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"this shit's fucked, man" exception when compiling a map. #458

@TheFunnyGuy228

Description

@TheFunnyGuy228

The map stops compiling a quater way through the collision. I dont know why the fuck it happens.
The height of the map can't be the problem, i think.

Image

Full error:
Exception: this shit's fucked, man
NSMB.Quantum.VersusStageBaker.CreateStageTile (UnityEngine.Tilemaps.TileBase tile) (at Assets/Scripts/Quantum/Editor/VersusStageBaker.cs:194)
NSMB.Quantum.VersusStageBaker.GetStageTile (UnityEngine.Tilemaps.TileBase tile) (at Assets/Scripts/Quantum/Editor/VersusStageBaker.cs:146)
NSMB.Quantum.VersusStageBaker.GetStageTileInstance (UnityEngine.Tilemaps.TileBase tile, UnityEngine.Matrix4x4 mat) (at Assets/Scripts/Quantum/Editor/VersusStageBaker.cs:126)
NSMB.Quantum.VersusStageBaker.OnBake (Quantum.QuantumMapData data) (at Assets/Scripts/Quantum/Editor/VersusStageBaker.cs:99)
Quantum.QuantumMapDataBaker.InvokeCallbacks (System.String callbackName, Quantum.QuantumMapData data) (at Assets/Photon/Quantum/Runtime/QuantumUnityRuntime.cs:20087)
--- End of stack trace from previous location where exception was thrown ---
Quantum.UnityLogStream+<>c__DisplayClass10_0.b__0 () (at <5f46e8ab71464902811039bbd6742d6e>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart () (at :0)
UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)

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