diff --git a/tutorials/physics/ragdoll_system.rst b/tutorials/physics/ragdoll_system.rst index 86628c77834..4f5709050e7 100644 --- a/tutorials/physics/ragdoll_system.rst +++ b/tutorials/physics/ragdoll_system.rst @@ -17,6 +17,9 @@ In this tutorial, we will be using the Platformer 3D demo to set up a ragdoll. `GitHub `_ or using the `Asset Library `_. + You can also check out an example of a complete ragdoll setup in the + `Ragdoll Physics demo `_. + Setting up the ragdoll ---------------------- @@ -268,6 +271,13 @@ You can find the GridMap in the 3D platformer demo in ``stage/grid_map.scn``. The coin's Area3D node (on which the layers and masks must be adjusted) can be found at ``coin/coin.tscn``. +.. tip:: + + To select all PhysicalBone3D nodes quickly, enter ``t:PhysicalBone3D`` in the + search bar at the top of the scene tree dock. This filters the scene tree + to only show PhysicalBone3D nodes, which allows you to select them all at once + using :kbd:`Shift + Left mouse button` on the first and last entries. + If this is not done, collision will behave incorrectly as the player will collide with its own (inactive) ragdoll. This can cause the player to wildly bounce around or get stuck.