From 8ceef76fb21ee5a962c845f70ff97933e40b56c5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 24 Oct 2025 01:08:45 +0200 Subject: [PATCH] Link new Ragdoll Physics demo in Ragdoll system - Add tip to select all PhysicalBone3D nodes in the section about changing collision layers/masks. --- tutorials/physics/ragdoll_system.rst | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/tutorials/physics/ragdoll_system.rst b/tutorials/physics/ragdoll_system.rst index 86628c77834..4f5709050e7 100644 --- a/tutorials/physics/ragdoll_system.rst +++ b/tutorials/physics/ragdoll_system.rst @@ -17,6 +17,9 @@ In this tutorial, we will be using the Platformer 3D demo to set up a ragdoll. `GitHub `_ or using the `Asset Library `_. + You can also check out an example of a complete ragdoll setup in the + `Ragdoll Physics demo `_. + Setting up the ragdoll ---------------------- @@ -268,6 +271,13 @@ You can find the GridMap in the 3D platformer demo in ``stage/grid_map.scn``. The coin's Area3D node (on which the layers and masks must be adjusted) can be found at ``coin/coin.tscn``. +.. tip:: + + To select all PhysicalBone3D nodes quickly, enter ``t:PhysicalBone3D`` in the + search bar at the top of the scene tree dock. This filters the scene tree + to only show PhysicalBone3D nodes, which allows you to select them all at once + using :kbd:`Shift + Left mouse button` on the first and last entries. + If this is not done, collision will behave incorrectly as the player will collide with its own (inactive) ragdoll. This can cause the player to wildly bounce around or get stuck.