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Hello again mate, I know this is mostly for 2D, however I'm probably going to need some 3D transformations on this.
Should I do this in :
private void AddVertex (Vector2 position, Brush brush);
changing this method to and add a matrix to it, something like:
private void AddVertex (Vector2 position, Brush brush, Matrix m)
{
...
vertex.Position = Vector3.Transform(new Vector3(position, 0), m);
...
}
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