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zoo.lua
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239 lines (179 loc) · 7.68 KB
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local composer = require("composer")
local scene = composer.newScene()
local function goToLogin()
composer.gotoScene("login")
end
local function goToCoin()
composer.gotoScene("coin")
end
function scene:create( event )
local sceneGroup = self.view
local curScene = display.newGroup()
local background = display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY, display.actualContentWidth, display.actualContentHeight)
background.fill = {110/255, 199/255, 212/255}
local secondBackground = display.newRect(curScene, display.contentCenterX + 30, display.contentCenterY, display.actualContentWidth - 60, display.actualContentHeight)
secondBackground.fill = {213/255, 236/255, 237/255}
local backButton = display.newImage(curScene, "images/back.png", display.screenOriginX + 30, curScene.y + 30)
local homeButton = display.newImage(curScene, "images/home.png", display.screenOriginX + 30, curScene.y + 90)
backButton:addEventListener("tap", goToCoin)
homeButton:addEventListener("tap", goToLogin)
local coinBag = display.newImage(curScene, "images/coins.png", display.screenOriginX + display.actualContentWidth - 45, display.screenOriginY + display.actualContentHeight - 45)
local coins = display.newText(curScene, composer.getVariable("coins"), coinBag.x, coinBag.y + 14, "Comic Sans MS", 22)
coinBag:scale(0.15, 0.15)
local headCoins = display.newGroup()
for i = 0, 2, 1 do
local goldCoin = display.newImage(headCoins, "images/coin_gold.png", curScene.x + 180, curScene.y + 250 - i * 20)
goldCoin:scale(0.1, 0.1)
end
local headText = display.newText(headCoins, "Head", curScene.x + 180, curScene.y + 285, "Comic Sans MS", 22)
headText:setFillColor(black)
curScene:insert(headCoins)
local bodyCoins = display.newGroup()
for i = 0, 1, 1 do
local goldCoin = display.newImage(bodyCoins, "images/coin_gold.png", curScene.x + 270, curScene.y + 250 - i * 20)
goldCoin:scale(0.1, 0.1)
end
local bodyText = display.newText(bodyCoins, "Body", curScene.x + 270, curScene.y + 285, "Comic Sans MS", 22)
bodyText:setFillColor(black)
curScene:insert(bodyCoins)
local tailCoins = display.newGroup()
for i = 0, 0, 1 do
local goldCoin = display.newImage(tailCoins, "images/coin_gold.png", curScene.x + 360, curScene.y + 250 - i * 20)
goldCoin:scale(0.1, 0.1)
end
local tailText = display.newText(tailCoins, "Tail", curScene.x + 360, curScene.y + 285, "Comic Sans MS", 22)
tailText:setFillColor(black)
curScene:insert(tailCoins)
local segmentedAnimalImages = {
{"bug-head", "bug-middle", "bug-tail"},
{"ant-head", "ant-middle", "ant-tail"},
{"cat-head", "cat-middle", "cat-tail"},
{"cub-head", "cub-middle", "cub-tail"},
{"dog-head", "dog-middle", "dog-tail"},
{"elk-head", "elk-middle", "elk-tail"},
{"bat-head", "bat-middle", "bat-tail"},
{"aerialist-head", "aerialist-middle", "aerialist-tail"},
{"clown-head", "clown-middle", "clown-tail"}
}
for i = 1, #segmentedAnimalImages, 1 do
for j = 1, 3, 1 do
segmentedAnimalImages[i][j] = "images/" .. segmentedAnimalImages[i][j] .. ".png"
end
end
local currentAnimal = {nil, nil, nil}
local function combineAnimal()
transition.to(currentAnimal[1], {time = 1500, x = curScene.x + 280})
transition.to(currentAnimal[3], {time = 1500, x = curScene.x + 280})
end
local function buyHead(event)
if currentAnimal[1] == nil and event.x < curScene.x + 223 then
currentAnimal[1] = display.newImage(curScene, segmentedAnimalImages[event.target.id][1], curScene.x + 260, curScene.y + 230)
currentAnimal[1]:scale(0.1, 0.1)
display.remove(event.target)
display.remove(headCoins)
coins.text = coins.text - 3
if currentAnimal[1] and currentAnimal[2] and currentAnimal[3] then
combineAnimal()
end
end
end
local function buyBody(event)
if currentAnimal[2] == nil and event.x < curScene.x + 320 and event.x > curScene.x + 240 then
currentAnimal[2] = display.newImage(curScene, segmentedAnimalImages[event.target.id][2], curScene.x + 280, curScene.y + 230)
currentAnimal[2]:scale(0.1, 0.1)
display.remove(event.target)
display.remove(bodyCoins)
coins.text = coins.text - 2
if currentAnimal[1] and currentAnimal[2] and currentAnimal[3] then
combineAnimal()
end
end
end
local function buyTail(event)
if currentAnimal[3] == nil and event.x > curScene.x + 337 then
currentAnimal[3] = display.newImage(curScene, segmentedAnimalImages[event.target.id][3], curScene.x + 300, curScene.y + 230)
currentAnimal[3]:scale(0.1, 0.1)
display.remove(event.target)
display.remove(tailCoins)
coins.text = coins.text - 1
if currentAnimal[1] and currentAnimal[2] and currentAnimal[3] then
combineAnimal()
end
end
end
local curAnimal = 1
local testHead = display.newImage(curScene, segmentedAnimalImages[curAnimal][1], curScene.x + 260, curScene.y + 80)
testHead:scale(0.1, 0.1)
testHead:addEventListener("tap", buyHead)
testHead.id = curAnimal
local testTail = display.newImage(curScene, segmentedAnimalImages[curAnimal][3], curScene.x + 300, curScene.y + 80)
testTail:scale(0.1, 0.1)
testTail:addEventListener("tap", buyTail)
testTail.id = curAnimal
local testBody = display.newImage(curScene, segmentedAnimalImages[curAnimal][2], curScene.x + 280, curScene.y + 80)
testBody:scale(0.1, 0.1)
testBody:addEventListener("tap", buyBody)
testBody.id = curAnimal
local scrollLeft = display.newImage(curScene, "images/scroll-left.png", curScene.x + 100, curScene.y + 90)
local scrollRight = display.newImage(curScene, "images/scroll-right.png", curScene.x + 450, curScene.y + 90)
scrollLeft.isVisible = false
local function scrollAnimalRight()
if curAnimal >= #segmentedAnimalImages then
return
end
if scrollLeft.isVisible == false then
scrollLeft.isVisible = true
end
display.remove(testHead)
testHead = display.newImage(curScene, segmentedAnimalImages[curAnimal + 1][1], curScene.x + 260, curScene.y + 80)
testHead:scale(0.1, 0.1)
testHead:addEventListener("tap", buyHead)
testHead.id = curAnimal + 1
display.remove(testTail)
testTail = display.newImage(curScene, segmentedAnimalImages[curAnimal + 1][3], curScene.x + 300, curScene.y + 80)
testTail:scale(0.1, 0.1)
testTail:addEventListener("tap", buyTail)
testTail.id = curAnimal + 1
display.remove(testBody)
testBody = display.newImage(curScene, segmentedAnimalImages[curAnimal + 1][2], curScene.x + 280, curScene.y + 80)
testBody:scale(0.1, 0.1)
testBody:addEventListener("tap", buyBody)
testBody.id = curAnimal + 1
curAnimal = curAnimal + 1
if curAnimal >= #segmentedAnimalImages then
scrollRight.isVisible = false
end
end
local function scrollAnimalLeft()
if curAnimal <= 1 then
return
end
if scrollRight.isVisible == false then
scrollRight.isVisible = true
end
display.remove(testHead)
testHead = display.newImage(curScene, segmentedAnimalImages[curAnimal - 1][1], curScene.x + 260, curScene.y + 80)
testHead:scale(0.1, 0.1)
testHead:addEventListener("tap", buyHead)
testHead.id = curAnimal - 1
display.remove(testTail)
testTail = display.newImage(curScene, segmentedAnimalImages[curAnimal - 1][3], curScene.x + 300, curScene.y + 80)
testTail:scale(0.1, 0.1)
testTail:addEventListener("tap", buyTail)
testTail.id = curAnimal - 1
display.remove(testBody)
testBody = display.newImage(curScene, segmentedAnimalImages[curAnimal - 1][2], curScene.x + 280, curScene.y + 80)
testBody:scale(0.1, 0.1)
testBody:addEventListener("tap", buyBody)
testBody.id = curAnimal - 1
curAnimal = curAnimal - 1
if curAnimal <= 1 then
scrollLeft.isVisible = false
end
end
scrollRight:addEventListener("tap", scrollAnimalRight)
scrollLeft:addEventListener("tap", scrollAnimalLeft)
sceneGroup:insert(curScene)
end
scene:addEventListener("create", scene)
return scene