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@@ -33,6 +33,41 @@ This script links the checked out version of the plugin (the [plugin-dev](./plug
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After that, you can generate project files for SentryPlayground.uproject to open it in your IDE and make changes to the SDK as you would with any other Unreal project.
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### Building Plugin Dependencies Locally
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By default, the initialization scripts download pre-built SDK dependencies from CI. If you need to build platform dependencies locally (e.g., for development or debugging) you can use the `build-deps.ps1` script.
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The plugin uses the following platform-specific SDKs:
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-**[sentry-native](https://github.com/getsentry/sentry-native.git)** - Windows support (requires Windows)
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-**[sentry-cocoa](https://github.com/getsentry/sentry-cocoa.git)** - Mac and iOS support (requires macOS)
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-**[sentry-java](https://github.com/getsentry/sentry-java.git)** - Android support (any platform)
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To build dependencies locally, first obtain the SDK source code, configure environment variables (optional) and run the build script:
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