diff --git a/f/assignGear/f_assignGear_aaf.sqf b/f/assignGear/f_assignGear_aaf.sqf index a225c367..0e08e509 100644 --- a/f/assignGear/f_assignGear_aaf.sqf +++ b/f/assignGear/f_assignGear_aaf.sqf @@ -163,6 +163,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Standard Backpacks _bag = "B_AssaultPack_dgtl"; // The standard bag for most classes _bagLarge = "B_Kitbag_rgr"; // Larger bag for some special purpose classes diff --git a/f/assignGear/f_assignGear_aaf_light.sqf b/f/assignGear/f_assignGear_aaf_light.sqf index c4d549c6..da1d9b4f 100644 --- a/f/assignGear/f_assignGear_aaf_light.sqf +++ b/f/assignGear/f_assignGear_aaf_light.sqf @@ -61,7 +61,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -80,7 +80,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -99,7 +99,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -165,7 +165,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -189,7 +189,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -217,7 +217,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -244,7 +244,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -268,7 +268,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -295,7 +295,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -319,7 +319,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -346,7 +346,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -356,7 +356,7 @@ switch (_typeofUnit) do _unit addItem _firstaid ; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_aaf_standard.sqf b/f/assignGear/f_assignGear_aaf_standard.sqf index 6de566c7..35bbbb8c 100644 --- a/f/assignGear/f_assignGear_aaf_standard.sqf +++ b/f/assignGear/f_assignGear_aaf_standard.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -100,7 +100,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -169,7 +169,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -193,7 +193,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -221,7 +221,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -249,7 +249,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -273,7 +273,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -300,7 +300,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -324,7 +324,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -351,7 +351,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -361,7 +361,7 @@ switch (_typeofUnit) do _unit addItem _firstaid ; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_csat.sqf b/f/assignGear/f_assignGear_csat.sqf index 2416d307..d5640ee4 100644 --- a/f/assignGear/f_assignGear_csat.sqf +++ b/f/assignGear/f_assignGear_csat.sqf @@ -163,6 +163,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_ocamo"; // carries 120, weighs 20 _baglarge = "B_Carryall_ocamo"; // carries 320, weighs 40 diff --git a/f/assignGear/f_assignGear_csatPacific.sqf b/f/assignGear/f_assignGear_csatPacific.sqf index 010a23a2..ff07ef0d 100644 --- a/f/assignGear/f_assignGear_csatPacific.sqf +++ b/f/assignGear/f_assignGear_csatPacific.sqf @@ -162,6 +162,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_FieldPack_ghex_F"; // carries 120, weighs 20 _baglarge = "B_Carryall_ghex_F"; // carries 320, weighs 40 diff --git a/f/assignGear/f_assignGear_csatPacific_light.sqf b/f/assignGear/f_assignGear_csatPacific_light.sqf index d75b7b8e..1e96211f 100644 --- a/f/assignGear/f_assignGear_csatPacific_light.sqf +++ b/f/assignGear/f_assignGear_csatPacific_light.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -100,7 +100,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -166,7 +166,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -190,7 +190,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -218,7 +218,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -245,7 +245,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -269,7 +269,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -296,7 +296,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -320,7 +320,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -346,7 +346,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -357,7 +357,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_csatPacific_standard.sqf b/f/assignGear/f_assignGear_csatPacific_standard.sqf index 709aef56..317f0cbd 100644 --- a/f/assignGear/f_assignGear_csatPacific_standard.sqf +++ b/f/assignGear/f_assignGear_csatPacific_standard.sqf @@ -63,7 +63,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -170,7 +170,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -194,7 +194,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -222,7 +222,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -250,7 +250,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -274,7 +274,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -301,7 +301,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -325,7 +325,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -351,7 +351,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -362,7 +362,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_csat_light.sqf b/f/assignGear/f_assignGear_csat_light.sqf index 8c510d24..1ce77517 100644 --- a/f/assignGear/f_assignGear_csat_light.sqf +++ b/f/assignGear/f_assignGear_csat_light.sqf @@ -61,7 +61,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -80,7 +80,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -99,7 +99,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -165,7 +165,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -189,7 +189,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -217,7 +217,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -244,7 +244,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -268,7 +268,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -295,7 +295,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -319,7 +319,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -345,7 +345,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -356,7 +356,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_csat_standard.sqf b/f/assignGear/f_assignGear_csat_standard.sqf index b03e6234..4cc050f5 100644 --- a/f/assignGear/f_assignGear_csat_standard.sqf +++ b/f/assignGear/f_assignGear_csat_standard.sqf @@ -63,7 +63,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -170,7 +170,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -194,7 +194,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -222,7 +222,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -250,7 +250,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -274,7 +274,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -301,7 +301,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -325,7 +325,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -351,7 +351,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -362,7 +362,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_ctrg.sqf b/f/assignGear/f_assignGear_ctrg.sqf index 0b251708..a1e4db44 100644 --- a/f/assignGear/f_assignGear_ctrg.sqf +++ b/f/assignGear/f_assignGear_ctrg.sqf @@ -163,6 +163,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_rgr"; // Regular bag _baglarge = "B_Kitbag_rgr"; // Large bag diff --git a/f/assignGear/f_assignGear_ctrg_light.sqf b/f/assignGear/f_assignGear_ctrg_light.sqf index 76a63b51..c399d810 100644 --- a/f/assignGear/f_assignGear_ctrg_light.sqf +++ b/f/assignGear/f_assignGear_ctrg_light.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -100,7 +100,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -166,7 +166,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -190,7 +190,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -218,7 +218,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -245,7 +245,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -269,7 +269,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -296,7 +296,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -320,7 +320,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -346,7 +346,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -357,7 +357,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_ctrg_standard.sqf b/f/assignGear/f_assignGear_ctrg_standard.sqf index 4c4ad9dc..4a0626b3 100644 --- a/f/assignGear/f_assignGear_ctrg_standard.sqf +++ b/f/assignGear/f_assignGear_ctrg_standard.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -100,7 +100,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -169,7 +169,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -193,7 +193,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -221,7 +221,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -249,7 +249,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -273,7 +273,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -300,7 +300,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -324,7 +324,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -350,7 +350,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -361,7 +361,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_fia.sqf b/f/assignGear/f_assignGear_fia.sqf index c9cf5314..70a6c9f3 100644 --- a/f/assignGear/f_assignGear_fia.sqf +++ b/f/assignGear/f_assignGear_fia.sqf @@ -165,6 +165,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_cbr"; _baglarge = "B_Kitbag_cbr"; diff --git a/f/assignGear/f_assignGear_fiaAK.sqf b/f/assignGear/f_assignGear_fiaAK.sqf index 3bcb012a..8da114bb 100644 --- a/f/assignGear/f_assignGear_fiaAK.sqf +++ b/f/assignGear/f_assignGear_fiaAK.sqf @@ -165,6 +165,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_cbr"; _baglarge = "B_Kitbag_cbr"; diff --git a/f/assignGear/f_assignGear_fiaAK_light.sqf b/f/assignGear/f_assignGear_fiaAK_light.sqf index 28d35242..4557e2fb 100644 --- a/f/assignGear/f_assignGear_fiaAK_light.sqf +++ b/f/assignGear/f_assignGear_fiaAK_light.sqf @@ -66,7 +66,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 3]; _unit addmagazines [_smokegrenadegreen, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 3]; _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -96,7 +96,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -162,7 +162,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -187,7 +187,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -216,7 +216,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -244,7 +244,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -269,7 +269,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -297,7 +297,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -322,7 +322,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -348,7 +348,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 5]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_fiaAK_standard.sqf b/f/assignGear/f_assignGear_fiaAK_standard.sqf index e787b805..84e73a32 100644 --- a/f/assignGear/f_assignGear_fiaAK_standard.sqf +++ b/f/assignGear/f_assignGear_fiaAK_standard.sqf @@ -67,7 +67,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_smokegrenadegreen, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -85,7 +85,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -103,7 +103,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -172,7 +172,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -197,7 +197,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -226,7 +226,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -255,7 +255,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -280,7 +280,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -308,7 +308,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -333,7 +333,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -370,7 +370,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_fia_light.sqf b/f/assignGear/f_assignGear_fia_light.sqf index a9173b97..ae0b93e8 100644 --- a/f/assignGear/f_assignGear_fia_light.sqf +++ b/f/assignGear/f_assignGear_fia_light.sqf @@ -65,7 +65,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 3]; _unit addmagazines [_smokegrenadegreen, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -80,7 +80,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 3]; _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -95,7 +95,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -161,7 +161,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -186,7 +186,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -215,7 +215,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -243,7 +243,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -268,7 +268,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -296,7 +296,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -321,7 +321,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -347,7 +347,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -358,7 +358,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 5]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_fia_standard.sqf b/f/assignGear/f_assignGear_fia_standard.sqf index 075c293b..05787d2e 100644 --- a/f/assignGear/f_assignGear_fia_standard.sqf +++ b/f/assignGear/f_assignGear_fia_standard.sqf @@ -66,7 +66,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_smokegrenadegreen, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -84,7 +84,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -102,7 +102,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _unit addmagazines [_smokegrenadepurple, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -172,7 +172,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MMGmag_tr, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -197,7 +197,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -226,7 +226,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -255,7 +255,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -280,7 +280,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -308,7 +308,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -333,7 +333,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -370,7 +370,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_gendarmerie.sqf b/f/assignGear/f_assignGear_gendarmerie.sqf index f45422f7..50e8e575 100644 --- a/f/assignGear/f_assignGear_gendarmerie.sqf +++ b/f/assignGear/f_assignGear_gendarmerie.sqf @@ -92,6 +92,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_blk"; _baglarge = "B_Kitbag_blk"; @@ -206,7 +210,7 @@ switch (_typeofUnit) do _unit addweapon _pistol; _unit addmagazines [_pistolmag, 7]; _unit addItem _firstaid; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_chemgreen,1]; _unit addmagazines [_chemred,1]; @@ -220,7 +224,7 @@ switch (_typeofUnit) do _unit addweapon _pistol; _unit addmagazines [_pistolmag, 7]; _unit addItem _firstaid; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_chemgreen,1]; _unit addmagazines [_chemred,1]; @@ -234,7 +238,7 @@ switch (_typeofUnit) do _unit addweapon _pistol; _unit addmagazines [_pistolmag, 7]; _unit addItem _firstaid; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_chemgreen,1]; _unit addmagazines [_chemred,1]; @@ -308,7 +312,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 7]; _attachments pushback (_silencer1); // Adds silencer _hg_attachments pushback (_hg_silencer1); // Adds pistol silencer - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_grenade, 2]; _unit addmagazines [_smokegrenade, 2]; _unit addmagazines [_chemgreen,1]; diff --git a/f/assignGear/f_assignGear_nato.sqf b/f/assignGear/f_assignGear_nato.sqf index 623854e0..f10e01e2 100644 --- a/f/assignGear/f_assignGear_nato.sqf +++ b/f/assignGear/f_assignGear_nato.sqf @@ -164,6 +164,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_mcamo"; _baglarge = "B_Kitbag_mcamo"; diff --git a/f/assignGear/f_assignGear_natoPacific.sqf b/f/assignGear/f_assignGear_natoPacific.sqf index 97642a8a..e5ec49c3 100644 --- a/f/assignGear/f_assignGear_natoPacific.sqf +++ b/f/assignGear/f_assignGear_natoPacific.sqf @@ -164,6 +164,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_tna_F"; _baglarge = "B_Kitbag_mcamo"; diff --git a/f/assignGear/f_assignGear_natoPacific_light.sqf b/f/assignGear/f_assignGear_natoPacific_light.sqf index 955a99f7..00f1ed45 100644 --- a/f/assignGear/f_assignGear_natoPacific_light.sqf +++ b/f/assignGear/f_assignGear_natoPacific_light.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -168,7 +168,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -192,7 +192,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -220,7 +220,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -247,7 +247,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -271,7 +271,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -298,7 +298,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -322,7 +322,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -348,7 +348,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_natoPacific_standard.sqf b/f/assignGear/f_assignGear_natoPacific_standard.sqf index 58242091..b2816918 100644 --- a/f/assignGear/f_assignGear_natoPacific_standard.sqf +++ b/f/assignGear/f_assignGear_natoPacific_standard.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -171,7 +171,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -195,7 +195,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -223,7 +223,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -251,7 +251,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -275,7 +275,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -302,7 +302,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -326,7 +326,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -352,7 +352,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -363,7 +363,7 @@ switch (_typeofUnit) do _unit addItem _firstaid; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_nato_light.sqf b/f/assignGear/f_assignGear_nato_light.sqf index ce679328..127fcfc1 100644 --- a/f/assignGear/f_assignGear_nato_light.sqf +++ b/f/assignGear/f_assignGear_nato_light.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -168,7 +168,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 1]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -192,7 +192,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -220,7 +220,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -247,7 +247,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -271,7 +271,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -298,7 +298,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -322,7 +322,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -348,7 +348,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addItem _firstaid ; _unit addmagazines [_smokegrenadeblue, 4]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_nato_standard.sqf b/f/assignGear/f_assignGear_nato_standard.sqf index 6f283f13..692cb9d5 100644 --- a/f/assignGear/f_assignGear_nato_standard.sqf +++ b/f/assignGear/f_assignGear_nato_standard.sqf @@ -62,7 +62,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadegreen, 2]; }; // Squad Leader / DC Loadout: @@ -82,7 +82,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // Platoon CO Loadout: @@ -101,7 +101,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_smokegrenadepurple, 3]; }; // JTAC Loadout: @@ -171,7 +171,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -195,7 +195,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -223,7 +223,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_MATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -251,7 +251,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -275,7 +275,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -302,7 +302,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -326,7 +326,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -353,7 +353,7 @@ switch (_typeofUnit) do _unit addmagazines [_grenade, 2]; _attachments pushback (_attach1); // Adds laser pointer, keeps default scope - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; _unit addmagazines [_SNrifleMag, 3]; }; // Vehicle Commander Loadout: @@ -364,7 +364,7 @@ switch (_typeofUnit) do _unit addItem _firstaid ; _unit addmagazines [_smokegrenadeblue, 3]; _unit addmagazines [_smgmag, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_syndikat.sqf b/f/assignGear/f_assignGear_syndikat.sqf index b66c986a..9ff2eb5d 100644 --- a/f/assignGear/f_assignGear_syndikat.sqf +++ b/f/assignGear/f_assignGear_syndikat.sqf @@ -162,6 +162,10 @@ _chemred = "Chemlight_red"; _chemyellow = "Chemlight_yellow"; _chemblue = "Chemlight_blue"; +// Binoculars +//_binoculars = "Binocular"; +_binoculars = "Rangefinder"; + // Backpacks _bag = "B_AssaultPack_rgr"; // carries 160, weighs 20 _baglarge = "B_Carryall_cbr"; // carries 320, weighs 60 diff --git a/f/assignGear/f_assignGear_syndikat_light.sqf b/f/assignGear/f_assignGear_syndikat_light.sqf index f395ec90..a554a8d9 100644 --- a/f/assignGear/f_assignGear_syndikat_light.sqf +++ b/f/assignGear/f_assignGear_syndikat_light.sqf @@ -66,7 +66,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_smokegrenade, 3]; _unit addmagazines [_smokegrenadegreen, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -81,7 +81,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -98,7 +98,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 5]; _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -164,7 +164,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -189,7 +189,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -218,7 +218,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_MATmag1, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -246,7 +246,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -271,7 +271,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -299,7 +299,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; _unit addmagazines [_SAMmag, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -324,7 +324,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 2]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 5]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -350,7 +350,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -361,7 +361,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 5]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg": diff --git a/f/assignGear/f_assignGear_syndikat_standard.sqf b/f/assignGear/f_assignGear_syndikat_standard.sqf index 7533920e..6c0227c3 100644 --- a/f/assignGear/f_assignGear_syndikat_standard.sqf +++ b/f/assignGear/f_assignGear_syndikat_standard.sqf @@ -67,7 +67,7 @@ switch (_typeofUnit) do _unit addmagazines [_glmag, 5]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_smokegrenadegreen, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Squad Leader / DC Loadout: case "dc": @@ -85,7 +85,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokewhite, 3]; _unit addmagazines [_pistolmag, 2]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Platoon CO Loadout: case "co": @@ -103,7 +103,7 @@ switch (_typeofUnit) do _unit addmagazines [_glsmokered, 3]; _unit addmagazines [_pistolmag, 4]; _unit addmagazines [_smokegrenadepurple, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // JTAC Loadout: case "jtac": @@ -172,7 +172,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MMGmag, 1]; _unit addmagazines [_MMGmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy MG Gunner Loadout: case "hmgg": @@ -197,7 +197,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium AT Gunner Loadout: case "matg": @@ -226,7 +226,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_MATmag1, 1]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy AT Gunner Loadout: case "hatg": @@ -255,7 +255,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_HATmag1, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Mortar Gunner Loadout: case "mtrg": @@ -280,7 +280,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Medium SAM Gunner Loadout: case "msamg": @@ -308,7 +308,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; _unit addmagazines [_SAMmag, 2]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Heavy SAM Gunner Loadout: case "hsamg": @@ -333,7 +333,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag, 4]; _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_smokegrenade, 4]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Sniper Loadout: case "sn": @@ -359,7 +359,7 @@ switch (_typeofUnit) do _unit addmagazines [_riflemag_tr, 2]; _unit addmagazines [_grenade, 2]; _unit addmagazines [_SNrifleMag, 3]; - _unit addWeapon "Rangefinder"; + _unit addWeapon _binoculars; }; // Vehicle Commander Loadout: case "vc": @@ -370,7 +370,7 @@ switch (_typeofUnit) do _unit addmagazines [_smokegrenade, 1]; _unit addmagazines [_smgmag, 4]; _unit addmagazines [_smokegrenadeblue, 4]; - _unit addweapon "Rangefinder"; + _unit addweapon _binoculars; }; // Vehicle Gunner Loadout: case "vg":