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featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setups
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Description
Why
- Establish a reliable authored placement workflow on the 1x1 world grid baseline so scene composition stays deterministic as P3 systems expand.
Proposed Change
- Validate and document editor grid-snap workflow for world object placement in
MainPrototype. - Add/adjust placement guards so authored objects align cleanly to the 1x1 grid.
- Keep scope to placement workflow and validation (no new tileset art creation in this issue).
Acceptance Criteria
- World objects can be placed using grid snap and land on 1x1 cell boundaries.
- Authored placement remains visually aligned after Play/Stop and scene reload.
Testing / Validation
- Manual:
- Enable editor grid snapping, move representative world objects, and verify alignment to 1x1 grid in
MainPrototype.
- Enable editor grid snapping, move representative world objects, and verify alignment to 1x1 grid in
- Automated:
- EditMode: N/A
- PlayMode: N/A
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featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setups