File tree Expand file tree Collapse file tree 1 file changed +16
-0
lines changed 
tutorials/3d/global_illumination Expand file tree Collapse file tree 1 file changed +16
-0
lines changed Original file line number Diff line number Diff line change @@ -121,6 +121,22 @@ There are 3 global illumination modes available for meshes:
121121  This option is much slower compared to **Static **. Only use the **Dynamic **
122122  global illumination mode on large meshes that will change significantly during gameplay.
123123
124+ .. note ::
125+ 
126+     For meshes with the **Static ** bake mode, the VoxelGI baking system is not able
127+     to make use of custom shaders. These will be considered to be pure black,
128+     only acting as light blockers. You can make custom shaders taken into account
129+     by using the **Dynamic ** bake mode for these objects, but this has a performance cost.
130+ 
131+     For BaseMaterial3D, some properties are currently ignored during baking. This can
132+     impact visuals if the material's albedo or emission texture was designed around
133+     a certain UV mapping:
134+ 
135+     - **UV1 > Offset **
136+     - **UV1 > Scale **
137+     - **UV1 > Triplanar **
138+     - **Emission > On UV2 **
139+ 
124140Additionally, there are 3 bake modes available for lights
125141(DirectionalLight3D, OmniLight3D and SpotLight3D):
126142
 
 
   
 
     
   
   
          
    
    
     
    
      
     
     
    You can’t perform that action at this time.
  
 
    
  
    
      
        
     
       
      
     
   
 
    
    
  
 
  
 
     
    
0 commit comments