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More game formats #7

@erkyrath

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@erkyrath

It's not trivial, because the interpreter has to support RemGlk and -autosave -singleturn. This turned out to be quite a bit of work for Bocfel, and even Glulxe required a few tweaks.

It would be pretty trivial to create an Ink interpreter for this environment -- but it only for ink.json files, which is not how Ink games are usually distributed.

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