Refine and document the integration between Pixel and GLFW/OpenGL, focusing on:
- Correctly handling coordinate systems, particularly the Y-axis flip in 2D rendering.
- Ensuring that color handling and blending functions in OpenGL work seamlessly with Pixel’s color model.
- Investigating and resolving any issues related to the handling of pre-multiplied alpha in shaders
Refine and document the integration between Pixel and GLFW/OpenGL, focusing on: