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feat(visual): basic ground tileset #132

@f1cklepickle

Description

@f1cklepickle

Why

  • Add a basic varied ground visual pass so the new 32 PPU baseline is represented with authored tile variation, improving readability and visual quality without coupling to snapping workflow implementation.

Proposed Change

  • Create/import a small ground tile variation set compatible with the 1x1 (32px) baseline.
  • Apply tiles in MainPrototype as a basic visual pass with consistent scale/import settings.
  • Keep scope to visual ground content only (no placement-system behavior changes).

Acceptance Criteria

  • Ground visuals show basic tile variation at correct 32 PPU scale.
  • Ground tiles render consistently with no blur/stretch from import settings.

Testing / Validation

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    artSprites, animations, visual assets.featureNew feature or requestsceneScene updates, environment layout, prefab arrangement.

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