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| 1 | +import { useState, useCallback, useEffect, useRef } from 'react'; |
| 2 | +import type { AlgorithmStep, AlgorithmType } from '../types'; |
| 3 | +import { generateDPSteps } from '../algorithms/dpAlgorithm'; |
| 4 | +import { generateGreedyBinarySteps } from '../algorithms/greedyBinaryAlgorithm'; |
| 5 | + |
| 6 | +interface UseAlgorithmPlayerReturn { |
| 7 | + steps: AlgorithmStep[]; |
| 8 | + currentStep: number; |
| 9 | + currentStepData: AlgorithmStep | null; |
| 10 | + isPlaying: boolean; |
| 11 | + speed: number; |
| 12 | + play: () => void; |
| 13 | + pause: () => void; |
| 14 | + nextStep: () => void; |
| 15 | + prevStep: () => void; |
| 16 | + reset: () => void; |
| 17 | + seek: (step: number) => void; |
| 18 | + setSpeed: (speed: number) => void; |
| 19 | + generateSteps: (data: number[], algorithmType: AlgorithmType) => void; |
| 20 | +} |
| 21 | + |
| 22 | +export function useAlgorithmPlayer(): UseAlgorithmPlayerReturn { |
| 23 | + const [steps, setSteps] = useState<AlgorithmStep[]>([]); |
| 24 | + const [currentStep, setCurrentStep] = useState(0); |
| 25 | + const [isPlaying, setIsPlaying] = useState(false); |
| 26 | + const [speed, setSpeed] = useState(1); |
| 27 | + const intervalRef = useRef<number | null>(null); |
| 28 | + |
| 29 | + // 生成算法步骤 |
| 30 | + const generateSteps = useCallback((data: number[], algorithmType: AlgorithmType) => { |
| 31 | + const newSteps = algorithmType === 'dp' |
| 32 | + ? generateDPSteps(data) |
| 33 | + : generateGreedyBinarySteps(data); |
| 34 | + setSteps(newSteps); |
| 35 | + setCurrentStep(0); |
| 36 | + setIsPlaying(false); |
| 37 | + }, []); |
| 38 | + |
| 39 | + // 播放 |
| 40 | + const play = useCallback(() => { |
| 41 | + if (currentStep >= steps.length - 1) { |
| 42 | + setCurrentStep(0); |
| 43 | + } |
| 44 | + setIsPlaying(true); |
| 45 | + }, [currentStep, steps.length]); |
| 46 | + |
| 47 | + // 暂停 |
| 48 | + const pause = useCallback(() => { |
| 49 | + setIsPlaying(false); |
| 50 | + }, []); |
| 51 | + |
| 52 | + // 下一步 |
| 53 | + const nextStep = useCallback(() => { |
| 54 | + setCurrentStep((prev) => Math.min(prev + 1, steps.length - 1)); |
| 55 | + }, [steps.length]); |
| 56 | + |
| 57 | + // 上一步 |
| 58 | + const prevStep = useCallback(() => { |
| 59 | + setCurrentStep((prev) => Math.max(prev - 1, 0)); |
| 60 | + }, []); |
| 61 | + |
| 62 | + // 重置 |
| 63 | + const reset = useCallback(() => { |
| 64 | + setCurrentStep(0); |
| 65 | + setIsPlaying(false); |
| 66 | + }, []); |
| 67 | + |
| 68 | + // 跳转到指定步骤 |
| 69 | + const seek = useCallback((step: number) => { |
| 70 | + setCurrentStep(Math.max(0, Math.min(step, steps.length - 1))); |
| 71 | + }, [steps.length]); |
| 72 | + |
| 73 | + // 自动播放 |
| 74 | + useEffect(() => { |
| 75 | + if (isPlaying) { |
| 76 | + const interval = 1000 / speed; |
| 77 | + intervalRef.current = window.setInterval(() => { |
| 78 | + setCurrentStep((prev) => { |
| 79 | + if (prev >= steps.length - 1) { |
| 80 | + setIsPlaying(false); |
| 81 | + return prev; |
| 82 | + } |
| 83 | + return prev + 1; |
| 84 | + }); |
| 85 | + }, interval); |
| 86 | + } else { |
| 87 | + if (intervalRef.current) { |
| 88 | + clearInterval(intervalRef.current); |
| 89 | + intervalRef.current = null; |
| 90 | + } |
| 91 | + } |
| 92 | + |
| 93 | + return () => { |
| 94 | + if (intervalRef.current) { |
| 95 | + clearInterval(intervalRef.current); |
| 96 | + } |
| 97 | + }; |
| 98 | + }, [isPlaying, speed, steps.length]); |
| 99 | + |
| 100 | + const currentStepData = steps[currentStep] || null; |
| 101 | + |
| 102 | + return { |
| 103 | + steps, |
| 104 | + currentStep, |
| 105 | + currentStepData, |
| 106 | + isPlaying, |
| 107 | + speed, |
| 108 | + play, |
| 109 | + pause, |
| 110 | + nextStep, |
| 111 | + prevStep, |
| 112 | + reset, |
| 113 | + seek, |
| 114 | + setSpeed, |
| 115 | + generateSteps, |
| 116 | + }; |
| 117 | +} |
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