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feat(world): authored grid-snap placement pass #131

@f1cklepickle

Description

@f1cklepickle

Why

  • Establish a reliable authored placement workflow on the 1x1 world grid baseline so scene composition stays deterministic as P3 systems expand.

Proposed Change

  • Validate and document editor grid-snap workflow for world object placement in MainPrototype.
  • Add/adjust placement guards so authored objects align cleanly to the 1x1 grid.
  • Keep scope to placement workflow and validation (no new tileset art creation in this issue).

Acceptance Criteria

  • World objects can be placed using grid snap and land on 1x1 cell boundaries.
  • Authored placement remains visually aligned after Play/Stop and scene reload.

Testing / Validation

  • Manual:
    • Enable editor grid snapping, move representative world objects, and verify alignment to 1x1 grid in MainPrototype.
  • Automated:
    • EditMode: N/A
    • PlayMode: N/A

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    featureNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setups

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