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isn't that issue related, but heres my configuration for this for LEGO Island + LEGO Island Rebuilder + dgVoodoo
LEGO Island:
Use Ramp Emulation (because Emulation MMX and RGB does display bad, and Direct3D HAL isn't clickable in-game)
Map and Model: selected high
Colors: keep as 16-bit color
(Run Compatbility mode as Windows 98 / Windows ME
LEGO Island rebuilder:
Controls: Use WASD as True (because i use More WASD than Arrows Keys)
Navigation: Turning max speed at 30 makes hard, so i'll recommend chaning to 10 (because was original thing in original LEGO Island)
Graphics:
- change Direct3D Device to Ramp Emulation
- set Draw 3D to Video Memory and Flip Video Memory Page as True (or you won't get an display)
dgVoodoo (DDraw.dll and D3Dlmm.dll and dgVoodoo.conf required on "LEGO Island" Folder)
General:
Output API as Direct3D 11 (feature level 10.0)
Adapter(s) to use / enable as your real GPU (NEVER, an Microsoft Basic Render Driver)
Full Screen Output as your main Monitor
Glide:
3Dfx card as Voodoo Banshee (8MB/16MB, 1 TMU)
Memory Size / TMU as 4096KB
Resolution as 640x480
Number of TMUs as 1
Onboard RAM as 16MB
Check "Enable Glide Gamma Ramp"
Check "Force vSync"
Uncheck "3Dfx Watermark"
DirectX:
Videocard as "GeForce FX 5700 Ultra"
VRAM as 256MB (the lower means less graphics)
Mipmapping set as Disabled
Set Antialiasing as 2x
Check "Force vSync" (again)
Check "Disable D3D TnL device"
Uncheck dgVoodoo Watermark
keep Config folder / Running instance as "C:\Users[Your Username]\AppData\Roaming\dgVoodoo
There we go now we have best LEGO Island Game ever
(Theses images are NOT Windows XP, are reskined version of Windows XP Luna Theme for Windows 10 from WindowsBlinds 11)

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