An island-based survival and ecosystem simulation game where players explore procedurally generated islands, interact with evolving wildlife, gather resources, and build structures. Built with MonoGame and C#.
MyIslandGame combines resource management with deep ecosystem simulation. Your actions have real consequences on the environment and its inhabitants.
- Living Ecosystem: Animals and plants form a complex food web with interdependent species
- Entity Evolution: Creatures evolve over generations, adapting to your actions and the environment
- Resource Extraction: Everything you craft comes from the world with visible environmental impact
- Survival Elements: Navigate day/night cycles, weather, and hunger systems
- Procedural Generation: Explore unique islands with their own resources and challenges
The game is in early development (v0.0.3-alpha). Current features include:
- Entity Component System architecture
- Basic movement and collision detection
- Simple rendering of placeholder graphics
- Input management system
- Game state management
- Camera system with zoom and player following
- Tile-based procedural map generation
- Day/night cycle with visual effects
- Resource system with different resource types
- Environmental objects (trees, rocks, bushes) with harvesting mechanics
- Inventory system with hotbar
- Resource gathering with tools
See the RELEASE_NOTES.md for detailed information about the current version.
Coming soon - currently just colored rectangles for development!
- Camera system with zoom and player tracking
- Tile-based procedural world generation
- Day/night cycle with lighting effects
- Basic UI framework with debug information
- Player movement and world boundaries
- Resource system with different resource types
- Environmental objects (trees, rocks, bushes) with regrowth
- Inventory system with hotbar and UI
- Resource gathering mechanics with tools
- Crafting system for creating tools and items
- Building mechanics for player structures
- Basic ecosystem with animals and plants
- More environmental variety and biomes
- Entity evolution system
- Weather and environmental effects
- Building mechanics
- Advanced ecosystem simulation
- .NET 8.0 SDK or newer
- MonoGame
# Clone the repository
git clone https://github.com/jacuzzicoding/MyIslandGame.git
cd MyIslandGame
# Install dependencies (Mac users)
# Mac users may need to install freetype6 library
brew install freetype
# Build and run
dotnet build
dotnet run- WASD/Arrow Keys: Move player
- E: Toggle inventory
- 1-9: Select hotbar slots
- Mouse Wheel: Cycle through hotbar
- Left Click: Gather resources / Use selected item
- +/-: Zoom in/out camera
- T: Speed up time (5x)
- R: Reset time to 8:00 AM
- ESC: Quit game
The game uses an Entity Component System (ECS) architecture:
- Entities: Simple containers with unique IDs
- Components: Data containers attached to entities (Transform, Sprite, etc.)
- Systems: Logic that processes entities with specific component combinations
This project is licensed under the MIT License - see the LICENSE file for details.
- MonoGame community
- Inspiration from games like Stardew Valley, Animal Crossing, and Vintage Story
More details as development progresses