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Create / Integrate with a scripting language #20

@foodelevator

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@foodelevator

I think using webassembly as a target for the scripting language and running it with wasmtime is a nice way to go about it.

They have a short tutorial here https://docs.wasmtime.dev/lang-rust.html and it seems quite nice to use.

Using webassembly would keep the door open to script a game using most modern low-level languages (and then some) while also allowing us to create an own scripting language if we wish (and have the time).

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