From 1344b1cf446342cc70f68865e2cf2ca46876e690 Mon Sep 17 00:00:00 2001
From: Lucas garnot <32337095+lucasgarnot@users.noreply.github.com>
Date: Mon, 13 Nov 2017 19:36:14 +0000
Subject: [PATCH 1/2] update indiv contribution lucas
---
docs/index.html | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/docs/index.html b/docs/index.html
index 99d0c2b..1b8cbe5 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -91,7 +91,8 @@
Team contributions
Lucas Garnot
- - -
+ - 3D modeler: Model the car and the board with maya. Do the rendering and the texturing.
+ - AR scripting: Adjust and update the height of the car on the field.
From 75492e330c5fdfb8ef278ce094b45222774c54a5 Mon Sep 17 00:00:00 2001
From: Lucas garnot <32337095+lucasgarnot@users.noreply.github.com>
Date: Mon, 13 Nov 2017 19:51:45 +0000
Subject: [PATCH 2/2] indiv work lucas
---
docs/index.html | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/docs/index.html b/docs/index.html
index 1b8cbe5..08290d5 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -91,8 +91,9 @@ Team contributions
Lucas Garnot
- - 3D modeler: Model the car and the board with maya. Do the rendering and the texturing.
- - AR scripting: Adjust and update the height of the car on the field.
+ - 3D modeler: Model the car and the board with maya. Do the rendering and the texturing. I used particule system to model exausted fumes in Unity.
+ - Artist: Making the icon for the game and the first poster
+ - Gameplay scripting: I helped to write the script to dynamicaly adjust and update the height of the objects on the field.