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Occasionally, soon after connecting to a server, the game hangs. Sometimes the world is partially rendered:
other times, it is not. If this problem does not occur, the world loads quickly, and reliably and repeatedly when disconnecting and reconnecting.
This may have occurred since the first version of Steven I've tried (specifically, the first version I could run from the updates1 branch Thinkofname/steven#75), but I've been working around it by relaunching until it doesn't hang. Sometimes this takes several attempts to get a non-hanging launch, very cumbersome. Other times it doesn't hang at all. Race condition?
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