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MainMenu.java
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431 lines (387 loc) · 11.6 KB
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import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.awt.*;
public class MainMenu{
/**
* MainMenu class of Slide Into Highschool, allows user to choose what stage they do, or to exit
*
* <h2>Course Info:</h2>
* ICS4UP with Krasteva, V.
* Date: June 2nd, 2023
* Time Spent: 0.5 hrs
* @version 1
* @author Charlie To, Milena Mofrad
*/
JFrame frame;
private static boolean isInstruction;
private static boolean isMainMenu;
private static boolean isLearningLevel;
private static boolean isLock;
private static boolean isMazeGame;
private static boolean isCongrats;
private static boolean isCongratsMenu;
private static boolean isEscapeMap;
private static boolean isMap;
private static boolean isTextScreen;
private static boolean isMeetPerson;
private static boolean isLibraryGame;
private static boolean isHallwayGame;
private static boolean isTakeNotes;
private static boolean isTalkToTeacher;
private static boolean isKickBall;
private static boolean isMazeIntro;
private static boolean isEscapeIntro;
private static boolean isGoodbye;
/**
* Constructor method
*
* @param frame Takes JGrasp frame
*/
public MainMenu(JFrame frame){
this.frame = frame;
isInstruction = false;
// Clear the frame
MainMenu.setIsMainMenu(true);
Container contentPane = frame.getContentPane();
contentPane.removeAll();
frame.revalidate();
frame.repaint();
}
class Drawing extends JComponent {
public void paint(Graphics g) {
super.paintComponent(g);
// BACKGROUND
g.setColor(Colours.darkerBlue);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Colours.backgroundBlue);
g.fillRect(20, 20, getWidth()-40, getHeight()-40);
g.setFont(Colours.title);
g.setColor(Color.WHITE);
g.drawString("Main Menu",285 ,90);
g.setColor(Colours.darkerBlue);
g.fillRoundRect(250, 130, 270, 50, 20, 20);
g.fillRoundRect(250, 130+70, 270, 50, 20, 20);
g.fillRoundRect(250, 130+70+70, 270, 50, 20, 20);
g.fillRoundRect(250, 130+70+70+70, 270, 50, 20, 20);
g.setColor(Color.WHITE);
g.setFont(new Font ("Roboto", Font.PLAIN, 22));
g.drawString("Level 1: LEARNING", 290, 163);
g.drawString("Level 2: MAZE", 290, 163+70);
g.drawString("Level 3: ESCAPE", 290, 163+70+70);
g.drawString("EXIT", 355, 163+70+70+70);
}
}
public void run(){
frame.getContentPane().add(new Drawing());
frame.setVisible(true);
}
/**
* getIsMainMenu method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsMainMenu(){
return isMainMenu;
}
/**
* setIsInstruction method, function
*
* @param onMainMenu Sets if game is running corresponding class currently
*/
public static void setIsMainMenu(boolean onMainMenu)
{
isMainMenu = onMainMenu;
}
/**
* getIsMainMenu method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsLearningLevel(){
return isLearningLevel;
}
/**
* setIsInstruction method, function
*
* @param onMainMenu Sets if game is running corresponding class currently
*/
public static void setIsLearningLevel(boolean onLearningLevel)
{
isLearningLevel = onLearningLevel;
}
/**
* getIsInstructions method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsInstruction(){
return isInstruction;
}
/**
* setIsInstruction method, function
*
* @param onInstruction Sets if game is running corresponding class currently
*/
public static void setIsInstruction(boolean onInstruction)
{
isInstruction = onInstruction;
}
/**
* getIsLock method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsLock(){
return isLock;
}
/**
* setIsLock method, function
*
* @param onLock Sets if game is running corresponding class currently
*/
public static void setIsLock(boolean onLock){
isLock = onLock;
}
/**
* getIsMazeGame method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsMazeGame(){
return isMazeGame;
}
/**
* setIsMazeGame method, function
*
* @param onMazeGame Sets if game is running corresponding class currently
*/
public static void setIsMazeGame(boolean onMazeGame){
isMazeGame = onMazeGame;
}
/**
* getIsMap method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsMap(){
return isMap;
}
/**
* setIsMap method, function
*
* @param onMap Sets if game is running corresponding class currently
*/
public static void setIsMap(boolean onMap){
isMap = onMap;
}
/**
* getIsCongrats method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsCongrats(){
return isCongrats;
}
/**
* setIsCongrats method, function
*
* @param onCongrats Sets if game is running corresponding class currently
*/
public static void setIsCongrats(boolean onCongrats){
isCongrats = onCongrats;
}
/**
* getIsEscapeMap method, function
*
* @return isEscapeMap, whether the game is running corresponding class currently
*/
public static boolean getIsEscapeMap(){
return isEscapeMap;
}
/**
* setIsEscapeMap method, function
*
* @param onEscapeMap Sets if game is running corresponding class currently
*/
public static void setIsEscapeMap(boolean onEscapeMap){
isEscapeMap = onEscapeMap;
}
/**
* getIsTextScreen method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsTextScreen(){
return isTextScreen;
}
/**
* setIsTextScreen method, function
*
* @param onTextScreen Sets if game is running corresponding class currently
*/
public static void setIsTextScreen(boolean onTextScreen){
isTextScreen = onTextScreen;
}
/**
* getIsMeetPerson method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsMeetPerson(){
return isMeetPerson;
}
/**
* setIsMeetPerson method, function
*
* @param onMeetPerson Sets if game is running corresponding class currently
*/
public static void setIsMeetPerson(boolean onMeetPerson){
isMeetPerson = onMeetPerson;
}
/**
* getIsLibraryGame method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsLibraryGame(){
return isLibraryGame;
}
/**
* setIsLibraryGame method, function
*
* @param onLibraryGame Sets if game is running corresponding class currently
*/
public static void setIsLibraryGame(boolean onLibraryGame){
isLibraryGame = onLibraryGame;
}
/**
* getIsHallwayGame method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsHallwayGame(){
return isHallwayGame;
}
/**
* setIsHallwayGame method, function
*
* @param onHallwayGame Sets if game is running corresponding class currently
*/
public static void setIsHallwayGame(boolean onHallwayGame){
isHallwayGame = onHallwayGame;
}
/**
* getIsTakeNotes method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsTakeNotes(){
return isTakeNotes;
}
/**
* setIsTakeNotes method, function
*
* @param onTakeNotes Sets if game is running corresponding class currently
*/
public static void setIsTakeNotes(boolean onTakeNotes){
isTakeNotes = onTakeNotes;
}
/**
* getIsTalkToTeacher method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsTalkToTeacher(){
return isTalkToTeacher;
}
/**
* setIsTalkToTeacher method, function
*
* @param onTalkToTeacher Sets if game is running corresponding class currently
*/
public static void setIsTalkToTeacher(boolean onTalkToTeacher){
isTalkToTeacher = onTalkToTeacher;
}
/**
* getIsKickBall method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsKickBall(){
return isKickBall;
}
/**
* setIsKickBall method, function
*
* @param onKickBall Sets if game is running corresponding class currently
*/
public static void setIsKickBall(boolean onKickBall){
isKickBall = onKickBall;
}
/**
* getIsCongratsMenu method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsCongratsMenu(){
return isCongratsMenu;
}
/**
* setIsCongratesMenu method, function
*
* @param onCongratsMenu Sets if game is running corresponding class currently
*/
public static void setIsCongratsMenu(boolean onCongratsMenu){
isCongratsMenu = onCongratsMenu;
}
/**
* getIsMazeIntro method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsMazeIntro(){
return isMazeIntro;
}
/**
* getIsMazeIntro method, function
*
* @param onMazeIntro Sets if game is running corresponding class currently
*/
public static void setIsMazeIntro(boolean onMazeIntro){
isMazeIntro = onMazeIntro;
}
/**
* getIsMazeIntro method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsEscapeIntro(){
return isEscapeIntro;
}
/**
* getIsMazeIntro method, function
*
* @param onMazeIntro Sets if game is running corresponding class currently
*/
public static void setIsEscapeIntro(boolean onEscapeIntro){
isEscapeIntro = onEscapeIntro;
}
/**
* getIsGoodbye method, function
*
* @return boolean, whether the game is running corresponding class currently
*/
public static boolean getIsGoodbye(){
return isGoodbye;
}
/**
* setIsGoodbye method, function
*
* @param onGoodbye Sets if game is running corresponding class currently
*/
public static void setIsGoodbye(boolean onGoodbye)
{
isGoodbye = onGoodbye;
}
}