When using the fists under normal usage, the hitboxes will never actually reach the opponent at all in most cases. Purposefully getting an enemy against a wall and punching them, however, will trigger the hits and damage the enemy, because the actual player hands hit the opposing NPC. To remedy this, the hitboxes on either the fists or the enemies must be increased in order to properly collide from the default punch animation.
When using the fists under normal usage, the hitboxes will never actually reach the opponent at all in most cases. Purposefully getting an enemy against a wall and punching them, however, will trigger the hits and damage the enemy, because the actual player hands hit the opposing NPC. To remedy this, the hitboxes on either the fists or the enemies must be increased in order to properly collide from the default punch animation.