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Description
Upgraded my Mac to Catalina 10.15.7 and was finding my project was crashing when loading into Unity due to disabling Metal support, so upgraded to latest gree-webview version with metal support to get around this problem.
I now find that when running in the Unity Editor the webview is not visible and seems to be hidden behind my Unity UI drawn with a screen space overlay canvas. If I disable my game object with the canvas then the webview display can be seen, so it clearly is rendering correctly but somehow being drawn first or perhaps hidden due to depth buffer or something like that?
For now my workaround is to run using the 'separated' option which appears to work OK, but would ideally like to get it working in the Game view as it's easier to test my app that way.
I've tried the sample code and that works well so it seems something in my app could be to blame? Anything you can think of that might cause this behaviour? I do create two instances of the webview at startup in my app, although I have tried reducing this to one and it made no difference.