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artSprites, animations, visual assets.Sprites, animations, visual assets.featureNew feature or requestNew feature or requestsceneScene updates, environment layout, prefab arrangement.Scene updates, environment layout, prefab arrangement.
Milestone
Description
Why
- Add a basic varied ground visual pass so the new 32 PPU baseline is represented with authored tile variation, improving readability and visual quality without coupling to snapping workflow implementation.
Proposed Change
- Create/import a small ground tile variation set compatible with the 1x1 (32px) baseline.
- Apply tiles in
MainPrototypeas a basic visual pass with consistent scale/import settings. - Keep scope to visual ground content only (no placement-system behavior changes).
Acceptance Criteria
- Ground visuals show basic tile variation at correct 32 PPU scale.
- Ground tiles render consistently with no blur/stretch from import settings.
Testing / Validation
-
Manual:
- Open
MainPrototype, inspect ground variation in Scene/Game view, and verify scale/readability at default camera framing.
- Open
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artSprites, animations, visual assets.Sprites, animations, visual assets.featureNew feature or requestNew feature or requestsceneScene updates, environment layout, prefab arrangement.Scene updates, environment layout, prefab arrangement.