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Object.cpp
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257 lines (214 loc) · 7.1 KB
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#include "Object.h"
#include "Environment.h"
#include "Stack.h"
#include <chrono>
extern Memory memory;
using namespace std;
using namespace std::chrono;
void Object::memoryPrint() const {
#ifdef DEBUG
cout << "DEBUG: allocated ";
this->typePrint();
cout << " from " << reinterpret_cast<const void*> (this) << " to " << reinterpret_cast<const void*> (reinterpret_cast<const char *> (this) + this->size()) << " ( " << this->size() << " B )" << endl;
#endif
}
Object* Object::eval(Environment& env) {
return ObjectNil::allocate();
}
unsigned int Object::size() const {
throw runtime_error("Object should be abstract");
return sizeof (Object);
}
bool Object::isMarked() const {
return marked;
}
void Object::mark() {
marked = true;
}
void Object::unMark() {
marked = false;
}
bool Object::isNil() const {
return false;
}
bool Object::isNotNil() const {
return true;
}
Object * ObjectSymbol::eval(Environment& environment) {
return environment.getObject(s);
}
unsigned int ObjectInt::size() const {
return sizeof (ObjectInt);
}
ObjectInt * ObjectInt::allocate(int x) {
ObjectInt * object = new (memory.allocate(sizeof (ObjectInt))) ObjectInt(x);
object->memoryPrint();
return object;
}
unsigned int ObjectBuiltInSyntax::size() const {
return sizeof (ObjectBuiltInSyntax);
}
ObjectBuiltInSyntax * ObjectBuiltInSyntax::allocate(ObjectFunction f) {
ObjectBuiltInSyntax * object = new (memory.allocate(sizeof (ObjectBuiltInSyntax))) ObjectBuiltInSyntax(f);
object->memoryPrint();
return object;
}
unsigned int ObjectBuiltInFunction::size() const {
return sizeof (ObjectBuiltInFunction);
}
ObjectBuiltInFunction * ObjectBuiltInFunction::allocate(ObjectFunction f) {
ObjectBuiltInFunction * object = new (memory.allocate(sizeof (ObjectBuiltInFunction))) ObjectBuiltInFunction(f);
object->memoryPrint();
return object;
}
unsigned int ObjectSymbol::size() const {
return sizeof (ObjectSymbol);
}
ObjectSymbol * ObjectSymbol::allocate(const char * a) {
ObjectSymbol * object = new (memory.allocate(sizeof (ObjectSymbol))) ObjectSymbol(a);
object->memoryPrint();
return object;
}
unsigned int ObjectString::size() const {
return sizeof (ObjectString);
}
ObjectString * ObjectString::allocate(const char* a) {
ObjectString * object = new (memory.allocate(sizeof (ObjectString))) ObjectString(a);
object->memoryPrint();
return object;
}
Object* ObjectCons::eval(Environment& environment) {
Object* func = car->eval(environment);
if (func && func->tag == TAG_BUILTINFUNCTION) {
int args = 0;
Object* restArgs = cdr;
// push on stack evaluated argument
while (restArgs->isNotNil()) {
Object* unevaluated = restArgs->getCar();
Object* evaluated = unevaluated->eval(environment);
memory.stack.push(evaluated);
restArgs = restArgs->getCdr();
args++;
}
// run function code
return func->getFunction()(args, environment);
}
if (func && func->tag == TAG_BUILTINSYNTAX) {
int args = 0;
Object* restArgs = cdr;
// push on stack unevaluated argument
while (restArgs->isNotNil()) {
Object* unevaluated = restArgs->getCar();
memory.stack.push(unevaluated);
restArgs = restArgs->getCdr();
args++;
}
// run function code
return func->getFunction()(args, environment);
} else if (func && func->tag == TAG_USERDEFINEDFUNCTION) {
Object* formalArgs = func->getArgList();
Object* bodyList = func->getBodyList();
Environment newEnvironment(environment);
// setup new environment
Object* restFormalArgs = formalArgs;
Object* restUnevaluatedArgs = cdr;
while (restFormalArgs->isNotNil()) {
// get formal argument and its passed value
Object* theFormalArg = restFormalArgs->getCar();
Object* unevaluatedArg = restUnevaluatedArgs->getCar();
Object* argVal = unevaluatedArg->eval(environment);
// bind it in new environment
newEnvironment.addObject(theFormalArg->getString(), argVal);
// get next parameter
restFormalArgs = restFormalArgs->getCdr();
restUnevaluatedArgs = restUnevaluatedArgs->getCdr();
}
// then evaluate body in the new environment
return bodyList->eval(newEnvironment);
} else {
return this;
}
}
unsigned int ObjectCons::size() const {
return sizeof (ObjectCons);
}
ObjectCons * ObjectCons::fromStack() {
Object * address = memory.allocate(sizeof (ObjectCons));
Object * cd = memory.stack.pop();
ObjectCons * object = new (address) ObjectCons(memory.stack.pop(), cd);
if (object == object->car)
throw "allocated same for const and car";
if (object == object->cdr)
throw "allocated same for const and cdr";
if (object->car == object->cdr)
throw "allocated same for car and cdr";
object->memoryPrint();
return object;
}
void ObjectCons::mark() {
Object::mark();
car->mark();
cdr->mark();
}
int ObjectCons::getInt(Environment & environment) {
return this->eval(environment)->getInt(environment);
}
unsigned int ObjectTrue::size() const {
return sizeof (ObjectTrue);
}
ObjectTrue * ObjectTrue::allocate() {
ObjectTrue * object = new (memory.allocate(sizeof (ObjectTrue))) ObjectTrue();
object->memoryPrint();
return object;
}
unsigned int ObjectFalse::size() const {
return sizeof (ObjectFalse);
}
ObjectFalse * ObjectFalse::allocate() {
ObjectFalse * object = new (memory.allocate(sizeof (ObjectFalse))) ObjectFalse();
object->memoryPrint();
return object;
}
unsigned int ObjectNil::size() const {
return sizeof (ObjectNil);
}
ObjectNil * ObjectNil::allocate() {
ObjectNil * object = new (memory.allocate(sizeof (ObjectNil))) ObjectNil();
object->memoryPrint();
return object;
}
bool ObjectNil::isNil() const {
return true;
}
bool ObjectNil::isNotNil() const {
return false;
}
unsigned int ObjectVoid::size() const {
return sizeof (ObjectVoid);
}
ObjectVoid * ObjectVoid::allocate() {
ObjectVoid * object = new (memory.allocate(sizeof (ObjectVoid))) ObjectVoid();
object->memoryPrint();
return object;
}
unsigned int ObjectUserDefinedFunction::size() const {
return sizeof (ObjectUserDefinedFunction);
}
ObjectUserDefinedFunction * ObjectUserDefinedFunction::fromStack() {
Object * address = memory.allocate(sizeof (ObjectUserDefinedFunction));
Object * body = memory.stack.pop();
ObjectUserDefinedFunction * object = new (address) ObjectUserDefinedFunction(memory.stack.pop(), body);
if (object == object->argList)
throw "allocated same for const and argList";
if (object == object->bodyList)
throw "allocated same for const and bodyList";
if (object->argList == object->bodyList)
throw "allocated same for argList and bodyList";
object->memoryPrint();
return object;
}
void ObjectUserDefinedFunction::mark() {
Object::mark();
argList->mark();
bodyList->mark();
}