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[spawn-menu] Spawned vehicles have a mysterious tether #1

@Xinerki

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@Xinerki

World.SpawnTether(Net.Sender():GetNetPlayer(), vec3(0.0, 1.0, 0.0), veh1, vec3(0.0, 2.0, 0.0))
--World.SpawnTether(position - vec3(0.0, 1.0, 0.0), veh2, vec3(0.0, 2.0, 0.0))
--World.SpawnTether(veh1, vec3(0.0, 2.0, 0.0), veh2, vec3(0.0, 0.0, 0.0))]]

leftover from crazy experiments i bet

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