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name : OpenGLRaw
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- version : 3.2.4 .0
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+ version : 3.2.5 .0
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synopsis : A raw binding for the OpenGL graphics system
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description :
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OpenGLRaw is a raw Haskell binding for the OpenGL 4.5 graphics system and
@@ -37,8 +37,8 @@ extra-source-files:
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CHANGELOG.md
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README.md
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RegistryProcessor/LICENSE
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- RegistryProcessor/OpenGL-Registry/gl.xml
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- RegistryProcessor/OpenGL-Registry/registry.rnc
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+ RegistryProcessor/OpenGL-Registry/xml/ gl.xml
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+ RegistryProcessor/OpenGL-Registry/xml/ registry.rnc
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RegistryProcessor/RegistryProcessor.cabal
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RegistryProcessor/Setup.hs
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RegistryProcessor/src/DeclarationParser.hs
@@ -74,6 +74,7 @@ library
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Graphics.GL.AMD.DebugOutput
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Graphics.GL.AMD.DepthClampSeparate
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Graphics.GL.AMD.DrawBuffersBlend
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+ Graphics.GL.AMD.FramebufferSamplePositions
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Graphics.GL.AMD.GPUShaderHalfFloat
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Graphics.GL.AMD.GPUShaderInt64
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Graphics.GL.AMD.InterleavedElements
@@ -151,6 +152,7 @@ library
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Graphics.GL.ARB.GeometryShader4
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Graphics.GL.ARB.GetProgramBinary
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Graphics.GL.ARB.GetTextureSubImage
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+ Graphics.GL.ARB.GlSpirv
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Graphics.GL.ARB.HalfFloatPixel
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Graphics.GL.ARB.HalfFloatVertex
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Graphics.GL.ARB.ImagingCompatibility
@@ -306,6 +308,7 @@ library
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Graphics.GL.EXT.DrawBuffers2
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Graphics.GL.EXT.DrawInstanced
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Graphics.GL.EXT.DrawRangeElements
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+ Graphics.GL.EXT.ExternalBuffer
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Graphics.GL.EXT.FogCoord
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Graphics.GL.EXT.FourTwoTwoPixels
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Graphics.GL.EXT.FramebufferBlit
@@ -321,6 +324,9 @@ library
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Graphics.GL.EXT.IndexFunc
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Graphics.GL.EXT.IndexMaterial
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Graphics.GL.EXT.LightTexture
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+ Graphics.GL.EXT.MemoryObject
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+ Graphics.GL.EXT.MemoryObjectFd
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+ Graphics.GL.EXT.MemoryObjectWin32
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Graphics.GL.EXT.MultiDrawArrays
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Graphics.GL.EXT.Multisample
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Graphics.GL.EXT.PackedDepthStencil
@@ -336,6 +342,9 @@ library
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Graphics.GL.EXT.RasterMultisample
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Graphics.GL.EXT.RescaleNormal
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Graphics.GL.EXT.SecondaryColor
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+ Graphics.GL.EXT.Semaphore
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+ Graphics.GL.EXT.SemaphoreFd
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+ Graphics.GL.EXT.SemaphoreWin32
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Graphics.GL.EXT.SeparateShaderObjects
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Graphics.GL.EXT.SeparateSpecularColor
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Graphics.GL.EXT.ShaderImageLoadStore
@@ -373,6 +382,7 @@ library
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Graphics.GL.EXT.VertexAttrib64Bit
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Graphics.GL.EXT.VertexShader
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Graphics.GL.EXT.VertexWeighting
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+ Graphics.GL.EXT.Win32KeyedMutex
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Graphics.GL.EXT.WindowRectangles
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Graphics.GL.EXT.X11SyncObject
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Graphics.GL.Functions
@@ -421,6 +431,7 @@ library
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Graphics.GL.MESAX
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Graphics.GL.MESAX.TextureStack
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Graphics.GL.NV
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+ Graphics.GL.NV.AlphaToCoverageDitherControl
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Graphics.GL.NV.BindlessMultiDrawIndirect
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Graphics.GL.NV.BindlessMultiDrawIndirectCount
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Graphics.GL.NV.BindlessTexture
@@ -439,6 +450,7 @@ library
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Graphics.GL.NV.DepthBufferFloat
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Graphics.GL.NV.DepthClamp
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Graphics.GL.NV.DrawTexture
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+ Graphics.GL.NV.DrawVulkanImage
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Graphics.GL.NV.Evaluators
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Graphics.GL.NV.ExplicitMultisample
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Graphics.GL.NV.Fence
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Graphics.GL.NV.FragmentProgram2
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Graphics.GL.NV.FramebufferMixedSamples
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Graphics.GL.NV.FramebufferMultisampleCoverage
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+ Graphics.GL.NV.GPUMulticast
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Graphics.GL.NV.GPUProgram4
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Graphics.GL.NV.GPUProgram5
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Graphics.GL.NV.GPUShader5
@@ -504,6 +517,7 @@ library
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Graphics.GL.NVX
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Graphics.GL.NVX.ConditionalRender
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Graphics.GL.NVX.GPUMemoryInfo
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+ Graphics.GL.NVX.LinkedGPUMulticast
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Graphics.GL.OES
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Graphics.GL.OES.ByteCoordinates
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Graphics.GL.OES.CompressedPalettedTexture
@@ -642,6 +656,7 @@ library
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Graphics.GL.Functions.F30
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Graphics.GL.Functions.F31
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Graphics.GL.Functions.F32
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+ Graphics.GL.Functions.F33
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c-sources :
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cbits/HsOpenGLRaw.c
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hs-source-dirs : src
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