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4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_aaf.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -163,6 +163,10 @@ _chemred = "Chemlight_red";
_chemyellow = "Chemlight_yellow";
_chemblue = "Chemlight_blue";

// Binoculars
//_binoculars = "Binocular";
_binoculars = "Rangefinder";

// Standard Backpacks
_bag = "B_AssaultPack_dgtl"; // The standard bag for most classes
_bagLarge = "B_Kitbag_rgr"; // Larger bag for some special purpose classes
Expand Down
24 changes: 12 additions & 12 deletions f/assignGear/f_assignGear_aaf_light.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glmag, 5];
_unit addmagazines [_glsmokewhite, 3];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadegreen, 2];
};
// Squad Leader / DC Loadout:
Expand All @@ -80,7 +80,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokewhite, 3];
_unit addmagazines [_pistolmag, 2];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// Platoon CO Loadout:
Expand All @@ -99,7 +99,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokered, 3];
_unit addmagazines [_pistolmag, 4];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// JTAC Loadout:
Expand Down Expand Up @@ -165,7 +165,7 @@ switch (_typeofUnit) do
_unit addmagazines [_grenade, 1];
_unit addmagazines [_MMGmag, 1];
_unit addmagazines [_MMGmag, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy MG Gunner Loadout:
case "hmgg":
Expand All @@ -189,7 +189,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium AT Gunner Loadout:
case "matg":
Expand Down Expand Up @@ -217,7 +217,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_MATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy AT Gunner Loadout:
case "hatg":
Expand All @@ -244,7 +244,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_HATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Mortar Gunner Loadout:
case "mtrg":
Expand All @@ -268,7 +268,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium SAM Gunner Loadout:
case "msamg":
Expand All @@ -295,7 +295,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_SAMmag, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy SAM Gunner Loadout:
case "hsamg":
Expand All @@ -319,7 +319,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Sniper Loadout:
case "sn":
Expand All @@ -346,7 +346,7 @@ switch (_typeofUnit) do
_unit addmagazines [_grenade, 2];
_unit addmagazines [_SNrifleMag, 3];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addweapon "Rangefinder";
_unit addweapon _binoculars;
};
// Vehicle Commander Loadout:
case "vc":
Expand All @@ -356,7 +356,7 @@ switch (_typeofUnit) do
_unit addItem _firstaid ;
_unit addmagazines [_smokegrenadeblue, 4];
_unit addmagazines [_smgmag, 4];
_unit addweapon "Rangefinder";
_unit addweapon _binoculars;
};
// Vehicle Gunner Loadout:
case "vg":
Expand Down
24 changes: 12 additions & 12 deletions f/assignGear/f_assignGear_aaf_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glmag, 5];
_unit addmagazines [_glsmokewhite, 3];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadegreen, 2];
};
// Squad Leader / DC Loadout:
Expand All @@ -81,7 +81,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokewhite, 3];
_unit addmagazines [_pistolmag, 2];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// Platoon CO Loadout:
Expand All @@ -100,7 +100,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokered, 3];
_unit addmagazines [_pistolmag, 4];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// JTAC Loadout:
Expand Down Expand Up @@ -169,7 +169,7 @@ switch (_typeofUnit) do
_unit addmagazines [_grenade, 2];
_unit addmagazines [_MMGmag, 1];
_unit addmagazines [_MMGmag, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy MG Gunner Loadout:
case "hmgg":
Expand All @@ -193,7 +193,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 4];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium AT Gunner Loadout:
case "matg":
Expand Down Expand Up @@ -221,7 +221,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addmagazines [_MATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy AT Gunner Loadout:
case "hatg":
Expand Down Expand Up @@ -249,7 +249,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addmagazines [_HATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Mortar Gunner Loadout:
case "mtrg":
Expand All @@ -273,7 +273,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 4];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium SAM Gunner Loadout:
case "msamg":
Expand All @@ -300,7 +300,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addmagazines [_SAMmag, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy SAM Gunner Loadout:
case "hsamg":
Expand All @@ -324,7 +324,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 4];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Sniper Loadout:
case "sn":
Expand All @@ -351,7 +351,7 @@ switch (_typeofUnit) do
_unit addmagazines [_grenade, 2];
_unit addmagazines [_SNrifleMag, 3];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Vehicle Commander Loadout:
case "vc":
Expand All @@ -361,7 +361,7 @@ switch (_typeofUnit) do
_unit addItem _firstaid ;
_unit addmagazines [_smokegrenadeblue, 3];
_unit addmagazines [_smgmag, 4];
_unit addweapon "Rangefinder";
_unit addweapon _binoculars;
};
// Vehicle Gunner Loadout:
case "vg":
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_csat.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -163,6 +163,10 @@ _chemred = "Chemlight_red";
_chemyellow = "Chemlight_yellow";
_chemblue = "Chemlight_blue";

// Binoculars
//_binoculars = "Binocular";
_binoculars = "Rangefinder";

// Backpacks
_bag = "B_AssaultPack_ocamo"; // carries 120, weighs 20
_baglarge = "B_Carryall_ocamo"; // carries 320, weighs 40
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_csatPacific.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,10 @@ _chemred = "Chemlight_red";
_chemyellow = "Chemlight_yellow";
_chemblue = "Chemlight_blue";

// Binoculars
//_binoculars = "Binocular";
_binoculars = "Rangefinder";

// Backpacks
_bag = "B_FieldPack_ghex_F"; // carries 120, weighs 20
_baglarge = "B_Carryall_ghex_F"; // carries 320, weighs 40
Expand Down
24 changes: 12 additions & 12 deletions f/assignGear/f_assignGear_csatPacific_light.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glmag, 5];
_unit addmagazines [_glsmokewhite, 3];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadegreen, 2];
};
// Squad Leader / DC Loadout:
Expand All @@ -81,7 +81,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokewhite, 3];
_unit addmagazines [_pistolmag, 2];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// Platoon CO Loadout:
Expand All @@ -100,7 +100,7 @@ switch (_typeofUnit) do
_unit addmagazines [_glsmokered, 3];
_unit addmagazines [_pistolmag, 4];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_smokegrenadepurple, 3];
};
// JTAC Loadout:
Expand Down Expand Up @@ -166,7 +166,7 @@ switch (_typeofUnit) do
_unit addmagazines [_grenade, 1];
_unit addmagazines [_MMGmag, 1];
_unit addmagazines [_MMGmag, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy MG Gunner Loadout:
case "hmgg":
Expand All @@ -190,7 +190,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium AT Gunner Loadout:
case "matg":
Expand Down Expand Up @@ -218,7 +218,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_MATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy AT Gunner Loadout:
case "hatg":
Expand All @@ -245,7 +245,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_HATmag1, 2];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Mortar Gunner Loadout:
case "mtrg":
Expand All @@ -269,7 +269,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Medium SAM Gunner Loadout:
case "msamg":
Expand All @@ -296,7 +296,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addmagazines [_SAMmag, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Heavy SAM Gunner Loadout:
case "hsamg":
Expand All @@ -320,7 +320,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag, 2];
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 1];
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
};
// Sniper Loadout:
case "sn":
Expand All @@ -346,7 +346,7 @@ switch (_typeofUnit) do
_unit addmagazines [_riflemag_tr, 2];
_unit addmagazines [_grenade, 2];
_attachments pushback (_attach1); // Adds laser pointer, keeps default scope
_unit addWeapon "Rangefinder";
_unit addWeapon _binoculars;
_unit addmagazines [_SNrifleMag, 3];
};
// Vehicle Commander Loadout:
Expand All @@ -357,7 +357,7 @@ switch (_typeofUnit) do
_unit addItem _firstaid;
_unit addmagazines [_smokegrenadeblue, 4];
_unit addmagazines [_smgmag, 4];
_unit addweapon "Rangefinder";
_unit addweapon _binoculars;
};
// Vehicle Gunner Loadout:
case "vg":
Expand Down
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