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AttackJudge.java
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75 lines (73 loc) · 2.7 KB
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interface AttackJudge {
static final double bloodGrid = 25.0;//每二十个血量显示一个格子
String[] skill_player = {"千钧一棒", "大闹天宫", "七十二变", "洪荒•开天辟地", "究极•洪荒之力","普通一击"};
String[] skill_monster = {"吞噬星空", "泰坦之力", "不周山之怒", "原暗•开天辟地", "究极•黑洞","重力一击"};
String[] equip_monster = {"涛姐的屠龙宝刀", "定海神针", "东皇钟", "封神榜", "捆仙绳"};
class skill1_player{
static String name = skill_player[0];
static int attack = 20;
}
class skill2_player{
static String name = skill_player[1];
static int attack = 30;
}
class skill3_player{
static String name = skill_player[2];
static int attack = 50;
}
class skill4_player{
static String name = skill_player[3];
static int attack = 80;
}
class skill5_player{
static String name = skill_player[4];
static int attack = 100;
}
class skill1_monster{
static String name = skill_monster[0];
static int attack = 20;
}
class skill2_monster{
static String name = skill_monster[1];
static int attack = 30;
}
class skill3_monster{
static String name = skill_monster[2];
static int attack = 50;
}
class skill4_monster{
static String name = skill_monster[3];
static int attack = 80;
}
class skill5_monster{
static String name = skill_monster[4];
static int attack = 100;
}
class equip1{
static String name = "涛姐的屠龙宝刀";
static int attack = 20;
static int define = 10;
}
class equip2{
static String name = "定海神针";
static int attack = 30;
static int define = 15;
}
class equip3{
static String name = "东皇钟";
static int attack = 30;
static int define = 40;
}
class equip4{
static String name = "封神榜";
static int attack = 50;
static int define = 40;
}
class equip5{
static String name = "捆仙绳";
static int attack = 60;
static int define = 30;
}
void attack(Player p, Monster m);
void show();//显示血量
}