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RadarSettings.cs
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100 lines (89 loc) · 4.93 KB
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using System.Drawing;
using System.Windows.Forms;
using ExileCore.Shared.Attributes;
using ExileCore.Shared.Helpers;
using ExileCore.Shared.Interfaces;
using ExileCore.Shared.Nodes;
using Newtonsoft.Json;
namespace Radar;
[Submenu]
public class DebugSettings
{
public ToggleNode DrawHeightMap { get; set; } = new ToggleNode(false);
public ToggleNode DisableHeightAdjust { get; set; } = new ToggleNode(false);
public ToggleNode AlternativeEdgeMethod { get; set; } = new ToggleNode(false);
[ConditionalDisplay(nameof(AlternativeEdgeMethod))]
public AlternativeEdge AlternativeEdgeSettings { get; set; } = new AlternativeEdge();
[ConditionalDisplay(nameof(AlternativeEdgeMethod), false)]
public CurrentEdge StandardEdgeSettings { get; set; } = new CurrentEdge();
public ToggleNode DisableDrawRegionLimiting { get; set; } = new ToggleNode(false);
public ToggleNode IgnoreFullscreenPanels { get; set; } = new ToggleNode(false);
public ToggleNode RenderInPeacefulZones { get; set; } = new ToggleNode(true);
public ToggleNode IgnoreLargePanels { get; set; } = new ToggleNode(false);
public RangeNode<int> MapCenterOffsetX { get; set; } = new RangeNode<int>(0, -1000, 1000);
public RangeNode<int> MapCenterOffsetY { get; set; } = new RangeNode<int>(0, -1000, 1000);
}
[Submenu]
public class WorldPathSettings
{
public ToggleNode ShowPathsToTargets { get; set; } = new ToggleNode(true);
public ToggleNode ShowPathsToTargetsOnlyWithClosedMap { get; set; } = new ToggleNode(true);
public ToggleNode UseRainbowColorsForPaths { get; set; } = new ToggleNode(true);
public ColorNode DefaultPathColor { get; set; } = new ColorNode(Color.Red.ToSharpDx());
public ToggleNode OffsetPaths { get; set; } = new ToggleNode(true);
public RangeNode<float> PathThickness { get; set; } = new RangeNode<float>(1, 1, 20);
public RangeNode<int> DrawEveryNthSegment { get; set; } = new RangeNode<int>(1, 1, 10);
}
[Submenu]
public class AlternativeEdge
{
public RangeNode<float> OutlineBlurSigma { get; set; } = new RangeNode<float>(0.438f, 0f, 20f);
public RangeNode<float> OutlineTransitionThreshold { get; set; } = new RangeNode<float>(0.070f, 0f, 1f);
public RangeNode<float> OutlineFeatherWidth { get; set; } = new RangeNode<float>(0.070f, 0f, 1f);
}
[Submenu]
public class CurrentEdge
{
public ToggleNode SkipNeighborFill { get; set; } = new ToggleNode(false);
public ToggleNode SkipEdgeDetector { get; set; } = new ToggleNode(false);
public ToggleNode SkipRecoloring { get; set; } = new ToggleNode(false);
}
[Submenu]
public class PathfindingSettings
{
[Menu(null, "For debugging only")]
[JsonIgnore]
public TextNode CurrentZoneName { get; set; } = new TextNode("<unknown>");
[Menu(null, "For debugging only")]
[JsonIgnore]
public TextNode TargetNameFilter { get; set; } = new TextNode("");
public ToggleNode ShowPathsToTargetsOnMap { get; set; } = new ToggleNode(true);
public ColorNode DefaultMapPathColor { get; set; } = new ColorNode(Color.Green.ToSharpDx());
public ToggleNode UseRainbowColorsForMapPaths { get; set; } = new ToggleNode(true);
public ToggleNode ShowAllTargets { get; set; } = new ToggleNode(false);
[Menu(null, "Do not show targets that occur more than X times per zone")]
[ConditionalDisplay(nameof(ShowAllTargets))]
public RangeNode<int> MaxTargetNameCount { get; set; } = new RangeNode<int>(10, 1, 100);
public ToggleNode IncludeTilePathsAsTargets { get; set; } = new ToggleNode(true);
public ToggleNode ShowSelectedTargets { get; set; } = new ToggleNode(true);
public ToggleNode EnableTargetNameBackground { get; set; } = new ToggleNode(true);
public ColorNode TargetNameColor { get; set; } = new ColorNode(Color.Violet.ToSharpDx());
public WorldPathSettings WorldPathSettings { get; set; } = new WorldPathSettings();
}
public class RadarSettings : ISettings
{
[JsonIgnore]
public ButtonNode Reload { get; set; } = new ButtonNode();
public ToggleNode AutoDumpInstanceOnAreaChange { get; set; } = new ToggleNode(false);
public HotkeyNode ManuallyDumpInstance { get; set; } = new HotkeyNode(Keys.None);
public ToggleNode Enable { get; set; } = new ToggleNode(true);
public RangeNode<float> CustomScale { get; set; } = new RangeNode<float>(1, 0.1f, 10);
public ToggleNode DrawWalkableMap { get; set; } = new ToggleNode(true);
public ColorNode TerrainColor { get; set; } = new ColorNode(Color.FromArgb(150, 150, 150, 150).ToSharpDx());
public RangeNode<int> MaximumMapTextureDimension { get; set; } = new RangeNode<int>(4096, 100, 4096);
[Menu(null, "Reload to see the effect")]
public ToggleNode ClearTriggerableBlockades { get; set; } = new ToggleNode(true);
public RangeNode<int> MaximumPathCount { get; set; } = new RangeNode<int>(1000, 0, 1000);
public PathfindingSettings PathfindingSettings { get; set; } = new PathfindingSettings();
public DebugSettings Debug { get; set; } = new DebugSettings();
}