out; + + switch( r_fastsky->integer ){ + case 1: out = &colorBlack; break; + case 2: out = &colorRed; break; + case 3: out = &colorGreen; break; + case 4: out = &colorBlue; break; + case 5: out = &colorYellow; break; + case 6: out = &colorOrange; break; + case 7: out = &colorMagenta; break; + case 8: out = &colorCyan; break; + case 9: out = &colorWhite; break; + case 10: out = &colorLtGrey; break; + case 11: out = &colorMdGrey; break; + case 12: out = &colorDkGrey; break; + case 13: out = &colorLtBlue; break; + case 14: out = &colorDkBlue; break; + default: out = &colorBlack; + } + + tr.fastskyColor = out; +} + void vk_create_window( void ) { //R_Set2DRatio(); diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index a1018a32ec..40086935ba 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -791,6 +791,7 @@ extern Vk_World vk_world; // this data is cleared during ref re-init // ... qboolean vk_surface_format_color_depth( VkFormat format, int* r, int* g, int* b ); +void vk_set_fastsky_color( void ); void vk_create_window( void ); void vk_initialize( void ); void vk_shutdown( void ); diff --git a/codemp/rd-vulkan/vk_shade_geometry.cpp b/codemp/rd-vulkan/vk_shade_geometry.cpp index bbd1172f25..fced483bfe 100644 --- a/codemp/rd-vulkan/vk_shade_geometry.cpp +++ b/codemp/rd-vulkan/vk_shade_geometry.cpp @@ -1338,6 +1338,18 @@ void vk_lighting_pass( void ) } #endif // USE_PMLIGHT +void ForceAlpha(unsigned char *dstColors, int TR_ForceEntAlpha) +{ + int i; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = TR_ForceEntAlpha; + } +} + static ss_input ssInput; void RB_StageIteratorGeneric( void ) { @@ -1375,27 +1387,27 @@ void RB_StageIteratorGeneric( void ) fogCollapse = qfalse; #ifdef USE_FOG_COLLAPSE - if (tess.fogNum && tess.shader->fogPass && tess.shader->fogCollapse && r_drawfog->value == 2) { + if ( tess.fogNum && tess.shader->fogPass && tess.shader->fogCollapse && r_drawfog->value == 2 ) { fogCollapse = qtrue; } #endif - if (fogCollapse) { - vk_set_fog_params(&uniform, &fog_stage); - VectorCopy(backEnd.ori.viewOrigin, uniform.eyePos); - vk_push_uniform(&uniform); - vk_update_descriptor(5, tr.fogImage->descriptor_set); + if ( fogCollapse ) { + vk_set_fog_params( &uniform, &fog_stage ); + VectorCopy( backEnd.ori.viewOrigin, uniform.eyePos ); + vk_push_uniform( &uniform ); + vk_update_descriptor( 5, tr.fogImage->descriptor_set ); } else { fog_stage = 0; - if (tess_flags & TESS_VPOS) { - VectorCopy(backEnd.ori.viewOrigin, uniform.eyePos); - vk_push_uniform(&uniform); + if ( tess_flags & TESS_VPOS ) { + VectorCopy( backEnd.ori.viewOrigin, uniform.eyePos ); + vk_push_uniform( &uniform ); tess_flags &= ~TESS_VPOS; } } - for (stage = 0; stage < MAX_SHADER_STAGES; stage++) + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { int forceRGBGen = 0; @@ -1408,15 +1420,15 @@ void RB_StageIteratorGeneric( void ) #endif // reject this stage if it's not a glow stage but we are doing a glow pass. - if (g_bRenderGlowingObjects && !pStage->glow) + if ( g_bRenderGlowingObjects && !pStage->glow ) continue; // we check for surfacesprites AFTER drawing everything else - if (pStage->ss && pStage->ss->surfaceSpriteType) + if ( pStage->ss && pStage->ss->surfaceSpriteType ) continue; // vertexLightmap isnt used rn - if (stage && r_lightmap->integer && !(pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap)) + if ( stage && r_lightmap->integer && !( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) break; /*if (NULL == pStage) @@ -1424,20 +1436,15 @@ void RB_StageIteratorGeneric( void ) if (!pStage->active) break; - - if (backEnd.currentEntity){ - assert(backEnd.currentEntity->e.renderfx >= 0); - - // we want to be able to rip a hole in the thing being disintegrated, - // and by doing the depth-testing it avoids some kinds of artefacts, but will probably introduce others? - if (backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE1) - stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_C0; + */ + + if ( backEnd.currentEntity ){ + assert( backEnd.currentEntity->e.renderfx >= 0 ); //want to use RGBGen from ent - if (backEnd.currentEntity->e.renderfx & RF_RGB_TINT) + if ( backEnd.currentEntity->e.renderfx & RF_RGB_TINT ) forceRGBGen = CGEN_ENTITY; } - */ tess_flags |= pStage->tessFlags; @@ -1454,11 +1461,11 @@ void RB_StageIteratorGeneric( void ) } } - vk_select_texture(0); + vk_select_texture( 0 ); // for 2D flipped images - if (backEnd.projection2D) { - if (pStage->vk_2d_pipeline == VK_NULL_HANDLE) { + if ( backEnd.projection2D ) { + if ( pStage->vk_2d_pipeline == VK_NULL_HANDLE ) { vk_get_pipeline_def(pStage->vk_pipeline[0], &def); // use an excisting pipeline with the same def or create a new one. @@ -1468,35 +1475,56 @@ void RB_StageIteratorGeneric( void ) pipeline = pStage->vk_2d_pipeline; } + else if ( backEnd.currentEntity ){ + vk_get_pipeline_def(pStage->vk_pipeline[0], &def); + + // we want to be able to rip a hole in the thing being disintegrated, + // and by doing the depth-testing it avoids some kinds of artefacts, but will probably introduce others? + if ( backEnd.currentEntity->e.renderfx & RF_DISINTEGRATE1 ) + def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_C0; + + if( backEnd.currentEntity->e.renderfx & RF_FORCE_ENT_ALPHA ) { + ForceAlpha( (unsigned char *) tess.svars.colors, backEnd.currentEntity->e.shaderRGBA[3] ); + + // depth write, so faces through the model will be stomped over by nearer ones. this works because + // we draw RF_FORCE_ENT_ALPHA stuff after everything else, including standard alpha surfs. + if ( backEnd.currentEntity->e.renderfx & RF_ALPHA_DEPTH ) + def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHMASK_TRUE; + else + def.state_bits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + + pipeline = vk_find_pipeline_ext( 0, &def, qfalse ); + } else { - if (backEnd.viewParms.portalView == PV_MIRROR) + if ( backEnd.viewParms.portalView == PV_MIRROR ) pipeline = pStage->vk_mirror_pipeline[fog_stage]; - //else if (backEnd.viewParms.portalView == PV_PORTAL) - // pipeline = pStage->vk_portal_pipeline; else pipeline = pStage->vk_pipeline[fog_stage]; } - if (r_lightmap->integer && pStage->bundle[1].isLightmap) { + if ( r_lightmap->integer && pStage->bundle[1].isLightmap ) { //vk_select_texture(0); - vk_bind(tr.whiteImage); // replace diffuse texture with a white one thus effectively render only lightmap + vk_bind( tr.whiteImage ); // replace diffuse texture with a white one thus effectively render only lightmap } - vk_bind_pipeline(pipeline); - vk_bind_geometry(tess_flags); - vk_draw_geometry(tess.depthRange, qtrue); - if (pStage->depthFragment) { - if (backEnd.viewParms.portalView == PV_MIRROR) + vk_bind_pipeline( pipeline ); + vk_bind_geometry( tess_flags ); + vk_draw_geometry( tess.depthRange, qtrue ); + + if ( pStage->depthFragment ) { + if ( backEnd.viewParms.portalView == PV_MIRROR ) pipeline = pStage->vk_mirror_pipeline_df; else pipeline = pStage->vk_pipeline_df; - vk_bind_pipeline(pipeline); - vk_draw_geometry(tess.depthRange, qtrue); + + vk_bind_pipeline( pipeline ); + vk_draw_geometry( tess.depthRange, qtrue ); } // allow skipping out to show just lightmaps during development - if (r_lightmap->integer && (pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap)) + if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) ) break; tess_flags = 0; From 5ce497f2566623286479896ff9c01952cf0eb146 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 16 Feb 2022 19:19:56 +0100 Subject: [PATCH 018/146] Vulkan: linux & mac compiler warnings/errors cleanup. And re-implement r_textureMode with some refactoring. --- codemp/rd-vulkan/tr_backend.cpp | 14 +++---- codemp/rd-vulkan/tr_cmds.cpp | 4 +- codemp/rd-vulkan/tr_image.cpp | 67 +------------------------------ codemp/rd-vulkan/tr_init.cpp | 2 +- codemp/rd-vulkan/tr_local.h | 4 +- codemp/rd-vulkan/tr_main.cpp | 9 +++-- codemp/rd-vulkan/tr_shade.cpp | 17 +------- codemp/rd-vulkan/tr_shader.cpp | 16 +------- codemp/rd-vulkan/tr_world.cpp | 8 ++-- codemp/rd-vulkan/vk_flares.cpp | 2 +- codemp/rd-vulkan/vk_image.cpp | 49 ++++++++++++++++++++++ codemp/rd-vulkan/vk_info.cpp | 2 +- codemp/rd-vulkan/vk_local.h | 1 + codemp/rd-vulkan/vk_swapchain.cpp | 1 + 14 files changed, 78 insertions(+), 118 deletions(-) diff --git a/codemp/rd-vulkan/tr_backend.cpp b/codemp/rd-vulkan/tr_backend.cpp index 145c9ca999..f29d1f51f6 100644 --- a/codemp/rd-vulkan/tr_backend.cpp +++ b/codemp/rd-vulkan/tr_backend.cpp @@ -43,6 +43,7 @@ bool g_bDynamicGlowSupported = false; #define MAC_EVENT_PUMP_MSEC 5 +#if 0 //used by RF_DISTORTION static inline bool R_WorldCoordToScreenCoordFloat( vec3_t worldCoord, float *x, float *y ) { @@ -93,13 +94,6 @@ static inline bool R_WorldCoordToScreenCoord( vec3_t worldCoord, int *x, int *y return retVal; } -/* -================== -RB_RenderDrawSurfList -================== -*/ - -#if 0 //number of possible surfs we can postrender. //note that postrenders lack much of the optimization that the standard sort-render crap does, //so it's slower. @@ -161,6 +155,11 @@ static void RB_Hyperspace(void) { static void RB_LightingPass(void); #endif +/* +================== +RB_RenderDrawSurfList +================== +*/ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { shader_t *shader, *oldShader; int fogNum; @@ -1051,7 +1050,6 @@ RB_ClearColor static const void *RB_ClearColor( const void *data ) { const clearColorCommand_t* cmd = (const clearColorCommand_t*)data; - vec4_t *color; backEnd.projection2D = qtrue; diff --git a/codemp/rd-vulkan/tr_cmds.cpp b/codemp/rd-vulkan/tr_cmds.cpp index eeef1a5515..f885830387 100644 --- a/codemp/rd-vulkan/tr_cmds.cpp +++ b/codemp/rd-vulkan/tr_cmds.cpp @@ -381,8 +381,8 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { // // texturemode stuff // - if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified) { - //GL_TextureMode( r_textureMode->string ); + if ( r_textureMode->modified ) { + vk_texture_mode( r_textureMode->string ); r_textureMode->modified = qfalse; r_ext_texture_filter_anisotropic->modified = qfalse; } diff --git a/codemp/rd-vulkan/tr_image.cpp b/codemp/rd-vulkan/tr_image.cpp index a23cc1c7ee..65c958bdfa 100644 --- a/codemp/rd-vulkan/tr_image.cpp +++ b/codemp/rd-vulkan/tr_image.cpp @@ -28,12 +28,6 @@ along with this program; if not, see . #include -/*static byte s_intensitytable[256]; -static unsigned char s_gammatable[256];*/ - -int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; -int gl_filter_max = GL_LINEAR; - /* ** R_GammaCorrect */ @@ -48,22 +42,6 @@ void R_GammaCorrect( byte *buffer, int bufSize ) { } } -typedef struct textureMode_s { - const char *name; - int minimize, maximize; -} textureMode_t; - -textureMode_t modes[] = { - {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, - {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, - {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, - {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, - {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, - {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} -}; - -static const size_t numTextureModes = ARRAY_LEN(modes); - // makeup a nice clean, consistant name to query for and file under, for map<> usage... // char *GenerateImageMappingName( const char *name ) @@ -251,49 +229,6 @@ void R_ImageList_f( void ) { //======================================================================= -/* -================== -R_BlendOverTexture - -Apply a color blend over a set of pixels -================== -*/ -static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) { - int i; - int inverseAlpha; - int premult[3]; - - inverseAlpha = 255 - blend[3]; - premult[0] = blend[0] * blend[3]; - premult[1] = blend[1] * blend[3]; - premult[2] = blend[2] * blend[3]; - - for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { - data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; - data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; - data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; - } -} - -byte mipBlendColors[16][4] = { - {0,0,0,0}, - {255,0,0,128}, - {0,255,0,128}, - {0,0,255,128}, - {255,0,0,128}, - {0,255,0,128}, - {0,0,255,128}, - {255,0,0,128}, - {0,255,0,128}, - {0,0,255,128}, - {255,0,0,128}, - {0,255,0,128}, - {0,0,255,128}, - {255,0,0,128}, - {0,255,0,128}, - {0,0,255,128}, -}; - class CStringComparator { public: @@ -493,6 +428,7 @@ image_t *noLoadImage( const char *name, imgFlags_t flags ) { return NULL; } +#if 0 // returns image_t struct if we already have this, else NULL. No disk-open performed // (important for creating default images). // @@ -535,6 +471,7 @@ static image_t *R_FindImageFile_NoLoad( const char *name, qboolean mipmap, qbool return NULL; } +#endif /* ================= diff --git a/codemp/rd-vulkan/tr_init.cpp b/codemp/rd-vulkan/tr_init.cpp index 655e96fb18..d6758d4f79 100644 --- a/codemp/rd-vulkan/tr_init.cpp +++ b/codemp/rd-vulkan/tr_init.cpp @@ -903,7 +903,7 @@ void R_Register( void ) " 0+ - use explicit device index\n" \ " -1 - first discrete GPU\n" \ " -2 - first integrated GPU"); - ri.Cvar_CheckRange(r_device, -2, NULL, qtrue); + ri.Cvar_CheckRange(r_device, -2, 8, qtrue); r_device->modified = qfalse; r_stencilbits = ri.Cvar_Get("r_stencilbits", "8", CVAR_ARCHIVE_ND | CVAR_LATCH, ""); diff --git a/codemp/rd-vulkan/tr_local.h b/codemp/rd-vulkan/tr_local.h index ba451124bc..9d6efd70ad 100644 --- a/codemp/rd-vulkan/tr_local.h +++ b/codemp/rd-vulkan/tr_local.h @@ -211,7 +211,7 @@ typedef enum #if defined( _WIN32 ) DEFINE_ENUM_FLAG_OPERATORS( imgFlags_t ); -#elif defined( __linux__ ) +#elif defined( __linux__ ) || defined( __APPLE__ ) inline constexpr imgFlags_t operator | (imgFlags_t a, imgFlags_t b) throw() { return imgFlags_t(((int)a) | ((int)b)); } @@ -1034,7 +1034,7 @@ void R_Modellist_f ( void ); //==================================================== -#define MAX_DRAWIMAGES 2048 +#define MAX_DRAWIMAGES 4096 #define MAX_LIGHTMAPS 256 #define MAX_SKINS 1024 diff --git a/codemp/rd-vulkan/tr_main.cpp b/codemp/rd-vulkan/tr_main.cpp index 748029cbd8..625e8d7286 100644 --- a/codemp/rd-vulkan/tr_main.cpp +++ b/codemp/rd-vulkan/tr_main.cpp @@ -1033,7 +1033,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 return qfalse; } - +#if 0 /* ================ R_GetModelViewBounds @@ -1104,6 +1104,7 @@ static void R_GetModelViewBounds( int *mins, int *maxs ) maxs[0] = (int)(0.5 + 0.5 * (1.0 + maxn[0]) * tr.viewParms.viewportWidth); maxs[1] = (int)(0.5 + 0.5 * (1.0 + maxn[1]) * tr.viewParms.viewportHeight); } +#endif /* ======================== @@ -1156,15 +1157,17 @@ qboolean R_MirrorViewBySurface( drawSurf_t *drawSurf, int entityNum ) { } #endif +#if 0 // causing artifacts with mirrors. if (tess.numVertexes > 2 && r_fastsky->integer && vk.fastSky) { - /*int mins[2], maxs[2]; + int mins[2], maxs[2]; R_GetModelViewBounds(mins, maxs); newParms.scissorX = newParms.viewportX + mins[0]; newParms.scissorY = newParms.viewportY + mins[1]; newParms.scissorWidth = maxs[0] - mins[0]; - newParms.scissorHeight = maxs[1] - mins[1];*/ + newParms.scissorHeight = maxs[1] - mins[1]; } +#endif R_MirrorPoint(oldParms.ori.origin, &surface, &camera, newParms.ori.origin); diff --git a/codemp/rd-vulkan/tr_shade.cpp b/codemp/rd-vulkan/tr_shade.cpp index 5685b4d9a3..9243b54559 100644 --- a/codemp/rd-vulkan/tr_shade.cpp +++ b/codemp/rd-vulkan/tr_shade.cpp @@ -27,22 +27,7 @@ along with this program; if not, see . #include "tr_quicksprite.h" shaderCommands_t tess; -static qboolean setArraysOnce; - -color4ub_t styleColors[MAX_LIGHT_STYLES]; - -extern bool g_bRenderGlowingObjects; - -/* -=================== -R_DrawStripElements - -=================== -*/ -static int c_vertexes; // for seeing how long our average strips are -static int c_begins; - -//extern bool tr_stencilled; //tr_backend.cpp +color4ub_t styleColors[MAX_LIGHT_STYLES]; /* ============== diff --git a/codemp/rd-vulkan/tr_shader.cpp b/codemp/rd-vulkan/tr_shader.cpp index ae314d0b24..24ff295b15 100644 --- a/codemp/rd-vulkan/tr_shader.cpp +++ b/codemp/rd-vulkan/tr_shader.cpp @@ -28,7 +28,7 @@ static char *s_shaderText = NULL; // the shader is parsed into these global variables, then copied into // dynamically allocated memory if it is valid. -static shaderStage_t stages[MAX_SHADER_STAGES] = { 0 }; +static shaderStage_t stages[MAX_SHADER_STAGES] = {{ 0 }}; static shader_t shader; static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; @@ -129,20 +129,6 @@ static long generateHashValue( const char *fname, const int size ) { return hash; } -static void ClearGlobalShader( void ) -{ - int i; - - Com_Memset(&shader, 0, sizeof(shader)); - Com_Memset(&stages, 0, sizeof(stages)); - for (i = 0; i < MAX_SHADER_STAGES; i++) { - stages[i].bundle[0].texMods = texMods[i]; - stages[i].bundle[0].mGLFogColorOverride = GLFOGOVERRIDE_NONE; - } - - shader.contentFlags = CONTENTS_SOLID | CONTENTS_OPAQUE; -} - qboolean ShaderHashTableExists( void ) { if (shaderTextHashTable[0]) diff --git a/codemp/rd-vulkan/tr_world.cpp b/codemp/rd-vulkan/tr_world.cpp index dcd17a9284..c556a2afef 100644 --- a/codemp/rd-vulkan/tr_world.cpp +++ b/codemp/rd-vulkan/tr_world.cpp @@ -1173,15 +1173,15 @@ qboolean R_InitializeWireframeAutomap(void) //draw the automap with the given transformation matrix -rww #define QUADINFINITY 16777216 -static float g_lastHeight = 0.0f; -static bool g_lastHeightValid = false; +//static float g_lastHeight = 0.0f; +//static bool g_lastHeightValid = false; static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ); const void *R_DrawWireframeAutomap( const void *data ) { const drawBufferCommand_t *cmd = (const drawBufferCommand_t *)data; - float e = 0.0f; - wireframeMapSurf_t *s = g_autoMapFrame.surfs; + //float e = 0.0f; + //wireframeMapSurf_t *s = g_autoMapFrame.surfs; // TEMP return (const void*)(cmd + 1); diff --git a/codemp/rd-vulkan/vk_flares.cpp b/codemp/rd-vulkan/vk_flares.cpp index 538ca0b14e..ef0c38f651 100644 --- a/codemp/rd-vulkan/vk_flares.cpp +++ b/codemp/rd-vulkan/vk_flares.cpp @@ -133,7 +133,7 @@ void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t int i; flare_t *f; vec3_t local; - float d = 1; + //float d = 1; vec4_t eye, clip, normalized, window; backEnd.pc.c_flareAdds++; diff --git a/codemp/rd-vulkan/vk_image.cpp b/codemp/rd-vulkan/vk_image.cpp index 91a9a12119..72ea822a02 100644 --- a/codemp/rd-vulkan/vk_image.cpp +++ b/codemp/rd-vulkan/vk_image.cpp @@ -31,6 +31,55 @@ along with this program; if not, see . static image_t *hashTable[FILE_HASH_SIZE]; +int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; +int gl_filter_max = GL_LINEAR; + +typedef struct textureMode_s { + const char *name; + int minimize, maximize; +} textureMode_t; + +textureMode_t modes[] = { + {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, + {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} +}; + +void vk_update_descriptor_set( image_t *image, qboolean mipmap ); + +void vk_texture_mode( const char *string ) { + const textureMode_t *mode; + image_t *img; + uint32_t i; + + mode = NULL; + for ( i = 0 ; i < ARRAY_LEN( modes ) ; i++ ) { + if ( !Q_stricmp( modes[i].name, string ) ) { + mode = &modes[i]; + break; + } + } + + if ( mode == NULL ) { + ri.Printf( PRINT_ALL, "bad texture filter name '%s'\n", string ); + return; + } + + gl_filter_min = mode->minimize; + gl_filter_max = mode->maximize; + + vk_wait_idle(); + for ( i = 0 ; i < tr.numImages ; i++ ) { + img = tr.images[i]; + if ( img->flags & IMGFLAG_MIPMAP ) { + vk_update_descriptor_set( img, qtrue ); + } + } +} + static int generateHashValue( const char *fname ) { uint32_t i = 0; diff --git a/codemp/rd-vulkan/vk_info.cpp b/codemp/rd-vulkan/vk_info.cpp index 0ad026b426..dcea9862cf 100644 --- a/codemp/rd-vulkan/vk_info.cpp +++ b/codemp/rd-vulkan/vk_info.cpp @@ -250,7 +250,7 @@ void vk_get_vulkan_properties( VkPhysicalDeviceProperties *props ) ri.Printf( PRINT_ALL, "VK_VENDOR: %s\n", vk.vendor_string ); ri.Printf( PRINT_ALL, "VK_RENDERER: %s\n", vk.renderer_string ); ri.Printf( PRINT_ALL, "VK_VERSION: %s\n", vk.version_string ); - ri.Printf( PRINT_ALL, "use the gfxinfo command for details \n\n", vk.version_string ); + ri.Printf( PRINT_ALL, "use the gfxinfo command for details \n\n" ); VK_SET_OBJECT_NAME( (intptr_t)vk.device, vk.renderer_string, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT ); } diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index 40086935ba..fb73abd8c8 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -907,6 +907,7 @@ void R_MipMap( byte *out, byte *in, int width, int height ); void R_MipMap2( unsigned* const out, unsigned* const in, int inWidth, int inHeight ); // image +void vk_texture_mode( const char *string ); VkSampler vk_find_sampler( const Vk_Sampler_Def *def ); void vk_delete_textures( void ); void vk_record_buffer_memory_barrier( VkCommandBuffer cb, VkBuffer buffer, diff --git a/codemp/rd-vulkan/vk_swapchain.cpp b/codemp/rd-vulkan/vk_swapchain.cpp index 9492bd4dbe..f6eb15f6b2 100644 --- a/codemp/rd-vulkan/vk_swapchain.cpp +++ b/codemp/rd-vulkan/vk_swapchain.cpp @@ -123,6 +123,7 @@ void vk_create_swapchain( VkPhysicalDevice physical_device, VkDevice device, case VK_PRESENT_MODE_MAILBOX_KHR: mailbox_supported = qtrue; break; case VK_PRESENT_MODE_IMMEDIATE_KHR: immediate_supported = qtrue; break; case VK_PRESENT_MODE_FIFO_RELAXED_KHR: fifo_relaxed_supported = qtrue; break; + default: break; } } From 04070001d1eba28ad659a7845b0f4287671ee4c1 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 16 Feb 2022 19:26:07 +0100 Subject: [PATCH 019/146] Building support for Visual Studio 2022 --- CreateVisualStudio2022Projects.bat | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 CreateVisualStudio2022Projects.bat diff --git a/CreateVisualStudio2022Projects.bat b/CreateVisualStudio2022Projects.bat new file mode 100644 index 0000000000..d71a888c79 --- /dev/null +++ b/CreateVisualStudio2022Projects.bat @@ -0,0 +1,18 @@ +@REM Create OpenJK projects for Visual Studio 2022 using CMake +@echo off +for %%X in (cmake.exe) do (set FOUND=%%~$PATH:X) +if not defined FOUND ( + echo CMake was not found on your system. Please make sure you have installed CMake + echo from http://www.cmake.org/ and cmake.exe is installed to your system's PATH + echo environment variable. + echo. + pause + exit /b 1 +) else ( + echo Found CMake! +) +if not exist build\nul (mkdir build) +pushd build +cmake -G "Visual Studio 17 2022" -A Win32 -D CMAKE_INSTALL_PREFIX=../install .. +popd +pause \ No newline at end of file From ac6f372267f13a81d1a49d931ba88f7a96937cc2 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 16 Feb 2022 22:21:07 +0100 Subject: [PATCH 020/146] Vulkan: Fix repeating compiler warning for method: vk_set_object_name --- codemp/rd-vulkan/vk_debug.cpp | 12 ++++++++++++ codemp/rd-vulkan/vk_local.h | 26 +++++++------------------- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/codemp/rd-vulkan/vk_debug.cpp b/codemp/rd-vulkan/vk_debug.cpp index 449ec4072f..92aca43a91 100644 --- a/codemp/rd-vulkan/vk_debug.cpp +++ b/codemp/rd-vulkan/vk_debug.cpp @@ -23,6 +23,18 @@ along with this program; if not, see . #include "tr_local.h" +void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReportObjectTypeEXT objType ) { + if ( qvkDebugMarkerSetObjectNameEXT && obj ) { + VkDebugMarkerObjectNameInfoEXT info; + info.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT; + info.pNext = VK_NULL_HANDLE; + info.objectType = objType; + info.object = obj; + info.pObjectName = objName; + qvkDebugMarkerSetObjectNameEXT( vk.device, &info ); + } +} + /* ================ Logs comments to specific vulkan log diff --git a/codemp/rd-vulkan/vk_local.h b/codemp/rd-vulkan/vk_local.h index fb73abd8c8..afd8da57bb 100644 --- a/codemp/rd-vulkan/vk_local.h +++ b/codemp/rd-vulkan/vk_local.h @@ -930,27 +930,15 @@ void vk_info_f( void ); void GfxInfo_f( void ); // debug -void vk_debug( const char *msg, ... ); -void vk_create_debug_callback( void ); -void R_DebugGraphics( void ); - -static void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReportObjectTypeEXT objType ) -{ - if (qvkDebugMarkerSetObjectNameEXT && obj) - { - VkDebugMarkerObjectNameInfoEXT info; - info.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT; - info.pNext = VK_NULL_HANDLE; - info.objectType = objType; - info.object = obj; - info.pObjectName = objName; - qvkDebugMarkerSetObjectNameEXT(vk.device, &info); - } -} -#define VK_SET_OBJECT_NAME( obj, objName, objType) vk_set_object_name( (uint64_t)( obj ), ( objName ), ( objType ) ); +void vk_set_object_name( uint64_t obj, const char *objName, VkDebugReportObjectTypeEXT objType ); +#define VK_SET_OBJECT_NAME( obj, objName, objType) vk_set_object_name( (uint64_t)( obj ), ( objName ), ( objType ) ); #define VK_CHECK( function_call ) { \ VkResult result = function_call; \ if ( result < 0 ) \ vk_debug( "Vulkan: error %s returned by %s \n", vk_result_string( result ), #function_call ); \ -} \ No newline at end of file +} + +void vk_debug( const char *msg, ... ); +void vk_create_debug_callback( void ); +void R_DebugGraphics( void ); From c905d057677ce5d1f9012af2277f8fde6d8b4b6d Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 16 Feb 2022 22:29:10 +0100 Subject: [PATCH 021/146] Merge Github actions workflow from Tayst --- .github/workflows/workflow.yml | 107 +++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 .github/workflows/workflow.yml diff --git a/.github/workflows/workflow.yml b/.github/workflows/workflow.yml new file mode 100644 index 0000000000..6dbba69fd4 --- /dev/null +++ b/.github/workflows/workflow.yml @@ -0,0 +1,107 @@ +name: Build + +on: + workflow_dispatch: + push: + branches: + - master + pull_request: + branches: + - master + +jobs: + vs2019: + name: Build VS 2019, ${{ matrix.build_type }}, ${{ matrix.arch }} + runs-on: windows-2019 + strategy: + matrix: + build_type: [Debug, RelWithDebInfo] + arch: [Win32, x64] + + steps: + - uses: actions/checkout@v2 + + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.0.2 + + - name: Create Build Environment + run: cmake -E make_directory ${{runner.workspace}}/build + + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -A ${{ matrix.arch }} + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . --config ${{ matrix.build_type }} + + vs2017_xp: + name: Build VS 2017, Windows XP + runs-on: windows-2016 + + steps: + - uses: actions/checkout@v2 + + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.0.2 + + - name: Create Build Environment + run: cmake -E make_directory ${{runner.workspace}}/build + + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -A Win32 -T v141_xp + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . --config RelWithDebInfo + + macos: + name: Build macOS AppleClang + runs-on: macos-10.15 + + steps: + - uses: actions/checkout@v2 + + - name: Create Build Environment + run: | + brew install zlib libjpeg libpng sdl2 + cmake -E make_directory ${{runner.workspace}}/build + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBuildDiscordRichPresence=OFF + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . + + linux: + name: Build Linux, ${{ matrix.build_type }} + runs-on: ubuntu-20.04 + strategy: + matrix: + build_type: [Debug, RelWithDebInfo] + + steps: + - uses: actions/checkout@v2 + + - name: Create Build Environment + run: | + sudo apt-get update + sudo apt-get install libjpeg-dev libpng-dev zlib1g-dev libsdl2-dev + cmake -E make_directory ${{runner.workspace}}/build + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DBuildDiscordRichPresence=OFF + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . \ No newline at end of file From 40d91f0a24093f61ad4e644d7dcc9bace5c39542 Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 23 Feb 2022 19:39:06 +0100 Subject: [PATCH 022/146] Vulkan: Fix bmodel appearing on certain view-angles. Plus some slight cleanup --- codemp/rd-vulkan/tr_world.cpp | 48 +++++++++++++++-------------------- 1 file changed, 21 insertions(+), 27 deletions(-) diff --git a/codemp/rd-vulkan/tr_world.cpp b/codemp/rd-vulkan/tr_world.cpp index c556a2afef..5dde4a825f 100644 --- a/codemp/rd-vulkan/tr_world.cpp +++ b/codemp/rd-vulkan/tr_world.cpp @@ -339,11 +339,9 @@ R_AddWorldSurface */ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noViewCount = qfalse ) { - - if (!noViewCount) + if ( !noViewCount ) { - if ( surf->viewCount == tr.viewCount ) - { + if ( surf->viewCount == tr.viewCount ) { return; } @@ -351,7 +349,6 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView // FIXME: bmodel fog? } - /* if (r_shadows->integer == 2) { @@ -366,7 +363,7 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView #ifdef _ALT_AUTOMAP_METHOD if (!tr_drawingAutoMap && R_CullSurface( surf->data, surf->shader ) ) #else - if (R_CullSurface(surf->data, surf->shader)) + if ( R_CullSurface( surf->data, surf->shader ) ) #endif { return; @@ -375,7 +372,7 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, qboolean noView #ifdef USE_PMLIGHT { surf->vcVisible = tr.viewCount; - R_AddDrawSurf(surf->data, surf->shader, surf->fogIndex, 0); + R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, 0 ); return; } #endif // USE_PMLIGHT @@ -596,7 +593,8 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { bmodel_t *bmodel; int clip; model_t *pModel; - int i; + dlight_t *dl; + int i, s; pModel = R_GetModelByHandle( ent->e.hModel ); @@ -608,31 +606,27 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { } #ifdef USE_PMLIGHT - { - dlight_t *dl; - int s; + for ( s = 0; s < bmodel->numSurfaces; s++ ) { + R_AddWorldSurface( bmodel->firstSurface + s, 0, qtrue ); + } - for (s = 0; s < bmodel->numSurfaces; s++) { - R_AddWorldSurface(bmodel->firstSurface + s, 0); - } + R_SetupEntityLighting( &tr.refdef, ent ); + + R_TransformDlights( tr.viewParms.num_dlights, tr.viewParms.dlights, &tr.ori ); - R_SetupEntityLighting(&tr.refdef, ent); + for ( i = 0; i < tr.viewParms.num_dlights; i++ ) { + dl = &tr.viewParms.dlights[i]; - R_TransformDlights(tr.viewParms.num_dlights, tr.viewParms.dlights, &tr.ori ); + if ( !R_LightCullBounds( dl, bmodel->bounds[0], bmodel->bounds[1] ) ) { + tr.lightCount++; + tr.light = dl; - for (i = 0; i < tr.viewParms.num_dlights; i++) { - dl = &tr.viewParms.dlights[i]; - if (!R_LightCullBounds(dl, bmodel->bounds[0], bmodel->bounds[1])) { - tr.lightCount++; - tr.light = dl; - for (s = 0; s < bmodel->numSurfaces; s++) { - R_AddLitSurface(bmodel->firstSurface + s, dl); - } + for ( s = 0; s < bmodel->numSurfaces; s++ ) { + R_AddLitSurface( bmodel->firstSurface + s, dl ); } } - return; -} -#endif // USE_PMLIGHT + } +#endif } float GetQuadArea( vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4 ) From 3f911a1ac75ca1afb4c179684bfa1e84d490df6d Mon Sep 17 00:00:00 2001 From: JKSunny Date: Wed, 23 Feb 2022 20:09:30 +0100 Subject: [PATCH 023/146] Upgrade SDL to version 2.0.12 & Fix Github actions compiler errors by Tayst --- .github/workflows/workflow.yml | 284 ++++++++++++++------ README.md | 1 + lib/SDL2/bin/x64/SDL2.dll | Bin 1334272 -> 1471488 bytes lib/SDL2/bin/x86/SDL2.dll | Bin 1042944 -> 1220096 bytes lib/SDL2/include/SDL.h | 7 +- lib/SDL2/include/SDL_assert.h | 2 +- lib/SDL2/include/SDL_atomic.h | 22 +- lib/SDL2/include/SDL_audio.h | 64 +++-- lib/SDL2/include/SDL_bits.h | 11 +- lib/SDL2/include/SDL_blendmode.h | 17 +- lib/SDL2/include/SDL_clipboard.h | 2 +- lib/SDL2/include/SDL_config.h | 18 +- lib/SDL2/include/SDL_cpuinfo.h | 106 +++++++- lib/SDL2/include/SDL_egl.h | 5 +- lib/SDL2/include/SDL_endian.h | 9 +- lib/SDL2/include/SDL_error.h | 2 +- lib/SDL2/include/SDL_events.h | 40 ++- lib/SDL2/include/SDL_filesystem.h | 2 +- lib/SDL2/include/SDL_gamecontroller.h | 60 ++++- lib/SDL2/include/SDL_gesture.h | 2 +- lib/SDL2/include/SDL_haptic.h | 19 +- lib/SDL2/include/SDL_hints.h | 358 +++++++++++++++++++++++++- lib/SDL2/include/SDL_joystick.h | 48 +++- lib/SDL2/include/SDL_keyboard.h | 2 +- lib/SDL2/include/SDL_keycode.h | 6 +- lib/SDL2/include/SDL_loadso.h | 2 +- lib/SDL2/include/SDL_log.h | 6 +- lib/SDL2/include/SDL_main.h | 44 ++-- lib/SDL2/include/SDL_messagebox.h | 10 +- lib/SDL2/include/SDL_metal.h | 91 +++++++ lib/SDL2/include/SDL_mouse.h | 2 +- lib/SDL2/include/SDL_mutex.h | 2 +- lib/SDL2/include/SDL_name.h | 2 +- lib/SDL2/include/SDL_opengl.h | 2 +- lib/SDL2/include/SDL_opengl_glext.h | 3 + lib/SDL2/include/SDL_opengles.h | 2 +- lib/SDL2/include/SDL_opengles2.h | 2 +- lib/SDL2/include/SDL_pixels.h | 29 ++- lib/SDL2/include/SDL_platform.h | 2 +- lib/SDL2/include/SDL_power.h | 2 +- lib/SDL2/include/SDL_quit.h | 2 +- lib/SDL2/include/SDL_rect.h | 32 ++- lib/SDL2/include/SDL_render.h | 233 ++++++++++++++++- lib/SDL2/include/SDL_revision.h | 4 +- lib/SDL2/include/SDL_rwops.h | 63 ++++- lib/SDL2/include/SDL_scancode.h | 4 +- lib/SDL2/include/SDL_sensor.h | 251 ++++++++++++++++++ lib/SDL2/include/SDL_shape.h | 2 +- lib/SDL2/include/SDL_stdinc.h | 62 +++-- lib/SDL2/include/SDL_surface.h | 10 +- lib/SDL2/include/SDL_system.h | 77 +++++- lib/SDL2/include/SDL_syswm.h | 37 +-- lib/SDL2/include/SDL_test.h | 2 +- lib/SDL2/include/SDL_test_assert.h | 2 +- lib/SDL2/include/SDL_test_common.h | 34 ++- lib/SDL2/include/SDL_test_compare.h | 2 +- lib/SDL2/include/SDL_test_crc32.h | 2 +- lib/SDL2/include/SDL_test_font.h | 2 +- lib/SDL2/include/SDL_test_fuzzer.h | 2 +- lib/SDL2/include/SDL_test_harness.h | 2 +- lib/SDL2/include/SDL_test_images.h | 2 +- lib/SDL2/include/SDL_test_log.h | 2 +- lib/SDL2/include/SDL_test_md5.h | 2 +- lib/SDL2/include/SDL_test_memory.h | 6 +- lib/SDL2/include/SDL_test_random.h | 2 +- lib/SDL2/include/SDL_thread.h | 73 +++++- lib/SDL2/include/SDL_timer.h | 2 +- lib/SDL2/include/SDL_touch.h | 18 +- lib/SDL2/include/SDL_types.h | 2 +- lib/SDL2/include/SDL_version.h | 4 +- lib/SDL2/include/SDL_video.h | 54 +++- lib/SDL2/include/SDL_vulkan.h | 21 +- lib/SDL2/include/begin_code.h | 5 +- lib/SDL2/include/close_code.h | 5 +- lib/SDL2/lib/x64/SDL2.lib | Bin 134502 -> 150888 bytes lib/SDL2/lib/x64/SDL2main.lib | Bin 43894 -> 41196 bytes lib/SDL2/lib/x64/SDL2test.lib | Bin 907556 -> 935746 bytes lib/SDL2/lib/x86/SDL2.lib | Bin 137668 -> 154422 bytes lib/SDL2/lib/x86/SDL2main.lib | Bin 41832 -> 39574 bytes lib/SDL2/lib/x86/SDL2test.lib | Bin 866718 -> 889760 bytes 80 files changed, 1992 insertions(+), 319 deletions(-) create mode 100644 lib/SDL2/include/SDL_metal.h create mode 100644 lib/SDL2/include/SDL_sensor.h diff --git a/.github/workflows/workflow.yml b/.github/workflows/workflow.yml index 6dbba69fd4..d9fc4a07b0 100644 --- a/.github/workflows/workflow.yml +++ b/.github/workflows/workflow.yml @@ -1,107 +1,231 @@ -name: Build +name: build on: - workflow_dispatch: + # Run on pushes to tags, the "master" branch, and PR's push: - branches: - - master + tags-ignore: + branches: + - master + paths-ignore: + - '**.md' + - '*.txt' + - '.gitignore' + - 'docs/*' pull_request: - branches: - - master + paths-ignore: + - '**.md' + - '*.txt' + - '.gitignore' + - 'docs/*' + + workflow_dispatch: jobs: vs2019: - name: Build VS 2019, ${{ matrix.build_type }}, ${{ matrix.arch }} + name: ${{ matrix.build_type }} Windows ${{ matrix.arch }} runs-on: windows-2019 strategy: matrix: - build_type: [Debug, RelWithDebInfo] - arch: [Win32, x64] + build_type: [Release] + arch: [x86, x64] + include: + # - arch: arm64 + # platform: ARM64 + # suffix: .arm64 + # pkg_suffix: arm64 + + - arch: x86 + platform: Win32 + pkg_suffix: x86 + + - arch: x64 + platform: x64 + suffix: .x64 + pkg_suffix: x64 steps: - - uses: actions/checkout@v2 - - - name: Add msbuild to PATH - uses: microsoft/setup-msbuild@v1.0.2 - - - name: Create Build Environment - run: cmake -E make_directory ${{runner.workspace}}/build + - uses: actions/checkout@v2 - - name: Configure CMake - shell: bash - working-directory: ${{runner.workspace}}/build - run: cmake $GITHUB_WORKSPACE -A ${{ matrix.arch }} + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.0.2 - - name: Build - working-directory: ${{runner.workspace}}/build - shell: bash - run: cmake --build . --config ${{ matrix.build_type }} + - name: Create Build Environment + run: cmake -E make_directory ${{runner.workspace}}/build - vs2017_xp: - name: Build VS 2017, Windows XP - runs-on: windows-2016 + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -A ${{ matrix.platform }} -DCMAKE_INSTALL_PREFIX=bin - steps: - - uses: actions/checkout@v2 - - - name: Add msbuild to PATH - uses: microsoft/setup-msbuild@v1.0.2 + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . --config ${{ matrix.build_type }} - - name: Create Build Environment - run: cmake -E make_directory ${{runner.workspace}}/build + - name: Install + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --install . --config ${{ matrix.build_type }} - - name: Configure CMake - shell: bash - working-directory: ${{runner.workspace}}/build - run: cmake $GITHUB_WORKSPACE -A Win32 -T v141_xp + - uses: actions/upload-artifact@v2 + with: + name: windows-${{ matrix.arch }} + path: ${{runner.workspace}}/build/bin + if-no-files-found: error - - name: Build - working-directory: ${{runner.workspace}}/build - shell: bash - run: cmake --build . --config RelWithDebInfo + ubuntu-x86: + name: ${{ matrix.config }} Ubuntu ${{ matrix.arch }} + runs-on: ubuntu-20.04 + strategy: + fail-fast: false + matrix: + arch: [x86, x86_64] + cc: [gcc] + cxx: [g++] + config: [Release] + include: + - config: Release + rule: install + - arch: x86 + use_sdl: true + - arch: x86_64 + use_sdl: true - macos: - name: Build macOS AppleClang + steps: + - uses: actions/checkout@v2 + + - name: Create Build Environment + run: | + if [ ${{ matrix.arch }} == "x86" ]; then + sudo dpkg --add-architecture i386 + sudo apt-get -qq update + sudo apt-get -y install gcc-multilib g++-multilib ninja-build + sudo apt-get -y install --allow-downgrades libpcre2-8-0=10.34-7 libglib2.0-dev:i386 libjpeg-dev:i386 libpng-dev:i386 libsdl2-dev:i386 libcurl4-openssl-dev:i386 + else + sudo apt-get -qq update + sudo apt-get install libjpeg-dev libpng-dev zlib1g-dev libsdl2-dev + fi + cmake -E make_directory ${{runner.workspace}}/build + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: | + if [ ${{ matrix.arch }} == "x86" ]; then + cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DBuildDiscordRichPresence=OFF -DCMAKE_INSTALL_PREFIX=${{runner.workspace}}/install -DCMAKE_TOOLCHAIN_FILE=CMakeModules/Toolchains/linux-i686.cmake + else + cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DBuildDiscordRichPresence=OFF -DCMAKE_INSTALL_PREFIX=${{runner.workspace}}/install + fi + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . + + - name: Install + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --install . + + - uses: actions/upload-artifact@v2 + if: matrix.cc == 'gcc' && matrix.config == 'Release' + with: + name: linux-${{ matrix.arch }} + path: ${{runner.workspace}}/install + if-no-files-found: error + + macos-x86: + name: ${{ matrix.config }} macOS ${{ matrix.arch }} runs-on: macos-10.15 + strategy: + fail-fast: false + matrix: + arch: [x86_64] + cc: [clang] + cxx: [clang++] + config: [Release] + include: + - config: Release + rule: install steps: - - uses: actions/checkout@v2 - - - name: Create Build Environment - run: | - brew install zlib libjpeg libpng sdl2 - cmake -E make_directory ${{runner.workspace}}/build - - name: Configure CMake - shell: bash - working-directory: ${{runner.workspace}}/build - run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBuildDiscordRichPresence=OFF - - - name: Build - working-directory: ${{runner.workspace}}/build - shell: bash - run: cmake --build . - - linux: - name: Build Linux, ${{ matrix.build_type }} - runs-on: ubuntu-20.04 + - uses: actions/checkout@v2 + + - name: Create Build Environment + run: | + brew install zlib libjpeg libpng sdl2 + cmake -E make_directory ${{runner.workspace}}/build + - name: Configure CMake + shell: bash + working-directory: ${{runner.workspace}}/build + run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=Release -DBuildDiscordRichPresence=OFF -DCMAKE_INSTALL_PREFIX=${{runner.workspace}}/install + + - name: Build + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --build . + + - name: Install + working-directory: ${{runner.workspace}}/build + shell: bash + run: cmake --install . + + - uses: actions/upload-artifact@v2 + if: matrix.cc == 'clang' && matrix.config == 'Release' + with: + name: macos-${{ matrix.arch }} + path: ${{runner.workspace}}/install + if-no-files-found: error + + create-testing: + if: github.event_name == 'push' || github.event_name == 'workflow_dispatch' + needs: [vs2019, ubuntu-x86, macos-x86] + runs-on: ubuntu-latest + steps: + - name: Download Artifacts + uses: actions/download-artifact@v2 + + - name: Create binary archives + run: | + 7z a -r EternalJK-linux-x86.zip ./linux-x86/* + 7z a -r EternalJK-linux-x86_64.zip ./linux-x86_64/* + 7z a -r EternalJK-windows-x86.zip ./windows-x86/* + 7z a -r EternalJK-windows-x84_64.zip ./windows-x64/* + 7z a -r EternalJK-macos-x86_64.zip ./macos-x86_64/* + + update-release: + if: ${{ github.event_name == 'release' }} + needs: [vs2019, ubuntu-x86, macos-x86] + runs-on: ubuntu-latest + strategy: matrix: - build_type: [Debug, RelWithDebInfo] + include: + - artifacts: ./linux-x86/* + artifact_name: EternalJK-linux-x86.zip + + - artifacts: ./linux-x86_64/* + artifact_name: EternalJK-linux-x86_64.zip + + - artifacts: ./windows-x86/* + artifact_name: EternalJK-windows-x86.zip + + - artifacts: ./windows-x64/* + artifact_name: EternalJK-windows-x86_64.zip + + - artifacts: ./macos-x86_64/* + artifact_name: EternalJK-macos-x86_64.zip steps: - - uses: actions/checkout@v2 - - - name: Create Build Environment - run: | - sudo apt-get update - sudo apt-get install libjpeg-dev libpng-dev zlib1g-dev libsdl2-dev - cmake -E make_directory ${{runner.workspace}}/build - - name: Configure CMake - shell: bash - working-directory: ${{runner.workspace}}/build - run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DBuildDiscordRichPresence=OFF - - - name: Build - working-directory: ${{runner.workspace}}/build - shell: bash - run: cmake --build . \ No newline at end of file + - name: Download Artifacts + uses: actions/download-artifact@v2 + + - name: Create archive + run: 7z a -r ${{ matrix.artifact_name }} ${{ matrix.artifacts }} + + - name: Upload archive + uses: "svenstaro/upload-release-action@v2" + with: + repo_token: ${{ secrets.GITHUB_TOKEN }} + tag: ${{ github.ref }} + overwrite: true + file: ${{ matrix.artifact_name }} diff --git a/README.md b/README.md index cd81c751b6..d28d5f08f2 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,5 @@ # EternalJK +[![build](https://github.com/JKSunny/EternalJK/actions/workflows/workflow.yml/badge.svg)](https://github.com/JKSunny/EternalJK/actions/workflows/workflow.yml) This fork focuses on the jaPRO integration and Client Engine modifications. diff --git a/lib/SDL2/bin/x64/SDL2.dll b/lib/SDL2/bin/x64/SDL2.dll index 6cf858caae8ce577727f7be7d57f408dcc723e5a..31318624bd79c3ff59297f9afaa341bd3e659378 100644 GIT binary patch literal 1471488 zcmd3P34Bvk_J2~6wqWB+fnrsVs#RMAqzb=j1tgEA^hHuAi&78~t#)u31xZ*Gp`9ea z^ZB5zqod<8F5@5o+%5T5_{s&xHciffrp!@!;yYJ7kj~tWrhX?MwtFOhDx>n^e^iI z2E1_i1*q3#BLED{^U^CL5_`lTrQHliM&j$`ZiZ+3;CZN zV5P+CRHP}z^JY8~{@DzZ{e2(g38%I|E`H!!@qFWqbhf@zc{|cqaU_ z8T#4!&f@7Rp8;Yj1n?}Lwzh&`>F$_5ow9y80Dr7#yR-bOB>wK=^q9;cdsdIFXQ6jD 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