|
| 1 | ++++ |
| 2 | +# Copyright (c) godot-rust; Bromeon and contributors. |
| 3 | +# This Source Code Form is subject to the terms of the Mozilla Public |
| 4 | +# License, v. 2.0. If a copy of the MPL was not distributed with this |
| 5 | +# file, You can obtain one at https://mozilla.org/MPL/2.0/. |
| 6 | + |
| 7 | +title = "0.5 dev update WIP" |
| 8 | +authors = ["Bromeon", "godot-rust contributors"] |
| 9 | + |
| 10 | +[extra] |
| 11 | +summary = "v0.5 WIP" |
| 12 | +tags = ["dev-update"] |
| 13 | ++++ |
| 14 | + |
| 15 | +This is WIP for **0.5** update! |
| 16 | + |
| 17 | +Last time we started writing it a bit too late, making it a little too painful to account for&describe everything. |
| 18 | + |
| 19 | +Existence of this PR doesn't mean that we want to release 0.5 anytime soon, duh – it only means that we won't spend 2 days analyzing&documenting the changes. |
| 20 | + |
| 21 | + |
| 22 | +# Performance |
| 23 | + |
| 24 | +## The Paranoid, The Balanced and Very Unsafe |
| 25 | + |
| 26 | +Godot-rust now supports three tiers that differ in the amount of runtime checks and validations that are performed: |
| 27 | + |
| 28 | +### 🛡️ **Strict** |
| 29 | + |
| 30 | +Default for dev builds. Performs lots of additional, sometimes expensive checks, but allows to detect many bugs during development. |
| 31 | + |
| 32 | +- Gd::bind/bind_mut() provides extensive diagnostics to locate runtime borrow errors. |
| 33 | +- Array safe conversion checks (for types like Array<i8>). |
| 34 | +- RTTI checks on object access (protect against type mismatch edge cases). |
| 35 | +- Geometric invariants (e.g. normalized quaternions). |
| 36 | +- Access to engine APIs outside valid scope. |
| 37 | + |
| 38 | +### ⚖️ Balanced |
| 39 | + |
| 40 | +Default for release builds. Performs basic validity and invariant checks, reasonably fast. |
| 41 | +Within this level you should not be able to encounter undefined behavior (UB) in safe Rust code. |
| 42 | +Invariant violations may however cause panics and logic errors. |
| 43 | + |
| 44 | +- Object liveness checks. |
| 45 | +- Gd::bind/bind_mut() cause panics on borrow errors. |
| 46 | + |
| 47 | +### ☣️ Disengaged |
| 48 | + |
| 49 | +Disables most checks, sacrificing safety for raw speed. |
| 50 | +This renders a large part of the godot-rust API `unsafe` without polluting the code; you opt in via `unsafe impl ExtensionLibrary`. |
| 51 | + |
| 52 | +Before using this, measure to ensure you truly need the last bit of performance (balanced should be fast enough for most cases; if not, consider bringing it up). |
| 53 | +Also test your code thoroughly using the other levels first. Undefined behavior and crashes arising from using this level are your full responsibility. |
| 54 | +When reporting a bug, make sure you can reproduce it under the balanced level. |
| 55 | + |
| 56 | +- Unchecked object access -> instant UB if an object is dead. |
| 57 | +- Gd::bind/bind_mut() are unchecked -> UB if mutable aliasing occurs. |
| 58 | + |
| 59 | +### Cargo features |
| 60 | + |
| 61 | +You can downgrade 1 level in each `dev` (Debug) and `release` Cargo profiles, with following features: |
| 62 | + |
| 63 | +- `safeguards-dev-balanced`: for `dev`, use ⚖️ **balanced** instead of the default strict level. |
| 64 | +- `safeguards-release-disengaged`: for `release`, use ☣️ **disengaged** instead of the default balanced level. |
| 65 | + |
| 66 | +Thanks to @beicause for making bulk work for this feature! #1278 |
| 67 | + |
| 68 | +#1278: https://github.com/godot-rust/gdext/pull/1278 |
| 69 | + |
| 70 | +## Faster calls for Callables |
| 71 | + |
| 72 | +Thanks to @lyonbeckers Rust Callables received significant improvement – making calling `Callable::from_fn` twice as fast as it was in `0.4`! |
| 73 | + |
| 74 | +[#1331]: https://github.com/godot-rust/gdext/pull/1331 |
| 75 | + |
| 76 | +## Simple API to cache and fetch Autoloads |
| 77 | + |
| 78 | +Godot [autoloads][godot-docs-autoload] can be now fetched and cached using higher-level convenience function – `get_autoload_by_name`. |
| 79 | +Thanks to it Godot autoloads can be easily accessed anywhere in the scope, even outside the scene tree – including calls from Callables and Objects. |
| 80 | + |
| 81 | +To create rust autoload firstly create a scene with your rust Node in it and add it as an autoload in project settings. |
| 82 | +Afterwards it can be accessed via its name and will be cached on the very first use. |
| 83 | + |
| 84 | +```rust |
| 85 | +pub fn stage() -> Gd<Stage> { |
| 86 | + get_autoload_by_name("StageAutoload") |
| 87 | +} |
| 88 | + |
| 89 | +#[derive(GodotClass)] |
| 90 | +#[class(init, base = Node)] |
| 91 | +pub struct Stage { |
| 92 | + #[var] |
| 93 | + level: Option<Gd<Level>>, |
| 94 | +} |
| 95 | +``` |
| 96 | + |
| 97 | +Thanks to @bromeon for implementing this feature and @ValorZard for testing it! ([#1381]) |
| 98 | + |
| 99 | + |
| 100 | +[#1381]: https://github.com/godot-rust/gdext/pull/1381 |
| 101 | + |
| 102 | +## Improvements for macro-generated signatures |
| 103 | + |
| 104 | +Multiple improvements for macro-generated signatures has been implemented: |
| 105 | + |
| 106 | +- Docs for signals are now being preserved, allowing to inspect them in IDEs ([#1353]). |
| 107 | +- Docs in `#[godot_api(secondary)]` blocks are now properly preserved and registered ([#1355]). |
| 108 | +- Compile errors caused by wrong signature in `InterfaceTraits` now properly point to user code ([#1370], [#1373], [#1382]). |
| 109 | + |
| 110 | +[#1353]: https://github.com/godot-rust/gdext/pull/1353 |
| 111 | +[#1355]: https://github.com/godot-rust/gdext/pull/1355 |
| 112 | +[#1370]: https://github.com/godot-rust/gdext/pull/1370 |
| 113 | +[#1373]: https://github.com/godot-rust/gdext/pull/1373 |
| 114 | +[#1382]: https://github.com/godot-rust/gdext/pull/1382 |
| 115 | + |
| 116 | +[godot-docs-autoload]: https://docs.godotengine.org/en/latest/tutorials/scripting/singletons_autoload.html |
0 commit comments