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World.SpawnTether(Net.Sender():GetNetPlayer(), vec3(0.0, 1.0, 0.0), veh1, vec3(0.0, 2.0, 0.0)) |
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--World.SpawnTether(position - vec3(0.0, 1.0, 0.0), veh2, vec3(0.0, 2.0, 0.0)) |
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--World.SpawnTether(veh1, vec3(0.0, 2.0, 0.0), veh2, vec3(0.0, 0.0, 0.0))]] |
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leftover from crazy experiments i bet