From 700f463e18059ca714bba55e4637477108d7f456 Mon Sep 17 00:00:00 2001 From: Pagani Walter Date: Wed, 15 Oct 2025 13:49:39 -0300 Subject: [PATCH 1/3] Fix build and expand README --- src/mo_loader.cpp | 1 + 1 file changed, 1 insertion(+) create mode 100644 src/mo_loader.cpp diff --git a/src/mo_loader.cpp b/src/mo_loader.cpp new file mode 100644 index 0000000..b6a2ce5 --- /dev/null +++ b/src/mo_loader.cpp @@ -0,0 +1 @@ +void Addmod_missing_objectivesScripts() {} From 75634fe8e6bbabb8c3382de452039fec96f60977 Mon Sep 17 00:00:00 2001 From: Pagani Walter Date: Wed, 15 Oct 2025 13:56:43 -0300 Subject: [PATCH 2/3] add image in readme --- .github/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/README.md b/.github/README.md index c6f5717..a538da0 100644 --- a/.github/README.md +++ b/.github/README.md @@ -2,6 +2,8 @@ # mod-missing-objectives +![example](https://imgur.com/a/HxbEbRU) + This module works in conjunction with the work [Trimitor](https://github.com/Trimitor/WDM-patch) did on maps for classic dungeons and raids. This module adds `quest_poi` and `quest_poi_points`, which, while they could be considered correct, are not part of the emulator since they are not part of a `sniff`. With this, we not only managed to add the maps (which must be in the client, and is explained within the Trimitor repository), but we also marked the objectives within them, so that the player knows where to complete the objectives within those dungeons. When adding the module, the SQL queries should be executed, and with it, players should be able to see these objectives (if they add the map patch), because without it, the difference will not be noticeable. The module will gradually add points until all the missing points are used up. But initially, they may not all be found at first. From decf557e1cd7fc9ebc767169a26b8741a16ed6a1 Mon Sep 17 00:00:00 2001 From: Pagani Walter Date: Wed, 15 Oct 2025 13:59:11 -0300 Subject: [PATCH 3/3] change link in image --- .github/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/README.md b/.github/README.md index a538da0..401b1cf 100644 --- a/.github/README.md +++ b/.github/README.md @@ -2,7 +2,7 @@ # mod-missing-objectives -![example](https://imgur.com/a/HxbEbRU) +![example](https://github.com/user-attachments/assets/9c19c135-4185-4e98-8389-3350459e131f) This module works in conjunction with the work [Trimitor](https://github.com/Trimitor/WDM-patch) did on maps for classic dungeons and raids. This module adds `quest_poi` and `quest_poi_points`, which, while they could be considered correct, are not part of the emulator since they are not part of a `sniff`. With this, we not only managed to add the maps (which must be in the client, and is explained within the Trimitor repository), but we also marked the objectives within them, so that the player knows where to complete the objectives within those dungeons.