Skip to content

Channel Numbers for Ruth and Roth Scripts #38

@aiaustin

Description

@aiaustin

Can I suggest we move technical discussion, pros and cons of trying to settle on a stable channel number for Ruth (and Roth when he serrkes down) scripts to Github so we can properly document the discussion and/or issues of making any change here?

Sundance Haiki, Hyacinth Jewell and others on G+ and MeWe raised the issue of sticking with the channel number in RC#2 so HUDs and scripted items created for the earlier release candidates continue to work without changing the channel number.

I have been looking at Shin's Ruth RC#3 and Roth RC#1 preprepared versions (from ingen-lab.com:8002) and comparing them to RC#2 and there are actually quite a few differences to the RC#2 scripts beyond the channel number changes. Shin's Readme in the package specifically says its incompatible with RC#1 and RC#2 which is one reason why he may have changed the channel number... "RC#3 is not compatible with RC#2 and parts are not interchangeable." Changes include Upper & Lower body UV map improvements and mesh symmetries, UV maps and vertex weights for feet, etc.

Current latest prepackaged vendor contents and scripts use these channels...

Creator: Nana-Fu@ingen-lab.com:8002 (one of Shin’s avatars)
Ruth 2.0 RC#3 Channel: 20181024
Fingernail/Toenail Channel: -2471718

Roth 2.0 RC#1 Channel: 20181106

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions