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Description
Game or games this happens in
Medal of Honor: Heroes (Region doesn't matter)
What area of the game / PPSSPP
The game seems to connect to EA servers for awhile until you get a message that the EA servers are not available.
Previously , the game worked with the infrastructure implementation from here : anr2me#21
If you want to connect to the revived server you either need to use this CWcheat but be warned as its buggy :
_C1 DNS with SSL [region free]
_L 0x20497305 0x6F6C6261
_L 0x20497309 0x6C65646E
_L 0x2049730D 0x6E64642E
_L 0x20497311 0x656E2E73
_L 0x20497315 0x00000074
Or add the following lines to your OS hosts file :
86.223.243.173 pspmoh07.ea.com
86.223.243.173 pspmoh08.ea.com
86.223.243.173 tos.ea.com
Using the DNS option doesn't work yet.
The game also got sound issues on the old implementation.
What should happen
The game should connect and work fine as it worked beforehand at least on non-Windows and Linux.
I also tried previous versions after the infra code got merged but none worked for me.
Logs
16:581 user_main W[SCENET]: HLE/sceNet.cpp:1068 UNTESTED sceNetApctlConnect(1)
31:16:581 user_main I[SCENET]: HLE/sceNetAdhoc.cpp:2840 sceNetAdhocctlConnect(INFRA) at 08b6e908
31:16:646 user_main I[SCENET]: HLE/proAdhoc.cpp:1442 Received 7 Bytes of Data from Adhoc Server
31:16:647 user_main I[SCENET]: HLE/proAdhoc.cpp:1461 FriendFinder: Incoming OPCODE_CONNECT_BSSID [dc:62:5c:0b:c2:ba]
31:23:101 user_main W[SCENET]: HLE/sceNetInet.cpp:423 UNTESTED sceNetInetSocket(2, 1, 0) at 08a8cb54
31:23:101 user_main W[SCENET]: HLE/sceNetInet.cpp:445 UNTESTED sceNetInetSetsockopt(2, 65535, 4105, 09fff000, 4) at 08a8cbc8
31:23:101 SocketLookup W[SCENET]: HLE/sceNetResolver.cpp:179 UNTESTED sceNetResolverCreate(09fbd690[-1], 09fbd698, 1024) at 08a8c6f4
31:23:102 SocketLookup I[SCENET]: HLE/sceNetResolver.cpp:123 NetResolver_StartNtoA - Hostname: pspmoh07.ea.com => IPv4: 86.223.243.173
31:23:102 user_main W[SCENET]: HLE/sceNetResolver.cpp:205 UNTESTED sceNetResolverStop(1) at 08a8c690
31:23:102 user_main E[SCENET]: HLE/sceNetResolver.cpp:210 8041040a=sceNetResolverStop(1): Resolver Already Stopped (Id: 1)
31:23:102 SocketLookup W[SCENET]: HLE/sceNetResolver.cpp:217 UNTESTED sceNetResolverDelete(1) at 08a8c78c
Platform
Linux / BSD
Mobile device model or graphics card (GPU)
AMD Van Gough (Steam Deck GPU)
PPSSPP version affected
v1.18.1-742
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try without any cheats and without loading any save states.
- Include logs or screenshots of issue.