Commit b5501a5
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Add ShaderGen option for Airy Fresnel iterations (AcademySoftwareFoundation#2569)
This changelist adds a ShaderGen option for the number of iterations used to compute Airy Fresnel reflections for iridescent materials in hardware shading languages.
The visual difference between iteration counts turns out to be very small for many iridescent materials, and this option should give applications more control over the tradeoff between performance and reference-quality accuracy.1 parent 9e8ca2e commit b5501a5
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5 files changed
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lines changed- libraries/pbrlib/genglsl/lib
- source
- MaterialXGenGlsl
- MaterialXGenMsl
- MaterialXGenShader
- MaterialXView
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