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Player.java
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61 lines (58 loc) · 2.61 KB
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import java.util.Scanner;
public class Player extends Character implements AttackJudge {
//创建新的角色
Player(String name, int HPMax, int attack, int define) {
this.name = name;
this.HPMax = HPMax;
this.HP = HPMax;
this.attack = attack;
this.define = define;
}
@Override
public void attack(Player p, Monster m) {
System.out.println("现在是【" + p.getName() + "】的回合:");
int randNum = (int) (Math.random() * 6);
int finalAttack = this.attack;
String attackName = null;
switch (randNum) {
case 0 :
finalAttack += skill1_player.attack;
attackName = skill1_player.name;
break;
case 1 :
finalAttack += skill2_player.attack;
attackName = skill2_player.name;
break;
case 2 :
finalAttack += skill3_player.attack;
attackName = skill3_player.name;
break;
case 3 :
finalAttack += skill4_player.attack;
attackName = skill4_player.name;
break;
case 4 :
finalAttack += skill5_player.attack;
attackName = skill5_player.name;
break;
case 5 :
attackName = "普通一击";
}
finalAttack -= m.getDefine();
if (finalAttack < 0) finalAttack = 0;
m.setHP(m.getHP() - finalAttack);
System.out.println("【" + p.getName() + "】对【" + m.getName() + "】使用了@@" + attackName + "@@,造成了" + finalAttack + "点伤害");
System.out.println("你的回合结束。");
}
/*
**显示玩家血量值
*/
@Override
public void show() {
int j;
System.out.print("【" + getName() + "】" + "的血量为:");
for (j = 0; j < getHP() / bloodGrid; j++) System.out.print("■");
for (j = 0; j < (getHPMax() - getHP()) / bloodGrid; j++) System.out.print("□");
System.out.println();
}
}