-
Notifications
You must be signed in to change notification settings - Fork 0
Open
Labels
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setups
Milestone
Description
Why
- Barrier upgrades need to become more expandable than a single health option.
- Authored tower plots tied to barriers will make pre-wave build choices clearer and support the first meaningful new defense option.
Proposed Change
- Extend the existing barrier upgrade menu to support multiple options cleanly.
- Add authored tower plot components linked to barriers for valid build locations.
- Allow the player to spend gold to build a tower from the upgrade menu onto an empty linked plot.
Acceptance Criteria
- Barrier upgrade UI can present at least health upgrade and build-tower options cleanly.
- The player can spend gold to build a tower on a valid authored plot linked to a barrier.
- Occupied plots can no longer be purchased again.
Testing / Validation
- Manual:
- Open the between-wave upgrade flow, select a barrier, and verify tower purchase/build works on a valid plot.
- Automated:
- EditMode: Barrier tower-plot/menu contract tests
- PlayMode: Tower build purchase flow smoke test
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setups