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Sorry for posting here, but it seems it's impossible to register on your site's forums.
What is the current development status of G-Audio?
Also, I'd like to simulate, in a headset, various stages of going deaf.
Something similar to this: http://www.starkey.com/hearing-loss-simulator
Except I want to do it in a VR scene, using ambient and sourced sounds from scene entities.
I also want to do in in an AR Unity scene (using Vuforia, for now), where I'd need the phone's Microphone to pick up the sounds in the area and as fast as possible manipulate them to the headset in those deafness simulating methods.
Is G-Audio the way to go here? And where would I start?
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