|  | 
|  | 1 | +/* | 
|  | 2 | +     This file is part of libhttpserver | 
|  | 3 | +     Copyright (C) 2011, 2012, 2013, 2014, 2015 Sebastiano Merlino | 
|  | 4 | +
 | 
|  | 5 | +     This library is free software; you can redistribute it and/or | 
|  | 6 | +     modify it under the terms of the GNU Lesser General Public | 
|  | 7 | +     License as published by the Free Software Foundation; either | 
|  | 8 | +     version 2.1 of the License, or (at your option) any later version. | 
|  | 9 | +
 | 
|  | 10 | +     This library is distributed in the hope that it will be useful, | 
|  | 11 | +     but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | 12 | +     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | 13 | +     Lesser General Public License for more details. | 
|  | 14 | +
 | 
|  | 15 | +     You should have received a copy of the GNU Lesser General Public | 
|  | 16 | +     License along with this library; if not, write to the Free Software | 
|  | 17 | +     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 | 
|  | 18 | +     USA | 
|  | 19 | +*/ | 
|  | 20 | + | 
|  | 21 | +#include <iostream> | 
|  | 22 | + | 
|  | 23 | +#include <httpserver.hpp> | 
|  | 24 | + | 
|  | 25 | +#define CHAT_PAGE                                                             \ | 
|  | 26 | +  "<html>\n"                                                                  \ | 
|  | 27 | +  "<head>\n"                                                                  \ | 
|  | 28 | +  "<title>WebSocket chat</title>\n"                                           \ | 
|  | 29 | +  "<script>\n"                                                                \ | 
|  | 30 | +  "document.addEventListener('DOMContentLoaded', function() {\n"              \ | 
|  | 31 | +  "  const ws = new WebSocket('ws://' + window.location.host + '/ws');\n"     \ | 
|  | 32 | +  "  const btn = document.getElementById('send');\n"                          \ | 
|  | 33 | +  "  const msg = document.getElementById('msg');\n"                           \ | 
|  | 34 | +  "  const log = document.getElementById('log');\n"                           \ | 
|  | 35 | +  "  ws.onopen = function() {\n"                                              \ | 
|  | 36 | +  "    log.value += 'Connected\\n';\n"                                        \ | 
|  | 37 | +  "  };\n"                                                                    \ | 
|  | 38 | +  "  ws.onclose = function() {\n"                                             \ | 
|  | 39 | +  "    log.value += 'Disconnected\\n';\n"                                     \ | 
|  | 40 | +  "  };\n"                                                                    \ | 
|  | 41 | +  "  ws.onmessage = function(ev) {\n"                                         \ | 
|  | 42 | +  "    log.value += ev.data + '\\n';\n"                                       \ | 
|  | 43 | +  "  };\n"                                                                    \ | 
|  | 44 | +  "  btn.onclick = function() {\n"                                            \ | 
|  | 45 | +  "    log.value += '<You>: ' + msg.value + '\\n';\n"                         \ | 
|  | 46 | +  "    ws.send(msg.value);\n"                                                 \ | 
|  | 47 | +  "  };\n"                                                                    \ | 
|  | 48 | +  "  msg.onkeyup = function(ev) {\n"                                          \ | 
|  | 49 | +  "    if (ev.keyCode === 13) {\n"                                            \ | 
|  | 50 | +  "      ev.preventDefault();\n"                                              \ | 
|  | 51 | +  "      ev.stopPropagation();\n"                                             \ | 
|  | 52 | +  "      btn.click();\n"                                                      \ | 
|  | 53 | +  "      msg.value = '';\n"                                                   \ | 
|  | 54 | +  "    }\n"                                                                   \ | 
|  | 55 | +  "  };\n"                                                                    \ | 
|  | 56 | +  "});\n"                                                                     \ | 
|  | 57 | +  "</script>\n"                                                               \ | 
|  | 58 | +  "</head>\n"                                                                 \ | 
|  | 59 | +  "<body>\n"                                                                  \ | 
|  | 60 | +  "<input type='text' id='msg' autofocus/>\n"                                 \ | 
|  | 61 | +  "<input type='button' id='send' value='Send' /><br /><br />\n"              \ | 
|  | 62 | +  "<textarea id='log' rows='20' cols='28'></textarea>\n"                      \ | 
|  | 63 | +  "</body>\n"                                                                 \ | 
|  | 64 | +  "</html>" | 
|  | 65 | + | 
|  | 66 | +class hello_world_resource : public httpserver::http_resource, public httpserver::websocket_handler { | 
|  | 67 | + public: | 
|  | 68 | +     const std::shared_ptr<httpserver::http_response> render(const httpserver::http_request&); | 
|  | 69 | +     virtual std::thread handle_websocket(httpserver::websocket* ws) override; | 
|  | 70 | +}; | 
|  | 71 | + | 
|  | 72 | +// Using the render method you are able to catch each type of request you receive | 
|  | 73 | +const std::shared_ptr<httpserver::http_response> hello_world_resource::render(const httpserver::http_request& req) { | 
|  | 74 | +    // It is possible to send a response initializing an http_string_response that reads the content to send in response from a string. | 
|  | 75 | +    return std::shared_ptr<httpserver::http_response>(new httpserver::string_response(CHAT_PAGE, 200, "text/html")); | 
|  | 76 | +} | 
|  | 77 | + | 
|  | 78 | +std::thread hello_world_resource::handle_websocket(httpserver::websocket* ws) { | 
|  | 79 | +    return std::thread([ws]{ | 
|  | 80 | +        while (!ws->disconnect()) { | 
|  | 81 | +            ws->send("hello world"); | 
|  | 82 | +            usleep(1000 * 1000); | 
|  | 83 | +            std::string message; | 
|  | 84 | +            if (ws->receive(message, 100)) { | 
|  | 85 | +                ws->send("server received: " + message); | 
|  | 86 | +            } | 
|  | 87 | +        } | 
|  | 88 | +    }); | 
|  | 89 | +} | 
|  | 90 | + | 
|  | 91 | +int main() { | 
|  | 92 | +    // It is possible to create a webserver passing a great number of parameters. In this case we are just passing the port and the number of thread running. | 
|  | 93 | +    httpserver::webserver ws = httpserver::create_webserver(8080).start_method(httpserver::http::http_utils::INTERNAL_SELECT).max_threads(1); | 
|  | 94 | + | 
|  | 95 | +    hello_world_resource hwr; | 
|  | 96 | +    // This way we are registering the hello_world_resource to answer for the endpoint | 
|  | 97 | +    // "/hello". The requested method is called (if the request is a GET we call the render_GET | 
|  | 98 | +    // method. In case that the specific render method is not implemented, the generic "render" | 
|  | 99 | +    // method is called. | 
|  | 100 | +    ws.register_resource("/hello", &hwr, true); | 
|  | 101 | +    ws.register_resource("/ws", &hwr, true); | 
|  | 102 | + | 
|  | 103 | +    // This way we are putting the created webserver in listen. We pass true in order to have | 
|  | 104 | +    // a blocking call; if we want the call to be non-blocking we can just pass false to the method. | 
|  | 105 | +    ws.start(true); | 
|  | 106 | +    return 0; | 
|  | 107 | +} | 
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